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1c1110a6e7 feat(dialogs): change buttons accept/reject to AutoSizeButton
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Code and build check / Check code (pull_request) Failing after 1m38s
Code and build check / Build with uv (pull_request) Successful in 56s
2025-06-28 04:54:58 +00:00
220 changed files with 2949 additions and 12232 deletions

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@ -17,12 +17,10 @@ jobs:
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync
- name: Install tools
run: |
pip3 install git+https://github.com/Frederic98/appimage-builder.git
pip3 install uv
run: pip3 install appimage-builder uv
- name: Build AppImage
run: |

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@ -8,7 +8,7 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 0.1.4
VERSION: 0.1.2
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@ -23,12 +23,10 @@ jobs:
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync
- name: Install tools
run: |
pip3 install git+https://github.com/Frederic98/appimage-builder.git
pip3 install uv
run: pip3 install appimage-builder uv
- name: Build AppImage
run: |

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@ -1,187 +0,0 @@
name: Build Check - AppImage, Arch, Fedora
on:
workflow_dispatch:
pull_request:
paths:
- 'build-aux/**'
env:
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
jobs:
changes:
runs-on: ubuntu-latest
outputs:
appimage: ${{ steps.check.outputs.appimage }}
fedora: ${{ steps.check.outputs.fedora }}
arch: ${{ steps.check.outputs.arch }}
steps:
- uses: https://gitea.com/actions/checkout@v4
with:
fetch-depth: 0
- name: Ensure git is installed
run: |
sudo apt update
sudo apt install -y git
- name: Check changed files
id: check
run: |
# Get changed files
git diff --name-only ${{ github.event.pull_request.base.sha }}...${{ github.event.pull_request.head.sha }} > changed_files.txt
echo "Changed files:"
cat changed_files.txt
# Check AppImage files
if grep -q "build-aux/AppImageBuilder.yml" changed_files.txt; then
echo "appimage=true" >> $GITHUB_OUTPUT
else
echo "appimage=false" >> $GITHUB_OUTPUT
fi
# Check Fedora spec files (only fedora-git.spec)
if grep -q "build-aux/fedora-git.spec" changed_files.txt; then
echo "fedora=true" >> $GITHUB_OUTPUT
else
echo "fedora=false" >> $GITHUB_OUTPUT
fi
# Check Arch PKGBUILD-git
if grep -q "build-aux/PKGBUILD-git" changed_files.txt; then
echo "arch=true" >> $GITHUB_OUTPUT
else
echo "arch=false" >> $GITHUB_OUTPUT
fi
build-appimage:
name: Build AppImage
runs-on: ubuntu-22.04
needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
steps:
- uses: https://gitea.com/actions/checkout@v4
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git
- name: Install tools
run: |
pip3 install git+https://github.com/Frederic98/appimage-builder.git
pip3 install uv
- name: Build AppImage
run: |
cd build-aux
appimage-builder
- name: Upload AppImage
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-AppImage
path: build-aux/PortProtonQt*.AppImage
build-fedora:
name: Build Fedora RPM
runs-on: ubuntu-latest
needs: changes
if: needs.changes.outputs.fedora == 'true' || github.event_name == 'workflow_dispatch'
strategy:
matrix:
fedora_version: [41, 42, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
options: --privileged
steps:
- name: Install build dependencies
run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment
run: |
useradd rpmbuild -u 5002 -g users || true
mkdir -p /home/rpmbuild/{BUILD,RPMS,SPECS,SRPMS,SOURCES}
chown -R rpmbuild:users /home/rpmbuild
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@v4
- name: Copy fedora-git.spec
run: |
cp build-aux/fedora-git.spec /home/rpmbuild/SPECS/${{ env.PACKAGE }}.spec
chown -R rpmbuild:users /home/rpmbuild
- name: Build RPM
run: |
su rpmbuild -c "rpmbuild -ba /home/rpmbuild/SPECS/${{ env.PACKAGE }}.spec"
- name: Upload RPM package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-RPM-Fedora-${{ matrix.fedora_version }}
path: /home/rpmbuild/RPMS/**/*.rpm
build-arch:
name: Build Arch Package
runs-on: ubuntu-22.04
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel
volumes:
- /usr:/usr-host
- /opt:/opt-host
options: --privileged
steps:
- name: Prepare container
run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc
pacman-key --init
pacman -S --noconfirm archlinux-keyring
mkdir -p /__w/portproton-repo
pacman-key --recv-key 3056513887B78AEB --keyserver keyserver.ubuntu.com
pacman-key --lsign-key 3056513887B78AEB
pacman -U --noconfirm 'https://cdn-mirror.chaotic.cx/chaotic-aur/chaotic-keyring.pkg.tar.zst'
pacman -U --noconfirm 'https://cdn-mirror.chaotic.cx/chaotic-aur/chaotic-mirrorlist.pkg.tar.zst'
cat << EOM >> /etc/pacman.conf
[chaotic-aur]
Include = /etc/pacman.d/chaotic-mirrorlist
EOM
pacman -Syy
useradd -m user -G wheel && echo "user ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
echo "PACKAGER=\"Boris Yumankulov <boria138@altlinux.org>\"" >> /etc/makepkg.conf
chown user -R /tmp
chown user -R ..
- name: Build
run: |
cd /__w/portproton-repo
git clone https://git.linux-gaming.ru/Boria138/PortProtonQt.git
cd /__w/portproton-repo/PortProtonQt/build-aux
chown user -R ..
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-Arch
path: ${{ env.PKGDEST }}/*

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@ -1,4 +1,4 @@
name: Code check
name: Code and build check
on:
pull_request:
@ -35,3 +35,20 @@ jobs:
run: |
source .venv/bin/activate
pre-commit run --show-diff-on-failure --color=always --all-files
build-uv:
name: Build with uv
runs-on: ubuntu-latest
steps:
- uses: https://gitea.com/actions/checkout@v4
- name: Install uv
uses: https://github.com/astral-sh/setup-uv@v6
with:
enable-cache: true
- name: Sync dependencies
run: uv sync
- name: Build project
run: uv build

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@ -1,6 +1,6 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
exclude: '(data/|documentation/|portprotonqt/locales/|portprotonqt/custom_data/|dev-scripts/|\.venv/|venv/|.*\.svg$)'
exclude: '(data/|documentation/|portprotonqt/locales/|dev-scripts/|\.venv/|venv/|.*\.svg$)'
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
@ -27,9 +27,8 @@ repos:
name: pyright
entry: pyright
language: system
types_or: [python, pyi]
'types_or': [python, pyi]
require_serial: true
exclude: '^portprotonqt/themes/[^/]+/styles\.py$'
- repo: local
hooks:
@ -38,5 +37,5 @@ repos:
entry: ./dev-scripts/check_qss_properties.py
language: system
types: [file]
files: ^portprotonqt/themes/[^/]+/styles\.py$
files: \.py$
pass_filenames: false

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@ -3,43 +3,13 @@
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [0.1.4] - 2025-07-21
## [Unreleased]
### Added
- Переводы в переопределениях (за подробностями в документацию)
- Обложки и описания для всех автоинсталлов
- Возможность указать ссылку для скачивания обложки в диалоге добавления игры
- Интеграция с howlongtobeat.com
### Changed
- Оптимизированны обложки автоинсталлов
- Папка custom_data исключена из сборки модуля для уменьшение его размера
- Бейдж PortProton теперь открывает PortProtonDB
- Отключено переключение полноэкранного режима через F11 или кнопку Select на геймпаде в gamescope сессии
- Удалён аргумент `--session` так как тестирование gamescope сессии завершено
- В контекстном меню игр без exe файла теперь отображается только пункт "Удалить из PortProton"
### Fixed
- Запрос к GitHub API при загрузке legendary теперь не игнорирует настройки прокси
- Путь к portprotonqt-session-select в оверлее
- Работа exiftool в AppImage
- Открытие контекстного меню у игр без exe
### Contributors
- @Vector_null
---
## [0.1.3] - 2025-07-05
### Added
- Аргумент `--session` для запуска приложения в gamescope (Исключительно в целях тестирования)
- Аргумент `--session` для запуска приложения в gamescope с GAMESCOPE_CMD
- Начальная поддержка EGS (Без EOS, скачивания игр и запуска игр из сторонних магазинов)
- Автодополнение bash для комманды portprotonqt
- Поддержка геймпадов в диалоге выбора игры
- Быстрый запуск и остановка игры через контекстное меню
- Иконки в контекстом меню
- Обложки для части автоинсталлов
### Changed
- Удалены сборки для Fedora 40
@ -47,8 +17,6 @@
- Статус выделения и наведения на карточки теперь взаимоисключают друг друга
- Все desktop файлы создаются с коментарием "Запустить игру {название} через PortProton"
- Заполнители в переводах теперь стали более осмысленными
- Изменена компоновка диалога добавления игры для лучшего отображения в Gamescope
- Текст бейджей теперь обрезается через ... если не помещается
### Fixed
- Дублирование обводки выделения карточек при быстром перемешении мыши
@ -57,8 +25,6 @@
- Ошибки темы в нативном пакете
- Ошибки темы в Gamescope
- Размер иконок для desktop файлов теперь 128x128
- Пустая область при обновлении сетки игр
- Запуск игры при открытом оверлее
### Contributors
- @Dervart

278
LICENSE
View File

@ -1,100 +1,232 @@
+---------------------------------------------------+
| PortProtonQt - Licensing - Read carefully |
+---------------------------------------------------+
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <https://fsf.org/>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Preamble
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
The GNU General Public License is a free, copyleft license for software and other kinds of works.
