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Author SHA1 Message Date
7185019a3f feat: update context menu for egs games
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 11:58:16 +05:00
1f4f4093bd feat(egs-api): Implement add_egs_to_steam to add EGS games to Steam via shortcuts.vdf
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:51:06 +05:00
2d72fdb4c7 feat(egs-api): add Steam ID
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:37:42 +05:00
d9729ebbea feat: added playtime and last launch to EGS
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:24:09 +05:00
43e7d5b65b fix: prevent premature game termination detection for EGS games
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:24:07 +05:00
70dca2b704 feat: added import to context menu
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:24:05 +05:00
2875efb050 feat: replace steam placeholder icon to real egs icon
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:24:03 +05:00
ce097e489b feat: added handle egs games to toggleGame
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:24:02 +05:00
f8de5ec589 Revert "feat: hide the games from EGS until after the workout"
This reverts commit a21705da15.

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 10:23:42 +05:00
4 changed files with 1097 additions and 139 deletions

View File

@ -3,13 +3,26 @@ import shlex
import glob
import shutil
import subprocess
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu
from PySide6.QtCore import QUrl, QPoint
import threading
import logging
import re
import json
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QFileDialog
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
from portprotonqt.localization import _
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.dialogs import AddGameDialog
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable
import vdf
logger = logging.getLogger(__name__)
class ContextMenuSignals(QObject):
"""Signals for thread-safe UI updates from worker threads."""
show_status_message = Signal(str, int)
show_warning_dialog = Signal(str, str)
class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt."""
@ -30,6 +43,56 @@ class ContextMenuManager:
self.theme = theme
self.load_games = load_games_callback
self.update_game_grid = update_game_grid_callback
self.legendary_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache", "legendary"
)
self.legendary_config_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache"
)
# Initialize signals for thread-safe UI updates
self.signals = ContextMenuSignals()
if self.parent.statusBar() is None:
logger.warning("Status bar is not initialized in MainWindow")
else:
self.signals.show_status_message.connect(
self.parent.statusBar().showMessage,
Qt.ConnectionType.QueuedConnection
)
logger.debug("Connected show_status_message signal to statusBar")
self.signals.show_warning_dialog.connect(
self._show_warning_dialog,
Qt.ConnectionType.QueuedConnection
)
def _show_warning_dialog(self, title: str, message: str):
"""Show a warning dialog in the main thread."""
logger.debug("Showing warning dialog: %s - %s", title, message)
QMessageBox.warning(self.parent, title, message)
def _is_egs_game_installed(self, app_name: str) -> bool:
"""
Check if an EGS game is installed by reading installed.json.
Args:
app_name: The Legendary app_name (unique identifier for the game).
Returns:
bool: True if the game is installed, False otherwise.
"""
installed_json_path = os.path.join(self.legendary_config_path, "installed.json")
if not os.path.exists(installed_json_path):
logger.debug("installed.json not found at %s", installed_json_path)
return False
try:
with open(installed_json_path, encoding="utf-8") as f:
installed_games = json.load(f)
return app_name in installed_games
except (OSError, json.JSONDecodeError) as e:
logger.error("Failed to read installed.json: %s", e)
return False
def show_context_menu(self, game_card, pos: QPoint):
"""
@ -39,7 +102,6 @@ class ContextMenuManager:
game_card: The GameCard instance requesting the context menu.
pos: The position (in widget coordinates) where the menu should appear.
"""
menu = QMenu(self.parent)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
@ -53,6 +115,34 @@ class ContextMenuManager:
favorite_action = menu.addAction(_("Add to Favorites"))
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, True))
if game_card.game_source == "epic":
# Always show Import to Legendary
import_action = menu.addAction(_("Import to Legendary"))
import_action.triggered.connect(
lambda: self.import_to_legendary(game_card.name, game_card.appid)
)
# Show other actions only if the game is installed
if self._is_egs_game_installed(game_card.appid):
uninstall_action = menu.addAction(_("Uninstall Game"))
uninstall_action.triggered.connect(
lambda: self.uninstall_egs_game(game_card.name, game_card.appid)
)
is_in_steam = is_game_in_steam(game_card.name)
if is_in_steam:
remove_steam_action = menu.addAction(_("Remove from Steam"))
remove_steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
)
else:
add_steam_action = menu.addAction(_("Add to Steam"))
add_steam_action.triggered.connect(
lambda: self.add_egs_to_steam(game_card.name, game_card.appid)
)
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_egs_game_folder(game_card.appid)
)
if game_card.game_source not in ("steam", "epic"):
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
@ -64,13 +154,17 @@ class ContextMenuManager:
add_action.triggered.connect(lambda: self.add_to_desktop(game_card.name, game_card.exec_line))
edit_action = menu.addAction(_("Edit Shortcut"))
edit_action.triggered.connect(lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path))
edit_action.triggered.connect(
lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
)
delete_action = menu.addAction(_("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action.triggered.connect(lambda: self.open_game_folder(game_card.name, game_card.exec_line))
open_folder_action.triggered.connect(
lambda: self.open_game_folder(game_card.name, game_card.exec_line)
)
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
desktop_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
@ -81,17 +175,209 @@ class ContextMenuManager:
add_action = menu.addAction(_("Add to Menu"))
add_action.triggered.connect(lambda: self.add_to_menu(game_card.name, game_card.exec_line))
# Add Steam-related actions
is_in_steam = is_game_in_steam(game_card.name)
if is_in_steam:
remove_steam_action = menu.addAction(_("Remove from Steam"))
remove_steam_action.triggered.connect(lambda: self.remove_from_steam(game_card.name, game_card.exec_line))
remove_steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
)
else:
add_steam_action = menu.addAction(_("Add to Steam"))
add_steam_action.triggered.connect(lambda: self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path))
add_steam_action.triggered.connect(
lambda: self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
menu.exec(game_card.mapToGlobal(pos))
def add_egs_to_steam(self, game_name: str, app_name: str):
"""
Adds an EGS game to Steam using the egs_api.
Args:
game_name: The display name of the game.
