1 Commits

Author SHA1 Message Date
44bb095a03 blalala
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-28 13:02:21 +05:00
127 changed files with 3313 additions and 32807 deletions

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@@ -62,7 +62,7 @@ jobs:
- name: Install build dependencies
run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \
python3-build pyproject-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment
@@ -94,7 +94,7 @@ jobs:
name: Build Arch Package
runs-on: ubuntu-22.04
container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e
image: archlinux:base-devel@sha256:0589aa8f31d8f64c630a2d1cc0b4c3847a1a63c988abd63d78d3c9bd94764f64
volumes:
- /usr:/usr-host
- /opt:/opt-host

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@@ -8,49 +8,12 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 0.1.8
VERSION: 0.1.6
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
jobs:
build-appimage:
name: Build AppImage
runs-on: ubuntu-22.04
steps:
- uses: https://gitea.com/actions/checkout@v4
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme
- name: Upgrade pip toolchain
run: |
python3 -m pip install --upgrade \
pip setuptools setuptools-scm wheel packaging build
- name: Install appimage-builder
run: |
git clone https://github.com/Boria138/appimage-builder
cd appimage-builder
pip install .
- name: Install uv
run: |
pip install uv
- name: Build AppImage
run: |
cd build-aux
appimage-builder
- name: Upload AppImage
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-AppImage
path: build-aux/PortProtonQt*.AppImage*
build-arch:
name: Build Arch Package
runs-on: ubuntu-22.04
@@ -95,7 +58,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s"
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@v5
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
@@ -103,53 +66,9 @@ jobs:
name: PortProtonQt-Arch
path: ${{ env.PKGDEST }}/*
build-fedora:
name: Build Fedora RPM
runs-on: ubuntu-latest
strategy:
matrix:
fedora_version: [41, 42, 43, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
options: --privileged
steps:
- name: Install build dependencies
run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment
run: |
useradd rpmbuild -u 5002 -g users || true
mkdir -p /home/rpmbuild/{BUILD,RPMS,SPECS,SRPMS,SOURCES}
chown -R rpmbuild:users /home/rpmbuild
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@v4
- name: Copy fedora.spec
run: |
cp build-aux/fedora.spec /home/rpmbuild/SPECS/${{ env.PACKAGE }}.spec
chown -R rpmbuild:users /home/rpmbuild
- name: Build RPM
run: |
su rpmbuild -c "rpmbuild -ba /home/rpmbuild/SPECS/${{ env.PACKAGE }}.spec"
- name: Upload RPM package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-RPM-Fedora-${{ matrix.fedora_version }}
path: /home/rpmbuild/RPMS/**/*.rpm
release:
name: Create and Publish Release
needs: [build-appimage, build-arch, build-fedora]
needs: [ build-arch ]
runs-on: ubuntu-latest
steps:
- uses: https://gitea.com/actions/checkout@v4
@@ -160,32 +79,6 @@ jobs:
sudo apt install -y original-awk unzip
- name: Download all artifacts
uses: https://gitea.com/actions/download-artifact@v3
uses: https://gitea.com/actions/download-artifact@v5
with:
path: release/
- name: Extract downloaded artifacts
run: |
mkdir -p extracted
find release/ -name '*.zip' -exec unzip -o {} -d extracted/ \;
find extracted/ -type f -exec mv {} release/ \;
find release/ -name '*.zip' -delete
rm -rf extracted/
- name: Extract changelog for version
id: changelog
run: |
VERSION="${{ env.VERSION }}"
awk "/^## \\[$VERSION\\]/ {flag=1; next} /^## \\[/ || /^---/ {flag=0} flag" CHANGELOG.md > changelog.txt
- name: Release
uses: https://gitea.com/actions/gitea-release-action@v1
env:
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with:
body_path: changelog.txt
token: ${{ env.GITEA_TOKEN }}
tag_name: v${{ env.VERSION }}
prerelease: true
files: release/**/*
sha256sum: false

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@@ -19,7 +19,7 @@ jobs:
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python
uses: https://gitea.com/actions/setup-python@e797f83bcb11b83ae66e0230d6156d7c80228e7c # v6
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with:
python-version-file: "pyproject.toml"

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@@ -138,7 +138,7 @@ jobs:
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e
image: archlinux:base-devel@sha256:0589aa8f31d8f64c630a2d1cc0b4c3847a1a63c988abd63d78d3c9bd94764f64
volumes:
- /usr:/usr-host
- /opt:/opt-host

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@@ -23,7 +23,7 @@ jobs:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@2028fbc5c25fe9cf00d9f06a71cc4710d4507903 # v6
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with:
node-version: 20

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@@ -14,7 +14,7 @@ jobs:
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python
uses: https://gitea.com/actions/setup-python@e797f83bcb11b83ae66e0230d6156d7c80228e7c # v6
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with:
python-version-file: "pyproject.toml"

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@@ -8,12 +8,12 @@ on:
jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:latest@sha256:17c8966ef38fc361e108a550ffe2dcedf73e846f9975a974aea3d48c66b107a6
container: ghcr.io/renovatebot/renovate:latest@sha256:dd5721b9a686a40d81687643e4b71b82a0ca31fb653fd727538af69104fd388d
steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@2028fbc5c25fe9cf00d9f06a71cc4710d4507903 # v6
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with:
node-version: 20

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@@ -11,12 +11,12 @@ repos:
- id: check-yaml
- repo: https://github.com/astral-sh/uv-pre-commit
rev: 0.9.5
rev: 0.8.22
hooks:
- id: uv-lock
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.14.3
rev: v0.13.2
hooks:
- id: ruff-check

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@@ -3,59 +3,16 @@
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [0.1.8] - 2025-10-18
## [Unreleased]
### Added
- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
- В настройки добавлен пункт для выбора сворачивать ли приложение в трей или нет
- К диалогу добавления игры, Winetricks, диалогу выбора файлов и виртуальной клавиатуре добавлены подсказки по управлению с геймпада
- Во вкладку автоустановок добавлен слайдер изменения размера карточек (они со слайдером в библиотеке независимы)
### Changed
- При завершении автоустановки приложение больше не перезапускается
- Выбор exe в диалоге добавления игры больше не перезаписывает введенное в поле название
- Обновлены и дополнены скриншоты темы
### Fixed
- Исправлено наложение карточек при смене фильтра игр
- Исправлена невозможность запуска приложения без подключёного геймпада
- Исправлена невозможность установки компонентов Winetricks через геймпад
- Ресиверы и виртуальные устройства больше не считаются за геймпад
### Contributors
- @Vector_null
---
## [0.1.7] - 2025-10-12
### Added
- Возможность скроллинга библиотеки мышью или пальцем
- Импорт и экспорт бекапа префикса
- Диалог для управление Winetricks
- Кнопки для удаления префикса, wine или proton
- Все настройки Wine с оригинального PortProton
- Виртуальная клавиатура в диалог добавления игры и поиск по библиотеке и автоустановках
- Вкладка автоустановок
- В заголовке окна теперь отображается версия приложения и хеш коммита если запуск идёт с гита
### Changed
- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
- В диалог выбора файлов в режиме directory_only (при выборе куда сохранить бекап префикса) добавлена кнопка ./ обозначающая нынешнюю папку
### Fixed
- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
- Исправлено зависание при добавлении или удалении игры в Wayland
- Исправлено зависание при поиске игр
- Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity)
- Исправлена ошибка из-за которой подсказки по управлению снизу и сверху могли не совпадать с друг другом, из-за чего возле вкладок были стрелки клавиатуры, а снизу кнопки геймпада
- Исправлен выход из полноэкранного режима при отключении геймпада подключённого по USB даже если настройка "Режим полноэкранного отображения приложения при подключении геймпада" выключена
- При сохранении настроек теперь не меняется размер окна
### Contributors
- @wmigor (Igor Akulov)
- @Vector_null
---
@@ -72,13 +29,12 @@
### Changed
- Управления с геймпада теперь перехватывается только если окно в фокусе
### Fixed
- Исправлена проблема с устаревшими кэш-файлами, вызывающими несоответствия при обновлении JSON
- Исправлено переключение в полноэкранный режим при нажатии кнопки "Select во время запущенной игры
### Contributors
- @wmigor (Igor Akulov)
- @Vector_null
---

View File

@@ -54,6 +54,8 @@ PortProtonQt использует код и зависимости от след
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://github.com/derrod/legendary/blob/master/LICENSE).
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
- [Those Awesome Guys: Gamepad prompts images](https://thoseawesomeguys.com/prompts/) - Набор подсказок для геймпада и клавиатур, лицензия [CC0](https://creativecommons.org/public-domain/cc0/)
Полный текст лицензий см. в файле [LICENSE](LICENSE).
> [!WARNING]

15
TODO.md
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@@ -1,6 +1,6 @@
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада
- [X] Добавить возможность управления с тачскрина (Формально и так есть)
- [ ] Добавить возможность управления с тачскрина
- [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
@@ -11,18 +11,18 @@
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из CDN Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [X] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad
- [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton (остались настройки игр и обновление скриптов)
- [ ] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить переводы в переопределения
@@ -49,7 +49,7 @@
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging`
- [X] Привести все логи к единому языку
- [ ] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
@@ -62,6 +62,7 @@
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [X] Добавить подсказки к управлению с геймпада
- [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры

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@@ -6,12 +6,11 @@ script:
- uv pip install --no-cache-dir ../
- cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages
- cp -r share AppDir/usr
- cp -r lib AppDir/usr
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetwork*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
- shopt -s extglob
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Network*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
AppDir:
path: ./AppDir
after_bundle:
@@ -37,7 +36,7 @@ AppDir:
id: ru.linux_gaming.PortProtonQt
name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt
version: 0.1.8
version: 0.1.6
exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@"
apt:
@@ -55,11 +54,6 @@ AppDir:
- libxcb-cursor0
- libimage-exiftool-perl
- xdg-utils
- cabextract
- curl
- 7zip
- unzip
- unrar
exclude:
- "*-doc"
- "*-man"

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@@ -1,12 +1,12 @@
pkgname=portprotonqt
pkgver=0.1.8
pkgver=0.1.6
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')
@@ -20,5 +20,4 @@ package() {
cd "$srcdir/PortProtonQt"
python -m installer --destdir="$pkgdir" dist/*.whl
cp -r build-aux/share "$pkgdir/usr/"
cp -r build-aux/lib "$pkgdir/usr/"
}

View File

@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP')
@@ -25,5 +25,4 @@ package() {
cd "$srcdir/PortProtonQt"
python -m installer --destdir="$pkgdir" dist/*.whl
cp -r build-aux/share "$pkgdir/usr/"
cp -r build-aux/lib "$pkgdir/usr/"
}

View File

@@ -22,7 +22,6 @@ BuildRequires: python3-build
BuildRequires: pyproject-rpm-macros
BuildRequires: python3dist(setuptools)
BuildRequires: git
BuildRequires: systemd-rpm-macros
%description
%{summary}
@@ -47,11 +46,6 @@ Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
Requires: cabextract
Requires: gzip
Requires: unzip
Requires: curl
Requires: unrar
%description -n python3-%{pypi_name}-git
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
@@ -70,13 +64,11 @@ cd %{oname}
%pyproject_install
%pyproject_save_files %{pypi_name}
cp -r build-aux/share %{buildroot}/usr/
cp -r build-aux/lib %{buildroot}/usr/
%files -n python3-%{pypi_name}-git -f %{pyproject_files}
%{_bindir}/%{pypi_name}
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_udevrulesdir}/60-portprotonqt.rules
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt
%global pypi_version 0.1.8
%global pypi_version 0.1.6
%global oname PortProtonQt
%global _python_no_extras_requires 1
@@ -19,7 +19,6 @@ BuildRequires: python3-build
BuildRequires: pyproject-rpm-macros
BuildRequires: python3dist(setuptools)
BuildRequires: git
BuildRequires: systemd-rpm-macros
%description
%{summary}
@@ -44,11 +43,6 @@ Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
Requires: cabextract
Requires: gzip
Requires: unzip
Requires: curl
Requires: unrar
%description -n python3-%{pypi_name}
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
@@ -69,13 +63,11 @@ cd %{oname}
%pyproject_install
%pyproject_save_files %{pypi_name}
cp -r build-aux/share %{buildroot}/usr/
cp -r build-aux/lib %{buildroot}/usr/
%files -n python3-%{pypi_name} -f %{pyproject_files}
%{_bindir}/%{pypi_name}
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_udevrulesdir}/60-portprotonqt.rules
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt

View File

@@ -1 +0,0 @@
KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"

View File

@@ -217,7 +217,7 @@
},
{
"normalized_name": "watch_dogs 2",
"status": "Running"
"status": "Broken"
},
{
"normalized_name": "zero hour",
@@ -1021,7 +1021,7 @@
},
{
"normalized_name": "farlight 84",
"status": "Denied"
"status": "Supported"
},
{
"normalized_name": "riders republic",
@@ -1436,8 +1436,8 @@
"status": "Broken"
},
{
"normalized_name": "blue protocol star resonance",
"status": "Running"
"normalized_name": "blue protocol",
"status": "Broken"
},
{
"normalized_name": "dark and darker",

