Compare commits
5 Commits
renovate/a
...
main
Author | SHA1 | Date | |
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3736bb279e
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b59ee5ae8e | ||
33176590fd
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8046065929
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fbad5add6c |
@@ -94,7 +94,7 @@ jobs:
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name: Build Arch Package
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runs-on: ubuntu-22.04
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container:
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image: archlinux:base-devel@sha256:06ab929f935145dd65994a89dd06651669ea28d43c812f3e24de990978511821
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image: archlinux:base-devel@sha256:87a967f07ba6319fc35c8c4e6ce6acdb4343b57aa817398a5d2db57bd8edc731
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volumes:
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- /usr:/usr-host
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- /opt:/opt-host
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|
@@ -138,7 +138,7 @@ jobs:
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needs: changes
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if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
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container:
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image: archlinux:base-devel@sha256:06ab929f935145dd65994a89dd06651669ea28d43c812f3e24de990978511821
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image: archlinux:base-devel@sha256:87a967f07ba6319fc35c8c4e6ce6acdb4343b57aa817398a5d2db57bd8edc731
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volumes:
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- /usr:/usr-host
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- /opt:/opt-host
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|
@@ -16,7 +16,7 @@ repos:
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- id: uv-lock
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- repo: https://github.com/astral-sh/ruff-pre-commit
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rev: v0.14.0
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rev: v0.14.1
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hooks:
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- id: ruff-check
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@@ -83,6 +83,43 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
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except Exception as e:
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logger.error(f"Ошибка обработки URL {cover}: {e}")
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# SteamGridDB (SGDB)
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if cover and cover.startswith("https://cdn2.steamgriddb.com"):
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try:
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parts = cover.split("/")
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filename = parts[-1] if parts else "sgdb_cover.png"
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# SGDB ссылки содержат уникальный хеш в названии — используем как имя
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local_path = os.path.join(image_folder, filename)
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if os.path.exists(local_path):
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pixmap = QPixmap(local_path)
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finish_with(pixmap)
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return
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def on_downloaded(result: str | None):
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pixmap = QPixmap()
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if result and os.path.exists(result):
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pixmap.load(result)
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if pixmap.isNull():
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placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
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if placeholder_path and QFile.exists(placeholder_path):
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pixmap.load(placeholder_path)
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else:
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pixmap = QPixmap(width, height)
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pixmap.fill(QColor("#333333"))
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painter = QPainter(pixmap)
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painter.setPen(QPen(QColor("white")))
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painter.drawText(pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
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painter.end()
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finish_with(pixmap)
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logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
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downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
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return
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except Exception as e:
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logger.error(f"Ошибка обработки SGDB URL {cover}: {e}")
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if cover and cover.startswith(("http://", "https://")):
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try:
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local_path = os.path.join(image_folder, f"{app_name}.jpg")
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@@ -1440,6 +1440,7 @@ class InputManager(QObject):
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self.udev_context = Context()
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self.Devices = Devices
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self.monitor_ready = False
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self.monitor_event = threading.Event()
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# Подключаем сигнал hotplug к обработчику в главном потоке
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self.gamepad_hotplug.connect(self._on_gamepad_hotplug)
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@@ -1491,6 +1492,7 @@ class InputManager(QObject):
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break
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self.monitor_ready = True
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self.monitor_event.set()
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logger.info(f"Drained {drained_count} initial events, now monitoring hotplug...")
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# Основной цикл
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@@ -1592,7 +1594,6 @@ class InputManager(QObject):
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except Exception as e:
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logger.error(f"Error in hotplug handler: {e}", exc_info=True)
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def check_gamepad(self) -> None:
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"""
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Проверка и подключение геймпада.
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@@ -1601,18 +1602,23 @@ class InputManager(QObject):
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try:
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new_gamepad = self.find_gamepad()
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# Проверяем, действительно ли это новый геймпад
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if new_gamepad:
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if not self.gamepad or new_gamepad.path != self.gamepad.path:
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logger.info(f"Gamepad connected: {new_gamepad.name} at {new_gamepad.path}")
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self.stop_rumble()
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self.gamepad = new_gamepad
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if self.gamepad_thread:
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if self.gamepad_thread and self.gamepad_thread.is_alive():
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self.gamepad_thread.join(timeout=2.0)
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def start_monitoring():
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# Ожидание готовности udev monitor без busy-wait
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if not self.monitor_event.wait(timeout=2.0):
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logger.warning("Timeout waiting for udev monitor readiness")
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self.monitor_gamepad()
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self.gamepad_thread = threading.Thread(
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target=self.monitor_gamepad,
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target=start_monitoring,
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daemon=True
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)
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self.gamepad_thread.start()
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@@ -1622,12 +1628,11 @@ class InputManager(QObject):
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self.toggle_fullscreen.emit(True)
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elif self.gamepad and not any(self.gamepad.path == path for path in list_devices()):
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# Геймпад был подключён, но теперь его нет в системе
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logger.info("Gamepad no longer detected")
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self.stop_rumble()
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self.gamepad = None
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if self.gamepad_thread:
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if self.gamepad_thread and self.gamepad_thread.is_alive():
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self.gamepad_thread.join(timeout=2.0)
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if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
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@@ -1636,7 +1641,6 @@ class InputManager(QObject):
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except Exception as e:
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logger.error(f"Error checking gamepad: {e}", exc_info=True)
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def find_gamepad(self) -> InputDevice | None:
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"""
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Находит первый доступный геймпад.
