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@@ -12,17 +12,27 @@ jobs:
|
||||
name: Build AppImage
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: https://gitea.com/actions/checkout@v4
|
||||
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Install required dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git zstd
|
||||
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme
|
||||
|
||||
- name: Install tools
|
||||
- name: Upgrade pip toolchain
|
||||
run: |
|
||||
pip3 install git+https://github.com/Boria138/appimage-builder.git
|
||||
pip3 install uv
|
||||
python3 -m pip install --upgrade \
|
||||
pip setuptools setuptools-scm wheel packaging build
|
||||
|
||||
- name: Install appimage-builder
|
||||
run: |
|
||||
git clone https://github.com/Boria138/appimage-builder
|
||||
cd appimage-builder
|
||||
pip install .
|
||||
|
||||
- name: Install uv
|
||||
run: |
|
||||
pip install uv
|
||||
|
||||
- name: Build AppImage
|
||||
run: |
|
||||
@@ -42,7 +52,7 @@ jobs:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
fedora_version: [41, 42, rawhide]
|
||||
fedora_version: [41, 42, 43, rawhide]
|
||||
|
||||
container:
|
||||
image: fedora:${{ matrix.fedora_version }}
|
||||
@@ -52,7 +62,7 @@ jobs:
|
||||
- name: Install build dependencies
|
||||
run: |
|
||||
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
|
||||
python3-build pyproject-rpm-macros python3-setuptools \
|
||||
python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \
|
||||
redhat-rpm-config nodejs npm
|
||||
|
||||
- name: Setup rpmbuild environment
|
||||
@@ -63,7 +73,7 @@ jobs:
|
||||
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
|
||||
|
||||
- name: Checkout repo
|
||||
uses: https://gitea.com/actions/checkout@v4
|
||||
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Copy fedora.spec
|
||||
run: |
|
||||
@@ -84,7 +94,7 @@ jobs:
|
||||
name: Build Arch Package
|
||||
runs-on: ubuntu-22.04
|
||||
container:
|
||||
image: archlinux:base-devel
|
||||
image: archlinux:base-devel@sha256:9414f5b766a34ebd769608b9ec80e1b4bfd7ea5e86dd49cae06ae308ad6c4221
|
||||
volumes:
|
||||
- /usr:/usr-host
|
||||
- /opt:/opt-host
|
||||
@@ -93,7 +103,7 @@ jobs:
|
||||
steps:
|
||||
- name: Prepare container
|
||||
run: |
|
||||
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
|
||||
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
|
||||
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
|
||||
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
|
||||
yes | pacman -Scc
|
||||
@@ -124,7 +134,7 @@ jobs:
|
||||
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
|
||||
|
||||
- name: Checkout
|
||||
uses: https://gitea.com/actions/checkout@v4
|
||||
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Upload Arch package
|
||||
uses: https://gitea.com/actions/gitea-upload-artifact@v4
|
||||
|
||||
@@ -8,7 +8,7 @@ on:
|
||||
|
||||
env:
|
||||
# Common version, will be used for tagging the release
|
||||
VERSION: 0.1.4
|
||||
VERSION: 0.1.9
|
||||
PKGDEST: "/tmp/portprotonqt"
|
||||
PACKAGE: "portprotonqt"
|
||||
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||
@@ -23,12 +23,22 @@ jobs:
|
||||
- name: Install required dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git zstd
|
||||
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme
|
||||
|
||||
- name: Install tools
|
||||
- name: Upgrade pip toolchain
|
||||
run: |
|
||||
pip3 install git+https://github.com/Boria138/appimage-builder.git
|
||||
pip3 install uv
|
||||
python3 -m pip install --upgrade \
|
||||
pip setuptools setuptools-scm wheel packaging build
|
||||
|
||||
- name: Install appimage-builder
|
||||
run: |
|
||||
git clone https://github.com/Boria138/appimage-builder
|
||||
cd appimage-builder
|
||||
pip install .
|
||||
|
||||
- name: Install uv
|
||||
run: |
|
||||
pip install uv
|
||||
|
||||
- name: Build AppImage
|
||||
run: |
|
||||
@@ -54,7 +64,7 @@ jobs:
|
||||
steps:
|
||||
- name: Prepare container
|
||||
run: |
|
||||
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
|
||||
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
|
||||
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
|
||||
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
|
||||
yes | pacman -Scc
|
||||
@@ -99,7 +109,7 @@ jobs:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
fedora_version: [41, 42, rawhide]
|
||||
fedora_version: [41, 42, 43, rawhide]
|
||||
|
||||
container:
|
||||
image: fedora:${{ matrix.fedora_version }}
|
||||
@@ -109,7 +119,7 @@ jobs:
|
||||
- name: Install build dependencies
|
||||
run: |
|
||||
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
|
||||
python3-build pyproject-rpm-macros python3-setuptools \
|
||||
python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \
|
||||
redhat-rpm-config nodejs npm
|
||||
|
||||
- name: Setup rpmbuild environment
|
||||
@@ -170,10 +180,12 @@ jobs:
|
||||
|
||||
- name: Release
|
||||
uses: https://gitea.com/actions/gitea-release-action@v1
|
||||
env:
|
||||
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
|
||||
with:
|
||||
body_path: changelog.txt
|
||||
token: ${{ env.GITEA_TOKEN }}
|
||||
tag_name: v${{ env.VERSION }}
|
||||
prerelease: true
|
||||
files: release/**/*
|
||||
sha256sum: true
|
||||
sha256sum: false
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
name: Check Translations
|
||||
name: Check Translations (disabled until yaspeller is fixed)
|
||||
run-name: Check spelling in translation files
|
||||
on:
|
||||
push:
|
||||
@@ -12,13 +12,14 @@ on:
|
||||
|
||||
jobs:
|
||||
check-translations:
|
||||
if: false
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: https://gitea.com/actions/checkout@v4
|
||||
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Set up Python
|
||||
uses: https://gitea.com/actions/setup-python@v5
|
||||
uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
|
||||
with:
|
||||
python-version-file: "pyproject.toml"
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ jobs:
|
||||
fedora: ${{ steps.check.outputs.fedora }}
|
||||
arch: ${{ steps.check.outputs.arch }}
|
||||
steps:
|
||||
- uses: https://gitea.com/actions/checkout@v4
|
||||
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
@@ -63,7 +63,7 @@ jobs:
|
||||
needs: changes
|
||||
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
|
||||
steps:
|
||||
- uses: https://gitea.com/actions/checkout@v4
|
||||
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Install required dependencies
|
||||
run: |
|
||||
@@ -115,7 +115,7 @@ jobs:
|
||||
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
|
||||
|
||||
- name: Checkout repo
|
||||
uses: https://gitea.com/actions/checkout@v4
|
||||
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Copy fedora-git.spec
|
||||
run: |
|
||||
@@ -138,7 +138,7 @@ jobs:
|
||||
needs: changes
|
||||
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
|
||||
container:
|
||||
image: archlinux:base-devel
|
||||
image: archlinux:base-devel@sha256:9414f5b766a34ebd769608b9ec80e1b4bfd7ea5e86dd49cae06ae308ad6c4221
|
||||
volumes:
|
||||
- /usr:/usr-host
|
||||
- /opt:/opt-host
|
||||
@@ -178,7 +178,7 @@ jobs:
|
||||
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
|
||||
|
||||
- name: Checkout
|
||||
uses: https://gitea.com/actions/checkout@v4
|
||||
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Upload Arch package
|
||||
uses: https://gitea.com/actions/gitea-upload-artifact@v4
|
||||
|
||||
@@ -20,10 +20,10 @@ jobs:
|
||||
name: Check code
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: https://gitea.com/actions/checkout@v4
|
||||
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: https://gitea.com/actions/setup-node@v4
|
||||
uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
|
||||
with:
|
||||
node-version: 20
|
||||
|
||||
|
||||
@@ -11,10 +11,10 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: https://gitea.com/actions/checkout@v4
|
||||
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Set up Python
|
||||
uses: https://gitea.com/actions/setup-python@v5
|
||||
uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
|
||||
with:
|
||||
python-version-file: "pyproject.toml"
|
||||
|
||||
|
||||
@@ -8,12 +8,12 @@ on:
|
||||
jobs:
|
||||
renovate:
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/renovatebot/renovate:latest
|
||||
container: ghcr.io/renovatebot/renovate:latest@sha256:e09f71019881fff15f397560d979736c6c6fd712f790fdb0a75697a324ee965a
|
||||
steps:
|
||||
- uses: https://gitea.com/actions/checkout@v4
|
||||
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: https://gitea.com/actions/setup-node@v4
|
||||
uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
|
||||
with:
|
||||
node-version: 20
|
||||
|
||||
@@ -35,3 +35,4 @@ jobs:
|
||||
RENOVATE_CONFIG_FILE: "/tmp/renovate-config/config.js"
|
||||
LOG_LEVEL: "debug"
|
||||
RENOVATE_TOKEN: ${{ secrets.RENOVATE_TOKEN }}
|
||||
RENOVATE_GITHUB_COM_TOKEN: ${{ secrets.RENOVATE_GITHUB_COM_TOKEN }}
|
||||
|
||||
@@ -11,12 +11,12 @@ repos:
|
||||
- id: check-yaml
|
||||
|
||||
- repo: https://github.com/astral-sh/uv-pre-commit
|
||||
rev: 0.8.9
|
||||
rev: 0.9.5
|
||||
hooks:
|
||||
- id: uv-lock
|
||||
|
||||
- repo: https://github.com/astral-sh/ruff-pre-commit
|
||||
rev: v0.12.8
|
||||
rev: v0.14.3
|
||||
hooks:
|
||||
- id: ruff-check
|
||||
|
||||
|
||||
115
CHANGELOG.md
@@ -3,7 +3,118 @@
|
||||
Все заметные изменения в этом проекте фиксируются в этом файле.
|
||||
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
|
||||
|
||||
## [Unreleased]
|
||||
## [0.1.9] - 2025-12-08
|
||||
|
||||
### Added
|
||||
- Добавлены основные и расширенные настройки для `.exe`-файлов
|
||||
- Добавлена кнопка обновления сетки без необходимости перезапуска PortProtonQt (F5 на клавиатуре, GUIDE + Select на геймпаде)
|
||||
- Добавлена эмуляция мыши по GUIDE (Xbox или PS) + Start для установки приложений или взаимодействия с инструментами Wine не адаптированные под геймпад (работает только если PortProtonQt вне фокуса)
|
||||
- При сворачивании приложения в трей оно теперь корректно восстанавливается, вместо запуска нового экземпляра
|
||||
- Добавлена поддержка SteamGridDB в качестве дополнительного источника обложек
|
||||
- При добавлении карточки в избранное она автоматически становится первой без необходимости перезапуска
|
||||
|
||||
### Changed
|
||||
- Изменено оформление виртуальной клавиатуры для лучшего соответствия общей теме
|
||||
- Ускорено чтение конфигов за счёт уменьшения количества обращений к файловой системе.
|
||||
- Из стандартной темы удалены неиспользуемые шрифты
|
||||
- Улучшена совместимость с Qt 6.10
|
||||
- Ускорен запуск программы
|
||||
- В диалог редактирования ярылыка добавлен placeholder с уточнением того что в качевстве обложки можно использовать и ссылку, а не только файл
|
||||
- Ссылку на обложку в диалоге редактирования ярлыка теперь можно указывать без протокола вроде http или https
|
||||
|
||||
### Fixed
|
||||
- Добавлено больше проверок на None для избежания вылетов
|
||||
- Улучшена работа с потоками для избежания вылетов
|
||||
- Исправлен запуск PortProton из Flatpak: теперь используется `flatpak run`, а не `start.sh`
|
||||
- Исправлено применение обложки по ссылке например со steamgriddb.com/
|
||||
- Исправлено множественное открытие окон в X11
|
||||
|
||||
### Contributors
|
||||
- @Vector_null
|
||||
- @Dervart
|
||||
|
||||
---
|
||||
|
||||
## [0.1.8] - 2025-10-18
|
||||
|
||||
### Added
|
||||
- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
|
||||
- В настройки добавлен пункт для выбора сворачивать ли приложение в трей или нет
|
||||
- К диалогу добавления игры, Winetricks, диалогу выбора файлов и виртуальной клавиатуре добавлены подсказки по управлению с геймпада
|
||||
- Во вкладку автоустановок добавлен слайдер изменения размера карточек (они со слайдером в библиотеке независимы)
|
||||
|
||||
### Changed
|
||||
- При завершении автоустановки приложение больше не перезапускается
|
||||
- Выбор exe в диалоге добавления игры больше не перезаписывает введенное в поле название
|
||||
- Обновлены и дополнены скриншоты темы
|
||||
|
||||
### Fixed
|
||||
- Исправлено наложение карточек при смене фильтра игр
|
||||
- Исправлена невозможность запуска приложения без подключёного геймпада
|
||||
- Исправлена невозможность установки компонентов Winetricks через геймпад
|
||||
- Ресиверы и виртуальные устройства больше не считаются за геймпад
|
||||
|
||||
|
||||
### Contributors
|
||||
- @Vector_null
|
||||
|
||||
---
|
||||
|
||||
## [0.1.7] - 2025-10-12
|
||||
|
||||
### Added
|
||||
- Возможность скроллинга библиотеки мышью или пальцем
|
||||
- Импорт и экспорт бекапа префикса
|
||||
- Диалог для управление Winetricks
|
||||
- Кнопки для удаления префикса, wine или proton
|
||||
- Все настройки Wine с оригинального PortProton
|
||||
- Виртуальная клавиатура в диалог добавления игры и поиск по библиотеке и автоустановках
|
||||
- Вкладка автоустановок
|
||||
- В заголовке окна теперь отображается версия приложения и хеш коммита если запуск идёт с гита
|
||||
|
||||
### Changed
|
||||
- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
|
||||
- В диалог выбора файлов в режиме directory_only (при выборе куда сохранить бекап префикса) добавлена кнопка ./ обозначающая нынешнюю папку
|
||||
|
||||
### Fixed
|
||||
- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
|
||||
- Исправлено зависание при добавлении или удалении игры в Wayland
|
||||
- Исправлено зависание при поиске игр
|
||||
- Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity)
|
||||
- Исправлена ошибка из-за которой подсказки по управлению снизу и сверху могли не совпадать с друг другом, из-за чего возле вкладок были стрелки клавиатуры, а снизу кнопки геймпада
|
||||
- Исправлен выход из полноэкранного режима при отключении геймпада подключённого по USB даже если настройка "Режим полноэкранного отображения приложения при подключении геймпада" выключена
|
||||
- При сохранении настроек теперь не меняется размер окна
|
||||
|
||||
### Contributors
|
||||
- @wmigor (Igor Akulov)
|
||||
- @Vector_null
|
||||
|
||||
---
|
||||
|
||||
## [0.1.6] - 2025-09-23
|
||||
|
||||
### Added
|
||||
- Кэширование шрифтов в load_theme_fonts для предотвращения повторной загрузки
|
||||
- Проверка безопасности в theme_manager.py для всех сторонних тем, с проверкой на запрещённые модули и функции (подробности см. в коде theme_manager под полями FORBIDDEN_MODULES и FORBIDDEN_FUNCTIONS)
|
||||
- Фильтрация ASRock LED контроллера, чтобы предотвратить его обнаружение как геймпада
|
||||
- Подсказки по управлению в интерфейсе
|
||||
- Поддержка боковой кнопки мыши, которая теперь работает как кнопка "назад"
|
||||
- Аргумент cli --debug-level для указания уровня дебага
|
||||
|
||||
### Changed
|
||||
- Управления с геймпада теперь перехватывается только если окно в фокусе
|
||||
|
||||
### Fixed
|
||||
- Исправлена проблема с устаревшими кэш-файлами, вызывающими несоответствия при обновлении JSON
|
||||
- Исправлено переключение в полноэкранный режим при нажатии кнопки "Select во время запущенной игры
|
||||
|
||||
### Contributors
|
||||
- @wmigor (Igor Akulov)
|
||||
- @Vector_null
|
||||
|
||||
---
|
||||
|
||||
## [0.1.5] - 2025-08-31
|
||||
|
||||
### Added
|
||||
- Больше типов анимаций при открытии карточки игры (подробности см. в документации).
|
||||
@@ -18,6 +129,7 @@
|
||||
- Пункт "Выход" в трей.
|
||||
- Пункт "Темы" в трей для быстрого переключения тем.
|
||||
- Двойной клик по иконке трея для показа/скрытия главного окна.
|
||||
- Запуск через трей показывает модальное окно для слежки за процессом запуска
|
||||
|
||||
### Changed
|
||||
- Уменьшена длительность анимации открытия карточки с 800 до 350 мс.
|
||||
@@ -29,6 +141,7 @@
|
||||
- Обновлены все зависимости (затрагивает только AppImage).
|
||||
- Приложение теперь не закрывается полностью, а сворачивается в трей.
|
||||
- Карточки теперь все находятся друг под другом, а не в разнабой
|
||||
- Изменено соотношение сторон карточек
|
||||
|
||||
### Fixed
|
||||
- `legendary list` теперь не вызывается, если вход в EGS не был выполнен.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<div align="center">
|
||||
<img src="https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/portprotonqt/themes/standart/images/theme_logo.svg" width="64">
|
||||
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="64">
|
||||
<h1 align="center">PortProtonQt</h1>
|
||||
<p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
|
||||
</div>
|
||||
@@ -54,7 +54,6 @@ PortProtonQt использует код и зависимости от след
|
||||
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://github.com/derrod/legendary/blob/master/LICENSE).
|
||||
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
|
||||
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
|
||||
|
||||
Полный текст лицензий см. в файле [LICENSE](LICENSE).
|
||||
|
||||
> [!WARNING]
|
||||
|
||||
15
TODO.md
@@ -1,6 +1,6 @@
|
||||
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
|
||||
- [X] Добавить возможность управления с геймпада
|
||||
- [ ] Добавить возможность управления с тачскрина
|
||||
- [X] Добавить возможность управления с тачскрина (Формально и так есть)
|
||||
- [X] Добавить возможность управления с мыши и клавиатуры
|
||||
- [X] Добавить систему тем [Документация](documentation/theme_guide)
|
||||
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
|
||||
@@ -11,18 +11,18 @@
|
||||
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
|
||||
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
|
||||
- [X] Получать описания и названия игр из базы данных Steam
|
||||
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
|
||||
- [X] Получать обложки для игр из CDN Steam
|
||||
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
|
||||
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
|
||||
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
|
||||
- [X] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
|
||||
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
|
||||
- [X] Избавиться от вызовов yad
|
||||
- [X] Реализовать собственный системный трей вместо использования трея PortProton
|
||||
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
|
||||
- [X] Добавить экранную клавиатуру в поиск
|
||||
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
|
||||
- [X] Добавить индикацию запуска приложения
|
||||
- [X] Достигнуть паритета функциональности с Ingame
|
||||
- [ ] Достигнуть паритета функциональности с PortProton
|
||||
- [ ] Достигнуть паритета функциональности с PortProton (остались настройки игр и обновление скриптов)
|
||||
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
|
||||
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
|
||||
- [X] Добавить переводы в переопределения
|
||||
@@ -49,7 +49,7 @@
|
||||
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
|
||||
- [X] Добавить систему избранного для карточек
|
||||
- [X] Заменить все `print` на `logging`
|
||||
- [ ] Привести все логи к единому языку
|
||||
- [X] Привести все логи к единому языку
|
||||
- [X] Уменьшить количество подстановок в переводах
|
||||
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
|
||||
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
|
||||
@@ -62,7 +62,6 @@
|
||||
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
|
||||
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
|
||||
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
|
||||
- [ ] Доделать светлую тему
|
||||
- [ ] Добавить подсказки к управлению с геймпада
|
||||
- [X] Добавить подсказки к управлению с геймпада
|
||||
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
|
||||
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
|
||||
|
||||
@@ -1,25 +1,20 @@
|
||||
version: 1
|
||||
script:
|
||||
# 1) чистим старый AppDir
|
||||
- rm -rf AppDir || true
|
||||
# 2) создаём структуру каталога
|
||||
- mkdir -p AppDir/usr/local/lib/python3.10/dist-packages
|
||||
# 3) UV: создаём виртуальное окружение и устанавливаем зависимости из pyproject.toml
|
||||
- uv venv
|
||||
- uv pip install --no-cache-dir ../
|
||||
# 4) копируем всё из .venv в AppDir
|
||||
- cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages
|
||||
- cp -r share AppDir/usr
|
||||
# 5) чистим от ненужных модулей и бинарников
|
||||
- cp -r lib AppDir/usr
|
||||
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/
|
||||
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}
|
||||
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetwork*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
|
||||
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
|
||||
- shopt -s extglob
|
||||
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
|
||||
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Network*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
|
||||
AppDir:
|
||||
path: ./AppDir
|
||||
after_bundle:
|
||||
# Документация, справка, примеры
|
||||
- rm -rf $TARGET_APPDIR/usr/share/man || true
|
||||
- rm -rf $TARGET_APPDIR/usr/share/doc || true
|
||||
- rm -rf $TARGET_APPDIR/usr/share/doc-base || true
|
||||
@@ -35,17 +30,14 @@ AppDir:
|
||||
- rm -rf $TARGET_APPDIR/usr/share/metainfo || true
|
||||
- rm -rf $TARGET_APPDIR/usr/include || true
|
||||
- rm -rf $TARGET_APPDIR/usr/lib/pkgconfig || true
|
||||
# Статика и отладка
|
||||
- find $TARGET_APPDIR -type f \( -name '*.a' -o -name '*.la' -o -name '*.h' -o -name '*.cmake' -o -name '*.pdb' \) -delete || true
|
||||
# Strip ELF бинарников (исключая Python extensions)
|
||||
- "find $TARGET_APPDIR -type f -executable -exec file {} \\; | grep ELF | grep -v '/dist-packages/' | grep -v '/site-packages/' | cut -d: -f1 | xargs strip --strip-unneeded || true"
|
||||
# Удаление пустых папок
|
||||
- find $TARGET_APPDIR -type d -empty -delete || true
|
||||
app_info:
|
||||
id: ru.linux_gaming.PortProtonQt
|
||||
name: PortProtonQt
|
||||
icon: ru.linux_gaming.PortProtonQt
|
||||
version: 0.1.4
|
||||
version: 0.1.9
|
||||
exec: usr/bin/python3
|
||||
exec_args: "-m portprotonqt.app $@"
|
||||
apt:
|
||||
@@ -63,16 +55,18 @@ AppDir:
|
||||
- libxcb-cursor0
|
||||
- libimage-exiftool-perl
|
||||
- xdg-utils
|
||||
- cabextract
|
||||
- curl
|
||||
- 7zip
|
||||
- unzip
|
||||
- unrar
|
||||
exclude:
|
||||
# Документация и man-страницы
|
||||
- "*-doc"
|
||||
- "*-man"
|
||||
- manpages
|
||||
- mandb
|
||||
# Статические библиотеки
|
||||
- "*-dev"
|
||||
- "*-static"
|
||||
# Дебаг-символы
|
||||
- "*-dbg"
|
||||
- "*-dbgsym"
|
||||
runtime:
|
||||
@@ -83,3 +77,4 @@ AppDir:
|
||||
AppImage:
|
||||
sign-key: None
|
||||
arch: x86_64
|
||||
comp: zstd
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
pkgname=portprotonqt
|
||||
pkgver=0.1.4
|
||||
pkgver=0.1.9
|
||||
pkgrel=1
|
||||
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
|
||||
arch=('any')
|
||||
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
|
||||
license=('GPL-3.0')
|
||||
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
|
||||
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
|
||||
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'python-rapidfuzz' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
|
||||
makedepends=('python-'{'build','installer','setuptools','wheel'})
|
||||
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
|
||||
sha256sums=('SKIP')
|
||||
@@ -20,4 +20,5 @@ package() {
|
||||
cd "$srcdir/PortProtonQt"
|
||||
python -m installer --destdir="$pkgdir" dist/*.whl
|
||||
cp -r build-aux/share "$pkgdir/usr/"
|
||||
cp -r build-aux/lib "$pkgdir/usr/"
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ arch=('any')
|
||||
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
|
||||
license=('GPL-3.0')
|
||||
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
|
||||
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
|
||||
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'python-rapidfuzz' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
|
||||
makedepends=('python-'{'build','installer','setuptools','wheel'})
|
||||
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
|
||||
sha256sums=('SKIP')
|
||||
@@ -25,4 +25,5 @@ package() {
|
||||
cd "$srcdir/PortProtonQt"
|
||||
python -m installer --destdir="$pkgdir" dist/*.whl
|
||||
cp -r build-aux/share "$pkgdir/usr/"
|
||||
cp -r build-aux/lib "$pkgdir/usr/"
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ BuildRequires: python3-build
|
||||
BuildRequires: pyproject-rpm-macros
|
||||
BuildRequires: python3dist(setuptools)
|
||||
BuildRequires: git
|
||||
BuildRequires: systemd-rpm-macros
|
||||
|
||||
%description
|
||||
%{summary}
|
||||
@@ -43,9 +44,15 @@ Requires: python3-tqdm
|
||||
Requires: python3-vdf
|
||||
Requires: python3-pefile
|
||||
Requires: python3-pillow
|
||||
Requires: python3-beautifulsoup4
|
||||
Requires: python3-rapidfuzz
|
||||
Requires: perl-Image-ExifTool
|
||||
Requires: xdg-utils
|
||||
Requires: python3-beautifulsoup4
|
||||
Requires: cabextract
|
||||
Requires: gzip
|
||||
Requires: unzip
|
||||
Requires: curl
|
||||
Requires: unrar
|
||||
|
||||
%description -n python3-%{pypi_name}-git
|
||||
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
|
||||
@@ -64,11 +71,13 @@ cd %{oname}
|
||||
%pyproject_install
|
||||
%pyproject_save_files %{pypi_name}
|
||||
cp -r build-aux/share %{buildroot}/usr/
|
||||
cp -r build-aux/lib %{buildroot}/usr/
|
||||
|
||||
%files -n python3-%{pypi_name}-git -f %{pyproject_files}
|
||||
%{_bindir}/%{pypi_name}
|
||||
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
|
||||
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
|
||||
%{_udevrulesdir}/60-portprotonqt.rules
|
||||
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
|
||||
%{bash_completions_dir}/portprotonqt
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
%global pypi_name portprotonqt
|
||||
%global pypi_version 0.1.4
|
||||
%global pypi_version 0.1.9
|
||||
%global oname PortProtonQt
|
||||
%global _python_no_extras_requires 1
|
||||
|
||||
@@ -19,6 +19,7 @@ BuildRequires: python3-build
|
||||
BuildRequires: pyproject-rpm-macros
|
||||
BuildRequires: python3dist(setuptools)
|
||||
BuildRequires: git
|
||||
BuildRequires: systemd-rpm-macros
|
||||
|
||||
%description
|
||||
%{summary}
|
||||
@@ -40,9 +41,15 @@ Requires: python3-tqdm
|
||||
Requires: python3-vdf
|
||||
Requires: python3-pefile
|
||||
Requires: python3-pillow
|
||||
Requires: python3-beautifulsoup4
|
||||
Requires: python3-rapidfuzz
|
||||
Requires: perl-Image-ExifTool
|
||||
Requires: xdg-utils
|
||||
Requires: python3-beautifulsoup4
|
||||
Requires: cabextract
|
||||
Requires: gzip
|
||||
Requires: unzip
|
||||
Requires: curl
|
||||
Requires: unrar
|
||||
|
||||
%description -n python3-%{pypi_name}
|
||||
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
|
||||
@@ -63,11 +70,13 @@ cd %{oname}
|
||||
%pyproject_install
|
||||
%pyproject_save_files %{pypi_name}
|
||||
cp -r build-aux/share %{buildroot}/usr/
|
||||
cp -r build-aux/lib %{buildroot}/usr/
|
||||
|
||||
%files -n python3-%{pypi_name} -f %{pyproject_files}
|
||||
%{_bindir}/%{pypi_name}
|
||||
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
|
||||
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
|
||||
%{_udevrulesdir}/60-portprotonqt.rules
|
||||
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
|
||||
%{bash_completions_dir}/portprotonqt
|
||||
|
||||
|
||||
1
build-aux/lib/udev/rules.d/60-portprotonqt.rules
Normal file
@@ -0,0 +1 @@
|
||||
KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"
|
||||
@@ -1,19 +1,30 @@
|
||||
_portprotonqt() {
|
||||
local cur prev
|
||||
_init_completion || return
|
||||
_portprotonqt_completions() {
|
||||
local cur prev opts
|
||||
COMPREPLY=()
|
||||
cur="${COMP_WORDS[COMP_CWORD]}"
|
||||
prev="${COMP_WORDS[COMP_CWORD-1]}"
|
||||
|
||||
case $prev in
|
||||
--help|-h)
|
||||
return
|
||||
# Available options
|
||||
opts="--fullscreen --debug-level --help -h"
|
||||
|
||||
# Debug level choices
|
||||
debug_levels="ALL DEBUG INFO WARNING ERROR CRITICAL"
|
||||
|
||||
case "${prev}" in
|
||||
--debug-level)
|
||||
# Complete debug levels
|
||||
COMPREPLY=( $(compgen -W "${debug_levels}" -- ${cur}) )
|
||||
return 0
|
||||
;;
|
||||
*)
|
||||
;;
|
||||
esac
|
||||
|
||||
if [[ "$cur" == -* ]]; then
|
||||
COMPREPLY=( $( compgen -W '--fullscreen' -- "$cur" ) )
|
||||
# Complete options
|
||||
if [[ ${cur} == -* ]]; then
|
||||
COMPREPLY=( $(compgen -W "${opts}" -- ${cur}) )
|
||||
return 0
|
||||
fi
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
complete -F _portprotonqt portprotonqt
|
||||
complete -F _portprotonqt_completions portprotonqt
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
},
|
||||
{
|
||||
"normalized_name": "watch_dogs 2",
|
||||
"status": "Broken"
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "zero hour",
|
||||
@@ -1021,7 +1021,7 @@
|
||||
},
|
||||
{
|
||||
"normalized_name": "farlight 84",
|
||||
"status": "Supported"
|
||||
"status": "Denied"
|
||||
},
|
||||
{
|
||||
"normalized_name": "riders republic",
|
||||
@@ -1373,7 +1373,7 @@
|
||||
},
|
||||
{
|
||||
"normalized_name": "arena breakout infinite",
|
||||
"status": "Broken"
|
||||
"status": "Denied"
|
||||
},
|
||||
{
|
||||
"normalized_name": "pixel gun 3d pc",
|
||||
@@ -1436,8 +1436,8 @@
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "blue protocol",
|
||||
"status": "Broken"
|
||||
"normalized_name": "blue protocol star resonance",
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "dark and darker",
|
||||
@@ -1777,7 +1777,7 @@
|
||||
},
|
||||
{
|
||||
"normalized_name": "supervive",
|
||||
"status": "Denied"
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "splitgate 2",
|
||||
@@ -4316,7 +4316,7 @@
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "solo leveling arise",
|
||||
"normalized_name": "solo leveling arise overdrive",
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
@@ -4472,7 +4472,7 @@
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "f1 25",
|
||||
"normalized_name": "battlefield 6",
|
||||
"status": "Denied"
|
||||
},
|
||||
{
|
||||
@@ -4482,5 +4482,65 @@
|
||||
{
|
||||
"normalized_name": "sword of justice",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "blade & soul neo",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "the finals (cn)",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "tom clancy's rainbow six siege x",
|
||||
"status": "Denied"
|
||||
},
|
||||
{
|
||||
"normalized_name": "dragonheir silent gods",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "the quinfall",
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "redmatch 2",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "blade & soul heroes",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "blue archive",
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "midnight murder club",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "dungeon done",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "project wraith",
|
||||
"status": "Broken"
|
||||
},
|
||||
{
|
||||
"normalized_name": "freedom wars",
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "open fortress",
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "no more room in hell 2",
|
||||
"status": "Running"
|
||||
},
|
||||
{
|
||||
"normalized_name": "call of duty black ops 7",
|
||||
"status": "Denied"
|
||||
}
|
||||
]
|
||||
51044
data/games_appid.json
@@ -1,4 +1,364 @@
|
||||
[
|
||||
{
|
||||
"normalized_title": "metal gear solid v the phantom pain",
|
||||
"slug": "metal-gear-solid-v-the-phantom-pain"
|
||||
},
|
||||
{
|
||||
"normalized_title": "battlefield bad company 2",
|
||||
"slug": "battlefield-bad-company-2"
|
||||
},
|
||||
{
|
||||
"normalized_title": "call of duty black ops",
|
||||
"slug": "call-of-duty-black-ops"
|
||||
},
|
||||
{
|
||||
"normalized_title": "call of duty modern warfare 2 (2009)",
|
||||
"slug": "call-of-duty-modern-warfare-2-2009"
|
||||
},
|
||||
{
|
||||
"normalized_title": "call of duty black ops cold war",
|
||||
"slug": "call-of-duty-black-ops-cold-war"
|
||||
},
|
||||
{
|
||||
"normalized_title": "call of duty infinite warfare",
|
||||
"slug": "call-of-duty-infinite-warfare"
|
||||
},
|
||||
{
|
||||
"normalized_title": "lost planet 2",
|
||||
"slug": "lost-planet-2"
|
||||
},
|
||||
{
|
||||
"normalized_title": "lost planet extreme condition colonies",
|
||||
"slug": "lost-planet-extreme-condition-colonies-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "starcraft",
|
||||
"slug": "starcraft-remastered"
|
||||
},
|
||||
{
|
||||
"normalized_title": "the entropy centre",
|
||||
"slug": "the-entropy-centre"
|
||||
},
|
||||
{
|
||||
"normalized_title": "metal gear solid v ground zeroes",
|
||||
"slug": "metal-gear-solid-v-ground-zeroes"
|
||||
},
|
||||
{
|
||||
"normalized_title": "escape from tarkov",
|
||||
"slug": "escape-from-tarkov"
|
||||
},
|
||||
{
|
||||
"normalized_title": "command & conquer generals",
|
||||
"slug": "command-conquer-generals"
|
||||
},
|
||||
{
|
||||
"normalized_title": "command & conquer generals zero hour",
|
||||
"slug": "command-conquer-generals-zero-hour"
|
||||
},
|
||||
{
|
||||
"normalized_title": "absolum",
|
||||
"slug": "absolum"
|
||||
},
|
||||
{
|
||||
"normalized_title": "tom clancy's splinter cell chaos theory",
|
||||
"slug": "tom-clancys-splinter-cell-chaos-theory"
|
||||
},
|
||||
{
|
||||
"normalized_title": "winter burrow",
|
||||
"slug": "winter-burrow"
|
||||
},
|
||||
{
|
||||
"normalized_title": "forager",
|
||||
"slug": "forager"
|
||||
},
|
||||
{
|
||||
"normalized_title": "wall world",
|
||||
"slug": "wall-world"
|
||||
},
|
||||
{
|
||||
"normalized_title": "grand theft auto iv the",
|
||||
"slug": "grand-theft-auto-iv-the-complete-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "voidtrain",
|
||||
"slug": "voidtrain"
|
||||
},
|
||||
{
|
||||
"normalized_title": "jdm japanese drift master",
|
||||
"slug": "jdm-japanese-drift-master"
|
||||
},
|
||||
{
|
||||
"normalized_title": "lego harry potter collection",
|
||||
"slug": "lego-harry-potter-collection"
|
||||
},
|
||||
{
|
||||
"normalized_title": "life is strange season",
|
||||
"slug": "life-is-strange-complete-season"
|
||||
},
|
||||
{
|
||||
"normalized_title": "земский собор [демо]",
|
||||
"slug": "zemskij-sobor-demo"
|
||||
},
|
||||
{
|
||||
"normalized_title": "syberia",
|
||||
"slug": "syberia-remastered"
|
||||
},
|
||||
{
|
||||
"normalized_title": "europa universalis v",
|
||||
"slug": "europa-universalis-v"
|
||||
},
|
||||
{
|
||||
"normalized_title": "no i'm not a human",
|
||||
"slug": "no-im-not-a-human"
|
||||
},
|
||||
{
|
||||
"normalized_title": "dispatch digital deluxe",
|
||||
"slug": "dispatch-digital-deluxe-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "cossacks 3 digital deluxe",
|
||||
"slug": "cossacks-3-digital-deluxe"
|
||||
},
|
||||
{
|
||||
"normalized_title": "battlefield 2",
|
||||
"slug": "battlefield-2"
|
||||
},
|
||||
{
|
||||
"normalized_title": "split/second",
|
||||
"slug": "split-second"
|
||||
},
|
||||
{
|
||||
"normalized_title": "warzone 2100",
|
||||
"slug": "warzone-2100"
|
||||
},
|
||||
{
|
||||
"normalized_title": "foundation",
|
||||
"slug": "foundation"
|
||||
},
|
||||
{
|
||||
"normalized_title": "crusader kings 3",
|
||||
"slug": "crusader-kings-3"
|
||||
},
|
||||
{
|
||||
"normalized_title": "nadir a grimdark deck builder",
|
||||
"slug": "nadir-a-grimdark-deck-builder"
|
||||
},
|
||||
{
|
||||
"normalized_title": "oriental empires",
|
||||
"slug": "oriental-empires"
|
||||
},
|
||||
{
|
||||
"normalized_title": "vampire the masquerade bloodlines 2",
|
||||
"slug": "vampire-the-masquerade-bloodlines-2"
|
||||
},
|
||||
{
|
||||
"normalized_title": "escape from duckov",
|
||||
"slug": "escape-from-duckov"
|
||||
},
|
||||
{
|
||||
"normalized_title": "xiii",
|
||||
"slug": "xiii"
|
||||
},
|
||||
{
|
||||
"normalized_title": "saints row 2",
|
||||
"slug": "saints-row-2"
|
||||
},
|
||||
{
|
||||
"normalized_title": "frozenheim",
|
||||
"slug": "frozenheim"
|
||||
},
|
||||
{
|
||||
"normalized_title": "saints row (2022)",
|
||||
"slug": "saints-row-2022"
|
||||
},
|
||||
{
|
||||
"normalized_title": "iron harvest",
|
||||
"slug": "iron-harvest"
|
||||
},
|
||||
{
|
||||
"normalized_title": "tom clancy's splinter cell blacklist",
|
||||
"slug": "tom-clancys-splinter-cell-blacklist"
|
||||
},
|
||||
{
|
||||
"normalized_title": "painkiller overdose",
|
||||
"slug": "painkiller-overdose"
|
||||
},
|
||||
{
|
||||
"normalized_title": "ancestors legacy",
|
||||
"slug": "ancestors-legacy"
|
||||
},
|
||||
{
|
||||
"normalized_title": "bye sweet carole",
|
||||
"slug": "bye-sweet-carole"
|
||||
},
|
||||
{
|
||||
"normalized_title": "painkiller black",
|
||||
"slug": "painkiller-black-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "hogwarts legacy",
|
||||
"slug": "hogwarts-legacy"
|
||||
},
|
||||
{
|
||||
"normalized_title": "active matter",
|
||||
"slug": "active-matter"
|
||||
},
|
||||
{
|
||||
"normalized_title": "tom clancy's splinter cell",
|
||||
"slug": "tom-clancys-splinter-cell"
|
||||
},
|
||||
{
|
||||
"normalized_title": "sniper ghost warrior",
|
||||
"slug": "sniper-ghost-warrior"
|
||||
},
|
||||
{
|
||||
"normalized_title": "fate undiscovered realms",
|
||||
"slug": "fate-undiscovered-realms"
|
||||
},
|
||||
{
|
||||
"normalized_title": "dying light the beast deluxe",
|
||||
"slug": "dying-light-the-beast-deluxe-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "spellforce platinum",
|
||||
"slug": "spellforce-platinum-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "dirt rally 2.0 game of the year",
|
||||
"slug": "dirt-rally-2-0-game-of-the-year-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "deus ex human revolution director’s cut",
|
||||
"slug": "deus-ex-human-revolution-director-s-cut"
|
||||
},
|
||||
{
|
||||
"normalized_title": "freelancer",
|
||||
"slug": "freelancer"
|
||||
},
|
||||
{
|
||||
"normalized_title": "everspace",
|
||||
"slug": "everspace"
|
||||
},
|
||||
{
|
||||
"normalized_title": "blades of time limited",
|
||||
"slug": "blades-of-time-limited-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "chorus",
|
||||
"slug": "chorus"
|
||||
},
|
||||
{
|
||||
"normalized_title": "tom clancy's splinter cell pandora tomorrow",
|
||||
"slug": "tom-clancys-splinter-cell-pandora-tomorrow"
|
||||
},
|
||||
{
|
||||
"normalized_title": "the alters",
|
||||
"slug": "the-alters"
|
||||
},
|
||||
{
|
||||
"normalized_title": "hard reset redux",
|
||||
"slug": "hard-reset-redux"
|
||||
},
|
||||
{
|
||||
"normalized_title": "far cry 5",
|
||||
"slug": "far-cry-5"
|
||||
},
|
||||
{
|
||||
"normalized_title": "metal eden",
|
||||
"slug": "metal-eden"
|
||||
},
|
||||
{
|
||||
"normalized_title": "indiana jones and the great circle",
|
||||
"slug": "indiana-jones-and-the-great-circle"
|
||||
},
|
||||
{
|
||||
"normalized_title": "old world",
|
||||
"slug": "old-world"
|
||||
},
|
||||
{
|
||||
"normalized_title": "witchfire",
|
||||
"slug": "witchfire"
|
||||
},
|
||||
{
|
||||
"normalized_title": "prototype",
|
||||
"slug": "prototype"
|
||||
},
|
||||
{
|
||||
"normalized_title": "mandragora whispers of the witch tree",
|
||||
"slug": "mandragora-whispers-of-the-witch-tree"
|
||||
},
|
||||
{
|
||||
"normalized_title": "grand theft auto v (gta 5)",
|
||||
"slug": "grand-theft-auto-v-gta-5"
|
||||
},
|
||||
{
|
||||
"normalized_title": "lifeless planet premier",
|
||||
"slug": "lifeless-planet-premier-edition"
|
||||
},
|
||||
{
|
||||
"normalized_title": "warcraft iii the frozen throne",
|
||||
"slug": "warcraft-iii-the-frozen-throne"
|
||||
},
|
||||
{
|
||||
"normalized_title": "star wars republic commando",
|
||||
"slug": "star-wars-republic-commando"
|
||||
},
|
||||
{
|
||||
"normalized_title": "hollow knight silksong",
|
||||
"slug": "hollow-knight-silksong"
|
||||
},
|
||||
{
|
||||
"normalized_title": "arma reforger",
|
||||
"slug": "arma-reforger"
|
||||
},
|
||||
{
|
||||
"normalized_title": "arma 3",
|
||||
"slug": "arma-3"
|
||||
},
|
||||
{
|
||||
"normalized_title": "astroneer",
|
||||
"slug": "astroneer"
|
||||
},
|
||||
{
|
||||
"normalized_title": "anno 2205",
|
||||
"slug": "anno-2205"
|
||||
},
|
||||
{
|
||||
"normalized_title": "anno 2070",
|
||||
"slug": "anno-2070"
|
||||
},
|
||||
{
|
||||
"normalized_title": "kompas 3d v23 / компас 3d v23",
|
||||
"slug": "kompas-3d-v23-kompas-3d-v23"
|
||||
},
|
||||
{
|
||||
"normalized_title": "ultrakill (early access)",
|
||||
"slug": "ultrakill-early-access"
|
||||
},
|
||||
{
|
||||
"normalized_title": "vintage story",
|
||||
"slug": "vintage-story"
|
||||
},
|
||||
{
|
||||
"normalized_title": "disco elysium the finul cut",
|
||||
"slug": "disco-elysium-the-finul-cut"
|
||||
},
|
||||
{
|
||||
"normalized_title": "warcraft iii reign of chaos",
|
||||
"slug": "warcraft-iii-reign-of-chaos"
|
||||
},
|
||||
{
|
||||
"normalized_title": "dying light",
|
||||
"slug": "dying-light"
|
||||
},
|
||||
{
|
||||
"normalized_title": "лихо одноглазое",
|
||||
"slug": "liho-odnoglazoe"
|
||||
},
|
||||
{
|
||||
"normalized_title": "indika",
|
||||
"slug": "indika"
|
||||
},
|
||||
{
|
||||
"normalized_title": "no sleep for kaname date from ai the somnium files",
|
||||
"slug": "no-sleep-for-kaname-date-from-ai-the-somnium-files"
|
||||
@@ -135,10 +495,6 @@
|
||||
"normalized_title": "steins;gate the distant valhalla",
|
||||
"slug": "steins-gate-the-distant-valhalla"
|
||||
},
|
||||
{
|
||||
"normalized_title": "hogwarts legacy",
|
||||
"slug": "hogwarts-legacy"
|
||||
},
|
||||
{
|
||||
"normalized_title": "osu!",
|
||||
"slug": "osu"
|
||||
@@ -151,10 +507,6 @@
|
||||
"normalized_title": "slitterhead",
|
||||
"slug": "slitterhead"
|
||||
},
|
||||
{
|
||||
"normalized_title": "indiana jones and the great circle",
|
||||
"slug": "indiana-jones-and-the-great-circle"
|
||||
},
|
||||
{
|
||||
"normalized_title": "crossout",
|
||||
"slug": "crossout"
|
||||
@@ -235,10 +587,6 @@
|
||||
"normalized_title": "cardlife creative survival",
|
||||
"slug": "cardlife-creative-survival"
|
||||
},
|
||||
{
|
||||
"normalized_title": "kompas 3d v23 / компас 3d v23",
|
||||
"slug": "kompas-3d-v23-kompas-3d-v23"
|
||||
},
|
||||
{
|
||||
"normalized_title": "kompas 3d v24 / компас 3d v24 beta",
|
||||
"slug": "kompas-3d-v24-kompas-3d-v24-beta"
|
||||
@@ -1183,10 +1531,6 @@
|
||||
"normalized_title": "world of sea battle",
|
||||
"slug": "world-of-sea-battle"
|
||||
},
|
||||
{
|
||||
"normalized_title": "escape from tarkov",
|
||||
"slug": "escape-from-tarkov"
|
||||
},
|
||||
{
|
||||
"normalized_title": "bayonetta",
|
||||
"slug": "bayonetta"
|
||||
@@ -1311,10 +1655,6 @@
|
||||
"normalized_title": "call of duty 2",
|
||||
"slug": "call-of-duty-2"
|
||||
},
|
||||
{
|
||||
"normalized_title": "call of duty infinite warfare",
|
||||
"slug": "call-of-duty-infinite-warfare"
|
||||
},
|
||||
{
|
||||
"normalized_title": "call of duty world at war",
|
||||
"slug": "call-of-duty-world-at-war"
|
||||
@@ -1507,10 +1847,6 @@
|
||||
"normalized_title": "elden ring",
|
||||
"slug": "elden-ring"
|
||||
},
|
||||
{
|
||||
"normalized_title": "starcraft",
|
||||
"slug": "starcraft-remastered"
|
||||
},
|
||||
{
|
||||
"normalized_title": "cataclismo",
|
||||
"slug": "cataclismo"
|
||||
|
||||
@@ -17,4 +17,36 @@ Generated-By:
|
||||
start.sh
|
||||
EGS
|
||||
Stop Game
|
||||
Fullscreen
|
||||
Fulscreen
|
||||
\t
|
||||
Горячая
|
||||
vkbasalt
|
||||
dgVoodoo2
|
||||
Zink
|
||||
Vulkan
|
||||
VKD3D
|
||||
DirectX12
|
||||
Prev Dir
|
||||
Forced
|
||||
GOverlay
|
||||
Glide
|
||||
all
|
||||
futex
|
||||
DLSS
|
||||
fullscreen
|
||||
ProtonGE
|
||||
window
|
||||
compositing
|
||||
Zink
|
||||
Use
|
||||
bundled
|
||||
dxvk
|
||||
older games
|
||||
versions
|
||||
DLL Overrides
|
||||
COMP
|
||||
VKD3D
|
||||
Select needed
|
||||
CPUs
|
||||
cores
|
||||
|
||||
@@ -17,17 +17,31 @@ import json
|
||||
|
||||
|
||||
class PySide6DependencyAnalyzer:
|
||||
def __init__(self):
|
||||
def __init__(self, project_root: Path = None):
|
||||
# Системные библиотеки, которые нужно всегда оставлять
|
||||
self.system_libs = {
|
||||
'libQt6XcbQpa', 'libQt6Wayland', 'libQt6Egl',
|
||||
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus'
|
||||
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus',
|
||||
'libQt6Svg'
|
||||
}
|
||||
|
||||
self.critical_modules = {
|
||||
'QtSvg',
|
||||
}
|
||||
|
||||
self.real_dependencies = {}
|
||||
self.used_modules_code = set()
|
||||
self.used_modules_ldd = set()
|
||||
self.all_required_modules = set()
|
||||
# Определяем корень проекта
|
||||
if project_root is None:
|
||||
# Корень проекта - две директории выше от скрипта
|
||||
self.project_root = Path(__file__).parent.parent
|
||||
else:
|
||||
self.project_root = project_root
|
||||
|
||||
self.venv_path = self.project_root / ".venv"
|
||||
self.build_path = self.project_root / "build-aux"
|
||||
|
||||
def find_python_files(self, directory: Path) -> List[Path]:
|
||||
"""Находит все Python файлы в директории"""
|
||||
@@ -44,24 +58,61 @@ class PySide6DependencyAnalyzer:
|
||||
"""Находит все PySide6 библиотеки (.so файлы)"""
|
||||
libs = {}
|
||||
|
||||
# Поиск в единственной локации
|
||||
search_path = Path("../.venv/lib/python3.10/site-packages/PySide6")
|
||||
print(f"Поиск PySide6 библиотек в: {search_path}")
|
||||
# Ищем venv в корне проекта
|
||||
venv_candidates = [
|
||||
self.venv_path, # .venv
|
||||
self.project_root / "venv",
|
||||
self.project_root / ".virtualenv",
|
||||
]
|
||||
|
||||
if search_path.exists():
|
||||
# Ищем .so файлы модулей
|
||||
for so_file in search_path.glob("Qt*.*.so"):
|
||||
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
|
||||
if module_name.startswith('Qt'):
|
||||
libs[module_name] = so_file
|
||||
pyside6_path = None
|
||||
|
||||
# Также ищем в подпапках
|
||||
for subdir in search_path.iterdir():
|
||||
if subdir.is_dir() and subdir.name.startswith('Qt'):
|
||||
for so_file in subdir.glob("*.so*"):
|
||||
if 'Qt' in so_file.name:
|
||||
libs[subdir.name] = so_file
|
||||
break
|
||||
# Пробуем найти PySide6 в venv
|
||||
for venv in venv_candidates:
|
||||
if venv.exists():
|
||||
# Ищем Python версию
|
||||
lib_path = venv / "lib"
|
||||
if lib_path.exists():
|
||||
for python_dir in lib_path.iterdir():
|
||||
if python_dir.name.startswith('python'):
|
||||
candidate = python_dir / "site-packages" / "PySide6"
|
||||
if candidate.exists():
|
||||
pyside6_path = candidate
|
||||
print(f"Найден PySide6 в: {candidate}")
|
||||
break
|
||||
if pyside6_path:
|
||||
break
|
||||
|
||||
if not pyside6_path:
|
||||
print(f"Предупреждение: PySide6 не найден в venv, проверяем AppDir...")
