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v0.1.2
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@ -40,7 +40,7 @@ jobs:
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strategy:
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matrix:
|
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fedora_version: [40, 41, 42, rawhide]
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fedora_version: [41, 42, rawhide]
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|
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container:
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image: fedora:${{ matrix.fedora_version }}
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|
@ -97,7 +97,7 @@ jobs:
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|
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strategy:
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matrix:
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fedora_version: [40, 41, 42, rawhide]
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fedora_version: [41, 42, rawhide]
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|
||||
container:
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image: fedora:${{ matrix.fedora_version }}
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||||
|
18
.gitea/workflows/renovate.yml
Normal file
18
.gitea/workflows/renovate.yml
Normal file
@ -0,0 +1,18 @@
|
||||
name: renovate
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
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- cron: '0 0 * * 0'
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||||
|
||||
jobs:
|
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renovate:
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||||
runs-on: ubuntu-latest
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||||
container: ghcr.io/renovatebot/renovate:41.1.4
|
||||
steps:
|
||||
- uses: https://gitea.com/actions/checkout@v4
|
||||
- run: renovate
|
||||
env:
|
||||
RENOVATE_CONFIG_FILE: "/workspace/Boria138/PortProtonQt/config.js"
|
||||
LOG_LEVEL: "debug"
|
||||
RENOVATE_TOKEN: ${{ secrets.RENOVATE_TOKEN }}
|
40
CHANGELOG.md
40
CHANGELOG.md
@ -3,6 +3,35 @@
|
||||
Все заметные изменения в этом проекте фиксируются в этом файле.
|
||||
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
|
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|
||||
## [Unreleased]
|
||||
|
||||
### Added
|
||||
- Аргумент `--session` для запуска приложения в gamescope с GAMESCOPE_CMD
|
||||
- Начальная поддержка EGS (Без EOS, скачивания игр и запуска игр из сторонних магазинов)
|
||||
- Автодополнение bash для комманды portprotonqt
|
||||
- Поддержка геймпадов в диалоге выбора игры
|
||||
|
||||
### Changed
|
||||
- Удалены сборки для Fedora 40
|
||||
- Перенесены параметры анимации GameCard в `styles.py` с подробной документацией для поддержки кастомизации тем.
|
||||
- Статус выделения и наведения на карточки теперь взаимоисключают друг друга
|
||||
- Все desktop файлы создаются с коментарием "Запустить игру {название} через PortProton"
|
||||
- Заполнители в переводах теперь стали более осмысленными
|
||||
|
||||
### Fixed
|
||||
- Дублирование обводки выделения карточек при быстром перемешении мыши
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- Завершение приложения при закритие окна
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||||
- Использование системной палитры в темах
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- Ошибки темы в нативном пакете
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||||
- Ошибки темы в Gamescope
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- Размер иконок для desktop файлов теперь 128x128
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||||
|
||||
### Contributors
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||||
- @Dervart
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||||
- @Vector_null
|
||||
|
||||
---
|
||||
|
||||
## [0.1.2] - 2025-06-15
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||||
|
||||
### Added
|
||||
@ -10,7 +39,7 @@
|
||||
- Бейдж PortProton
|
||||
- Зависимость от `xdg-utils`
|
||||
- Интеграция статуса WeAntiCheatYet в карточку
|
||||
- Переключение полноэкранного режима через F11 или кнопку Select на геймпаде
|
||||
- Переключение полноэкршанного режима через F11 или кнопку Select на геймпаде
|
||||
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде
|
||||
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде
|
||||
- Закрытие окна приложения по комбинации клавиш Ctrl+Q
|
||||
@ -64,6 +93,10 @@
|
||||
- Корректная обработка событий геймпада во время игры
|
||||
- Убийсво всех процессов "зомби" при закрытии программы
|
||||
|
||||
### Contributors
|
||||
- @Vector_null
|
||||
- @Dervart
|
||||
|
||||
---
|
||||
|
||||
## [0.1.1] – 2025-05-17
|
||||
@ -84,6 +117,11 @@
|
||||
- Зависание GUI
|
||||
- Сбой при повреждённом Steam
|
||||
|
||||
### Contributors
|
||||
- @Vector_null
|
||||
- @Dervart
|
||||
- @alex2844
|
||||
|
||||
---
|
||||
|
||||
> См. подробности по каждому коммиту в истории репозитория.
|
||||
|
34
README.md
34
README.md
@ -4,7 +4,6 @@
|
||||
<p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
|
||||
</div>
|
||||
|
||||
|
||||
## В планах
|
||||
|
||||
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
|
||||
@ -15,7 +14,8 @@
|
||||
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
|
||||
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
|
||||
- [ ] Продумать систему вкладок вместо текущей
|
||||
- [X] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
|
||||
- [ ] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
|
||||
- [X] Разобраться почему теряется часть стилей в Gamescope
|
||||
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
|
||||
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
|
||||
- [X] Получать описания и названия игр из базы данных Steam
|
||||
@ -39,9 +39,11 @@
|
||||
- [X] Добавить в карточки данные с AreWeAntiCheatYet
|
||||
- [X] Продублировать бейджи с карточки на страницу с деталями игры
|
||||
- [X] Добавить парсинг ярлыков из Steam
|
||||
- [X] Добавить парсинг ярлыков из EGS (скрыто для переработки)
|
||||
- [X] Добавить парсинг ярлыков из EGS
|
||||
- [ ] Избавиться от бинарника legendary
|
||||
- [ ] Добавить запуск и скачивание игр из EGS
|
||||
- [X] Добавить запуск игр из EGS
|
||||
- [ ] Добавить скачивание игр из EGS
|
||||
- [ ] Добавить поддержку запуска сторонних игр из EGS
|
||||
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
|
||||
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
|
||||
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
|
||||
@ -55,6 +57,7 @@
|
||||
- [X] Добавить систему избранного для карточек
|
||||
- [X] Заменить все `print` на `logging`
|
||||
- [ ] Привести все логи к единому языку
|
||||
- [X] Уменьшить количество подстановок в переводах
|
||||
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
|
||||
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
|
||||
- [X] Исправить частичное применение тем на лету
|
||||
@ -68,6 +71,9 @@
|
||||
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
|
||||
- [ ] Доделать светлую тему
|
||||
- [ ] Добавить подсказки к управлению с геймпада
|
||||
- [ ] Добавить загрузку звуков в темы например для добавления звука запуска в тему и тд
|
||||
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
|
||||
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
|
||||
|
||||
### Установка (devel)
|
||||
|
||||
@ -104,9 +110,23 @@ pre-commit run --all-files
|
||||
|
||||
## Авторы
|
||||
|
||||
* [Boria138](https://git.linux-gaming.ru/Boria138) - Программист
|
||||
* [BlackSnaker](https://github.com/BlackSnaker) - Дизайнер - программист
|
||||
* [Mikhail Tergoev(Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
|
||||
* [Boria138](https://git.linux-gaming.ru/Boria138) - Основной разработчик
|
||||
* [BlackSnaker](https://git.linux-gaming.ru/BlackSnaker) - Автор идеи, а так же начальной реализации проекта
|
||||
* [Mikhail Tergoev (Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
|
||||
|
||||
### Контрибьюторы
|
||||
|
||||
Мы благодарим всех, кто внёс вклад в развитие PortProtonQt, включая тех, кто участвует через коммиты, а также тех, кто помогает другими способами (тестирование, идеи, переводы, документация и т.д.). Полный список участников, можно найти в [списке активности репозитория](https://git.linux-gaming.ru/Boria138/PortProtonQt/activity/contributors). Дополнительные участники также перечислены в файле [CHANGELOG.md](CHANGELOG.md). Если вы внесли вклад, но не указаны, свяжитесь с основными разработчиками, чтобы мы могли вас отметить!
|
||||
|
||||
## Зависимости и лицензии
|
||||
|
||||
PortProtonQt использует код и зависимости от следующих проектов:
|
||||
|
||||
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).
|
||||
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://opensource.org/licenses/MIT).
|
||||
- [PortProton 2.0](https://git.linux-gaming.ru/CastroFidel/PortProton_2.0) — библиотека для взаимодействия с PortProton, лицензия [MIT](https://opensource.org/licenses/MIT).
|
||||
|
||||
Полный текст лицензий см. в файлах [LICENSE](LICENSE), [LICENSE-icoextract](documentation/licenses/icoextract), [LICENSE-portproton](documentation/licenses/portproton), [LICENSE-legendary](documentation/licenses/legendary).
|
||||
|
||||
> [!WARNING]
|
||||
> Проект находится на стадии WIP (work in progress) корректная работоспособность не гарантирована
|
||||
|
@ -28,19 +28,19 @@ BuildRequires: git
|
||||
%package -n python3-%{pypi_name}-git
|
||||
Summary: %{summary}
|
||||
%{?python_provide:%python_provide python3-%{pypi_name}}
|
||||
Requires: python3dist(babel)
|
||||
Requires: python3dist(evdev)
|
||||
Requires: python3dist(icoextract)
|
||||
Requires: python3dist(numpy)
|
||||
Requires: python3dist(orjson)
|
||||
Requires: python3dist(psutil)
|
||||
Requires: python3dist(pyside6)
|
||||
Requires: python3dist(pyudev)
|
||||
Requires: python3dist(requests)
|
||||
Requires: python3dist(tqdm)
|
||||
Requires: python3dist(vdf)
|
||||
Requires: python3dist(pefile)
|
||||
Requires: python3dist(pillow)
|
||||
Requires: python3-babel
|
||||
Requires: python3-evdev
|
||||
Requires: python3-icoextract
|
||||
Requires: python3-numpy
|
||||
Requires: python3-orjson
|
||||
Requires: python3-psutil
|
||||
Requires: python3-pyside6
|
||||
Requires: python3-pyudev
|
||||
Requires: python3-requests
|
||||
Requires: python3-tqdm
|
||||
Requires: python3-vdf
|
||||
Requires: python3-pefile
|
||||
Requires: python3-pillow
|
||||
Requires: perl-Image-ExifTool
|
||||
Requires: xdg-utils
|
||||
|
||||
@ -65,5 +65,6 @@ cp -r build-aux/share %{buildroot}/usr/
|
||||
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
|
||||
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
|
||||
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
|
||||
%{bash_completions_dir}/portprotonqt
|
||||
|
||||
%changelog
|
||||
|
@ -25,19 +25,19 @@ BuildRequires: git
|
||||
%package -n python3-%{pypi_name}
|
||||
Summary: %{summary}
|
||||
%{?python_provide:%python_provide python3-%{pypi_name}}
|
||||
Requires: python3dist(babel)
|
||||
Requires: python3dist(evdev)
|
||||
Requires: python3dist(icoextract)
|
||||
Requires: python3dist(numpy)
|
||||
Requires: python3dist(orjson)
|
||||
Requires: python3dist(psutil)
|
||||
Requires: python3dist(pyside6)
|
||||
Requires: python3dist(pyudev)
|
||||
Requires: python3dist(requests)
|
||||
Requires: python3dist(tqdm)
|
||||
Requires: python3dist(vdf)
|
||||
Requires: python3dist(pefile)
|
||||
Requires: python3dist(pillow)
|
||||
Requires: python3-babel
|
||||
Requires: python3-evdev
|
||||
Requires: python3-icoextract
|
||||
Requires: python3-numpy
|
||||
Requires: python3-orjson
|
||||
Requires: python3-psutil
|
||||
Requires: python3-pyside6
|
||||
Requires: python3-pyudev
|
||||
Requires: python3-requests
|
||||
Requires: python3-tqdm
|
||||
Requires: python3-vdf
|
||||
Requires: python3-pefile
|
||||
Requires: python3-pillow
|
||||
Requires: perl-Image-ExifTool
|
||||
Requires: xdg-utils
|
||||
|
||||
@ -64,5 +64,6 @@ cp -r build-aux/share %{buildroot}/usr/
|
||||
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
|
||||
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
|
||||
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
|
||||
%{bash_completions_dir}/portprotonqt
|
||||
|
||||
%changelog
|
||||
|
19
build-aux/share/bash-completion/completions/portprotonqt
Normal file
19
build-aux/share/bash-completion/completions/portprotonqt
Normal file
@ -0,0 +1,19 @@
|
||||
_portprotonqt() {
|
||||
local cur prev
|
||||
_init_completion || return
|
||||
|
||||
case $prev in
|
||||
--help|-h)
|
||||
return
|
||||
;;
|
||||
esac
|
||||
|
||||
if [[ "$cur" == -* ]]; then
|
||||
COMPREPLY=( $( compgen -W '--fullscreen --session' -- "$cur" ) )
|
||||
return 0
|
||||
fi
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
complete -F _portprotonqt portprotonqt
|
8
config.js
Normal file
8
config.js
Normal file
@ -0,0 +1,8 @@
|
||||
module.exports = {
|
||||
"endpoint": "https://git.linux-gaming.ru/api/v1",
|
||||
"gitAuthor": "Renovate Bot <noreply@linux-gaming.ru>",
|
||||
"platform": "gitea",
|
||||
"onboardingConfigFileName": "renovate.json",
|
||||
"autodiscover": true,
|
||||
"optimizeForDisabled": true,
|
||||
};
|
@ -14,3 +14,5 @@ MIME-Version:
|
||||
Content-Type:
|
||||
Content-Transfer-Encoding:
|
||||
Generated-By:
|
||||
start.sh
|
||||
EGS
|
||||
|
22
documentation/licenses/icoextract
Normal file
22
documentation/licenses/icoextract
Normal file
@ -0,0 +1,22 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015-2016 Fadhil Mandaga
|
||||
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
674
documentation/licenses/legendary
Normal file
674
documentation/licenses/legendary
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
21
documentation/licenses/portproton
Normal file
21
documentation/licenses/portproton
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 Mikhail Tergoev
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
@ -20,9 +20,9 @@ Current translation status:
|
||||
|
||||
| Locale | Progress | Translated |
|
||||
| :----- | -------: | ---------: |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 161 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 161 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 161 of 161 |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 190 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 190 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 190 of 190 |
|
||||
|
||||
---
|
||||
|
||||
|
@ -20,9 +20,9 @@
|
||||
|
||||
| Локаль | Прогресс | Переведено |
|
||||
| :----- | -------: | ---------: |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 161 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 161 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 161 из 161 |
|
||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 190 |
|
||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 190 |
|
||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 190 из 190 |
|
||||
|
||||
---
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
import sys
|
||||
import os
|
||||
import subprocess
|
||||
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
|
||||
from PySide6.QtWidgets import QApplication
|
||||
from PySide6.QtGui import QIcon
|
||||
@ -33,6 +35,13 @@ def main():
|
||||
|
||||
window = MainWindow()
|
||||
|
||||
if args.session:
|
||||
gamescope_cmd = os.getenv("GAMESCOPE_CMD", "gamescope -f --xwayland-count 2")
|
||||
cmd = f"{gamescope_cmd} -- portprotonqt"
|
||||
logger.info(f"Executing: {cmd}")
|
||||
subprocess.Popen(cmd, shell=True)
|
||||
sys.exit(0)
|
||||
|
||||
if args.fullscreen:
|
||||
logger.info("Launching in fullscreen mode due to --fullscreen flag")
|
||||
save_fullscreen_config(True)
|
||||
|
@ -13,4 +13,9 @@ def parse_args():
|
||||
action="store_true",
|
||||
help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--session",
|
||||
action="store_true",
|
||||
help="Запустить приложение с использованием gamescope"
|
||||
)
|
||||
return parser.parse_args()
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,20 +1,23 @@
|
||||
import os
|
||||
import shutil
|
||||
import tempfile
|
||||
|
||||
from PySide6.QtGui import QPixmap
|
||||
from typing import cast, TYPE_CHECKING
|
||||
from PySide6.QtGui import QPixmap, QIcon
|
||||
from PySide6.QtWidgets import (
|
||||
QDialog, QLineEdit, QFormLayout, QPushButton,
|
||||
QHBoxLayout, QDialogButtonBox, QFileDialog, QLabel
|
||||
QHBoxLayout, QDialogButtonBox, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem
