forked from Boria138/PortProtonQt
chore(logs): start translate
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@@ -1,17 +1,15 @@
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import argparse
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from portprotonqt.logger import get_logger
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logger = get_logger(__name__)
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def parse_args():
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"""
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Парсит аргументы командной строки.
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Parses command-line arguments.
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"""
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parser = argparse.ArgumentParser(description="PortProtonQt CLI")
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parser.add_argument(
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"--fullscreen",
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action="store_true",
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help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
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help="Launch the application in fullscreen mode and save this setting"
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)
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parser.add_argument(
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"--debug-level",
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|
@@ -62,7 +62,7 @@ class ContextMenuManager:
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self.parent.statusBar().showMessage,
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Qt.ConnectionType.QueuedConnection
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)
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logger.debug("Connected show_status_message signal to statusBar")
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logger.debug("Connected show_status_message signal to status bar")
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self.signals.show_warning_dialog.connect(
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self._show_warning_dialog,
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Qt.ConnectionType.QueuedConnection
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@@ -74,28 +74,28 @@ class ContextMenuManager:
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def _show_warning_dialog(self, title: str, message: str):
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"""Show a warning dialog in the main thread."""
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logger.debug("Showing warning dialog: %s - %s", title, message)
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logger.debug("Displaying warning dialog: %s - %s", title, message)
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QMessageBox.warning(self.parent, title, message)
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def _show_info_dialog(self, title: str, message: str):
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"""Show an info dialog in the main thread."""
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logger.debug("Showing info dialog: %s - %s", title, message)
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logger.debug("Displaying info dialog: %s - %s", title, message)
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QMessageBox.information(self.parent, title, message)
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def _show_status_message(self, message: str, timeout: int = 3000):
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"""Show a status message on the status bar if available."""
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if self.parent.statusBar():
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self.parent.statusBar().showMessage(message, timeout)
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logger.debug("Direct status message: %s", message)
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logger.debug("Displayed status message: %s", message)
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else:
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logger.warning("Status bar not available for message: %s", message)
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logger.warning("Status bar unavailable for message: %s", message)
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def _check_portproton(self):
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"""Check if PortProton is available."""
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if self.portproton_location is None:
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("PortProton is not found")
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_("PortProton directory not found")
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)
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return False
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return True
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@@ -119,7 +119,7 @@ class ContextMenuManager:
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installed_games = orjson.loads(f.read())
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return app_name in installed_games
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except (OSError, orjson.JSONDecodeError) as e:
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logger.error("Failed to read installed.json: %s", e)
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logger.error("Error reading installed.json: %s", e)
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return False
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def _is_game_running(self, game_card) -> bool:
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@@ -155,7 +155,7 @@ class ContextMenuManager:
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try:
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item = file_explorer.file_list.itemAt(pos)
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if not item:
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logger.debug("No item selected at position %s", pos)
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logger.debug("No folder selected at position %s", pos)
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return
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selected = item.text()
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if not selected.endswith("/"):
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@@ -202,7 +202,7 @@ class ContextMenuManager:
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global_pos = file_explorer.file_list.mapToGlobal(pos)
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menu.exec(global_pos)
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except Exception as e:
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logger.error("Error showing folder context menu: %s", e)
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logger.error("Error displaying folder context menu: %s", e)
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def toggle_favorite_folder(self, file_explorer, folder_path, add):
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"""Adds or removes a folder from favorites."""
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@@ -211,12 +211,12 @@ class ContextMenuManager:
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if folder_path not in favorite_folders:
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favorite_folders.append(folder_path)
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save_favorite_folders(favorite_folders)
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logger.info(f"Folder added to favorites: {folder_path}")
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logger.info("Added folder to favorites: %s", folder_path)
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else:
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if folder_path in favorite_folders:
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favorite_folders.remove(folder_path)
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save_favorite_folders(favorite_folders)
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logger.info(f"Folder removed from favorites: {folder_path}")
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logger.info("Removed folder from favorites: %s", folder_path)
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file_explorer.update_drives_list()
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def _get_safe_icon(self, icon_name: str) -> QIcon:
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@@ -607,10 +607,10 @@ class ContextMenuManager:
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exe_path = get_egs_executable(app_name, self.legendary_config_path)
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if exe_path and os.path.exists(exe_path):
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if not generate_thumbnail(exe_path, icon_path, size=128):
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logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
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logger.error("Failed to generate thumbnail for EGS game: %s", exe_path)
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icon_path = ""
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else:
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logger.error(f"No executable found for EGS game: {app_name}")
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logger.error("No executable found for EGS game: %s", app_name)
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icon_path = ""
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egs_desktop_dir = os.path.join(self.portproton_location, "egs_desktops")
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@@ -750,7 +750,7 @@ Icon={icon_path}
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if not exec_line:
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("No executable command in .desktop file for '{game_name}'").format(game_name=game_name)
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_("No executable command found in .desktop file for '{game_name}'").format(game_name=game_name)
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)
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return None
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else:
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@@ -762,7 +762,7 @@ Icon={icon_path}
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except Exception as e:
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Failed to read .desktop file: {error}").format(error=str(e))
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_("Error reading .desktop file: {error}").format(error=str(e))
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)
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return None
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else:
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@@ -784,7 +784,7 @@ Icon={icon_path}
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try:
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entry_exec_split = shlex.split(exec_line)
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if not entry_exec_split:
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logger.debug("Invalid executable command for '%s': %s", game_name, exec_line)
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logger.debug("Invalid executable command for game '%s': %s", game_name, exec_line)
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return None
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if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
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exe_path = entry_exec_split[2]
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@@ -793,11 +793,11 @@ Icon={icon_path}
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else:
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exe_path = entry_exec_split[-1]
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if not exe_path or not os.path.exists(exe_path):
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logger.debug("Executable not found for '%s': %s", game_name, exe_path or "None")
