12 Commits
v0.1.7 ... main

Author SHA1 Message Date
fdd5a0a3d5 chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 10:44:30 +05:00
792e52d981 feat(dialogs): added controller hints
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-16 10:39:24 +05:00
84d5e46a74 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 22:53:08 +05:00
4bc764d568 partially revert b1047ba18e
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 22:31:35 +05:00
9a18aa037e feat(autoinstall): no restart on autoinstall finished
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 21:58:40 +05:00
ed62d2d1c4 fix: resolve lambda variable capture issue in switchTab method
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 21:47:14 +05:00
accc9b18b6 chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 15:31:56 +05:00
82249d7eab feat(settings): Added Gamepad type settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 15:30:31 +05:00
476c896940 chore(TODO): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-15 12:44:01 +05:00
b1047ba18e fix: fix card overlap on display_filter change
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-13 12:14:54 +05:00
987199d8e6 chore(release): enable node experimental-fetch
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-13 11:52:43 +05:00
Renovate Bot
ef1acd4581 chore(deps): update archlinux:base-devel docker digest to 06ab929
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2025-10-12 17:46:27 +00:00
19 changed files with 619 additions and 149 deletions

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@@ -94,7 +94,7 @@ jobs:
name: Build Arch Package name: Build Arch Package
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
container: container:
image: archlinux:base-devel@sha256:b3809917ab5a7840d42237f5f92d92660cd036bd75ae343e7825e6a24401f166 image: archlinux:base-devel@sha256:06ab929f935145dd65994a89dd06651669ea28d43c812f3e24de990978511821
volumes: volumes:
- /usr:/usr-host - /usr:/usr-host
- /opt:/opt-host - /opt:/opt-host

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@@ -180,6 +180,8 @@ jobs:
- name: Release - name: Release
uses: https://gitea.com/actions/gitea-release-action@v1 uses: https://gitea.com/actions/gitea-release-action@v1
env:
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with: with:
body_path: changelog.txt body_path: changelog.txt
token: ${{ env.GITEA_TOKEN }} token: ${{ env.GITEA_TOKEN }}

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@@ -138,7 +138,7 @@ jobs:
needs: changes needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch' if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container: container:
image: archlinux:base-devel@sha256:b3809917ab5a7840d42237f5f92d92660cd036bd75ae343e7825e6a24401f166 image: archlinux:base-devel@sha256:06ab929f935145dd65994a89dd06651669ea28d43c812f3e24de990978511821
volumes: volumes:
- /usr:/usr-host - /usr:/usr-host
- /opt:/opt-host - /opt:/opt-host

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@@ -3,6 +3,23 @@
Все заметные изменения в этом проекте фиксируются в этом файле. Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/). Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [Unreleased]
### Added
- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
### Changed
- При завершении автоустановки приложение больше не перезапускается
### Fixed
- Исправлено наложение карточек при смене фильтра игр
### Contributors
- @Vector_null
---
## [0.1.7] - 2025-10-12 ## [0.1.7] - 2025-10-12
### Added ### Added

15
TODO.md
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@@ -1,6 +1,6 @@
- [X] Адаптировать структуру проекта для поддержки инструментов сборки - [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада - [X] Добавить возможность управления с геймпада
- [ ] Добавить возможность управления с тачскрина - [X] Добавить возможность управления с тачскрина (Формально и так есть)
- [X] Добавить возможность управления с мыши и клавиатуры - [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide) - [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено) - [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
@@ -11,18 +11,18 @@
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800) - [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots) - [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam - [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam - [X] Получать обложки для игр из CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска - [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley) - [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода - [X] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки) - [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad - [X] Избавиться от вызовов yad
- [X] Реализовать собственный системный трей вместо использования трея PortProton - [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.) - [X] Добавить экранную клавиатуру в поиск
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту) - [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения - [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame - [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton - [ ] Достигнуть паритета функциональности с PortProton (остались настройки игр и обновление скриптов)
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}` - [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/) - [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить переводы в переопределения - [X] Добавить переводы в переопределения
@@ -49,7 +49,7 @@
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter) - [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек - [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging` - [X] Заменить все `print` на `logging`
- [ ] Привести все логи к единому языку - [X] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах - [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog) - [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py` - [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
@@ -62,7 +62,6 @@
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63) - [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)) - [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры - [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему - [X] Добавить подсказки к управлению с геймпада
- [ ] Добавить подсказки к управлению с геймпада
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры - [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры - [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры

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@@ -21,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated | | Locale | Progress | Translated |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 240 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 247 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 240 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 247 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 240 of 240 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 247 of 247 |
--- ---

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@@ -21,9 +21,9 @@
| Локаль | Прогресс | Переведено | | Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 240 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 247 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 240 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 247 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 240 из 240 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 247 из 247 |
--- ---

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@@ -259,6 +259,25 @@ def save_rumble_config(rumble_enabled):
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
def read_gamepad_type():
"""Reads the gamepad type from the [Gamepad] section.
Returns 'xbox' if the parameter is missing.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "type"):
save_gamepad_type("xbox")
return "xbox"
return cp.get("Gamepad", "type", fallback="xbox").lower()
def save_gamepad_type(gpad_type):
"""Saves the gamepad type to the [Gamepad] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Gamepad" not in cp:
cp["Gamepad"] = {}
cp["Gamepad"]["type"] = gpad_type
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def ensure_default_proxy_config(): def ensure_default_proxy_config():
"""Ensures the [Proxy] section exists in the configuration file. """Ensures the [Proxy] section exists in the configuration file.
Creates it with empty values if missing. Creates it with empty values if missing.