|
||||
)
|
||||
from PySide6.QtCore import Qt
|
||||
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase
|
||||
from icoextract import IconExtractor, IconExtractorError
|
||||
from PIL import Image
|
||||
|
||||
from portprotonqt.config_utils import get_portproton_location
|
||||
from portprotonqt.localization import _
|
||||
from portprotonqt.logger import get_logger
|
||||
import portprotonqt.themes.standart.styles as default_styles
|
||||
from portprotonqt.theme_manager import ThemeManager
|
||||
from portprotonqt.custom_widgets import AutoSizeButton
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from portprotonqt.main_window import MainWindow
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
@ -82,6 +85,269 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
|
||||
logger.error(f"Ошибка при сохранении миниатюры: {e}")
|
||||
return False
|
||||
|
||||
class FileSelectedSignal(QObject):
|
||||
file_selected = Signal(str) # Сигнал с путем к выбранному файлу
|
||||
|
||||
class FileExplorer(QDialog):
|
||||
def __init__(self, parent=None, theme=None, file_filter=None):
|
||||
super().__init__(parent)
|
||||
self.theme = theme if theme else default_styles
|
||||
self.theme_manager = ThemeManager()
|
||||
self.file_signal = FileSelectedSignal()
|
||||
self.file_filter = file_filter # Store the file filter
|
||||
self.mime_db = QMimeDatabase() # Initialize QMimeDatabase for mimetype detection
|
||||
self.setup_ui()
|
||||
|
||||
# Настройки окна
|
||||
self.setWindowModality(Qt.WindowModality.ApplicationModal)
|
||||
self.setWindowFlags(self.windowFlags() & ~Qt.WindowType.WindowContextHelpButtonHint)
|
||||
|
||||
# Find InputManager from parent
|
||||
self.input_manager = None
|
||||
parent = self.parent()
|
||||
while parent:
|
||||
if hasattr(parent, 'input_manager'):
|
||||
self.input_manager = cast("MainWindow", parent).input_manager
|
||||
break
|
||||
parent = parent.parent()
|
||||
|
||||
if self.input_manager:
|
||||
self.input_manager.enable_file_explorer_mode(self)
|
||||
|
||||
# Initialize drives list
|
||||
self.update_drives_list()
|
||||
|
||||
def get_mounted_drives(self):
|
||||
"""Получение списка смонтированных дисков из /proc/mounts, исключая системные пути"""
|
||||
mounted_drives = []
|
||||
try:
|
||||
with open('/proc/mounts') as f:
|
||||
for line in f:
|
||||
parts = line.strip().split()
|
||||
if len(parts) < 2:
|
||||
continue
|
||||
mount_point = parts[1]
|
||||
# Исключаем системные и временные пути
|
||||
if mount_point.startswith(('/run', '/dev', '/sys', '/proc', '/tmp', '/snap', '/var/lib')):
|
||||
continue
|
||||
# Проверяем, является ли точка монтирования директорией и доступна ли она
|
||||
if os.path.isdir(mount_point) and os.access(mount_point, os.R_OK):
|
||||
mounted_drives.append(mount_point)
|
||||
return sorted(mounted_drives)
|
||||
except Exception as e:
|
||||
logger.error(f"Ошибка при получении смонтированных дисков: {e}")
|
||||
return []
|
||||
|
||||
def setup_ui(self):
|
||||
"""Настройка интерфейса"""
|
||||
self.setWindowTitle("File Explorer")
|
||||
self.setGeometry(100, 100, 600, 600)
|
||||
|
||||
self.main_layout = QVBoxLayout()
|
||||
self.main_layout.setContentsMargins(10, 10, 10, 10)
|
||||
self.main_layout.setSpacing(10)
|
||||
self.setLayout(self.main_layout)
|
||||
|
||||
# Панель для смонтированных дисков
|
||||
self.drives_layout = QHBoxLayout()
|
||||
self.drives_scroll = QScrollArea()
|
||||
self.drives_scroll.setWidgetResizable(True)
|
||||
self.drives_container = QWidget()
|
||||
self.drives_container.setLayout(self.drives_layout)
|
||||
self.drives_scroll.setWidget(self.drives_container)
|
||||
self.drives_scroll.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
|
||||
self.drives_scroll.setFixedHeight(60)
|
||||
self.main_layout.addWidget(self.drives_scroll)
|
||||
|
||||
# Путь
|
||||
self.path_label = QLabel()
|
||||
self.path_label.setStyleSheet(self.theme.FILE_EXPLORER_PATH_LABEL_STYLE)
|
||||
self.main_layout.addWidget(self.path_label)
|
||||
|
||||
# Список файлов
|
||||
self.file_list = QListWidget()
|
||||
self.file_list.setStyleSheet(self.theme.FILE_EXPLORER_STYLE)
|
||||
self.file_list.itemClicked.connect(self.handle_item_click)
|
||||
self.main_layout.addWidget(self.file_list)
|
||||
|
||||
# Кнопки
|
||||
self.button_layout = QHBoxLayout()
|
||||
self.button_layout.setSpacing(10)
|
||||
self.select_button = AutoSizeButton(_("Select"), icon=self.theme_manager.get_icon("apply"))
|
||||
self.cancel_button = AutoSizeButton(_("Cancel"), icon=self.theme_manager.get_icon("cancel"))
|
||||
self.select_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.cancel_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.button_layout.addWidget(self.select_button)
|
||||
self.button_layout.addWidget(self.cancel_button)
|
||||
self.main_layout.addLayout(self.button_layout)
|
||||
|
||||
self.select_button.clicked.connect(self.select_item)
|
||||
self.cancel_button.clicked.connect(self.reject)
|
||||
|
||||
# Начальная папка
|
||||
self.current_path = os.path.expanduser("~")
|
||||
self.update_file_list()
|
||||
|
||||
def move_selection(self, direction):
|
||||
"""Перемещение выбора по списку"""
|
||||
current_row = self.file_list.currentRow()
|
||||
if direction < 0 and current_row > 0: # Вверх
|
||||
self.file_list.setCurrentRow(current_row - 1)
|
||||
elif direction > 0 and current_row < self.file_list.count() - 1: # Вниз
|
||||
self.file_list.setCurrentRow(current_row + 1)
|
||||
self.file_list.scrollToItem(self.file_list.currentItem())
|
||||
|
||||
def handle_item_click(self, item):
|
||||
"""Обработка клика мышью"""
|
||||
self.file_list.setCurrentItem(item)
|
||||
self.select_item()
|
||||
|
||||
def select_item(self):
|
||||
"""Обработка выбора файла/папки"""
|
||||
if self.file_list.count() == 0:
|
||||
return
|
||||
|
||||
selected = self.file_list.currentItem().text()
|
||||
full_path = os.path.join(self.current_path, selected)
|
||||
|
||||
if os.path.isdir(full_path):
|
||||
# Если выбрана директория, нормализуем путь
|
||||
self.current_path = os.path.normpath(full_path)
|
||||
self.update_file_list()
|
||||
else:
|
||||
# Для файла отправляем нормализованный путь
|
||||
self.file_signal.file_selected.emit(os.path.normpath(full_path))
|
||||
self.accept()
|
||||
|
||||
def previous_dir(self):
|
||||
"""Возврат к родительской директории"""
|
||||
try:
|
||||
if self.current_path == "/":
|
||||
return # Уже в корне
|
||||
|
||||
# Нормализуем путь (убираем конечный слеш, если есть)
|
||||
normalized_path = os.path.normpath(self.current_path)
|
||||
# Получаем родительскую директорию
|
||||
parent_dir = os.path.dirname(normalized_path)
|
||||
|
||||
if not parent_dir:
|
||||
parent_dir = "/"
|
||||
|
||||
self.current_path = parent_dir
|
||||
self.update_file_list()
|
||||
except Exception as e:
|
||||
logger.error(f"Error navigating to parent directory: {e}")
|
||||
|
||||
def update_drives_list(self):
|
||||
"""Обновление списка смонтированных дисков"""
|
||||
for i in reversed(range(self.drives_layout.count())):
|
||||
widget = self.drives_layout.itemAt(i).widget()
|
||||
if widget:
|
||||
widget.deleteLater()
|
||||
|
||||
drives = self.get_mounted_drives()
|
||||
for drive in drives:
|
||||
drive_name = os.path.basename(drive) or drive.split('/')[-1] or drive
|
||||
button = AutoSizeButton(drive_name, icon=self.theme_manager.get_icon("mount_point"))
|
||||
button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
button.clicked.connect(lambda checked, path=drive: self.change_drive(path))
|
||||
self.drives_layout.addWidget(button)
|
||||
self.drives_layout.addStretch()
|
||||
|
||||
def change_drive(self, drive_path):
|
||||
"""Переход к выбранному диску"""
|
||||
if os.path.isdir(drive_path) and os.access(drive_path, os.R_OK):
|
||||
self.current_path = os.path.normpath(drive_path)
|
||||
self.update_file_list()
|
||||
else:
|
||||
logger.warning(f"Путь диска недоступен: {drive_path}")
|
||||
|
||||
def update_file_list(self):
|
||||
"""Обновление списка файлов с превью в виде иконок"""
|
||||
self.file_list.clear()
|
||||
try:
|
||||
if self.current_path != "/":
|
||||
item = QListWidgetItem("../")
|
||||
item.setIcon(self.theme_manager.get_icon("folder"))
|
||||
self.file_list.addItem(item)
|
||||
|
||||
items = os.listdir(self.current_path)
|
||||
dirs = [d for d in items if os.path.isdir(os.path.join(self.current_path, d))]
|
||||
|
||||
# Apply file filter if provided
|
||||
files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))]
|
||||
if self.file_filter:
|
||||
if isinstance(self.file_filter, str):
|
||||
files = [f for f in files if f.lower().endswith(self.file_filter)]
|
||||
elif isinstance(self.file_filter, tuple):
|
||||
files = [f for f in files if any(f.lower().endswith(ext) for ext in self.file_filter)]
|
||||
|
||||
for d in sorted(dirs):
|
||||
item = QListWidgetItem(f"{d}/")
|
||||
item.setIcon(self.theme_manager.get_icon("folder"))
|
||||
self.file_list.addItem(item)
|
||||
|
||||
for f in sorted(files):
|
||||
item = QListWidgetItem(f)
|
||||
file_path = os.path.join(self.current_path, f)
|
||||
mime_type = self.mime_db.mimeTypeForFile(file_path).name()
|
||||
|
||||
if mime_type.startswith("image/"):
|
||||
pixmap = QPixmap(file_path)
|
||||
if not pixmap.isNull():
|
||||
item.setIcon(QIcon(pixmap.scaled(64, 64, Qt.AspectRatioMode.KeepAspectRatio)))
|
||||
else:
|
||||
item.setIcon(QIcon.fromTheme("image-x-generic-symbolic"))
|
||||
elif file_path.lower().endswith(".exe"):
|
||||
tmp = tempfile.NamedTemporaryFile(suffix='.png', delete=False)
|
||||
tmp.close()
|
||||
if generate_thumbnail(file_path, tmp.name, size=64):
|
||||
pixmap = QPixmap(tmp.name)
|
||||
if not pixmap.isNull():
|
||||
item.setIcon(QIcon(pixmap))
|
||||
else:
|
||||
item.setIcon(QIcon.fromTheme("application-x-executable-symbolic"))
|
||||
os.unlink(tmp.name)
|
||||
else:
|
||||
item.setIcon(QIcon.fromTheme("application-x-executable-symbolic"))
|
||||
else:
|
||||
icon_name = self.mime_db.mimeTypeForFile(file_path).iconName()
|
||||
symbolic_icon_name = icon_name + "-symbolic" if icon_name else "text-x-generic-symbolic"
|
||||
item.setIcon(QIcon.fromTheme(symbolic_icon_name, QIcon.fromTheme("text-x-generic-symbolic")))
|
||||
|
||||
self.file_list.addItem(item)
|
||||
|
||||
self.path_label.setText(f"Path: {self.current_path}")
|
||||
self.file_list.setCurrentRow(0)
|
||||
|
||||
except PermissionError:
|
||||
self.path_label.setText(f"Access denied: {self.current_path}")
|
||||
|
||||
def closeEvent(self, event):
|
||||
"""Закрытие окна"""
|
||||
try:
|
||||
if self.input_manager:
|
||||
self.input_manager.disable_file_explorer_mode()
|
||||
if self.parent():
|
||||
parent = cast("MainWindow", self.parent())
|
||||
parent.activateWindow()
|
||||
parent.setFocus()
|
||||
except Exception as e:
|
||||
logger.error(f"Error in closeEvent: {e}")
|
||||
|
||||
super().closeEvent(event)
|
||||
|
||||
def reject(self):
|
||||
"""Закрытие диалога"""
|
||||
if self.input_manager:
|
||||
self.input_manager.disable_file_explorer_mode()
|
||||
super().reject()
|
||||
|
||||
def accept(self):
|
||||
"""Принятие диалога"""
|
||||
if self.input_manager:
|
||||
self.input_manager.disable_file_explorer_mode()
|
||||
super().accept()
|
||||
|
||||
class AddGameDialog(QDialog):
|
||||
def __init__(self, parent=None, theme=None, edit_mode=False, game_name=None, exe_path=None, cover_path=None):
|
||||
@ -95,6 +361,7 @@ class AddGameDialog(QDialog):
|
||||
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
|
||||
|
||||
layout = QFormLayout(self)
|
||||
layout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
|
||||
|
||||
# Game name
|
||||
self.nameEdit = QLineEdit(self)
|
||||
@ -160,28 +427,60 @@ class AddGameDialog(QDialog):
|
||||
self.updatePreview()
|
||||
|
||||
def browseExe(self):
|
||||
fileNameAndFilter = QFileDialog.getOpenFileName(
|
||||
self,
|
||||
_("Select Executable"),
|
||||
"",
|
||||
"Windows Executables (*.exe)"
|
||||
)
|
||||
fileName = fileNameAndFilter[0]
|
||||
if fileName:
|
||||
self.exeEdit.setText(fileName)
|
||||
if not self.edit_mode:
|
||||
self.nameEdit.setText(os.path.splitext(os.path.basename(fileName))[0])
|
||||
"""Открывает файловый менеджер для выбора exe-файла"""
|
||||
try:
|
||||
file_explorer = FileExplorer(self, file_filter='.exe')
|
||||
file_explorer.file_signal.file_selected.connect(self.onExeSelected)
|
||||
|
||||
# Центрируем FileExplorer относительно родительского виджета
|
||||
parent_widget = self.parentWidget() # QWidget или None
|
||||
if parent_widget:
|
||||
parent_geometry = parent_widget.geometry()
|
||||
center_point = parent_geometry.center()
|
||||
file_explorer_geometry = file_explorer.geometry()
|
||||
file_explorer_geometry.moveCenter(center_point)
|
||||
file_explorer.setGeometry(file_explorer_geometry)
|
||||
|
||||
file_explorer.show()
|
||||
except Exception as e:
|
||||
logger.error(f"Error in browseExe: {e}")
|
||||
|
||||
def onExeSelected(self, file_path):
|
||||
"""Обработчик выбора файла в FileExplorer"""
|
||||
self.exeEdit.setText(file_path)
|
||||
if not self.edit_mode:
|
||||
# Автоматически заполняем имя игры, если не в режиме редактирования
|
||||
game_name = os.path.splitext(os.path.basename(file_path))[0]
|
||||
self.nameEdit.setText(game_name)
|
||||
|
||||
# Обновляем превью
|
||||
self.updatePreview()
|
||||
|
||||
def browseCover(self):
|
||||
fileNameAndFilter = QFileDialog.getOpenFileName(
|
||||
self,
|
||||
_("Select Cover Image"),
|
||||
"",
|
||||
"Images (*.png *.jpg *.jpeg *.bmp)"
|
||||
)
|
||||
fileName = fileNameAndFilter[0]
|
||||
if fileName:
|
||||
self.coverEdit.setText(fileName)
|
||||
"""Открывает файловый менеджер для выбора изображения обложки"""
|
||||
try:
|
||||
file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'))
|
||||
file_explorer.file_signal.file_selected.connect(self.onCoverSelected)
|
||||
|
||||
# Центрируем FileExplorer относительно родительского виджета
|
||||
parent_widget = self.parentWidget()
|
||||
if parent_widget:
|
||||
parent_geometry = parent_widget.geometry()
|
||||
center_point = parent_geometry.center()
|
||||
file_explorer_geometry = file_explorer.geometry()
|
||||
file_explorer_geometry.moveCenter(center_point)
|
||||
file_explorer.setGeometry(file_explorer_geometry)
|
||||
|
||||
file_explorer.show()
|
||||
except Exception as e:
|
||||
logger.error(f"Error in browseCover: {e}")
|
||||
|
||||
def onCoverSelected(self, file_path):
|
||||
"""Обработчик выбора файла обложки в FileExplorer"""
|
||||
if file_path and os.path.splitext(file_path)[1].lower() in ('.png', '.jpg', '.jpeg', '.bmp'):
|
||||
self.coverEdit.setText(file_path)
|
||||
else:
|
||||
logger.warning(f"Selected file is not a valid image: {file_path}")
|
||||
|
||||
def updatePreview(self):
|
||||
"""Update the cover preview image."""
|
||||
@ -228,12 +527,12 @@ class AddGameDialog(QDialog):
|
||||
desktop_path = os.path.join(portproton_path, f"{name}.desktop")
|
||||
working_dir = os.path.join(base_path, "scripts")
|
||||
|
||||
user_cover_path = self.coverEdit.text().strip()
|
||||
if os.path.isfile(user_cover_path):
|
||||
shutil.copy(user_cover_path, icon_path)
|
||||
else:
|
||||
os.makedirs(os.path.dirname(icon_path), exist_ok=True)
|
||||
os.system(f'exe-thumbnailer "{exe_path}" "{icon_path}"')
|
||||
os.makedirs(os.path.dirname(icon_path), exist_ok=True)
|
||||
|
||||
# Generate thumbnail (128x128) from exe
|
||||
if not generate_thumbnail(exe_path, icon_path, size=128):
|
||||
logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
|
||||
icon_path = "" # Set empty icon if generation fails
|
||||
|
||||
comment = _('Launch game "{name}" with PortProton').format(name=name)
|
||||
|
||||
|
@ -12,9 +12,47 @@ from collections.abc import Callable
|
||||
from portprotonqt.localization import get_egs_language, _
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.image_utils import load_pixmap_async
|
||||
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
|
||||
from portprotonqt.config_utils import get_portproton_location
|
||||
from portprotonqt.steam_api import (
|
||||
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
|
||||
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail
|
||||
)
|
||||
import vdf
|
||||
import shutil
|
||||
import zlib
|
||||
from portprotonqt.downloader import Downloader
|
||||
from PySide6.QtGui import QPixmap
|
||||
|
||||
logger = get_logger(__name__)
|
||||
downloader = Downloader()
|
||||
|
||||
def read_installed_json(legendary_config_path: str) -> dict | None:
|
||||
"""Читает installed.json и возвращает словарь с данными или None в случае ошибки."""
