226 Commits
main ... main

Author SHA1 Message Date
9bb7e45b27 feat: use alphabeth and number sort on prefixes and dist
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-05 21:54:31 +05:00
59093f743c chore(appimage): use debloated packages later
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-05 21:14:09 +05:00
a7c8977dab feat: use QFileSystemWatcher to dist and prefixes update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-05 11:42:15 +05:00
ff744fc581 chore(flow_layout): drop very heavy numpy
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-05 00:02:17 +05:00
05de549d07 Updating the Russian translation 2026-01-04 21:24:18 +05:00
3e74cbdcf5 chore(locales): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-03 20:34:42 +05:00
a9b97e3a4b feat(get_wine): make unpack progress real
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-03 16:13:19 +05:00
b9fe0250ed chore: unify get and delete wine
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-03 16:13:14 +05:00
4dcfca919f Updating the Russian translation 2026-01-03 01:31:28 +05:00
66c23db29c fix(animations): resolve memory leaks in GameCardAnimations and DetailPageAnimations
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-02 21:11:41 +05:00
e7a7300665 chore(get_wine): simplify archive extraction using libarchive native API
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-02 14:21:22 +05:00
2521f7d2f4 fix(get_wine): handle symlinks too
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-02 12:14:08 +05:00
5df0b8783f Updating the translation for the WINE download window 2026-01-02 00:10:09 +05:00
044ea7d151 feat(get_wine): added CPU filtering
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-01 19:03:46 +05:00
cd93f9ebfe chore(tabbles): disable edititng
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-01 16:19:38 +05:00
1b9595ca95 chore(build): added python-libarchive-c to dependency
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-01-01 15:50:58 +05:00
Gitea Actions
4dff545c0f chore: update steam apps list 2026-01-01T00:00:54Z 2026-01-01 00:00:54 +00:00
69d8e53c7b feat: reworked wine download
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-31 13:50:52 +05:00
Renovate Bot
40769bfdf6 fix(deps): lock file maintenance python dependencies 2025-12-30 15:58:37 +00:00
Renovate Bot
b3adef68d3 chore(deps): update archlinux:base-devel docker digest to f6b259c 2025-12-30 15:56:27 +00:00
Renovate Bot
df707a84bc chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to eec497d 2025-12-30 15:52:48 +00:00
Renovate Bot
4c340c13ab chore(deps): pin archlinux docker tag to f6b259c 2025-12-30 15:48:13 +00:00
a81cef4457 feat(appimage): use AnyLinux Appimage to support musl-libc systems
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-30 15:44:59 +00:00
4c537248f1 Revert "fix(animations): prevent memory leaks by properly clearing animation references"
This reverts commit 55dcda738b.
2025-12-30 11:06:15 +05:00
55dcda738b fix(animations): prevent memory leaks by properly clearing animation references
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-29 11:17:09 +05:00
aa0c0a5675 fix: fix slider size on autoinstall
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-27 00:13:13 +05:00
613b28a751 chore(localization): added translate support to theme name, description and screenshots
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-26 13:02:45 +05:00
a9e9f4e4e3 get_other_wine: added initial
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-26 00:23:07 +05:00
61c59814a5 feat(security): strengthen theme security against multiple attack vectors
- Detect dangerous modules, functions, attributes, and system/network operations
- Prevent code execution via dynamic imports, reflection, and importlib
- Block f-string injection and dangerous expressions
- Detect obfuscated code patterns, including string concatenation (im+port, ev+al),
  Base64-encoded payloads, and character code arrays
- Validate image files using extension checks, magic bytes, and size limits
- Implement AST-based analysis for deep code inspection

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-25 16:02:34 +05:00
80d3b69311 chore(themes): reorgonize it to submodules
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-25 12:30:27 +05:00
ac09ac1e36 fix: handle None steam data in egs_api callbacks
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-23 00:27:18 +05:00
7cdc7264cd chore(steam_api): returned partially search oops
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-23 00:22:27 +05:00
94f61b1124 perf: optimize Steam and anti-cheat metadata caching
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-23 00:15:45 +05:00
58bbff8e69 chore: clean all vulture 80% confidence dead code
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-21 19:34:32 +05:00
Renovate Bot
6457084d56 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to e09f710 2025-12-21 10:19:52 +00:00
Renovate Bot
3c83a90721 fix(deps): lock file maintenance python dependencies 2025-12-21 04:54:36 +00:00
Renovate Bot
c76b80586a chore(deps): update archlinux:base-devel docker digest to 9414f5b 2025-12-21 00:00:43 +00:00
b30ade6e1e fix(tests): fix ruff and pyright
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-20 15:42:18 +05:00
7a5b467490 feat(autoinstalls): added detail page
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-19 16:28:50 +05:00
6f82068864 chore: bump to 0.1.9
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-08 11:47:25 +05:00
d4672ecb0e chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-08 11:47:19 +05:00
Renovate Bot
087ac8eda2 chore(deps): update https://gitea.com/actions/setup-node digest to 395ad32 2025-12-07 10:48:27 +00:00
Renovate Bot
0a9acaf5da chore(deps): update https://gitea.com/actions/checkout digest to 8e8c483 2025-12-07 10:48:16 +00:00
d0fad6a3c9 fix: added correct parent to GameCard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-07 15:46:27 +05:00
468887110c fix(qt): prevent RuntimeError from accessing deleted Qt C++ objects
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-07 12:45:37 +05:00
32e4950a00 Revert "chore: bump ver to 0.1.9"
This reverts commit 29d25cec01.
2025-12-06 14:26:04 +05:00
b16074fa5c fix: Add protection against accessing deleted Qt objects in async callbacks
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-06 14:22:41 +05:00
1bd7c23419 fix(settings): Remove surrounding quotes from the value if present
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-04 11:53:54 +05:00
f4275dd465 fix(get_portproton_start_command): Check if flatpak command exists before trying to run it
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:44:47 +05:00
c8b91c4687 fix(settings): update keyboard navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:40:27 +05:00
4aaeb2e809 fix: dont start game by Enter
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:23:49 +05:00
b6ea9350fa fix: fix gamecard refrefresh regression after 0889aa8
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 17:52:19 +05:00
29d25cec01 chore: bump ver to 0.1.9
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 20:29:45 +05:00
a634de5462 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 20:27:12 +05:00
1ba1781994 feat(settings): added preloader because flatpak is too slow
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 17:06:20 +05:00
0aae292f61 fix(settings): fix work on Flatpak
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 16:59:43 +05:00
3ef433af0c fix: Only handle menu button if our main window is currently active
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 12:08:55 +05:00
Gitea Actions
9fe33e02d8 chore: update steam apps list 2025-12-01T00:01:44Z 2025-12-01 00:01:44 +00:00
2ac91a759d chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 13:20:33 +05:00
2c82bff204 fix(main_window): remove redundant loading status and improve loading flow
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 13:14:38 +05:00
0889aa883e fix: refresh button refresh custom data too now
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 12:59:32 +05:00
7780dcfc4d chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 23:12:31 +05:00
9ef39ae2b6 fix: save cover images from URL to custom_data folder
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 23:08:54 +05:00
86fb2b2d7c chore: added refresh hint
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 11:33:07 +05:00
9d469f0a12 add horizontal scroll styles for exe settings 2025-11-28 13:54:25 +00:00
665a4df322 perf(search): implement full async + indexed search system with major performance gains
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-28 13:48:17 +05:00
3abaccb1e0 fix(startup): prevent main thread hangs and optimize resource loading
- run start_sh initialization via QTimer.singleShot with timeout
- add timeout protection to load_theme_fonts()
- load Steam/EGS/PortProton games in parallel instead of sequential
- delay game loading until UI is fully initialized
- fix callback chaining to avoid blocking operations
- add proper timeout + error handling for all Steam/EGS network requests
- add timeouts for flatpak subprocess calls
- improve file I/O error handling to avoid UI freeze
- optimize theme font loading:
  - delay font loading via QTimer.singleShot
  - load fonts in batches of 10
  - reduce font load timeout to 3s
  - remove fonts only when switching themes

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-28 12:00:00 +05:00
77b025f580 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-27 16:03:43 +05:00
Renovate Bot
42e2025e54 fix(deps): lock file maintenance python dependencies 2025-11-27 10:58:16 +00:00
Renovate Bot
8f84bbce31 chore(deps): update https://gitea.com/actions/setup-python digest to 83679a8 2025-11-27 10:55:42 +00:00
3026e7da4e fix: fix code work with pyside 6.10
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-27 15:54:08 +05:00
3522764c3e fix(detail-page): prevent crash on exit by adding robust widget/animation safety checks
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 21:43:18 +05:00
fd456e5330 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 18:02:48 +05:00
99a963d60c chore: drop all pyright ignore
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 17:34:24 +05:00
0b36e73bce chore(build): fix build on arch
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 16:59:04 +05:00
4baa2e8684 chore(themes): delete unused fonts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 16:57:56 +05:00
4344bbca70 feat: added combination for Update Grid
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 14:54:15 +05:00
0a8a290d2d chore: ignore pyright
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 20:49:58 +05:00
92652e8faa fix(mouse_emulations): ignore triggers
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 20:32:44 +05:00
4f2afaed24 fix: use kernel for detect_gamepad_axes
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 14:39:52 +05:00
1751e01e47 feat: added setfocus to gamedetail page
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 10:22:27 +05:00
0f74a47aed chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:49:29 +05:00
666ec654a0 fix(ui): prevent text truncation in show_gamepad_tooltip
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:34:57 +05:00
0c25cc9fd2 chore(settings): rework tabble
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:23:56 +05:00
5de83dbf49 fix(settings): drop .ppdb from show-ppdb
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:03:31 +05:00
1821faadf6 styles for virtual keyboard 2025-11-24 16:47:41 +00:00
17f0a6b0ea fix(ui): prevent segfault by validating widget existence in async callbacks
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 16:27:02 +05:00
e9c75b998f chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-23 15:43:59 +05:00
bbfbc00c11 fix(settings): fix virtual keyboard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-23 15:28:30 +05:00
b7804fdd01 fix(ui): unify handling of QMessageBox and QMenu in controller
- Added _handle_common_ui_elements() for QMessageBox, QMenu, etc.
- Fixed A/B behavior for single- and multi-button QMessageBox dialogs
- Improved D-pad navigation and focused-button selection
- Removed duplicated logic in specialized handlers

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-23 15:13:21 +05:00
Renovate Bot
043da2cf5d chore(deps): update https://gitea.com/actions/checkout action to v6 2025-11-23 00:01:25 +00:00
2fa10e7db3 feat(settings): added tooltip to desc
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 23:34:11 +05:00
b1b9706272 chore(input_manager): clean dialogs code
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 22:36:37 +05:00
9c11d33c0a chore(setting): add human readeble value to PW_VULKAN_USE
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 19:52:36 +05:00
173e1cb88e fix(settings): fix PW_WINE_USE_LIST
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 11:53:24 +05:00
30606c7ec1 Revert "fix: eliminate blocking calls causing startup freezes and UI hangs"
This reverts commit b2a1046f9d.
2025-11-22 11:21:25 +05:00
873e8b050e chore(settings): added disable style to comboboxes
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 00:28:15 +05:00
59dad21945 chore(settings): adjust virtual keyboard button width (40 → 50)
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 00:16:14 +05:00
b0c4e943ae feat(settings): added blocked style to advanced tab
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 00:05:46 +05:00
19e01bba17 Fix: normalize disabled value for PW_AMD_VULKAN_USE
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-21 23:43:36 +05:00
836e6cdd36 feat(settings): added initial gamepad navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-21 00:08:02 +05:00
b2a1046f9d fix: eliminate blocking calls causing startup freezes and UI hangs
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-20 10:55:35 +05:00
80a2c06b5a feat: added refresh button
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 17:07:58 +05:00
f0a4ace735 perf: add config and icon caching to reduce I/O and improve UI responsiveness
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 16:57:40 +05:00
7dfaee6831 feat(settings): added proton, 3d_api and prefixes settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 13:35:35 +05:00
5481cd80d7 chore: added null pixmaps check
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 12:25:01 +05:00
a016cfa810 chore: convert list to set for optimize
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 12:13:42 +05:00
8fc097ccaf chore: remove broken styles
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 12:03:18 +05:00
ad3eeb6e06 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:39:05 +05:00
92631cd2c6 chore: separate settings list to new module
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:39:03 +05:00
4477679f2d chore: replace emulataion buttons to xbox + start
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:38:07 +05:00
Renovate Bot
b6644eeee5 fix(deps): update dependency pillow to v12 2025-11-15 21:38:07 +05:00
Renovate Bot
2e921226c4 chore(deps): update https://gitea.com/actions/setup-python action to v6 2025-11-15 21:38:06 +05:00
Renovate Bot
4fc1ea73d3 chore(deps): update https://gitea.com/actions/setup-node action to v6 2025-11-15 21:38:06 +05:00
Renovate Bot
3c15cbe495 chore(deps): update archlinux:base-devel docker digest to 943bdad 2025-11-15 21:38:06 +05:00
fed6aafed5 feat: trigger emulation by Xbox + B
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:38:06 +05:00
2e8be13437 WINETRICKS_TABBLE_STYLE more fixes 2025-11-15 16:22:59 +07:00
ea272c29b6 WINETRICKS_TABBLE_STYLE reworked 2025-11-13 15:43:13 +07:00
17262f6c9f Play Button & Settings Button in row 2025-11-07 12:17:36 +07:00
e07f3f06bc chore(build): return QtSvg to appimage
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-04 12:28:09 +05:00
16a3f4e09a chore(build): added udev rule to allow create virtual devices
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-04 11:14:17 +05:00
a448ba29b0 feat(input_manager): added mouse emulation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-03 12:34:27 +05:00
06e55db54d feat(settings): update styles
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-02 16:05:22 +05:00
5fce23f261 chore: disable pre-commit auto update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-02 15:31:01 +05:00
Renovate Bot
96ad40d625 chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.14.3 2025-11-02 00:01:26 +00:00
Gitea Actions
a30f6f2e74 chore: update steam apps list 2025-11-01T00:01:57Z 2025-11-01 00:01:58 +00:00
0231073b19 feat(settings): added advanced
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-30 16:27:45 +05:00
dec24429f5 chore: separate start.sh to new function
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-28 15:34:01 +05:00
4a758f3b3c chore: use flatpak run for flatpak not start.sh
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 23:13:48 +05:00
0853dd1579 chore: use CLI for clear pfx
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 22:36:14 +05:00
bbb87c0455 feat(settings): added icon to button thanks to @Dervart
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 12:17:00 +05:00
b32a71a125 feat(settings): block settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 12:16:54 +05:00
Renovate Bot
bddf9f850a chore(deps): update pre-commit hook astral-sh/uv-pre-commit to v0.9.5 2025-10-26 00:01:29 +00:00
Renovate Bot
a9c3cfa167 chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.14.2 2025-10-26 00:01:19 +00:00
7675bc4cdc feat: added initial exe settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-26 00:12:00 +05:00
ffa203f019 feat: restore instance from tray
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-22 15:46:57 +05:00
3eed25ecee feat: update grid on update_favorite_icon
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-21 20:41:21 +05:00
3736bb279e feat: use SGDB for cover too
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-20 13:07:09 +05:00
Renovate Bot
b59ee5ae8e chore(deps): update archlinux:base-devel docker digest to 87a967f 2025-10-19 12:07:20 +00:00
33176590fd feat: Make autoinstall games loading asynchronous with caching
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-19 17:03:26 +05:00
8046065929 refactor(gamepad): replace busy-wait with threading.Event for monitor readiness
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-19 11:00:22 +05:00
Renovate Bot
fbad5add6c chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.14.1 2025-10-19 00:01:23 +00:00
438e9737ea chore(release): drop sha256 sums
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 21:07:37 +05:00
2d39a4c740 fix: fix CloseEvent on native package
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 21:06:23 +05:00
567203b0b0 chore: bump to 0.1.8
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 18:22:32 +05:00
502cbc5030 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 18:20:50 +05:00
9b61215152 chore(theme): update screenshots
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 18:17:47 +05:00
10d3fe8ab4 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 13:40:56 +05:00
a568ad9ef8 fix(add_game_dialog): prevent overwriting manually entered game name
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 13:09:58 +05:00
f074843fc8 fix: prevent udev monitor hang by using non-blocking poll with timeout
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 12:53:47 +05:00
4ab078b93e fix: sync card_width between GameLibraryManager and MainWindow to prevent config overwrite
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 12:17:17 +05:00
7df6ad3b80 feat(autoinstalls): added slider
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-17 13:55:17 +05:00
464ad0fe9c chore: optimize and clean code
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-17 13:09:02 +05:00
cde92885d4 feat(virtual_keybord): added gamepad hint
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-17 00:04:47 +05:00
120c7b319c fix: improve gamepad detection using udev ID_INPUT_JOYSTICK property 2025-10-16 23:20:48 +05:00
596aed0077 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 14:54:30 +05:00
6fc6cb1e02 feat: added minimize to tray
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 14:53:08 +05:00
186e28a19b fix(gamepad): resolve MonitorObserver blocking issue causing application hang
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 14:43:49 +05:00
28e4d1e77c Revert "chore: broke autorelease for tasting purpose"
This reverts commit fff1f888c4.
2025-10-16 14:11:36 +05:00
fff1f888c4 chore: broke autorelease for tasting purpose
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 12:48:21 +05:00
fdd5a0a3d5 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 10:44:30 +05:00
792e52d981 feat(dialogs): added controller hints
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 10:39:24 +05:00
84d5e46a74 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 22:53:08 +05:00
4bc764d568 partially revert b1047ba18e
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 22:31:35 +05:00
9a18aa037e feat(autoinstall): no restart on autoinstall finished
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 21:58:40 +05:00
ed62d2d1c4 fix: resolve lambda variable capture issue in switchTab method
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 21:47:14 +05:00
accc9b18b6 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 15:31:56 +05:00
82249d7eab feat(settings): Added Gamepad type settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 15:30:31 +05:00
476c896940 chore(TODO): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 12:44:01 +05:00
b1047ba18e fix: fix card overlap on display_filter change
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-13 12:14:54 +05:00
987199d8e6 chore(release): enable node experimental-fetch
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-13 11:52:43 +05:00
Renovate Bot
ef1acd4581 chore(deps): update archlinux:base-devel docker digest to 06ab929 2025-10-12 17:46:27 +00:00
96f884904c chore: bump ver to v0.1.7
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 17:33:56 +05:00
b856a2afae chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 17:33:12 +05:00
55ef0030e6 feat: added version and commit on WindowTitle
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 17:31:23 +05:00
8aaeaa4824 chore(localization): add localization for auto-install progress status message
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 17:14:06 +05:00
f55372b480 fix(autoinstall): fix scrollbar sticking to the right edge
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 17:10:44 +05:00
4d6f32f053 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 15:25:04 +05:00
a2f5141b20 chore localization update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 15:21:14 +05:00
e3cb2857e7 fix(pyright): fix pyright errors
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 15:14:02 +05:00
efe8a35832 feat(autoinstall): rework gamepad navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 14:57:43 +05:00
61fae97dad fix(autoinstall): fix virtual keyboard open
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 14:45:52 +05:00
5442100f64 feat: use GameCard on autonstall tab
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 13:56:18 +05:00
2d6ef84798 chore: rename metadata to use pw_create_unique_exe
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 12:14:31 +05:00
Renovate Bot
f4aee15b5d chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.14.0 2025-10-12 00:01:35 +00:00
87a65108a5 feat(autoinstall): added covers
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-12 00:48:09 +05:00
bb617708ac feat: initial add of autoinstall tab
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-11 19:19:47 +05:00
1cf332cd87 feat(winetab): added progress bar
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-11 13:24:58 +05:00
577ad4d3a3 feat: adapt WineTab to new cli
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-10 23:07:48 +05:00
ef3f2d6e96 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 21:01:30 +05:00
657d7728a6 fix(gamepad): exit fullscreen on disconnect only if auto-fullscreen enabled and fullscreen disabled
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 20:59:51 +05:00
9452bfda2e chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
7eb2db0d68 chore localization update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
6ef7a03366 feat: added search to controller hints
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
e5af354b56 fix(virtual-keyboard): turn off caps lock when disabling shift while caps is enabled
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
e6e5f6c8ea feat(virtual_keyboard): make keyboard bigger
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
84306bb31b feat(virtual_keyboard): added dpad reapeat movement
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
60af4d1482 feat(virtual_keyboard): press X to backspace
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
692e11b21d chore(virtual_keyboard): move styles to style.py
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
b1a804811e chore(keyboard): drop connect_keyboard_to_lineedit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
9a30cfaea7 chore(keyboard): drop unneded key events
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
5dd2f71f5e feat: added virtual keyboard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 11:41:53 +00:00
dba172361b fix(ui): resolve layout issues during search filtering
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 12:52:34 +05:00
a9c70b8818 chore(winetricks): use curl for download
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 08:59:03 +05:00
135ace732f chore(deps): added Winetricks deps copied from upstream control
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-09 08:47:22 +05:00
8b727f64e1 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 19:26:21 +05:00
a8eb591da5 fix: update ControlHints and NavButtons together
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 19:23:58 +05:00
fe4ca1ee87 fix: revert signals to pyside 6.9.1
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 19:12:37 +05:00
ffe3e9d3d6 chore(deps): revert Pyside6 to 6.9.1
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 19:04:45 +05:00
49d39b5d61 chore(pyright): fix code for new version
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 18:37:31 +05:00
Renovate Bot
03566da704 fix(deps): lock file maintenance python dependencies 2025-10-08 18:21:53 +05:00
Renovate Bot
7f996ab6a0 chore(deps): update archlinux:base-devel docker digest to b380991 2025-10-08 12:09:42 +00:00
Renovate Bot
9e17978155 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to 17c8966 2025-10-08 12:05:09 +00:00
5d0185b1b4 feat(winetricks): added preloader to tabble
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 16:41:32 +05:00
5c134be04e chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:54:05 +05:00
8c66695192 chore(winetricks): fix typo on translate and added forget icon
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:49:48 +05:00
7a141d8e46 fix(winetricks): resolve QProcess channel mode warning in install handler
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:43:16 +05:00
abb2377fb7 fix(winetricks): remove duplicate entries in winetricks.log
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:37:41 +05:00
75f4f346de chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:27:31 +05:00
87a9f85272 feat(wine settings): make winetricks work with gamepad
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:18:48 +05:00
240f685ece feat(wine settings): make winetricks work
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 12:06:35 +05:00
af4e3e95bb chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:57:52 +05:00
017d9a42cf feat(wine settings): make prefix and wine delete work
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:55:24 +05:00
18b7c4054b chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:47:45 +05:00
dd7f71b70a feat(wine settings): make pfx_backup work
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:29:06 +05:00
8fd44c575b fix: expose gamesListWidget from GameLibraryManager to fix gamepad navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 13:21:58 +05:00
115 changed files with 50459 additions and 6683 deletions

View File

@@ -11,40 +11,34 @@ jobs:
build-appimage: build-appimage:
name: Build AppImage name: Build AppImage
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
container:
image: archlinux:base-devel@sha256:f6b259c6c0cd1bc4c86510485acb6a5f053c15789c9c68c7434b6fe99564906c
options: --privileged --device /dev/fuse
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - name: Prepare container
- name: Install required dependencies
run: | run: |
sudo apt update pacman-key --init
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme pacman -Sy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm xorg-server-xvfb zsync
- name: Upgrade pip toolchain - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
run: |
python3 -m pip install --upgrade \
pip setuptools setuptools-scm wheel packaging build
- name: Install appimage-builder - name: Install appimage dependencies
run: | run: |
git clone https://github.com/Boria138/appimage-builder cd build-aux/AppImage
cd appimage-builder chmod +x get-dependencies.sh portprotonqt-appimage.sh
pip install . ./get-dependencies.sh --git
- name: Install uv
run: |
pip install uv
- name: Build AppImage - name: Build AppImage
run: | run: |
cd build-aux cd build-aux/AppImage
sed -i '/app_info:/,/- exec:/ s/^\(\s*version:\s*\).*/\1"0"/' AppImageBuilder.yml ./portprotonqt-appimage.sh
appimage-builder
- name: Upload AppImage - name: Upload AppImage
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4
with: with:
name: PortProtonQt-AppImage name: PortProtonQt-AppImage
path: build-aux/PortProtonQt*.AppImage path: build-aux/AppImage/dist/*.AppImage
build-fedora: build-fedora:
name: Build Fedora RPM name: Build Fedora RPM
@@ -62,7 +56,7 @@ jobs:
- name: Install build dependencies - name: Install build dependencies
run: | run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \ dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros python3-setuptools \ python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment - name: Setup rpmbuild environment
@@ -73,7 +67,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo - name: Checkout repo
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Copy fedora.spec - name: Copy fedora.spec
run: | run: |
@@ -94,16 +88,12 @@ jobs:
name: Build Arch Package name: Build Arch Package
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
container: container:
image: archlinux:base-devel@sha256:5d95edcb6e10fd865e827e93749ecd425f5056880a5a1d8971f5f2a96c7b5a9a image: archlinux:base-devel@sha256:f6b259c6c0cd1bc4c86510485acb6a5f053c15789c9c68c7434b6fe99564906c
volumes:
- /usr:/usr-host
- /opt:/opt-host
options: --privileged
steps: steps:
- name: Prepare container - name: Prepare container
run: | run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc yes | pacman -Scc
@@ -134,7 +124,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Upload Arch package - name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4

View File

@@ -8,7 +8,7 @@ on:
env: env:
# Common version, will be used for tagging the release # Common version, will be used for tagging the release
VERSION: 0.1.6 VERSION: 0.1.9
PKGDEST: "/tmp/portprotonqt" PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt" PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }} GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -17,54 +17,45 @@ jobs:
build-appimage: build-appimage:
name: Build AppImage name: Build AppImage
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
container:
image: archlinux:base-devel
options: --privileged --device /dev/fuse
steps: steps:
- name: Prepare container
run: |
pacman-key --init
pacman -Sy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm xorg-server-xvfb zsync
- uses: https://gitea.com/actions/checkout@v4 - uses: https://gitea.com/actions/checkout@v4
- name: Install required dependencies - name: Install appimage dependencies
run: | run: |
sudo apt update cd build-aux/AppImage
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme chmod +x get-dependencies.sh portprotonqt-appimage.sh
./get-dependencies.sh
- name: Upgrade pip toolchain
run: |
python3 -m pip install --upgrade \
pip setuptools setuptools-scm wheel packaging build
- name: Install appimage-builder
run: |
git clone https://github.com/Boria138/appimage-builder
cd appimage-builder
pip install .
- name: Install uv
run: |
pip install uv
- name: Build AppImage - name: Build AppImage
run: | run: |
cd build-aux cd build-aux/AppImage
appimage-builder ./portprotonqt-appimage.sh
- name: Upload AppImage - name: Upload AppImage
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4
with: with:
name: PortProtonQt-AppImage name: PortProtonQt-AppImage
path: build-aux/PortProtonQt*.AppImage* path: build-aux/AppImage/dist/*.AppImage
build-arch: build-arch:
name: Build Arch Package name: Build Arch Package
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
container: container:
image: archlinux:base-devel image: archlinux:base-devel
volumes:
- /usr:/usr-host
- /opt:/opt-host
options: --privileged
steps: steps:
- name: Prepare container - name: Prepare container
run: | run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc yes | pacman -Scc
@@ -119,7 +110,7 @@ jobs:
- name: Install build dependencies - name: Install build dependencies
run: | run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \ dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros python3-setuptools \ python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment - name: Setup rpmbuild environment
@@ -180,10 +171,12 @@ jobs:
- name: Release - name: Release
uses: https://gitea.com/actions/gitea-release-action@v1 uses: https://gitea.com/actions/gitea-release-action@v1
env:
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with: with:
body_path: changelog.txt body_path: changelog.txt
token: ${{ env.GITEA_TOKEN }} token: ${{ env.GITEA_TOKEN }}
tag_name: v${{ env.VERSION }} tag_name: v${{ env.VERSION }}
prerelease: true prerelease: true
files: release/**/* files: release/**/*
sha256sum: true sha256sum: false

View File

@@ -12,14 +12,13 @@ on:
jobs: jobs:
check-translations: check-translations:
if: false
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Python - name: Set up Python
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5 uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
with: with:
python-version-file: "pyproject.toml" python-version-file: "pyproject.toml"

View File

@@ -18,7 +18,7 @@ jobs:
fedora: ${{ steps.check.outputs.fedora }} fedora: ${{ steps.check.outputs.fedora }}
arch: ${{ steps.check.outputs.arch }} arch: ${{ steps.check.outputs.arch }}
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
with: with:
fetch-depth: 0 fetch-depth: 0
@@ -37,7 +37,7 @@ jobs:
cat changed_files.txt cat changed_files.txt
# Check AppImage files # Check AppImage files
if grep -q "build-aux/AppImageBuilder.yml" changed_files.txt; then if grep -q "build-aux/AppImage/" changed_files.txt; then
echo "appimage=true" >> $GITHUB_OUTPUT echo "appimage=true" >> $GITHUB_OUTPUT
else else
echo "appimage=false" >> $GITHUB_OUTPUT echo "appimage=false" >> $GITHUB_OUTPUT
@@ -62,29 +62,34 @@ jobs:
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
needs: changes needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch' if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:f6b259c6c0cd1bc4c86510485acb6a5f053c15789c9c68c7434b6fe99564906c
options: --privileged --device /dev/fuse
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - name: Prepare container
- name: Install required dependencies
run: | run: |
sudo apt update pacman-key --init
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync zstd git pacman -Sy --noconfirm --disable-download-timeout --needed archlinux-keyring
pacman -Syu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm xorg-server-xvfb zsync
- name: Install tools - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Install appimage dependencies
run: | run: |
pip3 install git+https://github.com/Boria138/appimage-builder.git cd build-aux/AppImage
pip3 install uv chmod +x get-dependencies.sh portprotonqt-appimage.sh
./get-dependencies.sh
- name: Build AppImage - name: Build AppImage
run: | run: |
cd build-aux cd build-aux/AppImage
appimage-builder ./portprotonqt-appimage.sh
- name: Upload AppImage - name: Upload AppImage
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4
with: with:
name: PortProtonQt-AppImage name: PortProtonQt-AppImage
path: build-aux/PortProtonQt*.AppImage path: build-aux/AppImage/dist/*.AppImage
build-fedora: build-fedora:
name: Build Fedora RPM name: Build Fedora RPM
@@ -115,7 +120,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo - name: Checkout repo
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Copy fedora-git.spec - name: Copy fedora-git.spec
run: | run: |
@@ -138,11 +143,7 @@ jobs:
needs: changes needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch' if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container: container:
image: archlinux:base-devel@sha256:5d95edcb6e10fd865e827e93749ecd425f5056880a5a1d8971f5f2a96c7b5a9a image: archlinux:base-devel@sha256:f6b259c6c0cd1bc4c86510485acb6a5f053c15789c9c68c7434b6fe99564906c
volumes:
- /usr:/usr-host
- /opt:/opt-host
options: --privileged
steps: steps:
- name: Prepare container - name: Prepare container
@@ -178,7 +179,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Upload Arch package - name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4

View File

@@ -20,10 +20,10 @@ jobs:
name: Check code name: Check code
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Node.js - name: Set up Node.js
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5 uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
with: with:
node-version: 20 node-version: 20

View File

@@ -11,10 +11,10 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Python - name: Set up Python
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5 uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
with: with:
python-version-file: "pyproject.toml" python-version-file: "pyproject.toml"

View File

@@ -8,12 +8,12 @@ on:
jobs: jobs:
renovate: renovate:
runs-on: ubuntu-latest runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:latest@sha256:e459af116e0cb6c7d5094c0dd4c999d4335d948324192902125b7aff91601a00 container: ghcr.io/renovatebot/renovate:latest@sha256:eec497df1ca6ebe8bccf577c5dab8825ab5f3673a42a58f066e31dbf070664e6
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Node.js - name: Set up Node.js
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5 uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
with: with:
node-version: 20 node-version: 20

View File

@@ -11,12 +11,12 @@ repos:
- id: check-yaml - id: check-yaml
- repo: https://github.com/astral-sh/uv-pre-commit - repo: https://github.com/astral-sh/uv-pre-commit
rev: 0.8.22 rev: 0.9.5
hooks: hooks:
- id: uv-lock - id: uv-lock
- repo: https://github.com/astral-sh/ruff-pre-commit - repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.13.2 rev: v0.14.3
hooks: hooks:
- id: ruff-check - id: ruff-check

View File

@@ -3,21 +3,91 @@
Все заметные изменения в этом проекте фиксируются в этом файле. Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/). Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [Unreleased] ## [0.1.9] - 2025-12-08
### Added
- Добавлены основные и расширенные настройки для `.exe`-файлов
- Добавлена кнопка обновления сетки без необходимости перезапуска PortProtonQt (F5 на клавиатуре, GUIDE + Select на геймпаде)
- Добавлена эмуляция мыши по GUIDE (Xbox или PS) + Start для установки приложений или взаимодействия с инструментами Wine не адаптированные под геймпад (работает только если PortProtonQt вне фокуса)
- При сворачивании приложения в трей оно теперь корректно восстанавливается, вместо запуска нового экземпляра
- Добавлена поддержка SteamGridDB в качестве дополнительного источника обложек
- При добавлении карточки в избранное она автоматически становится первой без необходимости перезапуска
### Changed
- Изменено оформление виртуальной клавиатуры для лучшего соответствия общей теме
- Ускорено чтение конфигов за счёт уменьшения количества обращений к файловой системе.
- Из стандартной темы удалены неиспользуемые шрифты
- Улучшена совместимость с Qt 6.10
- Ускорен запуск программы
- В диалог редактирования ярылыка добавлен placeholder с уточнением того что в качевстве обложки можно использовать и ссылку, а не только файл
- Ссылку на обложку в диалоге редактирования ярлыка теперь можно указывать без протокола вроде http или https
### Fixed
- Добавлено больше проверок на None для избежания вылетов
- Улучшена работа с потоками для избежания вылетов
- Исправлен запуск PortProton из Flatpak: теперь используется `flatpak run`, а не `start.sh`
- Исправлено применение обложки по ссылке например со steamgriddb.com/
- Исправлено множественное открытие окон в X11
### Contributors
- @Vector_null
- @Dervart
---
## [0.1.8] - 2025-10-18
### Added
- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
- В настройки добавлен пункт для выбора сворачивать ли приложение в трей или нет
- К диалогу добавления игры, Winetricks, диалогу выбора файлов и виртуальной клавиатуре добавлены подсказки по управлению с геймпада
- Во вкладку автоустановок добавлен слайдер изменения размера карточек (они со слайдером в библиотеке независимы)
### Changed
- При завершении автоустановки приложение больше не перезапускается
- Выбор exe в диалоге добавления игры больше не перезаписывает введенное в поле название
- Обновлены и дополнены скриншоты темы
### Fixed
- Исправлено наложение карточек при смене фильтра игр
- Исправлена невозможность запуска приложения без подключёного геймпада
- Исправлена невозможность установки компонентов Winetricks через геймпад
- Ресиверы и виртуальные устройства больше не считаются за геймпад
### Contributors
- @Vector_null
---
## [0.1.7] - 2025-10-12
### Added ### Added
- Возможность скроллинга библиотеки мышью или пальцем - Возможность скроллинга библиотеки мышью или пальцем
- Импорт и экспорт бекапа префикса
- Диалог для управление Winetricks
- Кнопки для удаления префикса, wine или proton
- Все настройки Wine с оригинального PortProton
- Виртуальная клавиатура в диалог добавления игры и поиск по библиотеке и автоустановках
- Вкладка автоустановок
- В заголовке окна теперь отображается версия приложения и хеш коммита если запуск идёт с гита
### Changed ### Changed
- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр - Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
- В диалог выбора файлов в режиме directory_only (при выборе куда сохранить бекап префикса) добавлена кнопка ./ обозначающая нынешнюю папку
### Fixed ### Fixed
- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений - Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
- Исправлено зависание при добавлении или удалении игры в Wayland - Исправлено зависание при добавлении или удалении игры в Wayland
- Исправлено зависание при поиске игр - Исправлено зависание при поиске игр
- Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity) - Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity)
- Исправлена ошибка из-за которой подсказки по управлению снизу и сверху могли не совпадать с друг другом, из-за чего возле вкладок были стрелки клавиатуры, а снизу кнопки геймпада
- Исправлен выход из полноэкранного режима при отключении геймпада подключённого по USB даже если настройка "Режим полноэкранного отображения приложения при подключении геймпада" выключена
- При сохранении настроек теперь не меняется размер окна
### Contributors ### Contributors
- @wmigor (Igor Akulov)
- @Vector_null
--- ---
@@ -40,6 +110,7 @@
### Contributors ### Contributors
- @wmigor (Igor Akulov) - @wmigor (Igor Akulov)
- @Vector_null
--- ---

15
TODO.md
View File

@@ -1,6 +1,6 @@
- [X] Адаптировать структуру проекта для поддержки инструментов сборки - [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада - [X] Добавить возможность управления с геймпада
- [ ] Добавить возможность управления с тачскрина - [X] Добавить возможность управления с тачскрина (Формально и так есть)
- [X] Добавить возможность управления с мыши и клавиатуры - [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide) - [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено) - [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
@@ -11,18 +11,18 @@
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800) - [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots) - [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam - [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam - [X] Получать обложки для игр из CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска - [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley) - [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода - [X] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки) - [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad - [X] Избавиться от вызовов yad
- [X] Реализовать собственный системный трей вместо использования трея PortProton - [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.) - [X] Добавить экранную клавиатуру в поиск
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту) - [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения - [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame - [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton - [ ] Достигнуть паритета функциональности с PortProton (остались настройки игр и обновление скриптов)
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}` - [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/) - [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить переводы в переопределения - [X] Добавить переводы в переопределения
@@ -49,7 +49,7 @@
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter) - [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек - [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging` - [X] Заменить все `print` на `logging`
- [ ] Привести все логи к единому языку - [X] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах - [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog) - [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py` - [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
@@ -62,7 +62,6 @@
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63) - [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)) - [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры - [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему - [X] Добавить подсказки к управлению с геймпада
- [ ] Добавить подсказки к управлению с геймпада
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры - [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры - [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры