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logger.debug("Executable not found for game '%s': %s", game_name, exe_path or "None")
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return None
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return exe_path
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except Exception as e:
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logger.debug("Failed to parse executable for '%s': %s", game_name, e)
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logger.debug("Error parsing executable for game '%s': %s", game_name, e)
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return None
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def _remove_file(self, file_path, error_message, success_message, game_name, location=""):
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@@ -936,7 +936,7 @@ Icon={icon_path}
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icon_path = os.path.join(self.portproton_location, "data", "img", f"{game_name}.png")
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if not os.path.exists(icon_path):
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if not generate_thumbnail(exe_path, icon_path, size=128):
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logger.error(f"Failed to generate thumbnail for {exe_path}")
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logger.error("Failed to generate thumbnail for game: %s", exe_path)
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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os.makedirs(desktop_dir, exist_ok=True)
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@@ -1072,7 +1072,7 @@ Icon={icon_path}
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exe_path = self._parse_exe_path(exec_line, game_name)
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if not exe_path:
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return
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logger.debug("Adding '%s' to Steam", game_name)
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logger.debug("Adding game '%s' to Steam", game_name)
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try:
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success, message = add_to_steam(game_name, exec_line, cover_path)
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self.signals.show_info_dialog.emit(
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@@ -1115,7 +1115,7 @@ Icon={icon_path}
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exe_path = self._parse_exe_path(exec_line, game_name)
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if not exe_path:
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return
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logger.debug("Removing non-EGS game '%s' from Steam", game_name)
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logger.debug("Removing game '%s' from Steam", game_name)
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try:
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success, message = remove_from_steam(game_name, exec_line)
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self.signals.show_info_dialog.emit(
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@@ -5,29 +5,29 @@ from PySide6.QtGui import QFont, QFontMetrics, QPainter
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def compute_layout(nat_sizes, rect_width, spacing, max_scale):
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"""
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Вычисляет расположение элементов с учетом отступов и возможного увеличения карточек.
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nat_sizes: массив (N, 2) с натуральными размерами элементов (ширина, высота).
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rect_width: доступная ширина контейнера.
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spacing: отступ между элементами (горизонтальный и вертикальный).
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max_scale: максимальный коэффициент масштабирования (например, 1.0).
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Computes the layout of elements considering spacing and potential scaling of cards.
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nat_sizes: Array (N, 2) with natural sizes of elements (width, height).
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rect_width: Available container width.
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spacing: Spacing between elements (horizontal and vertical).
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max_scale: Maximum scaling factor (e.g., 1.0).
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Возвращает:
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result: массив (N, 4), где каждая строка содержит [x, y, new_width, new_height].
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total_height: итоговая высота всех рядов.
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Returns:
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result: Array (N, 4), where each row contains [x, y, new_width, new_height].
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total_height: Total height of all rows.
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"""
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N = nat_sizes.shape[0]
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result = np.zeros((N, 4), dtype=np.int32)
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y = 0
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i = 0
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min_margin = 20 # Минимальный отступ по краям
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min_margin = 20 # Minimum margin on edges
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# Определяем максимальное количество элементов в ряду и общий масштаб
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# Determine the maximum number of items per row and overall scale
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max_items_per_row = 0
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global_scale = 1.0
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max_row_x_start = min_margin # Начальная позиция x самого длинного ряда
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max_row_x_start = min_margin # Starting x position of the widest row
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temp_i = 0
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# Первый проход: находим максимальное количество элементов в ряду
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# First pass: Find the maximum number of items in a row
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while temp_i < N:
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sum_width = 0
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count = 0
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@@ -42,23 +42,23 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale):
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if count > max_items_per_row:
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max_items_per_row = count
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# Вычисляем масштаб для самого заполненного ряда
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# Calculate scale for the most populated row
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available_width = rect_width - spacing * (count - 1) - 2 * min_margin
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desired_scale = available_width / sum_width if sum_width > 0 else 1.0
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global_scale = desired_scale if desired_scale < max_scale else max_scale
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# Сохраняем начальную позицию x для самого длинного ряда
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# Store starting x position for the widest row
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scaled_row_width = int(sum_width * global_scale) + spacing * (count - 1)
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max_row_x_start = max(min_margin, (rect_width - scaled_row_width) // 2)
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temp_i = temp_j
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# Второй проход: размещаем элементы
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# Second pass: Place elements
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while i < N:
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sum_width = 0
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row_max_height = 0
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count = 0
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j = i
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# Подбираем количество элементов для текущего ряда
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# Determine the number of items for the current row
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while j < N:
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w = nat_sizes[j, 0]
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if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin:
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@@ -70,16 +70,16 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale):
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row_max_height = h
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j += 1
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# Используем глобальный масштаб для всех рядов
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# Use global scale for all rows
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scale = global_scale
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scaled_row_width = int(sum_width * scale) + spacing * (count - 1)
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# Определяем начальную координату x
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# Determine starting x coordinate
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if count == max_items_per_row:
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# Центрируем полный ряд
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# Center the full row
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x = max(min_margin, (rect_width - scaled_row_width) // 2)
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else:
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# Выравниваем неполный ряд по левому краю, совмещая с началом самого длинного ряда
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# Align incomplete row to the left, matching the widest row's start
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x = max_row_x_start
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for k in range(i, j):
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@@ -99,9 +99,9 @@ class FlowLayout(QLayout):
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def __init__(self, parent=None):
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super().__init__(parent)
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self.itemList = []
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self.setContentsMargins(20, 20, 20, 20) # Отступы по краям
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self._spacing = 20 # Отступ для анимации и предотвращения перекрытий
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self._max_scale = 1.0 # Отключено масштабирование в layout
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self.setContentsMargins(20, 20, 20, 20) # Margins around the layout
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self._spacing = 20 # Spacing for animation and overlap prevention
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self._max_scale = 1.0 # Scaling disabled in layout
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def addItem(self, item: QLayoutItem) -> None:
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self.itemList.append(item)
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|
@@ -45,14 +45,14 @@ def safe_vdf_load(path: str | Path) -> dict:
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def decode_text(text: str) -> str:
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"""
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Декодирует HTML-сущности в строке.