|
||||
installed_json_path = os.path.join(legendary_config_path, "installed.json")
|
||||
try:
|
||||
with open(installed_json_path, "rb") as f:
|
||||
return orjson.loads(f.read())
|
||||
except FileNotFoundError:
|
||||
logger.error(f"installed.json not found at {installed_json_path}")
|
||||
return None
|
||||
except orjson.JSONDecodeError:
|
||||
logger.error(f"Invalid JSON in {installed_json_path}")
|
||||
return None
|
||||
except Exception as e:
|
||||
logger.error(f"Error reading installed.json: {e}")
|
||||
return None
|
||||
|
||||
def get_egs_executable(app_name: str, legendary_config_path: str) -> str | None:
|
||||
"""Получает путь к исполняемому файлу EGS-игры из installed.json."""
|
||||
installed_data = read_installed_json(legendary_config_path)
|
||||
if installed_data is None or app_name not in installed_data:
|
||||
return None
|
||||
install_path = installed_data[app_name].get("install_path", "").decode('utf-8') if isinstance(installed_data[app_name].get("install_path"), bytes) else installed_data[app_name].get("install_path", "")
|
||||
executable = installed_data[app_name].get("executable", "").decode('utf-8') if isinstance(installed_data[app_name].get("executable"), bytes) else installed_data[app_name].get("executable", "")
|
||||
if install_path and executable:
|
||||
return os.path.join(install_path, executable)
|
||||
return None
|
||||
|
||||
def get_cache_dir() -> Path:
|
||||
"""Returns the path to the cache directory, creating it if necessary."""
|
||||
@ -26,6 +64,339 @@ def get_cache_dir() -> Path:
|
||||
cache_dir.mkdir(parents=True, exist_ok=True)
|
||||
return cache_dir
|
||||
|
||||
def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callable[[tuple[bool, str]], None]) -> None:
|
||||
"""
|
||||
Removes an EGS game from Steam by modifying shortcuts.vdf and deleting the launch script.
|
||||
Calls the callback with (success, message).
|
||||
|
||||
Args:
|
||||
game_name: The display name of the game.
|
||||
portproton_dir: Path to the PortProton directory.
|
||||
callback: Callback function to handle the result (success, message).
|
||||
"""
|
||||
if not portproton_dir:
|
||||
logger.error("PortProton directory not found")
|
||||
callback((False, "PortProton directory not found"))
|
||||
return
|
||||
|
||||
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
|
||||
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
|
||||
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
|
||||
quoted_script_path = f'"{script_path}"'
|
||||
|
||||
steam_home = get_steam_home()
|
||||
if not steam_home:
|
||||
logger.error("Steam directory not found")
|
||||
callback((False, "Steam directory not found"))
|
||||
return
|
||||
|
||||
last_user = get_last_steam_user(steam_home)
|
||||
if not last_user or 'SteamID' not in last_user:
|
||||
logger.error("Failed to retrieve Steam user ID")
|
||||
callback((False, "Failed to get Steam user ID"))
|
||||
return
|
||||
|
||||
userdata_dir = os.path.join(steam_home, "userdata")
|
||||
user_id = last_user['SteamID']
|
||||
unsigned_id = convert_steam_id(user_id)
|
||||
user_dir = os.path.join(userdata_dir, str(unsigned_id))
|
||||
steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
|
||||
backup_path = f"{steam_shortcuts_path}.backup"
|
||||
|
||||
if not os.path.exists(steam_shortcuts_path):
|
||||
logger.error("Steam shortcuts file not found")
|
||||
callback((False, "Steam shortcuts file not found"))
|
||||
return
|
||||
|
||||
try:
|
||||
shutil.copy2(steam_shortcuts_path, backup_path)
|
||||
logger.info("Created backup of shortcuts.vdf at %s", backup_path)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
|
||||
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
|
||||
return
|
||||
|
||||
try:
|
||||
with open(steam_shortcuts_path, 'rb') as f:
|
||||
shortcuts_data = vdf.binary_load(f)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to load shortcuts.vdf: {e}")
|
||||
callback((False, f"Failed to load shortcuts.vdf: {e}"))
|
||||
return
|
||||
|
||||
shortcuts = shortcuts_data.get("shortcuts", {})
|
||||
modified = False
|
||||
new_shortcuts = {}
|
||||
index = 0
|
||||
|
||||
for _key, entry in shortcuts.items():
|
||||
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
|
||||
modified = True
|
||||
logger.info("Removing EGS game '%s' from Steam shortcuts", game_name)
|
||||
continue
|
||||
new_shortcuts[str(index)] = entry
|
||||
index += 1
|
||||
|
||||
if not modified:
|
||||
logger.error("Game '%s' not found in Steam shortcuts", game_name)
|
||||
callback((False, f"Game '{game_name}' not found in Steam shortcuts"))
|
||||
return
|
||||
|
||||
try:
|
||||
with open(steam_shortcuts_path, 'wb') as f:
|
||||
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
|
||||
logger.info("Updated shortcuts.vdf, removed '%s'", game_name)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to update shortcuts.vdf: {e}")
|
||||
if os.path.exists(backup_path):
|
||||
try:
|
||||
shutil.copy2(backup_path, steam_shortcuts_path)
|
||||
logger.info("Restored shortcuts.vdf from backup")
|
||||
except Exception as restore_err:
|
||||
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
|
||||
callback((False, f"Failed to update shortcuts.vdf: {e}"))
|
||||
return
|
||||
|
||||
if os.path.exists(script_path):
|
||||
try:
|
||||
os.remove(script_path)
|
||||
logger.info("Removed EGS script: %s", script_path)
|
||||
except OSError as e:
|
||||
logger.warning(f"Failed to remove EGS script '{script_path}': {str(e)}")
|
||||
|
||||
callback((True, f"Game '{game_name}' was removed from Steam. Please restart Steam for changes to take effect."))
|
||||
|
||||
def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callback: Callable[[tuple[bool, str]], None]) -> None:
|
||||
"""
|
||||
Asynchronously adds an EGS game to Steam via shortcuts.vdf with PortProton tag.
|
||||
Creates a launch script using legendary CLI with --no-wine and PortProton wrapper.
|
||||
Wrapper is flatpak run if portproton_location is None or contains .var, otherwise start.sh.
|
||||
Downloads Steam Grid covers if the game exists in Steam, and generates a thumbnail.
|
||||
Calls the callback with (success, message).
|
||||
"""
|
||||
if not app_name or not app_name.strip() or not game_title or not game_title.strip():
|
||||
logger.error("Invalid app_name or game_title: empty or whitespace")
|
||||
callback((False, "Game name or app name is empty or invalid"))
|
||||
return
|
||||
|
||||
if not os.path.exists(legendary_path):
|
||||
logger.error(f"Legendary executable not found: {legendary_path}")
|
||||
callback((False, f"Legendary executable not found: {legendary_path}"))
|
||||
return
|
||||
|
||||
portproton_dir = get_portproton_location()
|
||||
if not portproton_dir:
|
||||
logger.error("PortProton directory not found")
|
||||
callback((False, "PortProton directory not found"))
|
||||
return
|
||||
|
||||
# Determine wrapper
|
||||
wrapper = "flatpak run ru.linux_gaming.PortProton"
|
||||
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
|
||||
if portproton_dir is not None and ".var" not in portproton_dir:
|
||||
wrapper = start_sh_path
|
||||
if not os.path.exists(start_sh_path):
|
||||
logger.error(f"start.sh not found at {start_sh_path}")
|
||||
callback((False, f"start.sh not found at {start_sh_path}"))
|
||||
return
|
||||
|
||||
# Create launch script
|
||||
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
|
||||
os.makedirs(steam_scripts_dir, exist_ok=True)
|
||||
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_title.strip())
|
||||
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
|
||||
legendary_config_path = os.path.dirname(legendary_path)
|
||||
|
||||
script_content = f"""#!/usr/bin/env bash
|
||||
export LD_PRELOAD=
|
||||
export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
|
||||
"{legendary_path}" launch {app_name} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}" "$@"
|
||||
"""
|
||||
try:
|
||||
with open(script_path, "w", encoding="utf-8") as f:
|
||||
f.write(script_content)
|
||||
os.chmod(script_path, 0o755)
|
||||
logger.info(f"Created launch script for EGS game: {script_path}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to create launch script {script_path}: {e}")
|
||||
callback((False, f"Failed to create launch script: {e}"))
|
||||
return
|
||||
|
||||
# Generate thumbnail
|
||||
generated_icon_path = os.path.join(portproton_dir, "data", "img", f"{safe_game_name}_egs.png")
|
||||
try:
|
||||
img_dir = os.path.join(portproton_dir, "data", "img")
|
||||
os.makedirs(img_dir, exist_ok=True)
|
||||
game_exe = get_egs_executable(app_name, legendary_config_path)
|
||||
if not game_exe or not os.path.exists(game_exe):
|
||||
logger.warning(f"Executable not found for {app_name}, skipping thumbnail generation")
|
||||
icon_path = ""
|
||||
elif os.path.exists(generated_icon_path):
|
||||
logger.info(f"Reusing existing thumbnail: {generated_icon_path}")
|
||||
icon_path = generated_icon_path
|
||||
else:
|
||||
success = generate_thumbnail(game_exe, generated_icon_path, size=128, force_resize=True)
|
||||
if not success or not os.path.exists(generated_icon_path):
|
||||
logger.warning(f"generate_thumbnail failed for {game_exe}")
|
||||
icon_path = ""
|
||||
else:
|
||||
logger.info(f"Generated thumbnail: {generated_icon_path}")
|
||||
icon_path = generated_icon_path
|
||||
except Exception as e:
|
||||
logger.error(f"Error generating thumbnail for {app_name}: {e}")
|
||||
icon_path = ""
|
||||
|
||||
# Get Steam directories
|
||||
steam_home = get_steam_home()
|
||||
if not steam_home:
|
||||
logger.error("Steam home directory not found")
|
||||
callback((False, "Steam directory not found"))
|
||||
return
|
||||
|
||||
last_user = get_last_steam_user(steam_home)
|
||||
if not last_user or 'SteamID' not in last_user:
|
||||
logger.error("Failed to retrieve Steam user ID")
|
||||
callback((False, "Failed to get Steam user ID"))
|
||||
return
|
||||
|
||||
userdata_dir = steam_home / "userdata"
|
||||
user_id = last_user['SteamID']
|
||||
unsigned_id = convert_steam_id(user_id)
|
||||
user_dir = userdata_dir / str(unsigned_id)
|
||||
steam_shortcuts_path = user_dir / "config" / "shortcuts.vdf"
|
||||
grid_dir = user_dir / "config" / "grid"
|
||||
os.makedirs(grid_dir, exist_ok=True)
|
||||
|
||||
# Backup shortcuts.vdf
|
||||
backup_path = f"{steam_shortcuts_path}.backup"
|
||||
if os.path.exists(steam_shortcuts_path):
|
||||
try:
|
||||
shutil.copy2(steam_shortcuts_path, backup_path)
|
||||
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
|
||||
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
|
||||
return
|
||||
|
||||
# Generate unique appid
|
||||
unique_string = f"{script_path}{game_title}"
|
||||
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
|
||||
appid = baseid | 0x80000000
|
||||
if appid > 0x7FFFFFFF:
|
||||
aidvdf = appid - 0x100000000
|
||||
else:
|
||||
aidvdf = appid
|
||||
|
||||
steam_appid = None
|
||||
downloaded_count = 0
|
||||
total_covers = 4
|
||||
download_lock = threading.Lock()
|
||||
|
||||
def on_cover_download(cover_file: str, cover_type: str):
|
||||
nonlocal downloaded_count
|
||||
try:
|
||||
if cover_file and os.path.exists(cover_file):
|
||||
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
|
||||
else:
|
||||
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
|
||||
except Exception as e:
|
||||
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
|
||||
with download_lock:
|
||||
downloaded_count += 1
|
||||
if downloaded_count == total_covers:
|
||||
finalize_shortcut()
|
||||
|
||||
def finalize_shortcut():
|
||||
tags_dict = {'0': 'PortProton'}
|
||||
shortcut = {
|
||||
"appid": aidvdf,
|
||||
"AppName": game_title,
|
||||
"Exe": f'"{script_path}"',
|
||||
"StartDir": f'"{os.path.dirname(script_path)}"',
|
||||
"icon": icon_path,
|
||||
"LaunchOptions": "",
|
||||
"IsHidden": 0,
|
||||
"AllowDesktopConfig": 1,
|
||||
"AllowOverlay": 1,
|
||||
"openvr": 0,
|
||||
"Devkit": 0,
|
||||
"DevkitGameID": "",
|
||||
"LastPlayTime": 0,
|
||||
"tags": tags_dict
|
||||
}
|
||||
logger.info(f"Shortcut entry for EGS game: {shortcut}")
|
||||
|
||||
try:
|
||||
if not os.path.exists(steam_shortcuts_path):
|
||||
os.makedirs(os.path.dirname(steam_shortcuts_path), exist_ok=True)
|
||||
open(steam_shortcuts_path, 'wb').close()
|
||||
|
||||
try:
|
||||
if os.path.getsize(steam_shortcuts_path) > 0:
|
||||
with open(steam_shortcuts_path, 'rb') as f:
|
||||
shortcuts_data = vdf.binary_load(f)
|
||||
else:
|
||||
shortcuts_data = {"shortcuts": {}}
|
||||
except Exception as load_err:
|
||||
logger.warning(f"Failed to load shortcuts.vdf, starting fresh: {load_err}")
|
||||
shortcuts_data = {"shortcuts": {}}
|
||||
|
||||
shortcuts = shortcuts_data.get("shortcuts", {})
|
||||
for _key, entry in shortcuts.items():
|
||||
if entry.get("AppName") == game_title and entry.get("Exe") == f'"{script_path}"':
|
||||
logger.info(f"EGS game '{game_title}' already exists in Steam shortcuts")
|
||||
callback((False, f"Game '{game_title}' already exists in Steam"))
|
||||
return
|
||||
|
||||
new_index = str(len(shortcuts))
|
||||
shortcuts[new_index] = shortcut
|
||||
|
||||
with open(steam_shortcuts_path, 'wb') as f:
|
||||
vdf.binary_dump({"shortcuts": shortcuts}, f)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to update shortcuts.vdf: {e}")
|
||||
if os.path.exists(backup_path):
|
||||
try:
|
||||
shutil.copy2(backup_path, steam_shortcuts_path)
|
||||
logger.info("Restored shortcuts.vdf from backup")
|
||||
except Exception as restore_err:
|
||||
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
|
||||
callback((False, f"Failed to update shortcuts.vdf: {e}"))
|
||||
return
|
||||
|
||||
logger.info(f"EGS game '{game_title}' added to Steam")
|
||||
callback((True, f"Game '{game_title}' added to Steam with covers"))
|
||||
|
||||
def on_steam_apps(steam_data: tuple[list, dict]):
|
||||
nonlocal steam_appid
|
||||
steam_apps, steam_apps_index = steam_data
|
||||
matching_app = search_app(game_title, steam_apps_index)
|
||||
steam_appid = matching_app.get("appid") if matching_app else None
|
||||
|
||||
if not steam_appid:
|
||||
logger.info(f"No Steam appid found for EGS game {game_title}, skipping cover download")
|
||||
finalize_shortcut()
|
||||
return
|
||||
|
||||
cover_types = [
|
||||
(".jpg", "header.jpg"),
|
||||
("p.jpg", "library_600x900_2x.jpg"),
|
||||
("_hero.jpg", "library_hero.jpg"),
|
||||
("_logo.png", "logo.png")
|
||||
]
|
||||
|
||||
for suffix, cover_type in cover_types:
|
||||
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
|
||||
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
|
||||
downloader.download_async(
|
||||
cover_url,
|
||||
cover_file,
|
||||
timeout=5,
|
||||
callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
|
||||
)
|
||||
|
||||
get_steam_apps_and_index_async(on_steam_apps)
|
||||
|
||||
def get_egs_game_description_async(
|
||||
app_name: str,
|
||||
callback: Callable[[str], None],
|
||||
@ -281,6 +652,7 @@ def get_egs_game_description_async(
|
||||
|
||||
thread = threading.Thread(target=fetch_description, daemon=True)
|
||||
thread.start()
|
||||
|
||||
def run_legendary_list_async(legendary_path: str, callback: Callable[[list | None], None]):
|
||||
"""
|
||||
Асинхронно выполняет команду 'legendary list --json' и возвращает результат через callback.
|
||||
@ -326,6 +698,8 @@ def run_legendary_list_async(legendary_path: str, callback: Callable[[list | Non
|
||||
def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]], None], downloader, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
|
||||
"""
|
||||
Асинхронно загружает Epic Games Store игры с использованием legendary CLI.
|
||||
Читает статистику времени игры и последнего запуска из файла statistics.
|
||||
Проверяет наличие игры в Steam для получения ProtonDB статуса.