|
||||
# Если не нашли в venv, пробуем в AppDir
|
||||
if base_path:
|
||||
appdir_candidate = base_path / "AppDir/usr/local/lib"
|
||||
if appdir_candidate.exists():
|
||||
for python_dir in appdir_candidate.iterdir():
|
||||
if python_dir.name.startswith('python'):
|
||||
candidate = python_dir / "dist-packages" / "PySide6"
|
||||
if candidate.exists():
|
||||
pyside6_path = candidate
|
||||
print(f"Найден PySide6 в AppDir: {candidate}")
|
||||
break
|
||||
|
||||
if not pyside6_path:
|
||||
return libs
|
||||
|
||||
# Ищем .so файлы модулей
|
||||
for so_file in pyside6_path.glob("Qt*.*.so"):
|
||||
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
|
||||
if module_name.startswith('Qt'):
|
||||
libs[module_name] = so_file
|
||||
|
||||
# Также ищем в подпапках
|
||||
for subdir in pyside6_path.iterdir():
|
||||
if subdir.is_dir() and subdir.name.startswith('Qt'):
|
||||
for so_file in subdir.glob("*.so*"):
|
||||
if 'Qt' in so_file.name:
|
||||
libs[subdir.name] = so_file
|
||||
break
|
||||
|
||||
return libs
|
||||
|
||||
@@ -257,8 +308,10 @@ class PySide6DependencyAnalyzer:
|
||||
|
||||
# Модули для удаления
|
||||
if removable_modules:
|
||||
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_modules)])
|
||||
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
|
||||
removable_filtered = [m for m in removable_modules if m not in self.critical_modules]
|
||||
if removable_filtered:
|
||||
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_filtered)])
|
||||
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
|
||||
|
||||
# Генерируем команду для удаления нативных библиотек с сохранением нужных
|
||||
required_libs = set()
|
||||
@@ -276,39 +329,82 @@ class PySide6DependencyAnalyzer:
|
||||
f" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!({keep_pattern})"
|
||||
])
|
||||
|
||||
# Заменяем блок очистки в рецепте
|
||||
import re
|
||||
|
||||
# Ищем блок "# 5) чистим от ненужных модулей и бинарников" до следующего комментария или до AppDir:
|
||||
pattern = r'( # 5\) чистим от ненужных модулей и бинарников\n).*?(?=\nAppDir:|\n # [0-9]+\)|$)'
|
||||
# Ищем весь блок команд очистки PySide6 (от первой rm до AppDir:)
|
||||
# Паттерн: после " - cp -r lib AppDir/usr\n" идут команды rm, а затем "AppDir:"
|
||||
pattern = r'( - cp -r lib AppDir/usr\n)((?: - (?:rm|shopt).*\n)*?)(?=AppDir:)'
|
||||
|
||||
new_cleanup_block = " # 5) чистим от ненужных модулей и бинарников\n" + '\n'.join(cleanup_lines)
|
||||
match = re.search(pattern, recipe_content)
|
||||
|
||||
updated_recipe = re.sub(pattern, new_cleanup_block, recipe_content, flags=re.DOTALL)
|
||||
if not match:
|
||||
print("ПРЕДУПРЕЖДЕНИЕ: Не удалось найти блок очистки в рецепте")
|
||||
print("Добавляем команды очистки перед блоком AppDir:")
|
||||
|
||||
# Просто вставим команды перед AppDir:
|
||||
appdir_pos = recipe_content.find('AppDir:')
|
||||
if appdir_pos != -1:
|
||||
new_content = (
|
||||
recipe_content[:appdir_pos] +
|
||||
'\n'.join(cleanup_lines) + '\n' +
|
||||
recipe_content[appdir_pos:]
|
||||
)
|
||||
return new_content
|
||||
else:
|
||||
print("ОШИБКА: Не найден блок AppDir: в рецепте")
|
||||
return ""
|
||||
|
||||
# Создаем замену - группа 1 (cp -r lib) + новые команды очистки
|
||||
replacement = r'\1' + '\n'.join(cleanup_lines) + '\n'
|
||||
|
||||
updated_recipe = re.sub(pattern, replacement, recipe_content, count=1)
|
||||
|
||||
return updated_recipe
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description='Анализ зависимостей PySide6 модулей с использованием ldd')
|
||||
parser.add_argument('project_path', help='Путь к проекту для анализа')
|
||||
parser.add_argument('project_path', nargs='?', default='.',
|
||||
help='Путь к проекту для анализа (по умолчанию: текущая директория)')
|
||||
parser.add_argument('--appdir', help='Путь к AppDir для поиска PySide6 библиотек')
|
||||
parser.add_argument('--output', '-o', help='Путь для сохранения результатов (JSON)')
|
||||
parser.add_argument('--verbose', '-v', action='store_true', help='Подробный вывод')
|
||||
parser.add_argument('--venv', help='Путь к виртуальному окружению (по умолчанию: .venv в корне проекта)')
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
project_path = Path(args.project_path)
|
||||
project_path = Path(args.project_path).resolve()
|
||||
if not project_path.exists():
|
||||
print(f"Ошибка: путь {project_path} не существует")
|
||||
sys.exit(1)
|
||||
|
||||
appdir_path = Path(args.appdir) if args.appdir else None
|
||||
appdir_path = Path(args.appdir).resolve() if args.appdir else None
|
||||
if appdir_path and not appdir_path.exists():
|
||||
print(f"Предупреждение: AppDir путь {appdir_path} не существует")
|
||||
appdir_path = None
|
||||
|
||||
analyzer = PySide6DependencyAnalyzer()
|
||||
# Определяем корень проекта
|
||||
# Если запущен из подпапки проекта, ищем корень
|
||||
project_root = project_path
|
||||
if (project_path / ".git").exists() or (project_path / "pyproject.toml").exists():
|
||||
project_root = project_path
|
||||
else:
|
||||
# Пытаемся найти корень проекта
|
||||
current = project_path
|
||||
while current != current.parent:
|
||||
if (current / ".git").exists() or (current / "pyproject.toml").exists():
|
||||
project_root = current
|
||||
break
|
||||
current = current.parent
|
||||
|
||||
print(f"Корень проекта: {project_root}")
|
||||
|
||||
analyzer = PySide6DependencyAnalyzer(project_root=project_root)
|
||||
|
||||
# Если указан custom venv путь
|
||||
if args.venv:
|
||||
analyzer.venv_path = Path(args.venv).resolve()
|
||||
print(f"Использую указанный venv: {analyzer.venv_path}")
|
||||
|
||||
results = analyzer.analyze_project(project_path, appdir_path)
|
||||
|
||||
# Сохраняем в анализатор для генерации команд
|
||||
@@ -347,13 +443,13 @@ def main():
|
||||
print(f"\nПотенциальная экономия места: {results['analysis_summary']['space_saving_potential']}")
|
||||
|
||||
if args.verbose and results['real_dependencies']:
|
||||
Devlin(f"\nРеальные зависимости (ldd):")
|
||||
print(f"\nРеальные зависимости (ldd):")
|
||||
for module, deps in results['real_dependencies'].items():
|
||||
if deps:
|
||||
print(f" {module} → {', '.join(deps)}")
|
||||
|
||||
# Обновляем AppImage рецепт
|
||||
recipe_path = Path("../build-aux/AppImageBuilder.yml")
|
||||
recipe_path = analyzer.build_path / "AppImageBuilder.yml"
|
||||
if recipe_path.exists():
|
||||
updated_recipe = analyzer.generate_appimage_recipe(results['removable'], recipe_path)
|
||||
if updated_recipe:
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
import argparse
|
||||
import re
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
from datetime import date
|
||||
|
||||
@@ -134,6 +135,12 @@ def main():
|
||||
print(f"Updated version from {old} to {new} in {len(updated)} files:")
|
||||
for p in sorted(updated):
|
||||
print(f" - {p}")
|
||||
|
||||
try:
|
||||
subprocess.run(["uv", "lock"], check=True)
|
||||
print("Regenerated uv.lock")
|
||||
except subprocess.CalledProcessError as e:
|
||||
print(f"Failed to regenerate uv.lock: {e}")
|
||||
else:
|
||||
print(f"No occurrences of version {old} found in specified files.")
|
||||
|
||||
|
||||
@@ -4,7 +4,11 @@ import sys
|
||||
from pathlib import Path
|
||||
import re
|
||||
|
||||
# Запрещенные свойства
|
||||
# Import the security checker from the main module
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent)) # Add project root to path
|
||||
from portprotonqt.theme_security import ThemeSecurityChecker
|
||||
|
||||
# Запрещенные QSS-свойства
|
||||
FORBIDDEN_PROPERTIES = {
|
||||
"box-shadow",
|
||||
"backdrop-filter",
|
||||
@@ -15,14 +19,26 @@ FORBIDDEN_PROPERTIES = {
|
||||
def check_qss_files():
|
||||
has_errors = False
|
||||
for qss_file in Path("portprotonqt/themes").glob("**/*.py"):
|
||||
with open(qss_file, "r") as f:
|
||||
# Check for forbidden QSS properties first
|
||||
with open(qss_file, "r", encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
for prop in FORBIDDEN_PROPERTIES:
|
||||
if re.search(rf"{prop}\s*:", content, re.IGNORECASE):
|
||||
print(f"ERROR: Unknown qss property found '{prop}' on file {qss_file}")
|
||||
has_errors = True
|
||||
|
||||
for prop in FORBIDDEN_PROPERTIES:
|
||||
if re.search(rf"{prop}\s*:", content, re.IGNORECASE):
|
||||
print(f"ERROR: Unknown QSS property found '{prop}' in file {qss_file}")
|
||||
has_errors = True
|
||||
|
||||
# Use the imported ThemeSecurityChecker to check for dangerous imports and functions
|
||||
checker = ThemeSecurityChecker()
|
||||
is_safe, errors = checker.check_theme_safety(str(qss_file))
|
||||
|
||||
if not is_safe:
|
||||
for error in errors:
|
||||
print(error)
|
||||
has_errors = True
|
||||
|
||||
return has_errors
|
||||
|
||||
if __name__ == "__main__":
|
||||
if check_qss_files():
|
||||
sys.exit(1)
|
||||
sys.exit(1)
|
||||
@@ -21,9 +21,9 @@ Current translation status:
|
||||
|
||||
| Locale | Progress | Translated |
|
||||
| :----- | -------: | ---------: |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 202 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 202 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 202 of 202 |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 341 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 341 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 of 341 |
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
|
||||
| Локаль | Прогресс | Переведено |
|
||||
| :----- | -------: | ---------: |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 202 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 202 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 202 из 202 |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 341 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 341 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 из 341 |
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -31,17 +31,49 @@ mkdir -p ~/.local/share/PortProtonQT/themes/my_custom_theme
|
||||
|
||||
## 🎨 Style File (`styles.py`)
|
||||
|
||||
Create a `styles.py` in the theme root. It should define variables or functions that return CSS.
|
||||
Create a `styles.py` in the theme root. It should define variables or functions that return QSS (Qt Style Sheets). For better organization, you can split your theme into multiple submodules by creating a subdirectory (e.g., `styles`, `components`, etc.) with separate Python files for different components, and import them in `styles.py`.
|
||||
|
||||
**Example:**
|
||||
**Example of modular structure:**
|
||||
```
|
||||
my_custom_theme/
|
||||
├── styles.py
|
||||
├── metainfo.ini
|
||||
├── fonts/
|
||||
├── images/
|
||||
└── styles/ # This can be named anything (e.g., components, modules, etc.)
|
||||
├── __init__.py # This empty file makes the directory a Python package
|
||||
├── constants.py
|
||||
├── base.py
|
||||
├── game_card.py
|
||||
├── detail_page.py
|
||||
├── settings.py
|
||||
├── winetricks.py
|
||||
└── theme_utils.py
|
||||
```
|
||||
|
||||
**Main styles.py file:**
|
||||
```python
|
||||
def custom_button_style(color1, color2):
|
||||
return f"""
|
||||
QPushButton {{
|
||||
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
|
||||
stop:0 {color1}, stop:1 {color2});
|
||||
}}
|
||||
"""
|
||||
# Import from the theme's submodules using absolute paths relative to the package
|
||||
# Replace 'my_custom_theme' with your actual theme folder name and 'styles' with your subdirectory name
|
||||
from portprotonqt.themes.my_custom_theme.styles.constants import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.base import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.game_card import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.detail_page import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.settings import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.winetricks import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.theme_utils import *
|
||||
```
|
||||
|
||||
**Example submodule (styles/constants.py):**
|
||||
```python
|
||||
# Theme constants
|
||||
font_family = "Play"
|
||||
font_size_a = "16px"
|
||||
font_size_b = "24px"
|
||||
border_radius_a = "10px"
|
||||
color_a = "#409EFF"
|
||||
color_b = "#282a33"
|
||||
# ... other constants
|
||||
```
|
||||
|
||||
---
|
||||
@@ -108,7 +140,6 @@ GAME_CARD_ANIMATION = {
|
||||
|
||||
# Type of card animation on hover or focus
|
||||
# Possible values: "gradient", "scale"
|
||||
# "scale" is unstable and requires adjustments (use at your own risk)
|
||||
# "gradient" enables a rotating gradient for the border, "scale" enlarges the card
|
||||
"card_animation_type": "gradient",
|
||||
|
||||
@@ -208,18 +239,52 @@ GAME_CARD_ANIMATION = {
|
||||
|
||||
```ini
|
||||
[Metainfo]
|
||||
name = My Custom Theme
|
||||
name_en = My Custom Theme
|
||||
name_ru = Моя пользовательская тема
|
||||
author = Your Name
|
||||
author_link = https://example.com
|
||||
description = Description of your theme.
|
||||
description_en = Description of your theme.
|
||||
description_ru = Описание вашей темы.
|
||||
```
|
||||
|
||||
### Translation Support
|
||||
|
||||
You must provide translations for your theme's name and description by adding language-specific fields:
|
||||
- `name_en`, `name_ru`, etc. for theme names
|
||||
- `description_en`, `description_ru`, etc. for theme descriptions
|
||||
|
||||
The application will automatically select the appropriate translation based on the user's system language, falling back to English if translations are not available for the user's language.
|
||||
|
||||
---
|
||||
|
||||
## 🖼 Screenshots
|
||||
|
||||
Folder: `images/screenshots/` — place UI screenshots there.
|
||||
|
||||
### Screenshot Translation Support
|
||||
|
||||
You can provide translations for screenshot captions by adding entries to the `[Screenshots]` section in your `metainfo.ini` file:
|
||||
|
||||
```ini
|
||||
[Screenshots]
|
||||
auto_installs_en = Auto-installs
|
||||
auto_installs_ru = Автоустановки
|
||||
library_en = Library
|
||||
library_ru = Библиотека
|
||||
game_card_en = Game Card
|
||||
game_card_ru = Карточка
|
||||
context_menu_en = Context Menu
|
||||
context_menu_ru = Контекстное меню
|
||||
portproton_settings_en = PortProton Settings
|
||||
portproton_settings_ru = Настройки PortProton
|
||||
wine_settings_en = Wine Settings
|
||||
wine_settings_ru = Настройки Wine
|
||||
themes_en = Themes
|
||||
themes_ru = Темы
|
||||
```
|
||||
|
||||
Screenshot files should be named in English (without spaces), and the application will display the appropriate translated caption based on the user's system language, falling back to English if translations are not available.
|
||||
|
||||
---
|
||||
|
||||
## 🔡 Fonts and Icons (optional)
|
||||
|
||||
@@ -31,17 +31,49 @@ mkdir -p ~/.local/share/PortProtonQT/themes/my_custom_theme
|
||||
|
||||
## 🎨 Файл стилей (`styles.py`)
|
||||
|
||||
Создайте `styles.py` в корне темы. В нём определите переменные и/или функции, возвращающие CSS-оформление.
|
||||
Создайте `styles.py` в корне темы. В нём определите переменные и/или функции, возвращающие QSS-оформление (Qt Style Sheets). Для лучшей организации кода, вы можете разделить тему на несколько подмодулей, создав поддиректорию (например, `styles`, `components` и т.д.) с отдельными Python-файлами для разных компонентов, и импортировать их в `styles.py`.
|
||||
|
||||
**Пример функции:**
|
||||
**Пример модульной структуры:**
|
||||
```
|
||||
my_custom_theme/
|
||||
├── styles.py
|
||||
├── metainfo.ini
|
||||
├── fonts/
|
||||
├── images/
|
||||
└── styles/ # Это может быть названо как угодно (например, components, modules и т.д.)
|
||||
├── __init__.py # Этот пустой файл делает директорию Python-пакетом
|
||||
├── constants.py
|
||||
├── base.py
|
||||
├── game_card.py
|
||||
├── detail_page.py
|
||||
├── settings.py
|
||||
├── winetricks.py
|
||||
└── theme_utils.py
|
||||
```
|
||||
|
||||
**Основной файл styles.py:**
|
||||
```python
|
||||
def custom_button_style(color1, color2):
|
||||
return f"""
|
||||
QPushButton {{
|
||||
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
|
||||
stop:0 {color1}, stop:1 {color2});
|
||||
}}
|
||||
"""
|
||||
# Импорт из подмодулей темы с использованием абсолютных путей относительно пакета
|
||||
# Замените 'my_custom_theme' на фактическое имя папки вашей темы и 'styles' на имя вашей поддиректории
|
||||
from portprotonqt.themes.my_custom_theme.styles.constants import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.base import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.game_card import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.detail_page import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.settings import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.winetricks import *
|
||||
from portprotonqt.themes.my_custom_theme.styles.theme_utils import *
|
||||
```
|
||||
|
||||
**Пример подмодуля (styles/constants.py):**
|
||||
```python
|
||||
# Константы темы
|
||||
font_family = "Play"
|
||||
font_size_a = "16px"
|
||||
font_size_b = "24px"
|
||||
border_radius_a = "10px"
|
||||
color_a = "#409EFF"
|
||||
color_b = "#282a33"
|
||||
# ... другие константы
|
||||
```
|
||||
|
||||
---
|
||||
@@ -108,7 +140,6 @@ GAME_CARD_ANIMATION = {
|
||||
|
||||
# Тип анимации для карточки при наведении или фокусе
|
||||
# Возможные значения: "gradient", "scale"
|
||||
# scale крайне нестабилен и требует доработки (используйте на свой страх и риск)
|
||||
# "gradient" включает вращающийся градиент для обводки, "scale" увеличивает размер карточки
|
||||
"card_animation_type": "gradient",
|
||||
|
||||
@@ -208,18 +239,52 @@ GAME_CARD_ANIMATION = {
|
||||
|
||||
```ini
|
||||
[Metainfo]
|
||||
name = My Custom Theme
|
||||
name_en = My Custom Theme
|
||||
name_ru = Моя пользовательская тема
|
||||
author = Ваше имя
|
||||
author_link = https://example.com
|
||||
description = Описание вашей темы.
|
||||
description_en = Description of your theme.
|
||||
description_ru = Описание вашей темы.
|
||||
```
|
||||
|
||||
### Поддержка переводов
|
||||
|
||||
Вы должны предоставить переводы для названия и описания вашей темы, добавив поля с указанием языка:
|
||||
- `name_en`, `name_ru` и т.д. для названий тем
|
||||
- `description_en`, `description_ru` и т.д. для описаний тем
|
||||
|
||||
Приложение автоматически выберет соответствующий перевод на основе языка системы пользователя, с откатом к английскому языку, если переводы недоступны для языка пользователя.
|
||||
|
||||
---
|
||||
|
||||
## 🖼 Скриншоты
|
||||
|
||||
Папка: `images/screenshots/` — любые изображения оформления темы.
|
||||
|
||||
### Поддержка перевода скриншотов
|
||||
|
||||
Вы можете предоставить переводы для подписей к скриншотам, добавив записи в секцию `[Screenshots]` в файле `metainfo.ini`:
|
||||
|
||||
```ini
|
||||
[Screenshots]
|
||||
auto_installs_en = Auto-installs
|
||||
auto_installs_ru = Автоустановки
|
||||
library_en = Library
|
||||
library_ru = Библиотека
|
||||
game_card_en = Game Card
|
||||
game_card_ru = Карточка
|
||||
context_menu_en = Context Menu
|
||||
context_menu_ru = Контекстное меню
|
||||
portproton_settings_en = PortProton Settings
|
||||
portproton_settings_ru = Настройки PortProton
|
||||
wine_settings_en = Wine Settings
|
||||
wine_settings_ru = Настройки Wine
|
||||
themes_en = Themes
|
||||
themes_ru = Темы
|
||||
```
|
||||
|
||||
Файлы скриншотов должны быть названы на английском языке (без пробелов), и приложение будет отображать соответствующую переведенную подпись в зависимости от языка системы пользователя, с откатом к английскому языку, если переводы недоступны.
|
||||
|
||||
---
|
||||
|
||||
## 🔡 Шрифты и иконки (опционально)
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
from typing import Any, cast
|
||||
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
|
||||
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
|
||||
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
|
||||
from collections.abc import Callable
|
||||
import portprotonqt.themes.standart.styles as default_styles
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.config_utils import read_theme_from_config
|
||||
from portprotonqt.theme_manager import ThemeManager
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
@@ -23,7 +25,8 @@ class SafeOpacityEffect(QGraphicsOpacityEffect):
|
||||
class GameCardAnimations:
|
||||
def __init__(self, game_card, theme=None):
|
||||
self.game_card = game_card
|
||||
self.theme = theme if theme is not None else default_styles
|
||||
self.theme_manager = ThemeManager()
|
||||
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
|
||||
self.thickness_anim: QPropertyAnimation | None = None
|
||||
self.gradient_anim: QPropertyAnimation | None = None
|
||||
self.scale_anim: QPropertyAnimation | None = None
|
||||
@@ -207,7 +210,7 @@ class GameCardAnimations:
|
||||
|
||||
def paint_border(self, painter: QPainter):
|
||||
if not painter.isActive():
|
||||
logger.warning("Painter is not active; skipping border paint")
|
||||
logger.debug("Painter is not active; skipping border paint")
|
||||
return
|
||||
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
|
||||
pen = QPen()
|
||||
@@ -232,15 +235,33 @@ class GameCardAnimations:
|
||||
class DetailPageAnimations:
|
||||
def __init__(self, main_window, theme=None):
|
||||
self.main_window = main_window
|
||||
self.theme = theme if theme is not None else default_styles
|
||||
self.animations = main_window._animations if hasattr(main_window, '_animations') else {}
|
||||
self.theme_manager = ThemeManager()
|
||||
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
|
||||
# Ensure the main window has an animations dict
|
||||
if not hasattr(main_window, '_animations'):
|
||||
main_window._animations = {}
|
||||
self.animations = main_window._animations
|
||||
|
||||
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
|
||||
"""Animate the detail page based on theme settings."""
|
||||
# Check if the detail page is still valid before proceeding
|
||||
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
|
||||
logger.warning("Detail page is not valid, skipping enter animation")
|
||||
load_image_and_restore_effect()
|
||||
cleanup_animation()
|
||||
return
|
||||
|
||||
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
|
||||
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
|
||||
|
||||
if animation_type == "fade":
|
||||
# Check again if page is still valid before starting animation
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during fade setup, skipping animation")
|
||||
load_image_and_restore_effect()
|
||||
cleanup_animation()
|
||||
return
|
||||
|
||||
original_effect = detail_page.graphicsEffect()
|
||||
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
|
||||
opacity_effect.setOpacity(0.0)
|
||||
@@ -249,17 +270,36 @@ class DetailPageAnimations:
|
||||
animation.setDuration(duration)
|
||||
animation.setStartValue(0.0)
|
||||
animation.setEndValue(0.999)
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
|
||||
def restore_effect():
|
||||
try:
|
||||
detail_page.setGraphicsEffect(original_effect) # type: ignore
|
||||
# Check if page is still valid before restoring effect
|
||||
if detail_page and not detail_page.isHidden():
|
||||
detail_page.setGraphicsEffect(cast(Any, original_effect))
|
||||
except RuntimeError:
|
||||
logger.debug("Original effect already deleted")
|
||||
animation.finished.connect(restore_effect)
|
||||
animation.finished.connect(load_image_and_restore_effect)
|
||||
animation.finished.connect(opacity_effect.deleteLater)
|
||||
logger.warning("Original effect already deleted")
|
||||
|
||||
# Only start animation if page is still valid
|
||||
if detail_page and not detail_page.isHidden():
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
animation.finished.connect(restore_effect)
|
||||
animation.finished.connect(load_image_and_restore_effect)
|
||||
animation.finished.connect(opacity_effect.deleteLater)
|
||||
else:
|
||||
logger.warning("Detail page invalid when starting fade, cleaning up")
|
||||
restore_effect()
|
||||
load_image_and_restore_effect()
|
||||
opacity_effect.deleteLater()
|
||||
cleanup_animation()
|
||||
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
|
||||
# Check again if page is still valid before starting animation
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during slide setup, skipping animation")
|
||||
load_image_and_restore_effect()
|
||||
cleanup_animation()
|
||||
return
|
||||
|
||||
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
|
||||
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
|
||||
start_pos = {
|
||||
@@ -274,11 +314,25 @@ class DetailPageAnimations:
|
||||
animation.setStartValue(start_pos)
|
||||
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
|
||||
animation.setEasingCurve(easing_curve)
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
animation.finished.connect(cleanup_animation)
|
||||
animation.finished.connect(load_image_and_restore_effect)
|
||||
|
||||
# Only start animation if page is still valid
|
||||
if detail_page and not detail_page.isHidden():
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
animation.finished.connect(cleanup_animation)
|
||||
animation.finished.connect(load_image_and_restore_effect)
|
||||
else:
|
||||
logger.warning("Detail page invalid when starting slide, cleaning up")
|
||||
load_image_and_restore_effect()
|
||||
cleanup_animation()
|
||||
elif animation_type == "bounce":
|
||||
# Check again if page is still valid before starting animation
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during bounce setup, skipping animation")
|
||||
load_image_and_restore_effect()
|
||||
cleanup_animation()
|
||||
return
|
||||
|
||||
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
|
||||
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
|
||||
detail_page.setWindowOpacity(0.0)
|
||||
@@ -297,14 +351,27 @@ class DetailPageAnimations:
|
||||
group_anim = QParallelAnimationGroup()
|
||||
group_anim.addAnimation(opacity_anim)
|
||||
group_anim.addAnimation(geometry_anim)
|
||||
group_anim.finished.connect(load_image_and_restore_effect)
|
||||
group_anim.finished.connect(cleanup_animation)
|
||||
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = group_anim
|
||||
|
||||
# Only start animation if page is still valid
|
||||
if detail_page and not detail_page.isHidden():
|
||||
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = group_anim
|
||||
group_anim.finished.connect(load_image_and_restore_effect)
|
||||
group_anim.finished.connect(cleanup_animation)
|
||||
else:
|
||||
logger.warning("Detail page invalid when starting bounce, cleaning up")
|
||||
load_image_and_restore_effect()
|
||||
cleanup_animation()
|
||||
|
||||
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
|
||||
"""Animate the detail page exit based on theme settings."""
|
||||
try:
|
||||
# Check if the detail page is still valid before proceeding
|
||||
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
|
||||
logger.warning("Detail page is not valid, skipping exit animation")
|
||||
cleanup_callback()
|
||||
return
|
||||
|
||||
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
|
||||
|
||||
# Safely stop and remove any existing animation
|
||||
@@ -314,7 +381,7 @@ class DetailPageAnimations:
|
||||
if isinstance(animation, QAbstractAnimation) and animation.state() == QAbstractAnimation.State.Running:
|
||||
animation.stop()
|
||||
except RuntimeError:
|
||||
logger.debug("Animation already deleted for page")
|
||||
logger.warning("Animation already deleted for page")
|
||||
except Exception as e:
|
||||
logger.error(f"Error stopping existing animation: {e}", exc_info=True)
|
||||
finally:
|
||||
@@ -323,6 +390,13 @@ class DetailPageAnimations:
|
||||
# Define animation based on type
|
||||
if animation_type == "fade":
|
||||
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
|
||||
|
||||
# Check if page is still valid before accessing properties
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during fade exit setup, skipping animation")
|
||||
cleanup_callback()
|
||||
return
|
||||
|
||||
original_effect = detail_page.graphicsEffect()
|
||||
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
|
||||
opacity_effect.setOpacity(0.999)
|
||||
@@ -331,18 +405,36 @@ class DetailPageAnimations:
|
||||
animation.setDuration(duration)
|
||||
animation.setStartValue(0.999)
|
||||
animation.setEndValue(0.0)
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
|
||||
def restore_and_cleanup():
|
||||
try:
|
||||
detail_page.setGraphicsEffect(original_effect) # type: ignore
|
||||
# Check if page is still valid before restoring effect
|
||||
if detail_page and not detail_page.isHidden():
|
||||
detail_page.setGraphicsEffect(cast(Any, original_effect))
|
||||
except RuntimeError:
|
||||
logger.debug("Original effect already deleted")
|
||||
cleanup_callback()
|
||||
animation.finished.connect(restore_and_cleanup)
|
||||
animation.finished.connect(opacity_effect.deleteLater)
|
||||
|
||||
# Check if animation is still valid before starting
|
||||
if animation and not detail_page.isHidden():
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
animation.finished.connect(restore_and_cleanup)
|
||||
animation.finished.connect(opacity_effect.deleteLater)
|
||||
else:
|
||||
logger.warning("Animation or detail page invalid when starting fade exit, cleaning up")
|
||||
restore_and_cleanup()
|
||||
opacity_effect.deleteLater()
|
||||
|
||||
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
|
||||
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
|
||||
|
||||
# Check if page is still valid before accessing properties
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during slide exit setup, skipping animation")
|
||||
cleanup_callback()
|
||||
return
|
||||
|
||||
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
|
||||
end_pos = {
|
||||
"slide_left": QPoint(-self.main_window.width(), 0),
|
||||
@@ -350,16 +442,37 @@ class DetailPageAnimations:
|
||||
"slide_up": QPoint(0, self.main_window.height()),
|
||||
"slide_down": QPoint(0, -self.main_window.height())
|
||||
}[animation_type]
|
||||
|
||||
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
|
||||
animation.setDuration(duration)
|
||||
animation.setStartValue(detail_page.pos())
|
||||
animation.setEndValue(end_pos)
|
||||
animation.setEasingCurve(easing_curve)
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
animation.finished.connect(cleanup_callback)
|
||||
|
||||
def slide_cleanup():
|
||||
# Check if page is still valid before cleanup
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.debug("Detail page already cleaned up")
|
||||
cleanup_callback()
|
||||
|
||||
# Check if animation is still valid before starting
|
||||
if animation and not detail_page.isHidden():
|
||||
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = animation
|
||||
animation.finished.connect(slide_cleanup)
|
||||
else:
|
||||
logger.warning("Animation or detail page invalid when starting slide exit, cleaning up")
|
||||
slide_cleanup()
|
||||
|
||||
elif animation_type == "bounce":
|
||||
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
|
||||
|
||||
# Check if page is still valid before accessing properties
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during bounce exit setup, skipping animation")
|
||||
cleanup_callback()
|
||||
return
|
||||
|
||||
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
|
||||
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
|
||||
opacity_anim.setDuration(duration)
|
||||
@@ -372,13 +485,38 @@ class DetailPageAnimations:
|
||||
geometry_anim.setStartValue(detail_page.geometry())
|
||||
geometry_anim.setEndValue(final_rect)
|
||||
geometry_anim.setEasingCurve(easing_curve)
|
||||
|
||||
# Check if animations are still valid before creating group
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during bounce exit setup, cleaning up")
|
||||
cleanup_callback()
|
||||
return
|
||||
|
||||
group_anim = QParallelAnimationGroup()
|
||||
group_anim.addAnimation(opacity_anim)
|
||||
group_anim.addAnimation(geometry_anim)
|
||||
group_anim.finished.connect(cleanup_callback)
|
||||
|
||||
# Check if group animation is still valid before connecting
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.warning("Detail page became invalid during group animation setup, cleaning up")
|
||||
cleanup_callback()
|
||||
return
|
||||
|
||||
def bounce_cleanup():
|
||||
# Check if page is still valid before cleanup
|
||||
if not detail_page or detail_page.isHidden():
|
||||
logger.debug("Detail page already cleaned up")
|
||||
cleanup_callback()
|
||||
|
||||
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
|
||||
self.animations[detail_page] = group_anim
|
||||
group_anim.finished.connect(bounce_cleanup)
|
||||
except RuntimeError:
|
||||
# Widget was already deleted, which is expected after deleteLater()
|
||||
logger.debug("Detail page already deleted during animation setup")
|
||||
cleanup_callback()
|
||||
except Exception as e:
|
||||
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
|
||||
self.animations.pop(detail_page, None)
|
||||
if detail_page in self.animations:
|
||||
self.animations.pop(detail_page, None)
|
||||
cleanup_callback()
|
||||
|
||||
@@ -1,54 +1,177 @@
|
||||
import sys
|
||||
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
|
||||
import os
|
||||
import subprocess
|
||||
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo, QTimer, Qt
|
||||
from PySide6.QtWidgets import QApplication
|
||||
from PySide6.QtGui import QIcon
|
||||
from portprotonqt.main_window import MainWindow
|
||||
from portprotonqt.config_utils import save_fullscreen_config
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.cli import parse_args
|
||||
from PySide6.QtNetwork import QLocalServer, QLocalSocket
|
||||
|
||||
logger = get_logger(__name__)
|
||||
from portprotonqt.main_window import MainWindow
|
||||
from portprotonqt.config_utils import (
|
||||
save_fullscreen_config,
|
||||
read_fullscreen_config,
|
||||
get_portproton_start_command
|
||||
)
|
||||
from portprotonqt.logger import get_logger, setup_logger
|
||||
from portprotonqt.cli import parse_args
|
||||
|
||||
__app_id__ = "ru.linux_gaming.PortProtonQt"
|
||||
__app_name__ = "PortProtonQt"
|
||||
__app_version__ = "0.1.4"
|
||||
__app_version__ = "0.1.9"
|
||||
|
||||
def get_version():
|
||||
try:
|
||||
commit = subprocess.check_output(
|
||||
["git", "rev-parse", "--short", "HEAD"],
|
||||
stderr=subprocess.DEVNULL,
|
||||
).decode("utf-8").strip()
|
||||
return f"{__app_version__} ({commit})"
|
||||
except (subprocess.CalledProcessError, FileNotFoundError, OSError):
|
||||
return __app_version__
|
||||
|
||||
def main():
|
||||
os.environ["PW_CLI"] = "1"
|
||||
os.environ["PROCESS_LOG"] = "1"
|
||||
os.environ["START_FROM_STEAM"] = "1"
|
||||
|
||||
# Get the PortProton start command
|
||||
start_sh = get_portproton_start_command()
|
||||
|
||||
if start_sh is None:
|
||||
return
|
||||
|
||||
app = QApplication(sys.argv)
|
||||
app.setWindowIcon(QIcon.fromTheme(__app_id__))
|
||||
app.setDesktopFileName(__app_id__)
|
||||
app.setApplicationName(__app_name__)
|
||||
app.setApplicationVersion(__app_version__)
|
||||
|
||||
args = parse_args()
|
||||
setup_logger(args.debug_level)
|
||||
logger = get_logger(__name__)
|
||||
|
||||
# --- Single-instance logic ---
|
||||
server_name = __app_id__
|
||||
socket = QLocalSocket()
|
||||
socket.connectToServer(server_name)
|
||||
|
||||
if socket.waitForConnected(200):
|
||||
# Второй экземпляр — передаём команду первому
|
||||
fullscreen = args.fullscreen or read_fullscreen_config()
|
||||
msg = b"show:fullscreen" if fullscreen else b"show"
|
||||
socket.write(msg)
|
||||
socket.flush()
|
||||
socket.waitForBytesWritten(500)
|
||||
socket.disconnectFromServer()
|
||||
logger.info("Restored existing instance from tray")
|
||||
return
|
||||
|
||||
# Если старый сокет остался — удалить
|
||||
QLocalServer.removeServer(server_name)
|
||||
|
||||
local_server = QLocalServer()
|
||||
if not local_server.listen(server_name):
|
||||
logger.warning(f"Failed to start local server: {local_server.errorString()}")
|
||||
return
|
||||
|
||||
# --- Qt translations ---
|
||||
system_locale = QLocale.system()
|
||||
qt_translator = QTranslator()
|
||||
translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath)
|
||||
if qt_translator.load(system_locale, "qtbase", "_", translations_path):
|
||||
app.installTranslator(qt_translator)
|
||||
else:
|
||||
logger.error(f"Qt translations for {system_locale.name()} not found in {translations_path}")
|
||||
logger.warning(
|
||||
f"Qt translations for {system_locale.name()} not found in {translations_path}, using English"
|
||||
)
|
||||
|
||||
args = parse_args()
|
||||
# --- Main Window ---
|
||||
version = get_version()
|
||||
window = MainWindow(app_name=__app_name__, version=version)
|
||||
|
||||
window = MainWindow(app_name=__app_name__)
|
||||
# --- Handle incoming connections ---
|
||||
def handle_new_connection():
|
||||
conn = local_server.nextPendingConnection()
|
||||
if not conn:
|
||||
return
|
||||
|
||||
if args.fullscreen:
|
||||
logger.info("Launching in fullscreen mode due to --fullscreen flag")
|
||||
if conn.waitForReadyRead(1000):
|
||||
data = conn.readAll().data()
|
||||
msg = bytes(data).decode("utf-8", errors="ignore")
|
||||
logger.info(f"IPC message received: {msg}")
|
||||
|
||||
def restore_window():
|
||||
try:
|
||||
if msg.startswith("show"):
|
||||
# Ensure the window is visible and not minimized
|
||||
window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
|
||||
window.show()
|
||||
window.raise_()
|
||||
window.activateWindow()
|
||||
|
||||
# Ensure window is in active state for systems with strict focus policies
|
||||
window.setWindowState(window.windowState() | Qt.WindowState.WindowActive)
|
||||
|
||||
if ":fullscreen" in msg:
|
||||
logger.info("Switching to fullscreen via IPC")
|
||||
save_fullscreen_config(True)
|
||||
window.showFullScreen()
|
||||
else:
|
||||
logger.info("Switching to normal window via IPC")
|
||||
save_fullscreen_config(False)
|
||||
window.showNormal()
|
||||
except Exception as e:
|
||||
logger.warning(f"Failed to restore window: {e}")
|
||||
|
||||
# Выполняем в основном потоке
|
||||
QTimer.singleShot(0, restore_window)
|
||||
|
||||
conn.disconnectFromServer()
|
||||
|
||||
local_server.newConnection.connect(handle_new_connection)
|
||||
|
||||
# --- Initial fullscreen state ---
|
||||
launch_fullscreen = args.fullscreen or read_fullscreen_config()
|
||||
if launch_fullscreen:
|
||||
logger.info(
|
||||
f"Launching in fullscreen mode ({'--fullscreen' if args.fullscreen else 'config'})"
|
||||
)
|
||||
save_fullscreen_config(True)
|
||||
window.showFullScreen()
|
||||
else:
|
||||
logger.info("Launching in normal mode")
|
||||
save_fullscreen_config(False)
|
||||
window.showNormal()
|
||||
|
||||
# Execute the initial PortProton command after the UI is set up
|
||||
def run_initial_command():
|
||||
nonlocal start_sh
|
||||
if start_sh:
|
||||
try:
|
||||
subprocess.run(start_sh + ["cli", "--initial"], timeout=10)
|
||||
except subprocess.TimeoutExpired:
|
||||
logger.warning("Initial PortProton command timed out")
|
||||
except Exception as e:
|
||||
logger.error(f"Error running initial PortProton command: {e}")
|
||||
else:
|
||||
logger.warning("PortProton start command not available, skipping initial command")
|
||||
|
||||
# Run the initial command after the UI is displayed
|
||||
QTimer.singleShot(100, run_initial_command)
|
||||
|
||||
# --- Cleanup ---
|
||||
def cleanup_on_exit():
|
||||
nonlocal window
|
||||
app.aboutToQuit.disconnect()
|
||||
if window:
|
||||
window.close()
|
||||
app.quit()
|
||||
try:
|
||||
local_server.close()
|
||||
QLocalServer.removeServer(server_name)
|
||||
if window:
|
||||
window.close()
|
||||
except Exception as e:
|
||||
logger.warning(f"Cleanup error: {e}")
|
||||
|
||||
app.aboutToQuit.connect(cleanup_on_exit)
|
||||
|
||||
window.show()
|
||||
|
||||
sys.exit(app.exec())
|
||||
|
||||
if __name__ == '__main__':
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
@@ -1,16 +1,20 @@
|
||||
import argparse
|
||||
from portprotonqt.logger import get_logger
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
def parse_args():
|
||||
"""
|
||||
Парсит аргументы командной строки.
|
||||
Parses command-line arguments.
|
||||
"""
|
||||
parser = argparse.ArgumentParser(description="PortProtonQt CLI")
|
||||
parser.add_argument(
|
||||
"--fullscreen",
|
||||
action="store_true",
|
||||
help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
|
||||
help="Launch the application in fullscreen mode and save this setting"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--debug-level",
|
||||
choices=['ALL', 'DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'],
|
||||
default='NOTSET',
|
||||
help="Установить уровень логирования (ALL для всех сообщений, по умолчанию: без логов)"
|
||||
)
|
||||
return parser.parse_args()
|
||||
|
||||
@@ -1,13 +1,20 @@
|
||||
import os
|
||||
import configparser
|
||||
import shutil
|
||||
import subprocess
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.localization import get_theme_translations
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
_portproton_location = None
|
||||
_portproton_start_sh = None
|
||||
|
||||
# Пути к конфигурационным файлам
|
||||
# Configuration cache for performance optimization
|
||||
_config_cache = {}
|
||||
_config_last_modified = {}
|
||||
|
||||
# Paths to configuration files
|
||||
CONFIG_FILE = os.path.join(
|
||||
os.getenv("XDG_CONFIG_HOME", os.path.join(os.path.expanduser("~"), ".config")),
|
||||
"PortProtonQt.conf"
|
||||
@@ -18,139 +25,194 @@ PORTPROTON_CONFIG_FILE = os.path.join(
|
||||
"PortProton.conf"
|
||||
)
|
||||
|
||||
# Пути к папкам с темами
|
||||
# Paths to theme directories
|
||||
xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
|
||||
THEMES_DIRS = [
|
||||
os.path.join(xdg_data_home, "PortProtonQt", "themes"),
|
||||
os.path.join(os.path.dirname(os.path.abspath(__file__)), "themes")
|
||||
]
|
||||
|
||||
def read_config():
|
||||
def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
|
||||
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails.
|
||||
Uses caching to avoid repeated file reads for better performance.
|
||||
"""
|
||||
Читает конфигурационный файл и возвращает словарь параметров.
|
||||
Пример строки в конфиге (без секций):
|
||||
detail_level = detailed
|
||||
"""
|
||||
config_dict = {}
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
with open(CONFIG_FILE, encoding="utf-8") as f:
|
||||
for line in f:
|
||||
line = line.strip()
|
||||
if not line or line.startswith("#"):
|
||||
continue
|
||||
key, sep, value = line.partition("=")
|
||||
if sep:
|
||||
config_dict[key.strip()] = value.strip()
|
||||
return config_dict
|
||||
# Check if file exists
|
||||
if not os.path.exists(config_file):
|
||||
logger.debug(f"Configuration file {config_file} not found")
|
||||
return None
|
||||
|
||||
# Get file modification time
|
||||
try:
|
||||
current_mtime = os.path.getmtime(config_file)
|
||||
except OSError:
|
||||
logger.warning(f"Failed to get modification time for {config_file}")
|
||||
return None
|
||||
|
||||
# Check if we have a cached version that's still valid
|
||||
if config_file in _config_cache and config_file in _config_last_modified:
|
||||
if _config_last_modified[config_file] == current_mtime:
|
||||
logger.debug(f"Using cached config for {config_file}")
|
||||
return _config_cache[config_file]
|
||||
|
||||
# Read and parse the config file
|
||||
cp = configparser.ConfigParser()
|
||||
try:
|
||||
cp.read(config_file, encoding="utf-8")
|
||||
# Update cache
|
||||
_config_cache[config_file] = cp
|
||||
_config_last_modified[config_file] = current_mtime
|
||||
logger.debug(f"Config file {config_file} loaded and cached")
|
||||
return cp
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.warning(f"Invalid configuration file format: {e}")
|
||||
return None
|
||||
except Exception as e:
|
||||
logger.warning(f"Failed to read configuration file: {e}")
|
||||
return None
|
||||
|
||||
def invalidate_config_cache(config_file: str = CONFIG_FILE):
|
||||
"""Invalidates the cached configuration for the specified file."""
|
||||
if config_file in _config_cache:
|
||||
del _config_cache[config_file]
|
||||
if config_file in _config_last_modified:
|
||||
del _config_last_modified[config_file]
|
||||
logger.debug(f"Config cache invalidated for {config_file}")
|
||||
|
||||
|
||||
def read_theme_from_config():
|
||||
"""Reads the theme from the [Appearance] section of the configuration file.
|
||||
Returns 'standart' if the parameter is not set.
|
||||
"""
|
||||
Читает из конфигурационного файла тему из секции [Appearance].
|
||||
Если параметр не задан, возвращает "standart".
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
return "standart"
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None:
|
||||
return "standart"
|
||||
return cp.get("Appearance", "theme", fallback="standart")
|
||||
|
||||
def save_theme_to_config(theme_name):
|
||||
"""
|
||||
Сохраняет имя выбранной темы в секции [Appearance] конфигурационного файла.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
"""Saves the selected theme name to the [Appearance] section of the configuration file."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Appearance" not in cp:
|
||||
cp["Appearance"] = {}
|
||||
cp["Appearance"]["theme"] = theme_name
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_time_config():
|
||||
"""Reads time settings from the [Time] section of the configuration file.
|
||||
If the section or parameter is missing, saves and returns 'detailed' as default.
|
||||
"""
|
||||
Читает настройки времени из секции [Time] конфигурационного файла.
|
||||
Если секция или параметр отсутствуют, сохраняет и возвращает "detailed" по умолчанию.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
save_time_config("detailed")
|
||||
return "detailed"
|
||||
if not cp.has_section("Time") or not cp.has_option("Time", "detail_level"):
|
||||
save_time_config("detailed")
|
||||
return "detailed"
|
||||
return cp.get("Time", "detail_level", fallback="detailed").lower()
|
||||
return "detailed"
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Time") or not cp.has_option("Time", "detail_level"):
|
||||
save_time_config("detailed")
|
||||
return "detailed"
|
||||
return cp.get("Time", "detail_level", fallback="detailed").lower()
|
||||
|
||||
def save_time_config(detail_level):
|
||||
"""
|
||||
Сохраняет настройку уровня детализации времени в секции [Time].
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
"""Saves the time detail level to the [Time] section of the configuration file."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Time" not in cp:
|
||||
cp["Time"] = {}
|
||||
cp["Time"]["detail_level"] = detail_level
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_file_content(file_path):
|
||||
"""
|
||||
Читает содержимое файла и возвращает его как строку.
|
||||
"""
|
||||
with open(file_path, encoding="utf-8") as f:
|
||||
return f.read().strip()
|
||||
"""Reads the content of a file and returns it as a string."""
|
||||
try:
|
||||
# Add timeout protection for file operations using a simple approach
|
||||
with open(file_path, encoding="utf-8") as f:
|
||||
content = f.read().strip()
|
||||
return content
|
||||
except Exception as e:
|
||||
logger.warning(f"Error reading file {file_path}: {e}")
|
||||
raise # Re-raise the exception to be handled by the caller
|
||||
|
||||
def get_portproton_location():
|
||||
"""
|
||||
Возвращает путь к директории PortProton.
|
||||
Сначала проверяется кэшированный путь. Если он отсутствует, проверяется
|
||||
наличие пути в файле PORTPROTON_CONFIG_FILE. Если путь недоступен,
|
||||
используется директория по умолчанию.
|
||||
"""
|
||||
"""Возвращает путь к PortProton каталогу (строку) или None."""
|
||||
global _portproton_location
|
||||
|
||||
if _portproton_location is not None:
|
||||
return _portproton_location
|
||||
|
||||
# Попытка чтения пути из конфигурационного файла
|
||||
location = None
|
||||
|
||||
if os.path.isfile(PORTPROTON_CONFIG_FILE):
|
||||
try:
|
||||
location = read_file_content(PORTPROTON_CONFIG_FILE).strip()
|
||||
if location and os.path.isdir(location):
|
||||
_portproton_location = location
|
||||
logger.info(f"Путь PortProton из конфигурации: {location}")
|
||||
logger.info(f"PortProton path from configuration: {location}")
|
||||
return _portproton_location
|
||||
logger.warning(f"Недействительный путь в конфиге PortProton: {location}")
|
||||
logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults")
|
||||
except (OSError, PermissionError) as e:
|
||||
logger.error(f"Ошибка чтения файла конфигурации PortProton: {e}")
|
||||
logger.warning(f"Failed to read PortProton configuration file: {e}")
|
||||
except Exception as e:
|
||||
logger.warning(f"Unexpected error reading PortProton configuration file: {e}")
|
||||
|
||||
default_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
|
||||
if os.path.isdir(default_dir):
|
||||
_portproton_location = default_dir
|
||||
logger.info(f"Используется директория flatpak PortProton: {default_dir}")
|
||||
default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
|
||||
if os.path.isdir(default_flatpak_dir):
|
||||
_portproton_location = default_flatpak_dir
|
||||
logger.info(f"Using Flatpak PortProton directory: {default_flatpak_dir}")
|
||||
return _portproton_location
|
||||
|
||||
logger.warning("Конфигурация и директория flatpak PortProton не найдены")
|
||||
logger.warning("PortProton configuration and Flatpak directory not found")
|
||||
return None
|
||||
|
||||
def get_portproton_start_command():
|
||||
"""Возвращает список команд для запуска PortProton (start.sh или flatpak run)."""
|
||||
portproton_path = get_portproton_location()
|
||||
if not portproton_path:
|
||||
return None
|
||||
|
||||
# Check if flatpak command exists before trying to run it
|
||||
try:
|
||||
subprocess.run(
|
||||
["flatpak", "--version"],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
check=False,
|
||||
timeout=5
|
||||
)
|
||||
flatpak_available = True
|
||||
except FileNotFoundError:
|
||||
flatpak_available = False
|
||||
except Exception:
|
||||
flatpak_available = False
|
||||
|
||||
if flatpak_available:
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["flatpak", "list"],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
check=False,
|
||||
timeout=10
|
||||
)
|
||||
if "ru.linux_gaming.PortProton" in result.stdout:
|
||||
logger.info("Detected Flatpak installation")
|
||||
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
|
||||
except subprocess.TimeoutExpired:
|
||||
logger.warning("Flatpak list command timed out")
|
||||
return None
|
||||
except Exception as e:
|
||||
logger.warning(f"Error checking flatpak list: {e}")
|
||||
pass
|
||||
|
||||
start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh")
|
||||
if os.path.exists(start_sh_path):
|
||||
return [start_sh_path]
|
||||
|
||||
logger.warning("Neither flatpak nor start.sh found for PortProton")
|
||||
return None
|
||||
|
||||
|
||||
def parse_desktop_entry(file_path):
|
||||
"""
|
||||
Читает и парсит .desktop файл с помощью configparser.
|
||||
Если секция [Desktop Entry] отсутствует, возвращается None.
|
||||
"""Reads and parses a .desktop file using configparser.
|
||||
Returns None if the [Desktop Entry] section is missing.
|
||||
"""
|
||||
cp = configparser.ConfigParser(interpolation=None)
|
||||
cp.read(file_path, encoding="utf-8")
|
||||
@@ -159,240 +221,205 @@ def parse_desktop_entry(file_path):
|
||||
return cp["Desktop Entry"]
|
||||
|
||||
def load_theme_metainfo(theme_name):
|
||||
"""
|
||||
Загружает метаинформацию темы из файла metainfo.ini в корне папки темы.
|
||||
Ожидаемые поля: author, author_link, description, name.
|
||||
"""Loads theme metadata from metainfo.ini in the theme's root directory.
|
||||
Expected fields: author, author_link, description, name.
|
||||
"""
|
||||
meta = {}
|
||||
for themes_dir in THEMES_DIRS:
|
||||
theme_folder = os.path.join(themes_dir, theme_name)
|
||||
metainfo_file = os.path.join(theme_folder, "metainfo.ini")
|
||||
if os.path.exists(metainfo_file):
|
||||
# Load translated theme name and description
|
||||
theme_translations = get_theme_translations(metainfo_file)
|
||||
|
||||
cp = configparser.ConfigParser()
|
||||
cp.read(metainfo_file, encoding="utf-8")
|
||||
if "Metainfo" in cp:
|
||||
meta["author"] = cp.get("Metainfo", "author", fallback="Unknown")
|
||||
meta["author_link"] = cp.get("Metainfo", "author_link", fallback="")
|
||||
meta["description"] = cp.get("Metainfo", "description", fallback="")
|
||||
meta["name"] = cp.get("Metainfo", "name", fallback=theme_name)
|
||||
# Use translated name and description
|
||||
meta["name"] = theme_translations.get("name", theme_name)
|
||||
meta["description"] = theme_translations.get("description", "")
|
||||
break
|
||||
return meta
|
||||
|
||||
def read_card_size():
|
||||
"""Reads the card size (width) from the [Cards] section.
|
||||
Returns 250 if the parameter is not set.
|
||||
"""
|
||||
Читает размер карточек (ширину) из секции [Cards],
|
||||
Если параметр не задан, возвращает 250.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
save_card_size(250)
|
||||
return 250
|
||||
if not cp.has_section("Cards") or not cp.has_option("Cards", "card_width"):
|
||||
save_card_size(250)
|
||||
return 250
|
||||
return cp.getint("Cards", "card_width", fallback=250)
|
||||
return 250
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "card_width"):
|
||||
save_card_size(250)
|
||||
return 250
|
||||
return cp.getint("Cards", "card_width", fallback=250)
|
||||
|
||||
def save_card_size(card_width):
|
||||
"""
|
||||
Сохраняет размер карточек (ширину) в секцию [Cards].
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
"""Saves the card size (width) to the [Cards] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Cards" not in cp:
|
||||
cp["Cards"] = {}
|
||||
cp["Cards"]["card_width"] = str(card_width)
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_auto_card_size():
|
||||
"""Reads the card size (width) for Auto Install from the [Cards] section.
|
||||
Returns 250 if the parameter is not set.
|
||||
"""
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "auto_card_width"):
|
||||
save_auto_card_size(250)
|
||||
return 250
|
||||
return cp.getint("Cards", "auto_card_width", fallback=250)
|
||||
|
||||
def save_auto_card_size(card_width):
|
||||
"""Saves the card size (width) for Auto Install to the [Cards] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Cards" not in cp:
|
||||
cp["Cards"] = {}
|
||||
cp["Cards"]["auto_card_width"] = str(card_width)
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
|
||||
def read_sort_method():
|
||||
"""Reads the sort method from the [Games] section.
|
||||
Returns 'last_launch' if the parameter is not set.
|
||||
"""
|
||||
Читает метод сортировки из секции [Games].
|
||||
Если параметр не задан, возвращает last_launch.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
save_sort_method("last_launch")
|
||||
return "last_launch"
|
||||
if not cp.has_section("Games") or not cp.has_option("Games", "sort_method"):
|
||||
save_sort_method("last_launch")
|
||||
return "last_launch"
|
||||
return cp.get("Games", "sort_method", fallback="last_launch").lower()
|
||||
return "last_launch"
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Games") or not cp.has_option("Games", "sort_method"):
|
||||
save_sort_method("last_launch")
|
||||
return "last_launch"
|
||||
return cp.get("Games", "sort_method", fallback="last_launch").lower()
|
||||
|
||||
def save_sort_method(sort_method):
|
||||
"""
|
||||
Сохраняет метод сортировки в секцию [Games].
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
"""Saves the sort method to the [Games] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Games" not in cp:
|
||||
cp["Games"] = {}
|
||||
cp["Games"]["sort_method"] = sort_method
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_display_filter():
|
||||
"""Reads the display_filter parameter from the [Games] section.
|
||||
Returns 'all' if the parameter is missing.
|
||||
"""
|
||||
Читает параметр display_filter из секции [Games].
|
||||
Если параметр отсутствует, сохраняет и возвращает значение "all".
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфига: %s", e)
|
||||
save_display_filter("all")
|
||||
return "all"
|
||||
if not cp.has_section("Games") or not cp.has_option("Games", "display_filter"):
|
||||
save_display_filter("all")
|
||||
return "all"
|
||||
return cp.get("Games", "display_filter", fallback="all").lower()
|
||||
return "all"
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Games") or not cp.has_option("Games", "display_filter"):
|
||||
save_display_filter("all")
|
||||
return "all"
|
||||
return cp.get("Games", "display_filter", fallback="all").lower()
|
||||
|
||||
def save_display_filter(filter_value):
|
||||
"""
|
||||
Сохраняет параметр display_filter в секцию [Games] конфигурационного файла.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфига: %s", e)
|
||||
"""Saves the display_filter parameter to the [Games] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Games" not in cp:
|
||||
cp["Games"] = {}
|
||||
cp["Games"]["display_filter"] = filter_value
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_favorites():
|
||||
"""Reads the list of favorite games from the [Favorites] section.
|
||||
The list is stored as a quoted string with comma-separated names.
|
||||
Returns an empty list if the section or parameter is missing.
|
||||
"""
|
||||
Читает список избранных игр из секции [Favorites] конфигурационного файла.
|
||||
Список хранится как строка, заключённая в кавычки, с именами, разделёнными запятыми.
|
||||
Если секция или параметр отсутствуют, возвращает пустой список.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфига: %s", e)
|
||||
return []
|
||||
if cp.has_section("Favorites") and cp.has_option("Favorites", "games"):
|
||||
favs = cp.get("Favorites", "games", fallback="").strip()
|
||||
# Если строка начинается и заканчивается кавычками, удаляем их
|
||||
if favs.startswith('"') and favs.endswith('"'):
|
||||
favs = favs[1:-1]
|
||||
return [s.strip() for s in favs.split(",") if s.strip()]
|
||||
return []
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Favorites") or not cp.has_option("Favorites", "games"):
|
||||
return []
|
||||
favs = cp.get("Favorites", "games", fallback="").strip()
|
||||
if favs.startswith('"') and favs.endswith('"'):
|
||||
favs = favs[1:-1]
|
||||
return [s.strip() for s in favs.split(",") if s.strip()]
|
||||
|
||||
def save_favorites(favorites):
|
||||
"""Saves the list of favorite games to the [Favorites] section.
|
||||
The list is stored as a quoted string with comma-separated names.
|
||||
"""
|
||||
Сохраняет список избранных игр в секцию [Favorites] конфигурационного файла.
|
||||
Список сохраняется как строка, заключённая в двойные кавычки, где имена игр разделены запятыми.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфига: %s", e)
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Favorites" not in cp:
|
||||
cp["Favorites"] = {}
|
||||
fav_str = ", ".join(favorites)
|
||||
cp["Favorites"]["games"] = f'"{fav_str}"'
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_rumble_config():
|
||||
"""Reads the gamepad rumble setting from the [Gamepad] section.
|
||||
Returns False if the parameter is missing.
|
||||
"""
|
||||
Читает настройку виброотдачи геймпада из секции [Gamepad].
|
||||
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
save_rumble_config(False)
|
||||
return False
|
||||
if not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "rumble_enabled"):
|
||||
save_rumble_config(False)
|
||||
return False
|
||||
return cp.getboolean("Gamepad", "rumble_enabled", fallback=False)
|
||||
return False
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "rumble_enabled"):
|
||||
save_rumble_config(False)
|
||||
return False
|
||||
return cp.getboolean("Gamepad", "rumble_enabled", fallback=False)
|
||||
|
||||
def save_rumble_config(rumble_enabled):
|
||||
"""
|
||||
Сохраняет настройку виброотдачи геймпада в секцию [Gamepad].