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@@ -1253,7 +1253,15 @@ class MainWindow(QMainWindow):
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# Показываем прогресс
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self.autoInstallProgress.setVisible(True)
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self.autoInstallProgress.setRange(0, 0)
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self.portproton_api.get_autoinstall_games_async(on_autoinstall_games_loaded)
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# Store the thread to prevent premature destruction
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self.autoInstallLoadThread = self.portproton_api.start_autoinstall_games_load(on_autoinstall_games_loaded)
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# Optional: Clean up thread when finished (prevents leak)
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if self.autoInstallLoadThread:
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def on_thread_finished():
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self.autoInstallLoadThread = None # Release reference
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self.autoInstallLoadThread.finished.connect(on_thread_finished)
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self.stackedWidget.addWidget(autoInstallPage)
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@@ -6,13 +6,16 @@ import urllib.parse
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import time
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import glob
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import re
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import hashlib
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from collections.abc import Callable
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from PySide6.QtCore import QThread, Signal
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from portprotonqt.downloader import Downloader
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from portprotonqt.logger import get_logger
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from portprotonqt.config_utils import get_portproton_location
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logger = get_logger(__name__)
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CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds
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AUTOINSTALL_CACHE_DURATION = 3600 # 1 hour for autoinstall cache
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def normalize_name(s):
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"""
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@@ -59,6 +62,7 @@ class PortProtonAPI:
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self.repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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self.builtin_custom_folder = os.path.join(self.repo_root, "custom_data")
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self._topics_data = None
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self._autoinstall_cache = None # New: In-memory cache
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def _get_game_dir(self, exe_name: str) -> str:
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game_dir = os.path.join(self.custom_data_dir, exe_name)
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@@ -231,67 +235,139 @@ class PortProtonAPI:
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logger.error(f"Failed to parse {file_path}: {e}")
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return None, None
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def get_autoinstall_games_async(self, callback: Callable[[list[tuple]], None]) -> None:
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"""Load auto-install games with user/builtin covers (no async download here)."""
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games = []
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auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall") if self.portproton_location else ""
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def _compute_scripts_signature(self, auto_dir: str) -> str:
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"""Compute a hash-based signature of the autoinstall scripts to detect changes."""
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if not os.path.exists(auto_dir):
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callback(games)
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return
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return ""
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scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
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if not scripts:
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callback(games)
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return
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# Simple hash: concatenate sorted filenames and hash
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filenames_str = "".join(sorted([os.path.basename(s) for s in scripts]))
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return hashlib.md5(filenames_str.encode()).hexdigest()
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xdg_data_home = os.getenv("XDG_DATA_HOME",
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os.path.join(os.path.expanduser("~"), ".local", "share"))
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base_autoinstall_dir = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
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os.makedirs(base_autoinstall_dir, exist_ok=True)
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def _load_autoinstall_cache(self):
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"""Load cached autoinstall games if fresh and scripts unchanged."""
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if self._autoinstall_cache is not None:
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return self._autoinstall_cache
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cache_dir = get_cache_dir()
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cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
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if os.path.exists(cache_file):
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try:
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mod_time = os.path.getmtime(cache_file)
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if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
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with open(cache_file, "rb") as f:
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data = orjson.loads(f.read())
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# Check signature
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cached_signature = data.get("scripts_signature", "")
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current_signature = self._compute_scripts_signature(
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os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
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)
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if cached_signature != current_signature:
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logger.info("Scripts signature mismatch; invalidating cache")
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return None
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self._autoinstall_cache = data["games"]
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logger.info(f"Loaded {len(self._autoinstall_cache)} cached autoinstall games")
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return self._autoinstall_cache
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except Exception as e:
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logger.error(f"Failed to load autoinstall cache: {e}")
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return None
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for script_path in scripts:
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display_name, exe_name = self.parse_autoinstall_script(script_path)
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script_name = os.path.splitext(os.path.basename(script_path))[0]
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def _save_autoinstall_cache(self, games):
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"""Save parsed autoinstall games to cache with scripts signature."""
