62 Commits

Author SHA1 Message Date
aa0c0a5675 fix: fix slider size on autoinstall
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-27 00:13:13 +05:00
613b28a751 chore(localization): added translate support to theme name, description and screenshots
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-26 13:02:45 +05:00
a9e9f4e4e3 get_other_wine: added initial
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-26 00:23:07 +05:00
61c59814a5 feat(security): strengthen theme security against multiple attack vectors
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- Detect dangerous modules, functions, attributes, and system/network operations
- Prevent code execution via dynamic imports, reflection, and importlib
- Block f-string injection and dangerous expressions
- Detect obfuscated code patterns, including string concatenation (im+port, ev+al),
  Base64-encoded payloads, and character code arrays
- Validate image files using extension checks, magic bytes, and size limits
- Implement AST-based analysis for deep code inspection

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-25 16:02:34 +05:00
80d3b69311 chore(themes): reorgonize it to submodules
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-25 12:30:27 +05:00
ac09ac1e36 fix: handle None steam data in egs_api callbacks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-23 00:27:18 +05:00
7cdc7264cd chore(steam_api): returned partially search oops
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-23 00:22:27 +05:00
94f61b1124 perf: optimize Steam and anti-cheat metadata caching
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-23 00:15:45 +05:00
58bbff8e69 chore: clean all vulture 80% confidence dead code
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-21 19:34:32 +05:00
Renovate Bot
6457084d56 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to e09f710
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2025-12-21 10:19:52 +00:00
Renovate Bot
3c83a90721 fix(deps): lock file maintenance python dependencies
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2025-12-21 04:54:36 +00:00
Renovate Bot
c76b80586a chore(deps): update archlinux:base-devel docker digest to 9414f5b
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2025-12-21 00:00:43 +00:00
b30ade6e1e fix(tests): fix ruff and pyright
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renovate / renovate (push) Successful in 39s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-20 15:42:18 +05:00
7a5b467490 feat(autoinstalls): added detail page
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-19 16:28:50 +05:00
6f82068864 chore: bump to 0.1.9
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renovate / renovate (push) Successful in 37s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-08 11:47:25 +05:00
d4672ecb0e chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-08 11:47:19 +05:00
Renovate Bot
087ac8eda2 chore(deps): update https://gitea.com/actions/setup-node digest to 395ad32
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2025-12-07 10:48:27 +00:00
Renovate Bot
0a9acaf5da chore(deps): update https://gitea.com/actions/checkout digest to 8e8c483
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2025-12-07 10:48:16 +00:00
d0fad6a3c9 fix: added correct parent to GameCard
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-07 15:46:27 +05:00
468887110c fix(qt): prevent RuntimeError from accessing deleted Qt C++ objects
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-07 12:45:37 +05:00
32e4950a00 Revert "chore: bump ver to 0.1.9"
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renovate / renovate (push) Successful in 44s
This reverts commit 29d25cec01.
2025-12-06 14:26:04 +05:00
b16074fa5c fix: Add protection against accessing deleted Qt objects in async callbacks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-06 14:22:41 +05:00
1bd7c23419 fix(settings): Remove surrounding quotes from the value if present
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-04 11:53:54 +05:00
f4275dd465 fix(get_portproton_start_command): Check if flatpak command exists before trying to run it
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:44:47 +05:00
c8b91c4687 fix(settings): update keyboard navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:40:27 +05:00
4aaeb2e809 fix: dont start game by Enter
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:23:49 +05:00
b6ea9350fa fix: fix gamecard refrefresh regression after 0889aa8
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 17:52:19 +05:00
29d25cec01 chore: bump ver to 0.1.9
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Build AppImage, Arch and Fedora Packages / Build AppImage (push) Successful in 2m50s
Build AppImage, Arch and Fedora Packages / Build Arch Package (push) Successful in 1m42s
Build AppImage, Arch and Fedora Packages / Build Fedora RPM (41) (push) Successful in 59s
Build AppImage, Arch and Fedora Packages / Build Fedora RPM (42) (push) Successful in 1m1s
Build AppImage, Arch and Fedora Packages / Build Fedora RPM (43) (push) Successful in 54s
Build AppImage, Arch and Fedora Packages / Build Fedora RPM (rawhide) (push) Successful in 58s
Build AppImage, Arch and Fedora Packages / Create and Publish Release (push) Successful in 35s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 20:29:45 +05:00
a634de5462 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 20:27:12 +05:00
1ba1781994 feat(settings): added preloader because flatpak is too slow
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 17:06:20 +05:00
0aae292f61 fix(settings): fix work on Flatpak
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 16:59:43 +05:00
3ef433af0c fix: Only handle menu button if our main window is currently active
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 12:08:55 +05:00
Gitea Actions
9fe33e02d8 chore: update steam apps list 2025-12-01T00:01:44Z 2025-12-01 00:01:44 +00:00
2ac91a759d chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 13:20:33 +05:00
2c82bff204 fix(main_window): remove redundant loading status and improve loading flow
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 13:14:38 +05:00
0889aa883e fix: refresh button refresh custom data too now
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 12:59:32 +05:00
7780dcfc4d chore(changelog): update
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renovate / renovate (push) Successful in 38s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 23:12:31 +05:00
9ef39ae2b6 fix: save cover images from URL to custom_data folder
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 23:08:54 +05:00
86fb2b2d7c chore: added refresh hint
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 11:33:07 +05:00
9d469f0a12 add horizontal scroll styles for exe settings
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2025-11-28 13:54:25 +00:00
665a4df322 perf(search): implement full async + indexed search system with major performance gains
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-28 13:48:17 +05:00
3abaccb1e0 fix(startup): prevent main thread hangs and optimize resource loading
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- run start_sh initialization via QTimer.singleShot with timeout
- add timeout protection to load_theme_fonts()
- load Steam/EGS/PortProton games in parallel instead of sequential
- delay game loading until UI is fully initialized
- fix callback chaining to avoid blocking operations
- add proper timeout + error handling for all Steam/EGS network requests
- add timeouts for flatpak subprocess calls
- improve file I/O error handling to avoid UI freeze
- optimize theme font loading:
  - delay font loading via QTimer.singleShot
  - load fonts in batches of 10
  - reduce font load timeout to 3s
  - remove fonts only when switching themes

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-28 12:00:00 +05:00
77b025f580 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-27 16:03:43 +05:00
Renovate Bot
42e2025e54 fix(deps): lock file maintenance python dependencies
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2025-11-27 10:58:16 +00:00
Renovate Bot
8f84bbce31 chore(deps): update https://gitea.com/actions/setup-python digest to 83679a8
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2025-11-27 10:55:42 +00:00
3026e7da4e fix: fix code work with pyside 6.10
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-27 15:54:08 +05:00
3522764c3e fix(detail-page): prevent crash on exit by adding robust widget/animation safety checks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 21:43:18 +05:00
fd456e5330 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 18:02:48 +05:00
99a963d60c chore: drop all pyright ignore
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 17:34:24 +05:00
0b36e73bce chore(build): fix build on arch
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 16:59:04 +05:00
4baa2e8684 chore(themes): delete unused fonts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 16:57:56 +05:00
4344bbca70 feat: added combination for Update Grid
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 14:54:15 +05:00
0a8a290d2d chore: ignore pyright
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 20:49:58 +05:00
92652e8faa fix(mouse_emulations): ignore triggers
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 20:32:44 +05:00
4f2afaed24 fix: use kernel for detect_gamepad_axes
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 14:39:52 +05:00
1751e01e47 feat: added setfocus to gamedetail page
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 10:22:27 +05:00
0f74a47aed chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:49:29 +05:00
666ec654a0 fix(ui): prevent text truncation in show_gamepad_tooltip
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:34:57 +05:00
0c25cc9fd2 chore(settings): rework tabble
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:23:56 +05:00
5de83dbf49 fix(settings): drop .ppdb from show-ppdb
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:03:31 +05:00
1821faadf6 styles for virtual keyboard
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2025-11-24 16:47:41 +00:00
17f0a6b0ea fix(ui): prevent segfault by validating widget existence in async callbacks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 16:27:02 +05:00
80 changed files with 19140 additions and 3917 deletions

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@@ -12,7 +12,7 @@ jobs:
name: Build AppImage
runs-on: ubuntu-22.04
steps:
- uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Install required dependencies
run: |
@@ -73,7 +73,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Copy fedora.spec
run: |
@@ -94,7 +94,7 @@ jobs:
name: Build Arch Package
runs-on: ubuntu-22.04
container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e
image: archlinux:base-devel@sha256:9414f5b766a34ebd769608b9ec80e1b4bfd7ea5e86dd49cae06ae308ad6c4221
volumes:
- /usr:/usr-host
- /opt:/opt-host
@@ -103,7 +103,7 @@ jobs:
steps:
- name: Prepare container
run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc
@@ -134,7 +134,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout
uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4

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@@ -8,7 +8,7 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 0.1.8
VERSION: 0.1.9
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -64,7 +64,7 @@ jobs:
steps:
- name: Prepare container
run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc

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@@ -16,10 +16,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Python
uses: https://gitea.com/actions/setup-python@e797f83bcb11b83ae66e0230d6156d7c80228e7c # v6
uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
with:
python-version-file: "pyproject.toml"

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@@ -18,7 +18,7 @@ jobs:
fedora: ${{ steps.check.outputs.fedora }}
arch: ${{ steps.check.outputs.arch }}
steps:
- uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
with:
fetch-depth: 0
@@ -63,7 +63,7 @@ jobs:
needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
steps:
- uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Install required dependencies
run: |
@@ -115,7 +115,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Copy fedora-git.spec
run: |
@@ -138,7 +138,7 @@ jobs:
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e
image: archlinux:base-devel@sha256:9414f5b766a34ebd769608b9ec80e1b4bfd7ea5e86dd49cae06ae308ad6c4221
volumes:
- /usr:/usr-host
- /opt:/opt-host
@@ -178,7 +178,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout
uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4

View File

@@ -20,10 +20,10 @@ jobs:
name: Check code
runs-on: ubuntu-latest
steps:
- uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@2028fbc5c25fe9cf00d9f06a71cc4710d4507903 # v6
uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
with:
node-version: 20

View File

@@ -11,10 +11,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Python
uses: https://gitea.com/actions/setup-python@e797f83bcb11b83ae66e0230d6156d7c80228e7c # v6
uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
with:
python-version-file: "pyproject.toml"

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@@ -8,12 +8,12 @@ on:
jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:latest@sha256:17c8966ef38fc361e108a550ffe2dcedf73e846f9975a974aea3d48c66b107a6
container: ghcr.io/renovatebot/renovate:latest@sha256:e09f71019881fff15f397560d979736c6c6fd712f790fdb0a75697a324ee965a
steps:
- uses: https://gitea.com/actions/checkout@1af3b93b6815bc44a9784bd300feb67ff0d1eeb3 # v6
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@2028fbc5c25fe9cf00d9f06a71cc4710d4507903 # v6
uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
with:
node-version: 20

View File

@@ -3,6 +3,38 @@
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [0.1.9] - 2025-12-08
### Added
- Добавлены основные и расширенные настройки для `.exe`-файлов
- Добавлена кнопка обновления сетки без необходимости перезапуска PortProtonQt (F5 на клавиатуре, GUIDE + Select на геймпаде)
- Добавлена эмуляция мыши по GUIDE (Xbox или PS) + Start для установки приложений или взаимодействия с инструментами Wine не адаптированные под геймпад (работает только если PortProtonQt вне фокуса)
- При сворачивании приложения в трей оно теперь корректно восстанавливается, вместо запуска нового экземпляра
- Добавлена поддержка SteamGridDB в качестве дополнительного источника обложек
- При добавлении карточки в избранное она автоматически становится первой без необходимости перезапуска
### Changed
- Изменено оформление виртуальной клавиатуры для лучшего соответствия общей теме
- Ускорено чтение конфигов за счёт уменьшения количества обращений к файловой системе.
- Из стандартной темы удалены неиспользуемые шрифты
- Улучшена совместимость с Qt 6.10
- Ускорен запуск программы
- В диалог редактирования ярылыка добавлен placeholder с уточнением того что в качевстве обложки можно использовать и ссылку, а не только файл
- Ссылку на обложку в диалоге редактирования ярлыка теперь можно указывать без протокола вроде http или https
### Fixed
- Добавлено больше проверок на None для избежания вылетов
- Улучшена работа с потоками для избежания вылетов
- Исправлен запуск PortProton из Flatpak: теперь используется `flatpak run`, а не `start.sh`
- Исправлено применение обложки по ссылке например со steamgriddb.com/
- Исправлено множественное открытие окон в X11
### Contributors
- @Vector_null
- @Dervart
---
## [0.1.8] - 2025-10-18
### Added

View File

@@ -37,7 +37,7 @@ AppDir:
id: ru.linux_gaming.PortProtonQt
name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt
version: 0.1.8
version: 0.1.9
exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@"
apt:

View File

@@ -1,12 +1,12 @@
pkgname=portprotonqt
pkgver=0.1.8
pkgver=0.1.9
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'python-rapidfuzz' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')

View File

@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'python-rapidfuzz' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP')

View File

@@ -44,9 +44,10 @@ Requires: python3-tqdm
Requires: python3-vdf
Requires: python3-pefile
Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
Requires: cabextract
Requires: gzip
Requires: unzip

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt
%global pypi_version 0.1.8
%global pypi_version 0.1.9
%global oname PortProtonQt
%global _python_no_extras_requires 1
@@ -41,9 +41,10 @@ Requires: python3-tqdm
Requires: python3-vdf
Requires: python3-pefile
Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
Requires: cabextract
Requires: gzip
Requires: unzip

View File

@@ -1373,7 +1373,7 @@
},
{
"normalized_name": "arena breakout infinite",
"status": "Broken"
"status": "Denied"
},
{
"normalized_name": "pixel gun 3d pc",
@@ -4316,7 +4316,7 @@
"status": "Broken"
},
{
"normalized_name": "solo leveling arise",
"normalized_name": "solo leveling arise overdrive",
"status": "Running"
},
{
@@ -4527,10 +4527,6 @@
"normalized_name": "project wraith",
"status": "Broken"
},
{
"normalized_name": "solo leveling arise",
"status": "Broken"
},
{
"normalized_name": "freedom wars",
"status": "Running"
@@ -4542,5 +4538,9 @@
{
"normalized_name": "no more room in hell 2",
"status": "Running"
},
{
"normalized_name": "call of duty black ops 7",
"status": "Denied"
}
]

Binary file not shown.

File diff suppressed because it is too large Load Diff

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View File

@@ -1,4 +1,128 @@
[
{
"normalized_title": "metal gear solid v the phantom pain",
"slug": "metal-gear-solid-v-the-phantom-pain"
},
{
"normalized_title": "battlefield bad company 2",
"slug": "battlefield-bad-company-2"
},
{
"normalized_title": "call of duty black ops",
"slug": "call-of-duty-black-ops"
},
{
"normalized_title": "call of duty modern warfare 2 (2009)",
"slug": "call-of-duty-modern-warfare-2-2009"
},
{
"normalized_title": "call of duty black ops cold war",
"slug": "call-of-duty-black-ops-cold-war"
},
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{
"normalized_title": "lost planet 2",
"slug": "lost-planet-2"
},
{
"normalized_title": "lost planet extreme condition colonies",
"slug": "lost-planet-extreme-condition-colonies-edition"
},
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{
"normalized_title": "the entropy centre",
"slug": "the-entropy-centre"
},
{
"normalized_title": "metal gear solid v ground zeroes",
"slug": "metal-gear-solid-v-ground-zeroes"
},
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{
"normalized_title": "command & conquer generals",
"slug": "command-conquer-generals"
},
{
"normalized_title": "command & conquer generals zero hour",
"slug": "command-conquer-generals-zero-hour"
},
{
"normalized_title": "absolum",
"slug": "absolum"
},
{
"normalized_title": "tom clancy's splinter cell chaos theory",
"slug": "tom-clancys-splinter-cell-chaos-theory"
},
{
"normalized_title": "winter burrow",
"slug": "winter-burrow"
},
{
"normalized_title": "forager",
"slug": "forager"
},
{
"normalized_title": "wall world",
"slug": "wall-world"
},
{
"normalized_title": "grand theft auto iv the",
"slug": "grand-theft-auto-iv-the-complete-edition"
},
{
"normalized_title": "voidtrain",
"slug": "voidtrain"
},
{
"normalized_title": "jdm japanese drift master",
"slug": "jdm-japanese-drift-master"
},
{
"normalized_title": "lego harry potter collection",
"slug": "lego-harry-potter-collection"
},
{
"normalized_title": "life is strange season",
"slug": "life-is-strange-complete-season"
},
{
"normalized_title": "земский собор [демо]",
"slug": "zemskij-sobor-demo"
},
{
"normalized_title": "syberia",
"slug": "syberia-remastered"
},
{
"normalized_title": "europa universalis v",
"slug": "europa-universalis-v"
},
{
"normalized_title": "no i'm not a human",
"slug": "no-im-not-a-human"
},
{
"normalized_title": "dispatch digital deluxe",
"slug": "dispatch-digital-deluxe-edition"
},
{
"normalized_title": "cossacks 3 digital deluxe",
"slug": "cossacks-3-digital-deluxe"
},
{
"normalized_title": "battlefield 2",
"slug": "battlefield-2"
},
{
"normalized_title": "split/second",
"slug": "split-second"
@@ -11,10 +135,6 @@
"normalized_title": "foundation",
"slug": "foundation"
},
{
"normalized_title": "земский собор [демо]",
"slug": "zemskij-sobor-demo"
},
{
"normalized_title": "crusader kings 3",
"slug": "crusader-kings-3"
@@ -1411,10 +1531,6 @@
"normalized_title": "world of sea battle",
"slug": "world-of-sea-battle"
},
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{
"normalized_title": "bayonetta",
"slug": "bayonetta"
@@ -1539,10 +1655,6 @@
"normalized_title": "call of duty 2",
"slug": "call-of-duty-2"
},
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{
"normalized_title": "call of duty world at war",
"slug": "call-of-duty-world-at-war"
@@ -1735,10 +1847,6 @@
"normalized_title": "elden ring",
"slug": "elden-ring"
},
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{
"normalized_title": "cataclismo",
"slug": "cataclismo"

Binary file not shown.

View File

@@ -3,7 +3,10 @@
import sys
from pathlib import Path
import re
import ast
# Import the security checker from the main module
sys.path.insert(0, str(Path(__file__).parent.parent)) # Add project root to path
from portprotonqt.theme_security import ThemeSecurityChecker
# Запрещенные QSS-свойства
FORBIDDEN_PROPERTIES = {
@@ -13,57 +16,29 @@ FORBIDDEN_PROPERTIES = {
"text-shadow",
}
# Запрещенные модули и функции
FORBIDDEN_MODULES = {
"os",
"subprocess",
"shutil",
"sys",
"socket",
"ctypes",
"pathlib",
"glob",
}
FORBIDDEN_FUNCTIONS = {
"exec",
"eval",
"open",
"__import__",
}
def check_qss_files():
has_errors = False
for qss_file in Path("portprotonqt/themes").glob("**/*.py"):
with open(qss_file, "r") as f:
# Check for forbidden QSS properties first
with open(qss_file, "r", encoding='utf-8') as f:
content = f.read()
# Проверка на запрещённые QSS-свойства
for prop in FORBIDDEN_PROPERTIES:
if re.search(rf"{prop}\s*:", content, re.IGNORECASE):
print(f"ERROR: Unknown QSS property found '{prop}' in file {qss_file}")
has_errors = True
# Проверка на опасные импорты и функции
try:
tree = ast.parse(content)
for node in ast.walk(tree):
# Проверка импортов
if isinstance(node, (ast.Import, ast.ImportFrom)):
for name in node.names:
if name.name in FORBIDDEN_MODULES:
print(f"ERROR: Forbidden module '{name.name}' found in file {qss_file}")
has_errors = True
# Проверка вызовов функций
if isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in FORBIDDEN_FUNCTIONS:
print(f"ERROR: Forbidden function '{node.func.id}' found in file {qss_file}")
has_errors = True
except SyntaxError as e:
print(f"ERROR: Syntax error in file {qss_file}: {e}")
for prop in FORBIDDEN_PROPERTIES:
if re.search(rf"{prop}\s*:", content, re.IGNORECASE):
print(f"ERROR: Unknown QSS property found '{prop}' in file {qss_file}")
has_errors = True
# Use the imported ThemeSecurityChecker to check for dangerous imports and functions
checker = ThemeSecurityChecker()
is_safe, errors = checker.check_theme_safety(str(qss_file))
if not is_safe:
for error in errors:
print(error)
has_errors = True
return has_errors
if __name__ == "__main__":
if check_qss_files():
sys.exit(1)
sys.exit(1)

View File

@@ -21,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 339 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 339 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 339 of 339 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 341 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 341 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 of 341 |
---

View File

@@ -21,9 +21,9 @@
| Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 339 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 339 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 339 из 339 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 341 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 341 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 из 341 |
---

View File

@@ -31,17 +31,49 @@ mkdir -p ~/.local/share/PortProtonQT/themes/my_custom_theme
## 🎨 Style File (`styles.py`)
Create a `styles.py` in the theme root. It should define variables or functions that return CSS.
Create a `styles.py` in the theme root. It should define variables or functions that return QSS (Qt Style Sheets). For better organization, you can split your theme into multiple submodules by creating a subdirectory (e.g., `styles`, `components`, etc.) with separate Python files for different components, and import them in `styles.py`.
**Example:**
**Example of modular structure:**
```
my_custom_theme/
├── styles.py
├── metainfo.ini
├── fonts/
├── images/
└── styles/ # This can be named anything (e.g., components, modules, etc.)
├── __init__.py # This empty file makes the directory a Python package
├── constants.py
├── base.py
├── game_card.py
├── detail_page.py
├── settings.py
├── winetricks.py
└── theme_utils.py
```
**Main styles.py file:**
```python
def custom_button_style(color1, color2):
return f"""
QPushButton {{
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 {color1}, stop:1 {color2});
}}
"""
# Import from the theme's submodules using absolute paths relative to the package
# Replace 'my_custom_theme' with your actual theme folder name and 'styles' with your subdirectory name
from portprotonqt.themes.my_custom_theme.styles.constants import *
from portprotonqt.themes.my_custom_theme.styles.base import *
from portprotonqt.themes.my_custom_theme.styles.game_card import *
from portprotonqt.themes.my_custom_theme.styles.detail_page import *
from portprotonqt.themes.my_custom_theme.styles.settings import *
from portprotonqt.themes.my_custom_theme.styles.winetricks import *
from portprotonqt.themes.my_custom_theme.styles.theme_utils import *
```
**Example submodule (styles/constants.py):**
```python
# Theme constants
font_family = "Play"
font_size_a = "16px"
font_size_b = "24px"
border_radius_a = "10px"
color_a = "#409EFF"
color_b = "#282a33"
# ... other constants
```
---
@@ -207,18 +239,52 @@ GAME_CARD_ANIMATION = {
```ini
[Metainfo]
name = My Custom Theme
name_en = My Custom Theme
name_ru = Моя пользовательская тема
author = Your Name
author_link = https://example.com
description = Description of your theme.
description_en = Description of your theme.
description_ru = Описание вашей темы.
```
### Translation Support
You must provide translations for your theme's name and description by adding language-specific fields:
- `name_en`, `name_ru`, etc. for theme names
- `description_en`, `description_ru`, etc. for theme descriptions
The application will automatically select the appropriate translation based on the user's system language, falling back to English if translations are not available for the user's language.
---
## 🖼 Screenshots
Folder: `images/screenshots/` — place UI screenshots there.
### Screenshot Translation Support
You can provide translations for screenshot captions by adding entries to the `[Screenshots]` section in your `metainfo.ini` file:
```ini
[Screenshots]
auto_installs_en = Auto-installs
auto_installs_ru = Автоустановки
library_en = Library
library_ru = Библиотека
game_card_en = Game Card
game_card_ru = Карточка
context_menu_en = Context Menu
context_menu_ru = Контекстное меню
portproton_settings_en = PortProton Settings
portproton_settings_ru = Настройки PortProton
wine_settings_en = Wine Settings
wine_settings_ru = Настройки Wine
themes_en = Themes
themes_ru = Темы
```
Screenshot files should be named in English (without spaces), and the application will display the appropriate translated caption based on the user's system language, falling back to English if translations are not available.
---
## 🔡 Fonts and Icons (optional)

View File

@@ -31,17 +31,49 @@ mkdir -p ~/.local/share/PortProtonQT/themes/my_custom_theme
## 🎨 Файл стилей (`styles.py`)
Создайте `styles.py` в корне темы. В нём определите переменные и/или функции, возвращающие CSS-оформление.
Создайте `styles.py` в корне темы. В нём определите переменные и/или функции, возвращающие QSS-оформление (Qt Style Sheets). Для лучшей организации кода, вы можете разделить тему на несколько подмодулей, создав поддиректорию (например, `styles`, `components` и т.д.) с отдельными Python-файлами для разных компонентов, и импортировать их в `styles.py`.
**Пример функции:**
**Пример модульной структуры:**
```
my_custom_theme/
├── styles.py
├── metainfo.ini
├── fonts/
├── images/
└── styles/ # Это может быть названо как угодно (например, components, modules и т.д.)
├── __init__.py # Этот пустой файл делает директорию Python-пакетом
├── constants.py
├── base.py
├── game_card.py
├── detail_page.py
├── settings.py
├── winetricks.py
└── theme_utils.py
```
**Основной файл styles.py:**
```python
def custom_button_style(color1, color2):
return f"""
QPushButton {{
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 {color1}, stop:1 {color2});
}}
"""
# Импорт из подмодулей темы с использованием абсолютных путей относительно пакета
# Замените 'my_custom_theme' на фактическое имя папки вашей темы и 'styles' на имя вашей поддиректории
from portprotonqt.themes.my_custom_theme.styles.constants import *
from portprotonqt.themes.my_custom_theme.styles.base import *
from portprotonqt.themes.my_custom_theme.styles.game_card import *
from portprotonqt.themes.my_custom_theme.styles.detail_page import *
from portprotonqt.themes.my_custom_theme.styles.settings import *
from portprotonqt.themes.my_custom_theme.styles.winetricks import *
from portprotonqt.themes.my_custom_theme.styles.theme_utils import *
```
**Пример подмодуля (styles/constants.py):**
```python
# Константы темы
font_family = "Play"
font_size_a = "16px"
font_size_b = "24px"
border_radius_a = "10px"
color_a = "#409EFF"
color_b = "#282a33"
# ... другие константы
```
---
@@ -207,18 +239,52 @@ GAME_CARD_ANIMATION = {
```ini
[Metainfo]
name = My Custom Theme
name_en = My Custom Theme
name_ru = Моя пользовательская тема
author = Ваше имя
author_link = https://example.com
description = Описание вашей темы.
description_en = Description of your theme.
description_ru = Описание вашей темы.
```
### Поддержка переводов
Вы должны предоставить переводы для названия и описания вашей темы, добавив поля с указанием языка:
- `name_en`, `name_ru` и т.д. для названий тем
- `description_en`, `description_ru` и т.д. для описаний тем
Приложение автоматически выберет соответствующий перевод на основе языка системы пользователя, с откатом к английскому языку, если переводы недоступны для языка пользователя.
---
## 🖼 Скриншоты
Папка: `images/screenshots/` — любые изображения оформления темы.
### Поддержка перевода скриншотов
Вы можете предоставить переводы для подписей к скриншотам, добавив записи в секцию `[Screenshots]` в файле `metainfo.ini`:
```ini
[Screenshots]
auto_installs_en = Auto-installs
auto_installs_ru = Автоустановки
library_en = Library
library_ru = Библиотека
game_card_en = Game Card
game_card_ru = Карточка
context_menu_en = Context Menu
context_menu_ru = Контекстное меню
portproton_settings_en = PortProton Settings
portproton_settings_ru = Настройки PortProton
wine_settings_en = Wine Settings
wine_settings_ru = Настройки Wine
themes_en = Themes
themes_ru = Темы
```
Файлы скриншотов должны быть названы на английском языке (без пробелов), и приложение будет отображать соответствующую переведенную подпись в зависимости от языка системы пользователя, с откатом к английскому языку, если переводы недоступны.
---
## 🔡 Шрифты и иконки (опционально)

View File

@@ -1,3 +1,4 @@
from typing import Any, cast
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
@@ -236,14 +237,31 @@ class DetailPageAnimations:
self.main_window = main_window
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.animations = main_window._animations if hasattr(main_window, '_animations') else {}
# Ensure the main window has an animations dict
if not hasattr(main_window, '_animations'):
main_window._animations = {}
self.animations = main_window._animations
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings."""
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping enter animation")
load_image_and_restore_effect()
cleanup_animation()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
opacity_effect.setOpacity(0.0)
@@ -252,17 +270,36 @@ class DetailPageAnimations:
animation.setDuration(duration)
animation.setStartValue(0.0)
animation.setEndValue(0.999)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_effect():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
# Check if page is still valid before restoring effect
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError:
logger.warning("Original effect already deleted")
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater)
# Only start animation if page is still valid
if detail_page and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Detail page invalid when starting fade, cleaning up")
restore_effect()
load_image_and_restore_effect()
opacity_effect.deleteLater()
cleanup_animation()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
start_pos = {
@@ -277,11 +314,25 @@ class DetailPageAnimations:
animation.setStartValue(start_pos)
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
# Only start animation if page is still valid
if detail_page and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
else:
logger.warning("Detail page invalid when starting slide, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
elif animation_type == "bounce":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
detail_page.setWindowOpacity(0.0)
@@ -300,14 +351,27 @@ class DetailPageAnimations:
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
# Only start animation if page is still valid
if detail_page and not detail_page.isHidden():
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
else:
logger.warning("Detail page invalid when starting bounce, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
"""Animate the detail page exit based on theme settings."""
try:
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping exit animation")
cleanup_callback()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
# Safely stop and remove any existing animation
@@ -326,6 +390,13 @@ class DetailPageAnimations:
# Define animation based on type
if animation_type == "fade":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade exit setup, skipping animation")
cleanup_callback()
return
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
opacity_effect.setOpacity(0.999)
@@ -334,18 +405,36 @@ class DetailPageAnimations:
animation.setDuration(duration)
animation.setStartValue(0.999)
animation.setEndValue(0.0)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_and_cleanup():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
# Check if page is still valid before restoring effect
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError:
logger.debug("Original effect already deleted")
cleanup_callback()
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater)
# Check if animation is still valid before starting
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Animation or detail page invalid when starting fade exit, cleaning up")
restore_and_cleanup()
opacity_effect.deleteLater()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
end_pos = {
"slide_left": QPoint(-self.main_window.width(), 0),
@@ -353,16 +442,37 @@ class DetailPageAnimations:
"slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height())
}[animation_type]
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(end_pos)
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_callback)
def slide_cleanup():
# Check if page is still valid before cleanup
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
# Check if animation is still valid before starting
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(slide_cleanup)
else:
logger.warning("Animation or detail page invalid when starting slide exit, cleaning up")
slide_cleanup()
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
@@ -375,13 +485,38 @@ class DetailPageAnimations:
geometry_anim.setStartValue(detail_page.geometry())
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve)
# Check if animations are still valid before creating group
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, cleaning up")
cleanup_callback()
return
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(cleanup_callback)
# Check if group animation is still valid before connecting
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during group animation setup, cleaning up")
cleanup_callback()
return
def bounce_cleanup():
# Check if page is still valid before cleanup
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
group_anim.finished.connect(bounce_cleanup)
except RuntimeError:
# Widget was already deleted, which is expected after deleteLater()
logger.debug("Detail page already deleted during animation setup")
cleanup_callback()
except Exception as e:
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
self.animations.pop(detail_page, None)
if detail_page in self.animations:
self.animations.pop(detail_page, None)
cleanup_callback()

View File

@@ -17,7 +17,7 @@ from portprotonqt.cli import parse_args
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
__app_version__ = "0.1.8"
__app_version__ = "0.1.9"
def get_version():
try:
@@ -34,13 +34,12 @@ def main():
os.environ["PROCESS_LOG"] = "1"
os.environ["START_FROM_STEAM"] = "1"
# Get the PortProton start command
start_sh = get_portproton_start_command()
if start_sh is None:
return
subprocess.run(start_sh + ["cli", "--initial"])
app = QApplication(sys.argv)
app.setWindowIcon(QIcon.fromTheme(__app_id__))
app.setDesktopFileName(__app_id__)
@@ -104,15 +103,14 @@ def main():
def restore_window():
try:
if msg.startswith("show"):
if hasattr(window, "restore_from_tray"):
window.restore_from_tray() # type: ignore[attr-defined]
else:
window.showNormal()
window.raise_()
window.activateWindow()
window.setWindowState(
window.windowState() & ~Qt.WindowState.WindowMinimized | Qt.WindowState.WindowActive
)
# Ensure the window is visible and not minimized
window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
window.show()
window.raise_()
window.activateWindow()
# Ensure window is in active state for systems with strict focus policies
window.setWindowState(window.windowState() | Qt.WindowState.WindowActive)
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")
@@ -145,6 +143,22 @@ def main():
save_fullscreen_config(False)
window.showNormal()
# Execute the initial PortProton command after the UI is set up
def run_initial_command():
nonlocal start_sh
if start_sh:
try:
subprocess.run(start_sh + ["cli", "--initial"], timeout=10)
except subprocess.TimeoutExpired:
logger.warning("Initial PortProton command timed out")
except Exception as e:
logger.error(f"Error running initial PortProton command: {e}")
else:
logger.warning("PortProton start command not available, skipping initial command")
# Run the initial command after the UI is displayed
QTimer.singleShot(100, run_initial_command)
# --- Cleanup ---
def cleanup_on_exit():
try:

View File

@@ -3,6 +3,7 @@ import configparser
import shutil
import subprocess
from portprotonqt.logger import get_logger
from portprotonqt.localization import get_theme_translations
logger = get_logger(__name__)
@@ -77,22 +78,6 @@ def invalidate_config_cache(config_file: str = CONFIG_FILE):
del _config_last_modified[config_file]
logger.debug(f"Config cache invalidated for {config_file}")
def read_config():
"""Reads the configuration file and returns a dictionary of parameters.
Example line in config (no sections):
detail_level = detailed
"""
config_dict = {}
if os.path.exists(CONFIG_FILE):
with open(CONFIG_FILE, encoding="utf-8") as f:
for line in f:
line = line.strip()
if not line or line.startswith("#"):
continue
key, sep, value = line.partition("=")
if sep:
config_dict[key.strip()] = value.strip()
return config_dict
def read_theme_from_config():
"""Reads the theme from the [Appearance] section of the configuration file.
@@ -137,8 +122,14 @@ def save_time_config(detail_level):
def read_file_content(file_path):
"""Reads the content of a file and returns it as a string."""
with open(file_path, encoding="utf-8") as f:
return f.read().strip()
try:
# Add timeout protection for file operations using a simple approach
with open(file_path, encoding="utf-8") as f:
content = f.read().strip()
return content
except Exception as e:
logger.warning(f"Error reading file {file_path}: {e}")
raise # Re-raise the exception to be handled by the caller
def get_portproton_location():
"""Возвращает путь к PortProton каталогу (строку) или None."""
@@ -159,6 +150,8 @@ def get_portproton_location():
logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults")
except (OSError, PermissionError) as e:
logger.warning(f"Failed to read PortProton configuration file: {e}")
except Exception as e:
logger.warning(f"Unexpected error reading PortProton configuration file: {e}")
default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_flatpak_dir):
@@ -175,18 +168,39 @@ def get_portproton_start_command():
if not portproton_path:
return None
# Check if flatpak command exists before trying to run it
try:
result = subprocess.run(
["flatpak", "list"],
subprocess.run(
["flatpak", "--version"],
capture_output=True,
text=True,
check=False
check=False,
timeout=5
)
if "ru.linux_gaming.PortProton" in result.stdout:
logger.info("Detected Flatpak installation")
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
flatpak_available = True
except FileNotFoundError:
flatpak_available = False
except Exception:
pass
flatpak_available = False
if flatpak_available:
try:
result = subprocess.run(
["flatpak", "list"],
capture_output=True,
text=True,
check=False,
timeout=10
)
if "ru.linux_gaming.PortProton" in result.stdout:
logger.info("Detected Flatpak installation")
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
except subprocess.TimeoutExpired:
logger.warning("Flatpak list command timed out")
return None
except Exception as e:
logger.warning(f"Error checking flatpak list: {e}")
pass
start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh")
if os.path.exists(start_sh_path):
@@ -215,13 +229,17 @@ def load_theme_metainfo(theme_name):
theme_folder = os.path.join(themes_dir, theme_name)
metainfo_file = os.path.join(theme_folder, "metainfo.ini")
if os.path.exists(metainfo_file):
# Load translated theme name and description
theme_translations = get_theme_translations(metainfo_file)
cp = configparser.ConfigParser()
cp.read(metainfo_file, encoding="utf-8")
if "Metainfo" in cp:
meta["author"] = cp.get("Metainfo", "author", fallback="Unknown")
meta["author_link"] = cp.get("Metainfo", "author_link", fallback="")
meta["description"] = cp.get("Metainfo", "description", fallback="")
meta["name"] = cp.get("Metainfo", "name", fallback=theme_name)
# Use translated name and description
meta["name"] = theme_translations.get("name", theme_name)
meta["description"] = theme_translations.get("description", "")
break
return meta

View File

@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt."""
def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager):
def __init__(self, parent, portproton_location, theme, game_library_manager):
"""
Initialize the ContextMenuManager.
@@ -44,7 +44,6 @@ class ContextMenuManager:
self.portproton_location = portproton_location
self.theme = theme
self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.game_library_manager = game_library_manager
self.update_game_grid = game_library_manager.update_game_grid
self.legendary_path = os.path.join(
@@ -1035,7 +1034,15 @@ Icon={icon_path}
)
return
if os.path.isfile(new_cover_path):
# Check if new_cover_path is a URL by checking for common image extensions
image_extensions = ('.jpg', '.jpeg', '.png', '.bmp', '.gif', '.webp')
has_image_extension = any(new_cover_path.lower().endswith(ext) for ext in image_extensions)
# Consider it a URL if it has image extension and is not a local file
is_url = has_image_extension and not os.path.isfile(new_cover_path)
# Use the downloaded file path if we have a URL and the file was downloaded, otherwise use the local file
if os.path.isfile(new_cover_path) or (is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path)):
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
@@ -1043,16 +1050,25 @@ Icon={icon_path}
)
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
os.makedirs(custom_folder, exist_ok=True)
ext = os.path.splitext(new_cover_path)[1].lower()
# Use the actual cover file path (either from URL download or local file)
cover_to_copy = dialog.last_cover_path if is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path) else new_cover_path
ext = os.path.splitext(cover_to_copy)[1].lower()
if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
try:
shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}"))
shutil.copyfile(cover_to_copy, os.path.join(custom_folder, f"cover{ext}"))
except OSError as e:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to copy cover image: {error}").format(error=str(e))
)
return
else:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Unsupported image format: {extension}").format(extension=ext)
)
return
def add_to_steam(self, game_name, exec_line, cover_path):
"""

View File

@@ -0,0 +1,878 @@
import os
import shlex
from PySide6.QtWidgets import (QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QLabel, QHBoxLayout, QWidget)
from PySide6.QtCore import Qt, QUrl, QTimer, QAbstractAnimation
from PySide6.QtGui import QColor, QDesktopServices
from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton
from portprotonqt.game_card import GameCard
from portprotonqt.howlongtobeat_api import HowLongToBeat
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader
from portprotonqt.animations import DetailPageAnimations
logger = get_logger(__name__)
class DetailPageManager:
"""Manages detail pages for games."""
def __init__(self, main_window):
self.main_window = main_window
self._detail_page_active = False
self._current_detail_page = None
self._exit_animation_in_progress = False
self._animations = {}
self.portproton_api = PortProtonAPI(Downloader(max_workers=4))
def openGameDetailPage(self, name, description, cover_path=None, appid="", exec_line="", controller_support="",
last_launch="", formatted_playtime="", protondb_tier="", game_source="", anticheat_status=""):
"""Open detailed game information page showing all game stats, playtime and settings."""
detailPage = QWidget()
imageLabel = QLabel()
imageLabel.setFixedSize(300, 450)
self._detail_page_active = True
self._current_detail_page = detailPage
# Store the source tab index (Library is typically index 0)
self._return_to_tab_index = 0 # Library tab
# Function to load image and restore effect
def load_image_and_restore_effect():
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
return
try:
detailPage.setWindowOpacity(1.0)
except RuntimeError:
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
return
if cover_path:
def on_pixmap_ready(pixmap):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
return
try:
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
return
try:
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
detailPage.update()
logger.debug("Stylesheet updated with palette")
except RuntimeError:
logger.warning("Detail page already deleted, skipping palette stylesheet update")
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
except RuntimeError:
logger.warning("Detail page already deleted, skipping pixmap update")
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
else:
try:
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
detailPage.update()
except RuntimeError:
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
mainLayout = QVBoxLayout(detailPage)
mainLayout.setContentsMargins(30, 30, 30, 30)
mainLayout.setSpacing(20)
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
backButton.setFixedWidth(100)
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
contentFrame = QFrame()
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
contentFrameLayout = QHBoxLayout(contentFrame)
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
contentFrameLayout.setSpacing(40)
mainLayout.addWidget(contentFrame)
# Cover (at left)
coverFrame = QFrame()
coverFrame.setFixedSize(300, 450)
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
shadow = QGraphicsDropShadowEffect(coverFrame)
shadow.setBlurRadius(20)
shadow.setColor(QColor(0, 0, 0, 200))
shadow.setOffset(0, 0)
coverFrame.setGraphicsEffect(shadow)
coverLayout = QVBoxLayout(coverFrame)
coverLayout.setContentsMargins(0, 0, 0, 0)
coverLayout.addWidget(imageLabel)
# Favorite icon
favoriteLabelCover = ClickableLabel(coverFrame)
favoriteLabelCover.setFixedSize(*self.main_window.theme.favoriteLabelSize)
favoriteLabelCover.setStyleSheet(self.main_window.theme.FAVORITE_LABEL_STYLE)
favorites = read_favorites()
if name in favorites:
favoriteLabelCover.setText("")
else:
favoriteLabelCover.setText("")
favoriteLabelCover.clicked.connect(lambda: self.toggleFavoriteInDetailPage(name, favoriteLabelCover))
favoriteLabelCover.move(8, 8)
favoriteLabelCover.raise_()
# Add badges (ProtonDB, Steam, PortProton, WeAntiCheatYet)
display_filter = read_display_filter()
steam_visible = (str(game_source).lower() == "steam" and display_filter in ("all", "favorites"))
egs_visible = (str(game_source).lower() == "epic" and display_filter in ("all", "favorites"))
portproton_visible = (str(game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
right_margin = 8
badge_spacing = 5
top_y = 10
badge_y_positions = []
badge_width = int(300 * 2/3)
# ProtonDB badge
protondb_text = GameCard.getProtonDBText(protondb_tier)
if protondb_text:
icon_filename = GameCard.getProtonDBIconFilename(protondb_tier)
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
protondbLabel = ClickableLabel(
protondb_text,
icon=icon,
parent=coverFrame,
icon_size=16,
icon_space=3,
)
protondbLabel.setStyleSheet(self.main_window.theme.get_protondb_badge_style(protondb_tier))
protondbLabel.setFixedWidth(badge_width)
protondbLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://www.protondb.com/app/{appid}")))
protondb_visible = True
else:
protondbLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
protondbLabel.setFixedWidth(badge_width)
protondbLabel.setVisible(False)
protondb_visible = False
# Steam badge
steam_icon = self.main_window.theme_manager.get_icon("steam")
steamLabel = ClickableLabel(
"Steam",
icon=steam_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
)
steamLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
steamLabel.setFixedWidth(badge_width)
steamLabel.setVisible(steam_visible)
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
# Epic Games Store badge
egs_icon = self.main_window.theme_manager.get_icon("epic_games")
egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
change_cursor=False
)
egsLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
egsLabel.setFixedWidth(badge_width)
egsLabel.setVisible(egs_visible)
# PortProton badge
portproton_icon = self.main_window.theme_manager.get_icon("portproton")
portprotonLabel = ClickableLabel(
"PortProton",
icon=portproton_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
)
portprotonLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
portprotonLabel.setFixedWidth(badge_width)
portprotonLabel.setVisible(portproton_visible)
portprotonLabel.clicked.connect(lambda: self.open_portproton_forum_topic(name))
# WeAntiCheatYet badge
anticheat_text = GameCard.getAntiCheatText(anticheat_status)
if anticheat_text:
icon_filename = GameCard.getAntiCheatIconFilename(anticheat_status)
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
anticheatLabel = ClickableLabel(
anticheat_text,
icon=icon,
parent=coverFrame,
icon_size=16,
icon_space=3,
)
anticheatLabel.setStyleSheet(self.main_window.theme.get_anticheat_badge_style(anticheat_status))
anticheatLabel.setFixedWidth(badge_width)
anticheatLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://areweanticheatyet.com/game/{name.lower().replace(' ', '-')}")))
anticheat_visible = True
else:
anticheatLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
anticheatLabel.setFixedWidth(badge_width)
anticheatLabel.setVisible(False)
anticheat_visible = False
# Position badges
if steam_visible:
steam_x = 300 - badge_width - right_margin
steamLabel.move(steam_x, top_y)
badge_y_positions.append(top_y + steamLabel.height())
if egs_visible:
egs_x = 300 - badge_width - right_margin
egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
egsLabel.move(egs_x, egs_y)
badge_y_positions.append(egs_y + egsLabel.height())
if portproton_visible:
portproton_x = 300 - badge_width - right_margin
portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
portprotonLabel.move(portproton_x, portproton_y)
badge_y_positions.append(portproton_y + portprotonLabel.height())
if protondb_visible:
protondb_x = 300 - badge_width - right_margin
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
protondbLabel.move(protondb_x, protondb_y)
badge_y_positions.append(protondb_y + protondbLabel.height())
if anticheat_visible:
anticheat_x = 300 - badge_width - right_margin
anticheat_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
anticheatLabel.move(anticheat_x, anticheat_y)
anticheatLabel.raise_()
protondbLabel.raise_()
portprotonLabel.raise_()
egsLabel.raise_()
steamLabel.raise_()
contentFrameLayout.addWidget(coverFrame)
# Game details (at right)
detailsWidget = QWidget()
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
detailsLayout = QVBoxLayout(detailsWidget)
detailsLayout.setContentsMargins(20, 20, 20, 20)
detailsLayout.setSpacing(15)
titleLabel = QLabel(name)
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
detailsLayout.addWidget(titleLabel)
line = QFrame()
line.setFrameShape(QFrame.Shape.HLine)
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
detailsLayout.addWidget(line)
descLabel = QLabel(description)
descLabel.setWordWrap(True)
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
detailsLayout.addWidget(descLabel)
# Initialize HowLongToBeat
hltb = HowLongToBeat(parent=self.main_window)
# Create layout for all game info
gameInfoLayout = QVBoxLayout()
gameInfoLayout.setSpacing(10)
# First row: Last Launch and Play Time
firstRowLayout = QHBoxLayout()
firstRowLayout.setSpacing(10)
# Last Launch
lastLaunchTitle = QLabel(_("LAST LAUNCH"))
lastLaunchTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
lastLaunchValue = QLabel(last_launch)
lastLaunchValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
firstRowLayout.addWidget(lastLaunchTitle)
firstRowLayout.addWidget(lastLaunchValue)
firstRowLayout.addSpacing(30)
# Play Time
playTimeTitle = QLabel(_("PLAY TIME"))
playTimeTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
playTimeValue = QLabel(formatted_playtime)
playTimeValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
firstRowLayout.addWidget(playTimeTitle)
firstRowLayout.addWidget(playTimeValue)
gameInfoLayout.addLayout(firstRowLayout)
# Create placeholder for second row (HLTB data)
hltbLayout = QHBoxLayout()
hltbLayout.setSpacing(10)
# Completion time (Main Story, Main + Sides, Completionist)
def on_hltb_results(results):
if not hasattr(self, '_detail_page_active') or not self._detail_page_active:
return
if not self._current_detail_page or self._current_detail_page.isHidden() or not self._current_detail_page.parent():
return
# Additional check: make sure the detail page in the stacked widget is still our current detail page
if self.main_window.stackedWidget.currentWidget() != self._current_detail_page and self._current_detail_page not in [self.main_window.stackedWidget.widget(i) for i in range(self.main_window.stackedWidget.count())]:
return
if results:
game = results[0] # Take first result
main_story_time = hltb.format_game_time(game, "main_story")
main_extra_time = hltb.format_game_time(game, "main_extra")
completionist_time = hltb.format_game_time(game, "completionist")
# Clear layout before adding new elements
def clear_layout(layout):
while layout.count():
item = layout.takeAt(0)
widget = item.widget()
sublayout = item.layout()
if widget:
widget.deleteLater()
elif sublayout:
clear_layout(sublayout)
clear_layout(hltbLayout)
has_data = False
if main_story_time is not None:
try:
mainStoryTitle = QLabel(_("MAIN STORY"))
mainStoryTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
mainStoryValue = QLabel(main_story_time)
mainStoryValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
hltbLayout.addWidget(mainStoryTitle)
hltbLayout.addWidget(mainStoryValue)
hltbLayout.addSpacing(30)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping main story time update")
if main_extra_time is not None:
try:
mainExtraTitle = QLabel(_("MAIN + SIDES"))
mainExtraTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
mainExtraValue = QLabel(main_extra_time)
mainExtraValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
hltbLayout.addWidget(mainExtraTitle)
hltbLayout.addWidget(mainExtraValue)
hltbLayout.addSpacing(30)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping main extra time update")
if completionist_time is not None:
try:
completionistTitle = QLabel(_("COMPLETIONIST"))
completionistTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
completionistValue = QLabel(completionist_time)
completionistValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
hltbLayout.addWidget(completionistTitle)
hltbLayout.addWidget(completionistValue)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping completionist time update")
# If there's data, add the layout to the second row
if has_data:
gameInfoLayout.addLayout(hltbLayout)
# Connect searchCompleted signal to on_hltb_results
hltb.searchCompleted.connect(on_hltb_results)
# Start search in background thread
hltb.search_with_callback(name, case_sensitive=False)
# Add the game info layout
detailsLayout.addLayout(gameInfoLayout)
if controller_support:
cs = controller_support.lower()
translated_cs = ""
if cs == "full":
translated_cs = _("full")
elif cs == "partial":
translated_cs = _("partial")
elif cs == "none":
translated_cs = _("none")
gamepadSupportLabel = QLabel(_("Gamepad Support: {0}").format(translated_cs))
gamepadSupportLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
gamepadSupportLabel.setStyleSheet(self.main_window.theme.GAMEPAD_SUPPORT_VALUE_STYLE)
detailsLayout.addWidget(gamepadSupportLabel, alignment=Qt.AlignmentFlag.AlignCenter)
detailsLayout.addStretch(1)
# Determine current game ID from exec_line
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
return
if entry_exec_split[0] == "env":
file_to_check = entry_exec_split[2] if len(entry_exec_split) >= 3 else None
elif entry_exec_split[0] == "flatpak":
file_to_check = entry_exec_split[3] if len(entry_exec_split) >= 4 else None
else:
file_to_check = entry_exec_split[0]
current_exe = os.path.basename(file_to_check) if file_to_check else None
buttons_layout = QHBoxLayout()
if self.main_window.target_exe is not None and current_exe == self.main_window.target_exe:
playButton = AutoSizeButton(_("Stop"), icon=self.main_window.theme_manager.get_icon("stop"))
else:
playButton = AutoSizeButton(_("Play"), icon=self.main_window.theme_manager.get_icon("play"))
playButton.setFixedSize(120, 40)
playButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
playButton.clicked.connect(lambda: self.main_window.toggleGame(exec_line, playButton))
buttons_layout.addWidget(playButton, alignment=Qt.AlignmentFlag.AlignLeft)
# Settings button
settings_icon = self.main_window.theme_manager.get_icon("settings")
settings_button = AutoSizeButton(_("Settings"), icon=settings_icon)
settings_button.setFixedSize(120, 40)
settings_button.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
settings_button.clicked.connect(lambda: self.main_window.open_exe_settings(file_to_check))
buttons_layout.addWidget(settings_button, alignment=Qt.AlignmentFlag.AlignLeft)
buttons_layout.addStretch()
detailsLayout.addLayout(buttons_layout)
contentFrameLayout.addWidget(detailsWidget)
mainLayout.addStretch()
self.main_window.stackedWidget.addWidget(detailPage)
self.main_window.stackedWidget.setCurrentWidget(detailPage)
self.main_window.currentDetailPage = detailPage
self.main_window.current_exec_line = exec_line
self.main_window.current_play_button = playButton
# Animation
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
# Update page reference
self.main_window.currentDetailPage = detailPage
original_load = load_image_and_restore_effect
def enhanced_load():
original_load()
QTimer.singleShot(50, try_set_focus)
def try_set_focus():
if not (playButton and not playButton.isHidden()):
return
# Ensure page is active
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.update()
detailPage.raise_()
self.main_window.activateWindow()
if playButton.hasFocus():
logger.debug("Play button successfully received focus")
else:
logger.debug("Retrying focus...")
QTimer.singleShot(20, retry_focus)
def retry_focus():
if not (playButton and not playButton.isHidden() and not playButton.hasFocus()):
return
# Process events to ensure UI state is updated
self.main_window.processEvents()
self.main_window.activateWindow()
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.raise_()
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.update()
if not playButton.hasFocus():
logger.debug("Final retry...")
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
self.main_window.processEvents()
if playButton.hasFocus():
logger.debug("Play button received focus after final retry")
else:
logger.debug("Play button still doesn't have focus")
detail_animations.animate_detail_page(
detailPage,
enhanced_load,
cleanup_animation
)
def openAutoInstallDetailPage(self, name, description, cover_path=None, exec_line="", game_source=""):
"""Open minimal detail page for auto-install games with name, description, cover, and install button."""
detailPage = QWidget()
imageLabel = QLabel()
imageLabel.setFixedSize(300, 450)
self._detail_page_active = True
self._current_detail_page = detailPage
# Store the source tab index (Auto Install is typically index 1)
self._return_to_tab_index = 1 # Auto Install tab
# Try to get the description from downloaded metadata for richer content
script_name = ""
if exec_line and exec_line.startswith("autoinstall:"):
script_name = exec_line[11:].lstrip(':').strip()
if script_name:
# Get localized description based on current UI language
# Import locale module to detect current locale
import locale
try:
current_locale = locale.getlocale()[0] or 'en'
except Exception:
current_locale = 'en'
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
metadata_description = self.portproton_api.get_autoinstall_description(script_name, lang_code)
if metadata_description:
description = metadata_description
# Function to load image and restore effect
def load_image_and_restore_effect():
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
return
try:
detailPage.setWindowOpacity(1.0)
except RuntimeError:
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
return
if cover_path:
def on_pixmap_ready(pixmap):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
return
try:
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
return
try:
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
detailPage.update()
logger.debug("Stylesheet updated with palette")
except RuntimeError:
logger.warning("Detail page already deleted, skipping palette stylesheet update")
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
except RuntimeError:
logger.warning("Detail page already deleted, skipping pixmap update")
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
else:
try:
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
detailPage.update()
except RuntimeError:
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
mainLayout = QVBoxLayout(detailPage)
mainLayout.setContentsMargins(30, 30, 30, 30)
mainLayout.setSpacing(20)
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
backButton.setFixedWidth(100)
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
contentFrame = QFrame()
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
contentFrameLayout = QHBoxLayout(contentFrame)
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
contentFrameLayout.setSpacing(40)
mainLayout.addWidget(contentFrame)
# Cover (at left)
coverFrame = QFrame()
coverFrame.setFixedSize(300, 450)
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
shadow = QGraphicsDropShadowEffect(coverFrame)
shadow.setBlurRadius(20)
shadow.setColor(QColor(0, 0, 0, 200))
shadow.setOffset(0, 0)
coverFrame.setGraphicsEffect(shadow)
coverLayout = QVBoxLayout(coverFrame)
coverLayout.setContentsMargins(0, 0, 0, 0)
coverLayout.addWidget(imageLabel)
# No favorite icon for auto-install games
# No badges for auto-install detail page
contentFrameLayout.addWidget(coverFrame)
# Game details (at right) - minimal version without time info
detailsWidget = QWidget()
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
detailsLayout = QVBoxLayout(detailsWidget)
detailsLayout.setContentsMargins(20, 20, 20, 20)
detailsLayout.setSpacing(15)
titleLabel = QLabel(name)
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
detailsLayout.addWidget(titleLabel)
line = QFrame()
line.setFrameShape(QFrame.Shape.HLine)
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
detailsLayout.addWidget(line)
descLabel = QLabel(description)
descLabel.setWordWrap(True)
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
detailsLayout.addWidget(descLabel)
# No HLTB data, playtime, or launch info for auto install
detailsLayout.addStretch(1)
buttons_layout = QHBoxLayout()
# The script_name was already extracted at the beginning of the function
# Determine if game is already installed based on whether .desktop files exist for the script
game_installed = self.is_autoinstall_game_installed(script_name, name) if script_name else False
install_button_text = _("Reinstall") if game_installed else _("Install")
# Use update icon for reinstall, save icon for initial install
install_button_icon = self.main_window.theme_manager.get_icon("update" if game_installed else "save")
installButton = AutoSizeButton(install_button_text, icon=install_button_icon)
installButton.setFixedSize(120, 40)
installButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
installButton.clicked.connect(lambda: self.main_window.launch_autoinstall(script_name))
buttons_layout.addWidget(installButton, alignment=Qt.AlignmentFlag.AlignLeft)
buttons_layout.addStretch()
detailsLayout.addLayout(buttons_layout)
contentFrameLayout.addWidget(detailsWidget)
mainLayout.addStretch()
self.main_window.stackedWidget.addWidget(detailPage)
self.main_window.stackedWidget.setCurrentWidget(detailPage)
self.main_window.currentDetailPage = detailPage
# Animation
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
# Update page reference
self.main_window.currentDetailPage = detailPage
original_load = load_image_and_restore_effect
def enhanced_load():
original_load()
QTimer.singleShot(50, try_set_focus)
def try_set_focus():
if not (installButton and not installButton.isHidden()):
return
# Ensure page is active
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.update()
detailPage.raise_()
self.main_window.activateWindow()
if installButton.hasFocus():
logger.debug("Install button successfully received focus")
else:
logger.debug("Retrying focus...")
QTimer.singleShot(20, retry_focus)
def retry_focus():
if not (installButton and not installButton.isHidden() and not installButton.hasFocus()):
return
# Process events to ensure UI state is updated
self.main_window.processEvents()
self.main_window.activateWindow()
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.raise_()
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.update()
if not installButton.hasFocus():
logger.debug("Final retry...")
installButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
self.main_window.processEvents()
if installButton.hasFocus():
logger.debug("Install button received focus after final retry")
else:
logger.debug("Install button still doesn't have focus")
detail_animations.animate_detail_page(
detailPage,
enhanced_load,
cleanup_animation
)
def is_autoinstall_game_installed(self, script_name, game_name):
"""Check if an auto-install game is already installed by looking for .desktop files."""
if not self.main_window.portproton_location:
return False
# Look for .desktop files that might match this game/script
try:
desktop_files = os.listdir(self.main_window.portproton_location)
for file in desktop_files:
if file.endswith('.desktop'):
# Check if the desktop file contains references to the script or game name
try:
with open(os.path.join(self.main_window.portproton_location, file), encoding='utf-8') as f:
content = f.read()
if script_name.lower() in content.lower() or game_name.lower() in content.lower():
return True
except (OSError, UnicodeDecodeError):
continue
except (OSError, AttributeError):
pass
return False
def toggleFavoriteInDetailPage(self, game_name, label):
favorites = read_favorites()
if game_name in favorites:
favorites.remove(game_name)
label.setText("")
else:
favorites.append(game_name)
label.setText("")
save_favorites(favorites)
self.main_window.game_library_manager.update_game_grid()
def goBackDetailPage(self, page: QWidget | None) -> None:
if page is None or page != self.main_window.stackedWidget.currentWidget() or getattr(self, '_exit_animation_in_progress', False):
return
self._exit_animation_in_progress = True
self._detail_page_active = False
self._current_detail_page = None
def cleanup():
"""Helper function to clean up after animation."""
try:
# Stop and clean up any existing animations for this page
if hasattr(self, '_animations') and page in self._animations:
try:
animation = self._animations[page]
if isinstance(animation, QAbstractAnimation):
if animation.state() == QAbstractAnimation.State.Running:
animation.stop()
# Since animation is set to delete when stopped, we don't manually delete it
del self._animations[page]
except (KeyError, RuntimeError):
pass # Animation already deleted or not found
# Ensure page is still valid before trying to remove it
# Check if page is still in the stacked widget by iterating through all widgets
page_found = False
for i in range(self.main_window.stackedWidget.count()):
if self.main_window.stackedWidget.widget(i) is page:
page_found = True
break
if page_found:
# Remove the detail page widget
self.main_window.stackedWidget.removeWidget(page)
# Go back to the tab where the detail page was opened from
return_tab_index = getattr(self, '_return_to_tab_index', 0) # Default to library tab
self.main_window.stackedWidget.setCurrentIndex(return_tab_index)
# Ensure proper layout update after returning to the tab
# This is important when a refresh happened while detail page was open
if return_tab_index == 0: # Library tab
if hasattr(self.main_window, 'game_library_manager'):
QTimer.singleShot(10, lambda: self.main_window.game_library_manager.update_game_grid())
elif return_tab_index == 1: # Auto Install tab
# Force update of the auto install container layout
if hasattr(self.main_window, 'autoInstallContainer'):
QTimer.singleShot(10, lambda: self.main_window.autoInstallContainer.updateGeometry())
if hasattr(self.main_window, 'autoInstallContainerLayout'):
QTimer.singleShot(15, lambda: self.main_window.autoInstallContainerLayout.update())
else:
logger.debug("Page not found in stacked widget, may have been removed already")
# Clear references to avoid dangling references
if hasattr(self.main_window, 'currentDetailPage'):
self.main_window.currentDetailPage = None
if hasattr(self.main_window, 'current_exec_line'):
self.main_window.current_exec_line = None
if hasattr(self.main_window, 'current_play_button'):
self.main_window.current_play_button = None
self._exit_animation_in_progress = False
except RuntimeError:
# Widget was already deleted, which is expected after deleteLater()
logger.debug("Detail page already deleted during cleanup")
self._exit_animation_in_progress = False
except Exception as e:
logger.error(f"Unexpected error in cleanup: {e}", exc_info=True)
self._exit_animation_in_progress = False
# Start exit animation
try:
# Check if the page is still valid before starting animation
if page and not page.isHidden() and page.parent() is not None:
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page_exit(page, cleanup)
else:
logger.warning("Detail page not valid, bypassing animation and cleaning up directly")
self._exit_animation_in_progress = False
cleanup()
except Exception as e:
logger.error(f"Error starting exit animation: {e}", exc_info=True)
self._exit_animation_in_progress = False
cleanup() # Fallback to cleanup if animation fails
def open_portproton_forum_topic(self, name):
result = self.portproton_api.get_forum_topic_slug(name)
base_url = "https://linux-gaming.ru/"
if result.startswith("search?q="):
url = QUrl(f"{base_url}{result}")
else:
url = QUrl(f"{base_url}t/{result}")
QDesktopServices.openUrl(url)

