40 Commits

Author SHA1 Message Date
0231073b19 feat(settings): added advanced
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-30 16:27:45 +05:00
dec24429f5 chore: separate start.sh to new function
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-28 15:34:01 +05:00
4a758f3b3c chore: use flatpak run for flatpak not start.sh
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 23:13:48 +05:00
0853dd1579 chore: use CLI for clear pfx
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 22:36:14 +05:00
bbb87c0455 feat(settings): added icon to button thanks to @Dervart
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 12:17:00 +05:00
b32a71a125 feat(settings): block settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-27 12:16:54 +05:00
Renovate Bot
bddf9f850a chore(deps): update pre-commit hook astral-sh/uv-pre-commit to v0.9.5 2025-10-26 00:01:29 +00:00
Renovate Bot
a9c3cfa167 chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.14.2 2025-10-26 00:01:19 +00:00
7675bc4cdc feat: added initial exe settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-26 00:12:00 +05:00
ffa203f019 feat: restore instance from tray
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-22 15:46:57 +05:00
3eed25ecee feat: update grid on update_favorite_icon
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-21 20:41:21 +05:00
3736bb279e feat: use SGDB for cover too
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-20 13:07:09 +05:00
Renovate Bot
b59ee5ae8e chore(deps): update archlinux:base-devel docker digest to 87a967f 2025-10-19 12:07:20 +00:00
33176590fd feat: Make autoinstall games loading asynchronous with caching
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-19 17:03:26 +05:00
8046065929 refactor(gamepad): replace busy-wait with threading.Event for monitor readiness
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-19 11:00:22 +05:00
Renovate Bot
fbad5add6c chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.14.1 2025-10-19 00:01:23 +00:00
438e9737ea chore(release): drop sha256 sums
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 21:07:37 +05:00
2d39a4c740 fix: fix CloseEvent on native package
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 21:06:23 +05:00
567203b0b0 chore: bump to 0.1.8
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 18:22:32 +05:00
502cbc5030 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 18:20:50 +05:00
9b61215152 chore(theme): update screenshots
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 18:17:47 +05:00
10d3fe8ab4 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 13:40:56 +05:00
a568ad9ef8 fix(add_game_dialog): prevent overwriting manually entered game name
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 13:09:58 +05:00
f074843fc8 fix: prevent udev monitor hang by using non-blocking poll with timeout
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 12:53:47 +05:00
4ab078b93e fix: sync card_width between GameLibraryManager and MainWindow to prevent config overwrite
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-18 12:17:17 +05:00
7df6ad3b80 feat(autoinstalls): added slider
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-17 13:55:17 +05:00
464ad0fe9c chore: optimize and clean code
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-17 13:09:02 +05:00
cde92885d4 feat(virtual_keybord): added gamepad hint
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-17 00:04:47 +05:00
120c7b319c fix: improve gamepad detection using udev ID_INPUT_JOYSTICK property 2025-10-16 23:20:48 +05:00
596aed0077 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 14:54:30 +05:00
6fc6cb1e02 feat: added minimize to tray
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 14:53:08 +05:00
186e28a19b fix(gamepad): resolve MonitorObserver blocking issue causing application hang
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 14:43:49 +05:00
28e4d1e77c Revert "chore: broke autorelease for tasting purpose"
This reverts commit fff1f888c4.
2025-10-16 14:11:36 +05:00
fff1f888c4 chore: broke autorelease for tasting purpose
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 12:48:21 +05:00
fdd5a0a3d5 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 10:44:30 +05:00
792e52d981 feat(dialogs): added controller hints
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 10:39:24 +05:00
84d5e46a74 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 22:53:08 +05:00
4bc764d568 partially revert b1047ba18e
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 22:31:35 +05:00
9a18aa037e feat(autoinstall): no restart on autoinstall finished
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 21:58:40 +05:00
ed62d2d1c4 fix: resolve lambda variable capture issue in switchTab method
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 21:47:14 +05:00
46 changed files with 2042 additions and 481 deletions

View File

@@ -94,7 +94,7 @@ jobs:
name: Build Arch Package
runs-on: ubuntu-22.04
container:
image: archlinux:base-devel@sha256:06ab929f935145dd65994a89dd06651669ea28d43c812f3e24de990978511821
image: archlinux:base-devel@sha256:87a967f07ba6319fc35c8c4e6ce6acdb4343b57aa817398a5d2db57bd8edc731
volumes:
- /usr:/usr-host
- /opt:/opt-host

View File

@@ -8,7 +8,7 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 0.1.7
VERSION: 0.1.8
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -188,4 +188,4 @@ jobs:
tag_name: v${{ env.VERSION }}
prerelease: true
files: release/**/*
sha256sum: true
sha256sum: false

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@@ -138,7 +138,7 @@ jobs:
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:06ab929f935145dd65994a89dd06651669ea28d43c812f3e24de990978511821
image: archlinux:base-devel@sha256:87a967f07ba6319fc35c8c4e6ce6acdb4343b57aa817398a5d2db57bd8edc731
volumes:
- /usr:/usr-host
- /opt:/opt-host

View File

@@ -11,12 +11,12 @@ repos:
- id: check-yaml
- repo: https://github.com/astral-sh/uv-pre-commit
rev: 0.8.22
rev: 0.9.5
hooks:
- id: uv-lock
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.14.0
rev: v0.14.2
hooks:
- id: ruff-check

View File

@@ -3,6 +3,31 @@
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [0.1.8] - 2025-10-18
### Added
- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
- В настройки добавлен пункт для выбора сворачивать ли приложение в трей или нет
- К диалогу добавления игры, Winetricks, диалогу выбора файлов и виртуальной клавиатуре добавлены подсказки по управлению с геймпада
- Во вкладку автоустановок добавлен слайдер изменения размера карточек (они со слайдером в библиотеке независимы)
### Changed
- При завершении автоустановки приложение больше не перезапускается
- Выбор exe в диалоге добавления игры больше не перезаписывает введенное в поле название
- Обновлены и дополнены скриншоты темы
### Fixed
- Исправлено наложение карточек при смене фильтра игр
- Исправлена невозможность запуска приложения без подключёного геймпада
- Исправлена невозможность установки компонентов Winetricks через геймпад
- Ресиверы и виртуальные устройства больше не считаются за геймпад
### Contributors
- @Vector_null
---
## [0.1.7] - 2025-10-12
### Added

View File

@@ -36,7 +36,7 @@ AppDir:
id: ru.linux_gaming.PortProtonQt
name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt
version: 0.1.7
version: 0.1.8
exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@"
apt:

View File

@@ -1,5 +1,5 @@
pkgname=portprotonqt
pkgver=0.1.7
pkgver=0.1.8
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any')

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt
%global pypi_version 0.1.7
%global pypi_version 0.1.8
%global oname PortProtonQt
%global _python_no_extras_requires 1

View File

@@ -21,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 241 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 241 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 241 of 241 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 249 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 249 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 249 of 249 |
---

View File

@@ -21,9 +21,9 @@
| Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 241 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 241 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 241 из 241 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 249 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 249 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 249 из 249 |
---

View File

@@ -1,40 +1,45 @@
import sys
import os
import subprocess
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo, QTimer, Qt
from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon
from PySide6.QtNetwork import QLocalServer, QLocalSocket
from portprotonqt.main_window import MainWindow
from portprotonqt.config_utils import save_fullscreen_config, get_portproton_location
from portprotonqt.config_utils import (
save_fullscreen_config,
read_fullscreen_config,
get_portproton_start_command
)
from portprotonqt.logger import get_logger, setup_logger
from portprotonqt.cli import parse_args
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
__app_version__ = "0.1.7"
__app_version__ = "0.1.8"
def get_version():
try:
commit = subprocess.check_output(
['git', 'rev-parse', '--short', 'HEAD'],
stderr=subprocess.DEVNULL
).decode('utf-8').strip()
["git", "rev-parse", "--short", "HEAD"],
stderr=subprocess.DEVNULL,
).decode("utf-8").strip()
return f"{__app_version__} ({commit})"
except (subprocess.CalledProcessError, FileNotFoundError, OSError):
return __app_version__
def main():
os.environ['PW_CLI'] = '1'
os.environ['PROCESS_LOG'] = '1'
os.environ['START_FROM_STEAM'] = '1'
os.environ["PW_CLI"] = "1"
os.environ["PROCESS_LOG"] = "1"
os.environ["START_FROM_STEAM"] = "1"
portproton_path = get_portproton_location()
start_sh = get_portproton_start_command()
if portproton_path is None:
if start_sh is None:
return
script_path = os.path.join(portproton_path, 'data', 'scripts', 'start.sh')
subprocess.run([script_path, 'cli', '--initial'])
subprocess.run(start_sh + ["cli", "--initial"])
app = QApplication(sys.argv)
app.setWindowIcon(QIcon.fromTheme(__app_id__))
@@ -43,41 +48,116 @@ def main():
app.setApplicationVersion(__app_version__)
args = parse_args()
# Setup logger with specified debug level
setup_logger(args.debug_level)
# Reinitialize logger after setup to ensure it uses the new configuration
logger = get_logger(__name__)
# --- Single-instance logic ---
server_name = __app_id__
socket = QLocalSocket()
socket.connectToServer(server_name)
if socket.waitForConnected(200):
# Второй экземпляр — передаём команду первому
fullscreen = args.fullscreen or read_fullscreen_config()
msg = b"show:fullscreen" if fullscreen else b"show"
socket.write(msg)
socket.flush()
socket.waitForBytesWritten(500)
socket.disconnectFromServer()
logger.info("Restored existing instance from tray")
return
# Если старый сокет остался — удалить
QLocalServer.removeServer(server_name)
local_server = QLocalServer()
if not local_server.listen(server_name):
logger.warning(f"Failed to start local server: {local_server.errorString()}")
return
# --- Qt translations ---
system_locale = QLocale.system()
qt_translator = QTranslator()
translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath)
if qt_translator.load(system_locale, "qtbase", "_", translations_path):
app.installTranslator(qt_translator)
else:
logger.warning(f"Qt translations for {system_locale.name()} not found in {translations_path}, using english language")
logger.warning(
f"Qt translations for {system_locale.name()} not found in {translations_path}, using English"
)
# --- Main Window ---
version = get_version()
window = MainWindow(app_name=__app_name__, version=version)
if args.fullscreen:
logger.info("Launching in fullscreen mode due to --fullscreen flag")
# --- Handle incoming connections ---
def handle_new_connection():
conn = local_server.nextPendingConnection()
if not conn:
return
if conn.waitForReadyRead(1000):
data = conn.readAll().data()
msg = bytes(data).decode("utf-8", errors="ignore")
logger.info(f"IPC message received: {msg}")
def restore_window():
try:
if msg.startswith("show"):
if hasattr(window, "restore_from_tray"):
window.restore_from_tray() # type: ignore[attr-defined]
else:
window.showNormal()
window.raise_()
window.activateWindow()
window.setWindowState(
window.windowState() & ~Qt.WindowState.WindowMinimized | Qt.WindowState.WindowActive
)
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")
save_fullscreen_config(True)
window.showFullScreen()
else:
logger.info("Switching to normal window via IPC")
save_fullscreen_config(False)
window.showNormal()
except Exception as e:
logger.warning(f"Failed to restore window: {e}")
# Выполняем в основном потоке
QTimer.singleShot(0, restore_window)
conn.disconnectFromServer()
local_server.newConnection.connect(handle_new_connection)
# --- Initial fullscreen state ---
launch_fullscreen = args.fullscreen or read_fullscreen_config()
if launch_fullscreen:
logger.info(
f"Launching in fullscreen mode ({'--fullscreen' if args.fullscreen else 'config'})"
)
save_fullscreen_config(True)
window.showFullScreen()
else:
logger.info("Launching in normal mode")
save_fullscreen_config(False)
window.showNormal()
# --- Cleanup ---
def cleanup_on_exit():
nonlocal window
app.aboutToQuit.disconnect()
if window:
window.close()
app.quit()
try:
local_server.close()
QLocalServer.removeServer(server_name)
if window:
window.close()
except Exception as e:
logger.warning(f"Cleanup error: {e}")
app.aboutToQuit.connect(cleanup_on_exit)
window.show()
sys.exit(app.exec())
if __name__ == '__main__':
if __name__ == "__main__":
main()

View File

@@ -1,11 +1,13 @@
import os
import configparser
import shutil
import subprocess
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
_portproton_location = None
_portproton_start_sh = None
# Paths to configuration files
CONFIG_FILE = os.path.join(
@@ -101,14 +103,14 @@ def read_file_content(file_path):
return f.read().strip()
def get_portproton_location():
"""Returns the path to the PortProton directory.
Checks the cached path first. If not set, reads from PORTPROTON_CONFIG_FILE.
If the path is invalid, uses the default directory.
"""
"""Возвращает путь к PortProton каталогу (строку) или None."""
global _portproton_location
if _portproton_location is not None:
return _portproton_location
location = None
if os.path.isfile(PORTPROTON_CONFIG_FILE):
try:
location = read_file_content(PORTPROTON_CONFIG_FILE).strip()
@@ -116,19 +118,46 @@ def get_portproton_location():
_portproton_location = location
logger.info(f"PortProton path from configuration: {location}")
return _portproton_location
logger.warning(f"Invalid PortProton path in configuration: {location}, using default path")
logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults")
except (OSError, PermissionError) as e:
logger.warning(f"Failed to read PortProton configuration file: {e}, using default path")
logger.warning(f"Failed to read PortProton configuration file: {e}")
default_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_dir):
_portproton_location = default_dir
logger.info(f"Using flatpak PortProton directory: {default_dir}")
default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_flatpak_dir):
_portproton_location = default_flatpak_dir
logger.info(f"Using Flatpak PortProton directory: {default_flatpak_dir}")
return _portproton_location
logger.warning("PortProton configuration and flatpak directory not found")
logger.warning("PortProton configuration and Flatpak directory not found")
return None
def get_portproton_start_command():
"""Возвращает список команд для запуска PortProton (start.sh или flatpak run)."""
portproton_path = get_portproton_location()
if not portproton_path:
return None
try:
result = subprocess.run(
["flatpak", "list"],
capture_output=True,
text=True,
check=False
)
if "ru.linux_gaming.PortProton" in result.stdout:
logger.info("Detected Flatpak installation")
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
except Exception:
pass
start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh")
if os.path.exists(start_sh_path):
return [start_sh_path]
logger.warning("Neither flatpak nor start.sh found for PortProton")
return None
def parse_desktop_entry(file_path):
"""Reads and parses a .desktop file using configparser.
Returns None if the [Desktop Entry] section is missing.
@@ -177,6 +206,26 @@ def save_card_size(card_width):
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def read_auto_card_size():
"""Reads the card size (width) for Auto Install from the [Cards] section.
Returns 250 if the parameter is not set.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "auto_card_width"):
save_auto_card_size(250)
return 250
return cp.getint("Cards", "auto_card_width", fallback=250)
def save_auto_card_size(card_width):
"""Saves the card size (width) for Auto Install to the [Cards] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Cards" not in cp:
cp["Cards"] = {}
cp["Cards"]["auto_card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def read_sort_method():
"""Reads the sort method from the [Games] section.
Returns 'last_launch' if the parameter is not set.
@@ -427,3 +476,22 @@ def save_favorite_folders(folders):
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def read_minimize_to_tray():
"""Reads the minimize-to-tray setting from the [Display] section.
Returns True if the parameter is missing (default: minimize to tray).
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "minimize_to_tray"):
save_minimize_to_tray(True)
return True
return cp.getboolean("Display", "minimize_to_tray", fallback=True)
def save_minimize_to_tray(minimize_to_tray):
"""Saves the minimize-to-tray setting to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["minimize_to_tray"] = str(minimize_to_tray)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)

