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@ -1,221 +0,0 @@
|
||||
Copyright (c) 2018-2020, Valve Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Browse the source code for more information
|
||||
|
||||
https://github.com/ValveSoftware/Proton
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of Wine licensed under the LGPL 2.1. Wine is
|
||||
|
||||
Copyright (c) 1993-2020 the Wine project authors
|
||||
|
||||
Visit Wine at
|
||||
|
||||
https://winehq.org
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/wine
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of DXVK licensed under the zlib/libpng license. DXVK is
|
||||
|
||||
Copyright (c) 2017-2020 Philip Rebohle
|
||||
Copyright (c) 2019-2020 Joshua Ashton
|
||||
|
||||
Visit DXVK at
|
||||
|
||||
https://github.com/doitsujin/dxvk
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/dxvk
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains FAudio licensed under the zlib license. FAudio is
|
||||
|
||||
Copyright (c) 2011-2020 Ethan Lee, Luigi Auriemma, and the MonoGame Team
|
||||
|
||||
Visit FAudio at
|
||||
|
||||
https://github.com/FNA-XNA/FAudio
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains some Liberation Fonts licensed under the SIL Open Font License, available at LICENSE.OFL. These fonts are
|
||||
|
||||
Copyright (c) 2010 Google Corporation
|
||||
Copyright (c) 2012 Red Hat, Inc.
|
||||
|
||||
Visit Liberation Fonts at
|
||||
|
||||
https://github.com/liberationfonts/liberation-fonts
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains Source Han Sans licensed under the SIL Open Font License, available at LICENSE.OFL. This font is
|
||||
|
||||
Copyright 2014-2019 Adobe (http://www.adobe.com/)
|
||||
|
||||
Visit Source Han Sans at
|
||||
|
||||
https://github.com/adobe-fonts/source-han-sans
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains wine-mono, parts of which are included under a variety of licenses.
|
||||
|
||||
Parts of Mono (mono/) are variously licensed under the GPL, LGPL, and MIT X11 licenses. All parts are available as LGPL or MIT X11 except for the following:
|
||||
* The ICSharpCode.SharpZipLib library is available as GPL with an exception (see mono/mcs/class/ICSharpCode.SharpZipLib/README).
|
||||
* mcs/jay is BSD-licensed.
|
||||
|
||||
The Visual Basic class libraries (mono-basic/) are MIT X11. The compiler is LGPL v2.
|
||||
|
||||
FNA is a mix of MSPL and MIT. It has the following library dependencies:
|
||||
* FAudio, MojoShader, Theorafile, SDL2, SDL_image_compact, and SDL2-CS are zlib-licensed. SDL2-CS is built into FNA.dll.
|
||||
* FNA.NetStub is MSPL.
|
||||
|
||||
The winforms and wpf libraries are MIT.
|
||||
|
||||
wine-mono itself is included under the MIT license. wine-mono is
|
||||
|
||||
Copyright (c) 2012 Vincent Povirk for CodeWeavers
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Visit wine-mono at
|
||||
|
||||
https://github.com/madewokherd/wine-mono
|
||||
|
||||
View wine-mono's complete license at
|
||||
|
||||
https://github.com/madewokherd/wine-mono/blob/master/COPYING
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains wine-gecko, parts of which are included under a variety of licenses.
|
||||
|
||||
wine-gecko itself is included under the Mozilla Public License 2.0.
|
||||
|
||||
wine-gecko is available in Source Code form at
|
||||
|
||||
https://sourceforge.net/p/wine/wine-gecko
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of Vkd3d licensed under the LGPL 2.1. Vkd3d is
|
||||
|
||||
Copyright 2016-2019 the Vkd3d project authors
|
||||
|
||||
Visit Vkd3d at
|
||||
|
||||
https://source.winehq.org/git/vkd3d.git
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/vkd3d
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
Parts of this software are based on the OpenVR SDK, which is
|
||||
|
||||
Copyright (c) 2015, Valve Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Visit OpenVR at
|
||||
|
||||
https://github.com/ValveSoftware/openvr
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
Parts of this software are based on the AMD AGS library, which is
|
||||
|
||||
Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
438
data_from_portwine/changelog
Normal file
@ -0,0 +1,438 @@
|
||||
История изменений и дальнейшие планы:
|
||||
-----------------------------------------
|
||||
В планах:
|
||||
* создать ветку beta на github и сделать выбор версии внутри порта
|
||||
* добавить фикс установки dotnet
|
||||
* добавить контроль за окнами для правильного отключения прогресс бара
|
||||
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
|
||||
-----------------------------------------
|
||||
###Scripts version 1117###
|
||||
* доработка определение месторасполажения установленных шейдеров для vkBasalt
|
||||
* добавлена переменная "PW_SANDBOX_HOME_PATH" при существовании которой закрывается доступ к домашнему каталогу
|
||||
|
||||
###Scripts version 1115 and 1116###
|
||||
* тест обновления скриптов с github
|
||||
|
||||
###Scripts version 1114###
|
||||
* добавлен пользовательский файл конфигурации (путь_до_PortProton/data/user.conf") который при наполнениии замещает настройки скрипта var и db файлов, но при обновлении скриптов остается неизменным, для сохранения ваших настроек.
|
||||
* автоматическое изменение раскладки клавиатуры работает только при установке значении переменной export PW_XKBD_RU_HACK=1 (можно прописывать как в скрипт var, так и в user.conf)
|
||||
* HOTFIX - определение месторасполажения установленных шейдеров для vkBasalt (для работы под Arch и Manjaro)
|
||||
* проверка и обновления скриптов из https://github.com/Castro-Fidel/PortWINE/archive/refs/heads/master.tar.gz
|
||||
|
||||
###Scripts version 1113###
|
||||
* обновлен dxvk до v1.9-51
|
||||
* обновлен vkd3d до v2.4
|
||||
* начальная поддержка нативной версии nvapi при условии, что wine его поддерживает
|
||||
* тест vkBasalt (в каталог data добавлен vkBasalt.conf и добавлены переменные в скрипт var)
|
||||
|
||||
###PortProton-90### 28.06.2021
|
||||
* обновлен Proton 6.3-5 (RELEASE)
|
||||
|
||||
###Scripts version 1112###
|
||||
* mangohud влючаеться по клавишам: правый_шифт+F12 (Shift_R+F12)
|
||||
* HOTFIX - включение vkd3d (dxgi=b)
|
||||
|
||||
###Scripts version 1111###
|
||||
* обновлен DXVK и VKD3D из Proton 6.3-5 (RELEASE)
|
||||
* обновлены библиотеки kerberos и wldap32 (исправляет ошибки подключения к интернету в некоторых играх, например World of Tanks)
|
||||
|
||||
###Scripts version 1110###
|
||||
* mangohud влючаеться по клавише F12 при условии, что он установлен в системе
|
||||
* добавлена кнопка очистки префикса в раздел GUI -> SETTINGS
|
||||
* добавлена кнопка удаления порта в раздел GUI -> SETTINGS
|
||||
* добавлена кнопка удаления программ (WINE UNINSTALLER) в раздел GUI -> SETTINGS
|
||||
* добавлена кнопка редактирования скрипта var в раздел GUI -> SETTINGS
|
||||
* обновление winetricks отключенно (опять) и используется доработаная версия от ProtonGE
|
||||
* изменены иконки внутри gui в трее
|
||||
|
||||
###PortProton-89### 25.06.2021 ###Scripts version 1109###
|
||||
* обновлен wine до версии Proton 6.3-5-rc3
|
||||
* обновлен DXVK и VKD3D из Proton 6.3-5-rc3
|
||||
|
||||
###Scripts version 1108###
|
||||
* обновлен DXVK и VKD3D из Proton 6.3-5-rc1
|
||||
|
||||
###Scripts version 1107###
|
||||
* добавлены db: OSU!; FarCry{3,4}; Control; Biomutant; ForzaHorizon4
|
||||
* включено обновление winetricks (снова отремонтировано скачиваие vcrun20XX)
|
||||
|
||||
###Scripts version 1106###
|
||||
* возвращен VKD3D из Proton 6.3-4b
|
||||
|
||||
###Scripts version 1105###
|
||||
* для распаковки exe файлов при автоматических установках лаунчеров используется 7z вместо 7zr
|
||||
* обновлен DXVK до версии 1.9
|
||||
* исправлена автоматическая установка GOG
|
||||
* автоматическое создание символьной ссылки users/steamuser/Documents в users/steamuser/My Documents
|
||||
* добавлена иконка в трей для PortProton (завершение всех процессов по ПКМ --> "FORCE EXIT")
|
||||
* добавлена возможность запуска нескольких приложений одновременно и закрывать всё одним нажатием ПКМ --> EXIT
|
||||
|
||||
###Scripts version 1104###
|
||||
* крупное обновлеение контейнера (libs_v16):
|
||||
- добавлен /bin/yad_new версии 10.1 скомпилированный специально для будущего меню в трее)
|
||||
- обновлен MANGOHUD (требуется проверка под OpenGL)
|
||||
- обновлен 7z необходимый для будущей автоматической установки Rockstar Game Launcher
|
||||
* для тестовой поддержки wayland добавлена переменная в скрипт var: GDK_BACKEND="x11"
|
||||
* обновлены DXVK и VKD3D до актуального состояния на 12.06.2021
|
||||
|
||||
###Scripts version 1103###
|
||||
* HOTFIX - исправление функции pw_kill_autostart
|
||||
|
||||
###Scripts version 1102###
|
||||
* фикс создания ярлыка после автоматической установки STEAM
|
||||
* в AUTOINSTALL добавлена функция pw_kill_autostart для запрета автозапуска лаунчера после автоматической установки
|
||||
* добавлены настройки в ~/.Xresources для корректного отображения текста в xterm, если данного файла нет в корне домашнего каталога
|
||||
|
||||
###PortProton-87### - RELEASE
|
||||
* cтабильная версия wine proton 6.3-4
|
||||
* стабильные версии новых скриптов 1101
|
||||
|
||||
###Scripts version 1101###
|
||||
* переделан запуск контейнера (исправлены проблемы с правильной подгрузкой библиотек)
|
||||
* автоматическая установка DLL в префикс выполняется под контейнером
|
||||
* winecmd запускается из под xterm установленного в контейнер, что избавляет xterm как зависимость.
|
||||
* vcrun2019 снова устанавливается в штатном режиме
|
||||
* исправлена ошибка в скрипте при монтировании в контейнер
|
||||
* добавлено отображение скорости интернета и примерный остаток времени при скачивании libs, gecko, mono
|
||||
|
||||
###PortProton-86###
|
||||
* обновлен wine до версии GE 2
|
||||
* обновлены либы до версии libs_v15
|
||||
|
||||
### Скрипты с версии 1095 по 1100 - эксперементальные ###
|
||||
|
||||
###Scripts version 1094###
|
||||
* немного ускорена инициализация префикса
|
||||
* расширена функция чистки префикса
|
||||
* исправлено определение использования RUNTIME в логах
|
||||
* ${HOME}/.PortWINE под контейнетом всегда доступен, но только для чтения
|
||||
* добавлен автоматический проброс /media и /mnt в контейнер порта что позволяет запускать игры и программы установленные не в домашнем каталоге, как если бы порт работал без контейнера
|
||||
* в AUTOINSTALL добавлены лаунчены UPLAY и STEAM
|
||||
* тестовый фикс пропадания текстур под DXVK на некоторых системах
|
||||
* для систем основанных на Arch добавлен автоматический проброс /run/media
|
||||
* все основные настройки контейнера перенесены в скрипт var: PW_RT_MOUNT_RO - только для чтения; PW_RT_MOUNT_RW - чтение и запись (пути писать в ковычках и разделять пробелом) Пример: PW_RT_MOUNT_RW=("/media" "/mnt" "/run/media/${USER}")
|
||||
|
||||
###Scripts version 1093###
|
||||
* возвращена переменная в скрипте var: WINE_WIN_START="start.exe /i /unix" что возвращает запуск .bat файлов и решает проблему с запуском игры WoT из WGC
|
||||
|
||||
###Scripts version 1092###
|
||||
* исправлена автоустановка WGC под запуском в контейнерном режиме
|
||||
* добавлен фикс работы старых версий порта с новыми скриптами
|
||||
* частичный откат кода со скриптов от PortProton-78
|
||||
* контейнерный режим включен по умолчанию и отключается в скрипте "каталог_порта/data/scripts/var" переменной PW_USE_RUNTIME=(1 - включен; 0 - выключен)
|
||||
|
||||
|
||||
|
||||
###PortProton-85### 27.05.2021 ###Scripts version 1090###
|
||||
* для подготовки к релизу используется стабилная версия wine: Proton 6.3-4
|
||||
* до 4-x прибавка в ФПС в играх DX12 (на моем железе: HZD - x4; Graven - x2; Cyberpunk2077 - x1,25)
|
||||
* глобальное изменение использование переменных (системных, wine и vulkan)
|
||||
* в лог файл добавлена информация о текущей версии скриптов и используется ли RUNTIME
|
||||
* возврат оригинальных значений системных переменных: PATH, LD_LIBRARY_PATH после окончания использования порта
|
||||
* HOTFIX - убрано повторное исполнение функции START_PORTWINE во время запуска debug
|
||||
* HOTFIX - исправлены возможные проблемы старых игр использующие WMF
|
||||
* HOTFIX - ошибки скачивания vcrun2019 на чистом префиксе
|
||||
|
||||
###PortProton-84### 23.05.2021 ###Scripts version 1089### - BETA
|
||||
* обновлен WINE до версии Proton 6.9 GE 1
|
||||
* контейнерный режим включен по умолчанию и отключается с помощью раскомментирования переменной в скрипте var #export PW_USE_RUNTIME=1
|
||||
* более чем в 2 раза увеличена производительность игр под VKD3D (Cyberpunk2077 и т.п.) за счет исползования dxgi из dxvk под vkd3d
|
||||
* для префикса по умолчанию включена версия windows 10
|
||||
* реализовано создание символьных ссылок с библиотек gstreamer в контейнер runtime для исправления ошибок WMF (gst)
|
||||
|
||||
###Scripts version 1088###
|
||||
* реализовано создание символьных ссылок с библиотек wine в контейнер runtime для исправления ошибок XACT (faudio)
|
||||
|
||||
###Scripts version 1087###
|
||||
* добавлен вопрос об обновлении скриптов
|
||||
* HOTFIX - полностью убрана переменная WINE_WIN_START
|
||||
|
||||
###Scripts version 1086###
|
||||
* HOTFIX - изменена переменная export WINE_WIN_START="start.exe /b"
|
||||
|
||||
###Scripts version 1085###
|
||||
* в скрипт var добавлена и временно включена переменная export PW_USE_RUNTIME=1 (требуется рашение проблемы с загрузкой faudio)
|
||||
* добавлено автоматическое создание каталога "${WINEPREFIX}/drive_c/users/Public/Documents/Steam"
|
||||
* HOTFIX - обновление скриптов после установки происходило только при повторном запуске порта
|
||||
|
||||
###Scripts version 1084###
|
||||
* фикc запуска gui winetricks c терминалом
|
||||
|
||||
###Scripts version 1083###
|
||||
* временно вернул работу winetricks без использования контейнера
|
||||
|
||||
###Scripts version 1082###
|
||||
* HOTFIX - смена версии cabextract внутри libs_v14
|
||||
|
||||
###Scripts version 1081###
|
||||
* HOTFIX - автоматичкское удаление wget из libs_v14, что бы winetricks использовал curl для скачивания
|
||||
|
||||
###PortProton-80### 19.05.2021 ###Scripts version 1080###
|
||||
* обновлен WINE до версии Proton 6.8 GE 1
|
||||
* обновлен контейнер в libs_v14 до версии Debian 10.9
|
||||
* добавлен аргумент запуска RUNTIME "--filesystem=${PORT_WINE_PATH}" для возможности установки и использования порта вне $HOME
|
||||
* перенос создания символьной ссылки на drive_c из скрипта setup в runlib
|
||||
|
||||
###Scripts version 1079###
|
||||
* HOTFIX - libs_v13 исправленна битая ссылка c "runtime/lib64/ld-linux-x86-64.so.2" на "../lib/x86_64-linux-gnu/ld-2.15.so"
|
||||
|
||||
###Scripts version 1078###
|
||||
* добавлена проверка подключения к интернету с помощью ping перед использованием curl (значительно ускоряет запуск порта при плохом соединении с интернетом)
|
||||
* обновлены libs_v12 (пересобран контейнер и значительно уменьшен его размер)
|
||||
* HOTFIX - запуск winetricks из GUI PortProton (контейнер уже умеет работать с winetricks, но всё еще есть недочеты по отображению gui)
|
||||
|
||||
###Scripts version 1077###
|
||||
* HOTFIX - исправлено повторное скачивание libs_v11
|
||||
|
||||
###Scripts version 1076###
|
||||
* при любом использовании winetricks добавлен аргумент -r (для автоматического перекачивания библиотек, если хеш-суммы не совпадают)
|
||||
* winetricks запущенный с GUI работает без контейнерного режима
|
||||
* временно глобально отклчени gamemode в скрипте var (необходим тест)
|
||||
* начальная адаптация скриптов под контейнерный режим запуска wine
|
||||
* libs_v11 обновлен и переведен полностью на контейнерный режим запуска
|
||||
* в PortProton.desktop изменен аргумент с %U на %F
|
||||
|
||||
###PortProton-80### 11.05.2021 ###Scripts version 1075###
|
||||
* обновлен WINE до версии Proton 6.8 GE 1
|
||||
* обновлена инициализация и настройка префикса под новые версии Proton GE
|
||||
|
||||
###Scripts version 1074###
|
||||
* HOTFIX - добалено ожидание окончания создания префикса, перед продолжением использования порта
|
||||
|
||||
###Scripts version 1073###
|
||||
* HOTFIX - создание каталога drive_c перед созданием симлинка на него
|
||||
|
||||
###Scripts version 1072###
|
||||
* HOTFIX - создание префикса (каталог dosedevices с симлинками) под всеми ОС Linux и разными версиями Proton (включая GE)
|
||||
|
||||
###Scripts version 1071###
|
||||
* HOTFIX - был ошибочно убран аргумент SkipBuildPatchPrereq для Epic (вернули)
|
||||
|
||||
###Scripts version 1070###
|
||||
* HOTFIX - GUI возвращен в стандартный вид
|
||||
|
||||
###Scripts version 1069###
|
||||
* обновлены db файлы
|
||||
* HOTFIX -закомментирована переменная __NV_PRIME_RENDER_OFFLOAD=1 для работы некоторых игр в оконном режиме с видеокартой от NVIDIA
|
||||
|
||||
###PortProton-79### 04.05.2021 ###Scripts version 1068###
|
||||
* обновлен Proton до версии 6.3-3 от 04.05.2021
|
||||
|
||||
###Scripts version 1067###
|
||||
* HOTFIX - удален аргумент /b при запуске приложений (fix для WGC)
|
||||
* фикс запуска функции PW_OTHER_FIXES
|
||||
* добавлена проверка повторной установки EVE Online из AUTOINSTALL
|
||||
|
||||
###Scripts version 1066###
|
||||
* виртуальный рабочий стол включенный из db файла, или глобально из скрипта "var" исправно работает с любой игрой/программой
|
||||
* фикс работы переменной "PW_GUI_DISABLED_CS=1" прописанной в .desktop файле
|
||||
* улучшеный режим запуска всех приложений с помощью аргументов start /b /unix
|
||||
|
||||
###Scripts version 1062, 1063, 1064 и 1065###
|
||||
* HOTFIX - убрана переменная PW_VULKAN_USE из скрипта runlib
|
||||
|
||||
###PortProton-78### 03.05.2021 ###Scripts version 1061###
|
||||
* обновлен Proton 6.3 (стабильная ветка + патченный netprofm.dll)
|
||||
* полностью исправлена проблема с фокусом мыши
|
||||
* отключена авто отчистка префикса во время обновления порта
|
||||
* в GUI изменен цвет ссылок url на красный
|
||||
* частичная чистка кода
|
||||
* HOTFIX - исправлено ложное срабатывание проверки скачивания (проверка успешного скачивания/распаковки всех компонентов и удаление архивов если одно из условий не истина)
|
||||
* при ошибке скачивания одного из компонентов PortProton добавлено оповещение с автоматическим перезапуском.