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try:
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cache_dir = get_cache_dir()
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cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
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auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
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scripts_signature = self._compute_scripts_signature(auto_dir)
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data = {"games": games, "scripts_signature": scripts_signature, "timestamp": time.time()}
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with open(cache_file, "wb") as f:
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f.write(orjson.dumps(data))
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logger.debug(f"Saved {len(games)} autoinstall games to cache with signature {scripts_signature}")
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||||
except Exception as e:
|
||||
logger.error(f"Failed to save autoinstall cache: {e}")
|
||||
|
||||
if not (display_name and exe_name):
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continue
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def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
|
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"""Start loading auto-install games in a background thread. Returns the thread for management."""
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# Check cache first (sync, fast)
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cached_games = self._load_autoinstall_cache()
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if cached_games is not None:
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# Emit via callback immediately if cached
|
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QThread.msleep(0) # Yield to Qt event loop
|
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callback(cached_games)
|
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return None # No thread needed
|
||||
|
||||
exe_name = os.path.splitext(exe_name)[0] # Без .exe
|
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user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
|
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os.makedirs(user_game_folder, exist_ok=True)
|
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# No cache: Start background thread
|
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class AutoinstallWorker(QThread):
|
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finished = Signal(list)
|
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api: "PortProtonAPI"
|
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portproton_location: str | None
|
||||
|
||||
# Поиск обложки
|
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cover_path = ""
|
||||
user_files = set(os.listdir(user_game_folder)) if os.path.exists(user_game_folder) else set()
|
||||
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
|
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candidate = f"cover{ext}"
|
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if candidate in user_files:
|
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cover_path = os.path.join(user_game_folder, candidate)
|
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break
|
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def run(self):
|
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games = []
|
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auto_dir = os.path.join(
|
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self.portproton_location or "", "data", "scripts", "pw_autoinstall"
|
||||
) if self.portproton_location else ""
|
||||
if not os.path.exists(auto_dir):
|
||||
self.finished.emit(games)
|
||||
return
|
||||
|
||||
if not cover_path:
|
||||
logger.debug(f"No local cover found for autoinstall {exe_name}")
|
||||
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
|
||||
if not scripts:
|
||||
self.finished.emit(games)
|
||||
return
|
||||
|
||||
# Формируем кортеж игры (добавлен exe_name в конец)
|
||||
game_tuple = (
|
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display_name, # name
|
||||
"", # description
|
||||
cover_path, # cover
|
||||
"", # appid
|
||||
f"autoinstall:{script_name}", # exec_line
|
||||
"", # controller_support
|
||||
"Never", # last_launch
|
||||
"0h 0m", # formatted_playtime
|
||||
"", # protondb_tier
|
||||
"", # anticheat_status
|
||||
0, # last_played
|
||||
0, # playtime_seconds
|
||||
"autoinstall", # game_source
|
||||
exe_name # exe_name
|
||||
)
|
||||
games.append(game_tuple)
|
||||
xdg_data_home = os.getenv(
|
||||
"XDG_DATA_HOME",
|
||||
os.path.join(os.path.expanduser("~"), ".local", "share"),
|
||||
)
|
||||
base_autoinstall_dir = os.path.join(
|
||||
xdg_data_home, "PortProtonQt", "custom_data", "autoinstall"
|
||||
)
|
||||
os.makedirs(base_autoinstall_dir, exist_ok=True)
|
||||
|
||||
callback(games)
|
||||
for script_path in scripts:
|
||||
display_name, exe_name = self.api.parse_autoinstall_script(script_path)
|
||||
script_name = os.path.splitext(os.path.basename(script_path))[0]
|
||||
|
||||
if not (display_name and exe_name):
|
||||
continue
|
||||
|
||||
exe_name = os.path.splitext(exe_name)[0]
|
||||
user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
|
||||
os.makedirs(user_game_folder, exist_ok=True)
|
||||
|
||||
# Find cover
|
||||
cover_path = ""
|
||||
user_files = (
|
||||
set(os.listdir(user_game_folder))
|
||||
if os.path.exists(user_game_folder)
|
||||
else set()
|
||||
)
|
||||
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
|
||||
candidate = f"cover{ext}"
|
||||
if candidate in user_files:
|
||||
cover_path = os.path.join(user_game_folder, candidate)
|
||||
break
|
||||
|
||||
if not cover_path:
|
||||
logger.debug(f"No local cover found for autoinstall {exe_name}")
|
||||
|
||||
game_tuple = (
|
||||
display_name, "", cover_path, "", f"autoinstall:{script_name}",
|
||||
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
|
||||
)
|
||||
games.append(game_tuple)
|
||||
|
||||
self.api._save_autoinstall_cache(games)
|
||||
self.api._autoinstall_cache = games
|
||||
self.finished.emit(games)
|
||||
|
||||
worker = AutoinstallWorker()
|
||||
worker.api = self
|
||||
worker.portproton_location = self.portproton_location
|
||||
worker.finished.connect(lambda games: callback(games))
|
||||
worker.start()
|
||||
logger.info("Started background load of autoinstall games")
|
||||
return worker
|
||||
|
||||
def _load_topics_data(self):
|
||||
"""Load and cache linux_gaming_topics_min.json from the archive."""