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Например, "&quot;" преобразуется в '"'.
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Остальные символы и HTML-теги остаются без изменений.
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Decodes HTML entities in a string.
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For example, "&quot;" is converted to '"'.
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Other characters and HTML tags remain unchanged.
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"""
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return html.unescape(text)
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def get_cache_dir():
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"""Возвращает путь к каталогу кэша, создаёт его при необходимости."""
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"""Returns the path to the cache directory, creating it if necessary."""
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xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
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cache_dir = os.path.join(xdg_cache_home, "PortProtonQt")
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os.makedirs(cache_dir, exist_ok=True)
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@@ -65,7 +65,7 @@ STEAM_DATA_DIRS = (
|
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)
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def get_steam_home():
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"""Возвращает путь к директории Steam, используя список возможных директорий."""
|
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"""Returns the path to the Steam directory using a list of possible directories."""
|
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for dir_path in STEAM_DATA_DIRS:
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expanded_path = Path(os.path.expanduser(dir_path))
|
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if expanded_path.exists():
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@@ -73,7 +73,7 @@ def get_steam_home():
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return None
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def get_last_steam_user(steam_home: Path) -> dict | None:
|
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"""Возвращает данные последнего пользователя Steam из loginusers.vdf."""
|
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"""Returns data for the last Steam user from loginusers.vdf."""
|
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loginusers_path = steam_home / "config/loginusers.vdf"
|
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data = safe_vdf_load(loginusers_path)
|
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if not data:
|
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@@ -84,20 +84,20 @@ def get_last_steam_user(steam_home: Path) -> dict | None:
|
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try:
|
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return {'SteamID': int(user_id)}
|
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except ValueError:
|
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logger.error(f"Неверный формат SteamID: {user_id}")
|
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logger.error(f"Invalid SteamID format: {user_id}")
|
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return None
|
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logger.info("Не найден пользователь с MostRecent=1")
|
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logger.info("No user found with MostRecent=1")
|
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return None
|
||||
|
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def convert_steam_id(steam_id: int) -> int:
|
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"""
|
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Преобразует знаковое 32-битное целое число в беззнаковое 32-битное целое число.
|
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Использует побитовое И с 0xFFFFFFFF, что корректно обрабатывает отрицательные значения.
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Converts a signed 32-bit integer to an unsigned 32-bit integer.
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||||
Uses bitwise AND with 0xFFFFFFFF to correctly handle negative values.
|
||||
"""
|
||||
return steam_id & 0xFFFFFFFF
|
||||
|
||||
def get_steam_libs(steam_dir: Path) -> set[Path]:
|
||||
"""Возвращает набор директорий Steam libraryfolders."""
|
||||
"""Returns a set of Steam library folders."""
|
||||
libs = set()
|
||||
libs_vdf = steam_dir / "steamapps/libraryfolders.vdf"
|
||||
data = safe_vdf_load(libs_vdf)
|
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@@ -113,7 +113,7 @@ def get_steam_libs(steam_dir: Path) -> set[Path]:
|
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return libs
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||||
|
||||
def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, int]]:
|
||||
"""Возвращает данные о времени игры для последнего пользователя."""
|
||||
"""Returns playtime data for the last user."""
|
||||
play_data: dict[int, tuple[int, int]] = {}
|
||||
if steam_home is None:
|
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steam_home = get_steam_home()
|
||||
@@ -133,14 +133,14 @@ def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, in
|
||||
return play_data
|
||||
|
||||
if not last_user:
|
||||
logger.info("Не удалось определить последнего пользователя Steam")
|
||||
logger.info("Could not identify the last Steam user")
|
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return play_data
|
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|
||||
user_id = last_user['SteamID']
|
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unsigned_id = convert_steam_id(user_id)
|
||||
user_dir = userdata_dir / str(unsigned_id)
|
||||
if not user_dir.exists():
|
||||
logger.info(f"Директория пользователя {unsigned_id} не найдена")
|
||||
logger.info(f"User directory {unsigned_id} not found")
|
||||
return play_data
|
||||
|
||||
localconfig = user_dir / "config/localconfig.vdf"
|
||||
@@ -154,11 +154,11 @@ def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, in
|
||||
playtime = int(info.get('Playtime', 0))
|
||||
play_data[appid] = (last_played, playtime)
|
||||
except ValueError:
|
||||
logger.warning(f"Некорректные данные playtime для app {appid_str}")
|
||||
logger.warning(f"Invalid playtime data for app {appid_str}")
|
||||
return play_data
|
||||
|
||||
def get_steam_installed_games() -> list[tuple[str, int, int, int]]:
|
||||
"""Возвращает список установленных Steam игр в формате (name, appid, last_played, playtime_sec)."""
|
||||
"""Returns a list of installed Steam games in the format (name, appid, last_played, playtime_sec)."""
|
||||
games: list[tuple[str, int, int, int]] = []
|
||||
steam_home = get_steam_home()
|
||||
if steam_home is None or not steam_home.exists():
|
||||
@@ -187,13 +187,13 @@ def get_steam_installed_games() -> list[tuple[str, int, int, int]]:
|
||||
|
||||
def normalize_name(s):
|
||||
"""
|
||||
Приведение строки к нормальному виду:
|
||||
- перевод в нижний регистр,
|
||||
- удаление символов ™ и ®,
|
||||
- замена разделителей (-, :, ,) на пробел,
|
||||
- удаление лишних пробелов,
|
||||
- удаление суффиксов 'bin' или 'app' в конце строки,
|
||||
- удаление ключевых слов типа 'ultimate', 'edition' и т.п.
|
||||
Normalizes a string by:
|
||||
- converting to lowercase,
|
||||
- removing ™ and ® symbols,
|
||||
- replacing separators (-, :, ,) with spaces,
|
||||
- removing extra spaces,
|
||||
- removing 'bin' or 'app' suffixes,
|
||||
- removing keywords like 'ultimate', 'edition', etc.
