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25
README-RU.md
@ -4,11 +4,15 @@
|
||||
<a href="https://github.com/Castro-Fidel/PortWINE/blob/master/LICENSE">
|
||||
<img src="https://img.shields.io/github/license/Castro-Fidel/PortWine?logo=github" alt="GitHub License">
|
||||
</a>
|
||||
<img src="https://img.shields.io/flathub/downloads/ru.linux_gaming.PortProton?style=flat&logo=flathub" alt="Flathub Downloads">
|
||||
<a href="https://flathub.org/ru/apps/ru.linux_gaming.PortProton">
|
||||
<img src="https://img.shields.io/flathub/downloads/ru.linux_gaming.PortProton?style=flat&logo=flathub" alt="Flathub Downloads">
|
||||
</a>
|
||||
<a href="https://discord.gg/FTaheP99wE">
|
||||
<img src="https://img.shields.io/discord/378683352946835456?logo=discord" alt="Discord">
|
||||
</a>
|
||||
<img src="https://img.shields.io/youtube/channel/subscribers/UCbI8OJx2D3q-4QKt4LffXTw?style=flat&logo=youtube" alt="YouTube Channel Subscribers">
|
||||
<a href="https://www.youtube.com/@linux-gaming5986">
|
||||
<img src="https://img.shields.io/youtube/channel/subscribers/UCbI8OJx2D3q-4QKt4LffXTw?style=flat&logo=youtube" alt="YouTube Channel Subscribers">
|
||||
</a>
|
||||
<br/>
|
||||
<p align="center">
|
||||
Проект, призванный сделать запуск Windows-игр в Linux простым и удобным как для начинающих, так и для опытных пользователей.<br>
|
||||
@ -17,15 +21,17 @@
|
||||
</div>
|
||||
|
||||
# **Язык README**
|
||||
|
||||
**Русский** - [English](README.md)
|
||||
|
||||
## Внимание
|
||||
|
||||
**Официальный сайт проекта** с сентября 2022 года: https://linux-gaming.ru. **Любой другой сайт - фальшивка!**
|
||||
|
||||
## Особенности
|
||||
|
||||
- Основан на версии WINE от Valve (Proton) и ее модификациях (Proton GE).
|
||||
Включает набор скриптов, объединенных с самим wine-proton, контейнер Steam Runtime Sniper с добавлением портированных версий MANGOHUD (вывод полезной информации в окно игры: FPS, FrameTime, CPU, GPU и т.д.) и vkBasalt (улучшение графики в играх, очень хорош в связке с FSR, DLSS) + множество уже настроенных оптимизаций для максимальной производительности.
|
||||
Включает набор скриптов, объединенных с самим wine-proton, контейнер Steam Runtime Sniper с добавлением портированных версий MANGOHUD (вывод полезной информации в окно игры: FPS, FrameTime, CPU, GPU и т.д.) и vkBasalt (улучшение графики в играх, очень хорош в связке с FSR, DLSS) + множество уже настроенных оптимизаций для максимальной производительности.
|
||||
|
||||
- Реализована автоматическая установка одним щелчком мыши (на вкладке АВТОУСТАНОВКА) популярных лаунчеров, таких как: WGC, Epic Games, Battle.net, Origin, EVE Online, RockStar, Ubisoft connect , League of Legends и многие другие.
|
||||
|
||||
@ -37,7 +43,7 @@
|
||||
|
||||
* WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
|
||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom
|
||||
|
||||
## Установка с помощью пакетов
|
||||
|
||||
@ -55,6 +61,7 @@ exit
|
||||
```
|
||||
|
||||
`Вариант установки с помощью eepm`:
|
||||
|
||||
```sh
|
||||
su -
|
||||
|
||||
@ -66,13 +73,10 @@ exit
|
||||
```
|
||||
|
||||
* **Ubuntu 24.04**, **Debian 12**, **Linux Mint 21.x** **Deepin** :
|
||||
[portproton_1.4-1_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.4-1_amd64/portproton_1.4-1_amd64.deb)
|
||||
[portproton_1.7-2_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.7-2_amd64/portproton_1.7-2_amd64.deb)
|
||||
|
||||
* **Arch Linux** и производные (Manjaro, Garuda, и т.д.) :
|
||||
[AUR](https://aur.archlinux.org/packages/portproton)
|
||||
|
||||
* **OpenSuse**:
|
||||
[OBS](https://software.opensuse.org/download/package?package=portproton&project=home%3ABoria138%3APortProton)
|
||||
[AUR](https://aur.archlinux.org/packages/portproton)
|
||||
|
||||
* **ROSA Linux** устанавливается с помощью этой команды:
|
||||
|
||||
@ -80,7 +84,7 @@ exit
|
||||
sudo urpmi portproton
|
||||
```
|
||||
|
||||
* **Fedora 38+** and **Nobara**:
|
||||
* **Fedora 39+** and **Nobara**:
|
||||
|
||||
```sh
|
||||
sudo dnf copr enable boria138/portproton
|
||||
@ -194,6 +198,7 @@ sudo eopkg it curl file bubblewrap curl icoutils tar zstd cabextract xdg-utils
|
||||
```
|
||||
|
||||
* **Void**
|
||||
|
||||
```sh
|
||||
sudo xbps-install -Su void-repo-multilib
|
||||
|
||||
|
59
README.md
@ -1,49 +1,58 @@
|
||||
<div align="center">
|
||||
<img src="https://raw.githubusercontent.com/Castro-Fidel/PortWINE/master/data_from_portwine/img/gui/portproton.svg" width="64">
|
||||
<h1 align="center">PortProton</h1>
|
||||
<a href="https://github.com/Castro-Fidel/PortProton_ALT/blob/main/LICENSE">
|
||||
<img src="https://img.shields.io/github/license/Castro-Fidel/PortWINE" alt="GitHub License">
|
||||
<a href="https://github.com/Castro-Fidel/PortWINE/blob/master/LICENSE">
|
||||
<img src="https://img.shields.io/github/license/Castro-Fidel/PortWine?logo=github" alt="GitHub License">
|
||||
</a>
|
||||
<a href="https://flathub.org/apps/ru.linux_gaming.PortProton">
|
||||
<img src="https://img.shields.io/flathub/downloads/ru.linux_gaming.PortProton?style=flat&logo=flathub" alt="Flathub Downloads">
|
||||
</a>
|
||||
<img src="https://img.shields.io/flathub/downloads/ru.linux_gaming.PortProton?style=flat&logo=flathub" alt="Flathub Downloads">
|
||||
<a href="https://discord.gg/FTaheP99wE">
|
||||
<img src="https://img.shields.io/discord/378683352946835456?logo=discord" alt="Discord">
|
||||
</a>
|
||||
<img src="https://img.shields.io/youtube/channel/subscribers/UCbI8OJx2D3q-4QKt4LffXTw?style=flat&logo=youtube" alt="YouTube Channel Subscribers">
|
||||
<a href="https://www.youtube.com/@linux-gaming5986">
|
||||
<img src="https://img.shields.io/youtube/channel/subscribers/UCbI8OJx2D3q-4QKt4LffXTw?style=flat&logo=youtube" alt="YouTube Channel Subscribers">
|
||||
</a>
|
||||
<br/>
|
||||
<p align="center">
|
||||
<p style="text-align: center;">
|
||||
A project designed to make running Windows games on Linux easy and convenient for both beginners and advanced users.<br>
|
||||
The project aims to simplify the process of launching games (and other software) while also providing flexible settings for experienced users.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
# **Readme Language**
|
||||
|
||||
**English** - [Русский](README-RU.md)
|
||||
|
||||
## Attention
|
||||
The **official website of the project** since September 2022: https://linux-gaming.ru. **Any other site is fake!**
|
||||
|
||||
The **official website of the project** since September 2022 is: https://linux-gaming.ru. **Any other site is fake!**
|
||||
|
||||
## Features
|
||||
|
||||
- Based on the version of WINE from Valve (Proton) and its modifications (Proton GE).
|
||||
Includes a set of scripts combined with wine-proton itself, a Steam Runtime Sniper container with the addition of ported versions of MANGOHUD (output useful information over the game window: FPS, FrameTime, CPU, GPU, etc) and vkBasalt (improvement of graphics in games, very good in in conjunction with FSR, DLSS) + many already configured optimizations for maximum performance.
|
||||
Includes a set of scripts combined with wine-proton itself, a Steam Runtime Sniper container with the addition of
|
||||
ported mangoHud (output useful information over the game window: FPS, frametime, CPU, GPU, etc.),
|
||||
vkBasalt (improvement of graphics in games, great alongside FSR or DLSS) versions,
|
||||
and many already configured optimizations for maximum performance.
|
||||
- Implemented one-click auto-installation (in the AUTOINSTALL tab) of popular launchers such as WGC, Epic Games, Battle.net, Origin, EVE Online, Rockstar, Ubisoft Connect, League of Legends, and many others.
|
||||
|
||||
- Implemented one-click auto-installation (in the AUTOINSTALL tab ) of popular launchers such as: WGC, Epic Games, Battle.net, Origin, EVE Online, RockStar, Ubisoft connect , League of Legends and many others.
|
||||
- For fans of console games, there are many console emulators to choose from (in the EMULATORS tab): PPSSPP, Citra, Cemu, ePSXe, MAME, and many others.
|
||||
|
||||
- For fans of console games, there are many console emulators to choose from (in the EMULATORS tab ): PPSSPP, Citra, Cemu, ePSXe, MAME and many others.
|
||||
|
||||
**PLEASE DO NOT REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!**
|
||||
**PLEASE DON'T REPORT BUGS ENCOUNTERED WITH THIS AT WINEHQ OR VALVE SOFTWARE!**
|
||||
|
||||
## **Wine sources used in PortWINE:**
|
||||
|
||||
* WINE-PROTON: https://github.com/ValveSoftware/Proton
|
||||
|
||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom/
|
||||
* WINE-PROTON-GE: https://github.com/GloriousEggroll/proton-ge-custom
|
||||
|
||||
## Installation using packages
|
||||
|
||||
* **Alt Linux** (package in the official repository) is installed with the command:
|
||||
|
||||
`apt-get`:
|
||||
|
||||
```sh
|
||||
su -
|
||||
|
||||
@ -55,6 +64,7 @@ exit
|
||||
```
|
||||
|
||||
`epm`:
|
||||
|
||||
```sh
|
||||
su -
|
||||
|
||||
@ -65,22 +75,20 @@ epm play portproton
|
||||
exit
|
||||
```
|
||||
|
||||
|
||||
* **Ubuntu 24.04**, **Debian 12**, **Linux Mint 21.x**, and **Deepin**:
|
||||
[portproton_1.7-2_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.7-2_amd64/portproton_1.7-2_amd64.deb)
|
||||
|
||||
* **Arch Linux** and derivatives (Manjaro, Garuda, etc.):
|
||||
[AUR](https://aur.archlinux.org/packages/portproton)
|
||||
|
||||
* **ROSA Linux** (package in the official repository) is installed with the command:
|
||||
|
||||
```sh
|
||||
sudo urpmi portproton
|
||||
```
|
||||
|
||||
* **Ubuntu 24.04**, **Debian 12**, **Linux Mint 21.x** **Deepin** :
|
||||
[portproton_1.4-1_amd64.deb](https://github.com/Castro-Fidel/PortProton_dpkg/releases/download/portproton_1.4-1_amd64/portproton_1.4-1_amd64.deb)
|
||||
|
||||
* **Arch Linux** and derivatives (Manjaro, Garuda, etc.) :
|
||||
[AUR](https://aur.archlinux.org/packages/portproton)
|
||||
|
||||
* **OpenSuse**:
|
||||
[OBS](https://software.opensuse.org/download/package?package=portproton&project=home%3ABoria138%3APortProton)
|
||||
|
||||
* **Fedora 38+** and **Nobara**:
|
||||
* **Fedora 39+** and **Nobara**:
|
||||
|
||||
```sh
|
||||
sudo dnf copr enable boria138/portproton
|
||||
@ -88,7 +96,7 @@ sudo dnf copr enable boria138/portproton
|
||||
sudo dnf install portproton
|
||||
```
|
||||
|
||||
* **FlatHub**
|
||||
* **Flathub**
|
||||
|
||||
```sh
|
||||
flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
|
||||
@ -97,7 +105,7 @@ flatpak install flathub ru.linux_gaming.PortProton
|
||||
|
||||
## Universal (manual) installation
|
||||
|
||||
**ATTENTION** : with the universal method of installing PortProton, dependencies must be installed manually!
|
||||
**ATTENTION**: with the universal method of installing PortProton, dependencies must be installed manually!
|
||||
|
||||
```sh
|
||||
wget -c "https://github.com/Castro-Fidel/PortProton_ALT/raw/main/portproton" && sh portproton
|
||||
@ -107,7 +115,7 @@ wget -c "https://github.com/Castro-Fidel/PortProton_ALT/raw/main/portproton" &&
|
||||
|
||||
* **NVIDIA graphics card users**
|
||||
|
||||
If you have a video card from NVIDIA and a proprietary driver is installed, then you need to check if lib32-nvidia-utils is installed (no 32-bit game will work without it)
|
||||
If you have a video card from NVIDIA and a proprietary driver is installed, then you need to check if lib32-nvidia-utils is installed (32-bit games don't work without it)
|
||||
|
||||
* **Ubuntu / Linux Mint / Pop!_OS**
|
||||
|
||||
@ -196,6 +204,7 @@ sudo eopkg it curl file bubblewrap curl icoutils tar zstd cabextract xdg-utils o
|
||||
```
|
||||
|
||||
* **Void**
|
||||
|
||||
```sh
|
||||
sudo xbps-install -Su void-repo-multilib
|
||||
|
||||
|
@ -2,7 +2,143 @@ You can help us in the development of the project on the website: https://linux-
|
||||
----------------------------------------
|
||||
Changelog:
|
||||
|
||||
###Scripts version 2316### Date: 14.07.2024 / Download update size: 4 megabytes
|
||||
###Scripts version 2336### / stable /Date: 08.08.2024 / Download update size: 4 megabytes
|
||||
* improved verification of downloaded files
|
||||
|
||||
###Scripts version 2335### / stable /Date: 07.08.2024 / Download update size: 4 megabytes
|
||||
* cumulative update to the stable version of PortProton scripts
|
||||
|
||||
###Scripts version 2334### / Date: 07.08.2024 / Download update size: 4 megabytes
|
||||
* service information has been transferred to pop-up notifications (thanks to Htylol, Xpamych, Dervart)
|
||||
* added the ability to use pop-up notifications in flatpak (thanks to Boria138)
|
||||
* added the ability to download experimental WINE_LG_NTSYNC
|
||||
* added settings files for games (thanks to Eljeyna):
|
||||
* Act of War - Direct Action
|
||||
* Act of War - High Treason
|
||||
|
||||
###Scripts version 2333### / Date: 06.08.2024 / Download update size: 4 megabytes
|
||||
* changed the download source from CDN to the project server cloud.linux-gaming.ru (thanks Xpamych)
|
||||
|
||||
###Scripts version 2332### / Date: 05.08.2024 / Download update size: 4 megabytes
|
||||
* fixed display of icons for renamed shortcuts (thanks to Arta48)
|
||||
* general optimization of scripts (thanks to Htylol)
|
||||
* added/updated settings files for games:
|
||||
* Star Wars Bounty Hunter (thanks to Eljeyna)
|
||||
* Beyond Divinity (thanks to Alek V and Eljeyna)
|
||||
* Street Fighter V (thanks Mels)
|
||||
|
||||
###Scripts version 2331### / Date: 01.08.2024 / Download update size: 4 megabytes
|
||||
* fixed downloading of third-party versions of wine registered in the game/program settings file
|
||||
* Added audio driver selection to settings (thanks Boria138)
|
||||
* added comment for EVE Online (thanks Boria138)
|
||||
* improved icon creation functions (thanks to Htylol)
|
||||
* improved log creation mode (thanks to Htylol)
|
||||
* fixed deletion of shortcuts containing spaces (thanks to Htylol)
|
||||
* added/updated settings files for games:
|
||||
* FarCry 4 (thanks Alek V and Mels)
|
||||
* Resident Evil 7: Biohazard (thanks Mels)
|
||||
* Horizon Forbidden West (thanks Mels)
|
||||
* Bright Memory Infinite (thanks Eljeyna)
|
||||
* Lord of The Rings: Battle for MiddleEarth (thanks to user1)
|
||||
* Apollo Justice: Ace Attorney Trilogy (thanks SDR)
|
||||
|
||||
###Scripts version 2330### / Date: 30.07.2024 / Download update size: 4 megabytes
|
||||
* updated tray based on libayatana-appindicator (thanks to Htylol)
|
||||
* added win11 selection to settings (thanks Boria138)
|
||||
* improved creation of icons for shortcuts (thanks Boria138)
|
||||
* fixed deletion of disks added manually (thanks to Boria138)
|
||||
* updated yad version to improve interface (thanks to Htylol)
|
||||
* fixed deletion when duplicate shortcuts exist (thanks to Htylol)
|
||||
* added settings file for all GamesVoice files (thanks to SDR)
|
||||
|
||||
###Scripts version 2329### / Date: 26.07.2024 / Download update size: 4 megabytes
|
||||
* created a new tray based on libayatana-appindicator (thanks to Htylol)
|
||||
* improved automatic creation of shortcuts by checking "create shortcut" in the installer itself (thanks to Boria138 and Htylol)
|
||||
* plugins package updated to version 17
|
||||
|
||||
###Scripts version 2328### / Date: 25.07.2024 / Download update size: 4 megabytes
|
||||
* updated icon for setup files (thanks to Dervart)
|
||||
* fixed interface alignment for KDE
|
||||
* added automatic creation of shortcuts by checking "create shortcut" in the installer itself (thanks to Boria138 and Htylol)
|
||||
* settings file editor switched to yad (thanks to Htylol)
|
||||
|
||||
###Scripts version 2327### / stable / Date: 25.07.2024 / Download update size: 4 megabytes
|
||||
* cumulative update to the stable version of PortProton scripts
|
||||
|
||||
###Scripts version 2326### / Date: 24.07.2024 / Download update size: 4 megabytes
|
||||
* updated README.md (thanks Kazevic)
|
||||
* user.conf editor switched to yad (thanks to Htylol)
|
||||
* fixed disk mounting in dosdevice (thanks to Boria138)
|
||||
* added drive S which always links to the directory with games in STEAM (for easy installing mods in games from the STEAM library)
|
||||
|
||||
###Scripts version 2325### / Date: 22.07.2024 / Download update size: 4 megabytes
|
||||
* updated Caliber auto-installation
|
||||
* fixed Yabause icon display
|
||||
* fixed adding icons when creating a shortcut to the steam library (thanks to Boria138)
|
||||
* updated gamescope settings window (thanks to Htylol)
|
||||
* updated language selection function (thanks to Htylol)
|
||||
* fix icon creation on systems using SELinux (thanks to Boria138)
|
||||
|
||||
###Scripts version 2324### / Date: 18.07.2024 / Download update size: 4 megabytes
|
||||
* updated Russian translation (thanks to Eljeyna)
|
||||
|
||||
###Scripts version 2323### / Date: 17.07.2024 / Download update size: 4 megabytes
|
||||
* updated Russian translation (thanks to Eljeyna and Alek V)
|
||||
* updated function for downloading covers to the STEAM library (thanks to Boria138)
|
||||
* added saving the choice where to create a shortcut (thanks to Htylol)
|
||||
* added/updated settings files for games (thanks Mels):
|
||||
* Bioshock Remastered,
|
||||
* Bioshock 2 Remastered,
|
||||
* Teenage Mutant Ninja Turtles,
|
||||
* Teenage Mutant Ninja Turtles 2: Battle Nexus,
|
||||
* Alan Wake Remastered
|
||||
* Halo Infinite,
|
||||
* The Matrix: Path of Neo,
|
||||
* Persona 4 Golden,
|
||||
* Dying Light,
|
||||
* Halo Infinite,
|
||||
* RoboCop Rogue City,
|
||||
* Need for Speed - Hot Pursuit 2 (2002),
|
||||
* Resident Evil 4 Remake,
|
||||
* Plague Tale: Requiem,
|
||||
* Dishonored 2
|
||||
* The Witcher 3: Wild Hunt (Nextgen),
|
||||
* A Plague Tale: Innocence,
|
||||
* Far Cry 5 Gold Edition,
|
||||
|
||||
* added settings files for games (thanks Eljeyna):
|
||||
* Alone in the Dark (2024),
|
||||
* Animal Well.
