feat(dialogs): rewrite class AddGameDialog from @Vector_null
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@ -6,7 +6,7 @@ from PySide6.QtWidgets import (
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QDialog, QLineEdit, QFormLayout, QPushButton,
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QHBoxLayout, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem
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)
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from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase
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from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer
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from icoextract import IconExtractor, IconExtractorError
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from PIL import Image
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from portprotonqt.config_utils import get_portproton_location
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@ -383,15 +383,16 @@ class AddGameDialog(QDialog):
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self.theme_manager = ThemeManager()
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self.edit_mode = edit_mode
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self.original_name = game_name
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self.last_exe_path = exe_path # Store last selected exe path
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self.last_cover_path = cover_path # Store last selected cover path
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self.setWindowTitle(_("Edit Game") if edit_mode else _("Add Game"))
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self.setModal(True)
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self.setFixedWidth(600)
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self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
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layout = QFormLayout(self)
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layout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
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layout.setFormAlignment(Qt.AlignmentFlag.AlignLeft)
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layout.setFieldGrowthPolicy(QFormLayout.FieldGrowthPolicy.ExpandingFieldsGrow)
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# Game name
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self.nameEdit = QLineEdit(self)
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@ -399,46 +400,60 @@ class AddGameDialog(QDialog):
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if game_name:
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self.nameEdit.setText(game_name)
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name_label = QLabel(_("Game Name:"))
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name_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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name_label.setStyleSheet(
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self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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layout.addRow(name_label, self.nameEdit)
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# Exe path
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exe_label = QLabel(_("Path to Executable:"))
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exe_label.setStyleSheet(
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self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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self.exeEdit = QLineEdit(self)
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self.exeEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
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if exe_path:
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self.exeEdit.setText(exe_path)
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exeBrowseButton = QPushButton(_("Browse..."), self)
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exeBrowseButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
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exeBrowseButton.clicked.connect(self.browseExe)
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exeBrowseButton.setObjectName("exeBrowseButton") # Для поиска кнопки
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exeLayout = QHBoxLayout()
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exeLayout.addWidget(self.exeEdit)
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exeLayout.addWidget(exeBrowseButton)
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exe_label = QLabel(_("Path to Executable:"))
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exe_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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layout.addRow(exe_label, exeLayout)
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# Добавляем поле ввода для exe
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layout.addRow(exe_label, self.exeEdit)
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# Добавляем кнопку обзора под полем ввода с выравниванием
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empty_label = QLabel("")
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empty_label.setFixedWidth(exe_label.sizeHint().width())
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layout.addRow(empty_label, exeBrowseButton)
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# Cover path
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cover_label = QLabel(_("Custom Cover:"))
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cover_label.setStyleSheet(
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self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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self.coverEdit = QLineEdit(self)
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self.coverEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
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if cover_path:
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self.coverEdit.setText(cover_path)
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coverBrowseButton = QPushButton(_("Browse..."), self)
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coverBrowseButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
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coverBrowseButton.clicked.connect(self.browseCover)
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coverBrowseButton.setObjectName("coverBrowseButton") # Для поиска кнопки
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coverLayout = QHBoxLayout()
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coverLayout.addWidget(self.coverEdit)
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coverLayout.addWidget(coverBrowseButton)
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cover_label = QLabel(_("Custom Cover:"))
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cover_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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layout.addRow(cover_label, coverLayout)
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# Добавляем поле ввода для обложки
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layout.addRow(cover_label, self.coverEdit)
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# Добавляем кнопку обзора под полем ввода с выравниванием
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layout.addRow(empty_label, coverBrowseButton)
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# Preview
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self.coverPreview = QLabel(self)
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self.coverPreview.setStyleSheet(self.theme.CONTENT_STYLE + " QLabel { color: #ffffff; }")
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preview_label = QLabel(_("Cover Preview:"))
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preview_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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preview_label.setStyleSheet(
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self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
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layout.addRow(preview_label, self.coverPreview)
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# Dialog buttons
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@ -452,21 +467,28 @@ class AddGameDialog(QDialog):
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self.button_layout.addWidget(self.cancel_button)
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layout.addRow(self.button_layout)
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# Подключение сигналов
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self.select_button.clicked.connect(self.accept)
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self.cancel_button.clicked.connect(self.reject)
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self.coverEdit.textChanged.connect(self.updatePreview)
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self.exeEdit.textChanged.connect(self.updatePreview)
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# Установка одинаковой ширины для кнопок и полей ввода
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def update_button_widths():
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exeBrowseButton.setFixedWidth(self.exeEdit.width())
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coverBrowseButton.setFixedWidth(self.coverEdit.width())
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# Вызываем после отображения окна, когда размеры установлены, чтобы реально дождаться, когда всё сформируется
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QTimer.singleShot(0, update_button_widths)
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# Обновляем превью, если в режиме редактирования
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if edit_mode:
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self.updatePreview()
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def browseExe(self):
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"""Открывает файловый менеджер для выбора exe-файла"""
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try:
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# Use last_exe_path if available and valid, otherwise fallback to home
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initial_path = os.path.dirname(self.last_exe_path) if self.last_exe_path and os.path.isfile(self.last_exe_path) else None
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file_explorer = FileExplorer(self, file_filter='.exe', initial_path=initial_path)
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file_explorer = FileExplorer(self, file_filter='.exe')
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file_explorer.file_signal.file_selected.connect(self.onExeSelected)
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# Центрируем FileExplorer относительно родительского виджета
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@ -485,7 +507,6 @@ class AddGameDialog(QDialog):
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def onExeSelected(self, file_path):
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"""Обработчик выбора файла в FileExplorer"""
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self.exeEdit.setText(file_path)
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self.last_exe_path = file_path # Update last selected exe path
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if not self.edit_mode:
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# Автоматически заполняем имя игры, если не в режиме редактирования
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game_name = os.path.splitext(os.path.basename(file_path))[0]
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@ -497,9 +518,7 @@ class AddGameDialog(QDialog):
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def browseCover(self):
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"""Открывает файловый менеджер для выбора изображения обложки"""
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try:
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# Use last_cover_path if available and valid, otherwise fallback to home
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initial_path = os.path.dirname(self.last_cover_path) if self.last_cover_path and os.path.isfile(self.last_cover_path) else None
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file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'), initial_path=initial_path)
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file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'))
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file_explorer.file_signal.file_selected.connect(self.onCoverSelected)
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# Центрируем FileExplorer относительно родительского виджета
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@ -519,7 +538,6 @@ class AddGameDialog(QDialog):
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"""Обработчик выбора файла обложки в FileExplorer"""
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if file_path and os.path.splitext(file_path)[1].lower() in ('.png', '.jpg', '.jpeg', '.bmp'):
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self.coverEdit.setText(file_path)
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self.last_cover_path = file_path # Update last selected cover path
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else:
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logger.warning(f"Selected file is not a valid image: {file_path}")
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