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@@ -91,6 +91,130 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
logger.error(f"Ошибка при сохранении миниатюры: {e}") logger.error(f"Ошибка при сохранении миниатюры: {e}")
return False return False
def create_dialog_hints_widget(theme, main_window, input_manager, context='default'):
"""
Common function to create hints widget for all dialogs.
Uses main_window for get_button_icon/get_nav_icon, input_manager for gamepad detection.
"""
theme_manager = ThemeManager()
current_theme_name = read_theme_from_config()
hintsWidget = QWidget()
hintsWidget.setStyleSheet(theme.STATUS_BAR_STYLE)
hintsLayout = QHBoxLayout(hintsWidget)
hintsLayout.setContentsMargins(10, 0, 10, 0)
hintsLayout.setSpacing(20)
dialog_actions = []
# Context-specific actions (gamepad only, no keyboard)
if context == 'file_explorer':
dialog_actions = [
("confirm", _("Open")), # A / Cross
("add_game", _("Select Dir")), # X / Triangle
("prev_dir", _("Prev Dir")), # Y / Square
("back", _("Cancel")), # B / Circle
("context_menu", _("Menu")), # Start / Options
]
elif context == 'winetricks':
dialog_actions = [
("confirm", _("Toggle")), # A / Cross
("add_game", _("Install")), # X / Triangle
("prev_dir", _("Force Install")), # Y / Square
("back", _("Cancel")), # B / Circle
("prev_tab", _("Prev Tab")), # LB / L1
("next_tab", _("Next Tab")), # RB / R1
]
hints_labels = [] # Store for updates (returned for class storage)
def make_hint(icon_name, text, action=None):
container = QWidget()
hlayout = QHBoxLayout(container)
hlayout.setContentsMargins(0, 5, 0, 0)
hlayout.setSpacing(6)
icon_label = QLabel()
icon_label.setFixedSize(26, 26)
icon_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
pixmap = QPixmap()
icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
if icon_path:
pixmap.load(str(icon_path))
if not pixmap.isNull():
icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
hlayout.addWidget(icon_label)
text_label = QLabel(text)
text_label.setStyleSheet(theme.LAST_LAUNCH_VALUE_STYLE)
text_label.setAlignment(Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft)
hlayout.addWidget(text_label)
# Initially hidden; show only if gamepad connected
container.setVisible(False)
hints_labels.append((container, icon_label, action))
hintsLayout.addWidget(container)
# Add gamepad hints only
for action, text in dialog_actions:
make_hint("placeholder", text, action)
hintsLayout.addStretch()
# Return widget and labels for class storage
return hintsWidget, hints_labels
def update_dialog_hints(hints_labels, main_window, input_manager, theme_manager, current_theme_name):
"""
Common function to update hints for any dialog.
"""
if not input_manager or not main_window:
# Hide all if no input_manager or main_window
for container, _, _ in hints_labels:
container.setVisible(False)
return
is_gamepad = input_manager.gamepad is not None
if not is_gamepad:
# Hide all hints if no gamepad
for container, _, _ in hints_labels:
container.setVisible(False)
return
gtype = input_manager.gamepad_type
gamepad_actions = ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir', 'prev_tab', 'next_tab']
for container, icon_label, action in hints_labels:
if action and action in gamepad_actions:
container.setVisible(True)
# Update icon using main_window methods
if action in ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir']:
icon_name = main_window.get_button_icon(action, gtype)
else: # only prev_tab/next_tab (treat as nav)
direction = 'left' if action == 'prev_tab' else 'right'
icon_name = main_window.get_nav_icon(direction, gtype)
icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
pixmap = QPixmap()
if icon_path:
pixmap.load(str(icon_path))
if not pixmap.isNull():
icon_label.setPixmap(pixmap.scaled(
26, 26,
Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation
))
else:
# Fallback to placeholder
placeholder = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder:
pixmap.load(str(placeholder))
icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
else:
container.setVisible(False)
class FileSelectedSignal(QObject): class FileSelectedSignal(QObject):
file_selected = Signal(str) # Сигнал с путем к выбранному файлу file_selected = Signal(str) # Сигнал с путем к выбранному файлу
@@ -185,6 +309,7 @@ class FileExplorer(QDialog):
self.initial_path = initial_path # Store initial path if provided self.initial_path = initial_path # Store initial path if provided
self.thumbnail_cache = {} # Cache for loaded thumbnails self.thumbnail_cache = {} # Cache for loaded thumbnails
self.pending_thumbnails = set() # Track files pending thumbnail loading self.pending_thumbnails = set() # Track files pending thumbnail loading
self.main_window = None # Add reference to MainWindow
self.setup_ui() self.setup_ui()
# Window settings # Window settings
@@ -198,6 +323,7 @@ class FileExplorer(QDialog):
while parent: while parent:
if hasattr(parent, 'input_manager'): if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager self.input_manager = cast("MainWindow", parent).input_manager
self.main_window = parent
if hasattr(parent, 'context_menu_manager'): if hasattr(parent, 'context_menu_manager'):
self.context_menu_manager = cast("MainWindow", parent).context_menu_manager self.context_menu_manager = cast("MainWindow", parent).context_menu_manager
parent = parent.parent() parent = parent.parent()
@@ -214,6 +340,17 @@ class FileExplorer(QDialog):
self.current_path = os.path.expanduser("~") # Fallback to home if initial path is invalid self.current_path = os.path.expanduser("~") # Fallback to home if initial path is invalid
self.update_file_list() self.update_file_list()
# Create hints widget using common function
self.current_theme_name = read_theme_from_config()
self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='file_explorer')
self.main_layout.addWidget(self.hints_widget)
# Connect signals
if self.input_manager:
self.input_manager.button_event.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
self.input_manager.dpad_moved.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
class ThumbnailLoader(QRunnable): class ThumbnailLoader(QRunnable):
"""Class for asynchronous thumbnail loading in a separate thread.""" """Class for asynchronous thumbnail loading in a separate thread."""
class Signals(QObject): class Signals(QObject):
@@ -1037,8 +1174,6 @@ Icon={icon_path}
return desktop_entry, desktop_path return desktop_entry, desktop_path
class WinetricksDialog(QDialog): class WinetricksDialog(QDialog):
"""Dialog for managing Winetricks components in a prefix."""
def __init__(self, parent=None, theme=None, prefix_path: str | None = None, wine_use: str | None = None): def __init__(self, parent=None, theme=None, prefix_path: str | None = None, wine_use: str | None = None):
super().__init__(parent) super().__init__(parent)
self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config()) self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
@@ -1071,6 +1206,36 @@ class WinetricksDialog(QDialog):
self.setup_ui() self.setup_ui()
self.load_lists() self.load_lists()
# Find input_manager and main_window
self.input_manager = None
self.main_window = None
parent = self.parent()
while parent:
if hasattr(parent, 'input_manager'):
self.input_manager = cast("MainWindow", parent).input_manager
self.main_window = parent
parent = parent.parent()
self.current_theme_name = read_theme_from_config()
# Enable Winetricks-specific mode
if self.input_manager:
self.input_manager.enable_winetricks_mode(self)
# Create hints widget using common function
self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='winetricks')
self.main_layout.addWidget(self.hints_widget)
# Connect signals (use self.theme_manager)
if self.input_manager:
self.input_manager.button_event.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
self.input_manager.dpad_moved.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
def update_winetricks(self): def update_winetricks(self):
"""Update the winetricks script.""" """Update the winetricks script."""
if not self.downloader.has_internet(): if not self.downloader.has_internet():
@@ -1143,15 +1308,15 @@ class WinetricksDialog(QDialog):
def setup_ui(self): def setup_ui(self):
"""Set up the user interface with tabs and tables.""" """Set up the user interface with tabs and tables."""
main_layout = QVBoxLayout(self) self.main_layout = QVBoxLayout(self)
main_layout.setContentsMargins(10, 10, 10, 10) self.main_layout.setContentsMargins(10, 10, 10, 10)
main_layout.setSpacing(10) self.main_layout.setSpacing(10)
# Log output # Log output
self.log_output = QTextEdit() self.log_output = QTextEdit()
self.log_output.setReadOnly(True) self.log_output.setReadOnly(True)
self.log_output.setStyleSheet(self.theme.WINETRICKS_LOG_STYLE) self.log_output.setStyleSheet(self.theme.WINETRICKS_LOG_STYLE)
main_layout.addWidget(self.log_output) self.main_layout.addWidget(self.log_output)
# Tab widget # Tab widget
self.tab_widget = QTabWidget() self.tab_widget = QTabWidget()
@@ -1258,7 +1423,7 @@ class WinetricksDialog(QDialog):
"settings": self.settings_container "settings": self.settings_container
} }
main_layout.addWidget(self.tab_widget) self.main_layout.addWidget(self.tab_widget)
# Buttons # Buttons
button_layout = QHBoxLayout() button_layout = QHBoxLayout()
@@ -1272,7 +1437,7 @@ class WinetricksDialog(QDialog):
button_layout.addWidget(self.cancel_button) button_layout.addWidget(self.cancel_button)
button_layout.addWidget(self.force_button) button_layout.addWidget(self.force_button)
button_layout.addWidget(self.install_button) button_layout.addWidget(self.install_button)
main_layout.addLayout(button_layout) self.main_layout.addLayout(button_layout)
self.cancel_button.clicked.connect(self.reject) self.cancel_button.clicked.connect(self.reject)
self.force_button.clicked.connect(lambda: self.install_selected(force=True)) self.force_button.clicked.connect(lambda: self.install_selected(force=True))
@@ -1497,3 +1662,15 @@ class WinetricksDialog(QDialog):
"""Добавляет в лог.""" """Добавляет в лог."""
self.log_output.append(message) self.log_output.append(message)
self.log_output.moveCursor(QTextCursor.MoveOperation.End) self.log_output.moveCursor(QTextCursor.MoveOperation.End)
def closeEvent(self, event):
"""Disable mode on close."""
if self.input_manager:
self.input_manager.disable_winetricks_mode()
super().closeEvent(event)
def reject(self):
"""Disable mode on reject."""
if self.input_manager:
self.input_manager.disable_winetricks_mode()
super().reject()