|
||||
|
||||
###Scripts version 1060###
|
||||
* фикс работы EVE Online + Proton Experimental (netprofm.dll)
|
||||
|
||||
###Scripts version 1059###
|
||||
* gnome-terminal отрабатывает не правильно, возвращен xterm
|
||||
* вместо vcrun2015-2017 принудительно ставится vcrun2019 (так как имеет кумулятивные обновления)
|
||||
|
||||
###PortProton-77### 01.05.2021 ###Scripts version 1057###
|
||||
* обновлен Proton Experimental от 29.04.2021
|
||||
* используется default_pfx при создании нового префикса
|
||||
* фикс выбора режима запуска при уже созданном ярлыке, но отсутствующем PW_VULKAN_USE
|
||||
|
||||
###Scripts version 1056###
|
||||
* исправлена работа gnome-terminal если "$SHELL" не равен "/bin/bash"
|
||||
|
||||
###Scripts version 1055###
|
||||
* fix YAD
|
||||
|
||||
###Scripts version 1054###
|
||||
* добавлен p7zip в libs_v10
|
||||
* изменен приотет использования терминала (системный в приоритете как для KDE, GNOME, Cinnamon и LXQT)
|
||||
* в AUTOINSTALL реализованна "тихая" установка EVE Online
|
||||
|
||||
###Scripts version 1053###
|
||||
* HOTFIX - перенос всех функций в скрипте runlib (наверх)
|
||||
* добавлена переменная в default ##export PW_WINE_ALLOW_XIM=1, которая отключает XIM (X input manager)
|
||||
* в функции PW_INIT_PFX добавлено копирование всех dll из библиотек wine/lib(64) в префикс (если префикса не существует)
|
||||
|
||||
###Scripts version 1052###
|
||||
* отключена автоотчистка ~/.PortWINE
|
||||
* отключение сервиса OriginWebHelperService.exe (правкой реестра) перенесена в скрипт var
|
||||
* в AUTOINSTALL добавлена установка EVE Online
|
||||
|
||||
###Scripts version 1051###
|
||||
* изменён db файл Origin для отключение сервиса OriginWebHelperService.exe (правкой реестра)
|
||||
|
||||
###Scripts version 1050###
|
||||
* добавлен фикc установки Epic Games Launcher
|
||||
* принудительно отключен сервис OriginWebHelperService.exe
|
||||
* в AUTOINSTALL добавлена установка GoG Galaxy
|
||||
|
||||
###PortProton-76### 29.04.2021 ###Scripts version 1049###
|
||||
* обновить Proton Experimental (2021/04/27)
|
||||
* добавлен вывод changelog и debug во встроенном YAD (gui)
|
||||
* в AUTOINSTALL добавлена установка Epic Games Launcher
|
||||
* исправлена ошибка: 00bc:err:winediag:load_dxvk_config Couldn't load dxvk_config.dll
|
||||
|
||||
###Scripts version 1048###
|
||||
* реализовано обновление скриптов "налету" (без необходимости перезапускать порт)
|
||||
|
||||
###Scripts version 1047###
|
||||
* в AUTOINSTALL добавлены установки "Origin" и "Battle.net Launcher"
|
||||
* увеличено время ожидания ответа при проверки связи с интернетом (ping -w5 -c1 github.com)
|
||||
* увеличено количество попыток скачивания для неустойчивого интернет соединения (wget -c -t 10 -T 1)
|
||||
* в GUI PortProton добавлена кнопка F.A.Q. для открытия справочной страницы portwine-linux.ru
|
||||
|
||||
###Scripts version 1046###
|
||||
* обновлена верси VKD3D используемая по умолчанию до версии 2.3.1 (скрипт var, переменная export PW_DEF_VKD3D_VER=2.3.1)
|
||||
* HOTFIX сохранение выбраного режима запуска в существующий файл db при создании ярлыка
|
||||
|
||||
###Scripts version 1045###
|
||||
* HOTFIX установка компонентов при отсутствии winetricks.log
|
||||
|
||||
###Scripts version 1044###
|
||||
* переработано основное диалоговое окно при запуске PortProton и добавлена вкладка AUTOINSTALL
|
||||
* выбор debug снова есть при запуска с ярлыка PortProton
|
||||
* минимальный набор библиотек для установки с winetricks перенесен в default db
|
||||
* проверка уже установленных библиотек с помощью winetricks повторно не производится
|
||||
* после создания нового префикса, требование перезапуска порта больше нет
|
||||
* обновление префикса происходит в фоновом режиме
|
||||
* улучшена работа прогресс-бара
|
||||
|
||||
###Scripts version 1043###
|
||||
* HOTFIX создания ярлыка (использование png вместо ico)
|
||||
|
||||
###Scripts version 1042###
|
||||
* при запуске PortProton.desktop добавлена кнопка AUTOINSTALL
|
||||
* в AUTOINSTALL добавлена автоматическая установка WGC
|
||||
* исправлено отображение иконок на DE GNOME
|
||||
|
||||
###Scripts version 1041###
|
||||
* wine-mono обновлен до версии 6.1.2
|
||||
|
||||
###PortProton-75### 24.04.2021 ###Scripts version 1040###
|
||||
* обновлен wine Proton experimental 6.3 от 23.04.2021
|
||||
* добавлена функция pw_clear_pfx для отчистки префикса порта во время обновления без затрагивания игр и программ
|
||||
* проверка и настройка переменных для MANGOHUD добавлены функцию pw_mangohud_check
|
||||
* версия VKD3D по умолчанию = 2.3
|
||||
* добавлена поддержка DXR (RTX) в режиме VKD3D, при условии использования переменной PW_DXR_ON=1
|
||||
* переменная PW_DXR_ON добавлена в default db
|
||||
* переменная PW_DXVK_NO_ASYNC переименованна в PW_VULKAN_NO_ASYNC и теперь отключает асинхронные вызовы как в DXVK, так и в VKD3D
|
||||
|
||||
###Scripts version 1039###
|
||||
* фикс выбора режима запуска (dxvk, vkd3d, opengl)
|
||||
|
||||
###Scripts version 1038###
|
||||
* распаковка tar.xz вынесена в отдельную функцию unpack_tar_xz
|
||||
* добавлена проверка связи с серверами для автономной работы порта
|
||||
* ускорена работа reset скрипта останавливающая все процессы порта
|
||||
* исправлены ошибки связанные с остановкой отсутствующих pid-оф yad и процессов wine.
|
||||
* удалено использование wineserver -k в функции KILL_PORTWINE (влияло на инициализацию префикса)
|
||||
* добавлена отчистка ~/.PortWINE, при условии установки новой версии порта
|
||||
* добавлена вся информация из db файла и winetricks.log в debug
|
||||
* удален каталог vars (из за db файлоа больше в нем нет необходимости)
|
||||
* скрипт PortProton_vars перенесен в каталог scripts и переименован в var
|
||||
* добавлена проверка установки mangohud в систему
|
||||
* уменьшина ширина индикатора загрузки на 100px
|
||||
* улучшено определение необходимого db файла для запуска
|
||||
|
||||
###PortProton-74### 20.04.2021 ###Scripts version 1037###
|
||||
* обновлен wine до версии Proton 6.3-2 next
|
||||
* в setup db изменен список библиотек (фикс для "xatab") "vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013"
|
||||
* добавить выбор версий dxvk и vkd3d в db файле, с последующей закачкой с github при отсутствии в ~/.PortWINE/vulkan
|
||||
* обновлены libs до v9 (добавлен пакет zstd для реализация функции смены vkd3d)
|
||||
* произведена частичная чистка и оптимизация кода
|
||||
* добавлен вывод changlog после обновления
|
||||
|
||||
###PortProton-73### 18.04.2021 ###Scripts version 1036###
|
||||
* фикс для StarCraft (db)
|
||||
* фикс работы порта в solus (отключение xterm)
|
||||
* фикс создания циклической ссылки drive_c внутри drive_c
|
||||
* удален &>>/dev/null из PW_RUN (ломает запуск неторорых игр и приложений)
|
||||
* очистищен код функции PW_RUN (убрано условие optirun_on за ненадобностью)
|
||||
* исправлен минимальный набор библиотек в default db (vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9)
|
||||
|
||||
|
||||
###PortProton-72### 17.04.2021 ###Scripts version 1035###
|
||||
* обновлен wine до версии Proton experimental-6.3-20210407b (совместно с dxvk и vkd3d)
|
||||
* добавлен фикс работы 32-битных игр в режиме DXVK (export PW_FORCE_LARGE_ADDRESS_AWARE=1)
|
||||
* изменен список библиотек для запуска неизвестных игр (для которых еще нет db файлов)
|
||||
* добавлен dxvk.conf в каталог data
|
||||
* обновлеы libs до v.8
|
||||
* hotfix для EGS
|
||||
* в dxvk и opengl режиме, по умолчанию выбран win7
|
||||
* убран xterm из debug (иначе ломает шрифты)
|
||||
* добавлена кнопка редактирования найденного db файла
|
||||
* ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force
|
||||
* изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")"
|
||||
* автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"
|
||||
* исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла
|
||||
* исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs
|
||||
|
||||
###PortProton-71### 11.04.2021
|
||||
* отключено обновление libs, mono и gecko во время установки PortProton
|
||||
* проверка версии glibc перед установкой, если версия ниже необходимой, то выводим ошибку
|
||||
* добавлена проверка хеш-суммы порта на ftp перед установкой
|
||||
* добавлен прогресс загрузки библиотек с интернета
|
||||
* добавлен в debug полный путь до запускаемой игры/программы вместе с именем файла
|
||||
* исправлено дублирование db файлов при создании ярлыков
|
||||
* перенос libs с сервера PortWINE-Linux.ru на https://github.com/Castro-Fidel/PortWINE/releases/
|
||||
* скачивание mono оф. github mono
|
||||
* скачивание gecko оф. ftp winehq
|
||||
* в /data/scripts/vars/PortProton_vars добавлена переменная PW_MANGOHUD=1 что включает HUD для монитроринга FPS, нагрузку на CPU, GPU и т.п (при условии что в системе предустановлен пакет mangohud)
|
||||
* обновлена локализация подсказок при наведении на кнопки на экране выбора режимов запуска (русская и английская версии)
|
||||
* добавлена проверка соединения с серверами и докачки winetricks, libs, mono, gecko.
|
||||
* произведена глобальная чистка кода и вынос множества решений в отдельные функции
|
||||
* дебаг теперь открывается в системном текстовом редакторе
|
||||
* в дебаг добавлен инвайт (ссылка-приглашение) на наш сервер Discord
|
||||
* убран CREATE_SHORTCUT и LAUNCH при запуске PortProton.desktop
|
||||
* убрано удаление кэша winetricks
|
||||
|
||||
###PortProton-70### 05.04.2021
|
||||
* обновлен wine до версии proton 6.3-1
|
||||
* обновлены dxvk и vkd3d поставляемые вместе с proton 6.3-1
|
||||
* обновлены библиотеки до версии libs_v7
|
||||
* обновлен Mono до 6.1.1
|
||||
* обновлен Gecko до 2.47.2
|
||||
|
||||
###PortProton-65### 13.02.2021
|
||||
* реализовано автоматическое обновление скриптов
|
||||
|
||||
###PortProton-63### 22.11.2020
|
||||
* при запуске exe по ПКМ выбор режима появляется всегда (удобно для тестов)
|
||||
* все настройки переехали в один файл PortProton (псевдографика использует YAD)
|
||||
* обновлены runlib (добавлен YAD что бы не было необходимости устанавливать его в систему)
|
||||
* ускорен запуск порта после изменения версии WINE
|
||||
* reset убивает процессы wine только для текущего порта
|
||||
* winetricks теперь не скачивается при каждом запуске, а идет проверка актуальности версии
|
||||
* добавлена функция использования базы данных для запускаемых игр и программ (автоматическая настройка префикса)
|
||||
* добавлена функция тихой установки порта (sh PortProton-XX -rus, или sh PortProton-XX -eng)
|
||||
|
||||
###PortProton-51### 22.11.2020 - RELEASE
|
||||
* включает в себя 2 версии вайна: WINE PROTON 5.21 GE 1 и WINE PROTON 5.13 EXPEREMENTAL (переключаются автоматически, в зависимости от выбранного режима запуска dxvk, или vkd3d)
|
||||
* обновлен DXVK до версии 1.7.3 (работают как старые игры требующие DirectX 9, так и новые с DirectX 11)
|
||||
* обновлен VKD3D до версии 2.1 (работают новинки которые требуют DirectX 12. Например Cyberpunk2077 и Death Stranding)
|
||||
* добавлена функция автоматического удаление мусора в виде steamclien.dll из префикса, реестра и библиотек предустановленного вайна
|
||||
* обновлены скрипты (подробнее у нас на github)
|
||||
значительно переработан и улучшен debug режим (запускается из каталога с портом)
|
||||
* обновлены runtime библиотеки до версии libs_v4, что улучшает совместимость с разными ОС Linux и повышает производительность в играх
|
||||
поддерживаются gamemode, FSYNC, ESYNC из "коробки"
|
||||
* простое создание ярлыков с выбором режима запуска (+ возможно добавить свои параметры запуска к игре/приложению)
|
||||
* добавлена интеграция PortProton в рабочее окружение (root права не нужны, концепция порта не изменилась)
|
||||
|
||||
###ЗАМЕТКИ###
|
||||
* проверка версий dxvk на github: curl -s https://github.com/doitsujin/dxvk/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
|
||||
* проверка версий vkd3d на github: curl -s https://github.com/HansKristian-Work/vkd3d-proton/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
|
516
data_from_portwine/dxvk.conf
Normal file
@ -0,0 +1,516 @@
|
||||
# Create the VkSurface on the first call to IDXGISwapChain::Present,
|
||||
# rather than when creating the swap chain. Some games that start
|
||||
# rendering with a different graphics API may require this option,
|
||||
# or otherwise the window may stay black.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.deferSurfaceCreation = False