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
if not os.path.exists(self.legendary_path):
self._show_warning_dialog(_("Error"), _("Legendary executable not found at {0}").format(self.legendary_path))
return
def on_add_to_steam_result(result: tuple[bool, str]):
success, message = result
if success:
self.signals.show_status_message.emit(
_("The game was added successfully. Please restart Steam for changes to take effect."), 5000
)
else:
self.signals.show_warning_dialog.emit(_("Error"), message)
if self.parent.statusBar():
self.parent.statusBar().showMessage(_("Adding '{0}' to Steam...").format(game_name), 0)
logger.debug("Direct status message: Adding '%s' to Steam", game_name)
else:
logger.warning("Status bar not available when adding '%s' to Steam", game_name)
add_egs_to_steam(app_name, game_name, self.legendary_path, on_add_to_steam_result)
def open_egs_game_folder(self, app_name: str):
"""
Opens the folder containing the EGS game's executable.
Args:
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
exe_path = get_egs_executable(app_name, self.legendary_config_path)
if not exe_path or not os.path.exists(exe_path):
self._show_warning_dialog(
_("Error"),
_("Executable file not found for game: {0}").format(app_name)
)
return
try:
folder_path = os.path.dirname(os.path.abspath(exe_path))
QDesktopServices.openUrl(QUrl.fromLocalFile(folder_path))
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Opened folder for EGS game '{0}'").format(app_name), 3000
)
logger.debug("Direct status message: Opened folder for '%s'", app_name)
else:
logger.warning("Status bar not available when opening folder for '%s'", app_name)
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to open game folder: {0}").format(str(e))
)
def import_to_legendary(self, game_name, app_name):
"""
Imports an installed Epic Games Store game to Legendary asynchronously.
Args:
game_name: The display name of the game.
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
folder_path = QFileDialog.getExistingDirectory(
self.parent,
_("Select Game Installation Folder"),
os.path.expanduser("~")
)
if not folder_path:
if self.parent.statusBar():
self.parent.statusBar().showMessage(_("No folder selected"), 3000)
logger.debug("Direct status message: No folder selected for '%s'", game_name)
else:
logger.warning("Status bar not available when no folder selected for '%s'", game_name)
return
if not os.path.exists(self.legendary_path):
self._show_warning_dialog(
_("Error"),
_("Legendary executable not found at {0}").format(self.legendary_path)
)
return
def run_import():
cmd = [self.legendary_path, "import", app_name, folder_path]
subprocess.run(
cmd,
capture_output=True,
text=True,
check=True
)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Importing '{0}' to Legendary...").format(game_name), 0
)
logger.debug("Direct status message: Importing '%s' to Legendary", game_name)
else:
logger.warning("Status bar not available when importing '%s'", game_name)
threading.Thread(target=run_import, daemon=True).start()
def uninstall_egs_game(self, game_name: str, app_name: str):
"""
Uninstalls an Epic Games Store game using Legendary asynchronously.
Args:
game_name: The display name of the game.
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
if not os.path.exists(self.legendary_path):
self._show_warning_dialog(
_("Error"),
_("Legendary executable not found at {0}").format(self.legendary_path)
)
return
reply = QMessageBox.question(
self.parent,
_("Confirm Uninstallation"),
_("Are you sure you want to uninstall '{0}'? This will remove the game files.").format(game_name),
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply != QMessageBox.StandardButton.Yes:
return
def run_uninstall():
cmd = [self.legendary_path, "uninstall", app_name, "--skip-uninstaller"]
try:
subprocess.run(
cmd,
capture_output=True,
text=True,
check=True,
env={"LEGENDARY_CONFIG_PATH": self.legendary_config_path}
)
self.signals.show_status_message.emit(
_("Successfully uninstalled '{0}'").format(game_name), 3000
)
except subprocess.CalledProcessError as e:
self.signals.show_status_message.emit(
_("Failed to uninstall '{0}'").format(game_name), 3000
)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to uninstall '{0}': {1}").format(game_name, e.stderr)
)
except FileNotFoundError:
self.signals.show_status_message.emit(
_("Legendary executable not found"), 3000
)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Legendary executable not found")
)
except Exception as e:
self.signals.show_status_message.emit(
_("Unexpected error during uninstall"), 3000
)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Unexpected error during uninstall: {0}").format(str(e))
)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Uninstalling '{0}'...").format(game_name), 0
)
logger.debug("Direct status message: Uninstalling '%s'", game_name)
else:
logger.warning("Status bar not available when uninstalling '%s'", game_name)
threading.Thread(target=run_uninstall, daemon=True).start()
def toggle_favorite(self, game_card, add: bool):
"""
Toggle the favorite status of a game and update its icon.
@ -104,18 +390,33 @@ class ContextMenuManager:
if add and game_card.name not in favorites:
favorites.append(game_card.name)
game_card.is_favorite = True
self.parent.statusBar().showMessage(_("Added '{0}' to favorites").format(game_card.name), 3000)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Added '{0}' to favorites").format(game_card.name), 3000
)
logger.debug("Direct status message: Added '%s' to favorites", game_card.name)
else:
logger.warning("Status bar not available when adding '%s' to favorites", game_card.name)
elif not add and game_card.name in favorites:
favorites.remove(game_card.name)
game_card.is_favorite = False
self.parent.statusBar().showMessage(_("Removed '{0}' from favorites").format(game_card.name), 3000)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Removed '{0}' from favorites").format(game_card.name), 3000
)
logger.debug("Direct status message: Removed '%s' from favorites", game_card.name)
else:
logger.warning("Status bar not available when removing '%s' from favorites", game_card.name)
save_favorites(favorites)
game_card.update_favorite_icon()
def _check_portproton(self):
"""Check if PortProton is available."""
if self.portproton_location is None:
QMessageBox.warning(self.parent, _("Error"), _("PortProton is not found."))
self._show_warning_dialog(
_("Error"),
_("PortProton is not found.")