|
||||
|
||||
###Scripts version 2322### / Date: 16.07.2024 / Download update size: 4 megabytes
|
||||
* updated Spanish translation (thanks to BlackSnaker)
|
||||
* Russian translation partially updated (thanks to Alek V)
|
||||
* added NVAPI file comparison to prevent duplicate copying (thanks to Htylol)
|
||||
* updated 3D Api functions for NVIDIA video cards (thanks to Htylol)
|
||||
* shortcuts to the STEAM library are created with covers (thanks to Boria138)
|
||||
|
||||
###Scripts version 2321### / Date: 15.07.2024 / Download update size: 190 megabytes
|
||||
* updated WINE_LG to version "9-12"
|
||||
* updated versions:
|
||||
* DXVK_GIT "2.3.1-120"
|
||||
* VKD3D_GIT "1.1-4110"
|
||||
* fixed the list of WINE versions if the dist directory is empty (thanks to Htylol)
|
||||
* added winetricks translations (thanks to Htylol)
|
||||
* added a description of the file system where the game is installed, PortProton and the temporary directory (thanks to Htylol)
|
||||
|
||||
###Scripts version 2320### / stable / Date: 15.07.2024 / Download update size: 4 megabytes
|
||||
* fixed rare launch issue on SteamOS (thanks to Htylol)
|
||||
* added system version detection when using flatpak (thanks to Htylol)
|
||||
* added information about the current version of BRANCH to the interface header (thanks to Htylol)
|
||||
* minor improvements and optimizations
|
||||
|
||||
###Scripts version 2319### Date: 14.07.2024 / Download update size: 4 megabytes
|
||||
* added automatic rollback of script version when switching from DEVEL to STABLE
|
||||
|
||||
###Scripts version 2318### Date: 14.07.2024 / Download update size: 4 megabytes
|
||||
* test DEVEL version
|
||||
|
||||
###Scripts version 2317### Date: 14.07.2024 / Download update size: 4 megabytes
|
||||
* Added selection of STABLE and DEVEL versions to the PortProton settings interface
|
||||
|
||||
###Scripts version 2316### Date: 13.07.2024 / Download update size: 4 megabytes
|
||||
|
@ -2,6 +2,146 @@
|
||||
-----------------------------------------
|
||||
История изменений:
|
||||
|
||||
###Scripts version 2336### / stable / Дата: 08.08.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* улучшение работы верификации скачанных файлов
|
||||
|
||||
###Scripts version 2335### / stable / Дата: 07.08.2024 / Размер скачиваемого обновления: 185 мегабайт
|
||||
* кумулятивное обновление стабильной версии скриптов PortProton
|
||||
|
||||
###Scripts version 2334### / Дата: 07.08.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* служебная информация переведена на всплывающие оповещения (спасибо Htylol, Храмычъ, Dervart)
|
||||
* добавлена возможность использования всплывающих оповещений во flatpak (спасибо Boria138)
|
||||
* добавлена возможность скачивания экспериментального WINE_LG_NTSYNC
|
||||
* добавлены файлы настроек для игр (спасибо Eljeyna):
|
||||
* Act of War - Direct Action
|
||||
* Act of War - High Treason
|
||||
|
||||
###Scripts version 2333### / Дата: 06.08.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* создан новый сайт cloud.linux-gaming.ru (спасибо Храмычъ)
|
||||
* изменён источник скачивания с CDN (зеркало), на сервер проекта cloud.linux-gaming.ru (спасибо @Помощники)
|
||||
* добавлена верификация файлов после скачивания
|
||||
|
||||
###Scripts version 2332### / Дата: 05.08.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* исправлено отображение иконок для переименованных ярлыков (спасибо Arta48)
|
||||
* общая оптимизация скриптов (спасибо Htylol)
|
||||
* добавлены/обновлены файлы настроек для игр:
|
||||
* Star Wars Bounty Hunter (спасибо Eljeyna)
|
||||
* Beyond Divinity (спасибо Alek V и Eljeyna)
|
||||
* Street Fighter V (спасибо Мэлс)
|
||||
|
||||
###Scripts version 2331### / Дата: 01.08.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* исправлено скачивание сторонних версий wine прописанных в файл настроек игры/программы
|
||||
* в настройки добавлен выбор аудио драйвера (спасибо Boria138)
|
||||
* добавлен комментарий для "EVE Online" для рабочего окружения "GNOME" (спасибо Boria138)
|
||||
* улучшены функции создания иконок (спасибо Htylol)
|
||||
* улучшен режим создания лога (спасибо Htylol)
|
||||
* исправлено удаление ярлыков содержащие пробелы (спасибо Htylol)
|
||||
* обновлены переводы
|
||||
* добавлены/обновлены файлы настроек для игр:
|
||||
* FarCry 4 (спасибо Alek V и Мэлс)
|
||||
* Resident Evil 7: Biohazard (спасибо Мэлс)
|
||||
* Horizon Forbidden West (спасибо Мэлс)
|
||||
* Bright Memory Infinite (спасибо Eljeyna)
|
||||
* Lord of The Rings: Battle for MiddleEarth (спасибо user1)
|
||||
* Apollo Justice: Ace Attorney Trilogy (спасибо SDR)
|
||||
|
||||
###Scripts version 2330### / Дата: 30.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* обновлен трей на основе libayatana-appindicator (спасибо Htylol)
|
||||
* в настройки добавлен выбор win11 (спасибо Boria138)
|
||||
* улучшено создание иконок для ярлыков (спасибо Boria138)
|
||||
* исправлено удаление дисков добавленных вручную (спасибо Boria138)
|
||||
* обновлена версия yad для улучшения интерфейса (спасибо Htylol)
|
||||
* исправлено удаление при существовании дублирующих ярлыков (спасибо Htylol)
|
||||
* добавлен файл настроек для всех русификаторов от GamesVoice (за тесты спасибо SDR)
|
||||
|
||||
###Scripts version 2329### / Дата: 26.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* создан новый трей на основе libayatana-appindicator (спасибо Htylol)
|
||||
* улучшено автоматическое создание ярлыков галочкой "создать ярлык" в самом установщике (спасибо Boria138 и Htylol)
|
||||
* обновлен пакет plugins до версии 17
|
||||
|
||||
###Scripts version 2328### / Дата: 25.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* обновлена иконка для setup файлов (спасибо Dervart)
|
||||
* исправлена центровка интерфейса для KDE
|
||||
* добавлено автоматическое создание ярлыков галочкой "создать ярлык" в самом установщике (спасибо Boria138 и Htylol)
|
||||
* редактор файлов настроек переключен на yad (спасибо Htylol)
|
||||
|
||||
###Scripts version 2327### / stable / Дата: 25.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* кумулятивное обновление стабильной версии скриптов PortProton
|
||||
|
||||
###Scripts version 2326### / Дата: 24.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* обновлен README.md (спасибо Kazevic)
|
||||
* редактор user.conf переключен на yad (спасибо Htylol)
|
||||
* исправлена работа монтирования дисков в dosdevice (спасибо Boria138)
|
||||
* добавлен диск S который всегда ссылается на каталог с играми в STEAM (для удобства установки русификаторов и модов в игры из библиотеки STEAM)
|
||||
|
||||
###Scripts version 2325### / Дата: 22.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* обновлена автоустановка Caliber
|
||||
* исправлено отображение иконки Yabause
|
||||
* исправлено добавление иконок при создании ярлыка в библиотеку steam (спасибо Boria138)
|
||||
* обновлено окно настроек gamescope (спасибо Htylol)
|
||||
* обновлена функция выбора языка (спасибо Htylol)
|
||||
* исправление создания иконок в системах использующих SELinux (спасибо Boria138)
|
||||
|
||||
###Scripts version 2324### / Дата: 18.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* доработана русская локализация (спасибо Eljeyna)
|
||||
|
||||
###Scripts version 2323### / Дата: 17.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* обновлен русский перевод (спасибо Eljeyna и Alek V)
|
||||
* обновлена функция скачивания обложек в библиотеку STEAM (спасибо Boria138)
|
||||
* добавлено сохранение выбора где необходимо создать ярлык (спасибо Htylol)
|
||||
* добавлены/обновлены файлы настроек для игр (спасибо Мэлс):
|
||||
* Bioshock Remastered,
|
||||
* Bioshock 2 Remastered,
|
||||
* Teenage Mutant Ninja Turtles,
|
||||
* Teenage Mutant Ninja Turtles 2: Battle Nexus,
|
||||
* Alan Wake Remastered,
|
||||
* Halo Infinite,
|
||||
* The Matrix: Path of Neo,
|
||||
* Persona 4 Golden,
|
||||
* Dying Light,
|
||||
* Halo Infinite,
|
||||
* RoboCop Rogue City,
|
||||
* Need for Speed - Hot Pursuit 2 (2002),
|
||||
* Resident Evil 4 Remake,
|
||||
* Plague Tale: Requiem,
|
||||
* Dishonored 2,
|
||||
* The Witcher 3: Wild Hunt (Nextgen),
|
||||
* A Plague Tale: Innocence,
|
||||
* Far Cry 5 Gold Edition,
|
||||
|
||||
* добавлены файлы настроек для игр (спасибо Eljeyna):
|
||||
* Alone in the Dark (2024),
|
||||
* Animal Well.
|
||||
|
||||
|
||||
###Scripts version 2322### / Дата: 16.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* обновлен испанский перевод (спасибо BlackSnaker)
|
||||
* частично обновлен русский перевод (спасибо Alek V)
|
||||
* добавлено сравнение файлов NVAPI для предотвращения повторного копирования (спасибо Htylol)
|
||||
* обновлены функции 3D Api для видеокарт NVIDIA (спасибо Htylol)
|
||||
* ярлыки в библиотеку STEAM создаются с обложками (спасибо Boria138)
|
||||
|
||||
###Scripts version 2321### / Дата: 15.07.2024 / Размер скачиваемого обновления: 190 мегабайт
|
||||
* обновлен WINE_LG до версии "9-12"
|
||||
* обновлены версии:
|
||||
* DXVK_GIT "2.3.1-120"
|
||||
* VKD3D_GIT "1.1-4110"
|
||||
* исправлен список версий WINE если каталог dist пустой (спасибо Htylol)
|
||||
* добавлены переводы winetricks (спасибо Htylol)
|
||||
* добавлено описание файловой системы куда установлена игра, PortProton и временный каталог (спасибо Htylol)
|
||||
|
||||
###Scripts version 2320### / stable / Дата: 15.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* исправлена редкая проблема запуска на SteamOS (спасибо Htylol)
|
||||
* добавлено определение версии системы при использовании flatpak (спасибо Htylol)
|
||||
* добавлена информация о текущей версии BRANCH в шапку интерфейса (спасибо Htylol)
|
||||
* небольшие улучшения и оптимизации
|
||||
|
||||
###Scripts version 2319### Дата: 14.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* добавлен автоматический откат версии скриптов при переходе с DEVEL на STABLE
|
||||
|
||||
###Scripts version 2318### Дата: 14.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* тест обновления DEVEL версии
|
||||
|
||||
###Scripts version 2317### Дата: 14.07.2024 / Размер скачиваемого обновления: 4 мегабайта
|
||||
* в интерфейс настроек PortProton добавлен выбор версий STABLE и DEVEL
|
||||
|
||||
|
598
data_from_portwine/img/gui/duplicate.svg
Normal file
@ -0,0 +1,598 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
width="48"
|
||||
version="1.1"
|
||||
height="48"
|
||||
viewBox="0 0 48 48"
|
||||
id="svg1"
|
||||
sodipodi:docname="duplicate.svg"
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||||
</svg>
|
After Width: | Height: | Size: 3.8 KiB |
BIN
data_from_portwine/img/setup.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
