180 Commits

Author SHA1 Message Date
Renovate Bot
9e17978155 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to 17c8966
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2025-10-08 12:05:09 +00:00
5d0185b1b4 feat(winetricks): added preloader to tabble
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 16:41:32 +05:00
5c134be04e chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:54:05 +05:00
8c66695192 chore(winetricks): fix typo on translate and added forget icon
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:49:48 +05:00
7a141d8e46 fix(winetricks): resolve QProcess channel mode warning in install handler
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:43:16 +05:00
abb2377fb7 fix(winetricks): remove duplicate entries in winetricks.log
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:37:41 +05:00
75f4f346de chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:27:31 +05:00
87a9f85272 feat(wine settings): make winetricks work with gamepad
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:18:48 +05:00
240f685ece feat(wine settings): make winetricks work
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 12:06:35 +05:00
af4e3e95bb chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:57:52 +05:00
017d9a42cf feat(wine settings): make prefix and wine delete work
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:55:24 +05:00
18b7c4054b chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:47:45 +05:00
dd7f71b70a feat(wine settings): make pfx_backup work
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:29:06 +05:00
8fd44c575b fix: expose gamesListWidget from GameLibraryManager to fix gamepad navigation
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 13:21:58 +05:00
65b43c1572 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 00:04:55 +05:00
f35276abfe fix: reject candidate if normalized name equals "game"
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 00:02:06 +05:00
6fea9a9a7e chore(wine settings): rework layout
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-05 20:01:00 +05:00
5189474631 feat(wine settings): initial introdouce
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-05 16:19:06 +05:00
Renovate Bot
416cc6a268 chore(deps): update archlinux:base-devel docker digest to 5d95edc
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2025-10-05 08:20:07 +00:00
Renovate Bot
3b44ed5252 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to e459af1
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2025-10-05 00:01:07 +00:00
c8c45dda06 chore(readme): drop Those Awesome Guys
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-04 20:54:57 +05:00
3f9f794e6f hint icons
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2025-10-04 22:12:10 +07:00
ba9d8b76d8 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-02 16:31:01 +05:00
e99c71c1f8 feat: optimize search
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-02 16:29:18 +05:00
baec62d1cb chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-01 11:19:52 +05:00
cb76961e4f feat: optimize add and remove game
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-01 11:19:37 +05:00
Gitea Actions
081cd07253 chore: update steam apps list 2025-10-01T00:01:41Z 2025-10-01 00:01:42 +00:00
b5efee29ea chore: cleanup MainWindow class
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-30 15:43:11 +05:00
69360f7e7e touchscreen scrolling
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2025-09-28 16:04:11 +03:00
Renovate Bot
39712f0591 chore(deps): update https://gitea.com/actions/setup-node action to v5
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2025-09-28 07:43:25 +00:00
Renovate Bot
60b508af18 chore(deps): update https://gitea.com/actions/checkout action to v5
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2025-09-28 07:40:23 +00:00
Renovate Bot
b6637b4163 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to dd5721b
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2025-09-28 07:34:37 +00:00
Renovate Bot
6d9eed42f8 chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.13.2
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2025-09-28 00:01:38 +00:00
7372e3b7f5 chore: added zstd comp to appimage
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-27 17:52:32 +05:00
e0d5bd7993 chore: update appimage fork
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-27 07:11:11 +00:00
Renovate Bot
12f8067af1 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to 2098143
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2025-09-24 17:38:45 +00:00
Renovate Bot
716a813ca9 chore(deps): update pre-commit hook astral-sh/uv-pre-commit to v0.8.22
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2025-09-24 17:37:21 +00:00
c62cc6853f chore(check-translation): disable untill yaspeller fixed
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:31:19 +05:00
2e018b4690 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:27:15 +05:00
ad5b25f713 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:17:29 +05:00
3fb8201305 feat(file explorer): added ThumbnailLoader class
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:14:13 +05:00
04d8302d6c chore(logs): start translate
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 21:05:58 +05:00
Renovate Bot
f868b21178 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to 06348c5
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2025-09-23 12:10:57 +00:00
Renovate Bot
ebe25b41d8 chore(deps): update pre-commit hook astral-sh/uv-pre-commit to v0.8.20
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2025-09-23 12:07:17 +00:00
Renovate Bot
fae6cad52d chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to edaa35b
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2025-09-23 07:14:54 +00:00
Renovate Bot
42bce11ada chore(deps): update archlinux:base-devel docker digest to 0589aa8
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2025-09-23 07:12:08 +00:00
f088c01768 chore(renovate): validate and fix renovate.json configuration
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 12:10:19 +05:00
e7eee85ed4 feat(dev-scripts): regenerate uv.lock on bump ver
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 11:58:10 +05:00
ecfe252ae3 v0.1.6
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 11:45:36 +05:00
1ad19bff6a chore: hide legendary login
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 10:51:33 +05:00
98f07a9792 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 00:20:58 +05:00
d5c53ed1aa feat(completion): added --debug-level
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 00:19:40 +05:00
5a2ab36b60 feat(cli): added --debug-level= argument
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 00:14:51 +05:00
8e25c04f56 chore(logs): start rework
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-18 17:29:38 +05:00
f249b01dc6 chore(readme): fix logo path
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-17 12:53:38 +05:00
9f32afe6a3 fix: dialog navigation on gamepad
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 21:30:57 +05:00
f475e6e0b2 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 17:03:21 +05:00
43a7c37e91 feat: use mouse extra button to back
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 17:01:43 +05:00
f1cf0ffd68 fix ecodes again meh
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 16:40:10 +05:00
70ed3abcb5 fix add game dialog navigation on keyboard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 16:28:19 +05:00
f061b1597e chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 12:17:57 +05:00
0f37a8fc6f fix: disable input manager if window is not focused
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 12:15:12 +05:00
850bc57a16 chore: added prompts license to readme
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 11:55:52 +05:00
0dcc3ea13f chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 11:51:38 +05:00
1c82b34e36 feat: added ps controllers hint
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 11:46:48 +05:00
a8c4ae6f7b chore: clean icons
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 10:24:34 +05:00
dd4f658b66 feat: rework createControlHintsWidget
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-12 15:07:25 +05:00
bff6b7fd34 chore(build): update setuptools
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-09 10:59:41 +05:00
1e191bbba3 chore(build): added fedora 43 build
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-09 10:07:52 +05:00
4356e653b8 feat: added control hint
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-08 20:48:03 +05:00
4fc95511f1 docs(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-08 18:47:23 +05:00
4d4e14ea52 fix: Prevent fullscreen toggle on 'Select' button press during game launch
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-08 18:45:30 +05:00
c39f5ad83b chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:58:15 +05:00
f3325ca35f feat(theme-manager): implement singleton and caching for improved theme handling
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:54:25 +05:00
50645066dd chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:30:16 +05:00
7945dd8980 fix(input_manager): exclude ASRock LED controller from gamepad detection
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:28:34 +05:00
59c38f9c57 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-06 12:44:43 +05:00
a2d5d28884 fix(cache): add cleanup of related cache files on JSON updates
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-06 12:43:22 +05:00
16af4b410a chore(renovate): disable almost python-version update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-03 19:17:13 +05:00
e8e42b5a86 chore(renovate): disable python-version update
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2025-09-03 19:08:58 +05:00
d16e2cdf43 chore(renovate): dont update github-runners
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2025-09-02 22:56:03 +05:00
Renovate Bot
b60fd0d593 chore(deps): pin dependencies
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2025-09-02 17:31:21 +00:00
d93f23fe8c chore(renovate): added GITHUB_TOKEN
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-02 22:28:10 +05:00
5423ada8f1 fix(theme-security): check standart theme too
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2025-09-02 17:05:35 +05:00
2547c7c78d chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-02 00:11:35 +05:00
2e93073446 feat(theme-security): add theme safety checks and unify loading via ThemeManager
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-01 23:58:38 +05:00
Gitea Actions
9657ff20d3 chore: update steam apps list 2025-09-01T15:10:40Z 2025-09-01 15:10:40 +00:00
849333c283 feat(dev-scripts): add import and function safety checks to theme pre-commit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-01 11:42:06 +05:00
8e11dac987 chore: v0.1.5
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 16:08:43 +05:00
358afbdbdb chore(localization): update
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2025-08-31 12:29:11 +05:00
83730499e2 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 12:23:55 +05:00
84f560ed30 feat(tray): add modal game launch dialog with process detection and cancellation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 12:20:52 +05:00
888c9ac387 chore(theme): drop unstable mark from scale animation
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 11:11:07 +05:00
68d06ca05c fix(FlowLayout): Align incomplete rows with the first card of the longest row
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 11:09:24 +05:00
6923a5f05c chore(theme): change placeholder aspect ratio
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 10:03:30 +05:00
f3f85441d8 fix: scale animation is less unstable
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-30 21:21:15 +05:00
eb90836710 chore: change cover aspect ratio
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-30 10:59:18 +05:00
dd125c975b fix(input_manager): revert dpad navigation to focusNextChild
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-29 14:46:42 +05:00
4521d3ca1c chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 17:15:34 +05:00
dd044dbd95 feat(tray_manager): added themes select to tray
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 17:12:31 +05:00
0047b29cd2 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 14:58:37 +05:00
d0fbc79168 fix(input_manager): fix keyboard and dpad navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 14:56:55 +05:00
57f6ac9c4b feat: center cards in FlowLayout with equal margins
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 14:53:14 +05:00
60271f7a13 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 10:55:02 +05:00
38ab4acc86 chore(documentation): chore card_animation_type
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 10:53:01 +05:00
8f54f4814c feat: added scale animation to game card hover and focus
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 10:48:55 +05:00
37254b89f1 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-27 11:22:23 +05:00
893e33bdce feat(tray_manager): implement double-click to toggle main window visibility
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-27 11:14:14 +05:00
1ee784d890 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-26 13:22:26 +05:00
39f505079c chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-26 13:18:19 +05:00
46253115ff feat: returned tray and added favorites and recent to it
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-26 13:00:16 +05:00
31a7ef3e7e chore(deps): update lock file
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2025-08-24 22:44:17 +05:00
Renovate Bot
cb07904c1b fix(deps): lock file maintenance python dependencies
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2025-08-24 17:39:06 +00:00
05e0d9d846 fix(renovate): disable poetry (bug in upstream)
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 22:35:30 +05:00
81433d3c56 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 22:13:50 +05:00
0ff66e282b fix(input_manager): enable Escape key to close dialogs
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 22:10:39 +05:00
831b7739ba fix(input-manager): enable drive list navigation with arrow keys in FileExplorer
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 22:05:33 +05:00
50e1dfda57 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 20:56:41 +05:00
fcf04e521d feat(file-explorer): add automatic scrolling for drives layout
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 20:54:50 +05:00
74d0700d7c chore(renovate): use . for source uv
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 17:40:36 +05:00
0435c77630 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 17:39:52 +05:00
1cf93a60c8 feat: added favorites to file explorer
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 17:37:59 +05:00
31247d21c3 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 21:35:23 +05:00
c6017a7dce fix(file explorer): don't skip /run/media
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 21:23:39 +05:00
c74d209dbd chore(ci): replace uv github action to manual install
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2025-08-23 21:04:59 +05:00
5b257d3b62 fix(ci): disable cache from node
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2025-08-23 20:53:17 +05:00
4dcf1dbe6d fix(ci): I forget @
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2025-08-23 20:50:47 +05:00
8d6fe4aa65 chore(ci): install node 20 for uv
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2025-08-23 20:48:40 +05:00
022eb3f1e9 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 20:41:42 +05:00
11b847ed05 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 20:36:02 +05:00
1e4e0127a4 fix(i18n): add translation for File Explorer window title
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 20:33:19 +05:00
c045aa7a56 fix(input_manager): correct button mappings for increase/decrease size actions
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 20:31:22 +05:00
f18e7bae6b chore(changelog): update
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2025-08-23 11:28:02 +05:00
dcf8904037 feat(input_manager): enable cursor movement in QLineEdit with left/right arrows
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 11:25:26 +05:00
f9d24e385d fix(input_manager): prevent tab switching when using left/right arrows in QLineEdit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 11:22:06 +05:00
09028931be feat: use Backspace for move to parent directory in FileExplorer
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 11:12:15 +05:00
0294c90c54 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-19 17:54:40 +05:00
17dfef2d27 chore(tray): drop
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-19 17:52:09 +05:00
Renovate Bot
f0690f8811 fix(deps): lock file maintenance python dependencies
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:33:43 +05:00
ac20447ba3 chore(renovate): skip broken packages
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:19:25 +05:00
ba143c15a8 chore(renovate): added uv to container
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:02:04 +05:00
13068f3959 chore(renovate): fix work with uv
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:02:04 +05:00
Alex Smith
c8360d08ca fix(downloader): Clear cache entry for non-existent file 2025-08-14 21:42:18 +05:00
b070ff1fca fix(animations): fix all Qpainter conflicts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 13:14:28 +05:00
b5a2f41bdf chore(pre-commit): update all hooks
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 13:11:33 +05:00
9a37f31841 chore(renovate): use config from remote repo
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 12:55:51 +05:00
aeed0112cd chore(renovate): use latest container allways
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 12:52:13 +05:00
027ae68d4d chore(renovate): added pre-commit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 12:50:39 +05:00
37d41fef8d feat: use cef on EGS too
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2025-08-10 13:02:39 +05:00
e37422fc95 chore(todo): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:45:41 +05:00
d7951e8587 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:44:22 +05:00
556533785a chore(build): added python-websocket-client to dependency
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:39:41 +05:00
a13aca4d84 fix: websocket-client dependency
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:36:59 +05:00
35736e1723 chore: replace json to orjson
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:35:12 +05:00
Alex Smith
24a7c2e657 feat(steam): using steam cef when deleting a shortcut 2025-08-10 12:25:19 +05:00
Alex Smith
279f7ec36b feat(steam): added support steam cef 2025-08-10 12:25:05 +05:00
41f6943998 chore(changelog): update
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2025-08-07 15:15:16 +05:00
3bf10dc4cd chore(documentation): fix anchors
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 15:13:52 +05:00
33b96d3185 chore(documentation): mention goBackDetailPage animation in theme guide
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 15:05:39 +05:00
3573b8e373 chore: temporary drop standart-light theme
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 14:23:35 +05:00
582ddd2218 feat: added animation to goBackDetailPage
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 14:22:22 +05:00
2753e53a4d refactor: move animations to separate module
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2025-08-07 10:29:13 +05:00
46973f35e1 chore: drop none from animation
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2025-08-04 09:57:56 +05:00
8e34c92385 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:36:12 +05:00
d50b63bca7 fix(steam_api): re-download json lists if it is broken
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:33:00 +05:00
6966253e9b fix(add_game_dialog): check exe path before add game
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:14:02 +05:00
13f3af7a42 fix(hltb): return None if all time zero
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:03:15 +05:00
c7bed80570 chore(changelog): update
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2025-08-02 14:04:48 +05:00
6fde7c18db chore(documentation): fix anchors
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2025-08-02 11:57:01 +05:00
37782d4375 chore(documentation): mention animation
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2025-08-02 11:51:28 +05:00
0a8a7c538c added more animation to detail_page
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2025-08-02 11:35:23 +05:00
Gitea Actions
9cc4b8c51d chore: update steam apps list 2025-08-01T13:12:19Z 2025-08-01 13:12:19 +00:00
397dede2be feat: use devicePixelRatio for image scale
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-29 12:15:22 +05:00
6a66f37ba1 fix: fix open context menu on gamepad
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2025-07-25 12:22:24 +05:00
4db1cce32c chore(changelog): update
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2025-07-25 11:44:43 +05:00
edaeca4f11 feat: set focus on first item of context menu
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-25 11:39:40 +05:00
11d44f091d fix(egs): prevent legendary list call when user.json is missing
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-25 11:32:14 +05:00
09d9c6510a chore: reduced duration of card opening animation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-25 11:13:54 +05:00
272be51bb0 feat(dev-script): added appimage cleaner script
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-22 14:17:16 +05:00
63933172f9 chore: pulse dropped from autoinstals
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2025-07-21 19:22:05 +05:00
122 changed files with 39138 additions and 6106 deletions

View File

@@ -12,17 +12,27 @@ jobs:
name: Build AppImage
runs-on: ubuntu-22.04
steps:
- uses: https://gitea.com/actions/checkout@v4
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme
- name: Install tools
- name: Upgrade pip toolchain
run: |
pip3 install git+https://github.com/Frederic98/appimage-builder.git
pip3 install uv
python3 -m pip install --upgrade \
pip setuptools setuptools-scm wheel packaging build
- name: Install appimage-builder
run: |
git clone https://github.com/Boria138/appimage-builder
cd appimage-builder
pip install .
- name: Install uv
run: |
pip install uv
- name: Build AppImage
run: |
@@ -42,7 +52,7 @@ jobs:
strategy:
matrix:
fedora_version: [41, 42, rawhide]
fedora_version: [41, 42, 43, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
@@ -63,7 +73,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Copy fedora.spec
run: |
@@ -84,7 +94,7 @@ jobs:
name: Build Arch Package
runs-on: ubuntu-22.04
container:
image: archlinux:base-devel
image: archlinux:base-devel@sha256:5d95edcb6e10fd865e827e93749ecd425f5056880a5a1d8971f5f2a96c7b5a9a
volumes:
- /usr:/usr-host
- /opt:/opt-host
@@ -124,7 +134,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4

View File

@@ -8,7 +8,7 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 0.1.4
VERSION: 0.1.6
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -23,12 +23,22 @@ jobs:
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme
- name: Install tools
- name: Upgrade pip toolchain
run: |
pip3 install git+https://github.com/Frederic98/appimage-builder.git
pip3 install uv
python3 -m pip install --upgrade \
pip setuptools setuptools-scm wheel packaging build
- name: Install appimage-builder
run: |
git clone https://github.com/Boria138/appimage-builder
cd appimage-builder
pip install .
- name: Install uv
run: |
pip install uv
- name: Build AppImage
run: |
@@ -99,7 +109,7 @@ jobs:
strategy:
matrix:
fedora_version: [41, 42, rawhide]
fedora_version: [41, 42, 43, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
@@ -159,6 +169,7 @@ jobs:
mkdir -p extracted
find release/ -name '*.zip' -exec unzip -o {} -d extracted/ \;
find extracted/ -type f -exec mv {} release/ \;
find release/ -name '*.zip' -delete
rm -rf extracted/
- name: Extract changelog for version

View File

@@ -1,4 +1,4 @@
name: Check Translations
name: Check Translations (disabled until yaspeller is fixed)
run-name: Check spelling in translation files
on:
push:
@@ -12,13 +12,14 @@ on:
jobs:
check-translations:
if: false
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python
uses: https://gitea.com/actions/setup-python@v5
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with:
python-version-file: "pyproject.toml"

View File

@@ -18,7 +18,7 @@ jobs:
fedora: ${{ steps.check.outputs.fedora }}
arch: ${{ steps.check.outputs.arch }}
steps:
- uses: https://gitea.com/actions/checkout@v4
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
with:
fetch-depth: 0
@@ -63,16 +63,16 @@ jobs:
needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
steps:
- uses: https://gitea.com/actions/checkout@v4
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync git
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync zstd git
- name: Install tools
run: |
pip3 install git+https://github.com/Frederic98/appimage-builder.git
pip3 install git+https://github.com/Boria138/appimage-builder.git
pip3 install uv
- name: Build AppImage
@@ -115,7 +115,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Copy fedora-git.spec
run: |
@@ -138,7 +138,7 @@ jobs:
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel
image: archlinux:base-devel@sha256:5d95edcb6e10fd865e827e93749ecd425f5056880a5a1d8971f5f2a96c7b5a9a
volumes:
- /usr:/usr-host
- /opt:/opt-host
@@ -178,7 +178,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4

View File

@@ -20,12 +20,18 @@ jobs:
name: Check code
runs-on: ubuntu-latest
steps:
- uses: https://gitea.com/actions/checkout@v4
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install uv
uses: https://github.com/astral-sh/setup-uv@v6
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with:
enable-cache: true
node-version: 20
- name: Install uv manually
run: |
curl -LsSf https://astral.sh/uv/install.sh | sh
source $HOME/.local/bin/env
uv --version
- name: Sync dependencies into venv
run: uv sync --all-extras --dev

View File

@@ -11,10 +11,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python
uses: https://gitea.com/actions/setup-python@v5
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with:
python-version-file: "pyproject.toml"

View File

@@ -8,11 +8,31 @@ on:
jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:41.1.4
container: ghcr.io/renovatebot/renovate:latest@sha256:17c8966ef38fc361e108a550ffe2dcedf73e846f9975a974aea3d48c66b107a6
steps:
- uses: https://gitea.com/actions/checkout@v4
- run: renovate
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with:
node-version: 20
- name: Install uv manually
run: |
curl -LsSf https://astral.sh/uv/install.sh | sh
. $HOME/.local/bin/env
uv --version
- name: Download external renovate config
run: |
mkdir -p /tmp/renovate-config
curl -fsSL "https://git.linux-gaming.ru/Linux-Gaming/renovate-config/raw/branch/main/config.js" \
-o /tmp/renovate-config/config.js
- name: Run Renovate
run: renovate
env:
RENOVATE_CONFIG_FILE: "/workspace/Boria138/PortProtonQt/config.js"
RENOVATE_CONFIG_FILE: "/tmp/renovate-config/config.js"
LOG_LEVEL: "debug"
RENOVATE_TOKEN: ${{ secrets.RENOVATE_TOKEN }}
RENOVATE_GITHUB_COM_TOKEN: ${{ secrets.RENOVATE_GITHUB_COM_TOKEN }}

View File

@@ -3,7 +3,7 @@
exclude: '(data/|documentation/|portprotonqt/locales/|portprotonqt/custom_data/|dev-scripts/|\.venv/|venv/|.*\.svg$)'
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
rev: v6.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
@@ -11,15 +11,14 @@ repos:
- id: check-yaml
- repo: https://github.com/astral-sh/uv-pre-commit
rev: 0.6.14
rev: 0.8.22
hooks:
- id: uv-lock
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.11.5
rev: v0.13.2
hooks:
- id: ruff
args: [--fix]
- id: ruff-check
- repo: local
hooks:

View File

@@ -3,27 +3,117 @@
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [Unreleased]
### Added
- Возможность скроллинга библиотеки мышью или пальцем
- Импорт и экспорт бекапа префикса
- Диалог для управление Winetricks
- Кнопки для удаления префикса, wine или proton
### Changed
- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
- В диалог выбора файлов в режиме directory_only (при выборе куда сохранить бекап префикса) добавлена кнопка ./ обозначающая нынешнюю папку
### Fixed
- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
- Исправлено зависание при добавлении или удалении игры в Wayland
- Исправлено зависание при поиске игр
- Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity)
### Contributors
---
## [0.1.6] - 2025-09-23
### Added
- Кэширование шрифтов в load_theme_fonts для предотвращения повторной загрузки
- Проверка безопасности в theme_manager.py для всех сторонних тем, с проверкой на запрещённые модули и функции (подробности см. в коде theme_manager под полями FORBIDDEN_MODULES и FORBIDDEN_FUNCTIONS)
- Фильтрация ASRock LED контроллера, чтобы предотвратить его обнаружение как геймпада
- Подсказки по управлению в интерфейсе
- Поддержка боковой кнопки мыши, которая теперь работает как кнопка "назад"
- Аргумент cli --debug-level для указания уровня дебага
### Changed
- Управления с геймпада теперь перехватывается только если окно в фокусе
### Fixed
- Исправлена проблема с устаревшими кэш-файлами, вызывающими несоответствия при обновлении JSON
- Исправлено переключение в полноэкранный режим при нажатии кнопки "Select во время запущенной игры
### Contributors
- @wmigor (Igor Akulov)
---
## [0.1.5] - 2025-08-31
### Added
- Больше типов анимаций при открытии карточки игры (подробности см. в документации).
- Второй тип анимации при наведении и фокусе карточки (подробности см. в документации).
- Анимация при закрытии карточки игры (подробности см. в документации).
- Добавлен обработчик нажатий стрелок на клавиатуре в поле ввода (позволяет перемещаться между символами с помощью стрелок).
- Система быстрого доступа (избранного) в диалоге выбора файлов.
- Автоматическая прокрутка для панели дисков в диалоге выбора файлов.
- Возможность выбора папок и / или дисков в диалоге выбора файлов через клавиатуру.
- Переход в родительскую директорию в диалоге выбора файлов по клавише Backspace.
- Пункты "Избранное" и "Недавние" в трей для быстрого запуска игр.
- Пункт "Выход" в трей.
- Пункт "Темы" в трей для быстрого переключения тем.
- Двойной клик по иконке трея для показа/скрытия главного окна.
- Запуск через трей показывает модальное окно для слежки за процессом запуска
### Changed
- Уменьшена длительность анимации открытия карточки с 800 до 350 мс.
- Контекстное меню при открытии теперь сразу фокусируется на первом элементе.
- Анимации теперь можно настраивать через темы (подробности см. в документации).
- Общие JSON-файлы (`steam_apps` и `anticheat_games`) теперь перекачиваются, если они повреждены.
- Временно удалена светлая тема.
- Добавление и удаление игр из Steam больше не требует перезапуска клиента.
- Обновлены все зависимости (затрагивает только AppImage).
- Приложение теперь не закрывается полностью, а сворачивается в трей.
- Карточки теперь все находятся друг под другом, а не в разнабой
- Изменено соотношение сторон карточек
### Fixed
- `legendary list` теперь не вызывается, если вход в EGS не был выполнен.
- Скриншоты тем больше не теряют качество при масштабе, отличном от 100%.
- Данные от HLTB теперь не отображаются в карточке, если нет информации о времени прохождения.
- Диалог добавления игры больше не добавляет игру, если `exe` не существует.
- Вкладки больше не переключаются стрелками, если фокус в поле ввода.
- Исправлено переключение слайдера: RT (Xbox) / R2 (PS), LT (Xbox) / L2 (PS).
- Заголовок окна диалога выбора файлов теперь можно перевести.
- Трей теперь можно перевести.
- Отображение устройств смонтированных в /run/media в диалоге выбора файлов.
- Закрытие диалогов добавления / редактирования игры и выбора файлов по клавише Escape.
### Contributors
- @Alex Smith
---
## [0.1.4] - 2025-07-21
### Added
- Переводы в переопределениях (за подробностями в документацию)
- Обложки и описания для всех автоинсталлов
- Возможность указать ссылку для скачивания обложки в диалоге добавления игры
- Интеграция с howlongtobeat.com
- Переводы в переопределениях (подробности см. в документации).
- Обложки и описания для всех автоинсталлов.
- Возможность указать ссылку для скачивания обложки в диалоге добавления игры.
- Интеграция с howlongtobeat.com.
### Changed
- Оптимизированны обложки автоинсталлов
- Папка custom_data исключена из сборки модуля для уменьшение его размера
- Бейдж PortProton теперь открывает PortProtonDB
- Отключено переключение полноэкранного режима через F11 или кнопку Select на геймпаде в gamescope сессии
- Удалён аргумент `--session` так как тестирование gamescope сессии завершено
- В контекстном меню игр без exe файла теперь отображается только пункт "Удалить из PortProton"
- Оптимизированы обложки автоинсталлов.
- Папка `custom_data` исключена из сборки модуля для уменьшения его размера.
- Бейдж PortProton теперь открывает PortProtonDB.
- Отключено переключение полноэкранного режима через F11 или кнопку Select на геймпаде в Gamescope-сессии.
- Удалён аргумент `--session`, так как тестирование Gamescope-сессии завершено.
- В контекстном меню игр без exe-файла теперь отображается только пункт «Удалить из PortProton».
### Fixed
- Запрос к GitHub API при загрузке legendary теперь не игнорирует настройки прокси
- Путь к portprotonqt-session-select в оверлее
- Работа exiftool в AppImage
- Открытие контекстного меню у игр без exe
- Запрос к GitHub API при загрузке legendary теперь учитывает настройки прокси.
- Путь к `portprotonqt-session-select` в оверлее.
- Работа `exiftool` в AppImage.
- Открытие контекстного меню у игр без exe-файла.
### Contributors
- @Vector_null
@@ -33,32 +123,32 @@
## [0.1.3] - 2025-07-05
### Added
- Аргумент `--session` для запуска приложения в gamescope (Исключительно в целях тестирования)
- Начальная поддержка EGS (Без EOS, скачивания игр и запуска игр из сторонних магазинов)
- Автодополнение bash для комманды portprotonqt
- Поддержка геймпадов в диалоге выбора игры
- Быстрый запуск и остановка игры через контекстное меню
- Иконки в контекстом меню
- Обложки для части автоинсталлов
- Аргумент `--session` для запуска приложения в Gamescope (исключительно в целях тестирования).
- Начальная поддержка EGS (без EOS, скачивания и запуска игр из сторонних магазинов).
- Автодополнение bash для команды `portprotonqt`.
- Поддержка геймпадов в диалоге выбора игры.
- Быстрый запуск и остановка игры через контекстное меню.
- Иконки в контекстном меню.
- Обложки для части автоинсталлов.
### Changed
- Удалены сборки для Fedora 40
- Перенесены параметры анимации GameCard в `styles.py` с подробной документацией для поддержки кастомизации тем.
- Статус выделения и наведения на карточки теперь взаимоисключают друг друга
- Все desktop файлы создаются с коментарием "Запустить игру {название} через PortProton"
- Заполнители в переводах теперь стали более осмысленными
- Изменена компоновка диалога добавления игры для лучшего отображения в Gamescope
- Текст бейджей теперь обрезается через ... если не помещается
- Удалены сборки для Fedora 40.
- Параметры анимации GameCard перенесены в `styles.py` с подробной документацией для кастомизации тем.
- Статусы выделения и наведения на карточки теперь взаимоисключающие.
- Все desktop-файлы создаются с комментарием «Запустить игру {название} через PortProton».
- Заполнители в переводах стали более осмысленными.
- Изменена компоновка диалога добавления игры для лучшего отображения в Gamescope.
- Текст бейджей теперь обрезается троеточием, если не помещается.
### Fixed
- Дублирование обводки выделения карточек при быстром перемешении мыши
- Завершение приложения при закритие окна
- Использование системной палитры в темах
- Ошибки темы в нативном пакете
- Ошибки темы в Gamescope
- Размер иконок для desktop файлов теперь 128x128
- Пустая область при обновлении сетки игр
- Запуск игры при открытом оверлее
- Дублирование обводки карточек при быстром перемещении мыши.
- Завершение приложения при закрытии окна.
- Использование системной палитры в темах.
- Ошибки тем в нативном пакете.
- Ошибки тем в Gamescope.
- Размер иконок для desktop-файлов теперь 128x128.
- Пустая область при обновлении сетки игр.
- Запуск игры при открытом оверлее.
### Contributors
- @Dervart
@@ -69,63 +159,63 @@
## [0.1.2] - 2025-06-15
### Added
- Кнопки сброса настроек и очистки кэша
- Бейдж PortProton
- Зависимость от `xdg-utils`
- Интеграция статуса WeAntiCheatYet в карточку
- Переключение полноэкршанного режима через F11 или кнопку Select на геймпаде
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде
- Закрытие окна приложения по комбинации клавиш Ctrl+Q
- Сохранение и восстановление размера окна при перезапуске
- Переключатель полноэкранного режима приложения
- Пункт в контекстном меню «Открыть папку игры»
- Пункты в контекстном меню «Добавить в Steam» и «Удалить из Steam»
- Пункты в контекстном меню «Добавить в Избранное» и «Удалить из Избранного»
- Метод сортировки «Сначала избранное»
- Настройка автоматического перехода в полноэкранный режим при подключении геймпада (по умолчанию отключена)
- Поддержка управления геймпадом в `QMenu` и `QComboBox`
- Аргумент `--fullscreen` для запуска приложения в полноэкранном режиме
- Оверлей на кнопку Insert или кнопку Xbox/PS на геймпаде для закрытия приложения, выключения, перезагрузки и перехода в спящий режим или переключения между сессиями
- [Gamescope сессия](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- Пресеты управления для DualShock 4 и DualSense
- Настройка тактильной отдачи на геймпаде при запуске игры (по умолчанию выключена)
- Переводы пунктов настроек
- Кнопки сброса настроек и очистки кэша.
- Бейдж PortProton.
- Зависимость от `xdg-utils`.
- Интеграция статуса WeAntiCheatYet в карточку.
- Переключение полноэкранного режима через F11 или кнопку Select на геймпаде.
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде.
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде.
- Закрытие приложения комбинацией клавиш Ctrl+Q.
- Сохранение и восстановление размера окна при перезапуске.
- Переключатель полноэкранного режима приложения.
- Пункт в контекстном меню «Открыть папку игры».
- Пункты в контекстном меню «Добавить в Steam» и «Удалить из Steam».
- Пункты в контекстном меню «Добавить в избранное» и «Удалить из избранного».
- Метод сортировки «Сначала избранное».
- Настройка автоматического перехода в полноэкранный режим при подключении геймпада (по умолчанию отключена).
- Поддержка управления геймпадом в `QMenu` и `QComboBox`.
- Аргумент `--fullscreen` для запуска приложения в полноэкранном режиме.
- Оверлей на кнопку Insert или Xbox/PS-кнопку на геймпаде для закрытия приложения, выключения, перезагрузки, перехода в спящий режим или переключения между сессиями.
- [Gamescope-сессия](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt).
- Пресеты управления для DualShock 4 и DualSense.
- Настройка тактильной отдачи на геймпаде при запуске игры (по умолчанию отключена).
- Переводы пунктов настроек.
### Changed
- Обновлены все иконки
- Переименована функция `_get_steam_home` в `get_steam_home`
- Переименован `steam_game` в `game_source`
- Логика контекстного меню вынесена в `ContextMenuManager`
- Бейдж Steam теперь открывает Steam Community
- Изменена лицензия с MIT на GPL-3.0 для совместимости с кодом от legendary
- Оптимизирована генерация карточек для плавной работы при поиске и изменении размера окна
- Бейджи с карточек теперь отображаются также на странице с деталями, а не только в библиотеке
- Установлена ширина бейджа в две трети ширины карточки
- Бейджи источников (`Steam`, `EGS`, `PortProton`) теперь отображаются только при активном фильтре `all` или `favorites`
- Карточки теперь фокусируются в направлении движения стрелок или D-pad:
- Поддерживается удержание D-pad для непрерывного переключения карточек
- Объединён обработчик управления стрелками клавиатуры и D-pad для консистентности
- D-pad больше не переключает вкладки (только кнопки RB/LB)
- Кнопка добавления игры больше не фокусируется
- Диалог добавления игры теперь открывается только в библиотеке
- Удалены все упоминания PortProtonQT из кода и заменены на PortProtonQt
- Размер карточек теперь меняется только при отпускании слайдера
- Слайдер теперь управляется через тригеры на геймпаде
- Диалог добавления игры теперь открывается на X, а не на Y
- Обновлены все иконки.
- Функция `_get_steam_home` переименована в `get_steam_home`.
- `steam_game` переименован в `game_source`.
- Логика контекстного меню вынесена в `ContextMenuManager`.
- Бейдж Steam теперь открывает Steam Community.
- Лицензия изменена с MIT на GPL-3.0 для совместимости с кодом legendary.
- Оптимизирована генерация карточек для плавной работы при поиске и изменении размера окна.
- Бейджи с карточек теперь отображаются и на странице с деталями, а не только в библиотеке.
- Установлена ширина бейджа в 2/3 ширины карточки.
- Бейджи источников (`Steam`, `EGS`, `PortProton`) отображаются только при активном фильтре `all` или `favorites`.
- Карточки теперь фокусируются в направлении движения стрелок или D-pad.
- Поддерживается удержание D-pad для непрерывного переключения карточек.
- Объединён обработчик управления стрелками клавиатуры и D-pad для консистентности.
- D-pad больше не переключает вкладки (только кнопки RB/LB).
- Кнопка добавления игры больше не получает фокус.
- Диалог добавления игры открывается только в библиотеке.
- Все упоминания PortProtonQT заменены на PortProtonQt.
- Размер карточек меняется только при отпускании слайдера.
- Слайдер теперь управляется триггерами на геймпаде.
- Диалог добавления игры теперь открывается на X, а не на Y.
### Fixed
- Возврат к теме «standard» при выборе несуществующей темы
- Корректное открытие контекстного меню
- Запуск приложения при отсутствии `exiftool`
- Предотвращено бесконечное обращение к `get_portproton_location`
- Обновлены ссылки на документацию в README
- Устранён traceback при отсутствии обложек (placeholder)
- Устранены утечки памяти при загрузке обложек
- Исправлены ошибки при подключении геймпада
- Предотвращено многократное открытие диалога добавления игры через геймпад
- Корректная обработка событий геймпада во время игры
- Убийсво всех процессов "зомби" при закрытии программы
- Возврат к теме «standard» при выборе несуществующей темы.
- Корректное открытие контекстного меню.
- Запуск приложения при отсутствии `exiftool`.
- Предотвращено бесконечное обращение к `get_portproton_location`.
- Обновлены ссылки на документацию в README.
- Исправлено падение при отсутствии обложек (placeholder).
- Устранены утечки памяти при загрузке обложек.
- Исправлены ошибки при подключении геймпада.
- Предотвращено многократное открытие диалога добавления игры через геймпад.
- Корректная обработка событий геймпада во время игры.
- Убийство всех процессов-зомби при закрытии программы.
### Contributors
- @Vector_null
@@ -136,20 +226,20 @@
## [0.1.1] 2025-05-17
### Added
- Алфавитная сортировка библиотеки
- Проверка переводов через yaspeller
- Сборка Fedora-пакета
- Сборка AppImage
- Алфавитная сортировка библиотеки.
- Проверка переводов через yaspeller.
- Сборка Fedora-пакета.
- Сборка AppImage.
### Changed
- Удалён жёстко заданный размер окна
- Использован `icoextract` как Python-модуль
- Удалён жёстко заданный размер окна.
- Использован `icoextract` как Python-модуль.
### Fixed
- Скрытие статус-бара
- Чтение списка Steam-игр
- Зависание GUI
- Сбой при повреждённом Steam
- Скрытие статус-бара.
- Чтение списка Steam-игр.
- Зависание GUI.
- Сбой при повреждённом Steam.
### Contributors
- @Vector_null