View File

@@ -10,7 +10,7 @@ from PySide6.QtWidgets import (
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer, QThreadPool, QRunnable, Slot, QProcess, QProcessEnvironment
from icoextract import IconExtractor, IconExtractorError
from PIL import Image
from portprotonqt.config_utils import get_portproton_location, read_favorite_folders, read_theme_from_config
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command, read_favorite_folders, read_theme_from_config
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import ThemeManager
@@ -853,7 +853,6 @@ class AddGameDialog(QDialog):
from portprotonqt.context_menu_manager import CustomLineEdit # Локальный импорт
self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
self.edit_mode = edit_mode
self.original_name = game_name
self.last_exe_path = exe_path # Store last selected exe path
self.last_cover_path = cover_path # Store last selected cover path
self.downloader = Downloader(max_workers=4) # Initialize Downloader
@@ -906,6 +905,7 @@ class AddGameDialog(QDialog):
self.coverEdit = CustomLineEdit(self, theme=self.theme)
self.coverEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
self.coverEdit.setPlaceholderText(_("Enter local path or URL for cover image"))
if cover_path:
self.coverEdit.setText(cover_path)
@@ -949,7 +949,12 @@ class AddGameDialog(QDialog):
# Подключение сигналов
self.select_button.clicked.connect(self.accept)
self.cancel_button.clicked.connect(self.reject)
self.coverEdit.textChanged.connect(self.updatePreview)
# Set up a timer for debounced cover preview updates
self.cover_preview_timer = QTimer(self)
self.cover_preview_timer.setSingleShot(True)
self.cover_preview_timer.timeout.connect(self.updatePreview)
self.coverEdit.textChanged.connect(self.onCoverTextChanged)
self.exeEdit.textChanged.connect(self.updatePreview)
# Установка одинаковой ширины для кнопок и полей ввода
@@ -1083,33 +1088,51 @@ class AddGameDialog(QDialog):
def handleDownloadedCover(self, file_path):
"""Handle the downloaded cover image and update the preview."""
if file_path and os.path.isfile(file_path):
self.last_cover_path = file_path
pixmap = QPixmap(file_path)
if not pixmap.isNull():
self.coverPreview.setPixmap(pixmap.scaled(250, 250, Qt.AspectRatioMode.KeepAspectRatio))
# Check if the dialog or widget has been destroyed before updating
if not hasattr(self, 'coverPreview') or self.coverPreview is None:
return
try:
if file_path and os.path.isfile(file_path):
self.last_cover_path = file_path
pixmap = QPixmap(file_path)
if not pixmap.isNull():
self.coverPreview.setPixmap(pixmap.scaled(250, 250, Qt.AspectRatioMode.KeepAspectRatio))
else:
self.coverPreview.setText(_("Invalid image"))
else:
self.coverPreview.setText(_("Invalid image"))
else:
self.coverPreview.setText(_("Failed to download cover"))
logger.warning(f"Failed to download cover to {file_path}")
self.coverPreview.setText(_("Failed to download cover"))
logger.warning(f"Failed to download cover to {file_path}")
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def onCoverTextChanged(self):
"""Handle cover text changes with debounce."""
# Restart the timer to delay the preview update
self.cover_preview_timer.start(500) # 500ms delay
def updatePreview(self):
"""Update the cover preview image."""
cover_path = self.coverEdit.text().strip()
exe_path = self.exeEdit.text().strip()
# Check if cover_path is a URL
url_pattern = r'^https?://[^\s/$.?#].[^\s]*$'
if re.match(url_pattern, cover_path):
# Check if cover_path is a URL by checking for common image extensions
image_extensions = ('.jpg', '.jpeg', '.png', '.bmp', '.gif', '.webp')
has_image_extension = any(cover_path.lower().endswith(ext) for ext in image_extensions)
# Consider it a URL if it has image extension and is not a local file
if has_image_extension and not os.path.isfile(cover_path):
# Create a temporary file for the downloaded image
fd, local_path = tempfile.mkstemp(suffix=".png")
os.close(fd)
os.unlink(local_path)
# Start asynchronous download
# Add protocol if not present
download_url = cover_path if cover_path.startswith(('http://', 'https://')) else f'https://{cover_path}'
self.downloader.download_async(
url=cover_path,
url=download_url,
local_path=local_path,
timeout=10,
callback=self.handleDownloadedCover
@@ -1701,8 +1724,10 @@ class ExeSettingsDialog(QDialog):
if self.portproton_path is None:
logger.error("PortProton location not found")
return
base_path = os.path.join(self.portproton_path, "data")
self.start_sh = [os.path.join(base_path, "scripts", "start.sh")]
self.start_sh = get_portproton_start_command()
if self.start_sh is None:
logger.error("PortProton start command not found")
return
self.dist_options = []
self.prefix_options = []
@@ -1776,9 +1801,9 @@ class ExeSettingsDialog(QDialog):
self.load_current_settings()
def _get_process_args(self, subcommand_args):
"""Get the full arguments for QProcess.start, handling flatpak separator."""
if self.start_sh[0] == "flatpak":
return self.start_sh[1:] + ["--"] + subcommand_args
"""Get the full arguments for QProcess.start, handling flatpak format."""
if self.start_sh and self.start_sh[0] == "flatpak":
return self.start_sh + subcommand_args
else:
return self.start_sh + subcommand_args
@@ -1814,13 +1839,11 @@ class ExeSettingsDialog(QDialog):
# Connect tab change to update description hint
self.tab_widget.currentChanged.connect(self.on_table_selection_changed)
# Main settings table
# Main settings table with preloader
self.settings_table = QTableWidget()
self.settings_table.setAlternatingRowColors(True)
self.settings_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
# self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.NoSelection)
self.settings_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows)
self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.NoSelection)
self.settings_table.setColumnCount(3)
self.settings_table.setHorizontalHeaderLabels([_("Setting"), _("Value"), _("Description")])
self.settings_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
@@ -1831,11 +1854,30 @@ class ExeSettingsDialog(QDialog):
self.settings_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
self.settings_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.settings_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.main_tab_layout.addWidget(self.settings_table)
# Create preloader for main settings table
self.settings_preloader = Preloader()
settings_preloader_container = QWidget()
settings_preloader_layout = QVBoxLayout(settings_preloader_container)
settings_preloader_layout.addStretch()
settings_preloader_hlayout = QHBoxLayout()
settings_preloader_hlayout.addStretch()
settings_preloader_hlayout.addWidget(self.settings_preloader)
settings_preloader_hlayout.addStretch()
settings_preloader_layout.addLayout(settings_preloader_hlayout)
settings_preloader_layout.addStretch()
settings_preloader_layout.setContentsMargins(0, 0, 0, 0)
settings_preloader_layout.setSpacing(0)
# Create stacked widget for main settings
self.settings_container = QStackedWidget()
self.settings_container.addWidget(settings_preloader_container) # Index 0: preloader
self.settings_container.addWidget(self.settings_table) # Index 1: table
self.main_tab_layout.addWidget(self.settings_container)
# Connect selection changed signal for the main table
self.settings_table.currentCellChanged.connect(self.on_table_selection_changed)
# Advanced settings table
# Advanced settings table with preloader
self.advanced_table = QTableWidget()
self.advanced_table.setAlternatingRowColors(True)
self.advanced_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
@@ -1852,7 +1894,26 @@ class ExeSettingsDialog(QDialog):
self.advanced_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
self.advanced_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.advanced_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.advanced_tab_layout.addWidget(self.advanced_table)
# Create preloader for advanced settings table
self.advanced_preloader = Preloader()
advanced_preloader_container = QWidget()
advanced_preloader_layout = QVBoxLayout(advanced_preloader_container)
advanced_preloader_layout.addStretch()
advanced_preloader_hlayout = QHBoxLayout()
advanced_preloader_hlayout.addStretch()
advanced_preloader_hlayout.addWidget(self.advanced_preloader)
advanced_preloader_hlayout.addStretch()
advanced_preloader_layout.addLayout(advanced_preloader_hlayout)
advanced_preloader_layout.addStretch()
advanced_preloader_layout.setContentsMargins(0, 0, 0, 0)
advanced_preloader_layout.setSpacing(0)
# Create stacked widget for advanced settings
self.advanced_container = QStackedWidget()
self.advanced_container.addWidget(advanced_preloader_container) # Index 0: preloader
self.advanced_container.addWidget(self.advanced_table) # Index 1: table
self.advanced_tab_layout.addWidget(self.advanced_container)
# Connect selection changed signal for the advanced table
self.advanced_table.currentCellChanged.connect(self.on_table_selection_changed)
@@ -1890,9 +1951,14 @@ class ExeSettingsDialog(QDialog):
def load_current_settings(self):
"""Load available toggles first, then current settings."""
# Show preloaders initially
self.settings_container.setCurrentIndex(0) # Show preloader for main settings
self.advanced_container.setCurrentIndex(0) # Show preloader for advanced settings
process = QProcess(self)
process.finished.connect(self.on_list_db_finished)
process.start(self.start_sh[0], ["cli", "--list-db"])
args = self._get_process_args(["cli", "--list-db"])
process.start(args[0], args[1:])
def on_list_db_finished(self, exit_code, exit_status):
"""Handle --list-db output and extract available keys and system info."""
@@ -1914,6 +1980,9 @@ class ExeSettingsDialog(QDialog):
if re.match(r'^[A-Z_0-9]+=[^=]+$', line_stripped) and not line_stripped.startswith('PW_'):
# System info
k, v = line_stripped.split('=', 1)
# Remove surrounding quotes from the value if present
if v.startswith('"') and v.endswith('"') and len(v) >= 2:
v = v[1:-1]
if k.startswith('NUMA_NODE_'):
node_id = k[10:]
self.numa_nodes[node_id] = v
@@ -1939,7 +2008,8 @@ class ExeSettingsDialog(QDialog):
# Load current settings
process = QProcess(self)
process.finished.connect(self.on_show_ppdb_finished)
process.start(self.start_sh[0], ["cli", "--show-ppdb", f"{self.exe_path}.ppdb"])
args = self._get_process_args(["cli", "--show-ppdb", f"{self.exe_path}"])
process.start(args[0], args[1:])
def on_show_ppdb_finished(self, exit_code, exit_status):
"""Handle --show-ppdb output."""
@@ -1959,6 +2029,9 @@ class ExeSettingsDialog(QDialog):
try:
key, val = line_stripped.split('=', 1)
if key in self.toggle_settings or key in ADVANCED_SETTING_KEYS:
# Remove surrounding quotes from the value if present
if val.startswith('"') and val.endswith('"') and len(val) >= 2:
val = val[1:-1]
self.current_settings[key] = val
except ValueError:
continue
@@ -1979,6 +2052,10 @@ class ExeSettingsDialog(QDialog):
self.populate_table()
self.populate_advanced()
# Show the loaded content and hide preloaders
self.settings_container.setCurrentIndex(1) # Show main settings table
self.advanced_container.setCurrentIndex(1) # Show advanced settings table
def populate_table(self):
"""Populate the table with settings that are available in both lists."""
self.settings_table.setRowCount(0)
@@ -2001,10 +2078,8 @@ class ExeSettingsDialog(QDialog):
current_val = self.current_settings.get(toggle, '0')
is_blocked = toggle in self.blocked_keys
checkbox = QTableWidgetItem()
checkbox.setFlags(checkbox.flags() | Qt.ItemFlag.ItemIsUserCheckable)
check_state = Qt.CheckState.Checked if current_val == '1' and not is_blocked else Qt.CheckState.Unchecked
checkbox.setCheckState(check_state)
checkbox.setTextAlignment(Qt.AlignmentFlag.AlignCenter)
if is_blocked:
checkbox.setFlags(checkbox.flags() & ~Qt.ItemFlag.ItemIsUserCheckable)
checkbox.setBackground(QColor(240, 240, 240))
@@ -2289,8 +2364,9 @@ class ExeSettingsDialog(QDialog):
process = QProcess(self)
process.finished.connect(self.on_edit_db_finished)
args = ["cli", "--edit-db", self.exe_path] + changes
process.start(self.start_sh[0], args)
process_args = ["cli", "--edit-db", self.exe_path] + changes
args = self._get_process_args(process_args)
process.start(args[0], args[1:])
self.apply_button.setEnabled(False)
def on_edit_db_finished(self, exit_code, exit_status):
@@ -2330,43 +2406,28 @@ class ExeSettingsDialog(QDialog):
def show_gamepad_tooltip(self, show=True, text=""):
"""Show or hide the gamepad tooltip with the provided text."""
if show and text:
# First set the text to measure the required size
# Set the text to the tooltip
self.gamepad_tooltip.setText(text)
# Calculate appropriate size based on text content
# Temporarily set a large size to allow proper text wrapping measurement
self.gamepad_tooltip.setFixedSize(500, 300)
# Use font metrics to calculate the proper size with Qt's wrapping
font_metrics = self.gamepad_tooltip.fontMetrics()
# Calculate text dimensions - wrap at max width
max_width = 500 # Maximum width in pixels
text_lines = text.split('\n') # Handle multiline text
# If text is longer than can fit in a single line at max width, wrap it
wrapped_lines = []
for line in text_lines:
if font_metrics.horizontalAdvance(line) <= max_width:
wrapped_lines.append(line)
else:
# Word wrap the line to fit within max width
words = line.split(' ')
current_line = ''
for word in words:
test_line = current_line + ' ' + word if current_line else word
if font_metrics.horizontalAdvance(test_line) <= max_width:
current_line = test_line
else:
if current_line:
wrapped_lines.append(current_line)
current_line = word
if current_line:
wrapped_lines.append(current_line)
# Calculate the required size using Qt's text wrapping functionality
# We'll allow Qt to do the wrapping and measure accordingly
# Using the boundingRect with TextWordWrap flag for accurate measurement
text_rect = font_metrics.boundingRect(
0, 0, max_width - 20, 1000, # Leave space for padding
Qt.TextFlag.TextWordWrap | Qt.TextFlag.TextExpandTabs,
text
)
# Set the final wrapped text
wrapped_text = '\n'.join(wrapped_lines)
self.gamepad_tooltip.setText(wrapped_text)
# Calculate the required size
rect = font_metrics.boundingRect(0, 0, max_width, 1000, Qt.TextFlag.TextWordWrap, wrapped_text)
required_width = min(max_width, rect.width() + 20) # Add padding
required_height = min(300, rect.height() + 16) # Add padding, max height 300
# Calculate final dimensions with sufficient padding
required_width = min(max_width, text_rect.width() + 25) # Add padding
required_height = min(300, text_rect.height() + 25) # Add padding
# Position the tooltip near the currently focused cell
current_table = self.advanced_table if self.tab_widget.currentIndex() == 1 else self.settings_table

View File

@@ -126,8 +126,6 @@ class Downloader(QObject):
self._has_internet = True
return self._has_internet
def reset_internet_check(self):
self._has_internet = None
def _get_url_lock(self, url):
with self._global_lock:
@@ -247,9 +245,6 @@ class Downloader(QObject):
with self._global_lock:
self._cache.clear()
def is_cached(self, url):
with self._global_lock:
return url in self._cache
def get_latest_legendary_release(self):
"""Get the latest legendary release info from GitHub API."""

View File

@@ -458,9 +458,13 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
if downloaded_count == total_covers:
callback((True, f"Game '{game_title}' added to Steam with covers"))
def on_steam_apps(steam_data: tuple[list, dict]):
def on_steam_apps(steam_data: tuple[list | None, dict | None]):
nonlocal steam_appid
steam_apps, steam_apps_index = steam_data
if not steam_apps or not steam_apps_index:
logger.info(f"No Steam data available for EGS game {game_title}, skipping cover download")
callback((True, f"Game '{game_title}' added to Steam"))
return
matching_app = search_app(game_title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None
@@ -555,49 +559,11 @@ def get_egs_game_description_async(
cleaned = re.sub(r'[^a-z0-9 ]', '', title.lower()).strip()
return re.sub(r'\s+', '-', cleaned)
def get_product_slug(namespace: str) -> str:
"""Fetches the product slug using the namespace via GraphQL."""
search_query = {
"query": """
query {
Catalog {
catalogNs(namespace: $namespace) {
mappings(pageType: "productHome") {
pageSlug
pageType
}
}
}
}
""",
"variables": {"namespace": namespace}
}
try:
response = requests.post(
"https://launcher.store.epicgames.com/graphql",
json=search_query,
headers=headers,
timeout=5
)
response.raise_for_status()
data = orjson.loads(response.content)
mappings = data.get("data", {}).get("Catalog", {}).get("catalogNs", {}).get("mappings", [])
for mapping in mappings:
if mapping.get("pageType") == "productHome":
return mapping.get("pageSlug", "")
logger.warning("No productHome slug found for namespace %s", namespace)
return ""
except requests.RequestException as e:
logger.warning("Failed to fetch product slug for namespace %s: %s", namespace, str(e))
return ""
except orjson.JSONDecodeError:
logger.warning("Invalid JSON response for namespace %s", namespace)
return ""
def fetch_legacy_description(url: str) -> str:
"""Fetches description from the legacy API, handling DNS failures."""
try:
response = requests.get(url, headers=headers, timeout=5)
response = requests.get(url, headers=headers, timeout=10)
response.raise_for_status()
data = orjson.loads(response.content)
if not isinstance(data, dict):
@@ -619,6 +585,9 @@ def get_egs_game_description_async(
except requests.exceptions.ConnectionError as e:
logger.error("DNS resolution failed for legacy API %s: %s", url, str(e))
return ""
except requests.exceptions.Timeout:
logger.warning("Request timeout for legacy API %s", url)
return ""
except requests.RequestException as e:
logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e))
return ""
@@ -670,7 +639,7 @@ def get_egs_game_description_async(
url = "https://graphql.epicgames.com/graphql"
try:
response = requests.post(url, json=search_query, headers=headers, timeout=5)
response = requests.post(url, json=search_query, headers=headers, timeout=10)
response.raise_for_status()
data = orjson.loads(response.content)
if namespace:
@@ -689,6 +658,9 @@ def get_egs_game_description_async(
for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])):
return element.get("description", ""), element.get("productSlug", "")
return "", ""
except requests.exceptions.Timeout:
logger.warning("GraphQL request timeout for %s with locale %s", app_name, locale)
return "", ""
except requests.RequestException as e:
logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e))
return "", ""
@@ -717,6 +689,10 @@ def get_egs_game_description_async(
logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description)
except requests.exceptions.ConnectionError:
logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name)
except requests.exceptions.Timeout:
logger.warning("Legacy API request timed out for %s", app_name)
except Exception as e:
logger.error("Unexpected error fetching legacy API for %s: %s", app_name, str(e))
# Step 3: If still no description and no namespace, try GraphQL with title
if not description and not namespace:
@@ -931,10 +907,14 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images")
local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
def on_steam_apps(steam_data: tuple[list, dict]):
def on_steam_apps(steam_data: tuple[list | None, dict | None]):
steam_apps, steam_apps_index = steam_data
matching_app = search_app(title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None
if not steam_apps or not steam_apps_index:
logger.info(f"No Steam data available for EGS game {title}, skipping appid lookup")
steam_appid = None
else:
matching_app = search_app(title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None
def on_protondb_tier(protondb_tier: str):
def on_description_fetched(api_description: str):

View File

@@ -1,7 +1,6 @@
from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.localization import _
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config
@@ -10,8 +9,6 @@ from portprotonqt.custom_widgets import ClickableLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader
from portprotonqt.animations import GameCardAnimations
from typing import cast
class GameCard(QFrame):
borderWidthChanged = Signal()
@@ -203,13 +200,27 @@ class GameCard(QFrame):
self.update_cover_pixmap()
def update_cover_pixmap(self):
# Check if the coverLabel still exists before trying to update it
# This prevents the "Internal C++ object already deleted" error when
# the widget has been destroyed but the async callback still executes
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
if self.base_pixmap and not self.base_pixmap.isNull():
scaled_width = int(self.base_card_width * self._scale)
scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale))
self.coverLabel.setPixmap(rounded_pixmap)
try:
self.coverLabel.setPixmap(rounded_pixmap)
except RuntimeError:
# Handle the case where the Qt object was deleted between the check and the call
pass
def _position_badges(self, current_width):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
right_margin = int(8 * self._scale)
badge_spacing = int(current_width * 0.02)
top_y = int(10 * self._scale)
@@ -228,16 +239,28 @@ class GameCard(QFrame):
if is_visible:
badge_x = current_width - badge_width - right_margin
badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
badge.move(int(badge_x), int(badge_y))
badge_y_positions.append(badge_y + badge.height())
try:
badge.move(int(badge_x), int(badge_y))
badge_y_positions.append(badge_y + badge.height())
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self.anticheatLabel.raise_()
self.protondbLabel.raise_()
self.portprotonLabel.raise_()
self.egsLabel.raise_()
self.steamLabel.raise_()
try:
self.anticheatLabel.raise_()
self.protondbLabel.raise_()
self.portprotonLabel.raise_()
self.egsLabel.raise_()
self.steamLabel.raise_()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_scale(self):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
scaled_width = int(self.base_card_width * self._scale)
scaled_height = int(self.base_card_width * 1.8 * self._scale)
scaled_extra = int(self.base_extra_margin * self._scale)
@@ -258,33 +281,53 @@ class GameCard(QFrame):
icon_space = int(scaled_width * 0.012)
for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]:
if label is not None:
label.setFixedWidth(badge_width)
label.setIconSize(icon_size, icon_space)
label.setCardWidth(scaled_width)
try:
label.setFixedWidth(badge_width)
label.setIconSize(icon_size, icon_space)
label.setCardWidth(scaled_width)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self._position_badges(scaled_width)
if self.base_font_size is not None:
font = self.nameLabel.font()
new_font_size = self.base_font_size * self._scale
if new_font_size > 0:
font.setPointSizeF(new_font_size)
self.nameLabel.setFont(font)
try:
font = self.nameLabel.font()
new_font_size = self.base_font_size * self._scale
if new_font_size > 0:
font.setPointSizeF(new_font_size)
self.nameLabel.setFont(font)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self.shadow.setBlurRadius(int(20 * self._scale))
try:
self.shadow.setBlurRadius(int(20 * self._scale))
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self.updateGeometry()
self.update()
try:
self.updateGeometry()
self.update()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
# Ensure parent layout is updated safely
parent = self.parentWidget()
if parent:
layout = parent.layout()
if layout:
layout.invalidate()
layout.activate()
layout.update()
parent.updateGeometry()
try:
parent = self.parentWidget()
if parent:
layout = parent.layout()
if layout:
layout.invalidate()
layout.activate()
layout.update()
parent.updateGeometry()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_card_size(self, new_width: int):
self.base_card_width = new_width
@@ -292,6 +335,10 @@ class GameCard(QFrame):
self.update_scale()
def update_badge_visibility(self, display_filter: str):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
self.display_filter = display_filter
self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
@@ -299,11 +346,15 @@ class GameCard(QFrame):
protondb_visible = bool(self.getProtonDBText(self.protondb_tier))
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status))
self.steamLabel.setVisible(self.steam_visible)
self.egsLabel.setVisible(self.egs_visible)
self.portprotonLabel.setVisible(self.portproton_visible)
self.protondbLabel.setVisible(protondb_visible)
self.anticheatLabel.setVisible(anticheat_visible)
try:
self.steamLabel.setVisible(self.steam_visible)
self.egsLabel.setVisible(self.egs_visible)
self.portprotonLabel.setVisible(self.portproton_visible)
self.protondbLabel.setVisible(protondb_visible)
self.anticheatLabel.setVisible(anticheat_visible)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
scaled_width = int(self.base_card_width * self._scale)
self._position_badges(scaled_width)
@@ -398,18 +449,33 @@ class GameCard(QFrame):
QDesktopServices.openUrl(url)
def update_favorite_icon(self):
if self.is_favorite:
self.favoriteLabel.setText("")
else:
self.favoriteLabel.setText("")
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
QTimer.singleShot(0, parent.game_library_manager.update_game_grid) # type: ignore[attr-defined]
break
parent = parent.parent()
try:
if self.is_favorite:
self.favoriteLabel.setText("")
else:
self.favoriteLabel.setText("")
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
try:
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
# Access using getattr with default to avoid Ruff B009 warning
manager = getattr(parent, 'game_library_manager', None)
if manager is not None:
QTimer.singleShot(0, manager.update_game_grid)
break
parent = parent.parent()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def toggle_favorite(self):
favorites = read_favorites()
@@ -452,9 +518,9 @@ class GameCard(QFrame):
self.update_scale()
self.scaleChanged.emit()
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=cast(Callable[[], None], borderWidthChanged))
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=cast(Callable[[], None], gradientAngleChanged))
scale = Property(float, getScale, setScale, None, "", notify=cast(Callable[[], None], scaleChanged))
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=borderWidthChanged)
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=gradientAngleChanged)
scale = Property(float, getScale, setScale, None, "", notify=scaleChanged)
def paintEvent(self, event):

View File

@@ -1,5 +1,6 @@
from typing import Protocol
from portprotonqt.game_card import GameCard
from portprotonqt.search_utils import SearchOptimizer, ThreadedSearch
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
from PySide6.QtCore import Qt, QTimer
from portprotonqt.custom_widgets import FlowLayout
@@ -32,7 +33,6 @@ class MainWindowProtocol(Protocol):
# Required attributes
searchEdit: CustomLineEdit
_last_card_width: int
card_width: int
current_hovered_card: GameCard | None
current_focused_card: GameCard | None
@@ -56,6 +56,9 @@ class GameLibraryManager:
self.pending_deletions = deque()
self.is_filtering = False
self.dirty = False
# Initialize search optimizer
self.search_optimizer = SearchOptimizer()
self.search_thread: ThreadedSearch | None = None
def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider."""
@@ -130,7 +133,6 @@ class GameLibraryManager:
self.sizeSlider.setToolTip(f"{self.card_width} px")
save_card_size(self.card_width)
self.main_window.card_width = self.card_width
self.main_window._last_card_width = self.card_width
for card in self.game_card_cache.values():
card.update_card_size(self.card_width)
self.update_game_grid()
@@ -163,12 +165,18 @@ class GameLibraryManager:
if is_focused:
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
try:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = None
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
try:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
self.main_window.current_focused_card = card
else:
if self.main_window.current_focused_card == card:
@@ -189,11 +197,19 @@ class GameLibraryManager:
if is_hovered:
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
try:
if self.main_window.current_focused_card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
try:
if self.main_window.current_hovered_card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = card
else:
if self.main_window.current_hovered_card == card:
@@ -212,6 +228,10 @@ class GameLibraryManager:
if games_list is not None:
self.filtered_games = games_list
self.dirty = True # Full rebuild only for non-filter
else:
# When filtering, we want to update with the current filtered_games
# which has already been set by _perform_search
pass
self.is_filtering = is_filter
self._pending_update = True
@@ -222,13 +242,17 @@ class GameLibraryManager:
def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout:
# Use singleShot to ensure UI updates happen after all other operations complete
# This prevents potential freezing in PySide 6.10.1
QTimer.singleShot(0, self._perform_force_update)
def _perform_force_update(self):
"""Perform the actual force update on the layout."""
if self.gamesListLayout:
self.gamesListLayout.invalidate()
if self.gamesListWidget:
self.gamesListWidget.adjustSize()
self.gamesListWidget.updateGeometry()
widget = self.gamesListWidget
QTimer.singleShot(0, lambda: (
widget.adjustSize(),
widget.updateGeometry()
))
def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list."""
@@ -238,8 +262,9 @@ class GameLibraryManager:
search_text = self.main_window.searchEdit.text().strip().lower()
if self.is_filtering:
# Filter mode: do not change layout, only hide/show cards
self._apply_filter_visibility(search_text)
# Filter mode: use the pre-computed filtered_games from optimized search
# This means we already have the exact games to show
self._update_search_results(search_text)
else:
# Full update: sorting, removal/addition, reorganization
games_list = self.filtered_games if self.filtered_games else self.games
@@ -358,34 +383,74 @@ class GameLibraryManager:
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
self.force_update_cards_library()
self.is_filtering = False # Reset flag in any case
def _apply_filter_visibility(self, search_text: str):
"""Applies visibility to cards based on search, without changing the layout."""
visible_count = 0
for game_key, card in self.game_card_cache.items():
game_name = card.name # Assume GameCard has 'name' attribute
should_be_visible = not search_text or search_text in game_name.lower()
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
if should_be_visible:
visible_count += 1
# Load image only for newly visible cards
if game_key in self.pending_images:
cover_path, width, height, callback = self.pending_images.pop(game_key)
load_pixmap_async(cover_path, width, height, callback)
def _update_search_results(self, search_text: str = ""):
"""Update the grid with pre-computed search results."""
if self.gamesListLayout is None or self.gamesListWidget is None:
return
# Force full relayout after visibility changes
# Batch layout updates
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.invalidate() # Принудительно инвалидируем для пересчёта
self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Create set of keys for current filtered games for fast lookup
filtered_keys = {(game[0], game[4]) for game in self.filtered_games} # (name, exec_line)
# Process existing cards: show cards that are in filtered results, hide others
cards_to_hide = []
for card_key, card in self.game_card_cache.items():
if card_key in filtered_keys:
# Card should be visible
if not card.isVisible():
card.setVisible(True)
else:
# Card should be hidden
if card.isVisible():
card.setVisible(False)
cards_to_hide.append(card_key)
# Now add any missing cards that are in filtered results but not in cache
cards_to_add = []
for game_data in self.filtered_games:
game_name = game_data[0]
exec_line = game_data[4]
game_key = (game_name, exec_line)
if game_key not in self.game_card_cache:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(True) # New cards should be visible
cards_to_add.append((game_key, card))
# Add new cards to layout
for _game_key, card in cards_to_add:
self.gamesListLayout.addWidget(card)
# Remove cards that are no longer needed (if any)
# Note: we're not removing them completely as they might be needed later
# Instead, we just hide them and they'll be reused if needed
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.force_update_cards_library()
self.gamesListLayout.update()
if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
# If search is empty, load images for visible ones
if not search_text:
@@ -398,6 +463,7 @@ class GameLibraryManager:
select_callback=self.main_window.openGameDetailPage,
theme=self.theme,
card_width=self.card_width,
parent=self.gamesListWidget,
context_menu_manager=self.context_menu_manager
)
@@ -420,6 +486,11 @@ class GameLibraryManager:
def _flush_deletions(self):
"""Delete pending widgets off the main update cycle."""
for card in list(self.pending_deletions):
# Clear any references to this card if it's currently focused/hovered
if self.main_window.current_focused_card == card:
self.main_window.current_focused_card = None
if self.main_window.current_hovered_card == card:
self.main_window.current_hovered_card = None
card.deleteLater()
self.pending_deletions.remove(card)
@@ -427,24 +498,61 @@ class GameLibraryManager:
"""Clears all widgets from the layout."""
if layout is None:
return
# Remove all widgets from the layout and clean up caches
while layout.count():
child = layout.takeAt(0)
if child.widget():
widget = child.widget()
# Clean up cache if widget exists in it
for key, card in list(self.game_card_cache.items()):
if card == widget:
del self.game_card_cache[key]
if key in self.pending_images:
del self.pending_images[key]
break
# Always schedule widget for deletion regardless of cache state
widget.deleteLater()
# Also clear the cache completely if needed (in case layout wasn't in sync)
self.game_card_cache.clear()
self.pending_images.clear()
def set_games(self, games: list[tuple]):
"""Sets the games list and updates the filtered games."""
self.games = games
self.filtered_games = self.games
# Build search indices for fast searching
self._build_search_indices(games)
self.dirty = True # Full resort needed
self.update_game_grid()
def _build_search_indices(self, games: list[tuple]):
"""Build search indices for fast searching."""
# Prepare items for indexing: (search_key, game_data)
# We'll index by game name (index 0) and potentially other fields
items = []
for game in games:
# game is a tuple: (name, description, cover, appid, exec_line, controller_support,
# last_launch, formatted_playtime, protondb_tier, anticheat_status,
# last_played_timestamp, playtime_seconds, game_source)
name = str(game[0]).lower() if game[0] else ""
description = str(game[1]).lower() if game[1] else ""
# Create multiple search entries for better matching
items.append((name, game)) # Exact name
# Add other searchable fields if needed
if description:
items.append((description, game))
# Also add individual words from the name for partial matching
for word in name.split():
if len(word) > 2: # Only index words longer than 2 characters
items.append((word, game))
self.search_optimizer.build_indices(items)
def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload."""
self.games.append(game_data)
@@ -468,4 +576,54 @@ class GameLibraryManager:
def filter_games_delayed(self):
"""Filters games based on search text and updates the grid."""
self.update_game_grid(is_filter=True)
search_text = self.main_window.searchEdit.text().strip().lower()
if not search_text:
# If search is empty, show all games
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
else:
# Use the optimized search
self._perform_search(search_text)
def _perform_search(self, search_text: str):
"""Perform the actual search using optimized search algorithms."""
if not search_text:
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
return
# Use exact search first
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
# If exact match found, show only that game
self.filtered_games = [exact_result]
self.update_game_grid(is_filter=True)
return
# Try prefix search
prefix_results = self.search_optimizer.prefix_search(search_text)
if prefix_results:
# Get the actual game data from the prefix matches
filtered_games = []
for _match_text, game_data in prefix_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
return
# Finally, try fuzzy search
fuzzy_results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=60.0)
if fuzzy_results:
# Get the actual game data from the fuzzy matches
filtered_games = []
for _match_text, game_data, _score in fuzzy_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
else:
# If no results found, show empty list
self.filtered_games = []
self.update_game_grid(is_filter=True)