data_from_portwine/img/yabause.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
data_from_portwine/locales/es/LC_MESSAGES/tray.mo
Normal file
35
data_from_portwine/locales/es/LC_MESSAGES/tray.po
Normal file
@ -0,0 +1,35 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-07-03 13:04+0500\n"
|
||||
"PO-Revision-Date: 2024-07-26 23:00+0500\n"
|
||||
"Last-Translator: \n"
|
||||
"Language-Team: \n"
|
||||
"Language: es\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 3.4.4\n"
|
||||
|
||||
#: example/example_pp.cpp:19
|
||||
msgid "WINEFILE"
|
||||
msgstr "WINEFILE"
|
||||
|
||||
#: example/example_pp.cpp:21
|
||||
msgid "TASKMGR"
|
||||
msgstr "GESTOR DE TAREAS"
|
||||
|
||||
#: example/example_pp.cpp:23
|
||||
msgid "CHANGELOG"
|
||||
msgstr "LISTA DE CAMBIOS"
|
||||
|
||||
#: example/example_pp.cpp:25
|
||||
msgid "FORCE EXIT"
|
||||
msgstr "SALIDA FORZADA"
|
BIN
data_from_portwine/locales/ru/LC_MESSAGES/tray.mo
Normal file
35
data_from_portwine/locales/ru/LC_MESSAGES/tray.po
Normal file
@ -0,0 +1,35 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-07-03 13:04+0500\n"
|
||||
"PO-Revision-Date: 2024-07-30 13:22+0300\n"
|
||||
"Last-Translator: \n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 3.4.4\n"
|
||||
|
||||
#: example/example_pp.cpp:19
|
||||
msgid "WINEFILE"
|
||||
msgstr "ФАЙЛОВЫЙ МЕНЕДЖЕР"
|
||||
|
||||
#: example/example_pp.cpp:21
|
||||
msgid "TASKMGR"
|
||||
msgstr "ДИСПЕТЧЕР ЗАДАЧ"
|
||||
|
||||
#: example/example_pp.cpp:23
|
||||
msgid "CHANGELOG"
|
||||
msgstr "ИЗМЕНЕНИЯ"
|
||||
|
||||
#: example/example_pp.cpp:25
|
||||
msgid "FORCE EXIT"
|
||||
msgstr "ПРИНУДИТЕЛЬНЫЙ ВЫХОД"
|
34
data_from_portwine/locales/tray.pot
Normal file
@ -0,0 +1,34 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-07-26 23:04+0500\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: example/example_pp.cpp:19
|
||||
msgid "WINEFILE"
|
||||
msgstr ""
|
||||
|
||||
#: example/example_pp.cpp:21
|
||||
msgid "TASKMGR"
|
||||
msgstr ""
|
||||
|
||||
#: example/example_pp.cpp:23
|
||||
msgid "CHANGELOG"
|
||||
msgstr ""
|
||||
|
||||
#: example/example_pp.cpp:25
|
||||
msgid "FORCE EXIT"
|
||||
msgstr ""
|
@ -3,113 +3,357 @@
|
||||
# based on https://github.com/sonic2kk/steamtinkerlaunch/blob/master/steamtinkerlaunch
|
||||
|
||||
PROGNAME="PortProton"
|
||||
# PERSONAL_NAME="$(grep PersonaName "$HOME/.local/share/Steam/config/loginusers.vdf" | awk -F'"' '{print $4}')"
|
||||
|
||||
if [[ ! -f "$SCPATH" ]] ; then
|
||||
echo '0073686f727463757473000808' | xxd -r -p > "$SCPATH"
|
||||
fi
|
||||
|
||||
name_desktop_png="${name_desktop// /_}"
|
||||
NOSTAPPNAME="$name_desktop"
|
||||
NOSTEXEPATH="\"${STEAM_SCRIPTS}/${name_desktop}.sh\""
|
||||
# NOSTSTDIR="\"${PATH_TO_GAME}\""
|
||||
if [[ -z "${NOSTSTDIR}" ]] ; then
|
||||
NOSTSTDIR="\"${STEAM_SCRIPTS}\""
|
||||
fi
|
||||
NOSTICONPATH="${PORT_WINE_PATH}/data/img/$name_desktop_png.png"
|
||||
BASESTEAMGRIDDBAPI="https://www.steamgriddb.com/api/v2"
|
||||
|
||||
# icon
|
||||
NOSTICONPATH="${PORT_WINE_PATH}/data/img/${name_desktop}.png"
|
||||
# IsHidden
|
||||
NOSTHIDE=0
|
||||
# AllowDesktopConfig
|
||||
NOSTADC=0
|
||||
# AllowOverlay
|
||||
NOSTAO=0
|
||||
# openvr
|
||||
NOSTVR=0
|
||||
NOSTSTLLO=0
|
||||
# LaunchOptions
|
||||
NOSTLAOP=
|
||||
## How Non-Steam AppIDs work, because it took me almost a year to figure this out
|
||||
## ----------------------
|
||||
## Steam stores shortcuts in a binary 'shortcuts.vdf', at SROOT/userdata/<id>/config
|
||||
##
|
||||
## Non-Steam AppIDs are 32bit little-endian (reverse byte order) signed integers, stored as hexidecimal
|
||||
## This is probably generated using a crc32 generated from AppName + Exe, but it can actually be anything
|
||||
## Steam likely does this to ensure "uniqueness" among entries, tools like Steam-ROM-Manager do the same thing likely for similar reasons
|
||||
##
|
||||
## For simplicity we generate a random 32bit signed integer using an md5, which we'll then convert to hex to store in the AppID file
|
||||
## Though we can write any AppID we want, Steam will reject invalid ones (i.e. big endian hex) it will overwrite our AppID
|
||||
## We can also convert this to an unsigned 32bit integer to get the AppID used for grids and other things, the unsigned int is just what Steam stores
|
||||
##
|
||||
## We can later re-use these functions to do several things:
|
||||
## - Check for and remove stray STL configs for no longer stored Non-Steam Game AppIDs (if we had Non-Steam Games we previously used with STL that we no longer use, we can remove these configs in case there is a conflict in future)
|
||||
|
||||
if [ -n "${NOSTEXEPATH}" ]; then
|
||||
if [ -z "${NOSTAPPNAME}" ]; then
|
||||
NOSTAPPNAME="${QEP##*/}"
|
||||
fi
|
||||
### BEGIN MAGIC APPID FUNCTIONS
|
||||
## ----------
|
||||
# Generate random signed 32bit integer which can be converted into hex, using the first argument (AppName and Exe fields) as seed (in an attempt to reduce the chances of the same AppID being generated twice)
|
||||
function generateShortcutVDFAppId {
|
||||
seed="$( echo -n "$1" | md5sum | cut -c1-8 )"
|
||||
echo "-$(( 16#${seed} % 1000000000 ))"
|
||||
}
|
||||
|
||||
NOSTAIDRHX="$(printf "%03x%03x%02x\n" $((RANDOM%4096)) $((RANDOM%4096)) $((RANDOM%256)))"
|
||||
#NOSTAID="$(hex2dec "$NOSTAIDRHX")"
|
||||
NOSTAIDHX="\x$(awk '{$1=$1}1' FPAT='.{2}' OFS="\\\x" <<< "$NOSTAIDRHX")"
|
||||
function dec2hex {
|
||||
printf '%x\n' "$1" | cut -c 9- # cut removes the 'ffffffff' from the string (represents the sign) and starts from the 9th character
|
||||
}
|
||||
|
||||
if [ -f "$SCPATH" ]; then
|
||||
#writelog "INFO" "${FUNCNAME[0]} - The file '$SCPATH' already exists, creating a backup, then removing the 2 closing backslashes at the end"
|
||||
cp "$SCPATH" "${SCPATH//.vdf}_${PROGNAME}_backup.vdf" 2>/dev/null
|
||||
truncate -s-2 "$SCPATH"
|
||||
OLDSET="$(grep -aPo '\x00[0-9]\x00\x02appid' "$SCPATH" | tail -n1 | tr -dc '0-9')"
|
||||
NEWSET=$((OLDSET + 1))
|
||||
#writelog "INFO" "${FUNCNAME[0]} - Last set in file has ID '$OLDSET', so continuing with '$OLDSET'"
|
||||
# Takes big-endian ("normal") hexidecimal number and converts to little-endian
|
||||
function bigToLittleEndian {
|
||||
echo -n "$1" | tac -rs .. | tr -d '\n'
|
||||
}
|
||||
|
||||
# Takes an signed 32bit integer and converts it to a 4byte little-endian hex number
|
||||
function generateShortcutVDFHexAppId {
|
||||
bigToLittleEndian "$( dec2hex "$1" )"
|
||||
}
|
||||
|
||||
# Takes an signed 32bit integer and converts it to an unsigned 32bit integer
|
||||
function generateShortcutGridAppId {
|
||||
echo $(( $1 & 0xFFFFFFFF ))
|
||||
}
|
||||
## ----------
|
||||
### END MAGIC APPID FUNCTIONS
|
||||
|
||||
NOSTAIDVDF="$(generateShortcutVDFAppId "${NOSTAPPNAME}${NOSTEXEPATH}" )" # signed integer AppID, stored in the VDF as hexidecimal - ex: -598031679
|
||||
NOSTAIDVDFHEX="$( generateShortcutVDFHexAppId "$NOSTAIDVDF" )" # 4byte little-endian hexidecimal of above 32bit signed integer, which we write out to the binary VDF - ex: c1c25adc
|
||||
NOSTAIDVDFHEXFMT="\x$(awk '{$1=$1}1' FPAT='.{2}' OFS="\\\x" <<< "$NOSTAIDVDFHEX")" # binary-formatted string hex of the above which we actually write out - ex: \xc1\xc2\x5a\xdc
|
||||
NOSTAIDGRID="$( generateShortcutGridAppId "$NOSTAIDVDF" )" # unsigned 32bit ingeger version of "$NOSTAIDVDF", which is used as the AppID for Steam artwork ("grids"), as well as for our shortcuts
|
||||
|
||||
# Set artwork for Steam game by copying/linking/moving passed artwork to steam grid folder
|
||||
function setGameArt {
|
||||
function applyGameArt {
|
||||
GAMEARTAPPID="$1"
|
||||
GAMEARTSOURCE="$2" # e.g. /home/gaben/GamesArt/cs2_hero.png
|
||||
GAMEARTSUFFIX="$3" # e.g. "_hero" etc
|
||||
GAMEARTCMD="$4"
|
||||
|
||||
GAMEARTBASE="$( basename "$GAMEARTSOURCE" )"
|
||||
GAMEARTDEST="${SGGRIDDIR}/${GAMEARTAPPID}${GAMEARTSUFFIX}.${GAMEARTBASE#*.}" # path to filename in grid e.g. turns "/home/gaben/GamesArt/cs2_hero.png" into "~/.local/share/Steam/userdata/1234567/config/grid/4440654_hero.png"
|
||||
|
||||
if [ -n "$GAMEARTSOURCE" ]; then
|
||||
if [ -f "$GAMEARTDEST" ]; then
|
||||
rm "$GAMEARTDEST"
|
||||
fi
|
||||
|
||||
if [ -f "$GAMEARTSOURCE" ]; then
|
||||
$GAMEARTCMD "$GAMEARTSOURCE" "$GAMEARTDEST"
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
GAME_APPID="$1" # We don't validate AppID as it would drastically slow down the process for large libraries
|
||||
|
||||
SETARTCMD="cp" # Default command will copy art
|
||||
for i in "$@"; do
|
||||
case $i in
|
||||
-hr=*|--hero=*)
|
||||
SGHERO="${i#*=}" # <appid>_hero.png -- Banner used on game screen, logo goes on top of this
|
||||
shift ;;
|
||||
-lg=*|--logo=*)
|
||||
SGLOGO="${i#*=}" # <appid>_logo.png -- Logo used e.g. on game screen
|
||||
shift ;;
|
||||
-ba=*|--boxart=*)
|
||||
SGBOXART="${i#*=}" # <appid>p.png -- Used in library
|
||||
shift ;;
|
||||
-tf=*|--tenfoot=*)
|
||||
SGTENFOOT="${i#*=}" # <appid>.png -- Used as small boxart for e.g. most recently played banner
|
||||
shift ;;
|
||||
--copy)
|
||||
SETARTCMD="cp" # Copy file to grid folder -- Default
|
||||
shift ;;
|
||||
--link)
|
||||
SETARTCMD="ln -s" # Symlink file to grid folder
|
||||
shift ;;
|
||||
--move)
|
||||
SETARTCMD="mv" # Move file to grid folder
|
||||
shift ;;
|
||||
esac
|
||||
done
|
||||
|
||||
applyGameArt "$GAME_APPID" "$SGHERO" "_hero" "$SETARTCMD"
|
||||
applyGameArt "$GAME_APPID" "$SGLOGO" "_logo" "$SETARTCMD"
|
||||
applyGameArt "$GAME_APPID" "$SGBOXART" "p" "$SETARTCMD"
|
||||
applyGameArt "$GAME_APPID" "$SGTENFOOT" "" "$SETARTCMD"
|
||||
}
|
||||
|
||||
# This is formatted as a flag because we can pass "$SGACOPYMETHOD" as an argument to setGameArt, and it will be interpreted as --copy
|
||||
SGACOPYMETHOD="${SGACOPYMETHOD:---copy}"
|
||||
|
||||
## Generic function to fetch some artwork from SteamGridDB based on an endpoint
|
||||
## TODO: Steam only officially supports PNGs, test to see if WebP works when manually copied, and if it doesn't, we should try to only download PNG files
|
||||
## TODO: Add max filesize option? Some artworks are really big, we should skip ones that are too large (though this may mean many animated APNG artworks will get skipped, because APNG can be huge)
|
||||
function downloadArtFromSteamGridDB {
|
||||
# Required parameters
|
||||
SEARCHID="$1"
|
||||
SEARCHENDPOINT="$2"
|
||||
SGDBFILENAME="${3:-SEARCHID}"
|
||||
|
||||
# Optional parameters
|
||||
SEARCHSTYLES="$4"
|
||||
SEARCHDIMS="$5"
|
||||
SEARCHTYPES="$6"
|
||||
SEARCHNSFW="$7"
|
||||
SEARCHHUMOR="$8"
|
||||
SEARCHEPILEPSY="$9"
|
||||
|
||||
SGDBHASFILE="${10:-SGDBHASFILE}"
|
||||
FORCESGDBDLTOSTEAM="${11}"
|
||||
|
||||
SGDB_ENDPOINT_STR="${SEARCHENDPOINT}/$(echo "$SEARCHID" | awk '{print $1}' | paste -s -d, -)?"
