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303 Commits
Author SHA1 Message Date
Codeberg Translateandadem 56e103793e Translated using Weblate (Russian)
Currently translated at 100.0% (808 of 808 strings)

Co-authored-by: Andrei Stepanov <adem4ik@gmail.com>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-10-30 19:43:10 +00:00
Boria138 0391b894ee feat: support multiple Run After executables and scripts
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-31 00:41:47 +05:00
Boria138 ca352d0ae9 feat: add multi-source library filtering
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-29 23:42:55 +05:00
Boria138 b0b22481c1 fix: enable custom icons for Steam source games
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-29 23:19:23 +05:00
Boria138 147187a02a chore: use cloud mirrors for SGDB and ProtonDB
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-28 10:28:48 +05:00
Boria138 a874ea6979 fix: use store icon overrides in Steam shortcuts
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-27 16:59:17 +05:00
Boria138 ca658fa84f fix: use custom icon when adding games to Steam
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-27 15:38:12 +05:00
Boria138 3bd78f5c73 feat: add SGDB fallback for Steam shortcut artwork
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-26 23:47:04 +05:00
Boria138 b3824a3556 fix(settings): prevent favorite value clipping
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-26 15:48:29 +05:00
Boria138 4d9e39d9e3 feat: add Space hint for multiple selection
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-26 15:33:13 +05:00
Gitea Actions 9c148c2710 chore: download stats 2026-10-25T14:59:05Z 2026-10-25 14:59:05 +00:00
Boria138 0dae987520 fix: avoid UI freezes when switching library layouts
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-25 11:37:18 +05:00
Renovate Bot 00ec0baf35 chore(deps): update archlinux:base-devel docker digest to 3cbf69d
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2026-10-25 04:39:11 +00:00
Renovate Bot 28726a5cbd chore(deps): update https://git.linux-gaming.ru/actions/setup-python digest to 6d4fd22
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2026-10-25 00:02:48 +00:00
Boria138 36a1994e4f chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-24 18:14:20 +05:00
Boria138 6bae4616ec Merge branch 'weblate' 2026-10-24 18:13:42 +05:00
Boria138 e1080d0185 feat: allow custom icons for EXE shortcuts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-24 18:12:02 +05:00
Codeberg Translateandadem e224904d4f Translated using Weblate (Russian)
Currently translated at 100.0% (807 of 807 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (809 of 809 strings)

Co-authored-by: Andrei Stepanov <adem4ik@gmail.com>
Co-authored-by: Codeberg Translate <translate@codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-10-24 09:27:17 +00:00
Codeberg TranslateandRubin13 2b4a0ede44 Translated using Weblate (German)
Currently translated at 100.0% (807 of 807 strings)

Translated using Weblate (German)

Currently translated at 100.0% (809 of 809 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-10-24 09:27:17 +00:00
Boria138 13079b3a50 fix: restore gamepad context menu in file explorer
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-23 12:35:59 +05:00
Boria138 6eae0612b8 chore(locale): update
Code check / Check code (push) Successful in 2m18s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-22 15:49:31 +05:00
Boria138 d77d972da6 fix: confirm silent launches before replacing a session
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-22 15:47:54 +05:00
Boria138 0e9bfa9d44 fix: release DLC worker before opening dialogs
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-22 15:13:21 +05:00
Boria138 00c1d086b1 feat: add GOG and EGS games to Steam
Code check / Check code (push) Failing after 6s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-22 14:57:33 +05:00
Boria138 a3a7f61f8b fix: respect LANGUAGE when detecting Steam language
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-22 12:25:29 +05:00
Boria138 8adc0ebda7 perf: cache Steam AppID matches across library loads
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-22 12:07:53 +05:00
Boria138 6f73fa2b67 chore: switch card selection shortcut to space
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-21 23:46:02 +05:00
Codeberg Translateandadem c4f172faf1 Translated using Weblate (Russian)
Currently translated at 100.0% (801 of 801 strings)

Co-authored-by: Andrei Stepanov <adem4ik@gmail.com>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-10-21 16:27:49 +00:00
Codeberg TranslateandRubin13 974802c409 Translated using Weblate (German)
Currently translated at 100.0% (801 of 801 strings)

Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-10-21 16:27:49 +00:00
Boria138 4d4c392d85 perf(library): skip metadata for uninstalled games
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-21 19:21:51 +05:00
Boria138 10d034031b feat: restore library position after game details
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-21 17:15:49 +05:00
Boria138 04d1e44447 fix: show source ribbons in vertical library layout
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-21 12:03:18 +05:00
Boria138 10cc22a88a fix: suppress success dialog for Steam CEF removal
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-21 12:01:19 +05:00
Boria138 b8e06201e2 chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-21 00:35:38 +05:00
Boria138 7f8c31fbb8 fix: correct Wine dropdown actions and tooltips
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-21 00:34:52 +05:00
Boria138 c4d28f8f72 chore: hide Steam CEF shortcut success dialog
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2026-10-21 00:02:06 +05:00
Boria138 06c3bf3ff4 docs: update changelog and agent guidelines 2026-10-21 00:00:27 +05:00
Boria138 45341a35a9 feat: import games from folders 2026-10-20 23:59:40 +05:00
Boria138 6c0da73df4 fix: preserve matched Steam games and covers on lookup errors 2026-10-20 23:56:02 +05:00
Boria138 43f9219ecd perf: use orjson for cache output and PPDB responses 2026-10-20 23:54:42 +05:00
Boria138 635038c7c4 perf: read executable metadata with pefile before exiftool 2026-10-20 23:53:59 +05:00
Boria138 c5326efc48 chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-20 19:00:07 +05:00
Boria138 a27cbf57d2 feat: add card multiselection and bulk actions
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-20 18:59:38 +05:00
Boria138 6fdcfb212e fix: fall back to English for unsupported locales
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-20 12:11:34 +05:00
Boria138 78bb8391bf feat: install and apply themes via drag and drop
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-20 12:01:55 +05:00
Boria138 2bb47c0d0e Revert "feat: open virtual keyboard by clicking search icons"
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This reverts commit 4ef0184c81.
2026-10-19 23:11:33 +05:00
Boria138 4ef0184c81 feat: open virtual keyboard by clicking search icons
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-19 23:04:55 +05:00
Boria138 1eb9800a30 fix: preserve text input focus when hovering game cards
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-19 23:02:35 +05:00
Boria138 2caab288dd Revert "build(appimage): pin sharun to working 2.2.7"
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Package Build - AppImage, Arch, Fedora, Debian / changes (pull_request) Successful in 17s
Package Build - AppImage, Arch, Fedora, Debian / Build Fedora RPM (44) (pull_request) Skipped
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Package Build - AppImage, Arch, Fedora, Debian / Build AppImage (pull_request) Canceled after 0s
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This reverts commit e21bb09081.

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-19 14:18:45 +05:00
Boria138 e80773c601 chore(localization): update
Code check / Check code (push) Failing after 23m54s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-19 10:51:27 +05:00
Boria138 4b42d19bea feat: apply exe and user.conf settings automatically
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-19 10:48:24 +05:00
Boria138 d04f8fdc9e chore: make Cyrillic path warning optional
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-19 10:30:40 +05:00
Boria138 40a3cacc36 feat: add PPDB download to crash report dialog
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 20:43:44 +05:00
Boria138 d54c84f723 chore(locale): update
Code check / Check code (push) Failing after 21m28s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 20:17:15 +05:00
Boria138 2cfbe08323 fix: cancel game launch when paths contain Cyrillic
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 20:14:14 +05:00
Boria138 d6684691a4 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 20:09:00 +05:00
Boria138 0bf87e172d Merge branch 'weblate' 2026-10-18 20:06:53 +05:00
Boria138 07bfa9611f feat: warn about Cyrillic paths before game launch
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 20:05:47 +05:00
Boria138 1f4ee890cf test: remove redundant checks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 11:45:14 +05:00
Boria138 8feb58c5e0 test: replace timing thresholds in library loading
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 11:45:13 +05:00
Boria138 f47ff16e97 feat: add logind/elogind sleep inhibition fallback
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-18 11:45:13 +05:00
Renovate Bot 47f8faeaf2 chore(deps): update archlinux:base-devel docker digest to 0616799
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2026-10-18 06:05:54 +00:00
Renovate Bot 2085fff8c3 chore(deps): update debian docker tag to trixie-20261005
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Package Build - AppImage, Arch, Fedora, Debian / Build Fedora RPM (43) (pull_request) Skipped
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Package Build - AppImage, Arch, Fedora, Debian / changes (pull_request) Successful in 17s
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2026-10-18 00:02:59 +00:00
Codeberg Translateandadem e8ddd4372e Translated using Weblate (Russian)
Currently translated at 100.0% (798 of 798 strings)

Co-authored-by: Andrei Stepanov <adem4ik@gmail.com>
Co-authored-by: Codeberg Translate <translate@codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-10-17 23:27:15 +00:00
Codeberg Translateandrogerio-mattos 1bfacb887b Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (798 of 798 strings)

Co-authored-by: rogerio-mattos <rogerio-mattos@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/
Translation: PortProtonQt/PortProtonQt
2026-10-17 23:27:15 +00:00
Gitea Actions 461527eb0c chore: update steam apps list 2026-10-16T16:11:53Z 2026-10-16 16:11:54 +00:00
Boria138 eb3d507f9d fix: avoid deleted Qt objects in keyboard filter
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-16 12:57:29 +05:00
Boria138 d501dfcecf fix: skip AppImage update checks in silent mode
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2026-10-16 11:56:34 +05:00
Boria138 e21bb09081 build(appimage): pin sharun to working 2.2.7
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-16 11:56:34 +05:00
Boria138 fa8e8478e5 fix: avoid keyboard filter recursion on shutdown
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-15 23:55:02 +05:00
Boria138 51b78b506c fix: stop continuous repainting in exe settings
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-15 22:23:10 +05:00
Boria138 1776dd9e94 fix: prevent initial setup racing silent launches
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-15 20:34:18 +05:00
Boria138 7f75d5386d fix: enable game pause in silent tray
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-15 14:55:34 +05:00
Boria138 64aedb4a12 build: align PKGBUILDs with AUR packaging
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Build AppImage, Arch, Fedora and Debian Packages / Build Arch Package (push) Successful in 4m41s
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Build AppImage, Arch, Fedora and Debian Packages / Create and Publish Release (push) Successful in 35s
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Build AppImage, Arch, Fedora and Debian Packages / Build Debian Package (push) Successful in 4m27s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-14 23:21:16 +05:00
Boria138 bc41211ab1 fix: restore minimal tray for silent EXE launches
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-14 23:13:50 +05:00
Boria138 bf93eff67d bump to 1.5.0
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-14 21:31:07 +05:00
Boria138 5d2df85d19 chore(ci): rate mirrors
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-14 16:19:39 +00:00
Boria138 68ba818d74 chore(security): fix mailto link
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-14 20:07:24 +05:00
Boria138 68c89eccbc chore: added security policy
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-14 19:57:14 +05:00
Boria138 5109c50c99 fix: prevent library cards jumping during loading
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-14 10:58:53 +05:00
Boria138 9f194fd33f perf: defer card creation during library scrolling
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-13 23:02:32 +05:00
Codeberg TranslateandRubin13 d7838eceb1 Translated using Weblate (German)
Currently translated at 100.0% (798 of 798 strings)

Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-10-12 19:09:48 +00:00
Boria138 94af16ceac feat: add keyboard-driven game settings search
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-12 16:07:42 +05:00
Boria138 d2163b84b4 chore: disable WINE_FULLSCREEN_FSR by default
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-12 15:56:03 +05:00
Renovate Bot a19f446b44 chore(deps): update https://git.linux-gaming.ru/actions/setup-node digest to 949feb2
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2026-10-12 09:31:46 +00:00
Renovate Bot d1c812c5bd chore(deps): update archlinux:base-devel docker digest to 996c3a1
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2026-10-12 09:31:38 +00:00
Boria138 e76abf430c chore: add themed icons to Wine/Proton manager buttons
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 23:18:44 +05:00
Boria138 e9473ccaeb chore: sort Winetricks DLLs and fonts alphabetically
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 23:12:55 +05:00
Boria138 63997f8e1a fix: skip MangoHud config writes when disabled
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 20:56:08 +05:00
Boria138 45235891c8 chore(theme): set minimum horizontal handle width
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 20:41:20 +05:00
Boria138 682363ded2 feat: add gamepad navigation to dialog action buttons
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 20:39:07 +05:00
Boria138 522e52f032 fix: size horizontal cards before layout insertion
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 20:29:13 +05:00
Boria138 c30be1214a fix: clear deleted full library tile reference
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 20:23:19 +05:00
Boria138 a99e752ec0 fix: correct horizontal layout menu mapping
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 20:20:43 +05:00
Boria138 91eddcb161 chore(locale): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 01:05:02 +05:00
Boria138 7f68494a57 fix: preserve library scroll during late updates
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-11 00:59:56 +05:00
Boria138 135d53df31 chore(changelog): clean
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 18:21:39 +05:00
Boria138 893ed8f057 chore: emphasize selected rows in game settings
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 18:15:05 +05:00
Boria138 aaeb550fd6 fix: prevent duplicate cards after installation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 18:05:48 +05:00
Boria138 0210773642 chore(locale): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 18:02:34 +05:00
Boria138 6cf0fc4650 Merge branch 'weblate' 2026-10-10 18:01:52 +05:00
Boria138 404d7c0fd0 feat: auto-hide cursor after fullscreen inactivity
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 18:01:11 +05:00
Codeberg TranslateandRubin13 fd2b0fca61 Translated using Weblate (German)
Currently translated at 100.0% (797 of 797 strings)

Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-10-10 11:29:04 +00:00
Boria138 5fa734c2d1 chore: align Winetricks with application styling
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 12:57:50 +05:00
Boria138 9b602181cc chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 12:35:44 +05:00
Boria138 7a2be0c289 chore: center wrapped settings button rows
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 12:35:14 +05:00
Boria138 7704308d63 chore: alternate list row backgrounds using theme colors
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 12:18:13 +05:00
Boria138 1f9882cec8 chore: set minimum scrollbar handle height to 30px
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 12:12:11 +05:00
Boria138 2f8d73e074 chore: arrange library controls vertically
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 12:07:54 +05:00
Boria138 2b36fe0a92 fix: prioritize horizontal wheel scrolling in library
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 12:01:56 +05:00
Boria138 cf1ed31f04 fix(theme): improve light library list contrast
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 11:52:38 +05:00
Boria138 066b3b6767 chore(settings): dim and shrink description text
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 11:51:00 +05:00
Boria138 ebb80a3602 chore: add spacing below compact detail buttons
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 11:45:49 +05:00
Boria138 1c37b4c961 chore: unify library and autoinstall table layout
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 11:41:30 +05:00
Boria138 16060274d6 fix: match Rockstar launcher by installation path
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 11:30:14 +05:00
Boria138 197b5266ba feat: show autoinstall installation status
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 11:25:24 +05:00
Boria138 3787e9b2bf chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-10 11:17:18 +05:00
Boria138 4f5499b56d test: separate PortProton shell script tests
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-09 20:02:34 +05:00
Boria138 e1b8bfde7f chore: allow same exe as secondary launch target
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-09 19:57:31 +05:00
Codeberg TranslateandBoria138 311039a543 Translated using Weblate (Russian)
Currently translated at 100.0% (797 of 797 strings)

Co-authored-by: Boria138 <boria138@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-10-09 11:06:18 +00:00
Boria138 fc73d80e43 chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-09 16:04:44 +05:00
Boria138 498a26c00e fix: retranslate gamepad hints after language changes
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-09 16:03:30 +05:00
Boria138 2234066479 feat: add option to disable Steam Proton scanning
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-09 15:57:06 +05:00
Boria138 d44f561c4c fix: preserve Unicode paths when launching second exe
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-09 10:59:48 +05:00
Boria138 1d7602bb9e chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-08 22:00:59 +05:00
Boria138 facedf6c1a Merge branch 'weblate' 2026-10-08 21:57:32 +05:00
Boria138 78c5302a99 fix: detect RTX features after GPU initialization
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-08 16:24:19 +00:00
Boria138 3fb29751ec feat: support bundled D7VK from Proton builds
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2026-10-08 16:14:02 +00:00
Boria138 910c18ad37 fix: preload GameMode library instead of calling system gamemoderun
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2026-10-08 16:13:26 +00:00
Boria138 a050c2ed35 chore: download Vulkan component versions on demand
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2026-10-08 16:09:32 +00:00
Boria138 dc7e672ec8 fix: respect forced locale for Steam emulator configs
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-08 16:08:11 +00:00
Codeberg TranslateandRubin13 ee093d727c Translated using Weblate (German)
Currently translated at 100.0% (796 of 796 strings)

Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-10-06 16:27:20 +00:00
Boria138 a4f4f7e60f docs: add README badges and translation links
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-06 16:46:57 +05:00
Boria138 d1ea3d28f7 chore: generalize app descriptions
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2026-10-06 15:28:00 +05:00
Boria138 c2dca6eda9 chore(ci): added libpulse for tests fix
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-05 21:02:20 +05:00
Codeberg TranslateandBoria138 f9c3e52275 Translated using Weblate (Russian)
Currently translated at 100.0% (796 of 796 strings)

Co-authored-by: Boria138 <boria138@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-10-05 12:41:05 +00:00
Codeberg TranslateandRubin13 7091d5ccbd Translated using Weblate (German)
Currently translated at 100.0% (795 of 795 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-10-05 12:41:05 +00:00
Boria138 b88567a3ae chore(locale): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-05 17:39:24 +05:00
Boria138 40b3644f80 feat(themes): add fullscreen boot animations
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-05 17:36:58 +05:00
Renovate Bot 636c535a33 fix(deps): update python dependencies
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2026-10-05 05:10:16 +00:00
Boria138 e01076524c fix(settings): restore theme text colors
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2026-10-04 17:15:09 +05:00
Renovate Bot ac84f3738b chore(deps): update archlinux:base-devel docker digest to 51dd3d2
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2026-10-04 11:53:50 +00:00
Boria138 49f2d044b9 chore: bump Development Status to 5 - Production
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-04 16:52:37 +05:00
Boria138 21603e32a4 fix(settings): correct combo tooltips and navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-04 16:45:17 +05:00
Boria138 4a35f05893 fix(library): prevent flicker and delayed card focus
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-02 11:36:07 +05:00
Boria138 29362b3413 perf: reduce library card resize stalls
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2026-10-02 10:22:42 +05:00
Codeberg TranslateandBoria138 166667f7cf Translated using Weblate (Russian)
Currently translated at 100.0% (795 of 795 strings)

Co-authored-by: Boria138 <boria138@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-10-02 03:32:23 +00:00
Boria138 6c560b9123 feat(proton): support separate WineLand builds
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-02 01:09:40 +05:00
Boria138 595f58195e chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-01 17:44:59 +05:00
Boria138 e58d470960 feat(settings): add Wine download shortcut
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-01 17:43:33 +05:00
Boria138 760dd359b8 chore(settings): improve settings row readability
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-10-01 14:17:07 +05:00
Gitea Actions 27f1247a1b chore: download stats 2026-10-01T00:00:52Z 2026-10-01 00:00:52 +00:00
Boria138 e25b52f3d5 fix: support game launches inside steam-run
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-30 18:40:47 +05:00
Boria138 523446e827 fix: restore Guide + Select grid refresh
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-30 11:06:21 +05:00
Boria138 a6610e8087 chore(i18n): clarify library layout labels
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-28 10:46:02 +05:00
Codeberg Translateandadem 4dc09df895 Translated using Weblate (Russian)
Currently translated at 100.0% (794 of 794 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (784 of 784 strings)

Co-authored-by: Andrei Stepanov <adem4ik@gmail.com>
Co-authored-by: Codeberg Translate <translate@codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-09-27 16:33:33 +00:00
Codeberg Translateandrogerio-mattos 20c8dbe350 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (781 of 781 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: rogerio-mattos <rogerio-mattos@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/
Translation: PortProtonQt/PortProtonQt
2026-09-27 16:33:33 +00:00
Codeberg TranslateandRubin13 839b4b7523 Translated using Weblate (German)
Currently translated at 100.0% (794 of 794 strings)

Translated using Weblate (German)

Currently translated at 100.0% (785 of 785 strings)

Translated using Weblate (German)

Currently translated at 100.0% (781 of 781 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-09-27 16:33:32 +00:00
Gitea Actions 4860c232ea chore: update steam apps list 2026-09-27T16:33:22Z 2026-09-27 16:33:22 +00:00
Renovate Bot 704c514ba4 chore(deps): update https://git.linux-gaming.ru/actions/anylinux-setup-action action to v5
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2026-09-27 04:30:29 +00:00
Renovate Bot 68b77657d6 chore(deps): update archlinux:base-devel docker digest to 8745817
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2026-09-27 00:00:56 +00:00
Boria138 13e89d8b2b chore(locale): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-26 12:01:15 +05:00
Boria138 30c3bfb3b1 feat(settings): allow skipping ALT Linux dependency checks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-26 11:59:37 +05:00
Boria138 8e12ec713f fix: repair malformed desktop entries
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-25 22:38:30 +05:00
Boria138 e809f031ce fix: scroll horizontal library layouts with mouse wheel
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-25 14:28:09 +05:00
Boria138 1b42c672bb fix: include library layout in gamepad navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-25 14:20:43 +05:00
Boria138 07b53f3160 chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-25 13:59:45 +05:00
Boria138 40d80f0ce8 fix: preserve theme card animations across library layouts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-25 13:58:53 +05:00
Boria138 0b8536b163 feat: add configurable library layout variant
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-25 13:37:05 +05:00
Boria138 31f6d84537 feat: add vertical cards to horizontal library layouts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-25 13:13:11 +05:00
Boria138 5c86b3d943 chore: remove unversioned LG Wine aliases from settings
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2026-09-24 20:13:29 +05:00
Boria138 ec2ffee64d chore(locale): update
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2026-09-24 20:08:51 +05:00
Boria138 60e9a2866a chore: move Wine defaults to user.conf settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-24 20:07:47 +05:00
Boria138 94269455ec fix: restore gamepad control for user.conf combos
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-24 19:55:38 +05:00
Boria138 f5c07cf3ea fix: add resolution save to global game settings editor
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-24 12:18:24 +05:00
Boria138 509d4272ab chore(locale): update
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2026-09-24 11:40:43 +05:00
Boria138 ff560fb43a feat: add global game settings editor
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-24 11:39:34 +05:00
Boria138 ed78af49d2 feat: add unified store download queue
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-23 11:14:24 +05:00
Boria138 5c5a154a0d feat: improve completed download actions
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-23 10:59:46 +05:00
Boria138 ae011adfdf feat: add install all button to DLC dialog
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-23 10:36:12 +05:00
Boria138 b0d97e0e0b chore: added Temporarily disable OptiScaler hint to compatibility_report
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-22 19:06:39 +05:00
Boria138 8a303bf9ed fix: improve game crash detection
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-22 19:03:40 +05:00
Boria138 a14563dd78 fix: prevent duplicate game card when adding a game
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-21 15:49:39 +05:00
Codeberg TranslateandBoria138 abb511c173 Translated using Weblate (Russian)
Currently translated at 100.0% (781 of 781 strings)

Co-authored-by: Boria138 <boria138@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-09-20 18:28:52 +00:00
Boria138 ef0626a069 chore(locale): merge Russian Weblate updates 2026-09-20 23:26:03 +05:00
Boria138 40f06caa16 fix: update library search after adding executable
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-20 23:23:30 +05:00
Boria138 bfd4bf4065 chore: Added Kex Engine support to graphics_detector
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-20 14:11:59 +05:00
Boria138 92ecc008f3 chore(locale): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-20 13:25:21 +05:00
Boria138 0c78e9c689 feat: add MangoHud font settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-20 13:24:23 +05:00
Codeberg Translateandadem 4840d512b5 Translated using Weblate (Russian)
Currently translated at 100.0% (779 of 779 strings)

Co-authored-by: Andrei Stepanov <adem4ik@gmail.com>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-09-20 07:04:46 +00:00
Boria138 c22992b803 chore: use unity player to graphics_detector
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-20 12:04:22 +05:00
Renovate Bot 57f955d827 chore(deps): update debian docker tag to trixie-20260918
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2026-09-20 06:48:57 +00:00
Renovate Bot f9694e576b chore(deps): update archlinux:base-devel docker digest to 4894f5a
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2026-09-20 00:00:58 +00:00
Gitea Actions a74c5631ec chore: download stats 2026-09-18T17:06:55Z 2026-09-18 17:06:56 +00:00
Boria138 55361797c3 chore: round download stats
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-18 22:05:28 +05:00
Boria138 f3999e9bf1 fix: refresh detail page after editing a shortcut
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2026-09-18 21:32:13 +05:00
Boria138 35366bbf12 fix: require confirmation before deleting EGS games
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2026-09-18 11:44:40 +05:00
Boria138 bab6d6b84e feat: add DLC selection and installation for GOG and EGS
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-18 11:40:24 +05:00
Boria138 061ee7fedf fix: keep library search results packed in both layouts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-18 11:18:21 +05:00
Boria138 8707c93835 feat: verify existing GOG and Epic files during installation
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2026-09-17 22:51:02 +05:00
Boria138 53a44c5708 fix: filter GOG and Epic DLCs from the game library
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-17 22:24:52 +05:00
Boria138 154cf43bf8 fix: show Steam demos and related applications
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-17 22:17:21 +05:00
Boria138 a70bf97774 ci: check Bash 5.1 conditional separator compatibility
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2026-09-16 18:31:34 +05:00
Boria138 a06f76a2e9 fix: wait for background workers during shutdown
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2026-09-15 19:33:04 +05:00
Boria138 649aec7229 fix: restore prefix backup support with libarchive-c 5.1
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-15 19:20:46 +05:00
Boria138 0da0d55537 docs: separate third-party license notices
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2026-09-15 16:25:14 +05:00
Renovate Bot c2f611c73e chore(deps): update https://git.linux-gaming.ru/actions/anylinux-setup-action action to v4
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2026-09-15 10:33:12 +00:00
Renovate Bot c4f9f05363 chore(deps): update archlinux:base-devel docker digest to 70d777a
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2026-09-15 10:27:15 +00:00
Boria138 56c8a9781b fix: restore gamepad hotplug and active type hints
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2026-09-14 17:11:54 +05:00
Boria138 9d72466402 fix: align autoinstall behavior with library layouts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-14 17:05:51 +05:00
Boria138 4df207fa3b chore: migrate AppImage builds to anylinux setup action
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2026-09-14 13:11:57 +05:00
Renovate Bot bd6dc490b1 fix(deps): update dependency evdev to v2
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2026-09-14 07:55:51 +00:00
Renovate Bot 383d17f523 fix(deps): update dependency tqdm to >=4.70.1
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2026-09-14 07:55:36 +00:00
Codeberg Translateandadem 9b889a8d2e Translated using Weblate (Russian)
Currently translated at 100.0% (779 of 779 strings)

Co-authored-by: Andrei Stepanov <adem4ik@gmail.com>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-09-14 07:54:46 +00:00
Boria138 64c9f4d196 fix: support input from multiple gamepads
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2026-09-14 07:54:40 +00:00
Boria138 0de9e46485 fix: check ALT dependencies before GOG support setup
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2026-09-13 12:53:44 +05:00
Boria138 bdc14d1d86 fix: preserve terminal errors for inspection
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2026-09-13 12:48:39 +05:00
Boria138 1fc8d62a85 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-13 11:58:12 +05:00
Codeberg Translateandadem4ik 0e3a0be146 Translated using Weblate (Russian)
Currently translated at 100.0% (776 of 776 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: adem4ik <adem4ik@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-09-11 19:32:38 +00:00
Codeberg Translateandrogerio-mattos 6e2f7452bd Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (773 of 773 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: rogerio-mattos <rogerio-mattos@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/
Translation: PortProtonQt/PortProtonQt
2026-09-11 19:32:38 +00:00
Codeberg Translateandgallegonovato 37168f8892 Translated using Weblate (Spanish)
Currently translated at 44.9% (349 of 776 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: gallegonovato <gallegonovato@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/es/
Translation: PortProtonQt/PortProtonQt
2026-09-11 19:32:38 +00:00
Codeberg TranslateandRubin13 141f98d81f Translated using Weblate (German)
Currently translated at 100.0% (779 of 779 strings)

Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-09-11 19:32:38 +00:00
Boria138 7031051dc4 feat: added vulkan to graphics API executable detection
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2026-09-12 00:29:42 +05:00
Boria138 769ad421a2 feat: improve graphics API executable detection
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2026-09-12 00:25:41 +05:00
Boria138 2316efe3d6 fix: prevent autoinstall custom data collisions
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2026-09-11 17:40:57 +05:00
Boria138 09b790fc26 feat: add ID-based GOG and EGS shortcut editing
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2026-09-11 17:19:11 +05:00
Boria138 a48b9050d2 chore: migrate legacy data to persistent storage
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-11 17:12:15 +05:00
Boria138 b602880907 chore: move cache and launcher storage to XDG data directory
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2026-09-11 12:33:40 +05:00
Boria138 05a5b136e9 chore(locale): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-11 12:19:18 +05:00
Boria138 bde4ba9602 feat: offer removal or executable replacement for missing games
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-11 12:16:59 +05:00
Renovate Bot 2634370ee3 chore(deps): update archlinux:base-devel docker digest to 61f7de2
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2026-09-10 15:56:58 +00:00
Renovate Bot 9cea141f9c chore(deps): update dependency pyright to >=1.1.414
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2026-09-10 15:56:48 +00:00
Boria138 3d417c1a83 fix: refresh button sizing during live theme changes
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2026-09-10 20:56:21 +05:00
Boria138 27003d4967 fix: support library background during live theme switch
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2026-09-10 20:42:27 +05:00
Boria138 c75755bb64 fix: initialize tray before silent launch
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2026-09-10 13:55:41 +05:00
Boria138 67652ea258 chore(locale): update
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2026-09-10 13:50:14 +05:00
Boria138 3735c7514c feat: add game pause controls to system tray
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2026-09-10 13:49:01 +05:00
Boria138 803c98b6ff fix: prevent empty tray icon during slow startup
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2026-09-10 12:55:19 +05:00
Boria138 9214018c03 fix: wrap game titles in horizontal library modes
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2026-09-09 17:45:51 +05:00
Boria138 d2597fa8d6 feat: support horizontal auto-hide scrollbars
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2026-09-09 17:43:08 +05:00
Boria138 25e20c3ea1 feat: reload custom themes when files change
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2026-09-09 17:32:14 +05:00
Boria138 f1a5db4f34 fix: use XDG data paths on NixOS
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2026-09-08 20:26:34 +05:00
Boria138 096d86cb7b fix: set icon for built-in terminal window
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-08 20:16:06 +05:00
Boria138 7b7553a1fe feat: add ALT i586 dependency CLI check
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-08 20:13:56 +05:00
Boria138 7c30418d61 fix: filter Wine builds by host architecture
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2026-09-08 14:57:17 +05:00
Boria138 fa30835e97 fix: handle store game shutdown without stale UI state
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2026-09-08 14:37:06 +05:00
Renovate Bot 0bdab8fd40 fix(deps): update python dependencies
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2026-09-08 09:19:59 +00:00
Renovate Bot 43f4d0a665 chore(deps): update https://git.linux-gaming.ru/actions/setup-python action to v7
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2026-09-08 09:19:48 +00:00
Renovate Bot 779a5eca65 chore(deps): update https://git.linux-gaming.ru/actions/setup-node action to v7
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2026-09-08 08:59:41 +00:00
Boria138 1a30a105d0 test: use built-in TimeoutError in D-Bus test
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2026-09-08 13:54:40 +05:00
Boria138 45fe72d393 build: require Python 3.11
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2026-09-08 13:44:42 +05:00
Boria138 3b9e531eda chore: added minazuki to GameMode conflicts
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2026-09-07 22:47:05 +05:00
Boria138 822b454bf4 fix: detect EOS overlay registry section case-insensitively
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-07 22:42:45 +05:00
Renovate Bot 77a65d9e81 chore(deps): update archlinux:base-devel docker digest to 84cd9ef
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2026-09-06 14:56:44 +00:00
Codeberg Translateandadem4ik eee8fb5f0e Translated using Weblate (Russian)
Currently translated at 100.0% (773 of 773 strings)