View File

@@ -217,6 +217,16 @@ class GameLibraryManager:
else: else:
self._update_game_grid_immediate() self._update_game_grid_immediate()
def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout:
self.gamesListLayout.invalidate()
self.gamesListWidget.updateGeometry()
widget = self.gamesListWidget
QTimer.singleShot(0, lambda: (
widget.adjustSize(),
widget.updateGeometry()
))
def _update_game_grid_immediate(self): def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list.""" """Updates the game grid with the provided or current game list."""
if self.gamesListLayout is None or self.gamesListWidget is None: if self.gamesListLayout is None or self.gamesListWidget is None:
@@ -346,6 +356,8 @@ class GameLibraryManager:
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width self.main_window._last_card_width = self.card_width
self.force_update_cards_library()
self.is_filtering = False # Reset flag in any case self.is_filtering = False # Reset flag in any case
def _apply_filter_visibility(self, search_text: str): def _apply_filter_visibility(self, search_text: str):
@@ -453,11 +465,3 @@ class GameLibraryManager:
def filter_games_delayed(self): def filter_games_delayed(self):
"""Filters games based on search text and updates the grid.""" """Filters games based on search text and updates the grid."""
self.update_game_grid(is_filter=True) self.update_game_grid(is_filter=True)
def calculate_columns(self, card_width: int) -> int:
"""Calculate the number of columns based on card width and assumed container width."""
# Assuming a typical container width; adjust as needed
available_width = 1200 # Example width, can be dynamic if widget access is added
spacing = 15 # Assumed spacing between cards
columns = max(1, (available_width - spacing) // (card_width + spacing))
return min(columns, 8) # Cap at reasonable max

