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21
LICENSE
Executable file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2022 Castro-Fidel (linux-gaming.ru)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
193
README-RU.md
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|
||||
<div align="center">
|
||||
<img src="https://raw.githubusercontent.com/Castro-Fidel/PortWINE/master/data_from_portwine/img/gui/portproton.svg" width="64">
|
||||
<h1 align="center">PortProton</h1>
|
||||
<p align="center">Проект, призванный сделать запуск Windows-игр в Linux простым и удобным как для начинающих, так и для опытных пользователей.
|
||||
Проект стремится сделать запуск игр (и другого программного обеспечения) максимально простым, но в то же время предоставляет гибкие настройки для опытных пользователей.</p>
|
||||
</div>
|
||||
|
||||
# **Язык README**
|
||||
**Русский** - [English](README.md)
|
||||
|
||||
## Внимание
|
||||
**Официальный сайт проекта** с сентября 2022 года: https://linux-gaming.ru. **Любой другой сайт - фальшивка!**
|
||||
|
||||
## Особенности
|
||||
|
||||
- Основан на версии WINE от Valve (Proton) и ее модификациях (Proton GE).
|
||||
Включает набор скриптов, объединенных с самим wine-proton, контейнер Steam Runtime Sniper с добавлением портированных версий MANGOHUD (вывод полезной информации в окно игры: FPS, FrameTime, CPU, GPU и т.д.) и vkBasalt (улучшение графики в играх, очень хорош в связке с FSR, DLSS) + множество уже настроенных оптимизаций для максимальной производительности.
|
||||
|
||||
- Реализована автоматическая установка одним щелчком мыши (на вкладке АВТОУСТАНОВКА) популярных лаунчеров, таких как: WGC, Epic Games, Battle.net, Origin, EVE Online, RockStar, Ubisoft connect , League of Legends и многие другие.
|
||||
|
||||
- Для любителей консольных игр предлагается множество эмуляторов консолей (на вкладке ЭМУЛЯТОРЫ ): PPSSPP, Citra, Cemu, ePSXe, MAME и многие другие..
|
||||
|
||||
**ПОЖАЛУЙСТА, НЕ СООБЩАЙТЕ О НАЙДЕННЫХ ОШИБКАХ В WINEHQ ИЛИ ПРОГРАММНОМ ОБЕСПЕЧЕНИИ VALVE!**
|
||||
|
||||
## **Ссылка на исходный код версий wine используемых в PortProton:**
|
||||
|
||||
* WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
|
||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
|
||||
## Установка с помощью пакетов
|
||||
|
||||
|
||||
* **Alt Linux**
|
||||
|
||||
`apt-get` :
|
||||
```sh
|
||||
su -
|
||||
|
||||
apt-get update && apt-get dist-upgrade -y
|
||||
|
||||
apt-get install portproton i586-{libvulkan1,libd3d,libGL,libgio,libnm,libnsl1,libnss,glibc-nss,glibc-pthread,libunwind,xorg-dri-swrast}
|
||||
|
||||
exit
|
||||
```
|
||||
|
||||
`Вариант установки с помощью eepm`:
|
||||
```sh
|
||||
su -
|
||||
|
||||
epm full-upgrade
|
||||
|
||||
epm play portproton
|
||||
|
||||
exit
|
||||
```
|
||||
|
||||
* **Ubuntu 24.04**, **Debian 12**, **Linux Mint 21.x** **Deepin** :
|
||||
[portproton_1.4-1_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.4-1_amd64/portproton_1.4-1_amd64.deb)
|
||||
|
||||
* **Arch Linux** и производные (Manjaro, Garuda, и т.д.) :
|
||||
[AUR](https://aur.archlinux.org/packages/portproton)
|
||||
|
||||
* **OpenSuse**:
|
||||
[OBS](https://software.opensuse.org/download/package?package=portproton&project=home%3ABoria138%3APortProton)
|
||||
|
||||
* **ROSA Linux** устанавливается с помощью этой команды:
|
||||
|
||||
```sh
|
||||
sudo urpmi portproton
|
||||
```
|
||||
|
||||
* **Fedora 38+** and **Nobara**:
|
||||
|
||||
```sh
|
||||
sudo dnf copr enable boria138/portproton
|
||||
|
||||
sudo dnf install portproton
|
||||
```
|
||||
|
||||
## Универсальный (ручной) метод установки
|
||||
|
||||
**ВНИМАНИЕ** : при универсальном способе установки PortProton зависимости должны быть установлены вручную!
|
||||
|
||||
```sh
|
||||
wget -c "https://github.com/Castro-Fidel/PortProton_ALT/raw/main/portproton" && sh portproton
|
||||
```
|
||||
|
||||
## Зависимости
|
||||
|
||||
* **Пользователи карт NVIDIA**
|
||||
|
||||
Если у вас видеокарта от NVIDIA и установлен проприетарный драйвер, то необходимо проверить, установлена ли lib32-nvidia-utils (без нее ни одна 32-битная игра не будет работать)
|
||||
|
||||
* **Ubuntu / Linux Mint / Pop!_OS / Debian**
|
||||
|
||||
```sh
|
||||
sudo dpkg --add-architecture i386
|
||||
|
||||
sudo add-apt-repository multiverse
|
||||
|
||||
sudo apt update
|
||||
|
||||
sudo apt upgrade
|
||||
|
||||
sudo apt install curl file libc6 libnss3 policykit-1 xz-utils bubblewrap curl icoutils tar libvulkan1 libvulkan1:i386 zstd cabextract xdg-utils openssl libgl1 libgl1:i386
|
||||
```
|
||||
|
||||
* **Arch Linux / Manjaro**
|
||||
|
||||
Сперва проверьте включён ли **multilib** репозиторий
|
||||
|
||||
```sh
|
||||
/etc/pacman.conf
|
||||
===================================
|
||||
[multilib]
|
||||
Include = /etc/pacman.d/mirrorlist
|
||||
====================================
|
||||
```
|
||||
|
||||
```sh
|
||||
sudo pacman -Syu bash bubblewrap zstd cabextract tar openssl desktop-file-utils curl dbus freetype2 gdk-pixbuf2 ttf-font gzip nss xorg-xrandr vulkan-driver vulkan-icd-loader lsof lib32-freetype2 lib32-libgl lib32-gcc-libs lib32-libx11 lib32-libxss lib32-alsa-plugins lib32-libgpg-error lib32-nss lib32-vulkan-driver lib32-vulkan-icd-loader lib32-lib32-openssl
|
||||
```
|
||||
|
||||
Если у вас видеокарта от **NVIDIA**, обязательно проверьте, установлен ли пакет **lib32-nvidia-utils**.
|
||||
|
||||
```sh
|
||||
sudo pacman -Syu lib32-nvidia-utils
|
||||
```
|
||||
|
||||
* **openSUSE**
|
||||
|
||||
```sh
|
||||
sudo zypper install curl bubblewrap zstd cabextract tar steam
|
||||
```
|
||||
|
||||
* **Fedora**
|
||||
|
||||
```sh
|
||||
sudo dnf update
|
||||
|
||||
sudo dnf upgrade --refresh
|
||||
|
||||
sudo dnf install curl bubblewrap zstd cabextract tar openssl mesa-dri-drivers.i686 mesa-vulkan-drivers mesa-vulkan-drivers.i686 vulkan-loader vulkan-loader.i686 nss.i686 alsa-lib.i686 mesa-libGL.i686 mesa-libEGL.i686 wmctrl ImageMagick
|
||||
```
|
||||
|
||||
* **Alt Linux**
|
||||
|
||||
```sh
|
||||
sudo apt-get update
|
||||
|
||||
sudo apt-get dist-upgrade -y
|
||||
|
||||
sudo apt-get install bubblewrap cabextract curl icoutils i586-libvulkan1 libvulkan1 vulkan-tools zstd
|
||||
```
|
||||
|
||||
* **ROSA DESKTOP FRESH R12**
|
||||
|
||||
```sh
|
||||
sudo dnf update
|
||||
|
||||
sudo dnf upgrade --refresh
|
||||
|
||||
sudo dnf install sysvinit-tools curl libcurl4 bubblewrap zstd cabextract tar libvulkan1 lib64vulkan1 vulkan.x86_64 vulkan.i686 vkd3d.x86_64 vkd3d.i686 coreutils file libc6 libnss3 xz bubblewrap xdg-utils openssl libgl1 lib64freetype2 libfreetype2 lib64txc-dxtn libtxc-dxtn lib64opencl1 libopencl1 libdrm2 libdrm2.i686 mesa.i686
|
||||
```
|
||||
|
||||
* **RED OS**
|
||||
|
||||
```sh
|
||||
sudo -E dnf install curl icoutils libcurl bubblewrap zstd cabextract tar goverlay openssl steam
|
||||
```
|
||||
|
||||
* **Solus 4.x**
|
||||
|
||||
```sh
|
||||
sudo eopkg it curl file bubblewrap curl icoutils tar zstd cabextract xdg-utils openssl vulkan vulkan-32bit mesalib-32bit samba
|
||||
```
|
||||
|
||||
* **Void**
|
||||
```sh
|
||||
sudo xbps-install -Su void-repo-multilib
|
||||
|
||||
sudo xbps-install -S bash wget icoutils yad bubblewrap zstd cabextract gzip tar xz openssl desktop-file-utils curl dbus freetype xdg-utils
|
||||
gdk-pixbuf noto-fonts-ttf nss xrandr lsof mesa-demos ImageMagick Vulkan-Tools libgcc alsa-plugins-32bit libX11-32bit freetype-32bit libglvnd-32bit libgpg-error-32bit nss-32bit openssl-32bit vulkan-loader vulkan-loader-32bit
|
||||
```
|
||||
|
||||
## Контакты
|
||||
|
||||
<p>
|
||||
<a href="https://discord.gg/FTaheP99wE">
|
||||
<img src="https://img.shields.io/discord/378683352946835456?logo=discord"
|
||||
alt="chat on Discord"></a>
|
||||
</p>
|
204
README.md
Normal file → Executable file
@ -1,11 +1,195 @@
|
||||
# PortWINE
|
||||
|
||||
data_from_portwine - contains scripts and additional files for configuring and running applications.
