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21
LICENSE
Executable file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2022 Castro-Fidel (linux-gaming.ru)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
122
README.md
Normal file → Executable file
@ -1,11 +1,115 @@
|
||||
# PortWINE
|
||||
|
||||
data_from_portwine - contains scripts and additional files for configuring and running applications.
|
||||
|
||||
portwine_install_script - contains a self-extracting port setup script
|
||||
|
||||
PLEASE DO NOT REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!
|
||||
# PortProton
|
||||
|
||||
Generated Wine sources for use in PortWINE:
|
||||
The **official website of the project** since September 2022: https://linux-gaming.ru. **Any other site is fake!**
|
||||
|
||||
PortProton is a project designed to make it easy and convenient to run Windows games on Linux for both beginners and advanced users.
|
||||
The project strives to make launching games (and other software) as simple as possible, but at the same time provides flexible settings for advanced users.
|
||||
|
||||
Based on the version of WINE from Valve (Proton) and its modifications (Proton GE). Includes a set of scripts combined with wine-proton itself, a Steam Runtime Sniper container with the addition of ported versions of MANGOHUD (output useful information over the game window: FPS, FrameTime, CPU, GPU, etc) and vkBasalt (improvement of graphics in games, very good in in conjunction with FSR, DLSS) + many already configured optimizations for maximum performance.
|
||||
|
||||
Implemented one-click auto-installation (in the AUTOINSTALL tab ) of popular launchers such as: WGC, Epic Games, Battle.net, Origin, EVE Online, RockStar, Ubisoft connect , League of Legends and many others.
|
||||
For fans of console games, there are many console emulators to choose from (in the EMULATORS tab ): PPSSPP, Citra, Cemu, ePSXe, MAME and many others.
|
||||
|
||||
PLEASE DO NOT REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!
|
||||
|
||||
Wine sources used in PortWINE:
|
||||
WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
|
||||
## Installation using packages
|
||||
|
||||
* **Ubuntu 20.04** (Kubuntu, Xubuntu, Lubuntu, etc.), **Linux Mint 20.x** :
|
||||
[portproton_1.0-2_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.0-2_amd64/portproton_1.0-2_amd64.deb)
|
||||
* **Arch Linux** and derivatives (Manjaro, Garuda, etc.) :
|
||||
[portproton-1.0-8-x86_64.pkg.tar.zst](https://github.com/Castro-Fidel/PortProton_PKGBUILD/releases/download/portproton-1.0-8-x86_64/portproton-1.0-8-x86_64.pkg.tar.zst)
|
||||
* **ROSA Linux** (package in the official repository) is installed with the command:
|
||||
`sudo urpmi portproton`
|
||||
* **Alt Linux (Sisyphus)** (package in the official repository) is installed with the command:
|
||||
|
||||
```
|
||||
su -
|
||||
epm full-upgrade
|
||||
epm ei
|
||||
epm play portproton
|
||||
```
|
||||
|
||||
|
||||
|
||||
## Universal (manual) installation
|
||||
|
||||
**ATTENTION** : with the universal method of installing PortProton, dependencies must be installed manually!
|
||||
|
||||
Normal installation:
|
||||
|
||||
`wget -c "https://github.com/Castro-Fidel/PortWINE/raw/master/portwine_install_script/PortProton_1.0" && sh PortProton_1.0`
|
||||
|
||||
Silent installation (ENG):
|
||||
|
||||
`wget -c "https://github.com/Castro-Fidel/PortWINE/raw/master/portwine_install_script/PortProton_1.0" && sh PortProton_1.0 -eng`
|
||||
|
||||
Silent installation (RUS):
|
||||
|
||||
`wget -c
|
||||
`wget -c "https://github.com/Castro-Fidel/PortWINE/raw/master/portwine_install_script/PortProton_1.0" && sh PortProton_1.0 -rus`
|
||||
|
||||
## Dependencies
|
||||
|
||||
* **NVIDIA graphics card users**
|
||||
|
||||
If you have a video card from NVIDIA and a proprietary driver is installed, then you need to check if lib32-nvidia-utils is installed (no 32-bit game will work without it)
|
||||
|
||||
* **Ubuntu / Linux Mint / Pop!_OS**
|
||||
|
||||
`sudo dpkg --add-architecture i386`
|
||||
|
||||
`sudo add-apt-repository multiverse`
|
||||
|
||||
`sudo apt update && sudo apt upgrade`
|
||||
|
||||
`sudo apt install curl file libc6 libnss3 policykit-1 xz-utils zenity bubblewrap curl icoutils tar libvulkan1 libvulkan1:i386 wget zenity zstd cabextract xdg-utils openssl bc libgl1-mesa-glx libgl1-mesa-glx:i386`
|
||||
|
||||
* **Arch Linux / Manjaro**
|
||||
|
||||
`sudo pacman -Syu bash icoutils wget bubblewrap zstd cabextract bc tar openssl gamemode desktop-file-utils curl dbus freetype2 gdk-pixbuf2 ttf-font zenity lsb-release nss xorg-xrandr vulkan-driver vulkan-icd-loader lsof lib32-freetype2 lib32-libgl lib32-gcc-libs lib32-libx11 lib32-libxss lib32-alsa-plugins lib32-libgpg-error lib32-nss lib32-vulkan-driver lib32-vulkan-icd-loader lib32-gamemode lib32-openssl`
|
||||
|
||||
If you have a video card from **NVIDIA** , be sure to check if the **lib32-nvidia-utils** package is installed
|
||||
|
||||
`sudo pacman -Syu lib32-nvidia-utils`
|
||||
|
||||
* **Debian/Deepin**
|
||||
|
||||
`sudo apt install software-properties-common -y && sudo apt-add-repository non-free && sudo dpkg --add-architecture i386 && sudo apt update && sudo apt upgrade`
|
||||
|
||||
`sudo apt install bubblewrap curl gamemode icoutils tar wget zenity zstd libvulkan1 libvulkan1:i386 steam cabextract`
|
||||
|
||||
* **openSUSE**
|
||||
|
||||
`sudo zypper in curl icoutils wget zenity bubblewrap zstd cabextract tar steam zenity zenity-lang gamemoded libgamemode0 libgamemodeauto0`
|
||||
|
||||
* **Fedora**
|
||||
|
||||
Enable Non-free repository:
|
||||
|
||||
`sudo dnf install https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm`
|
||||
|
||||
Install the required dependencies:
|
||||
|
||||
`sudo dnf update && sudo dnf upgrade --refresh && sudo dnf install curl gamemode icoutils libcurl wget zenity bubblewrap zstd cabextract tar goverlay openssl steam`
|
||||
|
||||
* **Alt Linux**
|
||||
|
||||
`sudo apt-get update && sudo apt-get dist-upgrade -y`
|
||||
|
||||
`sudo apt-get install bubblewrap cabextract curl gamemode icoutils i586-libvulkan1 libvulkan1 steam vulkan-tools wget zenity zstd`
|
||||
|
||||
* **ROSA DESKTOP FRESH R12**
|
||||
|
||||
`sudo dnf update && sudo dnf upgrade --refresh && sudo dnf install sysvinit-tools curl libcurl4 icoutils wget zenity bubblewrap zstd cabextract tar libvulkan1 lib64vulkan1 vulkan.x86_64 vulkan.i686 vkd3d.x86_64 vkd3d.i686 coreutils file libc6 libnss3 xz bubblewrap xdg-utils openssl bc libgl1 lib64freetype2 libfreetype2 lib64txc-dxtn libtxc-dxtn lib64opencl1 libopencl1 libdrm2 libdrm2.i686 mesa.i686`
|
||||
|
||||
* **Solus 4.x**
|
||||
|
||||
`sudo eopkg it curl file zenity bubblewrap curl icoutils tar wget zenity zstd cabextract xdg-utils openssl bc vulkan vulkan-32bit mesalib-32bit samba`
|
||||
|
||||
## Contacts
|
||||
|
||||
You can join our [Discord](https://discord.gg/FTaheP99wE) server.
|
||||
|
@ -1,221 +0,0 @@
|
||||
Copyright (c) 2018-2020, Valve Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Browse the source code for more information
|
||||
|
||||
https://github.com/ValveSoftware/Proton
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of Wine licensed under the LGPL 2.1. Wine is
|
||||
|
||||
Copyright (c) 1993-2020 the Wine project authors
|
||||
|
||||
Visit Wine at
|
||||
|
||||
https://winehq.org
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/wine
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of DXVK licensed under the zlib/libpng license. DXVK is
|
||||
|
||||
Copyright (c) 2017-2020 Philip Rebohle
|
||||
Copyright (c) 2019-2020 Joshua Ashton
|
||||
|
||||
Visit DXVK at
|
||||
|
||||
https://github.com/doitsujin/dxvk
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/dxvk
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains FAudio licensed under the zlib license. FAudio is
|
||||
|
||||
Copyright (c) 2011-2020 Ethan Lee, Luigi Auriemma, and the MonoGame Team
|
||||
|
||||
Visit FAudio at
|
||||
|
||||
https://github.com/FNA-XNA/FAudio
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains some Liberation Fonts licensed under the SIL Open Font License, available at LICENSE.OFL. These fonts are
|
||||
|
||||
Copyright (c) 2010 Google Corporation
|
||||
Copyright (c) 2012 Red Hat, Inc.
|
||||
|
||||
Visit Liberation Fonts at
|
||||
|
||||
https://github.com/liberationfonts/liberation-fonts
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains Source Han Sans licensed under the SIL Open Font License, available at LICENSE.OFL. This font is
|
||||
|
||||
Copyright 2014-2019 Adobe (http://www.adobe.com/)
|
||||
|
||||
Visit Source Han Sans at
|
||||
|
||||
https://github.com/adobe-fonts/source-han-sans
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains wine-mono, parts of which are included under a variety of licenses.
|
||||
|
||||
Parts of Mono (mono/) are variously licensed under the GPL, LGPL, and MIT X11 licenses. All parts are available as LGPL or MIT X11 except for the following:
|
||||
* The ICSharpCode.SharpZipLib library is available as GPL with an exception (see mono/mcs/class/ICSharpCode.SharpZipLib/README).
|
||||
* mcs/jay is BSD-licensed.
|
||||
|
||||
The Visual Basic class libraries (mono-basic/) are MIT X11. The compiler is LGPL v2.
|
||||
|
||||
FNA is a mix of MSPL and MIT. It has the following library dependencies:
|
||||
* FAudio, MojoShader, Theorafile, SDL2, SDL_image_compact, and SDL2-CS are zlib-licensed. SDL2-CS is built into FNA.dll.
|
||||
* FNA.NetStub is MSPL.
|
||||
|
||||
The winforms and wpf libraries are MIT.
|
||||
|
||||
wine-mono itself is included under the MIT license. wine-mono is
|
||||
|
||||
Copyright (c) 2012 Vincent Povirk for CodeWeavers
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Visit wine-mono at
|
||||
|
||||
https://github.com/madewokherd/wine-mono
|
||||
|
||||
View wine-mono's complete license at
|
||||
|
||||
https://github.com/madewokherd/wine-mono/blob/master/COPYING
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains wine-gecko, parts of which are included under a variety of licenses.
|
||||
|
||||
wine-gecko itself is included under the Mozilla Public License 2.0.
|
||||
|
||||
wine-gecko is available in Source Code form at
|
||||
|
||||
https://sourceforge.net/p/wine/wine-gecko
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of Vkd3d licensed under the LGPL 2.1. Vkd3d is
|
||||
|
||||
Copyright 2016-2019 the Vkd3d project authors
|
||||
|
||||
Visit Vkd3d at
|
||||
|
||||
https://source.winehq.org/git/vkd3d.git
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/vkd3d
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
Parts of this software are based on the OpenVR SDK, which is
|
||||
|
||||
Copyright (c) 2015, Valve Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Visit OpenVR at
|
||||
|
||||
https://github.com/ValveSoftware/openvr
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
Parts of this software are based on the AMD AGS library, which is
|
||||
|
||||
Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
850
data_from_portwine/changelog_eng
Executable file
@ -0,0 +1,850 @@
|
||||
You can help us in the development of the project on the website: boosty.to/linux-gaming.ru
|
||||
-----------------------------------------
|
||||
Changelog:
|
||||
|
||||
###Scripts version 2181###
|
||||
* updated versions:
|
||||
PROTON_GE="8-3"
|
||||
DXVK_GIT_VER="2.1-85"
|
||||
VKD3D_GIT_VER="1.1-3413"
|
||||
* удалена устаревшая функция определения видеокарты от NVIDIA
|
||||
|
||||
###Scripts version 2181###
|
||||
* updated versions:
|
||||
PROTON_GE="8-2"
|
||||
DXVK_GIT_VER="2.1-79"
|
||||
VKD3D_GIT_VER="1.1-3410"
|
||||
|
||||
###Scripts version 2180###
|
||||
* updated versions: WINE_LOL_GE_7.0-8 (for League of Legend)
|
||||
|
||||
###Scripts version 2179###
|
||||
* compiled and added to GitHub a new version of WINE from our project: WINE_8.5_LG (Atomic Heart videos work)
|
||||
* fixed videos in the Atomic Heart game (it is necessary to reinstall vkPlay from the AUTOINSTALL tab after updating the scripts)
|
||||
|
||||
###Scripts version 2178###
|
||||
* updated versions:
|
||||
PROTON_LG="7-54"
|
||||
PROTON_GE="7-54"
|
||||
DXVK_GIT_VER="2.1-51"
|
||||
VKD3D_GIT_VER="1.1-3339"
|
||||
|
||||
###Scripts version 2177###
|
||||
* Updated libs_v42 library package:
|
||||
fixed installation of League of Legends
|
||||
fixed problems with primary authorization in different launchers when using PROTON_LG
|
||||
finally fixed the problem of launching RDR2 purchased from the Epic Games Launcher
|
||||
* Added instructions for installing PortProton for OS "Alt Linux (Sisyphus)" in README.md and on the site linux-gaming.ru:
|
||||
su -
|
||||
epm full-upgrade
|
||||
epm ei
|
||||
epm play portproton
|
||||
|
||||
###Scripts version 2176###
|
||||
* The libc_v41 library package has been updated
|
||||
PROTON_LG="7-53"
|
||||
PROTON_GE="7-53"
|
||||
DXVK_GIT_VER="2.1-48"
|
||||
VKD3D_GIT_VER="1.1-3325"
|
||||
* updated the vkBasalt version to work with the latest versions of DXVK and VKD3D (thanks to Vuursteen for compiling)
|
||||
|
||||
###Scripts version 2175###
|
||||
* Updated the list of thanks to paid subscribers on https://boosty.to/portwine-linux.ru
|
||||
* Thank you so much:
|
||||
anisan_sg
|
||||
Максим Хмара-Миронов
|
||||
svo
|
||||
Seeropoonya
|
||||
Alexsei Cherniavskiy
|
||||
wrager
|
||||
Zloy Ivan
|
||||
Bat1stuff
|
||||
LeGi0neR
|
||||
ivboss
|
||||
vlad petrov
|
||||
Ростислав Кузнецов
|
||||
Maksami Cordyceps
|
||||
Александр Аброськин
|
||||
Константин
|
||||
Ottakvot
|
||||
VAtiB
|
||||
sship
|
||||
Homyakin
|
||||
Dima Manshin
|
||||
gg_harper
|
||||
DIO
|
||||
Ivory_drive
|
||||
Jeta
|
||||
PLAFON
|
||||
Coin Hunt
|
||||
Александр Кладов
|
||||
Антон Фамилианов
|
||||
Cruze
|
||||
Gekko
|
||||
Melord
|
||||
Taras Zagibalov
|
||||
dupster mailbox
|
||||
funti2f
|
||||
Артём М.
|
||||
Владимир Бильдюкевич
|
||||
Олег Скакунов
|
||||
A B
|
||||
onix
|
||||
BELIJJAaL
|
||||
Apofis Smab
|
||||
Aule Mahal
|
||||
Андрей Гусаков
|
||||
Влад Кладиев
|
||||
Дмитрий Маньшин
|
||||
Vikthor Prieto
|
||||
Александр Абдулов
|
||||
Александр Мерзликин
|
||||
Алексей Чугунов
|
||||
Дмитрий Круглов
|
||||
Егор Кречун
|
||||
Евгений Храмов
|
||||
Ярослав Москвин
|
||||
Виктор Щетинин
|
||||
CanBoo
|
||||
Алексей Галаш
|
||||
Алексей Самойлов
|
||||
Another games
|
||||
Maktub
|
||||
MrBatonio
|
||||
Алексей Ивушкин
|
||||
Тимофей Ковалев
|
||||
Юрий С.
|
||||
Alex Sh
|
||||
AlxChkln
|
||||
Ivan Vlasov
|
||||
Rojok56
|
||||
vano_364
|
||||
xpamych
|
||||
Андрей Нешта
|
||||
Виталий Росляков
|
||||
Евгений Долгополов
|
||||
Евгений Хирвонен
|
||||
Иван Чевычелов
|
||||
Марат Рахимов
|
||||
Сергей Александрович К.
|
||||
Windchester
|
||||
Неизвестый Дмитрий
|
||||
Денис Олефиренко
|
||||
Soma
|
||||
Никита Булавин
|
||||
Сергей Sid
|
||||
haravara
|
||||
Энвер
|
||||
Серёга Сапрыкин
|
||||
AdamArclight666
|
||||
Vosarat
|
||||
fight fox
|
||||
Дед Мазай
|
||||
Леонид
|
||||
tima
|
||||
Andrei K
|
||||
Tykva
|
||||
Григорий Кожуханцев
|
||||
Стас Толкачёв
|
||||
Haschwalth
|
||||
Looter-bit
|
||||
Optimus
|
||||
zntzj
|
||||
Маленькая сосна
|
||||
Ethan Winters
|
||||
Семён Клишин
|
||||
Daniil Go
|
||||
GaiverX
|
||||
Happy Husky
|
||||
Pependos
|
||||
Zorit
|
||||
chal55rusSergey P.
|
||||
d.kostroma
|
||||
penguin4ek
|
||||
Алексей Войтенко
|
||||
Влад Блинов
|
||||
Данил Павлов
|
||||
Жан-Люк Пикар
|
||||
Коляныч Королёв
|
||||
Марат
|
||||
Равич Ревес
|
||||
Роман Паженский
|
||||
Aleks
|
||||
Dencher12
|
||||
Rustam
|
||||
Евгений Бебин
|
||||
Константин Абадонна
|
||||
Никита Иванов
|
||||
Семён Сорокин
|
||||
Сергей Шипарев
|
||||
V1ktr
|
||||
Алексей Ultralin
|
||||
Evgen Buiko
|
||||
Allegra_g
|
||||
Eliot
|
||||
amikha1lov
|
||||
paulscathedral
|
||||
Удалить Аккаунт
|
||||
Alexey RasskazovskyQ
|
||||
Bunny Sword
|
||||
Евгений Горенков
|
||||
Geomant17
|
||||
Oleg55Rus
|
||||
The End
|
||||
WK217
|
||||
devmorro
|
||||
typedef
|
||||
Георгий Гурский
|
||||
Никита Попков
|
||||
Рамиль
|
||||
Рома Б.
|
||||
Семён
|
||||
Dnevnnoy
|
||||
Jackie
|
||||
PlagueEvgeny
|
||||
Slir3x
|
||||
Zillah Giovanni
|
||||
ksandr4370
|
||||
Владимир Дарвин
|
||||
Денис Мальцев
|
||||
Тима Суеубаев
|
||||
Drakorgaur
|
||||
EvilDevolver
|
||||
Nuclearsun
|
||||
Sergey Zotov
|
||||
Виндэтарог
|
||||
Виталий Богаченко
|
||||
Павел Пашенцев
|
||||
Виталий Нуров
|
||||
July April
|
||||
didi_side
|
||||
Валерий Толмачёв
|
||||
Azartiny Mor
|
||||
Dezert1r
|
||||
Dmitriy Tokarev
|
||||
Kitsune_Yagiza
|
||||
Lonely Lonely
|
||||
MICROFARAT
|
||||
Monti Roquefort
|
||||
Nesterik
|
||||
Ruslan Vlasov
|
||||
Sudo Connect
|
||||
VUMtut
|
||||
Xpamych
|
||||
apolon
|
||||
fusiok
|
||||
mrquokka
|
||||
sanelasan
|
||||
shecspir
|
||||
sugoyako
|
||||
Антон Рудковский
|
||||
Артём К.
|
||||
Дмитрий Сергеев
|
||||
Павел Иванов
|
||||
Igor14936
|
||||
VanBugel
|
||||
Кирилл Т
|
||||
BRXC
|
||||
D M_y
|
||||
MLogaut
|
||||
Nikola P.