View File

@@ -5,15 +5,15 @@ from typing import Protocol, cast
from evdev import InputDevice, InputEvent, ecodes, list_devices, ff from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
from enum import Enum from enum import Enum
from pyudev import Context, Monitor, MonitorObserver, Device from pyudev import Context, Monitor, MonitorObserver, Device
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
from PySide6.QtGui import QKeyEvent, QMouseEvent from PySide6.QtGui import QKeyEvent, QMouseEvent
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.image_utils import FullscreenDialog from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.custom_widgets import NavLabel, AutoSizeButton from portprotonqt.custom_widgets import NavLabel, AutoSizeButton
from portprotonqt.game_card import GameCard from portprotonqt.game_card import GameCard
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config, read_gamepad_type
from portprotonqt.dialogs import AddGameDialog, WinetricksDialog from portprotonqt.dialogs import AddGameDialog
from portprotonqt.virtual_keyboard import VirtualKeyboard from portprotonqt.virtual_keyboard import VirtualKeyboard
logger = get_logger(__name__) logger = get_logger(__name__)
@@ -87,8 +87,13 @@ class InputManager(QObject):
super().__init__(cast(QObject, main_window)) super().__init__(cast(QObject, main_window))
self._parent = main_window self._parent = main_window
self._gamepad_handling_enabled = True self._gamepad_handling_enabled = True
self.gamepad_type = GamepadType.UNKNOWN type_str = read_gamepad_type()
# Ensure attributes exist on main_window if type_str == "playstation":
self.gamepad_type = GamepadType.PLAYSTATION
elif type_str == "xbox":
self.gamepad_type = GamepadType.XBOX
else:
self.gamepad_type = GamepadType.UNKNOWN
self._parent.currentDetailPage = getattr(self._parent, 'currentDetailPage', None) self._parent.currentDetailPage = getattr(self._parent, 'currentDetailPage', None)
self._parent.current_exec_line = getattr(self._parent, 'current_exec_line', None) self._parent.current_exec_line = getattr(self._parent, 'current_exec_line', None)
self._parent.current_add_game_dialog = getattr(self._parent, 'current_add_game_dialog', None) self._parent.current_add_game_dialog = getattr(self._parent, 'current_add_game_dialog', None)
@@ -271,38 +276,6 @@ class InputManager(QObject):
elif current_row_idx == 0: elif current_row_idx == 0:
self._parent.tabButtons[tab_index].setFocus(Qt.FocusReason.OtherFocusReason) self._parent.tabButtons[tab_index].setFocus(Qt.FocusReason.OtherFocusReason)
def detect_gamepad_type(self, device: InputDevice) -> GamepadType:
"""
Определяет тип геймпада по capabilities
"""
caps = device.capabilities()
keys = set(caps.get(ecodes.EV_KEY, []))
# Для EV_ABS вытаскиваем только коды (первый элемент кортежа)
abs_axes = {a if isinstance(a, int) else a[0] for a in caps.get(ecodes.EV_ABS, [])}
# Xbox layout
if {ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_NORTH, ecodes.BTN_WEST}.issubset(keys):
if {ecodes.ABS_X, ecodes.ABS_Y, ecodes.ABS_RX, ecodes.ABS_RY}.issubset(abs_axes):
self.gamepad_type = GamepadType.XBOX
return GamepadType.XBOX
# PlayStation layout
if ecodes.BTN_TOUCH in keys or (ecodes.BTN_DPAD_UP in keys and ecodes.BTN_EAST in keys):
self.gamepad_type = GamepadType.PLAYSTATION
logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
return GamepadType.PLAYSTATION
# Steam Controller / Deck (трекпады)
if any(a for a in abs_axes if a >= ecodes.ABS_MT_SLOT):
self.gamepad_type = GamepadType.XBOX
logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
return GamepadType.XBOX
# Fallback
self.gamepad_type = GamepadType.XBOX
return GamepadType.XBOX
def enable_file_explorer_mode(self, file_explorer): def enable_file_explorer_mode(self, file_explorer):
"""Настройка обработки геймпада для FileExplorer""" """Настройка обработки геймпада для FileExplorer"""
try: try:
@@ -482,6 +455,171 @@ class InputManager(QObject):
except Exception as e: except Exception as e:
logger.error("Error in FileExplorer dpad handler: %s", e) logger.error("Error in FileExplorer dpad handler: %s", e)
def enable_winetricks_mode(self, winetricks_dialog):
"""Setup gamepad handling for WinetricksDialog"""
try:
self.winetricks_dialog = winetricks_dialog
self.original_button_handler = self.handle_button_slot
self.original_dpad_handler = self.handle_dpad_slot
self.original_gamepad_state = self._gamepad_handling_enabled
self.handle_button_slot = self.handle_winetricks_button
self.handle_dpad_slot = self.handle_winetricks_dpad
self._gamepad_handling_enabled = True
# Reset dpad timer for table nav
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
logger.debug("Gamepad handling successfully connected for WinetricksDialog")
except Exception as e:
logger.error(f"Error connecting gamepad handlers for Winetricks: {e}")
def disable_winetricks_mode(self):
"""Restore original main window handlers"""
try:
if self.winetricks_dialog:
self.handle_button_slot = self.original_button_handler
self.handle_dpad_slot = self.original_dpad_handler
self._gamepad_handling_enabled = self.original_gamepad_state
self.winetricks_dialog = None
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
logger.debug("Gamepad handling successfully restored from Winetricks")
except Exception as e:
logger.error(f"Error restoring gamepad handlers from Winetricks: {e}")
def handle_winetricks_button(self, button_code, value):
if self.winetricks_dialog is None:
return
if value == 0: # Ignore releases
return
try:
# Always check for popups first, including QMessageBox
popup = QApplication.activePopupWidget()
if popup:
if isinstance(popup, QMessageBox):
if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
popup.accept() # Close QMessageBox with A or B
return
elif isinstance(popup, QMenu):
if button_code in BUTTONS['confirm']: # A: Select menu item
focused = popup.activeAction()
if focused:
focused.trigger()
return
elif button_code in BUTTONS['back']: # B: Close menu
popup.close()
return