View File

@@ -1,5 +1,5 @@
<div align="center">
<img src="https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/portprotonqt/themes/standart/images/theme_logo.svg" width="64">
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="64">
<h1 align="center">PortProtonQt</h1>
<p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
</div>
@@ -54,7 +54,6 @@ PortProtonQt использует код и зависимости от след
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://github.com/derrod/legendary/blob/master/LICENSE).
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
Полный текст лицензий см. в файле [LICENSE](LICENSE).
> [!WARNING]

View File

@@ -41,7 +41,7 @@
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [ ] Реализовать добавление игры как сторонней в Steam без перезапуска
- [X] Реализовать добавление игры как сторонней в Steam без перезапуска
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)

View File

@@ -1,25 +1,19 @@
version: 1
script:
# 1) чистим старый AppDir
- rm -rf AppDir || true
# 2) создаём структуру каталога
- mkdir -p AppDir/usr/local/lib/python3.10/dist-packages
# 3) UV: создаём виртуальное окружение и устанавливаем зависимости из pyproject.toml
- uv venv
- uv pip install --no-cache-dir ../
# 4) копируем всё из .venv в AppDir
- cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages
- cp -r share AppDir/usr
# 5) чистим от ненужных модулей и бинарников
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3D*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtHelp*,QtMultimedia*,QtNetwork*,QtOpenGL*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialPort*,QtSql*,QtStateMachine*,QtTest*,QtWeb*,QtXml*}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetwork*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
- shopt -s extglob
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6Gui*|libQt6Widgets*|libQt6OpenGL*|libQt6XcbQpa*|libQt6Wayland*|libQt6Egl*|libicudata*|libicuuc*|libicui18n*|libQt6DBus*|libQt6Svg*|libQt6Qml*|libQt6Network*)
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
AppDir:
path: ./AppDir
after_bundle:
# Документация, справка, примеры
- rm -rf $TARGET_APPDIR/usr/share/man || true
- rm -rf $TARGET_APPDIR/usr/share/doc || true
- rm -rf $TARGET_APPDIR/usr/share/doc-base || true
@@ -35,17 +29,14 @@ AppDir:
- rm -rf $TARGET_APPDIR/usr/share/metainfo || true
- rm -rf $TARGET_APPDIR/usr/include || true
- rm -rf $TARGET_APPDIR/usr/lib/pkgconfig || true
# Статика и отладка
- find $TARGET_APPDIR -type f \( -name '*.a' -o -name '*.la' -o -name '*.h' -o -name '*.cmake' -o -name '*.pdb' \) -delete || true
# Strip ELF бинарников (исключая Python extensions)
- "find $TARGET_APPDIR -type f -executable -exec file {} \\; | grep ELF | grep -v '/dist-packages/' | grep -v '/site-packages/' | cut -d: -f1 | xargs strip --strip-unneeded || true"
# Удаление пустых папок
- find $TARGET_APPDIR -type d -empty -delete || true
app_info:
id: ru.linux_gaming.PortProtonQt
name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt
version: 0.1.4
version: 0.1.6
exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@"
apt:
@@ -64,15 +55,12 @@ AppDir:
- libimage-exiftool-perl
- xdg-utils
exclude:
# Документация и man-страницы
- "*-doc"
- "*-man"
- manpages
- mandb
# Статические библиотеки
- "*-dev"
- "*-static"
# Дебаг-символы
- "*-dbg"
- "*-dbgsym"
runtime:
@@ -82,5 +70,5 @@ AppDir:
PERLLIB: '${APPDIR}/usr/share/perl5:${APPDIR}/usr/lib/x86_64-linux-gnu/perl/5.34:${APPDIR}/usr/share/perl/5.34'
AppImage:
sign-key: None
comp: xz
arch: x86_64
comp: zstd

View File

@@ -1,12 +1,12 @@
pkgname=portprotonqt
pkgver=0.1.4
pkgver=0.1.6
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')

View File

@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP')

View File

@@ -33,6 +33,7 @@ Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt
%global pypi_version 0.1.4
%global pypi_version 0.1.6
%global oname PortProtonQt
%global _python_no_extras_requires 1
@@ -30,6 +30,7 @@ Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6

View File

@@ -1,19 +1,30 @@
_portprotonqt() {
local cur prev
_init_completion || return
_portprotonqt_completions() {
local cur prev opts
COMPREPLY=()
cur="${COMP_WORDS[COMP_CWORD]}"
prev="${COMP_WORDS[COMP_CWORD-1]}"
case $prev in
--help|-h)
return
# Available options
opts="--fullscreen --debug-level --help -h"
# Debug level choices
debug_levels="ALL DEBUG INFO WARNING ERROR CRITICAL"
case "${prev}" in
--debug-level)
# Complete debug levels
COMPREPLY=( $(compgen -W "${debug_levels}" -- ${cur}) )
return 0
;;
*)
;;
esac
if [[ "$cur" == -* ]]; then
COMPREPLY=( $( compgen -W '--fullscreen' -- "$cur" ) )
# Complete options
if [[ ${cur} == -* ]]; then
COMPREPLY=( $(compgen -W "${opts}" -- ${cur}) )
return 0
fi
return 0
}
complete -F _portprotonqt portprotonqt
complete -F _portprotonqt_completions portprotonqt

View File

@@ -1,8 +0,0 @@
module.exports = {
"endpoint": "https://git.linux-gaming.ru/api/v1",
"gitAuthor": "Renovate Bot <noreply@linux-gaming.ru>",
"platform": "gitea",
"onboardingConfigFileName": "renovate.json",
"autodiscover": true,
"optimizeForDisabled": true,
};

View File

@@ -217,7 +217,7 @@
},
{
"normalized_name": "watch_dogs 2",
"status": "Broken"
"status": "Running"
},
{
"normalized_name": "zero hour",
@@ -765,7 +765,7 @@
},
{
"normalized_name": "lost ark",
"status": "Broken"
"status": "Running"
},
{
"normalized_name": "archeage unchained",
@@ -1777,7 +1777,7 @@
},
{
"normalized_name": "supervive",
"status": "Denied"
"status": "Running"
},
{
"normalized_name": "splitgate 2",
@@ -4426,5 +4426,121 @@
{
"normalized_name": "carx street",
"status": "Broken"
},
{
"normalized_name": "warcos 2",
"status": "Broken"
},
{
"normalized_name": "karos classic",
"status": "Broken"
},
{
"normalized_name": "dead island riptide",
"status": "Running"
},
{
"normalized_name": "lineage",
"status": "Broken"
},
{
"normalized_name": "day of dragons",
"status": "Running"
},
{
"normalized_name": "sonic rumble",
"status": "Broken"
},
{
"normalized_name": "black stigma",
"status": "Broken"
},
{
"normalized_name": "umamusume pretty derby",
"status": "Running"
},
{
"normalized_name": "dirt rally",
"status": "Supported"
},
{
"normalized_name": "minifighter",
"status": "Broken"
},
{
"normalized_name": "hide & hold out h2o",
"status": "Running"
},
{
"normalized_name": "battlefield 6",
"status": "Denied"
},
{
"normalized_name": "ghost of tsushima director's cut",
"status": "Denied"
},
{
"normalized_name": "sword of justice",
"status": "Broken"
},
{
"normalized_name": "blade & soul neo",
"status": "Broken"
},
{
"normalized_name": "the finals (cn)",
"status": "Broken"
},
{
"normalized_name": "tom clancy's rainbow six siege x",
"status": "Denied"
},
{
"normalized_name": "dragonheir silent gods",
"status": "Broken"
},
{
"normalized_name": "the quinfall",
"status": "Running"
},
{
"normalized_name": "redmatch 2",
"status": "Broken"
},
{
"normalized_name": "blade & soul heroes",
"status": "Broken"
},
{
"normalized_name": "blue archive",
"status": "Running"
},
{
"normalized_name": "midnight murder club",
"status": "Broken"
},
{
"normalized_name": "dungeon done",
"status": "Broken"
},
{
"normalized_name": "project wraith",
"status": "Broken"
},
{
"normalized_name": "solo leveling arise",
"status": "Broken"
},
{
"normalized_name": "freedom wars",
"status": "Running"
},
{
"normalized_name": "open fortress",
"status": "Running"
},
{
"normalized_name": "no more room in hell 2",
"status": "Running"
}
]

Binary file not shown.

File diff suppressed because it is too large Load Diff

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View File

@@ -1,12 +1,192 @@
[
{
"normalized_title": "return alive",
"slug": "return-alive"
"normalized_title": "dirt rally 2.0 game of the year",
"slug": "dirt-rally-2-0-game-of-the-year-edition"
},
{
"normalized_title": "deus ex human revolution directors cut",
"slug": "deus-ex-human-revolution-director-s-cut"
},
{
"normalized_title": "freelancer",
"slug": "freelancer"
},
{
"normalized_title": "everspace",
"slug": "everspace"
},
{
"normalized_title": "blades of time limited",
"slug": "blades-of-time-limited-edition"
},
{
"normalized_title": "chorus",
"slug": "chorus"
},
{
"normalized_title": "tom clancy's splinter cell pandora tomorrow",
"slug": "tom-clancys-splinter-cell-pandora-tomorrow"
},
{
"normalized_title": "the alters",
"slug": "the-alters"
},
{
"normalized_title": "hard reset redux",
"slug": "hard-reset-redux"
},
{
"normalized_title": "far cry 5",
"slug": "far-cry-5"
},
{
"normalized_title": "metal eden",
"slug": "metal-eden"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{
"normalized_title": "old world",
"slug": "old-world"
},
{
"normalized_title": "witchfire",
"slug": "witchfire"
},
{
"normalized_title": "prototype",
"slug": "prototype"
},
{
"normalized_title": "mandragora whispers of the witch tree",
"slug": "mandragora-whispers-of-the-witch-tree"
},
{
"normalized_title": "grand theft auto v (gta 5)",
"slug": "grand-theft-auto-v-gta-5"
},
{
"normalized_title": "lifeless planet premier",
"slug": "lifeless-planet-premier-edition"
},
{
"normalized_title": "warcraft iii the frozen throne",
"slug": "warcraft-iii-the-frozen-throne"
},
{
"normalized_title": "star wars republic commando",
"slug": "star-wars-republic-commando"
},
{
"normalized_title": "hollow knight silksong",
"slug": "hollow-knight-silksong"
},
{
"normalized_title": "arma reforger",
"slug": "arma-reforger"
},
{
"normalized_title": "arma 3",
"slug": "arma-3"
},
{
"normalized_title": "astroneer",
"slug": "astroneer"
},
{
"normalized_title": "anno 2205",
"slug": "anno-2205"
},
{
"normalized_title": "anno 2070",
"slug": "anno-2070"
},
{
"normalized_title": "kompas 3d v23 / компас 3d v23",
"slug": "kompas-3d-v23-kompas-3d-v23"
},
{
"normalized_title": "ultrakill (early access)",
"slug": "ultrakill-early-access"
},
{
"normalized_title": "vintage story",
"slug": "vintage-story"
},
{
"normalized_title": "disco elysium the finul cut",
"slug": "disco-elysium-the-finul-cut"
},
{
"normalized_title": "warcraft iii reign of chaos",
"slug": "warcraft-iii-reign-of-chaos"
},
{
"normalized_title": "dying light",
"slug": "dying-light"
},
{
"normalized_title": "лихо одноглазое",
"slug": "liho-odnoglazoe"
},
{
"normalized_title": "indika",
"slug": "indika"
},
{
"normalized_title": "no sleep for kaname date from ai the somnium files",
"slug": "no-sleep-for-kaname-date-from-ai-the-somnium-files"
},
{
"normalized_title": "dead island 2",
"slug": "dead-island-2"
},
{
"normalized_title": "dead island",
"slug": "dead-island-definitive-edition"
},
{
"normalized_title": "wuchang fallen feathers",
"slug": "wuchang-fallen-feathers"
},
{
"normalized_title": "mindseye",
"slug": "mindseye"
},
{
"normalized_title": "alan wake",
"slug": "alan-wake"
},
{
"normalized_title": "s.t.a.l.k.e.r. anomaly g.a.m.m.a",
"slug": "s-t-a-l-k-e-r-anomaly-g-a-m-m-a"
},
{
"normalized_title": "fifa 18",
"slug": "fifa-18"
},
{
"normalized_title": "eriksholm the stolen dream",
"slug": "eriksholm-the-stolen-dream"
},
{
"normalized_title": "caravan sandwitch",
"slug": "caravan-sandwitch"
},
{
"normalized_title": "expeditions a mudrunner game",
"slug": "expeditions-a-mudrunner-game"
},
{
"normalized_title": "#drive rally",
"slug": "drive-rally"
},
{
"normalized_title": "return alive",
"slug": "return-alive"
},
{
"normalized_title": "recore",
"slug": "recore-definitive-edition"
@@ -107,10 +287,6 @@
"normalized_title": "slitterhead",
"slug": "slitterhead"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{
"normalized_title": "crossout",
"slug": "crossout"
@@ -191,10 +367,6 @@
"normalized_title": "cardlife creative survival",
"slug": "cardlife-creative-survival"
},
{
"normalized_title": "kompas 3d v23 / компас 3d v23",
"slug": "kompas-3d-v23-kompas-3d-v23"
},
{
"normalized_title": "kompas 3d v24 / компас 3d v24 beta",
"slug": "kompas-3d-v24-kompas-3d-v24-beta"

Binary file not shown.

View File

@@ -17,4 +17,6 @@ Generated-By:
start.sh
EGS
Stop Game
Fullscreen
Fulscreen
\t

378
dev-scripts/appimage_clean.py Executable file
View File

@@ -0,0 +1,378 @@
#!/usr/bin/env python3
"""
PySide6 Dependencies Analyzer with ldd support
Анализирует зависимости PySide6 модулей используя ldd для определения
реальных зависимостей скомпилированных библиотек.
"""
import ast
import os
import sys
import subprocess
import re
from pathlib import Path
from typing import Set, Dict, List
import argparse
import json
class PySide6DependencyAnalyzer:
def __init__(self):
# Системные библиотеки, которые нужно всегда оставлять
self.system_libs = {
'libQt6XcbQpa', 'libQt6Wayland', 'libQt6Egl',
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus'
}
self.real_dependencies = {}
self.used_modules_code = set()
self.used_modules_ldd = set()
self.all_required_modules = set()
def find_python_files(self, directory: Path) -> List[Path]:
"""Находит все Python файлы в директории"""
python_files = []
for root, dirs, files in os.walk(directory):
dirs[:] = [d for d in dirs if d not in {'.venv', '__pycache__', '.git'}]
for file in files:
if file.endswith('.py'):
python_files.append(Path(root) / file)
return python_files
def find_pyside6_libs(self, base_path: Path) -> Dict[str, Path]:
"""Находит все PySide6 библиотеки (.so файлы)"""
libs = {}
# Поиск в единственной локации
search_path = Path("../.venv/lib/python3.10/site-packages/PySide6")
print(f"Поиск PySide6 библиотек в: {search_path}")
if search_path.exists():
# Ищем .so файлы модулей
for so_file in search_path.glob("Qt*.*.so"):
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
if module_name.startswith('Qt'):
libs[module_name] = so_file
# Также ищем в подпапках
for subdir in search_path.iterdir():
if subdir.is_dir() and subdir.name.startswith('Qt'):
for so_file in subdir.glob("*.so*"):
if 'Qt' in so_file.name:
libs[subdir.name] = so_file
break
return libs
def analyze_ldd_dependencies(self, lib_path: Path) -> Set[str]:
"""Анализирует зависимости библиотеки с помощью ldd"""
qt_deps = set()
try:
result = subprocess.run(['ldd', str(lib_path)],
capture_output=True, text=True, check=True)
# Парсим вывод ldd и ищем Qt библиотеки
for line in result.stdout.split('\n'):
# Ищем строки вида: libQt6Core.so.6 => /path/to/lib
match = re.search(r'libQt6(\w+)\.so', line)
if match:
qt_module = f"Qt{match.group(1)}"
qt_deps.add(qt_module)
except (subprocess.CalledProcessError, FileNotFoundError) as e:
print(f"Предупреждение: не удалось выполнить ldd для {lib_path}: {e}")
return qt_deps
def build_real_dependency_graph(self, pyside_libs: Dict[str, Path]) -> Dict[str, Set[str]]:
"""Строит граф зависимостей на основе ldd анализа"""
dependencies = {}
print("Анализ реальных зависимостей с помощью ldd...")
for module, lib_path in pyside_libs.items():
print(f" Анализируется {module}...")
deps = self.analyze_ldd_dependencies(lib_path)
dependencies[module] = deps
if deps:
print(f" Зависимости: {', '.join(sorted(deps))}")
return dependencies
def analyze_file_imports(self, file_path: Path) -> Set[str]:
"""Анализирует один Python файл и возвращает используемые PySide6 модули"""
modules = set()
try:
with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
content = f.read()
tree = ast.parse(content)
for node in ast.walk(tree):
if isinstance(node, ast.Import):
for alias in node.names:
if alias.name.startswith('PySide6.'):
module = alias.name.split('.', 2)[1]
if module.startswith('Qt'):
modules.add(module)
elif isinstance(node, ast.ImportFrom):
if node.module and node.module.startswith('PySide6.'):
module = node.module.split('.', 2)[1]
if module.startswith('Qt'):
modules.add(module)
except Exception as e:
print(f"Ошибка при анализе {file_path}: {e}")
return modules
def get_all_dependencies(self, modules: Set[str], dependency_graph: Dict[str, Set[str]]) -> Set[str]:
"""Получает все зависимости для набора модулей, используя граф зависимостей из ldd"""
all_deps = set(modules)
if not dependency_graph:
return all_deps
# Повторяем до тех пор, пока не найдем все транзитивные зависимости
changed = True
iteration = 0
while changed and iteration < 10: # Защита от бесконечного цикла
changed = False
current_deps = set(all_deps)
for module in current_deps:
if module in dependency_graph:
new_deps = dependency_graph[module] - all_deps
if new_deps:
all_deps.update(new_deps)
changed = True
iteration += 1
return all_deps
def analyze_project(self, project_path: Path, appdir_path: Path = None) -> Dict:
"""Анализирует весь проект"""
python_files = self.find_python_files(project_path)
print(f"Найдено {len(python_files)} Python файлов")
# Анализ статических импортов
used_modules_code = set()
file_modules = {}
for file_path in python_files:
modules = self.analyze_file_imports(file_path)
if modules:
file_modules[str(file_path.relative_to(project_path))] = list(modules)
used_modules_code.update(modules)
print(f"Найдено {len(used_modules_code)} модулей в коде: {', '.join(sorted(used_modules_code))}")
# Поиск PySide6 библиотек
search_base = appdir_path if appdir_path else project_path
pyside_libs = self.find_pyside6_libs(search_base)
if not pyside_libs:
print("ОШИБКА: PySide6 библиотеки не найдены! Анализ невозможен.")
return {
'error': 'PySide6 библиотеки не найдены',
'analysis_method': 'failed',
'found_libraries': 0,
'directly_used_code': sorted(used_modules_code),
'all_required': [],
'removable': [],
'available_modules': [],
'file_usage': file_modules
}
print(f"Найдено {len(pyside_libs)} PySide6 библиотек")
# Анализ реальных зависимостей с ldd
real_dependencies = self.build_real_dependency_graph(pyside_libs)
# Определяем модули, которые реально используются через ldd
used_modules_ldd = set()
for module in used_modules_code:
if module in real_dependencies:
used_modules_ldd.update(real_dependencies[module])
used_modules_ldd.add(module)
print(f"Реальные зависимости через ldd: {', '.join(sorted(used_modules_ldd))}")
# Объединяем результаты анализа кода и ldd
all_used_modules = used_modules_code | used_modules_ldd
# Получаем все необходимые модули включая зависимости
all_required = self.get_all_dependencies(all_used_modules, real_dependencies)
# Все доступные PySide6 модули
available_modules = set(pyside_libs.keys())
# Модули, которые можно удалить
removable = available_modules - all_required
return {
'analysis_method': 'ldd + static analysis',
'found_libraries': len(pyside_libs),
'directly_used_code': sorted(used_modules_code),
'directly_used_ldd': sorted(used_modules_ldd),
'all_required': sorted(all_required),
'removable': sorted(removable),
'available_modules': sorted(available_modules),
'file_usage': file_modules,
'real_dependencies': {k: sorted(v) for k, v in real_dependencies.items()},
'library_paths': {k: str(v) for k, v in pyside_libs.items()},
'analysis_summary': {
'total_modules': len(available_modules),
'required_modules': len(all_required),
'removable_modules': len(removable),
'space_saving_potential': f"{len(removable)/len(available_modules)*100:.1f}%" if available_modules else "0%"
}
}
def generate_appimage_recipe(self, removable_modules: List[str], template_path: Path) -> str:
"""Генерирует обновленный AppImage рецепт с командами очистки"""
# Читаем существующий рецепт
try:
with open(template_path, 'r', encoding='utf-8') as f:
recipe_content = f.read()
except FileNotFoundError:
print(f"Шаблон рецепта не найден: {template_path}")
return ""
# Генерируем новые команды очистки
cleanup_lines = []
# QML удаляем только если не используется
qml_modules = {'QtQml', 'QtQuick', 'QtQuickWidgets'}
if qml_modules.issubset(set(removable_modules)):
cleanup_lines.append(" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/")
# Инструменты разработки (всегда удаляем)
cleanup_lines.append(" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}")
# Модули для удаления
if removable_modules:
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_modules)])
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
# Генерируем команду для удаления нативных библиотек с сохранением нужных
required_libs = set()
for module in sorted(set(self.all_required_modules)):
required_libs.add(f"libQt6{module.replace('Qt', '')}*")
# Добавляем системные библиотеки
for lib in self.system_libs:
required_libs.add(f"{lib}*")
keep_pattern = '|'.join(sorted(required_libs))
cleanup_lines.extend([
" - shopt -s extglob",
f" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!({keep_pattern})"
])
# Заменяем блок очистки в рецепте
import re
# Ищем блок "# 5) чистим от ненужных модулей и бинарников" до следующего комментария или до AppDir:
pattern = r'( # 5\) чистим от ненужных модулей и бинарников\n).*?(?=\nAppDir:|\n # [0-9]+\)|$)'
new_cleanup_block = " # 5) чистим от ненужных модулей и бинарников\n" + '\n'.join(cleanup_lines)
updated_recipe = re.sub(pattern, new_cleanup_block, recipe_content, flags=re.DOTALL)
return updated_recipe
def main():
parser = argparse.ArgumentParser(description='Анализ зависимостей PySide6 модулей с использованием ldd')
parser.add_argument('project_path', help='Путь к проекту для анализа')
parser.add_argument('--appdir', help='Путь к AppDir для поиска PySide6 библиотек')
parser.add_argument('--output', '-o', help='Путь для сохранения результатов (JSON)')
parser.add_argument('--verbose', '-v', action='store_true', help='Подробный вывод')
args = parser.parse_args()
project_path = Path(args.project_path)
if not project_path.exists():
print(f"Ошибка: путь {project_path} не существует")
sys.exit(1)
appdir_path = Path(args.appdir) if args.appdir else None
if appdir_path and not appdir_path.exists():
print(f"Предупреждение: AppDir путь {appdir_path} не существует")
appdir_path = None
analyzer = PySide6DependencyAnalyzer()
results = analyzer.analyze_project(project_path, appdir_path)
# Сохраняем в анализатор для генерации команд
analyzer.all_required_modules = set(results.get('all_required', []))
# Выводим результаты
print("\n" + "="*60)
print("АНАЛИЗ ЗАВИСИМОСТЕЙ PYSIDE6 (ldd analysis)")
print("="*60)
if 'error' in results:
print(f"\nОШИБКА: {results['error']}")
sys.exit(1)
print(f"\nМетод анализа: {results['analysis_method']}")
print(f"Найдено библиотек: {results['found_libraries']}")
if results['directly_used_code']:
print(f"\nИспользуемые модули в коде ({len(results['directly_used_code'])}):")
for module in results['directly_used_code']:
print(f"{module}")
if results['directly_used_ldd']:
print(f"\nРеальные зависимости через ldd ({len(results['directly_used_ldd'])}):")
for module in results['directly_used_ldd']:
print(f"{module}")
print(f"\nВсе необходимые модули ({len(results['all_required'])}):")
for module in results['all_required']:
print(f"{module}")
print(f"\nМодули, которые можно удалить ({len(results['removable'])}):")
for module in results['removable']:
print(f"{module}")
print(f"\nПотенциальная экономия места: {results['analysis_summary']['space_saving_potential']}")
if args.verbose and results['real_dependencies']:
Devlin(f"\nРеальные зависимости (ldd):")
for module, deps in results['real_dependencies'].items():
if deps:
print(f" {module}{', '.join(deps)}")
# Обновляем AppImage рецепт
recipe_path = Path("../build-aux/AppImageBuilder.yml")
if recipe_path.exists():
updated_recipe = analyzer.generate_appimage_recipe(results['removable'], recipe_path)
if updated_recipe:
with open(recipe_path, 'w', encoding='utf-8') as f:
f.write(updated_recipe)
print(f"\nAppImage рецепт обновлен: {recipe_path}")
else:
print(f"\nОШИБКА: не удалось обновить рецепт")
else:
print(f"\nПредупреждение: рецепт AppImage не найден в {recipe_path}")
# Сохраняем результаты в JSON
if args.output:
with open(args.output, 'w', encoding='utf-8') as f:
json.dump(results, f, ensure_ascii=False, indent=2)
print(f"Результаты сохранены в: {args.output}")
print("\n" + "="*60)
if __name__ == "__main__":
main()

View File

@@ -2,6 +2,7 @@
import argparse
import re
import subprocess
from pathlib import Path
from datetime import date
@@ -134,6 +135,12 @@ def main():
print(f"Updated version from {old} to {new} in {len(updated)} files:")
for p in sorted(updated):
print(f" - {p}")
try:
subprocess.run(["uv", "lock"], check=True)
print("Regenerated uv.lock")
except subprocess.CalledProcessError as e:
print(f"Failed to regenerate uv.lock: {e}")
else:
print(f"No occurrences of version {old} found in specified files.")

View File

@@ -3,8 +3,9 @@
import sys
from pathlib import Path
import re
import ast
# Запрещенные свойства
# Запрещенные QSS-свойства
FORBIDDEN_PROPERTIES = {
"box-shadow",
"backdrop-filter",
@@ -12,15 +13,55 @@ FORBIDDEN_PROPERTIES = {
"text-shadow",
}
# Запрещенные модули и функции
FORBIDDEN_MODULES = {
"os",
"subprocess",
"shutil",
"sys",
"socket",
"ctypes",
"pathlib",
"glob",
}
FORBIDDEN_FUNCTIONS = {
"exec",
"eval",
"open",
"__import__",
}
def check_qss_files():
has_errors = False
for qss_file in Path("portprotonqt/themes").glob("**/*.py"):
with open(qss_file, "r") as f:
content = f.read()
# Проверка на запрещённые QSS-свойства
for prop in FORBIDDEN_PROPERTIES:
if re.search(rf"{prop}\s*:", content, re.IGNORECASE):
print(f"ERROR: Unknown qss property found '{prop}' on file {qss_file}")
print(f"ERROR: Unknown QSS property found '{prop}' in file {qss_file}")
has_errors = True
# Проверка на опасные импорты и функции
try:
tree = ast.parse(content)
for node in ast.walk(tree):
# Проверка импортов
if isinstance(node, (ast.Import, ast.ImportFrom)):
for name in node.names:
if name.name in FORBIDDEN_MODULES:
print(f"ERROR: Forbidden module '{name.name}' found in file {qss_file}")
has_errors = True
# Проверка вызовов функций
if isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in FORBIDDEN_FUNCTIONS:
print(f"ERROR: Forbidden function '{node.func.id}' found in file {qss_file}")
has_errors = True
except SyntaxError as e:
print(f"ERROR: Syntax error in file {qss_file}: {e}")
has_errors = True
return has_errors
if __name__ == "__main__":

View File

@@ -3,10 +3,11 @@
---
## 📋 Contents
- [Overview](#overview)
- [Adding a New Translation](#adding-a-new-translation)
- [Updating Existing Translations](#updating-existing-translations)
- [Compiling Translations](#compiling-translations)
- [Overview](#-overview)
- [Adding a New Translation](#-adding-a-new-translation)
- [Updating Existing Translations](#-updating-existing-translations)
- [Compiling Translations](#-compiling-translations)
- [Spell Check](#-spell-check)
---
@@ -20,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 197 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 197 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 197 of 197 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 232 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 232 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 232 of 232 |
---

View File

@@ -3,10 +3,11 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Добавление нового перевода](#добавление-нового-перевода)
- [Обновление существующих переводов](#обновление-существующих-переводов)
- [Компиляция переводов](#компиляция-переводов)
- [Обзор](#-обзор)
- [Добавление нового перевода](#-добавление-нового-перевода)
- [Обновление существующих переводов](#-обновление-существующих-переводов)
- [Компиляция переводов](#-компиляция-переводов)
- [Проверка орфографии](#-проверка-орфографии)
---
@@ -20,9 +21,9 @@
| Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 197 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 197 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 197 из 197 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 232 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 232 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 232 из 232 |
---

View File

@@ -3,15 +3,10 @@
---
## 📋 Contents
- [Overview](#overview)
- [How It Works](#how-it-works)
- [Data Priorities](#data-priorities)
- [File Structure](#file-structure)
- [For Users](#for-users)
- [Creating User Overrides](#creating-user-overrides)
- [Example](#example)
- [For Developers](#for-developers)
- [Adding Built-In Overrides](#adding-built-in-overrides)
- [Overview](#-overview)
- [How It Works](#-how-it-works)
- [For Users](#-for-users)
- [For Developers](#-for-developers)
---

View File

@@ -3,15 +3,10 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Как это работает](#как-это-работает)
- [Приоритеты данных](#приоритеты-данных)
- [Структура файлов](#структура-файлов)
- [Для пользователей](#для-пользователей)
- [Создание пользовательских переопределений](#создание-пользовательских-переопределений)
- [Пример](#пример)
- [Для разработчиков](#для-разработчиков)
- [Добавление встроенных переопределений](#добавление-встроенных-переопределений)
- [Обзор](#-обзор)
- [Как это работает](#-как-это-работает)
- [Для пользователей](#-для-пользователей)
- [Для разработчиков](#-для-разработчиков)
---

View File

@@ -3,12 +3,13 @@
---
## 📋 Contents
- [Overview](#overview)
- [Creating the Theme Folder](#creating-the-theme-folder)
- [Style File](#style-file)
- [Metadata](#metadata)
- [Screenshots](#screenshots)
- [Fonts and Icons](#fonts-and-icons)
- [Overview](#-overview)
- [Creating the Theme Folder](#-creating-the-theme-folder)
- [Style File](#-style-file-stylespy)
- [Animation configuration](#-animation-configuration)
- [Metadata](#-metadata-metainfoini)
- [Screenshots](#-screenshots)
- [Fonts and Icons](#-fonts-and-icons-optional)
---
@@ -45,6 +46,163 @@ def custom_button_style(color1, color2):
---
## 🎥 Animation configuration
The `GAME_CARD_ANIMATION` dictionary controls all animation parameters for game cards:
```python
GAME_CARD_ANIMATION = {
# Type of animation when entering or exiting the detail page
# Possible values: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
# Determines how the detail page appears and disappears
"detail_page_animation_type": "fade",
# Border width of the card in idle state (no hover or focus)
# Affects the thickness of the border around the card when it's not selected
# Value in pixels
"default_border_width": 2,
# Border width on hover
# Increases the border thickness when the cursor is over the card
# Value in pixels
"hover_border_width": 8,
# Border width on focus (e.g., when selected via keyboard)
# Increases the border thickness when the card is focused
# Value in pixels
"focus_border_width": 12,
# Minimum border width during pulsing animation
# Determines the minimum border thickness during the "breathing" animation
# Value in pixels
"pulse_min_border_width": 8,
# Maximum border width during pulsing animation
# Determines the maximum border thickness during pulsing
# Value in pixels
"pulse_max_border_width": 10,
# Duration of the border thickness animation (e.g., on hover or focus)
# Affects the speed of transition from one border width to another
# Value in milliseconds
"thickness_anim_duration": 300,
# Duration of one pulsing animation cycle
# Determines how fast the border "pulses" between min and max values
# Value in milliseconds
"pulse_anim_duration": 800,
# Duration of the gradient rotation animation
# Affects how fast the gradient border rotates around the card
# Value in milliseconds
"gradient_anim_duration": 3000,
# Starting angle of the gradient (in degrees)
# Determines the initial rotation point of the gradient at animation start
"gradient_start_angle": 360,
# Ending angle of the gradient (in degrees)
# Determines the final rotation point of the gradient
# Value 0 means a full 360° rotation
"gradient_end_angle": 0,
# Type of card animation on hover or focus
# Possible values: "gradient", "scale"
# "gradient" enables a rotating gradient for the border, "scale" enlarges the card
"card_animation_type": "gradient",
# Card scale in idle state
# Determines the base size of the card (1.0 = 100% of original size)
# Value as a fraction (e.g., 1.0 for normal size)
"default_scale": 1.0,
# Card scale on hover
# Increases the card size on hover
# Value as a fraction (e.g., 1.1 = 110% of original size)
"hover_scale": 1.1,
# Card scale on focus (e.g., when selected via keyboard)
# Increases the card size on focus
# Value as a fraction (e.g., 1.05 = 105% of original size)
"focus_scale": 1.05,
# Duration of scale animation
# Affects how fast the card changes size on hover or focus
# Value in milliseconds
"scale_anim_duration": 200,
# Easing curve type for border thickness increase animation (on hover/focus)
# Affects the "feel" of the animation (e.g., smooth acceleration or deceleration)
# Possible values: strings corresponding to QEasingCurve.Type (e.g., "OutBack", "InOutQuad")
"thickness_easing_curve": "OutBack",
# Easing curve type for border thickness decrease animation (on hover/focus exit)
# Affects the "feel" of returning to the default border width
"thickness_easing_curve_out": "InBack",
# Easing curve type for scale increase animation (on hover/focus)
# Affects the "feel" of the scaling animation (e.g., with a "bounce" effect)
# Possible values: strings corresponding to QEasingCurve.Type
"scale_easing_curve": "OutBack",
# Easing curve type for scale decrease animation (on hover/focus exit)
# Affects the "feel" of returning to the original scale
"scale_easing_curve_out": "InBack",
# Gradient colors for animated border
# List of dictionaries, each specifying position (0.01.0) and color in hex format
# Affects the appearance of the border on hover or focus if card_animation_type="gradient"
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Starting color (cyan)
{"position": 0.33, "color": "#FF5733"}, # Color at 33% (orange)
{"position": 0.66, "color": "#9B59B6"}, # Color at 66% (purple)
{"position": 1, "color": "#00fff5"} # Ending color (back to cyan)
],
# Duration of fade animation when entering the detail page
# Affects the speed of page appearance with fade animation
# Value in milliseconds
"detail_page_fade_duration": 350,
# Duration of slide animation when entering the detail page
# Affects the speed of page sliding animation
# Value in milliseconds
"detail_page_slide_duration": 500,
# Duration of bounce animation when entering the detail page
# Affects the speed of page "bounce" animation
# Value in milliseconds
"detail_page_bounce_duration": 400,
# Duration of fade animation when exiting the detail page
# Affects the speed of page disappearance with fade animation
# Value in milliseconds
"detail_page_fade_duration_exit": 350,
# Duration of slide animation when exiting the detail page
# Affects the speed of page sliding animation
# Value in milliseconds
"detail_page_slide_duration_exit": 500,
# Duration of bounce animation when exiting the detail page
# Affects the speed of page "compression" animation
# Value in milliseconds
"detail_page_bounce_duration_exit": 400,
# Easing curve type for animations when entering the detail page
# Applied to slide and bounce animations; affects the "feel" of movement
# Possible values: strings corresponding to QEasingCurve.Type
"detail_page_easing_curve": "OutCubic",
# Easing curve type for animations when exiting the detail page
# Applied to slide and bounce animations; affects the "feel" of movement
# Possible values: strings corresponding to QEasingCurve.Type
"detail_page_easing_curve_exit": "InCubic"
}
```
---
## 📝 Metadata (`metainfo.ini`)
```ini

View File

@@ -3,12 +3,13 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Создание папки темы](#создание-папки-темы)
- [Файл стилей](#файл-стилей)
- [Метаинформация](#метаинформация)
- [Скриншоты](#скриншоты)
- [Шрифты и иконки](#шрифты-и-иконки)
- [Обзор](#-обзор)
- [Создание папки темы](#-создание-папки-темы)
- [Файл стилей](#-файл-стилей-stylespy)
- [Конфигурация анимации](#-конфигурация-анимации)
- [Метаинформация](#-метаинформация-metainfoini)
- [Скриншоты](#-скриншоты)
- [Шрифты и иконки](#-шрифты-и-иконки-опционально)
---
@@ -45,6 +46,163 @@ def custom_button_style(color1, color2):
---
## 🎥 Конфигурация анимации
Словарь `GAME_CARD_ANIMATION` управляет всеми параметрами анимации для карточек игр:
```python
GAME_CARD_ANIMATION = {
# Тип анимации при входе и выходе на детальную страницу
# Возможные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
# Определяет, как детальная страница появляется и исчезает
"detail_page_animation_type": "fade",
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса)
# Влияет на толщину рамки вокруг карточки, когда она не выделена
# Значение в пикселях
"default_border_width": 2,
# Ширина обводки при наведении курсора
# Увеличивает толщину рамки, когда курсор находится над карточкой
# Значение в пикселях
"hover_border_width": 8,
# Ширина обводки при фокусе (например, при выборе с клавиатуры)
# Увеличивает толщину рамки, когда карточка в фокусе
# Значение в пикселях
"focus_border_width": 12,
# Минимальная ширина обводки во время пульсирующей анимации
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания")
# Значение в пикселях
"pulse_min_border_width": 8,
# Максимальная ширина обводки во время пульсирующей анимации
# Определяет максимальную толщину рамки при пульсации
# Значение в пикселях
"pulse_max_border_width": 10,
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе)
# Влияет на скорость перехода от одной ширины обводки к другой
# Значение в миллисекундах
"thickness_anim_duration": 300,
# Длительность одного цикла пульсирующей анимации
# Определяет, как быстро рамка "пульсирует" между min и max значениями
# Значение в миллисекундах
"pulse_anim_duration": 800,
# Длительность анимации вращения градиента
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки
# Значение в миллисекундах
"gradient_anim_duration": 3000,
# Начальный угол градиента (в градусах)
# Определяет начальную точку вращения градиента при старте анимации
"gradient_start_angle": 360,
# Конечный угол градиента (в градусах)
# Определяет конечную точку вращения градиента
# Значение 0 означает полный поворот на 360 градусов
"gradient_end_angle": 0,
# Тип анимации для карточки при наведении или фокусе
# Возможные значения: "gradient", "scale"
# "gradient" включает вращающийся градиент для обводки, "scale" увеличивает размер карточки
"card_animation_type": "gradient",
# Масштаб карточки в состоянии покоя
# Определяет базовый размер карточки (1.0 = 100% от исходного размера)
# Значение в долях (например, 1.0 для нормального размера)
"default_scale": 1.0,
# Масштаб карточки при наведении курсора
# Увеличивает размер карточки при наведении
# Значение в долях (например, 1.1 = 110% от исходного размера)
"hover_scale": 1.1,
# Масштаб карточки при фокусе (например, при выборе с клавиатуры)
# Увеличивает размер карточки при фокусе
# Значение в долях (например, 1.05 = 105% от исходного размера)
"focus_scale": 1.05,
# Длительность анимации масштабирования
# Влияет на скорость изменения размера карточки при наведении или фокусе
# Значение в миллисекундах
"scale_anim_duration": 200,
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе)
# Влияет на "чувство" анимации (например, плавное ускорение или замедление)
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad")
"thickness_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса)
# Влияет на "чувство" возврата к исходной ширине обводки
"thickness_easing_curve_out": "InBack",
# Тип кривой сглаживания для анимации увеличения масштаба (при наведении/фокусе)
# Влияет на "чувство" анимации масштабирования (например, с эффектом "отскока")
# Возможные значения: строки, соответствующие QEasingCurve.Type
"scale_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения масштаба (при уходе курсора/потере фокуса)
# Влияет на "чувство" возврата к исходному масштабу
"scale_easing_curve_out": "InBack",
# Цвета градиента для анимированной обводки
# Список словарей, где каждый словарь задает позицию (0.01.0) и цвет в формате hex
# Влияет на внешний вид обводки при наведении или фокусе, если card_animation_type="gradient"
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
],
# Длительность анимации fade при входе на детальную страницу
# Влияет на скорость появления страницы при fade-анимации
# Значение в миллисекундах
"detail_page_fade_duration": 350,
# Длительность анимации slide при входе на детальную страницу
# Влияет на скорость скольжения страницы при slide-анимации
# Значение в миллисекундах
"detail_page_slide_duration": 500,
# Длительность анимации bounce при входе на детальную страницу
# Влияет на скорость "прыжка" страницы при bounce-анимации
# Значение в миллисекундах
"detail_page_bounce_duration": 400,
# Длительность анимации fade при выходе из детальной страницы
# Влияет на скорость исчезновения страницы при fade-анимации
# Значение в миллисекундах
"detail_page_fade_duration_exit": 350,
# Длительность анимации slide при выходе из детальной страницы
# Влияет на скорость скольжения страницы при slide-анимации
# Значение в миллисекундах
"detail_page_slide_duration_exit": 500,
# Длительность анимации bounce при выходе из детальной страницы
# Влияет на скорость "сжатия" страницы при bounce-анимации
# Значение в миллисекундах
"detail_page_bounce_duration_exit": 400,
# Тип кривой сглаживания для анимации при входе на детальную страницу
# Применяется к slide и bounce анимациям, влияет на "чувство" движения
# Возможные значения: строки, соответствующие QEasingCurve.Type
"detail_page_easing_curve": "OutCubic",
# Тип кривой сглаживания для анимации при выходе из детальной страницы
# Применяется к slide и bounce анимациям, влияет на "чувство" движения
# Возможные значения: строки, соответствующие QEasingCurve.Type
"detail_page_easing_curve_exit": "InCubic"
}
```
---
## 📝 Метаинформация (`metainfo.ini`)
```ini

