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92 Commits

Author SHA1 Message Date
1c1110a6e7 feat(dialogs): change buttons accept/reject to AutoSizeButton
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2025-06-28 04:54:58 +00:00
797e203156 Revert "feat(renovate): use config from Linux-Gaming repo"
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This reverts commit c862a39225.
2025-06-28 09:49:53 +05:00
c862a39225 feat(renovate): use config from Linux-Gaming repo
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-28 09:42:22 +05:00
973d263eb2 fix end of file
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2025-06-28 11:26:31 +07:00
32d9f7ddbd feat(dialogs): fixed styles for standart theme to FileExplorer
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2025-06-28 11:18:55 +07:00
bcfa3cdb89 chore(FileExplorer): added localization to path label
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-28 09:07:32 +05:00
f5b1da3548 feat(FileExplorer): disable horizontal scrollbar and elide long filenames
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-28 09:03:01 +05:00
5f4748e177 feat(FileExplorer): disable focus from file_list thanks to @Dervart
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-28 08:51:22 +05:00
b9ae800e1f feat(FileExplorer): drop system icons from preview
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-28 08:47:59 +05:00
d501ef039e Update portprotonqt/themes/standart/styles.py
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2025-06-27 20:06:05 +00:00
3ab943bb60 feat(dialogs): added styles for standart theme to FileExplorer
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2025-06-27 19:58:49 +00:00
4a48ec302d refactor(context_menu): clean code
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-28 00:08:10 +05:00
e6e46d1aee chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-27 14:20:58 +05:00
c64c01165d feat(FileExplorer): add preview icons
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-27 14:19:53 +05:00
4d7caa33b5 feat(FileExplorer): add prev dir action on Y and Square thanks to @Vector_null
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-27 10:37:51 +05:00
7fb05322ad fix: returned game list update on game delete
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-27 10:28:21 +05:00
fea5ff9877 feat(FileExplorer): add quick navigation for mounted drives
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 21:36:23 +05:00
dc06f78c43 fix(FileExplorer): normalize path handling for parent directory navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 21:10:44 +05:00
8184a0bc71 fix(dialogs): Avoid Runtime MainWindow Dependency
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 15:20:44 +05:00
0af7e196e5 chore(readme): update todo
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 15:00:19 +05:00
6853cfd5f0 docs(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 14:58:17 +05:00
6ab3c4d232 docs(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 14:56:44 +05:00
34ce0a74b0 fix: resolve Pyright type errors
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 14:54:53 +05:00
88e9d1d7c5 feat(dialogs): add file extension filters for exe and image selection to File Explorer
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 14:35:24 +05:00
4af4d1f0b0 fix(dialogs): fix File Explorer buttons translate
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 14:27:09 +05:00
69d2960312 fix(input-manager): centralize gamepad handling for FileExplorer
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 14:24:29 +05:00
afad92d967 feat(dialogs): implement FileExplorer for cover image selection
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 14:07:21 +05:00
3f0e7487df feat(dialogs): added gamepad support to FileExplorer thanks to @Vector_null
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-26 13:51:50 +05:00
3f0d259bf0 fix(toggleGame): enable PortProton game launch by removing premature return and setting proper process tracking
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-25 10:56:46 +05:00
1230d85fe6 fix(egs): fix invalid .desktop format caused by indentation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-25 10:38:57 +05:00
e0a2f27265 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-24 16:10:50 +05:00
86d2d4d9d8 chore(readme): add contributors section
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-24 15:41:03 +05:00
0550d443f7 feat(dialogs, context-menu): use generate_thumbnail for 128x128 icons from exe
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-24 15:28:28 +05:00
fea56c204d chore(readme): update todo
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-24 11:41:13 +05:00
be3b83b51f chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-24 11:17:45 +05:00
9b48e26acc refactor(context_menu): simplify ContextMenuManager implementation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-24 10:48:14 +05:00
fabefce922 docs(licenses): add Legendary, Icoextract and PortProton 2.0 license information
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-23 23:26:44 +05:00
d40c5d1e51 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-23 12:41:55 +05:00
d33ddc0e3c feat(cli): add basic bash completion for portprotonqt
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-23 12:38:12 +05:00
0957ff27fb chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-23 12:16:03 +05:00
c4426037d0 chore(renovate): clean
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-23 12:13:56 +05:00
3aa6b90f1e chore(readme): update todo
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
66f19afdaa chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
0a915b4630 fix: QMessageBox on context menu
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
762d071396 feat: added add to desktop and menu to egs context menu
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
ca442f3318 feat: update context menu for egs games
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
9708b8d1a2 feat(egs-api): Implement add_egs_to_steam to add EGS games to Steam via shortcuts.vdf
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
0802c97d9f feat(egs-api): add Steam ID
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
c59a0401b1 feat: added playtime and last launch to EGS
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
3a8a9bf2eb fix: prevent premature game termination detection for EGS games
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
73afe7c554 feat: added import to context menu
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
a8ec615352 feat: replace steam placeholder icon to real egs icon
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
74622356fc feat: added handle egs games to toggleGame
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
be10225e4e Revert "feat: hide the games from EGS until after the workout"
This reverts commit a21705da15.

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 13:27:30 +00:00
329b7f1038 standart_theme: reworked styles, adding vars
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2025-06-22 13:22:07 +07:00
fea07e19fe reworked styles to look the same in normal use and gamescope session
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2025-06-21 22:33:03 +07:00
37b108f689 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-21 17:45:27 +05:00
78f5118709 native package: fix combobox list
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2025-06-21 12:39:23 +00:00
1f14dd7fdf native package: fix combobox full width in PORTPROTON SETTINGS thanks to @Boria138 2025-06-21 12:39:23 +00:00
3d3bdd8f98 dark_theme remove duplicate SETTINGS_CHECKBOX_STYLE 2025-06-21 12:39:23 +00:00
9d7c674544 native package: combobox full width in PORTPROTON SETTINGS 2025-06-21 12:39:23 +00:00
e6c90508ab native package: left alignment for portproton & addgame QLabels 2025-06-21 12:39:23 +00:00
d0eea92139 chore(readme): update todo
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-21 11:29:19 +05:00
04726491c0 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-21 11:25:18 +05:00
bd1b7c07ae fix: force Fusion style for consistent QComboBox styling
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-21 10:46:51 +05:00
e6161d2e3f feat(ci): disable renovate untill uppstream fixed work with .python-version
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-21 09:15:01 +05:00
b82080600f fix(renovate): disable workflow and python version update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 23:01:00 +05:00
05693514aa fix(renovate): uv lock file maintance
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 22:50:52 +05:00
1c2835a933 chore(deps): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 22:41:01 +05:00
d229914fb6 Revert "chore(deps): pin dependencies"
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This reverts commit 4d58830910.
2025-06-20 22:06:21 +05:00
ce69a18249 fix(renovate): workflow ignore
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 22:06:01 +05:00
4d58830910 chore(deps): pin dependencies
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2025-06-20 16:52:33 +00:00
016ba537be fix(renovate): config syntax again
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renovate / renovate (push) Successful in 39s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 21:51:37 +05:00
6eeb93f6ba fix(renovate): config syntax
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 21:48:49 +05:00
3f5d058740 fix(renovate): RENOVATE_CONFIG_FILE
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 21:44:25 +05:00
1a9228b76d ci: added renovate auto update bot
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renovate / renovate (push) Failing after 54s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-20 21:37:14 +05:00
e9e0bea854 feat: stay overlay on top
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-19 19:31:33 +05:00
f7d9f5c150 chore(readme): update todo
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-19 18:36:45 +05:00
bcb5987d31 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-19 18:32:50 +05:00
b1aa987e4e fix: ensure application quits on window close
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-19 18:30:24 +05:00
f4c8b70bd0 feat: add --session CLI argument for start gamescope
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-18 22:48:24 +05:00
ff960df77c feat: transfer focus to hovered GameCard with mutual exclusivity
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-17 23:11:25 +05:00
a57f509295 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-17 23:01:38 +05:00
32bbe89911 fix: enforce mutual exclusivity of hovered and focused states in GameCard
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-17 22:58:57 +05:00
593db00166 fix(themes): typo in GAME_CARD_ANIMATION
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-17 14:39:21 +05:00
79a78c785b chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-17 14:26:19 +05:00
0b92d058a9 feat: move GameCard animation properties to styles
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-17 14:24:06 +05:00
9df22edfc9 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-16 22:36:56 +05:00
4559231712 fix: prevent multiple GameCard highlight animations on rapid mouse movement
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-16 22:34:06 +05:00
18dbd42369 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-16 17:14:22 +05:00
76c0e607c5 fedora 40 is EOL
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-16 17:11:52 +05:00
a91c9dacd8 fix(build): fedora dependency
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2025-06-16 17:10:18 +05:00
38 changed files with 4781 additions and 1655 deletions

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@ -40,7 +40,7 @@ jobs:
strategy:
matrix:
fedora_version: [40, 41, 42, rawhide]
fedora_version: [41, 42, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}

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@ -97,7 +97,7 @@ jobs:
strategy:
matrix:
fedora_version: [40, 41, 42, rawhide]
fedora_version: [41, 42, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}

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@ -0,0 +1,18 @@
name: renovate
on:
workflow_dispatch:
schedule:
- cron: '0 0 * * 0'
jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:41.1.4
steps:
- uses: https://gitea.com/actions/checkout@v4
- run: renovate
env:
RENOVATE_CONFIG_FILE: "/workspace/Boria138/PortProtonQt/config.js"
LOG_LEVEL: "debug"
RENOVATE_TOKEN: ${{ secrets.RENOVATE_TOKEN }}

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@ -3,6 +3,35 @@
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [Unreleased]
### Added
- Аргумент `--session` для запуска приложения в gamescope с GAMESCOPE_CMD
- Начальная поддержка EGS (Без EOS, скачивания игр и запуска игр из сторонних магазинов)
- Автодополнение bash для комманды portprotonqt
- Поддержка геймпадов в диалоге выбора игры
### Changed
- Удалены сборки для Fedora 40
- Перенесены параметры анимации GameCard в `styles.py` с подробной документацией для поддержки кастомизации тем.
- Статус выделения и наведения на карточки теперь взаимоисключают друг друга
- Все desktop файлы создаются с коментарием "Запустить игру {название} через PortProton"
- Заполнители в переводах теперь стали более осмысленными
### Fixed
- Дублирование обводки выделения карточек при быстром перемешении мыши
- Завершение приложения при закритие окна
- Использование системной палитры в темах
- Ошибки темы в нативном пакете
- Ошибки темы в Gamescope
- Размер иконок для desktop файлов теперь 128x128
### Contributors
- @Dervart
- @Vector_null
---
## [0.1.2] - 2025-06-15
### Added
@ -10,7 +39,7 @@
- Бейдж PortProton
- Зависимость от `xdg-utils`
- Интеграция статуса WeAntiCheatYet в карточку
- Переключение полноэкранного режима через F11 или кнопку Select на геймпаде
- Переключение полноэкршанного режима через F11 или кнопку Select на геймпаде
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде
- Закрытие окна приложения по комбинации клавиш Ctrl+Q
@ -64,6 +93,10 @@
- Корректная обработка событий геймпада во время игры
- Убийсво всех процессов "зомби" при закрытии программы
### Contributors
- @Vector_null
- @Dervart
---
## [0.1.1] 2025-05-17
@ -84,6 +117,11 @@
- Зависание GUI
- Сбой при повреждённом Steam
### Contributors
- @Vector_null
- @Dervart
- @alex2844
---
> См. подробности по каждому коммиту в истории репозитория.

View File

@ -4,7 +4,6 @@
<p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
</div>
## В планах
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
@ -15,7 +14,8 @@
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
- [ ] Продумать систему вкладок вместо текущей
- [X] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [ ] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [X] Разобраться почему теряется часть стилей в Gamescope
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
@ -39,9 +39,11 @@
- [X] Добавить в карточки данные с AreWeAntiCheatYet
- [X] Продублировать бейджи с карточки на страницу с деталями игры
- [X] Добавить парсинг ярлыков из Steam
- [X] Добавить парсинг ярлыков из EGS (скрыто для переработки)
- [X] Добавить парсинг ярлыков из EGS
- [ ] Избавиться от бинарника legendary
- [ ] Добавить запуск и скачивание игр из EGS
- [X] Добавить запуск игр из EGS
- [ ] Добавить скачивание игр из EGS
- [ ] Добавить поддержку запуска сторонних игр из EGS
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
@ -55,6 +57,7 @@
- [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging`
- [ ] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
- [X] Исправить частичное применение тем на лету
@ -68,6 +71,9 @@
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
- [ ] Добавить загрузку звуков в темы например для добавления звука запуска в тему и тд
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
### Установка (devel)
@ -104,9 +110,23 @@ pre-commit run --all-files
## Авторы
* [Boria138](https://git.linux-gaming.ru/Boria138) - Программист
* [BlackSnaker](https://github.com/BlackSnaker) - Дизайнер - программист
* [Mikhail Tergoev(Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
* [Boria138](https://git.linux-gaming.ru/Boria138) - Основной разработчик
* [BlackSnaker](https://git.linux-gaming.ru/BlackSnaker) - Автор идеи, а так же начальной реализации проекта
* [Mikhail Tergoev (Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
### Контрибьюторы
Мы благодарим всех, кто внёс вклад в развитие PortProtonQt, включая тех, кто участвует через коммиты, а также тех, кто помогает другими способами (тестирование, идеи, переводы, документация и т.д.). Полный список участников, можно найти в [списке активности репозитория](https://git.linux-gaming.ru/Boria138/PortProtonQt/activity/contributors). Дополнительные участники также перечислены в файле [CHANGELOG.md](CHANGELOG.md). Если вы внесли вклад, но не указаны, свяжитесь с основными разработчиками, чтобы мы могли вас отметить!
## Зависимости и лицензии
PortProtonQt использует код и зависимости от следующих проектов:
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://opensource.org/licenses/MIT).
- [PortProton 2.0](https://git.linux-gaming.ru/CastroFidel/PortProton_2.0) — библиотека для взаимодействия с PortProton, лицензия [MIT](https://opensource.org/licenses/MIT).
Полный текст лицензий см. в файлах [LICENSE](LICENSE), [LICENSE-icoextract](documentation/licenses/icoextract), [LICENSE-portproton](documentation/licenses/portproton), [LICENSE-legendary](documentation/licenses/legendary).
> [!WARNING]
> Проект находится на стадии WIP (work in progress) корректная работоспособность не гарантирована