|
||||
|
||||
[ -n "$SEARCHSTYLES" ] && SGDB_ENDPOINT_STR+="&styles=${SEARCHSTYLES}"
|
||||
[ -n "$SEARCHDIMS" ] && SGDB_ENDPOINT_STR+="&dimensions=${SEARCHDIMS}"
|
||||
[ -n "$SEARCHTYPES" ] && SGDB_ENDPOINT_STR+="&types=${SEARCHTYPES}"
|
||||
[ -n "$SEARCHNSFW" ] && SGDB_ENDPOINT_STR+="&nsfw=${SEARCHNSFW}"
|
||||
[ -n "$SEARCHHUMOR" ] && SGDB_ENDPOINT_STR+="&humor=${SEARCHHUMOR}"
|
||||
[ -n "$SEARCHEPILEPSY" ] && SGDB_ENDPOINT_STR+="&epilepsy=${SEARCHEPILEPSY}"
|
||||
|
||||
RESPONSE=$(curl -H "Authorization: Bearer $SGDBAPIKEY" -s "$SGDB_ENDPOINT_STR" 2> >(grep -v "SSL_INIT"))
|
||||
|
||||
|
||||
if ! jq -e '.success' <<< "$RESPONSE" > /dev/null; then
|
||||
echo "The server response wasn't 'success' for this batch of requested games."
|
||||
return
|
||||
fi
|
||||
|
||||
RESPONSE_LENGTH=$(jq '.data | length' <<< "$RESPONSE")
|
||||
|
||||
if [[ "$RESPONSE_LENGTH" == "0" ]] ; then
|
||||
echo "No grid found to download - maybe loosen filters?"
|
||||
fi
|
||||
|
||||
if jq -e ".data[0].url" <<< "$RESPONSE" > /dev/null; then
|
||||
RESPONSE="{\"success\":true,\"data\":[$RESPONSE]}"
|
||||
RESPONSE_LENGTH=1
|
||||
fi
|
||||
|
||||
for i in $(seq 0 $(("$RESPONSE_LENGTH" - 1))); do
|
||||
if ! jq -e ".data[$i].success" <<< "$RESPONSE" > /dev/null; then
|
||||
echo "The server response for '$SEARCHID' wasn't 'success'"
|
||||
fi
|
||||
if ! URLSTR=$(jq -e -r ".data[$i].data[0].url" <<< "$RESPONSE"); then
|
||||
echo "No grid found to download for '$SEARCHID' - maybe loosen filters?"
|
||||
fi
|
||||
|
||||
GRIDDLURL="${URLSTR//\"}"
|
||||
if grep -q "^https" <<< "$GRIDDLURL"; then
|
||||
DLSRC="${GRIDDLURL//\"}"
|
||||
GRIDDLDIR="${SGGRIDDIR}"
|
||||
mkdir -p "$GRIDDLDIR"
|
||||
DLDST="${GRIDDLDIR}/${SGDBFILENAME}.${GRIDDLURL##*.}"
|
||||
STARTDL=1
|
||||
|
||||
if [ -f "$DLDST" ]; then
|
||||
if [ "$SGDBHASFILE" == "backup" ]; then
|
||||
BACKDIR="${GRIDDLDIR}/backup"
|
||||
mkdir -p "$BACKDIR"
|
||||
mv "$DLDST" "$BACKDIR"
|
||||
elif [ "$SGDBHASFILE" == "replace" ]; then
|
||||
rm "$DLDST" 2>/dev/null
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "$STARTDL" -eq 1 ]; then
|
||||
filename="$(basename "$DLDST")"
|
||||
curl -f -# -A 'Mozilla/5.0 (compatible; Konqueror/2.1.1; X11)' -H 'Cache-Control: no-cache, no-store' -H 'Pragma: no-cache' -L "$DLSRC" -o "$DLDST" 2>&1 | \
|
||||
tr '\r' '\n' | sed -ur 's|[# ]+||g;s|.*=.*||g;s|.*|#Downloading at &\n&|g' | \
|
||||
"$pw_yad" --progress --text="$(gettext "Downloading") $filename" --auto-close --no-escape \
|
||||
--auto-kill --center --text-align="center" --fixed --no-buttons --title "PortProton" --width=500 --height=90 \
|
||||
--window-icon="$PW_GUI_ICON_PATH/portproton.svg" --borders="$PROGRESS_BAR_BORDERS_SIZE"
|
||||
fi
|
||||
else
|
||||
echo "No grid found to download for '$SEARCHID' - maybe loosen filters?"
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
if [ -f "$SCPATH" ]; then
|
||||
cp "$SCPATH" "${SCPATH//.vdf}_${PROGNAME}_backup.vdf" 2>/dev/null
|
||||
truncate -s-2 "$SCPATH"
|
||||
OLDSET="$(grep -aPo '\x00[0-9]\x00\x02appid' "$SCPATH" | tail -n1 | tr -dc '0-9')"
|
||||
NEWSET=$((OLDSET + 1))
|
||||
else
|
||||
printf '\x00%s\x00' "shortcuts" > "$SCPATH"
|
||||
NEWSET=0
|
||||
fi
|
||||
|
||||
# Search SteamGridDB endpoint using game title and return the first (best match) Game ID
|
||||
function getSGDBGameIDFromTitle {
|
||||
SGDBSEARCHNAME="$1"
|
||||
|
||||
if [ -n "$SGDBSEARCHNAME" ]; then
|
||||
SGDBSEARCHENDPOINT="${BASESTEAMGRIDDBAPI}/search/autocomplete/${SGDBSEARCHNAME}"
|
||||
SGDBSEARCHNAMERESP="$(curl -H "Authorization: Bearer $SGDBAPIKEY" -s "$SGDBSEARCHENDPOINT" 2> >(grep -v "SSL_INIT") )"
|
||||
if jq -e '.success' 1> /dev/null <<< "$SGDBSEARCHNAMERESP"; then
|
||||
if [ "$(jq '.data | length' <<< "$SGDBSEARCHNAMERESP" )" -gt 0 ]; then
|
||||
SGDBSEARCH_FOUNDNAME="$(jq '.data[0].name' <<< "$SGDBSEARCHNAMERESP" )"
|
||||
SGDBSEARCH_FOUNDGAID="$(jq '.data[0].id' <<< "$SGDBSEARCHNAMERESP" )"
|
||||
|
||||
echo "$SGDBSEARCH_FOUNDGAID"
|
||||
fi
|
||||
fi
|
||||
else
|
||||
#writelog "INFO" "${FUNCNAME[0]} - Creating new $SCPATH"
|
||||
printf '\x00%s\x00' "shortcuts" > "$SCPATH"
|
||||
NEWSET=0
|
||||
echo "No game name given."
|
||||
fi
|
||||
}
|
||||
|
||||
# Used to get either Steam or Non-Steam artwork depending on a flag -- Used internally and for commandline usage
|
||||
function commandlineGetSteamGridDBArtwork {
|
||||
GSGDBA_HASFILE="$SGDBHASFILE" # Optional override for how to handle existinf file (downloadArtFromSteamGridDB defaults to '$SGDBHASFILE')
|
||||
GSGDBA_APPLYARTWORK="$SGDBDLTOSTEAM"
|
||||
GSGDBA_SEARCHNAME=""
|
||||
GSGDBA_FOUNDGAMEID="" # ID found from SteamGridDB endpoint using GSGDBA_SEARCHNAME
|
||||
for i in "${@}"; do
|
||||
case $i in
|
||||
--search-name=*)
|
||||
GSGDBA_SEARCHNAME="${i#*=}" # Optional SteamGridDB Game Name -- Will use this to try and find matching SteamGridDB Game Art
|
||||
shift ;;
|
||||
--nonsteam)
|
||||
SGDBENDPOINTTYPE="game"
|
||||
shift ;;
|
||||
--filename-appid=*)
|
||||
GSGDBA_FILENAME="${i#*=}" # AppID to use in filename (Non-Steam Games need a different AppID)
|
||||
shift ;;
|
||||
## Override Global Menu setting for how to handle existing artwork
|
||||
## in case user wants to replace all existing artwork, default STL setting is 'skip' and will only copy files over to grid dir if they don't exist, so user can easily fill in missing artwork only)
|
||||
--replace-existing)
|
||||
GSGDBA_HASFILE="replace"
|
||||
shift ;;
|
||||
--backup-existing)
|
||||
GSGDBA_HASFILE="backup"
|
||||
shift ;;
|
||||
## Flag to force downloading to SteamGridDB folder (used for addNonSteamGame internally)
|
||||
--apply)
|
||||
GSGDBA_APPLYARTWORK="1"
|
||||
shift ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# If we pass a name to search on and we get a Game ID back from SteamGridDB, set this as the ID to search for artwork on
|
||||
if [ -n "$GSGDBA_SEARCHNAME" ]; then
|
||||
if [ -n "$GSGDBA_FILENAME" ]; then
|
||||
GSGDBA_FOUNDGAMEID="$( getSGDBGameIDFromTitle "$GSGDBA_SEARCHNAME" )"
|
||||
if [ -n "$GSGDBA_FOUNDGAMEID" ]; then
|
||||
GSGDBA_APPID="$GSGDBA_FOUNDGAMEID"
|
||||
SGDBENDPOINTTYPE="game"
|
||||
fi
|
||||
else
|
||||
echo "You must provide a filename AppID when searching with SteamGridDB Game Name"
|
||||
fi
|
||||
fi
|
||||
|
||||
#writelog "INFO" "${FUNCNAME[0]} - Adding new set '$NEWSET'"
|
||||
SGDBSEARCHENDPOINT_HERO="${BASESTEAMGRIDDBAPI}/heroes/${SGDBENDPOINTTYPE}"
|
||||
SGDBSEARCHENDPOINT_LOGO="${BASESTEAMGRIDDBAPI}/logos/${SGDBENDPOINTTYPE}"
|
||||
SGDBSEARCHENDPOINT_BOXART="${BASESTEAMGRIDDBAPI}/grids/${SGDBENDPOINTTYPE}" # Grid endpoint is used for Boxart and Tenfoot, which SteamGridDB counts as vertical/horizontal grids respectively
|
||||
|
||||
{
|
||||
# Download Hero, Logo, Boxart, Tenfoot from SteamGridDB from given endpoint using given AppID
|
||||
# On SteamGridDB tenfoot called horizontal Steam grid, so fetch it by passing specific dimensions matching this -- Users can override this, but default is what SteamGridDB expects for the tenfoot sizes
|
||||
downloadArtFromSteamGridDB "$GSGDBA_APPID" "$SGDBSEARCHENDPOINT_HERO" "${GSGDBA_FILENAME}_hero" "$SGDBHEROSTYLES" "$SGDBHERODIMS" "$SGDBHEROTYPES" "$SGDBHERONSFW" "$SGDBHEROHUMOR" "$SGDBHEROEPILEPSY" "$GSGDBA_HASFILE" "$GSGDBA_APPLYARTWORK"
|
||||
# Logo doesn't have dimensions, so it's left intentionally blank
|
||||
downloadArtFromSteamGridDB "$GSGDBA_APPID" "$SGDBSEARCHENDPOINT_LOGO" "${GSGDBA_FILENAME}_logo" "$SGDBLOGOSTYLES" "" "$SGDBLOGOTYPES" "$SGDBLOGONSFW" "$SGDBLOGOHUMOR" "$SGDBLOGOEPILEPSY" "$GSGDBA_HASFILE" "$GSGDBA_APPLYARTWORK"
|
||||
downloadArtFromSteamGridDB "$GSGDBA_APPID" "$SGDBSEARCHENDPOINT_BOXART" "${GSGDBA_FILENAME}p" "$SGDBBOXARTSTYLES" "$SGDBBOXARTDIMS" "$SGDBBOXARTTYPES" "$SGDBBOXARTNSFW" "$SGDBBOXARTHUMOR" "$SGDBBOXARTEPILEPSY" "$GSGDBA_HASFILE" "$GSGDBA_APPLYARTWORK"
|
||||
downloadArtFromSteamGridDB "$GSGDBA_APPID" "$SGDBSEARCHENDPOINT_BOXART" "${GSGDBA_FILENAME}" "$SGDBTENFOOTSTYLES" "$SGDBTENFOOTDIMS" "$SGDBTENFOOTTYPES" "$SGDBTENFOOTNSFW" "$SGDBTENFOOTHUMOR" "$SGDBTENFOOTEPILEPSY" "$GSGDBA_HASFILE" "$GSGDBA_APPLYARTWORK"
|
||||
}
|
||||
|
||||
## Fetch artwork from SteamGridDB
|
||||
# Regular artwork
|
||||
# The entered search name is prioritised over actual game EXE name, only one will be used and we will always prefer custom name
|
||||
# Ex: user names Non-Steam Game "The Elder Scrolls IV: Oblivion" but they enter a custom search name because they want artwork for "The Elder Scrolls IV: Oblivion Game of the Year Edition"
|
||||