387
portprotonqt/animations.py Normal file
View File

@@ -0,0 +1,387 @@
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
from collections.abc import Callable
from portprotonqt.logger import get_logger
from portprotonqt.config_utils import read_theme_from_config
from portprotonqt.theme_manager import ThemeManager
logger = get_logger(__name__)
class SafeOpacityEffect(QGraphicsOpacityEffect):
def __init__(self, parent=None, disable_at_full=True):
super().__init__(parent)
self.disable_at_full = disable_at_full
def setOpacity(self, opacity: float):
opacity = max(0.0, min(1.0, opacity))
super().setOpacity(opacity)
if opacity < 1.0:
self.setEnabled(True)
elif self.disable_at_full:
self.setEnabled(False)
class GameCardAnimations:
def __init__(self, game_card, theme=None):
self.game_card = game_card
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.thickness_anim: QPropertyAnimation | None = None
self.gradient_anim: QPropertyAnimation | None = None
self.scale_anim: QPropertyAnimation | None = None
self.pulse_anim: QPropertyAnimation | None = None
self._isPulseAnimationConnected = False
def setup_animations(self):
"""Initialize animation properties based on theme."""
self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient":
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
elif animation_type == "scale":
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
def start_pulse_animation(self):
"""Start pulse animation for border width when hovered or focused."""
if not (self.game_card._hovered or self.game_card._focused):
return
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
def handle_enter_event(self):
"""Handle mouse enter event animations."""
self.game_card._hovered = True
self.game_card.hoverChanged.emit(self.game_card.name, True)
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
if not self.thickness_anim:
self.setup_animations()
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_scale"])
self.scale_anim.start()
def handle_leave_event(self):
"""Handle mouse leave event animations."""
self.game_card._hovered = False
self.game_card.hoverChanged.emit(self.game_card.name, False)
if not self.game_card._focused:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"])
self.scale_anim.start()
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def handle_focus_in_event(self):
"""Handle focus in event animations."""
if not self.game_card._hovered:
self.game_card._focused = True
self.game_card.focusChanged.emit(self.game_card.name, True)
if not self.thickness_anim:
self.setup_animations()
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_scale"])
self.scale_anim.start()
def handle_focus_out_event(self):
"""Handle focus out event animations."""
self.game_card._focused = False
self.game_card.focusChanged.emit(self.game_card.name, False)
if not self.game_card._hovered:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"])
self.scale_anim.start()
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def paint_border(self, painter: QPainter):
if not painter.isActive():
logger.debug("Painter is not active; skipping border paint")
return
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
pen = QPen()
pen.setWidth(self.game_card._borderWidth)
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if (self.game_card._hovered or self.game_card._focused) and animation_type == "gradient":
center = self.game_card.rect().center()
gradient = QConicalGradient(center, self.game_card._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
painter.setPen(pen)
radius = 18 * self.game_card._scale
bw = round(self.game_card._borderWidth / 2)
rect = self.game_card.rect().adjusted(bw, bw, -bw, -bw)
if rect.isEmpty():
return
painter.drawRoundedRect(rect, radius, radius)
class DetailPageAnimations:
def __init__(self, main_window, theme=None):
self.main_window = main_window
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.animations = main_window._animations if hasattr(main_window, '_animations') else {}
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings."""
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade":
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
opacity_effect.setOpacity(0.0)
detail_page.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0.0)
animation.setEndValue(0.999)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_effect():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
except RuntimeError:
logger.warning("Original effect already deleted")
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater)
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
start_pos = {
"slide_left": QPoint(self.main_window.width(), 0),
"slide_right": QPoint(-self.main_window.width(), 0),
"slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height())
}[animation_type]
detail_page.move(start_pos)
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(start_pos)
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
detail_page.setWindowOpacity(0.0)
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(0.0)
opacity_anim.setEndValue(1.0)
initial_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4,
detail_page.width() // 2, detail_page.height() // 2)
final_rect = detail_page.geometry()
geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(initial_rect)
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
"""Animate the detail page exit based on theme settings."""
try:
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
# Safely stop and remove any existing animation
if detail_page in self.animations:
try:
animation = self.animations[detail_page]
if isinstance(animation, QAbstractAnimation) and animation.state() == QAbstractAnimation.State.Running:
animation.stop()
except RuntimeError:
logger.warning("Animation already deleted for page")
except Exception as e:
logger.error(f"Error stopping existing animation: {e}", exc_info=True)
finally:
self.animations.pop(detail_page, None)
# Define animation based on type
if animation_type == "fade":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
opacity_effect.setOpacity(0.999)
detail_page.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0.999)
animation.setEndValue(0.0)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_and_cleanup():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
except RuntimeError:
logger.debug("Original effect already deleted")
cleanup_callback()
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater)
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
end_pos = {
"slide_left": QPoint(-self.main_window.width(), 0),
"slide_right": QPoint(self.main_window.width(), 0),
"slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height())
}[animation_type]
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(end_pos)
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_callback)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(1.0)
opacity_anim.setEndValue(0.0)
final_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4,
detail_page.width() // 2, detail_page.height() // 2)
geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(detail_page.geometry())
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(cleanup_callback)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
except Exception as e:
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
self.animations.pop(detail_page, None)
cleanup_callback()

View File

@@ -3,16 +3,13 @@ from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon
from portprotonqt.main_window import MainWindow
from portprotonqt.tray import SystemTray
from portprotonqt.config_utils import read_theme_from_config, save_fullscreen_config
from portprotonqt.logger import get_logger
from portprotonqt.config_utils import save_fullscreen_config
from portprotonqt.logger import get_logger, setup_logger
from portprotonqt.cli import parse_args
logger = get_logger(__name__)
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
__app_version__ = "0.1.4"
__app_version__ = "0.1.6"
def main():
app = QApplication(sys.argv)
@@ -21,52 +18,36 @@ def main():
app.setApplicationName(__app_name__)
app.setApplicationVersion(__app_version__)
args = parse_args()
# Setup logger with specified debug level
setup_logger(args.debug_level)
# Reinitialize logger after setup to ensure it uses the new configuration
logger = get_logger(__name__)
system_locale = QLocale.system()
qt_translator = QTranslator()
translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath)
if qt_translator.load(system_locale, "qtbase", "_", translations_path):
app.installTranslator(qt_translator)
else:
logger.error(f"Qt translations for {system_locale.name()} not found in {translations_path}")
logger.warning(f"Qt translations for {system_locale.name()} not found in {translations_path}, using english language")
args = parse_args()
window = MainWindow()
window = MainWindow(app_name=__app_name__)
if args.fullscreen:
logger.info("Launching in fullscreen mode due to --fullscreen flag")
save_fullscreen_config(True)
window.showFullScreen()
current_theme_name = read_theme_from_config()
tray = SystemTray(app, current_theme_name)
tray.show_action.triggered.connect(window.show)
tray.hide_action.triggered.connect(window.hide)
def recreate_tray():
nonlocal tray
if tray:
logger.debug("Recreating system tray")
tray.cleanup()
tray = None
current_theme = read_theme_from_config()
tray = SystemTray(app, current_theme)
# Ensure window is not None before connecting signals
if window:
tray.show_action.triggered.connect(window.show)
tray.hide_action.triggered.connect(window.hide)
def cleanup_on_exit():
nonlocal tray, window
nonlocal window
app.aboutToQuit.disconnect()
if tray:
tray.cleanup()
tray = None
if window:
window.close()
app.quit()
window.settings_saved.connect(recreate_tray)
app.aboutToQuit.connect(cleanup_on_exit)
window.show()

View File

@@ -1,16 +1,20 @@
import argparse
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
def parse_args():
"""
Парсит аргументы командной строки.
Parses command-line arguments.
"""
parser = argparse.ArgumentParser(description="PortProtonQt CLI")
parser.add_argument(
"--fullscreen",
action="store_true",
help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
help="Launch the application in fullscreen mode and save this setting"
)
parser.add_argument(
"--debug-level",
choices=['ALL', 'DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'],
default='NOTSET',
help="Установить уровень логирования (ALL для всех сообщений, по умолчанию: без логов)"
)
return parser.parse_args()

View File

@@ -7,7 +7,7 @@ logger = get_logger(__name__)
_portproton_location = None
# Пути к конфигурационным файлам
# Paths to configuration files
CONFIG_FILE = os.path.join(
os.getenv("XDG_CONFIG_HOME", os.path.join(os.path.expanduser("~"), ".config")),
"PortProtonQt.conf"
@@ -18,17 +18,32 @@ PORTPROTON_CONFIG_FILE = os.path.join(
"PortProton.conf"
)
# Пути к папкам с темами
# Paths to theme directories
xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
THEMES_DIRS = [
os.path.join(xdg_data_home, "PortProtonQt", "themes"),
os.path.join(os.path.dirname(os.path.abspath(__file__)), "themes")
]
def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails."""
cp = configparser.ConfigParser()
if not os.path.exists(config_file):
logger.debug(f"Configuration file {config_file} not found")
return None
try:
cp.read(config_file, encoding="utf-8")
return cp
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.warning(f"Invalid configuration file format: {e}")
return None
except Exception as e:
logger.warning(f"Failed to read configuration file: {e}")
return None
def read_config():
"""
Читает конфигурационный файл и возвращает словарь параметров.
Пример строки в конфиге (без секций):
"""Reads the configuration file and returns a dictionary of parameters.
Example line in config (no sections):
detail_level = detailed
"""
config_dict = {}
@@ -44,29 +59,17 @@ def read_config():
return config_dict
def read_theme_from_config():
"""Reads the theme from the [Appearance] section of the configuration file.
Returns 'standart' if the parameter is not set.
"""
Читает из конфигурационного файла тему из секции [Appearance].
Если параметр не задан, возвращает "standart".
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
return "standart"
cp = read_config_safely(CONFIG_FILE)
if cp is None:
return "standart"
return cp.get("Appearance", "theme", fallback="standart")
def save_theme_to_config(theme_name):
"""
Сохраняет имя выбранной темы в секции [Appearance] конфигурационного файла.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the selected theme name to the [Appearance] section of the configuration file."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Appearance" not in cp:
cp["Appearance"] = {}
cp["Appearance"]["theme"] = theme_name
@@ -74,34 +77,18 @@ def save_theme_to_config(theme_name):
cp.write(configfile)
def read_time_config():
"""Reads time settings from the [Time] section of the configuration file.
If the section or parameter is missing, saves and returns 'detailed' as default.
"""
Читает настройки времени из секции [Time] конфигурационного файла.
Если секция или параметр отсутствуют, сохраняет и возвращает "detailed" по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
save_time_config("detailed")
return "detailed"
if not cp.has_section("Time") or not cp.has_option("Time", "detail_level"):
save_time_config("detailed")
return "detailed"
return cp.get("Time", "detail_level", fallback="detailed").lower()
return "detailed"
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Time") or not cp.has_option("Time", "detail_level"):
save_time_config("detailed")
return "detailed"
return cp.get("Time", "detail_level", fallback="detailed").lower()
def save_time_config(detail_level):
"""
Сохраняет настройку уровня детализации времени в секции [Time].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the time detail level to the [Time] section of the configuration file."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Time" not in cp:
cp["Time"] = {}
cp["Time"]["detail_level"] = detail_level
@@ -109,48 +96,42 @@ def save_time_config(detail_level):
cp.write(configfile)
def read_file_content(file_path):
"""
Читает содержимое файла и возвращает его как строку.
"""
"""Reads the content of a file and returns it as a string."""
with open(file_path, encoding="utf-8") as f:
return f.read().strip()
def get_portproton_location():
"""
Возвращает путь к директории PortProton.
Сначала проверяется кэшированный путь. Если он отсутствует, проверяется
наличие пути в файле PORTPROTON_CONFIG_FILE. Если путь недоступен,
используется директория по умолчанию.
"""Returns the path to the PortProton directory.
Checks the cached path first. If not set, reads from PORTPROTON_CONFIG_FILE.
If the path is invalid, uses the default directory.
"""
global _portproton_location
if _portproton_location is not None:
return _portproton_location
# Попытка чтения пути из конфигурационного файла
if os.path.isfile(PORTPROTON_CONFIG_FILE):
try:
location = read_file_content(PORTPROTON_CONFIG_FILE).strip()
if location and os.path.isdir(location):
_portproton_location = location
logger.info(f"Путь PortProton из конфигурации: {location}")
logger.info(f"PortProton path from configuration: {location}")
return _portproton_location
logger.warning(f"Недействительный путь в конфиге PortProton: {location}")
logger.warning(f"Invalid PortProton path in configuration: {location}, using default path")
except (OSError, PermissionError) as e:
logger.error(f"Ошибка чтения файла конфигурации PortProton: {e}")
logger.warning(f"Failed to read PortProton configuration file: {e}, using default path")
default_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_dir):
_portproton_location = default_dir
logger.info(f"Используется директория flatpak PortProton: {default_dir}")
logger.info(f"Using flatpak PortProton directory: {default_dir}")
return _portproton_location
logger.warning("Конфигурация и директория flatpak PortProton не найдены")
logger.warning("PortProton configuration and flatpak directory not found")
return None
def parse_desktop_entry(file_path):
"""
Читает и парсит .desktop файл с помощью configparser.
Если секция [Desktop Entry] отсутствует, возвращается None.
"""Reads and parses a .desktop file using configparser.
Returns None if the [Desktop Entry] section is missing.
"""
cp = configparser.ConfigParser(interpolation=None)
cp.read(file_path, encoding="utf-8")
@@ -159,9 +140,8 @@ def parse_desktop_entry(file_path):
return cp["Desktop Entry"]
def load_theme_metainfo(theme_name):
"""
Загружает метаинформацию темы из файла metainfo.ini в корне папки темы.
Ожидаемые поля: author, author_link, description, name.
"""Loads theme metadata from metainfo.ini in the theme's root directory.
Expected fields: author, author_link, description, name.
"""
meta = {}
for themes_dir in THEMES_DIRS:
@@ -179,34 +159,18 @@ def load_theme_metainfo(theme_name):
return meta
def read_card_size():
"""Reads the card size (width) from the [Cards] section.
Returns 250 if the parameter is not set.
"""
Читает размер карточек (ширину) из секции [Cards],
Если параметр не задан, возвращает 250.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
save_card_size(250)
return 250
if not cp.has_section("Cards") or not cp.has_option("Cards", "card_width"):
save_card_size(250)
return 250
return cp.getint("Cards", "card_width", fallback=250)
return 250
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "card_width"):
save_card_size(250)
return 250
return cp.getint("Cards", "card_width", fallback=250)
def save_card_size(card_width):
"""
Сохраняет размер карточек (ширину) в секцию [Cards].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the card size (width) to the [Cards] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Cards" not in cp:
cp["Cards"] = {}
cp["Cards"]["card_width"] = str(card_width)
@@ -214,34 +178,18 @@ def save_card_size(card_width):
cp.write(configfile)
def read_sort_method():
"""Reads the sort method from the [Games] section.
Returns 'last_launch' if the parameter is not set.
"""
Читает метод сортировки из секции [Games].
Если параметр не задан, возвращает last_launch.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
save_sort_method("last_launch")
return "last_launch"
if not cp.has_section("Games") or not cp.has_option("Games", "sort_method"):
save_sort_method("last_launch")
return "last_launch"
return cp.get("Games", "sort_method", fallback="last_launch").lower()
return "last_launch"
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Games") or not cp.has_option("Games", "sort_method"):
save_sort_method("last_launch")
return "last_launch"
return cp.get("Games", "sort_method", fallback="last_launch").lower()
def save_sort_method(sort_method):
"""
Сохраняет метод сортировки в секцию [Games].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the sort method to the [Games] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Games" not in cp:
cp["Games"] = {}
cp["Games"]["sort_method"] = sort_method
@@ -249,34 +197,18 @@ def save_sort_method(sort_method):
cp.write(configfile)
def read_display_filter():
"""Reads the display_filter parameter from the [Games] section.
Returns 'all' if the parameter is missing.
"""
Читает параметр display_filter из секции [Games].
Если параметр отсутствует, сохраняет и возвращает значение "all".
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
save_display_filter("all")
return "all"
if not cp.has_section("Games") or not cp.has_option("Games", "display_filter"):
save_display_filter("all")
return "all"
return cp.get("Games", "display_filter", fallback="all").lower()
return "all"
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Games") or not cp.has_option("Games", "display_filter"):
save_display_filter("all")
return "all"
return cp.get("Games", "display_filter", fallback="all").lower()
def save_display_filter(filter_value):
"""
Сохраняет параметр display_filter в секцию [Games] конфигурационного файла.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
"""Saves the display_filter parameter to the [Games] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Games" not in cp:
cp["Games"] = {}
cp["Games"]["display_filter"] = filter_value
@@ -284,37 +216,23 @@ def save_display_filter(filter_value):
cp.write(configfile)
def read_favorites():
"""Reads the list of favorite games from the [Favorites] section.
The list is stored as a quoted string with comma-separated names.
Returns an empty list if the section or parameter is missing.
"""
Читает список избранных игр из секции [Favorites] конфигурационного файла.
Список хранится как строка, заключённая в кавычки, с именами, разделёнными запятыми.
Если секция или параметр отсутствуют, возвращает пустой список.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
return []
if cp.has_section("Favorites") and cp.has_option("Favorites", "games"):
favs = cp.get("Favorites", "games", fallback="").strip()
# Если строка начинается и заканчивается кавычками, удаляем их
if favs.startswith('"') and favs.endswith('"'):
favs = favs[1:-1]
return [s.strip() for s in favs.split(",") if s.strip()]
return []
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Favorites") or not cp.has_option("Favorites", "games"):
return []
favs = cp.get("Favorites", "games", fallback="").strip()
if favs.startswith('"') and favs.endswith('"'):
favs = favs[1:-1]
return [s.strip() for s in favs.split(",") if s.strip()]
def save_favorites(favorites):
"""Saves the list of favorite games to the [Favorites] section.
The list is stored as a quoted string with comma-separated names.
"""
Сохраняет список избранных игр в секцию [Favorites] конфигурационного файла.
Список сохраняется как строка, заключённая в двойные кавычки, где имена игр разделены запятыми.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Favorites" not in cp:
cp["Favorites"] = {}
fav_str = ", ".join(favorites)
@@ -323,34 +241,18 @@ def save_favorites(favorites):
cp.write(configfile)
def read_rumble_config():
"""Reads the gamepad rumble setting from the [Gamepad] section.
Returns False if the parameter is missing.
"""
Читает настройку виброотдачи геймпада из секции [Gamepad].
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
save_rumble_config(False)
return False
if not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "rumble_enabled"):
save_rumble_config(False)
return False
return cp.getboolean("Gamepad", "rumble_enabled", fallback=False)
return False
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "rumble_enabled"):
save_rumble_config(False)
return False
return cp.getboolean("Gamepad", "rumble_enabled", fallback=False)
def save_rumble_config(rumble_enabled):
"""
Сохраняет настройку виброотдачи геймпада в секцию [Gamepad].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
"""Saves the gamepad rumble setting to the [Gamepad] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Gamepad" not in cp:
cp["Gamepad"] = {}
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
@@ -358,41 +260,28 @@ def save_rumble_config(rumble_enabled):
cp.write(configfile)
def ensure_default_proxy_config():
"""Ensures the [Proxy] section exists in the configuration file.
Creates it with empty values if missing.
"""
Проверяет наличие секции [Proxy] в конфигурационном файле.
Если секция отсутствует, создаёт её с пустыми значениями.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
return
if not cp.has_section("Proxy"):
cp.add_section("Proxy")
cp["Proxy"]["proxy_url"] = ""
cp["Proxy"]["proxy_user"] = ""
cp["Proxy"]["proxy_password"] = ""
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Proxy" not in cp:
cp.add_section("Proxy")
cp["Proxy"]["proxy_url"] = ""
cp["Proxy"]["proxy_user"] = ""
cp["Proxy"]["proxy_password"] = ""
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def read_proxy_config():
"""
Читает настройки прокси из секции [Proxy] конфигурационного файла.
Если параметр proxy_url не задан или пустой, возвращает пустой словарь.
"""Reads proxy settings from the [Proxy] section.
Returns an empty dict if proxy_url is not set or empty.
"""
ensure_default_proxy_config()
cp = configparser.ConfigParser()
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
cp = read_config_safely(CONFIG_FILE)
if cp is None:
return {}
proxy_url = cp.get("Proxy", "proxy_url", fallback="").strip()
if proxy_url:
# Если указаны логин и пароль, добавляем их к URL
proxy_user = cp.get("Proxy", "proxy_user", fallback="").strip()
proxy_password = cp.get("Proxy", "proxy_password", fallback="").strip()
if "://" in proxy_url and "@" not in proxy_url and proxy_user and proxy_password:
@@ -402,16 +291,10 @@ def read_proxy_config():
return {}
def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
"""Saves proxy settings to the [Proxy] section.
Creates the section if it does not exist.
"""
Сохраняет настройки proxy в секцию [Proxy] конфигурационного файла.
Если секция отсутствует, создаёт её.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Proxy" not in cp:
cp["Proxy"] = {}
cp["Proxy"]["proxy_url"] = proxy_url
@@ -421,34 +304,18 @@ def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
cp.write(configfile)
def read_fullscreen_config():
"""Reads the fullscreen mode setting from the [Display] section.
Returns False if the parameter is missing.
"""
Читает настройку полноэкранного режима приложения из секции [Display].
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
save_fullscreen_config(False)
return False
if not cp.has_section("Display") or not cp.has_option("Display", "fullscreen"):
save_fullscreen_config(False)
return False
return cp.getboolean("Display", "fullscreen", fallback=False)
return False
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "fullscreen"):
save_fullscreen_config(False)
return False
return cp.getboolean("Display", "fullscreen", fallback=False)
def save_fullscreen_config(fullscreen):
"""
Сохраняет настройку полноэкранного режима приложения в секцию [Display].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
"""Saves the fullscreen mode setting to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["fullscreen"] = str(fullscreen)
@@ -456,33 +323,19 @@ def save_fullscreen_config(fullscreen):
cp.write(configfile)
def read_window_geometry() -> tuple[int, int]:
"""Reads the window width and height from the [MainWindow] section.
Returns (0, 0) if the parameters are missing.
"""
Читает ширину и высоту окна из секции [MainWindow] конфигурационного файла.
Возвращает кортеж (width, height). Если данные отсутствуют, возвращает (0, 0).
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
return (0, 0)
if cp.has_section("MainWindow"):
width = cp.getint("MainWindow", "width", fallback=0)
height = cp.getint("MainWindow", "height", fallback=0)
return (width, height)
return (0, 0)
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("MainWindow"):
return (0, 0)
width = cp.getint("MainWindow", "width", fallback=0)
height = cp.getint("MainWindow", "height", fallback=0)
return (width, height)
def save_window_geometry(width: int, height: int):
"""
Сохраняет ширину и высоту окна в секцию [MainWindow] конфигурационного файла.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the window width and height to the [MainWindow] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "MainWindow" not in cp:
cp["MainWindow"] = {}
cp["MainWindow"]["width"] = str(width)
@@ -491,61 +344,67 @@ def save_window_geometry(width: int, height: int):
cp.write(configfile)
def reset_config():
"""
Сбрасывает конфигурационный файл, удаляя его.
После этого все настройки будут возвращены к значениям по умолчанию при следующем чтении.
"""Resets the configuration file by deleting it.
Subsequent reads will use default values.
"""
if os.path.exists(CONFIG_FILE):
try:
os.remove(CONFIG_FILE)
logger.info("Конфигурационный файл %s удалён", CONFIG_FILE)
logger.info("Configuration file %s deleted", CONFIG_FILE)
except Exception as e:
logger.error("Ошибка при удалении конфигурационного файла: %s", e)
logger.warning(f"Failed to delete configuration file: {e}")
def clear_cache():
"""
Очищает кэш PortProtonQt, удаляя папку кэша.
"""
"""Clears the PortProtonQt cache by deleting the cache directory."""
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
cache_dir = os.path.join(xdg_cache_home, "PortProtonQt")
if os.path.exists(cache_dir):
try:
shutil.rmtree(cache_dir)
logger.info("Кэш PortProtonQt удалён: %s", cache_dir)
logger.info("PortProtonQt cache deleted: %s", cache_dir)
except Exception as e:
logger.error("Ошибка при удалении кэша: %s", e)
logger.warning(f"Failed to delete cache: {e}")
def read_auto_fullscreen_gamepad():
"""Reads the auto-fullscreen setting for gamepad from the [Display] section.
Returns False if the parameter is missing.
"""
Читает настройку автоматического полноэкранного режима при подключении геймпада из секции [Display].
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
save_auto_fullscreen_gamepad(False)
return False
if not cp.has_section("Display") or not cp.has_option("Display", "auto_fullscreen_gamepad"):
save_auto_fullscreen_gamepad(False)
return False
return cp.getboolean("Display", "auto_fullscreen_gamepad", fallback=False)
return False
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "auto_fullscreen_gamepad"):
save_auto_fullscreen_gamepad(False)
return False
return cp.getboolean("Display", "auto_fullscreen_gamepad", fallback=False)
def save_auto_fullscreen_gamepad(auto_fullscreen):
"""
Сохраняет настройку автоматического полноэкранного режима при подключении геймпада в секцию [Display].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
"""Saves the auto-fullscreen setting for gamepad to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def read_favorite_folders():
"""Reads the list of favorite folders from the [FavoritesFolders] section.
The list is stored as a quoted string with comma-separated paths.
Returns an empty list if the section or parameter is missing.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("FavoritesFolders") or not cp.has_option("FavoritesFolders", "folders"):
return []
favs = cp.get("FavoritesFolders", "folders", fallback="").strip()
if favs.startswith('"') and favs.endswith('"'):
favs = favs[1:-1]
return [os.path.normpath(s.strip()) for s in favs.split(",") if s.strip() and os.path.isdir(os.path.normpath(s.strip()))]
def save_favorite_folders(folders):
"""Saves the list of favorite folders to the [FavoritesFolders] section.
The list is stored as a quoted string with comma-separated paths.
"""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "FavoritesFolders" not in cp:
cp["FavoritesFolders"] = {}
fav_str = ", ".join([os.path.normpath(folder) for folder in folders])
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)