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
"""Saves the gamepad rumble setting to the [Gamepad] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Gamepad" not in cp:
|
||||
cp["Gamepad"] = {}
|
||||
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_gamepad_type():
|
||||
"""Reads the gamepad type from the [Gamepad] section.
|
||||
Returns 'xbox' if the parameter is missing.
|
||||
"""
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "type"):
|
||||
save_gamepad_type("xbox")
|
||||
return "xbox"
|
||||
return cp.get("Gamepad", "type", fallback="xbox").lower()
|
||||
|
||||
def save_gamepad_type(gpad_type):
|
||||
"""Saves the gamepad type to the [Gamepad] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Gamepad" not in cp:
|
||||
cp["Gamepad"] = {}
|
||||
cp["Gamepad"]["type"] = gpad_type
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def ensure_default_proxy_config():
|
||||
"""Ensures the [Proxy] section exists in the configuration file.
|
||||
Creates it with empty values if missing.
|
||||
"""
|
||||
Проверяет наличие секции [Proxy] в конфигурационном файле.
|
||||
Если секция отсутствует, создаёт её с пустыми значениями.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
return
|
||||
if not cp.has_section("Proxy"):
|
||||
cp.add_section("Proxy")
|
||||
cp["Proxy"]["proxy_url"] = ""
|
||||
cp["Proxy"]["proxy_user"] = ""
|
||||
cp["Proxy"]["proxy_password"] = ""
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Proxy" not in cp:
|
||||
cp.add_section("Proxy")
|
||||
cp["Proxy"]["proxy_url"] = ""
|
||||
cp["Proxy"]["proxy_user"] = ""
|
||||
cp["Proxy"]["proxy_password"] = ""
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
|
||||
def read_proxy_config():
|
||||
"""
|
||||
Читает настройки прокси из секции [Proxy] конфигурационного файла.
|
||||
Если параметр proxy_url не задан или пустой, возвращает пустой словарь.
|
||||
"""Reads proxy settings from the [Proxy] section.
|
||||
Returns an empty dict if proxy_url is not set or empty.
|
||||
"""
|
||||
ensure_default_proxy_config()
|
||||
cp = configparser.ConfigParser()
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None:
|
||||
return {}
|
||||
|
||||
proxy_url = cp.get("Proxy", "proxy_url", fallback="").strip()
|
||||
if proxy_url:
|
||||
# Если указаны логин и пароль, добавляем их к URL
|
||||
proxy_user = cp.get("Proxy", "proxy_user", fallback="").strip()
|
||||
proxy_password = cp.get("Proxy", "proxy_password", fallback="").strip()
|
||||
if "://" in proxy_url and "@" not in proxy_url and proxy_user and proxy_password:
|
||||
@@ -402,16 +429,10 @@ def read_proxy_config():
|
||||
return {}
|
||||
|
||||
def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
|
||||
"""Saves proxy settings to the [Proxy] section.
|
||||
Creates the section if it does not exist.
|
||||
"""
|
||||
Сохраняет настройки proxy в секцию [Proxy] конфигурационного файла.
|
||||
Если секция отсутствует, создаёт её.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Proxy" not in cp:
|
||||
cp["Proxy"] = {}
|
||||
cp["Proxy"]["proxy_url"] = proxy_url
|
||||
@@ -419,171 +440,145 @@ def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
|
||||
cp["Proxy"]["proxy_password"] = proxy_password
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_fullscreen_config():
|
||||
"""Reads the fullscreen mode setting from the [Display] section.
|
||||
Returns False if the parameter is missing.
|
||||
"""
|
||||
Читает настройку полноэкранного режима приложения из секции [Display].
|
||||
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
save_fullscreen_config(False)
|
||||
return False
|
||||
if not cp.has_section("Display") or not cp.has_option("Display", "fullscreen"):
|
||||
save_fullscreen_config(False)
|
||||
return False
|
||||
return cp.getboolean("Display", "fullscreen", fallback=False)
|
||||
return False
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "fullscreen"):
|
||||
save_fullscreen_config(False)
|
||||
return False
|
||||
return cp.getboolean("Display", "fullscreen", fallback=False)
|
||||
|
||||
def save_fullscreen_config(fullscreen):
|
||||
"""
|
||||
Сохраняет настройку полноэкранного режима приложения в секцию [Display].
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
"""Saves the fullscreen mode setting to the [Display] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Display" not in cp:
|
||||
cp["Display"] = {}
|
||||
cp["Display"]["fullscreen"] = str(fullscreen)
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_window_geometry() -> tuple[int, int]:
|
||||
"""Reads the window width and height from the [MainWindow] section.
|
||||
Returns (0, 0) if the parameters are missing.
|
||||
"""
|
||||
Читает ширину и высоту окна из секции [MainWindow] конфигурационного файла.
|
||||
Возвращает кортеж (width, height). Если данные отсутствуют, возвращает (0, 0).
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
return (0, 0)
|
||||
if cp.has_section("MainWindow"):
|
||||
width = cp.getint("MainWindow", "width", fallback=0)
|
||||
height = cp.getint("MainWindow", "height", fallback=0)
|
||||
return (width, height)
|
||||
return (0, 0)
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("MainWindow"):
|
||||
return (0, 0)
|
||||
width = cp.getint("MainWindow", "width", fallback=0)
|
||||
height = cp.getint("MainWindow", "height", fallback=0)
|
||||
return (width, height)
|
||||
|
||||
def save_window_geometry(width: int, height: int):
|
||||
"""
|
||||
Сохраняет ширину и высоту окна в секцию [MainWindow] конфигурационного файла.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка в конфигурационном файле: %s", e)
|
||||
"""Saves the window width and height to the [MainWindow] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "MainWindow" not in cp:
|
||||
cp["MainWindow"] = {}
|
||||
cp["MainWindow"]["width"] = str(width)
|
||||
cp["MainWindow"]["height"] = str(height)
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def reset_config():
|
||||
"""
|
||||
Сбрасывает конфигурационный файл, удаляя его.
|
||||
После этого все настройки будут возвращены к значениям по умолчанию при следующем чтении.
|
||||
"""Resets the configuration file by deleting it.
|
||||
Subsequent reads will use default values.
|
||||
"""
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
os.remove(CONFIG_FILE)
|
||||
logger.info("Конфигурационный файл %s удалён", CONFIG_FILE)
|
||||
logger.info("Configuration file %s deleted", CONFIG_FILE)
|
||||
# Invalidate cache after deletion
|
||||
invalidate_config_cache()
|
||||
except Exception as e:
|
||||
logger.error("Ошибка при удалении конфигурационного файла: %s", e)
|
||||
logger.warning(f"Failed to delete configuration file: {e}")
|
||||
|
||||
def clear_cache():
|
||||
"""
|
||||
Очищает кэш PortProtonQt, удаляя папку кэша.
|
||||
"""
|
||||
"""Clears the PortProtonQt cache by deleting the cache directory."""
|
||||
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
|
||||
cache_dir = os.path.join(xdg_cache_home, "PortProtonQt")
|
||||
if os.path.exists(cache_dir):
|
||||
try:
|
||||
shutil.rmtree(cache_dir)
|
||||
logger.info("Кэш PortProtonQt удалён: %s", cache_dir)
|
||||
logger.info("PortProtonQt cache deleted: %s", cache_dir)
|
||||
except Exception as e:
|
||||
logger.error("Ошибка при удалении кэша: %s", e)
|
||||
logger.warning(f"Failed to delete cache: {e}")
|
||||
|
||||
# Also clear our internal config cache
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_auto_fullscreen_gamepad():
|
||||
"""Reads the auto-fullscreen setting for gamepad from the [Display] section.
|
||||
Returns False if the parameter is missing.
|
||||
"""
|
||||
Читает настройку автоматического полноэкранного режима при подключении геймпада из секции [Display].
|
||||
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
save_auto_fullscreen_gamepad(False)
|
||||
return False
|
||||
if not cp.has_section("Display") or not cp.has_option("Display", "auto_fullscreen_gamepad"):
|
||||
save_auto_fullscreen_gamepad(False)
|
||||
return False
|
||||
return cp.getboolean("Display", "auto_fullscreen_gamepad", fallback=False)
|
||||
return False
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "auto_fullscreen_gamepad"):
|
||||
save_auto_fullscreen_gamepad(False)
|
||||
return False
|
||||
return cp.getboolean("Display", "auto_fullscreen_gamepad", fallback=False)
|
||||
|
||||
def save_auto_fullscreen_gamepad(auto_fullscreen):
|
||||
"""
|
||||
Сохраняет настройку автоматического полноэкранного режима при подключении геймпада в секцию [Display].
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
|
||||
logger.error("Ошибка чтения конфигурационного файла: %s", e)
|
||||
"""Saves the auto-fullscreen setting for gamepad to the [Display] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Display" not in cp:
|
||||
cp["Display"] = {}
|
||||
cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_favorite_folders():
|
||||
"""Reads the list of favorite folders from the [FavoritesFolders] section.
|
||||
The list is stored as a quoted string with comma-separated paths.
|
||||
Returns an empty list if the section or parameter is missing.
|
||||
"""
|
||||
Читает список избранных папок из секции [FavoritesFolders] конфигурационного файла.
|
||||
Список хранится как строка, заключённая в кавычки, с путями, разделёнными запятыми.
|
||||
Если секция или параметр отсутствуют, возвращает пустой список.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфига: %s", e)
|
||||
return []
|
||||
if cp.has_section("FavoritesFolders") and cp.has_option("FavoritesFolders", "folders"):
|
||||
favs = cp.get("FavoritesFolders", "folders", fallback="").strip()
|
||||
if favs.startswith('"') and favs.endswith('"'):
|
||||
favs = favs[1:-1]
|
||||
return [os.path.normpath(s.strip()) for s in favs.split(",") if s.strip() and os.path.isdir(os.path.normpath(s.strip()))]
|
||||
return []
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("FavoritesFolders") or not cp.has_option("FavoritesFolders", "folders"):
|
||||
return []
|
||||
favs = cp.get("FavoritesFolders", "folders", fallback="").strip()
|
||||
if favs.startswith('"') and favs.endswith('"'):
|
||||
favs = favs[1:-1]
|
||||
return [os.path.normpath(s.strip()) for s in favs.split(",") if s.strip() and os.path.isdir(os.path.normpath(s.strip()))]
|
||||
|
||||
def save_favorite_folders(folders):
|
||||
"""Saves the list of favorite folders to the [FavoritesFolders] section.
|
||||
The list is stored as a quoted string with comma-separated paths.
|
||||
"""
|
||||
Сохраняет список избранных папок в секцию [FavoritesFolders] конфигурационного файла.
|
||||
Список сохраняется как строка, заключённая в двойные кавычки, где пути разделены запятыми.
|
||||
"""
|
||||
cp = configparser.ConfigParser()
|
||||
if os.path.exists(CONFIG_FILE):
|
||||
try:
|
||||
cp.read(CONFIG_FILE, encoding="utf-8")
|
||||
except Exception as e:
|
||||
logger.error("Ошибка чтения конфига: %s", e)
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "FavoritesFolders" not in cp:
|
||||
cp["FavoritesFolders"] = {}
|
||||
fav_str = ", ".join([os.path.normpath(folder) for folder in folders])
|
||||
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
def read_minimize_to_tray():
|
||||
"""Reads the minimize-to-tray setting from the [Display] section.
|
||||
Returns True if the parameter is missing (default: minimize to tray).
|
||||
"""
|
||||
cp = read_config_safely(CONFIG_FILE)
|
||||
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "minimize_to_tray"):
|
||||
save_minimize_to_tray(True)
|
||||
return True
|
||||
return cp.getboolean("Display", "minimize_to_tray", fallback=True)
|
||||
|
||||
def save_minimize_to_tray(minimize_to_tray):
|
||||
"""Saves the minimize-to-tray setting to the [Display] section."""
|
||||
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
|
||||
if "Display" not in cp:
|
||||
cp["Display"] = {}
|
||||
cp["Display"]["minimize_to_tray"] = str(minimize_to_tray)
|
||||
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
|
||||
cp.write(configfile)
|
||||
# Invalidate cache after saving
|
||||
invalidate_config_cache()
|
||||
|
||||
@@ -4,7 +4,6 @@ import glob
|
||||
import shutil
|
||||
import subprocess
|
||||
import threading
|
||||
import logging
|
||||
import orjson
|
||||
import psutil
|
||||
import signal
|
||||
@@ -12,13 +11,14 @@ from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplicati
|
||||
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
|
||||
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
|
||||
from portprotonqt.localization import _
|
||||
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders
|
||||
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders, get_portproton_start_command
|
||||
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
|
||||
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
|
||||
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
|
||||
from portprotonqt.theme_manager import ThemeManager
|
||||
from portprotonqt.logger import get_logger
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logger = get_logger(__name__)
|
||||
|
||||
class ContextMenuSignals(QObject):
|
||||
"""Signals for thread-safe UI updates from worker threads."""
|
||||
@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
|
||||
class ContextMenuManager:
|
||||
"""Manages context menu actions for game management in PortProtonQt."""
|
||||
|
||||
def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
|
||||
def __init__(self, parent, portproton_location, theme, game_library_manager):
|
||||
"""
|
||||
Initialize the ContextMenuManager.
|
||||
|
||||
@@ -44,8 +44,8 @@ class ContextMenuManager:
|
||||
self.portproton_location = portproton_location
|
||||
self.theme = theme
|
||||
self.theme_manager = ThemeManager()
|
||||
self.load_games = load_games_callback
|
||||
self.update_game_grid = update_game_grid_callback
|
||||
self.game_library_manager = game_library_manager
|
||||
self.update_game_grid = game_library_manager.update_game_grid
|
||||
self.legendary_path = os.path.join(
|
||||
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
|
||||
"PortProtonQt", "legendary_cache", "legendary"
|
||||
@@ -62,7 +62,7 @@ class ContextMenuManager:
|
||||
self.parent.statusBar().showMessage,
|
||||
Qt.ConnectionType.QueuedConnection
|
||||
)
|
||||
logger.debug("Connected show_status_message signal to statusBar")
|
||||
logger.debug("Connected show_status_message signal to status bar")
|
||||
self.signals.show_warning_dialog.connect(
|
||||
self._show_warning_dialog,
|
||||
Qt.ConnectionType.QueuedConnection
|
||||
@@ -74,28 +74,28 @@ class ContextMenuManager:
|
||||
|
||||
def _show_warning_dialog(self, title: str, message: str):
|
||||
"""Show a warning dialog in the main thread."""
|
||||
logger.debug("Showing warning dialog: %s - %s", title, message)
|
||||
logger.debug("Displaying warning dialog: %s - %s", title, message)
|
||||
QMessageBox.warning(self.parent, title, message)
|
||||
|
||||
def _show_info_dialog(self, title: str, message: str):
|
||||
"""Show an info dialog in the main thread."""
|
||||
logger.debug("Showing info dialog: %s - %s", title, message)
|
||||
logger.debug("Displaying info dialog: %s - %s", title, message)
|
||||
QMessageBox.information(self.parent, title, message)
|
||||
|
||||
def _show_status_message(self, message: str, timeout: int = 3000):
|
||||
"""Show a status message on the status bar if available."""
|
||||
if self.parent.statusBar():
|
||||
self.parent.statusBar().showMessage(message, timeout)
|
||||
logger.debug("Direct status message: %s", message)
|
||||
logger.debug("Displayed status message: %s", message)
|
||||
else:
|
||||
logger.warning("Status bar not available for message: %s", message)
|
||||
logger.warning("Status bar unavailable for message: %s", message)
|
||||
|
||||
def _check_portproton(self):
|
||||
"""Check if PortProton is available."""
|
||||
if self.portproton_location is None:
|
||||
self.signals.show_warning_dialog.emit(
|
||||
_("Error"),
|
||||
_("PortProton is not found")
|
||||
_("PortProton directory not found")
|
||||
)
|
||||
return False
|
||||
return True
|
||||
@@ -119,7 +119,7 @@ class ContextMenuManager:
|
||||
installed_games = orjson.loads(f.read())
|
||||
return app_name in installed_games
|
||||
except (OSError, orjson.JSONDecodeError) as e:
|
||||
logger.error("Failed to read installed.json: %s", e)
|
||||
logger.error("Error reading installed.json: %s", e)
|
||||
return False
|
||||
|
||||
def _is_game_running(self, game_card) -> bool:
|
||||
@@ -155,7 +155,7 @@ class ContextMenuManager:
|
||||
try:
|
||||
item = file_explorer.file_list.itemAt(pos)
|
||||
if not item:
|
||||
logger.debug("No item selected at position %s", pos)
|
||||
logger.debug("No folder selected at position %s", pos)
|
||||
return
|
||||
selected = item.text()
|
||||
if not selected.endswith("/"):
|
||||
@@ -202,7 +202,7 @@ class ContextMenuManager:
|
||||
global_pos = file_explorer.file_list.mapToGlobal(pos)
|
||||
menu.exec(global_pos)
|
||||
except Exception as e:
|
||||
logger.error("Error showing folder context menu: %s", e)
|
||||
logger.error("Error displaying folder context menu: %s", e)
|
||||
|
||||
def toggle_favorite_folder(self, file_explorer, folder_path, add):
|
||||
"""Adds or removes a folder from favorites."""
|
||||
@@ -211,12 +211,12 @@ class ContextMenuManager:
|
||||
if folder_path not in favorite_folders:
|
||||
favorite_folders.append(folder_path)
|
||||
save_favorite_folders(favorite_folders)
|
||||
logger.info(f"Folder added to favorites: {folder_path}")
|
||||
logger.info("Added folder to favorites: %s", folder_path)
|
||||
else:
|
||||
if folder_path in favorite_folders:
|
||||
favorite_folders.remove(folder_path)
|
||||
save_favorite_folders(favorite_folders)
|
||||
logger.info(f"Folder removed from favorites: {folder_path}")
|
||||
logger.info("Removed folder from favorites: %s", folder_path)
|
||||
file_explorer.update_drives_list()
|
||||
|
||||
def _get_safe_icon(self, icon_name: str) -> QIcon:
|
||||
@@ -405,16 +405,7 @@ class ContextMenuManager:
|
||||
)
|
||||
return
|
||||
# Construct EGS launch command
|
||||
wrapper = "flatpak run ru.linux_gaming.PortProton"
|
||||
start_sh_path = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
|
||||
if self.portproton_location and ".var" not in self.portproton_location:
|
||||
wrapper = start_sh_path
|
||||
if not os.path.exists(start_sh_path):
|
||||
self.signals.show_warning_dialog.emit(
|
||||
_("Error"),
|
||||
_("start.sh not found at {path}").format(path=start_sh_path)
|
||||
)
|
||||
return
|
||||
wrapper = get_portproton_start_command()
|
||||
exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"'
|
||||
else:
|
||||
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
|
||||
@@ -607,10 +598,10 @@ class ContextMenuManager:
|
||||
exe_path = get_egs_executable(app_name, self.legendary_config_path)
|
||||
if exe_path and os.path.exists(exe_path):
|
||||
if not generate_thumbnail(exe_path, icon_path, size=128):
|
||||
logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
|
||||
logger.error("Failed to generate thumbnail for EGS game: %s", exe_path)
|
||||
icon_path = ""
|
||||
else:
|
||||
logger.error(f"No executable found for EGS game: {app_name}")
|
||||
logger.error("No executable found for EGS game: %s", app_name)
|
||||
icon_path = ""
|
||||
|
||||
egs_desktop_dir = os.path.join(self.portproton_location, "egs_desktops")
|
||||
@@ -750,7 +741,7 @@ Icon={icon_path}
|
||||
if not exec_line:
|
||||
self.signals.show_warning_dialog.emit(
|
||||
_("Error"),
|
||||
_("No executable command in .desktop file for '{game_name}'").format(game_name=game_name)
|
||||
_("No executable command found in .desktop file for '{game_name}'").format(game_name=game_name)
|
||||
)
|
||||
return None
|
||||
else:
|
||||
@@ -762,7 +753,7 @@ Icon={icon_path}
|
||||
except Exception as e:
|
||||
self.signals.show_warning_dialog.emit(
|
||||
_("Error"),
|
||||
_("Failed to read .desktop file: {error}").format(error=str(e))
|
||||
_("Error reading .desktop file: {error}").format(error=str(e))
|
||||
)
|
||||
return None
|
||||
else:
|
||||
@@ -784,7 +775,7 @@ Icon={icon_path}
|
||||
try:
|
||||
entry_exec_split = shlex.split(exec_line)
|
||||
if not entry_exec_split:
|
||||
logger.debug("Invalid executable command for '%s': %s", game_name, exec_line)
|
||||
logger.debug("Invalid executable command for game '%s': %s", game_name, exec_line)
|
||||
return None
|
||||
if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
|
||||
exe_path = entry_exec_split[2]
|
||||
@@ -793,11 +784,11 @@ Icon={icon_path}
|
||||
else:
|
||||
exe_path = entry_exec_split[-1]
|
||||
if not exe_path or not os.path.exists(exe_path):
|
||||
logger.debug("Executable not found for '%s': %s", game_name, exe_path or "None")
|
||||
logger.debug("Executable not found for game '%s': %s", game_name, exe_path or "None")
|
||||
return None
|
||||
return exe_path
|
||||
except Exception as e:
|
||||
logger.debug("Failed to parse executable for '%s': %s", game_name, e)
|
||||
logger.debug("Error parsing executable for game '%s': %s", game_name, e)
|
||||
return None
|
||||
|
||||
def _remove_file(self, file_path, error_message, success_message, game_name, location=""):
|
||||
@@ -859,9 +850,16 @@ Icon={icon_path}
|
||||
_("Failed to delete custom data: {error}").format(error=str(e))
|
||||
)
|
||||
|
||||
# Reload games list and update grid
|
||||
self.load_games()
|
||||
self.update_game_grid()
|
||||
self.update_game_grid = self.game_library_manager.remove_game_incremental
|
||||
self.game_library_manager.remove_game_incremental(game_name, exec_line)
|
||||
|
||||
def add_game_incremental(self, game_data: tuple):
|
||||
"""Add game after .desktop creation."""
|
||||
if not self._check_portproton():
|
||||
return
|
||||
# Assume game_data is built from new .desktop (name, desc, cover, etc.)
|
||||
self.game_library_manager.add_game_incremental(game_data)
|
||||
self._show_status_message(_("Added '{game_name}' successfully").format(game_name=game_data[0]))
|
||||
|
||||
def add_to_menu(self, game_name, exec_line):
|
||||
"""Copy the .desktop file to ~/.local/share/applications."""
|
||||
@@ -936,7 +934,7 @@ Icon={icon_path}
|
||||
icon_path = os.path.join(self.portproton_location, "data", "img", f"{game_name}.png")
|
||||
if not os.path.exists(icon_path):
|
||||
if not generate_thumbnail(exe_path, icon_path, size=128):
|
||||
logger.error(f"Failed to generate thumbnail for {exe_path}")
|
||||
logger.error("Failed to generate thumbnail for game: %s", exe_path)
|
||||
|
||||
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
|
||||
os.makedirs(desktop_dir, exist_ok=True)
|
||||
@@ -1036,7 +1034,15 @@ Icon={icon_path}
|
||||
)
|
||||
return
|
||||
|
||||
if os.path.isfile(new_cover_path):
|
||||
# Check if new_cover_path is a URL by checking for common image extensions
|
||||
image_extensions = ('.jpg', '.jpeg', '.png', '.bmp', '.gif', '.webp')
|
||||
has_image_extension = any(new_cover_path.lower().endswith(ext) for ext in image_extensions)
|
||||
|
||||
# Consider it a URL if it has image extension and is not a local file
|
||||
is_url = has_image_extension and not os.path.isfile(new_cover_path)
|
||||
|
||||
# Use the downloaded file path if we have a URL and the file was downloaded, otherwise use the local file
|
||||
if os.path.isfile(new_cover_path) or (is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path)):
|
||||
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
|
||||
xdg_data_home = os.getenv(
|
||||
"XDG_DATA_HOME",
|
||||
@@ -1044,16 +1050,25 @@ Icon={icon_path}
|
||||
)
|
||||
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
|
||||
os.makedirs(custom_folder, exist_ok=True)
|
||||
ext = os.path.splitext(new_cover_path)[1].lower()
|
||||
|
||||
# Use the actual cover file path (either from URL download or local file)
|
||||
cover_to_copy = dialog.last_cover_path if is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path) else new_cover_path
|
||||
ext = os.path.splitext(cover_to_copy)[1].lower()
|
||||
if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
|
||||
try:
|
||||
shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}"))
|
||||
shutil.copyfile(cover_to_copy, os.path.join(custom_folder, f"cover{ext}"))
|
||||
except OSError as e:
|
||||
self.signals.show_warning_dialog.emit(
|
||||
_("Error"),
|
||||
_("Failed to copy cover image: {error}").format(error=str(e))
|
||||
)
|
||||
return
|
||||
else:
|
||||
self.signals.show_warning_dialog.emit(
|
||||
_("Error"),
|
||||
_("Unsupported image format: {extension}").format(extension=ext)
|
||||
)
|
||||
return
|
||||
|
||||
def add_to_steam(self, game_name, exec_line, cover_path):
|
||||
"""
|
||||
@@ -1072,7 +1087,7 @@ Icon={icon_path}
|
||||
exe_path = self._parse_exe_path(exec_line, game_name)
|
||||
if not exe_path:
|
||||
return
|
||||
logger.debug("Adding '%s' to Steam", game_name)
|
||||
logger.debug("Adding game '%s' to Steam", game_name)
|
||||
try:
|
||||
success, message = add_to_steam(game_name, exec_line, cover_path)
|
||||
self.signals.show_info_dialog.emit(
|
||||
@@ -1115,7 +1130,7 @@ Icon={icon_path}
|
||||
exe_path = self._parse_exe_path(exec_line, game_name)
|
||||
if not exe_path:
|
||||
return
|
||||
logger.debug("Removing non-EGS game '%s' from Steam", game_name)
|
||||
logger.debug("Removing game '%s' from Steam", game_name)
|
||||
try:
|
||||
success, message = remove_from_steam(game_name, exec_line)
|
||||
self.signals.show_info_dialog.emit(
|
||||
|
||||
|
Before Width: | Height: | Size: 634 KiB After Width: | Height: | Size: 634 KiB |
|
Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 315 KiB |
|
Before Width: | Height: | Size: 978 KiB After Width: | Height: | Size: 978 KiB |
|
Before Width: | Height: | Size: 650 KiB After Width: | Height: | Size: 650 KiB |
|
Before Width: | Height: | Size: 391 KiB After Width: | Height: | Size: 391 KiB |
|
Before Width: | Height: | Size: 710 KiB After Width: | Height: | Size: 710 KiB |
|
Before Width: | Height: | Size: 627 KiB After Width: | Height: | Size: 627 KiB |
@@ -5,69 +5,103 @@ from PySide6.QtGui import QFont, QFontMetrics, QPainter
|
||||
|
||||
def compute_layout(nat_sizes, rect_width, spacing, max_scale):
|
||||
"""
|
||||
Вычисляет расположение элементов с учетом отступов и максимального масштабирования карточек.
|
||||
nat_sizes: массив (N, 2) с натуральными размерами элементов (ширина, высота).
|
||||
rect_width: доступная ширина контейнера.
|
||||
spacing: отступ между элементами.
|
||||
max_scale: максимальный коэффициент масштабирования (например, 1.2).
|
||||
Computes the layout of elements considering spacing and potential scaling of cards.
|
||||
nat_sizes: Array (N, 2) with natural sizes of elements (width, height).
|
||||
rect_width: Available container width.
|
||||
spacing: Spacing between elements (horizontal and vertical).
|
||||
max_scale: Maximum scaling factor (e.g., 1.0).
|
||||
|
||||
Возвращает:
|
||||
result: массив (N, 4), где каждая строка содержит [x, y, new_width, new_height].
|
||||
total_height: итоговая высота всех рядов.
|
||||
Returns:
|
||||
result: Array (N, 4), where each row contains [x, y, new_width, new_height].
|
||||
total_height: Total height of all rows.
|
||||
"""
|
||||
N = nat_sizes.shape[0]
|
||||
result = np.zeros((N, 4), dtype=np.int32)
|
||||
y = 0
|
||||
i = 0
|
||||
min_margin = 20 # Minimum margin on edges
|
||||
|
||||
# Determine the maximum number of items per row and overall scale
|
||||
max_items_per_row = 0
|
||||
global_scale = 1.0
|
||||
max_row_x_start = min_margin # Starting x position of the widest row
|
||||
temp_i = 0
|
||||
|
||||
# First pass: Find the maximum number of items in a row
|
||||
while temp_i < N:
|
||||
sum_width = 0
|
||||
count = 0
|
||||
temp_j = temp_i
|
||||
while temp_j < N:
|
||||
w = nat_sizes[temp_j, 0]
|
||||
if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin:
|
||||
break
|
||||
sum_width += w
|
||||
count += 1
|
||||
temp_j += 1
|
||||
|
||||
if count > max_items_per_row:
|
||||
max_items_per_row = count
|
||||
# Calculate scale for the most populated row
|
||||
available_width = rect_width - spacing * (count - 1) - 2 * min_margin
|
||||
desired_scale = available_width / sum_width if sum_width > 0 else 1.0
|
||||
global_scale = desired_scale if desired_scale < max_scale else max_scale
|
||||
# Store starting x position for the widest row
|
||||
scaled_row_width = int(sum_width * global_scale) + spacing * (count - 1)
|
||||
max_row_x_start = max(min_margin, (rect_width - scaled_row_width) // 2)
|
||||
temp_i = temp_j
|
||||
|
||||
# Second pass: Place elements
|
||||
while i < N:
|
||||
sum_width = 0
|
||||
row_max_height = 0
|
||||
count = 0
|
||||
j = i
|
||||
|
||||
# Подбираем количество элементов для текущего ряда с учетом max_scale
|
||||
scaled_sizes = nat_sizes * max_scale
|
||||
# Determine the number of items for the current row
|
||||
while j < N:
|
||||
w = scaled_sizes[j, 0]
|
||||
if count > 0 and (sum_width + spacing + w) > rect_width:
|
||||
w = nat_sizes[j, 0]
|
||||
if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin:
|
||||
break
|
||||
sum_width += w
|
||||
count += 1
|
||||
h = scaled_sizes[j, 1]
|
||||
h = nat_sizes[j, 1]
|
||||
if h > row_max_height:
|
||||
row_max_height = h
|
||||
j += 1
|
||||
|
||||
# Вычисляем общую ширину ряда включая отступы
|
||||
total_row_width = sum_width + spacing * (count - 1)
|
||||
# Use global scale for all rows
|
||||
scale = global_scale
|
||||
scaled_row_width = int(sum_width * scale) + spacing * (count - 1)
|
||||
|
||||
# Вычисляем смещение для центрирования ряда
|
||||
x_offset = (rect_width - total_row_width) // 2
|
||||
# Determine starting x coordinate
|
||||
if count == max_items_per_row:
|
||||
# Center the full row
|
||||
x = max(min_margin, (rect_width - scaled_row_width) // 2)
|
||||
else:
|
||||
# Align incomplete row to the left, matching the widest row's start
|
||||
x = max_row_x_start
|
||||
|
||||
# Размещаем элементы в ряду с центрированием
|
||||
x = x_offset
|
||||
for k in range(i, j):
|
||||
new_w = int(nat_sizes[k, 0] * max_scale)
|
||||
new_h = int(nat_sizes[k, 1] * max_scale)
|
||||
new_w = int(nat_sizes[k, 0] * scale)
|
||||
new_h = int(nat_sizes[k, 1] * scale)
|
||||
result[k, 0] = x
|
||||
result[k, 1] = y
|
||||
result[k, 2] = new_w
|
||||
result[k, 3] = new_h
|
||||
x += new_w + spacing
|
||||
|
||||
y += int(row_max_height) + spacing
|
||||
y += int(row_max_height * scale) + spacing
|
||||
i = j
|
||||
|
||||
return result, y
|
||||
|
||||
class FlowLayout(QLayout):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
self.itemList = []
|
||||
self.setContentsMargins(0, 0, 0, 0)
|
||||
self._spacing = 3
|
||||
self._max_scale = 1.2
|
||||
self.setContentsMargins(20, 20, 20, 20) # Margins around the layout
|
||||
self._spacing = 20 # Spacing for animation and overlap prevention
|
||||
self._max_scale = 1.0 # Scaling disabled in layout
|
||||
|
||||
def addItem(self, item: QLayoutItem) -> None:
|
||||
self.itemList.append(item)
|
||||
@@ -92,7 +126,21 @@ class FlowLayout(QLayout):
|
||||
return True
|
||||
|
||||
def heightForWidth(self, width):
|
||||
return self.doLayout(QRect(0, 0, width, 0), True)
|
||||
# Аналогично фильтруем видимые для тестового расчёта высоты
|
||||
visible_items = []
|
||||
nat_sizes = np.empty((0, 2), dtype=np.int32)
|
||||
for item in self.itemList:
|
||||
if item.widget() and item.widget().isVisible():
|
||||
visible_items.append(item)
|
||||
s = item.sizeHint()
|
||||
new_row = np.array([[s.width(), s.height()]], dtype=np.int32)
|
||||
nat_sizes = np.vstack([nat_sizes, new_row]) if len(nat_sizes) > 0 else new_row
|
||||
|
||||
if len(visible_items) == 0:
|
||||
return 0
|
||||
|
||||
_, total_height = compute_layout(nat_sizes, width, self._spacing, self._max_scale)
|
||||
return total_height
|
||||
|
||||
def setGeometry(self, rect):
|
||||
super().setGeometry(rect)
|
||||
@@ -104,35 +152,53 @@ class FlowLayout(QLayout):
|
||||
def minimumSize(self):
|
||||
size = QSize()
|
||||
for item in self.itemList:
|
||||
# Учитываем максимальный масштаб при расчете минимального размера
|
||||
item_size = item.sizeHint()
|
||||
scaled_size = QSize(int(item_size.width() * self._max_scale), int(item_size.height() * self._max_scale))
|
||||
size = size.expandedTo(scaled_size)
|
||||
size = size.expandedTo(item.minimumSize())
|
||||
margins = self.contentsMargins()
|
||||
size += QSize(margins.left() + margins.right(), margins.top() + margins.bottom())
|
||||
size += QSize(margins.left() + margins.right(),
|
||||
margins.top() + margins.bottom())
|
||||
return size
|
||||
|
||||
def doLayout(self, rect, testOnly):
|
||||
N = len(self.itemList)
|
||||
if N == 0:
|
||||
N_total = len(self.itemList)
|
||||
if N_total == 0:
|
||||
return 0
|
||||
|
||||
nat_sizes = np.empty((N, 2), dtype=np.int32)
|
||||
# Фильтруем только видимые элементы
|
||||
visible_items = []
|
||||
visible_indices = [] # Индексы в оригинальном itemList для установки геометрии
|
||||
nat_sizes = np.empty((0, 2), dtype=np.int32)
|
||||
for i, item in enumerate(self.itemList):
|
||||
s = item.sizeHint()
|
||||
nat_sizes[i, 0] = s.width()
|
||||
nat_sizes[i, 1] = s.height()
|
||||
if item.widget() and item.widget().isVisible():
|
||||
visible_items.append(item)
|
||||
visible_indices.append(i)
|
||||
s = item.sizeHint()
|
||||
new_row = np.array([[s.width(), s.height()]], dtype=np.int32)
|
||||
nat_sizes = np.vstack([nat_sizes, new_row]) if len(nat_sizes) > 0 else new_row
|
||||
|
||||
N = len(visible_items)
|
||||
if N == 0:
|
||||
# Если все скрыты, устанавливаем нулевые геометрии для всех
|
||||
if not testOnly:
|
||||
for item in self.itemList:
|
||||
item.setGeometry(QRect())
|
||||
return 0
|
||||
|
||||
geom_array, total_height = compute_layout(nat_sizes, rect.width(), self._spacing, self._max_scale)
|
||||
|
||||
if not testOnly:
|
||||
for i, item in enumerate(self.itemList):
|
||||
x = geom_array[i, 0] + rect.x()
|
||||
y = geom_array[i, 1] + rect.y()
|
||||
w = geom_array[i, 2]
|
||||
h = geom_array[i, 3]
|
||||
# Устанавливаем геометрии только для видимых
|
||||
for idx, (_vis_idx, item) in enumerate(zip(visible_indices, visible_items, strict=True)):
|
||||
x = geom_array[idx, 0] + rect.x()
|
||||
y = geom_array[idx, 1] + rect.y()
|
||||
w = geom_array[idx, 2]
|
||||
h = geom_array[idx, 3]
|
||||
item.setGeometry(QRect(QPoint(x, y), QSize(w, h)))
|
||||
|
||||
# Для невидимых — нулевая геометрия
|
||||
for i in range(N_total):
|
||||
if i not in visible_indices:
|
||||
self.itemList[i].setGeometry(QRect())
|
||||
|
||||
return total_height
|
||||
|
||||
class ClickableLabel(QLabel):
|
||||
@@ -157,7 +223,7 @@ class ClickableLabel(QLabel):
|
||||
self._icon_size = icon_size
|
||||
self._icon_space = icon_space
|
||||
self._font_scale_factor = font_scale_factor
|
||||
self._card_width = 250 # Значение по умолчанию
|
||||
self._card_width = 250
|
||||
if change_cursor:
|
||||
self.setCursor(Qt.CursorShape.PointingHandCursor)
|
||||
self.updateFontSize()
|
||||
@@ -175,28 +241,23 @@ class ClickableLabel(QLabel):
|
||||
self.update()
|
||||
|
||||
def setCardWidth(self, card_width: int):
|
||||
"""Обновляет ширину карточки и пересчитывает размер шрифта."""
|
||||
self._card_width = card_width
|
||||
self.updateFontSize()
|
||||
|
||||
def updateFontSize(self):
|
||||
"""Обновляет размер шрифта на основе card_width и font_scale_factor."""
|
||||
font = self.font()
|
||||
font_size = int(self._card_width * self._font_scale_factor)
|
||||
font.setPointSize(max(8, font_size)) # Минимальный размер шрифта 8
|
||||
font.setPointSize(max(8, font_size))
|
||||
self.setFont(font)
|
||||
self.update()
|
||||
|
||||
def paintEvent(self, event):
|
||||
painter = QPainter(self)
|
||||
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
|
||||
|
||||
rect = self.contentsRect()
|
||||
alignment = self.alignment()
|
||||
|
||||
icon_size = self._icon_size
|
||||
spacing = self._icon_space
|
||||
|
||||
text = self.text()
|
||||
|
||||
if self._icon:
|
||||
@@ -205,17 +266,11 @@ class ClickableLabel(QLabel):
|
||||
pixmap = None
|
||||
|
||||
fm = QFontMetrics(self.font())
|
||||
|
||||
# Считаем, сколько места остаётся под текст
|
||||
available_width = rect.width()
|
||||
if pixmap:
|
||||
available_width -= (icon_size + spacing)
|
||||
# Отступы по 2px с каждой стороны
|
||||
available_width = max(0, available_width - 4)
|
||||
|
||||
# Получаем «обрезанный» текст с многоточием
|
||||
display_text = fm.elidedText(text, Qt.TextElideMode.ElideRight, available_width)
|
||||
|
||||
text_width = fm.horizontalAdvance(display_text)
|
||||
text_height = fm.height()
|
||||
total_width = text_width + (icon_size + spacing if pixmap else 0)
|
||||
@@ -285,8 +340,6 @@ class AutoSizeButton(QPushButton):
|
||||
|
||||
self.setCursor(Qt.CursorShape.PointingHandCursor)
|
||||
self.setFlat(True)
|
||||
|
||||
# Изначально выставляем минимальную ширину
|
||||
self.setMinimumWidth(50)
|
||||
self.adjustFontSize()
|
||||
|
||||
@@ -317,7 +370,6 @@ class AutoSizeButton(QPushButton):
|
||||
if not self._update_size:
|
||||
return
|
||||
|
||||
# Определяем доступную ширину внутри кнопки
|
||||
available_width = self.width()
|
||||
if self._icon:
|
||||
available_width -= self._icon_size
|
||||
@@ -328,7 +380,6 @@ class AutoSizeButton(QPushButton):
|
||||
font = QFont(self._original_font)
|
||||
text = self._original_text
|
||||
|
||||
# Подбираем максимально возможный размер шрифта, при котором текст укладывается
|
||||
chosen_size = self._max_font_size
|
||||
for font_size in range(self._max_font_size, self._min_font_size - 1, -1):
|
||||
font.setPointSize(font_size)
|
||||
@@ -341,14 +392,12 @@ class AutoSizeButton(QPushButton):
|
||||
font.setPointSize(chosen_size)
|
||||
self.setFont(font)
|
||||
|
||||
# После выбора шрифта вычисляем требуемую ширину для полного отображения текста
|
||||
fm = QFontMetrics(font)
|
||||
text_width = fm.horizontalAdvance(text)
|
||||
required_width = text_width + margins.left() + margins.right() + self._padding * 2
|
||||
if self._icon:
|
||||
required_width += self._icon_size
|
||||
|
||||
# Если текущая ширина меньше требуемой, обновляем минимальную ширину
|
||||
if self.width() < required_width:
|
||||
self.setMinimumWidth(required_width)
|
||||
|
||||
@@ -358,7 +407,6 @@ class AutoSizeButton(QPushButton):
|
||||
if not self._update_size:
|
||||
return super().sizeHint()
|
||||
else:
|
||||
# Вычисляем оптимальный размер кнопки на основе текста и отступов
|
||||
font = self.font()
|
||||
fm = QFontMetrics(font)
|
||||
text_width = fm.horizontalAdvance(self._original_text)
|
||||
@@ -369,7 +417,6 @@ class AutoSizeButton(QPushButton):
|
||||
height = fm.height() + margins.top() + margins.bottom() + self._padding
|
||||
return QSize(width, height)
|
||||
|
||||
|
||||
class NavLabel(QLabel):
|
||||
clicked = Signal()
|
||||
|
||||
@@ -381,7 +428,6 @@ class NavLabel(QLabel):
|
||||
self._isChecked = False
|
||||
self.setProperty("checked", self._isChecked)
|
||||
self.setCursor(Qt.CursorShape.PointingHandCursor)
|
||||
# Explicitly enable focus
|
||||
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
|
||||
def setCheckable(self, checkable):
|
||||
@@ -400,7 +446,6 @@ class NavLabel(QLabel):
|
||||
|
||||
def mousePressEvent(self, event):
|
||||
if event.button() == Qt.MouseButton.LeftButton:
|
||||
# Ensure widget can take focus on click
|
||||
self.setFocus(Qt.FocusReason.MouseFocusReason)
|
||||
if self._checkable:
|
||||
self.setChecked(not self._isChecked)
|
||||
|
||||
878
portprotonqt/detail_pages.py
Normal file
@@ -0,0 +1,878 @@
|
||||
import os
|
||||
import shlex
|
||||
from PySide6.QtWidgets import (QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QLabel, QHBoxLayout, QWidget)
|
||||
from PySide6.QtCore import Qt, QUrl, QTimer, QAbstractAnimation
|
||||
from PySide6.QtGui import QColor, QDesktopServices
|
||||
from portprotonqt.image_utils import load_pixmap_async, round_corners
|
||||
from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton
|
||||
from portprotonqt.game_card import GameCard
|
||||
from portprotonqt.howlongtobeat_api import HowLongToBeat
|
||||
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
|
||||
from portprotonqt.localization import _
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.portproton_api import PortProtonAPI
|
||||
from portprotonqt.downloader import Downloader
|
||||
from portprotonqt.animations import DetailPageAnimations
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
|
||||
class DetailPageManager:
|
||||
"""Manages detail pages for games."""
|
||||
|
||||
def __init__(self, main_window):
|
||||
self.main_window = main_window
|
||||
self._detail_page_active = False
|
||||
self._current_detail_page = None
|
||||
self._exit_animation_in_progress = False
|
||||
self._animations = {}
|
||||
self.portproton_api = PortProtonAPI(Downloader(max_workers=4))
|
||||
|
||||
def openGameDetailPage(self, name, description, cover_path=None, appid="", exec_line="", controller_support="",
|
||||
last_launch="", formatted_playtime="", protondb_tier="", game_source="", anticheat_status=""):
|
||||
"""Open detailed game information page showing all game stats, playtime and settings."""
|
||||
detailPage = QWidget()
|
||||
imageLabel = QLabel()
|
||||
imageLabel.setFixedSize(300, 450)
|
||||
self._detail_page_active = True
|
||||
self._current_detail_page = detailPage
|
||||
# Store the source tab index (Library is typically index 0)
|
||||
self._return_to_tab_index = 0 # Library tab
|
||||
|
||||
# Function to load image and restore effect
|
||||
def load_image_and_restore_effect():
|
||||
# Check if detail page still exists and is valid
|
||||
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
|
||||
return
|
||||
|
||||
try:
|
||||
detailPage.setWindowOpacity(1.0)
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
|
||||
return
|
||||
|
||||
if cover_path:
|
||||
def on_pixmap_ready(pixmap):
|
||||
# Check if detail page still exists and is valid
|
||||
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
|
||||
return
|
||||
try:
|
||||
rounded = round_corners(pixmap, 10)
|
||||
imageLabel.setPixmap(rounded)
|
||||
logger.debug("Pixmap set for imageLabel")
|
||||
|
||||
def on_palette_ready(palette):
|
||||
# Check if detail page still exists and is valid
|
||||
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
|
||||
return
|
||||
try:
|
||||
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
|
||||
stops = ",\n".join(
|
||||
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
|
||||
)
|
||||
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
|
||||
detailPage.update()
|
||||
logger.debug("Stylesheet updated with palette")
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping palette stylesheet update")
|
||||
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping pixmap update")
|
||||
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
|
||||
else:
|
||||
try:
|
||||
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
|
||||
detailPage.update()
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
|
||||
|
||||
def cleanup_animation():
|
||||
if detailPage in self._animations:
|
||||
del self._animations[detailPage]
|
||||
|
||||
mainLayout = QVBoxLayout(detailPage)
|
||||
mainLayout.setContentsMargins(30, 30, 30, 30)
|
||||
mainLayout.setSpacing(20)
|
||||
|
||||
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
|
||||
backButton.setFixedWidth(100)
|
||||
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
|
||||
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
|
||||
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
|
||||
|
||||
contentFrame = QFrame()
|
||||
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
|
||||
contentFrameLayout = QHBoxLayout(contentFrame)
|
||||
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
|
||||
contentFrameLayout.setSpacing(40)
|
||||
mainLayout.addWidget(contentFrame)
|
||||
|
||||
# Cover (at left)
|
||||
coverFrame = QFrame()
|
||||
coverFrame.setFixedSize(300, 450)
|
||||
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
|
||||
shadow = QGraphicsDropShadowEffect(coverFrame)
|
||||
shadow.setBlurRadius(20)
|
||||
shadow.setColor(QColor(0, 0, 0, 200))
|
||||
shadow.setOffset(0, 0)
|
||||
coverFrame.setGraphicsEffect(shadow)
|
||||
coverLayout = QVBoxLayout(coverFrame)
|
||||
coverLayout.setContentsMargins(0, 0, 0, 0)
|
||||
|
||||
coverLayout.addWidget(imageLabel)
|
||||
|
||||
# Favorite icon
|
||||
favoriteLabelCover = ClickableLabel(coverFrame)
|
||||
favoriteLabelCover.setFixedSize(*self.main_window.theme.favoriteLabelSize)
|
||||
favoriteLabelCover.setStyleSheet(self.main_window.theme.FAVORITE_LABEL_STYLE)
|
||||
favorites = read_favorites()
|
||||
if name in favorites:
|
||||
favoriteLabelCover.setText("★")
|
||||
else:
|
||||
favoriteLabelCover.setText("☆")
|
||||
favoriteLabelCover.clicked.connect(lambda: self.toggleFavoriteInDetailPage(name, favoriteLabelCover))
|
||||
favoriteLabelCover.move(8, 8)
|
||||
favoriteLabelCover.raise_()
|
||||
|
||||
# Add badges (ProtonDB, Steam, PortProton, WeAntiCheatYet)
|
||||
display_filter = read_display_filter()
|
||||
steam_visible = (str(game_source).lower() == "steam" and display_filter in ("all", "favorites"))
|
||||
egs_visible = (str(game_source).lower() == "epic" and display_filter in ("all", "favorites"))
|
||||
portproton_visible = (str(game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
|
||||
right_margin = 8
|
||||
badge_spacing = 5
|
||||
top_y = 10
|
||||
badge_y_positions = []
|
||||
badge_width = int(300 * 2/3)
|
||||
|
||||
# ProtonDB badge
|
||||
protondb_text = GameCard.getProtonDBText(protondb_tier)
|
||||
if protondb_text:
|
||||
icon_filename = GameCard.getProtonDBIconFilename(protondb_tier)
|
||||
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
|
||||
protondbLabel = ClickableLabel(
|
||||
protondb_text,
|
||||
icon=icon,
|
||||
parent=coverFrame,
|
||||
icon_size=16,
|
||||
icon_space=3,
|
||||
)
|
||||
protondbLabel.setStyleSheet(self.main_window.theme.get_protondb_badge_style(protondb_tier))
|
||||
protondbLabel.setFixedWidth(badge_width)
|
||||
protondbLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://www.protondb.com/app/{appid}")))
|
||||
protondb_visible = True
|
||||
else:
|
||||
protondbLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
|
||||
protondbLabel.setFixedWidth(badge_width)
|
||||
protondbLabel.setVisible(False)
|
||||
protondb_visible = False
|
||||
|
||||
# Steam badge
|
||||
steam_icon = self.main_window.theme_manager.get_icon("steam")
|
||||
steamLabel = ClickableLabel(
|
||||
"Steam",
|
||||
icon=steam_icon,
|
||||
parent=coverFrame,
|
||||
icon_size=16,
|
||||
icon_space=5,
|
||||
)
|
||||
steamLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
|
||||
steamLabel.setFixedWidth(badge_width)
|
||||
steamLabel.setVisible(steam_visible)
|
||||
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
|
||||
|
||||
# Epic Games Store badge
|
||||
egs_icon = self.main_window.theme_manager.get_icon("epic_games")
|
||||
egsLabel = ClickableLabel(
|
||||
"Epic Games",
|
||||
icon=egs_icon,
|
||||
parent=coverFrame,
|
||||
icon_size=16,
|
||||
icon_space=5,
|
||||
change_cursor=False
|
||||
)
|
||||
egsLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
|
||||
egsLabel.setFixedWidth(badge_width)
|
||||
egsLabel.setVisible(egs_visible)
|
||||
|
||||
# PortProton badge
|
||||
portproton_icon = self.main_window.theme_manager.get_icon("portproton")
|
||||
portprotonLabel = ClickableLabel(
|
||||
"PortProton",
|
||||
icon=portproton_icon,
|
||||
parent=coverFrame,
|
||||
icon_size=16,
|
||||
icon_space=5,
|
||||
)
|
||||
portprotonLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
|
||||
portprotonLabel.setFixedWidth(badge_width)
|
||||
portprotonLabel.setVisible(portproton_visible)
|
||||
portprotonLabel.clicked.connect(lambda: self.open_portproton_forum_topic(name))
|
||||
|
||||
# WeAntiCheatYet badge
|
||||
anticheat_text = GameCard.getAntiCheatText(anticheat_status)
|
||||
if anticheat_text:
|
||||
icon_filename = GameCard.getAntiCheatIconFilename(anticheat_status)
|
||||
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
|
||||
anticheatLabel = ClickableLabel(
|
||||
anticheat_text,
|
||||
icon=icon,
|
||||
parent=coverFrame,
|
||||
icon_size=16,
|
||||
icon_space=3,
|
||||
)
|
||||
anticheatLabel.setStyleSheet(self.main_window.theme.get_anticheat_badge_style(anticheat_status))
|
||||
anticheatLabel.setFixedWidth(badge_width)
|
||||
anticheatLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://areweanticheatyet.com/game/{name.lower().replace(' ', '-')}")))
|
||||
anticheat_visible = True
|
||||
else:
|
||||
anticheatLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
|
||||
anticheatLabel.setFixedWidth(badge_width)
|
||||
anticheatLabel.setVisible(False)
|
||||
anticheat_visible = False
|
||||
|
||||
# Position badges
|
||||
if steam_visible:
|
||||
steam_x = 300 - badge_width - right_margin
|
||||
steamLabel.move(steam_x, top_y)
|
||||
badge_y_positions.append(top_y + steamLabel.height())
|
||||
if egs_visible:
|
||||
egs_x = 300 - badge_width - right_margin
|
||||
egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
egsLabel.move(egs_x, egs_y)
|
||||
badge_y_positions.append(egs_y + egsLabel.height())
|
||||
if portproton_visible:
|
||||
portproton_x = 300 - badge_width - right_margin
|
||||
portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
portprotonLabel.move(portproton_x, portproton_y)
|
||||
badge_y_positions.append(portproton_y + portprotonLabel.height())
|
||||
if protondb_visible:
|
||||
protondb_x = 300 - badge_width - right_margin
|
||||
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
protondbLabel.move(protondb_x, protondb_y)
|
||||
badge_y_positions.append(protondb_y + protondbLabel.height())
|
||||
if anticheat_visible:
|
||||
anticheat_x = 300 - badge_width - right_margin
|
||||
anticheat_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
anticheatLabel.move(anticheat_x, anticheat_y)
|
||||
|
||||
anticheatLabel.raise_()
|
||||
protondbLabel.raise_()
|
||||
portprotonLabel.raise_()
|
||||
egsLabel.raise_()
|
||||
steamLabel.raise_()
|
||||
|
||||
contentFrameLayout.addWidget(coverFrame)
|
||||
|
||||
# Game details (at right)
|
||||
detailsWidget = QWidget()
|
||||
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
|
||||
detailsLayout = QVBoxLayout(detailsWidget)
|
||||
detailsLayout.setContentsMargins(20, 20, 20, 20)
|
||||
detailsLayout.setSpacing(15)
|
||||
|
||||
titleLabel = QLabel(name)
|
||||
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
|
||||
detailsLayout.addWidget(titleLabel)
|
||||
|
||||
line = QFrame()
|
||||
line.setFrameShape(QFrame.Shape.HLine)
|
||||
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
|
||||
detailsLayout.addWidget(line)
|
||||
|
||||
descLabel = QLabel(description)
|
||||
descLabel.setWordWrap(True)
|
||||
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
|
||||
detailsLayout.addWidget(descLabel)
|
||||
|
||||
# Initialize HowLongToBeat
|
||||
hltb = HowLongToBeat(parent=self.main_window)
|
||||
|
||||
# Create layout for all game info
|
||||
gameInfoLayout = QVBoxLayout()
|
||||
gameInfoLayout.setSpacing(10)
|
||||
|
||||
# First row: Last Launch and Play Time
|
||||
firstRowLayout = QHBoxLayout()
|
||||
firstRowLayout.setSpacing(10)
|
||||
|
||||
# Last Launch
|
||||
lastLaunchTitle = QLabel(_("LAST LAUNCH"))
|
||||
lastLaunchTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
|
||||
lastLaunchValue = QLabel(last_launch)
|
||||
lastLaunchValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
|
||||
firstRowLayout.addWidget(lastLaunchTitle)
|
||||
firstRowLayout.addWidget(lastLaunchValue)
|
||||
firstRowLayout.addSpacing(30)
|
||||
|
||||
# Play Time
|
||||
playTimeTitle = QLabel(_("PLAY TIME"))
|
||||
playTimeTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
|
||||
playTimeValue = QLabel(formatted_playtime)
|
||||
playTimeValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
|
||||
firstRowLayout.addWidget(playTimeTitle)
|
||||
firstRowLayout.addWidget(playTimeValue)
|
||||
|
||||
gameInfoLayout.addLayout(firstRowLayout)
|
||||
|
||||
# Create placeholder for second row (HLTB data)
|
||||
hltbLayout = QHBoxLayout()
|
||||
hltbLayout.setSpacing(10)
|
||||
|
||||
# Completion time (Main Story, Main + Sides, Completionist)
|
||||
def on_hltb_results(results):
|
||||
if not hasattr(self, '_detail_page_active') or not self._detail_page_active:
|
||||
return
|
||||
if not self._current_detail_page or self._current_detail_page.isHidden() or not self._current_detail_page.parent():
|
||||
return
|
||||
# Additional check: make sure the detail page in the stacked widget is still our current detail page
|
||||
if self.main_window.stackedWidget.currentWidget() != self._current_detail_page and self._current_detail_page not in [self.main_window.stackedWidget.widget(i) for i in range(self.main_window.stackedWidget.count())]:
|
||||
return
|
||||
|
||||
if results:
|
||||
game = results[0] # Take first result
|
||||
main_story_time = hltb.format_game_time(game, "main_story")
|
||||
main_extra_time = hltb.format_game_time(game, "main_extra")
|
||||
completionist_time = hltb.format_game_time(game, "completionist")
|
||||
|
||||
# Clear layout before adding new elements
|
||||
def clear_layout(layout):
|
||||
while layout.count():
|
||||
item = layout.takeAt(0)
|
||||
widget = item.widget()
|
||||
sublayout = item.layout()
|
||||
if widget:
|
||||
widget.deleteLater()
|
||||
elif sublayout:
|
||||
clear_layout(sublayout)
|
||||
|
||||
clear_layout(hltbLayout)
|
||||
|
||||
has_data = False
|
||||
|
||||
if main_story_time is not None:
|
||||
try:
|
||||
mainStoryTitle = QLabel(_("MAIN STORY"))
|
||||
mainStoryTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
|
||||
mainStoryValue = QLabel(main_story_time)
|
||||
mainStoryValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
|
||||
hltbLayout.addWidget(mainStoryTitle)
|
||||
hltbLayout.addWidget(mainStoryValue)
|
||||
hltbLayout.addSpacing(30)
|
||||
has_data = True
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping main story time update")
|
||||
|
||||
if main_extra_time is not None:
|
||||
try:
|
||||
mainExtraTitle = QLabel(_("MAIN + SIDES"))
|
||||
mainExtraTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
|
||||
mainExtraValue = QLabel(main_extra_time)
|
||||
mainExtraValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
|
||||
hltbLayout.addWidget(mainExtraTitle)
|
||||
hltbLayout.addWidget(mainExtraValue)
|
||||
hltbLayout.addSpacing(30)
|
||||
has_data = True
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping main extra time update")
|
||||
|
||||
if completionist_time is not None:
|
||||
try:
|
||||
completionistTitle = QLabel(_("COMPLETIONIST"))
|
||||
completionistTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
|
||||
completionistValue = QLabel(completionist_time)
|
||||
completionistValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
|
||||
hltbLayout.addWidget(completionistTitle)
|
||||
hltbLayout.addWidget(completionistValue)
|
||||
has_data = True
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping completionist time update")
|
||||
|
||||
# If there's data, add the layout to the second row
|
||||
if has_data:
|
||||
gameInfoLayout.addLayout(hltbLayout)
|
||||
|
||||
# Connect searchCompleted signal to on_hltb_results
|
||||
hltb.searchCompleted.connect(on_hltb_results)
|
||||
|
||||
# Start search in background thread
|
||||
hltb.search_with_callback(name, case_sensitive=False)
|
||||
|
||||
# Add the game info layout
|
||||
detailsLayout.addLayout(gameInfoLayout)
|
||||
|
||||
if controller_support:
|
||||
cs = controller_support.lower()
|
||||
translated_cs = ""
|
||||
if cs == "full":
|
||||
translated_cs = _("full")
|
||||
elif cs == "partial":
|
||||
translated_cs = _("partial")
|
||||
elif cs == "none":
|
||||
translated_cs = _("none")
|
||||
gamepadSupportLabel = QLabel(_("Gamepad Support: {0}").format(translated_cs))
|
||||
gamepadSupportLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
|
||||
gamepadSupportLabel.setStyleSheet(self.main_window.theme.GAMEPAD_SUPPORT_VALUE_STYLE)
|
||||
detailsLayout.addWidget(gamepadSupportLabel, alignment=Qt.AlignmentFlag.AlignCenter)
|
||||
|
||||
detailsLayout.addStretch(1)
|
||||
|
||||
# Determine current game ID from exec_line
|
||||
entry_exec_split = shlex.split(exec_line)
|
||||
if not entry_exec_split:
|
||||
return
|
||||
|
||||
if entry_exec_split[0] == "env":
|
||||
file_to_check = entry_exec_split[2] if len(entry_exec_split) >= 3 else None
|
||||
elif entry_exec_split[0] == "flatpak":
|
||||
file_to_check = entry_exec_split[3] if len(entry_exec_split) >= 4 else None
|
||||
else:
|
||||
file_to_check = entry_exec_split[0]
|
||||
current_exe = os.path.basename(file_to_check) if file_to_check else None
|
||||
|
||||
buttons_layout = QHBoxLayout()
|
||||
if self.main_window.target_exe is not None and current_exe == self.main_window.target_exe:
|
||||
playButton = AutoSizeButton(_("Stop"), icon=self.main_window.theme_manager.get_icon("stop"))
|
||||
else:
|
||||
playButton = AutoSizeButton(_("Play"), icon=self.main_window.theme_manager.get_icon("play"))
|
||||
|
||||
playButton.setFixedSize(120, 40)
|
||||
playButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
|
||||
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
playButton.clicked.connect(lambda: self.main_window.toggleGame(exec_line, playButton))
|
||||
buttons_layout.addWidget(playButton, alignment=Qt.AlignmentFlag.AlignLeft)
|
||||
|
||||
# Settings button
|
||||
settings_icon = self.main_window.theme_manager.get_icon("settings")
|
||||
settings_button = AutoSizeButton(_("Settings"), icon=settings_icon)
|
||||
settings_button.setFixedSize(120, 40)
|
||||
settings_button.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
|
||||
settings_button.clicked.connect(lambda: self.main_window.open_exe_settings(file_to_check))
|
||||
buttons_layout.addWidget(settings_button, alignment=Qt.AlignmentFlag.AlignLeft)
|
||||
buttons_layout.addStretch()
|
||||
detailsLayout.addLayout(buttons_layout)
|
||||
|
||||
contentFrameLayout.addWidget(detailsWidget)
|
||||
mainLayout.addStretch()
|
||||
|
||||
self.main_window.stackedWidget.addWidget(detailPage)
|
||||
self.main_window.stackedWidget.setCurrentWidget(detailPage)
|
||||
self.main_window.currentDetailPage = detailPage
|
||||
self.main_window.current_exec_line = exec_line
|
||||
self.main_window.current_play_button = playButton
|
||||
|
||||
# Animation
|
||||
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
|
||||
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
|
||||
|
||||
# Update page reference
|
||||
self.main_window.currentDetailPage = detailPage
|
||||
|
||||
original_load = load_image_and_restore_effect
|
||||
|
||||
def enhanced_load():
|
||||
original_load()
|
||||
QTimer.singleShot(50, try_set_focus)
|
||||
|
||||
def try_set_focus():
|
||||
if not (playButton and not playButton.isHidden()):
|
||||
return
|
||||
|
||||
# Ensure page is active
|
||||
self.main_window.stackedWidget.setCurrentWidget(detailPage)
|
||||
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
playButton.update()
|
||||
detailPage.raise_()
|
||||
self.main_window.activateWindow()
|
||||
|
||||
if playButton.hasFocus():
|
||||
logger.debug("Play button successfully received focus")
|
||||
else:
|
||||
logger.debug("Retrying focus...")
