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Author SHA1 Message Date
9f7cd37c00 ###Scripts version 1079### 2021-05-19 02:05:53 +03:00
6e1639a85c ###Scripts version 1078### 2021-05-19 00:17:43 +03:00
23cd198c39 ###Scripts version 1077### 2021-05-18 20:39:59 +03:00
87fae9e16a delete dist from git 2021-05-18 19:14:45 +03:00
3ebfdbab2a ###Scripts version 1076### 2021-05-18 19:10:47 +03:00
3cab2af043 enabled GST_PLUGIN_SYSTEM_PATH_1_0 2021-05-11 02:38:21 +03:00
7102314fb2 ###Scripts version 1075### 2021-05-11 02:30:04 +03:00
c1a0930ba4 Fix create new pfx 2021-05-10 23:13:22 +03:00
e06cca91e5 ###Scripts version 1071### 2021-05-09 12:05:37 +03:00
481d83890a ###Scripts version 1069### 2021-05-07 21:23:20 +03:00
5e65b4c55e Update Proton 6.3-3 2021-05-04 18:22:40 +03:00
e9cb98818e ###Scripts version 1067### 2021-05-04 15:34:17 +03:00
447c314ded ###Scripts version 1066### 2021-05-04 13:26:42 +03:00
7168b32480 Scripts version 1061 2021-05-03 00:00:56 +03:00
361c737c18 Scripts version 1060 2021-05-01 20:19:34 +03:00
936c27e919 Scripts version 1053 2021-05-01 08:46:30 +03:00
aa6db372fe Scripts ver: 1045 2021-04-26 19:14:34 +03:00
9af583e10e Update scripts 1037 2021-04-20 14:11:20 +03:00
137abea953 add pw_default_vars function 2021-04-19 22:03:32 +03:00
c4cab73dbb Scripts version 1036 2021-04-19 20:56:47 +03:00
56c3da7d16 Scripts version 1034 2021-04-15 23:51:10 +03:00
73 changed files with 2590 additions and 1052 deletions

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История изменений и дальнейшие планы:
-----------------------------------------
В планах:
* создать ветку beta на github и сделать выбор версии внутри порта
* проверить Overwatch
* перенести reset в GUI PortProton
* добавить фикс установки dotnet
* добавить кнопку очистки префикса в PortProton
* проверка версий и обновления скриптов из https://github.com/Castro-Fidel/PortWINE/archive/refs/heads/master.zip
* EDIT DB открывается не у всех
* пересоздать удаление PortProton (чистка ярлыков в меню с помощью grep "путь до порта")
* проверить windows steam под PortProton
* создать defaut префикс и сделать авто симлинки в другие префиксы (games, programm files, users)
* иконка в трей для PortProton
* добавить контроль за окнами для правильного отключения прогресс бара
* зарабатывать на жизнь развитием проекта с помощью вашей подписки на https://boosty.to/portwine-linux.ru
-----------------------------------------
###Scripts version 1079###
* HOTFIX - libs_v13 исправленна битая ссылка c "runtime/lib64/ld-linux-x86-64.so.2" на "../lib/x86_64-linux-gnu/ld-2.15.so"
###Scripts version 1078###
* добавлена проверка подключения к интернету с помощью ping перед использованием curl (значительно ускоряет запуск порта при плохом соединении с интернетом)
* обновлены libs_v12 (пересобран контейнер и значительно уменьшен его размер)
* HOTFIX - запуск winetricks из GUI PortProton (контейнер уже умеет работать с winetricks, но всё еще есть недочеты по отображению gui)
###Scripts version 1077###
* HOTFIX - исправлено повторное скачивание libs_v11
###Scripts version 1076###
* при любом использовании winetricks добавлен аргумент -r (для автоматического перекачивания библиотек, если хеш-суммы не совпадают)
* winetricks запущенный с GUI работает без контейнерного режима
* временно глобально отклчени gamemode в скрипте var (необходим тест)
* начальная адаптация скриптов под контейнерный режим запуска wine
* libs_v11 обновлен и переведен полностью на контейнерный режим запуска
* в PortProton.desktop изменен аргумент с %U на %F
###PortProton-80### 11.05.2021 ###Scripts version 1075###
* обновлен WINE до версии Proton 6.8 GE 1
* обновлена инициализация и настройка префикса под новые версии Proton GE
###Scripts version 1074###
* HOTFIX - добалено ожидание окончания создания префикса, перед продолжением использования порта
###Scripts version 1073###
* HOTFIX - создание каталога drive_c перед созданием симлинка на него
###Scripts version 1072###
* HOTFIX - создание префикса (каталог dosedevices с симлинками) под всеми ОС Linux и разными версиями Proton (включая GE)
###Scripts version 1071###
* HOTFIX - был ошибочно убран аргумент SkipBuildPatchPrereq для Epic (вернули)
###Scripts version 1070###
* HOTFIX - GUI возвращен в стандартный вид
###Scripts version 1069###
* обновлены db файлы
* HOTFIX -закомментирована переменная __NV_PRIME_RENDER_OFFLOAD=1 для работы некоторых игр в оконном режиме с видеокартой от NVIDIA
###PortProton-79### 04.05.2021 ###Scripts version 1068###
* обновлен Proton до версии 6.3-3 от 04.05.2021
###Scripts version 1067###
* HOTFIX - удален аргумент /b при запуске приложений (fix для WGC)
* фикс запуска функции PW_OTHER_FIXES
* добавлена проверка повторной установки EVE Online из AUTOINSTALL
###Scripts version 1066###
* виртуальный рабочий стол включенный из db файла, или глобально из скрипта "var" исправно работает с любой игрой/программой
* фикс работы переменной "PW_GUI_DISABLED_CS=1" прописанной в .desktop файле
* улучшеный режим запуска всех приложений с помощью аргументов start /b /unix
###Scripts version 1062, 1063, 1064 и 1065###
* HOTFIX - убрана переменная PW_VULKAN_USE из скрипта runlib
###PortProton-78### 03.05.2021 ###Scripts version 1061###
* обновлен Proton 6.3 (стабильная ветка + патченный netprofm.dll)
* полностью исправлена проблема с фокусом мыши
* отключена авто отчистка префикса во время обновления порта
* в GUI изменен цвет ссылок url на красный
* частичная чистка кода
* HOTFIX - исправлено ложное срабатывание проверки скачивания (проверка успешного скачивания/распаковки всех компонентов и удаление архивов если одно из условий не истина)
* при ошибке скачивания одного из компонентов PortProton добавлено оповещение с автоматическим перезапуском.
###Scripts version 1060###
* фикс работы EVE Online + Proton Experimental (netprofm.dll)
###Scripts version 1059###
* gnome-terminal отрабатывает не правильно, возвращен xterm
* вместо vcrun2015-2017 принудительно ставится vcrun2019 (так как имеет кумулятивные обновления)
###PortProton-77### 01.05.2021 ###Scripts version 1057###
* обновлен Proton Experimental от 29.04.2021
* используется default_pfx при создании нового префикса
* фикс выбора режима запуска при уже созданном ярлыке, но отсутствующем PW_VULKAN_USE
###Scripts version 1056###
* исправлена работа gnome-terminal если "$SHELL" не равен "/bin/bash"
###Scripts version 1055###
* fix YAD
###Scripts version 1054###
* добавлен p7zip в libs_v10
* изменен приотет использования терминала (системный в приоритете как для KDE, GNOME, Cinnamon и LXQT)
* в AUTOINSTALL реализованна "тихая" установка EVE Online
###Scripts version 1053###
* HOTFIX - перенос всех функций в скрипте runlib (наверх)
* добавлена переменная в default ##export PW_WINE_ALLOW_XIM=1, которая отключает XIM (X input manager)
* в функции PW_INIT_PFX добавлено копирование всех dll из библиотек wine/lib(64) в префикс (если префикса не существует)
###Scripts version 1052###
* отключена автоотчистка ~/.PortWINE
* отключение сервиса OriginWebHelperService.exe (правкой реестра) перенесена в скрипт var
* в AUTOINSTALL добавлена установка EVE Online
###Scripts version 1051###
* изменён db файл Origin для отключение сервиса OriginWebHelperService.exe (правкой реестра)
###Scripts version 1050###
* добавлен фикc установки Epic Games Launcher
* принудительно отключен сервис OriginWebHelperService.exe
* в AUTOINSTALL добавлена установка GoG Galaxy
###PortProton-76### 29.04.2021 ###Scripts version 1049###
* обновить Proton Experimental (2021/04/27)
* добавлен вывод changelog и debug во встроенном YAD (gui)
* в AUTOINSTALL добавлена установка Epic Games Launcher
* исправлена ошибка: 00bc:err:winediag:load_dxvk_config Couldn't load dxvk_config.dll
###Scripts version 1048###
* реализовано обновление скриптов "налету" (без необходимости перезапускать порт)
###Scripts version 1047###
* в AUTOINSTALL добавлены установки "Origin" и "Battle.net Launcher"
* увеличено время ожидания ответа при проверки связи с интернетом (ping -w5 -c1 github.com)
* увеличено количество попыток скачивания для неустойчивого интернет соединения (wget -c -t 10 -T 1)
* в GUI PortProton добавлена кнопка F.A.Q. для открытия справочной страницы portwine-linux.ru
###Scripts version 1046###
* обновлена верси VKD3D используемая по умолчанию до версии 2.3.1 (скрипт var, переменная export PW_DEF_VKD3D_VER=2.3.1)
* HOTFIX сохранение выбраного режима запуска в существующий файл db при создании ярлыка
###Scripts version 1045###
* HOTFIX установка компонентов при отсутствии winetricks.log
###Scripts version 1044###
* переработано основное диалоговое окно при запуске PortProton и добавлена вкладка AUTOINSTALL
* выбор debug снова есть при запуска с ярлыка PortProton
* минимальный набор библиотек для установки с winetricks перенесен в default db
* проверка уже установленных библиотек с помощью winetricks повторно не производится
* после создания нового префикса, требование перезапуска порта больше нет
* обновление префикса происходит в фоновом режиме
* улучшена работа прогресс-бара
###Scripts version 1043###
* HOTFIX создания ярлыка (использование png вместо ico)
###Scripts version 1042###
* при запуске PortProton.desktop добавлена кнопка AUTOINSTALL
* в AUTOINSTALL добавлена автоматическая установка WGC
* исправлено отображение иконок на DE GNOME
###Scripts version 1041###
* wine-mono обновлен до версии 6.1.2
###PortProton-75### 24.04.2021 ###Scripts version 1040###
* обновлен wine Proton experimental 6.3 от 23.04.2021
* добавлена функция pw_clear_pfx для отчистки префикса порта во время обновления без затрагивания игр и программ
* проверка и настройка переменных для MANGOHUD добавлены функцию pw_mangohud_check
* версия VKD3D по умолчанию = 2.3
* добавлена поддержка DXR (RTX) в режиме VKD3D, при условии использования переменной PW_DXR_ON=1
* переменная PW_DXR_ON добавлена в default db
* переменная PW_DXVK_NO_ASYNC переименованна в PW_VULKAN_NO_ASYNC и теперь отключает асинхронные вызовы как в DXVK, так и в VKD3D
###Scripts version 1039###
* фикс выбора режима запуска (dxvk, vkd3d, opengl)
###Scripts version 1038###
* распаковка tar.xz вынесена в отдельную функцию unpack_tar_xz
* добавлена проверка связи с серверами для автономной работы порта
* ускорена работа reset скрипта останавливающая все процессы порта
* исправлены ошибки связанные с остановкой отсутствующих pid-оф yad и процессов wine.
* удалено использование wineserver -k в функции KILL_PORTWINE (влияло на инициализацию префикса)
* добавлена отчистка ~/.PortWINE, при условии установки новой версии порта
* добавлена вся информация из db файла и winetricks.log в debug
* удален каталог vars (из за db файлоа больше в нем нет необходимости)
* скрипт PortProton_vars перенесен в каталог scripts и переименован в var
* добавлена проверка установки mangohud в систему
* уменьшина ширина индикатора загрузки на 100px
* улучшено определение необходимого db файла для запуска
###PortProton-74### 20.04.2021 ###Scripts version 1037###
* обновлен wine до версии Proton 6.3-2 next
* в setup db изменен список библиотек (фикс для "xatab") "vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013"
* добавить выбор версий dxvk и vkd3d в db файле, с последующей закачкой с github при отсутствии в ~/.PortWINE/vulkan
* обновлены libs до v9 (добавлен пакет zstd для реализация функции смены vkd3d)
* произведена частичная чистка и оптимизация кода
* добавлен вывод changlog после обновления
###PortProton-73### 18.04.2021 ###Scripts version 1036###
* фикс для StarCraft (db)
* фикс работы порта в solus (отключение xterm)
* фикс создания циклической ссылки drive_c внутри drive_c
* удален &>>/dev/null из PW_RUN (ломает запуск неторорых игр и приложений)
* очистищен код функции PW_RUN (убрано условие optirun_on за ненадобностью)
* исправлен минимальный набор библиотек в default db (vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9)
###PortProton-72### 17.04.2021 ###Scripts version 1035###
* обновлен wine до версии Proton experimental-6.3-20210407b (совместно с dxvk и vkd3d)
* добавлен фикс работы 32-битных игр в режиме DXVK (export PW_FORCE_LARGE_ADDRESS_AWARE=1)
* изменен список библиотек для запуска неизвестных игр (для которых еще нет db файлов)
* добавлен dxvk.conf в каталог data
* обновлеы libs до v.8
* hotfix для EGS
* в dxvk и opengl режиме, по умолчанию выбран win7
* убран xterm из debug (иначе ломает шрифты)
* добавлена кнопка редактирования найденного db файла
* ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force
* изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")"
* автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"
* исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла
* исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs
###PortProton-71### 11.04.2021
* отключено обновление libs, mono и gecko во время установки PortProton
* проверка версии glibc перед установкой, если версия ниже необходимой, то выводим ошибку
* добавлена проверка хеш-суммы порта на ftp перед установкой
* добавлен прогресс загрузки библиотек с интернета
* добавлен в debug полный путь до запускаемой игры/программы вместе с именем файла
* исправлено дублирование db файлов при создании ярлыков
* перенос libs с сервера PortWINE-Linux.ru на https://github.com/Castro-Fidel/PortWINE/releases/
* скачивание mono оф. github mono
* скачивание gecko оф. ftp winehq
* в /data/scripts/vars/PortProton_vars добавлена переменная PW_MANGOHUD=1 что включает HUD для монитроринга FPS, нагрузку на CPU, GPU и т.п (при условии что в системе предустановлен пакет mangohud)
* обновлена локализация подсказок при наведении на кнопки на экране выбора режимов запуска (русская и английская версии)
* добавлена проверка соединения с серверами и докачки winetricks, libs, mono, gecko.
* произведена глобальная чистка кода и вынос множества решений в отдельные функции
* дебаг теперь открывается в системном текстовом редакторе
* в дебаг добавлен инвайт (ссылка-приглашение) на наш сервер Discord
* убран CREATE_SHORTCUT и LAUNCH при запуске PortProton.desktop
* убрано удаление кэша winetricks
###PortProton-70### 05.04.2021
* обновлен wine до версии proton 6.3-1
* обновлены dxvk и vkd3d поставляемые вместе с proton 6.3-1
* обновлены библиотеки до версии libs_v7
* обновлен Mono до 6.1.1
* обновлен Gecko до 2.47.2
###PortProton-65### 13.02.2021
* реализовано автоматическое обновление скриптов
###PortProton-63### 22.11.2020
* при запуске exe по ПКМ выбор режима появляется всегда (удобно для тестов)
* все настройки переехали в один файл PortProton (псевдографика использует YAD)
* обновлены runlib (добавлен YAD что бы не было необходимости устанавливать его в систему)
* ускорен запуск порта после изменения версии WINE 
* reset убивает процессы wine только для текущего порта
* winetricks теперь не скачивается при каждом запуске, а идет проверка актуальности версии
* добавлена функция использования базы данных для запускаемых игр и программ (автоматическая настройка префикса)
* добавлена функция тихой установки порта (sh PortProton-XX -rus, или sh PortProton-XX -eng)
###PortProton-51### 22.11.2020 - RELEASE
* включает в себя 2 версии вайна: WINE PROTON 5.21 GE 1 и WINE PROTON 5.13 EXPEREMENTAL (переключаются автоматически, в зависимости от выбранного режима запуска dxvk, или vkd3d)
* обновлен DXVK до версии 1.7.3 (работают как старые игры требующие DirectX 9, так и новые с DirectX 11)
* обновлен VKD3D до версии 2.1 (работают новинки которые требуют DirectX 12. Например Cyberpunk2077 и Death Stranding)
* добавлена функция автоматического удаление мусора в виде steamclien.dll из префикса, реестра и библиотек предустановленного вайна
* обновлены скрипты (подробнее у нас на github)
значительно переработан и улучшен debug режим (запускается из каталога с портом)
* обновлены runtime библиотеки до версии libs_v4, что улучшает совместимость с разными ОС Linux и повышает производительность в играх
поддерживаются gamemode, FSYNC, ESYNC  из "коробки" 
* простое создание ярлыков с выбором режима запуска (+ возможно добавить свои параметры запуска к игре/приложению) 
* добавлена интеграция PortProton в рабочее окружение (root права не нужны, концепция порта не изменилась)
###ЗАМЕТКИ###
* проверка версий dxvk на github: curl -s https://github.com/doitsujin/dxvk/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
* проверка версий vkd3d на github: curl -s https://github.com/HansKristian-Work/vkd3d-proton/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'