View File

@@ -4,7 +4,6 @@ import glob
import shutil
import subprocess
import threading
import logging
import orjson
import psutil
import signal
@@ -12,13 +11,14 @@ from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplicati
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.logger import get_logger
logger = logging.getLogger(__name__)
logger = get_logger(__name__)
class ContextMenuSignals(QObject):
"""Signals for thread-safe UI updates from worker threads."""
@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt."""
def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager):
"""
Initialize the ContextMenuManager.
@@ -45,7 +45,8 @@ class ContextMenuManager:
self.theme = theme
self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.update_game_grid = update_game_grid_callback
self.game_library_manager = game_library_manager
self.update_game_grid = game_library_manager.update_game_grid
self.legendary_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache", "legendary"
@@ -62,7 +63,7 @@ class ContextMenuManager:
self.parent.statusBar().showMessage,
Qt.ConnectionType.QueuedConnection
)
logger.debug("Connected show_status_message signal to statusBar")
logger.debug("Connected show_status_message signal to status bar")
self.signals.show_warning_dialog.connect(
self._show_warning_dialog,
Qt.ConnectionType.QueuedConnection
@@ -74,28 +75,28 @@ class ContextMenuManager:
def _show_warning_dialog(self, title: str, message: str):
"""Show a warning dialog in the main thread."""
logger.debug("Showing warning dialog: %s - %s", title, message)
logger.debug("Displaying warning dialog: %s - %s", title, message)
QMessageBox.warning(self.parent, title, message)
def _show_info_dialog(self, title: str, message: str):
"""Show an info dialog in the main thread."""
logger.debug("Showing info dialog: %s - %s", title, message)
logger.debug("Displaying info dialog: %s - %s", title, message)
QMessageBox.information(self.parent, title, message)
def _show_status_message(self, message: str, timeout: int = 3000):
"""Show a status message on the status bar if available."""
if self.parent.statusBar():
self.parent.statusBar().showMessage(message, timeout)
logger.debug("Direct status message: %s", message)
logger.debug("Displayed status message: %s", message)
else:
logger.warning("Status bar not available for message: %s", message)
logger.warning("Status bar unavailable for message: %s", message)
def _check_portproton(self):
"""Check if PortProton is available."""
if self.portproton_location is None:
self.signals.show_warning_dialog.emit(
_("Error"),
_("PortProton is not found")
_("PortProton directory not found")
)
return False
return True
@@ -119,7 +120,7 @@ class ContextMenuManager:
installed_games = orjson.loads(f.read())
return app_name in installed_games
except (OSError, orjson.JSONDecodeError) as e:
logger.error("Failed to read installed.json: %s", e)
logger.error("Error reading installed.json: %s", e)
return False
def _is_game_running(self, game_card) -> bool:
@@ -150,6 +151,84 @@ class ContextMenuManager:
return hasattr(self.parent, 'target_exe') and self.parent.target_exe == current_exe
def show_folder_context_menu(self, file_explorer, pos):
"""Shows the context menu for a folder in FileExplorer."""
try:
item = file_explorer.file_list.itemAt(pos)
if not item:
logger.debug("No folder selected at position %s", pos)
return
selected = item.text()
if not selected.endswith("/"):
logger.debug("Selected item is not a folder: %s", selected)
return # Only for folders
full_path = os.path.normpath(os.path.join(file_explorer.current_path, selected.rstrip("/")))
if not os.path.isdir(full_path):
logger.debug("Path is not a directory: %s", full_path)
return
menu = QMenu(file_explorer)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
menu.setParent(file_explorer, Qt.WindowType.Popup) # Set transientParent for Wayland
favorite_folders = read_favorite_folders()
is_favorite = full_path in favorite_folders
action_text = _("Remove from Favorites") if is_favorite else _("Add to Favorites")
favorite_action = menu.addAction(self._get_safe_icon("star" if is_favorite else "star_full"), action_text)
favorite_action.triggered.connect(lambda: self.toggle_favorite_folder(file_explorer, full_path, not is_favorite))
# Disconnect file_list signals to prevent navigation during menu interaction
try:
file_explorer.file_list.itemClicked.disconnect(file_explorer.handle_item_click)
file_explorer.file_list.itemDoubleClicked.disconnect(file_explorer.handle_item_double_click)
except TypeError:
pass # Signals may not be connected
# Reconnect signals after menu closes
def reconnect_signals():
try:
file_explorer.file_list.itemClicked.connect(file_explorer.handle_item_click)
file_explorer.file_list.itemDoubleClicked.connect(file_explorer.handle_item_double_click)
except Exception as e:
logger.error("Error reconnecting file list signals: %s", e)
menu.aboutToHide.connect(reconnect_signals)
# Set focus to the first menu item
actions = menu.actions()
if actions:
menu.setActiveAction(actions[0])
# Map local position to global for menu display
global_pos = file_explorer.file_list.mapToGlobal(pos)
menu.exec(global_pos)
except Exception as e:
logger.error("Error displaying folder context menu: %s", e)
def toggle_favorite_folder(self, file_explorer, folder_path, add):
"""Adds or removes a folder from favorites."""
favorite_folders = read_favorite_folders()
if add:
if folder_path not in favorite_folders:
favorite_folders.append(folder_path)
save_favorite_folders(favorite_folders)
logger.info("Added folder to favorites: %s", folder_path)
else:
if folder_path in favorite_folders:
favorite_folders.remove(folder_path)
save_favorite_folders(favorite_folders)
logger.info("Removed folder from favorites: %s", folder_path)
file_explorer.update_drives_list()
def _get_safe_icon(self, icon_name: str) -> QIcon:
"""Returns a QIcon, ensuring it is valid."""
icon = self.theme_manager.get_icon(icon_name)
if isinstance(icon, QIcon):
return icon
elif isinstance(icon, str) and os.path.exists(icon):
return QIcon(icon)
return QIcon()
def show_context_menu(self, game_card, pos: QPoint):
"""
Show the context menu for a game card at the specified position.
@@ -158,14 +237,6 @@ class ContextMenuManager:
game_card: The GameCard instance requesting the context menu.
pos: The position (in widget coordinates) where the menu should appear.
"""
def get_safe_icon(icon_name: str) -> QIcon:
icon = self.theme_manager.get_icon(icon_name)
if isinstance(icon, QIcon):
return icon
elif isinstance(icon, str) and os.path.exists(icon):
return QIcon(icon)
return QIcon()
menu = QMenu(self.parent)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
@@ -175,7 +246,7 @@ class ContextMenuManager:
exe_path = self._parse_exe_path(exec_line, game_card.name) if exec_line else None
if not exe_path:
# Show only "Delete from PortProton" if no valid exe
delete_action = menu.addAction(get_safe_icon("delete"), _("Delete from PortProton"))
delete_action = menu.addAction(self._get_safe_icon("delete"), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
menu.exec(game_card.mapToGlobal(pos))
return
@@ -184,7 +255,7 @@ class ContextMenuManager:
is_running = self._is_game_running(game_card)
action_text = _("Stop Game") if is_running else _("Launch Game")
action_icon = "stop" if is_running else "play"
launch_action = menu.addAction(get_safe_icon(action_icon), action_text)
launch_action = menu.addAction(self._get_safe_icon(action_icon), action_text)
launch_action.triggered.connect(
lambda: self._launch_game(game_card)
)
@@ -193,11 +264,11 @@ class ContextMenuManager:
is_favorite = game_card.name in favorites
icon_name = "star_full" if is_favorite else "star"
text = _("Remove from Favorites") if is_favorite else _("Add to Favorites")
favorite_action = menu.addAction(get_safe_icon(icon_name), text)
favorite_action = menu.addAction(self._get_safe_icon(icon_name), text)
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, not is_favorite))
if game_card.game_source == "epic":
import_action = menu.addAction(get_safe_icon("epic_games"), _("Import to Legendary"))
import_action = menu.addAction(self._get_safe_icon("epic_games"), _("Import to Legendary"))
import_action.triggered.connect(
lambda: self.import_to_legendary(game_card.name, game_card.appid)
)
@@ -205,13 +276,13 @@ class ContextMenuManager:
is_in_steam = is_game_in_steam(game_card.name)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(get_safe_icon(icon_name), text)
steam_action = menu.addAction(self._get_safe_icon(icon_name), text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_egs_to_steam(game_card.name, game_card.appid)
)
open_folder_action = menu.addAction(get_safe_icon("search"), _("Open Game Folder"))
open_folder_action = menu.addAction(self._get_safe_icon("search"), _("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_egs_game_folder(game_card.appid)
)
@@ -219,7 +290,7 @@ class ContextMenuManager:
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(get_safe_icon(icon_name), text)
desktop_action = menu.addAction(self._get_safe_icon(icon_name), text)
desktop_action.triggered.connect(
lambda: self.remove_egs_from_desktop(game_card.name)
if os.path.exists(desktop_path)
@@ -228,7 +299,7 @@ class ContextMenuManager:
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
menu_action = menu.addAction(
get_safe_icon("delete" if os.path.exists(menu_path) else "menu"),
self._get_safe_icon("delete" if os.path.exists(menu_path) else "menu"),
_("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
)
menu_action.triggered.connect(
@@ -242,19 +313,19 @@ class ContextMenuManager:
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(get_safe_icon(icon_name), text)
desktop_action = menu.addAction(self._get_safe_icon(icon_name), text)
desktop_action.triggered.connect(
lambda: self.remove_from_desktop(game_card.name)
if os.path.exists(desktop_path)
else self.add_to_desktop(game_card.name, game_card.exec_line)
)
edit_action = menu.addAction(get_safe_icon("edit"), _("Edit Shortcut"))
edit_action = menu.addAction(self._get_safe_icon("edit"), _("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
)
delete_action = menu.addAction(get_safe_icon("delete"), _("Delete from PortProton"))
delete_action = menu.addAction(self._get_safe_icon("delete"), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
open_folder_action = menu.addAction(get_safe_icon("search"), _("Open Game Folder"))
open_folder_action = menu.addAction(self._get_safe_icon("search"), _("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_game_folder(game_card.name, game_card.exec_line)
)
@@ -262,7 +333,7 @@ class ContextMenuManager:
menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(menu_path) else "menu"
text = _("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
menu_action = menu.addAction(get_safe_icon(icon_name), text)
menu_action = menu.addAction(self._get_safe_icon(icon_name), text)
menu_action.triggered.connect(
lambda: self.remove_from_menu(game_card.name)
if os.path.exists(menu_path)
@@ -271,7 +342,7 @@ class ContextMenuManager:
is_in_steam = is_game_in_steam(game_card.name)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(get_safe_icon(icon_name), text)
steam_action = menu.addAction(self._get_safe_icon(icon_name), text)
steam_action.triggered.connect(
lambda: (
self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
@@ -280,7 +351,12 @@ class ContextMenuManager:
)
)
menu.exec(game_card.mapToGlobal(pos))
# Set focus to the first menu item
actions = menu.actions()
if actions:
menu.setActiveAction(actions[0])
menu.exec(game_card.mapToGlobal(pos))
def _launch_game(self, game_card):
"""
@@ -417,7 +493,7 @@ class ContextMenuManager:
)
return
# Используем FileExplorer с directory_only=True
# Use FileExplorer with directory_only=True
file_explorer = FileExplorer(
parent=self.parent,
theme=self.theme,
@@ -447,10 +523,10 @@ class ContextMenuManager:
self._show_status_message(_("Importing '{game_name}' to Legendary...").format(game_name=game_name))
threading.Thread(target=run_import, daemon=True).start()
# Подключаем сигнал выбора файла/папки
# Connect the file selection signal
file_explorer.file_signal.file_selected.connect(on_folder_selected)
# Центрируем FileExplorer относительно родительского виджета
# Center FileExplorer relative to the parent widget
parent_widget = self.parent
if parent_widget:
parent_geometry = parent_widget.geometry()
@@ -532,10 +608,10 @@ class ContextMenuManager:
exe_path = get_egs_executable(app_name, self.legendary_config_path)
if exe_path and os.path.exists(exe_path):
if not generate_thumbnail(exe_path, icon_path, size=128):
logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
logger.error("Failed to generate thumbnail for EGS game: %s", exe_path)
icon_path = ""
else:
logger.error(f"No executable found for EGS game: {app_name}")
logger.error("No executable found for EGS game: %s", app_name)
icon_path = ""
egs_desktop_dir = os.path.join(self.portproton_location, "egs_desktops")
@@ -675,7 +751,7 @@ Icon={icon_path}
if not exec_line:
self.signals.show_warning_dialog.emit(
_("Error"),
_("No executable command in .desktop file for '{game_name}'").format(game_name=game_name)
_("No executable command found in .desktop file for '{game_name}'").format(game_name=game_name)
)
return None
else:
@@ -687,7 +763,7 @@ Icon={icon_path}
except Exception as e:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to read .desktop file: {error}").format(error=str(e))
_("Error reading .desktop file: {error}").format(error=str(e))
)
return None
else:
@@ -709,7 +785,7 @@ Icon={icon_path}
try:
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
logger.debug("Invalid executable command for '%s': %s", game_name, exec_line)
logger.debug("Invalid executable command for game '%s': %s", game_name, exec_line)
return None
if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
exe_path = entry_exec_split[2]
@@ -718,11 +794,11 @@ Icon={icon_path}
else:
exe_path = entry_exec_split[-1]
if not exe_path or not os.path.exists(exe_path):
logger.debug("Executable not found for '%s': %s", game_name, exe_path or "None")
logger.debug("Executable not found for game '%s': %s", game_name, exe_path or "None")
return None
return exe_path
except Exception as e:
logger.debug("Failed to parse executable for '%s': %s", game_name, e)
logger.debug("Error parsing executable for game '%s': %s", game_name, e)
return None
def _remove_file(self, file_path, error_message, success_message, game_name, location=""):
@@ -784,9 +860,16 @@ Icon={icon_path}
_("Failed to delete custom data: {error}").format(error=str(e))
)
# Перезагрузка списка игр и обновление сетки
self.load_games()
self.update_game_grid()
self.update_game_grid = self.game_library_manager.remove_game_incremental
self.game_library_manager.remove_game_incremental(game_name, exec_line)
def add_game_incremental(self, game_data: tuple):
"""Add game after .desktop creation."""
if not self._check_portproton():
return
# Assume game_data is built from new .desktop (name, desc, cover, etc.)
self.game_library_manager.add_game_incremental(game_data)
self._show_status_message(_("Added '{game_name}' successfully").format(game_name=game_data[0]))
def add_to_menu(self, game_name, exec_line):
"""Copy the .desktop file to ~/.local/share/applications."""
@@ -861,7 +944,7 @@ Icon={icon_path}
icon_path = os.path.join(self.portproton_location, "data", "img", f"{game_name}.png")
if not os.path.exists(icon_path):
if not generate_thumbnail(exe_path, icon_path, size=128):
logger.error(f"Failed to generate thumbnail for {exe_path}")
logger.error("Failed to generate thumbnail for game: %s", exe_path)
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
os.makedirs(desktop_dir, exist_ok=True)
@@ -997,7 +1080,7 @@ Icon={icon_path}
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
logger.debug("Adding '%s' to Steam", game_name)
logger.debug("Adding game '%s' to Steam", game_name)
try:
success, message = add_to_steam(game_name, exec_line, cover_path)
self.signals.show_info_dialog.emit(
@@ -1040,7 +1123,7 @@ Icon={icon_path}
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
logger.debug("Removing non-EGS game '%s' from Steam", game_name)
logger.debug("Removing game '%s' from Steam", game_name)
try:
success, message = remove_from_steam(game_name, exec_line)
self.signals.show_info_dialog.emit(

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@@ -1,3 +0,0 @@
name=Pulse Online
description_ru=Многопользовательская онлайн-игра в жанре MMORPG, действие которой происходит в научно-фантастическом мире с уникальной боевой системой и глубоким крафтом. Игроки могут исследовать обширные локации, выполнять квесты, сражаться с противниками и взаимодействовать с другими участниками игры.
description_en=A multiplayer online game in the MMORPG genre set in a sci-fi world with a unique combat system and deep crafting mechanics. Players can explore vast locations, complete quests, battle enemies, and interact with other participants in the game.

View File

@@ -5,30 +5,63 @@ from PySide6.QtGui import QFont, QFontMetrics, QPainter
def compute_layout(nat_sizes, rect_width, spacing, max_scale):
"""
Вычисляет расположение элементов с учетом отступов и возможного увеличения карточек.
nat_sizes: массив (N, 2) с натуральными размерами элементов (ширина, высота).
rect_width: доступная ширина контейнера.
spacing: отступ между элементами.
max_scale: максимальный коэффициент масштабирования (например, 1.2).
Computes the layout of elements considering spacing and potential scaling of cards.
nat_sizes: Array (N, 2) with natural sizes of elements (width, height).
rect_width: Available container width.
spacing: Spacing between elements (horizontal and vertical).
max_scale: Maximum scaling factor (e.g., 1.0).
Возвращает:
result: массив (N, 4), где каждая строка содержит [x, y, new_width, new_height].
total_height: итоговая высота всех рядов.
Returns:
result: Array (N, 4), where each row contains [x, y, new_width, new_height].
total_height: Total height of all rows.
"""
N = nat_sizes.shape[0]
result = np.zeros((N, 4), dtype=np.int32)
y = 0
i = 0
min_margin = 20 # Minimum margin on edges
# Determine the maximum number of items per row and overall scale
max_items_per_row = 0
global_scale = 1.0
max_row_x_start = min_margin # Starting x position of the widest row
temp_i = 0
# First pass: Find the maximum number of items in a row
while temp_i < N:
sum_width = 0
count = 0
temp_j = temp_i
while temp_j < N:
w = nat_sizes[temp_j, 0]
if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin:
break
sum_width += w
count += 1
temp_j += 1
if count > max_items_per_row:
max_items_per_row = count
# Calculate scale for the most populated row
available_width = rect_width - spacing * (count - 1) - 2 * min_margin
desired_scale = available_width / sum_width if sum_width > 0 else 1.0
global_scale = desired_scale if desired_scale < max_scale else max_scale
# Store starting x position for the widest row
scaled_row_width = int(sum_width * global_scale) + spacing * (count - 1)
max_row_x_start = max(min_margin, (rect_width - scaled_row_width) // 2)
temp_i = temp_j
# Second pass: Place elements
while i < N:
sum_width = 0
row_max_height = 0
count = 0
j = i
# Подбираем количество элементов для текущего ряда
# Determine the number of items for the current row
while j < N:
w = nat_sizes[j, 0]
# Если уже есть хотя бы один элемент и следующий не помещается с учетом spacing, выходим
if count > 0 and (sum_width + spacing + w) > rect_width:
if count > 0 and (sum_width + spacing + w) > rect_width - 2 * min_margin:
break
sum_width += w
count += 1
@@ -36,13 +69,19 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale):
if h > row_max_height:
row_max_height = h
j += 1
# Доступная ширина ряда с учетом обязательных отступов между элементами
available_width = rect_width - spacing * (count - 1)
desired_scale = available_width / sum_width if sum_width > 0 else 1.0
# Разрешаем увеличение карточек, но не более max_scale
scale = desired_scale if desired_scale < max_scale else max_scale
# Выравниваем по левому краю (offset = 0)
x = 0
# Use global scale for all rows
scale = global_scale
scaled_row_width = int(sum_width * scale) + spacing * (count - 1)
# Determine starting x coordinate
if count == max_items_per_row:
# Center the full row
x = max(min_margin, (rect_width - scaled_row_width) // 2)
else:
# Align incomplete row to the left, matching the widest row's start
x = max_row_x_start
for k in range(i, j):
new_w = int(nat_sizes[k, 0] * scale)
new_h = int(nat_sizes[k, 1] * scale)
@@ -51,6 +90,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale):
result[k, 2] = new_w
result[k, 3] = new_h
x += new_w + spacing
y += int(row_max_height * scale) + spacing
i = j
return result, y
@@ -59,18 +99,17 @@ class FlowLayout(QLayout):
def __init__(self, parent=None):
super().__init__(parent)
self.itemList = []
# Устанавливаем отступы контейнера в 0 и задаем spacing между карточками
self.setContentsMargins(0, 0, 0, 0)
self._spacing = 3 # отступ между карточками
self._max_scale = 1.2 # максимальное увеличение карточек (например, на 20%)
self.setContentsMargins(20, 20, 20, 20) # Margins around the layout
self._spacing = 20 # Spacing for animation and overlap prevention
self._max_scale = 1.0 # Scaling disabled in layout
def addItem(self, item: QLayoutItem) -> None:
self.itemList.append(item)
self.itemList.append(item)
def takeAt(self, index: int) -> QLayoutItem:
if 0 <= index < len(self.itemList):
return self.itemList.pop(index)
raise IndexError("Index out of range")
if 0 <= index < len(self.itemList):
return self.itemList.pop(index)
raise IndexError("Index out of range")
def count(self) -> int:
return len(self.itemList)
@@ -102,7 +141,7 @@ class FlowLayout(QLayout):
size = size.expandedTo(item.minimumSize())
margins = self.contentsMargins()
size += QSize(margins.left() + margins.right(),
margins.top() + margins.bottom())
margins.top() + margins.bottom())
return size
def doLayout(self, rect, testOnly):
@@ -110,14 +149,12 @@ class FlowLayout(QLayout):
if N == 0:
return 0
# Собираем натуральные размеры всех элементов в массив NumPy
nat_sizes = np.empty((N, 2), dtype=np.int32)
for i, item in enumerate(self.itemList):
s = item.sizeHint()
nat_sizes[i, 0] = s.width()
nat_sizes[i, 1] = s.height()
# Вычисляем геометрию с учетом spacing и max_scale через numba-функцию
geom_array, total_height = compute_layout(nat_sizes, rect.width(), self._spacing, self._max_scale)
if not testOnly:
@@ -152,7 +189,7 @@ class ClickableLabel(QLabel):
self._icon_size = icon_size
self._icon_space = icon_space
self._font_scale_factor = font_scale_factor
self._card_width = 250 # Значение по умолчанию
self._card_width = 250
if change_cursor:
self.setCursor(Qt.CursorShape.PointingHandCursor)
self.updateFontSize()
@@ -170,28 +207,23 @@ class ClickableLabel(QLabel):
self.update()
def setCardWidth(self, card_width: int):
"""Обновляет ширину карточки и пересчитывает размер шрифта."""
self._card_width = card_width
self.updateFontSize()
def updateFontSize(self):
"""Обновляет размер шрифта на основе card_width и font_scale_factor."""
font = self.font()
font_size = int(self._card_width * self._font_scale_factor)
font.setPointSize(max(8, font_size)) # Минимальный размер шрифта 8
font.setPointSize(max(8, font_size))
self.setFont(font)
self.update()
def paintEvent(self, event):
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
rect = self.contentsRect()
alignment = self.alignment()
icon_size = self._icon_size
spacing = self._icon_space
text = self.text()
if self._icon:
@@ -200,17 +232,11 @@ class ClickableLabel(QLabel):
pixmap = None
fm = QFontMetrics(self.font())
# Считаем, сколько места остаётся под текст
available_width = rect.width()
if pixmap:
available_width -= (icon_size + spacing)
# Отступы по 2px с каждой стороны
available_width = max(0, available_width - 4)
# Получаем «обрезанный» текст с многоточием
display_text = fm.elidedText(text, Qt.TextElideMode.ElideRight, available_width)
text_width = fm.horizontalAdvance(display_text)
text_height = fm.height()
total_width = text_width + (icon_size + spacing if pixmap else 0)
@@ -280,8 +306,6 @@ class AutoSizeButton(QPushButton):
self.setCursor(Qt.CursorShape.PointingHandCursor)
self.setFlat(True)
# Изначально выставляем минимальную ширину
self.setMinimumWidth(50)
self.adjustFontSize()
@@ -312,7 +336,6 @@ class AutoSizeButton(QPushButton):
if not self._update_size:
return
# Определяем доступную ширину внутри кнопки
available_width = self.width()
if self._icon:
available_width -= self._icon_size
@@ -323,7 +346,6 @@ class AutoSizeButton(QPushButton):
font = QFont(self._original_font)
text = self._original_text
# Подбираем максимально возможный размер шрифта, при котором текст укладывается
chosen_size = self._max_font_size
for font_size in range(self._max_font_size, self._min_font_size - 1, -1):
font.setPointSize(font_size)
@@ -336,14 +358,12 @@ class AutoSizeButton(QPushButton):
font.setPointSize(chosen_size)
self.setFont(font)
# После выбора шрифта вычисляем требуемую ширину для полного отображения текста
fm = QFontMetrics(font)
text_width = fm.horizontalAdvance(text)
required_width = text_width + margins.left() + margins.right() + self._padding * 2
if self._icon:
required_width += self._icon_size
# Если текущая ширина меньше требуемой, обновляем минимальную ширину
if self.width() < required_width:
self.setMinimumWidth(required_width)
@@ -353,7 +373,6 @@ class AutoSizeButton(QPushButton):
if not self._update_size:
return super().sizeHint()
else:
# Вычисляем оптимальный размер кнопки на основе текста и отступов
font = self.font()
fm = QFontMetrics(font)
text_width = fm.horizontalAdvance(self._original_text)
@@ -364,7 +383,6 @@ class AutoSizeButton(QPushButton):
height = fm.height() + margins.top() + margins.bottom() + self._padding
return QSize(width, height)
class NavLabel(QLabel):
clicked = Signal()
@@ -376,7 +394,6 @@ class NavLabel(QLabel):
self._isChecked = False
self.setProperty("checked", self._isChecked)
self.setCursor(Qt.CursorShape.PointingHandCursor)
# Explicitly enable focus
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
def setCheckable(self, checkable):
@@ -395,7 +412,6 @@ class NavLabel(QLabel):
def mousePressEvent(self, event):
if event.button() == Qt.MouseButton.LeftButton:
# Ensure widget can take focus on click
self.setFocus(Qt.FocusReason.MouseFocusReason)
if self._checkable:
self.setChecked(not self._isChecked)

File diff suppressed because it is too large Load Diff

View File

@@ -144,14 +144,21 @@ class Downloader(QObject):
logger.warning(f"Предыдущая ошибка загрузки для {url}, пропускаем")
return None
if url in self._cache:
return self._cache[url]
cached_path = self._cache[url]
if os.path.exists(cached_path):
if os.path.abspath(cached_path) == os.path.abspath(local_path):
return cached_path
else:
del self._cache[url]
url_lock = self._get_url_lock(url)
with url_lock:
with self._global_lock:
if url in self._last_error:
return None
if url in self._cache:
return self._cache[url]
cached_path = self._cache[url]
if os.path.exists(cached_path) and os.path.abspath(cached_path) == os.path.abspath(local_path):
return cached_path
result = download_with_cache(url, local_path, timeout, self)
with self._global_lock:
if result:

View File

@@ -16,13 +16,14 @@ from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_la
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api
)
import vdf
import shutil
import zlib
from portprotonqt.downloader import Downloader
from PySide6.QtGui import QPixmap
import base64
logger = get_logger(__name__)
downloader = Downloader()
@@ -66,7 +67,8 @@ def get_cache_dir() -> Path:
def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callable[[tuple[bool, str]], None]) -> None:
"""
Removes an EGS game from Steam by modifying shortcuts.vdf and deleting the launch script.
Removes an EGS game from Steam using CEF API or by modifying shortcuts.vdf and deleting the launch script.
Also deletes associated cover files in the Steam grid directory.
Calls the callback with (success, message).
Args:
@@ -74,6 +76,7 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
portproton_dir: Path to the PortProton directory.
callback: Callback function to handle the result (success, message).
"""
if not portproton_dir:
logger.error("PortProton directory not found")
callback((False, "PortProton directory not found"))
@@ -101,51 +104,89 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
unsigned_id = convert_steam_id(user_id)
user_dir = os.path.join(userdata_dir, str(unsigned_id))
steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
backup_path = f"{steam_shortcuts_path}.backup"
grid_dir = os.path.join(user_dir, "config", "grid")
if not os.path.exists(steam_shortcuts_path):
logger.error("Steam shortcuts file not found")
callback((False, "Steam shortcuts file not found"))
return
# Find appid for the shortcut
try:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get("shortcuts", {})
appid = None
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
appid = convert_steam_id(int(entry.get("appid")))
logger.info(f"Found matching shortcut for '{game_name}' with AppID {appid}")
break
if not appid:
logger.info(f"Game '{game_name}' not found in Steam shortcuts")
callback((False, f"Game '{game_name}' not found in Steam"))
return
except Exception as e:
logger.error(f"Failed to load shortcuts.vdf: {e}")
callback((False, f"Failed to load shortcuts.vdf: {e}"))
return
# Try CEF API first
logger.info(f"Attempting to remove EGS game '{game_name}' via Steam CEF API with AppID {appid}")
api_response = call_steam_api("removeShortcut", appid)
if api_response is not None: # API responded, even if empty
logger.info(f"Shortcut for AppID {appid} successfully removed via CEF API")
# Delete cover files
cover_files = [
os.path.join(grid_dir, f"{appid}.jpg"),
os.path.join(grid_dir, f"{appid}p.jpg"),
os.path.join(grid_dir, f"{appid}_hero.jpg"),
os.path.join(grid_dir, f"{appid}_logo.png")
]
for cover_file in cover_files:
if os.path.exists(cover_file):
try:
os.remove(cover_file)
logger.info(f"Deleted cover file: {cover_file}")
except Exception as e:
logger.error(f"Failed to delete cover file {cover_file}: {e}")
# Delete launch script
if os.path.exists(script_path):
try:
os.remove(script_path)
logger.info(f"Removed EGS script: {script_path}")
except OSError as e:
logger.warning(f"Failed to remove EGS script '{script_path}': {str(e)}")
callback((True, f"Game '{game_name}' was removed from Steam. Please restart Steam for changes to take effect."))
return
# Fallback to VDF modification
logger.warning("CEF API failed for EGS game removal; falling back to VDF modification")
backup_path = f"{steam_shortcuts_path}.backup"
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info("Created backup of shortcuts.vdf at %s", backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
return
try:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
except Exception as e:
logger.error(f"Failed to load shortcuts.vdf: {e}")
callback((False, f"Failed to load shortcuts.vdf: {e}"))
return
new_shortcuts = {}
index = 0
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
logger.info(f"Removing EGS game '{game_name}' from Steam shortcuts")
continue
new_shortcuts[str(index)] = entry
index += 1
shortcuts = shortcuts_data.get("shortcuts", {})
modified = False
new_shortcuts = {}
index = 0
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
modified = True
logger.info("Removing EGS game '%s' from Steam shortcuts", game_name)
continue
new_shortcuts[str(index)] = entry
index += 1
if not modified:
logger.error("Game '%s' not found in Steam shortcuts", game_name)
callback((False, f"Game '{game_name}' not found in Steam shortcuts"))
return
try:
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
logger.info("Updated shortcuts.vdf, removed '%s'", game_name)
logger.info(f"Updated shortcuts.vdf, removed '{game_name}'")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
@@ -157,10 +198,26 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
callback((False, f"Failed to update shortcuts.vdf: {e}"))
return
# Delete cover files
cover_files = [
os.path.join(grid_dir, f"{appid}.jpg"),
os.path.join(grid_dir, f"{appid}p.jpg"),
os.path.join(grid_dir, f"{appid}_hero.jpg"),
os.path.join(grid_dir, f"{appid}_logo.png")
]
for cover_file in cover_files:
if os.path.exists(cover_file):
try:
os.remove(cover_file)
logger.info(f"Deleted cover file: {cover_file}")
except Exception as e:
logger.error(f"Failed to delete cover file {cover_file}: {e}")
# Delete launch script
if os.path.exists(script_path):
try:
os.remove(script_path)
logger.info("Removed EGS script: %s", script_path)
logger.info(f"Removed EGS script: {script_path}")
except OSError as e:
logger.warning(f"Failed to remove EGS script '{script_path}': {str(e)}")
@@ -168,11 +225,17 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callback: Callable[[tuple[bool, str]], None]) -> None:
"""
Asynchronously adds an EGS game to Steam via shortcuts.vdf with PortProton tag.
Asynchronously adds an EGS game to Steam via CEF API or shortcuts.vdf with PortProton tag.
Creates a launch script using legendary CLI with --no-wine and PortProton wrapper.
Wrapper is flatpak run if portproton_location is None or contains .var, otherwise start.sh.
Downloads Steam Grid covers if the game exists in Steam, and generates a thumbnail.
Calls the callback with (success, message).
Args:
app_name: The Legendary app_name (unique identifier for the game).
game_title: The display name of the game.
legendary_path: Path to the Legendary CLI executable.
callback: Callback function to handle the result (success, message).
"""
if not app_name or not app_name.strip() or not game_title or not game_title.strip():
logger.error("Invalid app_name or game_title: empty or whitespace")
@@ -267,47 +330,47 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
grid_dir = user_dir / "config" / "grid"
os.makedirs(grid_dir, exist_ok=True)
# Backup shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
return
# Try CEF API first
logger.info(f"Attempting to add EGS game '{game_title}' via Steam CEF API")
api_response = call_steam_api(
"createShortcut",
game_title,
script_path,
str(Path(script_path).parent),
icon_path,
""
)
# Generate unique appid
unique_string = f"{script_path}{game_title}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
if appid > 0x7FFFFFFF:
aidvdf = appid - 0x100000000
appid = None
was_api_used = False
if api_response and isinstance(api_response, dict) and 'id' in api_response:
appid = api_response['id']
was_api_used = True
logger.info(f"EGS game '{game_title}' successfully added via CEF API. AppID: {appid}")
else:
aidvdf = appid
logger.warning("CEF API failed for EGS game addition; falling back to VDF modification")
# Backup shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
return
steam_appid = None
downloaded_count = 0
total_covers = 4
download_lock = threading.Lock()
# Generate unique appid
unique_string = f"{script_path}{game_title}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
if appid > 0x7FFFFFFF:
aidvdf = appid - 0x100000000
else:
aidvdf = appid
def on_cover_download(cover_file: str, cover_type: str):
nonlocal downloaded_count
try:
if cover_file and os.path.exists(cover_file):
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
else:
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
finalize_shortcut()
def finalize_shortcut():
tags_dict = {'0': 'PortProton'}
# Create shortcut entry
shortcut = {
"appid": aidvdf,
"AppName": game_title,
@@ -322,7 +385,7 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
"Devkit": 0,
"DevkitGameID": "",
"LastPlayTime": 0,
"tags": tags_dict
"tags": {'0': 'PortProton'}
}
logger.info(f"Shortcut entry for EGS game: {shortcut}")
@@ -353,6 +416,7 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": shortcuts}, f)
logger.info(f"EGS game '{game_title}' added to Steam via VDF")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
@@ -364,8 +428,42 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
callback((False, f"Failed to update shortcuts.vdf: {e}"))
return
logger.info(f"EGS game '{game_title}' added to Steam")
callback((True, f"Game '{game_title}' added to Steam with covers"))
if not appid:
callback((False, "Failed to create shortcut via any method"))
return
steam_appid = None
downloaded_count = 0
total_covers = 4
download_lock = threading.Lock()
def on_cover_download(cover_file: str | None, cover_type: str, index: int):
nonlocal downloaded_count
try:
if cover_file is None or not os.path.exists(cover_file):
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
callback((True, f"Game '{game_title}' added to Steam with covers"))
return
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
if was_api_used:
try:
with open(cover_file, 'rb') as f:
img_b64 = base64.b64encode(f.read()).decode('utf-8')
logger.info(f"Applying cover type '{cover_type}' via API for AppID {appid}")
ext = Path(cover_type).suffix.lstrip('.')
call_steam_api("setGrid", appid, index, ext, img_b64)
except Exception as e:
logger.error(f"Error applying cover '{cover_type}' via API: {e}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
callback((True, f"Game '{game_title}' added to Steam with covers"))
def on_steam_apps(steam_data: tuple[list, dict]):
nonlocal steam_appid
@@ -375,24 +473,24 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
if not steam_appid:
logger.info(f"No Steam appid found for EGS game {game_title}, skipping cover download")
finalize_shortcut()
callback((True, f"Game '{game_title}' added to Steam"))
return
cover_types = [
(".jpg", "header.jpg"),
("p.jpg", "library_600x900_2x.jpg"),
("_hero.jpg", "library_hero.jpg"),
("_logo.png", "logo.png")
(".jpg", "header.jpg", 0),
("p.jpg", "library_600x900_2x.jpg", 1),
("_hero.jpg", "library_hero.jpg", 2),
("_logo.png", "logo.png", 3)
]
for suffix, cover_type in cover_types:
for suffix, cover_type, index in cover_types:
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
downloader.download_async(
cover_url,
cover_file,
timeout=5,
callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
callback=lambda result, ctype=cover_type, idx=index: on_cover_download(result, ctype, idx)
)
get_steam_apps_and_index_async(on_steam_apps)
@@ -747,6 +845,11 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
games: list[tuple] = []
cache_dir.mkdir(parents=True, exist_ok=True)
user_json_path = cache_dir / "user.json"
if not user_json_path.exists():
callback(games)
return
def process_games(installed_games: list | None):
if installed_games is None:
logger.info("No installed Epic Games Store games found")
@@ -855,12 +958,12 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
app_name,
f"legendary:launch:{app_name}",
"",
last_launch, # Время последнего запуска
formatted_playtime, # Форматированное время игры
protondb_tier, # ProtonDB tier
last_launch,
formatted_playtime,
protondb_tier,
status or "",
last_launch_timestamp, # Временная метка последнего запуска
playtime_seconds, # Время игры в секундах
last_launch_timestamp,
playtime_seconds,
"epic"
)
pending_images -= 1
@@ -880,7 +983,7 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
get_protondb_tier_async(steam_appid, on_protondb_tier)
else:
logger.debug(f"No Steam app found for EGS game {title}")
on_protondb_tier("") # Proceed with empty ProtonDB tier
on_protondb_tier("")
get_steam_apps_and_index_async(on_steam_apps)