View File

@@ -11,7 +11,7 @@ from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplicati
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders, get_portproton_start_command
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
@@ -406,16 +406,7 @@ class ContextMenuManager:
)
return
# Construct EGS launch command
wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if self.portproton_location and ".var" not in self.portproton_location:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("start.sh not found at {path}").format(path=start_sh_path)
)
return
wrapper = get_portproton_start_command()
exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"'
else:
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)

View File

@@ -2,12 +2,11 @@ import os
import tempfile
import re
from typing import cast, TYPE_CHECKING
from PySide6.QtGui import QPixmap, QIcon, QTextCursor
from PySide6.QtGui import QPixmap, QIcon, QTextCursor, QColor
from PySide6.QtWidgets import (
QDialog, QFormLayout, QHBoxLayout, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem, QSizePolicy, QApplication, QProgressBar, QScroller,
QTabWidget, QTableWidget, QHeaderView, QMessageBox, QTableWidgetItem, QTextEdit, QAbstractItemView, QStackedWidget
QTabWidget, QTableWidget, QHeaderView, QMessageBox, QTableWidgetItem, QTextEdit, QAbstractItemView, QStackedWidget, QComboBox
)
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer, QThreadPool, QRunnable, Slot, QProcess, QProcessEnvironment
from icoextract import IconExtractor, IconExtractorError
from PIL import Image
@@ -91,6 +90,130 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
logger.error(f"Ошибка при сохранении миниатюры: {e}")
return False
def create_dialog_hints_widget(theme, main_window, input_manager, context='default'):
"""
Common function to create hints widget for all dialogs.
Uses main_window for get_button_icon/get_nav_icon, input_manager for gamepad detection.
"""
theme_manager = ThemeManager()
current_theme_name = read_theme_from_config()
hintsWidget = QWidget()
hintsWidget.setStyleSheet(theme.STATUS_BAR_STYLE)
hintsLayout = QHBoxLayout(hintsWidget)
hintsLayout.setContentsMargins(10, 0, 10, 0)
hintsLayout.setSpacing(20)
dialog_actions = []
# Context-specific actions (gamepad only, no keyboard)
if context == 'file_explorer':
dialog_actions = [
("confirm", _("Open")), # A / Cross
("add_game", _("Select Dir")), # X / Triangle
("prev_dir", _("Prev Dir")), # Y / Square
("back", _("Cancel")), # B / Circle
("context_menu", _("Menu")), # Start / Options
]
elif context == 'winetricks':
dialog_actions = [
("confirm", _("Toggle")), # A / Cross
("add_game", _("Install")), # X / Triangle
("prev_dir", _("Force Install")), # Y / Square
("back", _("Cancel")), # B / Circle
("prev_tab", _("Prev Tab")), # LB / L1
("next_tab", _("Next Tab")), # RB / R1
]
hints_labels = [] # Store for updates (returned for class storage)
def make_hint(icon_name, text, action=None):
container = QWidget()
hlayout = QHBoxLayout(container)
hlayout.setContentsMargins(0, 5, 0, 0)
hlayout.setSpacing(6)
icon_label = QLabel()
icon_label.setFixedSize(26, 26)
icon_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
pixmap = QPixmap()
icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
if icon_path:
pixmap.load(str(icon_path))
if not pixmap.isNull():
icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
hlayout.addWidget(icon_label)
text_label = QLabel(text)
text_label.setStyleSheet(theme.LAST_LAUNCH_VALUE_STYLE)
text_label.setAlignment(Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft)
hlayout.addWidget(text_label)
# Initially hidden; show only if gamepad connected
container.setVisible(False)
hints_labels.append((container, icon_label, action))
hintsLayout.addWidget(container)
# Add gamepad hints only
for action, text in dialog_actions:
make_hint("placeholder", text, action)
hintsLayout.addStretch()
# Return widget and labels for class storage
return hintsWidget, hints_labels
def update_dialog_hints(hints_labels, main_window, input_manager, theme_manager, current_theme_name):
"""
Common function to update hints for any dialog.
"""
if not input_manager or not main_window:
# Hide all if no input_manager or main_window
for container, _, _ in hints_labels:
container.setVisible(False)
return
is_gamepad = input_manager.gamepad is not None
if not is_gamepad:
# Hide all hints if no gamepad
for container, _, _ in hints_labels:
container.setVisible(False)
return
gtype = input_manager.gamepad_type
gamepad_actions = ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir', 'prev_tab', 'next_tab']
for container, icon_label, action in hints_labels:
if action and action in gamepad_actions:
container.setVisible(True)
# Update icon using main_window methods
if action in ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir']:
icon_name = main_window.get_button_icon(action, gtype)
else: # only prev_tab/next_tab (treat as nav)
direction = 'left' if action == 'prev_tab' else 'right'
icon_name = main_window.get_nav_icon(direction, gtype)
icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
pixmap = QPixmap()
if icon_path:
pixmap.load(str(icon_path))
if not pixmap.isNull():
icon_label.setPixmap(pixmap.scaled(
26, 26,
Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation
))
else:
# Fallback to placeholder
placeholder = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder:
pixmap.load(str(placeholder))
icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
else:
container.setVisible(False)
class FileSelectedSignal(QObject):
file_selected = Signal(str) # Сигнал с путем к выбранному файлу
@@ -185,6 +308,7 @@ class FileExplorer(QDialog):
self.initial_path = initial_path # Store initial path if provided
self.thumbnail_cache = {} # Cache for loaded thumbnails
self.pending_thumbnails = set() # Track files pending thumbnail loading
self.main_window = None # Add reference to MainWindow
self.setup_ui()
# Window settings
@@ -198,6 +322,7 @@ class FileExplorer(QDialog):
while parent:
if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager
self.main_window = parent
if hasattr(parent, 'context_menu_manager'):
self.context_menu_manager = cast("MainWindow", parent).context_menu_manager
parent = parent.parent()
@@ -214,6 +339,17 @@ class FileExplorer(QDialog):
self.current_path = os.path.expanduser("~") # Fallback to home if initial path is invalid
self.update_file_list()
# Create hints widget using common function
self.current_theme_name = read_theme_from_config()
self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='file_explorer')
self.main_layout.addWidget(self.hints_widget)
# Connect signals
if self.input_manager:
self.input_manager.button_event.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
self.input_manager.dpad_moved.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
class ThumbnailLoader(QRunnable):
"""Class for asynchronous thumbnail loading in a separate thread."""
class Signals(QObject):
@@ -897,8 +1033,8 @@ class AddGameDialog(QDialog):
"""Обработчик выбора файла в FileExplorer"""
self.exeEdit.setText(file_path)
self.last_exe_path = file_path # Update last selected exe path
if not self.edit_mode:
# Автоматически заполняем имя игры, если не в режиме редактирования
if not self.edit_mode and not self.nameEdit.text().strip():
# Автоматически заполняем имя игры, если не в режиме редактирования или если оно не введено вручную
game_name = os.path.splitext(os.path.basename(file_path))[0]
self.nameEdit.setText(game_name)
@@ -1037,8 +1173,6 @@ Icon={icon_path}
return desktop_entry, desktop_path
class WinetricksDialog(QDialog):
"""Dialog for managing Winetricks components in a prefix."""
def __init__(self, parent=None, theme=None, prefix_path: str | None = None, wine_use: str | None = None):
super().__init__(parent)
self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
@@ -1071,6 +1205,36 @@ class WinetricksDialog(QDialog):
self.setup_ui()
self.load_lists()
# Find input_manager and main_window
self.input_manager = None
self.main_window = None
parent = self.parent()
while parent:
if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager
self.main_window = parent
parent = parent.parent()
self.current_theme_name = read_theme_from_config()
# Enable Winetricks-specific mode
if self.input_manager:
self.input_manager.enable_winetricks_mode(self)
# Create hints widget using common function
self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='winetricks')
self.main_layout.addWidget(self.hints_widget)
# Connect signals (use self.theme_manager)
if self.input_manager:
self.input_manager.button_event.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
self.input_manager.dpad_moved.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
def update_winetricks(self):
"""Update the winetricks script."""
if not self.downloader.has_internet():
@@ -1143,15 +1307,15 @@ class WinetricksDialog(QDialog):
def setup_ui(self):
"""Set up the user interface with tabs and tables."""
main_layout = QVBoxLayout(self)
main_layout.setContentsMargins(10, 10, 10, 10)
main_layout.setSpacing(10)
self.main_layout = QVBoxLayout(self)
self.main_layout.setContentsMargins(10, 10, 10, 10)
self.main_layout.setSpacing(10)
# Log output
self.log_output = QTextEdit()
self.log_output.setReadOnly(True)
self.log_output.setStyleSheet(self.theme.WINETRICKS_LOG_STYLE)
main_layout.addWidget(self.log_output)
self.main_layout.addWidget(self.log_output)
# Tab widget
self.tab_widget = QTabWidget()
@@ -1258,7 +1422,7 @@ class WinetricksDialog(QDialog):
"settings": self.settings_container
}
main_layout.addWidget(self.tab_widget)
self.main_layout.addWidget(self.tab_widget)
# Buttons
button_layout = QHBoxLayout()
@@ -1272,7 +1436,7 @@ class WinetricksDialog(QDialog):
button_layout.addWidget(self.cancel_button)
button_layout.addWidget(self.force_button)
button_layout.addWidget(self.install_button)
main_layout.addLayout(button_layout)
self.main_layout.addLayout(button_layout)
self.cancel_button.clicked.connect(self.reject)
self.force_button.clicked.connect(lambda: self.install_selected(force=True))
@@ -1497,3 +1661,567 @@ class WinetricksDialog(QDialog):
"""Добавляет в лог."""
self.log_output.append(message)
self.log_output.moveCursor(QTextCursor.MoveOperation.End)
def closeEvent(self, event):
"""Disable mode on close."""
if self.input_manager:
self.input_manager.disable_winetricks_mode()
super().closeEvent(event)
def reject(self):
"""Disable mode on reject."""
if self.input_manager:
self.input_manager.disable_winetricks_mode()
super().reject()
class ExeSettingsDialog(QDialog):
def __init__(self, parent=None, theme=None, exe_path=None):
super().__init__(parent)
self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
self.exe_path = exe_path
if not self.exe_path:
return
self.portproton_path = get_portproton_location()
if self.portproton_path is None:
logger.error("PortProton location not found")
return
base_path = os.path.join(self.portproton_path, "data")
self.start_sh = [os.path.join(base_path, "scripts", "start.sh")]
self.current_settings = {}
self.value_widgets = {}
self.original_values = {}
self.advanced_widgets = {}
self.original_display_values = {}
self.available_keys = set()
self.blocked_keys = set()
self.numa_nodes = {}
self.is_amd = False
self.locale_options = []
self.logical_core_options = []
self.amd_vulkan_drivers = []
self.branch_name = _("Unknown")
self.setWindowTitle(_("Exe Settings"))
self.setModal(True)
self.resize(900, 600)
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
self.init_toggle_settings()
self.setup_ui()
# Find input_manager and main_window
self.input_manager = None
self.main_window = None
parent = self.parent()
while parent:
if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager
self.main_window = parent
parent = parent.parent()
self.current_theme_name = read_theme_from_config()
# Load current settings (includes list-db)
self.load_current_settings()
def _get_process_args(self, subcommand_args):
"""Get the full arguments for QProcess.start, handling flatpak separator."""
if self.start_sh[0] == "flatpak":
return self.start_sh[1:] + ["--"] + subcommand_args
else:
return self.start_sh + subcommand_args
def init_toggle_settings(self):
"""Initialize predefined toggle settings with descriptions."""
self.toggle_settings = {
'PW_MANGOHUD': _("Using FPS and system load monitoring (Turns on and off by the key combination - right Shift + F12)"),
'PW_MANGOHUD_USER_CONF': _("Forced use of MANGOHUD system settings (GOverlay, etc.)"),
'PW_VKBASALT': _("Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)"),
'PW_VKBASALT_USER_CONF': _("Forced use of VKBASALT system settings (GOverlay, etc.)"),
'PW_DGVOODOO2': _("Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) on all 3D API."),
'PW_GAMESCOPE': _("Super + F : Toggle fullscreen\nSuper + N : Toggle nearest neighbour filtering\nSuper + U : Toggle FSR upscaling\nSuper + Y : Toggle NIS upscaling\nSuper + I : Increase FSR sharpness by 1\nSuper + O : Decrease FSR sharpness by 1\nSuper + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\nSuper + G : Toggle keyboard grab\nSuper + C : Update clipboard"),
'PW_USE_ESYNC': _("Enable in-process synchronization primitives based on eventfd."),
'PW_USE_FSYNC': _("Enable futex-based in-process synchronization primitives."),
'PW_USE_NTSYNC': _("Enable in-process synchronization via the Linux ntsync driver."),
'PW_USE_RAY_TRACING': _("Enable vkd3d support - Ray Tracing"),
'PW_USE_NVAPI_AND_DLSS': _("Enable DLSS on supported NVIDIA graphics cards"),
'PW_USE_OPTISCALER': _("Enable OptiScaler (replacement upscaler / frame generator)"),
'PW_USE_LS_FRAME_GEN': _("Enable Lossless Scaling frame generation (experimental)"),
'PW_WINE_FULLSCREEN_FSR': _("FSR upscaling in fullscreen with ProtonGE below native resolution"),
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
'PW_USE_TERMINAL': _("Run the application in a terminal"),
'PW_GUI_DISABLED_CS': _("Disable startup mode and WINE version selector window"),
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
'PW_REDUCE_PULSE_LATENCY': _("Reduce PulseAudio latency to fix intermittent sound"),
'PW_USE_US_LAYOUT': _("Force US keyboard layout"),
'PW_USE_GSTREAMER': _("Use GStreamer for in-game clips (WMF support)"),
'PW_USE_SHADER_CACHE': _("Use WINE shader caching"),
'PW_USE_WINE_DXGI': _("Force use of built-in DXGI library"),
'PW_USE_EAC_AND_BE': _("Enable Easy Anti-Cheat and BattlEye runtimes"),
'PW_USE_SYSTEM_VK_LAYERS': _("Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"),
'PW_USE_OBS_VKCAPTURE': _("Enable OBS Studio capture via obs-vkcapture"),
'PW_DISABLE_COMPOSITING': _("Disable desktop compositing for performance"),
'PW_USE_RUNTIME': _("Use container launch mode (recommended default)"),
'PW_DINPUT_PROTOCOL': _("Force DirectInput protocol instead of XInput"),
'PW_USE_NATIVE_WAYLAND': _("Enable experimental native Wayland support"),
'PW_USE_DXVK_HDR': _("Enable HDR settings under native Wayland"),
'PW_USE_GALLIUM_ZINK': _("Use Gallium Zink (OpenGL via Vulkan)"),
'PW_USE_GALLIUM_NINE': _("Use Gallium Nine (native DirectX 9 for Mesa)"),
'PW_USE_WINED3D_VULKAN': _("Use WineD3D Vulkan backend (Damavand)"),
'PW_USE_SUPPLIED_DXVK_VKD3D': _("Use bundled dxvk/vkd3d from Wine/Proton"),
'PW_USE_SAREK_ASYNC': _("Use async dxvk-sarek (experimental)")
}
def setup_ui(self):
"""Set up the user interface."""
self.main_layout = QVBoxLayout(self)
self.main_layout.setContentsMargins(10, 10, 10, 10)
self.main_layout.setSpacing(10)
# Tab widget
self.tab_widget = QTabWidget()
self.main_tab = QWidget()
self.main_tab_layout = QVBoxLayout(self.main_tab)
self.advanced_tab = QWidget()
self.advanced_tab_layout = QVBoxLayout(self.advanced_tab)
self.tab_widget.addTab(self.main_tab, _("Main"))
self.tab_widget.addTab(self.advanced_tab, _("Advanced"))
# Таблица настроек
self.settings_table = QTableWidget()
self.settings_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.settings_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows)
self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.settings_table.setColumnCount(3)
self.settings_table.setHorizontalHeaderLabels([_("Setting"), _("Value"), _("Description")])
