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			v0.1.6
			...
			c8c45dda06
		
	
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| f088c01768 | |||
| e7eee85ed4 | 
| @@ -12,17 +12,27 @@ jobs: | ||||
|     name: Build AppImage | ||||
|     runs-on: ubuntu-22.04 | ||||
|     steps: | ||||
|       - uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|       - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Install required dependencies | ||||
|         run: | | ||||
|             sudo apt update | ||||
|             sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git zstd | ||||
|             sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme | ||||
|  | ||||
|       - name: Install tools | ||||
|       - name: Upgrade pip toolchain | ||||
|         run: | | ||||
|             pip3 install git+https://github.com/Boria138/appimage-builder.git | ||||
|             pip3 install uv | ||||
|           python3 -m pip install --upgrade \ | ||||
|             pip setuptools setuptools-scm wheel packaging build | ||||
|  | ||||
|       - name: Install appimage-builder | ||||
|         run: | | ||||
|           git clone https://github.com/Boria138/appimage-builder | ||||
|           cd appimage-builder | ||||
|           pip install . | ||||
|  | ||||
|       - name: Install uv | ||||
|         run: | | ||||
|           pip install uv | ||||
|  | ||||
|       - name: Build AppImage | ||||
|         run: | | ||||
| @@ -63,7 +73,7 @@ jobs: | ||||
|           echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros | ||||
|  | ||||
|       - name: Checkout repo | ||||
|         uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|         uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Copy fedora.spec | ||||
|         run: | | ||||
| @@ -84,7 +94,7 @@ jobs: | ||||
|     name: Build Arch Package | ||||
|     runs-on: ubuntu-22.04 | ||||
|     container: | ||||
|       image: archlinux:base-devel@sha256:8ccc930c28ab4f483ff9bc1b53957150fbe94afe48928ebb0b14a8af41c75023 | ||||
|       image: archlinux:base-devel@sha256:0589aa8f31d8f64c630a2d1cc0b4c3847a1a63c988abd63d78d3c9bd94764f64 | ||||
|       volumes: | ||||
|         - /usr:/usr-host | ||||
|         - /opt:/opt-host | ||||
| @@ -124,7 +134,7 @@ jobs: | ||||
|           su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" | ||||
|  | ||||
|       - name: Checkout | ||||
|         uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|         uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Upload Arch package | ||||
|         uses: https://gitea.com/actions/gitea-upload-artifact@v4 | ||||
|   | ||||
| @@ -23,12 +23,22 @@ jobs: | ||||
|       - name: Install required dependencies | ||||
|         run: | | ||||
|             sudo apt update | ||||
|             sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git zstd | ||||
|             sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme | ||||
|  | ||||
|       - name: Install tools | ||||
|       - name: Upgrade pip toolchain | ||||
|         run: | | ||||
|             pip3 install git+https://github.com/Boria138/appimage-builder.git | ||||
|             pip3 install uv | ||||
|           python3 -m pip install --upgrade \ | ||||
|             pip setuptools setuptools-scm wheel packaging build | ||||
|  | ||||
|       - name: Install appimage-builder | ||||
|         run: | | ||||
|           git clone https://github.com/Boria138/appimage-builder | ||||
|           cd appimage-builder | ||||
|           pip install . | ||||
|  | ||||
|       - name: Install uv | ||||
|         run: | | ||||
|           pip install uv | ||||
|  | ||||
|       - name: Build AppImage | ||||
|         run: | | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| name: Check Translations | ||||
| name: Check Translations (disabled until yaspeller is fixed) | ||||
| run-name: Check spelling in translation files | ||||
| on: | ||||
|   push: | ||||
| @@ -12,10 +12,11 @@ on: | ||||
|  | ||||
| jobs: | ||||
|   check-translations: | ||||
|     if: false | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|       - name: Checkout | ||||
|         uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|         uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Set up Python | ||||
|         uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5 | ||||
|   | ||||
| @@ -18,7 +18,7 @@ jobs: | ||||
|       fedora:   ${{ steps.check.outputs.fedora }} | ||||
|       arch:     ${{ steps.check.outputs.arch }} | ||||
|     steps: | ||||
|       - uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|       - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|         with: | ||||
|           fetch-depth: 0 | ||||
|  | ||||
| @@ -63,7 +63,7 @@ jobs: | ||||
|     needs: changes | ||||
|     if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch' | ||||
|     steps: | ||||
|       - uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|       - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Install required dependencies | ||||
|         run: | | ||||
| @@ -115,7 +115,7 @@ jobs: | ||||
|           echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros | ||||
|  | ||||
|       - name: Checkout repo | ||||
|         uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|         uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Copy fedora-git.spec | ||||
|         run: | | ||||
| @@ -138,7 +138,7 @@ jobs: | ||||
|     needs: changes | ||||
|     if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch' | ||||
|     container: | ||||
|       image: archlinux:base-devel@sha256:8ccc930c28ab4f483ff9bc1b53957150fbe94afe48928ebb0b14a8af41c75023 | ||||
|       image: archlinux:base-devel@sha256:0589aa8f31d8f64c630a2d1cc0b4c3847a1a63c988abd63d78d3c9bd94764f64 | ||||
|       volumes: | ||||
|         - /usr:/usr-host | ||||
|         - /opt:/opt-host | ||||
| @@ -178,7 +178,7 @@ jobs: | ||||
|           su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" | ||||
|  | ||||
|       - name: Checkout | ||||
|         uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|         uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Upload Arch package | ||||
|         uses: https://gitea.com/actions/gitea-upload-artifact@v4 | ||||
|   | ||||
| @@ -20,10 +20,10 @@ jobs: | ||||
|     name: Check code | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|       - uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|       - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Set up Node.js | ||||
|         uses: https://gitea.com/actions/setup-node@49933ea5288caeca8642d1e84afbd3f7d6820020 # v4 | ||||
|         uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5 | ||||
|         with: | ||||
|           node-version: 20 | ||||
|  | ||||
|   | ||||
| @@ -11,7 +11,7 @@ jobs: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|       - name: Checkout | ||||
|         uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|         uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Set up Python | ||||
|         uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5 | ||||
|   | ||||
| @@ -8,12 +8,12 @@ on: | ||||
| jobs: | ||||
|   renovate: | ||||
|     runs-on: ubuntu-latest | ||||
|     container: ghcr.io/renovatebot/renovate:latest@sha256:46b57bb9816dec6409e7be57e0e5f7b26d214281044f5aedd3b160be178475e2 | ||||
|     container: ghcr.io/renovatebot/renovate:latest@sha256:dd5721b9a686a40d81687643e4b71b82a0ca31fb653fd727538af69104fd388d | ||||
|     steps: | ||||
|       - uses: https://gitea.com/actions/checkout@08eba0b27e820071cde6df949e0beb9ba4906955 # v4 | ||||
|       - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 | ||||
|  | ||||
|       - name: Set up Node.js | ||||
|         uses: https://gitea.com/actions/setup-node@49933ea5288caeca8642d1e84afbd3f7d6820020 # v4 | ||||
|         uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5 | ||||
|         with: | ||||
|           node-version: 20 | ||||
|  | ||||
|   | ||||
| @@ -11,12 +11,12 @@ repos: | ||||
|       - id: check-yaml | ||||
|  | ||||
|   - repo: https://github.com/astral-sh/uv-pre-commit | ||||
|     rev: 0.8.9 | ||||
|     rev: 0.8.22 | ||||
|     hooks: | ||||
|       - id: uv-lock | ||||
|  | ||||
|   - repo: https://github.com/astral-sh/ruff-pre-commit | ||||
|     rev: v0.12.8 | ||||
|     rev: v0.13.2 | ||||
|     hooks: | ||||
|       - id: ruff-check | ||||
|  | ||||
|   | ||||
							
								
								
									
										19
									
								
								CHANGELOG.md
									
									
									
									
									
								
							
							
						
						| @@ -3,6 +3,23 @@ | ||||
| Все заметные изменения в этом проекте фиксируются в этом файле. | ||||
| Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/). | ||||
|  | ||||
| ## [Unreleased] | ||||
|  | ||||
| ### Added | ||||
| - Возможность скроллинга библиотеки мышью или пальцем | ||||
|  | ||||
| ### Changed | ||||
| - Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр | ||||
|  | ||||
| ### Fixed | ||||
| - Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений | ||||
| - Исправлено зависание при добавлении или удалении игры в Wayland | ||||
| - Исправлено зависание при поиске игр | ||||
|  | ||||
| ### Contributors | ||||
|  | ||||
| --- | ||||
|  | ||||
| ## [0.1.6] - 2025-09-23 | ||||
|  | ||||
| ### Added | ||||
| @@ -16,12 +33,12 @@ | ||||
| ### Changed | ||||
| - Управления с геймпада теперь перехватывается только если окно в фокусе | ||||
|  | ||||
|  | ||||
| ### Fixed | ||||
| - Исправлена проблема с устаревшими кэш-файлами, вызывающими несоответствия при обновлении JSON | ||||
| - Исправлено переключение в полноэкранный режим при нажатии кнопки "Select во время запущенной игры | ||||
|  | ||||
| ### Contributors | ||||
| - @wmigor (Igor Akulov) | ||||
|  | ||||
| --- | ||||
|  | ||||
|   | ||||
| @@ -54,8 +54,6 @@ PortProtonQt использует код и зависимости от след | ||||
| - [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://github.com/derrod/legendary/blob/master/LICENSE). | ||||
| - [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE). | ||||
| - [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md). | ||||
| - [Those Awesome Guys: Gamepad prompts images](https://thoseawesomeguys.com/prompts/) - Набор подсказок для геймпада и клавиатур, лицензия [CC0](https://creativecommons.org/public-domain/cc0/) | ||||
|  | ||||
| Полный текст лицензий см. в файле [LICENSE](LICENSE). | ||||
|  | ||||
| > [!WARNING] | ||||
|   | ||||
| @@ -1,16 +1,11 @@ | ||||
| version: 1 | ||||
| script: | ||||
|   # 1) чистим старый AppDir | ||||
|   - rm -rf AppDir || true | ||||
|   # 2) создаём структуру каталога | ||||
|   - mkdir -p AppDir/usr/local/lib/python3.10/dist-packages | ||||
|   # 3) UV: создаём виртуальное окружение и устанавливаем зависимости из pyproject.toml | ||||
|   - uv venv | ||||
|   - uv pip install --no-cache-dir ../ | ||||
|   # 4) копируем всё из .venv в AppDir | ||||
|   - cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages | ||||
|   - cp -r share AppDir/usr | ||||
|   # 5) чистим от ненужных модулей и бинарников | ||||
|   - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/ | ||||
|   - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate} | ||||
|   - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetwork*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*} | ||||
| @@ -19,7 +14,6 @@ script: | ||||
| AppDir: | ||||
|   path: ./AppDir | ||||
|   after_bundle: | ||||
|     # Документация, справка, примеры | ||||
|     - rm -rf $TARGET_APPDIR/usr/share/man || true | ||||
|     - rm -rf $TARGET_APPDIR/usr/share/doc || true | ||||
|     - rm -rf $TARGET_APPDIR/usr/share/doc-base || true | ||||
| @@ -35,11 +29,8 @@ AppDir: | ||||
|     - rm -rf $TARGET_APPDIR/usr/share/metainfo || true | ||||
|     - rm -rf $TARGET_APPDIR/usr/include || true | ||||
|     - rm -rf $TARGET_APPDIR/usr/lib/pkgconfig || true | ||||
|     # Статика и отладка | ||||
|     - find $TARGET_APPDIR -type f \( -name '*.a' -o -name '*.la' -o -name '*.h' -o -name '*.cmake' -o -name '*.pdb' \) -delete || true | ||||
|     # Strip ELF бинарников (исключая Python extensions) | ||||
|     - "find $TARGET_APPDIR -type f -executable -exec file {} \\; | grep ELF | grep -v '/dist-packages/' | grep -v '/site-packages/' | cut -d: -f1 | xargs strip --strip-unneeded || true" | ||||
|     # Удаление пустых папок | ||||
|     - find $TARGET_APPDIR -type d -empty -delete || true | ||||
|   app_info: | ||||
|     id: ru.linux_gaming.PortProtonQt | ||||
| @@ -64,15 +55,12 @@ AppDir: | ||||
|       - libimage-exiftool-perl | ||||
|       - xdg-utils | ||||
|     exclude: | ||||
|       # Документация и man-страницы | ||||
|       - "*-doc" | ||||
|       - "*-man" | ||||
|       - manpages | ||||
|       - mandb | ||||
|       # Статические библиотеки | ||||
|       - "*-dev" | ||||
|       - "*-static" | ||||
|       # Дебаг-символы | ||||
|       - "*-dbg" | ||||
|       - "*-dbgsym" | ||||
|   runtime: | ||||
| @@ -83,3 +71,4 @@ AppDir: | ||||
| AppImage: | ||||
|   sign-key: None | ||||
|   arch: x86_64 | ||||
|   comp: zstd | ||||
|   | ||||
| @@ -217,7 +217,7 @@ | ||||
|   }, | ||||
|   { | ||||
|     "normalized_name": "watch_dogs 2", | ||||
|     "status": "Broken" | ||||
|     "status": "Running" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_name": "zero hour", | ||||
|   | ||||
							
								
								
