forked from Boria138/PortProtonQt
Compare commits
4 Commits
69360f7e7e
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baec62d1cb
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baec62d1cb
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cb76961e4f
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081cd07253 | ||
b5efee29ea
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@@ -6,11 +6,14 @@
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## [Unreleased]
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### Added
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- Возможность скроллинга библиотеки мышью или пальцем
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### Changed
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- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
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### Fixed
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- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
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- Исправлено зависание при добавлении или удалении игры в Wayland
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### Contributors
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@@ -29,12 +32,12 @@
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### Changed
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- Управления с геймпада теперь перехватывается только если окно в фокусе
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### Fixed
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- Исправлена проблема с устаревшими кэш-файлами, вызывающими несоответствия при обновлении JSON
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- Исправлено переключение в полноэкранный режим при нажатии кнопки "Select во время запущенной игры
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### Contributors
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- @wmigor (Igor Akulov)
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---
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@@ -217,7 +217,7 @@
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},
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{
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"normalized_name": "watch_dogs 2",
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"status": "Broken"
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"status": "Running"
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},
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{
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"normalized_name": "zero hour",
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Binary file not shown.
12688
data/games_appid.json
12688
data/games_appid.json
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1,4 +1,96 @@
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[
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{
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"normalized_title": "dirt rally 2.0 game of the year",
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"slug": "dirt-rally-2-0-game-of-the-year-edition"
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},
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{
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"normalized_title": "deus ex human revolution director’s cut",
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"slug": "deus-ex-human-revolution-director-s-cut"
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},
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{
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"normalized_title": "freelancer",
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"slug": "freelancer"
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},
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{
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"normalized_title": "everspace",
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"slug": "everspace"
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},
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{
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"normalized_title": "blades of time limited",
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"slug": "blades-of-time-limited-edition"
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},
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{
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"normalized_title": "chorus",
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"slug": "chorus"
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},
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{
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"normalized_title": "tom clancy's splinter cell pandora tomorrow",
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"slug": "tom-clancys-splinter-cell-pandora-tomorrow"
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},
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{
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"normalized_title": "the alters",
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"slug": "the-alters"
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},
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{
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"normalized_title": "hard reset redux",
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"slug": "hard-reset-redux"
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},
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{
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"normalized_title": "far cry 5",
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"slug": "far-cry-5"
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},
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{
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"normalized_title": "metal eden",
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"slug": "metal-eden"
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},
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{
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"normalized_title": "indiana jones and the great circle",
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"slug": "indiana-jones-and-the-great-circle"
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},
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{
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"normalized_title": "old world",
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"slug": "old-world"
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},
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{
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"normalized_title": "witchfire",
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"slug": "witchfire"
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},
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{
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"normalized_title": "prototype",
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"slug": "prototype"
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},
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{
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"normalized_title": "mandragora whispers of the witch tree",
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"slug": "mandragora-whispers-of-the-witch-tree"
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},
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{
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"normalized_title": "grand theft auto v (gta 5)",
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"slug": "grand-theft-auto-v-gta-5"
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},
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{
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"normalized_title": "lifeless planet premier",
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"slug": "lifeless-planet-premier-edition"
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},
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{
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"normalized_title": "warcraft iii the frozen throne",
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"slug": "warcraft-iii-the-frozen-throne"
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},
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{
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"normalized_title": "star wars republic commando",
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"slug": "star-wars-republic-commando"
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},
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{
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"normalized_title": "hollow knight silksong",
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"slug": "hollow-knight-silksong"
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},
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{
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"normalized_title": "arma reforger",
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"slug": "arma-reforger"
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},
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{
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"normalized_title": "arma 3",
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"slug": "arma-3"
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},
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{
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"normalized_title": "astroneer",
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"slug": "astroneer"
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@@ -195,10 +287,6 @@
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"normalized_title": "slitterhead",
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"slug": "slitterhead"
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},
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{
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"normalized_title": "indiana jones and the great circle",
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"slug": "indiana-jones-and-the-great-circle"
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},
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{
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"normalized_title": "crossout",
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"slug": "crossout"
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Binary file not shown.
@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
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class ContextMenuManager:
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"""Manages context menu actions for game management in PortProtonQt."""
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def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
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def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager):
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"""
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Initialize the ContextMenuManager.
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@@ -45,7 +45,8 @@ class ContextMenuManager:
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self.theme = theme
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self.theme_manager = ThemeManager()
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self.load_games = load_games_callback
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self.update_game_grid = update_game_grid_callback
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self.game_library_manager = game_library_manager
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self.update_game_grid = game_library_manager.update_game_grid
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self.legendary_path = os.path.join(
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os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
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"PortProtonQt", "legendary_cache", "legendary"
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@@ -859,9 +860,16 @@ Icon={icon_path}
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_("Failed to delete custom data: {error}").format(error=str(e))
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)
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# Reload games list and update grid
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self.load_games()
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self.update_game_grid()
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self.update_game_grid = self.game_library_manager.remove_game_incremental
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self.game_library_manager.remove_game_incremental(game_name, exec_line)
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def add_game_incremental(self, game_data: tuple):
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"""Add game after .desktop creation."""
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if not self._check_portproton():
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return
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# Assume game_data is built from new .desktop (name, desc, cover, etc.)
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self.game_library_manager.add_game_incremental(game_data)
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self._show_status_message(_("Added '{game_name}' successfully").format(game_name=game_data[0]))
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def add_to_menu(self, game_name, exec_line):
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"""Copy the .desktop file to ~/.local/share/applications."""
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420
portprotonqt/game_library_manager.py
Normal file
420
portprotonqt/game_library_manager.py
Normal file
@@ -0,0 +1,420 @@
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from typing import Protocol
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from portprotonqt.game_card import GameCard
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from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
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from PySide6.QtCore import Qt, QTimer
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from portprotonqt.custom_widgets import FlowLayout
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from portprotonqt.config_utils import read_favorites, read_sort_method, read_card_size, save_card_size
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from portprotonqt.image_utils import load_pixmap_async
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from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
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from collections import deque
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class MainWindowProtocol(Protocol):
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"""Protocol defining the interface that MainWindow must implement for GameLibraryManager."""
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def openGameDetailPage(
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self,
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name: str,
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description: str,
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cover_path: str | None = None,
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appid: str = "",
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exec_line: str = "",
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controller_support: str = "",
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last_launch: str = "",
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formatted_playtime: str = "",
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protondb_tier: str = "",
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game_source: str = "",
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anticheat_status: str = "",
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) -> None: ...
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def createSearchWidget(self) -> tuple[QWidget, CustomLineEdit]: ...
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def on_slider_released(self) -> None: ...