View File

@@ -1,38 +1,36 @@
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush, QDesktopServices
from PySide6.QtCore import QEasingCurve, Signal, Property, Qt, QPropertyAnimation, QByteArray, QUrl
from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
import portprotonqt.themes.standart.styles as default_styles
from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.localization import _
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config_utils import read_theme_from_config
from portprotonqt.custom_widgets import ClickableLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader
import weakref
from portprotonqt.animations import GameCardAnimations
from typing import cast
class GameCard(QFrame):
borderWidthChanged = Signal()
gradientAngleChanged = Signal()
# Signals for context menu actions
editShortcutRequested = Signal(str, str, str) # name, exec_line, cover_path
deleteGameRequested = Signal(str, str) # name, exec_line
addToMenuRequested = Signal(str, str) # name, exec_line
removeFromMenuRequested = Signal(str) # name
addToDesktopRequested = Signal(str, str) # name, exec_line
removeFromDesktopRequested = Signal(str) # name
addToSteamRequested = Signal(str, str, str) # name, exec_line, cover_path
removeFromSteamRequested = Signal(str, str) # name, exec_line
openGameFolderRequested = Signal(str, str) # name, exec_line
scaleChanged = Signal()
editShortcutRequested = Signal(str, str, str)
deleteGameRequested = Signal(str, str)
addToMenuRequested = Signal(str, str)
removeFromMenuRequested = Signal(str)
addToDesktopRequested = Signal(str, str)
removeFromDesktopRequested = Signal(str)
addToSteamRequested = Signal(str, str, str)
removeFromSteamRequested = Signal(str, str)
openGameFolderRequested = Signal(str, str)
hoverChanged = Signal(str, bool)
focusChanged = Signal(str, bool)
def __init__(self, name, description, cover_path, appid, controller_support, exec_line,
last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
select_callback, theme=None, card_width=250, parent=None, context_menu_manager=None):
last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
select_callback, theme=None, card_width=250, parent=None, context_menu_manager=None):
super().__init__(parent)
self.name = name
self.description = description
@@ -47,14 +45,16 @@ class GameCard(QFrame):
self.game_source = game_source
self.last_launch_ts = last_launch_ts
self.playtime_seconds = playtime_seconds
self.card_width = card_width
self.base_card_width = card_width
self.base_pixmap = None
self.base_font_size = None
self.select_callback = select_callback
self.context_menu_manager = context_menu_manager
self.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu)
self.customContextMenuRequested.connect(self._show_context_menu)
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else default_styles
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.display_filter = read_display_filter()
self.current_theme_name = read_theme_from_config()
@@ -65,80 +65,46 @@ class GameCard(QFrame):
self.egs_visible = (str(game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
self.portproton_visible = (str(game_source).lower() == "portproton" and self.display_filter in ("all", "favorites"))
# Дополнительное пространство для анимации
extra_margin = 20
self.setFixedSize(card_width + extra_margin, int(card_width * 1.6) + extra_margin)
self.base_extra_margin = 20
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.setStyleSheet(self.theme.GAME_CARD_WINDOW_STYLE)
# Параметры анимации обводки
self._borderWidth = self.theme.GAME_CARD_ANIMATION["default_border_width"]
self._gradientAngle = self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]
self._scale = self.theme.GAME_CARD_ANIMATION["default_scale"]
self._hovered = False
self._focused = False
# Анимации
self.thickness_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
self.gradient_anim = None
self.pulse_anim = None
self.animations = GameCardAnimations(self, self.theme)
self.animations.setup_animations()
# Флаг для отслеживания подключения слота startPulseAnimation
self._isPulseAnimationConnected = False
self.shadow = QGraphicsDropShadowEffect(self)
self.shadow.setBlurRadius(20)
self.shadow.setColor(QColor(0, 0, 0, 150))
self.shadow.setOffset(0, 0)
self.setGraphicsEffect(self.shadow)
# Тень
shadow = QGraphicsDropShadowEffect(self)
shadow.setBlurRadius(20)
shadow.setColor(QColor(0, 0, 0, 150))
shadow.setOffset(0, 0)
self.setGraphicsEffect(shadow)
self.layout_ = QVBoxLayout(self)
self.layout_.setSpacing(5)
self.layout_.setContentsMargins(self.base_extra_margin // 2, self.base_extra_margin // 2, self.base_extra_margin // 2, self.base_extra_margin // 2)
# Отступы
layout = QVBoxLayout(self)
layout.setContentsMargins(extra_margin // 2, extra_margin // 2, extra_margin // 2, extra_margin // 2)
layout.setSpacing(5)
# Контейнер обложки
coverWidget = QWidget()
coverWidget.setFixedSize(card_width, int(card_width * 1.2))
coverLayout = QStackedLayout(coverWidget)
self.coverWidget = QWidget()
coverLayout = QStackedLayout(self.coverWidget)
coverLayout.setContentsMargins(0, 0, 0, 0)
coverLayout.setStackingMode(QStackedLayout.StackingMode.StackAll)
# Обложка
self.coverLabel = QLabel()
self.coverLabel.setFixedSize(card_width, int(card_width * 1.2))
self.coverLabel.setStyleSheet(self.theme.COVER_LABEL_STYLE)
coverLayout.addWidget(self.coverLabel)
# создаём слабую ссылку на label
label_ref = weakref.ref(self.coverLabel)
load_pixmap_async(cover_path or "", self.base_card_width, int(self.base_card_width * 1.5), self.on_cover_loaded)
def on_cover_loaded(pixmap):
label = label_ref()
if label is None:
return
label.setPixmap(round_corners(pixmap, 15))
# асинхронная загрузка обложки (пустая строка даст placeholder внутри load_pixmap_async)
load_pixmap_async(cover_path or "", card_width, int(card_width * 1.2), on_cover_loaded)
# Значок избранного (звёздочка) в левом верхнем углу обложки
self.favoriteLabel = ClickableLabel(coverWidget)
self.favoriteLabel.setFixedSize(*self.theme.favoriteLabelSize)
self.favoriteLabel.move(8, 8)
self.favoriteLabel = ClickableLabel(self.coverWidget)
self.favoriteLabel.clicked.connect(self.toggle_favorite)
self.is_favorite = self.name in read_favorites()
self.update_favorite_icon()
self.favoriteLabel.raise_()
# Определяем общие параметры для бейджей
badge_width = int(card_width * 2/3)
icon_size = int(card_width * 0.06) # 6% от ширины карточки
icon_space = int(card_width * 0.012) # 1.2% от ширины карточки
font_scale_factor = 0.06 # Шрифт будет 6% от card_width
# ProtonDB бейдж
tier_text = self.getProtonDBText(protondb_tier)
if tier_text:
icon_filename = self.getProtonDBIconFilename(protondb_tier)
@@ -146,67 +112,50 @@ class GameCard(QFrame):
self.protondbLabel = ClickableLabel(
tier_text,
icon=icon,
parent=coverWidget,
icon_size=icon_size,
icon_space=icon_space,
font_scale_factor=font_scale_factor
parent=self.coverWidget,
font_scale_factor=0.06
)
self.protondbLabel.setStyleSheet(self.theme.get_protondb_badge_style(protondb_tier))
self.protondbLabel.setFixedWidth(badge_width)
self.protondbLabel.setCardWidth(card_width)
else:
self.protondbLabel = ClickableLabel("", parent=coverWidget, icon_size=icon_size, icon_space=icon_space)
self.protondbLabel.setFixedWidth(badge_width)
self.protondbLabel = ClickableLabel("", parent=self.coverWidget)
self.protondbLabel.setVisible(False)
# Steam бейдж
steam_icon = self.theme_manager.get_icon("steam")
self.steamLabel = ClickableLabel(
"Steam",
icon=steam_icon,
parent=coverWidget,
icon_size=icon_size,
icon_space=icon_space,
font_scale_factor=font_scale_factor
parent=self.coverWidget,
font_scale_factor=0.06
)
self.steamLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
self.steamLabel.setFixedWidth(badge_width)
self.steamLabel.setCardWidth(card_width)
self.steamLabel.setVisible(self.steam_visible)
# Epic Games Store бейдж
egs_icon = self.theme_manager.get_icon("epic_games")
self.egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,
parent=coverWidget,
icon_size=icon_size,
icon_space=icon_space,
font_scale_factor=font_scale_factor,
parent=self.coverWidget,
font_scale_factor=0.06,
change_cursor=False
)
self.egsLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
self.egsLabel.setFixedWidth(badge_width)
self.egsLabel.setCardWidth(card_width)
self.egsLabel.setVisible(self.egs_visible)
# PortProton бейдж
portproton_icon = self.theme_manager.get_icon("ppqt-tray")
portproton_icon = self.theme_manager.get_icon("portproton")
self.portprotonLabel = ClickableLabel(
"PortProton",
icon=portproton_icon,
parent=coverWidget,
icon_size=icon_size,
icon_space=icon_space,
font_scale_factor=font_scale_factor
parent=self.coverWidget,
font_scale_factor=0.06
)
self.portprotonLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
self.portprotonLabel.setFixedWidth(badge_width)
self.portprotonLabel.setCardWidth(card_width)
self.portprotonLabel.setVisible(self.portproton_visible)
self.portprotonLabel.clicked.connect(self.open_portproton_forum_topic)
# WeAntiCheatYet бейдж
anticheat_text = self.getAntiCheatText(anticheat_status)
if anticheat_text:
icon_filename = self.getAntiCheatIconFilename(anticheat_status)
@@ -214,40 +163,57 @@ class GameCard(QFrame):
self.anticheatLabel = ClickableLabel(
anticheat_text,
icon=icon,
parent=coverWidget,
icon_size=icon_size,
icon_space=icon_space,
font_scale_factor=font_scale_factor
parent=self.coverWidget,
font_scale_factor=0.06
)
self.anticheatLabel.setStyleSheet(self.theme.get_anticheat_badge_style(anticheat_status))
self.anticheatLabel.setFixedWidth(badge_width)
self.anticheatLabel.setCardWidth(card_width)
else:
self.anticheatLabel = ClickableLabel("", parent=coverWidget, icon_size=icon_size, icon_space=icon_space)
self.anticheatLabel.setFixedWidth(badge_width)
self.anticheatLabel = ClickableLabel("", parent=self.coverWidget)
self.anticheatLabel.setVisible(False)
# Расположение бейджей
self._position_badges(card_width)
self.protondbLabel.clicked.connect(self.open_protondb_report)
self.steamLabel.clicked.connect(self.open_steam_page)
self.anticheatLabel.clicked.connect(self.open_weanticheatyet_page)
layout.addWidget(coverWidget)
self.layout_.addWidget(self.coverWidget)
# Название игры
nameLabel = QLabel(name)
nameLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
nameLabel.setStyleSheet(self.theme.GAME_CARD_NAME_LABEL_STYLE)
layout.addWidget(nameLabel)
self.nameLabel = QLabel(name)
self.nameLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
self.nameLabel.setStyleSheet(self.theme.GAME_CARD_NAME_LABEL_STYLE)
self.layout_.addWidget(self.nameLabel)
def _position_badges(self, card_width):
"""Позиционирует бейджи на основе ширины карточки."""
right_margin = 8
badge_spacing = int(card_width * 0.02) # 2% от ширины карточки
top_y = 10
font_size = self.nameLabel.font().pointSizeF()
self.base_font_size = font_size if font_size > 0 else 10.0
self.update_scale()
# Force initial layout update to ensure correct geometry
self.updateGeometry()
parent = self.parentWidget()
if parent:
layout = parent.layout()
if layout:
layout.invalidate()
parent.updateGeometry()
def on_cover_loaded(self, pixmap):
self.base_pixmap = pixmap
self.update_cover_pixmap()
def update_cover_pixmap(self):
if self.base_pixmap:
scaled_width = int(self.base_card_width * self._scale)
scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale))
self.coverLabel.setPixmap(rounded_pixmap)
def _position_badges(self, current_width):
right_margin = int(8 * self._scale)
badge_spacing = int(current_width * 0.02)
top_y = int(10 * self._scale)
badge_y_positions = []
badge_width = int(card_width * 2/3)
badge_width = int(current_width * 2/3)
badges = [
(self.steam_visible, self.steamLabel),
@@ -259,80 +225,99 @@ class GameCard(QFrame):
for is_visible, badge in badges:
if is_visible:
badge_x = card_width - badge_width - right_margin
badge_x = current_width - badge_width - right_margin
badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
badge.move(badge_x, badge_y)
badge.move(int(badge_x), int(badge_y))
badge_y_positions.append(badge_y + badge.height())
# Поднимаем бейджи в правильном порядке (от нижнего к верхнему)
self.anticheatLabel.raise_()
self.protondbLabel.raise_()
self.portprotonLabel.raise_()
self.egsLabel.raise_()
self.steamLabel.raise_()
def update_card_size(self, new_width: int):
"""Обновляет размер карточки, обложки и бейджей."""
self.card_width = new_width
extra_margin = 20
self.setFixedSize(new_width + extra_margin, int(new_width * 1.6) + extra_margin)
def update_scale(self):
scaled_width = int(self.base_card_width * self._scale)
scaled_height = int(self.base_card_width * 1.8 * self._scale)
scaled_extra = int(self.base_extra_margin * self._scale)
self.setFixedSize(scaled_width + scaled_extra, scaled_height + scaled_extra)
self.layout_.setContentsMargins(scaled_extra // 2, scaled_extra // 2, scaled_extra // 2, scaled_extra // 2)
if self.coverLabel is None:
return
self.coverWidget.setFixedSize(scaled_width, int(scaled_width * 1.5))
self.coverLabel.setFixedSize(scaled_width, int(scaled_width * 1.5))
coverWidget = self.coverLabel.parentWidget()
if coverWidget is None:
return
self.update_cover_pixmap()
coverWidget.setFixedSize(new_width, int(new_width * 1.2))
self.coverLabel.setFixedSize(new_width, int(new_width * 1.2))
favorite_size = (int(self.theme.favoriteLabelSize[0] * self._scale), int(self.theme.favoriteLabelSize[1] * self._scale))
self.favoriteLabel.setFixedSize(*favorite_size)
self.favoriteLabel.move(int(8 * self._scale), int(8 * self._scale))
label_ref = weakref.ref(self.coverLabel)
def on_cover_loaded(pixmap):
label = label_ref()
if label:
scaled_pixmap = pixmap.scaled(new_width, int(new_width * 1.2), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
rounded_pixmap = round_corners(scaled_pixmap, 15)
label.setPixmap(rounded_pixmap)
load_pixmap_async(self.cover_path or "", new_width, int(new_width * 1.2), on_cover_loaded)
# Обновляем размеры и шрифты бейджей
badge_width = int(new_width * 2/3)
icon_size = int(new_width * 0.06)
icon_space = int(new_width * 0.012)
badge_width = int(scaled_width * 2/3)
icon_size = int(scaled_width * 0.06)
icon_space = int(scaled_width * 0.012)
for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]:
if label is not None:
label.setFixedWidth(badge_width)
label.setIconSize(icon_size, icon_space)
label.setCardWidth(new_width) # Пересчитываем размер шрифта
label.setCardWidth(scaled_width)
# Перепозиционируем бейджи
self._position_badges(new_width)
self._position_badges(scaled_width)
if self.base_font_size is not None:
font = self.nameLabel.font()
new_font_size = self.base_font_size * self._scale
if new_font_size > 0:
font.setPointSizeF(new_font_size)
self.nameLabel.setFont(font)
self.shadow.setBlurRadius(int(20 * self._scale))
self.updateGeometry()
self.update()
# Ensure parent layout is updated safely
parent = self.parentWidget()
if parent:
layout = parent.layout()
if layout:
layout.invalidate()
layout.activate()
layout.update()
parent.updateGeometry()
def update_card_size(self, new_width: int):
self.base_card_width = new_width
load_pixmap_async(self.cover_path or "", new_width, int(new_width * 1.5), self.on_cover_loaded)
self.update_scale()
def update_badge_visibility(self, display_filter: str):
"""Обновляет видимость бейджей на основе display_filter."""
self.display_filter = display_filter
self.steam_visible = (str(self.game_source).lower() == "steam" and display_filter in ("all", "favorites"))
self.egs_visible = (str(self.game_source).lower() == "epic" and display_filter in ("all", "favorites"))
self.portproton_visible = (str(self.game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
self.portproton_visible = (str(self.game_source).lower() == "portproton" and self.display_filter in ("all", "favorites"))
protondb_visible = bool(self.getProtonDBText(self.protondb_tier))
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status))
# Обновляем видимость бейджей
self.steamLabel.setVisible(self.steam_visible)
self.egsLabel.setVisible(self.egs_visible)
self.portprotonLabel.setVisible(self.portproton_visible)
self.protondbLabel.setVisible(protondb_visible)
self.anticheatLabel.setVisible(anticheat_visible)
# Перепозиционируем бейджи
self._position_badges(self.card_width)
scaled_width = int(self.base_card_width * self._scale)
self._position_badges(scaled_width)
# Update layout after visibility changes
self.updateGeometry()
parent = self.parentWidget()
if parent:
layout = parent.layout()
if layout:
layout.invalidate()
layout.update()
parent.updateGeometry()
def _show_context_menu(self, pos):
"""Delegate context menu display to ContextMenuManager."""
if self.context_menu_manager:
self.context_menu_manager.show_context_menu(self, pos)
@@ -390,7 +375,6 @@ class GameCard(QFrame):
return ""
def open_portproton_forum_topic(self):
"""Open the PortProton forum topic or search page for this game."""
result = self.portproton_api.get_forum_topic_slug(self.name)
base_url = "https://linux-gaming.ru/"
if result.startswith("search?q="):
@@ -450,138 +434,37 @@ class GameCard(QFrame):
self.gradientAngleChanged.emit()
self.update()
def getScale(self) -> float:
return self._scale
def setScale(self, value: float):
if self._scale != value:
self._scale = value
self.update_scale()
self.scaleChanged.emit()
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=cast(Callable[[], None], borderWidthChanged))
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=cast(Callable[[], None], gradientAngleChanged))
scale = Property(float, getScale, setScale, None, "", notify=cast(Callable[[], None], scaleChanged))
def paintEvent(self, event):
super().paintEvent(event)
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
pen = QPen()
pen.setWidth(self._borderWidth)
if self._hovered or self._focused:
center = self.rect().center()
gradient = QConicalGradient(center, self._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
painter.setPen(pen)
radius = 18
bw = round(self._borderWidth / 2)
rect = self.rect().adjusted(bw, bw, -bw, -bw)
painter.drawRoundedRect(rect, radius, radius)
def startPulseAnimation(self):
if not (self._hovered or self._focused):
return
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
self.animations.paint_border(QPainter(self))
def enterEvent(self, event):
self._hovered = True
self.hoverChanged.emit(self.name, True)
self.setFocus(Qt.FocusReason.MouseFocusReason)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
self.animations.handle_enter_event()
super().enterEvent(event)
def leaveEvent(self, event):
self._hovered = False
self.hoverChanged.emit(self.name, False)
if not self._focused:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
self.animations.handle_leave_event()
super().leaveEvent(event)
def focusInEvent(self, event):
if not self._hovered:
self._focused = True
self.focusChanged.emit(self.name, True)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
self.animations.handle_focus_in_event()
super().focusInEvent(event)
def focusOutEvent(self, event):
self._focused = False
self.focusChanged.emit(self.name, False)
if not self._hovered:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
self.animations.handle_focus_out_event()
super().focusOutEvent(event)
def mousePressEvent(self, event):
@@ -601,6 +484,7 @@ class GameCard(QFrame):
)
super().mousePressEvent(event)
def keyPressEvent(self, event):
if event.key() in (Qt.Key.Key_Return, Qt.Key.Key_Enter):
self.select_callback(

View File

@@ -0,0 +1,454 @@
from typing import Protocol
from portprotonqt.game_card import GameCard
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
from PySide6.QtCore import Qt, QTimer
from portprotonqt.custom_widgets import FlowLayout
from portprotonqt.config_utils import read_favorites, read_sort_method, read_card_size, save_card_size
from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
from collections import deque
class MainWindowProtocol(Protocol):
"""Protocol defining the interface that MainWindow must implement for GameLibraryManager."""
def openGameDetailPage(
self,
name: str,
description: str,
cover_path: str | None = None,
appid: str = "",
exec_line: str = "",
controller_support: str = "",
last_launch: str = "",
formatted_playtime: str = "",
protondb_tier: str = "",
game_source: str = "",
anticheat_status: str = "",
) -> None: ...
def createSearchWidget(self) -> tuple[QWidget, CustomLineEdit]: ...
def on_slider_released(self) -> None: ...
# Required attributes
searchEdit: CustomLineEdit
_last_card_width: int
current_hovered_card: GameCard | None
current_focused_card: GameCard | None
gamesListWidget: QWidget | None
class GameLibraryManager:
def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None):
self.main_window = main_window
self.theme = theme
self.context_menu_manager: ContextMenuManager | None = context_menu_manager
self.games: list[tuple] = []
self.filtered_games: list[tuple] = []
self.game_card_cache = {}
self.pending_images = {}
self.card_width = read_card_size()
self.gamesListWidget: QWidget | None = None
self.gamesListLayout: FlowLayout | None = None
self.sizeSlider: QSlider | None = None
self._update_timer: QTimer | None = None
self._pending_update = False
self.pending_deletions = deque()
self.is_filtering = False
self.dirty = False
def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider."""
self.gamesLibraryWidget = QWidget()
self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
layout = QVBoxLayout(self.gamesLibraryWidget)
layout.setSpacing(15)
# Search widget
searchWidget, self.searchEdit = self.main_window.createSearchWidget()
layout.addWidget(searchWidget)
# Scroll area for game grid
scrollArea = QScrollArea()
scrollArea.setWidgetResizable(True)
scrollArea.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
QScroller.grabGesture(scrollArea.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture)
self.gamesListWidget = QWidget()
self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE)
self.gamesListLayout = FlowLayout(self.gamesListWidget)
self.gamesListWidget.setLayout(self.gamesListLayout)
scrollArea.setWidget(self.gamesListWidget)
layout.addWidget(scrollArea)
# Slider for card size
sliderLayout = QHBoxLayout()
sliderLayout.addStretch()
self.sizeSlider = QSlider(Qt.Orientation.Horizontal)
self.sizeSlider.setMinimum(200)
self.sizeSlider.setMaximum(250)
self.sizeSlider.setValue(self.card_width)
self.sizeSlider.setTickInterval(10)
self.sizeSlider.setFixedWidth(150)
self.sizeSlider.setToolTip(f"{self.card_width} px")
self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
self.sizeSlider.sliderReleased.connect(self.main_window.on_slider_released)
sliderLayout.addWidget(self.sizeSlider)
layout.addLayout(sliderLayout)
# Initialize update timer
self._update_timer = QTimer()
self._update_timer.setSingleShot(True)
self._update_timer.setInterval(100) # 100ms debounce
self._update_timer.timeout.connect(self._perform_update)
# Calculate initial card width
def calculate_card_width():
if self.gamesListLayout is None:
return
available_width = scrollArea.width() - 20
spacing = self.gamesListLayout._spacing
target_cards_per_row = 8
calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row
calculated_width = max(200, min(calculated_width, 250))
QTimer.singleShot(0, calculate_card_width)
# Connect scroll event for lazy loading
scrollArea.verticalScrollBar().valueChanged.connect(self.load_visible_images)
return self.gamesLibraryWidget
def on_slider_released(self):
"""Handles slider release to update card size."""
if self.sizeSlider is None:
return
self.card_width = self.sizeSlider.value()
self.sizeSlider.setToolTip(f"{self.card_width} px")
save_card_size(self.card_width)
for card in self.game_card_cache.values():
card.update_card_size(self.card_width)
self.update_game_grid()
def load_visible_images(self):
"""Loads images for visible game cards."""
if self.gamesListWidget is None:
return
visible_region = self.gamesListWidget.visibleRegion()
max_concurrent_loads = 5
loaded_count = 0
for card_key, card in self.game_card_cache.items():
if card_key in self.pending_images and visible_region.contains(card.pos()) and loaded_count < max_concurrent_loads:
cover_path, width, height, callback = self.pending_images.pop(card_key)
load_pixmap_async(cover_path, width, height, callback)
loaded_count += 1
def _on_card_focused(self, game_name: str, is_focused: bool):
"""Handles card focus events."""
card_key = None
for key, card in self.game_card_cache.items():
if card.name == game_name:
card_key = key
break
if not card_key:
return
card = self.game_card_cache[card_key]
if is_focused:
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card = None
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
self.main_window.current_focused_card = card
else:
if self.main_window.current_focused_card == card:
self.main_window.current_focused_card = None
def _on_card_hovered(self, game_name: str, is_hovered: bool):
"""Handles card hover events."""
card_key = None
for key, card in self.game_card_cache.items():
if card.name == game_name:
card_key = key
break
if not card_key:
return
card = self.game_card_cache[card_key]
if is_hovered:
if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card = card
else:
if self.main_window.current_hovered_card == card:
self.main_window.current_hovered_card = None
def _perform_update(self):
"""Performs the actual grid update."""
if not self._pending_update:
return
self._pending_update = False
self._update_game_grid_immediate()
def update_game_grid(self, games_list: list[tuple] | None = None, is_filter: bool = False):
"""Schedules a game grid update with debouncing."""
if not is_filter:
if games_list is not None:
self.filtered_games = games_list
self.dirty = True # Full rebuild only for non-filter
self.is_filtering = is_filter
self._pending_update = True
if self._update_timer is not None:
self._update_timer.start()
else:
self._update_game_grid_immediate()
def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list."""
if self.gamesListLayout is None or self.gamesListWidget is None:
return
search_text = self.main_window.searchEdit.text().strip().lower()
if self.is_filtering:
# Filter mode: do not change layout, only hide/show cards
self._apply_filter_visibility(search_text)
else:
# Full update: sorting, removal/addition, reorganization
games_list = self.filtered_games if self.filtered_games else self.games
favorites = read_favorites()
sort_method = read_sort_method()
# Batch layout updates (extended scope)
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Optimized sorting: Partition favorites first, then sort subgroups
def partition_sort_key(game):
name = game[0]
is_fav = name in favorites
fav_order = 0 if is_fav else 1
if sort_method == "playtime":
return (fav_order, -game[11] if game[11] else 0, -game[10] if game[10] else 0)
elif sort_method == "alphabetical":
return (fav_order, name.lower())
elif sort_method == "favorites":
return (fav_order,)
else:
return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0)
# Quick partition: Sort favorites and non-favorites separately, then merge
fav_games = [g for g in games_list if g[0] in favorites]
non_fav_games = [g for g in games_list if g[0] not in favorites]
sorted_fav = sorted(fav_games, key=partition_sort_key)
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
sorted_games = sorted_fav + sorted_non_fav
# Build set of current game keys for faster lookup
current_game_keys = {(game[0], game[4]) for game in sorted_games}
# Remove cards that no longer exist (batch)
cards_to_remove = []
for card_key in list(self.game_card_cache.keys()):
if card_key not in current_game_keys:
cards_to_remove.append(card_key)
for card_key in cards_to_remove:
card = self.game_card_cache.pop(card_key)
if self.gamesListLayout is not None:
self.gamesListLayout.removeWidget(card)
self.pending_deletions.append(card) # Defer
if card_key in self.pending_images:
del self.pending_images[card_key]
# Track current layout order (only if dirty/full update needed)
if self.dirty and self.gamesListLayout is not None:
current_layout_order = []
for i in range(self.gamesListLayout.count()):
item = self.gamesListLayout.itemAt(i)
if item is not None:
widget = item.widget()
if widget:
for key, card in self.game_card_cache.items():
if card == widget:
current_layout_order.append(key)
break
else:
current_layout_order = None # Skip reorg if not dirty
new_card_order = []
cards_to_add = []
for game_data in sorted_games:
game_name = game_data[0]
exec_line = game_data[4]
game_key = (game_name, exec_line)
should_be_visible = not search_text or search_text in game_name.lower()
if game_key in self.game_card_cache:
card = self.game_card_cache[game_key]
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
new_card_order.append(game_key)
else:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(should_be_visible)
new_card_order.append(game_key)
cards_to_add.append((game_key, card))
# Only reorganize if order changed AND dirty
if self.dirty and self.gamesListLayout is not None and (current_layout_order is None or new_card_order != current_layout_order):
# Remove all widgets from layout (batch)
while self.gamesListLayout.count():
self.gamesListLayout.takeAt(0)
# Add widgets in new order (batch)
for game_key in new_card_order:
card = self.game_card_cache[game_key]
self.gamesListLayout.addWidget(card)
self.dirty = False # Reset flag
# Deferred deletions (run in timer to avoid stack overflow)
if self.pending_deletions:
QTimer.singleShot(0, lambda: self._flush_deletions())
# Load visible images for new cards only
if cards_to_add:
self.load_visible_images()
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
self.is_filtering = False # Reset flag in any case
def _apply_filter_visibility(self, search_text: str):
"""Applies visibility to cards based on search, without changing the layout."""
visible_count = 0
for game_key, card in self.game_card_cache.items():
game_name = card.name # Assume GameCard has 'name' attribute
should_be_visible = not search_text or search_text in game_name.lower()
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
if should_be_visible:
visible_count += 1
# Load image only for newly visible cards
if game_key in self.pending_images:
cover_path, width, height, callback = self.pending_images.pop(game_key)
load_pixmap_async(cover_path, width, height, callback)
# Force geometry update so FlowLayout accounts for hidden widgets
if self.gamesListLayout is not None:
self.gamesListLayout.update()
if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
# If search is empty, load images for visible ones
if not search_text:
self.load_visible_images()
def _create_game_card(self, game_data: tuple) -> GameCard:
"""Creates a new game card with all necessary connections."""
card = GameCard(
*game_data,
select_callback=self.main_window.openGameDetailPage,
theme=self.theme,
card_width=self.card_width,
context_menu_manager=self.context_menu_manager
)
card.hoverChanged.connect(self._on_card_hovered)
card.focusChanged.connect(self._on_card_focused)
if self.context_menu_manager:
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
card.removeFromMenuRequested.connect(self.context_menu_manager.remove_from_menu)
card.addToDesktopRequested.connect(self.context_menu_manager.add_to_desktop)
card.removeFromDesktopRequested.connect(self.context_menu_manager.remove_from_desktop)
card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
return card
def _flush_deletions(self):
"""Delete pending widgets off the main update cycle."""
for card in list(self.pending_deletions):
card.deleteLater()
self.pending_deletions.remove(card)
def clear_layout(self, layout):
"""Clears all widgets from the layout."""
if layout is None:
return
while layout.count():
child = layout.takeAt(0)
if child.widget():
widget = child.widget()
for key, card in list(self.game_card_cache.items()):
if card == widget:
del self.game_card_cache[key]
if key in self.pending_images:
del self.pending_images[key]
widget.deleteLater()
def set_games(self, games: list[tuple]):
"""Sets the games list and updates the filtered games."""
self.games = games
self.filtered_games = self.games
self.dirty = True # Full resort needed
self.update_game_grid()
def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload."""
self.games.append(game_data)
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
self.dirty = True
self.update_game_grid()
def remove_game_incremental(self, game_name: str, exec_line: str):
"""Remove a single game without full reload."""
key = (game_name, exec_line)
self.games = [g for g in self.games if (g[0], g[4]) != key]
self.filtered_games = [g for g in self.filtered_games if (g[0], g[4]) != key]
if key in self.game_card_cache and self.gamesListLayout is not None:
card = self.game_card_cache.pop(key)
self.gamesListLayout.removeWidget(card)
self.pending_deletions.append(card) # Defer deleteLater
if key in self.pending_images:
del self.pending_images[key]
self.dirty = True
self.update_game_grid()
def filter_games_delayed(self):
"""Filters games based on search text and updates the grid."""
self.update_game_grid(is_filter=True)

View File

@@ -219,9 +219,11 @@ class ResultParser:
("comp_plus", "main_extra"),
("comp_100", "completionist")
]
all_zero = all(game_data.get(json_field, 0) == 0 for json_field, _ in time_fields)
for json_field, attr_name in time_fields:
if json_field in game_data:
time_hours = round(game_data[json_field] / 3600, 2)
time_seconds = game_data[json_field]
time_hours = None if all_zero else round(time_seconds / 3600, 2)
setattr(game, attr_name, time_hours)
game.similarity = self._calculate_similarity(game)
return game

View File

@@ -3,7 +3,6 @@ from PySide6.QtGui import QPen, QColor, QPixmap, QPainter, QPainterPath
from PySide6.QtCore import Qt, QFile, QEvent, QByteArray, QEasingCurve, QPropertyAnimation
from PySide6.QtWidgets import QGraphicsItem, QToolButton, QFrame, QLabel, QGraphicsScene, QHBoxLayout, QWidget, QGraphicsView, QVBoxLayout, QSizePolicy
from PySide6.QtWidgets import QSpacerItem, QGraphicsPixmapItem, QDialog, QApplication
import portprotonqt.themes.standart.styles as default_styles
from portprotonqt.config_utils import read_theme_from_config
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.downloader import Downloader
@@ -21,6 +20,13 @@ image_load_queue = Queue()
image_executor = ThreadPoolExecutor(max_workers=4)
queue_lock = threading.Lock()
def get_device_pixel_ratio() -> float:
"""
Retrieves the device pixel ratio from QApplication, with a fallback of 1.0 if not available.
"""
app = QApplication.instance()
return app.devicePixelRatio() if isinstance(app, QApplication) else 1.0
def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[QPixmap], None], app_name: str = ""):
"""
Асинхронно загружает обложку через очередь задач.
@@ -164,23 +170,21 @@ class FullscreenDialog(QDialog):
:param theme: Объект темы для стилизации (если None, используется default_styles)
"""
super().__init__(parent)
# Удаление диалога после закрытия
self.setAttribute(Qt.WidgetAttribute.WA_DeleteOnClose)
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.setFocus()
self.images = images
self.current_index = current_index
self.theme = theme if theme else default_styles
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
# Убираем стандартные элементы управления окна
self.setWindowFlags(Qt.WindowType.FramelessWindowHint | Qt.WindowType.Dialog)
self.setAttribute(Qt.WidgetAttribute.WA_TranslucentBackground)
self.init_ui()
self.update_display()
# Фильтруем события для закрытия диалога по клику
self.imageLabel.installEventFilter(self)
self.captionLabel.installEventFilter(self)
@@ -190,32 +194,28 @@ class FullscreenDialog(QDialog):
self.mainLayout.setContentsMargins(0, 0, 0, 0)
self.mainLayout.setSpacing(0)
# Контейнер для изображения и стрелок
self.imageContainer = QWidget()
self.imageContainer.setFixedSize(self.FIXED_WIDTH, self.FIXED_HEIGHT)
self.imageContainerLayout = QHBoxLayout(self.imageContainer)
self.imageContainerLayout.setContentsMargins(0, 0, 0, 0)
self.imageContainerLayout.setSpacing(0)
# Левая стрелка
self.prevButton = QToolButton()
self.prevButton.setArrowType(Qt.ArrowType.LeftArrow)
self.prevButton.setStyleSheet(self.theme.PREV_BUTTON_STYLE)
self.prevButton.setStyleSheet(getattr(self.theme, "PREV_BUTTON_STYLE", ""))
self.prevButton.setCursor(Qt.CursorShape.PointingHandCursor)
self.prevButton.setFixedSize(40, 40)
self.prevButton.clicked.connect(self.show_prev)
self.imageContainerLayout.addWidget(self.prevButton)
# Метка для изображения
self.imageLabel = QLabel()
self.imageLabel.setFixedSize(self.FIXED_WIDTH - 80, self.FIXED_HEIGHT)
self.imageLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
self.imageContainerLayout.addWidget(self.imageLabel, stretch=1)
# Правая стрелка
self.nextButton = QToolButton()
self.nextButton.setArrowType(Qt.ArrowType.RightArrow)
self.nextButton.setStyleSheet(self.theme.NEXT_BUTTON_STYLE)
self.nextButton.setStyleSheet(getattr(self.theme, "NEXT_BUTTON_STYLE", ""))
self.nextButton.setCursor(Qt.CursorShape.PointingHandCursor)
self.nextButton.setFixedSize(40, 40)
self.nextButton.clicked.connect(self.show_next)
@@ -223,16 +223,14 @@ class FullscreenDialog(QDialog):
self.mainLayout.addWidget(self.imageContainer)
# Небольшой отступ между изображением и подписью
spacer = QSpacerItem(20, 10, QSizePolicy.Policy.Minimum, QSizePolicy.Policy.Fixed)
self.mainLayout.addItem(spacer)
# Подпись
self.captionLabel = QLabel()
self.captionLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
self.captionLabel.setFixedHeight(40)
self.captionLabel.setWordWrap(True)
self.captionLabel.setStyleSheet(self.theme.CAPTION_LABEL_STYLE)
self.captionLabel.setStyleSheet(getattr(self.theme, "CAPTION_LABEL_STYLE", ""))
self.captionLabel.setCursor(Qt.CursorShape.PointingHandCursor)
self.mainLayout.addWidget(self.captionLabel)
@@ -241,28 +239,37 @@ class FullscreenDialog(QDialog):
if not self.images:
return
# Очищаем старое содержимое
self.imageLabel.clear()
self.captionLabel.clear()
QApplication.processEvents()
pixmap, caption = self.images[self.current_index]
# Масштабируем изображение так, чтобы оно поместилось в область фиксированного размера
# Учитываем devicePixelRatio для масштабирования высокого качества
device_pixel_ratio = get_device_pixel_ratio()
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
# Масштабируем изображение из оригинального pixmap
scaled_pixmap = pixmap.scaled(
self.FIXED_WIDTH - 80, # учитываем ширину стрелок
self.FIXED_HEIGHT,
target_width,
target_height,
Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation
)
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
self.imageLabel.setPixmap(scaled_pixmap)
self.captionLabel.setText(caption)
self.setWindowTitle(caption)
# Принудительная перерисовка виджетов
self.imageLabel.repaint()
self.captionLabel.repaint()
self.repaint()
def resizeEvent(self, event):
"""Обновляет изображение при изменении размера окна."""
super().resizeEvent(event)
self.update_display() # Перерисовываем изображение с учетом нового размера
def show_prev(self):
"""Показывает предыдущее изображение."""
if self.images:
@@ -292,7 +299,6 @@ class FullscreenDialog(QDialog):
def mousePressEvent(self, event):
"""Закрывает диалог при клике на пустую область."""
pos = event.pos()
# Проверяем, находится ли клик вне imageContainer и captionLabel
if not (self.imageContainer.geometry().contains(pos) or
self.captionLabel.geometry().contains(pos)):
self.close()
@@ -305,15 +311,14 @@ class ClickablePixmapItem(QGraphicsPixmapItem):
"""
def __init__(self, pixmap, caption="Просмотр изображения", images_list=None, index=0, carousel=None):
"""
:param pixmap: QPixmap для отображения в карусели
:param pixmap: QPixmap для отображения в карусели (оригинальное, высокое разрешение)
:param caption: Подпись к изображению
:param images_list: Список всех изображений (кортежей (QPixmap, caption)),
чтобы в диалоге можно было перелистывать.
Если не передан, будет использован только текущее изображение.
:param index: Индекс текущего изображения в images_list.
:param carousel: Ссылка на родительскую карусель (ImageCarousel) для управления стрелками.
:param images_list: Список всех изображений (кортежей (QPixmap, caption))
:param index: Индекс текущего изображения в images_list
:param carousel: Ссылка на родительскую карусель (ImageCarousel)
"""
super().__init__(pixmap)
super().__init__()
self.original_pixmap = pixmap # Store original high-resolution pixmap
self.caption = caption
self.images_list = images_list if images_list is not None else [(pixmap, caption)]
self.index = index
@@ -323,6 +328,20 @@ class ClickablePixmapItem(QGraphicsPixmapItem):
self._click_start_position = None
self.setAcceptedMouseButtons(Qt.MouseButton.LeftButton)
self.setFlag(QGraphicsItem.GraphicsItemFlag.ItemIsSelectable)
self.update_pixmap() # Set initial pixmap
def update_pixmap(self, height=300):
"""Update the displayed pixmap by scaling from the original high-resolution pixmap."""
if self.original_pixmap.isNull():
return
# Scale pixmap to desired height, considering device pixel ratio
device_pixel_ratio = get_device_pixel_ratio()
scaled_pixmap = self.original_pixmap.scaledToHeight(
int(height * device_pixel_ratio),
Qt.TransformationMode.SmoothTransformation
)
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
self.setPixmap(scaled_pixmap)
def mousePressEvent(self, event):
if event.button() == Qt.MouseButton.LeftButton:
@@ -339,17 +358,14 @@ class ClickablePixmapItem(QGraphicsPixmapItem):
event.accept()
def show_fullscreen(self):
# Скрываем стрелки карусели перед открытием FullscreenDialog
if self.carousel:
self.carousel.prevArrow.hide()
self.carousel.nextArrow.hide()
dialog = FullscreenDialog(self.images_list, current_index=self.index)
dialog.exec()
# После закрытия диалога обновляем видимость стрелок
if self.carousel:
self.carousel.update_arrows_visibility()
class ImageCarousel(QGraphicsView):
"""
Карусель изображений с адаптивностью, возможностью увеличения по клику
@@ -357,19 +373,17 @@ class ImageCarousel(QGraphicsView):
"""
def __init__(self, images: list[tuple], parent: QWidget | None = None, theme: object | None = None):
super().__init__(parent)
# Аннотируем тип scene как QGraphicsScene
self.carousel_scene: QGraphicsScene = QGraphicsScene(self)
self.setScene(self.carousel_scene)
self.images = images # Список кортежей: (QPixmap, caption)
self.image_items = []
self._animation = None
self.theme = theme if theme else default_styles
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.max_height = 300 # Default height for images
self.init_ui()
self.create_arrows()
# Переменные для поддержки перетаскивания
self._drag_active = False
self._drag_start_position = None
self._scroll_start_value = None
@@ -380,30 +394,38 @@ class ImageCarousel(QGraphicsView):
self.setVerticalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
self.setFrameShape(QFrame.Shape.NoFrame)
x_offset = 10 # Отступ между изображениями
max_height = 300 # Фиксированная высота изображений
self.update_scene()
def update_scene(self):
"""Update the scene with scaled images based on current size and scale."""
self.carousel_scene.clear()
self.image_items.clear()
x_offset = 10
x = 0
device_pixel_ratio = get_device_pixel_ratio()
for i, (pixmap, caption) in enumerate(self.images):
item = ClickablePixmapItem(
pixmap.scaledToHeight(max_height, Qt.TransformationMode.SmoothTransformation),
pixmap, # Pass original pixmap
caption,
images_list=self.images,
index=i,
carousel=self # Передаем ссылку на карусель
carousel=self
)
item.update_pixmap(self.max_height) # Scale to current height
item.setPos(x, 0)
self.carousel_scene.addItem(item)
self.image_items.append(item)
x += item.pixmap().width() + x_offset
x += item.pixmap().width() / device_pixel_ratio + x_offset
self.setSceneRect(0, 0, x, max_height)
self.setSceneRect(0, 0, x, self.max_height)
def create_arrows(self):
"""Создаёт кнопки-стрелки и привязывает их к функциям прокрутки."""
self.prevArrow = QToolButton(self)
self.prevArrow.setArrowType(Qt.ArrowType.LeftArrow)
self.prevArrow.setStyleSheet(self.theme.PREV_BUTTON_STYLE) # type: ignore
self.prevArrow.setStyleSheet(getattr(self.theme, "PREV_BUTTON_STYLE", ""))
self.prevArrow.setFixedSize(40, 40)
self.prevArrow.setCursor(Qt.CursorShape.PointingHandCursor)
self.prevArrow.setAutoRepeat(True)
@@ -414,7 +436,7 @@ class ImageCarousel(QGraphicsView):
self.nextArrow = QToolButton(self)
self.nextArrow.setArrowType(Qt.ArrowType.RightArrow)
self.nextArrow.setStyleSheet(self.theme.NEXT_BUTTON_STYLE) # type: ignore
self.nextArrow.setStyleSheet(getattr(self.theme, "NEXT_BUTTON_STYLE", ""))
self.nextArrow.setFixedSize(40, 40)
self.nextArrow.setCursor(Qt.CursorShape.PointingHandCursor)
self.nextArrow.setAutoRepeat(True)
@@ -423,14 +445,9 @@ class ImageCarousel(QGraphicsView):
self.nextArrow.clicked.connect(self.scroll_right)
self.nextArrow.raise_()
# Проверяем видимость стрелок при создании
self.update_arrows_visibility()
def update_arrows_visibility(self):
"""
Показывает стрелки, если контент шире видимой области.
Иначе скрывает их.
"""
if hasattr(self, "prevArrow") and hasattr(self, "nextArrow"):
if self.horizontalScrollBar().maximum() == 0:
self.prevArrow.hide()
@@ -444,7 +461,8 @@ class ImageCarousel(QGraphicsView):
margin = 10
self.prevArrow.move(margin, (self.height() - self.prevArrow.height()) // 2)
self.nextArrow.move(self.width() - self.nextArrow.width() - margin,
(self.height() - self.nextArrow.height()) // 2)
(self.height() - self.nextArrow.height()) // 2)
self.update_scene() # Re-scale images on resize
self.update_arrows_visibility()
def animate_scroll(self, end_value):
@@ -469,19 +487,15 @@ class ImageCarousel(QGraphicsView):
self.animate_scroll(new_value)
def update_images(self, new_images):
self.carousel_scene.clear()
self.images = new_images
self.image_items.clear()
self.init_ui()
self.update_scene()
self.update_arrows_visibility()
# Обработка событий мыши для перетаскивания
def mousePressEvent(self, event):
if event.button() == Qt.MouseButton.LeftButton:
self._drag_active = True
self._drag_start_position = event.pos()
self._scroll_start_value = self.horizontalScrollBar().value()
# Скрываем стрелки при начале перетаскивания
if hasattr(self, "prevArrow"):
self.prevArrow.hide()
if hasattr(self, "nextArrow"):
@@ -497,6 +511,5 @@ class ImageCarousel(QGraphicsView):
def mouseReleaseEvent(self, event):
self._drag_active = False
# Показываем стрелки после завершения перетаскивания (с проверкой видимости)
self.update_arrows_visibility()
super().mouseReleaseEvent(event)