We make use of various projects, some of which require their license to be preserved. Here's their respective licenses:
-----------------------------------------------------------------------------------------------------------------------
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
===============
= icoextract: =
===============
MIT License
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
Copyright (c) 2015-2016 Fadhil Mandaga
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
===============
= portproton: =
===============
MIT License
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS
Copyright (c) 2025 Mikhail Tergoev
0. Definitions.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
“This License” refers to version 3 of the GNU General Public License.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
===============================
= HowLongToBeat-Python-API : =
===============================
MIT License
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
Copyright (c) 2020 JaeguKim
A “covered work” means either the unmodified Program or a work based on the Program.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
==============
= legendary: =
==============
GNU General Public License v3.0
1. Source Code.
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If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
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Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
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“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
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You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
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If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
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Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
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Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
PortProtonQt
Copyright (C) 2025 Boria138
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
PortProtonQt Copyright (C) 2025 Boria138
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -4,6 +4,77 @@
<p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
</div>
## В планах
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада
- [ ] Добавить возможность управления с тачскрина
- [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
- [ ] Продумать систему вкладок вместо текущей
- [ ] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [X] Разобраться почему теряется часть стилей в Gamescope
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad
- [X] Реализовать собственный механизм запрета ухода в спящий режим вместо использования механизма PortProton (оставлено для [PortProton 2.0](https://github.com/Castro-Fidel/PortProton_2.0))
- [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить в карточку игры сведения о поддержке геймпада
- [X] Добавить в карточки данные с ProtonDB
- [X] Добавить в карточки данные с AreWeAntiCheatYet
- [X] Продублировать бейджи с карточки на страницу с деталями игры
- [X] Добавить парсинг ярлыков из Steam
- [X] Добавить парсинг ярлыков из EGS
- [ ] Избавиться от бинарника legendary
- [X] Добавить запуск игр из EGS
- [ ] Добавить скачивание игр из EGS
- [ ] Добавить поддержку запуска сторонних игр из EGS
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)
- [X] Отображать описания игр и другие данные на языке системы
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging`
- [ ] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
- [X] Исправить частичное применение тем на лету
- [X] Исправить наложение подписей скриншотов при первом перелистывании в полноэкранном режиме
- [ ] Добавить поддержку GOG (?)
- [X] Определиться с названием (PortProtonQt или PortProtonQT или вообще третий вариант)
- [ ] Добавить данные с HowLongToBeat на страницу с деталями игры (?)
- [X] Добавить виброотдачу на геймпаде при запуске игры
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
- [ ] Добавить загрузку звуков в темы например для добавления звука запуска в тему и тд
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
### Установка (devel)
```sh
@ -51,11 +122,11 @@ pre-commit run --all-files
PortProtonQt использует код и зависимости от следующих проектов:
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://github.com/derrod/legendary/blob/master/LICENSE).
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://opensource.org/licenses/MIT).
- [PortProton 2.0](https://git.linux-gaming.ru/CastroFidel/PortProton_2.0) — библиотека для взаимодействия с PortProton, лицензия [MIT](https://opensource.org/licenses/MIT).
Полный текст лицензий см. в файле [LICENSE](LICENSE).
Полный текст лицензий см. в файлах [LICENSE](LICENSE), [LICENSE-icoextract](documentation/licenses/icoextract), [LICENSE-portproton](documentation/licenses/portproton), [LICENSE-legendary](documentation/licenses/legendary).
> [!WARNING]
> Проект находится на стадии WIP (work in progress) корректная работоспособность не гарантирована

68
TODO.md
View File

@ -1,68 +0,0 @@
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада
- [ ] Добавить возможность управления с тачскрина
- [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
- [ ] Продумать систему вкладок вместо текущей
- [X] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [X] Разобраться почему теряется часть стилей в Gamescope
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad
- [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить переводы в переопределения
- [X] Добавить в карточку игры сведения о поддержке геймпада
- [X] Добавить в карточки данные с ProtonDB
- [X] Добавить в карточки данные с AreWeAntiCheatYet
- [X] Продублировать бейджи с карточки на страницу с деталями игры
- [X] Добавить парсинг ярлыков из Steam
- [X] Добавить парсинг ярлыков из EGS
- [ ] Избавиться от бинарника legendary
- [X] Добавить запуск игр из EGS
- [ ] Добавить скачивание игр из EGS
- [ ] Добавить поддержку запуска сторонних игр из EGS
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [ ] Реализовать добавление игры как сторонней в Steam без перезапуска
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)
- [X] Отображать описания игр и другие данные на языке системы
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging`
- [ ] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
- [X] Исправить частичное применение тем на лету
- [X] Исправить наложение подписей скриншотов при первом перелистывании в полноэкранном режиме
- [ ] Добавить поддержку GOG (?)
- [X] Определиться с названием (PortProtonQt или PortProtonQT или вообще третий вариант)
- [X] Добавить данные с HowLongToBeat на страницу с деталями игры
- [X] Добавить виброотдачу на геймпаде при запуске игры
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры

View File

@ -1,4 +1,5 @@
version: 1
script:
# 1) чистим старый AppDir
- rm -rf AppDir || true
@ -16,45 +17,26 @@ script:
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3D*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtHelp*,QtMultimedia*,QtNetwork*,QtOpenGL*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialPort*,QtSql*,QtStateMachine*,QtTest*,QtWeb*,QtXml*}
- shopt -s extglob
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6Gui*|libQt6Widgets*|libQt6OpenGL*|libQt6XcbQpa*|libQt6Wayland*|libQt6Egl*|libicudata*|libicuuc*|libicui18n*|libQt6DBus*|libQt6Svg*|libQt6Qml*|libQt6Network*)
AppDir:
path: ./AppDir
after_bundle:
# Документация, справка, примеры
- rm -rf $TARGET_APPDIR/usr/share/man || true
- rm -rf $TARGET_APPDIR/usr/share/doc || true
- rm -rf $TARGET_APPDIR/usr/share/doc-base || true
- rm -rf $TARGET_APPDIR/usr/share/info || true
- rm -rf $TARGET_APPDIR/usr/share/help || true
- rm -rf $TARGET_APPDIR/usr/share/gtk-doc || true
- rm -rf $TARGET_APPDIR/usr/share/devhelp || true
- rm -rf $TARGET_APPDIR/usr/share/examples || true
- rm -rf $TARGET_APPDIR/usr/share/pkgconfig || true
- rm -rf $TARGET_APPDIR/usr/share/bash-completion || true
- rm -rf $TARGET_APPDIR/usr/share/pixmaps || true
- rm -rf $TARGET_APPDIR/usr/share/mime || true
- rm -rf $TARGET_APPDIR/usr/share/metainfo || true
- rm -rf $TARGET_APPDIR/usr/include || true
- rm -rf $TARGET_APPDIR/usr/lib/pkgconfig || true
# Статика и отладка
- find $TARGET_APPDIR -type f \( -name '*.a' -o -name '*.la' -o -name '*.h' -o -name '*.cmake' -o -name '*.pdb' \) -delete || true
# Strip ELF бинарников (исключая Python extensions)
- "find $TARGET_APPDIR -type f -executable -exec file {} \\; | grep ELF | grep -v '/dist-packages/' | grep -v '/site-packages/' | cut -d: -f1 | xargs strip --strip-unneeded || true"