|
||||
# d3d9.deferSurfaceCreation = False
|
||||
|
||||
|
||||
# Enforce a stricter maximum frame latency. Overrides the application
|
||||
# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
|
||||
# Setting this to 0 will have no effect.
|
||||
#
|
||||
# Supported values : 0 - 16
|
||||
|
||||
# dxgi.maxFrameLatency = 0
|
||||
# d3d9.maxFrameLatency = 0
|
||||
|
||||
|
||||
# Override PCI vendor and device IDs reported to the application. Can
|
||||
# cause the app to adjust behaviour depending on the selected values.
|
||||
#
|
||||
# Supported values: Any four-digit hex number.
|
||||
|
||||
# dxgi.customDeviceId = 0000
|
||||
# dxgi.customVendorId = 0000
|
||||
|
||||
# d3d9.customDeviceId = 0000
|
||||
# d3d9.customVendorId = 0000
|
||||
|
||||
|
||||
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
|
||||
# to work around issues with NVAPI, but may cause issues in some games.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.nvapiHack = True
|
||||
|
||||
|
||||
|
||||
# Override maximum amount of device memory and shared system memory
|
||||
# reported to the application. This may fix texture streaming issues
|
||||
# in games that do not support cards with large amounts of VRAM.
|
||||
#
|
||||
# Supported values: Any number in Megabytes.
|
||||
|
||||
# dxgi.maxDeviceMemory = 0
|
||||
# dxgi.maxSharedMemory = 0
|
||||
|
||||
|
||||
# Override back buffer count for the Vulkan swap chain.
|
||||
# Setting this to 0 or less will have no effect.
|
||||
#
|
||||
# Supported values: Any number greater than or equal to 2.
|
||||
|
||||
# dxgi.numBackBuffers = 0
|
||||
# d3d9.numBackBuffers = 0
|
||||
|
||||
|
||||
# Overrides synchronization interval (Vsync) for presentation.
|
||||
# Setting this to 0 disables vertical synchronization entirely.
|
||||
# A positive value 'n' will enable Vsync and repeat the same
|
||||
# image n times, and a negative value will have no effect.
|
||||
#
|
||||
# Supported values: Any non-negative number
|
||||
|
||||
# dxgi.syncInterval = -1
|
||||
# d3d9.presentInterval = -1
|
||||
|
||||
|
||||
# True enables the mailbox present mode in case regular Vsync is disabled.
|
||||
# This should avoid tearing, but may be unsupported on some systems
|
||||
# or require setting dxgi.numBackBuffers to a higher value in order
|
||||
# to work properly.
|
||||
#
|
||||
# False enables the relaxed fifo present mode in case regular Vsync is enabled.
|
||||
# This should result in tearing but reduce stutter if FPS are too low,
|
||||
# but may be unsupported on some systems.
|
||||
#
|
||||
# Please do not report issues with this option.
|
||||
#
|
||||
# Supported values: Auto, True, False
|
||||
|
||||
# dxgi.tearFree = Auto
|
||||
# d3d9.tearFree = Auto
|
||||
|
||||
|
||||
# Performs range check on dynamically indexed constant buffers in shaders.
|
||||
# This may be needed to work around a certain type of game bug, but may
|
||||
# also introduce incorrect behaviour.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.constantBufferRangeCheck = False
|
||||
|
||||
|
||||
# Assume single-use mode for command lists created on deferred contexts.
|
||||
# This may need to be disabled for some applications to avoid rendering
|
||||
# issues, which may come at a significant performance cost.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.dcSingleUseMode = True
|
||||
|
||||
|
||||
# Override the maximum feature level that a D3D11 device can be created
|
||||
# with. Setting this to a higher value may allow some applications to run
|
||||
# that would otherwise fail to create a D3D11 device.
|
||||
#
|
||||
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
|
||||
|
||||
# d3d11.maxFeatureLevel = 11_1
|
||||
|
||||
|
||||
# Overrides the maximum allowed tessellation factor. This can be used to
|
||||
# improve performance in titles which overuse tessellation.
|
||||
#
|
||||
# Supported values: Any number between 8 and 64
|
||||
|
||||
# d3d11.maxTessFactor = 0
|
||||
|
||||
|
||||
# Enables relaxed pipeline barriers around UAV writes.
|
||||
#
|
||||
# This may improve performance in some games, but may also introduce
|
||||
# rendering issues. Please don't report bugs with the option enabled.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.relaxedBarriers = False
|
||||
|
||||
|
||||
# Overrides anisotropic filtering for all samplers. Set this to a positive
|
||||
# value to enable AF for all samplers in the game, or to 0 in order to
|
||||
# disable AF entirely. Negative values will have no effect.
|
||||
#
|
||||
# Supported values: Any number between 0 and 16
|
||||
|
||||
# d3d11.samplerAnisotropy = -1
|
||||
# d3d9.samplerAnisotropy = -1
|
||||
|
||||
|
||||
# Declares vertex positions as invariant in order to solve
|
||||
# potential Z-fighting issues at a small performance cost.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.invariantPosition = True
|
||||
# d3d9.invariantPosition = False
|
||||
|
||||
|
||||
# Replaces NaN outputs from fragment shaders with zeroes for floating
|
||||
# point render target. Used in some games to prevent artifacting.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.enableRtOutputNanFixup = False
|
||||
|
||||
|
||||
# Clears workgroup memory in compute shaders to zero. Some games don't do
|
||||
# this and rely on undefined behaviour. Enabling may reduce performance.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.zeroWorkgroupMemory = False
|
||||
|
||||
|
||||
# Sets number of pipeline compiler threads.
|
||||
#
|
||||
# Supported values:
|
||||
# - 0 to automatically determine the number of threads to use
|
||||
# - any positive number to enforce the thread count
|
||||
|
||||
# dxvk.numCompilerThreads = 0
|
||||
|
||||
|
||||
# Toggles raw SSBO usage.
|
||||
#
|
||||
# Uses storage buffers to implement raw and structured buffer
|
||||
# views. Enabled by default on hardware which has a storage
|
||||
# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
|
||||
# Enabling this may improve performance, but is not safe on
|
||||
# hardware with higher alignment requirements.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Don't change the default
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# dxvk.useRawSsbo = Auto
|
||||
|
||||
|
||||
# Toggles early discard.
|
||||
#
|
||||
# Uses subgroup operations to determine whether it is safe to
|
||||
# discard fragments before the end of a fragment shader. This
|
||||
# is enabled by default on all drivers except RADV and Nvidia.
|
||||
# Enabling this may improve or degrade performance depending
|
||||
# on the game and hardware, or cause other issues.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Don't change the default
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# dxvk.useEarlyDiscard = Auto
|
||||
|
||||
|
||||
# Controls workaround for NVIDIA HVV Heap bug.
|
||||
#
|
||||
# Limits the budget of NVIDIA's HVV (host-visible,
|
||||
# device-local) heap to be half of the reported size. This is
|
||||
# needed to avoid NVIDIA driver bug 3114283, and defaults to
|
||||
# being enabled on all affected drivers.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Don't change the default
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# dxvk.halveNvidiaHVVHeap = Auto
|
||||
|
||||
|
||||
# Sets enabled HUD elements
|
||||
#
|
||||
# Behaves like the DXVK_HUD environment variable if the
|
||||
# environment variable is not set, otherwise it will be
|
||||
# ignored. The syntax is identical.
|
||||
|
||||
# dxvk.hud =
|
||||
|
||||
|
||||
# Reported shader model
|
||||
#
|
||||
# The shader model to state that we support in the device
|
||||
# capabilities that the applicatation queries.
|
||||
#
|
||||
# Supported values:
|
||||
# - 1: Shader Model 1
|
||||
# - 2: Shader Model 2
|
||||
# - 3: Shader Model 3
|
||||
|
||||
# d3d9.shaderModel = 3
|
||||
|
||||
|
||||
# Evict Managed on Unlock
|
||||
#
|
||||
# Decides whether we should evict managed resources from
|
||||
# system memory when they are unlocked entirely.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.evictManagedOnUnlock = False
|
||||
|
||||
|
||||
# DPI Awareness
|
||||
#
|
||||
# Decides whether we should call SetProcessDPIAware on device
|
||||
# creation. Helps avoid upscaling blur in modern Windows on
|
||||
# Hi-DPI screens/devices.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.dpiAware = True
|
||||
|
||||
|
||||
# Strict Constant Copies
|
||||
#
|
||||
# Decides whether we should always copy defined constants to
|
||||
# the UBO when relative addressing is used, or only when the
|
||||
# relative addressing starts a defined constant.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.strictConstantCopies = False
|
||||
|
||||
|
||||
# Strict Pow
|
||||
#
|
||||
# Decides whether we have an opSelect for handling pow(0,0) = 0
|
||||
# otherwise it becomes undefined.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.strictPow = True
|
||||
|
||||
|
||||
# Lenient Clear
|
||||
#
|
||||
# Decides whether or not we fastpath clear anyway if we are close enough to
|
||||
# clearing a full render target.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.lenientClear = False
|
||||
|
||||
|
||||
# Max available memory
|
||||
#
|
||||
# Changes the max initial value used in tracking and GetAvailableTextureMem
|
||||
# Value in Megabytes
|
||||
#
|
||||
# Supported values:
|
||||
# - Max Available Memory: Any int32_t
|
||||
# - Memory Tracking Testing: True, False
|
||||
|
||||
# d3d9.maxAvailableMemory = 1024
|
||||
# d3d9.memoryTrackTest = False
|
||||
|
||||
|
||||
# Force enable/disable floating point quirk emulation
|
||||
#
|
||||
# Force toggle anything * 0 emulation
|
||||
# Tristate
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.floatEmulation =
|
||||
|
||||
|
||||
# Enable dialog box mode
|
||||
#
|
||||
# Changes the default state of dialog box mode.
|
||||
# *Disables* exclusive fullscreen when enabled.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.enableDialogMode = False
|
||||
|
||||
# Overrides the application's MSAA level on the swapchain
|
||||
#
|
||||
# Supported values: -1 (application) and 0 to 16 (user override)
|
||||
|
||||
# d3d9.forceSwapchainMSAA = -1
|
||||
|
||||
|
||||
# Long Mad
|
||||
#
|
||||
# Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
|
||||
# This solves some rendering bugs in games that have z-pass shaders which
|
||||
# don't match entirely to the regular vertex shader in this way.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.longMad = False
|
||||
|
||||
# Alpha Test Wiggle Room
|
||||
#
|
||||
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
|
||||
# misc. imprecision on some vendors
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.alphaTestWiggleRoom = False
|
||||
|
||||
# Device Local Constant Buffers
|
||||
#
|
||||
# Enables using device local, host accessible memory for constant buffers in D3D9.
|
||||
# This tends to actually be slower for some reason on AMD,
|
||||
# and the exact same performance on NVIDIA.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.deviceLocalConstantBuffers = False
|
||||
|
||||
# Allow Read Only
|
||||
#
|
||||
# Enables using the D3DLOCK_READONLY flag. Some apps use this
|
||||
# incorrectly, and write when they should be reading.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.allowLockFlagReadonly = True
|
||||
|
||||
# No Explicit Front Buffer
|
||||
#
|
||||
# Disables the front buffer
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.noExplicitFrontBuffer = False
|
||||
|
||||
# Support DF formats
|
||||
#
|
||||
# Support the vendor extension DF floating point depth formats
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.supportDFFormats = True
|
||||
|
||||
# Support X4R4G4B4
|
||||
#
|
||||
# Support the X4R4G4B4 format.
|
||||
# The Sims 2 is a horrible game made by complete morons.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.supportX4R4G4B4 = True
|
||||
|
||||
# Support D32
|
||||
#
|
||||
# Support the D32 format.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.supportD32 = True
|
||||
|
||||
# SWVP Constant Counts
|
||||
#
|
||||
# The number of constants available when using Software Vertex Processing.
|
||||
#
|
||||
# Supported values:
|
||||
# - Integers
|
||||
|
||||
# d3d9.swvpFloatCount = 8192
|
||||
# d3d9.swvpIntCount = 2048
|
||||
# d3d9.swvpBoolCount = 2048
|
||||
|
||||
# Disable A8 as a Render Target
|
||||
#
|
||||
# Disable support for A8 format render targets
|
||||
# Once again, The Sims 2 is a horrible game made by complete morons.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.disableA8RT = False
|
||||
|
||||
# Support for VCache Query
|
||||
#
|
||||
# Support for the vcache query
|
||||
# Not very important as a user config.
|
||||
# Used internally.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# Defaults to True if vendorId == 0x10de
|
||||
# d3d9.supportVCache = True
|
||||
|
||||
# Force Sampler Type Spec Constants
|
||||
#
|
||||
# Useful if games use the wrong image and sampler
|
||||
# type combo like Halo: CE or Spellforce.
|
||||
# Can fix rendering in older, broken games in some instances.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.forceSamplerTypeSpecConstants = False
|
||||
|
||||
# Force Aspect Ratio
|
||||
#
|
||||
# Only exposes modes with a given aspect ratio.
|
||||
# Useful for titles that break if they see ultra-wide.
|
||||
#
|
||||
# Supported values:
|
||||
# - Any ratio, ie. "16:9", "4:3"
|
||||
|
||||
# d3d9.forceAspectRatio = ""
|
||||
|
||||
# Allow Do Not Wait
|
||||
#
|
||||
# Allow the do not wait lock flag to be used
|
||||
# Useful if some apps use this incorrectly.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.allowDoNotWait = True
|
||||
|
||||
# Allow Discard
|
||||
#
|
||||
# Allow the discard lock flag to be used
|
||||
# Useful if some apps use this incorrectly.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.allowDiscard = True
|
||||
|
||||
# Enumerate by Displays
|
||||
#
|
||||
# Whether we should enumerate D3D9 adapters by display (windows behaviour)
|
||||
# or by physical adapter.
|
||||
# May be useful in PRIME setups.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.enumerateByDisplays = True
|
||||
|
||||
# APITrace Mode
|
||||
#
|
||||
# Makes all host visible buffers cached and coherent
|
||||
# Improves performance when apitracing, but also can impact
|
||||
# some dumb games.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.apitraceMode = False
|
||||
# d3d11.apitraceMode = False
|
BIN
data_from_portwine/img/gui/battle_net.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
data_from_portwine/img/gui/epicgames.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
data_from_portwine/img/gui/eve.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
data_from_portwine/img/gui/gog.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
data_from_portwine/img/gui/origin.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
data_from_portwine/img/gui/port_changelog.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
data_from_portwine/img/gui/port_exit.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
data_from_portwine/img/gui/steam.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
data_from_portwine/img/gui/ubc.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
data_from_portwine/img/gui/wgc.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
85
data_from_portwine/scripts/.Xresources
Normal file
@ -0,0 +1,85 @@
|
||||
xterm*faceSize: 12
|
||||
xterm*vt100*geometry: 120x20
|
||||
xterm*saveLines: 16384
|
||||
xterm*loginShell: true
|
||||
xterm*charClass: 33:48,35:48,37:48,43:48,45-47:48,64:48,95:48,126:48
|
||||
xterm*termName: xterm-color
|
||||
xterm*eightBitInput: false
|
||||
|
||||
!BLK Cursor
|
||||
#define _color0 #000d18
|
||||
#define _color8 #000d18
|
||||
!RED Tag
|
||||
#define _color1 #e89393
|
||||
#define _color9 #e89393
|
||||
!GRN SpecialKey
|
||||
#define _color2 #9ece13
|
||||
#define _color10 #9ece13
|
||||
!YEL Keyword
|
||||
#define _color3 #f0dfaf
|
||||
#define _color11 #f0dfaf
|
||||
!BLU Number
|
||||
#define _color4 #8cd0d3
|
||||
#define _color12 #8cd0d3
|
||||
!MAG Precondit
|
||||
#define _color5 #c0bed1
|
||||
#define _color13 #c0bed1
|
||||
!CYN Float
|
||||
#define _color6 #dfaf8f
|
||||
#define _color14 #dfaf8f
|
||||
!WHT Search
|
||||
#define _color7 #efefef
|
||||
#define _color15 #efefef
|
||||
!FMT Include, StatusLine, ErrorMsg
|
||||
#define _colorBD #ffcfaf
|
||||
#define _colorUL #ccdc90
|
||||
#define _colorIT #80d4aa
|
||||
!TXT Normal, Normal, Cursor
|
||||
#define _foreground #dcdccc
|
||||
#define _background #1f1f1f
|
||||
#define _cursorColor #8faf9f
|
||||
URxvt*color0 : _color0
|
||||
URxvt*color1 : _color1
|
||||
URxvt*color2 : _color2
|
||||
URxvt*color3 : _color3
|
||||
URxvt*color4 : _color4
|
||||
URxvt*color5 : _color5
|
||||
URxvt*color6 : _color6
|
||||
URxvt*color7 : _color7
|
||||
URxvt*color8 : _color8
|
||||
URxvt*color9 : _color9
|
||||
URxvt*color10 : _color10
|
||||
URxvt*color11 : _color11
|
||||
URxvt*color12 : _color12
|
||||
URxvt*color13 : _color13
|
||||
URxvt*color14 : _color14
|
||||
URxvt*color15 : _color15
|
||||
URxvt*colorBD : _colorBD
|
||||
URxvt*colorIT : _colorIT
|
||||
URxvt*colorUL : _colorUL
|
||||
URxvt*foreground : _foreground
|
||||
URxvt*background : _background
|
||||
URxvt*cursorColor : _cursorColor
|
||||
XTerm*color0 : _color0
|
||||
XTerm*color1 : _color1
|
||||
XTerm*color2 : _color2
|
||||
XTerm*color3 : _color3
|
||||
XTerm*color4 : _color4
|
||||
XTerm*color5 : _color5
|
||||
XTerm*color6 : _color6
|
||||
XTerm*color7 : _color7
|
||||
XTerm*color8 : _color8
|
||||
XTerm*color9 : _color9
|
||||
XTerm*color10 : _color10
|
||||
XTerm*color11 : _color11
|
||||
XTerm*color12 : _color12
|
||||
XTerm*color13 : _color13
|
||||
XTerm*color14 : _color14
|
||||
XTerm*color15 : _color15
|
||||
XTerm*colorBD : _colorBD
|
||||
XTerm*colorIT : _colorIT
|
||||
XTerm*colorUL : _colorUL
|
||||
XTerm*foreground : _foreground
|
||||
XTerm*background : _background
|
||||
XTerm*cursorColor : _cursorColor
|
||||
|
188
data_from_portwine/scripts/autoinstall
Normal file
@ -0,0 +1,188 @@
|
||||
#!/bin/bash
|
||||
# Author: Castro-Fidel (PortWINE-Linux.ru)
|
||||
########################################################################
|
||||
export PW_USER_TEMP="$WINEPREFIX/drive_c/users/${USER}/Temp"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0
|
||||
export PW_USE_GAMEMODE=0
|
||||
export PW_CHECK_AUTOINSTAL=1
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=0
|
||||
export PW_VULKAN_USE=0
|
||||
export PW_NO_FSYNC=1
|
||||
export PW_NO_ESYNC=1
|
||||
unset PORTWINE_CREATE_SHORTCUT_NAME
|
||||
|
||||
pw_kill_autostart () {
|
||||
if [ "$PW_USE_RUNTIME" != 1 ]
|
||||
then echo "PW_USE_RUNTIME: `echo $PW_USE_RUNTIME`"
|
||||
else
|
||||
sleep 10
|
||||
while true ; do
|
||||
if [ -z `pgrep "$1" | head -n 1` ] && [ ! -z `pgrep wrap | head -n 1` ]; then
|
||||
echo -e "PID "$1" not found"
|
||||
sleep 1
|
||||
else
|
||||
KILL_PORTWINE
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi
|
||||
}
|
||||
|
||||
PW_WGC () {
|
||||
export LAUNCH_PARAMETERS=("/VERYSILENT")
|
||||
[ "${update_loc}" = "RUS" ] && export WGC_LOC=RU || export WGC_LOC=EU
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/Wargaming_Game_Center_Install_WoT_${WGC_LOC}.exe"
|
||||
START_PORTWINE
|
||||
if try_download "https://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_WoT_${WGC_LOC}.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR_BLOCK "Starting WGC installation..."