View File

@ -28,19 +28,19 @@ BuildRequires: git
%package -n python3-%{pypi_name}-git
Summary: %{summary}
%{?python_provide:%python_provide python3-%{pypi_name}}
Requires: python3dist(babel)
Requires: python3dist(evdev)
Requires: python3dist(icoextract)
Requires: python3dist(numpy)
Requires: python3dist(orjson)
Requires: python3dist(psutil)
Requires: python3dist(pyside6)
Requires: python3dist(pyudev)
Requires: python3dist(requests)
Requires: python3dist(tqdm)
Requires: python3dist(vdf)
Requires: python3dist(pefile)
Requires: python3dist(pillow)
Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6
Requires: python3-pyudev
Requires: python3-requests
Requires: python3-tqdm
Requires: python3-vdf
Requires: python3-pefile
Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
@ -65,5 +65,6 @@ cp -r build-aux/share %{buildroot}/usr/
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt
%changelog

View File

@ -25,19 +25,19 @@ BuildRequires: git
%package -n python3-%{pypi_name}
Summary: %{summary}
%{?python_provide:%python_provide python3-%{pypi_name}}
Requires: python3dist(babel)
Requires: python3dist(evdev)
Requires: python3dist(icoextract)
Requires: python3dist(numpy)
Requires: python3dist(orjson)
Requires: python3dist(psutil)
Requires: python3dist(pyside6)
Requires: python3dist(pyudev)
Requires: python3dist(requests)
Requires: python3dist(tqdm)
Requires: python3dist(vdf)
Requires: python3dist(pefile)
Requires: python3dist(pillow)
Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6
Requires: python3-pyudev
Requires: python3-requests
Requires: python3-tqdm
Requires: python3-vdf
Requires: python3-pefile
Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
@ -64,5 +64,6 @@ cp -r build-aux/share %{buildroot}/usr/
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt
%changelog

View File

@ -0,0 +1,19 @@
_portprotonqt() {
local cur prev
_init_completion || return
case $prev in
--help|-h)
return
;;
esac
if [[ "$cur" == -* ]]; then
COMPREPLY=( $( compgen -W '--fullscreen --session' -- "$cur" ) )
return 0
fi
return 0
}
complete -F _portprotonqt portprotonqt

8
config.js Normal file
View File

@ -0,0 +1,8 @@
module.exports = {
"endpoint": "https://git.linux-gaming.ru/api/v1",
"gitAuthor": "Renovate Bot <noreply@linux-gaming.ru>",
"platform": "gitea",
"onboardingConfigFileName": "renovate.json",
"autodiscover": true,
"optimizeForDisabled": true,
};

View File

@ -14,3 +14,5 @@ MIME-Version:
Content-Type:
Content-Transfer-Encoding:
Generated-By:
start.sh
EGS

View File

@ -0,0 +1,22 @@
The MIT License (MIT)
Copyright (c) 2015-2016 Fadhil Mandaga
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
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If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
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Program, unless a warranty or assumption of liability accompanies a
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2025 Mikhail Tergoev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -20,9 +20,9 @@ Current translation status:
| Locale | Progress | Translated |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 161 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 161 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 161 of 161 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 182 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 182 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 182 of 182 |
---

View File

@ -20,9 +20,9 @@
| Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 161 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 161 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 161 из 161 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 182 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 182 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 182 из 182 |
---

View File

@ -1,4 +1,6 @@
import sys
import os
import subprocess
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon
@ -33,6 +35,13 @@ def main():
window = MainWindow()
if args.session:
gamescope_cmd = os.getenv("GAMESCOPE_CMD", "gamescope -f --xwayland-count 2")
cmd = f"{gamescope_cmd} -- portprotonqt"
logger.info(f"Executing: {cmd}")
subprocess.Popen(cmd, shell=True)
sys.exit(0)
if args.fullscreen:
logger.info("Launching in fullscreen mode due to --fullscreen flag")
save_fullscreen_config(True)

View File

@ -13,4 +13,9 @@ def parse_args():
action="store_true",
help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
)
parser.add_argument(
"--session",
action="store_true",
help="Запустить приложение с использованием gamescope"
)
return parser.parse_args()

File diff suppressed because it is too large Load Diff

View File

@ -1,20 +1,23 @@
import os
import shutil
import tempfile
from PySide6.QtGui import QPixmap
from typing import cast, TYPE_CHECKING
from PySide6.QtGui import QPixmap, QIcon
from PySide6.QtWidgets import (
QDialog, QLineEdit, QFormLayout, QPushButton,
QHBoxLayout, QDialogButtonBox, QFileDialog, QLabel
QHBoxLayout, QDialogButtonBox, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem
)
from PySide6.QtCore import Qt
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase
from icoextract import IconExtractor, IconExtractorError
from PIL import Image
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
import portprotonqt.themes.standart.styles as default_styles
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.custom_widgets import AutoSizeButton
if TYPE_CHECKING:
from portprotonqt.main_window import MainWindow
logger = get_logger(__name__)
@ -82,11 +85,281 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
logger.error(f"Ошибка при сохранении миниатюры: {e}")
return False
class FileSelectedSignal(QObject):
file_selected = Signal(str) # Сигнал с путем к выбранному файлу
class FileExplorer(QDialog):
def __init__(self, parent=None, theme=None, file_filter=None):
super().__init__(parent)
self.theme = theme if theme else default_styles
self.theme_manager = ThemeManager()
self.file_signal = FileSelectedSignal()
self.file_filter = file_filter # Store the file filter
self.mime_db = QMimeDatabase() # Initialize QMimeDatabase for mimetype detection
self.setup_ui()
# Настройки окна
self.setWindowModality(Qt.WindowModality.ApplicationModal)
self.setWindowFlags(self.windowFlags() & ~Qt.WindowType.WindowContextHelpButtonHint)
# Find InputManager from parent
self.input_manager = None
parent = self.parent()
while parent:
if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager
break
parent = parent.parent()
if self.input_manager:
self.input_manager.enable_file_explorer_mode(self)
# Initialize drives list
self.update_drives_list()
def get_mounted_drives(self):
"""Получение списка смонтированных дисков из /proc/mounts, исключая системные пути"""
mounted_drives = []
try:
with open('/proc/mounts') as f:
for line in f:
parts = line.strip().split()
if len(parts) < 2:
continue
mount_point = parts[1]
# Исключаем системные и временные пути
if mount_point.startswith(('/run', '/dev', '/sys', '/proc', '/tmp', '/snap', '/var/lib')):
continue
# Проверяем, является ли точка монтирования директорией и доступна ли она
if os.path.isdir(mount_point) and os.access(mount_point, os.R_OK):
mounted_drives.append(mount_point)
return sorted(mounted_drives)
except Exception as e:
logger.error(f"Ошибка при получении смонтированных дисков: {e}")
return []
def setup_ui(self):
"""Настройка интерфейса"""
self.setWindowTitle("File Explorer")
self.setGeometry(100, 100, 600, 600)
self.main_layout = QVBoxLayout()
self.main_layout.setContentsMargins(10, 10, 10, 10)
self.main_layout.setSpacing(10)
self.setLayout(self.main_layout)
# Панель для смонтированных дисков
self.drives_layout = QHBoxLayout()
self.drives_scroll = QScrollArea()
self.drives_scroll.setWidgetResizable(True)
self.drives_container = QWidget()
self.drives_container.setLayout(self.drives_layout)
self.drives_scroll.setWidget(self.drives_container)
self.drives_scroll.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
self.drives_scroll.setFixedHeight(60)
self.main_layout.addWidget(self.drives_scroll)
# Путь
self.path_label = QLabel()
self.path_label.setStyleSheet(self.theme.FILE_EXPLORER_PATH_LABEL_STYLE)
self.main_layout.addWidget(self.path_label)
# Список файлов
self.file_list = QListWidget()
self.file_list.setStyleSheet(self.theme.FILE_EXPLORER_STYLE)
self.file_list.itemClicked.connect(self.handle_item_click)
self.main_layout.addWidget(self.file_list)
# Кнопки
self.button_layout = QHBoxLayout()
self.button_layout.setSpacing(10)
self.select_button = AutoSizeButton(_("Select"), icon=self.theme_manager.get_icon("apply"))
self.cancel_button = AutoSizeButton(_("Cancel"), icon=self.theme_manager.get_icon("cancel"))
self.select_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.cancel_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.button_layout.addWidget(self.select_button)
self.button_layout.addWidget(self.cancel_button)
self.main_layout.addLayout(self.button_layout)
self.select_button.clicked.connect(self.select_item)
self.cancel_button.clicked.connect(self.reject)
# Начальная папка
self.current_path = os.path.expanduser("~")
self.update_file_list()
def move_selection(self, direction):
"""Перемещение выбора по списку"""
current_row = self.file_list.currentRow()
if direction < 0 and current_row > 0: # Вверх
self.file_list.setCurrentRow(current_row - 1)
elif direction > 0 and current_row < self.file_list.count() - 1: # Вниз
self.file_list.setCurrentRow(current_row + 1)
self.file_list.scrollToItem(self.file_list.currentItem())
def handle_item_click(self, item):
"""Обработка клика мышью"""
self.file_list.setCurrentItem(item)
self.select_item()
def select_item(self):
"""Обработка выбора файла/папки"""
if self.file_list.count() == 0:
return
selected = self.file_list.currentItem().text()
full_path = os.path.join(self.current_path, selected)
if os.path.isdir(full_path):
# Если выбрана директория, нормализуем путь
self.current_path = os.path.normpath(full_path)
self.update_file_list()
else:
# Для файла отправляем нормализованный путь
self.file_signal.file_selected.emit(os.path.normpath(full_path))
self.accept()
def previous_dir(self):
"""Возврат к родительской директории"""
try:
if self.current_path == "/":
return # Уже в корне
# Нормализуем путь (убираем конечный слеш, если есть)
normalized_path = os.path.normpath(self.current_path)
# Получаем родительскую директорию
parent_dir = os.path.dirname(normalized_path)
if not parent_dir:
parent_dir = "/"
self.current_path = parent_dir
self.update_file_list()
except Exception as e:
logger.error(f"Error navigating to parent directory: {e}")
def update_drives_list(self):
"""Обновление списка смонтированных дисков"""
for i in reversed(range(self.drives_layout.count())):
widget = self.drives_layout.itemAt(i).widget()
if widget:
widget.deleteLater()
drives = self.get_mounted_drives()
for drive in drives:
drive_name = os.path.basename(drive) or drive.split('/')[-1] or drive
button = AutoSizeButton(drive_name, icon=self.theme_manager.get_icon("mount_point"))
button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
button.clicked.connect(lambda checked, path=drive: self.change_drive(path))
self.drives_layout.addWidget(button)
self.drives_layout.addStretch()
def change_drive(self, drive_path):
"""Переход к выбранному диску"""
if os.path.isdir(drive_path) and os.access(drive_path, os.R_OK):
self.current_path = os.path.normpath(drive_path)
self.update_file_list()
else:
logger.warning(f"Путь диска недоступен: {drive_path}")
def update_file_list(self):
"""Обновление списка файлов с превью в виде иконок"""
self.file_list.clear()
try:
if self.current_path != "/":
item = QListWidgetItem("../")
folder_icon = self.theme_manager.get_icon("folder")
# Ensure the icon is a QIcon
if isinstance(folder_icon, str) and os.path.isfile(folder_icon):
folder_icon = QIcon(folder_icon)
elif not isinstance(folder_icon, QIcon):
folder_icon = QIcon() # Fallback to empty icon
item.setIcon(folder_icon)
self.file_list.addItem(item)
items = os.listdir(self.current_path)
dirs = [d for d in items if os.path.isdir(os.path.join(self.current_path, d))]
# Apply file filter if provided
files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))]
if self.file_filter:
if isinstance(self.file_filter, str):
files = [f for f in files if f.lower().endswith(self.file_filter)]
elif isinstance(self.file_filter, tuple):
files = [f for f in files if any(f.lower().endswith(ext) for ext in self.file_filter)]
for d in sorted(dirs):
item = QListWidgetItem(f"{d}/")
folder_icon = self.theme_manager.get_icon("folder")
# Ensure the icon is a QIcon
if isinstance(folder_icon, str) and os.path.isfile(folder_icon):
folder_icon = QIcon(folder_icon)
elif not isinstance(folder_icon, QIcon):
folder_icon = QIcon() # Fallback to empty icon
item.setIcon(folder_icon)
self.file_list.setFocusPolicy(Qt.FocusPolicy.NoFocus)
self.file_list.setTextElideMode(Qt.TextElideMode.ElideRight)
self.file_list.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
self.file_list.setAlternatingRowColors(True)
self.file_list.addItem(item)
for f in sorted(files):
item = QListWidgetItem(f)
file_path = os.path.join(self.current_path, f)
mime_type = self.mime_db.mimeTypeForFile(file_path).name()
if mime_type.startswith("image/"):
pixmap = QPixmap(file_path)
if not pixmap.isNull():
item.setIcon(QIcon(pixmap.scaled(64, 64, Qt.AspectRatioMode.KeepAspectRatio)))
elif file_path.lower().endswith(".exe"):
tmp = tempfile.NamedTemporaryFile(suffix='.png', delete=False)
tmp.close()
if generate_thumbnail(file_path, tmp.name, size=64):
pixmap = QPixmap(tmp.name)
if not pixmap.isNull():
item.setIcon(QIcon(pixmap))
os.unlink(tmp.name)
self.file_list.addItem(item)
self.path_label.setText(_("Path: ") + self.current_path)
self.file_list.setCurrentRow(0)
except PermissionError:
self.path_label.setText(f"Access denied: {self.current_path}")
def closeEvent(self, event):
"""Закрытие окна"""
try:
if self.input_manager:
self.input_manager.disable_file_explorer_mode()
if self.parent():
parent = cast("MainWindow", self.parent())
parent.activateWindow()
parent.setFocus()
except Exception as e:
logger.error(f"Error in closeEvent: {e}")
super().closeEvent(event)
def reject(self):
"""Закрытие диалога"""
if self.input_manager:
self.input_manager.disable_file_explorer_mode()
super().reject()
def accept(self):
"""Принятие диалога"""
if self.input_manager:
self.input_manager.disable_file_explorer_mode()
super().accept()
class AddGameDialog(QDialog):
def __init__(self, parent=None, theme=None, edit_mode=False, game_name=None, exe_path=None, cover_path=None):
super().__init__(parent)
self.theme = theme if theme else default_styles
self.theme_manager = ThemeManager()
self.edit_mode = edit_mode
self.original_name = game_name
@ -95,6 +368,7 @@ class AddGameDialog(QDialog):
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
layout = QFormLayout(self)
layout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
# Game name
self.nameEdit = QLineEdit(self)
@ -145,13 +419,18 @@ class AddGameDialog(QDialog):
layout.addRow(preview_label, self.coverPreview)
# Dialog buttons
buttonBox = QDialogButtonBox(
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel
)
buttonBox.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
buttonBox.accepted.connect(self.accept)
buttonBox.rejected.connect(self.reject)
layout.addRow(buttonBox)
self.button_layout = QHBoxLayout()
self.button_layout.setSpacing(10)
self.select_button = AutoSizeButton(_("Select"), icon=self.theme_manager.get_icon("apply"))
self.cancel_button = AutoSizeButton(_("Cancel"), icon=self.theme_manager.get_icon("cancel"))
self.select_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.cancel_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.button_layout.addWidget(self.select_button)
self.button_layout.addWidget(self.cancel_button)
layout.addRow(self.button_layout)
self.select_button.clicked.connect(self.accept)
self.cancel_button.clicked.connect(self.reject)
self.coverEdit.textChanged.connect(self.updatePreview)
self.exeEdit.textChanged.connect(self.updatePreview)
@ -160,28 +439,60 @@ class AddGameDialog(QDialog):
self.updatePreview()
def browseExe(self):
fileNameAndFilter = QFileDialog.getOpenFileName(
self,
_("Select Executable"),
"",
"Windows Executables (*.exe)"
)
fileName = fileNameAndFilter[0]
if fileName:
self.exeEdit.setText(fileName)
if not self.edit_mode:
self.nameEdit.setText(os.path.splitext(os.path.basename(fileName))[0])
"""Открывает файловый менеджер для выбора exe-файла"""
try:
file_explorer = FileExplorer(self, file_filter='.exe')
file_explorer.file_signal.file_selected.connect(self.onExeSelected)
# Центрируем FileExplorer относительно родительского виджета
parent_widget = self.parentWidget() # QWidget или None
if parent_widget:
parent_geometry = parent_widget.geometry()
center_point = parent_geometry.center()
file_explorer_geometry = file_explorer.geometry()
file_explorer_geometry.moveCenter(center_point)
file_explorer.setGeometry(file_explorer_geometry)
file_explorer.show()
except Exception as e:
logger.error(f"Error in browseExe: {e}")
def onExeSelected(self, file_path):
"""Обработчик выбора файла в FileExplorer"""
self.exeEdit.setText(file_path)
if not self.edit_mode:
# Автоматически заполняем имя игры, если не в режиме редактирования
game_name = os.path.splitext(os.path.basename(file_path))[0]
self.nameEdit.setText(game_name)
# Обновляем превью
self.updatePreview()
def browseCover(self):
fileNameAndFilter = QFileDialog.getOpenFileName(
self,
_("Select Cover Image"),
"",
"Images (*.png *.jpg *.jpeg *.bmp)"
)
fileName = fileNameAndFilter[0]
if fileName:
self.coverEdit.setText(fileName)
"""Открывает файловый менеджер для выбора изображения обложки"""
try:
file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'))
file_explorer.file_signal.file_selected.connect(self.onCoverSelected)
# Центрируем FileExplorer относительно родительского виджета
parent_widget = self.parentWidget()
if parent_widget:
parent_geometry = parent_widget.geometry()
center_point = parent_geometry.center()
file_explorer_geometry = file_explorer.geometry()
file_explorer_geometry.moveCenter(center_point)
file_explorer.setGeometry(file_explorer_geometry)
file_explorer.show()
except Exception as e:
logger.error(f"Error in browseCover: {e}")
def onCoverSelected(self, file_path):
"""Обработчик выбора файла обложки в FileExplorer"""
if file_path and os.path.splitext(file_path)[1].lower() in ('.png', '.jpg', '.jpeg', '.bmp'):
self.coverEdit.setText(file_path)
else:
logger.warning(f"Selected file is not a valid image: {file_path}")
def updatePreview(self):
"""Update the cover preview image."""
@ -228,12 +539,12 @@ class AddGameDialog(QDialog):
desktop_path = os.path.join(portproton_path, f"{name}.desktop")
working_dir = os.path.join(base_path, "scripts")
user_cover_path = self.coverEdit.text().strip()
if os.path.isfile(user_cover_path):
shutil.copy(user_cover_path, icon_path)
else:
os.makedirs(os.path.dirname(icon_path), exist_ok=True)
os.system(f'exe-thumbnailer "{exe_path}" "{icon_path}"')
os.makedirs(os.path.dirname(icon_path), exist_ok=True)
# Generate thumbnail (128x128) from exe
if not generate_thumbnail(exe_path, icon_path, size=128):
logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
icon_path = "" # Set empty icon if generation fails
comment = _('Launch game "{name}" with PortProton').format(name=name)