# Удаление пустых папок
- find $TARGET_APPDIR -type d -empty -delete || true
app_info:
id: ru.linux_gaming.PortProtonQt
name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt
version: 0.1.4
version: 0.1.2
exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@"
apt:
arch: amd64
sources:
- sourceline: 'deb [arch=amd64] http://archive.ubuntu.com/ubuntu/ jammy main restricted universe multiverse'
key_url: 'http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x871920d1991bc93c'
include:
- python3-minimal
- python3
- python3-pkg-resources
- libopengl0
- libk5crypto3
@ -63,24 +45,14 @@ AppDir:
- libxcb-cursor0
- libimage-exiftool-perl
- xdg-utils
exclude:
# Документация и man-страницы
- "*-doc"
- "*-man"
- manpages
- mandb
# Статические библиотеки
- "*-dev"
- "*-static"
# Дебаг-символы
- "*-dbg"
- "*-dbgsym"
exclude: []
runtime:
env:
PYTHONHOME: '${APPDIR}/usr'
PYTHONPATH: '${APPDIR}/usr/local/lib/python3.10/dist-packages'
PERLLIB: '${APPDIR}/usr/share/perl5:${APPDIR}/usr/lib/x86_64-linux-gnu/perl/5.34:${APPDIR}/usr/share/perl/5.34'
AppImage:
update-information: gh-releases-zsync|Boria138|PortProtonQt|latest|PortProtonQt-*x86_64.AppImage.zsync
sign-key: None
comp: xz
arch: x86_64

View File

@ -1,12 +1,12 @@
pkgname=portprotonqt
pkgver=0.1.4
pkgver=0.1.2
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')

View File

@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP')

View File

@ -2,7 +2,6 @@
%global pypi_version 0.1.1
%global oname PortProtonQt
%global build_timestamp %(date +"%Y%m%d")
%global _python_no_extras_requires 1
%global rel_build 1.git.%{build_timestamp}%{?dist}
@ -44,13 +43,10 @@ Requires: python3-pefile
Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
%description -n python3-%{pypi_name}-git
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
%{?python_disable_dependency_generator}
%prep
git clone https://git.linux-gaming.ru/Boria138/PortProtonQt.git

View File

@ -1,7 +1,6 @@
%global pypi_name portprotonqt
%global pypi_version 0.1.4
%global pypi_version 0.1.2
%global oname PortProtonQt
%global _python_no_extras_requires 1
Name: python-%{pypi_name}
Version: %{pypi_version}
@ -41,13 +40,10 @@ Requires: python3-pefile
Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
%description -n python3-%{pypi_name}
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
%{?python_disable_dependency_generator}
%prep
git clone https://git.linux-gaming.ru/Boria138/PortProtonQt
cd %{oname}

View File

@ -9,7 +9,7 @@ _portprotonqt() {
esac
if [[ "$cur" == -* ]]; then
COMPREPLY=( $( compgen -W '--fullscreen' -- "$cur" ) )
COMPREPLY=( $( compgen -W '--fullscreen --session' -- "$cur" ) )
return 0
fi

View File

@ -197,7 +197,7 @@
},
{
"normalized_name": "rec room",
"status": "Running"
"status": "Broken"
},
{
"normalized_name": "world war 3",
@ -221,7 +221,7 @@
},
{
"normalized_name": "zero hour",
"status": "Running"
"status": "Broken"
},
{
"normalized_name": "ironsight",
@ -309,7 +309,7 @@
},
{
"normalized_name": "dirty bomb",
"status": "Running"
"status": "Broken"
},
{
"normalized_name": "empyrion galactic survival",
@ -989,7 +989,7 @@
},
{
"normalized_name": "marauders",
"status": "Running"
"status": "Broken"
},
{
"normalized_name": "predecessor",
@ -1101,7 +1101,7 @@
},
{
"normalized_name": "deceit 2",
"status": "Running"
"status": "Broken"
},
{
"normalized_name": "block n load 2",
@ -1405,7 +1405,7 @@
},
{
"normalized_name": "wuthering waves",
"status": "Running"
"status": "Planned"
},
{
"normalized_name": "dota underlords",
@ -1781,7 +1781,7 @@
},
{
"normalized_name": "splitgate 2",
"status": "Running"
"status": "Planned"
},
{
"normalized_name": "xera survival",
@ -1897,7 +1897,7 @@
},
{
"normalized_name": "test drive unlimited solar crown",
"status": "Running"
"status": "Planned"
},
{
"normalized_name": "resident evil resistance",
@ -3461,7 +3461,7 @@
},
{
"normalized_name": "crsed cuisine royale",
"status": "Denied"
"status": "Supported"
},
{
"normalized_name": "project nebula",
@ -4329,7 +4329,7 @@
},
{
"normalized_name": "blindfire",
"status": "Supported"
"status": "Broken"
},
{
"normalized_name": "h hour world's elite",
@ -4414,17 +4414,5 @@
{
"normalized_name": "ragnarok origin roo",
"status": "Running"
},
{
"normalized_name": "fantasy life i the girl who steals time",
"status": "Running"
},
{
"normalized_name": "la tale evolved",
"status": "Running"
},
{
"normalized_name": "carx street",
"status": "Broken"
}
]

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View File

@ -1,152 +1,4 @@
[
{
"normalized_title": "return alive",
"slug": "return-alive"
},
{
"normalized_title": "s.t.a.l.k.e.r. anomaly g.a.m.m.a",
"slug": "s-t-a-l-k-e-r-anomaly-g-a-m-m-a"
},
{
"normalized_title": "recore",
"slug": "recore-definitive-edition"
},
{
"normalized_title": "no man's sky",
"slug": "no-mans-sky"
},
{
"normalized_title": "alan wake 2",
"slug": "alan-wake-2"
},
{
"normalized_title": "architect life a house design simulator",
"slug": "architect-life-a-house-design-simulator"
},
{
"normalized_title": "clair obscur expedition 33",
"slug": "clair-obscur-expedition-33"
},
{
"normalized_title": "metro 2033 redux",
"slug": "metro-2033-redux"
},
{
"normalized_title": "nova drift",
"slug": "nova-drift"
},
{
"normalized_title": "deathloop",
"slug": "deathloop"
},
{
"normalized_title": "mullet madjack",
"slug": "mullet-madjack"
},
{
"normalized_title": "luma island",
"slug": "luma-island"
},
{
"normalized_title": "cash cleaner simulator",
"slug": "cash-cleaner-simulator"
},
{
"normalized_title": "the plucky squire (отважный паж)",
"slug": "the-plucky-squire-otvazhnyj-pazh"
},
{
"normalized_title": "crsed cuisine royale",
"slug": "crsed-cuisine-royale"
},
{
"normalized_title": "tainted grail the fall of avalon",
"slug": "tainted-grail-the-fall-of-avalon"
},
{
"normalized_title": "battle of space raiders",
"slug": "battle-of-space-raiders"
},
{
"normalized_title": "gzdoom",
"slug": "gzdoom"
},
{
"normalized_title": "rain on your parade",
"slug": "rain-on-your-parade"
},
{
"normalized_title": "партизан (partisan widerstand hinter feindlichen linien)",
"slug": "partizan-partisan-widerstand-hinter-feindlichen-linien"
},
{
"normalized_title": "ebola 2",
"slug": "ebola-2"
},
{
"normalized_title": "monster care simulator",
"slug": "monster-care-simulator"
},
{
"normalized_title": "steins;gate the distant valhalla",
"slug": "steins-gate-the-distant-valhalla"
},
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{
"normalized_title": "osu!",
"slug": "osu"
},
{
"normalized_title": "stalker online (stay out)",
"slug": "stalker-online-stay-out"
},
{
"normalized_title": "slitterhead",
"slug": "slitterhead"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{
"normalized_title": "crossout",
"slug": "crossout"
},
{
"normalized_title": "days gone",
"slug": "days-gone"
},
{
"normalized_title": "warcraft iii reforged 2.0",
"slug": "warcraft-iii-reforged-2-0"
},
{
"normalized_title": "biomutant",
"slug": "biomutant"
},
{
"normalized_title": "overwatch 2",
"slug": "overwatch-2"
},
{
"normalized_title": "settlement survival",
"slug": "settlement-survival"
},
{
"normalized_title": "the elder scrolls iv oblivion",
"slug": "the-elder-scrolls-iv-oblivion-remastered"
},
{
"normalized_title": "dead space 3",
"slug": "dead-space-3"
},
{
"normalized_title": "dead space 2",
"slug": "dead-space-2"
},
{
"normalized_title": "hades",
"slug": "hades"
@ -247,6 +99,10 @@
"normalized_title": "hotshot racing",
"slug": "hotshot-racing"
},
{
"normalized_title": "s.t.a.l.k.e.r. anomaly g.a.m.m.a",
"slug": "s-t-a-l-k-e-r-anomaly-g-a-m-m-a"
},
{
"normalized_title": "golazo! 2",
"slug": "golazo-2"
@ -683,6 +539,10 @@
"normalized_title": "snowrunner (ранее mudrunner 2)",
"slug": "snowrunner-ranee-mudrunner-2"
},
{
"normalized_title": "alan wake 2",
"slug": "alan-wake-2"
},
{
"normalized_title": "verse project",
"slug": "verse-project"
@ -1938,45 +1798,5 @@
{
"normalized_title": "atomic heart",
"slug": "atomic-heart"
},
{
"normalized_title": "genshin impact",
"slug": "genshin-impact"
},
{
"normalized_title": "battle.net",
"slug": "battle-net"
},
{
"normalized_title": "valorant",
"slug": "valorant"
},
{
"normalized_title": "русы против ящеров",
"slug": "rusy-protiv-yashherov"
},
{
"normalized_title": "last floor",
"slug": "last-floor"
},
{
"normalized_title": "fpv kamikaze drone",
"slug": "fpv-kamikaze-drone"
},
{
"normalized_title": "wild terra 2 new lands",
"slug": "wild-terra-2-new-lands"
},
{
"normalized_title": "armored warfare",
"slug": "armored-warfare"
},
{
"normalized_title": "warhammer 40 000 dawn of war",
"slug": "warhammer-40-000-dawn-of-war"
},
{
"normalized_title": "warhammer 40 000 space marine",
"slug": "warhammer-40-000-space-marine"
}
]

Binary file not shown.

