feat(dialogs): rewrite class AddGameDialog from @Vector_null

This commit is contained in:
2025-06-29 14:09:20 +07:00
parent b4564ef613
commit 39c0db91a6

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@ -6,7 +6,7 @@ from PySide6.QtWidgets import (
QDialog, QLineEdit, QFormLayout, QPushButton,
QHBoxLayout, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem
)
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer
from icoextract import IconExtractor, IconExtractorError
from PIL import Image
from portprotonqt.config_utils import get_portproton_location
@ -383,15 +383,16 @@ class AddGameDialog(QDialog):
self.theme_manager = ThemeManager()
self.edit_mode = edit_mode
self.original_name = game_name
self.last_exe_path = exe_path # Store last selected exe path
self.last_cover_path = cover_path # Store last selected cover path
self.setWindowTitle(_("Edit Game") if edit_mode else _("Add Game"))
self.setModal(True)
self.setFixedWidth(600)
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
layout = QFormLayout(self)
layout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
layout.setFormAlignment(Qt.AlignmentFlag.AlignLeft)
layout.setFieldGrowthPolicy(QFormLayout.FieldGrowthPolicy.ExpandingFieldsGrow)
# Game name
self.nameEdit = QLineEdit(self)
@ -399,46 +400,60 @@ class AddGameDialog(QDialog):
if game_name:
self.nameEdit.setText(game_name)
name_label = QLabel(_("Game Name:"))
name_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
name_label.setStyleSheet(
self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
layout.addRow(name_label, self.nameEdit)
# Exe path
exe_label = QLabel(_("Path to Executable:"))
exe_label.setStyleSheet(
self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
self.exeEdit = QLineEdit(self)
self.exeEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
if exe_path:
self.exeEdit.setText(exe_path)
exeBrowseButton = QPushButton(_("Browse..."), self)
exeBrowseButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
exeBrowseButton.clicked.connect(self.browseExe)
exeBrowseButton.setObjectName("exeBrowseButton") # Для поиска кнопки
exeLayout = QHBoxLayout()
exeLayout.addWidget(self.exeEdit)
exeLayout.addWidget(exeBrowseButton)
exe_label = QLabel(_("Path to Executable:"))
exe_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
layout.addRow(exe_label, exeLayout)
# Добавляем поле ввода для exe
layout.addRow(exe_label, self.exeEdit)
# Добавляем кнопку обзора под полем ввода с выравниванием
empty_label = QLabel("")
empty_label.setFixedWidth(exe_label.sizeHint().width())
layout.addRow(empty_label, exeBrowseButton)
# Cover path
cover_label = QLabel(_("Custom Cover:"))
cover_label.setStyleSheet(
self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
self.coverEdit = QLineEdit(self)
self.coverEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
if cover_path:
self.coverEdit.setText(cover_path)
coverBrowseButton = QPushButton(_("Browse..."), self)
coverBrowseButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
coverBrowseButton.clicked.connect(self.browseCover)
coverBrowseButton.setObjectName("coverBrowseButton") # Для поиска кнопки
coverLayout = QHBoxLayout()
coverLayout.addWidget(self.coverEdit)
coverLayout.addWidget(coverBrowseButton)
cover_label = QLabel(_("Custom Cover:"))
cover_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
layout.addRow(cover_label, coverLayout)
# Добавляем поле ввода для обложки
layout.addRow(cover_label, self.coverEdit)
# Добавляем кнопку обзора под полем ввода с выравниванием
layout.addRow(empty_label, coverBrowseButton)
# Preview
self.coverPreview = QLabel(self)
self.coverPreview.setStyleSheet(self.theme.CONTENT_STYLE + " QLabel { color: #ffffff; }")
preview_label = QLabel(_("Cover Preview:"))
preview_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
preview_label.setStyleSheet(
self.theme.PARAMS_TITLE_STYLE + " QLabel { color: #ffffff; font-size: 14px; font-weight: bold; }")
layout.addRow(preview_label, self.coverPreview)
# Dialog buttons
@ -452,21 +467,28 @@ class AddGameDialog(QDialog):
self.button_layout.addWidget(self.cancel_button)
layout.addRow(self.button_layout)
# Подключение сигналов
self.select_button.clicked.connect(self.accept)
self.cancel_button.clicked.connect(self.reject)
self.coverEdit.textChanged.connect(self.updatePreview)
self.exeEdit.textChanged.connect(self.updatePreview)
# Установка одинаковой ширины для кнопок и полей ввода
def update_button_widths():
exeBrowseButton.setFixedWidth(self.exeEdit.width())
coverBrowseButton.setFixedWidth(self.coverEdit.width())
# Вызываем после отображения окна, когда размеры установлены, чтобы реально дождаться, когда всё сформируется
QTimer.singleShot(0, update_button_widths)
# Обновляем превью, если в режиме редактирования
if edit_mode:
self.updatePreview()
def browseExe(self):
"""Открывает файловый менеджер для выбора exe-файла"""
try:
# Use last_exe_path if available and valid, otherwise fallback to home
initial_path = os.path.dirname(self.last_exe_path) if self.last_exe_path and os.path.isfile(self.last_exe_path) else None
file_explorer = FileExplorer(self, file_filter='.exe', initial_path=initial_path)
file_explorer = FileExplorer(self, file_filter='.exe')
file_explorer.file_signal.file_selected.connect(self.onExeSelected)
# Центрируем FileExplorer относительно родительского виджета
@ -485,7 +507,6 @@ class AddGameDialog(QDialog):
def onExeSelected(self, file_path):
"""Обработчик выбора файла в FileExplorer"""
self.exeEdit.setText(file_path)
self.last_exe_path = file_path # Update last selected exe path
if not self.edit_mode:
# Автоматически заполняем имя игры, если не в режиме редактирования
game_name = os.path.splitext(os.path.basename(file_path))[0]
@ -497,9 +518,7 @@ class AddGameDialog(QDialog):
def browseCover(self):
"""Открывает файловый менеджер для выбора изображения обложки"""
try:
# Use last_cover_path if available and valid, otherwise fallback to home
initial_path = os.path.dirname(self.last_cover_path) if self.last_cover_path and os.path.isfile(self.last_cover_path) else None
file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'), initial_path=initial_path)
file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'))
file_explorer.file_signal.file_selected.connect(self.onCoverSelected)
# Центрируем FileExplorer относительно родительского виджета
@ -519,7 +538,6 @@ class AddGameDialog(QDialog):
"""Обработчик выбора файла обложки в FileExplorer"""
if file_path and os.path.splitext(file_path)[1].lower() in ('.png', '.jpg', '.jpeg', '.bmp'):
self.coverEdit.setText(file_path)
self.last_cover_path = file_path # Update last selected cover path
else:
logger.warning(f"Selected file is not a valid image: {file_path}")