Compare commits
	
		
			585 Commits
		
	
	
		
	
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					361c737c18 | 
							
								
								
									
										21
									
								
								LICENSE
									
									
									
									
									
										Executable file
									
								
							
							
						
						@@ -0,0 +1,21 @@
 | 
			
		||||
MIT License
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2022 Castro-Fidel (linux-gaming.ru)
 | 
			
		||||
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
in the Software without restriction, including without limitation the rights
 | 
			
		||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
furnished to do so, subject to the following conditions:
 | 
			
		||||
 | 
			
		||||
The above copyright notice and this permission notice shall be included in all
 | 
			
		||||
copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
			
		||||
SOFTWARE.
 | 
			
		||||
							
								
								
									
										193
									
								
								README-RU.md
									
									
									
									
									
										Executable file
									
								
							
							
						
						@@ -0,0 +1,193 @@
 | 
			
		||||
<div align="center">
 | 
			
		||||
  <img src="https://raw.githubusercontent.com/Castro-Fidel/PortWINE/master/data_from_portwine/img/gui/portproton.svg" width="64">
 | 
			
		||||
  <h1 align="center">PortProton</h1>
 | 
			
		||||
  <p align="center">Проект, призванный сделать запуск Windows-игр в Linux простым и удобным как для начинающих, так и для опытных пользователей.
 | 
			
		||||
Проект стремится сделать запуск игр (и другого программного обеспечения) максимально простым, но в то же время предоставляет гибкие настройки для опытных пользователей.</p>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
# **Язык README**
 | 
			
		||||
**Русский** - [English](README.md)
 | 
			
		||||
 | 
			
		||||
## Внимание
 | 
			
		||||
**Официальный сайт проекта** с сентября 2022 года: https://linux-gaming.ru.  **Любой другой сайт - фальшивка!**
 | 
			
		||||
 | 
			
		||||
## Особенности
 | 
			
		||||
 | 
			
		||||
- Основан на версии WINE от Valve (Proton) и ее модификациях (Proton GE).
 | 
			
		||||
Включает набор скриптов, объединенных с самим wine-proton, контейнер Steam Runtime Sniper с добавлением портированных версий MANGOHUD (вывод полезной информации в окно игры: FPS, FrameTime, CPU, GPU и т.д.) и vkBasalt (улучшение графики в играх, очень хорош в связке с FSR, DLSS) + множество уже настроенных оптимизаций для максимальной производительности.
 | 
			
		||||
 | 
			
		||||
- Реализована автоматическая установка одним щелчком мыши (на вкладке АВТОУСТАНОВКА) популярных лаунчеров, таких как: WGC, Epic Games, Battle.net, Origin, EVE Online, RockStar, Ubisoft connect , League of Legends и многие другие.
 | 
			
		||||
 | 
			
		||||
- Для любителей консольных игр предлагается множество эмуляторов консолей (на вкладке ЭМУЛЯТОРЫ ): PPSSPP, Citra, Cemu, ePSXe, MAME и многие другие..
 | 
			
		||||
 | 
			
		||||
**ПОЖАЛУЙСТА, НЕ СООБЩАЙТЕ О НАЙДЕННЫХ ОШИБКАХ В WINEHQ ИЛИ ПРОГРАММНОМ ОБЕСПЕЧЕНИИ VALVE!**
 | 
			
		||||
 | 
			
		||||
## **Ссылка на исходный код версий wine используемых в PortProton:**
 | 
			
		||||
 | 
			
		||||
* WINE-PROTON: https://github.com/ValveSoftware/Proton
 | 
			
		||||
 | 
			
		||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
 | 
			
		||||
 | 
			
		||||
## Установка с помощью пакетов
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* **Alt Linux**
 | 
			
		||||
 | 
			
		||||
`apt-get` :
 | 
			
		||||
```sh
 | 
			
		||||
su -
 | 
			
		||||
 | 
			
		||||
apt-get update && apt-get dist-upgrade -y
 | 
			
		||||
 | 
			
		||||
apt-get install portproton i586-{libvulkan1,libd3d,libGL,libgio,libnm,libnsl1,libnss,glibc-nss,glibc-pthread,libunwind,xorg-dri-swrast}
 | 
			
		||||
 | 
			
		||||
exit
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
`Вариант установки с помощью eepm`:
 | 
			
		||||
```sh
 | 
			
		||||
su -
 | 
			
		||||
 | 
			
		||||
epm full-upgrade
 | 
			
		||||
 | 
			
		||||
epm play portproton
 | 
			
		||||
 | 
			
		||||
exit
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Ubuntu 24.04**, **Debian 12**, **Linux Mint 21.x** **Deepin** :
 | 
			
		||||
[portproton_1.4-1_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.4-1_amd64/portproton_1.4-1_amd64.deb)
 | 
			
		||||
 | 
			
		||||
* **Arch Linux** и производные (Manjaro, Garuda, и т.д.) :
 | 
			
		||||
[AUR](https://aur.archlinux.org/packages/portproton)
 | 
			
		||||
 | 
			
		||||
* **OpenSuse**:
 | 
			
		||||
[OBS](https://software.opensuse.org/download/package?package=portproton&project=home%3ABoria138%3APortProton)
 | 
			
		||||
 | 
			
		||||
* **ROSA Linux** устанавливается с помощью этой команды:
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo urpmi portproton
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Fedora 38+** and **Nobara**:
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dnf copr enable boria138/portproton
 | 
			
		||||
 | 
			
		||||
sudo dnf install portproton
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Универсальный (ручной) метод установки
 | 
			
		||||
 | 
			
		||||
**ВНИМАНИЕ** : при универсальном способе установки PortProton зависимости должны быть установлены вручную!
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
wget -c "https://github.com/Castro-Fidel/PortProton_ALT/raw/main/portproton" && sh portproton
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Зависимости
 | 
			
		||||
 | 
			
		||||
* **Пользователи карт NVIDIA**
 | 
			
		||||
 | 
			
		||||
Если у вас видеокарта от NVIDIA и установлен проприетарный драйвер, то необходимо проверить, установлена ли lib32-nvidia-utils (без нее ни одна 32-битная игра не будет работать)
 | 
			
		||||
 | 
			
		||||
* **Ubuntu / Linux Mint / Pop!_OS / Debian**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dpkg --add-architecture i386
 | 
			
		||||
 | 
			
		||||
sudo add-apt-repository multiverse
 | 
			
		||||
 | 
			
		||||
sudo apt update
 | 
			
		||||
 | 
			
		||||
sudo apt upgrade
 | 
			
		||||
 | 
			
		||||
sudo apt install curl file libc6 libnss3 policykit-1 xz-utils bubblewrap curl icoutils tar libvulkan1 libvulkan1:i386  zstd cabextract xdg-utils openssl libgl1 libgl1:i386
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Arch Linux / Manjaro**
 | 
			
		||||
 | 
			
		||||
Сперва проверьте включён ли **multilib** репозиторий
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
/etc/pacman.conf
 | 
			
		||||
===================================
 | 
			
		||||
[multilib]
 | 
			
		||||
Include = /etc/pacman.d/mirrorlist
 | 
			
		||||
====================================
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo pacman -Syu bash bubblewrap zstd cabextract tar openssl desktop-file-utils curl dbus freetype2 gdk-pixbuf2 ttf-font gzip nss xorg-xrandr vulkan-driver vulkan-icd-loader lsof lib32-freetype2 lib32-libgl lib32-gcc-libs lib32-libx11 lib32-libxss lib32-alsa-plugins lib32-libgpg-error lib32-nss lib32-vulkan-driver lib32-vulkan-icd-loader lib32-lib32-openssl
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
Если у вас видеокарта от **NVIDIA**, обязательно проверьте, установлен ли пакет **lib32-nvidia-utils**.
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo pacman -Syu lib32-nvidia-utils
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **openSUSE**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo zypper install curl bubblewrap zstd cabextract tar steam
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Fedora**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dnf update
 | 
			
		||||
 | 
			
		||||
sudo dnf upgrade --refresh
 | 
			
		||||
 | 
			
		||||
sudo dnf install curl bubblewrap zstd cabextract tar openssl mesa-dri-drivers.i686 mesa-vulkan-drivers mesa-vulkan-drivers.i686 vulkan-loader vulkan-loader.i686 nss.i686 alsa-lib.i686 mesa-libGL.i686 mesa-libEGL.i686 wmctrl ImageMagick
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Alt Linux**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo apt-get update
 | 
			
		||||
 | 
			
		||||
sudo apt-get dist-upgrade -y
 | 
			
		||||
 | 
			
		||||
sudo apt-get install bubblewrap cabextract curl icoutils i586-libvulkan1 libvulkan1 vulkan-tools  zstd
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **ROSA DESKTOP FRESH R12**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dnf update
 | 
			