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

View File

@@ -1,200 +1,4 @@
[
{
"normalized_title": "split/second",
"slug": "split-second"
},
{
"normalized_title": "warzone 2100",
"slug": "warzone-2100"
},
{
"normalized_title": "foundation",
"slug": "foundation"
},
{
"normalized_title": "земский собор [демо]",
"slug": "zemskij-sobor-demo"
},
{
"normalized_title": "crusader kings 3",
"slug": "crusader-kings-3"
},
{
"normalized_title": "nadir a grimdark deck builder",
"slug": "nadir-a-grimdark-deck-builder"
},
{
"normalized_title": "oriental empires",
"slug": "oriental-empires"
},
{
"normalized_title": "vampire the masquerade bloodlines 2",
"slug": "vampire-the-masquerade-bloodlines-2"
},
{
"normalized_title": "escape from duckov",
"slug": "escape-from-duckov"
},
{
"normalized_title": "xiii",
"slug": "xiii"
},
{
"normalized_title": "saints row 2",
"slug": "saints-row-2"
},
{
"normalized_title": "frozenheim",
"slug": "frozenheim"
},
{
"normalized_title": "saints row (2022)",
"slug": "saints-row-2022"
},
{
"normalized_title": "iron harvest",
"slug": "iron-harvest"
},
{
"normalized_title": "tom clancy's splinter cell blacklist",
"slug": "tom-clancys-splinter-cell-blacklist"
},
{
"normalized_title": "painkiller overdose",
"slug": "painkiller-overdose"
},
{
"normalized_title": "ancestors legacy",
"slug": "ancestors-legacy"
},
{
"normalized_title": "bye sweet carole",
"slug": "bye-sweet-carole"
},
{
"normalized_title": "painkiller black",
"slug": "painkiller-black-edition"
},
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{
"normalized_title": "active matter",
"slug": "active-matter"
},
{
"normalized_title": "tom clancy's splinter cell",
"slug": "tom-clancys-splinter-cell"
},
{
"normalized_title": "sniper ghost warrior",
"slug": "sniper-ghost-warrior"
},
{
"normalized_title": "fate undiscovered realms",
"slug": "fate-undiscovered-realms"
},
{
"normalized_title": "dying light the beast deluxe",
"slug": "dying-light-the-beast-deluxe-edition"
},
{
"normalized_title": "spellforce platinum",
"slug": "spellforce-platinum-edition"
},
{
"normalized_title": "dirt rally 2.0 game of the year",
"slug": "dirt-rally-2-0-game-of-the-year-edition"
},
{
"normalized_title": "deus ex human revolution directors cut",
"slug": "deus-ex-human-revolution-director-s-cut"
},
{
"normalized_title": "freelancer",
"slug": "freelancer"
},
{
"normalized_title": "everspace",
"slug": "everspace"
},
{
"normalized_title": "blades of time limited",
"slug": "blades-of-time-limited-edition"
},
{
"normalized_title": "chorus",
"slug": "chorus"
},
{
"normalized_title": "tom clancy's splinter cell pandora tomorrow",
"slug": "tom-clancys-splinter-cell-pandora-tomorrow"
},
{
"normalized_title": "the alters",
"slug": "the-alters"
},
{
"normalized_title": "hard reset redux",
"slug": "hard-reset-redux"
},
{
"normalized_title": "far cry 5",
"slug": "far-cry-5"
},
{
"normalized_title": "metal eden",
"slug": "metal-eden"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{
"normalized_title": "old world",
"slug": "old-world"
},
{
"normalized_title": "witchfire",
"slug": "witchfire"
},
{
"normalized_title": "prototype",
"slug": "prototype"
},
{
"normalized_title": "mandragora whispers of the witch tree",
"slug": "mandragora-whispers-of-the-witch-tree"
},
{
"normalized_title": "grand theft auto v (gta 5)",
"slug": "grand-theft-auto-v-gta-5"
},
{
"normalized_title": "lifeless planet premier",
"slug": "lifeless-planet-premier-edition"
},
{
"normalized_title": "warcraft iii the frozen throne",
"slug": "warcraft-iii-the-frozen-throne"
},
{
"normalized_title": "star wars republic commando",
"slug": "star-wars-republic-commando"
},
{
"normalized_title": "hollow knight silksong",
"slug": "hollow-knight-silksong"
},
{
"normalized_title": "arma reforger",
"slug": "arma-reforger"
},
{
"normalized_title": "arma 3",
"slug": "arma-3"
},
{
"normalized_title": "astroneer",
"slug": "astroneer"
@@ -375,6 +179,10 @@
"normalized_title": "steins;gate the distant valhalla",
"slug": "steins-gate-the-distant-valhalla"
},
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{
"normalized_title": "osu!",
"slug": "osu"
@@ -387,6 +195,10 @@
"normalized_title": "slitterhead",
"slug": "slitterhead"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{
"normalized_title": "crossout",
"slug": "crossout"

Binary file not shown.

View File

@@ -17,31 +17,17 @@ import json
class PySide6DependencyAnalyzer:
def __init__(self, project_root: Path = None):
def __init__(self):
# Системные библиотеки, которые нужно всегда оставлять
self.system_libs = {
'libQt6XcbQpa', 'libQt6Wayland', 'libQt6Egl',
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus',
'libQt6Svg'
}
self.critical_modules = {
'QtSvg',
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus'
}
self.real_dependencies = {}
self.used_modules_code = set()
self.used_modules_ldd = set()
self.all_required_modules = set()
# Определяем корень проекта
if project_root is None:
# Корень проекта - две директории выше от скрипта
self.project_root = Path(__file__).parent.parent
else:
self.project_root = project_root
self.venv_path = self.project_root / ".venv"
self.build_path = self.project_root / "build-aux"
def find_python_files(self, directory: Path) -> List[Path]:
"""Находит все Python файлы в директории"""
@@ -58,61 +44,24 @@ class PySide6DependencyAnalyzer:
"""Находит все PySide6 библиотеки (.so файлы)"""
libs = {}
# Ищем venv в корне проекта
venv_candidates = [
self.venv_path, # .venv
self.project_root / "venv",
self.project_root / ".virtualenv",
]
# Поиск в единственной локации
search_path = Path("../.venv/lib/python3.10/site-packages/PySide6")
print(f"Поиск PySide6 библиотек в: {search_path}")
pyside6_path = None
if search_path.exists():
# Ищем .so файлы модулей
for so_file in search_path.glob("Qt*.*.so"):
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
if module_name.startswith('Qt'):
libs[module_name] = so_file
# Пробуем найти PySide6 в venv
for venv in venv_candidates:
if venv.exists():
# Ищем Python версию
lib_path = venv / "lib"
if lib_path.exists():
for python_dir in lib_path.iterdir():
if python_dir.name.startswith('python'):
candidate = python_dir / "site-packages" / "PySide6"
if candidate.exists():
pyside6_path = candidate
print(f"Найден PySide6 в: {candidate}")
break
if pyside6_path:
break
if not pyside6_path:
print(f"Предупреждение: PySide6 не найден в venv, проверяем AppDir...")
# Если не нашли в venv, пробуем в AppDir
if base_path:
appdir_candidate = base_path / "AppDir/usr/local/lib"
if appdir_candidate.exists():
for python_dir in appdir_candidate.iterdir():
if python_dir.name.startswith('python'):
candidate = python_dir / "dist-packages" / "PySide6"
if candidate.exists():
pyside6_path = candidate
print(f"Найден PySide6 в AppDir: {candidate}")
break
if not pyside6_path:
return libs
# Ищем .so файлы модулей
for so_file in pyside6_path.glob("Qt*.*.so"):
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
if module_name.startswith('Qt'):
libs[module_name] = so_file
# Также ищем в подпапках
for subdir in pyside6_path.iterdir():
if subdir.is_dir() and subdir.name.startswith('Qt'):
for so_file in subdir.glob("*.so*"):
if 'Qt' in so_file.name:
libs[subdir.name] = so_file
break
# Также ищем в подпапках
for subdir in search_path.iterdir():
if subdir.is_dir() and subdir.name.startswith('Qt'):
for so_file in subdir.glob("*.so*"):
if 'Qt' in so_file.name:
libs[subdir.name] = so_file
break
return libs
@@ -308,10 +257,8 @@ class PySide6DependencyAnalyzer:
# Модули для удаления
if removable_modules:
removable_filtered = [m for m in removable_modules if m not in self.critical_modules]
if removable_filtered:
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_filtered)])
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_modules)])
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
# Генерируем команду для удаления нативных библиотек с сохранением нужных
required_libs = set()
@@ -329,82 +276,39 @@ class PySide6DependencyAnalyzer:
f" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!({keep_pattern})"
])
# Заменяем блок очистки в рецепте
import re
# Ищем весь блок команд очистки PySide6 (от первой rm до AppDir:)
# Паттерн: после " - cp -r lib AppDir/usr\n" идут команды rm, а затем "AppDir:"
pattern = r'( - cp -r lib AppDir/usr\n)((?: - (?:rm|shopt).*\n)*?)(?=AppDir:)'
# Ищем блок "# 5) чистим от ненужных модулей и бинарников" до следующего комментария или до AppDir:
pattern = r'( # 5\) чистим от ненужных модулей и бинарников\n).*?(?=\nAppDir:|\n # [0-9]+\)|$)'
match = re.search(pattern, recipe_content)
new_cleanup_block = " # 5) чистим от ненужных модулей и бинарников\n" + '\n'.join(cleanup_lines)
if not match:
print("ПРЕДУПРЕЖДЕНИЕ: Не удалось найти блок очистки в рецепте")
print("Добавляем команды очистки перед блоком AppDir:")
# Просто вставим команды перед AppDir:
appdir_pos = recipe_content.find('AppDir:')
if appdir_pos != -1:
new_content = (
recipe_content[:appdir_pos] +
'\n'.join(cleanup_lines) + '\n' +
recipe_content[appdir_pos:]
)
return new_content
else:
print("ОШИБКА: Не найден блок AppDir: в рецепте")
return ""
# Создаем замену - группа 1 (cp -r lib) + новые команды очистки
replacement = r'\1' + '\n'.join(cleanup_lines) + '\n'
updated_recipe = re.sub(pattern, replacement, recipe_content, count=1)
updated_recipe = re.sub(pattern, new_cleanup_block, recipe_content, flags=re.DOTALL)
return updated_recipe
def main():
parser = argparse.ArgumentParser(description='Анализ зависимостей PySide6 модулей с использованием ldd')
parser.add_argument('project_path', nargs='?', default='.',
help='Путь к проекту для анализа (по умолчанию: текущая директория)')
parser.add_argument('project_path', help='Путь к проекту для анализа')
parser.add_argument('--appdir', help='Путь к AppDir для поиска PySide6 библиотек')
parser.add_argument('--output', '-o', help='Путь для сохранения результатов (JSON)')
parser.add_argument('--verbose', '-v', action='store_true', help='Подробный вывод')
parser.add_argument('--venv', help='Путь к виртуальному окружению (по умолчанию: .venv в корне проекта)')
args = parser.parse_args()
project_path = Path(args.project_path).resolve()
project_path = Path(args.project_path)
if not project_path.exists():
print(f"Ошибка: путь {project_path} не существует")
sys.exit(1)
appdir_path = Path(args.appdir).resolve() if args.appdir else None
appdir_path = Path(args.appdir) if args.appdir else None
if appdir_path and not appdir_path.exists():
print(f"Предупреждение: AppDir путь {appdir_path} не существует")
appdir_path = None
# Определяем корень проекта
# Если запущен из подпапки проекта, ищем корень
project_root = project_path
if (project_path / ".git").exists() or (project_path / "pyproject.toml").exists():
project_root = project_path
else:
# Пытаемся найти корень проекта
current = project_path
while current != current.parent:
if (current / ".git").exists() or (current / "pyproject.toml").exists():
project_root = current
break
current = current.parent
print(f"Корень проекта: {project_root}")
analyzer = PySide6DependencyAnalyzer(project_root=project_root)
# Если указан custom venv путь
if args.venv:
analyzer.venv_path = Path(args.venv).resolve()
print(f"Использую указанный venv: {analyzer.venv_path}")
analyzer = PySide6DependencyAnalyzer()
results = analyzer.analyze_project(project_path, appdir_path)
# Сохраняем в анализатор для генерации команд
@@ -443,13 +347,13 @@ def main():
print(f"\nПотенциальная экономия места: {results['analysis_summary']['space_saving_potential']}")
if args.verbose and results['real_dependencies']:
print(f"\nРеальные зависимости (ldd):")
Devlin(f"\nРеальные зависимости (ldd):")
for module, deps in results['real_dependencies'].items():
if deps:
print(f" {module}{', '.join(deps)}")
# Обновляем AppImage рецепт
recipe_path = analyzer.build_path / "AppImageBuilder.yml"
recipe_path = Path("../build-aux/AppImageBuilder.yml")
if recipe_path.exists():
updated_recipe = analyzer.generate_appimage_recipe(results['removable'], recipe_path)
if updated_recipe:

View File

@@ -21,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 323 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 323 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 323 of 323 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 193 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 193 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 of 193 |
---

View File

@@ -21,9 +21,9 @@
| Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 323 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 323 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 323 из 323 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 193 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 193 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 из 193 |
---

View File

@@ -1,46 +1,17 @@
import sys
import os
import subprocess
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo, QTimer, Qt
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon
from PySide6.QtNetwork import QLocalServer, QLocalSocket
from portprotonqt.main_window import MainWindow
from portprotonqt.config_utils import (
save_fullscreen_config,
read_fullscreen_config,
get_portproton_start_command
)
from portprotonqt.config_utils import save_fullscreen_config
from portprotonqt.logger import get_logger, setup_logger
from portprotonqt.cli import parse_args
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
__app_version__ = "0.1.8"
def get_version():
try:
commit = subprocess.check_output(
["git", "rev-parse", "--short", "HEAD"],
stderr=subprocess.DEVNULL,
).decode("utf-8").strip()
return f"{__app_version__} ({commit})"
except (subprocess.CalledProcessError, FileNotFoundError, OSError):
return __app_version__
__app_version__ = "0.1.6"
def main():
os.environ["PW_CLI"] = "1"
os.environ["PROCESS_LOG"] = "1"
os.environ["START_FROM_STEAM"] = "1"
start_sh = get_portproton_start_command()
if start_sh is None:
return
subprocess.run(start_sh + ["cli", "--initial"])
app = QApplication(sys.argv)
app.setWindowIcon(QIcon.fromTheme(__app_id__))
app.setDesktopFileName(__app_id__)
@@ -48,116 +19,40 @@ def main():
app.setApplicationVersion(__app_version__)
args = parse_args()
# Setup logger with specified debug level
setup_logger(args.debug_level)
# Reinitialize logger after setup to ensure it uses the new configuration
logger = get_logger(__name__)
# --- Single-instance logic ---
server_name = __app_id__
socket = QLocalSocket()
socket.connectToServer(server_name)
if socket.waitForConnected(200):
# Второй экземпляр — передаём команду первому
fullscreen = args.fullscreen or read_fullscreen_config()
msg = b"show:fullscreen" if fullscreen else b"show"
socket.write(msg)
socket.flush()
socket.waitForBytesWritten(500)
socket.disconnectFromServer()
logger.info("Restored existing instance from tray")
return
# Если старый сокет остался — удалить
QLocalServer.removeServer(server_name)
local_server = QLocalServer()
if not local_server.listen(server_name):
logger.warning(f"Failed to start local server: {local_server.errorString()}")
return
# --- Qt translations ---
system_locale = QLocale.system()
qt_translator = QTranslator()
translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath)
if qt_translator.load(system_locale, "qtbase", "_", translations_path):
app.installTranslator(qt_translator)
else:
logger.warning(
f"Qt translations for {system_locale.name()} not found in {translations_path}, using English"
)
logger.warning(f"Qt translations for {system_locale.name()} not found in {translations_path}, using english language")
# --- Main Window ---
version = get_version()
window = MainWindow(app_name=__app_name__, version=version)
window = MainWindow(app_name=__app_name__)
# --- Handle incoming connections ---
def handle_new_connection():
conn = local_server.nextPendingConnection()
if not conn:
return
if conn.waitForReadyRead(1000):
data = conn.readAll().data()
msg = bytes(data).decode("utf-8", errors="ignore")
logger.info(f"IPC message received: {msg}")
def restore_window():
try:
if msg.startswith("show"):
if hasattr(window, "restore_from_tray"):
window.restore_from_tray() # type: ignore[attr-defined]
else:
window.showNormal()
window.raise_()
window.activateWindow()
window.setWindowState(
window.windowState() & ~Qt.WindowState.WindowMinimized | Qt.WindowState.WindowActive
)
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")
save_fullscreen_config(True)
window.showFullScreen()
else:
logger.info("Switching to normal window via IPC")
save_fullscreen_config(False)
window.showNormal()
except Exception as e:
logger.warning(f"Failed to restore window: {e}")
# Выполняем в основном потоке
QTimer.singleShot(0, restore_window)
conn.disconnectFromServer()
local_server.newConnection.connect(handle_new_connection)
# --- Initial fullscreen state ---
launch_fullscreen = args.fullscreen or read_fullscreen_config()
if launch_fullscreen:
logger.info(
f"Launching in fullscreen mode ({'--fullscreen' if args.fullscreen else 'config'})"
)
if args.fullscreen:
logger.info("Launching in fullscreen mode due to --fullscreen flag")
save_fullscreen_config(True)
window.showFullScreen()
else:
logger.info("Launching in normal mode")
save_fullscreen_config(False)
window.showNormal()
# --- Cleanup ---
def cleanup_on_exit():
try:
local_server.close()
QLocalServer.removeServer(server_name)
if window:
window.close()
except Exception as e:
logger.warning(f"Cleanup error: {e}")
nonlocal window
app.aboutToQuit.disconnect()
if window:
window.close()
app.quit()
app.aboutToQuit.connect(cleanup_on_exit)
window.show()
sys.exit(app.exec())
if __name__ == "__main__":
if __name__ == '__main__':
main()