View File

@ -16,5 +16,3 @@ Content-Transfer-Encoding:
Generated-By:
start.sh
EGS
Stop Game
\t

View File

@ -5,19 +5,12 @@ import json
import asyncio
import aiohttp
import tarfile
import ssl
# Получаем ключи и данные из переменных окружения
STEAM_KEY = os.environ.get('STEAM_KEY')
LINUX_GAMING_API_KEY = os.environ.get('LINUX_GAMING_API_KEY')
LINUX_GAMING_API_USERNAME = os.environ.get('LINUX_GAMING_API_USERNAME')
# Флаги для включения/отключения источников
ENABLE_STEAM = os.environ.get('ENABLE_STEAM', 'true').lower() == 'true'
ENABLE_ANTICHEAT = os.environ.get('ENABLE_ANTICHEAT', 'true').lower() == 'true'
ENABLE_LINUX_GAMING = os.environ.get('ENABLE_LINUX_GAMING', 'true').lower() == 'true'
DEBUG_MODE = os.environ.get('DEBUG_MODE', 'false').lower() == 'true'
# Конфигурация API
STEAM_BASE_URL = "https://api.steampowered.com/IStoreService/GetAppList/v1/?"
LINUX_GAMING_BASE_URL = "https://linux-gaming.ru"
@ -28,10 +21,6 @@ LINUX_GAMING_HEADERS = {
"Api-Username": LINUX_GAMING_API_USERNAME
}
# Отключаем предупреждения об SSL в дебаг-режиме
if DEBUG_MODE:
print("DEBUG_MODE enabled: SSL verification is disabled (insecure, use for debugging only).")
def normalize_name(s):
"""
Приведение строки к нормальному виду:
@ -80,7 +69,7 @@ async def get_app_list(session, last_appid, endpoint):
url = endpoint
if last_appid:
url = f"{url}&last_appid={last_appid}"
async with session.get(url, verify_ssl=not DEBUG_MODE) as response:
async with session.get(url) as response:
response.raise_for_status()
return await response.json()
@ -90,7 +79,7 @@ async def fetch_games_json(session):
"""
url = "https://raw.githubusercontent.com/AreWeAntiCheatYet/AreWeAntiCheatYet/HEAD/games.json"
try:
async with session.get(url, verify_ssl=not DEBUG_MODE) as response:
async with session.get(url) as response:
response.raise_for_status()
text = await response.text()
data = json.loads(text)
@ -100,130 +89,52 @@ async def fetch_games_json(session):
return []
async def get_linux_gaming_topics(session, category_slug):
"""
Получает все темы из указанной категории linux-gaming.ru.
Сохраняет только нормализованное название (normalized_title) и slug.
"""
page = 0
all_topics = []
max_pages = 100
while page < max_pages:
# Пробуем несколько вариантов URL
urls_to_try = [
f"{LINUX_GAMING_BASE_URL}/c/{category_slug}/5/l/latest.json", # с id категории
f"{LINUX_GAMING_BASE_URL}/c/{category_slug}/l/latest.json", # только slug
f"{LINUX_GAMING_BASE_URL}/c/5/l/latest.json", # только id
f"{LINUX_GAMING_BASE_URL}/latest.json" # все темы
]
success = False
data = None
for url in urls_to_try:
try:
# Добавляем параметры пагинации
params = {
'page': page,
'order': 'default'
}
async with session.get(url, headers=LINUX_GAMING_HEADERS,
params=params, verify_ssl=not DEBUG_MODE) as response:
if response.status == 429:
print(f"Слишком много запросов на странице {page}, ожидание...")
await asyncio.sleep(5)
continue
if response.status == 404:
if DEBUG_MODE:
print(f"URL не найден: {url}")
continue
response.raise_for_status()
data = await response.json()
# Проверяем структуру ответа
topic_list = data.get("topic_list", {})
topics = topic_list.get("topics", [])
if not topics:
if page == 0:
if DEBUG_MODE:
print(f"Нет тем в URL: {url}")
continue
else:
print(f"Страница {page} пуста, завершаем пагинацию.")
return all_topics
if DEBUG_MODE and page == 0:
print(f"Успешно подключились к URL: {url}")
success = True
break
except Exception as e:
if DEBUG_MODE:
print(f"Ошибка с URL {url}: {e}")
continue
if not success:
print(f"Не удалось загрузить страницу {page}")
break
# Обрабатываем темы (этот блок должен быть внутри основного цикла)
while True:
page += 1
url = f"{LINUX_GAMING_BASE_URL}/c/{category_slug}/l/latest.json?page={page}"
try:
topic_list = data.get("topic_list", {})
topics = topic_list.get("topics", [])
page_topics_added = 0
for topic in topics:
slug = topic["slug"]
# Пропускаем тему описания категории
if slug is None or slug == "opisanie-kategorii-portprotondb":
if DEBUG_MODE:
print(f"Пропущена тема описания категории")
continue
normalized_title = normalize_name(topic["title"])
# Добавляем только валидные темы
all_topics.append({
"normalized_title": normalized_title,
"slug": slug,
})
page_topics_added += 1
if DEBUG_MODE and page_topics_added <= 3: # Показываем первые 3 темы
print(f"Добавлена тема: {normalized_title} (slug: {slug}")
print(f"Обработано {len(topics)} тем на странице {page}, добавлено: {page_topics_added}, всего: {len(all_topics)}.")
# Проверяем, есть ли еще страницы
more_topics_url = topic_list.get("more_topics_url")
if not more_topics_url:
print("Больше тем нет, завершаем пагинацию.")
break
page += 1
# Добавляем небольшую задержку между запросами
await asyncio.sleep(0.5)
except Exception as e:
print(f"Ошибка при обработке тем на странице {page}: {e}")
async with session.get(url, headers=LINUX_GAMING_HEADERS) as response:
response.raise_for_status()
data = await response.json()
topics = data.get("topic_list", {}).get("topics", [])
if not topics:
break
for topic in topics:
all_topics.append({
"normalized_title": normalize_name(topic["title"]),
"slug": topic["slug"]
})
print(f"Обработано {len(topics)} тем на странице {page}, всего: {len(all_topics)}.")
except Exception as error:
print(f"Ошибка получения тем для страницы {page}: {error}")
break
if not all_topics:
print("Предупреждение: не удалось получить ни одной темы из linux-gaming.ru.")
else:
print(f"Всего получено {len(all_topics)} тем из категории {category_slug}")
return all_topics
async def request_data():
"""
Получает данные из Steam, AreWeAntiCheatYet и linux-gaming.ru,
обрабатывает их и сохраняет в JSON-файлы и tar.xz архивы.
"""
# Параметры запроса для Steam
game_param = "&include_games=true"
dlc_param = "&include_dlc=false"
software_param = "&include_software=false"
videos_param = "&include_videos=false"
hardware_param = "&include_hardware=false"
endpoint = (
f"{STEAM_BASE_URL}key={STEAM_KEY}"
f"{game_param}{dlc_param}{software_param}{videos_param}{hardware_param}"
f"&max_results=50000"
)
output_json = []
total_parsed = 0
linux_gaming_topics = []
@ -232,48 +143,26 @@ async def request_data():
try:
async with aiohttp.ClientSession() as session:
# Загружаем данные Steam
if ENABLE_STEAM:
# Параметры запроса для Steam
game_param = "&include_games=true"
dlc_param = "&include_dlc=false"
software_param = "&include_software=false"
videos_param = "&include_videos=false"
hardware_param = "&include_hardware=false"
endpoint = (
f"{STEAM_BASE_URL}key={STEAM_KEY}"
f"{game_param}{dlc_param}{software_param}{videos_param}{hardware_param}"
f"&max_results=50000"
)
have_more_results = True
last_appid_val = None
while have_more_results:
app_list = await get_app_list(session, last_appid_val, endpoint)
apps = app_list['response']['apps']
apps = process_steam_apps(apps)
output_json.extend(apps)
total_parsed += len(apps)
have_more_results = app_list['response'].get('have_more_results', False)
last_appid_val = app_list['response'].get('last_appid')
print(f"Обработано {len(apps)} игр Steam, всего: {total_parsed}.")
else:
print("Пропущена загрузка данных Steam (ENABLE_STEAM=false).")
have_more_results = True
last_appid_val = None
while have_more_results:
app_list = await get_app_list(session, last_appid_val, endpoint)
apps = app_list['response']['apps']
apps = process_steam_apps(apps)
output_json.extend(apps)
total_parsed += len(apps)
have_more_results = app_list['response'].get('have_more_results', False)
last_appid_val = app_list['response'].get('last_appid')
print(f"Обработано {len(apps)} игр Steam, всего: {total_parsed}.")