		||||
 | 
			
		||||
sudo dnf upgrade --refresh
 | 
			
		||||
 | 
			
		||||
sudo dnf install sysvinit-tools curl libcurl4 bubblewrap zstd cabextract tar libvulkan1 lib64vulkan1 vulkan.x86_64 vulkan.i686 vkd3d.x86_64 vkd3d.i686 coreutils file libc6 libnss3 xz bubblewrap xdg-utils openssl libgl1 lib64freetype2 libfreetype2 lib64txc-dxtn libtxc-dxtn lib64opencl1 libopencl1 libdrm2 libdrm2.i686 mesa.i686
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **RED OS**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo -E dnf install curl icoutils libcurl  bubblewrap zstd cabextract tar goverlay openssl steam
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Solus 4.x**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo eopkg it curl file bubblewrap curl icoutils tar  zstd cabextract xdg-utils openssl vulkan vulkan-32bit mesalib-32bit samba
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Void**
 | 
			
		||||
```sh
 | 
			
		||||
sudo xbps-install -Su void-repo-multilib
 | 
			
		||||
 | 
			
		||||
sudo xbps-install -S bash wget icoutils yad bubblewrap zstd cabextract gzip tar xz openssl desktop-file-utils curl dbus freetype xdg-utils
 | 
			
		||||
gdk-pixbuf noto-fonts-ttf nss xrandr lsof mesa-demos ImageMagick Vulkan-Tools libgcc alsa-plugins-32bit libX11-32bit freetype-32bit libglvnd-32bit libgpg-error-32bit nss-32bit openssl-32bit vulkan-loader vulkan-loader-32bit
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Контакты
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
    <a href="https://discord.gg/FTaheP99wE">
 | 
			
		||||
        <img src="https://img.shields.io/discord/378683352946835456?logo=discord"
 | 
			
		||||
            alt="chat on Discord"></a>
 | 
			
		||||
</p>
 | 
			
		||||
							
								
								
									
										204
									
								
								README.md
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						@@ -1,11 +1,195 @@
 | 
			
		||||
# PortWINE  
 | 
			
		||||
  
 | 
			
		||||
data_from_portwine - contains scripts and additional files for configuring and running applications.  
 | 
			
		||||
  
 | 
			
		||||
portwine_install_script - contains a self-extracting port setup script  
 | 
			
		||||
  
 | 
			
		||||
PLEASE DO NOT REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!  
 | 
			
		||||
<div align="center">
 | 
			
		||||
  <img src="https://raw.githubusercontent.com/Castro-Fidel/PortWINE/master/data_from_portwine/img/gui/portproton.svg" width="64">
 | 
			
		||||
  <h1 align="center">PortProton</h1>
 | 
			
		||||
  <p align="center">Project designed to make it easy and convenient to run Windows games on Linux for both beginners and advanced users.
 | 
			
		||||
The project strives to make launching games (and other software) as simple as possible, but at the same time provides flexible settings for advanced users.</p>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
Generated Wine sources for use in PortWINE:  
 | 
			
		||||
WINE-PROTON: https://github.com/ValveSoftware/Proton  
 | 
			
		||||
WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/  
 | 
			
		||||
# **Readme Language**
 | 
			
		||||
**English** - [Русский](README-RU.md)
 | 
			
		||||
 | 
			
		||||
## Attention
 | 
			
		||||
The **official website of the project** since September 2022: https://linux-gaming.ru.  **Any other site is fake!**
 | 
			
		||||
 | 
			
		||||
## Features
 | 
			
		||||
 | 
			
		||||
- Based on the version of WINE from Valve (Proton) and its modifications (Proton GE).
 | 
			
		||||
Includes a set of scripts combined with wine-proton itself, a Steam Runtime Sniper container with the addition of ported versions of MANGOHUD (output useful information over the game window: FPS, FrameTime, CPU, GPU, etc) and vkBasalt (improvement of graphics in games, very good in in conjunction with FSR, DLSS) + many already configured optimizations for maximum performance.
 | 
			
		||||
 | 
			
		||||
- Implemented one-click auto-installation (in the AUTOINSTALL tab ) of popular launchers such as: WGC, Epic Games, Battle.net, Origin, EVE Online, RockStar, Ubisoft connect , League of Legends and many others.
 | 
			
		||||
 | 
			
		||||
- For fans of console games, there are many console emulators to choose from (in the EMULATORS tab ): PPSSPP, Citra, Cemu, ePSXe, MAME and many others.
 | 
			
		||||
 | 
			
		||||
**PLEASE DO NOT REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!**
 | 
			
		||||
 | 
			
		||||
## **Wine sources used in PortWINE:**
 | 
			
		||||
 | 
			
		||||
* WINE-PROTON: https://github.com/ValveSoftware/Proton
 | 
			
		||||
 | 
			
		||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
 | 
			
		||||
 | 
			
		||||
## Installation using packages
 | 
			
		||||
 | 
			
		||||
* **Alt Linux** (package in the official repository) is installed with the command:
 | 
			
		||||
 | 
			
		||||
`apt-get`:
 | 
			
		||||
```sh
 | 
			
		||||
su -
 | 
			
		||||
 | 
			
		||||
apt-get update && apt-get dist-upgrade -y
 | 
			
		||||
 | 
			
		||||
apt-get install portproton i586-{libvulkan1,libd3d,libGL,libgio,libnm,libnsl1,libnss,glibc-nss,glibc-pthread,libunwind,xorg-dri-swrast}
 | 
			
		||||
 | 
			
		||||
exit
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
`epm`:
 | 
			
		||||
```sh
 | 
			
		||||
su -
 | 
			
		||||
 | 
			
		||||
epm full-upgrade
 | 
			
		||||
 | 
			
		||||
epm play portproton
 | 
			
		||||
 | 
			
		||||
exit
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **ROSA Linux** (package in the official repository) is installed with the command:
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo urpmi portproton
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Ubuntu 24.04**, **Debian 12**, **Linux Mint 21.x** **Deepin** :
 | 
			
		||||
[portproton_1.4-1_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.4-1_amd64/portproton_1.4-1_amd64.deb)
 | 
			
		||||
 | 
			
		||||
* **Arch Linux** and derivatives (Manjaro, Garuda, etc.) :
 | 
			
		||||
[AUR](https://aur.archlinux.org/packages/portproton)
 | 
			
		||||
 | 
			
		||||
* **OpenSuse**:
 | 
			
		||||
[OBS](https://software.opensuse.org/download/package?package=portproton&project=home%3ABoria138%3APortProton)
 | 
			
		||||
 | 
			
		||||
* **Fedora 38+** and **Nobara**:
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dnf copr enable boria138/portproton
 | 
			
		||||
 | 
			
		||||
sudo dnf install portproton
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Universal (manual) installation
 | 
			
		||||
 | 
			
		||||
**ATTENTION** : with the universal method of installing PortProton, dependencies must be installed manually!
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
wget -c "https://github.com/Castro-Fidel/PortProton_ALT/raw/main/portproton" && sh portproton
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Dependencies
 | 
			
		||||
 | 
			
		||||
* **NVIDIA graphics card users**
 | 
			
		||||
 | 
			
		||||
If you have a video card from NVIDIA and a proprietary driver is installed, then you need to check if lib32-nvidia-utils is installed (no 32-bit game will work without it)
 | 
			
		||||
 | 
			
		||||
* **Ubuntu / Linux Mint / Pop!_OS**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dpkg --add-architecture i386
 | 
			
		||||
 | 
			
		||||
sudo add-apt-repository multiverse
 | 
			
		||||
 | 
			
		||||
sudo apt update
 | 
			
		||||
 | 
			
		||||
sudo apt upgrade
 | 
			
		||||
 | 
			
		||||
sudo apt install curl file libc6 libnss3 policykit-1 xz-utils bubblewrap curl icoutils tar libvulkan1 libvulkan1:i386  zstd cabextract xdg-utils openssl libgl libgl1:i386
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Arch Linux / Manjaro**
 | 
			
		||||
 | 
			
		||||
First check if the **multilib** repository is enabled
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
/etc/pacman.conf
 | 
			
		||||
===================================
 | 
			
		||||
[multilib]
 | 
			
		||||
Include = /etc/pacman.d/mirrorlist
 | 
			
		||||
====================================
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo pacman -Syu bash bubblewrap zstd cabextract tar openssl desktop-file-utils curl dbus freetype2 gdk-pixbuf2 ttf-font gzip nss xorg-xrandr vulkan-driver vulkan-icd-loader lsof lib32-freetype2 lib32-libgl lib32-gcc-libs lib32-libx11 lib32-libxss lib32-alsa-plugins lib32-libgpg-error lib32-nss lib32-vulkan-driver lib32-vulkan-icd-loader lib32-openssl
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
If you have a video card from **NVIDIA** , be sure to check if the **lib32-nvidia-utils** package is installed
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo pacman -Syu lib32-nvidia-utils
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **openSUSE**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo zypper install curl bubblewrap zstd cabextract tar steam
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Fedora**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dnf update
 | 
			
		||||
 | 
			
		||||
sudo dnf upgrade --refresh
 | 
			
		||||
 | 
			
		||||
sudo dnf install curl bubblewrap zstd cabextract tar openssl mesa-dri-drivers.i686 mesa-vulkan-drivers mesa-vulkan-drivers.i686 vulkan-loader vulkan-loader.i686 nss.i686 alsa-lib.i686 mesa-libGL.i686 mesa-libEGL.i686 wmctrl ImageMagick
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Alt Linux**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
su -
 | 
			
		||||
 | 
			
		||||
apt-get update && apt-get dist-upgrade -y
 | 
			
		||||
 | 
			
		||||
apt-get install bubblewrap cabextract  zstd gawk tar xz pciutils coreutils file curl icoutils wmctrl xdg-utils desktop-file-utils libvulkan1 vulkan-tools libd3d libGL fontconfig xrdb libcurl libgio libnm libnsl1 libnss glibc-nss glibc-pthread i586-{libvulkan1,libd3d,libGL,libgio,libnm,libnsl1,libnss,glibc-nss,glibc-pthread,libunwind,xorg-dri-swrast}
 | 
			
		||||
 | 
			
		||||
exit
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **ROSA DESKTOP FRESH R12**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo dnf update
 | 
			
		||||
 | 
			
		||||
sudo dnf upgrade --refresh
 | 
			
		||||
 | 
			
		||||
sudo dnf install sysvinit-tools curl libcurl4 bubblewrap zstd cabextract tar libvulkan1 lib64vulkan1 vulkan.x86_64 vulkan.i686 vkd3d.x86_64 vkd3d.i686 coreutils file libc6 libnss3 xz bubblewrap xdg-utils openssl libgl1 lib64freetype2 libfreetype2 lib64txc-dxtn libtxc-dxtn lib64opencl1 libopencl1 libdrm2 libdrm2.i686 mesa.i686
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **RED OS**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo -E dnf install curl icoutils libcurl bubblewrap zstd cabextract tar goverlay openssl steam
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Solus 4.x**
 | 
			
		||||
 | 
			
		||||
```sh
 | 
			