self.settings_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
self.settings_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Fixed)
self.settings_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.settings_table.horizontalHeader().resizeSection(1, 100)
self.settings_table.setWordWrap(True)
self.settings_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
self.settings_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.settings_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.main_tab_layout.addWidget(self.settings_table)
# Таблица Advanced
self.advanced_table = QTableWidget()
self.advanced_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.advanced_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows)
self.advanced_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.advanced_table.setColumnCount(3)
self.advanced_table.setHorizontalHeaderLabels([_("Setting"), _("Value"), _("Description")])
self.advanced_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
self.advanced_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Fixed)
self.advanced_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.advanced_table.horizontalHeader().resizeSection(1, 200)
self.advanced_table.setWordWrap(True)
self.advanced_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
self.advanced_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.advanced_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.advanced_tab_layout.addWidget(self.advanced_table)
self.main_layout.addWidget(self.tab_widget)
# Кнопки
button_layout = QHBoxLayout()
self.apply_button = AutoSizeButton(_("Apply"), icon=ThemeManager().get_icon("apply"))
self.cancel_button = AutoSizeButton(_("Cancel"), icon=ThemeManager().get_icon("cancel"))
self.apply_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.cancel_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
button_layout.addWidget(self.apply_button)
button_layout.addWidget(self.cancel_button)
self.main_layout.addLayout(button_layout)
self.apply_button.clicked.connect(self.apply_changes)
self.cancel_button.clicked.connect(self.reject)
def load_current_settings(self):
"""Load available toggles first, then current settings."""
process = QProcess(self)
process.finished.connect(self.on_list_db_finished)
process.start(self.start_sh[0], ["cli", "--list-db"])
def on_list_db_finished(self, exit_code, exit_status):
"""Handle --list-db output and extract available keys and system info."""
process = cast(QProcess, self.sender())
self.available_keys = set()
self.blocked_keys = set()
if exit_code == 0 and exit_status == QProcess.ExitStatus.NormalExit:
output = bytes(process.readAllStandardOutput().data()).decode('utf-8', 'ignore')
lines = output.splitlines()
self.numa_nodes = {}
self.is_amd = False
self.logical_core_options = []
self.locale_options = []
self.amd_vulkan_drivers = []
for line in lines:
line_stripped = line.strip()
if not line_stripped:
continue
if re.match(r'^[A-Z_0-9]+=[^=]+$', line_stripped) and not line_stripped.startswith('PW_'):
# System info
k, v = line_stripped.split('=', 1)
if k.startswith('NUMA_NODE_'):
node_id = k[10:]
self.numa_nodes[node_id] = v
elif k == 'IS_AMD':
self.is_amd = v.lower() == 'true'
elif k == 'LOGICAL_CORE_OPTIONS':
self.logical_core_options = v.split('!') if v else []
elif k == 'LOCALE_LIST':
self.locale_options = v.split('!') if v else []
elif k == 'AMD_VULKAN_DRIVER_LIST':
self.amd_vulkan_drivers = v.split('!') if v else []
continue
if line_stripped.startswith('PW_'):
parts = line_stripped.split(maxsplit=1)
key = parts[0]
self.available_keys.add(key)
if len(parts) > 1 and 'blocked' in parts[1]:
self.blocked_keys.add(key)
# Показываем только пересечение
self.available_keys &= set(self.toggle_settings.keys())
# Загружаем текущие настройки
process = QProcess(self)
process.finished.connect(self.on_show_ppdb_finished)
process.start(self.start_sh[0], ["cli", "--show-ppdb", f"{self.exe_path}.ppdb"])
def on_show_ppdb_finished(self, exit_code, exit_status):
"""Handle --show-ppdb output."""
process = cast(QProcess, self.sender())
if exit_code != 0 or exit_status != QProcess.ExitStatus.NormalExit:
# Fallback to defaults if load fails
for key in self.toggle_settings:
self.current_settings[key] = '0'
for adv_key in ['PW_WINDOWS_VER', 'WINEDLLOVERRIDES', 'LAUNCH_PARAMETERS',
'PW_WINE_CPU_TOPOLOGY', 'PW_MESA_GL_VERSION_OVERRIDE',
'PW_VKD3D_FEATURE_LEVEL', 'PW_LOCALE_SELECT',
'PW_MESA_VK_WSI_PRESENT_MODE', 'PW_AMD_VULKAN_USE',
'PW_CPU_NUMA_NODE_INDEX']:
self.current_settings[adv_key] = 'disabled' if 'TOPOLOGY' in adv_key or 'SELECT' in adv_key or 'MODE' in adv_key or 'LEVEL' in adv_key or 'GL_VERSION' in adv_key or 'NUMA' in adv_key else ''
else:
output = bytes(process.readAllStandardOutput().data()).decode('utf-8', 'ignore').strip()
self.current_settings = {}
for line in output.split('\n'):
line_stripped = line.strip()
if '=' in line_stripped:
# Parse all KEY=VALUE lines, not just specific prefixes, to catch more
try:
key, val = line_stripped.split('=', 1)
if key in self.toggle_settings or key in ['PW_WINDOWS_VER', 'WINEDLLOVERRIDES', 'LAUNCH_PARAMETERS',
'PW_WINE_CPU_TOPOLOGY', 'PW_MESA_GL_VERSION_OVERRIDE',
'PW_VKD3D_FEATURE_LEVEL', 'PW_LOCALE_SELECT',
'PW_MESA_VK_WSI_PRESENT_MODE', 'PW_AMD_VULKAN_USE',
'PW_CPU_NUMA_NODE_INDEX', 'PW_TASKSET_SLR']:
self.current_settings[key] = val
except ValueError:
continue
# Force blocked settings to '0'
for key in self.blocked_keys:
self.current_settings[key] = '0'
self.original_values = self.current_settings.copy()
for key in set(self.toggle_settings.keys()):
self.original_values.setdefault(key, '0')
self.populate_table()
self.populate_advanced()
def populate_table(self):
"""Populate the table with settings that are available in both lists."""
self.settings_table.setRowCount(0)
self.value_widgets.clear()
self.settings_table.verticalHeader().setVisible(False)
visible_keys = sorted(self.available_keys) if self.available_keys else sorted(self.toggle_settings.keys())
for toggle in visible_keys:
description = self.toggle_settings.get(toggle)
if not description:
continue
row = self.settings_table.rowCount()
self.settings_table.insertRow(row)
name_item = QTableWidgetItem(toggle)
name_item.setFlags(Qt.ItemFlag.ItemIsSelectable | Qt.ItemFlag.ItemIsEnabled)
current_val = self.current_settings.get(toggle, '0')
is_blocked = toggle in self.blocked_keys
checkbox = QTableWidgetItem()
checkbox.setFlags(checkbox.flags() | Qt.ItemFlag.ItemIsUserCheckable)
check_state = Qt.CheckState.Checked if current_val == '1' and not is_blocked else Qt.CheckState.Unchecked
checkbox.setCheckState(check_state)
checkbox.setTextAlignment(Qt.AlignmentFlag.AlignCenter)
if is_blocked:
checkbox.setFlags(checkbox.flags() & ~Qt.ItemFlag.ItemIsUserCheckable)
checkbox.setBackground(QColor(240, 240, 240))
name_item.setForeground(QColor(128, 128, 128))
self.settings_table.setItem(row, 1, checkbox)
desc_item = QTableWidgetItem(description)
desc_item.setFlags(Qt.ItemFlag.ItemIsSelectable | Qt.ItemFlag.ItemIsEnabled)
desc_item.setToolTip(description)
desc_item.setTextAlignment(Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignVCenter)
if is_blocked:
desc_item.setForeground(QColor(128, 128, 128))
self.settings_table.setItem(row, 2, desc_item)
self.settings_table.setItem(row, 0, name_item)
self.value_widgets[(row, 1)] = checkbox
self.settings_table.resizeRowsToContents()
if self.settings_table.rowCount() > 0:
self.settings_table.setCurrentCell(0, 0)
self.settings_table.setFocus(Qt.FocusReason.OtherFocusReason)
def populate_advanced(self):
"""Populate the advanced tab with table format."""
self.advanced_table.setRowCount(0)
self.advanced_widgets.clear()
self.original_display_values = {}
self.advanced_table.verticalHeader().setVisible(False)
current = self.current_settings
disabled_text = _('disabled')
# Define advanced settings configuration
advanced_settings = []
# 1. Windows version
advanced_settings.append({
'key': 'PW_WINDOWS_VER',
'name': _("Windows version"),
'description': _("Changing the WINDOWS emulation version may be required to run older games. WINDOWS versions below 10 do not support new games with DirectX 12"),
'type': 'combo',
'options': ['11', '10', '7', 'XP'],
'default': '10'
})
# 2. Forced to use/disable libraries
advanced_settings.append({
'key': 'WINEDLLOVERRIDES',
'name': _("DLL Overrides"),
'description': _("Forced to use/disable the library only for the given application.\n\nA brief instruction:\n* libraries are written WITHOUT the .dll file extension\n* libraries are separated by semicolons - ;\n* library=n - use the WINDOWS (third-party) library\n* library=b - use WINE (built-in) library\n* library=n,b - use WINDOWS library and then WINE\n* library=b,n - use WINE library and then WINDOWS\n* library= - disable the use of this library\n\nExample: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"),
'type': 'text',
'default': ''
})
# 3. Launch arguments
advanced_settings.append({
'key': 'LAUNCH_PARAMETERS',
'name': _("Launch Arguments"),
'description': _("Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system.\n\nExample: -dx11 -skipintro 1"),
'type': 'text',
'default': ''
})
# 4. CPU cores limit
advanced_settings.append({
'key': 'PW_WINE_CPU_TOPOLOGY',
'name': _("CPU Cores Limit"),
'description': _("Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)"),
'type': 'combo',
'options': [disabled_text] + self.logical_core_options,
'default': disabled_text
})
# 5. OpenGL version
advanced_settings.append({
'key': 'PW_MESA_GL_VERSION_OVERRIDE',
'name': _("OpenGL Version"),
'description': _("You can select the required OpenGL version, some games require a forced Compatibility Profile (COMP)."),
'type': 'combo',
'options': [disabled_text, '4.6COMPAT', '4.5COMPAT', '4.3COMPAT', '4.1COMPAT', '3.3COMPAT', '3.2COMPAT'],
'default': disabled_text
})
# 6. VKD3D feature level
advanced_settings.append({
'key': 'PW_VKD3D_FEATURE_LEVEL',
'name': _("VKD3D Feature Level"),
'description': _("You can set a forced feature level VKD3D for games on DirectX12"),
'type': 'combo',
'options': [disabled_text, '12_2', '12_1', '12_0', '11_1', '11_0'],
'default': disabled_text
})
# 7. Locale
advanced_settings.append({
'key': 'PW_LOCALE_SELECT',
'name': _("Locale"),
'description': _("Force certain locale for an app. Fixes encoding issues in legacy software"),
'type': 'combo',
'options': [disabled_text] + self.locale_options,
'default': disabled_text
})
# 8. Present mode
advanced_settings.append({
'key': 'PW_MESA_VK_WSI_PRESENT_MODE',
'name': _("Window Mode"),
'description': _("Window mode (for Vulkan and OpenGL):\nfifo - First in, first out. Limits the frame rate + no tearing. (VSync)\nimmediate - Unlimited frame rate + tearing.\nmailbox - Triple buffering. Unlimited frame rate + no tearing.\nrelaxed - Same as fifo but allows tearing when below the monitors refresh rate."),
'type': 'combo',
'options': [disabled_text, 'fifo', 'immediate', 'mailbox', 'relaxed'],
'default': disabled_text
})
# 9. AMD Vulkan (always show, block if not applicable)
amd_options = [disabled_text] + self.amd_vulkan_drivers if self.is_amd and self.amd_vulkan_drivers else [disabled_text]
advanced_settings.append({
'key': 'PW_AMD_VULKAN_USE',
'name': _("AMD Vulkan Driver"),
'description': _("Select needed AMD vulkan implementation. Choosing which implementation of vulkan will be used to run the game"),
'type': 'combo',
'options': amd_options,
'default': disabled_text
})
# 10. NUMA node (always show if numa_nodes exist, block if <=1)
numa_ids = sorted(self.numa_nodes.keys())
numa_options = [disabled_text] + numa_ids if len(numa_ids) > 1 else [disabled_text]
advanced_settings.append({
'key': 'PW_CPU_NUMA_NODE_INDEX',
'name': _("NUMA Node"),
'description': _("NUMA node for CPU affinity. In multi-core systems, CPUs are split into NUMA nodes, each with its own local memory and cores. Binding a game to a single node reduces memory-access latency and limits costly core-to-core switches."),
'type': 'combo',
'options': numa_options,
'default': disabled_text
})
# Populate table
for setting in advanced_settings:
row = self.advanced_table.rowCount()
self.advanced_table.insertRow(row)
# Name column
name_item = QTableWidgetItem(setting['name'])
name_item.setFlags(Qt.ItemFlag.ItemIsSelectable | Qt.ItemFlag.ItemIsEnabled)
self.advanced_table.setItem(row, 0, name_item)
# Value column (widget)
if setting['type'] == 'combo':
combo = QComboBox()
combo.addItems(setting['options'])
# Get current value
current_raw = current.get(setting['key'], setting['default'])
if setting['key'] == 'PW_WINE_CPU_TOPOLOGY':
current_val = disabled_text if current_raw == 'disabled' else (current_raw.split(':')[0] if isinstance(current_raw, str) and ':' in current_raw else current_raw)
elif setting['key'] == 'PW_AMD_VULKAN_USE':
current_val = disabled_text if not current_raw or current_raw == '' else current_raw
else:
current_val = disabled_text if current_raw == 'disabled' else current_raw
if current_val not in setting['options']:
combo.addItem(current_val)
combo.setCurrentText(current_val)
# Block if only disabled option
if len(setting['options']) == 1:
combo.setEnabled(False)
self.advanced_table.setCellWidget(row, 1, combo)
self.advanced_widgets[setting['key']] = combo
self.original_display_values[setting['key']] = current_val
elif setting['type'] == 'text':
text_edit = QTextEdit()
current_val = current.get(setting['key'], setting['default'])
text_edit.setPlainText(current_val)
self.advanced_table.setCellWidget(row, 1, text_edit)
self.advanced_widgets[setting['key']] = text_edit
self.original_display_values[setting['key']] = current_val
# Description column
desc_item = QTableWidgetItem(setting['description'])
desc_item.setFlags(Qt.ItemFlag.ItemIsSelectable | Qt.ItemFlag.ItemIsEnabled)
desc_item.setToolTip(setting['description'])
desc_item.setTextAlignment(Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignVCenter)
self.advanced_table.setItem(row, 2, desc_item)
self.advanced_table.resizeRowsToContents()
if self.advanced_table.rowCount() > 0:
self.advanced_table.setCurrentCell(0, 0)
def apply_changes(self):
"""Apply changes by collecting diffs from both main and advanced tabs."""
changes = []
# --- 1. Обычные (toggle) настройки ---
for key, orig_val in self.original_values.items():
if key in self.blocked_keys:
continue # Skip blocked keys
row = -1
for r in range(self.settings_table.rowCount()):
item0 = self.settings_table.item(r, 0)
if item0 and item0.text() == key:
row = r
break
if row == -1:
continue
item = self.settings_table.item(row, 1)
if not item:
continue
new_val = '1' if item.checkState() == Qt.CheckState.Checked else '0'
if new_val != orig_val:
changes.append(f"{key}={new_val}")
# --- 2. Advanced настройки ---
for key, widget in self.advanced_widgets.items():
orig_val = self.original_display_values.get(key, '')
if isinstance(widget, QComboBox):
new_val = widget.currentText()
# приведение disabled к 'disabled'
if new_val.lower() == _('disabled').lower():
new_val = 'disabled'
elif isinstance(widget, QTextEdit):
new_val = widget.toPlainText().strip()
else:
continue
if new_val != orig_val:
changes.append(f"{key}={new_val}")
# --- 3. Проверка на изменения ---
if not changes:
QMessageBox.information(self, _("Info"), _("No changes to apply."))
return
# --- 4. Запуск процесса сохранения ---
process = QProcess(self)
process.finished.connect(self.on_edit_db_finished)
args = ["cli", "--edit-db", self.exe_path] + changes
process.start(self.start_sh[0], args)
self.apply_button.setEnabled(False)
def on_edit_db_finished(self, exit_code, exit_status):
"""Handle --edit-db output."""
process = cast(QProcess, self.sender())
self.apply_button.setEnabled(True)
if exit_code != 0 or exit_status != QProcess.ExitStatus.NormalExit:
error_output = bytes(process.readAllStandardError().data()).decode('utf-8', 'ignore')
QMessageBox.warning(self, _("Error"), _("Failed to apply changes. Check logs."))
logger.error(f"Failed to apply changes: {error_output}")
else:
self.load_current_settings()
QMessageBox.information(self, _("Success"), _("Settings updated successfully."))
def closeEvent(self, event):
super().closeEvent(event)
def reject(self):
super().reject()