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# Create the VkSurface on the first call to IDXGISwapChain::Present,
# rather than when creating the swap chain. Some games that start
# rendering with a different graphics API may require this option,
# or otherwise the window may stay black.
#
# Supported values: True, False
# dxgi.deferSurfaceCreation = False
# d3d9.deferSurfaceCreation = False
# Enforce a stricter maximum frame latency. Overrides the application
# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
# Setting this to 0 will have no effect.
#
# Supported values : 0 - 16
# dxgi.maxFrameLatency = 0
# d3d9.maxFrameLatency = 0
# Override PCI vendor and device IDs reported to the application. Can
# cause the app to adjust behaviour depending on the selected values.
#
# Supported values: Any four-digit hex number.
# dxgi.customDeviceId = 0000
# dxgi.customVendorId = 0000
# d3d9.customDeviceId = 0000
# d3d9.customVendorId = 0000
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
# to work around issues with NVAPI, but may cause issues in some games.
#
# Supported values: True, False
# dxgi.nvapiHack = True
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
# in games that do not support cards with large amounts of VRAM.
#
# Supported values: Any number in Megabytes.
# dxgi.maxDeviceMemory = 0
# dxgi.maxSharedMemory = 0
# Override back buffer count for the Vulkan swap chain.
# Setting this to 0 or less will have no effect.
#
# Supported values: Any number greater than or equal to 2.
# dxgi.numBackBuffers = 0
# d3d9.numBackBuffers = 0
# Overrides synchronization interval (Vsync) for presentation.
# Setting this to 0 disables vertical synchronization entirely.
# A positive value 'n' will enable Vsync and repeat the same
# image n times, and a negative value will have no effect.
#
# Supported values: Any non-negative number
# dxgi.syncInterval = -1
# d3d9.presentInterval = -1
# True enables the mailbox present mode in case regular Vsync is disabled.
# This should avoid tearing, but may be unsupported on some systems
# or require setting dxgi.numBackBuffers to a higher value in order
# to work properly.
#
# False enables the relaxed fifo present mode in case regular Vsync is enabled.
# This should result in tearing but reduce stutter if FPS are too low,
# but may be unsupported on some systems.
#
# Please do not report issues with this option.
#
# Supported values: Auto, True, False
# dxgi.tearFree = Auto
# d3d9.tearFree = Auto
# Performs range check on dynamically indexed constant buffers in shaders.
# This may be needed to work around a certain type of game bug, but may
# also introduce incorrect behaviour.
#
# Supported values: True, False
# d3d11.constantBufferRangeCheck = False
# Assume single-use mode for command lists created on deferred contexts.
# This may need to be disabled for some applications to avoid rendering
# issues, which may come at a significant performance cost.
#
# Supported values: True, False
# d3d11.dcSingleUseMode = True
# Override the maximum feature level that a D3D11 device can be created
# with. Setting this to a higher value may allow some applications to run
# that would otherwise fail to create a D3D11 device.
#
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
# d3d11.maxFeatureLevel = 11_1
# Overrides the maximum allowed tessellation factor. This can be used to
# improve performance in titles which overuse tessellation.
#
# Supported values: Any number between 8 and 64
# d3d11.maxTessFactor = 0
# Enables relaxed pipeline barriers around UAV writes.
#
# This may improve performance in some games, but may also introduce
# rendering issues. Please don't report bugs with the option enabled.
#
# Supported values: True, False
# d3d11.relaxedBarriers = False
# Overrides anisotropic filtering for all samplers. Set this to a positive
# value to enable AF for all samplers in the game, or to 0 in order to
# disable AF entirely. Negative values will have no effect.
#
# Supported values: Any number between 0 and 16
# d3d11.samplerAnisotropy = -1
# d3d9.samplerAnisotropy = -1
# Declares vertex positions as invariant in order to solve
# potential Z-fighting issues at a small performance cost.
#
# Supported values: True, False
# d3d11.invariantPosition = True
# d3d9.invariantPosition = False
# Replaces NaN outputs from fragment shaders with zeroes for floating
# point render target. Used in some games to prevent artifacting.
#
# Supported values: True, False
# d3d11.enableRtOutputNanFixup = False
# Clears workgroup memory in compute shaders to zero. Some games don't do
# this and rely on undefined behaviour. Enabling may reduce performance.
#
# Supported values: True, False
# d3d11.zeroWorkgroupMemory = False
# Sets number of pipeline compiler threads.
#
# Supported values:
# - 0 to automatically determine the number of threads to use
# - any positive number to enforce the thread count
# dxvk.numCompilerThreads = 0
# Toggles raw SSBO usage.
#
# Uses storage buffers to implement raw and structured buffer
# views. Enabled by default on hardware which has a storage
# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
# Enabling this may improve performance, but is not safe on
# hardware with higher alignment requirements.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.useRawSsbo = Auto
# Toggles early discard.
#
# Uses subgroup operations to determine whether it is safe to
# discard fragments before the end of a fragment shader. This
# is enabled by default on all drivers except RADV and Nvidia.
# Enabling this may improve or degrade performance depending
# on the game and hardware, or cause other issues.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.useEarlyDiscard = Auto
# Controls workaround for NVIDIA HVV Heap bug.
#
# Limits the budget of NVIDIA's HVV (host-visible,
# device-local) heap to be half of the reported size. This is
# needed to avoid NVIDIA driver bug 3114283, and defaults to
# being enabled on all affected drivers.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.halveNvidiaHVVHeap = Auto
# Sets enabled HUD elements
#
# Behaves like the DXVK_HUD environment variable if the
# environment variable is not set, otherwise it will be
# ignored. The syntax is identical.
# dxvk.hud =
# Reported shader model
#
# The shader model to state that we support in the device
# capabilities that the applicatation queries.
#
# Supported values:
# - 1: Shader Model 1
# - 2: Shader Model 2
# - 3: Shader Model 3
# d3d9.shaderModel = 3
# Evict Managed on Unlock
#
# Decides whether we should evict managed resources from
# system memory when they are unlocked entirely.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.evictManagedOnUnlock = False
# DPI Awareness
#
# Decides whether we should call SetProcessDPIAware on device
# creation. Helps avoid upscaling blur in modern Windows on
# Hi-DPI screens/devices.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.dpiAware = True
# Strict Constant Copies
#
# Decides whether we should always copy defined constants to
# the UBO when relative addressing is used, or only when the
# relative addressing starts a defined constant.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.strictConstantCopies = False
# Strict Pow
#
# Decides whether we have an opSelect for handling pow(0,0) = 0
# otherwise it becomes undefined.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.strictPow = True
# Lenient Clear
#
# Decides whether or not we fastpath clear anyway if we are close enough to
# clearing a full render target.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.lenientClear = False
# Max available memory
#
# Changes the max initial value used in tracking and GetAvailableTextureMem
# Value in Megabytes
#
# Supported values:
# - Max Available Memory: Any int32_t
# - Memory Tracking Testing: True, False
# d3d9.maxAvailableMemory = 1024
d3d9.memoryTrackTest = False
# Force enable/disable floating point quirk emulation
#
# Force toggle anything * 0 emulation
# Tristate
# Supported values:
# - True/False
# d3d9.floatEmulation =
# Enable dialog box mode
#
# Changes the default state of dialog box mode.
# *Disables* exclusive fullscreen when enabled.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.enableDialogMode = False
# Overrides the application's MSAA level on the swapchain
#
# Supported values: -1 (application) and 0 to 16 (user override)
# d3d9.forceSwapchainMSAA = -1
# Long Mad
#
# Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
# This solves some rendering bugs in games that have z-pass shaders which
# don't match entirely to the regular vertex shader in this way.
#
# Supported values:
# - True/False
# d3d9.longMad = False
# Alpha Test Wiggle Room
#
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
# misc. imprecision on some vendors
#
# Supported values:
# - True/False
# d3d9.alphaTestWiggleRoom = False
# Device Local Constant Buffers
#
# Enables using device local, host accessible memory for constant buffers in D3D9.
# This tends to actually be slower for some reason on AMD,
# and the exact same performance on NVIDIA.
#
# Supported values:
# - True/False
# d3d9.deviceLocalConstantBuffers = False
# Allow Read Only
#
# Enables using the D3DLOCK_READONLY flag. Some apps use this
# incorrectly, and write when they should be reading.
#
# Supported values:
# - True/False
# d3d9.allowLockFlagReadonly = True
# No Explicit Front Buffer
#
# Disables the front buffer
#
# Supported values:
# - True/False
# d3d9.noExplicitFrontBuffer = False
# Support DF formats
#
# Support the vendor extension DF floating point depth formats
#
# Supported values:
# - True/False
# d3d9.supportDFFormats = True
# Support X4R4G4B4
#
# Support the X4R4G4B4 format.
# The Sims 2 is a horrible game made by complete morons.
#
# Supported values:
# - True/False
# d3d9.supportX4R4G4B4 = True
# Support D32
#
# Support the D32 format.
#
# Supported values:
# - True/False
# d3d9.supportD32 = True
# SWVP Constant Counts
#
# The number of constants available when using Software Vertex Processing.
#
# Supported values:
# - Integers
# d3d9.swvpFloatCount = 8192
# d3d9.swvpIntCount = 2048
# d3d9.swvpBoolCount = 2048
# Disable A8 as a Render Target
#
# Disable support for A8 format render targets
# Once again, The Sims 2 is a horrible game made by complete morons.
#
# Supported values:
# - True/False
# d3d9.disableA8RT = False
# Support for VCache Query
#
# Support for the vcache query
# Not very important as a user config.
# Used internally.
#
# Supported values:
# - True/False
# Defaults to True if vendorId == 0x10de
# d3d9.supportVCache = True
# Force Sampler Type Spec Constants
#
# Useful if games use the wrong image and sampler
# type combo like Halo: CE or Spellforce.
# Can fix rendering in older, broken games in some instances.
#
# Supported values:
# - True/False
# d3d9.forceSamplerTypeSpecConstants = False
# Force Aspect Ratio
#
# Only exposes modes with a given aspect ratio.
# Useful for titles that break if they see ultra-wide.
#
# Supported values:
# - Any ratio, ie. "16:9", "4:3"
# d3d9.forceAspectRatio = ""
# Allow Do Not Wait
#
# Allow the do not wait lock flag to be used
# Useful if some apps use this incorrectly.
#
# Supported values:
# - True/False
# d3d9.allowDoNotWait = True
# Allow Discard
#
# Allow the discard lock flag to be used
# Useful if some apps use this incorrectly.
#
# Supported values:
# - True/False
# d3d9.allowDiscard = True
# Enumerate by Displays
#
# Whether we should enumerate D3D9 adapters by display (windows behaviour)
# or by physical adapter.
# May be useful in PRIME setups.
#
# Supported values:
# - True/False
# d3d9.enumerateByDisplays = True
# APITrace Mode
#
# Makes all host visible buffers cached and coherent
# Improves performance when apitracing, but also can impact
# some dumb games.
#
# Supported values:
# - True/False
# d3d9.apitraceMode = False
# d3d11.apitraceMode = False