# Загружаем данные AreWeAntiCheatYet
if ENABLE_ANTICHEAT:
anticheat_games = await fetch_games_json(session)
else:
print("Пропущена загрузка данных AreWeAntiCheatYet (ENABLE_ANTICHEAT=false).")
anticheat_games = await fetch_games_json(session)
# Загружаем данные linux-gaming.ru
if ENABLE_LINUX_GAMING:
if LINUX_GAMING_API_KEY and LINUX_GAMING_API_USERNAME:
linux_gaming_topics = await get_linux_gaming_topics(session, CATEGORY_LINUX_GAMING)
else:
print("Предупреждение: LINUX_GAMING_API_KEY или LINUX_GAMING_API_USERNAME не установлены.")
if LINUX_GAMING_API_KEY and LINUX_GAMING_API_USERNAME:
linux_gaming_topics = await get_linux_gaming_topics(session, CATEGORY_LINUX_GAMING)
else:
print("Пропущена загрузка данных linux-gaming.ru (ENABLE_LINUX_GAMING=false).")
print("Предупреждение: LINUX_GAMING_API_KEY или LINUX_GAMING_API_USERNAME не установлены.")
except Exception as error:
print(f"Ошибка получения данных: {error}")
@ -284,55 +173,55 @@ async def request_data():
os.makedirs(data_dir, exist_ok=True)
# Сохранение данных Steam
if ENABLE_STEAM and output_json:
output_json_full = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.json")
output_json_min = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid_min.json")
with open(output_json_full, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, indent=2)
with open(output_json_min, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, separators=(',',':'))
# Упаковка минифицированного JSON Steam в tar.xz архив
steam_archive_path = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.tar.xz")
try:
with tarfile.open(steam_archive_path, "w:xz", preset=9) as tar:
tar.add(output_json_min, arcname=os.path.basename(output_json_min))
print(f"Упаковано минифицированное JSON Steam в архив: {steam_archive_path}")
os.remove(output_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива Steam: {e}")
return False
output_json_full = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.json")
output_json_min = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid_min.json")
with open(output_json_full, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, indent=2)
with open(output_json_min, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, separators=(',',':'))
# Сохранение данных AreWeAntiCheatYet
if ENABLE_ANTICHEAT and anticheat_games:
anticheat_json_full = os.path.join(data_dir, "anticheat_games.json")
anticheat_json_min = os.path.join(data_dir, "anticheat_games_min.json")
with open(anticheat_json_full, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, indent=2)
with open(anticheat_json_min, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, separators=(',',':'))
# Упаковка минифицированного JSON AreWeAntiCheatYet в tar.xz архив
anticheat_archive_path = os.path.join(data_dir, "anticheat_games.tar.xz")
try:
with tarfile.open(anticheat_archive_path, "w:xz", preset=9) as tar:
tar.add(anticheat_json_min, arcname=os.path.basename(anticheat_json_min))
print(f"Упаковано минифицированное JSON AreWeAntiCheatYet в архив: {anticheat_archive_path}")
os.remove(anticheat_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива AreWeAntiCheatYet: {e}")
return False
anticheat_json_full = os.path.join(data_dir, "anticheat_games.json")
anticheat_json_min = os.path.join(data_dir, "anticheat_games_min.json")
with open(anticheat_json_full, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, indent=2)
with open(anticheat_json_min, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, separators=(',',':'))
# Сохранение данных linux-gaming.ru
if ENABLE_LINUX_GAMING and linux_gaming_topics:
linux_gaming_json_full = os.path.join(data_dir, "linux_gaming_topics.json")
linux_gaming_json_min = os.path.join(data_dir, "linux_gaming_topics_min.json")
linux_gaming_json_full = os.path.join(data_dir, "linux_gaming_topics.json")
linux_gaming_json_min = os.path.join(data_dir, "linux_gaming_topics_min.json")
if linux_gaming_topics:
with open(linux_gaming_json_full, "w", encoding="utf-8") as f:
json.dump(linux_gaming_topics, f, ensure_ascii=False, indent=2)
with open(linux_gaming_json_min, "w", encoding="utf-8") as f:
json.dump(linux_gaming_topics, f, ensure_ascii=False, separators=(',',':'))
# Упаковка минифицированного JSON linux-gaming.ru в tar.xz архив
# Упаковка минифицированных JSON в tar.xz архивы
# Архив для Steam
steam_archive_path = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.tar.xz")
try:
with tarfile.open(steam_archive_path, "w:xz", preset=9) as tar:
tar.add(output_json_min, arcname=os.path.basename(output_json_min))
print(f"Упаковано минифицированное JSON Steam в архив: {steam_archive_path}")
os.remove(output_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива Steam: {e}")
return False
# Архив для AreWeAntiCheatYet
anticheat_archive_path = os.path.join(data_dir, "anticheat_games.tar.xz")
try:
with tarfile.open(anticheat_archive_path, "w:xz", preset=9) as tar:
tar.add(anticheat_json_min, arcname=os.path.basename(anticheat_json_min))
print(f"Упаковано минифицированное JSON AreWeAntiCheatYet в архив: {anticheat_archive_path}")
os.remove(anticheat_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива AreWeAntiCheatYet: {e}")
return False
# Архив для linux-gaming.ru
if linux_gaming_topics:
linux_gaming_archive_path = os.path.join(data_dir, "linux_gaming_topics.tar.xz")
try:
with tarfile.open(linux_gaming_archive_path, "w:xz", preset=9) as tar:

View File

@ -0,0 +1,22 @@
The MIT License (MIT)
Copyright (c) 2015-2016 Fadhil Mandaga
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
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To "convey" a work means any kind of propagation that enables other
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feature that (1) displays an appropriate copyright notice, and (2)
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The Corresponding Source for a work in source code form is that
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2. Basic Permissions.
All rights granted under this License are granted for the term of
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2025 Mikhail Tergoev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -20,9 +20,9 @@ Current translation status:
| Locale | Progress | Translated |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 197 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 197 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 197 of 197 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 182 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 182 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 182 of 182 |
---

View File

@ -20,9 +20,9 @@
| Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 197 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 197 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 197 из 197 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 182 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 182 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 182 из 182 |
---

View File

@ -50,9 +50,7 @@ Each `<exe_name>` folder can include:
- `metadata.txt` — contains name and description:
```txt
name=My Game Title
name_ru=My Game Title (in russian language)
description=My Game Description
description_ru=My Game Description (in russian language)
```
- `cover.<extension>` — image file (`.png`, `.jpg`, `.jpeg`, `.bmp`)

View File

@ -50,9 +50,7 @@
- `metadata.txt` — имя и описание в формате:
```txt
name=Моё название игры
name_en=Моё название игры (на английском)
description=Описание моей игры (на английском)
description_en=Описание моей игры
description=Описание моей игры
```
- `cover.<расширение>` — обложка (`.png`, `.jpg`, `.jpeg`, `.bmp`)

View File

@ -1,4 +1,6 @@
import sys
import os
import subprocess
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon
@ -12,7 +14,7 @@ logger = get_logger(__name__)
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
__app_version__ = "0.1.4"
__app_version__ = "0.1.2"
def main():
app = QApplication(sys.argv)
@ -33,6 +35,13 @@ def main():
window = MainWindow()
if args.session:
gamescope_cmd = os.getenv("GAMESCOPE_CMD", "gamescope -f --xwayland-count 2")
cmd = f"{gamescope_cmd} -- portprotonqt"
logger.info(f"Executing: {cmd}")
subprocess.Popen(cmd, shell=True)
sys.exit(0)
if args.fullscreen:
logger.info("Launching in fullscreen mode due to --fullscreen flag")
save_fullscreen_config(True)

View File

@ -13,4 +13,9 @@ def parse_args():
action="store_true",
help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
)
parser.add_argument(
"--session",
action="store_true",
help="Запустить приложение с использованием gamescope"
)
return parser.parse_args()

View File

@ -6,17 +6,14 @@ import subprocess
import threading
import logging
import orjson
import psutil
import signal
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplication
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QFileDialog
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from PySide6.QtGui import QDesktopServices
from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.dialogs import AddGameDialog, generate_thumbnail
logger = logging.getLogger(__name__)
@ -43,7 +40,6 @@ class ContextMenuManager:
self.parent = parent
self.portproton_location = portproton_location
self.theme = theme
self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.update_game_grid = update_game_grid_callback
self.legendary_path = os.path.join(
@ -122,34 +118,6 @@ class ContextMenuManager:
logger.error("Failed to read installed.json: %s", e)
return False
def _is_game_running(self, game_card) -> bool:
"""
Check if the game associated with the game_card is currently running.