|
||||
pw_kill_autostart wgc.exe &
|
||||
PW_RUN "${PW_AUTOINSTALL_EXE}"
|
||||
portwine_exe="$WINEPREFIX/drive_c/ProgramData/Wargaming.net/GameCenter/wgc_api/wgc_api.exe"
|
||||
export PORTWINE_CREATE_SHORTCUT_NAME="Wargaming Game Center"
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
KILL_PORTWINE
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
||||
|
||||
PW_ORIGIN () {
|
||||
export LAUNCH_PARAMETERS=("/silent" )
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/OriginSetup.exe"
|
||||
START_PORTWINE
|
||||
if try_download "https://download.dm.origin.com/origin/live/OriginSetup.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR_BLOCK "Installing the Origin. Please wait..."
|
||||
pw_kill_autostart Origin.exe &
|
||||
PW_RUN "${PW_AUTOINSTALL_EXE}"
|
||||
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Origin/Origin.exe"
|
||||
PW_STOP_PROGRESS_BAR
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
KILL_PORTWINE
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
||||
|
||||
PW_BATTLE_NET () {
|
||||
[ "${update_loc}" = "RUS" ] && export BN_LOC=ruRU || export BN_LOC=enUS
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/Battle.net-Setup-${BN_LOC}.exe"
|
||||
START_PORTWINE
|
||||
if try_download "http://dist.blizzard.com/downloads/bna-installers/322d5bb9ae0318de3d4cde7641c96425/retail.1/Battle.net-Setup-${BN_LOC}.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR "Installing the Battle Net. Please wait..."
|
||||
pw_kill_autostart Battle.net.exe &
|
||||
PW_RUN "${PW_AUTOINSTALL_EXE}"
|
||||
portwine_exe=`find "$WINEPREFIX/drive_c/" -type f -name "Battle.net.exe"`
|
||||
PW_STOP_PROGRESS
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
||||
|
||||
PW_EPIC () {
|
||||
export LAUNCH_PARAMETERS=("/q" )
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/EpicGamesLauncherInstaller.msi"
|
||||
START_PORTWINE
|
||||
if try_download "https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/EpicGamesLauncherInstaller.msi" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR_BLOCK "Installing Epic Games Launcher. Please wait..."
|
||||
pw_kill_autostart EpicGamesLauncher.exe
|
||||
PW_RUN msiexec /i "${PW_AUTOINSTALL_EXE}" &
|
||||
sleep 10
|
||||
if [ ! -z `pgrep msiexec* | head -n 1` ] ; then
|
||||
while [ ! -z `pgrep msiexec* | head -n 1` ] || [ ! -z `pgrep rundll32* | head -n 1` ] || [ ! -z `pgrep wrap | head -n 1` ]; do
|
||||
[ ! -z `pgrep rundll32* | head -n 1` ] && kill -n 9 `pgrep rundll32* | head -n 1` && echo "Kill rundll32.exe"
|
||||
sleep 5
|
||||
done
|
||||
fi
|
||||
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe"
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
KILL_PORTWINE
|
||||
PW_STOP_PROGRESS_BAR
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
||||
|
||||
PW_GOG () {
|
||||
export LAUNCH_PARAMETERS=("/VERYSILENT")
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/setup_galaxy_2.0.37.384.exe"
|
||||
START_PORTWINE
|
||||
if try_download "https://content-system.gog.com/open_link/download?path=/open/galaxy/client/2.0.37.384/setup_galaxy_2.0.37.384.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR_BLOCK "Installing the GOG Galaxy. Please wait..."
|
||||
pw_kill_autostart GalaxyClient.* &
|
||||
PW_RUN "${PW_AUTOINSTALL_EXE}"
|
||||
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe"
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
KILL_PORTWINE
|
||||
PW_STOP_PROGRESS_BAR
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
||||
|
||||
PW_EVE () {
|
||||
export PW_WINDOWS_VER=10
|
||||
export PW_DLL_INSTALL="vcrun2017"
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/EveLauncher-1892908.exe"
|
||||
START_PORTWINE
|
||||
if try_download "https://binaries.eveonline.com/EveLauncher-1892908.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR_BLOCK "Installing the EVE Launcher. Please wait..."
|
||||
if [ ! -f "$WINEPREFIX/drive_c/Games/EVE Online/Launcher/evelauncher.exe" ] ; then
|
||||
try_remove_dir "$WINEPREFIX/drive_c/Games/EVE Online"
|
||||
dd if="${PW_AUTOINSTALL_EXE}" of="${PW_AUTOINSTALL_EXE}".7z bs=1M skip=31646603 count=196171208 iflag=skip_bytes,count_bytes
|
||||
"$pw_7z" x "${PW_AUTOINSTALL_EXE}".7z -o"$WINEPREFIX/drive_c/Games/EVE Online"
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}".7z
|
||||
fi
|
||||
portwine_exe="$WINEPREFIX/drive_c/Games/EVE Online/Launcher/evelauncher.exe"
|
||||
PW_STOP_PROGRESS_BAR
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
||||
|
||||
PW_UBC () {
|
||||
export LAUNCH_PARAMETERS=("/S" "/D=c:\Program Files (x86)\Ubisoft Game Launcher")
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/UbisoftConnectInstaller.exe"
|
||||
START_PORTWINE
|
||||
if try_download "https://ubistatic3-a.akamaihd.net/orbit/launcher_installer/UbisoftConnectInstaller.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR_CS "Installing the Ubisoft Connect. Please wait..."
|
||||
pw_kill_autostart UbisoftConnect.exe &
|
||||
PW_RUN "${PW_AUTOINSTALL_EXE}"
|
||||
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Ubisoft Game Launcher/UbisoftConnect.exe"
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
KILL_PORTWINE
|
||||
PW_STOP_PROGRESS_BAR
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
||||
|
||||
PW_STEAM () {
|
||||
export LAUNCH_PARAMETERS=("/S" "/D=c:\Program Files (x86)\Steam")
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/SteamSetup.exe"
|
||||
START_PORTWINE
|
||||
if try_download "https://cdn.cloudflare.steamstatic.com/client/installer/SteamSetup.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
PW_START_PROGRESS_BAR_CS "Installing the Steam. Please wait..."
|
||||
pw_kill_autostart steam.exe &
|
||||
PW_RUN "${PW_AUTOINSTALL_EXE}"
|
||||
if [ -f "$WINEPREFIX/drive_c/Program Files (x86)/Steam/Steam.exe" ]
|
||||
then mv -f "$WINEPREFIX/drive_c/Program Files (x86)/Steam/Steam.exe" "$WINEPREFIX/drive_c/Program Files (x86)/Steam/steam.exe"
|
||||
fi
|
||||
portwine_exe="$WINEPREFIX/drive_c/Program Files (x86)/Steam/steam.exe"
|
||||
try_remove_file "${PW_AUTOINSTALL_EXE}"
|
||||
KILL_PORTWINE
|
||||
PW_STOP_PROGRESS_BAR
|
||||
PORTWINE_CREATE_SHORTCUT
|
||||
fi
|
||||
STOP_PORTWINE
|
||||
}
|
@ -4,7 +4,7 @@
|
||||
read "update_loc" < "${PORT_WINE_TMP_PATH}/${portname}_loc"
|
||||
export update_loc=${update_loc}
|
||||
|
||||
if [ "${update_loc}" = "RUS" ]
|
||||
if [ "${update_loc}" = "RUS" ]
|
||||
then
|
||||
|
||||
export inst_set="Выбор"
|
||||
@ -18,7 +18,7 @@ then
|
||||
export ss_ogl_1="Использовать OpenGL. (DirectX в OpenGL)"
|
||||
export ss_ogl_2="Использовать VKD3D. ( DX12 в vulkan)"
|
||||
export ss_ogl_3="Использовать DXVK и D9VK. (DX9-DX11 в Vulkan и выключить DX12)"
|
||||
export ss_done="Ярлык создан в корневом каталоге порта.\nДобавить его в МЕНЮ -> ИГРЫ?"
|
||||
export ss_done="Ярлык создан в корневом каталоге порта.\nДобавить его в МЕНЮ -> ИГРЫ?"
|
||||
|
||||
export inst_succ="Установка завершена успешно!"
|
||||
|
||||
@ -29,15 +29,24 @@ then
|
||||
export port_upd5="Напомнить позже"
|
||||
export port_upd6="Больше не напоминать"
|
||||
|
||||
export scripts_upd1="Обновление скриптов"
|
||||
export scripts_upd2="Доступно обновление скриптов для ${portname}\n"
|
||||
export scripts_upd3="Действие:"
|
||||
export scripts_upd4="Обновить сейчас"
|
||||
export scripts_upd5="Напомнить позже"
|
||||
export scripts_upd6="Больше не напоминать"
|
||||
|
||||
export port_clear_pfx="Вы действительно хотите очистить префикс PortProton?"
|
||||
|
||||
export port_del1="Удаление $portname"
|
||||
export port_del2="Вы действительно хотите удалить $portname,\nс установленным в него клиентом?\n"
|
||||
export port_del2="Вы действительно хотите полностью удалить PortProton?"
|
||||
export port_del3="Удалить?!"
|
||||
export port_del4="Нет, не удалять!"
|
||||
export port_del5="Да, удалить!"
|
||||
export port_del6="был удален."
|
||||
|
||||
export port_deb1="PortWINE был запущен в режиме создания ${portname}.log и он успешно сохранен в корне каталога порта"
|
||||
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/jfXkZW7F"
|
||||
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/FTaheP99wE"
|
||||
|
||||
export port_start1="Запуск PortWINE"
|
||||
export port_start2="В каком режиме вы хотите запустить PortWINE?"
|
||||
@ -90,7 +99,8 @@ then
|
||||
|
||||
export loc_scripts_update=" Обновление базы данных для игр\n и программ успешно завершено.\n\n Перезапустите ${portname}."
|
||||
|
||||
elif [ "${update_loc}" = "ENG" ]
|
||||
export loc_edit_db="Изменить файл настроек для"
|
||||
elif [ "${update_loc}" = "ENG" ]
|
||||
then
|
||||
|
||||
export inst_set="Sett..."
|
||||
@ -103,8 +113,8 @@ then
|
||||
export ss_default_2="Old startup, with questions and logs"
|
||||
export ss_ogl_1="Use OpenGL. (DirectX to OpenGL)"
|
||||
export ss_ogl_2="Use VKD3D. (DX12 to vulkan)"
|
||||
export ss_ogl_3="Use DXVK and D9VK. (DX9-DX11 to Vulkan)"
|
||||
export ss_done="The shortcut was created in the ${portname} directory.\nAdd it to MENU -> GAMES?"
|
||||
export ss_ogl_3="Use DXVK and D9VK. (DX9-DX11 to Vulkan)"
|
||||
export ss_done="The shortcut was created in the ${portname} directory.\nAdd it to MENU -> GAMES?"
|
||||
|
||||
export inst_succ="The installation was successful."
|
||||
|
||||
@ -115,15 +125,24 @@ then
|
||||
export port_upd5="Remind me later"
|
||||
export port_upd6="Do not remind me"
|
||||
|
||||
export port_del1="Remove $portname"
|
||||
export port_del2="Are you sure you want to delete the ${portname}?\n"
|
||||
export scripts_upd1="New update for scripts"
|
||||
export scripts_upd2="Scripts update avialable for ${portname}\n"
|
||||
export scripts_upd3="Action:"
|
||||
export scripts_upd4="Updating now"
|
||||
export scripts_upd5="Remind me later"
|
||||
export scripts_upd6="Do not remind me"
|
||||
|
||||
export port_clear_pfx="Do you want to clear prefix in PortProton?"
|
||||
|
||||
export port_del1="Remove $portname"
|
||||
export port_del2="Are you sure you want to delete the PortProton"
|
||||
export port_del3="Remove?!"
|
||||
export port_del4="No!"
|
||||
export port_del5="Yes!"
|
||||
export port_del6="was deleted."
|
||||
export port_deb1="PortWINE was launched in creation mode ${portname}.log and it is successfully stored in the root directory of the port"
|
||||
|
||||
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/jfXkZW7F"
|
||||
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/FTaheP99wE"
|
||||
|
||||
export port_start1="Starting the PortWINE"
|
||||
export port_start2="In what mode you want to start the PortWINE?"
|
||||
@ -177,4 +196,5 @@ then
|
||||
|
||||
export loc_scripts_update="Updating scripts and database of games\n and programs completed successfully.\n\n Restart ${portname}."