View File

@@ -1,17 +1,11 @@
import os
import configparser
import shutil
import subprocess
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
_portproton_location = None
_portproton_start_sh = None
# Configuration cache for performance optimization
_config_cache = {}
_config_last_modified = {}
# Paths to configuration files
CONFIG_FILE = os.path.join(
@@ -32,35 +26,13 @@ THEMES_DIRS = [
]
def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails.
Uses caching to avoid repeated file reads for better performance.
"""
# Check if file exists
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails."""
cp = configparser.ConfigParser()
if not os.path.exists(config_file):
logger.debug(f"Configuration file {config_file} not found")
return None
# Get file modification time
try:
current_mtime = os.path.getmtime(config_file)
except OSError:
logger.warning(f"Failed to get modification time for {config_file}")
return None
# Check if we have a cached version that's still valid
if config_file in _config_cache and config_file in _config_last_modified:
if _config_last_modified[config_file] == current_mtime:
logger.debug(f"Using cached config for {config_file}")
return _config_cache[config_file]
# Read and parse the config file
cp = configparser.ConfigParser()
try:
cp.read(config_file, encoding="utf-8")
# Update cache
_config_cache[config_file] = cp
_config_last_modified[config_file] = current_mtime
logger.debug(f"Config file {config_file} loaded and cached")
return cp
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.warning(f"Invalid configuration file format: {e}")
@@ -69,14 +41,6 @@ def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
logger.warning(f"Failed to read configuration file: {e}")
return None
def invalidate_config_cache(config_file: str = CONFIG_FILE):
"""Invalidates the cached configuration for the specified file."""
if config_file in _config_cache:
del _config_cache[config_file]
if config_file in _config_last_modified:
del _config_last_modified[config_file]
logger.debug(f"Config cache invalidated for {config_file}")
def read_config():
"""Reads the configuration file and returns a dictionary of parameters.
Example line in config (no sections):
@@ -111,8 +75,6 @@ def save_theme_to_config(theme_name):
cp["Appearance"]["theme"] = theme_name
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_time_config():
"""Reads time settings from the [Time] section of the configuration file.
@@ -132,8 +94,6 @@ def save_time_config(detail_level):
cp["Time"]["detail_level"] = detail_level
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_file_content(file_path):
"""Reads the content of a file and returns it as a string."""
@@ -141,14 +101,14 @@ def read_file_content(file_path):
return f.read().strip()
def get_portproton_location():
"""Возвращает путь к PortProton каталогу (строку) или None."""
"""Returns the path to the PortProton directory.
Checks the cached path first. If not set, reads from PORTPROTON_CONFIG_FILE.
If the path is invalid, uses the default directory.
"""
global _portproton_location
if _portproton_location is not None:
return _portproton_location
location = None
if os.path.isfile(PORTPROTON_CONFIG_FILE):
try:
location = read_file_content(PORTPROTON_CONFIG_FILE).strip()
@@ -156,46 +116,19 @@ def get_portproton_location():
_portproton_location = location
logger.info(f"PortProton path from configuration: {location}")
return _portproton_location
logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults")
logger.warning(f"Invalid PortProton path in configuration: {location}, using default path")
except (OSError, PermissionError) as e:
logger.warning(f"Failed to read PortProton configuration file: {e}")
logger.warning(f"Failed to read PortProton configuration file: {e}, using default path")
default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_flatpak_dir):
_portproton_location = default_flatpak_dir
logger.info(f"Using Flatpak PortProton directory: {default_flatpak_dir}")
default_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_dir):
_portproton_location = default_dir
logger.info(f"Using flatpak PortProton directory: {default_dir}")
return _portproton_location
logger.warning("PortProton configuration and Flatpak directory not found")
logger.warning("PortProton configuration and flatpak directory not found")
return None
def get_portproton_start_command():
"""Возвращает список команд для запуска PortProton (start.sh или flatpak run)."""
portproton_path = get_portproton_location()
if not portproton_path:
return None
try:
result = subprocess.run(
["flatpak", "list"],
capture_output=True,
text=True,
check=False
)
if "ru.linux_gaming.PortProton" in result.stdout:
logger.info("Detected Flatpak installation")
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
except Exception:
pass
start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh")
if os.path.exists(start_sh_path):
return [start_sh_path]
logger.warning("Neither flatpak nor start.sh found for PortProton")
return None
def parse_desktop_entry(file_path):
"""Reads and parses a .desktop file using configparser.
Returns None if the [Desktop Entry] section is missing.
@@ -243,30 +176,6 @@ def save_card_size(card_width):
cp["Cards"]["card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_auto_card_size():
"""Reads the card size (width) for Auto Install from the [Cards] section.
Returns 250 if the parameter is not set.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "auto_card_width"):
save_auto_card_size(250)
return 250
return cp.getint("Cards", "auto_card_width", fallback=250)
def save_auto_card_size(card_width):
"""Saves the card size (width) for Auto Install to the [Cards] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Cards" not in cp:
cp["Cards"] = {}
cp["Cards"]["auto_card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_sort_method():
"""Reads the sort method from the [Games] section.
@@ -286,8 +195,6 @@ def save_sort_method(sort_method):
cp["Games"]["sort_method"] = sort_method
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_display_filter():
"""Reads the display_filter parameter from the [Games] section.
@@ -307,8 +214,6 @@ def save_display_filter(filter_value):
cp["Games"]["display_filter"] = filter_value
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorites():
"""Reads the list of favorite games from the [Favorites] section.
@@ -334,8 +239,6 @@ def save_favorites(favorites):
cp["Favorites"]["games"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_rumble_config():
"""Reads the gamepad rumble setting from the [Gamepad] section.
@@ -355,29 +258,6 @@ def save_rumble_config(rumble_enabled):
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_gamepad_type():
"""Reads the gamepad type from the [Gamepad] section.
Returns 'xbox' if the parameter is missing.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "type"):
save_gamepad_type("xbox")
return "xbox"
return cp.get("Gamepad", "type", fallback="xbox").lower()
def save_gamepad_type(gpad_type):
"""Saves the gamepad type to the [Gamepad] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Gamepad" not in cp:
cp["Gamepad"] = {}
cp["Gamepad"]["type"] = gpad_type
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def ensure_default_proxy_config():
"""Ensures the [Proxy] section exists in the configuration file.
@@ -422,8 +302,6 @@ def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
cp["Proxy"]["proxy_password"] = proxy_password
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_fullscreen_config():
"""Reads the fullscreen mode setting from the [Display] section.
@@ -443,8 +321,6 @@ def save_fullscreen_config(fullscreen):
cp["Display"]["fullscreen"] = str(fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_window_geometry() -> tuple[int, int]:
"""Reads the window width and height from the [MainWindow] section.
@@ -466,8 +342,6 @@ def save_window_geometry(width: int, height: int):
cp["MainWindow"]["height"] = str(height)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def reset_config():
"""Resets the configuration file by deleting it.
@@ -477,8 +351,6 @@ def reset_config():
try:
os.remove(CONFIG_FILE)
logger.info("Configuration file %s deleted", CONFIG_FILE)
# Invalidate cache after deletion
invalidate_config_cache()
except Exception as e:
logger.warning(f"Failed to delete configuration file: {e}")
@@ -493,9 +365,6 @@ def clear_cache():
except Exception as e:
logger.warning(f"Failed to delete cache: {e}")
# Also clear our internal config cache
invalidate_config_cache()
def read_auto_fullscreen_gamepad():
"""Reads the auto-fullscreen setting for gamepad from the [Display] section.
Returns False if the parameter is missing.
@@ -514,8 +383,6 @@ def save_auto_fullscreen_gamepad(auto_fullscreen):
cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorite_folders():
"""Reads the list of favorite folders from the [FavoritesFolders] section.
@@ -541,26 +408,3 @@ def save_favorite_folders(folders):
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_minimize_to_tray():
"""Reads the minimize-to-tray setting from the [Display] section.
Returns True if the parameter is missing (default: minimize to tray).
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "minimize_to_tray"):
save_minimize_to_tray(True)
return True
return cp.getboolean("Display", "minimize_to_tray", fallback=True)
def save_minimize_to_tray(minimize_to_tray):
"""Saves the minimize-to-tray setting to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["minimize_to_tray"] = str(minimize_to_tray)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()

View File

@@ -11,7 +11,7 @@ from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplicati
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders, get_portproton_start_command
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt."""
def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager):
def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
"""
Initialize the ContextMenuManager.
@@ -45,8 +45,7 @@ class ContextMenuManager:
self.theme = theme
self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.game_library_manager = game_library_manager
self.update_game_grid = game_library_manager.update_game_grid
self.update_game_grid = update_game_grid_callback
self.legendary_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache", "legendary"
@@ -406,7 +405,16 @@ class ContextMenuManager:
)
return
# Construct EGS launch command
wrapper = get_portproton_start_command()
wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if self.portproton_location and ".var" not in self.portproton_location:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("start.sh not found at {path}").format(path=start_sh_path)
)
return
exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"'
else:
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
@@ -851,16 +859,9 @@ Icon={icon_path}
_("Failed to delete custom data: {error}").format(error=str(e))
)
self.update_game_grid = self.game_library_manager.remove_game_incremental
self.game_library_manager.remove_game_incremental(game_name, exec_line)
def add_game_incremental(self, game_data: tuple):
"""Add game after .desktop creation."""
if not self._check_portproton():
return
# Assume game_data is built from new .desktop (name, desc, cover, etc.)
self.game_library_manager.add_game_incremental(game_data)
self._show_status_message(_("Added '{game_name}' successfully").format(game_name=game_data[0]))
# Reload games list and update grid
self.load_games()
self.update_game_grid()
def add_to_menu(self, game_name, exec_line):
"""Copy the .desktop file to ~/.local/share/applications."""

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@@ -126,21 +126,7 @@ class FlowLayout(QLayout):
return True
def heightForWidth(self, width):
# Аналогично фильтруем видимые для тестового расчёта высоты
visible_items = []
nat_sizes = np.empty((0, 2), dtype=np.int32)
for item in self.itemList:
if item.widget() and item.widget().isVisible():
visible_items.append(item)
s = item.sizeHint()
new_row = np.array([[s.width(), s.height()]], dtype=np.int32)
nat_sizes = np.vstack([nat_sizes, new_row]) if len(nat_sizes) > 0 else new_row
if len(visible_items) == 0:
return 0
_, total_height = compute_layout(nat_sizes, width, self._spacing, self._max_scale)
return total_height
return self.doLayout(QRect(0, 0, width, 0), True)
def setGeometry(self, rect):
super().setGeometry(rect)
@@ -159,46 +145,26 @@ class FlowLayout(QLayout):
return size
def doLayout(self, rect, testOnly):
N_total = len(self.itemList)
if N_total == 0:
return 0
# Фильтруем только видимые элементы
visible_items = []
visible_indices = [] # Индексы в оригинальном itemList для установки геометрии
nat_sizes = np.empty((0, 2), dtype=np.int32)
for i, item in enumerate(self.itemList):
if item.widget() and item.widget().isVisible():
visible_items.append(item)
visible_indices.append(i)
s = item.sizeHint()
new_row = np.array([[s.width(), s.height()]], dtype=np.int32)
nat_sizes = np.vstack([nat_sizes, new_row]) if len(nat_sizes) > 0 else new_row
N = len(visible_items)
N = len(self.itemList)
if N == 0:
# Если все скрыты, устанавливаем нулевые геометрии для всех
if not testOnly:
for item in self.itemList:
item.setGeometry(QRect())
return 0
nat_sizes = np.empty((N, 2), dtype=np.int32)
for i, item in enumerate(self.itemList):
s = item.sizeHint()
nat_sizes[i, 0] = s.width()
nat_sizes[i, 1] = s.height()
geom_array, total_height = compute_layout(nat_sizes, rect.width(), self._spacing, self._max_scale)
if not testOnly:
# Устанавливаем геометрии только для видимых
for idx, (_vis_idx, item) in enumerate(zip(visible_indices, visible_items, strict=True)):
x = geom_array[idx, 0] + rect.x()
y = geom_array[idx, 1] + rect.y()
w = geom_array[idx, 2]
h = geom_array[idx, 3]
for i, item in enumerate(self.itemList):
x = geom_array[i, 0] + rect.x()
y = geom_array[i, 1] + rect.y()
w = geom_array[i, 2]
h = geom_array[i, 3]
item.setGeometry(QRect(QPoint(x, y), QSize(w, h)))
# Для невидимых — нулевая геометрия
for i in range(N_total):
if i not in visible_indices:
self.itemList[i].setGeometry(QRect())
return total_height
class ClickableLabel(QLabel):

