Files
PortProtonQt/portprotonqt/context_menu_manager.py
Boris Yumankulov 7185019a3f
All checks were successful
Code and build check / Check code (pull_request) Successful in 1m23s
Code and build check / Build with uv (pull_request) Successful in 48s
feat: update context menu for egs games
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-06-22 11:58:16 +05:00

955 lines
40 KiB
Python

import os
import shlex
import glob
import shutil
import subprocess
import threading
import logging
import re
import json
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QFileDialog
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
from portprotonqt.localization import _
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.dialogs import AddGameDialog
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable
import vdf
logger = logging.getLogger(__name__)
class ContextMenuSignals(QObject):
"""Signals for thread-safe UI updates from worker threads."""
show_status_message = Signal(str, int)
show_warning_dialog = Signal(str, str)
class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt."""
def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
"""
Initialize the ContextMenuManager.
Args:
parent: The parent widget (MainWindow instance).
portproton_location: Path to the PortProton directory.
theme: The current theme object.
load_games_callback: Callback to reload games list.
update_game_grid_callback: Callback to update the game grid UI.
"""
self.parent = parent
self.portproton_location = portproton_location
self.theme = theme
self.load_games = load_games_callback
self.update_game_grid = update_game_grid_callback
self.legendary_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache", "legendary"
)
self.legendary_config_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache"
)
# Initialize signals for thread-safe UI updates
self.signals = ContextMenuSignals()
if self.parent.statusBar() is None:
logger.warning("Status bar is not initialized in MainWindow")
else:
self.signals.show_status_message.connect(
self.parent.statusBar().showMessage,
Qt.ConnectionType.QueuedConnection
)
logger.debug("Connected show_status_message signal to statusBar")
self.signals.show_warning_dialog.connect(
self._show_warning_dialog,
Qt.ConnectionType.QueuedConnection
)
def _show_warning_dialog(self, title: str, message: str):
"""Show a warning dialog in the main thread."""
logger.debug("Showing warning dialog: %s - %s", title, message)
QMessageBox.warning(self.parent, title, message)
def _is_egs_game_installed(self, app_name: str) -> bool:
"""
Check if an EGS game is installed by reading installed.json.
Args:
app_name: The Legendary app_name (unique identifier for the game).
Returns:
bool: True if the game is installed, False otherwise.
"""
installed_json_path = os.path.join(self.legendary_config_path, "installed.json")
if not os.path.exists(installed_json_path):
logger.debug("installed.json not found at %s", installed_json_path)
return False
try:
with open(installed_json_path, encoding="utf-8") as f:
installed_games = json.load(f)
return app_name in installed_games
except (OSError, json.JSONDecodeError) as e:
logger.error("Failed to read installed.json: %s", e)
return False
def show_context_menu(self, game_card, pos: QPoint):
"""
Show the context menu for a game card at the specified position.
Args:
game_card: The GameCard instance requesting the context menu.
pos: The position (in widget coordinates) where the menu should appear.