									
										12688
									
								
								data/games_appid.json
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,96 @@ | ||||
| [ | ||||
|   { | ||||
|     "normalized_title": "dirt rally 2.0 game of the year", | ||||
|     "slug": "dirt-rally-2-0-game-of-the-year-edition" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "deus ex human revolution director’s cut", | ||||
|     "slug": "deus-ex-human-revolution-director-s-cut" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "freelancer", | ||||
|     "slug": "freelancer" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "everspace", | ||||
|     "slug": "everspace" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "blades of time limited", | ||||
|     "slug": "blades-of-time-limited-edition" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "chorus", | ||||
|     "slug": "chorus" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "tom clancy's splinter cell pandora tomorrow", | ||||
|     "slug": "tom-clancys-splinter-cell-pandora-tomorrow" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "the alters", | ||||
|     "slug": "the-alters" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "hard reset redux", | ||||
|     "slug": "hard-reset-redux" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "far cry 5", | ||||
|     "slug": "far-cry-5" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "metal eden", | ||||
|     "slug": "metal-eden" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "indiana jones and the great circle", | ||||
|     "slug": "indiana-jones-and-the-great-circle" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "old world", | ||||
|     "slug": "old-world" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "witchfire", | ||||
|     "slug": "witchfire" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "prototype", | ||||
|     "slug": "prototype" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "mandragora whispers of the witch tree", | ||||
|     "slug": "mandragora-whispers-of-the-witch-tree" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "grand theft auto v (gta 5)", | ||||
|     "slug": "grand-theft-auto-v-gta-5" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "lifeless planet premier", | ||||
|     "slug": "lifeless-planet-premier-edition" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "warcraft iii the frozen throne", | ||||
|     "slug": "warcraft-iii-the-frozen-throne" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "star wars republic commando", | ||||
|     "slug": "star-wars-republic-commando" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "hollow knight silksong", | ||||
|     "slug": "hollow-knight-silksong" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "arma reforger", | ||||
|     "slug": "arma-reforger" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "arma 3", | ||||
|     "slug": "arma-3" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "astroneer", | ||||
|     "slug": "astroneer" | ||||
| @@ -195,10 +287,6 @@ | ||||
|     "normalized_title": "slitterhead", | ||||
|     "slug": "slitterhead" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "indiana jones and the great circle", | ||||
|     "slug": "indiana-jones-and-the-great-circle" | ||||
|   }, | ||||
|   { | ||||
|     "normalized_title": "crossout", | ||||
|     "slug": "crossout" | ||||
|   | ||||
| @@ -2,6 +2,7 @@ | ||||
|  | ||||
| import argparse | ||||
| import re | ||||
| import subprocess | ||||
| from pathlib import Path | ||||
| from datetime import date | ||||
|  | ||||
| @@ -134,6 +135,12 @@ def main(): | ||||
|         print(f"Updated version from {old} to {new} in {len(updated)} files:") | ||||
|         for p in sorted(updated): | ||||
|             print(f" - {p}") | ||||
|  | ||||
|         try: | ||||
|             subprocess.run(["uv", "lock"], check=True) | ||||
|             print("Regenerated uv.lock") | ||||
|         except subprocess.CalledProcessError as e: | ||||
|             print(f"Failed to regenerate uv.lock: {e}") | ||||
|     else: | ||||
|         print(f"No occurrences of version {old} found in specified files.") | ||||
|  | ||||
|   | ||||
| @@ -21,9 +21,9 @@ Current translation status: | ||||
|  | ||||
| | Locale | Progress | Translated | | ||||
| | :----- | -------: | ---------: | | ||||
| | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 204 | | ||||
| | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 204 | | ||||
| | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 204 of 204 | | ||||
| | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 193 | | ||||
| | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 193 | | ||||
| | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 of 193 | | ||||
|  | ||||
| --- | ||||
|  | ||||
|   | ||||
| @@ -21,9 +21,9 @@ | ||||
|  | ||||
| | Локаль | Прогресс | Переведено | | ||||
| | :----- | -------: | ---------: | | ||||
| | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 204 | | ||||
| | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 204 | | ||||
| | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 204 из 204 | | ||||
| | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 193 | | ||||
| | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 193 | | ||||
| | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 из 193 | | ||||
|  | ||||
| --- | ||||
|  | ||||
|   | ||||
| @@ -1,17 +1,15 @@ | ||||
| import argparse | ||||
| from portprotonqt.logger import get_logger | ||||
|  | ||||
| logger = get_logger(__name__) | ||||
|  | ||||
| def parse_args(): | ||||
|     """ | ||||
|     Парсит аргументы командной строки. | ||||
|     Parses command-line arguments. | ||||
|     """ | ||||
|     parser = argparse.ArgumentParser(description="PortProtonQt CLI") | ||||
|     parser.add_argument( | ||||
|         "--fullscreen", | ||||
|         action="store_true", | ||||
|         help="Запустить приложение в полноэкранном режиме и сохранить эту настройку" | ||||
|         help="Launch the application in fullscreen mode and save this setting" | ||||
|     ) | ||||
|     parser.add_argument( | ||||
|         "--debug-level", | ||||
|   | ||||
| @@ -29,7 +29,7 @@ class ContextMenuSignals(QObject): | ||||
| class ContextMenuManager: | ||||
|     """Manages context menu actions for game management in PortProtonQt.""" | ||||
|  | ||||
|     def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback): | ||||
|     def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager): | ||||
|         """ | ||||
|         Initialize the ContextMenuManager. | ||||
|  | ||||
| @@ -45,7 +45,8 @@ class ContextMenuManager: | ||||
|         self.theme = theme | ||||
|         self.theme_manager = ThemeManager() | ||||
|         self.load_games = load_games_callback | ||||
|         self.update_game_grid = update_game_grid_callback | ||||
|         self.game_library_manager = game_library_manager | ||||
|         self.update_game_grid = game_library_manager.update_game_grid | ||||
|         self.legendary_path = os.path.join( | ||||
|             os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), | ||||
|             "PortProtonQt", "legendary_cache", "legendary" | ||||
| @@ -62,7 +63,7 @@ class ContextMenuManager: | ||||
|                 self.parent.statusBar().showMessage, | ||||
|                 Qt.ConnectionType.QueuedConnection | ||||
|             ) | ||||
|             logger.debug("Connected show_status_message signal to statusBar") | ||||
|             logger.debug("Connected show_status_message signal to status bar") | ||||
|         self.signals.show_warning_dialog.connect( | ||||
|             self._show_warning_dialog, | ||||
|             Qt.ConnectionType.QueuedConnection | ||||
| @@ -74,28 +75,28 @@ class ContextMenuManager: | ||||
|  | ||||
|     def _show_warning_dialog(self, title: str, message: str): | ||||
|         """Show a warning dialog in the main thread.""" | ||||
|         logger.debug("Showing warning dialog: %s - %s", title, message) | ||||
|         logger.debug("Displaying warning dialog: %s - %s", title, message) | ||||
|         QMessageBox.warning(self.parent, title, message) | ||||
|  | ||||
|     def _show_info_dialog(self, title: str, message: str): | ||||
|         """Show an info dialog in the main thread.""" | ||||
|         logger.debug("Showing info dialog: %s - %s", title, message) | ||||
|         logger.debug("Displaying info dialog: %s - %s", title, message) | ||||
|         QMessageBox.information(self.parent, title, message) | ||||
|  | ||||
|     def _show_status_message(self, message: str, timeout: int = 3000): | ||||
|         """Show a status message on the status bar if available.""" | ||||
|         if self.parent.statusBar(): | ||||
|             self.parent.statusBar().showMessage(message, timeout) | ||||
|             logger.debug("Direct status message: %s", message) | ||||
|             logger.debug("Displayed status message: %s", message) | ||||
|         else: | ||||
|             logger.warning("Status bar not available for message: %s", message) | ||||
|             logger.warning("Status bar unavailable for message: %s", message) | ||||
|  | ||||
|     def _check_portproton(self): | ||||
|         """Check if PortProton is available.""" | ||||
|         if self.portproton_location is None: | ||||
|             self.signals.show_warning_dialog.emit( | ||||
|                 _("Error"), | ||||
|                 _("PortProton is not found") | ||||
|                 _("PortProton directory not found") | ||||
|             ) | ||||
|             return False | ||||
|         return True | ||||
| @@ -119,7 +120,7 @@ class ContextMenuManager: | ||||
|                 installed_games = orjson.loads(f.read()) | ||||
|             return app_name in installed_games | ||||
|         except (OSError, orjson.JSONDecodeError) as e: | ||||
|             logger.error("Failed to read installed.json: %s", e) | ||||
|             logger.error("Error reading installed.json: %s", e) | ||||
|             return False | ||||
|  | ||||
|     def _is_game_running(self, game_card) -> bool: | ||||
| @@ -155,7 +156,7 @@ class ContextMenuManager: | ||||
|         try: | ||||
|             item = file_explorer.file_list.itemAt(pos) | ||||
|             if not item: | ||||
|                 logger.debug("No item selected at position %s", pos) | ||||
|                 logger.debug("No folder selected at position %s", pos) | ||||
|                 return | ||||
|             selected = item.text() | ||||
|             if not selected.endswith("/"): | ||||
| @@ -202,7 +203,7 @@ class ContextMenuManager: | ||||
|             global_pos = file_explorer.file_list.mapToGlobal(pos) | ||||
|             menu.exec(global_pos) | ||||
|         except Exception as e: | ||||
|             logger.error("Error showing folder context menu: %s", e) | ||||
|             logger.error("Error displaying folder context menu: %s", e) | ||||
|  | ||||
|     def toggle_favorite_folder(self, file_explorer, folder_path, add): | ||||
|         """Adds or removes a folder from favorites.""" | ||||
| @@ -211,12 +212,12 @@ class ContextMenuManager: | ||||
|             if folder_path not in favorite_folders: | ||||
|                 favorite_folders.append(folder_path) | ||||
|                 save_favorite_folders(favorite_folders) | ||||
|                 logger.info(f"Folder added to favorites: {folder_path}") | ||||
|                 logger.info("Added folder to favorites: %s", folder_path) | ||||
|         else: | ||||
|             if folder_path in favorite_folders: | ||||
|                 favorite_folders.remove(folder_path) | ||||
|                 save_favorite_folders(favorite_folders) | ||||
|                 logger.info(f"Folder removed from favorites: {folder_path}") | ||||
|                 logger.info("Removed folder from favorites: %s", folder_path) | ||||
|         file_explorer.update_drives_list() | ||||
|  | ||||
|     def _get_safe_icon(self, icon_name: str) -> QIcon: | ||||
| @@ -607,10 +608,10 @@ class ContextMenuManager: | ||||
|         exe_path = get_egs_executable(app_name, self.legendary_config_path) | ||||
|         if exe_path and os.path.exists(exe_path): | ||||
|             if not generate_thumbnail(exe_path, icon_path, size=128): | ||||
|                 logger.error(f"Failed to generate thumbnail from exe: {exe_path}") | ||||
|                 logger.error("Failed to generate thumbnail for EGS game: %s", exe_path) | ||||
|                 icon_path = "" | ||||
|         else: | ||||
|             logger.error(f"No executable found for EGS game: {app_name}") | ||||
|             logger.error("No executable found for EGS game: %s", app_name) | ||||
|             icon_path = "" | ||||
|  | ||||
|         egs_desktop_dir = os.path.join(self.portproton_location, "egs_desktops") | ||||
| @@ -750,7 +751,7 @@ Icon={icon_path} | ||||
|                     if not exec_line: | ||||
|                         self.signals.show_warning_dialog.emit( | ||||
|                             _("Error"), | ||||
|                             _("No executable command in .desktop file for '{game_name}'").format(game_name=game_name) | ||||
|                             _("No executable command found in .desktop file for '{game_name}'").format(game_name=game_name) | ||||
|                         ) | ||||
|                         return None | ||||
|                 else: | ||||
| @@ -762,7 +763,7 @@ Icon={icon_path} | ||||
|             except Exception as e: | ||||
|                 self.signals.show_warning_dialog.emit( | ||||
|                     _("Error"), | ||||
|                     _("Failed to read .desktop file: {error}").format(error=str(e)) | ||||
|                     _("Error reading .desktop file: {error}").format(error=str(e)) | ||||
|                 ) | ||||
|                 return None | ||||
|         else: | ||||
| @@ -784,7 +785,7 @@ Icon={icon_path} | ||||
|         try: | ||||
|             entry_exec_split = shlex.split(exec_line) | ||||
|             if not entry_exec_split: | ||||
|                 logger.debug("Invalid executable command for '%s': %s", game_name, exec_line) | ||||
|                 logger.debug("Invalid executable command for game '%s': %s", game_name, exec_line) | ||||
|                 return None | ||||
|             if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3: | ||||
|                 exe_path = entry_exec_split[2] | ||||
| @@ -793,11 +794,11 @@ Icon={icon_path} | ||||
|             else: | ||||
|                 exe_path = entry_exec_split[-1] | ||||
|             if not exe_path or not os.path.exists(exe_path): | ||||
|                 logger.debug("Executable not found for '%s': %s", game_name, exe_path or "None") | ||||
|                 logger.debug("Executable not found for game '%s': %s", game_name, exe_path or "None") | ||||
|                 return None | ||||
|             return exe_path | ||||
|         except Exception as e: | ||||
|             logger.debug("Failed to parse executable for '%s': %s", game_name, e) | ||||
|             logger.debug("Error parsing executable for game '%s': %s", game_name, e) | ||||
|             return None | ||||
|  | ||||
|     def _remove_file(self, file_path, error_message, success_message, game_name, location=""): | ||||
| @@ -859,9 +860,16 @@ Icon={icon_path} | ||||
|                         _("Failed to delete custom data: {error}").format(error=str(e)) | ||||
|                     ) | ||||
|  | ||||
|         # Reload games list and update grid | ||||
|         self.load_games() | ||||
|         self.update_game_grid() | ||||
|         self.update_game_grid = self.game_library_manager.remove_game_incremental | ||||
|         self.game_library_manager.remove_game_incremental(game_name, exec_line) | ||||
|  | ||||
|     def add_game_incremental(self, game_data: tuple): | ||||
|         """Add game after .desktop creation.""" | ||||
|         if not self._check_portproton(): | ||||
|             return | ||||
|         # Assume game_data is built from new .desktop (name, desc, cover, etc.) | ||||
|         self.game_library_manager.add_game_incremental(game_data) | ||||
|         self._show_status_message(_("Added '{game_name}' successfully").format(game_name=game_data[0])) | ||||
|  | ||||
|     def add_to_menu(self, game_name, exec_line): | ||||
|         """Copy the .desktop file to ~/.local/share/applications.""" | ||||
| @@ -936,7 +944,7 @@ Icon={icon_path} | ||||
|         icon_path = os.path.join(self.portproton_location, "data", "img", f"{game_name}.png") | ||||
|         if not os.path.exists(icon_path): | ||||
|             if not generate_thumbnail(exe_path, icon_path, size=128): | ||||
|                 logger.error(f"Failed to generate thumbnail for {exe_path}") | ||||
|                 logger.error("Failed to generate thumbnail for game: %s", exe_path) | ||||
|  | ||||
|         desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip() | ||||
|         os.makedirs(desktop_dir, exist_ok=True) | ||||
| @@ -1072,7 +1080,7 @@ Icon={icon_path} | ||||
|         exe_path = self._parse_exe_path(exec_line, game_name) | ||||
|         if not exe_path: | ||||
|             return | ||||
|         logger.debug("Adding '%s' to Steam", game_name) | ||||
|         logger.debug("Adding game '%s' to Steam", game_name) | ||||
|         try: | ||||
|             success, message = add_to_steam(game_name, exec_line, cover_path) | ||||
|             self.signals.show_info_dialog.emit( | ||||
| @@ -1115,7 +1123,7 @@ Icon={icon_path} | ||||
|             exe_path = self._parse_exe_path(exec_line, game_name) | ||||
|             if not exe_path: | ||||
|                 return | ||||
|             logger.debug("Removing non-EGS game '%s' from Steam", game_name) | ||||
|             logger.debug("Removing game '%s' from Steam", game_name) | ||||
|             try: | ||||
|                 success, message = remove_from_steam(game_name, exec_line) | ||||
|                 self.signals.show_info_dialog.emit( | ||||
|   | ||||
| @@ -5,29 +5,29 @@ from PySide6.QtGui import QFont, QFontMetrics, QPainter | ||||
|  | ||||
| def compute_layout(nat_sizes, rect_width, spacing, max_scale): | ||||
|     """ | ||||
|     Вычисляет расположение элементов с учетом отступов и возможного увеличения карточек. | ||||
|     nat_sizes: массив (N, 2) с натуральными размерами элементов (ширина, высота). | ||||
|     rect_width: доступная ширина контейнера. | ||||
|     spacing: отступ между элементами (горизонтальный и вертикальный). | ||||
|     max_scale: максимальный коэффициент масштабирования (например, 1.0). | ||||
|     Computes the layout of elements considering spacing and potential scaling of cards. | ||||
|     nat_sizes: Array (N, 2) with natural sizes of elements (width, height). | ||||
|     rect_width: Available container width. | ||||
|     spacing: Spacing between elements (horizontal and vertical). | ||||
|     max_scale: Maximum scaling factor (e.g., 1.0). | ||||
|  | ||||
|     Возвращает: | ||||
|       result: массив (N, 4), где каждая строка содержит [x, y, new_width, new_height]. | ||||
|       total_height: итоговая высота всех рядов. | ||||
|     Returns: | ||||
|       result: Array (N, 4), where each row contains [x, y, new_width, new_height]. | ||||
|       total_height: Total height of all rows. | ||||
|     """ | ||||
|     N = nat_sizes.shape[0] | ||||
|     result = np.zeros((N, 4), dtype=np.int32) | ||||
|     y = 0 | ||||
|     i = 0 | ||||
|     min_margin = 20  # Минимальный отступ по краям | ||||
|     min_margin = 20  # Minimum margin on edges | ||||
|  | ||||
|     # Определяем максимальное количество элементов в ряду и общий масштаб | ||||
|     # Determine the maximum number of items per row and overall scale | ||||
|     max_items_per_row = 0 | ||||
|     global_scale = 1.0 | ||||
|     max_row_x_start = min_margin  # Начальная позиция x самого длинного ряда | ||||
|     max_row_x_start = min_margin  # Starting x position of the widest row | ||||
|     temp_i = 0 | ||||
|  | ||||
|     # Первый проход: находим максимальное количество элементов в ряду | ||||
|     # First pass: Find the maximum number of items in a row | ||||
|     while temp_i < N: | ||||
|         sum_width = 0 | ||||
|         count = 0 | ||||
| @@ -42,23 +42,23 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale): | ||||
|  | ||||
|         if count > max_items_per_row: | ||||
|             max_items_per_row = count | ||||
|             # Вычисляем масштаб для самого заполненного ряда | ||||
|             # Calculate scale for the most populated row | ||||
|             available_width = rect_width - spacing * (count - 1) - 2 * min_margin | ||||
|             desired_scale = available_width / sum_width if sum_width > 0 else 1.0 | ||||
|             global_scale = desired_scale if desired_scale < max_scale else max_scale | ||||
|             # Сохраняем начальную позицию x для самого длинного ряда | ||||
|             # Store starting x position for the widest row | ||||
|             scaled_row_width = int(sum_width * global_scale) + spacing * (count - 1) | ||||
|             max_row_x_start = max(min_margin, (rect_width - scaled_row_width) // 2) | ||||
|         temp_i = temp_j | ||||
|  | ||||
|     # Второй проход: размещаем элементы | ||||
|     # Second pass: Place elements | ||||
|     while i < N: | ||||
|         sum_width = 0 | ||||
|         row_max_height = 0 | ||||
|         count = 0 | ||||
|         j = i | ||||
|  | ||||
|         # Подбираем количество элементов для текущего ряда | ||||
|         # Determine the number of items for the current row | ||||
|         while j < N: | ||||
|             w = nat_sizes[j, 0] | ||||
|             if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin: | ||||
| @@ -70,16 +70,16 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale): | ||||
|                 row_max_height = h | ||||
|             j += 1 | ||||
|  | ||||
|         # Используем глобальный масштаб для всех рядов | ||||
|         # Use global scale for all rows | ||||
|         scale = global_scale | ||||
|         scaled_row_width = int(sum_width * scale) + spacing * (count - 1) | ||||
|  | ||||
|         # Определяем начальную координату x | ||||
|         # Determine starting x coordinate | ||||
|         if count == max_items_per_row: | ||||
|             # Центрируем полный ряд | ||||
|             # Center the full row | ||||
|             x = max(min_margin, (rect_width - scaled_row_width) // 2) | ||||
|         else: | ||||
|             # Выравниваем неполный ряд по левому краю, совмещая с началом самого длинного ряда | ||||
|             # Align incomplete row to the left, matching the widest row's start | ||||
|             x = max_row_x_start | ||||
|  | ||||
|         for k in range(i, j): | ||||
| @@ -99,9 +99,9 @@ class FlowLayout(QLayout): | ||||
|     def __init__(self, parent=None): | ||||
|         super().__init__(parent) | ||||
|         self.itemList = [] | ||||
|         self.setContentsMargins(20, 20, 20, 20)  # Отступы по краям | ||||
|         self._spacing = 20  # Отступ для анимации и предотвращения перекрытий | ||||
|         self._max_scale = 1.0  # Отключено масштабирование в layout | ||||
|         self.setContentsMargins(20, 20, 20, 20)  # Margins around the layout | ||||
|         self._spacing = 20  # Spacing for animation and overlap prevention | ||||
|         self._max_scale = 1.0  # Scaling disabled in layout | ||||
|  | ||||
|     def addItem(self, item: QLayoutItem) -> None: | ||||
|         self.itemList.append(item) | ||||
|   | ||||
| @@ -4,9 +4,9 @@ import re | ||||
| from typing import cast, TYPE_CHECKING | ||||
| from PySide6.QtGui import QPixmap, QIcon | ||||
| from PySide6.QtWidgets import ( | ||||
|     QDialog, QFormLayout, QHBoxLayout, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem, QSizePolicy, QApplication, QProgressBar | ||||
|     QDialog, QFormLayout, QHBoxLayout, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem, QSizePolicy, QApplication, QProgressBar, QScroller | ||||
| ) | ||||
| from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer | ||||
| from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer, QThreadPool, QRunnable, Slot | ||||
| from icoextract import IconExtractor, IconExtractorError | ||||
| from PIL import Image | ||||
| from portprotonqt.config_utils import get_portproton_location, read_favorite_folders, read_theme_from_config | ||||
| @@ -179,9 +179,11 @@ class FileExplorer(QDialog): | ||||
|         self.mime_db = QMimeDatabase()  # Initialize QMimeDatabase for mimetype detection | ||||
|         self.path_history = {}  # Dictionary to store last selected item per directory | ||||
|         self.initial_path = initial_path  # Store initial path if provided | ||||
|         self.thumbnail_cache = {}  # Cache for loaded thumbnails | ||||
|         self.pending_thumbnails = set()  # Track files pending thumbnail loading | ||||
|         self.setup_ui() | ||||
|  | ||||
|         # Настройки окна | ||||
|         # Window settings | ||||
|         self.setWindowModality(Qt.WindowModality.ApplicationModal) | ||||
|         self.setWindowFlags(self.windowFlags() & ~Qt.WindowType.WindowContextHelpButtonHint) | ||||
|  | ||||
| @@ -208,8 +210,115 @@ class FileExplorer(QDialog): | ||||
|             self.current_path = os.path.expanduser("~")  # Fallback to home if initial path is invalid | ||||
|         self.update_file_list() | ||||
|  | ||||
|     class ThumbnailLoader(QRunnable): | ||||
|         """Class for asynchronous thumbnail loading in a separate thread.""" | ||||
|         class Signals(QObject): | ||||
|             thumbnail_ready = Signal(str, QIcon)  # Signal for ready thumbnail: file path and icon | ||||
|  | ||||
|         def __init__(self, file_path, mime_type, size=64): | ||||
|             super().__init__() | ||||
|             self.file_path = file_path | ||||
|             self.mime_type = mime_type | ||||
|             self.size = size | ||||
|             self.signals = self.Signals() | ||||
|  | ||||
|         @Slot() | ||||
|         def run(self): | ||||
|             """Performs thumbnail loading in a background thread.""" | ||||
|             try: | ||||