File diff suppressed because it is too large Load Diff

View File

@@ -13,7 +13,7 @@ from portprotonqt.localization import get_egs_language, _
from portprotonqt.logger import get_logger
from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api
@@ -254,7 +254,14 @@ def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callba
return
# Determine wrapper
wrapper = get_portproton_start_command()
wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if portproton_dir is not None and ".var" not in portproton_dir:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
callback((False, f"start.sh not found at {start_sh_path}"))
return
# Create launch script
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")

View File

@@ -1,5 +1,5 @@
from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer
from PySide6.QtCore import Signal, Property, Qt, QUrl
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
from portprotonqt.image_utils import load_pixmap_async, round_corners
@@ -12,7 +12,6 @@ from portprotonqt.downloader import Downloader
from portprotonqt.animations import GameCardAnimations
from typing import cast
class GameCard(QFrame):
borderWidthChanged = Signal()
gradientAngleChanged = Signal()
@@ -102,7 +101,7 @@ class GameCard(QFrame):
self.favoriteLabel = ClickableLabel(self.coverWidget)
self.favoriteLabel.clicked.connect(self.toggle_favorite)
self.is_favorite = self.name in set(read_favorites())
self.is_favorite = self.name in read_favorites()
self.update_favorite_icon()
self.favoriteLabel.raise_()
@@ -203,7 +202,7 @@ class GameCard(QFrame):
self.update_cover_pixmap()
def update_cover_pixmap(self):
if self.base_pixmap and not self.base_pixmap.isNull():
if self.base_pixmap:
scaled_width = int(self.base_card_width * self._scale)
scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale))
@@ -404,22 +403,14 @@ class GameCard(QFrame):
self.favoriteLabel.setText("")
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
QTimer.singleShot(0, parent.game_library_manager.update_game_grid) # type: ignore[attr-defined]
break
parent = parent.parent()
def toggle_favorite(self):
favorites = read_favorites()
favorites_set = set(favorites)
if self.is_favorite:
if self.name in favorites_set:
if self.name in favorites:
favorites.remove(self.name)
self.is_favorite = False
else:
if self.name not in favorites_set:
if self.name not in favorites:
favorites.append(self.name)
self.is_favorite = True
save_favorites(favorites)
@@ -456,7 +447,6 @@ class GameCard(QFrame):
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=cast(Callable[[], None], gradientAngleChanged))
scale = Property(float, getScale, setScale, None, "", notify=cast(Callable[[], None], scaleChanged))
def paintEvent(self, event):
super().paintEvent(event)
self.animations.paint_border(QPainter(self))

View File

@@ -1,471 +0,0 @@
from typing import Protocol
from portprotonqt.game_card import GameCard
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
from PySide6.QtCore import Qt, QTimer
from portprotonqt.custom_widgets import FlowLayout
from portprotonqt.config_utils import read_favorites, read_sort_method, read_card_size, save_card_size
from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
from collections import deque
class MainWindowProtocol(Protocol):
"""Protocol defining the interface that MainWindow must implement for GameLibraryManager."""
def openGameDetailPage(
self,
name: str,
description: str,
cover_path: str | None = None,
appid: str = "",
exec_line: str = "",
controller_support: str = "",
last_launch: str = "",
formatted_playtime: str = "",
protondb_tier: str = "",
game_source: str = "",
anticheat_status: str = "",
) -> None: ...
def createSearchWidget(self) -> tuple[QWidget, CustomLineEdit]: ...
def on_slider_released(self) -> None: ...
# Required attributes
searchEdit: CustomLineEdit
_last_card_width: int
card_width: int
current_hovered_card: GameCard | None
current_focused_card: GameCard | None
gamesListWidget: QWidget | None
class GameLibraryManager:
def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None):
self.main_window = main_window
self.theme = theme
self.context_menu_manager: ContextMenuManager | None = context_menu_manager
self.games: list[tuple] = []
self.filtered_games: list[tuple] = []
self.game_card_cache = {}
self.pending_images = {}
self.card_width = read_card_size()
self.gamesListWidget: QWidget | None = None
self.gamesListLayout: FlowLayout | None = None
self.sizeSlider: QSlider | None = None
self._update_timer: QTimer | None = None
self._pending_update = False
self.pending_deletions = deque()
self.is_filtering = False
self.dirty = False
def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider."""
self.gamesLibraryWidget = QWidget()
self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
layout = QVBoxLayout(self.gamesLibraryWidget)
layout.setSpacing(15)
# Search widget
searchWidget, self.searchEdit = self.main_window.createSearchWidget()
layout.addWidget(searchWidget)
# Scroll area for game grid
scrollArea = QScrollArea()
scrollArea.setWidgetResizable(True)
scrollArea.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
QScroller.grabGesture(scrollArea.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture)
self.gamesListWidget = QWidget()
self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE)
self.gamesListLayout = FlowLayout(self.gamesListWidget)
self.gamesListWidget.setLayout(self.gamesListLayout)
scrollArea.setWidget(self.gamesListWidget)
layout.addWidget(scrollArea)
# Slider for card size
sliderLayout = QHBoxLayout()
sliderLayout.addStretch()
self.sizeSlider = QSlider(Qt.Orientation.Horizontal)
self.sizeSlider.setMinimum(200)
self.sizeSlider.setMaximum(250)
self.sizeSlider.setValue(self.card_width)
self.sizeSlider.setTickInterval(10)
self.sizeSlider.setFixedWidth(150)
self.sizeSlider.setToolTip(f"{self.card_width} px")
self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
self.sizeSlider.sliderReleased.connect(self.main_window.on_slider_released)
sliderLayout.addWidget(self.sizeSlider)
layout.addLayout(sliderLayout)
# Initialize update timer
self._update_timer = QTimer()
self._update_timer.setSingleShot(True)
self._update_timer.setInterval(100) # 100ms debounce
self._update_timer.timeout.connect(self._perform_update)
# Calculate initial card width
def calculate_card_width():
if self.gamesListLayout is None:
return
available_width = scrollArea.width() - 20
spacing = self.gamesListLayout._spacing
target_cards_per_row = 8
calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row
calculated_width = max(200, min(calculated_width, 250))
QTimer.singleShot(0, calculate_card_width)
# Connect scroll event for lazy loading
scrollArea.verticalScrollBar().valueChanged.connect(self.load_visible_images)
return self.gamesLibraryWidget
def on_slider_released(self):
"""Handles slider release to update card size."""
if self.sizeSlider is None:
return
self.card_width = self.sizeSlider.value()
self.sizeSlider.setToolTip(f"{self.card_width} px")
save_card_size(self.card_width)
self.main_window.card_width = self.card_width
self.main_window._last_card_width = self.card_width
for card in self.game_card_cache.values():
card.update_card_size(self.card_width)
self.update_game_grid()
def load_visible_images(self):
"""Loads images for visible game cards."""
if self.gamesListWidget is None:
return
visible_region = self.gamesListWidget.visibleRegion()
max_concurrent_loads = 5
loaded_count = 0
for card_key, card in self.game_card_cache.items():
if card_key in self.pending_images and visible_region.contains(card.pos()) and loaded_count < max_concurrent_loads:
cover_path, width, height, callback = self.pending_images.pop(card_key)
load_pixmap_async(cover_path, width, height, callback)
loaded_count += 1
def _on_card_focused(self, game_name: str, is_focused: bool):
"""Handles card focus events."""
card_key = None
for key, card in self.game_card_cache.items():
if card.name == game_name:
card_key = key
break
if not card_key:
return
card = self.game_card_cache[card_key]
if is_focused:
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card = None
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
self.main_window.current_focused_card = card
else:
if self.main_window.current_focused_card == card:
self.main_window.current_focused_card = None
def _on_card_hovered(self, game_name: str, is_hovered: bool):
"""Handles card hover events."""
card_key = None
for key, card in self.game_card_cache.items():
if card.name == game_name:
card_key = key
break
if not card_key:
return
card = self.game_card_cache[card_key]
if is_hovered:
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card = card
else:
if self.main_window.current_hovered_card == card:
self.main_window.current_hovered_card = None
def _perform_update(self):
"""Performs the actual grid update."""
if not self._pending_update:
return
self._pending_update = False
self._update_game_grid_immediate()
def update_game_grid(self, games_list: list[tuple] | None = None, is_filter: bool = False):
"""Schedules a game grid update with debouncing."""
if not is_filter:
if games_list is not None:
self.filtered_games = games_list
self.dirty = True # Full rebuild only for non-filter
self.is_filtering = is_filter
self._pending_update = True
if self._update_timer is not None:
self._update_timer.start()
else:
self._update_game_grid_immediate()
def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout:
self.gamesListLayout.invalidate()
self.gamesListWidget.updateGeometry()
widget = self.gamesListWidget
QTimer.singleShot(0, lambda: (
widget.adjustSize(),
widget.updateGeometry()
))
def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list."""
if self.gamesListLayout is None or self.gamesListWidget is None:
return
search_text = self.main_window.searchEdit.text().strip().lower()
if self.is_filtering:
# Filter mode: do not change layout, only hide/show cards
self._apply_filter_visibility(search_text)
else:
# Full update: sorting, removal/addition, reorganization
games_list = self.filtered_games if self.filtered_games else self.games
favorites = read_favorites()
sort_method = read_sort_method()
# Batch layout updates (extended scope)
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Optimized sorting: Partition favorites first, then sort subgroups
def partition_sort_key(game):
name = game[0]
is_fav = name in favorites
fav_order = 0 if is_fav else 1
if sort_method == "playtime":
return (fav_order, -game[11] if game[11] else 0, -game[10] if game[10] else 0)
elif sort_method == "alphabetical":
return (fav_order, name.lower())
elif sort_method == "favorites":
return (fav_order,)
else:
return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0)
# Quick partition: Sort favorites and non-favorites separately, then merge
favorites_set = set(favorites) # Convert to set for O(1) lookup
fav_games = [g for g in games_list if g[0] in favorites_set]
non_fav_games = [g for g in games_list if g[0] not in favorites_set]
sorted_fav = sorted(fav_games, key=partition_sort_key)
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
sorted_games = sorted_fav + sorted_non_fav
# Build set of current game keys for faster lookup
current_game_keys = {(game[0], game[4]) for game in sorted_games}
# Remove cards that no longer exist (batch)
cards_to_remove = []
for card_key in list(self.game_card_cache.keys()):
if card_key not in current_game_keys:
cards_to_remove.append(card_key)
for card_key in cards_to_remove:
card = self.game_card_cache.pop(card_key)
if self.gamesListLayout is not None:
self.gamesListLayout.removeWidget(card)
self.pending_deletions.append(card) # Defer
if card_key in self.pending_images:
del self.pending_images[card_key]
# Track current layout order (only if dirty/full update needed)
if self.dirty and self.gamesListLayout is not None:
current_layout_order = []
for i in range(self.gamesListLayout.count()):
item = self.gamesListLayout.itemAt(i)
if item is not None:
widget = item.widget()
if widget:
for key, card in self.game_card_cache.items():
if card == widget:
current_layout_order.append(key)
break
else:
current_layout_order = None # Skip reorg if not dirty
new_card_order = []
cards_to_add = []
for game_data in sorted_games:
game_name = game_data[0]
exec_line = game_data[4]
game_key = (game_name, exec_line)
should_be_visible = not search_text or search_text in game_name.lower()
if game_key in self.game_card_cache:
card = self.game_card_cache[game_key]
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
new_card_order.append(game_key)
else:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(should_be_visible)
new_card_order.append(game_key)
cards_to_add.append((game_key, card))
# Only reorganize if order changed AND dirty
if self.dirty and self.gamesListLayout is not None and (current_layout_order is None or new_card_order != current_layout_order):
# Remove all widgets from layout (batch)
while self.gamesListLayout.count():
self.gamesListLayout.takeAt(0)
# Add widgets in new order (batch)
for game_key in new_card_order:
card = self.game_card_cache[game_key]
self.gamesListLayout.addWidget(card)
self.dirty = False # Reset flag
# Deferred deletions (run in timer to avoid stack overflow)
if self.pending_deletions:
QTimer.singleShot(0, lambda: self._flush_deletions())
# Load visible images for new cards only
if cards_to_add:
self.load_visible_images()
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
self.force_update_cards_library()
self.is_filtering = False # Reset flag in any case
def _apply_filter_visibility(self, search_text: str):
"""Applies visibility to cards based on search, without changing the layout."""
visible_count = 0
for game_key, card in self.game_card_cache.items():
game_name = card.name # Assume GameCard has 'name' attribute
should_be_visible = not search_text or search_text in game_name.lower()
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
if should_be_visible:
visible_count += 1
# Load image only for newly visible cards
if game_key in self.pending_images:
cover_path, width, height, callback = self.pending_images.pop(game_key)
load_pixmap_async(cover_path, width, height, callback)
# Force full relayout after visibility changes
if self.gamesListLayout is not None:
self.gamesListLayout.invalidate() # Принудительно инвалидируем для пересчёта
self.gamesListLayout.update()
if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
# If search is empty, load images for visible ones
if not search_text:
self.load_visible_images()
def _create_game_card(self, game_data: tuple) -> GameCard:
"""Creates a new game card with all necessary connections."""
card = GameCard(
*game_data,
select_callback=self.main_window.openGameDetailPage,
theme=self.theme,
card_width=self.card_width,
context_menu_manager=self.context_menu_manager
)
card.hoverChanged.connect(self._on_card_hovered)
card.focusChanged.connect(self._on_card_focused)
if self.context_menu_manager:
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
card.removeFromMenuRequested.connect(self.context_menu_manager.remove_from_menu)
card.addToDesktopRequested.connect(self.context_menu_manager.add_to_desktop)
card.removeFromDesktopRequested.connect(self.context_menu_manager.remove_from_desktop)
card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
return card
def _flush_deletions(self):
"""Delete pending widgets off the main update cycle."""
for card in list(self.pending_deletions):
card.deleteLater()
self.pending_deletions.remove(card)
def clear_layout(self, layout):
"""Clears all widgets from the layout."""
if layout is None:
return
while layout.count():
child = layout.takeAt(0)
if child.widget():
widget = child.widget()
for key, card in list(self.game_card_cache.items()):
if card == widget:
del self.game_card_cache[key]
if key in self.pending_images:
del self.pending_images[key]
widget.deleteLater()
def set_games(self, games: list[tuple]):
"""Sets the games list and updates the filtered games."""
self.games = games
self.filtered_games = self.games
self.dirty = True # Full resort needed
self.update_game_grid()
def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload."""
self.games.append(game_data)
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
self.dirty = True
self.update_game_grid()
def remove_game_incremental(self, game_name: str, exec_line: str):
"""Remove a single game without full reload."""
key = (game_name, exec_line)
self.games = [g for g in self.games if (g[0], g[4]) != key]
self.filtered_games = [g for g in self.filtered_games if (g[0], g[4]) != key]
if key in self.game_card_cache and self.gamesListLayout is not None:
card = self.game_card_cache.pop(key)
self.gamesListLayout.removeWidget(card)
self.pending_deletions.append(card) # Defer deleteLater
if key in self.pending_images:
del self.pending_images[key]
self.dirty = True
self.update_game_grid()
def filter_games_delayed(self):
"""Filters games based on search text and updates the grid."""
self.update_game_grid(is_filter=True)