|
||||
Yasiok
|
||||
Вячеслав Шустров
|
||||
Дмитрий Мазанка
|
||||
Тимур Сафонов
|
||||
1 1
|
||||
El Mago
|
||||
dunkanMcLoud
|
||||
Akai
|
||||
Dallasss
|
||||
Linux Vumtut
|
||||
Nurik
|
||||
Subscript
|
||||
Yurec
|
||||
sendependa_dio
|
||||
ua3dko
|
||||
Алексей Зубрийчук
|
||||
Антоний Дамикан
|
||||
Виктор Шварц
|
||||
Вячеслав Шитюков
|
||||
Денис Матій
|
||||
Дмитрий Сидоров
|
||||
Роман Игнатьев
|
||||
Саша
|
||||
Юрий Константинов
|
||||
benya
|
||||
Женя Рябушкин
|
||||
Хоттабыч
|
||||
DSergeev
|
||||
Dadenard
|
||||
Lexa XLS
|
||||
Saireg
|
||||
sashman
|
||||
Александр Лобанов
|
||||
Андрей Карпенцов
|
||||
Иван Белекеев
|
||||
Михаил Полозов
|
||||
николай гинтов
|
||||
|
||||
###Scripts version 2174###
|
||||
* updated versions:
|
||||
PROTON_LG="7-51"
|
||||
PROTON_GE="7-51"
|
||||
* minor improvements and optimization of scripts
|
||||
|
||||
###Scripts version 2173###
|
||||
* added saving the size of the PortProton main menu window
|
||||
|
||||
###Scripts version 2172###
|
||||
* minor improvements searching the .exe files
|
||||
|
||||
###Scripts version 2171###
|
||||
* all shortcuts created in the PortProton directory are automatically added to the "INSTALLED" tab item with which you can launch installed games and applications from PortProton itself
|
||||
* the menu tab "INSTALLED" is automatically transferred as the main (first) tab in PortProton, if you already have shortcuts to installed games or programs
|
||||
* minor improvements and optimization of scripts
|
||||
|
||||
###Scripts version 2170###
|
||||
* added .ppdb file for Hogwarts Legacy
|
||||
|
||||
###Scripts version 2169###
|
||||
* HOTFIX for ROBLOX (updated)
|
||||
|
||||
###Scripts version 2168###
|
||||
* added installation of the ROBLOX
|
||||
|
||||
###Scripts version 2166###
|
||||
* added a shortcut creation assistant after installing the game/program using setup.exe
|
||||
* the "INSTALLED" tab has been added to the main interface of PortProton, in which you can search for all exe files in all PortProton prefixes
|
||||
|
||||
###Scripts version 2165###
|
||||
* HOTFIX - runing Atomic Heart from VK Play
|
||||
|
||||
###Scripts version 2164###
|
||||
* added support for the --autoinstall argument [script_id_pw_autoinstall] - to be able to install the game\program without running the main PortProton interface
|
||||
* updated the output of the --help argument from the terminal
|
||||
* added a forced shutdown of the virtual desktop for vkPlay (to apply, just re-install vkPlay)
|
||||
* added a fix for displaying text on some systems when using steam (to apply, just re-install steam)
|
||||
* Updated the libs_v40 library package
|
||||
* Updated plugins_v10 library package
|
||||
- updated Proton EAC to the current state
|
||||
* increased buttons in the PortProton interface
|
||||
|
||||
###Scripts version 2163###
|
||||
* Steam is working again and starts in Steam Deck mode by default
|
||||
* added automatic reset of the .ppdb file settings when reinstalling the launchers from the PortProton menu
|
||||
* added creation of a shortcut to the desktop
|
||||
|
||||
###Scripts version 2162###
|
||||
* The libc_v39 library package has been updated
|
||||
- Uplay is working again
|
||||
- many minor fixes
|
||||
* added automatic prefix update after library update
|
||||
* added installation of the STALCRAFT game
|
||||
|
||||
###Scripts version 2161###
|
||||
* updated versions:
|
||||
PROTON_GE="7-49"
|
||||
|
||||
###Scripts version 2160###
|
||||
* updated versions:
|
||||
PROTON_GE="7-48" (by default)
|
||||
DXVK_GIT_VER="2.1"
|
||||
VKD3D_GIT_VER="1.1-3132"
|
||||
export WINE_FULLSCREEN_FSR="1" (by default)
|
||||
|
||||
###Scripts version 2159###
|
||||
* Updated libs_v38 (HOTFIX)
|
||||
|
||||
###Scripts version 2158###
|
||||
* Updated libs_v37:
|
||||
fix: kernel32.dll
|
||||
|
||||
###Scripts version 2157###
|
||||
* Updated libs_v36:
|
||||
depot 0.20230111.68
|
||||
pressure-vessel 0.20221215.0 scout
|
||||
scripts 0.20221215.0
|
||||
sniper 0.20230109.1
|
||||
|
||||
###Scripts version 2156###
|
||||
* the variable "PW_MANGOHUD_x32" has been added to EDIT_BD, which enables MANGOHUD for 32-bit games (temporary need to bypass the error of MANGOHUD in 64-bit games in some systems)
|
||||
|
||||
###Scripts version 2155###
|
||||
* updated versions:
|
||||
PROTON_LG="7-47"
|
||||
PROTON_GE="7-47"
|
||||
DXVK_GIT_VER="2.0-116"
|
||||
VKD3D_GIT_VER="1.1-3115"
|
||||
|
||||
###Scripts version 2154###
|
||||
* updated PROTON_LG 7-43
|
||||
|
||||
###Scripts version 2153###
|
||||
* updated versions:
|
||||
PROTON_GE="7-43"
|
||||
DXVK_GIT_VER="2.0-36"
|
||||
VKD3D_GIT_VER="1.1-3094"
|
||||
* fixed crashes of the Witcher 3 game (next gen. DX12) It is necessary to use the PROTON_GE_7-43 version
|
||||
|
||||
###Scripts version 2152###
|
||||
* added installation of the game Path of Exile
|
||||
* updated versions of GIT DXVK and VKD3D:
|
||||
DXVK_GIT_VER="2.0-34"
|
||||
VKD3D_GIT_VER="1.1-3088"
|
||||
* added vkbasalt unexpected shutdown when building GIT versions of DXVK and VKD3D (temporarily)
|
||||
* libs_v34 (updated container and created a prefix template transfer plugin from a directory in the libs directory)
|
||||
pressure vessel 0.20221130.0
|
||||
sniper 0.20221130.0
|
||||
* updated FAKE_DLSS version to 091122
|
||||
|
||||
###Scripts version 2151###
|
||||
* added Panzar
|
||||
|
||||
###Scripts version 2150###
|
||||
* added Warframe
|
||||
|
||||
###Scripts version 2149###
|
||||
* added STEAM (version for Windows)
|
||||
* added Indiegala Client
|
||||
|
||||
###Scripts version 2148###
|
||||
* added Crossout
|
||||
|
||||
###Scripts version 2147###
|
||||
* created a repository https://github.com/Castro-Fidel/vulkan/releases with DXVK and VKD3D versions compiled specifically to work under the container, which reduces problems and increases the number of games launched
|
||||
* default versions:
|
||||
export DXVK_STABLE_VER="1.10.3-28"
|
||||
export DXVK_GIT_VER="2.0-26"
|
||||
export VKD3D_STABLE_VER="1.1-2602"
|
||||
export VKD3D_GIT_VER="1.1-2967"
|
||||
* you can still set the standard versions of DXVK and VKD3D for individual games and they will be downloaded from off. GitHub repositories
|
||||
* solved problem with League of Legends game on some systems (eg Rosa Linux)
|
||||
|
||||
###Scripts version 2146###
|
||||
* added interface language switching in the "PORTPROTON SETTINGS" section
|
||||
* added the ability to download the new version of PROTON STEAM 7.0-5
|
||||
* minor fixes and script improvements
|
||||
|
||||
###Scripts version 2145###
|
||||
* added the ability to change SVN and VKD3D versions in the game settings file .pdb and globally in user.conf using variables (values are given for example):
|
||||
export DXVK_STABLE_VER="1.10.3"
|
||||
export SVN_GIT_VER="2.0"
|
||||
export VKD3D_STABLE_VER="2.6"
|
||||
export VKD3D_GIT_VER="2.7"
|
||||
* for League of Legends, the default version is DXVK 1.10.2 - as more stable for this game
|
||||
|
||||
###Scripts version 2144###
|
||||
* updated WINE for League of Legends
|
||||
|
||||
###Scripts version 2143###
|
||||
* due to EA Launcher issues, the Origin installer has been temporarily reverted
|
||||
|
||||
###Scripts version 2142###
|
||||
* added alternative FTP server for PP component updates if download failed from main GITHUB server
|
||||
* added display of current versions of DXVK and VKD3D when they are selected in the PortProton interface
|
||||
* Changed the WINE_WIN_START="start /i /b /wait /high /unix" variable to increase the priority of the application being started (test) and more detailed output of information when creating a Log.
|
||||
* for lovers of MMORPGs and weak hardware, an automatic installer Fulqrum Games has been added to launch Royal Quest - a massively multiplayer online game developed by 1C and Katauri Interactive. Thanks chal55rus (Sergey P.)
|
||||
* Added PlariumPlay automatic installer to launch Raid: Shadow Legends
|
||||
|
||||
###Scripts version 2141###
|
||||
* HOTFIX - added EA icon
|
||||
|
||||
###Scripts version 2140###
|
||||
* added the USE_WINE_DXGI variable to EDIT_DB
|
||||
* added the function of modular updating of DXVK and VKD3D-PROTON from GitHub servers
|
||||
* added selection of DXVK and VKD3D-PROTON versions when launching games/launchers
|
||||
* changed the automatic installation of ORIGIN on EA Launcher (beta test)
|
||||
|
||||
###Scripts version 2139###
|
||||
* added the function of reinstalling PortProton from the menu of PortProton itself and using the "--reinstall" argument in the terminal
|
||||
* updated version of PROTON_LG 7.34 based on PROTON GE 7.39 (Updated support for running game: "Overwatch 2")
|
||||
|
||||
###Scripts version 2138###
|
||||
* added "Calibre" in AUTOINSTALL (thanks chal55rus)
|
||||
|
||||
###Scripts version 2137###
|
||||
* updated version of PROTON_LG 7.32 based on PROTON GE 7.38 (Added support for running game: "Uncharted: Legacy of Thieves")
|
||||
* minor script optimizations for running PortProton
|
||||
|
||||
###Scripts version 2136###
|
||||
* added "Lesta Game Center" in AUTOINSTALL
|
||||
|
||||
###Scripts version 2135###
|
||||
* updated PROTON_GE_7-37 (updated dxvk and vkd3d)
|
||||
|
||||
###Scripts version 2134###
|
||||
* added the WINE-GE-CUSTOM tab in GET_OTHER_WINE to download versions of wine LUTRIS
|
||||
* updated the PROTON_LG 7.31 version (together with dxvk and vkd3d)
|
||||
* changed the MY.GAMES auto-installer to vkPlay (with the creation of a separate VK_PLAY prefix)
|
||||
|
||||
###Scripts version 2133###
|
||||
* update libs_v33 (steam runtime sniper container 09/29/2022, version MANGOHUD 0.6.8)
|
||||
* update plugins_v8 (updated version of FAKE DLSS - FSR 2.1.1)
|
||||
* removed variables from the EDIT_DB menu that are no longer necessary
|
||||
* made a small optimization of scripts to speed up the launch of games
|
||||
* ORIGIN is working again (if you already have ORIGIN installed, enable USE_TERMINAL in EDIT_DB)
|
||||
|
||||
###Scripts version 2132###
|
||||
* ATTENTION! The site portwine-linux.ru which is working again - FAKE! What kind of person did this and with what motives is unknown. So be vigilant! The site of our project: LINUX-GAMING.RU - and once again I will ask all the authors of their sites and Youtube channels to change their links. Thank you.
|
||||
|
||||
###Scripts version 2131###
|
||||
* HOTFIX and change url
|
||||
|
||||
###Scripts version 2130###
|
||||
* by default, the WINE version of PROTON_LG is used (based on wine-ge-custom with the addition of patches required for PortProton) You can still use the PROTON_GE version by selecting it in the startup menu.exe file.
|
||||
* due to the rebranding and the transition to the new WINE-PROTON branch, the scripts have been significantly updated
|
||||
* ATTENTION: The prefix of variables in "EDIT_DB" and "user.conf" has changed from "PW_" to "PW_". At the first launch after the update, your settings files will also be updated.
|
||||
|
||||
###Scripts version 2129###
|
||||
* scipts optimization for dxvk and vkd3d
|
||||
|
||||
###Scripts version 2128###
|
||||
* updated "plugins_v7" (updated libraries for FAKE DLSS - FSR 2.1 operation)
|
||||
* updated PROTON_GE_7-33 (updated dxvk and vkd3d)
|
||||
|
||||
###Scripts version 2127###
|
||||
* updated "plugins_v6" (added libraries for FAKE DLS)
|
||||
* added the ability to enable support for USE_FAKE_DLSS in the EDIT_DB menu (Works on ANY video card with Vulkan support)
|
||||
|
||||
###Scripts version 2126###
|
||||
* updated PROTON_GE_7-30 (dxvk and vkd3d from PROTON_STEAM_7.0-4)
|
||||
|
||||
###Scripts version 2125###
|
||||
* HOTFIX - start.sh
|
||||
|
||||
###Scripts version 2124###
|
||||
* updated "PROTON_GE" to version 7-29
|
||||
* updated "PROTON_STEAM" to version 7.0-4
|
||||
* updated pp-games-lib plugin
|
||||
|
||||
###Scripts version 2123###
|
||||
* HOTFIX - GALLIUM NINE mode
|
||||
|
||||
###Scripts version 2122###
|
||||
* added the pp-games-lib plugin to the new PortProton/data/plugins/ details directory on github (plugin author: comrade zorn) https://github.com/zorn-v/PortProton-games-library
|
||||
* updated scripts for installing and launching League of Legends (updated WINE_LOL_GE_7.0-4 - from now on there is no need to enter the root password to launch League of Legends)
|
||||
* for GALLIUM_NINE to work, PROTON_GE is used by default
|
||||
* in GALLIUM_NINE mode, the operation of launchers (such as Epic Games) has been fixed
|
||||
* for Wargaming Game Center, the startup argument "--disable-gpu" is disabled automatically when using VULKAN mode.
|
||||
* when using the DOTNET prefix, the black screen display in some applications has been fixed
|
||||
* added a choice of downloading and automatic installation of WINE versions from Kron4ek
|
||||
|
||||
###Scripts version 2121###
|
||||
* updated "PROTON_GE" to version 7-26
|
||||
* fixed creation of shortcuts for WGC (to automatically fix existing shortcuts, just run the WGC installer from PortProton)
|
||||
* Added automatic activation of MANGOHUD when using FPS limit
|
||||
|
||||
###Scripts version 2120###
|
||||
* updated "PROTON_GE" to version 7-21
|
||||
* updated "libs_v32" (Steam Runtime Snipers)
|
||||
* updated installation of ORIGIN
|
||||
|
||||
###Scripts version 2119###
|
||||
* HOTFIX - for PW_USE_D3D_EXTRAS
|
||||
* updated information about the project, developers and paid subscribers on boosty
|
||||
* added optimization of games and applications when using a Wayland session (using direct launch, not using XWayland)
|
||||
|
||||
###Scripts version 2118###
|
||||
* PW_USE_D3D_EXTRAS is back on by default (except WGC)
|
||||
* updated "PROTON_STEAM" to version 7.0-3
|
||||
* added information about the project and developers (test mode)
|
||||
|
||||
###Scripts version 2117###
|
||||
* HOTFIX - World of Sea Battles
|
||||
* HOTFIX - AUTOINSTALL
|
||||
|
||||
###Scripts version 2116###
|
||||
* HOTFIX - Epic Games Store
|
||||
* HOTFIX - League of Legends
|
||||
|
||||
###Scripts version 2115###
|
||||
* optimized launch PortProton in Rosa Linux
|
||||
|
||||
###Scripts version 2111 - 2114###
|
||||
* debug
|
||||
|
||||
###Scripts version 2110###
|
||||
* updated "PROTON_GE" to version 7-20
|
||||
* fixed the work of the game World of Warplanes
|
||||
* variable PW_D3D_EXTRAS_DISABLE renamed to PW_USE_D3D_EXTRAS and disabled by default
|
||||
|
||||
###Scripts version 2109###
|
||||
* update "libs_v31"
|
||||
* updated "PROTON_GE" to version 7-19
|
||||
|
||||
###Scripts version 2108###
|
||||
* HOTFIX for Rosa Linux
|
||||
|
||||
###Scripts version 2107###
|
||||
* accelerated container launch
|
||||
* optimization of start.sh script
|
||||
* updated "libs_v30" (restored work of vkBasalt on previous versions of OS Linux)
|
||||
* updated "PROTON_GE" to version 7-18
|
||||
|
||||
###Scripts version 2106###
|
||||
* updated libs_v29 (steam runtime sniper 20220509, mangohud 0.6.7, vkBasalt 0.3.2.5)
|
||||
* added "WINE_FULLSCREEN_FSR" variable to "EDIT_DB" to enable "AMD FidelityFX Super Resolution"
|
||||
* improved image quality when using FSR (Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen)
|
||||
* vkBasalt performance improved
|
||||
* performance improvements in games when using the VULKAN API (DXVK and VKD3D)
|
||||
|
||||
###Scripts version 2105###
|
||||
* updated "PROTON_STEAM" to version 7.0-2
|
||||
* updated "PROTON_GE" to version 7-16
|
||||
* updated "WINE_LOL_GE" to version 7.0-2 + installation and startup scripts (game client launch is accelerated)
|
||||
* removed "Bethesda.net Launcher" from AUTOINSTALL (because it moved to STEAM)
|
||||
* improved prefix image creation and unpacking functions
|
||||
|
||||
###Scripts version 2104###
|
||||
* HOTFIX - download and update winetricks
|
||||
* when creating a log, all d3dx* and d3dcomp* were removed for readability
|
||||
|
||||
###Scripts version 2103###
|
||||
* updated container launch mode
|
||||
* temporary variable PW_USE_AMDVLK_DRIVER does not work
|
||||
|
||||
###Scripts version 2102###
|
||||
* fixed work of GALLIUM_NINE on integrated video cards from Intel
|
||||
* fixed switching AMDVLK - RADV
|
||||
* FPS increase in games up to 20% (for all launch modes)
|
||||
|
||||
###Scripts version 2101###
|
||||
* fix work WINETRICKS (new prefix manager) in the absence of winetricks.log
|
||||
* updated "libs_v28" (MANGOHUD update to version 0.6.6-1)
|
||||
|
||||
###Scripts version 2100###
|
||||
* updated "libs_v27" (unification of library directories for different Linux OS)
|
||||
* MANGOHUD works again in OPENGL mode
|
||||
* added launcher World of Sea Battle (TEST)
|
||||
|
||||
###Scripts version 2099###
|
||||
* updated "PROTON_GE" to version 7-14
|
||||
* updated "libs_v26" (Steam Runtime Sniper container update)
|
||||
* updated "plugins_v5"
|
||||
* added check for the presence of the d3dadapter9 library in the system (required for GALLIUM_NINE to work on a larger number of Linux OS)
|
||||
* faster creation of a new prefix
|
||||
* default theme for wine is light (after creating a new one, or clearing the current prefix)
|
||||
* added variable PW_USE_SHADER_CACHE to EDIT_DB to control shader caching (disable only if there are microfreezes in the game)
|
||||
* removed STEAM_PP from AUTOINSTALL (because there is a native STEAM for Linux with its own wine-proton)
|
||||
|
||||
###Scripts version 2098###
|
||||
* due to possible problems with some games, MANGOHUD is disabled by default (enabled in EDIT_DB -> MANGOHUD, or globally by adding export PW_MANGOHUD=1 to user.conf)
|
||||
|
||||
###Scripts version 2097###
|
||||
* accelerated launch of all applications in PortProton up to 200% depending on the system
|
||||
* updated additional libraries "plugins_v4" (added support for GALLIUM_NINE)
|
||||
* added "GALLIUM_NINE" mode selection (support for native DirectX9 on video card with MESA driver)
|
||||
* new interface for WINETRICKS added settings tab
|
||||
* added variable PW_USE_AMDVLK_DRIVER to EDIT_DB (use AMDVLK driver instead of RADV on AMD video cards)
|
||||
* added label archiving when creating a prefix image
|
||||
* added restoration of shortcuts after unpacking the prefix image (the path to the .exe file is corrected automatically)
|
||||
* improved virtual desktop performance
|
||||
* explorer changed to winefile (free disk space detection fixed)
|
||||
* disabled loading of mono and gecko for League of Legends (speeds up the first launch)
|
||||
* to force the use of AMD graphics cards instead of NVIDIA, you can add "export DRI_PRIME=1" to user.conf
|
||||
|
||||
###Scripts version 2096###
|
||||
* added check for LANG variable for PortProton to work on STEAM-DECK
|
||||
* added new interface for WINETRICKS
|
||||
* updated "libs_v25" (updated steam runtime sniper, added support for "MANGOHUD" and "vkBasalt" for systems: "RED OS" and "OpenSUSE")
|
||||
* added variable PW_FIX_VIDEO_IN_GAME to EDIT_DB (required for video playback in some games so that it is not distorted, colored pink)
|
||||
|
||||
###Scripts version 2095###
|
||||
* updated "libs_v24" (hotfix)
|
||||
|
||||
###Scripts version 2094###
|
||||
* rollback "PROTON_GE" to version 7-9
|
||||
|
||||
###Scripts version 2093###
|
||||
* updated "PROTON_STEAM" to version 7.0-1B
|
||||
* updated "PROTON_GE" to version 7-10
|
||||
* implemented prefix backups (WINE SETTINGS -> CREATE PFX BACKUP)
|
||||
* temporarily restore copies using RMB to *.ppack (backup image) and open with... PortProton
|
||||
* implemented full support for Rosa Linux (the installer is in the repositories)
|
||||
|
||||
###Scripts version 2092###
|
||||
* added separation of WINE and PORTPROTON settings in the main interface
|
||||
* added quick creation of backup copies of assembly scripts before updating them (SCRIPTS FROM BACKUP in the PORTPROTON SETTINGS tab)
|
||||
* other minor scripting improvements included in PortProton v1.0 release
|
||||
|
||||
###Scripts version 2091###
|
||||
* RELEASE PORTPROTON v.1.0
|
||||
|
||||
###Scripts version 2086 - 2090###
|
||||
* HOTFIX - fixed creation of symbolic links
|
||||
|
||||
###Scripts version 2086 - 2089###
|
||||
* updated "PROTON_STEAM" to version 7.0-1
|
||||
* updated "libs_v22.2" (Steam Runtime Sniper container update)
|
||||
* updated additional libraries "plugins_v3" (added "EasyAntiCheat_Runtime" and updated "BattlEye_Runtime")
|
||||
* added ability to create custom prefixes
|
||||
* fixed "AUTOINSTALL" operation after "Arch Linux" update
|
||||
* "League of Legends" is put in a separate prefix, which speeds up its launch (no need to update the prefix on each launch)
|
||||
* by default there is an empty "DOTNET" prefix, when it starts it is automatically filled with libraries: "physx mfc42 vcrun2019 dotnet20sp2 dotnet48"
|
||||
* added saving priority user settings (db files) inside the directory with the launched .exe file
|
||||
* redesigned the main interface of PortProton (AUTOINSTALL opens by default on the first tab, in the SETTINGS tab added prefix selection and creation of a new prefix)
|
||||
* added check to which prefix the Launcher is set from AUTOINSTALL
|
||||
* added change history display before PortProton update
|
||||
|
||||
###Scripts version 2085###
|
||||
* added argument editor for ".exe" file to "EDIT_DB" interface
|
||||
* added "WINDOWS" version selection to "EDIT_DB" interface
|
||||
* added "WINEDLLOVERRIDES" variable editor to "EDIT_DB" interface
|
||||
* added "AUTOINSTALL WITH WINETRICKS" to "EDIT_DB" interface for installing "WINDOWS" libraries
|
||||
|
||||
###Scripts version 2084###
|
||||
* improved function of displaying the icon of the file being launched in the PortProton GUI
|
||||
* fixed function of changing "CREATE_SHORTCUT" button in PortProton interface
|
||||
|
||||
###Scripts version 2083###
|
||||
* added displaying the icon of the file being launched in the PortProton GUI
|
||||
* fixed creation of multiple .png files in .exe directory during shortcut creation
|
||||
* in the PortProton interface, the "CREATE_SHORTCUT" button changes to "DELETE_SHORTCUT" when the shortcut is enabled in the menu -> games
|
||||
|
||||
###Scripts version 2082###
|
||||
* HOTFIX - AUTOINSTALL for EGS
|
||||
|
||||
###Scripts version 2081###
|
||||
* fixed installing GOG Galaxy
|
||||
* update WINE PROTON_GE to 7.1-2
|
||||
|
||||
###Scripts version 2080###
|
||||
* added progress display of winetricks and library downloads during prefix update
|
||||
* added display of the startup process with log output on the fly when using the DEBUG mode
|
||||
* removed from DEBUG information output that does not affect the operation of PortProton (gstreamer, ntlm, kerberos)
|
||||
|
||||
###Scripts version 2079###
|
||||
* fixed DLSS work on some systems
|
||||
* reduced boot logo by 30%
|
||||
|
||||
###Scripts version 2078###
|
||||
* added work Red Dead Redemption 2 purchased and launched in the Epic Games Launcher
|
||||
|
||||
###Scripts version 2077###
|
||||
* fixed empty VULKAN/OPENGL selection window with some db files
|
||||
* the main GUI functions on yad are moved to a separate file
|
||||
|
||||
###Scripts version 2076###
|
||||
* HOTFIX - create symlink
|
||||
|
||||
###Scripts version 2075###
|
||||
* HOTFIX - fixed OpenGL mode
|
||||
|
||||
###Scripts version 2072-2074###
|
||||
* HOTFIX - fixed launch of League of Legends
|
||||
|
||||
###Scripts version 2071###
|
||||
* added the ability to download other versions of WINE when opening an exe file (in the WINE selection drop-down list)
|
||||
* updated launch mode gamemode (bug fixed libgamemode.so)
|
||||
* added FSYNC optimization when getting kernel 5.16+ (increases FPS)
|
||||
* added new launch mode: "VULKAN (WINE DXGI)" required for some new games using DX12
|
||||
|
||||
###Scripts version 2070###
|
||||
* added PW_D3D_EXTRAS_DISABLE variable to EDIT_DB for DirectX external library
|
||||
* rollback MANGOHUD to stable version from libs_v19.2
|
||||
* fixed internet download interruption
|
||||
* updated WINE_LOL_GE 7.0
|
||||
|
||||
###Scripts version 2069###
|
||||
* added support for OpenSUSE (vkBasalt and MANGOHUD)
|
||||
* fixed GOG installation (for OpenSUSE and Fedora)
|
||||
* update plugins v.2.0:
|
||||
- BattlEye_Runtime (10 January 2022)
|
||||
- d3d_extras v.2.0
|
||||
- nvapi v.0.5.1
|
||||
- nvml v.0.1.1
|
||||
|
||||
###Scripts version 2068###
|
||||
* HOTFIX - WINE download fixed
|
||||
* NV_PRIME_RENDER_OFFLOAD is disabled by default (can be enabled using EDIT_DB)
|
||||
|
||||
###Scripts version 2067###
|
||||
* updated libs to v20 (uses new Steam Runtime Sniper container + updated: MANGOHUD, vkBasalt and additional packages required for PortProton)
|
||||
* fixed GOG installation
|
||||
* fixed black screen in Epic Games (NVIDIA + driver v.495)
|
||||
* fixed canceling file downloads while using AUTOINSTALL
|
||||
* many small fixes
|
||||
|
||||
###Scripts version 2066###
|
||||
* updated WINE PROTON_GE_7.0RC6-1 (with dxvk and vkd3d)
|
||||
* the wine version from PROTON_GE is used by default (can be replaced with PROTON STEAM by adding to user.conf: export PW_WINE_USE=PROTON_STEAM)
|
||||
* added check for number of db files for one .exe
|
||||
* fixed disabling of the League of Legends boot logo
|
||||
* updated db files
|
||||
|
||||
###Scripts version 2065###
|
||||
* HOTFIX - correcting the termination of the yad and yad_new processes
|
||||
|
||||
###Scripts version 2064###
|
||||
* added notification to the user about possible problems when starting in a Wayland session (once and only under Wayland)
|
||||
* added display of the current session type in debug
|
||||
* added changelog in English
|
||||
* after clearing the prefix (CLEAR PREFIX from SETTINGS) PortProton restart added
|
||||
|
||||
-----------------------------------------
|
||||
<<< TRANSLATED WITH GOOGLE >>>
|
||||
|
||||
###Scripts version 2063###
|
||||
* checking the relevance of scripts was transferred from wget to curl (significantly speeds up the launch of PortProton)
|
||||
* fixed bug with restarting PortProton (quick restart)
|
||||
* fixed symlink creation errors when starting from PortProton.desktop
|
||||
* changed completion of PortProton scripts
|
||||
* to optimize the first launch of games / launchers after using the AUTOINSTALL function, when filling the prefix with winetricks, the WINE version is used, which is indicated in the db file.