View File

@ -12,9 +12,47 @@ from collections.abc import Callable
from portprotonqt.localization import get_egs_language, _
from portprotonqt.logger import get_logger
from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail
)
import vdf
import shutil
import zlib
from portprotonqt.downloader import Downloader
from PySide6.QtGui import QPixmap
logger = get_logger(__name__)
downloader = Downloader()
def read_installed_json(legendary_config_path: str) -> dict | None:
"""Читает installed.json и возвращает словарь с данными или None в случае ошибки."""
installed_json_path = os.path.join(legendary_config_path, "installed.json")
try:
with open(installed_json_path, "rb") as f:
return orjson.loads(f.read())
except FileNotFoundError:
logger.error(f"installed.json not found at {installed_json_path}")
return None
except orjson.JSONDecodeError:
logger.error(f"Invalid JSON in {installed_json_path}")
return None
except Exception as e:
logger.error(f"Error reading installed.json: {e}")
return None
def get_egs_executable(app_name: str, legendary_config_path: str) -> str | None:
"""Получает путь к исполняемому файлу EGS-игры из installed.json."""
installed_data = read_installed_json(legendary_config_path)
if installed_data is None or app_name not in installed_data:
return None
install_path = installed_data[app_name].get("install_path", "").decode('utf-8') if isinstance(installed_data[app_name].get("install_path"), bytes) else installed_data[app_name].get("install_path", "")
executable = installed_data[app_name].get("executable", "").decode('utf-8') if isinstance(installed_data[app_name].get("executable"), bytes) else installed_data[app_name].get("executable", "")
if install_path and executable:
return os.path.join(install_path, executable)
return None
def get_cache_dir() -> Path:
"""Returns the path to the cache directory, creating it if necessary."""
@ -26,6 +64,339 @@ def get_cache_dir() -> Path:
cache_dir.mkdir(parents=True, exist_ok=True)
return cache_dir
def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callable[[tuple[bool, str]], None]) -> None:
"""
Removes an EGS game from Steam by modifying shortcuts.vdf and deleting the launch script.
Calls the callback with (success, message).
Args:
game_name: The display name of the game.
portproton_dir: Path to the PortProton directory.
callback: Callback function to handle the result (success, message).
"""
if not portproton_dir:
logger.error("PortProton directory not found")
callback((False, "PortProton directory not found"))
return
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
quoted_script_path = f'"{script_path}"'
steam_home = get_steam_home()
if not steam_home:
logger.error("Steam directory not found")
callback((False, "Steam directory not found"))
return
last_user = get_last_steam_user(steam_home)
if not last_user or 'SteamID' not in last_user:
logger.error("Failed to retrieve Steam user ID")
callback((False, "Failed to get Steam user ID"))
return
userdata_dir = os.path.join(steam_home, "userdata")
user_id = last_user['SteamID']
unsigned_id = convert_steam_id(user_id)
user_dir = os.path.join(userdata_dir, str(unsigned_id))
steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
backup_path = f"{steam_shortcuts_path}.backup"
if not os.path.exists(steam_shortcuts_path):
logger.error("Steam shortcuts file not found")
callback((False, "Steam shortcuts file not found"))
return
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info("Created backup of shortcuts.vdf at %s", backup_path)
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
return
try:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
except Exception as e:
logger.error(f"Failed to load shortcuts.vdf: {e}")
callback((False, f"Failed to load shortcuts.vdf: {e}"))
return
shortcuts = shortcuts_data.get("shortcuts", {})
modified = False
new_shortcuts = {}
index = 0
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
modified = True
logger.info("Removing EGS game '%s' from Steam shortcuts", game_name)
continue
new_shortcuts[str(index)] = entry
index += 1
if not modified:
logger.error("Game '%s' not found in Steam shortcuts", game_name)
callback((False, f"Game '{game_name}' not found in Steam shortcuts"))
return
try:
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
logger.info("Updated shortcuts.vdf, removed '%s'", game_name)
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
try:
shutil.copy2(backup_path, steam_shortcuts_path)
logger.info("Restored shortcuts.vdf from backup")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
callback((False, f"Failed to update shortcuts.vdf: {e}"))
return
if os.path.exists(script_path):
try:
os.remove(script_path)
logger.info("Removed EGS script: %s", script_path)
except OSError as e:
logger.warning(f"Failed to remove EGS script '{script_path}': {str(e)}")
callback((True, f"Game '{game_name}' was removed from Steam. Please restart Steam for changes to take effect."))
def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callback: Callable[[tuple[bool, str]], None]) -> None:
"""
Asynchronously adds an EGS game to Steam via shortcuts.vdf with PortProton tag.
Creates a launch script using legendary CLI with --no-wine and PortProton wrapper.
Wrapper is flatpak run if portproton_location is None or contains .var, otherwise start.sh.
Downloads Steam Grid covers if the game exists in Steam, and generates a thumbnail.
Calls the callback with (success, message).
"""
if not app_name or not app_name.strip() or not game_title or not game_title.strip():
logger.error("Invalid app_name or game_title: empty or whitespace")
callback((False, "Game name or app name is empty or invalid"))
return
if not os.path.exists(legendary_path):
logger.error(f"Legendary executable not found: {legendary_path}")
callback((False, f"Legendary executable not found: {legendary_path}"))
return
portproton_dir = get_portproton_location()
if not portproton_dir:
logger.error("PortProton directory not found")
callback((False, "PortProton directory not found"))
return
# Determine wrapper
wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if portproton_dir is not None and ".var" not in portproton_dir:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
callback((False, f"start.sh not found at {start_sh_path}"))
return
# Create launch script
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
os.makedirs(steam_scripts_dir, exist_ok=True)
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_title.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
legendary_config_path = os.path.dirname(legendary_path)
script_content = f"""#!/usr/bin/env bash
export LD_PRELOAD=
export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
"{legendary_path}" launch {app_name} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}" "$@"
"""
try:
with open(script_path, "w", encoding="utf-8") as f:
f.write(script_content)
os.chmod(script_path, 0o755)
logger.info(f"Created launch script for EGS game: {script_path}")
except Exception as e:
logger.error(f"Failed to create launch script {script_path}: {e}")
callback((False, f"Failed to create launch script: {e}"))
return
# Generate thumbnail
generated_icon_path = os.path.join(portproton_dir, "data", "img", f"{safe_game_name}_egs.png")
try:
img_dir = os.path.join(portproton_dir, "data", "img")
os.makedirs(img_dir, exist_ok=True)
game_exe = get_egs_executable(app_name, legendary_config_path)
if not game_exe or not os.path.exists(game_exe):
logger.warning(f"Executable not found for {app_name}, skipping thumbnail generation")
icon_path = ""
elif os.path.exists(generated_icon_path):
logger.info(f"Reusing existing thumbnail: {generated_icon_path}")
icon_path = generated_icon_path
else:
success = generate_thumbnail(game_exe, generated_icon_path, size=128, force_resize=True)
if not success or not os.path.exists(generated_icon_path):
logger.warning(f"generate_thumbnail failed for {game_exe}")
icon_path = ""
else:
logger.info(f"Generated thumbnail: {generated_icon_path}")
icon_path = generated_icon_path
except Exception as e:
logger.error(f"Error generating thumbnail for {app_name}: {e}")
icon_path = ""
# Get Steam directories
steam_home = get_steam_home()
if not steam_home:
logger.error("Steam home directory not found")
callback((False, "Steam directory not found"))
return
last_user = get_last_steam_user(steam_home)
if not last_user or 'SteamID' not in last_user:
logger.error("Failed to retrieve Steam user ID")
callback((False, "Failed to get Steam user ID"))
return
userdata_dir = steam_home / "userdata"
user_id = last_user['SteamID']
unsigned_id = convert_steam_id(user_id)
user_dir = userdata_dir / str(unsigned_id)
steam_shortcuts_path = user_dir / "config" / "shortcuts.vdf"
grid_dir = user_dir / "config" / "grid"
os.makedirs(grid_dir, exist_ok=True)
# Backup shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
return
# Generate unique appid
unique_string = f"{script_path}{game_title}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
if appid > 0x7FFFFFFF:
aidvdf = appid - 0x100000000
else:
aidvdf = appid
steam_appid = None
downloaded_count = 0
total_covers = 4
download_lock = threading.Lock()
def on_cover_download(cover_file: str, cover_type: str):
nonlocal downloaded_count
try:
if cover_file and os.path.exists(cover_file):
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
else:
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
finalize_shortcut()
def finalize_shortcut():
tags_dict = {'0': 'PortProton'}
shortcut = {
"appid": aidvdf,
"AppName": game_title,
"Exe": f'"{script_path}"',
"StartDir": f'"{os.path.dirname(script_path)}"',
"icon": icon_path,
"LaunchOptions": "",
"IsHidden": 0,
"AllowDesktopConfig": 1,
"AllowOverlay": 1,
"openvr": 0,
"Devkit": 0,
"DevkitGameID": "",
"LastPlayTime": 0,
"tags": tags_dict
}
logger.info(f"Shortcut entry for EGS game: {shortcut}")
try:
if not os.path.exists(steam_shortcuts_path):
os.makedirs(os.path.dirname(steam_shortcuts_path), exist_ok=True)
open(steam_shortcuts_path, 'wb').close()
try:
if os.path.getsize(steam_shortcuts_path) > 0:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
else:
shortcuts_data = {"shortcuts": {}}
except Exception as load_err:
logger.warning(f"Failed to load shortcuts.vdf, starting fresh: {load_err}")
shortcuts_data = {"shortcuts": {}}
shortcuts = shortcuts_data.get("shortcuts", {})
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_title and entry.get("Exe") == f'"{script_path}"':
logger.info(f"EGS game '{game_title}' already exists in Steam shortcuts")
callback((False, f"Game '{game_title}' already exists in Steam"))
return
new_index = str(len(shortcuts))
shortcuts[new_index] = shortcut
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": shortcuts}, f)
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
try:
shutil.copy2(backup_path, steam_shortcuts_path)
logger.info("Restored shortcuts.vdf from backup")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
callback((False, f"Failed to update shortcuts.vdf: {e}"))
return
logger.info(f"EGS game '{game_title}' added to Steam")
callback((True, f"Game '{game_title}' added to Steam with covers"))
def on_steam_apps(steam_data: tuple[list, dict]):
nonlocal steam_appid
steam_apps, steam_apps_index = steam_data
matching_app = search_app(game_title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None
if not steam_appid:
logger.info(f"No Steam appid found for EGS game {game_title}, skipping cover download")
finalize_shortcut()
return
cover_types = [
(".jpg", "header.jpg"),
("p.jpg", "library_600x900_2x.jpg"),
("_hero.jpg", "library_hero.jpg"),
("_logo.png", "logo.png")
]
for suffix, cover_type in cover_types:
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
downloader.download_async(
cover_url,
cover_file,
timeout=5,
callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
)
get_steam_apps_and_index_async(on_steam_apps)
def get_egs_game_description_async(
app_name: str,
callback: Callable[[str], None],
@ -281,6 +652,7 @@ def get_egs_game_description_async(
thread = threading.Thread(target=fetch_description, daemon=True)
thread.start()
def run_legendary_list_async(legendary_path: str, callback: Callable[[list | None], None]):
"""
Асинхронно выполняет команду 'legendary list --json' и возвращает результат через callback.
@ -326,6 +698,8 @@ def run_legendary_list_async(legendary_path: str, callback: Callable[[list | Non
def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]], None], downloader, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
"""
Асинхронно загружает Epic Games Store игры с использованием legendary CLI.
Читает статистику времени игры и последнего запуска из файла statistics.
Проверяет наличие игры в Steam для получения ProtonDB статуса.
"""
logger.debug("Starting to load Epic Games Store games")
games: list[tuple] = []
@ -334,6 +708,14 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
cache_file = cache_dir / "legendary_games.json"
cache_ttl = 3600 # Cache TTL in seconds (1 hour)
# Путь к файлу statistics
portproton_location = get_portproton_location()
if portproton_location is None:
logger.error("PortProton location is not set, cannot locate statistics file")
statistics_file = ""
else:
statistics_file = os.path.join(portproton_location, "data", "tmp", "statistics")
if not os.path.exists(legendary_path):
logger.info("Legendary binary not found, downloading...")
def on_legendary_downloaded(result):
@ -345,7 +727,7 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
logger.error(f"Failed to make legendary binary executable: {e}")
callback(games) # Return empty games list on failure
return
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
else:
logger.error("Failed to download legendary binary")
callback(games) # Return empty games list on failure
@ -356,9 +738,9 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
callback(games)
return
else:
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None], statistics_file: str):
"""
Продолжает процесс загрузки EGS игр, либо из кэша, либо через legendary CLI.
"""
@ -410,6 +792,33 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
callback(final_games)
return
# Получаем путь к .exe для извлечения имени
game_exe = get_egs_executable(app_name, os.path.dirname(legendary_path))
exe_name = ""
if game_exe:
exe_name = os.path.splitext(os.path.basename(game_exe))[0]
# Читаем статистику из файла statistics
playtime_seconds = 0
formatted_playtime = ""
last_launch = _("Never")
last_launch_timestamp = 0
if exe_name and os.path.exists(statistics_file):
try:
playtime_data = parse_playtime_file(statistics_file)
matching_key = next(
(key for key in playtime_data if os.path.basename(key).split('.')[0] == exe_name),
None
)
if matching_key:
playtime_seconds = playtime_data[matching_key]
formatted_playtime = format_playtime(playtime_seconds)
except Exception as e:
logger.error(f"Failed to parse playtime data for {app_name}: {e}")
if exe_name:
last_launch = get_last_launch(exe_name) or _("Never")
last_launch_timestamp = get_last_launch_timestamp(exe_name)
metadata_file = metadata_dir / f"{app_name}.json"
cover_url = ""
try:
@ -426,40 +835,54 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images")
local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
def on_description_fetched(api_description: str):
final_description = api_description or _("No description available")
def on_steam_apps(steam_data: tuple[list, dict]):
steam_apps, steam_apps_index = steam_data
matching_app = search_app(title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None
def on_cover_loaded(pixmap: QPixmap):
from portprotonqt.steam_api import get_weanticheatyet_status_async
def on_anticheat_status(status: str):
nonlocal pending_images
with results_lock:
game_results[index] = (
title,
final_description,
local_path if os.path.exists(local_path) else "",
app_name,
f"legendary:launch:{app_name}",
"",
_("Never"),
"",
"",
status or "",
0,
0,
"epic"
)
pending_images -= 1
update_progress(total_games - pending_images)
if pending_images == 0:
final_games = [game_results[i] for i in sorted(game_results.keys())]
callback(final_games)
def on_protondb_tier(protondb_tier: str):
def on_description_fetched(api_description: str):
final_description = api_description or _("No description available")
get_weanticheatyet_status_async(title, on_anticheat_status)
def on_cover_loaded(pixmap: QPixmap):
def on_anticheat_status(status: str):
nonlocal pending_images
with results_lock:
game_results[index] = (
title,
final_description,
local_path if os.path.exists(local_path) else "",
app_name,
f"legendary:launch:{app_name}",
"",
last_launch, # Время последнего запуска
formatted_playtime, # Форматированное время игры
protondb_tier, # ProtonDB tier
status or "",
last_launch_timestamp, # Временная метка последнего запуска
playtime_seconds, # Время игры в секундах
"epic"
)
pending_images -= 1
update_progress(total_games - pending_images)
if pending_images == 0:
final_games = [game_results[i] for i in sorted(game_results.keys())]
callback(final_games)
load_pixmap_async(cover_url, 600, 900, on_cover_loaded, app_name=app_name)
get_weanticheatyet_status_async(title, on_anticheat_status)
get_egs_game_description_async(title, on_description_fetched)
load_pixmap_async(cover_url, 600, 900, on_cover_loaded, app_name=app_name)
get_egs_game_description_async(title, on_description_fetched)
if steam_appid:
logger.info(f"Found Steam appid {steam_appid} for EGS game {title}")
get_protondb_tier_async(steam_appid, on_protondb_tier)
else:
logger.debug(f"No Steam app found for EGS game {title}")
on_protondb_tier("") # Proceed with empty ProtonDB tier
get_steam_apps_and_index_async(on_steam_apps)
max_workers = min(4, len(valid_games))
with ThreadPoolExecutor(max_workers=max_workers) as executor:

View File

@ -25,6 +25,8 @@ class GameCard(QFrame):
addToSteamRequested = Signal(str, str, str) # name, exec_line, cover_path
removeFromSteamRequested = Signal(str, str) # name, exec_line
openGameFolderRequested = Signal(str, str) # name, exec_line
hoverChanged = Signal(str, bool)
focusChanged = Signal(str, bool)
def __init__(self, name, description, cover_path, appid, controller_support, exec_line,
last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
@ -66,14 +68,14 @@ class GameCard(QFrame):
self.setStyleSheet(self.theme.GAME_CARD_WINDOW_STYLE)
# Параметры анимации обводки
self._borderWidth = 2
self._gradientAngle = 0.0
self._borderWidth = self.theme.GAME_CARD_ANIMATION["default_border_width"]
self._gradientAngle = self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]
self._hovered = False
self._focused = False
# Анимации
self.thickness_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(300)
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
self.gradient_anim = None
self.pulse_anim = None
@ -169,7 +171,7 @@ class GameCard(QFrame):
self.steamLabel.setVisible(self.steam_visible)
# Epic Games Store бейдж
egs_icon = self.theme_manager.get_icon("steam")
egs_icon = self.theme_manager.get_icon("epic_games")
self.egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,
@ -447,10 +449,8 @@ class GameCard(QFrame):
if self._hovered or self._focused:
center = self.rect().center()
gradient = QConicalGradient(center, self._gradientAngle)
gradient.setColorAt(0, QColor("#00fff5"))
gradient.setColorAt(0.33, QColor("#FF5733"))
gradient.setColorAt(0.66, QColor("#9B59B6"))
gradient.setColorAt(1, QColor("#00fff5"))
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
@ -467,22 +467,25 @@ class GameCard(QFrame):
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(800)
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, 8)
self.pulse_anim.setKeyValueAt(0.5, 10)
self.pulse_anim.setKeyValueAt(1, 8)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
def enterEvent(self, event):
self._hovered = True
self.hoverChanged.emit(self.name, True)
self.setFocus(Qt.FocusReason.MouseFocusReason)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(8)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
@ -490,9 +493,9 @@ class GameCard(QFrame):
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(3000)
self.gradient_anim.setStartValue(360)
self.gradient_anim.setEndValue(0)
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
@ -500,66 +503,71 @@ class GameCard(QFrame):
def leaveEvent(self, event):
self._hovered = False
if not self._focused: # Сохраняем анимацию, если есть фокус
self.hoverChanged.emit(self.name, False)
if not self._focused:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
super().leaveEvent(event)
def focusInEvent(self, event):
if not self._hovered:
self._focused = True
self.focusChanged.emit(self.name, True)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(2)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
super().leaveEvent(event)
def focusInEvent(self, event):
self._focused = True
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(12)
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(3000)
self.gradient_anim.setStartValue(360)
self.gradient_anim.setEndValue(0)
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
super().focusInEvent(event)
def focusOutEvent(self, event):
self._focused = False
if not self._hovered: # Сохраняем анимацию, если есть наведение
self.focusChanged.emit(self.name, False)
if not self._hovered:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(2)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
super().focusOutEvent(event)
def mousePressEvent(self, event):

View File

@ -11,6 +11,7 @@ from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.custom_widgets import NavLabel
from portprotonqt.game_card import GameCard
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
from portprotonqt.dialogs import AddGameDialog
logger = get_logger(__name__)
@ -34,7 +35,7 @@ class MainWindowProtocol(Protocol):
gamesListWidget: QWidget
currentDetailPage: QWidget | None
current_exec_line: str | None
current_add_game_dialog: QDialog | None
current_add_game_dialog: AddGameDialog | None
# Mapping of actions to evdev button codes, includes Xbox and PlayStation controllers
# https://github.com/torvalds/linux/blob/master/drivers/hid/hid-playstation.c
@ -43,6 +44,7 @@ BUTTONS = {
'confirm': {ecodes.BTN_SOUTH}, # A (Xbox) / Cross (PS)
'back': {ecodes.BTN_EAST}, # B (Xbox) / Circle (PS)
'add_game': {ecodes.BTN_NORTH}, # X (Xbox) / Triangle (PS)
'prev_dir': {ecodes.BTN_WEST}, # Y (Xbox) / Square (PS)
'prev_tab': {ecodes.BTN_TL}, # LB (Xbox) / L1 (PS)
'next_tab': {ecodes.BTN_TR}, # RB (Xbox) / R1 (PS)
'context_menu': {ecodes.BTN_START}, # Start (Xbox) / Options (PS)
@ -93,6 +95,21 @@ class InputManager(QObject):
self.last_trigger_time = 0.0
self.trigger_cooldown = 0.2
# FileExplorer specific attributes
self.file_explorer = None
self.original_button_handler = None
self.original_dpad_handler = None
self.original_gamepad_state = None
self.nav_timer = QTimer(self)
self.nav_timer.timeout.connect(self.handle_navigation_repeat)
self.current_direction = 0
self.last_nav_time = 0
self.initial_nav_delay = 0.1 # Начальная задержка перед первым повторением (сек)
self.repeat_nav_delay = 0.05 # Интервал между повторениями (сек)
self.stick_activated = False
self.stick_value = 0 # Текущее значение стика (для плавности)
self.dead_zone = 8000 # Мертвая зона стика
# Add variables for continuous D-pad movement
self.dpad_timer = QTimer(self)
self.dpad_timer.timeout.connect(self.handle_dpad_repeat)
@ -112,6 +129,116 @@ class InputManager(QObject):
# Initialize evdev + hotplug
self.init_gamepad()
def enable_file_explorer_mode(self, file_explorer):
"""Настройка обработки геймпада для FileExplorer"""
try:
self.file_explorer = file_explorer
self.original_button_handler = self.handle_button_slot
self.original_dpad_handler = self.handle_dpad_slot
self.original_gamepad_state = self._gamepad_handling_enabled
self.handle_button_slot = self.handle_file_explorer_button
self.handle_dpad_slot = self.handle_file_explorer_dpad
self._gamepad_handling_enabled = True
logger.debug("Gamepad handling successfully connected for FileExplorer")
except Exception as e:
logger.error(f"Error connecting gamepad handlers for FileExplorer: {e}")
def disable_file_explorer_mode(self):
"""Восстановление оригинальных обработчиков главного окна программы (дефолт возвращаем)"""
try:
if self.file_explorer:
self.handle_button_slot = self.original_button_handler
self.handle_dpad_slot = self.original_dpad_handler
self._gamepad_handling_enabled = self.original_gamepad_state
self.file_explorer = None
self.nav_timer.stop()
logger.debug("Gamepad handling successfully restored")
except Exception as e:
logger.error(f"Error restoring gamepad handlers: {e}")
def handle_file_explorer_button(self, button_code):
"""Обработка кнопок геймпада для FileExplorer"""
try:
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list'):
return
if button_code in BUTTONS['confirm']:
self.file_explorer.select_item()
elif button_code in BUTTONS['back']:
self.file_explorer.close()
elif button_code in BUTTONS['prev_dir']:
self.file_explorer.previous_dir()
else:
if self.original_button_handler:
self.original_button_handler(button_code)
except Exception as e:
logger.error(f"Error in FileExplorer button handler: {e}")
def handle_file_explorer_dpad(self, code, value, current_time):
"""Обработка движения D-pad и левого стика для FileExplorer"""
try:
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
return
if not self.file_explorer.file_list.count():
return
if code in (ecodes.ABS_HAT0Y, ecodes.ABS_Y):
# Для D-pad - реакция с фиксированной скоростью
if code == ecodes.ABS_HAT0Y:
if value != 0:
self.current_direction = value
self.stick_value = 1.0 # Максимальная скорость для D-pad, чтобы скачков не было
if not self.nav_timer.isActive():
self.file_explorer.move_selection(self.current_direction)
self.last_nav_time = current_time
self.nav_timer.start(int(self.initial_nav_delay * 1000))
else:
self.current_direction = 0
self.nav_timer.stop()
# Для стика - плавное управление с учетом степени отклонения
elif code == ecodes.ABS_Y:
if abs(value) < self.dead_zone:
if self.stick_activated:
self.current_direction = 0
self.nav_timer.stop()
self.stick_activated = False
return
# Рассчитываем "силу" отклонения (0.3 - 1.0)
normalized_value = (abs(value) - self.dead_zone) / (32768 - self.dead_zone)
speed_factor = 0.3 + (normalized_value * 0.7) # От 30% до 100% скорости
self.current_direction = -1 if value < 0 else 1
self.stick_value = speed_factor
self.stick_activated = True
if not self.nav_timer.isActive():
self.file_explorer.move_selection(self.current_direction)
self.last_nav_time = current_time
self.nav_timer.start(int(self.initial_nav_delay * 1000))
elif self.original_dpad_handler:
self.original_dpad_handler(code, value, current_time)
except Exception as e:
logger.error(f"Error in FileExplorer dpad handler: {e}")
def handle_navigation_repeat(self):
"""Плавное повторение движения с переменной скоростью для FileExplorer"""
try:
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
return
if self.current_direction != 0:
now = time.time()
# Динамический интервал в зависимости от stick_value
dynamic_delay = self.repeat_nav_delay / self.stick_value
if now - self.last_nav_time >= dynamic_delay:
self.file_explorer.move_selection(self.current_direction)
self.last_nav_time = now
except Exception as e:
logger.error(f"Error in navigation repeat: {e}")
@Slot(bool)
def handle_fullscreen_slot(self, enable: bool) -> None:
try:
@ -138,6 +265,7 @@ class InputManager(QObject):
self._gamepad_handling_enabled = False
self.stop_rumble()
self.dpad_timer.stop()
self.nav_timer.stop()
def enable_gamepad_handling(self) -> None:
"""Включает обработку событий геймпада."""
@ -821,6 +949,7 @@ class InputManager(QObject):
try:
self.running = False
self.dpad_timer.stop()
self.nav_timer.stop()
self.stop_rumble()
if self.gamepad_thread:
self.gamepad_thread.join()