|
||||
QTimer.singleShot(20, retry_focus)
|
||||
|
||||
def retry_focus():
|
||||
if not (playButton and not playButton.isHidden() and not playButton.hasFocus()):
|
||||
return
|
||||
|
||||
# Process events to ensure UI state is updated
|
||||
self.main_window.processEvents()
|
||||
self.main_window.activateWindow()
|
||||
self.main_window.stackedWidget.setCurrentWidget(detailPage)
|
||||
detailPage.raise_()
|
||||
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
playButton.update()
|
||||
|
||||
if not playButton.hasFocus():
|
||||
logger.debug("Final retry...")
|
||||
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
self.main_window.processEvents()
|
||||
|
||||
if playButton.hasFocus():
|
||||
logger.debug("Play button received focus after final retry")
|
||||
else:
|
||||
logger.debug("Play button still doesn't have focus")
|
||||
|
||||
detail_animations.animate_detail_page(
|
||||
detailPage,
|
||||
enhanced_load,
|
||||
cleanup_animation
|
||||
)
|
||||
|
||||
def openAutoInstallDetailPage(self, name, description, cover_path=None, exec_line="", game_source=""):
|
||||
"""Open minimal detail page for auto-install games with name, description, cover, and install button."""
|
||||
detailPage = QWidget()
|
||||
imageLabel = QLabel()
|
||||
imageLabel.setFixedSize(300, 450)
|
||||
self._detail_page_active = True
|
||||
self._current_detail_page = detailPage
|
||||
# Store the source tab index (Auto Install is typically index 1)
|
||||
self._return_to_tab_index = 1 # Auto Install tab
|
||||
|
||||
# Try to get the description from downloaded metadata for richer content
|
||||
script_name = ""
|
||||
if exec_line and exec_line.startswith("autoinstall:"):
|
||||
script_name = exec_line[11:].lstrip(':').strip()
|
||||
|
||||
if script_name:
|
||||
# Get localized description based on current UI language
|
||||
# Import locale module to detect current locale
|
||||
import locale
|
||||
try:
|
||||
current_locale = locale.getlocale()[0] or 'en'
|
||||
except Exception:
|
||||
current_locale = 'en'
|
||||
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
|
||||
|
||||
metadata_description = self.portproton_api.get_autoinstall_description(script_name, lang_code)
|
||||
if metadata_description:
|
||||
description = metadata_description
|
||||
|
||||
# Function to load image and restore effect
|
||||
def load_image_and_restore_effect():
|
||||
# Check if detail page still exists and is valid
|
||||
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
|
||||
return
|
||||
|
||||
try:
|
||||
detailPage.setWindowOpacity(1.0)
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
|
||||
return
|
||||
|
||||
if cover_path:
|
||||
def on_pixmap_ready(pixmap):
|
||||
# Check if detail page still exists and is valid
|
||||
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
|
||||
return
|
||||
try:
|
||||
rounded = round_corners(pixmap, 10)
|
||||
imageLabel.setPixmap(rounded)
|
||||
logger.debug("Pixmap set for imageLabel")
|
||||
|
||||
def on_palette_ready(palette):
|
||||
# Check if detail page still exists and is valid
|
||||
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
|
||||
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
|
||||
return
|
||||
try:
|
||||
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
|
||||
stops = ",\n".join(
|
||||
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
|
||||
)
|
||||
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
|
||||
detailPage.update()
|
||||
logger.debug("Stylesheet updated with palette")
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping palette stylesheet update")
|
||||
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping pixmap update")
|
||||
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
|
||||
else:
|
||||
try:
|
||||
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
|
||||
detailPage.update()
|
||||
except RuntimeError:
|
||||
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
|
||||
|
||||
def cleanup_animation():
|
||||
if detailPage in self._animations:
|
||||
del self._animations[detailPage]
|
||||
|
||||
mainLayout = QVBoxLayout(detailPage)
|
||||
mainLayout.setContentsMargins(30, 30, 30, 30)
|
||||
mainLayout.setSpacing(20)
|
||||
|
||||
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
|
||||
backButton.setFixedWidth(100)
|
||||
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
|
||||
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
|
||||
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
|
||||
|
||||
contentFrame = QFrame()
|
||||
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
|
||||
contentFrameLayout = QHBoxLayout(contentFrame)
|
||||
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
|
||||
contentFrameLayout.setSpacing(40)
|
||||
mainLayout.addWidget(contentFrame)
|
||||
|
||||
# Cover (at left)
|
||||
coverFrame = QFrame()
|
||||
coverFrame.setFixedSize(300, 450)
|
||||
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
|
||||
shadow = QGraphicsDropShadowEffect(coverFrame)
|
||||
shadow.setBlurRadius(20)
|
||||
shadow.setColor(QColor(0, 0, 0, 200))
|
||||
shadow.setOffset(0, 0)
|
||||
coverFrame.setGraphicsEffect(shadow)
|
||||
coverLayout = QVBoxLayout(coverFrame)
|
||||
coverLayout.setContentsMargins(0, 0, 0, 0)
|
||||
|
||||
coverLayout.addWidget(imageLabel)
|
||||
|
||||
# No favorite icon for auto-install games
|
||||
|
||||
# No badges for auto-install detail page
|
||||
contentFrameLayout.addWidget(coverFrame)
|
||||
|
||||
# Game details (at right) - minimal version without time info
|
||||
detailsWidget = QWidget()
|
||||
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
|
||||
detailsLayout = QVBoxLayout(detailsWidget)
|
||||
detailsLayout.setContentsMargins(20, 20, 20, 20)
|
||||
detailsLayout.setSpacing(15)
|
||||
|
||||
titleLabel = QLabel(name)
|
||||
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
|
||||
detailsLayout.addWidget(titleLabel)
|
||||
|
||||
line = QFrame()
|
||||
line.setFrameShape(QFrame.Shape.HLine)
|
||||
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
|
||||
detailsLayout.addWidget(line)
|
||||
|
||||
descLabel = QLabel(description)
|
||||
descLabel.setWordWrap(True)
|
||||
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
|
||||
detailsLayout.addWidget(descLabel)
|
||||
|
||||
# No HLTB data, playtime, or launch info for auto install
|
||||
detailsLayout.addStretch(1)
|
||||
|
||||
buttons_layout = QHBoxLayout()
|
||||
|
||||
# The script_name was already extracted at the beginning of the function
|
||||
# Determine if game is already installed based on whether .desktop files exist for the script
|
||||
game_installed = self.is_autoinstall_game_installed(script_name, name) if script_name else False
|
||||
|
||||
install_button_text = _("Reinstall") if game_installed else _("Install")
|
||||
# Use update icon for reinstall, save icon for initial install
|
||||
install_button_icon = self.main_window.theme_manager.get_icon("update" if game_installed else "save")
|
||||
|
||||
installButton = AutoSizeButton(install_button_text, icon=install_button_icon)
|
||||
installButton.setFixedSize(120, 40)
|
||||
installButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
|
||||
installButton.clicked.connect(lambda: self.main_window.launch_autoinstall(script_name))
|
||||
buttons_layout.addWidget(installButton, alignment=Qt.AlignmentFlag.AlignLeft)
|
||||
buttons_layout.addStretch()
|
||||
detailsLayout.addLayout(buttons_layout)
|
||||
|
||||
contentFrameLayout.addWidget(detailsWidget)
|
||||
mainLayout.addStretch()
|
||||
|
||||
self.main_window.stackedWidget.addWidget(detailPage)
|
||||
self.main_window.stackedWidget.setCurrentWidget(detailPage)
|
||||
self.main_window.currentDetailPage = detailPage
|
||||
|
||||
# Animation
|
||||
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
|
||||
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
|
||||
|
||||
# Update page reference
|
||||
self.main_window.currentDetailPage = detailPage
|
||||
|
||||
original_load = load_image_and_restore_effect
|
||||
|
||||
def enhanced_load():
|
||||
original_load()
|
||||
QTimer.singleShot(50, try_set_focus)
|
||||
|
||||
def try_set_focus():
|
||||
if not (installButton and not installButton.isHidden()):
|
||||
return
|
||||
|
||||
# Ensure page is active
|
||||
self.main_window.stackedWidget.setCurrentWidget(detailPage)
|
||||
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
installButton.update()
|
||||
detailPage.raise_()
|
||||
self.main_window.activateWindow()
|
||||
|
||||
if installButton.hasFocus():
|
||||
logger.debug("Install button successfully received focus")
|
||||
else:
|
||||
logger.debug("Retrying focus...")
|
||||
QTimer.singleShot(20, retry_focus)
|
||||
|
||||
def retry_focus():
|
||||
if not (installButton and not installButton.isHidden() and not installButton.hasFocus()):
|
||||
return
|
||||
|
||||
# Process events to ensure UI state is updated
|
||||
self.main_window.processEvents()
|
||||
self.main_window.activateWindow()
|
||||
self.main_window.stackedWidget.setCurrentWidget(detailPage)
|
||||
detailPage.raise_()
|
||||
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
installButton.update()
|
||||
|
||||
if not installButton.hasFocus():
|
||||
logger.debug("Final retry...")
|
||||
installButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
self.main_window.processEvents()
|
||||
|
||||
if installButton.hasFocus():
|
||||
logger.debug("Install button received focus after final retry")
|
||||
else:
|
||||
logger.debug("Install button still doesn't have focus")
|
||||
|
||||
detail_animations.animate_detail_page(
|
||||
detailPage,
|
||||
enhanced_load,
|
||||
cleanup_animation
|
||||
)
|
||||
|
||||
def is_autoinstall_game_installed(self, script_name, game_name):
|
||||
"""Check if an auto-install game is already installed by looking for .desktop files."""
|
||||
if not self.main_window.portproton_location:
|
||||
return False
|
||||
|
||||
# Look for .desktop files that might match this game/script
|
||||
try:
|
||||
desktop_files = os.listdir(self.main_window.portproton_location)
|
||||
for file in desktop_files:
|
||||
if file.endswith('.desktop'):
|
||||
# Check if the desktop file contains references to the script or game name
|
||||
try:
|
||||
with open(os.path.join(self.main_window.portproton_location, file), encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
if script_name.lower() in content.lower() or game_name.lower() in content.lower():
|
||||
return True
|
||||
except (OSError, UnicodeDecodeError):
|
||||
continue
|
||||
except (OSError, AttributeError):
|
||||
pass
|
||||
return False
|
||||
|
||||
def toggleFavoriteInDetailPage(self, game_name, label):
|
||||
favorites = read_favorites()
|
||||
if game_name in favorites:
|
||||
favorites.remove(game_name)
|
||||
label.setText("☆")
|
||||
else:
|
||||
favorites.append(game_name)
|
||||
label.setText("★")
|
||||
save_favorites(favorites)
|
||||
self.main_window.game_library_manager.update_game_grid()
|
||||
|
||||
def goBackDetailPage(self, page: QWidget | None) -> None:
|
||||
if page is None or page != self.main_window.stackedWidget.currentWidget() or getattr(self, '_exit_animation_in_progress', False):
|
||||
return
|
||||
self._exit_animation_in_progress = True
|
||||
self._detail_page_active = False
|
||||
self._current_detail_page = None
|
||||
|
||||
def cleanup():
|
||||
"""Helper function to clean up after animation."""
|
||||
try:
|
||||
# Stop and clean up any existing animations for this page
|
||||
if hasattr(self, '_animations') and page in self._animations:
|
||||
try:
|
||||
animation = self._animations[page]
|
||||
if isinstance(animation, QAbstractAnimation):
|
||||
if animation.state() == QAbstractAnimation.State.Running:
|
||||
animation.stop()
|
||||
# Since animation is set to delete when stopped, we don't manually delete it
|
||||
del self._animations[page]
|
||||
except (KeyError, RuntimeError):
|
||||
pass # Animation already deleted or not found
|
||||
|
||||
# Ensure page is still valid before trying to remove it
|
||||
# Check if page is still in the stacked widget by iterating through all widgets
|
||||
page_found = False
|
||||
for i in range(self.main_window.stackedWidget.count()):
|
||||
if self.main_window.stackedWidget.widget(i) is page:
|
||||
page_found = True
|
||||
break
|
||||
|
||||
if page_found:
|
||||
# Remove the detail page widget
|
||||
self.main_window.stackedWidget.removeWidget(page)
|
||||
# Go back to the tab where the detail page was opened from
|
||||
return_tab_index = getattr(self, '_return_to_tab_index', 0) # Default to library tab
|
||||
self.main_window.stackedWidget.setCurrentIndex(return_tab_index)
|
||||
|
||||
# Ensure proper layout update after returning to the tab
|
||||
# This is important when a refresh happened while detail page was open
|
||||
if return_tab_index == 0: # Library tab
|
||||
if hasattr(self.main_window, 'game_library_manager'):
|
||||
QTimer.singleShot(10, lambda: self.main_window.game_library_manager.update_game_grid())
|
||||
elif return_tab_index == 1: # Auto Install tab
|
||||
# Force update of the auto install container layout
|
||||
if hasattr(self.main_window, 'autoInstallContainer'):
|
||||
QTimer.singleShot(10, lambda: self.main_window.autoInstallContainer.updateGeometry())
|
||||
if hasattr(self.main_window, 'autoInstallContainerLayout'):
|
||||
QTimer.singleShot(15, lambda: self.main_window.autoInstallContainerLayout.update())
|
||||
else:
|
||||
logger.debug("Page not found in stacked widget, may have been removed already")
|
||||
|
||||
# Clear references to avoid dangling references
|
||||
if hasattr(self.main_window, 'currentDetailPage'):
|
||||
self.main_window.currentDetailPage = None
|
||||
if hasattr(self.main_window, 'current_exec_line'):
|
||||
self.main_window.current_exec_line = None
|
||||
if hasattr(self.main_window, 'current_play_button'):
|
||||
self.main_window.current_play_button = None
|
||||
|
||||
self._exit_animation_in_progress = False
|
||||
except RuntimeError:
|
||||
# Widget was already deleted, which is expected after deleteLater()
|
||||
logger.debug("Detail page already deleted during cleanup")
|
||||
self._exit_animation_in_progress = False
|
||||
except Exception as e:
|
||||
logger.error(f"Unexpected error in cleanup: {e}", exc_info=True)
|
||||
self._exit_animation_in_progress = False
|
||||
|
||||
# Start exit animation
|
||||
try:
|
||||
# Check if the page is still valid before starting animation
|
||||
if page and not page.isHidden() and page.parent() is not None:
|
||||
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
|
||||
detail_animations.animate_detail_page_exit(page, cleanup)
|
||||
else:
|
||||
logger.warning("Detail page not valid, bypassing animation and cleaning up directly")
|
||||
self._exit_animation_in_progress = False
|
||||
cleanup()
|
||||
except Exception as e:
|
||||
logger.error(f"Error starting exit animation: {e}", exc_info=True)
|
||||
self._exit_animation_in_progress = False
|
||||
cleanup() # Fallback to cleanup if animation fails
|
||||
|
||||
def open_portproton_forum_topic(self, name):
|
||||
result = self.portproton_api.get_forum_topic_slug(name)
|
||||
base_url = "https://linux-gaming.ru/"
|
||||
if result.startswith("search?q="):
|
||||
url = QUrl(f"{base_url}{result}")
|
||||
else:
|
||||
url = QUrl(f"{base_url}t/{result}")
|
||||
QDesktopServices.openUrl(url)
|
||||
@@ -126,8 +126,6 @@ class Downloader(QObject):
|
||||
self._has_internet = True
|
||||
return self._has_internet
|
||||
|
||||
def reset_internet_check(self):
|
||||
self._has_internet = None
|
||||
|
||||
def _get_url_lock(self, url):
|
||||
with self._global_lock:
|
||||
@@ -247,9 +245,6 @@ class Downloader(QObject):
|
||||
with self._global_lock:
|
||||
self._cache.clear()
|
||||
|
||||
def is_cached(self, url):
|
||||
with self._global_lock:
|
||||
return url in self._cache
|
||||
|
||||
def get_latest_legendary_release(self):
|
||||
"""Get the latest legendary release info from GitHub API."""
|
||||
|
||||
@@ -13,7 +13,7 @@ from portprotonqt.localization import get_egs_language, _
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.image_utils import load_pixmap_async
|
||||
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
|
||||
from portprotonqt.config_utils import get_portproton_location
|
||||
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command
|
||||
from portprotonqt.steam_api import (
|
||||
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
|
||||
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api
|
||||
@@ -254,14 +254,7 @@ def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callba
|
||||
return
|
||||
|
||||
# Determine wrapper
|
||||
wrapper = "flatpak run ru.linux_gaming.PortProton"
|
||||
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
|
||||
if portproton_dir is not None and ".var" not in portproton_dir:
|
||||
wrapper = start_sh_path
|
||||
if not os.path.exists(start_sh_path):
|
||||
logger.error(f"start.sh not found at {start_sh_path}")
|
||||
callback((False, f"start.sh not found at {start_sh_path}"))
|
||||
return
|
||||
wrapper = get_portproton_start_command()
|
||||
|
||||
# Create launch script
|
||||
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
|
||||
@@ -465,9 +458,13 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
|
||||
if downloaded_count == total_covers:
|
||||
callback((True, f"Game '{game_title}' added to Steam with covers"))
|
||||
|
||||
def on_steam_apps(steam_data: tuple[list, dict]):
|
||||
def on_steam_apps(steam_data: tuple[list | None, dict | None]):
|
||||
nonlocal steam_appid
|
||||
steam_apps, steam_apps_index = steam_data
|
||||
if not steam_apps or not steam_apps_index:
|
||||
logger.info(f"No Steam data available for EGS game {game_title}, skipping cover download")
|
||||
callback((True, f"Game '{game_title}' added to Steam"))
|
||||
return
|
||||
matching_app = search_app(game_title, steam_apps_index)
|
||||
steam_appid = matching_app.get("appid") if matching_app else None
|
||||
|
||||
@@ -562,49 +559,11 @@ def get_egs_game_description_async(
|
||||
cleaned = re.sub(r'[^a-z0-9 ]', '', title.lower()).strip()
|
||||
return re.sub(r'\s+', '-', cleaned)
|
||||
|
||||
def get_product_slug(namespace: str) -> str:
|
||||
"""Fetches the product slug using the namespace via GraphQL."""
|
||||
search_query = {
|
||||
"query": """
|
||||
query {
|
||||
Catalog {
|
||||
catalogNs(namespace: $namespace) {
|
||||
mappings(pageType: "productHome") {
|
||||
pageSlug
|
||||
pageType
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
""",
|
||||
"variables": {"namespace": namespace}
|
||||
}
|
||||
try:
|
||||
response = requests.post(
|
||||
"https://launcher.store.epicgames.com/graphql",
|
||||
json=search_query,
|
||||
headers=headers,
|
||||
timeout=5
|
||||
)
|
||||
response.raise_for_status()
|
||||
data = orjson.loads(response.content)
|
||||
mappings = data.get("data", {}).get("Catalog", {}).get("catalogNs", {}).get("mappings", [])
|
||||
for mapping in mappings:
|
||||
if mapping.get("pageType") == "productHome":
|
||||
return mapping.get("pageSlug", "")
|
||||
logger.warning("No productHome slug found for namespace %s", namespace)
|
||||
return ""
|
||||
except requests.RequestException as e:
|
||||
logger.warning("Failed to fetch product slug for namespace %s: %s", namespace, str(e))
|
||||
return ""
|
||||
except orjson.JSONDecodeError:
|
||||
logger.warning("Invalid JSON response for namespace %s", namespace)
|
||||
return ""
|
||||
|
||||
def fetch_legacy_description(url: str) -> str:
|
||||
"""Fetches description from the legacy API, handling DNS failures."""
|
||||
try:
|
||||
response = requests.get(url, headers=headers, timeout=5)
|
||||
response = requests.get(url, headers=headers, timeout=10)
|
||||
response.raise_for_status()
|
||||
data = orjson.loads(response.content)
|
||||
if not isinstance(data, dict):
|
||||
@@ -626,6 +585,9 @@ def get_egs_game_description_async(
|
||||
except requests.exceptions.ConnectionError as e:
|
||||
logger.error("DNS resolution failed for legacy API %s: %s", url, str(e))
|
||||
return ""
|
||||
except requests.exceptions.Timeout:
|
||||
logger.warning("Request timeout for legacy API %s", url)
|
||||
return ""
|
||||
except requests.RequestException as e:
|
||||
logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e))
|
||||
return ""
|
||||
@@ -677,7 +639,7 @@ def get_egs_game_description_async(
|
||||
url = "https://graphql.epicgames.com/graphql"
|
||||
|
||||
try:
|
||||
response = requests.post(url, json=search_query, headers=headers, timeout=5)
|
||||
response = requests.post(url, json=search_query, headers=headers, timeout=10)
|
||||
response.raise_for_status()
|
||||
data = orjson.loads(response.content)
|
||||
if namespace:
|
||||
@@ -696,6 +658,9 @@ def get_egs_game_description_async(
|
||||
for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])):
|
||||
return element.get("description", ""), element.get("productSlug", "")
|
||||
return "", ""
|
||||
except requests.exceptions.Timeout:
|
||||
logger.warning("GraphQL request timeout for %s with locale %s", app_name, locale)
|
||||
return "", ""
|
||||
except requests.RequestException as e:
|
||||
logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e))
|
||||
return "", ""
|
||||
@@ -724,6 +689,10 @@ def get_egs_game_description_async(
|
||||
logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description)
|
||||
except requests.exceptions.ConnectionError:
|
||||
logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name)
|
||||
except requests.exceptions.Timeout:
|
||||
logger.warning("Legacy API request timed out for %s", app_name)
|
||||
except Exception as e:
|
||||
logger.error("Unexpected error fetching legacy API for %s: %s", app_name, str(e))
|
||||
|
||||
# Step 3: If still no description and no namespace, try GraphQL with title
|
||||
if not description and not namespace:
|
||||
@@ -938,10 +907,14 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
|
||||
image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images")
|
||||
local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
|
||||
|
||||
def on_steam_apps(steam_data: tuple[list, dict]):
|
||||
def on_steam_apps(steam_data: tuple[list | None, dict | None]):
|
||||
steam_apps, steam_apps_index = steam_data
|
||||
matching_app = search_app(title, steam_apps_index)
|
||||
steam_appid = matching_app.get("appid") if matching_app else None
|
||||
if not steam_apps or not steam_apps_index:
|
||||
logger.info(f"No Steam data available for EGS game {title}, skipping appid lookup")
|
||||
steam_appid = None
|
||||
else:
|
||||
matching_app = search_app(title, steam_apps_index)
|
||||
steam_appid = matching_app.get("appid") if matching_app else None
|
||||
|
||||
def on_protondb_tier(protondb_tier: str):
|
||||
def on_description_fetched(api_description: str):
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
from PySide6.QtGui import QPainter, QColor, QDesktopServices
|
||||
from PySide6.QtCore import Signal, Property, Qt, QUrl
|
||||
from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer
|
||||
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
|
||||
from collections.abc import Callable
|
||||
import portprotonqt.themes.standart.styles as default_styles
|
||||
from portprotonqt.image_utils import load_pixmap_async, round_corners
|
||||
from portprotonqt.localization import _
|
||||
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
|
||||
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config
|
||||
from portprotonqt.theme_manager import ThemeManager
|
||||
from portprotonqt.config_utils import read_theme_from_config
|
||||
from portprotonqt.custom_widgets import ClickableLabel
|
||||
from portprotonqt.portproton_api import PortProtonAPI
|
||||
from portprotonqt.downloader import Downloader
|
||||
from portprotonqt.animations import GameCardAnimations
|
||||
from typing import cast
|
||||
|
||||
class GameCard(QFrame):
|
||||
borderWidthChanged = Signal()
|
||||
@@ -56,7 +52,7 @@ class GameCard(QFrame):
|
||||
self.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu)
|
||||
self.customContextMenuRequested.connect(self._show_context_menu)
|
||||
self.theme_manager = ThemeManager()
|
||||
self.theme = theme if theme is not None else default_styles
|
||||
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
|
||||
|
||||
self.display_filter = read_display_filter()
|
||||
self.current_theme_name = read_theme_from_config()
|
||||
@@ -103,7 +99,7 @@ class GameCard(QFrame):
|
||||
|
||||
self.favoriteLabel = ClickableLabel(self.coverWidget)
|
||||
self.favoriteLabel.clicked.connect(self.toggle_favorite)
|
||||
self.is_favorite = self.name in read_favorites()
|
||||
self.is_favorite = self.name in set(read_favorites())
|
||||
self.update_favorite_icon()
|
||||
self.favoriteLabel.raise_()
|
||||
|
||||
@@ -204,13 +200,27 @@ class GameCard(QFrame):
|
||||
self.update_cover_pixmap()
|
||||
|
||||
def update_cover_pixmap(self):
|
||||
if self.base_pixmap:
|
||||
# Check if the coverLabel still exists before trying to update it
|
||||
# This prevents the "Internal C++ object already deleted" error when
|
||||
# the widget has been destroyed but the async callback still executes
|
||||
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
|
||||
return
|
||||
|
||||
if self.base_pixmap and not self.base_pixmap.isNull():
|
||||
scaled_width = int(self.base_card_width * self._scale)
|
||||
scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
|
||||
rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale))
|
||||
self.coverLabel.setPixmap(rounded_pixmap)
|
||||
try:
|
||||
self.coverLabel.setPixmap(rounded_pixmap)
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted between the check and the call
|
||||
pass
|
||||
|
||||
def _position_badges(self, current_width):
|
||||
# Check if the card has been destroyed before updating
|
||||
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
|
||||
return
|
||||
|
||||
right_margin = int(8 * self._scale)
|
||||
badge_spacing = int(current_width * 0.02)
|
||||
top_y = int(10 * self._scale)
|
||||
@@ -229,16 +239,28 @@ class GameCard(QFrame):
|
||||
if is_visible:
|
||||
badge_x = current_width - badge_width - right_margin
|
||||
badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
badge.move(int(badge_x), int(badge_y))
|
||||
badge_y_positions.append(badge_y + badge.height())
|
||||
try:
|
||||
badge.move(int(badge_x), int(badge_y))
|
||||
badge_y_positions.append(badge_y + badge.height())
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
self.anticheatLabel.raise_()
|
||||
self.protondbLabel.raise_()
|
||||
self.portprotonLabel.raise_()
|
||||
self.egsLabel.raise_()
|
||||
self.steamLabel.raise_()
|
||||
try:
|
||||
self.anticheatLabel.raise_()
|
||||
self.protondbLabel.raise_()
|
||||
self.portprotonLabel.raise_()
|
||||
self.egsLabel.raise_()
|
||||
self.steamLabel.raise_()
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
def update_scale(self):
|
||||
# Check if the card has been destroyed before updating
|
||||
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
|
||||
return
|
||||
|
||||
scaled_width = int(self.base_card_width * self._scale)
|
||||
scaled_height = int(self.base_card_width * 1.8 * self._scale)
|
||||
scaled_extra = int(self.base_extra_margin * self._scale)
|
||||
@@ -259,33 +281,53 @@ class GameCard(QFrame):
|
||||
icon_space = int(scaled_width * 0.012)
|
||||
for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]:
|
||||
if label is not None:
|
||||
label.setFixedWidth(badge_width)
|
||||
label.setIconSize(icon_size, icon_space)
|
||||
label.setCardWidth(scaled_width)
|
||||
try:
|
||||
label.setFixedWidth(badge_width)
|
||||
label.setIconSize(icon_size, icon_space)
|
||||
label.setCardWidth(scaled_width)
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
self._position_badges(scaled_width)
|
||||
|
||||
if self.base_font_size is not None:
|
||||
font = self.nameLabel.font()
|
||||
new_font_size = self.base_font_size * self._scale
|
||||
if new_font_size > 0:
|
||||
font.setPointSizeF(new_font_size)
|
||||
self.nameLabel.setFont(font)
|
||||
try:
|
||||
font = self.nameLabel.font()
|
||||
new_font_size = self.base_font_size * self._scale
|
||||
if new_font_size > 0:
|
||||
font.setPointSizeF(new_font_size)
|
||||
self.nameLabel.setFont(font)
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
self.shadow.setBlurRadius(int(20 * self._scale))
|
||||
try:
|
||||
self.shadow.setBlurRadius(int(20 * self._scale))
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
self.updateGeometry()
|
||||
self.update()
|
||||
try:
|
||||
self.updateGeometry()
|
||||
self.update()
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
# Ensure parent layout is updated safely
|
||||
parent = self.parentWidget()
|
||||
if parent:
|
||||
layout = parent.layout()
|
||||
if layout:
|
||||
layout.invalidate()
|
||||
layout.activate()
|
||||
layout.update()
|
||||
parent.updateGeometry()
|
||||
try:
|
||||
parent = self.parentWidget()
|
||||
if parent:
|
||||
layout = parent.layout()
|
||||
if layout:
|
||||
layout.invalidate()
|
||||
layout.activate()
|
||||
layout.update()
|
||||
parent.updateGeometry()
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
def update_card_size(self, new_width: int):
|
||||
self.base_card_width = new_width
|
||||
@@ -293,6 +335,10 @@ class GameCard(QFrame):
|
||||
self.update_scale()
|
||||
|
||||
def update_badge_visibility(self, display_filter: str):
|
||||
# Check if the card has been destroyed before updating
|
||||
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
|
||||
return
|
||||
|
||||
self.display_filter = display_filter
|
||||
self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
|
||||
self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
|
||||
@@ -300,11 +346,15 @@ class GameCard(QFrame):
|
||||
protondb_visible = bool(self.getProtonDBText(self.protondb_tier))
|
||||
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status))
|
||||
|
||||
self.steamLabel.setVisible(self.steam_visible)
|
||||
self.egsLabel.setVisible(self.egs_visible)
|
||||
self.portprotonLabel.setVisible(self.portproton_visible)
|
||||
self.protondbLabel.setVisible(protondb_visible)
|
||||
self.anticheatLabel.setVisible(anticheat_visible)
|
||||
try:
|
||||
self.steamLabel.setVisible(self.steam_visible)
|
||||
self.egsLabel.setVisible(self.egs_visible)
|
||||
self.portprotonLabel.setVisible(self.portproton_visible)
|
||||
self.protondbLabel.setVisible(protondb_visible)
|
||||
self.anticheatLabel.setVisible(anticheat_visible)
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
return
|
||||
|
||||
scaled_width = int(self.base_card_width * self._scale)
|
||||
self._position_badges(scaled_width)
|
||||
@@ -399,20 +449,43 @@ class GameCard(QFrame):
|
||||
QDesktopServices.openUrl(url)
|
||||
|
||||
def update_favorite_icon(self):
|
||||
if self.is_favorite:
|
||||
self.favoriteLabel.setText("★")
|
||||
else:
|
||||
self.favoriteLabel.setText("☆")
|
||||
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
|
||||
# Check if the card has been destroyed before updating
|
||||
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
|
||||
return
|
||||
|
||||
try:
|
||||
if self.is_favorite:
|
||||
self.favoriteLabel.setText("★")
|
||||
else:
|
||||
self.favoriteLabel.setText("☆")
|
||||
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
return
|
||||
|
||||
try:
|
||||
parent = self.parent()
|
||||
while parent:
|
||||
if hasattr(parent, 'game_library_manager'):
|
||||
# Access using getattr with default to avoid Ruff B009 warning
|
||||
manager = getattr(parent, 'game_library_manager', None)
|
||||
if manager is not None:
|
||||
QTimer.singleShot(0, manager.update_game_grid)
|
||||
break
|
||||
parent = parent.parent()
|
||||
except RuntimeError:
|
||||
# Handle the case where the Qt object was deleted
|
||||
pass
|
||||
|
||||
def toggle_favorite(self):
|
||||
favorites = read_favorites()
|
||||
favorites_set = set(favorites)
|
||||
if self.is_favorite:
|
||||
if self.name in favorites:
|
||||
if self.name in favorites_set:
|
||||
favorites.remove(self.name)
|
||||
self.is_favorite = False
|
||||
else:
|
||||
if self.name not in favorites:
|
||||
if self.name not in favorites_set:
|
||||
favorites.append(self.name)
|
||||
self.is_favorite = True
|
||||
save_favorites(favorites)
|
||||
@@ -445,9 +518,10 @@ class GameCard(QFrame):
|
||||
self.update_scale()
|
||||
self.scaleChanged.emit()
|
||||
|
||||
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=cast(Callable[[], None], borderWidthChanged))
|
||||
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=cast(Callable[[], None], gradientAngleChanged))
|
||||
scale = Property(float, getScale, setScale, None, "", notify=cast(Callable[[], None], scaleChanged))
|
||||
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=borderWidthChanged)
|
||||
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=gradientAngleChanged)
|
||||
scale = Property(float, getScale, setScale, None, "", notify=scaleChanged)
|
||||
|
||||
|
||||
def paintEvent(self, event):
|
||||
super().paintEvent(event)
|
||||
|
||||
629
portprotonqt/game_library_manager.py
Normal file
@@ -0,0 +1,629 @@
|
||||
from typing import Protocol
|
||||
from portprotonqt.game_card import GameCard
|
||||
from portprotonqt.search_utils import SearchOptimizer, ThreadedSearch
|
||||
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
|
||||
from PySide6.QtCore import Qt, QTimer
|
||||
from portprotonqt.custom_widgets import FlowLayout
|
||||
from portprotonqt.config_utils import read_favorites, read_sort_method, read_card_size, save_card_size
|
||||
from portprotonqt.image_utils import load_pixmap_async
|
||||
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
|
||||
from collections import deque
|
||||
|
||||
class MainWindowProtocol(Protocol):
|
||||
"""Protocol defining the interface that MainWindow must implement for GameLibraryManager."""
|
||||
|
||||
def openGameDetailPage(
|
||||
self,
|
||||
name: str,
|
||||
description: str,
|
||||
cover_path: str | None = None,
|
||||
appid: str = "",
|
||||
exec_line: str = "",
|
||||
controller_support: str = "",
|
||||
last_launch: str = "",
|
||||
formatted_playtime: str = "",
|
||||
protondb_tier: str = "",
|
||||
game_source: str = "",
|
||||
anticheat_status: str = "",
|
||||
) -> None: ...
|
||||
|
||||
def createSearchWidget(self) -> tuple[QWidget, CustomLineEdit]: ...
|
||||
|
||||
def on_slider_released(self) -> None: ...
|
||||
|
||||
# Required attributes
|
||||
searchEdit: CustomLineEdit
|
||||
card_width: int
|
||||
current_hovered_card: GameCard | None
|
||||
current_focused_card: GameCard | None
|
||||
gamesListWidget: QWidget | None
|
||||
|
||||
class GameLibraryManager:
|
||||
def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None):
|
||||
self.main_window = main_window
|
||||
self.theme = theme
|
||||
self.context_menu_manager: ContextMenuManager | None = context_menu_manager
|
||||
self.games: list[tuple] = []
|
||||
self.filtered_games: list[tuple] = []
|
||||
self.game_card_cache = {}
|
||||
self.pending_images = {}
|
||||
self.card_width = read_card_size()
|
||||
self.gamesListWidget: QWidget | None = None
|
||||
self.gamesListLayout: FlowLayout | None = None
|
||||
self.sizeSlider: QSlider | None = None
|
||||
self._update_timer: QTimer | None = None
|
||||
self._pending_update = False
|
||||
self.pending_deletions = deque()
|
||||
self.is_filtering = False
|
||||
self.dirty = False
|
||||
# Initialize search optimizer
|
||||
self.search_optimizer = SearchOptimizer()
|
||||
self.search_thread: ThreadedSearch | None = None
|
||||
|
||||
def create_games_library_widget(self):
|
||||
"""Creates the games library widget with search, grid, and slider."""
|
||||
self.gamesLibraryWidget = QWidget()
|
||||
self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
|
||||
layout = QVBoxLayout(self.gamesLibraryWidget)
|
||||
layout.setSpacing(15)
|
||||
|
||||
# Search widget
|
||||
searchWidget, self.searchEdit = self.main_window.createSearchWidget()
|
||||
layout.addWidget(searchWidget)
|
||||
|
||||
# Scroll area for game grid
|
||||
scrollArea = QScrollArea()
|
||||
scrollArea.setWidgetResizable(True)
|
||||
scrollArea.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
|
||||
QScroller.grabGesture(scrollArea.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture)
|
||||
|
||||
self.gamesListWidget = QWidget()
|
||||
self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE)
|
||||
self.gamesListLayout = FlowLayout(self.gamesListWidget)
|
||||
self.gamesListWidget.setLayout(self.gamesListLayout)
|
||||
|
||||
scrollArea.setWidget(self.gamesListWidget)
|
||||
layout.addWidget(scrollArea)
|
||||
|
||||
# Slider for card size
|
||||
sliderLayout = QHBoxLayout()
|
||||
sliderLayout.addStretch()
|
||||
|
||||
self.sizeSlider = QSlider(Qt.Orientation.Horizontal)
|
||||
self.sizeSlider.setMinimum(200)
|
||||
self.sizeSlider.setMaximum(250)
|
||||
self.sizeSlider.setValue(self.card_width)
|
||||
self.sizeSlider.setTickInterval(10)
|
||||
self.sizeSlider.setFixedWidth(150)
|
||||
self.sizeSlider.setToolTip(f"{self.card_width} px")
|
||||
self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
|
||||
self.sizeSlider.sliderReleased.connect(self.main_window.on_slider_released)
|
||||
sliderLayout.addWidget(self.sizeSlider)
|
||||
|
||||
layout.addLayout(sliderLayout)
|
||||
|
||||
# Initialize update timer
|
||||
self._update_timer = QTimer()
|
||||
self._update_timer.setSingleShot(True)
|
||||
self._update_timer.setInterval(100) # 100ms debounce
|
||||
self._update_timer.timeout.connect(self._perform_update)
|
||||
|
||||
# Calculate initial card width
|
||||
def calculate_card_width():
|
||||
if self.gamesListLayout is None:
|
||||
return
|
||||
available_width = scrollArea.width() - 20
|
||||
spacing = self.gamesListLayout._spacing
|
||||
target_cards_per_row = 8
|
||||
calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row
|
||||
calculated_width = max(200, min(calculated_width, 250))
|
||||
|
||||
QTimer.singleShot(0, calculate_card_width)
|
||||
|
||||
# Connect scroll event for lazy loading
|
||||
scrollArea.verticalScrollBar().valueChanged.connect(self.load_visible_images)
|
||||
|
||||
return self.gamesLibraryWidget
|
||||
|
||||
def on_slider_released(self):
|
||||
"""Handles slider release to update card size."""
|
||||
if self.sizeSlider is None:
|
||||
return
|
||||
self.card_width = self.sizeSlider.value()
|
||||
self.sizeSlider.setToolTip(f"{self.card_width} px")
|
||||
save_card_size(self.card_width)
|
||||
self.main_window.card_width = self.card_width
|
||||
for card in self.game_card_cache.values():
|
||||
card.update_card_size(self.card_width)
|
||||
self.update_game_grid()
|
||||
|
||||
def load_visible_images(self):
|
||||
"""Loads images for visible game cards."""
|
||||
if self.gamesListWidget is None:
|
||||
return
|
||||
visible_region = self.gamesListWidget.visibleRegion()
|
||||
max_concurrent_loads = 5
|
||||
loaded_count = 0
|
||||
for card_key, card in self.game_card_cache.items():
|
||||
if card_key in self.pending_images and visible_region.contains(card.pos()) and loaded_count < max_concurrent_loads:
|
||||
cover_path, width, height, callback = self.pending_images.pop(card_key)
|
||||
load_pixmap_async(cover_path, width, height, callback)
|
||||
loaded_count += 1
|
||||
|
||||
def _on_card_focused(self, game_name: str, is_focused: bool):
|
||||
"""Handles card focus events."""
|
||||
card_key = None
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card.name == game_name:
|
||||
card_key = key
|
||||
break
|
||||
|
||||
if not card_key:
|
||||
return
|
||||
|
||||
card = self.game_card_cache[card_key]
|
||||
|
||||
if is_focused:
|
||||
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
|
||||
try:
|
||||
self.main_window.current_hovered_card._hovered = False
|
||||
self.main_window.current_hovered_card.leaveEvent(None)
|
||||
except RuntimeError:
|
||||
pass # Card already deleted
|
||||
self.main_window.current_hovered_card = None
|
||||
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
|
||||
try:
|
||||
self.main_window.current_focused_card._focused = False
|
||||
self.main_window.current_focused_card.clearFocus()
|
||||
except RuntimeError:
|
||||
pass # Card already deleted
|
||||
self.main_window.current_focused_card = card
|
||||
else:
|
||||
if self.main_window.current_focused_card == card:
|
||||
self.main_window.current_focused_card = None
|
||||
|
||||
def _on_card_hovered(self, game_name: str, is_hovered: bool):
|
||||
"""Handles card hover events."""
|
||||
card_key = None
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card.name == game_name:
|
||||
card_key = key
|
||||
break
|
||||
|
||||
if not card_key:
|
||||
return
|
||||
|
||||
card = self.game_card_cache[card_key]
|
||||
|
||||
if is_hovered:
|
||||
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
|
||||
try:
|
||||
if self.main_window.current_focused_card:
|
||||
self.main_window.current_focused_card._focused = False
|
||||
self.main_window.current_focused_card.clearFocus()
|
||||
except RuntimeError:
|
||||
pass # Card already deleted
|
||||
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
|
||||
try:
|
||||
if self.main_window.current_hovered_card:
|
||||
self.main_window.current_hovered_card._hovered = False
|
||||
self.main_window.current_hovered_card.leaveEvent(None)
|
||||
except RuntimeError:
|
||||
pass # Card already deleted
|
||||
self.main_window.current_hovered_card = card
|
||||
else:
|
||||
if self.main_window.current_hovered_card == card:
|
||||
self.main_window.current_hovered_card = None
|
||||
|
||||
def _perform_update(self):
|
||||
"""Performs the actual grid update."""
|
||||
if not self._pending_update:
|
||||
return
|
||||
self._pending_update = False
|
||||
self._update_game_grid_immediate()
|
||||
|
||||
def update_game_grid(self, games_list: list[tuple] | None = None, is_filter: bool = False):
|
||||
"""Schedules a game grid update with debouncing."""
|
||||
if not is_filter:
|
||||
if games_list is not None:
|
||||
self.filtered_games = games_list
|
||||
self.dirty = True # Full rebuild only for non-filter
|
||||
else:
|
||||
# When filtering, we want to update with the current filtered_games
|
||||
# which has already been set by _perform_search
|
||||
pass
|
||||
self.is_filtering = is_filter
|
||||
self._pending_update = True
|
||||
|
||||
if self._update_timer is not None:
|
||||
self._update_timer.start()
|
||||
else:
|
||||
self._update_game_grid_immediate()
|
||||
|
||||
def force_update_cards_library(self):
|
||||
if self.gamesListWidget and self.gamesListLayout:
|
||||
# Use singleShot to ensure UI updates happen after all other operations complete
|
||||
# This prevents potential freezing in PySide 6.10.1
|
||||
QTimer.singleShot(0, self._perform_force_update)
|
||||
|
||||
def _perform_force_update(self):
|
||||
"""Perform the actual force update on the layout."""
|
||||
if self.gamesListLayout:
|
||||
self.gamesListLayout.invalidate()
|
||||
if self.gamesListWidget:
|
||||
self.gamesListWidget.adjustSize()
|
||||
self.gamesListWidget.updateGeometry()
|
||||
|
||||
def _update_game_grid_immediate(self):
|
||||
"""Updates the game grid with the provided or current game list."""
|
||||
if self.gamesListLayout is None or self.gamesListWidget is None:
|
||||
return
|
||||
|
||||
search_text = self.main_window.searchEdit.text().strip().lower()
|
||||
|
||||
if self.is_filtering:
|
||||
# Filter mode: use the pre-computed filtered_games from optimized search
|
||||
# This means we already have the exact games to show
|
||||
self._update_search_results(search_text)
|
||||
else:
|
||||
# Full update: sorting, removal/addition, reorganization
|
||||
games_list = self.filtered_games if self.filtered_games else self.games
|
||||
favorites = read_favorites()
|
||||
sort_method = read_sort_method()
|
||||
|
||||
# Batch layout updates (extended scope)
|
||||
self.gamesListWidget.setUpdatesEnabled(False)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.setEnabled(False) # Disable layout during batch
|
||||
|
||||
try:
|
||||
# Optimized sorting: Partition favorites first, then sort subgroups
|
||||
def partition_sort_key(game):
|
||||
name = game[0]
|
||||
is_fav = name in favorites
|
||||
fav_order = 0 if is_fav else 1
|
||||
if sort_method == "playtime":
|
||||
return (fav_order, -game[11] if game[11] else 0, -game[10] if game[10] else 0)
|
||||
elif sort_method == "alphabetical":
|
||||
return (fav_order, name.lower())
|
||||
elif sort_method == "favorites":
|
||||
return (fav_order,)
|
||||
else:
|
||||
return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0)
|
||||
|
||||
# Quick partition: Sort favorites and non-favorites separately, then merge
|
||||
favorites_set = set(favorites) # Convert to set for O(1) lookup
|
||||
fav_games = [g for g in games_list if g[0] in favorites_set]
|
||||
non_fav_games = [g for g in games_list if g[0] not in favorites_set]
|
||||
sorted_fav = sorted(fav_games, key=partition_sort_key)
|
||||
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
|
||||
sorted_games = sorted_fav + sorted_non_fav
|
||||
|
||||
# Build set of current game keys for faster lookup
|
||||
current_game_keys = {(game[0], game[4]) for game in sorted_games}
|
||||
|
||||
# Remove cards that no longer exist (batch)
|
||||
cards_to_remove = []
|
||||
for card_key in list(self.game_card_cache.keys()):
|
||||
if card_key not in current_game_keys:
|
||||
cards_to_remove.append(card_key)
|
||||
|
||||
for card_key in cards_to_remove:
|
||||
card = self.game_card_cache.pop(card_key)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.removeWidget(card)
|
||||
self.pending_deletions.append(card) # Defer
|
||||
if card_key in self.pending_images:
|
||||
del self.pending_images[card_key]
|
||||
|
||||
# Track current layout order (only if dirty/full update needed)
|
||||
if self.dirty and self.gamesListLayout is not None:
|
||||
current_layout_order = []
|
||||
for i in range(self.gamesListLayout.count()):
|
||||
item = self.gamesListLayout.itemAt(i)
|
||||
if item is not None:
|
||||
widget = item.widget()
|
||||
if widget:
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card == widget:
|
||||
current_layout_order.append(key)
|
||||
break
|
||||
else:
|
||||
current_layout_order = None # Skip reorg if not dirty
|
||||
|
||||
new_card_order = []
|
||||
cards_to_add = []
|
||||
|
||||
for game_data in sorted_games:
|
||||
game_name = game_data[0]
|
||||
exec_line = game_data[4]
|
||||
game_key = (game_name, exec_line)
|
||||
should_be_visible = not search_text or search_text in game_name.lower()
|
||||
|
||||
if game_key in self.game_card_cache:
|
||||
card = self.game_card_cache[game_key]
|
||||
if card.isVisible() != should_be_visible:
|
||||
card.setVisible(should_be_visible)
|
||||
new_card_order.append(game_key)
|
||||
else:
|
||||
if self.context_menu_manager is None:
|
||||
continue
|
||||
|
||||
card = self._create_game_card(game_data)
|
||||
self.game_card_cache[game_key] = card
|
||||
card.setVisible(should_be_visible)
|
||||
new_card_order.append(game_key)
|
||||
cards_to_add.append((game_key, card))
|
||||
|
||||
# Only reorganize if order changed AND dirty
|
||||
if self.dirty and self.gamesListLayout is not None and (current_layout_order is None or new_card_order != current_layout_order):
|
||||
# Remove all widgets from layout (batch)
|
||||
while self.gamesListLayout.count():
|
||||
self.gamesListLayout.takeAt(0)
|
||||
|
||||
# Add widgets in new order (batch)
|
||||
for game_key in new_card_order:
|
||||
card = self.game_card_cache[game_key]
|
||||
self.gamesListLayout.addWidget(card)
|
||||
|
||||
self.dirty = False # Reset flag
|
||||
|
||||
# Deferred deletions (run in timer to avoid stack overflow)
|
||||
if self.pending_deletions:
|
||||
QTimer.singleShot(0, lambda: self._flush_deletions())
|
||||
|
||||
# Load visible images for new cards only
|
||||
if cards_to_add:
|
||||
self.load_visible_images()
|
||||
|
||||
finally:
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.setEnabled(True)
|
||||
self.gamesListWidget.setUpdatesEnabled(True)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.update()
|
||||
self.gamesListWidget.updateGeometry()
|
||||
self.force_update_cards_library()
|
||||
|
||||
self.is_filtering = False # Reset flag in any case
|
||||
|
||||
def _update_search_results(self, search_text: str = ""):
|
||||
"""Update the grid with pre-computed search results."""