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# Required attributes
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searchEdit: CustomLineEdit
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_last_card_width: int
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current_hovered_card: GameCard | None
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current_focused_card: GameCard | None
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class GameLibraryManager:
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def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None):
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self.main_window = main_window
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self.theme = theme
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self.context_menu_manager: ContextMenuManager | None = context_menu_manager
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self.games: list[tuple] = []
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self.filtered_games: list[tuple] = []
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self.game_card_cache = {}
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self.pending_images = {}
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self.card_width = read_card_size()
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self.gamesListWidget: QWidget | None = None
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self.gamesListLayout: FlowLayout | None = None
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self.sizeSlider: QSlider | None = None
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self._update_timer: QTimer | None = None
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self._pending_update = False
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self.pending_deletions = deque() # Queue for deferred widget deletion
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self.dirty = False # Flag for when full resort is needed
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def create_games_library_widget(self):
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"""Creates the games library widget with search, grid, and slider."""
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self.gamesLibraryWidget = QWidget()
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self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
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layout = QVBoxLayout(self.gamesLibraryWidget)
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layout.setSpacing(15)
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# Search widget
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searchWidget, self.searchEdit = self.main_window.createSearchWidget()
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layout.addWidget(searchWidget)
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# Scroll area for game grid
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scrollArea = QScrollArea()
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scrollArea.setWidgetResizable(True)
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scrollArea.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
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QScroller.grabGesture(scrollArea.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture)
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self.gamesListWidget = QWidget()
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self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE)
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self.gamesListLayout = FlowLayout(self.gamesListWidget)
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self.gamesListWidget.setLayout(self.gamesListLayout)
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scrollArea.setWidget(self.gamesListWidget)
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layout.addWidget(scrollArea)
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# Slider for card size
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sliderLayout = QHBoxLayout()
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sliderLayout.addStretch()
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self.sizeSlider = QSlider(Qt.Orientation.Horizontal)
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self.sizeSlider.setMinimum(200)
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self.sizeSlider.setMaximum(250)
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self.sizeSlider.setValue(self.card_width)
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self.sizeSlider.setTickInterval(10)
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self.sizeSlider.setFixedWidth(150)
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self.sizeSlider.setToolTip(f"{self.card_width} px")
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self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
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self.sizeSlider.sliderReleased.connect(self.main_window.on_slider_released)
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sliderLayout.addWidget(self.sizeSlider)
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layout.addLayout(sliderLayout)
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# Initialize update timer
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self._update_timer = QTimer()
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self._update_timer.setSingleShot(True)
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self._update_timer.setInterval(100) # 100ms debounce
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self._update_timer.timeout.connect(self._perform_update)
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# Calculate initial card width
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def calculate_card_width():
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if self.gamesListLayout is None:
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return
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available_width = scrollArea.width() - 20
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spacing = self.gamesListLayout._spacing
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target_cards_per_row = 8
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calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row
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calculated_width = max(200, min(calculated_width, 250))
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QTimer.singleShot(0, calculate_card_width)
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# Connect scroll event for lazy loading
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scrollArea.verticalScrollBar().valueChanged.connect(self.load_visible_images)
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return self.gamesLibraryWidget
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def on_slider_released(self):
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"""Handles slider release to update card size."""
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if self.sizeSlider is None:
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return
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self.card_width = self.sizeSlider.value()
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self.sizeSlider.setToolTip(f"{self.card_width} px")
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save_card_size(self.card_width)
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for card in self.game_card_cache.values():
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card.update_card_size(self.card_width)
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self.update_game_grid()
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def load_visible_images(self):
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"""Loads images for visible game cards."""
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if self.gamesListWidget is None:
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return
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visible_region = self.gamesListWidget.visibleRegion()
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max_concurrent_loads = 5
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loaded_count = 0
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for card_key, card in self.game_card_cache.items():
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if card_key in self.pending_images and visible_region.contains(card.pos()) and loaded_count < max_concurrent_loads:
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cover_path, width, height, callback = self.pending_images.pop(card_key)
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load_pixmap_async(cover_path, width, height, callback)
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loaded_count += 1
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def _on_card_focused(self, game_name: str, is_focused: bool):
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"""Handles card focus events."""
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card_key = None
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for key, card in self.game_card_cache.items():
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if card.name == game_name:
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card_key = key
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break
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if not card_key:
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return
|
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|
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card = self.game_card_cache[card_key]
|
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|
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if is_focused:
|
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if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
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self.main_window.current_hovered_card._hovered = False
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self.main_window.current_hovered_card.leaveEvent(None)
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self.main_window.current_hovered_card = None
|
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if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
|
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self.main_window.current_focused_card._focused = False
|
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self.main_window.current_focused_card.clearFocus()
|
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self.main_window.current_focused_card = card
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else:
|
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if self.main_window.current_focused_card == card:
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self.main_window.current_focused_card = None
|
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|
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def _on_card_hovered(self, game_name: str, is_hovered: bool):
|
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"""Handles card hover events."""
|
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card_key = None
|
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for key, card in self.game_card_cache.items():
|
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if card.name == game_name:
|
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card_key = key
|
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break
|
||||
|
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if not card_key:
|
||||
return
|
||||
|
||||
card = self.game_card_cache[card_key]
|
||||
|
||||
if is_hovered:
|
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if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
|
||||
self.main_window.current_focused_card._focused = False
|
||||
self.main_window.current_focused_card.clearFocus()
|
||||
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
|
||||
self.main_window.current_hovered_card._hovered = False
|
||||
self.main_window.current_hovered_card.leaveEvent(None)
|
||||
self.main_window.current_hovered_card = card
|
||||
else:
|
||||
if self.main_window.current_hovered_card == card:
|
||||
self.main_window.current_hovered_card = None
|
||||
|
||||
def _perform_update(self):
|
||||
"""Performs the actual grid update."""
|
||||
if not self._pending_update:
|
||||
return
|
||||
self._pending_update = False
|
||||
self._update_game_grid_immediate()
|
||||
|
||||
def update_game_grid(self, games_list: list[tuple] | None = None):
|
||||
"""Schedules a game grid update with debouncing."""
|
||||
if games_list is not None:
|
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self.filtered_games = games_list
|
||||
self._pending_update = True
|
||||
|
||||
if self._update_timer is not None:
|
||||
self._update_timer.start()
|
||||
else:
|
||||
self._update_game_grid_immediate()
|
||||
|
||||
def _update_game_grid_immediate(self):
|
||||
"""Updates the game grid with the provided or current game list."""