|
||||
|
||||
portwine_install_script - contains a self-extracting port setup script
|
||||
|
||||
PLEASE DO NOT REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!
|
||||
<div align="center">
|
||||
<img src="https://raw.githubusercontent.com/Castro-Fidel/PortWINE/master/data_from_portwine/img/gui/portproton.svg" width="64">
|
||||
<h1 align="center">PortProton</h1>
|
||||
<p align="center">Project designed to make it easy and convenient to run Windows games on Linux for both beginners and advanced users.
|
||||
The project strives to make launching games (and other software) as simple as possible, but at the same time provides flexible settings for advanced users.</p>
|
||||
</div>
|
||||
|
||||
Generated Wine sources for use in PortWINE:
|
||||
WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
# **Readme Language**
|
||||
**English** - [Русский](README-RU.md)
|
||||
|
||||
## Attention
|
||||
The **official website of the project** since September 2022: https://linux-gaming.ru. **Any other site is fake!**
|
||||
|
||||
## Features
|
||||
|
||||
- Based on the version of WINE from Valve (Proton) and its modifications (Proton GE).
|
||||
Includes a set of scripts combined with wine-proton itself, a Steam Runtime Sniper container with the addition of ported versions of MANGOHUD (output useful information over the game window: FPS, FrameTime, CPU, GPU, etc) and vkBasalt (improvement of graphics in games, very good in in conjunction with FSR, DLSS) + many already configured optimizations for maximum performance.
|
||||
|
||||
- Implemented one-click auto-installation (in the AUTOINSTALL tab ) of popular launchers such as: WGC, Epic Games, Battle.net, Origin, EVE Online, RockStar, Ubisoft connect , League of Legends and many others.
|
||||
|
||||
- For fans of console games, there are many console emulators to choose from (in the EMULATORS tab ): PPSSPP, Citra, Cemu, ePSXe, MAME and many others.
|
||||
|
||||
**PLEASE DO NOT REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!**
|
||||
|
||||
## **Wine sources used in PortWINE:**
|
||||
|
||||
* WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
|
||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
|
||||
## Installation using packages
|
||||
|
||||
* **Alt Linux** (package in the official repository) is installed with the command:
|
||||
|
||||
`apt-get`:
|
||||
```sh
|
||||
su -
|
||||
|
||||
apt-get update && apt-get dist-upgrade -y
|
||||
|
||||
apt-get install portproton i586-{libvulkan1,libd3d,libGL,libgio,libnm,libnsl1,libnss,glibc-nss,glibc-pthread,libunwind,xorg-dri-swrast}
|
||||
|
||||
exit
|
||||
```
|
||||
|
||||
`epm`:
|
||||
```sh
|
||||
su -
|
||||
|
||||
epm full-upgrade
|
||||
|
||||
epm play portproton
|
||||
|
||||
exit
|
||||
```
|
||||
|
||||
* **ROSA Linux** (package in the official repository) is installed with the command:
|
||||
|
||||
```sh
|
||||
sudo urpmi portproton
|
||||
```
|
||||
|
||||
* **Ubuntu 24.04**, **Debian 12**, **Linux Mint 21.x** **Deepin** :
|
||||
[portproton_1.4-1_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.4-1_amd64/portproton_1.4-1_amd64.deb)
|
||||
|
||||
* **Arch Linux** and derivatives (Manjaro, Garuda, etc.) :
|
||||
[AUR](https://aur.archlinux.org/packages/portproton)
|
||||
|
||||
* **OpenSuse**:
|
||||
[OBS](https://software.opensuse.org/download/package?package=portproton&project=home%3ABoria138%3APortProton)
|
||||
|
||||
* **Fedora 38+** and **Nobara**:
|
||||
|
||||
```sh
|
||||
sudo dnf copr enable boria138/portproton
|
||||
|
||||
sudo dnf install portproton
|
||||
```
|
||||
|
||||
|
||||
## Universal (manual) installation
|
||||
|
||||
**ATTENTION** : with the universal method of installing PortProton, dependencies must be installed manually!
|
||||
|
||||
```sh
|
||||
wget -c "https://github.com/Castro-Fidel/PortProton_ALT/raw/main/portproton" && sh portproton
|
||||
```
|
||||
|
||||
## Dependencies
|
||||
|
||||
* **NVIDIA graphics card users**
|
||||
|
||||
If you have a video card from NVIDIA and a proprietary driver is installed, then you need to check if lib32-nvidia-utils is installed (no 32-bit game will work without it)
|
||||
|
||||
* **Ubuntu / Linux Mint / Pop!_OS**
|
||||
|
||||
```sh
|
||||
sudo dpkg --add-architecture i386
|
||||
|
||||
sudo add-apt-repository multiverse
|
||||
|
||||
sudo apt update
|
||||
|
||||
sudo apt upgrade
|
||||
|
||||
sudo apt install curl file libc6 libnss3 policykit-1 xz-utils bubblewrap curl icoutils tar libvulkan1 libvulkan1:i386 zstd cabextract xdg-utils openssl libgl libgl1:i386
|
||||
```
|
||||
|
||||
* **Arch Linux / Manjaro**
|
||||
|
||||
First check if the **multilib** repository is enabled
|
||||
|
||||
```sh
|
||||
/etc/pacman.conf
|
||||
===================================
|
||||
[multilib]
|
||||
Include = /etc/pacman.d/mirrorlist
|
||||
====================================
|
||||
```
|
||||
|
||||
```sh
|
||||
sudo pacman -Syu bash bubblewrap zstd cabextract tar openssl desktop-file-utils curl dbus freetype2 gdk-pixbuf2 ttf-font gzip nss xorg-xrandr vulkan-driver vulkan-icd-loader lsof lib32-freetype2 lib32-libgl lib32-gcc-libs lib32-libx11 lib32-libxss lib32-alsa-plugins lib32-libgpg-error lib32-nss lib32-vulkan-driver lib32-vulkan-icd-loader lib32-openssl
|
||||
```
|
||||
|
||||
If you have a video card from **NVIDIA** , be sure to check if the **lib32-nvidia-utils** package is installed
|
||||
|
||||
```sh
|
||||
sudo pacman -Syu lib32-nvidia-utils
|
||||
```
|
||||
|
||||
* **openSUSE**
|
||||
|
||||
```sh
|
||||
sudo zypper install curl bubblewrap zstd cabextract tar steam
|
||||
```
|
||||
|
||||
* **Fedora**
|
||||
|
||||
```sh
|
||||
sudo dnf update
|
||||
|
||||
sudo dnf upgrade --refresh
|
||||
|
||||
sudo dnf install curl bubblewrap zstd cabextract tar openssl mesa-dri-drivers.i686 mesa-vulkan-drivers mesa-vulkan-drivers.i686 vulkan-loader vulkan-loader.i686 nss.i686 alsa-lib.i686 mesa-libGL.i686 mesa-libEGL.i686 wmctrl ImageMagick
|
||||
```
|
||||
|
||||
* **Alt Linux**
|
||||
|
||||
```sh
|
||||
su -
|
||||
|
||||
apt-get update && apt-get dist-upgrade -y
|
||||
|
||||
apt-get install bubblewrap cabextract zstd gawk tar xz pciutils coreutils file curl icoutils wmctrl xdg-utils desktop-file-utils libvulkan1 vulkan-tools libd3d libGL fontconfig xrdb libcurl libgio libnm libnsl1 libnss glibc-nss glibc-pthread i586-{libvulkan1,libd3d,libGL,libgio,libnm,libnsl1,libnss,glibc-nss,glibc-pthread,libunwind,xorg-dri-swrast}
|
||||
|
||||
exit
|
||||
```
|
||||
|
||||
* **ROSA DESKTOP FRESH R12**
|
||||
|
||||
```sh
|
||||
sudo dnf update
|
||||
|
||||
sudo dnf upgrade --refresh
|
||||
|
||||
sudo dnf install sysvinit-tools curl libcurl4 bubblewrap zstd cabextract tar libvulkan1 lib64vulkan1 vulkan.x86_64 vulkan.i686 vkd3d.x86_64 vkd3d.i686 coreutils file libc6 libnss3 xz bubblewrap xdg-utils openssl libgl1 lib64freetype2 libfreetype2 lib64txc-dxtn libtxc-dxtn lib64opencl1 libopencl1 libdrm2 libdrm2.i686 mesa.i686
|
||||
```
|
||||
|
||||
* **RED OS**
|
||||
|
||||
```sh
|
||||
sudo -E dnf install curl icoutils libcurl bubblewrap zstd cabextract tar goverlay openssl steam
|
||||
```
|
||||
|
||||
* **Solus 4.x**
|
||||
|
||||
```sh
|
||||
