feat(dialogs): added controller hints

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-10-16 10:39:24 +05:00
parent 84d5e46a74
commit 792e52d981
3 changed files with 356 additions and 43 deletions

View File

@@ -91,6 +91,130 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
logger.error(f"Ошибка при сохранении миниатюры: {e}")
return False
def create_dialog_hints_widget(theme, main_window, input_manager, context='default'):
"""
Common function to create hints widget for all dialogs.
Uses main_window for get_button_icon/get_nav_icon, input_manager for gamepad detection.
"""
theme_manager = ThemeManager()
current_theme_name = read_theme_from_config()
hintsWidget = QWidget()
hintsWidget.setStyleSheet(theme.STATUS_BAR_STYLE)
hintsLayout = QHBoxLayout(hintsWidget)
hintsLayout.setContentsMargins(10, 0, 10, 0)
hintsLayout.setSpacing(20)
dialog_actions = []
# Context-specific actions (gamepad only, no keyboard)
if context == 'file_explorer':
dialog_actions = [
("confirm", _("Open")), # A / Cross
("add_game", _("Select Dir")), # X / Triangle
("prev_dir", _("Prev Dir")), # Y / Square
("back", _("Cancel")), # B / Circle
("context_menu", _("Menu")), # Start / Options
]
elif context == 'winetricks':
dialog_actions = [
("confirm", _("Toggle")), # A / Cross
("add_game", _("Install")), # X / Triangle
("prev_dir", _("Force Install")), # Y / Square
("back", _("Cancel")), # B / Circle
("prev_tab", _("Prev Tab")), # LB / L1
("next_tab", _("Next Tab")), # RB / R1
]
hints_labels = [] # Store for updates (returned for class storage)
def make_hint(icon_name, text, action=None):
container = QWidget()
hlayout = QHBoxLayout(container)
hlayout.setContentsMargins(0, 5, 0, 0)
hlayout.setSpacing(6)
icon_label = QLabel()
icon_label.setFixedSize(26, 26)
icon_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
pixmap = QPixmap()
icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
if icon_path:
pixmap.load(str(icon_path))
if not pixmap.isNull():
icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
hlayout.addWidget(icon_label)
text_label = QLabel(text)
text_label.setStyleSheet(theme.LAST_LAUNCH_VALUE_STYLE)
text_label.setAlignment(Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft)
hlayout.addWidget(text_label)
# Initially hidden; show only if gamepad connected
container.setVisible(False)
hints_labels.append((container, icon_label, action))
hintsLayout.addWidget(container)
# Add gamepad hints only
for action, text in dialog_actions:
make_hint("placeholder", text, action)
hintsLayout.addStretch()
# Return widget and labels for class storage
return hintsWidget, hints_labels
def update_dialog_hints(hints_labels, main_window, input_manager, theme_manager, current_theme_name):
"""
Common function to update hints for any dialog.
"""
if not input_manager or not main_window:
# Hide all if no input_manager or main_window
for container, _, _ in hints_labels:
container.setVisible(False)
return
is_gamepad = input_manager.gamepad is not None
if not is_gamepad:
# Hide all hints if no gamepad
for container, _, _ in hints_labels:
container.setVisible(False)
return
gtype = input_manager.gamepad_type
gamepad_actions = ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir', 'prev_tab', 'next_tab']
for container, icon_label, action in hints_labels:
if action and action in gamepad_actions:
container.setVisible(True)
# Update icon using main_window methods
if action in ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir']:
icon_name = main_window.get_button_icon(action, gtype)
else: # only prev_tab/next_tab (treat as nav)
direction = 'left' if action == 'prev_tab' else 'right'
icon_name = main_window.get_nav_icon(direction, gtype)
icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
pixmap = QPixmap()
if icon_path:
pixmap.load(str(icon_path))
if not pixmap.isNull():
icon_label.setPixmap(pixmap.scaled(
26, 26,
Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation
))
else:
# Fallback to placeholder
placeholder = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder:
pixmap.load(str(placeholder))
icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
else:
container.setVisible(False)
class FileSelectedSignal(QObject):
file_selected = Signal(str) # Сигнал с путем к выбранному файлу
@@ -185,6 +309,7 @@ class FileExplorer(QDialog):
