fix(egs): prevent legendary list call when user.json is missing
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
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@ -747,6 +747,11 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
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games: list[tuple] = []
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cache_dir.mkdir(parents=True, exist_ok=True)
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user_json_path = cache_dir / "user.json"
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if not user_json_path.exists():
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callback(games)
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return
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def process_games(installed_games: list | None):
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if installed_games is None:
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logger.info("No installed Epic Games Store games found")
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@ -855,12 +860,12 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
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app_name,
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f"legendary:launch:{app_name}",
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"",
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last_launch, # Время последнего запуска
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formatted_playtime, # Форматированное время игры
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protondb_tier, # ProtonDB tier
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last_launch,
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formatted_playtime,
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protondb_tier,
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status or "",
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last_launch_timestamp, # Временная метка последнего запуска
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playtime_seconds, # Время игры в секундах
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last_launch_timestamp,
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playtime_seconds,
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"epic"
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)
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pending_images -= 1
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@ -880,7 +885,7 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
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get_protondb_tier_async(steam_appid, on_protondb_tier)
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else:
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logger.debug(f"No Steam app found for EGS game {title}")
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on_protondb_tier("") # Proceed with empty ProtonDB tier
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on_protondb_tier("")
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get_steam_apps_and_index_async(on_steam_apps)
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