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@ -0,0 +1,127 @@
#!/bin/bash
# Author: Castro-Fidel (PortWINE-Linux.ru)
########################################################################
export PW_USER_TEMP="$WINEPREFIX/drive_c/users/${USER}/Temp"
export PW_FORCE_LARGE_ADDRESS_AWARE=0
export PW_FORCE_DISABLED_GAMEMOD=1
export PW_CHECK_AUTOINSTAL=1
export PW_WINEDBG_DISABLE=1
export PW_NO_WRITE_WATCH=0
export PW_VULKAN_USE=0
export PW_NO_FSYNC=1
export PW_NO_ESYNC=1
PW_WGC () {
export LAUNCH_PARAMETERS=("/SILENT" "/SP-")
[ "${update_loc}" = "RUS" ] && export WGC_LOC=RU || export WGC_LOC=EU
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/Wargaming_Game_Center_Install_WoT_RU.exe"
START_PORTWINE
if try_download "https://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_WoT_${WGC_LOC}.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_CS "Starting WGC installation..."
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe="$WINEPREFIX/drive_c/ProgramData/Wargaming.net/GameCenter/wgc.exe"
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_ORIGIN () {
export LAUNCH_PARAMETERS=("/silent" )
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/OriginSetup.exe"
START_PORTWINE
if try_download "https://download.dm.origin.com/origin/live/OriginSetup.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Installing the Origin. Please wait..."
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Origin/Origin.exe"
PW_STOP_PROGRESS_BAR
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_BATTLE_NET () {
[ "${update_loc}" = "RUS" ] && export BN_LOC=ruRU || export BN_LOC=enUS
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/Battle.net-Setup-${BN_LOC}.exe"
START_PORTWINE
if try_download "http://dist.blizzard.com/downloads/bna-installers/322d5bb9ae0318de3d4cde7641c96425/retail.1/Battle.net-Setup-${BN_LOC}.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR "Installing the Battle Net. Please wait..."
PW_RUN "${PW_AUTOINSTALL_EXE}"
while [ ! -z `pgrep Battle.net* | head -n 1` ] && [ -z `pgrep Battle.net.exe | head -n 1` ] ; do sleep 2 ; done
KILL_PORTWINE
portwine_exe=`find "$WINEPREFIX/drive_c/" -type f -name "Battle.net.exe"`
PW_STOP_PROGRESS
PORTWINE_CREATE_SHORTCUT
try_remove_file "${PW_AUTOINSTALL_EXE}"
fi
STOP_PORTWINE
}
PW_EPIC () {
export LAUNCH_PARAMETERS=("/q" )
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/EpicGamesLauncherInstaller.msi"
START_PORTWINE
if try_download "https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/EpicGamesLauncherInstaller.msi" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Installing Epic Games Launcher. Please wait..."
PW_RUN msiexec /i "${PW_AUTOINSTALL_EXE}" &
sleep 10
if [ ! -z `pgrep msiexec* | head -n 1` ] ; then
while [ ! -z `pgrep msiexec* | head -n 1` ] || [ ! -z `pgrep rundll32* | head -n 1` ] ; do
[ ! -z `pgrep rundll32* | head -n 1` ] && kill -n 9 `pgrep rundll32* | head -n 1` && echo "Kill rundll32.exe"
sleep 5
done
fi
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe"
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_GOG () {
export LAUNCH_PARAMETERS=("/runWithoutUpdating" "/deelevated" )
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/OriginSetup.exe"
START_PORTWINE
if try_download "https://content-system.gog.com/open_link/download?path=/open/galaxy/client/2.0.35.19/setup_galaxy_2.0.35.19a.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_CS "Installing the GOG Galaxy. Please wait..."
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe=`find "$WINEPREFIX/drive_c/" -type f -name "GalaxyClient.exe"`
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_EVE () {
export PW_WINDOWS_VER=10
export PW_DLL_INSTALL="vcrun2017"
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/EveLauncher-1892908.exe"
START_PORTWINE
if try_download "https://binaries.eveonline.com/EveLauncher-1892908.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Installing the EVE Launcher. Please wait..."
if [ ! -f "$WINEPREFIX/drive_c/Games/EVE Online/Launcher/evelauncher.exe" ] ; then
try_remove_dir "$WINEPREFIX/drive_c/Games/EVE Online"
dd if="${PW_AUTOINSTALL_EXE}" of="${PW_AUTOINSTALL_EXE}".7z bs=1M skip=31646603 count=196171208 iflag=skip_bytes,count_bytes
"$pw_7z" x "${PW_AUTOINSTALL_EXE}".7z -o"$WINEPREFIX/drive_c/Games/EVE Online"
try_remove_file "${PW_AUTOINSTALL_EXE}"
try_remove_file "${PW_AUTOINSTALL_EXE}".7z
fi
portwine_exe="$WINEPREFIX/drive_c/Games/EVE Online/Launcher/evelauncher.exe"
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}