|
||||
|
||||
export loc_edit_db="Edit database file for"
|
||||
fi
|
||||
|
39
data_from_portwine/scripts/portwine_db/ACIII
Normal file
@ -0,0 +1,39 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#ACIII.exe
|
||||
#ACLiberation.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
# export PW_VULKAN_USE=dxvk
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
export WINEDLLOVERRIDES="xinput1_3,d3dcompiler_43=n,b"
|
||||
##export PW_DLL_INSTALL="d3dcompiler_43" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
6
data_from_portwine/scripts/portwine_db/Alien_Isolation
Normal file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
#Author: garrett
|
||||
#AI.exe
|
||||
#Rating=5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
41
data_from_portwine/scripts/portwine_db/Arthur
Normal file
@ -0,0 +1,41 @@
|
||||
#!/bin/bash
|
||||
#Author: akai
|
||||
#Arthur.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=1
|
||||
##export PW_DXGI_FROM_DXVK=1
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PULSE_LATENCY_MSEC=90 # Fix crackling audio in games
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_LOG=1 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -1,9 +0,0 @@
|
||||
#!/bin/bash
|
||||
#Author:
|
||||
#bg3_dx11.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47 vcrun2019"
|
||||
#export DXVK_HUD=1
|
@ -1,11 +1,20 @@
|
||||
#!/bin/bash
|
||||
#Author: dez
|
||||
#Battle.net Launcher.exe
|
||||
#Battle.net Launcher.exe
|
||||
#Battle.net-Setup.exe
|
||||
#Battle.net.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
##export PW_VULKAN_USE=dxvk
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_DLL_INSTALL="vcrun2019 arial"
|
||||
export WINEDLLOVERRIDES="locationapi="
|
||||
export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43"
|
||||
export PW_WINDOWS_VER=10
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_USE_NVAPI=0
|
||||
|
||||
ADD_IN_START_PORTWINE () {
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}/Blizzard Entertainment/Battle.net/Cache"
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
|
||||
try_remove_file "${PORT_WINE_PATH}/data/pfx/drive_c/windows/Fonts/sourcehansans.ttc"
|
||||
}
|
33
data_from_portwine/scripts/portwine_db/Biomutant
Normal file
@ -0,0 +1,33 @@
|
||||
#!/bin/bash
|
||||
#Author: kosta
|
||||
#Biomutant.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="vcrun2019" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
38
data_from_portwine/scripts/portwine_db/Control_DX11
Normal file
@ -0,0 +1,38 @@
|
||||
#!/bin/bash
|
||||
#Author: user
|
||||
#Control_DX11.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
##export PW_MANGOHUD=1
|
||||
export PW_COMMENT_DB="Control (DX11)"
|
||||
export PW_DLL_INSTALL="physx"
|
||||
##export WINEDLLOVERRIDES="d3d12,d3d_rmdwin10_f,renderer_rmdwin10_f,app_rmdwin10_f,input_rmdwin10_f,renderer_rmdwin10_f,physics_rmdwin10_f,snd_rmdwin10_f,ui_rmdwin10_f=n"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
38
data_from_portwine/scripts/portwine_db/Control_DX12
Normal file
@ -0,0 +1,38 @@
|
||||
#!/bin/bash
|
||||
#Author: user
|
||||
#Control_DX12.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export PW_COMMENT_DB="Control (DX12)"
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_MANGOHUD=1
|
||||
export PW_DLL_INSTALL="physx"
|
||||
export WINEDLLOVERRIDES="d3d12,d3d_rmdwin10_f,renderer_rmdwin10_f,app_rmdwin10_f,input_rmdwin10_f,renderer_rmdwin10_f,physics_rmdwin10_f,snd_rmdwin10_f,ui_rmdwin10_f=n"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -1,9 +1,35 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE
|
||||
#Author: xuser
|
||||
#Cyberpunk2077.exe
|
||||
#Rating=4
|
||||
################################################
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PULSE_LATENCY_MSEC=60
|
||||
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
export WINEDLLOVERRIDES="Crash*,REDEngineErrorReporter.exe="
|
||||
##export PW_DLL_INSTALL="d3dcompiler_47" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=1
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PULSE_LATENCY_MSEC=40 # Fix crackling audio in games
|
||||
export LAUNCH_PARAMETERS=("--launcher-skip") # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
#ADD_IN_START_PORTWINE () { "${PW_RUNTIME}" "$WINESERVER" -w }
|
||||
|
@ -8,16 +8,16 @@ export PW_VULKAN_USE=vkd3d
|
||||
#export PW_LOG=0 # Enable debug mode fo terminal
|
||||
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
#export PW_DXVK_NO_ASYNC=1
|
||||
#export PW_VULKAN_NO_ASYNC=1
|
||||
#export PW_USE_TERMINAL=1
|
||||
#export PW_OLD_GL_STRING=0
|
||||
#export PW_NVAPI_DISABLE=1
|
||||
#export PW_USE_NVAPI=0
|
||||
#export PW_VKD3D_FEATURE_LEVEL=0
|
||||
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
#export PW_HIDE_NVIDIA_GPU=0
|
||||
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
#export PW_WINEDBG_DISABLE=0
|
||||
#export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
|
||||
#export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PULSE_LATENCY_MSEC=60
|
||||
#export PW_DLL_INSTALL="foo bar"
|
||||
|
11
data_from_portwine/scripts/portwine_db/DOOMx64vk
Normal file
@ -0,0 +1,11 @@
|
||||
#!/bin/bash
|
||||
#Author: nix
|
||||
#DOOMx64.exe
|
||||
#DOOMx64vk.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
#####################examples###########################
|
||||
export PW_COMMENT_DB="DOOM 2016"
|
||||
export PW_DLL_INSTALL="xact xact_x64 vcrun2019"
|
||||
export WINEDLLOVERRIDES="xaudio2_8=n"
|
@ -3,7 +3,7 @@
|
||||
#DetroitBecomeHuman.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_FORCE_USE_VSYNC=0
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export PW_FORCE_USE_VSYNC=0
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_VIRTUAL_DESKTOP=1
|
||||
#export PW_VIRTUAL_DESKTOP=1
|
||||
|
@ -11,16 +11,16 @@ export PW_VULKAN_USE=0
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
@ -1,9 +0,0 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE
|
||||
#EpicGamesLauncher.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export WINEDLLOVERRIDES="libglesv2="
|
||||
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
|
||||
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2013 vcrun2017 d3dcompiler_43 d3dcompiler_47 arial cjkfonts d3dx9"
|
||||
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
7
data_from_portwine/scripts/portwine_db/EpicGamesLauncher
Normal file
@ -0,0 +1,7 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE
|
||||
#EpicGamesLauncher.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
|
||||
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2013 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9"
|
39
data_from_portwine/scripts/portwine_db/FL64
Executable file
@ -0,0 +1,39 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#FL.exe
|
||||
#FL64.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=0
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
export WINEDLLOVERRIDES="FLEngine,FLEngine_x64=n"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -11,12 +11,12 @@ export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronizatio
|
||||
export PW_DXVK_ASYNC=0
|
||||
#export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=1
|
||||
#export PW_NVAPI_DISABLE=1
|
||||
#export PW_USE_NVAPI=0
|
||||
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
#export PW_HIDE_NVIDIA_GPU=0
|
||||
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
#export PW_WINEDBG_DISABLE=1
|
||||
#export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
#export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export PULSE_LATENCY_MSEC=60
|
||||
#export PW_DLL_INSTALL=""
|
||||
|
34
data_from_portwine/scripts/portwine_db/FarLoneSails
Normal file
@ -0,0 +1,34 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#FarLoneSails.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=0
|
||||
#####################examples###########################
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
36
data_from_portwine/scripts/portwine_db/Far_Cry_3_d3d11
Normal file
@ -0,0 +1,36 @@
|
||||
#!/bin/bash
|
||||
#Author: nixon
|
||||
#farcry3_d3d11.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
#export PW_MANGOHUD=1
|
||||
export PW_DLL_INSTALL="d3dx11_42 d3dx11_43"
|
||||
#export WINEDLLOVERRIDES="blabla=n,b"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
36
data_from_portwine/scripts/portwine_db/Far_Cry_3_d3d9
Normal file
@ -0,0 +1,36 @@
|
||||
#!/bin/bash
|
||||
#Author: nixon
|
||||
#farcry3.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=0
|
||||
#export PW_DLL_INSTALL=""
|
||||
#export PW_MANGOHUD_DLSYM=1
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
34
data_from_portwine/scripts/portwine_db/Far_Cry_4
Normal file
@ -0,0 +1,34 @@
|
||||
#!/bin/bash
|
||||
#Author: nixon
|
||||
#FarCry4.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47" # Install DDL in port prefix (used winetricks)
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
8
data_from_portwine/scripts/portwine_db/ForzaHorizon4
Normal file
@ -0,0 +1,8 @@
|
||||
#!/bin/bash
|
||||
#Author: garrett
|
||||
#ForzaHorizon4.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export PW_DLL_INSTALL="dotnet472 vcrun2019"
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet"
|
@ -4,13 +4,12 @@
|
||||
#GOG_Galaxy_2.0.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export WINEDLLOVERRIDES="galaxycommunication.exe=n"
|
||||
export WINEDLLOVERRIDES="galaxycommunication.exe=n;libglesv2="
|
||||
export LAUNCH_PARAMETERS="/runWithoutUpdating /deelevated"
|
||||
export PW_DLL_INSTALL="vcrun2019 vcrun6 mfc140"
|
||||
export PW_DLL_INSTALL="vcrun2017 vcrun6 mfc140"
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
if [ -e "${WINEPREFIX}/drive_c/users/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json" ] ; then
|
||||
sed -i 's/"featureOverlay" : true,/"featureOverlay" : false,/' "${WINEPREFIX}/drive_c/users/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json"
|
||||
if [ -e "${WINEPREFIX}/drive_c/users/${USER}/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json" ] ; then
|
||||
sed -i 's/"featureOverlay" : true,/"featureOverlay" : false,/' "${WINEPREFIX}/drive_c/${USER}/steamuser/Local Settings/Application Data/GOG.com/Galaxy/Configuration/config.json"
|
||||
fi
|
||||
}
|
||||
}
|
0
data_from_portwine/scripts/portwine_db/Game-TS3
Normal file → Executable file
@ -7,4 +7,4 @@ export PW_VULKAN_USE=vkd3d
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_DXGI_FROM_DXVK=1
|
||||
#export MANGOHUD=1
|
||||
#export PW_NVAPI_DISABLE=1 # for nvidia gpu
|
||||
#export PW_USE_NVAPI=0 # for nvidia gpu
|
||||
|
@ -9,16 +9,16 @@ export PW_VULKAN_USE=dxvk #dxvk or vkd3d
|
||||
#export PW_LOG=0 # Enable debug mode fo terminal
|
||||
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
#export PW_DXVK_NO_ASYNC=1
|
||||
#export PW_VULKAN_NO_ASYNC=1
|
||||
#export PW_USE_TERMINAL=0
|
||||
#export PW_OLD_GL_STRING=0
|
||||
#export PW_NVAPI_DISABLE=1
|
||||
#export PW_USE_NVAPI=0
|
||||
#export PW_VKD3D_FEATURE_LEVEL=0
|
||||
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
#export PW_HIDE_NVIDIA_GPU=0
|
||||
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
#export PW_WINEDBG_DISABLE=1
|
||||
#export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
#export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export PULSE_LATENCY_MSEC=60
|
||||
#export PW_DLL_INSTALL="foo bar"
|
||||
|
@ -5,5 +5,5 @@
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d #dxvk or vkd3d
|
||||
export WINEDLLOVERRIDES=""
|
||||
export PW_DLL_INSTALL="vcrun2017"
|
||||
export PW_DLL_INSTALL="vcrun2019"
|
||||
export LAUNCH_PARAMETERS="-EpicPortal"
|
||||
|
@ -5,5 +5,5 @@
|
||||
################################################
|
||||
export PW_VULKAN_USE=0
|
||||
export PW_WINDOWS_VER="XP"
|
||||
export PW_FORCE_DISABLED_GAMEMOD=1
|
||||
export PW_USE_GAMEMODE=1
|
||||
export LAUNCH_PARAMETERS="-d3d9"
|
||||
|
@ -11,16 +11,16 @@ export PW_VULKAN_USE=dxvk
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PULSE_LATENCY_MSEC=120 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
9
data_from_portwine/scripts/portwine_db/Larry
Normal file
@ -0,0 +1,9 @@
|
||||
#!/bin/bash
|
||||
#Author: Garrett-42
|
||||
#Larry.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export PW_NO_FSYNC=1
|
||||
export PW_NO_ESYNC=1
|
||||
export PW_WINDOWS_VER=7
|
||||
|
15
data_from_portwine/scripts/portwine_db/League of Legends
Normal file
@ -0,0 +1,15 @@
|
||||
export LAUNCH_PARAMETERS="--launch-product=league_of_legends --launch-patchline=live"
|
||||
cd "${PATH_TO_GAME}"
|
||||
|
||||
if [ "$(cat /proc/sys/abi/vsyscall32)" -ne 0 ]
|
||||
then
|
||||
zenity --question --title="Fix for LoL anti-cheat" \
|
||||
--text='Root rights are required to execute the command: \n"sysctl -w abi.vsyscall32=0" and "sysctl -p"' --no-wrap
|
||||
if [ "$?" = 1 ]
|
||||
then
|
||||
exit 0
|
||||
fi
|
||||
pkexec sh -c 'sysctl -w abi.vsyscall32=0 && sysctl -p'
|
||||
fi
|
||||
sh "${PORT_SCRIPTS_PATH}"/fix_start_lol.sh | zenity --progress --title="Start PortLoL" --text="Please wait, launch is in progress, it may take few minutes" --pulsate --auto-close --auto-kill --width=450 &
|
||||
}
|
37
data_from_portwine/scripts/portwine_db/LostEmber
Normal file
@ -0,0 +1,37 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#LostEmber-Win64-Shipping.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_DXGI_FROM_DXVK=1
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
32
data_from_portwine/scripts/portwine_db/MassEffect
Normal file
@ -0,0 +1,32 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#MassEffect.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
32
data_from_portwine/scripts/portwine_db/MassEffect2
Normal file
@ -0,0 +1,32 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#MassEffect2.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
0
data_from_portwine/scripts/portwine_db/Medal Of Honor -Allied Assault
Normal file → Executable file
32
data_from_portwine/scripts/portwine_db/MikuMikuDance
Normal file
@ -0,0 +1,32 @@
|
||||
#!/bin/bash
|
||||
#Author: vellyn
|
||||
#MikuMikuDance.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -0,0 +1,37 @@
|
||||
#!/bin/bash
|
||||
#Author: akeshi
|
||||
#Need For Speed The Run.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
43
data_from_portwine/scripts/portwine_db/NovaRO
Normal file
@ -0,0 +1,43 @@
|
||||
#!/bin/bash
|
||||
#Author: sergey
|
||||
#Nova Patcher.exe
|
||||
#NovaRO.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_DLL_INSTALL="d3dcompiler_42 d3dcompiler_43 d3dx9"
|
||||
#directx9
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=1
|
||||
##export PW_DXGI_FROM_DXVK=1
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_LOG=1 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -2,6 +2,77 @@
|
||||
#Author: PortWINE
|
||||
#Origin.exe
|
||||
#Rating=?
|
||||
################################################
|
||||
export LAUNCH_PARAMETERS=""
|
||||
sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2017 d3dcompiler_43 d3dcompiler_47 d3dx9" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
|
||||
export STAGING_SHARED_MEMORY=0
|
||||
|
||||
#ADD_IN_START_PORTWINE () {
|
||||
# export PW_USER_TEMP="$WINEPREFIX/drive_c/users/${USER}/Temp"
|
||||
# if try_download "https://download.dm.origin.com/origin/live/OriginSetup.exe" "${PW_USER_TEMP}/OriginSetup.exe" ; then
|
||||
# PW_START_PROGRESS_BAR_BLOCK "Extracting files for update the Origin..."
|
||||
# unzip "${PW_USER_TEMP}/OriginSetup.exe" 'update/*.zip' -d "${PW_USER_TEMP}/"
|
||||
# unzip -o "${PW_USER_TEMP}/update/"*.zip -d "$WINEPREFIX/drive_c/Program Files (x86)/Origin/"
|
||||
# try_remove_dir "${PW_USER_TEMP}/update"
|
||||
# try_remove_file "${PW_USER_TEMP}/OriginSetup.exe"
|
||||
# PW_STOP_PROGRESS_BAR
|
||||
# PW_START_PROGRESS_BAR_CS "Starting the Origin..."
|
||||
|
||||
# check_origin_update () {
|
||||
# while :
|
||||
# do
|
||||
# sleep 3
|
||||
# if [ ! -z `pgrep Origin.exe | head -n 1` ] ; then
|
||||
# sleep 1
|
||||
# else
|
||||
# if [ ! -z `pgrep OriginSetup* | head -n 1` ] ; then
|
||||
# kill -n 9 `pgrep OriginSetup* | head -n 1`
|
||||
# fi
|
||||
# if [ ! -z `pgrep OriginThin* | head -n 1` ] ; then
|
||||
# kill -n 9 `pgrep OriginThin* | head -n 1`
|
||||
# fi
|
||||
# break
|
||||
# fi
|
||||
# done
|
||||
# }
|
||||
# check_origin_update &
|
||||
# fi
|
||||
#}
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#!/bin/bash
|
||||
#Author:
|
||||
#Author:
|
||||
#RDR2.exe
|
||||
#PlayRDR2.exe
|
||||
#PlayRDR2.exe
|
||||
#Rating=?
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export WINEDLLOVERRIDES="amd_ags_x64=b,n"
|
||||
export WINEDLLOVERRIDES="vulkan-1=n"
|
||||
export PW_DXGI_FROM_DXVK=1
|
||||
export LAUNCH_PARAMETERS="-adapter=1 -vulkan -width=1920 -height=1080 -USEALLAVAILABLECORES -cpuLoadRebalancing -ignorepipelinecach"
|
||||
export PULSE_LATENCY_MSEC=60
|
||||
|
@ -6,5 +6,5 @@
|
||||
#Rating=?
