fix: prevent multiple GameCard highlight animations on rapid mouse movement
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@ -25,6 +25,7 @@ class GameCard(QFrame):
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addToSteamRequested = Signal(str, str, str) # name, exec_line, cover_path
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removeFromSteamRequested = Signal(str, str) # name, exec_line
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openGameFolderRequested = Signal(str, str) # name, exec_line
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hoverChanged = Signal(str, bool)
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def __init__(self, name, description, cover_path, appid, controller_support, exec_line,
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last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
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@ -476,6 +477,7 @@ class GameCard(QFrame):
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def enterEvent(self, event):
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self._hovered = True
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self.hoverChanged.emit(self.name, True)
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self.thickness_anim.stop()
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if self._isPulseAnimationConnected:
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self.thickness_anim.finished.disconnect(self.startPulseAnimation)
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@ -500,22 +502,21 @@ class GameCard(QFrame):
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def leaveEvent(self, event):
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self._hovered = False
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if not self._focused: # Сохраняем анимацию, если есть фокус
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self.hoverChanged.emit(self.name, False)
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if not self._focused:
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if self.gradient_anim:
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self.gradient_anim.stop()
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self.gradient_anim = None
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self.thickness_anim.stop()
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if self._isPulseAnimationConnected:
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self.thickness_anim.finished.disconnect(self.startPulseAnimation)
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self._isPulseAnimationConnected = False
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if self.pulse_anim:
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self.pulse_anim.stop()
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self.pulse_anim = None
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self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
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self.thickness_anim.setStartValue(self._borderWidth)
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self.thickness_anim.setEndValue(2)
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self.thickness_anim.start()
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if self.thickness_anim:
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self.thickness_anim.stop()
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if self._isPulseAnimationConnected:
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self.thickness_anim.finished.disconnect(self.startPulseAnimation)
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self._isPulseAnimationConnected = False
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self.setBorderWidth(2)
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self.update()
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super().leaveEvent(event)
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def focusInEvent(self, event):
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@ -65,6 +65,7 @@ class MainWindow(QMainWindow):
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self.games_load_timer.timeout.connect(self.finalize_game_loading)
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self.games_loaded.connect(self.on_games_loaded)
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self.current_add_game_dialog = None
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self.current_hovered_card = None
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# Добавляем таймер для дебаунсинга сохранения настроек
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self.settingsDebounceTimer = QTimer(self)
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@ -241,6 +242,32 @@ class MainWindow(QMainWindow):
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self.updateGameGrid()
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self.progress_bar.setVisible(False)
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def _on_card_hovered(self, game_name: str, is_hovered: bool):
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"""Обработчик сигнала hoverChanged от GameCard."""
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card_key = None
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# Находим ключ карточки по имени игры
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for key, card in self.game_card_cache.items():
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if card.name == game_name:
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card_key = key
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break
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if not card_key:
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return
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card = self.game_card_cache[card_key]
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if is_hovered:
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# Если мышь наведена на карточку
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if self.current_hovered_card and self.current_hovered_card != card:
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# Сбрасываем предыдущую выделенную карточку
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self.current_hovered_card._hovered = False
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self.current_hovered_card.leaveEvent(None) # Принудительно вызываем leaveEvent
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self.current_hovered_card = card
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else:
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# Если мышь покинула карточку
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if self.current_hovered_card == card:
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self.current_hovered_card = None
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def loadGames(self):
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display_filter = read_display_filter()
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favorites = read_favorites()
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@ -681,6 +708,7 @@ class MainWindow(QMainWindow):
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card_width=self.card_width,
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context_menu_manager=self.context_menu_manager
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)
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card.hoverChanged.connect(self._on_card_hovered)
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# Подключаем сигналы контекстного меню
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card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
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card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
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