		||||
sudo eopkg it curl file bubblewrap curl icoutils tar zstd cabextract xdg-utils openssl bc vulkan vulkan-32bit mesalib-32bit samba
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
* **Void**
 | 
			
		||||
```sh
 | 
			
		||||
sudo xbps-install -Su void-repo-multilib
 | 
			
		||||
 | 
			
		||||
sudo xbps-install -S bash wget icoutils yad bubblewrap zstd cabextract gzip tar xz openssl desktop-file-utils curl dbus freetype xdg-utils
 | 
			
		||||
gdk-pixbuf noto-fonts-ttf nss xrandr lsof mesa-demos ImageMagick Vulkan-Tools libgcc alsa-plugins-32bit libX11-32bit freetype-32bit libglvnd-32bit libgpg-error-32bit nss-32bit openssl-32bit vulkan-loader vulkan-loader-32bit
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Contacts
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
    <a href="https://discord.gg/FTaheP99wE">
 | 
			
		||||
        <img src="https://img.shields.io/discord/378683352946835456?logo=discord"
 | 
			
		||||
            alt="chat on Discord"></a>
 | 
			
		||||
</p>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,221 +0,0 @@
 | 
			
		||||
Copyright (c) 2018-2020, Valve Corporation
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
are permitted provided that the following conditions are met:
 | 
			
		||||
 | 
			
		||||
1. Redistributions of source code must retain the above copyright notice, this
 | 
			
		||||
list of conditions and the following disclaimer.
 | 
			
		||||
 | 
			
		||||
2. Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
this list of conditions and the following disclaimer in the documentation and/or
 | 
			
		||||
other materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
3. Neither the name of the copyright holder nor the names of its contributors
 | 
			
		||||
may be used to endorse or promote products derived from this software without
 | 
			
		||||
specific prior written permission.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 | 
			
		||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
 | 
			
		||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 | 
			
		||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 | 
			
		||||
Browse the source code for more information
 | 
			
		||||
 | 
			
		||||
    https://github.com/ValveSoftware/Proton
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains a modified version of Wine licensed under the LGPL 2.1. Wine is
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 1993-2020 the Wine project authors
 | 
			
		||||
 | 
			
		||||
Visit Wine at
 | 
			
		||||
 | 
			
		||||
    https://winehq.org
 | 
			
		||||
 | 
			
		||||
View our modifications at
 | 
			
		||||
 | 
			
		||||
    https://github.com/ValveSoftware/wine
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains a modified version of DXVK licensed under the zlib/libpng license. DXVK is
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2017-2020 Philip Rebohle
 | 
			
		||||
    Copyright (c) 2019-2020 Joshua Ashton
 | 
			
		||||
 | 
			
		||||
Visit DXVK at
 | 
			
		||||
 | 
			
		||||
    https://github.com/doitsujin/dxvk
 | 
			
		||||
 | 
			
		||||
View our modifications at
 | 
			
		||||
 | 
			
		||||
    https://github.com/ValveSoftware/dxvk
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains FAudio licensed under the zlib license. FAudio is
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2011-2020 Ethan Lee, Luigi Auriemma, and the MonoGame Team
 | 
			
		||||
 | 
			
		||||
Visit FAudio at
 | 
			
		||||
 | 
			
		||||
    https://github.com/FNA-XNA/FAudio
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains some Liberation Fonts licensed under the SIL Open Font License, available at LICENSE.OFL. These fonts are
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2010 Google Corporation
 | 
			
		||||
    Copyright (c) 2012 Red Hat, Inc.
 | 
			
		||||
 | 
			
		||||
Visit Liberation Fonts at
 | 
			
		||||
 | 
			
		||||
    https://github.com/liberationfonts/liberation-fonts
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains Source Han Sans licensed under the SIL Open Font License, available at LICENSE.OFL. This font is
 | 
			
		||||
 | 
			
		||||
    Copyright 2014-2019 Adobe (http://www.adobe.com/)
 | 
			
		||||
 | 
			
		||||
Visit Source Han Sans at
 | 
			
		||||
 | 
			
		||||
    https://github.com/adobe-fonts/source-han-sans
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains wine-mono, parts of which are included under a variety of licenses.
 | 
			
		||||
 | 
			
		||||
    Parts of Mono (mono/) are variously licensed under the GPL, LGPL, and MIT X11 licenses. All parts are available as LGPL or MIT X11 except for the following:
 | 
			
		||||
     * The ICSharpCode.SharpZipLib library is available as GPL with an exception (see mono/mcs/class/ICSharpCode.SharpZipLib/README).
 | 
			
		||||
     * mcs/jay is BSD-licensed.
 | 
			
		||||
 | 
			
		||||
    The Visual Basic class libraries (mono-basic/) are MIT X11. The compiler is LGPL v2.
 | 
			
		||||
 | 
			
		||||
    FNA is a mix of MSPL and MIT. It has the following library dependencies:
 | 
			
		||||
     * FAudio, MojoShader, Theorafile, SDL2, SDL_image_compact, and SDL2-CS are zlib-licensed. SDL2-CS is built into FNA.dll.
 | 
			
		||||
     * FNA.NetStub is MSPL.
 | 
			
		||||
 | 
			
		||||
    The winforms and wpf libraries are MIT.
 | 
			
		||||
 | 
			
		||||
wine-mono itself is included under the MIT license. wine-mono is
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2012 Vincent Povirk for CodeWeavers
 | 
			
		||||
 | 
			
		||||
    Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
    of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
    in the Software without restriction, including without limitation the rights
 | 
			
		||||
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
    copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
    furnished to do so, subject to the following conditions:
 | 
			
		||||
 | 
			
		||||
    The above copyright notice and this permission notice shall be included in
 | 
			
		||||
    all copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 | 
			
		||||
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
			
		||||
    THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
Visit wine-mono at
 | 
			
		||||
 | 
			
		||||
    https://github.com/madewokherd/wine-mono
 | 
			
		||||
 | 
			
		||||
View wine-mono's complete license at
 | 
			
		||||
 | 
			
		||||
    https://github.com/madewokherd/wine-mono/blob/master/COPYING
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains wine-gecko, parts of which are included under a variety of licenses.
 | 
			
		||||
 | 
			
		||||
wine-gecko itself is included under the Mozilla Public License 2.0.
 | 
			
		||||
 | 
			
		||||
wine-gecko is available in Source Code form at
 | 
			
		||||
 | 
			
		||||
    https://sourceforge.net/p/wine/wine-gecko
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
This software contains a modified version of Vkd3d licensed under the LGPL 2.1. Vkd3d is
 | 
			
		||||
 | 
			
		||||
    Copyright 2016-2019 the Vkd3d project authors
 | 
			
		||||
 | 
			
		||||
Visit Vkd3d at
 | 
			
		||||
 | 
			
		||||
    https://source.winehq.org/git/vkd3d.git
 | 
			
		||||
 | 
			
		||||
View our modifications at
 | 
			
		||||
 | 
			
		||||
    https://github.com/ValveSoftware/vkd3d
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
Parts of this software are based on the OpenVR SDK, which is
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2015, Valve Corporation
 | 
			
		||||
    All rights reserved.
 | 
			
		||||
 | 
			
		||||
    Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
    are permitted provided that the following conditions are met:
 | 
			
		||||
 | 
			
		||||
    1. Redistributions of source code must retain the above copyright notice, this
 | 
			
		||||
    list of conditions and the following disclaimer.
 | 
			
		||||
 | 
			
		||||
    2. Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
    this list of conditions and the following disclaimer in the documentation and/or
 | 
			
		||||
    other materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
    3. Neither the name of the copyright holder nor the names of its contributors
 | 
			
		||||
    may be used to endorse or promote products derived from this software without
 | 
			
		||||
    specific prior written permission.
 | 
			
		||||
 | 
			
		||||
    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 | 
			
		||||
    ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
 | 
			
		||||
    ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 | 
			
		||||
    ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 | 
			
		||||
Visit OpenVR at
 | 
			
		||||
 | 
			
		||||
    https://github.com/ValveSoftware/openvr
 | 
			
		||||
 | 
			
		||||
---- ---- ---- ----
 | 
			
		||||
 | 
			
		||||
Parts of this software are based on the AMD AGS library, which is
 | 
			
		||||
 | 
			
		||||
    Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
 | 
			
		||||
 | 
			
		||||
    Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
    of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
    in the Software without restriction, including without limitation the rights
 | 
			
		||||
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
    copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
    furnished to do so, subject to the following conditions:
 | 
			
		||||
 | 
			
		||||
    The above copyright notice and this permission notice shall be included in
 | 
			
		||||
    all copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 | 
			
		||||
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
			
		||||
    THE SOFTWARE.
 | 
			
		||||
@@ -1,189 +0,0 @@
 | 
			
		||||
История изменений и дальнейшие планы:
 | 
			
		||||
-----------------------------------------
 | 
			
		||||
В планах:
 | 
			
		||||
* добавить автоматическое обновление при выходе нового порта
 | 
			
		||||
* добавить вывод ошибки при скачивании файла при автоматической установки
 | 
			
		||||
* добавить фикс установки dotnet
 | 
			
		||||
* добавить кнопку очистки префикса в PortProton
 | 
			
		||||
* проверка версий и обновления скриптов из https://github.com/Castro-Fidel/PortWINE/archive/refs/heads/master.zip
 | 
			
		||||
* добавить условие: если установлен vcrun2019, то не устанавливать vcrun2015-2017
 | 
			
		||||
* EDIT DB открывается не у всех
 | 
			
		||||
* пересоздать удаление PortProton (чистка ярлыков в меню с помощью grep "путь до порта")
 | 
			
		||||
* проверить windows steam под PortProton
 | 
			
		||||
* создать defaut префикс и сделать авто симлинки в другие префиксы (games, programm files, users)
 | 
			
		||||
* иконка в трей для PortProton
 | 
			
		||||
* сменить цвет url
 | 
			
		||||
* добавить контроль за окнами для правильного отключения прогресс бара
 | 
			
		||||
* проверка версий dxvk на github: curl -s https://github.com/doitsujin/dxvk/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
 | 
			
		||||
* проверка версий vkd3d на github: curl -s https://github.com/HansKristian-Work/vkd3d-proton/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
 | 
			
		||||
* зарабатывать на жизнь развитием проекта с помощью вашей подписки на https://boosty.to/portwine-linux.ru
 | 
			
		||||
-----------------------------------------
 | 
			
		||||
###Scripts version 1053###
 | 
			
		||||
* HOTFIX - перенос всех функций в скрипте runlib (наверх)
 | 
			
		||||
* добавлена переменная в default ##export PW_WINE_ALLOW_XIM=1, которая отключает XIM (X input manager)
 | 
			
		||||
* в функции PW_INIT_PFX добавлено копирование всех dll из библиотек wine/lib(64) в префикс (если префикса не существует)
 | 
			
		||||
 | 
			
		||||
###Scripts version 1052###
 | 
			
		||||
* отключена автоотчистка ~/.PortWINE
 | 
			
		||||
* отключение сервиса OriginWebHelperService.exe (правкой реестра) перенесена в скрипт var
 | 
			
		||||
* в AUTOINSTALL добавлена установка EVE Online
 | 
			
		||||
 | 
			
		||||
###Scripts version 1051###
 | 
			
		||||
* изменён db файл Origin для отключение сервиса OriginWebHelperService.exe (правкой реестра)
 | 
			
		||||
 | 
			
		||||
###Scripts version 1050###
 | 
			
		||||
* добавлен фикc установки Epic Games Launcher
 | 
			
		||||
* принудительно отключен сервис OriginWebHelperService.exe
 | 
			
		||||
* в AUTOINSTALL добавлена установка GoG Galaxy
 | 
			
		||||
 | 
			
		||||
###PortProton-76### 29.04.2021 ###Scripts version 1049###
 | 
			
		||||
* обновить Proton Experimental (2021/04/27)
 | 
			
		||||
* добавлен вывод changelog и debug во встроенном YAD (gui)
 | 
			
		||||
* в AUTOINSTALL добавлена установка Epic Games Launcher
 | 
			
		||||
* исправлена ошибка: 00bc:err:winediag:load_dxvk_config Couldn't load dxvk_config.dll
 | 
			
		||||
 | 
			
		||||
###Scripts version 1048###
 | 
			
		||||
* реализовано обновление скриптов "налету" (без необходимости перезапускать порт)
 | 
			
		||||
 | 
			
		||||
###Scripts version 1047###
 | 
			
		||||
* в AUTOINSTALL добавлены установки "Origin" и "Battle.net Launcher"
 | 
			
		||||
* увеличено время ожидания ответа при проверки связи с интернетом (ping -w5 -c1 github.com)
 | 
			
		||||
* увеличено количество попыток скачивания для неустойчивого интернет соединения (wget -c -t 10 -T 1)
 | 
			
		||||
* в GUI PortProton добавлена кнопка F.A.Q. для открытия справочной страницы portwine-linux.ru
 | 
			
		||||
 | 
			
		||||
###Scripts version 1046###
 | 
			
		||||
* обновлена верси VKD3D используемая по умолчанию до версии 2.3.1 (скрипт var, переменная export PW_DEF_VKD3D_VER=2.3.1)
 | 
			
		||||
* HOTFIX сохранение выбраного режима запуска в существующий файл db при создании ярлыка
 | 
			
		||||
 | 
			
		||||
###Scripts version 1045###
 | 
			
		||||
* HOTFIX установка компонентов при отсутствии winetricks.log
 | 
			
		||||
 | 
			
		||||
###Scripts version 1044###
 | 
			
		||||
* переработано основное диалоговое окно при запуске PortProton и добавлена вкладка AUTOINSTALL
 | 
			
		||||
* выбор debug снова есть при запуска с ярлыка PortProton
 | 
			
		||||
* минимальный набор библиотек для установки с winetricks перенесен в default db
 | 
			
		||||
* проверка уже установленных библиотек с помощью winetricks повторно не производится
 | 
			
		||||
* после создания нового префикса, требование перезапуска порта больше нет 
 | 
			
		||||
* обновление префикса происходит в фоновом режиме
 | 
			
		||||
* улучшена работа прогресс-бара
 | 
			
		||||
 | 
			
		||||
###Scripts version 1043###
 | 
			
		||||
* HOTFIX создания ярлыка (использование png вместо ico)
 | 
			
		||||
 | 
			
		||||
###Scripts version 1042###
 | 
			
		||||
* при запуске PortProton.desktop добавлена кнопка AUTOINSTALL
 | 
			
		||||
* в AUTOINSTALL добавлена автоматическая установка WGC
 | 
			
		||||
* исправлено отображение иконок на DE GNOME
 | 
			
		||||
 | 
			
		||||
###Scripts version 1041###
 | 
			
		||||
* wine-mono обновлен до версии 6.1.2
 | 
			
		||||
 | 
			
		||||
###PortProton-75### 24.04.2021 ###Scripts version 1040###
 | 
			
		||||
* обновлен wine Proton experimental 6.3 от 23.04.2021
 | 
			
		||||
* добавлена функция pw_clear_pfx для отчистки префикса порта во время обновления без затрагивания игр и программ 
 | 
			
		||||
* проверка и настройка переменных для MANGOHUD добавлены функцию pw_mangohud_check 
 | 
			
		||||
* версия VKD3D по умолчанию = 2.3
 | 
			
		||||
* добавлена поддержка DXR (RTX) в режиме VKD3D, при условии использования переменной PW_DXR_ON=1
 | 
			
		||||
* переменная PW_DXR_ON добавлена в default db
 | 
			
		||||
* переменная PW_DXVK_NO_ASYNC переименованна в PW_VULKAN_NO_ASYNC и теперь отключает асинхронные вызовы как в DXVK, так и в VKD3D
 | 
			
		||||
 | 
			
		||||
###Scripts version 1039###
 | 
			
		||||
* фикс выбора режима запуска (dxvk, vkd3d, opengl)
 | 
			
		||||
 | 
			
		||||
###Scripts version 1038###
 | 
			
		||||
* распаковка tar.xz вынесена в отдельную функцию unpack_tar_xz
 | 
			
		||||
* добавлена проверка связи с серверами для автономной работы порта
 | 
			
		||||
* ускорена работа reset скрипта останавливающая все процессы порта
 | 
			
		||||
* исправлены ошибки связанные с остановкой отсутствующих pid-оф yad и процессов wine.
 | 
			
		||||
* удалено использование wineserver -k в функции KILL_PORTWINE (влияло на инициализацию префикса)
 | 
			
		||||
* добавлена отчистка ~/.PortWINE, при условии установки новой версии порта
 | 
			
		||||
* добавлена вся информация из db файла и winetricks.log в debug
 | 
			
		||||
* удален каталог vars (из за db файлоа больше в нем нет необходимости)
 | 
			
		||||
* скрипт PortProton_vars перенесен в каталог scripts и переименован в var
 | 
			
		||||
* добавлена проверка установки mangohud в систему
 | 
			
		||||
* уменьшина ширина индикатора загрузки на 100px 
 | 
			
		||||
* улучшено определение необходимого db файла для запуска
 | 
			
		||||
 | 
			
		||||
###PortProton-74### 20.04.2021 ###Scripts version 1037###
 | 
			
		||||
* обновлен wine до версии Proton 6.3-2 next
 | 
			
		||||
* в setup db изменен список библиотек (фикс  для "xatab") "vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013" 
 | 
			
		||||
* добавить выбор версий dxvk и vkd3d в db файле, с последующей закачкой с github при отсутствии в ~/.PortWINE/vulkan
 | 
			