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_DLL_INSTALL="arial vcrun2019"
|
||||
export PW_DLL_INSTALL="vcrun2017"
|
||||
export PW_WINDOWS_VER=10
|
35
data_from_portwine/scripts/portwine_db/SR2_pc
Normal file
@ -0,0 +1,35 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#SR2_pc.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_DLL_INSTALL="xact" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_USE_BUILD_IN_DXGI=1
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_LOG=1 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
42
data_from_portwine/scripts/portwine_db/Sam3
Normal file
@ -0,0 +1,42 @@
|
||||
#!/bin/bash
|
||||
#Author: xihnik
|
||||
#Sam3.exe
|
||||
#Rating=3
|
||||
########################################################
|
||||
export PW_DLL_INSTALL="d3dx9 vcrun2013 d3dcompiller_47"
|
||||
export PULSE_LATENCY_MSEC=150
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=1
|
||||
##export PW_DXGI_FROM_DXVK=1
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_LOG=1 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
10
data_from_portwine/scripts/portwine_db/SimCity
Normal file
@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
#Author: Cefeiko
|
||||
#SimCity.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_COMMENT_DB="SimCity 5"
|
||||
export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2019 d3dcompiler_43 d3dcompiler_47 d3dx9" # Install DDL in port prefix (used winetricks)
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
@ -12,16 +12,16 @@ export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
8
data_from_portwine/scripts/portwine_db/SkyrimSE
Normal file
@ -0,0 +1,8 @@
|
||||
#!/bin/bash
|
||||
#Author: kbp95
|
||||
#SkyrimSE.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PULSE_LATENCY_MSEC=90
|
||||
export WINEDLLOVERRIDES="xaudio2_7=n,b"
|
@ -5,5 +5,5 @@
|
||||
################################################
|
||||
export PW_VULKAN_USE=0
|
||||
export PW_WINDOWS_VER="XP"
|
||||
export PW_FORCE_DISABLED_GAMEMOD=1
|
||||
export PW_USE_GAMEMODE=1
|
||||
export LAUNCH_PARAMETERS="-d3d9"
|
||||
|
37
data_from_portwine/scripts/portwine_db/StarCraft
Normal file
@ -0,0 +1,37 @@
|
||||
#!/bin/bash
|
||||
#Author: dez
|
||||
#StarCraft.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export WINEDLLOVERRIDES="ddraw=n,b"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
33
data_from_portwine/scripts/portwine_db/Suite
Normal file
@ -0,0 +1,33 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#Suite.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
export PW_DLL_INSTALL="corefonts" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
#export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
||||
export PW_VULKAN_USE=0
|
36
data_from_portwine/scripts/portwine_db/UbisoftConnect
Normal file
@ -0,0 +1,36 @@
|
||||
#!/bin/bash
|
||||
#Author: chal55rus
|
||||
#UbisoftConnect.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
#export PW_VULKAN_USE=dxvk
|
||||
export PW_DLL_INSTALL="arial corefonts d3dcompiler_43 d3dcompiler_47 d3dx9"
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
34
data_from_portwine/scripts/portwine_db/WarGame3
Normal file
@ -0,0 +1,34 @@
|
||||
#!/bin/bash
|
||||
#Author: chal55rus
|
||||
#WarGame3.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export PW_DLL_INSTALL="wmp9"
|
||||
#####################examples###########################
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -1,8 +1,9 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#WorldOfTanks.exe
|
||||
#WorldOfTanks.exe
|
||||
#Rating=5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
|
||||
export PW_DLL_INSTALL="lucida" # Install DDL in port prefix (used winetricks)
|
||||
export WINEDLLOVERRIDES="xaudio2_7="
|
||||
export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
|
||||
export WINEDLLOVERRIDES="xaudio2_7="
|
||||
export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
|
23
data_from_portwine/scripts/portwine_db/WorldOfTanksEnCoreLauncher
Executable file
@ -0,0 +1,23 @@
|
||||
#!/bin/bash
|
||||
#Author: cefeiko
|
||||
#WorldOfTanksEnCoreLauncher.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_USE_TERMINAL=0
|
||||
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet/"
|
||||
export PW_DLL_INSTALL="vcrun2017 vcrun6 mfc42 vb6run physx dotnet40 " # Install DDL in port prefix (used winetricks)
|
||||
export PW_COMMENT_DB="World Of Tanks EnCore"
|
||||
## export DXVK_HUD=fps,devinfo
|
||||
## export PW_MANGOHUD=1
|
||||
#####################examples###########################
|
||||
while [ `pidof -s dotNetFx40_Full_x86_x64.exe` ] ; do
|
||||
if [ $? -eq 0 ] ; then
|
||||
sleep 1
|
||||
elif
|
||||
export dotnet_pids=`ps -ax | grep mscorsvw.exe | awk '{print $1}' | uniq`
|
||||
[ ! -z $dotnet_pids ]
|
||||
kill -n 9 $dotnet_pids
|
||||
sleep 1
|
||||
fi
|
||||
done
|
35
data_from_portwine/scripts/portwine_db/alanwake
Executable file
@ -0,0 +1,35 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#alanwake.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -11,16 +11,16 @@
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
@ -3,6 +3,9 @@
|
||||
#avengers.exe
|
||||
#Rating=?
|
||||
################################################
|
||||
export PW_VULKAN_USE=vkd3d
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export LAUNCH_PARAMETERS=""
|
||||
#export WINEDLLOVERRIDES="amd_ags_x64=b"
|
||||
export WINEDLLOVERRIDES="atiadlxx=n"
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
@ -2,32 +2,41 @@
|
||||
#Author: PortWINE-Linux.ru
|
||||
#name_exe_file.exe
|
||||
#Rating=1-5
|
||||
#export PW_COMMENT_DB="blablabla"
|
||||
#####################examples###########################
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
||||
|
||||
export PW_DLL_INSTALL="vcrun6sp6 vcrun6 mfc42 vcrun2019 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9"
|
||||
|
37
data_from_portwine/scripts/portwine_db/dontstarve
Normal file
@ -0,0 +1,37 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#dontstarve.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=0
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
46
data_from_portwine/scripts/portwine_db/eve
Normal file
@ -0,0 +1,46 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE-Linux.ru
|
||||
#eve.exe
|
||||
#evelauncher.exe
|
||||
#Rating=5
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="vcrun2017 d3dcompiler_47" # Install DDL in port prefix (used winetricks)
|
||||
export WINEDLLOVERRIDES="concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47=n"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
42
data_from_portwine/scripts/portwine_db/iw3sp
Normal file
@ -0,0 +1,42 @@
|
||||
#!/bin/bash
|
||||
#Author: xihnik
|
||||
#iw3sp.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_DLL_INSTALL="vcrun2019 d3dx9"
|
||||
export PW_NO_FSYNC=1
|
||||
export PW_VIRTUAL_DESKTOP=1
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
44
data_from_portwine/scripts/portwine_db/iw4sp
Normal file
@ -0,0 +1,44 @@
|
||||
#!/bin/bash
|
||||
#Author: xihnik
|
||||
#iw4sp.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_DLL_INSTALL="vcrun2019 d3dx9"
|
||||
export PW_NO_FSYNC=1
|
||||
#export PW_FORCE_USE_VSYNC=0
|
||||
#export PW_WINDOWS_VER=7
|
||||
export PW_VIRTUAL_DESKTOP=1
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
34
data_from_portwine/scripts/portwine_db/osu
Normal file
@ -0,0 +1,34 @@
|
||||
#!/bin/bash
|
||||
#Author: xuser
|
||||
#osu!.exe
|
||||
#Rating=1-5
|
||||
########################################################
|
||||
export PW_VULKAN_USE=0
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
export PW_DLL_INSTALL="dotnet40" # Install DDL in port prefix (used winetricks)
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||
##export ENABLE_VKBASALT=1
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HEAP_DELAY_FREE=1
|
||||
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet"
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_TERMINAL=1 # Force run in terminal
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
29
data_from_portwine/scripts/portwine_db/risen-1
Normal file
@ -0,0 +1,29 @@
|
||||
#!/bin/bash
|
||||
#Author: Ridbowt
|
||||
#Risen.exe
|
||||
#Rating 4
|
||||
#####################examples###########################
|
||||
export PW_VULKAN_USE=0 # dxvk, vkd3d or 0 for OpenGL
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
#export PW_VIRTUAL_DESKTOP=1
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
42
data_from_portwine/scripts/portwine_db/s1_sp64_ship
Normal file
@ -0,0 +1,42 @@
|
||||
#!/bin/bash
|
||||
#Author: xihnik
|
||||
#s1_sp64_ship.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_DLL_INSTALL="vcrun2019 d3dx9"
|
||||
#export PW_NO_FSYNC=1
|
||||
export PW_WINDOWS_VER=7
|
||||
#####################examples###########################
|
||||
##export PW_COMMENT_DB="blablabla"
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXVK_VER=1.8.1
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
##export PW_VIRTUAL_DESKTOP=1
|
||||
##export DXVK_HUD=fps,devinfo
|
||||
##export PW_HEAP_DELAY_FREE=0
|
||||
##export PW_DXGI_FROM_DXVK=0
|
||||
##export WINEARCH=win32 # defaut = win64
|
||||
##export WINEPREFIX=
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -1,28 +1,30 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE-Linux.ru
|
||||
#setup.exe
|
||||
#Setup.exe
|
||||
#SETUP.exe
|
||||
#.msi
|
||||
#Rating=5
|
||||
#export PW_COMMENT_DB="blablabla"
|
||||
################################################
|
||||
export PW_VULKAN_USE=0 #dxvk or vkd3d
|
||||
#export WINEDLLOVERRIDES="blabla=n,b"
|
||||
#export PW_LOG=0 # Enable debug mode fo terminal
|
||||
#export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
#export PW_DXVK_NO_ASYNC=1
|
||||
#export PW_VULKAN_NO_ASYNC=1
|
||||
#export PW_USE_TERMINAL=0
|
||||
#export PW_OLD_GL_STRING=0
|
||||
#export PW_NVAPI_DISABLE=1
|
||||
#export PW_USE_NVAPI=0
|
||||
#export PW_VKD3D_FEATURE_LEVEL=0
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
#export PW_HIDE_NVIDIA_GPU=0
|
||||
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export PULSE_LATENCY_MSEC=60
|
||||
export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6"
|
||||
export PW_DLL_INSTALL="vcrun6sp6 mfc42 vcrun6 vcrun2012 mfc120 vcrun2013"
|
||||
#export LAUNCH_PARAMETERS="-d3d9"
|
||||
export PW_GUI_DISABLED_CS=1
|
||||
export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
|
||||
#export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
|
@ -5,5 +5,4 @@
|
||||
################################################
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export WINEDLLOVERRIDES="libglesv2="
|
||||
|
||||
|
||||
export LAUNCH_PARAMETERS"-no-cef-sandbox"
|
||||
|
@ -1,9 +1,16 @@
|
||||
#!/bin/bash
|
||||
#Author: PortWINE
|
||||
#wgc.exe
|
||||
#wgc.exe
|
||||
#wgc_api.exe
|
||||
#Rating=5
|
||||
export PW_COMMENT_DB="Wargaming Game Center"
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
|
||||
#export PW_DLL_INSTALL="" # Install DDL in port prefix (used winetricks)
|
||||
#export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
|
||||
export LAUNCH_PARAMETERS="--disable-gpu" # Additional launch options
|
||||
export PW_USE_TERMINAL=1
|
||||
#export PW_USE_TERMINAL=1
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
#export PW_USE_NVAPI=0
|
||||
#export WINEDLLOVERRIDES="ucrtbase,xaudio2_7,xaudio2_8=n"
|
||||
export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_GUI_DISABLED_CS=1
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
|
41
data_from_portwine/scripts/portwine_db/wot_encore_install_ru
Normal file
@ -0,0 +1,41 @@
|
||||
#!/bin/bash
|
||||
#Author: user
|
||||
#wot_encore_install_ru.exe
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=dxvk
|
||||
export PW_USE_TERMINAL=1
|
||||
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx_dotnet"
|
||||
export PW_DLL_INSTALL="dotnet40 vcrun2017 vcrun6 mfc42 vb6run physx"
|
||||
export PW_COMMENT_DB="World Of Tanks EnCore Installer"
|
||||
## export DXVK_HUD=fps,devinfo
|
||||
## export PW_MANGOHUD=1
|
||||
#####################examples###########################
|
||||
PW_INSTALL_DOTNET40 () {
|
||||
export DN=dotNetFx40_Full_x86_x64.exe
|
||||
export mscor=mscorsvw.exe
|
||||
export KILL_MSCOR=0
|
||||
export DN_INST_SUCC=0
|
||||
|
||||
while [ ! -z "`ps -ax | grep PortProton | grep -m1 'start.sh' | awk '{print $1}'`" ] ; do
|
||||
echo "PID parrent start.sh was found"
|
||||
sleep 5
|
||||
while [ ! -z `pidof -s $DN` ] ; do
|
||||
echo "$DN is runing.. Wait..."
|
||||
sleep 5
|
||||
export DN_INST_SUCC=1
|
||||
done
|
||||
while [ ! -z `pgrep "${mscor}" | head -n 1` ] && [ -z `pidof -s $DN` ] ; do
|
||||
echo "$mscor was found. Kill it..."
|
||||
kill -n 9 `pgrep "${mscor}" | head -n 1`
|
||||
sleep 1
|
||||
export KILL_MSCOR=1
|
||||
done
|
||||
if [ "$KILL_MSCOR" != 0 ] && [ "$DN_INST_SUCC" != 0 ] && [ -z `pidof -s $DN` ] && [ -z `pgrep "${mscor}" | head -n 1` ]; then
|
||||
echo "All $mscor killed"
|
||||
break
|
||||
fi
|
||||
done
|
||||
}
|
||||
PW_INSTALL_DOTNET40 &
|
||||
|
@ -12,16 +12,16 @@ export PW_DLL_INSTALL="vcrun2013 vcrun2017 dotnet472"
|
||||
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
##export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||
|
@ -1,9 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
. "$(dirname $(readlink -f "$0"))/runlib"
|
||||
KILL_PORTWINE
|
||||
if [ -e "${PORT_WINE_TMP_PATH}/pw_vulkan" ]; then
|
||||
rm -f "${PORT_WINE_TMP_PATH}/pw_vulkan"
|
||||
fi
|
||||
START_PORTWINE
|
||||
STOP_PORTWINE | sszen
|
@ -5,48 +5,34 @@
|
||||
try_remove_file "${PORT_WINE_TMP_PATH}/update_notifier"
|
||||
try_remove_file "${PORT_WINE_TMP_PATH}/init_run_suc"
|
||||
|
||||
try_remove_file "${PORT_WINE_PATH}/data/port_on"
|
||||
try_remove_file "${PORT_WINE_PATH}/data/dxvk.conf"
|
||||
try_remove_file "${PORT_WINE_PATH}/Create_shortcut_PP.desktop"
|
||||
try_remove_file "${PORT_WINE_PATH}/Proton.desktop"
|
||||
try_remove_file "${PORT_WINE_PATH}/settings.desktop"
|
||||
try_remove_file "${PORT_WINE_PATH}/settings.desktop"
|
||||
try_remove_file "${PORT_WINE_PATH}/debug.desktop"
|
||||
try_remove_file "${PORT_WINE_PATH}/restart.desktop"
|
||||
try_remove_file "${PORT_WINE_PATH}/reset.desktop"
|
||||
|
||||
try_remove_dir "${PORT_WINE_PATH}/data/pfx/dosdevices"
|
||||
try_remove_dir "${PORT_WINE_PATH}/data/pfx/dosdevices"
|
||||
try_remove_dir "${PORT_WINE_PATH}/Settings"
|
||||
try_remove_dir "${PORT_SCRIPTS_PATH}/vars"
|
||||
|
||||
create_new_dir "/home/${USER}/.local/share/applications"
|
||||
|
||||
if ! [ "${portname}" = "PortProton" ]; then
|
||||
name_desktop="${gamename}"
|
||||
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
|
||||
else
|
||||
name_desktop="PortProton"
|
||||
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh %U"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "MimeType=application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
|
||||
fi
|
||||
name_desktop="PortProton"
|
||||
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Exec=env "${PORT_SCRIPTS_PATH}/start.sh %F"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Terminal=False" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "MimeType=application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Icon="${PORT_WINE_PATH}/data/img/w.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
|
||||
|
||||
name_desktop="readme"
|
||||
update-desktop-database -q "${HOME}/.local/share/applications"
|
||||
xdg-mime default PortProton.desktop "application/x-ms-dos-executable;application/x-wine-extension-msp;application/x-msi;application/x-msdos-program"
|
||||
|
||||
name_desktop="readme"
|
||||
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Name=${name_desktop}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Version=1.0" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
@ -55,41 +41,11 @@ echo "Icon="${PORT_WINE_PATH}/data/img/readme.png"" >> "${PORT_WINE_PATH}/${name
|
||||
echo "URL=${urlg}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
|
||||
for name_desktop in "reset"
|
||||
do
|
||||
echo ""[Desktop Entry]"
|
||||
"Name=${name_desktop}"
|
||||
"Exec=env "${PORT_SCRIPTS_PATH}/${name_desktop}""
|
||||
"Type=Application"
|
||||
"Categories=Game"
|
||||
"StartupNotify=true"
|
||||
"Path="${PORT_SCRIPTS_PATH}/""
|
||||
"Icon="${PORT_WINE_PATH}/data/img/s.png""" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
done
|
||||
chmod u+x "${PORT_SCRIPTS_PATH}/"*
|
||||
|
||||
try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/drive_c"
|
||||
if [ -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ] && [ ! -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
|
||||
cp -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"/* "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/"
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
|
||||
elif [ -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
|
||||
fi
|
||||
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
|
||||
|
||||
if [ ! -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}" ]; then
|
||||
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}"
|
||||
fi
|
||||
|
||||
if [ -e "${PORT_WINE_PATH}/data/pfx/system.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/user.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/userdef.reg" ]; then
|
||||
sed -i "s/xuser/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
|
||||
sed -i "s/vagrant/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
|
||||
fi
|
||||
|
||||
if [ "${s_install}" = "1" ]; then
|
||||
echo "Installation completed successfully."