|
||||
"""
|
||||
logger.debug("Starting to load Epic Games Store games")
|
||||
games: list[tuple] = []
|
||||
@ -334,6 +708,14 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
|
||||
cache_file = cache_dir / "legendary_games.json"
|
||||
cache_ttl = 3600 # Cache TTL in seconds (1 hour)
|
||||
|
||||
# Путь к файлу statistics
|
||||
portproton_location = get_portproton_location()
|
||||
if portproton_location is None:
|
||||
logger.error("PortProton location is not set, cannot locate statistics file")
|
||||
statistics_file = ""
|
||||
else:
|
||||
statistics_file = os.path.join(portproton_location, "data", "tmp", "statistics")
|
||||
|
||||
if not os.path.exists(legendary_path):
|
||||
logger.info("Legendary binary not found, downloading...")
|
||||
def on_legendary_downloaded(result):
|
||||
@ -345,7 +727,7 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
|
||||
logger.error(f"Failed to make legendary binary executable: {e}")
|
||||
callback(games) # Return empty games list on failure
|
||||
return
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
|
||||
else:
|
||||
logger.error("Failed to download legendary binary")
|
||||
callback(games) # Return empty games list on failure
|
||||
@ -356,9 +738,9 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
|
||||
callback(games)
|
||||
return
|
||||
else:
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
|
||||
|
||||
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
|
||||
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None], statistics_file: str):
|
||||
"""
|
||||
Продолжает процесс загрузки EGS игр, либо из кэша, либо через legendary CLI.
|
||||
"""
|
||||
@ -410,6 +792,33 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
|
||||
callback(final_games)
|
||||
return
|
||||
|
||||
# Получаем путь к .exe для извлечения имени
|
||||
game_exe = get_egs_executable(app_name, os.path.dirname(legendary_path))
|
||||
exe_name = ""
|
||||
if game_exe:
|
||||
exe_name = os.path.splitext(os.path.basename(game_exe))[0]
|
||||
|
||||
# Читаем статистику из файла statistics
|
||||
playtime_seconds = 0
|
||||
formatted_playtime = ""
|
||||
last_launch = _("Never")
|
||||
last_launch_timestamp = 0
|
||||
if exe_name and os.path.exists(statistics_file):
|
||||
try:
|
||||
playtime_data = parse_playtime_file(statistics_file)
|
||||
matching_key = next(
|
||||
(key for key in playtime_data if os.path.basename(key).split('.')[0] == exe_name),
|
||||
None
|
||||
)
|
||||
if matching_key:
|
||||
playtime_seconds = playtime_data[matching_key]
|
||||
formatted_playtime = format_playtime(playtime_seconds)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to parse playtime data for {app_name}: {e}")
|
||||
if exe_name:
|
||||
last_launch = get_last_launch(exe_name) or _("Never")
|
||||
last_launch_timestamp = get_last_launch_timestamp(exe_name)
|
||||
|
||||
metadata_file = metadata_dir / f"{app_name}.json"
|
||||
cover_url = ""
|
||||
try:
|
||||
@ -426,40 +835,54 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
|
||||
image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images")
|
||||
local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
|
||||
|
||||
def on_description_fetched(api_description: str):
|
||||
final_description = api_description or _("No description available")
|
||||
def on_steam_apps(steam_data: tuple[list, dict]):
|
||||
steam_apps, steam_apps_index = steam_data
|
||||
matching_app = search_app(title, steam_apps_index)
|
||||
steam_appid = matching_app.get("appid") if matching_app else None
|
||||
|
||||
def on_cover_loaded(pixmap: QPixmap):
|
||||
from portprotonqt.steam_api import get_weanticheatyet_status_async
|
||||
def on_anticheat_status(status: str):
|
||||
nonlocal pending_images
|
||||
with results_lock:
|
||||
game_results[index] = (
|
||||
title,
|
||||
final_description,
|
||||
local_path if os.path.exists(local_path) else "",
|
||||
app_name,
|
||||
f"legendary:launch:{app_name}",
|
||||
"",
|
||||
_("Never"),
|
||||
"",
|
||||
"",
|
||||
status or "",
|
||||
0,
|
||||
0,
|
||||
"epic"
|
||||
)
|
||||
pending_images -= 1
|
||||
update_progress(total_games - pending_images)
|
||||
if pending_images == 0:
|
||||
final_games = [game_results[i] for i in sorted(game_results.keys())]
|
||||
callback(final_games)
|
||||
def on_protondb_tier(protondb_tier: str):
|
||||
def on_description_fetched(api_description: str):
|
||||
final_description = api_description or _("No description available")
|
||||
|
||||
get_weanticheatyet_status_async(title, on_anticheat_status)
|
||||
def on_cover_loaded(pixmap: QPixmap):
|
||||
def on_anticheat_status(status: str):
|
||||
nonlocal pending_images
|
||||
with results_lock:
|
||||
game_results[index] = (
|
||||
title,
|
||||
final_description,
|
||||
local_path if os.path.exists(local_path) else "",
|
||||
app_name,
|
||||
f"legendary:launch:{app_name}",
|
||||
"",
|
||||
last_launch, # Время последнего запуска
|
||||
formatted_playtime, # Форматированное время игры
|
||||
protondb_tier, # ProtonDB tier
|
||||
status or "",
|
||||
last_launch_timestamp, # Временная метка последнего запуска
|
||||
playtime_seconds, # Время игры в секундах
|
||||
"epic"
|
||||
)
|
||||
pending_images -= 1
|
||||
update_progress(total_games - pending_images)
|
||||
if pending_images == 0:
|
||||
final_games = [game_results[i] for i in sorted(game_results.keys())]
|
||||
callback(final_games)
|
||||
|
||||
load_pixmap_async(cover_url, 600, 900, on_cover_loaded, app_name=app_name)
|
||||
get_weanticheatyet_status_async(title, on_anticheat_status)
|
||||
|
||||
get_egs_game_description_async(title, on_description_fetched)
|
||||
load_pixmap_async(cover_url, 600, 900, on_cover_loaded, app_name=app_name)
|
||||
|
||||
get_egs_game_description_async(title, on_description_fetched)
|
||||
|
||||
if steam_appid:
|
||||
logger.info(f"Found Steam appid {steam_appid} for EGS game {title}")
|
||||
get_protondb_tier_async(steam_appid, on_protondb_tier)
|
||||
else:
|
||||
logger.debug(f"No Steam app found for EGS game {title}")
|
||||
on_protondb_tier("") # Proceed with empty ProtonDB tier
|
||||
|
||||
get_steam_apps_and_index_async(on_steam_apps)
|
||||
|
||||
max_workers = min(4, len(valid_games))
|
||||
with ThreadPoolExecutor(max_workers=max_workers) as executor:
|
||||
|
@ -25,6 +25,8 @@ class GameCard(QFrame):
|
||||
addToSteamRequested = Signal(str, str, str) # name, exec_line, cover_path
|
||||
removeFromSteamRequested = Signal(str, str) # name, exec_line
|
||||
openGameFolderRequested = Signal(str, str) # name, exec_line
|
||||
hoverChanged = Signal(str, bool)
|
||||
focusChanged = Signal(str, bool)
|
||||
|
||||
def __init__(self, name, description, cover_path, appid, controller_support, exec_line,
|
||||
last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
|
||||
@ -66,14 +68,14 @@ class GameCard(QFrame):
|
||||
self.setStyleSheet(self.theme.GAME_CARD_WINDOW_STYLE)
|
||||
|
||||
# Параметры анимации обводки
|
||||
self._borderWidth = 2
|
||||
self._gradientAngle = 0.0
|
||||
self._borderWidth = self.theme.GAME_CARD_ANIMATION["default_border_width"]
|
||||
self._gradientAngle = self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]
|
||||
self._hovered = False
|
||||
self._focused = False
|
||||
|
||||
# Анимации
|
||||
self.thickness_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
|
||||
self.thickness_anim.setDuration(300)
|
||||
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
|
||||
self.gradient_anim = None
|
||||
self.pulse_anim = None
|
||||
|
||||
@ -169,7 +171,7 @@ class GameCard(QFrame):
|
||||
self.steamLabel.setVisible(self.steam_visible)
|
||||
|
||||
# Epic Games Store бейдж
|
||||
egs_icon = self.theme_manager.get_icon("steam")
|
||||
egs_icon = self.theme_manager.get_icon("epic_games")
|
||||
self.egsLabel = ClickableLabel(
|
||||
"Epic Games",
|
||||
icon=egs_icon,
|
||||
@ -447,10 +449,8 @@ class GameCard(QFrame):
|
||||
if self._hovered or self._focused:
|
||||
center = self.rect().center()
|
||||
gradient = QConicalGradient(center, self._gradientAngle)
|
||||
gradient.setColorAt(0, QColor("#00fff5"))
|
||||
gradient.setColorAt(0.33, QColor("#FF5733"))
|
||||
gradient.setColorAt(0.66, QColor("#9B59B6"))
|
||||
gradient.setColorAt(1, QColor("#00fff5"))
|
||||
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
|
||||
gradient.setColorAt(stop["position"], QColor(stop["color"]))
|
||||
pen.setBrush(QBrush(gradient))
|
||||
else:
|
||||
pen.setColor(QColor(0, 0, 0, 0))
|
||||
@ -467,22 +467,25 @@ class GameCard(QFrame):
|
||||
if self.pulse_anim:
|
||||
self.pulse_anim.stop()
|
||||
self.pulse_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
|
||||
self.pulse_anim.setDuration(800)
|
||||
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
|
||||
self.pulse_anim.setLoopCount(0)
|
||||
self.pulse_anim.setKeyValueAt(0, 8)
|
||||
self.pulse_anim.setKeyValueAt(0.5, 10)
|
||||
self.pulse_anim.setKeyValueAt(1, 8)
|
||||
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
|
||||
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
|
||||
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
|
||||
self.pulse_anim.start()
|
||||
|
||||
def enterEvent(self, event):
|
||||
self._hovered = True
|
||||
self.hoverChanged.emit(self.name, True)
|
||||
self.setFocus(Qt.FocusReason.MouseFocusReason)
|
||||
|
||||
self.thickness_anim.stop()
|
||||
if self._isPulseAnimationConnected:
|
||||
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = False
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
|
||||
self.thickness_anim.setStartValue(self._borderWidth)
|
||||
self.thickness_anim.setEndValue(8)
|
||||
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
|
||||
self.thickness_anim.finished.connect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = True
|
||||
self.thickness_anim.start()
|
||||
@ -490,9 +493,9 @@ class GameCard(QFrame):
|
||||
if self.gradient_anim:
|
||||
self.gradient_anim.stop()
|
||||
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
|
||||
self.gradient_anim.setDuration(3000)
|
||||
self.gradient_anim.setStartValue(360)
|
||||
self.gradient_anim.setEndValue(0)
|
||||
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
|
||||
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
|
||||
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
|
||||
self.gradient_anim.setLoopCount(-1)
|
||||
self.gradient_anim.start()
|
||||
|
||||
@ -500,66 +503,71 @@ class GameCard(QFrame):
|
||||
|
||||
def leaveEvent(self, event):
|
||||
self._hovered = False
|
||||
if not self._focused: # Сохраняем анимацию, если есть фокус
|
||||
self.hoverChanged.emit(self.name, False)
|
||||
if not self._focused:
|
||||
if self.gradient_anim:
|
||||
self.gradient_anim.stop()
|
||||
self.gradient_anim = None
|
||||
if self.pulse_anim:
|
||||
self.pulse_anim.stop()
|
||||
self.pulse_anim = None
|
||||
if self.thickness_anim:
|
||||
self.thickness_anim.stop()
|
||||
if self._isPulseAnimationConnected:
|
||||
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = False
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
|
||||
self.thickness_anim.setStartValue(self._borderWidth)
|
||||
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
|
||||
self.thickness_anim.start()
|
||||
super().leaveEvent(event)
|
||||
|
||||
def focusInEvent(self, event):
|
||||
if not self._hovered:
|
||||
self._focused = True
|
||||
self.focusChanged.emit(self.name, True)
|
||||
|
||||
self.thickness_anim.stop()
|
||||
if self._isPulseAnimationConnected:
|
||||
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = False
|
||||
if self.pulse_anim:
|
||||
self.pulse_anim.stop()
|
||||
self.pulse_anim = None
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
|
||||
self.thickness_anim.setStartValue(self._borderWidth)
|
||||
self.thickness_anim.setEndValue(2)
|
||||
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
|
||||
self.thickness_anim.finished.connect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = True
|
||||
self.thickness_anim.start()
|
||||
|
||||
super().leaveEvent(event)
|
||||
|
||||
def focusInEvent(self, event):
|
||||
self._focused = True
|
||||
self.thickness_anim.stop()
|
||||
if self._isPulseAnimationConnected:
|
||||
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = False
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
|
||||
self.thickness_anim.setStartValue(self._borderWidth)
|
||||
self.thickness_anim.setEndValue(12)
|
||||
self.thickness_anim.finished.connect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = True
|
||||
self.thickness_anim.start()
|
||||
|
||||
if self.gradient_anim:
|
||||
self.gradient_anim.stop()
|
||||
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
|
||||
self.gradient_anim.setDuration(3000)
|
||||
self.gradient_anim.setStartValue(360)
|
||||
self.gradient_anim.setEndValue(0)
|
||||
self.gradient_anim.setLoopCount(-1)
|
||||
self.gradient_anim.start()
|
||||
if self.gradient_anim:
|
||||
self.gradient_anim.stop()
|
||||
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
|
||||
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
|
||||
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
|
||||
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
|
||||
self.gradient_anim.setLoopCount(-1)
|
||||
self.gradient_anim.start()
|
||||
|
||||
super().focusInEvent(event)
|
||||
|
||||
def focusOutEvent(self, event):
|
||||
self._focused = False
|
||||
if not self._hovered: # Сохраняем анимацию, если есть наведение
|
||||
self.focusChanged.emit(self.name, False)
|
||||
if not self._hovered:
|
||||
if self.gradient_anim:
|
||||
self.gradient_anim.stop()
|
||||
self.gradient_anim = None
|
||||
self.thickness_anim.stop()
|
||||
if self._isPulseAnimationConnected:
|
||||
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = False
|
||||
if self.pulse_anim:
|
||||
self.pulse_anim.stop()
|
||||
self.pulse_anim = None
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
|
||||
if self.thickness_anim:
|
||||
self.thickness_anim.stop()
|
||||
if self._isPulseAnimationConnected:
|
||||
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
|
||||
self._isPulseAnimationConnected = False
|
||||
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
|
||||
self.thickness_anim.setStartValue(self._borderWidth)
|
||||
self.thickness_anim.setEndValue(2)
|
||||
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
|
||||
self.thickness_anim.start()
|
||||
|
||||
super().focusOutEvent(event)
|
||||
|
||||
def mousePressEvent(self, event):
|
||||
|
@ -11,6 +11,7 @@ from portprotonqt.image_utils import FullscreenDialog
|
||||
from portprotonqt.custom_widgets import NavLabel
|
||||
from portprotonqt.game_card import GameCard
|
||||
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
|
||||
from portprotonqt.dialogs import AddGameDialog
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
@ -34,7 +35,7 @@ class MainWindowProtocol(Protocol):
|
||||
gamesListWidget: QWidget
|
||||
currentDetailPage: QWidget | None
|
||||
current_exec_line: str | None
|
||||
current_add_game_dialog: QDialog | None
|
||||
current_add_game_dialog: AddGameDialog | None
|
||||
|
||||
# Mapping of actions to evdev button codes, includes Xbox and PlayStation controllers
|
||||
# https://github.com/torvalds/linux/blob/master/drivers/hid/hid-playstation.c
|
||||
@ -43,6 +44,7 @@ BUTTONS = {
|
||||
'confirm': {ecodes.BTN_SOUTH}, # A (Xbox) / Cross (PS)
|
||||
'back': {ecodes.BTN_EAST}, # B (Xbox) / Circle (PS)
|
||||
'add_game': {ecodes.BTN_NORTH}, # X (Xbox) / Triangle (PS)
|
||||
'prev_dir': {ecodes.BTN_WEST}, # Y (Xbox) / Square (PS)
|
||||
'prev_tab': {ecodes.BTN_TL}, # LB (Xbox) / L1 (PS)
|
||||
'next_tab': {ecodes.BTN_TR}, # RB (Xbox) / R1 (PS)
|
||||
'context_menu': {ecodes.BTN_START}, # Start (Xbox) / Options (PS)
|
||||
@ -93,6 +95,21 @@ class InputManager(QObject):
|
||||
self.last_trigger_time = 0.0
|
||||
self.trigger_cooldown = 0.2
|
||||
|
||||
# FileExplorer specific attributes
|
||||
self.file_explorer = None
|
||||
self.original_button_handler = None
|
||||
self.original_dpad_handler = None
|
||||
self.original_gamepad_state = None
|
||||
self.nav_timer = QTimer(self)
|
||||
self.nav_timer.timeout.connect(self.handle_navigation_repeat)
|
||||
self.current_direction = 0
|
||||
self.last_nav_time = 0
|
||||
self.initial_nav_delay = 0.1 # Начальная задержка перед первым повторением (сек)
|
||||
self.repeat_nav_delay = 0.05 # Интервал между повторениями (сек)
|
||||
self.stick_activated = False
|
||||
self.stick_value = 0 # Текущее значение стика (для плавности)
|
||||
self.dead_zone = 8000 # Мертвая зона стика
|
||||
|
||||
# Add variables for continuous D-pad movement
|
||||
self.dpad_timer = QTimer(self)
|
||||
self.dpad_timer.timeout.connect(self.handle_dpad_repeat)
|
||||
@ -112,6 +129,116 @@ class InputManager(QObject):
|
||||
# Initialize evdev + hotplug
|
||||
self.init_gamepad()
|
||||
|
||||
def enable_file_explorer_mode(self, file_explorer):
|
||||
"""Настройка обработки геймпада для FileExplorer"""
|
||||
try:
|
||||
self.file_explorer = file_explorer
|
||||
self.original_button_handler = self.handle_button_slot
|
||||
self.original_dpad_handler = self.handle_dpad_slot
|
||||
self.original_gamepad_state = self._gamepad_handling_enabled
|
||||
self.handle_button_slot = self.handle_file_explorer_button
|
||||
self.handle_dpad_slot = self.handle_file_explorer_dpad
|
||||
self._gamepad_handling_enabled = True
|
||||
logger.debug("Gamepad handling successfully connected for FileExplorer")
|
||||
except Exception as e:
|
||||
logger.error(f"Error connecting gamepad handlers for FileExplorer: {e}")
|
||||
|
||||
def disable_file_explorer_mode(self):
|
||||
"""Восстановление оригинальных обработчиков главного окна программы (дефолт возвращаем)"""
|
||||
try:
|
||||
if self.file_explorer:
|
||||
self.handle_button_slot = self.original_button_handler
|
||||
self.handle_dpad_slot = self.original_dpad_handler
|
||||
self._gamepad_handling_enabled = self.original_gamepad_state
|
||||
self.file_explorer = None
|
||||
self.nav_timer.stop()
|
||||
logger.debug("Gamepad handling successfully restored")
|
||||
except Exception as e:
|
||||
logger.error(f"Error restoring gamepad handlers: {e}")
|
||||
|
||||
def handle_file_explorer_button(self, button_code):
|
||||
"""Обработка кнопок геймпада для FileExplorer"""
|
||||
try:
|
||||
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list'):
|
||||
return
|
||||
|
||||
if button_code in BUTTONS['confirm']:
|
||||
self.file_explorer.select_item()
|
||||
elif button_code in BUTTONS['back']:
|
||||
self.file_explorer.close()
|
||||
elif button_code in BUTTONS['prev_dir']:
|
||||
self.file_explorer.previous_dir()
|
||||
else:
|
||||
if self.original_button_handler:
|
||||
self.original_button_handler(button_code)
|
||||
except Exception as e:
|
||||
logger.error(f"Error in FileExplorer button handler: {e}")
|
||||
|
||||
def handle_file_explorer_dpad(self, code, value, current_time):
|
||||
"""Обработка движения D-pad и левого стика для FileExplorer"""
|
||||
try:
|
||||
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
|
||||
return
|
||||
|
||||
if not self.file_explorer.file_list.count():
|
||||
return
|
||||
|
||||
if code in (ecodes.ABS_HAT0Y, ecodes.ABS_Y):
|
||||
# Для D-pad - реакция с фиксированной скоростью
|
||||
if code == ecodes.ABS_HAT0Y:
|
||||
if value != 0:
|
||||
self.current_direction = value
|
||||
self.stick_value = 1.0 # Максимальная скорость для D-pad, чтобы скачков не было
|
||||
if not self.nav_timer.isActive():
|
||||
self.file_explorer.move_selection(self.current_direction)
|
||||
self.last_nav_time = current_time
|
||||
self.nav_timer.start(int(self.initial_nav_delay * 1000))
|
||||
else:
|
||||
self.current_direction = 0
|
||||
self.nav_timer.stop()
|
||||
|
||||
# Для стика - плавное управление с учетом степени отклонения
|
||||
elif code == ecodes.ABS_Y:
|
||||
if abs(value) < self.dead_zone:
|
||||
if self.stick_activated:
|
||||
self.current_direction = 0
|
||||
self.nav_timer.stop()
|
||||
self.stick_activated = False
|
||||
return
|
||||
|
||||
# Рассчитываем "силу" отклонения (0.3 - 1.0)
|
||||
normalized_value = (abs(value) - self.dead_zone) / (32768 - self.dead_zone)
|
||||
speed_factor = 0.3 + (normalized_value * 0.7) # От 30% до 100% скорости
|
||||
self.current_direction = -1 if value < 0 else 1
|
||||
self.stick_value = speed_factor
|
||||
self.stick_activated = True
|
||||
|
||||
if not self.nav_timer.isActive():
|
||||
self.file_explorer.move_selection(self.current_direction)
|
||||
self.last_nav_time = current_time
|
||||
self.nav_timer.start(int(self.initial_nav_delay * 1000))
|
||||
|
||||
elif self.original_dpad_handler:
|
||||
self.original_dpad_handler(code, value, current_time)
|
||||
except Exception as e:
|
||||
logger.error(f"Error in FileExplorer dpad handler: {e}")
|
||||
|
||||
def handle_navigation_repeat(self):
|
||||
"""Плавное повторение движения с переменной скоростью для FileExplorer"""
|
||||
try:
|
||||
if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
|
||||
return
|
||||
|
||||
if self.current_direction != 0:
|
||||
now = time.time()
|
||||
# Динамический интервал в зависимости от stick_value
|
||||
dynamic_delay = self.repeat_nav_delay / self.stick_value