View File

@ -37,7 +37,7 @@ then
export port_del6="был удален."
export port_deb1="PortWINE был запущен в режиме создания ${portname}.log и он успешно сохранен в корне каталога порта"
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/jfXkZW7F"
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/FTaheP99wE"
export port_start1="Запуск PortWINE"
export port_start2="В каком режиме вы хотите запустить PortWINE?"
@ -90,6 +90,7 @@ then
export loc_scripts_update=" Обновление базы данных для игр\n и программ успешно завершено.\n\n Перезапустите ${portname}."
export loc_edit_db="Изменить файл настроек для"
elif [ "${update_loc}" = "ENG" ]
then
@ -123,7 +124,7 @@ then
export port_del6="was deleted."
export port_deb1="PortWINE was launched in creation mode ${portname}.log and it is successfully stored in the root directory of the port"
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/jfXkZW7F"
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/FTaheP99wE"
export port_start1="Starting the PortWINE"
export port_start2="In what mode you want to start the PortWINE?"
@ -177,4 +178,5 @@ then
export loc_scripts_update="Updating scripts and database of games\n and programs completed successfully.\n\n Restart ${portname}."
export loc_edit_db="Edit database file for"
fi

View File

@ -0,0 +1,39 @@
#!/bin/bash
#Author: xuser
#ACIII.exe
#ACLiberation.exe
#Rating=1-5
################################################
# export PW_VULKAN_USE=dxvk
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
export WINEDLLOVERRIDES="xinput1_3,d3dcompiler_43=n,b"
##export PW_DLL_INSTALL="d3dcompiler_43" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

View File

@ -1,9 +0,0 @@
#!/bin/bash
#Author:
#bg3_dx11.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export LAUNCH_PARAMETERS=""
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47 vcrun2019"
#export DXVK_HUD=1

View File

@ -1,11 +1,20 @@
#!/bin/bash
#Author: dez
#Battle.net Launcher.exe
#Battle.net Launcher.exe
#Battle.net-Setup.exe
#Battle.net.exe
#Rating=5
################################################
export PW_VULKAN_USE=dxvk
##export PW_VULKAN_USE=dxvk
export LAUNCH_PARAMETERS=""
export PW_DLL_INSTALL="vcrun2019 arial"
export WINEDLLOVERRIDES="locationapi="
export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43"
export PW_WINDOWS_VER=10
export PW_NVAPI_DISABLE=1
ADD_IN_START_PORTWINE () {
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}/Blizzard Entertainment/Battle.net/Cache"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
try_remove_file "${PORT_WINE_PATH}/data/pfx/drive_c/windows/Fonts/sourcehansans.ttc"
}

View File

@ -1,9 +1,35 @@
#!/bin/bash
#Author: PortWINE
#Author: xuser
#Cyberpunk2077.exe
#Rating=4
################################################
#Rating=1-5
#####################examples###########################
export PW_VULKAN_USE=vkd3d
export LAUNCH_PARAMETERS=""
export PULSE_LATENCY_MSEC=60
##export PW_COMMENT_DB="blablabla"
export WINEDLLOVERRIDES="Crash*,REDEngineErrorReporter.exe="
##export PW_DLL_INSTALL="d3dcompiler_47" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=1
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=40 # Fix crackling audio in games
export LAUNCH_PARAMETERS=("--launcher-skip") # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
#ADD_IN_START_PORTWINE () { "${PW_RUNTIME}" "$WINESERVER" -w }

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@ -8,7 +8,7 @@ export PW_VULKAN_USE=vkd3d
#export PW_LOG=0 # Enable debug mode fo terminal
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_VULKAN_NO_ASYNC=1
#export PW_USE_TERMINAL=1
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1

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@ -6,4 +6,4 @@
export PW_VULKAN_USE=dxvk
export PW_FORCE_USE_VSYNC=0
export PW_WINDOWS_VER="10"
export PW_VIRTUAL_DESKTOP=1
#export PW_VIRTUAL_DESKTOP=1

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@ -11,7 +11,7 @@ export PW_VULKAN_USE=0
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1

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@ -1,9 +0,0 @@
#!/bin/bash
#Author: PortWINE
#EpicGamesLauncher.exe
#Rating=5
################################################
export WINEDLLOVERRIDES="libglesv2="
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2013 vcrun2017 d3dcompiler_43 d3dcompiler_47 arial cjkfonts d3dx9"
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT

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@ -0,0 +1,7 @@
#!/bin/bash
#Author: PortWINE
#EpicGamesLauncher.exe
#Rating=5
################################################
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2013 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9"

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@ -0,0 +1,34 @@
#!/bin/bash
#Author: xuser
#FarLoneSails.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=0
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -4,13 +4,12 @@
#GOG_Galaxy_2.0.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export WINEDLLOVERRIDES="galaxycommunication.exe=n"
export WINEDLLOVERRIDES="galaxycommunication.exe=n;libglesv2="
export LAUNCH_PARAMETERS="/runWithoutUpdating /deelevated"
export PW_DLL_INSTALL="vcrun2019 vcrun6 mfc140"
export PW_DLL_INSTALL="vcrun2017 vcrun6 mfc140"
ADD_IN_START_PORTWINE ()
{
if [ -e "${WINEPREFIX}/drive_c/users/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json" ] ; then
sed -i 's/"featureOverlay" : true,/"featureOverlay" : false,/' "${WINEPREFIX}/drive_c/users/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json"
if [ -e "${WINEPREFIX}/drive_c/users/${USER}/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json" ] ; then
sed -i 's/"featureOverlay" : true,/"featureOverlay" : false,/' "${WINEPREFIX}/drive_c/${USER}/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json"
fi
}
}

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@ -9,7 +9,7 @@ export PW_VULKAN_USE=dxvk #dxvk or vkd3d
#export PW_LOG=0 # Enable debug mode fo terminal
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_VULKAN_NO_ASYNC=1
#export PW_USE_TERMINAL=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1

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@ -11,7 +11,7 @@ export PW_VULKAN_USE=dxvk
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1

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@ -0,0 +1,9 @@
#!/bin/bash
#Author: Garrett-42
#Larry.exe
#Rating=5
################################################
export PW_NO_FSYNC=1
export PW_NO_ESYNC=1
export PW_WINDOWS_VER=7

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@ -0,0 +1,15 @@
export LAUNCH_PARAMETERS="--launch-product=league_of_legends --launch-patchline=live"
cd "${PATH_TO_GAME}"
if [ "$(cat /proc/sys/abi/vsyscall32)" -ne 0 ]
then
zenity --question --title="Fix for LoL anti-cheat" \
--text='Root rights are required to execute the command: \n"sysctl -w abi.vsyscall32=0" and "sysctl -p"' --no-wrap
if [ "$?" = 1 ]
then
exit 0
fi
pkexec sh -c 'sysctl -w abi.vsyscall32=0 && sysctl -p'
fi
sh "${PORT_SCRIPTS_PATH}"/fix_start_lol.sh | zenity --progress --title="Start PortLoL" --text="Please wait, launch is in progress, it may take few minutes" --pulsate --auto-close --auto-kill --width=450 &
}

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@ -0,0 +1,37 @@
#!/bin/bash
#Author: xuser
#LostEmber-Win64-Shipping.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=vkd3d
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
export PW_HEAP_DELAY_FREE=1
##export PW_DXGI_FROM_DXVK=1
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,32 @@
#!/bin/bash
#Author: xuser
#MassEffect.exe
#Rating=1-5
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,32 @@
#!/bin/bash
#Author: xuser
#MassEffect2.exe
#Rating=1-5
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -1,10 +0,0 @@
#!/bin/bash
#Author: Ridbowt (Nikola P.)
#MOHAA.exe
#moh_spearhead.exe
#moh_breakthrough.exe
#Rating=5
################################################
export PW_VULKAN_USE=0
export LAUNCH_PARAMETERS=""
export MESA_EXTENSION_MAX_YEAR=2002