|
||||
else
|
||||
`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
|
||||
`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
|
||||
xdg-open "http://portwine-linux.ru/portwine-faq/" > /dev/null 2>&1 & exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
unset INSTALLING_PORT
|
@ -1,31 +1,24 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
export pw_full_command_line=("$0" $*)
|
||||
if [ -f "$1" ]; then
|
||||
export portwine_exe="$(readlink -f "$1")"
|
||||
fi
|
||||
. "$(dirname $(readlink -f "$0"))/runlib"
|
||||
PW_SCRIPTS_UPDATE
|
||||
|
||||
PORTWINE_LAUNCH () {
|
||||
KILL_PORTWINE
|
||||
START_PORTWINE
|
||||
PORTWINE_MSI=`basename "${portwine_exe}" | grep .msi`
|
||||
PORTWINE_BAT=`basename "${portwine_exe}" | grep .bat`
|
||||
if [ ! -z "${PW_VIRTUAL_DESKTOP}" ] && [ "${PW_VIRTUAL_DESKTOP}" == "1" ] ; then
|
||||
pw_screen_resolution=`xrandr --current | grep "*" | awk '{print $1;}' | head -1`
|
||||
PW_RUN explorer "/desktop=portwine,${pw_screen_resolution}" "$portwine_exe"
|
||||
elif [ ! -z "${PORTWINE_MSI}" ]; then
|
||||
echo "PORTWINE_MSI=${PORTWINE_MSI}"
|
||||
elif [ ! -z "${PORTWINE_MSI}" ]; then
|
||||
PW_RUN msiexec /i "$portwine_exe"
|
||||
elif [ ! -z "${PORTWINE_BAT}" ]; then
|
||||
echo "PORTWINE_BAT=${PORTWINE_BAT}"
|
||||
PW_RUN explorer "$portwine_exe"
|
||||
elif [ ! -z "${portwine_exe}" ]; then
|
||||
PW_RUN "$portwine_exe"
|
||||
elif [ -z "${gamestart}" ]; then
|
||||
PW_RUN explorer
|
||||
elif [ ! -z "${PORTWINE_BAT}" ] || [ ! -z "${portwine_exe}" ]; then
|
||||
PW_RUN ${WINE_WIN_START} "$portwine_exe"
|
||||
else
|
||||
PW_RUN "${gamestart}"
|
||||
PW_RUN explorer
|
||||
fi
|
||||
}
|
||||
PORTWINE_CREATE_SHORTCUT () {
|
||||
@ -36,44 +29,53 @@ PORTWINE_CREATE_SHORTCUT () {
|
||||
--title="${sc_path}" --filename="${PORT_WINE_PATH}/data/pfx/drive_c/")
|
||||
if [ $? -eq 1 ];then exit 1; fi
|
||||
fi
|
||||
PORTPROTON_NAME="$(basename "${PORTPROTON_EXE}" | sed s/".exe"/""/gi )"
|
||||
PORTPROTON_PATH="$( cd "$( dirname "${PORTPROTON_EXE}" )" >/dev/null 2>&1 && pwd )"
|
||||
if [ ! -z "${PORTWINE_CREATE_SHORTCUT_NAME}" ] ; then
|
||||
export PORTPROTON_NAME="${PORTWINE_CREATE_SHORTCUT_NAME}"
|
||||
else
|
||||
PORTPROTON_NAME="$(basename "${PORTPROTON_EXE}" | sed s/".exe"/""/gi )"
|
||||
fi
|
||||
PORTPROTON_PATH="$( cd "$( dirname "${PORTPROTON_EXE}" )" >/dev/null 2>&1 && pwd )"
|
||||
if [ -x "`which wrestool 2>/dev/null`" ]; then
|
||||
wrestool -x --output="${PORTPROTON_PATH}/" -t14 "${PORTPROTON_EXE}"
|
||||
cp "$(ls -S -1 "${PORTPROTON_EXE}"*".ico" | head -n 1)" "${PORTPROTON_EXE}.ico"
|
||||
cp -f "${PORTPROTON_EXE}.ico" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico"
|
||||
icotool -x --output="${PORTPROTON_PATH}/" "${PORTPROTON_EXE}.ico"
|
||||
cp "$(ls -S -1 "${PORTPROTON_EXE}"*".png" | head -n 1)" "${PORTPROTON_EXE}.png"
|
||||
cp -f "${PORTPROTON_EXE}.png" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.png"
|
||||
rm -f "${PORTPROTON_PATH}/"*.ico
|
||||
rm -f "${PORTPROTON_PATH}/"*.png
|
||||
fi
|
||||
if [ $? -eq 1 ] ; then exit 1 ; fi
|
||||
export PW_VULKAN_TO_DB=`cat "${PORT_WINE_TMP_PATH}/pw_vulkan"`
|
||||
if [ ! -z "${PORTWINE_DB}" ]; then
|
||||
PORTWINE_DB_FILE=`grep -il "${PORTWINE_DB}" "${PORT_SCRIPTS_PATH}/portwine_db"/* | sed s/".exe"/""/gi`
|
||||
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "${PW_VULKAN_USE}" ]; then
|
||||
echo "export PW_VULKAN_USE=${PW_VULKAN_TO_DB}" >> "${PORTWINE_DB_FILE}"
|
||||
PORTWINE_DB_FILE=`grep -il "\#${PORTWINE_DB}.exe" "${PORT_SCRIPTS_PATH}/portwine_db"/*`
|
||||
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "`cat "${PORTWINE_DB_FILE}" | grep "export PW_VULKAN_USE=" | grep -v "#"`" ] ; then
|
||||
echo "export PW_VULKAN_USE=${PW_VULKAN_USE}" >> "${PORTWINE_DB_FILE}"
|
||||
elif [ -z "${PORTWINE_DB_FILE}" ]; then
|
||||
echo "#!/bin/bash
|
||||
#Author: "${USER}"
|
||||
#"${PORTWINE_DB}.exe"
|
||||
#Rating=1-5
|
||||
################################################
|
||||
export PW_VULKAN_USE=${PW_VULKAN_TO_DB}" > "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
echo "#!/bin/bash" > "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
echo "#Author: "${USER}"" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
echo "#"${PORTWINE_DB}.exe"" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
echo "#Rating=1-5" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
echo "########################################################" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
echo "export PW_VULKAN_USE=${PW_VULKAN_USE}" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | grep "##" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
fi
|
||||
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | grep "##" >> "${PORT_SCRIPTS_PATH}/portwine_db/$PORTWINE_DB"
|
||||
fi
|
||||
name_desktop="${PORTPROTON_NAME}"
|
||||
name_desktop="${PORTPROTON_NAME}"
|
||||
echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Exec=env PW_GUI_DISABLED_CS=1 "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
|
||||
echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
if [ -z "${PW_CHECK_AUTOINSTAL}" ]
|
||||
then echo "Exec=env PW_GUI_DISABLED_CS=1 "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
|
||||
>> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
else echo "Exec=env "\"${PORT_SCRIPTS_PATH}/start.sh\" \"${PORTPROTON_EXE}\" "" \
|
||||
>> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
fi
|
||||
echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "StartupNotify=true" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Path="${PORT_SCRIPTS_PATH}/"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Icon="${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
echo "Icon="${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.png"" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
chmod u+x "${PORT_WINE_PATH}/${name_desktop}.desktop"
|
||||
`zenity --question --title "${inst_set}." --text "${ss_done}" --no-wrap ` > /dev/null 2>&1
|
||||
`zenity --question --title "${inst_set}." --text "${ss_done}" --no-wrap ` &> /dev/null
|
||||
if [ $? -eq "0" ]; then
|
||||
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
|
||||
cp -f "${PORT_WINE_PATH}/${name_desktop}.desktop" /home/${USER}/.local/share/applications/
|
||||
fi
|
||||
xdg-open "${PORT_WINE_PATH}" 2>1 >/dev/null &
|
||||
}
|
||||
@ -81,19 +83,34 @@ PORTWINE_DEBUG () {
|
||||
KILL_PORTWINE
|
||||
export PW_LOG=1
|
||||
export PW_WINEDBG_DISABLE=0
|
||||
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -l -lf ${PORT_WINE_PATH}/${portname}.log.wine -geometry 159x37 -e"
|
||||
START_PORTWINE
|
||||
echo "${port_deb1}" > "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "${port_deb2}" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "GLIBC version:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "echo $(ldd --version)" | grep ldd >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "-------------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "PortWINE version:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
read install_ver < "${PORT_WINE_TMP_PATH}/${portname}_ver"
|
||||
echo "${portname}-${install_ver}" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "-------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "var_pw_vulkan = ${var_pw_vulkan}" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "------------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "Scripts version:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
cat "${PORT_WINE_TMP_PATH}/scripts_ver" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "-----------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
if [ "${PW_USE_RUNTIME}" = 0 ] ; then
|
||||
echo "RUNTIME is disabled" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
else
|
||||
echo "RUNTIME is enabled" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
fi
|
||||
echo "----------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
if [ ! -z "${portwine_exe}" ] ; then
|
||||
echo "Debug for programm:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "${portwine_exe}" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "---------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
fi
|
||||
echo "GLIBC version:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo `ldd --version | grep -m1 ldd | awk '{print $NF}'` >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "--------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
if [ "${PW_VULKAN_USE}" = "0" ]; then echo "PW_VULKAN_USE=${PW_VULKAN_USE} - DX9-11 to OpenGL" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
elif [ "${PW_VULKAN_USE}" = "dxvk" ]; then echo "PW_VULKAN_USE=${PW_VULKAN_USE}_v."${PW_DXVK_VER}"" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
else echo "PW_VULKAN_USE=${PW_VULKAN_USE}_v."${PW_VKD3D_VER}"" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
fi
|
||||
echo "------------------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "Date and time of start debug for ${portname}" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
date >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
@ -118,148 +135,242 @@ PORTWINE_DEBUG () {
|
||||
free -m >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "-----------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "Graphic cards and drivers" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
"${WINELIB}/amd64/usr/bin/glxinfo" -B >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
"${PW_WINELIB}/runtime/bin/glxinfo" -B >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "----------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "Vulkan info device name:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
"${WINELIB}/amd64/usr/bin/vulkaninfo" | grep deviceName >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
"${WINELIB}/amd64/usr/bin/vkcube" --c 50
|
||||
if [ $? -eq 0 ]; then
|
||||
"${PW_WINELIB}/runtime/bin/vulkaninfo" | grep deviceName >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
"${PW_WINELIB}/runtime/bin/vkcube" --c 50
|
||||
if [ $? -eq 0 ]; then
|
||||
echo "Vulkan cube test passed successfully" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
else
|
||||
echo "Vkcube test completed with error" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
fi
|
||||
echo "---------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
if [ ! -x "`which gamemoderun 2>/dev/null`" ]
|
||||
then
|
||||
echo "---------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "!!!gamemod not found!!!" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
fi
|
||||
echo "--------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "Version WINE in the Port" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
"$WINELOADER" --version 2>&1 | tee -a "${PORT_WINE_PATH}/${portname}.log"
|
||||
if [ -f "${WINEDIR}/version" ]
|
||||
then cat "${WINEDIR}/version" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
else ${PW_RUNTIME} "$WINELOADER" --version 2>&1 | tee -a "${PORT_WINE_PATH}/${portname}.log"
|
||||
fi
|
||||
echo "-------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "log WINE:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "winetricks.log:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
cat "${WINEPREFIX}/winetricks.log" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
if [ ! -z "${PORTWINE_DB_FILE}" ]; then
|
||||
echo "Use ${PORTWINE_DB_FILE} db file:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
cat "${PORTWINE_DB_FILE}" | sed '/##/d' >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
else
|
||||
echo "Use ${PORT_SCRIPTS_PATH}/portwine_db/default db file:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
cat "${PORT_SCRIPTS_PATH}/portwine_db/default" | sed '/##/d' >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
fi
|
||||
echo "-----------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
echo "Log WINE:" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
|
||||
export DXVK_HUD="full"
|
||||
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -l -lf ${PORT_WINE_PATH}/${portname}.log.wine -geometry 159x37 -e"
|
||||
|
||||
try_remove_file "${PORT_WINE_PATH}/${portname}.log.wine"
|
||||
if [ ! -z "${portwine_exe}" ]; then
|
||||
export PATH_TO_GAME="$( cd "$( dirname "${portwine_exe}" )" >/dev/null 2>&1 && pwd )"
|
||||
cd "$PATH_TO_GAME"
|
||||
if [ ! -z ${optirun_on} ]; then
|
||||
${optirun_on} $PW_XTERM "${WINELOADER}" "$portwine_exe" ${LAUNCH_PARAMETERS[*]} 2>&1 &
|
||||
else
|
||||
$PW_XTERM "${WINELOADER}" "$portwine_exe" ${LAUNCH_PARAMETERS[*]} 2>&1 &
|
||||
fi
|
||||
elif [ -z "${gamestart}" ]; then
|
||||
if [ ! -z $optirun_on ]; then
|
||||
${optirun_on} $PW_XTERM "${WINELOADER}" explorer 2>&1 &
|
||||
else
|
||||
$PW_XTERM "${WINELOADER}" explorer 2>&1 &
|
||||
fi
|
||||
else
|
||||
export PATH_TO_GAME="$( cd "$( dirname "${gamestart}" )" >/dev/null 2>&1 && pwd )"
|
||||
cd "$PATH_TO_GAME"
|
||||
if [ ! -z $optirun_on ]; then
|
||||
${optirun_on} $PW_XTERM "${PW_RUNTIME}" "${WINELOADER}" "${gamestart}" ${LAUNCH_PARAMETERS[*]} 2>&1 &
|
||||
else
|
||||
$PW_XTERM "${PW_RUNTIME}" "${WINELOADER}" "${gamestart}" ${LAUNCH_PARAMETERS[*]} 2>&1 &
|
||||
fi
|
||||
fi
|
||||
|
||||
zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap && "${WINESERVER}" -k
|
||||
STOP_PORTWINE | sszen
|
||||
cat "${PORT_WINE_PATH}/${portname}.log.wine" >> "${PORT_WINE_PATH}/${portname}.log"
|
||||
try_remove_file "${PORT_WINE_PATH}/${portname}.log.wine"
|
||||
PORTWINE_LAUNCH &
|
||||
sleep 1 && zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap &> /dev/null && KILL_PORTWINE
|
||||
deb_text=$(cat "${PORT_WINE_PATH}/${portname}.log" | awk '! a[$0]++')
|
||||
echo "$deb_text" > "${PORT_WINE_PATH}/${portname}.log"
|
||||
xdg-open "${PORT_WINE_PATH}/${portname}.log"
|
||||
#echo "$deb_text" | zenity --text-info --editable --width=800 --height=600 --title="${portname}.log"
|
||||
"$pw_yad" --title="${portname}.log" --borders=10 --no-buttons --text-align=center \
|
||||
--text-info --show-uri --wrap --center --width=1200 --height=550 --uri-color=red \
|
||||
--filename="${PORT_WINE_PATH}/${portname}.log"
|
||||
}
|
||||
PW_WINECFG () {
|
||||
START_PORTWINE
|
||||
PW_RUN winecfg
|
||||
}
|
||||
}
|
||||
PW_WINEFILE () {
|
||||
START_PORTWINE
|
||||
PW_RUN "explorer"
|
||||
PW_RUN explorer
|
||||
}
|
||||
PW_WINECMD () {
|
||||
export PW_USE_TERMINAL=1
|
||||
START_PORTWINE
|
||||
PW_RUN "cmd"
|
||||
cd "${WINEPREFIX}/drive_c"
|
||||
${PW_RUNTIME} xterm -e env LD_LIBRARY_PATH="${PW_AND_RUNTIME_LIBRARY_PATH}${LD_LIBRARY_PATH}" "${WINELOADER}" cmd
|
||||
}
|
||||
PW_WINEREG () {
|
||||
START_PORTWINE
|
||||
PW_RUN "regedit"
|
||||
PW_RUN regedit
|
||||
}
|
||||
PW_WINETRICKS () {
|
||||
UPDATE_WINETRICKS
|
||||
export PW_USE_TERMINAL=1
|
||||
START_PORTWINE
|
||||
$PW_TERM "${PW_RUNTIME}" "${PORT_WINE_TMP_PATH}/winetricks" -q --force
|
||||
${PW_TERM} "${PORT_WINE_TMP_PATH}/winetricks" -q
|
||||
}
|
||||
PW_EDIT_DB () {
|
||||
xdg-open "${PORTWINE_DB_FILE}"
|
||||
}
|
||||
PW_AUTO_INSTALL_FROM_DB () {
|
||||
. "$PORT_SCRIPTS_PATH/autoinstall"
|
||||
$PW_YAD_SET
|
||||
}
|
||||
###MAIN###
|
||||
if [ ! -z "${portwine_exe}" ]; then
|
||||
if [ -z "${PW_GUI_DISABLED_CS}" ] || [ "${PW_GUI_DISABLED_CS}" = 0 ] ; then
|
||||
if [ -z "${PW_GUI_DISABLED_CS}" ] || [ "${PW_GUI_DISABLED_CS}" = 0 ] || [ -z "${PW_VULKAN_USE}" ]; then
|
||||
if [ ! -z "${PORTWINE_DB_FILE}" ] && [ ! -z "${PW_VULKAN_USE}" ]; then
|
||||
if [ -z "${PW_COMMENT_DB}" ] ; then
|
||||
PW_COMMENT_DB="PortWINE database file for "\"${PORTWINE_DB}"\" was found."
|
||||
fi
|
||||
OUTPUT_START=$("${pw_yad}" --text-align=center --text "$PW_COMMENT_DB" --wrap-width=150 --borders=15 --form --center \
|
||||
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
|
||||
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
||||
--button='EDIT DB'!!"${loc_edit_db} ${PORTWINE_DB}":118 \
|
||||
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
|
||||
--button='DEBUG'!!"${loc_debug}":102 \
|
||||
--button='LAUNCH'!!"${loc_launch}":106 )
|
||||
PW_YAD_SET="$?"
|
||||
elif [ ! -z "${PORTWINE_DB_FILE}" ] && [ -z "${PW_VULKAN_USE}" ]; then
|
||||
if [ -z "${PW_COMMENT_DB}" ] ; then
|
||||
PW_COMMENT_DB="PortWINE database file for "\"${PORTWINE_DB}"\" was found."
|
||||
fi
|
||||
OUTPUT_START=$("${pw_yad}" --text-align=center --text "$PW_COMMENT_DB" --wrap-width=150 --borders=15 --form --center \
|
||||
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
|
||||
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
||||
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
|
||||
--button='EDIT DB'!!"${loc_edit_db} ${PORTWINE_DB}":118 \
|
||||
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
|
||||
--button='DEBUG'!!"${loc_debug}":102 \
|
||||
--button='LAUNCH'!!"${loc_launch}":106 )
|
||||
PW_YAD_SET="$?"
|
||||
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
|
||||
else
|
||||
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
|
||||
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
|
||||
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
|
||||
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
||||
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
|
||||
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
|
||||
--button='DEBUG'!!"${loc_debug}":102 \
|
||||
--button='LAUNCH'!!"${loc_launch}":106 )
|
||||
PW_YAD_SET="$?"
