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Author SHA1 Message Date
9933accd7f ###Scripts version 1117### 2021-07-12 21:14:06 +03:00
0282a77a3c ###Scripts version 1116_3### 2021-07-12 20:37:27 +03:00
5bd52d7a36 ###Scripts version 1116_2### 2021-07-12 20:32:22 +03:00
59826da654 ###Scripts version 1116### 2021-07-12 20:19:54 +03:00
603d0d8821 ###Scripts version 1115### 2021-07-12 20:08:21 +03:00
f4d3684556 ###Scripts version 1114 and 1115### 2021-07-12 20:06:00 +03:00
0391f33674 ###Scripts version 1114### 2021-07-12 19:38:55 +03:00
df9128143c ###Scripts version 1113###
2
2021-07-09 12:33:43 +03:00
83a18e538a ###Scripts version 1113### 2021-07-06 12:42:49 +03:00
ebbdaed92d ###Scripts version 1110### 2021-06-26 19:32:54 +03:00
d32f5b1cc5 ###Scripts version 1109### 2021-06-25 19:59:35 +03:00
78552187f0 ###Scripts version 1107### 2021-06-20 21:02:53 +03:00
62651c1d93 ###Scripts version 1105### 2021-06-16 17:58:02 +03:00
295d028ba7 ###Scripts version 1104### 2021-06-14 22:22:00 +03:00
1c9f91675f ###Scripts version 1101### 2021-06-09 14:44:12 +03:00
1b632c2764 ###Scripts version 1097### 2021-05-31 16:09:43 +03:00
ef0b8f7689 ###Scripts version 1093### 2021-05-30 21:33:43 +03:00
c818fdb2ad ###Scripts version 1091### 2021-05-28 00:46:50 +03:00
aec5cd6083 Scripts version 1090 2021-05-27 01:53:55 +03:00
7021c0355b ###Scripts version 1087### 2021-05-21 22:46:08 +03:00
72329c2477 ###Scripts version 1080### 2021-05-19 20:06:59 +03:00
9f7cd37c00 ###Scripts version 1079### 2021-05-19 02:05:53 +03:00
6e1639a85c ###Scripts version 1078### 2021-05-19 00:17:43 +03:00
23cd198c39 ###Scripts version 1077### 2021-05-18 20:39:59 +03:00
87fae9e16a delete dist from git 2021-05-18 19:14:45 +03:00
3ebfdbab2a ###Scripts version 1076### 2021-05-18 19:10:47 +03:00
3cab2af043 enabled GST_PLUGIN_SYSTEM_PATH_1_0 2021-05-11 02:38:21 +03:00
7102314fb2 ###Scripts version 1075### 2021-05-11 02:30:04 +03:00
c1a0930ba4 Fix create new pfx 2021-05-10 23:13:22 +03:00
e06cca91e5 ###Scripts version 1071### 2021-05-09 12:05:37 +03:00
481d83890a ###Scripts version 1069### 2021-05-07 21:23:20 +03:00
5e65b4c55e Update Proton 6.3-3 2021-05-04 18:22:40 +03:00
e9cb98818e ###Scripts version 1067### 2021-05-04 15:34:17 +03:00
447c314ded ###Scripts version 1066### 2021-05-04 13:26:42 +03:00
7168b32480 Scripts version 1061 2021-05-03 00:00:56 +03:00
361c737c18 Scripts version 1060 2021-05-01 20:19:34 +03:00
936c27e919 Scripts version 1053 2021-05-01 08:46:30 +03:00
aa6db372fe Scripts ver: 1045 2021-04-26 19:14:34 +03:00
9af583e10e Update scripts 1037 2021-04-20 14:11:20 +03:00
137abea953 add pw_default_vars function 2021-04-19 22:03:32 +03:00
c4cab73dbb Scripts version 1036 2021-04-19 20:56:47 +03:00
56c3da7d16 Scripts version 1034 2021-04-15 23:51:10 +03:00
103 changed files with 3741 additions and 1389 deletions

