forked from CastroFidel/PortWINE
updated PW_USE_FAKE_DLSS_3_INFO
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@ -3161,6 +3161,7 @@ start_portwine () {
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export GST_PLUGIN_SYSTEM_PATH_1_0="${WINEDIR}/lib64/gstreamer-1.0:${WINEDIR}/lib/gstreamer-1.0"
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fi
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export GST_GL_WINDOW="surfaceless"
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unset GST_GL_WINDOW
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create_new_dir "${PORT_WINE_TMP_PATH}/gstreamer_tmp"
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export WINE_GST_REGISTRY_DIR="${PORT_WINE_TMP_PATH}/gstreamer_tmp"
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@ -3182,7 +3183,7 @@ start_portwine () {
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if [[ "${PW_LOG}" == 1 ]] \
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|| [[ -n "$PW_DEBUG" ]]
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then
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check_variables WINEDEBUG "+loaddll,+dll"
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check_variables WINEDEBUG "err+all"
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check_variables WINE_MONO_TRACE "E:System.NotImplementedException"
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check_variables VKBASALT_LOG_LEVEL "error"
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else
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@ -5114,7 +5115,7 @@ gui_edit_db () {
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PW_USE_SHADER_CACHE_INFO=${translations[Use WINE shader caching (disable only if there are microfreezes in the game)]}
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PW_WINE_FULLSCREEN_FSR_INFO=${translations[Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen]}
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PW_USE_FAKE_DLSS_INFO=${translations[Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)]}
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PW_USE_FAKE_DLSS_3_INFO=${translations[Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (Decky-Framegen)]}
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PW_USE_FAKE_DLSS_3_INFO=${translations[Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on Decky-Framegen) Do not use in multiplayer games]}
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PW_USE_EAC_AND_BE_INFO=${translations[Enable Easy Anti-Cheat and BattlEye Anti-Cheat runtimes (required if game used this anti-cheats)]}
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PW_REDUCE_PULSE_LATENCY_INFO=${translations[Reduce pulseaudio latency to fix intermittent sound]}
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PW_USE_US_LAYOUT_INFO=${translations[Forced use of the us layout (useful for games in which the control works correctly only on the us layout)]}
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