View File

@@ -0,0 +1,55 @@
#!/bin/sh
set -eu
# Determine if git mode is enabled based on the first argument
if [ "${1:-}" = "--git" ] || [ "${1:-}" = "-g" ]; then
GIT_MODE=true
else
GIT_MODE=false
fi
ARCH="$(uname -m)"
PACKAGE_BUILDER="https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/refs/heads/main/useful-tools/make-aur-package.sh"
EXTRA_PACKAGES="https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/refs/heads/main/useful-tools/get-debloated-pkgs.sh"
if [ "$GIT_MODE" = true ]; then
echo "Using git version of PortProtonQt..."
PPQT_PKGBUILD="https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/build-aux/PKGBUILD-git"
else
echo "Using stable version of PortProtonQt..."
PPQT_PKGBUILD="https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/build-aux/PKGBUILD"
fi
echo "Installing dependencies..."
echo "---------------------------------------------------------------"
pacman-key --init
pacman -Syy --needed --noconfirm archlinux-keyring
echo "Installing AUR packages..."
echo "---------------------------------------------------------------"
wget --retry-connrefused --tries=30 "$PACKAGE_BUILDER" -O ./make-aur-package.sh
chmod +x ./make-aur-package.sh
./make-aur-package.sh --chaotic-aur icoextract
./make-aur-package.sh --chaotic-aur python-vdf
echo "Building PortProtonQt from PKGBUILD..."
echo "---------------------------------------------------------------"
wget --retry-connrefused --tries=30 "$PPQT_PKGBUILD" -O ./PKGBUILD
makepkg -si --noconfirm
echo "Installing debloated packages..."
echo "---------------------------------------------------------------"
wget --retry-connrefused --tries=30 "$EXTRA_PACKAGES" -O ./get-debloated-pkgs.sh
chmod +x ./get-debloated-pkgs.sh
./get-debloated-pkgs.sh --add-common --prefer-nano
if [ "$GIT_MODE" = true ]; then
# For git version, we use portprotonqt-git
pacman -Q portprotonqt-git | awk '{print $2}' | cut -d- -f1 > ~/version
else
# For stable version, we use portprotonqt
pacman -Q portprotonqt | awk '{print $2}' | cut -d- -f1 > ~/version
fi

View File

@@ -0,0 +1,42 @@
#!/bin/sh
set -eu
SHARUN="https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/refs/heads/main/useful-tools/quick-sharun.sh"
ARCH="$(uname -m)"
VERSION="$(cat ~/version)"
export ARCH VERSION
export OUTPATH=./dist
export DESKTOP=/usr/share/applications/ru.linux_gaming.PortProtonQt.desktop
export ICON=/usr/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
export OUTNAME=PortProtonQt-"$VERSION"-anylinux-"$ARCH".AppImage
export DEPLOY_OPENGL=1
export DEPLOY_SYS_PYTHON=1
export OPTIMIZE_LAUNCH=1
# Adjust comp settings to bypass oom-killer
export DWARFS_COMP="zstd:level=15 -S22 -B5"
# DEPLOY ALL LIBS
wget --retry-connrefused --tries=30 "$SHARUN" -O ./quick-sharun
chmod +x ./quick-sharun
# Add udev rules
mkdir -p ./AppDir/etc/udev/rules.d
cp /usr/lib/udev/rules.d/60-portprotonqt.rules ./AppDir/etc/udev/rules.d
# Deploy Qt translations
mkdir -p ./AppDir/usr/share/qt6/translations
cp -r /usr/share/qt6/translations/* ./AppDir/usr/share/qt6/translations/
# Deploy dependencies
# Qt libs have to be passed manually due to the app being a python script
./quick-sharun \
/usr/bin/portprotonqt* \
/usr/lib/libQt6Core.so* \
/usr/lib/libQt6Gui.so* \
/usr/lib/libQt6Network.so* \
/usr/lib/libudev.so*
# Turn AppDir into AppImage
./quick-sharun --make-appimage

View File

@@ -1,74 +0,0 @@
version: 1
script:
- rm -rf AppDir || true
- mkdir -p AppDir/usr/local/lib/python3.10/dist-packages
- uv venv
- uv pip install --no-cache-dir ../
- cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages
- cp -r share AppDir/usr
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetwork*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
- shopt -s extglob
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
AppDir:
path: ./AppDir
after_bundle:
- rm -rf $TARGET_APPDIR/usr/share/man || true
- rm -rf $TARGET_APPDIR/usr/share/doc || true
- rm -rf $TARGET_APPDIR/usr/share/doc-base || true
- rm -rf $TARGET_APPDIR/usr/share/info || true
- rm -rf $TARGET_APPDIR/usr/share/help || true
- rm -rf $TARGET_APPDIR/usr/share/gtk-doc || true
- rm -rf $TARGET_APPDIR/usr/share/devhelp || true
- rm -rf $TARGET_APPDIR/usr/share/examples || true
- rm -rf $TARGET_APPDIR/usr/share/pkgconfig || true
- rm -rf $TARGET_APPDIR/usr/share/bash-completion || true
- rm -rf $TARGET_APPDIR/usr/share/pixmaps || true
- rm -rf $TARGET_APPDIR/usr/share/mime || true
- rm -rf $TARGET_APPDIR/usr/share/metainfo || true
- rm -rf $TARGET_APPDIR/usr/include || true
- rm -rf $TARGET_APPDIR/usr/lib/pkgconfig || true
- find $TARGET_APPDIR -type f \( -name '*.a' -o -name '*.la' -o -name '*.h' -o -name '*.cmake' -o -name '*.pdb' \) -delete || true
- "find $TARGET_APPDIR -type f -executable -exec file {} \\; | grep ELF | grep -v '/dist-packages/' | grep -v '/site-packages/' | cut -d: -f1 | xargs strip --strip-unneeded || true"
- find $TARGET_APPDIR -type d -empty -delete || true
app_info:
id: ru.linux_gaming.PortProtonQt
name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt
version: 0.1.6
exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@"
apt:
arch: amd64
sources:
- sourceline: 'deb [arch=amd64] http://archive.ubuntu.com/ubuntu/ jammy main restricted universe multiverse'
key_url: 'http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x871920d1991bc93c'
include:
- python3-minimal
- python3-pkg-resources
- libopengl0
- libk5crypto3
- libkrb5-3
- libgssapi-krb5-2
- libxcb-cursor0
- libimage-exiftool-perl
- xdg-utils
exclude:
- "*-doc"
- "*-man"
- manpages
- mandb
- "*-dev"
- "*-static"
- "*-dbg"
- "*-dbgsym"
runtime:
env:
PYTHONHOME: '${APPDIR}/usr'
PYTHONPATH: '${APPDIR}/usr/local/lib/python3.10/dist-packages'
PERLLIB: '${APPDIR}/usr/share/perl5:${APPDIR}/usr/lib/x86_64-linux-gnu/perl/5.34:${APPDIR}/usr/share/perl/5.34'
AppImage:
sign-key: None
arch: x86_64
comp: zstd

View File

@@ -1,12 +1,12 @@
pkgname=portprotonqt pkgname=portprotonqt
pkgver=0.1.6 pkgver=0.1.9
pkgrel=1 pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store" pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any') arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt" url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0') license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson' depends=('python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client') 'python-psutil' 'python-tqdm' 'python-vdf' 'python-libarchive-c' 'pyside6' 'python-rapidfuzz' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
makedepends=('python-'{'build','installer','setuptools','wheel'}) makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver") source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP') sha256sums=('SKIP')
@@ -20,4 +20,5 @@ package() {
cd "$srcdir/PortProtonQt" cd "$srcdir/PortProtonQt"
python -m installer --destdir="$pkgdir" dist/*.whl python -m installer --destdir="$pkgdir" dist/*.whl
cp -r build-aux/share "$pkgdir/usr/" cp -r build-aux/share "$pkgdir/usr/"
cp -r build-aux/lib "$pkgdir/usr/"
} }

View File

@@ -5,8 +5,8 @@ pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and
arch=('any') arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt" url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0') license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson' depends=('python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client') 'python-psutil' 'python-tqdm' 'python-vdf' 'python-libarchive-c' 'pyside6' 'icoextract' 'python-pillow' 'python-rapidfuzz' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
makedepends=('python-'{'build','installer','setuptools','wheel'}) makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git") source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP') sha256sums=('SKIP')
@@ -25,4 +25,5 @@ package() {
cd "$srcdir/PortProtonQt" cd "$srcdir/PortProtonQt"
python -m installer --destdir="$pkgdir" dist/*.whl python -m installer --destdir="$pkgdir" dist/*.whl
cp -r build-aux/share "$pkgdir/usr/" cp -r build-aux/share "$pkgdir/usr/"
cp -r build-aux/lib "$pkgdir/usr/"
} }

View File

@@ -22,6 +22,7 @@ BuildRequires: python3-build
BuildRequires: pyproject-rpm-macros BuildRequires: pyproject-rpm-macros
BuildRequires: python3dist(setuptools) BuildRequires: python3dist(setuptools)
BuildRequires: git BuildRequires: git
BuildRequires: systemd-rpm-macros
%description %description
%{summary} %{summary}
@@ -32,7 +33,6 @@ Summary: %{summary}
Requires: python3-babel Requires: python3-babel
Requires: python3-evdev Requires: python3-evdev
Requires: python3-icoextract Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client Requires: python3-websocket-client
Requires: python3-orjson Requires: python3-orjson
Requires: python3-psutil Requires: python3-psutil
@@ -43,9 +43,16 @@ Requires: python3-tqdm
Requires: python3-vdf Requires: python3-vdf
Requires: python3-pefile Requires: python3-pefile
Requires: python3-pillow Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: python3-libarchive-c
Requires: perl-Image-ExifTool Requires: perl-Image-ExifTool
Requires: xdg-utils Requires: xdg-utils
Requires: python3-beautifulsoup4 Requires: cabextract
Requires: gzip
Requires: unzip
Requires: curl
Requires: unrar
%description -n python3-%{pypi_name}-git %description -n python3-%{pypi_name}-git
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup. This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
@@ -64,11 +71,13 @@ cd %{oname}
%pyproject_install %pyproject_install
%pyproject_save_files %{pypi_name} %pyproject_save_files %{pypi_name}
cp -r build-aux/share %{buildroot}/usr/ cp -r build-aux/share %{buildroot}/usr/
cp -r build-aux/lib %{buildroot}/usr/
%files -n python3-%{pypi_name}-git -f %{pyproject_files} %files -n python3-%{pypi_name}-git -f %{pyproject_files}
%{_bindir}/%{pypi_name} %{_bindir}/%{pypi_name}
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg %{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml %{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_udevrulesdir}/60-portprotonqt.rules
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop %{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt %{bash_completions_dir}/portprotonqt

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt %global pypi_name portprotonqt
%global pypi_version 0.1.6 %global pypi_version 0.1.9
%global oname PortProtonQt %global oname PortProtonQt
%global _python_no_extras_requires 1 %global _python_no_extras_requires 1
@@ -19,6 +19,7 @@ BuildRequires: python3-build
BuildRequires: pyproject-rpm-macros BuildRequires: pyproject-rpm-macros
BuildRequires: python3dist(setuptools) BuildRequires: python3dist(setuptools)
BuildRequires: git BuildRequires: git
BuildRequires: systemd-rpm-macros
%description %description
%{summary} %{summary}
@@ -29,7 +30,6 @@ Summary: %{summary}
Requires: python3-babel Requires: python3-babel
Requires: python3-evdev Requires: python3-evdev
Requires: python3-icoextract Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client Requires: python3-websocket-client
Requires: python3-orjson Requires: python3-orjson
Requires: python3-psutil Requires: python3-psutil
@@ -40,9 +40,16 @@ Requires: python3-tqdm
Requires: python3-vdf Requires: python3-vdf
Requires: python3-pefile Requires: python3-pefile
Requires: python3-pillow Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: python3-libarchive-c
Requires: perl-Image-ExifTool Requires: perl-Image-ExifTool
Requires: xdg-utils Requires: xdg-utils
Requires: python3-beautifulsoup4 Requires: cabextract
Requires: gzip
Requires: unzip
Requires: curl
Requires: unrar
%description -n python3-%{pypi_name} %description -n python3-%{pypi_name}
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup. This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
@@ -63,11 +70,13 @@ cd %{oname}
%pyproject_install %pyproject_install
%pyproject_save_files %{pypi_name} %pyproject_save_files %{pypi_name}
cp -r build-aux/share %{buildroot}/usr/ cp -r build-aux/share %{buildroot}/usr/
cp -r build-aux/lib %{buildroot}/usr/
%files -n python3-%{pypi_name} -f %{pyproject_files} %files -n python3-%{pypi_name} -f %{pyproject_files}
%{_bindir}/%{pypi_name} %{_bindir}/%{pypi_name}
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg %{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml %{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_udevrulesdir}/60-portprotonqt.rules
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop %{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt %{bash_completions_dir}/portprotonqt

View File

@@ -0,0 +1 @@
KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"

View File

@@ -1021,7 +1021,7 @@
}, },
{ {
"normalized_name": "farlight 84", "normalized_name": "farlight 84",
"status": "Supported" "status": "Denied"
}, },
{ {
"normalized_name": "riders republic", "normalized_name": "riders republic",
@@ -1373,7 +1373,7 @@
}, },
{ {
"normalized_name": "arena breakout infinite", "normalized_name": "arena breakout infinite",
"status": "Broken" "status": "Denied"
}, },
{ {
"normalized_name": "pixel gun 3d pc", "normalized_name": "pixel gun 3d pc",
@@ -1436,8 +1436,8 @@
"status": "Broken" "status": "Broken"
}, },
{ {
"normalized_name": "blue protocol", "normalized_name": "blue protocol star resonance",
"status": "Broken" "status": "Running"
}, },
{ {
"normalized_name": "dark and darker", "normalized_name": "dark and darker",
@@ -2097,7 +2097,7 @@
}, },
{ {
"normalized_name": "breachers", "normalized_name": "breachers",
"status": "Running" "status": "Denied"
}, },
{ {
"normalized_name": "line of sight", "normalized_name": "line of sight",
@@ -2153,7 +2153,7 @@
}, },
{ {
"normalized_name": "ghosts of tabor", "normalized_name": "ghosts of tabor",
"status": "Broken" "status": "Denied"
}, },
{ {
"normalized_name": "undawn", "normalized_name": "undawn",
@@ -3801,7 +3801,7 @@
}, },
{ {
"normalized_name": "phantasy star online 2 new genesis", "normalized_name": "phantasy star online 2 new genesis",
"status": "Broken" "status": "Running"
}, },
{ {
"normalized_name": "fortress forever", "normalized_name": "fortress forever",
@@ -4316,7 +4316,7 @@
"status": "Broken" "status": "Broken"
}, },
{ {
"normalized_name": "solo leveling arise", "normalized_name": "solo leveling arise overdrive",
"status": "Running" "status": "Running"
}, },
{ {
@@ -4425,7 +4425,7 @@
}, },
{ {
"normalized_name": "carx street", "normalized_name": "carx street",
"status": "Broken" "status": "Running"
}, },
{ {
"normalized_name": "warcos 2", "normalized_name": "warcos 2",
@@ -4505,7 +4505,7 @@
}, },
{ {
"normalized_name": "redmatch 2", "normalized_name": "redmatch 2",
"status": "Broken" "status": "Running"
}, },
{ {
"normalized_name": "blade & soul heroes", "normalized_name": "blade & soul heroes",
@@ -4527,10 +4527,6 @@
"normalized_name": "project wraith", "normalized_name": "project wraith",
"status": "Broken" "status": "Broken"
}, },
{
"normalized_name": "solo leveling arise",
"status": "Broken"
},
{ {
"normalized_name": "freedom wars", "normalized_name": "freedom wars",
"status": "Running" "status": "Running"
@@ -4542,5 +4538,129 @@
{ {
"normalized_name": "no more room in hell 2", "normalized_name": "no more room in hell 2",
"status": "Running" "status": "Running"
},
{
"normalized_name": "call of duty black ops 7",
"status": "Denied"
},
{
"normalized_name": "skate.",
"status": "Denied"
},
{
"normalized_name": "wildgate",
"status": "Running"
},
{
"normalized_name": "fellowship",
"status": "Running"
},
{
"normalized_name": "dragon ball xenoverse",
"status": "Running"
},
{
"normalized_name": "king of meat",
"status": "Running"
},
{
"normalized_name": "last flag",
"status": "Broken"
},
{
"normalized_name": "skidrush",
"status": "Broken"
},
{
"normalized_name": "nosgoth",
"status": "Running"
},
{
"normalized_name": "counter strike online 2",
"status": "Broken"
},
{
"normalized_name": "game of thrones kingsroad",
"status": "Running"
},
{
"normalized_name": "vindictus defying fate",
"status": "Broken"
},
{
"normalized_name": "gears of war reloaded",
"status": "Running"
},
{
"normalized_name": "swords & soldiers",
"status": "Running"
},
{
"normalized_name": "super people (2025)",
"status": "Broken"
},
{
"normalized_name": "afk journey",
"status": "Running"
},
{
"normalized_name": "the midnight walkers",
"status": "Broken"
},
{
"normalized_name": "異世界∞異世界 ~次はどの作品を、集めよう~",
"status": "Broken"
},
{
"normalized_name": "chrono odyssey",
"status": "Running"
},
{
"normalized_name": "madoka magica magia exedra",
"status": "Broken"
},
{
"normalized_name": "pubg black budget",
"status": "Broken"
},
{
"normalized_name": "sniper elite resistance",
"status": "Running"
},
{
"normalized_name": "gigantic",
"status": "Broken"
},
{
"normalized_name": "team fortress 2 classified",
"status": "Running"
},
{
"normalized_name": "panzer arena coop",
"status": "Broken"
},
{
"normalized_name": "girls' frontline",
"status": "Running"
},
{
"normalized_name": "battlefield redsec",
"status": "Denied"
},
{
"normalized_name": "evolve stage 2",
"status": "Running"
},
{
"normalized_name": "aura kingdom impact",
"status": "Running"
},
{
"normalized_name": "risk your life",
"status": "Broken"
},
{
"normalized_name": "forefront",
"status": "Denied"
} }
] ]

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@@ -1,4 +1,356 @@
[ [
{
"normalized_title": "back to the future the game",
"slug": "back-to-the-future-the-game"
},
{
"normalized_title": "resident evil revelations 2",
"slug": "resident-evil-revelations-2"
},
{
"normalized_title": "hi fi rush",
"slug": "hi-fi-rush"
},
{
"normalized_title": "medal of honor warfighter",
"slug": "medal-of-honor-warfighter"
},
{
"normalized_title": "medal of honor",
"slug": "medal-of-honor"
},
{
"normalized_title": "will rock",
"slug": "will-rock"
},
{
"normalized_title": "beyond good & evil",
"slug": "beyond-good-evil"
},
{
"normalized_title": "industry giant 2",
"slug": "industry-giant-2"
},
{
"normalized_title": "rise of the tomb raider 20 year celebration",
"slug": "rise-of-the-tomb-raider-20-year-celebration"
},
{
"normalized_title": "need for speed underground",
"slug": "need-for-speed-underground"
},
{
"normalized_title": "deus ex 2 invisible war",
"slug": "deus-ex-2-invisible-war"
},
{
"normalized_title": "lords of the fallen game of the year 2014",
"slug": "lords-of-the-fallen-game-of-the-year-edition-2014"
},
{
"normalized_title": "crysis 3",
"slug": "crysis-3"
},
{
"normalized_title": "south park the fractured but whole",
"slug": "south-park-the-fractured-but-whole"
},
{
"normalized_title": "mount & blade ii bannerlord",
"slug": "mount-blade-ii-bannerlord"
},
{
"normalized_title": "need for speed rivals",
"slug": "need-for-speed-rivals"
},
{
"normalized_title": "just cause 3",
"slug": "just-cause-3"
},
{
"normalized_title": "warhammer 40 000 boltgun",
"slug": "warhammer-40-000-boltgun"
},
{
"normalized_title": "metal eden",
"slug": "metal-eden"
},
{
"normalized_title": "dead cells",
"slug": "dead-cells"
},
{
"normalized_title": "teardown",
"slug": "teardown"
},
{
"normalized_title": "hell is us",
"slug": "hell-is-us"
},
{
"normalized_title": "alien breed impact",
"slug": "alien-breed-impact"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{
"normalized_title": "myst",
"slug": "myst"
},
{
"normalized_title": "warhammer 40 000 dawn of war",
"slug": "warhammer-40-000-dawn-of-war-definitive-edition"
},
{
"normalized_title": "lego star wars iii the clone wars",
"slug": "lego-star-wars-iii-the-clone-wars"
},
{
"normalized_title": "battlefield 4",
"slug": "battlefield-4"
},
{
"normalized_title": "bulletstorm full clip",
"slug": "bulletstorm-full-clip-edition"
},
{
"normalized_title": "call of duty black ops ii",
"slug": "call-of-duty-black-ops-ii"
},
{
"normalized_title": "battlefield 3",
"slug": "battlefield-3"
},
{
"normalized_title": "call of duty modern warfare 3 (2011)",
"slug": "call-of-duty-modern-warfare-3-2011"
},
{
"normalized_title": "metal gear solid v the phantom pain",
"slug": "metal-gear-solid-v-the-phantom-pain"
},
{
"normalized_title": "battlefield bad company 2",
"slug": "battlefield-bad-company-2"
},
{
"normalized_title": "call of duty black ops",
"slug": "call-of-duty-black-ops"
},
{
"normalized_title": "call of duty modern warfare 2 (2009)",
"slug": "call-of-duty-modern-warfare-2-2009"
},
{
"normalized_title": "call of duty black ops cold war",
"slug": "call-of-duty-black-ops-cold-war"
},
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{
"normalized_title": "lost planet 2",
"slug": "lost-planet-2"
},
{
"normalized_title": "lost planet extreme condition colonies",
"slug": "lost-planet-extreme-condition-colonies-edition"
},
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{
"normalized_title": "the entropy centre",
"slug": "the-entropy-centre"
},
{
"normalized_title": "metal gear solid v ground zeroes",
"slug": "metal-gear-solid-v-ground-zeroes"
},
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{
"normalized_title": "command & conquer generals",
"slug": "command-conquer-generals"
},
{
"normalized_title": "command & conquer generals zero hour",
"slug": "command-conquer-generals-zero-hour"
},
{
"normalized_title": "absolum",
"slug": "absolum"
},
{
"normalized_title": "tom clancy's splinter cell chaos theory",
"slug": "tom-clancys-splinter-cell-chaos-theory"
},
{
"normalized_title": "winter burrow",
"slug": "winter-burrow"
},
{
"normalized_title": "forager",
"slug": "forager"
},
{
"normalized_title": "wall world",
"slug": "wall-world"
},
{
"normalized_title": "grand theft auto iv the",
"slug": "grand-theft-auto-iv-the-complete-edition"
},
{
"normalized_title": "voidtrain",
"slug": "voidtrain"
},
{
"normalized_title": "jdm japanese drift master",
"slug": "jdm-japanese-drift-master"
},
{
"normalized_title": "lego harry potter collection",
"slug": "lego-harry-potter-collection"
},
{
"normalized_title": "life is strange season",
"slug": "life-is-strange-complete-season"
},
{
"normalized_title": "земский собор [демо]",
"slug": "zemskij-sobor-demo"
},
{
"normalized_title": "syberia",
"slug": "syberia-remastered"
},
{
"normalized_title": "europa universalis v",
"slug": "europa-universalis-v"
},
{
"normalized_title": "no i'm not a human",
"slug": "no-im-not-a-human"
},
{
"normalized_title": "dispatch digital deluxe",
"slug": "dispatch-digital-deluxe-edition"
},
{
"normalized_title": "cossacks 3 digital deluxe",
"slug": "cossacks-3-digital-deluxe"
},
{
"normalized_title": "battlefield 2",
"slug": "battlefield-2"
},
{
"normalized_title": "split/second",
"slug": "split-second"
},
{
"normalized_title": "warzone 2100",
"slug": "warzone-2100"
},
{
"normalized_title": "foundation",
"slug": "foundation"
},
{
"normalized_title": "crusader kings 3",
"slug": "crusader-kings-3"
},
{
"normalized_title": "nadir a grimdark deck builder",
"slug": "nadir-a-grimdark-deck-builder"
},
{
"normalized_title": "oriental empires",
"slug": "oriental-empires"
},
{
"normalized_title": "vampire the masquerade bloodlines 2",
"slug": "vampire-the-masquerade-bloodlines-2"
},
{
"normalized_title": "escape from duckov",
"slug": "escape-from-duckov"
},
{
"normalized_title": "xiii",
"slug": "xiii"
},
{
"normalized_title": "saints row 2",
"slug": "saints-row-2"
},
{
"normalized_title": "frozenheim",
"slug": "frozenheim"
},
{
"normalized_title": "saints row (2022)",
"slug": "saints-row-2022"
},
{
"normalized_title": "iron harvest",
"slug": "iron-harvest"
},
{
"normalized_title": "tom clancy's splinter cell blacklist",
"slug": "tom-clancys-splinter-cell-blacklist"
},
{
"normalized_title": "painkiller overdose",
"slug": "painkiller-overdose"
},
{
"normalized_title": "ancestors legacy",
"slug": "ancestors-legacy"
},
{
"normalized_title": "bye sweet carole",
"slug": "bye-sweet-carole"
},
{
"normalized_title": "painkiller black",
"slug": "painkiller-black-edition"
},
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{
"normalized_title": "active matter",
"slug": "active-matter"
},
{
"normalized_title": "tom clancy's splinter cell",
"slug": "tom-clancys-splinter-cell"
},
{
"normalized_title": "sniper ghost warrior",
"slug": "sniper-ghost-warrior"
},
{
"normalized_title": "fate undiscovered realms",
"slug": "fate-undiscovered-realms"
},
{
"normalized_title": "dying light the beast deluxe",
"slug": "dying-light-the-beast-deluxe-edition"
},
{
"normalized_title": "spellforce platinum",
"slug": "spellforce-platinum-edition"
},
{ {
"normalized_title": "dirt rally 2.0 game of the year", "normalized_title": "dirt rally 2.0 game of the year",
"slug": "dirt-rally-2-0-game-of-the-year-edition" "slug": "dirt-rally-2-0-game-of-the-year-edition"
@@ -39,14 +391,6 @@
"normalized_title": "far cry 5", "normalized_title": "far cry 5",
"slug": "far-cry-5" "slug": "far-cry-5"
}, },
{
"normalized_title": "metal eden",
"slug": "metal-eden"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{ {
"normalized_title": "old world", "normalized_title": "old world",
"slug": "old-world" "slug": "old-world"
@@ -271,10 +615,6 @@
"normalized_title": "steins;gate the distant valhalla", "normalized_title": "steins;gate the distant valhalla",
"slug": "steins-gate-the-distant-valhalla" "slug": "steins-gate-the-distant-valhalla"
}, },
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{ {
"normalized_title": "osu!", "normalized_title": "osu!",
"slug": "osu" "slug": "osu"
@@ -1059,10 +1399,6 @@
"normalized_title": "mafia", "normalized_title": "mafia",
"slug": "mafia-definitive-edition" "slug": "mafia-definitive-edition"
}, },
{
"normalized_title": "teardown",
"slug": "teardown"
},
{ {
"normalized_title": "spellforce conquest of eo", "normalized_title": "spellforce conquest of eo",
"slug": "spellforce-conquest-of-eo" "slug": "spellforce-conquest-of-eo"
@@ -1311,10 +1647,6 @@
"normalized_title": "world of sea battle", "normalized_title": "world of sea battle",
"slug": "world-of-sea-battle" "slug": "world-of-sea-battle"
}, },
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{ {
"normalized_title": "bayonetta", "normalized_title": "bayonetta",
"slug": "bayonetta" "slug": "bayonetta"
@@ -1439,10 +1771,6 @@
"normalized_title": "call of duty 2", "normalized_title": "call of duty 2",
"slug": "call-of-duty-2" "slug": "call-of-duty-2"
}, },
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{ {
"normalized_title": "call of duty world at war", "normalized_title": "call of duty world at war",
"slug": "call-of-duty-world-at-war" "slug": "call-of-duty-world-at-war"
@@ -1635,10 +1963,6 @@
"normalized_title": "elden ring", "normalized_title": "elden ring",
"slug": "elden-ring" "slug": "elden-ring"
}, },
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{ {
"normalized_title": "cataclismo", "normalized_title": "cataclismo",
"slug": "cataclismo" "slug": "cataclismo"

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@@ -20,3 +20,33 @@ Stop Game
Fullscreen Fullscreen
Fulscreen Fulscreen
\t \t
Горячая
vkbasalt
dgVoodoo2
Zink
Vulkan
VKD3D
DirectX12
Prev Dir
Forced
GOverlay
Glide
all
futex
DLSS
fullscreen
ProtonGE
window
compositing
Zink
Use
bundled
dxvk
older games
versions
DLL Overrides
COMP
VKD3D
Select needed
CPUs
cores

View File

@@ -1,378 +0,0 @@
#!/usr/bin/env python3
"""
PySide6 Dependencies Analyzer with ldd support
Анализирует зависимости PySide6 модулей используя ldd для определения
реальных зависимостей скомпилированных библиотек.
"""
import ast
import os
import sys
import subprocess
import re
from pathlib import Path
from typing import Set, Dict, List
import argparse
import json
class PySide6DependencyAnalyzer:
def __init__(self):
# Системные библиотеки, которые нужно всегда оставлять
self.system_libs = {
'libQt6XcbQpa', 'libQt6Wayland', 'libQt6Egl',
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus'
}
self.real_dependencies = {}
self.used_modules_code = set()
self.used_modules_ldd = set()
self.all_required_modules = set()
def find_python_files(self, directory: Path) -> List[Path]:
"""Находит все Python файлы в директории"""
python_files = []
for root, dirs, files in os.walk(directory):
dirs[:] = [d for d in dirs if d not in {'.venv', '__pycache__', '.git'}]
for file in files:
if file.endswith('.py'):
python_files.append(Path(root) / file)
return python_files
def find_pyside6_libs(self, base_path: Path) -> Dict[str, Path]:
"""Находит все PySide6 библиотеки (.so файлы)"""
libs = {}
# Поиск в единственной локации
search_path = Path("../.venv/lib/python3.10/site-packages/PySide6")
print(f"Поиск PySide6 библиотек в: {search_path}")
if search_path.exists():
# Ищем .so файлы модулей
for so_file in search_path.glob("Qt*.*.so"):
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
if module_name.startswith('Qt'):
libs[module_name] = so_file
# Также ищем в подпапках
for subdir in search_path.iterdir():
if subdir.is_dir() and subdir.name.startswith('Qt'):
for so_file in subdir.glob("*.so*"):
if 'Qt' in so_file.name:
libs[subdir.name] = so_file
break
return libs
def analyze_ldd_dependencies(self, lib_path: Path) -> Set[str]:
"""Анализирует зависимости библиотеки с помощью ldd"""
qt_deps = set()
try:
result = subprocess.run(['ldd', str(lib_path)],
capture_output=True, text=True, check=True)
# Парсим вывод ldd и ищем Qt библиотеки
for line in result.stdout.split('\n'):
# Ищем строки вида: libQt6Core.so.6 => /path/to/lib
match = re.search(r'libQt6(\w+)\.so', line)
if match:
qt_module = f"Qt{match.group(1)}"
qt_deps.add(qt_module)
except (subprocess.CalledProcessError, FileNotFoundError) as e:
print(f"Предупреждение: не удалось выполнить ldd для {lib_path}: {e}")
return qt_deps
def build_real_dependency_graph(self, pyside_libs: Dict[str, Path]) -> Dict[str, Set[str]]:
"""Строит граф зависимостей на основе ldd анализа"""
dependencies = {}
print("Анализ реальных зависимостей с помощью ldd...")
for module, lib_path in pyside_libs.items():
print(f" Анализируется {module}...")
deps = self.analyze_ldd_dependencies(lib_path)
dependencies[module] = deps
if deps:
print(f" Зависимости: {', '.join(sorted(deps))}")
return dependencies
def analyze_file_imports(self, file_path: Path) -> Set[str]:
"""Анализирует один Python файл и возвращает используемые PySide6 модули"""
modules = set()
try:
with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
content = f.read()
tree = ast.parse(content)
for node in ast.walk(tree):
if isinstance(node, ast.Import):
for alias in node.names:
if alias.name.startswith('PySide6.'):
module = alias.name.split('.', 2)[1]
if module.startswith('Qt'):
modules.add(module)
elif isinstance(node, ast.ImportFrom):
if node.module and node.module.startswith('PySide6.'):
module = node.module.split('.', 2)[1]
if module.startswith('Qt'):
modules.add(module)
except Exception as e:
print(f"Ошибка при анализе {file_path}: {e}")
return modules
def get_all_dependencies(self, modules: Set[str], dependency_graph: Dict[str, Set[str]]) -> Set[str]:
"""Получает все зависимости для набора модулей, используя граф зависимостей из ldd"""
all_deps = set(modules)
if not dependency_graph:
return all_deps
# Повторяем до тех пор, пока не найдем все транзитивные зависимости
changed = True
iteration = 0
while changed and iteration < 10: # Защита от бесконечного цикла
changed = False
current_deps = set(all_deps)
for module in current_deps:
if module in dependency_graph:
new_deps = dependency_graph[module] - all_deps
if new_deps:
all_deps.update(new_deps)
changed = True
iteration += 1
return all_deps
def analyze_project(self, project_path: Path, appdir_path: Path = None) -> Dict:
"""Анализирует весь проект"""
python_files = self.find_python_files(project_path)
print(f"Найдено {len(python_files)} Python файлов")
# Анализ статических импортов
used_modules_code = set()
file_modules = {}
for file_path in python_files:
modules = self.analyze_file_imports(file_path)
if modules:
file_modules[str(file_path.relative_to(project_path))] = list(modules)
used_modules_code.update(modules)
print(f"Найдено {len(used_modules_code)} модулей в коде: {', '.join(sorted(used_modules_code))}")
# Поиск PySide6 библиотек
search_base = appdir_path if appdir_path else project_path
pyside_libs = self.find_pyside6_libs(search_base)
if not pyside_libs:
print("ОШИБКА: PySide6 библиотеки не найдены! Анализ невозможен.")
return {
'error': 'PySide6 библиотеки не найдены',
'analysis_method': 'failed',
'found_libraries': 0,
'directly_used_code': sorted(used_modules_code),
'all_required': [],
'removable': [],
'available_modules': [],
'file_usage': file_modules
}
print(f"Найдено {len(pyside_libs)} PySide6 библиотек")
# Анализ реальных зависимостей с ldd
real_dependencies = self.build_real_dependency_graph(pyside_libs)
# Определяем модули, которые реально используются через ldd
used_modules_ldd = set()
for module in used_modules_code:
if module in real_dependencies:
used_modules_ldd.update(real_dependencies[module])
used_modules_ldd.add(module)
print(f"Реальные зависимости через ldd: {', '.join(sorted(used_modules_ldd))}")
# Объединяем результаты анализа кода и ldd
all_used_modules = used_modules_code | used_modules_ldd
# Получаем все необходимые модули включая зависимости
all_required = self.get_all_dependencies(all_used_modules, real_dependencies)
# Все доступные PySide6 модули
available_modules = set(pyside_libs.keys())
# Модули, которые можно удалить
removable = available_modules - all_required
return {
'analysis_method': 'ldd + static analysis',
'found_libraries': len(pyside_libs),
'directly_used_code': sorted(used_modules_code),
'directly_used_ldd': sorted(used_modules_ldd),
'all_required': sorted(all_required),
'removable': sorted(removable),
'available_modules': sorted(available_modules),
'file_usage': file_modules,
'real_dependencies': {k: sorted(v) for k, v in real_dependencies.items()},
'library_paths': {k: str(v) for k, v in pyside_libs.items()},
'analysis_summary': {
'total_modules': len(available_modules),
'required_modules': len(all_required),
'removable_modules': len(removable),
'space_saving_potential': f"{len(removable)/len(available_modules)*100:.1f}%" if available_modules else "0%"
}
}
def generate_appimage_recipe(self, removable_modules: List[str], template_path: Path) -> str:
"""Генерирует обновленный AppImage рецепт с командами очистки"""
# Читаем существующий рецепт
try:
with open(template_path, 'r', encoding='utf-8') as f:
recipe_content = f.read()
except FileNotFoundError:
print(f"Шаблон рецепта не найден: {template_path}")
return ""
# Генерируем новые команды очистки
cleanup_lines = []
# QML удаляем только если не используется
qml_modules = {'QtQml', 'QtQuick', 'QtQuickWidgets'}
if qml_modules.issubset(set(removable_modules)):
cleanup_lines.append(" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/")
# Инструменты разработки (всегда удаляем)
cleanup_lines.append(" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}")
# Модули для удаления
if removable_modules:
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_modules)])
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
# Генерируем команду для удаления нативных библиотек с сохранением нужных
required_libs = set()
for module in sorted(set(self.all_required_modules)):
required_libs.add(f"libQt6{module.replace('Qt', '')}*")
# Добавляем системные библиотеки
for lib in self.system_libs:
required_libs.add(f"{lib}*")
keep_pattern = '|'.join(sorted(required_libs))
cleanup_lines.extend([
" - shopt -s extglob",
f" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!({keep_pattern})"
])
# Заменяем блок очистки в рецепте
import re
# Ищем блок "# 5) чистим от ненужных модулей и бинарников" до следующего комментария или до AppDir:
pattern = r'( # 5\) чистим от ненужных модулей и бинарников\n).*?(?=\nAppDir:|\n # [0-9]+\)|$)'
new_cleanup_block = " # 5) чистим от ненужных модулей и бинарников\n" + '\n'.join(cleanup_lines)
updated_recipe = re.sub(pattern, new_cleanup_block, recipe_content, flags=re.DOTALL)
return updated_recipe
def main():
parser = argparse.ArgumentParser(description='Анализ зависимостей PySide6 модулей с использованием ldd')
parser.add_argument('project_path', help='Путь к проекту для анализа')
parser.add_argument('--appdir', help='Путь к AppDir для поиска PySide6 библиотек')
parser.add_argument('--output', '-o', help='Путь для сохранения результатов (JSON)')
parser.add_argument('--verbose', '-v', action='store_true', help='Подробный вывод')
args = parser.parse_args()
project_path = Path(args.project_path)
if not project_path.exists():
print(f"Ошибка: путь {project_path} не существует")
sys.exit(1)
appdir_path = Path(args.appdir) if args.appdir else None
if appdir_path and not appdir_path.exists():
print(f"Предупреждение: AppDir путь {appdir_path} не существует")
appdir_path = None
analyzer = PySide6DependencyAnalyzer()
results = analyzer.analyze_project(project_path, appdir_path)
# Сохраняем в анализатор для генерации команд
analyzer.all_required_modules = set(results.get('all_required', []))
# Выводим результаты
print("\n" + "="*60)
print("АНАЛИЗ ЗАВИСИМОСТЕЙ PYSIDE6 (ldd analysis)")
print("="*60)
if 'error' in results:
print(f"\nОШИБКА: {results['error']}")
sys.exit(1)
print(f"\nМетод анализа: {results['analysis_method']}")
print(f"Найдено библиотек: {results['found_libraries']}")
if results['directly_used_code']:
print(f"\nИспользуемые модули в коде ({len(results['directly_used_code'])}):")
for module in results['directly_used_code']:
print(f"{module}")
if results['directly_used_ldd']:
print(f"\nРеальные зависимости через ldd ({len(results['directly_used_ldd'])}):")
for module in results['directly_used_ldd']:
print(f"{module}")
print(f"\nВсе необходимые модули ({len(results['all_required'])}):")
for module in results['all_required']:
print(f"{module}")
print(f"\nМодули, которые можно удалить ({len(results['removable'])}):")
for module in results['removable']:
print(f"{module}")
print(f"\nПотенциальная экономия места: {results['analysis_summary']['space_saving_potential']}")
if args.verbose and results['real_dependencies']:
Devlin(f"\nРеальные зависимости (ldd):")
for module, deps in results['real_dependencies'].items():
if deps:
print(f" {module}{', '.join(deps)}")
# Обновляем AppImage рецепт
recipe_path = Path("../build-aux/AppImageBuilder.yml")
if recipe_path.exists():
updated_recipe = analyzer.generate_appimage_recipe(results['removable'], recipe_path)
if updated_recipe:
with open(recipe_path, 'w', encoding='utf-8') as f:
f.write(updated_recipe)
print(f"\nAppImage рецепт обновлен: {recipe_path}")
else:
print(f"\nОШИБКА: не удалось обновить рецепт")
else:
print(f"\nПредупреждение: рецепт AppImage не найден в {recipe_path}")
# Сохраняем результаты в JSON
if args.output:
with open(args.output, 'w', encoding='utf-8') as f:
json.dump(results, f, ensure_ascii=False, indent=2)
print(f"Результаты сохранены в: {args.output}")
print("\n" + "="*60)
if __name__ == "__main__":
main()