"""
menu = QMenu(self.parent)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
favorites = read_favorites()
is_favorite = game_card.name in favorites
if is_favorite:
favorite_action = menu.addAction(_("Remove from Favorites"))
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, False))
else:
favorite_action = menu.addAction(_("Add to Favorites"))
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, True))
if game_card.game_source == "epic":
# Always show Import to Legendary
import_action = menu.addAction(_("Import to Legendary"))
import_action.triggered.connect(
lambda: self.import_to_legendary(game_card.name, game_card.appid)
)
# Show other actions only if the game is installed
if self._is_egs_game_installed(game_card.appid):
uninstall_action = menu.addAction(_("Uninstall Game"))
uninstall_action.triggered.connect(
lambda: self.uninstall_egs_game(game_card.name, game_card.appid)
)
is_in_steam = is_game_in_steam(game_card.name)
if is_in_steam:
remove_steam_action = menu.addAction(_("Remove from Steam"))
remove_steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
)
else:
add_steam_action = menu.addAction(_("Add to Steam"))
add_steam_action.triggered.connect(
lambda: self.add_egs_to_steam(game_card.name, game_card.appid)
)
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_egs_game_folder(game_card.appid)
)
if game_card.game_source not in ("steam", "epic"):
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
if os.path.exists(desktop_path):
remove_action = menu.addAction(_("Remove from Desktop"))
remove_action.triggered.connect(lambda: self.remove_from_desktop(game_card.name))
else:
add_action = menu.addAction(_("Add to Desktop"))
add_action.triggered.connect(lambda: self.add_to_desktop(game_card.name, game_card.exec_line))
edit_action = menu.addAction(_("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
)
delete_action = menu.addAction(_("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_game_folder(game_card.name, game_card.exec_line)
)
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
desktop_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
if os.path.exists(desktop_path):
remove_action = menu.addAction(_("Remove from Menu"))
remove_action.triggered.connect(lambda: self.remove_from_menu(game_card.name))
else:
add_action = menu.addAction(_("Add to Menu"))
add_action.triggered.connect(lambda: self.add_to_menu(game_card.name, game_card.exec_line))
is_in_steam = is_game_in_steam(game_card.name)
if is_in_steam:
remove_steam_action = menu.addAction(_("Remove from Steam"))
remove_steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
)
else:
add_steam_action = menu.addAction(_("Add to Steam"))
add_steam_action.triggered.connect(
lambda: self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
menu.exec(game_card.mapToGlobal(pos))
def add_egs_to_steam(self, game_name: str, app_name: str):
"""
Adds an EGS game to Steam using the egs_api.
Args:
game_name: The display name of the game.
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
if not os.path.exists(self.legendary_path):
self._show_warning_dialog(_("Error"), _("Legendary executable not found at {0}").format(self.legendary_path))
return
def on_add_to_steam_result(result: tuple[bool, str]):
success, message = result
if success:
self.signals.show_status_message.emit(
_("The game was added successfully. Please restart Steam for changes to take effect."), 5000
)
else:
self.signals.show_warning_dialog.emit(_("Error"), message)
if self.parent.statusBar():
self.parent.statusBar().showMessage(_("Adding '{0}' to Steam...").format(game_name), 0)
logger.debug("Direct status message: Adding '%s' to Steam", game_name)
else:
logger.warning("Status bar not available when adding '%s' to Steam", game_name)
add_egs_to_steam(app_name, game_name, self.legendary_path, on_add_to_steam_result)
def open_egs_game_folder(self, app_name: str):
"""
Opens the folder containing the EGS game's executable.
Args:
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
exe_path = get_egs_executable(app_name, self.legendary_config_path)
if not exe_path or not os.path.exists(exe_path):
self._show_warning_dialog(
_("Error"),
_("Executable file not found for game: {0}").format(app_name)
)
return
try:
folder_path = os.path.dirname(os.path.abspath(exe_path))
QDesktopServices.openUrl(QUrl.fromLocalFile(folder_path))
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Opened folder for EGS game '{0}'").format(app_name), 3000
)
logger.debug("Direct status message: Opened folder for '%s'", app_name)
else:
logger.warning("Status bar not available when opening folder for '%s'", app_name)
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to open game folder: {0}").format(str(e))
)
def import_to_legendary(self, game_name, app_name):
"""
Imports an installed Epic Games Store game to Legendary asynchronously.
Args:
game_name: The display name of the game.
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
folder_path = QFileDialog.getExistingDirectory(
self.parent,
_("Select Game Installation Folder"),
os.path.expanduser("~")
)
if not folder_path:
if self.parent.statusBar():
self.parent.statusBar().showMessage(_("No folder selected"), 3000)
logger.debug("Direct status message: No folder selected for '%s'", game_name)
else:
logger.warning("Status bar not available when no folder selected for '%s'", game_name)
return
if not os.path.exists(self.legendary_path):
self._show_warning_dialog(
_("Error"),
_("Legendary executable not found at {0}").format(self.legendary_path)
)
return
def run_import():
cmd = [self.legendary_path, "import", app_name, folder_path]
subprocess.run(
cmd,
capture_output=True,
text=True,
check=True
)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Importing '{0}' to Legendary...").format(game_name), 0
)
logger.debug("Direct status message: Importing '%s' to Legendary", game_name)
else:
logger.warning("Status bar not available when importing '%s'", game_name)
threading.Thread(target=run_import, daemon=True).start()
def uninstall_egs_game(self, game_name: str, app_name: str):
"""
Uninstalls an Epic Games Store game using Legendary asynchronously.