# Additional check for top-level QMessageBox (in case not active popup yet)
for widget in QApplication.topLevelWidgets():
if isinstance(widget, QMessageBox) and widget.isVisible():
if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
widget.accept()
return
focused = QApplication.focusWidget()
if button_code in BUTTONS['confirm']: # A: Toggle checkbox
if isinstance(focused, QTableWidget):
current_row = focused.currentRow()
if current_row >= 0:
checkbox_item = focused.item(current_row, 0)
if checkbox_item and isinstance(checkbox_item, QTableWidgetItem):
new_state = Qt.CheckState.Checked if checkbox_item.checkState() == Qt.CheckState.Unchecked else Qt.CheckState.Unchecked
checkbox_item.setCheckState(new_state)
return
elif button_code in BUTTONS['add_game']: # X: Install (no force)
self.winetricks_dialog.install_selected(force=False)
return
elif button_code in BUTTONS['prev_dir']: # Y: Force Install
self.winetricks_dialog.install_selected(force=True)
return
elif button_code in BUTTONS['back']: # B: Cancel
self.winetricks_dialog.reject()
return
elif button_code in BUTTONS['prev_tab']: # LB: Prev Tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = max(0, current_index - 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
return
elif button_code in BUTTONS['next_tab']: # RB: Next Tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
return
# Fallback: Activate focused widget (e.g., buttons)
self._parent.activateFocusedWidget()
except Exception as e:
logger.error(f"Error in handle_winetricks_button: {e}")
def handle_winetricks_dpad(self, code, value, now):
if self.winetricks_dialog is None:
return
try:
if value == 0: # Release: Stop repeat
self.dpad_timer.stop()
self.current_dpad_code = None
self.current_dpad_value = 0
return
# Start/update repeat timer for hold navigation
if self.current_dpad_code != code or self.current_dpad_value != value:
self.dpad_timer.stop()
self.dpad_timer.setInterval(150 if self.dpad_timer.isActive() else 300) # Initial slower, then faster repeat
self.dpad_timer.start()
self.current_dpad_code = code
self.current_dpad_value = value
table = self._get_current_table()
if not table or table.rowCount() == 0:
return
current_row = table.currentRow()
if code == ecodes.ABS_HAT0Y: # Up/Down: Navigate rows
if value < 0: # Up
new_row = max(0, current_row - 1)
elif value > 0: # Down
new_row = min(table.rowCount() - 1, current_row + 1)
else:
return
if new_row != current_row:
table.setCurrentCell(new_row, 0) # Focus checkbox column
table.setFocus(Qt.FocusReason.OtherFocusReason)
elif code == ecodes.ABS_HAT0X: # Left/Right: Switch tabs
if value < 0: # Left: Prev tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = max(0, current_index - 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
elif value > 0: # Right: Next tab
current_index = self.winetricks_dialog.tab_widget.currentIndex()
new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
self._focus_first_row_in_current_table()
except Exception as e:
logger.error(f"Error in handle_winetricks_dpad: {e}")
def _get_current_table(self):
"""Get the current visible table from the tab widget's stacked container."""
if self.winetricks_dialog is None:
return None
current_container = self.winetricks_dialog.tab_widget.currentWidget()
if current_container and isinstance(current_container, QStackedWidget):
current_table = current_container.widget(1) # Table is at index 1 (after preloader)
if isinstance(current_table, QTableWidget):
return current_table
return None
def _focus_first_row_in_current_table(self):
"""Focus the first row in the current table after tab switch."""
if self.winetricks_dialog is None:
return
table = self._get_current_table()
if table and table.rowCount() > 0:
table.setCurrentCell(0, 0)
table.setFocus(Qt.FocusReason.OtherFocusReason)
def handle_navigation_repeat(self): def handle_navigation_repeat(self):
"""Плавное повторение движения с переменной скоростью для FileExplorer""" """Плавное повторение движения с переменной скоростью для FileExplorer"""
try: try:
@@ -732,39 +870,6 @@ class InputManager(QObject):
self._parent.toggleGame(self._parent.current_exec_line, None) self._parent.toggleGame(self._parent.current_exec_line, None)
return return
if isinstance(active, WinetricksDialog):
if button_code in BUTTONS['confirm']: # A button - toggle checkbox
current_table = active.tab_widget.currentWidget()
if isinstance(current_table, QTableWidget):
current_row = current_table.currentRow()
if current_row >= 0:
checkbox = current_table.item(current_row, 0)
if checkbox:
checkbox.setCheckState(
Qt.CheckState.Unchecked if checkbox.checkState() == Qt.CheckState.Checked else Qt.CheckState.Checked
)
return
elif button_code in BUTTONS['add_game']: # X button - install
active.install_selected(force=False)
return
elif button_code in BUTTONS['prev_dir']: # Y button - force install
active.install_selected(force=True)
return
elif button_code in BUTTONS['back']: # B button - close dialog
active.reject()
return
elif button_code in BUTTONS['prev_tab']: # LB - previous tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx - 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
elif button_code in BUTTONS['next_tab']: # RB - next tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx + 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
# Standard navigation # Standard navigation
if button_code in BUTTONS['confirm']: if button_code in BUTTONS['confirm']:
self._parent.activateFocusedWidget() self._parent.activateFocusedWidget()
@@ -1369,8 +1474,6 @@ class InputManager(QObject):
new_gamepad = self.find_gamepad() new_gamepad = self.find_gamepad()
if new_gamepad and new_gamepad != self.gamepad: if new_gamepad and new_gamepad != self.gamepad:
logger.info(f"Gamepad connected: {new_gamepad.name}") logger.info(f"Gamepad connected: {new_gamepad.name}")
self.detect_gamepad_type(new_gamepad)
logger.info(f"Detected gamepad type: {self.gamepad_type.value}")
self.stop_rumble() self.stop_rumble()
self.gamepad = new_gamepad self.gamepad = new_gamepad
if self.gamepad_thread: if self.gamepad_thread:

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-12 17:14+0500\n" "POT-Creation-Date: 2025-10-16 10:43+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n" "Language: de_DE\n"
@@ -252,13 +252,37 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
#, python-brace-format msgid "Open"
msgid "Launching {0}" msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -326,12 +350,6 @@ msgstr ""
msgid "Settings" msgid "Settings"
msgstr "" msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again." msgid "Winetricks not found. Please try again."
msgstr "" msgstr ""
@@ -579,6 +597,9 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-12 17:14+0500\n" "POT-Creation-Date: 2025-10-16 10:43+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n" "Language: es_ES\n"
@@ -252,13 +252,37 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
#, python-brace-format msgid "Open"
msgid "Launching {0}" msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -326,12 +350,6 @@ msgstr ""
msgid "Settings" msgid "Settings"
msgstr "" msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again." msgid "Winetricks not found. Please try again."
msgstr "" msgstr ""
@@ -579,6 +597,9 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n" "Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-12 17:14+0500\n" "POT-Creation-Date: 2025-10-16 10:43+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@@ -250,13 +250,37 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
#, python-brace-format msgid "Open"
msgid "Launching {0}" msgstr ""
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -324,12 +348,6 @@ msgstr ""
msgid "Settings" msgid "Settings"
msgstr "" msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again." msgid "Winetricks not found. Please try again."
msgstr "" msgstr ""
@@ -577,6 +595,9 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""