View File

@@ -3,7 +3,10 @@
import sys import sys
from pathlib import Path from pathlib import Path
import re import re
import ast
# Import the security checker from the main module
sys.path.insert(0, str(Path(__file__).parent.parent)) # Add project root to path
from portprotonqt.theme_security import ThemeSecurityChecker
# Запрещенные QSS-свойства # Запрещенные QSS-свойства
FORBIDDEN_PROPERTIES = { FORBIDDEN_PROPERTIES = {
@@ -13,53 +16,25 @@ FORBIDDEN_PROPERTIES = {
"text-shadow", "text-shadow",
} }
# Запрещенные модули и функции
FORBIDDEN_MODULES = {
"os",
"subprocess",
"shutil",
"sys",
"socket",
"ctypes",
"pathlib",
"glob",
}
FORBIDDEN_FUNCTIONS = {
"exec",
"eval",
"open",
"__import__",
}
def check_qss_files(): def check_qss_files():
has_errors = False has_errors = False
for qss_file in Path("portprotonqt/themes").glob("**/*.py"): for qss_file in Path("portprotonqt/themes").glob("**/*.py"):
with open(qss_file, "r") as f: # Check for forbidden QSS properties first
with open(qss_file, "r", encoding='utf-8') as f:
content = f.read() content = f.read()
# Проверка на запрещённые QSS-свойства
for prop in FORBIDDEN_PROPERTIES: for prop in FORBIDDEN_PROPERTIES:
if re.search(rf"{prop}\s*:", content, re.IGNORECASE): if re.search(rf"{prop}\s*:", content, re.IGNORECASE):
print(f"ERROR: Unknown QSS property found '{prop}' in file {qss_file}") print(f"ERROR: Unknown QSS property found '{prop}' in file {qss_file}")
has_errors = True has_errors = True
# Проверка на опасные импорты и функции # Use the imported ThemeSecurityChecker to check for dangerous imports and functions
try: checker = ThemeSecurityChecker()
tree = ast.parse(content) is_safe, errors = checker.check_theme_safety(str(qss_file))
for node in ast.walk(tree):
# Проверка импортов if not is_safe:
if isinstance(node, (ast.Import, ast.ImportFrom)): for error in errors:
for name in node.names: print(error)
if name.name in FORBIDDEN_MODULES:
print(f"ERROR: Forbidden module '{name.name}' found in file {qss_file}")
has_errors = True
# Проверка вызовов функций
if isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in FORBIDDEN_FUNCTIONS:
print(f"ERROR: Forbidden function '{node.func.id}' found in file {qss_file}")
has_errors = True
except SyntaxError as e:
print(f"ERROR: Syntax error in file {qss_file}: {e}")
has_errors = True has_errors = True
return has_errors return has_errors

View File

@@ -21,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated | | Locale | Progress | Translated |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 193 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 375 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 193 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 375 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 of 193 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 375 of 375 |
--- ---

View File

@@ -21,9 +21,9 @@
| Локаль | Прогресс | Переведено | | Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 193 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 375 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 193 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 375 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 из 193 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 375 из 375 |
--- ---

View File

@@ -31,17 +31,49 @@ mkdir -p ~/.local/share/PortProtonQT/themes/my_custom_theme
## 🎨 Style File (`styles.py`) ## 🎨 Style File (`styles.py`)
Create a `styles.py` in the theme root. It should define variables or functions that return CSS. Create a `styles.py` in the theme root. It should define variables or functions that return QSS (Qt Style Sheets). For better organization, you can split your theme into multiple submodules by creating a subdirectory (e.g., `styles`, `components`, etc.) with separate Python files for different components, and import them in `styles.py`.
**Example:** **Example of modular structure:**
```
my_custom_theme/
├── styles.py
├── metainfo.ini
├── fonts/
├── images/
└── styles/ # This can be named anything (e.g., components, modules, etc.)
├── __init__.py # This empty file makes the directory a Python package
├── constants.py
├── base.py
├── game_card.py
├── detail_page.py
├── settings.py
├── winetricks.py
└── theme_utils.py
```
**Main styles.py file:**
```python ```python
def custom_button_style(color1, color2): # Import from the theme's submodules using absolute paths relative to the package
return f""" # Replace 'my_custom_theme' with your actual theme folder name and 'styles' with your subdirectory name
QPushButton {{ from portprotonqt.themes.my_custom_theme.styles.constants import *
background: qlineargradient(x1:0, y1:0, x2:1, y2:0, from portprotonqt.themes.my_custom_theme.styles.base import *
stop:0 {color1}, stop:1 {color2}); from portprotonqt.themes.my_custom_theme.styles.game_card import *
}} from portprotonqt.themes.my_custom_theme.styles.detail_page import *
""" from portprotonqt.themes.my_custom_theme.styles.settings import *
from portprotonqt.themes.my_custom_theme.styles.winetricks import *
from portprotonqt.themes.my_custom_theme.styles.theme_utils import *
```
**Example submodule (styles/constants.py):**
```python
# Theme constants
font_family = "Play"
font_size_a = "16px"
font_size_b = "24px"
border_radius_a = "10px"
color_a = "#409EFF"
color_b = "#282a33"
# ... other constants
``` ```
--- ---
@@ -207,18 +239,52 @@ GAME_CARD_ANIMATION = {
```ini ```ini
[Metainfo] [Metainfo]
name = My Custom Theme name_en = My Custom Theme
name_ru = Моя пользовательская тема
author = Your Name author = Your Name
author_link = https://example.com author_link = https://example.com
description = Description of your theme. description_en = Description of your theme.
description_ru = Описание вашей темы.
``` ```
### Translation Support
You must provide translations for your theme's name and description by adding language-specific fields:
- `name_en`, `name_ru`, etc. for theme names
- `description_en`, `description_ru`, etc. for theme descriptions
The application will automatically select the appropriate translation based on the user's system language, falling back to English if translations are not available for the user's language.
--- ---
## 🖼 Screenshots ## 🖼 Screenshots
Folder: `images/screenshots/` — place UI screenshots there. Folder: `images/screenshots/` — place UI screenshots there.
### Screenshot Translation Support
You can provide translations for screenshot captions by adding entries to the `[Screenshots]` section in your `metainfo.ini` file:
```ini
[Screenshots]
auto_installs_en = Auto-installs
auto_installs_ru = Автоустановки
library_en = Library
library_ru = Библиотека
game_card_en = Game Card
game_card_ru = Карточка
context_menu_en = Context Menu
context_menu_ru = Контекстное меню
portproton_settings_en = PortProton Settings
portproton_settings_ru = Настройки PortProton
wine_settings_en = Wine Settings
wine_settings_ru = Настройки Wine
themes_en = Themes
themes_ru = Темы
```
Screenshot files should be named in English (without spaces), and the application will display the appropriate translated caption based on the user's system language, falling back to English if translations are not available.
--- ---
## 🔡 Fonts and Icons (optional) ## 🔡 Fonts and Icons (optional)

View File

@@ -31,17 +31,49 @@ mkdir -p ~/.local/share/PortProtonQT/themes/my_custom_theme
## 🎨 Файл стилей (`styles.py`) ## 🎨 Файл стилей (`styles.py`)
Создайте `styles.py` в корне темы. В нём определите переменные и/или функции, возвращающие CSS-оформление. Создайте `styles.py` в корне темы. В нём определите переменные и/или функции, возвращающие QSS-оформление (Qt Style Sheets). Для лучшей организации кода, вы можете разделить тему на несколько подмодулей, создав поддиректорию (например, `styles`, `components` и т.д.) с отдельными Python-файлами для разных компонентов, и импортировать их в `styles.py`.
**Пример функции:** **Пример модульной структуры:**
```
my_custom_theme/
├── styles.py
├── metainfo.ini
├── fonts/
├── images/
└── styles/ # Это может быть названо как угодно (например, components, modules и т.д.)
├── __init__.py # Этот пустой файл делает директорию Python-пакетом
├── constants.py
├── base.py
├── game_card.py
├── detail_page.py
├── settings.py
├── winetricks.py
└── theme_utils.py
```
**Основной файл styles.py:**
```python ```python
def custom_button_style(color1, color2): # Импорт из подмодулей темы с использованием абсолютных путей относительно пакета
return f""" # Замените 'my_custom_theme' на фактическое имя папки вашей темы и 'styles' на имя вашей поддиректории
QPushButton {{ from portprotonqt.themes.my_custom_theme.styles.constants import *
background: qlineargradient(x1:0, y1:0, x2:1, y2:0, from portprotonqt.themes.my_custom_theme.styles.base import *
stop:0 {color1}, stop:1 {color2}); from portprotonqt.themes.my_custom_theme.styles.game_card import *
}} from portprotonqt.themes.my_custom_theme.styles.detail_page import *
""" from portprotonqt.themes.my_custom_theme.styles.settings import *
from portprotonqt.themes.my_custom_theme.styles.winetricks import *
from portprotonqt.themes.my_custom_theme.styles.theme_utils import *
```
**Пример подмодуля (styles/constants.py):**
```python
# Константы темы
font_family = "Play"
font_size_a = "16px"
font_size_b = "24px"
border_radius_a = "10px"
color_a = "#409EFF"
color_b = "#282a33"
# ... другие константы
``` ```
--- ---
@@ -207,18 +239,52 @@ GAME_CARD_ANIMATION = {
```ini ```ini
[Metainfo] [Metainfo]
name = My Custom Theme name_en = My Custom Theme
name_ru = Моя пользовательская тема
author = Ваше имя author = Ваше имя
author_link = https://example.com author_link = https://example.com
description = Описание вашей темы. description_en = Description of your theme.
description_ru = Описание вашей темы.
``` ```
### Поддержка переводов
Вы должны предоставить переводы для названия и описания вашей темы, добавив поля с указанием языка:
- `name_en`, `name_ru` и т.д. для названий тем
- `description_en`, `description_ru` и т.д. для описаний тем
Приложение автоматически выберет соответствующий перевод на основе языка системы пользователя, с откатом к английскому языку, если переводы недоступны для языка пользователя.
--- ---
## 🖼 Скриншоты ## 🖼 Скриншоты
Папка: `images/screenshots/` — любые изображения оформления темы. Папка: `images/screenshots/` — любые изображения оформления темы.
### Поддержка перевода скриншотов
Вы можете предоставить переводы для подписей к скриншотам, добавив записи в секцию `[Screenshots]` в файле `metainfo.ini`:
```ini
[Screenshots]
auto_installs_en = Auto-installs
auto_installs_ru = Автоустановки
library_en = Library
library_ru = Библиотека
game_card_en = Game Card
game_card_ru = Карточка
context_menu_en = Context Menu
context_menu_ru = Контекстное меню
portproton_settings_en = PortProton Settings
portproton_settings_ru = Настройки PortProton
wine_settings_en = Wine Settings
wine_settings_ru = Настройки Wine
themes_en = Themes
themes_ru = Темы
```
Файлы скриншотов должны быть названы на английском языке (без пробелов), и приложение будет отображать соответствующую переведенную подпись в зависимости от языка системы пользователя, с откатом к английскому языку, если переводы недоступны.
--- ---
## 🔡 Шрифты и иконки (опционально) ## 🔡 Шрифты и иконки (опционально)

View File

@@ -1,3 +1,4 @@
from typing import Any, cast
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
@@ -32,6 +33,47 @@ class GameCardAnimations:
self.pulse_anim: QPropertyAnimation | None = None self.pulse_anim: QPropertyAnimation | None = None
self._isPulseAnimationConnected = False self._isPulseAnimationConnected = False
def cleanup(self):
"""Clean up all animation objects to prevent memory leaks."""
if self.thickness_anim:
try:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
try:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
except RuntimeError:
pass # Signal was already disconnected
self.thickness_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.thickness_anim = None
if self.gradient_anim:
try:
self.gradient_anim.stop()
self.gradient_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.gradient_anim = None
if self.scale_anim:
try:
self.scale_anim.stop()
self.scale_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.scale_anim = None
if self.pulse_anim:
try:
self.pulse_anim.stop()
self.pulse_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.pulse_anim = None
self._isPulseAnimationConnected = False
def setup_animations(self): def setup_animations(self):
"""Initialize animation properties based on theme.""" """Initialize animation properties based on theme."""
self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth")) self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
@@ -49,8 +91,16 @@ class GameCardAnimations:
"""Start pulse animation for border width when hovered or focused.""" """Start pulse animation for border width when hovered or focused."""
if not (self.game_card._hovered or self.game_card._focused): if not (self.game_card._hovered or self.game_card._focused):
return return
# Clean up existing pulse animation to prevent memory leaks
if self.pulse_anim: if self.pulse_anim:
try:
self.pulse_anim.stop() self.pulse_anim.stop()
self.pulse_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.pulse_anim = None
self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth")) self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"]) self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0) self.pulse_anim.setLoopCount(0)
@@ -73,7 +123,10 @@ class GameCardAnimations:
if self.thickness_anim: if self.thickness_anim:
self.thickness_anim.stop() self.thickness_anim.stop()
if self._isPulseAnimationConnected: if self._isPulseAnimationConnected:
try:
self.thickness_anim.finished.disconnect(self.start_pulse_animation) self.thickness_anim.finished.disconnect(self.start_pulse_animation)
except RuntimeError:
pass # Signal was already disconnected
self._isPulseAnimationConnected = False self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]])) self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setStartValue(self.game_card._borderWidth)
@@ -83,8 +136,15 @@ class GameCardAnimations:
self.thickness_anim.start() self.thickness_anim.start()
if animation_type == "gradient": if animation_type == "gradient":
# Clean up existing gradient animation to prevent memory leaks
if self.gradient_anim: if self.gradient_anim:
try:
self.gradient_anim.stop() self.gradient_anim.stop()
self.gradient_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.gradient_anim = None
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle")) self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"]) self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]) self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
@@ -92,8 +152,15 @@ class GameCardAnimations:
self.gradient_anim.setLoopCount(-1) self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start() self.gradient_anim.start()
elif animation_type == "scale": elif animation_type == "scale":
# Clean up existing scale animation to prevent memory leaks
if self.scale_anim: if self.scale_anim:
try:
self.scale_anim.stop() self.scale_anim.stop()
self.scale_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.scale_anim = None
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale")) self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"]) self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]])) self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]]))
@@ -109,11 +176,21 @@ class GameCardAnimations:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient") animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient": if animation_type == "gradient":
if self.gradient_anim: if self.gradient_anim:
try:
self.gradient_anim.stop() self.gradient_anim.stop()
self.gradient_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.gradient_anim = None self.gradient_anim = None
elif animation_type == "scale": elif animation_type == "scale":
if self.scale_anim: if self.scale_anim:
try:
self.scale_anim.stop() self.scale_anim.stop()
self.scale_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.scale_anim = None
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale")) self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"]) self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]])) self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]]))
@@ -121,12 +198,19 @@ class GameCardAnimations:
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"]) self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"])
self.scale_anim.start() self.scale_anim.start()
if self.pulse_anim: if self.pulse_anim:
try:
self.pulse_anim.stop() self.pulse_anim.stop()
self.pulse_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.pulse_anim = None self.pulse_anim = None
if self.thickness_anim: if self.thickness_anim:
self.thickness_anim.stop() self.thickness_anim.stop()
if self._isPulseAnimationConnected: if self._isPulseAnimationConnected:
try:
self.thickness_anim.finished.disconnect(self.start_pulse_animation) self.thickness_anim.finished.disconnect(self.start_pulse_animation)
except RuntimeError:
pass # Signal was already disconnected
self._isPulseAnimationConnected = False self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]])) self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setStartValue(self.game_card._borderWidth)
@@ -147,7 +231,10 @@ class GameCardAnimations:
if self.thickness_anim: if self.thickness_anim:
self.thickness_anim.stop() self.thickness_anim.stop()
if self._isPulseAnimationConnected: if self._isPulseAnimationConnected:
try:
self.thickness_anim.finished.disconnect(self.start_pulse_animation) self.thickness_anim.finished.disconnect(self.start_pulse_animation)
except RuntimeError:
pass # Signal was already disconnected
self._isPulseAnimationConnected = False self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]])) self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setStartValue(self.game_card._borderWidth)
@@ -157,8 +244,15 @@ class GameCardAnimations:
self.thickness_anim.start() self.thickness_anim.start()
if animation_type == "gradient": if animation_type == "gradient":
# Clean up existing gradient animation to prevent memory leaks
if self.gradient_anim: if self.gradient_anim:
try:
self.gradient_anim.stop() self.gradient_anim.stop()
self.gradient_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.gradient_anim = None
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle")) self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"]) self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]) self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
@@ -166,8 +260,15 @@ class GameCardAnimations:
self.gradient_anim.setLoopCount(-1) self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start() self.gradient_anim.start()
elif animation_type == "scale": elif animation_type == "scale":
# Clean up existing scale animation to prevent memory leaks
if self.scale_anim: if self.scale_anim:
try:
self.scale_anim.stop() self.scale_anim.stop()
self.scale_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.scale_anim = None
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale")) self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"]) self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]])) self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]]))
@@ -183,11 +284,21 @@ class GameCardAnimations:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient") animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient": if animation_type == "gradient":
if self.gradient_anim: if self.gradient_anim:
try:
self.gradient_anim.stop() self.gradient_anim.stop()
self.gradient_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.gradient_anim = None self.gradient_anim = None
elif animation_type == "scale": elif animation_type == "scale":
if self.scale_anim: if self.scale_anim:
try:
self.scale_anim.stop() self.scale_anim.stop()
self.scale_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.scale_anim = None
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale")) self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"]) self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]])) self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]]))
@@ -195,12 +306,19 @@ class GameCardAnimations:
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"]) self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"])
self.scale_anim.start() self.scale_anim.start()
if self.pulse_anim: if self.pulse_anim:
try:
self.pulse_anim.stop() self.pulse_anim.stop()
self.pulse_anim.deleteLater()
except RuntimeError:
pass # Object already deleted
self.pulse_anim = None self.pulse_anim = None
if self.thickness_anim: if self.thickness_anim:
self.thickness_anim.stop() self.thickness_anim.stop()
if self._isPulseAnimationConnected: if self._isPulseAnimationConnected:
try:
self.thickness_anim.finished.disconnect(self.start_pulse_animation) self.thickness_anim.finished.disconnect(self.start_pulse_animation)
except RuntimeError:
pass # Signal was already disconnected
self._isPulseAnimationConnected = False self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]])) self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setStartValue(self.game_card._borderWidth)
@@ -236,14 +354,57 @@ class DetailPageAnimations:
self.main_window = main_window self.main_window = main_window
self.theme_manager = ThemeManager() self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config()) self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.animations = main_window._animations if hasattr(main_window, '_animations') else {} # Ensure the main window has an animations dict
if not hasattr(main_window, '_animations'):
main_window._animations = {}
self.animations = main_window._animations
def cleanup(self):
"""Clean up all animations to prevent memory leaks."""
# Stop and clean up all animations in the dict
for _detail_page, animation in list(self.animations.items()):
try:
if isinstance(animation, QAbstractAnimation):
animation.stop()
animation.deleteLater()
except RuntimeError:
pass # Object already deleted
self.animations.clear()
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable): def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings.""" """Animate the detail page based on theme settings."""
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping enter animation")
load_image_and_restore_effect()
cleanup_animation()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
# Safely stop and remove any existing animation for this detail page
if detail_page in self.animations:
try:
existing_animation = self.animations[detail_page]
if isinstance(existing_animation, QAbstractAnimation) and existing_animation.state() == QAbstractAnimation.State.Running:
existing_animation.stop()
existing_animation.deleteLater()
except RuntimeError:
logger.debug("Existing animation already deleted")
except Exception as e:
logger.error(f"Error stopping existing animation: {e}", exc_info=True)
finally:
self.animations.pop(detail_page, None)
if animation_type == "fade": if animation_type == "fade":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
original_effect = detail_page.graphicsEffect() original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True) opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
opacity_effect.setOpacity(0.0) opacity_effect.setOpacity(0.0)
@@ -252,17 +413,36 @@ class DetailPageAnimations:
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(0.0) animation.setStartValue(0.0)
animation.setEndValue(0.999) animation.setEndValue(0.999)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_effect(): def restore_effect():
try: try:
detail_page.setGraphicsEffect(original_effect) # type: ignore # Check if page is still valid before restoring effect
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError: except RuntimeError:
logger.warning("Original effect already deleted") logger.warning("Original effect already deleted")
# Only start animation if page is still valid
if detail_page and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_effect) animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect) animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater) animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Detail page invalid when starting fade, cleaning up")
restore_effect()
load_image_and_restore_effect()
opacity_effect.deleteLater()
cleanup_animation()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
start_pos = { start_pos = {
@@ -277,11 +457,25 @@ class DetailPageAnimations:
animation.setStartValue(start_pos) animation.setStartValue(start_pos)
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft()) animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(easing_curve) animation.setEasingCurve(easing_curve)
# Only start animation if page is still valid
if detail_page and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation) animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect) animation.finished.connect(load_image_and_restore_effect)
else:
logger.warning("Detail page invalid when starting slide, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
elif animation_type == "bounce": elif animation_type == "bounce":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
detail_page.setWindowOpacity(0.0) detail_page.setWindowOpacity(0.0)
@@ -300,14 +494,27 @@ class DetailPageAnimations:
group_anim = QParallelAnimationGroup() group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim) group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim) group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation) # Only start animation if page is still valid
if detail_page and not detail_page.isHidden():
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim self.animations[detail_page] = group_anim
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
else:
logger.warning("Detail page invalid when starting bounce, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable): def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
"""Animate the detail page exit based on theme settings.""" """Animate the detail page exit based on theme settings."""
try: try:
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping exit animation")
cleanup_callback()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
# Safely stop and remove any existing animation # Safely stop and remove any existing animation
@@ -316,6 +523,7 @@ class DetailPageAnimations:
animation = self.animations[detail_page] animation = self.animations[detail_page]
if isinstance(animation, QAbstractAnimation) and animation.state() == QAbstractAnimation.State.Running: if isinstance(animation, QAbstractAnimation) and animation.state() == QAbstractAnimation.State.Running:
animation.stop() animation.stop()
animation.deleteLater()
except RuntimeError: except RuntimeError:
logger.warning("Animation already deleted for page") logger.warning("Animation already deleted for page")
except Exception as e: except Exception as e:
@@ -326,6 +534,13 @@ class DetailPageAnimations:
# Define animation based on type # Define animation based on type
if animation_type == "fade": if animation_type == "fade":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade exit setup, skipping animation")
cleanup_callback()
return
original_effect = detail_page.graphicsEffect() original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False) opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
opacity_effect.setOpacity(0.999) opacity_effect.setOpacity(0.999)
@@ -334,18 +549,36 @@ class DetailPageAnimations:
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(0.999) animation.setStartValue(0.999)
animation.setEndValue(0.0) animation.setEndValue(0.0)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_and_cleanup(): def restore_and_cleanup():
try: try:
detail_page.setGraphicsEffect(original_effect) # type: ignore # Check if page is still valid before restoring effect
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError: except RuntimeError:
logger.debug("Original effect already deleted") logger.debug("Original effect already deleted")
cleanup_callback() cleanup_callback()
# Check if animation is still valid before starting
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_and_cleanup) animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater) animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Animation or detail page invalid when starting fade exit, cleaning up")
restore_and_cleanup()
opacity_effect.deleteLater()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
end_pos = { end_pos = {
"slide_left": QPoint(-self.main_window.width(), 0), "slide_left": QPoint(-self.main_window.width(), 0),
@@ -353,16 +586,37 @@ class DetailPageAnimations:
"slide_up": QPoint(0, self.main_window.height()), "slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height()) "slide_down": QPoint(0, -self.main_window.height())
}[animation_type] }[animation_type]
animation = QPropertyAnimation(detail_page, QByteArray(b"pos")) animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(detail_page.pos()) animation.setStartValue(detail_page.pos())
animation.setEndValue(end_pos) animation.setEndValue(end_pos)
animation.setEasingCurve(easing_curve) animation.setEasingCurve(easing_curve)
def slide_cleanup():
# Check if page is still valid before cleanup
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
# Check if animation is still valid before starting
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation self.animations[detail_page] = animation
animation.finished.connect(cleanup_callback) animation.finished.connect(slide_cleanup)
else:
logger.warning("Animation or detail page invalid when starting slide exit, cleaning up")
slide_cleanup()
elif animation_type == "bounce": elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity")) opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration) opacity_anim.setDuration(duration)
@@ -375,13 +629,38 @@ class DetailPageAnimations:
geometry_anim.setStartValue(detail_page.geometry()) geometry_anim.setStartValue(detail_page.geometry())
geometry_anim.setEndValue(final_rect) geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve) geometry_anim.setEasingCurve(easing_curve)
# Check if animations are still valid before creating group
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, cleaning up")
cleanup_callback()
return
group_anim = QParallelAnimationGroup() group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim) group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim) group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(cleanup_callback)
# Check if group animation is still valid before connecting
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during group animation setup, cleaning up")
cleanup_callback()
return
def bounce_cleanup():
# Check if page is still valid before cleanup
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim self.animations[detail_page] = group_anim
group_anim.finished.connect(bounce_cleanup)
except RuntimeError:
# Widget was already deleted, which is expected after deleteLater()
logger.debug("Detail page already deleted during animation setup")
cleanup_callback()
except Exception as e: except Exception as e:
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True) logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
if detail_page in self.animations:
self.animations.pop(detail_page, None) self.animations.pop(detail_page, None)
cleanup_callback() cleanup_callback()

View File

@@ -1,17 +1,45 @@
import sys import sys
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo import os
import subprocess
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo, QTimer, Qt
from PySide6.QtWidgets import QApplication from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon from PySide6.QtGui import QIcon
from PySide6.QtNetwork import QLocalServer, QLocalSocket
from portprotonqt.main_window import MainWindow from portprotonqt.main_window import MainWindow
from portprotonqt.config_utils import save_fullscreen_config from portprotonqt.config_utils import (
save_fullscreen_config,
read_fullscreen_config,
get_portproton_start_command
)
from portprotonqt.logger import get_logger, setup_logger from portprotonqt.logger import get_logger, setup_logger
from portprotonqt.cli import parse_args from portprotonqt.cli import parse_args
__app_id__ = "ru.linux_gaming.PortProtonQt" __app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt" __app_name__ = "PortProtonQt"
__app_version__ = "0.1.6" __app_version__ = "0.1.9"
def get_version():
try:
commit = subprocess.check_output(
["git", "rev-parse", "--short", "HEAD"],
stderr=subprocess.DEVNULL,
).decode("utf-8").strip()
return f"{__app_version__} ({commit})"
except (subprocess.CalledProcessError, FileNotFoundError, OSError):
return __app_version__
def main(): def main():
os.environ["PW_CLI"] = "1"
os.environ["PROCESS_LOG"] = "1"
os.environ["START_FROM_STEAM"] = "1"
# Get the PortProton start command
start_sh = get_portproton_start_command()
if start_sh is None:
return
app = QApplication(sys.argv) app = QApplication(sys.argv)
app.setWindowIcon(QIcon.fromTheme(__app_id__)) app.setWindowIcon(QIcon.fromTheme(__app_id__))
app.setDesktopFileName(__app_id__) app.setDesktopFileName(__app_id__)
@@ -19,40 +47,131 @@ def main():
app.setApplicationVersion(__app_version__) app.setApplicationVersion(__app_version__)
args = parse_args() args = parse_args()
# Setup logger with specified debug level
setup_logger(args.debug_level) setup_logger(args.debug_level)
# Reinitialize logger after setup to ensure it uses the new configuration
logger = get_logger(__name__) logger = get_logger(__name__)
# --- Single-instance logic ---
server_name = __app_id__
socket = QLocalSocket()
socket.connectToServer(server_name)
if socket.waitForConnected(200):
# Второй экземпляр — передаём команду первому
fullscreen = args.fullscreen or read_fullscreen_config()
msg = b"show:fullscreen" if fullscreen else b"show"
socket.write(msg)
socket.flush()
socket.waitForBytesWritten(500)
socket.disconnectFromServer()
logger.info("Restored existing instance from tray")
return
# Если старый сокет остался — удалить
QLocalServer.removeServer(server_name)
local_server = QLocalServer()
if not local_server.listen(server_name):
logger.warning(f"Failed to start local server: {local_server.errorString()}")
return
# --- Qt translations ---
system_locale = QLocale.system() system_locale = QLocale.system()
qt_translator = QTranslator() qt_translator = QTranslator()
translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath) translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath)
if qt_translator.load(system_locale, "qtbase", "_", translations_path): if qt_translator.load(system_locale, "qtbase", "_", translations_path):
app.installTranslator(qt_translator) app.installTranslator(qt_translator)
else: else:
logger.warning(f"Qt translations for {system_locale.name()} not found in {translations_path}, using english language") logger.warning(
f"Qt translations for {system_locale.name()} not found in {translations_path}, using English"
)
window = MainWindow(app_name=__app_name__) # --- Main Window ---
version = get_version()
window = MainWindow(app_name=__app_name__, version=version)
if args.fullscreen: # --- Handle incoming connections ---
logger.info("Launching in fullscreen mode due to --fullscreen flag") def handle_new_connection():
conn = local_server.nextPendingConnection()
if not conn:
return
if conn.waitForReadyRead(1000):
data = conn.readAll().data()
msg = bytes(data).decode("utf-8", errors="ignore")
logger.info(f"IPC message received: {msg}")
def restore_window():
try:
if msg.startswith("show"):
# Ensure the window is visible and not minimized
window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
window.show()
window.raise_()
window.activateWindow()
# Ensure window is in active state for systems with strict focus policies
window.setWindowState(window.windowState() | Qt.WindowState.WindowActive)
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")
save_fullscreen_config(True) save_fullscreen_config(True)
window.showFullScreen() window.showFullScreen()
else:
logger.info("Switching to normal window via IPC")
save_fullscreen_config(False)
window.showNormal()
except Exception as e:
logger.warning(f"Failed to restore window: {e}")
# Выполняем в основном потоке
QTimer.singleShot(0, restore_window)
conn.disconnectFromServer()
local_server.newConnection.connect(handle_new_connection)
# --- Initial fullscreen state ---
launch_fullscreen = args.fullscreen or read_fullscreen_config()
if launch_fullscreen:
logger.info(
f"Launching in fullscreen mode ({'--fullscreen' if args.fullscreen else 'config'})"
)
save_fullscreen_config(True)
window.showFullScreen()
else:
logger.info("Launching in normal mode")
save_fullscreen_config(False)
window.showNormal()
# Execute the initial PortProton command after the UI is set up
def run_initial_command():
nonlocal start_sh
if start_sh:
try:
subprocess.run(start_sh + ["cli", "--initial"], timeout=10)
except subprocess.TimeoutExpired:
logger.warning("Initial PortProton command timed out")
except Exception as e:
logger.error(f"Error running initial PortProton command: {e}")
else:
logger.warning("PortProton start command not available, skipping initial command")
# Run the initial command after the UI is displayed
QTimer.singleShot(100, run_initial_command)
# --- Cleanup ---
def cleanup_on_exit(): def cleanup_on_exit():
nonlocal window try:
app.aboutToQuit.disconnect() local_server.close()
QLocalServer.removeServer(server_name)
if window: if window:
window.close() window.close()
app.quit() except Exception as e:
logger.warning(f"Cleanup error: {e}")
app.aboutToQuit.connect(cleanup_on_exit) app.aboutToQuit.connect(cleanup_on_exit)
window.show()
sys.exit(app.exec()) sys.exit(app.exec())
if __name__ == '__main__': if __name__ == "__main__":
main() main()