sudo eopkg it curl file bubblewrap curl icoutils tar zstd cabextract xdg-utils openssl bc vulkan vulkan-32bit mesalib-32bit samba
|
||||
```
|
||||
|
||||
* **Void**
|
||||
```sh
|
||||
sudo xbps-install -Su void-repo-multilib
|
||||
|
||||
sudo xbps-install -S bash wget icoutils yad bubblewrap zstd cabextract gzip tar xz openssl desktop-file-utils curl dbus freetype xdg-utils
|
||||
gdk-pixbuf noto-fonts-ttf nss xrandr lsof mesa-demos ImageMagick Vulkan-Tools libgcc alsa-plugins-32bit libX11-32bit freetype-32bit libglvnd-32bit libgpg-error-32bit nss-32bit openssl-32bit vulkan-loader vulkan-loader-32bit
|
||||
```
|
||||
|
||||
## Contacts
|
||||
|
||||
<p>
|
||||
<a href="https://discord.gg/FTaheP99wE">
|
||||
<img src="https://img.shields.io/discord/378683352946835456?logo=discord"
|
||||
alt="chat on Discord"></a>
|
||||
</p>
|
||||
|
@ -1,221 +0,0 @@
|
||||
Copyright (c) 2018-2020, Valve Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Browse the source code for more information
|
||||
|
||||
https://github.com/ValveSoftware/Proton
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of Wine licensed under the LGPL 2.1. Wine is
|
||||
|
||||
Copyright (c) 1993-2020 the Wine project authors
|
||||
|
||||
Visit Wine at
|
||||
|
||||
https://winehq.org
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/wine
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of DXVK licensed under the zlib/libpng license. DXVK is
|
||||
|
||||
Copyright (c) 2017-2020 Philip Rebohle
|
||||
Copyright (c) 2019-2020 Joshua Ashton
|
||||
|
||||
Visit DXVK at
|
||||
|
||||
https://github.com/doitsujin/dxvk
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/dxvk
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains FAudio licensed under the zlib license. FAudio is
|
||||
|
||||
Copyright (c) 2011-2020 Ethan Lee, Luigi Auriemma, and the MonoGame Team
|
||||
|
||||
Visit FAudio at
|
||||
|
||||
https://github.com/FNA-XNA/FAudio
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains some Liberation Fonts licensed under the SIL Open Font License, available at LICENSE.OFL. These fonts are
|
||||
|
||||
Copyright (c) 2010 Google Corporation
|
||||
Copyright (c) 2012 Red Hat, Inc.
|
||||
|
||||
Visit Liberation Fonts at
|
||||
|
||||
https://github.com/liberationfonts/liberation-fonts
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains Source Han Sans licensed under the SIL Open Font License, available at LICENSE.OFL. This font is
|
||||
|
||||
Copyright 2014-2019 Adobe (http://www.adobe.com/)
|
||||
|
||||
Visit Source Han Sans at
|
||||
|
||||
https://github.com/adobe-fonts/source-han-sans
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains wine-mono, parts of which are included under a variety of licenses.
|
||||
|
||||
Parts of Mono (mono/) are variously licensed under the GPL, LGPL, and MIT X11 licenses. All parts are available as LGPL or MIT X11 except for the following:
|
||||
* The ICSharpCode.SharpZipLib library is available as GPL with an exception (see mono/mcs/class/ICSharpCode.SharpZipLib/README).
|
||||
* mcs/jay is BSD-licensed.
|
||||
|
||||
The Visual Basic class libraries (mono-basic/) are MIT X11. The compiler is LGPL v2.
|
||||
|
||||
FNA is a mix of MSPL and MIT. It has the following library dependencies:
|
||||
* FAudio, MojoShader, Theorafile, SDL2, SDL_image_compact, and SDL2-CS are zlib-licensed. SDL2-CS is built into FNA.dll.
|
||||
* FNA.NetStub is MSPL.
|
||||
|
||||
The winforms and wpf libraries are MIT.
|
||||
|
||||
wine-mono itself is included under the MIT license. wine-mono is
|
||||
|
||||
Copyright (c) 2012 Vincent Povirk for CodeWeavers
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Visit wine-mono at
|
||||
|
||||
https://github.com/madewokherd/wine-mono
|
||||
|
||||
View wine-mono's complete license at
|
||||
|
||||
https://github.com/madewokherd/wine-mono/blob/master/COPYING
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains wine-gecko, parts of which are included under a variety of licenses.
|
||||
|
||||
wine-gecko itself is included under the Mozilla Public License 2.0.
|
||||
|
||||
wine-gecko is available in Source Code form at
|
||||
|
||||
https://sourceforge.net/p/wine/wine-gecko
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
This software contains a modified version of Vkd3d licensed under the LGPL 2.1. Vkd3d is
|
||||
|
||||
Copyright 2016-2019 the Vkd3d project authors
|
||||
|
||||
Visit Vkd3d at
|
||||
|
||||
https://source.winehq.org/git/vkd3d.git
|
||||
|
||||
View our modifications at
|
||||
|
||||
https://github.com/ValveSoftware/vkd3d
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
Parts of this software are based on the OpenVR SDK, which is
|
||||
|
||||
Copyright (c) 2015, Valve Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Visit OpenVR at
|
||||
|
||||
https://github.com/ValveSoftware/openvr
|
||||
|
||||
---- ---- ---- ----
|
||||
|
||||
Parts of this software are based on the AMD AGS library, which is
|
||||
|
||||
Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
@ -1,269 +0,0 @@
|
||||
История изменений и дальнейшие планы:
|
||||
-----------------------------------------
|
||||
В планах:
|
||||
* создать ветку beta на github и сделать выбор версии внутри порта
|
||||
* проверить Overwatch
|
||||
* перенести reset в GUI PortProton
|
||||
* добавить фикс установки dotnet
|
||||
* добавить кнопку очистки префикса в PortProton
|
||||
* проверка версий и обновления скриптов из https://github.com/Castro-Fidel/PortWINE/archive/refs/heads/master.zip
|
||||
* EDIT DB открывается не у всех
|
||||
* пересоздать удаление PortProton (чистка ярлыков в меню с помощью grep "путь до порта")
|
||||
* проверить windows steam под PortProton
|
||||
* создать defaut префикс и сделать авто симлинки в другие префиксы (games, programm files, users)
|
||||
* иконка в трей для PortProton
|
||||
* добавить контроль за окнами для правильного отключения прогресс бара
|
||||
* зарабатывать на жизнь развитием проекта с помощью вашей подписки на https://boosty.to/portwine-linux.ru
|
||||
-----------------------------------------
|
||||
###PortProton-80### 18.05.2021 ###Scripts version 1076###
|
||||
* при любом использовании winetricks добавлен аргумент -r (для автоматического перекачивания библиотек, если хеш-суммы не совпадают)
|
||||
* winetricks запущенный с GUI работает без контейнерного режима
|
||||
* временно глобально отклчени gamemode в скрипте var (необходим тест)
|
||||
* начальная адаптация скриптов под контейнерный режим запуска wine
|
||||
* libs_v11 обновлен и переведен полностью на контейнерный режим запуска
|
||||
* в PortProton.desktop изменен аргумент с %U на %F
|
||||
|
||||
###PortProton-80### 11.05.2021 ###Scripts version 1075###
|
||||
* обновлен WINE до версии Proton 6.8 GE 1
|
||||
* обновлена инициализация и настройка префикса под новые версии Proton GE
|
||||
|
||||
###Scripts version 1074###
|
||||
* HOTFIX - добалено ожидание окончания создания префикса, перед продолжением использования порта
|
||||
|
||||
###Scripts version 1073###
|
||||
* HOTFIX - создание каталога drive_c перед созданием симлинка на него
|
||||
|
||||
###Scripts version 1072###
|
||||
* HOTFIX - создание префикса (каталог dosedevices с симлинками) под всеми ОС Linux и разными версиями Proton (включая GE)