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Copyright (c) 2018-2020, Valve Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Browse the source code for more information
https://github.com/ValveSoftware/Proton
---- ---- ---- ----
This software contains a modified version of Wine licensed under the LGPL 2.1. Wine is
Copyright (c) 1993-2020 the Wine project authors
Visit Wine at
https://winehq.org
View our modifications at
https://github.com/ValveSoftware/wine
---- ---- ---- ----
This software contains a modified version of DXVK licensed under the zlib/libpng license. DXVK is
Copyright (c) 2017-2020 Philip Rebohle
Copyright (c) 2019-2020 Joshua Ashton
Visit DXVK at
https://github.com/doitsujin/dxvk
View our modifications at
https://github.com/ValveSoftware/dxvk
---- ---- ---- ----
This software contains FAudio licensed under the zlib license. FAudio is
Copyright (c) 2011-2020 Ethan Lee, Luigi Auriemma, and the MonoGame Team
Visit FAudio at
https://github.com/FNA-XNA/FAudio
---- ---- ---- ----
This software contains some Liberation Fonts licensed under the SIL Open Font License, available at LICENSE.OFL. These fonts are
Copyright (c) 2010 Google Corporation
Copyright (c) 2012 Red Hat, Inc.
Visit Liberation Fonts at
https://github.com/liberationfonts/liberation-fonts
---- ---- ---- ----
This software contains Source Han Sans licensed under the SIL Open Font License, available at LICENSE.OFL. This font is
Copyright 2014-2019 Adobe (http://www.adobe.com/)
Visit Source Han Sans at
https://github.com/adobe-fonts/source-han-sans
---- ---- ---- ----
This software contains wine-mono, parts of which are included under a variety of licenses.
Parts of Mono (mono/) are variously licensed under the GPL, LGPL, and MIT X11 licenses. All parts are available as LGPL or MIT X11 except for the following:
* The ICSharpCode.SharpZipLib library is available as GPL with an exception (see mono/mcs/class/ICSharpCode.SharpZipLib/README).
* mcs/jay is BSD-licensed.
The Visual Basic class libraries (mono-basic/) are MIT X11. The compiler is LGPL v2.
FNA is a mix of MSPL and MIT. It has the following library dependencies:
* FAudio, MojoShader, Theorafile, SDL2, SDL_image_compact, and SDL2-CS are zlib-licensed. SDL2-CS is built into FNA.dll.
* FNA.NetStub is MSPL.
The winforms and wpf libraries are MIT.
wine-mono itself is included under the MIT license. wine-mono is
Copyright (c) 2012 Vincent Povirk for CodeWeavers
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Visit wine-mono at
https://github.com/madewokherd/wine-mono
View wine-mono's complete license at
https://github.com/madewokherd/wine-mono/blob/master/COPYING
---- ---- ---- ----
This software contains wine-gecko, parts of which are included under a variety of licenses.
wine-gecko itself is included under the Mozilla Public License 2.0.
wine-gecko is available in Source Code form at
https://sourceforge.net/p/wine/wine-gecko
---- ---- ---- ----
This software contains a modified version of Vkd3d licensed under the LGPL 2.1. Vkd3d is
Copyright 2016-2019 the Vkd3d project authors
Visit Vkd3d at
https://source.winehq.org/git/vkd3d.git
View our modifications at
https://github.com/ValveSoftware/vkd3d
---- ---- ---- ----
Parts of this software are based on the OpenVR SDK, which is
Copyright (c) 2015, Valve Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Visit OpenVR at
https://github.com/ValveSoftware/openvr
---- ---- ---- ----
Parts of this software are based on the AMD AGS library, which is
Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@ -0,0 +1,438 @@
История изменений и дальнейшие планы:
-----------------------------------------
В планах:
* создать ветку beta на github и сделать выбор версии внутри порта
* добавить фикс установки dotnet
* добавить контроль за окнами для правильного отключения прогресс бара
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
-----------------------------------------
###Scripts version 1117###
* доработка определение месторасполажения установленных шейдеров для vkBasalt
* добавлена переменная "PW_SANDBOX_HOME_PATH" при существовании которой закрывается доступ к домашнему каталогу
###Scripts version 1115 and 1116###
* тест обновления скриптов с github
###Scripts version 1114###
* добавлен пользовательский файл конфигурации (путь_до_PortProton/data/user.conf") который при наполнениии замещает настройки скрипта var и db файлов, но при обновлении скриптов остается неизменным, для сохранения ваших настроек.
* автоматическое изменение раскладки клавиатуры работает только при установке значении переменной export PW_XKBD_RU_HACK=1 (можно прописывать как в скрипт var, так и в user.conf)
* HOTFIX - определение месторасполажения установленных шейдеров для vkBasalt (для работы под Arch и Manjaro)
* проверка и обновления скриптов из https://github.com/Castro-Fidel/PortWINE/archive/refs/heads/master.tar.gz
###Scripts version 1113###
* обновлен dxvk до v1.9-51
* обновлен vkd3d до v2.4
* начальная поддержка нативной версии nvapi при условии, что wine его поддерживает
* тест vkBasalt (в каталог data добавлен vkBasalt.conf и добавлены переменные в скрипт var)
###PortProton-90### 28.06.2021
* обновлен Proton 6.3-5 (RELEASE)
###Scripts version 1112###
* mangohud влючаеться по клавишам: правый_шифт+F12 (Shift_R+F12)
* HOTFIX - включение vkd3d (dxgi=b)
###Scripts version 1111###
* обновлен DXVK и VKD3D из Proton 6.3-5 (RELEASE)
* обновлены библиотеки kerberos и wldap32 (исправляет ошибки подключения к интернету в некоторых играх, например World of Tanks)
###Scripts version 1110###
* mangohud влючаеться по клавише F12 при условии, что он установлен в системе
* добавлена кнопка очистки префикса в раздел GUI -> SETTINGS
* добавлена кнопка удаления порта в раздел GUI -> SETTINGS
* добавлена кнопка удаления программ (WINE UNINSTALLER) в раздел GUI -> SETTINGS
* добавлена кнопка редактирования скрипта var в раздел GUI -> SETTINGS
* обновление winetricks отключенно (опять) и используется доработаная версия от ProtonGE
* изменены иконки внутри gui в трее
###PortProton-89### 25.06.2021 ###Scripts version 1109###
* обновлен wine до версии Proton 6.3-5-rc3
* обновлен DXVK и VKD3D из Proton 6.3-5-rc3
###Scripts version 1108###
* обновлен DXVK и VKD3D из Proton 6.3-5-rc1
###Scripts version 1107###
* добавлены db: OSU!; FarCry{3,4}; Control; Biomutant; ForzaHorizon4
* включено обновление winetricks (снова отремонтировано скачиваие vcrun20XX)
###Scripts version 1106###
* возвращен VKD3D из Proton 6.3-4b
###Scripts version 1105###
* для распаковки exe файлов при автоматических установках лаунчеров используется 7z вместо 7zr
* обновлен DXVK до версии 1.9
* исправлена автоматическая установка GOG
* автоматическое создание символьной ссылки users/steamuser/Documents в users/steamuser/My Documents
* добавлена иконка в трей для PortProton (завершение всех процессов по ПКМ --> "FORCE EXIT")
* добавлена возможность запуска нескольких приложений одновременно и закрывать всё одним нажатием ПКМ --> EXIT
###Scripts version 1104###
* крупное обновлеение контейнера (libs_v16):
- добавлен /bin/yad_new версии 10.1 скомпилированный специально для будущего меню в трее)
- обновлен MANGOHUD (требуется проверка под OpenGL)
- обновлен 7z необходимый для будущей автоматической установки Rockstar Game Launcher
* для тестовой поддержки wayland добавлена переменная в скрипт var: GDK_BACKEND="x11"
* обновлены DXVK и VKD3D до актуального состояния на 12.06.2021
###Scripts version 1103###
* HOTFIX - исправление функции pw_kill_autostart
###Scripts version 1102###
* фикс создания ярлыка после автоматической установки STEAM
* в AUTOINSTALL добавлена функция pw_kill_autostart для запрета автозапуска лаунчера после автоматической установки
* добавлены настройки в ~/.Xresources для корректного отображения текста в xterm, если данного файла нет в корне домашнего каталога
###PortProton-87### - RELEASE
* cтабильная версия wine proton 6.3-4
* стабильные версии новых скриптов 1101
###Scripts version 1101###
* переделан запуск контейнера (исправлены проблемы с правильной подгрузкой библиотек)
* автоматическая установка DLL в префикс выполняется под контейнером
* winecmd запускается из под xterm установленного в контейнер, что избавляет xterm как зависимость.
* vcrun2019 снова устанавливается в штатном режиме
* исправлена ошибка в скрипте при монтировании в контейнер
* добавлено отображение скорости интернета и примерный остаток времени при скачивании libs, gecko, mono
###PortProton-86###
* обновлен wine до версии GE 2
* обновлены либы до версии libs_v15
### Скрипты с версии 1095 по 1100 - эксперементальные ###
###Scripts version 1094###
* немного ускорена инициализация префикса
* расширена функция чистки префикса
* исправлено определение использования RUNTIME в логах
* ${HOME}/.PortWINE под контейнетом всегда доступен, но только для чтения
* добавлен автоматический проброс /media и /mnt в контейнер порта что позволяет запускать игры и программы установленные не в домашнем каталоге, как если бы порт работал без контейнера
* в AUTOINSTALL добавлены лаунчены UPLAY и STEAM
* тестовый фикс пропадания текстур под DXVK на некоторых системах
* для систем основанных на Arch добавлен автоматический проброс /run/media
* все основные настройки контейнера перенесены в скрипт var: PW_RT_MOUNT_RO - только для чтения; PW_RT_MOUNT_RW - чтение и запись (пути писать в ковычках и разделять пробелом) Пример: PW_RT_MOUNT_RW=("/media" "/mnt" "/run/media/${USER}")
###Scripts version 1093###
* возвращена переменная в скрипте var: WINE_WIN_START="start.exe /i /unix" что возвращает запуск .bat файлов и решает проблему с запуском игры WoT из WGC
###Scripts version 1092###
* исправлена автоустановка WGC под запуском в контейнерном режиме
* добавлен фикс работы старых версий порта с новыми скриптами
* частичный откат кода со скриптов от PortProton-78
* контейнерный режим включен по умолчанию и отключается в скрипте "каталог_порта/data/scripts/var" переменной PW_USE_RUNTIME=(1 - включен; 0 - выключен)
###PortProton-85### 27.05.2021 ###Scripts version 1090###
* для подготовки к релизу используется стабилная версия wine: Proton 6.3-4
* до 4-x прибавка в ФПС в играх DX12 (на моем железе: HZD - x4; Graven - x2; Cyberpunk2077 - x1,25)
* глобальное изменение использование переменных (системных, wine и vulkan)
* в лог файл добавлена информация о текущей версии скриптов и используется ли RUNTIME
* возврат оригинальных значений системных переменных: PATH, LD_LIBRARY_PATH после окончания использования порта
* HOTFIX - убрано повторное исполнение функции START_PORTWINE во время запуска debug
* HOTFIX - исправлены возможные проблемы старых игр использующие WMF
* HOTFIX - ошибки скачивания vcrun2019 на чистом префиксе
###PortProton-84### 23.05.2021 ###Scripts version 1089### - BETA
* обновлен WINE до версии Proton 6.9 GE 1
* контейнерный режим включен по умолчанию и отключается с помощью раскомментирования переменной в скрипте var #export PW_USE_RUNTIME=1
* более чем в 2 раза увеличена производительность игр под VKD3D (Cyberpunk2077 и т.п.) за счет исползования dxgi из dxvk под vkd3d
* для префикса по умолчанию включена версия windows 10
* реализовано создание символьных ссылок с библиотек gstreamer в контейнер runtime для исправления ошибок WMF (gst)
###Scripts version 1088###
* реализовано создание символьных ссылок с библиотек wine в контейнер runtime для исправления ошибок XACT (faudio)
###Scripts version 1087###
* добавлен вопрос об обновлении скриптов
* HOTFIX - полностью убрана переменная WINE_WIN_START
###Scripts version 1086###
* HOTFIX - изменена переменная export WINE_WIN_START="start.exe /b"
###Scripts version 1085###
* в скрипт var добавлена и временно включена переменная export PW_USE_RUNTIME=1 (требуется рашение проблемы с загрузкой faudio)
* добавлено автоматическое создание каталога "${WINEPREFIX}/drive_c/users/Public/Documents/Steam"
* HOTFIX - обновление скриптов после установки происходило только при повторном запуске порта
###Scripts version 1084###
* фикc запуска gui winetricks c терминалом
###Scripts version 1083###
* временно вернул работу winetricks без использования контейнера
###Scripts version 1082###
* HOTFIX - смена версии cabextract внутри libs_v14
###Scripts version 1081###
* HOTFIX - автоматичкское удаление wget из libs_v14, что бы winetricks использовал curl для скачивания
###PortProton-80### 19.05.2021 ###Scripts version 1080###
* обновлен WINE до версии Proton 6.8 GE 1
* обновлен контейнер в libs_v14 до версии Debian 10.9
* добавлен аргумент запуска RUNTIME "--filesystem=${PORT_WINE_PATH}" для возможности установки и использования порта вне $HOME
* перенос создания символьной ссылки на drive_c из скрипта setup в runlib
###Scripts version 1079###
* HOTFIX - libs_v13 исправленна битая ссылка c "runtime/lib64/ld-linux-x86-64.so.2" на "../lib/x86_64-linux-gnu/ld-2.15.so"
###Scripts version 1078###
* добавлена проверка подключения к интернету с помощью ping перед использованием curl (значительно ускоряет запуск порта при плохом соединении с интернетом)
* обновлены libs_v12 (пересобран контейнер и значительно уменьшен его размер)
* HOTFIX - запуск winetricks из GUI PortProton (контейнер уже умеет работать с winetricks, но всё еще есть недочеты по отображению gui)
###Scripts version 1077###
* HOTFIX - исправлено повторное скачивание libs_v11
###Scripts version 1076###
* при любом использовании winetricks добавлен аргумент -r (для автоматического перекачивания библиотек, если хеш-суммы не совпадают)
* winetricks запущенный с GUI работает без контейнерного режима
* временно глобально отклчени gamemode в скрипте var (необходим тест)
* начальная адаптация скриптов под контейнерный режим запуска wine
* libs_v11 обновлен и переведен полностью на контейнерный режим запуска
* в PortProton.desktop изменен аргумент с %U на %F
###PortProton-80### 11.05.2021 ###Scripts version 1075###
* обновлен WINE до версии Proton 6.8 GE 1
* обновлена инициализация и настройка префикса под новые версии Proton GE
###Scripts version 1074###
* HOTFIX - добалено ожидание окончания создания префикса, перед продолжением использования порта
###Scripts version 1073###
* HOTFIX - создание каталога drive_c перед созданием симлинка на него
###Scripts version 1072###
* HOTFIX - создание префикса (каталог dosedevices с симлинками) под всеми ОС Linux и разными версиями Proton (включая GE)
###Scripts version 1071###
* HOTFIX - был ошибочно убран аргумент SkipBuildPatchPrereq для Epic (вернули)
###Scripts version 1070###
* HOTFIX - GUI возвращен в стандартный вид
###Scripts version 1069###
* обновлены db файлы
* HOTFIX -закомментирована переменная __NV_PRIME_RENDER_OFFLOAD=1 для работы некоторых игр в оконном режиме с видеокартой от NVIDIA
###PortProton-79### 04.05.2021 ###Scripts version 1068###
* обновлен Proton до версии 6.3-3 от 04.05.2021
###Scripts version 1067###
* HOTFIX - удален аргумент /b при запуске приложений (fix для WGC)
* фикс запуска функции PW_OTHER_FIXES
* добавлена проверка повторной установки EVE Online из AUTOINSTALL
###Scripts version 1066###
* виртуальный рабочий стол включенный из db файла, или глобально из скрипта "var" исправно работает с любой игрой/программой
* фикс работы переменной "PW_GUI_DISABLED_CS=1" прописанной в .desktop файле
* улучшеный режим запуска всех приложений с помощью аргументов start /b /unix
###Scripts version 1062, 1063, 1064 и 1065###
* HOTFIX - убрана переменная PW_VULKAN_USE из скрипта runlib
###PortProton-78### 03.05.2021 ###Scripts version 1061###
* обновлен Proton 6.3 (стабильная ветка + патченный netprofm.dll)
* полностью исправлена проблема с фокусом мыши
* отключена авто отчистка префикса во время обновления порта
* в GUI изменен цвет ссылок url на красный
* частичная чистка кода
* HOTFIX - исправлено ложное срабатывание проверки скачивания (проверка успешного скачивания/распаковки всех компонентов и удаление архивов если одно из условий не истина)
* при ошибке скачивания одного из компонентов PortProton добавлено оповещение с автоматическим перезапуском.
###Scripts version 1060###
* фикс работы EVE Online + Proton Experimental (netprofm.dll)
###Scripts version 1059###
* gnome-terminal отрабатывает не правильно, возвращен xterm
* вместо vcrun2015-2017 принудительно ставится vcrun2019 (так как имеет кумулятивные обновления)
###PortProton-77### 01.05.2021 ###Scripts version 1057###
* обновлен Proton Experimental от 29.04.2021
* используется default_pfx при создании нового префикса
* фикс выбора режима запуска при уже созданном ярлыке, но отсутствующем PW_VULKAN_USE
###Scripts version 1056###
* исправлена работа gnome-terminal если "$SHELL" не равен "/bin/bash"
###Scripts version 1055###
* fix YAD
###Scripts version 1054###
* добавлен p7zip в libs_v10
* изменен приотет использования терминала (системный в приоритете как для KDE, GNOME, Cinnamon и LXQT)
* в AUTOINSTALL реализованна "тихая" установка EVE Online
###Scripts version 1053###
* HOTFIX - перенос всех функций в скрипте runlib (наверх)
* добавлена переменная в default ##export PW_WINE_ALLOW_XIM=1, которая отключает XIM (X input manager)
* в функции PW_INIT_PFX добавлено копирование всех dll из библиотек wine/lib(64) в префикс (если префикса не существует)
###Scripts version 1052###
* отключена автоотчистка ~/.PortWINE
* отключение сервиса OriginWebHelperService.exe (правкой реестра) перенесена в скрипт var
* в AUTOINSTALL добавлена установка EVE Online
###Scripts version 1051###
* изменён db файл Origin для отключение сервиса OriginWebHelperService.exe (правкой реестра)
###Scripts version 1050###
* добавлен фикc установки Epic Games Launcher
* принудительно отключен сервис OriginWebHelperService.exe
* в AUTOINSTALL добавлена установка GoG Galaxy
###PortProton-76### 29.04.2021 ###Scripts version 1049###
* обновить Proton Experimental (2021/04/27)
* добавлен вывод changelog и debug во встроенном YAD (gui)
* в AUTOINSTALL добавлена установка Epic Games Launcher
* исправлена ошибка: 00bc:err:winediag:load_dxvk_config Couldn't load dxvk_config.dll
###Scripts version 1048###
* реализовано обновление скриптов "налету" (без необходимости перезапускать порт)
###Scripts version 1047###
* в AUTOINSTALL добавлены установки "Origin" и "Battle.net Launcher"
* увеличено время ожидания ответа при проверки связи с интернетом (ping -w5 -c1 github.com)
* увеличено количество попыток скачивания для неустойчивого интернет соединения (wget -c -t 10 -T 1)
* в GUI PortProton добавлена кнопка F.A.Q. для открытия справочной страницы portwine-linux.ru
###Scripts version 1046###
* обновлена верси VKD3D используемая по умолчанию до версии 2.3.1 (скрипт var, переменная export PW_DEF_VKD3D_VER=2.3.1)
* HOTFIX сохранение выбраного режима запуска в существующий файл db при создании ярлыка
###Scripts version 1045###
* HOTFIX установка компонентов при отсутствии winetricks.log
###Scripts version 1044###
* переработано основное диалоговое окно при запуске PortProton и добавлена вкладка AUTOINSTALL
* выбор debug снова есть при запуска с ярлыка PortProton
* минимальный набор библиотек для установки с winetricks перенесен в default db
* проверка уже установленных библиотек с помощью winetricks повторно не производится
* после создания нового префикса, требование перезапуска порта больше нет
* обновление префикса происходит в фоновом режиме
* улучшена работа прогресс-бара
###Scripts version 1043###
* HOTFIX создания ярлыка (использование png вместо ico)
###Scripts version 1042###
* при запуске PortProton.desktop добавлена кнопка AUTOINSTALL
* в AUTOINSTALL добавлена автоматическая установка WGC
* исправлено отображение иконок на DE GNOME
###Scripts version 1041###
* wine-mono обновлен до версии 6.1.2
###PortProton-75### 24.04.2021 ###Scripts version 1040###
* обновлен wine Proton experimental 6.3 от 23.04.2021
* добавлена функция pw_clear_pfx для отчистки префикса порта во время обновления без затрагивания игр и программ
* проверка и настройка переменных для MANGOHUD добавлены функцию pw_mangohud_check
* версия VKD3D по умолчанию = 2.3
* добавлена поддержка DXR (RTX) в режиме VKD3D, при условии использования переменной PW_DXR_ON=1
* переменная PW_DXR_ON добавлена в default db
* переменная PW_DXVK_NO_ASYNC переименованна в PW_VULKAN_NO_ASYNC и теперь отключает асинхронные вызовы как в DXVK, так и в VKD3D
###Scripts version 1039###
* фикс выбора режима запуска (dxvk, vkd3d, opengl)
###Scripts version 1038###
* распаковка tar.xz вынесена в отдельную функцию unpack_tar_xz
* добавлена проверка связи с серверами для автономной работы порта
* ускорена работа reset скрипта останавливающая все процессы порта
* исправлены ошибки связанные с остановкой отсутствующих pid-оф yad и процессов wine.
* удалено использование wineserver -k в функции KILL_PORTWINE (влияло на инициализацию префикса)
* добавлена отчистка ~/.PortWINE, при условии установки новой версии порта
* добавлена вся информация из db файла и winetricks.log в debug
* удален каталог vars (из за db файлоа больше в нем нет необходимости)
* скрипт PortProton_vars перенесен в каталог scripts и переименован в var
* добавлена проверка установки mangohud в систему
* уменьшина ширина индикатора загрузки на 100px
* улучшено определение необходимого db файла для запуска
###PortProton-74### 20.04.2021 ###Scripts version 1037###
* обновлен wine до версии Proton 6.3-2 next
* в setup db изменен список библиотек (фикс для "xatab") "vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013"
* добавить выбор версий dxvk и vkd3d в db файле, с последующей закачкой с github при отсутствии в ~/.PortWINE/vulkan
* обновлены libs до v9 (добавлен пакет zstd для реализация функции смены vkd3d)
* произведена частичная чистка и оптимизация кода
* добавлен вывод changlog после обновления
###PortProton-73### 18.04.2021 ###Scripts version 1036###
* фикс для StarCraft (db)
* фикс работы порта в solus (отключение xterm)
* фикс создания циклической ссылки drive_c внутри drive_c
* удален &>>/dev/null из PW_RUN (ломает запуск неторорых игр и приложений)
* очистищен код функции PW_RUN (убрано условие optirun_on за ненадобностью)
* исправлен минимальный набор библиотек в default db (vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9)
###PortProton-72### 17.04.2021 ###Scripts version 1035###
* обновлен wine до версии Proton experimental-6.3-20210407b (совместно с dxvk и vkd3d)
* добавлен фикс работы 32-битных игр в режиме DXVK (export PW_FORCE_LARGE_ADDRESS_AWARE=1)
* изменен список библиотек для запуска неизвестных игр (для которых еще нет db файлов)
* добавлен dxvk.conf в каталог data
* обновлеы libs до v.8
* hotfix для EGS
* в dxvk и opengl режиме, по умолчанию выбран win7
* убран xterm из debug (иначе ломает шрифты)
* добавлена кнопка редактирования найденного db файла
* ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force
* изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")"
* автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"
* исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла
* исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs
###PortProton-71### 11.04.2021
* отключено обновление libs, mono и gecko во время установки PortProton
* проверка версии glibc перед установкой, если версия ниже необходимой, то выводим ошибку
* добавлена проверка хеш-суммы порта на ftp перед установкой
* добавлен прогресс загрузки библиотек с интернета
* добавлен в debug полный путь до запускаемой игры/программы вместе с именем файла
* исправлено дублирование db файлов при создании ярлыков
* перенос libs с сервера PortWINE-Linux.ru на https://github.com/Castro-Fidel/PortWINE/releases/
* скачивание mono оф. github mono
* скачивание gecko оф. ftp winehq
* в /data/scripts/vars/PortProton_vars добавлена переменная PW_MANGOHUD=1 что включает HUD для монитроринга FPS, нагрузку на CPU, GPU и т.п (при условии что в системе предустановлен пакет mangohud)
* обновлена локализация подсказок при наведении на кнопки на экране выбора режимов запуска (русская и английская версии)
* добавлена проверка соединения с серверами и докачки winetricks, libs, mono, gecko.
* произведена глобальная чистка кода и вынос множества решений в отдельные функции
* дебаг теперь открывается в системном текстовом редакторе
* в дебаг добавлен инвайт (ссылка-приглашение) на наш сервер Discord
* убран CREATE_SHORTCUT и LAUNCH при запуске PortProton.desktop
* убрано удаление кэша winetricks
###PortProton-70### 05.04.2021
* обновлен wine до версии proton 6.3-1
* обновлены dxvk и vkd3d поставляемые вместе с proton 6.3-1
* обновлены библиотеки до версии libs_v7
* обновлен Mono до 6.1.1
* обновлен Gecko до 2.47.2
###PortProton-65### 13.02.2021
* реализовано автоматическое обновление скриптов
###PortProton-63### 22.11.2020
* при запуске exe по ПКМ выбор режима появляется всегда (удобно для тестов)
* все настройки переехали в один файл PortProton (псевдографика использует YAD)
* обновлены runlib (добавлен YAD что бы не было необходимости устанавливать его в систему)
* ускорен запуск порта после изменения версии WINE 
* reset убивает процессы wine только для текущего порта
* winetricks теперь не скачивается при каждом запуске, а идет проверка актуальности версии
* добавлена функция использования базы данных для запускаемых игр и программ (автоматическая настройка префикса)
* добавлена функция тихой установки порта (sh PortProton-XX -rus, или sh PortProton-XX -eng)
###PortProton-51### 22.11.2020 - RELEASE
* включает в себя 2 версии вайна: WINE PROTON 5.21 GE 1 и WINE PROTON 5.13 EXPEREMENTAL (переключаются автоматически, в зависимости от выбранного режима запуска dxvk, или vkd3d)
* обновлен DXVK до версии 1.7.3 (работают как старые игры требующие DirectX 9, так и новые с DirectX 11)
* обновлен VKD3D до версии 2.1 (работают новинки которые требуют DirectX 12. Например Cyberpunk2077 и Death Stranding)
* добавлена функция автоматического удаление мусора в виде steamclien.dll из префикса, реестра и библиотек предустановленного вайна
* обновлены скрипты (подробнее у нас на github)
значительно переработан и улучшен debug режим (запускается из каталога с портом)
* обновлены runtime библиотеки до версии libs_v4, что улучшает совместимость с разными ОС Linux и повышает производительность в играх
поддерживаются gamemode, FSYNC, ESYNC  из "коробки" 
* простое создание ярлыков с выбором режима запуска (+ возможно добавить свои параметры запуска к игре/приложению) 
* добавлена интеграция PortProton в рабочее окружение (root права не нужны, концепция порта не изменилась)
###ЗАМЕТКИ###
* проверка версий dxvk на github: curl -s https://github.com/doitsujin/dxvk/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
* проверка версий vkd3d на github: curl -s https://github.com/HansKristian-Work/vkd3d-proton/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'