|                 if self.mime_type.startswith("image/"): | ||||
|                     pixmap = QPixmap(self.file_path) | ||||
|                     if not pixmap.isNull(): | ||||
|                         scaled_pixmap = pixmap.scaled(self.size, self.size, Qt.AspectRatioMode.KeepAspectRatio) | ||||
|                         self.signals.thumbnail_ready.emit(self.file_path, QIcon(scaled_pixmap)) | ||||
|                     else: | ||||
|                         logger.warning("Failed to load image: %s", self.file_path) | ||||
|                 elif self.file_path.lower().endswith(".exe"): | ||||
|                     with tempfile.NamedTemporaryFile(suffix='.png', delete=False) as tmp: | ||||
|                         if generate_thumbnail(self.file_path, tmp.name, size=self.size): | ||||
|                             pixmap = QPixmap(tmp.name) | ||||
|                             if not pixmap.isNull(): | ||||
|                                 self.signals.thumbnail_ready.emit(self.file_path, QIcon(pixmap)) | ||||
|                             os.unlink(tmp.name) | ||||
|                         else: | ||||
|                             logger.warning("Failed to generate thumbnail for .exe: %s", self.file_path) | ||||
|             except Exception as e: | ||||
|                 logger.error("Error loading thumbnail for %s: %s", self.file_path, str(e)) | ||||
|  | ||||
|  | ||||
|     def async_load_thumbnails(self, files, mime_db): | ||||
|         """ | ||||
|         Asynchronously loads thumbnails for a list of files. | ||||
|  | ||||
|         Args: | ||||
|             files (list): List of file names to process. | ||||
|             mime_db (QMimeDatabase): QMimeDatabase instance for file type detection. | ||||
|         """ | ||||
|         thread_pool = QThreadPool.globalInstance() | ||||
|         thread_pool.setMaxThreadCount(4)  # Limit the number of threads | ||||
|  | ||||
|         for f in files: | ||||
|             file_path = os.path.join(self.current_path, f) | ||||
|             if file_path in self.thumbnail_cache or file_path in self.pending_thumbnails: | ||||
|                 continue  # Skip if already cached or pending | ||||
|             mime_type = mime_db.mimeTypeForFile(file_path).name() | ||||
|             if mime_type.startswith("image/") or file_path.lower().endswith(".exe"): | ||||
|                 self.pending_thumbnails.add(file_path) | ||||
|                 loader = self.ThumbnailLoader(file_path, mime_type, size=64) | ||||
|                 loader.signals.thumbnail_ready.connect(self.update_thumbnail) | ||||
|                 thread_pool.start(loader) | ||||
|  | ||||
|  | ||||
|     @Slot(str, QIcon) | ||||
|     def update_thumbnail(self, file_path, icon): | ||||
|         """ | ||||
|         Updates the icon for a file list item after thumbnail loading. | ||||
|  | ||||
|         Args: | ||||
|             file_path (str): Path to the file for which the thumbnail was loaded. | ||||
|             icon (QIcon): Loaded icon. | ||||
|         """ | ||||
|         try: | ||||
|             # Cache the thumbnail | ||||
|             self.thumbnail_cache[file_path] = icon | ||||
|             self.pending_thumbnails.discard(file_path) | ||||
|             # Update the item in the file list | ||||
|             file_name = os.path.basename(file_path) | ||||
|             for i in range(self.file_list.count()): | ||||
|                 item = self.file_list.item(i) | ||||
|                 if item.text() == file_name: | ||||
|                     item.setIcon(icon) | ||||
|                     break | ||||
|         except Exception as e: | ||||
|             logger.error("Error updating thumbnail for %s: %s", file_path, str(e)) | ||||
|  | ||||
|  | ||||
|     def load_visible_thumbnails(self): | ||||
|         """Load thumbnails only for visible items in the file list.""" | ||||
|         try: | ||||
|             visible_range = self.file_list.count() | ||||
|             first_visible = max(0, self.file_list.indexAt(self.file_list.viewport().rect().topLeft()).row()) | ||||
|             last_visible = min(visible_range - 1, self.file_list.indexAt(self.file_list.viewport().rect().bottomRight()).row() + 5) | ||||
|  | ||||
|             files_to_load = [] | ||||
|             for i in range(first_visible, last_visible + 1): | ||||
|                 item = self.file_list.item(i) | ||||
|                 if not item: | ||||
|                     continue | ||||
|                 file_name = item.text() | ||||
|                 if file_name.endswith("/"): | ||||
|                     continue  # Skip directories | ||||
|                 file_path = os.path.join(self.current_path, file_name) | ||||
|                 if file_path not in self.thumbnail_cache and file_path not in self.pending_thumbnails: | ||||
|                     files_to_load.append(file_name) | ||||
|  | ||||
|             if files_to_load: | ||||
|                 self.async_load_thumbnails(files_to_load, self.mime_db) | ||||
|         except Exception as e: | ||||
|             logger.error("Error loading visible thumbnails: %s", str(e)) | ||||
|  | ||||
|     def get_mounted_drives(self): | ||||
|         """Получение списка смонтированных дисков из /proc/mounts, исключая системные пути""" | ||||
|         """Retrieve a list of mounted drives from /proc/mounts, excluding system paths.""" | ||||
|         mounted_drives = [] | ||||
|         try: | ||||
|             with open('/proc/mounts') as f: | ||||
| @@ -218,20 +327,20 @@ class FileExplorer(QDialog): | ||||
|                     if len(parts) < 2: | ||||
|                         continue | ||||
|                     mount_point = parts[1] | ||||
|                     # Исключаем системные и временные пути, но сохраняем /run/media | ||||
|                     # Exclude system and temporary paths, but keep /run/media | ||||
|                     if (mount_point.startswith(('/dev', '/sys', '/proc', '/tmp', '/snap', '/var/lib')) or | ||||
|                         (mount_point.startswith('/run') and not mount_point.startswith('/run/media'))): | ||||
|                         continue | ||||
|                     # Проверяем, является ли точка монтирования директорией и доступна ли она | ||||
|                     # Check if the mount point is a directory and accessible | ||||
|                     if os.path.isdir(mount_point) and os.access(mount_point, os.R_OK): | ||||
|                         mounted_drives.append(mount_point) | ||||
|             return sorted(mounted_drives) | ||||
|         except Exception as e: | ||||
|             logger.error(f"Ошибка при получении смонтированных дисков: {e}") | ||||
|             logger.error(f"Error retrieving mounted drives: {e}") | ||||
|             return [] | ||||
|  | ||||
|     def setup_ui(self): | ||||
|         """Настройка интерфейса""" | ||||
|         """Set up the user interface.""" | ||||
|         self.setWindowTitle(_("File Explorer")) | ||||
|         self.setGeometry(100, 100, 600, 600) | ||||
|  | ||||
| @@ -240,7 +349,7 @@ class FileExplorer(QDialog): | ||||
|         self.main_layout.setSpacing(10) | ||||
|         self.setLayout(self.main_layout) | ||||
|  | ||||
|         # Панель для смонтированных дисков и избранных папок | ||||
|         # Panel for mounted drives and favorite folders | ||||
|         self.drives_layout = QHBoxLayout() | ||||
|         self.drives_scroll = QScrollArea() | ||||
|         self.drives_scroll.setWidgetResizable(True) | ||||
| @@ -253,21 +362,27 @@ class FileExplorer(QDialog): | ||||
|         self.drives_scroll.setVerticalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff) | ||||
|         self.drives_scroll.setFocusPolicy(Qt.FocusPolicy.StrongFocus) | ||||
|  | ||||
|         # Путь | ||||
|         # Path label | ||||
|         self.path_label = QLabel() | ||||
|         self.path_label.setStyleSheet(self.theme.FILE_EXPLORER_PATH_LABEL_STYLE) | ||||
|         self.main_layout.addWidget(self.path_label) | ||||
|  | ||||
|         # Список файлов | ||||
|         # File list | ||||
|         self.file_list = QListWidget() | ||||
|         self.file_list.setStyleSheet(self.theme.FILE_EXPLORER_STYLE) | ||||
|         self.file_list.itemClicked.connect(self.handle_item_click) | ||||
|         self.file_list.itemDoubleClicked.connect(self.handle_item_double_click) | ||||
|         self.file_list.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu) | ||||
|         self.file_list.customContextMenuRequested.connect(self.show_folder_context_menu) | ||||
|         self.file_list.setHorizontalScrollMode(QListWidget.ScrollMode.ScrollPerPixel) | ||||
|         self.file_list.setVerticalScrollMode(QListWidget.ScrollMode.ScrollPerPixel) | ||||
|         QScroller.grabGesture(self.file_list.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture) | ||||
|         self.main_layout.addWidget(self.file_list) | ||||
|  | ||||
|         # Кнопки | ||||
|         # Connect scroll signal for lazy loading | ||||
|         self.file_list.verticalScrollBar().valueChanged.connect(self.load_visible_thumbnails) | ||||
|  | ||||
|         # Buttons | ||||
|         self.button_layout = QHBoxLayout() | ||||
|         self.button_layout.setSpacing(10) | ||||
|         self.select_button = AutoSizeButton(_("Select"), icon=theme_manager.get_icon("apply")) | ||||
| @@ -289,40 +404,40 @@ class FileExplorer(QDialog): | ||||
|             logger.warning("ContextMenuManager not found in parent") | ||||
|  | ||||
|     def move_selection(self, direction): | ||||
|         """Перемещение выбора по списку""" | ||||
|         """Move selection in the list.""" | ||||
|         current_row = self.file_list.currentRow() | ||||
|         if direction < 0 and current_row > 0:  # Вверх | ||||
|         if direction < 0 and current_row > 0:  # Up | ||||
|             self.file_list.setCurrentRow(current_row - 1) | ||||
|         elif direction > 0 and current_row < self.file_list.count() - 1:  # Вниз | ||||
|         elif direction > 0 and current_row < self.file_list.count() - 1:  # Down | ||||
|             self.file_list.setCurrentRow(current_row + 1) | ||||
|         self.file_list.scrollToItem(self.file_list.currentItem()) | ||||
|  | ||||
|     def handle_item_click(self, item): | ||||
|         """Обработка одинарного клика мышью""" | ||||
|         """Handle single mouse click.""" | ||||
|         try: | ||||
|             self.file_list.setCurrentItem(item) | ||||
|             self.path_history[self.current_path] = item.text()  # Сохраняем выбранный элемент | ||||
|             self.path_history[self.current_path] = item.text()  # Save selected item | ||||
|             logger.debug("Selected item: %s", item.text()) | ||||
|         except Exception as e: | ||||
|             logger.error("Error in handle_item_click: %s", e) | ||||
|  | ||||
|     def handle_item_double_click(self, item): | ||||
|         """Обработка двойного клика мышью по элементу списка""" | ||||
|         """Handle double mouse click on a list item.""" | ||||
|         try: | ||||
|             self.file_list.setCurrentItem(item) | ||||
|             self.path_history[self.current_path] = item.text()  # Сохраняем выбранный элемент | ||||
|             self.path_history[self.current_path] = item.text()  # Save selected item | ||||
|             selected = item.text() | ||||
|             full_path = os.path.join(self.current_path, selected) | ||||
|             if os.path.isdir(full_path): | ||||
|                 if selected == "../": | ||||
|                     # Переходим в родительскую директорию | ||||
|                     # Navigate to parent directory | ||||
|                     self.previous_dir() | ||||
|                 else: | ||||
|                     # Открываем директорию | ||||
|                     # Open directory | ||||
|                     self.current_path = os.path.normpath(full_path) | ||||
|                     self.update_file_list() | ||||
|             elif not self.directory_only: | ||||
|                 # Выбираем файл, если directory_only=False | ||||
|                 # Select file if directory_only=False | ||||
|                 self.file_signal.file_selected.emit(os.path.normpath(full_path)) | ||||
|                 self.accept() | ||||
|             else: | ||||
| @@ -331,7 +446,7 @@ class FileExplorer(QDialog): | ||||
|             logger.error("Error in handle_item_double_click: %s", e) | ||||
|  | ||||
|     def select_item(self): | ||||
|         """Обработка выбора файла/папки""" | ||||
|         """Handle file/folder selection.""" | ||||
|         if self.file_list.count() == 0: | ||||
|             return | ||||
|  | ||||
| @@ -340,30 +455,30 @@ class FileExplorer(QDialog): | ||||
|  | ||||
|         if os.path.isdir(full_path): | ||||
|             if self.directory_only: | ||||
|                 # Подтверждаем выбор директории | ||||
|                 # Confirm directory selection | ||||
|                 self.file_signal.file_selected.emit(os.path.normpath(full_path)) | ||||
|                 self.accept() | ||||
|             else: | ||||
|                 # Открываем директорию | ||||
|                 # Open directory | ||||
|                 self.current_path = os.path.normpath(full_path) | ||||
|                 self.update_file_list() | ||||
|         else: | ||||
|             if not self.directory_only: | ||||
|                 # Для файла отправляем нормализованный путь | ||||
|                 # Emit normalized path for file | ||||
|                 self.file_signal.file_selected.emit(os.path.normpath(full_path)) | ||||
|                 self.accept() | ||||
|             else: | ||||
|                 logger.debug("Selected item is not a directory, ignoring: %s", full_path) | ||||
|  | ||||
|     def previous_dir(self): | ||||
|         """Возврат к родительской директории""" | ||||
|         """Navigate to parent directory.""" | ||||
|         try: | ||||
|             if self.current_path == "/": | ||||
|                 return  # Уже в корне | ||||
|                 return  # Already at root | ||||
|  | ||||
|             # Нормализуем путь (убираем конечный слеш, если есть) | ||||
|             # Normalize path (remove trailing slash if present) | ||||
|             normalized_path = os.path.normpath(self.current_path) | ||||
|             # Получаем родительскую директорию | ||||
|             # Get parent directory | ||||
|             parent_dir = os.path.dirname(normalized_path) | ||||
|  | ||||
|             if not parent_dir: | ||||
| @@ -389,7 +504,7 @@ class FileExplorer(QDialog): | ||||
|             logger.error(f"Error ensuring button visible: {e}") | ||||
|  | ||||
|     def update_drives_list(self): | ||||
|         """Обновление списка смонтированных дисков и избранных папок.""" | ||||
|         """Update the list of mounted drives and favorite folders.""" | ||||
|         for i in reversed(range(self.drives_layout.count())): | ||||
|             item = self.drives_layout.itemAt(i) | ||||
|             if item and item.widget(): | ||||
| @@ -401,7 +516,7 @@ class FileExplorer(QDialog): | ||||
|         drives = self.get_mounted_drives() | ||||
|         favorite_folders = read_favorite_folders() | ||||
|  | ||||
|         # Добавляем смонтированные диски | ||||
|         # Add mounted drives | ||||
|         for drive in drives: | ||||
|             drive_name = os.path.basename(drive) or drive.split('/')[-1] or drive | ||||
|             button = AutoSizeButton(drive_name, icon=theme_manager.get_icon("mount_point")) | ||||
| @@ -411,7 +526,7 @@ class FileExplorer(QDialog): | ||||
|             self.drives_layout.addWidget(button) | ||||
|             self.drive_buttons.append(button) | ||||
|  | ||||
|         # Добавляем избранные папки | ||||
|         # Add favorite folders | ||||
|         for folder in favorite_folders: | ||||
|             folder_name = os.path.basename(folder) or folder.split('/')[-1] or folder | ||||
|             button = AutoSizeButton(folder_name, icon=theme_manager.get_icon("folder")) | ||||
| @@ -421,92 +536,92 @@ class FileExplorer(QDialog): | ||||
|             self.drives_layout.addWidget(button) | ||||
|             self.drive_buttons.append(button) | ||||
|  | ||||
|         # Добавляем растяжку, чтобы выровнять элементы | ||||
|         # Add spacer to align elements | ||||
|         spacer = QWidget() | ||||
|         spacer.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Preferred) | ||||
|         self.drives_layout.addWidget(spacer) | ||||
|  | ||||
|     def select_drive(self): | ||||
|         """Обрабатывает выбор диска или избранной папки через геймпад.""" | ||||
|         """Handle drive or favorite folder selection via gamepad.""" | ||||
|         focused_widget = QApplication.focusWidget() | ||||
|         if isinstance(focused_widget, AutoSizeButton) and focused_widget in self.drive_buttons: | ||||
|             drive_name = focused_widget.text().strip()  # Удаляем пробелы | ||||
|             logger.debug(f"Выбрано имя: {drive_name}") | ||||
|             drive_name = focused_widget.text().strip()  # Remove whitespace | ||||
|             logger.debug(f"Selected name: {drive_name}") | ||||
|  | ||||
|             # Специальная обработка корневого каталога | ||||
|             # Special handling for root directory | ||||
|             if drive_name == "/": | ||||
|                 if os.path.isdir("/") and os.access("/", os.R_OK): | ||||
|                     self.current_path = "/" | ||||
|                     self.update_file_list() | ||||
|                     logger.info("Выбран корневой каталог: /") | ||||
|                     logger.info("Selected root directory") | ||||
|                     return | ||||
|                 else: | ||||
|                     logger.warning("Корневой каталог недоступен: недостаточно прав или ошибка пути") | ||||
|                     logger.warning("Root directory is inaccessible: insufficient permissions or path error") | ||||
|                     return | ||||
|  | ||||
|             # Проверяем избранные папки | ||||
|             # Check favorite folders | ||||
|             favorite_folders = read_favorite_folders() | ||||
|             logger.debug(f"Избранные папки: {favorite_folders}") | ||||
|             logger.debug(f"Favorite folders: {favorite_folders}") | ||||
|             for folder in favorite_folders: | ||||
|                 folder_name = os.path.basename(os.path.normpath(folder)) or folder  # Для корневых путей | ||||
|                 folder_name = os.path.basename(os.path.normpath(folder)) or folder  # For root paths | ||||
|                 if folder_name == drive_name and os.path.isdir(folder) and os.access(folder, os.R_OK): | ||||
|                     self.current_path = os.path.normpath(folder) | ||||
|                     self.update_file_list() | ||||
|                     logger.info(f"Выбрана избранная папка: {self.current_path}") | ||||
|                     logger.info(f"Selected favorite folder: {self.current_path}") | ||||
|                     return | ||||
|  | ||||
|             # Проверяем смонтированные диски | ||||
|             # Check mounted drives | ||||
|             mounted_drives = self.get_mounted_drives() | ||||
|             logger.debug(f"Смонтированные диски: {mounted_drives}") | ||||
|             logger.debug(f"Mounted drives: {mounted_drives}") | ||||
|             for drive in mounted_drives: | ||||
|                 drive_basename = os.path.basename(os.path.normpath(drive)) or drive  # Для корневых путей | ||||
|                 drive_basename = os.path.basename(os.path.normpath(drive)) or drive  # For root paths | ||||
|                 if drive_basename == drive_name and os.path.isdir(drive) and os.access(drive, os.R_OK): | ||||
|                     self.current_path = os.path.normpath(drive) | ||||
|                     self.update_file_list() | ||||
|                     logger.info(f"Выбран смонтированный диск: {self.current_path}") | ||||
|                     logger.info(f"Selected mounted drive: {self.current_path}") | ||||
|                     return | ||||
|  | ||||
|             logger.warning(f"Путь недоступен: {drive_name}.") | ||||
|             logger.warning(f"Path is inaccessible: {drive_name}.") | ||||
|  | ||||
|     def change_drive(self, drive_path): | ||||
|         """Переход к выбранному диску""" | ||||
|         """Navigate to the selected drive.""" | ||||
|         if os.path.isdir(drive_path) and os.access(drive_path, os.R_OK): | ||||
|             self.current_path = os.path.normpath(drive_path) | ||||
|             self.update_file_list() | ||||
|         else: | ||||
|             logger.warning(f"Путь диска недоступен: {drive_path}") | ||||
|             logger.warning(f"Drive path is inaccessible: {drive_path}") | ||||
|  | ||||
|     def update_file_list(self): | ||||
|         """Обновление списка файлов с превью в виде иконок""" | ||||
|         """Update the file list with asynchronous thumbnail loading.""" | ||||
|         self.file_list.clear() | ||||
|         self.thumbnail_cache.clear()  # Clear cache when changing directories | ||||
|         self.pending_thumbnails.clear()  # Clear pending thumbnails | ||||
|         try: | ||||
|             if self.current_path != "/": | ||||
|                 item = QListWidgetItem("../") | ||||
|                 folder_icon = theme_manager.get_icon("folder") | ||||
|                 # Ensure the icon is a QIcon | ||||
|                 if isinstance(folder_icon, str) and os.path.isfile(folder_icon): | ||||
|                     folder_icon = QIcon(folder_icon) | ||||
|                 elif not isinstance(folder_icon, QIcon): | ||||
|                     folder_icon = QIcon()  # Fallback to empty icon | ||||
|                     folder_icon = QIcon() | ||||
|                 item.setIcon(folder_icon) | ||||
|                 self.file_list.addItem(item) | ||||
|  | ||||
|             items = os.listdir(self.current_path) | ||||
|             dirs = [d for d in items if os.path.isdir(os.path.join(self.current_path, d))] | ||||
|  | ||||
|             # Добавляем директории | ||||
|             # Add directories | ||||
|             for d in sorted(dirs): | ||||
|                 item = QListWidgetItem(f"{d}/") | ||||
|                 folder_icon = theme_manager.get_icon("folder") | ||||
|                 # Ensure the icon is a QIcon | ||||
|                 if isinstance(folder_icon, str) and os.path.isfile(folder_icon): | ||||
|                     folder_icon = QIcon(folder_icon) | ||||
|                 elif not isinstance(folder_icon, QIcon): | ||||
|                     folder_icon = QIcon()  # Fallback to empty icon | ||||
|                     folder_icon = QIcon() | ||||
|                 item.setIcon(folder_icon) | ||||
|                 self.file_list.addItem(item) | ||||
|  | ||||
|             # Добавляем файлы только если directory_only=False | ||||
|             # Add files only if directory_only=False | ||||
|             if not self.directory_only: | ||||
|                 files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))] | ||||
|                 if self.file_filter: | ||||
| @@ -515,26 +630,14 @@ class FileExplorer(QDialog): | ||||
|                     elif isinstance(self.file_filter, tuple): | ||||
|                         files = [f for f in files if any(f.lower().endswith(ext) for ext in self.file_filter)] | ||||
|  | ||||
|                 # Add files to the list without immediate thumbnail loading | ||||
|                 for f in sorted(files): | ||||
|                     item = QListWidgetItem(f) | ||||
|                     file_path = os.path.join(self.current_path, f) | ||||
|                     mime_type = self.mime_db.mimeTypeForFile(file_path).name() | ||||
|  | ||||
|                     if mime_type.startswith("image/"): | ||||
|                         pixmap = QPixmap(file_path) | ||||
|                         if not pixmap.isNull(): | ||||
|                             item.setIcon(QIcon(pixmap.scaled(64, 64, Qt.AspectRatioMode.KeepAspectRatio))) | ||||
|                     elif file_path.lower().endswith(".exe"): | ||||
|                         tmp = tempfile.NamedTemporaryFile(suffix='.png', delete=False) | ||||
|                         tmp.close() | ||||
|                         if generate_thumbnail(file_path, tmp.name, size=64): | ||||
|                             pixmap = QPixmap(tmp.name) | ||||
|                             if not pixmap.isNull(): | ||||
|                                 item.setIcon(QIcon(pixmap)) | ||||
|                             os.unlink(tmp.name) | ||||
|  | ||||
|                     self.file_list.addItem(item) | ||||
|  | ||||
|                 # Load thumbnails for visible items only | ||||
|                 self.load_visible_thumbnails() | ||||
|  | ||||
|             self.path_label.setText(_("Path: ") + self.current_path) | ||||
|  | ||||
|             # Restore last selected item for this directory | ||||
| @@ -556,10 +659,10 @@ class FileExplorer(QDialog): | ||||
|             self.file_list.setAlternatingRowColors(True) | ||||
|  | ||||
|         except PermissionError: | ||||
|             self.path_label.setText(f"Access denied: {self.current_path}") | ||||
|             self.path_label.setText(_("Access denied: %s") % self.current_path) | ||||
|  | ||||
|     def closeEvent(self, event): | ||||
|         """Закрытие окна""" | ||||
|         """Handle window closing.""" | ||||
|         try: | ||||
|             if self.input_manager: | ||||
|                 self.input_manager.disable_file_explorer_mode() | ||||
| @@ -573,13 +676,13 @@ class FileExplorer(QDialog): | ||||
|         super().closeEvent(event) | ||||
|  | ||||
|     def reject(self): | ||||
|         """Закрытие диалога""" | ||||
|         """Close the dialog.""" | ||||
|         if self.input_manager: | ||||
|             self.input_manager.disable_file_explorer_mode() | ||||
|         super().reject() | ||||
|  | ||||
|     def accept(self): | ||||
|         """Принятие диалога""" | ||||
|         """Accept the dialog.""" | ||||
|         if self.input_manager: | ||||
|             self.input_manager.disable_file_explorer_mode() | ||||
|         super().accept() | ||||
|   | ||||
							