|
||||
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
|
||||
fi
|
||||
elif [ ! -z "${PORTWINE_DB_FILE}" ]; then
|
||||
PORTWINE_LAUNCH
|
||||
else
|
||||
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
|
||||
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
|
||||
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
|
||||
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
||||
--field="Run with :CB" "DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
|
||||
--button='CREATE SHORTCUT'!!"${loc_creat_shortcut}":100 \
|
||||
--button='DEBUG'!!"${loc_debug}":102 \
|
||||
--button='LAUNCH'!!"${loc_launch}":106 )
|
||||
PW_YAD_SET="$?"
|
||||
export VULKAN_MOD=`echo "$OUTPUT_START" | awk '{print $1}'`
|
||||
fi
|
||||
else
|
||||
OUTPUT_START=$("${pw_yad}" --wrap-width=250 --borders=15 --form --center \
|
||||
--title "$portname" --image "$PW_GUI_ICON_PATH/port_proton.png" --separator=";" \
|
||||
--field="WINE:CB" "DXVK ${PW_WINE_VER_DXVK}"!"VKD3D ${PW_WINE_VER_VKD3D}"!"OPENGL ${PW_WINE_VER_DXVK}" \
|
||||
--button='DEBUG'!!"${loc_debug}":102 \
|
||||
--button='WINECFG'!!"${loc_winecfg}":108 \
|
||||
--button='WINEFILE'!!"${loc_winefile}":110 \
|
||||
--button='WINECMD'!!"${loc_winecmd}":112 \
|
||||
--button='WINEREG'!!"${loc_winereg}":114 \
|
||||
--button='WINETRICKS'!!"${loc_winetricks}":116 )
|
||||
PW_YAD_SET="$?"
|
||||
button_click () {
|
||||
[ ! -z "$1" ] && echo "$1" > "${PORT_WINE_TMP_PATH}/tmp_yad_form"
|
||||
if [ ! -z `pidof -s yad` ] ; then
|
||||
kill -s SIGUSR1 `pgrep -a yad | grep "\-\-key=${KEY} \-\-notebook" | awk '{print $1}'`
|
||||
fi
|
||||
}
|
||||
export -f button_click
|
||||
|
||||
open_changelog () {
|
||||
"${pw_yad}" --title="Changelog" --borders=10 --no-buttons --text-align=center \
|
||||
--text-info --show-uri --wrap --center --width=1200 --height=550 --uri-color=red \
|
||||
--filename="${PORT_WINE_PATH}/data/changelog"
|
||||
}
|
||||
export -f open_changelog
|
||||
|
||||
gui_clear_pfx () {
|
||||
if gui_question "${port_clear_pfx}" ; then
|
||||
pw_clear_pfx
|
||||
fi
|
||||
}
|
||||
export -f gui_clear_pfx
|
||||
|
||||
gui_rm_portproton () {
|
||||
if gui_question "${port_del2}" ; then
|
||||
rm -fr "${PORT_WINE_PATH}"
|
||||
rm -fr "${HOME}/.PortWINE"
|
||||
rm -f `grep -il PortProton "${HOME}/.local/share/applications"/*`
|
||||
update-desktop-database -q "${HOME}/.local/share/applications"
|
||||
fi
|
||||
}
|
||||
export -f gui_rm_portproton
|
||||
|
||||
gui_wine_uninstaller () {
|
||||
START_PORTWINE
|
||||
PW_RUN uninstaller
|
||||
}
|
||||
export -f gui_wine_uninstaller
|
||||
|
||||
gui_open_var () {
|
||||
xdg-open "${PORT_SCRIPTS_PATH}/var"
|
||||
}
|
||||
export -f gui_open_var
|
||||
|
||||
export KEY=$RANDOM
|
||||
"${pw_yad}" --plug=$KEY --tabnum=3 --form --columns=2 \
|
||||
--field="CLEAR PREFIX":"BTN" '@bash -c "button_click gui_clear_pfx"' \
|
||||
--field="EDIT SCRIPT VAR":"BTN" '@bash -c "button_click gui_open_var"' \
|
||||
--field="WINE UNINSTALLER":"BTN" '@bash -c "button_click gui_wine_uninstaller"' \
|
||||
--field="REMOVE PORTPROTON":"BTN" '@bash -c "button_click gui_rm_portproton"' & \
|
||||
|
||||
"${pw_yad}" --plug=$KEY --tabnum=2 --form --columns=2 --scroll \
|
||||
--field=" Wargaming Game Center"!"$PW_GUI_ICON_PATH/wgc.png":"BTN" '@bash -c "button_click PW_WGC"' \
|
||||
--field=" Battle.net Launcher"!"$PW_GUI_ICON_PATH/battle_net.png":"BTN" '@bash -c "button_click PW_BATTLE_NET"' \
|
||||
--field=" Epic Games Launcher"!"$PW_GUI_ICON_PATH/epicgames.png":"BTN" '@bash -c "button_click PW_EPIC"' \
|
||||
--field=" GoG Galaxy Launcher"!"$PW_GUI_ICON_PATH/gog.png":"BTN" '@bash -c "button_click PW_GOG"' \
|
||||
--field=" Ubisoft Game Launcher"!"$PW_GUI_ICON_PATH/ubc.png":"BTN" '@bash -c "button_click PW_UBC"' \
|
||||
--field=" Steam Client Launcher"!"$PW_GUI_ICON_PATH/steam.png":"BTN" '@bash -c "button_click PW_STEAM"' \
|
||||
--field=" EVE Online Launcher"!"$PW_GUI_ICON_PATH/eve.png":"BTN" '@bash -c "button_click PW_EVE"' \
|
||||
--field=" Origin Launcher"!"$PW_GUI_ICON_PATH/origin.png":"BTN" '@bash -c "button_click PW_ORIGIN"' & \
|
||||
|
||||
"${pw_yad}" --plug=${KEY} --tabnum=1 --columns=3 --form --separator=";" \
|
||||
--image "$PW_GUI_ICON_PATH/port_proton.png" \
|
||||
--field=":CB" " DXVK (DX 9-11 to Vulkan)"\!"VKD3D (DX 12 to Vulkan)"\!"OPENGL " \
|
||||
--field=":LBL" "" \
|
||||
--field='DEBUG'!!"${loc_debug}":"BTN" '@bash -c "button_click DEBUG"' \
|
||||
--field='WINECFG'!!"${loc_winecfg}":"BTN" '@bash -c "button_click WINECFG"' \
|
||||
--field="${portname}-${install_ver} (${scripts_install_ver})"!!"":"FBTN" '@bash -c "open_changelog"' \
|
||||
--field=":LBL" "" \
|
||||
--field='WINEFILE'!!"${loc_winefile}":"BTN" '@bash -c "button_click WINEFILE"' \
|
||||
--field='WINECMD'!!"${loc_winecmd}":"BTN" '@bash -c "button_click WINECMD"' \
|
||||
--field="F.A.Q."!!"":"FBTN" '@bash -c "xdg-open https://portwine-linux.ru/portwine-faq/ ; button_click"' \
|
||||
--field=":LBL" "" \
|
||||
--field='WINEREG'!!"${loc_winereg}":"BTN" '@bash -c "button_click WINEREG"' \
|
||||
--field='WINETRICKS'!!"${loc_winetricks}":"BTN" '@bash -c "button_click WINETRICKS"' &> "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" & \
|
||||
|
||||
"${pw_yad}" --key=$KEY --notebook --borders=10 --width=1000 --height=168 --no-buttons --text-align=center \
|
||||
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" --title "$portname" --separator=";" \
|
||||
--tab-pos=right --tab="PORT_PROTON" --tab="AUTOINSTALL" --tab=" SETTINGS" --center
|
||||
|
||||
if [ -f "${PORT_WINE_TMP_PATH}/tmp_yad_form" ] ; then
|
||||
export PW_YAD_SET=`cat "${PORT_WINE_TMP_PATH}/tmp_yad_form" | head -n 1 | awk '{print $1}'`
|
||||
try_remove_file "${PORT_WINE_TMP_PATH}/tmp_yad_form"
|
||||
fi
|
||||
if [ -f "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" ] ; then
|
||||
export VULKAN_MOD=`cat "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan" | grep \;\; | awk '{print $1}'`
|
||||
try_remove_file "${PORT_WINE_TMP_PATH}/tmp_yad_form_vulkan"
|
||||
fi
|
||||
fi
|
||||
export VULKAN_MOD=$(echo $OUTPUT_START | awk 'BEGIN {FS=";" } { print $1 }')
|
||||
if [ "${VULKAN_MOD}" = "DXVK ${PW_WINE_VER_DXVK}" ]; then
|
||||
echo "dxvk" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
|
||||
elif [ "${VULKAN_MOD}" = "VKD3D ${PW_WINE_VER_VKD3D}" ]; then
|
||||
echo "vkd3d" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
|
||||
else
|
||||
echo "0" > "${PORT_WINE_TMP_PATH}/pw_vulkan"
|
||||
if [ ! -z "${VULKAN_MOD}" ] ; then
|
||||
if [ "${VULKAN_MOD}" = "DXVK" ] ; then export PW_VULKAN_USE="dxvk"
|
||||
elif [ "${VULKAN_MOD}" = "VKD3D" ]; then export PW_VULKAN_USE="vkd3d"
|
||||
elif [ "${VULKAN_MOD}" = "OPENGL" ]; then export PW_VULKAN_USE="0"
|
||||
fi
|
||||
fi
|
||||
case "$PW_YAD_SET" in
|
||||
1|252) exit 0 ;;
|
||||
100) PORTWINE_CREATE_SHORTCUT ;;
|
||||
102) PORTWINE_DEBUG ;;
|
||||
DEBUG|102) PORTWINE_DEBUG ;;
|
||||
106) PORTWINE_LAUNCH ;;
|
||||
108) PW_WINECFG ;;
|
||||
110) PW_WINEFILE ;;
|
||||
112) PW_WINECMD ;;
|
||||
114) PW_WINEREG ;;
|
||||
116) PW_WINETRICKS ;;
|
||||
WINECFG|108) PW_WINECFG ;;
|
||||
WINEFILE|110) PW_WINEFILE ;;
|
||||
WINECMD|112) PW_WINECMD ;;
|
||||
WINEREG|114) PW_WINEREG ;;
|
||||
WINETRICKS|116) PW_WINETRICKS ;;
|
||||
118) PW_EDIT_DB ;;
|
||||
*) PW_AUTO_INSTALL_FROM_DB ;;
|
||||
esac
|
||||
########################################################################
|
||||
STOP_PORTWINE
|
||||
|
57
data_from_portwine/scripts/var
Executable file
@ -0,0 +1,57 @@
|
||||
#!/bin/bash
|
||||
#Author: Castro-Fidel (PortWINE-Linux.ru)
|
||||
#SCRIPTS_VERSION=1117
|
||||
########################################################################
|
||||
export PW_MANGOHUD=1
|
||||
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display
|
||||
#export DXVK_HUD=fps,devinfo
|
||||
#export ENABLE_VKBASALT=1
|
||||
#export PW_VIRTUAL_DESKTOP=1
|
||||
|
||||
#export PW_XKBD_RU_HACK=1
|
||||
export PW_USE_RUNTIME=1 # 0 - disabled; 1 - enabled
|
||||
export PW_RT_MOUNT_RO=("${HOME}/.PortWINE")
|
||||
export PW_RT_MOUNT_RW=("/media" "/mnt" "/run/media/${USER}" "${PORT_WINE_PATH}")
|
||||
#export PW_SANDBOX_HOME_PATH="${PORT_WINE_PATH}"
|
||||
|
||||
export PW_USE_GAMEMODE=1
|
||||
export PW_FORCE_USE_VSYNC=2
|
||||
export PW_LOG=0
|
||||
export PW_TERM=""
|
||||
export PW_USE_TERMINAL=0
|
||||
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
|
||||
export PW_WINDOWS_VER="10"
|
||||
export WINEARCH="win64"
|
||||
export mono_ver=6.1.2
|
||||
export gecko_ver=2.47.2
|
||||
export pw_libs_ver="_v16"
|
||||
|
||||
export WINEDIR="${PORT_WINE_PATH}/data/dist"
|
||||
export WINEPREFIX="${PORT_WINE_PATH}/data/pfx"
|
||||
export WINE_WIN_START="start.exe /i /unix"
|
||||
|
||||
export porturl="http://portwine-linux.ru/"
|
||||
|
||||
export PW_MUST_HAVE_DLL=""
|
||||
|
||||
export GDK_BACKEND="x11"
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
PW_OTHER_FIXES () {
|
||||
#fix after installation Origin, for disabled OriginWebHelperService by default
|
||||
if [ ! -z `cat "${WINEPREFIX}/system.reg" | grep Origin.exe | head -n 1 | awk '{print $1}'` ] ; then
|
||||
sysreg_norig=$(((`cat -n "${WINEPREFIX}/system.reg" | grep OriginWebHelperService | awk '{print $1}'` + 3)))
|
||||
sed -i "${sysreg_norig}s/dword:0000000[1-2]/dword:00000003/" "${WINEPREFIX}/system.reg"
|
||||
fi
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamedir="Battle.net"
|
||||
export gamename="Battle.net"
|
||||
export porturl="http://portwine-linux.ru/battle-net-linux/"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS=""
|
||||
cd "${PATH_TO_GAME}"
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Blizzard Entertainment/Battle.net/Cache"
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
rm -f "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Battle.net/Agent/product.db"
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamename="Epic_Games"
|
||||
export gamedir="Epic Games/Launcher/Portal/Binaries/Win32/"
|
||||
export porturl="http://portwine-linux.ru/epic-games-linux/"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
|
||||
cd "${PATH_TO_GAME}"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
|
@ -1,55 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamename="GOG Galaxy"
|
||||
export gamedir="GOG Galaxy"
|
||||
export porturl="http://portwine-linux.ru/"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/GalaxyClient.exe"
|
||||
########################################################################
|
||||
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
GalaxyCommunication ()
|
||||
{
|
||||
for ((;;)); do
|
||||
if [ $(pgrep !!!!.*)>'0' ]; then
|
||||
"${WINEPREFIX}/drive_c/ProgramData/GOG.com/Galaxy/redists/GalaxyCommunication.exe"
|
||||
break
|
||||
else
|
||||
sleep 2
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS="/runWithoutUpdating /deelevated"
|
||||
GalaxyCommunication &
|
||||
cd "${PATH_TO_GAME}"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamename="League_of_Legends"
|
||||
export gamedir="Riot Games/Riot Client"
|
||||
export porturl="http://portwine-linux.ru/league-of-legends-linux/"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/RiotClientServices.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0
|
||||
export PW_ACO=1
|
||||
export PW_NO_VR=1
|
||||
export PW_NO_FSYNC=1
|
||||
export PW_NO_ESYNC=1
|
||||
export PW_FILELOCK=1
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_SECCOMP=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=1
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS="--launch-product=league_of_legends --launch-patchline=live"
|
||||
cd "${PATH_TO_GAME}"
|
||||
|
||||
if [ "$(cat /proc/sys/abi/vsyscall32)" -ne 0 ]
|
||||
then
|
||||
zenity --question --title="Fix for LoL anti-cheat" \
|
||||
--text='Root rights are required to execute the command: \n"sysctl -w abi.vsyscall32=0" and "sysctl -p"' --no-wrap
|
||||
if [ "$?" = 1 ]
|
||||
then
|
||||
exit 0
|
||||
fi
|
||||
pkexec sh -c 'sysctl -w abi.vsyscall32=0 && sysctl -p'
|
||||
fi
|
||||
sh "${PORT_SCRIPTS_PATH}"/fix_start_lol.sh | zenity --progress --title="Start PortLoL" --text="Please wait, launch is in progress, it may take few minutes" --pulsate --auto-close --auto-kill --width=450 &
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
|
@ -1,39 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamename="GameMailRu"
|
||||
export gamedir="GameCenter"
|
||||
export porturl="http://portwine-linux.ru/mail-ru-linux"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/GameCenter.exe"
|
||||
########################################################################
|
||||
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0
|
||||
export PW_ACO=1
|
||||
export PW_NO_VR=1
|
||||
export PW_FILELOCK=1
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_SECCOMP=1
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=1
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS=""
|
||||
cd "${PATH_TO_GAME}"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamename="OSU!"
|
||||
export gamedir="osu!"
|
||||
export porturl="http://portwine-linux.ru/osu-linux/"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/osu!.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES=""
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NVAPI_DISABLE=0
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PULSE_LATENCY_MSEC=40
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export STAGING_AUDIO_DURATION=5000
|
||||
cd "${PATH_TO_GAME}"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamename="Origin"
|
||||
export gamedir="Origin"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/Origin.exe"
|
||||
export porturl="http://portwine-linux.ru/origin-linux/"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS=""
|
||||
cd "${PATH_TO_GAME}"
|
||||
sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export porturl="http://portwine-linux.ru/"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PULSE_LATENCY_MSEC=60
|
||||
#export PW_MANGOHUD=1
|
||||
#export MANGOHUD_CONFIG=full,height=500,font_size=32,position=top-right,toggle_hud=F9
|
||||
#export DXVK_HUD=fps,devinfo
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
cd "${PATH_TO_GAME}"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
update-desktop-database -q "${HOME}/.local/share/applications"
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Author: PortWINE-Linux.ru
|
||||
########################################################################
|
||||
export gamename=Uplay
|
||||
export gamedir="Ubisoft/Ubisoft Game Launcher"
|
||||
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/Uplay.exe"
|
||||
export porturl="https://portwine-linux.ru/uplay-linux/"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export MANGOHUD=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export LAUNCH_PARAMETERS=""
|
||||
cd "${PATH_TO_GAME}"
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_STOP_PORTWINE ()
|
||||
{
|
||||
echo " "
|
||||
}
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
}
|