View File

@ -0,0 +1,516 @@
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# rather than when creating the swap chain. Some games that start
# rendering with a different graphics API may require this option,
# or otherwise the window may stay black.
#
# Supported values: True, False
# dxgi.deferSurfaceCreation = False
# d3d9.deferSurfaceCreation = False
# Enforce a stricter maximum frame latency. Overrides the application
# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
# Setting this to 0 will have no effect.
#
# Supported values : 0 - 16
# dxgi.maxFrameLatency = 0
# d3d9.maxFrameLatency = 0
# Override PCI vendor and device IDs reported to the application. Can
# cause the app to adjust behaviour depending on the selected values.
#
# Supported values: Any four-digit hex number.
# dxgi.customDeviceId = 0000
# dxgi.customVendorId = 0000
# d3d9.customDeviceId = 0000
# d3d9.customVendorId = 0000
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
# to work around issues with NVAPI, but may cause issues in some games.
#
# Supported values: True, False
# dxgi.nvapiHack = True
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
# in games that do not support cards with large amounts of VRAM.
#
# Supported values: Any number in Megabytes.
# dxgi.maxDeviceMemory = 0
# dxgi.maxSharedMemory = 0
# Override back buffer count for the Vulkan swap chain.
# Setting this to 0 or less will have no effect.
#
# Supported values: Any number greater than or equal to 2.
# dxgi.numBackBuffers = 0
# d3d9.numBackBuffers = 0
# Overrides synchronization interval (Vsync) for presentation.
# Setting this to 0 disables vertical synchronization entirely.
# A positive value 'n' will enable Vsync and repeat the same
# image n times, and a negative value will have no effect.
#
# Supported values: Any non-negative number
# dxgi.syncInterval = -1
# d3d9.presentInterval = -1
# True enables the mailbox present mode in case regular Vsync is disabled.
# This should avoid tearing, but may be unsupported on some systems
# or require setting dxgi.numBackBuffers to a higher value in order
# to work properly.
#
# False enables the relaxed fifo present mode in case regular Vsync is enabled.
# This should result in tearing but reduce stutter if FPS are too low,
# but may be unsupported on some systems.
#
# Please do not report issues with this option.
#
# Supported values: Auto, True, False
# dxgi.tearFree = Auto
# d3d9.tearFree = Auto
# Performs range check on dynamically indexed constant buffers in shaders.
# This may be needed to work around a certain type of game bug, but may
# also introduce incorrect behaviour.
#
# Supported values: True, False
# d3d11.constantBufferRangeCheck = False
# Assume single-use mode for command lists created on deferred contexts.
# This may need to be disabled for some applications to avoid rendering
# issues, which may come at a significant performance cost.
#
# Supported values: True, False
# d3d11.dcSingleUseMode = True
# Override the maximum feature level that a D3D11 device can be created
# with. Setting this to a higher value may allow some applications to run
# that would otherwise fail to create a D3D11 device.
#
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
# d3d11.maxFeatureLevel = 11_1
# Overrides the maximum allowed tessellation factor. This can be used to
# improve performance in titles which overuse tessellation.
#
# Supported values: Any number between 8 and 64
# d3d11.maxTessFactor = 0
# Enables relaxed pipeline barriers around UAV writes.
#
# This may improve performance in some games, but may also introduce
# rendering issues. Please don't report bugs with the option enabled.
#
# Supported values: True, False
# d3d11.relaxedBarriers = False
# Overrides anisotropic filtering for all samplers. Set this to a positive
# value to enable AF for all samplers in the game, or to 0 in order to
# disable AF entirely. Negative values will have no effect.
#
# Supported values: Any number between 0 and 16
# d3d11.samplerAnisotropy = -1
# d3d9.samplerAnisotropy = -1
# Declares vertex positions as invariant in order to solve
# potential Z-fighting issues at a small performance cost.
#
# Supported values: True, False
# d3d11.invariantPosition = True
# d3d9.invariantPosition = False
# Replaces NaN outputs from fragment shaders with zeroes for floating
# point render target. Used in some games to prevent artifacting.
#
# Supported values: True, False
# d3d11.enableRtOutputNanFixup = False
# Clears workgroup memory in compute shaders to zero. Some games don't do
# this and rely on undefined behaviour. Enabling may reduce performance.
#
# Supported values: True, False
# d3d11.zeroWorkgroupMemory = False
# Sets number of pipeline compiler threads.
#
# Supported values:
# - 0 to automatically determine the number of threads to use
# - any positive number to enforce the thread count
# dxvk.numCompilerThreads = 0
# Toggles raw SSBO usage.
#
# Uses storage buffers to implement raw and structured buffer
# views. Enabled by default on hardware which has a storage
# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
# Enabling this may improve performance, but is not safe on
# hardware with higher alignment requirements.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.useRawSsbo = Auto
# Toggles early discard.
#
# Uses subgroup operations to determine whether it is safe to
# discard fragments before the end of a fragment shader. This
# is enabled by default on all drivers except RADV and Nvidia.
# Enabling this may improve or degrade performance depending
# on the game and hardware, or cause other issues.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.useEarlyDiscard = Auto
# Controls workaround for NVIDIA HVV Heap bug.
#
# Limits the budget of NVIDIA's HVV (host-visible,
# device-local) heap to be half of the reported size. This is
# needed to avoid NVIDIA driver bug 3114283, and defaults to
# being enabled on all affected drivers.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.halveNvidiaHVVHeap = Auto
# Sets enabled HUD elements
#
# Behaves like the DXVK_HUD environment variable if the
# environment variable is not set, otherwise it will be
# ignored. The syntax is identical.
# dxvk.hud =
# Reported shader model
#
# The shader model to state that we support in the device
# capabilities that the applicatation queries.
#
# Supported values:
# - 1: Shader Model 1
# - 2: Shader Model 2
# - 3: Shader Model 3
# d3d9.shaderModel = 3
# Evict Managed on Unlock
#
# Decides whether we should evict managed resources from
# system memory when they are unlocked entirely.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.evictManagedOnUnlock = False
# DPI Awareness
#
# Decides whether we should call SetProcessDPIAware on device
# creation. Helps avoid upscaling blur in modern Windows on
# Hi-DPI screens/devices.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.dpiAware = True
# Strict Constant Copies
#
# Decides whether we should always copy defined constants to
# the UBO when relative addressing is used, or only when the
# relative addressing starts a defined constant.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.strictConstantCopies = False
# Strict Pow
#
# Decides whether we have an opSelect for handling pow(0,0) = 0
# otherwise it becomes undefined.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.strictPow = True
# Lenient Clear
#
# Decides whether or not we fastpath clear anyway if we are close enough to
# clearing a full render target.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.lenientClear = False
# Max available memory
#
# Changes the max initial value used in tracking and GetAvailableTextureMem
# Value in Megabytes
#
# Supported values:
# - Max Available Memory: Any int32_t
# - Memory Tracking Testing: True, False
# d3d9.maxAvailableMemory = 1024
# d3d9.memoryTrackTest = False
# Force enable/disable floating point quirk emulation
#
# Force toggle anything * 0 emulation
# Tristate
# Supported values:
# - True/False
# d3d9.floatEmulation =
# Enable dialog box mode
#
# Changes the default state of dialog box mode.
# *Disables* exclusive fullscreen when enabled.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.enableDialogMode = False
# Overrides the application's MSAA level on the swapchain
#
# Supported values: -1 (application) and 0 to 16 (user override)
# d3d9.forceSwapchainMSAA = -1
# Long Mad
#
# Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
# This solves some rendering bugs in games that have z-pass shaders which
# don't match entirely to the regular vertex shader in this way.
#
# Supported values:
# - True/False
# d3d9.longMad = False
# Alpha Test Wiggle Room
#
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
# misc. imprecision on some vendors
#
# Supported values:
# - True/False
# d3d9.alphaTestWiggleRoom = False
# Device Local Constant Buffers
#
# Enables using device local, host accessible memory for constant buffers in D3D9.
# This tends to actually be slower for some reason on AMD,
# and the exact same performance on NVIDIA.
#
# Supported values:
# - True/False
# d3d9.deviceLocalConstantBuffers = False
# Allow Read Only
#
# Enables using the D3DLOCK_READONLY flag. Some apps use this
# incorrectly, and write when they should be reading.
#
# Supported values:
# - True/False
# d3d9.allowLockFlagReadonly = True
# No Explicit Front Buffer
#
# Disables the front buffer
#
# Supported values:
# - True/False
# d3d9.noExplicitFrontBuffer = False
# Support DF formats
#
# Support the vendor extension DF floating point depth formats
#
# Supported values:
# - True/False
# d3d9.supportDFFormats = True
# Support X4R4G4B4
#
# Support the X4R4G4B4 format.
# The Sims 2 is a horrible game made by complete morons.
#
# Supported values:
# - True/False
# d3d9.supportX4R4G4B4 = True
# Support D32
#
# Support the D32 format.
#
# Supported values:
# - True/False
# d3d9.supportD32 = True
# SWVP Constant Counts
#
# The number of constants available when using Software Vertex Processing.
#
# Supported values:
# - Integers
# d3d9.swvpFloatCount = 8192
# d3d9.swvpIntCount = 2048
# d3d9.swvpBoolCount = 2048
# Disable A8 as a Render Target
#
# Disable support for A8 format render targets
# Once again, The Sims 2 is a horrible game made by complete morons.
#
# Supported values:
# - True/False
# d3d9.disableA8RT = False
# Support for VCache Query
#
# Support for the vcache query
# Not very important as a user config.
# Used internally.
#
# Supported values:
# - True/False
# Defaults to True if vendorId == 0x10de
# d3d9.supportVCache = True
# Force Sampler Type Spec Constants
#
# Useful if games use the wrong image and sampler
# type combo like Halo: CE or Spellforce.
# Can fix rendering in older, broken games in some instances.
#
# Supported values:
# - True/False
# d3d9.forceSamplerTypeSpecConstants = False
# Force Aspect Ratio
#
# Only exposes modes with a given aspect ratio.
# Useful for titles that break if they see ultra-wide.
#
# Supported values:
# - Any ratio, ie. "16:9", "4:3"
# d3d9.forceAspectRatio = ""
# Allow Do Not Wait
#
# Allow the do not wait lock flag to be used
# Useful if some apps use this incorrectly.
#
# Supported values:
# - True/False
# d3d9.allowDoNotWait = True
# Allow Discard
#
# Allow the discard lock flag to be used
# Useful if some apps use this incorrectly.
#
# Supported values:
# - True/False
# d3d9.allowDiscard = True
# Enumerate by Displays
#
# Whether we should enumerate D3D9 adapters by display (windows behaviour)
# or by physical adapter.
# May be useful in PRIME setups.
#
# Supported values:
# - True/False
# d3d9.enumerateByDisplays = True
# APITrace Mode
#
# Makes all host visible buffers cached and coherent
# Improves performance when apitracing, but also can impact
# some dumb games.
#
# Supported values:
# - True/False
# d3d9.apitraceMode = False
# d3d11.apitraceMode = False