|
||||
"""
|
||||
s = s.lower()
|
||||
for ch in ["™", "®"]:
|
||||
@@ -211,12 +211,12 @@ def normalize_name(s):
|
||||
|
||||
def is_valid_candidate(candidate):
|
||||
"""
|
||||
Проверяет, содержит ли кандидат запрещённые подстроки:
|
||||
Checks if a candidate contains forbidden substrings:
|
||||
- win32
|
||||
- win64
|
||||
- gamelauncher
|
||||
Для проверки дополнительно используется строка без пробелов.
|
||||
Возвращает True, если кандидат допустим, иначе False.
|
||||
Additionally checks the string without spaces.
|
||||
Returns True if the candidate is valid, otherwise False.
|
||||
"""
|
||||
normalized_candidate = normalize_name(candidate)
|
||||
normalized_no_space = normalized_candidate.replace(" ", "")
|
||||
@@ -228,7 +228,7 @@ def is_valid_candidate(candidate):
|
||||
|
||||
def filter_candidates(candidates):
|
||||
"""
|
||||
Фильтрует список кандидатов, отбрасывая недопустимые.
|
||||
Filters a list of candidates, discarding invalid ones.
|
||||
"""
|
||||
valid = []
|
||||
dropped = []
|
||||
@@ -238,18 +238,18 @@ def filter_candidates(candidates):
|
||||
else:
|
||||
dropped.append(cand)
|
||||
if dropped:
|
||||
logger.info("Отбрасываю кандидатов: %s", dropped)
|
||||
logger.info("Discarding candidates: %s", dropped)
|
||||
return valid
|
||||
|
||||
def remove_duplicates(candidates):
|
||||
"""
|
||||
Удаляет дубликаты из списка, сохраняя порядок.
|
||||
Removes duplicates from a list while preserving order.
|
||||
"""
|
||||
return list(dict.fromkeys(candidates))
|
||||
|
||||
@functools.lru_cache(maxsize=256)
|
||||
def get_exiftool_data(game_exe):
|
||||
"""Получает метаданные через exiftool"""
|
||||
"""Retrieves metadata using exiftool."""
|
||||
try:
|
||||
proc = subprocess.run(
|
||||
["exiftool", "-j", game_exe],
|
||||
@@ -258,12 +258,12 @@ def get_exiftool_data(game_exe):
|
||||
check=False
|
||||
)
|
||||
if proc.returncode != 0:
|
||||
logger.error(f"exiftool error for {game_exe}: {proc.stderr.strip()}")
|
||||
logger.error(f"exiftool failed for {game_exe}: {proc.stderr.strip()}")
|
||||
return {}
|
||||
meta_data_list = orjson.loads(proc.stdout.encode("utf-8"))
|
||||
return meta_data_list[0] if meta_data_list else {}
|
||||
except Exception as e:
|
||||
logger.error(f"An unexpected error occurred in get_exiftool_data for {game_exe}: {e}")
|
||||
logger.error(f"Unexpected error in get_exiftool_data for {game_exe}: {e}")
|
||||
return {}
|
||||
|
||||
def delete_cached_app_files(cache_dir: str, pattern: str):
|
||||
@@ -305,14 +305,14 @@ def load_steam_apps_async(callback: Callable[[list], None]):
|
||||
f.write(orjson.dumps(data))
|
||||
if os.path.exists(cache_tar):
|
||||
os.remove(cache_tar)
|
||||
logger.info("Archive %s deleted after extraction", cache_tar)
|
||||
logger.info("Deleted archive: %s", cache_tar)
|
||||
# Delete all cached app detail files (steam_app_*.json)
|
||||
delete_cached_app_files(cache_dir, "steam_app_*.json")
|
||||
steam_apps = data if isinstance(data, list) else []
|
||||
logger.info("Loaded %d apps from archive", len(steam_apps))
|
||||
callback(steam_apps)
|
||||
except Exception as e:
|
||||
logger.error("Error extracting Steam apps archive: %s", e)
|
||||
logger.error("Failed to extract Steam apps archive: %s", e)
|
||||
callback([])
|
||||
|
||||
if os.path.exists(cache_json) and (time.time() - os.path.getmtime(cache_json) < CACHE_DURATION):
|
||||
@@ -322,18 +322,18 @@ def load_steam_apps_async(callback: Callable[[list], None]):
|
||||
data = orjson.loads(f.read())
|
||||
# Validate JSON structure
|
||||
if not isinstance(data, list):
|
||||
logger.error("Cached JSON %s has invalid format (not a list), re-downloading", cache_json)
|
||||
logger.error("Invalid JSON format in %s (not a list), re-downloading", cache_json)
|
||||
raise ValueError("Invalid JSON structure")
|
||||
# Validate each app entry
|
||||
for app in data:
|
||||
if not isinstance(app, dict) or "appid" not in app or "normalized_name" not in app:
|
||||
logger.error("Cached JSON %s contains invalid app entry, re-downloading", cache_json)
|
||||
logger.error("Invalid app entry in cached JSON %s, re-downloading", cache_json)
|
||||
raise ValueError("Invalid app entry structure")
|
||||
steam_apps = data
|
||||
logger.info("Loaded %d apps from cache", len(steam_apps))
|
||||
callback(steam_apps)
|
||||
except Exception as e:
|
||||
logger.error("Error reading or validating cached JSON %s: %s", cache_json, e)
|
||||
logger.error("Failed to read or validate cached JSON %s: %s", cache_json, e)
|
||||
# Attempt to re-download if cache is invalid or corrupted
|
||||
app_list_url = (
|
||||
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/games_appid.tar.xz"
|
||||
@@ -351,12 +351,12 @@ def load_steam_apps_async(callback: Callable[[list], None]):
|
||||
|
||||
def build_index(steam_apps):
|
||||
"""
|
||||
Строит индекс приложений по полю normalized_name.
|
||||
Builds an index of applications by normalized_name field.