View File

@@ -13,7 +13,7 @@ from portprotonqt.localization import get_egs_language, _
from portprotonqt.logger import get_logger
from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command
from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api
@@ -254,14 +254,7 @@ def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callba
return
# Determine wrapper
wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if portproton_dir is not None and ".var" not in portproton_dir:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
callback((False, f"start.sh not found at {start_sh_path}"))
return
wrapper = get_portproton_start_command()
# Create launch script
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")

View File

@@ -1,5 +1,5 @@
from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl
from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
from portprotonqt.image_utils import load_pixmap_async, round_corners
@@ -404,6 +404,13 @@ class GameCard(QFrame):
self.favoriteLabel.setText("")
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
QTimer.singleShot(0, parent.game_library_manager.update_game_grid) # type: ignore[attr-defined]
break
parent = parent.parent()
def toggle_favorite(self):
favorites = read_favorites()
if self.is_favorite:

View File

@@ -33,6 +33,7 @@ class MainWindowProtocol(Protocol):
# Required attributes
searchEdit: CustomLineEdit
_last_card_width: int
card_width: int
current_hovered_card: GameCard | None
current_focused_card: GameCard | None
gamesListWidget: QWidget | None
@@ -56,16 +57,6 @@ class GameLibraryManager:
self.is_filtering = False
self.dirty = False
def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout:
self.gamesListLayout.invalidate()
self.gamesListWidget.updateGeometry()
widget = self.gamesListWidget
QTimer.singleShot(0, lambda: (
widget.adjustSize(),
widget.updateGeometry()
))
def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider."""
self.gamesLibraryWidget = QWidget()
@@ -138,6 +129,8 @@ class GameLibraryManager:
self.card_width = self.sizeSlider.value()
self.sizeSlider.setToolTip(f"{self.card_width} px")
save_card_size(self.card_width)
self.main_window.card_width = self.card_width
self.main_window._last_card_width = self.card_width
for card in self.game_card_cache.values():
card.update_card_size(self.card_width)
self.update_game_grid()
@@ -227,6 +220,16 @@ class GameLibraryManager:
else:
self._update_game_grid_immediate()
def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout:
self.gamesListLayout.invalidate()
self.gamesListWidget.updateGeometry()
widget = self.gamesListWidget
QTimer.singleShot(0, lambda: (
widget.adjustSize(),
widget.updateGeometry()
))
def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list."""
if self.gamesListLayout is None or self.gamesListWidget is None:

View File

@@ -83,6 +83,43 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
except Exception as e:
logger.error(f"Ошибка обработки URL {cover}: {e}")
# SteamGridDB (SGDB)
if cover and cover.startswith("https://cdn2.steamgriddb.com"):
try:
parts = cover.split("/")
filename = parts[-1] if parts else "sgdb_cover.png"
# SGDB ссылки содержат уникальный хеш в названии — используем как имя
local_path = os.path.join(image_folder, filename)
if os.path.exists(local_path):
pixmap = QPixmap(local_path)
finish_with(pixmap)
return
def on_downloaded(result: str | None):
pixmap = QPixmap()
if result and os.path.exists(result):
pixmap.load(result)
if pixmap.isNull():
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path)
else:
pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333"))
painter = QPainter(pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
finish_with(pixmap)
logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
return
except Exception as e:
logger.error(f"Ошибка обработки SGDB URL {cover}: {e}")
if cover and cover.startswith(("http://", "https://")):
try:
local_path = os.path.join(image_folder, f"{app_name}.jpg")