View File

@@ -9,8 +9,8 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-12 17:14+0500\n" "POT-Creation-Date: 2025-10-16 10:43+0500\n"
"PO-Revision-Date: 2025-10-12 17:13+0500\n" "PO-Revision-Date: 2025-10-16 10:43+0500\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language: ru_RU\n" "Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n" "Language-Team: ru_RU <LL@li.org>\n"
@@ -259,13 +259,37 @@ msgstr "Удалить"
msgid "Select All" msgid "Select All"
msgstr "Выбрать всё" msgstr "Выбрать всё"
#, python-brace-format msgid "Open"
msgid "Launching {0}" msgstr "Открыть"
msgstr "Идёт запуск {0}"
msgid "Select Dir"
msgstr "Выбрать папку"
msgid "Prev Dir"
msgstr "Предыдущий каталог"
msgid "Cancel" msgid "Cancel"
msgstr "Отмена" msgstr "Отмена"
msgid "Toggle"
msgstr "Переключить"
msgid "Install"
msgstr "Установить"
msgid "Force Install"
msgstr "Принудительно установить"
msgid "Prev Tab"
msgstr "Предыдущая вкладка"
msgid "Next Tab"
msgstr "Следующая вкладка"
#, python-brace-format
msgid "Launching {0}"
msgstr "Идёт запуск {0}"
msgid "File Explorer" msgid "File Explorer"
msgstr "Проводник" msgstr "Проводник"
@@ -333,12 +357,6 @@ msgstr "Шрифты"
msgid "Settings" msgid "Settings"
msgstr "Настройки" msgstr "Настройки"
msgid "Force Install"
msgstr "Принудительно установить"
msgid "Install"
msgstr "Установить"
msgid "Winetricks not found. Please try again." msgid "Winetricks not found. Please try again."
msgstr "Winetricks не найден. Повторите попытку." msgstr "Winetricks не найден. Повторите попытку."
@@ -588,6 +606,9 @@ msgstr "все"
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "Фильтр игр:" msgstr "Фильтр игр:"
msgid "Gamepad Type:"
msgstr "Тип геймпада:"
msgid "Proxy URL" msgid "Proxy URL"
msgstr "Адрес прокси" msgstr "Адрес прокси"