|
||||
"""
|
||||
steam_apps_index = {}
|
||||
if not steam_apps:
|
||||
return steam_apps_index
|
||||
logger.info("Построение индекса Steam приложений:")
|
||||
logger.info("Building Steam apps index")
|
||||
for app in steam_apps:
|
||||
normalized = app["normalized_name"]
|
||||
steam_apps_index[normalized] = app
|
||||
@@ -364,25 +364,24 @@ def build_index(steam_apps):
|
||||
|
||||
def search_app(candidate, steam_apps_index):
|
||||
"""
|
||||
Ищет приложение по кандидату: сначала пытается точное совпадение, затем ищет подстроку.
|
||||
Searches for an application by candidate: tries exact match first, then substring match.
|
||||
"""
|
||||
candidate_norm = normalize_name(candidate)
|
||||
logger.info("Поиск приложения для кандидата: '%s' -> '%s'", candidate, candidate_norm)
|
||||
logger.info("Searching for app with candidate: '%s' -> '%s'", candidate, candidate_norm)
|
||||
if candidate_norm in steam_apps_index:
|
||||
logger.info(" Найдено точное совпадение: '%s'", candidate_norm)
|
||||
logger.info("Found exact match: '%s'", candidate_norm)
|
||||
return steam_apps_index[candidate_norm]
|
||||
for name_norm, app in steam_apps_index.items():
|
||||
if candidate_norm in name_norm:
|
||||
ratio = len(candidate_norm) / len(name_norm)
|
||||
if ratio > 0.8:
|
||||
logger.info(" Найдено частичное совпадение: кандидат '%s' в '%s' (ratio: %.2f)",
|
||||
candidate_norm, name_norm, ratio)
|
||||
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f)", candidate_norm, name_norm, ratio)
|
||||
return app
|
||||
logger.info(" Приложение для кандидата '%s' не найдено", candidate_norm)
|
||||
logger.info("No app found for candidate '%s'", candidate_norm)
|
||||
return None
|
||||
|
||||
def load_app_details(app_id):
|
||||
"""Загружает кэшированные данные для игры по appid, если они не устарели."""
|
||||
"""Loads cached game data by appid if not outdated."""
|
||||
cache_dir = get_cache_dir()
|
||||
cache_file = os.path.join(cache_dir, f"steam_app_{app_id}.json")
|
||||
if os.path.exists(cache_file):
|
||||
@@ -392,7 +391,7 @@ def load_app_details(app_id):
|
||||
return None
|
||||
|
||||
def save_app_details(app_id, data):
|
||||
"""Сохраняет данные по appid в файл кэша."""
|
||||
"""Saves appid data to a cache file."""
|
||||
cache_dir = get_cache_dir()
|
||||
cache_file = os.path.join(cache_dir, f"steam_app_{app_id}.json")
|
||||
with open(cache_file, "wb") as f:
|
||||
@@ -435,7 +434,7 @@ def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
|
||||
save_app_details(app_id, app_data)
|
||||
callback(app_data)
|
||||
except Exception as e:
|
||||
logger.error("Error processing Steam app info for appid %s: %s", app_id, e)
|
||||
logger.error("Failed to process Steam app info for appid %s: %s", app_id, e)
|
||||
callback(None)
|
||||
|
||||
downloader.download_async(url, cache_file, timeout=5, callback=process_response)
|
||||
@@ -470,12 +469,12 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
|
||||
f.write(orjson.dumps(data))
|
||||
if os.path.exists(cache_tar):
|
||||
os.remove(cache_tar)
|
||||
logger.info("Archive %s deleted after extraction", cache_tar)
|
||||
logger.info("Deleted archive: %s", cache_tar)
|
||||
anti_cheat_data = data or []
|
||||
logger.info("Loaded %d anti-cheat entries from archive", len(anti_cheat_data))
|
||||
callback(anti_cheat_data)
|
||||
except Exception as e:
|
||||
logger.error("Error extracting WeAntiCheatYet archive: %s", e)
|
||||
logger.error("Failed to extract WeAntiCheatYet archive: %s", e)
|
||||
callback([])
|
||||
|
||||
if os.path.exists(cache_json) and (time.time() - os.path.getmtime(cache_json) < CACHE_DURATION):
|
||||
@@ -485,41 +484,37 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
|
||||
data = orjson.loads(f.read())
|
||||
# Validate JSON structure
|
||||
if not isinstance(data, list):
|
||||
logger.error("Cached JSON %s has invalid format (not a list), re-downloading", cache_json)
|
||||
logger.error("Invalid JSON format in %s (not a list), re-downloading", cache_json)
|
||||
raise ValueError("Invalid JSON structure")
|
||||
# Validate each anti-cheat entry
|
||||
for entry in data:
|
||||
if not isinstance(entry, dict) or "normalized_name" not in entry or "status" not in entry:
|
||||
logger.error("Cached JSON %s contains invalid anti-cheat entry, re-downloading", cache_json)
|
||||
logger.error("Invalid anti-cheat entry in cached JSON %s, re-downloading", cache_json)
|
||||
raise ValueError("Invalid anti-cheat entry structure")
|
||||
anti_cheat_data = data
|
||||
logger.info("Loaded %d anti-cheat entries from cache", len(anti_cheat_data))
|
||||
callback(anti_cheat_data)
|
||||
except Exception as e:
|
||||
logger.error("Error reading or validating cached WeAntiCheatYet JSON %s: %s", cache_json, e)
|
||||
logger.error("Failed to read or validate cached WeAntiCheatYet JSON %s: %s", cache_json, e)
|
||||
# Attempt to re-download if cache is invalid or corrupted
|
||||
app_list_url = (
|
||||
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz"
|
||||
)
|
||||
# Delete cached anti-cheat files before re-downloading
|
||||
delete_cached_app_files(cache_dir, "anticheat_*.json") # Adjust pattern if app-specific files are added
|
||||
downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar)
|
||||
else:
|
||||
app_list_url = (
|
||||
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz"
|
||||
)
|
||||
# Delete cached anti-cheat files before downloading
|
||||
delete_cached_app_files(cache_dir, "anticheat_*.json") # Adjust pattern if app-specific files are added
|
||||
downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar)
|
||||
|
||||
def build_weanticheatyet_index(anti_cheat_data):
|
||||
"""
|
||||
Строит индекс античит-данных по полю normalized_name.