		||||
* обновлены libs до v9 (добавлен пакет zstd для реализация функции смены vkd3d)
 | 
			
		||||
* произведена частичная чистка и оптимизация кода
 | 
			
		||||
* добавлен вывод changlog после обновления
 | 
			
		||||
 | 
			
		||||
###PortProton-73### 18.04.2021 ###Scripts version 1036###
 | 
			
		||||
* фикс для StarCraft (db)
 | 
			
		||||
* фикс работы порта в solus (отключение xterm)
 | 
			
		||||
* фикс создания циклической ссылки drive_c внутри drive_c
 | 
			
		||||
* удален &>>/dev/null из PW_RUN (ломает запуск неторорых игр и приложений)
 | 
			
		||||
* очистищен код функции PW_RUN (убрано условие optirun_on за ненадобностью)
 | 
			
		||||
* исправлен минимальный набор библиотек в default db (vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
###PortProton-72###   17.04.2021   ###Scripts version 1035###
 | 
			
		||||
* обновлен wine до версии Proton experimental-6.3-20210407b (совместно с dxvk и vkd3d)
 | 
			
		||||
* добавлен фикс работы 32-битных игр в режиме DXVK (export PW_FORCE_LARGE_ADDRESS_AWARE=1)
 | 
			
		||||
* изменен список библиотек для запуска неизвестных игр (для которых еще нет db файлов)
 | 
			
		||||
* добавлен dxvk.conf в каталог data
 | 
			
		||||
* обновлеы libs до v.8
 | 
			
		||||
* hotfix для EGS
 | 
			
		||||
* в dxvk и opengl режиме, по умолчанию выбран win7
 | 
			
		||||
* убран xterm из debug (иначе ломает шрифты)
 | 
			
		||||
* добавлена кнопка редактирования найденного db файла
 | 
			
		||||
* ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force
 | 
			
		||||
* изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")" 
 | 
			
		||||
* автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"
 | 
			
		||||
* исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла
 | 
			
		||||
* исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs 
 | 
			
		||||
 | 
			
		||||
###PortProton-71###    11.04.2021  
 | 
			
		||||
* отключено обновление libs, mono и gecko во время установки PortProton
 | 
			
		||||
* проверка версии glibc перед установкой, если версия ниже необходимой, то выводим ошибку
 | 
			
		||||
* добавлена проверка хеш-суммы порта на ftp перед установкой
 | 
			
		||||
* добавлен прогресс загрузки библиотек с интернета
 | 
			
		||||
* добавлен в debug полный путь до запускаемой игры/программы вместе с именем файла 
 | 
			
		||||
* исправлено дублирование db файлов при создании ярлыков
 | 
			
		||||
* перенос libs с сервера PortWINE-Linux.ru на https://github.com/Castro-Fidel/PortWINE/releases/ 
 | 
			
		||||
* скачивание mono оф. github mono 
 | 
			
		||||
* скачивание gecko оф. ftp winehq 
 | 
			
		||||
* в /data/scripts/vars/PortProton_vars добавлена переменная PW_MANGOHUD=1 что включает HUD для монитроринга FPS, нагрузку на CPU, GPU и т.п (при условии что в системе предустановлен пакет mangohud)
 | 
			
		||||
* обновлена локализация подсказок при наведении на кнопки на экране выбора режимов запуска (русская и английская версии)
 | 
			
		||||
* добавлена проверка соединения с серверами и докачки winetricks, libs, mono, gecko.
 | 
			
		||||
* произведена глобальная чистка кода и вынос множества решений в отдельные функции
 | 
			
		||||
* дебаг теперь открывается в системном текстовом редакторе 
 | 
			
		||||
* в дебаг добавлен инвайт (ссылка-приглашение) на наш сервер Discord
 | 
			
		||||
* убран CREATE_SHORTCUT и LAUNCH при запуске PortProton.desktop
 | 
			
		||||
* убрано удаление кэша winetricks
 | 
			
		||||
 | 
			
		||||
###PortProton-70###    05.04.2021   
 | 
			
		||||
* обновлен wine до версии proton 6.3-1
 | 
			
		||||
* обновлены dxvk и vkd3d поставляемые вместе с proton 6.3-1
 | 
			
		||||
* обновлены библиотеки до версии libs_v7
 | 
			
		||||
* обновлен Mono до 6.1.1
 | 
			
		||||
* обновлен Gecko до 2.47.2
 | 
			
		||||
 | 
			
		||||
###PortProton-65###    13.02.2021
 | 
			
		||||
* реализовано автоматическое обновление скриптов
 | 
			
		||||
 | 
			
		||||
###PortProton-63###    22.11.2020
 | 
			
		||||
* при запуске exe по ПКМ выбор режима появляется всегда (удобно для тестов)
 | 
			
		||||
* все настройки переехали в один файл PortProton (псевдографика использует YAD)
 | 
			
		||||
* обновлены runlib (добавлен YAD что бы не было необходимости устанавливать его в систему)
 | 
			
		||||
* ускорен запуск порта после изменения версии WINE 
 | 
			
		||||
* reset убивает процессы wine только для текущего порта
 | 
			
		||||
* winetricks теперь не скачивается при каждом запуске, а идет проверка актуальности версии
 | 
			
		||||
* добавлена функция использования базы данных для запускаемых игр и программ (автоматическая настройка префикса)
 | 
			
		||||
* добавлена функция тихой установки порта (sh PortProton-XX -rus, или sh PortProton-XX -eng)
 | 
			
		||||
 | 
			
		||||
###PortProton-51###    22.11.2020   -   RELEASE
 | 
			
		||||
* включает в себя 2 версии вайна: WINE PROTON 5.21 GE 1 и WINE PROTON 5.13 EXPEREMENTAL (переключаются автоматически, в зависимости от выбранного режима запуска dxvk, или vkd3d)
 | 
			
		||||
* обновлен DXVK до версии 1.7.3 (работают как старые игры требующие DirectX 9, так и новые с DirectX 11)
 | 
			
		||||
* обновлен VKD3D до версии 2.1 (работают новинки которые требуют DirectX 12. Например Cyberpunk2077 и Death Stranding)
 | 
			
		||||
* добавлена функция автоматического удаление мусора в виде steamclien.dll из префикса, реестра и библиотек предустановленного вайна
 | 
			
		||||
* обновлены скрипты (подробнее у нас на github)
 | 
			
		||||
значительно переработан и улучшен debug режим (запускается из каталога с портом)
 | 
			
		||||
* обновлены runtime библиотеки до версии libs_v4, что улучшает совместимость с разными ОС Linux и повышает производительность в играх
 | 
			
		||||
поддерживаются gamemode, FSYNC, ESYNC  из "коробки" 
 | 
			
		||||
* простое создание ярлыков с выбором режима запуска (+ возможно добавить свои параметры запуска к игре/приложению) 
 | 
			
		||||
* добавлена интеграция PortProton в рабочее окружение (root права не нужны, концепция порта не изменилась)
 | 
			
		||||
							
								
								
									
										1384
									
								
								data_from_portwine/changelog_eng
									
									
									
									
									
										Executable file
									
								
							
							
						
						
							
								
								
									
										1894
									
								
								data_from_portwine/changelog_rus
									
									
									
									
									
										Executable file
									
								
							
							
						
						
							
								
								
									
										312
									
								
								data_from_portwine/dxvk.conf
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						@@ -1,8 +1,8 @@
 | 
			
		||||
 # Create the VkSurface on the first call to IDXGISwapChain::Present,
 | 
			
		||||
# Create the VkSurface on the first call to IDXGISwapChain::Present,
 | 
			
		||||
# rather than when creating the swap chain. Some games that start
 | 
			
		||||
# rendering with a different graphics API may require this option,
 | 
			
		||||
# or otherwise the window may stay black.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# dxgi.deferSurfaceCreation = False
 | 
			
		||||
@@ -12,11 +12,20 @@
 | 
			
		||||
# Enforce a stricter maximum frame latency. Overrides the application
 | 
			
		||||
# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
 | 
			
		||||
# Setting this to 0 will have no effect.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Supported values : 0 - 16
 | 
			
		||||
 | 
			
		||||
# dxgi.maxFrameLatency = 0
 | 
			
		||||
# d3d9.maxFrameLatency = 0
 | 
			
		||||
# dxgi.maxFrameLatency = 1
 | 
			
		||||
# d3d9.maxFrameLatency = 1
 | 
			
		||||
 | 
			
		||||
# Enables frame rate limiter. The main purpose of this is to work around
 | 
			
		||||
# bugs in games that have physics or other simulation tied to their frame
 | 
			
		||||
# rate, but do not provide their own limiter.
 | 
			
		||||
#
 | 
			
		||||
# Supported values : Any non-negative integer
 | 
			
		||||
 | 
			
		||||
dxgi.maxFrameRate = 240
 | 
			
		||||
d3d9.maxFrameRate = 240
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Override PCI vendor and device IDs reported to the application. Can
 | 
			
		||||
@@ -24,20 +33,15 @@
 | 
			
		||||
#
 | 
			
		||||
# Supported values: Any four-digit hex number.
 | 
			
		||||
 | 
			
		||||
# dxgi.customDeviceId = 0000
 | 
			
		||||
# dxgi.customVendorId = 0000
 | 
			
		||||
 | 
			
		||||
# d3d9.customDeviceId = 0000
 | 
			
		||||
# d3d9.customVendorId = 0000
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
 | 
			
		||||
# to work around issues with NVAPI, but may cause issues in some games.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# dxgi.nvapiHack = True
 | 
			