Co-authored-by: adem4ik <adem4ik@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-09-05 17:10:27 +00:00
Codeberg TranslateandRubin13 4d84d74d70 Translated using Weblate (German)
Currently translated at 100.0% (773 of 773 strings)

Co-authored-by: Codeberg Translate <translate@codeberg.org>
Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-09-05 17:10:27 +00:00
Boria138 c9fea6e713 feat: add vertical library table layout
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2026-09-05 22:07:19 +05:00
Boria138 b4f39b003b fix: close silent tray after store game exits
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2026-09-05 12:37:51 +05:00
Boria138 f7e44d72c8 feat: add EGS desktop and menu shortcuts
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2026-09-05 12:22:12 +05:00
Boria138 747b85ce2f fix: improve EGS update cancellation and progress display
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2026-09-05 12:12:03 +05:00
Boria138 b907b5400c fix: handle EGS launch and cancellation correctly
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2026-09-05 11:53:17 +05:00
Boria138 043031baec fix: preserve log button state on compact layout
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2026-09-05 10:40:53 +05:00
Boria138 17e7fa2690 chore(changelog): clean
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2026-09-03 19:58:28 +05:00
Boria138 be1e517c68 fix: retranslate composed settings labels
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2026-09-02 23:38:53 +05:00
Boria138 bcd089439e chore: correct desktop MIME associations
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2026-09-02 22:54:50 +05:00
Boria138 cb1b984f04 fix: bundle Bash in AppImage for system GameMode
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-02 22:29:12 +05:00
Boria138 22bf9b2451 feat: apply locale changes without restart
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2026-09-02 12:17:28 +05:00
Boria138 c8ff25dd69 test: mute UI sounds during pytest runs
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2026-09-02 12:08:20 +05:00
Boria138 927531620a fix: bound delayed system adapter polling
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-02 12:05:44 +05:00
Boria138 bb14e1a346 feat: add Proton CachyOS WineLand support
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2026-09-02 11:48:24 +05:00
Boria138 2a5a45fabd fix: retry system adapters after delayed initialization
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2026-09-01 17:36:28 +05:00
Boria138 5e0e5b785e chore(localization): update
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2026-09-01 17:22:46 +05:00
Codeberg Translateandadem4ik 90c4901e8e Translated using Weblate (Russian)
Currently translated at 100.0% (757 of 757 strings)

Co-authored-by: adem4ik <adem4ik@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-09-01 12:21:12 +00:00
Boria138 c1e76b8e8c feat: add forced English language setting
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2026-09-01 17:19:42 +05:00
Gitea Actions 782c9cae6a chore: download stats 2026-09-01T00:01:40Z 2026-09-01 00:01:40 +00:00
Boria138 725c8d371e chore(locale): update
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2026-08-31 11:07:34 +05:00
Boria138 53d79c50d3 feat: add horizontal library layout
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-31 11:07:00 +05:00
Boria138 af8679aa08 fix: refresh Epic library with all sources
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-31 11:06:59 +05:00
Boria138 96a2bd92e8 fix: handle empty settings categories in search
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2026-08-30 19:58:20 +05:00
Renovate Bot 810d09b0ad chore(deps): update https://git.linux-gaming.ru/actions/checkout action to v7
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2026-08-30 04:31:27 +00:00
Renovate Bot 359ac7d72e fix(deps): update python dependencies
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2026-08-30 00:01:22 +00:00
Boria138 6135f640fd fix: reuse library cache when toggling installed filter
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2026-08-29 22:25:52 +05:00
Boria138 58d85dcf9f feat: add configurable return-to-desktop action
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2026-08-29 21:54:50 +05:00
Boria138 6b614ce0c5 chore(changelog): update
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2026-08-29 21:29:44 +05:00
Boria138 7b563dff32 chore: filter mobile-only Epic games
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-29 21:27:22 +05:00
Boria138 d04e637030 fix: show Epic library refresh progress
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-29 21:27:22 +05:00
Boria138 00a222073f feat: improve library substring search
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-29 21:27:22 +05:00
Codeberg Translateandrogerio-mattos e09c87491f Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (757 of 757 strings)

Co-authored-by: rogerio-mattos <rogerio-mattos@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/
Translation: PortProtonQt/PortProtonQt
2026-08-29 06:08:47 +00:00
Codeberg TranslateandRubin13 4f5fa36a0d Translated using Weblate (German)
Currently translated at 100.0% (757 of 757 strings)

Co-authored-by: Rubin13 <rubin13@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/
Translation: PortProtonQt/PortProtonQt
2026-08-29 06:08:47 +00:00
Boria138 6e70c92afc fix(appimage): preserve MIME metadata in AppImage
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2026-08-29 11:08:33 +05:00
Boria138 ff568fad1c feat: Added EGS integration
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2026-08-29 10:36:06 +05:00
Renovate Bot 254f56fe17 chore(deps): update debian docker tag to trixie-20260824
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2026-08-28 05:55:59 +00:00
Renovate Bot b0e8345517 fix(deps): update python dependencies
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2026-08-28 05:55:09 +00:00
Renovate Bot 897daf983b chore(deps): update https://git.linux-gaming.ru/actions/checkout digest to d23441a
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2026-08-27 19:30:30 +00:00
Renovate Bot 2effcf5505 chore(deps): update archlinux:base-devel docker digest to 68bfc3b
Package Build - AppImage, Arch, Fedora, Debian / changes (pull_request) Successful in 16s
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2026-08-27 16:47:03 +00:00
Boria138 5aaa7cbc7e fix: register PPDB files as plain text
Code check / Check code (push) Successful in 1m53s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-27 21:11:29 +05:00
Codeberg Translateandadem4ik 6a502711ad Translated using Weblate (Russian)
Currently translated at 100.0% (757 of 757 strings)

Co-authored-by: adem4ik <adem4ik@noreply.codeberg.org>
Translate-URL: https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/
Translation: PortProtonQt/PortProtonQt
2026-08-27 07:22:20 +00:00
Boria138 4889ad1f48 chore: disable automatic PPDB downloads by default
Code check / Check code (push) Successful in 3m14s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-27 12:21:46 +05:00
Boria138 2d5336bc51 fix: skip invalid Steam cover images
Code check / Check code (push) Successful in 4m37s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-27 11:19:34 +05:00
Boria138 a7fe71558e fix: correct dynamic theme module typing
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-27 11:07:11 +05:00
Boria138 b9de7e40fe chore: added Fedora 45
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-27 11:02:18 +05:00
Boria138 9ad69007ec perf: cache themes for faster live switching
Code check / Check code (push) Failing after 2m25s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-26 18:27:06 +05:00
Boria138 6af8b31a90 feat: apply themes without restarnings
Code check / Check code (push) Successful in 4m21s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-08-26 18:18:59 +05:00
186 changed files with 113265 additions and 8282 deletions