|
||||
|
||||
###Scripts version 2062### (Experimental version not included in the main branch)
|
||||
* PROTON EXPEREMENTAL test from 01/14/22 (together with dxvk and vkd3d)
|
||||
* test PROTON_GE 7.0 RC6 (shared with dxvk and vkd3d)
|
||||
|
||||
###Scripts version 2061###
|
||||
* continue to prepare the installation of PortProton from the repositories
|
||||
|
||||
###Scripts version 2060###
|
||||
* prepared the ability to install PortProton from the repositories
|
||||
|
||||
###Scripts version 2059###
|
||||
* updated GOG auto-installation
|
||||
|
||||
###Scripts version 2058###
|
||||
* by default selected PW_WINE_USE=PROTON_STEAM for EGS
|
||||
|
||||
###Scripts version 2057###
|
||||
* updated db files for EGS, UPLAY, STEAM
|
||||
* added port update button "UPDATE PORTPROTON" to the "SETTINGS" tab
|
||||
|
||||
###Scripts version 2056###
|
||||
* removed xtrem from dependencies (added use of native terminal emulator with yad)
|
||||
* fixed installation of dotnet 4.5+ with winetricks
|
||||
* HOTFIX - downloading libraries and wine on some systems (TEST)
|
||||
* updated WINE_LOL_GE_6.16-5 with embedded mono 6.3.0 + gecko 2.47.2
|
||||
* duckstation epsxe project64 vba-m yabause emulators added (thanks chal55rus)
|
||||
* updated PROTON_STEAM to version 6.3-8C_PW2 (updated dxvk and vkd3d)
|
||||
|
||||
###Scripts version 2055-1###
|
||||
* updated db AnomalyLauncher
|
||||
|
||||
###Scripts version 2055###
|
||||
* updated PROTON_STEAM to version 6.3-8 (again =)
|
||||
* copying fonts has been replaced by creating symbolic links
|
||||
* Added Cemu to emulator installers
|
||||
|
||||
###Scripts version 2054###
|
||||
* added a new item to the PortProton menu to install emulators (thanks chal55rus)
|
||||
|
||||
###Scripts version 2053###
|
||||
* HOTFIX - fixed symlink creation errors for some libraries from plugins_v1
|
||||
|
||||
###Scripts version 2052-5###
|
||||
* correct layout display loading League of Legends
|
||||
|
||||
###Scripts version 2052###
|
||||
* rebranding of the logo (the source of the logo is in Discord - I'm waiting for your options for icons in png format)
|
||||
* added cover art when loading the League of Legends client
|
||||
* added animation when loading PortProton
|
||||
* added animation when updating the prefix and running winetricks (with the ability to switch to the terminal output inside the GUI)
|
||||
* copying d3d_extras changed to creating symlinks (still slightly increases port startup speed)
|
||||
|
||||
###Scripts version 2051###
|
||||
* added checking and downloading the latest version of WINE for League of Legends before launching the game
|
||||
|
||||
###Scripts version 2050###
|
||||
* HOTFIX - display WINE versions when creating a db file
|
1568
data_from_portwine/changelog_rus
Executable file
545
data_from_portwine/dxvk.conf
Executable file
@ -0,0 +1,545 @@
|
||||
# Create the VkSurface on the first call to IDXGISwapChain::Present,
|
||||
# rather than when creating the swap chain. Some games that start
|
||||
# rendering with a different graphics API may require this option,
|
||||
# or otherwise the window may stay black.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.deferSurfaceCreation = False
|
||||
# d3d9.deferSurfaceCreation = False
|
||||
|
||||
|
||||
# Enforce a stricter maximum frame latency. Overrides the application
|
||||
# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
|
||||
# Setting this to 0 will have no effect.
|
||||
#
|
||||
# Supported values : 0 - 16
|
||||
|
||||
# dxgi.maxFrameLatency = 1
|
||||
# d3d9.maxFrameLatency = 1
|
||||
|
||||
# Enables frame rate limiter. The main purpose of this is to work around
|
||||
# bugs in games that have physics or other simulation tied to their frame
|
||||
# rate, but do not provide their own limiter.
|
||||
#
|
||||
# Supported values : Any non-negative integer
|
||||
|
||||
# dxgi.maxFrameRate = 0
|
||||
# d3d9.maxFrameRate = 0
|
||||
|
||||
|
||||
# Override PCI vendor and device IDs reported to the application. Can
|
||||
# cause the app to adjust behaviour depending on the selected values.
|
||||
#
|
||||
# Supported values: Any four-digit hex number.
|
||||
|
||||
dxgi.customDeviceId = 222F
|
||||
dxgi.customVendorId = 10de
|
||||
|
||||
# d3d9.customDeviceId = 222F
|
||||
# d3d9.customVendorId = 10de
|
||||
|
||||
|
||||
# Override the reported device description
|
||||
#
|
||||
# Supported values: Any string.
|
||||
|
||||
# dxgi.customDeviceDesc = ""
|
||||
# d3d9.customDeviceDesc = ""
|
||||
|
||||
|
||||
|
||||
# Override maximum amount of device memory and shared system memory
|
||||
# reported to the application. This may fix texture streaming issues
|
||||
# in games that do not support cards with large amounts of VRAM.
|
||||
#
|
||||
# Supported values: Any number in Megabytes.
|
||||
|
||||
# dxgi.maxDeviceMemory = 0
|
||||
# dxgi.maxSharedMemory = 0
|
||||
|
||||
|
||||
# Some games think we are on Intel given a lack of NVAPI or
|
||||
# AGS/atiadlxx support. Report our device memory as shared memory,
|
||||
# and some small amount for a "carveout".
|
||||
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.emulateUMA = False
|
||||
|
||||
|
||||
# Override back buffer count for the Vulkan swap chain.
|
||||
# Setting this to 0 or less will have no effect.
|
||||
#
|
||||
# Supported values: Any number greater than or equal to 2.
|
||||
|
||||
# dxgi.numBackBuffers = 0
|
||||
# d3d9.numBackBuffers = 0
|
||||
|
||||
|
||||
# Overrides synchronization interval (Vsync) for presentation.
|
||||
# Setting this to 0 disables vertical synchronization entirely.
|
||||
# A positive value 'n' will enable Vsync and repeat the same
|
||||
# image n times, and a negative value will have no effect.
|
||||
#
|
||||
# Supported values: Any non-negative number
|
||||
|
||||
# dxgi.syncInterval = -1
|
||||
# d3d9.presentInterval = -1
|
||||
|
||||
|
||||
# True enables the mailbox present mode in case regular Vsync is disabled.
|
||||
# This should avoid tearing, but may be unsupported on some systems
|
||||
# or require setting dxgi.numBackBuffers to a higher value in order
|
||||
# to work properly.
|
||||
#
|
||||
# False enables the relaxed fifo present mode in case regular Vsync is enabled.
|
||||
# This should result in tearing but reduce stutter if FPS are too low,
|
||||
# but may be unsupported on some systems.
|
||||
#
|
||||
# Please do not report issues with this option.
|
||||
#
|
||||
# Supported values: Auto, True, False
|
||||
|
||||
# dxgi.tearFree = Auto
|
||||
# d3d9.tearFree = Auto
|
||||
|
||||
|
||||
# Assume single-use mode for command lists created on deferred contexts.
|
||||
# This may need to be disabled for some applications to avoid rendering
|
||||
# issues, which may come at a significant performance cost.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.dcSingleUseMode = True
|
||||
|
||||
|
||||
# Override the maximum feature level that a D3D11 device can be created
|
||||
# with. Setting this to a higher value may allow some applications to run
|
||||
# that would otherwise fail to create a D3D11 device.
|
||||
#
|
||||
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1, 12_0, 12_1
|
||||
|
||||
# d3d11.maxFeatureLevel = 12_1
|
||||
|
||||
|
||||
# Overrides the maximum allowed tessellation factor. This can be used to
|
||||
# improve performance in titles which overuse tessellation.
|
||||
#
|
||||
# Supported values: Any number between 8 and 64
|
||||
|
||||
# d3d11.maxTessFactor = 16
|
||||
|
||||
|
||||
# Enables relaxed pipeline barriers around UAV writes.
|
||||
#
|
||||
# This may improve performance in some games, but may also introduce
|
||||
# rendering issues. Please don't report bugs with the option enabled.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.relaxedBarriers = False
|
||||
|
||||
|
||||
# Ignores barriers around UAV writes from fragment shaders.
|
||||
#
|
||||
# This may improve performance in some games, but may also introduce
|
||||
# rendering issues. Please don't report bugs with the option enabled.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.ignoreGraphicsBarriers = False
|
||||
|
||||
|
||||
# Overrides anisotropic filtering for all samplers. Set this to a positive
|
||||
# value to enable AF for all samplers in the game, or to 0 in order to
|
||||
# disable AF entirely. Negative values will have no effect.
|
||||
#
|
||||
# Supported values: Any number between 0 and 16
|
||||
|
||||
# d3d11.samplerAnisotropy = -1
|
||||
# d3d9.samplerAnisotropy = -1
|
||||
|
||||
|
||||
# Changes the mipmap LOD bias for all samplers. The given number will be
|
||||
# added to the LOD bias provided by the application, rather than replacing
|
||||
# it entirely. Positive values will reduce texture detail, while negative
|
||||
# values may increase sharpness at the cost of shimmer.
|
||||
#
|
||||
# Supported values: Any number between -2.0 and 1.0
|
||||
|
||||
# d3d11.samplerLodBias = -0.3
|
||||
|
||||
|
||||
# Declares vertex positions as invariant in order to solve
|
||||
# potential Z-fighting issues at a small performance cost.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.invariantPosition = True
|
||||
# d3d9.invariantPosition = True
|
||||
|
||||
|
||||
# Forces the sample count of all textures to 1, and performs
|
||||
# the needed fixups in resolve operations and shaders.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.disableMsaa = False
|
||||
|
||||
|
||||
# Clears workgroup memory in compute shaders to zero. Some games don't do
|
||||
# this and rely on undefined behaviour. Enabling may reduce performance.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.zeroWorkgroupMemory = False
|
||||
|
||||
|
||||
# Resource size limit for implicit discards, in kilobytes. For small staging
|
||||
# resources mapped with MAP_WRITE, DXVK will sometimes allocate new backing
|
||||
# storage in order to avoid GPU synchronization, so setting this too high
|
||||
# may cause memory issues, setting it to -1 disables the feature.
|
||||
|
||||
# d3d11.maxImplicitDiscardSize = 256
|
||||
|
||||
|
||||
# Resource size limit for buffer-mapped dynamic images, in kilobytes.
|
||||
# A higher threshold may reduce memory usage and PCI-E bandwidth in
|
||||
# some games, but may also increase GPU synchronizations. Setting it
|
||||
# to -1 disables the feature.
|
||||
|
||||
# d3d11.maxDynamicImageBufferSize = -1
|
||||
|
||||
|
||||
# Allocates dynamic resources with the given set of bind flags in
|
||||
# cached system memory rather than uncached memory or host-visible
|
||||
# VRAM, in order to allow fast readback from the CPU. This is only
|
||||
# useful for buggy applications, and may reduce GPU-bound performance.
|
||||
#
|
||||
# Supported values: Any combination of the following:
|
||||
# - v: Vertex buffers
|
||||
# - i: Index buffers
|
||||
# - c: Constant buffers
|
||||
# - r: Shader resources
|
||||
# - a: All dynamic resources
|
||||
|
||||
# d3d11.cachedDynamicResources = ""
|
||||
|
||||
|
||||
# Force-enables the D3D11 context lock via the ID3D10Multithread
|
||||
# interface. This may be useful to debug race conditions.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.enableContextLock = False
|
||||
|
||||
|
||||
# Sets number of pipeline compiler threads.
|
||||
#
|
||||
# If the graphics pipeline library feature is enabled, the given
|
||||
# number of threads will be used for shader compilation. Some of
|
||||
# these threads will be reserved for high-priority work.
|
||||
#
|
||||
# Supported values:
|
||||
# - 0 to use all available CPU cores
|
||||
# - any positive number to enforce the thread count
|
||||
|
||||
# dxvk.numCompilerThreads = 0
|
||||
|
||||
|
||||
# Toggles raw SSBO usage.
|
||||
#
|
||||
# Uses storage buffers to implement raw and structured buffer
|
||||
# views. Enabled by default on hardware which has a storage
|
||||
# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
|
||||
# Enabling this may improve performance, but is not safe on
|
||||
# hardware with higher alignment requirements.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Don't change the default
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# dxvk.useRawSsbo = Auto
|
||||
|
||||
|
||||
# Controls graphics pipeline library behaviour
|
||||
#
|
||||
# Can be used to change VK_EXT_graphics_pipeline_library usage for
|
||||
# debugging purpose. Doing so will likely result in increased stutter
|
||||
# or degraded performance.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Enable if supported, and compile optimized pipelines in the background
|
||||
# - True: Enable if supported, but do not compile optimized pipelines
|
||||
# - False: Always disable the feature
|
||||
|
||||
# dxvk.enableGraphicsPipelineLibrary = Auto
|
||||
|
||||
|
||||
# Controls pipeline lifetime tracking
|
||||
#
|
||||
# If enabled, pipeline libraries will be freed aggressively in order
|
||||
# save memory and address space. Has no effect if graphics pipeline
|
||||
# libraries are not supported or disabled.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Enable tracking for 32-bit applications only
|
||||
# - True: Always enable tracking
|
||||
# - False: Always disable tracking
|
||||
|
||||
# dxvk.trackPipelineLifetime = Auto
|
||||
|
||||
|
||||
# Sets enabled HUD elements
|
||||
#
|
||||
# Behaves like the DXVK_HUD environment variable if the
|
||||
# environment variable is not set, otherwise it will be
|
||||
# ignored. The syntax is identical.
|
||||
|
||||
# dxvk.hud =
|
||||
|
||||
|
||||
# Reported shader model
|
||||
#
|
||||
# The shader model to state that we support in the device
|
||||
# capabilities that the applicatation queries.
|
||||
#
|
||||
# Supported values:
|
||||
# - 1: Shader Model 1
|
||||
# - 2: Shader Model 2
|
||||
# - 3: Shader Model 3
|
||||
|
||||
# d3d9.shaderModel = 3
|
||||
|
||||
|
||||
# DPI Awareness
|
||||
#
|
||||
# Decides whether we should call SetProcessDPIAware on device
|
||||
# creation. Helps avoid upscaling blur in modern Windows on
|
||||
# Hi-DPI screens/devices.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.dpiAware = True
|
||||
|
||||
|
||||
# Strict Constant Copies
|
||||
#
|
||||
# Decides whether we should always copy defined constants to
|
||||
# the UBO when relative addressing is used, or only when the
|
||||
# relative addressing starts a defined constant.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.strictConstantCopies = False
|
||||
|
||||
|
||||
# Strict Pow
|
||||
#
|
||||
# Decides whether we have an opSelect for handling pow(0,0) = 0
|
||||
# otherwise it becomes undefined.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.strictPow = True
|
||||
|
||||
|
||||
# Lenient Clear
|
||||
#
|
||||
# Decides whether or not we fastpath clear anyway if we are close enough to
|
||||
# clearing a full render target.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.lenientClear = False
|
||||
|
||||
|
||||
# Max available memory
|
||||
#
|
||||
# Changes the max initial value used in tracking and GetAvailableTextureMem
|
||||
# Value in Megabytes
|
||||
#
|
||||
# Supported values:
|
||||
# - Max Available Memory: Any int32_t
|
||||
# - Memory Tracking Testing: True, False
|
||||
|
||||
# d3d9.maxAvailableMemory = 4096
|
||||
# d3d9.memoryTrackTest = False
|
||||
|
||||
|
||||
# Force enable/disable floating point quirk emulation
|
||||
#
|
||||
# Force toggle anything * 0 emulation
|
||||
# Setting it to True will use a faster but less accurate approach that works for most games.
|
||||
# Supported values:
|
||||
# - True: Use a faster but less accurate approach. Good enough for most games
|
||||
# - False: Disable float emulation completely
|
||||
# - Strict: Use a slower but more correct approach. Necessary for some games
|
||||
# - Auto: DXVK will pick automatically
|
||||
|
||||
# d3d9.floatEmulation = Auto
|
||||
|
||||
|
||||
# Enable dialog box mode
|
||||
#
|
||||
# Changes the default state of dialog box mode.
|
||||
# *Disables* exclusive fullscreen when enabled.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.enableDialogMode = False
|
||||
|
||||
# Overrides the application's MSAA level on the swapchain
|
||||
#
|
||||
# Supported values: -1 (application) and 0 to 16 (user override)
|
||||
|
||||
# d3d9.forceSwapchainMSAA = -1
|
||||
|
||||
|
||||
# Long Mad
|
||||
#
|
||||
# Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
|
||||
# This solves some rendering bugs in games that have z-pass shaders which
|
||||
# don't match entirely to the regular vertex shader in this way.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.longMad = False
|
||||
|
||||
# Device Local Constant Buffers
|
||||
#
|
||||
# Enables using device local, host accessible memory for constant buffers in D3D9.
|
||||
# This tends to actually be slower for some reason on AMD,
|
||||
# and the exact same performance on NVIDIA.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.deviceLocalConstantBuffers = False
|
||||
|
||||
# No Explicit Front Buffer
|
||||
#
|
||||
# Disables the front buffer
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.noExplicitFrontBuffer = False
|
||||
|
||||
# Support DF formats
|
||||
#
|
||||
# Support the vendor extension DF floating point depth formats
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.supportDFFormats = True
|
||||
|
||||
# Use D32f for D24
|
||||
#
|
||||
# Useful for reproducing AMD issues on other hw.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.useD32forD24 = False