View File

@@ -29,7 +29,7 @@ from portprotonqt.config_utils import (
read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method, read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method,
save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config, save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config,
save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config, save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config,
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config, read_gamepad_type, save_gamepad_type
) )
from portprotonqt.localization import _, get_egs_language, read_metadata_translations from portprotonqt.localization import _, get_egs_language, read_metadata_translations
from portprotonqt.howlongtobeat_api import HowLongToBeat from portprotonqt.howlongtobeat_api import HowLongToBeat
@@ -260,6 +260,10 @@ class MainWindow(QMainWindow):
GamepadType.XBOX: "xbox_y", GamepadType.XBOX: "xbox_y",
GamepadType.PLAYSTATION: "ps_square", GamepadType.PLAYSTATION: "ps_square",
}, },
'prev_dir': {
GamepadType.XBOX: "xbox_y",
GamepadType.PLAYSTATION: "ps_square",
},
} }
return mappings.get(action, {}).get(gtype, "placeholder") return mappings.get(action, {}).get(gtype, "placeholder")
@@ -516,12 +520,26 @@ class MainWindow(QMainWindow):
self.install_monitor_timer = None self.install_monitor_timer = None
self.progress_bar.setRange(0, 100) self.progress_bar.setRange(0, 100)
self.progress_bar.setValue(100) self.progress_bar.setValue(100)
if exit_code == 0: if exit_code == 0:
self.update_status_message.emit(_("Installation completed successfully."), 5000) self.update_status_message.emit(_("Installation completed successfully."), 5000)
QTimer.singleShot(500, lambda: self.restart_application())
desktop_dir = self.portproton_location or ""
new_desktops = [e.path for e in os.scandir(desktop_dir) if e.name.endswith(".desktop")]
if new_desktops:
latest = max(new_desktops, key=os.path.getmtime)
self._process_desktop_file_async(
latest,
lambda result: (
self.game_library_manager.add_game_incremental(result)
if result else None
)
)
else: else:
self.update_status_message.emit(_("Installation failed."), 5000) self.update_status_message.emit(_("Installation failed."), 5000)
QMessageBox.warning(self, _("Error"), f"Installation failed (code: {exit_code}).") QMessageBox.warning(self, _("Error"), f"Installation failed (code: {exit_code}).")
self.progress_bar.setVisible(False) self.progress_bar.setVisible(False)
self.current_install_script = None self.current_install_script = None
if self.install_process: if self.install_process:
@@ -820,6 +838,25 @@ class MainWindow(QMainWindow):
for i, btn in self.tabButtons.items(): for i, btn in self.tabButtons.items():
btn.setChecked(i == index) btn.setChecked(i == index)
self.stackedWidget.setCurrentIndex(index) self.stackedWidget.setCurrentIndex(index)
if hasattr(self, "game_library_manager"):
mgr = self.game_library_manager
if mgr.gamesListWidget and mgr.gamesListLayout:
games_layout = mgr.gamesListLayout
games_widget = mgr.gamesListWidget
QTimer.singleShot(0, lambda: (
games_layout.invalidate(),
games_widget.adjustSize(),
games_widget.updateGeometry()
))
if hasattr(self, "autoInstallContainer") and hasattr(self, "autoInstallContainerLayout"):
auto_layout = self.autoInstallContainerLayout
auto_widget = self.autoInstallContainer
QTimer.singleShot(0, lambda: (
auto_layout.invalidate(),
auto_widget.adjustSize(),
auto_widget.updateGeometry()
))
def openSystemOverlay(self): def openSystemOverlay(self):
"""Opens the system overlay dialog.""" """Opens the system overlay dialog."""
@@ -1765,7 +1802,22 @@ class MainWindow(QMainWindow):
self.gamesDisplayCombo.setCurrentIndex(idx) self.gamesDisplayCombo.setCurrentIndex(idx)
formLayout.addRow(self.gamesDisplayTitle, self.gamesDisplayCombo) formLayout.addRow(self.gamesDisplayTitle, self.gamesDisplayCombo)
# 4. Proxy settings # 4 Gamepad Type
self.gamepadTypeCombo = QComboBox()
self.gamepadTypeCombo.addItems(["Xbox", "PlayStation"])
self.gamepadTypeCombo.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.gamepadTypeCombo.setStyleSheet(self.theme.SETTINGS_COMBO_STYLE)
self.gamepadTypeTitle = QLabel(_("Gamepad Type:"))
self.gamepadTypeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.gamepadTypeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
current_type_str = read_gamepad_type()
if current_type_str == "playstation":
self.gamepadTypeCombo.setCurrentText("PlayStation")
else:
self.gamepadTypeCombo.setCurrentText("Xbox")
formLayout.addRow(self.gamepadTypeTitle, self.gamepadTypeCombo)
# 5. Proxy settings
self.proxyUrlEdit = CustomLineEdit(self, theme=self.theme) self.proxyUrlEdit = CustomLineEdit(self, theme=self.theme)
self.proxyUrlEdit.setPlaceholderText(_("Proxy URL")) self.proxyUrlEdit.setPlaceholderText(_("Proxy URL"))
self.proxyUrlEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE) self.proxyUrlEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
@@ -1797,7 +1849,7 @@ class MainWindow(QMainWindow):
self.proxyPasswordTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus) self.proxyPasswordTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
formLayout.addRow(self.proxyPasswordTitle, self.proxyPasswordEdit) formLayout.addRow(self.proxyPasswordTitle, self.proxyPasswordEdit)
# 5. Fullscreen setting for application # 6. Fullscreen setting for application
self.fullscreenCheckBox = QCheckBox(_("Launch Application in Fullscreen")) self.fullscreenCheckBox = QCheckBox(_("Launch Application in Fullscreen"))
self.fullscreenCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE) self.fullscreenCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.fullscreenCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.fullscreenCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
@@ -1808,7 +1860,7 @@ class MainWindow(QMainWindow):
self.fullscreenCheckBox.setChecked(current_fullscreen) self.fullscreenCheckBox.setChecked(current_fullscreen)
formLayout.addRow(self.fullscreenTitle, self.fullscreenCheckBox) formLayout.addRow(self.fullscreenTitle, self.fullscreenCheckBox)
# 6. Automatic fullscreen on gamepad connection # 7. Automatic fullscreen on gamepad connection
self.autoFullscreenGamepadCheckBox = QCheckBox(_("Auto Fullscreen on Gamepad connected")) self.autoFullscreenGamepadCheckBox = QCheckBox(_("Auto Fullscreen on Gamepad connected"))
self.autoFullscreenGamepadCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE) self.autoFullscreenGamepadCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.autoFullscreenGamepadCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.autoFullscreenGamepadCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
@@ -1820,7 +1872,7 @@ class MainWindow(QMainWindow):
self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen) self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen)
formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox) formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox)
# 7. Gamepad haptic feedback config # 8. Gamepad haptic feedback config
self.gamepadRumbleCheckBox = QCheckBox(_("Gamepad haptic feedback")) self.gamepadRumbleCheckBox = QCheckBox(_("Gamepad haptic feedback"))
self.gamepadRumbleCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.gamepadRumbleCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.gamepadRumbleCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE) self.gamepadRumbleCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
@@ -1831,7 +1883,7 @@ class MainWindow(QMainWindow):
self.gamepadRumbleCheckBox.setChecked(current_rumble_state) self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox) formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
# # 8. Legendary Authentication # # 9. Legendary Authentication
# self.legendaryAuthButton = AutoSizeButton( # self.legendaryAuthButton = AutoSizeButton(
# _("Open Legendary Login"), # _("Open Legendary Login"),
# icon=self.theme_manager.get_icon("login")self.theme_manager.get_icon("login") # icon=self.theme_manager.get_icon("login")self.theme_manager.get_icon("login")
@@ -2011,6 +2063,19 @@ class MainWindow(QMainWindow):
rumble_enabled = self.gamepadRumbleCheckBox.isChecked() rumble_enabled = self.gamepadRumbleCheckBox.isChecked()
save_rumble_config(rumble_enabled) save_rumble_config(rumble_enabled)
gamepad_type_text = self.gamepadTypeCombo.currentText()
gpad_type = "playstation" if gamepad_type_text == "PlayStation" else "xbox"
save_gamepad_type(gpad_type)
if hasattr(self, 'input_manager'):
if gpad_type == "playstation":
self.input_manager.gamepad_type = GamepadType.PLAYSTATION
elif gpad_type == "xbox":
self.input_manager.gamepad_type = GamepadType.XBOX
else:
self.input_manager.gamepad_type = GamepadType.UNKNOWN
self.updateControlHints()
for card in self.game_library_manager.game_card_cache.values(): for card in self.game_library_manager.game_card_cache.values():
card.update_badge_visibility(filter_key) card.update_badge_visibility(filter_key)