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@ -0,0 +1,85 @@
xterm*faceSize: 12
xterm*vt100*geometry: 120x20
xterm*saveLines: 16384
xterm*loginShell: true
xterm*charClass: 33:48,35:48,37:48,43:48,45-47:48,64:48,95:48,126:48
xterm*termName: xterm-color
xterm*eightBitInput: false
!BLK Cursor
#define _color0 #000d18
#define _color8 #000d18
!RED Tag
#define _color1 #e89393
#define _color9 #e89393
!GRN SpecialKey
#define _color2 #9ece13
#define _color10 #9ece13
!YEL Keyword
#define _color3 #f0dfaf
#define _color11 #f0dfaf
!BLU Number
#define _color4 #8cd0d3
#define _color12 #8cd0d3
!MAG Precondit
#define _color5 #c0bed1
#define _color13 #c0bed1
!CYN Float
#define _color6 #dfaf8f
#define _color14 #dfaf8f
!WHT Search
#define _color7 #efefef
#define _color15 #efefef
!FMT Include, StatusLine, ErrorMsg
#define _colorBD #ffcfaf
#define _colorUL #ccdc90
#define _colorIT #80d4aa
!TXT Normal, Normal, Cursor
#define _foreground #dcdccc
#define _background #1f1f1f
#define _cursorColor #8faf9f
URxvt*color0 : _color0
URxvt*color1 : _color1
URxvt*color2 : _color2
URxvt*color3 : _color3
URxvt*color4 : _color4
URxvt*color5 : _color5
URxvt*color6 : _color6
URxvt*color7 : _color7
URxvt*color8 : _color8
URxvt*color9 : _color9
URxvt*color10 : _color10
URxvt*color11 : _color11
URxvt*color12 : _color12
URxvt*color13 : _color13
URxvt*color14 : _color14
URxvt*color15 : _color15
URxvt*colorBD : _colorBD
URxvt*colorIT : _colorIT
URxvt*colorUL : _colorUL
URxvt*foreground : _foreground
URxvt*background : _background
URxvt*cursorColor : _cursorColor
XTerm*color0 : _color0
XTerm*color1 : _color1
XTerm*color2 : _color2
XTerm*color3 : _color3
XTerm*color4 : _color4
XTerm*color5 : _color5
XTerm*color6 : _color6
XTerm*color7 : _color7
XTerm*color8 : _color8
XTerm*color9 : _color9
XTerm*color10 : _color10
XTerm*color11 : _color11
XTerm*color12 : _color12
XTerm*color13 : _color13
XTerm*color14 : _color14
XTerm*color15 : _color15
XTerm*colorBD : _colorBD
XTerm*colorIT : _colorIT
XTerm*colorUL : _colorUL
XTerm*foreground : _foreground
XTerm*background : _background
XTerm*cursorColor : _cursorColor

View File

@ -0,0 +1,188 @@
#!/bin/bash
# Author: Castro-Fidel (PortWINE-Linux.ru)
########################################################################
export PW_USER_TEMP="$WINEPREFIX/drive_c/users/${USER}/Temp"
export PW_FORCE_LARGE_ADDRESS_AWARE=0
export PW_USE_GAMEMODE=0
export PW_CHECK_AUTOINSTAL=1
export PW_WINEDBG_DISABLE=1
export PW_NO_WRITE_WATCH=0
export PW_VULKAN_USE=0
export PW_NO_FSYNC=1
export PW_NO_ESYNC=1
unset PORTWINE_CREATE_SHORTCUT_NAME
pw_kill_autostart () {
if [ "$PW_USE_RUNTIME" != 1 ]
then echo "PW_USE_RUNTIME: `echo $PW_USE_RUNTIME`"
else
sleep 10
while true ; do
if [ -z `pgrep "$1" | head -n 1` ] && [ ! -z `pgrep wrap | head -n 1` ]; then
echo -e "PID "$1" not found"
sleep 1
else
KILL_PORTWINE
break
fi
done
fi
}
PW_WGC () {
export LAUNCH_PARAMETERS=("/VERYSILENT")
[ "${update_loc}" = "RUS" ] && export WGC_LOC=RU || export WGC_LOC=EU
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/Wargaming_Game_Center_Install_WoT_${WGC_LOC}.exe"
START_PORTWINE
if try_download "https://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_WoT_${WGC_LOC}.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Starting WGC installation..."
pw_kill_autostart wgc.exe &
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe="$WINEPREFIX/drive_c/ProgramData/Wargaming.net/GameCenter/wgc_api/wgc_api.exe"
export PORTWINE_CREATE_SHORTCUT_NAME="Wargaming Game Center"
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_ORIGIN () {
export LAUNCH_PARAMETERS=("/silent" )
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/OriginSetup.exe"
START_PORTWINE
if try_download "https://download.dm.origin.com/origin/live/OriginSetup.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Installing the Origin. Please wait..."
pw_kill_autostart Origin.exe &
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Origin/Origin.exe"
PW_STOP_PROGRESS_BAR
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_BATTLE_NET () {
[ "${update_loc}" = "RUS" ] && export BN_LOC=ruRU || export BN_LOC=enUS
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/Battle.net-Setup-${BN_LOC}.exe"
START_PORTWINE
if try_download "http://dist.blizzard.com/downloads/bna-installers/322d5bb9ae0318de3d4cde7641c96425/retail.1/Battle.net-Setup-${BN_LOC}.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR "Installing the Battle Net. Please wait..."
pw_kill_autostart Battle.net.exe &
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe=`find "$WINEPREFIX/drive_c/" -type f -name "Battle.net.exe"`
PW_STOP_PROGRESS
PORTWINE_CREATE_SHORTCUT
try_remove_file "${PW_AUTOINSTALL_EXE}"
fi
STOP_PORTWINE
}
PW_EPIC () {
export LAUNCH_PARAMETERS=("/q" )
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/EpicGamesLauncherInstaller.msi"
START_PORTWINE
if try_download "https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/EpicGamesLauncherInstaller.msi" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Installing Epic Games Launcher. Please wait..."
pw_kill_autostart EpicGamesLauncher.exe
PW_RUN msiexec /i "${PW_AUTOINSTALL_EXE}" &
sleep 10
if [ ! -z `pgrep msiexec* | head -n 1` ] ; then
while [ ! -z `pgrep msiexec* | head -n 1` ] || [ ! -z `pgrep rundll32* | head -n 1` ] || [ ! -z `pgrep wrap | head -n 1` ]; do
[ ! -z `pgrep rundll32* | head -n 1` ] && kill -n 9 `pgrep rundll32* | head -n 1` && echo "Kill rundll32.exe"
sleep 5
done
fi
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe"
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_GOG () {
export LAUNCH_PARAMETERS=("/VERYSILENT")
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/setup_galaxy_2.0.37.384.exe"
START_PORTWINE
if try_download "https://content-system.gog.com/open_link/download?path=/open/galaxy/client/2.0.37.384/setup_galaxy_2.0.37.384.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Installing the GOG Galaxy. Please wait..."
pw_kill_autostart GalaxyClient.* &
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe"
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_EVE () {
export PW_WINDOWS_VER=10
export PW_DLL_INSTALL="vcrun2017"
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/EveLauncher-1892908.exe"
START_PORTWINE
if try_download "https://binaries.eveonline.com/EveLauncher-1892908.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_BLOCK "Installing the EVE Launcher. Please wait..."
if [ ! -f "$WINEPREFIX/drive_c/Games/EVE Online/Launcher/evelauncher.exe" ] ; then
try_remove_dir "$WINEPREFIX/drive_c/Games/EVE Online"
dd if="${PW_AUTOINSTALL_EXE}" of="${PW_AUTOINSTALL_EXE}".7z bs=1M skip=31646603 count=196171208 iflag=skip_bytes,count_bytes
"$pw_7z" x "${PW_AUTOINSTALL_EXE}".7z -o"$WINEPREFIX/drive_c/Games/EVE Online"
try_remove_file "${PW_AUTOINSTALL_EXE}"
try_remove_file "${PW_AUTOINSTALL_EXE}".7z
fi
portwine_exe="$WINEPREFIX/drive_c/Games/EVE Online/Launcher/evelauncher.exe"
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_UBC () {
export LAUNCH_PARAMETERS=("/S" "/D=c:\Program Files (x86)\Ubisoft Game Launcher")
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/UbisoftConnectInstaller.exe"
START_PORTWINE
if try_download "https://ubistatic3-a.akamaihd.net/orbit/launcher_installer/UbisoftConnectInstaller.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_CS "Installing the Ubisoft Connect. Please wait..."
pw_kill_autostart UbisoftConnect.exe &
PW_RUN "${PW_AUTOINSTALL_EXE}"
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Ubisoft Game Launcher/UbisoftConnect.exe"
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}
PW_STEAM () {
export LAUNCH_PARAMETERS=("/S" "/D=c:\Program Files (x86)\Steam")
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/SteamSetup.exe"
START_PORTWINE
if try_download "https://cdn.cloudflare.steamstatic.com/client/installer/SteamSetup.exe" "${PW_AUTOINSTALL_EXE}"
then
PW_START_PROGRESS_BAR_CS "Installing the Steam. Please wait..."
pw_kill_autostart steam.exe &
PW_RUN "${PW_AUTOINSTALL_EXE}"
if [ -f "$WINEPREFIX/drive_c/Program Files (x86)/Steam/Steam.exe" ]
then mv -f "$WINEPREFIX/drive_c/Program Files (x86)/Steam/Steam.exe" "$WINEPREFIX/drive_c/Program Files (x86)/Steam/steam.exe"
fi
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Steam/steam.exe"
try_remove_file "${PW_AUTOINSTALL_EXE}"
KILL_PORTWINE
PW_STOP_PROGRESS_BAR
PORTWINE_CREATE_SHORTCUT
fi
STOP_PORTWINE
}

View File

@ -4,7 +4,7 @@
read "update_loc" < "${PORT_WINE_TMP_PATH}/${portname}_loc"
export update_loc=${update_loc}
if [ "${update_loc}" = "RUS" ]
if [ "${update_loc}" = "RUS" ]
then
export inst_set="Выбор"
@ -18,7 +18,7 @@ then
export ss_ogl_1="Использовать OpenGL. (DirectX в OpenGL)"
export ss_ogl_2="Использовать VKD3D. ( DX12 в vulkan)"
export ss_ogl_3="Использовать DXVK и D9VK. (DX9-DX11 в Vulkan и выключить DX12)"
export ss_done="Ярлык создан в корневом каталоге порта.\nДобавить его в МЕНЮ -> ИГРЫ?"
export ss_done="Ярлык создан в корневом каталоге порта.\nДобавить его в МЕНЮ -> ИГРЫ?"
export inst_succ="Установка завершена успешно!"
@ -29,15 +29,24 @@ then
export port_upd5="Напомнить позже"
export port_upd6="Больше не напоминать"
export scripts_upd1="Обновление скриптов"
export scripts_upd2="Доступно обновление скриптов для ${portname}\n"
export scripts_upd3="Действие:"
export scripts_upd4="Обновить сейчас"
export scripts_upd5="Напомнить позже"
export scripts_upd6="Больше не напоминать"
export port_clear_pfx="Вы действительно хотите очистить префикс PortProton?"
export port_del1="Удаление $portname"
export port_del2="Вы действительно хотите удалить $portname,\nс установленным в него клиентом?\n"
export port_del2="Вы действительно хотите полностью удалить PortProton?"
export port_del3="Удалить?!"
export port_del4="Нет, не удалять!"
export port_del5="Да, удалить!"
export port_del6="был удален."
export port_deb1="PortWINE был запущен в режиме создания ${portname}.log и он успешно сохранен в корне каталога порта"
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/jfXkZW7F"
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/FTaheP99wE"
export port_start1="Запуск PortWINE"
export port_start2="В каком режиме вы хотите запустить PortWINE?"
@ -90,7 +99,8 @@ then
export loc_scripts_update=" Обновление базы данных для игр\n и программ успешно завершено.\n\n Перезапустите ${portname}."
elif [ "${update_loc}" = "ENG" ]
export loc_edit_db="Изменить файл настроек для"
elif [ "${update_loc}" = "ENG" ]
then
export inst_set="Sett..."
@ -103,8 +113,8 @@ then
export ss_default_2="Old startup, with questions and logs"
export ss_ogl_1="Use OpenGL. (DirectX to OpenGL)"
export ss_ogl_2="Use VKD3D. (DX12 to vulkan)"
export ss_ogl_3="Use DXVK and D9VK. (DX9-DX11 to Vulkan)"
export ss_done="The shortcut was created in the ${portname} directory.\nAdd it to MENU -> GAMES?"
export ss_ogl_3="Use DXVK and D9VK. (DX9-DX11 to Vulkan)"
export ss_done="The shortcut was created in the ${portname} directory.\nAdd it to MENU -> GAMES?"
export inst_succ="The installation was successful."
@ -115,15 +125,24 @@ then
export port_upd5="Remind me later"
export port_upd6="Do not remind me"
export port_del1="Remove $portname"
export port_del2="Are you sure you want to delete the ${portname}?\n"
export scripts_upd1="New update for scripts"
export scripts_upd2="Scripts update avialable for ${portname}\n"
export scripts_upd3="Action:"
export scripts_upd4="Updating now"
export scripts_upd5="Remind me later"
export scripts_upd6="Do not remind me"
export port_clear_pfx="Do you want to clear prefix in PortProton?"
export port_del1="Remove $portname"
export port_del2="Are you sure you want to delete the PortProton"
export port_del3="Remove?!"
export port_del4="No!"
export port_del5="Yes!"
export port_del6="was deleted."
export port_deb1="PortWINE was launched in creation mode ${portname}.log and it is successfully stored in the root directory of the port"
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/jfXkZW7F"
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/FTaheP99wE"
export port_start1="Starting the PortWINE"
export port_start2="In what mode you want to start the PortWINE?"
@ -177,4 +196,5 @@ then
export loc_scripts_update="Updating scripts and database of games\n and programs completed successfully.\n\n Restart ${portname}."
export loc_edit_db="Edit database file for"
fi

View File

@ -0,0 +1,39 @@
#!/bin/bash
#Author: xuser
#ACIII.exe
#ACLiberation.exe
#Rating=1-5
################################################
# export PW_VULKAN_USE=dxvk
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
export WINEDLLOVERRIDES="xinput1_3,d3dcompiler_43=n,b"
##export PW_DLL_INSTALL="d3dcompiler_43" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,6 @@
#!/bin/bash
#Author: garrett
#AI.exe
#Rating=5
########################################################
export PW_VULKAN_USE=dxvk

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@ -0,0 +1,41 @@
#!/bin/bash
#Author: akai
#Arthur.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=dxvk
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=1
##export PW_DXGI_FROM_DXVK=1
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PULSE_LATENCY_MSEC=90 # Fix crackling audio in games
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_LOG=1 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -1,9 +0,0 @@
#!/bin/bash
#Author:
#bg3_dx11.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export LAUNCH_PARAMETERS=""
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47 vcrun2019"
#export DXVK_HUD=1