View File

@@ -0,0 +1,890 @@
import os
import requests
import orjson
import tarfile
import shutil
from PySide6.QtWidgets import (QDialog, QTabWidget, QTableWidget,
QTableWidgetItem, QVBoxLayout, QWidget, QCheckBox,
QPushButton, QHeaderView, QMessageBox,
QLabel, QTextEdit, QHBoxLayout, QProgressBar,
QFrame, QSizePolicy)
from PySide6.QtCore import Qt, QThread, Signal, QMutex, QWaitCondition, QTimer
import urllib.parse
from portprotonqt.config_utils import read_proxy_config
from portprotonqt.logger import get_logger
from portprotonqt.localization import _
logger = get_logger(__name__)
def get_requests_session():
"""Create a requests session with proxy support"""
session = requests.Session()
proxy = read_proxy_config() or {}
if proxy:
session.proxies.update(proxy)
session.verify = True
return session
class DownloadThread(QThread):
progress = Signal(int)
finished = Signal(str, bool)
error = Signal(str)
def __init__(self, download_url, filename):
super().__init__()
self.download_url = download_url
self.filename = filename
self._is_running = True
self._mutex = QMutex()
self._condition = QWaitCondition()
def run(self):
try:
session = get_requests_session()
response = session.get(self.download_url, stream=True)
response.raise_for_status()
total_size = int(response.headers.get('content-length', 0))
downloaded_size = 0
with open(self.filename, 'wb') as file:
for chunk in response.iter_content(chunk_size=8192):
self._mutex.lock()
if not self._is_running:
self._mutex.unlock()
# Если загрузка отменена, удаляем частично скачанный файл
if os.path.exists(self.filename):
os.remove(self.filename)
return
self._mutex.unlock()
if chunk:
file.write(chunk)
downloaded_size += len(chunk)
if total_size > 0:
progress = int((downloaded_size / total_size) * 100)
self.progress.emit(progress)
self._mutex.lock()
if self._is_running:
self._mutex.unlock()
self.finished.emit(self.filename, True)
else:
self._mutex.unlock()
# Если загрузка отменена в последний момент, удаляем файл
if os.path.exists(self.filename):
os.remove(self.filename)
except Exception as e:
self._mutex.lock()
if self._is_running:
self._mutex.unlock()
# Удаляем частично скачанный файл при ошибке
if os.path.exists(self.filename):
try:
os.remove(self.filename)
except OSError:
pass
self.error.emit(str(e))
else:
self._mutex.unlock()
def stop(self):
"""Безопасная остановка потока"""
self._mutex.lock()
self._is_running = False
self._mutex.unlock()
if self.isRunning():
self.quit()
if not self.wait(1000): # Ждем до 1 секунды
logger.warning("Thread did not stop gracefully, but continuing...")
class ExtractionThread(QThread):
progress = Signal(int)
finished = Signal(str, bool) # filename, success
error = Signal(str)
def __init__(self, archive_path, extract_dir):
super().__init__()
self.archive_path = archive_path
self.extract_dir = extract_dir
self._is_running = True
self._mutex = QMutex()
def run(self):
try:
# Update progress to show extraction is starting
self.progress.emit(0)
# Create dist directory if it doesn't exist
os.makedirs(os.path.dirname(self.extract_dir), exist_ok=True)
# Remove existing directory if it exists
if os.path.exists(self.extract_dir):
shutil.rmtree(self.extract_dir)
# Extract the archive (only .tar.gz and .tar.xz are supported according to metadata)
if self.archive_path.lower().endswith(('.tar.gz', '.tar.xz')):
with tarfile.open(self.archive_path, 'r:*') as tar_ref:
# Get total number of members for progress tracking (only once)
members = tar_ref.getmembers()
total_members = len(members)
extracted_count = 0
# Extract to a temporary directory first, then move contents to final destination
# to avoid nested directory structures
import tempfile
with tempfile.TemporaryDirectory() as temp_dir:
# Extract with progress tracking
last_progress = -1 # Track last emitted progress to avoid too frequent updates
for member in members:
self._mutex.lock()
if not self._is_running:
self._mutex.unlock()
return
self._mutex.unlock()
tar_ref.extract(member, temp_dir)
extracted_count += 1
# Update progress
if total_members > 0:
progress = int((extracted_count / total_members) * 100)
# Only emit progress if it changed significantly (at least 1%) or at start/end
if progress != last_progress:
self.progress.emit(progress)
last_progress = progress
else:
# If total_members is 0, emit a default progress to show activity
if extracted_count == 1:
self.progress.emit(50) # Show partial progress to indicate activity
# Process events to ensure UI updates
QThread.yieldCurrentThread() # Allow other threads to run
# Find the actual content directory (often the archive creates a subdirectory)
extracted_dirs = os.listdir(temp_dir)
if len(extracted_dirs) == 1:
# If there's only one directory, move its contents directly to extract_dir
content_dir = os.path.join(temp_dir, extracted_dirs[0])
if os.path.isdir(content_dir):
# Move all contents from content_dir to extract_dir
items = os.listdir(content_dir)
total_items = len(items)
moved_items = 0
last_progress = -1 # Track last emitted progress to avoid too frequent updates
for item in items:
self._mutex.lock()
if not self._is_running:
self._mutex.unlock()
return
self._mutex.unlock()
source = os.path.join(content_dir, item)
destination = os.path.join(self.extract_dir, item)
if os.path.isdir(source):
shutil.copytree(source, destination)
else:
shutil.copy2(source, destination)
moved_items += 1
# Update progress during file copying (50% to 100% of extraction)
progress = min(100, 50 + int((moved_items / total_items) * 50))
# Only emit progress if it changed significantly (at least 1%)
if progress != last_progress:
self.progress.emit(progress)
last_progress = progress
# Process events to ensure UI updates
QThread.yieldCurrentThread() # Allow other threads to run
else:
# If it's just files, move them directly
items = os.listdir(temp_dir)
total_items = len(items)
moved_items = 0
last_progress = -1 # Track last emitted progress to avoid too frequent updates
for item in items:
self._mutex.lock()
if not self._is_running:
self._mutex.unlock()
return
self._mutex.unlock()
source = os.path.join(temp_dir, item)
destination = os.path.join(self.extract_dir, item)
if os.path.isdir(source):
shutil.copytree(source, destination)
else:
shutil.copy2(source, destination)
moved_items += 1
# Update progress during file copying (50% to 100% of extraction)
progress = min(100, 50 + int((moved_items / total_items) * 50))
# Only emit progress if it changed significantly (at least 1%)
if progress != last_progress:
self.progress.emit(progress)
last_progress = progress
# Process events to ensure UI updates
QThread.yieldCurrentThread() # Allow other threads to run
else:
# If multiple top-level items, extract directly to target
# This is a simpler case where we extract directly to the target
tar_ref.extractall(self.extract_dir)
# Set progress to 100% when extraction is complete
self.progress.emit(100)
QThread.yieldCurrentThread() # Allow other threads to run
else:
raise ValueError(f"Unsupported archive format: {self.archive_path}. Only .tar.gz and .tar.xz are supported.")
self._mutex.lock()
if self._is_running:
self._mutex.unlock()
self.finished.emit(self.archive_path, True)
else:
self._mutex.unlock()
except Exception as e:
self._mutex.lock()
if self._is_running:
self._mutex.unlock()
self.error.emit(str(e))
else:
self._mutex.unlock()
def stop(self):
"""Безопасная остановка потока"""
self._mutex.lock()
self._is_running = False
self._mutex.unlock()
if self.isRunning():
self.quit()
if not self.wait(1000): # Ждем до 1 секунды
logger.warning("Thread did not stop gracefully, but continuing...")
class ProtonManager(QDialog):
def __init__(self, parent=None, portproton_location=None):
super().__init__(parent)
self.selected_assets = {} # {unique_id: asset_data}
self.current_download_thread = None
self.current_extraction_thread = None
self.is_downloading = False
self.assets_to_download = []
self.current_download_index = 0
self.portproton_location = portproton_location
self.initUI()
self.load_proton_data_from_json()
def initUI(self):
self.setWindowTitle(_('Proton | WINE Download Manager'))
self.resize(800, 600)
layout = QVBoxLayout(self)
layout.setContentsMargins(5, 5, 5, 5)
layout.setSpacing(5)
# Info label
self.info_label = QLabel(_("Loading Proton versions from JSON metadata..."))
self.info_label.setMaximumHeight(20)
layout.addWidget(self.info_label)
# Tab widget - основной растягивающийся элемент
self.tab_widget = QTabWidget()
self.tab_widget.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
layout.addWidget(self.tab_widget, 1)
# Инфо-блок для показа выбранного (компактный для информации по выбранным закачкам)
selection_widget = QWidget()
selection_layout = QVBoxLayout(selection_widget)
selection_layout.setContentsMargins(0, 2, 0, 2)
selection_layout.setSpacing(2)
selection_label = QLabel(_("Selected assets:"))
selection_label.setMaximumHeight(20)
selection_layout.addWidget(selection_label)
self.selection_text = QTextEdit()
self.selection_text.setMaximumHeight(80)
self.selection_text.setReadOnly(True)
self.selection_text.setPlainText(_("No assets selected"))
selection_layout.addWidget(self.selection_text)
layout.addWidget(selection_widget)
# Область прогресса загрузки
self.download_frame = QFrame()
self.download_frame.setFrameStyle(QFrame.Shape.StyledPanel)
self.download_frame.setVisible(False)
self.download_frame.setMaximumHeight(80)
download_layout = QVBoxLayout(self.download_frame)
download_layout.setContentsMargins(10, 5, 10, 5)
download_layout.setSpacing(5)
self.download_info_label = QLabel(_("Downloading: "))
download_layout.addWidget(self.download_info_label)
progress_layout = QHBoxLayout()
self.download_progress = QProgressBar()
self.download_progress.setMinimum(0)
self.download_progress.setMaximum(100)
self.cancel_btn = QPushButton(_('Cancel'))
self.cancel_btn.clicked.connect(self.cancel_current_download)
progress_layout.addWidget(self.download_progress, 4)
progress_layout.addWidget(self.cancel_btn, 1)
download_layout.addLayout(progress_layout)
layout.addWidget(self.download_frame)
# Кнопки управления
button_layout = QHBoxLayout()
self.download_btn = QPushButton(_('Download Selected'))
self.download_btn.clicked.connect(self.download_selected)
self.download_btn.setEnabled(False)
self.download_btn.setMinimumHeight(40)
self.clear_btn = QPushButton(_('Clear All'))
self.clear_btn.clicked.connect(self.clear_selection)
self.clear_btn.setMinimumHeight(40)
button_layout.addWidget(self.download_btn)
button_layout.addWidget(self.clear_btn)
layout.addLayout(button_layout)
def load_proton_data_from_json(self):
"""Загружаем данные по Протонам из файла JSON"""
json_url = "https://git.linux-gaming.ru/Boria138/PortProton-Wine-Metadata/raw/branch/main/wine_metadata.json"
try:
logger.debug(f"Loading JSON metadata from: {json_url}")
session = get_requests_session()
response = session.get(json_url, timeout=30)
response.raise_for_status()
metadata = orjson.loads(response.content)
logger.info(f"Successfully loaded JSON metadata with {len(metadata)} entries")
successful_tabs = self.process_metadata(metadata)
if successful_tabs == 0:
self.info_label.setText(_("Error: Could not process any data from JSON."))
else:
self.info_label.setText(f"Loaded {successful_tabs} Proton/WINE sources from JSON")
except requests.exceptions.RequestException as e:
logger.error(f"Network error loading JSON: {e}")
self.info_label.setText(_("Error loading JSON: {0}").format(e))
except orjson.JSONDecodeError as e:
logger.error(f"JSON parsing error: {e}")
self.info_label.setText(_("Error parsing JSON: {0}").format(e))
except Exception as e:
logger.error(f"Error loading metadata: {e}")
self.info_label.setText(_("Error: {0}").format(e))
def process_metadata(self, metadata):
"""Обработка JSON, создание Табов"""
successful_tabs = 0
# Собираем табы в словарь для сортировки
tabs_dict = {}
for source_key, entries in metadata.items():
# Пропускаем таб "gdk_proton" (вроде ненужный протон, скипаем)
if source_key.lower() == 'gdk_proton':
logger.debug(f"Skipping tab: {source_key}")
continue
tabs_dict[source_key] = entries
# Proton_LG в самое начало кидаем
if 'proton_lg' in tabs_dict:
if self.create_tab_from_entries('proton_lg', tabs_dict['proton_lg']):
successful_tabs += 1
del tabs_dict['proton_lg']
# Остальные табы после Proton_LG
for source_key, entries in tabs_dict.items():
if self.create_tab_from_entries(source_key, entries):
successful_tabs += 1
return successful_tabs
def create_tab_from_entries(self, source_name, entries):
"""Создаем вкладку с таблицей для источника Proton из записей JSON"""
try:
logger.debug(f"Processing {len(entries)} entries for source: {source_name}")
tab = QWidget()
tab.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
layout = QVBoxLayout(tab)
layout.setContentsMargins(2, 2, 2, 2)
layout.setSpacing(2)
table = QTableWidget()
table.setColumnCount(2) # Только Checkbox и Имя
table.setHorizontalHeaderLabels(['', 'Asset Name'])
header = table.horizontalHeader()
header.setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
header.setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
table.setRowCount(len(entries))
table.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
table.setSelectionBehavior(QTableWidget.SelectionBehavior.SelectRows)
table.setSelectionMode(QTableWidget.SelectionMode.SingleSelection)
table.cellClicked.connect(self.on_cell_clicked)
for row_index, entry in enumerate(entries):
self.add_asset_row_from_json(table, row_index, entry, source_name)
layout.addWidget(table, 1)
tab_name = (self.get_short_source_name(source_name) or "UNKNOWN").upper() # Название для Таба в верхний регистр
self.tab_widget.addTab(tab, tab_name)
logger.info(f"Successfully created tab for {source_name} with {len(entries)} assets")
return True
except Exception as e:
logger.error(f"Error creating tab for {source_name}: {e}")
return False
def get_short_source_name(self, full_name):
"""Получаем короткое имя для вкладки (Таба) из полного имени источника"""
if full_name is None:
return "UNKNOWN"
short_names = {
'proton_lg': 'PROTON_LG',
'proton_ge': 'PROTON_GE',
'wine_kron4ek': 'WINE_KRON4EK',
'wine_ge': 'WINE_GE',
'proton_cachyos': 'PROTON_CACHYOS',
'winepak': 'WINEPAK',
'proton_sarek': 'PROTON_SAREK',
'wine_staging': 'WINE_STAGING',
'wine_valve': 'WINE_VALVE',
'proton_valve': 'PROTON_VALVE',
'proton_em': 'PROTON_EM'
}
return short_names.get(full_name.lower(), full_name.upper())
def add_asset_row_from_json(self, table, row_index, entry, source_name):
"""Добавляем строку для определенной позиции из JSON"""
checkbox_widget = QWidget()
checkbox_layout = QHBoxLayout(checkbox_widget)
checkbox_layout.setAlignment(Qt.AlignmentFlag.AlignCenter)
checkbox_layout.setContentsMargins(0, 0, 0, 0)
checkbox = QCheckBox()
# Извлекаем имя файла из URL
url = entry.get('url', '')
filename = entry.get('name', '')
if url:
parsed_url = urllib.parse.urlparse(url)
url_filename = os.path.basename(parsed_url.path)
if url_filename:
filename = url_filename
# Извлекаем версию для уникального ID
version_from_name = self.extract_version_from_name(filename)
# Создаем структуру для позиции (элемента)
asset_data = {
'name': filename, # имя с расширением
'browser_download_url': url,
}
# Проверяем, установлен ли уже этот ассет
is_installed = self.is_asset_installed(filename, source_name)
checkbox.stateChanged.connect(lambda state, a=asset_data, v=version_from_name,
s=source_name:
self.on_asset_toggled_json(state, a, v, s))
checkbox_layout.addWidget(checkbox)
table.setCellWidget(row_index, 0, checkbox_widget)
# Имя элемента (без расширения для красивого отображения)
# Remove .tar.xz and .tar.gz extensions completely
display_name = filename
if filename.lower().endswith('.tar.xz'):
display_name = filename[:-7] # Remove '.tar.xz'
elif filename.lower().endswith('.tar.gz'):
display_name = filename[:-7] # Remove '.tar.gz'
else:
# Fallback to removing just the last extension if needed
display_name = os.path.splitext(filename)[0]
asset_name_item = QTableWidgetItem(display_name)
# Если ассет уже установлен, делаем его недоступным для выбора
if is_installed:
checkbox.setEnabled(False)
asset_name_item.setFlags(asset_name_item.flags() & ~Qt.ItemFlag.ItemIsEnabled)
# Add "(installed)" suffix to indicate it's already installed
asset_name_item.setText(f"{display_name} (installed)")
table.setItem(row_index, 1, asset_name_item)
# Собираем метаданные в данных элемента
unique_id = f"{source_name}_{version_from_name}_{filename}"
for col in range(table.columnCount()):
item = table.item(row_index, col)
if item:
item.setData(Qt.ItemDataRole.UserRole, {
'asset': asset_data,
'unique_id': unique_id,
'json_entry': entry,
'source_name': source_name,
'version': version_from_name
})
def extract_version_from_name(self, name):
"""Получаем версию из имени элемента"""
if not name:
return "N/A"
# Убираем расширение файла
basename = os.path.splitext(name)[0]
basename = os.path.splitext(basename)[0] # Для двойных расширений .tar.gz
# Получаем версию по паттернам
if 'GE-Proton' in basename:
parts = basename.split('-')
if len(parts) >= 2:
return '-'.join(parts[:2])
elif 'wine-' in basename.lower():
parts = basename.split('-')
if len(parts) >= 2:
return parts[1]
elif 'proton-' in basename.lower():
parts = basename.split('-')
if len(parts) >= 2:
return parts[1]
# Общий случай для всего
return basename.split('-')[0] if '-' in basename else basename
def is_asset_installed(self, asset_filename, source_name):
"""Check if asset is already installed in PortProton data/dist"""
if not self.portproton_location:
return False
# Determine the directory name without extensions
name_without_ext = asset_filename
for ext in ['.tar.gz', '.tar.xz']:
if name_without_ext.lower().endswith(ext):
name_without_ext = name_without_ext[:-len(ext)]
break
# Check if the corresponding directory exists in data/dist
dist_path = os.path.join(self.portproton_location, "data", "dist")
expected_dir = os.path.join(dist_path, name_without_ext)
return os.path.exists(expected_dir)
def on_cell_clicked(self, row):
"""Обработка клика по ячейке - переключение флажка при клике по любой ячейке в строке"""
tab = self.tab_widget.currentWidget()
table = tab.findChild(QTableWidget)
if table:
checkbox_widget = table.cellWidget(row, 0)
if checkbox_widget:
checkbox = checkbox_widget.findChild(QCheckBox)
if checkbox and checkbox.isEnabled():
checkbox.setChecked(not checkbox.isChecked())
def on_asset_toggled_json(self, state, asset, version, source_name):
"""Обработка выбора/отмены выбора элемента из данных JSON"""
# Всегда извлекаем имя файла из URL
url = asset.get('browser_download_url', '')
filename = asset.get('name', '') # Исходное имя из JSON
# Получаем имя файла из URL (оно всегда с расширением)
if url:
parsed_url = urllib.parse.urlparse(url)
url_filename = os.path.basename(parsed_url.path)
if url_filename: # Если удалось получить имя из URL
filename = url_filename
unique_id = f"{source_name}_{version}_{filename}"
if state == Qt.CheckState.Checked.value:
self.selected_assets[unique_id] = {
'source_name': source_name,
'version': version,
'asset': asset,
'asset_name': filename, # Используем имя файла с расширением
'download_url': asset['browser_download_url']
}
else:
if unique_id in self.selected_assets:
del self.selected_assets[unique_id]
self.update_selection_display()
def update_selection_display(self):
"""Обновляем отображение выбора"""
if self.selected_assets:
selection_text = f"Selected {len(self.selected_assets)} assets:\n"
for i, asset_data in enumerate(self.selected_assets.values(), 1):
selection_text += f"{i}. {asset_data['source_name'].upper()} - {asset_data['asset_name']}\n"
self.selection_text.setPlainText(selection_text)
self.download_btn.setEnabled(True)
else:
self.selection_text.setPlainText(_("No assets selected"))
self.download_btn.setEnabled(False)
def clear_selection(self):
"""Очищаем (сбрасываем) всё выбранное"""
if self.is_downloading:
QMessageBox.warning(self, _("Download in Progress"), _("Cannot clear selection while downloading."))
return
self.selected_assets.clear()
for tab_index in range(self.tab_widget.count()):
tab = self.tab_widget.widget(tab_index)
table = tab.findChild(QTableWidget)
if table:
for row in range(table.rowCount()):
checkbox_widget = table.cellWidget(row, 0)
if checkbox_widget:
checkbox = checkbox_widget.findChild(QCheckBox)
if checkbox and checkbox.isEnabled():
checkbox.setChecked(False)
self.update_selection_display()
def download_selected(self):
"""Загружаем все выбранные элементы (протоны)"""
if not self.selected_assets:
QMessageBox.warning(self, _("No Selection"), _("Please select at least one asset to download."))
return
if self.is_downloading:
QMessageBox.warning(self, _("Download in Progress"), _("Please wait for current download to complete."))
return
downloads_dir = "proton_downloads"
if not os.path.exists(downloads_dir):
os.makedirs(downloads_dir)
self.assets_to_download = list(self.selected_assets.values())
self.current_download_index = 0
self.is_downloading = True
self.start_next_download()
def start_next_download(self):
"""Запуск загрузки следующего элемента в списке"""
if self.current_download_index >= len(self.assets_to_download):
# Все загрузки завершены
self.download_frame.setVisible(False)
self.download_btn.setEnabled(True)
self.clear_btn.setEnabled(True)
self.is_downloading = False
QMessageBox.information(self, _("Download Complete"), _("All selected assets have been downloaded!"))
return
asset_data = self.assets_to_download[self.current_download_index]
self.download_asset(asset_data)
def download_asset(self, asset_data):
"""Загрузка конкретного элемента (протона)"""
filename = os.path.join("proton_downloads", asset_data['asset_name'])
download_info = f"{asset_data['source_name'].upper()} - {asset_data['asset_name']}"
if len(download_info) > 80:
download_info = download_info[:77] + "..."
self.download_info_label.setText(f"Downloading: {download_info}")
self.download_progress.setValue(0)
self.download_frame.setVisible(True)
self.download_btn.setEnabled(False)
self.clear_btn.setEnabled(False)
if os.path.exists(filename):
reply = QMessageBox.question(self, _("File Exists"),
_("File {0} already exists. Overwrite?").format(asset_data['asset_name']),
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
if reply == QMessageBox.StandardButton.No:
self.current_download_index += 1
self.start_next_download()
return
download_url = asset_data.get('download_url', '')
if not download_url:
QMessageBox.critical(self, _("Download Error"), _("No download URL for {0}").format(asset_data['asset_name']))
self.current_download_index += 1
self.start_next_download()
return
# Проверка, что предыдущий поток завершен
if self.current_download_thread and self.current_download_thread.isRunning():
logger.warning("Previous thread still running, waiting...")
self.current_download_thread.stop()
self.current_download_thread = DownloadThread(download_url, filename)
def update_progress(progress):
self.download_progress.setValue(progress)
def download_finished(filename, success):
logger.debug(f"Download finished callback: {filename}, success: {success}")
if success:
logger.info(f"Successfully downloaded: {filename}")
# Update progress bar to show extraction phase
self.download_info_label.setText(_("Extracting: {0}").format(asset_data['asset_name']))
# Extract archive to PortProton data/dist directory using a separate thread
if self.portproton_location:
try:
# Determine the name for the extraction directory from the asset name
asset_name = asset_data['asset_name']
# Remove common archive extensions to get the directory name (only .tar.gz and .tar.xz)
name_without_ext = asset_name
for ext in ['.tar.gz', '.tar.xz']:
if name_without_ext.lower().endswith(ext):
name_without_ext = name_without_ext[:-len(ext)]
break
# Create the destination directory in PortProton data/dist
dist_path = os.path.join(self.portproton_location, "data", "dist")
extract_dir = os.path.join(dist_path, name_without_ext)
# Create and start extraction thread
self.current_extraction_thread = ExtractionThread(filename, extract_dir)
def update_extraction_progress(progress):
self.download_progress.setValue(progress)
# Update the info label to show current progress percentage during extraction
self.download_info_label.setText(_("Extracting: {0} ({1}%)").format(asset_data['asset_name'], progress))
def extraction_finished(archive_path, success):
if success:
logger.info(f"Successfully extracted: {archive_path}")
else:
logger.error(f"Failed to extract: {archive_path}")
QMessageBox.critical(self, _("Extraction Error"), _("Failed to extract archive: {0}").format(archive_path))
if self.current_extraction_thread and self.current_extraction_thread.isRunning():
logger.debug("Waiting for extraction thread to finish...")
if not self.current_extraction_thread.wait(500):
logger.warning("Extraction thread still running, but continuing...")
self.current_download_index += 1
QTimer.singleShot(100, self.start_next_download)
def extraction_error(error_msg):
logger.error(f"Extraction error: {error_msg}")
QMessageBox.critical(self, "Extraction Error", f"Failed to extract archive: {error_msg}")
if self.current_extraction_thread and self.current_extraction_thread.isRunning():
logger.debug("Waiting for extraction thread to finish after error...")
if not self.current_extraction_thread.wait(500):
logger.warning("Extraction thread still running after error, but continuing...")
self.current_download_index += 1
QTimer.singleShot(100, self.start_next_download)
self.current_extraction_thread.progress.connect(update_extraction_progress)
self.current_extraction_thread.finished.connect(extraction_finished)
self.current_extraction_thread.error.connect(extraction_error)
self.current_extraction_thread.start()
except Exception as e:
logger.error(f"Error starting extraction thread for {filename}: {e}")
QMessageBox.critical(self, "Extraction Error", f"Failed to start extraction: {e}")
self.current_download_index += 1
QTimer.singleShot(100, self.start_next_download)
else:
logger.warning("PortProton location not provided, skipping extraction")
self.current_download_index += 1
QTimer.singleShot(100, self.start_next_download)
else:
QMessageBox.critical(self, _("Download Failed"),
_("Failed to download:\n{0}").format(filename))
def download_error(error_msg):
logger.error(f"Download error: {error_msg}")
QMessageBox.critical(self, _("Download Error"), error_msg)
if self.current_download_thread and self.current_download_thread.isRunning():
if not self.current_download_thread.wait(500):
logger.warning("Thread still running after error, but continuing...")
self.current_download_index += 1
QTimer.singleShot(100, self.start_next_download)
self.current_download_thread.progress.connect(update_progress)
self.current_download_thread.finished.connect(download_finished)
self.current_download_thread.error.connect(download_error)
self.current_download_thread.start()
def cancel_current_download(self):
"""Отмена текущей загрузки"""
if self.current_download_thread and self.current_download_thread.isRunning():
self.current_download_thread.stop()
if not self.current_download_thread.wait(1000):
logger.warning("Thread did not stop gracefully")
# Очищаем список загрузок
self.assets_to_download = []
self.current_download_index = 0
self.is_downloading = False
# Сброс/перезапуск UI
self.download_frame.setVisible(False)
self.download_btn.setEnabled(True)
self.clear_btn.setEnabled(True)
QMessageBox.information(self, _("Download Cancelled"), _("Download has been cancelled."))
def closeEvent(self, event):
"""Проверка, что все потоки останавливаются при закрытии приложения"""
logger.debug("Closing ProtonManager dialog...")
# Stop download thread if running
if self.is_downloading and self.current_download_thread and self.current_download_thread.isRunning():
logger.debug("Stopping current download thread...")
self.current_download_thread.stop()
if not self.current_download_thread.wait(2000):
logger.warning("Thread did not stop gracefully during close")
# Stop extraction thread if running
if self.current_extraction_thread and self.current_extraction_thread.isRunning():
logger.debug("Stopping current extraction thread...")
self.current_extraction_thread.stop()
if not self.current_extraction_thread.wait(2000):
logger.warning("Extraction thread did not stop gracefully during close")
event.accept()
def show_proton_manager(parent=None, portproton_location=None):
"""
Shows the Proton/WINE manager dialog.
Args:
parent: Parent widget for the dialog
portproton_location: Location of PortProton installation
Returns:
ProtonManager dialog instance
"""
dialog = ProtonManager(parent, portproton_location)
dialog.exec() # Use exec() for modal dialog
return dialog

View File

@@ -199,9 +199,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
painter.end()
finish_with(pixmap)
with queue_lock:
image_load_queue.put(process_image)
image_executor.submit(lambda: image_load_queue.get()())
# Submit the process_image function directly to the executor
# This avoids the potential blocking issue with queue.get() in PySide 6.10.1
image_executor.submit(process_image)
def round_corners(pixmap, radius):
"""