View File

@@ -4,8 +4,8 @@ import os
from typing import Protocol, cast
from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
from enum import Enum
from pyudev import Context, Monitor, MonitorObserver, Device
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView
from pyudev import Context, Monitor, Device, Devices
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
from PySide6.QtGui import QKeyEvent, QMouseEvent
from portprotonqt.logger import get_logger
@@ -13,7 +13,7 @@ from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.custom_widgets import NavLabel, AutoSizeButton
from portprotonqt.game_card import GameCard
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config, read_gamepad_type
from portprotonqt.dialogs import AddGameDialog, WinetricksDialog
from portprotonqt.dialogs import AddGameDialog
from portprotonqt.virtual_keyboard import VirtualKeyboard
logger = get_logger(__name__)
@@ -76,6 +76,7 @@ class InputManager(QObject):
button_event = Signal(int, int) # Signal for button events: (code, value) where value=1 (press), 0 (release)
dpad_moved = Signal(int, int, float) # Signal for D-pad movements
toggle_fullscreen = Signal(bool) # Signal for toggling fullscreen mode (True for fullscreen, False for normal)
gamepad_hotplug = Signal(str) # 'add' or 'remove'
def __init__(
self,
@@ -455,6 +456,171 @@ class InputManager(QObject):
except Exception as e:
logger.error("Error in FileExplorer dpad handler: %s", e)
def enable_winetricks_mode(self, winetricks_dialog):
"""Setup gamepad handling for WinetricksDialog"""
try:
self.winetricks_dialog = winetricks_dialog
self.original_button_handler = self.handle_button_slot
self.original_dpad_handler = self.handle_dpad_slot
self.original_gamepad_state = self._gamepad_handling_enabled
self.handle_button_slot = self.handle_winetricks_button
self.handle_dpad_slot = self.handle_winetricks_dpad
self._gamepad_handling_enabled = True
# Reset dpad timer for table nav
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
logger.debug("Gamepad handling successfully connected for WinetricksDialog")
except Exception as e:
logger.error(f"Error connecting gamepad handlers for Winetricks: {e}")
def disable_winetricks_mode(self):
"""Restore original main window handlers"""
try:
if self.winetricks_dialog:
self.handle_button_slot = self.original_button_handler
self.handle_dpad_slot = self.original_dpad_handler
self._gamepad_handling_enabled = self.original_gamepad_state
self.winetricks_dialog = None
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
logger.debug("Gamepad handling successfully restored from Winetricks")
except Exception as e:
logger.error(f"Error restoring gamepad handlers from Winetricks: {e}")
def handle_winetricks_button(self, button_code, value):
if self.winetricks_dialog is None:
return
if value == 0: # Ignore releases
return
try:
# Always check for popups first, including QMessageBox
popup = QApplication.activePopupWidget()
if popup:
if isinstance(popup, QMessageBox):
if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
popup.accept() # Close QMessageBox with A or B
return
elif isinstance(popup, QMenu):
if button_code in BUTTONS['confirm']: # A: Select menu item
focused = popup.activeAction()
if focused:
focused.trigger()
return
elif button_code in BUTTONS['back']: # B: Close menu
popup.close()
return
# Additional check for top-level QMessageBox (in case not active popup yet)
for widget in QApplication.topLevelWidgets():
if isinstance(widget, QMessageBox) and widget.isVisible():
if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
widget.accept()
return
focused = QApplication.focusWidget()
if button_code in BUTTONS['confirm']: # A: Toggle checkbox
if isinstance(focused, QTableWidget):
current_row = focused.currentRow()
if current_row >= 0:
checkbox_item = focused.item(current_row, 0)
if checkbox_item and isinstance(checkbox_item, QTableWidgetItem):
new_state = Qt.CheckState.Checked if checkbox_item.checkState() == Qt.CheckState.Unchecked else Qt.CheckState.Unchecked
checkbox_item.setCheckState(new_state)
return
elif button_code in BUTTONS['add_game']: # X: Install (no force)
self.winetricks_dialog.install_selected(force=False)
return
elif button_code in BUTTONS['prev_dir']: # Y: Force Install
self.winetricks_dialog.install_selected(force=True)
return
elif button_code in BUTTONS['back']: # B: Cancel
self.winetricks_dialog.reject()
return
elif button_code in BUTTONS['prev_tab']: # LB: Prev Tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = max(0, current_index - 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
return
elif button_code in BUTTONS['next_tab']: # RB: Next Tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
return
# Fallback: Activate focused widget (e.g., buttons)
self._parent.activateFocusedWidget()
except Exception as e:
logger.error(f"Error in handle_winetricks_button: {e}")
def handle_winetricks_dpad(self, code, value, now):
if self.winetricks_dialog is None:
return
try:
if value == 0: # Release: Stop repeat
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
return
# Start/update repeat timer for hold navigation
if self.current_dpad_code != code or self.current_dpad_value != value:
self.dpad_timer.stop()
self.dpad_timer.setInterval(150 if self.dpad_timer.isActive() else 300) # Initial slower, then faster repeat
self.dpad_timer.start()
self.current_dpad_code = code
self.current_dpad_value = value
table = self._get_current_table()
if not table or table.rowCount() == 0:
return
current_row = table.currentRow()
if code == ecodes.ABS_HAT0Y: # Up/Down: Navigate rows
if value < 0: # Up
new_row = max(0, current_row - 1)
elif value > 0: # Down
new_row = min(table.rowCount() - 1, current_row + 1)
else:
return
if new_row != current_row:
table.setCurrentCell(new_row, 0) # Focus checkbox column
table.setFocus(Qt.FocusReason.OtherFocusReason)
elif code == ecodes.ABS_HAT0X: # Left/Right: Switch tabs
if value < 0: # Left: Prev tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = max(0, current_index - 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
elif value > 0: # Right: Next tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
except Exception as e:
logger.error(f"Error in handle_winetricks_dpad: {e}")
def _get_current_table(self):
"""Get the current visible table from the tab widget's stacked container."""
if self.winetricks_dialog is None:
return None
current_container = self.winetricks_dialog.tab_widget.currentWidget()
if current_container and isinstance(current_container, QStackedWidget):
current_table = current_container.widget(1) # Table is at index 1 (after preloader)
if isinstance(current_table, QTableWidget):
return current_table
return None
def _focus_first_row_in_current_table(self):
"""Focus the first row in the current table after tab switch."""
if self.winetricks_dialog is None:
return
table = self._get_current_table()
if table and table.rowCount() > 0:
table.setCurrentCell(0, 0)
table.setFocus(Qt.FocusReason.OtherFocusReason)
def handle_navigation_repeat(self):
"""Плавное повторение движения с переменной скоростью для FileExplorer"""
try:
@@ -705,39 +871,6 @@ class InputManager(QObject):
self._parent.toggleGame(self._parent.current_exec_line, None)
return
if isinstance(active, WinetricksDialog):
if button_code in BUTTONS['confirm']: # A button - toggle checkbox
current_table = active.tab_widget.currentWidget()
if isinstance(current_table, QTableWidget):
current_row = current_table.currentRow()
if current_row >= 0:
checkbox = current_table.item(current_row, 0)
if checkbox:
checkbox.setCheckState(
Qt.CheckState.Unchecked if checkbox.checkState() == Qt.CheckState.Checked else Qt.CheckState.Checked
)
return
elif button_code in BUTTONS['add_game']: # X button - install
active.install_selected(force=False)
return
elif button_code in BUTTONS['prev_dir']: # Y button - force install
active.install_selected(force=True)
return
elif button_code in BUTTONS['back']: # B button - close dialog
active.reject()
return
elif button_code in BUTTONS['prev_tab']: # LB - previous tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx - 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
elif button_code in BUTTONS['next_tab']: # RB - next tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx + 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
# Standard navigation
if button_code in BUTTONS['confirm']:
self._parent.activateFocusedWidget()
@@ -1304,74 +1437,262 @@ class InputManager(QObject):
return super().eventFilter(obj, event)
def init_gamepad(self) -> None:
self.udev_context = Context()
self.Devices = Devices
self.monitor_ready = False
self.monitor_event = threading.Event()
# Подключаем сигнал hotplug к обработчику в главном потоке
self.gamepad_hotplug.connect(self._on_gamepad_hotplug)
# Debounce timer для отложенной проверки геймпада (в главном потоке Qt)
self.gamepad_check_timer = QTimer()
self.gamepad_check_timer.setSingleShot(True)
self.gamepad_check_timer.timeout.connect(self.check_gamepad)
# Первоначальная проверка
self.check_gamepad()
# Запускаем udev monitor в отдельном потоке
threading.Thread(target=self.run_udev_monitor, daemon=True).start()
logger.info("Gamepad support initialized with hotplug (evdev + pyudev)")
def run_udev_monitor(self) -> None:
"""
Безопасный неблокирующий udev monitor для геймпадов.
Использует select.poll() вместо блокирующего monitor.poll().
"""
try:
context = Context()
monitor = Monitor.from_netlink(context)
logger.info("Starting udev monitor...")
monitor = Monitor.from_netlink(self.udev_context)
monitor.filter_by(subsystem='input')
observer = MonitorObserver(monitor, self.handle_udev_event)
observer.start()
try:
monitor.start()
except Exception as e:
logger.error(f"Failed to start udev monitor: {e}")
return
import select
fd = monitor.fileno()
poller = select.poll()
poller.register(fd, select.POLLIN)
# Короткий дренаж событий при запуске (0.5 сек)
drain_start = time.time()
drained_count = 0
while time.time() - drain_start < 0.5:
events = poller.poll(100)
if not events:
continue
try:
_ = monitor.poll(timeout=0) # просто читаем, не обрабатываем
drained_count += 1
except Exception:
break
self.monitor_ready = True
self.monitor_event.set()
logger.info(f"Drained {drained_count} initial events, now monitoring hotplug...")
# Основной цикл
while self.running:
time.sleep(1)
events = poller.poll(1000) # 1 сек таймаут
if not events:
continue # просто ждём, не блокируем
try:
device = monitor.poll(timeout=0)
except Exception as e:
logger.debug(f"Monitor poll failed: {e}")
continue
if not device:
continue
action = device.action
if action and self._is_joystick_device(device):
logger.info(f"Joystick hotplug event: {action} for {device.sys_name}")
# отправляем сигнал в Qt-поток
self.handle_udev_event(action, device)
logger.info("udev monitor stopped gracefully")
except Exception as e:
logger.error(f"Error in udev monitor: {e}", exc_info=True)
def _is_joystick_device(self, device: Device) -> bool:
"""
Быстрая проверка: является ли устройство джойстиком.
Проверяет ID_INPUT_JOYSTICK из udev базы данных.
"""
try:
# Проверяем свойство ID_INPUT_JOYSTICK
if device.get('ID_INPUT_JOYSTICK') == '1':
return True
# Дополнительно: проверяем родительские устройства
# (некоторые контроллеры имеют свойство только у родителя)
parent = device.parent
if parent and parent.get('ID_INPUT_JOYSTICK') == '1':
return True
return False
except Exception as e:
logger.debug(f"Error checking joystick device: {e}")
return False
def handle_udev_event(self, action: str, device: Device) -> None:
"""
Обработчик udev событий для джойстиков.
Отправляет сигнал в главный поток Qt вместо прямого вызова QTimer.
"""
try:
if action == 'add':
time.sleep(0.1)
self.check_gamepad()
# Отправляем сигнал в главный поток Qt
# QTimer будет запущен там безопасно
logger.debug("Emitting gamepad add signal")
self.gamepad_hotplug.emit('add')
elif action == 'remove' and self.gamepad:
if not any(self.gamepad.path == path for path in list_devices()):
logger.info("Gamepad disconnected")
self.stop_rumble()
self.gamepad = None
if self.gamepad_thread:
self.gamepad_thread.join()
if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
self.toggle_fullscreen.emit(False)
# Проверяем конкретно наш геймпад по пути устройства
device_node = device.device_node # например, /dev/input/event3
if device_node and self.gamepad.path == device_node:
logger.info(f"Connected gamepad disconnected: {device_node}")
# Отправляем сигнал в главный поток
self.gamepad_hotplug.emit('remove')
except Exception as e:
logger.error(f"Error handling udev event: {e}", exc_info=True)
def _on_gamepad_hotplug(self, action: str) -> None:
"""
Обработчик сигнала hotplug, выполняется в главном потоке Qt.
Безопасно работает с QTimer.
"""
try:
if action == 'add':
# Debounce: откладываем проверку на 200ms
# Множественные события за короткое время объединяются в один вызов
logger.debug("Scheduling gamepad check (debounced)")
self.gamepad_check_timer.start(200)
elif action == 'remove':
# Немедленная обработка отключения
self.stop_rumble()
self.gamepad = None
if self.gamepad_thread:
self.gamepad_thread.join(timeout=2.0)
if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
self.toggle_fullscreen.emit(False)
except Exception as e:
logger.error(f"Error in hotplug handler: {e}", exc_info=True)
def check_gamepad(self) -> None:
"""
Проверка и подключение геймпада.
Вызывается из главного потока Qt через QTimer (debounced).
"""
try:
new_gamepad = self.find_gamepad()
if new_gamepad and new_gamepad != self.gamepad:
logger.info(f"Gamepad connected: {new_gamepad.name}")
if new_gamepad:
if not self.gamepad or new_gamepad.path != self.gamepad.path:
logger.info(f"Gamepad connected: {new_gamepad.name} at {new_gamepad.path}")
self.stop_rumble()
self.gamepad = new_gamepad
if self.gamepad_thread and self.gamepad_thread.is_alive():
self.gamepad_thread.join(timeout=2.0)
def start_monitoring():
# Ожидание готовности udev monitor без busy-wait
if not self.monitor_event.wait(timeout=2.0):
logger.warning("Timeout waiting for udev monitor readiness")
self.monitor_gamepad()
self.gamepad_thread = threading.Thread(
target=start_monitoring,
daemon=True
)
self.gamepad_thread.start()
# Автоматический фуллскрин при подключении геймпада
if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
self.toggle_fullscreen.emit(True)
elif self.gamepad and not any(self.gamepad.path == path for path in list_devices()):
logger.info("Gamepad no longer detected")
self.stop_rumble()
self.gamepad = new_gamepad
if self.gamepad_thread:
self.gamepad_thread.join()
self.gamepad_thread = threading.Thread(target=self.monitor_gamepad, daemon=True)
self.gamepad_thread.start()
# Send signal for fullscreen mode only if:
# 1. auto_fullscreen_gamepad is enabled
# 2. fullscreen is not already enabled (to avoid conflict)
self.gamepad = None
if self.gamepad_thread and self.gamepad_thread.is_alive():
self.gamepad_thread.join(timeout=2.0)
if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
self.toggle_fullscreen.emit(True)
self.toggle_fullscreen.emit(False)
except Exception as e:
logger.error(f"Error checking gamepad: {e}", exc_info=True)
def find_gamepad(self) -> InputDevice | None:
"""
Находит первый доступный геймпад.
Оптимизирован: предварительная фильтрация по capabilities перед udev-запросами.
"""
try:
devices = [InputDevice(path) for path in list_devices()]
if not devices:
return None
logger.debug(f"Checking {len(devices)} devices for gamepad...")
for device in devices:
# Skip ASRock LED controller (vendor ID: 26ce, product ID: 01a2)
# Skip ASRock LED controller (известная проблема)
if device.info.vendor == 0x26ce and device.info.product == 0x01a2:
logger.debug(f"Skipping ASRock LED controller: {device.name}")
continue
caps = device.capabilities()
if ecodes.EV_KEY in caps or ecodes.EV_ABS in caps:
return device
# Предварительная фильтрация: проверяем capabilities
# Джойстик должен иметь хотя бы оси (ABS) или кнопки (KEY)
# Это избегает udev-запросов для явно не-джойстиков
caps = device.capabilities(verbose=False)
has_abs_axes = ecodes.EV_ABS in caps
has_buttons = ecodes.EV_KEY in caps
if not (has_abs_axes or has_buttons):
continue
# Только для потенциальных джойстиков делаем udev-запрос
try:
udev_device = self.Devices.from_device_file(
self.udev_context,
device.path
)
is_joystick = udev_device.get('ID_INPUT_JOYSTICK')
if is_joystick == '1':
logger.info(f"Found gamepad: {device.name}")
return device
except Exception as e:
logger.debug(f"Could not check udev properties for {device.path}: {e}")
continue
logger.debug("No gamepad found")
return None
except Exception as e:
logger.error(f"Error finding gamepad: {e}", exc_info=True)
return None
def monitor_gamepad(self) -> None:
try:
if not self.gamepad:
@@ -1435,16 +1756,32 @@ class InputManager(QObject):
self.gamepad = None
def cleanup(self) -> None:
"""
Корректное завершение работы с геймпадом и udev монитором.
"""
try:
# Флаг для остановки udev monitor loop
self.running = False
# Останавливаем все таймеры
if hasattr(self, 'gamepad_check_timer'):
self.gamepad_check_timer.stop()
self.dpad_timer.stop()
self.nav_timer.stop()
# Очистка геймпада
self.stop_rumble()
if self.gamepad_thread:
self.gamepad_thread.join()
self.gamepad_thread.join(timeout=2.0)
if self.gamepad:
self.gamepad.close()
self.gamepad = None
self.gamepad_type = GamepadType.UNKNOWN
logger.info("Gamepad cleanup completed")
except Exception as e:
logger.error(f"Error during cleanup: {e}", exc_info=True)

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-15 15:31+0500\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n"
@@ -252,13 +252,37 @@ msgstr ""
msgid "Select All"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer"
msgstr ""
@@ -326,12 +350,6 @@ msgstr ""
msgid "Settings"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -606,6 +624,12 @@ msgstr ""
msgid "Application Fullscreen Mode:"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-15 15:31+0500\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n"
@@ -252,13 +252,37 @@ msgstr ""
msgid "Select All"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer"
msgstr ""
@@ -326,12 +350,6 @@ msgstr ""
msgid "Settings"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -606,6 +624,12 @@ msgstr ""
msgid "Application Fullscreen Mode:"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-15 15:31+0500\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -250,13 +250,37 @@ msgstr ""
msgid "Select All"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgid "Open"
msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer"
msgstr ""
@@ -324,12 +348,6 @@ msgstr ""
msgid "Settings"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -604,6 +622,12 @@ msgstr ""
msgid "Application Fullscreen Mode:"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""

View File

@@ -9,8 +9,8 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-15 15:31+0500\n"
"PO-Revision-Date: 2025-10-15 15:31+0500\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
"PO-Revision-Date: 2025-10-16 14:54+0500\n"
"Last-Translator: \n"
"Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n"
@@ -259,13 +259,37 @@ msgstr "Удалить"
msgid "Select All"
msgstr "Выбрать всё"
#, python-brace-format
msgid "Launching {0}"
msgstr "Идёт запуск {0}"
msgid "Open"
msgstr "Открыть"
msgid "Select Dir"
msgstr "Выбрать папку"
msgid "Prev Dir"
msgstr "Предыдущий каталог"
msgid "Cancel"
msgstr "Отмена"
msgid "Toggle"
msgstr "Переключить"
msgid "Install"
msgstr "Установить"
msgid "Force Install"
msgstr "Принудительно установить"
msgid "Prev Tab"
msgstr "Предыдущая вкладка"
msgid "Next Tab"
msgstr "Следующая вкладка"
#, python-brace-format
msgid "Launching {0}"
msgstr "Идёт запуск {0}"
msgid "File Explorer"
msgstr "Проводник"
@@ -333,12 +357,6 @@ msgstr "Шрифты"
msgid "Settings"
msgstr "Настройки"
msgid "Force Install"
msgstr "Принудительно установить"
msgid "Install"
msgstr "Установить"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks не найден. Повторите попытку."
@@ -615,6 +633,12 @@ msgstr "Запуск приложения в полноэкранном режи
msgid "Application Fullscreen Mode:"
msgstr "Режим полноэкранного отображения приложения:"
msgid "Minimize to tray on close"
msgstr "Сворачивать в трей при закрытии"
msgid "Application Close Mode:"
msgstr "Режим закрытия приложения:"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Режим полноэкранного отображения приложения при подключении геймпада"