View File

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n"
@ -20,31 +20,19 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.17.0\n"
msgid "Error"
msgstr ""
msgid "PortProton is not found"
msgstr ""
msgid "Remove from Favorites"
msgstr ""
msgid "Add to Favorites"
msgstr ""
msgid "Remove from Desktop"
msgstr ""
msgid "Add to Desktop"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Menu"
msgstr ""
msgid "Add to Menu"
msgid "Import to Legendary"
msgstr ""
msgid "Remove from Steam"
@ -53,46 +41,138 @@ msgstr ""
msgid "Add to Steam"
msgstr ""
#, python-brace-format
msgid "Added '{0}' to favorites"
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Desktop"
msgstr ""
msgid "Add to Desktop"
msgstr ""
msgid "Remove from Menu"
msgstr ""
msgid "Add to Menu"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
#, python-brace-format
msgid "Removed '{0}' from favorites"
msgid "Legendary executable not found at {path}"
msgstr ""
msgid "Error"
msgstr ""
msgid "PortProton is not found."
msgid "Success"
msgstr ""
#, python-brace-format
msgid "No executable command found in .desktop for game: {0}"
msgid ""
"'{game_name}' was added to Steam. Please restart Steam for changes to "
"take effect."
msgstr ""
#, python-brace-format
msgid "Failed to parse .desktop file for game: {0}"
msgid "Executable not found for game: {game_name}"
msgstr ""
#, python-brace-format
msgid "Error reading .desktop file: {0}"
msgid "Opened folder for '{game_name}'"
msgstr ""
#, python-brace-format
msgid ".desktop file not found for game: {0}"
msgid "Failed to open folder: {error}"
msgstr ""
msgid "Select Game Installation Folder"
msgstr ""
msgid "No folder selected"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {0}"
msgid "Imported '{game_name}' to Legendary"
msgstr ""
#, python-brace-format
msgid "Executable file not found: {0}"
msgid "Failed to import '{game_name}' to Legendary: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable command: {0}"
msgid "Importing '{game_name}' to Legendary..."
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' to favorites"
msgstr ""
#, python-brace-format
msgid "Removed '{game_name}' from favorites"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
#, python-brace-format
msgid "Failed to create .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' to {location}"
msgstr ""
msgid "Desktop"
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to {location}: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to remove '{game_name}' from {location}: {error}"
msgstr ""
#, python-brace-format
msgid "Removed '{game_name}' from {location}"
msgstr ""
msgid "Menu"
msgstr ""
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to parse .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr ""
#, python-brace-format
msgid "Executable not found: {path}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr ""
msgid "Confirm Deletion"
@ -100,99 +180,65 @@ msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
" and custom data."
"Are you sure you want to delete '{game_name}'? This will remove the "
".desktop file and custom data."
msgstr ""
#, python-brace-format
msgid "Could not locate .desktop file for '{0}'"
msgid "Failed to delete .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to delete .desktop file: {0}"
msgid "Deleted '{game_name}' successfully"
msgstr ""
#, python-brace-format
msgid "Game '{0}' deleted successfully"
msgid "Failed to delete custom data: {error}"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
msgid "Failed to generate .desktop file data"
msgstr ""
#, python-brace-format
msgid "Failed to delete custom data: {0}"
msgid "Failed to delete old .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' added to menu"
msgid "Removed old .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to add game to menu: {0}"
msgid "Failed to save .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to remove game from menu: {0}"
msgid "Failed to copy cover image: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' removed from menu"
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' added to desktop"
msgstr ""
#, python-brace-format
msgid "Failed to add game to desktop: {0}"
msgstr ""
#, python-brace-format
msgid "Failed to remove game from Desktop: {0}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' removed from Desktop"
msgstr ""
msgid "Game name and executable path are required."
msgstr ""
msgid "Failed to generate .desktop file data."
msgstr ""
#, python-brace-format
msgid "Failed to remove old .desktop file: {0}"
msgstr ""
#, python-brace-format
msgid "Old .desktop file removed for '{0}'"
msgstr ""
#, python-brace-format
msgid "Failed to save .desktop file: {0}"
msgstr ""
#, python-brace-format
msgid "Failed to copy cover image: {0}"
msgstr ""
msgid "Restart Steam"
msgstr ""
msgid ""
"The game was added successfully.\n"
"Please restart Steam for changes to take effect."
msgstr ""
msgid ""
"The game was removed successfully.\n"
"Please restart Steam for changes to take effect."
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
" take effect."
msgstr ""
#, python-brace-format
msgid "Opened folder for '{0}'"
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to open game folder: {0}"
msgid "Select"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Path: "
msgstr ""
msgid "Edit Game"
@ -216,29 +262,19 @@ msgstr ""
msgid "Cover Preview:"
msgstr ""
msgid "Select Executable"
msgstr ""
msgid "Select Cover Image"
msgstr ""
msgid "Invalid image"
msgstr ""
msgid "No cover selected"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
msgid "No description available"
msgid "Never"
msgstr ""
msgid "Never"
msgid "No description available"
msgstr ""
msgid "Supported"
@ -382,6 +418,21 @@ msgstr ""
msgid "Gamepad haptic feedback:"
msgstr ""
msgid "Open Legendary Login"
msgstr ""
msgid "Legendary Authentication:"
msgstr ""
msgid "Enter Legendary Authorization Code"
msgstr ""
msgid "Authorization Code:"
msgstr ""
msgid "Submit Code"
msgstr ""
msgid "Save Settings"
msgstr ""
@ -397,6 +448,22 @@ msgstr ""
msgid "Failed to open Legendary login page"
msgstr ""
msgid "Please enter an authorization code"
msgstr ""
msgid "Successfully authenticated with Legendary"
msgstr ""
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr ""
msgid "Legendary executable not found"
msgstr ""
msgid "Unexpected error during authentication"
msgstr ""
msgid "Confirm Reset"
msgstr ""
@ -478,6 +545,20 @@ msgstr ""
msgid "Play"
msgstr ""
#, python-brace-format
msgid "Executable not found for EGS game: {0}"
msgstr ""
msgid "Cannot launch game while another game is running"
msgstr ""
msgid "Launching"
msgstr ""
#, python-brace-format
msgid "Failed to launch game: {0}"
msgstr ""
msgid "Invalid command format (native)"
msgstr ""
@ -488,12 +569,6 @@ msgstr ""
msgid "File not found: {0}"
msgstr ""
msgid "Cannot launch game while another game is running"
msgstr ""
msgid "Launching"
msgstr ""
msgid "Reboot"
msgstr ""
@ -512,9 +587,6 @@ msgstr ""
msgid "portprotonqt-session-select file not found at /usr/bin/"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Failed to reboot the system"
msgstr ""

View File

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n"
@ -20,31 +20,19 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.17.0\n"
msgid "Error"
msgstr ""
msgid "PortProton is not found"
msgstr ""
msgid "Remove from Favorites"
msgstr ""
msgid "Add to Favorites"
msgstr ""
msgid "Remove from Desktop"
msgstr ""
msgid "Add to Desktop"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Menu"
msgstr ""
msgid "Add to Menu"
msgid "Import to Legendary"
msgstr ""
msgid "Remove from Steam"
@ -53,46 +41,138 @@ msgstr ""
msgid "Add to Steam"
msgstr ""
#, python-brace-format
msgid "Added '{0}' to favorites"
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Desktop"
msgstr ""
msgid "Add to Desktop"
msgstr ""
msgid "Remove from Menu"
msgstr ""
msgid "Add to Menu"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
#, python-brace-format
msgid "Removed '{0}' from favorites"
msgid "Legendary executable not found at {path}"
msgstr ""
msgid "Error"
msgstr ""
msgid "PortProton is not found."
msgid "Success"
msgstr ""
#, python-brace-format
msgid "No executable command found in .desktop for game: {0}"
msgid ""
"'{game_name}' was added to Steam. Please restart Steam for changes to "
"take effect."
msgstr ""
#, python-brace-format
msgid "Failed to parse .desktop file for game: {0}"
msgid "Executable not found for game: {game_name}"
msgstr ""
#, python-brace-format
msgid "Error reading .desktop file: {0}"
msgid "Opened folder for '{game_name}'"
msgstr ""
#, python-brace-format
msgid ".desktop file not found for game: {0}"
msgid "Failed to open folder: {error}"
msgstr ""
msgid "Select Game Installation Folder"
msgstr ""
msgid "No folder selected"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {0}"
msgid "Imported '{game_name}' to Legendary"
msgstr ""
#, python-brace-format
msgid "Executable file not found: {0}"
msgid "Failed to import '{game_name}' to Legendary: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable command: {0}"
msgid "Importing '{game_name}' to Legendary..."
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' to favorites"
msgstr ""
#, python-brace-format
msgid "Removed '{game_name}' from favorites"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
#, python-brace-format
msgid "Failed to create .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' to {location}"
msgstr ""
msgid "Desktop"
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to {location}: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to remove '{game_name}' from {location}: {error}"
msgstr ""
#, python-brace-format
msgid "Removed '{game_name}' from {location}"
msgstr ""
msgid "Menu"
msgstr ""
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to parse .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr ""
#, python-brace-format
msgid "Executable not found: {path}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr ""
msgid "Confirm Deletion"
@ -100,99 +180,65 @@ msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
" and custom data."
"Are you sure you want to delete '{game_name}'? This will remove the "
".desktop file and custom data."
msgstr ""
#, python-brace-format
msgid "Could not locate .desktop file for '{0}'"
msgid "Failed to delete .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to delete .desktop file: {0}"
msgid "Deleted '{game_name}' successfully"
msgstr ""
#, python-brace-format
msgid "Game '{0}' deleted successfully"
msgid "Failed to delete custom data: {error}"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
msgid "Failed to generate .desktop file data"
msgstr ""
#, python-brace-format
msgid "Failed to delete custom data: {0}"
msgid "Failed to delete old .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' added to menu"
msgid "Removed old .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to add game to menu: {0}"
msgid "Failed to save .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to remove game from menu: {0}"
msgid "Failed to copy cover image: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' removed from menu"
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' added to desktop"
msgstr ""
#, python-brace-format
msgid "Failed to add game to desktop: {0}"
msgstr ""
#, python-brace-format
msgid "Failed to remove game from Desktop: {0}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' removed from Desktop"
msgstr ""
msgid "Game name and executable path are required."
msgstr ""
msgid "Failed to generate .desktop file data."
msgstr ""
#, python-brace-format
msgid "Failed to remove old .desktop file: {0}"
msgstr ""
#, python-brace-format
msgid "Old .desktop file removed for '{0}'"
msgstr ""
#, python-brace-format
msgid "Failed to save .desktop file: {0}"
msgstr ""
#, python-brace-format
msgid "Failed to copy cover image: {0}"
msgstr ""
msgid "Restart Steam"
msgstr ""
msgid ""
"The game was added successfully.\n"
"Please restart Steam for changes to take effect."
msgstr ""
msgid ""
"The game was removed successfully.\n"
"Please restart Steam for changes to take effect."
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
" take effect."
msgstr ""
#, python-brace-format
msgid "Opened folder for '{0}'"
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to open game folder: {0}"
msgid "Select"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Path: "
msgstr ""
msgid "Edit Game"
@ -216,29 +262,19 @@ msgstr ""
msgid "Cover Preview:"
msgstr ""
msgid "Select Executable"
msgstr ""
msgid "Select Cover Image"
msgstr ""
msgid "Invalid image"
msgstr ""
msgid "No cover selected"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
msgid "No description available"
msgid "Never"
msgstr ""
msgid "Never"
msgid "No description available"
msgstr ""
msgid "Supported"
@ -382,6 +418,21 @@ msgstr ""
msgid "Gamepad haptic feedback:"
msgstr ""
msgid "Open Legendary Login"
msgstr ""
msgid "Legendary Authentication:"
msgstr ""
msgid "Enter Legendary Authorization Code"
msgstr ""
msgid "Authorization Code:"
msgstr ""
msgid "Submit Code"
msgstr ""
msgid "Save Settings"
msgstr ""
@ -397,6 +448,22 @@ msgstr ""
msgid "Failed to open Legendary login page"
msgstr ""
msgid "Please enter an authorization code"
msgstr ""
msgid "Successfully authenticated with Legendary"
msgstr ""
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr ""
msgid "Legendary executable not found"
msgstr ""
msgid "Unexpected error during authentication"
msgstr ""
msgid "Confirm Reset"
msgstr ""
@ -478,6 +545,20 @@ msgstr ""
msgid "Play"
msgstr ""
#, python-brace-format
msgid "Executable not found for EGS game: {0}"
msgstr ""
msgid "Cannot launch game while another game is running"
msgstr ""
msgid "Launching"
msgstr ""
#, python-brace-format
msgid "Failed to launch game: {0}"
msgstr ""
msgid "Invalid command format (native)"
msgstr ""
@ -488,12 +569,6 @@ msgstr ""
msgid "File not found: {0}"
msgstr ""
msgid "Cannot launch game while another game is running"
msgstr ""
msgid "Launching"
msgstr ""
msgid "Reboot"
msgstr ""
@ -512,9 +587,6 @@ msgstr ""
msgid "portprotonqt-session-select file not found at /usr/bin/"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Failed to reboot the system"
msgstr ""