|
||||
|
||||
# Support X4R4G4B4
|
||||
#
|
||||
# Support the X4R4G4B4 format.
|
||||
# The Sims 2 is a horrible game made by complete morons.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.supportX4R4G4B4 = True
|
||||
|
||||
# Support D32
|
||||
#
|
||||
# Support the D32 format.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.supportD32 = True
|
||||
|
||||
# Disable A8 as a Render Target
|
||||
#
|
||||
# Disable support for A8 format render targets
|
||||
# Once again, The Sims 2 is a horrible game made by complete morons.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.disableA8RT = False
|
||||
|
||||
|
||||
# Force Sampler Type Spec Constants
|
||||
#
|
||||
# Useful if games use the wrong image and sampler
|
||||
# type combo like Halo: CE or Spellforce.
|
||||
# Can fix rendering in older, broken games in some instances.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.forceSamplerTypeSpecConstants = False
|
||||
|
||||
# Force Aspect Ratio
|
||||
#
|
||||
# Only exposes modes with a given aspect ratio.
|
||||
# Useful for titles that break if they see ultra-wide.
|
||||
#
|
||||
# Supported values:
|
||||
# - Any ratio, ie. "16:9", "4:3"
|
||||
|
||||
# d3d9.forceAspectRatio = ""
|
||||
|
||||
# Allow Discard
|
||||
#
|
||||
# Allow the discard lock flag to be used
|
||||
# Useful if some apps use this incorrectly.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.allowDiscard = True
|
||||
|
||||
# Enumerate by Displays
|
||||
#
|
||||
# Whether we should enumerate D3D9 adapters by display (windows behaviour)
|
||||
# or by physical adapter.
|
||||
# May be useful in PRIME setups.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.enumerateByDisplays = True
|
||||
|
||||
# APITrace Mode
|
||||
#
|
||||
# Makes all host visible buffers cached and coherent
|
||||
# Improves performance when apitracing, but also can impact
|
||||
# some dumb games.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.apitraceMode = False
|
||||
|
||||
# Seamless Cubes
|
||||
#
|
||||
# Don't use non seamless cube maps even if they are supported.
|
||||
# Non seamless cubes are correct d3d9 behavior, but can produce worse looking edges.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.seamlessCubes = False
|
BIN
data_from_portwine/img/gui/Rockstar.png
Executable file
After Width: | Height: | Size: 1.6 KiB |
BIN
data_from_portwine/img/gui/ankama.png
Executable file
After Width: | Height: | Size: 1.5 KiB |
BIN
data_from_portwine/img/gui/battle_net.png
Executable file
After Width: | Height: | Size: 3.0 KiB |
BIN
data_from_portwine/img/gui/bethesda.png
Executable file
After Width: | Height: | Size: 1.7 KiB |
BIN
data_from_portwine/img/gui/caliber.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/cemu.png
Executable file
After Width: | Height: | Size: 1.7 KiB |
BIN
data_from_portwine/img/gui/citra.png
Executable file
After Width: | Height: | Size: 2.1 KiB |
BIN
data_from_portwine/img/gui/covers/lol_cover.jpg
Executable file
After Width: | Height: | Size: 76 KiB |
BIN
data_from_portwine/img/gui/covers/pw_loading_cover.gif
Executable file
After Width: | Height: | Size: 3.5 MiB |
BIN
data_from_portwine/img/gui/covers/pw_update_pfx_cover.gif
Executable file
After Width: | Height: | Size: 3.5 MiB |
BIN
data_from_portwine/img/gui/crossout.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
data_from_portwine/img/gui/dolphin.png
Executable file
After Width: | Height: | Size: 729 B |
BIN
data_from_portwine/img/gui/duckstation.png
Executable file
After Width: | Height: | Size: 1.6 KiB |
BIN
data_from_portwine/img/gui/eaapp.png
Executable file
After Width: | Height: | Size: 2.6 KiB |
BIN
data_from_portwine/img/gui/epicgames.png
Executable file
After Width: | Height: | Size: 2.3 KiB |
BIN
data_from_portwine/img/gui/epsxe.png
Executable file
After Width: | Height: | Size: 663 B |
BIN
data_from_portwine/img/gui/eve.png
Executable file
After Width: | Height: | Size: 3.2 KiB |
BIN
data_from_portwine/img/gui/find_48.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/fulqrumgames.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/gameforge.png
Executable file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/glyph.png
Executable file
After Width: | Height: | Size: 1.5 KiB |
BIN
data_from_portwine/img/gui/gog.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
data_from_portwine/img/gui/igclient.png
Executable file
After Width: | Height: | Size: 2.6 KiB |
BIN
data_from_portwine/img/gui/itch.png
Executable file
After Width: | Height: | Size: 1.7 KiB |
BIN
data_from_portwine/img/gui/lgc.png
Executable file
After Width: | Height: | Size: 680 B |
BIN
data_from_portwine/img/gui/lol.png
Executable file
After Width: | Height: | Size: 3.1 KiB |
BIN
data_from_portwine/img/gui/mame.png
Executable file
After Width: | Height: | Size: 953 B |
BIN
data_from_portwine/img/gui/mygames.png
Executable file
After Width: | Height: | Size: 2.3 KiB |
BIN
data_from_portwine/img/gui/origin.png
Executable file
After Width: | Height: | Size: 2.3 KiB |
BIN
data_from_portwine/img/gui/osu.png
Executable file
After Width: | Height: | Size: 3.2 KiB |
BIN
data_from_portwine/img/gui/panzar.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
data_from_portwine/img/gui/plariumplay.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
data_from_portwine/img/gui/poe.png
Executable file
After Width: | Height: | Size: 2.9 KiB |
BIN
data_from_portwine/img/gui/port_changelog.png
Executable file
After Width: | Height: | Size: 16 KiB |
BIN
data_from_portwine/img/gui/port_exit.png
Executable file
After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 64 KiB |
BIN
data_from_portwine/img/gui/port_winefile.png
Executable file
After Width: | Height: | Size: 7.8 KiB |
BIN
data_from_portwine/img/gui/ppsspp.png
Executable file
After Width: | Height: | Size: 2.0 KiB |
BIN
data_from_portwine/img/gui/project64.png
Executable file
After Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/retroarch.png
Executable file
After Width: | Height: | Size: 787 B |
BIN
data_from_portwine/img/gui/roblox.png
Executable file
After Width: | Height: | Size: 3.2 KiB |
BIN
data_from_portwine/img/gui/scummvm.png
Executable file
After Width: | Height: | Size: 1.8 KiB |
BIN
data_from_portwine/img/gui/separator.png
Executable file
After Width: | Height: | Size: 468 B |
BIN
data_from_portwine/img/gui/stalcraft.png
Executable file
After Width: | Height: | Size: 3.9 KiB |
BIN
data_from_portwine/img/gui/steam.png
Executable file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/swl.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
data_from_portwine/img/gui/ubc.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
data_from_portwine/img/gui/vba-m.png
Executable file
After Width: | Height: | Size: 1.4 KiB |
BIN
data_from_portwine/img/gui/warframe.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/wgc.png
Executable file
After Width: | Height: | Size: 2.9 KiB |
BIN
data_from_portwine/img/gui/wosb.png
Executable file
After Width: | Height: | Size: 3.8 KiB |
BIN
data_from_portwine/img/gui/yabause.png
Executable file
After Width: | Height: | Size: 2.5 KiB |
BIN
data_from_portwine/img/setup.png
Executable file
After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 409 KiB |
484
data_from_portwine/plugins/pp-games-lib
Executable file
@ -0,0 +1,484 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import os
|
||||
import re
|
||||
import shlex
|
||||
import shutil
|
||||
import logging
|
||||
from configparser import RawConfigParser
|
||||
from pathlib import Path
|
||||
from subprocess import run
|
||||
from types import SimpleNamespace
|
||||
try:
|
||||
from PyQt6.QtCore import * # type: ignore
|
||||
from PyQt6.QtGui import * # type: ignore
|
||||
from PyQt6.QtWidgets import * # type: ignore
|
||||
except ModuleNotFoundError:
|
||||
from PyQt5.QtCore import * # type: ignore
|
||||
from PyQt5.QtGui import * # type: ignore
|
||||
from PyQt5.QtWidgets import * # type: ignore
|
||||
|
||||
settings = QSettings('PPGL', 'PortProtonGamesLib')
|
||||
g = SimpleNamespace(locale = '')
|
||||
|
||||
class MainWindow(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
self.resize(QSize(800, 600))
|
||||
geometry = settings.value('geometry_main')
|
||||
if geometry:
|
||||
self.restoreGeometry(geometry)
|
||||
|
||||
shortcut = RawConfigParser()
|
||||
shortcut.read(os.getenv('HOME') + '/.local/share/applications/PortProton.desktop')
|
||||
scripts_dir = shortcut.get('Desktop Entry', 'Path', fallback=os.getenv('HOME') + '/.local/share/PortWINE/PortProton/data/scripts')
|
||||
if not scripts_dir or not Path(scripts_dir).is_dir():
|
||||
QMessageBox.critical(self, 'Error', 'Can not find installed PortProton')
|
||||
exit(1)
|
||||
g.scripts_dir = scripts_dir.rstrip('/')
|
||||
g.pp_icon = shortcut.get('Desktop Entry', 'Icon', fallback='/usr/share/pixmaps/portproton.png')
|
||||
pp_icon = QIcon(g.pp_icon)
|
||||
self.setWindowIcon(pp_icon)
|
||||
self.setWindowTitle('PortProton games library')
|
||||
|
||||
g.base_dir = str(Path(scripts_dir + '/../..').resolve())
|
||||
g.install_pfx = g.base_dir + '/data/prefixes/INSTALL'
|
||||
g.shortcuts_dir = g.base_dir + '/shortcuts'
|
||||
g.games_dir = g.base_dir + '/games'
|
||||
|
||||
loc_path = Path(g.base_dir + '/data/tmp/PortProton_loc')
|
||||
if loc_path.exists():
|
||||
g.locale = loc_path.read_text().strip()
|
||||
|
||||
Path(g.shortcuts_dir).mkdir(parents=True, exist_ok=True)
|
||||
Path(g.games_dir).mkdir(parents=True, exist_ok=True)
|
||||
|
||||
sep = QFrame(self)
|
||||
sep.setFrameShape(QFrame.Shape.VLine)
|
||||
sep.setFrameShadow(QFrame.Shadow.Sunken)
|
||||
self._status_size = QLabel(self)
|
||||
self._status_dir = QLabel(self)
|
||||
self._status_wine = QLabel(self)
|
||||
self.statusBar().setVisible(False)
|
||||
self.statusBar().addWidget(self._status_dir, 1)
|
||||
self.statusBar().addWidget(self._status_wine)
|
||||
self.statusBar().addWidget(sep)
|
||||
self.statusBar().addWidget(self._status_size)
|
||||
|
||||
|
||||
self.game_list = GameList(self)
|
||||
self.setCentralWidget(self.game_list)
|
||||
|
||||
self.toolbar = self.addToolBar('Main')
|
||||
self.toolbar.setIconSize(QSize(32, 32))
|
||||
self.toolbar.setToolButtonStyle(Qt.ToolButtonStyle.ToolButtonTextBesideIcon)
|
||||
self.toolbar.setMovable(False)
|
||||
action = QAction(self.style().standardIcon(QStyle.StandardPixmap.SP_FileDialogNewFolder), _tr('Install new game'), self)
|
||||
action.triggered.connect(self.install_game)
|
||||
self.toolbar.addAction(action)
|
||||
action = QAction(self.style().standardIcon(QStyle.StandardPixmap.SP_FileLinkIcon), _tr('Add game entry'), self)
|
||||
action.triggered.connect(self.add_game)
|
||||
self.toolbar.addAction(action)
|
||||
action = QAction(self.style().standardIcon(QStyle.StandardPixmap.SP_BrowserReload), _tr('Reload list'), self)
|
||||
action.triggered.connect(self.reload_list)
|
||||
self.toolbar.addAction(action)
|
||||
action = QAction(self.style().standardIcon(QStyle.StandardPixmap.SP_TrashIcon), _tr('Drop install prefix'), self)
|
||||
action.triggered.connect(self.drop_prefix)
|
||||
self.toolbar.addAction(action)
|
||||
spacer = QWidget(self)
|
||||
spacer.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Preferred)
|
||||
self.toolbar.addWidget(spacer)
|
||||
action = QAction(pp_icon, 'PortProton', self)
|
||||
action.triggered.connect(self.run_pp)
|
||||
self.toolbar.addAction(action)
|
||||
|
||||
def install_game(self):
|
||||
InstallGame(self)
|
||||
|
||||
def add_game(self):
|
||||
InstallGame(self, False)
|
||||
|
||||
def reload_list(self):
|
||||
self.game_list.reload()
|
||||
|
||||
def drop_prefix(self):
|
||||
res = QMessageBox.question(self, _tr('Are you sure ?'), _tr('Do you really want to remove<br/><b>{0}</b> ?', g.install_pfx))
|
||||
if res == QMessageBox.StandardButton.Yes:
|
||||
shutil.rmtree(g.install_pfx, True)
|
||||
|
||||
def run_pp(self):
|
||||
self.setDisabled(True)
|
||||
app.processEvents()
|
||||
run([g.scripts_dir + '/start.sh'])
|
||||
self.setDisabled(False)
|
||||
|
||||
def set_status(self, item):
|
||||
self.statusBar().setVisible(bool(item))
|
||||
if item:
|
||||
self._status_size.setText('Size: ' + item.dir_size_human)
|
||||
self._status_dir.setText(' ' + item.game_dir)
|
||||
self._status_wine.setText(item.wine_use)
|
||||
|
||||
def closeEvent(self, event):
|
||||
geometry = self.saveGeometry()
|
||||
settings.setValue('geometry_main', geometry)
|
||||
super().closeEvent(event)
|
||||
|
||||
class LoadListThread(QThread):
|
||||
completed = pyqtSignal(list)
|
||||
def __init__(self, parent, install_dir):
|
||||
super().__init__(parent)
|
||||
self.install_dir = install_dir
|
||||
def run(self):
|
||||
exe_list = list(Path(self.install_dir).glob('**/*.exe'))
|
||||
self.completed.emit(exe_list)
|
||||
|
||||
class InstallGame(QDialog):
|
||||
def __init__(self, parent, installing=True):
|
||||
super().__init__(parent)
|
||||
self._installing = installing
|
||||
self.install_dir = g.install_pfx + '/drive_c/Games' if installing else g.games_dir
|
||||
self._exe_list_widget = QListWidget(self)
|
||||
self._exe_list_widget.setIconSize(QSize(16, 16))
|
||||
self._exe_list_widget.itemDoubleClicked.connect(self._handleDoubleClick)
|
||||
layout = QVBoxLayout()
|
||||
layout.addWidget(self._exe_list_widget)
|
||||
|
||||
self._pbar = QProgressBar(self)
|
||||
self._pbar.setMaximum(0)
|
||||
layout.addWidget(self._pbar)
|
||||
thread = LoadListThread(self, self.install_dir)
|
||||
thread.completed.connect(self.load)
|
||||
thread.start()
|
||||
|
||||
if self._installing:
|
||||
setup_btn = QPushButton(self)
|
||||
setup_btn.setIcon(self.style().standardIcon(QStyle.StandardPixmap.SP_FileDialogStart))
|
||||
setup_btn.setText(_tr('Run another setup'))
|
||||
setup_btn.clicked.connect(self._runSetup)
|
||||
layout.addWidget(setup_btn)
|
||||
self.setLayout(layout)
|
||||
self.resize(400, 300)
|
||||
self.setModal(True)
|
||||
self.setWindowTitle(_tr('Select game exe file'))
|
||||
geometry = settings.value('geometry_install')
|
||||
if geometry:
|
||||
self.restoreGeometry(geometry)
|
||||
self.show()
|
||||
|
||||
def load(self, exe_list):
|
||||
if self._installing and len(exe_list) == 0:
|
||||
self._runSetup()
|
||||
exe_list = list(Path(self.install_dir).glob('**/*.exe'))
|
||||
if len(exe_list) == 0:
|
||||
return self.close()
|
||||
def render_list():
|
||||
pixmap = QPixmap(16, 16)
|
||||
pixmap.fill(Qt.GlobalColor.transparent)
|
||||
empty_icon = QIcon(pixmap)
|
||||
for exe in sorted(exe_list):
|
||||
ico_file = str(exe) + '.ico'
|
||||
item = QListWidgetItem(self._exe_list_widget)
|
||||
item.setText(str(exe)[len(self.install_dir)+1:])
|
||||
try:
|
||||
if not Path(ico_file).exists():
|
||||
run(['wrestool', '-x', '-t14', '-o', ico_file, exe], capture_output=True)
|
||||
item.setIcon(QIcon(ico_file))
|
||||
except Exception:
|
||||
pass
|
||||
if item.icon().pixmap(16, 16).isNull():
|
||||
item.setIcon(empty_icon)
|
||||
self._exe_list_widget.addItem(item)
|
||||
self._pbar.setVisible(False)
|
||||
thread = QThread(self)
|
||||
thread.run = render_list
|
||||
thread.start()
|
||||
|
||||
def _runSetup(self):
|
||||
downloads_dir = QStandardPaths.writableLocation(QStandardPaths.StandardLocation.DownloadLocation)
|
||||
exe_file, _ = QFileDialog.getOpenFileName(self, caption=_tr('Choose setup file'), filter='Exe files (*.exe)', directory=downloads_dir)
|
||||
if not exe_file:
|
||||
return
|
||||
ppdb = shlex.quote(exe_file + '.ppdb')
|
||||
script = f"""
|
||||
mkdir -p {shlex.quote(g.install_pfx + '/drive_c/Games')}
|
||||
echo '
|
||||
export PW_VULKAN_USE=1
|
||||
export PW_GUI_DISABLED_CS=1
|
||||
export PW_PREFIX_NAME=INSTALL
|
||||
export PW_DLL_INSTALL=mfc42
|
||||
' > {ppdb}
|
||||
{shlex.quote(g.scripts_dir + '/start.sh')} {shlex.quote(exe_file)}
|
||||
rm -f {ppdb}
|
||||
"""
|
||||
self.setDisabled(True)
|
||||
app.processEvents()
|
||||
run(['bash', '-c', script])
|
||||
self.setDisabled(False)
|
||||
|
||||
def _handleDoubleClick(self, item):
|
||||
game_dir = item.text().split('/')[0]
|
||||
dlg = QInputDialog(self)
|
||||
dlg.setWindowTitle(_tr('Please enter game entry name'))
|
||||
dlg.setLabelText(_tr('New game entry'))
|
||||
dlg.setTextValue(game_dir)
|
||||
dlg.resize(300, 0)
|
||||
ok = dlg.exec()
|
||||
shortcut_name = dlg.textValue()
|
||||
if not ok or not shortcut_name:
|
||||
return
|
||||
file_name = re.sub(r'[<>:/\\|?*]', '_', shortcut_name)
|
||||
shortcut = f"{g.shortcuts_dir}/{file_name}.desktop"
|
||||
if Path(shortcut).exists():
|
||||
res = QMessageBox.question(self, _tr('Shortcut already exists'), _tr('Shortcut <b>{0}</b> already exists. Overwrite ?', file_name))
|
||||
if res != QMessageBox.StandardButton.Yes:
|
||||
return
|
||||
src_dir = self.install_dir + '/' + game_dir
|
||||
dst_dir = g.games_dir + '/' + game_dir
|
||||
exe_file = shlex.quote(g.games_dir + '/' + item.text())
|
||||
ppdb = shlex.quote(g.games_dir + '/' + item.text() + '.ppdb')
|
||||
self.setDisabled(True)
|
||||
if self._installing and Path(dst_dir).exists():
|
||||
res = QMessageBox.question(self, _tr('Dir already exists'), _tr('Dir <b>{0}</b> already exists. Overwrite ?', game_dir))
|
||||
if res != QMessageBox.StandardButton.Yes:
|
||||
return
|
||||
if self._installing:
|
||||
os.rename(src_dir, dst_dir)
|
||||
script = f"""
|
||||
export INSTALLING_PORT=1
|
||||
export portwine_exe={exe_file}
|
||||
cd {shlex.quote(g.scripts_dir)}
|
||||
. {shlex.quote(g.scripts_dir + '/runlib')}
|
||||
pw_init_db
|
||||
[ -f {ppdb} ] && . {ppdb}
|
||||
echo -e "export PW_VULKAN_USE=${{PW_VULKAN_USE:-1}}\nexport PW_GUI_DISABLED_CS=1" >> {ppdb}
|
||||
"""
|
||||
run(['bash', '-c', script])
|
||||
icon_path = g.games_dir + '/' + item.text() + '.ico'
|
||||
if not Path(icon_path).exists():
|
||||
icon_path = g.pp_icon
|
||||
Path(shortcut).write_text(f"""[Desktop Entry]
|
||||
Name={shortcut_name}
|
||||
Exec=env {shlex.quote(g.scripts_dir + '/start.sh')} {exe_file}
|
||||
Type=Application
|
||||
Categories=Game
|
||||
StartupNotify=true
|
||||
Path={shlex.quote(g.scripts_dir)}
|
||||
Icon={icon_path}
|
||||
""", encoding='utf-8')
|
||||
os.chmod(shortcut, 0o755)
|
||||