self.initial_path = initial_path # Store initial path if provided
self.thumbnail_cache = {} # Cache for loaded thumbnails
self.pending_thumbnails = set() # Track files pending thumbnail loading
self.main_window = None # Add reference to MainWindow
self.setup_ui()
# Window settings
@@ -198,6 +323,7 @@ class FileExplorer(QDialog):
while parent:
if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager
self.main_window = parent
if hasattr(parent, 'context_menu_manager'):
self.context_menu_manager = cast("MainWindow", parent).context_menu_manager
parent = parent.parent()
@@ -214,6 +340,17 @@ class FileExplorer(QDialog):
self.current_path = os.path.expanduser("~") # Fallback to home if initial path is invalid
self.update_file_list()
# Create hints widget using common function
self.current_theme_name = read_theme_from_config()
self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='file_explorer')
self.main_layout.addWidget(self.hints_widget)
# Connect signals
if self.input_manager:
self.input_manager.button_event.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
self.input_manager.dpad_moved.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
class ThumbnailLoader(QRunnable):
"""Class for asynchronous thumbnail loading in a separate thread."""
class Signals(QObject):
@@ -1037,8 +1174,6 @@ Icon={icon_path}
return desktop_entry, desktop_path
class WinetricksDialog(QDialog):
"""Dialog for managing Winetricks components in a prefix."""
def __init__(self, parent=None, theme=None, prefix_path: str | None = None, wine_use: str | None = None):
super().__init__(parent)
self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
@@ -1071,6 +1206,36 @@ class WinetricksDialog(QDialog):
self.setup_ui()
self.load_lists()
# Find input_manager and main_window
self.input_manager = None
self.main_window = None
parent = self.parent()
while parent:
if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager
self.main_window = parent
parent = parent.parent()
self.current_theme_name = read_theme_from_config()
# Enable Winetricks-specific mode
if self.input_manager:
self.input_manager.enable_winetricks_mode(self)
# Create hints widget using common function
self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='winetricks')
self.main_layout.addWidget(self.hints_widget)
# Connect signals (use self.theme_manager)
if self.input_manager:
self.input_manager.button_event.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
self.input_manager.dpad_moved.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
def update_winetricks(self):
"""Update the winetricks script."""
if not self.downloader.has_internet():
@@ -1143,15 +1308,15 @@ class WinetricksDialog(QDialog):
def setup_ui(self):
"""Set up the user interface with tabs and tables."""
main_layout = QVBoxLayout(self)
main_layout.setContentsMargins(10, 10, 10, 10)
main_layout.setSpacing(10)
self.main_layout = QVBoxLayout(self)
self.main_layout.setContentsMargins(10, 10, 10, 10)
self.main_layout.setSpacing(10)
# Log output
self.log_output = QTextEdit()
self.log_output.setReadOnly(True)
self.log_output.setStyleSheet(self.theme.WINETRICKS_LOG_STYLE)
main_layout.addWidget(self.log_output)
self.main_layout.addWidget(self.log_output)
# Tab widget
self.tab_widget = QTabWidget()
@@ -1258,7 +1423,7 @@ class WinetricksDialog(QDialog):
"settings": self.settings_container
}
main_layout.addWidget(self.tab_widget)
self.main_layout.addWidget(self.tab_widget)
# Buttons
button_layout = QHBoxLayout()
@@ -1272,7 +1437,7 @@ class WinetricksDialog(QDialog):
button_layout.addWidget(self.cancel_button)
button_layout.addWidget(self.force_button)
button_layout.addWidget(self.install_button)
main_layout.addLayout(button_layout)
self.main_layout.addLayout(button_layout)
self.cancel_button.clicked.connect(self.reject)
self.force_button.clicked.connect(lambda: self.install_selected(force=True))
@@ -1497,3 +1662,15 @@ class WinetricksDialog(QDialog):
"""Добавляет в лог."""
self.log_output.append(message)
self.log_output.moveCursor(QTextCursor.MoveOperation.End)
def closeEvent(self, event):
"""Disable mode on close."""
if self.input_manager:
self.input_manager.disable_winetricks_mode()
super().closeEvent(event)
def reject(self):
"""Disable mode on reject."""
if self.input_manager:
self.input_manager.disable_winetricks_mode()
super().reject()