|
||||
if self.gamesListLayout is None or self.gamesListWidget is None:
|
||||
return
|
||||
|
||||
# Batch layout updates
|
||||
self.gamesListWidget.setUpdatesEnabled(False)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.setEnabled(False) # Disable layout during batch
|
||||
|
||||
try:
|
||||
# Create set of keys for current filtered games for fast lookup
|
||||
filtered_keys = {(game[0], game[4]) for game in self.filtered_games} # (name, exec_line)
|
||||
|
||||
# Process existing cards: show cards that are in filtered results, hide others
|
||||
cards_to_hide = []
|
||||
for card_key, card in self.game_card_cache.items():
|
||||
if card_key in filtered_keys:
|
||||
# Card should be visible
|
||||
if not card.isVisible():
|
||||
card.setVisible(True)
|
||||
else:
|
||||
# Card should be hidden
|
||||
if card.isVisible():
|
||||
card.setVisible(False)
|
||||
cards_to_hide.append(card_key)
|
||||
|
||||
# Now add any missing cards that are in filtered results but not in cache
|
||||
cards_to_add = []
|
||||
for game_data in self.filtered_games:
|
||||
game_name = game_data[0]
|
||||
exec_line = game_data[4]
|
||||
game_key = (game_name, exec_line)
|
||||
|
||||
if game_key not in self.game_card_cache:
|
||||
if self.context_menu_manager is None:
|
||||
continue
|
||||
|
||||
card = self._create_game_card(game_data)
|
||||
self.game_card_cache[game_key] = card
|
||||
card.setVisible(True) # New cards should be visible
|
||||
cards_to_add.append((game_key, card))
|
||||
|
||||
# Add new cards to layout
|
||||
for _game_key, card in cards_to_add:
|
||||
self.gamesListLayout.addWidget(card)
|
||||
|
||||
# Remove cards that are no longer needed (if any)
|
||||
# Note: we're not removing them completely as they might be needed later
|
||||
# Instead, we just hide them and they'll be reused if needed
|
||||
|
||||
finally:
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.setEnabled(True)
|
||||
self.gamesListWidget.setUpdatesEnabled(True)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.update()
|
||||
self.gamesListWidget.updateGeometry()
|
||||
|
||||
self.force_update_cards_library()
|
||||
|
||||
self.gamesListLayout.update()
|
||||
if self.gamesListWidget is not None:
|
||||
self.gamesListWidget.updateGeometry()
|
||||
|
||||
# If search is empty, load images for visible ones
|
||||
if not search_text:
|
||||
self.load_visible_images()
|
||||
|
||||
def _create_game_card(self, game_data: tuple) -> GameCard:
|
||||
"""Creates a new game card with all necessary connections."""
|
||||
card = GameCard(
|
||||
*game_data,
|
||||
select_callback=self.main_window.openGameDetailPage,
|
||||
theme=self.theme,
|
||||
card_width=self.card_width,
|
||||
parent=self.gamesListWidget,
|
||||
context_menu_manager=self.context_menu_manager
|
||||
)
|
||||
|
||||
card.hoverChanged.connect(self._on_card_hovered)
|
||||
card.focusChanged.connect(self._on_card_focused)
|
||||
|
||||
if self.context_menu_manager:
|
||||
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
|
||||
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
|
||||
card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
|
||||
card.removeFromMenuRequested.connect(self.context_menu_manager.remove_from_menu)
|
||||
card.addToDesktopRequested.connect(self.context_menu_manager.add_to_desktop)
|
||||
card.removeFromDesktopRequested.connect(self.context_menu_manager.remove_from_desktop)
|
||||
card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
|
||||
card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
|
||||
card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
|
||||
|
||||
return card
|
||||
|
||||
def _flush_deletions(self):
|
||||
"""Delete pending widgets off the main update cycle."""
|
||||
for card in list(self.pending_deletions):
|
||||
# Clear any references to this card if it's currently focused/hovered
|
||||
if self.main_window.current_focused_card == card:
|
||||
self.main_window.current_focused_card = None
|
||||
if self.main_window.current_hovered_card == card:
|
||||
self.main_window.current_hovered_card = None
|
||||
card.deleteLater()
|
||||
self.pending_deletions.remove(card)
|
||||
|
||||
def clear_layout(self, layout):
|
||||
"""Clears all widgets from the layout."""
|
||||
if layout is None:
|
||||
return
|
||||
# Remove all widgets from the layout and clean up caches
|
||||
while layout.count():
|
||||
child = layout.takeAt(0)
|
||||
if child.widget():
|
||||
widget = child.widget()
|
||||
# Clean up cache if widget exists in it
|
||||
for key, card in list(self.game_card_cache.items()):
|
||||
if card == widget:
|
||||
del self.game_card_cache[key]
|
||||
if key in self.pending_images:
|
||||
del self.pending_images[key]
|
||||
break
|
||||
# Always schedule widget for deletion regardless of cache state
|
||||
widget.deleteLater()
|
||||
|
||||
# Also clear the cache completely if needed (in case layout wasn't in sync)
|
||||
self.game_card_cache.clear()
|
||||
self.pending_images.clear()
|
||||
|
||||
def set_games(self, games: list[tuple]):
|
||||
"""Sets the games list and updates the filtered games."""
|
||||
self.games = games
|
||||
self.filtered_games = self.games
|
||||
|
||||
# Build search indices for fast searching
|
||||
self._build_search_indices(games)
|
||||
|
||||
self.dirty = True # Full resort needed
|
||||
self.update_game_grid()
|
||||
|
||||
def _build_search_indices(self, games: list[tuple]):
|
||||
"""Build search indices for fast searching."""
|
||||
# Prepare items for indexing: (search_key, game_data)
|
||||
# We'll index by game name (index 0) and potentially other fields
|
||||
items = []
|
||||
for game in games:
|
||||
# game is a tuple: (name, description, cover, appid, exec_line, controller_support,
|
||||
# last_launch, formatted_playtime, protondb_tier, anticheat_status,
|
||||
# last_played_timestamp, playtime_seconds, game_source)
|
||||
name = str(game[0]).lower() if game[0] else ""
|
||||
description = str(game[1]).lower() if game[1] else ""
|
||||
|
||||
# Create multiple search entries for better matching
|
||||
items.append((name, game)) # Exact name
|
||||
# Add other searchable fields if needed
|
||||
if description:
|
||||
items.append((description, game))
|
||||
|
||||
# Also add individual words from the name for partial matching
|
||||
for word in name.split():
|
||||
if len(word) > 2: # Only index words longer than 2 characters
|
||||
items.append((word, game))
|
||||
|
||||
self.search_optimizer.build_indices(items)
|
||||
|
||||
def add_game_incremental(self, game_data: tuple):
|
||||
"""Add a single game without full reload."""
|
||||
self.games.append(game_data)
|
||||
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
|
||||
self.dirty = True
|
||||
self.update_game_grid()
|
||||
|
||||
def remove_game_incremental(self, game_name: str, exec_line: str):
|
||||
"""Remove a single game without full reload."""
|
||||
key = (game_name, exec_line)
|
||||
self.games = [g for g in self.games if (g[0], g[4]) != key]
|
||||
self.filtered_games = [g for g in self.filtered_games if (g[0], g[4]) != key]
|
||||
if key in self.game_card_cache and self.gamesListLayout is not None:
|
||||
card = self.game_card_cache.pop(key)
|
||||
self.gamesListLayout.removeWidget(card)
|
||||
self.pending_deletions.append(card) # Defer deleteLater
|
||||
if key in self.pending_images:
|
||||
del self.pending_images[key]
|
||||
self.dirty = True
|
||||
self.update_game_grid()
|
||||
|
||||
def filter_games_delayed(self):
|
||||
"""Filters games based on search text and updates the grid."""
|
||||
search_text = self.main_window.searchEdit.text().strip().lower()
|
||||
|
||||
if not search_text:
|
||||
# If search is empty, show all games
|
||||
self.filtered_games = self.games
|
||||
self.update_game_grid(is_filter=True)
|
||||
else:
|
||||
# Use the optimized search
|
||||
self._perform_search(search_text)
|
||||
|
||||
def _perform_search(self, search_text: str):
|
||||
"""Perform the actual search using optimized search algorithms."""
|
||||
if not search_text:
|
||||
self.filtered_games = self.games
|
||||
self.update_game_grid(is_filter=True)
|
||||
return
|
||||
|
||||
# Use exact search first
|
||||
exact_result = self.search_optimizer.exact_search(search_text)
|
||||
if exact_result:
|
||||
# If exact match found, show only that game
|
||||
self.filtered_games = [exact_result]
|
||||
self.update_game_grid(is_filter=True)
|
||||
return
|
||||
|
||||
# Try prefix search
|
||||
prefix_results = self.search_optimizer.prefix_search(search_text)
|
||||
if prefix_results:
|
||||
# Get the actual game data from the prefix matches
|
||||
filtered_games = []
|
||||
for _match_text, game_data in prefix_results:
|
||||
if game_data not in filtered_games: # Avoid duplicates
|
||||
filtered_games.append(game_data)
|
||||
self.filtered_games = filtered_games
|
||||
self.update_game_grid(is_filter=True)
|
||||
return
|
||||
|
||||
# Finally, try fuzzy search
|
||||
fuzzy_results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=60.0)
|
||||
if fuzzy_results:
|
||||
# Get the actual game data from the fuzzy matches
|
||||
filtered_games = []
|
||||
for _match_text, game_data, _score in fuzzy_results:
|
||||
if game_data not in filtered_games: # Avoid duplicates
|
||||
filtered_games.append(game_data)
|
||||
self.filtered_games = filtered_games
|
||||
self.update_game_grid(is_filter=True)
|
||||
else:
|
||||
# If no results found, show empty list
|
||||
self.filtered_games = []
|
||||
self.update_game_grid(is_filter=True)
|
||||
890
portprotonqt/get_wine_module.py
Normal file
@@ -0,0 +1,890 @@
|
||||
import os
|
||||
import requests
|
||||
import orjson
|
||||
import tarfile
|
||||
import shutil
|
||||
from PySide6.QtWidgets import (QDialog, QTabWidget, QTableWidget,
|
||||
QTableWidgetItem, QVBoxLayout, QWidget, QCheckBox,
|
||||
QPushButton, QHeaderView, QMessageBox,
|
||||
QLabel, QTextEdit, QHBoxLayout, QProgressBar,
|
||||
QFrame, QSizePolicy)
|
||||
from PySide6.QtCore import Qt, QThread, Signal, QMutex, QWaitCondition, QTimer
|
||||
import urllib.parse
|
||||
from portprotonqt.config_utils import read_proxy_config
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.localization import _
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
def get_requests_session():
|
||||
"""Create a requests session with proxy support"""
|
||||
session = requests.Session()
|
||||
proxy = read_proxy_config() or {}
|
||||
if proxy:
|
||||
session.proxies.update(proxy)
|
||||
session.verify = True
|
||||
return session
|
||||
|
||||
class DownloadThread(QThread):
|
||||
progress = Signal(int)
|
||||
finished = Signal(str, bool)
|
||||
error = Signal(str)
|
||||
|
||||
def __init__(self, download_url, filename):
|
||||
super().__init__()
|
||||
self.download_url = download_url
|
||||
self.filename = filename
|
||||
self._is_running = True
|
||||
self._mutex = QMutex()
|
||||
self._condition = QWaitCondition()
|
||||
|
||||
def run(self):
|
||||
try:
|
||||
session = get_requests_session()
|
||||
response = session.get(self.download_url, stream=True)
|
||||
response.raise_for_status()
|
||||
|
||||
total_size = int(response.headers.get('content-length', 0))
|
||||
downloaded_size = 0
|
||||
|
||||
with open(self.filename, 'wb') as file:
|
||||
for chunk in response.iter_content(chunk_size=8192):
|
||||
self._mutex.lock()
|
||||
if not self._is_running:
|
||||
self._mutex.unlock()
|
||||
# Если загрузка отменена, удаляем частично скачанный файл
|
||||
if os.path.exists(self.filename):
|
||||
os.remove(self.filename)
|
||||
return
|
||||
self._mutex.unlock()
|
||||
|
||||
if chunk:
|
||||
file.write(chunk)
|
||||
downloaded_size += len(chunk)
|
||||
if total_size > 0:
|
||||
progress = int((downloaded_size / total_size) * 100)
|
||||
self.progress.emit(progress)
|
||||
|
||||
self._mutex.lock()
|
||||
if self._is_running:
|
||||
self._mutex.unlock()
|
||||
self.finished.emit(self.filename, True)
|
||||
else:
|
||||
self._mutex.unlock()
|
||||
# Если загрузка отменена в последний момент, удаляем файл
|
||||
if os.path.exists(self.filename):
|
||||
os.remove(self.filename)
|
||||
|
||||
except Exception as e:
|
||||
self._mutex.lock()
|
||||
if self._is_running:
|
||||
self._mutex.unlock()
|
||||
# Удаляем частично скачанный файл при ошибке
|
||||
if os.path.exists(self.filename):
|
||||
try:
|
||||
os.remove(self.filename)
|
||||
except OSError:
|
||||
pass
|
||||
self.error.emit(str(e))
|
||||
else:
|
||||
self._mutex.unlock()
|
||||
|
||||
def stop(self):
|
||||
"""Безопасная остановка потока"""
|
||||
self._mutex.lock()
|
||||
self._is_running = False
|
||||
self._mutex.unlock()
|
||||
|
||||
if self.isRunning():
|
||||
self.quit()
|
||||
if not self.wait(1000): # Ждем до 1 секунды
|
||||
logger.warning("Thread did not stop gracefully, but continuing...")
|
||||
|
||||
|
||||
class ExtractionThread(QThread):
|
||||
progress = Signal(int)
|
||||
finished = Signal(str, bool) # filename, success
|
||||
error = Signal(str)
|
||||
|
||||
def __init__(self, archive_path, extract_dir):
|
||||
super().__init__()
|
||||
self.archive_path = archive_path
|
||||
self.extract_dir = extract_dir
|
||||
self._is_running = True
|
||||
self._mutex = QMutex()
|
||||
|
||||
def run(self):
|
||||
try:
|
||||
# Update progress to show extraction is starting
|
||||
self.progress.emit(0)
|
||||
|
||||
# Create dist directory if it doesn't exist
|
||||
os.makedirs(os.path.dirname(self.extract_dir), exist_ok=True)
|
||||
|
||||
# Remove existing directory if it exists
|
||||
if os.path.exists(self.extract_dir):
|
||||
shutil.rmtree(self.extract_dir)
|
||||
|
||||
# Extract the archive (only .tar.gz and .tar.xz are supported according to metadata)
|
||||
if self.archive_path.lower().endswith(('.tar.gz', '.tar.xz')):
|
||||
with tarfile.open(self.archive_path, 'r:*') as tar_ref:
|
||||
# Get total number of members for progress tracking (only once)
|
||||
members = tar_ref.getmembers()
|
||||
total_members = len(members)
|
||||
extracted_count = 0
|
||||
|
||||
# Extract to a temporary directory first, then move contents to final destination
|
||||
# to avoid nested directory structures
|
||||
import tempfile
|
||||
with tempfile.TemporaryDirectory() as temp_dir:
|
||||
# Extract with progress tracking
|
||||
last_progress = -1 # Track last emitted progress to avoid too frequent updates
|
||||
for member in members:
|
||||
self._mutex.lock()
|
||||
if not self._is_running:
|
||||
self._mutex.unlock()
|
||||
return
|
||||
self._mutex.unlock()
|
||||
|
||||
tar_ref.extract(member, temp_dir)
|
||||
extracted_count += 1
|
||||
|
||||
# Update progress
|
||||
if total_members > 0:
|
||||
progress = int((extracted_count / total_members) * 100)
|
||||
# Only emit progress if it changed significantly (at least 1%) or at start/end
|
||||
if progress != last_progress:
|
||||
self.progress.emit(progress)
|
||||
last_progress = progress
|
||||
else:
|
||||
# If total_members is 0, emit a default progress to show activity
|
||||
if extracted_count == 1:
|
||||
self.progress.emit(50) # Show partial progress to indicate activity
|
||||
# Process events to ensure UI updates
|
||||
QThread.yieldCurrentThread() # Allow other threads to run
|
||||
|
||||
# Find the actual content directory (often the archive creates a subdirectory)
|
||||
extracted_dirs = os.listdir(temp_dir)
|
||||
if len(extracted_dirs) == 1:
|
||||
# If there's only one directory, move its contents directly to extract_dir
|
||||
content_dir = os.path.join(temp_dir, extracted_dirs[0])
|
||||
if os.path.isdir(content_dir):
|
||||
# Move all contents from content_dir to extract_dir
|
||||
items = os.listdir(content_dir)
|
||||
total_items = len(items)
|
||||
moved_items = 0
|
||||
last_progress = -1 # Track last emitted progress to avoid too frequent updates
|
||||
|
||||
for item in items:
|
||||
self._mutex.lock()
|
||||
if not self._is_running:
|
||||
self._mutex.unlock()
|
||||
return
|
||||
self._mutex.unlock()
|
||||
|
||||
source = os.path.join(content_dir, item)
|
||||
destination = os.path.join(self.extract_dir, item)
|
||||
|
||||
if os.path.isdir(source):
|
||||
shutil.copytree(source, destination)
|
||||
else:
|
||||
shutil.copy2(source, destination)
|
||||
|
||||
moved_items += 1
|
||||
# Update progress during file copying (50% to 100% of extraction)
|
||||
progress = min(100, 50 + int((moved_items / total_items) * 50))
|
||||
# Only emit progress if it changed significantly (at least 1%)
|
||||
if progress != last_progress:
|
||||
self.progress.emit(progress)
|
||||
last_progress = progress
|
||||
# Process events to ensure UI updates
|
||||
QThread.yieldCurrentThread() # Allow other threads to run
|
||||
else:
|
||||
# If it's just files, move them directly
|
||||
items = os.listdir(temp_dir)
|
||||
total_items = len(items)
|
||||
moved_items = 0
|
||||
last_progress = -1 # Track last emitted progress to avoid too frequent updates
|
||||
|
||||
for item in items:
|
||||
self._mutex.lock()
|
||||
if not self._is_running:
|
||||
self._mutex.unlock()
|
||||
return
|
||||
self._mutex.unlock()
|
||||
|
||||
source = os.path.join(temp_dir, item)
|
||||
destination = os.path.join(self.extract_dir, item)
|
||||
|
||||
if os.path.isdir(source):
|
||||
shutil.copytree(source, destination)
|
||||
else:
|
||||
shutil.copy2(source, destination)
|
||||
|
||||
moved_items += 1
|
||||
# Update progress during file copying (50% to 100% of extraction)
|
||||
progress = min(100, 50 + int((moved_items / total_items) * 50))
|
||||
# Only emit progress if it changed significantly (at least 1%)
|
||||
if progress != last_progress:
|
||||
self.progress.emit(progress)
|
||||
last_progress = progress
|
||||
# Process events to ensure UI updates
|
||||
QThread.yieldCurrentThread() # Allow other threads to run
|
||||
else:
|
||||
# If multiple top-level items, extract directly to target
|
||||
# This is a simpler case where we extract directly to the target
|
||||
tar_ref.extractall(self.extract_dir)
|
||||
# Set progress to 100% when extraction is complete
|
||||
self.progress.emit(100)
|
||||
QThread.yieldCurrentThread() # Allow other threads to run
|
||||
else:
|
||||
raise ValueError(f"Unsupported archive format: {self.archive_path}. Only .tar.gz and .tar.xz are supported.")
|
||||
|
||||
self._mutex.lock()
|
||||
if self._is_running:
|
||||
self._mutex.unlock()
|
||||
self.finished.emit(self.archive_path, True)
|
||||
else:
|
||||
self._mutex.unlock()
|
||||
|
||||
except Exception as e:
|
||||
self._mutex.lock()
|
||||
if self._is_running:
|
||||
self._mutex.unlock()
|
||||
self.error.emit(str(e))
|
||||
else:
|
||||
self._mutex.unlock()
|
||||
|
||||
def stop(self):
|
||||
"""Безопасная остановка потока"""
|
||||
self._mutex.lock()
|
||||
self._is_running = False
|
||||
self._mutex.unlock()
|
||||
|
||||
if self.isRunning():
|
||||
self.quit()
|
||||
if not self.wait(1000): # Ждем до 1 секунды
|
||||
logger.warning("Thread did not stop gracefully, but continuing...")
|
||||
|
||||
|
||||
class ProtonManager(QDialog):
|
||||
def __init__(self, parent=None, portproton_location=None):
|
||||
super().__init__(parent)
|
||||
self.selected_assets = {} # {unique_id: asset_data}
|
||||
self.current_download_thread = None
|
||||
self.current_extraction_thread = None
|
||||
self.is_downloading = False
|
||||
self.assets_to_download = []
|
||||
self.current_download_index = 0
|
||||
self.portproton_location = portproton_location
|
||||
self.initUI()
|
||||
self.load_proton_data_from_json()
|
||||
|
||||
def initUI(self):
|
||||
self.setWindowTitle(_('Proton | WINE Download Manager'))
|
||||
self.resize(800, 600)
|
||||
|
||||
layout = QVBoxLayout(self)
|
||||
layout.setContentsMargins(5, 5, 5, 5)
|
||||
layout.setSpacing(5)
|
||||
|
||||
# Info label
|
||||
self.info_label = QLabel(_("Loading Proton versions from JSON metadata..."))
|
||||
self.info_label.setMaximumHeight(20)
|
||||
layout.addWidget(self.info_label)
|
||||
|
||||
# Tab widget - основной растягивающийся элемент
|
||||
self.tab_widget = QTabWidget()
|
||||
self.tab_widget.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
|
||||
layout.addWidget(self.tab_widget, 1)
|
||||
|
||||
# Инфо-блок для показа выбранного (компактный для информации по выбранным закачкам)
|
||||
selection_widget = QWidget()
|
||||
selection_layout = QVBoxLayout(selection_widget)
|
||||
selection_layout.setContentsMargins(0, 2, 0, 2)
|
||||
selection_layout.setSpacing(2)
|
||||
|
||||
selection_label = QLabel(_("Selected assets:"))
|
||||
selection_label.setMaximumHeight(20)
|
||||
selection_layout.addWidget(selection_label)
|
||||
|
||||
self.selection_text = QTextEdit()
|
||||
self.selection_text.setMaximumHeight(80)
|
||||
self.selection_text.setReadOnly(True)
|
||||
self.selection_text.setPlainText(_("No assets selected"))
|
||||
selection_layout.addWidget(self.selection_text)
|
||||
|
||||
layout.addWidget(selection_widget)
|
||||
|
||||
# Область прогресса загрузки
|
||||
self.download_frame = QFrame()
|
||||
self.download_frame.setFrameStyle(QFrame.Shape.StyledPanel)
|
||||
self.download_frame.setVisible(False)
|
||||
self.download_frame.setMaximumHeight(80)
|
||||
|
||||
download_layout = QVBoxLayout(self.download_frame)
|
||||
download_layout.setContentsMargins(10, 5, 10, 5)
|
||||
download_layout.setSpacing(5)
|
||||
|
||||
self.download_info_label = QLabel(_("Downloading: "))
|
||||
download_layout.addWidget(self.download_info_label)
|
||||
|
||||
progress_layout = QHBoxLayout()
|
||||
self.download_progress = QProgressBar()
|
||||
self.download_progress.setMinimum(0)
|
||||
self.download_progress.setMaximum(100)
|
||||
self.cancel_btn = QPushButton(_('Cancel'))
|
||||
self.cancel_btn.clicked.connect(self.cancel_current_download)
|
||||
progress_layout.addWidget(self.download_progress, 4)
|
||||
progress_layout.addWidget(self.cancel_btn, 1)
|
||||
download_layout.addLayout(progress_layout)
|
||||
|
||||
layout.addWidget(self.download_frame)
|
||||
|
||||
# Кнопки управления
|
||||
button_layout = QHBoxLayout()
|
||||
self.download_btn = QPushButton(_('Download Selected'))
|
||||
self.download_btn.clicked.connect(self.download_selected)
|
||||
self.download_btn.setEnabled(False)
|
||||
self.download_btn.setMinimumHeight(40)
|
||||
self.clear_btn = QPushButton(_('Clear All'))
|
||||
self.clear_btn.clicked.connect(self.clear_selection)
|
||||
self.clear_btn.setMinimumHeight(40)
|
||||
button_layout.addWidget(self.download_btn)
|
||||
button_layout.addWidget(self.clear_btn)
|
||||
layout.addLayout(button_layout)
|
||||
|
||||
def load_proton_data_from_json(self):
|
||||
"""Загружаем данные по Протонам из файла JSON"""
|
||||
json_url = "https://git.linux-gaming.ru/Boria138/PortProton-Wine-Metadata/raw/branch/main/wine_metadata.json"
|
||||
|
||||
try:
|
||||
logger.debug(f"Loading JSON metadata from: {json_url}")
|
||||
session = get_requests_session()
|
||||
response = session.get(json_url, timeout=30)
|
||||
response.raise_for_status()
|
||||
|
||||
metadata = orjson.loads(response.content)
|
||||
logger.info(f"Successfully loaded JSON metadata with {len(metadata)} entries")
|
||||
|
||||
successful_tabs = self.process_metadata(metadata)
|
||||
|
||||
if successful_tabs == 0:
|
||||
self.info_label.setText(_("Error: Could not process any data from JSON."))
|
||||
else:
|
||||
self.info_label.setText(f"Loaded {successful_tabs} Proton/WINE sources from JSON")
|
||||
|
||||
except requests.exceptions.RequestException as e:
|
||||
logger.error(f"Network error loading JSON: {e}")
|
||||
self.info_label.setText(_("Error loading JSON: {0}").format(e))
|
||||
except orjson.JSONDecodeError as e:
|
||||
logger.error(f"JSON parsing error: {e}")
|
||||
self.info_label.setText(_("Error parsing JSON: {0}").format(e))
|
||||
except Exception as e:
|
||||
logger.error(f"Error loading metadata: {e}")
|
||||
self.info_label.setText(_("Error: {0}").format(e))
|
||||
|
||||
def process_metadata(self, metadata):
|
||||
"""Обработка JSON, создание Табов"""
|
||||
successful_tabs = 0
|
||||
|
||||
# Собираем табы в словарь для сортировки
|
||||
tabs_dict = {}
|
||||
|
||||
for source_key, entries in metadata.items():
|
||||
# Пропускаем таб "gdk_proton" (вроде ненужный протон, скипаем)
|
||||
if source_key.lower() == 'gdk_proton':
|
||||
logger.debug(f"Skipping tab: {source_key}")
|
||||
continue
|
||||
|
||||
tabs_dict[source_key] = entries
|
||||
|
||||
# Proton_LG в самое начало кидаем
|
||||
if 'proton_lg' in tabs_dict:
|
||||
if self.create_tab_from_entries('proton_lg', tabs_dict['proton_lg']):
|
||||
successful_tabs += 1
|
||||
del tabs_dict['proton_lg']
|
||||
|
||||
# Остальные табы после Proton_LG
|
||||
for source_key, entries in tabs_dict.items():
|
||||
if self.create_tab_from_entries(source_key, entries):
|
||||
successful_tabs += 1
|
||||
|
||||
return successful_tabs
|
||||
|
||||
def create_tab_from_entries(self, source_name, entries):
|
||||
"""Создаем вкладку с таблицей для источника Proton из записей JSON"""
|
||||
|
||||
try:
|
||||
logger.debug(f"Processing {len(entries)} entries for source: {source_name}")
|
||||
|
||||
tab = QWidget()
|
||||
tab.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
|
||||
|
||||
layout = QVBoxLayout(tab)
|
||||
layout.setContentsMargins(2, 2, 2, 2)
|
||||
layout.setSpacing(2)
|
||||
|
||||
table = QTableWidget()
|
||||
table.setColumnCount(2) # Только Checkbox и Имя
|
||||
table.setHorizontalHeaderLabels(['', 'Asset Name'])
|
||||
|
||||
header = table.horizontalHeader()
|
||||
header.setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
|
||||
header.setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
|
||||
|
||||
table.setRowCount(len(entries))
|
||||
table.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
|
||||
|
||||
table.setSelectionBehavior(QTableWidget.SelectionBehavior.SelectRows)
|
||||
table.setSelectionMode(QTableWidget.SelectionMode.SingleSelection)
|
||||
table.cellClicked.connect(self.on_cell_clicked)
|
||||
|
||||
for row_index, entry in enumerate(entries):
|
||||
self.add_asset_row_from_json(table, row_index, entry, source_name)
|
||||
|
||||
layout.addWidget(table, 1)
|
||||
|
||||
tab_name = (self.get_short_source_name(source_name) or "UNKNOWN").upper() # Название для Таба в верхний регистр
|
||||
self.tab_widget.addTab(tab, tab_name)
|
||||
|
||||
logger.info(f"Successfully created tab for {source_name} with {len(entries)} assets")
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error creating tab for {source_name}: {e}")
|
||||
return False
|
||||
|
||||
def get_short_source_name(self, full_name):
|
||||
"""Получаем короткое имя для вкладки (Таба) из полного имени источника"""
|
||||
if full_name is None:
|
||||
return "UNKNOWN"
|
||||
|
||||
short_names = {
|
||||
'proton_lg': 'PROTON_LG',
|
||||
'proton_ge': 'PROTON_GE',
|
||||
'wine_kron4ek': 'WINE_KRON4EK',
|
||||
'wine_ge': 'WINE_GE',
|
||||
'proton_cachyos': 'PROTON_CACHYOS',
|
||||
'winepak': 'WINEPAK',
|
||||
'proton_sarek': 'PROTON_SAREK',
|
||||
'wine_staging': 'WINE_STAGING',
|
||||
'wine_valve': 'WINE_VALVE',
|
||||
'proton_valve': 'PROTON_VALVE',
|
||||
'proton_em': 'PROTON_EM'
|
||||
}
|
||||
|
||||
return short_names.get(full_name.lower(), full_name.upper())
|
||||
|
||||
def add_asset_row_from_json(self, table, row_index, entry, source_name):
|
||||
"""Добавляем строку для определенной позиции из JSON"""
|
||||
checkbox_widget = QWidget()
|
||||
checkbox_layout = QHBoxLayout(checkbox_widget)
|
||||
checkbox_layout.setAlignment(Qt.AlignmentFlag.AlignCenter)
|
||||
checkbox_layout.setContentsMargins(0, 0, 0, 0)
|
||||
|
||||
checkbox = QCheckBox()
|
||||
|
||||
# Извлекаем имя файла из URL
|
||||
url = entry.get('url', '')
|
||||
filename = entry.get('name', '')
|
||||
|
||||
if url:
|
||||
parsed_url = urllib.parse.urlparse(url)
|
||||
url_filename = os.path.basename(parsed_url.path)
|
||||
if url_filename:
|
||||
filename = url_filename
|
||||
|
||||
# Извлекаем версию для уникального ID
|
||||
version_from_name = self.extract_version_from_name(filename)
|
||||
|
||||
# Создаем структуру для позиции (элемента)
|
||||
asset_data = {
|
||||
'name': filename, # имя с расширением
|
||||
'browser_download_url': url,
|
||||
}
|
||||
|
||||
# Проверяем, установлен ли уже этот ассет
|
||||
is_installed = self.is_asset_installed(filename, source_name)
|
||||
|
||||
checkbox.stateChanged.connect(lambda state, a=asset_data, v=version_from_name,
|
||||
s=source_name:
|
||||
self.on_asset_toggled_json(state, a, v, s))
|
||||
checkbox_layout.addWidget(checkbox)
|
||||
|
||||
table.setCellWidget(row_index, 0, checkbox_widget)
|
||||
|
||||
# Имя элемента (без расширения для красивого отображения)
|
||||
# Remove .tar.xz and .tar.gz extensions completely
|
||||
display_name = filename
|
||||
if filename.lower().endswith('.tar.xz'):
|
||||
display_name = filename[:-7] # Remove '.tar.xz'
|
||||
elif filename.lower().endswith('.tar.gz'):
|
||||
display_name = filename[:-7] # Remove '.tar.gz'
|
||||
else:
|
||||
# Fallback to removing just the last extension if needed
|
||||
display_name = os.path.splitext(filename)[0]
|
||||
asset_name_item = QTableWidgetItem(display_name)
|
||||
|
||||
# Если ассет уже установлен, делаем его недоступным для выбора
|
||||
if is_installed:
|
||||
checkbox.setEnabled(False)
|
||||
asset_name_item.setFlags(asset_name_item.flags() & ~Qt.ItemFlag.ItemIsEnabled)
|
||||
# Add "(installed)" suffix to indicate it's already installed
|
||||
asset_name_item.setText(f"{display_name} (installed)")
|
||||
|
||||
table.setItem(row_index, 1, asset_name_item)
|
||||
|
||||
# Собираем метаданные в данных элемента
|
||||
unique_id = f"{source_name}_{version_from_name}_{filename}"
|
||||
for col in range(table.columnCount()):
|
||||
item = table.item(row_index, col)
|
||||
if item:
|
||||
item.setData(Qt.ItemDataRole.UserRole, {
|
||||
'asset': asset_data,
|
||||
'unique_id': unique_id,
|
||||
'json_entry': entry,
|
||||
'source_name': source_name,
|
||||
'version': version_from_name
|
||||
})
|
||||
|
||||
def extract_version_from_name(self, name):
|
||||
"""Получаем версию из имени элемента"""
|
||||
if not name:
|
||||
return "N/A"
|
||||
|
||||
# Убираем расширение файла
|
||||
basename = os.path.splitext(name)[0]
|
||||
basename = os.path.splitext(basename)[0] # Для двойных расширений .tar.gz
|
||||
|
||||
# Получаем версию по паттернам
|
||||
if 'GE-Proton' in basename:
|
||||
parts = basename.split('-')
|
||||
if len(parts) >= 2:
|
||||
return '-'.join(parts[:2])
|
||||
elif 'wine-' in basename.lower():
|
||||
parts = basename.split('-')
|
||||
if len(parts) >= 2:
|
||||
return parts[1]
|
||||
elif 'proton-' in basename.lower():
|
||||
parts = basename.split('-')
|
||||
if len(parts) >= 2:
|
||||
return parts[1]
|
||||
|
||||
# Общий случай для всего
|
||||
return basename.split('-')[0] if '-' in basename else basename
|
||||
|
||||
def is_asset_installed(self, asset_filename, source_name):
|
||||
"""Check if asset is already installed in PortProton data/dist"""
|
||||
if not self.portproton_location:
|
||||
return False
|
||||
|
||||
# Determine the directory name without extensions
|
||||
name_without_ext = asset_filename
|
||||
for ext in ['.tar.gz', '.tar.xz']:
|
||||
if name_without_ext.lower().endswith(ext):
|
||||
name_without_ext = name_without_ext[:-len(ext)]
|
||||
break
|
||||
|
||||
# Check if the corresponding directory exists in data/dist
|
||||
dist_path = os.path.join(self.portproton_location, "data", "dist")
|
||||
expected_dir = os.path.join(dist_path, name_without_ext)
|
||||
|
||||
return os.path.exists(expected_dir)
|
||||
|
||||
def on_cell_clicked(self, row):
|
||||
"""Обработка клика по ячейке - переключение флажка при клике по любой ячейке в строке"""
|
||||
tab = self.tab_widget.currentWidget()
|
||||
table = tab.findChild(QTableWidget)
|
||||
if table:
|
||||
checkbox_widget = table.cellWidget(row, 0)
|
||||
if checkbox_widget:
|
||||
checkbox = checkbox_widget.findChild(QCheckBox)
|
||||
if checkbox and checkbox.isEnabled():
|
||||
checkbox.setChecked(not checkbox.isChecked())
|
||||
|
||||
def on_asset_toggled_json(self, state, asset, version, source_name):
|
||||
"""Обработка выбора/отмены выбора элемента из данных JSON"""
|
||||
# Всегда извлекаем имя файла из URL
|
||||
url = asset.get('browser_download_url', '')
|
||||
filename = asset.get('name', '') # Исходное имя из JSON
|
||||
|
||||
# Получаем имя файла из URL (оно всегда с расширением)
|
||||
if url:
|
||||
parsed_url = urllib.parse.urlparse(url)
|
||||
url_filename = os.path.basename(parsed_url.path)
|
||||
if url_filename: # Если удалось получить имя из URL
|
||||
filename = url_filename
|
||||
|
||||
unique_id = f"{source_name}_{version}_{filename}"
|
||||
|
||||
if state == Qt.CheckState.Checked.value:
|
||||
self.selected_assets[unique_id] = {
|
||||
'source_name': source_name,
|
||||
'version': version,
|
||||
'asset': asset,
|
||||
'asset_name': filename, # Используем имя файла с расширением
|
||||
'download_url': asset['browser_download_url']
|
||||
}
|
||||
else:
|
||||
if unique_id in self.selected_assets:
|
||||
del self.selected_assets[unique_id]
|
||||
|
||||
self.update_selection_display()
|
||||
|
||||
def update_selection_display(self):
|
||||
"""Обновляем отображение выбора"""
|
||||
if self.selected_assets:
|
||||
selection_text = f"Selected {len(self.selected_assets)} assets:\n"
|
||||
|
||||
for i, asset_data in enumerate(self.selected_assets.values(), 1):
|
||||
selection_text += f"{i}. {asset_data['source_name'].upper()} - {asset_data['asset_name']}\n"
|
||||
|
||||
self.selection_text.setPlainText(selection_text)
|
||||
self.download_btn.setEnabled(True)
|
||||
else:
|
||||
self.selection_text.setPlainText(_("No assets selected"))
|
||||
self.download_btn.setEnabled(False)
|
||||
|
||||
def clear_selection(self):
|
||||
"""Очищаем (сбрасываем) всё выбранное"""
|
||||
if self.is_downloading:
|
||||
QMessageBox.warning(self, _("Download in Progress"), _("Cannot clear selection while downloading."))
|
||||
return
|
||||
|
||||
self.selected_assets.clear()
|
||||
|
||||
for tab_index in range(self.tab_widget.count()):
|
||||
tab = self.tab_widget.widget(tab_index)
|
||||
table = tab.findChild(QTableWidget)
|
||||
if table:
|
||||
for row in range(table.rowCount()):
|
||||
checkbox_widget = table.cellWidget(row, 0)
|
||||
if checkbox_widget:
|
||||
checkbox = checkbox_widget.findChild(QCheckBox)
|
||||
if checkbox and checkbox.isEnabled():
|
||||
checkbox.setChecked(False)
|
||||
|
||||
self.update_selection_display()
|
||||
|
||||
def download_selected(self):
|
||||
"""Загружаем все выбранные элементы (протоны)"""
|
||||
if not self.selected_assets:
|
||||
QMessageBox.warning(self, _("No Selection"), _("Please select at least one asset to download."))
|
||||
return
|
||||
|
||||
if self.is_downloading:
|
||||
QMessageBox.warning(self, _("Download in Progress"), _("Please wait for current download to complete."))
|
||||
return
|
||||
|
||||
downloads_dir = "proton_downloads"
|
||||
if not os.path.exists(downloads_dir):
|
||||
os.makedirs(downloads_dir)
|
||||
|
||||
self.assets_to_download = list(self.selected_assets.values())
|
||||
self.current_download_index = 0
|
||||
self.is_downloading = True
|
||||
self.start_next_download()
|
||||
|
||||
def start_next_download(self):
|
||||
"""Запуск загрузки следующего элемента в списке"""
|
||||
if self.current_download_index >= len(self.assets_to_download):
|
||||
# Все загрузки завершены
|
||||
self.download_frame.setVisible(False)
|
||||
self.download_btn.setEnabled(True)
|
||||
self.clear_btn.setEnabled(True)
|
||||
self.is_downloading = False
|
||||
QMessageBox.information(self, _("Download Complete"), _("All selected assets have been downloaded!"))
|
||||
return
|
||||
|
||||
asset_data = self.assets_to_download[self.current_download_index]
|
||||
self.download_asset(asset_data)
|
||||
|
||||
def download_asset(self, asset_data):
|
||||
"""Загрузка конкретного элемента (протона)"""
|
||||
filename = os.path.join("proton_downloads", asset_data['asset_name'])
|
||||
|
||||
download_info = f"{asset_data['source_name'].upper()} - {asset_data['asset_name']}"
|
||||
if len(download_info) > 80:
|
||||
download_info = download_info[:77] + "..."
|
||||
self.download_info_label.setText(f"Downloading: {download_info}")
|
||||
self.download_progress.setValue(0)
|
||||
self.download_frame.setVisible(True)
|
||||
self.download_btn.setEnabled(False)
|
||||
self.clear_btn.setEnabled(False)
|
||||
|
||||
if os.path.exists(filename):
|
||||
reply = QMessageBox.question(self, _("File Exists"),
|
||||
_("File {0} already exists. Overwrite?").format(asset_data['asset_name']),
|
||||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
|
||||
if reply == QMessageBox.StandardButton.No:
|
||||
self.current_download_index += 1
|
||||
self.start_next_download()
|
||||
return
|
||||
|
||||
download_url = asset_data.get('download_url', '')
|
||||
if not download_url:
|
||||
QMessageBox.critical(self, _("Download Error"), _("No download URL for {0}").format(asset_data['asset_name']))
|
||||
self.current_download_index += 1
|
||||
self.start_next_download()
|
||||
return
|
||||
|
||||
# Проверка, что предыдущий поток завершен
|
||||
if self.current_download_thread and self.current_download_thread.isRunning():
|
||||
logger.warning("Previous thread still running, waiting...")
|
||||
self.current_download_thread.stop()
|
||||
|
||||
self.current_download_thread = DownloadThread(download_url, filename)
|
||||
|
||||
def update_progress(progress):
|
||||
self.download_progress.setValue(progress)
|
||||
|
||||
def download_finished(filename, success):
|
||||
logger.debug(f"Download finished callback: {filename}, success: {success}")
|
||||
if success:
|
||||
logger.info(f"Successfully downloaded: {filename}")
|
||||
|
||||
# Update progress bar to show extraction phase
|
||||
self.download_info_label.setText(_("Extracting: {0}").format(asset_data['asset_name']))
|
||||
|
||||
# Extract archive to PortProton data/dist directory using a separate thread
|
||||
if self.portproton_location:
|
||||
try:
|
||||
# Determine the name for the extraction directory from the asset name
|
||||
asset_name = asset_data['asset_name']
|
||||
|
||||
# Remove common archive extensions to get the directory name (only .tar.gz and .tar.xz)
|
||||
name_without_ext = asset_name
|
||||
for ext in ['.tar.gz', '.tar.xz']:
|
||||
if name_without_ext.lower().endswith(ext):
|
||||
name_without_ext = name_without_ext[:-len(ext)]
|
||||
break
|
||||
|
||||
# Create the destination directory in PortProton data/dist
|
||||
dist_path = os.path.join(self.portproton_location, "data", "dist")
|
||||
extract_dir = os.path.join(dist_path, name_without_ext)
|
||||
|
||||
# Create and start extraction thread
|
||||
self.current_extraction_thread = ExtractionThread(filename, extract_dir)
|
||||
|
||||
def update_extraction_progress(progress):
|
||||
self.download_progress.setValue(progress)
|
||||
# Update the info label to show current progress percentage during extraction
|
||||
self.download_info_label.setText(_("Extracting: {0} ({1}%)").format(asset_data['asset_name'], progress))
|
||||
|
||||
def extraction_finished(archive_path, success):
|
||||
if success:
|
||||
logger.info(f"Successfully extracted: {archive_path}")
|
||||
else:
|
||||
logger.error(f"Failed to extract: {archive_path}")
|
||||
QMessageBox.critical(self, _("Extraction Error"), _("Failed to extract archive: {0}").format(archive_path))
|
||||
|
||||
if self.current_extraction_thread and self.current_extraction_thread.isRunning():
|
||||
logger.debug("Waiting for extraction thread to finish...")
|
||||
if not self.current_extraction_thread.wait(500):
|
||||
logger.warning("Extraction thread still running, but continuing...")
|
||||
|
||||
self.current_download_index += 1
|
||||
QTimer.singleShot(100, self.start_next_download)
|
||||
|
||||
def extraction_error(error_msg):
|
||||
logger.error(f"Extraction error: {error_msg}")
|
||||
QMessageBox.critical(self, "Extraction Error", f"Failed to extract archive: {error_msg}")
|
||||
|
||||
if self.current_extraction_thread and self.current_extraction_thread.isRunning():
|
||||
logger.debug("Waiting for extraction thread to finish after error...")
|
||||
if not self.current_extraction_thread.wait(500):
|
||||
logger.warning("Extraction thread still running after error, but continuing...")
|
||||
|
||||
self.current_download_index += 1
|
||||
QTimer.singleShot(100, self.start_next_download)
|
||||
|
||||
self.current_extraction_thread.progress.connect(update_extraction_progress)
|
||||
self.current_extraction_thread.finished.connect(extraction_finished)
|
||||
self.current_extraction_thread.error.connect(extraction_error)
|
||||
self.current_extraction_thread.start()
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error starting extraction thread for {filename}: {e}")
|
||||
QMessageBox.critical(self, "Extraction Error", f"Failed to start extraction: {e}")
|
||||
self.current_download_index += 1
|
||||
QTimer.singleShot(100, self.start_next_download)
|
||||
else:
|
||||
logger.warning("PortProton location not provided, skipping extraction")
|
||||
self.current_download_index += 1
|
||||
QTimer.singleShot(100, self.start_next_download)
|
||||
else:
|
||||
QMessageBox.critical(self, _("Download Failed"),
|
||||
_("Failed to download:\n{0}").format(filename))
|
||||
|
||||
def download_error(error_msg):
|
||||
logger.error(f"Download error: {error_msg}")
|
||||
QMessageBox.critical(self, _("Download Error"), error_msg)
|
||||
|
||||
if self.current_download_thread and self.current_download_thread.isRunning():
|
||||
if not self.current_download_thread.wait(500):
|
||||
logger.warning("Thread still running after error, but continuing...")
|
||||
|
||||
self.current_download_index += 1
|
||||
QTimer.singleShot(100, self.start_next_download)
|
||||
|
||||
self.current_download_thread.progress.connect(update_progress)
|
||||
self.current_download_thread.finished.connect(download_finished)
|
||||
self.current_download_thread.error.connect(download_error)
|
||||
self.current_download_thread.start()
|
||||
|
||||
def cancel_current_download(self):
|
||||
"""Отмена текущей загрузки"""
|
||||
if self.current_download_thread and self.current_download_thread.isRunning():
|
||||
self.current_download_thread.stop()
|
||||
if not self.current_download_thread.wait(1000):
|
||||
logger.warning("Thread did not stop gracefully")
|
||||
|
||||
# Очищаем список загрузок
|
||||
self.assets_to_download = []
|
||||
self.current_download_index = 0
|
||||
self.is_downloading = False
|
||||
|
||||
# Сброс/перезапуск UI
|
||||
self.download_frame.setVisible(False)
|
||||
self.download_btn.setEnabled(True)
|
||||
self.clear_btn.setEnabled(True)
|
||||
|
||||
QMessageBox.information(self, _("Download Cancelled"), _("Download has been cancelled."))
|
||||
|
||||
def closeEvent(self, event):
|
||||
"""Проверка, что все потоки останавливаются при закрытии приложения"""
|
||||
logger.debug("Closing ProtonManager dialog...")
|
||||
|
||||
# Stop download thread if running
|
||||
if self.is_downloading and self.current_download_thread and self.current_download_thread.isRunning():
|
||||
logger.debug("Stopping current download thread...")
|
||||
self.current_download_thread.stop()
|
||||
if not self.current_download_thread.wait(2000):
|
||||
logger.warning("Thread did not stop gracefully during close")
|
||||
|
||||
# Stop extraction thread if running
|
||||
if self.current_extraction_thread and self.current_extraction_thread.isRunning():
|
||||
logger.debug("Stopping current extraction thread...")
|
||||
self.current_extraction_thread.stop()
|
||||
if not self.current_extraction_thread.wait(2000):
|
||||
logger.warning("Extraction thread did not stop gracefully during close")
|
||||
|
||||
event.accept()
|
||||
|
||||
|
||||
|
||||
def show_proton_manager(parent=None, portproton_location=None):
|
||||
"""
|
||||
Shows the Proton/WINE manager dialog.