		||||
# dxgi.customDeviceDesc = "NVIDIA GeForce RTX 4090"
 | 
			
		||||
# dxgi.customDeviceId = 2684
 | 
			
		||||
# dxgi.customVendorId = 10de
 | 
			
		||||
# dxgi.hideAmdGpu = True
 | 
			
		||||
# dxgi.hideNvidiaGpu = False
 | 
			
		||||
 | 
			
		||||
# d3d9.customDeviceDesc = "NVIDIA GeForce RTX 4090"
 | 
			
		||||
# d3d9.customDeviceId = 2684
 | 
			
		||||
# d3d9.customVendorId = 10de
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Override maximum amount of device memory and shared system memory
 | 
			
		||||
@@ -50,6 +54,15 @@
 | 
			
		||||
# dxgi.maxSharedMemory = 0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Some games think we are on Intel given a lack of NVAPI or
 | 
			
		||||
# AGS/atiadlxx support. Report our device memory as shared memory,
 | 
			
		||||
# and some small amount for a "carveout".
 | 
			
		||||
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# dxgi.emulateUMA = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Override back buffer count for the Vulkan swap chain.
 | 
			
		||||
# Setting this to 0 or less will have no effect.
 | 
			
		||||
#
 | 
			
		||||
@@ -66,14 +79,14 @@
 | 
			
		||||
#
 | 
			
		||||
# Supported values: Any non-negative number
 | 
			
		||||
 | 
			
		||||
# dxgi.syncInterval = -1
 | 
			
		||||
# d3d9.presentInterval = -1
 | 
			
		||||
# dxgi.syncInterval = 0
 | 
			
		||||
# d3d9.presentInterval = 0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# True enables the mailbox present mode in case regular Vsync is disabled.
 | 
			
		||||
# This should avoid tearing, but may be unsupported on some systems
 | 
			
		||||
# or require setting dxgi.numBackBuffers to a higher value in order
 | 
			
		||||
# to work properly. 
 | 
			
		||||
# to work properly.
 | 
			
		||||
#
 | 
			
		||||
# False enables the relaxed fifo present mode in case regular Vsync is enabled.
 | 
			
		||||
# This should result in tearing but reduce stutter if FPS are too low,
 | 
			
		||||
@@ -87,15 +100,6 @@
 | 
			
		||||
# d3d9.tearFree = Auto
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Performs range check on dynamically indexed constant buffers in shaders.
 | 
			
		||||
# This may be needed to work around a certain type of game bug, but may
 | 
			
		||||
# also introduce incorrect behaviour.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# d3d11.constantBufferRangeCheck = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Assume single-use mode for command lists created on deferred contexts.
 | 
			
		||||
# This may need to be disabled for some applications to avoid rendering
 | 
			
		||||
# issues, which may come at a significant performance cost.
 | 
			
		||||
@@ -109,21 +113,21 @@
 | 
			
		||||
# with. Setting this to a higher value may allow some applications to run
 | 
			
		||||
# that would otherwise fail to create a D3D11 device.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
 | 
			
		||||
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1, 12_0, 12_1
 | 
			
		||||
 | 
			
		||||
# d3d11.maxFeatureLevel = 11_1
 | 
			
		||||
# d3d11.maxFeatureLevel = 12_1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Overrides the maximum allowed tessellation factor. This can be used to
 | 
			
		||||
# improve performance in titles which overuse tessellation.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Supported values: Any number between 8 and 64
 | 
			
		||||
 | 
			
		||||
# d3d11.maxTessFactor = 0
 | 
			
		||||
# d3d11.maxTessFactor = 16
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Enables relaxed pipeline barriers around UAV writes.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# This may improve performance in some games, but may also introduce
 | 
			
		||||
# rendering issues. Please don't report bugs with the option enabled.
 | 
			
		||||
#
 | 
			
		||||
@@ -132,31 +136,51 @@
 | 
			
		||||
# d3d11.relaxedBarriers = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Ignores barriers around UAV writes from fragment shaders.
 | 
			
		||||
#
 | 
			
		||||
# This may improve performance in some games, but may also introduce
 | 
			
		||||
# rendering issues. Please don't report bugs with the option enabled.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# d3d11.ignoreGraphicsBarriers = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Overrides anisotropic filtering for all samplers. Set this to a positive
 | 
			
		||||
# value to enable AF for all samplers in the game, or to 0 in order to
 | 
			
		||||
# disable AF entirely. Negative values will have no effect.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Supported values: Any number between 0 and 16
 | 
			
		||||
 | 
			
		||||
# d3d11.samplerAnisotropy = -1
 | 
			
		||||
# d3d9.samplerAnisotropy = -1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Changes the mipmap LOD bias for all samplers. The given number will be
 | 
			
		||||
# added to the LOD bias provided by the application, rather than replacing
 | 
			
		||||
# it entirely. Positive values will reduce texture detail, while negative
 | 
			
		||||
# values may increase sharpness at the cost of shimmer.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: Any number between -2.0 and 1.0
 | 
			
		||||
 | 
			
		||||
# d3d11.samplerLodBias = -0.3
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Declares vertex positions as invariant in order to solve
 | 
			
		||||
# potential Z-fighting issues at a small performance cost.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# d3d11.invariantPosition = True
 | 
			
		||||
# d3d9.invariantPosition = False
 | 
			
		||||
# d3d9.invariantPosition = True
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Replaces NaN outputs from fragment shaders with zeroes for floating
 | 
			
		||||
# point render target. Used in some games to prevent artifacting.
 | 
			
		||||
# Forces the sample count of all textures to 1, and performs
 | 
			
		||||
# the needed fixups in resolve operations and shaders.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# d3d11.enableRtOutputNanFixup = False
 | 
			
		||||
# d3d11.disableMsaa = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Clears workgroup memory in compute shaders to zero. Some games don't do
 | 
			
		||||
@@ -167,23 +191,66 @@
 | 
			
		||||
# d3d11.zeroWorkgroupMemory = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Resource size limit for implicit discards, in kilobytes. For small staging
 | 
			
		||||
# resources mapped with MAP_WRITE, DXVK will sometimes allocate new backing
 | 
			
		||||
# storage in order to avoid GPU synchronization, so setting this too high
 | 
			
		||||
# may cause memory issues, setting it to -1 disables the feature.
 | 
			
		||||
 | 
			
		||||
# d3d11.maxImplicitDiscardSize = 256
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Resource size limit for buffer-mapped dynamic images, in kilobytes.
 | 
			
		||||
# A higher threshold may reduce memory usage and PCI-E bandwidth in
 | 
			
		||||
# some games, but may also increase GPU synchronizations. Setting it
 | 
			
		||||
# to -1 disables the feature.
 | 
			
		||||
 | 
			
		||||
# d3d11.maxDynamicImageBufferSize = -1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Allocates dynamic resources with the given set of bind flags in
 | 
			
		||||
# cached system memory rather than uncached memory or host-visible
 | 
			
		||||
# VRAM, in order to allow fast readback from the CPU. This is only
 | 
			
		||||
# useful for buggy applications, and may reduce GPU-bound performance.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: Any combination of the following:
 | 
			
		||||
# - v: Vertex buffers
 | 
			
		||||
# - i: Index buffers
 | 
			
		||||
# - c: Constant buffers
 | 
			
		||||
# - r: Shader resources
 | 
			
		||||
# - a: All dynamic resources
 | 
			
		||||
 | 
			
		||||
# d3d11.cachedDynamicResources = ""
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Force-enables the D3D11 context lock via the ID3D10Multithread
 | 
			
		||||
# interface. This may be useful to debug race conditions.
 | 
			
		||||
#
 | 
			
		||||
# Supported values: True, False
 | 
			
		||||
 | 
			
		||||
# d3d11.enableContextLock = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Sets number of pipeline compiler threads.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# If the graphics pipeline library feature is enabled, the given
 | 
			
		||||
# number of threads will be used for shader compilation. Some of
 | 
			
		||||
# these threads will be reserved for high-priority work.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - 0 to automatically determine the number of threads to use
 | 
			