View File

@@ -1,11 +1,18 @@
import os import os
import configparser import configparser
import shutil import shutil
import subprocess
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.localization import get_theme_translations
logger = get_logger(__name__) logger = get_logger(__name__)
_portproton_location = None _portproton_location = None
_portproton_start_sh = None
# Configuration cache for performance optimization
_config_cache = {}
_config_last_modified = {}
# Paths to configuration files # Paths to configuration files
CONFIG_FILE = os.path.join( CONFIG_FILE = os.path.join(
@@ -26,13 +33,35 @@ THEMES_DIRS = [
] ]
def read_config_safely(config_file: str) -> configparser.ConfigParser | None: def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails.""" """Safely reads a configuration file and returns a ConfigParser object or None if reading fails.
cp = configparser.ConfigParser() Uses caching to avoid repeated file reads for better performance.
"""
# Check if file exists
if not os.path.exists(config_file): if not os.path.exists(config_file):
logger.debug(f"Configuration file {config_file} not found") logger.debug(f"Configuration file {config_file} not found")
return None return None
# Get file modification time
try:
current_mtime = os.path.getmtime(config_file)
except OSError:
logger.warning(f"Failed to get modification time for {config_file}")
return None
# Check if we have a cached version that's still valid
if config_file in _config_cache and config_file in _config_last_modified:
if _config_last_modified[config_file] == current_mtime:
logger.debug(f"Using cached config for {config_file}")
return _config_cache[config_file]
# Read and parse the config file
cp = configparser.ConfigParser()
try: try:
cp.read(config_file, encoding="utf-8") cp.read(config_file, encoding="utf-8")
# Update cache
_config_cache[config_file] = cp
_config_last_modified[config_file] = current_mtime
logger.debug(f"Config file {config_file} loaded and cached")
return cp return cp
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e: except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.warning(f"Invalid configuration file format: {e}") logger.warning(f"Invalid configuration file format: {e}")
@@ -41,22 +70,14 @@ def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
logger.warning(f"Failed to read configuration file: {e}") logger.warning(f"Failed to read configuration file: {e}")
return None return None
def read_config(): def invalidate_config_cache(config_file: str = CONFIG_FILE):
"""Reads the configuration file and returns a dictionary of parameters. """Invalidates the cached configuration for the specified file."""
Example line in config (no sections): if config_file in _config_cache:
detail_level = detailed del _config_cache[config_file]
""" if config_file in _config_last_modified:
config_dict = {} del _config_last_modified[config_file]
if os.path.exists(CONFIG_FILE): logger.debug(f"Config cache invalidated for {config_file}")
with open(CONFIG_FILE, encoding="utf-8") as f:
for line in f:
line = line.strip()
if not line or line.startswith("#"):
continue
key, sep, value = line.partition("=")
if sep:
config_dict[key.strip()] = value.strip()
return config_dict
def read_theme_from_config(): def read_theme_from_config():
"""Reads the theme from the [Appearance] section of the configuration file. """Reads the theme from the [Appearance] section of the configuration file.
@@ -75,6 +96,8 @@ def save_theme_to_config(theme_name):
cp["Appearance"]["theme"] = theme_name cp["Appearance"]["theme"] = theme_name
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_time_config(): def read_time_config():
"""Reads time settings from the [Time] section of the configuration file. """Reads time settings from the [Time] section of the configuration file.
@@ -94,21 +117,29 @@ def save_time_config(detail_level):
cp["Time"]["detail_level"] = detail_level cp["Time"]["detail_level"] = detail_level
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_file_content(file_path): def read_file_content(file_path):
"""Reads the content of a file and returns it as a string.""" """Reads the content of a file and returns it as a string."""
try:
# Add timeout protection for file operations using a simple approach
with open(file_path, encoding="utf-8") as f: with open(file_path, encoding="utf-8") as f:
return f.read().strip() content = f.read().strip()
return content
except Exception as e:
logger.warning(f"Error reading file {file_path}: {e}")
raise # Re-raise the exception to be handled by the caller
def get_portproton_location(): def get_portproton_location():
"""Returns the path to the PortProton directory. """Возвращает путь к PortProton каталогу (строку) или None."""
Checks the cached path first. If not set, reads from PORTPROTON_CONFIG_FILE.
If the path is invalid, uses the default directory.
"""
global _portproton_location global _portproton_location
if _portproton_location is not None: if _portproton_location is not None:
return _portproton_location return _portproton_location
location = None
if os.path.isfile(PORTPROTON_CONFIG_FILE): if os.path.isfile(PORTPROTON_CONFIG_FILE):
try: try:
location = read_file_content(PORTPROTON_CONFIG_FILE).strip() location = read_file_content(PORTPROTON_CONFIG_FILE).strip()
@@ -116,19 +147,69 @@ def get_portproton_location():
_portproton_location = location _portproton_location = location
logger.info(f"PortProton path from configuration: {location}") logger.info(f"PortProton path from configuration: {location}")
return _portproton_location return _portproton_location
logger.warning(f"Invalid PortProton path in configuration: {location}, using default path") logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults")
except (OSError, PermissionError) as e: except (OSError, PermissionError) as e:
logger.warning(f"Failed to read PortProton configuration file: {e}, using default path") logger.warning(f"Failed to read PortProton configuration file: {e}")
except Exception as e:
logger.warning(f"Unexpected error reading PortProton configuration file: {e}")
default_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton") default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_dir): if os.path.isdir(default_flatpak_dir):
_portproton_location = default_dir _portproton_location = default_flatpak_dir
logger.info(f"Using flatpak PortProton directory: {default_dir}") logger.info(f"Using Flatpak PortProton directory: {default_flatpak_dir}")
return _portproton_location return _portproton_location
logger.warning("PortProton configuration and flatpak directory not found") logger.warning("PortProton configuration and Flatpak directory not found")
return None return None
def get_portproton_start_command():
"""Возвращает список команд для запуска PortProton (start.sh или flatpak run)."""
portproton_path = get_portproton_location()
if not portproton_path:
return None
# Check if flatpak command exists before trying to run it
try:
subprocess.run(
["flatpak", "--version"],
capture_output=True,
text=True,
check=False,
timeout=5
)
flatpak_available = True
except FileNotFoundError:
flatpak_available = False
except Exception:
flatpak_available = False
if flatpak_available:
try:
result = subprocess.run(
["flatpak", "list"],
capture_output=True,
text=True,
check=False,
timeout=10
)
if "ru.linux_gaming.PortProton" in result.stdout:
logger.info("Detected Flatpak installation")
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
except subprocess.TimeoutExpired:
logger.warning("Flatpak list command timed out")
return None
except Exception as e:
logger.warning(f"Error checking flatpak list: {e}")
pass
start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh")
if os.path.exists(start_sh_path):
return [start_sh_path]
logger.warning("Neither flatpak nor start.sh found for PortProton")
return None
def parse_desktop_entry(file_path): def parse_desktop_entry(file_path):
"""Reads and parses a .desktop file using configparser. """Reads and parses a .desktop file using configparser.
Returns None if the [Desktop Entry] section is missing. Returns None if the [Desktop Entry] section is missing.
@@ -148,13 +229,17 @@ def load_theme_metainfo(theme_name):
theme_folder = os.path.join(themes_dir, theme_name) theme_folder = os.path.join(themes_dir, theme_name)
metainfo_file = os.path.join(theme_folder, "metainfo.ini") metainfo_file = os.path.join(theme_folder, "metainfo.ini")
if os.path.exists(metainfo_file): if os.path.exists(metainfo_file):
# Load translated theme name and description
theme_translations = get_theme_translations(metainfo_file)
cp = configparser.ConfigParser() cp = configparser.ConfigParser()
cp.read(metainfo_file, encoding="utf-8") cp.read(metainfo_file, encoding="utf-8")
if "Metainfo" in cp: if "Metainfo" in cp:
meta["author"] = cp.get("Metainfo", "author", fallback="Unknown") meta["author"] = cp.get("Metainfo", "author", fallback="Unknown")
meta["author_link"] = cp.get("Metainfo", "author_link", fallback="") meta["author_link"] = cp.get("Metainfo", "author_link", fallback="")
meta["description"] = cp.get("Metainfo", "description", fallback="") # Use translated name and description
meta["name"] = cp.get("Metainfo", "name", fallback=theme_name) meta["name"] = theme_translations.get("name", theme_name)
meta["description"] = theme_translations.get("description", "")
break break
return meta return meta
@@ -176,6 +261,30 @@ def save_card_size(card_width):
cp["Cards"]["card_width"] = str(card_width) cp["Cards"]["card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_auto_card_size():
"""Reads the card size (width) for Auto Install from the [Cards] section.
Returns 250 if the parameter is not set.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "auto_card_width"):
save_auto_card_size(250)
return 250
return cp.getint("Cards", "auto_card_width", fallback=250)
def save_auto_card_size(card_width):
"""Saves the card size (width) for Auto Install to the [Cards] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Cards" not in cp:
cp["Cards"] = {}
cp["Cards"]["auto_card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_sort_method(): def read_sort_method():
"""Reads the sort method from the [Games] section. """Reads the sort method from the [Games] section.
@@ -195,6 +304,8 @@ def save_sort_method(sort_method):
cp["Games"]["sort_method"] = sort_method cp["Games"]["sort_method"] = sort_method
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_display_filter(): def read_display_filter():
"""Reads the display_filter parameter from the [Games] section. """Reads the display_filter parameter from the [Games] section.
@@ -214,6 +325,8 @@ def save_display_filter(filter_value):
cp["Games"]["display_filter"] = filter_value cp["Games"]["display_filter"] = filter_value
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorites(): def read_favorites():
"""Reads the list of favorite games from the [Favorites] section. """Reads the list of favorite games from the [Favorites] section.
@@ -239,6 +352,8 @@ def save_favorites(favorites):
cp["Favorites"]["games"] = f'"{fav_str}"' cp["Favorites"]["games"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_rumble_config(): def read_rumble_config():
"""Reads the gamepad rumble setting from the [Gamepad] section. """Reads the gamepad rumble setting from the [Gamepad] section.
@@ -258,6 +373,29 @@ def save_rumble_config(rumble_enabled):
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled) cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_gamepad_type():
"""Reads the gamepad type from the [Gamepad] section.
Returns 'xbox' if the parameter is missing.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "type"):
save_gamepad_type("xbox")
return "xbox"
return cp.get("Gamepad", "type", fallback="xbox").lower()
def save_gamepad_type(gpad_type):
"""Saves the gamepad type to the [Gamepad] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Gamepad" not in cp:
cp["Gamepad"] = {}
cp["Gamepad"]["type"] = gpad_type
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def ensure_default_proxy_config(): def ensure_default_proxy_config():
"""Ensures the [Proxy] section exists in the configuration file. """Ensures the [Proxy] section exists in the configuration file.
@@ -302,6 +440,8 @@ def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
cp["Proxy"]["proxy_password"] = proxy_password cp["Proxy"]["proxy_password"] = proxy_password
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_fullscreen_config(): def read_fullscreen_config():
"""Reads the fullscreen mode setting from the [Display] section. """Reads the fullscreen mode setting from the [Display] section.
@@ -321,6 +461,8 @@ def save_fullscreen_config(fullscreen):
cp["Display"]["fullscreen"] = str(fullscreen) cp["Display"]["fullscreen"] = str(fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_window_geometry() -> tuple[int, int]: def read_window_geometry() -> tuple[int, int]:
"""Reads the window width and height from the [MainWindow] section. """Reads the window width and height from the [MainWindow] section.
@@ -342,6 +484,8 @@ def save_window_geometry(width: int, height: int):
cp["MainWindow"]["height"] = str(height) cp["MainWindow"]["height"] = str(height)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def reset_config(): def reset_config():
"""Resets the configuration file by deleting it. """Resets the configuration file by deleting it.
@@ -351,6 +495,8 @@ def reset_config():
try: try:
os.remove(CONFIG_FILE) os.remove(CONFIG_FILE)
logger.info("Configuration file %s deleted", CONFIG_FILE) logger.info("Configuration file %s deleted", CONFIG_FILE)
# Invalidate cache after deletion
invalidate_config_cache()
except Exception as e: except Exception as e:
logger.warning(f"Failed to delete configuration file: {e}") logger.warning(f"Failed to delete configuration file: {e}")
@@ -365,6 +511,9 @@ def clear_cache():
except Exception as e: except Exception as e:
logger.warning(f"Failed to delete cache: {e}") logger.warning(f"Failed to delete cache: {e}")
# Also clear our internal config cache
invalidate_config_cache()
def read_auto_fullscreen_gamepad(): def read_auto_fullscreen_gamepad():
"""Reads the auto-fullscreen setting for gamepad from the [Display] section. """Reads the auto-fullscreen setting for gamepad from the [Display] section.
Returns False if the parameter is missing. Returns False if the parameter is missing.
@@ -383,6 +532,8 @@ def save_auto_fullscreen_gamepad(auto_fullscreen):
cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen) cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorite_folders(): def read_favorite_folders():
"""Reads the list of favorite folders from the [FavoritesFolders] section. """Reads the list of favorite folders from the [FavoritesFolders] section.
@@ -408,3 +559,26 @@ def save_favorite_folders(folders):
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"' cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_minimize_to_tray():
"""Reads the minimize-to-tray setting from the [Display] section.
Returns True if the parameter is missing (default: minimize to tray).
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "minimize_to_tray"):
save_minimize_to_tray(True)
return True
return cp.getboolean("Display", "minimize_to_tray", fallback=True)
def save_minimize_to_tray(minimize_to_tray):
"""Saves the minimize-to-tray setting to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["minimize_to_tray"] = str(minimize_to_tray)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()

View File

@@ -11,7 +11,7 @@ from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplicati
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from portprotonqt.localization import _ from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders, get_portproton_start_command
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
class ContextMenuManager: class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt.""" """Manages context menu actions for game management in PortProtonQt."""
def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager): def __init__(self, parent, portproton_location, theme, game_library_manager):
""" """
Initialize the ContextMenuManager. Initialize the ContextMenuManager.
@@ -44,7 +44,6 @@ class ContextMenuManager:
self.portproton_location = portproton_location self.portproton_location = portproton_location
self.theme = theme self.theme = theme
self.theme_manager = ThemeManager() self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.game_library_manager = game_library_manager self.game_library_manager = game_library_manager
self.update_game_grid = game_library_manager.update_game_grid self.update_game_grid = game_library_manager.update_game_grid
self.legendary_path = os.path.join( self.legendary_path = os.path.join(
@@ -406,16 +405,7 @@ class ContextMenuManager:
) )
return return
# Construct EGS launch command # Construct EGS launch command
wrapper = "flatpak run ru.linux_gaming.PortProton" wrapper = get_portproton_start_command()
start_sh_path = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if self.portproton_location and ".var" not in self.portproton_location:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("start.sh not found at {path}").format(path=start_sh_path)
)
return
exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"' exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"'
else: else:
exec_line = self._get_exec_line(game_card.name, game_card.exec_line) exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
@@ -1044,7 +1034,15 @@ Icon={icon_path}
) )
return return
if os.path.isfile(new_cover_path): # Check if new_cover_path is a URL by checking for common image extensions
image_extensions = ('.jpg', '.jpeg', '.png', '.bmp', '.gif', '.webp')
has_image_extension = any(new_cover_path.lower().endswith(ext) for ext in image_extensions)
# Consider it a URL if it has image extension and is not a local file
is_url = has_image_extension and not os.path.isfile(new_cover_path)
# Use the downloaded file path if we have a URL and the file was downloaded, otherwise use the local file
if os.path.isfile(new_cover_path) or (is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path)):
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0] exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
xdg_data_home = os.getenv( xdg_data_home = os.getenv(
"XDG_DATA_HOME", "XDG_DATA_HOME",
@@ -1052,16 +1050,25 @@ Icon={icon_path}
) )
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name) custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
os.makedirs(custom_folder, exist_ok=True) os.makedirs(custom_folder, exist_ok=True)
ext = os.path.splitext(new_cover_path)[1].lower()
# Use the actual cover file path (either from URL download or local file)
cover_to_copy = dialog.last_cover_path if is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path) else new_cover_path
ext = os.path.splitext(cover_to_copy)[1].lower()
if ext in [".png", ".jpg", ".jpeg", ".bmp"]: if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
try: try:
shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}")) shutil.copyfile(cover_to_copy, os.path.join(custom_folder, f"cover{ext}"))
except OSError as e: except OSError as e:
self.signals.show_warning_dialog.emit( self.signals.show_warning_dialog.emit(
_("Error"), _("Error"),
_("Failed to copy cover image: {error}").format(error=str(e)) _("Failed to copy cover image: {error}").format(error=str(e))
) )
return return
else:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Unsupported image format: {extension}").format(extension=ext)
)
return
def add_to_steam(self, game_name, exec_line, cover_path): def add_to_steam(self, game_name, exec_line, cover_path):
""" """

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@@ -1,116 +1,161 @@
import numpy as np
from PySide6.QtWidgets import QLabel, QPushButton, QWidget, QLayout, QLayoutItem from PySide6.QtWidgets import QLabel, QPushButton, QWidget, QLayout, QLayoutItem
from PySide6.QtCore import Qt, Signal, QRect, QPoint, QSize from PySide6.QtCore import Qt, Signal, QRect, QSize
from PySide6.QtGui import QFont, QFontMetrics, QPainter from PySide6.QtGui import QFont, QFontMetrics, QPainter
def compute_layout(nat_sizes, rect_width, spacing, max_scale): def compute_layout(nat_sizes, rect_width, spacing, max_scale):
""" """
Computes the layout of elements considering spacing and potential scaling of cards. Оптимизированная версия на чистом Python без numpy.
nat_sizes: Array (N, 2) with natural sizes of elements (width, height). nat_sizes: list of tuples [(width, height), ...]
rect_width: Available container width.
spacing: Spacing between elements (horizontal and vertical).
max_scale: Maximum scaling factor (e.g., 1.0).
Returns:
result: Array (N, 4), where each row contains [x, y, new_width, new_height].
total_height: Total height of all rows.
""" """
N = nat_sizes.shape[0] N = len(nat_sizes)
result = np.zeros((N, 4), dtype=np.int32) if N == 0:
y = 0 return [], 0
i = 0
min_margin = 20 # Minimum margin on edges
# Determine the maximum number of items per row and overall scale result = [[0, 0, 0, 0] for _ in range(N)]
max_items_per_row = 0 min_margin = 20
available_width = rect_width - 2 * min_margin
# Быстрый поиск максимального количества элементов в строке
max_items_per_row = 1
global_scale = 1.0 global_scale = 1.0
max_row_x_start = min_margin # Starting x position of the widest row max_row_x_start = min_margin
temp_i = 0
# First pass: Find the maximum number of items in a row i = 0
while temp_i < N: while i < N:
sum_width = 0 # Бинарный поиск максимального количества элементов
count = 0 left, right = 1, N - i
temp_j = temp_i best_count = 1
while temp_j < N:
w = nat_sizes[temp_j, 0] while left <= right:
if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin: mid = (left + right) // 2
break end_idx = min(i + mid, N)
sum_width += w sum_w = sum(nat_sizes[j][0] for j in range(i, end_idx))
count += 1 needed_width = sum_w + spacing * (mid - 1)
temp_j += 1
if needed_width <= available_width:
best_count = mid
left = mid + 1
else:
right = mid - 1
count = best_count
sum_width = sum(nat_sizes[j][0] for j in range(i, i + count))
if count > max_items_per_row: if count > max_items_per_row:
max_items_per_row = count max_items_per_row = count
# Calculate scale for the most populated row desired_scale = available_width / (sum_width + spacing * (count - 1)) if sum_width > 0 else 1.0
available_width = rect_width - spacing * (count - 1) - 2 * min_margin global_scale = min(desired_scale, max_scale)
desired_scale = available_width / sum_width if sum_width > 0 else 1.0
global_scale = desired_scale if desired_scale < max_scale else max_scale
# Store starting x position for the widest row
scaled_row_width = int(sum_width * global_scale) + spacing * (count - 1) scaled_row_width = int(sum_width * global_scale) + spacing * (count - 1)
max_row_x_start = max(min_margin, (rect_width - scaled_row_width) // 2) max_row_x_start = max(min_margin, (rect_width - scaled_row_width) // 2)
temp_i = temp_j
# Second pass: Place elements i += count
# Второй проход: размещение элементов
y = 0
i = 0
while i < N: while i < N:
# Бинарный поиск для текущей строки
left, right = 1, N - i
best_count = 1
while left <= right:
mid = (left + right) // 2
end_idx = min(i + mid, N)
sum_w = sum(nat_sizes[j][0] for j in range(i, end_idx))
needed_width = sum_w + spacing * (mid - 1)
if needed_width <= available_width:
best_count = mid
left = mid + 1
else:
right = mid - 1
count = best_count
j = i + count
# Расчёт размеров для строки
sum_width = 0 sum_width = 0
row_max_height = 0 row_max_height = 0
count = 0 for k in range(i, j):
j = i w, h = nat_sizes[k]
# Determine the number of items for the current row
while j < N:
w = nat_sizes[j, 0]
if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin:
break
sum_width += w sum_width += w
count += 1
h = nat_sizes[j, 1]
if h > row_max_height: if h > row_max_height:
row_max_height = h row_max_height = h
j += 1
# Use global scale for all rows scaled_row_width = int(sum_width * global_scale) + spacing * (count - 1)
scale = global_scale
scaled_row_width = int(sum_width * scale) + spacing * (count - 1)
# Determine starting x coordinate # Определение начальной позиции
if count == max_items_per_row: if count == max_items_per_row:
# Center the full row
x = max(min_margin, (rect_width - scaled_row_width) // 2) x = max(min_margin, (rect_width - scaled_row_width) // 2)
else: else:
# Align incomplete row to the left, matching the widest row's start
x = max_row_x_start x = max_row_x_start
# Размещение элементов в строке
for k in range(i, j): for k in range(i, j):
new_w = int(nat_sizes[k, 0] * scale) w, h = nat_sizes[k]
new_h = int(nat_sizes[k, 1] * scale) new_w = int(w * global_scale)
result[k, 0] = x new_h = int(h * global_scale)
result[k, 1] = y result[k][0] = x
result[k, 2] = new_w result[k][1] = y
result[k, 3] = new_h result[k][2] = new_w
result[k][3] = new_h
x += new_w + spacing x += new_w + spacing
y += int(row_max_height * scale) + spacing y += int(row_max_height * global_scale) + spacing
i = j i = j
return result, y return result, y
class FlowLayout(QLayout): class FlowLayout(QLayout):
def __init__(self, parent=None): def __init__(self, parent=None):
super().__init__(parent) super().__init__(parent)
self.itemList = [] self.itemList = []
self.setContentsMargins(20, 20, 20, 20) # Margins around the layout self.setContentsMargins(20, 20, 20, 20)
self._spacing = 20 # Spacing for animation and overlap prevention self._spacing = 20
self._max_scale = 1.0 # Scaling disabled in layout self._max_scale = 1.0
# Простой кеш
self._cache_width = None
self._cache_visible_hash = None
self._cache_result = None
def _get_visible_data(self):
"""Возвращает список видимых элементов и их размеры"""
visible_items = []
visible_indices = []
visible_sizes = []
for i, item in enumerate(self.itemList):
widget = item.widget()
if widget and widget.isVisible():
visible_items.append(item)
visible_indices.append(i)
s = item.sizeHint()
visible_sizes.append((s.width(), s.height()))
return visible_items, visible_indices, visible_sizes
def _make_visible_hash(self, visible_sizes):
"""Создаёт хеш для проверки изменений"""
return hash(tuple(visible_sizes))
def addItem(self, item: QLayoutItem) -> None: def addItem(self, item: QLayoutItem) -> None:
self.itemList.append(item) self.itemList.append(item)
self._invalidate_cache()
def takeAt(self, index: int) -> QLayoutItem: def takeAt(self, index: int) -> QLayoutItem:
if 0 <= index < len(self.itemList): if 0 <= index < len(self.itemList):
self._invalidate_cache()
return self.itemList.pop(index) return self.itemList.pop(index)
raise IndexError("Index out of range") raise IndexError("Index out of range")
def _invalidate_cache(self):
self._cache_width = None
self._cache_visible_hash = None
self._cache_result = None
def count(self) -> int: def count(self) -> int:
return len(self.itemList) return len(self.itemList)
@@ -126,7 +171,28 @@ class FlowLayout(QLayout):
return True return True
def heightForWidth(self, width): def heightForWidth(self, width):
return self.doLayout(QRect(0, 0, width, 0), True) _, _, visible_sizes = self._get_visible_data()
if not visible_sizes:
return 0
# Проверка кеша
visible_hash = self._make_visible_hash(visible_sizes)
if (self._cache_width == width and
self._cache_visible_hash == visible_hash and
self._cache_result is not None):
return self._cache_result[1]
# Вычисление
geom_array, total_height = compute_layout(visible_sizes, width,
self._spacing, self._max_scale)
# Сохранение в кеш
self._cache_width = width
self._cache_visible_hash = visible_hash
self._cache_result = (geom_array, total_height)
return total_height
def setGeometry(self, rect): def setGeometry(self, rect):
super().setGeometry(rect) super().setGeometry(rect)
@@ -145,25 +211,47 @@ class FlowLayout(QLayout):
return size return size
def doLayout(self, rect, testOnly): def doLayout(self, rect, testOnly):
N = len(self.itemList) N_total = len(self.itemList)
if N == 0: if N_total == 0:
return 0 return 0
nat_sizes = np.empty((N, 2), dtype=np.int32) visible_items, visible_indices, visible_sizes = self._get_visible_data()
for i, item in enumerate(self.itemList):
s = item.sizeHint()
nat_sizes[i, 0] = s.width()
nat_sizes[i, 1] = s.height()
geom_array, total_height = compute_layout(nat_sizes, rect.width(), self._spacing, self._max_scale) if not visible_sizes:
if not testOnly:
for item in self.itemList:
item.setGeometry(QRect())
return 0
# Проверка кеша
visible_hash = self._make_visible_hash(visible_sizes)
if (self._cache_width == rect.width() and
self._cache_visible_hash == visible_hash and
self._cache_result is not None):
geom_array, total_height = self._cache_result
else:
# Вычисление layout
geom_array, total_height = compute_layout(visible_sizes, rect.width(),
self._spacing, self._max_scale)
# Сохранение в кеш
self._cache_width = rect.width()
self._cache_visible_hash = visible_hash
self._cache_result = (geom_array, total_height)
if not testOnly: if not testOnly:
for i, item in enumerate(self.itemList): rx, ry = rect.x(), rect.y()
x = geom_array[i, 0] + rect.x()
y = geom_array[i, 1] + rect.y() # Установка геометрии для видимых элементов
w = geom_array[i, 2] for idx, item in enumerate(visible_items):
h = geom_array[i, 3] x, y, w, h = geom_array[idx]
item.setGeometry(QRect(QPoint(x, y), QSize(w, h))) item.setGeometry(QRect(x + rx, y + ry, w, h))
# Скрытие невидимых элементов
visible_set = set(visible_indices)
for i in range(N_total):
if i not in visible_set:
self.itemList[i].setGeometry(QRect())
return total_height return total_height

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@@ -0,0 +1,223 @@
import os
import shutil
from PySide6.QtWidgets import (QDialog, QVBoxLayout, QWidget, QCheckBox,
QPushButton, QMessageBox,
QLabel, QTextEdit, QHBoxLayout,
QListWidget, QListWidgetItem)
from PySide6.QtCore import Qt
from portprotonqt.localization import _
from portprotonqt.version_utils import version_sort_key
class WineDeleteManager(QDialog):
def __init__(self, parent=None, portproton_location=None, selected_wine=None):
super().__init__(parent)
self.selected_wines = set() # Use set to store selected wine names
self.portproton_location = portproton_location
self.selected_wine = selected_wine # The wine that should be pre-selected
self.initUI()
self.load_wine_data()
def initUI(self):
self.setWindowTitle(_('Delete Wine'))
self.resize(800, 600)
layout = QVBoxLayout(self)
layout.setContentsMargins(5, 5, 5, 5)
layout.setSpacing(5)
# Wine list widget - основной растягивающийся элемент
self.list_widget = QListWidget()
self.list_widget.setSelectionMode(QListWidget.SelectionMode.NoSelection) # Disable default selection to use checkboxes
layout.addWidget(self.list_widget, 1)
# Инфо-блок для показа выбранного (компактный для информации по выбранным закачкам)
selection_widget = QWidget()
selection_layout = QVBoxLayout(selection_widget)
selection_layout.setContentsMargins(0, 2, 0, 2)
selection_layout.setSpacing(2)
selection_label = QLabel(_("Selected WINE:"))
selection_layout.addWidget(selection_label)
self.selection_text = QTextEdit()
self.selection_text.setMaximumHeight(80)
self.selection_text.setReadOnly(True)
self.selection_text.setTextInteractionFlags(Qt.TextInteractionFlag.NoTextInteraction)
self.selection_text.setPlainText(_("No WINE selected"))
selection_layout.addWidget(self.selection_text)
layout.addWidget(selection_widget)
# Кнопки управления
button_layout = QHBoxLayout()
self.delete_btn = QPushButton(_('Delete Selected'))
self.delete_btn.clicked.connect(self.delete_selected)
self.delete_btn.setEnabled(False)
self.delete_btn.setMinimumHeight(40)
self.clear_btn = QPushButton(_('Clear All'))
self.clear_btn.clicked.connect(self.clear_selection)
self.clear_btn.setMinimumHeight(40)
button_layout.addWidget(self.delete_btn)
button_layout.addWidget(self.clear_btn)
layout.addLayout(button_layout)
def load_wine_data(self):
"""Load wine data from dist directory"""
if not self.portproton_location:
return
dist_path = os.path.join(self.portproton_location, "data", "dist")
if not os.path.exists(dist_path):
return
# Get all wine directories and sort them by version
wine_dirs = sorted([d for d in os.listdir(dist_path) if os.path.isdir(os.path.join(dist_path, d))], key=version_sort_key)
# Add each wine to the list
for wine_name in wine_dirs:
self.add_wine_to_list(wine_name)
def add_wine_to_list(self, wine_name):
"""Add a wine to the list with checkbox"""
# Create a widget with checkbox and wine name
item_widget = QWidget()
item_layout = QHBoxLayout(item_widget)
item_layout.setContentsMargins(5, 2, 5, 2)
item_layout.setSpacing(5)
checkbox = QCheckBox(wine_name)
checkbox.stateChanged.connect(lambda state, name=wine_name: self.on_wine_toggled(state, name))
item_layout.addWidget(checkbox)
item_layout.addStretch() # Add stretch to align checkbox to the left
# Create list item and set the widget
list_item = QListWidgetItem(self.list_widget)
list_item.setSizeHint(item_widget.sizeHint())
self.list_widget.addItem(list_item)
self.list_widget.setItemWidget(list_item, item_widget)
def on_wine_toggled(self, state, wine_name):
"""Handle wine selection/deselection"""
if state == Qt.CheckState.Checked.value:
self.selected_wines.add(wine_name)
else:
self.selected_wines.discard(wine_name)
self.update_selection_display()
def update_selection_display(self):
"""Update the selection display"""
# Get currently selected wines from the list
currently_selected = set()
for i in range(self.list_widget.count()):
item = self.list_widget.item(i)
item_widget = self.list_widget.itemWidget(item)
if item_widget:
checkbox = item_widget.findChild(QCheckBox)
if checkbox and checkbox.isChecked():
currently_selected.add(checkbox.text())
# Update the internal set to match the current state
self.selected_wines = currently_selected
if self.selected_wines:
selection_text = _('Selected {} WINE:\n').format(len(self.selected_wines))
for i, wine_name in enumerate(sorted(self.selected_wines), 1):
selection_text += f"{i}. {wine_name}\n"
self.selection_text.setPlainText(selection_text)
self.delete_btn.setEnabled(True)
else:
self.selection_text.setPlainText(_("No WINE selected"))
self.delete_btn.setEnabled(False)
def clear_selection(self):
"""Clear all selections"""
self.selected_wines.clear()
# Uncheck all checkboxes in the list
for i in range(self.list_widget.count()):
item = self.list_widget.item(i)
item_widget = self.list_widget.itemWidget(item)
if item_widget:
checkbox = item_widget.findChild(QCheckBox)
if checkbox:
checkbox.setChecked(False)
self.update_selection_display()
def delete_selected(self):
"""Delete all selected wines"""
# Get currently selected wines from the list
currently_selected = set()
for i in range(self.list_widget.count()):
item = self.list_widget.item(i)
item_widget = self.list_widget.itemWidget(item)
if item_widget:
checkbox = item_widget.findChild(QCheckBox)
if checkbox and checkbox.isChecked():
currently_selected.add(checkbox.text())
if not currently_selected:
QMessageBox.warning(self, _("No Selection"), _("Please select at least one WINE to delete."))
return
# Confirm deletion
wine_list = "\n".join(sorted(currently_selected))
reply = QMessageBox.question(
self,
_("Confirm Deletion"),
_("Are you sure you want to delete the following WINE versions?\n\n{}").format(wine_list),
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply != QMessageBox.StandardButton.Yes:
return
if not self.portproton_location:
return
dist_path = os.path.join(self.portproton_location, "data", "dist")
errors = []
for wine_name in currently_selected:
wine_path = os.path.join(dist_path, wine_name)
try:
if os.path.exists(wine_path):
shutil.rmtree(wine_path)
except Exception as e:
error_msg = _("Failed to delete WINE '{}': {}").format(wine_name, str(e))
errors.append(error_msg)
QMessageBox.warning(self, _("Error"), error_msg)
if errors:
QMessageBox.warning(self, _("Some Deletions Failed"),
_("Some WINE versions could not be deleted:\n\n{}").format("\n".join(errors)))
else:
QMessageBox.information(self, _("Success"), _("Selected WINE versions deleted successfully."))
# Close the dialog after deletion
self.accept()
def show_wine_delete_manager(parent=None, portproton_location=None, selected_wine=None):
"""
Shows the WINE deletion dialog.
Args:
parent: Parent widget for the dialog
portproton_location: Location of PortProton installation
selected_wine: Wine that should be pre-selected
Returns:
WineDeleteManager dialog instance
"""
dialog = WineDeleteManager(parent, portproton_location, selected_wine)
dialog.exec() # Use exec() for modal dialog
return dialog