|
||||
|
||||
Args:
|
||||
parent: Parent widget for the dialog
|
||||
portproton_location: Location of PortProton installation
|
||||
|
||||
Returns:
|
||||
ProtonManager dialog instance
|
||||
"""
|
||||
dialog = ProtonManager(parent, portproton_location)
|
||||
dialog.exec() # Use exec() for modal dialog
|
||||
return dialog
|
||||
@@ -3,7 +3,6 @@ from PySide6.QtGui import QPen, QColor, QPixmap, QPainter, QPainterPath
|
||||
from PySide6.QtCore import Qt, QFile, QEvent, QByteArray, QEasingCurve, QPropertyAnimation
|
||||
from PySide6.QtWidgets import QGraphicsItem, QToolButton, QFrame, QLabel, QGraphicsScene, QHBoxLayout, QWidget, QGraphicsView, QVBoxLayout, QSizePolicy
|
||||
from PySide6.QtWidgets import QSpacerItem, QGraphicsPixmapItem, QDialog, QApplication
|
||||
import portprotonqt.themes.standart.styles as default_styles
|
||||
from portprotonqt.config_utils import read_theme_from_config
|
||||
from portprotonqt.theme_manager import ThemeManager
|
||||
from portprotonqt.downloader import Downloader
|
||||
@@ -37,11 +36,22 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
current_theme_name = read_theme_from_config()
|
||||
|
||||
def finish_with(pixmap: QPixmap):
|
||||
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
|
||||
x = (scaled.width() - width) // 2
|
||||
y = (scaled.height() - height) // 2
|
||||
cropped = scaled.copy(x, y, width, height)
|
||||
callback(cropped)
|
||||
# Check if pixmap is valid before attempting to scale it
|
||||
if pixmap.isNull():
|
||||
# Create a default placeholder pixmap instead of trying to scale a null pixmap
|
||||
placeholder_pixmap = QPixmap(width, height)
|
||||
placeholder_pixmap.fill(QColor("#333333"))
|
||||
painter = QPainter(placeholder_pixmap)
|
||||
painter.setPen(QPen(QColor("white")))
|
||||
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
|
||||
painter.end()
|
||||
callback(placeholder_pixmap)
|
||||
else:
|
||||
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
|
||||
x = (scaled.width() - width) // 2
|
||||
y = (scaled.height() - height) // 2
|
||||
cropped = scaled.copy(x, y, width, height)
|
||||
callback(cropped)
|
||||
|
||||
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
|
||||
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
|
||||
@@ -59,6 +69,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
local_path = os.path.join(image_folder, f"{appid}.jpg")
|
||||
if os.path.exists(local_path):
|
||||
pixmap = QPixmap(local_path)
|
||||
# Check if the pixmap loaded successfully
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load image from {local_path}")
|
||||
finish_with(pixmap)
|
||||
return
|
||||
|
||||
@@ -70,6 +83,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
|
||||
if placeholder_path and QFile.exists(placeholder_path):
|
||||
pixmap.load(placeholder_path)
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
|
||||
else:
|
||||
pixmap = QPixmap(width, height)
|
||||
pixmap.fill(QColor("#333333"))
|
||||
@@ -84,11 +99,19 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
except Exception as e:
|
||||
logger.error(f"Ошибка обработки URL {cover}: {e}")
|
||||
|
||||
if cover and cover.startswith(("http://", "https://")):
|
||||
# SteamGridDB (SGDB)
|
||||
if cover and cover.startswith("https://cdn2.steamgriddb.com"):
|
||||
try:
|
||||
local_path = os.path.join(image_folder, f"{app_name}.jpg")
|
||||
parts = cover.split("/")
|
||||
filename = parts[-1] if parts else "sgdb_cover.png"
|
||||
# SGDB ссылки содержат уникальный хеш в названии — используем как имя
|
||||
local_path = os.path.join(image_folder, filename)
|
||||
|
||||
if os.path.exists(local_path):
|
||||
pixmap = QPixmap(local_path)
|
||||
# Check if the pixmap loaded successfully
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load image from {local_path}")
|
||||
finish_with(pixmap)
|
||||
return
|
||||
|
||||
@@ -100,6 +123,45 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
|
||||
if placeholder_path and QFile.exists(placeholder_path):
|
||||
pixmap.load(placeholder_path)
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
|
||||
else:
|
||||
pixmap = QPixmap(width, height)
|
||||
pixmap.fill(QColor("#333333"))
|
||||
painter = QPainter(pixmap)
|
||||
painter.setPen(QPen(QColor("white")))
|
||||
painter.drawText(pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
|
||||
painter.end()
|
||||
finish_with(pixmap)
|
||||
|
||||
logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
|
||||
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
|
||||
return
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Ошибка обработки SGDB URL {cover}: {e}")
|
||||
|
||||
if cover and cover.startswith(("http://", "https://")):
|
||||
try:
|
||||
local_path = os.path.join(image_folder, f"{app_name}.jpg")
|
||||
if os.path.exists(local_path):
|
||||
pixmap = QPixmap(local_path)
|
||||
# Check if the pixmap loaded successfully
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load image from {local_path}")
|
||||
finish_with(pixmap)
|
||||
return
|
||||
|
||||
def on_downloaded(result: str | None):
|
||||
pixmap = QPixmap()
|
||||
if result and os.path.exists(result):
|
||||
pixmap.load(result)
|
||||
if pixmap.isNull():
|
||||
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
|
||||
if placeholder_path and QFile.exists(placeholder_path):
|
||||
pixmap.load(placeholder_path)
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
|
||||
else:
|
||||
pixmap = QPixmap(width, height)
|
||||
pixmap.fill(QColor("#333333"))
|
||||
@@ -116,6 +178,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
|
||||
if cover and QFile.exists(cover):
|
||||
pixmap = QPixmap(cover)
|
||||
# Check if the pixmap loaded successfully
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load image from {cover}")
|
||||
finish_with(pixmap)
|
||||
return
|
||||
|
||||
@@ -123,6 +188,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
pixmap = QPixmap()
|
||||
if placeholder_path and QFile.exists(placeholder_path):
|
||||
pixmap.load(placeholder_path)
|
||||
if pixmap.isNull():
|
||||
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
|
||||
else:
|
||||
pixmap = QPixmap(width, height)
|
||||
pixmap.fill(QColor("#333333"))
|
||||
@@ -132,9 +199,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
|
||||
painter.end()
|
||||
finish_with(pixmap)
|
||||
|
||||
with queue_lock:
|
||||
image_load_queue.put(process_image)
|
||||
image_executor.submit(lambda: image_load_queue.get()())
|
||||
# Submit the process_image function directly to the executor
|
||||
# This avoids the potential blocking issue with queue.get() in PySide 6.10.1
|
||||
image_executor.submit(process_image)
|
||||
|
||||
def round_corners(pixmap, radius):
|
||||
"""
|
||||
@@ -142,7 +209,15 @@ def round_corners(pixmap, radius):
|
||||
"""
|
||||
if pixmap.isNull():
|
||||
return pixmap
|
||||
|
||||
# Check if radius is valid to prevent issues
|
||||
if radius <= 0:
|
||||
return pixmap
|
||||
|
||||
size = pixmap.size()
|
||||
if size.width() <= 0 or size.height() <= 0:
|
||||
return pixmap
|
||||
|
||||
rounded = QPixmap(size)
|
||||
rounded.fill(QColor(0, 0, 0, 0))
|
||||
painter = QPainter(rounded)
|
||||
@@ -177,7 +252,8 @@ class FullscreenDialog(QDialog):
|
||||
|
||||
self.images = images
|
||||
self.current_index = current_index
|
||||
self.theme = theme if theme else default_styles
|
||||
self.theme_manager = ThemeManager()
|
||||
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
|
||||
|
||||
self.setWindowFlags(Qt.WindowType.FramelessWindowHint | Qt.WindowType.Dialog)
|
||||
self.setAttribute(Qt.WidgetAttribute.WA_TranslucentBackground)
|
||||
@@ -244,20 +320,31 @@ class FullscreenDialog(QDialog):
|
||||
QApplication.processEvents()
|
||||
|
||||
pixmap, caption = self.images[self.current_index]
|
||||
# Учитываем devicePixelRatio для масштабирования высокого качества
|
||||
device_pixel_ratio = get_device_pixel_ratio()
|
||||
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
|
||||
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
|
||||
# Check if pixmap is valid before attempting to scale it
|
||||
if pixmap.isNull():
|
||||
# Create a default placeholder pixmap instead of trying to scale a null pixmap
|
||||
placeholder_pixmap = QPixmap(self.FIXED_WIDTH - 80, self.FIXED_HEIGHT)
|
||||
placeholder_pixmap.fill(QColor("#333333"))
|
||||
painter = QPainter(placeholder_pixmap)
|
||||
painter.setPen(QPen(QColor("white")))
|
||||
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
|
||||
painter.end()
|
||||
self.imageLabel.setPixmap(placeholder_pixmap)
|
||||
else:
|
||||
# Учитываем devicePixelRatio для масштабирования высокого качества
|
||||
device_pixel_ratio = get_device_pixel_ratio()
|
||||
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
|
||||
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
|
||||
|
||||
# Масштабируем изображение из оригинального pixmap
|
||||
scaled_pixmap = pixmap.scaled(
|
||||
target_width,
|
||||
target_height,
|
||||
Qt.AspectRatioMode.KeepAspectRatio,
|
||||
Qt.TransformationMode.SmoothTransformation
|
||||
)
|
||||
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
|
||||
self.imageLabel.setPixmap(scaled_pixmap)
|
||||
# Масштабируем изображение из оригинального pixmap
|
||||
scaled_pixmap = pixmap.scaled(
|
||||
target_width,
|
||||
target_height,
|
||||
Qt.AspectRatioMode.KeepAspectRatio,
|
||||
Qt.TransformationMode.SmoothTransformation
|
||||
)
|
||||
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
|
||||
self.imageLabel.setPixmap(scaled_pixmap)
|
||||
self.captionLabel.setText(caption)
|
||||
self.setWindowTitle(caption)
|
||||
|
||||
@@ -378,7 +465,8 @@ class ImageCarousel(QGraphicsView):
|
||||
self.images = images # Список кортежей: (QPixmap, caption)
|
||||
self.image_items = []
|
||||
self._animation = None
|
||||
self.theme = theme if theme else default_styles
|
||||
self.theme_manager = ThemeManager()
|
||||
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
|
||||
self.max_height = 300 # Default height for images
|
||||
self.init_ui()
|
||||
self.create_arrows()
|
||||
|
||||
73
portprotonqt/keyboard_layouts.py
Normal file
@@ -0,0 +1,73 @@
|
||||
# keyboard_layouts.py
|
||||
keyboard_layouts = {
|
||||
'en': {
|
||||
'normal': [
|
||||
['`', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
|
||||
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\\'],
|
||||
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', "'"],
|
||||
['⬆', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/']
|
||||
],
|
||||
'shift': [
|
||||
['~', '!', '@', '#', '$', '%', '^', '&&', '*', '(', ')', '_', '+'],
|
||||
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '|'],
|
||||
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"'],
|
||||
['⬆', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?']
|
||||
]
|
||||
},
|
||||
'ru': {
|
||||
'normal': [
|
||||
['ё', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
|
||||
['TAB', 'й', 'ц', 'у', 'к', 'е', 'н', 'г', 'ш', 'щ', 'з', 'х', 'ъ', '\\'],
|
||||
['CAPS', 'ф', 'ы', 'в', 'а', 'п', 'р', 'о', 'л', 'д', 'ж', 'э'],
|
||||
['⬆', 'я', 'ч', 'с', 'м', 'и', 'т', 'ь', 'б', 'ю', '.']
|
||||
],
|
||||
'shift': [
|
||||
['Ё', '!', '"', '№', ';', '%', ':', '?', '*', '(', ')', '_', '+'],
|
||||
['TAB', 'Й', 'Ц', 'У', 'К', 'Е', 'Н', 'Г', 'Ш', 'Щ', 'З', 'Х', 'Ъ', '/'],
|
||||
['CAPS', 'Ф', 'Ы', 'В', 'А', 'П', 'Р', 'О', 'Л', 'Д', 'Ж', 'Э'],
|
||||
['⬆', 'Я', 'Ч', 'С', 'М', 'И', 'Т', 'Ь', 'Б', 'Ю', ',']
|
||||
]
|
||||
},
|
||||
'fr': {
|
||||
'normal': [
|
||||
['²', '&', 'é', '"', "'", '(', '-', 'è', '_', 'ç', 'à', ')', '='],
|
||||
['TAB', 'a', 'z', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '^', '$', '*'],
|
||||
['CAPS', 'q', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'ù'],
|
||||
['⬆', 'w', 'x', 'c', 'v', 'b', 'n', ',', ';', ':', '!']
|
||||
],
|
||||
'shift': [
|
||||
['', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '°', '+'],
|
||||
['TAB', 'A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '¨', '£', 'µ'],
|
||||
['CAPS', 'Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', '%'],
|
||||
['⬆', 'W', 'X', 'C', 'V', 'B', 'N', '?', '.', '/', '§']
|
||||
]
|
||||
},
|
||||
'es': {
|
||||
'normal': [
|
||||
['º', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', "'", '¡'],
|
||||
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '`', '+', '\\'],
|
||||
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ñ', "'", 'ç'],
|
||||
['⬆', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
|
||||
],
|
||||
'shift': [
|
||||
['ª', '!', '"', '·', '$', '%', '&', '/', '(', ')', '=', '?', '¿'],
|
||||
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '^', '*', '|'],
|
||||
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ñ', '"', 'Ç'],
|
||||
['⬆', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
|
||||
]
|
||||
},
|
||||
'de': {
|
||||
'normal': [
|
||||
['^', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'ß', '´'],
|
||||
['TAB', 'q', 'w', 'e', 'r', 't', 'z', 'u', 'i', 'o', 'p', 'ü', '+', '#'],
|
||||
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ö', 'ä'],
|
||||
['⬆', '<', 'y', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
|
||||
],
|
||||
'shift': [
|
||||
['°', '!', '"', '§', '$', '%', '&', '/', '(', ')', '=', '?', '`'],
|
||||
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Z', 'U', 'I', 'O', 'P', 'Ü', '*', '\''],
|
||||
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ö', 'Ä'],
|
||||
['⬆', '>', 'Y', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROJECT VERSION\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-08-26 13:17+0500\n"
|
||||
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language: de_DE\n"
|
||||
@@ -23,7 +23,7 @@ msgstr ""
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgid "PortProton directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
@@ -76,10 +76,6 @@ msgstr ""
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Success"
|
||||
msgstr ""
|
||||
|
||||
@@ -124,6 +120,10 @@ msgstr ""
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
@@ -155,7 +155,7 @@ msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgid "No executable command found in .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
@@ -163,7 +163,7 @@ msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgid "Error reading .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
@@ -191,6 +191,10 @@ msgstr ""
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' successfully"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr ""
|
||||
|
||||
@@ -213,6 +217,10 @@ msgstr ""
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Unsupported image format: {extension}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr ""
|
||||
@@ -248,16 +256,54 @@ msgstr ""
|
||||
msgid "Select All"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Dir"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prev Dir"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Toggle"
|
||||
msgstr ""
|
||||
|
||||
msgid "Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prev Tab"
|
||||
msgstr ""
|
||||
|
||||
msgid "Next Tab"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launching {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "File Explorer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgid "Path: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Path: "
|
||||
#, python-format
|
||||
msgid "Access denied: %s"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Game"
|
||||
@@ -278,6 +324,9 @@ msgstr ""
|
||||
msgid "Custom Cover:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter local path or URL for cover image"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cover Preview:"
|
||||
msgstr ""
|
||||
|
||||
@@ -296,6 +345,78 @@ msgstr ""
|
||||
msgid "No cover selected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Set"
|
||||
msgstr ""
|
||||
|
||||
msgid "Libraries"
|
||||
msgstr ""
|
||||
|
||||
msgid "Information"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fonts"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Winetricks not found. Please try again."
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning"
|
||||
msgstr ""
|
||||
|
||||
msgid "No components selected."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation failed. Check logs."
|
||||
msgstr ""
|
||||
|
||||
msgid "Components installed successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Exe Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search settings..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Main"
|
||||
msgstr ""
|
||||
|
||||
msgid "Advanced"
|
||||
msgstr ""
|
||||
|
||||
msgid "Setting"
|
||||
msgstr ""
|
||||
|
||||
msgid "Value"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "disabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Info"
|
||||
msgstr ""
|
||||
|
||||
msgid "No changes to apply."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to apply changes. Check logs."
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings updated successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr ""
|
||||
|
||||
@@ -338,15 +459,15 @@ msgstr ""
|
||||
msgid "Unknown Game"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting PortProton..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Library"
|
||||
msgstr ""
|
||||
|
||||
msgid "Auto Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Emulators"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Settings"
|
||||
msgstr ""
|
||||
|
||||
@@ -356,6 +477,37 @@ msgstr ""
|
||||
msgid "Themes"
|
||||
msgstr ""
|
||||
|
||||
msgid "Back"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fullscreen"
|
||||
msgstr ""
|
||||
|
||||
msgid "Refresh Grid"
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation already in progress."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start installation."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Processed {} installation..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation completed successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation failed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation error."
|
||||
msgstr ""
|
||||
|
||||
msgid "Game library refreshed"
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Steam games..."
|
||||
msgstr ""
|
||||
|
||||
@@ -368,13 +520,122 @@ msgstr ""
|
||||
msgid "Find Games ..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Here you can configure automatic game installation..."
|
||||
msgid "A refresh is already in progress..."
|
||||
msgstr ""
|
||||
|
||||
msgid "List of available emulators and their configuration..."
|
||||
msgid "Refreshing..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Various Wine parameters and versions..."
|
||||
msgid "Refreshing game library..."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{name}'"
|
||||
msgstr ""
|
||||
|
||||
msgid "Compatibility tool:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Configuration"
|
||||
msgstr ""
|
||||
|
||||
msgid "Registry Editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Command Prompt"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstaller"
|
||||
msgstr ""
|
||||
|
||||
msgid "Create Prefix Backup"
|
||||
msgstr ""
|
||||
|
||||
msgid "Load Prefix Backup"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete Compatibility Tool"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete Prefix"
|
||||
msgstr ""
|
||||
|
||||
msgid "Clear Prefix"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching tool..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Clear"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to clear prefix '{}'?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Clearing prefix..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start prefix clear process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix cleared successfully."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix clear failed with exit code {}."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to run clear prefix command: {}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start backup process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start restore process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix backup completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix backup failed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix restore completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix restore failed."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete prefix '{}'?"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix '{}' deleted."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete prefix: {}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete compatibility tool '{}'?"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Compatibility tool '{}' deleted."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete compatibility tool: {}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Main PortProton parameters..."
|
||||
@@ -410,6 +671,9 @@ msgstr ""
|
||||
msgid "Games Display Filter:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gamepad Type:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Proxy URL"
|
||||
msgstr ""
|
||||
|
||||
@@ -434,6 +698,12 @@ msgstr ""
|
||||
msgid "Application Fullscreen Mode:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Minimize to tray on close"
|
||||
msgstr ""
|
||||
|
||||
msgid "Application Close Mode:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Auto Fullscreen on Gamepad connected"
|
||||
msgstr ""
|
||||
|
||||
@@ -446,21 +716,6 @@ msgstr ""
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr ""
|
||||
|
||||
@@ -470,28 +725,6 @@ msgstr ""
|
||||
msgid "Clear Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Opened Legendary login page in browser"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr ""
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr ""
|
||||
|
||||
@@ -545,7 +778,8 @@ msgstr ""
|
||||
msgid "Error applying theme '{0}'"
|
||||
msgstr ""
|
||||
|
||||
msgid "Back"
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "LAST LAUNCH"
|
||||
@@ -606,6 +840,262 @@ msgstr ""
|
||||
msgid "File not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Using FPS and system load monitoring (Turns on and off by the key "
|
||||
"combination - right Shift + F12)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enable vkBasalt by default to improve graphics in games running on "
|
||||
"Vulkan. (The HOME hotkey disables vkbasalt)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
|
||||
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Super + F : Toggle fullscreen\n"
|
||||
"Super + N : Toggle nearest neighbour filtering\n"
|
||||
"Super + U : Toggle FSR upscaling\n"
|
||||
"Super + Y : Toggle NIS upscaling\n"
|
||||
"Super + I : Increase FSR sharpness by 1\n"
|
||||
"Super + O : Decrease FSR sharpness by 1\n"
|
||||
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
|
||||
"Super + G : Toggle keyboard grab\n"
|
||||
"Super + C : Update clipboard"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable in-process synchronization primitives based on eventfd."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable futex-based in-process synchronization primitives."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable in-process synchronization via the Linux ntsync driver."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable vkd3d support - Ray Tracing"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable DLSS on supported NVIDIA graphics cards"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable Lossless Scaling frame generation (experimental)"
|
||||
msgstr ""
|
||||
|
||||
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disguise all NVIDIA GPU features"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run the application in WINE virtual desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run the application in a terminal"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use system GameMode for performance optimization"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable forced use of third-party DirectX libraries"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fix pink-tinted video playback in some games"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reduce PulseAudio latency to fix intermittent sound"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force US keyboard layout"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use GStreamer for in-game clips (WMF support)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use WINE shader caching"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force use of built-in DXGI library"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable OBS Studio capture via obs-vkcapture"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disable desktop compositing for performance"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use container launch mode (recommended default)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force DirectInput protocol instead of XInput"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable experimental native Wayland support"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable HDR settings under native Wayland"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Gallium Zink (OpenGL via Vulkan)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use WineD3D Vulkan backend (Damavand)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use async dxvk-sarek (experimental)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Version"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select the Wine or Proton version to use for this executable."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix Name"
|
||||
msgstr ""
|
||||
|
||||
msgid "Specify the Wine prefix to run this game with"
|
||||
msgstr ""
|
||||
|
||||
msgid "Newest"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stable"
|
||||
msgstr ""
|
||||
|
||||
msgid "Vulkan Backend"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Select the DirectX → Vulkan/OpenGL backend:\n"
|
||||
"\n"
|
||||
"• Newest – latest DXVK + VKD3D (best compatibility/performance, requires "
|
||||
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
|
||||
"• Stable – older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
|
||||
"driver)\n"
|
||||
"• Sarek – experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
|
||||
"Vulkan 1.1+)\n"
|
||||
"• WINED3D – OpenGL fallback (lowest performance, use only if others fail)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Windows version"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Changing the WINDOWS emulation version may be required to run older "
|
||||
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
|
||||
msgstr ""
|
||||
|
||||
msgid "DLL Overrides"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Forced to use/disable the library only for the given application.\n"
|
||||
"\n"
|
||||
"A brief instruction:\n"
|
||||
"* libraries are written WITHOUT the .dll file extension\n"
|
||||
"* libraries are separated by semicolons - ;\n"
|
||||
"* library=n - use the WINDOWS (third-party) library\n"
|
||||
"* library=b - use WINE (built-in) library\n"
|
||||
"* library=n,b - use WINDOWS library and then WINE\n"
|
||||
"* library=b,n - use WINE library and then WINDOWS\n"
|
||||
"* library= - disable the use of this library\n"
|
||||
"\n"
|
||||
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launch Arguments"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Adding an argument after the .exe file, just like you would add an "
|
||||
"argument in a shortcut on a WINDOWS system.\n"
|
||||
"\n"
|
||||
"Example: -dx11 -skipintro 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "CPU Cores Limit"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Limiting the number of CPU cores is useful for Unity games (It is "
|
||||
"recommended to set the value equal to 8)"
|
||||
msgstr ""
|
||||
|
||||
msgid "OpenGL Version"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"You can select the required OpenGL version, some games require a forced "
|
||||
"Compatibility Profile (COMP)."
|
||||
msgstr ""
|
||||
|
||||
msgid "VKD3D Feature Level"
|
||||
msgstr ""
|
||||
|
||||
msgid "You can set a forced feature level VKD3D for games on DirectX12"
|
||||
msgstr ""
|
||||
|
||||
msgid "Locale"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
|
||||
msgstr ""
|
||||
|
||||
msgid "Window Mode"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Window mode (for Vulkan and OpenGL):\n"
|
||||
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
|
||||
"immediate - Unlimited frame rate + tearing.\n"
|
||||
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
|
||||
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
|
||||
" rate."
|
||||
msgstr ""
|
||||
|
||||
msgid "AMD Vulkan Driver"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Select needed AMD vulkan implementation. Choosing which implementation of"
|
||||
" vulkan will be used to run the game"
|
||||
msgstr ""
|
||||
|
||||
msgid "NUMA Node"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
|
||||
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
|
||||
" single node reduces memory-access latency and limits costly core-to-core"
|
||||
" switches."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROJECT VERSION\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-08-26 13:17+0500\n"
|
||||
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language: es_ES\n"
|
||||
@@ -23,7 +23,7 @@ msgstr ""
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgid "PortProton directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
@@ -76,10 +76,6 @@ msgstr ""
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Success"
|
||||
msgstr ""
|
||||
|
||||
@@ -124,6 +120,10 @@ msgstr ""
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
@@ -155,7 +155,7 @@ msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgid "No executable command found in .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
@@ -163,7 +163,7 @@ msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgid "Error reading .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
@@ -191,6 +191,10 @@ msgstr ""
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' successfully"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr ""
|
||||
|
||||
@@ -213,6 +217,10 @@ msgstr ""
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Unsupported image format: {extension}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr ""
|
||||
@@ -248,16 +256,54 @@ msgstr ""
|
||||
msgid "Select All"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Dir"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prev Dir"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Toggle"
|
||||
msgstr ""
|
||||
|
||||
msgid "Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prev Tab"
|
||||
msgstr ""
|
||||
|
||||
msgid "Next Tab"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launching {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "File Explorer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgid "Path: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Path: "
|
||||
#, python-format
|
||||
msgid "Access denied: %s"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Game"
|
||||
@@ -278,6 +324,9 @@ msgstr ""
|
||||
msgid "Custom Cover:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter local path or URL for cover image"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cover Preview:"
|
||||
msgstr ""
|
||||
|
||||
@@ -296,6 +345,78 @@ msgstr ""
|
||||
msgid "No cover selected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Set"
|
||||
msgstr ""
|
||||
|
||||
msgid "Libraries"
|
||||
msgstr ""
|
||||
|
||||
msgid "Information"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fonts"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Winetricks not found. Please try again."
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning"
|
||||
msgstr ""
|
||||
|
||||
msgid "No components selected."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation failed. Check logs."
|
||||
msgstr ""
|
||||
|
||||
msgid "Components installed successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Exe Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search settings..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Main"
|
||||
msgstr ""
|
||||
|
||||
msgid "Advanced"
|
||||
msgstr ""
|
||||
|
||||
msgid "Setting"
|
||||
msgstr ""
|
||||
|
||||
msgid "Value"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "disabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Info"
|
||||
msgstr ""
|
||||
|
||||
msgid "No changes to apply."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to apply changes. Check logs."
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings updated successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr ""
|
||||
|
||||
@@ -338,15 +459,15 @@ msgstr ""
|
||||
msgid "Unknown Game"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting PortProton..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Library"
|
||||
msgstr ""
|
||||
|
||||
msgid "Auto Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Emulators"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Settings"
|
||||
msgstr ""
|
||||
|
||||
@@ -356,6 +477,37 @@ msgstr ""
|
||||
msgid "Themes"
|
||||
msgstr ""
|
||||
|
||||
msgid "Back"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fullscreen"
|
||||
msgstr ""
|
||||
|
||||
msgid "Refresh Grid"
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation already in progress."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start installation."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Processed {} installation..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation completed successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation failed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation error."
|
||||
msgstr ""
|
||||
|
||||
msgid "Game library refreshed"
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Steam games..."
|
||||
msgstr ""
|
||||
|
||||
@@ -368,13 +520,122 @@ msgstr ""
|
||||
msgid "Find Games ..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Here you can configure automatic game installation..."
|
||||
msgid "A refresh is already in progress..."
|
||||
msgstr ""
|
||||
|
||||
msgid "List of available emulators and their configuration..."
|
||||
msgid "Refreshing..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Various Wine parameters and versions..."
|
||||
msgid "Refreshing game library..."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{name}'"
|
||||
msgstr ""
|
||||
|
||||
msgid "Compatibility tool:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Configuration"
|
||||
msgstr ""
|
||||
|
||||
msgid "Registry Editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Command Prompt"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstaller"
|
||||
msgstr ""
|
||||
|
||||
msgid "Create Prefix Backup"
|
||||
msgstr ""
|
||||
|
||||
msgid "Load Prefix Backup"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete Compatibility Tool"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete Prefix"
|
||||
msgstr ""
|
||||
|
||||
msgid "Clear Prefix"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching tool..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Clear"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to clear prefix '{}'?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Clearing prefix..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start prefix clear process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix cleared successfully."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix clear failed with exit code {}."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to run clear prefix command: {}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start backup process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start restore process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix backup completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix backup failed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix restore completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix restore failed."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete prefix '{}'?"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix '{}' deleted."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete prefix: {}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete compatibility tool '{}'?"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Compatibility tool '{}' deleted."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete compatibility tool: {}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Main PortProton parameters..."
|
||||
@@ -410,6 +671,9 @@ msgstr ""
|
||||
msgid "Games Display Filter:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gamepad Type:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Proxy URL"
|
||||
msgstr ""
|
||||
|
||||
@@ -434,6 +698,12 @@ msgstr ""
|
||||
msgid "Application Fullscreen Mode:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Minimize to tray on close"
|
||||
msgstr ""
|
||||
|
||||
msgid "Application Close Mode:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Auto Fullscreen on Gamepad connected"
|
||||
msgstr ""
|
||||
|
||||
@@ -446,21 +716,6 @@ msgstr ""
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr ""
|
||||
|
||||
@@ -470,28 +725,6 @@ msgstr ""
|
||||
msgid "Clear Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Opened Legendary login page in browser"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr ""
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr ""
|
||||
|
||||
@@ -545,7 +778,8 @@ msgstr ""
|
||||
msgid "Error applying theme '{0}'"
|
||||
msgstr ""
|
||||
|
||||
msgid "Back"
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "LAST LAUNCH"
|
||||
@@ -606,6 +840,262 @@ msgstr ""
|
||||
msgid "File not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Using FPS and system load monitoring (Turns on and off by the key "
|
||||
"combination - right Shift + F12)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enable vkBasalt by default to improve graphics in games running on "
|
||||
"Vulkan. (The HOME hotkey disables vkbasalt)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
|
||||
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Super + F : Toggle fullscreen\n"
|
||||
"Super + N : Toggle nearest neighbour filtering\n"
|
||||
"Super + U : Toggle FSR upscaling\n"
|
||||
"Super + Y : Toggle NIS upscaling\n"
|
||||
"Super + I : Increase FSR sharpness by 1\n"
|
||||
"Super + O : Decrease FSR sharpness by 1\n"
|
||||
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
|
||||
"Super + G : Toggle keyboard grab\n"
|
||||
"Super + C : Update clipboard"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable in-process synchronization primitives based on eventfd."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable futex-based in-process synchronization primitives."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable in-process synchronization via the Linux ntsync driver."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable vkd3d support - Ray Tracing"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable DLSS on supported NVIDIA graphics cards"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable Lossless Scaling frame generation (experimental)"
|
||||
msgstr ""
|
||||
|
||||
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disguise all NVIDIA GPU features"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run the application in WINE virtual desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run the application in a terminal"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use system GameMode for performance optimization"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable forced use of third-party DirectX libraries"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fix pink-tinted video playback in some games"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reduce PulseAudio latency to fix intermittent sound"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force US keyboard layout"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use GStreamer for in-game clips (WMF support)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use WINE shader caching"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force use of built-in DXGI library"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable OBS Studio capture via obs-vkcapture"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disable desktop compositing for performance"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use container launch mode (recommended default)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force DirectInput protocol instead of XInput"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable experimental native Wayland support"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable HDR settings under native Wayland"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Gallium Zink (OpenGL via Vulkan)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use WineD3D Vulkan backend (Damavand)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use async dxvk-sarek (experimental)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Version"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select the Wine or Proton version to use for this executable."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix Name"
|
||||
msgstr ""
|
||||
|
||||
msgid "Specify the Wine prefix to run this game with"
|
||||
msgstr ""
|
||||
|
||||
msgid "Newest"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stable"
|
||||
msgstr ""
|
||||
|
||||
msgid "Vulkan Backend"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Select the DirectX → Vulkan/OpenGL backend:\n"
|
||||
"\n"
|
||||
"• Newest – latest DXVK + VKD3D (best compatibility/performance, requires "
|
||||
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
|
||||
"• Stable – older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
|
||||
"driver)\n"
|
||||
"• Sarek – experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
|
||||
"Vulkan 1.1+)\n"
|
||||
"• WINED3D – OpenGL fallback (lowest performance, use only if others fail)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Windows version"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Changing the WINDOWS emulation version may be required to run older "
|
||||
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
|
||||
msgstr ""
|
||||
|
||||
msgid "DLL Overrides"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Forced to use/disable the library only for the given application.\n"
|
||||
"\n"
|
||||
"A brief instruction:\n"
|
||||
"* libraries are written WITHOUT the .dll file extension\n"
|
||||
"* libraries are separated by semicolons - ;\n"
|
||||
"* library=n - use the WINDOWS (third-party) library\n"
|
||||
"* library=b - use WINE (built-in) library\n"
|
||||
"* library=n,b - use WINDOWS library and then WINE\n"
|
||||
"* library=b,n - use WINE library and then WINDOWS\n"
|
||||
"* library= - disable the use of this library\n"
|
||||
"\n"
|
||||
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launch Arguments"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Adding an argument after the .exe file, just like you would add an "
|
||||
"argument in a shortcut on a WINDOWS system.\n"
|
||||
"\n"
|
||||
"Example: -dx11 -skipintro 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "CPU Cores Limit"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Limiting the number of CPU cores is useful for Unity games (It is "
|
||||
"recommended to set the value equal to 8)"
|
||||
msgstr ""
|
||||
|
||||
msgid "OpenGL Version"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"You can select the required OpenGL version, some games require a forced "
|
||||
"Compatibility Profile (COMP)."
|
||||
msgstr ""
|
||||
|
||||
msgid "VKD3D Feature Level"
|
||||
msgstr ""
|
||||
|
||||
msgid "You can set a forced feature level VKD3D for games on DirectX12"
|
||||
msgstr ""
|
||||
|
||||
msgid "Locale"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
|
||||
msgstr ""
|
||||
|
||||
msgid "Window Mode"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Window mode (for Vulkan and OpenGL):\n"
|
||||
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
|
||||
"immediate - Unlimited frame rate + tearing.\n"
|
||||
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
|
||||
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
|
||||
" rate."
|
||||
msgstr ""
|
||||
|
||||
msgid "AMD Vulkan Driver"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Select needed AMD vulkan implementation. Choosing which implementation of"
|
||||
" vulkan will be used to run the game"
|
||||
msgstr ""
|
||||
|
||||
msgid "NUMA Node"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
|
||||
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
|
||||
" single node reduces memory-access latency and limits costly core-to-core"
|
||||
" switches."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PortProtonQt 0.1.1\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-08-26 13:17+0500\n"
|
||||
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -21,7 +21,7 @@ msgstr ""
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgid "PortProton directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
@@ -74,10 +74,6 @@ msgstr ""
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Success"
|
||||
msgstr ""
|
||||
|
||||
@@ -122,6 +118,10 @@ msgstr ""
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
@@ -153,7 +153,7 @@ msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgid "No executable command found in .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
@@ -161,7 +161,7 @@ msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgid "Error reading .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
@@ -189,6 +189,10 @@ msgstr ""
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' successfully"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr ""
|
||||
|
||||
@@ -211,6 +215,10 @@ msgstr ""
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Unsupported image format: {extension}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr ""
|
||||
@@ -246,16 +254,54 @@ msgstr ""
|
||||
msgid "Select All"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Dir"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prev Dir"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Toggle"
|
||||
msgstr ""
|
||||
|
||||
msgid "Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prev Tab"
|
||||
msgstr ""
|
||||
|
||||
msgid "Next Tab"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launching {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "File Explorer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgid "Path: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Path: "
|
||||
#, python-format
|
||||
msgid "Access denied: %s"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Game"
|
||||
@@ -276,6 +322,9 @@ msgstr ""
|
||||
msgid "Custom Cover:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter local path or URL for cover image"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cover Preview:"
|
||||
msgstr ""
|
||||
|
||||
@@ -294,6 +343,78 @@ msgstr ""
|
||||
msgid "No cover selected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Set"
|
||||
msgstr ""
|
||||
|
||||
msgid "Libraries"
|
||||
msgstr ""
|
||||
|
||||
msgid "Information"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fonts"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Winetricks not found. Please try again."
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning"
|
||||
msgstr ""
|
||||
|
||||
msgid "No components selected."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation failed. Check logs."
|
||||
msgstr ""
|
||||
|
||||
msgid "Components installed successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Exe Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Search settings..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Main"
|
||||
msgstr ""
|
||||
|
||||
msgid "Advanced"
|
||||
msgstr ""
|
||||
|
||||
msgid "Setting"
|
||||
msgstr ""
|
||||
|
||||
msgid "Value"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "disabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Info"
|
||||
msgstr ""
|
||||
|
||||
msgid "No changes to apply."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to apply changes. Check logs."
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings updated successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr ""
|
||||
|
||||
@@ -336,15 +457,15 @@ msgstr ""
|
||||
msgid "Unknown Game"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting PortProton..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Library"
|
||||
msgstr ""
|
||||
|
||||
msgid "Auto Install"
|
||||
msgstr ""
|
||||
|
||||
msgid "Emulators"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Settings"
|
||||
msgstr ""
|
||||
|
||||
@@ -354,6 +475,37 @@ msgstr ""
|
||||
msgid "Themes"
|
||||
msgstr ""
|
||||
|
||||
msgid "Back"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fullscreen"
|
||||
msgstr ""
|
||||
|
||||
msgid "Refresh Grid"
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation already in progress."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start installation."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Processed {} installation..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation completed successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation failed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Installation error."
|
||||
msgstr ""
|
||||
|
||||
msgid "Game library refreshed"
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Steam games..."
|
||||
msgstr ""
|
||||
|
||||
@@ -366,13 +518,122 @@ msgstr ""
|
||||
msgid "Find Games ..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Here you can configure automatic game installation..."
|
||||
msgid "A refresh is already in progress..."
|
||||
msgstr ""
|
||||
|
||||
msgid "List of available emulators and their configuration..."
|
||||
msgid "Refreshing..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Various Wine parameters and versions..."
|
||||
msgid "Refreshing game library..."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{name}'"
|
||||
msgstr ""
|
||||
|
||||
msgid "Compatibility tool:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Configuration"
|
||||
msgstr ""
|
||||
|
||||
msgid "Registry Editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Command Prompt"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstaller"
|
||||
msgstr ""
|
||||
|
||||
msgid "Create Prefix Backup"
|
||||
msgstr ""
|
||||
|
||||
msgid "Load Prefix Backup"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete Compatibility Tool"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete Prefix"
|
||||
msgstr ""
|
||||
|
||||
msgid "Clear Prefix"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching tool..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Clear"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to clear prefix '{}'?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Clearing prefix..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start prefix clear process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix cleared successfully."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix clear failed with exit code {}."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to run clear prefix command: {}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start backup process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to start restore process."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix backup completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix backup failed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix restore completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix restore failed."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete prefix '{}'?"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix '{}' deleted."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete prefix: {}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete compatibility tool '{}'?"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Compatibility tool '{}' deleted."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete compatibility tool: {}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Main PortProton parameters..."
|
||||
@@ -408,6 +669,9 @@ msgstr ""
|
||||
msgid "Games Display Filter:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gamepad Type:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Proxy URL"
|
||||
msgstr ""
|
||||
|
||||
@@ -432,6 +696,12 @@ msgstr ""
|
||||
msgid "Application Fullscreen Mode:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Minimize to tray on close"
|
||||
msgstr ""
|
||||
|
||||
msgid "Application Close Mode:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Auto Fullscreen on Gamepad connected"
|
||||
msgstr ""
|
||||
|
||||
@@ -444,21 +714,6 @@ msgstr ""
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr ""
|
||||
|
||||
@@ -468,28 +723,6 @@ msgstr ""
|
||||
msgid "Clear Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Opened Legendary login page in browser"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr ""
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr ""
|
||||
|
||||
@@ -543,7 +776,8 @@ msgstr ""
|
||||
msgid "Error applying theme '{0}'"
|
||||
msgstr ""
|
||||
|
||||
msgid "Back"
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "LAST LAUNCH"
|
||||
@@ -604,6 +838,262 @@ msgstr ""
|
||||
msgid "File not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Using FPS and system load monitoring (Turns on and off by the key "
|
||||
"combination - right Shift + F12)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enable vkBasalt by default to improve graphics in games running on "
|
||||
"Vulkan. (The HOME hotkey disables vkbasalt)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
|
||||
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Super + F : Toggle fullscreen\n"
|
||||
"Super + N : Toggle nearest neighbour filtering\n"
|
||||
"Super + U : Toggle FSR upscaling\n"
|
||||
"Super + Y : Toggle NIS upscaling\n"
|
||||
"Super + I : Increase FSR sharpness by 1\n"
|
||||
"Super + O : Decrease FSR sharpness by 1\n"
|
||||
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
|
||||
"Super + G : Toggle keyboard grab\n"
|
||||
"Super + C : Update clipboard"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable in-process synchronization primitives based on eventfd."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable futex-based in-process synchronization primitives."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable in-process synchronization via the Linux ntsync driver."
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable vkd3d support - Ray Tracing"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable DLSS on supported NVIDIA graphics cards"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable Lossless Scaling frame generation (experimental)"
|
||||
msgstr ""
|
||||
|
||||
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disguise all NVIDIA GPU features"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run the application in WINE virtual desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run the application in a terminal"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use system GameMode for performance optimization"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable forced use of third-party DirectX libraries"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fix pink-tinted video playback in some games"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reduce PulseAudio latency to fix intermittent sound"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force US keyboard layout"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use GStreamer for in-game clips (WMF support)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use WINE shader caching"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force use of built-in DXGI library"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable OBS Studio capture via obs-vkcapture"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disable desktop compositing for performance"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use container launch mode (recommended default)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force DirectInput protocol instead of XInput"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable experimental native Wayland support"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enable HDR settings under native Wayland"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Gallium Zink (OpenGL via Vulkan)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use WineD3D Vulkan backend (Damavand)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use async dxvk-sarek (experimental)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Wine Version"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select the Wine or Proton version to use for this executable."
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefix Name"
|
||||
msgstr ""
|
||||
|
||||
msgid "Specify the Wine prefix to run this game with"
|
||||
msgstr ""
|
||||
|
||||
msgid "Newest"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stable"
|
||||
msgstr ""
|
||||
|
||||
msgid "Vulkan Backend"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Select the DirectX → Vulkan/OpenGL backend:\n"
|
||||
"\n"
|
||||
"• Newest – latest DXVK + VKD3D (best compatibility/performance, requires "
|
||||
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
|
||||
"• Stable – older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
|
||||
"driver)\n"
|
||||
"• Sarek – experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
|
||||
"Vulkan 1.1+)\n"
|
||||
"• WINED3D – OpenGL fallback (lowest performance, use only if others fail)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Windows version"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Changing the WINDOWS emulation version may be required to run older "
|
||||
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
|
||||
msgstr ""
|
||||
|
||||
msgid "DLL Overrides"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Forced to use/disable the library only for the given application.\n"
|
||||
"\n"
|
||||
"A brief instruction:\n"
|
||||
"* libraries are written WITHOUT the .dll file extension\n"
|
||||
"* libraries are separated by semicolons - ;\n"
|
||||
"* library=n - use the WINDOWS (third-party) library\n"
|
||||
"* library=b - use WINE (built-in) library\n"
|
||||
"* library=n,b - use WINDOWS library and then WINE\n"
|
||||
"* library=b,n - use WINE library and then WINDOWS\n"
|
||||
"* library= - disable the use of this library\n"
|
||||
"\n"
|
||||
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launch Arguments"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Adding an argument after the .exe file, just like you would add an "
|
||||
"argument in a shortcut on a WINDOWS system.\n"
|
||||
"\n"
|
||||
"Example: -dx11 -skipintro 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "CPU Cores Limit"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Limiting the number of CPU cores is useful for Unity games (It is "
|
||||
"recommended to set the value equal to 8)"
|
||||
msgstr ""
|
||||
|
||||
msgid "OpenGL Version"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"You can select the required OpenGL version, some games require a forced "
|
||||
"Compatibility Profile (COMP)."
|
||||
msgstr ""
|
||||
|
||||
msgid "VKD3D Feature Level"
|
||||
msgstr ""
|
||||
|
||||
msgid "You can set a forced feature level VKD3D for games on DirectX12"
|
||||
msgstr ""
|
||||
|
||||
msgid "Locale"
|
||||
msgstr ""
|
||||
|
||||
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
|
||||
msgstr ""
|
||||
|
||||
msgid "Window Mode"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Window mode (for Vulkan and OpenGL):\n"
|
||||
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
|
||||
"immediate - Unlimited frame rate + tearing.\n"
|
||||
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
|
||||
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
|
||||
" rate."
|
||||
msgstr ""
|
||||
|
||||
msgid "AMD Vulkan Driver"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Select needed AMD vulkan implementation. Choosing which implementation of"
|
||||
" vulkan will be used to run the game"
|
||||
msgstr ""
|
||||
|
||||
msgid "NUMA Node"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
|
||||
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
|
||||
" single node reduces memory-access latency and limits costly core-to-core"
|
||||
" switches."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROJECT VERSION\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-08-26 13:17+0500\n"
|
||||
"PO-Revision-Date: 2025-08-26 13:16+0500\n"
|
||||
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
|
||||
"PO-Revision-Date: 2025-11-30 13:18+0500\n"
|
||||
"Last-Translator: \n"
|
||||
"Language: ru_RU\n"
|
||||
"Language-Team: ru_RU <LL@li.org>\n"
|
||||
@@ -24,8 +24,8 @@ msgstr ""
|
||||
msgid "Error"
|
||||
msgstr "Ошибка"
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgstr "PortProton не найден"
|
||||
msgid "PortProton directory not found"
|
||||
msgstr "Не найден каталог PortProton"
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
msgstr "Удалить из Избранного"
|
||||
@@ -77,10 +77,6 @@ msgstr "Остановлен(а) '{game_name}'"
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr "Legendary не найден по пути {path}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr "start.sh не найден по адресу {path}"
|
||||
|
||||
msgid "Success"
|
||||
msgstr "Успешно"
|
||||
|
||||
@@ -127,6 +123,10 @@ msgstr "'{game_name}' был(а) добавлен(а) в избранное"
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr "'{game_name}' был(а) удалён(а) из избранного"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr "start.sh не найден по адресу {path}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr "Запустить игру \"{name}\" с помощью PortProton"
|
||||
@@ -158,16 +158,16 @@ msgid "Menu"
|
||||
msgstr "Меню"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgstr "В файле .desktop для '{game_name}' отсутствует исполняемая команда"
|
||||
msgid "No executable command found in .desktop file for '{game_name}'"
|
||||
msgstr "В файле .desktop не найдена исполняемая команда для '{game_name}'"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr "Не удалось разобрать файл .desktop для '{game_name}'"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgstr "Не удалось прочитать файл .desktop: {error}"
|
||||
msgid "Error reading .desktop file: {error}"
|
||||
msgstr "Ошибка при чтении файла .desktop: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No .desktop file found for '{game_name}'"
|
||||
@@ -196,6 +196,10 @@ msgstr "'{game_name}' был(а) успешно удалён(а)"
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr "Не удалось удалить пользовательские данные: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' successfully"
|
||||
msgstr "'{game_name}' успешно добавлен(а)"
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr "Требуются название игры и путь к исполняемому файлу"
|
||||
|
||||
@@ -218,6 +222,10 @@ msgstr "Не удалось сохранить файл .desktop: {error}"
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr "Не удалось скопировать обложку: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Unsupported image format: {extension}"
|
||||
msgstr "Неподдерживаемый формат изображения: {extension}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
|
||||
@@ -255,18 +263,56 @@ msgstr "Удалить"
|
||||
msgid "Select All"
|
||||
msgstr "Выбрать всё"
|
||||
|
||||
msgid "Open"
|
||||
msgstr "Открыть"
|
||||
|
||||
msgid "Select Dir"
|
||||
msgstr "Выбрать папку"
|
||||
|
||||
msgid "Prev Dir"
|
||||
msgstr "Предыдущий каталог"
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr "Отмена"
|
||||
|
||||
msgid "Toggle"
|
||||
msgstr "Переключить"
|
||||
|
||||
msgid "Install"
|
||||
msgstr "Установить"
|
||||
|
||||
msgid "Force Install"
|
||||
msgstr "Принудительно установить"
|
||||
|
||||
msgid "Prev Tab"
|
||||
msgstr "Предыдущая вкладка"
|
||||
|
||||
msgid "Next Tab"
|
||||
msgstr "Следующая вкладка"
|
||||
|
||||
msgid "Save"
|
||||
msgstr "Сохранить"
|
||||
|
||||
msgid "Search"
|
||||
msgstr "Поиск"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launching {0}"
|
||||
msgstr "Идёт запуск {0}"
|
||||
|
||||
msgid "File Explorer"
|
||||
msgstr "Проводник"
|
||||
|
||||
msgid "Select"
|
||||
msgstr "Выбрать"
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr "Отмена"
|
||||
|
||||
msgid "Path: "
|
||||
msgstr "Путь: "
|
||||
|
||||
#, python-format
|
||||
msgid "Access denied: %s"
|
||||
msgstr "Доступ запрещён: %s"
|
||||
|
||||
msgid "Edit Game"
|
||||
msgstr "Редактировать игру"
|
||||
|
||||
@@ -285,6 +331,9 @@ msgstr "Обзор..."
|
||||
msgid "Custom Cover:"
|
||||
msgstr "Обложка:"
|
||||
|
||||
msgid "Enter local path or URL for cover image"
|
||||
msgstr "Введите локальный путь или URL обложки"
|
||||
|
||||
msgid "Cover Preview:"
|
||||
msgstr "Предпросмотр обложки:"
|
||||
|
||||
@@ -303,6 +352,78 @@ msgstr "Скачивание обложки..."
|
||||
msgid "No cover selected"
|
||||
msgstr "Обложка не выбрана"
|
||||
|
||||
msgid "Prefix Manager"
|
||||
msgstr "Менеджер префиксов"
|
||||
|
||||
msgid "Set"
|
||||
msgstr "Выбор"
|
||||
|
||||
msgid "Libraries"
|
||||
msgstr "Библиотеки"
|
||||
|
||||
msgid "Information"
|
||||
msgstr "Описание"
|
||||
|
||||
msgid "Fonts"
|
||||
msgstr "Шрифты"
|
||||
|
||||
msgid "Settings"
|
||||
msgstr "Настройки"
|
||||
|
||||
msgid "Winetricks not found. Please try again."
|
||||
msgstr "Winetricks не найден. Повторите попытку."
|
||||
|
||||
msgid "Warning"
|
||||
msgstr "Предупреждение"
|
||||
|
||||
msgid "No components selected."
|
||||
msgstr "Не выбрано ни одного компонента."
|
||||
|
||||
msgid "Installation failed. Check logs."
|
||||
msgstr "Установка не удалась. Проверьте журналы."
|
||||
|
||||
msgid "Components installed successfully."
|
||||
msgstr "Компоненты успешно установлены."
|
||||
|
||||
msgid "Exe Settings"
|
||||
msgstr "Настройки EXE"
|
||||
|
||||
msgid "Search:"
|
||||
msgstr "Поиск:"
|
||||
|
||||
msgid "Search settings..."
|
||||
msgstr "Поиск настроек..."
|
||||
|
||||
msgid "Main"
|
||||
msgstr "Основные"
|
||||
|
||||
msgid "Advanced"
|
||||
msgstr "Расширенные"
|
||||
|
||||
msgid "Setting"
|
||||
msgstr "Параметр"
|
||||
|
||||
msgid "Value"
|
||||
msgstr "Значение"
|
||||
|
||||
msgid "Description"
|
||||
msgstr "Описание"
|
||||
|
||||
msgid "disabled"
|
||||
msgstr "отключено"
|
||||
|
||||
msgid "Info"
|
||||
msgstr "Информация"
|
||||
|
||||
msgid "No changes to apply."
|
||||
msgstr "Изменений для применения нет."
|
||||
|
||||
msgid "Failed to apply changes. Check logs."
|
||||
msgstr "Не удалось применить изменения. Проверьте логи."
|
||||
|
||||
msgid "Settings updated successfully."
|
||||
msgstr "Настройки успешно обновлены."