|
||||
if self.gamesListLayout is None or self.gamesListWidget is None:
|
||||
return
|
||||
|
||||
games_list = self.filtered_games if self.filtered_games else self.games
|
||||
search_text = self.main_window.searchEdit.text().strip().lower()
|
||||
favorites = read_favorites()
|
||||
sort_method = read_sort_method()
|
||||
|
||||
# Batch layout updates (extended scope)
|
||||
self.gamesListWidget.setUpdatesEnabled(False)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.setEnabled(False) # Disable layout during batch
|
||||
|
||||
try:
|
||||
# Optimized sorting: Partition favorites first, then sort subgroups
|
||||
def partition_sort_key(game):
|
||||
name = game[0]
|
||||
is_fav = name in favorites
|
||||
fav_order = 0 if is_fav else 1
|
||||
if sort_method == "playtime":
|
||||
return (fav_order, -game[11] if game[11] else 0, -game[10] if game[10] else 0)
|
||||
elif sort_method == "alphabetical":
|
||||
return (fav_order, name.lower())
|
||||
elif sort_method == "favorites":
|
||||
return (fav_order,)
|
||||
else:
|
||||
return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0)
|
||||
|
||||
# Quick partition: Sort favorites and non-favorites separately, then merge
|
||||
fav_games = [g for g in games_list if g[0] in favorites]
|
||||
non_fav_games = [g for g in games_list if g[0] not in favorites]
|
||||
sorted_fav = sorted(fav_games, key=partition_sort_key)
|
||||
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
|
||||
sorted_games = sorted_fav + sorted_non_fav
|
||||
|
||||
# Build set of current game keys for faster lookup
|
||||
current_game_keys = {(game[0], game[4]) for game in sorted_games}
|
||||
|
||||
# Remove cards that no longer exist (batch)
|
||||
cards_to_remove = []
|
||||
for card_key in list(self.game_card_cache.keys()):
|
||||
if card_key not in current_game_keys:
|
||||
cards_to_remove.append(card_key)
|
||||
|
||||
for card_key in cards_to_remove:
|
||||
card = self.game_card_cache.pop(card_key)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.removeWidget(card)
|
||||
self.pending_deletions.append(card) # Defer
|
||||
if card_key in self.pending_images:
|
||||
del self.pending_images[card_key]
|
||||
|
||||
# Track current layout order (only if dirty/full update needed)
|
||||
if self.dirty and self.gamesListLayout is not None:
|
||||
current_layout_order = []
|
||||
for i in range(self.gamesListLayout.count()):
|
||||
item = self.gamesListLayout.itemAt(i)
|
||||
if item is not None:
|
||||
widget = item.widget()
|
||||
if widget:
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card == widget:
|
||||
current_layout_order.append(key)
|
||||
break
|
||||
else:
|
||||
current_layout_order = None # Skip reorg if not dirty
|
||||
|
||||
new_card_order = []
|
||||
cards_to_add = []
|
||||
|
||||
for game_data in sorted_games:
|
||||
game_name = game_data[0]
|
||||
exec_line = game_data[4]
|
||||
game_key = (game_name, exec_line)
|
||||
should_be_visible = not search_text or search_text in game_name.lower()
|
||||
|
||||
if game_key in self.game_card_cache:
|
||||
card = self.game_card_cache[game_key]
|
||||
if card.isVisible() != should_be_visible:
|
||||
card.setVisible(should_be_visible)
|
||||
new_card_order.append(game_key)
|
||||
else:
|
||||
if self.context_menu_manager is None:
|
||||
continue
|
||||
|
||||
card = self._create_game_card(game_data)
|
||||
self.game_card_cache[game_key] = card
|
||||
card.setVisible(should_be_visible)
|
||||
new_card_order.append(game_key)
|
||||
cards_to_add.append((game_key, card))
|
||||
|
||||
# Only reorganize if order changed AND dirty
|
||||
if self.dirty and self.gamesListLayout is not None and (current_layout_order is None or new_card_order != current_layout_order):
|
||||
# Remove all widgets from layout (batch)
|
||||
while self.gamesListLayout.count():
|
||||
self.gamesListLayout.takeAt(0)
|
||||
|
||||
# Add widgets in new order (batch)
|
||||
for game_key in new_card_order:
|
||||
card = self.game_card_cache[game_key]
|
||||
self.gamesListLayout.addWidget(card)
|
||||
|
||||
self.dirty = False # Reset flag
|
||||
|
||||
# Deferred deletions (run in timer to avoid stack overflow)
|
||||
if self.pending_deletions:
|
||||
QTimer.singleShot(0, lambda: self._flush_deletions())
|
||||
|
||||
# Load visible images for new cards only
|
||||
if cards_to_add:
|
||||
self.load_visible_images()
|
||||
|
||||
finally:
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.setEnabled(True)
|
||||
self.gamesListWidget.setUpdatesEnabled(True)
|
||||
if self.gamesListLayout is not None:
|
||||
self.gamesListLayout.update()
|
||||
self.gamesListWidget.updateGeometry()
|
||||
self.main_window._last_card_width = self.card_width
|
||||
|
||||
def _create_game_card(self, game_data: tuple) -> GameCard:
|
||||
"""Creates a new game card with all necessary connections."""
|
||||
card = GameCard(
|
||||
*game_data,
|
||||
select_callback=self.main_window.openGameDetailPage,
|
||||
theme=self.theme,
|
||||
card_width=self.card_width,
|
||||
context_menu_manager=self.context_menu_manager
|
||||
)
|
||||
|
||||
card.hoverChanged.connect(self._on_card_hovered)
|
||||
card.focusChanged.connect(self._on_card_focused)
|
||||
|
||||
if self.context_menu_manager:
|
||||
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
|
||||
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
|
||||
card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
|
||||
card.removeFromMenuRequested.connect(self.context_menu_manager.remove_from_menu)
|
||||
card.addToDesktopRequested.connect(self.context_menu_manager.add_to_desktop)
|
||||
card.removeFromDesktopRequested.connect(self.context_menu_manager.remove_from_desktop)
|
||||
card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
|
||||
card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
|
||||
card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
|
||||
|
||||
return card
|
||||
|
||||
def _flush_deletions(self):
|
||||
"""Delete pending widgets off the main update cycle."""
|
||||
for card in list(self.pending_deletions):
|
||||
card.deleteLater()
|
||||
self.pending_deletions.remove(card)
|
||||
|
||||
def clear_layout(self, layout):
|
||||
"""Clears all widgets from the layout."""
|
||||
if layout is None:
|
||||
return
|
||||
while layout.count():
|
||||
child = layout.takeAt(0)
|
||||
if child.widget():
|
||||
widget = child.widget()
|
||||
for key, card in list(self.game_card_cache.items()):
|
||||
if card == widget:
|
||||
del self.game_card_cache[key]
|
||||
if key in self.pending_images:
|
||||
del self.pending_images[key]
|
||||
widget.deleteLater()
|
||||
|
||||
def set_games(self, games: list[tuple]):
|
||||
"""Sets the games list and updates the filtered games."""
|
||||
self.games = games
|
||||
self.filtered_games = self.games
|
||||
self.dirty = True # Full resort needed
|
||||
self.update_game_grid()
|
||||
|
||||
def add_game_incremental(self, game_data: tuple):
|
||||
"""Add a single game without full reload."""
|
||||
self.games.append(game_data)
|
||||
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
|
||||
self.dirty = True
|
||||
self.update_game_grid()
|
||||
|
||||
def remove_game_incremental(self, game_name: str, exec_line: str):
|
||||
"""Remove a single game without full reload."""