View File

@@ -2,11 +2,11 @@ import time
import threading
import os
import math
from typing import Protocol, cast
from typing import Protocol, cast, Any
from evdev import InputDevice, InputEvent, UInput, ecodes, list_devices, ff
from enum import Enum
from pyudev import Context, Monitor, Device, Devices
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem, QSlider
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
from PySide6.QtGui import QKeyEvent, QMouseEvent
from portprotonqt.logger import get_logger
@@ -35,8 +35,12 @@ class MainWindowProtocol(Protocol):
...
def on_slider_released(self) -> None:
...
def on_auto_slider_released(self) -> None:
...
def isActiveWindow(self) -> bool:
...
def refreshGames(self) -> None:
...
stackedWidget: QStackedWidget
tabButtons: dict[int, QWidget]
gamesListWidget: QWidget
@@ -44,6 +48,8 @@ class MainWindowProtocol(Protocol):
currentDetailPage: QWidget | None
current_exec_line: str | None
current_add_game_dialog: AddGameDialog | None
game_library_manager: Any # GameLibraryManager - using Any to avoid circular import
auto_size_slider: QSlider | None
# Mapping of actions to evdev button codes, includes Xbox, PlayStation and Nintendo Switch controllers
# https://github.com/torvalds/linux/blob/master/drivers/hid/hid-playstation.c
@@ -118,22 +124,36 @@ class InputManager(QObject):
self.trigger_cooldown = 0.2
# Mouse emulation attributes
self.mouse_emulation_enabled = True # Enable by default as crutch for external apps
self.ui = None # UInput for virtual mouse
self.mouse_emulation_enabled = True
self.ui = None
self.stick_x_raw = 0
self.stick_y_raw = 0
self.deadzone = 8000 # Deadzone for sticks
self.max_value = 32767 # Max stick value
self.sensitivity = 8.0 # Cursor sensitivity
# Параметры осей (будут заполнены из ядра)
self.center_x = 127 # центр X оси
self.center_y = 127 # центр Y оси
self.min_value = 0 # минимум осей
self.max_value = 255 # максимум осей
self.deadzone_value = 15 # мёртвая зона из ядра (flat параметр)
self.sensitivity = 8.0
self.scroll_accumulator = 0.0
self.scroll_sensitivity = 0.15 # Scroll sensitivity
self.scroll_threshold = 0.2 # Scroll threshold
self.scroll_sensitivity = 0.15
self.scroll_threshold = 0.2
self.last_update = time.time()
self.update_interval = 0.016 # ~60 FPS
self.emulation_active = False # Flag for external focus (updated in main thread)
self.emulation_active = False
self.emulation_triggered = False
self.start_held = False
self.guide_held = False
# Variables for key combination handling
self.guide_pressed_time = 0
self.select_pressed_time = 0
self.guide_timer = QTimer(self)
self.guide_timer.setSingleShot(True)
self.guide_timer.timeout.connect(self._handle_guide_timeout)
self.guide_combination_timeout = 0.3 # 300ms timeout for combination
self.in_guide_combination_attempt = False # Flag to track if we're in a guide+select combination attempt
# Focus check timer for emulation flag (runs in main thread)
self.focus_check_timer = QTimer(self)
@@ -143,7 +163,8 @@ class InputManager(QObject):
logger.info("EMUL: Mouse emulation initialized (enabled=%s)", self.mouse_emulation_enabled)
if self.mouse_emulation_enabled:
self.enable_mouse_emulation()
# Initialize mouse emulation asynchronously to avoid blocking startup
QTimer.singleShot(0, self._async_enable_mouse_emulation)
# FileExplorer specific attributes
self.file_explorer = None
@@ -181,6 +202,10 @@ class InputManager(QObject):
# Initialize evdev + hotplug
self.init_gamepad()
def _async_enable_mouse_emulation(self):
"""Asynchronously enable mouse emulation to avoid blocking startup."""
self.enable_mouse_emulation()
def _update_emulation_flag(self):
"""Update emulation_active flag based on Qt app focus (main thread only)."""
active = QApplication.activeWindow()
@@ -248,7 +273,7 @@ class InputManager(QObject):
return
current_row = sorted_rows[current_row_idx][1]
focused_x = focused.pos().x() + focused.width() / 2
current_col_idx = min(range(len(current_row)), key=lambda i: abs((current_row[i].pos().x() + current_row[i].width() / 2) - focused_x), default=0) # type: ignore
current_col_idx = min(range(len(current_row)), key=lambda i: abs((current_row[i].pos().x() + current_row[i].width() / 2) - focused_x), default=0)
# Add null checks before using current_row_idx and current_col_idx
if current_row_idx is None or current_col_idx is None or current_row_idx >= len(sorted_rows):
@@ -1030,15 +1055,27 @@ class InputManager(QObject):
self.stick_y_raw = 0
self.scroll_accumulator = 0.0
def handle_scroll(self, raw_value):
"""Обработка прокрутки с правого стика Y"""
if not self.mouse_emulation_enabled or not self.emulation_active or not self.ui:
return
if abs(raw_value) < self.deadzone:
# Нормализуем от центра
centered_value = raw_value - self.center_y
if abs(centered_value) < self.deadzone_value:
self.scroll_accumulator = 0.0
return
normalized = raw_value / self.max_value
# Нормализуем значение (-1.0 до 1.0)
range_val = (self.max_value - self.min_value) / 2
normalized = centered_value / range_val
# Накапливаем прокрутку
self.scroll_accumulator += normalized * self.scroll_sensitivity
# Отправляем события прокрутки
while abs(self.scroll_accumulator) >= self.scroll_threshold:
scroll_step = 1 if self.scroll_accumulator > 0 else -1
self.scroll_wheel(-scroll_step)
@@ -1048,18 +1085,35 @@ class InputManager(QObject):
"""Постоянное обновление позиции мыши на основе состояния стика"""
if not self.ui or not self.emulation_active:
return
x = self.stick_x_raw
y = self.stick_y_raw
# Центрируем значения
x = self.stick_x_raw - self.center_x
y = self.stick_y_raw - self.center_y
# Применяем мёртвую зону из ядра
magnitude = math.sqrt(x * x + y * y)
if magnitude < self.deadzone:
if magnitude < self.deadzone_value:
return
norm_x = x / magnitude
norm_y = y / magnitude
adjusted_magnitude = max(0.0, min(1.0, (magnitude - self.deadzone) / (self.max_value - self.deadzone)))
if magnitude > 0:
norm_x = x / magnitude
norm_y = y / magnitude
else:
return
# Нормализуем по диапазону оси
max_range = (self.max_value - self.min_value) / 2
adjusted_magnitude = (magnitude - self.deadzone_value) / (max_range - self.deadzone_value)
adjusted_magnitude = max(0.0, min(1.0, adjusted_magnitude))
# Нелинейная кривая
adjusted_magnitude = math.pow(adjusted_magnitude, 1.5)
speed = adjusted_magnitude * self.sensitivity
dx = int(norm_x * speed)
dy = int(norm_y * speed)
if dx != 0 or dy != 0:
self.move_mouse(dx, dy)
@@ -1166,6 +1220,28 @@ class InputManager(QObject):
except Exception as e:
logger.error(f"Error stopping rumble: {e}", exc_info=True)
def _handle_guide_timeout(self) -> None:
if self.guide_held:
time_since_guide = time.time() - self.guide_pressed_time
time_since_select = time.time() - self.select_pressed_time
if (self.select_pressed_time > self.guide_pressed_time and
time_since_select <= self.guide_combination_timeout and
time_since_guide <= self.guide_combination_timeout):
logger.debug("Guide + Select combination detected, refreshing game grid")
self._parent.refreshGames()
else:
logger.debug("Guide button pressed alone, opening system overlay")
active = QApplication.activeWindow()
if not isinstance(active, QDialog):
self._parent.openSystemOverlay()
self.guide_held = False
self.in_guide_combination_attempt = False
self.guide_pressed_time = 0
self.select_pressed_time = 0
@Slot(int, int)
def handle_button_slot(self, button_code: int, value: int) -> None:
active_window = QApplication.activeWindow()
@@ -1200,8 +1276,6 @@ class InputManager(QObject):
app = QApplication.instance()
active = QApplication.activeWindow()
focused = QApplication.focusWidget()
popup = QApplication.activePopupWidget()
modal_dialog = QApplication.activeModalWidget()
if not app or not active:
return
@@ -1230,11 +1304,35 @@ class InputManager(QObject):
search_edit.setFocus()
return
# Handle Guide button to open system overlay
if button_code in BUTTONS['guide']:
if not popup and not isinstance(active, QDialog):
self._parent.openSystemOverlay()
# Guide + Select combination for refreshing game grid
if value == 1:
current_time = time.time()
if button_code in BUTTONS['guide']:
self.guide_held = True
self.guide_pressed_time = current_time
self.in_guide_combination_attempt = True
if hasattr(self, 'guide_timer'):
self.guide_timer.start(int(self.guide_combination_timeout * 1000))
return
elif button_code in BUTTONS['menu'] and hasattr(self, 'guide_held') and self.guide_held:
self.select_pressed_time = current_time
time_since_guide = current_time - self.guide_pressed_time
if time_since_guide <= self.guide_combination_timeout:
if hasattr(self, 'guide_timer'):
self.guide_timer.stop()
logger.debug("Guide + Select combination detected, refreshing game grid")
self._parent.refreshGames()
self.guide_held = False
self.in_guide_combination_attempt = False
self.guide_pressed_time = 0
self.select_pressed_time = 0
return
else:
self.in_guide_combination_attempt = False
self.guide_held = False
self.guide_pressed_time = 0
self.select_pressed_time = 0
# Handle common UI elements like QMenu and QMessageBox
if self._handle_common_ui_elements(button_code):
@@ -1301,13 +1399,6 @@ class InputManager(QObject):
menu.setFocus(Qt.FocusReason.OtherFocusReason)
return
# Game launch on detail page
if (button_code in BUTTONS['confirm']) and self._parent.currentDetailPage is not None and modal_dialog is None:
if self._parent.current_exec_line:
self.trigger_rumble()
self._parent.toggleGame(self._parent.current_exec_line, None)
return
# Standard navigation
if button_code in BUTTONS['confirm']:
self._parent.activateFocusedWidget()
@@ -1324,20 +1415,38 @@ class InputManager(QObject):
idx = (self._parent.stackedWidget.currentIndex() + 1) % len(self._parent.tabButtons)
self._parent.switchTab(idx)
self._parent.tabButtons[idx].setFocus(Qt.FocusReason.OtherFocusReason)
elif button_code in BUTTONS['increase_size'] and self._parent.stackedWidget.currentIndex() == 0:
# Increase card size with RT (Xbox) / R2 (PS)
size_slider = getattr(self._parent, 'sizeSlider', None)
if size_slider:
new_value = min(size_slider.value() + 10, size_slider.maximum())
size_slider.setValue(new_value)
self._parent.on_slider_released()
elif button_code in BUTTONS['decrease_size'] and self._parent.stackedWidget.currentIndex() == 0:
# Decrease card size with LT (Xbox) / L2 (PS)
size_slider = getattr(self._parent, 'sizeSlider', None)
if size_slider:
new_value = max(size_slider.value() - 10, size_slider.minimum())
size_slider.setValue(new_value)
self._parent.on_slider_released()
elif button_code in BUTTONS['increase_size']:
current_tab = self._parent.stackedWidget.currentIndex()
if current_tab == 0: # Main games library
if hasattr(self._parent, 'game_library_manager') and self._parent.game_library_manager:
size_slider = getattr(self._parent.game_library_manager, 'sizeSlider', None)
if size_slider:
new_value = min(size_slider.value() + 10, size_slider.maximum())
size_slider.setValue(new_value)
self._parent.on_slider_released()
elif current_tab == 1: # Auto-install tab
auto_size_slider = getattr(self._parent, 'auto_size_slider', None)
if auto_size_slider:
new_value = min(auto_size_slider.value() + 10, auto_size_slider.maximum())
auto_size_slider.setValue(new_value)
if hasattr(self._parent, 'on_auto_slider_released'):
self._parent.on_auto_slider_released()
elif button_code in BUTTONS['decrease_size']:
current_tab = self._parent.stackedWidget.currentIndex()
if current_tab == 0: # Main games library
if hasattr(self._parent, 'game_library_manager') and self._parent.game_library_manager:
size_slider = getattr(self._parent.game_library_manager, 'sizeSlider', None)
if size_slider:
new_value = max(size_slider.value() - 10, size_slider.minimum())
size_slider.setValue(new_value)
self._parent.on_slider_released()
elif current_tab == 1: # Auto-install tab
auto_size_slider = getattr(self._parent, 'auto_size_slider', None)
if auto_size_slider:
new_value = max(auto_size_slider.value() - 10, auto_size_slider.minimum())
auto_size_slider.setValue(new_value)
if hasattr(self._parent, 'on_auto_slider_released'):
self._parent.on_auto_slider_released()
except Exception as e:
logger.error(f"Error in handle_button_slot: {e}", exc_info=True)
@@ -1607,6 +1716,50 @@ class InputManager(QObject):
self._navigate_game_cards(container, current_index, code, value)
return
# Button navigation on detail pages (horizontal layout)
if code in (ecodes.ABS_HAT0X, ecodes.ABS_HAT0Y):
focused = QApplication.focusWidget()
page = self._parent.stackedWidget.currentWidget()
# Check if we're on a detail page and focused widget is a button
if isinstance(focused, AutoSizeButton):
# Find all buttons in the same horizontal layout (same parent, same Y position)
parent_widget = focused.parentWidget()
if parent_widget:
# Find all AutoSizeButtons in the parent that are horizontally aligned
buttons = parent_widget.findChildren(AutoSizeButton)
# Filter buttons that are approximately on the same horizontal level (similar Y positions)
y_tolerance = 20 # pixels tolerance for vertical alignment
current_y = focused.geometry().y() + focused.geometry().height() // 2
aligned_buttons = []
for btn in buttons:
btn_center_y = btn.geometry().y() + btn.geometry().height() // 2
if abs(btn_center_y - current_y) <= y_tolerance:
aligned_buttons.append(btn)
# Sort buttons by x position for left-to-right navigation
if len(aligned_buttons) > 1:
aligned_buttons.sort(key=lambda b: b.geometry().x() + b.geometry().width() // 2)
# Find current button index
try:
current_index = aligned_buttons.index(focused)
except ValueError:
current_index = -1
if current_index >= 0:
if code == ecodes.ABS_HAT0X: # Horizontal navigation (left/right)
if value < 0 and current_index > 0: # Left
aligned_buttons[current_index - 1].setFocus(Qt.FocusReason.OtherFocusReason)
return
elif value > 0 and current_index < len(aligned_buttons) - 1: # Right
aligned_buttons[current_index + 1].setFocus(Qt.FocusReason.OtherFocusReason)
return
elif code == ecodes.ABS_HAT0Y: # Vertical navigation (up/down)
# For buttons on the same row, up/down should go to other controls
# So we'll continue to the next section of code for general navigation
pass
# Vertical navigation in other tabs
if code == ecodes.ABS_HAT0Y and value != 0:
focused = QApplication.focusWidget()
@@ -1772,6 +1925,11 @@ class InputManager(QObject):
self._parent.openSystemOverlay()
return True
# Refresh game grid with F5
if key == Qt.Key.Key_F5:
self._parent.refreshGames()
return True
# Close application with Ctrl+Q
if key == Qt.Key.Key_Q and modifiers & Qt.KeyboardModifier.ControlModifier:
app.quit()
@@ -1803,8 +1961,10 @@ class InputManager(QObject):
active_win.show_next()
return True # Consume event to prevent tab switching
# Handle tab switching with Left/Right arrow keys when not in GameCard focus or QLineEdit
if key in (Qt.Key.Key_Left, Qt.Key.Key_Right) and not isinstance(focused, GameCard | QLineEdit) and not self.file_explorer:
# Handle tab switching with Left/Right arrow keys when not in GameCard focus or QLineEdit or QTableWidget or AutoSizeButton
if (key in (Qt.Key.Key_Left, Qt.Key.Key_Right) and
not isinstance(focused, GameCard | QLineEdit | QTableWidget | AutoSizeButton) and
not self.file_explorer):
idx = self._parent.stackedWidget.currentIndex()
total = len(self._parent.tabButtons)
if key == Qt.Key.Key_Left:
@@ -1840,12 +2000,6 @@ class InputManager(QObject):
self.dpad_moved.emit(dpad_code, dpad_value, now)
return True
# Launch/stop game on detail page
if self._parent.currentDetailPage and key in (Qt.Key.Key_Return, Qt.Key.Key_Enter):
if self._parent.current_exec_line:
self._parent.toggleGame(self._parent.current_exec_line, None)
return True
# Context menu for GameCard
if isinstance(focused, GameCard):
if key == Qt.Key.Key_F10 and modifiers & Qt.KeyboardModifier.ShiftModifier:
@@ -1855,6 +2009,18 @@ class InputManager(QObject):
# General actions: Activate, Back, Add
if key in (Qt.Key.Key_Return, Qt.Key.Key_Enter):
# Special handling for table widgets with checkboxes
if isinstance(focused, QTableWidget):
current_row = focused.currentRow()
current_col = focused.currentColumn()
if current_row >= 0 and current_col >= 0:
# Check if the cell contains a checkbox
item = focused.item(current_row, current_col)
if item and (item.flags() & Qt.ItemFlag.ItemIsUserCheckable):
# Toggle the checkbox state
new_state = Qt.CheckState.Checked if item.checkState() == Qt.CheckState.Unchecked else Qt.CheckState.Unchecked
item.setCheckState(new_state)
return True
self._parent.activateFocusedWidget()
return True
elif key in (Qt.Key.Key_Escape, Qt.Key.Key_Backspace):
@@ -2134,6 +2300,7 @@ class InputManager(QObject):
if is_joystick == '1':
logger.info(f"Found gamepad: {device.name}")
self.detect_gamepad_axes(device)
return device
except Exception as e:
@@ -2147,6 +2314,34 @@ class InputManager(QObject):
logger.error(f"Error finding gamepad: {e}", exc_info=True)
return None
def detect_gamepad_axes(self, device: InputDevice) -> None:
"""Читаем параметры осей из ядра (диапазон и мёртвую зону)"""
try:
caps = device.capabilities()
if ecodes.EV_ABS not in caps:
return
abs_axes = caps[ecodes.EV_ABS]
for code, absinfo in cast(Any, abs_axes):
if code == ecodes.ABS_X:
self.min_value = absinfo.min
self.max_value = absinfo.max
self.center_x = (absinfo.min + absinfo.max) // 2
self.center_y = (absinfo.min + absinfo.max) // 2
self.stick_x_raw = self.center_x
self.stick_y_raw = self.center_y
# Берём мёртвую зону из ядра (flat параметр)
self.deadzone_value = absinfo.flat if absinfo.flat > 0 else 15
logger.info(
f"Gamepad axes: min={self.min_value}, max={self.max_value}, "
f"center={self.center_x}, deadzone={self.deadzone_value}"
)
break
except Exception as ex:
logger.error(f"Error detecting gamepad axes: {ex}")
def monitor_gamepad(self) -> None:
try:
while self.running:
@@ -2180,8 +2375,12 @@ class InputManager(QObject):
self.button_event.emit(event.code, event.value)
# Special handling for menu on press only
if event.value == 1 and event.code in BUTTONS['menu'] and not self._is_gamescope_session:
self.toggle_fullscreen.emit(not self._is_fullscreen)
# Only handle menu button if our main window is currently active
if (event.value == 1 and event.code in BUTTONS['menu'] and
not self._is_gamescope_session and not self.in_guide_combination_attempt):
# Check if our main window is the currently active window
if self._parent.isActiveWindow():
self.toggle_fullscreen.emit(not self._is_fullscreen)
elif event.type == ecodes.EV_ABS:
if event.code in {ecodes.ABS_Z, ecodes.ABS_RZ}:
# Trigger handling for UI
@@ -2222,9 +2421,12 @@ class InputManager(QObject):
elif event.code == ecodes.ABS_X:
self.stick_x_raw = event.value
elif event.code == ecodes.ABS_Y:
self.stick_y_raw = event.value
if event.code not in (ecodes.ABS_GAS, ecodes.ABS_BRAKE):
self.stick_y_raw = event.value
elif event.code == ecodes.ABS_RY:
self.handle_scroll(event.value)
elif event.code in (ecodes.ABS_GAS, ecodes.ABS_BRAKE):
pass # Триггеры - не обрабатываем
elif event.type == ecodes.EV_KEY:
if event.code in (ecodes.BTN_SOUTH, ecodes.BTN_A) and event.value == 1:
self.click_left()
@@ -2242,8 +2444,8 @@ class InputManager(QObject):
else:
logger.error(f"IOError in gamepad monitoring: {e}")
self.gamepad = None
self.stick_x_raw = 0
self.stick_y_raw = 0
self.stick_x_raw = self.center_x
self.stick_y_raw = self.center_y
self.scroll_accumulator = 0.0
self.start_held = False
self.guide_held = False

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-23 15:42+0500\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n"
@@ -217,6 +217,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}"
msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
@@ -320,6 +324,9 @@ msgstr ""
msgid "Custom Cover:"
msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:"
msgstr ""
@@ -452,6 +459,9 @@ msgstr ""
msgid "Unknown Game"
msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library"
msgstr ""
@@ -473,6 +483,9 @@ msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
@@ -492,9 +505,6 @@ msgstr ""
msgid "Installation error."
msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Game library refreshed"
msgstr ""
@@ -896,9 +906,6 @@ msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Disable startup mode and WINE version selector window"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
@@ -971,10 +978,10 @@ msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Select the Wine prefix to use."
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Latest"
msgid "Newest"
msgstr ""
msgid "Stable"
@@ -984,31 +991,15 @@ msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the rendering backend for translating DirectX → Vulkan/OpenGL:\n"
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Auto latest DXVK + VKD3D (recommended)\n"
" The newest versions from the developers. Give the best compatibility "
"and performance in modern games.\n"
" Require up-to-date drivers:\n"
" AMD: Mesa 25.0+ or proprietary AMDVLK 2024.Q4+\n"
" NVIDIA: driver 550.54.14 or newer\n"
" Intel: Mesa 24.2+\n"
"\n"
"• Stable proven DXVK + VKD3D\n"
" Older but extremely well-tested versions. Work on any drivers that "
"support Vulkan 1.3+.\n"
" The best choice if you have problems with the newest versions.\n"
"\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek\n"
" Work even on older drivers and video cards that support at least "
"Vulkan 1.1.\n"
"\n"
"• WINED3D OpenGL translation (fallback)\n"
" No DXVK/VKD3D used. DirectX is translated to OpenGL via built-in "
"WineD3D.\n"
" Works on absolutely any hardware, but performance is significantly "
"lower.\n"
" Use only as a last resort when nothing else starts."
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-23 15:42+0500\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n"
@@ -217,6 +217,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}"
msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
@@ -320,6 +324,9 @@ msgstr ""
msgid "Custom Cover:"
msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:"
msgstr ""
@@ -452,6 +459,9 @@ msgstr ""
msgid "Unknown Game"
msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library"
msgstr ""
@@ -473,6 +483,9 @@ msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
@@ -492,9 +505,6 @@ msgstr ""
msgid "Installation error."
msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Game library refreshed"
msgstr ""
@@ -896,9 +906,6 @@ msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Disable startup mode and WINE version selector window"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
@@ -971,10 +978,10 @@ msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Select the Wine prefix to use."
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Latest"
msgid "Newest"
msgstr ""
msgid "Stable"
@@ -984,31 +991,15 @@ msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the rendering backend for translating DirectX → Vulkan/OpenGL:\n"
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Auto latest DXVK + VKD3D (recommended)\n"
" The newest versions from the developers. Give the best compatibility "
"and performance in modern games.\n"
" Require up-to-date drivers:\n"
" AMD: Mesa 25.0+ or proprietary AMDVLK 2024.Q4+\n"
" NVIDIA: driver 550.54.14 or newer\n"
" Intel: Mesa 24.2+\n"
"\n"
"• Stable proven DXVK + VKD3D\n"
" Older but extremely well-tested versions. Work on any drivers that "
"support Vulkan 1.3+.\n"
" The best choice if you have problems with the newest versions.\n"
"\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek\n"
" Work even on older drivers and video cards that support at least "
"Vulkan 1.1.\n"
"\n"
"• WINED3D OpenGL translation (fallback)\n"
" No DXVK/VKD3D used. DirectX is translated to OpenGL via built-in "
"WineD3D.\n"
" Works on absolutely any hardware, but performance is significantly "
"lower.\n"
" Use only as a last resort when nothing else starts."
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-23 15:43+0500\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -215,6 +215,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}"
msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
@@ -318,6 +322,9 @@ msgstr ""
msgid "Custom Cover:"
msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:"
msgstr ""
@@ -450,6 +457,9 @@ msgstr ""
msgid "Unknown Game"
msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library"
msgstr ""
@@ -471,6 +481,9 @@ msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
@@ -490,9 +503,6 @@ msgstr ""
msgid "Installation error."
msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Game library refreshed"
msgstr ""
@@ -894,9 +904,6 @@ msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Disable startup mode and WINE version selector window"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
@@ -969,10 +976,10 @@ msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Select the Wine prefix to use."
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Latest"
msgid "Newest"
msgstr ""
msgid "Stable"
@@ -982,31 +989,15 @@ msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the rendering backend for translating DirectX → Vulkan/OpenGL:\n"
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Auto latest DXVK + VKD3D (recommended)\n"
" The newest versions from the developers. Give the best compatibility "
"and performance in modern games.\n"
" Require up-to-date drivers:\n"
" AMD: Mesa 25.0+ or proprietary AMDVLK 2024.Q4+\n"
" NVIDIA: driver 550.54.14 or newer\n"
" Intel: Mesa 24.2+\n"
"\n"
"• Stable proven DXVK + VKD3D\n"
" Older but extremely well-tested versions. Work on any drivers that "
"support Vulkan 1.3+.\n"
" The best choice if you have problems with the newest versions.\n"
"\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek\n"
" Work even on older drivers and video cards that support at least "
"Vulkan 1.1.\n"
"\n"
"• WINED3D OpenGL translation (fallback)\n"
" No DXVK/VKD3D used. DirectX is translated to OpenGL via built-in "
"WineD3D.\n"
" Works on absolutely any hardware, but performance is significantly "
"lower.\n"
" Use only as a last resort when nothing else starts."
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"

View File

@@ -9,8 +9,8 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-23 15:42+0500\n"
"PO-Revision-Date: 2025-11-23 15:42+0500\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: 2025-11-30 13:18+0500\n"
"Last-Translator: \n"
"Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n"
@@ -222,6 +222,10 @@ msgstr "Не удалось сохранить файл .desktop: {error}"
msgid "Failed to copy cover image: {error}"
msgstr "Не удалось скопировать обложку: {error}"
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr "Неподдерживаемый формат изображения: {extension}"
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
@@ -327,6 +331,9 @@ msgstr "Обзор..."
msgid "Custom Cover:"
msgstr "Обложка:"
msgid "Enter local path or URL for cover image"
msgstr "Введите локальный путь или URL обложки"
msgid "Cover Preview:"
msgstr "Предпросмотр обложки:"
@@ -459,6 +466,9 @@ msgstr "В ожидании"
msgid "Unknown Game"
msgstr "Неизвестная игра"
msgid "Starting PortProton..."
msgstr "Инициализация PortProton"
msgid "Library"
msgstr "Библиотека"
@@ -480,6 +490,9 @@ msgstr "Назад"
msgid "Fullscreen"
msgstr "Полный экран"
msgid "Refresh Grid"
msgstr "Обновить"
msgid "Installation already in progress."
msgstr "Установка уже выполняется."
@@ -499,9 +512,6 @@ msgstr "Установка не удалась."
msgid "Installation error."
msgstr "Ошибка установки."
msgid "Refresh Grid"
msgstr "Обновить"
msgid "Game library refreshed"
msgstr "Игровая библиотека обновлена"
@@ -921,9 +931,6 @@ msgstr "Запускать приложение в виртуальном раб
msgid "Run the application in a terminal"
msgstr "Запускать приложение в терминале"
msgid "Disable startup mode and WINE version selector window"
msgstr "Отключить окно выбора режима запуска и версии WINE"
msgid "Use system GameMode for performance optimization"
msgstr "Использовать системный GameMode для оптимизации производительности"
@@ -996,68 +1003,40 @@ msgstr "Выбор версии Wine или Proton для использован
msgid "Prefix Name"
msgstr "Имя префикса"
msgid "Select the Wine prefix to use."
msgstr "Выбор версии Wine для использования."
msgid "Specify the Wine prefix to run this game with"
msgstr "Укажите префикс Wine для запуска этой игры"
msgid "Latest"
msgstr "Последние"
msgid "Newest"
msgstr "Новейший"
msgid "Stable"
msgstr "Стабильные"
msgstr "Стабильный"
msgid "Vulkan Backend"
msgstr "Vulkan рендеринг"
msgid ""
"Select the rendering backend for translating DirectX → Vulkan/OpenGL:\n"
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Auto latest DXVK + VKD3D (recommended)\n"
" The newest versions from the developers. Give the best compatibility "
"and performance in modern games.\n"
" Require up-to-date drivers:\n"
" AMD: Mesa 25.0+ or proprietary AMDVLK 2024.Q4+\n"
" NVIDIA: driver 550.54.14 or newer\n"
" Intel: Mesa 24.2+\n"
"\n"
"• Stable proven DXVK + VKD3D\n"
" Older but extremely well-tested versions. Work on any drivers that "
"support Vulkan 1.3+.\n"
" The best choice if you have problems with the newest versions.\n"
"\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek\n"
" Work even on older drivers and video cards that support at least "
"Vulkan 1.1.\n"
"\n"
"• WINED3D OpenGL translation (fallback)\n"
" No DXVK/VKD3D used. DirectX is translated to OpenGL via built-in "
"WineD3D.\n"
" Works on absolutely any hardware, but performance is significantly "
"lower.\n"
" Use only as a last resort when nothing else starts."
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
"Выбор рендеринга для трансляции DirectX → Vulkan/OpenGL:\n"
"Выберите бэкэнд DirectX → Vulkan/OpenGL:\n"
"\n"
"• Авто последние версии DXVK + VKD3D (рекомендуется)\n"
" Новейшие версии от разработчиков. Обеспечивают наилучшую совместимость и"
" производительность в современных играх.\n"
" Требуются актуальные драйверы:\n"
" AMD: Mesa 25.0+ или проприетарный AMDVLK 2024.Q4+\n"
" NVIDIA: 550.54.14 или новее\n"
" Intel: Mesa 24.2+\n"
"\n"
"• Стабильный проверенные версии DXVK + VKD3D\n"
" Более старые, но тщательно протестированные версии. Работают с любыми "
"драйверами, поддерживающие Vulkan 1.3+.\n"
" Лучший выбор, если у вас возникли проблемы с последними версиями.\n"
"\n"
"• Sarek экспериментальная версия DXVK-Sarek + VKD3D-Sarek\n"
"Работает даже на старых драйверах и видеокартах, поддерживающих как "
"минимум Vulkan 1.1.\n"
"• WINED3D трансляция OpenGL (для видеокарт без поддержки Vulkan)\n"
"DXVK/VKD3D не используется. DirectX транслируется в OpenGL через "
"встроенную WineD3D.Работает абсолютно на любом оборудовании, но "
"производительность значительно снижается.Используйте только в крайнем "
"случае, когда ничего другое не запускается."
"• Новейший — последние версии DXVK + VKD3D (наилучшая "
"совместимость/производительность, требует современных драйверов: AMD Mesa"
" 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Стабильный — более старая, хорошо протестированная версия DXVK + VKD3D "
"(работает с любыми драйверами Vulkan 1.3+)\n"
"• Sarek — экспериментальная версия DXVK-Sarek + VKD3D-Sarek (поддерживает"
" более старые драйверы, Vulkan 1.1+)\n"
"• WINED3D — резервный вариант OpenGL (наименьшая производительность, "
"используйте только в случае сбоя других вариантов)"
msgid "Windows version"
msgstr "Версия Windows"

View File

@@ -1,4 +1,5 @@
import gettext
import configparser
from pathlib import Path
import locale
import os
@@ -102,3 +103,97 @@ def read_metadata_translations(metadata_file, language_code):
translations['description'] = line[len('description='):].strip()
return translations
def get_screenshot_caption(base_filename, metainfo_file, language_code=None):
"""
Возвращает перевод названия скриншота на основе языка пользователя.
Args:
base_filename: Имя файла без расширения
metainfo_file: Путь к файлу metainfo.ini
language_code: Код языка (если None, будет определен автоматически)
Returns:
Переведенное название скриншота
"""
if language_code is None:
system_locale = get_system_locale()
language_code = system_locale.split('_')[0] if '_' in system_locale else system_locale
# Загружаем переводы из metainfo.ini
screenshot_translations = {}
if metainfo_file and os.path.exists(metainfo_file):
cp = configparser.ConfigParser()
cp.read(metainfo_file, encoding="utf-8")
if "Screenshots" in cp:
for key in cp.options("Screenshots"):
screenshot_translations[key] = cp.get("Screenshots", key)
# Ищем перевод в формате: base_filename_languagecode
caption = base_filename # По умолчанию используем базовое имя файла
if screenshot_translations:
# Попробуем перевод для конкретного языка (например, "library_ru")
lang_specific_key = f"{base_filename}_{language_code}"
# Попробуем английский перевод (например, "library_en")
english_key = f"{base_filename}_en"
if lang_specific_key in screenshot_translations:
caption = screenshot_translations[lang_specific_key]
elif english_key in screenshot_translations:
caption = screenshot_translations[english_key]
elif base_filename in screenshot_translations:
caption = screenshot_translations[base_filename] # fallback to untranslated key
return caption
def get_theme_translations(metainfo_file, language_code=None):
"""
Возвращает переводы названия и описания темы на основе языка пользователя.
Args:
metainfo_file: Путь к файлу metainfo.ini
language_code: Код языка (если None, будет определен автоматически)
Returns:
Словарь с полями 'name' и 'description' с переведенными значениями
"""
if language_code is None:
system_locale = get_system_locale()
language_code = system_locale.split('_')[0] if '_' in system_locale else system_locale
# Загружаем переводы из metainfo.ini
translations = {'name': '', 'description': ''}
if metainfo_file and os.path.exists(metainfo_file):
cp = configparser.ConfigParser()
cp.read(metainfo_file, encoding="utf-8")
if "Metainfo" in cp:
# Попробуем перевод названия для конкретного языка (например, "name_ru")
lang_specific_name_key = f"name_{language_code}"
# Попробуем английский перевод названия (например, "name_en")
english_name_key = "name_en"
# Ищем перевод названия
if cp.has_option("Metainfo", lang_specific_name_key):
translations['name'] = cp.get("Metainfo", lang_specific_name_key)
elif cp.has_option("Metainfo", english_name_key):
translations['name'] = cp.get("Metainfo", english_name_key)
elif cp.has_option("Metainfo", "name"):
translations['name'] = cp.get("Metainfo", "name")
# Попробуем перевод описания для конкретного языка (например, "description_ru")
lang_specific_desc_key = f"description_{language_code}"
# Попробуем английский перевод описания (например, "description_en")
english_desc_key = "description_en"
# Ищем перевод описания
if cp.has_option("Metainfo", lang_specific_desc_key):
translations['description'] = cp.get("Metainfo", lang_specific_desc_key)
elif cp.has_option("Metainfo", english_desc_key):
translations['description'] = cp.get("Metainfo", english_desc_key)
elif cp.has_option("Metainfo", "description"):
translations['description'] = cp.get("Metainfo", "description")
return translations