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@ -0,0 +1,37 @@
#!/bin/bash
#Author: akeshi
#Need For Speed The Run.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,43 @@
#!/bin/bash
#Author: sergey
#Nova Patcher.exe
#NovaRO.exe
#Rating=1-5
########################################################
export PW_DLL_INSTALL="d3dcompiler_42 d3dcompiler_43 d3dx9"
#directx9
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_NVAPI_DISABLE=1
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=1
##export PW_DXGI_FROM_DXVK=1
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_LOG=1 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -2,6 +2,77 @@
#Author: PortWINE
#Origin.exe
#Rating=?
################################################
export LAUNCH_PARAMETERS=""
sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2017 d3dcompiler_43 d3dcompiler_47 d3dx9" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
export PW_NVAPI_DISABLE=1
##export PW_OLD_GL_STRING=0
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_DXGI_FROM_DXVK=0
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
export STAGING_SHARED_MEMORY=0
#ADD_IN_START_PORTWINE () {
# export PW_USER_TEMP="$WINEPREFIX/drive_c/users/${USER}/Temp"
# if try_download "https://download.dm.origin.com/origin/live/OriginSetup.exe" "${PW_USER_TEMP}/OriginSetup.exe" ; then
# PW_START_PROGRESS_BAR_BLOCK "Extracting files for update the Origin..."
# unzip "${PW_USER_TEMP}/OriginSetup.exe" 'update/*.zip' -d "${PW_USER_TEMP}/"
# unzip -o "${PW_USER_TEMP}/update/"*.zip -d "$WINEPREFIX/drive_c/Program Files (x86)/Origin/"
# try_remove_dir "${PW_USER_TEMP}/update"
# try_remove_file "${PW_USER_TEMP}/OriginSetup.exe"
# PW_STOP_PROGRESS_BAR
# PW_START_PROGRESS_BAR_CS "Starting the Origin..."
# check_origin_update () {
# while :
# do
# sleep 3
# if [ ! -z `pgrep Origin.exe | head -n 1` ] ; then
# sleep 1
# else
# if [ ! -z `pgrep OriginSetup* | head -n 1` ] ; then
# kill -n 9 `pgrep OriginSetup* | head -n 1`
# fi
# if [ ! -z `pgrep OriginThin* | head -n 1` ] ; then
# kill -n 9 `pgrep OriginThin* | head -n 1`
# fi
# break
# fi
# done
# }
# check_origin_update &
# fi
#}

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@ -6,5 +6,5 @@
#Rating=?
################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="arial vcrun2019"
export PW_DLL_INSTALL="vcrun2017"
export PW_WINDOWS_VER=10

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@ -0,0 +1,10 @@
#!/bin/bash
#Author: Cefeiko
#SimCity.exe
#Rating=1-5
########################################################
export PW_COMMENT_DB="SimCity 5"
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9" # Install DDL in port prefix (used winetricks)
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP

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@ -12,7 +12,7 @@ export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1

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@ -0,0 +1,8 @@
#!/bin/bash
#Author: kbp95
#SkyrimSE.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=dxvk
export PULSE_LATENCY_MSEC=90
export WINEDLLOVERRIDES="xaudio2_7=n,b"

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@ -0,0 +1,37 @@
#!/bin/bash
#Author: dez
#StarCraft.exe
#Rating=1-5
################################################
export WINEDLLOVERRIDES="ddraw=n,b"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,33 @@
#!/bin/bash
#Author: xuser
#Suite.exe
#Rating=1-5
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="corefonts" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
#export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }
export PW_VULKAN_USE=0

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@ -0,0 +1,36 @@
#!/bin/bash
#Author: chal55rus
#UbisoftConnect.exe
#Rating=1-5
################################################
#export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="arial corefonts d3dcompiler_43 d3dcompiler_47 d3dx9"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,34 @@
#!/bin/bash
#Author: chal55rus
#WarGame3.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=vkd3d
export PW_DLL_INSTALL="wmp9"
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -1,8 +1,9 @@
#!/bin/bash
#Author: xuser
#WorldOfTanks.exe
#WorldOfTanks.exe
#Rating=5
################################################
export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
export PW_DLL_INSTALL="lucida" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="xaudio2_7="
export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="xaudio2_7="
export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG

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@ -0,0 +1,35 @@
#!/bin/bash
#Author: xuser
#alanwake.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -11,7 +11,7 @@
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1

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@ -3,6 +3,9 @@
#avengers.exe
#Rating=?
################################################
export PW_VULKAN_USE=vkd3d
export PW_VULKAN_USE=dxvk
export LAUNCH_PARAMETERS=""
#export WINEDLLOVERRIDES="amd_ags_x64=b"
export WINEDLLOVERRIDES="atiadlxx=n"
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives

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@ -2,32 +2,47 @@
#Author: PortWINE-Linux.ru
#name_exe_file.exe
#Rating=1-5
#export PW_COMMENT_DB="blablabla"
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_NVAPI_DISABLE=1
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_DXGI_FROM_DXVK=1
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_LOG=1 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }
export PW_DLL_INSTALL="vcrun2019 vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9"

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@ -0,0 +1,37 @@
#!/bin/bash
#Author: xuser
#dontstarve.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=0
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,46 @@
#!/bin/bash
#Author: PortWINE-Linux.ru
#eve.exe
#evelauncher.exe
#Rating=5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_DLL_INSTALL="vcrun2017 d3dcompiler_47" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47=n"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_NVAPI_DISABLE=1
##export PW_OLD_GL_STRING=0
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_DXGI_FROM_DXVK=0
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,42 @@
#!/bin/bash
#Author: xihnik
#iw3sp.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="vcrun2019 d3dx9"
export PW_NO_FSYNC=1
export PW_VIRTUAL_DESKTOP=1
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,44 @@
#!/bin/bash
#Author: xihnik
#iw4sp.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="vcrun2019 d3dx9"
export PW_NO_FSYNC=1
#export PW_FORCE_USE_VSYNC=0
#export PW_WINDOWS_VER=7
export PW_VIRTUAL_DESKTOP=1
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_NVAPI_DISABLE=1
##export PW_OLD_GL_STRING=0
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_DXGI_FROM_DXVK=0
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,29 @@
#!/bin/bash
#Author: Ridbowt
#Risen.exe
#Rating 4
#####################examples###########################
export PW_VULKAN_USE=0 # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
#export PW_VIRTUAL_DESKTOP=1
##ADD_IN_START_PORTWINE () { commands ; }

View File

@ -1,6 +1,8 @@
#!/bin/bash
#Author: PortWINE-Linux.ru
#setup.exe
#Setup.exe
#SETUP.exe
#.msi
#Rating=5
#export PW_COMMENT_DB="blablabla"
@ -10,7 +12,7 @@ export PW_VULKAN_USE=0 #dxvk or vkd3d
#export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_VULKAN_NO_ASYNC=1
#export PW_USE_TERMINAL=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
@ -22,7 +24,7 @@ export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export PULSE_LATENCY_MSEC=60
export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6"
export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013"
#export LAUNCH_PARAMETERS="-d3d9"
export PW_GUI_DISABLED_CS=1
export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
#export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP

View File

@ -5,5 +5,4 @@
################################################
export LAUNCH_PARAMETERS=""
export WINEDLLOVERRIDES="libglesv2="
export LAUNCH_PARAMETERS"-no-cef-sandbox"

View File

@ -1,9 +1,18 @@
#!/bin/bash
#Author: PortWINE
#wgc.exe
#wgc.exe
#Rating=5
################################################
export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
#export PW_DLL_INSTALL="" # Install DDL in port prefix (used winetricks)
#export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
export LAUNCH_PARAMETERS="--disable-gpu" # Additional launch options
export PW_USE_TERMINAL=1
#export PW_USE_TERMINAL=1
#export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
#export PW_NVAPI_DISABLE=1
#export WINEDLLOVERRIDES="xaudio2_7=n"
export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
##export PW_GUI_DISABLED_CS=1
export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
ADD_IN_START_PORTWINE () {
sed -i 's/true/false/g' "$WINEPREFIX/drive_c/ProgramData/Wargaming.net/GameCenter/preferences.xml"
}

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@ -0,0 +1,41 @@
#!/bin/bash
#Author: user
#wot_encore_install_ru.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_USE_TERMINAL=1
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet"
export PW_DLL_INSTALL="dotnet40 vcrun2017 vcrun6 mfc42 vb6run physx"
export PW_COMMENT_DB="World Of Tanks EnCore Installer"
## export DXVK_HUD=fps,devinfo
## export PW_MANGOHUD=1
#####################examples###########################
PW_INSTALL_DOTNET40 () {
export DN=dotNetFx40_Full_x86_x64.exe
export mscor=mscorsvw.exe
export KILL_MSCOR=0
export DN_INST_SUCC=0
while [ ! -z "`ps -ax | grep PortProton | grep -m1 'start.sh' | awk '{print $1}'`" ] ; do
echo "PID parrent start.sh was found"
sleep 5
while [ ! -z `pidof -s $DN` ] ; do
echo "$DN is runing.. Wait..."
sleep 5
export DN_INST_SUCC=1
done
while [ ! -z `pgrep "${mscor}" | head -n 1` ] && [ -z `pidof -s $DN` ] ; do
echo "$mscor was found. Kill it..."
kill -n 9 `pgrep "${mscor}" | head -n 1`
sleep 1
export KILL_MSCOR=1
done
if [ "$KILL_MSCOR" != 0 ] && [ "$DN_INST_SUCC" != 0 ] && [ -z `pidof -s $DN` ] && [ -z `pgrep "${mscor}" | head -n 1` ]; then
echo "All $mscor killed"
break
fi
done
}
PW_INSTALL_DOTNET40 &

View File

@ -12,7 +12,7 @@ export PW_DLL_INSTALL="vcrun2013 vcrun2017 dotnet472"
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1

View File

@ -5,5 +5,3 @@ KILL_PORTWINE
if [ -e "${PORT_WINE_TMP_PATH}/pw_vulkan" ]; then
rm -f "${PORT_WINE_TMP_PATH}/pw_vulkan"
fi
START_PORTWINE
STOP_PORTWINE | sszen

File diff suppressed because it is too large Load Diff

View File

@ -5,46 +5,34 @@
try_remove_file "${PORT_WINE_TMP_PATH}/update_notifier"
try_remove_file "${PORT_WINE_TMP_PATH}/init_run_suc"
try_remove_file "${PORT_WINE_PATH}/data/port_on"
try_remove_file "${PORT_WINE_PATH}/data/dxvk.conf"
try_remove_file "${PORT_WINE_PATH}/Create_shortcut_PP.desktop"
try_remove_file "${PORT_WINE_PATH}/Proton.desktop"
try_remove_file "${PORT_WINE_PATH}/settings.desktop"
try_remove_file "${PORT_WINE_PATH}/data/port_on"
try_remove_file "${PORT_WINE_PATH}/data/dxvk.conf"
try_remove_file "${PORT_WINE_PATH}/settings.desktop"
try_remove_file "${PORT_WINE_PATH}/debug.desktop"
try_remove_file "${PORT_WINE_PATH}/restart.desktop"
try_remove_dir "${PORT_WINE_PATH}/data/pfx/dosdevices"
try_remove_dir "${PORT_WINE_PATH}/data/pfx/dosdevices"
try_remove_dir "${PORT_WINE_PATH}/Settings"
try_remove_dir "${PORT_SCRIPTS_PATH}/vars"
create_new_dir "/home/${USER}/.local/share/applications"
if ! [ "${portname}" = "PortProton" ]; then
name_desktop="${gamename}"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
else
name_desktop="PortProton"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh %U"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "MimeType=application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
fi
name_desktop="PortProton"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh %F"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Terminal=False" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "MimeType=application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
update-desktop-database -q "${HOME}/.local/share/applications"
xdg-mime default PortProton.desktop "application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program"
name_desktop="readme"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
@ -69,23 +57,7 @@ do
done
chmod u+x "${PORT_SCRIPTS_PATH}/"*
try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/drive_c"
if [ -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ] && [ ! -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
cp -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"/* "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
elif [ -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
fi
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
if [ ! -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}" ]; then
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}"
fi
if [ -e "${PORT_WINE_PATH}/data/pfx/system.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/user.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/userdef.reg" ]; then
sed -i "s/xuser/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
sed -i "s/vagrant/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
fi
try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/"
if [ "${s_install}" = "1" ]; then
echo "Installation completed successfully."