)
return False
return True
@ -139,33 +440,32 @@ class ContextMenuManager:
if entry:
exec_line = entry.get("Exec", entry.get("exec", "")).strip()
if not exec_line:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("No executable command found in .desktop for game: {0}").format(game_name)
)
return None
else:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Failed to parse .desktop file for game: {0}").format(game_name)
)
return None
except Exception as e:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Error reading .desktop file: {0}").format(e)
)
return None
else:
# Fallback: Search all .desktop files
for file in glob.glob(os.path.join(self.portproton_location, "*.desktop")):
entry = parse_desktop_entry(file)
if entry:
exec_line = entry.get("Exec", entry.get("exec", "")).strip()
if exec_line:
return exec_line
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_(".desktop file not found for game: {0}").format(game_name)
)
return None
@ -176,8 +476,8 @@ class ContextMenuManager:
try:
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Invalid executable command: {0}").format(exec_line)
)
return None
@ -188,15 +488,15 @@ class ContextMenuManager:
else:
exe_path = entry_exec_split[-1]
if not exe_path or not os.path.exists(exe_path):
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Executable file not found: {0}").format(exe_path or "None")
)
return None
return exe_path
except Exception as e:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Failed to parse executable command: {0}").format(e)
)
return None
@ -205,10 +505,17 @@ class ContextMenuManager:
"""Remove a file and handle errors."""
try:
os.remove(file_path)
self.parent.statusBar().showMessage(success_message.format(game_name), 3000)
if self.parent.statusBar():
self.parent.statusBar().showMessage(success_message.format(game_name), 3000)
logger.debug("Direct status message: %s", success_message.format(game_name))
else:
logger.warning("Status bar not available when removing file for '%s'", game_name)
return True
except OSError as e:
QMessageBox.warning(self.parent, _("Error"), error_message.format(e))
self._show_warning_dialog(
_("Error"),
error_message.format(e)
)
return False
def delete_game(self, game_name, exec_line):
@ -229,13 +536,12 @@ class ContextMenuManager:
desktop_path = self._get_desktop_path(game_name)
if not os.path.exists(desktop_path):
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Could not locate .desktop file for '{0}'").format(game_name)
)
return
# Get exec_line and parse exe_path
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
@ -243,7 +549,6 @@ class ContextMenuManager:
exe_path = self._parse_exe_path(exec_line, game_name)
exe_name = os.path.splitext(os.path.basename(exe_path))[0] if exe_path else None
# Remove .desktop file
if not self._remove_file(
desktop_path,
_("Failed to delete .desktop file: {0}"),
@ -252,7 +557,6 @@ class ContextMenuManager:
):
return
# Remove custom data if we got an exe_name
if exe_name:
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
@ -263,15 +567,11 @@ class ContextMenuManager:
try:
shutil.rmtree(custom_folder)
except OSError as e:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Failed to delete custom data: {0}").format(e)
)
# Refresh UI
self.parent.games = self.load_games()
self.update_game_grid()
def add_to_menu(self, game_name, exec_line):
"""Copy the .desktop file to ~/.local/share/applications."""
if not self._check_portproton():
@ -279,25 +579,29 @@ class ContextMenuManager:
desktop_path = self._get_desktop_path(game_name)
if not os.path.exists(desktop_path):
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Could not locate .desktop file for '{0}'").format(game_name)
)
return
# Destination path
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
os.makedirs(applications_dir, exist_ok=True)
dest_path = os.path.join(applications_dir, f"{game_name}.desktop")
# Copy .desktop file
try:
shutil.copyfile(desktop_path, dest_path)
os.chmod(dest_path, 0o755) # Ensure executable permissions
self.parent.statusBar().showMessage(_("Game '{0}' added to menu").format(game_name), 3000)
os.chmod(dest_path, 0o755)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Game '{0}' added to menu").format(game_name), 3000
)
logger.debug("Direct status message: Game '%s' added to menu", game_name)
else:
logger.warning("Status bar not available when adding '%s' to menu", game_name)
except OSError as e:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Failed to add game to menu: {0}").format(str(e))
)
@ -319,25 +623,29 @@ class ContextMenuManager:
desktop_path = self._get_desktop_path(game_name)
if not os.path.exists(desktop_path):
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Could not locate .desktop file for '{0}'").format(game_name)
)
return
# Destination path
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
os.makedirs(desktop_dir, exist_ok=True)
dest_path = os.path.join(desktop_dir, f"{game_name}.desktop")
# Copy .desktop file
try:
shutil.copyfile(desktop_path, dest_path)
os.chmod(dest_path, 0o755) # Ensure executable permissions
self.parent.statusBar().showMessage(_("Game '{0}' added to desktop").format(game_name), 3000)
os.chmod(dest_path, 0o755)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Game '{0}' added to desktop").format(game_name), 3000
)
logger.debug("Direct status message: Game '%s' added to desktop", game_name)
else:
logger.warning("Status bar not available when adding '%s' to desktop", game_name)
except OSError as e:
QMessageBox.warning(
self.parent, _("Error"),
self._show_warning_dialog(
_("Error"),
_("Failed to add game to desktop: {0}").format(str(e))
)
@ -354,7 +662,6 @@ class ContextMenuManager:
def edit_game_shortcut(self, game_name, exec_line, cover_path):
"""Opens the AddGameDialog in edit mode to modify an existing .desktop file."""
if not self._check_portproton():
return
@ -366,7 +673,6 @@ class ContextMenuManager:
if not exe_path:
return
# Open dialog in edit mode
dialog = AddGameDialog(
parent=self.parent,
theme=self.theme,
@ -382,16 +688,20 @@ class ContextMenuManager:
new_cover_path = dialog.coverEdit.text().strip()
if not new_name or not new_exe_path:
QMessageBox.warning(self.parent, _("Error"), _("Game name and executable path are required."))
self._show_warning_dialog(
_("Error"),
_("Game name and executable path are required.")
)
return
# Generate new .desktop file content
desktop_entry, new_desktop_path = dialog.getDesktopEntryData()
if not desktop_entry or not new_desktop_path:
QMessageBox.warning(self.parent, _("Error"), _("Failed to generate .desktop file data."))
self._show_warning_dialog(
_("Error"),
_("Failed to generate .desktop file data.")