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr "Загрузка игр из Epic Games Store..."
|
||||
|
||||
@@ -345,15 +466,15 @@ msgstr "В ожидании"
|
||||
msgid "Unknown Game"
|
||||
msgstr "Неизвестная игра"
|
||||
|
||||
msgid "Starting PortProton..."
|
||||
msgstr "Инициализация PortProton"
|
||||
|
||||
msgid "Library"
|
||||
msgstr "Библиотека"
|
||||
|
||||
msgid "Auto Install"
|
||||
msgstr "Автоустановка"
|
||||
|
||||
msgid "Emulators"
|
||||
msgstr "Эмуляторы"
|
||||
|
||||
msgid "Wine Settings"
|
||||
msgstr "Настройки wine"
|
||||
|
||||
@@ -363,6 +484,37 @@ msgstr "Настройки PortProton"
|
||||
msgid "Themes"
|
||||
msgstr "Темы"
|
||||
|
||||
msgid "Back"
|
||||
msgstr "Назад"
|
||||
|
||||
msgid "Fullscreen"
|
||||
msgstr "Полный экран"
|
||||
|
||||
msgid "Refresh Grid"
|
||||
msgstr "Обновить"
|
||||
|
||||
msgid "Installation already in progress."
|
||||
msgstr "Установка уже выполняется."
|
||||
|
||||
msgid "Failed to start installation."
|
||||
msgstr "Не удалось запустить установку."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Processed {} installation..."
|
||||
msgstr "В процессе установки {}..."
|
||||
|
||||
msgid "Installation completed successfully."
|
||||
msgstr "Установка завершена успешно."
|
||||
|
||||
msgid "Installation failed."
|
||||
msgstr "Установка не удалась."
|
||||
|
||||
msgid "Installation error."
|
||||
msgstr "Ошибка установки."
|
||||
|
||||
msgid "Game library refreshed"
|
||||
msgstr "Игровая библиотека обновлена"
|
||||
|
||||
msgid "Loading Steam games..."
|
||||
msgstr "Загрузка игр из Steam..."
|
||||
|
||||
@@ -375,14 +527,123 @@ msgstr "Игровая библиотека"
|
||||
msgid "Find Games ..."
|
||||
msgstr "Найти игры..."
|
||||
|
||||
msgid "Here you can configure automatic game installation..."
|
||||
msgstr "Здесь можно настроить автоматическую установку игр..."
|
||||
msgid "A refresh is already in progress..."
|
||||
msgstr "Обновление уже выполняется..."
|
||||
|
||||
msgid "List of available emulators and their configuration..."
|
||||
msgstr "Список доступных эмуляторов и их настройка..."
|
||||
msgid "Refreshing..."
|
||||
msgstr "Обновление..."
|
||||
|
||||
msgid "Various Wine parameters and versions..."
|
||||
msgstr "Различные параметры и версии wine..."
|
||||
msgid "Refreshing game library..."
|
||||
msgstr "Обновление игровой библиотеки..."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{name}'"
|
||||
msgstr "'{name}' добавлен(а)"
|
||||
|
||||
msgid "Compatibility tool:"
|
||||
msgstr "Инструмент совместимости:"
|
||||
|
||||
msgid "Prefix:"
|
||||
msgstr "Префикс:"
|
||||
|
||||
msgid "Wine Configuration"
|
||||
msgstr "Конфигурация Wine"
|
||||
|
||||
msgid "Registry Editor"
|
||||
msgstr "Редактор реестра"
|
||||
|
||||
msgid "Command Prompt"
|
||||
msgstr "Командная строка"
|
||||
|
||||
msgid "Uninstaller"
|
||||
msgstr "Удаление программ"
|
||||
|
||||
msgid "Create Prefix Backup"
|
||||
msgstr "Создать резервную копию префикса"
|
||||
|
||||
msgid "Load Prefix Backup"
|
||||
msgstr "Загрузить резервную копию префикса"
|
||||
|
||||
msgid "Delete Compatibility Tool"
|
||||
msgstr "Удалить Инструмент совместимости"
|
||||
|
||||
msgid "Delete Prefix"
|
||||
msgstr "Удалить Префикс"
|
||||
|
||||
msgid "Clear Prefix"
|
||||
msgstr "Очистить Префикс"
|
||||
|
||||
msgid "Launching tool..."
|
||||
msgstr "Запуск инструмента..."
|
||||
|
||||
msgid "Failed to start process."
|
||||
msgstr "Не удалось запустить процесс."
|
||||
|
||||
msgid "Confirm Clear"
|
||||
msgstr "Подтвердите очистку"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to clear prefix '{}'?"
|
||||
msgstr "Вы уверены, что хотите очистить префикс «{}»?"
|
||||
|
||||
msgid "Clearing prefix..."
|
||||
msgstr "Очистка префикса..."
|
||||
|
||||
msgid "Failed to start prefix clear process."
|
||||
msgstr "Не удалось запустить процесс очистки префикса."
|
||||
|
||||
msgid "Prefix cleared successfully."
|
||||
msgstr "Префикс удален успешно."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix clear failed with exit code {}."
|
||||
msgstr "Очистка префикса завершилась с кодом завершения {}."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to run clear prefix command: {}"
|
||||
msgstr "Не удалось выполнить команду очистки префикса: {}"
|
||||
|
||||
msgid "Failed to start backup process."
|
||||
msgstr "Не удалось запустить процесс резервного копирования."
|
||||
|
||||
msgid "Failed to start restore process."
|
||||
msgstr "Не удалось запустить процесс восстановления."
|
||||
|
||||
msgid "Prefix backup completed."
|
||||
msgstr "Резервное копирование префикса завершено."
|
||||
|
||||
msgid "Prefix backup failed."
|
||||
msgstr "Сбой резервного копирования префикса."
|
||||
|
||||
msgid "Prefix restore completed."
|
||||
msgstr "Восстановление префикса завершено."
|
||||
|
||||
msgid "Prefix restore failed."
|
||||
msgstr "Восстановление префикса не удалось."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete prefix '{}'?"
|
||||
msgstr "Вы уверены, что хотите удалить префикс «{}»?"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Prefix '{}' deleted."
|
||||
msgstr "Префикс «{}» удален."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete prefix: {}"
|
||||
msgstr "Не удалось удалить префикс: {}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Are you sure you want to delete compatibility tool '{}'?"
|
||||
msgstr "Вы уверены, что хотите удалить инструмент совместимости «{}»?"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Compatibility tool '{}' deleted."
|
||||
msgstr "Инструмент совместимости «{}» удален."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete compatibility tool: {}"
|
||||
msgstr "Не удалось удалить инструмент совместимости: {}"
|
||||
|
||||
msgid "Main PortProton parameters..."
|
||||
msgstr "Основные параметры PortProton..."
|
||||
@@ -417,6 +678,9 @@ msgstr "все"
|
||||
msgid "Games Display Filter:"
|
||||
msgstr "Фильтр игр:"
|
||||
|
||||
msgid "Gamepad Type:"
|
||||
msgstr "Тип геймпада:"
|
||||
|
||||
msgid "Proxy URL"
|
||||
msgstr "Адрес прокси"
|
||||
|
||||
@@ -441,6 +705,12 @@ msgstr "Запуск приложения в полноэкранном режи
|
||||
msgid "Application Fullscreen Mode:"
|
||||
msgstr "Режим полноэкранного отображения приложения:"
|
||||
|
||||
msgid "Minimize to tray on close"
|
||||
msgstr "Сворачивать в трей при закрытии"
|
||||
|
||||
msgid "Application Close Mode:"
|
||||
msgstr "Режим закрытия приложения:"
|
||||
|
||||
msgid "Auto Fullscreen on Gamepad connected"
|
||||
msgstr "Режим полноэкранного отображения приложения при подключении геймпада"
|
||||
|
||||
@@ -453,21 +723,6 @@ msgstr "Тактильная отдача на геймпаде"
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr "Тактильная отдача на геймпаде:"
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr "Открыть браузер для входа в Legendary"
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr "Авторизация в Legendary:"
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr "Введите код авторизации Legendary"
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr "Код авторизации:"
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr "Отправить код"
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr "Сохранить настройки"
|
||||
|
||||
@@ -477,28 +732,6 @@ msgstr "Сбросить настройки"
|
||||
msgid "Clear Cache"
|
||||
msgstr "Очистить кэш"
|
||||
|
||||
msgid "Opened Legendary login page in browser"
|
||||
msgstr "Открытие страницы входа в Legendary в браузере"
|
||||
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr "Не удалось открыть страницу входа в Legendary"
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr "Пожалуйста, введите код авторизации"
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr "Успешная аутентификация в Legendary"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr "Не удалось выполнить аутентификацию Legendary: {0}"
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr "Не найден исполняемый файл Legendary"
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr "Неожиданная ошибка при аутентификации"
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr "Подтвердите удаление"
|
||||
|
||||
@@ -554,8 +787,9 @@ msgstr "Тема '{0}' применена успешно"
|
||||
msgid "Error applying theme '{0}'"
|
||||
msgstr "Ошибка при применение темы '{0}'"
|
||||
|
||||
msgid "Back"
|
||||
msgstr "Назад"
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {0}"
|
||||
msgstr "Исполняемый файл не найден: {0}"
|
||||
|
||||
msgid "LAST LAUNCH"
|
||||
msgstr "Последний запуск"
|
||||
@@ -615,6 +849,329 @@ msgstr "Неправильный формат команды (flatpak)"
|
||||
msgid "File not found: {0}"
|
||||
msgstr "Файл не найден: {0}"
|
||||
|
||||
msgid ""
|
||||
"Using FPS and system load monitoring (Turns on and off by the key "
|
||||
"combination - right Shift + F12)"
|
||||
msgstr ""
|
||||
"Использование мониторинга FPS и нагрузки системы (включается и "
|
||||
"выключается комбинацией клавиш - правая Shift + F12)"
|
||||
|
||||
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
|
||||
msgstr "Принудительное использование системных настроек MANGOHUD (GOverlay и т.д.)"
|
||||
|
||||
msgid ""
|
||||
"Enable vkBasalt by default to improve graphics in games running on "
|
||||
"Vulkan. (The HOME hotkey disables vkbasalt)"
|
||||
msgstr ""
|
||||
"Включить vkBasalt по умолчанию для улучшения графики в играх на Vulkan. "
|
||||
"(Горячая клавиша HOME отключает vkbasalt)"
|
||||
|
||||
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
|
||||
msgstr "Принудительное использование системных настроек VKBASALT (GOverlay и т.д.)"
|
||||
|
||||
msgid ""
|
||||
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
|
||||
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
|
||||
msgstr ""
|
||||
"Включить dgVoodoo2. Принудительное использование всех библиотек dgVoodoo2"
|
||||
" (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) на всех 3D API."
|
||||
|
||||
msgid ""
|
||||
"Super + F : Toggle fullscreen\n"
|
||||
"Super + N : Toggle nearest neighbour filtering\n"
|
||||
"Super + U : Toggle FSR upscaling\n"
|
||||
"Super + Y : Toggle NIS upscaling\n"
|
||||
"Super + I : Increase FSR sharpness by 1\n"
|
||||
"Super + O : Decrease FSR sharpness by 1\n"
|
||||
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
|
||||
"Super + G : Toggle keyboard grab\n"
|
||||
"Super + C : Update clipboard"
|
||||
msgstr ""
|
||||
"Super + F: Переключить полноэкранный режим\n"
|
||||
"Super + N: Переключить фильтрацию ближайшего соседа\n"
|
||||
"Super + U: Переключить апскейлинг FSR\n"
|
||||
"Super + Y: Переключить апскейлинг NIS\n"
|
||||
"Super + I: Увеличить резкость FSR на 1\n"
|
||||
"Super + O: Уменьшить резкость FSR на 1\n"
|
||||
"Super + S: Сделать скриншот (сейчас сохраняется в "
|
||||
"/tmp/gamescope_DATE.png)\n"
|
||||
"Super + G: Переключить захват клавиатуры\n"
|
||||
"Super + C: Обновить буфер обмена"
|
||||
|
||||
msgid "Enable in-process synchronization primitives based on eventfd."
|
||||
msgstr "Включить примитивы синхронизации в процессе на основе eventfd."
|
||||
|
||||
msgid "Enable futex-based in-process synchronization primitives."
|
||||
msgstr "Включить примитивы синхронизации в процессе на основе futex."
|
||||
|
||||
msgid "Enable in-process synchronization via the Linux ntsync driver."
|
||||
msgstr "Включить синхронизацию в процессе через драйвер ntsync в Linux."
|
||||
|
||||
msgid "Enable vkd3d support - Ray Tracing"
|
||||
msgstr "Включить поддержку vkd3d — трассировка лучей"
|
||||
|
||||
msgid "Enable DLSS on supported NVIDIA graphics cards"
|
||||
msgstr "Включить DLSS на поддерживаемых видеокартах NVIDIA"
|
||||
|
||||
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
|
||||
msgstr "Включить OptiScaler (замена апскейлера / генератора кадров)"
|
||||
|
||||
msgid "Enable Lossless Scaling frame generation (experimental)"
|
||||
msgstr "Включить генерацию кадров Lossless Scaling (экспериментально)"
|
||||
|
||||
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
|
||||
msgstr "Апскейлинг FSR в полноэкранном режиме с ProtonGE ниже родного разрешения"
|
||||
|
||||
msgid "Disguise all NVIDIA GPU features"
|
||||
msgstr "Маскировать все функции GPU NVIDIA"
|
||||
|
||||
msgid "Run the application in WINE virtual desktop"
|
||||
msgstr "Запускать приложение в виртуальном рабочем столе WINE"
|
||||
|
||||
msgid "Run the application in a terminal"
|
||||
msgstr "Запускать приложение в терминале"
|
||||
|
||||
msgid "Use system GameMode for performance optimization"
|
||||
msgstr "Использовать системный GameMode для оптимизации производительности"
|
||||
|
||||
msgid "Enable forced use of third-party DirectX libraries"
|
||||
msgstr "Включить принудительное использование сторонних библиотек DirectX"
|
||||
|
||||
msgid "Fix pink-tinted video playback in some games"
|
||||
msgstr "Исправить розовый оттенок видео в некоторых играх"
|
||||
|
||||
msgid "Reduce PulseAudio latency to fix intermittent sound"
|
||||
msgstr "Уменьшить задержку PulseAudio для исправления прерывистого звука"
|
||||
|
||||
msgid "Force US keyboard layout"
|
||||
msgstr "Принудительно использовать раскладку клавиатуры US"
|
||||
|
||||
msgid "Use GStreamer for in-game clips (WMF support)"
|
||||
msgstr "Использовать GStreamer для внутриигровых клипов (поддержка WMF)"
|
||||
|
||||
msgid "Use WINE shader caching"
|
||||
msgstr "Использовать кэширование шейдеров WINE"
|
||||
|
||||
msgid "Force use of built-in DXGI library"
|
||||
msgstr "Принудительно использовать встроенную библиотеку DXGI"
|
||||
|
||||
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
|
||||
msgstr "Включить среды выполнения Easy Anti-Cheat и BattlEye"
|
||||
|
||||
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
|
||||
msgstr "Использовать системные слои Vulkan (MangoHud, vkBasalt, OBS и т.д.)"
|
||||
|
||||
msgid "Enable OBS Studio capture via obs-vkcapture"
|
||||
msgstr "Включить захват OBS Studio через obs-vkcapture"
|
||||
|
||||
msgid "Disable desktop compositing for performance"
|
||||
msgstr "Отключить композицию рабочего стола для производительности"
|
||||
|
||||
msgid "Use container launch mode (recommended default)"
|
||||
msgstr "Использовать режим запуска в контейнере (рекомендуемый по умолчанию)"
|
||||
|
||||
msgid "Force DirectInput protocol instead of XInput"
|
||||
msgstr "Принудительно использовать протокол DirectInput вместо XInput"
|
||||
|
||||
msgid "Enable experimental native Wayland support"
|
||||
msgstr "Включить экспериментальную нативную поддержку Wayland"
|
||||
|
||||
msgid "Enable HDR settings under native Wayland"
|
||||
msgstr "Включить настройки HDR под нативным Wayland"
|
||||
|
||||
msgid "Use Gallium Zink (OpenGL via Vulkan)"
|
||||
msgstr "Использовать Gallium Zink (OpenGL через Vulkan)"
|
||||
|
||||
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
|
||||
msgstr "Использовать Gallium Nine (нативный DirectX 9 для Mesa)"
|
||||
|
||||
msgid "Use WineD3D Vulkan backend (Damavand)"
|
||||
msgstr "Использовать бэкенд Vulkan WineD3D (Damavand)"
|
||||
|
||||
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
|
||||
msgstr "Использовать встроенные dxvk/vkd3d из Wine/Proton"
|
||||
|
||||
msgid "Use async dxvk-sarek (experimental)"
|
||||
msgstr "Использовать асинхронный dxvk-sarek (экспериментально)"
|
||||
|
||||
msgid "Wine Version"
|
||||
msgstr "Версия Wine"
|
||||
|
||||
msgid "Select the Wine or Proton version to use for this executable."
|
||||
msgstr "Выбор версии Wine или Proton для использования с этим исполняемым файлом."
|
||||
|
||||
msgid "Prefix Name"
|
||||
msgstr "Имя префикса"
|
||||
|
||||
msgid "Specify the Wine prefix to run this game with"
|
||||
msgstr "Укажите префикс Wine для запуска этой игры"
|
||||
|
||||
msgid "Newest"
|
||||
msgstr "Новейший"
|
||||
|
||||
msgid "Stable"
|
||||
msgstr "Стабильный"
|
||||
|
||||
msgid "Vulkan Backend"
|
||||
msgstr "Vulkan рендеринг"
|
||||
|
||||
msgid ""
|
||||
"Select the DirectX → Vulkan/OpenGL backend:\n"
|
||||
"\n"
|
||||
"• Newest – latest DXVK + VKD3D (best compatibility/performance, requires "
|
||||
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
|
||||
"• Stable – older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
|
||||
"driver)\n"
|
||||
"• Sarek – experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
|
||||
"Vulkan 1.1+)\n"
|
||||
"• WINED3D – OpenGL fallback (lowest performance, use only if others fail)"
|
||||
msgstr ""
|
||||
"Выберите бэкэнд DirectX → Vulkan/OpenGL:\n"
|
||||
"\n"
|
||||
"• Новейший — последние версии DXVK + VKD3D (наилучшая "
|
||||
"совместимость/производительность, требует современных драйверов: AMD Mesa"
|
||||
" 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
|
||||
"• Стабильный — более старая, хорошо протестированная версия DXVK + VKD3D "
|
||||
"(работает с любыми драйверами Vulkan 1.3+)\n"
|
||||
"• Sarek — экспериментальная версия DXVK-Sarek + VKD3D-Sarek (поддерживает"
|
||||
" более старые драйверы, Vulkan 1.1+)\n"
|
||||
"• WINED3D — резервный вариант OpenGL (наименьшая производительность, "
|
||||
"используйте только в случае сбоя других вариантов)"
|
||||
|
||||
msgid "Windows version"
|
||||
msgstr "Версия Windows"
|
||||
|
||||
msgid ""
|
||||
"Changing the WINDOWS emulation version may be required to run older "
|
||||
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
|
||||
msgstr ""
|
||||
"Изменение версии эмуляции WINDOWS может потребоваться для запуска старых "
|
||||
"игр. Версии WINDOWS ниже 10 не поддерживают новые игры с DirectX 12"
|
||||
|
||||
msgid "DLL Overrides"
|
||||
msgstr "Переопределения DLL"
|
||||
|
||||
msgid ""
|
||||
"Forced to use/disable the library only for the given application.\n"
|
||||
"\n"
|
||||
"A brief instruction:\n"
|
||||
"* libraries are written WITHOUT the .dll file extension\n"
|
||||
"* libraries are separated by semicolons - ;\n"
|
||||
"* library=n - use the WINDOWS (third-party) library\n"
|
||||
"* library=b - use WINE (built-in) library\n"
|
||||
"* library=n,b - use WINDOWS library and then WINE\n"
|
||||
"* library=b,n - use WINE library and then WINDOWS\n"
|
||||
"* library= - disable the use of this library\n"
|
||||
"\n"
|
||||
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
|
||||
msgstr ""
|
||||
"Принудительное использование/отключение библиотеки только для данного "
|
||||
"приложения.\n"
|
||||
"\n"
|
||||
"Краткая инструкция:\n"
|
||||
"* библиотеки пишутся БЕЗ расширения .dll\n"
|
||||
"* библиотеки разделяются точкой с запятой - ;\n"
|
||||
"* library=n — использовать библиотеку WINDOWS (стороннюю)\n"
|
||||
"* library=b — использовать библиотеку WINE (встроенную)\n"
|
||||
"* library=n,b — использовать библиотеку WINDOWS, затем WINE\n"
|
||||
"* library=b,n — использовать библиотеку WINE, затем WINDOWS\n"
|
||||
"* library= — отключить использование этой библиотеки\n"
|
||||
"\n"
|
||||
"Пример: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
|
||||
|
||||
msgid "Launch Arguments"
|
||||
msgstr "Аргументы запуска"
|
||||
|
||||
msgid ""
|
||||
"Adding an argument after the .exe file, just like you would add an "
|
||||
"argument in a shortcut on a WINDOWS system.\n"
|
||||
"\n"
|
||||
"Example: -dx11 -skipintro 1"
|
||||
msgstr ""
|
||||
"Добавление аргумента после файла .exe, как вы бы добавили аргумент в "
|
||||
"ярлыке на системе WINDOWS.\n"
|
||||
"\n"
|
||||
"Пример: -dx11 -skipintro 1"
|
||||
|
||||
msgid "CPU Cores Limit"
|
||||
msgstr "Ограничение ядер CPU"
|
||||
|
||||
msgid ""
|
||||
"Limiting the number of CPU cores is useful for Unity games (It is "
|
||||
"recommended to set the value equal to 8)"
|
||||
msgstr ""
|
||||
"Ограничение количества ядер CPU полезно для игр на Unity (рекомендуется "
|
||||
"установить значение равным 8)"
|
||||
|
||||
msgid "OpenGL Version"
|
||||
msgstr "Версия OpenGL"
|
||||
|
||||
msgid ""
|
||||
"You can select the required OpenGL version, some games require a forced "
|
||||
"Compatibility Profile (COMP)."
|
||||
msgstr ""
|
||||
"Вы можете выбрать требуемую версию OpenGL, некоторые игры требуют "
|
||||
"принудительного профиля совместимости (COMP)."
|
||||
|
||||
msgid "VKD3D Feature Level"
|
||||
msgstr "Уровень возможностей VKD3D"
|
||||
|
||||
msgid "You can set a forced feature level VKD3D for games on DirectX12"
|
||||
msgstr ""
|
||||
"Вы можете установить принудительный уровень возможностей VKD3D для игр на"
|
||||
" DirectX12"
|
||||
|
||||
msgid "Locale"
|
||||
msgstr "Локаль"
|
||||
|
||||
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
|
||||
msgstr ""
|
||||
"Принудительно установить определённую локаль для приложения. Исправляет "
|
||||
"проблемы с кодировкой в устаревшем ПО"
|
||||
|
||||
msgid "Window Mode"
|
||||
msgstr "Режим окна"
|
||||
|
||||
msgid ""
|
||||
"Window mode (for Vulkan and OpenGL):\n"
|
||||
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
|
||||
"immediate - Unlimited frame rate + tearing.\n"
|
||||
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
|
||||
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
|
||||
" rate."
|
||||
msgstr ""
|
||||
"Режим окна (для Vulkan и OpenGL):\n"
|
||||
"fifo — Первый вошёл, первый вышел. Ограничивает частоту кадров + без "
|
||||
"разрывов. (VSync)\n"
|
||||
"immediate — Неограниченная частота кадров + разрывы.\n"
|
||||
"mailbox — Трёхбуферная. Неограниченная частота кадров + без разрывов.\n"
|
||||
"relaxed — То же, что fifo, но позволяет разрывы при частоте ниже частоты "
|
||||
"обновления монитора."
|
||||
|
||||
msgid "AMD Vulkan Driver"
|
||||
msgstr "Драйвер Vulkan AMD"
|
||||
|
||||
msgid ""
|
||||
"Select needed AMD vulkan implementation. Choosing which implementation of"
|
||||
" vulkan will be used to run the game"
|
||||
msgstr ""
|
||||
"Выберите нужную реализацию Vulkan AMD. Выбор, какая реализация Vulkan "
|
||||
"будет использоваться для запуска игры"
|
||||
|
||||
msgid "NUMA Node"
|
||||
msgstr "Узел NUMA"
|
||||
|
||||
msgid ""
|
||||
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
|
||||
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
|
||||
" single node reduces memory-access latency and limits costly core-to-core"
|
||||
" switches."
|
||||
msgstr ""
|
||||
"Узел NUMA для аффинности CPU. В многоядерных системах CPU разделены на "
|
||||
"узлы NUMA, каждый со своей локальной памятью и ядрами. Привязка игры к "
|
||||
"одному узлу уменьшает задержку доступа к памяти и ограничивает "
|
||||
"дорогостоящие переключения между ядрами."
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr "Перезагрузить"
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import gettext
|
||||
import configparser
|
||||
from pathlib import Path
|
||||
import locale
|
||||
import os
|
||||
@@ -102,3 +103,97 @@ def read_metadata_translations(metadata_file, language_code):
|
||||
translations['description'] = line[len('description='):].strip()
|
||||
|
||||
return translations
|
||||
|
||||
def get_screenshot_caption(base_filename, metainfo_file, language_code=None):
|
||||
"""
|
||||
Возвращает перевод названия скриншота на основе языка пользователя.
|
||||
|
||||
Args:
|
||||
base_filename: Имя файла без расширения
|
||||
metainfo_file: Путь к файлу metainfo.ini
|
||||
language_code: Код языка (если None, будет определен автоматически)
|
||||
|
||||
Returns:
|
||||
Переведенное название скриншота
|
||||
"""
|
||||
if language_code is None:
|
||||
system_locale = get_system_locale()
|
||||
language_code = system_locale.split('_')[0] if '_' in system_locale else system_locale
|
||||
|
||||
# Загружаем переводы из metainfo.ini
|
||||
screenshot_translations = {}
|
||||
if metainfo_file and os.path.exists(metainfo_file):
|
||||
cp = configparser.ConfigParser()
|
||||
cp.read(metainfo_file, encoding="utf-8")
|
||||
if "Screenshots" in cp:
|
||||
for key in cp.options("Screenshots"):
|
||||
screenshot_translations[key] = cp.get("Screenshots", key)
|
||||
|
||||
# Ищем перевод в формате: base_filename_languagecode
|
||||
caption = base_filename # По умолчанию используем базовое имя файла
|
||||
|
||||
if screenshot_translations:
|
||||
# Попробуем перевод для конкретного языка (например, "library_ru")
|
||||
lang_specific_key = f"{base_filename}_{language_code}"
|
||||
# Попробуем английский перевод (например, "library_en")
|
||||
english_key = f"{base_filename}_en"
|
||||
|
||||
if lang_specific_key in screenshot_translations:
|
||||
caption = screenshot_translations[lang_specific_key]
|
||||
elif english_key in screenshot_translations:
|
||||
caption = screenshot_translations[english_key]
|
||||
elif base_filename in screenshot_translations:
|
||||
caption = screenshot_translations[base_filename] # fallback to untranslated key
|
||||
|
||||
return caption
|
||||
|
||||
def get_theme_translations(metainfo_file, language_code=None):
|
||||
"""
|
||||
Возвращает переводы названия и описания темы на основе языка пользователя.
|
||||
|
||||
Args:
|
||||
metainfo_file: Путь к файлу metainfo.ini
|
||||
language_code: Код языка (если None, будет определен автоматически)
|
||||
|
||||
Returns:
|
||||
Словарь с полями 'name' и 'description' с переведенными значениями
|
||||
"""
|
||||
if language_code is None:
|
||||
system_locale = get_system_locale()
|
||||
language_code = system_locale.split('_')[0] if '_' in system_locale else system_locale
|
||||
|
||||
# Загружаем переводы из metainfo.ini
|
||||
translations = {'name': '', 'description': ''}
|
||||
|
||||
if metainfo_file and os.path.exists(metainfo_file):
|
||||
cp = configparser.ConfigParser()
|
||||
cp.read(metainfo_file, encoding="utf-8")
|
||||
|
||||
if "Metainfo" in cp:
|
||||
# Попробуем перевод названия для конкретного языка (например, "name_ru")
|
||||
lang_specific_name_key = f"name_{language_code}"
|
||||
# Попробуем английский перевод названия (например, "name_en")
|
||||
english_name_key = "name_en"
|
||||
|
||||
# Ищем перевод названия
|
||||
if cp.has_option("Metainfo", lang_specific_name_key):
|
||||
translations['name'] = cp.get("Metainfo", lang_specific_name_key)
|
||||
elif cp.has_option("Metainfo", english_name_key):
|
||||
translations['name'] = cp.get("Metainfo", english_name_key)
|
||||
elif cp.has_option("Metainfo", "name"):
|
||||
translations['name'] = cp.get("Metainfo", "name")
|
||||
|
||||
# Попробуем перевод описания для конкретного языка (например, "description_ru")
|
||||
lang_specific_desc_key = f"description_{language_code}"
|
||||
# Попробуем английский перевод описания (например, "description_en")
|
||||
english_desc_key = "description_en"
|
||||
|
||||
# Ищем перевод описания
|
||||
if cp.has_option("Metainfo", lang_specific_desc_key):
|
||||
translations['description'] = cp.get("Metainfo", lang_specific_desc_key)
|
||||
elif cp.has_option("Metainfo", english_desc_key):
|
||||
translations['description'] = cp.get("Metainfo", english_desc_key)
|
||||
elif cp.has_option("Metainfo", "description"):
|
||||
translations['description'] = cp.get("Metainfo", "description")
|
||||
|
||||
return translations
|
||||
|
||||
@@ -1,16 +1,34 @@
|
||||
import logging
|
||||
|
||||
def setup_logger():
|
||||
def setup_logger(level='NOTSET'):
|
||||
"""Настройка базовой конфигурации логирования."""
|
||||
logging.basicConfig(
|
||||
level=logging.INFO,
|
||||
format='[%(levelname)s] %(message)s',
|
||||
handlers=[logging.StreamHandler()]
|
||||
)
|
||||
# Clear existing handlers to prevent duplicates
|
||||
root_logger = logging.getLogger()
|
||||
for handler in root_logger.handlers[:]:
|
||||
root_logger.removeHandler(handler)
|
||||
|
||||
# Convert string level to logging level constant, map ALL to DEBUG
|
||||
if level.upper() == 'ALL':
|
||||
log_level = logging.DEBUG
|
||||
else:
|
||||
log_level = getattr(logging, level.upper(), logging.NOTSET)
|
||||
|
||||
# Configure logging with null handler if level is NOTSET
|
||||
if log_level == logging.NOTSET:
|
||||
logging.basicConfig(
|
||||
level=logging.NOTSET,
|
||||
handlers=[logging.NullHandler()]
|
||||
)
|
||||
else:
|
||||
logging.basicConfig(
|
||||
level=log_level,
|
||||
format='[%(levelname)s] %(message)s',
|
||||
handlers=[logging.StreamHandler()]
|
||||
)
|
||||
|
||||
def get_logger(name):
|
||||
"""Возвращает логгер для указанного модуля."""
|
||||
return logging.getLogger(name)
|
||||
|
||||
# Инициализация логгера при импорте модуля
|
||||
# Инициализация логгера при импорте модуля (без логов по умолчанию)
|
||||
setup_logger()
|
||||
|
||||
@@ -4,12 +4,18 @@ import orjson
|
||||
import requests
|
||||
import urllib.parse
|
||||
import time
|
||||
import glob
|
||||
import re
|
||||
import hashlib
|
||||
from collections.abc import Callable
|
||||
from PySide6.QtCore import QThread, Signal
|
||||
from portprotonqt.downloader import Downloader
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.config_utils import get_portproton_location
|
||||
|
||||
logger = get_logger(__name__)
|
||||
CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds
|
||||
AUTOINSTALL_CACHE_DURATION = 3600 # 1 hour for autoinstall cache
|
||||
|
||||
def normalize_name(s):
|
||||
"""
|
||||
@@ -52,7 +58,11 @@ class PortProtonAPI:
|
||||
self.xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
|
||||
self.custom_data_dir = os.path.join(self.xdg_data_home, "PortProtonQt", "custom_data")
|
||||
os.makedirs(self.custom_data_dir, exist_ok=True)
|
||||
self.portproton_location = get_portproton_location()
|
||||
self.repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
|
||||
self.builtin_custom_folder = os.path.join(self.repo_root, "custom_data")
|
||||
self._topics_data = None
|
||||
self._autoinstall_cache = None # New: In-memory cache
|
||||
|
||||
def _get_game_dir(self, exe_name: str) -> str:
|
||||
game_dir = os.path.join(self.custom_data_dir, exe_name)
|
||||
@@ -68,40 +78,6 @@ class PortProtonAPI:
|
||||
logger.debug(f"Failed to check file at {url}: {e}")
|
||||
return False
|
||||
|
||||
def download_game_assets(self, exe_name: str, timeout: int = 5) -> dict[str, str | None]:
|
||||
game_dir = self._get_game_dir(exe_name)
|
||||
results: dict[str, str | None] = {"cover": None, "metadata": None}
|
||||
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
|
||||
cover_url_base = f"{self.base_url}/{exe_name}/cover"
|
||||
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
|
||||
|
||||
for ext in cover_extensions:
|
||||
cover_url = f"{cover_url_base}{ext}"
|
||||
if self._check_file_exists(cover_url, timeout):
|
||||
local_cover_path = os.path.join(game_dir, f"cover{ext}")
|
||||
result = self.downloader.download(cover_url, local_cover_path, timeout=timeout)
|
||||
if result:
|
||||
results["cover"] = result
|
||||
logger.info(f"Downloaded cover for {exe_name} to {result}")
|
||||
break
|
||||
else:
|
||||
logger.error(f"Failed to download cover for {exe_name} from {cover_url}")
|
||||
else:
|
||||
logger.debug(f"No cover found for {exe_name} with extension {ext}")
|
||||
|
||||
if self._check_file_exists(metadata_url, timeout):
|
||||
local_metadata_path = os.path.join(game_dir, "metadata.txt")
|
||||
result = self.downloader.download(metadata_url, local_metadata_path, timeout=timeout)
|
||||
if result:
|
||||
results["metadata"] = result
|
||||
logger.info(f"Downloaded metadata for {exe_name} to {result}")
|
||||
else:
|
||||
logger.error(f"Failed to download metadata for {exe_name} from {metadata_url}")
|
||||
else:
|
||||
logger.debug(f"No metadata found for {exe_name}")
|
||||
|
||||
return results
|
||||
|
||||
def download_game_assets_async(self, exe_name: str, timeout: int = 5, callback: Callable[[dict[str, str | None]], None] | None = None) -> None:
|
||||
game_dir = self._get_game_dir(exe_name)
|
||||
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
|
||||
@@ -148,8 +124,12 @@ class PortProtonAPI:
|
||||
)
|
||||
break
|
||||
|
||||
if self._check_file_exists(metadata_url, timeout):
|
||||
local_metadata_path = os.path.join(game_dir, "metadata.txt")
|
||||
# Check if metadata already exists locally before attempting download
|
||||
local_metadata_path = os.path.join(game_dir, "metadata.txt")
|
||||
if os.path.exists(local_metadata_path):
|
||||
logger.debug(f"Metadata already exists locally for {exe_name}: {local_metadata_path}")
|
||||
results["metadata"] = local_metadata_path
|
||||
elif self._check_file_exists(metadata_url, timeout):
|
||||
pending_downloads += 1
|
||||
self.downloader.download_async(
|
||||
metadata_url,
|
||||
@@ -163,6 +143,366 @@ class PortProtonAPI:
|
||||
if callback:
|
||||
callback(results)
|
||||
|
||||
def download_autoinstall_cover_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
|
||||
"""Download only autoinstall cover image (PNG only, no metadata)."""
|
||||
xdg_data_home = os.getenv("XDG_DATA_HOME",
|
||||
os.path.join(os.path.expanduser("~"), ".local", "share"))
|
||||
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
|
||||
user_game_folder = os.path.join(autoinstall_root, exe_name)
|
||||
|
||||
if not os.path.isdir(user_game_folder):
|
||||
try:
|
||||
os.mkdir(user_game_folder)
|
||||
except FileExistsError:
|
||||
pass
|
||||
|
||||
local_cover_path = os.path.join(user_game_folder, "cover.png")
|
||||
|
||||
# Check if the cover already exists locally before attempting download
|
||||
if os.path.exists(local_cover_path):
|
||||
logger.debug(f"Async autoinstall cover already exists locally for {exe_name}: {local_cover_path}")
|
||||
if callback:
|
||||
callback(local_cover_path)
|
||||
return
|
||||
|
||||
cover_url = f"{self.base_url}/{exe_name}/cover.png"
|
||||
|
||||
def on_cover_downloaded(local_path: str | None):
|
||||
if local_path:
|
||||
logger.info(f"Async autoinstall cover downloaded for {exe_name}: {local_path}")
|
||||
else:
|
||||
logger.debug(f"No autoinstall cover downloaded for {exe_name}")
|
||||
if callback:
|
||||
callback(local_path)
|
||||
|
||||
if self._check_file_exists(cover_url, timeout):
|
||||
self.downloader.download_async(
|
||||
cover_url,
|
||||
local_cover_path,
|
||||
timeout=timeout,
|
||||
callback=on_cover_downloaded
|
||||
)
|
||||
else:
|
||||
logger.debug(f"No autoinstall cover found for {exe_name}")
|
||||
if callback:
|
||||
callback(None)
|
||||
|
||||
def download_autoinstall_metadata_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
|
||||
"""Download autoinstall metadata.txt file."""
|
||||
xdg_data_home = os.getenv("XDG_DATA_HOME",
|
||||
os.path.join(os.path.expanduser("~"), ".local", "share"))
|
||||
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
|
||||
user_game_folder = os.path.join(autoinstall_root, exe_name)
|
||||
|
||||
if not os.path.isdir(user_game_folder):
|
||||
try:
|
||||
os.makedirs(user_game_folder, exist_ok=True)
|
||||
except FileExistsError:
|
||||
pass
|
||||
|
||||
local_metadata_path = os.path.join(user_game_folder, "metadata.txt")
|
||||
|
||||
# Check if the file already exists locally before attempting download
|
||||
if os.path.exists(local_metadata_path):
|
||||
logger.debug(f"Async autoinstall metadata already exists locally for {exe_name}: {local_metadata_path}")
|
||||
if callback:
|
||||
callback(local_metadata_path)
|
||||
return
|
||||
|
||||
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
|
||||
|
||||
def on_metadata_downloaded(local_path: str | None):
|
||||
if local_path:
|
||||
logger.info(f"Async autoinstall metadata downloaded for {exe_name}: {local_path}")
|
||||
else:
|
||||
logger.debug(f"No autoinstall metadata downloaded for {exe_name}")
|
||||
if callback:
|
||||
callback(local_path)
|
||||
|
||||
if self._check_file_exists(metadata_url, timeout):
|
||||
self.downloader.download_async(
|
||||
metadata_url,
|
||||
local_metadata_path,
|
||||
timeout=timeout,
|
||||
callback=on_metadata_downloaded
|
||||
)
|
||||
else:
|
||||
logger.debug(f"No autoinstall metadata found for {exe_name}")
|
||||
if callback:
|
||||
callback(None)
|
||||
|
||||
def get_autoinstall_description(self, exe_name: str, lang_code: str = "en") -> str | None:
|
||||
"""Read description from downloaded metadata.txt file for autoinstall game.
|
||||
|
||||
Args:
|
||||
exe_name: The executable name/script name
|
||||
lang_code: Language code ("en" or "ru" for description)
|
||||
|
||||
Returns:
|
||||
Description string or None if not found
|
||||
"""
|
||||
xdg_data_home = os.getenv("XDG_DATA_HOME",
|
||||
os.path.join(os.path.expanduser("~"), ".local", "share"))
|
||||
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
|
||||
metadata_path = os.path.join(autoinstall_root, exe_name, "metadata.txt")
|
||||
|
||||
if not os.path.exists(metadata_path):
|
||||
return None
|
||||
|
||||
try:
|
||||
with open(metadata_path, encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
|
||||
# Parse the metadata content to extract description
|
||||
# Format: description_en=... or description_ru=...
|
||||
if lang_code == "ru":
|
||||
pattern = r'^description_ru=(.*)$'
|
||||
else:
|
||||
pattern = r'^description_en=(.*)$'
|
||||
|
||||
import re
|
||||
match = re.search(pattern, content, re.MULTILINE)
|
||||
if match:
|
||||
description = match.group(1).strip()
|
||||
# Handle potential quoted strings
|
||||
if description.startswith('"') and description.endswith('"'):
|
||||
description = description[1:-1]
|
||||
return description
|
||||
else:
|
||||
# Try fallback to the other language if the requested one is not found
|
||||
fallback_lang = "ru" if lang_code == "en" else "en"
|
||||
fallback_pattern = rf'^description_{fallback_lang}=(.*)$'
|
||||
fallback_match = re.search(fallback_pattern, content, re.MULTILINE)
|
||||
if fallback_match:
|
||||
description = fallback_match.group(1).strip()
|
||||
if description.startswith('"') and description.endswith('"'):
|
||||
description = description[1:-1]
|
||||
return description
|
||||
except Exception as e:
|
||||
logger.error(f"Error reading metadata for {exe_name}: {e}")
|
||||
|
||||
return None
|
||||
|
||||
def parse_autoinstall_script(self, file_path: str) -> tuple[str | None, str | None]:
|
||||
"""Extract display_name from # name comment and exe_name from autoinstall bash script."""
|
||||
try:
|
||||
with open(file_path, encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
|
||||
# Skip emulators
|
||||
if re.search(r'#\s*type\s*:\s*emulators', content, re.IGNORECASE):
|
||||
return None, None
|
||||
|
||||
display_name = None
|
||||
exe_name = None
|
||||
|
||||
# Extract display_name from "# name:" comment
|
||||
name_match = re.search(r'#\s*name\s*:\s*(.+)', content, re.IGNORECASE)
|
||||
if name_match:
|
||||
display_name = name_match.group(1).strip()
|
||||
|
||||
# --- pw_create_unique_exe ---
|
||||
pw_match = re.search(r'pw_create_unique_exe(?:\s+["\']([^"\']+)["\'])?', content)
|
||||
if pw_match:
|
||||
arg = pw_match.group(1)
|
||||
if arg:
|
||||
exe_name = arg.strip()
|
||||
if not exe_name.lower().endswith(".exe"):
|
||||
exe_name += ".exe"
|
||||
else:
|
||||
export_match = re.search(
|
||||
r'export\s+PORTWINE_CREATE_SHORTCUT_NAME\s*=\s*["\']([^"\']+)["\']',
|
||||
content, re.IGNORECASE)
|
||||
if export_match:
|
||||
exe_name = f"{export_match.group(1).strip()}.exe"
|
||||
|
||||
else:
|
||||
portwine_match = None
|
||||
for line in content.splitlines():
|
||||
stripped = line.strip()
|
||||
if stripped.startswith("#"):
|
||||
continue
|
||||
if "portwine_exe" in stripped and "=" in stripped:
|
||||
portwine_match = stripped
|
||||
break
|
||||
|
||||
if portwine_match:
|
||||
exe_expr = portwine_match.split("=", 1)[1].strip().strip("'\" ")
|
||||
exe_candidates = re.findall(r'[-\w\s/\\\.]+\.exe', exe_expr)
|
||||
if exe_candidates:
|
||||
exe_name = os.path.basename(exe_candidates[-1].strip())
|
||||
|
||||
|
||||
# Fallback
|
||||
if not display_name and exe_name:
|
||||
display_name = exe_name
|
||||
|
||||
return display_name, exe_name
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to parse {file_path}: {e}")
|
||||
return None, None
|
||||
|
||||
def _compute_scripts_signature(self, auto_dir: str) -> str:
|
||||
"""Compute a hash-based signature of the autoinstall scripts to detect changes."""
|
||||
if not os.path.exists(auto_dir):
|
||||
return ""
|
||||
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
|
||||
# Simple hash: concatenate sorted filenames and hash
|
||||
filenames_str = "".join(sorted([os.path.basename(s) for s in scripts]))
|
||||
return hashlib.md5(filenames_str.encode()).hexdigest()
|
||||
|
||||
def _load_autoinstall_cache(self):
|
||||
"""Load cached autoinstall games if fresh and scripts unchanged."""
|
||||
if self._autoinstall_cache is not None:
|
||||
return self._autoinstall_cache
|
||||
cache_dir = get_cache_dir()
|
||||
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
|
||||
if os.path.exists(cache_file):
|
||||
try:
|
||||
mod_time = os.path.getmtime(cache_file)
|
||||
if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
|
||||
# Add timeout protection for file operations
|
||||
start_time = time.time()
|
||||
with open(cache_file, "rb") as f:
|
||||
data = orjson.loads(f.read())
|
||||
# Check signature
|
||||
cached_signature = data.get("scripts_signature", "")
|
||||
current_signature = self._compute_scripts_signature(
|
||||
os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
|
||||
)
|
||||
# Check for timeout during signature computation
|
||||
if time.time() - start_time > 3: # 3 second timeout
|
||||
logger.warning("Cache loading took too long, skipping cache")
|
||||
return None
|
||||
if cached_signature != current_signature:
|
||||
logger.info("Scripts signature mismatch; invalidating cache")
|
||||
return None
|
||||
self._autoinstall_cache = data["games"]
|
||||
logger.info(f"Loaded {len(self._autoinstall_cache)} cached autoinstall games")
|
||||
return self._autoinstall_cache
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to load autoinstall cache: {e}")
|
||||
return None
|
||||
|
||||
def _save_autoinstall_cache(self, games):
|
||||
"""Save parsed autoinstall games to cache with scripts signature."""
|
||||
try:
|
||||
cache_dir = get_cache_dir()
|
||||
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
|
||||
auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
|
||||
scripts_signature = self._compute_scripts_signature(auto_dir)
|
||||
data = {"games": games, "scripts_signature": scripts_signature, "timestamp": time.time()}
|
||||
with open(cache_file, "wb") as f:
|
||||
f.write(orjson.dumps(data))
|
||||
logger.debug(f"Saved {len(games)} autoinstall games to cache with signature {scripts_signature}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to save autoinstall cache: {e}")
|
||||
|
||||
def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
|
||||
"""Start loading auto-install games in a background thread. Returns the thread for management."""
|
||||
class AutoinstallWorker(QThread):
|
||||
finished = Signal(list)
|
||||
api: "PortProtonAPI"
|
||||
portproton_location: str | None
|
||||
|
||||
def run(self):
|
||||
import time
|
||||
# Check cache in this background thread, not in main thread
|
||||
start_time = time.time()
|
||||
cached_games = self.api._load_autoinstall_cache()
|
||||
# If cache loading took too long (>2 seconds), skip cache and load directly
|
||||
if time.time() - start_time > 2:
|
||||
logger.warning("Cache loading took too long, proceeding without cache")
|
||||
cached_games = None
|
||||
|
||||
if cached_games is not None:
|
||||
self.finished.emit(cached_games)
|
||||
return
|
||||
|
||||
# No cache: Load games from scratch
|
||||
games = []
|
||||
auto_dir = os.path.join(
|
||||
self.portproton_location or "", "data", "scripts", "pw_autoinstall"
|
||||
) if self.portproton_location else ""
|
||||
if not os.path.exists(auto_dir):
|
||||
self.finished.emit(games)
|
||||
return
|
||||
|
||||
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
|
||||
if not scripts:
|
||||
self.finished.emit(games)
|
||||
return
|
||||
|
||||
xdg_data_home = os.getenv(
|
||||
"XDG_DATA_HOME",
|
||||
os.path.join(os.path.expanduser("~"), ".local", "share"),
|
||||
)
|
||||
base_autoinstall_dir = os.path.join(
|
||||
xdg_data_home, "PortProtonQt", "custom_data", "autoinstall"
|
||||
)
|
||||
os.makedirs(base_autoinstall_dir, exist_ok=True)
|
||||
|
||||
for script_path in scripts:
|
||||
display_name, exe_name = self.api.parse_autoinstall_script(script_path)
|
||||
script_name = os.path.splitext(os.path.basename(script_path))[0]
|
||||
|
||||
if not (display_name and exe_name):
|
||||
continue
|
||||
|
||||
exe_name = os.path.splitext(exe_name)[0]
|
||||
user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
|
||||
os.makedirs(user_game_folder, exist_ok=True)
|
||||
|
||||
# Find cover
|
||||
cover_path = ""
|
||||
user_files = (
|
||||
set(os.listdir(user_game_folder))
|
||||
if os.path.exists(user_game_folder)
|
||||
else set()
|
||||
)
|
||||
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
|
||||
candidate = f"cover{ext}"
|
||||
if candidate in user_files:
|
||||
cover_path = os.path.join(user_game_folder, candidate)
|
||||
break
|
||||
|
||||
if not cover_path:
|
||||
logger.debug(f"No local cover found for autoinstall {exe_name}")
|
||||
|
||||
# Try to get the description from metadata file
|
||||
description = ""
|
||||
# Look for metadata in the expected location
|
||||
try:
|
||||
import locale
|
||||
current_locale = locale.getlocale()[0] or 'en'
|
||||
except (AttributeError, IndexError, TypeError):
|
||||
current_locale = 'en'
|
||||
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
|
||||
|
||||
# Try to read description from downloaded metadata
|
||||
metadata_description = self.api.get_autoinstall_description(exe_name, lang_code)
|
||||
if metadata_description:
|
||||
description = metadata_description
|
||||
|
||||
game_tuple = (
|
||||
display_name, description, cover_path, "", f"autoinstall:{script_name}",
|
||||
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
|
||||
)
|
||||
games.append(game_tuple)
|
||||
|
||||
self.api._save_autoinstall_cache(games)
|
||||
self.api._autoinstall_cache = games
|
||||
self.finished.emit(games)
|
||||
|
||||
worker = AutoinstallWorker()
|
||||
worker.api = self
|
||||
worker.portproton_location = self.portproton_location
|
||||
worker.finished.connect(lambda games: callback(games))
|
||||
worker.start()
|
||||
logger.info("Started background load of autoinstall games")
|
||||
return worker
|
||||
|
||||
def _load_topics_data(self):
|
||||
"""Load and cache linux_gaming_topics_min.json from the archive."""
|
||||
if self._topics_data is not None:
|
||||
|
||||
49
portprotonqt/preloader.py
Normal file
@@ -0,0 +1,49 @@
|
||||
import time
|
||||
|
||||
from PySide6.QtCore import QRect
|
||||
from PySide6.QtGui import QPainter, QPen, QBrush, Qt, QColor, QConicalGradient
|
||||
from PySide6.QtWidgets import QWidget
|
||||
|
||||
class Preloader(QWidget):
|
||||
def __init__(self, speed=180.0, line_line_width=20, color=QColor(0, 120, 215), parent=None):
|
||||
super().__init__(parent)
|
||||
self.setFixedSize(150, 150)
|
||||
self._speed = speed
|
||||
self._line_width = line_line_width
|
||||
self._color1 = color
|
||||
self._color2 = QColor(color.red(), color.green(), color.blue(), 0)
|
||||
self._start_time = time.time()
|
||||
|
||||
def showEvent(self, event):
|
||||
self._start_time = time.time()
|
||||
|
||||
def paintEvent(self, event):
|
||||
rect = self._get_preloader_rect()
|
||||
center = rect.center()
|
||||
painter = QPainter(self)
|
||||
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
|
||||
painter.setPen(self._get_pen())
|
||||
painter.translate(center)
|
||||
painter.rotate(self._get_angle())
|
||||
painter.translate(-center)
|
||||
painter.drawArc(rect, 0, 270 * 16)
|
||||
self.update()
|
||||
|
||||
def _get_pen(self) -> QPen:
|
||||
gradient = QConicalGradient()
|
||||
gradient.setCenter(self.rect().center())
|
||||
gradient.setColorAt(0, self._color1)
|
||||
gradient.setColorAt(1, self._color2)
|
||||
pen = QPen(QBrush(gradient), self._line_width)
|
||||
pen.setCapStyle(Qt.PenCapStyle.RoundCap)
|
||||
return pen
|
||||
|
||||
def _get_angle(self) -> float:
|
||||
duration = time.time() - self._start_time
|
||||
return (self._speed * duration) % 360.0
|
||||
|
||||
def _get_preloader_rect(self) -> QRect:
|
||||
size = self._line_width // 2
|
||||
rect = self.rect()
|
||||
rect.adjust(size, size, -size, -size)
|
||||
return rect
|
||||
240
portprotonqt/search_utils.py
Normal file
@@ -0,0 +1,240 @@
|
||||
"""
|
||||
Utility module for search optimizations including Trie, hash tables, and fuzzy matching.
|
||||
"""
|
||||
from typing import Any
|
||||
from rapidfuzz import fuzz
|
||||
from threading import Lock
|
||||
from portprotonqt.logger import get_logger
|
||||
from PySide6.QtCore import QThread, Signal, QObject
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
class TrieNode:
|
||||
"""Node in the Trie data structure."""
|
||||
def __init__(self):
|
||||
self.children = {}
|
||||
self.is_end_word = False
|
||||
self.payload = None # Store the original data in leaf nodes
|
||||
|
||||
class Trie:
|
||||
"""Trie data structure for efficient prefix-based searching."""
|
||||
def __init__(self):
|
||||
self.root = TrieNode()
|
||||
self._lock = Lock() # Thread safety for concurrent access
|
||||
|
||||
def insert(self, key: str, payload: Any):
|
||||
"""Insert a key with payload into the Trie."""
|
||||
with self._lock:
|
||||
node = self.root
|
||||
for char in key.lower():
|
||||
if char not in node.children:
|
||||
node.children[char] = TrieNode()
|
||||
node = node.children[char]
|
||||
node.is_end_word = True
|
||||
node.payload = payload
|
||||
|
||||
def search_prefix(self, prefix: str) -> list[tuple[str, Any]]:
|
||||
"""Find all entries with the given prefix."""
|
||||
with self._lock:
|
||||
node = self.root
|
||||
for char in prefix.lower():
|
||||
if char not in node.children:
|
||||
return []
|
||||
node = node.children[char]
|
||||
|
||||
results = []
|
||||
self._collect_all(node, prefix.lower(), results)
|
||||
return results
|
||||
|
||||
def _collect_all(self, node: TrieNode, current_prefix: str, results: list[tuple[str, Any]]):
|
||||
"""Collect all entries from the current node."""
|
||||
if node.is_end_word:
|
||||
results.append((current_prefix, node.payload))
|
||||
|
||||
for char, child_node in node.children.items():
|
||||
self._collect_all(child_node, current_prefix + char, results)
|
||||
|
||||
class FuzzySearchIndex:
|
||||
"""Index for fuzzy string matching with rapidfuzz."""
|
||||
def __init__(self, items: list[tuple[str, Any]] | None = None):
|
||||
self.items: list[tuple[str, Any]] = items or []
|
||||
self.normalized_items: list[tuple[str, Any]] = []
|
||||
self._lock = Lock()
|
||||
self._build_normalized_index()
|
||||
|
||||
def _build_normalized_index(self):
|
||||
"""Build a normalized index for fuzzy matching."""
|
||||
with self._lock:
|
||||
self.normalized_items = [(self._normalize(item[0]), item[1]) for item in self.items]
|
||||
|
||||
def _normalize(self, s: str) -> str:
|
||||
"""Normalize string for fuzzy matching."""
|
||||
s = s.lower()
|
||||
for ch in ["™", "®"]:
|
||||
s = s.replace(ch, "")
|
||||
for ch in ["-", ":", ","]:
|
||||
s = s.replace(ch, " ")
|
||||
s = " ".join(s.split())
|
||||
for suffix in ["bin", "app"]:
|
||||
if s.endswith(suffix):
|
||||
s = s[:-len(suffix)].strip()
|
||||
keywords_to_remove = {"ultimate", "edition", "definitive", "complete", "remastered"}
|
||||
words = s.split()
|
||||
filtered_words = [word for word in words if word not in keywords_to_remove]
|
||||
return " ".join(filtered_words)
|
||||
|
||||
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
|
||||
"""Perform fuzzy search using rapidfuzz."""
|
||||
with self._lock:
|
||||
if not query or not self.normalized_items:
|
||||
return []
|
||||
|
||||
query_normalized = self._normalize(query)
|
||||
results = []
|
||||
|
||||
for i, (item_text, item_data) in enumerate(self.normalized_items):
|
||||
score = fuzz.ratio(query_normalized, item_text)
|
||||
if score >= min_score:
|
||||
results.append((self.items[i][0], item_data, score))
|
||||
|
||||
# Sort by score descending
|
||||
results.sort(key=lambda x: x[2], reverse=True)
|
||||
return results[:limit]
|
||||
|
||||
class SearchOptimizer:
|
||||
"""Main search optimization class combining multiple approaches."""
|
||||
def __init__(self):
|
||||
self.hash_index: dict[str, Any] = {}
|
||||
self.trie_index = Trie()
|
||||
self.fuzzy_index = None
|
||||
self._lock = Lock()
|
||||
|
||||
def build_indices(self, items: list[tuple[str, Any]]):
|
||||
"""Build all search indices from items."""
|
||||
with self._lock:
|
||||
self.hash_index = {item[0].lower(): item[1] for item in items}
|
||||
self.trie_index = Trie()
|
||||
for key, value in self.hash_index.items():
|
||||
self.trie_index.insert(key, value)
|
||||
self.fuzzy_index = FuzzySearchIndex(items)
|
||||
|
||||
def exact_search(self, key: str) -> Any | None:
|
||||
"""Perform exact hash-based lookup."""
|
||||
with self._lock:
|
||||
return self.hash_index.get(key.lower())
|
||||
|
||||
def prefix_search(self, prefix: str) -> list[tuple[str, Any]]:
|
||||
"""Perform prefix search using Trie."""
|
||||
with self._lock:
|
||||
return self.trie_index.search_prefix(prefix)
|
||||
|
||||
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
|
||||
"""Perform fuzzy search."""
|
||||
if self.fuzzy_index:
|
||||
return self.fuzzy_index.fuzzy_search(query, limit, min_score)
|
||||
return []
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# Threaded search implementation using QThread for performance optimization
|
||||
|
||||
|
||||
class ThreadedSearchWorker(QObject):
|
||||
"""
|
||||
A threaded worker for performing search operations without blocking the UI.
|
||||
"""
|
||||
search_started = Signal()
|
||||
search_finished = Signal(list)
|
||||
search_error = Signal(str)
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.search_optimizer = SearchOptimizer()
|
||||
self.games_data = []
|
||||
|
||||
def set_games_data(self, games_data: list):
|
||||
"""Set the games data to be searched."""
|
||||
self.games_data = games_data
|
||||
# Build indices from the games data (name, description, etc.)
|
||||
items = [(game[0], game) for game in games_data] # game[0] is the name
|
||||
self.search_optimizer.build_indices(items)
|
||||
|
||||
def execute_search(self, search_text: str, search_type: str = "auto"):
|
||||
"""
|
||||
Execute search in a separate thread.
|
||||
|
||||
Args:
|
||||
search_text: Text to search for
|
||||
search_type: Type of search ("exact", "prefix", "fuzzy", "auto")
|
||||
"""
|
||||
try:
|
||||
self.search_started.emit()
|
||||
import time
|
||||
start_time = time.time()
|
||||
|
||||
results = []
|
||||
|
||||
if search_type == "exact" or (search_type == "auto" and len(search_text) > 2):
|
||||
exact_result = self.search_optimizer.exact_search(search_text)
|
||||
if exact_result:
|
||||
results = [exact_result]
|
||||
elif search_type == "prefix":
|
||||
results = self.search_optimizer.prefix_search(search_text)
|
||||
elif search_type == "fuzzy" or search_type == "auto":
|
||||
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
|
||||
else:
|
||||
# Auto-detect search type based on input
|
||||
if len(search_text) < 3:
|
||||
results = self.search_optimizer.prefix_search(search_text)
|
||||
else:
|
||||
# Try exact first, then fuzzy
|
||||
exact_result = self.search_optimizer.exact_search(search_text)
|
||||
if exact_result:
|
||||
results = [exact_result]
|
||||
else:
|
||||
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
|
||||
|
||||
end_time = time.time()
|
||||
print(f"Search completed in {end_time - start_time:.4f} seconds")
|
||||
|
||||
self.search_finished.emit(results)
|
||||
except Exception as e:
|
||||
self.search_error.emit(str(e))
|
||||
|
||||
|
||||
class ThreadedSearch(QThread):
|
||||
"""
|
||||
QThread implementation for running search operations in the background.
|
||||
"""
|
||||
search_started = Signal()
|
||||
search_finished = Signal(list)
|
||||
search_error = Signal(str)
|
||||
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
self.worker = ThreadedSearchWorker()
|
||||
self.search_text = ""
|
||||
self.search_type = "auto"
|
||||
self.games_data = []
|
||||
|
||||
# Connect worker signals to thread signals
|
||||
self.worker.search_started.connect(self.search_started)
|
||||
self.worker.search_finished.connect(self.search_finished)
|
||||
self.worker.search_error.connect(self.search_error)
|
||||
|
||||
|
||||
def set_games_data(self, games_data: list):
|
||||
"""Set the games data to be searched."""
|
||||
self.games_data = games_data
|
||||
self.worker.set_games_data(games_data)
|
||||
|
||||
def run(self):
|
||||
"""Run the search operation in the thread."""
|
||||
self.worker.execute_search(self.search_text, self.search_type)
|
||||
229
portprotonqt/settings_manager.py
Normal file
@@ -0,0 +1,229 @@
|
||||
def get_toggle_settings():
|
||||
"""Get predefined toggle settings with descriptions."""