|
||||
key = (game_name, exec_line)
|
||||
self.games = [g for g in self.games if (g[0], g[4]) != key]
|
||||
self.filtered_games = [g for g in self.filtered_games if (g[0], g[4]) != key]
|
||||
if key in self.game_card_cache and self.gamesListLayout is not None:
|
||||
card = self.game_card_cache.pop(key)
|
||||
self.gamesListLayout.removeWidget(card)
|
||||
self.pending_deletions.append(card) # Defer deleteLater
|
||||
if key in self.pending_images:
|
||||
del self.pending_images[key]
|
||||
self.dirty = True
|
||||
self.update_game_grid()
|
||||
|
||||
def filter_games_delayed(self):
|
||||
"""Filters games based on search text and updates the grid."""
|
||||
text = self.main_window.searchEdit.text().strip().lower()
|
||||
if text == "":
|
||||
self.filtered_games = self.games
|
||||
else:
|
||||
self.filtered_games = [game for game in self.games if text in game[0].lower()]
|
||||
self.update_game_grid(self.filtered_games)
|
@@ -10,7 +10,7 @@ from portprotonqt.logger import get_logger
|
||||
from portprotonqt.dialogs import AddGameDialog, FileExplorer
|
||||
from portprotonqt.game_card import GameCard
|
||||
from portprotonqt.animations import DetailPageAnimations
|
||||
from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel
|
||||
from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton, NavLabel
|
||||
from portprotonqt.portproton_api import PortProtonAPI
|
||||
from portprotonqt.input_manager import InputManager
|
||||
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
|
||||
@@ -34,9 +34,11 @@ from portprotonqt.localization import _, get_egs_language, read_metadata_transla
|
||||
from portprotonqt.howlongtobeat_api import HowLongToBeat
|
||||
from portprotonqt.downloader import Downloader
|
||||
from portprotonqt.tray_manager import TrayManager
|
||||
from portprotonqt.game_library_manager import GameLibraryManager
|
||||
|
||||
from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox, QScrollArea, QSlider,
|
||||
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy, QScroller)
|
||||
|
||||
from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox,
|
||||
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy)
|
||||
from PySide6.QtCore import Qt, QAbstractAnimation, QUrl, Signal, QTimer, Slot
|
||||
from PySide6.QtGui import QIcon, QPixmap, QColor, QDesktopServices
|
||||
from typing import cast
|
||||
@@ -47,14 +49,12 @@ from datetime import datetime
|
||||
logger = get_logger(__name__)
|
||||
|
||||
class MainWindow(QMainWindow):
|
||||
"""Main window of PortProtonQt."""
|
||||
games_loaded = Signal(list)
|
||||
update_progress = Signal(int) # Signal to update progress bar
|
||||
update_status_message = Signal(str, int) # Signal to update status message
|
||||
update_progress = Signal(int)
|
||||
update_status_message = Signal(str, int)
|
||||
|
||||
def __init__(self, app_name: str):
|
||||
super().__init__()
|
||||
# Создаём менеджер тем и читаем, какая тема выбрана
|
||||
self.theme_manager = ThemeManager()
|
||||
self.is_exiting = False
|
||||
selected_theme = read_theme_from_config()
|
||||
@@ -62,50 +62,50 @@ class MainWindow(QMainWindow):
|
||||
self.theme = self.theme_manager.apply_theme(selected_theme)
|
||||
self.tray_manager = TrayManager(self, app_name, self.current_theme_name)
|
||||
self.card_width = read_card_size()
|
||||
self._last_card_width = self.card_width
|
||||
self.setWindowTitle(app_name)
|
||||
self.setMinimumSize(800, 600)
|
||||
|
||||
self.games = []
|
||||
self.filtered_games = self.games
|
||||
self.game_processes = []
|
||||
self.target_exe = None
|
||||
self.current_running_button = None
|
||||
self.portproton_location = get_portproton_location()
|
||||
|
||||
self.game_library_manager = GameLibraryManager(self, self.theme, None)
|
||||
|
||||
self.context_menu_manager = ContextMenuManager(
|
||||
self,
|
||||
self.portproton_location,
|
||||
self.theme,
|
||||
self.loadGames,
|
||||
self.updateGameGrid
|
||||
self.game_library_manager
|
||||
)
|
||||
|
||||
self.game_library_manager.context_menu_manager = self.context_menu_manager
|
||||
|
||||
QApplication.setStyle("Fusion")
|
||||
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE)
|
||||
self.setAcceptDrops(True)
|
||||
self.current_exec_line = None
|
||||
self.currentDetailPage = None
|
||||
self.current_play_button = None
|
||||
self.current_focused_card = None
|
||||
self.current_focused_card: GameCard | None = None
|
||||
self.current_hovered_card: GameCard | None = None
|
||||
self.pending_games = []
|
||||
self.game_card_cache = {}
|
||||
self.pending_images = {}
|
||||
self.total_games = 0
|
||||
self.games_load_timer = QTimer(self)
|
||||
self.games_load_timer.setSingleShot(True)
|
||||
self.games_load_timer.timeout.connect(self.finalize_game_loading)
|
||||
self.games_loaded.connect(self.on_games_loaded)
|
||||
self.current_add_game_dialog = None
|
||||
self.current_hovered_card = None
|
||||
|
||||
# Добавляем таймер для дебаунсинга сохранения настроек
|
||||
self.settingsDebounceTimer = QTimer(self)
|
||||
self.settingsDebounceTimer.setSingleShot(True)
|
||||
self.settingsDebounceTimer.setInterval(300) # 300 мс задержка
|
||||
self.settingsDebounceTimer.setInterval(300)
|
||||
self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
|
||||
|
||||
read_time_config()
|
||||
# Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
|
||||
self.legendary_config_path = os.path.join(
|
||||
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
|
||||
"PortProtonQt", "legendary_cache"
|
||||
@@ -144,7 +144,7 @@ class MainWindow(QMainWindow):
|
||||
headerLayout.setContentsMargins(0, 0, 0, 0)
|
||||
headerLayout.addStretch()
|
||||
|
||||
self.input_manager = InputManager(self)
|
||||
self.input_manager = InputManager(self) # type: ignore
|
||||
self.input_manager.button_pressed.connect(self.updateControlHints)
|
||||
self.input_manager.dpad_moved.connect(self.updateControlHints)
|
||||
|
||||
@@ -196,15 +196,13 @@ class MainWindow(QMainWindow):
|
||||
self.stackedWidget = QStackedWidget()
|
||||
mainLayout.addWidget(self.stackedWidget)
|
||||
|
||||
# Создаём все вкладки
|
||||
self.createInstalledTab() # вкладка 0
|
||||
self.createAutoInstallTab() # вкладка 1
|
||||
self.createEmulatorsTab() # вкладка 2
|
||||
self.createWineTab() # вкладка 3
|
||||
self.createPortProtonTab() # вкладка 4
|
||||
self.createThemeTab() # вкладка 5
|
||||
self.createInstalledTab()
|
||||
self.createAutoInstallTab()
|
||||
self.createEmulatorsTab()
|
||||
self.createWineTab()
|
||||
self.createPortProtonTab()
|
||||
self.createThemeTab()
|
||||
|
||||
# Подсказки управления
|
||||
self.controlHintsWidget = self.createControlHintsWidget()
|
||||
mainLayout.addWidget(self.controlHintsWidget)
|
||||
|
||||
@@ -222,6 +220,11 @@ class MainWindow(QMainWindow):
|
||||
else:
|
||||
self.showNormal()
|
||||
|
||||
def on_slider_released(self) -> None:
|
||||
"""Delegate to game library manager."""