View File

@@ -3,16 +3,17 @@ import threading
import os
from typing import Protocol, cast
from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
from enum import Enum
from pyudev import Context, Monitor, MonitorObserver, Device
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
from PySide6.QtGui import QKeyEvent
from PySide6.QtGui import QKeyEvent, QMouseEvent
from portprotonqt.logger import get_logger
from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.custom_widgets import NavLabel, AutoSizeButton
from portprotonqt.game_card import GameCard
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
from portprotonqt.dialogs import AddGameDialog
from portprotonqt.dialogs import AddGameDialog, WinetricksDialog
logger = get_logger(__name__)
@@ -31,6 +32,8 @@ class MainWindowProtocol(Protocol):
...
def on_slider_released(self) -> None:
...
def isActiveWindow(self) -> bool:
...
stackedWidget: QStackedWidget
tabButtons: dict[int, QWidget]
gamesListWidget: QWidget
@@ -38,23 +41,29 @@ class MainWindowProtocol(Protocol):
current_exec_line: str | None
current_add_game_dialog: AddGameDialog | None
# Mapping of actions to evdev button codes, includes Xbox and PlayStation controllers
# Mapping of actions to evdev button codes, includes Xbox, PlayStation and Nintendo Switch controllers
# https://github.com/torvalds/linux/blob/master/drivers/hid/hid-playstation.c
# https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c
# https://github.com/torvalds/linux/blob/master/drivers/hid/hid-nintendo
BUTTONS = {
'confirm': {ecodes.BTN_SOUTH}, # A (Xbox) / Cross (PS)
'back': {ecodes.BTN_EAST}, # B (Xbox) / Circle (PS)
'add_game': {ecodes.BTN_NORTH}, # X (Xbox) / Triangle (PS)
'prev_dir': {ecodes.BTN_WEST}, # Y (Xbox) / Square (PS)
'prev_tab': {ecodes.BTN_TL}, # LB (Xbox) / L1 (PS)
'next_tab': {ecodes.BTN_TR}, # RB (Xbox) / R1 (PS)
'context_menu': {ecodes.BTN_START}, # Start (Xbox) / Options (PS)
'menu': {ecodes.BTN_SELECT}, # Select (Xbox) / Share (PS)
'guide': {ecodes.BTN_MODE}, # Xbox Button / PS Button
'increase_size': {ecodes.ABS_RZ}, # RT (Xbox) / R2 (PS)
'decrease_size': {ecodes.ABS_Z}, # LT (Xbox) / L2 (PS)
'confirm': {ecodes.BTN_SOUTH}, # A (Xbox) / Cross (PS) / B (Switch)
'back': {ecodes.BTN_EAST}, # B (Xbox) / Circle (PS) / A (Switch)
'add_game': {ecodes.BTN_NORTH}, # X (Xbox) / Triangle (PS) / Y (Switch)
'prev_dir': {ecodes.BTN_WEST}, # Y (Xbox) / Square (PS) / X (Switch)
'prev_tab': {ecodes.BTN_TL}, # LB (Xbox) / L1 (PS) / L (Switch)
'next_tab': {ecodes.BTN_TR}, # RB (Xbox) / R1 (PS) / R (Switch)
'context_menu': {ecodes.BTN_START}, # Start (Xbox) / Options (PS) / + (Switch)
'menu': {ecodes.BTN_SELECT}, # Select (Xbox) / Share (PS) / - (Switch)
'guide': {ecodes.BTN_MODE}, # Xbox Button / PS Button / Home (Switch)
'increase_size': {ecodes.ABS_RZ}, # RT (Xbox) / R2 (PS) / ZR (Switch)
'decrease_size': {ecodes.ABS_Z}, # LT (Xbox) / L2 (PS) / ZL (Switch)
}
class GamepadType(Enum):
XBOX = "Xbox"
PLAYSTATION = "PlayStation"
UNKNOWN = "Unknown"
class InputManager(QObject):
"""
Manages input from gamepads and keyboards for navigating the application interface.
@@ -76,6 +85,7 @@ class InputManager(QObject):
super().__init__(cast(QObject, main_window))
self._parent = main_window
self._gamepad_handling_enabled = True
self.gamepad_type = GamepadType.UNKNOWN
# Ensure attributes exist on main_window
self._parent.currentDetailPage = getattr(self._parent, 'currentDetailPage', None)
self._parent.current_exec_line = getattr(self._parent, 'current_exec_line', None)
@@ -132,6 +142,38 @@ class InputManager(QObject):
# Initialize evdev + hotplug
self.init_gamepad()
def detect_gamepad_type(self, device: InputDevice) -> GamepadType:
"""
Определяет тип геймпада по capabilities
"""
caps = device.capabilities()
keys = set(caps.get(ecodes.EV_KEY, []))
# Для EV_ABS вытаскиваем только коды (первый элемент кортежа)
abs_axes = {a if isinstance(a, int) else a[0] for a in caps.get(ecodes.EV_ABS, [])}
# Xbox layout
if {ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_NORTH, ecodes.BTN_WEST}.issubset(keys):
if {ecodes.ABS_X, ecodes.ABS_Y, ecodes.ABS_RX, ecodes.ABS_RY}.issubset(abs_axes):
self.gamepad_type = GamepadType.XBOX
return GamepadType.XBOX
# PlayStation layout
if ecodes.BTN_TOUCH in keys or (ecodes.BTN_DPAD_UP in keys and ecodes.BTN_EAST in keys):
self.gamepad_type = GamepadType.PLAYSTATION
logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
return GamepadType.PLAYSTATION
# Steam Controller / Deck (трекпады)
if any(a for a in abs_axes if a >= ecodes.ABS_MT_SLOT):
self.gamepad_type = GamepadType.XBOX
logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
return GamepadType.XBOX
# Fallback
self.gamepad_type = GamepadType.XBOX
return GamepadType.XBOX
def enable_file_explorer_mode(self, file_explorer):
"""Настройка обработки геймпада для FileExplorer"""
try:
@@ -161,7 +203,20 @@ class InputManager(QObject):
def handle_file_explorer_button(self, button_code):
try:
popup = QApplication.activePopupWidget()
if isinstance(popup, QMenu):
if button_code in BUTTONS['confirm']: # A button (BTN_SOUTH)
if popup.activeAction():
popup.activeAction().trigger()
popup.close()
return
elif button_code in BUTTONS['back']: # B button
popup.close()
return
return # Skip other handling if menu is open
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list'):
logger.debug("No file explorer or file_list available")
return
focused_widget = QApplication.focusWidget()
@@ -169,27 +224,37 @@ class InputManager(QObject):
if isinstance(focused_widget, AutoSizeButton) and hasattr(self.file_explorer, 'drive_buttons') and focused_widget in self.file_explorer.drive_buttons:
self.file_explorer.select_drive() # Select the focused drive
elif self.file_explorer.file_list.count() == 0:
logger.debug("File list is empty")
return
else:
selected = self.file_explorer.file_list.currentItem().text()
full_path = os.path.join(self.file_explorer.current_path, selected)
if os.path.isdir(full_path):
# Открываем директорию
self.file_explorer.current_path = os.path.normpath(full_path)
self.file_explorer.update_file_list()
elif not self.file_explorer.directory_only:
# Выбираем файл, если directory_only=False
self.file_explorer.file_signal.file_selected.emit(os.path.normpath(full_path))
self.file_explorer.accept()
else:
logger.debug("Selected item is not a directory, cannot select: %s", full_path)
elif button_code in BUTTONS['context_menu']: # Start button (BTN_START)
if self.file_explorer.file_list.count() == 0:
logger.debug("File list is empty, cannot show context menu")
return
current_item = self.file_explorer.file_list.currentItem()
if current_item:
item_rect = self.file_explorer.file_list.visualItemRect(current_item)
pos = item_rect.center() # Use local coordinates for itemAt check
self.file_explorer.show_folder_context_menu(pos)
else:
logger.debug("No item selected for context menu")
elif button_code in BUTTONS['add_game']: # X button
if self.file_explorer.file_list.count() == 0:
logger.debug("File list is empty")
return
selected = self.file_explorer.file_list.currentItem().text()
full_path = os.path.join(self.file_explorer.current_path, selected)
if os.path.isdir(full_path):
# Подтверждаем выбор директории
self.file_explorer.file_signal.file_selected.emit(os.path.normpath(full_path))
self.file_explorer.accept()
else:
@@ -202,12 +267,29 @@ class InputManager(QObject):
if self.original_button_handler:
self.original_button_handler(button_code)
except Exception as e:
logger.error(f"Error in FileExplorer button handler: {e}")
logger.error("Error in FileExplorer button handler: %s", e)
def handle_file_explorer_dpad(self, code, value, current_time):
"""Обработка движения D-pad и левого стика для FileExplorer"""
try:
popup = QApplication.activePopupWidget()
if isinstance(popup, QMenu):
if code == ecodes.ABS_HAT0Y and value != 0:
actions = popup.actions()
if not actions:
return
current_action = popup.activeAction()
current_idx = actions.index(current_action) if current_action in actions else -1
if value > 0: # Down
next_idx = (current_idx + 1) % len(actions) if current_idx != -1 else 0
popup.setActiveAction(actions[next_idx])
elif value < 0: # Up
next_idx = (current_idx - 1) % len(actions) if current_idx != -1 else len(actions) - 1
popup.setActiveAction(actions[next_idx])
return # Skip other handling if menu is open
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
logger.debug("No file explorer or file_list available")
return
focused_widget = QApplication.focusWidget()
@@ -216,14 +298,17 @@ class InputManager(QObject):
if not isinstance(focused_widget, AutoSizeButton) or focused_widget not in self.file_explorer.drive_buttons:
# If not focused on a drive button, focus the first one
self.file_explorer.drive_buttons[0].setFocus()
self.file_explorer.ensure_button_visible(self.file_explorer.drive_buttons[0])
return
current_idx = self.file_explorer.drive_buttons.index(focused_widget)
if value < 0: # Left
next_idx = max(current_idx - 1, 0)
self.file_explorer.drive_buttons[next_idx].setFocus()
self.file_explorer.ensure_button_visible(self.file_explorer.drive_buttons[next_idx])
elif value > 0: # Right
next_idx = min(current_idx + 1, len(self.file_explorer.drive_buttons) - 1)
self.file_explorer.drive_buttons[next_idx].setFocus()
self.file_explorer.ensure_button_visible(self.file_explorer.drive_buttons[next_idx])
elif code in (ecodes.ABS_HAT0Y, ecodes.ABS_Y):
if isinstance(focused_widget, AutoSizeButton) and focused_widget in self.file_explorer.drive_buttons:
# Move focus to file list if navigating down from drive buttons
@@ -264,7 +349,7 @@ class InputManager(QObject):
elif self.original_dpad_handler:
self.original_dpad_handler(code, value, current_time)
except Exception as e:
logger.error(f"Error in FileExplorer dpad handler: {e}")
logger.error("Error in FileExplorer dpad handler: %s", e)
def handle_navigation_repeat(self):
"""Плавное повторение движения с переменной скоростью для FileExplorer"""
@@ -361,17 +446,13 @@ class InputManager(QObject):
if not self._gamepad_handling_enabled:
return
try:
# Ignore gamepad events if a game is launched
if getattr(self._parent, '_gameLaunched', False):
return
app = QApplication.instance()
if not app:
return
active = QApplication.activeWindow()
focused = QApplication.focusWidget()
popup = QApplication.activePopupWidget()
modal_dialog = QApplication.activeModalWidget()
if not app or not active:
return
# Handle Guide button to open system overlay
if button_code in BUTTONS['guide']:
@@ -469,6 +550,38 @@ class InputManager(QObject):
self._parent.toggleGame(self._parent.current_exec_line, None)
return
if isinstance(active, WinetricksDialog):
if button_code in BUTTONS['confirm']: # A button - toggle checkbox
current_table = active.tab_widget.currentWidget()
if isinstance(current_table, QTableWidget):
current_row = current_table.currentRow()
if current_row >= 0:
checkbox = current_table.item(current_row, 0)
if checkbox:
checkbox.setCheckState(
Qt.CheckState.Unchecked if checkbox.checkState() == Qt.CheckState.Checked else Qt.CheckState.Checked
)
return
elif button_code in BUTTONS['add_game']: # X button - install
active.install_selected(force=False)
return
elif button_code in BUTTONS['prev_dir']: # Y button - force install
active.install_selected(force=True)
return
elif button_code in BUTTONS['back']: # B button - close dialog
active.reject()
return
elif button_code in BUTTONS['prev_tab']: # LB - previous tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx - 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
elif button_code in BUTTONS['next_tab']: # RB - next tab
current_idx = active.tab_widget.currentIndex()
new_idx = (current_idx + 1) % active.tab_widget.count()
active.tab_widget.setCurrentIndex(new_idx)
return
# Standard navigation
if button_code in BUTTONS['confirm']:
self._parent.activateFocusedWidget()
@@ -499,6 +612,7 @@ class InputManager(QObject):
new_value = max(size_slider.value() - 10, size_slider.minimum())
size_slider.setValue(new_value)
self._parent.on_slider_released()
except Exception as e:
logger.error(f"Error in handle_button_slot: {e}", exc_info=True)
@@ -515,17 +629,17 @@ class InputManager(QObject):
def handle_dpad_slot(self, code: int, value: int, current_time: float) -> None:
if not self._gamepad_handling_enabled:
return
if not hasattr(self._parent, 'gamesListWidget') or self._parent.gamesListWidget is None:
logger.error("gamesListWidget not available yet, skipping D-pad navigation")
return
try:
# Ignore gamepad events if a game is launched
if getattr(self._parent, '_gameLaunched', False):
return
app = QApplication.instance()
if not app:
return
active = QApplication.activeWindow()
focused = QApplication.focusWidget()
popup = QApplication.activePopupWidget()
if not app or not active:
return
# Update D-pad state
if value != 0:
@@ -559,7 +673,7 @@ class InputManager(QObject):
elif value < 0: # Left
active.focusPreviousChild()
return
elif isinstance(active, QDialog) and code == ecodes.ABS_HAT0Y and value != 0: # Keep up/down for other dialogs
elif isinstance(active, QDialog) and code == ecodes.ABS_HAT0Y and value != 0 and not isinstance(focused, QTableWidget): # Skip if focused on table
if not focused or not active.focusWidget():
# If no widget is focused, focus the first focusable widget
focusables = active.findChildren(QWidget, options=Qt.FindChildOption.FindChildrenRecursively)
@@ -612,6 +726,52 @@ class InputManager(QObject):
active.show_next()
return
# Table navigation
if isinstance(focused, QTableWidget):
row_count = focused.rowCount()
if row_count <= 0:
return
current_row = focused.currentRow()
if current_row < 0:
current_row = 0
focused.setCurrentCell(0, 0)
if code == ecodes.ABS_HAT0Y and value != 0:
# Vertical navigation
if value > 0: # Down
new_row = min(current_row + 1, row_count - 1)
elif value < 0: # Up
new_row = max(current_row - 1, 0)
else:
return
focused.setCurrentCell(new_row, focused.currentColumn())
item = focused.item(new_row, focused.currentColumn())
if item:
focused.scrollToItem(
item,
QAbstractItemView.ScrollHint.PositionAtCenter
)
focused.setFocus(Qt.FocusReason.OtherFocusReason)
return
elif code == ecodes.ABS_HAT0X and value != 0:
# Horizontal navigation
col_count = focused.columnCount()
current_col = focused.currentColumn()
if current_col < 0:
current_col = 0
if value < 0: # Left
new_col = max(current_col - 1, 0)
elif value > 0: # Right
new_col = min(current_col + 1, col_count - 1)
else:
return
focused.setCurrentCell(focused.currentRow(), new_col)
focused.setFocus(Qt.FocusReason.OtherFocusReason)
return
# Library tab navigation (index 0)
if self._parent.stackedWidget.currentIndex() == 0 and code in (ecodes.ABS_HAT0X, ecodes.ABS_HAT0Y):
focused = QApplication.focusWidget()
@@ -630,87 +790,107 @@ class InputManager(QObject):
scroll_area.ensureWidgetVisible(game_cards[0], 50, 50)
return
# Group cards by rows based on y-coordinate
cards = self._parent.gamesListWidget.findChildren(GameCard, options=Qt.FindChildOption.FindChildrenRecursively)
if not cards:
return
# Group cards by rows with tolerance for y-position
rows = {}
for card in game_cards:
y_tolerance = 10 # Allow slight variations in y-position
for card in cards:
y = card.pos().y()
if y not in rows:
rows[y] = []
rows[y].append(card)
# Sort cards in each row by x-coordinate
for y in rows:
rows[y].sort(key=lambda c: c.pos().x())
# Sort rows by y-coordinate
matched = False
for row_y in rows:
if abs(y - row_y) <= y_tolerance:
rows[row_y].append(card)
matched = True
break
if not matched:
rows[y] = [card]
sorted_rows = sorted(rows.items(), key=lambda x: x[0])
if not sorted_rows:
return
current_row_idx = None
current_col_idx = None
for row_idx, (_y, row_cards) in enumerate(sorted_rows):
for idx, card in enumerate(row_cards):
if card == focused:
current_row_idx = row_idx
current_col_idx = idx
break
if current_row_idx is not None:
break
# Fallback: if focused card not found, select closest row by y-position
if current_row_idx is None:
if not sorted_rows: # Additional safety check
return
focused_y = focused.pos().y()
current_row_idx = min(range(len(sorted_rows)), key=lambda i: abs(sorted_rows[i][0] - focused_y))
if current_row_idx >= len(sorted_rows): # Safety check
return
current_row = sorted_rows[current_row_idx][1]
focused_x = focused.pos().x() + focused.width() / 2
current_col_idx = min(range(len(current_row)), key=lambda i: abs((current_row[i].pos().x() + current_row[i].width() / 2) - focused_x), default=0) # type: ignore
# Add null checks before using current_row_idx and current_col_idx
if current_row_idx is None or current_col_idx is None or current_row_idx >= len(sorted_rows):
return
# Find current row and column
current_y = focused.pos().y()
current_row_idx = next(i for i, (y, _) in enumerate(sorted_rows) if y == current_y)
current_row = sorted_rows[current_row_idx][1]
current_col_idx = current_row.index(focused)
if code == ecodes.ABS_HAT0X and value != 0: # Left/Right
if code == ecodes.ABS_HAT0X and value != 0:
if value < 0: # Left
next_col_idx = current_col_idx - 1
if next_col_idx >= 0:
next_card = current_row[next_col_idx]
next_card.setFocus()
if current_col_idx > 0:
next_card = current_row[current_col_idx - 1]
next_card.setFocus(Qt.FocusReason.OtherFocusReason)
if scroll_area:
scroll_area.ensureWidgetVisible(next_card, 50, 50)
else:
# Move to the last card of the previous row if available
if current_row_idx > 0:
prev_row = sorted_rows[current_row_idx - 1][1]
next_card = prev_row[-1] if prev_row else None
if next_card:
next_card.setFocus()
next_card.setFocus(Qt.FocusReason.OtherFocusReason)
if scroll_area:
scroll_area.ensureWidgetVisible(next_card, 50, 50)
elif value > 0: # Right
next_col_idx = current_col_idx + 1
if next_col_idx < len(current_row):
next_card = current_row[next_col_idx]
next_card.setFocus()
if current_col_idx < len(current_row) - 1:
next_card = current_row[current_col_idx + 1]
next_card.setFocus(Qt.FocusReason.OtherFocusReason)
if scroll_area:
scroll_area.ensureWidgetVisible(next_card, 50, 50)
else:
# Move to the first card of the next row if available
if current_row_idx < len(sorted_rows) - 1:
next_row = sorted_rows[current_row_idx + 1][1]
next_card = next_row[0] if next_row else None
if next_card:
next_card.setFocus()
next_card.setFocus(Qt.FocusReason.OtherFocusReason)
if scroll_area:
scroll_area.ensureWidgetVisible(next_card, 50, 50)
elif code == ecodes.ABS_HAT0Y and value != 0: # Up/Down
elif code == ecodes.ABS_HAT0Y and value != 0:
if value > 0: # Down
next_row_idx = current_row_idx + 1
if next_row_idx < len(sorted_rows):
next_row = sorted_rows[next_row_idx][1]
# Find card in same column or closest
target_x = focused.pos().x()
if current_row_idx < len(sorted_rows) - 1:
next_row = sorted_rows[current_row_idx + 1][1]
current_x = focused.pos().x() + focused.width() / 2
next_card = min(
next_row,
key=lambda c: abs(c.pos().x() - target_x),
key=lambda c: abs((c.pos().x() + c.width() / 2) - current_x),
default=None
)
if next_card:
next_card.setFocus()
next_card.setFocus(Qt.FocusReason.OtherFocusReason)
if scroll_area:
scroll_area.ensureWidgetVisible(next_card, 50, 50)
elif value < 0: # Up
next_row_idx = current_row_idx - 1
if next_row_idx >= 0:
next_row = sorted_rows[next_row_idx][1]
# Find card in same column or closest
target_x = focused.pos().x()
if current_row_idx > 0:
prev_row = sorted_rows[current_row_idx - 1][1]
current_x = focused.pos().x() + focused.width() / 2
next_card = min(
next_row,
key=lambda c: abs(c.pos().x() - target_x),
prev_row,
key=lambda c: abs((c.pos().x() + c.width() / 2) - current_x),
default=None
)
if next_card:
next_card.setFocus()
next_card.setFocus(Qt.FocusReason.OtherFocusReason)
if scroll_area:
scroll_area.ensureWidgetVisible(next_card, 50, 50)
elif current_row_idx == 0:
@@ -742,6 +922,25 @@ class InputManager(QObject):
if not app:
return super().eventFilter(obj, event)
if event.type() == QEvent.Type.MouseButtonPress:
mouse_event = cast(QMouseEvent, event)
if mouse_event.button() == Qt.MouseButton.ExtraButton1:
# Handle ExtraButton1 as "back" action, similar to Escape
active_win = QApplication.activeWindow()
focused = QApplication.focusWidget()
if isinstance(focused, QLineEdit):
return False # Skip if in QLineEdit
if isinstance(active_win, QDialog):
active_win.reject()
return True
self._parent.goBackDetailPage(self._parent.currentDetailPage)
return True
# Ensure obj is a QObject
if not isinstance(obj, QObject):
logger.debug(f"Skipping event filter for non-QObject: {type(obj).__name__}")
return False
# Handle key press and release events
if not isinstance(event, QKeyEvent):
return super().eventFilter(obj, event)
@@ -754,6 +953,62 @@ class InputManager(QObject):
# Handle key press events
if event.type() == QEvent.Type.KeyPress:
# Handle FileExplorer specific logic
if self.file_explorer:
# Handle drive buttons in FileExplorer
if key in (Qt.Key.Key_Return, Qt.Key.Key_Enter):
if isinstance(focused, AutoSizeButton) and hasattr(self.file_explorer, 'drive_buttons') and focused in self.file_explorer.drive_buttons:
self.file_explorer.select_drive()
return True
elif isinstance(focused, QListWidget) and focused == self.file_explorer.file_list:
current_item = focused.currentItem()
if current_item:
selected = current_item.text()
full_path = os.path.join(self.file_explorer.current_path, selected)
if os.path.isdir(full_path):
if selected == "../":
self.file_explorer.previous_dir()
else:
self.file_explorer.current_path = os.path.normpath(full_path)
self.file_explorer.update_file_list()
elif not self.file_explorer.directory_only:
self.file_explorer.file_signal.file_selected.emit(os.path.normpath(full_path))
self.file_explorer.accept()
return True
else:
self._parent.activateFocusedWidget()
return True
# Handle FileExplorer navigation with right arrow key
if key == Qt.Key.Key_Right:
try:
if hasattr(self.file_explorer, 'drive_buttons') and self.file_explorer.drive_buttons:
if not isinstance(focused, AutoSizeButton) or focused not in self.file_explorer.drive_buttons:
self.file_explorer.drive_buttons[0].setFocus()
self.file_explorer.ensure_button_visible(self.file_explorer.drive_buttons[0])
else:
current_idx = self.file_explorer.drive_buttons.index(focused)
next_idx = min(current_idx + 1, len(self.file_explorer.drive_buttons) - 1)
self.file_explorer.drive_buttons[next_idx].setFocus()
self.file_explorer.ensure_button_visible(self.file_explorer.drive_buttons[next_idx])
return True
except Exception as e:
logger.error(f"Error handling right arrow in FileExplorer: {e}")
return True
# Handle Backspace for FileExplorer navigation
if key == Qt.Key.Key_Backspace:
self.file_explorer.previous_dir()
return True
# Handle QLineEdit cursor movement with Left/Right arrows
if isinstance(focused, QLineEdit) and key in (Qt.Key.Key_Left, Qt.Key.Key_Right):
if key == Qt.Key.Key_Left:
focused.cursorBackward(False, 1) # Move cursor left by one character
elif key == Qt.Key.Key_Right:
focused.cursorForward(False, 1) # Move cursor right by one character
return True # Consume the event to prevent further processing
# Open system overlay with Insert
if key == Qt.Key.Key_Insert:
if not popup and not isinstance(active_win, QDialog):
@@ -765,11 +1020,19 @@ class InputManager(QObject):
app.quit()
return True
# Close AddGameDialog with Escape
if key == Qt.Key.Key_Escape and isinstance(popup, QDialog):
popup.reject()
# Handle Backspace for FileExplorer navigation (move to parent directory)
if key == Qt.Key.Key_Backspace and self.file_explorer:
self.file_explorer.previous_dir()
return True
# Close Dialogs with Escape
if key == Qt.Key.Key_Escape:
if isinstance(focused, QLineEdit):
return False
if isinstance(active_win, QDialog):
active_win.reject()
return True
# FullscreenDialog navigation
if isinstance(active_win, FullscreenDialog):
if key in (Qt.Key.Key_Escape, Qt.Key.Key_Return, Qt.Key.Key_Enter, Qt.Key.Key_Backspace):
@@ -783,8 +1046,8 @@ class InputManager(QObject):
active_win.show_next()
return True # Consume event to prevent tab switching
# Handle tab switching with Left/Right arrow keys when not in GameCard focus
if key in (Qt.Key.Key_Left, Qt.Key.Key_Right) and (not isinstance(focused, GameCard) or focused is None):
# Handle tab switching with Left/Right arrow keys when not in GameCard focus or QLineEdit
if key in (Qt.Key.Key_Left, Qt.Key.Key_Right) and not isinstance(focused, GameCard | QLineEdit) and not self.file_explorer:
idx = self._parent.stackedWidget.currentIndex()
total = len(self._parent.tabButtons)
if key == Qt.Key.Key_Left:
@@ -911,6 +1174,8 @@ class InputManager(QObject):
new_gamepad = self.find_gamepad()
if new_gamepad and new_gamepad != self.gamepad:
logger.info(f"Gamepad connected: {new_gamepad.name}")
self.detect_gamepad_type(new_gamepad)
logger.info(f"Detected gamepad type: {self.gamepad_type.value}")
self.stop_rumble()
self.gamepad = new_gamepad
if self.gamepad_thread:
@@ -929,6 +1194,10 @@ class InputManager(QObject):
try:
devices = [InputDevice(path) for path in list_devices()]
for device in devices:
# Skip ASRock LED controller (vendor ID: 26ce, product ID: 01a2)
if device.info.vendor == 0x26ce and device.info.product == 0x01a2:
logger.debug(f"Skipping ASRock LED controller: {device.name}")
continue
caps = device.capabilities()
if ecodes.EV_KEY in caps or ecodes.EV_ABS in caps:
return device
@@ -947,6 +1216,13 @@ class InputManager(QObject):
if event.type not in (ecodes.EV_KEY, ecodes.EV_ABS):
continue
now = time.time()
# Проверка фокуса: игнорируем события, если окно не в фокусе
app = QApplication.instance()
active = QApplication.activeWindow()
if not app or not active:
continue
if event.type == ecodes.EV_KEY and event.value == 1:
if event.code in BUTTONS['menu'] and not self._is_gamescope_session:
self.toggle_fullscreen.emit(not self._is_fullscreen)
@@ -999,5 +1275,7 @@ class InputManager(QObject):
self.gamepad_thread.join()
if self.gamepad:
self.gamepad.close()
self.gamepad = None
self.gamepad_type = GamepadType.UNKNOWN
except Exception as e:
logger.error(f"Error during cleanup: {e}", exc_info=True)

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-07-14 13:16+0500\n"
"POT-Creation-Date: 2025-10-07 15:45+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n"
@@ -23,13 +23,7 @@ msgstr ""
msgid "Error"
msgstr ""
msgid "PortProton is not found"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgid "PortProton directory not found"
msgstr ""
msgid "Remove from Favorites"
@@ -38,6 +32,15 @@ msgstr ""
msgid "Add to Favorites"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgstr ""
msgid "Import to Legendary"
msgstr ""
@@ -65,9 +68,6 @@ msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
#, python-brace-format
msgid "Stopped '{game_name}'"
msgstr ""
@@ -155,7 +155,7 @@ msgid "Menu"
msgstr ""
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgid "No executable command found in .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
@@ -163,25 +163,13 @@ msgid "Failed to parse .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgid "Error reading .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr ""
#, python-brace-format
msgid "Executable not found: {path}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr ""
msgid "Confirm Deletion"
msgstr ""
@@ -203,6 +191,10 @@ msgstr ""
msgid "Failed to delete custom data: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
@@ -260,15 +252,26 @@ msgstr ""
msgid "Select All"
msgstr ""
msgid "Select"
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "File Explorer"
msgstr ""
msgid "Select"
msgstr ""
msgid "Path: "
msgstr ""
#, python-format
msgid "Access denied: %s"
msgstr ""
msgid "Edit Game"
msgstr ""
@@ -305,6 +308,45 @@ msgstr ""
msgid "No cover selected"
msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
@@ -365,6 +407,12 @@ msgstr ""
msgid "Themes"
msgstr ""
msgid "Back"
msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Loading Steam games..."
msgstr ""
@@ -377,13 +425,95 @@ msgstr ""
msgid "Find Games ..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Here you can configure automatic game installation..."
msgstr ""
msgid "List of available emulators and their configuration..."
msgstr ""
msgid "Various Wine parameters and versions..."
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Control Panel"
msgstr ""
msgid "Task Manager"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr ""
msgid "Main PortProton parameters..."
@@ -455,21 +585,6 @@ msgstr ""
msgid "Gamepad haptic feedback:"
msgstr ""
msgid "Open Legendary Login"
msgstr ""
msgid "Legendary Authentication:"
msgstr ""
msgid "Enter Legendary Authorization Code"
msgstr ""
msgid "Authorization Code:"
msgstr ""
msgid "Submit Code"
msgstr ""
msgid "Save Settings"
msgstr ""
@@ -479,28 +594,6 @@ msgstr ""
msgid "Clear Cache"
msgstr ""
msgid "Opened Legendary login page in browser"
msgstr ""
msgid "Failed to open Legendary login page"
msgstr ""
msgid "Please enter an authorization code"
msgstr ""
msgid "Successfully authenticated with Legendary"
msgstr ""
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr ""
msgid "Legendary executable not found"
msgstr ""
msgid "Unexpected error during authentication"
msgstr ""
msgid "Confirm Reset"
msgstr ""
@@ -554,9 +647,6 @@ msgstr ""
msgid "Error applying theme '{0}'"
msgstr ""
msgid "Back"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
@@ -660,3 +750,24 @@ msgstr ""
msgid "sec."
msgstr ""
msgid "Show"
msgstr ""
msgid "Favorites"
msgstr ""
msgid "Recent Games"
msgstr ""
msgid "Exit"
msgstr ""
msgid "Hide"
msgstr ""
msgid "No favorites"
msgstr ""
msgid "No recent games"
msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-07-14 13:16+0500\n"
"POT-Creation-Date: 2025-10-07 15:45+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n"
@@ -23,13 +23,7 @@ msgstr ""
msgid "Error"
msgstr ""
msgid "PortProton is not found"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgid "PortProton directory not found"
msgstr ""
msgid "Remove from Favorites"
@@ -38,6 +32,15 @@ msgstr ""
msgid "Add to Favorites"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgstr ""
msgid "Import to Legendary"
msgstr ""
@@ -65,9 +68,6 @@ msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
#, python-brace-format
msgid "Stopped '{game_name}'"
msgstr ""
@@ -155,7 +155,7 @@ msgid "Menu"
msgstr ""
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgid "No executable command found in .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
@@ -163,25 +163,13 @@ msgid "Failed to parse .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgid "Error reading .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr ""
#, python-brace-format
msgid "Executable not found: {path}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr ""
msgid "Confirm Deletion"
msgstr ""
@@ -203,6 +191,10 @@ msgstr ""
msgid "Failed to delete custom data: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
@@ -260,15 +252,26 @@ msgstr ""
msgid "Select All"
msgstr ""
msgid "Select"
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "File Explorer"
msgstr ""
msgid "Select"
msgstr ""
msgid "Path: "
msgstr ""
#, python-format
msgid "Access denied: %s"
msgstr ""
msgid "Edit Game"
msgstr ""
@@ -305,6 +308,45 @@ msgstr ""
msgid "No cover selected"
msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
@@ -365,6 +407,12 @@ msgstr ""
msgid "Themes"
msgstr ""
msgid "Back"
msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Loading Steam games..."
msgstr ""
@@ -377,13 +425,95 @@ msgstr ""
msgid "Find Games ..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Here you can configure automatic game installation..."
msgstr ""
msgid "List of available emulators and their configuration..."
msgstr ""
msgid "Various Wine parameters and versions..."
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Control Panel"
msgstr ""
msgid "Task Manager"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr ""
msgid "Main PortProton parameters..."
@@ -455,21 +585,6 @@ msgstr ""
msgid "Gamepad haptic feedback:"
msgstr ""
msgid "Open Legendary Login"
msgstr ""
msgid "Legendary Authentication:"
msgstr ""
msgid "Enter Legendary Authorization Code"
msgstr ""
msgid "Authorization Code:"
msgstr ""
msgid "Submit Code"
msgstr ""
msgid "Save Settings"
msgstr ""
@@ -479,28 +594,6 @@ msgstr ""
msgid "Clear Cache"
msgstr ""
msgid "Opened Legendary login page in browser"
msgstr ""
msgid "Failed to open Legendary login page"
msgstr ""
msgid "Please enter an authorization code"
msgstr ""
msgid "Successfully authenticated with Legendary"
msgstr ""
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr ""
msgid "Legendary executable not found"
msgstr ""
msgid "Unexpected error during authentication"
msgstr ""
msgid "Confirm Reset"
msgstr ""
@@ -554,9 +647,6 @@ msgstr ""
msgid "Error applying theme '{0}'"
msgstr ""
msgid "Back"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
@@ -660,3 +750,24 @@ msgstr ""
msgid "sec."
msgstr ""
msgid "Show"
msgstr ""
msgid "Favorites"
msgstr ""
msgid "Recent Games"
msgstr ""
msgid "Exit"
msgstr ""
msgid "Hide"
msgstr ""
msgid "No favorites"
msgstr ""
msgid "No recent games"
msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-07-14 13:16+0500\n"
"POT-Creation-Date: 2025-10-07 15:45+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,13 +21,7 @@ msgstr ""
msgid "Error"
msgstr ""
msgid "PortProton is not found"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgid "PortProton directory not found"
msgstr ""
msgid "Remove from Favorites"
@@ -36,6 +30,15 @@ msgstr ""
msgid "Add to Favorites"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgstr ""
msgid "Import to Legendary"
msgstr ""
@@ -63,9 +66,6 @@ msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
#, python-brace-format
msgid "Stopped '{game_name}'"
msgstr ""
@@ -153,7 +153,7 @@ msgid "Menu"
msgstr ""
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgid "No executable command found in .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
@@ -161,25 +161,13 @@ msgid "Failed to parse .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgid "Error reading .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr ""
#, python-brace-format
msgid "Executable not found: {path}"
msgstr ""
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr ""
msgid "Confirm Deletion"
msgstr ""
@@ -201,6 +189,10 @@ msgstr ""
msgid "Failed to delete custom data: {error}"
msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
@@ -258,15 +250,26 @@ msgstr ""
msgid "Select All"
msgstr ""
msgid "Select"
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "Cancel"
msgstr ""
msgid "File Explorer"
msgstr ""
msgid "Select"
msgstr ""
msgid "Path: "
msgstr ""
#, python-format
msgid "Access denied: %s"
msgstr ""
msgid "Edit Game"
msgstr ""
@@ -303,6 +306,45 @@ msgstr ""
msgid "No cover selected"
msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Install"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Loading Epic Games Store games..."
msgstr ""
@@ -363,6 +405,12 @@ msgstr ""
msgid "Themes"
msgstr ""
msgid "Back"
msgstr ""
msgid "Fullscreen"
msgstr ""
msgid "Loading Steam games..."
msgstr ""
@@ -375,13 +423,95 @@ msgstr ""
msgid "Find Games ..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Here you can configure automatic game installation..."
msgstr ""
msgid "List of available emulators and their configuration..."
msgstr ""
msgid "Various Wine parameters and versions..."
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Control Panel"
msgstr ""
msgid "Task Manager"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr ""
msgid "Main PortProton parameters..."
@@ -453,21 +583,6 @@ msgstr ""
msgid "Gamepad haptic feedback:"
msgstr ""
msgid "Open Legendary Login"
msgstr ""
msgid "Legendary Authentication:"
msgstr ""
msgid "Enter Legendary Authorization Code"
msgstr ""
msgid "Authorization Code:"
msgstr ""
msgid "Submit Code"
msgstr ""
msgid "Save Settings"
msgstr ""
@@ -477,28 +592,6 @@ msgstr ""
msgid "Clear Cache"
msgstr ""
msgid "Opened Legendary login page in browser"
msgstr ""
msgid "Failed to open Legendary login page"
msgstr ""
msgid "Please enter an authorization code"
msgstr ""
msgid "Successfully authenticated with Legendary"
msgstr ""
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr ""
msgid "Legendary executable not found"
msgstr ""
msgid "Unexpected error during authentication"
msgstr ""
msgid "Confirm Reset"
msgstr ""
@@ -552,9 +645,6 @@ msgstr ""
msgid "Error applying theme '{0}'"
msgstr ""
msgid "Back"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
@@ -658,3 +748,24 @@ msgstr ""
msgid "sec."
msgstr ""
msgid "Show"
msgstr ""
msgid "Favorites"
msgstr ""
msgid "Recent Games"
msgstr ""
msgid "Exit"
msgstr ""
msgid "Hide"
msgstr ""
msgid "No favorites"
msgstr ""
msgid "No recent games"
msgstr ""