View File

@@ -8,7 +8,7 @@ import psutil
import re
from portprotonqt.logger import get_logger
from portprotonqt.dialogs import AddGameDialog, FileExplorer, WinetricksDialog
from portprotonqt.dialogs import AddGameDialog, FileExplorer, WinetricksDialog, ExeSettingsDialog
from portprotonqt.game_card import GameCard
from portprotonqt.animations import DetailPageAnimations
from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton, NavLabel, FlowLayout
@@ -29,7 +29,8 @@ from portprotonqt.config_utils import (
read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method,
save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config,
save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config,
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config, read_gamepad_type, save_gamepad_type
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config, read_gamepad_type, save_gamepad_type, read_minimize_to_tray, save_minimize_to_tray,
read_auto_card_size, save_auto_card_size, get_portproton_start_command
)
from portprotonqt.localization import _, get_egs_language, read_metadata_translations
from portprotonqt.howlongtobeat_api import HowLongToBeat
@@ -39,7 +40,7 @@ from portprotonqt.game_library_manager import GameLibraryManager
from portprotonqt.virtual_keyboard import VirtualKeyboard
from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox,
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy, QGridLayout, QScrollArea, QScroller)
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy, QGridLayout, QScrollArea, QScroller, QSlider)
from PySide6.QtCore import Qt, QAbstractAnimation, QUrl, Signal, QTimer, Slot, QProcess
from PySide6.QtGui import QIcon, QPixmap, QColor, QDesktopServices
from typing import cast
@@ -63,6 +64,7 @@ class MainWindow(QMainWindow):
self.theme = self.theme_manager.apply_theme(selected_theme)
self.tray_manager = TrayManager(self, app_name, self.current_theme_name)
self.card_width = read_card_size()
self.auto_card_width = read_auto_card_size()
self._last_card_width = self.card_width
self.setWindowTitle(f"{app_name} {version}")
self.setMinimumSize(800, 600)
@@ -72,6 +74,7 @@ class MainWindow(QMainWindow):
self.target_exe = None
self.current_running_button = None
self.portproton_location = get_portproton_location()
self.start_sh = get_portproton_start_command()
self.game_library_manager = GameLibraryManager(self, self.theme, None)
@@ -100,7 +103,6 @@ class MainWindow(QMainWindow):
self.games_load_timer.timeout.connect(self.finalize_game_loading)
self.games_loaded.connect(self.on_games_loaded)
self.current_add_game_dialog = None
self.current_display_filter = read_display_filter()
self.settingsDebounceTimer = QTimer(self)
self.settingsDebounceTimer.setSingleShot(True)
@@ -261,6 +263,10 @@ class MainWindow(QMainWindow):
GamepadType.XBOX: "xbox_y",
GamepadType.PLAYSTATION: "ps_square",
},
'prev_dir': {
GamepadType.XBOX: "xbox_y",
GamepadType.PLAYSTATION: "ps_square",
},
}
return mappings.get(action, {}).get(gtype, "placeholder")
@@ -453,11 +459,11 @@ class MainWindow(QMainWindow):
self.current_install_script = script_name
self.seen_progress = False
self.current_percent = 0.0
start_sh = os.path.join(self.portproton_location or "", "data", "scripts", "start.sh") if self.portproton_location else ""
if not os.path.exists(start_sh):
start_sh = self.start_sh
if not start_sh:
self.installing = False
return
cmd = [start_sh, "cli", "--autoinstall", script_name]
cmd = start_sh + ["cli", "--autoinstall", script_name]
self.install_process = QProcess(self)
self.install_process.finished.connect(self.on_install_finished)
self.install_process.errorOccurred.connect(self.on_install_error)
@@ -517,12 +523,26 @@ class MainWindow(QMainWindow):
self.install_monitor_timer = None
self.progress_bar.setRange(0, 100)
self.progress_bar.setValue(100)
if exit_code == 0:
self.update_status_message.emit(_("Installation completed successfully."), 5000)
QTimer.singleShot(500, lambda: self.restart_application())
desktop_dir = self.portproton_location or ""
new_desktops = [e.path for e in os.scandir(desktop_dir) if e.name.endswith(".desktop")]
if new_desktops:
latest = max(new_desktops, key=os.path.getmtime)
self._process_desktop_file_async(
latest,
lambda result: (
self.game_library_manager.add_game_incremental(result)
if result else None
)
)
else:
self.update_status_message.emit(_("Installation failed."), 5000)
QMessageBox.warning(self, _("Error"), f"Installation failed (code: {exit_code}).")
self.progress_bar.setVisible(False)
self.current_install_script = None
if self.install_process:
@@ -824,22 +844,23 @@ class MainWindow(QMainWindow):
if hasattr(self, "game_library_manager"):
mgr = self.game_library_manager
if mgr.gamesListWidget and mgr.gamesListLayout:
layout = mgr.gamesListLayout
widget = mgr.gamesListWidget
games_layout = mgr.gamesListLayout
games_widget = mgr.gamesListWidget
QTimer.singleShot(0, lambda: (
layout.invalidate(),
widget.adjustSize(),
widget.updateGeometry()
games_layout.invalidate(),
games_widget.adjustSize(),
games_widget.updateGeometry()
))
if hasattr(self, "autoInstallContainer") and hasattr(self, "autoInstallContainerLayout"):
layout = self.autoInstallContainerLayout
widget = self.autoInstallContainer
auto_layout = self.autoInstallContainerLayout
auto_widget = self.autoInstallContainer
QTimer.singleShot(0, lambda: (
layout.invalidate(),
widget.adjustSize(),
widget.updateGeometry()
auto_layout.invalidate(),
auto_widget.adjustSize(),
auto_widget.updateGeometry()
))
def openSystemOverlay(self):
"""Opens the system overlay dialog."""
overlay = SystemOverlay(self, self.theme)
@@ -1082,8 +1103,7 @@ class MainWindow(QMainWindow):
autoInstallPage = QWidget()
autoInstallPage.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
autoInstallLayout = QVBoxLayout(autoInstallPage)
autoInstallLayout.setContentsMargins(20, 0, 20, 0)
autoInstallLayout.setSpacing(0)
autoInstallLayout.setSpacing(15)
# Верхняя панель с заголовком и поиском
headerWidget = QWidget()
@@ -1132,6 +1152,25 @@ class MainWindow(QMainWindow):
autoInstallLayout.addWidget(self.autoInstallScrollArea)
# Slider for card size
sliderLayout = QHBoxLayout()
sliderLayout.setSpacing(0)
sliderLayout.setContentsMargins(0, 0, 0, 0)
sliderLayout.addStretch()
self.auto_size_slider = QSlider(Qt.Orientation.Horizontal)
self.auto_size_slider.setMinimum(200)
self.auto_size_slider.setMaximum(250)
self.auto_size_slider.setValue(self.auto_card_width)
self.auto_size_slider.setTickInterval(10)
self.auto_size_slider.setFixedWidth(150)
self.auto_size_slider.setToolTip(f"{self.auto_card_width} px")
self.auto_size_slider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
self.auto_size_slider.sliderReleased.connect(self.on_auto_slider_released)
sliderLayout.addWidget(self.auto_size_slider)
autoInstallLayout.addLayout(sliderLayout)
# Хранение карточек
self.autoInstallGameCards = {}
self.allAutoInstallCards = []
@@ -1141,7 +1180,7 @@ class MainWindow(QMainWindow):
if exe_name in self.autoInstallGameCards and local_path:
card = self.autoInstallGameCards[exe_name]
card.cover_path = local_path
load_pixmap_async(local_path, self.card_width, int(self.card_width * 1.5), card.on_cover_loaded)
load_pixmap_async(local_path, self.auto_card_width, int(self.auto_card_width * 1.5), card.on_cover_loaded)
# Загрузка игр
def on_autoinstall_games_loaded(games: list[tuple]):
@@ -1177,7 +1216,7 @@ class MainWindow(QMainWindow):
None, None, None, game_source,
select_callback=select_callback,
theme=self.theme,
card_width=self.card_width,
card_width=self.auto_card_width,
parent=self.autoInstallContainer,
)
@@ -1215,10 +1254,30 @@ class MainWindow(QMainWindow):
# Показываем прогресс
self.autoInstallProgress.setVisible(True)
self.autoInstallProgress.setRange(0, 0)
self.portproton_api.get_autoinstall_games_async(on_autoinstall_games_loaded)
# Store the thread to prevent premature destruction
self.autoInstallLoadThread = self.portproton_api.start_autoinstall_games_load(on_autoinstall_games_loaded)
# Optional: Clean up thread when finished (prevents leak)
if self.autoInstallLoadThread:
def on_thread_finished():
self.autoInstallLoadThread = None # Release reference
self.autoInstallLoadThread.finished.connect(on_thread_finished)
self.stackedWidget.addWidget(autoInstallPage)
def on_auto_slider_released(self):
"""Handles auto-install slider release to update card size."""
if hasattr(self, 'auto_size_slider') and self.auto_size_slider:
self.auto_card_width = self.auto_size_slider.value()
self.auto_size_slider.setToolTip(f"{self.auto_card_width} px")
save_auto_card_size(self.auto_card_width)
for card in self.allAutoInstallCards:
card.update_card_size(self.auto_card_width)
self.autoInstallContainerLayout.invalidate()
self.autoInstallContainer.updateGeometry()
self.autoInstallScrollArea.updateGeometry()
def filterAutoInstallGames(self):
"""Filter auto install game cards based on search text."""
search_text = self.autoInstallSearchLineEdit.text().lower().strip()
@@ -1366,12 +1425,10 @@ class MainWindow(QMainWindow):
prefix = self.prefixCombo.currentText()
if not wine or not prefix:
return
if not self.portproton_location:
if not self.portproton_location or not self.start_sh:
return
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if not os.path.exists(start_sh):
return
cmd = [start_sh, "cli", cli_arg, wine, prefix]
start_sh = self.start_sh
cmd = start_sh + ["cli", cli_arg, wine, prefix]
# Показываем прогресс-бар перед запуском
self.wine_progress_bar.setVisible(True)
@@ -1450,12 +1507,13 @@ class MainWindow(QMainWindow):
QMessageBox.warning(self, _("Error"), f"Failed to launch tool: {error}")
def clear_prefix(self):
"""Очистка префикса (позже удалить)."""
"""Очищает префикс"""
selected_prefix = self.prefixCombo.currentText()
selected_wine = self.wineCombo.currentText()
if not selected_prefix or not selected_wine:
return
if not self.portproton_location:
if not self.portproton_location or not self.start_sh:
return
reply = QMessageBox.question(
@@ -1468,98 +1526,35 @@ class MainWindow(QMainWindow):
if reply != QMessageBox.StandardButton.Yes:
return
prefix_dir = os.path.join(self.portproton_location, "data", "prefixes", selected_prefix)
if not os.path.exists(prefix_dir):
start_sh = self.start_sh
self.wine_progress_bar.setVisible(True)
self.update_status_message.emit(_("Clearing prefix..."), 0)
self.clear_process = QProcess(self)
self.clear_process.finished.connect(lambda exitCode, exitStatus: self._on_clear_prefix_finished(exitCode))
self.clear_process.errorOccurred.connect(lambda error: self._on_clear_prefix_error(error))
cmd = start_sh + ["cli", "--clear_pfx", selected_wine, selected_prefix]
self.clear_process.start(cmd[0], cmd[1:])
if not self.clear_process.waitForStarted(5000):
self.wine_progress_bar.setVisible(False)
self.update_status_message.emit("", 0)
QMessageBox.warning(self, _("Error"), _("Failed to start prefix clear process."))
return
success = True
errors = []
# Удаление файлов
files_to_remove = [
os.path.join(prefix_dir, "*.dot*"),
os.path.join(prefix_dir, "*.prog*"),
os.path.join(prefix_dir, ".wine_ver"),
os.path.join(prefix_dir, "system.reg"),
os.path.join(prefix_dir, "user.reg"),
os.path.join(prefix_dir, "userdef.reg"),
os.path.join(prefix_dir, "winetricks.log"),
os.path.join(prefix_dir, ".update-timestamp"),
os.path.join(prefix_dir, "drive_c", ".windows-serial"),
]
import glob
for pattern in files_to_remove:
if "*" in pattern: # Глобальный паттерн
matches = glob.glob(pattern)
for file_path in matches:
try:
if os.path.exists(file_path):
os.remove(file_path)
except Exception as e:
success = False
errors.append(str(e))
else: # Конкретный файл
try:
if os.path.exists(pattern):
os.remove(pattern)
except Exception as e:
success = False
errors.append(str(e))
# Удаление директорий
dirs_to_remove = [
os.path.join(prefix_dir, "drive_c", "windows"),
os.path.join(prefix_dir, "drive_c", "ProgramData", "Setup"),
os.path.join(prefix_dir, "drive_c", "ProgramData", "Windows"),
os.path.join(prefix_dir, "drive_c", "ProgramData", "WindowsTask"),
os.path.join(prefix_dir, "drive_c", "ProgramData", "Package Cache"),
os.path.join(prefix_dir, "drive_c", "users", "Public", "Local Settings", "Application Data", "Microsoft"),
os.path.join(prefix_dir, "drive_c", "users", "Public", "Local Settings", "Application Data", "Temp"),
os.path.join(prefix_dir, "drive_c", "users", "Public", "Local Settings", "Temporary Internet Files"),
os.path.join(prefix_dir, "drive_c", "users", "Public", "Application Data", "Microsoft"),
os.path.join(prefix_dir, "drive_c", "users", "Public", "Application Data", "wine_gecko"),
os.path.join(prefix_dir, "drive_c", "users", "Public", "Temp"),
os.path.join(prefix_dir, "drive_c", "users", "steamuser", "Local Settings", "Application Data", "Microsoft"),
os.path.join(prefix_dir, "drive_c", "users", "steamuser", "Local Settings", "Application Data", "Temp"),
os.path.join(prefix_dir, "drive_c", "users", "steamuser", "Local Settings", "Temporary Internet Files"),
os.path.join(prefix_dir, "drive_c", "users", "steamuser", "Application Data", "Microsoft"),
os.path.join(prefix_dir, "drive_c", "users", "steamuser", "Application Data", "wine_gecko"),
os.path.join(prefix_dir, "drive_c", "users", "steamuser", "Temp"),
os.path.join(prefix_dir, "drive_c", "Program Files", "Internet Explorer"),
os.path.join(prefix_dir, "drive_c", "Program Files", "Windows Media Player"),
os.path.join(prefix_dir, "drive_c", "Program Files", "Windows NT"),
