forked from CastroFidel/PortWINE
USE_STEAMAPPID_AS_NAME
Добавил возможность использовать SteamAppId вместо названия Тем самым стим будет подтягивать раскладки геймпадов для игр
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c99435d2a1
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@ -104,13 +104,13 @@ getSteamId() {
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if [[ -z "${SteamIds:-}" ]] && [[ -f "${cache_file}" ]]; then
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SteamIds=$(<"${cache_file}")
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fi
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if [[ -n "${SteamIds:-}" ]] && jq -e --arg key "$NOSTAPPNAME" 'has($key)' <<< "${SteamIds}" > /dev/null; then
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if [[ -n "${SteamIds:-}" ]] && jq -e --arg key "${NOSTAPPNAME}" 'has($key)' <<< "${SteamIds}" > /dev/null; then
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SteamAppId=$(jq -r --arg key "${NOSTAPPNAME}" '.[$key]' <<< "${SteamIds}")
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else
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if [[ -n "${1:-}" ]] && [[ "${USE_STEABGRIDDB:-1}" == "1" ]]; then
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getSteamGridDBId "${NOSTAPPNAME}" > /dev/null
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fi
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if [[ $SteamGridDBTypeSteam == true ]]; then
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if [[ ${SteamGridDBTypeSteam} == true ]]; then
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SRES=$(curl -Ls --connect-timeout 5 -m 10 -e "https://www.steamgriddb.com/game/${SteamGridDBId}" "https://www.steamgriddb.com/api/public/game/${SteamGridDBId}")
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if jq -e ".success == true" <<< "${SRES}" > /dev/null 2>&1; then
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SteamAppId="$(jq -r '.data.platforms.steam.id' <<< "${SRES}")"
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@ -350,8 +350,8 @@ downloadImageSteamGridDB() {
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}
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addGrids() {
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getSteamGridDBId "${name_desktop}" > /dev/null
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if [[ "${USE_STEABGRIDDB:-1}" == "0" ]]; then
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[[ -z "${SteamGridDBId}" ]] && getSteamGridDBId "${name_desktop}" > /dev/null
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if [[ -z "${SteamAppId}" ]] && [[ "${USE_STEABGRIDDB:-1}" == "0" ]]; then
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getSteamId > /dev/null
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fi
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if [[ -n "${SteamGridDBId}" ]] || [[ -n "${SteamAppId}" ]]; then
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@ -467,6 +467,8 @@ addNonSteamGame() {
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[[ -z "${NOSTSHPATH}" ]] && NOSTSHPATH="${STEAM_SCRIPTS}/${name_desktop}.sh"
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NOSTAPPNAME="${name_desktop}"
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NOSTAPPID=$(getAppId "${NOSTSHPATH}")
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echo "NOSTAPPNAME: ${NOSTAPPNAME}"
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echo "NOSTAPPID: ${NOSTAPPID}"
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if [[ -z "${NOSTAPPID}" ]]; then
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NOSTEXEPATH="${NOSTSHPATH}"
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if [[ -z "${NOSTSTDIR}" ]]; then
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@ -474,8 +476,8 @@ addNonSteamGame() {
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fi
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NOSTICONPATH="${PORT_WINE_PATH}/data/img/${name_desktop_png}.png"
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NOSTAIDVDF="$(generateShortcutVDFAppId "${NOSTAPPNAME}${NOSTEXEPATH}")" # signed integer AppID, stored in the VDF as hexidecimal - ex: -598031679
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NOSTAIDVDFHEX="$(generateShortcutVDFHexAppId "$NOSTAIDVDF")" # 4byte little-endian hexidecimal of above 32bit signed integer, which we write out to the binary VDF - ex: c1c25adc
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NOSTAPPID="$(extractSteamId32 "$NOSTAIDVDF")" # unsigned 32bit ingeger version of "$NOSTAIDVDF", which is used as the AppID for Steam artwork ("grids"), as well as for our shortcuts
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NOSTAIDVDFHEX="$(generateShortcutVDFHexAppId "${NOSTAIDVDF}")" # 4byte little-endian hexidecimal of above 32bit signed integer, which we write out to the binary VDF - ex: c1c25adc
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NOSTAPPID="$(extractSteamId32 "${NOSTAIDVDF}")" # unsigned 32bit ingeger version of "$NOSTAIDVDF", which is used as the AppID for Steam artwork ("grids"), as well as for our shortcuts
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create_new_dir "${STEAM_SCRIPTS}"
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cat <<-EOF > "${NOSTSHPATH}"
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@ -491,9 +493,15 @@ addNonSteamGame() {
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cp "${SCPATH}" "${SCPATH//.vdf}_${PROGNAME}_backup.vdf" 2>/dev/null
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fi
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if [[ "${USE_STEAMAPPID_AS_NAME:-0}" == "1" ]]; then
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getSteamId "${NOSTAPPNAME}"
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[[ -n "${SteamAppId}" ]] && NOSTAPPNAME="${SteamAppId}"
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fi
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addEntry
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if [[ "${DOWNLOAD_STEAM_GRID}" == "1" ]] ; then
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NOSTAPPNAME="${name_desktop}"
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pw_start_progress_bar_block "${translations[Please wait. downloading covers for]} ${NOSTAPPNAME}"
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addGrids
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pw_stop_progress_bar
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