View File

@@ -9,8 +9,8 @@ msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-07-14 13:16+0500\n"
"PO-Revision-Date: 2025-07-14 13:16+0500\n"
"POT-Creation-Date: 2025-10-07 15:45+0500\n"
"PO-Revision-Date: 2025-10-07 15:44+0500\n"
"Last-Translator: \n"
"Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n"
@@ -24,14 +24,8 @@ msgstr ""
msgid "Error"
msgstr "Ошибка"
msgid "PortProton is not found"
msgstr "PortProton не найден"
msgid "Stop Game"
msgstr "Остановить игру"
msgid "Launch Game"
msgstr "Запустить игру"
msgid "PortProton directory not found"
msgstr "Не найден каталог PortProton"
msgid "Remove from Favorites"
msgstr "Удалить из Избранного"
@@ -39,6 +33,15 @@ msgstr "Удалить из Избранного"
msgid "Add to Favorites"
msgstr "Добавить в Избранное"
msgid "Delete from PortProton"
msgstr "Удалить из PortProton"
msgid "Stop Game"
msgstr "Остановить игру"
msgid "Launch Game"
msgstr "Запустить игру"
msgid "Import to Legendary"
msgstr "Импортировать игру"
@@ -66,9 +69,6 @@ msgstr "Добавить в меню"
msgid "Edit Shortcut"
msgstr "Редактировать"
msgid "Delete from PortProton"
msgstr "Удалить из PortProton"
#, python-brace-format
msgid "Stopped '{game_name}'"
msgstr "Остановлен(а) '{game_name}'"
@@ -158,33 +158,21 @@ msgid "Menu"
msgstr "Меню"
#, python-brace-format
msgid "No executable command in .desktop file for '{game_name}'"
msgstr "В файле .desktop для '{game_name}' отсутствует исполняемая команда"
msgid "No executable command found in .desktop file for '{game_name}'"
msgstr "В файле .desktop не найдена исполняемая команда для '{game_name}'"
#, python-brace-format
msgid "Failed to parse .desktop file for '{game_name}'"
msgstr "Не удалось разобрать файл .desktop для '{game_name}'"
#, python-brace-format
msgid "Failed to read .desktop file: {error}"
msgstr "Не удалось прочитать файл .desktop: {error}"
msgid "Error reading .desktop file: {error}"
msgstr "Ошибка при чтении файла .desktop: {error}"
#, python-brace-format
msgid "No .desktop file found for '{game_name}'"
msgstr "Файл .desktop для '{game_name}' не найден"
#, python-brace-format
msgid "Invalid executable command: {exec_line}"
msgstr "Недопустимая исполняемая команда: {exec_line}"
#, python-brace-format
msgid "Executable not found: {path}"
msgstr "Исполняемый файл не найден: {path}"
#, python-brace-format
msgid "Failed to parse executable: {error}"
msgstr "Не удалось разобрать исполняемый файл: {error}"
msgid "Confirm Deletion"
msgstr "Подтвердите удаление"
@@ -208,6 +196,10 @@ msgstr "'{game_name}' был(а) успешно удалён(а)"
msgid "Failed to delete custom data: {error}"
msgstr "Не удалось удалить пользовательские данные: {error}"
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr "'{game_name}' успешно добавлен(а)"
msgid "Game name and executable path are required"
msgstr "Требуются название игры и путь к исполняемому файлу"
@@ -267,15 +259,26 @@ msgstr "Удалить"
msgid "Select All"
msgstr "Выбрать всё"
msgid "Select"
msgstr "Выбрать"
#, python-brace-format
msgid "Launching {0}"
msgstr "Идёт запуск {0}"
msgid "Cancel"
msgstr "Отмена"
msgid "File Explorer"
msgstr "Проводник"
msgid "Select"
msgstr "Выбрать"
msgid "Path: "
msgstr "Путь: "
#, python-format
msgid "Access denied: %s"
msgstr "Доступ запрещён: %s"
msgid "Edit Game"
msgstr "Редактировать игру"
@@ -312,6 +315,45 @@ msgstr "Скачивание обложки..."
msgid "No cover selected"
msgstr "Обложка не выбрана"
msgid "Prefix Manager"
msgstr "Менеджер префиксов"
msgid "Set"
msgstr "Выбор"
msgid "Libraries"
msgstr "Библиотеки"
msgid "Information"
msgstr "Описание"
msgid "Fonts"
msgstr "Шрифты"
msgid "Settings"
msgstr "Настройки"
msgid "Force Install"
msgstr "Принудительно установить"
msgid "Install"
msgstr "Установить"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks не найден. Повторите попытку."
msgid "Warning"
msgstr "Предупреждение"
msgid "No components selected."
msgstr "Не выбрано ни одного компонента."
msgid "Installation failed. Check logs."
msgstr "Установка не удалась. Проверьте журналы."
msgid "Components installed successfully."
msgstr "Компоненты успешно установлены."
msgid "Loading Epic Games Store games..."
msgstr "Загрузка игр из Epic Games Store..."
@@ -372,6 +414,12 @@ msgstr "Настройки PortProton"
msgid "Themes"
msgstr "Темы"
msgid "Back"
msgstr "Назад"
msgid "Fullscreen"
msgstr "Полный экран"
msgid "Loading Steam games..."
msgstr "Загрузка игр из Steam..."
@@ -384,14 +432,96 @@ msgstr "Игровая библиотека"
msgid "Find Games ..."
msgstr "Найти игры..."
#, python-brace-format
msgid "Added '{name}'"
msgstr "'{name}' добавлен(а)"
msgid "Here you can configure automatic game installation..."
msgstr "Здесь можно настроить автоматическую установку игр..."
msgid "List of available emulators and their configuration..."
msgstr "Список доступных эмуляторов и их настройка..."
msgid "Various Wine parameters and versions..."
msgstr "Различные параметры и версии wine..."
msgid "Compatibility tool:"
msgstr "Инструмент совместимости:"
msgid "Prefix:"
msgstr "Префикс:"
msgid "Wine Configuration"
msgstr "Конфигурация Wine"
msgid "Registry Editor"
msgstr "Редактор реестра"
msgid "Control Panel"
msgstr "Панель управления"
msgid "Task Manager"
msgstr "Диспетчер задач"
msgid "Command Prompt"
msgstr "Командная строка"
msgid "Uninstaller"
msgstr "Удаление программ"
msgid "Create Prefix Backup"
msgstr "Создать резервную копию префикса"
msgid "Load Prefix Backup"
msgstr "Загрузить резервную копию префикса"
msgid "Delete Compatibility Tool"
msgstr "Удалить Инструмент совместимости"
msgid "Delete Prefix"
msgstr "Удалить Префикс"
msgid "Clear Prefix"
msgstr "Очистить Префикс"
msgid "Failed to start backup process."
msgstr "Не удалось запустить процесс резервного копирования."
msgid "Failed to start restore process."
msgstr "Не удалось запустить процесс восстановления."
msgid "Prefix backup completed."
msgstr "Резервное копирование префикса завершено."
msgid "Prefix backup failed."
msgstr "Сбой резервного копирования префикса."
msgid "Prefix restore completed."
msgstr "Восстановление префикса завершено."
msgid "Prefix restore failed."
msgstr "Восстановление префикса не удалось."
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr "Вы уверены, что хотите удалить префикс «{}»?"
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr "Префикс «{}» удален."
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr "Не удалось удалить префикс: {}"
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr "Вы уверены, что хотите удалить инструмент совместимости «{}»?"
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr "Инструмент совместимости «{}» удален."
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr "Не удалось удалить инструмент совместимости: {}"
msgid "Main PortProton parameters..."
msgstr "Основные параметры PortProton..."
@@ -462,21 +592,6 @@ msgstr "Тактильная отдача на геймпаде"
msgid "Gamepad haptic feedback:"
msgstr "Тактильная отдача на геймпаде:"
msgid "Open Legendary Login"
msgstr "Открыть браузер для входа в Legendary"
msgid "Legendary Authentication:"
msgstr "Авторизация в Legendary:"
msgid "Enter Legendary Authorization Code"
msgstr "Введите код авторизации Legendary"
msgid "Authorization Code:"
msgstr "Код авторизации:"
msgid "Submit Code"
msgstr "Отправить код"
msgid "Save Settings"
msgstr "Сохранить настройки"
@@ -486,28 +601,6 @@ msgstr "Сбросить настройки"
msgid "Clear Cache"
msgstr "Очистить кэш"
msgid "Opened Legendary login page in browser"
msgstr "Открытие страницы входа в Legendary в браузере"
msgid "Failed to open Legendary login page"
msgstr "Не удалось открыть страницу входа в Legendary"
msgid "Please enter an authorization code"
msgstr "Пожалуйста, введите код авторизации"
msgid "Successfully authenticated with Legendary"
msgstr "Успешная аутентификация в Legendary"
#, python-brace-format
msgid "Legendary authentication failed: {0}"
msgstr "Не удалось выполнить аутентификацию Legendary: {0}"
msgid "Legendary executable not found"
msgstr "Не найден исполняемый файл Legendary"
msgid "Unexpected error during authentication"
msgstr "Неожиданная ошибка при аутентификации"
msgid "Confirm Reset"
msgstr "Подтвердите удаление"
@@ -563,9 +656,6 @@ msgstr "Тема '{0}' применена успешно"
msgid "Error applying theme '{0}'"
msgstr "Ошибка при применение темы '{0}'"
msgid "Back"
msgstr "Назад"
msgid "LAST LAUNCH"
msgstr "Последний запуск"
@@ -669,3 +759,24 @@ msgstr "мин."
msgid "sec."
msgstr "сек."
msgid "Show"
msgstr "Показать"
msgid "Favorites"
msgstr "Избранное"
msgid "Recent Games"
msgstr "Недавние"
msgid "Exit"
msgstr "Выход"
msgid "Hide"
msgstr "Скрыть"
msgid "No favorites"
msgstr "Нет избранных"
msgid "No recent games"
msgstr "Нет недавних игр"

View File

@@ -1,16 +1,34 @@
import logging
def setup_logger():
def setup_logger(level='NOTSET'):
"""Настройка базовой конфигурации логирования."""
logging.basicConfig(
level=logging.INFO,
format='[%(levelname)s] %(message)s',
handlers=[logging.StreamHandler()]
)
# Clear existing handlers to prevent duplicates
root_logger = logging.getLogger()
for handler in root_logger.handlers[:]:
root_logger.removeHandler(handler)
# Convert string level to logging level constant, map ALL to DEBUG
if level.upper() == 'ALL':
log_level = logging.DEBUG
else:
log_level = getattr(logging, level.upper(), logging.NOTSET)
# Configure logging with null handler if level is NOTSET
if log_level == logging.NOTSET:
logging.basicConfig(
level=logging.NOTSET,
handlers=[logging.NullHandler()]
)
else:
logging.basicConfig(
level=log_level,
format='[%(levelname)s] %(message)s',
handlers=[logging.StreamHandler()]
)
def get_logger(name):
"""Возвращает логгер для указанного модуля."""
return logging.getLogger(name)
# Инициализация логгера при импорте модуля
# Инициализация логгера при импорте модуля (без логов по умолчанию)
setup_logger()

File diff suppressed because it is too large Load Diff

49
portprotonqt/preloader.py Normal file
View File

@@ -0,0 +1,49 @@
import time
from PySide6.QtCore import QRect
from PySide6.QtGui import QPainter, QPen, QBrush, Qt, QColor, QConicalGradient
from PySide6.QtWidgets import QWidget
class Preloader(QWidget):
def __init__(self, speed=180.0, line_line_width=20, color=QColor(0, 120, 215), parent=None):
super().__init__(parent)
self.setFixedSize(150, 150)
self._speed = speed
self._line_width = line_line_width
self._color1 = color
self._color2 = QColor(color.red(), color.green(), color.blue(), 0)
self._start_time = time.time()
def showEvent(self, event):
self._start_time = time.time()
def paintEvent(self, event):
rect = self._get_preloader_rect()
center = rect.center()
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
painter.setPen(self._get_pen())
painter.translate(center)
painter.rotate(self._get_angle())
painter.translate(-center)
painter.drawArc(rect, 0, 270 * 16)
self.update()
def _get_pen(self) -> QPen:
gradient = QConicalGradient()
gradient.setCenter(self.rect().center())
gradient.setColorAt(0, self._color1)
gradient.setColorAt(1, self._color2)
pen = QPen(QBrush(gradient), self._line_width)
pen.setCapStyle(Qt.PenCapStyle.RoundCap)
return pen
def _get_angle(self) -> float:
duration = time.time() - self._start_time
return (self._speed * duration) % 360.0
def _get_preloader_rect(self) -> QRect:
size = self._line_width // 2
rect = self.rect()
rect.adjust(size, size, -size, -size)
return rect

View File

@@ -18,6 +18,11 @@ from collections.abc import Callable
import re
import shutil
import zlib
import websocket
import requests
import random
import base64
import glob
downloader = Downloader()
logger = get_logger(__name__)
@@ -40,14 +45,14 @@ def safe_vdf_load(path: str | Path) -> dict:
def decode_text(text: str) -> str:
"""
Декодирует HTML-сущности в строке.
Например, "&amp;quot;" преобразуется в '"'.
Остальные символы и HTML-теги остаются без изменений.
Decodes HTML entities in a string.
For example, "&amp;quot;" is converted to '"'.
Other characters and HTML tags remain unchanged.
"""
return html.unescape(text)
def get_cache_dir():
"""Возвращает путь к каталогу кэша, создаёт его при необходимости."""
"""Returns the path to the cache directory, creating it if necessary."""
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
cache_dir = os.path.join(xdg_cache_home, "PortProtonQt")
os.makedirs(cache_dir, exist_ok=True)
@@ -60,7 +65,7 @@ STEAM_DATA_DIRS = (
)
def get_steam_home():
"""Возвращает путь к директории Steam, используя список возможных директорий."""
"""Returns the path to the Steam directory using a list of possible directories."""
for dir_path in STEAM_DATA_DIRS:
expanded_path = Path(os.path.expanduser(dir_path))
if expanded_path.exists():
@@ -68,7 +73,7 @@ def get_steam_home():
return None
def get_last_steam_user(steam_home: Path) -> dict | None:
"""Возвращает данные последнего пользователя Steam из loginusers.vdf."""
"""Returns data for the last Steam user from loginusers.vdf."""
loginusers_path = steam_home / "config/loginusers.vdf"
data = safe_vdf_load(loginusers_path)
if not data:
@@ -79,20 +84,20 @@ def get_last_steam_user(steam_home: Path) -> dict | None:
try:
return {'SteamID': int(user_id)}
except ValueError:
logger.error(f"Неверный формат SteamID: {user_id}")
logger.error(f"Invalid SteamID format: {user_id}")
return None
logger.info("Не найден пользователь с MostRecent=1")
logger.info("No user found with MostRecent=1")
return None
def convert_steam_id(steam_id: int) -> int:
"""
Преобразует знаковое 32-битное целое число в беззнаковое 32-битное целое число.
Использует побитовое И с 0xFFFFFFFF, что корректно обрабатывает отрицательные значения.
Converts a signed 32-bit integer to an unsigned 32-bit integer.
Uses bitwise AND with 0xFFFFFFFF to correctly handle negative values.
"""
return steam_id & 0xFFFFFFFF
def get_steam_libs(steam_dir: Path) -> set[Path]:
"""Возвращает набор директорий Steam libraryfolders."""
"""Returns a set of Steam library folders."""
libs = set()
libs_vdf = steam_dir / "steamapps/libraryfolders.vdf"
data = safe_vdf_load(libs_vdf)
@@ -108,7 +113,7 @@ def get_steam_libs(steam_dir: Path) -> set[Path]:
return libs
def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, int]]:
"""Возвращает данные о времени игры для последнего пользователя."""
"""Returns playtime data for the last user."""
play_data: dict[int, tuple[int, int]] = {}
if steam_home is None:
steam_home = get_steam_home()
@@ -128,14 +133,14 @@ def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, in
return play_data
if not last_user:
logger.info("Не удалось определить последнего пользователя Steam")
logger.info("Could not identify the last Steam user")
return play_data
user_id = last_user['SteamID']
unsigned_id = convert_steam_id(user_id)
user_dir = userdata_dir / str(unsigned_id)
if not user_dir.exists():
logger.info(f"Директория пользователя {unsigned_id} не найдена")
logger.info(f"User directory {unsigned_id} not found")
return play_data
localconfig = user_dir / "config/localconfig.vdf"
@@ -149,11 +154,11 @@ def get_playtime_data(steam_home: Path | None = None) -> dict[int, tuple[int, in
playtime = int(info.get('Playtime', 0))
play_data[appid] = (last_played, playtime)
except ValueError:
logger.warning(f"Некорректные данные playtime для app {appid_str}")
logger.warning(f"Invalid playtime data for app {appid_str}")
return play_data
def get_steam_installed_games() -> list[tuple[str, int, int, int]]:
"""Возвращает список установленных Steam игр в формате (name, appid, last_played, playtime_sec)."""
"""Returns a list of installed Steam games in the format (name, appid, last_played, playtime_sec)."""
games: list[tuple[str, int, int, int]] = []
steam_home = get_steam_home()
if steam_home is None or not steam_home.exists():
@@ -182,13 +187,13 @@ def get_steam_installed_games() -> list[tuple[str, int, int, int]]:
def normalize_name(s):
"""
Приведение строки к нормальному виду:
- перевод в нижний регистр,
- удаление символов ™ и ®,
- замена разделителей (-, :, ,) на пробел,
- удаление лишних пробелов,
- удаление суффиксов 'bin' или 'app' в конце строки,
- удаление ключевых слов типа 'ultimate', 'edition' и т.п.
Normalizes a string by:
- converting to lowercase,
- removing ™ and ® symbols,
- replacing separators (-, :, ,) with spaces,
- removing extra spaces,
- removing 'bin' or 'app' suffixes,
- removing keywords like 'ultimate', 'edition', etc.
"""
s = s.lower()
for ch in ["", "®"]:
@@ -206,14 +211,28 @@ def normalize_name(s):
def is_valid_candidate(candidate):
"""
Проверяет, содержит ли кандидат запрещённые подстроки:
- win32
- win64
- gamelauncher
Для проверки дополнительно используется строка без пробелов.
Возвращает True, если кандидат допустим, иначе False.
Determines whether a given candidate string is valid for use as a game name.
The function performs the following checks:
1. Normalizes the candidate using `normalize_name()`.
2. Rejects the candidate if the normalized name is exactly "game"
(to avoid overly generic names).
3. Removes spaces and checks for forbidden substrings:
- "win32"
- "win64"
- "gamelauncher"
These are checked in the space-free version of the string.
4. Returns True only if none of the forbidden conditions are met.
Args:
candidate (str): The candidate string to validate.
Returns:
bool: True if the candidate is valid, False otherwise.
"""
normalized_candidate = normalize_name(candidate)
if normalized_candidate == "game":
return False
normalized_no_space = normalized_candidate.replace(" ", "")
forbidden = ["win32", "win64", "gamelauncher"]
for token in forbidden:
@@ -223,7 +242,7 @@ def is_valid_candidate(candidate):
def filter_candidates(candidates):
"""
Фильтрует список кандидатов, отбрасывая недопустимые.
Filters a list of candidates, discarding invalid ones.
"""
valid = []
dropped = []
@@ -233,18 +252,18 @@ def filter_candidates(candidates):
else:
dropped.append(cand)
if dropped:
logger.info("Отбрасываю кандидатов: %s", dropped)
logger.info("Discarding candidates: %s", dropped)
return valid
def remove_duplicates(candidates):
"""
Удаляет дубликаты из списка, сохраняя порядок.
Removes duplicates from a list while preserving order.
"""
return list(dict.fromkeys(candidates))
@functools.lru_cache(maxsize=256)
def get_exiftool_data(game_exe):
"""Получает метаданные через exiftool"""
"""Retrieves metadata using exiftool."""
try:
proc = subprocess.run(
["exiftool", "-j", game_exe],
@@ -253,18 +272,28 @@ def get_exiftool_data(game_exe):
check=False
)
if proc.returncode != 0:
logger.error(f"exiftool error for {game_exe}: {proc.stderr.strip()}")
logger.error(f"exiftool failed for {game_exe}: {proc.stderr.strip()}")
return {}
meta_data_list = orjson.loads(proc.stdout.encode("utf-8"))
return meta_data_list[0] if meta_data_list else {}
except Exception as e:
logger.error(f"An unexpected error occurred in get_exiftool_data for {game_exe}: {e}")
logger.error(f"Unexpected error in get_exiftool_data for {game_exe}: {e}")
return {}
def delete_cached_app_files(cache_dir: str, pattern: str):
"""Deletes cached files matching the given pattern in the cache directory."""
try:
for file_path in glob.glob(os.path.join(cache_dir, pattern)):
os.remove(file_path)
logger.info(f"Deleted cached file: {file_path}")
except Exception as e:
logger.error(f"Failed to delete cached files matching {pattern}: {e}")
def load_steam_apps_async(callback: Callable[[list], None]):
"""
Asynchronously loads the list of Steam applications, using cache if available.
Calls the callback with the list of apps.
Deletes cached app detail files when downloading a new steam_apps.json.
"""
cache_dir = get_cache_dir()
cache_tar = os.path.join(cache_dir, "games_appid.tar.xz")
@@ -290,12 +319,14 @@ def load_steam_apps_async(callback: Callable[[list], None]):
f.write(orjson.dumps(data))
if os.path.exists(cache_tar):
os.remove(cache_tar)
logger.info("Archive %s deleted after extraction", cache_tar)
steam_apps = data.get("applist", {}).get("apps", []) if isinstance(data, dict) else data or []
logger.info("Deleted archive: %s", cache_tar)
# Delete all cached app detail files (steam_app_*.json)
delete_cached_app_files(cache_dir, "steam_app_*.json")
steam_apps = data if isinstance(data, list) else []
logger.info("Loaded %d apps from archive", len(steam_apps))
callback(steam_apps)
except Exception as e:
logger.error("Error extracting Steam apps archive: %s", e)
logger.error("Failed to extract Steam apps archive: %s", e)
callback([])
if os.path.exists(cache_json) and (time.time() - os.path.getmtime(cache_json) < CACHE_DURATION):
@@ -303,26 +334,43 @@ def load_steam_apps_async(callback: Callable[[list], None]):
try:
with open(cache_json, "rb") as f:
data = orjson.loads(f.read())
steam_apps = data.get("applist", {}).get("apps", []) if isinstance(data, dict) else data or []
# Validate JSON structure
if not isinstance(data, list):
logger.error("Invalid JSON format in %s (not a list), re-downloading", cache_json)
raise ValueError("Invalid JSON structure")
# Validate each app entry
for app in data:
if not isinstance(app, dict) or "appid" not in app or "normalized_name" not in app:
logger.error("Invalid app entry in cached JSON %s, re-downloading", cache_json)
raise ValueError("Invalid app entry structure")
steam_apps = data
logger.info("Loaded %d apps from cache", len(steam_apps))
callback(steam_apps)
except Exception as e:
logger.error("Error reading cached JSON: %s", e)
callback([])
logger.error("Failed to read or validate cached JSON %s: %s", cache_json, e)
# Attempt to re-download if cache is invalid or corrupted
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/games_appid.tar.xz"
)
# Delete cached app detail files before re-downloading
delete_cached_app_files(cache_dir, "steam_app_*.json")
downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar)
else:
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/games_appid.tar.xz"
)
# Delete cached app detail files before downloading
delete_cached_app_files(cache_dir, "steam_app_*.json")
downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar)
def build_index(steam_apps):
"""
Строит индекс приложений по полю normalized_name.
Builds an index of applications by normalized_name field.
"""
steam_apps_index = {}
if not steam_apps:
return steam_apps_index
logger.info("Построение индекса Steam приложений:")
logger.info("Building Steam apps index")
for app in steam_apps:
normalized = app["normalized_name"]
steam_apps_index[normalized] = app
@@ -330,25 +378,24 @@ def build_index(steam_apps):
def search_app(candidate, steam_apps_index):
"""
Ищет приложение по кандидату: сначала пытается точное совпадение, затем ищет подстроку.
Searches for an application by candidate: tries exact match first, then substring match.
"""
candidate_norm = normalize_name(candidate)
logger.info("Поиск приложения для кандидата: '%s' -> '%s'", candidate, candidate_norm)
logger.info("Searching for app with candidate: '%s' -> '%s'", candidate, candidate_norm)
if candidate_norm in steam_apps_index:
logger.info(" Найдено точное совпадение: '%s'", candidate_norm)
logger.info("Found exact match: '%s'", candidate_norm)
return steam_apps_index[candidate_norm]
for name_norm, app in steam_apps_index.items():
if candidate_norm in name_norm:
ratio = len(candidate_norm) / len(name_norm)
if ratio > 0.8:
logger.info(" Найдено частичное совпадение: кандидат '%s' в '%s' (ratio: %.2f)",
candidate_norm, name_norm, ratio)
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f)", candidate_norm, name_norm, ratio)
return app
logger.info(" Приложение для кандидата '%s' не найдено", candidate_norm)
logger.info("No app found for candidate '%s'", candidate_norm)
return None
def load_app_details(app_id):
"""Загружает кэшированные данные для игры по appid, если они не устарели."""
"""Loads cached game data by appid if not outdated."""
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, f"steam_app_{app_id}.json")
if os.path.exists(cache_file):
@@ -358,7 +405,7 @@ def load_app_details(app_id):
return None
def save_app_details(app_id, data):
"""Сохраняет данные по appid в файл кэша."""
"""Saves appid data to a cache file."""
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, f"steam_app_{app_id}.json")
with open(cache_file, "wb") as f:
@@ -401,7 +448,7 @@ def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
save_app_details(app_id, app_data)
callback(app_data)
except Exception as e:
logger.error("Error processing Steam app info for appid %s: %s", app_id, e)
logger.error("Failed to process Steam app info for appid %s: %s", app_id, e)
callback(None)
downloader.download_async(url, cache_file, timeout=5, callback=process_response)
@@ -410,6 +457,7 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
"""
Asynchronously loads the list of WeAntiCheatYet data, using cache if available.
Calls the callback with the list of anti-cheat data.
Deletes cached anti-cheat files when downloading a new anticheat_games.json.
"""
cache_dir = get_cache_dir()
cache_tar = os.path.join(cache_dir, "anticheat_games.tar.xz")
@@ -435,12 +483,12 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
f.write(orjson.dumps(data))
if os.path.exists(cache_tar):
os.remove(cache_tar)
logger.info("Archive %s deleted after extraction", cache_tar)
logger.info("Deleted archive: %s", cache_tar)
anti_cheat_data = data or []
logger.info("Loaded %d anti-cheat entries from archive", len(anti_cheat_data))
callback(anti_cheat_data)
except Exception as e:
logger.error("Error extracting WeAntiCheatYet archive: %s", e)
logger.error("Failed to extract WeAntiCheatYet archive: %s", e)
callback([])
if os.path.exists(cache_json) and (time.time() - os.path.getmtime(cache_json) < CACHE_DURATION):
@@ -448,12 +496,25 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
try:
with open(cache_json, "rb") as f:
data = orjson.loads(f.read())
anti_cheat_data = data or []
# Validate JSON structure
if not isinstance(data, list):
logger.error("Invalid JSON format in %s (not a list), re-downloading", cache_json)
raise ValueError("Invalid JSON structure")
# Validate each anti-cheat entry
for entry in data:
if not isinstance(entry, dict) or "normalized_name" not in entry or "status" not in entry:
logger.error("Invalid anti-cheat entry in cached JSON %s, re-downloading", cache_json)
raise ValueError("Invalid anti-cheat entry structure")
anti_cheat_data = data
logger.info("Loaded %d anti-cheat entries from cache", len(anti_cheat_data))
callback(anti_cheat_data)
except Exception as e:
logger.error("Error reading cached WeAntiCheatYet JSON: %s", e)
callback([])
logger.error("Failed to read or validate cached WeAntiCheatYet JSON %s: %s", cache_json, e)
# Attempt to re-download if cache is invalid or corrupted
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz"
)
downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar)
else:
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz"
@@ -462,12 +523,12 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
def build_weanticheatyet_index(anti_cheat_data):
"""
Строит индекс античит-данных по полю normalized_name.
Builds an index of anti-cheat data by normalized_name field.
"""
anti_cheat_index = {}
if not anti_cheat_data:
return anti_cheat_index
logger.info("Построение индекса WeAntiCheatYet данных:")
logger.info("Building WeAntiCheatYet data index")
for entry in anti_cheat_data:
normalized = entry["normalized_name"]
anti_cheat_index[normalized] = entry
@@ -475,20 +536,19 @@ def build_weanticheatyet_index(anti_cheat_data):
def search_anticheat_status(candidate, anti_cheat_index):
candidate_norm = normalize_name(candidate)
logger.info("Поиск античит-статуса для кандидата: '%s' -> '%s'", candidate, candidate_norm)
logger.info("Searching for anti-cheat status for candidate: '%s' -> '%s'", candidate, candidate_norm)
if candidate_norm in anti_cheat_index:
status = anti_cheat_index[candidate_norm]["status"]
logger.info(" Найдено точное совпадение: '%s', статус: '%s'", candidate_norm, status)
logger.info("Found exact match: '%s', status: '%s'", candidate_norm, status)
return status
for name_norm, entry in anti_cheat_index.items():
if candidate_norm in name_norm:
ratio = len(candidate_norm) / len(name_norm)
if ratio > 0.8:
status = entry["status"]
logger.info(" Найдено частичное совпадение: кандидат '%s' в '%s' (ratio: %.2f), статус: '%s'",
candidate_norm, name_norm, ratio, status)
logger.info("Found partial match: candidate '%s' in '%s' (ratio: %.2f), status: '%s'", candidate_norm, name_norm, ratio, status)
return status
logger.info(" Античит-статус для кандидата '%s' не найден", candidate_norm)
logger.info("No anti-cheat status found for candidate '%s'", candidate_norm)
return ""
def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], None]):
@@ -504,7 +564,7 @@ def get_weanticheatyet_status_async(game_name: str, callback: Callable[[str], No
load_weanticheatyet_data_async(on_anticheat_data)
def load_protondb_status(appid):
"""Загружает закешированные данные ProtonDB для игры по appid, если они не устарели."""
"""Loads cached ProtonDB data for a game by appid if not outdated."""
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, f"protondb_{appid}.json")
if os.path.exists(cache_file):
@@ -513,18 +573,18 @@ def load_protondb_status(appid):
with open(cache_file, "rb") as f:
return orjson.loads(f.read())
except Exception as e:
logger.error("Ошибка загрузки кеша ProtonDB для appid %s: %s", appid, e)
logger.error("Failed to load ProtonDB cache for appid %s: %s", appid, e)
return None
def save_protondb_status(appid, data):
"""Сохраняет данные ProtonDB для игры по appid в файл кэша."""
"""Saves ProtonDB data for a game by appid to a cache file."""
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, f"protondb_{appid}.json")
try:
with open(cache_file, "wb") as f:
f.write(orjson.dumps(data))
except Exception as e:
logger.error("Ошибка сохранения кеша ProtonDB для appid %s: %s", appid, e)
logger.error("Failed to save ProtonDB cache for appid %s: %s", appid, e)
def get_protondb_tier_async(appid: int, callback: Callable[[str], None]):
"""
@@ -612,7 +672,7 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
if game_exe.lower().endswith('.exe'):
break
except Exception as e:
logger.error("Error processing bat file %s: %s", game_exe, e)
logger.error("Failed to process bat file %s: %s", game_exe, e)
else:
logger.error("Bat file not found: %s", game_exe)
@@ -745,6 +805,126 @@ def get_steam_apps_and_index_async(callback: Callable[[tuple[list, dict]], None]
load_steam_apps_async(on_steam_apps)
def enable_steam_cef() -> tuple[bool, str]:
"""
Checks and enables Steam CEF remote debugging if necessary.
Creates a .cef-enable-remote-debugging file in the Steam directory.
Steam must be restarted after the file is first created.
Returns a tuple:
- (True, "already_enabled") if already enabled.
- (True, "restart_needed") if just enabled and Steam restart is needed.
- (False, "steam_not_found") if Steam directory is not found.
"""
steam_home = get_steam_home()
if not steam_home:
return (False, "steam_not_found")
cef_flag_file = steam_home / ".cef-enable-remote-debugging"
logger.info(f"Checking CEF flag: {cef_flag_file}")
if cef_flag_file.exists():
logger.info("CEF Remote Debugging is already enabled")
return (True, "already_enabled")
else:
try:
os.makedirs(cef_flag_file.parent, exist_ok=True)
cef_flag_file.touch()
logger.info("Enabled CEF Remote Debugging. Steam restart required")
return (True, "restart_needed")
except Exception as e:
logger.error(f"Failed to create CEF flag {cef_flag_file}: {e}")
return (False, str(e))
def call_steam_api(js_cmd: str, *args) -> dict | None:
"""
Executes a JavaScript function in the Steam context via CEF Remote Debugging.
Args:
js_cmd: Name of the JS function to call (e.g., 'createShortcut').
*args: Arguments to pass to the JS function.
Returns:
Dictionary with the result or None if an error occurs.
"""
status, message = enable_steam_cef()
if not (status is True and message == "already_enabled"):
if message == "restart_needed":
logger.warning("Steam CEF API is available but requires Steam restart for full activation")
elif message == "steam_not_found":
logger.error("Could not find Steam directory to check CEF API")
else:
logger.error(f"Steam CEF API is unavailable or not ready: {message}")
return None
steam_debug_url = "http://localhost:8080/json"
try:
response = requests.get(steam_debug_url, timeout=2)
response.raise_for_status()
contexts = response.json()
ws_url = next((ctx['webSocketDebuggerUrl'] for ctx in contexts if ctx['title'] == 'SharedJSContext'), None)
if not ws_url:
logger.warning("SharedJSContext not found. Is Steam running with -cef-enable-remote-debugging?")
return None
except Exception as e:
logger.warning(f"Failed to connect to Steam CEF API at {steam_debug_url}. Is Steam running? {e}")
return None
js_code = """
async function createShortcut(name, exe, dir, icon, args) {
const id = await SteamClient.Apps.AddShortcut(name, exe, dir, args);
console.log("Shortcut created with ID:", id);
await SteamClient.Apps.SetShortcutName(id, name);
if (icon)
await SteamClient.Apps.SetShortcutIcon(id, icon);
if (args)
await SteamClient.Apps.SetAppLaunchOptions(id, args);
return { id };
};
async function setGrid(id, i, ext, image) {
await SteamClient.Apps.SetCustomArtworkForApp(id, image, ext, i);
return true;
};
async function removeShortcut(id) {
await SteamClient.Apps.RemoveShortcut(+id);
return true;
};
"""
try:
ws = websocket.create_connection(ws_url, timeout=5)
js_args = ", ".join(orjson.dumps(arg).decode('utf-8') for arg in args)
expression = f"{js_code} {js_cmd}({js_args});"
payload = {
"id": random.randint(0, 32767),
"method": "Runtime.evaluate",
"params": {
"expression": expression,
"awaitPromise": True,
"returnByValue": True
}
}
ws.send(orjson.dumps(payload))
response_str = ws.recv()
ws.close()
response_data = orjson.loads(response_str)
if "error" in response_data:
logger.error(f"JavaScript execution error in Steam: {response_data['error']['message']}")
return None
result = response_data.get('result', {}).get('result', {})
if result.get('type') == 'object' and result.get('subtype') == 'error':
logger.error(f"JavaScript execution error in Steam: {result.get('description')}")
return None
return result.get('value')
except Exception as e:
logger.error(f"WebSocket interaction error with Steam: {e}")
return None
def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool, str]:
"""
Add a non-Steam game to Steam via shortcuts.vdf with PortProton tag,
@@ -819,24 +999,24 @@ export START_FROM_STEAM=1
else:
success = generate_thumbnail(exe_path, generated_icon_path, size=128, force_resize=True)
if not success or not os.path.exists(generated_icon_path):
logger.warning(f"generate_thumbnail failed to create icon for {exe_path}")
logger.warning(f"Failed to generate thumbnail for {exe_path}")
icon_path = ""
else:
logger.info(f"Generated thumbnail: {generated_icon_path}")
icon_path = generated_icon_path
except Exception as e:
logger.error(f"Error generating thumbnail for {exe_path}: {e}")
logger.error(f"Failed to generate thumbnail for {exe_path}: {e}")
icon_path = ""
steam_home = get_steam_home()
if not steam_home:
logger.error("Steam home directory not found")
return (False, "Steam directory not found.")
return (False, "Steam directory not found")
last_user = get_last_steam_user(steam_home)
if not last_user or 'SteamID' not in last_user:
logger.error("Failed to retrieve Steam user ID")
return (False, "Failed to get Steam user ID.")
return (False, "Failed to get Steam user ID")
userdata_dir = steam_home / "userdata"
user_id = last_user['SteamID']
@@ -846,45 +1026,42 @@ export START_FROM_STEAM=1
grid_dir = user_dir / "config" / "grid"
os.makedirs(grid_dir, exist_ok=True)
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
return (False, f"Failed to create backup of shortcuts.vdf: {e}")
appid = None
was_api_used = False
unique_string = f"{script_path}{game_name}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
if appid > 0x7FFFFFFF:
aidvdf = appid - 0x100000000
logger.info("Attempting to add shortcut via Steam CEF API")
api_response = call_steam_api(
"createShortcut",
game_name,
script_path,
str(Path(script_path).parent),
icon_path,
""
)
if api_response and isinstance(api_response, dict) and 'id' in api_response:
appid = api_response['id']
was_api_used = True
logger.info(f"Shortcut successfully added via API. AppID: {appid}")
else:
aidvdf = appid
logger.warning("Failed to add shortcut via API. Falling back to shortcuts.vdf")
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
return (False, f"Failed to create backup of shortcuts.vdf: {e}")
steam_appid = None
downloaded_count = 0
total_covers = 4 # количество обложек
unique_string = f"{script_path}{game_name}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
if appid > 0x7FFFFFFF:
aidvdf = appid - 0x100000000
else:
aidvdf = appid
download_lock = threading.Lock()
def on_cover_download(cover_file: str, cover_type: str):
nonlocal downloaded_count
try:
if cover_file and os.path.exists(cover_file):
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
else:
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
finalize_shortcut()
def finalize_shortcut():
tags_dict = {'0': 'PortProton'}
shortcut = {
"appid": aidvdf,
"AppName": game_name,
@@ -899,7 +1076,7 @@ export START_FROM_STEAM=1
"Devkit": 0,
"DevkitGameID": "",
"LastPlayTime": 0,
"tags": tags_dict
"tags": {'0': 'PortProton'}
}
logger.info(f"Shortcut entry to be written: {shortcut}")
@@ -929,6 +1106,7 @@ export START_FROM_STEAM=1
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": shortcuts}, f)
logger.info(f"Game '{game_name}' successfully added to Steam with covers")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
@@ -937,34 +1115,54 @@ export START_FROM_STEAM=1
logger.info("Restored shortcuts.vdf from backup due to update failure")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf from backup: {restore_err}")
return (False, f"Failed to update shortcuts.vdf: {e}")
appid = None
logger.info(f"Game '{game_name}' successfully added to Steam with covers")
return (True, f"Game '{game_name}' added to Steam with covers")
if not appid:
return (False, "Failed to create shortcut using any method")
steam_appid = None
def on_game_info(game_info: dict):
nonlocal steam_appid
steam_appid = game_info.get("appid")
if not steam_appid or not isinstance(steam_appid, int):
logger.info("No valid Steam appid found, skipping cover download")
return finalize_shortcut()
return
logger.info(f"Found Steam AppID {steam_appid} for cover download")
# Обложки и имена, соответствующие bash-скрипту и твоим размерам
cover_types = [
(".jpg", "header.jpg"), # базовый, сохранится как AppId.jpg
("p.jpg", "library_600x900_2x.jpg"), # сохранится как AppIdp.jpg
("_hero.jpg", "library_hero.jpg"), # AppId_hero.jpg
("_logo.png", "logo.png") # AppId_logo.png
("p.jpg", "library_600x900_2x.jpg"),
("_hero.jpg", "library_hero.jpg"),
("_logo.png", "logo.png"),
(".jpg", "header.jpg")
]
for suffix, cover_type in cover_types:
def on_cover_download(result_path: str | None, steam_name: str, index: int):
try:
if result_path and os.path.exists(result_path):
logger.info(f"Downloaded cover {steam_name} to {result_path}")
if was_api_used:
try:
with open(result_path, 'rb') as f:
img_b64 = base64.b64encode(f.read()).decode('utf-8')
logger.info(f"Applying cover type '{steam_name}' via API for AppID {appid}")
ext = Path(steam_name).suffix.lstrip('.')
call_steam_api("setGrid", appid, index, ext, img_b64)
except Exception as e:
logger.error(f"Failed to apply cover '{steam_name}' via API: {e}")
else:
logger.warning(f"Failed to download cover {steam_name} for appid {steam_appid}")
except Exception as e:
logger.error(f"Failed to process cover {steam_name} for appid {steam_appid}: {e}")
for i, (suffix, steam_name) in enumerate(cover_types):
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{steam_name}"
downloader.download_async(
cover_url,
cover_file,
timeout=5,
callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
callback=lambda result, index=i, name=steam_name: on_cover_download(result, name, index)
)
get_steam_game_info_async(game_name, exec_line, on_game_info)
@@ -996,13 +1194,13 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]:
steam_home = get_steam_home()
if not steam_home:
logger.error("Steam home directory not found")
return (False, "Steam directory not found.")
return (False, "Steam directory not found")
# Get current Steam user ID
last_user = get_last_steam_user(steam_home)
if not last_user or 'SteamID' not in last_user:
logger.error("Failed to retrieve Steam user ID")
return (False, "Failed to get Steam user ID.")
return (False, "Failed to get Steam user ID")
userdata_dir = steam_home / "userdata"
user_id = last_user['SteamID']
unsigned_id = convert_steam_id(user_id)
@@ -1017,19 +1215,7 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]:
logger.info(f"shortcuts.vdf not found at {steam_shortcuts_path}")
return (False, f"Game '{game_name}' not found in Steam")
# Generate appid for identifying cover files
unique_string = f"{script_path}{game_name}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
# Create backup of shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
return (False, f"Failed to create backup of shortcuts.vdf: {e}")
appid = None
# Load and modify shortcuts.vdf
try:
@@ -1043,37 +1229,51 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]:
return (False, f"Failed to load shortcuts.vdf: {load_err}")
shortcuts = shortcuts_data.get("shortcuts", {})
found = False
new_shortcuts = {}
index = 0
# Filter out the matching shortcut
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == f'"{script_path}"':
found = True
appid = convert_steam_id(int(entry.get("appid")))
logger.info(f"Found matching shortcut for '{game_name}' to remove")
continue
new_shortcuts[str(index)] = entry
index += 1
if not found:
if not appid:
logger.info(f"Game '{game_name}' not found in Steam shortcuts")
return (False, f"Game '{game_name}' not found in Steam")
# Save updated shortcuts.vdf
try:
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
logger.info(f"Successfully updated shortcuts.vdf, removed '{game_name}'")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
try:
shutil.copy2(backup_path, steam_shortcuts_path)
logger.info("Restored shortcuts.vdf from backup due to update failure")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf from backup: {restore_err}")
return (False, f"Failed to update shortcuts.vdf: {e}")
api_response = call_steam_api("removeShortcut", appid)
if api_response is not None: # API responded, even if response is empty
logger.info(f"Shortcut for AppID {appid} successfully removed via API")
else:
logger.warning("Failed to remove shortcut via API. Falling back to editing shortcuts.vdf")
# Create backup of shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
return (False, f"Failed to create backup of shortcuts.vdf: {e}")
# Save updated shortcuts.vdf
try:
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
logger.info(f"Successfully updated shortcuts.vdf, removed '{game_name}'")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
try:
shutil.copy2(backup_path, steam_shortcuts_path)
logger.info("Restored shortcuts.vdf from backup due to update failure")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf from backup: {restore_err}")
return (False, f"Failed to update shortcuts.vdf: {e}")
# Delete cover files
cover_files = [
@@ -1128,5 +1328,5 @@ def is_game_in_steam(game_name: str) -> bool:
if entry.get("AppName") == game_name:
return True
except Exception as e:
logger.error(f"Error checking if game {game_name} is in Steam: {e}")
logger.error(f"Failed to check if game {game_name} is in Steam: {e}")
return False