								
								
									
										453
									
								
								portprotonqt/game_library_manager.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,453 @@ | ||||
| from typing import Protocol | ||||
| from portprotonqt.game_card import GameCard | ||||
| from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller | ||||
| from PySide6.QtCore import Qt, QTimer | ||||
| from portprotonqt.custom_widgets import FlowLayout | ||||
| from portprotonqt.config_utils import read_favorites, read_sort_method, read_card_size, save_card_size | ||||
| from portprotonqt.image_utils import load_pixmap_async | ||||
| from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit | ||||
| from collections import deque | ||||
|  | ||||
| class MainWindowProtocol(Protocol): | ||||
|     """Protocol defining the interface that MainWindow must implement for GameLibraryManager.""" | ||||
|  | ||||
|     def openGameDetailPage( | ||||
|         self, | ||||
|         name: str, | ||||
|         description: str, | ||||
|         cover_path: str | None = None, | ||||
|         appid: str = "", | ||||
|         exec_line: str = "", | ||||
|         controller_support: str = "", | ||||
|         last_launch: str = "", | ||||
|         formatted_playtime: str = "", | ||||
|         protondb_tier: str = "", | ||||
|         game_source: str = "", | ||||
|         anticheat_status: str = "", | ||||
|     ) -> None: ... | ||||
|  | ||||
|     def createSearchWidget(self) -> tuple[QWidget, CustomLineEdit]: ... | ||||
|  | ||||
|     def on_slider_released(self) -> None: ... | ||||
|  | ||||
|     # Required attributes | ||||
|     searchEdit: CustomLineEdit | ||||
|     _last_card_width: int | ||||
|     current_hovered_card: GameCard | None | ||||
|     current_focused_card: GameCard | None | ||||
|  | ||||
| class GameLibraryManager: | ||||
|     def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None): | ||||
|         self.main_window = main_window | ||||
|         self.theme = theme | ||||
|         self.context_menu_manager: ContextMenuManager | None = context_menu_manager | ||||
|         self.games: list[tuple] = [] | ||||
|         self.filtered_games: list[tuple] = [] | ||||
|         self.game_card_cache = {} | ||||
|         self.pending_images = {} | ||||
|         self.card_width = read_card_size() | ||||
|         self.gamesListWidget: QWidget | None = None | ||||
|         self.gamesListLayout: FlowLayout | None = None | ||||
|         self.sizeSlider: QSlider | None = None | ||||
|         self._update_timer: QTimer | None = None | ||||
|         self._pending_update = False | ||||
|         self.pending_deletions = deque() | ||||
|         self.is_filtering = False | ||||
|         self.dirty = False | ||||
|  | ||||
|     def create_games_library_widget(self): | ||||
|         """Creates the games library widget with search, grid, and slider.""" | ||||
|         self.gamesLibraryWidget = QWidget() | ||||
|         self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE) | ||||
|         layout = QVBoxLayout(self.gamesLibraryWidget) | ||||
|         layout.setSpacing(15) | ||||
|  | ||||
|         # Search widget | ||||
|         searchWidget, self.searchEdit = self.main_window.createSearchWidget() | ||||
|         layout.addWidget(searchWidget) | ||||
|  | ||||
|         # Scroll area for game grid | ||||
|         scrollArea = QScrollArea() | ||||
|         scrollArea.setWidgetResizable(True) | ||||
|         scrollArea.setStyleSheet(self.theme.SCROLL_AREA_STYLE) | ||||
|         QScroller.grabGesture(scrollArea.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture) | ||||
|  | ||||
|         self.gamesListWidget = QWidget() | ||||
|         self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE) | ||||
|         self.gamesListLayout = FlowLayout(self.gamesListWidget) | ||||
|         self.gamesListWidget.setLayout(self.gamesListLayout) | ||||
|  | ||||
|         scrollArea.setWidget(self.gamesListWidget) | ||||
|         layout.addWidget(scrollArea) | ||||
|  | ||||
|         # Slider for card size | ||||
|         sliderLayout = QHBoxLayout() | ||||
|         sliderLayout.addStretch() | ||||
|  | ||||
|         self.sizeSlider = QSlider(Qt.Orientation.Horizontal) | ||||
|         self.sizeSlider.setMinimum(200) | ||||
|         self.sizeSlider.setMaximum(250) | ||||
|         self.sizeSlider.setValue(self.card_width) | ||||
|         self.sizeSlider.setTickInterval(10) | ||||
|         self.sizeSlider.setFixedWidth(150) | ||||
|         self.sizeSlider.setToolTip(f"{self.card_width} px") | ||||
|         self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE) | ||||
|         self.sizeSlider.sliderReleased.connect(self.main_window.on_slider_released) | ||||
|         sliderLayout.addWidget(self.sizeSlider) | ||||
|  | ||||
|         layout.addLayout(sliderLayout) | ||||
|  | ||||
|         # Initialize update timer | ||||
|         self._update_timer = QTimer() | ||||
|         self._update_timer.setSingleShot(True) | ||||
|         self._update_timer.setInterval(100)  # 100ms debounce | ||||
|         self._update_timer.timeout.connect(self._perform_update) | ||||
|  | ||||
|         # Calculate initial card width | ||||
|         def calculate_card_width(): | ||||
|             if self.gamesListLayout is None: | ||||
|                 return | ||||
|             available_width = scrollArea.width() - 20 | ||||
|             spacing = self.gamesListLayout._spacing | ||||
|             target_cards_per_row = 8 | ||||
|             calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row | ||||
|             calculated_width = max(200, min(calculated_width, 250)) | ||||
|  | ||||
|         QTimer.singleShot(0, calculate_card_width) | ||||
|  | ||||
|         # Connect scroll event for lazy loading | ||||
|         scrollArea.verticalScrollBar().valueChanged.connect(self.load_visible_images) | ||||
|  | ||||
|         return self.gamesLibraryWidget | ||||
|  | ||||
|     def on_slider_released(self): | ||||
|         """Handles slider release to update card size.""" | ||||
|         if self.sizeSlider is None: | ||||
|             return | ||||
|         self.card_width = self.sizeSlider.value() | ||||
|         self.sizeSlider.setToolTip(f"{self.card_width} px") | ||||
|         save_card_size(self.card_width) | ||||
|         for card in self.game_card_cache.values(): | ||||
|             card.update_card_size(self.card_width) | ||||
|         self.update_game_grid() | ||||
|  | ||||
|     def load_visible_images(self): | ||||
|         """Loads images for visible game cards.""" | ||||
|         if self.gamesListWidget is None: | ||||
|             return | ||||
|         visible_region = self.gamesListWidget.visibleRegion() | ||||
|         max_concurrent_loads = 5 | ||||
|         loaded_count = 0 | ||||
|         for card_key, card in self.game_card_cache.items(): | ||||
|             if card_key in self.pending_images and visible_region.contains(card.pos()) and loaded_count < max_concurrent_loads: | ||||
|                 cover_path, width, height, callback = self.pending_images.pop(card_key) | ||||
|                 load_pixmap_async(cover_path, width, height, callback) | ||||
|                 loaded_count += 1 | ||||
|  | ||||
|     def _on_card_focused(self, game_name: str, is_focused: bool): | ||||
|         """Handles card focus events.""" | ||||
|         card_key = None | ||||
|         for key, card in self.game_card_cache.items(): | ||||
|             if card.name == game_name: | ||||
|                 card_key = key | ||||
|                 break | ||||
|  | ||||
|         if not card_key: | ||||
|             return | ||||
|  | ||||
|         card = self.game_card_cache[card_key] | ||||
|  | ||||
|         if is_focused: | ||||
|             if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: | ||||
|                 self.main_window.current_hovered_card._hovered = False | ||||
|                 self.main_window.current_hovered_card.leaveEvent(None) | ||||
|                 self.main_window.current_hovered_card = None | ||||
|             if self.main_window.current_focused_card and self.main_window.current_focused_card != card: | ||||
|                 self.main_window.current_focused_card._focused = False | ||||
|                 self.main_window.current_focused_card.clearFocus() | ||||
|             self.main_window.current_focused_card = card | ||||
|         else: | ||||
|             if self.main_window.current_focused_card == card: | ||||
|                 self.main_window.current_focused_card = None | ||||
|  | ||||
|     def _on_card_hovered(self, game_name: str, is_hovered: bool): | ||||
|         """Handles card hover events.""" | ||||
|         card_key = None | ||||
|         for key, card in self.game_card_cache.items(): | ||||
|             if card.name == game_name: | ||||
|                 card_key = key | ||||
|                 break | ||||
|  | ||||
|         if not card_key: | ||||
|             return | ||||
|  | ||||
|         card = self.game_card_cache[card_key] | ||||
|  | ||||
|         if is_hovered: | ||||
|             if self.main_window.current_focused_card and self.main_window.current_focused_card != card: | ||||
|                 self.main_window.current_focused_card._focused = False | ||||
|                 self.main_window.current_focused_card.clearFocus() | ||||
|             if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: | ||||
|                 self.main_window.current_hovered_card._hovered = False | ||||
|                 self.main_window.current_hovered_card.leaveEvent(None) | ||||
|             self.main_window.current_hovered_card = card | ||||
|         else: | ||||
|             if self.main_window.current_hovered_card == card: | ||||
|                 self.main_window.current_hovered_card = None | ||||
|  | ||||
|     def _perform_update(self): | ||||
|         """Performs the actual grid update.""" | ||||
|         if not self._pending_update: | ||||
|             return | ||||
|         self._pending_update = False | ||||
|         self._update_game_grid_immediate() | ||||
|  | ||||
|     def update_game_grid(self, games_list: list[tuple] | None = None, is_filter: bool = False): | ||||
|         """Schedules a game grid update with debouncing.""" | ||||
|         if not is_filter: | ||||
|             if games_list is not None: | ||||
|                 self.filtered_games = games_list | ||||
|             self.dirty = True  # Full rebuild only for non-filter | ||||
|         self.is_filtering = is_filter | ||||
|         self._pending_update = True | ||||
|  | ||||
|         if self._update_timer is not None: | ||||
|             self._update_timer.start() | ||||
|         else: | ||||
|             self._update_game_grid_immediate() | ||||
|  | ||||
|     def _update_game_grid_immediate(self): | ||||
|         """Updates the game grid with the provided or current game list.""" | ||||
|         if self.gamesListLayout is None or self.gamesListWidget is None: | ||||
|             return | ||||
|  | ||||
|         search_text = self.main_window.searchEdit.text().strip().lower() | ||||
|  | ||||
|         if self.is_filtering: | ||||
|             # Filter mode: do not change layout, only hide/show cards | ||||
|             self._apply_filter_visibility(search_text) | ||||
|         else: | ||||
|             # Full update: sorting, removal/addition, reorganization | ||||
|             games_list = self.filtered_games if self.filtered_games else self.games | ||||
|             favorites = read_favorites() | ||||
|             sort_method = read_sort_method() | ||||
|  | ||||
|             # Batch layout updates (extended scope) | ||||
|             self.gamesListWidget.setUpdatesEnabled(False) | ||||
|             if self.gamesListLayout is not None: | ||||
|                 self.gamesListLayout.setEnabled(False)  # Disable layout during batch | ||||
|  | ||||
|             try: | ||||
|                 # Optimized sorting: Partition favorites first, then sort subgroups | ||||
|                 def partition_sort_key(game): | ||||
|                     name = game[0] | ||||
|                     is_fav = name in favorites | ||||
|                     fav_order = 0 if is_fav else 1 | ||||
|                     if sort_method == "playtime": | ||||
|                         return (fav_order, -game[11] if game[11] else 0, -game[10] if game[10] else 0) | ||||
|                     elif sort_method == "alphabetical": | ||||
|                         return (fav_order, name.lower()) | ||||
|                     elif sort_method == "favorites": | ||||
|                         return (fav_order,) | ||||
|                     else: | ||||
|                         return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0) | ||||
|  | ||||
|                 # Quick partition: Sort favorites and non-favorites separately, then merge | ||||
|                 fav_games = [g for g in games_list if g[0] in favorites] | ||||
|                 non_fav_games = [g for g in games_list if g[0] not in favorites] | ||||
|                 sorted_fav = sorted(fav_games, key=partition_sort_key) | ||||
|                 sorted_non_fav = sorted(non_fav_games, key=partition_sort_key) | ||||
|                 sorted_games = sorted_fav + sorted_non_fav | ||||
|  | ||||
|                 # Build set of current game keys for faster lookup | ||||
|                 current_game_keys = {(game[0], game[4]) for game in sorted_games} | ||||
|  | ||||
|                 # Remove cards that no longer exist (batch) | ||||
|                 cards_to_remove = [] | ||||
|                 for card_key in list(self.game_card_cache.keys()): | ||||
|                     if card_key not in current_game_keys: | ||||
|                         cards_to_remove.append(card_key) | ||||
|  | ||||
|                 for card_key in cards_to_remove: | ||||
|                     card = self.game_card_cache.pop(card_key) | ||||
|                     if self.gamesListLayout is not None: | ||||
|                         self.gamesListLayout.removeWidget(card) | ||||
|                     self.pending_deletions.append(card)  # Defer | ||||
|                     if card_key in self.pending_images: | ||||
|                         del self.pending_images[card_key] | ||||
|  | ||||
|                 # Track current layout order (only if dirty/full update needed) | ||||
|                 if self.dirty and self.gamesListLayout is not None: | ||||
|                     current_layout_order = [] | ||||
|                     for i in range(self.gamesListLayout.count()): | ||||
|                         item = self.gamesListLayout.itemAt(i) | ||||
|                         if item is not None: | ||||
|                             widget = item.widget() | ||||
|                             if widget: | ||||
|                                 for key, card in self.game_card_cache.items(): | ||||
|                                     if card == widget: | ||||
|                                         current_layout_order.append(key) | ||||
|                                         break | ||||
|                 else: | ||||
|                     current_layout_order = None  # Skip reorg if not dirty | ||||
|  | ||||
|                 new_card_order = [] | ||||
|                 cards_to_add = [] | ||||
|  | ||||
|                 for game_data in sorted_games: | ||||
|                     game_name = game_data[0] | ||||
|                     exec_line = game_data[4] | ||||
|                     game_key = (game_name, exec_line) | ||||
|                     should_be_visible = not search_text or search_text in game_name.lower() | ||||
|  | ||||
|                     if game_key in self.game_card_cache: | ||||
|                         card = self.game_card_cache[game_key] | ||||
|                         if card.isVisible() != should_be_visible: | ||||
|                             card.setVisible(should_be_visible) | ||||
|                         new_card_order.append(game_key) | ||||
|                     else: | ||||
|                         if self.context_menu_manager is None: | ||||
|                             continue | ||||
|  | ||||
|                         card = self._create_game_card(game_data) | ||||
|                         self.game_card_cache[game_key] = card | ||||
|                         card.setVisible(should_be_visible) | ||||
|                         new_card_order.append(game_key) | ||||
|                         cards_to_add.append((game_key, card)) | ||||
|  | ||||
|                 # Only reorganize if order changed AND dirty | ||||
|                 if self.dirty and self.gamesListLayout is not None and (current_layout_order is None or new_card_order != current_layout_order): | ||||
|                     # Remove all widgets from layout (batch) | ||||
|                     while self.gamesListLayout.count(): | ||||
|                         self.gamesListLayout.takeAt(0) | ||||
|  | ||||
|                     # Add widgets in new order (batch) | ||||
|                     for game_key in new_card_order: | ||||
|                         card = self.game_card_cache[game_key] | ||||
|                         self.gamesListLayout.addWidget(card) | ||||
|  | ||||
|                 self.dirty = False  # Reset flag | ||||
|  | ||||
|                 # Deferred deletions (run in timer to avoid stack overflow) | ||||
|                 if self.pending_deletions: | ||||
|                     QTimer.singleShot(0, lambda: self._flush_deletions()) | ||||
|  | ||||
|                 # Load visible images for new cards only | ||||
|                 if cards_to_add: | ||||
|                     self.load_visible_images() | ||||
|  | ||||
|             finally: | ||||
|                 if self.gamesListLayout is not None: | ||||
|                     self.gamesListLayout.setEnabled(True) | ||||
|                 self.gamesListWidget.setUpdatesEnabled(True) | ||||
|                 if self.gamesListLayout is not None: | ||||
|                     self.gamesListLayout.update() | ||||
|                 self.gamesListWidget.updateGeometry() | ||||
|                 self.main_window._last_card_width = self.card_width | ||||
|  | ||||
|         self.is_filtering = False  # Reset flag in any case | ||||
|  | ||||
|     def _apply_filter_visibility(self, search_text: str): | ||||
|         """Applies visibility to cards based on search, without changing the layout.""" | ||||
|         visible_count = 0 | ||||
|         for game_key, card in self.game_card_cache.items(): | ||||
|             game_name = card.name  # Assume GameCard has 'name' attribute | ||||
|             should_be_visible = not search_text or search_text in game_name.lower() | ||||
|             if card.isVisible() != should_be_visible: | ||||
|                 card.setVisible(should_be_visible) | ||||
|             if should_be_visible: | ||||
|                 visible_count += 1 | ||||
|                 # Load image only for newly visible cards | ||||
|                 if game_key in self.pending_images: | ||||
|                     cover_path, width, height, callback = self.pending_images.pop(game_key) | ||||
|                     load_pixmap_async(cover_path, width, height, callback) | ||||
|  | ||||
|         # Force geometry update so FlowLayout accounts for hidden widgets | ||||
|         if self.gamesListLayout is not None: | ||||
|             self.gamesListLayout.update() | ||||
|         if self.gamesListWidget is not None: | ||||
|             self.gamesListWidget.updateGeometry() | ||||
|         self.main_window._last_card_width = self.card_width | ||||
|  | ||||
|         # If search is empty, load images for visible ones | ||||
|         if not search_text: | ||||
|             self.load_visible_images() | ||||
|  | ||||
|     def _create_game_card(self, game_data: tuple) -> GameCard: | ||||
|         """Creates a new game card with all necessary connections.""" | ||||
|         card = GameCard( | ||||
|             *game_data, | ||||
|             select_callback=self.main_window.openGameDetailPage, | ||||
|             theme=self.theme, | ||||
|             card_width=self.card_width, | ||||
|             context_menu_manager=self.context_menu_manager | ||||
|         ) | ||||
|  | ||||
|         card.hoverChanged.connect(self._on_card_hovered) | ||||
|         card.focusChanged.connect(self._on_card_focused) | ||||
|  | ||||
|         if self.context_menu_manager: | ||||
|             card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut) | ||||
|             card.deleteGameRequested.connect(self.context_menu_manager.delete_game) | ||||
|             card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu) | ||||
|             card.removeFromMenuRequested.connect(self.context_menu_manager.remove_from_menu) | ||||
|             card.addToDesktopRequested.connect(self.context_menu_manager.add_to_desktop) | ||||
|             card.removeFromDesktopRequested.connect(self.context_menu_manager.remove_from_desktop) | ||||
|             card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam) | ||||
|             card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam) | ||||
|             card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder) | ||||
|  | ||||
|         return card | ||||
|  | ||||
|     def _flush_deletions(self): | ||||
|         """Delete pending widgets off the main update cycle.""" | ||||
|         for card in list(self.pending_deletions): | ||||
|             card.deleteLater() | ||||
|             self.pending_deletions.remove(card) | ||||
|  | ||||
|     def clear_layout(self, layout): | ||||
|         """Clears all widgets from the layout.""" | ||||
|         if layout is None: | ||||
|             return | ||||
|         while layout.count(): | ||||
|             child = layout.takeAt(0) | ||||
|             if child.widget(): | ||||
|                 widget = child.widget() | ||||
|                 for key, card in list(self.game_card_cache.items()): | ||||
|                     if card == widget: | ||||
|                         del self.game_card_cache[key] | ||||
|                         if key in self.pending_images: | ||||
|                             del self.pending_images[key] | ||||
|                 widget.deleteLater() | ||||
|  | ||||
|     def set_games(self, games: list[tuple]): | ||||
|         """Sets the games list and updates the filtered games.""" | ||||
|         self.games = games | ||||
|         self.filtered_games = self.games | ||||
|         self.dirty = True  # Full resort needed | ||||
|         self.update_game_grid() | ||||
|  | ||||
|     def add_game_incremental(self, game_data: tuple): | ||||
|         """Add a single game without full reload.""" | ||||
|         self.games.append(game_data) | ||||
|         self.filtered_games.append(game_data)  # Assume no filter active; adjust if needed | ||||
|         self.dirty = True | ||||
|         self.update_game_grid() | ||||
|  | ||||
|     def remove_game_incremental(self, game_name: str, exec_line: str): | ||||
|         """Remove a single game without full reload.""" | ||||
|         key = (game_name, exec_line) | ||||
|         self.games = [g for g in self.games if (g[0], g[4]) != key] | ||||
|         self.filtered_games = [g for g in self.filtered_games if (g[0], g[4]) != key] | ||||
|         if key in self.game_card_cache and self.gamesListLayout is not None: | ||||
|             card = self.game_card_cache.pop(key) | ||||
|             self.gamesListLayout.removeWidget(card) | ||||