View File

@@ -36,22 +36,11 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
current_theme_name = read_theme_from_config()
def finish_with(pixmap: QPixmap):
# Check if pixmap is valid before attempting to scale it
if pixmap.isNull():
# Create a default placeholder pixmap instead of trying to scale a null pixmap
placeholder_pixmap = QPixmap(width, height)
placeholder_pixmap.fill(QColor("#333333"))
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
callback(placeholder_pixmap)
else:
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
x = (scaled.width() - width) // 2
y = (scaled.height() - height) // 2
cropped = scaled.copy(x, y, width, height)
callback(cropped)
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
x = (scaled.width() - width) // 2
y = (scaled.height() - height) // 2
cropped = scaled.copy(x, y, width, height)
callback(cropped)
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
@@ -69,9 +58,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
local_path = os.path.join(image_folder, f"{appid}.jpg")
if os.path.exists(local_path):
pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap)
return
@@ -83,8 +69,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else:
pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333"))
@@ -99,56 +83,11 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
except Exception as e:
logger.error(f"Ошибка обработки URL {cover}: {e}")
# SteamGridDB (SGDB)
if cover and cover.startswith("https://cdn2.steamgriddb.com"):
try:
parts = cover.split("/")
filename = parts[-1] if parts else "sgdb_cover.png"
# SGDB ссылки содержат уникальный хеш в названии — используем как имя
local_path = os.path.join(image_folder, filename)
if os.path.exists(local_path):
pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap)
return
def on_downloaded(result: str | None):
pixmap = QPixmap()
if result and os.path.exists(result):
pixmap.load(result)
if pixmap.isNull():
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else:
pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333"))
painter = QPainter(pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
finish_with(pixmap)
logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
return
except Exception as e:
logger.error(f"Ошибка обработки SGDB URL {cover}: {e}")
if cover and cover.startswith(("http://", "https://")):
try:
local_path = os.path.join(image_folder, f"{app_name}.jpg")
if os.path.exists(local_path):
pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap)
return
@@ -160,8 +99,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else:
pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333"))
@@ -178,9 +115,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
if cover and QFile.exists(cover):
pixmap = QPixmap(cover)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {cover}")
finish_with(pixmap)
return
@@ -188,8 +122,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
pixmap = QPixmap()
if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else:
pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333"))
@@ -209,15 +141,7 @@ def round_corners(pixmap, radius):
"""
if pixmap.isNull():
return pixmap
# Check if radius is valid to prevent issues
if radius <= 0:
return pixmap
size = pixmap.size()
if size.width() <= 0 or size.height() <= 0:
return pixmap
rounded = QPixmap(size)
rounded.fill(QColor(0, 0, 0, 0))
painter = QPainter(rounded)
@@ -320,31 +244,20 @@ class FullscreenDialog(QDialog):
QApplication.processEvents()
pixmap, caption = self.images[self.current_index]
# Check if pixmap is valid before attempting to scale it
if pixmap.isNull():
# Create a default placeholder pixmap instead of trying to scale a null pixmap
placeholder_pixmap = QPixmap(self.FIXED_WIDTH - 80, self.FIXED_HEIGHT)
placeholder_pixmap.fill(QColor("#333333"))
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
self.imageLabel.setPixmap(placeholder_pixmap)
else:
# Учитываем devicePixelRatio для масштабирования высокого качества
device_pixel_ratio = get_device_pixel_ratio()
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
# Учитываем devicePixelRatio для масштабирования высокого качества
device_pixel_ratio = get_device_pixel_ratio()
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
# Масштабируем изображение из оригинального pixmap
scaled_pixmap = pixmap.scaled(
target_width,
target_height,
Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation
)
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
self.imageLabel.setPixmap(scaled_pixmap)
# Масштабируем изображение из оригинального pixmap
scaled_pixmap = pixmap.scaled(
target_width,
target_height,
Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation
)
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
self.imageLabel.setPixmap(scaled_pixmap)
self.captionLabel.setText(caption)
self.setWindowTitle(caption)

File diff suppressed because it is too large Load Diff

View File

@@ -1,73 +0,0 @@
# keyboard_layouts.py
keyboard_layouts = {
'en': {
'normal': [
['`', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\\'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', "'"],
['', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/']
],
'shift': [
['~', '!', '@', '#', '$', '%', '^', '&&', '*', '(', ')', '_', '+'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '|'],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"'],
['', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?']
]
},
'ru': {
'normal': [
['ё', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
['TAB', 'й', 'ц', 'у', 'к', 'е', 'н', 'г', 'ш', 'щ', 'з', 'х', 'ъ', '\\'],
['CAPS', 'ф', 'ы', 'в', 'а', 'п', 'р', 'о', 'л', 'д', 'ж', 'э'],
['', 'я', 'ч', 'с', 'м', 'и', 'т', 'ь', 'б', 'ю', '.']
],
'shift': [
['Ё', '!', '"', '', ';', '%', ':', '?', '*', '(', ')', '_', '+'],
['TAB', 'Й', 'Ц', 'У', 'К', 'Е', 'Н', 'Г', 'Ш', 'Щ', 'З', 'Х', 'Ъ', '/'],
['CAPS', 'Ф', 'Ы', 'В', 'А', 'П', 'Р', 'О', 'Л', 'Д', 'Ж', 'Э'],
['', 'Я', 'Ч', 'С', 'М', 'И', 'Т', 'Ь', 'Б', 'Ю', ',']
]
},
'fr': {
'normal': [
['²', '&', 'é', '"', "'", '(', '-', 'è', '_', 'ç', 'à', ')', '='],
['TAB', 'a', 'z', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '^', '$', '*'],
['CAPS', 'q', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'ù'],
['', 'w', 'x', 'c', 'v', 'b', 'n', ',', ';', ':', '!']
],
'shift': [
['', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '°', '+'],
['TAB', 'A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '¨', '£', 'µ'],
['CAPS', 'Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', '%'],
['', 'W', 'X', 'C', 'V', 'B', 'N', '?', '.', '/', '§']
]
},
'es': {
'normal': [
['º', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', "'", '¡'],
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '`', '+', '\\'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ñ', "'", 'ç'],
['', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
],
'shift': [
['ª', '!', '"', '·', '$', '%', '&', '/', '(', ')', '=', '?', '¿'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '^', '*', '|'],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ñ', '"', 'Ç'],
['', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
]
},
'de': {
'normal': [
['^', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'ß', '´'],
['TAB', 'q', 'w', 'e', 'r', 't', 'z', 'u', 'i', 'o', 'p', 'ü', '+', '#'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ö', 'ä'],
['', '<', 'y', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
],
'shift': [
['°', '!', '"', '§', '$', '%', '&', '/', '(', ')', '=', '?', '`'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Z', 'U', 'I', 'O', 'P', 'Ü', '*', '\''],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ö', 'Ä'],
['', '>', 'Y', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
]
}
}

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-11 17:00+0500\n"
"POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n"
@@ -76,6 +76,10 @@ msgstr ""
msgid "Legendary executable not found at {path}"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success"
msgstr ""
@@ -120,10 +124,6 @@ msgstr ""
msgid "Removed '{game_name}' from favorites"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
@@ -191,10 +191,6 @@ msgstr ""
msgid "Failed to delete custom data: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
@@ -252,37 +248,13 @@ msgstr ""
msgid "Select All"
msgstr ""
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer"
msgstr ""
@@ -332,72 +304,6 @@ msgstr ""
msgid "No cover selected"
msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
@@ -446,6 +352,9 @@ msgstr ""
msgid "Auto Install"
msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings"
msgstr ""
@@ -461,28 +370,6 @@ msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Search"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Loading Steam games..."
msgstr ""
@@ -495,113 +382,13 @@ msgstr ""
msgid "Find Games ..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgid "Here you can configure automatic game installation..."
msgstr ""
msgid "Compatibility tool:"
msgid "List of available emulators and their configuration..."
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgid "Various Wine parameters and versions..."
msgstr ""
msgid "Main PortProton parameters..."
@@ -637,9 +424,6 @@ msgstr ""
msgid "Games Display Filter:"
msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL"
msgstr ""
@@ -664,12 +448,6 @@ msgstr ""
msgid "Application Fullscreen Mode:"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
@@ -744,10 +522,6 @@ msgstr ""
msgid "Error applying theme '{0}'"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
@@ -806,232 +580,6 @@ msgstr ""
msgid "File not found: {0}"
msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Disable startup mode and WINE version selector window"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot"
msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-11 17:00+0500\n"
"POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n"
@@ -76,6 +76,10 @@ msgstr ""
msgid "Legendary executable not found at {path}"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success"
msgstr ""
@@ -120,10 +124,6 @@ msgstr ""
msgid "Removed '{game_name}' from favorites"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
@@ -191,10 +191,6 @@ msgstr ""
msgid "Failed to delete custom data: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
@@ -252,37 +248,13 @@ msgstr ""
msgid "Select All"
msgstr ""
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer"
msgstr ""
@@ -332,72 +304,6 @@ msgstr ""
msgid "No cover selected"
msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
@@ -446,6 +352,9 @@ msgstr ""
msgid "Auto Install"
msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings"
msgstr ""
@@ -461,28 +370,6 @@ msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Search"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Loading Steam games..."
msgstr ""
@@ -495,113 +382,13 @@ msgstr ""
msgid "Find Games ..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgid "Here you can configure automatic game installation..."
msgstr ""
msgid "Compatibility tool:"
msgid "List of available emulators and their configuration..."
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgid "Various Wine parameters and versions..."
msgstr ""
msgid "Main PortProton parameters..."
@@ -637,9 +424,6 @@ msgstr ""
msgid "Games Display Filter:"
msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL"
msgstr ""
@@ -664,12 +448,6 @@ msgstr ""
msgid "Application Fullscreen Mode:"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
@@ -744,10 +522,6 @@ msgstr ""
msgid "Error applying theme '{0}'"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
@@ -806,232 +580,6 @@ msgstr ""
msgid "File not found: {0}"
msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Disable startup mode and WINE version selector window"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot"
msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-11 17:00+0500\n"
"POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -74,6 +74,10 @@ msgstr ""
msgid "Legendary executable not found at {path}"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success"
msgstr ""
@@ -118,10 +122,6 @@ msgstr ""
msgid "Removed '{game_name}' from favorites"
msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr ""
@@ -189,10 +189,6 @@ msgstr ""
msgid "Failed to delete custom data: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
@@ -250,37 +246,13 @@ msgstr ""
msgid "Select All"
msgstr ""
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer"
msgstr ""
@@ -330,72 +302,6 @@ msgstr ""
msgid "No cover selected"
msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
@@ -444,6 +350,9 @@ msgstr ""
msgid "Auto Install"
msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings"
msgstr ""
@@ -459,28 +368,6 @@ msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Search"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Loading Steam games..."
msgstr ""
@@ -493,113 +380,13 @@ msgstr ""
msgid "Find Games ..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgid "Here you can configure automatic game installation..."
msgstr ""
msgid "Compatibility tool:"
msgid "List of available emulators and their configuration..."
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgid "Various Wine parameters and versions..."
msgstr ""
msgid "Main PortProton parameters..."
@@ -635,9 +422,6 @@ msgstr ""
msgid "Games Display Filter:"
msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL"
msgstr ""
@@ -662,12 +446,6 @@ msgstr ""
msgid "Application Fullscreen Mode:"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
@@ -742,10 +520,6 @@ msgstr ""
msgid "Error applying theme '{0}'"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
@@ -804,232 +578,6 @@ msgstr ""
msgid "File not found: {0}"
msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Disable startup mode and WINE version selector window"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot"
msgstr ""