)
return
# If the name has changed, remove the old .desktop file
old_desktop_path = self._get_desktop_path(game_name)
if game_name != new_name and os.path.exists(old_desktop_path):
self._remove_file(
@ -401,16 +711,17 @@ class ContextMenuManager:
game_name
)
# Save the updated .desktop file
try:
with open(new_desktop_path, "w", encoding="utf-8") as f:
f.write(desktop_entry)
os.chmod(new_desktop_path, 0o755)
except OSError as e:
QMessageBox.warning(self.parent, _("Error"), _("Failed to save .desktop file: {0}").format(e))
self._show_warning_dialog(
_("Error"),
_("Failed to save .desktop file: {0}").format(e)
)
return
# Update custom cover if provided
if os.path.isfile(new_cover_path):
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
xdg_data_home = os.getenv(
@ -425,16 +736,14 @@ class ContextMenuManager:
try:
shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}"))
except OSError as e:
QMessageBox.warning(self.parent, _("Error"), _("Failed to copy cover image: {0}").format(e))
self._show_warning_dialog(
_("Error"),
_("Failed to copy cover image: {0}").format(e)
)
return
# Refresh the game list
self.parent.games = self.load_games()
self.update_game_grid()
def add_to_steam(self, game_name, exec_line, cover_path):
"""Handle adding a non-Steam game to Steam via steam_api."""
if not self._check_portproton():
return
@ -446,37 +755,174 @@ class ContextMenuManager:
if not exe_path:
return
success, message = add_to_steam(game_name, exec_line, cover_path)
if success:
QMessageBox.information(
self.parent, _("Restart Steam"),
_("The game was added successfully.\nPlease restart Steam for changes to take effect.")
def on_add_to_steam_result(result: tuple[bool, str]):
success, message = result
if success:
self.signals.show_status_message.emit(
_("The game was added successfully. Please restart Steam for changes to take effect."), 5000
)
else:
self.signals.show_warning_dialog.emit(_("Error"), message)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Adding '{0}' to Steam...").format(game_name), 0
)
logger.debug("Direct status message: Adding '%s' to Steam", game_name)
else:
QMessageBox.warning(self.parent, _("Error"), message)
def remove_from_steam(self, game_name, exec_line):
"""Handle removing a non-Steam game from Steam via steam_api."""
logger.warning("Status bar not available when adding '%s' to Steam", game_name)
add_to_steam(game_name, exec_line, cover_path)
def remove_from_steam(self, game_name, exec_line, game_source):
"""Handle removing a game from Steam via steam_api, supporting both EGS and non-EGS games."""
if not self._check_portproton():
return
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
def on_remove_from_steam_result(result: tuple[bool, str]):
success, message = result
if success:
self.signals.show_status_message.emit(
_("The game was removed successfully. Please restart Steam for changes to take effect."), 5000
)
else:
self.signals.show_warning_dialog.emit(_("Error"), message)
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
if game_source == "epic":
# For EGS games, construct the script path used in Steam shortcuts.vdf
if not self.portproton_location:
self._show_warning_dialog(
_("Error"),
_("PortProton directory not found")
)
return
steam_scripts_dir = os.path.join(self.portproton_location, "steam_scripts")
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
quoted_script_path = f'"{script_path}"'
# Directly remove the shortcut by matching AppName and Exe
try:
from portprotonqt.steam_api import get_steam_home, get_last_steam_user, convert_steam_id
steam_home = get_steam_home()
if not steam_home:
self._show_warning_dialog(_("Error"), _("Steam directory not found"))
return
last_user = get_last_steam_user(steam_home)
if not last_user or 'SteamID' not in last_user:
self._show_warning_dialog(_("Error"), _("Failed to get Steam user ID"))
return
userdata_dir = os.path.join(steam_home, "userdata")
user_id = last_user['SteamID']
unsigned_id = convert_steam_id(user_id)
user_dir = os.path.join(userdata_dir, str(unsigned_id))
steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
backup_path = f"{steam_shortcuts_path}.backup"
if not os.path.exists(steam_shortcuts_path):
self._show_warning_dialog(
_("Error"),
_("Steam shortcuts file not found")
)
return
# Backup shortcuts.vdf
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to create backup of shortcuts.vdf: {0}").format(e)
)
return
# Load shortcuts.vdf
try:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to load shortcuts.vdf: {0}").format(e)
)
return
shortcuts = shortcuts_data.get("shortcuts", {})
modified = False
new_shortcuts = {}
index = 0
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
modified = True
logger.info(f"Removing EGS game '{game_name}' from Steam shortcuts")
continue
new_shortcuts[str(index)] = entry
index += 1
if not modified:
self._show_warning_dialog(
_("Error"),
_("Game '{0}' not found in Steam shortcuts").format(game_name)
)
return
# Save updated shortcuts.vdf
try:
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
logger.info(f"Updated shortcuts.vdf, removed '{game_name}'")
on_remove_from_steam_result((True, f"Game '{game_name}' removed from Steam"))
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to update shortcuts.vdf: {0}").format(e)
)
if os.path.exists(backup_path):
try:
shutil.copy2(backup_path, steam_shortcuts_path)
logger.info("Restored shortcuts.vdf from backup")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
on_remove_from_steam_result((False, f"Failed to update shortcuts.vdf: {e}"))
return
# Optionally, remove the script file
if os.path.exists(script_path):
try:
os.remove(script_path)
logger.info(f"Removed EGS script file: {script_path}")
except Exception as e:
logger.warning(f"Failed to remove EGS script file {script_path}: {e}")
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to remove EGS game from Steam: {0}").format(e)
)
on_remove_from_steam_result((False, f"Failed to remove EGS game from Steam: {e}"))
return
success, message = remove_from_steam(game_name, exec_line)
if success:
QMessageBox.information(
self.parent, _("Restart Steam"),
_("The game was removed successfully.\nPlease restart Steam for changes to take effect.")
)
else:
QMessageBox.warning(self.parent, _("Error"), message)
# For non-EGS games, use the existing logic
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Removing '{0}' from Steam...").format(game_name), 0
)
logger.debug("Direct status message: Removing '%s' from Steam", game_name)
else:
logger.warning("Status bar not available when removing '%s' from Steam", game_name)
remove_from_steam(game_name, exec_line)
def open_game_folder(self, game_name, exec_line):
"""Open the folder containing the game's executable."""