Args:
game_name: The display name of the game.
app_name: The Legendary app_name (unique identifier for the game).
"""
if not self._check_portproton():
return
if not os.path.exists(self.legendary_path):
self._show_warning_dialog(
_("Error"),
_("Legendary executable not found at {0}").format(self.legendary_path)
)
return
reply = QMessageBox.question(
self.parent,
_("Confirm Uninstallation"),
_("Are you sure you want to uninstall '{0}'? This will remove the game files.").format(game_name),
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply != QMessageBox.StandardButton.Yes:
return
def run_uninstall():
cmd = [self.legendary_path, "uninstall", app_name, "--skip-uninstaller"]
try:
subprocess.run(
cmd,
capture_output=True,
text=True,
check=True,
env={"LEGENDARY_CONFIG_PATH": self.legendary_config_path}
)
self.signals.show_status_message.emit(
_("Successfully uninstalled '{0}'").format(game_name), 3000
)
except subprocess.CalledProcessError as e:
self.signals.show_status_message.emit(
_("Failed to uninstall '{0}'").format(game_name), 3000
)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to uninstall '{0}': {1}").format(game_name, e.stderr)
)
except FileNotFoundError:
self.signals.show_status_message.emit(
_("Legendary executable not found"), 3000
)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Legendary executable not found")
)
except Exception as e:
self.signals.show_status_message.emit(
_("Unexpected error during uninstall"), 3000
)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Unexpected error during uninstall: {0}").format(str(e))
)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Uninstalling '{0}'...").format(game_name), 0
)
logger.debug("Direct status message: Uninstalling '%s'", game_name)
else:
logger.warning("Status bar not available when uninstalling '%s'", game_name)
threading.Thread(target=run_uninstall, daemon=True).start()
def toggle_favorite(self, game_card, add: bool):
"""
Toggle the favorite status of a game and update its icon.
Args:
game_card: The GameCard instance to toggle.
add: True to add to favorites, False to remove.
"""
favorites = read_favorites()
if add and game_card.name not in favorites:
favorites.append(game_card.name)
game_card.is_favorite = True
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Added '{0}' to favorites").format(game_card.name), 3000
)
logger.debug("Direct status message: Added '%s' to favorites", game_card.name)
else:
logger.warning("Status bar not available when adding '%s' to favorites", game_card.name)
elif not add and game_card.name in favorites:
favorites.remove(game_card.name)
game_card.is_favorite = False
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Removed '{0}' from favorites").format(game_card.name), 3000
)
logger.debug("Direct status message: Removed '%s' from favorites", game_card.name)
else:
logger.warning("Status bar not available when removing '%s' from favorites", game_card.name)
save_favorites(favorites)
game_card.update_favorite_icon()
def _check_portproton(self):
"""Check if PortProton is available."""
if self.portproton_location is None:
self._show_warning_dialog(
_("Error"),
_("PortProton is not found.")
)
return False
return True
def _get_desktop_path(self, game_name):
"""Construct the .desktop file path, trying both original and sanitized game names."""
desktop_path = os.path.join(self.portproton_location, f"{game_name}.desktop")
if not os.path.exists(desktop_path):
sanitized_name = game_name.replace("/", "_").replace(":", "_").replace(" ", "_")
desktop_path = os.path.join(self.portproton_location, f"{sanitized_name}.desktop")
return desktop_path
def _get_exec_line(self, game_name, exec_line):
"""Retrieve and validate exec_line from .desktop file if necessary."""