|
||||
if now - self.last_nav_time >= dynamic_delay:
|
||||
self.file_explorer.move_selection(self.current_direction)
|
||||
self.last_nav_time = now
|
||||
except Exception as e:
|
||||
logger.error(f"Error in navigation repeat: {e}")
|
||||
|
||||
@Slot(bool)
|
||||
def handle_fullscreen_slot(self, enable: bool) -> None:
|
||||
try:
|
||||
@ -138,6 +265,7 @@ class InputManager(QObject):
|
||||
self._gamepad_handling_enabled = False
|
||||
self.stop_rumble()
|
||||
self.dpad_timer.stop()
|
||||
self.nav_timer.stop()
|
||||
|
||||
def enable_gamepad_handling(self) -> None:
|
||||
"""Включает обработку событий геймпада."""
|
||||
@ -821,6 +949,7 @@ class InputManager(QObject):
|
||||
try:
|
||||
self.running = False
|
||||
self.dpad_timer.stop()
|
||||
self.nav_timer.stop()
|
||||
self.stop_rumble()
|
||||
if self.gamepad_thread:
|
||||
self.gamepad_thread.join()
|
||||
|
Binary file not shown.
@ -9,7 +9,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROJECT VERSION\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
|
||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language: de_DE\n"
|
||||
@ -20,31 +20,19 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Generated-By: Babel 2.17.0\n"
|
||||
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Favorites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Game Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgid "Import to Legendary"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Steam"
|
||||
@ -53,46 +41,138 @@ msgstr ""
|
||||
msgid "Add to Steam"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{0}' to favorites"
|
||||
msgid "Open Game Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{0}' from favorites"
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found."
|
||||
msgid "Success"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command found in .desktop for game: {0}"
|
||||
msgid ""
|
||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
|
||||
"take effect."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for game: {0}"
|
||||
msgid "Executable not found for game: {game_name}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Error reading .desktop file: {0}"
|
||||
msgid "Opened folder for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid ".desktop file not found for game: {0}"
|
||||
msgid "Failed to open folder: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Game Installation Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "No folder selected"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {0}"
|
||||
msgid "Imported '{game_name}' to Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable file not found: {0}"
|
||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable command: {0}"
|
||||
msgid "Importing '{game_name}' to Legendary..."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to create .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to {location}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Desktop"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to {location}: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from {location}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No .desktop file found for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {exec_line}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Deletion"
|
||||
@ -100,99 +180,94 @@ msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid ""
|
||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
|
||||
" and custom data."
|
||||
"Are you sure you want to delete '{game_name}'? This will remove the "
|
||||
".desktop file and custom data."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Could not locate .desktop file for '{0}'"
|
||||
msgid "Failed to delete .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete .desktop file: {0}"
|
||||
msgid "Deleted '{game_name}' successfully"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' deleted successfully"
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to generate .desktop file data"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete custom data: {0}"
|
||||
msgid "Failed to delete old .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to menu"
|
||||
msgid "Removed old .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to menu: {0}"
|
||||
msgid "Failed to save .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from menu: {0}"
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from menu"
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to desktop"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to desktop: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from Desktop: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to generate .desktop file data."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove old .desktop file: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Old .desktop file removed for '{0}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to save .desktop file: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to copy cover image: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Steam"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"The game was added successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
|
||||
" take effect."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"The game was removed successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
msgid "PortProton directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Steam directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Steam user ID"
|
||||
msgstr ""
|
||||
|
||||
msgid "Steam shortcuts file not found"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Opened folder for '{0}'"
|
||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to open game folder: {0}"
|
||||
msgid "Failed to load shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{game_name}' not found in Steam shortcuts"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to update shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Game"
|
||||
@ -216,29 +291,19 @@ msgstr ""
|
||||
msgid "Cover Preview:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Executable"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Cover Image"
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid image"
|
||||
msgstr ""
|
||||
|
||||
msgid "No cover selected"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr ""
|
||||
|
||||
msgid "No description available"
|
||||
msgid "Never"
|
||||
msgstr ""
|
||||
|
||||
msgid "Never"
|
||||
msgid "No description available"
|
||||
msgstr ""
|
||||
|
||||
msgid "Supported"
|
||||
@ -382,6 +447,21 @@ msgstr ""
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr ""
|
||||
|
||||
@ -397,6 +477,22 @@ msgstr ""
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr ""
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr ""
|
||||
|
||||
@ -478,6 +574,20 @@ msgstr ""
|
||||
msgid "Play"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found for EGS game: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to launch game: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid command format (native)"
|
||||
msgstr ""
|
||||
|
||||
@ -488,12 +598,6 @@ msgstr ""
|
||||
msgid "File not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr ""
|
||||
|
||||
@ -512,9 +616,6 @@ msgstr ""
|
||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to reboot the system"
|
||||
msgstr ""
|
||||
|
||||
|
Binary file not shown.
@ -9,7 +9,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROJECT VERSION\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
|
||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language: es_ES\n"
|
||||
@ -20,31 +20,19 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Generated-By: Babel 2.17.0\n"
|
||||
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Favorites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Game Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgid "Import to Legendary"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Steam"
|
||||
@ -53,46 +41,138 @@ msgstr ""
|
||||
msgid "Add to Steam"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{0}' to favorites"
|
||||
msgid "Open Game Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{0}' from favorites"
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found."
|
||||
msgid "Success"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command found in .desktop for game: {0}"
|
||||
msgid ""
|
||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
|
||||
"take effect."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for game: {0}"
|
||||
msgid "Executable not found for game: {game_name}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Error reading .desktop file: {0}"
|
||||
msgid "Opened folder for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid ".desktop file not found for game: {0}"
|
||||
msgid "Failed to open folder: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Game Installation Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "No folder selected"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {0}"
|
||||
msgid "Imported '{game_name}' to Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable file not found: {0}"
|
||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable command: {0}"
|
||||
msgid "Importing '{game_name}' to Legendary..."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to create .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to {location}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Desktop"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to {location}: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from {location}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No .desktop file found for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {exec_line}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Deletion"
|
||||
@ -100,99 +180,94 @@ msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid ""
|
||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
|
||||
" and custom data."
|
||||
"Are you sure you want to delete '{game_name}'? This will remove the "
|
||||
".desktop file and custom data."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Could not locate .desktop file for '{0}'"
|
||||
msgid "Failed to delete .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete .desktop file: {0}"
|
||||
msgid "Deleted '{game_name}' successfully"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' deleted successfully"
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to generate .desktop file data"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete custom data: {0}"
|
||||
msgid "Failed to delete old .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to menu"
|
||||
msgid "Removed old .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to menu: {0}"
|
||||
msgid "Failed to save .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from menu: {0}"
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from menu"
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to desktop"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to desktop: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from Desktop: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to generate .desktop file data."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove old .desktop file: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Old .desktop file removed for '{0}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to save .desktop file: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to copy cover image: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Steam"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"The game was added successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
|
||||
" take effect."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"The game was removed successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
msgid "PortProton directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Steam directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Steam user ID"
|
||||
msgstr ""
|
||||
|
||||
msgid "Steam shortcuts file not found"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Opened folder for '{0}'"
|
||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to open game folder: {0}"
|
||||
msgid "Failed to load shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{game_name}' not found in Steam shortcuts"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to update shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Game"
|
||||
@ -216,29 +291,19 @@ msgstr ""
|
||||
msgid "Cover Preview:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Executable"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Cover Image"
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid image"
|
||||
msgstr ""
|
||||
|
||||
msgid "No cover selected"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr ""
|
||||
|
||||
msgid "No description available"
|
||||
msgid "Never"
|
||||
msgstr ""
|
||||
|
||||
msgid "Never"
|
||||
msgid "No description available"
|
||||
msgstr ""
|
||||
|
||||
msgid "Supported"
|
||||
@ -382,6 +447,21 @@ msgstr ""
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr ""
|
||||
|
||||
@ -397,6 +477,22 @@ msgstr ""
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr ""
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr ""
|
||||
|
||||
@ -478,6 +574,20 @@ msgstr ""
|
||||
msgid "Play"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found for EGS game: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to launch game: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid command format (native)"
|
||||
msgstr ""
|
||||
|
||||
@ -488,12 +598,6 @@ msgstr ""
|
||||
msgid "File not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr ""
|
||||
|
||||
@ -512,9 +616,6 @@ msgstr ""
|
||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to reboot the system"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9,7 +9,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PortProtonQt 0.1.1\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
|
||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@ -18,31 +18,19 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Generated-By: Babel 2.17.0\n"
|
||||
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Favorites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Game Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgid "Import to Legendary"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Steam"
|
||||
@ -51,46 +39,138 @@ msgstr ""
|
||||
msgid "Add to Steam"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{0}' to favorites"
|
||||
msgid "Open Game Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr ""
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{0}' from favorites"
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
msgid "PortProton is not found."
|
||||
msgid "Success"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command found in .desktop for game: {0}"
|
||||
msgid ""
|
||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
|
||||
"take effect."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for game: {0}"
|
||||
msgid "Executable not found for game: {game_name}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Error reading .desktop file: {0}"
|
||||
msgid "Opened folder for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid ".desktop file not found for game: {0}"
|
||||
msgid "Failed to open folder: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Game Installation Folder"
|
||||
msgstr ""
|
||||
|
||||
msgid "No folder selected"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {0}"
|
||||
msgid "Imported '{game_name}' to Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable file not found: {0}"
|
||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable command: {0}"
|
||||
msgid "Importing '{game_name}' to Legendary..."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to create .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to {location}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Desktop"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to {location}: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from {location}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No .desktop file found for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {exec_line}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {path}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Deletion"
|
||||
@ -98,99 +178,94 @@ msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid ""
|
||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
|
||||
" and custom data."
|
||||
"Are you sure you want to delete '{game_name}'? This will remove the "
|
||||
".desktop file and custom data."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Could not locate .desktop file for '{0}'"
|
||||
msgid "Failed to delete .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete .desktop file: {0}"
|
||||
msgid "Deleted '{game_name}' successfully"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' deleted successfully"
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to generate .desktop file data"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete custom data: {0}"
|
||||
msgid "Failed to delete old .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to menu"
|
||||
msgid "Removed old .desktop file for '{game_name}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to menu: {0}"
|
||||
msgid "Failed to save .desktop file: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from menu: {0}"
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from menu"
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to desktop"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to desktop: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from Desktop: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from Desktop"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game name and executable path are required."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to generate .desktop file data."
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove old .desktop file: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Old .desktop file removed for '{0}'"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to save .desktop file: {0}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to copy cover image: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Steam"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"The game was added successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
|
||||
" take effect."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"The game was removed successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
msgid "PortProton directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Steam directory not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Steam user ID"
|
||||
msgstr ""
|
||||
|
||||
msgid "Steam shortcuts file not found"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Opened folder for '{0}'"
|
||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to open game folder: {0}"
|
||||
msgid "Failed to load shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{game_name}' not found in Steam shortcuts"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to update shortcuts.vdf: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit Game"
|
||||
@ -214,29 +289,19 @@ msgstr ""
|
||||
msgid "Cover Preview:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Executable"
|
||||
msgstr ""
|
||||
|
||||
msgid "Select Cover Image"
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid image"
|
||||
msgstr ""
|
||||
|
||||
msgid "No cover selected"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr ""
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr ""
|
||||
|
||||
msgid "No description available"
|
||||
msgid "Never"
|
||||
msgstr ""
|
||||
|
||||
msgid "Never"
|
||||
msgid "No description available"
|
||||
msgstr ""
|
||||
|
||||
msgid "Supported"
|
||||
@ -380,6 +445,21 @@ msgstr ""
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr ""
|
||||
|
||||
@ -395,6 +475,22 @@ msgstr ""
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr ""
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr ""
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr ""
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr ""
|
||||
|
||||
@ -476,6 +572,20 @@ msgstr ""
|
||||
msgid "Play"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found for EGS game: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to launch game: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid command format (native)"
|
||||
msgstr ""
|
||||
|
||||
@ -486,12 +596,6 @@ msgstr ""
|
||||
msgid "File not found: {0}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Launching"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr ""
|
||||
|
||||
@ -510,9 +614,6 @@ msgstr ""
|
||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to reboot the system"
|
||||
msgstr ""
|
||||
|
||||
|
Binary file not shown.