|
||||
if hasattr(self, 'game_library_manager'):
|
||||
self.game_library_manager.on_slider_released()
|
||||
|
||||
def get_button_icon(self, action: str, gtype: GamepadType) -> str:
|
||||
"""Get the icon name for a specific action and gamepad type."""
|
||||
mappings = {
|
||||
@@ -429,31 +432,7 @@ class MainWindow(QMainWindow):
|
||||
|
||||
@Slot(list)
|
||||
def on_games_loaded(self, games: list[tuple]):
|
||||
self.games = games
|
||||
favorites = read_favorites()
|
||||
sort_method = read_sort_method()
|
||||
|
||||
# Sort by: favorites first, then descending playtime, then descending last launch
|
||||
if sort_method == "playtime":
|
||||
self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, -g[11], -g[10]))
|
||||
|
||||
# Sort by: favorites first, then alphabetically by game name
|
||||
elif sort_method == "alphabetical":
|
||||
self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, g[0].lower()))
|
||||
|
||||
# Sort by: favorites first, then leave the rest in their original order
|
||||
elif sort_method == "favorites":
|
||||
self.games.sort(key=lambda g: (0 if g[0] in favorites else 1))
|
||||
|
||||
# Sort by: favorites first, then descending last launch, then descending playtime
|
||||
elif sort_method == "last_launch":
|
||||
self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, -g[10], -g[11]))
|
||||
|
||||
# Fallback: same as last_launch
|
||||
else:
|
||||
self.games.sort(key=lambda g: (0 if g[0] in favorites else 1, -g[10], -g[11]))
|
||||
|
||||
self.updateGameGrid()
|
||||
self.game_library_manager.set_games(games)
|
||||
self.progress_bar.setVisible(False)
|
||||
|
||||
def open_portproton_forum_topic(self, topic_name: str):
|
||||
@@ -466,65 +445,6 @@ class MainWindow(QMainWindow):
|
||||
url = QUrl(f"{base_url}t/{result}")
|
||||
QDesktopServices.openUrl(url)
|
||||
|
||||
def _on_card_focused(self, game_name: str, is_focused: bool):
|
||||
"""Обработчик сигнала focusChanged от GameCard."""
|
||||
card_key = None
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card.name == game_name:
|
||||
card_key = key
|
||||
break
|
||||
|
||||
if not card_key:
|
||||
return
|
||||
|
||||
card = self.game_card_cache[card_key]
|
||||
|
||||
if is_focused:
|
||||
# Если карточка получила фокус
|
||||
if self.current_hovered_card and self.current_hovered_card != card:
|
||||
# Сбрасываем текущую hovered карточку
|
||||
self.current_hovered_card._hovered = False
|
||||
self.current_hovered_card.leaveEvent(None)
|
||||
self.current_hovered_card = None
|
||||
if self.current_focused_card and self.current_focused_card != card:
|
||||
# Сбрасываем текущую focused карточку
|
||||
self.current_focused_card._focused = False
|
||||
self.current_focused_card.clearFocus()
|
||||
self.current_focused_card = card
|
||||
else:
|
||||
# Если карточка потеряла фокус
|
||||
if self.current_focused_card == card:
|
||||
self.current_focused_card = None
|
||||
|
||||
def _on_card_hovered(self, game_name: str, is_hovered: bool):
|
||||
"""Обработчик сигнала hoverChanged от GameCard."""
|
||||
card_key = None
|
||||
for key, card in self.game_card_cache.items():
|
||||
if card.name == game_name:
|
||||
card_key = key
|
||||
break
|
||||
|
||||
if not card_key:
|
||||
return
|
||||
|
||||
card = self.game_card_cache[card_key]
|
||||
|
||||
if is_hovered:
|
||||
# Если мышь наведена на карточку
|
||||
if self.current_focused_card and self.current_focused_card != card:
|
||||
# Сбрасываем текущую focused карточку
|
||||
self.current_focused_card._focused = False
|
||||
self.current_focused_card.clearFocus()
|
||||
if self.current_hovered_card and self.current_hovered_card != card:
|
||||
# Сбрасываем предыдущую hovered карточку
|
||||
self.current_hovered_card._hovered = False
|
||||
self.current_hovered_card.leaveEvent(None)
|
||||
self.current_hovered_card = card
|
||||
else:
|
||||
# Если мышь покинула карточку
|
||||
if self.current_hovered_card == card:
|
||||
self.current_hovered_card = None
|
||||
|
||||
def loadGames(self):
|
||||
display_filter = read_display_filter()
|
||||
favorites = read_favorites()
|
||||
@@ -797,7 +717,7 @@ class MainWindow(QMainWindow):
|
||||
overlay = SystemOverlay(self, self.theme)
|
||||
overlay.exec()
|
||||
|
||||
def createSearchWidget(self) -> tuple[QWidget, QLineEdit]:
|
||||
def createSearchWidget(self) -> tuple[QWidget, CustomLineEdit]:
|
||||
self.container = QWidget()
|
||||
self.container.setStyleSheet(self.theme.CONTAINER_STYLE)
|
||||
layout = QHBoxLayout(self.container)
|
||||
@@ -823,12 +743,11 @@ class MainWindow(QMainWindow):
|
||||
self.searchEdit.setClearButtonEnabled(True)
|
||||
self.searchEdit.setStyleSheet(self.theme.SEARCH_EDIT_STYLE)
|
||||
|
||||
# Добавляем дебансирование для поиска
|
||||
self.searchEdit.textChanged.connect(self.startSearchDebounce)
|
||||
self.searchDebounceTimer = QTimer(self)
|
||||
self.searchDebounceTimer.setSingleShot(True)
|
||||
self.searchDebounceTimer.setInterval(300)
|
||||
self.searchDebounceTimer.timeout.connect(self.filterGamesDelayed)
|
||||
self.searchDebounceTimer.timeout.connect(self.game_library_manager.filter_games_delayed)
|
||||
|
||||
layout.addWidget(self.searchEdit)
|
||||
return self.container, self.searchEdit
|
||||
@@ -836,76 +755,10 @@ class MainWindow(QMainWindow):
|
||||
def startSearchDebounce(self, text):
|
||||
self.searchDebounceTimer.start()
|
||||
|
||||
def on_slider_released(self):
|
||||
self.card_width = self.sizeSlider.value()
|
||||
self.sizeSlider.setToolTip(f"{self.card_width} px")
|
||||
save_card_size(self.card_width)
|
||||
for card in self.game_card_cache.values():
|
||||
card.update_card_size(self.card_width)
|
||||
self.updateGameGrid()
|
||||
|
||||
def filterGamesDelayed(self):
|
||||
"""Filters games based on search text and updates the grid."""