# In case art is not found for the custom name, users should enter either the Steam AppID or the SteamGridDB Game ID to use as a fallback (Steam AppID will always be preferred because it will always be exact)
|
||||
#
|
||||
# Therefore, the order of priority for artwork searching is:
|
||||
# 1. Name search (only ONE of the below will be used)
|
||||
# a. If the user enters a custom search name with --steamgriddb-game-name, search on that
|
||||
# b. Otherwise, use the Non-Steam Game name
|
||||
# 2. Fallback to ID search if no SteamGridDB ID is found on the name search
|
||||
# a. If the user enters a Steam AppID with --steamgriddb-steam-appid, search on that
|
||||
# b. Otherwise, fall back to searching on an entered SteamGridDB Game ID
|
||||
# In short, search on ONE of the names, and if a Game ID is not found on either of these, fall back to searching on ONE of the passed IDs
|
||||
# If no IDs are found after all of this, we can't get artwork. We will not fall back to EXE name if no ID is found on custom name, and we will not fall back to SteamGridDB Game ID if no art is found for Steam AppID
|
||||
# If no values are provided we will simply search on Non-Steam Game name
|
||||
NOSTSEARCHNAME="" # Name to search for SteamGridDB Game ID on (either custom name or app name)
|
||||
NOSTSEARCHID="" # ID to search for the SteamGridDB artwork on (either Steam AppID or SteamGridDB Game ID)
|
||||
NOSTSEARCHFLAG="--nonsteam" # Whether to search using a Steam AppID or SteamGridDB Game ID (will be set to --steam if we get an AppID)
|
||||
|
||||
# Only add NOSTAPPNAME as fallback if we don't have an ID to search on, because commandlineGetSteamGridDBArtwork will prefer name over ID, so if we have to fall back to Non-Steam Name (i.e. no entered custom name) then only do so if we don't have an ID given
|
||||
if [ -n "$NOSTAPPNAME" ]; then
|
||||
NOSTSEARCHNAME="$NOSTAPPNAME"
|
||||
NOSTSEARCHNAME="${NOSTSEARCHNAME// /_}"
|
||||
fi
|
||||
|
||||
# Store the ID we searched with, so getSteamGridDBNonSteamIcon doesn't have to hit the endpoint again and we save an API call
|
||||
commandlineGetSteamGridDBArtwork --search-name="$NOSTSEARCHNAME" --filename-appid="$NOSTAIDGRID" "$NOSTSEARCHFLAG" --apply --replace-existing
|
||||
{
|
||||
printf '\x00%s\x00' "$NEWSET"
|
||||
printf '\x02%s\x00%b' "appid" "$NOSTAIDHX"
|
||||
printf '\x01%s\x00%s\x00' "appname" "$NOSTAPPNAME"
|
||||
printf '\x02%s\x00%b' "appid" "$NOSTAIDVDFHEXFMT"
|
||||
printf '\x01%s\x00%s\x00' "AppName" "$NOSTAPPNAME"
|
||||
printf '\x01%s\x00%s\x00' "Exe" "$NOSTEXEPATH"
|
||||
printf '\x01%s\x00%s\x00' "StartDir" "$NOSTSTDIR"
|
||||
printf '\x01%s\x00%s\x00' "icon" "$NOSTICONPATH"
|
||||
printf '\x01%s\x00%s\x00' "ShortcutPath" ""
|
||||
printf '\x01%s\x00%s\x00' "LaunchOptions" "$NOSTLAOP"
|
||||
|
||||
if [ -n "$NOSTICONPATH" ]; then
|
||||
printf '\x01%s\x00%s\x00' "icon" "$NOSTICONPATH"
|
||||
else
|
||||
printf '\x01%s\x00\x00' "icon"
|
||||
fi
|
||||
printf '\x02%s\x00%b\x00\x00\x00' "IsHidden" "\x0${NOSTHIDE:-0}"
|
||||
printf '\x02%s\x00%b\x00\x00\x00' "AllowDesktopConfig" "\x0${NOSTADC:-0}"
|
||||
|
||||
printf '\x01%s\x00\x00' "ShortcutPath"
|
||||
|
||||
if [ -n "$NOSTLAOP" ]; then
|
||||
printf '\x01%s\x00%s\x00' "LaunchOptions" "$NOSTLAOP"
|
||||
else
|
||||
printf '\x01%s\x00\x00' "LaunchOptions"
|
||||
fi
|
||||
|
||||
if [ "$NOSTHIDE" -eq 1 ]; then
|
||||
printf '\x02%s\x00\x01\x00\x00\x00' "IsHidden"
|
||||
else
|
||||
printf '\x02%s\x00\x00\x00\x00\x00' "IsHidden"
|
||||
fi
|
||||
|
||||
if [ "$NOSTADC" -eq 1 ]; then
|
||||
printf '\x02%s\x00\x01\x00\x00\x00' "AllowDesktopConfig"
|
||||
else
|
||||
printf '\x02%s\x00\x00\x00\x00\x00' "AllowDesktopConfig"
|
||||
fi
|
||||
|
||||
if [ "$NOSTAO" -eq 1 ]; then
|
||||
printf '\x02%s\x00\x01\x00\x00\x00' "AllowOverlay"
|
||||
else
|
||||
printf '\x02%s\x00\x00\x00\x00\x00' "AllowOverlay"
|
||||
fi
|
||||
|
||||
if [ "$NOSTVR" -eq 1 ]; then
|
||||
printf '\x02%s\x00\x01\x00\x00\x00' "openvr"
|
||||
else
|
||||
printf '\x02%s\x00\x00\x00\x00\x00' "openvr"
|
||||
fi
|
||||
# These values are now stored in localconfig.vdf under the "Apps" section,
|
||||
# under a block using the Non-Steam Game Signed 32bit AppID. (i.e., -223056321)
|
||||
# This is handled by `updateLocalConfigAppsValue` below
|
||||
#
|
||||
# Unsure if required, but still write these to the shortcuts.vdf file for consistency
|
||||
printf '\x02%s\x00%b\x00\x00\x00' "AllowOverlay" "\x0${NOSTAO:-0}"
|
||||
printf '\x02%s\x00%b\x00\x00\x00' "OpenVR" "\x0${NOSTVR:-0}"
|
||||
|
||||
printf '\x02%s\x00\x00\x00\x00\x00' "Devkit"
|
||||
printf '\x01%s\x00\x00' "DevkitGameID"
|
||||
printf '\x02%s\x00\x00\x00\x00\x00' "DevkitOverrideAppID"
|
||||
printf '\x02%s\x00\x00\x00\x00\x00' "LastPlayTime"
|
||||
printf '\x01%s\x00\x00' "FlatpakAppID"
|
||||
printf '\x00%s\x00' "tags"
|
||||
printf '\x08'
|
||||
printf '\x08'
|
||||
printf '\x08\x08\x08\x08'
|
||||
} >> "$SCPATH"
|
||||
|
||||
#file end:
|
||||
printf '\x08'
|
||||
printf '\x08'
|
||||
} >> "$SCPATH"
|
||||
|
||||
# echo '00013000504f727450726f746f6e0008080808' | xxd -r -p >> "$SCPATH"
|
||||
fi
|
||||
setGameArt "$NOSTAIDGRID" --hero="$NOSTGHERO" --logo="$NOSTGLOGO" --boxart="$NOSTGBOXART" --tenfoot="$NOSTGTENFOOT" "$SGACOPYMETHOD"
|
||||
|
68
data_from_portwine/scripts/clear_db.sh
Executable file
@ -0,0 +1,68 @@
|
||||
#!/usr/bin/env bash
|
||||
clear
|
||||
cd "$(dirname "$(readlink -f "$0")")" && SELF_PATH="$(pwd)"
|
||||
|
||||
chmod 644 "$SELF_PATH/portwine_db/"*
|
||||
|
||||
orig_IFS="$IFS"
|
||||
IFS=$'\n'
|
||||
|
||||
unset DUPLICATE
|
||||
DUPLICATE="$(cat "$SELF_PATH/portwine_db/"* | grep -E ".exe" | grep '#' | uniq -D | sort -u)"
|
||||
if [[ ! -z "$DUPLICATE" ]] ; then
|
||||
for duplicate_db in $DUPLICATE ; do
|
||||
echo -e "\nDuplicate:"
|
||||
grep -E "$duplicate_db" "$SELF_PATH/portwine_db/"* | awk -F"portwine_db/" '{print $2}'
|
||||
done
|
||||
exit 1
|
||||
fi
|
||||
|
||||
for ppdb in $SELF_PATH/portwine_db/* ; do
|
||||
echo "$ppdb"
|
||||
|
||||
sed -i '/##export/d' "$ppdb"
|
||||
sed -i '/##add_/d' "$ppdb"
|
||||
|
||||
if echo "$ppdb" | grep -i "setup" ; then
|
||||
continue
|
||||
fi
|
||||
|
||||
sed -i '/MANGOHUD/d' "$ppdb"
|
||||
sed -i '/FPS_LIMIT/d' "$ppdb"
|
||||
sed -i '/VKBASALT/d' "$ppdb"
|
||||
sed -i '/_RAY_TRACING/d' "$ppdb"
|
||||
sed -i '/_DLSS/d' "$ppdb"
|
||||
sed -i '/PW_GUI_DISABLED_CS/d' "$ppdb"
|
||||
sed -i '/PW_USE_GAMEMODE/d' "$ppdb"
|
||||
sed -i '/PW_USE_SYSTEM_VK_LAYERS/d' "$ppdb"
|
||||
sed -i '/PW_DISABLE_COMPOSITING/d' "$ppdb"
|
||||
sed -i '/PW_USE_EAC_AND_BE/d' "$ppdb"
|
||||
sed -i '/PW_USE_OBS_VKCAPTURE/d' "$ppdb"
|
||||
sed -i '/GAMESCOPE/d' "$ppdb"
|
||||
sed -i '/PW_GS/d' "$ppdb"
|
||||
|
||||
if grep 'export PW_USE_DGVOODOO2="0"' "$ppdb" \
|
||||
|| grep 'export PW_DGVOODOO2="0"' "$ppdb"
|
||||
then
|
||||
sed -i '/PW_USE_DGVOODOO2=/d' "$ppdb"
|
||||
sed -i '/PW_DGV/d' "$ppdb"
|
||||
fi
|
||||
|
||||
if grep 'PW_WINE_USE="WINE_LG' "$ppdb" ; then
|
||||
sed -i /'export PW_WINE_USE=/c export PW_WINE_USE="WINE_LG"' "$ppdb"
|
||||
elif grep 'PW_WINE_USE="PROTON_LG' "$ppdb" ; then
|
||||
sed -i /'export PW_WINE_USE=/c export PW_WINE_USE="PROTON_LG"' "$ppdb"
|
||||
fi
|
||||
|
||||
if [[ "$ppdb" == *.exe.ppdb ]] ; then
|
||||
mv -f "$ppdb" "$SELF_PATH/portwine_db/$(basename "$ppdb" .exe.ppdb).ppdb"
|
||||
elif [[ "$ppdb" == *.EXE.ppdb ]] ; then
|
||||
mv -f "$ppdb" "$SELF_PATH/portwine_db/$(basename "$ppdb" .EXE.ppdb).ppdb"
|
||||
elif [[ "$ppdb" != *.ppdb ]] ; then
|
||||
mv -f "$ppdb" "$SELF_PATH/portwine_db/$(basename "$ppdb").ppdb"
|
||||
fi
|
||||
done
|
||||
IFS="$orig_IFS"
|
||||
|
||||
echo -e "\nDONE!\n"
|
||||
exit 0
|
0
data_from_portwine/scripts/portwine_db/AC4BFSP → data_from_portwine/scripts/portwine_db/AC4BFSP.ppdb
Executable file → Normal file
@ -1,8 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#ACIII.exe
|
||||
#ACLiberation.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export WINEDLLOVERRIDES="xinput1_3,d3dcompiler_43=n,b"
|
||||
|
31
data_from_portwine/scripts/portwine_db/ACIII.ppdb
Normal file
@ -0,0 +1,31 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: xuser
|
||||
#ACIII.exe
|
||||
#ACLiberation.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="DEFAULT"
|
||||
export PW_NO_ESYNC="1"
|
||||
export PW_NO_FSYNC="0"
|
||||
export PW_WINE_FULLSCREEN_FSR="1"
|
||||
export PW_HIDE_NVIDIA_GPU="0"
|
||||
export PW_VIRTUAL_DESKTOP="0"
|
||||
export PW_USE_TERMINAL="0"
|
||||
export PW_USE_D3D_EXTRAS="1"
|
||||
export PW_FIX_VIDEO_IN_GAME="0"
|
||||
export PW_REDUCE_PULSE_LATENCY="0"
|
||||
export PW_USE_US_LAYOUT="0"
|
||||
export PW_USE_GSTREAMER="1"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
|
||||
export PW_USE_SHADER_CACHE="1"
|
||||
export PW_USE_WINE_DXGI="0"