@ -9,8 +9,8 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROJECT VERSION\n"
|
||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
|
||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
|
||||
"PO-Revision-Date: 2025-06-14 10:37+0500\n"
|
||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
|
||||
"PO-Revision-Date: 2025-06-26 14:55+0500\n"
|
||||
"Last-Translator: \n"
|
||||
"Language: ru_RU\n"
|
||||
"Language-Team: ru_RU <LL@li.org>\n"
|
||||
@ -21,32 +21,20 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Generated-By: Babel 2.17.0\n"
|
||||
|
||||
msgid "Error"
|
||||
msgstr "Ошибка"
|
||||
|
||||
msgid "PortProton is not found"
|
||||
msgstr "PortProton не найден"
|
||||
|
||||
msgid "Remove from Favorites"
|
||||
msgstr "Удалить из Избранного"
|
||||
|
||||
msgid "Add to Favorites"
|
||||
msgstr "Добавить в Избранное"
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr "Удалить с рабочего стола"
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr "Добавить на рабочий стол"
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr "Редактировать"
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr "Удалить из PortProton"
|
||||
|
||||
msgid "Open Game Folder"
|
||||
msgstr "Открыть папку с игрой"
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr "Удалить из меню"
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgstr "Добавить в меню"
|
||||
msgid "Import to Legendary"
|
||||
msgstr "Импортировать игру"
|
||||
|
||||
msgid "Remove from Steam"
|
||||
msgstr "Удалить из Steam"
|
||||
@ -54,153 +42,240 @@ msgstr "Удалить из Steam"
|
||||
msgid "Add to Steam"
|
||||
msgstr "Добавить в Steam"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{0}' to favorites"
|
||||
msgstr "Добавление '{0}' в избранное"
|
||||
msgid "Open Game Folder"
|
||||
msgstr "Открыть папку с игрой"
|
||||
|
||||
msgid "Remove from Desktop"
|
||||
msgstr "Удалить с рабочего стола"
|
||||
|
||||
msgid "Add to Desktop"
|
||||
msgstr "Добавить на рабочий стол"
|
||||
|
||||
msgid "Remove from Menu"
|
||||
msgstr "Удалить из меню"
|
||||
|
||||
msgid "Add to Menu"
|
||||
msgstr "Добавить в меню"
|
||||
|
||||
msgid "Edit Shortcut"
|
||||
msgstr "Редактировать"
|
||||
|
||||
msgid "Delete from PortProton"
|
||||
msgstr "Удалить из PortProton"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{0}' from favorites"
|
||||
msgstr "Удаление '{0}' из избранного"
|
||||
msgid "Legendary executable not found at {path}"
|
||||
msgstr "Legendary не найден по пути {path}"
|
||||
|
||||
msgid "Error"
|
||||
msgstr "Ошибка"
|
||||
|
||||
msgid "PortProton is not found."
|
||||
msgstr "PortProton не найден."
|
||||
msgid "Success"
|
||||
msgstr "Успешно"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command found in .desktop for game: {0}"
|
||||
msgstr "Не найдено ни одной исполняемой команды для игры: {0}"
|
||||
msgid ""
|
||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
|
||||
"take effect."
|
||||
msgstr ""
|
||||
"'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите "
|
||||
"Steam, чтобы изменения вступили в силу."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for game: {0}"
|
||||
msgstr "Не удалось удалить файл .desktop: {0}"
|
||||
msgid "Executable not found for game: {game_name}"
|
||||
msgstr "Исполняемый файл не найден для игры: {game_name}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Error reading .desktop file: {0}"
|
||||
msgstr "Не удалось удалить файл .desktop: {0}"
|
||||
msgid "Opened folder for '{game_name}'"
|
||||
msgstr "Открыта папка для '{game_name}'"
|
||||
|
||||
#, python-brace-format
|
||||
msgid ".desktop file not found for game: {0}"
|
||||
msgstr "Файл не найден: {0}"
|
||||
msgid "Failed to open folder: {error}"
|
||||
msgstr "Не удалось открыть папку для игры: {error}"
|
||||
|
||||
msgid "Select Game Installation Folder"
|
||||
msgstr "Выберите папку установки игры"
|
||||
|
||||
msgid "No folder selected"
|
||||
msgstr "Не выбрана ни одна папка"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {0}"
|
||||
msgstr "Недопустимая исполняемая команда: {0}"
|
||||
msgid "Imported '{game_name}' to Legendary"
|
||||
msgstr "Импортировано '{game_name}' в Legendary"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable file not found: {0}"
|
||||
msgstr "Файл не найден: {0}"
|
||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
|
||||
msgstr "Не удалось импортировать '{game_name}' в Legendary: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable command: {0}"
|
||||
msgstr "Не удалось удалить игру из меню: {0}"
|
||||
msgid "Importing '{game_name}' to Legendary..."
|
||||
msgstr "Импортируется '{game_name}' в Legendary..."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to favorites"
|
||||
msgstr "'{game_name}' был(а) добавлен(а) в избранное"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from favorites"
|
||||
msgstr "'{game_name}' был(а) удалён(а) из избранного"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "start.sh not found at {path}"
|
||||
msgstr "start.sh не найден по адресу {path}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr "Запустить игру \"{name}\" с помощью PortProton"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to create .desktop file: {error}"
|
||||
msgstr "Не удалось создать файл .desktop: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Added '{game_name}' to {location}"
|
||||
msgstr "`'{game_name}' был(а) добавлен(а) в {location}`"
|
||||
|
||||
msgid "Desktop"
|
||||
msgstr "Рабочий стол"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add '{game_name}' to {location}: {error}"
|
||||
msgstr "Не удалось добавить '{game_name}' в {location}: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
|
||||
msgstr "Не удалось удалить '{game_name}' из {location}: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Removed '{game_name}' from {location}"
|
||||
msgstr "'{game_name}' был(а) удалён(а) из {location}"
|
||||
|
||||
msgid "Menu"
|
||||
msgstr "Меню"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No executable command in .desktop file for '{game_name}'"
|
||||
msgstr "В файле .desktop для '{game_name}' отсутствует исполняемая команда"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse .desktop file for '{game_name}'"
|
||||
msgstr "Не удалось разобрать файл .desktop для '{game_name}'"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to read .desktop file: {error}"
|
||||
msgstr "Не удалось прочитать файл .desktop: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "No .desktop file found for '{game_name}'"
|
||||
msgstr "Файл .desktop для '{game_name}' не найден"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Invalid executable command: {exec_line}"
|
||||
msgstr "Недопустимая исполняемая команда: {exec_line}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found: {path}"
|
||||
msgstr "Исполняемый файл не найден: {path}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to parse executable: {error}"
|
||||
msgstr "Не удалось разобрать исполняемый файл: {error}"
|
||||
|
||||
msgid "Confirm Deletion"
|
||||
msgstr "Подтвердите удаление"
|
||||
|
||||
#, python-brace-format
|
||||
msgid ""
|
||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
|
||||
" and custom data."
|
||||
"Are you sure you want to delete '{game_name}'? This will remove the "
|
||||
".desktop file and custom data."
|
||||
msgstr ""
|
||||
"Вы уверены, что хотите удалить '{0}'? Это приведет к удалению файла "
|
||||
".desktop и настраиваемых данных."
|
||||
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению "
|
||||
"файла .desktop и пользовательских данных."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Could not locate .desktop file for '{0}'"
|
||||
msgstr "Не удалось найти файл .desktop для '{0}'"
|
||||
msgid "Failed to delete .desktop file: {error}"
|
||||
msgstr "Не удалось удалить файл .desktop: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete .desktop file: {0}"
|
||||
msgstr "Не удалось удалить файл .desktop: {0}"
|
||||
msgid "Deleted '{game_name}' successfully"
|
||||
msgstr "'{game_name}' был(а) успешно удалён(а)"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' deleted successfully"
|
||||
msgstr "Игра '{0}' успешно удалена"
|
||||
msgid "Failed to delete custom data: {error}"
|
||||
msgstr "Не удалось удалить пользовательские данные: {error}"
|
||||
|
||||
msgid "Game name and executable path are required"
|
||||
msgstr "Требуются название игры и путь к исполняемому файлу"
|
||||
|
||||
msgid "Failed to generate .desktop file data"
|
||||
msgstr "Не удалось сгенерировать данные файла .desktop"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to delete custom data: {0}"
|
||||
msgstr "Не удалось удалить настраиваемые данные: {0}"
|
||||
msgid "Failed to delete old .desktop file: {error}"
|
||||
msgstr "Не удалось удалить старый файл .desktop: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to menu"
|
||||
msgstr "Игра '{0}' добавлена в меню"
|
||||
msgid "Removed old .desktop file for '{game_name}'"
|
||||
msgstr "Старый файл .desktop для '{game_name}' был(а) удалён(а)"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to menu: {0}"
|
||||
msgstr "Не удалось добавить игру в меню: {0}"
|
||||
msgid "Failed to save .desktop file: {error}"
|
||||
msgstr "Не удалось сохранить файл .desktop: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from menu: {0}"
|
||||
msgstr "Не удалось удалить игру из меню: {0}"
|
||||
msgid "Failed to copy cover image: {error}"
|
||||
msgstr "Не удалось скопировать обложку: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from menu"
|
||||
msgstr "Игра '{0}' удалена из меню"
|
||||
msgid "Failed to add '{game_name}' to Steam: {error}"
|
||||
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' added to desktop"
|
||||
msgstr "Игра '{0}' добавлена на рабочий стол"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to add game to desktop: {0}"
|
||||
msgstr "Не удалось добавить игру на рабочий стол: {0}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game from Desktop: {0}"
|
||||
msgstr "Не удалось удалить игру с рабочего стола: {0}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{0}' removed from Desktop"
|
||||
msgstr "Игра '{0}' удалена с рабочего стола"
|
||||
|
||||
msgid "Game name and executable path are required."
|
||||
msgstr "Необходимо указать название игры и путь к исполняемому файлу."
|
||||
|
||||
msgid "Failed to generate .desktop file data."
|
||||
msgstr "Не удалось сгенерировать данные файла .desktop."
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove old .desktop file: {0}"
|
||||
msgstr "Не удалось удалить файл .desktop: {0}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Old .desktop file removed for '{0}'"
|
||||
msgstr "Старый файл .desktop удален для '{0}'"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to save .desktop file: {0}"
|
||||
msgstr "Не удалось удалить файл .desktop: {0}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to copy cover image: {0}"
|
||||
msgstr "Не удалось удалить игру из меню: {0}"
|
||||
|
||||
msgid "Restart Steam"
|
||||
msgstr "Перезапустите Steam"
|
||||
|
||||
msgid ""
|
||||
"The game was added successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
|
||||
" take effect."
|
||||
msgstr ""
|
||||
"Игра была успешно добавлена.\n"
|
||||
"Пожалуйста, перезапустите Steam, чтобы изменения вступили в силу."
|
||||
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam,"
|
||||
" чтобы изменения вступили в силу."
|
||||
|
||||
msgid ""
|
||||
"The game was removed successfully.\n"
|
||||
"Please restart Steam for changes to take effect."
|
||||
msgstr ""
|
||||
"Игра была успешно удалена..\n"
|
||||
"Пожалуйста, перезапустите Steam, чтобы изменения вступили в силу."
|
||||
msgid "PortProton directory not found"
|
||||
msgstr "PortProton не найден."
|
||||
|
||||
msgid "Steam directory not found"
|
||||
msgstr "Каталог Steam не найден"
|
||||
|
||||
msgid "Failed to get Steam user ID"
|
||||
msgstr "Не удалось получить ID пользователя Steam"
|
||||
|
||||
msgid "Steam shortcuts file not found"
|
||||
msgstr "Файл ярлыков Steam не найден"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Opened folder for '{0}'"
|
||||
msgstr "Открытие папки для '{0}'"
|
||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
|
||||
msgstr "Не удалось создать резервную копию файла shortcuts.vdf: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to open game folder: {0}"
|
||||
msgstr "Не удалось открыть папку для игры: {0}"
|
||||
msgid "Failed to load shortcuts.vdf: {error}"
|
||||
msgstr "Не удалось загрузить файл shortcuts.vdf: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Game '{game_name}' not found in Steam shortcuts"
|
||||
msgstr "Игра '{game_name}' не найдена в ярлыках Steam"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to update shortcuts.vdf: {error}"
|
||||
msgstr "Не удалось обновить файл shortcuts.vdf: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
|
||||
msgstr "Не удалось удалить игру EGS '{game_name}' из Steam: {error}"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
|
||||
msgstr "Не удалось удалить игру '{game_name}' из Steam: {error}"
|
||||
|
||||
msgid "Select"
|
||||
msgstr "Выбрать"
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr "Отмена"
|
||||
|
||||
msgid "Edit Game"
|
||||
msgstr "Редактировать игру"
|
||||
@ -223,31 +298,21 @@ msgstr "Обложка:"
|
||||
msgid "Cover Preview:"
|
||||
msgstr "Предпросмотр обложки:"
|
||||
|
||||
msgid "Select Executable"
|
||||
msgstr "Выберите исполняемый файл"
|
||||
|
||||
msgid "Select Cover Image"
|
||||
msgstr "Выберите обложку"
|
||||
|
||||
msgid "Invalid image"
|
||||
msgstr "Недопустимое изображение"
|
||||
|
||||
msgid "No cover selected"
|
||||
msgstr "Обложка не выбрана"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Launch game \"{name}\" with PortProton"
|
||||
msgstr "Запустить игру \"{name}\" с помощью PortProton"
|
||||
|
||||
msgid "Loading Epic Games Store games..."
|
||||
msgstr "Загрузка игр из Epic Games Store..."