|
||||
text = self.searchEdit.text().strip().lower()
|
||||
if text == "":
|
||||
self.filtered_games = self.games
|
||||
else:
|
||||
self.filtered_games = [game for game in self.games if text in game[0].lower()]
|
||||
self.updateGameGrid(self.filtered_games)
|
||||
|
||||
def createInstalledTab(self):
|
||||
self.gamesLibraryWidget = QWidget()
|
||||
self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
|
||||
layout = QVBoxLayout(self.gamesLibraryWidget)
|
||||
layout.setSpacing(15)
|
||||
|
||||
searchWidget, self.searchEdit = self.createSearchWidget()
|
||||
layout.addWidget(searchWidget)
|
||||
|
||||
scrollArea = QScrollArea()
|
||||
scrollArea.setWidgetResizable(True)
|
||||
scrollArea.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
|
||||
QScroller.grabGesture(scrollArea.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture)
|
||||
|
||||
self.gamesListWidget = QWidget()
|
||||
self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE)
|
||||
self.gamesListLayout = FlowLayout(self.gamesListWidget)
|
||||
self.gamesListWidget.setLayout(self.gamesListLayout)
|
||||
|
||||
scrollArea.setWidget(self.gamesListWidget)
|
||||
layout.addWidget(scrollArea)
|
||||
|
||||
sliderLayout = QHBoxLayout()
|
||||
sliderLayout.addStretch()
|
||||
|
||||
# Слайдер
|
||||
self.sizeSlider = QSlider(Qt.Orientation.Horizontal)
|
||||
self.sizeSlider.setMinimum(200)
|
||||
self.sizeSlider.setMaximum(250)
|
||||
self.sizeSlider.setValue(self.card_width)
|
||||
self.sizeSlider.setTickInterval(10)
|
||||
self.sizeSlider.setFixedWidth(150)
|
||||
self.sizeSlider.setToolTip(f"{self.card_width} px")
|
||||
self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
|
||||
self.sizeSlider.sliderReleased.connect(self.on_slider_released)
|
||||
sliderLayout.addWidget(self.sizeSlider)
|
||||
|
||||
layout.addLayout(sliderLayout)
|
||||
|
||||
def calculate_card_width():
|
||||
available_width = scrollArea.width() - 20
|
||||
spacing = self.gamesListLayout._spacing
|
||||
target_cards_per_row = 8
|
||||
calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row
|
||||
calculated_width = max(200, min(calculated_width, 250))
|
||||
|
||||
QTimer.singleShot(0, calculate_card_width)
|
||||
|
||||
# Добавляем обработчик прокрутки для ленивой загрузки
|
||||
scrollArea.verticalScrollBar().valueChanged.connect(self.loadVisibleImages)
|
||||
|
||||
self.gamesLibraryWidget = self.game_library_manager.create_games_library_widget()
|
||||
self.stackedWidget.addWidget(self.gamesLibraryWidget)
|
||||
self.updateGameGrid()
|
||||
self.game_library_manager.update_game_grid()
|
||||
|
||||
def resizeEvent(self, event):
|
||||
super().resizeEvent(event)
|
||||
@@ -923,135 +776,6 @@ class MainWindow(QMainWindow):
|
||||
if abs(self.width() - self._last_width) > 10:
|
||||
self._last_width = self.width()
|
||||
|
||||
def loadVisibleImages(self):
|
||||
visible_region = self.gamesListWidget.visibleRegion()
|
||||
max_concurrent_loads = 5
|
||||
loaded_count = 0
|
||||
for card_key, card in self.game_card_cache.items():
|
||||
if card_key in self.pending_images and visible_region.contains(card.pos()) and loaded_count < max_concurrent_loads:
|
||||
cover_path, width, height, callback = self.pending_images.pop(card_key)
|
||||
load_pixmap_async(cover_path, width, height, callback)
|
||||
loaded_count += 1
|
||||
|
||||
def updateGameGrid(self, games_list=None):
|
||||
"""Обновляет сетку игровых карточек с сохранением порядка сортировки"""
|
||||
# Подготовка данных
|
||||
games_list = games_list if games_list is not None else self.games
|
||||
search_text = self.searchEdit.text().strip().lower()
|
||||
favorites = read_favorites()
|
||||
sort_method = read_sort_method()
|
||||
|
||||
# Сортируем игры согласно текущим настройкам
|
||||
def sort_key(game):
|
||||
name = game[0]
|
||||
# Избранные всегда первые
|
||||
if name in favorites:
|
||||
fav_order = 0
|
||||
else:
|
||||
fav_order = 1
|
||||
|
||||
if sort_method == "playtime":
|
||||
return (fav_order, -game[11], -game[10]) # playtime_seconds, last_launch_ts
|
||||
elif sort_method == "alphabetical":
|
||||
return (fav_order, name.lower())
|
||||
elif sort_method == "favorites":
|
||||
return (fav_order,)
|
||||
else: # "last_launch" или по умолчанию
|
||||
return (fav_order, -game[10], -game[11]) # last_launch_ts, playtime_seconds
|
||||
|
||||
sorted_games = sorted(games_list, key=sort_key)
|
||||
|
||||
# Создаем временный список для новых карточек
|
||||
new_card_order = []
|
||||
|
||||
# Обрабатываем каждую игру в отсортированном порядке
|
||||
for game_data in sorted_games:
|
||||
game_name = game_data[0]
|
||||
exec_line = game_data[4]
|
||||
game_key = (game_name, exec_line)
|
||||
should_be_visible = not search_text or search_text in game_name.lower()
|
||||
|
||||
# Если карточка уже существует - используем существующую
|
||||
if game_key in self.game_card_cache:
|
||||
card = self.game_card_cache[game_key]
|
||||
card.setVisible(should_be_visible)
|
||||
new_card_order.append((game_key, card))
|
||||
continue
|
||||
|
||||
# Создаем новую карточку
|
||||
card = GameCard(
|
||||
*game_data,
|
||||
select_callback=self.openGameDetailPage,
|
||||
theme=self.theme,
|
||||
card_width=self.card_width,
|
||||
context_menu_manager=self.context_menu_manager
|
||||
)
|
||||
|
||||
# Подключаем сигналы
|
||||
card.hoverChanged.connect(self._on_card_hovered)
|
||||
card.focusChanged.connect(self._on_card_focused)
|
||||
|
||||
# Подключаем сигналы контекстного меню
|
||||
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
|
||||
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
|
||||
card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
|
||||
card.removeFromMenuRequested.connect(self.context_menu_manager.remove_from_menu)
|
||||
card.addToDesktopRequested.connect(self.context_menu_manager.add_to_desktop)
|
||||
card.removeFromDesktopRequested.connect(self.context_menu_manager.remove_from_desktop)
|
||||
card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
|
||||
card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
|
||||
card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
|
||||
|
||||
# Добавляем в кэш и временный список
|
||||
self.game_card_cache[game_key] = card
|
||||
new_card_order.append((game_key, card))
|
||||
card.setVisible(should_be_visible)
|
||||
|
||||
# Полностью перестраиваем макет в правильном порядке, чистим FlowLayout
|
||||
while self.gamesListLayout.count():
|
||||
child = self.gamesListLayout.takeAt(0)
|
||||
if child.widget():
|
||||
child.widget().setParent(None)
|
||||
|
||||
# Добавляем карточки в макет в отсортированном порядке
|
||||
for _game_key, card in new_card_order:
|
||||
self.gamesListLayout.addWidget(card)
|
||||
|
||||
# Загружаем обложку, если карточка видима
|
||||
if card.isVisible():
|
||||
self.loadVisibleImages()
|
||||
|
||||
# Удаляем карточки для игр, которых больше нет в списке
|
||||
existing_keys = {game_key for game_key, _ in new_card_order}
|
||||
for card_key in list(self.game_card_cache.keys()):
|
||||
if card_key not in existing_keys:
|
||||
card = self.game_card_cache.pop(card_key)
|
||||
card.deleteLater()
|
||||
if card_key in self.pending_images:
|
||||
del self.pending_images[card_key]
|
||||
|
||||
# Принудительно обновляем макет
|
||||
self.gamesListLayout.update()
|
||||
self.gamesListWidget.updateGeometry()
|
||||
self.gamesListWidget.update()
|
||||
|
||||
# Сохраняем текущий размер карточек
|
||||
self._last_card_width = self.card_width
|
||||
|
||||
def clearLayout(self, layout):
|
||||
"""Удаляет все виджеты из layout."""