View File

@ -1,10 +1,10 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
export pw_full_command_line=("$0" $*)
if [ -f "$1" ]; then
export portwine_exe="$(readlink -f "$1")"
fi
. "$(dirname $(readlink -f "$0"))/runlib"
PW_SCRIPTS_UPDATE
PORTWINE_LAUNCH () {
KILL_PORTWINE
@ -13,19 +13,13 @@ PORTWINE_LAUNCH () {
PORTWINE_BAT=`basename "${portwine_exe}" | grep .bat`
if [ ! -z "${PW_VIRTUAL_DESKTOP}" ] && [ "${PW_VIRTUAL_DESKTOP}" == "1" ] ; then
pw_screen_resolution=`xrandr --current | grep "*" | awk '{print $1;}' | head -1`
PW_RUN explorer "/desktop=portwine,${pw_screen_resolution}" "$portwine_exe"
elif [ ! -z "${PORTWINE_MSI}" ]; then
echo "PORTWINE_MSI=${PORTWINE_MSI}"
PW_RUN explorer "/desktop=portwine,${pw_screen_resolution}" "$WINE_WIN_START" /unix "$portwine_exe"
elif [ ! -z "${PORTWINE_MSI}" ]; then
PW_RUN msiexec /i "$portwine_exe"
elif [ ! -z "${PORTWINE_BAT}" ]; then
echo "PORTWINE_BAT=${PORTWINE_BAT}"
PW_RUN explorer "$portwine_exe"
elif [ ! -z "${portwine_exe}" ]; then
PW_RUN "$portwine_exe"
elif [ -z "${gamestart}" ]; then
PW_RUN explorer
elif [ ! -z "${PORTWINE_BAT}" ] || [ ! -z "${portwine_exe}" ]; then
PW_RUN "$WINE_WIN_START" /unix "$portwine_exe"
else
PW_RUN "${gamestart}"
PW_RUN "$WINE_WIN_START" explorer
fi
}
PORTWINE_CREATE_SHORTCUT () {
@ -37,43 +31,48 @@ PORTWINE_CREATE_SHORTCUT () {
if [ $? -eq 1 ];then exit 1; fi
fi
PORTPROTON_NAME="$(basename "${PORTPROTON_EXE}" | sed s/".exe"/""/gi )"
PORTPROTON_PATH="$( cd "$( dirname "${PORTPROTON_EXE}" )" >/dev/null 2>&1 && pwd )"
PORTPROTON_PATH="$( cd "$( dirname "${PORTPROTON_EXE}" )" >/dev/null 2>&1 && pwd )"
if [ -x "`which wrestool 2>/dev/null`" ]; then
wrestool -x --output="${PORTPROTON_PATH}/" -t14 "${PORTPROTON_EXE}"
cp "$(ls -S -1 "${PORTPROTON_EXE}"*".ico" | head -n 1)" "${PORTPROTON_EXE}.ico"
cp -f "${PORTPROTON_EXE}.ico" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico"
icotool -x --output="${PORTPROTON_PATH}/" "${PORTPROTON_EXE}.ico"
cp "$(ls -S -1 "${PORTPROTON_EXE}"*".png" | head -n 1)" "${PORTPROTON_EXE}.png"
cp -f "${PORTPROTON_EXE}.png" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.png"
rm -f "${PORTPROTON_PATH}/"*.ico
rm -f "${PORTPROTON_PATH}/"*.png
fi
if [ $? -eq 1 ] ; then exit 1 ; fi
export PW_VULKAN_TO_DB=`cat "${PORT_WINE_TMP_PATH}/pw_vulkan"`
if [ ! -z "${PORTWINE_DB}" ]; then
PORTWINE_DB_FILE=`grep -il "${PORTWINE_DB}" "${PORT_SCRIPTS_PATH}/portwine_db"/* | sed s/".exe"/""/gi`
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "${PW_VULKAN_USE}" ]; then
echo "export PW_VULKAN_USE=${PW_VULKAN_TO_DB}" >> "${PORTWINE_DB_FILE}"
PORTWINE_DB_FILE=`grep -il "\#${PORTWINE_DB}.exe" "${PORT_SCRIPTS_PATH}/portwine_db"/*`
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "`cat "${PORTWINE_DB_FILE}" | grep "export PW_VULKAN_USE=" | grep -v "#"`" ] ; then
echo "export PW_VULKAN_USE=${PW_VULKAN_USE}" >> "${PORTWINE_DB_FILE}"
elif [ -z "${PORTWINE_DB_FILE}" ]; then
echo "#!/bin/bash
#Author: "${USER}"
#"${PORTWINE_DB}.exe"
#Rating=1-5
################################################
export PW_VULKAN_USE=${PW_VULKAN_TO_DB}" > "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#!/bin/bash" > "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#Author: "${USER}"" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#"${PORTWINE_DB}.exe"" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#Rating=1-5" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "########################################################" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "export PW_VULKAN_USE=${PW_VULKAN_USE}" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | grep "##" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
fi
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | grep "##" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
fi
name_desktop="${PORTPROTON_NAME}"
name_desktop="${PORTPROTON_NAME}"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env PW_GUI_DISABLED_CS=1 "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
if [ -z "${PW_CHECK_AUTOINSTAL}" ]
then echo "Exec=env PW_GUI_DISABLED_CS=1 "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
>> "${PORT_WINE_PATH}/${name_desktop}.desktop"
else echo "Exec=env "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
>> "${PORT_WINE_PATH}/${name_desktop}.desktop"
fi
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
`zenity --question --title "${inst_set}." --text "${ss_done}" --no-wrap ` > /dev/null 2>&1
`zenity --question --title "${inst_set}." --text "${ss_done}" --no-wrap ` &> /dev/null
if [ $? -eq "0" ]; then
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
fi
xdg-open "${PORT_WINE_PATH}" 2>1 >/dev/null &
}
@ -81,19 +80,26 @@ PORTWINE_DEBUG () {
KILL_PORTWINE
export PW_LOG=1
export PW_WINEDBG_DISABLE=0
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -l -lf ${PORT_WINE_PATH}/${portname}.log.wine -geometry 159x37 -e"
START_PORTWINE
echo "${port_deb1}" > "${PORT_WINE_PATH}/${portname}.log"
echo "${port_deb2}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "GLIBC version:" >> "${PORT_WINE_PATH}/${portname}.log"
echo "echo $(ldd --version)" | grep ldd >> "${PORT_WINE_PATH}/${portname}.log"
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "-----------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "PortWINE version:" >> "${PORT_WINE_PATH}/${portname}.log"
read install_ver < "${PORT_WINE_TMP_PATH}/${portname}_ver"
echo "${portname}-${install_ver}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "-------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "var_pw_vulkan = ${var_pw_vulkan}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "----------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ ! -z "${portwine_exe}" ] ; then
echo "Debug for programm:" >> "${PORT_WINE_PATH}/${portname}.log"
echo "${portwine_exe}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "---------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "GLIBC version:" >> "${PORT_WINE_PATH}/${portname}.log"
echo `ldd --version | grep -m1 ldd | awk '{print $NF}'` >> "${PORT_WINE_PATH}/${portname}.log"
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ "${PW_VULKAN_USE}" = "0" ]; then echo "PW_VULKAN_USE=${PW_VULKAN_USE} - DX9-11 to OpenGL" >> "${PORT_WINE_PATH}/${portname}.log"
elif [ "${PW_VULKAN_USE}" = "dxvk" ]; then echo "PW_VULKAN_USE=${PW_VULKAN_USE}_v."${PW_DXVK_VER}"" >> "${PORT_WINE_PATH}/${portname}.log"
else echo "PW_VULKAN_USE=${PW_VULKAN_USE}_v."${PW_VKD3D_VER}"" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Date and time of start debug for ${portname}" >> "${PORT_WINE_PATH}/${portname}.log"
date >> "${PORT_WINE_PATH}/${portname}.log"
@ -122,144 +128,197 @@ PORTWINE_DEBUG () {
echo "----------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Vulkan info device name:" >> "${PORT_WINE_PATH}/${portname}.log"
"${WINELIB}/amd64/usr/bin/vulkaninfo" | grep deviceName >> "${PORT_WINE_PATH}/${portname}.log"
"${WINELIB}/amd64/usr/bin/vkcube" --c 50
if [ $? -eq 0 ]; then
"${WINELIB}/amd64/usr/bin/vkcube" --c 50
if [ $? -eq 0 ]; then
echo "Vulkan cube test passed successfully" >> "${PORT_WINE_PATH}/${portname}.log"
else
echo "Vkcube test completed with error" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "---------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ ! -x "`which gamemoderun 2>/dev/null`" ]
then
echo "---------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "!!!gamemod not found!!!" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "--------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Version WINE in the Port" >> "${PORT_WINE_PATH}/${portname}.log"
"$WINELOADER" --version 2>&1 | tee -a "${PORT_WINE_PATH}/${portname}.log"
echo "-------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "log WINE:" >> "${PORT_WINE_PATH}/${portname}.log"
echo "winetricks.log:" >> "${PORT_WINE_PATH}/${portname}.log"
cat "${WINEPREFIX}/winetricks.log" >> "${PORT_WINE_PATH}/${portname}.log"
echo "------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ ! -z "${PORTWINE_DB_FILE}" ]; then
echo "Use ${PORTWINE_DB_FILE} db file:" >> "${PORT_WINE_PATH}/${portname}.log"
cat "${PORTWINE_DB_FILE}" | sed '/##/d' | awk '{print $1 " " $2}' >> "${PORT_WINE_PATH}/${portname}.log"
else
echo "Use ${PORT_SCRIPTS_PATH}/portwine_db/default db file:" >> "${PORT_WINE_PATH}/${portname}.log"