|
||||
|
||||
msgid "No description available"
|
||||
msgstr "Описание не найдено"
|
||||
|
||||
msgid "Never"
|
||||
msgstr "Никогда"
|
||||
|
||||
msgid "No description available"
|
||||
msgstr "Описание не найдено"
|
||||
|
||||
msgid "Supported"
|
||||
msgstr "Поддерживается"
|
||||
|
||||
@ -389,6 +454,21 @@ msgstr "Тактильная отдача на геймпаде"
|
||||
msgid "Gamepad haptic feedback:"
|
||||
msgstr "Тактильная отдача на геймпаде:"
|
||||
|
||||
msgid "Open Legendary Login"
|
||||
msgstr "Открыть браузер для входа в Legendary"
|
||||
|
||||
msgid "Legendary Authentication:"
|
||||
msgstr "Авторизация в Legendary:"
|
||||
|
||||
msgid "Enter Legendary Authorization Code"
|
||||
msgstr "Введите код авторизации Legendary"
|
||||
|
||||
msgid "Authorization Code:"
|
||||
msgstr "Код авторизации:"
|
||||
|
||||
msgid "Submit Code"
|
||||
msgstr "Отправить код"
|
||||
|
||||
msgid "Save Settings"
|
||||
msgstr "Сохранить настройки"
|
||||
|
||||
@ -404,6 +484,22 @@ msgstr "Открытие страницы входа в Legendary в брауз
|
||||
msgid "Failed to open Legendary login page"
|
||||
msgstr "Не удалось открыть страницу входа в Legendary"
|
||||
|
||||
msgid "Please enter an authorization code"
|
||||
msgstr "Пожалуйста, введите код авторизации"
|
||||
|
||||
msgid "Successfully authenticated with Legendary"
|
||||
msgstr "Успешная аутентификация в Legendary"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Legendary authentication failed: {0}"
|
||||
msgstr "Не удалось выполнить аутентификацию Legendary: {0}"
|
||||
|
||||
msgid "Legendary executable not found"
|
||||
msgstr "Не найден исполняемый файл Legendary"
|
||||
|
||||
msgid "Unexpected error during authentication"
|
||||
msgstr "Неожиданная ошибка при аутентификации"
|
||||
|
||||
msgid "Confirm Reset"
|
||||
msgstr "Подтвердите удаление"
|
||||
|
||||
@ -487,6 +583,20 @@ msgstr "Остановить"
|
||||
msgid "Play"
|
||||
msgstr "Играть"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Executable not found for EGS game: {0}"
|
||||
msgstr "Не найден исполняемый файл для игры EGS: {0}"
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr "Невозможно запустить игру пока запущена другая"
|
||||
|
||||
msgid "Launching"
|
||||
msgstr "Идёт запуск"
|
||||
|
||||
#, python-brace-format
|
||||
msgid "Failed to launch game: {0}"
|
||||
msgstr "Не удалось запустить игру: {0}"
|
||||
|
||||
msgid "Invalid command format (native)"
|
||||
msgstr "Неправильный формат команды (нативная версия)"
|
||||
|
||||
@ -497,12 +607,6 @@ msgstr "Неправильный формат команды (flatpak)"
|
||||
msgid "File not found: {0}"
|
||||
msgstr "Файл не найден: {0}"
|
||||
|
||||
msgid "Cannot launch game while another game is running"
|
||||
msgstr "Невозможно запустить игру пока запущена другая"
|
||||
|
||||
msgid "Launching"
|
||||
msgstr "Идёт запуск"
|
||||
|
||||
msgid "Reboot"
|
||||
msgstr "Перезагрузить"
|
||||
|
||||
@ -521,9 +625,6 @@ msgstr "Вернуться на рабочий стол"
|
||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
|
||||
msgstr "portprotonqt-session-select не найдет"
|
||||
|
||||
msgid "Cancel"
|
||||
msgstr "Отмена"
|
||||
|
||||
msgid "Failed to reboot the system"
|
||||
msgstr "Не удалось перезагрузить систему"
|
||||
|
||||
|
@ -17,7 +17,7 @@ from portprotonqt.system_overlay import SystemOverlay
|
||||
|
||||
from portprotonqt.image_utils import load_pixmap_async, round_corners, ImageCarousel
|
||||
from portprotonqt.steam_api import get_steam_game_info_async, get_full_steam_game_info_async, get_steam_installed_games
|
||||
from portprotonqt.egs_api import load_egs_games_async
|
||||
from portprotonqt.egs_api import load_egs_games_async, get_egs_executable
|
||||
from portprotonqt.theme_manager import ThemeManager, load_theme_screenshots, load_logo
|
||||
from portprotonqt.time_utils import save_last_launch, get_last_launch, parse_playtime_file, format_playtime, get_last_launch_timestamp, format_last_launch
|
||||
from portprotonqt.config_utils import (
|
||||
@ -40,6 +40,7 @@ from typing import cast
|
||||
from collections.abc import Callable
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
from datetime import datetime
|
||||
from PySide6.QtWidgets import QSizePolicy
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
@ -52,38 +53,6 @@ class MainWindow(QMainWindow):
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setAcceptDrops(True)
|
||||
self.current_exec_line = None
|
||||
self.currentDetailPage = None
|
||||
self.current_play_button = None
|
||||
self.pending_games = []
|
||||
self.game_card_cache = {}
|
||||
self.pending_images = {}
|
||||
self.total_games = 0
|
||||
self.games_load_timer = QTimer(self)
|
||||
self.games_load_timer.setSingleShot(True)
|
||||
self.games_load_timer.timeout.connect(self.finalize_game_loading)
|
||||
self.games_loaded.connect(self.on_games_loaded)
|
||||
self.current_add_game_dialog = None
|
||||
|
||||
# Добавляем таймер для дебаунсинга сохранения настроек
|
||||
self.settingsDebounceTimer = QTimer(self)
|
||||
self.settingsDebounceTimer.setSingleShot(True)
|
||||
self.settingsDebounceTimer.setInterval(300) # 300 мс задержка
|
||||
self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
|
||||
|
||||
read_time_config()
|
||||
# Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
|
||||
self.legendary_config_path = os.path.join(
|
||||
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
|
||||
"PortProtonQt", "legendary_cache"
|
||||
)
|
||||
os.makedirs(self.legendary_config_path, exist_ok=True)
|
||||
os.environ["LEGENDARY_CONFIG_PATH"] = self.legendary_config_path
|
||||
|
||||
self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
|
||||
self.downloader = Downloader(max_workers=4)
|
||||
|
||||
# Создаём менеджер тем и читаем, какая тема выбрана
|
||||
self.theme_manager = ThemeManager()
|
||||
selected_theme = read_theme_from_config()
|
||||
@ -116,9 +85,47 @@ class MainWindow(QMainWindow):
|
||||
self.updateGameGrid
|
||||
)
|
||||
|
||||
QApplication.setStyle("Fusion")
|
||||
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE)
|
||||
self.setAcceptDrops(True)
|
||||
self.current_exec_line = None
|
||||
self.currentDetailPage = None
|
||||
self.current_play_button = None
|
||||
self.current_focused_card = None
|
||||
self.pending_games = []
|
||||
self.game_card_cache = {}
|
||||
self.pending_images = {}
|
||||
self.total_games = 0
|
||||
self.games_load_timer = QTimer(self)
|
||||
self.games_load_timer.setSingleShot(True)
|
||||
self.games_load_timer.timeout.connect(self.finalize_game_loading)
|
||||
self.games_loaded.connect(self.on_games_loaded)
|
||||
self.current_add_game_dialog = None
|
||||
self.current_hovered_card = None
|
||||
|
||||
# Добавляем таймер для дебаунсинга сохранения настроек
|
||||
self.settingsDebounceTimer = QTimer(self)
|
||||
self.settingsDebounceTimer.setSingleShot(True)
|
||||
self.settingsDebounceTimer.setInterval(300) # 300 мс задержка
|
||||
self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
|
||||
|
||||
read_time_config()
|
||||
# Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
|
||||
self.legendary_config_path = os.path.join(
|
||||
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
|
||||
"PortProtonQt", "legendary_cache"
|
||||
)
|
||||
os.makedirs(self.legendary_config_path, exist_ok=True)
|
||||
os.environ["LEGENDARY_CONFIG_PATH"] = self.legendary_config_path
|
||||
|
||||
self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
|
||||
self.downloader = Downloader(max_workers=4)
|
||||
|
||||
# Статус-бар
|
||||
self.setStatusBar(QStatusBar(self))
|
||||
self.statusBar().setStyleSheet(self.theme.STATUS_BAR_STYLE)
|
||||
self.progress_bar = QProgressBar()
|
||||
self.progress_bar.setStyleSheet(self.theme.PROGRESS_BAR_STYLE)
|
||||
self.progress_bar.setMaximumWidth(200)
|
||||
self.progress_bar.setTextVisible(True)
|
||||
self.progress_bar.setVisible(False)
|
||||
@ -199,8 +206,6 @@ class MainWindow(QMainWindow):
|
||||
|
||||
self.restore_state()
|
||||
|
||||
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE)
|
||||
self.setStyleSheet(self.theme.MESSAGE_BOX_STYLE)
|
||||
self.input_manager = InputManager(self)
|
||||
QTimer.singleShot(0, self.loadGames)
|
||||
|
||||
@ -241,6 +246,65 @@ class MainWindow(QMainWindow):
|
||||
self.updateGameGrid()
|
||||
self.progress_bar.setVisible(False)
|
||||
|
||||
def _on_card_focused(self, game_name: str, is_focused: bool):
|
||||
"""Обработчик сигнала focusChanged от GameCard."""
|
||||
card_key = None
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card.name == game_name:
|
||||
card_key = key
|
||||
break
|
||||
|
||||
if not card_key:
|
||||
return
|
||||
|
||||
card = self.game_card_cache[card_key]
|
||||
|
||||
if is_focused:
|
||||
# Если карточка получила фокус
|
||||
if self.current_hovered_card and self.current_hovered_card != card:
|
||||
# Сбрасываем текущую hovered карточку
|
||||
self.current_hovered_card._hovered = False
|
||||
self.current_hovered_card.leaveEvent(None)
|
||||
self.current_hovered_card = None
|
||||
if self.current_focused_card and self.current_focused_card != card:
|
||||
# Сбрасываем текущую focused карточку
|
||||
self.current_focused_card._focused = False
|
||||
self.current_focused_card.clearFocus()
|
||||
self.current_focused_card = card
|
||||
else:
|
||||
# Если карточка потеряла фокус
|
||||
if self.current_focused_card == card:
|
||||
self.current_focused_card = None
|
||||
|
||||
def _on_card_hovered(self, game_name: str, is_hovered: bool):
|
||||
"""Обработчик сигнала hoverChanged от GameCard."""
|
||||
card_key = None
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card.name == game_name:
|
||||
card_key = key
|
||||
break
|
||||
|
||||
if not card_key:
|
||||
return
|
||||
|
||||
card = self.game_card_cache[card_key]
|
||||
|
||||
if is_hovered:
|
||||
# Если мышь наведена на карточку
|
||||
if self.current_focused_card and self.current_focused_card != card:
|
||||
# Сбрасываем текущую focused карточку
|
||||
self.current_focused_card._focused = False
|
||||
self.current_focused_card.clearFocus()
|
||||
if self.current_hovered_card and self.current_hovered_card != card:
|
||||
# Сбрасываем предыдущую hovered карточку
|
||||
self.current_hovered_card._hovered = False
|
||||
self.current_hovered_card.leaveEvent(None)
|
||||
self.current_hovered_card = card
|
||||
else:
|
||||
# Если мышь покинула карточку
|
||||
if self.current_hovered_card == card:
|
||||
self.current_hovered_card = None
|
||||
|
||||
def loadGames(self):
|
||||
display_filter = read_display_filter()
|
||||
favorites = read_favorites()
|
||||
@ -261,19 +325,25 @@ class MainWindow(QMainWindow):
|
||||
self.update_status_message.emit
|
||||
)
|
||||
elif display_filter == "favorites":
|
||||
def on_all_games(portproton_games, steam_games):
|
||||
games = [game for game in portproton_games + steam_games if game[0] in favorites]
|
||||
def on_all_games(portproton_games, steam_games, epic_games):
|
||||
games = [game for game in portproton_games + steam_games + epic_games if game[0] in favorites]
|
||||
self.games_loaded.emit(games)
|
||||
self._load_portproton_games_async(
|
||||
lambda pg: self._load_steam_games_async(
|
||||
lambda sg: on_all_games(pg, sg)
|
||||
lambda sg: load_egs_games_async(
|
||||
self.legendary_path,
|
||||
lambda eg: on_all_games(pg, sg, eg),
|
||||
self.downloader,
|
||||
self.update_progress.emit,
|
||||
self.update_status_message.emit
|
||||
)
|
||||
)
|
||||
)
|
||||
else:
|
||||
def on_all_games(portproton_games, steam_games):
|
||||
def on_all_games(portproton_games, steam_games, epic_games):
|
||||
seen = set()
|
||||
games = []
|
||||
for game in portproton_games + steam_games:
|
||||
for game in portproton_games + steam_games + epic_games:
|
||||
# Уникальный ключ: имя + exec_line
|
||||
key = (game[0], game[4])
|
||||
if key not in seen:
|
||||
@ -282,7 +352,13 @@ class MainWindow(QMainWindow):
|
||||
self.games_loaded.emit(games)
|
||||
self._load_portproton_games_async(
|
||||
lambda pg: self._load_steam_games_async(
|
||||
lambda sg: on_all_games(pg, sg)
|
||||
lambda sg: load_egs_games_async(
|
||||
self.legendary_path,
|
||||
lambda eg: on_all_games(pg, sg, eg),
|
||||
self.downloader,
|
||||
self.update_progress.emit,
|
||||
self.update_status_message.emit
|
||||
)
|
||||
)
|
||||
)
|
||||
return []
|
||||
@ -681,6 +757,8 @@ class MainWindow(QMainWindow):
|
||||
card_width=self.card_width,
|
||||
context_menu_manager=self.context_menu_manager
|
||||
)
|
||||
card.hoverChanged.connect(self._on_card_hovered)
|
||||
card.focusChanged.connect(self._on_card_focused)
|
||||
# Подключаем сигналы контекстного меню
|
||||
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
|
||||
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
|
||||
@ -890,9 +968,11 @@ class MainWindow(QMainWindow):
|
||||
formLayout = QFormLayout()
|
||||
formLayout.setContentsMargins(0, 10, 0, 0)
|
||||
formLayout.setSpacing(10)
|
||||
formLayout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
|
||||
|
||||
# 1. Time detail_level
|
||||
self.timeDetailCombo = QComboBox()
|
||||
self.timeDetailCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
|
||||
self.time_keys = ["detailed", "brief"]
|
||||
self.time_labels = [_("detailed"), _("brief")]
|
||||
self.timeDetailCombo.addItems(self.time_labels)
|
||||
@ -911,6 +991,7 @@ class MainWindow(QMainWindow):
|
||||
|
||||
# 2. Games sort_method
|
||||
self.gamesSortCombo = QComboBox()
|
||||
self.gamesSortCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
|
||||
self.sort_keys = ["last_launch", "playtime", "alphabetical", "favorites"]
|
||||
self.sort_labels = [_("last launch"), _("playtime"), _("alphabetical"), _("favorites")]
|
||||
self.gamesSortCombo.addItems(self.sort_labels)
|
||||
@ -929,8 +1010,9 @@ class MainWindow(QMainWindow):
|
||||
|
||||
# 3. Games display_filter
|
||||
self.filter_keys = ["all", "steam", "portproton", "favorites", "epic"]
|
||||
self.filter_labels = [_("all"), "steam", "portproton", _("favorites")]
|
||||
self.filter_labels = [_("all"), "steam", "portproton", _("favorites"), "epic games store"]
|
||||
self.gamesDisplayCombo = QComboBox()
|
||||
self.gamesDisplayCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
|
||||
self.gamesDisplayCombo.addItems(self.filter_labels)
|
||||
self.gamesDisplayCombo.setStyleSheet(self.theme.SETTINGS_COMBO_STYLE)
|
||||
self.gamesDisplayCombo.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
@ -1011,6 +1093,37 @@ class MainWindow(QMainWindow):
|
||||
self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
|
||||
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
|
||||
|
||||
# 8. Legendary Authentication
|
||||
self.legendaryAuthButton = AutoSizeButton(
|
||||
_("Open Legendary Login"),
|
||||
icon=self.theme_manager.get_icon("login")
|
||||
)
|
||||
self.legendaryAuthButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.legendaryAuthButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
self.legendaryAuthButton.clicked.connect(self.openLegendaryLogin)
|
||||
self.legendaryAuthTitle = QLabel(_("Legendary Authentication:"))
|
||||
self.legendaryAuthTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
|
||||
self.legendaryAuthTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
|
||||
formLayout.addRow(self.legendaryAuthTitle, self.legendaryAuthButton)
|
||||
|
||||
self.legendaryCodeEdit = QLineEdit()
|
||||
self.legendaryCodeEdit.setPlaceholderText(_("Enter Legendary Authorization Code"))
|
||||
self.legendaryCodeEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
|
||||
self.legendaryCodeEdit.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
self.legendaryCodeTitle = QLabel(_("Authorization Code:"))
|
||||
self.legendaryCodeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
|
||||
self.legendaryCodeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
|
||||
formLayout.addRow(self.legendaryCodeTitle, self.legendaryCodeEdit)
|
||||
|
||||
self.submitCodeButton = AutoSizeButton(
|
||||
_("Submit Code"),
|
||||
icon=self.theme_manager.get_icon("save")
|
||||
)
|
||||
self.submitCodeButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.submitCodeButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
self.submitCodeButton.clicked.connect(self.submitLegendaryCode)
|
||||
formLayout.addRow(QLabel(""), self.submitCodeButton)
|
||||
|
||||
layout.addLayout(formLayout)
|
||||
|
||||
# Кнопки
|
||||
@ -1061,6 +1174,37 @@ class MainWindow(QMainWindow):
|
||||
logger.error(f"Failed to open Legendary login page: {e}")
|
||||
self.statusBar().showMessage(_("Failed to open Legendary login page"), 3000)
|
||||
|
||||
def submitLegendaryCode(self):
|
||||
"""Submits the Legendary authorization code using the legendary CLI."""
|
||||
auth_code = self.legendaryCodeEdit.text().strip()
|
||||
if not auth_code:
|
||||
QMessageBox.warning(self, _("Error"), _("Please enter an authorization code"))
|
||||
return
|
||||
|
||||
try:
|
||||
# Execute legendary auth command
|
||||
result = subprocess.run(
|
||||
[self.legendary_path, "auth", "--code", auth_code],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
check=True
|
||||
)
|
||||
logger.info("Legendary authentication successful: %s", result.stdout)
|
||||
self.statusBar().showMessage(_("Successfully authenticated with Legendary"), 3000)
|
||||
self.legendaryCodeEdit.clear()
|
||||
# Reload Epic Games Store games after successful authentication
|
||||
self.games = self.loadGames()
|
||||
self.updateGameGrid()
|
||||
except subprocess.CalledProcessError as e:
|
||||
logger.error("Legendary authentication failed: %s", e.stderr)
|
||||
self.statusBar().showMessage(_("Legendary authentication failed: {0}").format(e.stderr), 5000)
|
||||
except FileNotFoundError:
|
||||
logger.error("Legendary executable not found at %s", self.legendary_path)
|
||||
self.statusBar().showMessage(_("Legendary executable not found"), 5000)
|
||||
except Exception as e:
|
||||
logger.error("Unexpected error during Legendary authentication: %s", str(e))
|
||||
self.statusBar().showMessage(_("Unexpected error during authentication"), 5000)
|
||||
|
||||
def resetSettings(self):
|
||||
"""Сбрасывает настройки и перезапускает приложение."""