|             self.pending_deletions.append(card)  # Defer deleteLater | ||||
|             if key in self.pending_images: | ||||
|                 del self.pending_images[key] | ||||
|         self.dirty = True | ||||
|         self.update_game_grid() | ||||
|  | ||||
|     def filter_games_delayed(self): | ||||
|         """Filters games based on search text and updates the grid.""" | ||||
|         self.update_game_grid(is_filter=True) | ||||
| @@ -9,7 +9,7 @@ msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: PROJECT VERSION\n" | ||||
| "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" | ||||
| "POT-Creation-Date: 2025-09-13 11:51+0500\n" | ||||
| "POT-Creation-Date: 2025-09-23 22:23+0500\n" | ||||
| "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" | ||||
| "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" | ||||
| "Language: de_DE\n" | ||||
| @@ -23,7 +23,7 @@ msgstr "" | ||||
| msgid "Error" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "PortProton is not found" | ||||
| msgid "PortProton directory not found" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Remove from Favorites" | ||||
| @@ -155,7 +155,7 @@ msgid "Menu" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "No executable command in .desktop file for '{game_name}'" | ||||
| msgid "No executable command found in .desktop file for '{game_name}'" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| @@ -163,7 +163,7 @@ msgid "Failed to parse .desktop file for '{game_name}'" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Failed to read .desktop file: {error}" | ||||
| msgid "Error reading .desktop file: {error}" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| @@ -264,6 +264,10 @@ msgstr "" | ||||
| msgid "Path: " | ||||
| msgstr "" | ||||
|  | ||||
| #, python-format | ||||
| msgid "Access denied: %s" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Edit Game" | ||||
| msgstr "" | ||||
|  | ||||
| @@ -456,21 +460,6 @@ msgstr "" | ||||
| msgid "Gamepad haptic feedback:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Open Legendary Login" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Legendary Authentication:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Enter Legendary Authorization Code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Authorization Code:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Submit Code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Save Settings" | ||||
| msgstr "" | ||||
|  | ||||
| @@ -480,28 +469,6 @@ msgstr "" | ||||
| msgid "Clear Cache" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Opened Legendary login page in browser" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Failed to open Legendary login page" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Please enter an authorization code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Successfully authenticated with Legendary" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Legendary authentication failed: {0}" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Legendary executable not found" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Unexpected error during authentication" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Confirm Reset" | ||||
| msgstr "" | ||||
|  | ||||
|   | ||||
| @@ -9,7 +9,7 @@ msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: PROJECT VERSION\n" | ||||
| "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" | ||||
| "POT-Creation-Date: 2025-09-13 11:51+0500\n" | ||||
| "POT-Creation-Date: 2025-09-23 22:23+0500\n" | ||||
| "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" | ||||
| "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" | ||||
| "Language: es_ES\n" | ||||
| @@ -23,7 +23,7 @@ msgstr "" | ||||
| msgid "Error" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "PortProton is not found" | ||||
| msgid "PortProton directory not found" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Remove from Favorites" | ||||
| @@ -155,7 +155,7 @@ msgid "Menu" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "No executable command in .desktop file for '{game_name}'" | ||||
| msgid "No executable command found in .desktop file for '{game_name}'" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| @@ -163,7 +163,7 @@ msgid "Failed to parse .desktop file for '{game_name}'" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Failed to read .desktop file: {error}" | ||||
| msgid "Error reading .desktop file: {error}" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| @@ -264,6 +264,10 @@ msgstr "" | ||||
| msgid "Path: " | ||||
| msgstr "" | ||||
|  | ||||
| #, python-format | ||||
| msgid "Access denied: %s" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Edit Game" | ||||
| msgstr "" | ||||
|  | ||||
| @@ -456,21 +460,6 @@ msgstr "" | ||||
| msgid "Gamepad haptic feedback:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Open Legendary Login" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Legendary Authentication:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Enter Legendary Authorization Code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Authorization Code:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Submit Code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Save Settings" | ||||
| msgstr "" | ||||
|  | ||||
| @@ -480,28 +469,6 @@ msgstr "" | ||||
| msgid "Clear Cache" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Opened Legendary login page in browser" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Failed to open Legendary login page" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Please enter an authorization code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Successfully authenticated with Legendary" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Legendary authentication failed: {0}" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Legendary executable not found" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Unexpected error during authentication" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Confirm Reset" | ||||
| msgstr "" | ||||
|  | ||||
|   | ||||
| @@ -9,7 +9,7 @@ msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: PortProtonQt 0.1.1\n" | ||||
| "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" | ||||
| "POT-Creation-Date: 2025-09-13 11:51+0500\n" | ||||
| "POT-Creation-Date: 2025-09-23 22:23+0500\n" | ||||
| "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" | ||||
| "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" | ||||
| "Language-Team: LANGUAGE <LL@li.org>\n" | ||||
| @@ -21,7 +21,7 @@ msgstr "" | ||||
| msgid "Error" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "PortProton is not found" | ||||
| msgid "PortProton directory not found" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Remove from Favorites" | ||||
| @@ -153,7 +153,7 @@ msgid "Menu" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "No executable command in .desktop file for '{game_name}'" | ||||
| msgid "No executable command found in .desktop file for '{game_name}'" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| @@ -161,7 +161,7 @@ msgid "Failed to parse .desktop file for '{game_name}'" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Failed to read .desktop file: {error}" | ||||
| msgid "Error reading .desktop file: {error}" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| @@ -262,6 +262,10 @@ msgstr "" | ||||
| msgid "Path: " | ||||
| msgstr "" | ||||
|  | ||||
| #, python-format | ||||
| msgid "Access denied: %s" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Edit Game" | ||||
| msgstr "" | ||||
|  | ||||
| @@ -454,21 +458,6 @@ msgstr "" | ||||
| msgid "Gamepad haptic feedback:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Open Legendary Login" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Legendary Authentication:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Enter Legendary Authorization Code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Authorization Code:" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Submit Code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Save Settings" | ||||
| msgstr "" | ||||
|  | ||||
| @@ -478,28 +467,6 @@ msgstr "" | ||||
| msgid "Clear Cache" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Opened Legendary login page in browser" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Failed to open Legendary login page" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Please enter an authorization code" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Successfully authenticated with Legendary" | ||||
| msgstr "" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Legendary authentication failed: {0}" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Legendary executable not found" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Unexpected error during authentication" | ||||
| msgstr "" | ||||
|  | ||||
| msgid "Confirm Reset" | ||||
| msgstr "" | ||||
|  | ||||
|   | ||||
| @@ -9,23 +9,24 @@ msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: PROJECT VERSION\n" | ||||
| "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" | ||||
| "POT-Creation-Date: 2025-09-13 11:51+0500\n" | ||||
| "PO-Revision-Date: 2025-09-13 11:47+0500\n" | ||||
| "POT-Creation-Date: 2025-09-23 22:23+0500\n" | ||||
| "PO-Revision-Date: 2025-09-23 22:23+0500\n" | ||||
| "Last-Translator: \n" | ||||
| "Language: ru_RU\n" | ||||
| "Language-Team: ru_RU <LL@li.org>\n" | ||||
| "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && " | ||||
| "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" | ||||
| "Language: ru_RU\n" | ||||
| "MIME-Version: 1.0\n" | ||||
| "Content-Type: text/plain; charset=utf-8\n" | ||||
| "Content-Transfer-Encoding: 8bit\n" | ||||
| "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 " | ||||
| "&& (n%100<10 || n%100>=20) ? 1 : 2);\n" | ||||
| "Generated-By: Babel 2.17.0\n" | ||||
| "X-Generator: Poedit 3.6\n" | ||||
|  | ||||
| msgid "Error" | ||||
| msgstr "Ошибка" | ||||
|  | ||||
| msgid "PortProton is not found" | ||||
| msgstr "PortProton не найден" | ||||
| msgid "PortProton directory not found" | ||||
| msgstr "Не найден каталог PortProton" | ||||
|  | ||||
| msgid "Remove from Favorites" | ||||
| msgstr "Удалить из Избранного" | ||||
| @@ -86,11 +87,11 @@ msgstr "Успешно" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "" | ||||
| "'{game_name}' was added to Steam. Please restart Steam for changes to " | ||||
| "take effect." | ||||
| "'{game_name}' was added to Steam. Please restart Steam for changes to take " | ||||
| "effect." | ||||
| msgstr "" | ||||
| "'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите " | ||||
| "Steam, чтобы изменения вступили в силу." | ||||
| "'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите Steam, " | ||||
| "чтобы изменения вступили в силу." | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Executable not found for game: {game_name}" | ||||
| @@ -158,16 +159,16 @@ msgid "Menu" | ||||
| msgstr "Меню" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "No executable command in .desktop file for '{game_name}'" | ||||
| msgstr "В файле .desktop для '{game_name}' отсутствует исполняемая команда" | ||||
| msgid "No executable command found in .desktop file for '{game_name}'" | ||||
| msgstr "В файле .desktop не найдена исполняемая команда для '{game_name}'" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Failed to parse .desktop file for '{game_name}'" | ||||
| msgstr "Не удалось разобрать файл .desktop для '{game_name}'" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Failed to read .desktop file: {error}" | ||||
| msgstr "Не удалось прочитать файл .desktop: {error}" | ||||
| msgid "Error reading .desktop file: {error}" | ||||
| msgstr "Ошибка при чтении файла .desktop: {error}" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "No .desktop file found for '{game_name}'" | ||||
| @@ -178,11 +179,11 @@ msgstr "Подтвердите удаление" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "" | ||||
| "Are you sure you want to delete '{game_name}'? This will remove the " | ||||
| ".desktop file and custom data." | ||||
| "Are you sure you want to delete '{game_name}'? This will remove the .desktop " | ||||
| "file and custom data." | ||||
| msgstr "" | ||||
| "Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению " | ||||
| "файла .desktop и пользовательских данных." | ||||
| "Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению файла ." | ||||
| "desktop и пользовательских данных." | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Failed to delete .desktop file: {error}" | ||||
| @@ -224,11 +225,11 @@ msgstr "Не удалось добавить '{game_name}' в Steam: {error}" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "" | ||||
| "'{game_name}' was removed from Steam. Please restart Steam for changes to" | ||||
| " take effect." | ||||
| "'{game_name}' was removed from Steam. Please restart Steam for changes to take " | ||||
| "effect." | ||||
| msgstr "" | ||||
| "'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam," | ||||
| " чтобы изменения вступили в силу." | ||||
| "'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam, чтобы " | ||||
| "изменения вступили в силу." | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Failed to remove game '{game_name}' from Steam: {error}" | ||||
| @@ -271,6 +272,10 @@ msgstr "Выбрать" | ||||
| msgid "Path: " | ||||
| msgstr "Путь: " | ||||
|  | ||||
| #, python-format | ||||
| msgid "Access denied: %s" | ||||
| msgstr "Доступ запрещен: %s" | ||||
|  | ||||
| msgid "Edit Game" | ||||
| msgstr "Редактировать игру" | ||||
|  | ||||
| @@ -370,7 +375,6 @@ msgstr "Темы" | ||||
| msgid "Back" | ||||
| msgstr "Назад" | ||||
|  | ||||
| #, fuzzy | ||||
| msgid "Fullscreen" | ||||
| msgstr "Полный экран" | ||||
|  | ||||
| @@ -464,21 +468,6 @@ msgstr "Тактильная отдача на геймпаде" | ||||
| msgid "Gamepad haptic feedback:" | ||||
| msgstr "Тактильная отдача на геймпаде:" | ||||
|  | ||||
| msgid "Open Legendary Login" | ||||
| msgstr "Открыть браузер для входа в Legendary" | ||||
|  | ||||
| msgid "Legendary Authentication:" | ||||
| msgstr "Авторизация в Legendary:" | ||||
|  | ||||
| msgid "Enter Legendary Authorization Code" | ||||
| msgstr "Введите код авторизации Legendary" | ||||
|  | ||||
| msgid "Authorization Code:" | ||||
| msgstr "Код авторизации:" | ||||
|  | ||||
| msgid "Submit Code" | ||||
| msgstr "Отправить код" | ||||
|  | ||||
| msgid "Save Settings" | ||||
| msgstr "Сохранить настройки" | ||||
|  | ||||
| @@ -488,35 +477,12 @@ msgstr "Сбросить настройки" | ||||
| msgid "Clear Cache" | ||||
| msgstr "Очистить кэш" | ||||
|  | ||||
| msgid "Opened Legendary login page in browser" | ||||
| msgstr "Открытие страницы входа в Legendary в браузере" | ||||
|  | ||||
| msgid "Failed to open Legendary login page" | ||||
| msgstr "Не удалось открыть страницу входа в Legendary" | ||||
|  | ||||
| msgid "Please enter an authorization code" | ||||
| msgstr "Пожалуйста, введите код авторизации" | ||||
|  | ||||
| msgid "Successfully authenticated with Legendary" | ||||
| msgstr "Успешная аутентификация в Legendary" | ||||
|  | ||||
| #, python-brace-format | ||||
| msgid "Legendary authentication failed: {0}" | ||||
| msgstr "Не удалось выполнить аутентификацию Legendary: {0}" | ||||
|  | ||||
| msgid "Legendary executable not found" | ||||
| msgstr "Не найден исполняемый файл Legendary" | ||||
|  | ||||
| msgid "Unexpected error during authentication" | ||||
| msgstr "Неожиданная ошибка при аутентификации" | ||||
|  | ||||
| msgid "Confirm Reset" | ||||
| msgstr "Подтвердите удаление" | ||||
|  | ||||
| msgid "Are you sure you want to reset all settings? This action cannot be undone." | ||||
| msgstr "" | ||||
| "Вы уверены, что хотите сбросить все настройки? Это действие нельзя " | ||||
| "отменить." | ||||
| "Вы уверены, что хотите сбросить все настройки? Это действие нельзя отменить." | ||||
|  | ||||
| msgid "Settings reset. Restarting..." | ||||
| msgstr "Настройки сброшены. Перезапуск..." | ||||
| @@ -688,4 +654,3 @@ msgstr "Нет избранных" | ||||
|  | ||||
| msgid "No recent games" | ||||
| msgstr "Нет недавних игр" | ||||
|  | ||||
|   | ||||
| @@ -10,7 +10,7 @@ from portprotonqt.logger import get_logger | ||||
| from portprotonqt.dialogs import AddGameDialog, FileExplorer | ||||
| from portprotonqt.game_card import GameCard | ||||
| from portprotonqt.animations import DetailPageAnimations | ||||
| from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel | ||||
| from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton, NavLabel | ||||
| from portprotonqt.portproton_api import PortProtonAPI | ||||
| from portprotonqt.input_manager import InputManager | ||||
| from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit | ||||
| @@ -34,8 +34,10 @@ from portprotonqt.localization import _, get_egs_language, read_metadata_transla | ||||
| from portprotonqt.howlongtobeat_api import HowLongToBeat | ||||
| from portprotonqt.downloader import Downloader | ||||
| from portprotonqt.tray_manager import TrayManager | ||||
| from portprotonqt.game_library_manager import GameLibraryManager | ||||
|  | ||||
| from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox, QScrollArea, QSlider, | ||||
|  | ||||
| from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox, | ||||
|                                QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy) | ||||
| from PySide6.QtCore import Qt, QAbstractAnimation, QUrl, Signal, QTimer, Slot | ||||
| from PySide6.QtGui import QIcon, QPixmap, QColor, QDesktopServices | ||||
| @@ -47,14 +49,12 @@ from datetime import datetime | ||||
| logger = get_logger(__name__) | ||||
|  | ||||
| class MainWindow(QMainWindow): | ||||
|     """Main window of PortProtonQt.""" | ||||
|     games_loaded = Signal(list) | ||||
|     update_progress = Signal(int)  # Signal to update progress bar | ||||
|     update_status_message = Signal(str, int)  # Signal to update status message | ||||
|     update_progress = Signal(int) | ||||
|     update_status_message = Signal(str, int) | ||||
|  | ||||
|     def __init__(self, app_name: str): | ||||
|         super().__init__() | ||||
|         # Создаём менеджер тем и читаем, какая тема выбрана | ||||
|         self.theme_manager = ThemeManager() | ||||
|         self.is_exiting = False | ||||
|         selected_theme = read_theme_from_config() | ||||
| @@ -62,50 +62,50 @@ class MainWindow(QMainWindow): | ||||
|         self.theme = self.theme_manager.apply_theme(selected_theme) | ||||
|         self.tray_manager = TrayManager(self, app_name, self.current_theme_name) | ||||
|         self.card_width = read_card_size() | ||||
|         self._last_card_width = self.card_width | ||||
|         self.setWindowTitle(app_name) | ||||
|         self.setMinimumSize(800, 600) | ||||
|  | ||||
|         self.games = [] | ||||
|         self.filtered_games = self.games | ||||
|         self.game_processes = [] | ||||
|         self.target_exe = None | ||||
|         self.current_running_button = None | ||||
|         self.portproton_location = get_portproton_location() | ||||
|  | ||||
|         self.game_library_manager = GameLibraryManager(self, self.theme, None) | ||||
|  | ||||
|         self.context_menu_manager = ContextMenuManager( | ||||
|             self, | ||||
|             self.portproton_location, | ||||
|             self.theme, | ||||
|             self.loadGames, | ||||
|             self.updateGameGrid | ||||
|             self.game_library_manager | ||||
|         ) | ||||
|  | ||||
|         self.game_library_manager.context_menu_manager = self.context_menu_manager | ||||
|  | ||||
|         QApplication.setStyle("Fusion") | ||||
|         self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE) | ||||
|         self.setAcceptDrops(True) | ||||
|         self.current_exec_line = None | ||||
|         self.currentDetailPage = None | ||||
|         self.current_play_button = None | ||||
|         self.current_focused_card = None | ||||
|         self.current_focused_card: GameCard | None = None | ||||
|         self.current_hovered_card: GameCard | None = None | ||||
|         self.pending_games = [] | ||||
|         self.game_card_cache = {} | ||||
|         self.pending_images = {} | ||||
|         self.total_games = 0 | ||||
|         self.games_load_timer = QTimer(self) | ||||
|         self.games_load_timer.setSingleShot(True) | ||||
|         self.games_load_timer.timeout.connect(self.finalize_game_loading) | ||||
|         self.games_loaded.connect(self.on_games_loaded) | ||||
|         self.current_add_game_dialog = None | ||||
|         self.current_hovered_card = None | ||||
|  | ||||
|         # Добавляем таймер для дебаунсинга сохранения настроек | ||||
|         self.settingsDebounceTimer = QTimer(self) | ||||
|         self.settingsDebounceTimer.setSingleShot(True) | ||||
|         self.settingsDebounceTimer.setInterval(300)  # 300 мс задержка | ||||
|         self.settingsDebounceTimer.setInterval(300) | ||||
|         self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed) | ||||
|  | ||||
|         read_time_config() | ||||
|         # Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache | ||||
|         self.legendary_config_path = os.path.join( | ||||
|             os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), | ||||
|             "PortProtonQt", "legendary_cache" | ||||
| @@ -144,7 +144,7 @@ class MainWindow(QMainWindow): | ||||
|         headerLayout.setContentsMargins(0, 0, 0, 0) | ||||
|         headerLayout.addStretch() | ||||
|  | ||||
|         self.input_manager = InputManager(self) | ||||
|         self.input_manager = InputManager(self) # type: ignore | ||||
|         self.input_manager.button_pressed.connect(self.updateControlHints) | ||||
|         self.input_manager.dpad_moved.connect(self.updateControlHints) | ||||
|  | ||||
| @@ -196,15 +196,13 @@ class MainWindow(QMainWindow): | ||||
|         self.stackedWidget = QStackedWidget() | ||||
|         mainLayout.addWidget(self.stackedWidget) | ||||
|  | ||||
|         # Создаём все вкладки | ||||
|         self.createInstalledTab()    # вкладка 0 | ||||
|         self.createAutoInstallTab()  # вкладка 1 | ||||
|         self.createEmulatorsTab()    # вкладка 2 | ||||
|         self.createWineTab()         # вкладка 3 | ||||
|         self.createPortProtonTab()   # вкладка 4 | ||||
|         self.createThemeTab()        # вкладка 5 | ||||
|         self.createInstalledTab() | ||||
|         self.createAutoInstallTab() | ||||
|         self.createEmulatorsTab() | ||||
|         self.createWineTab() | ||||
|         self.createPortProtonTab() | ||||
|         self.createThemeTab() | ||||
|  | ||||
|         # Подсказки управления | ||||
|         self.controlHintsWidget = self.createControlHintsWidget() | ||||
|         mainLayout.addWidget(self.controlHintsWidget) | ||||
|  | ||||
| @@ -222,6 +220,11 @@ class MainWindow(QMainWindow): | ||||
|             else: | ||||
|                 self.showNormal() | ||||
|  | ||||
|     def on_slider_released(self) -> None: | ||||
|         """Delegate to game library manager.""" | ||||
|         if hasattr(self, 'game_library_manager'): | ||||
|             self.game_library_manager.on_slider_released() | ||||
|  | ||||
|     def get_button_icon(self, action: str, gtype: GamepadType) -> str: | ||||
|         """Get the icon name for a specific action and gamepad type.""" | ||||
|         mappings = { | ||||
| @@ -298,12 +301,12 @@ class MainWindow(QMainWindow): | ||||