|
||||
while layout.count():
|
||||
child = layout.takeAt(0)
|
||||
if child.widget():
|
||||
widget = child.widget()
|
||||
# Remove from game_card_cache if it's a GameCard
|
||||
for key, card in list(self.game_card_cache.items()):
|
||||
if card == widget:
|
||||
del self.game_card_cache[key]
|
||||
# Also remove from pending_images if present
|
||||
if key in self.pending_images:
|
||||
del self.pending_images[key]
|
||||
widget.deleteLater()
|
||||
|
||||
def dragEnterEvent(self, event):
|
||||
if event.mimeData().hasUrls():
|
||||
@@ -1069,26 +793,22 @@ class MainWindow(QMainWindow):
|
||||
break
|
||||
|
||||
def openAddGameDialog(self, exe_path=None):
|
||||
"""Открывает диалоговое окно 'Add Game' с текущей темой."""
|
||||
# Проверяем, открыт ли уже диалог
|
||||
if self.current_add_game_dialog is not None and self.current_add_game_dialog.isVisible():
|
||||
self.current_add_game_dialog.activateWindow() # Активируем существующий диалог
|
||||
self.current_add_game_dialog.raise_() # Поднимаем окно
|
||||
self.current_add_game_dialog.activateWindow()
|
||||
self.current_add_game_dialog.raise_()
|
||||
return
|
||||
|
||||
dialog = AddGameDialog(self, self.theme)
|
||||
dialog.setFocus(Qt.FocusReason.OtherFocusReason)
|
||||
self.current_add_game_dialog = dialog # Сохраняем ссылку на диалог
|
||||
self.current_add_game_dialog = dialog
|
||||
|
||||
# Предзаполняем путь к .exe при drag-and-drop
|
||||
if exe_path:
|
||||
dialog.exeEdit.setText(exe_path)
|
||||
dialog.nameEdit.setText(os.path.splitext(os.path.basename(exe_path))[0])
|
||||
dialog.updatePreview()
|
||||
|
||||
# Обработчик закрытия диалога
|
||||
def on_dialog_finished():
|
||||
self.current_add_game_dialog = None # Сбрасываем ссылку при закрытии
|
||||
self.current_add_game_dialog = None
|
||||
|
||||
dialog.finished.connect(on_dialog_finished)
|
||||
|
||||
@@ -1100,33 +820,124 @@ class MainWindow(QMainWindow):
|
||||
if not name or not exe_path:
|
||||
return
|
||||
|
||||
# Сохраняем .desktop файл
|
||||
desktop_entry, desktop_path = dialog.getDesktopEntryData()
|
||||
if desktop_entry and desktop_path:
|
||||
with open(desktop_path, "w", encoding="utf-8") as f:
|
||||
f.write(desktop_entry)
|
||||
os.chmod(desktop_path, 0o755)
|
||||
|
||||
# Проверяем путь обложки, если он отличается от стандартной
|
||||
if os.path.isfile(user_cover):
|
||||
exe_name = os.path.splitext(os.path.basename(exe_path))[0]
|
||||
xdg_data_home = os.getenv("XDG_DATA_HOME",
|
||||
os.path.join(os.path.expanduser("~"), ".local", "share"))
|
||||
custom_folder = os.path.join(
|
||||
xdg_data_home,
|
||||
"PortProtonQt",
|
||||
"custom_data",
|
||||
exe_name
|
||||
)
|
||||
os.makedirs(custom_folder, exist_ok=True)
|
||||
exe_name = os.path.splitext(os.path.basename(exe_path))[0]
|
||||
xdg_data_home = os.getenv("XDG_DATA_HOME",
|
||||
os.path.join(os.path.expanduser("~"), ".local", "share"))
|
||||
custom_folder = os.path.join(
|
||||
xdg_data_home,
|
||||
"PortProtonQt",
|
||||
"custom_data",
|
||||
exe_name
|
||||
)
|
||||
os.makedirs(custom_folder, exist_ok=True)
|
||||
|
||||
# Сохраняем пользовательскую обложку как cover.*
|
||||
# Handle user cover copy
|
||||
cover_path = None
|
||||
if user_cover:
|
||||
ext = os.path.splitext(user_cover)[1].lower()
|
||||
if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
|
||||
shutil.copyfile(user_cover, os.path.join(custom_folder, f"cover{ext}"))
|
||||
if os.path.isfile(user_cover) and ext in [".png", ".jpg", ".jpeg", ".bmp"]:
|
||||
copied_cover = os.path.join(custom_folder, f"cover{ext}")
|
||||
shutil.copyfile(user_cover, copied_cover)
|
||||
cover_path = copied_cover
|
||||
|
||||
self.games = self.loadGames()
|
||||
self.updateGameGrid()
|
||||
# Parse .desktop (adapt from _process_desktop_file_async)
|
||||
entry = parse_desktop_entry(desktop_path)
|
||||
if not entry:
|
||||
return
|
||||
description = entry.get("Comment", "")
|
||||
exec_line = entry.get("Exec", exe_path)
|
||||
|
||||
# Builtin custom folder (adapt path)
|
||||
repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
|
||||
builtin_custom_folder = os.path.join(repo_root, "portprotonqt", "custom_data")
|
||||
builtin_game_folder = os.path.join(builtin_custom_folder, exe_name)
|
||||
builtin_cover = ""
|
||||
if os.path.exists(builtin_game_folder):
|
||||
builtin_files = set(os.listdir(builtin_game_folder))
|
||||
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
|
||||
candidate = f"cover{ext}"
|
||||
if candidate in builtin_files:
|
||||
builtin_cover = os.path.join(builtin_game_folder, candidate)
|
||||
break
|
||||
|
||||
# User cover fallback
|
||||
user_cover_path = cover_path # Already set if user provided
|
||||
|
||||
# Statistics (playtime, last launch - defaults for new)
|
||||
playtime_seconds = 0
|
||||
formatted_playtime = format_playtime(playtime_seconds)
|
||||
last_played_timestamp = 0
|
||||
last_launch = _("Never")
|
||||
|
||||
# Language for translations
|
||||
language_code = get_egs_language()
|
||||
|
||||
# Read translations from metadata.txt
|
||||
user_metadata_file = os.path.join(custom_folder, "metadata.txt")
|
||||