win.reload_list()
|
||||
self.close()
|
||||
|
||||
def closeEvent(self, event):
|
||||
geometry = self.saveGeometry()
|
||||
settings.setValue('geometry_install', geometry)
|
||||
super().closeEvent(event)
|
||||
|
||||
|
||||
class GameList(QListWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.itemActivated.connect(self.runGame)
|
||||
self.currentItemChanged.connect(self.selectItem)
|
||||
self.setViewMode(QListWidget.ViewMode.IconMode)
|
||||
self.setResizeMode(QListWidget.ResizeMode.Adjust)
|
||||
self.setIconSize(QSize(64, 64))
|
||||
self.setWordWrap(True)
|
||||
self.setSpacing(3)
|
||||
self.reload()
|
||||
|
||||
def reload(self):
|
||||
self.clear()
|
||||
shortcuts = list(Path(g.shortcuts_dir).glob('*.desktop'))
|
||||
shortcuts += list(Path(g.base_dir).glob('*.desktop'))
|
||||
for shortcut in shortcuts:
|
||||
try:
|
||||
item = GameItem(self, shortcut)
|
||||
self.addItem(item)
|
||||
except ValueError:
|
||||
pass
|
||||
except:
|
||||
logging.exception('Error while parse "%s"', shortcut)
|
||||
self.sortItems()
|
||||
self.setCurrentIndex(QModelIndex())
|
||||
|
||||
def runGame(self, item):
|
||||
win.setDisabled(True)
|
||||
app.processEvents()
|
||||
run(['bash', '-c', item.get('Exec')])
|
||||
win.setDisabled(False)
|
||||
|
||||
def selectItem(self, item):
|
||||
win.set_status(item)
|
||||
|
||||
def contextMenuEvent(self, event):
|
||||
selected = self.selectedItems()
|
||||
if len(selected) == 0:
|
||||
return
|
||||
selected = selected[0]
|
||||
menu = QMenu(self)
|
||||
desktop = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DesktopIcon), _tr('Add to desktop'))
|
||||
restore_gui = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DialogResetButton), _tr('Restore PortProton GUI'))
|
||||
default_wine = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DialogOkButton), _tr('Set default wine'))
|
||||
remove = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_TrashIcon), _tr('Remove game entry'))
|
||||
uninstall = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DialogCloseButton), _tr('Uninstall game'))
|
||||
if not selected.pp_gui_disabled:
|
||||
restore_gui.setVisible(False)
|
||||
if not selected.wine_use:
|
||||
default_wine.setVisible(False)
|
||||
if not selected.game_dir.startswith(g.games_dir):
|
||||
uninstall.setVisible(False)
|
||||
action = menu.exec(self.mapToGlobal(event.pos()))
|
||||
desktop_shortcut = QStandardPaths.writableLocation(QStandardPaths.StandardLocation.DesktopLocation) + '/' + Path(selected.desktop_file).name
|
||||
if action == desktop:
|
||||
if Path(desktop_shortcut).exists():
|
||||
res = QMessageBox.question(self, _tr('Shortcut already exists'), _tr('Shortcut <b>{0}</b> already exists. Overwrite ?', desktop_shortcut))
|
||||
if res != QMessageBox.StandardButton.Yes:
|
||||
return
|
||||
shutil.copy(selected.desktop_file, desktop_shortcut)
|
||||
if action == restore_gui or action == default_wine:
|
||||
ignore_line = 'PW_GUI_DISABLED_CS' if action == restore_gui else 'PW_WINE_USE'
|
||||
ppdb = shlex.split(selected.get('Exec'))[-1] + '.ppdb'
|
||||
if not Path(ppdb).exists():
|
||||
return
|
||||
with open(ppdb, 'r') as read:
|
||||
with open(ppdb + '.new', 'w') as write:
|
||||
while (line := read.readline()):
|
||||
if ignore_line not in line:
|
||||
write.write(line)
|
||||
os.rename(ppdb + '.new', ppdb)
|
||||
if action == restore_gui:
|
||||
selected.pp_gui_disabled = False
|
||||
if action == default_wine:
|
||||
selected.wine_use = None
|
||||
self.selectItem(selected)
|
||||
def remove_shortcut():
|
||||
Path(desktop_shortcut).unlink(True)
|
||||
Path(selected.desktop_file).unlink(True)
|
||||
def_icon_path = g.base_dir + '/data/img/' + Path(shlex.split(selected.get('Exec'))[-1]).stem + '.png'
|
||||
Path(def_icon_path).unlink(True)
|
||||
if action == remove:
|
||||
remove_shortcut()
|
||||
self.reload()
|
||||
if action == uninstall:
|
||||
res = QMessageBox.question(self,
|
||||
_tr('Are you sure ?'),
|
||||
_tr('Do you really want to uninstall <b>{0}</b><br/>located in "<b>{1}</b>" ?', selected.get('Name'), selected.game_dir)
|
||||
)
|
||||
if res != QMessageBox.StandardButton.Yes:
|
||||
return
|
||||
remove_shortcut()
|
||||
if selected.game_dir.startswith(g.games_dir):
|
||||
shutil.rmtree(selected.game_dir, True)
|
||||
self.reload()
|
||||
|
||||
|
||||
def human_size(num):
|
||||
if not num:
|
||||
return "-"
|
||||
for unit in ["", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei", "Zi"]:
|
||||
if abs(num) < 1024.0:
|
||||
return f"{num:.2f} {unit}B"
|
||||
num /= 1024.0
|
||||
return f"{num:.2f} YiB"
|
||||
|
||||
class GameItem(QListWidgetItem):
|
||||
def __init__(self, parent, desktop_file):
|
||||
self.desktop_file = desktop_file
|
||||
self.config = RawConfigParser()
|
||||
self.config.read(desktop_file)
|
||||
text = self.get('Name', Path(desktop_file).stem)
|
||||
if not self.get('Exec') or text == 'PortProton':
|
||||
raise ValueError('Validation fail')
|
||||
exe_file = shlex.split(self.get('Exec'))[-1]
|
||||
if exe_file.startswith(g.games_dir):
|
||||
self.game_dir = g.games_dir + '/' + exe_file[len(g.games_dir)+1:].split('/')[0]
|
||||
else:
|
||||
self.game_dir = str(Path(exe_file).parent)
|
||||
if self.game_dir == '.':
|
||||
raise ValueError('Can not determine game dir')
|
||||
self.pp_gui_disabled = False
|
||||
self.wine_use = None
|
||||
ppdb = exe_file + '.ppdb'
|
||||
if Path(ppdb).exists():
|
||||
ppdb_conf = RawConfigParser(strict=False)
|
||||
with open(ppdb) as f:
|
||||
ppdb_conf.read_string('[dummy]\n' + f.read())
|
||||
pp_gui_disabled = ppdb_conf.get('dummy', 'export PW_GUI_DISABLED_CS', fallback='').strip('"')
|
||||
try: self.pp_gui_disabled = bool(int(pp_gui_disabled))
|
||||
except: self.pp_gui_disabled = bool(pp_gui_disabled)
|
||||
self.wine_use = ppdb_conf.get('dummy', 'export PW_WINE_USE', fallback='').strip('"')
|
||||
|
||||
super().__init__(parent)
|
||||
|
||||
self.setToolTip(text)
|
||||
self.setText(text)
|
||||
icon_path = self.get('Icon') if Path(self.get('Icon')).exists() else g.pp_icon
|
||||
qicon = QIcon(icon_path)
|
||||
self.setIcon(qicon)
|
||||
self.setTextAlignment(Qt.AlignmentFlag.AlignHCenter | Qt.AlignmentFlag.AlignTop)
|
||||
self.setSizeHint(QSize(100, 105))
|
||||
|
||||
self._set_dir_size(None)
|
||||
dir_size_cache = self.game_dir + '/.size'
|
||||
if Path(dir_size_cache).exists():
|
||||
self._set_dir_size(int(Path(dir_size_cache).read_text()))
|
||||
else:
|
||||
def calc_dir_size():
|
||||
if not Path(self.game_dir).exists():
|
||||
return
|
||||
dir_size = sum(p.stat(follow_symlinks=False).st_size for p in Path(self.game_dir).rglob('*'))
|
||||
self._set_dir_size(dir_size)
|
||||
Path(dir_size_cache).write_text(str(dir_size))
|
||||
thread = QThread(parent)
|
||||
thread.run = calc_dir_size
|
||||
thread.start()
|
||||
|
||||
def get(self, name, fallback=None):
|
||||
return self.config.get('Desktop Entry', name, fallback=fallback)
|
||||
|
||||
def _set_dir_size(self, size):
|
||||
self.dir_size = size
|
||||
self.dir_size_human = human_size(size)
|
||||
|
||||
import signal
|
||||
signal.signal(signal.SIGINT, signal.SIG_DFL)
|
||||
|
||||
lang = {
|
||||
'RUS': {
|
||||
'Install new game': 'Установить игру',
|
||||
'Add game entry': 'Добавить в список',
|
||||
'Reload list': 'Обновить список',
|
||||
'Drop install prefix': 'Удалить установочный префикс',
|
||||
'Are you sure ?': 'Вы уверены ?',
|
||||
'Do you really want to remove<br/><b>{0}</b> ?': 'Вы действительно хотите удалить<br/><b>{0}</b> ?',
|
||||
'Run another setup': 'Запустить установку',
|
||||
'Select game exe file': 'Выберите exe файл игры',
|
||||
'Choose setup file': 'Выберите установочный файл',
|
||||
'Please enter game entry name': 'Введите название игры',
|
||||
'New game entry': 'Название игры',
|
||||
'Shortcut already exists': 'Ярлык уже существует',
|
||||
'Shortcut <b>{0}</b> already exists. Overwrite ?': 'Ярлык <b>{0}</b> уже существует. Перезаписать ?',
|
||||
'Dir already exists': 'Директория уже существует',
|
||||
'Dir <b>{0}</b> already exists. Overwrite ?': 'Директория <b>{0}</b> уже существует. Перезаписать ?',
|
||||
'Add to desktop': 'Добавить на рабочий стол',
|
||||
'Restore PortProton GUI': 'Восстановить PortProton GUI',
|
||||
'Set default wine': 'Выбрать дефолтный wine',
|
||||
'Remove game entry': 'Убрать из списка',
|
||||
'Uninstall game': 'Удалить игру',
|
||||
'Do you really want to uninstall <b>{0}</b><br/>located in "<b>{1}</b>" ?': 'Вы действительно хотите удалить <b>{0}</b><br/>расположеную в "<b>{1}</b>" ?'
|
||||
}
|
||||
}
|
||||
def _tr(text, *fmt):
|
||||
res = lang.get(g.locale, {}).get(text, text)
|
||||
if fmt:
|
||||
res = res.format(*fmt)
|
||||
return res
|
||||
|
||||
app = QApplication([])
|
||||
app.setDesktopFileName('PortProton')
|
||||
win = MainWindow()
|
||||
win.show()
|
||||
app.exec()
|
85
data_from_portwine/scripts/.Xresources
Executable file
@ -0,0 +1,85 @@
|
||||
xterm*faceSize: 12
|
||||
xterm*vt100*geometry: 120x20
|
||||
xterm*saveLines: 16384
|
||||
xterm*loginShell: true
|
||||
xterm*charClass: 33:48,35:48,37:48,43:48,45-47:48,64:48,95:48,126:48
|
||||
xterm*termName: xterm-color
|
||||
xterm*eightBitInput: false
|
||||
|
||||
!BLK Cursor
|
||||
#define _color0 #000d18
|
||||
#define _color8 #000d18
|
||||
!RED Tag
|
||||
#define _color1 #e89393
|
||||
#define _color9 #e89393
|
||||
!GRN SpecialKey
|
||||
#define _color2 #9ece13
|
||||
#define _color10 #9ece13
|
||||
!YEL Keyword
|
||||
#define _color3 #f0dfaf
|
||||
#define _color11 #f0dfaf
|
||||
!BLU Number
|
||||
#define _color4 #8cd0d3
|
||||
#define _color12 #8cd0d3
|
||||
!MAG Precondit
|
||||
#define _color5 #c0bed1
|
||||
#define _color13 #c0bed1
|
||||
!CYN Float
|
||||
#define _color6 #dfaf8f
|
||||
#define _color14 #dfaf8f
|
||||
!WHT Search
|
||||
#define _color7 #efefef
|
||||
#define _color15 #efefef
|
||||
!FMT Include, StatusLine, ErrorMsg
|
||||
#define _colorBD #ffcfaf
|
||||
#define _colorUL #ccdc90
|
||||
#define _colorIT #80d4aa
|
||||
!TXT Normal, Normal, Cursor
|
||||
#define _foreground #dcdccc
|
||||
#define _background #1f1f1f
|
||||
#define _cursorColor #8faf9f
|
||||
URxvt*color0 : _color0
|
||||
URxvt*color1 : _color1
|
||||
URxvt*color2 : _color2
|
||||
URxvt*color3 : _color3
|
||||
URxvt*color4 : _color4
|
||||
URxvt*color5 : _color5
|
||||
URxvt*color6 : _color6
|
||||
URxvt*color7 : _color7
|
||||
URxvt*color8 : _color8
|
||||
URxvt*color9 : _color9
|
||||
URxvt*color10 : _color10
|
||||
URxvt*color11 : _color11
|
||||
URxvt*color12 : _color12
|
||||
URxvt*color13 : _color13
|
||||
URxvt*color14 : _color14
|
||||
URxvt*color15 : _color15
|
||||
URxvt*colorBD : _colorBD
|
||||
URxvt*colorIT : _colorIT
|
||||
URxvt*colorUL : _colorUL
|
||||
URxvt*foreground : _foreground
|
||||
URxvt*background : _background
|
||||
URxvt*cursorColor : _cursorColor
|
||||
XTerm*color0 : _color0
|
||||
XTerm*color1 : _color1
|
||||
XTerm*color2 : _color2
|
||||
XTerm*color3 : _color3
|
||||
XTerm*color4 : _color4
|
||||
XTerm*color5 : _color5
|
||||
XTerm*color6 : _color6
|
||||
XTerm*color7 : _color7
|
||||
XTerm*color8 : _color8
|
||||
XTerm*color9 : _color9
|
||||
XTerm*color10 : _color10
|
||||
XTerm*color11 : _color11
|
||||
XTerm*color12 : _color12
|
||||
XTerm*color13 : _color13
|
||||
XTerm*color14 : _color14
|
||||
XTerm*color15 : _color15
|
||||
XTerm*colorBD : _colorBD
|
||||
XTerm*colorIT : _colorIT
|
||||
XTerm*colorUL : _colorUL
|
||||
XTerm*foreground : _foreground
|
||||
XTerm*background : _background
|
||||
XTerm*cursorColor : _cursorColor
|
||||
|
684
data_from_portwine/scripts/credits
Executable file
@ -0,0 +1,684 @@
|
||||
#!/usr/bin/env bash
|
||||
# Author: chal55rus, Castro-Fidel (linux-gaming.ru)
|
||||
########################################################################
|
||||
if [ "${update_loc}" = "RUS" ]
|
||||
then
|
||||
KEY_CREDITS=$RANDOM
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=1 --show-uri \
|
||||
--image-path="$PW_GUI_ICON_PATH" --image="port_proton" \
|
||||
--text-align=center --scroll --text="PortProton v. ${install_ver}
|
||||
scripts v. ${scripts_install_ver}
|
||||
|
||||
https://linux-gaming.ru
|
||||
|
||||
Авторские права © 2022 Castro-Fidel (linux-gaming.ru)
|
||||
|
||||
Эта программа поставляется без каких-либо гарантий.
|
||||
Подробнее см. в Лицензия." &
|
||||
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=2 \
|
||||
--text-align=center --scroll --text="Автор: Casro-Fidel (Михаил Тергоев)
|
||||
|
||||
Помощники разработчика и тестировщики:
|
||||
Cefeiko
|
||||
Dezert1r
|
||||
Taz_mania
|
||||
Anton_Famillianov
|
||||
RidBowt
|
||||
chal55rus
|
||||
UserDiscord
|
||||
Survolog
|
||||
gavr
|
||||
RusNor
|
||||
aldiserg
|
||||
an9949an
|
||||
andrey4korop
|
||||
zorn
|
||||
Vano Majukin
|
||||
Сергей 33(46)RUS
|
||||
WelchDragon
|
||||
Vuursteen
|
||||
" &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=3 --text-info --scroll <<< " Лицензия Массачусетского технологического института (MIT License)
|
||||
|
||||
Авторские права (©) 2022 Castro-Fidel (linux-gaming.ru)
|
||||
|
||||
Настоящим предоставляется бесплатное разрешение любому лицу, получившему копию данного
|
||||
программного обеспечения и связанных с ним файлов документации (Программное
|
||||
обеспечение), для в Программном обеспечении без ограничений, включая, помимо прочего,
|
||||
права использовать, копировать, изменять, объединять, публиковать, распространять,
|
||||
сублицензировать и/или продавать копий Программного обеспечения, а также разрешить
|
||||
лицам, которым Программное обеспечение предоставляется для этого при соблюдении
|
||||
следующих условий:
|
||||
|
||||
Вышеприведенное уведомление об авторских правах и это уведомление о разрешении должны
|
||||
быть включены во все копии или существенные части Программного обеспечения.
|
||||
|
||||
ПРОГРАММНОЕ ОБЕСПЕЧЕНИЕ ПРЕДОСТАВЛЯЕТСЯ (КАК ЕСТЬ), БЕЗ КАКИХ-ЛИБО ГАРАНТИЙ, ЯВНЫХ ИЛИ
|
||||
ПОДРАЗУМЕВАЕТСЯ, ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО, ГАРАНТИИ КОММЕРЧЕСКОЙ ЦЕННОСТИ,
|
||||
ПРИГОДНОСТЬ ДЛЯ ОПРЕДЕЛЕННОЙ ЦЕЛИ И НЕНАРУШЕНИЕ ПРАВ. НИ ПРИ КАКИХ ОБСТОЯТЕЛЬСТВАХ
|
||||
АВТОРЫ ИЛИ ВЛАДЕЛЕЦ АВТОРСКИХ ПРАВ НЕСУТ ОТВЕТСТВЕННОСТЬ ЗА ЛЮБЫЕ ПРЕТЕНЗИИ, УЩЕРБ ИЛИ
|
||||
ДРУГОЕ. ОТВЕТСТВЕННОСТЬ, БУДУЩАЯ ПО ДОГОВОРУ, ДЕЛИКТУ ИЛИ ИНЫМ ОБРАЗОМ, ВОЗНИКАЮЩАЯ ИЗ
|
||||
ВНЕ ИЛИ В СВЯЗИ С ПРОГРАММНЫМ ОБЕСПЕЧЕНИЕМ ИЛИ ИСПОЛЬЗОВАНИЕМ ИЛИ ДРУГИМИ СДЕЛКАМИ В
|
||||
ПРОГРАММНОГО ОБЕСПЕЧЕНИЯ." &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=4 \
|
||||
--text-info --fontname="Serif bold italic 12" --show-uri --scroll \
|
||||
<<< ' Проект поддержали:
|
||||
https://boosty.to/portwine-linux.ru
|
||||
|
||||
anisan_sg
|
||||
Максим Хмара-Миронов
|
||||
svo
|
||||
Seeropoonya
|
||||
Alexsei Cherniavskiy
|
||||
wrager
|
||||
Zloy Ivan
|
||||
Bat1stuff
|
||||
LeGi0neR
|
||||
ivboss
|
||||
vlad petrov
|
||||
Ростислав Кузнецов
|
||||
Maksami Cordyceps
|
||||
Александр Аброськин
|
||||
Константин __
|
||||
Ottakvot
|
||||
VAtiB
|
||||
sship
|
||||
Homyakin
|
||||
Dima Manshin
|
||||
gg_harper
|
||||
DIO
|
||||
Ivory_drive
|
||||
Jeta
|
||||
PLAFON
|
||||
Coin Hunt
|
||||
Александр Кладов
|
||||
Антон Фамилианов
|
||||
Cruze
|
||||
Gekko
|
||||
Melord
|
||||
Taras Zagibalov
|
||||
dupster mailbox
|
||||
funti2f
|
||||
Артём М.
|
||||
Владимир Бильдюкевич
|
||||
Олег Скакунов
|
||||
A B
|
||||
onix
|
||||
BELIJJAaL
|
||||
Apofis Smab
|
||||
Aule Mahal
|
||||
Андрей Гусаков
|
||||
Влад Кладиев
|
||||
Дмитрий Маньшин
|
||||
Vikthor Prieto
|
||||
Александр Абдулов
|
||||
Александр Мерзликин
|
||||
Алексей Чугунов
|
||||
Дмитрий Круглов
|
||||
Егор Кречун
|
||||
Евгений Храмов
|
||||
Ярослав Москвин
|
||||
Виктор Щетинин
|
||||
CanBoo
|
||||
Алексей Галаш
|
||||
Алексей Самойлов
|
||||
Another games
|
||||
Maktub
|
||||
MrBatonio
|
||||
Алексей Ивушкин
|
||||
Тимофей Ковалев
|
||||
Юрий С.
|
||||
Alex Sh
|
||||
AlxChkln
|
||||
Ivan Vlasov
|
||||
Rojok56
|
||||
vano_364
|
||||
xpamych
|
||||
Андрей Нешта
|
||||
Виталий Росляков
|
||||
Евгений Долгополов
|
||||
Евгений Хирвонен
|
||||
Иван Чевычелов
|
||||
Марат Рахимов
|
||||
Сергей Александрович К.
|
||||
Windchester
|
||||
Неизвестый Дмитрий
|
||||
Денис Олефиренко
|
||||
Soma
|
||||
Никита Булавин
|
||||
Сергей Sid
|
||||
haravara
|
||||
Энвер
|
||||
Серёга Сапрыкин
|
||||
AdamArclight666
|
||||
Vosarat
|
||||
fight fox
|
||||
Дед Мазай
|
||||
Леонид
|
||||
tima
|
||||
Andrei K
|
||||
Tykva
|
||||
Григорий Кожуханцев
|
||||
Стас Толкачёв
|
||||
Haschwalth
|
||||
Looter-bit
|
||||
Optimus
|
||||
zntzj
|
||||
Маленькая сосна
|
||||
Ethan Winters
|
||||
Семён Клишин
|
||||
Daniil Go
|
||||
GaiverX
|
||||
Happy Husky
|
||||
Pependos
|
||||
Zorit
|
||||
chal55rusSergey P.
|
||||
d.kostroma
|
||||
penguin4ek
|
||||
Алексей Войтенко
|
||||
Влад Блинов
|
||||
Данил Павлов
|
||||
Жан-Люк Пикар
|
||||
Коляныч Королёв
|
||||
Марат
|
||||
Равич Ревес
|
||||
Роман Паженский
|
||||
Aleks
|
||||
Dencher12
|
||||
Rustam
|
||||
Евгений Бебин
|
||||
Константин Абадонна
|
||||
Никита Иванов
|
||||
Семён Сорокин
|
||||
Сергей Шипарев
|
||||
V1ktr
|
||||
Алексей Ultralin
|
||||
Evgen Buiko
|
||||
Allegra_g
|
||||
Eliot
|
||||
amikha1lov
|
||||
paulscathedral
|
||||
Удалить Аккаунт
|
||||
Alexey RasskazovskyQ
|
||||
Bunny Sword
|
||||
Евгений Горенков
|
||||
Geomant17
|
||||
Oleg55Rus
|
||||
The End
|
||||
WK217
|
||||
devmorro
|
||||
typedef
|
||||
Георгий Гурский
|
||||
Никита Попков
|
||||
Рамиль
|
||||
Рома Б.
|
||||
Семён
|
||||
Dnevnnoy
|
||||
Jackie
|
||||
PlagueEvgeny
|
||||
Slir3x
|
||||
Zillah Giovanni
|
||||
ksandr4370
|
||||
Владимир Дарвин
|
||||
Денис Мальцев
|
||||
Тима Суеубаев
|
||||
Drakorgaur
|
||||
EvilDevolver
|
||||
Nuclearsun
|
||||
Sergey Zotov
|
||||
Виндэтарог
|
||||
Виталий Богаченко
|
||||
Павел Пашенцев
|
||||
Виталий Нуров
|
||||
July April
|
||||
didi_side
|
||||
Валерий Толмачёв
|
||||
Azartiny Mor
|
||||
Dezert1r
|
||||
Dmitriy Tokarev
|
||||
Kitsune_Yagiza
|
||||
Lonely Lonely
|
||||
MICROFARAT
|
||||
Monti Roquefort
|
||||
Nesterik
|
||||
Ruslan Vlasov
|
||||
Sudo Connect
|
||||
VUMtut
|
||||
Xpamych
|
||||
apolon
|
||||
fusiok
|
||||
mrquokka
|
||||
sanelasan
|
||||
shecspir
|
||||
sugoyako
|
||||
Антон Рудковский
|
||||
Артём К.