|
||||
|
@@ -23,6 +23,7 @@ import requests
|
||||
import random
|
||||
import base64
|
||||
import glob
|
||||
import urllib.parse
|
||||
|
||||
downloader = Downloader()
|
||||
logger = get_logger(__name__)
|
||||
@@ -411,6 +412,39 @@ def save_app_details(app_id, data):
|
||||
with open(cache_file, "wb") as f:
|
||||
f.write(orjson.dumps(data))
|
||||
|
||||
def fetch_sgdb_cover(game_name: str) -> str:
|
||||
"""
|
||||
Fetch a cover image URL from steamgrid.usebottles.com for the given game.
|
||||
The API returns a single string (quoted URL).
|
||||
"""
|
||||
try:
|
||||
encoded = urllib.parse.quote(game_name)
|
||||
url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
|
||||
resp = requests.get(url, timeout=5)
|
||||
if resp.status_code != 200:
|
||||
logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
|
||||
return ""
|
||||
text = resp.text.strip()
|
||||
# Убираем возможные кавычки вокруг строки
|
||||
if text.startswith('"') and text.endswith('"'):
|
||||
text = text[1:-1]
|
||||
if text:
|
||||
logger.info("Fetched SGDB cover for %s: %s", game_name, text)
|
||||
return text
|
||||
except Exception as e:
|
||||
logger.warning("Failed to fetch SGDB cover for %s: %s", game_name, e)
|
||||
return ""
|
||||
|
||||
|
||||
def check_url_exists(url: str) -> bool:
|
||||
"""Check whether a URL returns HTTP 200."""
|
||||
try:
|
||||
r = requests.head(url, timeout=3)
|
||||
return r.status_code == 200
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
|
||||
def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
|
||||
"""
|
||||
Asynchronously fetches detailed app info from Steam API.
|
||||
@@ -629,6 +663,11 @@ def get_full_steam_game_info_async(appid: int, callback: Callable[[dict], None])
|
||||
title = decode_text(app_info.get("name", ""))
|
||||
description = decode_text(app_info.get("short_description", ""))
|
||||
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
|
||||
if not check_url_exists(cover):
|
||||
logger.info("Steam cover not found for %s, trying SGDB", title)
|
||||
alt_cover = fetch_sgdb_cover(title)
|
||||
if alt_cover:
|
||||
cover = alt_cover
|
||||
|
||||
def on_protondb_tier(tier: str):
|
||||
def on_anticheat_status(anticheat_status: str):
|
||||
@@ -722,12 +761,15 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
|
||||
game_name = desktop_name or exe_name.capitalize()
|
||||
|
||||
if not matching_app:
|
||||
cover = fetch_sgdb_cover(game_name) or ""
|
||||
logger.info("Using SGDB cover for non-Steam game '%s': %s", game_name, cover)
|
||||
|
||||
def on_anticheat_status(anticheat_status: str):
|
||||
callback({
|
||||
"appid": "",
|
||||
"name": decode_text(game_name),
|
||||
"description": "",
|
||||
"cover": "",
|
||||
"cover": cover,
|
||||
"controller_support": "",
|
||||
"protondb_tier": "",
|
||||
"steam_game": "false",
|
||||
@@ -758,6 +800,11 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
|
||||
title = decode_text(app_info.get("name", game_name))
|
||||
description = decode_text(app_info.get("short_description", ""))
|
||||
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
|
||||
if not check_url_exists(cover):
|
||||
logger.info("Steam cover not found for %s, trying SGDB", title)
|
||||
alt_cover = fetch_sgdb_cover(title)
|
||||
if alt_cover:
|
||||
cover = alt_cover
|
||||
controller_support = app_info.get("controller_support", "")
|
||||
|
||||
def on_protondb_tier(tier: str):
|
||||
|
Reference in New Issue
Block a user