|
||||
Builds an index of anti-cheat data by normalized_name field.
|
||||
"""
|
||||
anti_cheat_index = {}
|
||||
if not anti_cheat_data:
|
||||
return anti_cheat_index
|
||||
logger.info("Построение индекса WeAntiCheatYet данных:")
|
||||
logger.info("Building WeAntiCheatYet data index")
|
||||
for entry in anti_cheat_data:
|
||||
normalized = entry["normalized_name"]
|
||||
anti_cheat_index[normalized] = entry
|
||||
@@ -527,20 +522,19 @@ def build_weanticheatyet_index(anti_cheat_data):
|
||||
|
||||
def search_anticheat_status(candidate, anti_cheat_index):
|
||||
candidate_norm = normalize_name(candidate)
|
||||
logger.info("Поиск античит-статуса для кандидата: '%s' -> '%s'", candidate, candidate_norm)
|
||||
logger.info("Searching for anti-cheat status for candidate: '%s' -> '%s'", candidate, candidate_norm)
|
||||
if candidate_norm in anti_cheat_index:
|
||||
status = anti_cheat_index[candidate_norm]["status"]
|
||||
logger.info(" Найдено точное совпадение: '%s', статус: '%s'", candidate_norm, status)
|
||||
logger.info("Found exact match: '%s', status: '%s'", candidate_norm, status)
|
||||
return status
|
||||
for name_norm, entry in anti_cheat_index.items():
|
||||
if candidate_norm in name_norm:
|
||||
ratio = len(candidate_norm) / len(name_norm)
|
||||
if ratio > 0.8:
|
||||
status = entry["status"]
|
||||
logger.info(" Найдено частичное совпадение: кандидат '%s' в '%s' (ratio: %.2f), статус: '%s'",
|
||||
candidate_norm, name_norm, ratio, status)
|
||||
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f), status: '%s'", candidate_norm, name_norm, ratio, status)
|
||||
return status
|
||||
logger.info(" Античит-статус для кандидата '%s' не найден", candidate_norm)
|
||||
logger.info("No anti-cheat status found for candidate '%s'", candidate_norm)
|
||||
return ""
|
||||
|
||||
def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], None]):
|
||||
@@ -556,7 +550,7 @@ def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], No
|
||||
load_weanticheatyet_data_async(on_anticheat_data)
|
||||
|
||||
def load_protondb_status(appid):
|
||||
"""Загружает закешированные данные ProtonDB для игры по appid, если они не устарели."""
|
||||
"""Loads cached ProtonDB data for a game by appid if not outdated."""
|
||||
cache_dir = get_cache_dir()
|
||||
cache_file = os.path.join(cache_dir, f"protondb_{appid}.json")
|
||||
if os.path.exists(cache_file):
|
||||
@@ -565,18 +559,18 @@ def load_protondb_status(appid):
|
||||
with open(cache_file, "rb") as f:
|
||||
return orjson.loads(f.read())
|
||||
except Exception as e:
|
||||
logger.error("Ошибка загрузки кеша ProtonDB для appid %s: %s", appid, e)
|
||||
logger.error("Failed to load ProtonDB cache for appid %s: %s", appid, e)
|
||||
return None
|
||||
|
||||
def save_protondb_status(appid, data):
|
||||
"""Сохраняет данные ProtonDB для игры по appid в файл кэша."""
|
||||
"""Saves ProtonDB data for a game by appid to a cache file."""
|
||||
cache_dir = get_cache_dir()
|
||||
cache_file = os.path.join(cache_dir, f"protondb_{appid}.json")
|
||||
try:
|
||||
with open(cache_file, "wb") as f:
|
||||
f.write(orjson.dumps(data))
|
||||
except Exception as e:
|
||||
logger.error("Ошибка сохранения кеша ProtonDB для appid %s: %s", appid, e)
|
||||
logger.error("Failed to save ProtonDB cache for appid %s: %s", appid, e)
|
||||
|
||||
def get_protondb_tier_async(appid: int, callback: Callable[[str], None]):
|
||||
"""
|
||||
@@ -664,7 +658,7 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
|
||||
if game_exe.lower().endswith('.exe'):
|
||||
break
|
||||
except Exception as e:
|
||||
logger.error("Error processing bat file %s: %s", game_exe, e)
|
||||
logger.error("Failed to process bat file %s: %s", game_exe, e)
|
||||
else:
|
||||
logger.error("Bat file not found: %s", game_exe)
|
||||
|
||||
@@ -799,55 +793,55 @@ def get_steam_apps_and_index_async(callback: Callable[[tuple[list, dict]], None]
|
||||
|
||||
def enable_steam_cef() -> tuple[bool, str]:
|
||||
"""
|
||||
Проверяет и при необходимости активирует режим удаленной отладки Steam CEF.
|
||||
Checks and enables Steam CEF remote debugging if necessary.
|
||||
|
||||
Создает файл .cef-enable-remote-debugging в директории Steam.
|
||||
Steam необходимо перезапустить после первого создания этого файла.
|
||||
Creates a .cef-enable-remote-debugging file in the Steam directory.
|
||||
Steam must be restarted after the file is first created.
|
||||
|
||||
Возвращает кортеж:
|
||||
- (True, "already_enabled") если уже было активно.
|
||||
- (True, "restart_needed") если было только что активировано и нужен перезапуск Steam.
|
||||
- (False, "steam_not_found") если директория Steam не найдена.
|
||||
Returns a tuple:
|
||||
- (True, "already_enabled") if already enabled.
|
||||
- (True, "restart_needed") if just enabled and Steam restart is needed.
|
||||
- (False, "steam_not_found") if Steam directory is not found.