|
||||
Дмитрий Сергеев
|
||||
Павел Иванов
|
||||
Igor14936
|
||||
VanBugel
|
||||
Кирилл Т
|
||||
BRXC
|
||||
D M_y
|
||||
MLogaut
|
||||
Nikola P.
|
||||
Yasiok
|
||||
Вячеслав Шустров
|
||||
Дмитрий Мазанка
|
||||
Тимур Сафонов
|
||||
1 1
|
||||
El Mago
|
||||
dunkanMcLoud
|
||||
Akai
|
||||
Dallasss
|
||||
Linux Vumtut
|
||||
Nurik
|
||||
Subscript
|
||||
Yurec
|
||||
sendependa_dio
|
||||
ua3dko
|
||||
Алексей Зубрийчук
|
||||
Антоний Дамикан
|
||||
Виктор Шварц
|
||||
Вячеслав Шитюков
|
||||
Денис Матій
|
||||
Дмитрий Сидоров
|
||||
Роман Игнатьев
|
||||
Саша
|
||||
Юрий Константинов
|
||||
benya
|
||||
Женя Рябушкин
|
||||
Хоттабыч
|
||||
DSergeev
|
||||
Dadenard
|
||||
Lexa XLS
|
||||
Saireg
|
||||
sashman
|
||||
Александр Лобанов
|
||||
Андрей Карпенцов
|
||||
Иван Белекеев
|
||||
Михаил Полозов
|
||||
николай гинтов
|
||||
|
||||
|
||||
Список будет дополняться...' &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=5 --text="Хотите присоединится и помочь в развитии проекта:" \
|
||||
--title=JOIN --window-icon=group --image=system-config-users --uri-color=red --show-uri \
|
||||
--text-info --scroll <<< \
|
||||
"Website: https://linux-gaming.ru/
|
||||
Discord: http://discord.gg/yJSEFjF
|
||||
VK: https://vk.com/linuxgamingru
|
||||
-------------------------------------------
|
||||
Стать платным подписчиком:
|
||||
boosty: https://boosty.to/portwine-linux.ru
|
||||
patreon: https://www.patreon.com/portproton
|
||||
Кошельки WebMoney: WMZ-Z135951244401 WME-E325631629973
|
||||
Yandex кошелек: 410012267513818
|
||||
-------------------------------------------
|
||||
Задонатить на стрим:
|
||||
https://www.donationalerts.com/r/portwine_linux" &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=6 --show-uri --title="THIRD PARTY LIBRARIES" \
|
||||
--fontname="Serif bold italic 10" --text-info <<< " Сторонние библиотеки, которые используются в PortProton
|
||||
|
||||
PortProton собран на основе бесплатных библиотек программного обеспечения:
|
||||
|
||||
WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
Kron4ek/Wine: https://github.com/Kron4ek/Wine-Builds
|
||||
YAD: https://github.com/v1cont/yad
|
||||
ZENITY: https://github.com/GNOME/zenity" &
|
||||
|
||||
"${pw_yad_new}" --title "О НАС" --key="${KEY_CREDITS}" --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
||||
--center --notebook --no-buttons --tab-pos=bottom \
|
||||
--tab="О PORTPROTON" --tab="АВТОРЫ" --tab="ЛИЦЕНЗИЯ" --tab="СПОНСОРЫ" --tab="ПРИСОЕДИНИТЬСЯ" \
|
||||
--tab="БИБЛИОТЕКИ"
|
||||
echo "Exit from credits"
|
||||
/usr/bin/env bash -c ${pw_full_command_line[*]}
|
||||
|
||||
else
|
||||
|
||||
KEY_CREDITS=$RANDOM
|
||||
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=1 --show-uri \
|
||||
--image-path="$PW_GUI_ICON_PATH" --image="port_proton" \
|
||||
--text-align=center --scroll --text="PortProton v. ${install_ver}
|
||||
scripts v. ${scripts_install_ver}
|
||||
|
||||
|
||||
https://linux-gaming.ru
|
||||
|
||||
Copyright © 2022 Castro-Fidel (linux-gaming.ru)
|
||||
|
||||
This program comes with absolutely no warranty.
|
||||
See the License for details." &
|
||||
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=2 \
|
||||
--text-align=center --scroll --text="Author: Casro-Fidel (Mikhail Tergoev)
|
||||
|
||||
Developer assistants and testers:
|
||||
Cefeiko
|
||||
Dezert1r
|
||||
Taz_mania
|
||||
Anton_Famillianov
|
||||
RidBowt
|
||||
chal55rus
|
||||
UserDiscord
|
||||
survolog
|
||||
gavr
|
||||
RusNor
|
||||
aldiserg
|
||||
an9949an
|
||||
andrey4korop
|
||||
zorn
|
||||
" &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=3 --text-info --scroll <<< "MIT License
|
||||
|
||||
Copyright (©) 2022 Castro-Fidel (linux-gaming.ru)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED (AS IS), WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE." &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=4 \
|
||||
--text-info --fontname="Serif bold italic 12" --show-uri --scroll \
|
||||
<<< ' The project was supported:
|
||||
https://boosty.to/portwine-linux.ru:
|
||||
|
||||
anisan_sg
|
||||
Максим Хмара-Миронов
|
||||
svo
|
||||
Seeropoonya
|
||||
Alexsei Cherniavskiy
|
||||
wrager
|
||||
Zloy Ivan
|
||||
Bat1stuff
|
||||
LeGi0neR
|
||||
ivboss
|
||||
vlad petrov
|
||||
Ростислав Кузнецов
|
||||
Maksami Cordyceps
|
||||
Александр Аброськин
|
||||
Константин __
|
||||
Ottakvot
|
||||
VAtiB
|
||||
sship
|
||||
Homyakin
|
||||
Dima Manshin
|
||||
gg_harper
|
||||
DIO
|
||||
Ivory_drive
|
||||
Jeta
|
||||
PLAFON
|
||||
Coin Hunt
|
||||
Александр Кладов
|
||||
Антон Фамилианов
|
||||
Cruze
|
||||
Gekko
|
||||
Melord
|
||||
Taras Zagibalov
|
||||
dupster mailbox
|
||||
funti2f
|
||||
Артём М.
|
||||
Владимир Бильдюкевич
|
||||
Олег Скакунов
|
||||
A B
|
||||
onix
|
||||
BELIJJAaL
|
||||
Apofis Smab
|
||||
Aule Mahal
|
||||
Андрей Гусаков
|
||||
Влад Кладиев
|
||||
Дмитрий Маньшин
|
||||
Vikthor Prieto
|
||||
Александр Абдулов
|
||||
Александр Мерзликин
|
||||
Алексей Чугунов
|
||||
Дмитрий Круглов
|
||||
Егор Кречун
|
||||
Евгений Храмов
|
||||
Ярослав Москвин
|
||||
Виктор Щетинин
|
||||
CanBoo
|
||||
Алексей Галаш
|
||||
Алексей Самойлов
|
||||
Another games
|
||||
Maktub
|
||||
MrBatonio
|
||||
Алексей Ивушкин
|
||||
Тимофей Ковалев
|
||||
Юрий С.
|
||||
Alex Sh
|
||||
AlxChkln
|
||||
Ivan Vlasov
|
||||
Rojok56
|
||||
vano_364
|
||||
xpamych
|
||||
Андрей Нешта
|
||||
Виталий Росляков
|
||||
Евгений Долгополов
|
||||
Евгений Хирвонен
|
||||
Иван Чевычелов
|
||||
Марат Рахимов
|
||||
Сергей Александрович К.
|
||||
Windchester
|
||||
Неизвестый Дмитрий
|
||||
Денис Олефиренко
|
||||
Soma
|
||||
Никита Булавин
|
||||
Сергей Sid
|
||||
haravara
|
||||
Энвер
|
||||
Серёга Сапрыкин
|
||||
AdamArclight666
|
||||
Vosarat
|
||||
fight fox
|
||||
Дед Мазай
|
||||
Леонид
|
||||
tima
|
||||
Andrei K
|
||||
Tykva
|
||||
Григорий Кожуханцев
|
||||
Стас Толкачёв
|
||||
Haschwalth
|
||||
Looter-bit
|
||||
Optimus
|
||||
zntzj
|
||||
Маленькая сосна
|
||||
Ethan Winters
|
||||
Семён Клишин
|
||||
Daniil Go
|
||||
GaiverX
|
||||
Happy Husky
|
||||
Pependos
|
||||
Zorit
|
||||
chal55rusSergey P.
|
||||
d.kostroma
|
||||
penguin4ek
|
||||
Алексей Войтенко
|
||||
Влад Блинов
|
||||
Данил Павлов
|
||||
Жан-Люк Пикар
|
||||
Коляныч Королёв
|
||||
Марат
|
||||
Равич Ревес
|
||||
Роман Паженский
|
||||
Aleks
|
||||
Dencher12
|
||||
Rustam
|
||||
Евгений Бебин
|
||||
Константин Абадонна
|
||||
Никита Иванов
|
||||
Семён Сорокин
|
||||
Сергей Шипарев
|
||||
V1ktr
|
||||
Алексей Ultralin
|
||||
Evgen Buiko
|
||||
Allegra_g
|
||||
Eliot
|
||||
amikha1lov
|
||||
paulscathedral
|
||||
Удалить Аккаунт
|
||||
Alexey RasskazovskyQ
|
||||
Bunny Sword
|
||||
Евгений Горенков
|
||||
Geomant17
|
||||
Oleg55Rus
|
||||
The End
|
||||
WK217
|
||||
devmorro
|
||||
typedef
|
||||
Георгий Гурский
|
||||
Никита Попков
|
||||
Рамиль
|
||||
Рома Б.
|
||||
Семён
|
||||
Dnevnnoy
|
||||
Jackie
|
||||
PlagueEvgeny
|
||||
Slir3x
|
||||
Zillah Giovanni
|
||||
ksandr4370
|
||||
Владимир Дарвин
|
||||
Денис Мальцев
|
||||
Тима Суеубаев
|
||||
Drakorgaur
|
||||
EvilDevolver
|
||||
Nuclearsun
|
||||
Sergey Zotov
|
||||
Виндэтарог
|
||||
Виталий Богаченко
|
||||
Павел Пашенцев
|
||||
Виталий Нуров
|
||||
July April
|
||||
didi_side
|
||||
Валерий Толмачёв
|
||||
Azartiny Mor
|
||||
Dezert1r
|
||||
Dmitriy Tokarev
|
||||
Kitsune_Yagiza
|
||||
Lonely Lonely
|
||||
MICROFARAT
|
||||
Monti Roquefort
|
||||
Nesterik
|
||||
Ruslan Vlasov
|
||||
Sudo Connect
|
||||
VUMtut
|
||||
Xpamych
|
||||
apolon
|
||||
fusiok
|
||||
mrquokka
|
||||
sanelasan
|
||||
shecspir
|
||||
sugoyako
|
||||
Антон Рудковский
|
||||
Артём К.
|
||||
Дмитрий Сергеев
|
||||
Павел Иванов
|
||||
Igor14936
|
||||
VanBugel
|
||||
Кирилл Т
|
||||
BRXC
|
||||
D M_y
|
||||
MLogaut
|
||||
Nikola P.
|
||||
Yasiok
|
||||
Вячеслав Шустров
|
||||
Дмитрий Мазанка
|
||||
Тимур Сафонов
|
||||
1 1
|
||||
El Mago
|
||||
dunkanMcLoud
|
||||
Akai
|
||||
Dallasss
|
||||
Linux Vumtut
|
||||
Nurik
|
||||
Subscript
|
||||
Yurec
|
||||
sendependa_dio
|
||||
ua3dko
|
||||
Алексей Зубрийчук
|
||||
Антоний Дамикан
|
||||
Виктор Шварц
|
||||
Вячеслав Шитюков
|
||||
Денис Матій
|
||||
Дмитрий Сидоров
|
||||
Роман Игнатьев
|
||||
Саша
|
||||
Юрий Константинов
|
||||
benya
|
||||
Женя Рябушкин
|
||||
Хоттабыч
|
||||
DSergeev
|
||||
Dadenard
|
||||
Lexa XLS
|
||||
Saireg
|
||||
sashman
|
||||
Александр Лобанов
|
||||
Андрей Карпенцов
|
||||
Иван Белекеев
|
||||
Михаил Полозов
|
||||
николай гинтов
|
||||
|
||||
|
||||
The list will be updated...' &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=5 --text="Do you want to join and help in the development of the project:" \
|
||||
--title=JOIN --window-icon=group --image=system-config-users --uri-color=red --show-uri \
|
||||
--text-info --scroll <<< \
|
||||
"Website: http://linux-gaming.ru
|
||||
Discord: http://discord.gg/yJSEFjF
|
||||
VK: https://vk.com/portwinelinux
|
||||
-------------------------------------------
|
||||
Become a paid subscriber:
|
||||
boosty: https://boosty.to/portwine-linux.ru
|
||||
patreon: https://www.patreon.com/portproton
|
||||
WebMoney wallets: WMZ-Z135951244401 WME-E325631629973
|
||||
Yandex wallet: 410012267513818
|
||||
-------------------------------------------
|
||||
Donat on stream:
|
||||
https://www.donationalerts.com/r/portwine_linux" &
|
||||
|
||||
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=6 --show-uri --title="THIRD PARTY LIBRARIES" \
|
||||
--fontname="Serif bold italic 10" --text-info <<< " Third-party libraries that are used in PortProton
|
||||
|
||||
PortProton is built on the basis of the following free software libraries:
|
||||
|
||||
WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
Kron4ek/Wine: https://github.com/Kron4ek/Wine-Builds
|
||||
YAD: https://github.com/v1cont/yad
|
||||
ZENITY: https://github.com/GNOME/zenity" &
|
||||
|
||||
|
||||
"${pw_yad_new}" --title "ABOUT US" --key="${KEY_CREDITS}" --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
||||
--center --notebook --no-buttons --tab-pos=bottom \
|
||||
--tab="ABOUT PORTPROTON" --tab="AUTORS" --tab="LICENSE" --tab="SPONSORS" --tab="JOIN" \
|
||||
--tab="THIRD PARTY LIBRARIES"
|
||||
|
||||
echo "Exit from credits"
|
||||
/usr/bin/env bash -c ${pw_full_command_line[*]}
|
||||
fi
|
1011
data_from_portwine/scripts/functions_helper
Executable file
@ -1,43 +1,65 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
#!/usr/bin/env bash
|
||||
# Author: linux-gaming.ru
|
||||
|
||||
read "update_loc" < "${PORT_WINE_TMP_PATH}/${portname}_loc"
|
||||
export update_loc=${update_loc}
|
||||
if [[ -f "${PORT_WINE_TMP_PATH}/${portname}_loc" ]] ; then
|
||||
read "update_loc" < "${PORT_WINE_TMP_PATH}/${portname}_loc"
|
||||
export update_loc=${update_loc}
|
||||
fi
|
||||
|
||||
if [ "${update_loc}" = "RUS" ]
|
||||
if [ "${update_loc}" = "RUS" ]
|
||||
then
|
||||
export loc_gui_pw_reinstall_pp="Переустановить PORTPROTON"
|
||||
export loc_gui_rm_pp="Удалить PORTPROTON"
|
||||
export loc_gui_upd_pp="Проверить обновления"
|
||||
export loc_gui_changelog="История изменений"
|
||||
export loc_gui_change_loc="Сменить язык интерфейса"
|
||||
export loc_gui_edit_usc="Редактировать USER.CONF"
|
||||
export loc_gui_scripts_fb="Откатить версию скриптов"
|
||||
export loc_gui_credits="Авторы и спасибы =)"
|
||||
|
||||
export loc_tray_winefile="Файловый менеджер WINE"
|
||||
export loc_tray_tascmng="Диспетчер задач WINE"
|
||||
export loc_tray_cangelog="История изменений"
|
||||
export loc_tray_force_exit="Завершить работу PortProton"
|
||||
|
||||
export loc_mg_autoinstall="АВТОУСТАНОВКА"
|
||||
export loc_mg_emulators="ЭМУЛЯТОРЫ"
|
||||
export loc_mg_wine_settings="НАСТРОЙКИ WINE"
|
||||
export loc_mg_portproton_settings="НАСТРОЙКИ PORTPROTON"
|
||||
export loc_mg_installed="УСТАНОВЛЕННЫЕ"
|
||||
|
||||
export PW_CHANGELOG_FILE="changelog_rus"
|
||||
export PW_SELECTION_DB_LOC="Найдено более одного DB файла для запускаемого приложения.\nВыберите необходимый, или перед следующим запуском удалите лишний DB файл.\n"
|
||||
|
||||
export inst_set="Выбор"
|
||||
export inst_set_top="Установка PortWINE"
|
||||
|
||||
export ss_title="Опции запуска:"
|
||||
export ss_text="Выберите желаемый вариант запуска ${portname}. Вы всегда можете изменить свой выбор, \nзапустив ярлык reset из каталога: "${PORT_WINE_PATH}"/"
|
||||
export ss_ver="Версия?"
|
||||
export ss_default_1="Cтандартный запуск"
|
||||
export ss_default_2="Старый запуск, с вопросами и логами"
|
||||
export ss_ogl_1="Использовать OpenGL. (DirectX в OpenGL)"
|
||||
export ss_ogl_2="Использовать VKD3D. ( DX12 в vulkan)"
|
||||
export ss_ogl_3="Использовать DXVK и D9VK. (DX9-DX11 в Vulkan и выключить DX12)"
|
||||
export ss_done="Ярлык создан в корневом каталоге порта.\nДобавить его в МЕНЮ -> ИГРЫ?"
|
||||
export ss_done="Ярлык создан в каталоге PortProton.\nДобавить его в МЕНЮ и на Рабочий стол?"
|
||||
|
||||
export inst_succ="Установка завершена успешно!"
|
||||
|
||||
export port_upd1="Обновление PortWINE"
|
||||
export port_upd2="На сайте portwine-linux.ru вышло обновление для ${portname}\n"
|
||||
export port_upd2="На сайте linux-gaming.ru вышло обновление для ${portname}\n"
|
||||
export port_upd3="Действие:"
|
||||
export port_upd4="Перейти на сайт"
|
||||
export port_upd5="Напомнить позже"
|
||||
export port_upd6="Больше не напоминать"
|
||||
|
||||
export scripts_upd1="Обновление скриптов"
|
||||
export scripts_upd2="Доступно обновление скриптов для ${portname}"
|
||||
export scripts_upd3="Действие :"
|
||||
export scripts_upd4="Обновить сейчас"
|
||||
export scripts_upd5="Напомнить позже"
|
||||
export scripts_upd6="Больше не напоминать"
|
||||
|
||||
export port_clear_pfx="Вы действительно хотите очистить префикс PortProton?"
|
||||
|
||||
export port_del1="Удаление $portname"
|
||||
export port_del2="Вы действительно хотите удалить $portname,\nс установленным в него клиентом?\n"
|
||||
export port_del3="Удалить?!"
|
||||
export port_del4="Нет, не удалять!"
|
||||
export port_del5="Да, удалить!"
|
||||
export port_del6="был удален."
|
||||
export port_del2="Вы действительно хотите полностью удалить PortProton?"
|
||||
|
||||
export port_reinstall="Вы действительно хотите переустановить PortProton?\nДля этого будет необходимо интернет соединение."
|
||||
|
||||
export port_deb1="PortWINE был запущен в режиме создания ${portname}.log и он успешно сохранен в корне каталога порта"
|
||||
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/jfXkZW7F"
|
||||
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/FTaheP99wE"
|
||||
|
||||
export port_start1="Запуск PortWINE"
|
||||
export port_start2="В каком режиме вы хотите запустить PortWINE?"
|
||||
@ -48,82 +70,243 @@ then
|
||||
export port_start7="Запустить winetricks"
|
||||
export port_start8="DXVK"
|
||||
|
||||
export port_time1="Информация"
|
||||
export port_time2="Ты думаешь что помочь автору развивать проект это сложно? Нет!\nДостаточно, что бы именно ты пожертвовал сколько считаешь нужным,\nну или хотя бы 50 рублей."
|
||||
export port_time3="Действие:"
|
||||
export port_time4="Перейти на сайт и помочь развитию проекта."
|
||||
export port_time5="Сейчас не могу, может быть в другой раз."
|
||||
export port_time6="Я уже сделал вклад в будущее проекта."
|
||||
export port_debug="Не торопитесь! После окончания работы ${portname}, нажмите STOP."
|
||||
|
||||
export port_debug="Не торопитесь!\nПосле окончания работы ${portname}, нажмите ОК."
|
||||
|
||||
export hud_text="Выберите вывод необходимой информации на экран:"
|
||||
export hud_info="Отображать:"
|
||||
export hud_fps="частоту кадров"
|
||||
export hud_devinfo="название графического процессора и версию драйвера"
|
||||
export hud_frametimes="график времени кадра"
|
||||
export hud_submissions="количество командных буферов, представленных на кадр"
|
||||
export hud_drawcalls="количество вызовов отрисовки и отрисовки пропусков на кадр"
|
||||
export hud_pipelines="общее количество графических и вычислительных конвейеров"
|
||||
export hud_memory="объем памяти устройства, выделенной и использованной"
|
||||
export hud_gpuload="предполагаемую загрузку графического процессора (может быть неточна)"
|
||||
export hud_version="используемую версию DXVK"
|
||||
export hud_api="уровень функций D3D, используемый приложением"
|
||||
export hud_compiler="активность шейдерного компилятора"
|
||||
export hud_samplers="текущее количество используемых пар сэмплеров (только для D3D9)"
|
||||
|
||||
export sc_name="Введите название будущего ярлыка:"
|
||||
export sc_path="Создаем ярлык. Выберите файл запуска..."
|
||||
export sc_img="Создаем ярлык. Выберите иконку ICO, или PNG формата..."
|
||||
export sc_cmd="Введите дополнительные параметры запуска, или оставьте полепустым."
|
||||
|
||||
export debug_path="Выберите ярлык для создания .log файла..."
|
||||
|
||||
export loc_creat_shortcut="Создать ярлык для запускаемого файла."
|
||||
export loc_create_shortcut_from_gui="Создать ярлык..."
|
||||
export loc_create_shortcut="Создать ярлык для запускаемого файла."
|
||||
export loc_delete_shortcut="Удалить ярлык для запускаемого файла."