|
||||
|
||||
###Scripts version 1071###
|
||||
* HOTFIX - был ошибочно убран аргумент SkipBuildPatchPrereq для Epic (вернули)
|
||||
|
||||
###Scripts version 1070###
|
||||
* HOTFIX - GUI возвращен в стандартный вид
|
||||
|
||||
###Scripts version 1069###
|
||||
* обновлены db файлы
|
||||
* HOTFIX -закомментирована переменная __NV_PRIME_RENDER_OFFLOAD=1 для работы некоторых игр в оконном режиме с видеокартой от NVIDIA
|
||||
|
||||
###PortProton-79### 04.05.2021 ###Scripts version 1068###
|
||||
* обновлен Proton до версии 6.3-3 от 04.05.2021
|
||||
|
||||
###Scripts version 1067###
|
||||
* HOTFIX - удален аргумент /b при запуске приложений (fix для WGC)
|
||||
* фикс запуска функции PW_OTHER_FIXES
|
||||
* добавлена проверка повторной установки EVE Online из AUTOINSTALL
|
||||
|
||||
###Scripts version 1066###
|
||||
* виртуальный рабочий стол включенный из db файла, или глобально из скрипта "var" исправно работает с любой игрой/программой
|
||||
* фикс работы переменной "PW_GUI_DISABLED_CS=1" прописанной в .desktop файле
|
||||
* улучшеный режим запуска всех приложений с помощью аргументов start /b /unix
|
||||
|
||||
###Scripts version 1062, 1063, 1064 и 1065###
|
||||
* HOTFIX - убрана переменная PW_VULKAN_USE из скрипта runlib
|
||||
|
||||
###PortProton-78### 03.05.2021 ###Scripts version 1061###
|
||||
* обновлен Proton 6.3 (стабильная ветка + патченный netprofm.dll)
|
||||
* полностью исправлена проблема с фокусом мыши
|
||||
* отключена авто отчистка префикса во время обновления порта
|
||||
* в GUI изменен цвет ссылок url на красный
|
||||
* частичная чистка кода
|
||||
* HOTFIX - исправлено ложное срабатывание проверки скачивания (проверка успешного скачивания/распаковки всех компонентов и удаление архивов если одно из условий не истина)
|
||||
* при ошибке скачивания одного из компонентов PortProton добавлено оповещение с автоматическим перезапуском.
|
||||
|
||||
###Scripts version 1060###
|
||||
* фикс работы EVE Online + Proton Experimental (netprofm.dll)
|
||||
|
||||
###Scripts version 1059###
|
||||
* gnome-terminal отрабатывает не правильно, возвращен xterm
|
||||
* вместо vcrun2015-2017 принудительно ставится vcrun2019 (так как имеет кумулятивные обновления)
|
||||
|
||||
###PortProton-77### 01.05.2021 ###Scripts version 1057###
|
||||
* обновлен Proton Experimental от 29.04.2021
|
||||
* используется default_pfx при создании нового префикса
|
||||
* фикс выбора режима запуска при уже созданном ярлыке, но отсутствующем PW_VULKAN_USE
|
||||
|
||||
###Scripts version 1056###
|
||||
* исправлена работа gnome-terminal если "$SHELL" не равен "/bin/bash"
|
||||
|
||||
###Scripts version 1055###
|
||||
* fix YAD
|
||||
|
||||
###Scripts version 1054###
|
||||
* добавлен p7zip в libs_v10
|
||||
* изменен приотет использования терминала (системный в приоритете как для KDE, GNOME, Cinnamon и LXQT)
|
||||
* в AUTOINSTALL реализованна "тихая" установка EVE Online
|
||||
|
||||
###Scripts version 1053###
|
||||
* HOTFIX - перенос всех функций в скрипте runlib (наверх)
|
||||
* добавлена переменная в default ##export PW_WINE_ALLOW_XIM=1, которая отключает XIM (X input manager)
|
||||
* в функции PW_INIT_PFX добавлено копирование всех dll из библиотек wine/lib(64) в префикс (если префикса не существует)
|
||||
|
||||
###Scripts version 1052###
|
||||
* отключена автоотчистка ~/.PortWINE
|
||||
* отключение сервиса OriginWebHelperService.exe (правкой реестра) перенесена в скрипт var
|
||||
* в AUTOINSTALL добавлена установка EVE Online
|
||||
|
||||
###Scripts version 1051###
|
||||
* изменён db файл Origin для отключение сервиса OriginWebHelperService.exe (правкой реестра)
|
||||
|
||||
###Scripts version 1050###
|
||||
* добавлен фикc установки Epic Games Launcher
|
||||
* принудительно отключен сервис OriginWebHelperService.exe
|
||||
* в AUTOINSTALL добавлена установка GoG Galaxy
|
||||
|
||||
###PortProton-76### 29.04.2021 ###Scripts version 1049###
|
||||
* обновить Proton Experimental (2021/04/27)
|
||||
* добавлен вывод changelog и debug во встроенном YAD (gui)
|
||||
* в AUTOINSTALL добавлена установка Epic Games Launcher
|
||||
* исправлена ошибка: 00bc:err:winediag:load_dxvk_config Couldn't load dxvk_config.dll
|
||||
|
||||
###Scripts version 1048###
|
||||
* реализовано обновление скриптов "налету" (без необходимости перезапускать порт)
|
||||
|
||||
###Scripts version 1047###
|
||||
* в AUTOINSTALL добавлены установки "Origin" и "Battle.net Launcher"
|
||||
* увеличено время ожидания ответа при проверки связи с интернетом (ping -w5 -c1 github.com)
|
||||
* увеличено количество попыток скачивания для неустойчивого интернет соединения (wget -c -t 10 -T 1)
|
||||
* в GUI PortProton добавлена кнопка F.A.Q. для открытия справочной страницы portwine-linux.ru
|
||||
|
||||
###Scripts version 1046###
|
||||
* обновлена верси VKD3D используемая по умолчанию до версии 2.3.1 (скрипт var, переменная export PW_DEF_VKD3D_VER=2.3.1)
|
||||
* HOTFIX сохранение выбраного режима запуска в существующий файл db при создании ярлыка
|
||||
|
||||
###Scripts version 1045###
|
||||
* HOTFIX установка компонентов при отсутствии winetricks.log
|
||||
|
||||
###Scripts version 1044###
|
||||
* переработано основное диалоговое окно при запуске PortProton и добавлена вкладка AUTOINSTALL
|
||||
* выбор debug снова есть при запуска с ярлыка PortProton
|
||||
* минимальный набор библиотек для установки с winetricks перенесен в default db
|
||||
* проверка уже установленных библиотек с помощью winetricks повторно не производится
|
||||
* после создания нового префикса, требование перезапуска порта больше нет
|
||||
* обновление префикса происходит в фоновом режиме
|
||||
* улучшена работа прогресс-бара
|
||||
|
||||
###Scripts version 1043###
|
||||
* HOTFIX создания ярлыка (использование png вместо ico)
|
||||
|
||||
###Scripts version 1042###
|
||||
* при запуске PortProton.desktop добавлена кнопка AUTOINSTALL
|
||||
* в AUTOINSTALL добавлена автоматическая установка WGC
|
||||
* исправлено отображение иконок на DE GNOME
|
||||
|
||||
###Scripts version 1041###
|
||||
* wine-mono обновлен до версии 6.1.2
|
||||
|
||||
###PortProton-75### 24.04.2021 ###Scripts version 1040###
|
||||
* обновлен wine Proton experimental 6.3 от 23.04.2021
|
||||
* добавлена функция pw_clear_pfx для отчистки префикса порта во время обновления без затрагивания игр и программ
|
||||
* проверка и настройка переменных для MANGOHUD добавлены функцию pw_mangohud_check
|
||||
* версия VKD3D по умолчанию = 2.3
|
||||
* добавлена поддержка DXR (RTX) в режиме VKD3D, при условии использования переменной PW_DXR_ON=1
|
||||
* переменная PW_DXR_ON добавлена в default db
|
||||
* переменная PW_DXVK_NO_ASYNC переименованна в PW_VULKAN_NO_ASYNC и теперь отключает асинхронные вызовы как в DXVK, так и в VKD3D
|
||||
|
||||
###Scripts version 1039###
|
||||
* фикс выбора режима запуска (dxvk, vkd3d, opengl)
|
||||
|
||||
###Scripts version 1038###
|
||||
* распаковка tar.xz вынесена в отдельную функцию unpack_tar_xz
|
||||
* добавлена проверка связи с серверами для автономной работы порта
|
||||
* ускорена работа reset скрипта останавливающая все процессы порта
|
||||
* исправлены ошибки связанные с остановкой отсутствующих pid-оф yad и процессов wine.