|
||||
"""
|
||||
steam_home = get_steam_home()
|
||||
if not steam_home:
|
||||
return (False, "steam_not_found")
|
||||
|
||||
cef_flag_file = steam_home / ".cef-enable-remote-debugging"
|
||||
logger.info(f"Проверка CEF флага: {cef_flag_file}")
|
||||
logger.info(f"Checking CEF flag: {cef_flag_file}")
|
||||
|
||||
if cef_flag_file.exists():
|
||||
logger.info("CEF Remote Debugging уже активирован.")
|
||||
logger.info("CEF Remote Debugging is already enabled")
|
||||
return (True, "already_enabled")
|
||||
else:
|
||||
try:
|
||||
os.makedirs(cef_flag_file.parent, exist_ok=True)
|
||||
cef_flag_file.touch()
|
||||
logger.info("CEF Remote Debugging активирован. Steam необходимо перезапустить.")
|
||||
logger.info("Enabled CEF Remote Debugging. Steam restart required")
|
||||
return (True, "restart_needed")
|
||||
except Exception as e:
|
||||
logger.error(f"Не удалось создать CEF флаг {cef_flag_file}: {e}")
|
||||
logger.error(f"Failed to create CEF flag {cef_flag_file}: {e}")
|
||||
return (False, str(e))
|
||||
|
||||
def call_steam_api(js_cmd: str, *args) -> dict | None:
|
||||
"""
|
||||
Выполняет JavaScript функцию в контексте Steam через CEF Remote Debugging.
|
||||
Executes a JavaScript function in the Steam context via CEF Remote Debugging.
|
||||
|
||||
Args:
|
||||
js_cmd: Имя JS функции для вызова (напр. 'createShortcut').
|
||||
*args: Аргументы для передачи в JS функцию.
|
||||
js_cmd: Name of the JS function to call (e.g., 'createShortcut').
|
||||
*args: Arguments to pass to the JS function.
|
||||
|
||||
Returns:
|
||||
Словарь с результатом выполнения или None в случае ошибки.
|
||||
Dictionary with the result or None if an error occurs.
|
||||
"""
|
||||
status, message = enable_steam_cef()
|
||||
if not (status is True and message == "already_enabled"):
|
||||
if message == "restart_needed":
|
||||
logger.warning("Steam CEF API доступен, но требует перезапуска Steam для полной активации.")
|
||||
logger.warning("Steam CEF API is available but requires Steam restart for full activation")
|
||||
elif message == "steam_not_found":
|
||||
logger.error("Не удалось найти директорию Steam для проверки CEF API.")
|
||||
logger.error("Could not find Steam directory to check CEF API")
|
||||
else:
|
||||
logger.error(f"Steam CEF API недоступен или не готов: {message}")
|
||||
logger.error(f"Steam CEF API is unavailable or not ready: {message}")
|
||||
return None
|
||||
|
||||
steam_debug_url = "http://localhost:8080/json"
|
||||
@@ -858,10 +852,10 @@ def call_steam_api(js_cmd: str, *args) -> dict | None:
|
||||
contexts = response.json()
|
||||
ws_url = next((ctx['webSocketDebuggerUrl'] for ctx in contexts if ctx['title'] == 'SharedJSContext'), None)
|
||||
if not ws_url:
|
||||
logger.warning("Не удалось найти SharedJSContext. Steam запущен с флагом -cef-enable-remote-debugging?")
|
||||
logger.warning("SharedJSContext not found. Is Steam running with -cef-enable-remote-debugging?")
|
||||
return None
|
||||
except Exception as e:
|
||||
logger.warning(f"Не удалось подключиться к Steam CEF API по адресу {steam_debug_url}. Steam запущен? {e}")
|
||||
logger.warning(f"Failed to connect to Steam CEF API at {steam_debug_url}. Is Steam running? {e}")
|
||||
return None
|
||||
|
||||
js_code = """
|
||||
@@ -906,15 +900,15 @@ def call_steam_api(js_cmd: str, *args) -> dict | None:
|
||||
|
||||
response_data = orjson.loads(response_str)
|
||||
if "error" in response_data:
|
||||
logger.error(f"Ошибка выполнения JS в Steam: {response_data['error']['message']}")
|
||||
logger.error(f"JavaScript execution error in Steam: {response_data['error']['message']}")
|
||||
return None
|
||||
result = response_data.get('result', {}).get('result', {})
|
||||
if result.get('type') == 'object' and result.get('subtype') == 'error':
|
||||
logger.error(f"Ошибка выполнения JS в Steam: {result.get('description')}")
|
||||
logger.error(f"JavaScript execution error in Steam: {result.get('description')}")
|
||||
return None
|
||||
return result.get('value')
|
||||
except Exception as e:
|
||||
logger.error(f"Ошибка при взаимодействии с WebSocket Steam: {e}")
|
||||
logger.error(f"WebSocket interaction error with Steam: {e}")
|
||||
return None
|
||||
|
||||
def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool, str]:
|
||||
@@ -991,24 +985,24 @@ export START_FROM_STEAM=1
|
||||
else:
|
||||
success = generate_thumbnail(exe_path, generated_icon_path, size=128, force_resize=True)
|
||||
if not success or not os.path.exists(generated_icon_path):
|
||||
logger.warning(f"generate_thumbnail failed to create icon for {exe_path}")
|
||||
logger.warning(f"Failed to generate thumbnail for {exe_path}")
|
||||
icon_path = ""
|
||||
else:
|
||||
logger.info(f"Generated thumbnail: {generated_icon_path}")
|
||||
icon_path = generated_icon_path
|
||||
except Exception as e:
|
||||
logger.error(f"Error generating thumbnail for {exe_path}: {e}")
|
||||
logger.error(f"Failed to generate thumbnail for {exe_path}: {e}")
|
||||
icon_path = ""
|
||||
|
||||
steam_home = get_steam_home()
|
||||
if not steam_home:
|
||||
logger.error("Steam home directory not found")
|
||||
return (False, "Steam directory not found.")