|
||||
from portprotonqt.localization import _
|
||||
|
||||
return {
|
||||
'PW_MANGOHUD': _("Using FPS and system load monitoring (Turns on and off by the key combination - right Shift + F12)"),
|
||||
'PW_MANGOHUD_USER_CONF': _("Forced use of MANGOHUD system settings (GOverlay, etc.)"),
|
||||
'PW_VKBASALT': _("Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)"),
|
||||
'PW_VKBASALT_USER_CONF': _("Forced use of VKBASALT system settings (GOverlay, etc.)"),
|
||||
'PW_DGVOODOO2': _("Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) on all 3D API."),
|
||||
'PW_GAMESCOPE': _("Super + F : Toggle fullscreen\nSuper + N : Toggle nearest neighbour filtering\nSuper + U : Toggle FSR upscaling\nSuper + Y : Toggle NIS upscaling\nSuper + I : Increase FSR sharpness by 1\nSuper + O : Decrease FSR sharpness by 1\nSuper + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\nSuper + G : Toggle keyboard grab\nSuper + C : Update clipboard"),
|
||||
'PW_USE_ESYNC': _("Enable in-process synchronization primitives based on eventfd."),
|
||||
'PW_USE_FSYNC': _("Enable futex-based in-process synchronization primitives."),
|
||||
'PW_USE_NTSYNC': _("Enable in-process synchronization via the Linux ntsync driver."),
|
||||
'PW_USE_RAY_TRACING': _("Enable vkd3d support - Ray Tracing"),
|
||||
'PW_USE_NVAPI_AND_DLSS': _("Enable DLSS on supported NVIDIA graphics cards"),
|
||||
'PW_USE_OPTISCALER': _("Enable OptiScaler (replacement upscaler / frame generator)"),
|
||||
'PW_USE_LS_FRAME_GEN': _("Enable Lossless Scaling frame generation (experimental)"),
|
||||
'PW_WINE_FULLSCREEN_FSR': _("FSR upscaling in fullscreen with ProtonGE below native resolution"),
|
||||
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
|
||||
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
|
||||
'PW_USE_TERMINAL': _("Run the application in a terminal"),
|
||||
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
|
||||
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
|
||||
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
|
||||
'PW_REDUCE_PULSE_LATENCY': _("Reduce PulseAudio latency to fix intermittent sound"),
|
||||
'PW_USE_US_LAYOUT': _("Force US keyboard layout"),
|
||||
'PW_USE_GSTREAMER': _("Use GStreamer for in-game clips (WMF support)"),
|
||||
'PW_USE_SHADER_CACHE': _("Use WINE shader caching"),
|
||||
'PW_USE_WINE_DXGI': _("Force use of built-in DXGI library"),
|
||||
'PW_USE_EAC_AND_BE': _("Enable Easy Anti-Cheat and BattlEye runtimes"),
|
||||
'PW_USE_SYSTEM_VK_LAYERS': _("Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"),
|
||||
'PW_USE_OBS_VKCAPTURE': _("Enable OBS Studio capture via obs-vkcapture"),
|
||||
'PW_DISABLE_COMPOSITING': _("Disable desktop compositing for performance"),
|
||||
'PW_USE_RUNTIME': _("Use container launch mode (recommended default)"),
|
||||
'PW_DINPUT_PROTOCOL': _("Force DirectInput protocol instead of XInput"),
|
||||
'PW_USE_NATIVE_WAYLAND': _("Enable experimental native Wayland support"),
|
||||
'PW_USE_DXVK_HDR': _("Enable HDR settings under native Wayland"),
|
||||
'PW_USE_GALLIUM_ZINK': _("Use Gallium Zink (OpenGL via Vulkan)"),
|
||||
'PW_USE_GALLIUM_NINE': _("Use Gallium Nine (native DirectX 9 for Mesa)"),
|
||||
'PW_USE_WINED3D_VULKAN': _("Use WineD3D Vulkan backend (Damavand)"),
|
||||
'PW_USE_SUPPLIED_DXVK_VKD3D': _("Use bundled dxvk/vkd3d from Wine/Proton"),
|
||||
'PW_USE_SAREK_ASYNC': _("Use async dxvk-sarek (experimental)")
|
||||
}
|
||||
|
||||
|
||||
def get_advanced_settings(disabled_text, logical_core_options, locale_options,
|
||||
amd_vulkan_drivers, is_amd, numa_nodes, dist_options=None, prefix_options=None):
|
||||
"""Get advanced settings configuration."""
|
||||
from portprotonqt.localization import _
|
||||
|
||||
advanced_settings = []
|
||||
if dist_options is None:
|
||||
dist_options = []
|
||||
if prefix_options is None:
|
||||
prefix_options = []
|
||||
|
||||
# 1. Wine Version
|
||||
advanced_settings.append({
|
||||
'key': 'PW_WINE_USE',
|
||||
'name': _("Wine Version"),
|
||||
'description': _("Select the Wine or Proton version to use for this executable."),
|
||||
'type': 'combo',
|
||||
'options': dist_options,
|
||||
'default': ''
|
||||
})
|
||||
|
||||
# 2. Prefix Name
|
||||
advanced_settings.append({
|
||||
'key': 'PW_PREFIX_NAME',
|
||||
'name': _("Prefix Name"),
|
||||
'description': _("Specify the Wine prefix to run this game with"),
|
||||
'type': 'combo',
|
||||
'options': prefix_options,
|
||||
'default': 'DEFAULT'
|
||||
})
|
||||
|
||||
# 3. Vulkan Backend
|
||||
vulkan_options = [
|
||||
_("Newest"), # → 6
|
||||
_("Stable"), # → 2
|
||||
("Sarek"), # → 1
|
||||
("WINED3D – OpenGL") # → 0
|
||||
]
|
||||
|
||||
# Маппинг: отображаемый текст → реальное значение в ppdb
|
||||
vulkan_value_map = {
|
||||
vulkan_options[0]: "6",
|
||||
vulkan_options[1]: "2",
|
||||
vulkan_options[2]: "1",
|
||||
vulkan_options[3]: "0",
|
||||
}
|
||||
|
||||
advanced_settings.append({
|
||||
'key': 'PW_VULKAN_USE',
|
||||
'name': _("Vulkan Backend"),
|
||||
'description': _(
|
||||
"Select the DirectX → Vulkan/OpenGL backend:\n\n"
|
||||
"• Newest – latest DXVK + VKD3D (best compatibility/performance, requires modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
|
||||
"• Stable – older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ driver)\n"
|
||||
"• Sarek – experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, Vulkan 1.1+)\n"
|
||||
"• WINED3D – OpenGL fallback (lowest performance, use only if others fail)"
|
||||
),
|
||||
'type': 'combo',
|
||||
'options': vulkan_options,
|
||||
'default': '6',
|
||||
'_value_map': vulkan_value_map
|
||||
})
|
||||
|
||||
# 4. Windows version
|
||||
advanced_settings.append({
|
||||
'key': 'PW_WINDOWS_VER',
|
||||
'name': _("Windows version"),
|
||||
'description': _("Changing the WINDOWS emulation version may be required to run older games. WINDOWS versions below 10 do not support new games with DirectX 12"),
|
||||
'type': 'combo',
|
||||
'options': ['11', '10', '7', 'XP'],
|
||||
'default': '10'
|
||||
})
|
||||
|
||||
# 5. DLL Overrides
|
||||
advanced_settings.append({
|
||||
'key': 'WINEDLLOVERRIDES',
|
||||
'name': _("DLL Overrides"),
|
||||
'description': _("Forced to use/disable the library only for the given application.\n\nA brief instruction:\n* libraries are written WITHOUT the .dll file extension\n* libraries are separated by semicolons - ;\n* library=n - use the WINDOWS (third-party) library\n* library=b - use WINE (built-in) library\n* library=n,b - use WINDOWS library and then WINE\n* library=b,n - use WINE library and then WINDOWS\n* library= - disable the use of this library\n\nExample: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"),
|
||||
'type': 'text',
|
||||
'default': ''
|
||||
})
|
||||
|
||||
# 6. Launch arguments
|
||||
advanced_settings.append({
|
||||
'key': 'LAUNCH_PARAMETERS',
|
||||
'name': _("Launch Arguments"),
|
||||
'description': _("Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system.\n\nExample: -dx11 -skipintro 1"),
|
||||
'type': 'text',
|
||||
'default': ''
|
||||
})
|
||||
|
||||
# 7. CPU cores limit
|
||||
advanced_settings.append({
|
||||
'key': 'PW_WINE_CPU_TOPOLOGY',
|
||||
'name': _("CPU Cores Limit"),
|
||||
'description': _("Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)"),
|
||||
'type': 'combo',
|
||||
'options': [disabled_text] + logical_core_options,
|
||||
'default': disabled_text
|
||||
})
|
||||
|
||||
# 8. OpenGL version
|
||||
advanced_settings.append({
|
||||
'key': 'PW_MESA_GL_VERSION_OVERRIDE',
|
||||
'name': _("OpenGL Version"),
|
||||
'description': _("You can select the required OpenGL version, some games require a forced Compatibility Profile (COMP)."),
|
||||
'type': 'combo',
|
||||
'options': [disabled_text, '4.6COMPAT', '4.5COMPAT', '4.3COMPAT', '4.1COMPAT', '3.3COMPAT', '3.2COMPAT'],
|
||||
'default': disabled_text
|
||||
})
|
||||
|
||||
# 9. VKD3D feature level
|
||||
advanced_settings.append({
|
||||
'key': 'PW_VKD3D_FEATURE_LEVEL',
|
||||
'name': _("VKD3D Feature Level"),
|
||||
'description': _("You can set a forced feature level VKD3D for games on DirectX12"),
|
||||
'type': 'combo',
|
||||
'options': [disabled_text, '12_2', '12_1', '12_0', '11_1', '11_0'],
|
||||
'default': disabled_text
|
||||
})
|
||||
|
||||
# 10. Locale
|
||||
advanced_settings.append({
|
||||
'key': 'PW_LOCALE_SELECT',
|
||||
'name': _("Locale"),
|
||||
'description': _("Force certain locale for an app. Fixes encoding issues in legacy software"),
|
||||
'type': 'combo',
|
||||
'options': [disabled_text] + locale_options,
|
||||
'default': disabled_text
|
||||
})
|
||||
|
||||
# 11. Present mode
|
||||
advanced_settings.append({
|
||||
'key': 'PW_MESA_VK_WSI_PRESENT_MODE',
|
||||
'name': _("Window Mode"),
|
||||
'description': _("Window mode (for Vulkan and OpenGL):\nfifo - First in, first out. Limits the frame rate + no tearing. (VSync)\nimmediate - Unlimited frame rate + tearing.\nmailbox - Triple buffering. Unlimited frame rate + no tearing.\nrelaxed - Same as fifo but allows tearing when below the monitors refresh rate."),
|
||||
'type': 'combo',
|
||||
'options': [disabled_text, 'fifo', 'immediate', 'mailbox', 'relaxed'],
|
||||
'default': disabled_text
|
||||
})
|
||||
|
||||
# 12. AMD Vulkan driver
|
||||
amd_options = [disabled_text] + amd_vulkan_drivers if is_amd and amd_vulkan_drivers else [disabled_text]
|
||||
advanced_settings.append({
|
||||
'key': 'PW_AMD_VULKAN_USE',
|
||||
'name': _("AMD Vulkan Driver"),
|
||||
'description': _("Select needed AMD vulkan implementation. Choosing which implementation of vulkan will be used to run the game"),
|
||||
'type': 'combo',
|
||||
'options': amd_options,
|
||||
'default': disabled_text
|
||||
})
|
||||
|
||||
# 13. NUMA node
|
||||
numa_ids = sorted(numa_nodes.keys())
|
||||
numa_options = [disabled_text] + numa_ids if len(numa_ids) > 1 else [disabled_text]
|
||||
advanced_settings.append({
|
||||
'key': 'PW_CPU_NUMA_NODE_INDEX',
|
||||
'name': _("NUMA Node"),
|
||||
'description': _("NUMA node for CPU affinity. In multi-core systems, CPUs are split into NUMA nodes, each with its own local memory and cores. Binding a game to a single node reduces memory-access latency and limits costly core-to-core switches."),
|
||||
'type': 'combo',
|
||||
'options': numa_options,
|
||||
'default': disabled_text
|
||||
})
|
||||
|
||||
return advanced_settings
|
||||
|
||||
|
||||
# Keys that should be recognized as advanced settings
|
||||
ADVANCED_SETTING_KEYS = [
|
||||
'PW_WINE_USE',
|
||||
'PW_PREFIX_NAME',
|
||||
'PW_VULKAN_USE',
|
||||
'PW_WINDOWS_VER',
|
||||
'WINEDLLOVERRIDES',
|
||||
'LAUNCH_PARAMETERS',
|
||||
'PW_WINE_CPU_TOPOLOGY',
|
||||
'PW_MESA_GL_VERSION_OVERRIDE',
|
||||
'PW_VKD3D_FEATURE_LEVEL',
|
||||
'PW_LOCALE_SELECT',
|
||||
'PW_MESA_VK_WSI_PRESENT_MODE',
|
||||
'PW_AMD_VULKAN_USE',
|
||||
'PW_CPU_NUMA_NODE_INDEX',
|
||||
]
|
||||
@@ -1,10 +1,13 @@
|
||||
import importlib.util
|
||||
import os
|
||||
from portprotonqt.logger import get_logger
|
||||
from PySide6.QtSvg import QSvgRenderer
|
||||
from PySide6.QtGui import QIcon, QColor, QFontDatabase, QPixmap, QPainter
|
||||
|
||||
from portprotonqt.theme_security import check_theme_safety, is_safe_image_file
|
||||
from PySide6.QtGui import QIcon, QFontDatabase, QPixmap
|
||||
from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo
|
||||
from portprotonqt.localization import get_screenshot_caption
|
||||
|
||||
# Icon caching for performance optimization
|
||||
_icon_cache = {}
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
@@ -14,6 +17,8 @@ THEMES_DIRS = [
|
||||
os.path.join(xdg_data_home, "PortProtonQt", "themes"),
|
||||
os.path.join(os.path.dirname(os.path.abspath(__file__)), "themes")
|
||||
]
|
||||
_loaded_theme = None
|
||||
|
||||
|
||||
def list_themes():
|
||||
"""
|
||||
@@ -31,73 +36,106 @@ def list_themes():
|
||||
def load_theme_screenshots(theme_name):
|
||||
"""
|
||||
Загружает все скриншоты из папки "screenshots", расположенной в папке темы.
|
||||
Возвращает список кортежей (pixmap, filename).
|
||||
Возвращает список кортежей (pixmap, caption), где caption - это перевод названия скриншота.
|
||||
Если папка отсутствует или пуста, возвращается пустой список.
|
||||
"""
|
||||
screenshots = []
|
||||
|
||||
# Find the metainfo file for the theme
|
||||
metainfo_file = None
|
||||
for themes_dir in THEMES_DIRS:
|
||||
theme_folder = os.path.join(themes_dir, theme_name)
|
||||
temp_metainfo_file = os.path.join(theme_folder, "metainfo.ini")
|
||||
if os.path.exists(temp_metainfo_file):
|
||||
metainfo_file = temp_metainfo_file
|
||||
break
|
||||
|
||||
for themes_dir in THEMES_DIRS:
|
||||
theme_folder = os.path.join(themes_dir, theme_name)
|
||||
screenshots_folder = os.path.join(theme_folder, "images", "screenshots")
|
||||
if os.path.exists(screenshots_folder) and os.path.isdir(screenshots_folder):
|
||||
for file in os.listdir(screenshots_folder):
|
||||
screenshot_path = os.path.join(screenshots_folder, file)
|
||||
if os.path.isfile(screenshot_path):
|
||||
if os.path.isfile(screenshot_path) and is_safe_image_file(screenshot_path):
|
||||
pixmap = QPixmap(screenshot_path)
|
||||
if not pixmap.isNull():
|
||||
screenshots.append((pixmap, file))
|
||||
# Get the base filename without extension
|
||||
base_filename = os.path.splitext(file)[0]
|
||||
|
||||
# Get translated caption using localization function
|
||||
caption = get_screenshot_caption(base_filename, metainfo_file)
|
||||
|
||||
screenshots.append((pixmap, caption))
|
||||
return screenshots
|
||||
|
||||
def load_theme_fonts(theme_name):
|
||||
"""
|
||||
Загружает все шрифты выбранной темы.
|
||||
:param theme_name: Имя темы.
|
||||
Загружает все шрифты выбранной темы, если они ещё не были загружены.
|
||||
"""
|
||||
QFontDatabase.removeAllApplicationFonts()
|
||||
fonts_folder = None
|
||||
if theme_name == "standart":
|
||||
base_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts")
|
||||
else:
|
||||
for themes_dir in THEMES_DIRS:
|
||||
theme_folder = os.path.join(themes_dir, theme_name)
|
||||
possible_fonts_folder = os.path.join(theme_folder, "fonts")
|
||||
if os.path.exists(possible_fonts_folder):
|
||||
fonts_folder = possible_fonts_folder
|
||||
break
|
||||
|
||||
if not fonts_folder or not os.path.exists(fonts_folder):
|
||||
logger.error(f"Папка fonts не найдена для темы '{theme_name}'")
|
||||
global _loaded_theme
|
||||
if _loaded_theme == theme_name:
|
||||
logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping")
|
||||
return
|
||||
|
||||
for filename in os.listdir(fonts_folder):
|
||||
if filename.lower().endswith((".ttf", ".otf")):
|
||||
font_path = os.path.join(fonts_folder, filename)
|
||||
font_id = QFontDatabase.addApplicationFont(font_path)
|
||||
if font_id != -1:
|
||||
families = QFontDatabase.applicationFontFamilies(font_id)
|
||||
logger.info(f"Шрифт {filename} успешно загружен: {families}")
|
||||
def load_fonts_delayed():
|
||||
global _loaded_theme
|
||||
try:
|
||||
# Only remove fonts if this is a theme change (not initial load)
|
||||
current_loaded_theme = _loaded_theme # Capture the current value
|
||||
if current_loaded_theme is not None and current_loaded_theme != theme_name:
|
||||
# Run font removal in the GUI thread with delay
|
||||
QFontDatabase.removeAllApplicationFonts()
|
||||
|
||||
import time
|
||||
import os
|
||||
start_time = time.time()
|
||||
timeout = 3 # Reduced timeout to 3 seconds for faster loading
|
||||
|
||||
fonts_folder = None
|
||||
if theme_name == "standart":
|
||||
base_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts")
|
||||
else:
|
||||
logger.error(f"Ошибка загрузки шрифта: {filename}")
|
||||
for themes_dir in THEMES_DIRS:
|
||||
theme_folder = os.path.join(themes_dir, theme_name)
|
||||
possible_fonts_folder = os.path.join(theme_folder, "fonts")
|
||||
if os.path.exists(possible_fonts_folder):
|
||||
fonts_folder = possible_fonts_folder
|
||||
break
|
||||
|
||||
def load_logo():
|
||||
logo_path = None
|
||||
if not fonts_folder or not os.path.exists(fonts_folder):
|
||||
logger.error(f"Fonts folder not found for theme '{theme_name}'")
|
||||
return
|
||||
|
||||
base_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
logo_path = os.path.join(base_dir, "themes", "standart", "images", "theme_logo.svg")
|
||||
font_files = []
|
||||
for filename in os.listdir(fonts_folder):
|
||||
if filename.lower().endswith((".ttf", ".otf")):
|
||||
font_files.append(filename)
|
||||
|
||||
file_extension = os.path.splitext(logo_path)[1].lower()
|
||||
# Limit number of fonts loaded to prevent too much blocking
|
||||
font_files = font_files[:10] # Only load first 10 fonts to prevent too much blocking
|
||||
|
||||
if file_extension == ".svg":
|
||||
renderer = QSvgRenderer(logo_path)
|
||||
if not renderer.isValid():
|
||||
logger.error(f"Ошибка загрузки SVG логотипа: {logo_path}")
|
||||
return None
|
||||
pixmap = QPixmap(128, 128)
|
||||
pixmap.fill(QColor(0, 0, 0, 0))
|
||||
painter = QPainter(pixmap)
|
||||
renderer.render(painter)
|
||||
painter.end()
|
||||
return pixmap
|
||||
for filename in font_files:
|
||||
if time.time() - start_time > timeout:
|
||||
logger.warning(f"Font loading timed out for theme '{theme_name}' after loading {len(font_files)} fonts")
|
||||
break
|
||||
|
||||
font_path = os.path.join(fonts_folder, filename)
|
||||
font_id = QFontDatabase.addApplicationFont(font_path)
|
||||
if font_id != -1:
|
||||
families = QFontDatabase.applicationFontFamilies(font_id)
|
||||
logger.info(f"Font {filename} successfully loaded: {families}")
|
||||
else:
|
||||
logger.error(f"Error loading font: {filename}")
|
||||
|
||||
# Update the global variable in the main thread
|
||||
_loaded_theme = theme_name
|
||||
except Exception as e:
|
||||
logger.error(f"Error loading fonts for theme '{theme_name}': {e}")
|
||||
|
||||
# Use QTimer to delay font loading until after the UI is rendered
|
||||
from PySide6.QtCore import QTimer
|
||||
QTimer.singleShot(100, load_fonts_delayed) # Delay font loading by 100ms
|
||||
|
||||
class ThemeWrapper:
|
||||
"""
|
||||
@@ -109,69 +147,83 @@ class ThemeWrapper:
|
||||
self.custom_theme = custom_theme
|
||||
self.metainfo = metainfo or {}
|
||||
self.screenshots = load_theme_screenshots(self.metainfo.get("name", ""))
|
||||
self._default_theme = None # Lazy-loaded default theme
|
||||
|
||||
def __getattr__(self, name):
|
||||
if hasattr(self.custom_theme, name):
|
||||
return getattr(self.custom_theme, name)
|
||||
import portprotonqt.themes.standart.styles as default_styles
|
||||
return getattr(default_styles, name)
|
||||
if self._default_theme is None:
|
||||
self._default_theme = load_theme("standart") # Dynamically load standard theme
|
||||
return getattr(self._default_theme, name)
|
||||
|
||||
def load_theme(theme_name):
|
||||
"""
|
||||
Динамически загружает модуль стилей выбранной темы и метаинформацию.
|
||||
Если выбрана стандартная тема, импортируется оригинальный styles.py.
|
||||
Все темы, включая стандартную, проходят проверку безопасности.
|
||||
Для кастомных тем возвращается обёртка, которая подставляет недостающие атрибуты.
|
||||
"""
|
||||
if theme_name == "standart":
|
||||
import portprotonqt.themes.standart.styles as default_styles
|
||||
return default_styles
|
||||
|
||||
for themes_dir in THEMES_DIRS:
|
||||
theme_folder = os.path.join(themes_dir, theme_name)
|
||||
styles_file = os.path.join(theme_folder, "styles.py")
|
||||
if os.path.exists(styles_file):
|
||||
# Проверяем безопасность темы перед загрузкой
|
||||
if not check_theme_safety(styles_file):
|
||||
logger.error(f"Theme '{theme_name}' is unsafe, falling back to 'standart'")
|
||||
raise FileNotFoundError(f"Theme '{theme_name}' contains forbidden modules or functions")
|
||||
|
||||
spec = importlib.util.spec_from_file_location("theme_styles", styles_file)
|
||||
if spec is None or spec.loader is None:
|
||||
continue
|
||||
custom_theme = importlib.util.module_from_spec(spec)
|
||||
spec.loader.exec_module(custom_theme)
|
||||
if theme_name == "standart":
|
||||
return custom_theme
|
||||
meta = load_theme_metainfo(theme_name)
|
||||
wrapper = ThemeWrapper(custom_theme, metainfo=meta)
|
||||
wrapper.screenshots = load_theme_screenshots(theme_name)
|
||||
return wrapper
|
||||
raise FileNotFoundError(f"Файл стилей не найден для темы '{theme_name}'")
|
||||
raise FileNotFoundError(f"Styles file not found for theme '{theme_name}'")
|
||||
|
||||
class ThemeManager:
|
||||
"""
|
||||
Класс для управления темами приложения.
|
||||
|
||||
Позволяет получить список доступных тем, загрузить и применить выбранную тему.
|
||||
Реализует паттерн Singleton для единого экземпляра.
|
||||
"""
|
||||
def __init__(self):
|
||||
self.current_theme_name = None
|
||||
self.current_theme_module = None
|
||||
_instance = None
|
||||
|
||||
def get_available_themes(self):
|
||||
def __new__(cls):
|
||||
if cls._instance is None:
|
||||
cls._instance = super().__new__(cls)
|
||||
cls._instance.current_theme_name = None
|
||||
cls._instance.current_theme_module = None
|
||||
return cls._instance
|
||||
|
||||
def get_available_themes(self) -> list:
|
||||
"""Возвращает список доступных тем."""
|
||||
return list_themes()
|
||||
|
||||
def get_theme_logo(self):
|
||||
"""Возвращает логотип для текущей или указанной темы."""
|
||||
return load_logo()
|
||||
def apply_theme(self, theme_name: str):
|
||||
"""
|
||||
Применяет указанную тему, если она ещё не применена.
|
||||
Возвращает модуль темы или обёртку.
|
||||
"""
|
||||
if self.current_theme_name == theme_name and self.current_theme_module is not None:
|
||||
logger.debug(f"Theme '{theme_name}' is already applied, skipping")
|
||||
return self.current_theme_module
|
||||
|
||||
try:
|
||||
theme_module = load_theme(theme_name)
|
||||
except FileNotFoundError:
|
||||
logger.warning(f"Theme '{theme_name}' not found or unsafe, applying standard theme 'standart'")
|
||||
theme_module = load_theme("standart")
|
||||
theme_name = "standart"
|
||||
save_theme_to_config("standart")
|
||||
|
||||
def apply_theme(self, theme_name):
|
||||
"""
|
||||
Применяет выбранную тему: загружает модуль стилей, шрифты и логотип.
|
||||
Если загрузка прошла успешно, сохраняет выбранную тему в конфигурации.
|
||||
:param theme_name: Имя темы.
|
||||
:return: Загруженный модуль темы (или обёртка).
|
||||
"""
|
||||
theme_module = load_theme(theme_name)
|
||||
load_theme_fonts(theme_name)
|
||||
self.current_theme_name = theme_name
|
||||
self.current_theme_module = theme_module
|
||||
save_theme_to_config(theme_name)
|
||||
logger.info(f"Тема '{theme_name}' успешно применена")
|
||||
logger.info(f"Theme '{theme_name}' successfully applied")
|
||||
return theme_module
|
||||
|
||||
def get_icon(self, icon_name, theme_name=None, as_path=False):
|
||||
@@ -180,6 +232,14 @@ class ThemeManager:
|
||||
а если файл не найден, то из стандартной темы.
|
||||
Если as_path=True, возвращает путь к иконке вместо QIcon.
|
||||
"""
|
||||
# Create cache key
|
||||
cache_key = f"{icon_name}_{theme_name or self.current_theme_name}_{as_path}"
|
||||
|
||||
# Check if we already have this icon cached
|
||||
if cache_key in _icon_cache:
|
||||
logger.debug(f"Using cached icon for {icon_name}")
|
||||
return _icon_cache[cache_key]
|
||||
|
||||
icon_path = None
|
||||
theme_name = theme_name or self.current_theme_name
|
||||
supported_extensions = ['.svg', '.png', '.jpg', '.jpeg']
|
||||
@@ -194,14 +254,14 @@ class ThemeManager:
|
||||
# Если передано имя с расширением, проверяем только этот файл
|
||||
if has_extension:
|
||||
candidate = os.path.join(icons_folder, str(base_name))
|
||||
if os.path.exists(candidate):
|
||||
if os.path.exists(candidate) and is_safe_image_file(candidate):
|
||||
icon_path = candidate
|
||||
break
|
||||
else:
|
||||
# Проверяем все поддерживаемые расширения
|
||||
for ext in supported_extensions:
|
||||
candidate = os.path.join(icons_folder, str(base_name) + str(ext))
|
||||
if os.path.exists(candidate):
|
||||
if os.path.exists(candidate) and is_safe_image_file(candidate):
|
||||
icon_path = candidate
|
||||
break
|
||||
if icon_path:
|
||||
@@ -215,24 +275,32 @@ class ThemeManager:
|
||||
# Аналогично проверяем в стандартной теме
|
||||
if has_extension:
|
||||
icon_path = os.path.join(standard_icons_folder, base_name)
|
||||
if not os.path.exists(icon_path):
|
||||
if not os.path.exists(icon_path) or not is_safe_image_file(icon_path):
|
||||
icon_path = None
|
||||
else:
|
||||
for ext in supported_extensions:
|
||||
candidate = os.path.join(standard_icons_folder, base_name + ext)
|
||||
if os.path.exists(candidate):
|
||||
if os.path.exists(candidate) and is_safe_image_file(candidate):
|
||||
icon_path = candidate
|
||||
break
|
||||
|
||||
# Если иконка всё равно не найдена
|
||||
if not icon_path or not os.path.exists(icon_path):
|
||||
logger.error(f"Предупреждение: иконка '{icon_name}' не найдена")
|
||||
return QIcon() if not as_path else None
|
||||
logger.error(f"Warning: icon '{icon_name}' not found")
|
||||
result = QIcon() if not as_path else None
|
||||
# Cache the result even if it's None
|
||||
_icon_cache[cache_key] = result
|
||||
return result
|
||||
|
||||
if as_path:
|
||||
# Cache the path
|
||||
_icon_cache[cache_key] = icon_path
|
||||
return icon_path
|
||||
|
||||
return QIcon(icon_path)
|
||||
# Create QIcon and cache it
|
||||
icon = QIcon(icon_path)
|
||||
_icon_cache[cache_key] = icon
|
||||
return icon
|
||||
|
||||
def get_theme_image(self, image_name, theme_name=None):
|
||||
"""
|
||||
@@ -255,13 +323,13 @@ class ThemeManager:
|
||||
|
||||
if has_extension:
|
||||
candidate = os.path.join(images_folder, str(base_name))
|
||||
if os.path.exists(candidate):
|
||||
if os.path.exists(candidate) and is_safe_image_file(candidate):
|
||||
image_path = candidate
|
||||
break
|
||||
else:
|
||||
for ext in supported_extensions:
|
||||
candidate = os.path.join(images_folder, str(base_name) + str(ext))
|
||||
if os.path.exists(candidate):
|
||||
if os.path.exists(candidate) and is_safe_image_file(candidate):
|
||||
image_path = candidate
|
||||
break
|
||||
if image_path:
|
||||
@@ -274,12 +342,12 @@ class ThemeManager:
|
||||
|
||||
if has_extension:
|
||||
image_path = os.path.join(standard_images_folder, base_name)
|
||||
if not os.path.exists(image_path):
|
||||
if not os.path.exists(image_path) or not is_safe_image_file(image_path):
|
||||
image_path = None
|
||||
else:
|
||||
for ext in supported_extensions:
|
||||
candidate = os.path.join(standard_images_folder, base_name + ext)
|
||||
if os.path.exists(candidate):
|
||||
if os.path.exists(candidate) and is_safe_image_file(candidate):
|
||||
image_path = candidate
|
||||
break
|
||||
|
||||
|
||||
444
portprotonqt/theme_security.py
Normal file
@@ -0,0 +1,444 @@
|
||||
"""
|
||||
Theme security module for PortProtonQt.
|
||||
Provides enhanced security checks for theme files to prevent malicious code execution.
|
||||
"""
|
||||
import ast
|
||||
import os
|
||||
from portprotonqt.logger import get_logger
|
||||
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
|
||||
class ThemeSecurityChecker:
|
||||
"""
|
||||
Enhanced security checker for theme files.
|
||||
Identifies and blocks various attack vectors in theme Python files.
|
||||
"""
|
||||
|
||||
# Basic forbidden modules that could allow dangerous operations
|
||||
FORBIDDEN_MODULES = {
|
||||
# File system operations
|
||||
"os", "shutil", "pathlib", "glob", "tempfile", "filecmp", "fileinput",
|
||||
"linecache", "io", "mmap", "fnmatch", "difflib",
|
||||
|
||||
# Process and system operations
|
||||
"subprocess", "sys", "ctypes", "cffi", "platform", "resource", "signal",
|
||||
"multiprocessing", "concurrent", "threading", "asyncio", "select",
|
||||
"selectors", "queue", "sched", "contextvars",
|
||||
|
||||
# Network operations
|
||||
"socket", "urllib", "urllib2", "urllib.request", "urllib.parse",
|
||||
"urllib.error", "urllib.robotparser", "http", "http.client",
|
||||
"http.cookies", "http.cookiejar", "ftplib", "telnetlib", "smtplib",
|
||||
"poplib", "imaplib", "nntplib", "socketserver", "xmlrpc", "xmlrpc.client",
|
||||
"xmlrpc.server", "ipaddress", "webbrowser", "ssl", "uuid",
|
||||
|
||||
# Code execution and dynamic imports
|
||||
"code", "codeop", "compileall", "py_compile", "runpy", "zipimport",
|
||||
"pkgutil", "pkg_resources", "importlib", "importlib.util",
|
||||
"importlib.import_module", "importlib.resources", "importlib.metadata",
|
||||
"builtins", "exec", "eval", "__import__", "compile", "execfile",
|
||||
"imp", "importlib.machinery", "importlib.abc", "importlib.load_module",
|
||||
"importlib.reload", "imp.load_source", "imp.load_compiled", "imp.find_module",
|
||||
"imp.get_suffixes", "imp.init_builtin", "imp.init_frozen", "imp.is_builtin",
|
||||
"imp.is_frozen", "imp.lock_held", "imp.lock", "imp.reload", "imp.load_module",
|
||||
|
||||
# Data serialization and code execution
|
||||
"pickle", "marshal", "shelve", "json", "yaml", "configparser", "binascii", "base64",
|
||||
|
||||
# Databases and storage
|
||||
"sqlite3", "dbapi2", "sqlite_web", "dataset", "records", "tinydb",
|
||||
|
||||
# Cryptography and security
|
||||
"hashlib", "hmac", "secrets", "crypt", "cryptography",
|
||||
|
||||
# External libraries that could be dangerous
|
||||
"requests", "aiohttp", "selenium", "paramiko", "fabric", "docker",
|
||||
"boto", "boto3", "pymongo", "pymysql", "psycopg2", "redis", "pika",
|
||||
"kafka", "celery", "rq", "playwright", "mechanize", "scrapy",
|
||||
"beautifulsoup4", "lxml", "html5lib", "pyautogui",
|
||||
"keyboard", "mouse", "pynput", "psutil", "wmi", "pywin32",
|
||||
|
||||
# GUI and UI libraries that could be used for malicious purposes
|
||||
"tkinter", "PyQt4", "PyQt5", "PyQt6", "PySide", "PySide2", "PySide6",
|
||||
"kivy", "kivymd", "wx", "wxPython", "pygame", "flask", "django",
|
||||
"fastapi", "tornado", "bottle", "cherrypy", "falcon", "sanic",
|
||||
|
||||
|
||||
}
|
||||
|
||||
# Forbidden functions that could allow dangerous operations
|
||||
FORBIDDEN_FUNCTIONS = {
|
||||
# Code execution
|
||||
"exec", "eval", "compile", "execfile", "__import__",
|
||||
|
||||
# Import-related functions that allow dynamic imports
|
||||
"importlib.import_module", "importlib.util", "importlib.resources",
|
||||
"importlib.metadata", "builtins.__import__", "builtins.eval",
|
||||
"builtins.exec", "builtins.compile", "builtins.open",
|
||||
|
||||
# File system operations
|
||||
"open", "file", "os.open", "os.fdopen", "io.open", "tempfile.mktemp",
|
||||
"tempfile.mkdtemp", "tempfile.NamedTemporaryFile", "tempfile.SpooledTemporaryFile",
|
||||
|
||||
# System operations
|
||||
"os.system", "os.popen", "os.spawnl", "os.spawnle", "os.spawnlp",
|
||||
"os.spawnlpe", "os.spawnv", "os.spawnve", "os.spawnvp", "os.spawnvpe",
|
||||
"os.startfile", "os.execv", "os.execve", "os.execl", "os.execle", "os.execlp",
|
||||
"os.execlpe", "subprocess.run", "subprocess.call",
|
||||
"subprocess.check_call", "subprocess.check_output", "subprocess.Popen",
|
||||
|
||||
# Network operations
|
||||
"socket.socket", "socket.create_connection", "urllib.request.urlopen",
|
||||
"urllib.request.Request", "requests.get", "requests.post", "requests.put",
|
||||
"requests.delete", "requests.patch", "requests.head", "requests.options",
|
||||
"aiohttp.ClientSession", "http.client.HTTPConnection", "http.client.HTTPSConnection",
|
||||
|
||||
# Reflection and introspection that could be dangerous
|
||||
"getattr", "setattr", "hasattr", "delattr", "globals", "locals", "vars",
|
||||
"dir", "type", "id", "object", "issubclass", "isinstance", "callable",
|
||||
"iter", "next", "reversed", "slice", "sorted", "filter", "map", "reduce",
|
||||
|
||||
# Input functions
|
||||
"input", "raw_input",
|
||||
|
||||
# Built-in functions that could be dangerous in certain contexts
|
||||
"breakpoint", "quit", "exit", "copyright", "credits", "license", "help",
|
||||
|
||||
# Dynamic attribute access that could be dangerous
|
||||
"operator.attrgetter", "operator.itemgetter", "operator.methodcaller",
|
||||
|
||||
"apply", "buffer", "coerce", "intern", "long", "unichr",
|
||||
"unicode", "xrange", "cmp", "reload", "basestring",
|
||||
}
|
||||
|
||||
# Forbidden attributes that could be dangerous
|
||||
FORBIDDEN_ATTRIBUTES = {
|
||||
# Special methods and attributes that could be used for code execution
|
||||
"__class__", "__dict__", "__module__", "__subclasses__", "__bases__",
|
||||
"__mro__", "__call__", "__func__", "__self__", "__code__", "__closure__",
|
||||
"__globals__", "__name__", "__file__", "__path__", "__package__",
|
||||
"__loader__", "__spec__", "__builtins__", "__import__", "__new__",
|
||||
"__init__", "__del__", "__repr__", "__str__", "__bytes__", "__format__",
|
||||
"__lt__", "__le__", "__eq__", "__ne__", "__gt__", "__ge__", "__hash__",
|
||||
"__bool__", "__dir__", "__delattr__", "__getattribute__",
|
||||
"__setattr__", "__delete__", "__set__", "__get__", "__set_name__",
|
||||
"__prepare__", "__init_subclass__", "__instancecheck__", "__subclasscheck__",
|
||||
"__subclasshook__", "__class_getitem__", "__annotations__", "__weakref__",
|
||||
}
|
||||
|
||||
def __init__(self):
|
||||
self.has_errors = False
|
||||
self.errors = []
|
||||
|
||||
def check_theme_safety(self, theme_file: str) -> tuple[bool, list[str]]:
|
||||
"""
|
||||
Enhanced security check for theme files.
|
||||
Returns (is_safe, list_of_errors).
|
||||
"""
|
||||
self.has_errors = False
|
||||
self.errors = []
|
||||
|
||||
try:
|
||||
with open(theme_file, encoding='utf-8') as f:
|
||||
content = f.read()
|
||||
|
||||
# Check for syntax errors first
|
||||
try:
|
||||
tree = ast.parse(content)
|
||||
except SyntaxError as e:
|
||||
self.errors.append(f"Syntax error in file {theme_file}: {e}")
|
||||
self.has_errors = True
|
||||
return not self.has_errors, self.errors
|
||||
|
||||
# Walk through the AST and check for dangerous patterns
|
||||
for node in ast.walk(tree):
|
||||
self._check_node_safety(node, theme_file)
|
||||
|
||||
except Exception as e:
|
||||
self.errors.append(f"Failed to check theme safety for {theme_file}: {e}")
|
||||
self.has_errors = True
|
||||
|
||||
return not self.has_errors, self.errors
|
||||
|
||||
def _check_node_safety(self, node, theme_file: str):
|
||||
"""Check individual AST nodes for security issues."""
|
||||
# Check for forbidden imports
|
||||
if isinstance(node, (ast.Import, ast.ImportFrom)):
|
||||
for alias in node.names:
|
||||
module_name = alias.name
|
||||
# Handle from ... import ... cases
|
||||
if isinstance(node, ast.ImportFrom) and node.module:
|
||||
module_name = node.module
|
||||
|
||||
# Check if the module is in the forbidden list
|
||||
if module_name in self.FORBIDDEN_MODULES:
|
||||
error_msg = f"Forbidden module '{module_name}' found in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
# Also check submodules (e.g., "os.path" should trigger on "os")
|
||||
for forbidden_module in self.FORBIDDEN_MODULES:
|
||||
if module_name.startswith(forbidden_module + "."):
|
||||
error_msg = f"Forbidden submodule '{module_name}' found in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
break
|
||||
|
||||
# Check for forbidden function calls
|
||||
elif isinstance(node, ast.Call):
|
||||
# Check for direct function calls (e.g., eval(), exec())
|
||||
if isinstance(node.func, ast.Name):
|
||||
if node.func.id in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{node.func.id}' found in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for method calls (e.g., os.system(), requests.get())
|
||||
elif isinstance(node.func, ast.Attribute):
|
||||
# Get the full function path (e.g., "os.system")
|
||||
full_func_name = self._get_attribute_path(node.func)
|
||||
if full_func_name in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{full_func_name}' found in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
# Check just the attribute name
|
||||
elif node.func.attr in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden method '{node.func.attr}' called in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for import expressions that might be used dynamically
|
||||
elif isinstance(node, ast.Expr):
|
||||
# Check if the expression is a call to an import-related function
|
||||
if isinstance(node.value, ast.Call):
|
||||
if isinstance(node.value.func, ast.Name):
|
||||
if node.value.func.id in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{node.value.func.id}' found in expression in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
elif isinstance(node.value.func, ast.Attribute):
|
||||
full_func_name = self._get_attribute_path(node.value.func)
|
||||
if full_func_name in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{full_func_name}' found in expression in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for forbidden attributes
|
||||
elif isinstance(node, ast.Attribute):
|
||||
if node.attr in self.FORBIDDEN_ATTRIBUTES:
|
||||
error_msg = f"Forbidden attribute access '{node.attr}' found in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for dangerous expressions (like accessing builtins)
|
||||
elif isinstance(node, ast.Name):
|
||||
if node.id in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{node.id}' found in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for potentially dangerous f-strings that might execute code
|
||||
elif isinstance(node, ast.FormattedValue):
|
||||
# Check if the format value contains dangerous expressions
|
||||
if hasattr(node, 'value'):
|
||||
# Recursively check the value for dangerous patterns
|
||||
if isinstance(node.value, ast.Call):
|
||||
func_name = self._get_attribute_path(node.value.func)
|
||||
if func_name in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{func_name}' found in f-string in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
elif isinstance(node.value, ast.Attribute) and node.value.attr in self.FORBIDDEN_ATTRIBUTES:
|
||||
error_msg = f"Forbidden attribute access '{node.value.attr}' found in f-string in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
elif isinstance(node.value, ast.Name) and node.value.id in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{node.value.id}' found in f-string in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
# Recursively check nested expressions in f-strings
|
||||
elif isinstance(node.value, (ast.BinOp, ast.UnaryOp, ast.BoolOp)):
|
||||
# Check for complex expressions that might contain dangerous operations
|
||||
self._check_node_safety(node.value, theme_file)
|
||||
# Check for nested function calls that might be dangerous
|
||||
elif isinstance(node.value, ast.Subscript):
|
||||
# Check if we're accessing something potentially dangerous
|
||||
if hasattr(node.value, 'value') and isinstance(node.value.value, ast.Call):
|
||||
func_name = self._get_attribute_path(node.value.value.func)
|
||||
if func_name in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Forbidden function '{func_name}' found in f-string subscript in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for string concatenation attacks (e.g., "im" + "port", "exec", etc.)
|
||||
elif isinstance(node, ast.BinOp):
|
||||
# Check for string concatenations that might be used to obfuscate dangerous code
|
||||
if isinstance(node.op, ast.Add): # String concatenation with +
|
||||
left_val = self._get_constant_value(node.left)
|
||||
right_val = self._get_constant_value(node.right)
|
||||
|
||||
if left_val is not None and right_val is not None:
|
||||
concatenated = str(left_val) + str(right_val)
|
||||
# Check if concatenated string forms a dangerous module/function name
|
||||
if concatenated in self.FORBIDDEN_MODULES or concatenated in self.FORBIDDEN_FUNCTIONS:
|
||||
error_msg = f"Potential string concatenation attack detected: '{concatenated}' in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
# Also check if it's a substring of forbidden items
|
||||
for forbidden_module in self.FORBIDDEN_MODULES:
|
||||
if concatenated in forbidden_module or forbidden_module in concatenated:
|
||||
error_msg = f"Potential string concatenation attack detected: '{concatenated}' matches forbidden module '{forbidden_module}' in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
|
||||
if concatenated in forbidden_func or forbidden_func in concatenated:
|
||||
error_msg = f"Potential string concatenation attack detected: '{concatenated}' matches forbidden function '{forbidden_func}' in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for common obfuscation techniques
|
||||
elif isinstance(node, ast.Call):
|
||||
if isinstance(node.func, ast.Name) and node.func.id in ['eval', 'exec']:
|
||||
# Check if eval/exec is being called with obfuscated content
|
||||
if len(node.args) > 0:
|
||||
first_arg = node.args[0]
|
||||
arg_value = self._get_constant_value(first_arg)
|
||||
if arg_value:
|
||||
# Check if eval/exec argument contains dangerous content
|
||||
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
|
||||
if forbidden_func in str(arg_value):
|
||||
error_msg = f"Potential obfuscated code execution detected: '{forbidden_func}' found in eval/exec argument in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
|
||||
# Check for character code arrays (another obfuscation method)
|
||||
elif isinstance(node, ast.List) or isinstance(node, ast.Tuple):
|
||||
# Check if it's a list of character codes that might be converted to dangerous strings
|
||||
if all(isinstance(elt, (ast.Num, ast.Constant)) and isinstance(self._get_constant_value(elt), int) for elt in node.elts):
|
||||
# This might be an array of ASCII codes
|
||||
try:
|
||||
char_codes = [self._get_constant_value(elt) for elt in node.elts if self._get_constant_value(elt) is not None]
|
||||
# Filter to only include actual integers for character codes
|
||||
int_char_codes = [code for code in char_codes if isinstance(code, int)]
|
||||
if int_char_codes and all(isinstance(code, int) and 32 <= code <= 126 for code in int_char_codes): # Printable ASCII range
|
||||
decoded_str = ''.join(chr(code) for code in int_char_codes)
|
||||
# Check if decoded string contains dangerous content
|
||||
for forbidden_module in self.FORBIDDEN_MODULES:
|
||||
if forbidden_module in decoded_str:
|
||||
error_msg = f"Potential character code obfuscation detected: '{forbidden_module}' found in decoded array in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
|
||||
if forbidden_func in decoded_str:
|
||||
error_msg = f"Potential character code obfuscation detected: '{forbidden_func}' found in decoded array in file {theme_file}"
|
||||
self.errors.append(error_msg)
|
||||
self.has_errors = True
|
||||
except (ValueError, TypeError, AttributeError):
|
||||
# If conversion fails, continue
|
||||
pass
|
||||
|
||||
def _get_attribute_path(self, attr_node):
|
||||
"""Extract the full attribute path from an AST node (e.g., 'os.path.join')."""
|
||||
if isinstance(attr_node, ast.Name):
|
||||
return attr_node.id
|
||||
elif isinstance(attr_node, ast.Attribute):
|
||||
parent_path = self._get_attribute_path(attr_node.value)
|
||||
return f"{parent_path}.{attr_node.attr}"
|
||||
return ""
|
||||
|
||||
def _get_constant_value(self, node):
|
||||
"""Extract the constant value from an AST node if it's a constant."""
|
||||
if isinstance(node, ast.Str): # Python < 3.8
|
||||
return node.s
|
||||
elif isinstance(node, ast.Constant): # Python 3.8+
|
||||
return node.value
|
||||
elif isinstance(node, ast.Num): # Python < 3.8 for numbers
|
||||
return node.n
|
||||
elif isinstance(node, ast.Bytes): # For bytes
|
||||
return node.s
|
||||
return None
|
||||
|
||||
|
||||
def check_theme_safety(theme_file: str) -> bool:
|
||||
"""
|
||||
Convenience function to check theme safety.
|
||||
Returns True if the theme is safe, False otherwise.
|
||||
"""
|
||||
checker = ThemeSecurityChecker()
|
||||
is_safe, errors = checker.check_theme_safety(theme_file)
|
||||
|
||||
for error in errors:
|
||||
logger.error(error)
|
||||
|
||||
return is_safe
|
||||
|
||||
|
||||
def is_safe_image_file(file_path: str) -> bool:
|
||||
"""
|
||||
Check if an image file is safe to load by verifying its extension and basic file properties.
|
||||
This helps prevent loading malicious files that might be disguised as images.
|
||||
"""
|
||||
|
||||
# Check file extension first
|
||||
safe_extensions = {'.png', '.jpg', '.jpeg', '.svg', '.bmp', '.gif', '.webp', '.ico'}
|
||||
_, ext = os.path.splitext(file_path.lower())
|
||||
|
||||
if ext not in safe_extensions:
|
||||
logger.warning(f"Unsafe image file extension for {file_path}: {ext}")
|
||||
return False
|
||||
|
||||
# Check file size (prevent loading extremely large files)
|
||||
try:
|
||||
file_size = os.path.getsize(file_path)
|
||||
# Limit to 50MB to prevent memory exhaustion attacks
|
||||
if file_size > 50 * 1024 * 1024: # 50MB
|
||||
logger.warning(f"Image file too large ({file_size} bytes): {file_path}")
|
||||
return False
|
||||
except OSError:
|
||||
logger.error(f"Could not get file size for {file_path}")
|
||||
return False
|
||||
|
||||
# For security, we can also check the file's magic bytes (first few bytes)
|
||||
# to ensure it's actually an image file and not a disguised executable
|
||||
try:
|
||||
with open(file_path, 'rb') as f:
|
||||
header = f.read(32) # Read first 32 bytes
|
||||
|
||||
# Check for common image file signatures (magic bytes)
|
||||
if ext == '.png':
|
||||
# PNG signature: 89 50 4E 47 0D 0A 1A 0A
|
||||
if not header.startswith(b'\x89PNG\r\n\x1a\n'):
|
||||
logger.warning(f"File {file_path} does not have PNG signature")
|
||||
return False
|
||||
elif ext in ['.jpg', '.jpeg']:
|
||||
# JPEG signature: FF D8 FF
|
||||
if not header.startswith(b'\xff\xd8\xff'):
|
||||
logger.warning(f"File {file_path} does not have JPEG signature")
|
||||
return False
|
||||
elif ext == '.gif':
|
||||
# GIF signature: 47 49 46 38 (GIF8)
|
||||
if not header.startswith(b'GIF8'):
|
||||
logger.warning(f"File {file_path} does not have GIF signature")
|
||||
return False
|
||||
elif ext == '.bmp':
|
||||
# BMP signature: 42 4D (BM)
|
||||
if not header.startswith(b'BM'):
|
||||
logger.warning(f"File {file_path} does not have BMP signature")
|
||||
return False
|
||||
# SVG is text-based, so we just check if it contains XML-like structure
|
||||
elif ext == '.svg':
|
||||
try:
|
||||
header_str = header.decode('utf-8', errors='ignore')
|
||||
# Basic check for SVG XML structure
|
||||
if not ('<svg' in header_str or '<?xml' in header_str):
|
||||
logger.warning(f"File {file_path} does not appear to be a valid SVG")
|
||||
return False
|
||||
except UnicodeDecodeError:
|
||||
logger.warning(f"SVG file {file_path} contains invalid UTF-8")
|
||||
return False
|
||||
except Exception as e:
|
||||
logger.error(f"Error checking image file signature for {file_path}: {e}")
|
||||
return False
|
||||
|
||||
return True
|
||||
1
portprotonqt/themes/standart/images/icons/settings.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="m8.0005 1c-0.38761 0-0.77522 0.0327-1.1588 0.0979-0.16351 0.0281-0.30273 0.13627-0.37209 0.28935l-0.39088 0.86264c-0.49378 0.16682-0.96454 0.39759-1.4007 0.68616 2.5e-4 0-0.90672-0.2272-0.90672-0.2272-0.161-0.0403-0.33098 3e-3 -0.45442 0.11569-0.57867 0.5285-1.0672 1.1514-1.4451 1.8432-0.0804 0.14721-0.0841 0.32549-0.01 0.47628l0.41938 0.84865c-0.17954 0.49666-0.29567 1.0147-0.346 1.5417l-0.73995 0.57946c-0.13121 0.10289-0.20407 0.26514-0.19431 0.4335 0.0453 0.78981 0.21961 1.5666 0.51558 2.2983 0.0631 0.15587 0.1978 0.27003 0.36005 0.30467l0.91397 0.19559c0.26993 0.45234 0.59572 0.86802 0.96931 1.2363l-0.0161 0.94973c-3e-3 0.16861 0.0766 0.32755 0.21183 0.42484 0.63551 0.45642 1.3414 0.80207 2.0884 1.0229 0.15926 0.0471 0.33077 0.0109 0.45872-0.0963l0.72016-0.60485c0.51582 0.0674 1.0384 0.0674 1.5544 0l0.72016 0.60485c0.12796 0.10722 0.29946 0.14343 0.45872 0.0963 0.74693-0.22083 1.4528-0.56648 2.0883-1.0229 0.13521-0.0973 0.21465-0.25623 0.21189-0.42484l-0.0161-0.94973c0.37359-0.36829 0.69939-0.78372 0.96932-1.2363l0.91396-0.19559c0.16226-0.0347 0.29695-0.1488 0.36005-0.30467 0.29597-0.73174 0.47026-1.5085 0.51558-2.2983 0.01-0.16836-0.0631-0.33061-0.1943-0.4335l-0.73996-0.57946c-0.0501-0.52671-0.16652-1.045-0.34606-1.5417l0.41944-0.84865c0.0746-0.15079 0.0709-0.32907-0.01-0.47628-0.37785-0.69176-0.86638-1.3147-1.445-1.8432-0.12345-0.11258-0.29343-0.15594-0.45443-0.11569l-0.90697 0.2272c-0.43594-0.28857-0.9067-0.51908-1.4005-0.68616l-0.39088-0.86264c-0.0694-0.15308-0.20858-0.26132-0.37209-0.28935-0.38361-0.0653-0.77121-0.0979-1.1588-0.0979zm0 4.1365a2.8152 2.8635 0 0 1 2.8152 2.8636 2.8152 2.8635 0 0 1-2.8152 2.8635 2.8152 2.8635 0 0 1-2.8152-2.8635 2.8152 2.8635 0 0 1 2.8152-2.8636z" fill="#fff" stroke-width=".25254"/></svg>
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
1
portprotonqt/themes/standart/images/key_+.svg
Normal file
@@ -0,0 +1 @@
|
||||
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|
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1
portprotonqt/themes/standart/images/key_enter.svg
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|
After Width: | Height: | Size: 823 B |
1
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|
After Width: | Height: | Size: 857 B |
1
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|
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1
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|
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1
portprotonqt/themes/standart/images/key_right.svg
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|
After Width: | Height: | Size: 864 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.9 KiB |
1
portprotonqt/themes/standart/images/ps_circle.svg
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|
After Width: | Height: | Size: 736 B |
1
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|
After Width: | Height: | Size: 961 B |
1
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