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import os
import shlex
from PySide6.QtWidgets import (QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QLabel, QHBoxLayout, QWidget, QApplication)
from PySide6.QtCore import Qt, QUrl, QTimer, QAbstractAnimation
from PySide6.QtGui import QColor, QDesktopServices
from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton
from portprotonqt.game_card import GameCard
from portprotonqt.howlongtobeat_api import HowLongToBeat
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader
from portprotonqt.animations import DetailPageAnimations
logger = get_logger(__name__)
class DetailPageManager:
"""Manages detail pages for games."""
def __init__(self, main_window):
self.main_window = main_window
self._detail_page_active = False
self._current_detail_page = None
self._exit_animation_in_progress = False
self._animations = {}
self.portproton_api = PortProtonAPI(Downloader(max_workers=4))
def openGameDetailPage(self, name, description, cover_path=None, appid="", exec_line="", controller_support="",
last_launch="", formatted_playtime="", protondb_tier="", game_source="", anticheat_status=""):
"""Open detailed game information page showing all game stats, playtime and settings."""
detailPage = QWidget()
imageLabel = QLabel()
imageLabel.setFixedSize(300, 450)
self._detail_page_active = True
self._current_detail_page = detailPage
# Store the source tab index (Library is typically index 0)
self._return_to_tab_index = 0 # Library tab
# Function to load image and restore effect
def load_image_and_restore_effect():
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
return
try:
detailPage.setWindowOpacity(1.0)
except RuntimeError:
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
return
if cover_path:
def on_pixmap_ready(pixmap):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
return
try:
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
return
try:
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
detailPage.update()
logger.debug("Stylesheet updated with palette")
except RuntimeError:
logger.warning("Detail page already deleted, skipping palette stylesheet update")
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
except RuntimeError:
logger.warning("Detail page already deleted, skipping pixmap update")
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
else:
try:
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
detailPage.update()
except RuntimeError:
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
mainLayout = QVBoxLayout(detailPage)
mainLayout.setContentsMargins(30, 30, 30, 30)
mainLayout.setSpacing(20)
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
backButton.setFixedWidth(100)
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
contentFrame = QFrame()
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
contentFrameLayout = QHBoxLayout(contentFrame)
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
contentFrameLayout.setSpacing(40)
mainLayout.addWidget(contentFrame)
# Cover (at left)
coverFrame = QFrame()
coverFrame.setFixedSize(300, 450)
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
shadow = QGraphicsDropShadowEffect(coverFrame)
shadow.setBlurRadius(20)
shadow.setColor(QColor(0, 0, 0, 200))
shadow.setOffset(0, 0)
coverFrame.setGraphicsEffect(shadow)
coverLayout = QVBoxLayout(coverFrame)
coverLayout.setContentsMargins(0, 0, 0, 0)
coverLayout.addWidget(imageLabel)
# Favorite icon
favoriteLabelCover = ClickableLabel(coverFrame)
favoriteLabelCover.setFixedSize(*self.main_window.theme.favoriteLabelSize)
favoriteLabelCover.setStyleSheet(self.main_window.theme.FAVORITE_LABEL_STYLE)
favorites = read_favorites()
if name in favorites:
favoriteLabelCover.setText("")
else:
favoriteLabelCover.setText("")
favoriteLabelCover.clicked.connect(lambda: self.toggleFavoriteInDetailPage(name, favoriteLabelCover))
favoriteLabelCover.move(8, 8)
favoriteLabelCover.raise_()
# Add badges (ProtonDB, Steam, PortProton, WeAntiCheatYet)
display_filter = read_display_filter()
steam_visible = (str(game_source).lower() == "steam" and display_filter in ("all", "favorites"))
egs_visible = (str(game_source).lower() == "epic" and display_filter in ("all", "favorites"))
portproton_visible = (str(game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
right_margin = 8
badge_spacing = 5
top_y = 10
badge_y_positions = []
badge_width = int(300 * 2/3)
# ProtonDB badge
protondb_text = GameCard.getProtonDBText(protondb_tier)
if protondb_text:
icon_filename = GameCard.getProtonDBIconFilename(protondb_tier)
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
protondbLabel = ClickableLabel(
protondb_text,
icon=icon,
parent=coverFrame,
icon_size=16,
icon_space=3,
)
protondbLabel.setStyleSheet(self.main_window.theme.get_protondb_badge_style(protondb_tier))
protondbLabel.setFixedWidth(badge_width)
protondbLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://www.protondb.com/app/{appid}")))
protondb_visible = True
else:
protondbLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
protondbLabel.setFixedWidth(badge_width)
protondbLabel.setVisible(False)
protondb_visible = False
# Steam badge
steam_icon = self.main_window.theme_manager.get_icon("steam")
steamLabel = ClickableLabel(
"Steam",
icon=steam_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
)
steamLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
steamLabel.setFixedWidth(badge_width)
steamLabel.setVisible(steam_visible)
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
# Epic Games Store badge
egs_icon = self.main_window.theme_manager.get_icon("epic_games")
egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
change_cursor=False
)
egsLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
egsLabel.setFixedWidth(badge_width)
egsLabel.setVisible(egs_visible)
# PortProton badge
portproton_icon = self.main_window.theme_manager.get_icon("portproton")
portprotonLabel = ClickableLabel(
"PortProton",
icon=portproton_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
)
portprotonLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
portprotonLabel.setFixedWidth(badge_width)
portprotonLabel.setVisible(portproton_visible)
portprotonLabel.clicked.connect(lambda: self.open_portproton_forum_topic(name))
# WeAntiCheatYet badge
anticheat_text = GameCard.getAntiCheatText(anticheat_status)
if anticheat_text:
icon_filename = GameCard.getAntiCheatIconFilename(anticheat_status)
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
anticheatLabel = ClickableLabel(
anticheat_text,
icon=icon,
parent=coverFrame,
icon_size=16,
icon_space=3,
)
anticheatLabel.setStyleSheet(self.main_window.theme.get_anticheat_badge_style(anticheat_status))
anticheatLabel.setFixedWidth(badge_width)
anticheatLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://areweanticheatyet.com/game/{name.lower().replace(' ', '-')}")))
anticheat_visible = True
else:
anticheatLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
anticheatLabel.setFixedWidth(badge_width)
anticheatLabel.setVisible(False)
anticheat_visible = False
# Position badges
if steam_visible:
steam_x = 300 - badge_width - right_margin
steamLabel.move(steam_x, top_y)
badge_y_positions.append(top_y + steamLabel.height())
if egs_visible:
egs_x = 300 - badge_width - right_margin
egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
egsLabel.move(egs_x, egs_y)
badge_y_positions.append(egs_y + egsLabel.height())
if portproton_visible:
portproton_x = 300 - badge_width - right_margin
portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
portprotonLabel.move(portproton_x, portproton_y)
badge_y_positions.append(portproton_y + portprotonLabel.height())
if protondb_visible:
protondb_x = 300 - badge_width - right_margin
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
protondbLabel.move(protondb_x, protondb_y)
badge_y_positions.append(protondb_y + protondbLabel.height())
if anticheat_visible:
anticheat_x = 300 - badge_width - right_margin
anticheat_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
anticheatLabel.move(anticheat_x, anticheat_y)
anticheatLabel.raise_()
protondbLabel.raise_()
portprotonLabel.raise_()
egsLabel.raise_()
steamLabel.raise_()
contentFrameLayout.addWidget(coverFrame)
# Game details (at right)
detailsWidget = QWidget()
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
detailsLayout = QVBoxLayout(detailsWidget)
detailsLayout.setContentsMargins(20, 20, 20, 20)
detailsLayout.setSpacing(15)
titleLabel = QLabel(name)
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
detailsLayout.addWidget(titleLabel)
line = QFrame()
line.setFrameShape(QFrame.Shape.HLine)
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
detailsLayout.addWidget(line)
descLabel = QLabel(description)
descLabel.setWordWrap(True)
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
detailsLayout.addWidget(descLabel)
# Initialize HowLongToBeat
hltb = HowLongToBeat(parent=self.main_window)
# Create layout for all game info
gameInfoLayout = QVBoxLayout()
gameInfoLayout.setSpacing(10)
# First row: Last Launch and Play Time
firstRowLayout = QHBoxLayout()
firstRowLayout.setSpacing(10)
# Last Launch
lastLaunchTitle = QLabel(_("LAST LAUNCH"))
lastLaunchTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
lastLaunchValue = QLabel(last_launch)
lastLaunchValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
firstRowLayout.addWidget(lastLaunchTitle)
firstRowLayout.addWidget(lastLaunchValue)
firstRowLayout.addSpacing(30)
# Play Time
playTimeTitle = QLabel(_("PLAY TIME"))
playTimeTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
playTimeValue = QLabel(formatted_playtime)
playTimeValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
firstRowLayout.addWidget(playTimeTitle)
firstRowLayout.addWidget(playTimeValue)
gameInfoLayout.addLayout(firstRowLayout)
# Create placeholder for second row (HLTB data)
hltbLayout = QHBoxLayout()
hltbLayout.setSpacing(10)
# Completion time (Main Story, Main + Sides, Completionist)
def on_hltb_results(results):
if not hasattr(self, '_detail_page_active') or not self._detail_page_active:
return
if not self._current_detail_page or self._current_detail_page.isHidden() or not self._current_detail_page.parent():
return
# Additional check: make sure the detail page in the stacked widget is still our current detail page
if self.main_window.stackedWidget.currentWidget() != self._current_detail_page and self._current_detail_page not in [self.main_window.stackedWidget.widget(i) for i in range(self.main_window.stackedWidget.count())]:
return
if results:
game = results[0] # Take first result
main_story_time = hltb.format_game_time(game, "main_story")
main_extra_time = hltb.format_game_time(game, "main_extra")
completionist_time = hltb.format_game_time(game, "completionist")
# Clear layout before adding new elements
def clear_layout(layout):
while layout.count():
item = layout.takeAt(0)
widget = item.widget()
sublayout = item.layout()
if widget:
widget.deleteLater()
elif sublayout:
clear_layout(sublayout)
clear_layout(hltbLayout)
has_data = False
if main_story_time is not None:
try:
mainStoryTitle = QLabel(_("MAIN STORY"))
mainStoryTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
mainStoryValue = QLabel(main_story_time)
mainStoryValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
hltbLayout.addWidget(mainStoryTitle)
hltbLayout.addWidget(mainStoryValue)
hltbLayout.addSpacing(30)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping main story time update")
if main_extra_time is not None:
try:
mainExtraTitle = QLabel(_("MAIN + SIDES"))
mainExtraTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
mainExtraValue = QLabel(main_extra_time)
mainExtraValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
hltbLayout.addWidget(mainExtraTitle)
hltbLayout.addWidget(mainExtraValue)
hltbLayout.addSpacing(30)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping main extra time update")
if completionist_time is not None:
try:
completionistTitle = QLabel(_("COMPLETIONIST"))
completionistTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
completionistValue = QLabel(completionist_time)
completionistValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
hltbLayout.addWidget(completionistTitle)
hltbLayout.addWidget(completionistValue)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping completionist time update")
# If there's data, add the layout to the second row
if has_data:
gameInfoLayout.addLayout(hltbLayout)
# Connect searchCompleted signal to on_hltb_results
hltb.searchCompleted.connect(on_hltb_results)
# Start search in background thread
hltb.search_with_callback(name, case_sensitive=False)
# Add the game info layout
detailsLayout.addLayout(gameInfoLayout)
if controller_support:
cs = controller_support.lower()
translated_cs = ""
if cs == "full":
translated_cs = _("full")
elif cs == "partial":
translated_cs = _("partial")
elif cs == "none":
translated_cs = _("none")
gamepadSupportLabel = QLabel(_("Gamepad Support: {0}").format(translated_cs))
gamepadSupportLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
gamepadSupportLabel.setStyleSheet(self.main_window.theme.GAMEPAD_SUPPORT_VALUE_STYLE)
detailsLayout.addWidget(gamepadSupportLabel, alignment=Qt.AlignmentFlag.AlignCenter)
detailsLayout.addStretch(1)
# Determine current game ID from exec_line
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
return
if entry_exec_split[0] == "env":
file_to_check = entry_exec_split[2] if len(entry_exec_split) >= 3 else None
elif entry_exec_split[0] == "flatpak":
file_to_check = entry_exec_split[3] if len(entry_exec_split) >= 4 else None
else:
file_to_check = entry_exec_split[0]
current_exe = os.path.basename(file_to_check) if file_to_check else None
buttons_layout = QHBoxLayout()
if self.main_window.target_exe is not None and current_exe == self.main_window.target_exe:
playButton = AutoSizeButton(_("Stop"), icon=self.main_window.theme_manager.get_icon("stop"))
else:
playButton = AutoSizeButton(_("Play"), icon=self.main_window.theme_manager.get_icon("play"))
playButton.setFixedSize(120, 40)
playButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
playButton.clicked.connect(lambda: self.main_window.toggleGame(exec_line, playButton))
buttons_layout.addWidget(playButton, alignment=Qt.AlignmentFlag.AlignLeft)
# Settings button
settings_icon = self.main_window.theme_manager.get_icon("settings")
settings_button = AutoSizeButton(_("Settings"), icon=settings_icon)
settings_button.setFixedSize(120, 40)
settings_button.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
settings_button.clicked.connect(lambda: self.main_window.open_exe_settings(file_to_check))
buttons_layout.addWidget(settings_button, alignment=Qt.AlignmentFlag.AlignLeft)
buttons_layout.addStretch()
detailsLayout.addLayout(buttons_layout)
contentFrameLayout.addWidget(detailsWidget)
mainLayout.addStretch()
self.main_window.stackedWidget.addWidget(detailPage)
self.main_window.stackedWidget.setCurrentWidget(detailPage)
self.main_window.currentDetailPage = detailPage
self.main_window.current_exec_line = exec_line
self.main_window.current_play_button = playButton
# Animation
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
# Update page reference
self.main_window.currentDetailPage = detailPage
original_load = load_image_and_restore_effect
def enhanced_load():
original_load()
QTimer.singleShot(50, try_set_focus)
def try_set_focus():
if not (playButton and not playButton.isHidden()):
return
# Ensure page is active
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.update()
detailPage.raise_()
self.main_window.activateWindow()
if playButton.hasFocus():
logger.debug("Play button successfully received focus")
else:
logger.debug("Retrying focus...")
QTimer.singleShot(20, retry_focus)
def retry_focus():
if not (playButton and not playButton.isHidden() and not playButton.hasFocus()):
return
# Process events to ensure UI state is updated
QApplication.processEvents()
self.main_window.activateWindow()
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.raise_()
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.update()
if not playButton.hasFocus():
logger.debug("Final retry...")
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
QApplication.processEvents()
if playButton.hasFocus():
logger.debug("Play button received focus after final retry")
else:
logger.debug("Play button still doesn't have focus")
detail_animations.animate_detail_page(
detailPage,
enhanced_load,
cleanup_animation
)
def openAutoInstallDetailPage(self, name, description, cover_path=None, exec_line="", game_source=""):
"""Open minimal detail page for auto-install games with name, description, cover, and install button."""
detailPage = QWidget()
imageLabel = QLabel()
imageLabel.setFixedSize(300, 450)
self._detail_page_active = True
self._current_detail_page = detailPage
# Store the source tab index (Auto Install is typically index 1)
self._return_to_tab_index = 1 # Auto Install tab
# Try to get the description from downloaded metadata for richer content
script_name = ""
if exec_line and exec_line.startswith("autoinstall:"):
script_name = exec_line[11:].lstrip(':').strip()
if script_name:
# Get localized description based on current UI language
# Import locale module to detect current locale
import locale
try:
current_locale = locale.getlocale()[0] or 'en'
except Exception:
current_locale = 'en'
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
metadata_description = self.portproton_api.get_autoinstall_description(script_name, lang_code)
if metadata_description:
description = metadata_description
# Function to load image and restore effect
def load_image_and_restore_effect():
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
return
try:
detailPage.setWindowOpacity(1.0)
except RuntimeError:
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
return
if cover_path:
def on_pixmap_ready(pixmap):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
return
try:
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
return
try:
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
detailPage.update()
logger.debug("Stylesheet updated with palette")
except RuntimeError:
logger.warning("Detail page already deleted, skipping palette stylesheet update")
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
except RuntimeError:
logger.warning("Detail page already deleted, skipping pixmap update")
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
else:
try:
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
detailPage.update()
except RuntimeError:
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
mainLayout = QVBoxLayout(detailPage)
mainLayout.setContentsMargins(30, 30, 30, 30)
mainLayout.setSpacing(20)
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
backButton.setFixedWidth(100)
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
contentFrame = QFrame()
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
contentFrameLayout = QHBoxLayout(contentFrame)
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
contentFrameLayout.setSpacing(40)
mainLayout.addWidget(contentFrame)
# Cover (at left)
coverFrame = QFrame()
coverFrame.setFixedSize(300, 450)
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
shadow = QGraphicsDropShadowEffect(coverFrame)
shadow.setBlurRadius(20)
shadow.setColor(QColor(0, 0, 0, 200))
shadow.setOffset(0, 0)
coverFrame.setGraphicsEffect(shadow)
coverLayout = QVBoxLayout(coverFrame)
coverLayout.setContentsMargins(0, 0, 0, 0)
coverLayout.addWidget(imageLabel)
# No favorite icon for auto-install games
# No badges for auto-install detail page
contentFrameLayout.addWidget(coverFrame)
# Game details (at right) - minimal version without time info
detailsWidget = QWidget()
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
detailsLayout = QVBoxLayout(detailsWidget)
detailsLayout.setContentsMargins(20, 20, 20, 20)
detailsLayout.setSpacing(15)
titleLabel = QLabel(name)
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
detailsLayout.addWidget(titleLabel)
line = QFrame()
line.setFrameShape(QFrame.Shape.HLine)
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
detailsLayout.addWidget(line)
descLabel = QLabel(description)
descLabel.setWordWrap(True)
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
detailsLayout.addWidget(descLabel)
# No HLTB data, playtime, or launch info for auto install
detailsLayout.addStretch(1)
buttons_layout = QHBoxLayout()
# The script_name was already extracted at the beginning of the function
# Determine if game is already installed based on whether .desktop files exist for the script
game_installed = self.is_autoinstall_game_installed(script_name, name) if script_name else False
install_button_text = _("Reinstall") if game_installed else _("Install")
# Use update icon for reinstall, save icon for initial install
install_button_icon = self.main_window.theme_manager.get_icon("update" if game_installed else "save")
installButton = AutoSizeButton(install_button_text, icon=install_button_icon)
installButton.setFixedSize(120, 40)
installButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
installButton.clicked.connect(lambda: self.main_window.launch_autoinstall(script_name))
buttons_layout.addWidget(installButton, alignment=Qt.AlignmentFlag.AlignLeft)
buttons_layout.addStretch()
detailsLayout.addLayout(buttons_layout)
contentFrameLayout.addWidget(detailsWidget)
mainLayout.addStretch()
self.main_window.stackedWidget.addWidget(detailPage)
self.main_window.stackedWidget.setCurrentWidget(detailPage)
self.main_window.currentDetailPage = detailPage
# Animation
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
# Update page reference
self.main_window.currentDetailPage = detailPage
original_load = load_image_and_restore_effect
def enhanced_load():
original_load()
QTimer.singleShot(50, try_set_focus)
def try_set_focus():
if not (installButton and not installButton.isHidden()):
return
# Ensure page is active
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.update()
detailPage.raise_()
self.main_window.activateWindow()
if installButton.hasFocus():
logger.debug("Install button successfully received focus")
else:
logger.debug("Retrying focus...")
QTimer.singleShot(20, retry_focus)
def retry_focus():
if not (installButton and not installButton.isHidden() and not installButton.hasFocus()):
return
# Process events to ensure UI state is updated
QApplication.processEvents()
self.main_window.activateWindow()
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.raise_()
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.update()
if not installButton.hasFocus():
logger.debug("Final retry...")
installButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
QApplication.processEvents()
if installButton.hasFocus():
logger.debug("Install button received focus after final retry")
else:
logger.debug("Install button still doesn't have focus")
detail_animations.animate_detail_page(
detailPage,
enhanced_load,
cleanup_animation
)
def is_autoinstall_game_installed(self, script_name, game_name):
"""Check if an auto-install game is already installed by looking for .desktop files."""
if not self.main_window.portproton_location:
return False
# Look for .desktop files that might match this game/script
try:
desktop_files = os.listdir(self.main_window.portproton_location)
for file in desktop_files:
if file.endswith('.desktop'):
# Check if the desktop file contains references to the script or game name
try:
with open(os.path.join(self.main_window.portproton_location, file), encoding='utf-8') as f:
content = f.read()
if script_name.lower() in content.lower() or game_name.lower() in content.lower():
return True
except (OSError, UnicodeDecodeError):
continue
except (OSError, AttributeError):
pass
return False
def toggleFavoriteInDetailPage(self, game_name, label):
favorites = read_favorites()
if game_name in favorites:
favorites.remove(game_name)
label.setText("")
else:
favorites.append(game_name)
label.setText("")
save_favorites(favorites)
self.main_window.game_library_manager.update_game_grid()
def goBackDetailPage(self, page: QWidget | None) -> None:
if page is None or page != self.main_window.stackedWidget.currentWidget() or getattr(self, '_exit_animation_in_progress', False):
return
self._exit_animation_in_progress = True
self._detail_page_active = False
self._current_detail_page = None
def cleanup():
"""Helper function to clean up after animation."""
try:
# Stop and clean up any existing animations for this page
if hasattr(self, '_animations') and page in self._animations:
try:
animation = self._animations[page]
if isinstance(animation, QAbstractAnimation):
if animation.state() == QAbstractAnimation.State.Running:
animation.stop()
# Since animation is set to delete when stopped, we don't manually delete it
del self._animations[page]
except (KeyError, RuntimeError):
pass # Animation already deleted or not found
# Ensure page is still valid before trying to remove it
# Check if page is still in the stacked widget by iterating through all widgets
page_found = False
for i in range(self.main_window.stackedWidget.count()):
if self.main_window.stackedWidget.widget(i) is page:
page_found = True
break
if page_found:
# Remove the detail page widget
self.main_window.stackedWidget.removeWidget(page)
# Go back to the tab where the detail page was opened from
return_tab_index = getattr(self, '_return_to_tab_index', 0) # Default to library tab
self.main_window.stackedWidget.setCurrentIndex(return_tab_index)
# Ensure proper layout update after returning to the tab
# This is important when a refresh happened while detail page was open
if return_tab_index == 0: # Library tab
if hasattr(self.main_window, 'game_library_manager'):
QTimer.singleShot(10, lambda: self.main_window.game_library_manager.update_game_grid())
elif return_tab_index == 1: # Auto Install tab
# Force update of the auto install container layout
if hasattr(self.main_window, 'autoInstallContainer'):
QTimer.singleShot(10, lambda: self.main_window.autoInstallContainer.updateGeometry())
if hasattr(self.main_window, 'autoInstallContainerLayout'):
QTimer.singleShot(15, lambda: self.main_window.autoInstallContainerLayout.update())
else:
logger.debug("Page not found in stacked widget, may have been removed already")
# Clear references to avoid dangling references
if hasattr(self.main_window, 'currentDetailPage'):
self.main_window.currentDetailPage = None
if hasattr(self.main_window, 'current_exec_line'):
self.main_window.current_exec_line = None
if hasattr(self.main_window, 'current_play_button'):
self.main_window.current_play_button = None
self._exit_animation_in_progress = False
except RuntimeError:
# Widget was already deleted, which is expected after deleteLater()
logger.debug("Detail page already deleted during cleanup")
self._exit_animation_in_progress = False
except Exception as e:
logger.error(f"Unexpected error in cleanup: {e}", exc_info=True)
self._exit_animation_in_progress = False
# Start exit animation
try:
# Check if the page is still valid before starting animation
if page and not page.isHidden() and page.parent() is not None:
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page_exit(page, cleanup)
else:
logger.warning("Detail page not valid, bypassing animation and cleaning up directly")
self._exit_animation_in_progress = False
cleanup()
except Exception as e:
logger.error(f"Error starting exit animation: {e}", exc_info=True)
self._exit_animation_in_progress = False
cleanup() # Fallback to cleanup if animation fails
def open_portproton_forum_topic(self, name):
result = self.portproton_api.get_forum_topic_slug(name)
base_url = "https://linux-gaming.ru/"
if result.startswith("search?q="):
url = QUrl(f"{base_url}{result}")
else:
url = QUrl(f"{base_url}t/{result}")
QDesktopServices.openUrl(url)

File diff suppressed because it is too large Load Diff

View File

@@ -126,8 +126,6 @@ class Downloader(QObject):
self._has_internet = True self._has_internet = True
return self._has_internet return self._has_internet
def reset_internet_check(self):
self._has_internet = None
def _get_url_lock(self, url): def _get_url_lock(self, url):
with self._global_lock: with self._global_lock:
@@ -247,9 +245,6 @@ class Downloader(QObject):
with self._global_lock: with self._global_lock:
self._cache.clear() self._cache.clear()
def is_cached(self, url):
with self._global_lock:
return url in self._cache
def get_latest_legendary_release(self): def get_latest_legendary_release(self):
"""Get the latest legendary release info from GitHub API.""" """Get the latest legendary release info from GitHub API."""

View File

@@ -13,7 +13,7 @@ from portprotonqt.localization import get_egs_language, _
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.image_utils import load_pixmap_async from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
from portprotonqt.config_utils import get_portproton_location from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command
from portprotonqt.steam_api import ( from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async, get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api
@@ -254,14 +254,7 @@ def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callba
return return
# Determine wrapper # Determine wrapper
wrapper = "flatpak run ru.linux_gaming.PortProton" wrapper = get_portproton_start_command()
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if portproton_dir is not None and ".var" not in portproton_dir:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
callback((False, f"start.sh not found at {start_sh_path}"))
return
# Create launch script # Create launch script
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts") steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
@@ -465,9 +458,13 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
if downloaded_count == total_covers: if downloaded_count == total_covers:
callback((True, f"Game '{game_title}' added to Steam with covers")) callback((True, f"Game '{game_title}' added to Steam with covers"))
def on_steam_apps(steam_data: tuple[list, dict]): def on_steam_apps(steam_data: tuple[list | None, dict | None]):
nonlocal steam_appid nonlocal steam_appid
steam_apps, steam_apps_index = steam_data steam_apps, steam_apps_index = steam_data
if not steam_apps or not steam_apps_index:
logger.info(f"No Steam data available for EGS game {game_title}, skipping cover download")
callback((True, f"Game '{game_title}' added to Steam"))
return
matching_app = search_app(game_title, steam_apps_index) matching_app = search_app(game_title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None steam_appid = matching_app.get("appid") if matching_app else None
@@ -562,49 +559,11 @@ def get_egs_game_description_async(
cleaned = re.sub(r'[^a-z0-9 ]', '', title.lower()).strip() cleaned = re.sub(r'[^a-z0-9 ]', '', title.lower()).strip()
return re.sub(r'\s+', '-', cleaned) return re.sub(r'\s+', '-', cleaned)
def get_product_slug(namespace: str) -> str:
"""Fetches the product slug using the namespace via GraphQL."""
search_query = {
"query": """
query {
Catalog {
catalogNs(namespace: $namespace) {
mappings(pageType: "productHome") {
pageSlug
pageType
}
}
}
}
""",
"variables": {"namespace": namespace}
}
try:
response = requests.post(
"https://launcher.store.epicgames.com/graphql",
json=search_query,
headers=headers,
timeout=5
)
response.raise_for_status()
data = orjson.loads(response.content)
mappings = data.get("data", {}).get("Catalog", {}).get("catalogNs", {}).get("mappings", [])
for mapping in mappings:
if mapping.get("pageType") == "productHome":
return mapping.get("pageSlug", "")
logger.warning("No productHome slug found for namespace %s", namespace)
return ""
except requests.RequestException as e:
logger.warning("Failed to fetch product slug for namespace %s: %s", namespace, str(e))
return ""
except orjson.JSONDecodeError:
logger.warning("Invalid JSON response for namespace %s", namespace)
return ""
def fetch_legacy_description(url: str) -> str: def fetch_legacy_description(url: str) -> str:
"""Fetches description from the legacy API, handling DNS failures.""" """Fetches description from the legacy API, handling DNS failures."""
try: try:
response = requests.get(url, headers=headers, timeout=5) response = requests.get(url, headers=headers, timeout=10)
response.raise_for_status() response.raise_for_status()
data = orjson.loads(response.content) data = orjson.loads(response.content)
if not isinstance(data, dict): if not isinstance(data, dict):
@@ -626,6 +585,9 @@ def get_egs_game_description_async(
except requests.exceptions.ConnectionError as e: except requests.exceptions.ConnectionError as e:
logger.error("DNS resolution failed for legacy API %s: %s", url, str(e)) logger.error("DNS resolution failed for legacy API %s: %s", url, str(e))
return "" return ""
except requests.exceptions.Timeout:
logger.warning("Request timeout for legacy API %s", url)
return ""
except requests.RequestException as e: except requests.RequestException as e:
logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e)) logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e))
return "" return ""
@@ -677,7 +639,7 @@ def get_egs_game_description_async(
url = "https://graphql.epicgames.com/graphql" url = "https://graphql.epicgames.com/graphql"
try: try:
response = requests.post(url, json=search_query, headers=headers, timeout=5) response = requests.post(url, json=search_query, headers=headers, timeout=10)
response.raise_for_status() response.raise_for_status()
data = orjson.loads(response.content) data = orjson.loads(response.content)
if namespace: if namespace:
@@ -696,6 +658,9 @@ def get_egs_game_description_async(
for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])): for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])):
return element.get("description", ""), element.get("productSlug", "") return element.get("description", ""), element.get("productSlug", "")
return "", "" return "", ""
except requests.exceptions.Timeout:
logger.warning("GraphQL request timeout for %s with locale %s", app_name, locale)
return "", ""
except requests.RequestException as e: except requests.RequestException as e:
logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e)) logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e))
return "", "" return "", ""
@@ -724,6 +689,10 @@ def get_egs_game_description_async(
logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description) logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description)
except requests.exceptions.ConnectionError: except requests.exceptions.ConnectionError:
logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name) logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name)
except requests.exceptions.Timeout:
logger.warning("Legacy API request timed out for %s", app_name)
except Exception as e:
logger.error("Unexpected error fetching legacy API for %s: %s", app_name, str(e))
# Step 3: If still no description and no namespace, try GraphQL with title # Step 3: If still no description and no namespace, try GraphQL with title
if not description and not namespace: if not description and not namespace:
@@ -938,8 +907,12 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images") image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images")
local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else "" local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
def on_steam_apps(steam_data: tuple[list, dict]): def on_steam_apps(steam_data: tuple[list | None, dict | None]):
steam_apps, steam_apps_index = steam_data steam_apps, steam_apps_index = steam_data
if not steam_apps or not steam_apps_index:
logger.info(f"No Steam data available for EGS game {title}, skipping appid lookup")
steam_appid = None
else:
matching_app = search_app(title, steam_apps_index) matching_app = search_app(title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None steam_appid = matching_app.get("appid") if matching_app else None

View File

@@ -1,7 +1,6 @@
from PySide6.QtGui import QPainter, QColor, QDesktopServices from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
from portprotonqt.image_utils import load_pixmap_async, round_corners from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.localization import _ from portprotonqt.localization import _
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config
@@ -10,7 +9,6 @@ from portprotonqt.custom_widgets import ClickableLabel
from portprotonqt.portproton_api import PortProtonAPI from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.animations import GameCardAnimations from portprotonqt.animations import GameCardAnimations
from typing import cast
class GameCard(QFrame): class GameCard(QFrame):
borderWidthChanged = Signal() borderWidthChanged = Signal()
@@ -101,7 +99,7 @@ class GameCard(QFrame):
self.favoriteLabel = ClickableLabel(self.coverWidget) self.favoriteLabel = ClickableLabel(self.coverWidget)
self.favoriteLabel.clicked.connect(self.toggle_favorite) self.favoriteLabel.clicked.connect(self.toggle_favorite)
self.is_favorite = self.name in read_favorites() self.is_favorite = self.name in set(read_favorites())
self.update_favorite_icon() self.update_favorite_icon()
self.favoriteLabel.raise_() self.favoriteLabel.raise_()
@@ -202,13 +200,27 @@ class GameCard(QFrame):
self.update_cover_pixmap() self.update_cover_pixmap()
def update_cover_pixmap(self): def update_cover_pixmap(self):
if self.base_pixmap: # Check if the coverLabel still exists before trying to update it
# This prevents the "Internal C++ object already deleted" error when
# the widget has been destroyed but the async callback still executes
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
if self.base_pixmap and not self.base_pixmap.isNull():
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation) scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale)) rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale))
try:
self.coverLabel.setPixmap(rounded_pixmap) self.coverLabel.setPixmap(rounded_pixmap)
except RuntimeError:
# Handle the case where the Qt object was deleted between the check and the call
pass
def _position_badges(self, current_width): def _position_badges(self, current_width):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
right_margin = int(8 * self._scale) right_margin = int(8 * self._scale)
badge_spacing = int(current_width * 0.02) badge_spacing = int(current_width * 0.02)
top_y = int(10 * self._scale) top_y = int(10 * self._scale)
@@ -227,16 +239,28 @@ class GameCard(QFrame):
if is_visible: if is_visible:
badge_x = current_width - badge_width - right_margin badge_x = current_width - badge_width - right_margin
badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
try:
badge.move(int(badge_x), int(badge_y)) badge.move(int(badge_x), int(badge_y))
badge_y_positions.append(badge_y + badge.height()) badge_y_positions.append(badge_y + badge.height())
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
try:
self.anticheatLabel.raise_() self.anticheatLabel.raise_()
self.protondbLabel.raise_() self.protondbLabel.raise_()
self.portprotonLabel.raise_() self.portprotonLabel.raise_()
self.egsLabel.raise_() self.egsLabel.raise_()
self.steamLabel.raise_() self.steamLabel.raise_()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_scale(self): def update_scale(self):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
scaled_height = int(self.base_card_width * 1.8 * self._scale) scaled_height = int(self.base_card_width * 1.8 * self._scale)
scaled_extra = int(self.base_extra_margin * self._scale) scaled_extra = int(self.base_extra_margin * self._scale)
@@ -257,25 +281,42 @@ class GameCard(QFrame):
icon_space = int(scaled_width * 0.012) icon_space = int(scaled_width * 0.012)
for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]: for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]:
if label is not None: if label is not None:
try:
label.setFixedWidth(badge_width) label.setFixedWidth(badge_width)
label.setIconSize(icon_size, icon_space) label.setIconSize(icon_size, icon_space)
label.setCardWidth(scaled_width) label.setCardWidth(scaled_width)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self._position_badges(scaled_width) self._position_badges(scaled_width)
if self.base_font_size is not None: if self.base_font_size is not None:
try:
font = self.nameLabel.font() font = self.nameLabel.font()
new_font_size = self.base_font_size * self._scale new_font_size = self.base_font_size * self._scale
if new_font_size > 0: if new_font_size > 0:
font.setPointSizeF(new_font_size) font.setPointSizeF(new_font_size)
self.nameLabel.setFont(font) self.nameLabel.setFont(font)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
try:
self.shadow.setBlurRadius(int(20 * self._scale)) self.shadow.setBlurRadius(int(20 * self._scale))
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
try:
self.updateGeometry() self.updateGeometry()
self.update() self.update()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
# Ensure parent layout is updated safely # Ensure parent layout is updated safely
try:
parent = self.parentWidget() parent = self.parentWidget()
if parent: if parent:
layout = parent.layout() layout = parent.layout()
@@ -284,6 +325,9 @@ class GameCard(QFrame):
layout.activate() layout.activate()
layout.update() layout.update()
parent.updateGeometry() parent.updateGeometry()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_card_size(self, new_width: int): def update_card_size(self, new_width: int):
self.base_card_width = new_width self.base_card_width = new_width
@@ -291,6 +335,10 @@ class GameCard(QFrame):
self.update_scale() self.update_scale()
def update_badge_visibility(self, display_filter: str): def update_badge_visibility(self, display_filter: str):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
self.display_filter = display_filter self.display_filter = display_filter
self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites")) self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites")) self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
@@ -298,11 +346,15 @@ class GameCard(QFrame):
protondb_visible = bool(self.getProtonDBText(self.protondb_tier)) protondb_visible = bool(self.getProtonDBText(self.protondb_tier))
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status)) anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status))
try:
self.steamLabel.setVisible(self.steam_visible) self.steamLabel.setVisible(self.steam_visible)
self.egsLabel.setVisible(self.egs_visible) self.egsLabel.setVisible(self.egs_visible)
self.portprotonLabel.setVisible(self.portproton_visible) self.portprotonLabel.setVisible(self.portproton_visible)
self.protondbLabel.setVisible(protondb_visible) self.protondbLabel.setVisible(protondb_visible)
self.anticheatLabel.setVisible(anticheat_visible) self.anticheatLabel.setVisible(anticheat_visible)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
self._position_badges(scaled_width) self._position_badges(scaled_width)
@@ -397,20 +449,43 @@ class GameCard(QFrame):
QDesktopServices.openUrl(url) QDesktopServices.openUrl(url)
def update_favorite_icon(self): def update_favorite_icon(self):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
try:
if self.is_favorite: if self.is_favorite:
self.favoriteLabel.setText("") self.favoriteLabel.setText("")
else: else:
self.favoriteLabel.setText("") self.favoriteLabel.setText("")
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE) self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
try:
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
# Access using getattr with default to avoid Ruff B009 warning
manager = getattr(parent, 'game_library_manager', None)
if manager is not None:
QTimer.singleShot(0, manager.update_game_grid)
break
parent = parent.parent()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def toggle_favorite(self): def toggle_favorite(self):
favorites = read_favorites() favorites = read_favorites()
favorites_set = set(favorites)
if self.is_favorite: if self.is_favorite:
if self.name in favorites: if self.name in favorites_set:
favorites.remove(self.name) favorites.remove(self.name)
self.is_favorite = False self.is_favorite = False
else: else:
if self.name not in favorites: if self.name not in favorites_set:
favorites.append(self.name) favorites.append(self.name)
self.is_favorite = True self.is_favorite = True
save_favorites(favorites) save_favorites(favorites)
@@ -443,9 +518,10 @@ class GameCard(QFrame):
self.update_scale() self.update_scale()
self.scaleChanged.emit() self.scaleChanged.emit()
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=cast(Callable[[], None], borderWidthChanged)) borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=borderWidthChanged)
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=cast(Callable[[], None], gradientAngleChanged)) gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=gradientAngleChanged)
scale = Property(float, getScale, setScale, None, "", notify=cast(Callable[[], None], scaleChanged)) scale = Property(float, getScale, setScale, None, "", notify=scaleChanged)
def paintEvent(self, event): def paintEvent(self, event):
super().paintEvent(event) super().paintEvent(event)
@@ -484,6 +560,23 @@ class GameCard(QFrame):
) )
super().mousePressEvent(event) super().mousePressEvent(event)
def cleanup(self):
"""Clean up animations to prevent memory leaks when the card is destroyed."""
if hasattr(self, 'animations') and self.animations:
try:
self.animations.cleanup()
except RuntimeError:
# Object already deleted
pass
def __del__(self):
"""Destructor to ensure cleanup happens."""
try:
self.cleanup()
except RuntimeError:
# Object already deleted
pass
def keyPressEvent(self, event): def keyPressEvent(self, event):
if event.key() in (Qt.Key.Key_Return, Qt.Key.Key_Enter): if event.key() in (Qt.Key.Key_Return, Qt.Key.Key_Enter):

View File

@@ -1,5 +1,6 @@
from typing import Protocol from typing import Protocol
from portprotonqt.game_card import GameCard from portprotonqt.game_card import GameCard
from portprotonqt.search_utils import SearchOptimizer, ThreadedSearch
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
from PySide6.QtCore import Qt, QTimer from PySide6.QtCore import Qt, QTimer
from portprotonqt.custom_widgets import FlowLayout from portprotonqt.custom_widgets import FlowLayout
@@ -32,9 +33,10 @@ class MainWindowProtocol(Protocol):
# Required attributes # Required attributes
searchEdit: CustomLineEdit searchEdit: CustomLineEdit
_last_card_width: int card_width: int
current_hovered_card: GameCard | None current_hovered_card: GameCard | None
current_focused_card: GameCard | None current_focused_card: GameCard | None
gamesListWidget: QWidget | None
class GameLibraryManager: class GameLibraryManager:
def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None): def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None):
@@ -54,6 +56,9 @@ class GameLibraryManager:
self.pending_deletions = deque() self.pending_deletions = deque()
self.is_filtering = False self.is_filtering = False
self.dirty = False self.dirty = False
# Initialize search optimizer
self.search_optimizer = SearchOptimizer()
self.search_thread: ThreadedSearch | None = None
def create_games_library_widget(self): def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider.""" """Creates the games library widget with search, grid, and slider."""
@@ -127,6 +132,7 @@ class GameLibraryManager:
self.card_width = self.sizeSlider.value() self.card_width = self.sizeSlider.value()
self.sizeSlider.setToolTip(f"{self.card_width} px") self.sizeSlider.setToolTip(f"{self.card_width} px")
save_card_size(self.card_width) save_card_size(self.card_width)
self.main_window.card_width = self.card_width
for card in self.game_card_cache.values(): for card in self.game_card_cache.values():
card.update_card_size(self.card_width) card.update_card_size(self.card_width)
self.update_game_grid() self.update_game_grid()
@@ -159,12 +165,18 @@ class GameLibraryManager:
if is_focused: if is_focused:
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
try:
self.main_window.current_hovered_card._hovered = False self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None) self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = None self.main_window.current_hovered_card = None
if self.main_window.current_focused_card and self.main_window.current_focused_card != card: if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
try:
self.main_window.current_focused_card._focused = False self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus() self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
self.main_window.current_focused_card = card self.main_window.current_focused_card = card
else: else:
if self.main_window.current_focused_card == card: if self.main_window.current_focused_card == card:
@@ -185,11 +197,19 @@ class GameLibraryManager:
if is_hovered: if is_hovered:
if self.main_window.current_focused_card and self.main_window.current_focused_card != card: if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
try:
if self.main_window.current_focused_card:
self.main_window.current_focused_card._focused = False self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus() self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
try:
if self.main_window.current_hovered_card:
self.main_window.current_hovered_card._hovered = False self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None) self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = card self.main_window.current_hovered_card = card
else: else:
if self.main_window.current_hovered_card == card: if self.main_window.current_hovered_card == card:
@@ -208,6 +228,10 @@ class GameLibraryManager:
if games_list is not None: if games_list is not None:
self.filtered_games = games_list self.filtered_games = games_list
self.dirty = True # Full rebuild only for non-filter self.dirty = True # Full rebuild only for non-filter
else:
# When filtering, we want to update with the current filtered_games
# which has already been set by _perform_search
pass
self.is_filtering = is_filter self.is_filtering = is_filter
self._pending_update = True self._pending_update = True
@@ -216,6 +240,20 @@ class GameLibraryManager:
else: else:
self._update_game_grid_immediate() self._update_game_grid_immediate()
def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout:
# Use singleShot to ensure UI updates happen after all other operations complete
# This prevents potential freezing in PySide 6.10.1
QTimer.singleShot(0, self._perform_force_update)
def _perform_force_update(self):
"""Perform the actual force update on the layout."""
if self.gamesListLayout:
self.gamesListLayout.invalidate()
if self.gamesListWidget:
self.gamesListWidget.adjustSize()
self.gamesListWidget.updateGeometry()
def _update_game_grid_immediate(self): def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list.""" """Updates the game grid with the provided or current game list."""
if self.gamesListLayout is None or self.gamesListWidget is None: if self.gamesListLayout is None or self.gamesListWidget is None:
@@ -224,8 +262,9 @@ class GameLibraryManager:
search_text = self.main_window.searchEdit.text().strip().lower() search_text = self.main_window.searchEdit.text().strip().lower()
if self.is_filtering: if self.is_filtering:
# Filter mode: do not change layout, only hide/show cards # Filter mode: use the pre-computed filtered_games from optimized search
self._apply_filter_visibility(search_text) # This means we already have the exact games to show
self._update_search_results(search_text)
else: else:
# Full update: sorting, removal/addition, reorganization # Full update: sorting, removal/addition, reorganization
games_list = self.filtered_games if self.filtered_games else self.games games_list = self.filtered_games if self.filtered_games else self.games
@@ -253,8 +292,9 @@ class GameLibraryManager:
return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0) return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0)
# Quick partition: Sort favorites and non-favorites separately, then merge # Quick partition: Sort favorites and non-favorites separately, then merge
fav_games = [g for g in games_list if g[0] in favorites] favorites_set = set(favorites) # Convert to set for O(1) lookup
non_fav_games = [g for g in games_list if g[0] not in favorites] fav_games = [g for g in games_list if g[0] in favorites_set]
non_fav_games = [g for g in games_list if g[0] not in favorites_set]
sorted_fav = sorted(fav_games, key=partition_sort_key) sorted_fav = sorted(fav_games, key=partition_sort_key)
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key) sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
sorted_games = sorted_fav + sorted_non_fav sorted_games = sorted_fav + sorted_non_fav
@@ -343,31 +383,74 @@ class GameLibraryManager:
if self.gamesListLayout is not None: if self.gamesListLayout is not None:
self.gamesListLayout.update() self.gamesListLayout.update()
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width self.force_update_cards_library()
self.is_filtering = False # Reset flag in any case self.is_filtering = False # Reset flag in any case
def _apply_filter_visibility(self, search_text: str): def _update_search_results(self, search_text: str = ""):
"""Applies visibility to cards based on search, without changing the layout.""" """Update the grid with pre-computed search results."""
visible_count = 0 if self.gamesListLayout is None or self.gamesListWidget is None:
for game_key, card in self.game_card_cache.items(): return
game_name = card.name # Assume GameCard has 'name' attribute
should_be_visible = not search_text or search_text in game_name.lower()
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
if should_be_visible:
visible_count += 1
# Load image only for newly visible cards
if game_key in self.pending_images:
cover_path, width, height, callback = self.pending_images.pop(game_key)
load_pixmap_async(cover_path, width, height, callback)
# Force geometry update so FlowLayout accounts for hidden widgets # Batch layout updates
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None: if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Create set of keys for current filtered games for fast lookup
filtered_keys = {(game[0], game[4]) for game in self.filtered_games} # (name, exec_line)
# Process existing cards: show cards that are in filtered results, hide others
cards_to_hide = []
for card_key, card in self.game_card_cache.items():
if card_key in filtered_keys:
# Card should be visible
if not card.isVisible():
card.setVisible(True)
else:
# Card should be hidden
if card.isVisible():
card.setVisible(False)
cards_to_hide.append(card_key)
# Now add any missing cards that are in filtered results but not in cache
cards_to_add = []
for game_data in self.filtered_games:
game_name = game_data[0]
exec_line = game_data[4]
game_key = (game_name, exec_line)
if game_key not in self.game_card_cache:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(True) # New cards should be visible
cards_to_add.append((game_key, card))
# Add new cards to layout
for _game_key, card in cards_to_add:
self.gamesListLayout.addWidget(card)
# Remove cards that are no longer needed (if any)
# Note: we're not removing them completely as they might be needed later
# Instead, we just hide them and they'll be reused if needed
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.force_update_cards_library()
self.gamesListLayout.update() self.gamesListLayout.update()
if self.gamesListWidget is not None: if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
# If search is empty, load images for visible ones # If search is empty, load images for visible ones
if not search_text: if not search_text:
@@ -380,6 +463,7 @@ class GameLibraryManager:
select_callback=self.main_window.openGameDetailPage, select_callback=self.main_window.openGameDetailPage,
theme=self.theme, theme=self.theme,
card_width=self.card_width, card_width=self.card_width,
parent=self.gamesListWidget,
context_menu_manager=self.context_menu_manager context_menu_manager=self.context_menu_manager
) )
@@ -402,6 +486,11 @@ class GameLibraryManager:
def _flush_deletions(self): def _flush_deletions(self):
"""Delete pending widgets off the main update cycle.""" """Delete pending widgets off the main update cycle."""
for card in list(self.pending_deletions): for card in list(self.pending_deletions):
# Clear any references to this card if it's currently focused/hovered
if self.main_window.current_focused_card == card:
self.main_window.current_focused_card = None
if self.main_window.current_hovered_card == card:
self.main_window.current_hovered_card = None
card.deleteLater() card.deleteLater()
self.pending_deletions.remove(card) self.pending_deletions.remove(card)
@@ -409,24 +498,61 @@ class GameLibraryManager:
"""Clears all widgets from the layout.""" """Clears all widgets from the layout."""
if layout is None: if layout is None:
return return
# Remove all widgets from the layout and clean up caches
while layout.count(): while layout.count():
child = layout.takeAt(0) child = layout.takeAt(0)
if child.widget(): if child.widget():
widget = child.widget() widget = child.widget()
# Clean up cache if widget exists in it
for key, card in list(self.game_card_cache.items()): for key, card in list(self.game_card_cache.items()):
if card == widget: if card == widget:
del self.game_card_cache[key] del self.game_card_cache[key]
if key in self.pending_images: if key in self.pending_images:
del self.pending_images[key] del self.pending_images[key]
break
# Always schedule widget for deletion regardless of cache state
widget.deleteLater() widget.deleteLater()
# Also clear the cache completely if needed (in case layout wasn't in sync)
self.game_card_cache.clear()
self.pending_images.clear()
def set_games(self, games: list[tuple]): def set_games(self, games: list[tuple]):
"""Sets the games list and updates the filtered games.""" """Sets the games list and updates the filtered games."""
self.games = games self.games = games
self.filtered_games = self.games self.filtered_games = self.games
# Build search indices for fast searching
self._build_search_indices(games)
self.dirty = True # Full resort needed self.dirty = True # Full resort needed
self.update_game_grid() self.update_game_grid()
def _build_search_indices(self, games: list[tuple]):
"""Build search indices for fast searching."""
# Prepare items for indexing: (search_key, game_data)
# We'll index by game name (index 0) and potentially other fields
items = []
for game in games:
# game is a tuple: (name, description, cover, appid, exec_line, controller_support,
# last_launch, formatted_playtime, protondb_tier, anticheat_status,
# last_played_timestamp, playtime_seconds, game_source)
name = str(game[0]).lower() if game[0] else ""
description = str(game[1]).lower() if game[1] else ""
# Create multiple search entries for better matching
items.append((name, game)) # Exact name
# Add other searchable fields if needed
if description:
items.append((description, game))
# Also add individual words from the name for partial matching
for word in name.split():
if len(word) > 2: # Only index words longer than 2 characters
items.append((word, game))
self.search_optimizer.build_indices(items)
def add_game_incremental(self, game_data: tuple): def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload.""" """Add a single game without full reload."""
self.games.append(game_data) self.games.append(game_data)
@@ -450,4 +576,54 @@ class GameLibraryManager:
def filter_games_delayed(self): def filter_games_delayed(self):
"""Filters games based on search text and updates the grid.""" """Filters games based on search text and updates the grid."""
search_text = self.main_window.searchEdit.text().strip().lower()
if not search_text:
# If search is empty, show all games
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
else:
# Use the optimized search
self._perform_search(search_text)
def _perform_search(self, search_text: str):
"""Perform the actual search using optimized search algorithms."""
if not search_text:
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
return
# Use exact search first
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
# If exact match found, show only that game
self.filtered_games = [exact_result]
self.update_game_grid(is_filter=True)
return
# Try prefix search
prefix_results = self.search_optimizer.prefix_search(search_text)
if prefix_results:
# Get the actual game data from the prefix matches
filtered_games = []
for _match_text, game_data in prefix_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
return
# Finally, try fuzzy search
fuzzy_results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=60.0)
if fuzzy_results:
# Get the actual game data from the fuzzy matches
filtered_games = []
for _match_text, game_data, _score in fuzzy_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
else:
# If no results found, show empty list
self.filtered_games = []
self.update_game_grid(is_filter=True) self.update_game_grid(is_filter=True)