View File

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -18,31 +18,19 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.17.0\n"
msgid "Error"
msgstr ""
msgid "PortProton is not found"
msgstr ""
msgid "Remove from Favorites"
msgstr ""
msgid "Add to Favorites"
msgstr ""
msgid "Remove from Desktop"
msgstr ""
msgid "Add to Desktop"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Menu"
msgstr ""
msgid "Add to Menu"
msgid "Import to Legendary"
msgstr ""
msgid "Remove from Steam"
@ -51,46 +39,138 @@ msgstr ""
msgid "Add to Steam"
msgstr ""
#, python-brace-format
msgid "Added '{0}' to favorites"
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Desktop"
msgstr ""
msgid "Add to Desktop"
msgstr ""
msgid "Remove from Menu"
msgstr ""
msgid "Add to Menu"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
#, python-brace-format
msgid "Removed '{0}' from favorites"
msgid "Legendary executable not found at {path}"
msgstr ""
msgid "Error"
msgstr ""
msgid "PortProton is not found."
msgid "Success"
msgstr ""
#, python-brace-format
msgid "No executable command found in .desktop for game: {0}"
msgid ""
"'{game_name}' was added to Steam. Please restart Steam for changes to "
"take effect."
msgstr ""
#, python-brace-format
msgid "Failed to parse .desktop file for game: {0}"
msgid "Executable not found for game: {game_name}"
msgstr ""
#, python-brace-format
msgid "Error reading .desktop file: {0}"
msgid "Opened folder for '{game_name}'"
msgstr ""
#, python-brace-format
msgid ".desktop file not found for game: {0}"
msgid "Failed to open folder: {error}"
msgstr ""
msgid "Select Game Installation Folder"
msgstr ""
msgid "No folder selected"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {0}"
msgid "Imported '{game_name}' to Legendary"
msgstr ""
#, python-brace-format
msgid "Executable file not found: {0}"
msgid "Failed to import '{game_name}' to Legendary: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable command: {0}"
msgid "Importing '{game_name}' to Legendary..."
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' to favorites"
msgstr ""
#, python-brace-format
msgid "Removed '{game_name}' from favorites"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
#, python-brace-format
msgid "Failed to create .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' to {location}"
msgstr ""
msgid "Desktop"
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to {location}: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to remove '{game_name}' from {location}: {error}"
msgstr ""
#, python-brace-format
msgid "Removed '{game_name}' from {location}"
msgstr ""
msgid "Menu"
msgstr ""
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to parse .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr ""
#, python-brace-format
msgid "Executable not found: {path}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr ""
msgid "Confirm Deletion"
@ -98,99 +178,65 @@ msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
" and custom data."
"Are you sure you want to delete '{game_name}'? This will remove the "
".desktop file and custom data."
msgstr ""
#, python-brace-format
msgid "Could not locate .desktop file for '{0}'"
msgid "Failed to delete .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to delete .desktop file: {0}"
msgid "Deleted '{game_name}' successfully"
msgstr ""
#, python-brace-format
msgid "Game '{0}' deleted successfully"
msgid "Failed to delete custom data: {error}"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
msgid "Failed to generate .desktop file data"
msgstr ""
#, python-brace-format
msgid "Failed to delete custom data: {0}"
msgid "Failed to delete old .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' added to menu"
msgid "Removed old .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to add game to menu: {0}"
msgid "Failed to save .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to remove game from menu: {0}"
msgid "Failed to copy cover image: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' removed from menu"
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' added to desktop"
msgstr ""
#, python-brace-format
msgid "Failed to add game to desktop: {0}"
msgstr ""
#, python-brace-format
msgid "Failed to remove game from Desktop: {0}"
msgstr ""
#, python-brace-format
msgid "Game '{0}' removed from Desktop"
msgstr ""
msgid "Game name and executable path are required."
msgstr ""
msgid "Failed to generate .desktop file data."
msgstr ""
#, python-brace-format
msgid "Failed to remove old .desktop file: {0}"
msgstr ""
#, python-brace-format
msgid "Old .desktop file removed for '{0}'"
msgstr ""
#, python-brace-format
msgid "Failed to save .desktop file: {0}"
msgstr ""
#, python-brace-format
msgid "Failed to copy cover image: {0}"
msgstr ""
msgid "Restart Steam"
msgstr ""
msgid ""
"The game was added successfully.\n"
"Please restart Steam for changes to take effect."
msgstr ""
msgid ""
"The game was removed successfully.\n"
"Please restart Steam for changes to take effect."
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
" take effect."
msgstr ""
#, python-brace-format
msgid "Opened folder for '{0}'"
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr ""
#, python-brace-format
msgid "Failed to open game folder: {0}"
msgid "Select"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Path: "
msgstr ""
msgid "Edit Game"
@ -214,29 +260,19 @@ msgstr ""
msgid "Cover Preview:"
msgstr ""
msgid "Select Executable"
msgstr ""
msgid "Select Cover Image"
msgstr ""
msgid "Invalid image"
msgstr ""
msgid "No cover selected"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
msgid "No description available"
msgid "Never"
msgstr ""
msgid "Never"
msgid "No description available"
msgstr ""
msgid "Supported"
@ -380,6 +416,21 @@ msgstr ""
msgid "Gamepad haptic feedback:"
msgstr ""
msgid "Open Legendary Login"
msgstr ""
msgid "Legendary Authentication:"
msgstr ""
msgid "Enter Legendary Authorization Code"
msgstr ""
msgid "Authorization Code:"
msgstr ""
msgid "Submit Code"
msgstr ""
msgid "Save Settings"
msgstr ""
@ -395,6 +446,22 @@ msgstr ""
msgid "Failed to open Legendary login page"
msgstr ""
msgid "Please enter an authorization code"
msgstr ""
msgid "Successfully authenticated with Legendary"
msgstr ""
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr ""
msgid "Legendary executable not found"
msgstr ""
msgid "Unexpected error during authentication"
msgstr ""
msgid "Confirm Reset"
msgstr ""
@ -476,6 +543,20 @@ msgstr ""
msgid "Play"
msgstr ""
#, python-brace-format
msgid "Executable not found for EGS game: {0}"
msgstr ""
msgid "Cannot launch game while another game is running"
msgstr ""
msgid "Launching"
msgstr ""
#, python-brace-format
msgid "Failed to launch game: {0}"
msgstr ""
msgid "Invalid command format (native)"
msgstr ""
@ -486,12 +567,6 @@ msgstr ""
msgid "File not found: {0}"
msgstr ""
msgid "Cannot launch game while another game is running"
msgstr ""
msgid "Launching"
msgstr ""
msgid "Reboot"
msgstr ""
@ -510,9 +585,6 @@ msgstr ""
msgid "portprotonqt-session-select file not found at /usr/bin/"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Failed to reboot the system"
msgstr ""