View File

@@ -9,17 +9,18 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-11 17:00+0500\n"
"PO-Revision-Date: 2025-11-11 17:00+0500\n"
"POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: 2025-09-23 22:23+0500\n"
"Last-Translator: \n"
"Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Language: ru_RU\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 "
"&& (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Generated-By: Babel 2.17.0\n"
"X-Generator: Poedit 3.6\n"
msgid "Error"
msgstr "Ошибка"
@@ -77,16 +78,20 @@ msgstr "Остановлен(а) '{game_name}'"
msgid "Legendary executable not found at {path}"
msgstr "Legendary не найден по пути {path}"
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr "start.sh не найден по адресу {path}"
msgid "Success"
msgstr "Успешно"
#, python-brace-format
msgid ""
"'{game_name}' was added to Steam. Please restart Steam for changes to "
"take effect."
"'{game_name}' was added to Steam. Please restart Steam for changes to take "
"effect."
msgstr ""
"'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите "
"Steam, чтобы изменения вступили в силу."
"'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите Steam, "
"чтобы изменения вступили в силу."
#, python-brace-format
msgid "Executable not found for game: {game_name}"
@@ -123,10 +128,6 @@ msgstr "'{game_name}' был(а) добавлен(а) в избранное"
msgid "Removed '{game_name}' from favorites"
msgstr "'{game_name}' был(а) удалён(а) из избранного"
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr "start.sh не найден по адресу {path}"
#, python-brace-format
msgid "Launch game \"{name}\" with PortProton"
msgstr "Запустить игру \"{name}\" с помощью PortProton"
@@ -178,11 +179,11 @@ msgstr "Подтвердите удаление"
#, python-brace-format
msgid ""
"Are you sure you want to delete '{game_name}'? This will remove the "
".desktop file and custom data."
"Are you sure you want to delete '{game_name}'? This will remove the .desktop "
"file and custom data."
msgstr ""
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению "
"файла .desktop и пользовательских данных."
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению файла ."
"desktop и пользовательских данных."
#, python-brace-format
msgid "Failed to delete .desktop file: {error}"
@@ -196,10 +197,6 @@ msgstr "'{game_name}' был(а) успешно удалён(а)"
msgid "Failed to delete custom data: {error}"
msgstr "Не удалось удалить пользовательские данные: {error}"
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr "'{game_name}' успешно добавлен(а)"
msgid "Game name and executable path are required"
msgstr "Требуются название игры и путь к исполняемому файлу"
@@ -228,11 +225,11 @@ msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
#, python-brace-format
msgid ""
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
" take effect."
"'{game_name}' was removed from Steam. Please restart Steam for changes to take "
"effect."
msgstr ""
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam,"
" чтобы изменения вступили в силу."
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam, чтобы "
"изменения вступили в силу."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
@@ -259,37 +256,13 @@ msgstr "Удалить"
msgid "Select All"
msgstr "Выбрать всё"
msgid "Open"
msgstr "Открыть"
msgid "Select Dir"
msgstr "Выбрать папку"
msgid "Prev Dir"
msgstr "Предыдущий каталог"
msgid "Cancel"
msgstr "Отмена"
msgid "Toggle"
msgstr "Переключить"
msgid "Install"
msgstr "Установить"
msgid "Force Install"
msgstr "Принудительно установить"
msgid "Prev Tab"
msgstr "Предыдущая вкладка"
msgid "Next Tab"
msgstr "Следующая вкладка"
#, python-brace-format
msgid "Launching {0}"
msgstr "Идёт запуск {0}"
msgid "Cancel"
msgstr "Отмена"
msgid "File Explorer"
msgstr "Проводник"
@@ -301,7 +274,7 @@ msgstr "Путь: "
#, python-format
msgid "Access denied: %s"
msgstr "Доступ запрещён: %s"
msgstr "Доступ запрещен: %s"
msgid "Edit Game"
msgstr "Редактировать игру"
@@ -339,72 +312,6 @@ msgstr "Скачивание обложки..."
msgid "No cover selected"
msgstr "Обложка не выбрана"
msgid "Prefix Manager"
msgstr "Менеджер префиксов"
msgid "Set"
msgstr "Выбор"
msgid "Libraries"
msgstr "Библиотеки"
msgid "Information"
msgstr "Описание"
msgid "Fonts"
msgstr "Шрифты"
msgid "Settings"
msgstr "Настройки"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks не найден. Повторите попытку."
msgid "Warning"
msgstr "Предупреждение"
msgid "No components selected."
msgstr "Не выбрано ни одного компонента."
msgid "Installation failed. Check logs."
msgstr "Установка не удалась. Проверьте журналы."
msgid "Components installed successfully."
msgstr "Компоненты успешно установлены."
msgid "Exe Settings"
msgstr "Настройки EXE"
msgid "Main"
msgstr "Основные"
msgid "Advanced"
msgstr "Расширенные"
msgid "Setting"
msgstr "Параметр"
msgid "Value"
msgstr "Значение"
msgid "Description"
msgstr "Описание"
msgid "disabled"
msgstr "отключено"
msgid "Info"
msgstr "Информация"
msgid "No changes to apply."
msgstr "Изменений для применения нет."
msgid "Failed to apply changes. Check logs."
msgstr "Не удалось применить изменения. Проверьте логи."
msgid "Settings updated successfully."
msgstr "Настройки успешно обновлены."
msgid "Loading Epic Games Store games..."
msgstr "Загрузка игр из Epic Games Store..."
@@ -453,6 +360,9 @@ msgstr "Библиотека"
msgid "Auto Install"
msgstr "Автоустановка"
msgid "Emulators"
msgstr "Эмуляторы"
msgid "Wine Settings"
msgstr "Настройки wine"
@@ -468,28 +378,6 @@ msgstr "Назад"
msgid "Fullscreen"
msgstr "Полный экран"
msgid "Search"
msgstr "Поиск"
msgid "Installation already in progress."
msgstr "Установка уже выполняется."
msgid "Failed to start installation."
msgstr "Не удалось запустить установку."
#, python-brace-format
msgid "Processed {} installation..."
msgstr "В процессе установки {}..."
msgid "Installation completed successfully."
msgstr "Установка завершена успешно."
msgid "Installation failed."
msgstr "Установка не удалась."
msgid "Installation error."
msgstr "Ошибка установки."
msgid "Loading Steam games..."
msgstr "Загрузка игр из Steam..."
@@ -502,114 +390,14 @@ msgstr "Игровая библиотека"
msgid "Find Games ..."
msgstr "Найти игры..."
#, python-brace-format
msgid "Added '{name}'"
msgstr "'{name}' добавлен(а)"
msgid "Here you can configure automatic game installation..."
msgstr "Здесь можно настроить автоматическую установку игр..."
msgid "Compatibility tool:"
msgstr "Инструмент совместимости:"
msgid "List of available emulators and their configuration..."
msgstr "Список доступных эмуляторов и их настройка..."
msgid "Prefix:"
msgstr "Префикс:"
msgid "Wine Configuration"
msgstr "Конфигурация Wine"
msgid "Registry Editor"
msgstr "Редактор реестра"
msgid "Command Prompt"
msgstr "Командная строка"
msgid "Uninstaller"
msgstr "Удаление программ"
msgid "Create Prefix Backup"
msgstr "Создать резервную копию префикса"
msgid "Load Prefix Backup"
msgstr "Загрузить резервную копию префикса"
msgid "Delete Compatibility Tool"
msgstr "Удалить Инструмент совместимости"
msgid "Delete Prefix"
msgstr "Удалить Префикс"
msgid "Clear Prefix"
msgstr "Очистить Префикс"
msgid "Launching tool..."
msgstr "Запуск инструмента..."
msgid "Failed to start process."
msgstr "Не удалось запустить процесс."
msgid "Confirm Clear"
msgstr "Подтвердите очистку"
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr "Вы уверены, что хотите очистить префикс «{}»?"
msgid "Clearing prefix..."
msgstr "Очистка префикса..."
msgid "Failed to start prefix clear process."
msgstr "Не удалось запустить процесс очистки префикса."
msgid "Prefix cleared successfully."
msgstr "Префикс удален успешно."
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr "Очистка префикса завершилась с кодом завершения {}."
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr "Не удалось выполнить команду очистки префикса: {}"
msgid "Failed to start backup process."
msgstr "Не удалось запустить процесс резервного копирования."
msgid "Failed to start restore process."
msgstr "Не удалось запустить процесс восстановления."
msgid "Prefix backup completed."
msgstr "Резервное копирование префикса завершено."
msgid "Prefix backup failed."
msgstr "Сбой резервного копирования префикса."
msgid "Prefix restore completed."
msgstr "Восстановление префикса завершено."
msgid "Prefix restore failed."
msgstr "Восстановление префикса не удалось."
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr "Вы уверены, что хотите удалить префикс «{}»?"
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr "Префикс «{}» удален."
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr "Не удалось удалить префикс: {}"
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr "Вы уверены, что хотите удалить инструмент совместимости «{}»?"
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr "Инструмент совместимости «{}» удален."
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr "Не удалось удалить инструмент совместимости: {}"
msgid "Various Wine parameters and versions..."
msgstr "Различные параметры и версии wine..."
msgid "Main PortProton parameters..."
msgstr "Основные параметры PortProton..."
@@ -644,9 +432,6 @@ msgstr "все"
msgid "Games Display Filter:"
msgstr "Фильтр игр:"
msgid "Gamepad Type:"
msgstr "Тип геймпада:"
msgid "Proxy URL"
msgstr "Адрес прокси"
@@ -671,12 +456,6 @@ msgstr "Запуск приложения в полноэкранном режи
msgid "Application Fullscreen Mode:"
msgstr "Режим полноэкранного отображения приложения:"
msgid "Minimize to tray on close"
msgstr "Сворачивать в трей при закрытии"
msgid "Application Close Mode:"
msgstr "Режим закрытия приложения:"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Режим полноэкранного отображения приложения при подключении геймпада"
@@ -703,8 +482,7 @@ msgstr "Подтвердите удаление"
msgid "Are you sure you want to reset all settings? This action cannot be undone."
msgstr ""
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя "
"отменить."
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя отменить."
msgid "Settings reset. Restarting..."
msgstr "Настройки сброшены. Перезапуск..."
@@ -753,10 +531,6 @@ msgstr "Тема '{0}' применена успешно"
msgid "Error applying theme '{0}'"
msgstr "Ошибка при применение темы '{0}'"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Исполняемый файл не найден: {0}"
msgid "LAST LAUNCH"
msgstr "Последний запуск"
@@ -815,288 +589,6 @@ msgstr "Неправильный формат команды (flatpak)"
msgid "File not found: {0}"
msgstr "Файл не найден: {0}"
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
"Использование мониторинга FPS и нагрузки системы (включается и "
"выключается комбинацией клавиш - правая Shift + F12)"
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr "Принудительное использование системных настроек MANGOHUD (GOverlay и т.д.)"
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
"Включить vkBasalt по умолчанию для улучшения графики в играх на Vulkan. "
"(Горячая клавиша HOME отключает vkbasalt)"
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr "Принудительное использование системных настроек VKBASALT (GOverlay и т.д.)"
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
"Включить dgVoodoo2. Принудительное использование всех библиотек dgVoodoo2"
" (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) на всех 3D API."
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
"Super + F: Переключить полноэкранный режим\n"
"Super + N: Переключить фильтрацию ближайшего соседа\n"
"Super + U: Переключить апскейлинг FSR\n"
"Super + Y: Переключить апскейлинг NIS\n"
"Super + I: Увеличить резкость FSR на 1\n"
"Super + O: Уменьшить резкость FSR на 1\n"
"Super + S: Сделать скриншот (сейчас сохраняется в "
"/tmp/gamescope_DATE.png)\n"
"Super + G: Переключить захват клавиатуры\n"
"Super + C: Обновить буфер обмена"
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr "Включить примитивы синхронизации в процессе на основе eventfd."
msgid "Enable futex-based in-process synchronization primitives."
msgstr "Включить примитивы синхронизации в процессе на основе futex."
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr "Включить синхронизацию в процессе через драйвер ntsync в Linux."
msgid "Enable vkd3d support - Ray Tracing"
msgstr "Включить поддержку vkd3d — трассировка лучей"
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr "Включить DLSS на поддерживаемых видеокартах NVIDIA"
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr "Включить OptiScaler (замена апскейлера / генератора кадров)"
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr "Включить генерацию кадров Lossless Scaling (экспериментально)"
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr "Апскейлинг FSR в полноэкранном режиме с ProtonGE ниже родного разрешения"
msgid "Disguise all NVIDIA GPU features"
msgstr "Маскировать все функции GPU NVIDIA"
msgid "Run the application in WINE virtual desktop"
msgstr "Запускать приложение в виртуальном рабочем столе WINE"
msgid "Run the application in a terminal"
msgstr "Запускать приложение в терминале"
msgid "Disable startup mode and WINE version selector window"
msgstr "Отключить окно выбора режима запуска и версии WINE"
msgid "Use system GameMode for performance optimization"
msgstr "Использовать системный GameMode для оптимизации производительности"
msgid "Enable forced use of third-party DirectX libraries"
msgstr "Включить принудительное использование сторонних библиотек DirectX"
msgid "Fix pink-tinted video playback in some games"
msgstr "Исправить розовый оттенок видео в некоторых играх"
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr "Уменьшить задержку PulseAudio для исправления прерывистого звука"
msgid "Force US keyboard layout"
msgstr "Принудительно использовать раскладку клавиатуры US"
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr "Использовать GStreamer для внутриигровых клипов (поддержка WMF)"
msgid "Use WINE shader caching"
msgstr "Использовать кэширование шейдеров WINE"
msgid "Force use of built-in DXGI library"
msgstr "Принудительно использовать встроенную библиотеку DXGI"
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr "Включить среды выполнения Easy Anti-Cheat и BattlEye"
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr "Использовать системные слои Vulkan (MangoHud, vkBasalt, OBS и т.д.)"
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr "Включить захват OBS Studio через obs-vkcapture"
msgid "Disable desktop compositing for performance"
msgstr "Отключить композицию рабочего стола для производительности"
msgid "Use container launch mode (recommended default)"
msgstr "Использовать режим запуска в контейнере (рекомендуемый по умолчанию)"
msgid "Force DirectInput protocol instead of XInput"
msgstr "Принудительно использовать протокол DirectInput вместо XInput"
msgid "Enable experimental native Wayland support"
msgstr "Включить экспериментальную нативную поддержку Wayland"
msgid "Enable HDR settings under native Wayland"
msgstr "Включить настройки HDR под нативным Wayland"
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr "Использовать Gallium Zink (OpenGL через Vulkan)"
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr "Использовать Gallium Nine (нативный DirectX 9 для Mesa)"
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr "Использовать бэкенд Vulkan WineD3D (Damavand)"
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr "Использовать встроенные dxvk/vkd3d из Wine/Proton"
msgid "Use async dxvk-sarek (experimental)"
msgstr "Использовать асинхронный dxvk-sarek (экспериментально)"
msgid "Windows version"
msgstr "Версия Windows"
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
"Изменение версии эмуляции WINDOWS может потребоваться для запуска старых "
"игр. Версии WINDOWS ниже 10 не поддерживают новые игры с DirectX 12"
msgid "DLL Overrides"
msgstr "Переопределения DLL"
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
"Принудительное использование/отключение библиотеки только для данного "
"приложения.\n"
"\n"
"Краткая инструкция:\n"
"* библиотеки пишутся БЕЗ расширения .dll\n"
"* библиотеки разделяются точкой с запятой - ;\n"
"* library=n — использовать библиотеку WINDOWS (стороннюю)\n"
"* library=b — использовать библиотеку WINE (встроенную)\n"
"* library=n,b — использовать библиотеку WINDOWS, затем WINE\n"
"* library=b,n — использовать библиотеку WINE, затем WINDOWS\n"
"* library= — отключить использование этой библиотеки\n"
"\n"
"Пример: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgid "Launch Arguments"
msgstr "Аргументы запуска"
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
"Добавление аргумента после файла .exe, как вы бы добавили аргумент в "
"ярлыке на системе WINDOWS.\n"
"\n"
"Пример: -dx11 -skipintro 1"
msgid "CPU Cores Limit"
msgstr "Ограничение ядер CPU"
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
"Ограничение количества ядер CPU полезно для игр на Unity (рекомендуется "
"установить значение равным 8)"
msgid "OpenGL Version"
msgstr "Версия OpenGL"
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
"Вы можете выбрать требуемую версию OpenGL, некоторые игры требуют "
"принудительного профиля совместимости (COMP)."
msgid "VKD3D Feature Level"
msgstr "Уровень возможностей VKD3D"
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
"Вы можете установить принудительный уровень возможностей VKD3D для игр на"
" DirectX12"
msgid "Locale"
msgstr "Локаль"
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
"Принудительно установить определённую локаль для приложения. Исправляет "
"проблемы с кодировкой в устаревшем ПО"
msgid "Window Mode"
msgstr "Режим окна"
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
"Режим окна (для Vulkan и OpenGL):\n"
"fifo — Первый вошёл, первый вышел. Ограничивает частоту кадров + без "
"разрывов. (VSync)\n"
"immediate — Неограниченная частота кадров + разрывы.\n"
"mailbox — Трёхбуферная. Неограниченная частота кадров + без разрывов.\n"
"relaxed — То же, что fifo, но позволяет разрывы при частоте ниже частоты "
"обновления монитора."
msgid "AMD Vulkan Driver"
msgstr "Драйвер Vulkan AMD"
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
"Выберите нужную реализацию Vulkan AMD. Выбор, какая реализация Vulkan "
"будет использоваться для запуска игры"
msgid "NUMA Node"
msgstr "Узел NUMA"
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
"Узел NUMA для аффинности CPU. В многоядерных системах CPU разделены на "
"узлы NUMA, каждый со своей локальной памятью и ядрами. Привязка игры к "
"одному узлу уменьшает задержку доступа к памяти и ограничивает "
"дорогостоящие переключения между ядрами."
msgid "Reboot"
msgstr "Перезагрузить"
@@ -1162,4 +654,3 @@ msgstr "Нет избранных"
msgid "No recent games"
msgstr "Нет недавних игр"