@ -494,6 +940,15 @@ class ContextMenuManager:
try:
folder_path = os.path.dirname(os.path.abspath(exe_path))
QDesktopServices.openUrl(QUrl.fromLocalFile(folder_path))
self.parent.statusBar().showMessage(_("Opened folder for '{0}'").format(game_name), 3000)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Opened folder for '{0}'").format(game_name), 3000
)
logger.debug("Direct status message: Opened folder for '%s'", game_name)
else:
logger.warning("Status bar not available when opening folder for '%s'", game_name)
except Exception as e:
QMessageBox.warning(self.parent, _("Error"), _("Failed to open game folder: {0}").format(str(e)))
self._show_warning_dialog(
_("Error"),
_("Failed to open game folder: {0}").format(str(e))
)

View File

@ -12,9 +12,42 @@ from collections.abc import Callable
from portprotonqt.localization import get_egs_language, _
from portprotonqt.logger import get_logger
from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail
)
import vdf
import shutil
import zlib
from portprotonqt.downloader import Downloader
from PySide6.QtGui import QPixmap
logger = get_logger(__name__)
downloader = Downloader()
def get_egs_executable(app_name: str, legendary_config_path: str) -> str | None:
"""Получает путь к исполняемому файлу EGS-игры из installed.json с использованием orjson."""
installed_json_path = os.path.join(legendary_config_path, "installed.json")
try:
with open(installed_json_path, "rb") as f:
installed_data = orjson.loads(f.read())
if app_name in installed_data:
install_path = installed_data[app_name].get("install_path", "").decode('utf-8') if isinstance(installed_data[app_name].get("install_path"), bytes) else installed_data[app_name].get("install_path", "")
executable = installed_data[app_name].get("executable", "").decode('utf-8') if isinstance(installed_data[app_name].get("executable"), bytes) else installed_data[app_name].get("executable", "")
if install_path and executable:
return os.path.join(install_path, executable)
return None
except FileNotFoundError:
logger.error(f"installed.json not found at {installed_json_path}")
return None
except orjson.JSONDecodeError:
logger.error(f"Invalid JSON in {installed_json_path}")
return None
except Exception as e:
logger.error(f"Error reading installed.json: {e}")
return None
def get_cache_dir() -> Path:
"""Returns the path to the cache directory, creating it if necessary."""
@ -26,6 +59,237 @@ def get_cache_dir() -> Path:
cache_dir.mkdir(parents=True, exist_ok=True)
return cache_dir
def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callback: Callable[[tuple[bool, str]], None]) -> None:
"""
Asynchronously adds an EGS game to Steam via shortcuts.vdf with PortProton tag.
Creates a launch script using legendary CLI with --no-wine and PortProton wrapper.
Wrapper is flatpak run if portproton_location is None or contains .var, otherwise start.sh.
Downloads Steam Grid covers if the game exists in Steam, and generates a thumbnail.
Calls the callback with (success, message).
"""
if not app_name or not app_name.strip() or not game_title or not game_title.strip():
logger.error("Invalid app_name or game_title: empty or whitespace")
callback((False, "Game name or app name is empty or invalid"))
return
if not os.path.exists(legendary_path):
logger.error(f"Legendary executable not found: {legendary_path}")
callback((False, f"Legendary executable not found: {legendary_path}"))
return
portproton_dir = get_portproton_location()
if not portproton_dir:
logger.error("PortProton directory not found")
callback((False, "PortProton directory not found"))
return
# Determine wrapper
wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if portproton_dir is not None and ".var" not in portproton_dir:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
callback((False, f"start.sh not found at {start_sh_path}"))
return
# Create launch script
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
os.makedirs(steam_scripts_dir, exist_ok=True)
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_title.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
legendary_config_path = os.path.dirname(legendary_path)
script_content = f"""#!/usr/bin/env bash
export LD_PRELOAD=
export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
"{legendary_path}" launch {app_name} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}" "$@"
"""
try:
with open(script_path, "w", encoding="utf-8") as f:
f.write(script_content)
os.chmod(script_path, 0o755)
logger.info(f"Created launch script for EGS game: {script_path}")
except Exception as e:
logger.error(f"Failed to create launch script {script_path}: {e}")
callback((False, f"Failed to create launch script: {e}"))
return
# Generate thumbnail
generated_icon_path = os.path.join(portproton_dir, "data", "img", f"{safe_game_name}_egs.png")
try:
img_dir = os.path.join(portproton_dir, "data", "img")
os.makedirs(img_dir, exist_ok=True)
game_exe = get_egs_executable(app_name, legendary_config_path)
if not game_exe or not os.path.exists(game_exe):
logger.warning(f"Executable not found for {app_name}, skipping thumbnail generation")
icon_path = ""
elif os.path.exists(generated_icon_path):
logger.info(f"Reusing existing thumbnail: {generated_icon_path}")
icon_path = generated_icon_path
else:
success = generate_thumbnail(game_exe, generated_icon_path, size=128, force_resize=True)
if not success or not os.path.exists(generated_icon_path):
logger.warning(f"generate_thumbnail failed for {game_exe}")
icon_path = ""
else:
logger.info(f"Generated thumbnail: {generated_icon_path}")
icon_path = generated_icon_path
except Exception as e:
logger.error(f"Error generating thumbnail for {app_name}: {e}")
icon_path = ""
# Get Steam directories
steam_home = get_steam_home()
if not steam_home:
logger.error("Steam home directory not found")
callback((False, "Steam directory not found"))
return
last_user = get_last_steam_user(steam_home)
if not last_user or 'SteamID' not in last_user:
logger.error("Failed to retrieve Steam user ID")
callback((False, "Failed to get Steam user ID"))
return
userdata_dir = steam_home / "userdata"
user_id = last_user['SteamID']
unsigned_id = convert_steam_id(user_id)
user_dir = userdata_dir / str(unsigned_id)
steam_shortcuts_path = user_dir / "config" / "shortcuts.vdf"
grid_dir = user_dir / "config" / "grid"
os.makedirs(grid_dir, exist_ok=True)
# Backup shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
return
# Generate unique appid
unique_string = f"{script_path}{game_title}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
if appid > 0x7FFFFFFF:
aidvdf = appid - 0x100000000
else:
aidvdf = appid
steam_appid = None
downloaded_count = 0
total_covers = 4
download_lock = threading.Lock()