|         def makeHint(icon_name: str, action_text: str, is_gamepad: bool, action: str | None = None,): | ||||
|             container = QWidget() | ||||
|             layout = QHBoxLayout(container) | ||||
|             layout.setContentsMargins(0, 0, 0, 0) | ||||
|             layout.setContentsMargins(0, 5, 0, 0) | ||||
|             layout.setSpacing(6) | ||||
|  | ||||
|             # иконка кнопки | ||||
|             icon_label = QLabel() | ||||
|             icon_label.setFixedSize(32, 32) | ||||
|             icon_label.setFixedSize(26, 26) | ||||
|             icon_label.setAlignment(Qt.AlignmentFlag.AlignCenter) | ||||
|  | ||||
|             pixmap = QPixmap() | ||||
| @@ -316,7 +319,7 @@ class MainWindow(QMainWindow): | ||||
|  | ||||
|             if not pixmap.isNull(): | ||||
|                 icon_label.setPixmap(pixmap.scaled( | ||||
|                     32, 32, | ||||
|                     26, 26, | ||||
|                     Qt.AspectRatioMode.KeepAspectRatio, | ||||
|                     Qt.TransformationMode.SmoothTransformation | ||||
|                 )) | ||||
| @@ -409,7 +412,7 @@ class MainWindow(QMainWindow): | ||||
|                         pixmap.load(str(icon_path)) | ||||
|                     if not pixmap.isNull(): | ||||
|                         icon_label.setPixmap(pixmap.scaled( | ||||
|                             32, 32, | ||||
|                             26, 26, | ||||
|                             Qt.AspectRatioMode.KeepAspectRatio, | ||||
|                             Qt.TransformationMode.SmoothTransformation | ||||
|                         )) | ||||
| @@ -418,7 +421,7 @@ class MainWindow(QMainWindow): | ||||
|                         placeholder = self.theme_manager.get_theme_image("placeholder", self.current_theme_name) | ||||
|                         if placeholder: | ||||
|                             pixmap.load(str(placeholder)) | ||||
|                             icon_label.setPixmap(pixmap.scaled(32, 32, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation)) | ||||
|                             icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation)) | ||||
|                 else: | ||||
|                     container.setVisible(False) | ||||
|             else:  # Keyboard hint | ||||
| @@ -429,31 +432,7 @@ class MainWindow(QMainWindow): | ||||
|  | ||||
|     @Slot(list) | ||||
|     def on_games_loaded(self, games: list[tuple]): | ||||
|         self.games = games | ||||
|         favorites = read_favorites() | ||||
|         sort_method = read_sort_method() | ||||
|  | ||||
|         # Sort by: favorites first, then descending playtime, then descending last launch | ||||
|         if sort_method == "playtime": | ||||
|             self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, -g[11], -g[10])) | ||||
|  | ||||
|         # Sort by: favorites first, then alphabetically by game name | ||||
|         elif sort_method == "alphabetical": | ||||
|             self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, g[0].lower())) | ||||
|  | ||||
|         # Sort by: favorites first, then leave the rest in their original order | ||||
|         elif sort_method == "favorites": | ||||
|             self.games.sort(key=lambda g: (0 if g[0] in favorites else 1)) | ||||
|  | ||||
|         # Sort by: favorites first, then descending last launch, then descending playtime | ||||
|         elif sort_method == "last_launch": | ||||
|             self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, -g[10], -g[11])) | ||||
|  | ||||
|         # Fallback: same as last_launch | ||||
|         else: | ||||
|             self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, -g[10], -g[11])) | ||||
|  | ||||
|         self.updateGameGrid() | ||||
|         self.game_library_manager.set_games(games) | ||||
|         self.progress_bar.setVisible(False) | ||||
|  | ||||
|     def open_portproton_forum_topic(self, topic_name: str): | ||||
| @@ -466,65 +445,6 @@ class MainWindow(QMainWindow): | ||||
|             url = QUrl(f"{base_url}t/{result}") | ||||
|         QDesktopServices.openUrl(url) | ||||
|  | ||||
|     def _on_card_focused(self, game_name: str, is_focused: bool): | ||||
|         """Обработчик сигнала focusChanged от GameCard.""" | ||||
|         card_key = None | ||||
|         for key, card in self.game_card_cache.items(): | ||||
|             if card.name == game_name: | ||||
|                 card_key = key | ||||
|                 break | ||||
|  | ||||
|         if not card_key: | ||||
|             return | ||||
|  | ||||
|         card = self.game_card_cache[card_key] | ||||
|  | ||||
|         if is_focused: | ||||
|             # Если карточка получила фокус | ||||
|             if self.current_hovered_card and self.current_hovered_card != card: | ||||
|                 # Сбрасываем текущую hovered карточку | ||||
|                 self.current_hovered_card._hovered = False | ||||
|                 self.current_hovered_card.leaveEvent(None) | ||||
|                 self.current_hovered_card = None | ||||
|             if self.current_focused_card and self.current_focused_card != card: | ||||
|                 # Сбрасываем текущую focused карточку | ||||
|                 self.current_focused_card._focused = False | ||||
|                 self.current_focused_card.clearFocus() | ||||
|             self.current_focused_card = card | ||||
|         else: | ||||
|             # Если карточка потеряла фокус | ||||
|             if self.current_focused_card == card: | ||||
|                 self.current_focused_card = None | ||||
|  | ||||
|     def _on_card_hovered(self, game_name: str, is_hovered: bool): | ||||
|         """Обработчик сигнала hoverChanged от GameCard.""" | ||||
|         card_key = None | ||||
|         for key, card in self.game_card_cache.items(): | ||||
|             if card.name == game_name: | ||||
|                 card_key = key | ||||
|                 break | ||||
|  | ||||
|         if not card_key: | ||||
|             return | ||||
|  | ||||
|         card = self.game_card_cache[card_key] | ||||
|  | ||||
|         if is_hovered: | ||||
|             # Если мышь наведена на карточку | ||||
|             if self.current_focused_card and self.current_focused_card != card: | ||||
|                 # Сбрасываем текущую focused карточку | ||||
|                 self.current_focused_card._focused = False | ||||
|                 self.current_focused_card.clearFocus() | ||||
|             if self.current_hovered_card and self.current_hovered_card != card: | ||||
|                 # Сбрасываем предыдущую hovered карточку | ||||
|                 self.current_hovered_card._hovered = False | ||||
|                 self.current_hovered_card.leaveEvent(None) | ||||
|             self.current_hovered_card = card | ||||
|         else: | ||||
|             # Если мышь покинула карточку | ||||
|             if self.current_hovered_card == card: | ||||
|                 self.current_hovered_card = None | ||||
|  | ||||
|     def loadGames(self): | ||||
|         display_filter = read_display_filter() | ||||
|         favorites = read_favorites() | ||||
| @@ -797,7 +717,7 @@ class MainWindow(QMainWindow): | ||||
|         overlay = SystemOverlay(self, self.theme) | ||||
|         overlay.exec() | ||||
|  | ||||
|     def createSearchWidget(self) -> tuple[QWidget, QLineEdit]: | ||||
|     def createSearchWidget(self) -> tuple[QWidget, CustomLineEdit]: | ||||
|         self.container = QWidget() | ||||
|         self.container.setStyleSheet(self.theme.CONTAINER_STYLE) | ||||
|         layout = QHBoxLayout(self.container) | ||||
| @@ -823,88 +743,33 @@ class MainWindow(QMainWindow): | ||||
|         self.searchEdit.setClearButtonEnabled(True) | ||||
|         self.searchEdit.setStyleSheet(self.theme.SEARCH_EDIT_STYLE) | ||||
|  | ||||
|         # Добавляем дебансирование для поиска | ||||
|         self.searchEdit.textChanged.connect(self.startSearchDebounce) | ||||
|         self.searchDebounceTimer = QTimer(self) | ||||
|         self.searchDebounceTimer.setSingleShot(True) | ||||
|         self.searchDebounceTimer.setInterval(300) | ||||
|         self.searchDebounceTimer.timeout.connect(self.filterGamesDelayed) | ||||
|         self.searchDebounceTimer.timeout.connect(self.on_search_changed) | ||||
|  | ||||
|         layout.addWidget(self.searchEdit) | ||||
|         return self.container, self.searchEdit | ||||
|  | ||||
|     def on_search_text_changed(self, text: str): | ||||
|         """Search text change handler with debounce.""" | ||||
|         self.searchDebounceTimer.stop() | ||||
|         self.searchDebounceTimer.start() | ||||
|  | ||||
|     @Slot() | ||||
|     def on_search_changed(self): | ||||
|         """Triggers filtering with delay.""" | ||||
|         if hasattr(self, 'game_library_manager'): | ||||
|             self.game_library_manager.filter_games_delayed() | ||||
|  | ||||
|     def startSearchDebounce(self, text): | ||||
|         self.searchDebounceTimer.start() | ||||
|  | ||||
|     def on_slider_released(self): | ||||
|         self.card_width = self.sizeSlider.value() | ||||
|         self.sizeSlider.setToolTip(f"{self.card_width} px") | ||||
|         save_card_size(self.card_width) | ||||
|         for card in self.game_card_cache.values(): | ||||
|             card.update_card_size(self.card_width) | ||||
|         self.updateGameGrid() | ||||
|  | ||||
|     def filterGamesDelayed(self): | ||||
|         """Filters games based on search text and updates the grid.""" | ||||
|         text = self.searchEdit.text().strip().lower() | ||||
|         if text == "": | ||||
|             self.filtered_games = self.games | ||||
|         else: | ||||
|             self.filtered_games = [game for game in self.games if text in game[0].lower()] | ||||
|         self.updateGameGrid(self.filtered_games) | ||||
|  | ||||
|     def createInstalledTab(self): | ||||
|         self.gamesLibraryWidget = QWidget() | ||||
|         self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE) | ||||
|         layout = QVBoxLayout(self.gamesLibraryWidget) | ||||
|         layout.setSpacing(15) | ||||
|  | ||||
|         searchWidget, self.searchEdit = self.createSearchWidget() | ||||
|         layout.addWidget(searchWidget) | ||||
|  | ||||
|         scrollArea = QScrollArea() | ||||
|         scrollArea.setWidgetResizable(True) | ||||
|         scrollArea.setStyleSheet(self.theme.SCROLL_AREA_STYLE) | ||||
|  | ||||
|         self.gamesListWidget = QWidget() | ||||
|         self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE) | ||||
|         self.gamesListLayout = FlowLayout(self.gamesListWidget) | ||||
|         self.gamesListWidget.setLayout(self.gamesListLayout) | ||||
|  | ||||
|         scrollArea.setWidget(self.gamesListWidget) | ||||
|         layout.addWidget(scrollArea) | ||||
|  | ||||
|         sliderLayout = QHBoxLayout() | ||||
|         sliderLayout.addStretch() | ||||
|  | ||||
|         # Слайдер | ||||
|         self.sizeSlider = QSlider(Qt.Orientation.Horizontal) | ||||
|         self.sizeSlider.setMinimum(200) | ||||
|         self.sizeSlider.setMaximum(250) | ||||
|         self.sizeSlider.setValue(self.card_width) | ||||
|         self.sizeSlider.setTickInterval(10) | ||||
|         self.sizeSlider.setFixedWidth(150) | ||||
|         self.sizeSlider.setToolTip(f"{self.card_width} px") | ||||
|         self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE) | ||||
|         self.sizeSlider.sliderReleased.connect(self.on_slider_released) | ||||
|         sliderLayout.addWidget(self.sizeSlider) | ||||
|  | ||||
|         layout.addLayout(sliderLayout) | ||||
|  | ||||
|         def calculate_card_width(): | ||||
|             available_width = scrollArea.width() - 20 | ||||
|             spacing = self.gamesListLayout._spacing | ||||
|             target_cards_per_row = 8 | ||||
|             calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row | ||||
|             calculated_width = max(200, min(calculated_width, 250)) | ||||
|  | ||||
|         QTimer.singleShot(0, calculate_card_width) | ||||
|  | ||||
|         # Добавляем обработчик прокрутки для ленивой загрузки | ||||
|         scrollArea.verticalScrollBar().valueChanged.connect(self.loadVisibleImages) | ||||
|  | ||||
|         self.gamesLibraryWidget = self.game_library_manager.create_games_library_widget() | ||||
|         self.stackedWidget.addWidget(self.gamesLibraryWidget) | ||||
|         self.updateGameGrid() | ||||
|         self.game_library_manager.update_game_grid() | ||||
|  | ||||
|     def resizeEvent(self, event): | ||||
|         super().resizeEvent(event) | ||||
| @@ -922,135 +787,6 @@ class MainWindow(QMainWindow): | ||||
|         if abs(self.width() - self._last_width) > 10: | ||||
|             self._last_width = self.width() | ||||
|  | ||||
|     def loadVisibleImages(self): | ||||
|         visible_region = self.gamesListWidget.visibleRegion() | ||||
|         max_concurrent_loads = 5 | ||||
|         loaded_count = 0 | ||||
|         for card_key, card in self.game_card_cache.items(): | ||||
|             if card_key in self.pending_images and visible_region.contains(card.pos()) and loaded_count < max_concurrent_loads: | ||||
|                 cover_path, width, height, callback = self.pending_images.pop(card_key) | ||||
|                 load_pixmap_async(cover_path, width, height, callback) | ||||
|                 loaded_count += 1 | ||||
|  | ||||
|     def updateGameGrid(self, games_list=None): | ||||
|         """Обновляет сетку игровых карточек с сохранением порядка сортировки""" | ||||
|         # Подготовка данных | ||||
|         games_list = games_list if games_list is not None else self.games | ||||
|         search_text = self.searchEdit.text().strip().lower() | ||||
|         favorites = read_favorites() | ||||
|         sort_method = read_sort_method() | ||||
|  | ||||
|         # Сортируем игры согласно текущим настройкам | ||||
|         def sort_key(game): | ||||
|             name = game[0] | ||||
|             # Избранные всегда первые | ||||
|             if name in favorites: | ||||
|                 fav_order = 0 | ||||
|             else: | ||||
|                 fav_order = 1 | ||||
|  | ||||
|             if sort_method == "playtime": | ||||
|                 return (fav_order, -game[11], -game[10])  # playtime_seconds, last_launch_ts | ||||
|             elif sort_method == "alphabetical": | ||||
|                 return (fav_order, name.lower()) | ||||
|             elif sort_method == "favorites": | ||||
|                 return (fav_order,) | ||||
|             else:  # "last_launch" или по умолчанию | ||||
|                 return (fav_order, -game[10], -game[11])  # last_launch_ts, playtime_seconds | ||||
|  | ||||
|         sorted_games = sorted(games_list, key=sort_key) | ||||
|  | ||||
|         # Создаем временный список для новых карточек | ||||
|         new_card_order = [] | ||||
|  | ||||
|         # Обрабатываем каждую игру в отсортированном порядке | ||||
|         for game_data in sorted_games: | ||||
|             game_name = game_data[0] | ||||
|             exec_line = game_data[4] | ||||
|             game_key = (game_name, exec_line) | ||||
|             should_be_visible = not search_text or search_text in game_name.lower() | ||||
|  | ||||
|             # Если карточка уже существует - используем существующую | ||||
|             if game_key in self.game_card_cache: | ||||
|                 card = self.game_card_cache[game_key] | ||||
|                 card.setVisible(should_be_visible) | ||||
|                 new_card_order.append((game_key, card)) | ||||
|                 continue | ||||
|  | ||||
|             # Создаем новую карточку | ||||
|             card = GameCard( | ||||
|                 *game_data, | ||||
|                 select_callback=self.openGameDetailPage, | ||||
|                 theme=self.theme, | ||||
|                 card_width=self.card_width, | ||||
|                 context_menu_manager=self.context_menu_manager | ||||
|             ) | ||||
|  | ||||
|             # Подключаем сигналы | ||||
|             card.hoverChanged.connect(self._on_card_hovered) | ||||
|             card.focusChanged.connect(self._on_card_focused) | ||||
|  | ||||
|             # Подключаем сигналы контекстного меню | ||||
|             card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut) | ||||
|             card.deleteGameRequested.connect(self.context_menu_manager.delete_game) | ||||
|             card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu) | ||||
|             card.removeFromMenuRequested.connect(self.context_menu_manager.remove_from_menu) | ||||
|             card.addToDesktopRequested.connect(self.context_menu_manager.add_to_desktop) | ||||
|             card.removeFromDesktopRequested.connect(self.context_menu_manager.remove_from_desktop) | ||||
|             card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam) | ||||
|             card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam) | ||||
|             card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder) | ||||
|  | ||||
|             # Добавляем в кэш и временный список | ||||
|             self.game_card_cache[game_key] = card | ||||
|             new_card_order.append((game_key, card)) | ||||
|             card.setVisible(should_be_visible) | ||||
|  | ||||
|         # Полностью перестраиваем макет в правильном порядке, чистим FlowLayout | ||||
|         while self.gamesListLayout.count(): | ||||
|             child = self.gamesListLayout.takeAt(0) | ||||
|             if child.widget(): | ||||
|                 child.widget().setParent(None) | ||||
|  | ||||
|         # Добавляем карточки в макет в отсортированном порядке | ||||
|         for _game_key, card in new_card_order: | ||||
|             self.gamesListLayout.addWidget(card) | ||||
|  | ||||
|             # Загружаем обложку, если карточка видима | ||||
|             if card.isVisible(): | ||||
|                 self.loadVisibleImages() | ||||
|  | ||||
|         # Удаляем карточки для игр, которых больше нет в списке | ||||
|         existing_keys = {game_key for game_key, _ in new_card_order} | ||||
|         for card_key in list(self.game_card_cache.keys()): | ||||
|             if card_key not in existing_keys: | ||||
|                 card = self.game_card_cache.pop(card_key) | ||||
|                 card.deleteLater() | ||||
|                 if card_key in self.pending_images: | ||||
|                     del self.pending_images[card_key] | ||||
|  | ||||
|         # Принудительно обновляем макет | ||||
|         self.gamesListLayout.update() | ||||
|         self.gamesListWidget.updateGeometry() | ||||
|         self.gamesListWidget.update() | ||||
|  | ||||
|         # Сохраняем текущий размер карточек | ||||
|         self._last_card_width = self.card_width | ||||
|  | ||||
|     def clearLayout(self, layout): | ||||
|         """Удаляет все виджеты из layout.""" | ||||
|         while layout.count(): | ||||
|             child = layout.takeAt(0) | ||||
|             if child.widget(): | ||||
|                 widget = child.widget() | ||||
|                 # Remove from game_card_cache if it's a GameCard | ||||
|                 for key, card in list(self.game_card_cache.items()): | ||||
|                     if card == widget: | ||||
|                         del self.game_card_cache[key] | ||||
|                         # Also remove from pending_images if present | ||||
|                         if key in self.pending_images: | ||||
|                             del self.pending_images[key] | ||||
|                 widget.deleteLater() | ||||
|  | ||||
|     def dragEnterEvent(self, event): | ||||
|         if event.mimeData().hasUrls(): | ||||
| @@ -1068,26 +804,22 @@ class MainWindow(QMainWindow): | ||||
|                 break | ||||
|  | ||||
|     def openAddGameDialog(self, exe_path=None): | ||||
|         """Открывает диалоговое окно 'Add Game' с текущей темой.""" | ||||
|         # Проверяем, открыт ли уже диалог | ||||
|         if self.current_add_game_dialog is not None and self.current_add_game_dialog.isVisible(): | ||||
|             self.current_add_game_dialog.activateWindow()  # Активируем существующий диалог | ||||
|             self.current_add_game_dialog.raise_()  # Поднимаем окно | ||||
|             self.current_add_game_dialog.activateWindow() | ||||
|             self.current_add_game_dialog.raise_() | ||||
|             return | ||||
|  | ||||
|         dialog = AddGameDialog(self, self.theme) | ||||
|         dialog.setFocus(Qt.FocusReason.OtherFocusReason) | ||||
|         self.current_add_game_dialog = dialog  # Сохраняем ссылку на диалог | ||||
|         self.current_add_game_dialog = dialog | ||||
|  | ||||
|         # Предзаполняем путь к .exe при drag-and-drop | ||||
|         if exe_path: | ||||
|             dialog.exeEdit.setText(exe_path) | ||||
|             dialog.nameEdit.setText(os.path.splitext(os.path.basename(exe_path))[0]) | ||||
|             dialog.updatePreview() | ||||
|  | ||||
|         # Обработчик закрытия диалога | ||||
|         def on_dialog_finished(): | ||||
|             self.current_add_game_dialog = None  # Сбрасываем ссылку при закрытии | ||||
|             self.current_add_game_dialog = None | ||||
|  | ||||
|         dialog.finished.connect(on_dialog_finished) | ||||
|  | ||||
| @@ -1099,33 +831,124 @@ class MainWindow(QMainWindow): | ||||
|             if not name or not exe_path: | ||||
|                 return | ||||
|  | ||||
|             # Сохраняем .desktop файл | ||||
|             desktop_entry, desktop_path = dialog.getDesktopEntryData() | ||||
|             if desktop_entry and desktop_path: | ||||
|                 with open(desktop_path, "w", encoding="utf-8") as f: | ||||
|                     f.write(desktop_entry) | ||||
|                     os.chmod(desktop_path, 0o755) | ||||
|  | ||||
|                 # Проверяем путь обложки, если он отличается от стандартной | ||||
|                 if os.path.isfile(user_cover): | ||||
|                     exe_name = os.path.splitext(os.path.basename(exe_path))[0] | ||||
|                     xdg_data_home = os.getenv("XDG_DATA_HOME", | ||||
|                         os.path.join(os.path.expanduser("~"), ".local", "share")) | ||||
|                     custom_folder = os.path.join( | ||||
|                         xdg_data_home, | ||||
|                         "PortProtonQt", | ||||
|                         "custom_data", | ||||
|                         exe_name | ||||
|                     ) | ||||
|                     os.makedirs(custom_folder, exist_ok=True) | ||||
|                 exe_name = os.path.splitext(os.path.basename(exe_path))[0] | ||||
|                 xdg_data_home = os.getenv("XDG_DATA_HOME", | ||||
|                     os.path.join(os.path.expanduser("~"), ".local", "share")) | ||||
|                 custom_folder = os.path.join( | ||||
|                     xdg_data_home, | ||||
|                     "PortProtonQt", | ||||
|                     "custom_data", | ||||
|                     exe_name | ||||
|                 ) | ||||
|                 os.makedirs(custom_folder, exist_ok=True) | ||||
|  | ||||
|                     # Сохраняем пользовательскую обложку как cover.* | ||||
|                 # Handle user cover copy | ||||
|                 cover_path = None | ||||
|                 if user_cover: | ||||
|                     ext = os.path.splitext(user_cover)[1].lower() | ||||