if exec_line and exec_line.strip() != "full":
return exec_line
desktop_path = self._get_desktop_path(game_name)
if os.path.exists(desktop_path):
try:
entry = parse_desktop_entry(desktop_path)
if entry:
exec_line = entry.get("Exec", entry.get("exec", "")).strip()
if not exec_line:
self._show_warning_dialog(
_("Error"),
_("No executable command found in .desktop for game: {0}").format(game_name)
)
return None
else:
self._show_warning_dialog(
_("Error"),
_("Failed to parse .desktop file for game: {0}").format(game_name)
)
return None
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Error reading .desktop file: {0}").format(e)
)
return None
else:
for file in glob.glob(os.path.join(self.portproton_location, "*.desktop")):
entry = parse_desktop_entry(file)
if entry:
exec_line = entry.get("Exec", entry.get("exec", "")).strip()
if exec_line:
return exec_line
self._show_warning_dialog(
_("Error"),
_(".desktop file not found for game: {0}").format(game_name)
)
return None
return exec_line
def _parse_exe_path(self, exec_line, game_name):
"""Parse the executable path from exec_line."""
try:
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
self._show_warning_dialog(
_("Error"),
_("Invalid executable command: {0}").format(exec_line)
)
return None
if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
exe_path = entry_exec_split[2]
elif entry_exec_split[0] == "flatpak" and len(entry_exec_split) >= 4:
exe_path = entry_exec_split[3]
else:
exe_path = entry_exec_split[-1]
if not exe_path or not os.path.exists(exe_path):
self._show_warning_dialog(
_("Error"),
_("Executable file not found: {0}").format(exe_path or "None")
)
return None
return exe_path
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to parse executable command: {0}").format(e)
)
return None
def _remove_file(self, file_path, error_message, success_message, game_name):
"""Remove a file and handle errors."""
try:
os.remove(file_path)
if self.parent.statusBar():
self.parent.statusBar().showMessage(success_message.format(game_name), 3000)
logger.debug("Direct status message: %s", success_message.format(game_name))
else:
logger.warning("Status bar not available when removing file for '%s'", game_name)
return True
except OSError as e:
self._show_warning_dialog(
_("Error"),
error_message.format(e)
)
return False
def delete_game(self, game_name, exec_line):
"""Delete the .desktop file and associated custom data for the game."""
reply = QMessageBox.question(
self.parent,
_("Confirm Deletion"),
_("Are you sure you want to delete '{0}'? This will remove the .desktop file and custom data.")
.format(game_name),
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply != QMessageBox.StandardButton.Yes:
return
if not self._check_portproton():
return
desktop_path = self._get_desktop_path(game_name)
if not os.path.exists(desktop_path):
self._show_warning_dialog(
_("Error"),
_("Could not locate .desktop file for '{0}'").format(game_name)
)
return
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
exe_name = os.path.splitext(os.path.basename(exe_path))[0] if exe_path else None
if not self._remove_file(
desktop_path,
_("Failed to delete .desktop file: {0}"),
_("Game '{0}' deleted successfully"),
game_name
):
return
if exe_name:
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share")
)
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
if os.path.exists(custom_folder):
try:
shutil.rmtree(custom_folder)
except OSError as e:
self._show_warning_dialog(
_("Error"),
_("Failed to delete custom data: {0}").format(e)
)
def add_to_menu(self, game_name, exec_line):
"""Copy the .desktop file to ~/.local/share/applications."""
if not self._check_portproton():
return
desktop_path = self._get_desktop_path(game_name)
if not os.path.exists(desktop_path):
self._show_warning_dialog(
_("Error"),
_("Could not locate .desktop file for '{0}'").format(game_name)
)
return
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
os.makedirs(applications_dir, exist_ok=True)
dest_path = os.path.join(applications_dir, f"{game_name}.desktop")
try:
shutil.copyfile(desktop_path, dest_path)
os.chmod(dest_path, 0o755)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Game '{0}' added to menu").format(game_name), 3000
)
logger.debug("Direct status message: Game '%s' added to menu", game_name)
else:
logger.warning("Status bar not available when adding '%s' to menu", game_name)
except OSError as e:
self._show_warning_dialog(
_("Error"),
_("Failed to add game to menu: {0}").format(str(e))
)
def remove_from_menu(self, game_name):
"""Remove the .desktop file from ~/.local/share/applications."""