View File

@@ -1,9 +1,8 @@
import importlib.util
import os
import ast
from portprotonqt.logger import get_logger
from PySide6.QtSvg import QSvgRenderer
from PySide6.QtGui import QIcon, QColor, QFontDatabase, QPixmap, QPainter
from PySide6.QtGui import QIcon, QFontDatabase, QPixmap
from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo
logger = get_logger(__name__)
@@ -14,6 +13,59 @@ THEMES_DIRS = [
os.path.join(xdg_data_home, "PortProtonQt", "themes"),
os.path.join(os.path.dirname(os.path.abspath(__file__)), "themes")
]
_loaded_theme = None
# Запрещенные модули и функции
FORBIDDEN_MODULES = {
"os",
"subprocess",
"shutil",
"sys",
"socket",
"ctypes",
"pathlib",
"glob",
}
FORBIDDEN_FUNCTIONS = {
"exec",
"eval",
"open",
"__import__",
}
def check_theme_safety(theme_file: str) -> bool:
"""
Проверяет файл темы на наличие запрещённых модулей и функций.
Возвращает True, если файл безопасен, иначе False.
"""
has_errors = False
try:
with open(theme_file) as f:
content = f.read()
# Проверка на опасные импорты и функции
try:
tree = ast.parse(content)
for node in ast.walk(tree):
# Проверка импортов
if isinstance(node, ast.Import | ast.ImportFrom):
for name in node.names:
if name.name in FORBIDDEN_MODULES:
logger.error(f"Forbidden module '{name.name}' found in file {theme_file}")
has_errors = True
# Проверка вызовов функций
if isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in FORBIDDEN_FUNCTIONS:
logger.error(f"Forbidden function '{node.func.id}' found in file {theme_file}")
has_errors = True
except SyntaxError as e:
logger.error(f"Syntax error in file {theme_file}: {e}")
has_errors = True
except Exception as e:
logger.error(f"Failed to check theme safety for {theme_file}: {e}")
has_errors = True
return not has_errors
def list_themes():
"""
@@ -49,9 +101,13 @@ def load_theme_screenshots(theme_name):
def load_theme_fonts(theme_name):
"""
Загружает все шрифты выбранной темы.
:param theme_name: Имя темы.
Загружает все шрифты выбранной темы, если они ещё не были загружены.
"""
global _loaded_theme
if _loaded_theme == theme_name:
logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping")
return
QFontDatabase.removeAllApplicationFonts()
fonts_folder = None
if theme_name == "standart":
@@ -66,7 +122,7 @@ def load_theme_fonts(theme_name):
break
if not fonts_folder or not os.path.exists(fonts_folder):
logger.error(f"Папка fonts не найдена для темы '{theme_name}'")
logger.error(f"Fonts folder not found for theme '{theme_name}'")
return
for filename in os.listdir(fonts_folder):
@@ -75,29 +131,11 @@ def load_theme_fonts(theme_name):
font_id = QFontDatabase.addApplicationFont(font_path)
if font_id != -1:
families = QFontDatabase.applicationFontFamilies(font_id)
logger.info(f"Шрифт {filename} успешно загружен: {families}")
logger.info(f"Font {filename} successfully loaded: {families}")
else:
logger.error(f"Ошибка загрузки шрифта: {filename}")
logger.error(f"Error loading font: {filename}")
def load_logo():
logo_path = None
base_dir = os.path.dirname(os.path.abspath(__file__))
logo_path = os.path.join(base_dir, "themes", "standart", "images", "theme_logo.svg")
file_extension = os.path.splitext(logo_path)[1].lower()
if file_extension == ".svg":
renderer = QSvgRenderer(logo_path)
if not renderer.isValid():
logger.error(f"Ошибка загрузки SVG логотипа: {logo_path}")
return None
pixmap = QPixmap(128, 128)
pixmap.fill(QColor(0, 0, 0, 0))
painter = QPainter(pixmap)
renderer.render(painter)
painter.end()
return pixmap
_loaded_theme = theme_name
class ThemeWrapper:
"""
@@ -109,69 +147,83 @@ class ThemeWrapper:
self.custom_theme = custom_theme
self.metainfo = metainfo or {}
self.screenshots = load_theme_screenshots(self.metainfo.get("name", ""))
self._default_theme = None # Lazy-loaded default theme
def __getattr__(self, name):
if hasattr(self.custom_theme, name):
return getattr(self.custom_theme, name)
import portprotonqt.themes.standart.styles as default_styles
return getattr(default_styles, name)
if self._default_theme is None:
self._default_theme = load_theme("standart") # Dynamically load standard theme
return getattr(self._default_theme, name)
def load_theme(theme_name):
"""
Динамически загружает модуль стилей выбранной темы и метаинформацию.
Если выбрана стандартная тема, импортируется оригинальный styles.py.
Все темы, включая стандартную, проходят проверку безопасности.
Для кастомных тем возвращается обёртка, которая подставляет недостающие атрибуты.
"""
if theme_name == "standart":
import portprotonqt.themes.standart.styles as default_styles
return default_styles
for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name)
styles_file = os.path.join(theme_folder, "styles.py")
if os.path.exists(styles_file):
# Проверяем безопасность темы перед загрузкой
if not check_theme_safety(styles_file):
logger.error(f"Theme '{theme_name}' is unsafe, falling back to 'standart'")
raise FileNotFoundError(f"Theme '{theme_name}' contains forbidden modules or functions")
spec = importlib.util.spec_from_file_location("theme_styles", styles_file)
if spec is None or spec.loader is None:
continue
custom_theme = importlib.util.module_from_spec(spec)
spec.loader.exec_module(custom_theme)
if theme_name == "standart":
return custom_theme
meta = load_theme_metainfo(theme_name)
wrapper = ThemeWrapper(custom_theme, metainfo=meta)
wrapper.screenshots = load_theme_screenshots(theme_name)
return wrapper
raise FileNotFoundError(f"Файл стилей не найден для темы '{theme_name}'")
raise FileNotFoundError(f"Styles file not found for theme '{theme_name}'")
class ThemeManager:
"""
Класс для управления темами приложения.
Позволяет получить список доступных тем, загрузить и применить выбранную тему.
Реализует паттерн Singleton для единого экземпляра.
"""
def __init__(self):
self.current_theme_name = None
self.current_theme_module = None
_instance = None
def get_available_themes(self):
def __new__(cls):
if cls._instance is None:
cls._instance = super().__new__(cls)
cls._instance.current_theme_name = None
cls._instance.current_theme_module = None
return cls._instance
def get_available_themes(self) -> list:
"""Возвращает список доступных тем."""
return list_themes()
def get_theme_logo(self):
"""Возвращает логотип для текущей или указанной темы."""
return load_logo()
def apply_theme(self, theme_name: str):
"""
Применяет указанную тему, если она ещё не применена.
Возвращает модуль темы или обёртку.
"""
if self.current_theme_name == theme_name and self.current_theme_module is not None:
logger.debug(f"Theme '{theme_name}' is already applied, skipping")
return self.current_theme_module
try:
theme_module = load_theme(theme_name)
except FileNotFoundError:
logger.warning(f"Theme '{theme_name}' not found or unsafe, applying standard theme 'standart'")
theme_module = load_theme("standart")
theme_name = "standart"
save_theme_to_config("standart")
def apply_theme(self, theme_name):
"""
Применяет выбранную тему: загружает модуль стилей, шрифты и логотип.
Если загрузка прошла успешно, сохраняет выбранную тему в конфигурации.
:param theme_name: Имя темы.
:return: Загруженный модуль темы (или обёртка).
"""
theme_module = load_theme(theme_name)
load_theme_fonts(theme_name)
self.current_theme_name = theme_name
self.current_theme_module = theme_module
save_theme_to_config(theme_name)
logger.info(f"Тема '{theme_name}' успешно применена")
logger.info(f"Theme '{theme_name}' successfully applied")
return theme_module
def get_icon(self, icon_name, theme_name=None, as_path=False):
@@ -226,7 +278,7 @@ class ThemeManager:
# Если иконка всё равно не найдена
if not icon_path or not os.path.exists(icon_path):
logger.error(f"Предупреждение: иконка '{icon_name}' не найдена")
logger.error(f"Warning: icon '{icon_name}' not found")
return QIcon() if not as_path else None
if as_path:

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[Metainfo]
author = BlackSnaker
author_link =
description = Стандартная тема PortProtonQt (светлый вариант)
name = Light

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from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config_utils import read_theme_from_config
theme_manager = ThemeManager()
current_theme_name = read_theme_from_config()
# КОНСТАНТЫ
favoriteLabelSize = 48, 48
pixmapsScaledSize = 60, 60
GAME_CARD_ANIMATION = {
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса).
# Влияет на толщину рамки вокруг карточки, когда она не выделена.
# Значение в пикселях.
"default_border_width": 2,
# Ширина обводки при наведении курсора.
# Увеличивает толщину рамки, когда курсор находится над карточкой.
# Значение в пикселях.
"hover_border_width": 8,
# Ширина обводки при фокусе (например, при выборе с клавиатуры).
# Увеличивает толщину рамки, когда карточка в фокусе.
# Значение в пикселях.
"focus_border_width": 12,
# Минимальная ширина обводки во время пульсирующей анимации.
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания").
# Значение в пикселях.
"pulse_min_border_width": 8,
# Максимальная ширина обводки во время пульсирующей анимации.
# Определяет максимальную толщину рамки при пульсации.
# Значение в пикселях.
"pulse_max_border_width": 10,
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе).
# Влияет на скорость перехода от одной ширины обводки к другой.
# Значение в миллисекундах.
"thickness_anim_duration": 300,
# Длительность одного цикла пульсирующей анимации.
# Определяет, как быстро рамка "пульсирует" между min и max значениями.
# Значение в миллисекундах.
"pulse_anim_duration": 800,
# Длительность анимации вращения градиента.
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки.
# Значение в миллисекундах.
"gradient_anim_duration": 3000,
# Начальный угол градиента (в градусах).
# Определяет начальную точку вращения градиента при старте анимации.
"gradient_start_angle": 360,
# Конечный угол градиента (в градусах).
# Определяет конечную точку вращения градиента.
# Значение 0 означает полный поворот на 360 градусов.
"gradient_end_angle": 0,
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе).
# Влияет на "чувство" анимации (например, плавное ускорение или замедление).
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad").
"thickness_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса).
# Влияет на "чувство" возврата к исходной ширине обводки.
"thickness_easing_curve_out": "InBack",
# Цвета градиента для анимированной обводки.
# Список словарей, где каждый словарь задает позицию (0.01.0) и цвет в формате hex.
# Влияет на внешний вид обводки при наведении или фокусе.
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
]
}
# СТИЛЬ ШАПКИ ГЛАВНОГО ОКНА
MAIN_WINDOW_HEADER_STYLE = """
QFrame {
background: transparent;
border: 10px solid rgba(255, 255, 255, 0.10);
border-bottom: 0px solid rgba(255, 255, 255, 0.15);
border-top-left-radius: 30px;
border-top-right-radius: 30px;
border: none;
}
"""
# СТИЛЬ ЗАГОЛОВКА (ЛОГО) В ШАПКЕ
TITLE_LABEL_STYLE = """
QLabel {
font-family: 'RASKHAL';
font-size: 38px;
margin: 0 0 0 0;
color: #007AFF;
}
"""
# СТИЛЬ ОБЛАСТИ НАВИГАЦИИ (КНОПКИ ВКЛАДОК)
NAV_WIDGET_STYLE = """
QWidget {
background: #ffffff;
border-bottom: 0px solid rgba(0, 0, 0, 0.10);
}
"""
# СТИЛЬ КНОПОК ВКЛАДОК НАВИГАЦИИ
NAV_BUTTON_STYLE = """
NavLabel {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(242, 242, 242, 0.5),
stop:1 rgba(232, 232, 232, 0.5));
padding: 10px 10px;
margin: 10px 0 10px 10px;
color: #333333;
font-size: 16px;
font-family: 'Poppins';
text-transform: uppercase;
border: 1px solid rgba(179, 179, 179, 0.4);
border-radius: 15px;
}
NavLabel[checked = true] {
background: rgba(0,122,255,0.25);
color: #002244;
font-weight: bold;
border-radius: 15px;
}
NavLabel:hover {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(0,122,255,0.12),
stop:1 rgba(0,122,255,0.08));
color: #002244;
}
"""
# ГЛОБАЛЬНЫЙ СТИЛЬ ДЛЯ ОКНА (ФОН) И QLabel
MAIN_WINDOW_STYLE = """
QMainWindow {
background: none;
}
QLabel {
color: #333333;
}
"""
# СТИЛЬ ПОЛЯ ПОИСКА
SEARCH_EDIT_STYLE = """
QLineEdit {
background-color: rgba(30, 30, 30, 0.50);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
padding: 7px 14px;
font-family: 'Poppins';
font-size: 16px;
color: #ffffff;
}
QLineEdit:focus {
border: 1px solid rgba(0,122,255,0.25);
}
"""
# ОТКЛЮЧАЕМ РАМКУ У QScrollArea
SCROLL_AREA_STYLE = """
QWidget {
background: transparent;
}
QScrollBar:vertical {
width: 10px;
border: 0px solid;
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}
QScrollBar::handle:vertical {
background: rgba(255, 255, 255, 0.7);
border: 0px solid;
border-radius: 5px;
}
QScrollBar::add-line:vertical {
border: 0px solid;
background: none;
}
QScrollBar::sub-line:vertical {
border: 0px solid;
background: none;
}
QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
border: 0px solid;
width: 3px;
height: 3px;
background: none;
}
QScrollBar:horizontal {
height: 10px;
border: 0px solid;
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}
QScrollBar::handle:horizontal {
background: #bebebe;
border: 0px solid;
border-radius: 5px;
}
QScrollBar::add-line:horizontal {
border: 0px solid;
background: none;
}
QScrollBar::sub-line:horizontal {
border: 0px solid;
background: none;
}
QScrollBar::up-arrow:horizontal, QScrollBar::down-arrow:horizontal {
border: 0px solid;
width: 3px;
height: 3px;
background: none;
}
"""
# SLIDER_SIZE_STYLE
SLIDER_SIZE_STYLE= """
QWidget {
background: transparent;
height: 25px;
}
QSlider::groove:horizontal {
border: 0px solid;
border-radius: 3px;
height: 6px; /* the groove expands to the size of the slider by default. by giving it a height, it has a fixed size */
background: rgba(20, 20, 20, 0.30);
margin: 6px 0;
}
QSlider::handle:horizontal {
background: #bebebe;
border: 0px solid;
width: 18px;
height: 18px;
margin: -6px 0; /* handle is placed by default on the contents rect of the groove. Expand outside the groove */
border-radius: 9px;
}
"""
# СТИЛЬ ОБЛАСТИ ДЛЯ КАРТОЧЕК ИГР (QWidget)
LIST_WIDGET_STYLE = """
QWidget {
background: none;
border: 0px solid rgba(255, 255, 255, 0.10);
border-radius: 25px;
}
"""
# ЗАГОЛОВОК "БИБЛИОТЕКА" НА ВКЛАДКЕ
INSTALLED_TAB_TITLE_STYLE = "font-family: 'Poppins'; font-size: 24px; color: #232627;"
# СТИЛЬ КНОПОК "СОХРАНЕНИЯ, ПРИМЕНЕНИЯ И Т.Д."
ACTION_BUTTON_STYLE = """
QPushButton {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(242, 242, 242, 0.5),
stop:1 rgba(232, 232, 232, 0.5));
border: 1px solid rgba(179, 179, 179, 0.4);
border-radius: 10px;
color: #232627;
font-size: 16px;
font-family: 'Poppins';
padding: 8px 16px;
}
QPushButton:hover {
background: rgba(0,122,255,0.25);
}
QPushButton:pressed {
background: rgba(0,122,255,0.25);
}
"""
# ТЕКСТОВЫЕ СТИЛИ: ЗАГОЛОВКИ И ОСНОВНОЙ КОНТЕНТ
TAB_TITLE_STYLE = "font-family: 'Poppins'; font-size: 24px; color: #232627; background-color: none;"
CONTENT_STYLE = """
QLabel {
font-family: 'Poppins';
font-size: 16px;
color: #232627;
background-color: none;
border-bottom: 1px solid rgba(165, 165, 165, 0.7);
padding-bottom: 15px;
}
"""
# СТИЛЬ ОСНОВНЫХ СТРАНИЦ
# LIBRARY_WIDGET_STYLE
LIBRARY_WIDGET_STYLE= """
QWidget {
background: qlineargradient(spread:pad, x1:0.162, y1:0.0313409, x2:1, y2:1, stop:0 rgba(215, 235, 255, 255), stop:1 rgba(253, 252, 255, 255));
border-radius: 0px;
}
"""
# CONTAINER_STYLE
CONTAINER_STYLE= """
QWidget {
background-color: none;
}
"""
# OTHER_PAGES_WIDGET_STYLE
OTHER_PAGES_WIDGET_STYLE= """
QWidget {
background: qlineargradient(spread:pad, x1:0.162, y1:0.0313409, x2:1, y2:1, stop:0 rgba(215, 235, 255, 255), stop:1 rgba(253, 252, 255, 255));
border-radius: 0px;
}
"""
# CAROUSEL_WIDGET_STYLE
CAROUSEL_WIDGET_STYLE= """
QWidget {
background: qlineargradient(spread:pad, x1:0.099, y1:0.119, x2:0.917, y2:0.936149, stop:0 rgba(215, 235, 255, 255), stop:1 rgba(217, 193, 255, 255));
border-radius: 0px;
}
"""
# ФОН ДЛЯ ДЕТАЛЬНОЙ СТРАНИЦЫ, ЕСЛИ ОБЛОЖКА НЕ ЗАГРУЖЕНА
DETAIL_PAGE_NO_COVER_STYLE = "background: rgba(20,20,20,0.95); border-radius: 15px;"
# СТИЛЬ КНОПКИ "ДОБАВИТЬ ИГРУ" И "НАЗАД" НА ДЕТАЛЬНОЙ СТРАНИЦЕ И БИБЛИОТЕКИ
ADDGAME_BACK_BUTTON_STYLE = """
QPushButton {
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
color: #ffffff;
font-size: 16px;
font-family: 'Poppins';
padding: 4px 16px;
}
QPushButton:hover {
background: rgba(0,122,255,0.25);
}
QPushButton:pressed {
background: rgba(0,122,255,0.25);
}
"""
# ОСНОВНОЙ ФРЕЙМ ДЕТАЛЕЙ ИГРЫ
DETAIL_CONTENT_FRAME_STYLE = """
QFrame {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(20, 20, 20, 0.40),
stop:1 rgba(20, 20, 20, 0.35));
border: 0px solid rgba(255, 255, 255, 0.10);
border-radius: 15px;
}
"""
# ФРЕЙМ ПОД ОБЛОЖКОЙ
COVER_FRAME_STYLE = """
QFrame {
background: rgba(30, 30, 30, 0.80);
border-radius: 15px;
border: 0px solid rgba(255, 255, 255, 0.15);
}
"""
# СКРУГЛЕНИЕ LABEL ПОД ОБЛОЖКУ
COVER_LABEL_STYLE = "border-radius: 100px;"
# ВИДЖЕТ ДЕТАЛЕЙ (ТЕКСТ, ОПИСАНИЕ)
DETAILS_WIDGET_STYLE = "background: rgba(20,20,20,0.40); border-radius: 15px; padding: 10px;"
# НАЗВАНИЕ (ЗАГОЛОВОК) НА ДЕТАЛЬНОЙ СТРАНИЦЕ
DETAIL_PAGE_TITLE_STYLE = "font-family: 'Orbitron'; font-size: 32px; color: #007AFF;"
# ЛИНИЯ-РАЗДЕЛИТЕЛЬ
DETAIL_PAGE_LINE_STYLE = "color: rgba(255,255,255,0.12); margin: 10px 0;"
# ТЕКСТ ОПИСАНИЯ
DETAIL_PAGE_DESC_STYLE = "font-family: 'Poppins'; font-size: 16px; color: #ffffff; line-height: 1.5;"
# СТИЛЬ КНОПКИ "ИГРАТЬ"
PLAY_BUTTON_STYLE = """
QPushButton {
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
font-size: 18px;
color: #ffffff;
font-weight: bold;
font-family: 'Orbitron';
padding: 8px 16px;
min-width: 120px;
min-height: 40px;
}
QPushButton:hover {
background: rgba(0,122,255,0.25);
}
QPushButton:pressed {
background: rgba(0,122,255,0.25);
}
"""
# СТИЛЬ КНОПКИ "ОБЗОР..." В ДИАЛОГЕ "ДОБАВИТЬ ИГРУ"
DIALOG_BROWSE_BUTTON_STYLE = """
QPushButton {
background: rgba(20, 20, 20, 0.40);
border: 0px solid rgba(255, 255, 255, 0.20);
border-radius: 15px;
color: #ffffff;
font-size: 16px;
padding: 5px 10px;
}
QPushButton:hover {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(0,122,255,0.20),
stop:1 rgba(0,122,255,0.15));
}
QPushButton:pressed {
background: rgba(20, 20, 20, 0.60);
border: 0px solid rgba(255, 255, 255, 0.25);
}
"""
# СТИЛЬ КАРТОЧКИ ИГРЫ (GAMECARD)
GAME_CARD_WINDOW_STYLE = """
QFrame {
border-radius: 20px;
background: qlineargradient(x1:0, y1:0, x2:0, y2:1,
stop:0 rgba(255, 255, 255, 0.3),
stop:1 rgba(249, 249, 249, 0.3));
border: 0px solid rgba(255, 255, 255, 0.4);
}
"""
# НАЗВАНИЕ В КАРТОЧКЕ (QLabel)
GAME_CARD_NAME_LABEL_STYLE = """
QLabel {
color: #333333;
font-family: 'Orbitron';
font-size: 16px;
font-weight: bold;
background-color: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(242, 242, 242, 0.5),
stop:1 rgba(232, 232, 232, 0.5));
border-radius: 20px;
padding: 7px;
qproperty-wordWrap: true;
}
"""
# ДОПОЛНИТЕЛЬНЫЕ СТИЛИ ИНФОРМАЦИИ НА СТРАНИЦЕ ИГР
LAST_LAUNCH_TITLE_STYLE = "font-family: 'Poppins'; font-size: 11px; color: #bbbbbb; text-transform: uppercase; letter-spacing: 0.75px; margin-bottom: 2px;"
LAST_LAUNCH_VALUE_STYLE = "font-family: 'Poppins'; font-size: 13px; color: #ffffff; font-weight: 600; letter-spacing: 0.75px;"
PLAY_TIME_TITLE_STYLE = "font-family: 'Poppins'; font-size: 11px; color: #bbbbbb; text-transform: uppercase; letter-spacing: 0.75px; margin-bottom: 2px;"
PLAY_TIME_VALUE_STYLE = "font-family: 'Poppins'; font-size: 13px; color: #ffffff; font-weight: 600; letter-spacing: 0.75px;"
GAMEPAD_SUPPORT_VALUE_STYLE = """
font-family: 'Poppins'; font-size: 12px; color: #00ff00;
font-weight: bold; background: rgba(0, 0, 0, 0.3);
border-radius: 5px; padding: 4px 8px;
"""
# СТИЛИ ПОЛНОЭКРАНОГО ПРЕВЬЮ СКРИНШОТОВ ТЕМЫ
PREV_BUTTON_STYLE="background-color: rgba(0, 0, 0, 0.5); color: white; border: none;"
NEXT_BUTTON_STYLE="background-color: rgba(0, 0, 0, 0.5); color: white; border: none;"
CAPTION_LABEL_STYLE="color: white; font-size: 16px;"
# СТИЛИ БЕЙДЖА PROTONDB НА КАРТОЧКЕ
def get_protondb_badge_style(tier):
tier = tier.lower()
tier_colors = {
"platinum": {"background": "rgba(255,255,255,0.9)", "color": "black"},
"gold": {"background": "rgba(253,185,49,0.7)", "color": "black"},
"silver": {"background": "rgba(169,169,169,0.8)", "color": "black"},
"bronze": {"background": "rgba(205,133,63,0.7)", "color": "black"},
"borked": {"background": "rgba(255,0,0,0.7)", "color": "black"},
"pending": {"background": "rgba(160,82,45,0.7)", "color": "black"}
}
colors = tier_colors.get(tier, {"background": "rgba(0, 0, 0, 0.5)", "color": "white"})
return f"""
qproperty-alignment: AlignCenter;
background-color: {colors["background"]};
color: {colors["color"]};
border-radius: 5px;
font-family: 'Poppins';
font-weight: bold;
"""
def get_anticheat_badge_style(status):
status = status.lower()
status_colors = {
"supported": {"background": "rgba(102, 168, 15, 0.7)", "color": "black"},
"running": {"background": "rgba(25, 113, 194, 0.7)", "color": "black"},
"planned": {"background": "rgba(156, 54, 181, 0.7)", "color": "black"},
"broken": {"background": "rgba(232, 89, 12, 0.7)", "color": "black"},
"denied": {"background": "rgba(224, 49, 49, 0.7)", "color": "black"}
}
colors = status_colors.get(status, {"background": "rgba(0, 0, 0, 0.5)", "color": "white"})
return f"""
qproperty-alignment: AlignCenter;
background-color: {colors["background"]};
color: {colors["color"]};
border-radius: 5px;
font-family: 'Poppins';
font-weight: bold;
"""
# СТИЛИ БЕЙДЖА STEAM
STEAM_BADGE_STYLE= """
qproperty-alignment: AlignCenter;
background: rgba(0, 0, 0, 0.5);
color: white;
border-radius: 5px;
font-family: 'Poppins';
font-weight: bold;
"""
# Favorite Star
FAVORITE_LABEL_STYLE = "color: gold; font-size: 32px; background: transparent; border: none;"
# СТИЛИ ДЛЯ QMessageBox (ОКНА СООБЩЕНИЙ)
MESSAGE_BOX_STYLE = """
QMessageBox {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(40, 40, 40, 0.95),
stop:1 rgba(25, 25, 25, 0.95));
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 12px;
}
QMessageBox QLabel {
color: #ffffff;
font-family: 'Poppins';
font-size: 16px;
}
QMessageBox QPushButton {
background: rgba(30, 30, 30, 0.6);
border: 1px solid rgba(165, 165, 165, 0.7);
border-radius: 8px;
color: #ffffff;
font-family: 'Poppins';
padding: 8px 20px;
min-width: 80px;
}
QMessageBox QPushButton:hover {
background: #09bec8;
border-color: rgba(255, 255, 255, 0.3);
}
"""
# СТИЛИ ДЛЯ ВКЛАДКИ НАСТРОЕК PORTPROTON
# PARAMS_TITLE_STYLE
PARAMS_TITLE_STYLE = "color: #232627; font-family: 'Poppins'; font-size: 16px; padding: 10px; background: transparent;"
PROXY_INPUT_STYLE = """
QLineEdit {
background: rgba(20, 20, 20, 0.40);
border: 0px solid rgba(165, 165, 165, 0.7);
border-radius: 10px;
height: 34px;
padding-left: 12px;
color: #ffffff;
font-family: 'Poppins';
font-size: 16px;
}
QLineEdit:focus {
border: 1px solid rgba(0,122,255,0.25);
}
QMenu {
border: 1px solid rgba(255, 255, 255, 0.5);
padding: 5px 10px;
background: #c7c7c7;
}
QMenu::item {
padding: 0px 10px;
border: 10px solid transparent; /* reserve space for selection border */
}
QMenu::item:selected {
background: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
}
"""
SETTINGS_COMBO_STYLE = f"""
QComboBox {{
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
height: 34px;
padding-left: 12px;
color: #ffffff;
font-family: 'Poppins';
font-size: 16px;
min-width: 120px;
combobox-popup: 0;
}}
QComboBox:on {{
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(165, 165, 165, 0.7);
border-top-left-radius: 10px;
border-top-right-radius: 10px;
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
}}
QComboBox:hover {{
border: 1px solid rgba(165, 165, 165, 0.7);
}}
QComboBox::drop-down {{
subcontrol-origin: padding;
subcontrol-position: center right;
border-left: 1px solid rgba(255, 255, 255, 0.5);
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow {{
image: url({theme_manager.get_icon("down", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow:on {{
image: url({theme_manager.get_icon("up", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox QAbstractItemView {{
outline: none;
border: 1px solid rgba(165, 165, 165, 0.7);
border-top-style: none;
}}
QListView {{
background: #ffffff;
}}
QListView::item {{
padding: 7px 7px 7px 12px;
border-radius: 0px;
color: #232627;
}}
QListView::item:hover {{
background: rgba(0,122,255,0.25);
}}
QListView::item:selected {{
background: rgba(0,122,255,0.25);
}}
"""
class FileExplorerStyles:
WINDOW_STYLE = """
QDialog {
background-color: #2d2d2d;
color: #ffffff;
font-family: "Arial";
font-size: 14px;
}
"""
PATH_LABEL_STYLE = """
QLabel {
color: #3daee9;
font-size: 16px;
padding: 5px;
}
"""
LIST_STYLE = """
QListWidget {
font-size: 16px;
background-color: #353535;
color: #eee;
border: 1px solid #444;
border-radius: 4px;
}
QListWidget::item {
padding: 8px;
border-bottom: 1px solid #444;
}
QListWidget::item:selected {
background-color: #3daee9;
color: white;
border-radius: 2px;
}
"""
BUTTON_STYLE = """
QPushButton {
background-color: #3daee9;
color: white;
border: none;
padding: 8px 16px;
border-radius: 4px;
font-size: 14px;
}
QPushButton:hover {
background-color: #2c9fd8;
}
QPushButton:pressed {
background-color: #1a8fc7;
}
"""

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