|
||||
* удалено использование wineserver -k в функции KILL_PORTWINE (влияло на инициализацию префикса)
|
||||
* добавлена отчистка ~/.PortWINE, при условии установки новой версии порта
|
||||
* добавлена вся информация из db файла и winetricks.log в debug
|
||||
* удален каталог vars (из за db файлоа больше в нем нет необходимости)
|
||||
* скрипт PortProton_vars перенесен в каталог scripts и переименован в var
|
||||
* добавлена проверка установки mangohud в систему
|
||||
* уменьшина ширина индикатора загрузки на 100px
|
||||
* улучшено определение необходимого db файла для запуска
|
||||
|
||||
###PortProton-74### 20.04.2021 ###Scripts version 1037###
|
||||
* обновлен wine до версии Proton 6.3-2 next
|
||||
* в setup db изменен список библиотек (фикс для "xatab") "vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013"
|
||||
* добавить выбор версий dxvk и vkd3d в db файле, с последующей закачкой с github при отсутствии в ~/.PortWINE/vulkan
|
||||
* обновлены libs до v9 (добавлен пакет zstd для реализация функции смены vkd3d)
|
||||
* произведена частичная чистка и оптимизация кода
|
||||
* добавлен вывод changlog после обновления
|
||||
|
||||
###PortProton-73### 18.04.2021 ###Scripts version 1036###
|
||||
* фикс для StarCraft (db)
|
||||
* фикс работы порта в solus (отключение xterm)
|
||||
* фикс создания циклической ссылки drive_c внутри drive_c
|
||||
* удален &>>/dev/null из PW_RUN (ломает запуск неторорых игр и приложений)
|
||||
* очистищен код функции PW_RUN (убрано условие optirun_on за ненадобностью)
|
||||
* исправлен минимальный набор библиотек в default db (vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9)
|
||||
|
||||
|
||||
###PortProton-72### 17.04.2021 ###Scripts version 1035###
|
||||
* обновлен wine до версии Proton experimental-6.3-20210407b (совместно с dxvk и vkd3d)
|
||||
* добавлен фикс работы 32-битных игр в режиме DXVK (export PW_FORCE_LARGE_ADDRESS_AWARE=1)
|
||||
* изменен список библиотек для запуска неизвестных игр (для которых еще нет db файлов)
|
||||
* добавлен dxvk.conf в каталог data
|
||||
* обновлеы libs до v.8
|
||||
* hotfix для EGS
|
||||
* в dxvk и opengl режиме, по умолчанию выбран win7
|
||||
* убран xterm из debug (иначе ломает шрифты)
|
||||
* добавлена кнопка редактирования найденного db файла
|
||||
* ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force
|
||||
* изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")"
|
||||
* автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"
|
||||
* исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла
|
||||
* исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs
|
||||
|
||||
###PortProton-71### 11.04.2021
|
||||
* отключено обновление libs, mono и gecko во время установки PortProton
|
||||
* проверка версии glibc перед установкой, если версия ниже необходимой, то выводим ошибку
|
||||
* добавлена проверка хеш-суммы порта на ftp перед установкой
|
||||
* добавлен прогресс загрузки библиотек с интернета
|
||||
* добавлен в debug полный путь до запускаемой игры/программы вместе с именем файла
|
||||
* исправлено дублирование db файлов при создании ярлыков
|
||||
* перенос libs с сервера PortWINE-Linux.ru на https://github.com/Castro-Fidel/PortWINE/releases/
|
||||
* скачивание mono оф. github mono
|
||||
* скачивание gecko оф. ftp winehq
|
||||
* в /data/scripts/vars/PortProton_vars добавлена переменная PW_MANGOHUD=1 что включает HUD для монитроринга FPS, нагрузку на CPU, GPU и т.п (при условии что в системе предустановлен пакет mangohud)
|
||||
* обновлена локализация подсказок при наведении на кнопки на экране выбора режимов запуска (русская и английская версии)
|
||||
* добавлена проверка соединения с серверами и докачки winetricks, libs, mono, gecko.
|
||||
* произведена глобальная чистка кода и вынос множества решений в отдельные функции
|
||||
* дебаг теперь открывается в системном текстовом редакторе
|
||||
* в дебаг добавлен инвайт (ссылка-приглашение) на наш сервер Discord
|
||||
* убран CREATE_SHORTCUT и LAUNCH при запуске PortProton.desktop
|
||||
* убрано удаление кэша winetricks
|
||||
|
||||
###PortProton-70### 05.04.2021
|
||||
* обновлен wine до версии proton 6.3-1
|
||||
* обновлены dxvk и vkd3d поставляемые вместе с proton 6.3-1
|
||||
* обновлены библиотеки до версии libs_v7
|
||||
* обновлен Mono до 6.1.1
|
||||
* обновлен Gecko до 2.47.2
|
||||
|
||||
###PortProton-65### 13.02.2021
|
||||
* реализовано автоматическое обновление скриптов
|
||||
|
||||
###PortProton-63### 22.11.2020
|
||||
* при запуске exe по ПКМ выбор режима появляется всегда (удобно для тестов)
|
||||
* все настройки переехали в один файл PortProton (псевдографика использует YAD)
|
||||
* обновлены runlib (добавлен YAD что бы не было необходимости устанавливать его в систему)
|
||||
* ускорен запуск порта после изменения версии WINE
|
||||
* reset убивает процессы wine только для текущего порта
|
||||
* winetricks теперь не скачивается при каждом запуске, а идет проверка актуальности версии
|
||||
* добавлена функция использования базы данных для запускаемых игр и программ (автоматическая настройка префикса)
|
||||
* добавлена функция тихой установки порта (sh PortProton-XX -rus, или sh PortProton-XX -eng)
|
||||
|
||||
###PortProton-51### 22.11.2020 - RELEASE
|
||||
* включает в себя 2 версии вайна: WINE PROTON 5.21 GE 1 и WINE PROTON 5.13 EXPEREMENTAL (переключаются автоматически, в зависимости от выбранного режима запуска dxvk, или vkd3d)
|
||||
* обновлен DXVK до версии 1.7.3 (работают как старые игры требующие DirectX 9, так и новые с DirectX 11)
|
||||
* обновлен VKD3D до версии 2.1 (работают новинки которые требуют DirectX 12. Например Cyberpunk2077 и Death Stranding)
|
||||
* добавлена функция автоматического удаление мусора в виде steamclien.dll из префикса, реестра и библиотек предустановленного вайна
|
||||
* обновлены скрипты (подробнее у нас на github)
|
||||
значительно переработан и улучшен debug режим (запускается из каталога с портом)
|
||||
* обновлены runtime библиотеки до версии libs_v4, что улучшает совместимость с разными ОС Linux и повышает производительность в играх
|
||||
поддерживаются gamemode, FSYNC, ESYNC из "коробки"
|
||||
* простое создание ярлыков с выбором режима запуска (+ возможно добавить свои параметры запуска к игре/приложению)
|
||||
* добавлена интеграция PortProton в рабочее окружение (root права не нужны, концепция порта не изменилась)
|
||||
|
||||
###ЗАМЕТКИ###
|
||||
* проверка версий dxvk на github: curl -s https://github.com/doitsujin/dxvk/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
|
||||
* проверка версий vkd3d на github: curl -s https://github.com/HansKristian-Work/vkd3d-proton/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
|
1384
data_from_portwine/changelog_eng
Executable file
1894
data_from_portwine/changelog_rus
Executable file
312
data_from_portwine/dxvk.conf
Normal file → Executable file
@ -1,8 +1,8 @@
|
||||
# Create the VkSurface on the first call to IDXGISwapChain::Present,
|
||||
# Create the VkSurface on the first call to IDXGISwapChain::Present,
|
||||
# rather than when creating the swap chain. Some games that start
|
||||
# rendering with a different graphics API may require this option,
|
||||
# or otherwise the window may stay black.
|
||||
#
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.deferSurfaceCreation = False