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@@ -36,6 +36,17 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
current_theme_name = read_theme_from_config() current_theme_name = read_theme_from_config()
def finish_with(pixmap: QPixmap): def finish_with(pixmap: QPixmap):
# Check if pixmap is valid before attempting to scale it
if pixmap.isNull():
# Create a default placeholder pixmap instead of trying to scale a null pixmap
placeholder_pixmap = QPixmap(width, height)
placeholder_pixmap.fill(QColor("#333333"))
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
callback(placeholder_pixmap)
else:
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation) scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
x = (scaled.width() - width) // 2 x = (scaled.width() - width) // 2
y = (scaled.height() - height) // 2 y = (scaled.height() - height) // 2
@@ -58,6 +69,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
local_path = os.path.join(image_folder, f"{appid}.jpg") local_path = os.path.join(image_folder, f"{appid}.jpg")
if os.path.exists(local_path): if os.path.exists(local_path):
pixmap = QPixmap(local_path) pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -69,6 +83,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name) placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -83,11 +99,19 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
except Exception as e: except Exception as e:
logger.error(f"Ошибка обработки URL {cover}: {e}") logger.error(f"Ошибка обработки URL {cover}: {e}")
if cover and cover.startswith(("http://", "https://")): # SteamGridDB (SGDB)
if cover and cover.startswith("https://cdn2.steamgriddb.com"):
try: try:
local_path = os.path.join(image_folder, f"{app_name}.jpg") parts = cover.split("/")
filename = parts[-1] if parts else "sgdb_cover.png"
# SGDB ссылки содержат уникальный хеш в названии — используем как имя
local_path = os.path.join(image_folder, filename)
if os.path.exists(local_path): if os.path.exists(local_path):
pixmap = QPixmap(local_path) pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -99,6 +123,45 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name) placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else:
pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333"))
painter = QPainter(pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
finish_with(pixmap)
logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
return
except Exception as e:
logger.error(f"Ошибка обработки SGDB URL {cover}: {e}")
if cover and cover.startswith(("http://", "https://")):
try:
local_path = os.path.join(image_folder, f"{app_name}.jpg")
if os.path.exists(local_path):
pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap)
return
def on_downloaded(result: str | None):
pixmap = QPixmap()
if result and os.path.exists(result):
pixmap.load(result)
if pixmap.isNull():
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -115,6 +178,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
if cover and QFile.exists(cover): if cover and QFile.exists(cover):
pixmap = QPixmap(cover) pixmap = QPixmap(cover)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {cover}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -122,6 +188,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
pixmap = QPixmap() pixmap = QPixmap()
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -131,9 +199,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
painter.end() painter.end()
finish_with(pixmap) finish_with(pixmap)
with queue_lock: # Submit the process_image function directly to the executor
image_load_queue.put(process_image) # This avoids the potential blocking issue with queue.get() in PySide 6.10.1
image_executor.submit(lambda: image_load_queue.get()()) image_executor.submit(process_image)
def round_corners(pixmap, radius): def round_corners(pixmap, radius):
""" """
@@ -141,7 +209,15 @@ def round_corners(pixmap, radius):
""" """
if pixmap.isNull(): if pixmap.isNull():
return pixmap return pixmap
# Check if radius is valid to prevent issues
if radius <= 0:
return pixmap
size = pixmap.size() size = pixmap.size()
if size.width() <= 0 or size.height() <= 0:
return pixmap
rounded = QPixmap(size) rounded = QPixmap(size)
rounded.fill(QColor(0, 0, 0, 0)) rounded.fill(QColor(0, 0, 0, 0))
painter = QPainter(rounded) painter = QPainter(rounded)
@@ -244,6 +320,17 @@ class FullscreenDialog(QDialog):
QApplication.processEvents() QApplication.processEvents()
pixmap, caption = self.images[self.current_index] pixmap, caption = self.images[self.current_index]
# Check if pixmap is valid before attempting to scale it
if pixmap.isNull():
# Create a default placeholder pixmap instead of trying to scale a null pixmap
placeholder_pixmap = QPixmap(self.FIXED_WIDTH - 80, self.FIXED_HEIGHT)
placeholder_pixmap.fill(QColor("#333333"))
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
self.imageLabel.setPixmap(placeholder_pixmap)
else:
# Учитываем devicePixelRatio для масштабирования высокого качества # Учитываем devicePixelRatio для масштабирования высокого качества
device_pixel_ratio = get_device_pixel_ratio() device_pixel_ratio = get_device_pixel_ratio()
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio) target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)

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View File

@@ -0,0 +1,73 @@
# keyboard_layouts.py
keyboard_layouts = {
'en': {
'normal': [
['`', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\\'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', "'"],
['', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/']
],
'shift': [
['~', '!', '@', '#', '$', '%', '^', '&&', '*', '(', ')', '_', '+'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '|'],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"'],
['', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?']
]
},
'ru': {
'normal': [
['ё', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
['TAB', 'й', 'ц', 'у', 'к', 'е', 'н', 'г', 'ш', 'щ', 'з', 'х', 'ъ', '\\'],
['CAPS', 'ф', 'ы', 'в', 'а', 'п', 'р', 'о', 'л', 'д', 'ж', 'э'],
['', 'я', 'ч', 'с', 'м', 'и', 'т', 'ь', 'б', 'ю', '.']
],
'shift': [
['Ё', '!', '"', '', ';', '%', ':', '?', '*', '(', ')', '_', '+'],
['TAB', 'Й', 'Ц', 'У', 'К', 'Е', 'Н', 'Г', 'Ш', 'Щ', 'З', 'Х', 'Ъ', '/'],
['CAPS', 'Ф', 'Ы', 'В', 'А', 'П', 'Р', 'О', 'Л', 'Д', 'Ж', 'Э'],
['', 'Я', 'Ч', 'С', 'М', 'И', 'Т', 'Ь', 'Б', 'Ю', ',']
]
},
'fr': {
'normal': [
['²', '&', 'é', '"', "'", '(', '-', 'è', '_', 'ç', 'à', ')', '='],
['TAB', 'a', 'z', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '^', '$', '*'],
['CAPS', 'q', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'ù'],
['', 'w', 'x', 'c', 'v', 'b', 'n', ',', ';', ':', '!']
],
'shift': [
['', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '°', '+'],
['TAB', 'A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '¨', '£', 'µ'],
['CAPS', 'Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', '%'],
['', 'W', 'X', 'C', 'V', 'B', 'N', '?', '.', '/', '§']
]
},
'es': {
'normal': [
['º', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', "'", '¡'],
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '`', '+', '\\'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ñ', "'", 'ç'],
['', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
],
'shift': [
['ª', '!', '"', '·', '$', '%', '&', '/', '(', ')', '=', '?', '¿'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '^', '*', '|'],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ñ', '"', 'Ç'],
['', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
]
},
'de': {
'normal': [
['^', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'ß', '´'],
['TAB', 'q', 'w', 'e', 'r', 't', 'z', 'u', 'i', 'o', 'p', 'ü', '+', '#'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ö', 'ä'],
['', '<', 'y', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
],
'shift': [
['°', '!', '"', '§', '$', '%', '&', '/', '(', ')', '=', '?', '`'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Z', 'U', 'I', 'O', 'P', 'Ü', '*', '\''],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ö', 'Ä'],
['', '>', 'Y', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
]
}
}

View File

@@ -1,15 +1,15 @@
# German (Germany) translations for PortProtonQt. # German (Germany) translations for PortProtonQt.
# Copyright (C) 2025 boria138 # Copyright (C) 2026 boria138
# This file is distributed under the same license as the PortProtonQt # This file is distributed under the same license as the PortProtonQt
# project. # project.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2025. # FIRST AUTHOR <EMAIL@ADDRESS>, 2026.
# #
#, fuzzy #, fuzzy
msgid "" msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-09-23 22:23+0500\n" "POT-Creation-Date: 2026-01-04 00:12+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n" "Language: de_DE\n"
@@ -76,10 +76,6 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -124,6 +120,10 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -191,6 +191,10 @@ msgstr ""
msgid "Failed to delete custom data: {error}" msgid "Failed to delete custom data: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required" msgid "Game name and executable path are required"
msgstr "" msgstr ""
@@ -213,6 +217,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -248,13 +256,135 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
msgid "Delete Wine"
msgstr ""
msgid "Selected WINE:"
msgstr ""
msgid "No WINE selected"
msgstr ""
msgid "Delete Selected"
msgstr ""
msgid "Clear All"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Selected {} WINE:\n"
msgstr ""
msgid "No Selection"
msgstr ""
msgid "Please select at least one WINE to delete."
msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete the following WINE versions?\n"
"\n"
"{}"
msgstr ""
#, python-brace-format
msgid "Failed to delete WINE '{}': {}"
msgstr ""
msgid "Some Deletions Failed"
msgstr ""
#, python-brace-format
msgid ""
"Some WINE versions could not be deleted:\n"
"\n"
"{}"
msgstr ""
msgid "Selected WINE versions deleted successfully."
msgstr ""
msgid "Back"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "PLAY TIME"
msgstr ""
msgid "MAIN STORY"
msgstr ""
msgid "MAIN + SIDES"
msgstr ""
msgid "COMPLETIONIST"
msgstr ""
msgid "full"
msgstr ""
msgid "partial"
msgstr ""
msgid "none"
msgstr ""
#, python-brace-format
msgid "Gamepad Support: {0}"
msgstr ""
msgid "Stop"
msgstr ""
msgid "Play"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Reinstall"
msgstr ""
msgid "Install"
msgstr ""
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -286,6 +416,9 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -304,6 +437,75 @@ msgstr ""
msgid "No cover selected" msgid "No cover selected"
msgstr "" msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -343,18 +545,91 @@ msgstr ""
msgid "Pending" msgid "Pending"
msgstr "" msgstr ""
msgid "Get other Wine"
msgstr ""
msgid "Selected assets:"
msgstr ""
msgid "No assets selected"
msgstr ""
msgid "Downloading: "
msgstr ""
msgid "Download Selected"
msgstr ""
msgid "Asset Name"
msgstr ""
#, python-brace-format
msgid "Selected {} assets:\n"
msgstr ""
msgid "Downloading in Progress"
msgstr ""
msgid "Cannot clear selection while extraction is in progress."
msgstr ""
msgid "Please select at least one archive to download."
msgstr ""
msgid "Please wait for current downloading to complete."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected archives have been downloaded!"
msgstr ""
#, python-brace-format
msgid "Downloading: {0} ({1}%)"
msgstr ""
#, python-brace-format
msgid "Extracting: {0}"
msgstr ""
#, python-brace-format
msgid ", ETA: {}s"
msgstr ""
#, python-brace-format
msgid ", Speed: {:.1f}MB/s"
msgstr ""
#, python-brace-format
msgid "Extracting: {0}{1}{2}"
msgstr ""
msgid "Extraction Error"
msgstr ""
#, python-brace-format
msgid "Failed to extract archive: {0}"
msgstr ""
msgid "Operation Cancelled"
msgstr ""
msgid "Download or extraction has been cancelled."
msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
msgid "Auto Install" msgid "Auto Install"
msgstr "" msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings" msgid "Wine Settings"
msgstr "" msgstr ""
@@ -364,10 +639,32 @@ msgstr ""
msgid "Themes" msgid "Themes"
msgstr "" msgstr ""
msgid "Back" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Fullscreen" msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Game library refreshed"
msgstr "" msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
@@ -382,13 +679,113 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "Here you can configure automatic game installation..." msgid "A refresh is already in progress..."
msgstr "" msgstr ""
msgid "List of available emulators and their configuration..." msgid "Refreshing..."
msgstr "" msgstr ""
msgid "Various Wine parameters and versions..." msgid "Refreshing game library..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Download other WINE"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr "" msgstr ""
msgid "Main PortProton parameters..." msgid "Main PortProton parameters..."
@@ -424,6 +821,9 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""
@@ -448,6 +848,12 @@ msgstr ""
msgid "Application Fullscreen Mode:" msgid "Application Fullscreen Mode:"
msgstr "" msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected" msgid "Auto Fullscreen on Gamepad connected"
msgstr "" msgstr ""
@@ -522,38 +928,8 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "PLAY TIME"
msgstr ""
msgid "MAIN STORY"
msgstr ""
msgid "MAIN + SIDES"
msgstr ""
msgid "COMPLETIONIST"
msgstr ""
msgid "full"
msgstr ""
msgid "partial"
msgstr ""
msgid "none"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Gamepad Support: {0}" msgid "Executable not found: {0}"
msgstr ""
msgid "Stop"
msgstr ""
msgid "Play"
msgstr "" msgstr ""
#, python-brace-format #, python-brace-format
@@ -580,6 +956,262 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -1,15 +1,15 @@
# Spanish (Spain) translations for PortProtonQt. # Spanish (Spain) translations for PortProtonQt.
# Copyright (C) 2025 boria138 # Copyright (C) 2026 boria138
# This file is distributed under the same license as the PortProtonQt # This file is distributed under the same license as the PortProtonQt
# project. # project.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2025. # FIRST AUTHOR <EMAIL@ADDRESS>, 2026.
# #
#, fuzzy #, fuzzy
msgid "" msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-09-23 22:23+0500\n" "POT-Creation-Date: 2026-01-04 00:12+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n" "Language: es_ES\n"
@@ -76,10 +76,6 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -124,6 +120,10 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -191,6 +191,10 @@ msgstr ""
msgid "Failed to delete custom data: {error}" msgid "Failed to delete custom data: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required" msgid "Game name and executable path are required"
msgstr "" msgstr ""
@@ -213,6 +217,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -248,13 +256,135 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
msgid "Delete Wine"
msgstr ""
msgid "Selected WINE:"
msgstr ""
msgid "No WINE selected"
msgstr ""
msgid "Delete Selected"
msgstr ""
msgid "Clear All"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Selected {} WINE:\n"
msgstr ""
msgid "No Selection"
msgstr ""
msgid "Please select at least one WINE to delete."
msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete the following WINE versions?\n"
"\n"
"{}"
msgstr ""
#, python-brace-format
msgid "Failed to delete WINE '{}': {}"
msgstr ""
msgid "Some Deletions Failed"
msgstr ""
#, python-brace-format
msgid ""
"Some WINE versions could not be deleted:\n"
"\n"
"{}"
msgstr ""
msgid "Selected WINE versions deleted successfully."
msgstr ""
msgid "Back"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "PLAY TIME"
msgstr ""
msgid "MAIN STORY"
msgstr ""
msgid "MAIN + SIDES"
msgstr ""
msgid "COMPLETIONIST"
msgstr ""
msgid "full"
msgstr ""
msgid "partial"
msgstr ""
msgid "none"
msgstr ""
#, python-brace-format
msgid "Gamepad Support: {0}"
msgstr ""
msgid "Stop"
msgstr ""
msgid "Play"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Reinstall"
msgstr ""
msgid "Install"
msgstr ""
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -286,6 +416,9 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -304,6 +437,75 @@ msgstr ""
msgid "No cover selected" msgid "No cover selected"
msgstr "" msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -343,18 +545,91 @@ msgstr ""
msgid "Pending" msgid "Pending"
msgstr "" msgstr ""
msgid "Get other Wine"
msgstr ""
msgid "Selected assets:"
msgstr ""
msgid "No assets selected"
msgstr ""
msgid "Downloading: "
msgstr ""
msgid "Download Selected"
msgstr ""
msgid "Asset Name"
msgstr ""
#, python-brace-format
msgid "Selected {} assets:\n"
msgstr ""
msgid "Downloading in Progress"
msgstr ""
msgid "Cannot clear selection while extraction is in progress."
msgstr ""
msgid "Please select at least one archive to download."
msgstr ""
msgid "Please wait for current downloading to complete."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected archives have been downloaded!"
msgstr ""
#, python-brace-format
msgid "Downloading: {0} ({1}%)"
msgstr ""
#, python-brace-format
msgid "Extracting: {0}"
msgstr ""
#, python-brace-format
msgid ", ETA: {}s"
msgstr ""
#, python-brace-format
msgid ", Speed: {:.1f}MB/s"
msgstr ""
#, python-brace-format
msgid "Extracting: {0}{1}{2}"
msgstr ""
msgid "Extraction Error"
msgstr ""
#, python-brace-format
msgid "Failed to extract archive: {0}"
msgstr ""
msgid "Operation Cancelled"
msgstr ""
msgid "Download or extraction has been cancelled."
msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
msgid "Auto Install" msgid "Auto Install"
msgstr "" msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings" msgid "Wine Settings"
msgstr "" msgstr ""
@@ -364,10 +639,32 @@ msgstr ""
msgid "Themes" msgid "Themes"
msgstr "" msgstr ""
msgid "Back" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Fullscreen" msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Game library refreshed"
msgstr "" msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
@@ -382,13 +679,113 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "Here you can configure automatic game installation..." msgid "A refresh is already in progress..."
msgstr "" msgstr ""
msgid "List of available emulators and their configuration..." msgid "Refreshing..."
msgstr "" msgstr ""
msgid "Various Wine parameters and versions..." msgid "Refreshing game library..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Download other WINE"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr "" msgstr ""
msgid "Main PortProton parameters..." msgid "Main PortProton parameters..."
@@ -424,6 +821,9 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""
@@ -448,6 +848,12 @@ msgstr ""
msgid "Application Fullscreen Mode:" msgid "Application Fullscreen Mode:"
msgstr "" msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected" msgid "Auto Fullscreen on Gamepad connected"
msgstr "" msgstr ""
@@ -522,38 +928,8 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "PLAY TIME"
msgstr ""
msgid "MAIN STORY"
msgstr ""
msgid "MAIN + SIDES"
msgstr ""
msgid "COMPLETIONIST"
msgstr ""
msgid "full"
msgstr ""
msgid "partial"
msgstr ""
msgid "none"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Gamepad Support: {0}" msgid "Executable not found: {0}"
msgstr ""
msgid "Stop"
msgstr ""
msgid "Play"
msgstr "" msgstr ""
#, python-brace-format #, python-brace-format
@@ -580,6 +956,262 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -1,15 +1,15 @@
# Translations template for PortProtonQt. # Translations template for PortProtonQt.
# Copyright (C) 2025 boria138 # Copyright (C) 2026 boria138
# This file is distributed under the same license as the PortProtonQt # This file is distributed under the same license as the PortProtonQt
# project. # project.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2025. # FIRST AUTHOR <EMAIL@ADDRESS>, 2026.
# #
#, fuzzy #, fuzzy
msgid "" msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n" "Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-09-23 22:23+0500\n" "POT-Creation-Date: 2026-01-04 00:12+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@@ -74,10 +74,6 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -122,6 +118,10 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -189,6 +189,10 @@ msgstr ""
msgid "Failed to delete custom data: {error}" msgid "Failed to delete custom data: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required" msgid "Game name and executable path are required"
msgstr "" msgstr ""
@@ -211,6 +215,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -246,13 +254,135 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
msgid "Delete Wine"
msgstr ""
msgid "Selected WINE:"
msgstr ""
msgid "No WINE selected"
msgstr ""
msgid "Delete Selected"
msgstr ""
msgid "Clear All"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Selected {} WINE:\n"
msgstr ""
msgid "No Selection"
msgstr ""
msgid "Please select at least one WINE to delete."
msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete the following WINE versions?\n"
"\n"
"{}"
msgstr ""
#, python-brace-format
msgid "Failed to delete WINE '{}': {}"
msgstr ""
msgid "Some Deletions Failed"
msgstr ""
#, python-brace-format
msgid ""
"Some WINE versions could not be deleted:\n"
"\n"
"{}"
msgstr ""
msgid "Selected WINE versions deleted successfully."
msgstr ""
msgid "Back"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "PLAY TIME"
msgstr ""
msgid "MAIN STORY"
msgstr ""
msgid "MAIN + SIDES"
msgstr ""
msgid "COMPLETIONIST"
msgstr ""
msgid "full"
msgstr ""
msgid "partial"
msgstr ""
msgid "none"
msgstr ""
#, python-brace-format
msgid "Gamepad Support: {0}"
msgstr ""
msgid "Stop"
msgstr ""
msgid "Play"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Reinstall"
msgstr ""
msgid "Install"
msgstr ""
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -284,6 +414,9 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -302,6 +435,75 @@ msgstr ""
msgid "No cover selected" msgid "No cover selected"
msgstr "" msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -341,18 +543,91 @@ msgstr ""
msgid "Pending" msgid "Pending"
msgstr "" msgstr ""
msgid "Get other Wine"
msgstr ""
msgid "Selected assets:"
msgstr ""
msgid "No assets selected"
msgstr ""
msgid "Downloading: "
msgstr ""
msgid "Download Selected"
msgstr ""
msgid "Asset Name"
msgstr ""
#, python-brace-format
msgid "Selected {} assets:\n"
msgstr ""
msgid "Downloading in Progress"
msgstr ""
msgid "Cannot clear selection while extraction is in progress."
msgstr ""
msgid "Please select at least one archive to download."
msgstr ""
msgid "Please wait for current downloading to complete."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected archives have been downloaded!"
msgstr ""
#, python-brace-format
msgid "Downloading: {0} ({1}%)"
msgstr ""
#, python-brace-format
msgid "Extracting: {0}"
msgstr ""
#, python-brace-format
msgid ", ETA: {}s"
msgstr ""
#, python-brace-format
msgid ", Speed: {:.1f}MB/s"
msgstr ""
#, python-brace-format
msgid "Extracting: {0}{1}{2}"
msgstr ""
msgid "Extraction Error"
msgstr ""
#, python-brace-format
msgid "Failed to extract archive: {0}"
msgstr ""
msgid "Operation Cancelled"
msgstr ""
msgid "Download or extraction has been cancelled."
msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
msgid "Auto Install" msgid "Auto Install"
msgstr "" msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings" msgid "Wine Settings"
msgstr "" msgstr ""
@@ -362,10 +637,32 @@ msgstr ""
msgid "Themes" msgid "Themes"
msgstr "" msgstr ""
msgid "Back" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Fullscreen" msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Game library refreshed"
msgstr "" msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
@@ -380,13 +677,113 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "Here you can configure automatic game installation..." msgid "A refresh is already in progress..."
msgstr "" msgstr ""
msgid "List of available emulators and their configuration..." msgid "Refreshing..."
msgstr "" msgstr ""
msgid "Various Wine parameters and versions..." msgid "Refreshing game library..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Download other WINE"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr "" msgstr ""
msgid "Main PortProton parameters..." msgid "Main PortProton parameters..."
@@ -422,6 +819,9 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""
@@ -446,6 +846,12 @@ msgstr ""
msgid "Application Fullscreen Mode:" msgid "Application Fullscreen Mode:"
msgstr "" msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected" msgid "Auto Fullscreen on Gamepad connected"
msgstr "" msgstr ""
@@ -520,38 +926,8 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "PLAY TIME"
msgstr ""
msgid "MAIN STORY"
msgstr ""
msgid "MAIN + SIDES"
msgstr ""
msgid "COMPLETIONIST"
msgstr ""
msgid "full"
msgstr ""
msgid "partial"
msgstr ""
msgid "none"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Gamepad Support: {0}" msgid "Executable not found: {0}"
msgstr ""
msgid "Stop"
msgstr ""
msgid "Play"
msgstr "" msgstr ""
#, python-brace-format #, python-brace-format
@@ -578,6 +954,262 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,5 @@
import gettext import gettext
import configparser
from pathlib import Path from pathlib import Path
import locale import locale
import os import os
@@ -102,3 +103,97 @@ def read_metadata_translations(metadata_file, language_code):
translations['description'] = line[len('description='):].strip() translations['description'] = line[len('description='):].strip()
return translations return translations
def get_screenshot_caption(base_filename, metainfo_file, language_code=None):
"""
Возвращает перевод названия скриншота на основе языка пользователя.
Args:
base_filename: Имя файла без расширения
metainfo_file: Путь к файлу metainfo.ini
language_code: Код языка (если None, будет определен автоматически)
Returns:
Переведенное название скриншота
"""
if language_code is None:
system_locale = get_system_locale()
language_code = system_locale.split('_')[0] if '_' in system_locale else system_locale
# Загружаем переводы из metainfo.ini
screenshot_translations = {}
if metainfo_file and os.path.exists(metainfo_file):
cp = configparser.ConfigParser()
cp.read(metainfo_file, encoding="utf-8")
if "Screenshots" in cp:
for key in cp.options("Screenshots"):
screenshot_translations[key] = cp.get("Screenshots", key)
# Ищем перевод в формате: base_filename_languagecode
caption = base_filename # По умолчанию используем базовое имя файла
if screenshot_translations:
# Попробуем перевод для конкретного языка (например, "library_ru")
lang_specific_key = f"{base_filename}_{language_code}"
# Попробуем английский перевод (например, "library_en")
english_key = f"{base_filename}_en"
if lang_specific_key in screenshot_translations:
caption = screenshot_translations[lang_specific_key]
elif english_key in screenshot_translations:
caption = screenshot_translations[english_key]
elif base_filename in screenshot_translations:
caption = screenshot_translations[base_filename] # fallback to untranslated key
return caption
def get_theme_translations(metainfo_file, language_code=None):
"""
Возвращает переводы названия и описания темы на основе языка пользователя.
Args:
metainfo_file: Путь к файлу metainfo.ini
language_code: Код языка (если None, будет определен автоматически)
Returns:
Словарь с полями 'name' и 'description' с переведенными значениями
"""
if language_code is None:
system_locale = get_system_locale()
language_code = system_locale.split('_')[0] if '_' in system_locale else system_locale
# Загружаем переводы из metainfo.ini
translations = {'name': '', 'description': ''}
if metainfo_file and os.path.exists(metainfo_file):
cp = configparser.ConfigParser()
cp.read(metainfo_file, encoding="utf-8")
if "Metainfo" in cp:
# Попробуем перевод названия для конкретного языка (например, "name_ru")
lang_specific_name_key = f"name_{language_code}"
# Попробуем английский перевод названия (например, "name_en")
english_name_key = "name_en"
# Ищем перевод названия
if cp.has_option("Metainfo", lang_specific_name_key):
translations['name'] = cp.get("Metainfo", lang_specific_name_key)
elif cp.has_option("Metainfo", english_name_key):
translations['name'] = cp.get("Metainfo", english_name_key)
elif cp.has_option("Metainfo", "name"):
translations['name'] = cp.get("Metainfo", "name")
# Попробуем перевод описания для конкретного языка (например, "description_ru")
lang_specific_desc_key = f"description_{language_code}"
# Попробуем английский перевод описания (например, "description_en")
english_desc_key = "description_en"
# Ищем перевод описания
if cp.has_option("Metainfo", lang_specific_desc_key):
translations['description'] = cp.get("Metainfo", lang_specific_desc_key)
elif cp.has_option("Metainfo", english_desc_key):
translations['description'] = cp.get("Metainfo", english_desc_key)
elif cp.has_option("Metainfo", "description"):
translations['description'] = cp.get("Metainfo", "description")
return translations