|                     if ext in [".png", ".jpg", ".jpeg", ".bmp"]: | ||||
|                         shutil.copyfile(user_cover, os.path.join(custom_folder, f"cover{ext}")) | ||||
|                     if os.path.isfile(user_cover) and ext in [".png", ".jpg", ".jpeg", ".bmp"]: | ||||
|                         copied_cover = os.path.join(custom_folder, f"cover{ext}") | ||||
|                         shutil.copyfile(user_cover, copied_cover) | ||||
|                         cover_path = copied_cover | ||||
|  | ||||
|             self.games = self.loadGames() | ||||
|             self.updateGameGrid() | ||||
|                 # Parse .desktop (adapt from _process_desktop_file_async) | ||||
|                 entry = parse_desktop_entry(desktop_path) | ||||
|                 if not entry: | ||||
|                     return | ||||
|                 description = entry.get("Comment", "") | ||||
|                 exec_line = entry.get("Exec", exe_path) | ||||
|  | ||||
|                 # Builtin custom folder (adapt path) | ||||
|                 repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) | ||||
|                 builtin_custom_folder = os.path.join(repo_root, "portprotonqt", "custom_data") | ||||
|                 builtin_game_folder = os.path.join(builtin_custom_folder, exe_name) | ||||
|                 builtin_cover = "" | ||||
|                 if os.path.exists(builtin_game_folder): | ||||
|                     builtin_files = set(os.listdir(builtin_game_folder)) | ||||
|                     for ext in [".jpg", ".png", ".jpeg", ".bmp"]: | ||||
|                         candidate = f"cover{ext}" | ||||
|                         if candidate in builtin_files: | ||||
|                             builtin_cover = os.path.join(builtin_game_folder, candidate) | ||||
|                             break | ||||
|  | ||||
|                 # User cover fallback | ||||
|                 user_cover_path = cover_path  # Already set if user provided | ||||
|  | ||||
|                 # Statistics (playtime, last launch - defaults for new) | ||||
|                 playtime_seconds = 0 | ||||
|                 formatted_playtime = format_playtime(playtime_seconds) | ||||
|                 last_played_timestamp = 0 | ||||
|                 last_launch = _("Never") | ||||
|  | ||||
|                 # Language for translations | ||||
|                 language_code = get_egs_language() | ||||
|  | ||||
|                 # Read translations from metadata.txt | ||||
|                 user_metadata_file = os.path.join(custom_folder, "metadata.txt") | ||||
|                 builtin_metadata_file = os.path.join(builtin_game_folder, "metadata.txt") | ||||
|  | ||||
|                 translations = {'name': name, 'description': description} | ||||
|                 if os.path.exists(user_metadata_file): | ||||
|                     translations = read_metadata_translations(user_metadata_file, language_code) | ||||
|                 elif os.path.exists(builtin_metadata_file): | ||||
|                     translations = read_metadata_translations(builtin_metadata_file, language_code) | ||||
|  | ||||
|                 final_name = translations['name'] | ||||
|                 final_desc = translations['description'] | ||||
|  | ||||
|                 def on_steam_info(steam_info: dict): | ||||
|                     nonlocal final_name, final_desc | ||||
|                     # Adapt final_cover logic from _process_desktop_file_async | ||||
|                     final_cover = (user_cover_path if user_cover_path else | ||||
|                                 builtin_cover if builtin_cover else | ||||
|                                 steam_info.get("cover", "") or entry.get("Icon", "")) | ||||
|  | ||||
|                     # Use Steam description as fallback if no translation | ||||
|                     steam_desc = steam_info.get("description", "") | ||||
|                     if steam_desc and steam_desc != final_desc: | ||||
|                         final_desc = steam_desc | ||||
|  | ||||
|                     # Use Steam name as fallback if better | ||||
|                     steam_name = steam_info.get("name", "") | ||||
|                     if steam_name and steam_name != final_name: | ||||
|                         final_name = steam_name | ||||
|  | ||||
|                     # Build full game_data tuple with all Steam data | ||||
|                     game_data = ( | ||||
|                         final_name, | ||||
|                         final_desc, | ||||
|                         final_cover, | ||||
|                         steam_info.get("appid", ""), | ||||
|                         exec_line, | ||||
|                         steam_info.get("controller_support", ""), | ||||
|                         last_launch, | ||||
|                         formatted_playtime, | ||||
|                         steam_info.get("protondb_tier", ""), | ||||
|                         steam_info.get("anticheat_status", ""), | ||||
|                         last_played_timestamp, | ||||
|                         playtime_seconds, | ||||
|                         "portproton" | ||||
|                     ) | ||||
|  | ||||
|                     # Incremental add | ||||
|                     self.game_library_manager.add_game_incremental(game_data) | ||||
|  | ||||
|                     # Status message | ||||
|                     msg = _("Added '{name}'").format(name=final_name) | ||||
|                     self.statusBar().showMessage(msg, 3000) | ||||
|  | ||||
|                     # Trigger visible images load | ||||
|                     QTimer.singleShot(200, self.game_library_manager.load_visible_images) | ||||
|  | ||||
|                 self.update_status_message.emit(_("Enriching from Steam..."), 3000) | ||||
|                 from portprotonqt.steam_api import get_steam_game_info_async | ||||
|                 get_steam_game_info_async(final_name, exec_line, on_steam_info) | ||||
|  | ||||
|     def createAutoInstallTab(self): | ||||
|         """Вкладка 'Auto Install'.""" | ||||
| @@ -1487,18 +1310,14 @@ class MainWindow(QMainWindow): | ||||
|             self.statusBar().showMessage(_("Cache cleared"), 3000) | ||||
|  | ||||
|     def applySettingsDelayed(self): | ||||
|         """Applies settings with the new filter and updates the game list.""" | ||||
|         read_time_config() | ||||
|         self.games = [] | ||||
|         self.loadGames() | ||||
|         display_filter = read_display_filter() | ||||
|         for card in self.game_card_cache.values(): | ||||
|         for card in self.game_library_manager.game_card_cache.values(): | ||||
|             card.update_badge_visibility(display_filter) | ||||
|  | ||||
|     def savePortProtonSettings(self): | ||||
|         """ | ||||
|         Сохраняет параметры конфигурации в конфигурационный файл. | ||||
|         """ | ||||
|         time_idx = self.timeDetailCombo.currentIndex() | ||||
|         time_key = self.time_keys[time_idx] | ||||
|         save_time_config(time_key) | ||||
| @@ -1511,7 +1330,6 @@ class MainWindow(QMainWindow): | ||||
|         filter_key = self.filter_keys[filter_idx] | ||||
|         save_display_filter(filter_key) | ||||
|  | ||||
|         # Сохранение proxy настроек | ||||
|         proxy_url = self.proxyUrlEdit.text().strip() | ||||
|         proxy_user = self.proxyUserEdit.text().strip() | ||||
|         proxy_password = self.proxyPasswordEdit.text().strip() | ||||
| @@ -1523,11 +1341,10 @@ class MainWindow(QMainWindow): | ||||
|         auto_fullscreen_gamepad = self.autoFullscreenGamepadCheckBox.isChecked() | ||||
|         save_auto_fullscreen_gamepad(auto_fullscreen_gamepad) | ||||
|  | ||||
|         # Сохранение настройки виброотдачи геймпада | ||||
|         rumble_enabled = self.gamepadRumbleCheckBox.isChecked() | ||||
|         save_rumble_config(rumble_enabled) | ||||
|  | ||||
|         for card in self.game_card_cache.values(): | ||||
|         for card in self.game_library_manager.game_card_cache.values(): | ||||
|             card.update_badge_visibility(filter_key) | ||||
|  | ||||
|         if self.currentDetailPage and self.current_exec_line: | ||||
| @@ -1540,14 +1357,12 @@ class MainWindow(QMainWindow): | ||||
|  | ||||
|         self.settingsDebounceTimer.start() | ||||
|  | ||||
|         # Управление полноэкранным режимом | ||||
|         gamepad_connected = self.input_manager.find_gamepad() is not None | ||||
|         if fullscreen or (auto_fullscreen_gamepad and gamepad_connected): | ||||
|             self.showFullScreen() | ||||
|         else: | ||||
|             # Если обе галочки сняты и геймпад не подключен, возвращаем нормальное состояние | ||||
|             self.showNormal() | ||||
|             self.resize(*read_window_geometry())  # Восстанавливаем сохраненные размеры окна | ||||
|             self.resize(*read_window_geometry()) | ||||
|  | ||||
|         self.statusBar().showMessage(_("Settings saved"), 3000) | ||||
|  | ||||
| @@ -2129,7 +1944,7 @@ class MainWindow(QMainWindow): | ||||
|             favorites.append(game_name) | ||||
|             label.setText("★") | ||||
|         save_favorites(favorites) | ||||
|         self.updateGameGrid() | ||||
|         self.game_library_manager.update_game_grid() | ||||
|  | ||||
|     def activateFocusedWidget(self): | ||||
|         """Activate the currently focused widget.""" | ||||
|   | ||||
| @@ -45,14 +45,14 @@ def safe_vdf_load(path: str | Path) -> dict: | ||||
|  | ||||
| def decode_text(text: str) -> str: | ||||
|     """ | ||||
|     Декодирует HTML-сущности в строке. | ||||
|     Например, "&quot;" преобразуется в '"'. | ||||
|     Остальные символы и HTML-теги остаются без изменений. | ||||
|     Decodes HTML entities in a string. | ||||
|     For example, "&quot;" is converted to '"'. | ||||
|     Other characters and HTML tags remain unchanged. | ||||
|     """ | ||||
|     return html.unescape(text) | ||||
|  | ||||
| def get_cache_dir(): | ||||
|     """Возвращает путь к каталогу кэша, создаёт его при необходимости.""" | ||||
|     """Returns the path to the cache directory, creating it if necessary.""" | ||||
|     xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")) | ||||
|     cache_dir = os.path.join(xdg_cache_home, "PortProtonQt") | ||||
|     os.makedirs(cache_dir, exist_ok=True) | ||||
| @@ -65,7 +65,7 @@ STEAM_DATA_DIRS = ( | ||||
| ) | ||||
|  | ||||
| def get_steam_home(): | ||||
|     """Возвращает путь к директории Steam, используя список возможных директорий.""" | ||||
|     """Returns the path to the Steam directory using a list of possible directories.""" | ||||
|     for dir_path in STEAM_DATA_DIRS: | ||||
|         expanded_path = Path(os.path.expanduser(dir_path)) | ||||
|         if expanded_path.exists(): | ||||
| @@ -73,7 +73,7 @@ def get_steam_home(): | ||||
|     return None | ||||
|  | ||||
| def get_last_steam_user(steam_home: Path) -> dict | None: | ||||
|     """Возвращает данные последнего пользователя Steam из loginusers.vdf.""" | ||||
|     """Returns data for the last Steam user from loginusers.vdf.""" | ||||
|     loginusers_path = steam_home / "config/loginusers.vdf" | ||||
|     data = safe_vdf_load(loginusers_path) | ||||
|     if not data: | ||||
| @@ -84,20 +84,20 @@ def get_last_steam_user(steam_home: Path) -> dict | None: | ||||
|             try: | ||||
|                 return {'SteamID': int(user_id)} | ||||
|             except ValueError: | ||||
|                 logger.error(f"Неверный формат SteamID: {user_id}") | ||||
|                 logger.error(f"Invalid SteamID format: {user_id}") | ||||
|                 return None | ||||
|     logger.info("Не найден пользователь с MostRecent=1") | ||||
|     logger.info("No user found with MostRecent=1") | ||||
|     return None | ||||
|  | ||||
| def convert_steam_id(steam_id: int) -> int: | ||||
|     """ | ||||
|     Преобразует знаковое 32-битное целое число в беззнаковое 32-битное целое число. | ||||
|     Использует побитовое И с 0xFFFFFFFF, что корректно обрабатывает отрицательные значения. | ||||
|     Converts a signed 32-bit integer to an unsigned 32-bit integer. | ||||
|     Uses bitwise AND with 0xFFFFFFFF to correctly handle negative values. | ||||
|     """ | ||||
|     return steam_id & 0xFFFFFFFF | ||||
|  | ||||
| def get_steam_libs(steam_dir: Path) -> set[Path]: | ||||
|     """Возвращает набор директорий Steam libraryfolders.""" | ||||
|     """Returns a set of Steam library folders.""" | ||||
|     libs = set() | ||||
|     libs_vdf = steam_dir / "steamapps/libraryfolders.vdf" | ||||
|     data = safe_vdf_load(libs_vdf) | ||||
| @@ -113,7 +113,7 @@ def get_steam_libs(steam_dir: Path) -> set[Path]: | ||||
|     return libs | ||||
|  | ||||
| def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, int]]: | ||||
|     """Возвращает данные о времени игры для последнего пользователя.""" | ||||
|     """Returns playtime data for the last user.""" | ||||
|     play_data: dict[int, tuple[int, int]] = {} | ||||
|     if steam_home is None: | ||||
|         steam_home = get_steam_home() | ||||
| @@ -133,14 +133,14 @@ def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, in | ||||
|         return play_data | ||||
|  | ||||
|     if not last_user: | ||||
|         logger.info("Не удалось определить последнего пользователя Steam") | ||||
|         logger.info("Could not identify the last Steam user") | ||||
|         return play_data | ||||
|  | ||||
|     user_id = last_user['SteamID'] | ||||
|     unsigned_id = convert_steam_id(user_id) | ||||
|     user_dir = userdata_dir / str(unsigned_id) | ||||
|     if not user_dir.exists(): | ||||
|         logger.info(f"Директория пользователя {unsigned_id} не найдена") | ||||
|         logger.info(f"User directory {unsigned_id} not found") | ||||
|         return play_data | ||||
|  | ||||
|     localconfig = user_dir / "config/localconfig.vdf" | ||||
| @@ -154,11 +154,11 @@ def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, in | ||||
|             playtime = int(info.get('Playtime', 0)) | ||||
|             play_data[appid] = (last_played, playtime) | ||||
|         except ValueError: | ||||
|             logger.warning(f"Некорректные данные playtime для app {appid_str}") | ||||
|             logger.warning(f"Invalid playtime data for app {appid_str}") | ||||
|     return play_data | ||||
|  | ||||
| def get_steam_installed_games() -> list[tuple[str, int, int, int]]: | ||||
|     """Возвращает список установленных Steam игр в формате (name, appid, last_played, playtime_sec).""" | ||||
|     """Returns a list of installed Steam games in the format (name, appid, last_played, playtime_sec).""" | ||||
|     games: list[tuple[str, int, int, int]] = [] | ||||
|     steam_home = get_steam_home() | ||||
|     if steam_home is None or not steam_home.exists(): | ||||
| @@ -187,13 +187,13 @@ def get_steam_installed_games() -> list[tuple[str, int, int, int]]: | ||||
|  | ||||
| def normalize_name(s): | ||||
|     """ | ||||
|     Приведение строки к нормальному виду: | ||||
|       - перевод в нижний регистр, | ||||
|       - удаление символов ™ и ®, | ||||
|       - замена разделителей (-, :, ,) на пробел, | ||||
|       - удаление лишних пробелов, | ||||
|       - удаление суффиксов 'bin' или 'app' в конце строки, | ||||
|       - удаление ключевых слов типа 'ultimate', 'edition' и т.п. | ||||
|     Normalizes a string by: | ||||
|       - converting to lowercase, | ||||
|       - removing ™ and ® symbols, | ||||
|       - replacing separators (-, :, ,) with spaces, | ||||
|       - removing extra spaces, | ||||
|       - removing 'bin' or 'app' suffixes, | ||||
|       - removing keywords like 'ultimate', 'edition', etc. | ||||
|     """ | ||||
|     s = s.lower() | ||||
|     for ch in ["™", "®"]: | ||||
| @@ -211,12 +211,12 @@ def normalize_name(s): | ||||
|  | ||||
| def is_valid_candidate(candidate): | ||||
|     """ | ||||
|     Проверяет, содержит ли кандидат запрещённые подстроки: | ||||
|     Checks if a candidate contains forbidden substrings: | ||||
|       - win32 | ||||
|       - win64 | ||||
|       - gamelauncher | ||||
|     Для проверки дополнительно используется строка без пробелов. | ||||
|     Возвращает True, если кандидат допустим, иначе False. | ||||
|     Additionally checks the string without spaces. | ||||
|     Returns True if the candidate is valid, otherwise False. | ||||
|     """ | ||||
|     normalized_candidate = normalize_name(candidate) | ||||
|     normalized_no_space = normalized_candidate.replace(" ", "") | ||||
| @@ -228,7 +228,7 @@ def is_valid_candidate(candidate): | ||||
|  | ||||
| def filter_candidates(candidates): | ||||
|     """ | ||||
|     Фильтрует список кандидатов, отбрасывая недопустимые. | ||||
|     Filters a list of candidates, discarding invalid ones. | ||||
|     """ | ||||
|     valid = [] | ||||
|     dropped = [] | ||||
| @@ -238,18 +238,18 @@ def filter_candidates(candidates): | ||||
|         else: | ||||
|             dropped.append(cand) | ||||
|     if dropped: | ||||
|         logger.info("Отбрасываю кандидатов: %s", dropped) | ||||
|         logger.info("Discarding candidates: %s", dropped) | ||||
|     return valid | ||||
|  | ||||
| def remove_duplicates(candidates): | ||||
|     """ | ||||
|     Удаляет дубликаты из списка, сохраняя порядок. | ||||
|     Removes duplicates from a list while preserving order. | ||||
|     """ | ||||
|     return list(dict.fromkeys(candidates)) | ||||
|  | ||||
| @functools.lru_cache(maxsize=256) | ||||
| def get_exiftool_data(game_exe): | ||||
|     """Получает метаданные через exiftool""" | ||||
|     """Retrieves metadata using exiftool.""" | ||||
|     try: | ||||
|         proc = subprocess.run( | ||||
|             ["exiftool", "-j", game_exe], | ||||
| @@ -258,12 +258,12 @@ def get_exiftool_data(game_exe): | ||||
|             check=False | ||||
|         ) | ||||
|         if proc.returncode != 0: | ||||
|             logger.error(f"exiftool error for {game_exe}: {proc.stderr.strip()}") | ||||
|             logger.error(f"exiftool failed for {game_exe}: {proc.stderr.strip()}") | ||||
|             return {} | ||||
|         meta_data_list = orjson.loads(proc.stdout.encode("utf-8")) | ||||
|         return meta_data_list[0] if meta_data_list else {} | ||||
|     except Exception as e: | ||||
|         logger.error(f"An unexpected error occurred in get_exiftool_data for {game_exe}: {e}") | ||||
|         logger.error(f"Unexpected error in get_exiftool_data for {game_exe}: {e}") | ||||
|         return {} | ||||
|  | ||||
| def delete_cached_app_files(cache_dir: str, pattern: str): | ||||
| @@ -305,14 +305,14 @@ def load_steam_apps_async(callback: Callable[[list], None]): | ||||
|                 f.write(orjson.dumps(data)) | ||||
|             if os.path.exists(cache_tar): | ||||
|                 os.remove(cache_tar) | ||||
|                 logger.info("Archive %s deleted after extraction", cache_tar) | ||||
|                 logger.info("Deleted archive: %s", cache_tar) | ||||
|             # Delete all cached app detail files (steam_app_*.json) | ||||
|             delete_cached_app_files(cache_dir, "steam_app_*.json") | ||||
|             steam_apps = data if isinstance(data, list) else [] | ||||
|             logger.info("Loaded %d apps from archive", len(steam_apps)) | ||||
|             callback(steam_apps) | ||||
|         except Exception as e: | ||||
|             logger.error("Error extracting Steam apps archive: %s", e) | ||||
|             logger.error("Failed to extract Steam apps archive: %s", e) | ||||
|             callback([]) | ||||
|  | ||||
|     if os.path.exists(cache_json) and (time.time() - os.path.getmtime(cache_json) < CACHE_DURATION): | ||||
| @@ -322,18 +322,18 @@ def load_steam_apps_async(callback: Callable[[list], None]): | ||||
|                 data = orjson.loads(f.read()) | ||||
|             # Validate JSON structure | ||||
|             if not isinstance(data, list): | ||||
|                 logger.error("Cached JSON %s has invalid format (not a list), re-downloading", cache_json) | ||||
|                 logger.error("Invalid JSON format in %s (not a list), re-downloading", cache_json) | ||||
|                 raise ValueError("Invalid JSON structure") | ||||
|             # Validate each app entry | ||||
|             for app in data: | ||||
|                 if not isinstance(app, dict) or "appid" not in app or "normalized_name" not in app: | ||||
|                     logger.error("Cached JSON %s contains invalid app entry, re-downloading", cache_json) | ||||
|                     logger.error("Invalid app entry in cached JSON %s, re-downloading", cache_json) | ||||
|                     raise ValueError("Invalid app entry structure") | ||||
|             steam_apps = data | ||||
|             logger.info("Loaded %d apps from cache", len(steam_apps)) | ||||
|             callback(steam_apps) | ||||
|         except Exception as e: | ||||
|             logger.error("Error reading or validating cached JSON %s: %s", cache_json, e) | ||||
|             logger.error("Failed to read or validate cached JSON %s: %s", cache_json, e) | ||||
|             # Attempt to re-download if cache is invalid or corrupted | ||||
|             app_list_url = ( | ||||
|                 "https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/games_appid.tar.xz" | ||||
| @@ -351,12 +351,12 @@ def load_steam_apps_async(callback: Callable[[list], None]): | ||||
|  | ||||
| def build_index(steam_apps): | ||||
|     """ | ||||
|     Строит индекс приложений по полю normalized_name. | ||||
|     Builds an index of applications by normalized_name field. | ||||
|     """ | ||||
|     steam_apps_index = {} | ||||
|     if not steam_apps: | ||||
|         return steam_apps_index | ||||
|     logger.info("Построение индекса Steam приложений:") | ||||
|     logger.info("Building Steam apps index") | ||||
|     for app in steam_apps: | ||||
|         normalized = app["normalized_name"] | ||||
|         steam_apps_index[normalized] = app | ||||
| @@ -364,25 +364,24 @@ def build_index(steam_apps): | ||||
|  | ||||
| def search_app(candidate, steam_apps_index): | ||||
|     """ | ||||
|     Ищет приложение по кандидату: сначала пытается точное совпадение, затем ищет подстроку. | ||||
|     Searches for an application by candidate: tries exact match first, then substring match. | ||||
|     """ | ||||
|     candidate_norm = normalize_name(candidate) | ||||
|     logger.info("Поиск приложения для кандидата: '%s' -> '%s'", candidate, candidate_norm) | ||||
|     logger.info("Searching for app with candidate: '%s' -> '%s'", candidate, candidate_norm) | ||||
|     if candidate_norm in steam_apps_index: | ||||
|         logger.info("    Найдено точное совпадение: '%s'", candidate_norm) | ||||
|         logger.info("Found exact match: '%s'", candidate_norm) | ||||
|         return steam_apps_index[candidate_norm] | ||||
|     for name_norm, app in steam_apps_index.items(): | ||||
|         if candidate_norm in name_norm: | ||||
|             ratio = len(candidate_norm) / len(name_norm) | ||||
|             if ratio > 0.8: | ||||
|                 logger.info("    Найдено частичное совпадение: кандидат '%s' в '%s' (ratio: %.2f)", | ||||
|                             candidate_norm, name_norm, ratio) | ||||
|                 logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f)", candidate_norm, name_norm, ratio) | ||||
|                 return app | ||||
|     logger.info("    Приложение для кандидата '%s' не найдено", candidate_norm) | ||||
|     logger.info("No app found for candidate '%s'", candidate_norm) | ||||