File diff suppressed because it is too large Load Diff

View File

@@ -4,18 +4,12 @@ import orjson
import requests
import urllib.parse
import time
import glob
import re
import hashlib
from collections.abc import Callable
from PySide6.QtCore import QThread, Signal
from portprotonqt.downloader import Downloader
from portprotonqt.logger import get_logger
from portprotonqt.config_utils import get_portproton_location
logger = get_logger(__name__)
CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds
AUTOINSTALL_CACHE_DURATION = 3600 # 1 hour for autoinstall cache
def normalize_name(s):
"""
@@ -58,11 +52,7 @@ class PortProtonAPI:
self.xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
self.custom_data_dir = os.path.join(self.xdg_data_home, "PortProtonQt", "custom_data")
os.makedirs(self.custom_data_dir, exist_ok=True)
self.portproton_location = get_portproton_location()
self.repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
self.builtin_custom_folder = os.path.join(self.repo_root, "custom_data")
self._topics_data = None
self._autoinstall_cache = None # New: In-memory cache
def _get_game_dir(self, exe_name: str) -> str:
game_dir = os.path.join(self.custom_data_dir, exe_name)
@@ -78,6 +68,40 @@ class PortProtonAPI:
logger.debug(f"Failed to check file at {url}: {e}")
return False
def download_game_assets(self, exe_name: str, timeout: int = 5) -> dict[str, str | None]:
game_dir = self._get_game_dir(exe_name)
results: dict[str, str | None] = {"cover": None, "metadata": None}
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
cover_url_base = f"{self.base_url}/{exe_name}/cover"
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
for ext in cover_extensions:
cover_url = f"{cover_url_base}{ext}"
if self._check_file_exists(cover_url, timeout):
local_cover_path = os.path.join(game_dir, f"cover{ext}")
result = self.downloader.download(cover_url, local_cover_path, timeout=timeout)
if result:
results["cover"] = result
logger.info(f"Downloaded cover for {exe_name} to {result}")
break
else:
logger.error(f"Failed to download cover for {exe_name} from {cover_url}")
else:
logger.debug(f"No cover found for {exe_name} with extension {ext}")
if self._check_file_exists(metadata_url, timeout):
local_metadata_path = os.path.join(game_dir, "metadata.txt")
result = self.downloader.download(metadata_url, local_metadata_path, timeout=timeout)
if result:
results["metadata"] = result
logger.info(f"Downloaded metadata for {exe_name} to {result}")
else:
logger.error(f"Failed to download metadata for {exe_name} from {metadata_url}")
else:
logger.debug(f"No metadata found for {exe_name}")
return results
def download_game_assets_async(self, exe_name: str, timeout: int = 5, callback: Callable[[dict[str, str | None]], None] | None = None) -> None:
game_dir = self._get_game_dir(exe_name)
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
@@ -139,236 +163,6 @@ class PortProtonAPI:
if callback:
callback(results)
def download_autoinstall_cover_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
"""Download only autoinstall cover image (PNG only, no metadata)."""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
user_game_folder = os.path.join(autoinstall_root, exe_name)
if not os.path.isdir(user_game_folder):
try:
os.mkdir(user_game_folder)
except FileExistsError:
pass
cover_url = f"{self.base_url}/{exe_name}/cover.png"
local_cover_path = os.path.join(user_game_folder, "cover.png")
def on_cover_downloaded(local_path: str | None):
if local_path:
logger.info(f"Async autoinstall cover downloaded for {exe_name}: {local_path}")
else:
logger.debug(f"No autoinstall cover downloaded for {exe_name}")
if callback:
callback(local_path)
if self._check_file_exists(cover_url, timeout):
self.downloader.download_async(
cover_url,
local_cover_path,
timeout=timeout,
callback=on_cover_downloaded
)
else:
logger.debug(f"No autoinstall cover found for {exe_name}")
if callback:
callback(None)
def parse_autoinstall_script(self, file_path: str) -> tuple[str | None, str | None]:
"""Extract display_name from # name comment and exe_name from autoinstall bash script."""
try:
with open(file_path, encoding='utf-8') as f:
content = f.read()
# Skip emulators
if re.search(r'#\s*type\s*:\s*emulators', content, re.IGNORECASE):
return None, None
display_name = None
exe_name = None
# Extract display_name from "# name:" comment
name_match = re.search(r'#\s*name\s*:\s*(.+)', content, re.IGNORECASE)
if name_match:
display_name = name_match.group(1).strip()
# --- pw_create_unique_exe ---
pw_match = re.search(r'pw_create_unique_exe(?:\s+["\']([^"\']+)["\'])?', content)
if pw_match:
arg = pw_match.group(1)
if arg:
exe_name = arg.strip()
if not exe_name.lower().endswith(".exe"):
exe_name += ".exe"
else:
export_match = re.search(
r'export\s+PORTWINE_CREATE_SHORTCUT_NAME\s*=\s*["\']([^"\']+)["\']',
content, re.IGNORECASE)
if export_match:
exe_name = f"{export_match.group(1).strip()}.exe"
else:
portwine_match = None
for line in content.splitlines():
stripped = line.strip()
if stripped.startswith("#"):
continue
if "portwine_exe" in stripped and "=" in stripped:
portwine_match = stripped
break
if portwine_match:
exe_expr = portwine_match.split("=", 1)[1].strip().strip("'\" ")
exe_candidates = re.findall(r'[-\w\s/\\\.]+\.exe', exe_expr)
if exe_candidates:
exe_name = os.path.basename(exe_candidates[-1].strip())
# Fallback
if not display_name and exe_name:
display_name = exe_name
return display_name, exe_name
except Exception as e:
logger.error(f"Failed to parse {file_path}: {e}")
return None, None
def _compute_scripts_signature(self, auto_dir: str) -> str:
"""Compute a hash-based signature of the autoinstall scripts to detect changes."""
if not os.path.exists(auto_dir):
return ""
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
# Simple hash: concatenate sorted filenames and hash
filenames_str = "".join(sorted([os.path.basename(s) for s in scripts]))
return hashlib.md5(filenames_str.encode()).hexdigest()
def _load_autoinstall_cache(self):
"""Load cached autoinstall games if fresh and scripts unchanged."""
if self._autoinstall_cache is not None:
return self._autoinstall_cache
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
if os.path.exists(cache_file):
try:
mod_time = os.path.getmtime(cache_file)
if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
with open(cache_file, "rb") as f:
data = orjson.loads(f.read())
# Check signature
cached_signature = data.get("scripts_signature", "")
current_signature = self._compute_scripts_signature(
os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
)
if cached_signature != current_signature:
logger.info("Scripts signature mismatch; invalidating cache")
return None
self._autoinstall_cache = data["games"]
logger.info(f"Loaded {len(self._autoinstall_cache)} cached autoinstall games")
return self._autoinstall_cache
except Exception as e:
logger.error(f"Failed to load autoinstall cache: {e}")
return None
def _save_autoinstall_cache(self, games):
"""Save parsed autoinstall games to cache with scripts signature."""
try:
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
scripts_signature = self._compute_scripts_signature(auto_dir)
data = {"games": games, "scripts_signature": scripts_signature, "timestamp": time.time()}
with open(cache_file, "wb") as f:
f.write(orjson.dumps(data))
logger.debug(f"Saved {len(games)} autoinstall games to cache with signature {scripts_signature}")
except Exception as e:
logger.error(f"Failed to save autoinstall cache: {e}")
def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
"""Start loading auto-install games in a background thread. Returns the thread for management."""
# Check cache first (sync, fast)
cached_games = self._load_autoinstall_cache()
if cached_games is not None:
# Emit via callback immediately if cached
QThread.msleep(0) # Yield to Qt event loop
callback(cached_games)
return None # No thread needed
# No cache: Start background thread
class AutoinstallWorker(QThread):
finished = Signal(list)
api: "PortProtonAPI"
portproton_location: str | None
def run(self):
games = []
auto_dir = os.path.join(
self.portproton_location or "", "data", "scripts", "pw_autoinstall"
) if self.portproton_location else ""
if not os.path.exists(auto_dir):
self.finished.emit(games)
return
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
if not scripts:
self.finished.emit(games)
return
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"),
)
base_autoinstall_dir = os.path.join(
xdg_data_home, "PortProtonQt", "custom_data", "autoinstall"
)
os.makedirs(base_autoinstall_dir, exist_ok=True)
for script_path in scripts:
display_name, exe_name = self.api.parse_autoinstall_script(script_path)
script_name = os.path.splitext(os.path.basename(script_path))[0]
if not (display_name and exe_name):
continue
exe_name = os.path.splitext(exe_name)[0]
user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
os.makedirs(user_game_folder, exist_ok=True)
# Find cover
cover_path = ""
user_files = (
set(os.listdir(user_game_folder))
if os.path.exists(user_game_folder)
else set()
)
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
candidate = f"cover{ext}"
if candidate in user_files:
cover_path = os.path.join(user_game_folder, candidate)
break
if not cover_path:
logger.debug(f"No local cover found for autoinstall {exe_name}")
game_tuple = (
display_name, "", cover_path, "", f"autoinstall:{script_name}",
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
)
games.append(game_tuple)
self.api._save_autoinstall_cache(games)
self.api._autoinstall_cache = games
self.finished.emit(games)
worker = AutoinstallWorker()
worker.api = self
worker.portproton_location = self.portproton_location
worker.finished.connect(lambda games: callback(games))
worker.start()
logger.info("Started background load of autoinstall games")
return worker
def _load_topics_data(self):
"""Load and cache linux_gaming_topics_min.json from the archive."""
if self._topics_data is not None:

View File

@@ -1,49 +0,0 @@
import time
from PySide6.QtCore import QRect
from PySide6.QtGui import QPainter, QPen, QBrush, Qt, QColor, QConicalGradient
from PySide6.QtWidgets import QWidget
class Preloader(QWidget):
def __init__(self, speed=180.0, line_line_width=20, color=QColor(0, 120, 215), parent=None):
super().__init__(parent)
self.setFixedSize(150, 150)
self._speed = speed
self._line_width = line_line_width
self._color1 = color
self._color2 = QColor(color.red(), color.green(), color.blue(), 0)
self._start_time = time.time()
def showEvent(self, event):
self._start_time = time.time()
def paintEvent(self, event):
rect = self._get_preloader_rect()
center = rect.center()
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
painter.setPen(self._get_pen())
painter.translate(center)
painter.rotate(self._get_angle())
painter.translate(-center)
painter.drawArc(rect, 0, 270 * 16)
self.update()
def _get_pen(self) -> QPen:
gradient = QConicalGradient()
gradient.setCenter(self.rect().center())
gradient.setColorAt(0, self._color1)
gradient.setColorAt(1, self._color2)
pen = QPen(QBrush(gradient), self._line_width)
pen.setCapStyle(Qt.PenCapStyle.RoundCap)
return pen
def _get_angle(self) -> float:
duration = time.time() - self._start_time
return (self._speed * duration) % 360.0
def _get_preloader_rect(self) -> QRect:
size = self._line_width // 2
rect = self.rect()
rect.adjust(size, size, -size, -size)
return rect