|
||||
return (False, "Steam directory not found")
|
||||
|
||||
last_user = get_last_steam_user(steam_home)
|
||||
if not last_user or 'SteamID' not in last_user:
|
||||
logger.error("Failed to retrieve Steam user ID")
|
||||
return (False, "Failed to get Steam user ID.")
|
||||
return (False, "Failed to get Steam user ID")
|
||||
|
||||
userdata_dir = steam_home / "userdata"
|
||||
user_id = last_user['SteamID']
|
||||
@@ -1021,7 +1015,7 @@ export START_FROM_STEAM=1
|
||||
appid = None
|
||||
was_api_used = False
|
||||
|
||||
logger.info("Попытка добавления ярлыка через Steam CEF API...")
|
||||
logger.info("Attempting to add shortcut via Steam CEF API")
|
||||
api_response = call_steam_api(
|
||||
"createShortcut",
|
||||
game_name,
|
||||
@@ -1034,9 +1028,9 @@ export START_FROM_STEAM=1
|
||||
if api_response and isinstance(api_response, dict) and 'id' in api_response:
|
||||
appid = api_response['id']
|
||||
was_api_used = True
|
||||
logger.info(f"Ярлык успешно добавлен через API. AppID: {appid}")
|
||||
logger.info(f"Shortcut successfully added via API. AppID: {appid}")
|
||||
else:
|
||||
logger.warning("Не удалось добавить ярлык через API. Используется запасной метод (запись в shortcuts.vdf).")
|
||||
logger.warning("Failed to add shortcut via API. Falling back to shortcuts.vdf")
|
||||
backup_path = f"{steam_shortcuts_path}.backup"
|
||||
if os.path.exists(steam_shortcuts_path):
|
||||
try:
|
||||
@@ -1110,7 +1104,7 @@ export START_FROM_STEAM=1
|
||||
appid = None
|
||||
|
||||
if not appid:
|
||||
return (False, "Не удалось создать ярлык ни одним из способов.")
|
||||
return (False, "Failed to create shortcut using any method")
|
||||
|
||||
steam_appid = None
|
||||
|
||||
@@ -1120,7 +1114,7 @@ export START_FROM_STEAM=1
|
||||
if not steam_appid or not isinstance(steam_appid, int):
|
||||
logger.info("No valid Steam appid found, skipping cover download")
|
||||
return
|
||||
logger.info(f"Найден Steam AppID {steam_appid} для загрузки обложек.")
|
||||
logger.info(f"Found Steam AppID {steam_appid} for cover download")
|
||||
|
||||
cover_types = [
|
||||
("p.jpg", "library_600x900_2x.jpg"),
|
||||
@@ -1137,15 +1131,15 @@ export START_FROM_STEAM=1
|
||||
try:
|
||||
with open(result_path, 'rb') as f:
|
||||
img_b64 = base64.b64encode(f.read()).decode('utf-8')
|
||||
logger.info(f"Применение обложки типа '{steam_name}' через API для AppID {appid}")
|
||||
logger.info(f"Applying cover type '{steam_name}' via API for AppID {appid}")
|
||||
ext = Path(steam_name).suffix.lstrip('.')
|
||||
call_steam_api("setGrid", appid, index, ext, img_b64)
|
||||
except Exception as e:
|
||||
logger.error(f"Ошибка при применении обложки '{steam_name}' через API: {e}")
|
||||
logger.error(f"Failed to apply cover '{steam_name}' via API: {e}")
|
||||
else:
|
||||
logger.warning(f"Failed to download cover {steam_name} for appid {steam_appid}")
|
||||
except Exception as e:
|
||||
logger.error(f"Error processing cover {steam_name} for appid {steam_appid}: {e}")
|
||||
logger.error(f"Failed to process cover {steam_name} for appid {steam_appid}: {e}")
|
||||
|
||||
for i, (suffix, steam_name) in enumerate(cover_types):
|
||||
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
|
||||
@@ -1186,13 +1180,13 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]:
|
||||
steam_home = get_steam_home()
|
||||
if not steam_home:
|
||||
logger.error("Steam home directory not found")
|
||||
return (False, "Steam directory not found.")
|
||||
return (False, "Steam directory not found")
|
||||
|
||||
# Get current Steam user ID
|
||||
last_user = get_last_steam_user(steam_home)
|
||||
if not last_user or 'SteamID' not in last_user:
|
||||
logger.error("Failed to retrieve Steam user ID")
|
||||
return (False, "Failed to get Steam user ID.")
|
||||
return (False, "Failed to get Steam user ID")
|
||||
userdata_dir = steam_home / "userdata"
|
||||
user_id = last_user['SteamID']
|
||||
unsigned_id = convert_steam_id(user_id)
|
||||
@@ -1238,10 +1232,10 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]:
|
||||
return (False, f"Game '{game_name}' not found in Steam")
|
||||
|
||||
api_response = call_steam_api("removeShortcut", appid)
|
||||
if api_response is not None: # API ответил, даже если ответ пустой
|
||||
logger.info(f"Ярлык для AppID {appid} успешно удален через API.")
|
||||
if api_response is not None: # API responded, even if response is empty
|
||||
logger.info(f"Shortcut for AppID {appid} successfully removed via API")
|
||||
else:
|
||||
logger.warning("Не удалось удалить ярлык через API. Используется запасной метод (редактирование shortcuts.vdf).")
|
||||
logger.warning("Failed to remove shortcut via API. Falling back to editing shortcuts.vdf")
|
||||
|
||||
# Create backup of shortcuts.vdf
|
||||
backup_path = f"{steam_shortcuts_path}.backup"
|
||||
@@ -1320,5 +1314,5 @@ def is_game_in_steam(game_name: str) -> bool:
|
||||
if entry.get("AppName") == game_name:
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Error checking if game {game_name} is in Steam: {e}")
|
||||
logger.error(f"Failed to check if game {game_name} is in Steam: {e}")
|
||||
return False
|
||||
|
Reference in New Issue
Block a user