builtin_metadata_file = os.path.join(builtin_game_folder, "metadata.txt")
|
||||
|
||||
translations = {'name': name, 'description': description}
|
||||
if os.path.exists(user_metadata_file):
|
||||
translations = read_metadata_translations(user_metadata_file, language_code)
|
||||
elif os.path.exists(builtin_metadata_file):
|
||||
translations = read_metadata_translations(builtin_metadata_file, language_code)
|
||||
|
||||
final_name = translations['name']
|
||||
final_desc = translations['description']
|
||||
|
||||
def on_steam_info(steam_info: dict):
|
||||
nonlocal final_name, final_desc
|
||||
# Adapt final_cover logic from _process_desktop_file_async
|
||||
final_cover = (user_cover_path if user_cover_path else
|
||||
builtin_cover if builtin_cover else
|
||||
steam_info.get("cover", "") or entry.get("Icon", ""))
|
||||
|
||||
# Use Steam description as fallback if no translation
|
||||
steam_desc = steam_info.get("description", "")
|
||||
if steam_desc and steam_desc != final_desc:
|
||||
final_desc = steam_desc
|
||||
|
||||
# Use Steam name as fallback if better
|
||||
steam_name = steam_info.get("name", "")
|
||||
if steam_name and steam_name != final_name:
|
||||
final_name = steam_name
|
||||
|
||||
# Build full game_data tuple with all Steam data
|
||||
game_data = (
|
||||
final_name,
|
||||
final_desc,
|
||||
final_cover,
|
||||
steam_info.get("appid", ""),
|
||||
exec_line,
|
||||
steam_info.get("controller_support", ""),
|
||||
last_launch,
|
||||
formatted_playtime,
|
||||
steam_info.get("protondb_tier", ""),
|
||||
steam_info.get("anticheat_status", ""),
|
||||
last_played_timestamp,
|
||||
playtime_seconds,
|
||||
"portproton"
|
||||
)
|
||||
|
||||
# Incremental add
|
||||
self.game_library_manager.add_game_incremental(game_data)
|
||||
|
||||
# Status message
|
||||
msg = _("Added '{name}'").format(name=final_name)
|
||||
self.statusBar().showMessage(msg, 3000)
|
||||
|
||||
# Trigger visible images load
|
||||
QTimer.singleShot(200, self.game_library_manager.load_visible_images)
|
||||
|
||||
self.update_status_message.emit(_("Enriching from Steam..."), 3000)
|
||||
from portprotonqt.steam_api import get_steam_game_info_async
|
||||
get_steam_game_info_async(final_name, exec_line, on_steam_info)
|
||||
|
||||
def createAutoInstallTab(self):
|
||||
"""Вкладка 'Auto Install'."""
|
||||
@@ -1488,18 +1299,14 @@ class MainWindow(QMainWindow):
|
||||
self.statusBar().showMessage(_("Cache cleared"), 3000)
|
||||
|
||||
def applySettingsDelayed(self):
|
||||
"""Applies settings with the new filter and updates the game list."""
|
||||
read_time_config()
|
||||
self.games = []
|
||||
self.loadGames()
|
||||
display_filter = read_display_filter()
|
||||
for card in self.game_card_cache.values():
|
||||
for card in self.game_library_manager.game_card_cache.values():
|
||||
card.update_badge_visibility(display_filter)
|
||||
|
||||
def savePortProtonSettings(self):
|
||||
"""
|
||||
Сохраняет параметры конфигурации в конфигурационный файл.
|
||||
"""
|
||||
time_idx = self.timeDetailCombo.currentIndex()
|
||||
time_key = self.time_keys[time_idx]
|
||||
save_time_config(time_key)
|
||||
@@ -1512,7 +1319,6 @@ class MainWindow(QMainWindow):
|
||||
filter_key = self.filter_keys[filter_idx]
|
||||
save_display_filter(filter_key)
|
||||
|
||||
# Сохранение proxy настроек
|
||||
proxy_url = self.proxyUrlEdit.text().strip()
|
||||
proxy_user = self.proxyUserEdit.text().strip()
|
||||
proxy_password = self.proxyPasswordEdit.text().strip()
|
||||
@@ -1524,11 +1330,10 @@ class MainWindow(QMainWindow):
|
||||
auto_fullscreen_gamepad = self.autoFullscreenGamepadCheckBox.isChecked()
|
||||
save_auto_fullscreen_gamepad(auto_fullscreen_gamepad)
|
||||
|
||||
# Сохранение настройки виброотдачи геймпада
|
||||
rumble_enabled = self.gamepadRumbleCheckBox.isChecked()
|
||||
save_rumble_config(rumble_enabled)
|
||||
|
||||
for card in self.game_card_cache.values():
|
||||
for card in self.game_library_manager.game_card_cache.values():
|
||||
card.update_badge_visibility(filter_key)
|
||||
|
||||
if self.currentDetailPage and self.current_exec_line:
|
||||
@@ -1541,14 +1346,12 @@ class MainWindow(QMainWindow):
|
||||
|
||||
self.settingsDebounceTimer.start()
|
||||
|
||||
# Управление полноэкранным режимом
|
||||
gamepad_connected = self.input_manager.find_gamepad() is not None
|
||||
if fullscreen or (auto_fullscreen_gamepad and gamepad_connected):
|
||||
self.showFullScreen()
|
||||
else:
|
||||
# Если обе галочки сняты и геймпад не подключен, возвращаем нормальное состояние
|
||||
self.showNormal()
|
||||
self.resize(*read_window_geometry()) # Восстанавливаем сохраненные размеры окна
|
||||
self.resize(*read_window_geometry())
|
||||
|
||||
self.statusBar().showMessage(_("Settings saved"), 3000)
|
||||
|
||||
@@ -2130,7 +1933,7 @@ class MainWindow(QMainWindow):
|
||||
favorites.append(game_name)
|
||||
label.setText("★")
|
||||
save_favorites(favorites)
|
||||
self.updateGameGrid()
|
||||
self.game_library_manager.update_game_grid()
|
||||
|
||||
def activateFocusedWidget(self):
|
||||
"""Activate the currently focused widget."""
|
||||
|
Reference in New Issue
Block a user