File diff suppressed because it is too large Load Diff

View File

@@ -124,8 +124,12 @@ class PortProtonAPI:
)
break
if self._check_file_exists(metadata_url, timeout):
local_metadata_path = os.path.join(game_dir, "metadata.txt")
# Check if metadata already exists locally before attempting download
local_metadata_path = os.path.join(game_dir, "metadata.txt")
if os.path.exists(local_metadata_path):
logger.debug(f"Metadata already exists locally for {exe_name}: {local_metadata_path}")
results["metadata"] = local_metadata_path
elif self._check_file_exists(metadata_url, timeout):
pending_downloads += 1
self.downloader.download_async(
metadata_url,
@@ -152,9 +156,17 @@ class PortProtonAPI:
except FileExistsError:
pass
cover_url = f"{self.base_url}/{exe_name}/cover.png"
local_cover_path = os.path.join(user_game_folder, "cover.png")
# Check if the cover already exists locally before attempting download
if os.path.exists(local_cover_path):
logger.debug(f"Async autoinstall cover already exists locally for {exe_name}: {local_cover_path}")
if callback:
callback(local_cover_path)
return
cover_url = f"{self.base_url}/{exe_name}/cover.png"
def on_cover_downloaded(local_path: str | None):
if local_path:
logger.info(f"Async autoinstall cover downloaded for {exe_name}: {local_path}")
@@ -175,6 +187,102 @@ class PortProtonAPI:
if callback:
callback(None)
def download_autoinstall_metadata_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
"""Download autoinstall metadata.txt file."""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
user_game_folder = os.path.join(autoinstall_root, exe_name)
if not os.path.isdir(user_game_folder):
try:
os.makedirs(user_game_folder, exist_ok=True)
except FileExistsError:
pass
local_metadata_path = os.path.join(user_game_folder, "metadata.txt")
# Check if the file already exists locally before attempting download
if os.path.exists(local_metadata_path):
logger.debug(f"Async autoinstall metadata already exists locally for {exe_name}: {local_metadata_path}")
if callback:
callback(local_metadata_path)
return
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
def on_metadata_downloaded(local_path: str | None):
if local_path:
logger.info(f"Async autoinstall metadata downloaded for {exe_name}: {local_path}")
else:
logger.debug(f"No autoinstall metadata downloaded for {exe_name}")
if callback:
callback(local_path)
if self._check_file_exists(metadata_url, timeout):
self.downloader.download_async(
metadata_url,
local_metadata_path,
timeout=timeout,
callback=on_metadata_downloaded
)
else:
logger.debug(f"No autoinstall metadata found for {exe_name}")
if callback:
callback(None)
def get_autoinstall_description(self, exe_name: str, lang_code: str = "en") -> str | None:
"""Read description from downloaded metadata.txt file for autoinstall game.
Args:
exe_name: The executable name/script name
lang_code: Language code ("en" or "ru" for description)
Returns:
Description string or None if not found
"""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
metadata_path = os.path.join(autoinstall_root, exe_name, "metadata.txt")
if not os.path.exists(metadata_path):
return None
try:
with open(metadata_path, encoding='utf-8') as f:
content = f.read()
# Parse the metadata content to extract description
# Format: description_en=... or description_ru=...
if lang_code == "ru":
pattern = r'^description_ru=(.*)$'
else:
pattern = r'^description_en=(.*)$'
import re
match = re.search(pattern, content, re.MULTILINE)
if match:
description = match.group(1).strip()
# Handle potential quoted strings
if description.startswith('"') and description.endswith('"'):
description = description[1:-1]
return description
else:
# Try fallback to the other language if the requested one is not found
fallback_lang = "ru" if lang_code == "en" else "en"
fallback_pattern = rf'^description_{fallback_lang}=(.*)$'
fallback_match = re.search(fallback_pattern, content, re.MULTILINE)
if fallback_match:
description = fallback_match.group(1).strip()
if description.startswith('"') and description.endswith('"'):
description = description[1:-1]
return description
except Exception as e:
logger.error(f"Error reading metadata for {exe_name}: {e}")
return None
def parse_autoinstall_script(self, file_path: str) -> tuple[str | None, str | None]:
"""Extract display_name from # name comment and exe_name from autoinstall bash script."""
try:
@@ -254,6 +362,8 @@ class PortProtonAPI:
try:
mod_time = os.path.getmtime(cache_file)
if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
# Add timeout protection for file operations
start_time = time.time()
with open(cache_file, "rb") as f:
data = orjson.loads(f.read())
# Check signature
@@ -261,6 +371,10 @@ class PortProtonAPI:
current_signature = self._compute_scripts_signature(
os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
)
# Check for timeout during signature computation
if time.time() - start_time > 3: # 3 second timeout
logger.warning("Cache loading took too long, skipping cache")
return None
if cached_signature != current_signature:
logger.info("Scripts signature mismatch; invalidating cache")
return None
@@ -287,21 +401,26 @@ class PortProtonAPI:
def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
"""Start loading auto-install games in a background thread. Returns the thread for management."""
# Check cache first (sync, fast)
cached_games = self._load_autoinstall_cache()
if cached_games is not None:
# Emit via callback immediately if cached
QThread.msleep(0) # Yield to Qt event loop
callback(cached_games)
return None # No thread needed
# No cache: Start background thread
class AutoinstallWorker(QThread):
finished = Signal(list)
api: "PortProtonAPI"
portproton_location: str | None
def run(self):
import time
# Check cache in this background thread, not in main thread
start_time = time.time()
cached_games = self.api._load_autoinstall_cache()
# If cache loading took too long (>2 seconds), skip cache and load directly
if time.time() - start_time > 2:
logger.warning("Cache loading took too long, proceeding without cache")
cached_games = None
if cached_games is not None:
self.finished.emit(cached_games)
return
# No cache: Load games from scratch
games = []
auto_dir = os.path.join(
self.portproton_location or "", "data", "scripts", "pw_autoinstall"
@@ -351,8 +470,23 @@ class PortProtonAPI:
if not cover_path:
logger.debug(f"No local cover found for autoinstall {exe_name}")
# Try to get the description from metadata file
description = ""
# Look for metadata in the expected location
try:
import locale
current_locale = locale.getlocale()[0] or 'en'
except (AttributeError, IndexError, TypeError):
current_locale = 'en'
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
# Try to read description from downloaded metadata
metadata_description = self.api.get_autoinstall_description(exe_name, lang_code)
if metadata_description:
description = metadata_description
game_tuple = (
display_name, "", cover_path, "", f"autoinstall:{script_name}",
display_name, description, cover_path, "", f"autoinstall:{script_name}",
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
)
games.append(game_tuple)

View File

@@ -0,0 +1,240 @@
"""
Utility module for search optimizations including Trie, hash tables, and fuzzy matching.
"""
from typing import Any
from rapidfuzz import fuzz
from threading import Lock
from portprotonqt.logger import get_logger
from PySide6.QtCore import QThread, Signal, QObject
logger = get_logger(__name__)
class TrieNode:
"""Node in the Trie data structure."""
def __init__(self):
self.children = {}
self.is_end_word = False
self.payload = None # Store the original data in leaf nodes
class Trie:
"""Trie data structure for efficient prefix-based searching."""
def __init__(self):
self.root = TrieNode()
self._lock = Lock() # Thread safety for concurrent access
def insert(self, key: str, payload: Any):
"""Insert a key with payload into the Trie."""
with self._lock:
node = self.root
for char in key.lower():
if char not in node.children:
node.children[char] = TrieNode()
node = node.children[char]
node.is_end_word = True
node.payload = payload
def search_prefix(self, prefix: str) -> list[tuple[str, Any]]:
"""Find all entries with the given prefix."""
with self._lock:
node = self.root
for char in prefix.lower():
if char not in node.children:
return []
node = node.children[char]
results = []
self._collect_all(node, prefix.lower(), results)
return results
def _collect_all(self, node: TrieNode, current_prefix: str, results: list[tuple[str, Any]]):
"""Collect all entries from the current node."""
if node.is_end_word:
results.append((current_prefix, node.payload))
for char, child_node in node.children.items():
self._collect_all(child_node, current_prefix + char, results)
class FuzzySearchIndex:
"""Index for fuzzy string matching with rapidfuzz."""
def __init__(self, items: list[tuple[str, Any]] | None = None):
self.items: list[tuple[str, Any]] = items or []
self.normalized_items: list[tuple[str, Any]] = []
self._lock = Lock()
self._build_normalized_index()
def _build_normalized_index(self):
"""Build a normalized index for fuzzy matching."""
with self._lock:
self.normalized_items = [(self._normalize(item[0]), item[1]) for item in self.items]
def _normalize(self, s: str) -> str:
"""Normalize string for fuzzy matching."""
s = s.lower()
for ch in ["", "®"]:
s = s.replace(ch, "")
for ch in ["-", ":", ","]:
s = s.replace(ch, " ")
s = " ".join(s.split())
for suffix in ["bin", "app"]:
if s.endswith(suffix):
s = s[:-len(suffix)].strip()
keywords_to_remove = {"ultimate", "edition", "definitive", "complete", "remastered"}
words = s.split()
filtered_words = [word for word in words if word not in keywords_to_remove]
return " ".join(filtered_words)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search using rapidfuzz."""
with self._lock:
if not query or not self.normalized_items:
return []
query_normalized = self._normalize(query)
results = []
for i, (item_text, item_data) in enumerate(self.normalized_items):
score = fuzz.ratio(query_normalized, item_text)
if score >= min_score:
results.append((self.items[i][0], item_data, score))
# Sort by score descending
results.sort(key=lambda x: x[2], reverse=True)
return results[:limit]
class SearchOptimizer:
"""Main search optimization class combining multiple approaches."""
def __init__(self):
self.hash_index: dict[str, Any] = {}
self.trie_index = Trie()
self.fuzzy_index = None
self._lock = Lock()
def build_indices(self, items: list[tuple[str, Any]]):
"""Build all search indices from items."""
with self._lock:
self.hash_index = {item[0].lower(): item[1] for item in items}
self.trie_index = Trie()
for key, value in self.hash_index.items():
self.trie_index.insert(key, value)
self.fuzzy_index = FuzzySearchIndex(items)
def exact_search(self, key: str) -> Any | None:
"""Perform exact hash-based lookup."""
with self._lock:
return self.hash_index.get(key.lower())
def prefix_search(self, prefix: str) -> list[tuple[str, Any]]:
"""Perform prefix search using Trie."""
with self._lock:
return self.trie_index.search_prefix(prefix)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search."""
if self.fuzzy_index:
return self.fuzzy_index.fuzzy_search(query, limit, min_score)
return []
# Threaded search implementation using QThread for performance optimization
class ThreadedSearchWorker(QObject):
"""
A threaded worker for performing search operations without blocking the UI.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self):
super().__init__()
self.search_optimizer = SearchOptimizer()
self.games_data = []
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
# Build indices from the games data (name, description, etc.)
items = [(game[0], game) for game in games_data] # game[0] is the name
self.search_optimizer.build_indices(items)
def execute_search(self, search_text: str, search_type: str = "auto"):
"""
Execute search in a separate thread.
Args:
search_text: Text to search for
search_type: Type of search ("exact", "prefix", "fuzzy", "auto")
"""
try:
self.search_started.emit()
import time
start_time = time.time()
results = []
if search_type == "exact" or (search_type == "auto" and len(search_text) > 2):
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
elif search_type == "prefix":
results = self.search_optimizer.prefix_search(search_text)
elif search_type == "fuzzy" or search_type == "auto":
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
else:
# Auto-detect search type based on input
if len(search_text) < 3:
results = self.search_optimizer.prefix_search(search_text)
else:
# Try exact first, then fuzzy
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
else:
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
end_time = time.time()
print(f"Search completed in {end_time - start_time:.4f} seconds")
self.search_finished.emit(results)
except Exception as e:
self.search_error.emit(str(e))
class ThreadedSearch(QThread):
"""
QThread implementation for running search operations in the background.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self, parent=None):
super().__init__(parent)
self.worker = ThreadedSearchWorker()
self.search_text = ""
self.search_type = "auto"
self.games_data = []
# Connect worker signals to thread signals
self.worker.search_started.connect(self.search_started)
self.worker.search_finished.connect(self.search_finished)
self.worker.search_error.connect(self.search_error)
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
self.worker.set_games_data(games_data)
def run(self):
"""Run the search operation in the thread."""
self.worker.execute_search(self.search_text, self.search_type)

View File

@@ -20,7 +20,6 @@ def get_toggle_settings():
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
'PW_USE_TERMINAL': _("Run the application in a terminal"),
'PW_GUI_DISABLED_CS': _("Disable startup mode and WINE version selector window"),
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
@@ -70,7 +69,7 @@ def get_advanced_settings(disabled_text, logical_core_options, locale_options,
advanced_settings.append({
'key': 'PW_PREFIX_NAME',
'name': _("Prefix Name"),
'description': _("Select the Wine prefix to use."),
'description': _("Specify the Wine prefix to run this game with"),
'type': 'combo',
'options': prefix_options,
'default': 'DEFAULT'
@@ -78,7 +77,7 @@ def get_advanced_settings(disabled_text, logical_core_options, locale_options,
# 3. Vulkan Backend
vulkan_options = [
_("Latest"), # → 6
_("Newest"), # → 6
_("Stable"), # → 2
("Sarek"), # → 1
("WINED3D OpenGL") # → 0
@@ -96,22 +95,11 @@ def get_advanced_settings(disabled_text, logical_core_options, locale_options,
'key': 'PW_VULKAN_USE',
'name': _("Vulkan Backend"),
'description': _(
"Select the rendering backend for translating DirectX → Vulkan/OpenGL:\n\n"
"Auto latest DXVK + VKD3D (recommended)\n"
" The newest versions from the developers. Give the best compatibility and performance in modern games.\n"
" Require up-to-date drivers:\n"
" AMD: Mesa 25.0+ or proprietary AMDVLK 2024.Q4+\n"
" NVIDIA: driver 550.54.14 or newer\n"
" Intel: Mesa 24.2+\n\n"
"• Stable proven DXVK + VKD3D\n"
" Older but extremely well-tested versions. Work on any drivers that support Vulkan 1.3+.\n"
" The best choice if you have problems with the newest versions.\n\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek\n"
" Work even on older drivers and video cards that support at least Vulkan 1.1.\n\n"
"• WINED3D OpenGL translation (fallback)\n"
" No DXVK/VKD3D used. DirectX is translated to OpenGL via built-in WineD3D.\n"
" Works on absolutely any hardware, but performance is significantly lower.\n"
" Use only as a last resort when nothing else starts."
"Select the DirectX → Vulkan/OpenGL backend:\n\n"
"Newest latest DXVK + VKD3D (best compatibility/performance, requires modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
),
'type': 'combo',
'options': vulkan_options,

View File

@@ -1,4 +1,3 @@
import functools
import os
import shlex
import subprocess
@@ -262,21 +261,58 @@ def remove_duplicates(candidates):
"""
return list(dict.fromkeys(candidates))
@functools.lru_cache(maxsize=256)
# Simple TTL cache for exiftool data with max entries to control memory usage
_EXIFTOOL_CACHE = {}
_CACHE_MAX_ENTRIES = 64 # Limit cache size to control memory
_CACHE_TTL = 300 # 5 minutes TTL
def get_exiftool_data(game_exe):
"""Retrieves metadata using exiftool."""
"""Retrieves metadata using exiftool with TTL-based caching."""
import time
current_time = time.time()
# Clean up expired entries periodically
if len(_EXIFTOOL_CACHE) > _CACHE_MAX_ENTRIES // 2: # Clean when half full
# Remove expired entries
expired_keys = [
key for key, (data, timestamp) in _EXIFTOOL_CACHE.items()
if current_time - timestamp > _CACHE_TTL
]
for key in expired_keys:
del _EXIFTOOL_CACHE[key]
# Check cache first
if game_exe in _EXIFTOOL_CACHE:
data, timestamp = _EXIFTOOL_CACHE[game_exe]
if current_time - timestamp <= _CACHE_TTL:
return data
else:
# Entry expired, remove it
del _EXIFTOOL_CACHE[game_exe]
try:
proc = subprocess.run(
["exiftool", "-j", game_exe],
capture_output=True,
text=True,
check=False
check=False,
timeout=10 # Add timeout to prevent hanging
)
if proc.returncode != 0:
logger.error(f"exiftool failed for {game_exe}: {proc.stderr.strip()}")
return {}
meta_data_list = orjson.loads(proc.stdout.encode("utf-8"))
return meta_data_list[0] if meta_data_list else {}
result = meta_data_list[0] if meta_data_list else {}
# Add to cache if we have a reasonable result
if result and len(_EXIFTOOL_CACHE) < _CACHE_MAX_ENTRIES:
_EXIFTOOL_CACHE[game_exe] = (result, current_time)
return result
except subprocess.TimeoutExpired:
logger.error(f"exiftool timed out for {game_exe}")
return {}
except Exception as e:
logger.error(f"Unexpected error in get_exiftool_data for {game_exe}: {e}")
return {}
@@ -323,6 +359,17 @@ def load_steam_apps_async(callback: Callable[[list], None]):
logger.info("Deleted archive: %s", cache_tar)
# Delete all cached app detail files (steam_app_*.json)
delete_cached_app_files(cache_dir, "steam_app_*.json")
# Build the new index in the background and atomically update the cache
new_index = build_index(data) if isinstance(data, list) else {}
current_time = time.time()
# Atomically update the cache
with _STEAM_APPS_LOCK:
_STEAM_APPS_CACHE['data'] = data if isinstance(data, list) else []
_STEAM_APPS_CACHE['index'] = new_index
_STEAM_APPS_CACHE['timestamp'] = current_time
steam_apps = data if isinstance(data, list) else []
logger.info("Loaded %d apps from archive", len(steam_apps))
callback(steam_apps)
@@ -373,25 +420,31 @@ def build_index(steam_apps):
return steam_apps_index
logger.info("Building Steam apps index")
for app in steam_apps:
normalized = app["normalized_name"]
steam_apps_index[normalized] = app
normalized = app.get("normalized_name", "")
if normalized: # Only add if normalized_name exists
steam_apps_index[normalized] = app
return steam_apps_index
def search_app(candidate, steam_apps_index):
"""
Searches for an application by candidate: tries exact match first, then substring match.
Searches for an application by candidate: tries exact match first, then partial match.
"""
candidate_norm = normalize_name(candidate)
logger.info("Searching for app with candidate: '%s' -> '%s'", candidate, candidate_norm)
# Exact match first (O(1) lookup)
if candidate_norm in steam_apps_index:
logger.info("Found exact match: '%s'", candidate_norm)
return steam_apps_index[candidate_norm]
# If no exact match, try partial matching
for name_norm, app in steam_apps_index.items():
if candidate_norm in name_norm:
ratio = len(candidate_norm) / len(name_norm)
if ratio > 0.8:
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f)", candidate_norm, name_norm, ratio)
return app
logger.info("No app found for candidate '%s'", candidate_norm)
return None
@@ -420,7 +473,7 @@ def fetch_sgdb_cover(game_name: str) -> str:
try:
encoded = urllib.parse.quote(game_name)
url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
resp = requests.get(url, timeout=5)
resp = requests.get(url, timeout=10)
if resp.status_code != 200:
logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
return ""
@@ -431,17 +484,30 @@ def fetch_sgdb_cover(game_name: str) -> str:
if text:
logger.info("Fetched SGDB cover for %s: %s", game_name, text)
return text
except requests.exceptions.Timeout:
logger.warning(f"SGDB request timed out for {game_name}")
return ""
except requests.exceptions.RequestException as e:
logger.warning(f"SGDB request error for {game_name}: {e}")
return ""
except Exception as e:
logger.warning("Failed to fetch SGDB cover for %s: %s", game_name, e)
return ""
logger.warning(f"Unexpected error while fetching SGDB cover for {game_name}: {e}")
return ""
def check_url_exists(url: str) -> bool:
"""Check whether a URL returns HTTP 200."""
try:
r = requests.head(url, timeout=3)
r = requests.head(url, timeout=5)
return r.status_code == 200
except Exception:
except requests.exceptions.Timeout:
logger.warning(f"URL check timed out for: {url}")
return False
except requests.exceptions.RequestException as e:
logger.warning(f"Request error when checking URL {url}: {e}")
return False
except Exception as e:
logger.warning(f"Unexpected error when checking URL {url}: {e}")
return False
@@ -518,6 +584,16 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
if os.path.exists(cache_tar):
os.remove(cache_tar)
logger.info("Deleted archive: %s", cache_tar)
# Build the new index in the background and atomically update the cache
new_index = build_weanticheatyet_index(data) if isinstance(data, list) else {}
current_time = time.time()
# Atomically update the cache
with _ANTICHEAT_LOCK:
_ANTICHEAT_CACHE['data'] = data if isinstance(data, list) else []
_ANTICHEAT_CACHE['index'] = new_index
_ANTICHEAT_CACHE['timestamp'] = current_time
anti_cheat_data = data or []
logger.info("Loaded %d anti-cheat entries from archive", len(anti_cheat_data))
callback(anti_cheat_data)
@@ -564,17 +640,25 @@ def build_weanticheatyet_index(anti_cheat_data):
return anti_cheat_index
logger.info("Building WeAntiCheatYet data index")
for entry in anti_cheat_data:
normalized = entry["normalized_name"]
anti_cheat_index[normalized] = entry
normalized = entry.get("normalized_name", "")
if normalized: # Only add if normalized_name exists
anti_cheat_index[normalized] = entry
return anti_cheat_index
def search_anticheat_status(candidate, anti_cheat_index):
"""
Searches for anti-cheat status by candidate: tries exact match first, then partial match.
"""
candidate_norm = normalize_name(candidate)
logger.info("Searching for anti-cheat status for candidate: '%s' -> '%s'", candidate, candidate_norm)
# Exact match first (O(1) lookup)
if candidate_norm in anti_cheat_index:
status = anti_cheat_index[candidate_norm]["status"]
logger.info("Found exact match: '%s', status: '%s'", candidate_norm, status)
return status
# If no exact match, try partial matching
for name_norm, entry in anti_cheat_index.items():
if candidate_norm in name_norm:
ratio = len(candidate_norm) / len(name_norm)
@@ -582,20 +666,122 @@ def search_anticheat_status(candidate, anti_cheat_index):
status = entry["status"]
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f), status: '%s'", candidate_norm, name_norm, ratio, status)
return status
logger.info("No anti-cheat status found for candidate '%s'", candidate_norm)
return ""
# Cache for WeAntiCheatYet data with timestamp for expiration
_ANTICHEAT_CACHE = {
'data': None,
'index': None,
'timestamp': 0
}
_ANTICHEAT_LOCK = threading.RLock() # Use RLock to allow reentrant calls
# Use a class to track loading state instead of dynamic function attributes
class AntiCheatDataLoader:
def __init__(self):
self._loading = False
self._pending_callbacks = []
def get_anticheat_data_and_index_async(self, callback: Callable[[tuple[list | None, dict | None]], None]):
"""
Asynchronously loads and caches anti-cheat data and their index.
Calls the callback with (anti_cheat_data, anti_cheat_index).
Implements proper cache expiration and thread safety with single index building.
"""
cache_duration = CACHE_DURATION
current_time = time.time()
with _ANTICHEAT_LOCK:
# Check if we have valid cached data
if (_ANTICHEAT_CACHE['data'] is not None and
_ANTICHEAT_CACHE['index'] is not None and
current_time - _ANTICHEAT_CACHE['timestamp'] < cache_duration):
callback((_ANTICHEAT_CACHE['data'], _ANTICHEAT_CACHE['index']))
return
# Check if there's already a loading operation in progress
if self._loading:
# Add this callback to the pending list to be called when loading completes
self._pending_callbacks.append(callback)
return
# Mark that loading is in progress
self._loading = True
self._pending_callbacks = []
def on_anticheat_data(anti_cheat_data: list):
current_time = time.time()
with _ANTICHEAT_LOCK:
# Only update cache if data is valid
if anti_cheat_data:
_ANTICHEAT_CACHE['data'] = anti_cheat_data
_ANTICHEAT_CACHE['index'] = build_weanticheatyet_index(anti_cheat_data)
_ANTICHEAT_CACHE['timestamp'] = current_time
cached_data = (_ANTICHEAT_CACHE['data'], _ANTICHEAT_CACHE['index'])
else:
# If loading failed, clear the cache to force reload on next attempt
_ANTICHEAT_CACHE['data'] = None
_ANTICHEAT_CACHE['index'] = None
_ANTICHEAT_CACHE['timestamp'] = 0
cached_data = (None, None)
# Mark loading as complete
self._loading = False
pending_callbacks = self._pending_callbacks
self._pending_callbacks = []
# Call the original callback
callback(cached_data)
# Call any pending callbacks that accumulated during loading
for pending_callback in pending_callbacks:
pending_callback(cached_data)
load_weanticheatyet_data_async(on_anticheat_data)
# Create a global instance for the anti-cheat data loader
_anticheat_loader = AntiCheatDataLoader()
def get_anticheat_data_and_index_async(callback: Callable[[tuple[list | None, dict | None]], None]):
"""
Asynchronously loads and caches anti-cheat data and their index.
Calls the callback with (anti_cheat_data, anti_cheat_index).
Implements proper cache expiration and thread safety with single index building.
"""
_anticheat_loader.get_anticheat_data_and_index_async(callback)
def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], None]):
"""
Asynchronously retrieves WeAntiCheatYet status for a game by name.
Calls the callback with the status string or empty string if not found.
"""
def on_anticheat_data(anti_cheat_data: list):
anti_cheat_index = build_weanticheatyet_index(anti_cheat_data)
status = search_anticheat_status(game_name, anti_cheat_index)
def on_anticheat_data_and_index(data_and_index: tuple[list | None, dict | None]):
anti_cheat_data, anti_cheat_index = data_and_index
if anti_cheat_data and anti_cheat_index:
status = search_anticheat_status(game_name, anti_cheat_index)
else:
status = ""
callback(status)
load_weanticheatyet_data_async(on_anticheat_data)
get_anticheat_data_and_index_async(on_anticheat_data_and_index)
def clear_steam_api_caches():
"""Clears all cached data to force reload from files."""
global _STEAM_APPS_CACHE, _ANTICHEAT_CACHE
with _STEAM_APPS_LOCK:
_STEAM_APPS_CACHE = {
'data': None,
'index': None,
'timestamp': 0
}
with _ANTICHEAT_LOCK:
_ANTICHEAT_CACHE = {
'data': None,
'index': None,
'timestamp': 0
}
logger.info("Cleared Steam API caches")
def load_protondb_status(appid):
"""Loads cached ProtonDB data for a game by appid if not outdated."""
@@ -747,9 +933,30 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
candidates_ordered = sorted(candidates, key=lambda s: len(s.split()), reverse=True)
logger.info("Sorted candidates: %s", candidates_ordered)
def on_steam_apps(steam_apps: list):
steam_apps_index = build_index(steam_apps)
def on_steam_apps_and_index(data_and_index: tuple[list | None, dict | None]):
steam_apps, steam_apps_index = data_and_index
matching_app = None
if not steam_apps or not steam_apps_index:
# Handle case where data loading failed
game_name = desktop_name or exe_name
cover = fetch_sgdb_cover(game_name) or ""
logger.info("Using SGDB cover for non-Steam game due to data loading failure: %s", game_name)
def on_anticheat_status(anticheat_status: str):
callback({
"appid": "",
"name": decode_text(game_name),
"description": "",
"cover": cover,
"controller_support": "",
"protondb_tier": "",
"steam_game": "false",
"anticheat_status": anticheat_status
})
get_weanticheatyet_status_async(game_name, on_anticheat_status)
return
for candidate in candidates_ordered:
if not candidate:
continue
@@ -826,31 +1033,88 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
fetch_app_info_async(appid, on_app_info)
load_steam_apps_async(on_steam_apps)
get_steam_apps_and_index_async(on_steam_apps_and_index)
_STEAM_APPS = None
_STEAM_APPS_INDEX = None
_STEAM_APPS_LOCK = threading.Lock()
# Cache for Steam apps data with timestamp for expiration
_STEAM_APPS_CACHE = {
'data': None,
'index': None,
'timestamp': 0
}
_STEAM_APPS_LOCK = threading.RLock() # Use RLock to allow reentrant calls
def get_steam_apps_and_index_async(callback: Callable[[tuple[list, dict]], None]):
# Use a class to track loading state instead of dynamic function attributes
class SteamAppsLoader:
def __init__(self):
self._loading = False
self._pending_callbacks = []
def get_steam_apps_and_index_async(self, callback: Callable[[tuple[list | None, dict | None]], None]):
"""
Asynchronously loads and caches Steam apps and their index.
Calls the callback with (steam_apps, steam_apps_index).
Implements proper cache expiration and thread safety with single index building.
"""
cache_duration = CACHE_DURATION
current_time = time.time()
with _STEAM_APPS_LOCK:
# Check if we have valid cached data
if (_STEAM_APPS_CACHE['data'] is not None and
_STEAM_APPS_CACHE['index'] is not None and
current_time - _STEAM_APPS_CACHE['timestamp'] < cache_duration):
callback((_STEAM_APPS_CACHE['data'], _STEAM_APPS_CACHE['index']))
return
# Check if there's already a loading operation in progress
if self._loading:
# Add this callback to the pending list to be called when loading completes
self._pending_callbacks.append(callback)
return
# Mark that loading is in progress
self._loading = True
self._pending_callbacks = []
def on_steam_apps(steam_apps: list):
current_time = time.time()
with _STEAM_APPS_LOCK:
# Only update cache if data is valid
if steam_apps:
_STEAM_APPS_CACHE['data'] = steam_apps
_STEAM_APPS_CACHE['index'] = build_index(steam_apps)
_STEAM_APPS_CACHE['timestamp'] = current_time
cached_data = (_STEAM_APPS_CACHE['data'], _STEAM_APPS_CACHE['index'])
else:
# If loading failed, clear the cache to force reload on next attempt
_STEAM_APPS_CACHE['data'] = None
_STEAM_APPS_CACHE['index'] = None
_STEAM_APPS_CACHE['timestamp'] = 0
cached_data = (None, None)
# Mark loading as complete
self._loading = False
pending_callbacks = self._pending_callbacks
self._pending_callbacks = []
# Call the original callback
callback(cached_data)
# Call any pending callbacks that accumulated during loading
for pending_callback in pending_callbacks:
pending_callback(cached_data)
load_steam_apps_async(on_steam_apps)
# Create a global instance for the Steam apps loader
_steam_apps_loader = SteamAppsLoader()
def get_steam_apps_and_index_async(callback: Callable[[tuple[list | None, dict | None]], None]):
"""
Asynchronously loads and caches Steam apps and their index.
Calls the callback with (steam_apps, steam_apps_index).
Implements proper cache expiration and thread safety with single index building.
"""
global _STEAM_APPS, _STEAM_APPS_INDEX
with _STEAM_APPS_LOCK:
if _STEAM_APPS is not None and _STEAM_APPS_INDEX is not None:
callback((_STEAM_APPS, _STEAM_APPS_INDEX))
return
def on_steam_apps(steam_apps: list):
global _STEAM_APPS, _STEAM_APPS_INDEX
with _STEAM_APPS_LOCK:
_STEAM_APPS = steam_apps
_STEAM_APPS_INDEX = build_index(steam_apps)
callback((_STEAM_APPS, _STEAM_APPS_INDEX))
load_steam_apps_async(on_steam_apps)
_steam_apps_loader.get_steam_apps_and_index_async(callback)
def enable_steam_cef() -> tuple[bool, str]:
"""

View File

@@ -1,9 +1,10 @@
import importlib.util
import os
import ast
from portprotonqt.logger import get_logger
from portprotonqt.theme_security import check_theme_safety, is_safe_image_file
from PySide6.QtGui import QIcon, QFontDatabase, QPixmap
from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo
from portprotonqt.localization import get_screenshot_caption
# Icon caching for performance optimization
_icon_cache = {}
@@ -18,57 +19,6 @@ THEMES_DIRS = [
]
_loaded_theme = None
# Запрещенные модули и функции
FORBIDDEN_MODULES = {
"os",
"subprocess",
"shutil",
"sys",
"socket",
"ctypes",
"pathlib",
"glob",
}
FORBIDDEN_FUNCTIONS = {
"exec",
"eval",
"open",
"__import__",
}
def check_theme_safety(theme_file: str) -> bool:
"""
Проверяет файл темы на наличие запрещённых модулей и функций.
Возвращает True, если файл безопасен, иначе False.
"""
has_errors = False
try:
with open(theme_file) as f:
content = f.read()
# Проверка на опасные импорты и функции
try:
tree = ast.parse(content)
for node in ast.walk(tree):
# Проверка импортов
if isinstance(node, ast.Import | ast.ImportFrom):
for name in node.names:
if name.name in FORBIDDEN_MODULES:
logger.error(f"Forbidden module '{name.name}' found in file {theme_file}")
has_errors = True
# Проверка вызовов функций
if isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in FORBIDDEN_FUNCTIONS:
logger.error(f"Forbidden function '{node.func.id}' found in file {theme_file}")
has_errors = True
except SyntaxError as e:
logger.error(f"Syntax error in file {theme_file}: {e}")
has_errors = True
except Exception as e:
logger.error(f"Failed to check theme safety for {theme_file}: {e}")
has_errors = True
return not has_errors
def list_themes():
"""
@@ -86,20 +36,36 @@ def list_themes():
def load_theme_screenshots(theme_name):
"""
Загружает все скриншоты из папки "screenshots", расположенной в папке темы.
Возвращает список кортежей (pixmap, filename).
Возвращает список кортежей (pixmap, caption), где caption - это перевод названия скриншота.
Если папка отсутствует или пуста, возвращается пустой список.
"""
screenshots = []
# Find the metainfo file for the theme
metainfo_file = None
for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name)
temp_metainfo_file = os.path.join(theme_folder, "metainfo.ini")
if os.path.exists(temp_metainfo_file):
metainfo_file = temp_metainfo_file
break
for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name)
screenshots_folder = os.path.join(theme_folder, "images", "screenshots")
if os.path.exists(screenshots_folder) and os.path.isdir(screenshots_folder):
for file in os.listdir(screenshots_folder):
screenshot_path = os.path.join(screenshots_folder, file)
if os.path.isfile(screenshot_path):
if os.path.isfile(screenshot_path) and is_safe_image_file(screenshot_path):
pixmap = QPixmap(screenshot_path)
if not pixmap.isNull():
screenshots.append((pixmap, file))
# Get the base filename without extension
base_filename = os.path.splitext(file)[0]
# Get translated caption using localization function
caption = get_screenshot_caption(base_filename, metainfo_file)
screenshots.append((pixmap, caption))
return screenshots
def load_theme_fonts(theme_name):
@@ -111,34 +77,65 @@ def load_theme_fonts(theme_name):
logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping")
return
QFontDatabase.removeAllApplicationFonts()
fonts_folder = None
if theme_name == "standart":
base_dir = os.path.dirname(os.path.abspath(__file__))
fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts")
else:
for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name)
possible_fonts_folder = os.path.join(theme_folder, "fonts")
if os.path.exists(possible_fonts_folder):
fonts_folder = possible_fonts_folder
break
def load_fonts_delayed():
global _loaded_theme
try:
# Only remove fonts if this is a theme change (not initial load)
current_loaded_theme = _loaded_theme # Capture the current value
if current_loaded_theme is not None and current_loaded_theme != theme_name:
# Run font removal in the GUI thread with delay
QFontDatabase.removeAllApplicationFonts()
if not fonts_folder or not os.path.exists(fonts_folder):
logger.error(f"Fonts folder not found for theme '{theme_name}'")
return
import time
import os
start_time = time.time()
timeout = 3 # Reduced timeout to 3 seconds for faster loading
for filename in os.listdir(fonts_folder):
if filename.lower().endswith((".ttf", ".otf")):
font_path = os.path.join(fonts_folder, filename)
font_id = QFontDatabase.addApplicationFont(font_path)
if font_id != -1:
families = QFontDatabase.applicationFontFamilies(font_id)
logger.info(f"Font {filename} successfully loaded: {families}")
fonts_folder = None
if theme_name == "standart":
base_dir = os.path.dirname(os.path.abspath(__file__))
fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts")
else:
logger.error(f"Error loading font: {filename}")
for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name)
possible_fonts_folder = os.path.join(theme_folder, "fonts")
if os.path.exists(possible_fonts_folder):
fonts_folder = possible_fonts_folder
break
_loaded_theme = theme_name
if not fonts_folder or not os.path.exists(fonts_folder):
logger.error(f"Fonts folder not found for theme '{theme_name}'")
return
font_files = []
for filename in os.listdir(fonts_folder):
if filename.lower().endswith((".ttf", ".otf")):
font_files.append(filename)
# Limit number of fonts loaded to prevent too much blocking
font_files = font_files[:10] # Only load first 10 fonts to prevent too much blocking
for filename in font_files:
if time.time() - start_time > timeout:
logger.warning(f"Font loading timed out for theme '{theme_name}' after loading {len(font_files)} fonts")
break
font_path = os.path.join(fonts_folder, filename)
font_id = QFontDatabase.addApplicationFont(font_path)
if font_id != -1:
families = QFontDatabase.applicationFontFamilies(font_id)
logger.info(f"Font {filename} successfully loaded: {families}")
else:
logger.error(f"Error loading font: {filename}")
# Update the global variable in the main thread
_loaded_theme = theme_name
except Exception as e:
logger.error(f"Error loading fonts for theme '{theme_name}': {e}")
# Use QTimer to delay font loading until after the UI is rendered
from PySide6.QtCore import QTimer
QTimer.singleShot(100, load_fonts_delayed) # Delay font loading by 100ms
class ThemeWrapper:
"""
@@ -257,14 +254,14 @@ class ThemeManager:
# Если передано имя с расширением, проверяем только этот файл
if has_extension:
candidate = os.path.join(icons_folder, str(base_name))
if os.path.exists(candidate):
if os.path.exists(candidate) and is_safe_image_file(candidate):
icon_path = candidate
break
else:
# Проверяем все поддерживаемые расширения
for ext in supported_extensions:
candidate = os.path.join(icons_folder, str(base_name) + str(ext))
if os.path.exists(candidate):
if os.path.exists(candidate) and is_safe_image_file(candidate):
icon_path = candidate
break
if icon_path:
@@ -278,12 +275,12 @@ class ThemeManager:
# Аналогично проверяем в стандартной теме
if has_extension:
icon_path = os.path.join(standard_icons_folder, base_name)
if not os.path.exists(icon_path):
if not os.path.exists(icon_path) or not is_safe_image_file(icon_path):
icon_path = None
else:
for ext in supported_extensions:
candidate = os.path.join(standard_icons_folder, base_name + ext)
if os.path.exists(candidate):
if os.path.exists(candidate) and is_safe_image_file(candidate):
icon_path = candidate
break
@@ -326,13 +323,13 @@ class ThemeManager:
if has_extension:
candidate = os.path.join(images_folder, str(base_name))
if os.path.exists(candidate):
if os.path.exists(candidate) and is_safe_image_file(candidate):
image_path = candidate
break
else:
for ext in supported_extensions:
candidate = os.path.join(images_folder, str(base_name) + str(ext))
if os.path.exists(candidate):
if os.path.exists(candidate) and is_safe_image_file(candidate):
image_path = candidate
break
if image_path:
@@ -345,12 +342,12 @@ class ThemeManager:
if has_extension:
image_path = os.path.join(standard_images_folder, base_name)
if not os.path.exists(image_path):
if not os.path.exists(image_path) or not is_safe_image_file(image_path):
image_path = None
else:
for ext in supported_extensions:
candidate = os.path.join(standard_images_folder, base_name + ext)
if os.path.exists(candidate):
if os.path.exists(candidate) and is_safe_image_file(candidate):
image_path = candidate
break