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
desktop_path = os.path.join(applications_dir, f"{game_name}.desktop")
self._remove_file(
desktop_path,
_("Failed to remove game from menu: {0}"),
_("Game '{0}' removed from menu"),
game_name
)
def add_to_desktop(self, game_name, exec_line):
"""Copy the .desktop file to Desktop folder."""
if not self._check_portproton():
return
desktop_path = self._get_desktop_path(game_name)
if not os.path.exists(desktop_path):
self._show_warning_dialog(
_("Error"),
_("Could not locate .desktop file for '{0}'").format(game_name)
)
return
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
os.makedirs(desktop_dir, exist_ok=True)
dest_path = os.path.join(desktop_dir, f"{game_name}.desktop")
try:
shutil.copyfile(desktop_path, dest_path)
os.chmod(dest_path, 0o755)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Game '{0}' added to desktop").format(game_name), 3000
)
logger.debug("Direct status message: Game '%s' added to desktop", game_name)
else:
logger.warning("Status bar not available when adding '%s' to desktop", game_name)
except OSError as e:
self._show_warning_dialog(
_("Error"),
_("Failed to add game to desktop: {0}").format(str(e))
)
def remove_from_desktop(self, game_name):
"""Remove the .desktop file from Desktop folder."""
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
desktop_path = os.path.join(desktop_dir, f"{game_name}.desktop")
self._remove_file(
desktop_path,
_("Failed to remove game from Desktop: {0}"),
_("Game '{0}' removed from Desktop"),
game_name
)
def edit_game_shortcut(self, game_name, exec_line, cover_path):
"""Opens the AddGameDialog in edit mode to modify an existing .desktop file."""
if not self._check_portproton():
return
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
dialog = AddGameDialog(
parent=self.parent,
theme=self.theme,
edit_mode=True,
game_name=game_name,
exe_path=exe_path,
cover_path=cover_path
)
if dialog.exec() == QDialog.DialogCode.Accepted:
new_name = dialog.nameEdit.text().strip()
new_exe_path = dialog.exeEdit.text().strip()
new_cover_path = dialog.coverEdit.text().strip()
if not new_name or not new_exe_path:
self._show_warning_dialog(
_("Error"),
_("Game name and executable path are required.")
)
return
desktop_entry, new_desktop_path = dialog.getDesktopEntryData()
if not desktop_entry or not new_desktop_path:
self._show_warning_dialog(
_("Error"),
_("Failed to generate .desktop file data.")
)
return
old_desktop_path = self._get_desktop_path(game_name)
if game_name != new_name and os.path.exists(old_desktop_path):
self._remove_file(
old_desktop_path,
_("Failed to remove old .desktop file: {0}"),
_("Old .desktop file removed for '{0}'"),
game_name
)
try:
with open(new_desktop_path, "w", encoding="utf-8") as f:
f.write(desktop_entry)
os.chmod(new_desktop_path, 0o755)
except OSError as e:
self._show_warning_dialog(
_("Error"),
_("Failed to save .desktop file: {0}").format(e)
)
return
if os.path.isfile(new_cover_path):
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share")
)
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
os.makedirs(custom_folder, exist_ok=True)
ext = os.path.splitext(new_cover_path)[1].lower()
if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
try:
shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}"))
except OSError as e:
self._show_warning_dialog(
_("Error"),
_("Failed to copy cover image: {0}").format(e)
)
return
def add_to_steam(self, game_name, exec_line, cover_path):
"""Handle adding a non-Steam game to Steam via steam_api."""
if not self._check_portproton():
return
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
def on_add_to_steam_result(result: tuple[bool, str]):
success, message = result
if success:
self.signals.show_status_message.emit(
_("The game was added successfully. Please restart Steam for changes to take effect."), 5000
)
else:
self.signals.show_warning_dialog.emit(_("Error"), message)
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Adding '{0}' to Steam...").format(game_name), 0
)
logger.debug("Direct status message: Adding '%s' to Steam", game_name)
else:
logger.warning("Status bar not available when adding '%s' to Steam", game_name)
add_to_steam(game_name, exec_line, cover_path)
def remove_from_steam(self, game_name, exec_line, game_source):
"""Handle removing a game from Steam via steam_api, supporting both EGS and non-EGS games."""