def on_cover_download(cover_file: str, cover_type: str):
nonlocal downloaded_count
try:
if cover_file and os.path.exists(cover_file):
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
else:
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
finalize_shortcut()
def finalize_shortcut():
tags_dict = {'0': 'PortProton'}
shortcut = {
"appid": aidvdf,
"AppName": game_title,
"Exe": f'"{script_path}"',
"StartDir": f'"{os.path.dirname(script_path)}"',
"icon": icon_path,
"LaunchOptions": "",
"IsHidden": 0,
"AllowDesktopConfig": 1,
"AllowOverlay": 1,
"openvr": 0,
"Devkit": 0,
"DevkitGameID": "",
"LastPlayTime": 0,
"tags": tags_dict
}
logger.info(f"Shortcut entry for EGS game: {shortcut}")
try:
if not os.path.exists(steam_shortcuts_path):
os.makedirs(os.path.dirname(steam_shortcuts_path), exist_ok=True)
open(steam_shortcuts_path, 'wb').close()
try:
if os.path.getsize(steam_shortcuts_path) > 0:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
else:
shortcuts_data = {"shortcuts": {}}
except Exception as load_err:
logger.warning(f"Failed to load shortcuts.vdf, starting fresh: {load_err}")
shortcuts_data = {"shortcuts": {}}
shortcuts = shortcuts_data.get("shortcuts", {})
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_title and entry.get("Exe") == f'"{script_path}"':
logger.info(f"EGS game '{game_title}' already exists in Steam shortcuts")
callback((False, f"Game '{game_title}' already exists in Steam"))
return
new_index = str(len(shortcuts))
shortcuts[new_index] = shortcut
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": shortcuts}, f)
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
try:
shutil.copy2(backup_path, steam_shortcuts_path)
logger.info("Restored shortcuts.vdf from backup")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
callback((False, f"Failed to update shortcuts.vdf: {e}"))
return
logger.info(f"EGS game '{game_title}' added to Steam")
callback((True, f"Game '{game_title}' added to Steam with covers"))
def on_steam_apps(steam_data: tuple[list, dict]):
nonlocal steam_appid
steam_apps, steam_apps_index = steam_data
matching_app = search_app(game_title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None
if not steam_appid:
logger.info(f"No Steam appid found for EGS game {game_title}, skipping cover download")
finalize_shortcut()
return
cover_types = [
(".jpg", "header.jpg"),
("p.jpg", "library_600x900_2x.jpg"),
("_hero.jpg", "library_hero.jpg"),
("_logo.png", "logo.png")
]
for suffix, cover_type in cover_types:
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
downloader.download_async(
cover_url,
cover_file,
timeout=5,
callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
)
get_steam_apps_and_index_async(on_steam_apps)
def get_egs_game_description_async(
app_name: str,
callback: Callable[[str], None],
@ -281,6 +545,7 @@ def get_egs_game_description_async(
thread = threading.Thread(target=fetch_description, daemon=True)
thread.start()
def run_legendary_list_async(legendary_path: str, callback: Callable[[list | None], None]):
"""
Асинхронно выполняет команду 'legendary list --json' и возвращает результат через callback.
@ -326,6 +591,8 @@ def run_legendary_list_async(legendary_path: str, callback: Callable[[list | Non
def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]], None], downloader, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
"""
Асинхронно загружает Epic Games Store игры с использованием legendary CLI.
Читает статистику времени игры и последнего запуска из файла statistics.
Проверяет наличие игры в Steam для получения ProtonDB статуса.
"""
logger.debug("Starting to load Epic Games Store games")
games: list[tuple] = []
@ -334,6 +601,14 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
cache_file = cache_dir / "legendary_games.json"
cache_ttl = 3600 # Cache TTL in seconds (1 hour)
# Путь к файлу statistics
portproton_location = get_portproton_location()
if portproton_location is None:
logger.error("PortProton location is not set, cannot locate statistics file")
statistics_file = ""
else:
statistics_file = os.path.join(portproton_location, "data", "tmp", "statistics")
if not os.path.exists(legendary_path):
logger.info("Legendary binary not found, downloading...")
def on_legendary_downloaded(result):
@ -345,7 +620,7 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
logger.error(f"Failed to make legendary binary executable: {e}")
callback(games) # Return empty games list on failure
return
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
else:
logger.error("Failed to download legendary binary")
callback(games) # Return empty games list on failure
@ -356,9 +631,9 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
callback(games)
return
else:
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None], statistics_file: str):
"""
Продолжает процесс загрузки EGS игр, либо из кэша, либо через legendary CLI.
"""
@ -410,6 +685,33 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
callback(final_games)
return
# Получаем путь к .exe для извлечения имени
game_exe = get_egs_executable(app_name, os.path.dirname(legendary_path))
exe_name = ""
if game_exe:
exe_name = os.path.splitext(os.path.basename(game_exe))[0]
# Читаем статистику из файла statistics
playtime_seconds = 0
formatted_playtime = ""
last_launch = _("Never")
last_launch_timestamp = 0
if exe_name and os.path.exists(statistics_file):
try:
playtime_data = parse_playtime_file(statistics_file)
matching_key = next(
(key for key in playtime_data if os.path.basename(key).split('.')[0] == exe_name),
None
)
if matching_key:
playtime_seconds = playtime_data[matching_key]
formatted_playtime = format_playtime(playtime_seconds)
except Exception as e:
logger.error(f"Failed to parse playtime data for {app_name}: {e}")
if exe_name:
last_launch = get_last_launch(exe_name) or _("Never")
last_launch_timestamp = get_last_launch_timestamp(exe_name)
metadata_file = metadata_dir / f"{app_name}.json"
cover_url = ""
try:
@ -426,40 +728,54 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images")
local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
def on_description_fetched(api_description: str):
final_description = api_description or _("No description available")
def on_steam_apps(steam_data: tuple[list, dict]):
steam_apps, steam_apps_index = steam_data
matching_app = search_app(title, steam_apps_index)
steam_appid = matching_app.get("appid") if matching_app else None
def on_cover_loaded(pixmap: QPixmap):
from portprotonqt.steam_api import get_weanticheatyet_status_async
def on_anticheat_status(status: str):
nonlocal pending_images
with results_lock:
game_results[index] = (
title,
final_description,
local_path if os.path.exists(local_path) else "",
app_name,
f"legendary:launch:{app_name}",