		||||
# - 0 to use all available CPU cores
 | 
			
		||||
# - any positive number to enforce the thread count
 | 
			
		||||
 | 
			
		||||
# dxvk.numCompilerThreads = 0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Toggles raw SSBO usage.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Uses storage buffers to implement raw and structured buffer
 | 
			
		||||
# views. Enabled by default on hardware which has a storage
 | 
			
		||||
# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
 | 
			
		||||
# Enabling this may improve performance, but is not safe on
 | 
			
		||||
# hardware with higher alignment requirements.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - Auto: Don't change the default
 | 
			
		||||
# - True, False: Always enable / disable
 | 
			
		||||
@@ -191,49 +258,48 @@
 | 
			
		||||
# dxvk.useRawSsbo = Auto
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Toggles early discard.
 | 
			
		||||
# 
 | 
			
		||||
# Uses subgroup operations to determine whether it is safe to
 | 
			
		||||
# discard fragments before the end of a fragment shader. This
 | 
			
		||||
# is enabled by default on all drivers except RADV and Nvidia.
 | 
			
		||||
# Enabling this may improve or degrade performance depending
 | 
			
		||||
# on the game and hardware, or cause other issues.
 | 
			
		||||
# 
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - Auto: Don't change the default
 | 
			
		||||
# - True, False: Always enable / disable
 | 
			
		||||
 | 
			
		||||
# dxvk.useEarlyDiscard = Auto
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Controls workaround for NVIDIA HVV Heap bug.
 | 
			
		||||
# Controls graphics pipeline library behaviour
 | 
			
		||||
#
 | 
			
		||||
# Limits the budget of NVIDIA's HVV (host-visible,
 | 
			
		||||
# device-local) heap to be half of the reported size. This is
 | 
			
		||||
# needed to avoid NVIDIA driver bug 3114283, and defaults to
 | 
			
		||||
# being enabled on all affected drivers.
 | 
			
		||||
# Can be used to change VK_EXT_graphics_pipeline_library usage for
 | 
			
		||||
# debugging purpose. Doing so will likely result in increased stutter
 | 
			
		||||
# or degraded performance.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - Auto: Don't change the default
 | 
			
		||||
# - True, False: Always enable / disable
 | 
			
		||||
# - Auto: Enable if supported, and compile optimized pipelines in the background
 | 
			
		||||
# - True: Enable if supported, but do not compile optimized pipelines
 | 
			
		||||
# - False: Always disable the feature
 | 
			
		||||
 | 
			
		||||
# dxvk.halveNvidiaHVVHeap = Auto
 | 
			
		||||
# dxvk.enableGraphicsPipelineLibrary = Auto
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Controls pipeline lifetime tracking
 | 
			
		||||
#
 | 
			
		||||
# If enabled, pipeline libraries will be freed aggressively in order
 | 
			
		||||
# save memory and address space. Has no effect if graphics pipeline
 | 
			
		||||
# libraries are not supported or disabled.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - Auto: Enable tracking for 32-bit applications only
 | 
			
		||||
# - True: Always enable tracking
 | 
			
		||||
# - False: Always disable tracking
 | 
			
		||||
 | 
			
		||||
# dxvk.trackPipelineLifetime = Auto
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Sets enabled HUD elements
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Behaves like the DXVK_HUD environment variable if the
 | 
			
		||||
# environment variable is not set, otherwise it will be
 | 
			
		||||
# ignored. The syntax is identical.
 | 
			
		||||
 | 
			
		||||
# dxvk.hud = 
 | 
			
		||||
# dxvk.hud =
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Reported shader model
 | 
			
		||||
#
 | 
			
		||||
# The shader model to state that we support in the device
 | 
			
		||||
# capabilities that the applicatation queries.
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - 1: Shader Model 1
 | 
			
		||||
# - 2: Shader Model 2
 | 
			
		||||
@@ -242,19 +308,8 @@
 | 
			
		||||
# d3d9.shaderModel = 3
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Evict Managed on Unlock
 | 
			
		||||
# 
 | 
			
		||||
# Decides whether we should evict managed resources from
 | 
			
		||||
# system memory when they are unlocked entirely.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True, False: Always enable / disable
 | 
			
		||||
 | 
			
		||||
#  d3d9.evictManagedOnUnlock = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# DPI Awareness
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Decides whether we should call SetProcessDPIAware on device
 | 
			
		||||
# creation. Helps avoid upscaling blur in modern Windows on
 | 
			
		||||
# Hi-DPI screens/devices.
 | 
			
		||||
@@ -266,7 +321,7 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Strict Constant Copies
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Decides whether we should always copy defined constants to
 | 
			
		||||
# the UBO when relative addressing is used, or only when the
 | 
			
		||||
# relative addressing starts a defined constant.
 | 
			
		||||
@@ -278,7 +333,7 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Strict Pow
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Decides whether we have an opSelect for handling pow(0,0) = 0
 | 
			
		||||
# otherwise it becomes undefined.
 | 
			
		||||
#
 | 
			
		||||
@@ -308,18 +363,21 @@
 | 
			
		||||
# - Max Available Memory: Any int32_t
 | 
			
		||||
# - Memory Tracking Testing: True, False
 | 
			
		||||
 | 
			
		||||
# d3d9.maxAvailableMemory = 1024
 | 
			
		||||
d3d9.memoryTrackTest = False
 | 
			
		||||
# d3d9.maxAvailableMemory = 4096
 | 
			
		||||
# d3d9.memoryTrackTest = False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Force enable/disable floating point quirk emulation
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Force toggle anything * 0 emulation
 | 
			
		||||
# Tristate
 | 
			
		||||
# Setting it to True will use a faster but less accurate approach that works for most games.
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True/False
 | 
			
		||||
# - True: Use a faster but less accurate approach. Good enough for most games
 | 
			
		||||
# - False: Disable float emulation completely
 | 
			
		||||
# - Strict: Use a slower but more correct approach. Necessary for some games
 | 
			
		||||
# - Auto: DXVK will pick automatically
 | 
			
		||||
 | 
			
		||||
# d3d9.floatEmulation = 
 | 
			
		||||
# d3d9.floatEmulation = Auto
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Enable dialog box mode
 | 
			
		||||
@@ -333,7 +391,7 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
# d3d9.enableDialogMode = False
 | 
			
		||||
 | 
			
		||||
# Overrides the application's MSAA level on the swapchain
 | 
			
		||||
# 
 | 
			
		||||
#
 | 
			
		||||
# Supported values: -1 (application) and 0 to 16 (user override)
 | 
			
		||||
 | 
			
		||||
# d3d9.forceSwapchainMSAA = -1
 | 
			
		||||
@@ -350,16 +408,6 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
 | 
			
		||||
# d3d9.longMad = False
 | 
			
		||||
 | 
			
		||||
# Alpha Test Wiggle Room
 | 
			
		||||
#
 | 
			
		||||
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
 | 
			
		||||
# misc. imprecision on some vendors
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True/False
 | 
			
		||||
 | 
			
		||||
# d3d9.alphaTestWiggleRoom = False
 | 
			
		||||
 | 
			
		||||
# Device Local Constant Buffers
 | 
			
		||||
#
 | 
			
		||||
# Enables using device local, host accessible memory for constant buffers in D3D9.
 | 
			
		||||
@@ -371,16 +419,6 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
 | 
			
		||||
# d3d9.deviceLocalConstantBuffers = False
 | 
			
		||||
 | 
			
		||||
# Allow Read Only
 | 
			
		||||
#
 | 
			
		||||
# Enables using the D3DLOCK_READONLY flag. Some apps use this
 | 
			
		||||
# incorrectly, and write when they should be reading.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True/False
 | 
			
		||||
 | 
			
		||||
# d3d9.allowLockFlagReadonly = True
 | 
			
		||||
 | 
			
		||||
# No Explicit Front Buffer
 | 
			
		||||
#
 | 
			
		||||
# Disables the front buffer
 | 
			
		||||
@@ -399,6 +437,15 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
 | 
			
		||||
# d3d9.supportDFFormats = True
 | 
			
		||||
 | 
			
		||||
# Use D32f for D24
 | 
			
		||||
#
 | 
			
		||||
# Useful for reproducing AMD issues on other hw.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True/False
 | 
			
		||||
 | 
			
		||||
# d3d9.useD32forD24 = False
 | 
			
		||||
 | 
			
		||||
# Support X4R4G4B4
 | 
			