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | sed '/##/d' | awk '{print $1 " " $2}' >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "-----------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Log WINE:" >> "${PORT_WINE_PATH}/${portname}.log"
export DXVK_HUD="full"
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -l -lf ${PORT_WINE_PATH}/${portname}.log.wine -geometry 159x37 -e"
try_remove_file "${PORT_WINE_PATH}/${portname}.log.wine"
if [ ! -z "${portwine_exe}" ]; then
export PATH_TO_GAME="$( cd "$( dirname "${portwine_exe}" )" >/dev/null 2>&1 && pwd )"
cd "$PATH_TO_GAME"
if [ ! -z ${optirun_on} ]; then
${optirun_on} $PW_XTERM "${WINELOADER}" "$portwine_exe" ${LAUNCH_PARAMETERS[*]} 2>&1 &
else
$PW_XTERM "${WINELOADER}" "$portwine_exe" ${LAUNCH_PARAMETERS[*]} 2>&1 &
fi
elif [ -z "${gamestart}" ]; then
if [ ! -z $optirun_on ]; then
${optirun_on} $PW_XTERM "${WINELOADER}" explorer 2>&1 &
else
$PW_XTERM "${WINELOADER}" explorer 2>&1 &
fi
else
export PATH_TO_GAME="$( cd "$( dirname "${gamestart}" )" >/dev/null 2>&1 && pwd )"
cd "$PATH_TO_GAME"
if [ ! -z $optirun_on ]; then
${optirun_on} $PW_XTERM "${PW_RUNTIME}" "${WINELOADER}" "${gamestart}" ${LAUNCH_PARAMETERS[*]} 2>&1 &
else
$PW_XTERM "${PW_RUNTIME}" "${WINELOADER}" "${gamestart}" ${LAUNCH_PARAMETERS[*]} 2>&1 &
fi
fi
zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap && "${WINESERVER}" -k
STOP_PORTWINE | sszen
cat "${PORT_WINE_PATH}/${portname}.log.wine" >> "${PORT_WINE_PATH}/${portname}.log"
try_remove_file "${PORT_WINE_PATH}/${portname}.log.wine"
PORTWINE_LAUNCH &
sleep 1 && zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap &> /dev/null && KILL_PORTWINE
deb_text=$(cat "${PORT_WINE_PATH}/${portname}.log" | awk '! a[$0]++')
echo "$deb_text" > "${PORT_WINE_PATH}/${portname}.log"
xdg-open "${PORT_WINE_PATH}/${portname}.log"
#echo "$deb_text" | zenity --text-info --editable --width=800 --height=600 --title="${portname}.log"
"$pw_yad" --title="${portname}.log" --borders=10 --no-buttons --text-align=center \
--text-info --show-uri --wrap --center --width=1200 --height=550 --uri-color=red \
--filename="${PORT_WINE_PATH}/${portname}.log"
}
PW_WINECFG () {
START_PORTWINE
PW_RUN winecfg
}
PW_RUN "$WINE_WIN_START" winecfg
}
PW_WINEFILE () {
START_PORTWINE
PW_RUN "explorer"
PW_RUN "$WINE_WIN_START" explorer
}
PW_WINECMD () {
export PW_USE_TERMINAL=1
START_PORTWINE
PW_RUN "cmd"
PW_RUN cmd
}
PW_WINEREG () {
START_PORTWINE
PW_RUN "regedit"
PW_RUN "$WINE_WIN_START" regedit
}
PW_WINETRICKS () {
UPDATE_WINETRICKS
export PW_USE_TERMINAL=1
START_PORTWINE
$PW_TERM "${PW_RUNTIME}" "${PORT_WINE_TMP_PATH}/winetricks" -q --force
"${PORT_WINE_TMP_PATH}/winetricks" -q -r --force
}
PW_EDIT_DB () {
xdg-open "${PORTWINE_DB_FILE}"
}
PW_AUTO_INSTALL_FROM_DB () {
. "$PORT_SCRIPTS_PATH/autoinstall"
$PW_YAD_SET
}
if [ ! -z "${portwine_exe}" ]; then
if [ -z "${PW_GUI_DISABLED_CS}" ] || [ "${PW_GUI_DISABLED_CS}" = 0 ] ; then
if [ -z "${PW_GUI_DISABLED_CS}" ] || [ "${PW_GUI_DISABLED_CS}" = 0 ] || [ -z "${PW_VULKAN_USE}" ]; then
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ ! -z "${PW_VULKAN_USE}" ]; then
if [ -z "${PW_COMMENT_DB}" ] ; then
PW_COMMENT_DB="PortWINE database file for "\"${PORTWINE_DB}"\" was found."
fi
OUTPUT_START=$("${pw_yad}" --text-align=center --text "$PW_COMMENT_DB" --wrap-width=150 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--button='EDIT DB'!!"${loc_edit_db} ${PORTWINE_DB}":118 \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
elif [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "${PW_VULKAN_USE}" ]; then
if [ -z "${PW_COMMENT_DB}" ] ; then
PW_COMMENT_DB="PortWINE database file for "\"${PORTWINE_DB}"\" was found."
fi
OUTPUT_START=$("${pw_yad}" --text-align=center --text "$PW_COMMENT_DB" --wrap-width=150 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--button='EDIT DB'!!"${loc_edit_db} ${PORTWINE_DB}":118 \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
else
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
fi
elif [ ! -z "${PORTWINE_DB_FILE}" ]; then
PORTWINE_LAUNCH
else
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
fi
else
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
--button='DEBUG'!!"${loc_debug}":102 \
--button='WINECFG'!!"${loc_winecfg}":108 \
--button='WINEFILE'!!"${loc_winefile}":110 \
--button='WINECMD'!!"${loc_winecmd}":112 \
--button='WINEREG'!!"${loc_winereg}":114 \
--button='WINETRICKS'!!"${loc_winetricks}":116 )
PW_YAD_SET="$?"
button_click () {
[ ! -z "$1" ] && echo "$1" > "${PORT_WINE_TMP_PATH}/tmp_yad_form"
if [ ! -z `pidof -s yad` ] ; then
kill -s SIGUSR1 `pgrep -a yad | grep "\-\-key=${KEY} \-\-notebook" | awk '{print $1}'`
fi
}
export -f button_click
open_changelog () {
"${pw_yad}" --title="Changelog" --borders=10 --no-buttons --text-align=center \
--text-info --show-uri --wrap --center --width=1200 --height=550 --uri-color=red \
--filename="${PORT_WINE_PATH}/data/changelog"
}
export -f open_changelog
export KEY=$RANDOM
"${pw_yad}" --plug=$KEY --tabnum=2 --form --columns=2 --scroll \
--field=" Wargaming Game Center"!"$PW_GUI_ICON_PATH/wgc.png":"BTN" '@bash -c "button_click PW_WGC"' \
--field=" Battle.net Launcher"!"$PW_GUI_ICON_PATH/battle_net.png":"BTN" '@bash -c "button_click PW_BATTLE_NET"' \
--field=" Epic Games Launcher"!"$PW_GUI_ICON_PATH/epicgames.png":"BTN" '@bash -c "button_click PW_EPIC"' \
--field=" GoG Galaxy Launcher"!"$PW_GUI_ICON_PATH/gog.png":"BTN" '@bash -c "button_click PW_GOG"' \
--field=" EVE Online Launcher"!"$PW_GUI_ICON_PATH/eve.png":"BTN" '@bash -c "button_click PW_EVE"' \
--field=" Origin Launcher"!"$PW_GUI_ICON_PATH/origin.png":"BTN" '@bash -c "button_click PW_ORIGIN"' & \
"${pw_yad}" --plug=${KEY} --tabnum=1 --columns=3 --form --separator=";" \
--image "$PW_GUI_ICON_PATH/port_proton.png" \
--field=":CB" " DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--field=":LBL" "" \
--field='DEBUG'!!"${loc_debug}":"BTN" '@bash -c "button_click DEBUG"' \
--field='WINECFG'!!"${loc_winecfg}":"BTN" '@bash -c "button_click WINECFG"' \
--field="${portname}-${install_ver} (${scripts_install_ver})"!!"":"FBTN" '@bash -c "open_changelog"' \
--field=":LBL" "" \
--field='WINEFILE'!!"${loc_winefile}":"BTN" '@bash -c "button_click WINEFILE"' \
--field='WINECMD'!!"${loc_winecmd}":"BTN" '@bash -c "button_click WINECMD"' \
--field="F.A.Q."!!"":"FBTN" '@bash -c "xdg-open https://portwine-linux.ru/portwine-faq/ ; button_click"' \
--field=":LBL" "" \
--field='WINEREG'!!"${loc_winereg}":"BTN" '@bash -c "button_click WINEREG"' \
--field='WINETRICKS'!!"${loc_winetricks}":"BTN" '@bash -c "button_click WINETRICKS"' &> "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" & \
"${pw_yad}" --key=$KEY --notebook --borders=10 --width=1000 --height=168 --no-buttons --text-align=center \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" --title "$portname" --separator=";" \
--tab-pos=right --tab="PORT_PROTON" --tab="AUTOINSTALL" --center
if [ -f "${PORT_WINE_TMP_PATH}/tmp_yad_form" ] ; then
export PW_YAD_SET=`cat "${PORT_WINE_TMP_PATH}/tmp_yad_form" | head -n 1 | awk '{print $1}'`
try_remove_file "${PORT_WINE_TMP_PATH}/tmp_yad_form"
fi
if [ -f "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" ] ; then
export VULKAN_MOD=`cat "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" | grep \;\; | awk '{print $1}'`
try_remove_file "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan"
fi
fi
export VULKAN_MOD=$(echo $OUTPUT_START | awk 'BEGIN {FS=";" } { print $1 }')
if [ "${VULKAN_MOD}" = "DXVK ${PW_WINE_VER_DXVK}" ]; then
echo "dxvk" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
elif [ "${VULKAN_MOD}" = "VKD3D ${PW_WINE_VER_VKD3D}" ]; then
echo "vkd3d" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
else
echo "0" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
if [ ! -z "${VULKAN_MOD}" ] ; then
if [ "${VULKAN_MOD}" = "DXVK" ] ; then export PW_VULKAN_USE="dxvk"
elif [ "${VULKAN_MOD}" = "VKD3D" ]; then export PW_VULKAN_USE="vkd3d"
elif [ "${VULKAN_MOD}" = "OPENGL" ]; then export PW_VULKAN_USE="0"
fi
fi
case "$PW_YAD_SET" in
1|252) exit 0 ;;
100) PORTWINE_CREATE_SHORTCUT ;;
102) PORTWINE_DEBUG ;;
DEBUG|102) PORTWINE_DEBUG ;;
106) PORTWINE_LAUNCH ;;
108) PW_WINECFG ;;
110) PW_WINEFILE ;;
112) PW_WINECMD ;;
114) PW_WINEREG ;;
116) PW_WINETRICKS ;;
WINECFG|108) PW_WINECFG ;;
WINEFILE|110) PW_WINEFILE ;;
WINECMD|112) PW_WINECMD ;;
WINEREG|114) PW_WINEREG ;;
WINETRICKS|116) PW_WINETRICKS ;;
118) PW_EDIT_DB ;;
*) PW_AUTO_INSTALL_FROM_DB ;;
esac
########################################################################
STOP_PORTWINE