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@ -1,11 +1,20 @@
#!/bin/bash
#Author: dez
#Battle.net Launcher.exe
#Battle.net Launcher.exe
#Battle.net-Setup.exe
#Battle.net.exe
#Rating=5
################################################
export PW_VULKAN_USE=dxvk
##export PW_VULKAN_USE=dxvk
export LAUNCH_PARAMETERS=""
export PW_DLL_INSTALL="vcrun2019 arial"
export WINEDLLOVERRIDES="locationapi="
export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43"
export PW_WINDOWS_VER=10
export PW_NVAPI_DISABLE=1
export PW_USE_NVAPI=0
ADD_IN_START_PORTWINE () {
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}/Blizzard Entertainment/Battle.net/Cache"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
try_remove_file "${PORT_WINE_PATH}/data/pfx/drive_c/windows/Fonts/sourcehansans.ttc"
}

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@ -0,0 +1,33 @@
#!/bin/bash
#Author: kosta
#Biomutant.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=vkd3d
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_DLL_INSTALL="vcrun2019" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,38 @@
#!/bin/bash
#Author: user
#Control_DX11.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=dxvk
##export PW_MANGOHUD=1
export PW_COMMENT_DB="Control (DX11)"
export PW_DLL_INSTALL="physx"
##export WINEDLLOVERRIDES="d3d12,d3d_rmdwin10_f,renderer_rmdwin10_f,app_rmdwin10_f,input_rmdwin10_f,renderer_rmdwin10_f,physics_rmdwin10_f,snd_rmdwin10_f,ui_rmdwin10_f=n"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,38 @@
#!/bin/bash
#Author: user
#Control_DX12.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=vkd3d
export PW_COMMENT_DB="Control (DX12)"
##export PW_DXR_ON=1
##export PW_MANGOHUD=1
export PW_DLL_INSTALL="physx"
export WINEDLLOVERRIDES="d3d12,d3d_rmdwin10_f,renderer_rmdwin10_f,app_rmdwin10_f,input_rmdwin10_f,renderer_rmdwin10_f,physics_rmdwin10_f,snd_rmdwin10_f,ui_rmdwin10_f=n"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -1,9 +1,35 @@
#!/bin/bash
#Author: PortWINE
#Author: xuser
#Cyberpunk2077.exe
#Rating=4
################################################
#Rating=1-5
#####################examples###########################
export PW_VULKAN_USE=vkd3d
export LAUNCH_PARAMETERS=""
export PULSE_LATENCY_MSEC=60
##export PW_COMMENT_DB="blablabla"
export WINEDLLOVERRIDES="Crash*,REDEngineErrorReporter.exe="
##export PW_DLL_INSTALL="d3dcompiler_47" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=1
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=40 # Fix crackling audio in games
export LAUNCH_PARAMETERS=("--launcher-skip") # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
#ADD_IN_START_PORTWINE () { "${PW_RUNTIME}" "$WINESERVER" -w }

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@ -8,16 +8,16 @@ export PW_VULKAN_USE=vkd3d
#export PW_LOG=0 # Enable debug mode fo terminal
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_VULKAN_NO_ASYNC=1
#export PW_USE_TERMINAL=1
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
#export PW_USE_NVAPI=0
#export PW_VKD3D_FEATURE_LEVEL=0
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
#export PW_HIDE_NVIDIA_GPU=0
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
#export PW_WINEDBG_DISABLE=0
#export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
#export PW_USE_GAMEMODE=1 # Force disabele gamemod
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=60
#export PW_DLL_INSTALL="foo bar"

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@ -0,0 +1,11 @@
#!/bin/bash
#Author: nix
#DOOMx64.exe
#DOOMx64vk.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=dxvk
#####################examples###########################
export PW_COMMENT_DB="DOOM 2016"
export PW_DLL_INSTALL="xact xact_x64 vcrun2019"
export WINEDLLOVERRIDES="xaudio2_8=n"

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@ -3,7 +3,7 @@
#DetroitBecomeHuman.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_FORCE_USE_VSYNC=0
export PW_VULKAN_USE=vkd3d
export PW_FORCE_USE_VSYNC=0
export PW_WINDOWS_VER="10"
export PW_VIRTUAL_DESKTOP=1
#export PW_VIRTUAL_DESKTOP=1

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@ -11,16 +11,16 @@ export PW_VULKAN_USE=0
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options

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@ -1,9 +0,0 @@
#!/bin/bash
#Author: PortWINE
#EpicGamesLauncher.exe
#Rating=5
################################################
export WINEDLLOVERRIDES="libglesv2="
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2013 vcrun2017 d3dcompiler_43 d3dcompiler_47 arial cjkfonts d3dx9"
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT

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@ -0,0 +1,7 @@
#!/bin/bash
#Author: PortWINE
#EpicGamesLauncher.exe
#Rating=5
################################################
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2013 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9"

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@ -0,0 +1,39 @@
#!/bin/bash
#Author: xuser
#FL.exe
#FL64.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=0
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="FLEngine,FLEngine_x64=n"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=0
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_DXGI_FROM_DXVK=0
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -11,12 +11,12 @@ export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronizatio
export PW_DXVK_ASYNC=0
#export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=1
#export PW_NVAPI_DISABLE=1
#export PW_USE_NVAPI=0
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
#export PW_HIDE_NVIDIA_GPU=0
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
#export PW_WINEDBG_DISABLE=1
#export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
#export PW_USE_GAMEMODE=0 # Force disabele gamemod
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export PULSE_LATENCY_MSEC=60
#export PW_DLL_INSTALL=""

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@ -0,0 +1,34 @@
#!/bin/bash
#Author: xuser
#FarLoneSails.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=0
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,36 @@
#!/bin/bash
#Author: nixon
#farcry3_d3d11.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=dxvk
#export PW_MANGOHUD=1
export PW_DLL_INSTALL="d3dx11_42 d3dx11_43"
#export WINEDLLOVERRIDES="blabla=n,b"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,36 @@
#!/bin/bash
#Author: nixon
#farcry3.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=0
#export PW_DLL_INSTALL=""
#export PW_MANGOHUD_DLSYM=1
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,34 @@
#!/bin/bash
#Author: nixon
#FarCry4.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47" # Install DDL in port prefix (used winetricks)
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,8 @@
#!/bin/bash
#Author: garrett
#ForzaHorizon4.exe
#Rating=5
################################################
export PW_DLL_INSTALL="dotnet472 vcrun2019"
export PW_VULKAN_USE=vkd3d
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet"

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@ -4,13 +4,12 @@
#GOG_Galaxy_2.0.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export WINEDLLOVERRIDES="galaxycommunication.exe=n"
export WINEDLLOVERRIDES="galaxycommunication.exe=n;libglesv2="
export LAUNCH_PARAMETERS="/runWithoutUpdating /deelevated"
export PW_DLL_INSTALL="vcrun2019 vcrun6 mfc140"
export PW_DLL_INSTALL="vcrun2017 vcrun6 mfc140"
ADD_IN_START_PORTWINE ()
{
if [ -e "${WINEPREFIX}/drive_c/users/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json" ] ; then
sed -i 's/"featureOverlay" : true,/"featureOverlay" : false,/' "${WINEPREFIX}/drive_c/users/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json"
if [ -e "${WINEPREFIX}/drive_c/users/${USER}/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json" ] ; then
sed -i 's/"featureOverlay" : true,/"featureOverlay" : false,/' "${WINEPREFIX}/drive_c/${USER}/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json"
fi
}
}

0
data_from_portwine/scripts/portwine_db/Game-TS3 Normal file → Executable file
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@ -7,4 +7,4 @@ export PW_VULKAN_USE=vkd3d
export LAUNCH_PARAMETERS=""
export PW_DXGI_FROM_DXVK=1
#export MANGOHUD=1
#export PW_NVAPI_DISABLE=1 # for nvidia gpu
#export PW_USE_NVAPI=0 # for nvidia gpu

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@ -9,16 +9,16 @@ export PW_VULKAN_USE=dxvk #dxvk or vkd3d
#export PW_LOG=0 # Enable debug mode fo terminal
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_VULKAN_NO_ASYNC=1
#export PW_USE_TERMINAL=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
#export PW_USE_NVAPI=0
#export PW_VKD3D_FEATURE_LEVEL=0
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
#export PW_HIDE_NVIDIA_GPU=0
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
#export PW_WINEDBG_DISABLE=1
#export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
#export PW_USE_GAMEMODE=0 # Force disabele gamemod
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export PULSE_LATENCY_MSEC=60
#export PW_DLL_INSTALL="foo bar"

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@ -5,5 +5,5 @@
################################################
export PW_VULKAN_USE=vkd3d #dxvk or vkd3d
export WINEDLLOVERRIDES=""
export PW_DLL_INSTALL="vcrun2017"
export PW_DLL_INSTALL="vcrun2019"
export LAUNCH_PARAMETERS="-EpicPortal"

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@ -5,5 +5,5 @@
################################################
export PW_VULKAN_USE=0
export PW_WINDOWS_VER="XP"
export PW_FORCE_DISABLED_GAMEMOD=1
export PW_USE_GAMEMODE=1
export LAUNCH_PARAMETERS="-d3d9"

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@ -11,16 +11,16 @@ export PW_VULKAN_USE=dxvk
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=120 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options

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@ -0,0 +1,9 @@
#!/bin/bash
#Author: Garrett-42
#Larry.exe
#Rating=5
################################################
export PW_NO_FSYNC=1
export PW_NO_ESYNC=1
export PW_WINDOWS_VER=7

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@ -0,0 +1,15 @@
export LAUNCH_PARAMETERS="--launch-product=league_of_legends --launch-patchline=live"
cd "${PATH_TO_GAME}"
if [ "$(cat /proc/sys/abi/vsyscall32)" -ne 0 ]
then
zenity --question --title="Fix for LoL anti-cheat" \
--text='Root rights are required to execute the command: \n"sysctl -w abi.vsyscall32=0" and "sysctl -p"' --no-wrap
if [ "$?" = 1 ]
then
exit 0
fi
pkexec sh -c 'sysctl -w abi.vsyscall32=0 && sysctl -p'
fi
sh "${PORT_SCRIPTS_PATH}"/fix_start_lol.sh | zenity --progress --title="Start PortLoL" --text="Please wait, launch is in progress, it may take few minutes" --pulsate --auto-close --auto-kill --width=450 &
}

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@ -0,0 +1,37 @@
#!/bin/bash
#Author: xuser
#LostEmber-Win64-Shipping.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=vkd3d
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
export PW_HEAP_DELAY_FREE=1
##export PW_DXGI_FROM_DXVK=1
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,32 @@
#!/bin/bash
#Author: xuser
#MassEffect.exe
#Rating=1-5
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,32 @@
#!/bin/bash
#Author: xuser
#MassEffect2.exe
#Rating=1-5
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,32 @@
#!/bin/bash
#Author: vellyn
#MikuMikuDance.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,37 @@
#!/bin/bash
#Author: akeshi
#Need For Speed The Run.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,43 @@
#!/bin/bash
#Author: sergey
#Nova Patcher.exe
#NovaRO.exe
#Rating=1-5
########################################################
export PW_DLL_INSTALL="d3dcompiler_42 d3dcompiler_43 d3dx9"
#directx9
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=1
##export PW_DXGI_FROM_DXVK=1
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_LOG=1 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -2,6 +2,77 @@
#Author: PortWINE
#Origin.exe
#Rating=?
################################################
export LAUNCH_PARAMETERS=""
sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2017 d3dcompiler_43 d3dcompiler_47 d3dx9" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=0
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_DXGI_FROM_DXVK=0
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
export STAGING_SHARED_MEMORY=0
#ADD_IN_START_PORTWINE () {
# export PW_USER_TEMP="$WINEPREFIX/drive_c/users/${USER}/Temp"
# if try_download "https://download.dm.origin.com/origin/live/OriginSetup.exe" "${PW_USER_TEMP}/OriginSetup.exe" ; then
# PW_START_PROGRESS_BAR_BLOCK "Extracting files for update the Origin..."
# unzip "${PW_USER_TEMP}/OriginSetup.exe" 'update/*.zip' -d "${PW_USER_TEMP}/"
# unzip -o "${PW_USER_TEMP}/update/"*.zip -d "$WINEPREFIX/drive_c/Program Files (x86)/Origin/"
# try_remove_dir "${PW_USER_TEMP}/update"
# try_remove_file "${PW_USER_TEMP}/OriginSetup.exe"
# PW_STOP_PROGRESS_BAR
# PW_START_PROGRESS_BAR_CS "Starting the Origin..."
# check_origin_update () {
# while :
# do
# sleep 3
# if [ ! -z `pgrep Origin.exe | head -n 1` ] ; then
# sleep 1
# else
# if [ ! -z `pgrep OriginSetup* | head -n 1` ] ; then
# kill -n 9 `pgrep OriginSetup* | head -n 1`
# fi
# if [ ! -z `pgrep OriginThin* | head -n 1` ] ; then
# kill -n 9 `pgrep OriginThin* | head -n 1`
# fi
# break
# fi
# done
# }
# check_origin_update &
# fi
#}

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@ -1,11 +1,11 @@
#!/bin/bash
#Author:
#Author:
#RDR2.exe
#PlayRDR2.exe
#PlayRDR2.exe
#Rating=?
################################################
export PW_VULKAN_USE=vkd3d
export WINEDLLOVERRIDES="amd_ags_x64=b,n"
export WINEDLLOVERRIDES="vulkan-1=n"
export PW_DXGI_FROM_DXVK=1
export LAUNCH_PARAMETERS="-adapter=1 -vulkan -width=1920 -height=1080 -USEALLAVAILABLECORES -cpuLoadRebalancing -ignorepipelinecach"
export PULSE_LATENCY_MSEC=60

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@ -6,5 +6,5 @@
#Rating=?
################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="arial vcrun2019"
export PW_DLL_INSTALL="vcrun2017"
export PW_WINDOWS_VER=10

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@ -0,0 +1,35 @@
#!/bin/bash
#Author: xuser
#SR2_pc.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_DLL_INSTALL="xact" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_USE_BUILD_IN_DXGI=1
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_LOG=1 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,42 @@
#!/bin/bash
#Author: xihnik
#Sam3.exe
#Rating=3
########################################################
export PW_DLL_INSTALL="d3dx9 vcrun2013 d3dcompiller_47"
export PULSE_LATENCY_MSEC=150
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=1
##export PW_DXGI_FROM_DXVK=1
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_LOG=1 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,10 @@
#!/bin/bash
#Author: Cefeiko
#SimCity.exe
#Rating=1-5
########################################################
export PW_COMMENT_DB="SimCity 5"
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9" # Install DDL in port prefix (used winetricks)
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP

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@ -12,16 +12,16 @@ export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options