|
||||
@ -12,11 +12,20 @@
|
||||
# Enforce a stricter maximum frame latency. Overrides the application
|
||||
# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
|
||||
# Setting this to 0 will have no effect.
|
||||
#
|
||||
#
|
||||
# Supported values : 0 - 16
|
||||
|
||||
# dxgi.maxFrameLatency = 0
|
||||
# d3d9.maxFrameLatency = 0
|
||||
# dxgi.maxFrameLatency = 1
|
||||
# d3d9.maxFrameLatency = 1
|
||||
|
||||
# Enables frame rate limiter. The main purpose of this is to work around
|
||||
# bugs in games that have physics or other simulation tied to their frame
|
||||
# rate, but do not provide their own limiter.
|
||||
#
|
||||
# Supported values : Any non-negative integer
|
||||
|
||||
dxgi.maxFrameRate = 240
|
||||
d3d9.maxFrameRate = 240
|
||||
|
||||
|
||||
# Override PCI vendor and device IDs reported to the application. Can
|
||||
@ -24,20 +33,15 @@
|
||||
#
|
||||
# Supported values: Any four-digit hex number.
|
||||
|
||||
# dxgi.customDeviceId = 0000
|
||||
# dxgi.customVendorId = 0000
|
||||
|
||||
# d3d9.customDeviceId = 0000
|
||||
# d3d9.customVendorId = 0000
|
||||
|
||||
|
||||
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
|
||||
# to work around issues with NVAPI, but may cause issues in some games.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.nvapiHack = True
|
||||
# dxgi.customDeviceDesc = "NVIDIA GeForce RTX 4090"
|
||||
# dxgi.customDeviceId = 2684
|
||||
# dxgi.customVendorId = 10de
|
||||
# dxgi.hideAmdGpu = True
|
||||
# dxgi.hideNvidiaGpu = False
|
||||
|
||||
# d3d9.customDeviceDesc = "NVIDIA GeForce RTX 4090"
|
||||
# d3d9.customDeviceId = 2684
|
||||
# d3d9.customVendorId = 10de
|
||||
|
||||
|
||||
# Override maximum amount of device memory and shared system memory
|
||||
@ -50,6 +54,15 @@
|
||||
# dxgi.maxSharedMemory = 0
|
||||
|
||||
|
||||
# Some games think we are on Intel given a lack of NVAPI or
|
||||
# AGS/atiadlxx support. Report our device memory as shared memory,
|
||||
# and some small amount for a "carveout".
|
||||
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.emulateUMA = False
|
||||
|
||||
|
||||
# Override back buffer count for the Vulkan swap chain.
|
||||
# Setting this to 0 or less will have no effect.
|
||||
#
|
||||
@ -66,14 +79,14 @@
|
||||
#
|
||||
# Supported values: Any non-negative number
|
||||
|
||||
# dxgi.syncInterval = -1
|
||||
# d3d9.presentInterval = -1
|
||||
# dxgi.syncInterval = 0
|
||||
# d3d9.presentInterval = 0
|
||||
|
||||
|
||||
# True enables the mailbox present mode in case regular Vsync is disabled.
|
||||
# This should avoid tearing, but may be unsupported on some systems
|
||||
# or require setting dxgi.numBackBuffers to a higher value in order
|
||||
# to work properly.
|
||||
# to work properly.
|
||||
#
|
||||
# False enables the relaxed fifo present mode in case regular Vsync is enabled.
|
||||
# This should result in tearing but reduce stutter if FPS are too low,
|
||||
@ -87,15 +100,6 @@
|
||||
# d3d9.tearFree = Auto
|
||||
|
||||
|
||||
# Performs range check on dynamically indexed constant buffers in shaders.
|
||||
# This may be needed to work around a certain type of game bug, but may
|
||||
# also introduce incorrect behaviour.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.constantBufferRangeCheck = False
|
||||
|
||||
|
||||
# Assume single-use mode for command lists created on deferred contexts.
|
||||
# This may need to be disabled for some applications to avoid rendering
|
||||
# issues, which may come at a significant performance cost.
|
||||
@ -109,21 +113,21 @@
|
||||
# with. Setting this to a higher value may allow some applications to run
|
||||
# that would otherwise fail to create a D3D11 device.
|
||||
#
|
||||
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
|
||||
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1, 12_0, 12_1
|
||||
|
||||
# d3d11.maxFeatureLevel = 11_1
|
||||
# d3d11.maxFeatureLevel = 12_1
|
||||
|
||||
|
||||
# Overrides the maximum allowed tessellation factor. This can be used to
|
||||
# improve performance in titles which overuse tessellation.
|
||||
#
|
||||
#
|
||||
# Supported values: Any number between 8 and 64
|
||||
|
||||
# d3d11.maxTessFactor = 0
|
||||
# d3d11.maxTessFactor = 16
|
||||
|
||||
|
||||
# Enables relaxed pipeline barriers around UAV writes.
|
||||
#
|
||||
#
|
||||
# This may improve performance in some games, but may also introduce
|
||||
# rendering issues. Please don't report bugs with the option enabled.
|
||||
#
|
||||
@ -132,31 +136,51 @@
|
||||
# d3d11.relaxedBarriers = False
|
||||
|
||||
|
||||
# Ignores barriers around UAV writes from fragment shaders.
|
||||
#
|
||||
# This may improve performance in some games, but may also introduce
|
||||
# rendering issues. Please don't report bugs with the option enabled.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.ignoreGraphicsBarriers = False
|
||||
|
||||
|
||||
# Overrides anisotropic filtering for all samplers. Set this to a positive
|
||||
# value to enable AF for all samplers in the game, or to 0 in order to
|
||||
# disable AF entirely. Negative values will have no effect.
|
||||
#
|
||||
#
|
||||
# Supported values: Any number between 0 and 16
|
||||
|
||||
# d3d11.samplerAnisotropy = -1
|
||||
# d3d9.samplerAnisotropy = -1
|
||||
|
||||
|
||||
# Changes the mipmap LOD bias for all samplers. The given number will be
|
||||
# added to the LOD bias provided by the application, rather than replacing
|
||||
# it entirely. Positive values will reduce texture detail, while negative
|
||||
# values may increase sharpness at the cost of shimmer.
|
||||
#
|
||||
# Supported values: Any number between -2.0 and 1.0
|
||||
|
||||
# d3d11.samplerLodBias = -0.3
|
||||
|
||||
|
||||
# Declares vertex positions as invariant in order to solve
|
||||
# potential Z-fighting issues at a small performance cost.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.invariantPosition = True
|
||||
# d3d9.invariantPosition = False
|
||||
# d3d9.invariantPosition = True
|
||||
|
||||
|
||||
# Replaces NaN outputs from fragment shaders with zeroes for floating
|
||||
# point render target. Used in some games to prevent artifacting.
|
||||
# Forces the sample count of all textures to 1, and performs
|
||||
# the needed fixups in resolve operations and shaders.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.enableRtOutputNanFixup = False
|
||||
# d3d11.disableMsaa = False
|
||||
|
||||
|
||||
# Clears workgroup memory in compute shaders to zero. Some games don't do
|
||||
@ -167,23 +191,66 @@
|
||||
# d3d11.zeroWorkgroupMemory = False
|
||||
|
||||
|
||||
# Resource size limit for implicit discards, in kilobytes. For small staging
|
||||
# resources mapped with MAP_WRITE, DXVK will sometimes allocate new backing
|
||||
# storage in order to avoid GPU synchronization, so setting this too high
|
||||
# may cause memory issues, setting it to -1 disables the feature.
|
||||
|
||||
# d3d11.maxImplicitDiscardSize = 256
|
||||
|
||||
|
||||
# Resource size limit for buffer-mapped dynamic images, in kilobytes.
|
||||
# A higher threshold may reduce memory usage and PCI-E bandwidth in
|
||||
# some games, but may also increase GPU synchronizations. Setting it
|
||||
# to -1 disables the feature.
|
||||
|
||||
# d3d11.maxDynamicImageBufferSize = -1
|
||||
|
||||
|
||||
# Allocates dynamic resources with the given set of bind flags in
|
||||
# cached system memory rather than uncached memory or host-visible
|
||||
# VRAM, in order to allow fast readback from the CPU. This is only
|
||||
# useful for buggy applications, and may reduce GPU-bound performance.
|
||||
#
|
||||
# Supported values: Any combination of the following:
|
||||
# - v: Vertex buffers
|
||||
# - i: Index buffers
|
||||
# - c: Constant buffers
|
||||
# - r: Shader resources
|
||||
# - a: All dynamic resources
|
||||
|
||||
# d3d11.cachedDynamicResources = ""
|
||||
|
||||
|
||||
# Force-enables the D3D11 context lock via the ID3D10Multithread
|
||||
# interface. This may be useful to debug race conditions.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.enableContextLock = False