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+38 -9
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@@ -17,7 +17,7 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 1.4.1
VERSION: 1.5.0
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -31,11 +31,16 @@ jobs:
image: archlinux:base-devel
options: --privileged --device /dev/fuse
steps:
- name: Prepare container
- name: Configure Arch mirror
run: |
pacman-key --init
pacman -Sy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm xorg-server-xvfb zsync patchelf
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Prepare container
uses: https://git.linux-gaming.ru/actions/anylinux-setup-action@7278cbb7c3692fce7241d427614ef7984192f138 # v3
- name: Install CI dependencies
run: pacman -S --noconfirm --needed nodejs npm
- uses: https://git.linux-gaming.ru/actions/checkout@v4
@@ -69,6 +74,11 @@ jobs:
image: archlinux:base-devel
steps:
- name: Configure Arch mirror
run: |
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Prepare container
run: |
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
@@ -119,7 +129,7 @@ jobs:
strategy:
matrix:
fedora_version: [43, 44, rawhide]
fedora_version: [43, 44, 45, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
@@ -128,8 +138,13 @@ jobs:
steps:
- name: Install build dependencies
run: |
dnf upgrade -y --exclude=openh264,mozilla-openh264
dnf install -y --disablerepo=fedora-cisco-openh264 \
# Select nearby mirrors and abandon slow downloads after 20 seconds.
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
upgrade -y --exclude=openh264,mozilla-openh264
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
install -y --disablerepo=fedora-cisco-openh264 \
git rpmdevtools meson ninja-build python3-devel \
systemd-rpm-macros vulkan-loader-devel redhat-rpm-config nodejs npm \
gcc gettext 'pkgconfig(sdl3)'
@@ -172,8 +187,22 @@ jobs:
steps:
- name: Install build dependencies
run: |
# Bootstrap Nala before mirror ranking without the slow CDN used by this runner.
sed -i -e 's|http://deb.debian.org/debian-security|http://security.debian.org/debian-security|g' \
-e 's|http://deb.debian.org/debian|http://ftp.ru.debian.org/debian|g' \
/etc/apt/sources.list.d/debian.sources
apt-get update
apt-get install -y build-essential debhelper dpkg-dev gettext git \
apt-get install -y --no-install-recommends nala
if timeout --kill-after=5s 120s nala fetch --auto --fetches=3 &&
test -s /etc/apt/sources.list.d/fetch.sources; then
# Keep updates and security; use only ranked mirrors for the base suite.
sed -i 's/^Suites: trixie trixie-updates$/Suites: trixie-updates/' \
/etc/apt/sources.list.d/debian.sources
else
echo "::warning::Mirror selection failed; keeping the bootstrap Debian sources"
fi
nala update
nala install -y build-essential debhelper dpkg-dev gettext git \
libsdl3-dev libvulkan-dev meson ninja-build nodejs npm \
pkgconf python3
+15 -11
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@@ -22,21 +22,25 @@ jobs:
name: Check code
runs-on: ubuntu-latest
container:
image: archlinux:base-devel@sha256:212b1e518e94ee9c52be55e8a32da75fcf11e7b5610b80b49479e67880102406
image: archlinux:base-devel@sha256:3cbf69d2d5958d6a294f3722c5668e6187c4df8e00fa27f72352f0bf83e495e1
steps:
- name: Install system dependencies
- name: Configure Arch mirror
run: |
pacman -Syuu --noconfirm --disable-download-timeout
pacman -S --noconfirm --needed git nodejs npm mesa libarchive sdl3 pyside6 qt6-svg qt6-imageformats uv
pacman -Scc --noconfirm
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
- name: Install CI dependencies
run: |
pacman -Syu --noconfirm --needed git nodejs npm
- name: Sync dependencies into venv
run: uv sync --all-extras --dev
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
- name: Activate .venv & run pre-commit
- name: Install project and check dependencies
shell: bash
run: |
source .venv/bin/activate
pre-commit run --show-diff-on-failure --color=always --all-files
source build-aux/PKGBUILD-git
pacman -S --noconfirm --needed "${depends[@]}" python-qrcode libpulse mesa pre-commit pyright python-pytest python-pytest-mock
pacman -Scc --noconfirm
- name: Run pre-commit
run: pre-commit run --show-diff-on-failure --color=always --all-files
+1 -1
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@@ -9,7 +9,7 @@ jobs:
stats:
runs-on: ubuntu-latest
steps:
- uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
with:
fetch-depth: 0
+2 -2
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@@ -11,10 +11,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
- name: Set up Python
uses: https://git.linux-gaming.ru/actions/setup-python@ece7cb06caefa5fff74198d8649806c4678c61a1 # v6
uses: https://git.linux-gaming.ru/actions/setup-python@6d4fd22b20465ccc0f7354476588e8df7c9ca0e0 # v7
with:
python-version-file: "pyproject.toml"
+50 -21
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@@ -26,7 +26,7 @@ jobs:
arch: ${{ steps.check.outputs.arch }}
debian: ${{ steps.check.outputs.debian }}
steps:
- uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'pull_request'
with:
fetch-depth: 0
@@ -80,19 +80,24 @@ jobs:
needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:212b1e518e94ee9c52be55e8a32da75fcf11e7b5610b80b49479e67880102406
image: archlinux:base-devel@sha256:3cbf69d2d5958d6a294f3722c5668e6187c4df8e00fa27f72352f0bf83e495e1
options: --privileged --device /dev/fuse
steps:
- name: Prepare container
- name: Configure Arch mirror
run: |
pacman-key --init
pacman -Sy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm xorg-server-xvfb zsync patchelf
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
- name: Prepare container
uses: https://git.linux-gaming.ru/actions/anylinux-setup-action@b2d1ce4216f71162e00ae58fa11ee9aeb723d0d5 # v5
- name: Install CI dependencies
run: pacman -S --noconfirm --needed nodejs npm
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'pull_request'
- uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'workflow_dispatch'
with:
ref: ${{ env.BUILD_BRANCH }}
@@ -126,7 +131,7 @@ jobs:
strategy:
matrix:
fedora_version: [43, 44, rawhide]
fedora_version: [43, 44, 45, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
@@ -135,8 +140,13 @@ jobs:
steps:
- name: Install build dependencies
run: |
dnf upgrade -y --exclude=openh264,mozilla-openh264
dnf install -y --disablerepo=fedora-cisco-openh264 \
# Select nearby mirrors and abandon slow downloads after 20 seconds.
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
upgrade -y --exclude=openh264,mozilla-openh264
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
install -y --disablerepo=fedora-cisco-openh264 \
git rpmdevtools meson ninja-build python3-devel \
systemd-rpm-macros vulkan-loader-devel redhat-rpm-config nodejs npm \
gcc gettext 'pkgconfig(sdl3)'
@@ -149,11 +159,11 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout PR
uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'pull_request'
- name: Checkout branch
uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'workflow_dispatch'
with:
ref: ${{ env.BUILD_BRANCH }}
@@ -185,12 +195,17 @@ jobs:
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:212b1e518e94ee9c52be55e8a32da75fcf11e7b5610b80b49479e67880102406
image: archlinux:base-devel@sha256:3cbf69d2d5958d6a294f3722c5668e6187c4df8e00fa27f72352f0bf83e495e1
steps:
- name: Configure Arch mirror
run: |
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Prepare container
run: |
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
pacman -Syu --noconfirm --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc
@@ -213,11 +228,11 @@ jobs:
chown user -R ..
- name: Checkout PR
uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'pull_request'
- name: Checkout branch
uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'workflow_dispatch'
with:
ref: ${{ env.BUILD_BRANCH }}
@@ -251,23 +266,37 @@ jobs:
needs: changes
if: needs.changes.outputs.debian == 'true' || github.event_name == 'workflow_dispatch'
container:
image: debian:trixie-20260623@sha256:d07d1b51c39f51188e60be9b64e6bf769fa94e187f092bc32b91305cfa34ba5a
image: debian:trixie-20261005@sha256:913f6706df59a68922d1dd08f78c2476560a8d367897200a6005b00e5f67c2d5
options: --privileged
steps:
- name: Install build dependencies
run: |
# Bootstrap Nala before mirror ranking without the slow CDN used by this runner.
sed -i -e 's|http://deb.debian.org/debian-security|http://security.debian.org/debian-security|g' \
-e 's|http://deb.debian.org/debian|http://ftp.ru.debian.org/debian|g' \
/etc/apt/sources.list.d/debian.sources
apt-get update
apt-get install -y build-essential debhelper dpkg-dev gettext git \
apt-get install -y --no-install-recommends nala
if timeout --kill-after=5s 120s nala fetch --auto --fetches=3 &&
test -s /etc/apt/sources.list.d/fetch.sources; then
# Keep updates and security; use only ranked mirrors for the base suite.
sed -i 's/^Suites: trixie trixie-updates$/Suites: trixie-updates/' \
/etc/apt/sources.list.d/debian.sources
else
echo "::warning::Mirror selection failed; keeping the bootstrap Debian sources"
fi
nala update
nala install -y build-essential debhelper dpkg-dev gettext git \
libsdl3-dev libvulkan-dev meson ninja-build nodejs npm \
pkgconf python3
- name: Checkout PR
uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'pull_request'
- name: Checkout branch
uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'workflow_dispatch'
with:
ref: ${{ env.BUILD_BRANCH }}
+5 -2
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@@ -9,11 +9,14 @@ jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:latest@sha256:47421f2f3f82048e969b5195dd808d5ac2c5f69d43d192191c4a3dca390afe06
env:
UV_PYTHON_INSTALL_MIRROR: https://mirror.nju.edu.cn/github-release/astral-sh/python-build-standalone/
UV_DEFAULT_INDEX: https://mirrors.tuna.tsinghua.edu.cn/pypi/web/simple/
steps:
- uses: https://git.linux-gaming.ru/actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
- name: Set up Node.js
uses: https://git.linux-gaming.ru/actions/setup-node@249970729cb0ef3589644e2896645e5dc5ba9c38 # v6
uses: https://git.linux-gaming.ru/actions/setup-node@949feb2413d6458794dcd2491c4babbbce0c15c1 # v7
with:
node-version: 20
+1
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@@ -45,3 +45,4 @@ portprotonqt/locales/*/LC_MESSAGES/*.mo
.codex
CODE_QUALITY_PLAN.md
.repowise
.pz
+2 -2
View File
@@ -24,7 +24,7 @@ repos:
hooks:
- id: pyright
name: pyright
entry: uv run pyright
entry: pyright
language: system
types_or: [python, pyi]
require_serial: true
@@ -62,7 +62,7 @@ repos:
hooks:
- id: pytest
name: pytest
entry: uv run pytest tests/ -x -q --tb=line
entry: pytest tests/ -x -q --tb=line
language: system
types: [python]
files: ^(tests/|portprotonqt/)
+1 -1
View File
@@ -1 +1 @@
3.10
3.11
+59 -11
View File
@@ -1,7 +1,7 @@
# PortProtonQt — AI Agent Guidelines
**Project:** PortProtonQt — GUI for PortProton, Steam, Epic Games Store
**Language:** Python 3.10+
**Project:** PortProtonQt — Game library manager and launcher for Linux
**Language:** Python 3.11+
**Platform:** Linux (POSIX)
**License:** GPL-3.0
**Build:** Meson + uv
@@ -78,6 +78,31 @@ Example:
---
## Commit Classification
Use Conventional Commit prefixes according to the primary purpose of the change:
| Prefix | Use for |
|--------|---------|
| `feat` | A new user-facing capability or supported workflow |
| `fix` | A correction for a confirmed defect or regression in existing behavior |
| `chore` | Maintenance, integration adjustments, filtering, metadata, or routine upkeep that is neither a feature nor a confirmed bug fix |
| `refactor` | Internal restructuring with no intended behavior change |
| `perf` | A measurable performance improvement |
| `test` | Test-only changes |
| `docs` | Documentation-only changes |
| `build` | Build system or dependency changes |
| `ci` | CI or automation configuration changes |
| `style` | Formatting-only changes with no behavior change |
| `revert` | Reverting an earlier commit |
- Classify by intent, not merely by whether code behavior changed.
- Do not default to `fix` for every behavioral correction or edge-case filter.
- Use `fix` only when the task identifies a bug/regression or the defect is clearly demonstrated.
- If `feat`, `fix`, and `chore` are ambiguous, prefer `chore` unless the task clearly establishes a new capability or confirmed defect.
---
## Forbidden Patterns
```python
@@ -250,11 +275,13 @@ AI agents MAY:
- No blocking I/O in UI thread
- No synchronous HTTP in UI thread
- Cache API responses in `~/.cache/PortProtonQt`
- Cache API responses in `$XDG_DATA_HOME/PortProtonQt/cache` (default: `~/.local/share/PortProtonQt/cache`)
- Avoid repeated disk reads in loops
- Avoid O(n²) in game lists
- Lazy load images
- Limit threads to CPU cores
- Skip worker creation for valid cached downloads and URLs already marked failed; still complete callbacks exactly once through the owner's event loop
- Reuse cached download paths only while the file exists and matches the requested destination
### Clarification: "No Shared Mutable Global State" Does NOT Mean Removing Caches
@@ -263,10 +290,10 @@ Rule intent: avoid shared mutable globals that hold application state or cause h
This does not prohibit:
- Module-level cache constants (e.g., cache TTL values)
- Dedicated cache managers or classes with explicit lifecycle
- Disk caches under `~/.cache/PortProtonQt`
- Disk caches under `$XDG_DATA_HOME/PortProtonQt/cache` (default: `~/.local/share/PortProtonQt/cache`)
- `requests.Session()` objects if they are encapsulated and not mutated unpredictably
Do not delete or disable caching or downloaders to satisfy this rule. Caching is required by the Performance Rules ("Cache API responses in `~/.cache/PortProtonQt`" and "Avoid repeated disk reads in loops").
Do not delete or disable caching or downloaders to satisfy this rule. Caching is required by the Performance Rules ("Cache API responses in `$XDG_DATA_HOME/PortProtonQt/cache`" and "Avoid repeated disk reads in loops").
---
@@ -277,6 +304,9 @@ Do not delete or disable caching or downloaders to satisfy this rule. Caching is
- No heavy operations in paintEvent
- Use methods instead of lambda for complex logic
- Use QThread for long tasks
- Retain every background worker that can outlive its caller in an owner field or collection until it finishes
- Register window-owned workers and retained worker collections in the application shutdown path; cancel when supported and wait before interpreter exit
- Add or update shutdown regression tests when adding or changing a background worker, including executor-backed workers
---
@@ -304,7 +334,7 @@ Do not assume conventions. Never invent behavior.
```bash
# Setup
uv python install 3.10
uv python install 3.11
uv sync
source .venv/bin/activate
pre-commit install --install-hooks
@@ -384,21 +414,29 @@ tests/
├── test_appimage_updater.py # AppImage auto-update worker, mirrors, changelog parsing
├── test_dark_theme.py # Dark theme detection (XFCE/MATE/Cinnamon/GNOME)
├── test_steam_cache.py # exiftool skip, cache eviction, delete_cached_app_files
├── test_downloader.py # Cache/error callbacks, worker ownership, and shutdown regressions
├── test_base_config.py # BaseConfig read/write, caching, versioning
├── test_cli.py # normalize_launch_path, URL/resolution parsing
├── test_debug_env_utils.py # Debug environment helpers, runtime variables
├── test_input_manager.py # Gamepad input navigation and focus regressions
├── test_easyterm.py # Terminal final output, exit status, keyboard and gamepad closing
├── test_input_manager.py # Gamepad input navigation, dialog keyboards, and focus regressions
├── test_sound_manager.py # UI sound playback, widget events, gamepad connection, theme sound files
├── test_boot_animation.py # Theme video inheritance, fullscreen boot rendering, gamepad skip, loading transitions, and shutdown
├── test_main_window.py # Main window data processing and callback regressions
├── test_library_resize.py # Library resize batching, cover reuse, and flow layout regressions
├── test_library_loading.py # Incremental loading, source switching, first-paint focus, and cover callbacks
├── test_store_games.py # GOG and EGS library, launch, install, and stop regressions
├── test_portproton_config.py # exec_line parsing, launcher tail, extensions
├── test_portproton_scripts.py # Shell script launch, second exe, exit codes, user.conf
├── test_portproton_api.py # PPDB API helpers, autoinstall localization fallback
├── test_autoinstall_status.py # Autoinstall installed-status matching regressions
├── test_migration.py # Desktop shortcut migration, prefix backup, squashfs
├── test_file_explorer.py # File explorer themed icon state regressions