|
||||
export PW_DINPUT_PROTOCOL="0"
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_DLL_INSTALL=""
|
||||
export PW_WINE_CPU_TOPOLOGY="disabled"
|
||||
export PW_MESA_GL_VERSION_OVERRIDE="disabled"
|
||||
export PW_LOCALE_SELECT="disabled"
|
||||
export PORTPROTON_NAME="ACIII"
|
0
data_from_portwine/scripts/portwine_db/ACOdyssey → data_from_portwine/scripts/portwine_db/ACOdyssey.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/ACValhalla → data_from_portwine/scripts/portwine_db/ACValhalla.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/ALOTInstaller → data_from_portwine/scripts/portwine_db/ALOTInstaller.ppdb
Executable file → Normal file
@ -0,0 +1,32 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#APlagueTaleInnocence_x64.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="PROTON_LG"
|
||||
export PW_PREFIX_NAME="PLAGUE"
|
||||
export PORTPROTON_NAME="A Plague Tale: Innocence"
|
||||
export PW_NO_ESYNC="0"
|
||||
export PW_NO_FSYNC="1"
|
||||
export PW_WINE_FULLSCREEN_FSR="1"
|
||||
export PW_HIDE_NVIDIA_GPU="0"
|
||||
export PW_VIRTUAL_DESKTOP="0"
|
||||
export PW_USE_TERMINAL="0"
|
||||
export PW_USE_D3D_EXTRAS="1"
|
||||
export PW_FIX_VIDEO_IN_GAME="0"
|
||||
export PW_REDUCE_PULSE_LATENCY="0"
|
||||
export PW_USE_US_LAYOUT="0"
|
||||
export PW_USE_GSTREAMER="1"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
|
||||
export PW_USE_SHADER_CACHE="1"
|
||||
export PW_USE_WINE_DXGI="0"
|
||||
export PW_DINPUT_PROTOCOL="0"
|
||||
export PW_USE_NATIVE_WAYLAND="0"
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_DLL_INSTALL="vcrun2017"
|
||||
export WINEDLLOVERRIDES=""
|
||||
export PW_WINE_CPU_TOPOLOGY="disabled"
|
||||
export PW_MESA_GL_VERSION_OVERRIDE="disabled"
|
||||
export PW_VKD3D_FEATURE_LEVEL="disabled"
|
||||
export PW_LOCALE_SELECT="disabled"
|
@ -0,0 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#APlagueTaleRequiem_x64.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="PLAGUE"
|
||||
export PORTPROTON_NAME="A Plague Tale: Requiem"
|
9
data_from_portwine/scripts/portwine_db/ActOfWar.ppdb
Normal file
@ -0,0 +1,9 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: Eljeyna
|
||||
#ActOfWar.exe
|
||||
#ActOfWar_HighTreason.exe
|
||||
#Rating=1-5
|
||||
export PW_WINE_USE="WINE-9.14-AMD64"
|
||||
export PW_PREFIX_NAME="ACT_OF_WAR"
|
||||
|
||||
gui_proton_downloader silent "$PW_WINE_USE"
|
4
data_from_portwine/scripts/portwine_db/AliceMadnessReturns → data_from_portwine/scripts/portwine_db/AliceMadnessReturns.ppdb
Executable file → Normal file
@ -7,7 +7,5 @@ export PW_WINDOWS_VER="10"
|
||||
export PW_NO_FSYNC="1"
|
||||
export PW_NO_ESYNC="1"
|
||||
export PW_USE_GSTREAMER="1"
|
||||
export PW_WINE_USE="PROTON_LG_8-25-2"
|
||||
export PW_WINE_USE="PROTON_LG"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
|
||||
|
||||
gui_proton_downloader silent "$PW_WINE_USE"
|
@ -0,0 +1,34 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: ducksomecode
|
||||
#AloneInTheDark-Win64-Shipping.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_DLL_INSTALL=""
|
||||
export WINEDLLOVERRIDES=""
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_HIDE_NVIDIA_GPU="0"
|
||||
export PW_VIRTUAL_DESKTOP="0"
|
||||
export PW_NO_FSYNC="0"
|
||||
export PW_NO_ESYNC="1"
|
||||
export PW_USE_GSTREAMER="1"
|
||||
export PW_REDUCE_PULSE_LATENCY="0"
|
||||
export PW_USE_TERMINAL="0"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="ALONE_IN_THE_DARK"
|
||||
export PW_WINE_FULLSCREEN_FSR="0"
|
||||
export PW_USE_D3D_EXTRAS="1"
|
||||
export PW_FIX_VIDEO_IN_GAME="0"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
|
||||
export PW_USE_SHADER_CACHE="1"
|
||||
export PW_USE_WINE_DXGI="0"
|
||||
export PW_USE_GALLIUM_ZINK="0"
|
||||
export PW_USE_RUNTIME="1"
|
||||
export PW_WINE_CPU_TOPOLOGY="disabled"
|
||||
export PORTPROTON_NAME="Alone in the Dark"
|
||||
export PW_DINPUT_PROTOCOL="1"
|
||||
export PW_USE_NATIVE_WAYLAND="0"
|
||||
export PW_MESA_GL_VERSION_OVERRIDE="disabled"
|
||||
export PW_VKD3D_FEATURE_LEVEL="disabled"
|
||||
export PW_LOCALE_SELECT="disabled"
|
5
data_from_portwine/scripts/portwine_db/Animal Well.ppdb
Normal file
@ -0,0 +1,5 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: Eljeyna
|
||||
#Animal Well.exe
|
||||
#Rating=1-5
|
||||
export PW_WINE_USE="WINE_LG"
|
0
data_from_portwine/scripts/portwine_db/Anno4 → data_from_portwine/scripts/portwine_db/Anno4.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/AnomalyLauncher → data_from_portwine/scripts/portwine_db/AnomalyLauncher.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/AnomalyZone → data_from_portwine/scripts/portwine_db/AnomalyZone.ppdb
Executable file → Normal file
@ -0,0 +1,10 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: rosakodu
|
||||
#GS456.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="PROTON_LG_7-54"
|
||||
export PW_PREFIX_NAME="APOLLO_JUSTICE"
|
||||
export WINEDLLOVERRIDES="winmm.dll=n,b"
|
||||
|
||||
gui_proton_downloader silent "$PW_WINE_USE"
|
0
data_from_portwine/scripts/portwine_db/Arthur → data_from_portwine/scripts/portwine_db/Arthur.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/BF2 → data_from_portwine/scripts/portwine_db/BF2.ppdb
Executable file → Normal file
1
data_from_portwine/scripts/portwine_db/Battle.net_Launcher → data_from_portwine/scripts/portwine_db/Battle.net_Launcher.ppdb
Executable file → Normal file
@ -11,7 +11,6 @@ export WINEDLLOVERRIDES="locationapi="
|
||||
export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43"
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_WINE_FULLSCREEN_FSR="0"
|
||||
export PW_USE_EAC_AND_BE="0"
|
||||
export PW_WINE_USE="PROTON_LG"
|
||||
|
||||
add_in_start_portwine () {
|
20
data_from_portwine/scripts/portwine_db/Beyond_Divinity.ppdb
Normal file
@ -0,0 +1,20 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: Alek V., Eljeyna
|
||||
#div.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_DGVOODOO2="1"
|
||||
export PW_DGV2_DISABLE_D3D="1"
|
||||
export PW_DGV2_VRAM="1024"
|
||||
export PW_DGV2_RESOLUTION="1280x720"
|
||||
export PW_DGV2_VIDEOCARD="dgVoodoo2 Virtual 3D"
|
||||
|
||||
add_in_start_portwine () {
|
||||
if [[ -f "${PATH_TO_GAME}/fontlist.txt" ]] ; then
|
||||
if grep -q "charset russian" "${PATH_TO_GAME}/fontlist.txt" ; then
|
||||
sed -i 's/DEFINE $TTFONTNAME "BDFont"/DEFINE $TTFONTNAME "Arial"/g' "${PATH_TO_GAME}/fontlist.txt"
|
||||
sed -i 's/DEFINE $TTFONTANAME "BDFont"/DEFINE $TTFONTANAME "Arial"/g' "${PATH_TO_GAME}/fontlist.txt"
|
||||
fi
|
||||
fi
|
||||
}
|
0
data_from_portwine/scripts/portwine_db/Biomutant → data_from_portwine/scripts/portwine_db/Biomutant.ppdb
Executable file → Normal file
32
data_from_portwine/scripts/portwine_db/Bioshock2HD.ppdb
Normal file
@ -0,0 +1,32 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#Bioshock2HD.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="PROTON_LG"
|
||||
export PW_PREFIX_NAME="BIOSHOK"
|
||||
export PORTPROTON_NAME="BioShock 2"
|
||||
export PW_NO_ESYNC="1"
|
||||
export PW_NO_FSYNC="1"
|
||||
export PW_WINE_FULLSCREEN_FSR="1"
|
||||
export PW_HIDE_NVIDIA_GPU="0"
|
||||
export PW_VIRTUAL_DESKTOP="0"
|
||||
export PW_USE_TERMINAL="0"
|
||||
export PW_USE_D3D_EXTRAS="1"
|
||||
export PW_FIX_VIDEO_IN_GAME="0"
|
||||
export PW_REDUCE_PULSE_LATENCY="0"
|
||||
export PW_USE_US_LAYOUT="0"
|
||||
export PW_USE_GSTREAMER="1"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
|
||||
export PW_USE_SHADER_CACHE="1"
|
||||
export PW_USE_WINE_DXGI="0"
|
||||
export PW_DINPUT_PROTOCOL="0"
|
||||
export PW_USE_NATIVE_WAYLAND="0"
|
||||
export LAUNCH_PARAMETERS=""
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_DLL_INSTALL=""
|
||||
export WINEDLLOVERRIDES=""
|
||||
export PW_WINE_CPU_TOPOLOGY="disabled"
|
||||
export PW_MESA_GL_VERSION_OVERRIDE="disabled"
|
||||
export PW_VKD3D_FEATURE_LEVEL="disabled"
|
||||
export PW_LOCALE_SELECT="disabled"
|
8
data_from_portwine/scripts/portwine_db/BioshockHD.ppdb
Normal file
@ -0,0 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#BioshockHD.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="BIOSHOK"
|
||||
export PORTPROTON_NAME="Bioshock"
|
1
data_from_portwine/scripts/portwine_db/BlackDesertOnline → data_from_portwine/scripts/portwine_db/BlackDesertOnline.ppdb
Executable file → Normal file
@ -8,4 +8,3 @@ export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE=PROTON_LG
|
||||
export PW_PREFIX_NAME="BLACK_DESERT_ONLINE"
|
||||
# export DISABLE_CP_DEFPFX=1
|
||||
export PW_USE_EAC_AND_BE="1"
|
0
data_from_portwine/scripts/portwine_db/Botanicula → data_from_portwine/scripts/portwine_db/Botanicula.ppdb
Executable file → Normal file