48
data_from_portwine/scripts/var Executable file
View File

@ -0,0 +1,48 @@
#!/bin/bash
# Author: Castro-Fidel (PortWINE-Linux.ru)
########################################################################
#export PW_MANGOHUD=1
#export MANGOHUD_CONFIG=full,height=500,font_size=24,position=top-left,toggle_hud=F12
#export DXVK_HUD=fps,devinfo
#export PW_VIRTUAL_DESKTOP=1
export PW_FORCE_DISABLED_GAMEMOD=1
export PW_DEF_DXVK_VER=1.8.1
export PW_DEF_VKD3D_VER=2.3.1
export PW_FORCE_USE_VSYNC=2
export PW_LOG=0
export PW_TERM=""
export PW_USE_TERMINAL=0
export PW_WINEDBG_DISABLE=1
export PW_WINDOWS_VER="7"
export WINEARCH="win64"
export mono_ver=6.1.2
export gecko_ver=2.47.2
export pw_libs_ver="_v13"
export PW_FORCE_LARGE_ADDRESS_AWARE=1
export porturl="http://portwine-linux.ru/"
########################################################################
ADD_IN_START_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
PW_OTHER_FIXES () {
#fix after installation Origin, for disabled OriginWebHelperService by default
if [ ! -z `cat "${WINEPREFIX}/system.reg" | grep Origin.exe | head -n 1 | awk '{print $1}'` ] ; then
sysreg_norig=$(((`cat -n "${WINEPREFIX}/system.reg" | grep OriginWebHelperService | awk '{print $1}'` + 3)))
sed -i "${sysreg_norig}s/dword:0000000[1-2]/dword:00000003/" "${WINEPREFIX}/system.reg"
fi
}

View File

@ -1,45 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamedir="Battle.net"
export gamename="Battle.net"
export porturl="http://portwine-linux.ru/battle-net-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=0
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Blizzard Entertainment/Battle.net/Cache"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
rm -f "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Battle.net/Agent/product.db"
}

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@ -1,43 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="Epic_Games"
export gamedir="Epic Games/Launcher/Portal/Binaries/Win32/"
export porturl="http://portwine-linux.ru/epic-games-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,55 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="GOG Galaxy"
export gamedir="GOG Galaxy"
export porturl="http://portwine-linux.ru/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/GalaxyClient.exe"
########################################################################
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
GalaxyCommunication ()
{
for ((;;)); do
if [ $(pgrep !!!!.*)>'0' ]; then
"${WINEPREFIX}/drive_c/ProgramData/GOG.com/Galaxy/redists/GalaxyCommunication.exe"
break
else
sleep 2
fi
done
}
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS="/runWithoutUpdating /deelevated"
GalaxyCommunication &
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,54 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="League_of_Legends"
export gamedir="Riot Games/Riot Client"
export porturl="http://portwine-linux.ru/league-of-legends-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/${gamedir}"
export gamestart="${PATH_TO_GAME}/RiotClientServices.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0
export PW_ACO=1
export PW_NO_VR=1
export PW_NO_FSYNC=1
export PW_NO_ESYNC=1
export PW_FILELOCK=1
export PW_DXVK_ASYNC=0
export PW_USE_SECCOMP=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=1
export PW_WINEDBG_DISABLE=1
export PW_FORCE_LARGE_ADDRESS_AWARE=0
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS="--launch-product=league_of_legends --launch-patchline=live"
cd "${PATH_TO_GAME}"
if [ "$(cat /proc/sys/abi/vsyscall32)" -ne 0 ]
then
zenity --question --title="Fix for LoL anti-cheat" \
--text='Root rights are required to execute the command: \n"sysctl -w abi.vsyscall32=0" and "sysctl -p"' --no-wrap
if [ "$?" = 1 ]
then
exit 0
fi
pkexec sh -c 'sysctl -w abi.vsyscall32=0 && sysctl -p'
fi
sh "${PORT_SCRIPTS_PATH}"/fix_start_lol.sh | zenity --progress --title="Start PortLoL" --text="Please wait, launch is in progress, it may take few minutes" --pulsate --auto-close --auto-kill --width=450 &
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,39 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="GameMailRu"
export gamedir="GameCenter"
export porturl="http://portwine-linux.ru/mail-ru-linux"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}"
export gamestart="${PATH_TO_GAME}/GameCenter.exe"
########################################################################
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0
export PW_ACO=1
export PW_NO_VR=1
export PW_FILELOCK=1
export PW_DXVK_ASYNC=0
export PW_USE_SECCOMP=1
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=1
export PW_WINEDBG_DISABLE=1
export PW_FORCE_LARGE_ADDRESS_AWARE=1
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,43 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="OSU!"
export gamedir="osu!"
export porturl="http://portwine-linux.ru/osu-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/osu!.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES=""
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NVAPI_DISABLE=0
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=40
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
export STAGING_AUDIO_DURATION=5000
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,43 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="Origin"
export gamedir="Origin"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Origin.exe"
export porturl="http://portwine-linux.ru/origin-linux/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,32 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export porturl="http://portwine-linux.ru/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export PW_LOG=0 # Enable debug mode fo terminal
export PW_USE_TERMINAL=0
export PW_NVAPI_DISABLE=1
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=0
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=60
#export PW_MANGOHUD=1
#export MANGOHUD_CONFIG=full,height=500,font_size=32,position=top-right,toggle_hud=F9
#export DXVK_HUD=fps,devinfo
########################################################################
ADD_IN_START_PORTWINE ()
{
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
update-desktop-database -q "${HOME}/.local/share/applications"
}

View File

@ -1,42 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename=Uplay
export gamedir="Ubisoft/Ubisoft Game Launcher"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Uplay.exe"
export porturl="https://portwine-linux.ru/uplay-linux/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,46 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamedir="WGC"
export gamename="WGC"
export porturl="http://portwine-linux.ru/port-wargaming-game-center/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Games/${gamedir}"
export gamestart="${PATH_TO_GAME}/wgc.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=1
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
sed -i 's/true/false/g' "${PORT_WINE_PATH}/data/pfx/drive_c/Games/WGC/preferences.xml"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
if [ "${update_loc}" = "ENG" ]; then
sed -i 's/RU/EN/g' "${PORT_WINE_PATH}/data/pfx/drive_c/Games/WGC/preferences.xml"
sed -i 's/ru/en/g' "${PORT_WINE_PATH}/data/pfx/drive_c/Games/WGC/preferences.xml"
fi
}

View File

@ -15,13 +15,29 @@ export gamename="Proton"
export portname="PortProton"
export port_ver=XX
########################################################################
export PW_FTP_URL="https://portwine-linux.ru/ftp"
export INSTALLING_PORT=1
export PROGS_INST=""
export vexit=0
export minimum_ldd_ver="2.28"
########################################################################
export local_script_hash=$(sha256sum "$0" | awk '{print $1}')
export remote_script_hash=`curl -s --list-only "${PW_FTP_URL}/portwine/${portname}-${port_ver}.sha256sum" | awk '{print $1}'`
if [ "${local_script_hash}" != "${remote_script_hash}" ] ; then
echo "\033[31mHash sum does not match, please download the ${portname}-${port_ver} again.\033[0m"
zenity --error --no-wrap --text "Hash sum does not match, please download the ${portname}-${port_ver} again." 2> /dev/null
exit 1
fi
export system_ldd_ver=`ldd --version | grep -m1 ldd | awk '{print $NF}'`
if [ `echo ${system_ldd_ver} | tr -d .` -lt `echo ${minimum_ldd_ver} | tr -d .` ] ; then
echo "\033[31mYour system doesn\`t support ${portname}.\nGlibc version required >= ${minimum_ldd_ver}\nGlibc in your system = ${system_ldd_ver}\033[0m"
zenity --error --no-wrap --text "Your system doesn\`t support ${portname}.\nGlibc version required >= ${minimum_ldd_ver}\nGlibc in your system = ${system_ldd_ver}" 2> /dev/null
exit 1
fi
for PROGS in "wget" "curl" "tar"
do
if [ ! -x "`which "${PROGS}" 2>/dev/null`" ] ; then
PROGS_INST="${PROGS_INST} ${PROGS}"
vexit=1
PROGS_INST="${PROGS_INST} ${PROGS}" && vexit=1
fi
done
if [ "${vexit}" -eq "1" ] ; then
@ -117,10 +133,6 @@ else
rm -fR "${PORT_WINE_PATH}/data/${CLEAN_PORT}"
fi
done
if [ -d "${PORT_WINE_PATH}/data/pfx/" ] ; then
export PORT_PFX="${PORT_WINE_PATH}/data/pfx"
mv -f "${PORT_PFX}" "${PORT_PFX}_old"
fi
fi
if [ -d "${PORT_WINE_PATH}/data/scripts" ] ; then
rm -f "${PORT_WINE_PATH}/data/scripts/"* > /dev/null 2>&1
@ -140,7 +152,7 @@ read "update_loc" < "${PORT_WINE_TMP_PATH}/${portname}_loc"
export update_loc=${update_loc}
########################################################################
cd "${PORT_WINE_PATH}"
tail -n +162 "${links}/${setup_script}" > "${PORT_WINE_PATH}/${ARCH_NAME}"
tail -n +169 "${links}/${setup_script}" > "${PORT_WINE_PATH}/${ARCH_NAME}"
if [ "${s_install}" = "1" ] ; then
tar -Jxvf "${PORT_WINE_PATH}/${ARCH_NAME}" -C "${PORT_WINE_PATH}/"
else
@ -148,12 +160,7 @@ else
fi
chmod 755 -R "${PORT_WINE_PATH}"
mv -f "${PORT_WINE_PATH}/${ARCH_NAME}" "${PORT_WINE_PATH}/data/tmp"
sed -n 1,161p "${links}/${setup_script}" > "${PORT_WINE_PATH}/data/tmp/${setup_script}"
########################################################################
if [ -d "${PORT_PFX}_old" ] ; then
rm -fR "${PORT_PFX}"
mv -f "${PORT_PFX}_old" "${PORT_PFX}"
fi
sed -n 1,168p "${links}/${setup_script}" > "${PORT_WINE_PATH}/data/tmp/${setup_script}"
echo "${portname}" > "${PORT_WINE_PATH}/data/tmp/portname"
########################################################################
cd "${PORT_WINE_PATH}/data/scripts"