|
||||
export loc_debug="Запуск c созданием .log файла в корне ${portname}"
|
||||
export loc_launch="Запустить файл..."
|
||||
export loc_winecfg="Запустить winecfg для редактирования настроек префикса ${portname}"
|
||||
export loc_winecfg="Запустить winecfg для редактирования настроек выбранного префикса"
|
||||
export loc_winefile="Запустить файловый менеждер встроенный в wine"
|
||||
export loc_winecmd="Запустить командную строку wine"
|
||||
export loc_winereg="Запустить редактор реестра префикса ${portname}"
|
||||
export loc_winetricks="Запустить winetricks для установки доп. библиотек в префикс ${portname}"
|
||||
export loc_winereg="Запустить редактор реестра выбранного префикса"
|
||||
export loc_winetricks="Запустить префикс менеджер для установки доп. библиотек в выбранный префикс"
|
||||
export loc_edit_db="Изменить файл настроек для"
|
||||
export loc_download_other_wine="Открыть меню для скачивания других версий WINE-PROTON"
|
||||
|
||||
export loc_scripts_update=" Обновление базы данных для игр\n и программ успешно завершено.\n\n Перезапустите ${portname}."
|
||||
export ENABLE_VKBASALT_INFO='Включить vkBasalt по умолчанию для улучшение графики в играх работающих под Vulkan. (Горячая клавиша HOME отключает vkbasalt)'
|
||||
export PW_NO_ESYNC_INFO='Не использовать примитивы внутрипроцессной синхронизации на основе eventfd. (Рекомендуется не изменять значение)'
|
||||
export PW_NO_FSYNC_INFO='Не использовать примитивы внутрипроцессной синхронизации на основе фьютексов. (Автоматически отключается в системах без FUTEX_WAIT_MULTIPLE поддержки) (Рекомендуется не изменять значение)'
|
||||
export PW_USE_DXR10_INFO='Включить поддержку Ray Tracing v.1.0'
|
||||
export PW_USE_DXR11_INFO='Включить поддержку Ray Tracing v.1.1 (бета)'
|
||||
export PW_FIX_VIDEO_IN_GAME_INFO='Требуется для воспроизведения видео в некоторых играх, чтобы оно не было искажено (обычно окрашено в розовый цвет)'
|
||||
export PW_VULKAN_NO_ASYNC_INFO='Выключить асинхронные вызовы для режимов VULKAN и DXVK'
|
||||
export PW_USE_NVAPI_AND_DLSS_INFO='Включить DLSS на поддерживаемых видеокартах NVIDIA'
|
||||
export PW_OLD_GL_STRING_INFO='Принудительное использование старых версий OpenGL'
|
||||
export PW_HIDE_NVIDIA_GPU_INFO='Замаскировать все функции используемые для видеокарт NVIDIA'
|
||||
export PW_FORCE_USE_VSYNC_INFO='Принудительное включение вертикальной синхронизации'
|
||||
export PW_VIRTUAL_DESKTOP_INFO='Включить запуск приложение в виртуальном рабочем столе WINE'
|
||||
export PW_WINEDBG_DISABLE_INFO='Отключить все функции отладки WINE (Рекомендуется не изменять значение)'
|
||||
export PW_USE_TERMINAL_INFO='Запускать приложение в терминале'
|
||||
export PW_WINE_ALLOW_XIM_INFO='Использовать альтернативный режим для контроллера (Использовать только в случае проблем с контроллером)'
|
||||
export PW_HEAP_DELAY_FREE_INFO='Включить задержку освобождения некоторой памяти, чтобы обойти ошибки, связанные с использованием приложения после освобождения памяти.'
|
||||
export PW_NO_WRITE_WATCH_INFO='Очень опасный способ взлома таймера записи в памяти в ntdll. Это улучшает производительность некоторых очень специфических игр. (Рекомендуется не изменять значение)'
|
||||
export PW_GUI_DISABLED_CS_INFO='Отключить окно выбора режимов запуска и версии WINE'
|
||||
export PW_USE_GSTREAMER_INFO='Использовать Gstreamer для вывода роликов в играх (поддержка WMF)'
|
||||
export PW_USE_RUNTIME_INFO='Использовать контейнерный режим запуска (Рекомендуется не изменять значение)'
|
||||
export PW_MANGOHUD_INFO='Использование мониторинга FPS и нагрузки системы (Включается и выключается сочитанием клавиш - правый Shift + F12)'
|
||||
export PW_USE_GAMEMODE_INFO='Использование автоматической оптимизации системы для увеличения производительности в играх (при условии установленного пакета gamemode в системе)'
|
||||
export PW_DX12_DISABLE_INFO='Принудительное отключение DirectX 12'
|
||||
export PW_USE_WINE_DXGI_INFO='Принудительное использование встроенной библиотеки DXGI (в редких случаях решает проблемы с запуском игр под DX12)'
|
||||
export PW_MANGOHUD_USER_CONF_INFO='Принудительное использование системных настроек MANGOHUD (GOverlay и т.п.)'
|
||||
export PW_USE_D3D_EXTRAS_INFO='Включить принудительное использование сторонних библиотек DirectX'
|
||||
export PW_PRIME_RENDER_OFFLOAD_INFO='Включить дискретную видеокарту NVIDIA для ноутбуков с гибридной графикой (при поддержке установленого драйвера в ОС)'
|
||||
export PW_USE_WINDOWS_7_INFO='Изменить версию WINDOWS 10 на WINDOWS 7 в префиксе'
|
||||
export PW_USE_AMDVLK_DRIVER_INFO='Использовать драйвер AMDVLK вместо RADV на видеокартах от AMD'
|
||||
export PW_USE_SHADER_CACHE_INFO='Использовать кеширование шейдеров средствами WINE (отключать только при наличии микрофризов в игре)'
|
||||
export PW_WINE_FULLSCREEN_FSR_INFO='Работает во время использования любой версии ProtonGE в полноэкранном режиме при разрешении ниже стандартного для экрана'
|
||||
export PW_USE_FAKE_DLSS_INFO='Включить транслятор DLSS в FSR 2 в играх DirectX 12'
|
||||
export PW_MANGOHUD_x32_INFO='Включить MANGOHUD для 32 битных приложений и игр'
|
||||
|
||||
elif [ "${update_loc}" = "ENG" ]
|
||||
export PW_3DFX_INFO='Имитация старого графического ускорителя 3dfx (добавляет горизонтальные полосы)'
|
||||
export PW_AdaptiveSharpen_INFO='Увеличение резкости, можно использовать совместо с CAS'
|
||||
export PW_Bloom_INFO='Добавляет свечения от ярких источников света в игре'
|
||||
export PW_Border_INFO='Обрезка изображения сверху и снизу (как в кино =)'
|
||||
export PW_Cartoon_INFO='Сильное увеличение резкости краев тексур'
|
||||
export PW_ChromaticAberration_INFO='Добавляет хроматические аберрации к изображению'
|
||||
export PW_Clarity_INFO='Увеличение резкости текстур с небольшими модификациями контраста изображения (похож по эффекту на CAS)'
|
||||
export PW_ColorMatrix_INFO='Добавление холодных цветов'
|
||||
export PW_Colourfulness_INFO='Увеличение насыщености цветов'
|
||||
export PW_FakeHDR_INFO='Расширение динамического диапазона цветов'
|
||||
export PW_FilmGrain2_INFO='Добавление эффекта зерна кинопленки'
|
||||
export PW_Curves_INFO='Увеличение контраста изображения'
|
||||
export PW_Denoise_INFO='Уменьшение шумов за счет смазывания изображения'
|
||||
export PW_Emphasize_INFO='Уменьшение рязрядности цветопередачи'
|
||||
export PW_FakeMotionBlur_INFO='Сильное размытие объектов в движении'
|
||||
export PW_FilmicAnamorphSharpen_INFO='Увеличение резкости (рекомендую для мультяшных игр)'
|
||||
export PW_FilmicPass_INFO='Добавление холодных цветов'
|
||||
export PW_SMAA_INFO='Альтернативный вариант сглаживания (меньший эффект, но с меньшим потреблением ресурсов GPU, относительно стандартного SMAA)'
|
||||
export PW_GaussianBlur_INFO='Небольшой эффект размытия ярких обьектов (например пламя)'
|
||||
|
||||
export PW_WAYLAND_INFO="Внимание! Вы запускаете PortProton в сессии Wayland, некоторые функции могут быть недоступны!\nРекомендуется перезапустить сессию в X11!"
|
||||
|
||||
export loc_find_d3dadapter9_error="не найден в системе.\nУстановите недостающий пакет: </Sb>d3dadapter9</b>"
|
||||
|
||||
export loc_gui_create_shortcut_for_exe="Выберите .exe файл для которого необходимо создать ярлык и нажмите ОК.\n"
|
||||
|
||||
export loc_gui_error='Ошибка.'
|
||||
export loc_gui_error_download="Проверьте интернет соединение и\nнажмите OK для повторной попытки скачивания"
|
||||
export loc_gui_settings="Пожалуйста подождите."
|
||||
export loc_gui_sett_info="Обновление конфигурации <b>PortProton</b>..."
|
||||
export loc_gui_edit_db="Изменение файла настроек для:"
|
||||
export loc_gui_edit_db_help="<b>ПРИМЕЧАНИЕ:</b> Для вывода справки по каждому пункту, просто наведите курсор мыши на текст."
|
||||
|
||||
export loc_gui_cancel="ОТМЕНИТЬ ИЗМЕНЕНИЯ"
|
||||
export loc_gui_cancel_help="Отменить текущие изменения и вернутся в предыдущее меню."
|
||||
|
||||
export loc_gui_open_db="ОТКРЫТЬ ФАЙЛ НАСТРОЕК"
|
||||
export loc_gui_open_db_help="Открыть файл настроек <b>.ppdb</b> в системном текстовом редакторе для просмотра и изменений переменных вручную."
|
||||
|
||||
export loc_gui_save_changes="СОХРАНИТЬ ИЗМЕНЕНИЯ"
|
||||
export loc_gui_save_changes_help="Сохранить текущие изменения, и перейти в предыдущее меню."
|
||||
|
||||
export loc_gui_ver_windows="Изменить версию эмуляции <b>WINDOWS</b>"
|
||||
export loc_gui_ver_windows_help="Изменение версии эмуляции <b>WINDOWS</b> может потребоваться для запуска старых игр. Версии <b>WINDOWS</b> ниже 10 не поддерживает новые игры с DirectX 12."
|
||||
|
||||
export loc_gui_aut_winetricks="Автоматически установить с помощью <b>WINETRICKS</b>"
|
||||
export loc_gui_aut_winetricks_help="Автоматически установить с помощью <b>WINETRICKS</b> дополнительных библиотек необходимых для запуска игры/программы. Список библиотек разделяются пробелами. (Пример есть в выпадающем списке)"
|
||||
|
||||
export loc_gui_winedllover="Принудительно использовать/отключить библиотеки"
|
||||
export loc_gui_winedllover_help="Принудительное использование/отключиение библиотеки только для даного приложения. (Примеры есть в выпадающем списке)
|
||||
|
||||
Краткая инструкция:
|
||||
* библиотеки пишутся <b>БЕЗ</b> расширения файлов .dll
|
||||
* библиотеки разделяются точкой с запятой - <b>;</b>
|
||||
* библиотека=n - использовать библиотеку <b>WINDOWS</b> (сторонюю)
|
||||
* библиотека=b - использовать библиотеку <b>WINE</b> (встроенную)
|
||||
* библиотека=n,b - использовать <b>WINDOWS</b> библиотеку, а затем <b>WINE</b>
|
||||
* библиотека=b,n - использовать библиотеку <b>WINE</b>, а затем <b>WINDOWS</b>
|
||||
* библиотека= - отключить использование данной библиотеки"
|
||||
|
||||
export loc_gui_arg_exe="Добавить аргумент после <b>.exe</b> файла"
|
||||
export loc_gui_arg_exe_help="Добавление аргумента после <b>.exe</b> файла, так же как если бы вы добавили аргумент в ярлыке в системе <b>WINDOWS </b>"
|
||||
|
||||
export loc_gui_mango_fps="Ограничить FPS (0 - выключено)"
|
||||
export loc_gui_mango_fps_help="Включение ограничения количества кадров в секунду средстами MANGOHUD встроенного в PortProton."
|
||||
|
||||
export loc_gui_check_new_wine="Проверяем новые версии WINE на GitHub"
|
||||
export loc_gui_check_new_wine_error="Не удается установить соединение с GitHub\nдля проверки новых версии WINE."
|
||||
export loc_gui_set_new_wine="Выберите версию WINE для загрузки:"
|
||||
export loc_gui_del_wine="Выберите версию WINE для удаления:"
|
||||
export loc_gui_installed_wine="УСТАНОВЛЕННЫЕ"
|
||||
|
||||
export loc_gui_ffx_cas="AMD FidelityFX - CAS предназначе для значительного улучшения резкости текстур без дополнительных установок модификаций для игр, с минимальной потерей производительности. (Для старых игр рекомендуется значение = 100)"
|
||||
export loc_gui_disabled_vkbas="ВЫКЛЮЧИТЬ VKBASALT"
|
||||
export loc_gui_disabled_vkbas_help="Выключить vkBasalt и перейти в предыдущее меню."
|
||||
export loc_gui_vkbasalt_top="Настройки vkBasalt для добавления эффектов в играх работающих под Vulkan. (Клавиша <b>HOME</b> отключает vkbasalt)\n<b>ПРИМЕЧАНИЕ:</b> Для вывода справки по каждому пункту, просто наведите курсор мыши на текст.\n"
|
||||
|
||||
export loc_gui_no="НЕТ"
|
||||
export loc_gui_yes="ДА"
|
||||
|
||||
export loc_gui_create_shortcut="СОЗДАТЬ ЯРЛЫК"
|
||||
export loc_gui_delete_shortcut="УДАЛИТЬ ЯРЛЫК"
|
||||
export loc_gui_launch="ЗАПУСТИТЬ"
|
||||
export loc_gui_debug="СОЗДАТЬ ЛОГ"
|
||||
export loc_gui_edit_db_start="НАСТРОИТЬ"
|
||||
export loc_gui_vkbasalt_start="VKBASALT"
|
||||
export loc_gui_db_comments="Найден файл настроек PortProton для"
|
||||
|
||||
export loc_gui_vulkan_stable="Стабильные DXVK ${DXVK_STABLE_VER} и VKD3D ${VKD3D_STABLE_VER}"
|
||||
export loc_gui_vulkan_git="Новейшие DXVK ${DXVK_GIT_VER} и VKD3D ${VKD3D_GIT_VER}"
|
||||
export loc_gui_gallium_nine="GALLIUM_NINE (DX9 для MESA)"
|
||||
export loc_gui_open_gl="OPENGL (Для видеокарт без VULKAN)"
|
||||
|
||||
export loc_gui_installing_the="Устанавливаем"
|
||||
export loc_gui_please_wait="Пожалуйста подождите..."
|
||||
|
||||
elif [ "${update_loc}" = "ENG" ]
|
||||
then
|
||||
export loc_gui_installing_the="Installing the"
|
||||
export loc_gui_please_wait="Please wait..."
|
||||
|
||||
export loc_gui_vulkan_stable="VULKAN (Stable version of DXVK and VKD3D)"
|
||||
export loc_gui_vulkan_git="VULKAN (New GIT version of DXVK and VKD3D)"
|
||||
export loc_gui_gallium_nine="GALLIUM_NINE (Native DX9 on MESA)"
|
||||
export loc_gui_open_gl="OPENGL (For video cards without VULKAN)"
|
||||
|
||||
export loc_gui_error='Error.'
|
||||
export loc_gui_error_download="You will need to check internet connection,\nand press OK for repeat download"
|
||||
export loc_gui_settings="Settings."
|
||||
export loc_gui_sett_info="Updating parameters..."
|
||||
export loc_gui_edit_db="Change settings in database file for"
|
||||
export loc_gui_cancel="CANCEL"
|
||||
export loc_gui_open_db="OPEN DB FILE"
|
||||
export loc_gui_save_changes="SAVE CHANGES"
|
||||
export loc_gui_ver_windows="SELECT VERSION OF WINDOWS"
|
||||
export loc_gui_aut_winetricks="AUTOINSTALL WITH WINETRICKS"
|
||||
export loc_gui_winedllover="WINEDLLOVERRIDES"
|
||||
export loc_gui_arg_exe="ADD ARGUMENTS FOR .EXE FILE"
|
||||
export loc_gui_mango_fps="MANGOHUD FPS LIMIT (0-disabled)"
|
||||
export loc_gui_check_new_wine="Check new version WINE from GitHub"
|
||||
export loc_gui_check_new_wine_error="Error: check wine from github."
|
||||
export loc_gui_set_new_wine="Select WINE for download:"
|
||||
export loc_gui_del_wine="Select installed WINE for delete:"
|
||||
export loc_gui_installed_wine="INSTALLED"
|
||||
export loc_gui_disabled_vkbas="DISABLE VKBASALT"
|
||||
export loc_gui_no="NO"
|
||||
export loc_gui_yes="YES"
|
||||
export loc_gui_create_shortcut="CREATE SHORTCUT"
|
||||
export loc_gui_delete_shortcut="DELETE SHORTCUT"
|
||||
export loc_gui_launch="LAUNCH"
|
||||
export loc_gui_debug="DEBUG"
|
||||
export loc_gui_edit_db_start="EDIT DB"
|
||||
export loc_gui_vkbasalt_start="VKBASALT"
|
||||
export loc_gui_db_comments="PortProton database file was found for"
|
||||
|
||||
export loc_create_shortcut_from_gui="Create shortcut..."
|
||||
|
||||
export loc_gui_rm_pp="REMOVE PORTPROTON"
|
||||
export loc_gui_upd_pp="UPDATE PORTPROTON"
|
||||
export loc_gui_changelog="CHANGELOG"
|
||||
export loc_gui_change_loc="CHANGE LANGUAGE"
|
||||
export loc_gui_edit_usc="EDIT USER.CONF"
|
||||
export loc_gui_scripts_fb="SCRIPTS FROM BACKUP"
|
||||
export loc_gui_credits="CREDITS"
|
||||
export loc_gui_pw_reinstall_pp="REINSTALL PORTPROTON"
|
||||
|
||||
export loc_tray_winefile="WINEFILE"
|
||||
export loc_tray_tascmng="TASKMNR"
|
||||
export loc_tray_cangelog="CHANGE LOG"
|
||||
export loc_tray_force_exit="FORCE EXIT"
|
||||
|
||||
export loc_mg_autoinstall="AUTOINSTALL"
|
||||
export loc_mg_emulators="EMULATORS"
|
||||
export loc_mg_wine_settings="WINE SETTINGS"
|
||||
export loc_mg_portproton_settings="PORTPROTON SETTINGS"
|
||||
export loc_mg_installed="INSTALLED"
|
||||
|
||||
export PW_CHANGELOG_FILE="changelog_eng"
|
||||
export PW_SELECTION_DB_LOC="More than one DB file found for the application being launched.\nSelect the required one, or delete the extra DB file before the next run.\n"
|
||||
|
||||
export inst_set="Sett..."
|
||||
export inst_set_top="PortWINE setting"
|
||||
|
||||
export ss_title="Settings::"
|
||||
export ss_text="Choose your preferred ${portname} launch option. You can always change your choice by unsetting\nthe reset shortcut from the directory: "${PORT_WINE_PATH}"/"
|
||||
export ss_ver="Version:"
|
||||
export ss_default_1="Standard start"
|
||||
export ss_default_2="Old startup, with questions and logs"
|
||||
export ss_ogl_1="Use OpenGL. (DirectX to OpenGL)"
|
||||
export ss_ogl_2="Use VKD3D. (DX12 to vulkan)"
|
||||
export ss_ogl_3="Use DXVK and D9VK. (DX9-DX11 to Vulkan)"
|
||||
export ss_done="The shortcut was created in the ${portname} directory.\nAdd it to MENU -> GAMES?"
|
||||
|
||||
export ss_done="The shortcut was created in the ${portname} directory.\n Add it to MENU -> GAMES and Desktop?"
|
||||
export inst_succ="The installation was successful."
|
||||
|
||||
export port_upd1="New update PortWINE"
|
||||
export port_upd2="On portwine-linux.ru site published an update to the ${portname}\n"
|
||||
export port_upd2="On linux-gaming.ru site published an update to the ${portname}\n"
|
||||
export port_upd3="Action:"
|
||||
export port_upd4="Go to the website"
|
||||
export port_upd5="Remind me later"
|
||||
export port_upd6="Do not remind me"
|
||||
|
||||
export port_del1="Remove $portname"
|
||||
export port_del2="Are you sure you want to delete the ${portname}?\n"
|
||||
export port_del3="Remove?!"
|
||||
export port_del4="No!"
|
||||
export port_del5="Yes!"
|
||||
export port_del6="was deleted."
|
||||
export port_deb1="PortWINE was launched in creation mode ${portname}.log and it is successfully stored in the root directory of the port"
|
||||
export scripts_upd1="New update for scripts"
|
||||
export scripts_upd2="Scripts update avialable for ${portname}"
|
||||
export scripts_upd3="Action :"
|
||||
export scripts_upd4="Updating now"
|
||||
export scripts_upd5="Remind me later"
|
||||
export scripts_upd6="Do not remind me"
|
||||
|
||||
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/jfXkZW7F"
|
||||
export port_clear_pfx="Do you want to clear prefix in PortProton?"
|
||||
|
||||
export port_del1="Remove $portname"
|
||||
export port_del2="Are you sure you want to delete the PortProton"
|
||||
|
||||
export port_reinstall="Do you really want to reinstall PortProton?\nFor this, an internet connection will be required."
|
||||
|
||||
export port_deb1="PortWINE was launched in creation mode ${portname}.log and it is successfully stored in the root directory of the port"
|
||||
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/FTaheP99wE"
|
||||
|
||||
export port_start1="Starting the PortWINE"
|
||||
export port_start2="In what mode you want to start the PortWINE?"
|
||||
@ -134,39 +317,17 @@ then
|
||||
export port_start7="Run winetricks"
|
||||
export port_start8="DXVK"
|
||||
|
||||
export port_time1="Information"
|
||||
export port_time2="Do you think that it is difficult to help the author develop the project?\nNo! It is enough that you would sacrifice what you think is necessary, well, or at least 1$."
|
||||
export port_time3="Action:"
|
||||
export port_time4="Go to the site and help develop the project"
|
||||
export port_time5="I do not want to help the project"
|
||||
export port_time6="I'm well done and have already contributed to the future of the project"
|
||||
export loc_gui_create_shortcut_for_exe="Choose the .exe file for which you need to create a shortcut and click OK.\n"
|
||||
|
||||
export port_debug="Please wait!\nAfter finishing the ${portname}, click OK."