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@ -0,0 +1,8 @@
#!/bin/bash
#Author: kbp95
#SkyrimSE.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=dxvk
export PULSE_LATENCY_MSEC=90
export WINEDLLOVERRIDES="xaudio2_7=n,b"

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@ -5,5 +5,5 @@
################################################
export PW_VULKAN_USE=0
export PW_WINDOWS_VER="XP"
export PW_FORCE_DISABLED_GAMEMOD=1
export PW_USE_GAMEMODE=1
export LAUNCH_PARAMETERS="-d3d9"

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@ -0,0 +1,37 @@
#!/bin/bash
#Author: dez
#StarCraft.exe
#Rating=1-5
################################################
export WINEDLLOVERRIDES="ddraw=n,b"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,33 @@
#!/bin/bash
#Author: xuser
#Suite.exe
#Rating=1-5
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="corefonts" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
#export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }
export PW_VULKAN_USE=0

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@ -0,0 +1,36 @@
#!/bin/bash
#Author: chal55rus
#UbisoftConnect.exe
#Rating=1-5
################################################
#export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="arial corefonts d3dcompiler_43 d3dcompiler_47 d3dx9"
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,34 @@
#!/bin/bash
#Author: chal55rus
#WarGame3.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=vkd3d
export PW_DLL_INSTALL="wmp9"
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##ADD_IN_START_PORTWINE () { commands ; }

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@ -1,8 +1,9 @@
#!/bin/bash
#Author: xuser
#WorldOfTanks.exe
#WorldOfTanks.exe
#Rating=5
################################################
export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
export PW_DLL_INSTALL="lucida" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="xaudio2_7="
export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="xaudio2_7="
export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG

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@ -0,0 +1,23 @@
#!/bin/bash
#Author: cefeiko
#WorldOfTanksEnCoreLauncher.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_USE_TERMINAL=0
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet/"
export PW_DLL_INSTALL="vcrun2017 vcrun6 mfc42 vb6run physx dotnet40 " # Install DDL in port prefix (used winetricks)
export PW_COMMENT_DB="World Of Tanks EnCore"
## export DXVK_HUD=fps,devinfo
## export PW_MANGOHUD=1
#####################examples###########################
while [ `pidof -s dotNetFx40_Full_x86_x64.exe` ] ; do
if [ $? -eq 0 ] ; then
sleep 1
elif
export dotnet_pids=`ps -ax | grep mscorsvw.exe | awk '{print $1}' | uniq`
[ ! -z $dotnet_pids ]
kill -n 9 $dotnet_pids
sleep 1
fi
done

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#!/bin/bash
#Author: xuser
#alanwake.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -11,16 +11,16 @@
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options

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@ -3,6 +3,9 @@
#avengers.exe
#Rating=?
################################################
export PW_VULKAN_USE=vkd3d
export PW_VULKAN_USE=dxvk
export LAUNCH_PARAMETERS=""
#export WINEDLLOVERRIDES="amd_ags_x64=b"
export WINEDLLOVERRIDES="atiadlxx=n"
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives

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@ -2,32 +2,41 @@
#Author: PortWINE-Linux.ru
#name_exe_file.exe
#Rating=1-5
#export PW_COMMENT_DB="blablabla"
#####################examples###########################
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }
export PW_DLL_INSTALL="vcrun6sp6 vcrun6 mfc42 vcrun2019 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9"

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#!/bin/bash
#Author: xuser
#dontstarve.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=0
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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#!/bin/bash
#Author: PortWINE-Linux.ru
#eve.exe
#evelauncher.exe
#Rating=5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_DLL_INSTALL="vcrun2017 d3dcompiler_47" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47=n"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=0
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_DXGI_FROM_DXVK=0
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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#!/bin/bash
#Author: xihnik
#iw3sp.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="vcrun2019 d3dx9"
export PW_NO_FSYNC=1
export PW_VIRTUAL_DESKTOP=1
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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#!/bin/bash
#Author: xihnik
#iw4sp.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="vcrun2019 d3dx9"
export PW_NO_FSYNC=1
#export PW_FORCE_USE_VSYNC=0
#export PW_WINDOWS_VER=7
export PW_VIRTUAL_DESKTOP=1
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=0
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_DXGI_FROM_DXVK=0
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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#!/bin/bash
#Author: xuser
#osu!.exe
#Rating=1-5
########################################################
export PW_VULKAN_USE=0
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
export PW_DLL_INSTALL="dotnet40" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXR_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
##export ENABLE_VKBASALT=1
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet"
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##ADD_IN_START_PORTWINE () { commands ; }

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#!/bin/bash
#Author: Ridbowt
#Risen.exe
#Rating 4
#####################examples###########################
export PW_VULKAN_USE=0 # dxvk, vkd3d or 0 for OpenGL
##export WINEDLLOVERRIDES="blabla=n,b"
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
#export PW_VIRTUAL_DESKTOP=1
##ADD_IN_START_PORTWINE () { commands ; }

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@ -0,0 +1,42 @@
#!/bin/bash
#Author: xihnik
#s1_sp64_ship.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_DLL_INSTALL="vcrun2019 d3dx9"
#export PW_NO_FSYNC=1
export PW_WINDOWS_VER=7
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
##export PW_DXVK_VER=1.8.1
##export PW_VKD3D_VER=2.2
##export WINEDLLOVERRIDES="blabla=n,b"
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_VIRTUAL_DESKTOP=1
##export DXVK_HUD=fps,devinfo
##export PW_HEAP_DELAY_FREE=0
##export PW_DXGI_FROM_DXVK=0
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##ADD_IN_START_PORTWINE () { commands ; }

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@ -1,28 +1,30 @@
#!/bin/bash
#Author: PortWINE-Linux.ru
#setup.exe
#Setup.exe
#SETUP.exe
#.msi
#Rating=5
#export PW_COMMENT_DB="blablabla"
################################################
export PW_VULKAN_USE=0 #dxvk or vkd3d
#export WINEDLLOVERRIDES="blabla=n,b"
#export PW_LOG=0 # Enable debug mode fo terminal
#export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_VULKAN_NO_ASYNC=1
#export PW_USE_TERMINAL=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
#export PW_USE_NVAPI=0
#export PW_VKD3D_FEATURE_LEVEL=0
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
#export PW_HIDE_NVIDIA_GPU=0
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PW_USE_GAMEMODE=0 # Force disabele gamemod
#export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export PULSE_LATENCY_MSEC=60
export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6"
export PW_DLL_INSTALL="vcrun6sp6 mfc42 vcrun6 vcrun2012 mfc120 vcrun2013"
#export LAUNCH_PARAMETERS="-d3d9"
export PW_GUI_DISABLED_CS=1
export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
#export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP

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@ -5,5 +5,4 @@
################################################
export LAUNCH_PARAMETERS=""
export WINEDLLOVERRIDES="libglesv2="
export LAUNCH_PARAMETERS"-no-cef-sandbox"

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@ -1,9 +1,16 @@
#!/bin/bash
#Author: PortWINE
#wgc.exe
#wgc.exe
#wgc_api.exe
#Rating=5
export PW_COMMENT_DB="Wargaming Game Center"
################################################
export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
#export PW_DLL_INSTALL="" # Install DDL in port prefix (used winetricks)
#export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
export LAUNCH_PARAMETERS="--disable-gpu" # Additional launch options
export PW_USE_TERMINAL=1
#export PW_USE_TERMINAL=1
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
#export PW_USE_NVAPI=0
#export WINEDLLOVERRIDES="ucrtbase,xaudio2_7,xaudio2_8=n"
export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
##export PW_GUI_DISABLED_CS=1
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG

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@ -0,0 +1,41 @@
#!/bin/bash
#Author: user
#wot_encore_install_ru.exe
#Rating=1-5
################################################
export PW_VULKAN_USE=dxvk
export PW_USE_TERMINAL=1
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet"
export PW_DLL_INSTALL="dotnet40 vcrun2017 vcrun6 mfc42 vb6run physx"
export PW_COMMENT_DB="World Of Tanks EnCore Installer"
## export DXVK_HUD=fps,devinfo
## export PW_MANGOHUD=1
#####################examples###########################
PW_INSTALL_DOTNET40 () {
export DN=dotNetFx40_Full_x86_x64.exe
export mscor=mscorsvw.exe
export KILL_MSCOR=0
export DN_INST_SUCC=0
while [ ! -z "`ps -ax | grep PortProton | grep -m1 'start.sh' | awk '{print $1}'`" ] ; do
echo "PID parrent start.sh was found"
sleep 5
while [ ! -z `pidof -s $DN` ] ; do
echo "$DN is runing.. Wait..."
sleep 5
export DN_INST_SUCC=1
done
while [ ! -z `pgrep "${mscor}" | head -n 1` ] && [ -z `pidof -s $DN` ] ; do
echo "$mscor was found. Kill it..."
kill -n 9 `pgrep "${mscor}" | head -n 1`
sleep 1
export KILL_MSCOR=1
done
if [ "$KILL_MSCOR" != 0 ] && [ "$DN_INST_SUCC" != 0 ] && [ -z `pidof -s $DN` ] && [ -z `pgrep "${mscor}" | head -n 1` ]; then
echo "All $mscor killed"
break
fi
done
}
PW_INSTALL_DOTNET40 &

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@ -12,16 +12,16 @@ export PW_DLL_INSTALL="vcrun2013 vcrun2017 dotnet472"
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_TERMINAL=0 # Force run in terminal
##export PW_OLD_GL_STRING=0
##export PW_NVAPI_DISABLE=1
##export PW_USE_NVAPI=0
##export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HIDE_NVIDIA_GPU=0
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options

View File

@ -1,9 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
. "$(dirname $(readlink -f "$0"))/runlib"
KILL_PORTWINE
if [ -e "${PORT_WINE_TMP_PATH}/pw_vulkan" ]; then
rm -f "${PORT_WINE_TMP_PATH}/pw_vulkan"
fi
START_PORTWINE
STOP_PORTWINE | sszen

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View File

@ -5,48 +5,34 @@
try_remove_file "${PORT_WINE_TMP_PATH}/update_notifier"
try_remove_file "${PORT_WINE_TMP_PATH}/init_run_suc"
try_remove_file "${PORT_WINE_PATH}/data/port_on"
try_remove_file "${PORT_WINE_PATH}/data/dxvk.conf"
try_remove_file "${PORT_WINE_PATH}/Create_shortcut_PP.desktop"
try_remove_file "${PORT_WINE_PATH}/Proton.desktop"
try_remove_file "${PORT_WINE_PATH}/settings.desktop"
try_remove_file "${PORT_WINE_PATH}/settings.desktop"
try_remove_file "${PORT_WINE_PATH}/debug.desktop"
try_remove_file "${PORT_WINE_PATH}/restart.desktop"
try_remove_file "${PORT_WINE_PATH}/reset.desktop"
try_remove_dir "${PORT_WINE_PATH}/data/pfx/dosdevices"
try_remove_dir "${PORT_WINE_PATH}/data/pfx/dosdevices"
try_remove_dir "${PORT_WINE_PATH}/Settings"
try_remove_dir "${PORT_SCRIPTS_PATH}/vars"
create_new_dir "/home/${USER}/.local/share/applications"
if ! [ "${portname}" = "PortProton" ]; then
name_desktop="${gamename}"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
else
name_desktop="PortProton"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh %U"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "MimeType=application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
fi
name_desktop="PortProton"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh %F"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Terminal=False" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "MimeType=application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
name_desktop="readme"
update-desktop-database -q "${HOME}/.local/share/applications"
xdg-mime default PortProton.desktop "application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program"
name_desktop="readme"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Version=1.0" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
@ -55,41 +41,11 @@ echo "Icon="${PORT_WINE_PATH}/data/img/readme.png"" >> "${PORT_WINE_PATH}/${name
echo "URL=${urlg}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
for name_desktop in "reset"
do
echo ""[Desktop Entry]"
"Name=${name_desktop}"
"Exec=env "${PORT_SCRIPTS_PATH}/${name_desktop}""
"Type=Application"
"Categories=Game"
"StartupNotify=true"
"Path="${PORT_SCRIPTS_PATH}/""
"Icon="${PORT_WINE_PATH}/data/img/s.png""" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
done
chmod u+x "${PORT_SCRIPTS_PATH}/"*
try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/drive_c"
if [ -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ] && [ ! -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
cp -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"/* "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
elif [ -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
fi
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
if [ ! -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}" ]; then
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}"
fi
if [ -e "${PORT_WINE_PATH}/data/pfx/system.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/user.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/userdef.reg" ]; then
sed -i "s/xuser/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
sed -i "s/vagrant/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
fi
if [ "${s_install}" = "1" ]; then
echo "Installation completed successfully."
else
`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
xdg-open "http://portwine-linux.ru/portwine-faq/" > /dev/null 2>&1 & exit 0
fi
fi
unset INSTALLING_PORT