File diff suppressed because it is too large Load Diff

View File

@@ -4,12 +4,18 @@ import orjson
import requests import requests
import urllib.parse import urllib.parse
import time import time
import glob
import re
import hashlib
from collections.abc import Callable from collections.abc import Callable
from PySide6.QtCore import QThread, Signal
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.config_utils import get_portproton_location
logger = get_logger(__name__) logger = get_logger(__name__)
CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds
AUTOINSTALL_CACHE_DURATION = 3600 # 1 hour for autoinstall cache
def normalize_name(s): def normalize_name(s):
""" """
@@ -52,7 +58,11 @@ class PortProtonAPI:
self.xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share")) self.xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
self.custom_data_dir = os.path.join(self.xdg_data_home, "PortProtonQt", "custom_data") self.custom_data_dir = os.path.join(self.xdg_data_home, "PortProtonQt", "custom_data")
os.makedirs(self.custom_data_dir, exist_ok=True) os.makedirs(self.custom_data_dir, exist_ok=True)
self.portproton_location = get_portproton_location()
self.repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
self.builtin_custom_folder = os.path.join(self.repo_root, "custom_data")
self._topics_data = None self._topics_data = None
self._autoinstall_cache = None # New: In-memory cache
def _get_game_dir(self, exe_name: str) -> str: def _get_game_dir(self, exe_name: str) -> str:
game_dir = os.path.join(self.custom_data_dir, exe_name) game_dir = os.path.join(self.custom_data_dir, exe_name)
@@ -68,40 +78,6 @@ class PortProtonAPI:
logger.debug(f"Failed to check file at {url}: {e}") logger.debug(f"Failed to check file at {url}: {e}")
return False return False
def download_game_assets(self, exe_name: str, timeout: int = 5) -> dict[str, str | None]:
game_dir = self._get_game_dir(exe_name)
results: dict[str, str | None] = {"cover": None, "metadata": None}
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
cover_url_base = f"{self.base_url}/{exe_name}/cover"
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
for ext in cover_extensions:
cover_url = f"{cover_url_base}{ext}"
if self._check_file_exists(cover_url, timeout):
local_cover_path = os.path.join(game_dir, f"cover{ext}")
result = self.downloader.download(cover_url, local_cover_path, timeout=timeout)
if result:
results["cover"] = result
logger.info(f"Downloaded cover for {exe_name} to {result}")
break
else:
logger.error(f"Failed to download cover for {exe_name} from {cover_url}")
else:
logger.debug(f"No cover found for {exe_name} with extension {ext}")
if self._check_file_exists(metadata_url, timeout):
local_metadata_path = os.path.join(game_dir, "metadata.txt")
result = self.downloader.download(metadata_url, local_metadata_path, timeout=timeout)
if result:
results["metadata"] = result
logger.info(f"Downloaded metadata for {exe_name} to {result}")
else:
logger.error(f"Failed to download metadata for {exe_name} from {metadata_url}")
else:
logger.debug(f"No metadata found for {exe_name}")
return results
def download_game_assets_async(self, exe_name: str, timeout: int = 5, callback: Callable[[dict[str, str | None]], None] | None = None) -> None: def download_game_assets_async(self, exe_name: str, timeout: int = 5, callback: Callable[[dict[str, str | None]], None] | None = None) -> None:
game_dir = self._get_game_dir(exe_name) game_dir = self._get_game_dir(exe_name)
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"] cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
@@ -148,8 +124,12 @@ class PortProtonAPI:
) )
break break
if self._check_file_exists(metadata_url, timeout): # Check if metadata already exists locally before attempting download
local_metadata_path = os.path.join(game_dir, "metadata.txt") local_metadata_path = os.path.join(game_dir, "metadata.txt")
if os.path.exists(local_metadata_path):
logger.debug(f"Metadata already exists locally for {exe_name}: {local_metadata_path}")
results["metadata"] = local_metadata_path
elif self._check_file_exists(metadata_url, timeout):
pending_downloads += 1 pending_downloads += 1
self.downloader.download_async( self.downloader.download_async(
metadata_url, metadata_url,
@@ -163,6 +143,366 @@ class PortProtonAPI:
if callback: if callback:
callback(results) callback(results)
def download_autoinstall_cover_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
"""Download only autoinstall cover image (PNG only, no metadata)."""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
user_game_folder = os.path.join(autoinstall_root, exe_name)
if not os.path.isdir(user_game_folder):
try:
os.mkdir(user_game_folder)
except FileExistsError:
pass
local_cover_path = os.path.join(user_game_folder, "cover.png")
# Check if the cover already exists locally before attempting download
if os.path.exists(local_cover_path):
logger.debug(f"Async autoinstall cover already exists locally for {exe_name}: {local_cover_path}")
if callback:
callback(local_cover_path)
return
cover_url = f"{self.base_url}/{exe_name}/cover.png"
def on_cover_downloaded(local_path: str | None):
if local_path:
logger.info(f"Async autoinstall cover downloaded for {exe_name}: {local_path}")
else:
logger.debug(f"No autoinstall cover downloaded for {exe_name}")
if callback:
callback(local_path)
if self._check_file_exists(cover_url, timeout):
self.downloader.download_async(
cover_url,
local_cover_path,
timeout=timeout,
callback=on_cover_downloaded
)
else:
logger.debug(f"No autoinstall cover found for {exe_name}")
if callback:
callback(None)
def download_autoinstall_metadata_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
"""Download autoinstall metadata.txt file."""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
user_game_folder = os.path.join(autoinstall_root, exe_name)
if not os.path.isdir(user_game_folder):
try:
os.makedirs(user_game_folder, exist_ok=True)
except FileExistsError:
pass
local_metadata_path = os.path.join(user_game_folder, "metadata.txt")
# Check if the file already exists locally before attempting download
if os.path.exists(local_metadata_path):
logger.debug(f"Async autoinstall metadata already exists locally for {exe_name}: {local_metadata_path}")
if callback:
callback(local_metadata_path)
return
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
def on_metadata_downloaded(local_path: str | None):
if local_path:
logger.info(f"Async autoinstall metadata downloaded for {exe_name}: {local_path}")
else:
logger.debug(f"No autoinstall metadata downloaded for {exe_name}")
if callback:
callback(local_path)
if self._check_file_exists(metadata_url, timeout):
self.downloader.download_async(
metadata_url,
local_metadata_path,
timeout=timeout,
callback=on_metadata_downloaded
)
else:
logger.debug(f"No autoinstall metadata found for {exe_name}")
if callback:
callback(None)
def get_autoinstall_description(self, exe_name: str, lang_code: str = "en") -> str | None:
"""Read description from downloaded metadata.txt file for autoinstall game.
Args:
exe_name: The executable name/script name
lang_code: Language code ("en" or "ru" for description)
Returns:
Description string or None if not found
"""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
metadata_path = os.path.join(autoinstall_root, exe_name, "metadata.txt")
if not os.path.exists(metadata_path):
return None
try:
with open(metadata_path, encoding='utf-8') as f:
content = f.read()
# Parse the metadata content to extract description
# Format: description_en=... or description_ru=...
if lang_code == "ru":
pattern = r'^description_ru=(.*)$'
else:
pattern = r'^description_en=(.*)$'
import re
match = re.search(pattern, content, re.MULTILINE)
if match:
description = match.group(1).strip()
# Handle potential quoted strings
if description.startswith('"') and description.endswith('"'):
description = description[1:-1]
return description
else:
# Try fallback to the other language if the requested one is not found
fallback_lang = "ru" if lang_code == "en" else "en"
fallback_pattern = rf'^description_{fallback_lang}=(.*)$'
fallback_match = re.search(fallback_pattern, content, re.MULTILINE)
if fallback_match:
description = fallback_match.group(1).strip()
if description.startswith('"') and description.endswith('"'):
description = description[1:-1]
return description
except Exception as e:
logger.error(f"Error reading metadata for {exe_name}: {e}")
return None
def parse_autoinstall_script(self, file_path: str) -> tuple[str | None, str | None]:
"""Extract display_name from # name comment and exe_name from autoinstall bash script."""
try:
with open(file_path, encoding='utf-8') as f:
content = f.read()
# Skip emulators
if re.search(r'#\s*type\s*:\s*emulators', content, re.IGNORECASE):
return None, None
display_name = None
exe_name = None
# Extract display_name from "# name:" comment
name_match = re.search(r'#\s*name\s*:\s*(.+)', content, re.IGNORECASE)
if name_match:
display_name = name_match.group(1).strip()
# --- pw_create_unique_exe ---
pw_match = re.search(r'pw_create_unique_exe(?:\s+["\']([^"\']+)["\'])?', content)
if pw_match:
arg = pw_match.group(1)
if arg:
exe_name = arg.strip()
if not exe_name.lower().endswith(".exe"):
exe_name += ".exe"
else:
export_match = re.search(
r'export\s+PORTWINE_CREATE_SHORTCUT_NAME\s*=\s*["\']([^"\']+)["\']',
content, re.IGNORECASE)
if export_match:
exe_name = f"{export_match.group(1).strip()}.exe"
else:
portwine_match = None
for line in content.splitlines():
stripped = line.strip()
if stripped.startswith("#"):
continue
if "portwine_exe" in stripped and "=" in stripped:
portwine_match = stripped
break
if portwine_match:
exe_expr = portwine_match.split("=", 1)[1].strip().strip("'\" ")
exe_candidates = re.findall(r'[-\w\s/\\\.]+\.exe', exe_expr)
if exe_candidates:
exe_name = os.path.basename(exe_candidates[-1].strip())
# Fallback
if not display_name and exe_name:
display_name = exe_name
return display_name, exe_name
except Exception as e:
logger.error(f"Failed to parse {file_path}: {e}")
return None, None
def _compute_scripts_signature(self, auto_dir: str) -> str:
"""Compute a hash-based signature of the autoinstall scripts to detect changes."""
if not os.path.exists(auto_dir):
return ""
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
# Simple hash: concatenate sorted filenames and hash
filenames_str = "".join(sorted([os.path.basename(s) for s in scripts]))
return hashlib.md5(filenames_str.encode()).hexdigest()
def _load_autoinstall_cache(self):
"""Load cached autoinstall games if fresh and scripts unchanged."""
if self._autoinstall_cache is not None:
return self._autoinstall_cache
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
if os.path.exists(cache_file):
try:
mod_time = os.path.getmtime(cache_file)
if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
# Add timeout protection for file operations
start_time = time.time()
with open(cache_file, "rb") as f:
data = orjson.loads(f.read())
# Check signature
cached_signature = data.get("scripts_signature", "")
current_signature = self._compute_scripts_signature(
os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
)
# Check for timeout during signature computation
if time.time() - start_time > 3: # 3 second timeout
logger.warning("Cache loading took too long, skipping cache")
return None
if cached_signature != current_signature:
logger.info("Scripts signature mismatch; invalidating cache")
return None
self._autoinstall_cache = data["games"]
logger.info(f"Loaded {len(self._autoinstall_cache)} cached autoinstall games")
return self._autoinstall_cache
except Exception as e:
logger.error(f"Failed to load autoinstall cache: {e}")
return None
def _save_autoinstall_cache(self, games):
"""Save parsed autoinstall games to cache with scripts signature."""
try:
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
scripts_signature = self._compute_scripts_signature(auto_dir)
data = {"games": games, "scripts_signature": scripts_signature, "timestamp": time.time()}
with open(cache_file, "wb") as f:
f.write(orjson.dumps(data))
logger.debug(f"Saved {len(games)} autoinstall games to cache with signature {scripts_signature}")
except Exception as e:
logger.error(f"Failed to save autoinstall cache: {e}")
def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
"""Start loading auto-install games in a background thread. Returns the thread for management."""
class AutoinstallWorker(QThread):
finished = Signal(list)
api: "PortProtonAPI"
portproton_location: str | None
def run(self):
import time
# Check cache in this background thread, not in main thread
start_time = time.time()
cached_games = self.api._load_autoinstall_cache()
# If cache loading took too long (>2 seconds), skip cache and load directly
if time.time() - start_time > 2:
logger.warning("Cache loading took too long, proceeding without cache")
cached_games = None
if cached_games is not None:
self.finished.emit(cached_games)
return
# No cache: Load games from scratch
games = []
auto_dir = os.path.join(
self.portproton_location or "", "data", "scripts", "pw_autoinstall"
) if self.portproton_location else ""
if not os.path.exists(auto_dir):
self.finished.emit(games)
return
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
if not scripts:
self.finished.emit(games)
return
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"),
)
base_autoinstall_dir = os.path.join(
xdg_data_home, "PortProtonQt", "custom_data", "autoinstall"
)
os.makedirs(base_autoinstall_dir, exist_ok=True)
for script_path in scripts:
display_name, exe_name = self.api.parse_autoinstall_script(script_path)
script_name = os.path.splitext(os.path.basename(script_path))[0]
if not (display_name and exe_name):
continue
exe_name = os.path.splitext(exe_name)[0]
user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
os.makedirs(user_game_folder, exist_ok=True)
# Find cover
cover_path = ""
user_files = (
set(os.listdir(user_game_folder))
if os.path.exists(user_game_folder)
else set()
)
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
candidate = f"cover{ext}"
if candidate in user_files:
cover_path = os.path.join(user_game_folder, candidate)
break
if not cover_path:
logger.debug(f"No local cover found for autoinstall {exe_name}")
# Try to get the description from metadata file
description = ""
# Look for metadata in the expected location
try:
import locale
current_locale = locale.getlocale()[0] or 'en'
except (AttributeError, IndexError, TypeError):
current_locale = 'en'
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
# Try to read description from downloaded metadata
metadata_description = self.api.get_autoinstall_description(exe_name, lang_code)
if metadata_description:
description = metadata_description
game_tuple = (
display_name, description, cover_path, "", f"autoinstall:{script_name}",
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
)
games.append(game_tuple)
self.api._save_autoinstall_cache(games)
self.api._autoinstall_cache = games
self.finished.emit(games)
worker = AutoinstallWorker()
worker.api = self
worker.portproton_location = self.portproton_location
worker.finished.connect(lambda games: callback(games))
worker.start()
logger.info("Started background load of autoinstall games")
return worker
def _load_topics_data(self): def _load_topics_data(self):
"""Load and cache linux_gaming_topics_min.json from the archive.""" """Load and cache linux_gaming_topics_min.json from the archive."""
if self._topics_data is not None: if self._topics_data is not None:

49
portprotonqt/preloader.py Normal file
View File

@@ -0,0 +1,49 @@
import time
from PySide6.QtCore import QRect
from PySide6.QtGui import QPainter, QPen, QBrush, Qt, QColor, QConicalGradient
from PySide6.QtWidgets import QWidget
class Preloader(QWidget):
def __init__(self, speed=180.0, line_line_width=20, color=QColor(0, 120, 215), parent=None):
super().__init__(parent)
self.setFixedSize(150, 150)
self._speed = speed
self._line_width = line_line_width
self._color1 = color
self._color2 = QColor(color.red(), color.green(), color.blue(), 0)
self._start_time = time.time()
def showEvent(self, event):
self._start_time = time.time()
def paintEvent(self, event):
rect = self._get_preloader_rect()
center = rect.center()
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
painter.setPen(self._get_pen())
painter.translate(center)
painter.rotate(self._get_angle())
painter.translate(-center)
painter.drawArc(rect, 0, 270 * 16)
self.update()
def _get_pen(self) -> QPen:
gradient = QConicalGradient()
gradient.setCenter(self.rect().center())
gradient.setColorAt(0, self._color1)
gradient.setColorAt(1, self._color2)
pen = QPen(QBrush(gradient), self._line_width)
pen.setCapStyle(Qt.PenCapStyle.RoundCap)
return pen
def _get_angle(self) -> float:
duration = time.time() - self._start_time
return (self._speed * duration) % 360.0
def _get_preloader_rect(self) -> QRect:
size = self._line_width // 2
rect = self.rect()
rect.adjust(size, size, -size, -size)
return rect

View File

@@ -0,0 +1,240 @@
"""
Utility module for search optimizations including Trie, hash tables, and fuzzy matching.
"""
from typing import Any
from rapidfuzz import fuzz
from threading import Lock
from portprotonqt.logger import get_logger
from PySide6.QtCore import QThread, Signal, QObject
logger = get_logger(__name__)
class TrieNode:
"""Node in the Trie data structure."""
def __init__(self):
self.children = {}
self.is_end_word = False
self.payload = None # Store the original data in leaf nodes
class Trie:
"""Trie data structure for efficient prefix-based searching."""
def __init__(self):
self.root = TrieNode()
self._lock = Lock() # Thread safety for concurrent access
def insert(self, key: str, payload: Any):
"""Insert a key with payload into the Trie."""
with self._lock:
node = self.root
for char in key.lower():
if char not in node.children:
node.children[char] = TrieNode()
node = node.children[char]
node.is_end_word = True
node.payload = payload
def search_prefix(self, prefix: str) -> list[tuple[str, Any]]:
"""Find all entries with the given prefix."""
with self._lock:
node = self.root
for char in prefix.lower():
if char not in node.children:
return []
node = node.children[char]
results = []
self._collect_all(node, prefix.lower(), results)
return results
def _collect_all(self, node: TrieNode, current_prefix: str, results: list[tuple[str, Any]]):
"""Collect all entries from the current node."""
if node.is_end_word:
results.append((current_prefix, node.payload))
for char, child_node in node.children.items():
self._collect_all(child_node, current_prefix + char, results)
class FuzzySearchIndex:
"""Index for fuzzy string matching with rapidfuzz."""
def __init__(self, items: list[tuple[str, Any]] | None = None):
self.items: list[tuple[str, Any]] = items or []
self.normalized_items: list[tuple[str, Any]] = []
self._lock = Lock()
self._build_normalized_index()
def _build_normalized_index(self):
"""Build a normalized index for fuzzy matching."""
with self._lock:
self.normalized_items = [(self._normalize(item[0]), item[1]) for item in self.items]
def _normalize(self, s: str) -> str:
"""Normalize string for fuzzy matching."""
s = s.lower()
for ch in ["", "®"]:
s = s.replace(ch, "")
for ch in ["-", ":", ","]:
s = s.replace(ch, " ")
s = " ".join(s.split())
for suffix in ["bin", "app"]:
if s.endswith(suffix):
s = s[:-len(suffix)].strip()
keywords_to_remove = {"ultimate", "edition", "definitive", "complete", "remastered"}
words = s.split()
filtered_words = [word for word in words if word not in keywords_to_remove]
return " ".join(filtered_words)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search using rapidfuzz."""
with self._lock:
if not query or not self.normalized_items:
return []
query_normalized = self._normalize(query)
results = []
for i, (item_text, item_data) in enumerate(self.normalized_items):
score = fuzz.ratio(query_normalized, item_text)
if score >= min_score:
results.append((self.items[i][0], item_data, score))
# Sort by score descending
results.sort(key=lambda x: x[2], reverse=True)
return results[:limit]
class SearchOptimizer:
"""Main search optimization class combining multiple approaches."""
def __init__(self):
self.hash_index: dict[str, Any] = {}
self.trie_index = Trie()
self.fuzzy_index = None
self._lock = Lock()
def build_indices(self, items: list[tuple[str, Any]]):
"""Build all search indices from items."""
with self._lock:
self.hash_index = {item[0].lower(): item[1] for item in items}
self.trie_index = Trie()
for key, value in self.hash_index.items():
self.trie_index.insert(key, value)
self.fuzzy_index = FuzzySearchIndex(items)
def exact_search(self, key: str) -> Any | None:
"""Perform exact hash-based lookup."""
with self._lock:
return self.hash_index.get(key.lower())
def prefix_search(self, prefix: str) -> list[tuple[str, Any]]:
"""Perform prefix search using Trie."""
with self._lock:
return self.trie_index.search_prefix(prefix)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search."""
if self.fuzzy_index:
return self.fuzzy_index.fuzzy_search(query, limit, min_score)
return []
# Threaded search implementation using QThread for performance optimization
class ThreadedSearchWorker(QObject):
"""
A threaded worker for performing search operations without blocking the UI.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self):
super().__init__()
self.search_optimizer = SearchOptimizer()
self.games_data = []
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
# Build indices from the games data (name, description, etc.)
items = [(game[0], game) for game in games_data] # game[0] is the name
self.search_optimizer.build_indices(items)
def execute_search(self, search_text: str, search_type: str = "auto"):
"""
Execute search in a separate thread.
Args:
search_text: Text to search for
search_type: Type of search ("exact", "prefix", "fuzzy", "auto")
"""
try:
self.search_started.emit()
import time
start_time = time.time()
results = []
if search_type == "exact" or (search_type == "auto" and len(search_text) > 2):
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
elif search_type == "prefix":
results = self.search_optimizer.prefix_search(search_text)
elif search_type == "fuzzy" or search_type == "auto":
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
else:
# Auto-detect search type based on input
if len(search_text) < 3:
results = self.search_optimizer.prefix_search(search_text)
else:
# Try exact first, then fuzzy
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
else:
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
end_time = time.time()
print(f"Search completed in {end_time - start_time:.4f} seconds")
self.search_finished.emit(results)
except Exception as e:
self.search_error.emit(str(e))
class ThreadedSearch(QThread):
"""
QThread implementation for running search operations in the background.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self, parent=None):
super().__init__(parent)
self.worker = ThreadedSearchWorker()
self.search_text = ""
self.search_type = "auto"
self.games_data = []
# Connect worker signals to thread signals
self.worker.search_started.connect(self.search_started)
self.worker.search_finished.connect(self.search_finished)
self.worker.search_error.connect(self.search_error)
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
self.worker.set_games_data(games_data)
def run(self):
"""Run the search operation in the thread."""
self.worker.execute_search(self.search_text, self.search_type)

View File

@@ -0,0 +1,229 @@
def get_toggle_settings():
"""Get predefined toggle settings with descriptions."""
from portprotonqt.localization import _
return {
'PW_MANGOHUD': _("Using FPS and system load monitoring (Turns on and off by the key combination - right Shift + F12)"),
'PW_MANGOHUD_USER_CONF': _("Forced use of MANGOHUD system settings (GOverlay, etc.)"),
'PW_VKBASALT': _("Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)"),
'PW_VKBASALT_USER_CONF': _("Forced use of VKBASALT system settings (GOverlay, etc.)"),
'PW_DGVOODOO2': _("Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) on all 3D API."),
'PW_GAMESCOPE': _("Super + F : Toggle fullscreen\nSuper + N : Toggle nearest neighbour filtering\nSuper + U : Toggle FSR upscaling\nSuper + Y : Toggle NIS upscaling\nSuper + I : Increase FSR sharpness by 1\nSuper + O : Decrease FSR sharpness by 1\nSuper + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\nSuper + G : Toggle keyboard grab\nSuper + C : Update clipboard"),
'PW_USE_ESYNC': _("Enable in-process synchronization primitives based on eventfd."),
'PW_USE_FSYNC': _("Enable futex-based in-process synchronization primitives."),
'PW_USE_NTSYNC': _("Enable in-process synchronization via the Linux ntsync driver."),
'PW_USE_RAY_TRACING': _("Enable vkd3d support - Ray Tracing"),
'PW_USE_NVAPI_AND_DLSS': _("Enable DLSS on supported NVIDIA graphics cards"),
'PW_USE_OPTISCALER': _("Enable OptiScaler (replacement upscaler / frame generator)"),
'PW_USE_LS_FRAME_GEN': _("Enable Lossless Scaling frame generation (experimental)"),
'PW_WINE_FULLSCREEN_FSR': _("FSR upscaling in fullscreen with ProtonGE below native resolution"),
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
'PW_USE_TERMINAL': _("Run the application in a terminal"),
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
'PW_REDUCE_PULSE_LATENCY': _("Reduce PulseAudio latency to fix intermittent sound"),
'PW_USE_US_LAYOUT': _("Force US keyboard layout"),
'PW_USE_GSTREAMER': _("Use GStreamer for in-game clips (WMF support)"),
'PW_USE_SHADER_CACHE': _("Use WINE shader caching"),
'PW_USE_WINE_DXGI': _("Force use of built-in DXGI library"),
'PW_USE_EAC_AND_BE': _("Enable Easy Anti-Cheat and BattlEye runtimes"),
'PW_USE_SYSTEM_VK_LAYERS': _("Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"),
'PW_USE_OBS_VKCAPTURE': _("Enable OBS Studio capture via obs-vkcapture"),
'PW_DISABLE_COMPOSITING': _("Disable desktop compositing for performance"),
'PW_USE_RUNTIME': _("Use container launch mode (recommended default)"),
'PW_DINPUT_PROTOCOL': _("Force DirectInput protocol instead of XInput"),
'PW_USE_NATIVE_WAYLAND': _("Enable experimental native Wayland support"),
'PW_USE_DXVK_HDR': _("Enable HDR settings under native Wayland"),
'PW_USE_GALLIUM_ZINK': _("Use Gallium Zink (OpenGL via Vulkan)"),
'PW_USE_GALLIUM_NINE': _("Use Gallium Nine (native DirectX 9 for Mesa)"),
'PW_USE_WINED3D_VULKAN': _("Use WineD3D Vulkan backend (Damavand)"),
'PW_USE_SUPPLIED_DXVK_VKD3D': _("Use bundled dxvk/vkd3d from Wine/Proton"),
'PW_USE_SAREK_ASYNC': _("Use async dxvk-sarek (experimental)")
}
def get_advanced_settings(disabled_text, logical_core_options, locale_options,
amd_vulkan_drivers, is_amd, numa_nodes, dist_options=None, prefix_options=None):
"""Get advanced settings configuration."""
from portprotonqt.localization import _
advanced_settings = []
if dist_options is None:
dist_options = []
if prefix_options is None:
prefix_options = []
# 1. Wine Version
advanced_settings.append({
'key': 'PW_WINE_USE',
'name': _("Wine Version"),
'description': _("Select the Wine or Proton version to use for this executable."),
'type': 'combo',
'options': dist_options,
'default': ''
})
# 2. Prefix Name
advanced_settings.append({
'key': 'PW_PREFIX_NAME',
'name': _("Prefix Name"),
'description': _("Specify the Wine prefix to run this game with"),
'type': 'combo',
'options': prefix_options,
'default': 'DEFAULT'
})
# 3. Vulkan Backend
vulkan_options = [
_("Newest"), # → 6
_("Stable"), # → 2
("Sarek"), # → 1
("WINED3D OpenGL") # → 0
]
# Маппинг: отображаемый текст → реальное значение в ppdb
vulkan_value_map = {
vulkan_options[0]: "6",
vulkan_options[1]: "2",
vulkan_options[2]: "1",
vulkan_options[3]: "0",
}
advanced_settings.append({
'key': 'PW_VULKAN_USE',
'name': _("Vulkan Backend"),
'description': _(
"Select the DirectX → Vulkan/OpenGL backend:\n\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
),
'type': 'combo',
'options': vulkan_options,
'default': '6',
'_value_map': vulkan_value_map
})
# 4. Windows version
advanced_settings.append({
'key': 'PW_WINDOWS_VER',
'name': _("Windows version"),
'description': _("Changing the WINDOWS emulation version may be required to run older games. WINDOWS versions below 10 do not support new games with DirectX 12"),
'type': 'combo',
'options': ['11', '10', '7', 'XP'],
'default': '10'
})
# 5. DLL Overrides
advanced_settings.append({
'key': 'WINEDLLOVERRIDES',
'name': _("DLL Overrides"),
'description': _("Forced to use/disable the library only for the given application.\n\nA brief instruction:\n* libraries are written WITHOUT the .dll file extension\n* libraries are separated by semicolons - ;\n* library=n - use the WINDOWS (third-party) library\n* library=b - use WINE (built-in) library\n* library=n,b - use WINDOWS library and then WINE\n* library=b,n - use WINE library and then WINDOWS\n* library= - disable the use of this library\n\nExample: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"),
'type': 'text',
'default': ''
})
# 6. Launch arguments
advanced_settings.append({
'key': 'LAUNCH_PARAMETERS',
'name': _("Launch Arguments"),
'description': _("Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system.\n\nExample: -dx11 -skipintro 1"),
'type': 'text',
'default': ''
})
# 7. CPU cores limit
advanced_settings.append({
'key': 'PW_WINE_CPU_TOPOLOGY',
'name': _("CPU Cores Limit"),
'description': _("Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)"),
'type': 'combo',
'options': [disabled_text] + logical_core_options,
'default': disabled_text
})
# 8. OpenGL version
advanced_settings.append({
'key': 'PW_MESA_GL_VERSION_OVERRIDE',
'name': _("OpenGL Version"),
'description': _("You can select the required OpenGL version, some games require a forced Compatibility Profile (COMP)."),
'type': 'combo',
'options': [disabled_text, '4.6COMPAT', '4.5COMPAT', '4.3COMPAT', '4.1COMPAT', '3.3COMPAT', '3.2COMPAT'],
'default': disabled_text
})
# 9. VKD3D feature level
advanced_settings.append({
'key': 'PW_VKD3D_FEATURE_LEVEL',
'name': _("VKD3D Feature Level"),
'description': _("You can set a forced feature level VKD3D for games on DirectX12"),
'type': 'combo',
'options': [disabled_text, '12_2', '12_1', '12_0', '11_1', '11_0'],
'default': disabled_text
})
# 10. Locale
advanced_settings.append({
'key': 'PW_LOCALE_SELECT',
'name': _("Locale"),
'description': _("Force certain locale for an app. Fixes encoding issues in legacy software"),
'type': 'combo',
'options': [disabled_text] + locale_options,
'default': disabled_text
})
# 11. Present mode
advanced_settings.append({
'key': 'PW_MESA_VK_WSI_PRESENT_MODE',
'name': _("Window Mode"),
'description': _("Window mode (for Vulkan and OpenGL):\nfifo - First in, first out. Limits the frame rate + no tearing. (VSync)\nimmediate - Unlimited frame rate + tearing.\nmailbox - Triple buffering. Unlimited frame rate + no tearing.\nrelaxed - Same as fifo but allows tearing when below the monitors refresh rate."),
'type': 'combo',
'options': [disabled_text, 'fifo', 'immediate', 'mailbox', 'relaxed'],
'default': disabled_text
})
# 12. AMD Vulkan driver
amd_options = [disabled_text] + amd_vulkan_drivers if is_amd and amd_vulkan_drivers else [disabled_text]
advanced_settings.append({
'key': 'PW_AMD_VULKAN_USE',
'name': _("AMD Vulkan Driver"),
'description': _("Select needed AMD vulkan implementation. Choosing which implementation of vulkan will be used to run the game"),
'type': 'combo',
'options': amd_options,
'default': disabled_text
})
# 13. NUMA node
numa_ids = sorted(numa_nodes.keys())
numa_options = [disabled_text] + numa_ids if len(numa_ids) > 1 else [disabled_text]
advanced_settings.append({
'key': 'PW_CPU_NUMA_NODE_INDEX',
'name': _("NUMA Node"),
'description': _("NUMA node for CPU affinity. In multi-core systems, CPUs are split into NUMA nodes, each with its own local memory and cores. Binding a game to a single node reduces memory-access latency and limits costly core-to-core switches."),
'type': 'combo',
'options': numa_options,
'default': disabled_text
})
return advanced_settings
# Keys that should be recognized as advanced settings
ADVANCED_SETTING_KEYS = [
'PW_WINE_USE',
'PW_PREFIX_NAME',
'PW_VULKAN_USE',
'PW_WINDOWS_VER',
'WINEDLLOVERRIDES',
'LAUNCH_PARAMETERS',
'PW_WINE_CPU_TOPOLOGY',
'PW_MESA_GL_VERSION_OVERRIDE',
'PW_VKD3D_FEATURE_LEVEL',
'PW_LOCALE_SELECT',
'PW_MESA_VK_WSI_PRESENT_MODE',
'PW_AMD_VULKAN_USE',
'PW_CPU_NUMA_NODE_INDEX',
]

View File

@@ -1,4 +1,3 @@
import functools
import os import os
import shlex import shlex
import subprocess import subprocess
@@ -13,7 +12,7 @@ from portprotonqt.logger import get_logger
from portprotonqt.localization import get_steam_language from portprotonqt.localization import get_steam_language
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.dialogs import generate_thumbnail from portprotonqt.dialogs import generate_thumbnail
from portprotonqt.config_utils import get_portproton_location from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command
from collections.abc import Callable from collections.abc import Callable
import re import re
import shutil import shutil
@@ -23,6 +22,7 @@ import requests
import random import random
import base64 import base64
import glob import glob
import urllib.parse
downloader = Downloader() downloader = Downloader()
logger = get_logger(__name__) logger = get_logger(__name__)
@@ -261,21 +261,58 @@ def remove_duplicates(candidates):
""" """
return list(dict.fromkeys(candidates)) return list(dict.fromkeys(candidates))
@functools.lru_cache(maxsize=256) # Simple TTL cache for exiftool data with max entries to control memory usage
_EXIFTOOL_CACHE = {}
_CACHE_MAX_ENTRIES = 64 # Limit cache size to control memory
_CACHE_TTL = 300 # 5 minutes TTL
def get_exiftool_data(game_exe): def get_exiftool_data(game_exe):
"""Retrieves metadata using exiftool.""" """Retrieves metadata using exiftool with TTL-based caching."""
import time
current_time = time.time()
# Clean up expired entries periodically
if len(_EXIFTOOL_CACHE) > _CACHE_MAX_ENTRIES // 2: # Clean when half full
# Remove expired entries
expired_keys = [
key for key, (data, timestamp) in _EXIFTOOL_CACHE.items()
if current_time - timestamp > _CACHE_TTL
]
for key in expired_keys:
del _EXIFTOOL_CACHE[key]
# Check cache first
if game_exe in _EXIFTOOL_CACHE:
data, timestamp = _EXIFTOOL_CACHE[game_exe]
if current_time - timestamp <= _CACHE_TTL:
return data
else:
# Entry expired, remove it
del _EXIFTOOL_CACHE[game_exe]
try: try:
proc = subprocess.run( proc = subprocess.run(
["exiftool", "-j", game_exe], ["exiftool", "-j", game_exe],
capture_output=True, capture_output=True,
text=True, text=True,
check=False check=False,
timeout=10 # Add timeout to prevent hanging
) )
if proc.returncode != 0: if proc.returncode != 0:
logger.error(f"exiftool failed for {game_exe}: {proc.stderr.strip()}") logger.error(f"exiftool failed for {game_exe}: {proc.stderr.strip()}")
return {} return {}
meta_data_list = orjson.loads(proc.stdout.encode("utf-8")) meta_data_list = orjson.loads(proc.stdout.encode("utf-8"))
return meta_data_list[0] if meta_data_list else {} result = meta_data_list[0] if meta_data_list else {}
# Add to cache if we have a reasonable result
if result and len(_EXIFTOOL_CACHE) < _CACHE_MAX_ENTRIES:
_EXIFTOOL_CACHE[game_exe] = (result, current_time)
return result
except subprocess.TimeoutExpired:
logger.error(f"exiftool timed out for {game_exe}")
return {}
except Exception as e: except Exception as e:
logger.error(f"Unexpected error in get_exiftool_data for {game_exe}: {e}") logger.error(f"Unexpected error in get_exiftool_data for {game_exe}: {e}")
return {} return {}
@@ -322,6 +359,17 @@ def load_steam_apps_async(callback: Callable[[list], None]):
logger.info("Deleted archive: %s", cache_tar) logger.info("Deleted archive: %s", cache_tar)
# Delete all cached app detail files (steam_app_*.json) # Delete all cached app detail files (steam_app_*.json)
delete_cached_app_files(cache_dir, "steam_app_*.json") delete_cached_app_files(cache_dir, "steam_app_*.json")
# Build the new index in the background and atomically update the cache
new_index = build_index(data) if isinstance(data, list) else {}
current_time = time.time()
# Atomically update the cache
with _STEAM_APPS_LOCK:
_STEAM_APPS_CACHE['data'] = data if isinstance(data, list) else []
_STEAM_APPS_CACHE['index'] = new_index
_STEAM_APPS_CACHE['timestamp'] = current_time
steam_apps = data if isinstance(data, list) else [] steam_apps = data if isinstance(data, list) else []
logger.info("Loaded %d apps from archive", len(steam_apps)) logger.info("Loaded %d apps from archive", len(steam_apps))
callback(steam_apps) callback(steam_apps)
@@ -372,25 +420,31 @@ def build_index(steam_apps):
return steam_apps_index return steam_apps_index
logger.info("Building Steam apps index") logger.info("Building Steam apps index")
for app in steam_apps: for app in steam_apps:
normalized = app["normalized_name"] normalized = app.get("normalized_name", "")
if normalized: # Only add if normalized_name exists
steam_apps_index[normalized] = app steam_apps_index[normalized] = app
return steam_apps_index return steam_apps_index
def search_app(candidate, steam_apps_index): def search_app(candidate, steam_apps_index):
""" """
Searches for an application by candidate: tries exact match first, then substring match. Searches for an application by candidate: tries exact match first, then partial match.
""" """
candidate_norm = normalize_name(candidate) candidate_norm = normalize_name(candidate)
logger.info("Searching for app with candidate: '%s' -> '%s'", candidate, candidate_norm) logger.info("Searching for app with candidate: '%s' -> '%s'", candidate, candidate_norm)
# Exact match first (O(1) lookup)
if candidate_norm in steam_apps_index: if candidate_norm in steam_apps_index:
logger.info("Found exact match: '%s'", candidate_norm) logger.info("Found exact match: '%s'", candidate_norm)
return steam_apps_index[candidate_norm] return steam_apps_index[candidate_norm]
# If no exact match, try partial matching
for name_norm, app in steam_apps_index.items(): for name_norm, app in steam_apps_index.items():
if candidate_norm in name_norm: if candidate_norm in name_norm:
ratio = len(candidate_norm) / len(name_norm) ratio = len(candidate_norm) / len(name_norm)
if ratio > 0.8: if ratio > 0.8:
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f)", candidate_norm, name_norm, ratio) logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f)", candidate_norm, name_norm, ratio)
return app return app
logger.info("No app found for candidate '%s'", candidate_norm) logger.info("No app found for candidate '%s'", candidate_norm)
return None return None
@@ -411,6 +465,52 @@ def save_app_details(app_id, data):
with open(cache_file, "wb") as f: with open(cache_file, "wb") as f:
f.write(orjson.dumps(data)) f.write(orjson.dumps(data))
def fetch_sgdb_cover(game_name: str) -> str:
"""
Fetch a cover image URL from steamgrid.usebottles.com for the given game.
The API returns a single string (quoted URL).
"""
try:
encoded = urllib.parse.quote(game_name)
url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
resp = requests.get(url, timeout=10)
if resp.status_code != 200:
logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
return ""
text = resp.text.strip()
# Убираем возможные кавычки вокруг строки
if text.startswith('"') and text.endswith('"'):
text = text[1:-1]
if text:
logger.info("Fetched SGDB cover for %s: %s", game_name, text)
return text
except requests.exceptions.Timeout:
logger.warning(f"SGDB request timed out for {game_name}")
return ""
except requests.exceptions.RequestException as e:
logger.warning(f"SGDB request error for {game_name}: {e}")
return ""
except Exception as e:
logger.warning(f"Unexpected error while fetching SGDB cover for {game_name}: {e}")
return ""
def check_url_exists(url: str) -> bool:
"""Check whether a URL returns HTTP 200."""
try:
r = requests.head(url, timeout=5)
return r.status_code == 200
except requests.exceptions.Timeout:
logger.warning(f"URL check timed out for: {url}")
return False
except requests.exceptions.RequestException as e:
logger.warning(f"Request error when checking URL {url}: {e}")
return False
except Exception as e:
logger.warning(f"Unexpected error when checking URL {url}: {e}")
return False
def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]): def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
""" """
Asynchronously fetches detailed app info from Steam API. Asynchronously fetches detailed app info from Steam API.
@@ -484,6 +584,16 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
if os.path.exists(cache_tar): if os.path.exists(cache_tar):
os.remove(cache_tar) os.remove(cache_tar)
logger.info("Deleted archive: %s", cache_tar) logger.info("Deleted archive: %s", cache_tar)
# Build the new index in the background and atomically update the cache
new_index = build_weanticheatyet_index(data) if isinstance(data, list) else {}
current_time = time.time()
# Atomically update the cache
with _ANTICHEAT_LOCK:
_ANTICHEAT_CACHE['data'] = data if isinstance(data, list) else []
_ANTICHEAT_CACHE['index'] = new_index
_ANTICHEAT_CACHE['timestamp'] = current_time
anti_cheat_data = data or [] anti_cheat_data = data or []
logger.info("Loaded %d anti-cheat entries from archive", len(anti_cheat_data)) logger.info("Loaded %d anti-cheat entries from archive", len(anti_cheat_data))
callback(anti_cheat_data) callback(anti_cheat_data)
@@ -530,17 +640,25 @@ def build_weanticheatyet_index(anti_cheat_data):
return anti_cheat_index return anti_cheat_index
logger.info("Building WeAntiCheatYet data index") logger.info("Building WeAntiCheatYet data index")
for entry in anti_cheat_data: for entry in anti_cheat_data:
normalized = entry["normalized_name"] normalized = entry.get("normalized_name", "")
if normalized: # Only add if normalized_name exists
anti_cheat_index[normalized] = entry anti_cheat_index[normalized] = entry
return anti_cheat_index return anti_cheat_index
def search_anticheat_status(candidate, anti_cheat_index): def search_anticheat_status(candidate, anti_cheat_index):
"""
Searches for anti-cheat status by candidate: tries exact match first, then partial match.
"""
candidate_norm = normalize_name(candidate) candidate_norm = normalize_name(candidate)
logger.info("Searching for anti-cheat status for candidate: '%s' -> '%s'", candidate, candidate_norm) logger.info("Searching for anti-cheat status for candidate: '%s' -> '%s'", candidate, candidate_norm)
# Exact match first (O(1) lookup)
if candidate_norm in anti_cheat_index: if candidate_norm in anti_cheat_index:
status = anti_cheat_index[candidate_norm]["status"] status = anti_cheat_index[candidate_norm]["status"]
logger.info("Found exact match: '%s', status: '%s'", candidate_norm, status) logger.info("Found exact match: '%s', status: '%s'", candidate_norm, status)
return status return status
# If no exact match, try partial matching
for name_norm, entry in anti_cheat_index.items(): for name_norm, entry in anti_cheat_index.items():
if candidate_norm in name_norm: if candidate_norm in name_norm:
ratio = len(candidate_norm) / len(name_norm) ratio = len(candidate_norm) / len(name_norm)
@@ -548,20 +666,122 @@ def search_anticheat_status(candidate, anti_cheat_index):
status = entry["status"] status = entry["status"]
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f), status: '%s'", candidate_norm, name_norm, ratio, status) logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f), status: '%s'", candidate_norm, name_norm, ratio, status)
return status return status
logger.info("No anti-cheat status found for candidate '%s'", candidate_norm) logger.info("No anti-cheat status found for candidate '%s'", candidate_norm)
return "" return ""
# Cache for WeAntiCheatYet data with timestamp for expiration
_ANTICHEAT_CACHE = {
'data': None,
'index': None,
'timestamp': 0
}
_ANTICHEAT_LOCK = threading.RLock() # Use RLock to allow reentrant calls
# Use a class to track loading state instead of dynamic function attributes
class AntiCheatDataLoader:
def __init__(self):
self._loading = False
self._pending_callbacks = []
def get_anticheat_data_and_index_async(self, callback: Callable[[tuple[list | None, dict | None]], None]):
"""
Asynchronously loads and caches anti-cheat data and their index.
Calls the callback with (anti_cheat_data, anti_cheat_index).
Implements proper cache expiration and thread safety with single index building.
"""
cache_duration = CACHE_DURATION
current_time = time.time()
with _ANTICHEAT_LOCK:
# Check if we have valid cached data
if (_ANTICHEAT_CACHE['data'] is not None and
_ANTICHEAT_CACHE['index'] is not None and
current_time - _ANTICHEAT_CACHE['timestamp'] < cache_duration):
callback((_ANTICHEAT_CACHE['data'], _ANTICHEAT_CACHE['index']))
return
# Check if there's already a loading operation in progress
if self._loading:
# Add this callback to the pending list to be called when loading completes
self._pending_callbacks.append(callback)
return
# Mark that loading is in progress
self._loading = True
self._pending_callbacks = []
def on_anticheat_data(anti_cheat_data: list):
current_time = time.time()
with _ANTICHEAT_LOCK:
# Only update cache if data is valid
if anti_cheat_data:
_ANTICHEAT_CACHE['data'] = anti_cheat_data
_ANTICHEAT_CACHE['index'] = build_weanticheatyet_index(anti_cheat_data)
_ANTICHEAT_CACHE['timestamp'] = current_time
cached_data = (_ANTICHEAT_CACHE['data'], _ANTICHEAT_CACHE['index'])
else:
# If loading failed, clear the cache to force reload on next attempt
_ANTICHEAT_CACHE['data'] = None
_ANTICHEAT_CACHE['index'] = None
_ANTICHEAT_CACHE['timestamp'] = 0
cached_data = (None, None)
# Mark loading as complete
self._loading = False
pending_callbacks = self._pending_callbacks
self._pending_callbacks = []
# Call the original callback
callback(cached_data)
# Call any pending callbacks that accumulated during loading
for pending_callback in pending_callbacks:
pending_callback(cached_data)
load_weanticheatyet_data_async(on_anticheat_data)
# Create a global instance for the anti-cheat data loader
_anticheat_loader = AntiCheatDataLoader()
def get_anticheat_data_and_index_async(callback: Callable[[tuple[list | None, dict | None]], None]):
"""
Asynchronously loads and caches anti-cheat data and their index.
Calls the callback with (anti_cheat_data, anti_cheat_index).
Implements proper cache expiration and thread safety with single index building.
"""
_anticheat_loader.get_anticheat_data_and_index_async(callback)
def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], None]): def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], None]):
""" """
Asynchronously retrieves WeAntiCheatYet status for a game by name. Asynchronously retrieves WeAntiCheatYet status for a game by name.
Calls the callback with the status string or empty string if not found. Calls the callback with the status string or empty string if not found.
""" """
def on_anticheat_data(anti_cheat_data: list): def on_anticheat_data_and_index(data_and_index: tuple[list | None, dict | None]):
anti_cheat_index = build_weanticheatyet_index(anti_cheat_data) anti_cheat_data, anti_cheat_index = data_and_index
if anti_cheat_data and anti_cheat_index:
status = search_anticheat_status(game_name, anti_cheat_index) status = search_anticheat_status(game_name, anti_cheat_index)
else:
status = ""
callback(status) callback(status)
load_weanticheatyet_data_async(on_anticheat_data) get_anticheat_data_and_index_async(on_anticheat_data_and_index)
def clear_steam_api_caches():
"""Clears all cached data to force reload from files."""
global _STEAM_APPS_CACHE, _ANTICHEAT_CACHE
with _STEAM_APPS_LOCK:
_STEAM_APPS_CACHE = {
'data': None,
'index': None,
'timestamp': 0
}
with _ANTICHEAT_LOCK:
_ANTICHEAT_CACHE = {
'data': None,
'index': None,
'timestamp': 0
}
logger.info("Cleared Steam API caches")
def load_protondb_status(appid): def load_protondb_status(appid):
"""Loads cached ProtonDB data for a game by appid if not outdated.""" """Loads cached ProtonDB data for a game by appid if not outdated."""
@@ -629,6 +849,11 @@ def get_full_steam_game_info_async(appid: int, callback: Callable[[dict], None])
title = decode_text(app_info.get("name", "")) title = decode_text(app_info.get("name", ""))
description = decode_text(app_info.get("short_description", "")) description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg" cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
def on_protondb_tier(tier: str): def on_protondb_tier(tier: str):
def on_anticheat_status(anticheat_status: str): def on_anticheat_status(anticheat_status: str):
@@ -708,9 +933,30 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
candidates_ordered = sorted(candidates, key=lambda s: len(s.split()), reverse=True) candidates_ordered = sorted(candidates, key=lambda s: len(s.split()), reverse=True)
logger.info("Sorted candidates: %s", candidates_ordered) logger.info("Sorted candidates: %s", candidates_ordered)
def on_steam_apps(steam_apps: list): def on_steam_apps_and_index(data_and_index: tuple[list | None, dict | None]):
steam_apps_index = build_index(steam_apps) steam_apps, steam_apps_index = data_and_index
matching_app = None matching_app = None
if not steam_apps or not steam_apps_index:
# Handle case where data loading failed
game_name = desktop_name or exe_name
cover = fetch_sgdb_cover(game_name) or ""
logger.info("Using SGDB cover for non-Steam game due to data loading failure: %s", game_name)
def on_anticheat_status(anticheat_status: str):
callback({
"appid": "",
"name": decode_text(game_name),
"description": "",
"cover": cover,
"controller_support": "",
"protondb_tier": "",
"steam_game": "false",
"anticheat_status": anticheat_status
})
get_weanticheatyet_status_async(game_name, on_anticheat_status)
return
for candidate in candidates_ordered: for candidate in candidates_ordered:
if not candidate: if not candidate:
continue continue
@@ -722,12 +968,15 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
game_name = desktop_name or exe_name.capitalize() game_name = desktop_name or exe_name.capitalize()
if not matching_app: if not matching_app:
cover = fetch_sgdb_cover(game_name) or ""
logger.info("Using SGDB cover for non-Steam game '%s': %s", game_name, cover)
def on_anticheat_status(anticheat_status: str): def on_anticheat_status(anticheat_status: str):
callback({ callback({
"appid": "", "appid": "",
"name": decode_text(game_name), "name": decode_text(game_name),
"description": "", "description": "",
"cover": "", "cover": cover,
"controller_support": "", "controller_support": "",
"protondb_tier": "", "protondb_tier": "",
"steam_game": "false", "steam_game": "false",
@@ -758,6 +1007,11 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
title = decode_text(app_info.get("name", game_name)) title = decode_text(app_info.get("name", game_name))
description = decode_text(app_info.get("short_description", "")) description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg" cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
controller_support = app_info.get("controller_support", "") controller_support = app_info.get("controller_support", "")
def on_protondb_tier(tier: str): def on_protondb_tier(tier: str):
@@ -779,32 +1033,89 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
fetch_app_info_async(appid, on_app_info) fetch_app_info_async(appid, on_app_info)
load_steam_apps_async(on_steam_apps) get_steam_apps_and_index_async(on_steam_apps_and_index)
_STEAM_APPS = None # Cache for Steam apps data with timestamp for expiration
_STEAM_APPS_INDEX = None _STEAM_APPS_CACHE = {
_STEAM_APPS_LOCK = threading.Lock() 'data': None,
'index': None,
'timestamp': 0
}
_STEAM_APPS_LOCK = threading.RLock() # Use RLock to allow reentrant calls
def get_steam_apps_and_index_async(callback: Callable[[tuple[list, dict]], None]): # Use a class to track loading state instead of dynamic function attributes
class SteamAppsLoader:
def __init__(self):
self._loading = False
self._pending_callbacks = []
def get_steam_apps_and_index_async(self, callback: Callable[[tuple[list | None, dict | None]], None]):
""" """
Asynchronously loads and caches Steam apps and their index. Asynchronously loads and caches Steam apps and their index.
Calls the callback with (steam_apps, steam_apps_index). Calls the callback with (steam_apps, steam_apps_index).
Implements proper cache expiration and thread safety with single index building.
""" """
global _STEAM_APPS, _STEAM_APPS_INDEX cache_duration = CACHE_DURATION
current_time = time.time()
with _STEAM_APPS_LOCK: with _STEAM_APPS_LOCK:
if _STEAM_APPS is not None and _STEAM_APPS_INDEX is not None: # Check if we have valid cached data
callback((_STEAM_APPS, _STEAM_APPS_INDEX)) if (_STEAM_APPS_CACHE['data'] is not None and
_STEAM_APPS_CACHE['index'] is not None and
current_time - _STEAM_APPS_CACHE['timestamp'] < cache_duration):
callback((_STEAM_APPS_CACHE['data'], _STEAM_APPS_CACHE['index']))
return return
# Check if there's already a loading operation in progress
if self._loading:
# Add this callback to the pending list to be called when loading completes
self._pending_callbacks.append(callback)
return
# Mark that loading is in progress
self._loading = True
self._pending_callbacks = []
def on_steam_apps(steam_apps: list): def on_steam_apps(steam_apps: list):
global _STEAM_APPS, _STEAM_APPS_INDEX current_time = time.time()
with _STEAM_APPS_LOCK: with _STEAM_APPS_LOCK:
_STEAM_APPS = steam_apps # Only update cache if data is valid
_STEAM_APPS_INDEX = build_index(steam_apps) if steam_apps:
callback((_STEAM_APPS, _STEAM_APPS_INDEX)) _STEAM_APPS_CACHE['data'] = steam_apps
_STEAM_APPS_CACHE['index'] = build_index(steam_apps)
_STEAM_APPS_CACHE['timestamp'] = current_time
cached_data = (_STEAM_APPS_CACHE['data'], _STEAM_APPS_CACHE['index'])
else:
# If loading failed, clear the cache to force reload on next attempt
_STEAM_APPS_CACHE['data'] = None
_STEAM_APPS_CACHE['index'] = None
_STEAM_APPS_CACHE['timestamp'] = 0
cached_data = (None, None)
# Mark loading as complete
self._loading = False
pending_callbacks = self._pending_callbacks
self._pending_callbacks = []
# Call the original callback
callback(cached_data)
# Call any pending callbacks that accumulated during loading
for pending_callback in pending_callbacks:
pending_callback(cached_data)
load_steam_apps_async(on_steam_apps) load_steam_apps_async(on_steam_apps)
# Create a global instance for the Steam apps loader
_steam_apps_loader = SteamAppsLoader()
def get_steam_apps_and_index_async(callback: Callable[[tuple[list | None, dict | None]], None]):
"""
Asynchronously loads and caches Steam apps and their index.
Calls the callback with (steam_apps, steam_apps_index).
Implements proper cache expiration and thread safety with single index building.
"""
_steam_apps_loader.get_steam_apps_and_index_async(callback)
def enable_steam_cef() -> tuple[bool, str]: def enable_steam_cef() -> tuple[bool, str]:
""" """
Checks and enables Steam CEF remote debugging if necessary. Checks and enables Steam CEF remote debugging if necessary.
@@ -957,7 +1268,8 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
return (False, f"Executable file not found: {exe_path}") return (False, f"Executable file not found: {exe_path}")
portproton_dir = get_portproton_location() portproton_dir = get_portproton_location()
if not portproton_dir: start_sh = get_portproton_start_command()
if not portproton_dir or not start_sh:
logger.error("PortProton directory not found") logger.error("PortProton directory not found")
return (False, "PortProton directory not found") return (False, "PortProton directory not found")
@@ -966,17 +1278,12 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip()) safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}.sh") script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}.sh")
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
return (False, f"start.sh not found at {start_sh_path}")
if not os.path.exists(script_path): if not os.path.exists(script_path):
script_content = f"""#!/usr/bin/env bash script_content = f"""#!/usr/bin/env bash
export LD_PRELOAD= export LD_PRELOAD=
export START_FROM_STEAM=1 export START_FROM_STEAM=1
"{start_sh_path}" "{exe_path}" "$@" "{start_sh}" "{exe_path}" "$@"
""" """
try: try:
with open(script_path, "w", encoding="utf-8") as f: with open(script_path, "w", encoding="utf-8") as f:

View File

@@ -1,9 +1,13 @@
import importlib.util import importlib.util
import os import os
import ast
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.theme_security import check_theme_safety, is_safe_image_file
from PySide6.QtGui import QIcon, QFontDatabase, QPixmap from PySide6.QtGui import QIcon, QFontDatabase, QPixmap
from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo
from portprotonqt.localization import get_screenshot_caption
# Icon caching for performance optimization
_icon_cache = {}
logger = get_logger(__name__) logger = get_logger(__name__)
@@ -15,57 +19,6 @@ THEMES_DIRS = [
] ]
_loaded_theme = None _loaded_theme = None
# Запрещенные модули и функции
FORBIDDEN_MODULES = {
"os",
"subprocess",
"shutil",
"sys",
"socket",
"ctypes",
"pathlib",
"glob",
}
FORBIDDEN_FUNCTIONS = {
"exec",
"eval",
"open",
"__import__",
}
def check_theme_safety(theme_file: str) -> bool:
"""
Проверяет файл темы на наличие запрещённых модулей и функций.
Возвращает True, если файл безопасен, иначе False.
"""
has_errors = False
try:
with open(theme_file) as f:
content = f.read()
# Проверка на опасные импорты и функции
try:
tree = ast.parse(content)
for node in ast.walk(tree):
# Проверка импортов
if isinstance(node, ast.Import | ast.ImportFrom):
for name in node.names:
if name.name in FORBIDDEN_MODULES:
logger.error(f"Forbidden module '{name.name}' found in file {theme_file}")
has_errors = True
# Проверка вызовов функций
if isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in FORBIDDEN_FUNCTIONS:
logger.error(f"Forbidden function '{node.func.id}' found in file {theme_file}")
has_errors = True
except SyntaxError as e:
logger.error(f"Syntax error in file {theme_file}: {e}")
has_errors = True
except Exception as e:
logger.error(f"Failed to check theme safety for {theme_file}: {e}")
has_errors = True
return not has_errors
def list_themes(): def list_themes():
""" """
@@ -83,20 +36,36 @@ def list_themes():
def load_theme_screenshots(theme_name): def load_theme_screenshots(theme_name):
""" """
Загружает все скриншоты из папки "screenshots", расположенной в папке темы. Загружает все скриншоты из папки "screenshots", расположенной в папке темы.
Возвращает список кортежей (pixmap, filename). Возвращает список кортежей (pixmap, caption), где caption - это перевод названия скриншота.
Если папка отсутствует или пуста, возвращается пустой список. Если папка отсутствует или пуста, возвращается пустой список.
""" """
screenshots = [] screenshots = []
# Find the metainfo file for the theme
metainfo_file = None
for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name)
temp_metainfo_file = os.path.join(theme_folder, "metainfo.ini")
if os.path.exists(temp_metainfo_file):
metainfo_file = temp_metainfo_file
break
for themes_dir in THEMES_DIRS: for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name) theme_folder = os.path.join(themes_dir, theme_name)
screenshots_folder = os.path.join(theme_folder, "images", "screenshots") screenshots_folder = os.path.join(theme_folder, "images", "screenshots")
if os.path.exists(screenshots_folder) and os.path.isdir(screenshots_folder): if os.path.exists(screenshots_folder) and os.path.isdir(screenshots_folder):
for file in os.listdir(screenshots_folder): for file in os.listdir(screenshots_folder):
screenshot_path = os.path.join(screenshots_folder, file) screenshot_path = os.path.join(screenshots_folder, file)
if os.path.isfile(screenshot_path): if os.path.isfile(screenshot_path) and is_safe_image_file(screenshot_path):
pixmap = QPixmap(screenshot_path) pixmap = QPixmap(screenshot_path)
if not pixmap.isNull(): if not pixmap.isNull():
screenshots.append((pixmap, file)) # Get the base filename without extension
base_filename = os.path.splitext(file)[0]
# Get translated caption using localization function
caption = get_screenshot_caption(base_filename, metainfo_file)
screenshots.append((pixmap, caption))
return screenshots return screenshots
def load_theme_fonts(theme_name): def load_theme_fonts(theme_name):
@@ -108,7 +77,20 @@ def load_theme_fonts(theme_name):
logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping") logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping")
return return
def load_fonts_delayed():
global _loaded_theme
try:
# Only remove fonts if this is a theme change (not initial load)
current_loaded_theme = _loaded_theme # Capture the current value
if current_loaded_theme is not None and current_loaded_theme != theme_name:
# Run font removal in the GUI thread with delay
QFontDatabase.removeAllApplicationFonts() QFontDatabase.removeAllApplicationFonts()
import time
import os
start_time = time.time()
timeout = 3 # Reduced timeout to 3 seconds for faster loading
fonts_folder = None fonts_folder = None
if theme_name == "standart": if theme_name == "standart":
base_dir = os.path.dirname(os.path.abspath(__file__)) base_dir = os.path.dirname(os.path.abspath(__file__))
@@ -125,8 +107,19 @@ def load_theme_fonts(theme_name):
logger.error(f"Fonts folder not found for theme '{theme_name}'") logger.error(f"Fonts folder not found for theme '{theme_name}'")
return return
font_files = []
for filename in os.listdir(fonts_folder): for filename in os.listdir(fonts_folder):
if filename.lower().endswith((".ttf", ".otf")): if filename.lower().endswith((".ttf", ".otf")):
font_files.append(filename)
# Limit number of fonts loaded to prevent too much blocking
font_files = font_files[:10] # Only load first 10 fonts to prevent too much blocking
for filename in font_files:
if time.time() - start_time > timeout:
logger.warning(f"Font loading timed out for theme '{theme_name}' after loading {len(font_files)} fonts")
break
font_path = os.path.join(fonts_folder, filename) font_path = os.path.join(fonts_folder, filename)
font_id = QFontDatabase.addApplicationFont(font_path) font_id = QFontDatabase.addApplicationFont(font_path)
if font_id != -1: if font_id != -1:
@@ -135,7 +128,14 @@ def load_theme_fonts(theme_name):
else: else:
logger.error(f"Error loading font: {filename}") logger.error(f"Error loading font: {filename}")
# Update the global variable in the main thread
_loaded_theme = theme_name _loaded_theme = theme_name
except Exception as e:
logger.error(f"Error loading fonts for theme '{theme_name}': {e}")
# Use QTimer to delay font loading until after the UI is rendered
from PySide6.QtCore import QTimer
QTimer.singleShot(100, load_fonts_delayed) # Delay font loading by 100ms
class ThemeWrapper: class ThemeWrapper:
""" """
@@ -232,6 +232,14 @@ class ThemeManager:
а если файл не найден, то из стандартной темы. а если файл не найден, то из стандартной темы.
Если as_path=True, возвращает путь к иконке вместо QIcon. Если as_path=True, возвращает путь к иконке вместо QIcon.
""" """
# Create cache key
cache_key = f"{icon_name}_{theme_name or self.current_theme_name}_{as_path}"
# Check if we already have this icon cached
if cache_key in _icon_cache:
logger.debug(f"Using cached icon for {icon_name}")
return _icon_cache[cache_key]
icon_path = None icon_path = None
theme_name = theme_name or self.current_theme_name theme_name = theme_name or self.current_theme_name
supported_extensions = ['.svg', '.png', '.jpg', '.jpeg'] supported_extensions = ['.svg', '.png', '.jpg', '.jpeg']
@@ -246,14 +254,14 @@ class ThemeManager:
# Если передано имя с расширением, проверяем только этот файл # Если передано имя с расширением, проверяем только этот файл
if has_extension: if has_extension:
candidate = os.path.join(icons_folder, str(base_name)) candidate = os.path.join(icons_folder, str(base_name))
if os.path.exists(candidate): if os.path.exists(candidate) and is_safe_image_file(candidate):
icon_path = candidate icon_path = candidate
break break
else: else:
# Проверяем все поддерживаемые расширения # Проверяем все поддерживаемые расширения
for ext in supported_extensions: for ext in supported_extensions:
candidate = os.path.join(icons_folder, str(base_name) + str(ext)) candidate = os.path.join(icons_folder, str(base_name) + str(ext))
if os.path.exists(candidate): if os.path.exists(candidate) and is_safe_image_file(candidate):
icon_path = candidate icon_path = candidate
break break
if icon_path: if icon_path:
@@ -267,24 +275,32 @@ class ThemeManager:
# Аналогично проверяем в стандартной теме # Аналогично проверяем в стандартной теме
if has_extension: if has_extension:
icon_path = os.path.join(standard_icons_folder, base_name) icon_path = os.path.join(standard_icons_folder, base_name)
if not os.path.exists(icon_path): if not os.path.exists(icon_path) or not is_safe_image_file(icon_path):
icon_path = None icon_path = None
else: else:
for ext in supported_extensions: for ext in supported_extensions:
candidate = os.path.join(standard_icons_folder, base_name + ext) candidate = os.path.join(standard_icons_folder, base_name + ext)
if os.path.exists(candidate): if os.path.exists(candidate) and is_safe_image_file(candidate):
icon_path = candidate icon_path = candidate
break break
# Если иконка всё равно не найдена # Если иконка всё равно не найдена
if not icon_path or not os.path.exists(icon_path): if not icon_path or not os.path.exists(icon_path):
logger.error(f"Warning: icon '{icon_name}' not found") logger.error(f"Warning: icon '{icon_name}' not found")
return QIcon() if not as_path else None result = QIcon() if not as_path else None
# Cache the result even if it's None
_icon_cache[cache_key] = result
return result
if as_path: if as_path:
# Cache the path
_icon_cache[cache_key] = icon_path
return icon_path return icon_path
return QIcon(icon_path) # Create QIcon and cache it
icon = QIcon(icon_path)
_icon_cache[cache_key] = icon
return icon
def get_theme_image(self, image_name, theme_name=None): def get_theme_image(self, image_name, theme_name=None):
""" """
@@ -307,13 +323,13 @@ class ThemeManager:
if has_extension: if has_extension:
candidate = os.path.join(images_folder, str(base_name)) candidate = os.path.join(images_folder, str(base_name))
if os.path.exists(candidate): if os.path.exists(candidate) and is_safe_image_file(candidate):
image_path = candidate image_path = candidate
break break
else: else:
for ext in supported_extensions: for ext in supported_extensions:
candidate = os.path.join(images_folder, str(base_name) + str(ext)) candidate = os.path.join(images_folder, str(base_name) + str(ext))
if os.path.exists(candidate): if os.path.exists(candidate) and is_safe_image_file(candidate):
image_path = candidate image_path = candidate
break break
if image_path: if image_path:
@@ -326,12 +342,12 @@ class ThemeManager:
if has_extension: if has_extension:
image_path = os.path.join(standard_images_folder, base_name) image_path = os.path.join(standard_images_folder, base_name)
if not os.path.exists(image_path): if not os.path.exists(image_path) or not is_safe_image_file(image_path):
image_path = None image_path = None
else: else:
for ext in supported_extensions: for ext in supported_extensions:
candidate = os.path.join(standard_images_folder, base_name + ext) candidate = os.path.join(standard_images_folder, base_name + ext)
if os.path.exists(candidate): if os.path.exists(candidate) and is_safe_image_file(candidate):
image_path = candidate image_path = candidate
break break

View File

@@ -0,0 +1,444 @@
"""
Theme security module for PortProtonQt.
Provides enhanced security checks for theme files to prevent malicious code execution.
"""
import ast
import os
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
class ThemeSecurityChecker:
"""
Enhanced security checker for theme files.
Identifies and blocks various attack vectors in theme Python files.
"""
# Basic forbidden modules that could allow dangerous operations
FORBIDDEN_MODULES = {
# File system operations
"os", "shutil", "pathlib", "glob", "tempfile", "filecmp", "fileinput",
"linecache", "io", "mmap", "fnmatch", "difflib",
# Process and system operations
"subprocess", "sys", "ctypes", "cffi", "platform", "resource", "signal",
"multiprocessing", "concurrent", "threading", "asyncio", "select",
"selectors", "queue", "sched", "contextvars",
# Network operations
"socket", "urllib", "urllib2", "urllib.request", "urllib.parse",
"urllib.error", "urllib.robotparser", "http", "http.client",
"http.cookies", "http.cookiejar", "ftplib", "telnetlib", "smtplib",
"poplib", "imaplib", "nntplib", "socketserver", "xmlrpc", "xmlrpc.client",
"xmlrpc.server", "ipaddress", "webbrowser", "ssl", "uuid",
# Code execution and dynamic imports
"code", "codeop", "compileall", "py_compile", "runpy", "zipimport",
"pkgutil", "pkg_resources", "importlib", "importlib.util",
"importlib.import_module", "importlib.resources", "importlib.metadata",
"builtins", "exec", "eval", "__import__", "compile", "execfile",
"imp", "importlib.machinery", "importlib.abc", "importlib.load_module",
"importlib.reload", "imp.load_source", "imp.load_compiled", "imp.find_module",
"imp.get_suffixes", "imp.init_builtin", "imp.init_frozen", "imp.is_builtin",
"imp.is_frozen", "imp.lock_held", "imp.lock", "imp.reload", "imp.load_module",
# Data serialization and code execution
"pickle", "marshal", "shelve", "json", "yaml", "configparser", "binascii", "base64",
# Databases and storage
"sqlite3", "dbapi2", "sqlite_web", "dataset", "records", "tinydb",
# Cryptography and security
"hashlib", "hmac", "secrets", "crypt", "cryptography",
# External libraries that could be dangerous
"requests", "aiohttp", "selenium", "paramiko", "fabric", "docker",
"boto", "boto3", "pymongo", "pymysql", "psycopg2", "redis", "pika",
"kafka", "celery", "rq", "playwright", "mechanize", "scrapy",
"beautifulsoup4", "lxml", "html5lib", "pyautogui",
"keyboard", "mouse", "pynput", "psutil", "wmi", "pywin32",
# GUI and UI libraries that could be used for malicious purposes
"tkinter", "PyQt4", "PyQt5", "PyQt6", "PySide", "PySide2", "PySide6",
"kivy", "kivymd", "wx", "wxPython", "pygame", "flask", "django",
"fastapi", "tornado", "bottle", "cherrypy", "falcon", "sanic",
}
# Forbidden functions that could allow dangerous operations
FORBIDDEN_FUNCTIONS = {
# Code execution
"exec", "eval", "compile", "execfile", "__import__",
# Import-related functions that allow dynamic imports
"importlib.import_module", "importlib.util", "importlib.resources",
"importlib.metadata", "builtins.__import__", "builtins.eval",
"builtins.exec", "builtins.compile", "builtins.open",
# File system operations
"open", "file", "os.open", "os.fdopen", "io.open", "tempfile.mktemp",
"tempfile.mkdtemp", "tempfile.NamedTemporaryFile", "tempfile.SpooledTemporaryFile",
# System operations
"os.system", "os.popen", "os.spawnl", "os.spawnle", "os.spawnlp",
"os.spawnlpe", "os.spawnv", "os.spawnve", "os.spawnvp", "os.spawnvpe",
"os.startfile", "os.execv", "os.execve", "os.execl", "os.execle", "os.execlp",
"os.execlpe", "subprocess.run", "subprocess.call",
"subprocess.check_call", "subprocess.check_output", "subprocess.Popen",
# Network operations
"socket.socket", "socket.create_connection", "urllib.request.urlopen",
"urllib.request.Request", "requests.get", "requests.post", "requests.put",
"requests.delete", "requests.patch", "requests.head", "requests.options",
"aiohttp.ClientSession", "http.client.HTTPConnection", "http.client.HTTPSConnection",
# Reflection and introspection that could be dangerous
"getattr", "setattr", "hasattr", "delattr", "globals", "locals", "vars",
"dir", "type", "id", "object", "issubclass", "isinstance", "callable",
"iter", "next", "reversed", "slice", "sorted", "filter", "map", "reduce",
# Input functions
"input", "raw_input",
# Built-in functions that could be dangerous in certain contexts
"breakpoint", "quit", "exit", "copyright", "credits", "license", "help",
# Dynamic attribute access that could be dangerous
"operator.attrgetter", "operator.itemgetter", "operator.methodcaller",
"apply", "buffer", "coerce", "intern", "long", "unichr",
"unicode", "xrange", "cmp", "reload", "basestring",
}
# Forbidden attributes that could be dangerous
FORBIDDEN_ATTRIBUTES = {
# Special methods and attributes that could be used for code execution
"__class__", "__dict__", "__module__", "__subclasses__", "__bases__",
"__mro__", "__call__", "__func__", "__self__", "__code__", "__closure__",
"__globals__", "__name__", "__file__", "__path__", "__package__",
"__loader__", "__spec__", "__builtins__", "__import__", "__new__",
"__init__", "__del__", "__repr__", "__str__", "__bytes__", "__format__",
"__lt__", "__le__", "__eq__", "__ne__", "__gt__", "__ge__", "__hash__",
"__bool__", "__dir__", "__delattr__", "__getattribute__",
"__setattr__", "__delete__", "__set__", "__get__", "__set_name__",
"__prepare__", "__init_subclass__", "__instancecheck__", "__subclasscheck__",
"__subclasshook__", "__class_getitem__", "__annotations__", "__weakref__",
}
def __init__(self):
self.has_errors = False
self.errors = []
def check_theme_safety(self, theme_file: str) -> tuple[bool, list[str]]:
"""
Enhanced security check for theme files.
Returns (is_safe, list_of_errors).
"""
self.has_errors = False
self.errors = []
try:
with open(theme_file, encoding='utf-8') as f:
content = f.read()
# Check for syntax errors first
try:
tree = ast.parse(content)
except SyntaxError as e:
self.errors.append(f"Syntax error in file {theme_file}: {e}")
self.has_errors = True
return not self.has_errors, self.errors
# Walk through the AST and check for dangerous patterns
for node in ast.walk(tree):
self._check_node_safety(node, theme_file)
except Exception as e:
self.errors.append(f"Failed to check theme safety for {theme_file}: {e}")
self.has_errors = True
return not self.has_errors, self.errors
def _check_node_safety(self, node, theme_file: str):
"""Check individual AST nodes for security issues."""
# Check for forbidden imports
if isinstance(node, (ast.Import, ast.ImportFrom)):
for alias in node.names:
module_name = alias.name
# Handle from ... import ... cases
if isinstance(node, ast.ImportFrom) and node.module:
module_name = node.module
# Check if the module is in the forbidden list
if module_name in self.FORBIDDEN_MODULES:
error_msg = f"Forbidden module '{module_name}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Also check submodules (e.g., "os.path" should trigger on "os")
for forbidden_module in self.FORBIDDEN_MODULES:
if module_name.startswith(forbidden_module + "."):
error_msg = f"Forbidden submodule '{module_name}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
break
# Check for forbidden function calls
elif isinstance(node, ast.Call):
# Check for direct function calls (e.g., eval(), exec())
if isinstance(node.func, ast.Name):
if node.func.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.func.id}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for method calls (e.g., os.system(), requests.get())
elif isinstance(node.func, ast.Attribute):
# Get the full function path (e.g., "os.system")
full_func_name = self._get_attribute_path(node.func)
if full_func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{full_func_name}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check just the attribute name
elif node.func.attr in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden method '{node.func.attr}' called in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for import expressions that might be used dynamically
elif isinstance(node, ast.Expr):
# Check if the expression is a call to an import-related function
if isinstance(node.value, ast.Call):
if isinstance(node.value.func, ast.Name):
if node.value.func.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.value.func.id}' found in expression in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
elif isinstance(node.value.func, ast.Attribute):
full_func_name = self._get_attribute_path(node.value.func)
if full_func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{full_func_name}' found in expression in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for forbidden attributes
elif isinstance(node, ast.Attribute):
if node.attr in self.FORBIDDEN_ATTRIBUTES:
error_msg = f"Forbidden attribute access '{node.attr}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for dangerous expressions (like accessing builtins)
elif isinstance(node, ast.Name):
if node.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.id}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for potentially dangerous f-strings that might execute code
elif isinstance(node, ast.FormattedValue):
# Check if the format value contains dangerous expressions
if hasattr(node, 'value'):
# Recursively check the value for dangerous patterns
if isinstance(node.value, ast.Call):
func_name = self._get_attribute_path(node.value.func)
if func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{func_name}' found in f-string in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
elif isinstance(node.value, ast.Attribute) and node.value.attr in self.FORBIDDEN_ATTRIBUTES:
error_msg = f"Forbidden attribute access '{node.value.attr}' found in f-string in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
elif isinstance(node.value, ast.Name) and node.value.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.value.id}' found in f-string in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Recursively check nested expressions in f-strings
elif isinstance(node.value, (ast.BinOp, ast.UnaryOp, ast.BoolOp)):
# Check for complex expressions that might contain dangerous operations
self._check_node_safety(node.value, theme_file)
# Check for nested function calls that might be dangerous
elif isinstance(node.value, ast.Subscript):
# Check if we're accessing something potentially dangerous
if hasattr(node.value, 'value') and isinstance(node.value.value, ast.Call):
func_name = self._get_attribute_path(node.value.value.func)
if func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{func_name}' found in f-string subscript in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for string concatenation attacks (e.g., "im" + "port", "exec", etc.)
elif isinstance(node, ast.BinOp):
# Check for string concatenations that might be used to obfuscate dangerous code
if isinstance(node.op, ast.Add): # String concatenation with +
left_val = self._get_constant_value(node.left)
right_val = self._get_constant_value(node.right)
if left_val is not None and right_val is not None:
concatenated = str(left_val) + str(right_val)
# Check if concatenated string forms a dangerous module/function name
if concatenated in self.FORBIDDEN_MODULES or concatenated in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Potential string concatenation attack detected: '{concatenated}' in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Also check if it's a substring of forbidden items
for forbidden_module in self.FORBIDDEN_MODULES:
if concatenated in forbidden_module or forbidden_module in concatenated:
error_msg = f"Potential string concatenation attack detected: '{concatenated}' matches forbidden module '{forbidden_module}' in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
if concatenated in forbidden_func or forbidden_func in concatenated:
error_msg = f"Potential string concatenation attack detected: '{concatenated}' matches forbidden function '{forbidden_func}' in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for common obfuscation techniques
elif isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in ['eval', 'exec']:
# Check if eval/exec is being called with obfuscated content
if len(node.args) > 0:
first_arg = node.args[0]
arg_value = self._get_constant_value(first_arg)
if arg_value:
# Check if eval/exec argument contains dangerous content
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
if forbidden_func in str(arg_value):
error_msg = f"Potential obfuscated code execution detected: '{forbidden_func}' found in eval/exec argument in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for character code arrays (another obfuscation method)
elif isinstance(node, ast.List) or isinstance(node, ast.Tuple):
# Check if it's a list of character codes that might be converted to dangerous strings
if all(isinstance(elt, (ast.Num, ast.Constant)) and isinstance(self._get_constant_value(elt), int) for elt in node.elts):
# This might be an array of ASCII codes
try:
char_codes = [self._get_constant_value(elt) for elt in node.elts if self._get_constant_value(elt) is not None]
# Filter to only include actual integers for character codes
int_char_codes = [code for code in char_codes if isinstance(code, int)]
if int_char_codes and all(isinstance(code, int) and 32 <= code <= 126 for code in int_char_codes): # Printable ASCII range
decoded_str = ''.join(chr(code) for code in int_char_codes)
# Check if decoded string contains dangerous content
for forbidden_module in self.FORBIDDEN_MODULES:
if forbidden_module in decoded_str:
error_msg = f"Potential character code obfuscation detected: '{forbidden_module}' found in decoded array in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
if forbidden_func in decoded_str:
error_msg = f"Potential character code obfuscation detected: '{forbidden_func}' found in decoded array in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
except (ValueError, TypeError, AttributeError):
# If conversion fails, continue
pass
def _get_attribute_path(self, attr_node):
"""Extract the full attribute path from an AST node (e.g., 'os.path.join')."""
if isinstance(attr_node, ast.Name):
return attr_node.id
elif isinstance(attr_node, ast.Attribute):
parent_path = self._get_attribute_path(attr_node.value)
return f"{parent_path}.{attr_node.attr}"
return ""
def _get_constant_value(self, node):
"""Extract the constant value from an AST node if it's a constant."""
if isinstance(node, ast.Str): # Python < 3.8
return node.s
elif isinstance(node, ast.Constant): # Python 3.8+
return node.value
elif isinstance(node, ast.Num): # Python < 3.8 for numbers
return node.n
elif isinstance(node, ast.Bytes): # For bytes
return node.s
return None
def check_theme_safety(theme_file: str) -> bool:
"""
Convenience function to check theme safety.
Returns True if the theme is safe, False otherwise.
"""
checker = ThemeSecurityChecker()
is_safe, errors = checker.check_theme_safety(theme_file)
for error in errors:
logger.error(error)
return is_safe
def is_safe_image_file(file_path: str) -> bool:
"""
Check if an image file is safe to load by verifying its extension and basic file properties.
This helps prevent loading malicious files that might be disguised as images.
"""
# Check file extension first
safe_extensions = {'.png', '.jpg', '.jpeg', '.svg', '.bmp', '.gif', '.webp', '.ico'}
_, ext = os.path.splitext(file_path.lower())
if ext not in safe_extensions:
logger.warning(f"Unsafe image file extension for {file_path}: {ext}")
return False
# Check file size (prevent loading extremely large files)
try:
file_size = os.path.getsize(file_path)
# Limit to 50MB to prevent memory exhaustion attacks
if file_size > 50 * 1024 * 1024: # 50MB
logger.warning(f"Image file too large ({file_size} bytes): {file_path}")
return False
except OSError:
logger.error(f"Could not get file size for {file_path}")
return False
# For security, we can also check the file's magic bytes (first few bytes)
# to ensure it's actually an image file and not a disguised executable
try:
with open(file_path, 'rb') as f:
header = f.read(32) # Read first 32 bytes
# Check for common image file signatures (magic bytes)
if ext == '.png':
# PNG signature: 89 50 4E 47 0D 0A 1A 0A
if not header.startswith(b'\x89PNG\r\n\x1a\n'):
logger.warning(f"File {file_path} does not have PNG signature")
return False
elif ext in ['.jpg', '.jpeg']:
# JPEG signature: FF D8 FF
if not header.startswith(b'\xff\xd8\xff'):
logger.warning(f"File {file_path} does not have JPEG signature")
return False
elif ext == '.gif':
# GIF signature: 47 49 46 38 (GIF8)
if not header.startswith(b'GIF8'):
logger.warning(f"File {file_path} does not have GIF signature")
return False
elif ext == '.bmp':
# BMP signature: 42 4D (BM)
if not header.startswith(b'BM'):
logger.warning(f"File {file_path} does not have BMP signature")
return False
# SVG is text-based, so we just check if it contains XML-like structure
elif ext == '.svg':
try:
header_str = header.decode('utf-8', errors='ignore')
# Basic check for SVG XML structure
if not ('<svg' in header_str or '<?xml' in header_str):
logger.warning(f"File {file_path} does not appear to be a valid SVG")
return False
except UnicodeDecodeError:
logger.warning(f"SVG file {file_path} contains invalid UTF-8")
return False
except Exception as e:
logger.error(f"Error checking image file signature for {file_path}: {e}")
return False
return True

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After

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[Metainfo] [Metainfo]
author = Dervart author = Dervart
author_link = author_link =
description = Стандартная тема PortProtonQt (тёмный вариант) name_en = Clean Dark
name = Clean Dark name_ru = Чистая темная
description_en = Standard PortProtonQt theme (dark variant)
description_ru = Стандартная тема PortProtonQt (тёмный вариант)
[Screenshots]
auto_installs_en = Auto-installs
auto_installs_ru = Автоустановки
library_en = Library
library_ru = Библиотека
game_card_en = Game Card
game_card_ru = Карточка
context_menu_en = Context Menu
context_menu_ru = Контекстное меню
portproton_settings_en = PortProton Settings
portproton_settings_ru = Настройки PortProton
wine_settings_en = Wine Settings
wine_settings_ru = Настройки Wine
themes_en = Themes
themes_ru = Темы

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