View File

@ -9,17 +9,24 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
"PO-Revision-Date: 2025-06-14 10:37+0500\n"
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
"PO-Revision-Date: 2025-06-28 09:05+0500\n"
"Last-Translator: \n"
"Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Language: ru_RU\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 "
"&& (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Generated-By: Babel 2.17.0\n"
"X-Generator: Poedit 3.6\n"
msgid "Error"
msgstr "Ошибка"
msgid "PortProton is not found"
msgstr "PortProton не найден"
msgid "Remove from Favorites"
msgstr "Удалить из Избранного"
@ -27,26 +34,8 @@ msgstr "Удалить из Избранного"
msgid "Add to Favorites"
msgstr "Добавить в Избранное"
msgid "Remove from Desktop"
msgstr "Удалить с рабочего стола"
msgid "Add to Desktop"
msgstr "Добавить на рабочий стол"
msgid "Edit Shortcut"
msgstr "Редактировать"
msgid "Delete from PortProton"
msgstr "Удалить из PortProton"
msgid "Open Game Folder"
msgstr "Открыть папку с игрой"
msgid "Remove from Menu"
msgstr "Удалить из меню"
msgid "Add to Menu"
msgstr "Добавить в меню"
msgid "Import to Legendary"
msgstr "Импортировать игру"
msgid "Remove from Steam"
msgstr "Удалить из Steam"
@ -54,153 +43,211 @@ msgstr "Удалить из Steam"
msgid "Add to Steam"
msgstr "Добавить в Steam"
#, python-brace-format
msgid "Added '{0}' to favorites"
msgstr "Добавление '{0}' в избранное"
msgid "Open Game Folder"
msgstr "Открыть папку с игрой"
msgid "Remove from Desktop"
msgstr "Удалить с рабочего стола"
msgid "Add to Desktop"
msgstr "Добавить на рабочий стол"
msgid "Remove from Menu"
msgstr "Удалить из меню"
msgid "Add to Menu"
msgstr "Добавить в меню"
msgid "Edit Shortcut"
msgstr "Редактировать"
msgid "Delete from PortProton"
msgstr "Удалить из PortProton"
#, python-brace-format
msgid "Removed '{0}' from favorites"
msgstr "Удаление '{0}' из избранного"
msgid "Legendary executable not found at {path}"
msgstr "Legendary не найден по пути {path}"
msgid "Error"
msgstr "Ошибка"
msgid "PortProton is not found."
msgstr "PortProton не найден."
msgid "Success"
msgstr "Успешно"
#, python-brace-format
msgid "No executable command found in .desktop for game: {0}"
msgstr "Не найдено ни одной исполняемой команды для игры: {0}"
msgid ""
"'{game_name}' was added to Steam. Please restart Steam for changes to take "
"effect."
msgstr ""
"'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите Steam, "
"чтобы изменения вступили в силу."
#, python-brace-format
msgid "Failed to parse .desktop file for game: {0}"
msgstr "Не удалось удалить файл .desktop: {0}"
msgid "Executable not found for game: {game_name}"
msgstr "Исполняемый файл не найден для игры: {game_name}"
#, python-brace-format
msgid "Error reading .desktop file: {0}"
msgstr "Не удалось удалить файл .desktop: {0}"
msgid "Opened folder for '{game_name}'"
msgstr "Открыта папка для '{game_name}'"
#, python-brace-format
msgid ".desktop file not found for game: {0}"
msgstr "Файл не найден: {0}"
msgid "Failed to open folder: {error}"
msgstr "Не удалось открыть папку для игры: {error}"
msgid "Select Game Installation Folder"
msgstr "Выберите папку установки игры"
msgid "No folder selected"
msgstr "Не выбрана ни одна папка"
#, python-brace-format
msgid "Invalid executable command: {0}"
msgstr "Недопустимая исполняемая команда: {0}"
msgid "Imported '{game_name}' to Legendary"
msgstr "Импортировано '{game_name}' в Legendary"
#, python-brace-format
msgid "Executable file not found: {0}"
msgstr "Файл не найден: {0}"
msgid "Failed to import '{game_name}' to Legendary: {error}"
msgstr "Не удалось импортировать '{game_name}' в Legendary: {error}"
#, python-brace-format
msgid "Failed to parse executable command: {0}"
msgstr "Не удалось удалить игру из меню: {0}"
msgid "Importing '{game_name}' to Legendary..."
msgstr "Импортируется '{game_name}' в Legendary..."
#, python-brace-format
msgid "Added '{game_name}' to favorites"
msgstr "'{game_name}' был(а) добавлен(а) в избранное"
#, python-brace-format
msgid "Removed '{game_name}' from favorites"
msgstr "'{game_name}' был(а) удалён(а) из избранного"
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr "start.sh не найден по адресу {path}"
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr "Запустить игру \"{name}\" с помощью PortProton"
#, python-brace-format
msgid "Failed to create .desktop file: {error}"
msgstr "Не удалось создать файл .desktop: {error}"
#, python-brace-format
msgid "Added '{game_name}' to {location}"
msgstr "`'{game_name}' был(а) добавлен(а) в {location}`"
msgid "Desktop"
msgstr "Рабочий стол"
#, python-brace-format
msgid "Failed to add '{game_name}' to {location}: {error}"
msgstr "Не удалось добавить '{game_name}' в {location}: {error}"
#, python-brace-format
msgid "Failed to remove '{game_name}' from {location}: {error}"
msgstr "Не удалось удалить '{game_name}' из {location}: {error}"
#, python-brace-format
msgid "Removed '{game_name}' from {location}"
msgstr "'{game_name}' был(а) удалён(а) из {location}"
msgid "Menu"
msgstr "Меню"
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgstr "В файле .desktop для '{game_name}' отсутствует исполняемая команда"
#, python-brace-format
msgid "Failed to parse .desktop file for '{game_name}'"
msgstr "Не удалось разобрать файл .desktop для '{game_name}'"
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgstr "Не удалось прочитать файл .desktop: {error}"
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr "Файл .desktop для '{game_name}' не найден"
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr "Недопустимая исполняемая команда: {exec_line}"
#, python-brace-format
msgid "Executable not found: {path}"
msgstr "Исполняемый файл не найден: {path}"
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr "Не удалось разобрать исполняемый файл: {error}"
msgid "Confirm Deletion"
msgstr "Подтвердите удаление"
#, python-brace-format
msgid ""
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
" and custom data."
"Are you sure you want to delete '{game_name}'? This will remove the .desktop "
"file and custom data."
msgstr ""
"Вы уверены, что хотите удалить '{0}'? Это приведет к удалению файла "
".desktop и настраиваемых данных."
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению файла ."
"desktop и пользовательских данных."
#, python-brace-format
msgid "Could not locate .desktop file for '{0}'"
msgstr "Не удалось найти файл .desktop для '{0}'"
msgid "Failed to delete .desktop file: {error}"
msgstr "Не удалось удалить файл .desktop: {error}"
#, python-brace-format
msgid "Failed to delete .desktop file: {0}"
msgstr "Не удалось удалить файл .desktop: {0}"
msgid "Deleted '{game_name}' successfully"
msgstr "'{game_name}' был(а) успешно удалён(а)"
#, python-brace-format
msgid "Game '{0}' deleted successfully"
msgstr "Игра '{0}' успешно удалена"
msgid "Failed to delete custom data: {error}"
msgstr "Не удалось удалить пользовательские данные: {error}"
msgid "Game name and executable path are required"
msgstr "Требуются название игры и путь к исполняемому файлу"
msgid "Failed to generate .desktop file data"
msgstr "Не удалось сгенерировать данные файла .desktop"
#, python-brace-format
msgid "Failed to delete custom data: {0}"
msgstr "Не удалось удалить настраиваемые данные: {0}"
msgid "Failed to delete old .desktop file: {error}"
msgstr "Не удалось удалить старый файл .desktop: {error}"
#, python-brace-format
msgid "Game '{0}' added to menu"
msgstr "Игра '{0}' добавлена в меню"
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Старый файл .desktop для '{game_name}' был(а) удалён(а)"
#, python-brace-format
msgid "Failed to add game to menu: {0}"
msgstr "Не удалось добавить игру в меню: {0}"
msgid "Failed to save .desktop file: {error}"
msgstr "Не удалось сохранить файл .desktop: {error}"
#, python-brace-format
msgid "Failed to remove game from menu: {0}"
msgstr "Не удалось удалить игру из меню: {0}"
msgid "Failed to copy cover image: {error}"
msgstr "Не удалось скопировать обложку: {error}"
#, python-brace-format
msgid "Game '{0}' removed from menu"
msgstr "Игра '{0}' удалена из меню"
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
#, python-brace-format
msgid "Game '{0}' added to desktop"
msgstr "Игра '{0}' добавлена на рабочий стол"
#, python-brace-format
msgid "Failed to add game to desktop: {0}"
msgstr "Не удалось добавить игру на рабочий стол: {0}"
#, python-brace-format
msgid "Failed to remove game from Desktop: {0}"
msgstr "Не удалось удалить игру с рабочего стола: {0}"
#, python-brace-format
msgid "Game '{0}' removed from Desktop"
msgstr "Игра '{0}' удалена с рабочего стола"
msgid "Game name and executable path are required."
msgstr "Необходимо указать название игры и путь к исполняемому файлу."
msgid "Failed to generate .desktop file data."
msgstr "Не удалось сгенерировать данные файла .desktop."
#, python-brace-format
msgid "Failed to remove old .desktop file: {0}"
msgstr "Не удалось удалить файл .desktop: {0}"
#, python-brace-format
msgid "Old .desktop file removed for '{0}'"
msgstr "Старый файл .desktop удален для '{0}'"
#, python-brace-format
msgid "Failed to save .desktop file: {0}"
msgstr "Не удалось удалить файл .desktop: {0}"
#, python-brace-format
msgid "Failed to copy cover image: {0}"
msgstr "Не удалось удалить игру из меню: {0}"
msgid "Restart Steam"
msgstr "Перезапустите Steam"
msgid ""
"The game was added successfully.\n"
"Please restart Steam for changes to take effect."
"'{game_name}' was removed from Steam. Please restart Steam for changes to take "
"effect."
msgstr ""
"Игра была успешно добавлена.\n"
"Пожалуйста, перезапустите Steam, чтобы изменения вступили в силу."
msgid ""
"The game was removed successfully.\n"
"Please restart Steam for changes to take effect."
msgstr ""
"Игра была успешно удалена..\n"
"Пожалуйста, перезапустите Steam, чтобы изменения вступили в силу."
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam, чтобы "
"изменения вступили в силу."
#, python-brace-format
msgid "Opened folder for '{0}'"
msgstr "Открытие папки для '{0}'"
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "Не удалось удалить игру '{game_name}' из Steam: {error}"
#, python-brace-format
msgid "Failed to open game folder: {0}"
msgstr "Не удалось открыть папку для игры: {0}"
msgid "Select"
msgstr "Выбрать"
msgid "Cancel"
msgstr "Отмена"
msgid "Path: "
msgstr "Путь: "
msgid "Edit Game"
msgstr "Редактировать игру"
@ -223,31 +270,21 @@ msgstr "Обложка:"
msgid "Cover Preview:"
msgstr "Предпросмотр обложки:"
msgid "Select Executable"
msgstr "Выберите исполняемый файл"
msgid "Select Cover Image"
msgstr "Выберите обложку"
msgid "Invalid image"
msgstr "Недопустимое изображение"
msgid "No cover selected"
msgstr "Обложка не выбрана"
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr "Запустить игру \"{name}\" с помощью PortProton"
msgid "Loading Epic Games Store games..."
msgstr "Загрузка игр из Epic Games Store..."
msgid "No description available"
msgstr "Описание не найдено"
msgid "Never"
msgstr "Никогда"
msgid "No description available"
msgstr "Описание не найдено"
msgid "Supported"
msgstr "Поддерживается"
@ -389,6 +426,21 @@ msgstr "Тактильная отдача на геймпаде"
msgid "Gamepad haptic feedback:"
msgstr "Тактильная отдача на геймпаде:"
msgid "Open Legendary Login"
msgstr "Открыть браузер для входа в Legendary"
msgid "Legendary Authentication:"
msgstr "Авторизация в Legendary:"
msgid "Enter Legendary Authorization Code"
msgstr "Введите код авторизации Legendary"
msgid "Authorization Code:"
msgstr "Код авторизации:"
msgid "Submit Code"
msgstr "Отправить код"
msgid "Save Settings"
msgstr "Сохранить настройки"
@ -404,13 +456,28 @@ msgstr "Открытие страницы входа в Legendary в брауз
msgid "Failed to open Legendary login page"
msgstr "Не удалось открыть страницу входа в Legendary"
msgid "Please enter an authorization code"
msgstr "Пожалуйста, введите код авторизации"
msgid "Successfully authenticated with Legendary"
msgstr "Успешная аутентификация в Legendary"
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr "Не удалось выполнить аутентификацию Legendary: {0}"
msgid "Legendary executable not found"
msgstr "Не найден исполняемый файл Legendary"
msgid "Unexpected error during authentication"
msgstr "Неожиданная ошибка при аутентификации"
msgid "Confirm Reset"
msgstr "Подтвердите удаление"
msgid "Are you sure you want to reset all settings? This action cannot be undone."
msgstr ""
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя "
"отменить."
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя отменить."
msgid "Settings reset. Restarting..."
msgstr "Настройки сброшены. Перезапуск..."
@ -487,6 +554,20 @@ msgstr "Остановить"
msgid "Play"
msgstr "Играть"
#, python-brace-format
msgid "Executable not found for EGS game: {0}"
msgstr "Не найден исполняемый файл для игры EGS: {0}"
msgid "Cannot launch game while another game is running"
msgstr "Невозможно запустить игру пока запущена другая"
msgid "Launching"
msgstr "Идёт запуск"
#, python-brace-format
msgid "Failed to launch game: {0}"
msgstr "Не удалось запустить игру: {0}"
msgid "Invalid command format (native)"
msgstr "Неправильный формат команды (нативная версия)"
@ -497,12 +578,6 @@ msgstr "Неправильный формат команды (flatpak)"
msgid "File not found: {0}"
msgstr "Файл не найден: {0}"
msgid "Cannot launch game while another game is running"
msgstr "Невозможно запустить игру пока запущена другая"
msgid "Launching"
msgstr "Идёт запуск"
msgid "Reboot"
msgstr "Перезагрузить"
@ -521,9 +596,6 @@ msgstr "Вернуться на рабочий стол"
msgid "portprotonqt-session-select file not found at /usr/bin/"
msgstr "portprotonqt-session-select не найдет"
msgid "Cancel"
msgstr "Отмена"
msgid "Failed to reboot the system"
msgstr "Не удалось перезагрузить систему"
@ -550,4 +622,3 @@ msgstr "мин."
msgid "sec."
msgstr "сек."