View File

@@ -5,7 +5,7 @@ from typing import Protocol, cast
from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
from enum import Enum
from pyudev import Context, Monitor, MonitorObserver, Device
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
from PySide6.QtGui import QKeyEvent, QMouseEvent
from portprotonqt.logger import get_logger
@@ -13,7 +13,7 @@ from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.custom_widgets import NavLabel, AutoSizeButton
from portprotonqt.game_card import GameCard
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config, read_gamepad_type
from portprotonqt.dialogs import AddGameDialog, WinetricksDialog
from portprotonqt.dialogs import AddGameDialog
from portprotonqt.virtual_keyboard import VirtualKeyboard
logger = get_logger(__name__)
@@ -455,6 +455,171 @@ class InputManager(QObject):
except Exception as e:
logger.error("Error in FileExplorer dpad handler: %s", e)
def enable_winetricks_mode(self, winetricks_dialog):
"""Setup gamepad handling for WinetricksDialog"""
try:
self.winetricks_dialog = winetricks_dialog
self.original_button_handler = self.handle_button_slot
self.original_dpad_handler = self.handle_dpad_slot
self.original_gamepad_state = self._gamepad_handling_enabled
self.handle_button_slot = self.handle_winetricks_button
self.handle_dpad_slot = self.handle_winetricks_dpad
self._gamepad_handling_enabled = True
# Reset dpad timer for table nav
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
logger.debug("Gamepad handling successfully connected for WinetricksDialog")
except Exception as e:
logger.error(f"Error connecting gamepad handlers for Winetricks: {e}")
def disable_winetricks_mode(self):
"""Restore original main window handlers"""
try:
if self.winetricks_dialog:
self.handle_button_slot = self.original_button_handler
self.handle_dpad_slot = self.original_dpad_handler
self._gamepad_handling_enabled = self.original_gamepad_state
self.winetricks_dialog = None
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
logger.debug("Gamepad handling successfully restored from Winetricks")
except Exception as e:
logger.error(f"Error restoring gamepad handlers from Winetricks: {e}")
def handle_winetricks_button(self, button_code, value):
if self.winetricks_dialog is None:
return
if value == 0: # Ignore releases
return
try:
# Always check for popups first, including QMessageBox
popup = QApplication.activePopupWidget()
if popup:
if isinstance(popup, QMessageBox):
if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
popup.accept() # Close QMessageBox with A or B
return
elif isinstance(popup, QMenu):
if button_code in BUTTONS['confirm']: # A: Select menu item
focused = popup.activeAction()
if focused:
focused.trigger()
return
elif button_code in BUTTONS['back']: # B: Close menu
popup.close()
return
# Additional check for top-level QMessageBox (in case not active popup yet)
for widget in QApplication.topLevelWidgets():
if isinstance(widget, QMessageBox) and widget.isVisible():
if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
widget.accept()
return
focused = QApplication.focusWidget()
if button_code in BUTTONS['confirm']: # A: Toggle checkbox
if isinstance(focused, QTableWidget):
current_row = focused.currentRow()
if current_row >= 0:
checkbox_item = focused.item(current_row, 0)
if checkbox_item and isinstance(checkbox_item, QTableWidgetItem):
new_state = Qt.CheckState.Checked if checkbox_item.checkState() == Qt.CheckState.Unchecked else Qt.CheckState.Unchecked
checkbox_item.setCheckState(new_state)
return
elif button_code in BUTTONS['add_game']: # X: Install (no force)
self.winetricks_dialog.install_selected(force=False)
return
elif button_code in BUTTONS['prev_dir']: # Y: Force Install
self.winetricks_dialog.install_selected(force=True)
return
elif button_code in BUTTONS['back']: # B: Cancel
self.winetricks_dialog.reject()
return
elif button_code in BUTTONS['prev_tab']: # LB: Prev Tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = max(0, current_index - 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
return