os.path.join(prefix_dir, "drive_c", "Program Files (x86)", "Internet Explorer"),
os.path.join(prefix_dir, "drive_c", "Program Files (x86)", "Windows Media Player"),
os.path.join(prefix_dir, "drive_c", "Program Files (x86)", "Windows NT"),
]
import shutil
for dir_path in dirs_to_remove:
try:
if os.path.exists(dir_path):
shutil.rmtree(dir_path)
except Exception as e:
success = False
errors.append(str(e))
tmp_path = os.path.join(self.portproton_location, "data", "tmp")
if os.path.exists(tmp_path):
import glob
bin_files = glob.glob(os.path.join(tmp_path, "*.bin"))
foz_files = glob.glob(os.path.join(tmp_path, "*.foz"))
for file_path in bin_files + foz_files:
try:
os.remove(file_path)
except Exception as e:
success = False
errors.append(str(e))
if success:
QMessageBox.information(self, _("Success"), _("Prefix '{}' cleared successfully.").format(selected_prefix))
def _on_clear_prefix_finished(self, exitCode):
self.wine_progress_bar.setVisible(False)
self.update_status_message.emit("", 0)
if exitCode == 0:
QMessageBox.information(self, _("Success"), _("Prefix cleared successfully."))
else:
error_msg = _("Prefix '{}' cleared with errors:\n{}").format(selected_prefix, "\n".join(errors[:5]))
QMessageBox.warning(self, _("Warning"), error_msg)
QMessageBox.warning(self, _("Error"), _("Prefix clear failed with exit code {}.").format(exitCode))
def _on_clear_prefix_error(self, error):
self.wine_progress_bar.setVisible(False)
self.update_status_message.emit("", 0)
QMessageBox.warning(self, _("Error"), _("Failed to run clear prefix command: {}").format(error))
def create_prefix_backup(self):
selected_prefix = self.prefixCombo.currentText()
@@ -1571,14 +1566,12 @@ class MainWindow(QMainWindow):
def _perform_backup(self, backup_dir, prefix_name):
os.makedirs(backup_dir, exist_ok=True)
if not self.portproton_location:
return
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if not os.path.exists(start_sh):
if not self.portproton_location or not self.start_sh:
return
start_sh = self.start_sh
self.backup_process = QProcess(self)
self.backup_process.finished.connect(lambda exitCode, exitStatus: self._on_backup_finished(exitCode))
cmd = [start_sh, "--backup-prefix", prefix_name, backup_dir]
cmd = start_sh + ["--backup-prefix", prefix_name, backup_dir]
self.backup_process.start(cmd[0], cmd[1:])
if not self.backup_process.waitForStarted():
QMessageBox.warning(self, _("Error"), _("Failed to start backup process."))
@@ -1591,14 +1584,12 @@ class MainWindow(QMainWindow):
def _perform_restore(self, file_path):
if not file_path or not os.path.exists(file_path):
return
if not self.portproton_location:
return
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if not os.path.exists(start_sh):
if not self.portproton_location or not self.start_sh:
return
start_sh = self.start_sh
self.restore_process = QProcess(self)
self.restore_process.finished.connect(lambda exitCode, exitStatus: self._on_restore_finished(exitCode))
cmd = [start_sh, "--restore-prefix", file_path]
cmd = start_sh + ["--restore-prefix", file_path]
self.restore_process.start(cmd[0], cmd[1:])
if not self.restore_process.waitForStarted():
QMessageBox.warning(self, _("Error"), _("Failed to start restore process."))
@@ -1842,7 +1833,19 @@ class MainWindow(QMainWindow):
self.fullscreenCheckBox.setChecked(current_fullscreen)
formLayout.addRow(self.fullscreenTitle, self.fullscreenCheckBox)
# 7. Automatic fullscreen on gamepad connection
# 7. Minimize to tray setting
self.minimizeToTrayCheckBox = QCheckBox(_("Minimize to tray on close"))
self.minimizeToTrayCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.minimizeToTrayCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.minimizeToTrayTitle = QLabel(_("Application Close Mode:"))
self.minimizeToTrayTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.minimizeToTrayTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
current_minimize_to_tray = read_minimize_to_tray()
self.minimizeToTrayCheckBox.setChecked(current_minimize_to_tray)
self.minimizeToTrayCheckBox.toggled.connect(lambda checked: save_minimize_to_tray(checked))
formLayout.addRow(self.minimizeToTrayTitle, self.minimizeToTrayCheckBox)
# 8. Automatic fullscreen on gamepad connection
self.autoFullscreenGamepadCheckBox = QCheckBox(_("Auto Fullscreen on Gamepad connected"))
self.autoFullscreenGamepadCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.autoFullscreenGamepadCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
@@ -1854,7 +1857,7 @@ class MainWindow(QMainWindow):
self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen)
formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox)
# 8. Gamepad haptic feedback config
# 9. Gamepad haptic feedback config
self.gamepadRumbleCheckBox = QCheckBox(_("Gamepad haptic feedback"))
self.gamepadRumbleCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.gamepadRumbleCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
@@ -2012,12 +2015,9 @@ class MainWindow(QMainWindow):
def applySettingsDelayed(self):
read_time_config()
self.games = []
self.loadGames()
display_filter = read_display_filter()
reload_needed = display_filter != self.current_display_filter
if reload_needed:
self.games = []
self.loadGames()
self.current_display_filter = display_filter
for card in self.game_library_manager.game_card_cache.values():
card.update_badge_visibility(display_filter)
@@ -2032,8 +2032,6 @@ class MainWindow(QMainWindow):
filter_idx = self.gamesDisplayCombo.currentIndex()
filter_key = self.filter_keys[filter_idx]
old_filter = self.current_display_filter
save_display_filter(filter_key)
proxy_url = self.proxyUrlEdit.text().strip()
@@ -2063,19 +2061,17 @@ class MainWindow(QMainWindow):
self.input_manager.gamepad_type = GamepadType.UNKNOWN
self.updateControlHints()
if filter_key != old_filter:
for card in self.game_library_manager.game_card_cache.values():
card.update_badge_visibility(filter_key)
for card in self.game_library_manager.game_card_cache.values():
card.update_badge_visibility(filter_key)
if self.currentDetailPage and self.current_exec_line:
current_game = next((game for game in self.games if game[4] == self.current_exec_line), None)
if current_game:
self.stackedWidget.removeWidget(self.currentDetailPage)
self.currentDetailPage.deleteLater()
self.currentDetailPage = None
self.openGameDetailPage(*current_game)
if self.currentDetailPage and self.current_exec_line:
current_game = next((game for game in self.games if game[4] == self.current_exec_line), None)
if current_game:
self.stackedWidget.removeWidget(self.currentDetailPage)
self.currentDetailPage.deleteLater()
self.currentDetailPage = None
self.openGameDetailPage(*current_game)
self.current_display_filter = filter_key
self.settingsDebounceTimer.start()
gamepad_connected = self.input_manager.find_gamepad() is not None
@@ -2263,6 +2259,14 @@ class MainWindow(QMainWindow):
def darkenColor(self, color, factor=200):
return color.darker(factor)
def open_exe_settings(self, exe_path):
"""Open the ExeSettingsDialog for the given executable."""
if not os.path.exists(exe_path):
QMessageBox.warning(self, _("Error"), _("Executable not found: {0}").format(exe_path))
return
dialog = ExeSettingsDialog(self, self.theme, exe_path)
dialog.exec()
def openGameDetailPage(self, name, description, cover_path=None, appid="", exec_line="", controller_support="", last_launch="", formatted_playtime="", protondb_tier="", game_source="", anticheat_status=""):
detailPage = QWidget()
self._animations = {}
@@ -2565,8 +2569,6 @@ class MainWindow(QMainWindow):
clear_layout(hltbLayout)
has_data = False
if main_story_time is not None:
@@ -2650,6 +2652,14 @@ class MainWindow(QMainWindow):
playButton.clicked.connect(lambda: self.toggleGame(exec_line, playButton))
detailsLayout.addWidget(playButton, alignment=Qt.AlignmentFlag.AlignLeft)
# Settings button
settings_icon = self.theme_manager.get_icon("settings")
settings_button = AutoSizeButton(_("Settings"), icon=settings_icon)
settings_button.setFixedSize(120, 40)
settings_button.setStyleSheet(self.theme.PLAY_BUTTON_STYLE)
settings_button.clicked.connect(lambda: self.open_exe_settings(file_to_check))
detailsLayout.addWidget(settings_button, alignment=Qt.AlignmentFlag.AlignLeft)
contentFrameLayout.addWidget(detailsWidget)
mainLayout.addStretch()
@@ -2872,10 +2882,7 @@ class MainWindow(QMainWindow):
env_vars = os.environ.copy()
env_vars['LEGENDARY_CONFIG_PATH'] = self.legendary_config_path
wrapper = "flatpak run ru.linux_gaming.PortProton"
if self.portproton_location is not None and ".var" not in self.portproton_location:
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
wrapper = start_sh
wrapper = self.start_sh or ""
cmd = [wrapper, game_exe]
@@ -2969,13 +2976,6 @@ class MainWindow(QMainWindow):
exe_name = os.path.splitext(current_exe)[0]
env_vars = os.environ.copy()
if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]:
env_vars['START_FROM_STEAM'] = '1'
env_vars['PROCESS_LOG'] = '1'
elif entry_exec_split[0] == "flatpak":
env_vars['START_FROM_STEAM'] = '1'
env_vars['PROCESS_LOG'] = '1'
# Запускаем игру
try:
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
@@ -2997,57 +2997,77 @@ class MainWindow(QMainWindow):
logger.error(f"Failed to launch game {exe_name}: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
def closeEvent(self, event):
"""Обработчик закрытия окна: сворачивает приложение в трей, если не требуется принудительный выход."""
if hasattr(self, 'is_exiting') and self.is_exiting:
# Принудительное закрытие: завершаем процессы и приложение
for proc in self.game_processes:
try:
parent = psutil.Process(proc.pid)
children = parent.children(recursive=True)
for child in children:
try:
logger.debug(f"Terminating child process {child.pid}")
child.terminate()
except psutil.NoSuchProcess:
logger.debug(f"Child process {child.pid} already terminated")
psutil.wait_procs(children, timeout=5)
for child in children:
if child.is_running():
logger.debug(f"Killing child process {child.pid}")
child.kill()
logger.debug(f"Terminating process group {proc.pid}")
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
except (psutil.NoSuchProcess, ProcessLookupError) as e:
logger.debug(f"Process {proc.pid} already terminated: {e}")
"""Обработчик закрытия окна: проверяет настройку minimize_to_tray.
Если True — сворачиваем в трей (по умолчанию). Иначе — полностью закрываем.
"""
minimize_to_tray = read_minimize_to_tray()
self.game_processes = [] # Очищаем список процессов
# Очищаем таймеры
if hasattr(self, 'games_load_timer') and self.games_load_timer is not None and self.games_load_timer.isActive():
self.games_load_timer.stop()
if hasattr(self, 'settingsDebounceTimer') and self.settingsDebounceTimer is not None and self.settingsDebounceTimer.isActive():
self.settingsDebounceTimer.stop()
if hasattr(self, 'searchDebounceTimer') and self.searchDebounceTimer is not None and self.searchDebounceTimer.isActive():
self.searchDebounceTimer.stop()
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None and self.checkProcessTimer.isActive():
self.checkProcessTimer.stop()
self.checkProcessTimer.deleteLater()
self.checkProcessTimer = None
if hasattr(self, 'wine_monitor_timer') and self.wine_monitor_timer is not None:
self.wine_monitor_timer.stop()
self.wine_monitor_timer.deleteLater()
self.wine_monitor_timer = None
# Сохраняем настройки окна
if not read_fullscreen_config():
logger.debug(f"Saving window geometry: {self.width()}x{self.height()}")
save_window_geometry(self.width(), self.height())
save_card_size(self.card_width)
event.accept()
else:
# Сворачиваем в трей вместо закрытия
self.hide()
if minimize_to_tray:
# Просто сворачиваем в трей
event.ignore()
self.hide()
return
# Полное закрытие приложения
self.is_exiting = True
event.accept()
# Скрываем и удаляем иконку трея
if hasattr(self, "tray_manager") and self.tray_manager.tray_icon:
self.tray_manager.tray_icon.hide()
self.tray_manager.tray_icon.deleteLater()
# Сохраняем размеры карточек
save_card_size(self.card_width)
save_auto_card_size(self.auto_card_width)
# Сохраняем размеры окна (если не в полноэкранном режиме)
if not read_fullscreen_config():
logger.debug(f"Saving window geometry: {self.width()}x{self.height()}")
save_window_geometry(self.width(), self.height())
# Завершаем все игровые процессы
for proc in getattr(self, "game_processes", []):
try:
parent = psutil.Process(proc.pid)
children = parent.children(recursive=True)
for child in children:
try:
logger.debug(f"Terminating child process {child.pid}")
child.terminate()
except psutil.NoSuchProcess:
logger.debug(f"Child process {child.pid} already terminated")
psutil.wait_procs(children, timeout=5)
for child in children:
if child.is_running():
logger.debug(f"Killing child process {child.pid}")
child.kill()
logger.debug(f"Terminating process group {proc.pid}")
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
except (psutil.NoSuchProcess, ProcessLookupError) as e:
logger.debug(f"Process {getattr(proc, 'pid', '?')} already terminated: {e}")
except Exception as e:
logger.warning(f"Failed to terminate process {getattr(proc, 'pid', '?')}: {e}")
self.game_processes = []
# Универсальная остановка и удаление таймеров
timers = [
"games_load_timer",
"settingsDebounceTimer",
"searchDebounceTimer",
"checkProcessTimer",
"wine_monitor_timer",
]
for tname in timers:
timer = getattr(self, tname, None)
if timer and timer.isActive():
timer.stop()
if timer:
timer.deleteLater()
setattr(self, tname, None)