		||||
#
 | 
			
		||||
# Support the X4R4G4B4 format.
 | 
			
		||||
@@ -418,17 +465,6 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
 | 
			
		||||
# d3d9.supportD32 = True
 | 
			
		||||
 | 
			
		||||
# SWVP Constant Counts
 | 
			
		||||
#
 | 
			
		||||
# The number of constants available when using Software Vertex Processing.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - Integers
 | 
			
		||||
 | 
			
		||||
# d3d9.swvpFloatCount = 8192
 | 
			
		||||
# d3d9.swvpIntCount = 2048
 | 
			
		||||
# d3d9.swvpBoolCount = 2048
 | 
			
		||||
 | 
			
		||||
# Disable A8 as a Render Target
 | 
			
		||||
#
 | 
			
		||||
# Disable support for A8 format render targets
 | 
			
		||||
@@ -439,17 +475,6 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
 | 
			
		||||
# d3d9.disableA8RT = False
 | 
			
		||||
 | 
			
		||||
# Support for VCache Query
 | 
			
		||||
#
 | 
			
		||||
# Support for the vcache query
 | 
			
		||||
# Not very important as a user config.
 | 
			
		||||
# Used internally.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True/False
 | 
			
		||||
 | 
			
		||||
# Defaults to True if vendorId == 0x10de
 | 
			
		||||
# d3d9.supportVCache = True
 | 
			
		||||
 | 
			
		||||
# Force Sampler Type Spec Constants
 | 
			
		||||
#
 | 
			
		||||
@@ -472,16 +497,6 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
 | 
			
		||||
# d3d9.forceAspectRatio = ""
 | 
			
		||||
 | 
			
		||||
# Allow Do Not Wait
 | 
			
		||||
#
 | 
			
		||||
# Allow the do not wait lock flag to be used
 | 
			
		||||
# Useful if some apps use this incorrectly.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True/False
 | 
			
		||||
 | 
			
		||||
# d3d9.allowDoNotWait = True
 | 
			
		||||
 | 
			
		||||
# Allow Discard
 | 
			
		||||
#
 | 
			
		||||
# Allow the discard lock flag to be used
 | 
			
		||||
@@ -513,4 +528,13 @@ d3d9.memoryTrackTest = False
 | 
			
		||||
# - True/False
 | 
			
		||||
 | 
			
		||||
# d3d9.apitraceMode = False
 | 
			
		||||
# d3d11.apitraceMode = False
 | 
			
		||||
 | 
			
		||||
# Seamless Cubes
 | 
			
		||||
#
 | 
			
		||||
# Don't use non seamless cube maps even if they are supported.
 | 
			
		||||
# Non seamless cubes are correct d3d9 behavior, but can produce worse looking edges.
 | 
			
		||||
#
 | 
			
		||||
# Supported values:
 | 
			
		||||
# - True/False
 | 
			
		||||
 | 
			
		||||
# d3d9.seamlessCubes = False
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
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| 
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		 After Width: | Height: | Size: 1.9 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/catslauncher.png
									
									
									
									
									
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								data_from_portwine/img/gui/cemu.png
									
									
									
									
									
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								data_from_portwine/img/gui/citra.png
									
									
									
									
									
										Executable file
									
								
							
							
						
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		 After Width: | Height: | Size: 8.2 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/close.png
									
									
									
									
									
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		 After Width: | Height: | Size: 1.6 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/covers/loading_ENG.gif
									
									
									
									
									
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								data_from_portwine/img/gui/covers/loading_RUS.gif
									
									
									
									
									
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								data_from_portwine/img/gui/covers/lol_cover.jpg
									
									
									
									
									
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		 After Width: | Height: | Size: 76 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/covers/pw_loading_cover.gif
									
									
									
									
									
										Executable file
									
								
							
							
						
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		 After Width: | Height: | Size: 3.5 MiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/covers/pw_update_pfx_cover.gif
									
									
									
									
									
										Executable file
									
								
							
							
						
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								data_from_portwine/img/gui/covers/unpacking_ENG.gif
									
									
									
									
									
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		 After Width: | Height: | Size: 2.3 MiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/covers/unpacking_RUS.gif
									
									
									
									
									
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								data_from_portwine/img/gui/covers/update_prefix_ENG.gif
									
									
									
									
									
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		 After Width: | Height: | Size: 2.3 MiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/covers/update_prefix_RUS.gif
									
									
									
									
									
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		 After Width: | Height: | Size: 2.4 MiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/crossout.png
									
									
									
									
									
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		 After Width: | Height: | Size: 5.7 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/cwc.png
									
									
									
									
									
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		 After Width: | Height: | Size: 6.7 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/demul.png
									
									
									
									
									
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		 After Width: | Height: | Size: 5.6 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/dolphin.png
									
									
									
									
									
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		 After Width: | Height: | Size: 729 B  | 
							
								
								
									
										
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								data_from_portwine/img/gui/download.png
									
									
									
									
									
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		 After Width: | Height: | Size: 6.2 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/eaapp.png
									
									
									
									
									
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		 After Width: | Height: | Size: 3.6 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/epicgames.png
									
									
									
									
									
										
										
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						| 
		 Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.3 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/epsxe.png
									
									
									
									
									
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		 After Width: | Height: | Size: 663 B  | 
							
								
								
									
										
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								data_from_portwine/img/gui/error.png
									
									
									
									
									
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		 After Width: | Height: | Size: 6.8 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/error_file.png
									
									
									
									
									
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		 After Width: | Height: | Size: 10 KiB  | 
| 
		 Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 415 B  | 
							
								
								
									
										
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								data_from_portwine/img/gui/find_48.png
									
									
									
									
									
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								data_from_portwine/img/gui/fulqrumgames.png
									
									
									
									
									
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								data_from_portwine/img/gui/gog.png
									
									
									
									
									
										
										
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		 Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 3.3 KiB  | 
							
								
								
									
										
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								data_from_portwine/img/gui/gw2.png
									
									
									
									
									
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								data_from_portwine/img/gui/history.png
									
									
									
									
									
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