elif button_code in BUTTONS['next_tab']: # RB: Next Tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
return
# Fallback: Activate focused widget (e.g., buttons)
self._parent.activateFocusedWidget()
except Exception as e:
logger.error(f"Error in handle_winetricks_button: {e}")
def handle_winetricks_dpad(self, code, value, now):
if self.winetricks_dialog is None:
return
try:
if value == 0: # Release: Stop repeat
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
return
# Start/update repeat timer for hold navigation
if self.current_dpad_code != code or self.current_dpad_value != value:
self.dpad_timer.stop()
self.dpad_timer.setInterval(150 if self.dpad_timer.isActive() else 300) # Initial slower, then faster repeat
self.dpad_timer.start()
self.current_dpad_code = code
self.current_dpad_value = value
table = self._get_current_table()
if not table or table.rowCount() == 0:
return
current_row = table.currentRow()
if code == ecodes.ABS_HAT0Y: # Up/Down: Navigate rows
if value < 0: # Up
new_row = max(0, current_row - 1)
elif value > 0: # Down
new_row = min(table.rowCount() - 1, current_row + 1)
else:
return
if new_row != current_row:
table.setCurrentCell(new_row, 0) # Focus checkbox column
table.setFocus(Qt.FocusReason.OtherFocusReason)
elif code == ecodes.ABS_HAT0X: # Left/Right: Switch tabs
if value < 0: # Left: Prev tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = max(0, current_index - 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
elif value > 0: # Right: Next tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
except Exception as e:
logger.error(f"Error in handle_winetricks_dpad: {e}")
def _get_current_table(self):
"""Get the current visible table from the tab widget's stacked container."""
if self.winetricks_dialog is None:
return None
current_container = self.winetricks_dialog.tab_widget.currentWidget()
if current_container and isinstance(current_container, QStackedWidget):
current_table = current_container.widget(1) # Table is at index 1 (after preloader)
if isinstance(current_table, QTableWidget):
return current_table
return None
def _focus_first_row_in_current_table(self):
"""Focus the first row in the current table after tab switch."""
if self.winetricks_dialog is None:
return
table = self._get_current_table()
if table and table.rowCount() > 0:
table.setCurrentCell(0, 0)
table.setFocus(Qt.FocusReason.OtherFocusReason)
def handle_navigation_repeat(self):
"""Плавное повторение движения с переменной скоростью для FileExplorer"""
try:
@@ -705,39 +870,6 @@ class InputManager(QObject):
self._parent.toggleGame(self._parent.current_exec_line, None)
return
if isinstance(active, WinetricksDialog):
if button_code in BUTTONS['confirm']: # A button - toggle checkbox
current_table = active.tab_widget.currentWidget()
if isinstance(current_table, QTableWidget):
current_row = current_table.currentRow()
if current_row >= 0:
checkbox = current_table.item(current_row, 0)
if checkbox:
checkbox.setCheckState(
Qt.CheckState.Unchecked if checkbox.checkState() == Qt.CheckState.Checked else Qt.CheckState.Checked
)
return
elif button_code in BUTTONS['add_game']: # X button - install
active.install_selected(force=False)
return
elif button_code in BUTTONS['prev_dir']: # Y button - force install
active.install_selected(force=True)
return
elif button_code in BUTTONS['back']: # B button - close dialog
active.reject()
return
elif button_code in BUTTONS['prev_tab']: # LB - previous tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx - 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
elif button_code in BUTTONS['next_tab']: # RB - next tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx + 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
# Standard navigation
if button_code in BUTTONS['confirm']:
self._parent.activateFocusedWidget()

View File

@@ -260,6 +260,10 @@ class MainWindow(QMainWindow):
GamepadType.XBOX: "xbox_y",
GamepadType.PLAYSTATION: "ps_square",
},
'prev_dir': {
GamepadType.XBOX: "xbox_y",
GamepadType.PLAYSTATION: "ps_square",
},
}
return mappings.get(action, {}).get(gtype, "placeholder")