├── test_icon_extractor.py # NE/PE icon extraction, DIB decoding, thumbnails
├── test_exe_metadata.py # PE version strings, shell output, and ExifTool fallback
├── test_dbus_tools.py # D-Bus tools (notifications, idle inhibit, power profiles)
├── test_time_utils.py # Playtime parsing, last launch cache, formatting
├── test_shortcuts.py # Desktop shortcut creation, paths with spaces, .desktop entry
├── test_shortcuts.py # Desktop shortcuts, folder import, edited exe paths, and gamepad navigation
├── test_theme_store.py # Theme store UI worker lifecycle and race regressions
├── test_theme_manager.py # Theme AST injection, parent resolution, ThemeWrapper, style integrity
├── test_theme_security.py # Theme security checker (allowlist AST, forbidden modules/methods, SVG/font/image safety)
@@ -432,6 +470,15 @@ pre-commit run pytest
- Keep tests locale-independent: assert stable identifiers or numbers instead of translated strings; resolve values created through `_()` from the same application mapping using stable identifiers; use `monkeypatch` to provide deterministic text when testing translated search or matching
- Test regression scenarios from git fix commits
### Library Refresh Regressions
- Late metadata/download completion must preserve scroll position and focused card in an already populated library; first-card focus belongs to initial loading
- Cover both library layouts and refresh completion while the autoinstall tab is active
- For reported scrolling regressions, supplement unit tests with a full application cycle: isolated empty cache, forced ProtonDB connection failure, scroll and refresh both tabs, switch back, then close the application
- Record scroll values and visible cards around late updates; distinguish an intentional refresh reset from an unsolicited rollback after the user resumes scrolling
- Use temporary XDG config/data directories for GUI reproduction; never clear the user's real cache or alter system-wide network settings
- Report baseline reproduction and final-code results separately; passing callback tests alone does not prove the visible regression is fixed
### Key Regression Areas
| Module | Regression | Commit |
@@ -467,6 +514,7 @@ pre-commit run pytest
- [ ] Prefer dedicated functions for subprocess calls when practical within task scope
- [ ] No shared mutable global state (except logger and explicit cache/session infrastructure)
- [ ] No blocking calls introduced in the UI thread
- [ ] Background workers have explicit ownership and shutdown cleanup with regression coverage
- [ ] **No hardcoded styles or constants (use theme constants)**
- [ ] **New constants added to theme files only**
@@ -959,7 +1007,7 @@ PortProtonQt/
│ ├── tabs/ # Main window tabs and workers
│ │ ├── autoinstall_tab.py
│ │ ├── control_hints.py
│ │ ├── gog_tab.py
│ │ ├── download_tab.py
│ │ ├── library_tab.py
│ │ ├── settings_tab.py
│ │ ├── system_tab.py
@@ -1010,6 +1058,8 @@ PortProtonQt/
## Dependencies
- Use the existing `orjson` dependency instead of standard-library `json` for faster JSON parsing and serialization. For formatted output, use `orjson.OPT_INDENT_2`.
### Core
| Package | Purpose | License |
@@ -1036,8 +1086,6 @@ PortProtonQt/
- [Theme documentation](documentation/theme_guide)
- [Localization guide](documentation/localization_guide)
- [Metadata override guide](documentation/metadata_override)
- [TODO list](TODO.md)
- [Changelog](CHANGELOG.md)
---
+153
View File
@@ -7,11 +7,164 @@
### Added
- Для Run After / Wrapper добавлен раскрываемый список с отдельным полем для каждой записи, удалением записей и кнопкой полной очистки
- В фильтр библиотеки добавлен выбор нескольких источников одновременно с сохранением выбранной комбинации
- При добавлении игр в Steam добавлена загрузка обложек из SteamGridDB, если Steam AppID не найден
- В диалоги добавления и редактирования EXE добавлен выбор пользовательской иконки
- Добавлена возможность добавлять установленные игры GOG и EGS в Steam
- Добавлен массовый импорт игр из выбранной папки
- Добавлен режим множественного выделения карточек через контекстное меню: пробел включает и отменяет режим с очисткой выделения, ЛКМ и кнопка A геймпада переключают выделение карточек
- Добавлены установка и применение темы перетаскиванием скачанного архива в окно приложени
- В диалог вылета добавлена кнопка скачивания PPDB с linux-gaming.ru с заменой существующего файла, если PPDB доступен и автоматическая загрузка отключена
- Добавлено предупреждение о кириллице в путях к игре или PortProton
- Добавлен резервный запрет сна через logind/elogind при недоступности ScreenSaver и портала, в том числе для дистрибутивов без systemd
### Changed
- В Run After / Wrapper выбор файлов ограничен `.exe` и файлами с правом исполнения в Linux
- В режиме CLOUD данные ProtonDB и ссылки на обложки SteamGridDB загружаются через `deckyloader.ru`
- Повторный запуск с `--silent` теперь запрашивает подтверждение: при согласии текущий PortProtonQt и запущенные игры завершаются, затем приложение запускается заново для новой игры: при отказе новый запуск полностью отменяется, текущая сессия продолжает работать
- Найденные Steam AppID сохраняются в кеше, чтобы при повторной загрузке библиотеки пропускать чтение метаданных EXE и поиск по каталогу Steam
- При определении языка Steam_EMU теперь учитывается переменная `LANGUAGE`
- При возврате из карточки игры библиотека сохраняет прокрутку и фокус на этой карточке
- Подсказки списков настроек обновляются при наведении мышью и перемещении геймпадом между пунктами
- После добавления или удаления ярлыков в Steam через CEF без необходимости перезапуска больше не показывается диалог
- В скриптах PortProton ускорено чтение метаданных exe с помощью pefile
- Разбор ответа PPDB в диалоге отчёта и запись форматированного JSON-кеша переведены на orjson
- Настройки exe и `user.conf` применяются автоматически при изменении
- Обновлён перевод на Португальский (Бразилия) `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/`
- Обновлён перевод на Русский `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/`
- Обновлён перевод на Немецкий `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/`
### Fixed
- Исправлено зависание при смене сетки библиотеки
- Исправлено открытие контекстного меню в файловом проводнике кнопкой геймпада
- Исправлена блокировка установки игр GOG и EGS сообщением «Другая загрузка уже выполняется» после отмены выбора DLC
- При включённом фильтре установленных игр метаданные GOG и EGS загружаются только для установленных игр
- Исправлено отображение хвостиков источника игр в вертикальном режиме библиотеки
- В избранных настройках исправлены пустой пункт списка Wine/Proton, навигация геймпадом и выход подсказок за границы окна
- Исправлено перезаписывание исходной записи Steam более новой игрой с тем же названием при построении поискового индекса
- При ошибке загрузки подробных сведений Steam сохраняются найденный AppID и возможность загрузки обложки
- Наведение на карточки больше не перехватывает фокус из строки поиска при вводе текста
- Исправлена ошибка форматирования даты последнего запуска и времени игры при системной локали `C` или `POSIX`
- Отключена проверка обновлений AppImage при запуске с `--silent`, чтобы не показывать диалог обновления
- Исправлена рекурсивная ошибка фильтра событий клавиатуры при закрытии приложения
- Исправлена высокая нагрузка на CPU из-за непрерывной перерисовки таблиц в настройках exe
- В меню системного трея при запуске игры с `--silent` добавлены отсутствовавшие действия приостановки и возобновления игры
- Исправлена гонка при запуске игры с `--silent`
- Исправлено обрезание значений в избранных настройках
### Contributors
- @Dervart
- @adem4ik
- @rogerio-mattos
- @Rubin13
---
## [1.5.0] - 2026-10-14
### Added
- Добавлен поиск настроек игры вводом с клавиатуры без предварительного выбора поля поиска
- Добавлена навигация геймпадом к кнопкам под таблицами
- Добавлена настройка скрытия курсора в полноэкранном режиме, включённая по умолчанию
- Добавлена настройка отключения поиска установленных Proton в Steam для списков выбора версий и окна управления WINE/Proton
- Добавлена возможность добавления загрузочной WebM-заставки из тем при переходе в fullscreen, включая автоматический переход при подключении геймпада
- Добавлен переход к загрузке Wine/Proton из списка версий в настройках игры
- Добавлены выбор и установка DLC при установке игр GOG
- При установке GOG в папку с уже имеющейся игрой добавлены автоматический импорт, проверка файлов и загрузка недостающих или повреждённых файлов
- Добавлена возможность приостанавливать и возобновлять запущенную игру через системный трей
- Добавлена настройка отключения проверки i586-зависимостей в ALT Linux
- Добавлена настройка принудительного применения английского языка
- Добавлено редактирование названия и обложки игр GOG по ID
- Добавлена интеграция Epic Games Store с авторизацией, библиотекой, установкой, импортом, восстановлением и удалением игр
- Добавлена поддержка сборок Proton CachyOS WineLand
- Добавлена кнопка возврата на рабочий стол в системной вкладке при указании команды в `PORTPROTONQT_RETURN_TO_DESKTOP_SCRIPT`
- Добавлены режимы библиотеки `horizontal` и `horizontal_top` с циклической навигацией и плиткой открытия полной сетки в топ-режиме
- В панель библиотеки добавлен выбор типа сетки
- В виджет с исчезающей полосой прокрутки добавлена поддержка горизонтальной ориентации
- Добавлен режим библиотеки `vertical` с табличным отображением названия, последнего запуска, проведённого времени и источника игры
- При открытии карточки с отсутствующим исполняемым файлом добавлен выбор: удалить карточку или указать другой файл
- Добавлен отдельный раздел настройки шрифтов MangoHud с масштабом, размером и выбором шрифта
- Добавлен графический редактор глобальных настроек игр из `user.conf`
- В режиме `PW_USE_SUPPLIED_DXVK_VKD3D` добавлена поддержка D7VK из сборки Proton
### Changed
- Настройка `WINE_FULLSCREEN_FSR` по умолчанию отключена
- Кнопки менеджера Wine/Proton приведены к общему стилю приложения и дополнены иконками
- Списки DLL и шрифтов в Winetricks теперь сортируются по алфавиту
- Оформление Winetricks приведено к общему стилю приложения
- В поле запуска второго `.exe` / враппера теперь можно указать тот же исполняемый файл, что и основной
- Описания приложения в README, метаданных и пакетах сделаны нейтральными, без перечисления источников игр и привязки к Windows
- Ускорено изменение размера карточек библиотеки
- Удалён GDK Proton из списка доступных сборок
- Улучшено отображение описаний параметров в настройках игры: они размещаются под названием, а текущая строка выделяется рамкой
- После завершения загрузки показывается системное уведомление, а строка результата открывает карточку игры мышью или кнопкой A геймпада
- Улучшено определение вылетов игр: учитывается код завершения команды Wine/Proton и время работы игровых процессов, включая дочерний движок, без учёта времени завершения скрипта запуска
- Каталоги пользовательских данных игр переведены на единый формат `источник-ID`
- Данные приложения организованы в `$XDG_DATA_HOME/PortProtonQt` (по умолчанию `~/.local/share/PortProtonQt`): кеш перенесён из `.cache` в `cache`, данные лаунчеров — в `launcher`, загружаемые бинарники — в `bin`, чтобы временный кеш AnyLinux не вызывал повторную загрузку при каждом запуске AppImage
- Минимальная поддерживаемая версия Python повышена с 3.10 до 3.11
- Поиск в библиотеке теперь находит совпадения в любой части названия и показывает одноимённые игры из разных источников
- Тема теперь применяется без перезапуска приложения
- Добавлена сборка Fedora 45
- Автоматическая загрузка PPDB с linux-gaming.ru теперь отключена по умолчанию
- Кнопка «Открыть PPDB» переименована в «Редактировать PPDB», чтобы не путать открытие файла с его запуском
- Обновлён перевод на Немецкий `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/`
- Обновлён перевод на Португальский (Бразилия) `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/`
- Обновлён перевод на Русский `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/`
- Обновлён перевод на Испанский `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/es/`
- В AppImage добавлен Bash для предотвращения конфликтов Vulkan со Steam Runtime при использовании системного GameMode
- Удалена ассоциация PortProtonQt с исполняемыми файлами Linux
- MIME-тип образов MDS заменён на используемый libMirage `application/x-mds`
- Открытие карточек и тихий запуск унифицированы
- `minazuki` добавлен в список конфликтующих с GameMode процессов
- Встроенный терминал после ошибки остаётся открытым и закрывается клавишей Enter или кнопкой A геймпада
- В список советов при вылете добавлено отключение Optiscaler
- Повышен статус разработки в `pyproject.toml` с Alpha до Production
- DXVK и VKD3D-Proton теперь загружаются только для выбранного режима Vulkan, а D7VK — только при его включении
### Fixed
- Исправлена запись `MANGOHUD_CONFIG` в `.ppdb` при выключенном MangoHud
- Исправлены ложный статус установки и открытие чужой карточки для Rockstar Games Launcher при совпадении имени `launcher.exe`
- Исправлен запуск второго `.exe` через `PW_RUN_AFTER_EXE` из пути с кириллицей
- Исправлены мерцание сетки и задержка выделения карточек при открытии библиотеки
- Исправлено обновление сетки комбинацией Guide + Select
- Исправлены создание и восстановление `.desktop`-файлов с переносами строк в названии игры
- Исправлено появление дубля карточки при добавлении и после установки игры
- Исправлено отсутствие новых `.exe` в поиске библиотеки до обновления сетки
- Исправлено обновление названия на детальной странице после редактирования ярлыка без повторного открытия страницы
- Исправлено отображение дополнений и наборов GOG как отдельных игр в библиотеке
- Исправлено отсутствие установленных демоверсий, модов, приложений и бета-версий Steam в библиотеке
- Исправлена синтаксическая ошибка в `functions_helper`, препятствовавшая запуску PortProton с Bash 5.1
- Исправлено управление интерфейсом при одновременном подключении нескольких геймпадов
- Исправлена коллизия пользовательских данных автоустановок с одинаковыми именами исходных исполняемых файлов
- Исправлен запуск PortProtonQt на NixOS через `steam-run`
- Исправлена проверка и установка недостающих i586-зависимостей в ALT Linux перед запуском игр
- Исправлено отсутствие иконки у окна встроенного терминала
- Исправлена потеря финального вывода при ошибке встроенного терминала
- Исправлено открытие карточек GOG через URI при старте приложения
- Исправлен сброс состояния кнопки записи лога при переключении детальной страницы в компактный режим
- Исправлено отображение значка PortProtonQt в системном трее при медленной инициализации приложения
- Исправлено отсутствие вкладок Wi-Fi и Bluetooth при запуске до инициализации системных адаптеров
- Исправлена ошибка, из-за которой не работал поиск по настройкам при отсутствии доступных параметров MangoHud или Gamescope
- Фильтр установленных игр теперь переключается без повторной загрузки библиотеки
- Некорректные изображения в кэше Steam теперь пропускаются при поиске обложек
- Исправлено открытие `.ppdb` на разделах с битом исполнения у всех файлов
- Исправлено создание резервной копии префикса с `libarchive-c 5.1`
- Исправлено завершение приложения при активных фоновых операциях
- Исправлено автоматическое включение NVAPI, DLSS и трассировки лучей для видеокарт NVIDIA RTX
- Исправлено применение принудительно выбранного языка в конфигурациях эмуляторов Steam
### Contributors
- @dark_siders
- @rogerio-mattos
- @Rubin13
- @adem4ik
- @gallegonovato
---
-436
View File
@@ -15,439 +15,3 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
We make use of various projects, some of which require their license to be preserved. Here's their respective licenses:
-----------------------------------------------------------------------------------------------------------------------
===============
= icoextract: =
===============
MIT License
Copyright (c) 2015-2016 Fadhil Mandaga
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============
= portproton: =
===============
MIT License
Copyright (c) 2025 Mikhail Tergoev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================
= HowLongToBeat-Python-API : =
===============================
MIT License
Copyright (c) 2020 JaeguKim
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===============================
= mdf2iso : =
===============================
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
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to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