|
||||
|
||||
|
||||
# Sets number of pipeline compiler threads.
|
||||
#
|
||||
#
|
||||
# If the graphics pipeline library feature is enabled, the given
|
||||
# number of threads will be used for shader compilation. Some of
|
||||
# these threads will be reserved for high-priority work.
|
||||
#
|
||||
# Supported values:
|
||||
# - 0 to automatically determine the number of threads to use
|
||||
# - 0 to use all available CPU cores
|
||||
# - any positive number to enforce the thread count
|
||||
|
||||
# dxvk.numCompilerThreads = 0
|
||||
|
||||
|
||||
# Toggles raw SSBO usage.
|
||||
#
|
||||
#
|
||||
# Uses storage buffers to implement raw and structured buffer
|
||||
# views. Enabled by default on hardware which has a storage
|
||||
# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
|
||||
# Enabling this may improve performance, but is not safe on
|
||||
# hardware with higher alignment requirements.
|
||||
#
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Don't change the default
|
||||
# - True, False: Always enable / disable
|
||||
@ -191,49 +258,48 @@
|
||||
# dxvk.useRawSsbo = Auto
|
||||
|
||||
|
||||
# Toggles early discard.
|
||||
#
|
||||
# Uses subgroup operations to determine whether it is safe to
|
||||
# discard fragments before the end of a fragment shader. This
|
||||
# is enabled by default on all drivers except RADV and Nvidia.
|
||||
# Enabling this may improve or degrade performance depending
|
||||
# on the game and hardware, or cause other issues.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Don't change the default
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# dxvk.useEarlyDiscard = Auto
|
||||
|
||||
|
||||
# Controls workaround for NVIDIA HVV Heap bug.
|
||||
# Controls graphics pipeline library behaviour
|
||||
#
|
||||
# Limits the budget of NVIDIA's HVV (host-visible,
|
||||
# device-local) heap to be half of the reported size. This is
|
||||
# needed to avoid NVIDIA driver bug 3114283, and defaults to
|
||||
# being enabled on all affected drivers.
|
||||
# Can be used to change VK_EXT_graphics_pipeline_library usage for
|
||||
# debugging purpose. Doing so will likely result in increased stutter
|
||||
# or degraded performance.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Don't change the default
|
||||
# - True, False: Always enable / disable
|
||||
# - Auto: Enable if supported, and compile optimized pipelines in the background
|
||||
# - True: Enable if supported, but do not compile optimized pipelines
|
||||
# - False: Always disable the feature
|
||||
|
||||
# dxvk.halveNvidiaHVVHeap = Auto
|
||||
# dxvk.enableGraphicsPipelineLibrary = Auto
|
||||
|
||||
|
||||
# Controls pipeline lifetime tracking
|
||||
#
|
||||
# If enabled, pipeline libraries will be freed aggressively in order
|
||||
# save memory and address space. Has no effect if graphics pipeline
|
||||
# libraries are not supported or disabled.
|
||||
#
|
||||
# Supported values:
|
||||
# - Auto: Enable tracking for 32-bit applications only
|
||||
# - True: Always enable tracking
|
||||
# - False: Always disable tracking
|
||||
|
||||
# dxvk.trackPipelineLifetime = Auto
|
||||
|
||||
|
||||
# Sets enabled HUD elements
|
||||
#
|
||||
#
|
||||
# Behaves like the DXVK_HUD environment variable if the
|
||||
# environment variable is not set, otherwise it will be
|
||||
# ignored. The syntax is identical.
|
||||
|
||||
# dxvk.hud =
|
||||
# dxvk.hud =
|
||||
|
||||
|
||||
# Reported shader model
|
||||
#
|
||||
# The shader model to state that we support in the device
|
||||
# capabilities that the applicatation queries.
|
||||
#
|
||||
#
|
||||
# Supported values:
|
||||
# - 1: Shader Model 1
|
||||
# - 2: Shader Model 2
|
||||
@ -242,19 +308,8 @@
|
||||
# d3d9.shaderModel = 3
|
||||
|
||||
|
||||
# Evict Managed on Unlock
|
||||
#
|
||||
# Decides whether we should evict managed resources from
|
||||
# system memory when they are unlocked entirely.
|
||||
#
|
||||
# Supported values:
|
||||
# - True, False: Always enable / disable
|
||||
|
||||
# d3d9.evictManagedOnUnlock = False
|
||||
|
||||
|
||||
# DPI Awareness
|
||||
#
|
||||
#
|
||||
# Decides whether we should call SetProcessDPIAware on device
|
||||
# creation. Helps avoid upscaling blur in modern Windows on
|
||||
# Hi-DPI screens/devices.
|
||||
@ -266,7 +321,7 @@
|
||||
|
||||
|
||||
# Strict Constant Copies
|
||||
#
|
||||
#
|
||||
# Decides whether we should always copy defined constants to
|
||||
# the UBO when relative addressing is used, or only when the
|
||||
# relative addressing starts a defined constant.
|
||||
@ -278,7 +333,7 @@
|
||||
|
||||
|
||||
# Strict Pow
|
||||
#
|
||||
#
|
||||
# Decides whether we have an opSelect for handling pow(0,0) = 0
|
||||
# otherwise it becomes undefined.
|
||||
#
|
||||
@ -308,18 +363,21 @@
|
||||
# - Max Available Memory: Any int32_t
|
||||
# - Memory Tracking Testing: True, False
|
||||
|
||||
# d3d9.maxAvailableMemory = 1024
|
||||
d3d9.memoryTrackTest = False
|
||||
# d3d9.maxAvailableMemory = 4096
|
||||
# d3d9.memoryTrackTest = False
|
||||
|
||||
|
||||
# Force enable/disable floating point quirk emulation
|
||||
#
|
||||
#
|
||||
# Force toggle anything * 0 emulation
|
||||
# Tristate
|
||||
# Setting it to True will use a faster but less accurate approach that works for most games.
|
||||
# Supported values:
|
||||
# - True/False
|
||||
# - True: Use a faster but less accurate approach. Good enough for most games
|
||||
# - False: Disable float emulation completely
|
||||
# - Strict: Use a slower but more correct approach. Necessary for some games
|
||||
# - Auto: DXVK will pick automatically
|
||||
|
||||
# d3d9.floatEmulation =
|
||||
# d3d9.floatEmulation = Auto
|
||||
|
||||
|
||||
# Enable dialog box mode
|
||||
@ -333,7 +391,7 @@ d3d9.memoryTrackTest = False
|
||||
# d3d9.enableDialogMode = False
|
||||
|
||||
# Overrides the application's MSAA level on the swapchain
|
||||
#
|
||||
#
|
||||
# Supported values: -1 (application) and 0 to 16 (user override)
|
||||
|
||||
# d3d9.forceSwapchainMSAA = -1
|
||||
@ -350,16 +408,6 @@ d3d9.memoryTrackTest = False
|
||||
|
||||
# d3d9.longMad = False
|
||||
|
||||
# Alpha Test Wiggle Room
|
||||
#
|
||||
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
|
||||
# misc. imprecision on some vendors
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.alphaTestWiggleRoom = False
|
||||
|
||||
# Device Local Constant Buffers
|
||||
#
|
||||
# Enables using device local, host accessible memory for constant buffers in D3D9.
|
||||
@ -371,16 +419,6 @@ d3d9.memoryTrackTest = False
|
||||
|
||||
# d3d9.deviceLocalConstantBuffers = False
|
||||
|
||||
# Allow Read Only
|
||||
#
|
||||
# Enables using the D3DLOCK_READONLY flag. Some apps use this
|
||||
# incorrectly, and write when they should be reading.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.allowLockFlagReadonly = True
|
||||
|
||||
# No Explicit Front Buffer
|
||||
#
|
||||
# Disables the front buffer
|
||||
@ -399,6 +437,15 @@ d3d9.memoryTrackTest = False
|
||||
|
||||
# d3d9.supportDFFormats = True
|
||||
|
||||
# Use D32f for D24
|
||||
#
|
||||
# Useful for reproducing AMD issues on other hw.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.useD32forD24 = False