View File

@@ -6,13 +6,16 @@ import urllib.parse
import time
import glob
import re
import hashlib
from collections.abc import Callable
from PySide6.QtCore import QThread, Signal
from portprotonqt.downloader import Downloader
from portprotonqt.logger import get_logger
from portprotonqt.config_utils import get_portproton_location
logger = get_logger(__name__)
CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds
AUTOINSTALL_CACHE_DURATION = 3600 # 1 hour for autoinstall cache
def normalize_name(s):
"""
@@ -59,6 +62,7 @@ class PortProtonAPI:
self.repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
self.builtin_custom_folder = os.path.join(self.repo_root, "custom_data")
self._topics_data = None
self._autoinstall_cache = None # New: In-memory cache
def _get_game_dir(self, exe_name: str) -> str:
game_dir = os.path.join(self.custom_data_dir, exe_name)
@@ -231,67 +235,139 @@ class PortProtonAPI:
logger.error(f"Failed to parse {file_path}: {e}")
return None, None
def get_autoinstall_games_async(self, callback: Callable[[list[tuple]], None]) -> None:
"""Load auto-install games with user/builtin covers (no async download here)."""
games = []
auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall") if self.portproton_location else ""
def _compute_scripts_signature(self, auto_dir: str) -> str:
"""Compute a hash-based signature of the autoinstall scripts to detect changes."""
if not os.path.exists(auto_dir):
callback(games)
return
return ""
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
if not scripts:
callback(games)
return
# Simple hash: concatenate sorted filenames and hash
filenames_str = "".join(sorted([os.path.basename(s) for s in scripts]))
return hashlib.md5(filenames_str.encode()).hexdigest()
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
base_autoinstall_dir = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
os.makedirs(base_autoinstall_dir, exist_ok=True)
def _load_autoinstall_cache(self):
"""Load cached autoinstall games if fresh and scripts unchanged."""
if self._autoinstall_cache is not None:
return self._autoinstall_cache
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
if os.path.exists(cache_file):
try:
mod_time = os.path.getmtime(cache_file)
if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
with open(cache_file, "rb") as f:
data = orjson.loads(f.read())
# Check signature
cached_signature = data.get("scripts_signature", "")
current_signature = self._compute_scripts_signature(
os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
)
if cached_signature != current_signature:
logger.info("Scripts signature mismatch; invalidating cache")
return None
self._autoinstall_cache = data["games"]
logger.info(f"Loaded {len(self._autoinstall_cache)} cached autoinstall games")
return self._autoinstall_cache
except Exception as e:
logger.error(f"Failed to load autoinstall cache: {e}")
return None
for script_path in scripts:
display_name, exe_name = self.parse_autoinstall_script(script_path)
script_name = os.path.splitext(os.path.basename(script_path))[0]
def _save_autoinstall_cache(self, games):
"""Save parsed autoinstall games to cache with scripts signature."""
try:
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
scripts_signature = self._compute_scripts_signature(auto_dir)
data = {"games": games, "scripts_signature": scripts_signature, "timestamp": time.time()}
with open(cache_file, "wb") as f:
f.write(orjson.dumps(data))
logger.debug(f"Saved {len(games)} autoinstall games to cache with signature {scripts_signature}")
except Exception as e:
logger.error(f"Failed to save autoinstall cache: {e}")
if not (display_name and exe_name):
continue
def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
"""Start loading auto-install games in a background thread. Returns the thread for management."""
# Check cache first (sync, fast)
cached_games = self._load_autoinstall_cache()
if cached_games is not None:
# Emit via callback immediately if cached
QThread.msleep(0) # Yield to Qt event loop
callback(cached_games)
return None # No thread needed
exe_name = os.path.splitext(exe_name)[0] # Без .exe
user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
os.makedirs(user_game_folder, exist_ok=True)
# No cache: Start background thread
class AutoinstallWorker(QThread):
finished = Signal(list)
api: "PortProtonAPI"
portproton_location: str | None
# Поиск обложки
cover_path = ""
user_files = set(os.listdir(user_game_folder)) if os.path.exists(user_game_folder) else set()
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
candidate = f"cover{ext}"
if candidate in user_files:
cover_path = os.path.join(user_game_folder, candidate)
break
def run(self):
games = []
auto_dir = os.path.join(
self.portproton_location or "", "data", "scripts", "pw_autoinstall"
) if self.portproton_location else ""
if not os.path.exists(auto_dir):
self.finished.emit(games)
return
if not cover_path:
logger.debug(f"No local cover found for autoinstall {exe_name}")
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
if not scripts:
self.finished.emit(games)
return
# Формируем кортеж игры (добавлен exe_name в конец)
game_tuple = (
display_name, # name
"", # description
cover_path, # cover
"", # appid
f"autoinstall:{script_name}", # exec_line
"", # controller_support
"Never", # last_launch
"0h 0m", # formatted_playtime
"", # protondb_tier
"", # anticheat_status
0, # last_played
0, # playtime_seconds
"autoinstall", # game_source
exe_name # exe_name
)
games.append(game_tuple)
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"),
)
base_autoinstall_dir = os.path.join(
xdg_data_home, "PortProtonQt", "custom_data", "autoinstall"
)
os.makedirs(base_autoinstall_dir, exist_ok=True)
callback(games)
for script_path in scripts:
display_name, exe_name = self.api.parse_autoinstall_script(script_path)
script_name = os.path.splitext(os.path.basename(script_path))[0]
if not (display_name and exe_name):
continue
exe_name = os.path.splitext(exe_name)[0]
user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
os.makedirs(user_game_folder, exist_ok=True)
# Find cover
cover_path = ""
user_files = (
set(os.listdir(user_game_folder))
if os.path.exists(user_game_folder)
else set()
)
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
candidate = f"cover{ext}"
if candidate in user_files:
cover_path = os.path.join(user_game_folder, candidate)
break
if not cover_path:
logger.debug(f"No local cover found for autoinstall {exe_name}")
game_tuple = (
display_name, "", cover_path, "", f"autoinstall:{script_name}",
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
)
games.append(game_tuple)
self.api._save_autoinstall_cache(games)
self.api._autoinstall_cache = games
self.finished.emit(games)
worker = AutoinstallWorker()
worker.api = self
worker.portproton_location = self.portproton_location
worker.finished.connect(lambda games: callback(games))
worker.start()
logger.info("Started background load of autoinstall games")
return worker
def _load_topics_data(self):
"""Load and cache linux_gaming_topics_min.json from the archive."""

View File

@@ -13,7 +13,7 @@ from portprotonqt.logger import get_logger
from portprotonqt.localization import get_steam_language
from portprotonqt.downloader import Downloader
from portprotonqt.dialogs import generate_thumbnail
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command
from collections.abc import Callable
import re
import shutil
@@ -23,6 +23,7 @@ import requests
import random
import base64
import glob
import urllib.parse
downloader = Downloader()
logger = get_logger(__name__)
@@ -411,6 +412,39 @@ def save_app_details(app_id, data):
with open(cache_file, "wb") as f:
f.write(orjson.dumps(data))
def fetch_sgdb_cover(game_name: str) -> str:
"""
Fetch a cover image URL from steamgrid.usebottles.com for the given game.
The API returns a single string (quoted URL).
"""
try:
encoded = urllib.parse.quote(game_name)
url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
resp = requests.get(url, timeout=5)
if resp.status_code != 200:
logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
return ""
text = resp.text.strip()
# Убираем возможные кавычки вокруг строки
if text.startswith('"') and text.endswith('"'):
text = text[1:-1]
if text:
logger.info("Fetched SGDB cover for %s: %s", game_name, text)
return text
except Exception as e:
logger.warning("Failed to fetch SGDB cover for %s: %s", game_name, e)
return ""
def check_url_exists(url: str) -> bool:
"""Check whether a URL returns HTTP 200."""
try:
r = requests.head(url, timeout=3)
return r.status_code == 200
except Exception:
return False
def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
"""
Asynchronously fetches detailed app info from Steam API.
@@ -629,6 +663,11 @@ def get_full_steam_game_info_async(appid: int, callback: Callable[[dict], None])
title = decode_text(app_info.get("name", ""))
description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
def on_protondb_tier(tier: str):
def on_anticheat_status(anticheat_status: str):
@@ -722,12 +761,15 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
game_name = desktop_name or exe_name.capitalize()
if not matching_app:
cover = fetch_sgdb_cover(game_name) or ""
logger.info("Using SGDB cover for non-Steam game '%s': %s", game_name, cover)
def on_anticheat_status(anticheat_status: str):
callback({
"appid": "",
"name": decode_text(game_name),
"description": "",
"cover": "",
"cover": cover,
"controller_support": "",
"protondb_tier": "",
"steam_game": "false",
@@ -758,6 +800,11 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
title = decode_text(app_info.get("name", game_name))
description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
controller_support = app_info.get("controller_support", "")
def on_protondb_tier(tier: str):
@@ -957,7 +1004,8 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
return (False, f"Executable file not found: {exe_path}")
portproton_dir = get_portproton_location()
if not portproton_dir:
start_sh = get_portproton_start_command()
if not portproton_dir or not start_sh:
logger.error("PortProton directory not found")
return (False, "PortProton directory not found")
@@ -966,17 +1014,12 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}.sh")
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
return (False, f"start.sh not found at {start_sh_path}")
if not os.path.exists(script_path):
script_content = f"""#!/usr/bin/env bash
export LD_PRELOAD=
export START_FROM_STEAM=1
"{start_sh_path}" "{exe_path}" "$@"
"{start_sh}" "{exe_path}" "$@"
"""
try:
with open(script_path, "w", encoding="utf-8") as f:

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@@ -0,0 +1 @@
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@@ -1,7 +1,8 @@
from typing import cast
from typing import cast, Any
from PySide6.QtWidgets import (QFrame, QVBoxLayout, QPushButton, QGridLayout,
QSizePolicy, QWidget, QLineEdit)
from PySide6.QtCore import Qt, Signal, QProcess
from PySide6.QtCore import Qt, Signal, QProcess, QSize
from PySide6.QtGui import QPixmap, QIcon
from portprotonqt.keyboard_layouts import keyboard_layouts
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config_utils import read_theme_from_config
@@ -43,6 +44,18 @@ class VirtualKeyboard(QFrame):
self.margins = 10
self.num_cols = 14
# Find input_manager and main_window
self.input_manager: Any = None
self.main_window: Any = None
parent_widget: QWidget | None = self._parent
while parent_widget:
if hasattr(parent_widget, 'input_manager'):
self.input_manager = cast(Any, parent_widget).input_manager
self.main_window = cast(Any, parent_widget)
parent_widget = cast(QWidget | None, parent_widget.parent())
self.current_theme_name = read_theme_from_config()
self.initUI()
self.hide()
@@ -119,6 +132,34 @@ class VirtualKeyboard(QFrame):
self.buttons: dict[str, QPushButton] = {}
self.update_keyboard()
def set_gamepad_icon(self, button, icon_type, gtype=''):
"""Set gamepad icon on button based on type"""
if icon_type in ['back', 'add_game']:
icon_name = self.main_window.get_button_icon(icon_type, gtype)
else: # nav left/right
if icon_type in ['left', 'right']:
direction = icon_type
icon_name = self.main_window.get_nav_icon(direction, gtype)
else:
direction = 'left' if icon_type == 'left' else 'right'
icon_name = self.main_window.get_nav_icon(direction, gtype)
icon_path = theme_manager.get_theme_image(icon_name, self.current_theme_name)
pixmap = QPixmap()
if icon_path:
pixmap.load(str(icon_path))
if not pixmap.isNull():
button.setIcon(QIcon(pixmap))
button.setIconSize(QSize(20, 20))
return
else:
# Fallback to placeholder
placeholder = theme_manager.get_theme_image("placeholder", self.current_theme_name)
if placeholder:
button.setIcon(QIcon(placeholder))
button.setIconSize(QSize(20, 20))
return
def update_keyboard(self):
coords = self._save_focused_coords()
@@ -151,6 +192,9 @@ class VirtualKeyboard(QFrame):
button.setCheckable(True)
button.setChecked(self.shift_pressed)
button.clicked.connect(lambda checked: self.on_shift_click(checked))
# Add gamepad icon for Shift (RB/R)
gtype = self.input_manager.gamepad_type
self.set_gamepad_icon(button, 'right', gtype)
else:
button.clicked.connect(lambda checked=False, k=key: self.on_button_click(k))
@@ -163,6 +207,9 @@ class VirtualKeyboard(QFrame):
shift.setCheckable(True)
shift.setChecked(self.shift_pressed)
shift.clicked.connect(lambda checked: self.on_shift_click(checked))
# Add gamepad icon for Shift (RB/R)
gtype = self.input_manager.gamepad_type
self.set_gamepad_icon(shift, 'right', gtype)
self.keyboard_layout.addWidget(shift, 3, 11, 1, 3)
button = QPushButton('CAPS')
@@ -179,6 +226,9 @@ class VirtualKeyboard(QFrame):
backspace.setFixedSize(fixed_w, fixed_h)
backspace.pressed.connect(self.on_backspace_pressed)
backspace.released.connect(self.stop_backspace_repeat)
# Add gamepad icon for Backspace (X/Triangle)
gtype = self.input_manager.gamepad_type
self.set_gamepad_icon(backspace, 'add_game', gtype)
self.keyboard_layout.addWidget(backspace, 0, 13, 1, 1)
enter = QPushButton('Enter')
@@ -189,6 +239,9 @@ class VirtualKeyboard(QFrame):
lang = QPushButton('🌐')
lang.setFixedSize(fixed_w, fixed_h)
lang.clicked.connect(self.on_lang_click)
# Add gamepad icon for Lang (LB/L)
gtype = self.input_manager.gamepad_type
self.set_gamepad_icon(lang, 'left', gtype)
self.keyboard_layout.addWidget(lang, 4, 0, 1, 1)
clear = QPushButton('Clear')
@@ -219,6 +272,9 @@ class VirtualKeyboard(QFrame):
hide_button = QPushButton('Hide')
hide_button.setFixedSize(fixed_w * 2 + self.spacing, fixed_h)
hide_button.clicked.connect(self.hide)
# Add gamepad icon for Hide (B/Circle)
gtype = self.input_manager.gamepad_type
self.set_gamepad_icon(hide_button, 'back', gtype)
self.keyboard_layout.addWidget(hide_button, 4, 12, 1, 2)
if coords:

View File

@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
[project]
name = "portprotonqt"
version = "0.1.7"
version = "0.1.8"
description = "A project to rewrite PortProton (PortWINE) using PySide"
readme = "README.md"
license = { text = "GPL-3.0" }

2
uv.lock generated
View File

@@ -527,7 +527,7 @@ wheels = [
[[package]]
name = "portprotonqt"
version = "0.1.7"
version = "0.1.8"
source = { editable = "." }
dependencies = [
{ name = "babel" },