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mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
=====================================================================
===========================
= Kenney Interface Sounds =
===========================
Interface Sounds (1.0)
Created/distributed by Kenney (www.kenney.nl)
License: Creative Commons Zero, CC0
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
+23 -9
View File
@@ -3,16 +3,27 @@
---
<div align="center">
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="64">
<h1 align="center">PortProtonQt</h1>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/badge/Downloads-6382-green?style=flat-square" alt="Total Downloads"></a>
<p align="center">A modern and convenient interface for managing and launching games from PortProton, Steam, and GOG. It brings libraries together in one place and simplifies launching Windows games on Linux.</p>
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="128">
<p align="center">An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.</p>
<p>
<a href="https://github.com/linux-gaming-ru/PortProtonQt/releases"><img src="https://img.shields.io/github/v/release/linux-gaming-ru/PortProtonQt?style=flat-square&amp;label=Release" alt="Releases"></a>
<a href="https://github.com/linux-gaming-ru/PortProtonQt/releases"><img src="https://img.shields.io/badge/Downloads-17.9k-green?style=flat-square" alt="Total Downloads"></a>
<a href="LICENSE"><img src="https://img.shields.io/badge/License-GPL--3.0-blue?style=flat-square" alt="License: GPL-3.0"></a>
<a href="pyproject.toml"><img src="https://img.shields.io/badge/Python-3.11%2B-blue?style=flat-square&amp;logo=python" alt="Python 3.11+"></a>
<a href="https://github.com/linux-gaming-ru/PortProtonQt"><img src="https://img.shields.io/badge/Platform-Linux-blue?style=flat-square&amp;logo=linux" alt="Platform: Linux"></a>
<a href="https://translate.codeberg.org/engage/portprotonqt/"><img src="https://img.shields.io/badge/Translations-Weblate-2eccaa?style=flat-square&amp;logo=weblate" alt="Translate on Weblate"></a>
<a href="https://repology.org/project/portprotonqt/versions"><img src="https://repology.org/badge/tiny-repos/portprotonqt.svg" alt="Packaging status on Repology"></a>
</p>
<p><a href="https://github.com/linux-gaming-ru/PortProtonQt/releases">Releases</a> · <a href="https://github.com/linux-gaming-ru/PortProtonQt/issues">Issue tracker</a> · <a href="https://translate.codeberg.org/engage/portprotonqt/">Translations</a> · <a href="https://repology.org/project/portprotonqt/versions">Packages</a></p>
</div>
### Installation (devel)
```sh
uv python install 3.10
uv python install 3.11
uv sync
source .venv/bin/activate # For bash/zsh
# or
@@ -29,7 +40,7 @@ Launch using the `portprotonqt` command or via the shortcut in your application
### Development
To automatically prepare the environment (install Python 3.10, dependencies, pre-commit hooks, and generate translations), run the following script:
To automatically prepare the environment (install Python 3.11, dependencies, pre-commit hooks, and generate translations), run the following script:
```sh
./dev-scripts/prepare_env.sh
@@ -57,7 +68,7 @@ pre-commit run --all-files
### Contributors
We thank everyone who has contributed to the development of PortProtonQt, including those who participate through commits as well as those who help in other ways (testing, ideas, translations, documentation, etc.). A full list of participants can be found in the [repository activity list](https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/activity/contributors). Additional participants are also listed in the [CHANGELOG.md](CHANGELOG.md) file. If you have contributed but are not listed, please contact the lead developers so we can acknowledge you!
We thank everyone who has contributed to the development of PortProtonQt, including those who participate through commits as well as those who help in other ways (testing, ideas, translations, documentation, etc.). A full list of participants can be found in the [repository activity list](https://github.com/linux-gaming-ru/PortProtonQt/graphs/contributors). Additional participants are also listed in the [CHANGELOG.md](CHANGELOG.md) file. If you have contributed but are not listed, please contact the lead developers so we can acknowledge you!
## Dependencies and Licenses
@@ -65,13 +76,16 @@ PortProtonQt uses code and dependencies from the following projects:
- [Icoextract](https://github.com/jlu5/icoextract) — icon extraction library, [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE) license.
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — library for interacting with HowLongToBeat, [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md) license.
- [iat](https://sourceforge.net/projects/iat.berlios) — library for converting mdf and nrg to iso, GPLv3 license.
- [Iso9660 Analyzer Tool (IAT)](https://sourceforge.net/projects/iat.berlios/) — library for converting mdf and nrg to iso, GPLv2 license.
- [heroic-gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl) — GOG downloading module, [GPLv3](https://github.com/Heroic-Games-Launcher/heroic-gogdl/blob/main/LICENSE) license.
- [Legendary](https://github.com/Heroic-Games-Launcher/legendary) — Epic Games launcher alternative, [GPLv3](https://github.com/Heroic-Games-Launcher/legendary/blob/master/LICENSE) license.
- [pyte](https://github.com/selectel/pyte) — ANSI escape code parser, [LGPLv3](https://github.com/selectel/pyte?tab=LGPL-3.0-1-ov-file) license.
- [gjs-osk](https://github.com/Vishram1123/gjs-osk) — base for virtual keyboard layout data, GPLv3 license.
- [omikuji](https://github.com/omikuji-launcher/omikuji) — inspiration and source material for the procedural detail page backgrounds, [GPLv3](https://github.com/omikuji-launcher/omikuji/blob/master/LICENSE) license.
- [Bottles](https://github.com/bottlesdevs/Bottles) — source of the compatibility analysis rules, GPL-3.0-only license.
See the [LICENSE](LICENSE) file for the full text of the licenses.
PortProtonQt is licensed under the terms in [LICENSE](LICENSE). See
[THIRD_PARTY_NOTICES](THIRD_PARTY_NOTICES) for third-party licenses.
> [!WARNING]
> **Be careful!** If you are using a theme not from the official repository or a trusted source, make sure its `styles.py` file does not contain malicious or unwanted code. Since `styles.py` is a regular Python file, it can contain any instructions. Always check the contents of third-party themes before use.
+23 -9
View File
@@ -1,18 +1,29 @@
📖 This documentation is also available in [English](README.md)
📘 This documentation is also available in [English](README.md)
---
<div align="center">
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="64">
<h1 align="center">PortProtonQt</h1>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/badge/%D0%97%D0%B0%D0%B3%D1%80%D1%83%D0%B7%D0%BA%D0%B8-6382-green?style=flat-square" alt="Всего загрузок"></a>
<p align="center">Современный и удобный интерфейс для управления и запуска игр из PortProton, Steam и GOG. Объединяет библиотеки в одном месте и упрощает запуск Windows-игр на Linux.</p>
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="128">
<p align="center">Приложение для управления игровой библиотекой и запуска игр на Linux. Объединяет игры из разных источников в одном месте.</p>
<p>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/github/v/release/linux-gaming-ru/PortProtonQt?style=flat-square&amp;label=Релиз" alt="Релизы"></a>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/badge/Загрузки-17.9k-green?style=flat-square" alt="Всего загрузок"></a>
<a href="LICENSE"><img src="https://img.shields.io/badge/Лицензия-GPL--3.0-blue?style=flat-square" alt="Лицензия: GPL-3.0"></a>
<a href="pyproject.toml"><img src="https://img.shields.io/badge/Python-3.11+-blue?style=flat-square&amp;logo=python" alt="Python 3.11+"></a>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt"><img src="https://img.shields.io/badge/Платформа-Linux-blue?style=flat-square&amp;logo=linux" alt="Платформа: Linux"></a>
<a href="https://translate.codeberg.org/engage/portprotonqt/"><img src="https://img.shields.io/badge/Переводы-Weblate-2eccaa?style=flat-square&amp;logo=weblate" alt="Перевести на Weblate"></a>
<a href="https://repology.org/project/portprotonqt/versions"><img src="https://repology.org/badge/tiny-repos/portprotonqt.svg?header=Репозитории" alt="Пакеты в Repology"></a>
</p>
<p><a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases">Релизы</a> · <a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/issues">Сообщить о проблеме</a> · <a href="https://translate.codeberg.org/engage/portprotonqt/">Переводы</a> · <a href="https://repology.org/project/portprotonqt/versions">Пакеты</a></p>
</div>
### Установка (devel)
```sh
uv python install 3.10
uv python install 3.11
uv sync
source .venv/bin/activate # For bash/zsh
# or
@@ -29,7 +40,7 @@ source .venv/bin/activate.fish # For fish
### Разработка
Для автоматической подготовки окружения (установка Python 3.10, зависимостей, pre-commit хуков и генерация переводов) выполните скрипт:
Для автоматической подготовки окружения (установка Python 3.11, зависимостей, pre-commit хуков и генерация переводов) выполните скрипт:
```sh
./dev-scripts/prepare_env.sh
@@ -65,13 +76,16 @@ PortProtonQt использует код и зависимости от след
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
- [iat](https://sourceforge.net/projects/iat.berlios) — библиотека для конвертации mdf и nrg в iso, лицензия GPLv3
- [Iso9660 Analyzer Tool (IAT)](https://sourceforge.net/projects/iat.berlios/) — библиотека для конвертации mdf и nrg в iso, лицензия GPLv2
- [heroic-gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl) — модуль загрузки игр GOG, лицензия [GPLv3](https://github.com/Heroic-Games-Launcher/heroic-gogdl/blob/main/LICENSE).
- [Legendary](https://github.com/Heroic-Games-Launcher/legendary) — альтернатива Epic Games Launcher, лицензия [GPLv3](https://github.com/Heroic-Games-Launcher/legendary/blob/master/LICENSE).
- [pyte](https://github.com/selectel/pyte) — разбор ANSI escape-кодов, лицензия [LGPLv3](https://github.com/selectel/pyte?tab=LGPL-3.0-1-ov-file)
- [gjs-osk](https://github.com/Vishram1123/gjs-osk) — основа данных раскладок виртуальной клавиатуры, лицензия GPLv3.
- [omikuji](https://github.com/omikuji-launcher/omikuji) — источник вдохновения и материалов для процедурных фонов детальной страницы, лицензия [GPLv3](https://github.com/omikuji-launcher/omikuji/blob/master/LICENSE).
- [Bottles](https://github.com/bottlesdevs/Bottles) — источник правил анализа совместимости, лицензия GPL-3.0-only.
Полный текст лицензий см. в файле [LICENSE](LICENSE).
Условия лицензии PortProtonQt приведены в файле [LICENSE](LICENSE). Лицензии
сторонних проектов приведены в файле [THIRD_PARTY_NOTICES](THIRD_PARTY_NOTICES).
> [!WARNING]
> **Будьте осторожны!** Если вы берёте тему не из официального репозитория или надёжного источника, убедитесь, что в её файле `styles.py` нет вредоносного или нежелательного кода. Поскольку `styles.py` — это обычный Python-файл, он может содержать любые инструкции. Всегда проверяйте содержимое чужих тем перед использованием.
+42
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@@ -0,0 +1,42 @@
# Security Policy
## Reporting a vulnerability
Do not publish suspected vulnerability details in public issues, discussions,
or pull requests. Send reports to [support@linux-gaming.ru](mailto:support@linux-gaming.ru).
Please include enough information to reproduce and assess the issue:
- PortProtonQt version or commit and installation source.
- Linux distribution and relevant launcher or runtime details.
- Affected feature and clear reproduction steps.
- Expected behavior, observed behavior, and potential security impact.
- A minimal proof of concept or sanitized logs, if available.
- A suggested mitigation or fix, if known.
Do not include passwords, tokens, private keys, or personal data. Redact
usernames, home directory paths, and other sensitive details from logs where
practical. Test only with systems, accounts, and files you own or are
authorized to use.
## Scope
This policy covers security issues in PortProtonQt, including its handling of
local files and archives, launcher data, network requests, downloaded content,
and application configuration. Issues in third-party launchers, libraries,
compatibility tools, or distribution packages should also be reported to their
maintainers. Please report cases where PortProtonQt's handling creates or
increases the risk.
## Supported versions
Please check whether the issue affects the latest published release and
include the affected version in your report. Older releases may not receive
security fixes; users should update when a fix becomes available.
## Coordinated disclosure
Keep vulnerability details private while maintainers investigate and prepare a
fix or mitigation. Coordinate public disclosure with the maintainers, allowing
reasonable time for a fix to reach users. Response and remediation times depend
on the issue; no fixed response time is promised.
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+1 -4
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@@ -52,7 +52,6 @@ while [ $# -gt 0 ]; do
done
ARCH="$(uname -m)"
EXTRA_PACKAGES="https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/refs/heads/main/useful-tools/get-debloated-pkgs.sh"
if [ "$LOCAL_MODE" = true ]; then
echo "Using local PKGBUILD-git from repository..."
@@ -104,9 +103,7 @@ makepkg -si --noconfirm
echo "Installing debloated packages..."
echo "---------------------------------------------------------------"
wget --retry-connrefused --tries=30 "$EXTRA_PACKAGES" -O ./get-debloated-pkgs.sh
chmod +x ./get-debloated-pkgs.sh
./get-debloated-pkgs.sh --add-common --prefer-nano
get-debloated-pkgs --add-common --prefer-nano
if [ "$LOCAL_MODE" = true ]; then
# For git version, we use portprotonqt-git
+10 -8
View File
@@ -2,7 +2,6 @@
set -eu
SHARUN="https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/refs/heads/main/useful-tools/quick-sharun.sh"
ARCH="$(uname -m)"
VERSION="$(cat ~/version)"
export ARCH VERSION
@@ -20,16 +19,12 @@ export OPTIMIZE_LAUNCH=1
# Adjust comp settings to bypass oom-killer
export DWARFS_COMP="zstd:level=15 -S22 -B5"
# DEPLOY ALL LIBS
wget --retry-connrefused --tries=30 "$SHARUN" -O ./quick-sharun
chmod +x ./quick-sharun
# Add udev rules
mkdir -p ./AppDir/etc/udev/rules.d
cp /usr/lib/udev/rules.d/60-portprotonqt.rules ./AppDir/etc/udev/rules.d
# Add PortProton scripts
# Copy manual because im to lazzy for wait ./quick-sharun strace 208 .ppdb
# Copy manually to avoid tracing 208 .ppdb files with quick-sharun
mkdir -p ./AppDir/share
cp -r /usr/share/portproton ./AppDir/share
@@ -43,9 +38,11 @@ GAMEPAD_LIBRARY=$(find /usr/lib -type f \
-path '*/site-packages/portprotonqt/libportprotonqt_gamepad.so' \
-print -quit)
test -n "$GAMEPAD_LIBRARY"
./quick-sharun \
quick-sharun \
/usr/bin/portprotonqt* \
/usr/bin/bash \
/usr/bin/update-desktop-database \
/usr/bin/update-mime-database \
/usr/bin/vk_gpu_info \
"$GAMEPAD_LIBRARY" \
/usr/lib/libQt6Core.so* \
@@ -55,6 +52,11 @@ test -n "$GAMEPAD_LIBRARY"
/usr/lib/qt6/plugins/imageformats/libqwebp.so \
/usr/lib/7zip/7z*
# quick-sharun removes MIME package XML files during dependency deployment
mkdir -p ./AppDir/share/mime/packages
cp /usr/share/mime/packages/ru.linux_gaming.PortProtonQt.xml \
./AppDir/share/mime/packages
# DEPLOY_PYTHON copies the distro's complete Python installation. Remove
# build/development content and PySide bindings not imported by PortProtonQt.
PYTHON_DIR=$(find ./AppDir/lib -maxdepth 1 -type d -name 'python3.*' -print -quit)
@@ -96,4 +98,4 @@ done
rm -rf "$PYSIDE_DIR"/QtAsyncio
# Turn AppDir into AppImage
./quick-sharun --make-appimage
quick-sharun --make-appimage
+15 -15
View File
@@ -1,16 +1,26 @@
pkgname=('portprotonqt')
pkgver=1.4.1
# Maintainer: Boris Yumankulov <boriabloger[at]protonmail[dot]com>
pkgname=portprotonqt
pkgver=1.5.0
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam"
pkgdesc="Game library manager and launcher for Linux"
arch=('x86_64')
url="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt"
license=('GPL-3.0')
depends=('python-requests' 'python-babel' 'python-evdev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'python-libarchive-c' 'pyside6' 'python-rapidfuzz' 'python-pefile' 'python-pillow' 'perl-image-exiftool' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'file' 'findutils' 'gawk' 'grep' 'tar' 'xz' 'zstd' 'gzip' 'unrar' 'qt6-svg' 'qt6-imageformats' 'qt6-multimedia' 'pciutils' 'mesa-utils' 'vulkan-icd-loader' 'procps-ng' 'psmisc' '7zip' 'python-dbus-fast' 'sdl3' 'desktop-file-utils')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext' 'sdl3')