"",
_("Never"),
"",
"",
status or "",
0,
0,
"epic"
)
pending_images -= 1
update_progress(total_games - pending_images)
if pending_images == 0:
final_games = [game_results[i] for i in sorted(game_results.keys())]
callback(final_games)
def on_protondb_tier(protondb_tier: str):
def on_description_fetched(api_description: str):
final_description = api_description or _("No description available")
get_weanticheatyet_status_async(title, on_anticheat_status)
def on_cover_loaded(pixmap: QPixmap):
def on_anticheat_status(status: str):
nonlocal pending_images
with results_lock:
game_results[index] = (
title,
final_description,
local_path if os.path.exists(local_path) else "",
app_name,
f"legendary:launch:{app_name}",
"",
last_launch, # Время последнего запуска
formatted_playtime, # Форматированное время игры
protondb_tier, # ProtonDB tier
status or "",
last_launch_timestamp, # Временная метка последнего запуска
playtime_seconds, # Время игры в секундах
"epic"
)
pending_images -= 1
update_progress(total_games - pending_images)
if pending_images == 0:
final_games = [game_results[i] for i in sorted(game_results.keys())]
callback(final_games)
load_pixmap_async(cover_url, 600, 900, on_cover_loaded, app_name=app_name)
get_weanticheatyet_status_async(title, on_anticheat_status)
get_egs_game_description_async(title, on_description_fetched)
load_pixmap_async(cover_url, 600, 900, on_cover_loaded, app_name=app_name)
get_egs_game_description_async(title, on_description_fetched)
if steam_appid:
logger.info(f"Found Steam appid {steam_appid} for EGS game {title}")
get_protondb_tier_async(steam_appid, on_protondb_tier)
else:
logger.debug(f"No Steam app found for EGS game {title}")
on_protondb_tier("") # Proceed with empty ProtonDB tier
get_steam_apps_and_index_async(on_steam_apps)
max_workers = min(4, len(valid_games))
with ThreadPoolExecutor(max_workers=max_workers) as executor:

View File

@ -171,7 +171,7 @@ class GameCard(QFrame):
self.steamLabel.setVisible(self.steam_visible)
# Epic Games Store бейдж
egs_icon = self.theme_manager.get_icon("steam")
egs_icon = self.theme_manager.get_icon("epic_games")
self.egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,

View File

@ -17,7 +17,7 @@ from portprotonqt.system_overlay import SystemOverlay
from portprotonqt.image_utils import load_pixmap_async, round_corners, ImageCarousel
from portprotonqt.steam_api import get_steam_game_info_async, get_full_steam_game_info_async, get_steam_installed_games
from portprotonqt.egs_api import load_egs_games_async
from portprotonqt.egs_api import load_egs_games_async, get_egs_executable
from portprotonqt.theme_manager import ThemeManager, load_theme_screenshots, load_logo
from portprotonqt.time_utils import save_last_launch, get_last_launch, parse_playtime_file, format_playtime, get_last_launch_timestamp, format_last_launch
from portprotonqt.config_utils import (
@ -325,19 +325,25 @@ class MainWindow(QMainWindow):
self.update_status_message.emit
)
elif display_filter == "favorites":
def on_all_games(portproton_games, steam_games):
games = [game for game in portproton_games + steam_games if game[0] in favorites]
def on_all_games(portproton_games, steam_games, epic_games):
games = [game for game in portproton_games + steam_games + epic_games if game[0] in favorites]
self.games_loaded.emit(games)
self._load_portproton_games_async(
lambda pg: self._load_steam_games_async(
lambda sg: on_all_games(pg, sg)
lambda sg: load_egs_games_async(
self.legendary_path,
lambda eg: on_all_games(pg, sg, eg),
self.downloader,
self.update_progress.emit,
self.update_status_message.emit
)
)
)
else:
def on_all_games(portproton_games, steam_games):
def on_all_games(portproton_games, steam_games, epic_games):
seen = set()
games = []
for game in portproton_games + steam_games:
for game in portproton_games + steam_games + epic_games:
# Уникальный ключ: имя + exec_line
key = (game[0], game[4])
if key not in seen:
@ -346,7 +352,13 @@ class MainWindow(QMainWindow):
self.games_loaded.emit(games)
self._load_portproton_games_async(
lambda pg: self._load_steam_games_async(
lambda sg: on_all_games(pg, sg)
lambda sg: load_egs_games_async(
self.legendary_path,
lambda eg: on_all_games(pg, sg, eg),
self.downloader,
self.update_progress.emit,
self.update_status_message.emit
)
)
)
return []
@ -998,7 +1010,7 @@ class MainWindow(QMainWindow):
# 3. Games display_filter
self.filter_keys = ["all", "steam", "portproton", "favorites", "epic"]
self.filter_labels = [_("all"), "steam", "portproton", _("favorites")]
self.filter_labels = [_("all"), "steam", "portproton", _("favorites"), "epic games store"]
self.gamesDisplayCombo = QComboBox()
self.gamesDisplayCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
self.gamesDisplayCombo.addItems(self.filter_labels)
@ -1081,6 +1093,37 @@ class MainWindow(QMainWindow):
self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
# 8. Legendary Authentication
self.legendaryAuthButton = AutoSizeButton(
_("Open Legendary Login"),
icon=self.theme_manager.get_icon("login")
)
self.legendaryAuthButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.legendaryAuthButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.legendaryAuthButton.clicked.connect(self.openLegendaryLogin)
self.legendaryAuthTitle = QLabel(_("Legendary Authentication:"))
self.legendaryAuthTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.legendaryAuthTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
formLayout.addRow(self.legendaryAuthTitle, self.legendaryAuthButton)
self.legendaryCodeEdit = QLineEdit()
self.legendaryCodeEdit.setPlaceholderText(_("Enter Legendary Authorization Code"))
self.legendaryCodeEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
self.legendaryCodeEdit.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.legendaryCodeTitle = QLabel(_("Authorization Code:"))
self.legendaryCodeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.legendaryCodeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
formLayout.addRow(self.legendaryCodeTitle, self.legendaryCodeEdit)
self.submitCodeButton = AutoSizeButton(
_("Submit Code"),
icon=self.theme_manager.get_icon("save")
)
self.submitCodeButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.submitCodeButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.submitCodeButton.clicked.connect(self.submitLegendaryCode)
formLayout.addRow(QLabel(""), self.submitCodeButton)
layout.addLayout(formLayout)
# Кнопки
@ -1131,6 +1174,37 @@ class MainWindow(QMainWindow):
logger.error(f"Failed to open Legendary login page: {e}")
self.statusBar().showMessage(_("Failed to open Legendary login page"), 3000)
def submitLegendaryCode(self):
"""Submits the Legendary authorization code using the legendary CLI."""