|
||||
|
||||
export hud_text="The DXVK_HUD environment variable controls a HUD which can display the framerate\nand some stat counters. It accepts a comma-separated list of the following options:"
|
||||
export hud_info="Description:"
|
||||
export hud_fps="Shows the current frame rate."
|
||||
export hud_devinfo="Displays the name of the GPU and the driver version."
|
||||
export hud_frametimes="Shows a frame time graph."
|
||||
export hud_submissions="Shows the number of command buffers submitted per frame."
|
||||
export hud_drawcalls="Shows the number of draw calls and render passes per frame."
|
||||
export hud_pipelines="Shows the total number of graphics and compute pipelines."
|
||||
export hud_memory="Shows the amount of device memory allocated and used."
|
||||
export hud_gpuload="Shows estimated GPU load. May be inaccurate."
|
||||
export hud_version="Shows DXVK version."
|
||||
export hud_api="Shows the D3D feature level used by the application."
|
||||
export hud_compiler="Shows shader compiler activity"
|
||||
export hud_samplers="Shows the current number of sampler pairs used [D3D9 Only]"
|
||||
|
||||
export sc_name="Name shortcut:"
|
||||
export sc_path="Select the .exe file..."
|
||||
export sc_img="Select the .ICO or .PNG file..."
|
||||
export sc_cmd="Add command line"
|
||||
|
||||
export debug_path="Select the .desktop file for create the log"
|
||||
export port_debug="Please wait! After finishing the ${portname}, click STOP."
|
||||
|
||||
#Helped in translation: ConTI1NuEsZZZ
|
||||
export loc_creat_shortcut="Create shortcut for select file..."
|
||||
export PW_WAYLAND_INFO="Attention! You are running $portname in a Wayland session, some features may not be available!\nRestarting your session in X11 is recommended!"
|
||||
|
||||
export loc_download_other_wine="Download other wine-proton from GITHUB"
|
||||
|
||||
# Helped in translation: ConTI1NuEsZZZ
|
||||
export loc_create_shortcut="Create shortcut for select file..."
|
||||
export loc_delete_shortcut="Delete shortcut for select file..."
|
||||
export loc_debug="Launch with the creation of a .log file at the root ${portname}"
|
||||
export loc_launch="Run file ..."
|
||||
export loc_winecfg="Run winecfg to edit prefix settings ${portname}"
|
||||
@ -174,7 +335,12 @@ then
|
||||
export loc_winecmd="Run wine command line"
|
||||
export loc_winereg="Run Registry Prefix Editor ${portname}"
|
||||
export loc_winetricks="Run winetricks to install additional libraries to the prefix ${portname}"
|
||||
|
||||
export loc_scripts_update="Updating scripts and database of games\n and programs completed successfully.\n\n Restart ${portname}."
|
||||
export loc_edit_db="Edit database file for"
|
||||
|
||||
export loc_find_d3dadapter9_error="not found in the system.\nInstall it and try again."
|
||||
else
|
||||
SET_LANG=`zenity --title "LAUNGUAGE" --text "Select the language" --list --radiolist \
|
||||
--column="Set:" --column "Choose language:" TRUE "RUS" FALSE "ENG" `
|
||||
echo "${SET_LANG}" > "${PORT_WINE_TMP_PATH}/${portname}_loc"
|
||||
exit 0
|
||||
fi
|
||||
|
46
data_from_portwine/scripts/portwine_db/AC4BFSP
Executable file
@ -0,0 +1,46 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#AC4BFSP.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_GE
|
||||
export PW_VULKAN_USE=1
|
||||
export PW_USE_DXR10=0
|
||||
##export PW_DLSS_ON=1
|
||||
export PW_VULKAN_NO_ASYNC=0
|
||||
export PW_USE_NVAPI_AND_DLSS=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=0
|
||||
export PW_VIRTUAL_DESKTOP=0
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export ENABLE_VKBASALT=0
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
export PW_NO_FSYNC=1
|
||||
export PW_NO_ESYNC=1
|
||||
export PW_USE_GSTREAMER=1
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
export PW_NO_WRITE_WATCH=0
|
||||
export PW_HEAP_DELAY_FREE=0
|
||||
export PW_WINE_ALLOW_XIM=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_GUI_DISABLED_CS=0
|
||||
##export PATH_TO_GAME=
|
||||
##add_in_start_portwine () { commands ; }
|
||||
export PW_MANGOHUD=1
|
||||
export PW_MANGOHUD_USER_CONF=0
|
||||
export PW_USE_DXR11=0
|
||||
export PW_USE_RUNTIME=1
|
||||
export PW_USE_GAMEMODE=1
|
||||
export PW_DX12_DISABLE=0
|
||||
export PW_USE_WINE_DXGI=0
|
||||
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt,fps_limit=0
|
39
data_from_portwine/scripts/portwine_db/ACIII
Executable file
@ -0,0 +1,39 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#ACIII.exe
|
||||
#ACLiberation.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
# export PW_VULKAN_USE=dxvk
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
export WINEDLLOVERRIDES="xinput1_3,d3dcompiler_43=n,b"
|
||||
##export PW_DLL_INSTALL="d3dcompiler_43" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##add_in_start_portwine () { commands ; }
|
35
data_from_portwine/scripts/portwine_db/ACValhalla
Executable file
@ -0,0 +1,35 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: anonymous
|
||||
#ACValhalla.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="vcrun2019" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=proton_ge
|
||||
export PW_VULKAN_USE=1
|
||||
##export PW_DXR_ON=1
|
||||
export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
38
data_from_portwine/scripts/portwine_db/ALOTInstaller
Executable file
@ -0,0 +1,38 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#ALOTInstaller.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_PW_6.19
|
||||
export PW_VULKAN_USE=0
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_DLSS_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_USE_GSTREAMER=1 # 0 - disabled use winegstreamer
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export PATH_TO_GAME=
|
||||
##add_in_start_portwine () { commands ; }
|
2
data_from_portwine/scripts/portwine_db/Ableton_Live_11_Suite
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author: Аливэй
|
||||
#Ableton Live 11 Suite.exe
|
||||
#Rating=5
|
||||
|
2
data_from_portwine/scripts/portwine_db/AliceMadnessReturns
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:
|
||||
#AliceMadnessReturns.exe
|
||||
#Rating=5
|
||||
|
6
data_from_portwine/scripts/portwine_db/Alien_Isolation
Executable file
@ -0,0 +1,6 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: garrett
|
||||
#AI.exe
|
||||
#Rating=5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
2
data_from_portwine/scripts/portwine_db/Aliens Colonial Marines
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:
|
||||
#ACM.exe
|
||||
#Rating=?
|
||||
|
41
data_from_portwine/scripts/portwine_db/Anno4
Executable file
@ -0,0 +1,41 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#Anno4.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export PW_COMMENT_DB="If after the first launch you see a black screen,\njust restart the game."
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_GE
|
||||
export PW_VULKAN_USE=dxvk
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export ENABLE_VKBASALT=1
|
||||
export PW_VKBASALT_EFFECTS="cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
export PW_VKBASALT_FFX_CAS="0.6" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_USE_GSTREAMER=1 # 0 - disabled use winegstreamer
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export PATH_TO_GAME=
|
||||
add_in_start_portwine () {
|
||||
if [ -d "${WINEPREFIX}/drive_c/users/steamuser/AppData/Roaming/Ubisoft/Anno1404/Config/" ] ; then
|
||||
sed -i 's/<DirectXVersion>0<\/DirectXVersion>/<DirectXVersion>9<\/DirectXVersion>/' "${WINEPREFIX}/drive_c/users/steamuser/AppData/Roaming/Ubisoft/Anno1404/Config/Engine.ini"
|
||||
fi
|
||||
}
|
44
data_from_portwine/scripts/portwine_db/AnomalyLauncher
Executable file
@ -0,0 +1,44 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: stalker
|
||||
#AnomalyLauncher.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="d3dx10 d3dx11_42 d3dx11_43" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_LG
|
||||
export PW_VULKAN_USE=1
|
||||
export PW_USE_DXR10=0
|
||||
export PW_VULKAN_NO_ASYNC=0
|
||||
export PW_USE_NVAPI_AND_DLSS=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=0
|
||||
export PW_VIRTUAL_DESKTOP=0
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export ENABLE_VKBASALT=1
|
||||
export PW_VKBASALT_EFFECTS=cas:FilmGrain2:Curves
|
||||
export PW_VKBASALT_FFX_CAS=1
|
||||
export PW_NO_FSYNC=0
|
||||
export PW_NO_ESYNC=0
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
export PW_NO_WRITE_WATCH=0
|
||||
export PW_HEAP_DELAY_FREE=0
|
||||
export PW_WINE_ALLOW_XIM=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_GUI_DISABLED_CS=0
|
||||
##add_in_start_portwine () { commands ; }
|
||||
export PW_MANGOHUD=1
|
||||
export PW_MANGOHUD_USER_CONF=0
|
||||
export PW_USE_DXR11=0
|
||||
export PW_USE_GSTREAMER=1
|
||||
export PW_USE_RUNTIME=1
|
||||
export PW_USE_GAMEMODE=1
|
||||
export PW_DX12_DISABLE=0
|
||||
export PW_USE_WINE_DXGI=1
|
||||
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt,fps_limit=0
|
41
data_from_portwine/scripts/portwine_db/Arthur
Executable file
@ -0,0 +1,41 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: akai
|
||||
#Arthur.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=1
|
||||
##export PW_DXGI_FROM_DXVK=1
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PULSE_LATENCY_MSEC=90 # Fix crackling audio in games
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_LOG=1 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
35
data_from_portwine/scripts/portwine_db/AssassinsCreedII
Executable file
@ -0,0 +1,35 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#AssassinsCreedII.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_GE
|
||||
export PW_VULKAN_USE=dxvk
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
35
data_from_portwine/scripts/portwine_db/AssassinsCreedIIGame
Executable file
@ -0,0 +1,35 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#AssassinsCreedIIGame.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_GE
|
||||
export PW_VULKAN_USE=dxvk
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
2
data_from_portwine/scripts/portwine_db/BF2
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author: Сергей 33 (46)
|
||||
#BF2.exe
|
||||
#Rating=4
|
||||
|
2
data_from_portwine/scripts/portwine_db/Baldurs_Gate_3_vkd3d → data_from_portwine/scripts/portwine_db/Baldurs_Gate_3
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:
|
||||
#bg3.exe
|
||||
#Rating=1-5
|
@ -1,9 +0,0 @@
|
||||
#!/bin/bash
|
||||
#Author:
|
||||
#bg3_dx11.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47 vcrun2019"
|
||||
#export DXVK_HUD=1
|
21
data_from_portwine/scripts/portwine_db/Battle.net_Launcher
Normal file → Executable file
@ -1,11 +1,22 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author: dez
|
||||
#Battle.net Launcher.exe
|
||||
#Battle.net Launcher.exe
|
||||
#Battle.net-Setup.exe
|
||||
#Battle.net.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
#export PW_COMMENT_DB="We recommend using PROTON_GE + VULKAN!"
|
||||
# export PW_WINE_USE=PROTON_GE
|
||||
export PW_VULKAN_USE=1
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_DLL_INSTALL="vcrun2019 arial"
|
||||
export WINEDLLOVERRIDES="locationapi="
|
||||
export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43"
|
||||
export PW_WINDOWS_VER=10
|
||||
export PW_NVAPI_DISABLE=1
|
||||
|
||||
add_in_start_portwine () {
|
||||
rm -fr "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/ProgramData/Agent/data"
|
||||
rm -fr "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/users/${USER}/Blizzard Entertainment/Battle.net/Cache"
|
||||
rm -fr "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
|
||||
try_remove_file "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/Fonts/sourcehansans.ttc"
|
||||
sed -i 's/"GrabFullscreen"="Y"/"GrabFullscreen"="N"/' "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/user.reg"
|
||||
}
|
||||
|
33
data_from_portwine/scripts/portwine_db/Biomutant
Executable file
@ -0,0 +1,33 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: kosta
|
||||
#Biomutant.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=1
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="vcrun2019" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
2
data_from_portwine/scripts/portwine_db/Botanicula
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:
|
||||
#Botanicula.exe
|
||||
#Rating=5
|
||||
|
2
data_from_portwine/scripts/portwine_db/Brokgame
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:PortWINE
|
||||
#Brokgame.exe
|
||||
#Rating=5
|
||||
|
62
data_from_portwine/scripts/portwine_db/BsgLauncher
Normal file
@ -0,0 +1,62 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: fidel
|
||||
#BsgLauncher.exe
|
||||
#EscapeFromTarkov.exe
|
||||
#EscapeFromTarkov_BE.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_DLL_INSTALL=""
|
||||
export WINEDLLOVERRIDES=""
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_WINE_USE="PROTON_LG"
|
||||
export PW_VULKAN_USE="1"
|
||||
export PW_USE_DXR10="0"
|
||||
##export PW_DLSS_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
export PW_USE_NVAPI_AND_DLSS="0"
|
||||
export PW_OLD_GL_STRING="0"
|
||||
export PW_HIDE_NVIDIA_GPU="0"
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_VIRTUAL_DESKTOP="0"
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export ENABLE_VKBASALT="0"
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
export PW_NO_FSYNC="1"
|
||||
export PW_NO_ESYNC="1"
|
||||
##export PW_USE_GSTREAMER=1 # 0 - disabled use winegstreamer
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
export PW_USE_TERMINAL="0"
|
||||
export PW_GUI_DISABLED_CS="0"
|
||||
##export PATH_TO_GAME=
|
||||
##add_in_start_portwine () { commands ; }
|
||||
export PW_PREFIX_NAME="DOTNET"
|
||||
export PW_MANGOHUD="0"
|
||||
export PW_MANGOHUD_x32="0"
|
||||
export PW_MANGOHUD_USER_CONF="0"
|
||||
export PW_USE_DXR11="0"
|
||||
export PW_USE_FAKE_DLSS="0"
|
||||
export PW_WINE_FULLSCREEN_FSR="1"
|
||||
export PW_USE_GAMEMODE="0"
|
||||
export PW_DX12_DISABLE="0"
|
||||
export PW_PRIME_RENDER_OFFLOAD="0"
|
||||
export PW_USE_D3D_EXTRAS="1"
|
||||
export PW_FIX_VIDEO_IN_GAME="0"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
|
||||
export PW_USE_SHADER_CACHE="1"
|
||||
export PW_USE_WINE_DXGI="0"
|
||||
export MANGOHUD_CONFIG="cpu_stats,cpu_temp,cpu_mhz,cpu_color=2e97cb,cpu_text=CPU,gpu_stats,gpu_temp,gpu_core_clock,gpu_mem_clock,vulkan_driver,gpu_name,gpu_color=2e9762,gpu_text=GPU,vram,vram_color=ad64c1,ram,ram_color=c26693,io_color=a491d3,frame_timing=1,frametime_color=00ff00,time,arch,wine,wine_color=eb5b5b,engine_color=eb5b5b,background_alpha=0.2,font_size=48,background_color=020202,text_color=ffffff,toggle_hud=Shift_R+F12,resolution,vkbasalt"
|
||||
|
||||
add_in_start_portwine () {
|
||||
if [[ ! -f "${PATH_TO_GAME}/dxvk.conf" ]] ; then
|
||||
echo "d3d9.shaderModel = 1" > "${PATH_TO_GAME}/dxvk.conf"
|
||||
fi
|
||||
}
|
2
data_from_portwine/scripts/portwine_db/Call of Juarez Bound in Blood
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:
|
||||
#CoJBiBGame_x86.exe
|
||||
#Rating=5
|
||||
|
35
data_from_portwine/scripts/portwine_db/Cinebench
Executable file
@ -0,0 +1,35 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#Cinebench.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_GEC_PW2
|
||||
export PW_VULKAN_USE=1
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
35
data_from_portwine/scripts/portwine_db/Configurator
Executable file
@ -0,0 +1,35 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#Configurator.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_LG
|
||||
export PW_VULKAN_USE=dxvk
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
|
||||
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
38
data_from_portwine/scripts/portwine_db/Control_DX11
Executable file
@ -0,0 +1,38 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: user
|
||||
#Control_DX11.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
##export PW_MANGOHUD=1
|
||||
export PW_COMMENT_DB="Control (DX11)"
|
||||
export PW_DLL_INSTALL="physx"
|
||||
##export WINEDLLOVERRIDES="d3d12,d3d_rmdwin10_f,renderer_rmdwin10_f,apw_rmdwin10_f,input_rmdwin10_f,renderer_rmdwin10_f,physics_rmdwin10_f,snd_rmdwin10_f,ui_rmdwin10_f=n"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
38
data_from_portwine/scripts/portwine_db/Control_DX12
Executable file
@ -0,0 +1,38 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: user
|
||||
#Control_DX12.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export PW_COMMENT_DB="Control (DX12)"
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_MANGOHUD=1
|
||||
export PW_DLL_INSTALL="physx"
|
||||
export WINEDLLOVERRIDES="d3d12,d3d_rmdwin10_f,renderer_rmdwin10_f,apw_rmdwin10_f,input_rmdwin10_f,renderer_rmdwin10_f,physics_rmdwin10_f,snd_rmdwin10_f,ui_rmdwin10_f=n"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
2
data_from_portwine/scripts/portwine_db/CyberShadow
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#CyberShadow.exe
|
||||
#Rating=1-5
|
||||
|
42
data_from_portwine/scripts/portwine_db/Cyberpunk2077
Normal file → Executable file
@ -1,9 +1,35 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#Cyberpunk2077.exe
|
||||
#Rating=4
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PULSE_LATENCY_MSEC=60
|
||||
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export PW_VULKAN_USE=1
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
export WINEDLLOVERRIDES="Crash*,REDEngineErrorReporter.exe="
|
||||
##export PW_DLL_INSTALL="d3dcompiler_47" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=1
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PULSE_LATENCY_MSEC=40 # Fix crackling audio in games
|
||||
export LAUNCH_PARAMETERS=("--launcher-skip") # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
#add_in_start_portwine () { "${pw_runtime}" "$WINESERVER" -w }
|
||||
|
42
data_from_portwine/scripts/portwine_db/DAOriginsLauncher
Executable file
@ -0,0 +1,42 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#DAOriginsLauncher.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_GE
|
||||
export PW_VULKAN_USE=1
|
||||
export PW_DXR_ON=0
|
||||
##export PW_DLSS_ON=1
|
||||
export PW_VULKAN_NO_ASYNC=0
|
||||
export PW_USE_NVAPI_AND_DLSS=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=0
|
||||
export PW_VIRTUAL_DESKTOP=0
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export ENABLE_VKBASALT=1
|
||||
export PW_VKBASALT_EFFECTS=cas:FilmGrain2:Curves
|
||||
export PW_VKBASALT_FFX_CAS=1
|
||||
export PW_NO_FSYNC=0
|
||||
export PW_NO_ESYNC=1
|
||||
export PW_USE_GSTREAMER=1
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
export PW_NO_WRITE_WATCH=0
|
||||
export PW_HEAP_DELAY_FREE=0
|
||||
export PW_WINE_ALLOW_XIM=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_GUI_DISABLED_CS=0
|
||||
##export PATH_TO_GAME=
|
||||
##add_in_start_portwine () { commands ; }
|
||||
export PW_MANGOHUD=1
|
||||
export PW_USE_RUNTIME=1
|
||||
export PW_USE_GAMEMODE=1
|
||||
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt,fps_limit=0
|
12
data_from_portwine/scripts/portwine_db/DOOM Eternal
Normal file → Executable file
@ -1,23 +1,23 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE-Linux.ru
|
||||
#!/usr/bin/env bash
|
||||
#Author: linux-gaming.ru
|
||||
#DOOMEternalx64vk.exe
|
||||
#Rating=?
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export PW_VULKAN_USE=1
|
||||
#export WINEDLLOVERRIDES="amd_ags_x64=b"
|
||||
#export PW_LOG=0 # Enable debug mode fo terminal
|
||||
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
#export PW_DXVK_NO_ASYNC=1
|
||||
#export PW_VULKAN_NO_ASYNC=1
|
||||
#export PW_USE_TERMINAL=1
|
||||
#export PW_OLD_GL_STRING=0
|
||||
#export PW_NVAPI_DISABLE=1
|
||||
#export PW_USE_NVAPI_AND_DLSS=0
|
||||
#export PW_VKD3D_FEATURE_LEVEL=0
|
||||
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
#export PW_HIDE_NVIDIA_GPU=0
|
||||
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
#export PW_WINEDBG_DISABLE=0
|
||||
#export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
|
||||
#export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PULSE_LATENCY_MSEC=60
|
||||
#export PW_DLL_INSTALL="foo bar"
|
||||
|
11
data_from_portwine/scripts/portwine_db/DOOMx64vk
Executable file
@ -0,0 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: nix
|
||||
#DOOMx64.exe
|
||||
#DOOMx64vk.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=1
|
||||
#####################examples###########################
|
||||
export PW_COMMENT_DB="DOOM 2016"
|
||||
export PW_DLL_INSTALL="xact xact_x64 vcrun2019"
|
||||
export WINEDLLOVERRIDES="xaudio2_8=n"
|
40
data_from_portwine/scripts/portwine_db/DXHRDC
Executable file
@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#DXHRDC.exe
|
||||
#DXHumanRevolutionDC.exe
|
||||
#DXHumanRevolutionDC_s.exe
|
||||
#Rating=5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
export WINEDLLOVERRIDES="WINMM=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
export PW_WINE_USE=PROTON_GE
|
||||
export PW_VULKAN_USE=1
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_DLSS_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export ENABLE_VKBASALT=1
|
||||
export PW_VKBASALT_EFFECTS=cas:FilmGrain2:Curves
|
||||
export PW_VKBASALT_FFX_CAS=1
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_USE_GSTREAMER=0 # 0 - disabled use winegstreamer
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export PATH_TO_GAME=
|
||||
##add_in_start_portwine () { commands ; }
|
33
data_from_portwine/scripts/portwine_db/DaysGone
Executable file
@ -0,0 +1,33 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#DaysGone.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="vcrun2019" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_USE_DXR10=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI_AND_DLSS=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##add_in_start_portwine () { commands ; }
|
2
data_from_portwine/scripts/portwine_db/Dead Space
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:
|
||||
#Dead Space.exe
|
||||
#Rating=1-5
|
||||
|
4
data_from_portwine/scripts/portwine_db/Death Stranding
Normal file → Executable file
@ -1,8 +1,8 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
#Author:
|
||||
#ds.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export PW_VULKAN_USE=1
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export WINEDLLOVERRIDES="d3dcompiler_47,dxcompiler=n,b"
|
||||
|