Args:
game_card: The GameCard instance containing game data.
Returns:
bool: True if the game is running, False otherwise.
"""
if game_card.game_source == "epic":
exe_path = get_egs_executable(game_card.appid, self.legendary_config_path)
if not exe_path or not os.path.exists(exe_path):
return False
current_exe = os.path.basename(exe_path)
elif game_card.game_source == "steam":
return False
else:
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
if not exec_line:
return False
exe_path = self._parse_exe_path(exec_line, game_card.name)
if not exe_path:
return False
current_exe = os.path.basename(exe_path)
return hasattr(self.parent, 'target_exe') and self.parent.target_exe == current_exe
def show_context_menu(self, game_card, pos: QPoint):
"""
Show the context menu for a game card at the specified position.
@ -158,68 +126,40 @@ class ContextMenuManager:
game_card: The GameCard instance requesting the context menu.
pos: The position (in widget coordinates) where the menu should appear.
"""
def get_safe_icon(icon_name: str) -> QIcon:
icon = self.theme_manager.get_icon(icon_name)
if isinstance(icon, QIcon):
return icon
elif isinstance(icon, str) and os.path.exists(icon):
return QIcon(icon)
return QIcon()
menu = QMenu(self.parent)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
# For non-Steam and non-Epic games, check if exe exists
if game_card.game_source not in ("steam", "epic"):
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
exe_path = self._parse_exe_path(exec_line, game_card.name) if exec_line else None
if not exe_path:
# Show only "Delete from PortProton" if no valid exe
delete_action = menu.addAction(get_safe_icon("delete"), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
menu.exec(game_card.mapToGlobal(pos))
return
# Normal menu for games with valid exe or from Steam/Epic
is_running = self._is_game_running(game_card)
action_text = _("Stop Game") if is_running else _("Launch Game")
action_icon = "stop" if is_running else "play"
launch_action = menu.addAction(get_safe_icon(action_icon), action_text)
launch_action.triggered.connect(
lambda: self._launch_game(game_card)
)
favorites = read_favorites()
is_favorite = game_card.name in favorites
icon_name = "star_full" if is_favorite else "star"
text = _("Remove from Favorites") if is_favorite else _("Add to Favorites")
favorite_action = menu.addAction(get_safe_icon(icon_name), text)
favorite_action = menu.addAction(
_("Remove from Favorites") if is_favorite else _("Add to Favorites")
)
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, not is_favorite))
if game_card.game_source == "epic":
import_action = menu.addAction(get_safe_icon("epic_games"), _("Import to Legendary"))
import_action = menu.addAction(_("Import to Legendary"))
import_action.triggered.connect(
lambda: self.import_to_legendary(game_card.name, game_card.appid)
)
if self._is_egs_game_installed(game_card.appid):
is_in_steam = is_game_in_steam(game_card.name)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(get_safe_icon(icon_name), text)
steam_action = menu.addAction(
_("Remove from Steam") if is_in_steam else _("Add to Steam")
)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_egs_to_steam(game_card.name, game_card.appid)
)
open_folder_action = menu.addAction(get_safe_icon("search"), _("Open Game Folder"))
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_egs_game_folder(game_card.appid)
)
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(get_safe_icon(icon_name), text)
desktop_action = menu.addAction(
_("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
)
desktop_action.triggered.connect(
lambda: self.remove_egs_from_desktop(game_card.name)
if os.path.exists(desktop_path)
@ -228,7 +168,6 @@ class ContextMenuManager:
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
menu_action = menu.addAction(
get_safe_icon("delete" if os.path.exists(menu_path) else "menu"),
_("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
)
menu_action.triggered.connect(
@ -240,113 +179,46 @@ class ContextMenuManager:
if game_card.game_source not in ("steam", "epic"):
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(get_safe_icon(icon_name), text)
desktop_action = menu.addAction(
_("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
)
desktop_action.triggered.connect(
lambda: self.remove_from_desktop(game_card.name)
if os.path.exists(desktop_path)
else self.add_to_desktop(game_card.name, game_card.exec_line)
)
edit_action = menu.addAction(get_safe_icon("edit"), _("Edit Shortcut"))
edit_action = menu.addAction(_("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
)
delete_action = menu.addAction(get_safe_icon("delete"), _("Delete from PortProton"))
delete_action = menu.addAction(_("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
open_folder_action = menu.addAction(get_safe_icon("search"), _("Open Game Folder"))
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_game_folder(game_card.name, game_card.exec_line)
)
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(menu_path) else "menu"
text = _("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
menu_action = menu.addAction(get_safe_icon(icon_name), text)
menu_action = menu.addAction(
_("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
)
menu_action.triggered.connect(
lambda: self.remove_from_menu(game_card.name)
if os.path.exists(menu_path)
else self.add_to_menu(game_card.name, game_card.exec_line)
)
is_in_steam = is_game_in_steam(game_card.name)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(get_safe_icon(icon_name), text)
steam_action = menu.addAction(
_("Remove from Steam") if is_in_steam else _("Add to Steam")
)
steam_action.triggered.connect(
lambda: (
self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
menu.exec(game_card.mapToGlobal(pos))
def _launch_game(self, game_card):
"""
Launch or stop a game based on its current state.
Args:
game_card: The GameCard instance containing game data.
"""
if not self._check_portproton():
return
# Check if the game is running
if self._is_game_running(game_card):
# Stop the game
if hasattr(self.parent, 'game_processes') and self.parent.game_processes:
for proc in self.parent.game_processes:
try:
parent = psutil.Process(proc.pid)
children = parent.children(recursive=True)
for child in children:
try:
child.terminate()
except psutil.NoSuchProcess:
pass
psutil.wait_procs(children, timeout=5)
for child in children:
if child.is_running():
child.kill()
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
except psutil.NoSuchProcess:
pass
self.parent.game_processes = []
self.parent.resetPlayButton()
if hasattr(self.parent, 'checkProcessTimer') and self.parent.checkProcessTimer is not None:
self.parent.checkProcessTimer.stop()
self.parent.checkProcessTimer.deleteLater()
self.parent.checkProcessTimer = None
self._show_status_message(_("Stopped '{game_name}'").format(game_name=game_card.name))
return
# Launch the game
if game_card.game_source == "epic":
if not os.path.exists(self.legendary_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("Legendary executable not found at {path}").format(path=self.legendary_path)
)
return
# Construct EGS launch command
wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if self.portproton_location and ".var" not in self.portproton_location:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("start.sh not found at {path}").format(path=start_sh_path)
)
return
exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"'
else:
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
if not exec_line:
return
self.parent.toggleGame(exec_line)
def add_egs_to_steam(self, game_name: str, app_name: str):
"""
Adds an EGS game to Steam using the egs_api.
@ -410,56 +282,35 @@ class ContextMenuManager:
"""
if not self._check_portproton():
return
folder_path = QFileDialog.getExistingDirectory(
self.parent, _("Select Game Installation Folder"), os.path.expanduser("~")
)
if not folder_path:
self._show_status_message(_("No folder selected"))
return
if not os.path.exists(self.legendary_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("Legendary executable not found at {path}").format(path=self.legendary_path)
)
return
# Используем FileExplorer с directory_only=True
file_explorer = FileExplorer(
parent=self.parent,
theme=self.theme,
initial_path=os.path.expanduser("~"),
directory_only=True
)
def on_folder_selected(folder_path):
if not folder_path:
self._show_status_message(_("No folder selected"))
return
def run_import():
cmd = [self.legendary_path, "import", app_name, folder_path]
try:
subprocess.run(cmd, capture_output=True, text=True, check=True)
self.signals.show_info_dialog.emit(
_("Success"),
_("Imported '{game_name}' to Legendary").format(game_name=game_name)
def run_import():
cmd = [self.legendary_path, "import", app_name, folder_path]
try:
subprocess.run(cmd, capture_output=True, text=True, check=True)
self.signals.show_info_dialog.emit(
_("Success"),
_("Imported '{game_name}' to Legendary").format(game_name=game_name)
)
except subprocess.CalledProcessError as e:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to import '{game_name}' to Legendary: {error}").format(
game_name=game_name, error=e.stderr
)
except subprocess.CalledProcessError as e:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to import '{game_name}' to Legendary: {error}").format(
game_name=game_name, error=e.stderr
)
)
self._show_status_message(_("Importing '{game_name}' to Legendary...").format(game_name=game_name))
threading.Thread(target=run_import, daemon=True).start()
# Подключаем сигнал выбора файла/папки
file_explorer.file_signal.file_selected.connect(on_folder_selected)
# Центрируем FileExplorer относительно родительского виджета
parent_widget = self.parent
if parent_widget:
parent_geometry = parent_widget.geometry()
center_point = parent_geometry.center()
file_explorer_geometry = file_explorer.geometry()
file_explorer_geometry.moveCenter(center_point)
file_explorer.setGeometry(file_explorer_geometry)
file_explorer.show()
)
self._show_status_message(_("Importing '{game_name}' to Legendary...").format(game_name=game_name))
threading.Thread(target=run_import, daemon=True).start()
def toggle_favorite(self, game_card, add: bool):
"""
@ -704,12 +555,15 @@ Icon={icon_path}
return None
return exec_line
def _parse_exe_path(self, exec_line: str, game_name: str) -> str | None:
def _parse_exe_path(self, exec_line, game_name):
"""Parse the executable path from exec_line."""