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@ -1,31 +1,24 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
export pw_full_command_line=("$0" $*)
if [ -f "$1" ]; then
export portwine_exe="$(readlink -f "$1")"
fi
. "$(dirname $(readlink -f "$0"))/runlib"
PW_SCRIPTS_UPDATE
PORTWINE_LAUNCH () {
KILL_PORTWINE
START_PORTWINE
PORTWINE_MSI=`basename "${portwine_exe}" | grep .msi`
PORTWINE_BAT=`basename "${portwine_exe}" | grep .bat`
if [ ! -z "${PW_VIRTUAL_DESKTOP}" ] && [ "${PW_VIRTUAL_DESKTOP}" == "1" ] ; then
pw_screen_resolution=`xrandr --current | grep "*" | awk '{print $1;}' | head -1`
PW_RUN explorer "/desktop=portwine,${pw_screen_resolution}" "$portwine_exe"
elif [ ! -z "${PORTWINE_MSI}" ]; then
echo "PORTWINE_MSI=${PORTWINE_MSI}"
elif [ ! -z "${PORTWINE_MSI}" ]; then
PW_RUN msiexec /i "$portwine_exe"
elif [ ! -z "${PORTWINE_BAT}" ]; then
echo "PORTWINE_BAT=${PORTWINE_BAT}"
PW_RUN explorer "$portwine_exe"
elif [ ! -z "${portwine_exe}" ]; then
PW_RUN "$portwine_exe"
elif [ -z "${gamestart}" ]; then
PW_RUN explorer
elif [ ! -z "${PORTWINE_BAT}" ] || [ ! -z "${portwine_exe}" ]; then
PW_RUN ${WINE_WIN_START} "$portwine_exe"
else
PW_RUN "${gamestart}"
PW_RUN explorer
fi
}
PORTWINE_CREATE_SHORTCUT () {
@ -36,44 +29,53 @@ PORTWINE_CREATE_SHORTCUT () {
--title="${sc_path}" --filename="${PORT_WINE_PATH}/data/pfx/drive_c/")
if [ $? -eq 1 ];then exit 1; fi
fi
PORTPROTON_NAME="$(basename "${PORTPROTON_EXE}" | sed s/".exe"/""/gi )"
PORTPROTON_PATH="$( cd "$( dirname "${PORTPROTON_EXE}" )" >/dev/null 2>&1 && pwd )"
if [ ! -z "${PORTWINE_CREATE_SHORTCUT_NAME}" ] ; then
export PORTPROTON_NAME="${PORTWINE_CREATE_SHORTCUT_NAME}"
else
PORTPROTON_NAME="$(basename "${PORTPROTON_EXE}" | sed s/".exe"/""/gi )"
fi
PORTPROTON_PATH="$( cd "$( dirname "${PORTPROTON_EXE}" )" >/dev/null 2>&1 && pwd )"
if [ -x "`which wrestool 2>/dev/null`" ]; then
wrestool -x --output="${PORTPROTON_PATH}/" -t14 "${PORTPROTON_EXE}"
cp "$(ls -S -1 "${PORTPROTON_EXE}"*".ico" | head -n 1)" "${PORTPROTON_EXE}.ico"
cp -f "${PORTPROTON_EXE}.ico" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico"
icotool -x --output="${PORTPROTON_PATH}/" "${PORTPROTON_EXE}.ico"
cp "$(ls -S -1 "${PORTPROTON_EXE}"*".png" | head -n 1)" "${PORTPROTON_EXE}.png"
cp -f "${PORTPROTON_EXE}.png" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.png"
rm -f "${PORTPROTON_PATH}/"*.ico
rm -f "${PORTPROTON_PATH}/"*.png
fi
if [ $? -eq 1 ] ; then exit 1 ; fi
export PW_VULKAN_TO_DB=`cat "${PORT_WINE_TMP_PATH}/pw_vulkan"`
if [ ! -z "${PORTWINE_DB}" ]; then
PORTWINE_DB_FILE=`grep -il "${PORTWINE_DB}" "${PORT_SCRIPTS_PATH}/portwine_db"/* | sed s/".exe"/""/gi`
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "${PW_VULKAN_USE}" ]; then
echo "export PW_VULKAN_USE=${PW_VULKAN_TO_DB}" >> "${PORTWINE_DB_FILE}"
PORTWINE_DB_FILE=`grep -il "\#${PORTWINE_DB}.exe" "${PORT_SCRIPTS_PATH}/portwine_db"/*`
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "`cat "${PORTWINE_DB_FILE}" | grep "export PW_VULKAN_USE=" | grep -v "#"`" ] ; then
echo "export PW_VULKAN_USE=${PW_VULKAN_USE}" >> "${PORTWINE_DB_FILE}"
elif [ -z "${PORTWINE_DB_FILE}" ]; then
echo "#!/bin/bash
#Author: "${USER}"
#"${PORTWINE_DB}.exe"
#Rating=1-5
################################################
export PW_VULKAN_USE=${PW_VULKAN_TO_DB}" > "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#!/bin/bash" > "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#Author: "${USER}"" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#"${PORTWINE_DB}.exe"" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "#Rating=1-5" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "########################################################" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
echo "export PW_VULKAN_USE=${PW_VULKAN_USE}" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | grep "##" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
fi
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | grep "##" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
fi
name_desktop="${PORTPROTON_NAME}"
name_desktop="${PORTPROTON_NAME}"
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Exec=env PW_GUI_DISABLED_CS=1 "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
if [ -z "${PW_CHECK_AUTOINSTAL}" ]
then echo "Exec=env PW_GUI_DISABLED_CS=1 "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
>> "${PORT_WINE_PATH}/${name_desktop}.desktop"
else echo "Exec=env "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
>> "${PORT_WINE_PATH}/${name_desktop}.desktop"
fi
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
echo "Icon="${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
`zenity --question --title "${inst_set}." --text "${ss_done}" --no-wrap ` > /dev/null 2>&1
`zenity --question --title "${inst_set}." --text "${ss_done}" --no-wrap ` &> /dev/null
if [ $? -eq "0" ]; then
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
fi
xdg-open "${PORT_WINE_PATH}" 2>1 >/dev/null &
}
@ -81,19 +83,34 @@ PORTWINE_DEBUG () {
KILL_PORTWINE
export PW_LOG=1
export PW_WINEDBG_DISABLE=0
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -l -lf ${PORT_WINE_PATH}/${portname}.log.wine -geometry 159x37 -e"
START_PORTWINE
echo "${port_deb1}" > "${PORT_WINE_PATH}/${portname}.log"
echo "${port_deb2}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "GLIBC version:" >> "${PORT_WINE_PATH}/${portname}.log"
echo "echo $(ldd --version)" | grep ldd >> "${PORT_WINE_PATH}/${portname}.log"
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "-------------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "PortWINE version:" >> "${PORT_WINE_PATH}/${portname}.log"
read install_ver < "${PORT_WINE_TMP_PATH}/${portname}_ver"
echo "${portname}-${install_ver}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "-------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "var_pw_vulkan = ${var_pw_vulkan}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "------------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Scripts version:" >> "${PORT_WINE_PATH}/${portname}.log"
cat "${PORT_WINE_TMP_PATH}/scripts_ver" >> "${PORT_WINE_PATH}/${portname}.log"
echo "-----------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ "${PW_USE_RUNTIME}" = 0 ] ; then
echo "RUNTIME is disabled" >> "${PORT_WINE_PATH}/${portname}.log"
else
echo "RUNTIME is enabled" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "----------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ ! -z "${portwine_exe}" ] ; then
echo "Debug for programm:" >> "${PORT_WINE_PATH}/${portname}.log"
echo "${portwine_exe}" >> "${PORT_WINE_PATH}/${portname}.log"
echo "---------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "GLIBC version:" >> "${PORT_WINE_PATH}/${portname}.log"
echo `ldd --version | grep -m1 ldd | awk '{print $NF}'` >> "${PORT_WINE_PATH}/${portname}.log"
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ "${PW_VULKAN_USE}" = "0" ]; then echo "PW_VULKAN_USE=${PW_VULKAN_USE} - DX9-11 to OpenGL" >> "${PORT_WINE_PATH}/${portname}.log"
elif [ "${PW_VULKAN_USE}" = "dxvk" ]; then echo "PW_VULKAN_USE=${PW_VULKAN_USE}_v."${PW_DXVK_VER}"" >> "${PORT_WINE_PATH}/${portname}.log"
else echo "PW_VULKAN_USE=${PW_VULKAN_USE}_v."${PW_VKD3D_VER}"" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Date and time of start debug for ${portname}" >> "${PORT_WINE_PATH}/${portname}.log"
date >> "${PORT_WINE_PATH}/${portname}.log"
@ -118,148 +135,242 @@ PORTWINE_DEBUG () {
free -m >> "${PORT_WINE_PATH}/${portname}.log"
echo "-----------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Graphic cards and drivers" >> "${PORT_WINE_PATH}/${portname}.log"
"${WINELIB}/amd64/usr/bin/glxinfo" -B >> "${PORT_WINE_PATH}/${portname}.log"
"${PW_WINELIB}/runtime/bin/glxinfo" -B >> "${PORT_WINE_PATH}/${portname}.log"
echo "----------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Vulkan info device name:" >> "${PORT_WINE_PATH}/${portname}.log"
"${WINELIB}/amd64/usr/bin/vulkaninfo" | grep deviceName >> "${PORT_WINE_PATH}/${portname}.log"
"${WINELIB}/amd64/usr/bin/vkcube" --c 50
if [ $? -eq 0 ]; then
"${PW_WINELIB}/runtime/bin/vulkaninfo" | grep deviceName >> "${PORT_WINE_PATH}/${portname}.log"
"${PW_WINELIB}/runtime/bin/vkcube" --c 50
if [ $? -eq 0 ]; then
echo "Vulkan cube test passed successfully" >> "${PORT_WINE_PATH}/${portname}.log"
else
echo "Vkcube test completed with error" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "---------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ ! -x "`which gamemoderun 2>/dev/null`" ]
then
echo "---------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "!!!gamemod not found!!!" >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "--------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Version WINE in the Port" >> "${PORT_WINE_PATH}/${portname}.log"
"$WINELOADER" --version 2>&1 | tee -a "${PORT_WINE_PATH}/${portname}.log"
if [ -f "${WINEDIR}/version" ]
then cat "${WINEDIR}/version" >> "${PORT_WINE_PATH}/${portname}.log"
else ${PW_RUNTIME} "$WINELOADER" --version 2>&1 | tee -a "${PORT_WINE_PATH}/${portname}.log"
fi
echo "-------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "log WINE:" >> "${PORT_WINE_PATH}/${portname}.log"
echo "winetricks.log:" >> "${PORT_WINE_PATH}/${portname}.log"
cat "${WINEPREFIX}/winetricks.log" >> "${PORT_WINE_PATH}/${portname}.log"
echo "------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
if [ ! -z "${PORTWINE_DB_FILE}" ]; then
echo "Use ${PORTWINE_DB_FILE} db file:" >> "${PORT_WINE_PATH}/${portname}.log"
cat "${PORTWINE_DB_FILE}" | sed '/##/d' >> "${PORT_WINE_PATH}/${portname}.log"
else
echo "Use ${PORT_SCRIPTS_PATH}/portwine_db/default db file:" >> "${PORT_WINE_PATH}/${portname}.log"
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | sed '/##/d' >> "${PORT_WINE_PATH}/${portname}.log"
fi
echo "-----------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Log WINE:" >> "${PORT_WINE_PATH}/${portname}.log"
export DXVK_HUD="full"
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -l -lf ${PORT_WINE_PATH}/${portname}.log.wine -geometry 159x37 -e"
try_remove_file "${PORT_WINE_PATH}/${portname}.log.wine"
if [ ! -z "${portwine_exe}" ]; then
export PATH_TO_GAME="$( cd "$( dirname "${portwine_exe}" )" >/dev/null 2>&1 && pwd )"
cd "$PATH_TO_GAME"
if [ ! -z ${optirun_on} ]; then
${optirun_on} $PW_XTERM "${WINELOADER}" "$portwine_exe" ${LAUNCH_PARAMETERS[*]} 2>&1 &
else
$PW_XTERM "${WINELOADER}" "$portwine_exe" ${LAUNCH_PARAMETERS[*]} 2>&1 &
fi
elif [ -z "${gamestart}" ]; then
if [ ! -z $optirun_on ]; then
${optirun_on} $PW_XTERM "${WINELOADER}" explorer 2>&1 &
else
$PW_XTERM "${WINELOADER}" explorer 2>&1 &
fi
else
export PATH_TO_GAME="$( cd "$( dirname "${gamestart}" )" >/dev/null 2>&1 && pwd )"
cd "$PATH_TO_GAME"
if [ ! -z $optirun_on ]; then
${optirun_on} $PW_XTERM "${PW_RUNTIME}" "${WINELOADER}" "${gamestart}" ${LAUNCH_PARAMETERS[*]} 2>&1 &
else
$PW_XTERM "${PW_RUNTIME}" "${WINELOADER}" "${gamestart}" ${LAUNCH_PARAMETERS[*]} 2>&1 &
fi
fi
zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap && "${WINESERVER}" -k
STOP_PORTWINE | sszen
cat "${PORT_WINE_PATH}/${portname}.log.wine" >> "${PORT_WINE_PATH}/${portname}.log"
try_remove_file "${PORT_WINE_PATH}/${portname}.log.wine"
PORTWINE_LAUNCH &
sleep 1 && zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap &> /dev/null && KILL_PORTWINE
deb_text=$(cat "${PORT_WINE_PATH}/${portname}.log" | awk '! a[$0]++')
echo "$deb_text" > "${PORT_WINE_PATH}/${portname}.log"
xdg-open "${PORT_WINE_PATH}/${portname}.log"
#echo "$deb_text" | zenity --text-info --editable --width=800 --height=600 --title="${portname}.log"
"$pw_yad" --title="${portname}.log" --borders=10 --no-buttons --text-align=center \
--text-info --show-uri --wrap --center --width=1200 --height=550 --uri-color=red \
--filename="${PORT_WINE_PATH}/${portname}.log"
}
PW_WINECFG () {
START_PORTWINE
PW_RUN winecfg
}
}
PW_WINEFILE () {
START_PORTWINE
PW_RUN "explorer"
PW_RUN explorer
}
PW_WINECMD () {
export PW_USE_TERMINAL=1
START_PORTWINE
PW_RUN "cmd"
cd "${WINEPREFIX}/drive_c"
${PW_RUNTIME} xterm -e env LD_LIBRARY_PATH="${PW_AND_RUNTIME_LIBRARY_PATH}${LD_LIBRARY_PATH}" "${WINELOADER}" cmd
}
PW_WINEREG () {
START_PORTWINE
PW_RUN "regedit"
PW_RUN regedit
}
PW_WINETRICKS () {
UPDATE_WINETRICKS
export PW_USE_TERMINAL=1
START_PORTWINE
$PW_TERM "${PW_RUNTIME}" "${PORT_WINE_TMP_PATH}/winetricks" -q --force
${PW_TERM} "${PORT_WINE_TMP_PATH}/winetricks" -q
}
PW_EDIT_DB () {
xdg-open "${PORTWINE_DB_FILE}"
}
PW_AUTO_INSTALL_FROM_DB () {
. "$PORT_SCRIPTS_PATH/autoinstall"
$PW_YAD_SET
}
###MAIN###
if [ ! -z "${portwine_exe}" ]; then
if [ -z "${PW_GUI_DISABLED_CS}" ] || [ "${PW_GUI_DISABLED_CS}" = 0 ] ; then
if [ -z "${PW_GUI_DISABLED_CS}" ] || [ "${PW_GUI_DISABLED_CS}" = 0 ] || [ -z "${PW_VULKAN_USE}" ]; then
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ ! -z "${PW_VULKAN_USE}" ]; then
if [ -z "${PW_COMMENT_DB}" ] ; then
PW_COMMENT_DB="PortWINE database file for "\"${PORTWINE_DB}"\" was found."
fi
OUTPUT_START=$("${pw_yad}" --text-align=center --text "$PW_COMMENT_DB" --wrap-width=150 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--button='EDIT DB'!!"${loc_edit_db} ${PORTWINE_DB}":118 \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
elif [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "${PW_VULKAN_USE}" ]; then
if [ -z "${PW_COMMENT_DB}" ] ; then
PW_COMMENT_DB="PortWINE database file for "\"${PORTWINE_DB}"\" was found."
fi
OUTPUT_START=$("${pw_yad}" --text-align=center --text "$PW_COMMENT_DB" --wrap-width=150 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--button='EDIT DB'!!"${loc_edit_db} ${PORTWINE_DB}":118 \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
else
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
fi
elif [ ! -z "${PORTWINE_DB_FILE}" ]; then
PORTWINE_LAUNCH
else
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
--button='DEBUG'!!"${loc_debug}":102 \
--button='LAUNCH'!!"${loc_launch}":106 )
PW_YAD_SET="$?"
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
fi
else
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
--button='DEBUG'!!"${loc_debug}":102 \
--button='WINECFG'!!"${loc_winecfg}":108 \
--button='WINEFILE'!!"${loc_winefile}":110 \
--button='WINECMD'!!"${loc_winecmd}":112 \
--button='WINEREG'!!"${loc_winereg}":114 \
--button='WINETRICKS'!!"${loc_winetricks}":116 )
PW_YAD_SET="$?"
button_click () {
[ ! -z "$1" ] && echo "$1" > "${PORT_WINE_TMP_PATH}/tmp_yad_form"
if [ ! -z `pidof -s yad` ] ; then
kill -s SIGUSR1 `pgrep -a yad | grep "\-\-key=${KEY} \-\-notebook" | awk '{print $1}'`
fi
}
export -f button_click
open_changelog () {
"${pw_yad}" --title="Changelog" --borders=10 --no-buttons --text-align=center \
--text-info --show-uri --wrap --center --width=1200 --height=550 --uri-color=red \
--filename="${PORT_WINE_PATH}/data/changelog"
}
export -f open_changelog
gui_clear_pfx () {
if gui_question "${port_clear_pfx}" ; then
pw_clear_pfx
fi
}
export -f gui_clear_pfx
gui_rm_portproton () {
if gui_question "${port_del2}" ; then
rm -fr "${PORT_WINE_PATH}"
rm -fr "${HOME}/.PortWINE"
rm -f `grep -il PortProton "${HOME}/.local/share/applications"/*`
update-desktop-database -q "${HOME}/.local/share/applications"
fi
}
export -f gui_rm_portproton
gui_wine_uninstaller () {
START_PORTWINE
PW_RUN uninstaller
}
export -f gui_wine_uninstaller
gui_open_var () {
xdg-open "${PORT_SCRIPTS_PATH}/var"
}
export -f gui_open_var
export KEY=$RANDOM
"${pw_yad}" --plug=$KEY --tabnum=3 --form --columns=2 \
--field="CLEAR PREFIX":"BTN" '@bash -c "button_click gui_clear_pfx"' \
--field="EDIT SCRIPT VAR":"BTN" '@bash -c "button_click gui_open_var"' \
--field="WINE UNINSTALLER":"BTN" '@bash -c "button_click gui_wine_uninstaller"' \
--field="REMOVE PORTPROTON":"BTN" '@bash -c "button_click gui_rm_portproton"' & \
"${pw_yad}" --plug=$KEY --tabnum=2 --form --columns=2 --scroll \
--field=" Wargaming Game Center"!"$PW_GUI_ICON_PATH/wgc.png":"BTN" '@bash -c "button_click PW_WGC"' \
--field=" Battle.net Launcher"!"$PW_GUI_ICON_PATH/battle_net.png":"BTN" '@bash -c "button_click PW_BATTLE_NET"' \
--field=" Epic Games Launcher"!"$PW_GUI_ICON_PATH/epicgames.png":"BTN" '@bash -c "button_click PW_EPIC"' \
--field=" GoG Galaxy Launcher"!"$PW_GUI_ICON_PATH/gog.png":"BTN" '@bash -c "button_click PW_GOG"' \
--field=" Ubisoft Game Launcher"!"$PW_GUI_ICON_PATH/ubc.png":"BTN" '@bash -c "button_click PW_UBC"' \
--field=" Steam Client Launcher"!"$PW_GUI_ICON_PATH/steam.png":"BTN" '@bash -c "button_click PW_STEAM"' \
--field=" EVE Online Launcher"!"$PW_GUI_ICON_PATH/eve.png":"BTN" '@bash -c "button_click PW_EVE"' \
--field=" Origin Launcher"!"$PW_GUI_ICON_PATH/origin.png":"BTN" '@bash -c "button_click PW_ORIGIN"' & \
"${pw_yad}" --plug=${KEY} --tabnum=1 --columns=3 --form --separator=";" \
--image "$PW_GUI_ICON_PATH/port_proton.png" \
--field=":CB" " DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
--field=":LBL" "" \
--field='DEBUG'!!"${loc_debug}":"BTN" '@bash -c "button_click DEBUG"' \
--field='WINECFG'!!"${loc_winecfg}":"BTN" '@bash -c "button_click WINECFG"' \
--field="${portname}-${install_ver} (${scripts_install_ver})"!!"":"FBTN" '@bash -c "open_changelog"' \
--field=":LBL" "" \
--field='WINEFILE'!!"${loc_winefile}":"BTN" '@bash -c "button_click WINEFILE"' \
--field='WINECMD'!!"${loc_winecmd}":"BTN" '@bash -c "button_click WINECMD"' \
--field="F.A.Q."!!"":"FBTN" '@bash -c "xdg-open https://portwine-linux.ru/portwine-faq/ ; button_click"' \
--field=":LBL" "" \
--field='WINEREG'!!"${loc_winereg}":"BTN" '@bash -c "button_click WINEREG"' \
--field='WINETRICKS'!!"${loc_winetricks}":"BTN" '@bash -c "button_click WINETRICKS"' &> "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" & \
"${pw_yad}" --key=$KEY --notebook --borders=10 --width=1000 --height=168 --no-buttons --text-align=center \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" --title "$portname" --separator=";" \
--tab-pos=right --tab="PORT_PROTON" --tab="AUTOINSTALL" --tab=" SETTINGS" --center
if [ -f "${PORT_WINE_TMP_PATH}/tmp_yad_form" ] ; then
export PW_YAD_SET=`cat "${PORT_WINE_TMP_PATH}/tmp_yad_form" | head -n 1 | awk '{print $1}'`
try_remove_file "${PORT_WINE_TMP_PATH}/tmp_yad_form"
fi
if [ -f "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" ] ; then
export VULKAN_MOD=`cat "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" | grep \;\; | awk '{print $1}'`
try_remove_file "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan"
fi
fi
export VULKAN_MOD=$(echo $OUTPUT_START | awk 'BEGIN {FS=";" } { print $1 }')
if [ "${VULKAN_MOD}" = "DXVK ${PW_WINE_VER_DXVK}" ]; then
echo "dxvk" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
elif [ "${VULKAN_MOD}" = "VKD3D ${PW_WINE_VER_VKD3D}" ]; then
echo "vkd3d" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
else
echo "0" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
if [ ! -z "${VULKAN_MOD}" ] ; then
if [ "${VULKAN_MOD}" = "DXVK" ] ; then export PW_VULKAN_USE="dxvk"
elif [ "${VULKAN_MOD}" = "VKD3D" ]; then export PW_VULKAN_USE="vkd3d"
elif [ "${VULKAN_MOD}" = "OPENGL" ]; then export PW_VULKAN_USE="0"
fi
fi
case "$PW_YAD_SET" in
1|252) exit 0 ;;
100) PORTWINE_CREATE_SHORTCUT ;;
102) PORTWINE_DEBUG ;;
DEBUG|102) PORTWINE_DEBUG ;;
106) PORTWINE_LAUNCH ;;
108) PW_WINECFG ;;
110) PW_WINEFILE ;;
112) PW_WINECMD ;;
114) PW_WINEREG ;;
116) PW_WINETRICKS ;;
WINECFG|108) PW_WINECFG ;;
WINEFILE|110) PW_WINEFILE ;;
WINECMD|112) PW_WINECMD ;;
WINEREG|114) PW_WINEREG ;;
WINETRICKS|116) PW_WINETRICKS ;;
118) PW_EDIT_DB ;;
*) PW_AUTO_INSTALL_FROM_DB ;;
esac
########################################################################
STOP_PORTWINE