conflicts=("portprotonqt-steam-compat")
provides=('portprotonqt-steam-compat')
replaces=('portprotonqt-steam-compat')
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
source=("git+https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')
@@ -19,17 +29,7 @@ build() {
meson compile -C build
}
package_portprotonqt() {
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam"
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
package() {
DESTDIR="$pkgdir" meson install -C build --skip-subprojects
bash "$srcdir/PortProtonQt/dev-scripts/generate-completions.sh"
+14 -14
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@@ -1,16 +1,26 @@
pkgname=('portprotonqt-git')
# Maintainer: Boris Yumankulov <boriabloger[at]protonmail[dot]com>
pkgname=portprotonqt-git
pkgver=.
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam (development build)"
pkgdesc="Game library manager and launcher for Linux (development build)"
arch=('x86_64')
url="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt"
license=('GPL-3.0')
depends=('python-requests' 'python-babel' 'python-evdev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'python-libarchive-c' 'pyside6' 'python-rapidfuzz' 'python-pefile' 'python-pillow' 'perl-image-exiftool' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'file' 'findutils' 'gawk' 'grep' 'tar' 'xz' 'zstd' 'gzip' 'unrar' 'qt6-svg' 'qt6-imageformats' 'qt6-multimedia' 'pciutils' 'mesa-utils' 'vulkan-icd-loader' 'procps-ng' 'psmisc' '7zip' 'python-dbus-fast' 'sdl3' 'desktop-file-utils')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext' 'sdl3')
conflicts=("portprotonqt-steam-compat")
provides=('portprotonqt-steam-compat')
replaces=('portprotonqt-steam-compat')
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
source=("git+https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt.git")
sha256sums=('SKIP')
@@ -24,17 +34,7 @@ build() {
meson compile -C build
}
package_portprotonqt-git() {
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam (development build)"
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
package() {
DESTDIR="$pkgdir" meson install -C build --skip-subprojects
bash "$srcdir/PortProtonQt/dev-scripts/generate-completions.sh"
+3 -3
View File
@@ -1,5 +1,5 @@
%global pypi_name portprotonqt
%global pypi_version 1.4.1
%global pypi_version 1.5.0
%global oname PortProtonQt
%global build_timestamp %(date +"%Y%m%d")
%global _python_no_extras_requires 1
@@ -9,7 +9,7 @@
Name: %{pypi_name}-git
Version: %{pypi_version}
Release: %{rel_build}
Summary: Modern GUI for managing and launching games from PortProton and Steam (development build)
Summary: Game library manager and launcher for Linux (development build)
License: GPL-3.0
URL: https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt
@@ -81,7 +81,7 @@ Obsoletes: %{pypi_name}-steam-compat < %{?epoch:%{epoch}:}%{version}-%{rele
Provides: %{pypi_name}-steam-compat = %{?epoch:%{epoch}:}%{version}-%{release}
%description
A modern and intuitive interface for managing and launching games from PortProton and Steam. Combines libraries in one place and simplifies running Windows games on Linux.
An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.
%{?python_disable_dependency_generator}
+3 -3
View File
@@ -1,12 +1,12 @@
%global pypi_name portprotonqt
%global pypi_version 1.4.1
%global pypi_version 1.5.0
%global oname PortProtonQt
%global _python_no_extras_requires 1
Name: %{pypi_name}
Version: %{pypi_version}
Release: 1%{?dist}
Summary: Modern GUI for managing and launching games from PortProton and Steam
Summary: Game library manager and launcher for Linux
License: GPL-3.0
URL: https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt
@@ -78,7 +78,7 @@ Obsoletes: %{pypi_name}-steam-compat < %{?epoch:%{epoch}:}%{version}-%{rele
Provides: %{pypi_name}-steam-compat = %{?epoch:%{epoch}:}%{version}-%{release}
%description
A modern and intuitive interface for managing and launching games from PortProton and Steam. Combines libraries in one place and simplifies running Windows games on Linux.
An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.
%{?python_disable_dependency_generator}
Binary file not shown.
@@ -2,13 +2,13 @@
Name=PortProtonQt
Exec=portprotonqt %u
Type=Application
Comment=A modern GUI for PortProton project
Comment[ru]=Современный графический интерфейс для проекта PortProton
Comment[es]=Una interfaz gráfica moderna para el proyecto PortProton
Comment[pt]=Uma interface gráfica moderna para o projeto PortProton
Comment[de]=Eine moderne grafische Benutzeroberfläche für das PortProton-Projekt
Comment=Game library manager and launcher for Linux
Comment[ru]=Приложение для управления игровой библиотекой и запуска игр на Linux
Comment[es]=Gestor de biblioteca de juegos y lanzador para Linux
Comment[pt]=Gerenciador de biblioteca de jogos e inicializador para Linux
Comment[de]=Spielebibliotheksverwaltung und Spielestarter für Linux
Terminal=false
Icon=ru.linux_gaming.PortProtonQt
StartupWMClass=ru.linux_gaming.PortProtonQt
Categories=Game;Utility;
MimeType=x-scheme-handler/portproton;x-scheme-handler/portprotonqt;application/x-portproton-prefix-backup;application/x-portproton-autoinstall;application/x-ms-dos-exec;application/x-ms-dos-executable;application/x-msdos-program;application/vnd.microsoft.portable-executable;application/x-ms-dos-batch;application/x-bat;application/x-msi;text/x-ms-regedit;application/x-executable;application/x-dosexec;application/x-iso9660-image;application/x-cd-image;application/x-raw-disk-image;application/x-mdf;application/x-mds-disk;application/x-nrg;
MimeType=x-scheme-handler/portproton;x-scheme-handler/portprotonqt;application/x-portproton-prefix-backup;application/x-portproton-autoinstall;application/x-ms-dos-exec;application/x-ms-dos-executable;application/x-msdos-program;application/vnd.microsoft.portable-executable;application/x-ms-dos-batch;application/x-bat;application/x-msi;text/x-ms-regedit;application/x-dosexec;application/x-iso9660-image;application/x-cd-image;application/x-raw-disk-image;application/x-mdf;application/x-mds;application/x-nrg;
@@ -16,5 +16,5 @@ Icon=ru.linux_gaming.PortProtonQt
StartupWMClass=ru.linux_gaming.PortProtonQt
Categories=Game;
NoDisplay=true
MimeType=application/x-ms-dos-executable;application/x-msdos-program;application/x-ms-dos-exec;application/x-executable;application/x-dosexec;application/vnd.microsoft.portable-executable;
MimeType=application/x-ms-dos-executable;application/x-msdos-program;application/x-ms-dos-exec;application/x-dosexec;application/vnd.microsoft.portable-executable;
StartupNotify=true
@@ -16,5 +16,5 @@ Icon=ru.linux_gaming.PortProtonQt
StartupWMClass=ru.linux_gaming.PortProtonQt
Categories=Game;
NoDisplay=true
MimeType=application/x-ms-dos-executable;application/x-msdos-program;application/x-ms-dos-exec;application/x-executable;application/x-dosexec;application/vnd.microsoft.portable-executable;
MimeType=application/x-ms-dos-executable;application/x-msdos-program;application/x-ms-dos-exec;application/x-dosexec;application/vnd.microsoft.portable-executable;
StartupNotify=true
@@ -5,15 +5,15 @@
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-or-later</project_license>
<summary>Modern GUI for managing and launching games from PortProton, Steam, and GOG</summary>
<summary xml:lang="ru">Современный интерфейс для управления и запуска игр из PortProton, Steam и GOG</summary>
<summary>Game library manager and launcher for Linux</summary>
<summary xml:lang="ru">Приложение для управления игровой библиотекой и запуска игр на Linux</summary>
<description>
<p>
A modern and intuitive interface for managing and launching games from PortProton, Steam, and GOG. Combines libraries in one place and simplifies running Windows games on Linux.
An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.
</p>
<p xml:lang="ru">
Современный и удобный интерфейс для управления и запуска игр из PortProton, Steam и GOG. Объединяет библиотеки в одном месте и упрощает запуск Windows-игр на Linux.
Приложение для управления игровой библиотекой и запуска игр на Linux. Объединяет игры из разных источников в одном месте.
</p>
</description>
@@ -24,9 +24,12 @@
</developer>
<releases>
<release version="1.4.1" date="2026-08-26">
<release version="1.5.0" date="2026-10-14">
<description></description>
</release>
<release version="1.4.1" date="2026-08-26">
<description/>
</release>
<release version="1.4.0" date="2026-08-23">
<description/>
</release>
@@ -10,4 +10,16 @@
<comment xml:lang="ru">Скрипт автоустановки PortProton</comment>
<glob pattern="*.ppai"/>
</mime-type>
<mime-type type="application/x-portproton-ppdb">
<comment>PortProton configuration</comment>
<comment xml:lang="ru">Конфигурация PortProton</comment>
<sub-class-of type="text/plain"/>
<glob pattern="*.ppdb" weight="100"/>
</mime-type>
<mime-type type="application/x-portproton-user-conf">
<comment>PortProton user configuration</comment>
<comment xml:lang="ru">Пользовательская конфигурация PortProton</comment>
<sub-class-of type="text/plain"/>
<glob pattern="user.conf" weight="100"/>
</mime-type>
</mime-info>
@@ -20,7 +20,30 @@ python_module () {
local python3_module="$1"
shift
print_info "Running python3 module: $python3_module $@" >&2
python3 -m portprotonqt.scripts_utils.$python3_module "$@"
"${PORTPROTONQT_PYTHON:-python3}" -m portprotonqt.scripts_utils.$python3_module "$@"
}
pw_alt_i586_dependencies () {
local action="${1:-check}" installed list package
installed="$(rpm -qa --qf '%{NAME}\n')" || return 2
list=""
for package in glibc-nss glibc-gconv-modules libnm libvulkan1 libfreetype \
$(grep '^libnss-' <<< "$installed" | grep -v '^libnss-fallback$') \
$(grep '^xorg-dri-' <<< "$installed"); do
if grep -Fqx "$package" <<< "$installed" \
&& ! grep -Fqx "i586-$package" <<< "$installed" ; then
list+=" i586-$package"
fi
done
if [[ "$action" == "check" ]] ; then
[[ -z "$list" ]]
return $?
fi
[[ -z "$list" ]] && return 0
apt-get update && apt-get install -y $list
}
python_term () {
@@ -154,7 +177,7 @@ pw_enable_idle_inhibit() {
return
fi
PW_INHIBIT_SLR="python3 -m portprotonqt.scripts_utils.idle_inhibit"
PW_INHIBIT_SLR="${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.idle_inhibit"
print_info "Screensaver will be inhibited using D-Bus"
}
@@ -1064,6 +1087,7 @@ EOF
-e '/export PW_SOUND_DRIVER_USE=/d' \
"$USER_CONF"
fi
chmod 644 "${USER_CONF}"
# shellcheck source=/dev/null
source "$USER_CONF"
@@ -1190,7 +1214,7 @@ pw_init_runtime () {
export PW_LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${PW_PLUGINS_PATH}/portable/lib/lib64:${PW_PLUGINS_PATH}/portable/lib/lib32"
export PW_VK_LAYER_PATH="${PW_PLUGINS_PATH}/portable/share/vulkan/implicit_layer.d"
if [[ -z "$PW_TERM" ]] ; then
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" python3 -m portprotonqt.scripts_utils.easyterm -e"
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm -e"
fi
export pw_runtime="env"
return 0
@@ -1281,7 +1305,7 @@ ${PW_PV_OVERRIDES}/i386-linux-gnu/aliases:\
for PWRTMRW in "${PW_RT_MOUNT_RW[@]}" ; do
export PRESSURE_VESSEL_FILESYSTEMS_RW="${PRESSURE_VESSEL_FILESYSTEMS_RW:+$PRESSURE_VESSEL_FILESYSTEMS_RW:}${PWRTMRW}"
done
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" python3 -m portprotonqt.scripts_utils.easyterm -e"
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm -e"
print_info "RUNTIME is enabled"
}
@@ -1490,14 +1514,25 @@ kill_portwine () {
bwrap_pids=$(pgrep -f wrap | grep PortProton | head -n 1)
else
wine_pids=$(ls -l /proc/*/exe 2>/dev/null | grep -ie PortProton | grep -E 'wine(64)?-preloader|wineserver' | awk -F/ '{print $3}')
bwrap_pids="$(pgrep -a wrap | grep PortProton | head -n 1 | awk '{print $1}')"
bwrap_pids="$(pgrep -a wrap | grep PortProton | awk '{print $1}')"
fi
else
wine_pids=$(ls -l /proc/*/exe 2>/dev/null | grep -E 'wine(64)?-preloader|wineserver' | awk -F/ '{print $3}')
unset bwrap_pids
fi
# bwrap hosts steam-run's FHS container on NixOS.
# Killing an ancestor would terminate this launch with the container.
local pw_ancestor_pids=" " pw_ancestor_pid=$BASHPID
if [[ -n "${bwrap_pids:-}" ]] ; then
while [[ -n "$pw_ancestor_pid" && "$pw_ancestor_pid" -gt 1 ]] ; do
pw_ancestor_pids+="$pw_ancestor_pid "
pw_ancestor_pid=$(ps -o ppid= -p "$pw_ancestor_pid" 2>/dev/null | tr -d '[:space:]')
done
fi
for pw_kill_pids in ${bwrap_pids} ${wine_pids}; do
[[ "$pw_ancestor_pids" == *" $pw_kill_pids "* ]] && continue
if ps cax | grep "${pw_kill_pids}" ; then
kill -n 9 "${pw_kill_pids}" &>/dev/null
fi
@@ -1616,8 +1651,15 @@ pw_check_and_download_runtime () {
}
pw_check_and_download_dxvk_and_vkd3d () {
case "${PW_VULKAN_USE}" in
1) DXVK_VAR_VER="${DXVK_SAREK_VER}"; VKD3D_VAR_VER="${VKD3D_SAREK_VER}" ;;
2) DXVK_VAR_VER="${DXVK_OLD_VER}"; VKD3D_VAR_VER="${VKD3D_OLD_VER}" ;;
6) DXVK_VAR_VER="${DXVK_NEW_VER}"; VKD3D_VAR_VER="${VKD3D_NEW_VER}" ;;
*) DXVK_VAR_VER=""; VKD3D_VAR_VER="" ;;
esac
# Download DXVK
for DXVK_VAR_VER in "${DXVK_SAREK_VER}" "${DXVK_OLD_VER}" "${DXVK_NEW_VER}" ; do
if [[ -n "${DXVK_VAR_VER}" ]] ; then
if [[ ! -d "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}" ]] ; then
print_info "Download and install DXVK v.${DXVK_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/dxvk-${DXVK_VAR_VER}/dxvk-${DXVK_VAR_VER}.tar.xz" \
@@ -1644,10 +1686,10 @@ pw_check_and_download_dxvk_and_vkd3d () {
fatal "Failed to download and unpack dxvk"
fi
fi
done
fi
# Download VKD3D
for VKD3D_VAR_VER in "${VKD3D_SAREK_VER}" "${VKD3D_OLD_VER}" "${VKD3D_NEW_VER}" ; do
if [[ -n "${VKD3D_VAR_VER}" ]] ; then
if [[ ! -d "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}" ]] ; then
print_info "Download and install VKD3D-PROTON v.${VKD3D_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/vkd3d-proton-${VKD3D_VAR_VER}/vkd3d-proton-${VKD3D_VAR_VER}.tar.xz" \
@@ -1672,10 +1714,10 @@ pw_check_and_download_dxvk_and_vkd3d () {
fatal "Failed to download and unpack VKD3D"
fi
fi
done
fi
# Download D7VK
if [[ ! -d "${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}" ]] ; then
if [[ "${PW_USE_D7VK}" == "1" && ! -d "${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}" ]] ; then
print_info "Download and install D7VK v.${D7VK_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/d7vk-${D7VK_VAR_VER}/d7vk-${D7VK_VAR_VER}.tar.xz" \
"${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}.tar.xz" ; then
@@ -1819,11 +1861,6 @@ pw_init_db () {
[[ -n "${PW_DEFAULT_PREFIX_NAME:-}" ]] && export PW_PREFIX_NAME="${PW_DEFAULT_PREFIX_NAME}"
[[ -n "${PW_DEFAULT_VULKAN_USE:-}" ]] && export PW_VULKAN_USE="${PW_DEFAULT_VULKAN_USE}"
if echo "$LSPCI_VGA" | grep -i -q 'nvidia.*rtx' ; then
export PW_USE_NVAPI_AND_DLSS="1"
export PW_USE_RAY_TRACING="1"
fi
if [[ -f "${PW_EXE_FILE}" ]] ; then
PORTWINE_DB="$(basename "${PW_EXE_FILE%.[Ee][Xx][Ee]}")"
export PORTWINE_DB
@@ -2174,8 +2211,8 @@ manage_user_conf_value () {
local var_name="$2"
local var_value="$3"
if [[ -z "${action}" ]] || [[ -z "${var_name}" ]]; then
print_error "Action and variable name must be provided"
if [[ -z "${action}" ]]; then
print_error "Action must be provided"
return 1
fi
@@ -2186,6 +2223,11 @@ manage_user_conf_value () {
case "$action" in
get)
if [[ -z "${var_name}" ]]; then
grep -E '^export [A-Za-z_][A-Za-z0-9_]*=' "${USER_CONF}" 2>/dev/null \
| sed -E 's/^export //' || true
return 0
fi
if grep -q "^export ${var_name}=" "${USER_CONF}" ; then
# Extract the value, handling both quoted and unquoted values
local value=$(grep "^export ${var_name}=" "${USER_CONF}" | sed -E 's/^export [^=]+=("?)(.*)\1$/\2/')
@@ -2197,6 +2239,10 @@ manage_user_conf_value () {
fi
;;
set)
if [[ -z "${var_name}" ]]; then
print_error "Variable name must be provided"
return 1
fi
if [[ -z "${var_value}" ]]; then
print_error "Variable value must be provided for set action"
return 1
@@ -2207,6 +2253,10 @@ manage_user_conf_value () {
return 0
;;
delete)
if [[ -z "${var_name}" ]]; then
print_error "Variable name must be provided"
return 1
fi
if grep -q "^export ${var_name}=" "${USER_CONF}" ; then
sed -i "/^export ${var_name}=/d" "${USER_CONF}"
print_info "Removed ${var_name} from USER.conf"
@@ -2222,9 +2272,14 @@ manage_user_conf_value () {
use_exiftool () {
if [[ ! -f "${PW_TMPFS_PATH}/exiftool.tmp" ]] \
|| ! grep -q "$1" "${PW_TMPFS_PATH}/exiftool.tmp"
|| ! grep -Fqx -- "$1" "${PW_TMPFS_PATH}/exiftool.tmp"
then
echo "$1" > "${PW_TMPFS_PATH}/exiftool.tmp"
printf '%s\n' "$1" > "${PW_TMPFS_PATH}/exiftool.tmp"
if [[ "${1,,}" == *.exe ]] \
&& python_module exe_metadata "$1" >> "${PW_TMPFS_PATH}/exiftool.tmp"
then
return 0
fi
if ! command -v exiftool &>/dev/null \
|| ! timeout 3 exiftool "$1" &>> "${PW_TMPFS_PATH}/exiftool.tmp"