try:
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
logger.debug("Invalid executable command for '%s': %s", game_name, exec_line)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Invalid executable command: {exec_line}").format(exec_line=exec_line)
)
return None
if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
exe_path = entry_exec_split[2]
@ -718,11 +572,17 @@ Icon={icon_path}
else:
exe_path = entry_exec_split[-1]
if not exe_path or not os.path.exists(exe_path):
logger.debug("Executable not found for '%s': %s", game_name, exe_path or "None")
self.signals.show_warning_dialog.emit(
_("Error"),
_("Executable not found: {path}").format(path=exe_path or "None")
)
return None
return exe_path
except Exception as e:
logger.debug("Failed to parse executable for '%s': %s", game_name, e)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to parse executable: {error}").format(error=str(e))
)
return None
def _remove_file(self, file_path, error_message, success_message, game_name, location=""):
@ -1080,55 +940,3 @@ Icon={icon_path}
_("Error"),
_("Failed to open folder: {error}").format(error=str(e))
)
class CustomLineEdit(QLineEdit):
def __init__(self, *args, theme=None, **kwargs):
super().__init__(*args, **kwargs)
self.theme = theme
self.theme_manager = ThemeManager()
def contextMenuEvent(self, event):
def get_safe_icon(icon_name: str) -> QIcon:
icon = self.theme_manager.get_icon(icon_name)
if isinstance(icon, QIcon):
return icon
elif isinstance(icon, str) and os.path.exists(icon):
return QIcon(icon)
return QIcon()
def add_action(text: str, shortcut: QKeySequence.StandardKey, icon_name: str, slot, enabled=True):
icon = get_safe_icon(icon_name)
shortcut_str = QKeySequence(shortcut).toString(QKeySequence.SequenceFormat.NativeText)
action_text = f"{text}\t{shortcut_str}"
action = menu.addAction(icon, action_text)
action.triggered.connect(slot)
action.setEnabled(enabled)
menu = QMenu(self)
if self.theme and hasattr(self.theme, "CONTEXT_MENU_STYLE"):
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
add_action(_("Undo"), QKeySequence.StandardKey.Undo, "undo", self.undo, self.isUndoAvailable())
add_action(_("Redo"), QKeySequence.StandardKey.Redo, "redo", self.redo, self.isRedoAvailable())
menu.addSeparator()
add_action(_("Cut"), QKeySequence.StandardKey.Cut, "cut", self.cut, self.hasSelectedText())
add_action(_("Copy"), QKeySequence.StandardKey.Copy, "copy", self.copy, self.hasSelectedText())
add_action(_("Paste"), QKeySequence.StandardKey.Paste, "paste", self.paste,
QApplication.clipboard().mimeData().hasText())
add_action(_("Delete"), QKeySequence.StandardKey.Delete, "delete", self._delete_selected_text,
self.hasSelectedText())
menu.addSeparator()
add_action(_("Select All"), QKeySequence.StandardKey.SelectAll, "select_all", self.selectAll, bool(self.text()))
menu.exec(event.globalPos())
def _delete_selected_text(self):
cursor_pos = self.cursorPosition()
self.backspace()
self.setCursorPosition(cursor_pos)

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name=Albion Online
description_ru=Многопользовательская песочница в жанре MMORPG, где игроки могут исследовать открытый мир, заниматься ремеслом, добычей ресурсов и сражаться с другими игроками. Игра предлагает уникальную систему классов, позволяющую игрокам изменять свои роли в зависимости от выбранного снаряжения.
description_en=A multiplayer sandbox MMORPG where players can explore an open world, engage in crafting, gather resources, and battle against other players. The game features a unique class system that allows players to change their roles based on the gear they equip.

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name=Ankama Launcher
description_ru=Лаунчер для игр Ankama.
description_en=Launcher for Ankama studio games.

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@ -1,3 +0,0 @@
name=Anomaly Zone
description_ru=Экшен-игра про сталкеров, где игроки исследуют таинственные миры и сражаются с разнообразными противниками. Игра предлагает захватывающий сюжет и возможность улучшать персонажа, открывая новые способности и снаряжение.
description_en=An action game about stalkers, where players explore mysterious worlds and fight against a variety of opponents. The game offers an exciting storyline and the opportunity to improve the character by unlocking new abilities and equipment.

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name=Arizona Games Launcher
description_ru=Лаунчер для игры Arizona Role Play.
description_en=Launcher for the Arizona Role Play game.

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@ -1,3 +0,0 @@
name=Battle.net Launcher
description_ru=Лаунчер для игр Activision и Blizzard.
description_en=Launcher for Activision and Blizzard studio games.

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@ -1,3 +0,0 @@
name=Black Desert Online (RU)
description_ru=Многопользовательская ролевая игра с открытым миром, известная своей потрясающей графикой и глубокой системой кастомизации персонажей. Игроки могут исследовать обширные земли, выполнять задания, участвовать в PvP-сражениях и заниматься различными ремеслами.
description_en=A massively multiplayer online role-playing game set in an open world, renowned for its stunning graphics and deep character customization system. Players can explore vast lands, complete quests, engage in PvP battles, and participate in various crafting activities.

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name=Blood and Soul
description_ru=Многопользовательская ролевая игра с богатой системой боя и яркой графикой, вдохновленная восточной мифологией. Игроки могут выбирать из различных классов, исследовать уникальные локации и сражаться с могущественными врагами.
description_en=A multiplayer role-playing game featuring a rich combat system and vibrant graphics, inspired by Eastern mythology. Players can choose from various classes, explore unique locations, and battle powerful foes.

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name=CALIBER
description_ru=Тактический шутер от третьего лица, где игроки могут выбирать из различных персонажей с уникальными способностями и сражаться в командных режимах. Игра предлагает реалистичную графику и динамичные бои, обеспечивая увлекательный игровой процесс.
description_en=A tactical third-person shooter where players can choose from various characters with unique abilities and engage in team-based modes. The game features realistic graphics and dynamic combat, providing an engaging gameplay experience.

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name=Chicken Invaders Universe
description_ru=Захватывающая аркадная игра, в которой игроки сражаются с агрессивными курицами из космоса, защищая свою планету. Игра предлагает множество уровней, кооперативный режим и возможность улучшения космического корабля.
description_en=An exciting arcade game where players battle aggressive space chickens to defend their planet. The game features multiple levels, a cooperative mode, and the ability to upgrade their spaceship.

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name=CONTRACT WARS
description_ru=Многопользовательский шутер от первого лица, где игроки участвуют в противостоянии между двумя командами на разнообразных картах. Игра предлагает широкий выбор оружия и возможностей для настройки персонажей, что делает каждый матч уникальным.
description_en=A multiplayer first-person shooter where players engage in battles between two teams on various maps. The game offers a wide selection of weapons and character customization options, making each match unique.

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name=Age of Empires Online
description_ru=Многопользовательская стратегия в реальном времени, где игроки строят свои цивилизации, собирают ресурсы и сражаются с противниками. Игра предлагает уникальную экономическую систему и возможность развивать свои города с помощью различных миссий и задач.
description_en=A multiplayer real-time strategy game where players build their civilizations, gather resources, and battle against opponents. The game features a unique economic system and the ability to develop cities through various missions and quests.

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name=Cemu
description_ru=Эмулятор Wii U, который позволяет пользователям запускать и играть в игры, выпущенные на этой консоли, с высокой производительностью и улучшенной графикой.
description_en=A Wii U emulator that allows users to launch and play games released on this console with high performance and enhanced graphics.

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name=Secret World Legends (ENG)
description_ru=MMORPG с уникальной историей и сеттингом, основанная на мифах, легендах и тайных обществах, позволяющая игрокам исследовать современный мир, полный сверхъестественных существ и загадок. Игра предлагает свободу в выборе навыков и построении персонажей, а также захватывающие квесты и глубокий сюжет.
description_en=An MMORPG with a unique story and setting based on myths, legends, and secret societies, allowing players to explore a modern world filled with supernatural beings and mysteries. The game offers freedom in skill selection and character building, along with engaging quests and a rich narrative.

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name=Broken Ranks (ENG)
description_ru=MMORPG игра, предлагающая глубокий сон и уникальную боевую систему, которая ориентирует внимание на стратегию и деятельность персоны. Игроки исследуют мрачный мир, полный интриг и опасностей, развивая своих героев и принимая ключевые решения, влияющие на ход истории.
description_en=An MMORPG game offering deep sleep and a unique combat system that focuses on the strategy and activities of the person. Players explore a dark world full of intrigue and danger, developing their characters and making key decisions that affect the course of history.