57
data_from_portwine/scripts/var Executable file
View File

@ -0,0 +1,57 @@
#!/bin/bash
#Author: Castro-Fidel (PortWINE-Linux.ru)
#SCRIPTS_VERSION=1117
########################################################################
export PW_MANGOHUD=1
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display
#export DXVK_HUD=fps,devinfo
#export ENABLE_VKBASALT=1
#export PW_VIRTUAL_DESKTOP=1
#export PW_XKBD_RU_HACK=1
export PW_USE_RUNTIME=1 # 0 - disabled; 1 - enabled
export PW_RT_MOUNT_RO=("${HOME}/.PortWINE")
export PW_RT_MOUNT_RW=("/media" "/mnt" "/run/media/${USER}" "${PORT_WINE_PATH}")
#export PW_SANDBOX_HOME_PATH="${PORT_WINE_PATH}"
export PW_USE_GAMEMODE=1
export PW_FORCE_USE_VSYNC=2
export PW_LOG=0
export PW_TERM=""
export PW_USE_TERMINAL=0
export PW_WINEDBG_DISABLE=1
export PW_WINDOWS_VER="10"
export WINEARCH="win64"
export mono_ver=6.1.2
export gecko_ver=2.47.2
export pw_libs_ver="_v16"
export WINEDIR="${PORT_WINE_PATH}/data/dist"
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx"
export WINE_WIN_START="start.exe /i /unix"
export porturl="http://portwine-linux.ru/"
export PW_MUST_HAVE_DLL=""
export GDK_BACKEND="x11"
########################################################################
ADD_IN_START_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
PW_OTHER_FIXES () {
#fix after installation Origin, for disabled OriginWebHelperService by default
if [ ! -z `cat "${WINEPREFIX}/system.reg" | grep Origin.exe | head -n 1 | awk '{print $1}'` ] ; then
sysreg_norig=$(((`cat -n "${WINEPREFIX}/system.reg" | grep OriginWebHelperService | awk '{print $1}'` + 3)))
sed -i "${sysreg_norig}s/dword:0000000[1-2]/dword:00000003/" "${WINEPREFIX}/system.reg"
fi
}

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@ -1,45 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamedir="Battle.net"
export gamename="Battle.net"
export porturl="http://portwine-linux.ru/battle-net-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=0
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Blizzard Entertainment/Battle.net/Cache"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
rm -f "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Battle.net/Agent/product.db"
}

View File

@ -1,43 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="Epic_Games"
export gamedir="Epic Games/Launcher/Portal/Binaries/Win32/"
export porturl="http://portwine-linux.ru/epic-games-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,55 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="GOG Galaxy"
export gamedir="GOG Galaxy"
export porturl="http://portwine-linux.ru/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/GalaxyClient.exe"
########################################################################
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
GalaxyCommunication ()
{
for ((;;)); do
if [ $(pgrep !!!!.*)>'0' ]; then
"${WINEPREFIX}/drive_c/ProgramData/GOG.com/Galaxy/redists/GalaxyCommunication.exe"
break
else
sleep 2
fi
done
}
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS="/runWithoutUpdating /deelevated"
GalaxyCommunication &
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,54 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="League_of_Legends"
export gamedir="Riot Games/Riot Client"
export porturl="http://portwine-linux.ru/league-of-legends-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/${gamedir}"
export gamestart="${PATH_TO_GAME}/RiotClientServices.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0
export PW_ACO=1
export PW_NO_VR=1
export PW_NO_FSYNC=1
export PW_NO_ESYNC=1
export PW_FILELOCK=1
export PW_DXVK_ASYNC=0
export PW_USE_SECCOMP=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=1
export PW_WINEDBG_DISABLE=1
export PW_FORCE_LARGE_ADDRESS_AWARE=0
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS="--launch-product=league_of_legends --launch-patchline=live"
cd "${PATH_TO_GAME}"
if [ "$(cat /proc/sys/abi/vsyscall32)" -ne 0 ]
then
zenity --question --title="Fix for LoL anti-cheat" \
--text='Root rights are required to execute the command: \n"sysctl -w abi.vsyscall32=0" and "sysctl -p"' --no-wrap
if [ "$?" = 1 ]
then
exit 0
fi
pkexec sh -c 'sysctl -w abi.vsyscall32=0 && sysctl -p'
fi
sh "${PORT_SCRIPTS_PATH}"/fix_start_lol.sh | zenity --progress --title="Start PortLoL" --text="Please wait, launch is in progress, it may take few minutes" --pulsate --auto-close --auto-kill --width=450 &
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,39 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="GameMailRu"
export gamedir="GameCenter"
export porturl="http://portwine-linux.ru/mail-ru-linux"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}"
export gamestart="${PATH_TO_GAME}/GameCenter.exe"
########################################################################
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0
export PW_ACO=1
export PW_NO_VR=1
export PW_FILELOCK=1
export PW_DXVK_ASYNC=0
export PW_USE_SECCOMP=1
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=1
export PW_WINEDBG_DISABLE=1
export PW_FORCE_LARGE_ADDRESS_AWARE=1
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,43 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="OSU!"
export gamedir="osu!"
export porturl="http://portwine-linux.ru/osu-linux/"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/osu!.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES=""
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NVAPI_DISABLE=0
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=40
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
export STAGING_AUDIO_DURATION=5000
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,43 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename="Origin"
export gamedir="Origin"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Origin.exe"
export porturl="http://portwine-linux.ru/origin-linux/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

View File

@ -1,32 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export porturl="http://portwine-linux.ru/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export PW_LOG=0 # Enable debug mode fo terminal
export PW_USE_TERMINAL=0
export PW_NVAPI_DISABLE=1
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=0
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
export PULSE_LATENCY_MSEC=60
#export PW_MANGOHUD=1
#export MANGOHUD_CONFIG=full,height=500,font_size=32,position=top-right,toggle_hud=F9
#export DXVK_HUD=fps,devinfo
########################################################################
ADD_IN_START_PORTWINE ()
{
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
update-desktop-database -q "${HOME}/.local/share/applications"
}

View File

@ -1,42 +0,0 @@
#!/bin/bash
# Author: PortWINE-Linux.ru
########################################################################
export gamename=Uplay
export gamedir="Ubisoft/Ubisoft Game Launcher"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Uplay.exe"
export porturl="https://portwine-linux.ru/uplay-linux/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
#export MANGOHUD=1
########################################################################
ADD_IN_START_PORTWINE ()
{
export LAUNCH_PARAMETERS=""
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
echo " "
}

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