if not self._check_portproton():
return
def on_remove_from_steam_result(result: tuple[bool, str]):
success, message = result
if success:
self.signals.show_status_message.emit(
_("The game was removed successfully. Please restart Steam for changes to take effect."), 5000
)
else:
self.signals.show_warning_dialog.emit(_("Error"), message)
if game_source == "epic":
# For EGS games, construct the script path used in Steam shortcuts.vdf
if not self.portproton_location:
self._show_warning_dialog(
_("Error"),
_("PortProton directory not found")
)
return
steam_scripts_dir = os.path.join(self.portproton_location, "steam_scripts")
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
quoted_script_path = f'"{script_path}"'
# Directly remove the shortcut by matching AppName and Exe
try:
from portprotonqt.steam_api import get_steam_home, get_last_steam_user, convert_steam_id
steam_home = get_steam_home()
if not steam_home:
self._show_warning_dialog(_("Error"), _("Steam directory not found"))
return
last_user = get_last_steam_user(steam_home)
if not last_user or 'SteamID' not in last_user:
self._show_warning_dialog(_("Error"), _("Failed to get Steam user ID"))
return
userdata_dir = os.path.join(steam_home, "userdata")
user_id = last_user['SteamID']
unsigned_id = convert_steam_id(user_id)
user_dir = os.path.join(userdata_dir, str(unsigned_id))
steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
backup_path = f"{steam_shortcuts_path}.backup"
if not os.path.exists(steam_shortcuts_path):
self._show_warning_dialog(
_("Error"),
_("Steam shortcuts file not found")
)
return
# Backup shortcuts.vdf
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to create backup of shortcuts.vdf: {0}").format(e)
)
return
# Load shortcuts.vdf
try:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to load shortcuts.vdf: {0}").format(e)
)
return
shortcuts = shortcuts_data.get("shortcuts", {})
modified = False
new_shortcuts = {}
index = 0
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
modified = True
logger.info(f"Removing EGS game '{game_name}' from Steam shortcuts")
continue
new_shortcuts[str(index)] = entry
index += 1
if not modified:
self._show_warning_dialog(
_("Error"),
_("Game '{0}' not found in Steam shortcuts").format(game_name)
)
return
# Save updated shortcuts.vdf
try:
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
logger.info(f"Updated shortcuts.vdf, removed '{game_name}'")
on_remove_from_steam_result((True, f"Game '{game_name}' removed from Steam"))
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to update shortcuts.vdf: {0}").format(e)
)
if os.path.exists(backup_path):
try:
shutil.copy2(backup_path, steam_shortcuts_path)
logger.info("Restored shortcuts.vdf from backup")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
on_remove_from_steam_result((False, f"Failed to update shortcuts.vdf: {e}"))
return
# Optionally, remove the script file
if os.path.exists(script_path):
try:
os.remove(script_path)
logger.info(f"Removed EGS script file: {script_path}")
except Exception as e:
logger.warning(f"Failed to remove EGS script file {script_path}: {e}")
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to remove EGS game from Steam: {0}").format(e)
)
on_remove_from_steam_result((False, f"Failed to remove EGS game from Steam: {e}"))
return
else:
# For non-EGS games, use the existing logic
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Removing '{0}' from Steam...").format(game_name), 0
)
logger.debug("Direct status message: Removing '%s' from Steam", game_name)
else:
logger.warning("Status bar not available when removing '%s' from Steam", game_name)
remove_from_steam(game_name, exec_line)
def open_game_folder(self, game_name, exec_line):
"""Open the folder containing the game's executable."""
if not self._check_portproton():
return
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
try:
folder_path = os.path.dirname(os.path.abspath(exe_path))
QDesktopServices.openUrl(QUrl.fromLocalFile(folder_path))
if self.parent.statusBar():
self.parent.statusBar().showMessage(
_("Opened folder for '{0}'").format(game_name), 3000
)
logger.debug("Direct status message: Opened folder for '%s'", game_name)
else:
logger.warning("Status bar not available when opening folder for '%s'", game_name)
except Exception as e:
self._show_warning_dialog(
_("Error"),
_("Failed to open game folder: {0}").format(str(e))
)