View File

@@ -1,241 +0,0 @@
def get_toggle_settings():
"""Get predefined toggle settings with descriptions."""
from portprotonqt.localization import _
return {
'PW_MANGOHUD': _("Using FPS and system load monitoring (Turns on and off by the key combination - right Shift + F12)"),
'PW_MANGOHUD_USER_CONF': _("Forced use of MANGOHUD system settings (GOverlay, etc.)"),
'PW_VKBASALT': _("Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)"),
'PW_VKBASALT_USER_CONF': _("Forced use of VKBASALT system settings (GOverlay, etc.)"),
'PW_DGVOODOO2': _("Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) on all 3D API."),
'PW_GAMESCOPE': _("Super + F : Toggle fullscreen\nSuper + N : Toggle nearest neighbour filtering\nSuper + U : Toggle FSR upscaling\nSuper + Y : Toggle NIS upscaling\nSuper + I : Increase FSR sharpness by 1\nSuper + O : Decrease FSR sharpness by 1\nSuper + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\nSuper + G : Toggle keyboard grab\nSuper + C : Update clipboard"),
'PW_USE_ESYNC': _("Enable in-process synchronization primitives based on eventfd."),
'PW_USE_FSYNC': _("Enable futex-based in-process synchronization primitives."),
'PW_USE_NTSYNC': _("Enable in-process synchronization via the Linux ntsync driver."),
'PW_USE_RAY_TRACING': _("Enable vkd3d support - Ray Tracing"),
'PW_USE_NVAPI_AND_DLSS': _("Enable DLSS on supported NVIDIA graphics cards"),
'PW_USE_OPTISCALER': _("Enable OptiScaler (replacement upscaler / frame generator)"),
'PW_USE_LS_FRAME_GEN': _("Enable Lossless Scaling frame generation (experimental)"),
'PW_WINE_FULLSCREEN_FSR': _("FSR upscaling in fullscreen with ProtonGE below native resolution"),
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
'PW_USE_TERMINAL': _("Run the application in a terminal"),
'PW_GUI_DISABLED_CS': _("Disable startup mode and WINE version selector window"),
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
'PW_REDUCE_PULSE_LATENCY': _("Reduce PulseAudio latency to fix intermittent sound"),
'PW_USE_US_LAYOUT': _("Force US keyboard layout"),
'PW_USE_GSTREAMER': _("Use GStreamer for in-game clips (WMF support)"),
'PW_USE_SHADER_CACHE': _("Use WINE shader caching"),
'PW_USE_WINE_DXGI': _("Force use of built-in DXGI library"),
'PW_USE_EAC_AND_BE': _("Enable Easy Anti-Cheat and BattlEye runtimes"),
'PW_USE_SYSTEM_VK_LAYERS': _("Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"),
'PW_USE_OBS_VKCAPTURE': _("Enable OBS Studio capture via obs-vkcapture"),
'PW_DISABLE_COMPOSITING': _("Disable desktop compositing for performance"),
'PW_USE_RUNTIME': _("Use container launch mode (recommended default)"),
'PW_DINPUT_PROTOCOL': _("Force DirectInput protocol instead of XInput"),
'PW_USE_NATIVE_WAYLAND': _("Enable experimental native Wayland support"),
'PW_USE_DXVK_HDR': _("Enable HDR settings under native Wayland"),
'PW_USE_GALLIUM_ZINK': _("Use Gallium Zink (OpenGL via Vulkan)"),
'PW_USE_GALLIUM_NINE': _("Use Gallium Nine (native DirectX 9 for Mesa)"),
'PW_USE_WINED3D_VULKAN': _("Use WineD3D Vulkan backend (Damavand)"),
'PW_USE_SUPPLIED_DXVK_VKD3D': _("Use bundled dxvk/vkd3d from Wine/Proton"),
'PW_USE_SAREK_ASYNC': _("Use async dxvk-sarek (experimental)")
}
def get_advanced_settings(disabled_text, logical_core_options, locale_options,
amd_vulkan_drivers, is_amd, numa_nodes, dist_options=None, prefix_options=None):
"""Get advanced settings configuration."""
from portprotonqt.localization import _
advanced_settings = []
if dist_options is None:
dist_options = []
if prefix_options is None:
prefix_options = []
# 1. Wine Version
advanced_settings.append({
'key': 'PW_WINE_USE',
'name': _("Wine Version"),
'description': _("Select the Wine or Proton version to use for this executable."),
'type': 'combo',
'options': dist_options,
'default': ''
})
# 2. Prefix Name
advanced_settings.append({
'key': 'PW_PREFIX_NAME',
'name': _("Prefix Name"),
'description': _("Select the Wine prefix to use."),
'type': 'combo',
'options': prefix_options,
'default': 'DEFAULT'
})
# 3. Vulkan Backend
vulkan_options = [
_("Auto latest DXVK + VKD3D (recommended)"), # → 6
_("Stable proven DXVK + VKD3D"), # → 2
_("Sarek experimental DXVK-Sarek + VKD3D-Sarek"), # → 1
_("WINED3D OpenGL (fallback only)") # → 0
]
# Маппинг: отображаемый текст → реальное значение в ppdb
vulkan_value_map = {
vulkan_options[0]: "6",
vulkan_options[1]: "2",
vulkan_options[2]: "1",
vulkan_options[3]: "0",
}
advanced_settings.append({
'key': 'PW_VULKAN_USE',
'name': _("Vulkan Backend"),
'description': _(
"Select the rendering backend for translating DirectX → Vulkan/OpenGL:\n\n"
"• Auto latest DXVK + VKD3D (recommended)\n"
" The newest versions from the developers. Give the best compatibility and performance in modern games.\n"
" Require up-to-date drivers:\n"
" AMD: Mesa 25.0+ or proprietary AMDVLK 2024.Q4+\n"
" NVIDIA: driver 550.54.14 or newer\n"
" Intel: Mesa 24.2+\n\n"
"• Stable proven DXVK + VKD3D\n"
" Older but extremely well-tested versions. Work on any drivers that support Vulkan 1.3+.\n"
" The best choice if you have problems with the newest versions.\n\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek\n"
" Work even on older drivers and video cards that support at least Vulkan 1.1.\n\n"
"• WINED3D OpenGL translation (fallback)\n"
" No DXVK/VKD3D used. DirectX is translated to OpenGL via built-in WineD3D.\n"
" Works on absolutely any hardware, but performance is significantly lower.\n"
" Use only as a last resort when nothing else starts."
),
'type': 'combo',
'options': vulkan_options,
'default': '6',
'_value_map': vulkan_value_map
})
# 4. Windows version
advanced_settings.append({
'key': 'PW_WINDOWS_VER',
'name': _("Windows version"),
'description': _("Changing the WINDOWS emulation version may be required to run older games. WINDOWS versions below 10 do not support new games with DirectX 12"),
'type': 'combo',
'options': ['11', '10', '7', 'XP'],
'default': '10'
})
# 5. DLL Overrides
advanced_settings.append({
'key': 'WINEDLLOVERRIDES',
'name': _("DLL Overrides"),
'description': _("Forced to use/disable the library only for the given application.\n\nA brief instruction:\n* libraries are written WITHOUT the .dll file extension\n* libraries are separated by semicolons - ;\n* library=n - use the WINDOWS (third-party) library\n* library=b - use WINE (built-in) library\n* library=n,b - use WINDOWS library and then WINE\n* library=b,n - use WINE library and then WINDOWS\n* library= - disable the use of this library\n\nExample: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"),
'type': 'text',
'default': ''
})
# 6. Launch arguments
advanced_settings.append({
'key': 'LAUNCH_PARAMETERS',
'name': _("Launch Arguments"),
'description': _("Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system.\n\nExample: -dx11 -skipintro 1"),
'type': 'text',
'default': ''
})
# 7. CPU cores limit
advanced_settings.append({
'key': 'PW_WINE_CPU_TOPOLOGY',
'name': _("CPU Cores Limit"),
'description': _("Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)"),
'type': 'combo',
'options': [disabled_text] + logical_core_options,
'default': disabled_text
})
# 8. OpenGL version
advanced_settings.append({
'key': 'PW_MESA_GL_VERSION_OVERRIDE',
'name': _("OpenGL Version"),
'description': _("You can select the required OpenGL version, some games require a forced Compatibility Profile (COMP)."),
'type': 'combo',
'options': [disabled_text, '4.6COMPAT', '4.5COMPAT', '4.3COMPAT', '4.1COMPAT', '3.3COMPAT', '3.2COMPAT'],
'default': disabled_text
})
# 9. VKD3D feature level
advanced_settings.append({
'key': 'PW_VKD3D_FEATURE_LEVEL',
'name': _("VKD3D Feature Level"),
'description': _("You can set a forced feature level VKD3D for games on DirectX12"),
'type': 'combo',
'options': [disabled_text, '12_2', '12_1', '12_0', '11_1', '11_0'],
'default': disabled_text
})
# 10. Locale
advanced_settings.append({
'key': 'PW_LOCALE_SELECT',
'name': _("Locale"),
'description': _("Force certain locale for an app. Fixes encoding issues in legacy software"),
'type': 'combo',
'options': [disabled_text] + locale_options,
'default': disabled_text
})
# 11. Present mode
advanced_settings.append({
'key': 'PW_MESA_VK_WSI_PRESENT_MODE',
'name': _("Window Mode"),
'description': _("Window mode (for Vulkan and OpenGL):\nfifo - First in, first out. Limits the frame rate + no tearing. (VSync)\nimmediate - Unlimited frame rate + tearing.\nmailbox - Triple buffering. Unlimited frame rate + no tearing.\nrelaxed - Same as fifo but allows tearing when below the monitors refresh rate."),
'type': 'combo',
'options': [disabled_text, 'fifo', 'immediate', 'mailbox', 'relaxed'],
'default': disabled_text
})
# 12. AMD Vulkan driver
amd_options = [disabled_text] + amd_vulkan_drivers if is_amd and amd_vulkan_drivers else [disabled_text]
advanced_settings.append({
'key': 'PW_AMD_VULKAN_USE',
'name': _("AMD Vulkan Driver"),
'description': _("Select needed AMD vulkan implementation. Choosing which implementation of vulkan will be used to run the game"),
'type': 'combo',
'options': amd_options,
'default': disabled_text
})
# 13. NUMA node
numa_ids = sorted(numa_nodes.keys())
numa_options = [disabled_text] + numa_ids if len(numa_ids) > 1 else [disabled_text]
advanced_settings.append({
'key': 'PW_CPU_NUMA_NODE_INDEX',
'name': _("NUMA Node"),
'description': _("NUMA node for CPU affinity. In multi-core systems, CPUs are split into NUMA nodes, each with its own local memory and cores. Binding a game to a single node reduces memory-access latency and limits costly core-to-core switches."),
'type': 'combo',
'options': numa_options,
'default': disabled_text
})
return advanced_settings
# Keys that should be recognized as advanced settings
ADVANCED_SETTING_KEYS = [
'PW_WINE_USE',
'PW_PREFIX_NAME',
'PW_VULKAN_USE',
'PW_WINDOWS_VER',
'WINEDLLOVERRIDES',
'LAUNCH_PARAMETERS',
'PW_WINE_CPU_TOPOLOGY',
'PW_MESA_GL_VERSION_OVERRIDE',
'PW_VKD3D_FEATURE_LEVEL',
'PW_LOCALE_SELECT',
'PW_MESA_VK_WSI_PRESENT_MODE',
'PW_AMD_VULKAN_USE',
'PW_CPU_NUMA_NODE_INDEX',
]

View File

@@ -13,7 +13,7 @@ from portprotonqt.logger import get_logger
from portprotonqt.localization import get_steam_language
from portprotonqt.downloader import Downloader
from portprotonqt.dialogs import generate_thumbnail
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command
from portprotonqt.config_utils import get_portproton_location
from collections.abc import Callable
import re
import shutil
@@ -23,7 +23,6 @@ import requests
import random
import base64
import glob
import urllib.parse
downloader = Downloader()
logger = get_logger(__name__)
@@ -212,28 +211,14 @@ def normalize_name(s):
def is_valid_candidate(candidate):
"""
Determines whether a given candidate string is valid for use as a game name.
The function performs the following checks:
1. Normalizes the candidate using `normalize_name()`.
2. Rejects the candidate if the normalized name is exactly "game"
(to avoid overly generic names).
3. Removes spaces and checks for forbidden substrings:
- "win32"
- "win64"
- "gamelauncher"
These are checked in the space-free version of the string.
4. Returns True only if none of the forbidden conditions are met.
Args:
candidate (str): The candidate string to validate.
Returns:
bool: True if the candidate is valid, False otherwise.
Checks if a candidate contains forbidden substrings:
- win32
- win64
- gamelauncher
Additionally checks the string without spaces.
Returns True if the candidate is valid, otherwise False.
"""
normalized_candidate = normalize_name(candidate)
if normalized_candidate == "game":
return False
normalized_no_space = normalized_candidate.replace(" ", "")
forbidden = ["win32", "win64", "gamelauncher"]
for token in forbidden:
@@ -412,39 +397,6 @@ def save_app_details(app_id, data):
with open(cache_file, "wb") as f:
f.write(orjson.dumps(data))
def fetch_sgdb_cover(game_name: str) -> str:
"""
Fetch a cover image URL from steamgrid.usebottles.com for the given game.
The API returns a single string (quoted URL).
"""
try:
encoded = urllib.parse.quote(game_name)
url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
resp = requests.get(url, timeout=5)
if resp.status_code != 200:
logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
return ""
text = resp.text.strip()
# Убираем возможные кавычки вокруг строки
if text.startswith('"') and text.endswith('"'):
text = text[1:-1]
if text:
logger.info("Fetched SGDB cover for %s: %s", game_name, text)
return text
except Exception as e:
logger.warning("Failed to fetch SGDB cover for %s: %s", game_name, e)
return ""
def check_url_exists(url: str) -> bool:
"""Check whether a URL returns HTTP 200."""
try:
r = requests.head(url, timeout=3)
return r.status_code == 200
except Exception:
return False
def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
"""
Asynchronously fetches detailed app info from Steam API.
@@ -663,11 +615,6 @@ def get_full_steam_game_info_async(appid: int, callback: Callable[[dict], None])
title = decode_text(app_info.get("name", ""))
description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
def on_protondb_tier(tier: str):
def on_anticheat_status(anticheat_status: str):
@@ -761,15 +708,12 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
game_name = desktop_name or exe_name.capitalize()
if not matching_app:
cover = fetch_sgdb_cover(game_name) or ""
logger.info("Using SGDB cover for non-Steam game '%s': %s", game_name, cover)
def on_anticheat_status(anticheat_status: str):
callback({
"appid": "",
"name": decode_text(game_name),
"description": "",
"cover": cover,
"cover": "",
"controller_support": "",
"protondb_tier": "",
"steam_game": "false",
@@ -800,11 +744,6 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
title = decode_text(app_info.get("name", game_name))
description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
controller_support = app_info.get("controller_support", "")
def on_protondb_tier(tier: str):
@@ -1004,8 +943,7 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
return (False, f"Executable file not found: {exe_path}")
portproton_dir = get_portproton_location()
start_sh = get_portproton_start_command()
if not portproton_dir or not start_sh:
if not portproton_dir:
logger.error("PortProton directory not found")
return (False, "PortProton directory not found")
@@ -1014,12 +952,17 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}.sh")
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
return (False, f"start.sh not found at {start_sh_path}")
if not os.path.exists(script_path):
script_content = f"""#!/usr/bin/env bash
export LD_PRELOAD=
export START_FROM_STEAM=1
"{start_sh}" "{exe_path}" "$@"
"{start_sh_path}" "{exe_path}" "$@"
"""
try:
with open(script_path, "w", encoding="utf-8") as f:

View File

@@ -5,9 +5,6 @@ from portprotonqt.logger import get_logger
from PySide6.QtGui import QIcon, QFontDatabase, QPixmap
from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo
# Icon caching for performance optimization
_icon_cache = {}
logger = get_logger(__name__)
# Папка, где располагаются все дополнительные темы
@@ -235,14 +232,6 @@ class ThemeManager:
а если файл не найден, то из стандартной темы.
Если as_path=True, возвращает путь к иконке вместо QIcon.
"""
# Create cache key
cache_key = f"{icon_name}_{theme_name or self.current_theme_name}_{as_path}"
# Check if we already have this icon cached
if cache_key in _icon_cache:
logger.debug(f"Using cached icon for {icon_name}")
return _icon_cache[cache_key]
icon_path = None
theme_name = theme_name or self.current_theme_name
supported_extensions = ['.svg', '.png', '.jpg', '.jpeg']
@@ -290,20 +279,12 @@ class ThemeManager:
# Если иконка всё равно не найдена
if not icon_path or not os.path.exists(icon_path):
logger.error(f"Warning: icon '{icon_name}' not found")
result = QIcon() if not as_path else None
# Cache the result even if it's None
_icon_cache[cache_key] = result
return result
return QIcon() if not as_path else None
if as_path:
# Cache the path
_icon_cache[cache_key] = icon_path
return icon_path
# Create QIcon and cache it
icon = QIcon(icon_path)
_icon_cache[cache_key] = icon
return icon
return QIcon(icon_path)
def get_theme_image(self, image_name, theme_name=None):
"""

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