@ -0,0 +1,7 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: Eljeyna
|
||||
#BrightMemoryInfinite-Win64-Shipping.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_USE_SHADER_CACHE="0"
|
0
data_from_portwine/scripts/portwine_db/Brokgame → data_from_portwine/scripts/portwine_db/Brokgame.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/BsgLauncher → data_from_portwine/scripts/portwine_db/BsgLauncher.ppdb
Executable file → Normal file
2
data_from_portwine/scripts/portwine_db/Caliber → data_from_portwine/scripts/portwine_db/Caliber.ppdb
Executable file → Normal file
@ -6,5 +6,5 @@
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="PROTON_LG"
|
||||
export PW_PREFIX_NAME="CALIBER"
|
||||
export DISABLE_CP_DEFPFX=1
|
||||
# export DISABLE_CP_DEFPFX="1"
|
||||
export WINEDLLOVERRIDES="xaudio2_7=n,b"
|
0
data_from_portwine/scripts/portwine_db/CatsLauncher → data_from_portwine/scripts/portwine_db/CatsLauncher.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Cinebench → data_from_portwine/scripts/portwine_db/Cinebench.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Control_DX12 → data_from_portwine/scripts/portwine_db/Control_DX12.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/CyberShadow → data_from_portwine/scripts/portwine_db/CyberShadow.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Cyberpunk2077 → data_from_portwine/scripts/portwine_db/Cyberpunk2077.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/DAOriginsLauncher → data_from_portwine/scripts/portwine_db/DAOriginsLauncher.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/DOOM Eternal → data_from_portwine/scripts/portwine_db/DOOM Eternal.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/DOOMx64vk → data_from_portwine/scripts/portwine_db/DOOMx64vk.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/DXHRDC → data_from_portwine/scripts/portwine_db/DXHRDC.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/DaysGone → data_from_portwine/scripts/portwine_db/DaysGone.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Dead Space → data_from_portwine/scripts/portwine_db/Dead Space.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Death Stranding → data_from_portwine/scripts/portwine_db/Death Stranding.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Deathloop → data_from_portwine/scripts/portwine_db/Deathloop.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Deponia → data_from_portwine/scripts/portwine_db/Deponia.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Diablo_II → data_from_portwine/scripts/portwine_db/Diablo_II.ppdb
Executable file → Normal file
8
data_from_portwine/scripts/portwine_db/Dishonored2.ppdb
Normal file
@ -0,0 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#Dishonored2.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="DISHONORED"
|
||||
export PORTPROTON_NAME="VoidEngine"
|
0
data_from_portwine/scripts/portwine_db/Dolphin → data_from_portwine/scripts/portwine_db/Dolphin.ppdb
Executable file → Normal file
@ -0,0 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#DyingLightGame.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="DL"
|
||||
export PORTPROTON_NAME="DyingLight"
|
0
data_from_portwine/scripts/portwine_db/EALauncher → data_from_portwine/scripts/portwine_db/EALauncher.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/EpicGamesLauncher → data_from_portwine/scripts/portwine_db/EpicGamesLauncher.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Esprit_Games → data_from_portwine/scripts/portwine_db/Esprit_Games.ppdb
Executable file → Normal file
1
data_from_portwine/scripts/portwine_db/FL64 → data_from_portwine/scripts/portwine_db/FL64.ppdb
Executable file → Normal file
@ -8,4 +8,3 @@ export PW_VULKAN_USE=0
|
||||
export WINEDLLOVERRIDES="FLEngine,FLEngine_x64=n"
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_USE_GAMEMODE=1
|
0
data_from_portwine/scripts/portwine_db/Far Cry 1 → data_from_portwine/scripts/portwine_db/Far Cry 1.ppdb
Executable file → Normal file
8
data_from_portwine/scripts/portwine_db/FarCry5.ppdb
Normal file
@ -0,0 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#FarCry5.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="FARCRY"
|
||||
export PORTPROTON_NAME="Far Cry 5"
|
0
data_from_portwine/scripts/portwine_db/FarCry6 → data_from_portwine/scripts/portwine_db/FarCry6.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/FarLoneSails → data_from_portwine/scripts/portwine_db/FarLoneSails.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Far_Cry_3_d3d11 → data_from_portwine/scripts/portwine_db/Far_Cry_3_d3d11.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Far_Cry_3_d3d9 → data_from_portwine/scripts/portwine_db/Far_Cry_3_d3d9.ppdb
Executable file → Normal file
3
data_from_portwine/scripts/portwine_db/Far_Cry_4 → data_from_portwine/scripts/portwine_db/Far_Cry_4.ppdb
Executable file → Normal file
@ -3,4 +3,5 @@
|
||||
#FarCry4.exe
|
||||
#Rating=1-5
|
||||
#####################examples###########################
|
||||
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47" # Install DLL in port prefix (used winetricks)
|
||||
export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_4 xact xact_x64"
|
||||
export PW_PREFIX_NAME="FARCRY_4"
|
0
data_from_portwine/scripts/portwine_db/ForzaHorizon4 → data_from_portwine/scripts/portwine_db/ForzaHorizon4.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Frozen Throne → data_from_portwine/scripts/portwine_db/Frozen Throne.ppdb
Executable file → Normal file
1
data_from_portwine/scripts/portwine_db/GTAIV → data_from_portwine/scripts/portwine_db/GTAIV.ppdb
Executable file → Normal file
@ -6,4 +6,3 @@
|
||||
export LAUNCH_PARAMETERS="-nomemrestrict -norestrictions -percentvidmem 100 -availablevidmem 2048 -noprecache -novblank -heapsize 2097152" # Additional launch options
|
||||
export PW_NO_ESYNC=1
|
||||
export PW_NO_FSYNC=1
|
||||
##export RADV_DEBUG=nodcc # Enable if you have Big Navi videocard (Radeon RX 60xx)
|
0
data_from_portwine/scripts/portwine_db/GalaxyClient → data_from_portwine/scripts/portwine_db/GalaxyClient.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Game-TS3 → data_from_portwine/scripts/portwine_db/Game-TS3.ppdb
Executable file → Normal file
@ -0,0 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#Game_f_x64_EOS.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="AW"
|
||||
export PORTPROTON_NAME="Game_f_x64_EOS"
|
1
data_from_portwine/scripts/portwine_db/Genshin Impact → data_from_portwine/scripts/portwine_db/Genshin Impact.ppdb
Executable file → Normal file
@ -8,4 +8,3 @@ export PW_WINDOWS_VER="10"
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_PREFIX_NAME="HO_YO_PLAY"
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE="0"
|
||||
export PW_USE_EAC_AND_BE="0"
|
0
data_from_portwine/scripts/portwine_db/HB_GV_Rus → data_from_portwine/scripts/portwine_db/HB_GV_Rus.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Hades → data_from_portwine/scripts/portwine_db/Hades.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Half-Life2 → data_from_portwine/scripts/portwine_db/Half-Life2.ppdb
Executable file → Normal file
8
data_from_portwine/scripts/portwine_db/HaloInfinite.ppdb
Normal file
@ -0,0 +1,8 @@
|
||||
#!/usr/bin/env bash
|
||||
#Author: deck
|
||||
#HaloInfinite.exe
|
||||
#Rating=1-5
|
||||
export PW_VULKAN_USE="2"
|
||||
export PW_WINE_USE="WINE_LG"
|
||||
export PW_PREFIX_NAME="HALO"
|
||||
export PORTPROTON_NAME="Halo Infinite"
|
0
data_from_portwine/scripts/portwine_db/Heroes3 → data_from_portwine/scripts/portwine_db/Heroes3.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/HogwartsLegacy → data_from_portwine/scripts/portwine_db/HogwartsLegacy.ppdb
Executable file → Normal file
0
data_from_portwine/scripts/portwine_db/Horizon Zero Dawn → data_from_portwine/scripts/portwine_db/Horizon Zero Dawn.ppdb
Executable file → Normal file
5
data_from_portwine/scripts/portwine_db/HorizonForbiddenWest → data_from_portwine/scripts/portwine_db/HorizonForbiddenWest.ppdb
Executable file → Normal file
@ -3,7 +3,7 @@
|
||||
#HorizonForbiddenWest.exe
|
||||
#Rating=5
|
||||
#####################examples###########################
|
||||
export PW_WINE_USE="WINE-9.5-AMD64"
|
||||
export PW_WINE_USE="PROTON_LG"
|
||||
export PW_WINDOWS_VER="10"
|
||||
export PW_DLL_INSTALL=""
|
||||
export WINEDLLOVERRIDES=""
|
||||
@ -12,7 +12,4 @@ export PW_USE_GSTREAMER="1"
|
||||
export PW_USE_D3D_EXTRAS="1"
|
||||
export PW_FIX_VIDEO_IN_GAME="1"
|
||||
export PW_USE_SHADER_CACHE="0"
|
||||
export PW_USE_EAC_AND_BE="0"
|
||||
export LAUNCH_PARAMETERS="-EpicPortal"
|
||||
|
||||
gui_proton_downloader silent "$PW_WINE_USE"
|