|     return None | ||||
|  | ||||
| def load_app_details(app_id): | ||||
|     """Загружает кэшированные данные для игры по appid, если они не устарели.""" | ||||
|     """Loads cached game data by appid if not outdated.""" | ||||
|     cache_dir = get_cache_dir() | ||||
|     cache_file = os.path.join(cache_dir, f"steam_app_{app_id}.json") | ||||
|     if os.path.exists(cache_file): | ||||
| @@ -392,7 +391,7 @@ def load_app_details(app_id): | ||||
|     return None | ||||
|  | ||||
| def save_app_details(app_id, data): | ||||
|     """Сохраняет данные по appid в файл кэша.""" | ||||
|     """Saves appid data to a cache file.""" | ||||
|     cache_dir = get_cache_dir() | ||||
|     cache_file = os.path.join(cache_dir, f"steam_app_{app_id}.json") | ||||
|     with open(cache_file, "wb") as f: | ||||
| @@ -435,7 +434,7 @@ def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]): | ||||
|             save_app_details(app_id, app_data) | ||||
|             callback(app_data) | ||||
|         except Exception as e: | ||||
|             logger.error("Error processing Steam app info for appid %s: %s", app_id, e) | ||||
|             logger.error("Failed to process Steam app info for appid %s: %s", app_id, e) | ||||
|             callback(None) | ||||
|  | ||||
|     downloader.download_async(url, cache_file, timeout=5, callback=process_response) | ||||
| @@ -470,12 +469,12 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]): | ||||
|                 f.write(orjson.dumps(data)) | ||||
|             if os.path.exists(cache_tar): | ||||
|                 os.remove(cache_tar) | ||||
|                 logger.info("Archive %s deleted after extraction", cache_tar) | ||||
|                 logger.info("Deleted archive: %s", cache_tar) | ||||
|             anti_cheat_data = data or [] | ||||
|             logger.info("Loaded %d anti-cheat entries from archive", len(anti_cheat_data)) | ||||
|             callback(anti_cheat_data) | ||||
|         except Exception as e: | ||||
|             logger.error("Error extracting WeAntiCheatYet archive: %s", e) | ||||
|             logger.error("Failed to extract WeAntiCheatYet archive: %s", e) | ||||
|             callback([]) | ||||
|  | ||||
|     if os.path.exists(cache_json) and (time.time() - os.path.getmtime(cache_json) < CACHE_DURATION): | ||||
| @@ -485,41 +484,37 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]): | ||||
|                 data = orjson.loads(f.read()) | ||||
|             # Validate JSON structure | ||||
|             if not isinstance(data, list): | ||||
|                 logger.error("Cached JSON %s has invalid format (not a list), re-downloading", cache_json) | ||||
|                 logger.error("Invalid JSON format in %s (not a list), re-downloading", cache_json) | ||||
|                 raise ValueError("Invalid JSON structure") | ||||
|             # Validate each anti-cheat entry | ||||
|             for entry in data: | ||||
|                 if not isinstance(entry, dict) or "normalized_name" not in entry or "status" not in entry: | ||||
|                     logger.error("Cached JSON %s contains invalid anti-cheat entry, re-downloading", cache_json) | ||||
|                     logger.error("Invalid anti-cheat entry in cached JSON %s, re-downloading", cache_json) | ||||
|                     raise ValueError("Invalid anti-cheat entry structure") | ||||
|             anti_cheat_data = data | ||||
|             logger.info("Loaded %d anti-cheat entries from cache", len(anti_cheat_data)) | ||||
|             callback(anti_cheat_data) | ||||
|         except Exception as e: | ||||
|             logger.error("Error reading or validating cached WeAntiCheatYet JSON %s: %s", cache_json, e) | ||||
|             logger.error("Failed to read or validate cached WeAntiCheatYet JSON %s: %s", cache_json, e) | ||||
|             # Attempt to re-download if cache is invalid or corrupted | ||||
|             app_list_url = ( | ||||
|                 "https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz" | ||||
|             ) | ||||
|             # Delete cached anti-cheat files before re-downloading | ||||
|             delete_cached_app_files(cache_dir, "anticheat_*.json")  # Adjust pattern if app-specific files are added | ||||
|             downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar) | ||||
|     else: | ||||
|         app_list_url = ( | ||||
|             "https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz" | ||||
|         ) | ||||
|         # Delete cached anti-cheat files before downloading | ||||
|         delete_cached_app_files(cache_dir, "anticheat_*.json")  # Adjust pattern if app-specific files are added | ||||
|         downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar) | ||||
|  | ||||
| def build_weanticheatyet_index(anti_cheat_data): | ||||
|     """ | ||||
|     Строит индекс античит-данных по полю normalized_name. | ||||
|     Builds an index of anti-cheat data by normalized_name field. | ||||
|     """ | ||||
|     anti_cheat_index = {} | ||||
|     if not anti_cheat_data: | ||||
|         return anti_cheat_index | ||||
|     logger.info("Построение индекса WeAntiCheatYet данных:") | ||||
|     logger.info("Building WeAntiCheatYet data index") | ||||
|     for entry in anti_cheat_data: | ||||
|         normalized = entry["normalized_name"] | ||||
|         anti_cheat_index[normalized] = entry | ||||
| @@ -527,20 +522,19 @@ def build_weanticheatyet_index(anti_cheat_data): | ||||
|  | ||||
| def search_anticheat_status(candidate, anti_cheat_index): | ||||
|     candidate_norm = normalize_name(candidate) | ||||
|     logger.info("Поиск античит-статуса для кандидата: '%s' -> '%s'", candidate, candidate_norm) | ||||
|     logger.info("Searching for anti-cheat status for candidate: '%s' -> '%s'", candidate, candidate_norm) | ||||
|     if candidate_norm in anti_cheat_index: | ||||
|         status = anti_cheat_index[candidate_norm]["status"] | ||||
|         logger.info("    Найдено точное совпадение: '%s', статус: '%s'", candidate_norm, status) | ||||
|         logger.info("Found exact match: '%s', status: '%s'", candidate_norm, status) | ||||
|         return status | ||||
|     for name_norm, entry in anti_cheat_index.items(): | ||||
|         if candidate_norm in name_norm: | ||||
|             ratio = len(candidate_norm) / len(name_norm) | ||||
|             if ratio > 0.8: | ||||
|                 status = entry["status"] | ||||
|                 logger.info("    Найдено частичное совпадение: кандидат '%s' в '%s' (ratio: %.2f), статус: '%s'", | ||||
|                             candidate_norm, name_norm, ratio, status) | ||||
|                 logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f), status: '%s'", candidate_norm, name_norm, ratio, status) | ||||
|                 return status | ||||
|     logger.info("    Античит-статус для кандидата '%s' не найден", candidate_norm) | ||||
|     logger.info("No anti-cheat status found for candidate '%s'", candidate_norm) | ||||
|     return "" | ||||
|  | ||||
| def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], None]): | ||||
| @@ -556,7 +550,7 @@ def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], No | ||||
|     load_weanticheatyet_data_async(on_anticheat_data) | ||||
|  | ||||
| def load_protondb_status(appid): | ||||
|     """Загружает закешированные данные ProtonDB для игры по appid, если они не устарели.""" | ||||
|     """Loads cached ProtonDB data for a game by appid if not outdated.""" | ||||
|     cache_dir = get_cache_dir() | ||||
|     cache_file = os.path.join(cache_dir, f"protondb_{appid}.json") | ||||
|     if os.path.exists(cache_file): | ||||
| @@ -565,18 +559,18 @@ def load_protondb_status(appid): | ||||
|                 with open(cache_file, "rb") as f: | ||||
|                     return orjson.loads(f.read()) | ||||
|             except Exception as e: | ||||
|                 logger.error("Ошибка загрузки кеша ProtonDB для appid %s: %s", appid, e) | ||||
|                 logger.error("Failed to load ProtonDB cache for appid %s: %s", appid, e) | ||||
|     return None | ||||
|  | ||||
| def save_protondb_status(appid, data): | ||||
|     """Сохраняет данные ProtonDB для игры по appid в файл кэша.""" | ||||
|     """Saves ProtonDB data for a game by appid to a cache file.""" | ||||
|     cache_dir = get_cache_dir() | ||||
|     cache_file = os.path.join(cache_dir, f"protondb_{appid}.json") | ||||
|     try: | ||||
|         with open(cache_file, "wb") as f: | ||||
|             f.write(orjson.dumps(data)) | ||||
|     except Exception as e: | ||||
|         logger.error("Ошибка сохранения кеша ProtonDB для appid %s: %s", appid, e) | ||||
|         logger.error("Failed to save ProtonDB cache for appid %s: %s", appid, e) | ||||
|  | ||||
| def get_protondb_tier_async(appid: int, callback: Callable[[str], None]): | ||||
|     """ | ||||
| @@ -664,7 +658,7 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla | ||||
|                         if game_exe.lower().endswith('.exe'): | ||||
|                             break | ||||
|             except Exception as e: | ||||
|                 logger.error("Error processing bat file %s: %s", game_exe, e) | ||||
|                 logger.error("Failed to process bat file %s: %s", game_exe, e) | ||||
|         else: | ||||
|             logger.error("Bat file not found: %s", game_exe) | ||||
|  | ||||
| @@ -799,55 +793,55 @@ def get_steam_apps_and_index_async(callback: Callable[[tuple[list, dict]], None] | ||||
|  | ||||
| def enable_steam_cef() -> tuple[bool, str]: | ||||
|     """ | ||||
|     Проверяет и при необходимости активирует режим удаленной отладки Steam CEF. | ||||
|     Checks and enables Steam CEF remote debugging if necessary. | ||||
|  | ||||
|     Создает файл .cef-enable-remote-debugging в директории Steam. | ||||
|     Steam необходимо перезапустить после первого создания этого файла. | ||||
|     Creates a .cef-enable-remote-debugging file in the Steam directory. | ||||
|     Steam must be restarted after the file is first created. | ||||
|  | ||||
|     Возвращает кортеж: | ||||
|     - (True, "already_enabled") если уже было активно. | ||||
|     - (True, "restart_needed") если было только что активировано и нужен перезапуск Steam. | ||||
|     - (False, "steam_not_found") если директория Steam не найдена. | ||||
|     Returns a tuple: | ||||
|     - (True, "already_enabled") if already enabled. | ||||
|     - (True, "restart_needed") if just enabled and Steam restart is needed. | ||||
|     - (False, "steam_not_found") if Steam directory is not found. | ||||
|     """ | ||||
|     steam_home = get_steam_home() | ||||
|     if not steam_home: | ||||
|         return (False, "steam_not_found") | ||||
|  | ||||
|     cef_flag_file = steam_home / ".cef-enable-remote-debugging" | ||||
|     logger.info(f"Проверка CEF флага: {cef_flag_file}") | ||||
|     logger.info(f"Checking CEF flag: {cef_flag_file}") | ||||
|  | ||||
|     if cef_flag_file.exists(): | ||||
|         logger.info("CEF Remote Debugging уже активирован.") | ||||
|         logger.info("CEF Remote Debugging is already enabled") | ||||
|         return (True, "already_enabled") | ||||
|     else: | ||||
|         try: | ||||
|             os.makedirs(cef_flag_file.parent, exist_ok=True) | ||||
|             cef_flag_file.touch() | ||||
|             logger.info("CEF Remote Debugging активирован. Steam необходимо перезапустить.") | ||||
|             logger.info("Enabled CEF Remote Debugging. Steam restart required") | ||||
|             return (True, "restart_needed") | ||||
|         except Exception as e: | ||||
|             logger.error(f"Не удалось создать CEF флаг {cef_flag_file}: {e}") | ||||
|             logger.error(f"Failed to create CEF flag {cef_flag_file}: {e}") | ||||
|             return (False, str(e)) | ||||
|  | ||||
| def call_steam_api(js_cmd: str, *args) -> dict | None: | ||||
|     """ | ||||
|     Выполняет JavaScript функцию в контексте Steam через CEF Remote Debugging. | ||||
|     Executes a JavaScript function in the Steam context via CEF Remote Debugging. | ||||
|  | ||||
|     Args: | ||||
|         js_cmd: Имя JS функции для вызова (напр. 'createShortcut'). | ||||
|         *args: Аргументы для передачи в JS функцию. | ||||
|         js_cmd: Name of the JS function to call (e.g., 'createShortcut'). | ||||
|         *args: Arguments to pass to the JS function. | ||||
|  | ||||
|     Returns: | ||||
|         Словарь с результатом выполнения или None в случае ошибки. | ||||
|         Dictionary with the result or None if an error occurs. | ||||
|     """ | ||||
|     status, message = enable_steam_cef() | ||||
|     if not (status is True and message == "already_enabled"): | ||||
|         if message == "restart_needed": | ||||
|             logger.warning("Steam CEF API доступен, но требует перезапуска Steam для полной активации.") | ||||
|             logger.warning("Steam CEF API is available but requires Steam restart for full activation") | ||||
|         elif message == "steam_not_found": | ||||
|             logger.error("Не удалось найти директорию Steam для проверки CEF API.") | ||||
|             logger.error("Could not find Steam directory to check CEF API") | ||||
|         else: | ||||
|             logger.error(f"Steam CEF API недоступен или не готов: {message}") | ||||
|             logger.error(f"Steam CEF API is unavailable or not ready: {message}") | ||||
|         return None | ||||
|  | ||||
|     steam_debug_url = "http://localhost:8080/json" | ||||
| @@ -858,10 +852,10 @@ def call_steam_api(js_cmd: str, *args) -> dict | None: | ||||
|         contexts = response.json() | ||||
|         ws_url = next((ctx['webSocketDebuggerUrl'] for ctx in contexts if ctx['title'] == 'SharedJSContext'), None) | ||||
|         if not ws_url: | ||||
|             logger.warning("Не удалось найти SharedJSContext. Steam запущен с флагом -cef-enable-remote-debugging?") | ||||
|             logger.warning("SharedJSContext not found. Is Steam running with -cef-enable-remote-debugging?") | ||||
|             return None | ||||
|     except Exception as e: | ||||
|         logger.warning(f"Не удалось подключиться к Steam CEF API по адресу {steam_debug_url}. Steam запущен? {e}") | ||||
|         logger.warning(f"Failed to connect to Steam CEF API at {steam_debug_url}. Is Steam running? {e}") | ||||
|         return None | ||||
|  | ||||
|     js_code = """ | ||||
| @@ -906,15 +900,15 @@ def call_steam_api(js_cmd: str, *args) -> dict | None: | ||||
|  | ||||
|         response_data = orjson.loads(response_str) | ||||
|         if "error" in response_data: | ||||
|             logger.error(f"Ошибка выполнения JS в Steam: {response_data['error']['message']}") | ||||
|             logger.error(f"JavaScript execution error in Steam: {response_data['error']['message']}") | ||||
|             return None | ||||
|         result = response_data.get('result', {}).get('result', {}) | ||||
|         if result.get('type') == 'object' and result.get('subtype') == 'error': | ||||
|             logger.error(f"Ошибка выполнения JS в Steam: {result.get('description')}") | ||||
|             logger.error(f"JavaScript execution error in Steam: {result.get('description')}") | ||||
|             return None | ||||
|         return result.get('value') | ||||
|     except Exception as e: | ||||
|         logger.error(f"Ошибка при взаимодействии с WebSocket Steam: {e}") | ||||
|         logger.error(f"WebSocket interaction error with Steam: {e}") | ||||
|         return None | ||||
|  | ||||
| def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool, str]: | ||||
| @@ -991,24 +985,24 @@ export START_FROM_STEAM=1 | ||||
|         else: | ||||
|             success = generate_thumbnail(exe_path, generated_icon_path, size=128, force_resize=True) | ||||
|             if not success or not os.path.exists(generated_icon_path): | ||||
|                 logger.warning(f"generate_thumbnail failed to create icon for {exe_path}") | ||||
|                 logger.warning(f"Failed to generate thumbnail for {exe_path}") | ||||
|                 icon_path = "" | ||||
|             else: | ||||
|                 logger.info(f"Generated thumbnail: {generated_icon_path}") | ||||
|         icon_path = generated_icon_path | ||||
|     except Exception as e: | ||||
|         logger.error(f"Error generating thumbnail for {exe_path}: {e}") | ||||
|         logger.error(f"Failed to generate thumbnail for {exe_path}: {e}") | ||||
|         icon_path = "" | ||||
|  | ||||
|     steam_home = get_steam_home() | ||||
|     if not steam_home: | ||||
|         logger.error("Steam home directory not found") | ||||
|         return (False, "Steam directory not found.") | ||||
|         return (False, "Steam directory not found") | ||||
|  | ||||
|     last_user = get_last_steam_user(steam_home) | ||||
|     if not last_user or 'SteamID' not in last_user: | ||||
|         logger.error("Failed to retrieve Steam user ID") | ||||
|         return (False, "Failed to get Steam user ID.") | ||||
|         return (False, "Failed to get Steam user ID") | ||||
|  | ||||
|     userdata_dir = steam_home / "userdata" | ||||
|     user_id = last_user['SteamID'] | ||||
| @@ -1021,7 +1015,7 @@ export START_FROM_STEAM=1 | ||||
|     appid = None | ||||
|     was_api_used = False | ||||
|  | ||||
|     logger.info("Попытка добавления ярлыка через Steam CEF API...") | ||||
|     logger.info("Attempting to add shortcut via Steam CEF API") | ||||
|     api_response = call_steam_api( | ||||
|         "createShortcut", | ||||
|         game_name, | ||||
| @@ -1034,9 +1028,9 @@ export START_FROM_STEAM=1 | ||||
|     if api_response and isinstance(api_response, dict) and 'id' in api_response: | ||||
|         appid = api_response['id'] | ||||
|         was_api_used = True | ||||
|         logger.info(f"Ярлык успешно добавлен через API. AppID: {appid}") | ||||
|         logger.info(f"Shortcut successfully added via API. AppID: {appid}") | ||||
|     else: | ||||
|         logger.warning("Не удалось добавить ярлык через API. Используется запасной метод (запись в shortcuts.vdf).") | ||||
|         logger.warning("Failed to add shortcut via API. Falling back to shortcuts.vdf") | ||||
|         backup_path = f"{steam_shortcuts_path}.backup" | ||||
|         if os.path.exists(steam_shortcuts_path): | ||||
|             try: | ||||
| @@ -1110,7 +1104,7 @@ export START_FROM_STEAM=1 | ||||
|             appid = None | ||||
|  | ||||
|     if not appid: | ||||
|         return (False, "Не удалось создать ярлык ни одним из способов.") | ||||
|         return (False, "Failed to create shortcut using any method") | ||||
|  | ||||
|     steam_appid = None | ||||
|  | ||||
| @@ -1120,7 +1114,7 @@ export START_FROM_STEAM=1 | ||||
|         if not steam_appid or not isinstance(steam_appid, int): | ||||
|             logger.info("No valid Steam appid found, skipping cover download") | ||||
|             return | ||||
|         logger.info(f"Найден Steam AppID {steam_appid} для загрузки обложек.") | ||||
|         logger.info(f"Found Steam AppID {steam_appid} for cover download") | ||||
|  | ||||
|         cover_types = [ | ||||
|             ("p.jpg", "library_600x900_2x.jpg"), | ||||
| @@ -1137,15 +1131,15 @@ export START_FROM_STEAM=1 | ||||
|                         try: | ||||
|                             with open(result_path, 'rb') as f: | ||||
|                                 img_b64 = base64.b64encode(f.read()).decode('utf-8') | ||||
|                             logger.info(f"Применение обложки типа '{steam_name}' через API для AppID {appid}") | ||||
|                             logger.info(f"Applying cover type '{steam_name}' via API for AppID {appid}") | ||||
|                             ext = Path(steam_name).suffix.lstrip('.') | ||||
|                             call_steam_api("setGrid", appid, index, ext, img_b64) | ||||
|                         except Exception as e: | ||||
|                             logger.error(f"Ошибка при применении обложки '{steam_name}' через API: {e}") | ||||
|                             logger.error(f"Failed to apply cover '{steam_name}' via API: {e}") | ||||
|                 else: | ||||
|                     logger.warning(f"Failed to download cover {steam_name} for appid {steam_appid}") | ||||
|             except Exception as e: | ||||
|                 logger.error(f"Error processing cover {steam_name} for appid {steam_appid}: {e}") | ||||
|                 logger.error(f"Failed to process cover {steam_name} for appid {steam_appid}: {e}") | ||||
|  | ||||
|         for i, (suffix, steam_name) in enumerate(cover_types): | ||||
|             cover_file = os.path.join(grid_dir, f"{appid}{suffix}") | ||||
| @@ -1186,13 +1180,13 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]: | ||||
|     steam_home = get_steam_home() | ||||
|     if not steam_home: | ||||
|         logger.error("Steam home directory not found") | ||||
|         return (False, "Steam directory not found.") | ||||
|         return (False, "Steam directory not found") | ||||
|  | ||||
|     # Get current Steam user ID | ||||
|     last_user = get_last_steam_user(steam_home) | ||||
|     if not last_user or 'SteamID' not in last_user: | ||||
|         logger.error("Failed to retrieve Steam user ID") | ||||
|         return (False, "Failed to get Steam user ID.") | ||||
|         return (False, "Failed to get Steam user ID") | ||||
|     userdata_dir = steam_home / "userdata" | ||||
|     user_id = last_user['SteamID'] | ||||
|     unsigned_id = convert_steam_id(user_id) | ||||
| @@ -1238,10 +1232,10 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]: | ||||
|         return (False, f"Game '{game_name}' not found in Steam") | ||||
|  | ||||
|     api_response = call_steam_api("removeShortcut", appid) | ||||
|     if api_response is not None: # API ответил, даже если ответ пустой | ||||
|         logger.info(f"Ярлык для AppID {appid} успешно удален через API.") | ||||
|     if api_response is not None: # API responded, even if response is empty | ||||
|         logger.info(f"Shortcut for AppID {appid} successfully removed via API") | ||||
|     else: | ||||
|         logger.warning("Не удалось удалить ярлык через API. Используется запасной метод (редактирование shortcuts.vdf).") | ||||
|         logger.warning("Failed to remove shortcut via API. Falling back to editing shortcuts.vdf") | ||||
|  | ||||
|         # Create backup of shortcuts.vdf | ||||
|         backup_path = f"{steam_shortcuts_path}.backup" | ||||
| @@ -1320,5 +1314,5 @@ def is_game_in_steam(game_name: str) -> bool: | ||||
|             if entry.get("AppName") == game_name: | ||||
|                 return True | ||||
|     except Exception as e: | ||||
|         logger.error(f"Error checking if game {game_name} is in Steam: {e}") | ||||
|         logger.error(f"Failed to check if game {game_name} is in Steam: {e}") | ||||
|     return False | ||||
|   | ||||
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| @@ -20,7 +20,7 @@ | ||||
|     }, | ||||
|     { | ||||
|       "matchFileNames": [".python-version"], | ||||
|       "enabled": false, | ||||
|       "enabled": false | ||||
|     }, | ||||
|     { | ||||
|       "matchManagers": ["poetry", "pyenv"], | ||||
| @@ -41,6 +41,6 @@ | ||||
|       "matchDatasources": ["github-runners", "python-version"], | ||||
|       "enabled": false, | ||||
|       "description": "Prevent Renovate from updating runs-on to unsupported ubuntu-24.04" | ||||
|     }, | ||||
|     } | ||||
|   ] | ||||
| } | ||||
|   | ||||