auth_code = self.legendaryCodeEdit.text().strip()
if not auth_code:
QMessageBox.warning(self, _("Error"), _("Please enter an authorization code"))
return
try:
# Execute legendary auth command
result = subprocess.run(
[self.legendary_path, "auth", "--code", auth_code],
capture_output=True,
text=True,
check=True
)
logger.info("Legendary authentication successful: %s", result.stdout)
self.statusBar().showMessage(_("Successfully authenticated with Legendary"), 3000)
self.legendaryCodeEdit.clear()
# Reload Epic Games Store games after successful authentication
self.games = self.loadGames()
self.updateGameGrid()
except subprocess.CalledProcessError as e:
logger.error("Legendary authentication failed: %s", e.stderr)
self.statusBar().showMessage(_("Legendary authentication failed: {0}").format(e.stderr), 5000)
except FileNotFoundError:
logger.error("Legendary executable not found at %s", self.legendary_path)
self.statusBar().showMessage(_("Legendary executable not found"), 5000)
except Exception as e:
logger.error("Unexpected error during Legendary authentication: %s", str(e))
self.statusBar().showMessage(_("Unexpected error during authentication"), 5000)
def resetSettings(self):
"""Сбрасывает настройки и перезапускает приложение."""
reply = QMessageBox.question(
@ -1526,7 +1600,7 @@ class MainWindow(QMainWindow):
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
# Epic Games Store бейдж
egs_icon = self.theme_manager.get_icon("steam")
egs_icon = self.theme_manager.get_icon("epic_games")
egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,
@ -1823,11 +1897,110 @@ class MainWindow(QMainWindow):
self.target_exe = None
def toggleGame(self, exec_line, button=None):
# Обработка Steam-игр
if exec_line.startswith("steam://"):
url = QUrl(exec_line)
QDesktopServices.openUrl(url)
return
# Обработка EGS-игр
if exec_line.startswith("legendary:launch:"):
app_name = exec_line.split("legendary:launch:")[1]
# Получаем путь к .exe из installed.json
game_exe = get_egs_executable(app_name, self.legendary_config_path)
if not game_exe or not os.path.exists(game_exe):
QMessageBox.warning(self, _("Error"), _("Executable not found for EGS game: {0}").format(app_name))
return
current_exe = os.path.basename(game_exe)
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
return
# Обновляем кнопку
update_button = button if button is not None else self.current_play_button
self.current_running_button = update_button
self.target_exe = current_exe
exe_name = os.path.splitext(current_exe)[0]
# Проверяем, запущена ли игра
if self.game_processes and self.target_exe == current_exe:
# Останавливаем игру
if hasattr(self, 'input_manager'):
self.input_manager.enable_gamepad_handling()
for proc in self.game_processes:
try:
parent = psutil.Process(proc.pid)
children = parent.children(recursive=True)
for child in children:
try:
child.terminate()
except psutil.NoSuchProcess:
pass
psutil.wait_procs(children, timeout=5)
for child in children:
if child.is_running():
child.kill()
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
except psutil.NoSuchProcess:
pass
self.game_processes = []
if update_button:
update_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None:
self.checkProcessTimer.stop()
self.checkProcessTimer.deleteLater()
self.checkProcessTimer = None
self.current_running_button = None
self.target_exe = None
self._gameLaunched = False
else:
# Запускаем игру через PortProton
env_vars = os.environ.copy()
env_vars['START_FROM_STEAM'] = '1'
env_vars['LEGENDARY_CONFIG_PATH'] = self.legendary_config_path
wrapper = "flatpak run ru.linux_gaming.PortProton"
if self.portproton_location is not None and ".var" not in self.portproton_location:
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
wrapper = start_sh
cmd = [wrapper, game_exe]
try:
process = subprocess.Popen(cmd, env=env_vars, shell=False, preexec_fn=os.setsid)
self.game_processes.append(process)
save_last_launch(exe_name, datetime.now())
if update_button:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
# Delay disabling gamepad handling
if hasattr(self, 'input_manager'):
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
self.checkProcessTimer = QTimer(self)
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
self.checkProcessTimer.start(500)
except Exception as e:
logger.error(f"Failed to launch EGS game {app_name}: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
return
# Обработка PortProton-игр
entry_exec_split = shlex.split(exec_line)
if entry_exec_split[0] == "env":
if len(entry_exec_split) < 3:
@ -1841,18 +2014,20 @@ class MainWindow(QMainWindow):
file_to_check = entry_exec_split[3]
else:
file_to_check = entry_exec_split[0]
if not os.path.exists(file_to_check):
QMessageBox.warning(self, _("Error"), _("File not found: {0}").format(file_to_check))
return
current_exe = os.path.basename(file_to_check)
current_exe = os.path.basename(file_to_check)
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
return
# Обновляем кнопку
update_button = button if button is not None else self.current_play_button
# Если игра уже запущена для этого exe останавливаем её по нажатию кнопки
# Если игра уже запущена для этого exe останавливаем её
if self.game_processes and self.target_exe == current_exe:
if hasattr(self, 'input_manager'):
self.input_manager.enable_gamepad_handling()
@ -1905,6 +2080,15 @@ class MainWindow(QMainWindow):
env_vars['START_FROM_STEAM'] = '1'
elif entry_exec_split[0] == "flatpak":
env_vars['START_FROM_STEAM'] = '1'
return
# Запускаем игру
self.current_running_button = update_button
self.target_exe = current_exe
exe_name = os.path.splitext(current_exe)[0]
env_vars = os.environ.copy()
env_vars['START_FROM_STEAM'] = '1'
try:
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
self.game_processes.append(process)
save_last_launch(exe_name, datetime.now())
@ -1920,6 +2104,9 @@ class MainWindow(QMainWindow):
self.checkProcessTimer = QTimer(self)
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
self.checkProcessTimer.start(500)
except Exception as e:
logger.error(f"Failed to launch game {exe_name}: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
def closeEvent(self, event):
"""Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""