View File

@ -17,7 +17,7 @@ from portprotonqt.system_overlay import SystemOverlay
from portprotonqt.image_utils import load_pixmap_async, round_corners, ImageCarousel
from portprotonqt.steam_api import get_steam_game_info_async, get_full_steam_game_info_async, get_steam_installed_games
from portprotonqt.egs_api import load_egs_games_async
from portprotonqt.egs_api import load_egs_games_async, get_egs_executable
from portprotonqt.theme_manager import ThemeManager, load_theme_screenshots, load_logo
from portprotonqt.time_utils import save_last_launch, get_last_launch, parse_playtime_file, format_playtime, get_last_launch_timestamp, format_last_launch
from portprotonqt.config_utils import (
@ -40,6 +40,7 @@ from typing import cast
from collections.abc import Callable
from concurrent.futures import ThreadPoolExecutor
from datetime import datetime
from PySide6.QtWidgets import QSizePolicy
logger = get_logger(__name__)
@ -52,38 +53,6 @@ class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setAcceptDrops(True)
self.current_exec_line = None
self.currentDetailPage = None
self.current_play_button = None
self.pending_games = []
self.game_card_cache = {}
self.pending_images = {}
self.total_games = 0
self.games_load_timer = QTimer(self)
self.games_load_timer.setSingleShot(True)
self.games_load_timer.timeout.connect(self.finalize_game_loading)
self.games_loaded.connect(self.on_games_loaded)
self.current_add_game_dialog = None
# Добавляем таймер для дебаунсинга сохранения настроек
self.settingsDebounceTimer = QTimer(self)
self.settingsDebounceTimer.setSingleShot(True)
self.settingsDebounceTimer.setInterval(300) # 300 мс задержка
self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
read_time_config()
# Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
self.legendary_config_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache"
)
os.makedirs(self.legendary_config_path, exist_ok=True)
os.environ["LEGENDARY_CONFIG_PATH"] = self.legendary_config_path
self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
self.downloader = Downloader(max_workers=4)
# Создаём менеджер тем и читаем, какая тема выбрана
self.theme_manager = ThemeManager()
selected_theme = read_theme_from_config()
@ -116,9 +85,47 @@ class MainWindow(QMainWindow):
self.updateGameGrid
)
QApplication.setStyle("Fusion")
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE)
self.setAcceptDrops(True)
self.current_exec_line = None
self.currentDetailPage = None
self.current_play_button = None
self.current_focused_card = None
self.pending_games = []
self.game_card_cache = {}
self.pending_images = {}
self.total_games = 0
self.games_load_timer = QTimer(self)
self.games_load_timer.setSingleShot(True)
self.games_load_timer.timeout.connect(self.finalize_game_loading)
self.games_loaded.connect(self.on_games_loaded)
self.current_add_game_dialog = None
self.current_hovered_card = None
# Добавляем таймер для дебаунсинга сохранения настроек
self.settingsDebounceTimer = QTimer(self)
self.settingsDebounceTimer.setSingleShot(True)
self.settingsDebounceTimer.setInterval(300) # 300 мс задержка
self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
read_time_config()
# Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
self.legendary_config_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache"
)
os.makedirs(self.legendary_config_path, exist_ok=True)
os.environ["LEGENDARY_CONFIG_PATH"] = self.legendary_config_path
self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
self.downloader = Downloader(max_workers=4)
# Статус-бар
self.setStatusBar(QStatusBar(self))
self.statusBar().setStyleSheet(self.theme.STATUS_BAR_STYLE)
self.progress_bar = QProgressBar()
self.progress_bar.setStyleSheet(self.theme.PROGRESS_BAR_STYLE)
self.progress_bar.setMaximumWidth(200)
self.progress_bar.setTextVisible(True)
self.progress_bar.setVisible(False)
@ -199,8 +206,6 @@ class MainWindow(QMainWindow):
self.restore_state()
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE)
self.setStyleSheet(self.theme.MESSAGE_BOX_STYLE)
self.input_manager = InputManager(self)
QTimer.singleShot(0, self.loadGames)
@ -241,6 +246,65 @@ class MainWindow(QMainWindow):
self.updateGameGrid()
self.progress_bar.setVisible(False)
def _on_card_focused(self, game_name: str, is_focused: bool):
"""Обработчик сигнала focusChanged от GameCard."""
card_key = None
for key, card in self.game_card_cache.items():
if card.name == game_name:
card_key = key
break
if not card_key:
return
card = self.game_card_cache[card_key]
if is_focused:
# Если карточка получила фокус
if self.current_hovered_card and self.current_hovered_card != card:
# Сбрасываем текущую hovered карточку
self.current_hovered_card._hovered = False
self.current_hovered_card.leaveEvent(None)
self.current_hovered_card = None
if self.current_focused_card and self.current_focused_card != card:
# Сбрасываем текущую focused карточку
self.current_focused_card._focused = False
self.current_focused_card.clearFocus()
self.current_focused_card = card
else:
# Если карточка потеряла фокус
if self.current_focused_card == card:
self.current_focused_card = None
def _on_card_hovered(self, game_name: str, is_hovered: bool):
"""Обработчик сигнала hoverChanged от GameCard."""
card_key = None
for key, card in self.game_card_cache.items():
if card.name == game_name:
card_key = key
break
if not card_key:
return
card = self.game_card_cache[card_key]
if is_hovered:
# Если мышь наведена на карточку
if self.current_focused_card and self.current_focused_card != card:
# Сбрасываем текущую focused карточку
self.current_focused_card._focused = False
self.current_focused_card.clearFocus()
if self.current_hovered_card and self.current_hovered_card != card:
# Сбрасываем предыдущую hovered карточку
self.current_hovered_card._hovered = False
self.current_hovered_card.leaveEvent(None)
self.current_hovered_card = card
else:
# Если мышь покинула карточку
if self.current_hovered_card == card:
self.current_hovered_card = None
def loadGames(self):
display_filter = read_display_filter()
favorites = read_favorites()
@ -261,19 +325,25 @@ class MainWindow(QMainWindow):
self.update_status_message.emit
)
elif display_filter == "favorites":
def on_all_games(portproton_games, steam_games):
games = [game for game in portproton_games + steam_games if game[0] in favorites]
def on_all_games(portproton_games, steam_games, epic_games):
games = [game for game in portproton_games + steam_games + epic_games if game[0] in favorites]
self.games_loaded.emit(games)
self._load_portproton_games_async(
lambda pg: self._load_steam_games_async(
lambda sg: on_all_games(pg, sg)
lambda sg: load_egs_games_async(
self.legendary_path,
lambda eg: on_all_games(pg, sg, eg),
self.downloader,
self.update_progress.emit,
self.update_status_message.emit
)
)
)
else:
def on_all_games(portproton_games, steam_games):
def on_all_games(portproton_games, steam_games, epic_games):
seen = set()
games = []
for game in portproton_games + steam_games:
for game in portproton_games + steam_games + epic_games:
# Уникальный ключ: имя + exec_line
key = (game[0], game[4])
if key not in seen:
@ -282,7 +352,13 @@ class MainWindow(QMainWindow):
self.games_loaded.emit(games)
self._load_portproton_games_async(
lambda pg: self._load_steam_games_async(
lambda sg: on_all_games(pg, sg)
lambda sg: load_egs_games_async(
self.legendary_path,
lambda eg: on_all_games(pg, sg, eg),
self.downloader,
self.update_progress.emit,
self.update_status_message.emit
)
)
)
return []
@ -681,6 +757,8 @@ class MainWindow(QMainWindow):
card_width=self.card_width,
context_menu_manager=self.context_menu_manager
)
card.hoverChanged.connect(self._on_card_hovered)
card.focusChanged.connect(self._on_card_focused)
# Подключаем сигналы контекстного меню
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
@ -890,9 +968,11 @@ class MainWindow(QMainWindow):
formLayout = QFormLayout()
formLayout.setContentsMargins(0, 10, 0, 0)
formLayout.setSpacing(10)
formLayout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
# 1. Time detail_level
self.timeDetailCombo = QComboBox()
self.timeDetailCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
self.time_keys = ["detailed", "brief"]
self.time_labels = [_("detailed"), _("brief")]
self.timeDetailCombo.addItems(self.time_labels)
@ -911,6 +991,7 @@ class MainWindow(QMainWindow):
# 2. Games sort_method
self.gamesSortCombo = QComboBox()
self.gamesSortCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
self.sort_keys = ["last_launch", "playtime", "alphabetical", "favorites"]
self.sort_labels = [_("last launch"), _("playtime"), _("alphabetical"), _("favorites")]
self.gamesSortCombo.addItems(self.sort_labels)
@ -929,8 +1010,9 @@ class MainWindow(QMainWindow):
# 3. Games display_filter
self.filter_keys = ["all", "steam", "portproton", "favorites", "epic"]
self.filter_labels = [_("all"), "steam", "portproton", _("favorites")]
self.filter_labels = [_("all"), "steam", "portproton", _("favorites"), "epic games store"]
self.gamesDisplayCombo = QComboBox()
self.gamesDisplayCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
self.gamesDisplayCombo.addItems(self.filter_labels)
self.gamesDisplayCombo.setStyleSheet(self.theme.SETTINGS_COMBO_STYLE)
self.gamesDisplayCombo.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
@ -1011,6 +1093,37 @@ class MainWindow(QMainWindow):
self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
# 8. Legendary Authentication
self.legendaryAuthButton = AutoSizeButton(
_("Open Legendary Login"),
icon=self.theme_manager.get_icon("login")
)
self.legendaryAuthButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.legendaryAuthButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.legendaryAuthButton.clicked.connect(self.openLegendaryLogin)
self.legendaryAuthTitle = QLabel(_("Legendary Authentication:"))
self.legendaryAuthTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.legendaryAuthTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
formLayout.addRow(self.legendaryAuthTitle, self.legendaryAuthButton)
self.legendaryCodeEdit = QLineEdit()
self.legendaryCodeEdit.setPlaceholderText(_("Enter Legendary Authorization Code"))
self.legendaryCodeEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
self.legendaryCodeEdit.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.legendaryCodeTitle = QLabel(_("Authorization Code:"))
self.legendaryCodeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.legendaryCodeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
formLayout.addRow(self.legendaryCodeTitle, self.legendaryCodeEdit)
self.submitCodeButton = AutoSizeButton(
_("Submit Code"),
icon=self.theme_manager.get_icon("save")
)
self.submitCodeButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.submitCodeButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.submitCodeButton.clicked.connect(self.submitLegendaryCode)
formLayout.addRow(QLabel(""), self.submitCodeButton)
layout.addLayout(formLayout)
# Кнопки
@ -1061,6 +1174,37 @@ class MainWindow(QMainWindow):
logger.error(f"Failed to open Legendary login page: {e}")
self.statusBar().showMessage(_("Failed to open Legendary login page"), 3000)
def submitLegendaryCode(self):
"""Submits the Legendary authorization code using the legendary CLI."""
auth_code = self.legendaryCodeEdit.text().strip()
if not auth_code:
QMessageBox.warning(self, _("Error"), _("Please enter an authorization code"))
return
try:
# Execute legendary auth command
result = subprocess.run(
[self.legendary_path, "auth", "--code", auth_code],
capture_output=True,
text=True,
check=True
)
logger.info("Legendary authentication successful: %s", result.stdout)
self.statusBar().showMessage(_("Successfully authenticated with Legendary"), 3000)
self.legendaryCodeEdit.clear()
# Reload Epic Games Store games after successful authentication
self.games = self.loadGames()
self.updateGameGrid()
except subprocess.CalledProcessError as e:
logger.error("Legendary authentication failed: %s", e.stderr)
self.statusBar().showMessage(_("Legendary authentication failed: {0}").format(e.stderr), 5000)
except FileNotFoundError:
logger.error("Legendary executable not found at %s", self.legendary_path)
self.statusBar().showMessage(_("Legendary executable not found"), 5000)
except Exception as e:
logger.error("Unexpected error during Legendary authentication: %s", str(e))
self.statusBar().showMessage(_("Unexpected error during authentication"), 5000)
def resetSettings(self):
"""Сбрасывает настройки и перезапускает приложение."""
reply = QMessageBox.question(
@ -1456,7 +1600,7 @@ class MainWindow(QMainWindow):
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
# Epic Games Store бейдж
egs_icon = self.theme_manager.get_icon("steam")
egs_icon = self.theme_manager.get_icon("epic_games")
egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,
@ -1753,11 +1897,110 @@ class MainWindow(QMainWindow):
self.target_exe = None
def toggleGame(self, exec_line, button=None):
# Обработка Steam-игр
if exec_line.startswith("steam://"):
url = QUrl(exec_line)
QDesktopServices.openUrl(url)
return
# Обработка EGS-игр
if exec_line.startswith("legendary:launch:"):
app_name = exec_line.split("legendary:launch:")[1]
# Получаем путь к .exe из installed.json
game_exe = get_egs_executable(app_name, self.legendary_config_path)
if not game_exe or not os.path.exists(game_exe):
QMessageBox.warning(self, _("Error"), _("Executable not found for EGS game: {0}").format(app_name))
return
current_exe = os.path.basename(game_exe)
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
return
# Обновляем кнопку
update_button = button if button is not None else self.current_play_button
self.current_running_button = update_button
self.target_exe = current_exe
exe_name = os.path.splitext(current_exe)[0]
# Проверяем, запущена ли игра
if self.game_processes and self.target_exe == current_exe:
# Останавливаем игру
if hasattr(self, 'input_manager'):
self.input_manager.enable_gamepad_handling()
for proc in self.game_processes:
try:
parent = psutil.Process(proc.pid)
children = parent.children(recursive=True)
for child in children:
try:
child.terminate()
except psutil.NoSuchProcess:
pass
psutil.wait_procs(children, timeout=5)
for child in children:
if child.is_running():
child.kill()
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
except psutil.NoSuchProcess:
pass
self.game_processes = []
if update_button:
update_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None:
self.checkProcessTimer.stop()
self.checkProcessTimer.deleteLater()
self.checkProcessTimer = None
self.current_running_button = None
self.target_exe = None
self._gameLaunched = False
else:
# Запускаем игру через PortProton
env_vars = os.environ.copy()
env_vars['START_FROM_STEAM'] = '1'
env_vars['LEGENDARY_CONFIG_PATH'] = self.legendary_config_path
wrapper = "flatpak run ru.linux_gaming.PortProton"
if self.portproton_location is not None and ".var" not in self.portproton_location:
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
wrapper = start_sh
cmd = [wrapper, game_exe]
try:
process = subprocess.Popen(cmd, env=env_vars, shell=False, preexec_fn=os.setsid)
self.game_processes.append(process)
save_last_launch(exe_name, datetime.now())
if update_button:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
# Delay disabling gamepad handling
if hasattr(self, 'input_manager'):
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
self.checkProcessTimer = QTimer(self)
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
self.checkProcessTimer.start(500)
except Exception as e:
logger.error(f"Failed to launch EGS game {app_name}: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
return
# Обработка PortProton-игр
entry_exec_split = shlex.split(exec_line)
if entry_exec_split[0] == "env":
if len(entry_exec_split) < 3:
@ -1771,18 +2014,20 @@ class MainWindow(QMainWindow):
file_to_check = entry_exec_split[3]
else:
file_to_check = entry_exec_split[0]
if not os.path.exists(file_to_check):
QMessageBox.warning(self, _("Error"), _("File not found: {0}").format(file_to_check))
return
current_exe = os.path.basename(file_to_check)
current_exe = os.path.basename(file_to_check)
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
return
# Обновляем кнопку
update_button = button if button is not None else self.current_play_button
# Если игра уже запущена для этого exe останавливаем её по нажатию кнопки
# Если игра уже запущена для этого exe останавливаем её
if self.game_processes and self.target_exe == current_exe:
if hasattr(self, 'input_manager'):
self.input_manager.enable_gamepad_handling()
@ -1827,33 +2072,39 @@ class MainWindow(QMainWindow):
exe_name = os.path.splitext(current_exe)[0]
env_vars = os.environ.copy()
# Delay disabling gamepad handling to allow rumble to complete
if hasattr(self, 'input_manager'):
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]:
env_vars['START_FROM_STEAM'] = '1'
elif entry_exec_split[0] == "flatpak":
env_vars['START_FROM_STEAM'] = '1'
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
self.game_processes.append(process)
save_last_launch(exe_name, datetime.now())
if update_button:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
self.checkProcessTimer = QTimer(self)
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
self.checkProcessTimer.start(500)
# Delay disabling gamepad handling to allow rumble to complete
if hasattr(self, 'input_manager'):
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
# Запускаем игру
try:
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
self.game_processes.append(process)
save_last_launch(exe_name, datetime.now())
if update_button:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
self.checkProcessTimer = QTimer(self)
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
self.checkProcessTimer.start(500)
except Exception as e:
logger.error(f"Failed to launch game {exe_name}: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
def closeEvent(self, event):
"""Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
# Завершаем все игровые процессы
for proc in self.game_processes:
try:
parent = psutil.Process(proc.pid)
@ -1894,4 +2145,5 @@ class MainWindow(QMainWindow):
self.checkProcessTimer.deleteLater()
self.checkProcessTimer = None
QApplication.quit()
event.accept()

View File

@ -20,8 +20,12 @@ class SystemOverlay(QDialog):
self.theme_manager = ThemeManager()
self.setStyleSheet(self.theme.OVERLAY_WINDOW_STYLE)
# Убираем рамку окна
self.setWindowFlags(Qt.WindowType.FramelessWindowHint | Qt.WindowType.Dialog)
# Make window stay on top and frameless
self.setWindowFlags(
Qt.WindowType.FramelessWindowHint |
Qt.WindowType.Dialog |
Qt.WindowType.WindowStaysOnTopHint
)
layout = QVBoxLayout(self)
layout.setContentsMargins(20, 20, 20, 20)

View File

@ -8,6 +8,76 @@ current_theme_name = read_theme_from_config()
favoriteLabelSize = 48, 48
pixmapsScaledSize = 60, 60
GAME_CARD_ANIMATION = {
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса).
# Влияет на толщину рамки вокруг карточки, когда она не выделена.
# Значение в пикселях.
"default_border_width": 2,
# Ширина обводки при наведении курсора.
# Увеличивает толщину рамки, когда курсор находится над карточкой.
# Значение в пикселях.
"hover_border_width": 8,
# Ширина обводки при фокусе (например, при выборе с клавиатуры).
# Увеличивает толщину рамки, когда карточка в фокусе.
# Значение в пикселях.
"focus_border_width": 12,
# Минимальная ширина обводки во время пульсирующей анимации.
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания").
# Значение в пикселях.
"pulse_min_border_width": 8,
# Максимальная ширина обводки во время пульсирующей анимации.
# Определяет максимальную толщину рамки при пульсации.
# Значение в пикселях.
"pulse_max_border_width": 10,
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе).
# Влияет на скорость перехода от одной ширины обводки к другой.
# Значение в миллисекундах.
"thickness_anim_duration": 300,
# Длительность одного цикла пульсирующей анимации.
# Определяет, как быстро рамка "пульсирует" между min и max значениями.
# Значение в миллисекундах.
"pulse_anim_duration": 800,
# Длительность анимации вращения градиента.
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки.
# Значение в миллисекундах.
"gradient_anim_duration": 3000,
# Начальный угол градиента (в градусах).
# Определяет начальную точку вращения градиента при старте анимации.
"gradient_start_angle": 360,
# Конечный угол градиента (в градусах).
# Определяет конечную точку вращения градиента.
# Значение 0 означает полный поворот на 360 градусов.
"gradient_end_angle": 0,
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе).
# Влияет на "чувство" анимации (например, плавное ускорение или замедление).
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad").
"thickness_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса).
# Влияет на "чувство" возврата к исходной ширине обводки.
"thickness_easing_curve_out": "InBack",
# Цвета градиента для анимированной обводки.
# Список словарей, где каждый словарь задает позицию (0.01.0) и цвет в формате hex.
# Влияет на внешний вид обводки при наведении или фокусе.
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
]
}
# СТИЛЬ ШАПКИ ГЛАВНОГО ОКНА
MAIN_WINDOW_HEADER_STYLE = """
QFrame {
@ -576,3 +646,57 @@ SETTINGS_COMBO_STYLE = f"""
background: rgba(0,122,255,0.25);
}}
"""
class FileExplorerStyles:
WINDOW_STYLE = """
QDialog {
background-color: #2d2d2d;
color: #ffffff;
font-family: "Arial";
font-size: 14px;
}
"""
PATH_LABEL_STYLE = """
QLabel {
color: #3daee9;
font-size: 16px;
padding: 5px;
}
"""
LIST_STYLE = """
QListWidget {
font-size: 16px;
background-color: #353535;
color: #eee;
border: 1px solid #444;
border-radius: 4px;
}
QListWidget::item {
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border-bottom: 1px solid #444;
}
QListWidget::item:selected {
background-color: #3daee9;
color: white;
border-radius: 2px;
}
"""
BUTTON_STYLE = """
QPushButton {
background-color: #3daee9;
color: white;
border: none;
padding: 8px 16px;
border-radius: 4px;
font-size: 14px;
}
QPushButton:hover {
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26
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{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": ["config:best-practices"],
"rebaseWhen": "never",
"lockFileMaintenance": {
"enabled": true
},
"packageRules": [
{
"matchUpdateTypes": ["minor", "patch"],
"automerge": true
},
{
"matchDatasources": ["python-version"],
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{
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795
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