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name=Crossout
description_ru=Многопользовательская игра с элементами постапокалиптического десанта, где игроки создают уникальные боевые машины и сражаются друг с другом на открытых аренах. Игра предлагает разнообразные режимы боя и богатую систему кастомизации, позволяя каждому выражать свою индивидуальность на поле боя.
description_en=A multiplayer game featuring post-apocalyptic vehicle combat, where players build unique battle machines and fight against each other on open arenas. The game offers various battle modes and a rich customization system, allowing each player to express their individuality on the battlefield.

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name=Dolphin 5.0
description_ru=Мощный эмулятор для игровых консолей Nintendo GameCube и Wii, который позволяет запускать игры на ПК с улучшенной графикой и производительностью. Он поддерживает широкий спектр функций, включая HD-разрешение, множество настройек управления и возможность использования модификаций.
description_en=A powerful emulator for Nintendo GameCube and Wii consoles that allows users to play games on their PCs with enhanced graphics and performance. It supports a wide range of features, including HD resolution, numerous control configurations, and the ability to use modifications.

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name=Doomsday
description_ru=Стратегическая игра в реальном времени, где игроки управляют отрядом выживших в постапокалиптическом мире, стремясь восстановить цивилизацию и защититься от различных угроз. Игра предлагает элементы строительства базы, тактические сражения и глубокую проработку сюжета.
description_en=A real-time strategy game where players manage a group of survivors in a post-apocalyptic world, aiming to rebuild civilization and defend against various threats. The game features base-building elements, tactical combat, and a deep narrative experience.

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name=Eldevin (ENG)
description_ru=MMORPG с красочной графикой, где игроки исследуют обширный фэнтезийный мир, выполняют квесты и сражаются с врагами, чтобы развивать свои персонажи. Игра предлагает разнообразные классы и навыки, а также системы крафта и группового взаимодействия.
description_en=An MMORPG with vibrant graphics where players explore a vast fantasy world, complete quests, and battle enemies to develop their characters. The game features diverse classes and skills, as well as crafting and group interaction systems.

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name=Epic Games Launcher
description_ru=Лаунчер для библиотеки игр Epic Games.
description_en=Launcher for the Epic Games game library.

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name=STALCRAFT
description_ru=Многопользовательская игра с открытым миром, вдохновленная вселенной S.T.A.L.K.E.R., где игроки исследуют заброшенные зоны, сражаются с мутантами и другими сталкерами, а также выполняют различные квесты. Игра сочетает элементы выживания, RPG и шутера от первого лица, предлагая уникальный опыт в постапокалиптическом мире.
description_en=A multiplayer open-world game inspired by the S.T.A.L.K.E.R. universe, where players explore abandoned zones, battle mutants and other stalkers, and complete various quests. The game combines elements of survival, RPG, and first-person shooter, offering a unique experience in a post-apocalyptic world.

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name=ExoTanks
description_ru=Многопользовательская боевая игра, в которой игроки управляют экзоскелетами и сражаются в различных аренах, используя мощное вооружение и стратегический подход. Игра предлагает как командные, так и одиночные режимы, а также возможность кастомизации своего экзоскелета для уникального стиля игры.
description_en=A multiplayer battle game where players control exoskeletons and fight in various arenas using powerful weapons and strategic gameplay. The game offers both team and solo modes, along with the ability to customize their exoskeleton for a unique playing style.

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name=Farlight 84
description_ru=Многопользовательская игра в жанре королевская битва, которая проходит в красочном и футуристическом мире, где игроки сражаются друг с другом с использованием уникальных навыков и оружия. Игра предлагает захватывающий геймплей с элементами строительства, а также возможность использовать различные транспортные средства для перемещения по карте.
description_en=A multiplayer battle royale game set in a colorful and futuristic world where players fight against each other using unique skills and weapons. The game features exciting gameplay with building elements, as well as the ability to utilize various vehicles to navigate the map.

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name=Fractured Online (ENG)
description_ru=Fractured Online — это первая массовая многопользовательская ролевая онлайн-игра с открытым миром, сочетающая динамичные сражения с полностью интерактивным окружением. Она одинаково понравится любителям соревновательного и кооперативного игрового процесса. С самого первого дня погрузитесь в бой. Побеждайте врагов благодаря собственным навыкам и смекалке, а не снаряжению или уровню. Собирайте ресурсы, создавайте предметы, торгуйте и отправляйтесь в легендарные путешествия в одиночку или создайте поселение со своей гильдией и превратите его в следующую империю.
description_en=Fractured Online is the first open-world sandbox MMORPG mixing action combat with fully interactable environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies through your own skill and cleverness, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire.

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name=Goose Goose Duck
description_ru=Многопользовательская игра в жанре социальной дедукции, где игроки выступают в роли уток или гусей, пытаясь выполнить задания и выявить среди них "уток" — предателей. Игра сочетает в себе элементы стратегии и общения, требуя от игроков координации и способности распознавать обман.
description_en=A multiplayer social deduction game where players take on the roles of ducks or geese, trying to complete tasks and identify the "ducks" — the impostors among them. The game combines elements of strategy and communication, requiring players to coordinate and recognize deception.

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name=GOG Galaxy Launcher
description_ru=Лаунчер для библиотеки игр GOG.
description_en=Launcher for the GOG game library.

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name=Guild Wars 2
description_ru=MMORPG с ярким миром и уникальной системой динамических событий, где игроки могут свободно исследовать просторы Тираи и участвовать в масштабных сражениях. Игра предлагает разнообразие рас и классов, а также акцент на совместной игре и взаимодействии между игроками.
description_en=An MMORPG with a vibrant world and a unique system of dynamic events, where players can freely explore the realms of Tyria and engage in large-scale battles. The game offers a variety of races and classes, with an emphasis on cooperative play and player interaction.

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name=HoYoPlay
description_ru=Лаунчер для игр HoYoverse.
description_en=Launcher for HoYoverse studio games.

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name=Indiegala Client
description_ru=Лаунчер для библиотеки игр Indiegala.
description_en=Launcher for the Indiegala game library.

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name=Last Chaos
description_ru=Last Chaos классическая MMORPG с шестью классами, осадами замков, корейским гриндом и километрами подземелий. Противостояние Апполона и Эреса набирает обороты, так что спешите принять одну из сторон.
description_en=Last Chaos is a classic MMORPG with six classes, castle sieges, a Korean grind and kilometers of dungeons. The confrontation between Apollo and Eres is gaining momentum, so hurry up to take one of the sides.

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name=DC Universe Online (ENG)
description_ru=MMORPG, в которой игроки создают собственных супергероев или суперзлодеев во вселенной DC Comics и участвуют в эпических битвах с известными персонажами, такими как Супермен и Бэтмен. Игра предлагает обширные квесты, захватывающие PvP-режимы и возможность совместной игры с другими игроками.
description_en=An MMORPG where players create their own superheroes or supervillains in the DC Comics universe and engage in epic battles alongside iconic characters like Superman and Batman. The game features extensive quests, exciting PvP modes, and the ability to team up with other players.

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name=Lost Light
description_ru=Многопользовательская игра в жанре шутера от первого лица с элементами выживания, где игроки исследуют постапокалиптический мир и сражаются за ресурсы. Игроки должны объединяться в команды, чтобы преодолевать опасности и выполнять миссии, при этом постоянно испытывая напряжение от возможных столкновений с другими группами.
description_en=A multiplayer first-person shooter with survival elements, where players explore a post-apocalyptic world and fight for resources. Players must team up to overcome dangers and complete missions, while constantly feeling the tension from potential encounters with other groups.

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name=The Lord of the Rings Online (ENG)
description_ru=MMORPG, основанная на произведениях Дж. Р. Р. Толкиена, позволяющая игрокам исследовать Средиземье, принимать участие в эпических квестах и сражениях с известными персонажами и созданиями из вселенной Властелина колец. Игра предлагает глубокую кастомизацию персонажей, богатый сюжет и множество возможностей для игры в одиночку или в группе.
description_en=An MMORPG based on the works of J. R. R. Tolkien, allowing players to explore Middle-earth, take part in epic quests and battles with famous characters and creatures from the Lord of the Rings universe. The game offers deep customization of characters, a rich plot and many opportunities to play alone or in a group.

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name=Metal War Online
description_ru=Многопользовательская онлайн-игра в жанре экшен с элементами стратегии, где игроки управляют боевыми роботами и сражаются на различных аренах. Игра предлагает богатую кастомизацию техники и разнообразные игровые режимы, позволяя каждому игроку создавать уникальный стиль боя.
description_en=A multiplayer online action game with strategic elements, where players control combat robots and battle on various arenas. The game offers extensive customization options for the machines and a variety of game modes, allowing each player to create a unique fighting style.

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