View File

@@ -0,0 +1,444 @@
"""
Theme security module for PortProtonQt.
Provides enhanced security checks for theme files to prevent malicious code execution.
"""
import ast
import os
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
class ThemeSecurityChecker:
"""
Enhanced security checker for theme files.
Identifies and blocks various attack vectors in theme Python files.
"""
# Basic forbidden modules that could allow dangerous operations
FORBIDDEN_MODULES = {
# File system operations
"os", "shutil", "pathlib", "glob", "tempfile", "filecmp", "fileinput",
"linecache", "io", "mmap", "fnmatch", "difflib",
# Process and system operations
"subprocess", "sys", "ctypes", "cffi", "platform", "resource", "signal",
"multiprocessing", "concurrent", "threading", "asyncio", "select",
"selectors", "queue", "sched", "contextvars",
# Network operations
"socket", "urllib", "urllib2", "urllib.request", "urllib.parse",
"urllib.error", "urllib.robotparser", "http", "http.client",
"http.cookies", "http.cookiejar", "ftplib", "telnetlib", "smtplib",
"poplib", "imaplib", "nntplib", "socketserver", "xmlrpc", "xmlrpc.client",
"xmlrpc.server", "ipaddress", "webbrowser", "ssl", "uuid",
# Code execution and dynamic imports
"code", "codeop", "compileall", "py_compile", "runpy", "zipimport",
"pkgutil", "pkg_resources", "importlib", "importlib.util",
"importlib.import_module", "importlib.resources", "importlib.metadata",
"builtins", "exec", "eval", "__import__", "compile", "execfile",
"imp", "importlib.machinery", "importlib.abc", "importlib.load_module",
"importlib.reload", "imp.load_source", "imp.load_compiled", "imp.find_module",
"imp.get_suffixes", "imp.init_builtin", "imp.init_frozen", "imp.is_builtin",
"imp.is_frozen", "imp.lock_held", "imp.lock", "imp.reload", "imp.load_module",
# Data serialization and code execution
"pickle", "marshal", "shelve", "json", "yaml", "configparser", "binascii", "base64",
# Databases and storage
"sqlite3", "dbapi2", "sqlite_web", "dataset", "records", "tinydb",
# Cryptography and security
"hashlib", "hmac", "secrets", "crypt", "cryptography",
# External libraries that could be dangerous
"requests", "aiohttp", "selenium", "paramiko", "fabric", "docker",
"boto", "boto3", "pymongo", "pymysql", "psycopg2", "redis", "pika",
"kafka", "celery", "rq", "playwright", "mechanize", "scrapy",
"beautifulsoup4", "lxml", "html5lib", "pyautogui",
"keyboard", "mouse", "pynput", "psutil", "wmi", "pywin32",
# GUI and UI libraries that could be used for malicious purposes
"tkinter", "PyQt4", "PyQt5", "PyQt6", "PySide", "PySide2", "PySide6",
"kivy", "kivymd", "wx", "wxPython", "pygame", "flask", "django",
"fastapi", "tornado", "bottle", "cherrypy", "falcon", "sanic",
}
# Forbidden functions that could allow dangerous operations
FORBIDDEN_FUNCTIONS = {
# Code execution
"exec", "eval", "compile", "execfile", "__import__",
# Import-related functions that allow dynamic imports
"importlib.import_module", "importlib.util", "importlib.resources",
"importlib.metadata", "builtins.__import__", "builtins.eval",
"builtins.exec", "builtins.compile", "builtins.open",
# File system operations
"open", "file", "os.open", "os.fdopen", "io.open", "tempfile.mktemp",
"tempfile.mkdtemp", "tempfile.NamedTemporaryFile", "tempfile.SpooledTemporaryFile",
# System operations
"os.system", "os.popen", "os.spawnl", "os.spawnle", "os.spawnlp",
"os.spawnlpe", "os.spawnv", "os.spawnve", "os.spawnvp", "os.spawnvpe",
"os.startfile", "os.execv", "os.execve", "os.execl", "os.execle", "os.execlp",
"os.execlpe", "subprocess.run", "subprocess.call",
"subprocess.check_call", "subprocess.check_output", "subprocess.Popen",
# Network operations
"socket.socket", "socket.create_connection", "urllib.request.urlopen",
"urllib.request.Request", "requests.get", "requests.post", "requests.put",
"requests.delete", "requests.patch", "requests.head", "requests.options",
"aiohttp.ClientSession", "http.client.HTTPConnection", "http.client.HTTPSConnection",
# Reflection and introspection that could be dangerous
"getattr", "setattr", "hasattr", "delattr", "globals", "locals", "vars",
"dir", "type", "id", "object", "issubclass", "isinstance", "callable",
"iter", "next", "reversed", "slice", "sorted", "filter", "map", "reduce",
# Input functions
"input", "raw_input",
# Built-in functions that could be dangerous in certain contexts
"breakpoint", "quit", "exit", "copyright", "credits", "license", "help",
# Dynamic attribute access that could be dangerous
"operator.attrgetter", "operator.itemgetter", "operator.methodcaller",
"apply", "buffer", "coerce", "intern", "long", "unichr",
"unicode", "xrange", "cmp", "reload", "basestring",
}
# Forbidden attributes that could be dangerous
FORBIDDEN_ATTRIBUTES = {
# Special methods and attributes that could be used for code execution
"__class__", "__dict__", "__module__", "__subclasses__", "__bases__",
"__mro__", "__call__", "__func__", "__self__", "__code__", "__closure__",
"__globals__", "__name__", "__file__", "__path__", "__package__",
"__loader__", "__spec__", "__builtins__", "__import__", "__new__",
"__init__", "__del__", "__repr__", "__str__", "__bytes__", "__format__",
"__lt__", "__le__", "__eq__", "__ne__", "__gt__", "__ge__", "__hash__",
"__bool__", "__dir__", "__delattr__", "__getattribute__",
"__setattr__", "__delete__", "__set__", "__get__", "__set_name__",
"__prepare__", "__init_subclass__", "__instancecheck__", "__subclasscheck__",
"__subclasshook__", "__class_getitem__", "__annotations__", "__weakref__",
}
def __init__(self):
self.has_errors = False
self.errors = []
def check_theme_safety(self, theme_file: str) -> tuple[bool, list[str]]:
"""
Enhanced security check for theme files.
Returns (is_safe, list_of_errors).
"""
self.has_errors = False
self.errors = []
try:
with open(theme_file, encoding='utf-8') as f:
content = f.read()
# Check for syntax errors first
try:
tree = ast.parse(content)
except SyntaxError as e:
self.errors.append(f"Syntax error in file {theme_file}: {e}")
self.has_errors = True
return not self.has_errors, self.errors
# Walk through the AST and check for dangerous patterns
for node in ast.walk(tree):
self._check_node_safety(node, theme_file)
except Exception as e:
self.errors.append(f"Failed to check theme safety for {theme_file}: {e}")
self.has_errors = True
return not self.has_errors, self.errors
def _check_node_safety(self, node, theme_file: str):
"""Check individual AST nodes for security issues."""
# Check for forbidden imports
if isinstance(node, (ast.Import, ast.ImportFrom)):
for alias in node.names:
module_name = alias.name
# Handle from ... import ... cases
if isinstance(node, ast.ImportFrom) and node.module:
module_name = node.module
# Check if the module is in the forbidden list
if module_name in self.FORBIDDEN_MODULES:
error_msg = f"Forbidden module '{module_name}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Also check submodules (e.g., "os.path" should trigger on "os")
for forbidden_module in self.FORBIDDEN_MODULES:
if module_name.startswith(forbidden_module + "."):
error_msg = f"Forbidden submodule '{module_name}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
break
# Check for forbidden function calls
elif isinstance(node, ast.Call):
# Check for direct function calls (e.g., eval(), exec())
if isinstance(node.func, ast.Name):
if node.func.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.func.id}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for method calls (e.g., os.system(), requests.get())
elif isinstance(node.func, ast.Attribute):
# Get the full function path (e.g., "os.system")
full_func_name = self._get_attribute_path(node.func)
if full_func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{full_func_name}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check just the attribute name
elif node.func.attr in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden method '{node.func.attr}' called in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for import expressions that might be used dynamically
elif isinstance(node, ast.Expr):
# Check if the expression is a call to an import-related function
if isinstance(node.value, ast.Call):
if isinstance(node.value.func, ast.Name):
if node.value.func.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.value.func.id}' found in expression in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
elif isinstance(node.value.func, ast.Attribute):
full_func_name = self._get_attribute_path(node.value.func)
if full_func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{full_func_name}' found in expression in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for forbidden attributes
elif isinstance(node, ast.Attribute):
if node.attr in self.FORBIDDEN_ATTRIBUTES:
error_msg = f"Forbidden attribute access '{node.attr}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for dangerous expressions (like accessing builtins)
elif isinstance(node, ast.Name):
if node.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.id}' found in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for potentially dangerous f-strings that might execute code
elif isinstance(node, ast.FormattedValue):
# Check if the format value contains dangerous expressions
if hasattr(node, 'value'):
# Recursively check the value for dangerous patterns
if isinstance(node.value, ast.Call):
func_name = self._get_attribute_path(node.value.func)
if func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{func_name}' found in f-string in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
elif isinstance(node.value, ast.Attribute) and node.value.attr in self.FORBIDDEN_ATTRIBUTES:
error_msg = f"Forbidden attribute access '{node.value.attr}' found in f-string in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
elif isinstance(node.value, ast.Name) and node.value.id in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{node.value.id}' found in f-string in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Recursively check nested expressions in f-strings
elif isinstance(node.value, (ast.BinOp, ast.UnaryOp, ast.BoolOp)):
# Check for complex expressions that might contain dangerous operations
self._check_node_safety(node.value, theme_file)
# Check for nested function calls that might be dangerous
elif isinstance(node.value, ast.Subscript):
# Check if we're accessing something potentially dangerous
if hasattr(node.value, 'value') and isinstance(node.value.value, ast.Call):
func_name = self._get_attribute_path(node.value.value.func)
if func_name in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Forbidden function '{func_name}' found in f-string subscript in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for string concatenation attacks (e.g., "im" + "port", "exec", etc.)
elif isinstance(node, ast.BinOp):
# Check for string concatenations that might be used to obfuscate dangerous code
if isinstance(node.op, ast.Add): # String concatenation with +
left_val = self._get_constant_value(node.left)
right_val = self._get_constant_value(node.right)
if left_val is not None and right_val is not None:
concatenated = str(left_val) + str(right_val)
# Check if concatenated string forms a dangerous module/function name
if concatenated in self.FORBIDDEN_MODULES or concatenated in self.FORBIDDEN_FUNCTIONS:
error_msg = f"Potential string concatenation attack detected: '{concatenated}' in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Also check if it's a substring of forbidden items
for forbidden_module in self.FORBIDDEN_MODULES:
if concatenated in forbidden_module or forbidden_module in concatenated:
error_msg = f"Potential string concatenation attack detected: '{concatenated}' matches forbidden module '{forbidden_module}' in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
if concatenated in forbidden_func or forbidden_func in concatenated:
error_msg = f"Potential string concatenation attack detected: '{concatenated}' matches forbidden function '{forbidden_func}' in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for common obfuscation techniques
elif isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in ['eval', 'exec']:
# Check if eval/exec is being called with obfuscated content
if len(node.args) > 0:
first_arg = node.args[0]
arg_value = self._get_constant_value(first_arg)
if arg_value:
# Check if eval/exec argument contains dangerous content
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
if forbidden_func in str(arg_value):
error_msg = f"Potential obfuscated code execution detected: '{forbidden_func}' found in eval/exec argument in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
# Check for character code arrays (another obfuscation method)
elif isinstance(node, ast.List) or isinstance(node, ast.Tuple):
# Check if it's a list of character codes that might be converted to dangerous strings
if all(isinstance(elt, (ast.Num, ast.Constant)) and isinstance(self._get_constant_value(elt), int) for elt in node.elts):
# This might be an array of ASCII codes
try:
char_codes = [self._get_constant_value(elt) for elt in node.elts if self._get_constant_value(elt) is not None]
# Filter to only include actual integers for character codes
int_char_codes = [code for code in char_codes if isinstance(code, int)]
if int_char_codes and all(isinstance(code, int) and 32 <= code <= 126 for code in int_char_codes): # Printable ASCII range
decoded_str = ''.join(chr(code) for code in int_char_codes)
# Check if decoded string contains dangerous content
for forbidden_module in self.FORBIDDEN_MODULES:
if forbidden_module in decoded_str:
error_msg = f"Potential character code obfuscation detected: '{forbidden_module}' found in decoded array in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
for forbidden_func in self.FORBIDDEN_FUNCTIONS:
if forbidden_func in decoded_str:
error_msg = f"Potential character code obfuscation detected: '{forbidden_func}' found in decoded array in file {theme_file}"
self.errors.append(error_msg)
self.has_errors = True
except (ValueError, TypeError, AttributeError):
# If conversion fails, continue
pass
def _get_attribute_path(self, attr_node):
"""Extract the full attribute path from an AST node (e.g., 'os.path.join')."""
if isinstance(attr_node, ast.Name):
return attr_node.id
elif isinstance(attr_node, ast.Attribute):
parent_path = self._get_attribute_path(attr_node.value)
return f"{parent_path}.{attr_node.attr}"
return ""
def _get_constant_value(self, node):
"""Extract the constant value from an AST node if it's a constant."""
if isinstance(node, ast.Str): # Python < 3.8
return node.s
elif isinstance(node, ast.Constant): # Python 3.8+
return node.value
elif isinstance(node, ast.Num): # Python < 3.8 for numbers
return node.n
elif isinstance(node, ast.Bytes): # For bytes
return node.s
return None
def check_theme_safety(theme_file: str) -> bool:
"""
Convenience function to check theme safety.
Returns True if the theme is safe, False otherwise.
"""
checker = ThemeSecurityChecker()
is_safe, errors = checker.check_theme_safety(theme_file)
for error in errors:
logger.error(error)
return is_safe
def is_safe_image_file(file_path: str) -> bool:
"""
Check if an image file is safe to load by verifying its extension and basic file properties.
This helps prevent loading malicious files that might be disguised as images.
"""
# Check file extension first
safe_extensions = {'.png', '.jpg', '.jpeg', '.svg', '.bmp', '.gif', '.webp', '.ico'}
_, ext = os.path.splitext(file_path.lower())
if ext not in safe_extensions:
logger.warning(f"Unsafe image file extension for {file_path}: {ext}")
return False
# Check file size (prevent loading extremely large files)
try:
file_size = os.path.getsize(file_path)
# Limit to 50MB to prevent memory exhaustion attacks
if file_size > 50 * 1024 * 1024: # 50MB
logger.warning(f"Image file too large ({file_size} bytes): {file_path}")
return False
except OSError:
logger.error(f"Could not get file size for {file_path}")
return False
# For security, we can also check the file's magic bytes (first few bytes)
# to ensure it's actually an image file and not a disguised executable
try:
with open(file_path, 'rb') as f:
header = f.read(32) # Read first 32 bytes
# Check for common image file signatures (magic bytes)
if ext == '.png':
# PNG signature: 89 50 4E 47 0D 0A 1A 0A
if not header.startswith(b'\x89PNG\r\n\x1a\n'):
logger.warning(f"File {file_path} does not have PNG signature")
return False
elif ext in ['.jpg', '.jpeg']:
# JPEG signature: FF D8 FF
if not header.startswith(b'\xff\xd8\xff'):
logger.warning(f"File {file_path} does not have JPEG signature")
return False
elif ext == '.gif':
# GIF signature: 47 49 46 38 (GIF8)
if not header.startswith(b'GIF8'):
logger.warning(f"File {file_path} does not have GIF signature")
return False
elif ext == '.bmp':
# BMP signature: 42 4D (BM)
if not header.startswith(b'BM'):
logger.warning(f"File {file_path} does not have BMP signature")
return False
# SVG is text-based, so we just check if it contains XML-like structure
elif ext == '.svg':
try:
header_str = header.decode('utf-8', errors='ignore')
# Basic check for SVG XML structure
if not ('<svg' in header_str or '<?xml' in header_str):
logger.warning(f"File {file_path} does not appear to be a valid SVG")
return False
except UnicodeDecodeError:
logger.warning(f"SVG file {file_path} contains invalid UTF-8")
return False
except Exception as e:
logger.error(f"Error checking image file signature for {file_path}: {e}")
return False
return True

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[Metainfo]
author = Dervart
author_link =
description = Стандартная тема PortProtonQt (тёмный вариант)
name = Clean Dark
name_en = Clean Dark
name_ru = Чистая темная
description_en = Standard PortProtonQt theme (dark variant)
description_ru = Стандартная тема PortProtonQt (тёмный вариант)
[Screenshots]
auto_installs_en = Auto-installs
auto_installs_ru = Автоустановки
library_en = Library
library_ru = Библиотека
game_card_en = Game Card
game_card_ru = Карточка
context_menu_en = Context Menu
context_menu_ru = Контекстное меню
portproton_settings_en = PortProton Settings
portproton_settings_ru = Настройки PortProton
wine_settings_en = Wine Settings
wine_settings_ru = Настройки Wine
themes_en = Themes
themes_ru = Темы

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from .constants import *
# ГЛОБАЛЬНЫЙ СТИЛЬ ДЛЯ ОКНА (ФОН), ЛЭЙБЛОВ, КНОПОК
MAIN_WINDOW_STYLE = f"""
QWidget {{
background: {color_b};
}}
QLabel {{
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QPushButton {{
background: {color_c};
border: {border_c} rgba(255, 255, 255, 0.01);
border-radius: {border_radius_a};
color: {color_f};
font-size: {font_size_a};
font-family: '{font_family}';
padding: 8px 16px;
}}
QPushButton:hover {{
background: {color_a};
border: {border_c} {color_a};
}}
QPushButton:pressed {{
background: {color_b};
}}
QPushButton:focus {{
border: {border_c} {color_a};
background-color: {color_a};
}}
"""
# СТИЛЬ ПРОГРЕСС-БАРА
PROGRESS_BAR_STYLE = f"""
QProgressBar {{
color: {color_f};
background-color: {color_c};
text-align: center;
}}
QProgressBar::chunk {{
background-color: {color_a};
}}
"""
# СТИЛЬ СТАТУС-БАРА
STATUS_BAR_STYLE = f"""
QStatusBar {{
color: {color_f};
}}
"""
# СТИЛЬ ШАПКИ ГЛАВНОГО ОКНА
MAIN_WINDOW_HEADER_STYLE = f"""
QFrame {{
background: {color_h};
border: 10px solid {color_g};
border-bottom: 0px solid {color_g};
border-top-left-radius: 30px;
border-top-right-radius: 30px;
border: none;
}}
"""
# СТИЛЬ ОБЛАСТИ НАВИГАЦИИ (КНОПКИ ВКЛАДОК)
NAV_WIDGET_STYLE = f"""
QWidget {{
background: {color_h};
border: {border_a};
}}
"""
# СТИЛЬ КНОПОК ВКЛАДОК НАВИГАЦИИ
NAV_BUTTON_STYLE = f"""
NavLabel {{
background: rgba(0,0,0,0);
padding: 12px 3px;
margin: 10px 0 10px 10px;
color: #7f7f7f;
font-family: '{font_family}';
font-size: {font_size_a};
text-transform: uppercase;
border: {color_a};
border-radius: {border_radius_b};
}}
NavLabel[checked = true] {{
background: rgba(0,0,0,0);
color: {color_a};
font-weight: normal;
text-decoration: underline;
border-radius: {border_radius_b};
}}
NavLabel:hover {{
background: none;
color: {color_a};
}}
"""
# СТИЛЬ ПОЛЯ ПОИСКА
SEARCH_EDIT_STYLE = f"""
QLineEdit {{
background-color: rgba(30, 30, 30, 0.50);
border: {border_b} rgba(255, 255, 255, 0.5);
border-radius: {border_radius_a};
padding: 7px 14px;
font-family: '{font_family}';
font-size: {font_size_a};
color: {color_f};
}}
QLineEdit:focus {{
border: {border_b} {color_a};
}}
"""
# ОТКЛЮЧАЕМ РАМКУ У QScrollArea
SCROLL_AREA_STYLE = f"""
QWidget {{
background: {color_h};
}}
QScrollBar:vertical {{
width: 10px;
border: {border_a};
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}}
QScrollBar::handle:vertical {{
background: #bebebe;
border: {border_a};
border-radius: 5px;
}}
QScrollBar::add-line:vertical {{
border: {border_a};
background: none;
}}
QScrollBar::sub-line:vertical {{
border: {border_a};
background: none;
}}
QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {{
border: {border_a};
width: 3px;
height: 3px;
background: none;
}}
QScrollBar:horizontal {{
height: 10px;
border: {border_a};
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}}
QScrollBar::handle:horizontal {{
background: #bebebe;
border: {border_a};
border-radius: 5px;
}}
QScrollBar::add-line:horizontal {{
border: {border_a};
background: none;
}}
QScrollBar::sub-line:horizontal {{
border: {border_a};
background: none;
}}
QScrollBar::up-arrow:horizontal, QScrollBar::down-arrow:horizontal {{
border: {border_a};
width: 3px;
height: 3px;
background: none;
}}
"""
# SLIDER_SIZE_STYLE
SLIDER_SIZE_STYLE= f"""
QWidget {{
background: {color_h};
height: 25px;
}}
QSlider::groove:horizontal {{
border: {border_a};
border-radius: 3px;
height: 6px; /* the groove expands to the size of the slider by default. by giving it a height, it has a fixed size */
background: rgba(20, 20, 20, 0.30);
margin: 6px 0;
}}
QSlider::handle:horizontal {{
background: #bebebe;
border: {border_a};
width: 18px;
height: 18px;
margin: -6px 0; /* handle is placed by default on the contents rect of the groove. Expand outside the groove */
border-radius: 9px;
}}
"""
# СТИЛЬ ОБЛАСТИ ДЛЯ КАРТОЧЕК ИГР (QWidget)
LIST_WIDGET_STYLE = """
QWidget {
background: none;
border: {border_a} {color_g};
border-radius: 25px;
}
"""
# ЗАГОЛОВОК "БИБЛИОТЕКА" НА ВКЛАДКЕ
INSTALLED_TAB_TITLE_STYLE = f"""
QLabel {{
font-family: '{font_family}';
font-size: {font_size_b};
color: {color_f};
}}
"""
# СТИЛЬ КНОПОК "СОХРАНЕНИЯ, ПРИМЕНЕНИЯ И Т.Д."
ACTION_BUTTON_STYLE = f"""
QPushButton {{
background: {color_c};
border: {border_c} {color_g};
border-radius: {border_radius_a};
color: {color_f};
font-size: {font_size_a};
font-family: '{font_family}';
padding: 8px 16px;
}}
QPushButton:hover {{
background: {color_a};
border: {border_c} {color_a};
}}
QPushButton:pressed {{
background: {color_b};
}}
QPushButton:focus {{
border: {border_c} {color_a};
background-color: {color_a};
}}
"""
# СТИЛЬ ОВЕРЛЕЯ
OVERLAY_WINDOW_STYLE = f"background: {color_b};"
OVERLAY_BUTTON_STYLE = f"""
QPushButton {{
background: {color_c};
border: {border_c} {color_g};
border-radius: {border_radius_a};
color: {color_f};
font-size: {font_size_a};
font-family: '{font_family}';
padding: 8px 16px;
}}
QPushButton:hover {{
background: {color_a};
border: {border_c} {color_a};
}}
QPushButton:pressed {{
background: {color_b};
}}
QPushButton:focus {{
border: {border_c} {color_a};
background-color: {color_a};
}}
"""
# ТЕКСТОВЫЕ СТИЛИ: ЗАГОЛОВКИ И ОСНОВНОЙ КОНТЕНТ
TAB_TITLE_STYLE = f"font-family: '{font_family}'; font-size: {font_size_b}; color: {color_f}; background-color: none;"
CONTENT_STYLE = f"""
QLabel {{
font-family: '{font_family}';
font-size: {font_size_a};
color: {color_f};
background-color: none;
border-bottom: {border_b} rgba(255, 255, 255, 0.2);
padding-bottom: 15px;
}}
"""
PREVIEW_WIDGET_STYLE = f"""
QWidget {{
margin-top: 3px;
background-color: {color_c};
border-radius: {border_radius_a};
}}
"""
# СТИЛЬ ОСНОВНЫХ СТРАНИЦ
# LIBRARY_WIDGET_STYLE
LIBRARY_WIDGET_STYLE= """
QWidget {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(112,20,132,1),
stop:1 rgba(50,134,182,1));
border-radius: 0px;
}
"""
# CONTAINER_STYLE
CONTAINER_STYLE= """
QWidget {
background-color: none;
}
"""
# OTHER_PAGES_WIDGET_STYLE
OTHER_PAGES_WIDGET_STYLE= f"""
QWidget {{
background: {color_d};
border-radius: 0px;
}}
"""
# CAROUSEL_WIDGET_STYLE
CAROUSEL_WIDGET_STYLE= f"""
QWidget {{
background: {color_c};
border-radius: 0px;
}}
"""
# СТИЛИ ДЛЯ ВКЛАДКИ НАСТРОЕК PORTPROTON
# PARAMS_TITLE_STYLE
PARAMS_TITLE_STYLE = f"color: {color_f}; font-family: '{font_family}'; font-size: {font_size_a}; padding: 10px; background: {color_h};"
PROXY_INPUT_STYLE = f"""
QLineEdit {{
background: {color_b};
border: {border_c} rgba(255, 255, 255, 0.01);
border-radius: {border_radius_a};
height: 34px;
padding-left: 12px;
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QLineEdit:hover {{
background: {color_c};
border: {border_c} {color_a};
}}
QLineEdit:focus {{
border: {border_c} {color_a};
background-color: {color_e};
}}
"""
# СТИЛИ ДЛЯ QMessageBox (ОКНА СООБЩЕНИЙ)
MESSAGE_BOX_STYLE = f"""
QMessageBox {{
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(40, 40, 40, 0.95),
stop:1 rgba(25, 25, 25, 0.95));
border: {border_b} rgba(255, 255, 255, 0.15);
border-radius: 12px;
}}
QMessageBox QLabel {{
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QMessageBox QPushButton {{
background: rgba(30, 30, 30, 0.6);
border: {border_b} rgba(255, 255, 255, 0.2);
border-radius: {border_radius_a};
color: {color_f};
font-family: '{font_family}';
padding: 8px 20px;
min-width: 80px;
}}
QMessageBox QPushButton:hover {{
background: #09bec8;
border-color: rgba(255, 255, 255, 0.3);
}}
QMessageBox QPushButton:focus {{
border: {border_c} {color_a};
background: {color_e};
}}
"""
# Favorite Star
FAVORITE_LABEL_STYLE = f"color: gold; font-size: 32px; background: {color_h};"