|
||||
|
||||
# Support X4R4G4B4
|
||||
#
|
||||
# Support the X4R4G4B4 format.
|
||||
@ -418,17 +465,6 @@ d3d9.memoryTrackTest = False
|
||||
|
||||
# d3d9.supportD32 = True
|
||||
|
||||
# SWVP Constant Counts
|
||||
#
|
||||
# The number of constants available when using Software Vertex Processing.
|
||||
#
|
||||
# Supported values:
|
||||
# - Integers
|
||||
|
||||
# d3d9.swvpFloatCount = 8192
|
||||
# d3d9.swvpIntCount = 2048
|
||||
# d3d9.swvpBoolCount = 2048
|
||||
|
||||
# Disable A8 as a Render Target
|
||||
#
|
||||
# Disable support for A8 format render targets
|
||||
@ -439,17 +475,6 @@ d3d9.memoryTrackTest = False
|
||||
|
||||
# d3d9.disableA8RT = False
|
||||
|
||||
# Support for VCache Query
|
||||
#
|
||||
# Support for the vcache query
|
||||
# Not very important as a user config.
|
||||
# Used internally.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# Defaults to True if vendorId == 0x10de
|
||||
# d3d9.supportVCache = True
|
||||
|
||||
# Force Sampler Type Spec Constants
|
||||
#
|
||||
@ -472,16 +497,6 @@ d3d9.memoryTrackTest = False
|
||||
|
||||
# d3d9.forceAspectRatio = ""
|
||||
|
||||
# Allow Do Not Wait
|
||||
#
|
||||
# Allow the do not wait lock flag to be used
|
||||
# Useful if some apps use this incorrectly.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.allowDoNotWait = True
|
||||
|
||||
# Allow Discard
|
||||
#
|
||||
# Allow the discard lock flag to be used
|
||||
@ -513,4 +528,13 @@ d3d9.memoryTrackTest = False
|
||||
# - True/False
|
||||
|
||||
# d3d9.apitraceMode = False
|
||||
# d3d11.apitraceMode = False
|
||||
|
||||
# Seamless Cubes
|
||||
#
|
||||
# Don't use non seamless cube maps even if they are supported.
|
||||
# Non seamless cubes are correct d3d9 behavior, but can produce worse looking edges.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.seamlessCubes = False
|
||||
|
BIN
data_from_portwine/img/EALauncher.png
Executable file
After Width: | Height: | Size: 41 KiB |
BIN
data_from_portwine/img/Panzar.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
data_from_portwine/img/World of Sea Battle EN.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
data_from_portwine/img/World of Sea Battle RU.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
data_from_portwine/img/WorldOfSeaBattleClient.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
data_from_portwine/img/gui/24.png
Executable file
After Width: | Height: | Size: 4.5 KiB |
BIN
data_from_portwine/img/gui/28.png
Executable file
After Width: | Height: | Size: 4.3 KiB |
BIN
data_from_portwine/img/gui/32.png
Executable file
After Width: | Height: | Size: 4.5 KiB |
BIN
data_from_portwine/img/gui/36.png
Executable file
After Width: | Height: | Size: 4.5 KiB |
BIN
data_from_portwine/img/gui/40.png
Executable file
After Width: | Height: | Size: 4.7 KiB |
BIN
data_from_portwine/img/gui/Alt_PP.jpg
Normal file
After Width: | Height: | Size: 112 KiB |
BIN
data_from_portwine/img/gui/Rockstar.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/ankama.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 3.4 KiB |
BIN
data_from_portwine/img/gui/bdo.png
Normal file
After Width: | Height: | Size: 9.8 KiB |
BIN
data_from_portwine/img/gui/bethesda.png
Executable file
After Width: | Height: | Size: 1.7 KiB |
BIN
data_from_portwine/img/gui/bsr.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
data_from_portwine/img/gui/caliber.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/catslauncher.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
data_from_portwine/img/gui/cemu.png
Executable file
After Width: | Height: | Size: 1.7 KiB |
BIN
data_from_portwine/img/gui/citra.png
Executable file
After Width: | Height: | Size: 8.2 KiB |
BIN
data_from_portwine/img/gui/close.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
data_from_portwine/img/gui/covers/loading_ENG.gif
Normal file
After Width: | Height: | Size: 2.4 MiB |
BIN
data_from_portwine/img/gui/covers/loading_RUS.gif
Normal file
After Width: | Height: | Size: 2.4 MiB |
BIN
data_from_portwine/img/gui/covers/lol_cover.jpg
Executable file
After Width: | Height: | Size: 76 KiB |
BIN
data_from_portwine/img/gui/covers/pw_loading_cover.gif
Executable file
After Width: | Height: | Size: 3.5 MiB |
BIN
data_from_portwine/img/gui/covers/pw_update_pfx_cover.gif
Executable file
After Width: | Height: | Size: 3.5 MiB |
BIN
data_from_portwine/img/gui/covers/unpacking_ENG.gif
Normal file
After Width: | Height: | Size: 2.3 MiB |
BIN
data_from_portwine/img/gui/covers/unpacking_RUS.gif
Normal file
After Width: | Height: | Size: 2.3 MiB |
BIN
data_from_portwine/img/gui/covers/update_prefix_ENG.gif
Normal file
After Width: | Height: | Size: 2.3 MiB |
BIN
data_from_portwine/img/gui/covers/update_prefix_RUS.gif
Normal file
After Width: | Height: | Size: 2.4 MiB |
BIN
data_from_portwine/img/gui/crossout.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
data_from_portwine/img/gui/cwc.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
data_from_portwine/img/gui/demul.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
data_from_portwine/img/gui/dolphin.png
Executable file
After Width: | Height: | Size: 729 B |
BIN
data_from_portwine/img/gui/download.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
data_from_portwine/img/gui/duckstation.png
Executable file
After Width: | Height: | Size: 1.6 KiB |
BIN
data_from_portwine/img/gui/eaapp.png
Executable file
After Width: | Height: | Size: 3.6 KiB |
BIN
data_from_portwine/img/gui/epicgames.png
Normal file → Executable file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.3 KiB |
BIN
data_from_portwine/img/gui/epsxe.png
Executable file
After Width: | Height: | Size: 663 B |
BIN
data_from_portwine/img/gui/error.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
data_from_portwine/img/gui/error_file.png
Normal file
After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 415 B |
BIN
data_from_portwine/img/gui/fceux.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
data_from_portwine/img/gui/find_48.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/fulqrumgames.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/gameforge.png
Executable file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/genshinimpact.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
data_from_portwine/img/gui/glyph.png
Executable file
After Width: | Height: | Size: 1.5 KiB |
BIN
data_from_portwine/img/gui/gog.png
Normal file → Executable file
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 3.3 KiB |
BIN
data_from_portwine/img/gui/gw2.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
data_from_portwine/img/gui/history.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
data_from_portwine/img/gui/history_from_web.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data_from_portwine/img/gui/igclient.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
data_from_portwine/img/gui/info.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
data_from_portwine/img/gui/itch.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
data_from_portwine/img/gui/lgc.png
Normal file
After Width: | Height: | Size: 657 B |
BIN
data_from_portwine/img/gui/lol.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
data_from_portwine/img/gui/mame.png
Executable file
After Width: | Height: | Size: 953 B |
BIN
data_from_portwine/img/gui/mw.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
data_from_portwine/img/gui/mwo.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
data_from_portwine/img/gui/mygames.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
data_from_portwine/img/gui/origin.png
Normal file → Executable file
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.3 KiB |
BIN
data_from_portwine/img/gui/osu.png
Normal file
After Width: | Height: | Size: 5.0 KiB |
BIN
data_from_portwine/img/gui/panzar.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
data_from_portwine/img/gui/plariumplay.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
data_from_portwine/img/gui/poe.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
data_from_portwine/img/gui/port_changelog.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
BIN
data_from_portwine/img/gui/port_exit.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
BIN
data_from_portwine/img/gui/port_proton.png
Executable file → Normal file
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 16 KiB |
BIN
data_from_portwine/img/gui/port_winefile.png
Executable file
After Width: | Height: | Size: 6.5 KiB |
1
data_from_portwine/img/gui/portproton.svg
Normal file
After Width: | Height: | Size: 64 KiB |
BIN
data_from_portwine/img/gui/portproton_tray.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
data_from_portwine/img/gui/ppsspp.png
Executable file
After Width: | Height: | Size: 2.0 KiB |
BIN
data_from_portwine/img/gui/project64.png
Executable file
After Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/pulseonline.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
data_from_portwine/img/gui/question.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
data_from_portwine/img/gui/retroarch.png
Executable file
After Width: | Height: | Size: 787 B |
BIN
data_from_portwine/img/gui/roblox.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
data_from_portwine/img/gui/rpcs3.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
data_from_portwine/img/gui/scummvm.png
Executable file
After Width: | Height: | Size: 1.8 KiB |
BIN
data_from_portwine/img/gui/so.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
data_from_portwine/img/gui/stalcraft.png
Executable file
After Width: | Height: | Size: 3.9 KiB |
BIN
data_from_portwine/img/gui/steam.png
Executable file
After Width: | Height: | Size: 2.2 KiB |
BIN
data_from_portwine/img/gui/swl.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
data_from_portwine/img/gui/ubc.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
data_from_portwine/img/gui/vba-m.png
Executable file
After Width: | Height: | Size: 1.4 KiB |
BIN
data_from_portwine/img/gui/warframe.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 3.8 KiB |
BIN
data_from_portwine/img/gui/wine_file.png
Normal file
After Width: | Height: | Size: 1.3 KiB |