|
||||
reply = QMessageBox.question(
|
||||
@ -1456,7 +1600,7 @@ class MainWindow(QMainWindow):
|
||||
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
|
||||
|
||||
# Epic Games Store бейдж
|
||||
egs_icon = self.theme_manager.get_icon("steam")
|
||||
egs_icon = self.theme_manager.get_icon("epic_games")
|
||||
egsLabel = ClickableLabel(
|
||||
"Epic Games",
|
||||
icon=egs_icon,
|
||||
@ -1753,11 +1897,110 @@ class MainWindow(QMainWindow):
|
||||
self.target_exe = None
|
||||
|
||||
def toggleGame(self, exec_line, button=None):
|
||||
# Обработка Steam-игр
|
||||
if exec_line.startswith("steam://"):
|
||||
url = QUrl(exec_line)
|
||||
QDesktopServices.openUrl(url)
|
||||
return
|
||||
|
||||
# Обработка EGS-игр
|
||||
if exec_line.startswith("legendary:launch:"):
|
||||
app_name = exec_line.split("legendary:launch:")[1]
|
||||
|
||||
# Получаем путь к .exe из installed.json
|
||||
game_exe = get_egs_executable(app_name, self.legendary_config_path)
|
||||
if not game_exe or not os.path.exists(game_exe):
|
||||
QMessageBox.warning(self, _("Error"), _("Executable not found for EGS game: {0}").format(app_name))
|
||||
return
|
||||
|
||||
current_exe = os.path.basename(game_exe)
|
||||
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
|
||||
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
|
||||
return
|
||||
|
||||
# Обновляем кнопку
|
||||
update_button = button if button is not None else self.current_play_button
|
||||
self.current_running_button = update_button
|
||||
self.target_exe = current_exe
|
||||
exe_name = os.path.splitext(current_exe)[0]
|
||||
|
||||
# Проверяем, запущена ли игра
|
||||
if self.game_processes and self.target_exe == current_exe:
|
||||
# Останавливаем игру
|
||||
if hasattr(self, 'input_manager'):
|
||||
self.input_manager.enable_gamepad_handling()
|
||||
|
||||
for proc in self.game_processes:
|
||||
try:
|
||||
parent = psutil.Process(proc.pid)
|
||||
children = parent.children(recursive=True)
|
||||
for child in children:
|
||||
try:
|
||||
child.terminate()
|
||||
except psutil.NoSuchProcess:
|
||||
pass
|
||||
psutil.wait_procs(children, timeout=5)
|
||||
for child in children:
|
||||
if child.is_running():
|
||||
child.kill()
|
||||
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
|
||||
except psutil.NoSuchProcess:
|
||||
pass
|
||||
self.game_processes = []
|
||||
if update_button:
|
||||
update_button.setText(_("Play"))
|
||||
icon = self.theme_manager.get_icon("play")
|
||||
if isinstance(icon, str):
|
||||
icon = QIcon(icon)
|
||||
elif icon is None:
|
||||
icon = QIcon()
|
||||
update_button.setIcon(icon)
|
||||
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None:
|
||||
self.checkProcessTimer.stop()
|
||||
self.checkProcessTimer.deleteLater()
|
||||
self.checkProcessTimer = None
|
||||
self.current_running_button = None
|
||||
self.target_exe = None
|
||||
self._gameLaunched = False
|
||||
else:
|
||||
# Запускаем игру через PortProton
|
||||
env_vars = os.environ.copy()
|
||||
env_vars['START_FROM_STEAM'] = '1'
|
||||
env_vars['LEGENDARY_CONFIG_PATH'] = self.legendary_config_path
|
||||
|
||||
wrapper = "flatpak run ru.linux_gaming.PortProton"
|
||||
if self.portproton_location is not None and ".var" not in self.portproton_location:
|
||||
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
|
||||
wrapper = start_sh
|
||||
|
||||
cmd = [wrapper, game_exe]
|
||||
|
||||
try:
|
||||
process = subprocess.Popen(cmd, env=env_vars, shell=False, preexec_fn=os.setsid)
|
||||
self.game_processes.append(process)
|
||||
save_last_launch(exe_name, datetime.now())
|
||||
if update_button:
|
||||
update_button.setText(_("Launching"))
|
||||
icon = self.theme_manager.get_icon("stop")
|
||||
if isinstance(icon, str):
|
||||
icon = QIcon(icon)
|
||||
elif icon is None:
|
||||
icon = QIcon()
|
||||
update_button.setIcon(icon)
|
||||
|
||||
# Delay disabling gamepad handling
|
||||
if hasattr(self, 'input_manager'):
|
||||
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
|
||||
|
||||
self.checkProcessTimer = QTimer(self)
|
||||
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
|
||||
self.checkProcessTimer.start(500)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to launch EGS game {app_name}: {e}")
|
||||
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
|
||||
return
|
||||
|
||||
# Обработка PortProton-игр
|
||||
entry_exec_split = shlex.split(exec_line)
|
||||
if entry_exec_split[0] == "env":
|
||||
if len(entry_exec_split) < 3:
|
||||
@ -1771,18 +2014,20 @@ class MainWindow(QMainWindow):
|
||||
file_to_check = entry_exec_split[3]
|
||||
else:
|
||||
file_to_check = entry_exec_split[0]
|
||||
|
||||
if not os.path.exists(file_to_check):
|
||||
QMessageBox.warning(self, _("Error"), _("File not found: {0}").format(file_to_check))
|
||||
return
|
||||
current_exe = os.path.basename(file_to_check)
|
||||
|
||||
current_exe = os.path.basename(file_to_check)
|
||||
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
|
||||
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
|
||||
return
|
||||
|
||||
# Обновляем кнопку
|
||||
update_button = button if button is not None else self.current_play_button
|
||||
|
||||
# Если игра уже запущена для этого exe – останавливаем её по нажатию кнопки
|
||||
# Если игра уже запущена для этого exe – останавливаем её
|
||||
if self.game_processes and self.target_exe == current_exe:
|
||||
if hasattr(self, 'input_manager'):
|
||||
self.input_manager.enable_gamepad_handling()
|
||||
@ -1827,33 +2072,39 @@ class MainWindow(QMainWindow):
|
||||
exe_name = os.path.splitext(current_exe)[0]
|
||||
env_vars = os.environ.copy()
|
||||
|
||||
# Delay disabling gamepad handling to allow rumble to complete
|
||||
if hasattr(self, 'input_manager'):
|
||||
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
|
||||
|
||||
if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]:
|
||||
env_vars['START_FROM_STEAM'] = '1'
|
||||
elif entry_exec_split[0] == "flatpak":
|
||||
env_vars['START_FROM_STEAM'] = '1'
|
||||
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
|
||||
self.game_processes.append(process)
|
||||
save_last_launch(exe_name, datetime.now())
|
||||
if update_button:
|
||||
update_button.setText(_("Launching"))
|
||||
icon = self.theme_manager.get_icon("stop")
|
||||
if isinstance(icon, str):
|
||||
icon = QIcon(icon)
|
||||
elif icon is None:
|
||||
icon = QIcon()
|
||||
update_button.setIcon(icon)
|
||||
|
||||
self.checkProcessTimer = QTimer(self)
|
||||
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
|
||||
self.checkProcessTimer.start(500)
|
||||
# Delay disabling gamepad handling to allow rumble to complete
|
||||
if hasattr(self, 'input_manager'):
|
||||
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
|
||||
|
||||
# Запускаем игру
|
||||
try:
|
||||
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
|
||||
self.game_processes.append(process)
|
||||
save_last_launch(exe_name, datetime.now())
|
||||
if update_button:
|
||||
update_button.setText(_("Launching"))
|
||||
icon = self.theme_manager.get_icon("stop")
|
||||
if isinstance(icon, str):
|
||||
icon = QIcon(icon)
|
||||
elif icon is None:
|
||||
icon = QIcon()
|
||||
update_button.setIcon(icon)
|
||||
|
||||
self.checkProcessTimer = QTimer(self)
|
||||
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
|
||||
self.checkProcessTimer.start(500)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to launch game {exe_name}: {e}")
|
||||
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
|
||||
|
||||
|
||||
def closeEvent(self, event):
|
||||
"""Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
|
||||
# Завершаем все игровые процессы
|
||||
for proc in self.game_processes:
|
||||
try:
|
||||
parent = psutil.Process(proc.pid)
|
||||
@ -1894,4 +2145,5 @@ class MainWindow(QMainWindow):
|
||||
self.checkProcessTimer.deleteLater()
|
||||
self.checkProcessTimer = None
|
||||
|
||||
QApplication.quit()
|
||||
event.accept()
|
||||
|
@ -20,8 +20,12 @@ class SystemOverlay(QDialog):
|
||||
self.theme_manager = ThemeManager()
|
||||
self.setStyleSheet(self.theme.OVERLAY_WINDOW_STYLE)
|
||||
|
||||
# Убираем рамку окна
|
||||
self.setWindowFlags(Qt.WindowType.FramelessWindowHint | Qt.WindowType.Dialog)
|
||||
# Make window stay on top and frameless
|
||||
self.setWindowFlags(
|
||||
Qt.WindowType.FramelessWindowHint |
|
||||
Qt.WindowType.Dialog |
|
||||
Qt.WindowType.WindowStaysOnTopHint
|
||||
)
|
||||
|
||||
layout = QVBoxLayout(self)
|
||||
layout.setContentsMargins(20, 20, 20, 20)
|
||||
|
@ -8,6 +8,76 @@ current_theme_name = read_theme_from_config()
|
||||
favoriteLabelSize = 48, 48
|
||||
pixmapsScaledSize = 60, 60
|
||||
|
||||
GAME_CARD_ANIMATION = {
|
||||
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса).
|
||||
# Влияет на толщину рамки вокруг карточки, когда она не выделена.
|
||||
# Значение в пикселях.
|
||||
"default_border_width": 2,
|
||||
|
||||
# Ширина обводки при наведении курсора.
|
||||
# Увеличивает толщину рамки, когда курсор находится над карточкой.
|
||||
# Значение в пикселях.
|
||||
"hover_border_width": 8,
|
||||
|
||||
# Ширина обводки при фокусе (например, при выборе с клавиатуры).
|
||||
# Увеличивает толщину рамки, когда карточка в фокусе.
|
||||
# Значение в пикселях.
|
||||
"focus_border_width": 12,
|
||||
|
||||
# Минимальная ширина обводки во время пульсирующей анимации.
|
||||
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания").
|
||||
# Значение в пикселях.
|
||||
"pulse_min_border_width": 8,
|
||||
|
||||
# Максимальная ширина обводки во время пульсирующей анимации.
|
||||
# Определяет максимальную толщину рамки при пульсации.
|
||||
# Значение в пикселях.
|
||||
"pulse_max_border_width": 10,
|
||||
|
||||
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе).
|
||||
# Влияет на скорость перехода от одной ширины обводки к другой.
|
||||
# Значение в миллисекундах.
|
||||
"thickness_anim_duration": 300,
|
||||
|
||||
# Длительность одного цикла пульсирующей анимации.
|
||||
# Определяет, как быстро рамка "пульсирует" между min и max значениями.
|
||||
# Значение в миллисекундах.
|
||||
"pulse_anim_duration": 800,
|
||||
|
||||
# Длительность анимации вращения градиента.
|
||||
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки.
|
||||
# Значение в миллисекундах.
|
||||
"gradient_anim_duration": 3000,
|
||||
|
||||
# Начальный угол градиента (в градусах).
|
||||
# Определяет начальную точку вращения градиента при старте анимации.
|
||||
"gradient_start_angle": 360,
|
||||
|
||||
# Конечный угол градиента (в градусах).
|
||||
# Определяет конечную точку вращения градиента.
|
||||
# Значение 0 означает полный поворот на 360 градусов.
|
||||
"gradient_end_angle": 0,
|
||||
|
||||
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе).
|
||||
# Влияет на "чувство" анимации (например, плавное ускорение или замедление).
|
||||
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad").
|
||||
"thickness_easing_curve": "OutBack",
|
||||
|
||||
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса).
|
||||
# Влияет на "чувство" возврата к исходной ширине обводки.
|
||||
"thickness_easing_curve_out": "InBack",
|
||||
|
||||
# Цвета градиента для анимированной обводки.
|
||||
# Список словарей, где каждый словарь задает позицию (0.0–1.0) и цвет в формате hex.
|
||||
# Влияет на внешний вид обводки при наведении или фокусе.
|
||||
"gradient_colors": [
|
||||
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
|
||||
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
|
||||
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
|
||||
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
|
||||
]
|
||||
}
|
||||
|
||||
# СТИЛЬ ШАПКИ ГЛАВНОГО ОКНА
|
||||
MAIN_WINDOW_HEADER_STYLE = """
|
||||
QFrame {
|
||||
@ -576,3 +646,57 @@ SETTINGS_COMBO_STYLE = f"""
|
||||
background: rgba(0,122,255,0.25);
|
||||
}}
|
||||
"""
|
||||
|
||||
class FileExplorerStyles:
|
||||
WINDOW_STYLE = """
|
||||
QDialog {
|
||||
background-color: #2d2d2d;
|
||||
color: #ffffff;
|
||||
font-family: "Arial";
|
||||
font-size: 14px;
|
||||
}
|
||||
"""
|
||||
|
||||
PATH_LABEL_STYLE = """
|
||||
QLabel {
|
||||
color: #3daee9;
|
||||
font-size: 16px;
|
||||
padding: 5px;
|
||||
}
|
||||
"""
|
||||
|
||||
LIST_STYLE = """
|
||||
QListWidget {
|
||||
font-size: 16px;
|
||||
background-color: #353535;
|
||||
color: #eee;
|
||||
border: 1px solid #444;
|
||||
border-radius: 4px;
|
||||
}
|
||||
QListWidget::item {
|
||||
padding: 8px;
|
||||
border-bottom: 1px solid #444;
|
||||
}
|
||||
QListWidget::item:selected {
|
||||
background-color: #3daee9;
|
||||
color: white;
|
||||
border-radius: 2px;
|
||||
}
|
||||
"""
|
||||
|
||||
BUTTON_STYLE = """
|
||||
QPushButton {
|
||||
background-color: #3daee9;
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 8px 16px;
|
||||
border-radius: 4px;
|
||||
font-size: 14px;
|
||||
}
|
||||
QPushButton:hover {
|
||||
background-color: #2c9fd8;
|
||||
}
|
||||
QPushButton:pressed {
|
||||
background-color: #1a8fc7;
|
||||
}
|
||||
"""
|
||||
|
1
portprotonqt/themes/standart/images/icons/apply.svg
Normal file
1
portprotonqt/themes/standart/images/icons/apply.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="m5.8957 13.164-4.8957-4.8957 1.2239-1.2239 3.6718 3.6718 7.8804-7.8804 1.2239 1.2239z" fill="#fff" stroke-width=".014444"/></svg>
|
After Width: | Height: | Size: 257 B |
3
portprotonqt/themes/standart/images/icons/folder.svg
Normal file
3
portprotonqt/themes/standart/images/icons/folder.svg
Normal file
@ -0,0 +1,3 @@
|
||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><style id="current-color-scheme" type="text/css">.ColorScheme-Text { color: #fcfcfc; } </style><style type="text/css">
|
||||
.ColorScheme-Text { color:#4d4d4d; }
|
||||
</style></defs><path d="m7.7202 1c-3.1678 0-4.7522-1.88e-4 -5.7363 0.98394-0.88825 0.88825-0.97414 2.2778-0.98256 4.8669 0.21843-0.66601 0.73947-0.95582 1.4337-0.95582h2.4746c3.4015-0.41346 2.8119-2.0399 4.9766-2.0399h3.6416c0.60291 0 1.1406 0.22096 1.407 0.75012-0.09519-1.227-0.33057-2.0331-0.9188-2.6213-0.98413-0.98412-2.5685-0.98394-5.7363-0.98394zm5.8056 4.0496-3.6409 6.86e-4c-2.1647 0-1.5751 1.5271-4.9766 1.9151h-2.4746c-0.69375 0-1.2145 0.27113-1.433 0.8948-5e-5 0.10542-6.86e-4 0.19915-6.86e-4 0.30855v0.52454c0 2.9728-1.88e-4 4.4597 0.98394 5.3832 0.98413 0.92352 2.5685 0.9236 5.7363 0.9236h0.55951c3.1678 0 4.7522-7.4e-5 5.7363-0.9236 0.98412-0.92354 0.98394-2.4104 0.98394-5.3832v-0.52454c0-0.92272-0.0035-1.6886-0.03291-2.3525-0.25332-0.54334-0.81238-0.76658-1.4413-0.76658z" fill="#fff" stroke-width=".13562"/></svg>
|
After Width: | Height: | Size: 1.1 KiB |
@ -0,0 +1,3 @@
|
||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><defs><style id="current-color-scheme" type="text/css">.ColorScheme-Text { color: #fcfcfc; } </style><style type="text/css">
|
||||
.ColorScheme-Text { color:#4d4d4d; }
|
||||
</style></defs><path d="m3.1 10.8a1.4 1.4 0 0 0-1.4 1.4v1.4a1.4 1.4 0 0 0 1.4 1.4h9.8a1.4 1.4 0 0 0 1.4-1.4v-1.4a1.4 1.4 0 0 0-1.4-1.4zm2.1 2.625h-1.4a0.525 0.525 0 0 1 0-1.05h1.4a0.525 0.525 0 0 1 0 1.05zm9.1-3.6354a2.7673 2.7673 0 0 0-1.4-0.38955h-9.8a2.7673 2.7673 0 0 0-1.4 0.38955v-7.3896a1.4 1.4 0 0 1 1.4-1.4h9.8a1.4 1.4 0 0 1 1.4 1.4z" fill="#fff" stroke-width=".7"/></svg>
|
After Width: | Height: | Size: 667 B |
File diff suppressed because it is too large
Load Diff
26
renovate.json
Normal file
26
renovate.json
Normal file
@ -0,0 +1,26 @@
|
||||
{
|
||||
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
|
||||
"extends": ["config:best-practices"],
|
||||
"rebaseWhen": "never",
|
||||
"lockFileMaintenance": {
|
||||
"enabled": true
|
||||
},
|
||||
"packageRules": [
|
||||
{
|
||||
"matchUpdateTypes": ["minor", "patch"],
|
||||
"automerge": true
|
||||
},
|
||||
{
|
||||
"matchDatasources": ["python-version"],
|
||||
"enabled": false
|
||||
},
|
||||
{
|
||||
"matchFileNames": [".gitea/workflows/**.yaml", ".gitea/workflows/**.yml"],
|
||||
"enabled": false
|
||||
},
|
||||
{
|
||||
"matchFileNames": [".python-version"],
|
||||
"enabled": false
|
||||
}
|
||||
]
|
||||
}
|
Reference in New Issue
Block a user