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from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config_utils import read_theme_from_config
theme_manager = ThemeManager()
current_theme_name = read_theme_from_config()
# КОНСТАНТЫ
favoriteLabelSize = 48, 48
# VARS
font_family = "Play"
font_size_a = "16px"
font_size_b = "24px"
border_a = "0px solid"
border_b = "1px solid"
border_c = "2px solid"
border_radius_a = "10px"
border_radius_b = "15px"
color_a = "#409EFF"
color_b = "#282a33"
color_c = "#3f424d"
color_d = "#32343d"
color_e = "#404554"
color_f = "#ffffff"
color_g = "rgba(0, 0, 0, 0)"
color_h = "transparent"
color_i = "rgba(40, 42, 51, 0.9)"
GAME_CARD_ANIMATION = {
# Тип анимации при входе и выходе на детальную страницу
# Возможные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
# Определяет, как детальная страница появляется и исчезает
"detail_page_animation_type": "fade",
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса)
# Влияет на толщину рамки вокруг карточки, когда она не выделена
# Значение в пикселях
"default_border_width": 2,
# Ширина обводки при наведении курсора
# Увеличивает толщину рамки, когда курсор находится над карточкой
# Значение в пикселях
"hover_border_width": 8,
# Ширина обводки при фокусе (например, при выборе с клавиатуры)
# Увеличивает толщину рамки, когда карточка в фокусе
# Значение в пикселях
"focus_border_width": 12,
# Минимальная ширина обводки во время пульсирующей анимации
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания")
# Значение в пикселях
"pulse_min_border_width": 8,
# Максимальная ширина обводки во время пульсирующей анимации
# Определяет максимальную толщину рамки при пульсации
# Значение в пикселях
"pulse_max_border_width": 10,
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе)
# Влияет на скорость перехода от одной ширины обводки к другой
# Значение в миллисекундах
"thickness_anim_duration": 300,
# Длительность одного цикла пульсирующей анимации
# Определяет, как быстро рамка "пульсирует" между min и max значениями
# Значение в миллисекундах
"pulse_anim_duration": 800,
# Длительность анимации вращения градиента
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки
# Значение в миллисекундах
"gradient_anim_duration": 3000,
# Начальный угол градиента (в градусах)
# Определяет начальную точку вращения градиента при старте анимации
"gradient_start_angle": 360,
# Конечный угол градиента (в градусах)
# Определяет конечную точку вращения градиента
# Значение 0 означает полный поворот на 360 градусов
"gradient_end_angle": 0,
# Тип анимации для карточки при наведении или фокусе
# Возможные значения: "gradient", "scale"
# "gradient" включает вращающийся градиент для обводки, "scale" увеличивает размер карточки
"card_animation_type": "gradient",
# Масштаб карточки в состоянии покоя
# Определяет базовый размер карточки (1.0 = 100% от исходного размера)
# Значение в долях (например, 1.0 для нормального размера)
"default_scale": 1.0,
# Масштаб карточки при наведении курсора
# Увеличивает размер карточки при наведении
# Значение в долях (например, 1.1 = 110% от исходного размера)
"hover_scale": 1.1,
# Масштаб карточки при фокусе (например, при выборе с клавиатуры)
# Увеличивает размер карточки при фокусе
# Значение в долях (например, 1.05 = 105% от исходного размера)
"focus_scale": 1.05,
# Длительность анимации масштабирования
# Влияет на скорость изменения размера карточки при наведении или фокусе
# Значение в миллисекундах
"scale_anim_duration": 200,
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе)
# Влияет на "чувство" анимации (например, плавное ускорение или замедление)
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad")
"thickness_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса)
# Влияет на "чувство" возврата к исходной ширине обводки
"thickness_easing_curve_out": "InBack",
# Тип кривой сглаживания для анимации увеличения масштаба (при наведении/фокусе)
# Влияет на "чувство" анимации масштабирования (например, с эффектом "отскока")
# Возможные значения: строки, соответствующие QEasingCurve.Type
"scale_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения масштаба (при уходе курсора/потере фокуса)
# Влияет на "чувство" возврата к исходному масштабу
"scale_easing_curve_out": "InBack",
# Цвета градиента для анимированной обводки
# Список словарей, где каждый словарь задает позицию (0.01.0) и цвет в формате hex
# Влияет на внешний вид обводки при наведении или фокусе, если card_animation_type="gradient"
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
],
# Длительность анимации fade при входе на детальную страницу
# Влияет на скорость появления страницы при fade-анимации
# Значение в миллисекундах
"detail_page_fade_duration": 350,
# Длительность анимации slide при входе на детальную страницу
# Влияет на скорость скольжения страницы при slide-анимации
# Значение в миллисекундах
"detail_page_slide_duration": 500,
# Длительность анимации bounce при входе на детальную страницу
# Влияет на скорость "прыжка" страницы при bounce-анимации
# Значение в миллисекундах
"detail_page_bounce_duration": 400,
# Длительность анимации fade при выходе из детальной страницы
# Влияет на скорость исчезновения страницы при fade-анимации
# Значение в миллисекундах
"detail_page_fade_duration_exit": 350,
# Длительность анимации slide при выходе из детальной страницы
# Влияет на скорость скольжения страницы при slide-анимации
# Значение в миллисекундах
"detail_page_slide_duration_exit": 500,
# Длительность анимации bounce при выходе из детальной страницы
# Влияет на скорость "сжатия" страницы при bounce-анимации
# Значение в миллисекундах
"detail_page_bounce_duration_exit": 400,
# Тип кривой сглаживания для анимации при входе на детальную страницу
# Применяется к slide и bounce анимациям, влияет на "чувство" движения
# Возможные значения: строки, соответствующие QEasingCurve.Type
"detail_page_easing_curve": "OutCubic",
# Тип кривой сглаживания для анимации при выходе из детальной страницы
# Применяется к slide и bounce анимациям, влияет на "чувство" движения
# Возможные значения: строки, соответствующие QEasingCurve.Type
"detail_page_easing_curve_exit": "InCubic"
}

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from .constants import *
# ФОН ДЛЯ ДЕТАЛЬНОЙ СТРАНИЦЫ, ЕСЛИ ОБЛОЖКА НЕ ЗАГРУЖЕНА
DETAIL_PAGE_NO_COVER_STYLE = f"background: rgba(20,20,20,0.95); border-radius: {border_radius_b};"
# СТИЛЬ КНОПКИ "ДОБАВИТЬ ИГРУ" И "НАЗАД" НА ДЕТАЛЬНОЙ СТРАНИЦЕ И БИБЛИОТЕКИ
ADDGAME_BACK_BUTTON_STYLE = f"""
QPushButton {{
background: rgba(20, 20, 20, 0.40);
border: {border_b} rgba(255, 255, 255, 0.5);
border-radius: {border_radius_a};
color: {color_f};
font-size: {font_size_a};
font-family: '{font_family}';
padding: 8px 16px;
}}
QPushButton:hover {{
background: {color_a};
}}
QPushButton:pressed {{
background: {color_a};
}}
"""
# ОСНОВНОЙ ФРЕЙМ ДЕТАЛЕЙ ИГРЫ
DETAIL_CONTENT_FRAME_STYLE = f"""
QFrame {{
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(20, 20, 20, 0.40),
stop:1 rgba(20, 20, 20, 0.35));
border: {border_a} {color_g};
border-radius: {border_radius_b};
}}
"""
# ФРЕЙМ ПОД ОБЛОЖКОЙ
COVER_FRAME_STYLE = f"""
QFrame {{
background: rgba(30, 30, 30, 0.80);
border-radius: {border_radius_b};
border: {border_a} {color_g};
}}
"""
# СКРУГЛЕНИЕ LABEL ПОД ОБЛОЖКУ
COVER_LABEL_STYLE = f"border-radius: {border_radius_b};"
# ВИДЖЕТ ДЕТАЛЕЙ (ТЕКСТ, ОПИСАНИЕ)
DETAILS_WIDGET_STYLE = f"background: rgba(20,20,20,0.40); border-radius: {border_radius_b}; padding: 10px;"
# НАЗВАНИЕ (ЗАГОЛОВОК) НА ДЕТАЛЬНОЙ СТРАНИЦЕ
DETAIL_PAGE_TITLE_STYLE = f"font-family: '{font_family}'; font-size: 32px; color: #007AFF;"
# ЛИНИЯ-РАЗДЕЛИТЕЛЬ
DETAIL_PAGE_LINE_STYLE = "color: rgba(255,255,255,0.12); margin: 10px 0;"
# ТЕКСТ ОПИСАНИЯ
DETAIL_PAGE_DESC_STYLE = f"font-family: '{font_family}'; font-size: {font_size_a}; color: {color_f}; line-height: 1.5;"
# СТИЛЬ КНОПКИ "ИГРАТЬ"
PLAY_BUTTON_STYLE = f"""
QPushButton {{
background: rgba(20, 20, 20, 0.40);
border: {border_b} rgba(255, 255, 255, 0.5);
border-radius: {border_radius_a};
font-size: 18px;
color: {color_f};
font-weight: bold;
font-family: '{font_family}';
padding: 8px 16px;
min-width: 120px;
min-height: 40px;
}}
QPushButton:hover {{
background: {color_a};
}}
QPushButton:pressed {{
background: {color_a};
}}
QPushButton:focus {{
background: {color_a};
}}
"""
ADDGAME_INPUT_STYLE = f"""
QLineEdit {{
background: {color_c};
border: {border_c} {color_g};
border-radius: {border_radius_a};
height: 34px;
padding-left: 12px;
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QLineEdit:hover {{
background: {color_c};
border: {border_c} {color_a};
}}
QLineEdit:focus {{
border: {border_c} {color_a};
background-color: {color_e};
}}
"""
# ФУНКЦИЯ ДЛЯ ДИНАМИЧЕСКОГО ГРАДИЕНТА (ДЕТАЛИ ИГР)
# Функции из этой темы срабатывает всегда вне зависимости от выбранной темы, функции из других тем работают только в этих темах
def detail_page_style(stops):
return f"""
QWidget {{
background: qlineargradient(x1:0, y1:0, x2:1, y2:1,
{stops});
border-radius: {border_radius_b};
}}
"""

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from .constants import *
# СТИЛЬ КАРТОЧКИ ИГРЫ (GAMECARD)
GAME_CARD_WINDOW_STYLE = f"""
QFrame {{
border-radius: 20px;
background: rgba(20, 20, 20, 0.40);
border: {border_a} {color_g};
}}
"""
# НАЗВАНИЕ В КАРТОЧКЕ (QLabel)
GAME_CARD_NAME_LABEL_STYLE = f"""
QLabel {{
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
font-weight: bold;
background-color: {color_g};
border-bottom-left-radius: 20px;
border-bottom-right-radius: 20px;
padding: 14px, 7px, 3px, 7px;
qproperty-wordWrap: true;
}}
"""
# СТИЛИ БЕЙДЖА PROTONDB НА КАРТОЧКЕ
def get_protondb_badge_style(tier):
tier = tier.lower()
tier_colors = {
"platinum": {"background": "rgba(255,255,255,0.9)", "color": "black"},
"gold": {"background": "rgba(253,185,49,0.7)", "color": "black"},
"silver": {"background": "rgba(169,169,169,0.8)", "color": "black"},
"bronze": {"background": "rgba(205,133,63,0.7)", "color": "black"},
"borked": {"background": "rgba(255,0,0,0.7)", "color": "black"},
"pending": {"background": "rgba(160,82,45,0.7)", "color": "black"}
}
colors = tier_colors.get(tier, {"background": "rgba(0, 0, 0, 0.5)", "color": "white"})
return f"""
qproperty-alignment: AlignCenter;
background-color: {colors["background"]};
color: {colors["color"]};
border-radius: 5px;
font-family: '{font_family}';
font-weight: bold;
"""
# СТИЛИ БЕЙДЖА WEANTICHEATYET
def get_anticheat_badge_style(status):
status = status.lower()
status_colors = {
"supported": {"background": "rgba(102, 168, 15, 0.7)", "color": "black"},
"running": {"background": "rgba(25, 113, 194, 0.7)", "color": "black"},
"planned": {"background": "rgba(156, 54, 181, 0.7)", "color": "black"},
"broken": {"background": "rgba(232, 89, 12, 0.7)", "color": "black"},
"denied": {"background": "rgba(224, 49, 49, 0.7)", "color": "black"}
}
colors = status_colors.get(status, {"background": "rgba(0, 0, 0, 0.5)", "color": "white"})
return f"""
qproperty-alignment: AlignCenter;
background-color: {colors["background"]};
color: {colors["color"]};
font-size: {font_size_a};
border-radius: 5px;
font-weight: bold;
"""
# СТИЛИ БЕЙДЖА STEAM
STEAM_BADGE_STYLE= f"""
qproperty-alignment: AlignCenter;
background: rgba(0, 0, 0, 0.5);
color: white;
border-radius: 5px;
font-family: '{font_family}';
font-weight: bold;
"""
# ДОПОЛНИТЕЛЬНЫЕ СТИЛИ ИНФОРМАЦИИ НА СТРАНИЦЕ ИГР
LAST_LAUNCH_TITLE_STYLE = f"font-family: '{font_family}'; font-size: 11px; color: #bbbbbb; text-transform: uppercase; letter-spacing: 0.75px; margin-bottom: 2px;"
LAST_LAUNCH_VALUE_STYLE = f"font-family: '{font_family}'; font-size: 13px; color: {color_f}; font-weight: 600; letter-spacing: 0.75px;"
PLAY_TIME_TITLE_STYLE = f"font-family: '{font_family}'; font-size: 11px; color: #bbbbbb; text-transform: uppercase; letter-spacing: 0.75px; margin-bottom: 2px;"
PLAY_TIME_VALUE_STYLE = f"font-family: '{font_family}'; font-size: 13px; color: {color_f}; font-weight: 600; letter-spacing: 0.75px;"
GAMEPAD_SUPPORT_VALUE_STYLE = f"""
font-family: '{font_family}'; font-size: {font_size_a}; color: #00ff00;
font-weight: bold; background: {color_g};
border-radius: 5px; padding: 4px 8px;
"""

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from .constants import *
SETTINGS_COMBO_STYLE = f"""
QComboBox {{
background: {color_c};
border: {border_c} {color_g};
border-radius: {border_radius_a};
height: 34px;
padding-left: 12px;
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
min-width: 120px;
combobox-popup: 0;
}}
QComboBox:on {{
background: {color_b};
border: {border_c} {color_a};
border-bottom-style: none;
border-top-left-radius: 10px;
border-top-right-radius: 10px;
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
}}
QComboBox:hover {{
border: {border_c} {color_a};
background: {color_a};
}}
/* Состояние фокуса */
QComboBox:focus {{
border: {border_c} {color_a};
background-color: {color_a};
}}
QComboBox::drop-down {{
subcontrol-origin: padding;
subcontrol-position: center right;
border-left: {border_b} rgba(255, 255, 255, 0.05);
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow {{
image: url({theme_manager.get_icon("down", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow:on {{
image: url({theme_manager.get_icon("up", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
/* Список при открытом комбобоксе */
QComboBox QAbstractItemView {{
outline: none;
border: {border_c} {color_a};
border-top-style: none;
border-top-left-radius: 0px;
border-top-right-radius: 0px;
border-bottom-left-radius: 10px;
border-bottom-right-radius: 10px;
}}
QListView {{
background: {color_c};
}}
QListView::item {{
padding: 7px 7px 7px 12px;
margin: 3px;
border-radius: {border_radius_a};
color: {color_f};
}}
QListView::item:hover {{
background: {color_b};
}}
QListView::item:selected {{
background: {color_b};
}}
/* Выделение в списке при фокусе на элементе */
QListView::item:focus {{
background: {color_a};
color: {color_f};
}}
"""
SETTINGS_CHECKBOX_STYLE = f"""
QCheckBox {{
height: 34px;
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QCheckBox::indicator {{
width: 24px;
height: 24px;
border: {border_c} {color_g};
border-radius: {border_radius_a};
background: {color_b};
}}
QCheckBox::indicator:hover {{
background: {color_c};
border: {border_c} {color_a};
}}
QCheckBox::indicator:focus {{
border: {border_c} {color_a};
}}
QCheckBox::indicator:checked {{
image: url({theme_manager.get_icon("check", current_theme_name, as_path=True)});
border: {border_c} {color_a};
}}
"""

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from .constants import *
CONTEXT_MENU_STYLE = f"""
QMenu {{
background: {color_b};
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
padding: 5px;
min-width: 150px;
}}
QMenu::icon {{
margin-left: 15px;
}}
QMenu::item {{
padding: 10px 20px 10px 10px;
background: {color_h};
border-radius: {border_radius_a};
color: {color_f};
}}
QMenu::item:selected {{
background: {color_a};
color: {color_f};
}}
QMenu::item:disabled {{
color: #7f7f7f;
}}
QMenu::item:hover {{
background: {color_a};
color: {color_f};
}}
QMenu::item:focus {{
background: {color_a};
color: {color_f};
border: {border_b} rgba(255, 255, 255, 0.3);
border-radius: {border_radius_a};
}}
QMenu::separator {{
height: 1px;
background-color: #7f7f7f;
margin: 3px 6px;
}}
"""
VIRTUAL_KEYBOARD_STYLE = f"""
QWidget {{
background: {color_i};
}}
QPushButton {{
font-size: 14px;
border: {border_a} {color_h};
border-radius: {border_radius_a};
min-width: 30px;
min-height: 30px;
padding: 5px;
background-color: {color_c};
color: {color_f};
}}
QPushButton:hover {{
background-color: {color_a};
border: {border_b} {color_a};
}}
QPushButton:focus {{
border: {border_b} {color_a};
background-color: {color_a};
}}
QPushButton:pressed {{
background-color: {color_c};
border: {border_a} {color_h};
}}
QPushButton[checked="true"] {{
background-color: {color_a};
color: {color_f};
border: {border_a} {color_h};
}}
QPushButton[checked="true"]:focus {{
border: {border_b} {color_f};
}}
"""
# СТИЛИ ПОЛНОЭКРАНОГО ПРЕВЬЮ СКРИНШОТОВ ТЕМЫ
PREV_BUTTON_STYLE="background-color: rgba(0, 0, 0, 0.5); color: white; border: none;"
NEXT_BUTTON_STYLE="background-color: rgba(0, 0, 0, 0.5); color: white; border: none;"
CAPTION_LABEL_STYLE=f"color: white; font-size: {font_size_a};"

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from .constants import *
WINETRICKS_TAB_STYLE = f"""
QTabWidget::pane {{
border-top: 1px solid {color_c};
background: {color_h};
}}
QTabBar::tab {{
background: {color_c};
color: {color_f};
padding: 8px 16px;
border-top-left-radius: {border_radius_a};
border-top-right-radius: {border_radius_a};
margin-right: 2px;
}}
QTabBar::tab:selected {{
background: {color_a};
color: {color_f};
}}
QTabBar::tab:hover {{
background: {color_a};
}}
"""
WINETRICKS_TABBLE_STYLE = f"""
QComboBox {{
background: {color_c};
border: {border_c} {color_g};
border-radius: {border_radius_a};
padding-left: 12px;
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
min-width: 120px;
combobox-popup: 0;
}}
QComboBox:on {{
background: {color_b};
border: {border_c} {color_a};
border-bottom-style: none;
border-top-left-radius: 10px;
border-top-right-radius: 10px;
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
}}
QComboBox:hover {{
border: {border_c} {color_a};
background: {color_a};
}}
/* Состояние фокуса */
QComboBox:focus {{
border: {border_c} {color_a};
background-color: {color_a};
}}
QComboBox:disabled {{
background: #2a2c35;
border: {border_c} #2a2c35;
color: #777a84;
}}
QComboBox::drop-down {{
subcontrol-origin: padding;
subcontrol-position: center right;
border-left: {border_b} rgba(255, 255, 255, 0.05);
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow {{
image: url({theme_manager.get_icon("down", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow:on {{
image: url({theme_manager.get_icon("up", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
/* Список при открытом комбобоксе */
QComboBox QAbstractItemView {{
outline: none;
background: {color_c};
border: {border_c} {color_a};
border-top-style: none;
border-top-left-radius: 0px;
border-top-right-radius: 0px;
border-bottom-left-radius: 10px;
border-bottom-right-radius: 10px;
}}
QListView {{
background: {color_c};
}}
QListView::item {{
padding: 7px 7px 7px 12px;
margin: 3px;
border-radius: {border_radius_a};
color: {color_f};
}}
QListView::item:hover {{
background: {color_b};
}}
QListView::item:selected {{
background: {color_b};
}}
/* Выделение в списке при фокусе на элементе */
QListView::item:focus {{
background: {color_a};
color: {color_f};
}}
QLineEdit {{
background: {color_c};
border: {border_c} rgba(255, 255, 255, 0.01);
border-radius: {border_radius_a};
height: 34px;
padding-left: 12px;
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QLineEdit:hover {{
background: {color_c};
border: {border_c} {color_a};
}}
QLineEdit:focus {{
border: {border_c} {color_a};
background-color: {color_e};
}}
QTableWidget {{
background: {color_h};
color: {color_f};
gridline-color: {color_h};
alternate-background-color: {color_d};
border: {border_a};
border-radius: {border_radius_a};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QHeaderView::section {{
background: {color_d};
color: {color_f};
padding: 5px;
border: {border_a};
font-weight: bold;
}}
QTableWidget::item {{
padding: 8px;
border-bottom: {border_a } {color_c};
height: 36px;
}}
QTableWidget::item:selected,
QTableWidget::item:focus,
QTableWidget::item:selected:focus {{
background: {color_a};
color: {color_f};
selection-background-color: {color_a};
}}
QTableWidget::item:hover {{
background: {color_h};
}}
QTableWidget::indicator {{
width: 24px;
height: 24px;
border: {border_c} {color_h};
border-radius: {border_radius_a};
background: {color_b};
}}
QTableWidget::indicator:unchecked {{
background: rgba(255, 255, 255, 0.1);
image: none;
}}
QTableWidget::indicator:checked {{
background: {color_b};
image: url({theme_manager.get_icon("check", current_theme_name, as_path=True)});
border: {border_c} {color_a};
}}
QTableWidget::indicator:hover {{
background: rgba(255, 255, 255, 0.2);
border: {border_c} {color_a};
}}
QTableWidget::indicator:focus {{
background: rgba(255, 255, 255, 0.2);
border: {border_c} {color_a};
}}
QScrollBar:vertical {{
width: 10px;
border: {border_a};
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}}
QScrollBar::handle:vertical {{
background: #bebebe;
border: {border_a};
border-radius: 5px;
}}
QScrollBar::add-line:vertical {{
border: {border_a};
background: none;
}}
QScrollBar::sub-line:vertical {{
border: {border_a};
background: none;
}}
QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {{
border: {border_a};
width: 3px;
height: 3px;
background: none;
}}
QScrollBar:horizontal {{
height: 10px;
border: {border_a};
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}}
QScrollBar::handle:horizontal {{
background: #bebebe;
border: {border_a};
border-radius: 5px;
}}
QScrollBar::add-line:horizontal {{
border: {border_a};
background: none;
}}
QScrollBar::sub-line:horizontal {{
border: {border_a};
background: none;
}}
QScrollBar::up-arrow:horizontal, QScrollBar::down-arrow:horizontal {{
border: {border_a};
width: 3px;
height: 3px;
background: none;
}}
"""
WINETRICKS_LOG_STYLE = f"""
QTextEdit {{
background: {color_c};
border: {border_a};
border-radius: {border_radius_a};
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
padding: 5px;
}}
"""
FILE_EXPLORER_STYLE = f"""
QListView {{
font-size: {font_size_a};
font-family: {font_family};
background: {color_c};
alternate-background-color: {color_c};
color: {color_f};
border-top-left-radius: 5px;
border-bottom-left-radius: 5px;
}}
QListView::item {{
padding: 8px;
margin: 0px 5px;
}}
QListView::item:alternate {{
margin: 0px 5px;
background: {color_d};
}}
QListView::item:selected {{
background: {color_a};
color: {color_f};
border-radius: {border_radius_a};
}}
QListView::item:hover {{
background: {color_a};
color: {color_f};
border-radius: {border_radius_a};
}}
QListView::item:focus {{
background: {color_a};
color: {color_f};
border-radius: {border_radius_a};
}}
QScrollBar:vertical {{
width: 10px;
border: {border_a};
border-radius: 5px;
background: {color_c};
}}
QScrollBar::handle:vertical {{
background: #bebebe;
border: {border_a};
border-radius: 5px;
}}
QScrollBar::add-line:vertical {{
border: {border_a};
background: {color_c};
border-bottom-right-radius: 5px;
}}
QScrollBar::sub-line:vertical {{
border: {border_a};
background: {color_c};
border-top-right-radius: 5px;
}}
QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {{
border: {border_a};
width: 3px;
height: 3px;
background: none;
}}
"""
FILE_EXPLORER_PATH_LABEL_STYLE = f"""
QLabel {{
color: {color_a};
font-size: {font_size_a};
font-family: {font_family};
}}
"""

View File

@@ -72,8 +72,6 @@ class TrayManager:
self.tray_icon.setContextMenu(self.tray_menu)
self.tray_icon.show()
self.main_window.is_exiting = False
self.click_count = 0
self.click_timer = QTimer()
self.click_timer.setSingleShot(True)
@@ -231,7 +229,6 @@ class TrayManager:
executable = sys.executable
args = sys.argv
self.main_window.is_exiting = True
QApplication.quit()
subprocess.Popen([executable] + args)
@@ -241,11 +238,9 @@ class TrayManager:
save_theme_to_config("standart")
executable = sys.executable
args = sys.argv
self.main_window.is_exiting = True
QApplication.quit()
subprocess.Popen([executable] + args)
def force_exit(self):
self.main_window.is_exiting = True
self.main_window.close()
sys.exit(0)

View File

@@ -66,8 +66,11 @@ class VirtualKeyboard(QFrame):
if not self.current_input_widget or not isinstance(self.current_input_widget, QLineEdit):
return
# Просто устанавливаем курсор на нужную позицию без выделения
self.current_input_widget.setCursorPosition(self.current_input_widget.cursorPosition())
try:
# Просто устанавливаем курсор на нужную позицию без выделения
self.current_input_widget.setCursorPosition(self.current_input_widget.cursorPosition())
except RuntimeError:
self.current_input_widget = None
def initUI(self):
layout = QVBoxLayout()
@@ -166,8 +169,10 @@ class VirtualKeyboard(QFrame):
# Очищаем предыдущие кнопки
while self.keyboard_layout.count():
item = self.keyboard_layout.takeAt(0)
if item.widget():
item.widget().deleteLater()
if item:
widget = item.widget()
if widget:
widget.deleteLater()
fixed_w = self.button_width
fixed_h = self.button_height
@@ -280,37 +285,51 @@ class VirtualKeyboard(QFrame):
if coords:
row, col = coords
item = self.keyboard_layout.itemAtPosition(row, col)
if item and item.widget():
item.widget().setFocus()
if item:
widget = item.widget()
if widget:
widget.setFocus()
def up_key(self):
"""Перемещает курсор в QLineEdit вверх/в начало, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
self.current_input_widget.setCursorPosition(0)
self.current_input_widget.setFocus()
try:
self.current_input_widget.setCursorPosition(0)
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def down_key(self):
"""Перемещает курсор в QLineEdit вниз/в конец, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
self.current_input_widget.setCursorPosition(len(self.current_input_widget.text()))
self.current_input_widget.setFocus()
try:
self.current_input_widget.setCursorPosition(len(self.current_input_widget.text()))
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def left_key(self):
"""Перемещает курсор в QLineEdit влево, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
pos = self.current_input_widget.cursorPosition()
if pos > 0:
self.current_input_widget.setCursorPosition(pos - 1)
self.current_input_widget.setFocus()
try:
pos = self.current_input_widget.cursorPosition()
if pos > 0:
self.current_input_widget.setCursorPosition(pos - 1)
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def right_key(self):
"""Перемещает курсор в QLineEdit вправо, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
pos = self.current_input_widget.cursorPosition()
text_len = len(self.current_input_widget.text())
if pos < text_len:
self.current_input_widget.setCursorPosition(pos + 1)
self.current_input_widget.setFocus()
try:
pos = self.current_input_widget.cursorPosition()
text_len = len(self.current_input_widget.text())
if pos < text_len:
self.current_input_widget.setCursorPosition(pos + 1)
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def move_focus_up(self):
"""Перемещает фокус по кнопкам клавиатуры вверх с фиксированной скоростью"""
@@ -366,34 +385,41 @@ class VirtualKeyboard(QFrame):
self.on_shift_click(not self.shift_pressed)
self.highlight_cursor_position()
elif self.current_input_widget is not None:
# Сохраняем текущую кнопку с фокусом
focused_button = self.focusWidget()
key_to_restore = None
if isinstance(focused_button, QPushButton) and focused_button in self.buttons.values():
key_to_restore = next((k for k, btn in self.buttons.items() if btn == focused_button), None)
try:
# Сохраняем текущую кнопку с фокусом
focused_button = self.focusWidget()
key_to_restore = None
if isinstance(focused_button, QPushButton) and focused_button in self.buttons.values():
key_to_restore = next((k for k, btn in self.buttons.items() if btn == focused_button), None)
key = "&" if key == "&&" else key
cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text()
new_text = text[:cursor_pos] + key + text[cursor_pos:]
self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos + len(key))
self.keyPressed.emit(key)
self.highlight_cursor_position()
key = "&" if key == "&&" else key
cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text()
new_text = text[:cursor_pos] + key + text[cursor_pos:]
self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos + len(key))
self.keyPressed.emit(key)
self.highlight_cursor_position()
# Если был нажат SHIFT, но не CapsLock, отключаем его после ввода символа
if self.shift_pressed and not self.caps_lock:
self.shift_pressed = False
self.update_keyboard()
if key_to_restore and key_to_restore in self.buttons:
self.buttons[key_to_restore].setFocus()
# Если был нажат SHIFT, но не CapsLock, отключаем его после ввода символа
if self.shift_pressed and not self.caps_lock:
self.shift_pressed = False
self.update_keyboard()
if key_to_restore and key_to_restore in self.buttons:
self.buttons[key_to_restore].setFocus()
except RuntimeError:
self.current_input_widget = None
def on_tab_click(self):
if self.current_input_widget is not None:
self.current_input_widget.insert('\t')
self.keyPressed.emit('Tab')
self.current_input_widget.setFocus()
self.highlight_cursor_position()
try:
self.current_input_widget.insert('\t')
self.keyPressed.emit('Tab')
if self.current_input_widget:
self.current_input_widget.setFocus()
self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
def on_caps_click(self):
"""Включаем/выключаем CapsLock"""
@@ -412,15 +438,18 @@ class VirtualKeyboard(QFrame):
def on_backspace_click(self):
"""Обработка одного нажатия Backspace"""
if self.current_input_widget is not None:
cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text()
try:
cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text()
if cursor_pos > 0:
new_text = text[:cursor_pos - 1] + text[cursor_pos:]
self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos - 1)
self.keyPressed.emit('Backspace')
self.highlight_cursor_position()
if cursor_pos > 0:
new_text = text[:cursor_pos - 1] + text[cursor_pos:]
self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos - 1)
self.keyPressed.emit('Backspace')
self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
def on_backspace_pressed(self):
"""Обработка зажатого Backspace"""
@@ -444,15 +473,21 @@ class VirtualKeyboard(QFrame):
# TODO: тут подумать, как обрабатывать нажатие.
# Пока болванка перехода на новую строку, в QlineEdit работает как нажатие пробела
if self.current_input_widget is not None:
self.current_input_widget.insert('\n')
self.keyPressed.emit('Enter')
try:
self.current_input_widget.insert('\n')
self.keyPressed.emit('Enter')
except RuntimeError:
self.current_input_widget = None
def on_clear_click(self):
"""Чистим строку от введённого текста"""
if self.current_input_widget is not None:
self.current_input_widget.clear()
self.keyPressed.emit('Clear')
self.highlight_cursor_position()
try:
self.current_input_widget.clear()
self.keyPressed.emit('Clear')
self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
def on_lang_click(self):
"""Переключение раскладки"""
@@ -478,8 +513,11 @@ class VirtualKeyboard(QFrame):
def show_for_widget(self, widget):
self.current_input_widget = widget
if widget:
widget.setFocus()
self.highlight_cursor_position()
try:
widget.setFocus()
self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
# Позиционирование клавиатуры внизу родительского виджета
if self._parent and isinstance(self._parent, QWidget):
@@ -530,8 +568,9 @@ class VirtualKeyboard(QFrame):
search_col = current_col + col_span
while search_col < num_cols:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -544,8 +583,9 @@ class VirtualKeyboard(QFrame):
# Ищем первую кнопку в этой строке
while search_col < num_cols:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -557,8 +597,9 @@ class VirtualKeyboard(QFrame):
search_col = current_col - 1
while search_col >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -571,8 +612,9 @@ class VirtualKeyboard(QFrame):
# Ищем последнюю кнопку в этой строке
while search_col >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -584,8 +626,9 @@ class VirtualKeyboard(QFrame):
search_row = current_row + row_span
while search_row < num_rows:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -598,8 +641,9 @@ class VirtualKeyboard(QFrame):
# Ищем первую кнопку в этом столбце
while search_row < num_rows:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -611,8 +655,9 @@ class VirtualKeyboard(QFrame):
search_row = current_row - 1
while search_row >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -625,8 +670,9 @@ class VirtualKeyboard(QFrame):
# Ищем последнюю кнопку в этом столбце
while search_row >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus()
found = True
break
@@ -637,6 +683,7 @@ class VirtualKeyboard(QFrame):
for row in range(self.keyboard_layout.rowCount()):
for col in range(self.keyboard_layout.columnCount()):
item = self.keyboard_layout.itemAtPosition(row, col)
if item and item.widget() and item.widget().isEnabled():
return cast(QPushButton, item.widget())
widget = item.widget() if item else None
if widget and widget.isEnabled():
return cast(QPushButton, widget)
return None

View File

@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
[project]
name = "portprotonqt"
version = "0.1.8"
version = "0.1.9"
description = "A project to rewrite PortProton (PortWINE) using PySide"
readme = "README.md"
license = { text = "GPL-3.0" }
@@ -27,15 +27,16 @@ classifiers = [
requires-python = ">=3.10"
dependencies = [
"babel>=2.17.0",
"beautifulsoup4>=4.14.2",
"beautifulsoup4>=4.14.3",
"evdev>=1.9.2",
"icoextract>=0.2.0",
"numpy>=2.2.4",
"orjson>=3.11.3",
"orjson>=3.11.5",
"pillow>=12.0.0",
"psutil>=7.1.0",
"pyside6==6.9.1",
"pyudev>=0.24.3",
"psutil>=7.1.3",
"pyside6>=6.10.1",
"pyudev>=0.24.4",
"rapidfuzz>=3.14.3",
"requests>=2.32.5",
"tqdm>=4.67.1",
"vdf>=3.4",
@@ -103,7 +104,7 @@ ignore = [
[dependency-groups]
dev = [
"pre-commit>=4.3.0",
"pre-commit>=4.5.1",
"pyaspeller>=2.0.2",
"pyright>=1.1.406",
"pyright>=1.1.407",
]

View File

@@ -52,7 +52,7 @@
"groupName": "Python dependencies"
},
{
"matchPackageNames": ["numpy", "setuptools", "python", "pyside6"],
"matchPackageNames": ["numpy", "setuptools", "python"],
"enabled": false,
"description": "Disabled due to Python 3.10 incompatibility with numpy>=2.3.2 (requires Python>=3.11)"
},

701
uv.lock generated
View File

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