then
@@ -2569,21 +2624,16 @@ pw_enable_gamemode_basic () {
if check_flatpak ; then
export GAMEMODERUN=1
PW_GAMEMODERUN_SLR="gamemoderun"
elif command -v gamemoderun &>/dev/null ; then
export GAMEMODERUN=1
PW_GAMEMODERUN_SLR="gamemoderun"
if command -v gamemoded &>/dev/null && ! pw_is_process_active gamemoded ; then
gamemoded &>/dev/null &
sleep 0.1
fi
else
export GAMEMODERUN=1
if [[ -n "${PW_LD_PRELOAD}" ]]; then
export PW_LD_PRELOAD="${PW_LD_PRELOAD}:libgamemodeauto.so.0"
else
export PW_LD_PRELOAD="libgamemodeauto.so.0"
fi
if ! pw_is_process_active gamemoded ; then
local GAMEMODEAUTO_NAME="libgamemodeauto.so.0"
export PW_LD_PRELOAD="${GAMEMODEAUTO_NAME}${PW_LD_PRELOAD:+:$PW_LD_PRELOAD}"
if command -v gamemoderun &>/dev/null ; then
if command -v gamemoded &>/dev/null && ! pw_is_process_active gamemoded ; then
gamemoded &>/dev/null &
sleep 0.1
fi
elif ! pw_is_process_active gamemoded ; then
env LD_LIBRARY_PATH="${PW_PLUGINS_PATH}/portable/lib/lib64:${PW_PLUGINS_PATH}/portable/lib/lib32" \
"${PW_PLUGINS_PATH}/portable/bin/gamemoded" &>/dev/null &
sleep 0.1
@@ -2606,6 +2656,10 @@ start_portproton () {
pw_check_and_download_dxvk_and_vkd3d
pw_skip_get_info
if echo "$LSPCI_VGA" | grep -i -q 'nvidia.*rtx' ; then
[[ -z "${PW_USE_NVAPI_AND_DLSS:-}" ]] && export PW_USE_NVAPI_AND_DLSS="1"
[[ -z "${PW_USE_RAY_TRACING:-}" ]] && export PW_USE_RAY_TRACING="1"
fi
if [[ "${PW_LOCALE_SELECT}" != "disabled" ]] && [[ -n "${PW_LOCALE_SELECT}" ]] ; then
export LC_ALL="${PW_LOCALE_SELECT}"
if [[ "${PW_USE_RUNTIME}" == "1" ]] && [[ "${HOST_LC_ALL}" != "${LC_ALL}" ]] ; then
@@ -2875,7 +2929,9 @@ start_portproton () {
# export WINE_HIDE_AMD_GPU="1"
export DXVK_NVAPI_DRIVER_VERSION="99999"
export DXVK_NVAPI_ALLOW_OTHER_DRIVERS="1"
if [[ $(check_vendor_gpu) != "nvidia" ]] ; then
export DXVK_NVAPI_ALLOW_OTHER_DRIVERS="1"
fi
export PW_USE_NVAPI_AND_DLSS="1"
export PW_USE_RAY_TRACING="1"
;;
@@ -2994,7 +3050,7 @@ start_portproton () {
elif [[ "$PW_USE_GAMEMODE" = "1" ]] \
&& [[ -n "$DBUS_SESSION_BUS_ADDRESS" ]]
then
if pw_is_process_active ananicy ananicy-cpp scx scx_loader falcond sherrydmn ; then
if pw_is_process_active ananicy ananicy-cpp scx scx_loader falcond sherrydmn minazuki ; then
export GAMEMODERUN=0
export PW_GAMEMODERUN_SLR=""
local current_power_profile
@@ -3206,7 +3262,7 @@ start_portproton () {
# DGVOODOO2 enable:
if [[ "${PW_DGVOODOO2}" == "1" ]] \
&& [[ "${PW_USE_SPECIALK}" != "1" ]] \
&& [[ "${PW_USE_D7VK}" != "1" ]] \
&& [[ "${PW_USE_D7VK}" != "1" ]]
then
if [[ ! -f "${PW_VULKAN_DIR}/dgvoodoo2-${DGV2_VER}/dgVoodoo.conf" ]] ; then
print_info "Download and install DGVOODOO2 v.${DGV2_VER}"
@@ -3442,10 +3498,17 @@ start_portproton () {
if [[ "${PW_USE_D7VK}" == "1" ]] ; then
PATH_TO_D7VK_FILES="${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}"
print_info "D7VK ${D7VK_VAR_VER} in use"
D7VK_FILE="${PATH_TO_D7VK_FILES}/x32/ddraw.dll"
if [[ "$PW_USE_SUPPLIED_DXVK_VKD3D" == "2" ]] \
&& [[ -f "${WINEDIR}/lib/wine/d7vk/i386-windows/ddraw.dll" ]] ; then
D7VK_FILE="${WINEDIR}/lib/wine/d7vk/i386-windows/ddraw.dll"
print_info "Bundled D7VK in use"
else
print_info "D7VK ${D7VK_VAR_VER} in use"
fi
print_info "Try create symlink D7VK files..."
try_force_link_file "${WINEDIR}/lib/wine/i386-windows/ddraw.dll" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw_.dll"
try_force_link_file "${PATH_TO_D7VK_FILES}/x32/ddraw.dll" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw.dll"
try_force_link_file "${D7VK_FILE}" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw.dll"
var_winedlloverride_update "ddraw=n,b"
else
try_force_link_file "${WINEDIR}/lib/wine/i386-windows/ddraw.dll" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw.dll"
@@ -3736,10 +3799,19 @@ start_portproton () {
add_in_start_portproton
if [[ "$FULL_LN" == russian ]] ; then
local steam_emu_language=""
case "${PW_LOCALE_SELECT}" in
ru_*) steam_emu_language="russian" ;;
en_*) steam_emu_language="english" ;;
zh_*) steam_emu_language="schinese" ;;
ja_*) steam_emu_language="japanese" ;;
ko_*) steam_emu_language="koreana" ;;
disabled|"") steam_emu_language="$FULL_LN" ;;
esac
if [[ -n "$steam_emu_language" ]] ; then
for chk_lang_and_uname in "steam_emu.ini" "steam_api.ini" "steam_api64.ini" "SteamConfig.ini" ; do
if [[ -f "${PATH_TO_GAME}/${chk_lang_and_uname}" ]] ; then
sed -i "/^Language/c\Language=${FULL_LN}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
sed -i "/^Language/c\Language=${steam_emu_language}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
sed -i "/^UserName/c\UserName=${USER}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
sed -i "/^PlayerName/c\PlayerName=${USER}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
fi
@@ -3776,6 +3848,7 @@ start_portproton () {
}
pw_run () {
local pw_game_exit_code
if [[ "$PW_USE_TERMINAL" == 1 ]] \
&& [[ "${PRESSURE_VESSEL_TERMINAL:-}" != "tty" ]]
then
@@ -3842,6 +3915,7 @@ pw_run () {
${PW_GAMEMODERUN_SLR} \
${PW_ADD_VAR_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_FILE}"
pw_game_exit_code=$?
else
if [[ "$PW_USE_TERMINAL" == 1 ]] ; then
pw_init_runtime
@@ -3862,6 +3936,7 @@ pw_run () {
${PW_GAMEMODERUN_SLR} \
${PW_ADD_VAR_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_FILE}"
pw_game_exit_code=$?
print_info "Update prefix log:"
[[ -f "${PW_TMPFS_PATH}/update_pfx_log" ]] && cat "${PW_TMPFS_PATH}/update_pfx_log"
echo
@@ -3891,6 +3966,7 @@ pw_run () {
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_FILE}"
pw_game_exit_code=$?
wait_wineserver
else
print_info "Update prefix log:"
@@ -3911,9 +3987,12 @@ pw_run () {
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters}
pw_game_exit_code=$?
wait_wineserver
fi
fi
printf 'PORTPROTONQT_GAME_EXIT_CODE=%s\n' "$pw_game_exit_code"
return "$pw_game_exit_code"
}
export -f pw_run
@@ -3933,6 +4012,25 @@ pw_launch_wrapper () {
return
fi
local -a wrapper_scripts=()
local wrapper_script
local wrapper_scripts_valid=1
if [[ "${PW_RUN_AFTER_EXE}" == *","* ]] ; then
IFS=',' read -r -a wrapper_scripts <<< "${PW_RUN_AFTER_EXE}"
for wrapper_script in "${wrapper_scripts[@]}" ; do
if [[ ! -f "${wrapper_script}" || "${wrapper_script,,}" == *.exe ]] ; then
wrapper_scripts_valid=0
fi
done
if [[ "${wrapper_scripts_valid}" == 1 ]] ; then
for wrapper_script in "${wrapper_scripts[@]}" ; do
"${wrapper_script}"
done
"$@"
return
fi
fi
local -a wrapper_cmd
eval "wrapper_cmd=(${PW_RUN_AFTER_EXE})"
if [[ ${#wrapper_cmd[@]} -eq 0 ]] ; then
@@ -4079,6 +4177,7 @@ steamplay_launch () {
${PW_GAMEMODERUN_SLR} \
${PW_TASKSET_SLR} \
"${proton_runner}" waitforexitandrun "${PW_EXE_FILE}" "$@"
printf 'PORTPROTONQT_GAME_EXIT_CODE=%s\n' "$?"
if [[ $PW_LOG != 1 ]] && [[ -n $START_PW_TIME_IN_GAME ]] ; then
debug_timer --end -s "PW_TIME_IN_GAME"
PW_TIME_IN_GAME=$(( PW_TIME_IN_GAME / 1000 ))
@@ -4113,15 +4212,27 @@ portwine_launch () {
fi
done
else
local -a run_after_exes=() run_after_environment=()
local run_after_entry run_after_index
local run_after_valid=1
if [[ -f "${PW_RUN_AFTER_EXE:-}" ]] ; then
run_after_exes=("${PW_RUN_AFTER_EXE}")
else
IFS=',' read -r -a run_after_exes <<< "${PW_RUN_AFTER_EXE:-}"
fi
for run_after_entry in "${run_after_exes[@]}" ; do
if [[ ! -f "${run_after_entry}" || "${run_after_entry,,}" != *.exe ]] ; then
run_after_valid=0
fi
done
if [[ -n "${PW_RUN_AFTER_EXE:-}" ]] \
&& [[ -f "${PW_RUN_AFTER_EXE}" ]] \
&& [[ "${PW_RUN_AFTER_EXE,,}" =~ \.exe$ ]] \
&& [[ "${PW_RUN_AFTER_EXE}" != "${PW_EXE_FILE}" ]] \
&& [[ "${run_after_valid}" == 1 ]] \
&& [[ ${#run_after_exes[@]} -gt 0 ]] \
&& [[ "${PW_EXE_FILE,,}" =~ \.exe$ ]]
then
local wait_delay wait_delay_int run_after_bat
local run_after_dir run_after_name
local pw_exe_file_win
local pw_exe_file_win run_after_exe_win
local wine_drive_c
wait_delay="${PW_RUN_AFTER_DELAY:-3}"
wait_delay_int="${wait_delay%%.*}"
@@ -4140,17 +4251,49 @@ portwine_launch () {
pw_exe_file_win="z:${PW_EXE_FILE//\//\\}"
fi
pw_exe_file_win="${pw_exe_file_win//\//\\}"
local PW_RUN_AFTER_EXE="${run_after_exes[0]}"
run_after_exe_win="$("${WINELOADER}" winepath -w "${PW_RUN_AFTER_EXE}" 2>/dev/null | tr -d '\r')"
if [[ -z "${run_after_exe_win}" ]] ; then
if [[ "${PW_RUN_AFTER_EXE}" == "${wine_drive_c}/"* ]] ; then
run_after_exe_win="c:\\${PW_RUN_AFTER_EXE#"${wine_drive_c}/"}"
else
run_after_exe_win="z:${PW_RUN_AFTER_EXE//\//\\}"
fi
fi
run_after_exe_win="${run_after_exe_win//\//\\}"
cat > "${run_after_bat}" <<EOF
@echo off
chcp 65001 >nul
start "" "${pw_exe_file_win}" ${LAUNCH_PARAMETERS}
start "" "%PW_RUN_AFTER_MAIN_PATH%" ${LAUNCH_PARAMETERS}
timeout /t ${wait_delay_int} /nobreak
start "" /unix "${PW_RUN_AFTER_EXE}"
start "" "%PW_RUN_AFTER_SECOND_PATH%"
EOF
LAUNCH_PARAMETERS="" proxy_launch_parameters="" \
pw_run "${PW_VD_TMP[@]}" "${run_after_bat}"
local run_after_first_win="${run_after_exe_win}"
for ((run_after_index=1; run_after_index<${#run_after_exes[@]}; run_after_index++)) ; do
run_after_entry="${run_after_exes[run_after_index]}"
run_after_exe_win="$("${WINELOADER}" winepath -w "${run_after_entry}" 2>/dev/null | tr -d '\r')"
if [[ -z "${run_after_exe_win}" ]] ; then
if [[ "${run_after_entry}" == "${wine_drive_c}/"* ]] ; then
run_after_exe_win="c:\\${run_after_entry#"${wine_drive_c}/"}"
else
run_after_exe_win="z:${run_after_entry//\//\\}"
fi
fi
run_after_environment+=("PW_RUN_AFTER_PATH_${run_after_index}=${run_after_exe_win//\//\\}")
printf 'start "" "%%PW_RUN_AFTER_PATH_%s%%"\r\n' "${run_after_index}" >> "${run_after_bat}"
done
(
if [[ ${#run_after_environment[@]} -gt 0 ]] ; then
export "${run_after_environment[@]}"
fi
PW_RUN_AFTER_EXE="" LAUNCH_PARAMETERS="" proxy_launch_parameters="" \
PW_RUN_AFTER_MAIN_PATH="${pw_exe_file_win}" \
PW_RUN_AFTER_SECOND_PATH="${run_after_first_win}" \
pw_run "${PW_VD_TMP[@]}" "${run_after_bat}"
)
try_remove_file "${run_after_bat}"
else
case "${PW_EXE_FILE,,}" in
@@ -4346,7 +4489,9 @@ gui_edit_db () {
edit_db_from_gui "${PW_EDIT_DB_FINAL_LIST[@]}"
if [[ -z "$MANGOHUD_CONFIG" ]] ; then
if [[ "${PW_MANGOHUD}" == "1" ]] \
&& [[ "${PW_MANGOHUD_USER_CONF}" != "1" ]] \
&& [[ -z "$MANGOHUD_CONFIG" ]] ; then
MONITOR_HEIGHT="$(echo "$PW_SCREEN_RESOLUTION" | awk -F'x' '{print $2}')"
MH_FONT_SIZE="font_size=$(( MONITOR_HEIGHT / 45 ))"
@@ -4890,7 +5035,7 @@ pw_create_prefix_backup_cli () {
PW_PREFIX_NAME="$1"
PW_PREFIX_TO_BACKUP="$2"
python3 -m portprotonqt.scripts_utils.prefix_backup --port-data-path "${PORT_DATA_PATH}" \
python_module prefix_backup --port-data-path "${PORT_DATA_PATH}" \
backup "${PW_PREFIX_NAME}" "${PW_PREFIX_TO_BACKUP}"
return $?
}
@@ -4944,7 +5089,7 @@ pw_unpack_prefix () {
return $?
fi
python3 -m portprotonqt.scripts_utils.prefix_backup --port-data-path "${PORT_DATA_PATH}" \
python_module prefix_backup --port-data-path "${PORT_DATA_PATH}" \
restore "${PW_BACKUP_FILE}"
return $?
}
+16 -9
View File
@@ -6,6 +6,19 @@ export url_git="https://git.linux-gaming.ru/CastroFidel/PortWINE"
########################################################################
$PW_DEBUG
if [[ "$(realpath "$0")" == "/usr/share/portproton/scripts/start.sh" ]] ; then
PORT_SCRIPTS_PATH="/usr/share/portproton/scripts/"
else
PORT_SCRIPTS_PATH="$(dirname "$(realpath "$0")")"
fi
if [[ "${1:-}" == "cli" ]] \
&& [[ "${2:-}" == "--alt-i586-dependencies" ]] ; then
source "$PORT_SCRIPTS_PATH/functions_helper"
pw_alt_i586_dependencies "${3:-}"
exit $?
fi
if [[ $(id -u) = 0 ]] \
&& [[ ! -e "/userdata/system/batocera.conf" ]]
then
@@ -13,12 +26,6 @@ then
exit 1
fi
if [[ "$(realpath "$0")" == "/usr/share/portproton/scripts/start.sh" ]] ; then
PORT_SCRIPTS_PATH="/usr/share/portproton/scripts/"
else
PORT_SCRIPTS_PATH="$(dirname "$(realpath "$0")")"
fi
PORT_CONF_PATH="$(dirname "$PORT_SCRIPTS_PATH")/conf"
if [[ -z "$PORT_DATA_PATH" ]] ; then
@@ -215,8 +222,8 @@ fi
print_info "The first mirror in used: $MIRROR"
if check_gamescope_session
then PW_TERM="env LANG=C python3 -m portprotonqt.scripts_utils.easyterm --fullscreen -e"
else PW_TERM="env LANG=C python3 -m portprotonqt.scripts_utils.easyterm -e"
then PW_TERM="env LANG=C ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm --fullscreen -e"
else PW_TERM="env LANG=C ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm -e"
fi
pw_cleanup () {
@@ -266,7 +273,7 @@ case "$1" in
--launch Launches the application immediately, requires the path to the .exe file
--edit-db After the variable, the path to the .exe file is required and then the variables.
(List their variables and values for example PW_MANGOHUD=1 PW_VKBASALT=0, etc.)
--get-user-conf Get a value from user.conf file, requires variable name
--get-user-conf Get one or all values from user.conf file
--set-user-conf Set a value in user.conf file, requires variable name and value
--del-user-conf Delete a value from user.conf file, requires variable name
--list-db List all available database variables
+1 -1
View File
@@ -62,7 +62,7 @@ check_variables PW_USE_GALLIUM_NINE "0"
check_variables PW_USE_GALLIUM_ZINK "0"
check_variables PW_USE_WINED3D_VULKAN "0"
check_variables PW_USE_SUPPLIED_DXVK_VKD3D "1"
check_variables PW_WINE_FULLSCREEN_FSR "1"
check_variables PW_WINE_FULLSCREEN_FSR "0"
check_variables WINE_FULLSCREEN_FSR_MODE "0"
###DXVK_AND_VKD3D###
+141 -35
View File
@@ -3,28 +3,119 @@
#include <stdint.h>
#include <stdlib.h>
#define AXIS_ACTIVATION_THRESHOLD 16000
typedef struct {
SDL_Gamepad *gamepad;
SDL_JoystickID instance_id;
int sdl_type;
bool buttons[SDL_GAMEPAD_BUTTON_COUNT];
bool axes_active[SDL_GAMEPAD_AXIS_COUNT];
} GamepadEntry;
typedef struct {
GamepadEntry *entries;
int count;
SDL_JoystickID active_instance_id;
} PortProtonGamepad;
static PortProtonGamepad *open_gamepad(SDL_JoystickID instance_id)
static bool has_gamepad(const PortProtonGamepad *gamepads,
SDL_JoystickID instance_id)
{
for (int index = 0; index < gamepads->count; index++) {
if (gamepads->entries[index].instance_id == instance_id) {
return true;
}
}
return false;
}
static bool add_gamepad(PortProtonGamepad *gamepads,
SDL_JoystickID instance_id)
{
SDL_Gamepad *gamepad = SDL_OpenGamepad(instance_id);
if (gamepad == NULL) {
return NULL;
return false;
}
PortProtonGamepad *result = malloc(sizeof(*result));
if (result == NULL) {
GamepadEntry *entries = realloc(
gamepads->entries, sizeof(*entries) * (gamepads->count + 1));
if (entries == NULL) {
SDL_CloseGamepad(gamepad);
SDL_SetError("Failed to allocate gamepad handle");
return SDL_SetError("Failed to allocate gamepad handle");
}
gamepads->entries = entries;
GamepadEntry entry = {0};
entry.gamepad = gamepad;
entry.instance_id = instance_id;
entry.sdl_type = SDL_GetGamepadTypeForID(instance_id);
entries[gamepads->count] = entry;
gamepads->count++;
return true;
}
static void remove_disconnected(PortProtonGamepad *gamepads)
{
int active_count = 0;
for (int index = 0; index < gamepads->count; index++) {
GamepadEntry entry = gamepads->entries[index];
if (SDL_GamepadConnected(entry.gamepad)) {
gamepads->entries[active_count++] = entry;
} else {
if (gamepads->active_instance_id == entry.instance_id) {
gamepads->active_instance_id = 0;
}
SDL_CloseGamepad(entry.gamepad);
}
}
gamepads->count = active_count;
}
static void update_gamepads(PortProtonGamepad *gamepads)
{
SDL_PumpEvents();
SDL_UpdateGamepads();
remove_disconnected(gamepads);
int count = 0;
SDL_JoystickID *instance_ids = SDL_GetGamepads(&count);
if (instance_ids == NULL) {
return;
}
for (int index = 0; index < count; index++) {
if (!has_gamepad(gamepads, instance_ids[index])) {
add_gamepad(gamepads, instance_ids[index]);
}
}
SDL_free(instance_ids);
}
static bool update_entry_activity(GamepadEntry *entry)
{
bool activated = false;
for (int button = 0; button < SDL_GAMEPAD_BUTTON_COUNT; button++) {
bool pressed = SDL_GetGamepadButton(entry->gamepad, button);
activated |= pressed && !entry->buttons[button];
entry->buttons[button] = pressed;
}
for (int axis = 0; axis < SDL_GAMEPAD_AXIS_COUNT; axis++) {
int value = SDL_GetGamepadAxis(entry->gamepad, axis);
bool active = abs(value) >= AXIS_ACTIVATION_THRESHOLD;
activated |= active && !entry->axes_active[axis];
entry->axes_active[axis] = active;
}
return activated;
}
static const GamepadEntry *get_active_gamepad(const PortProtonGamepad *gamepads)
{
if (gamepads == NULL) {
return NULL;
}
result->gamepad = gamepad;
result->instance_id = instance_id;
result->sdl_type = SDL_GetGamepadTypeForID(instance_id);
return result;
for (int index = 0; index < gamepads->count; index++) {
if (gamepads->entries[index].instance_id == gamepads->active_instance_id) {
return &gamepads->entries[index];
}
}
return NULL;
}
PortProtonGamepad *portproton_gamepad_find(void)
@@ -33,23 +124,17 @@ PortProtonGamepad *portproton_gamepad_find(void)
if (!SDL_InitSubSystem(SDL_INIT_GAMEPAD)) {
return NULL;
}
SDL_PumpEvents();
SDL_UpdateGamepads();
int count = 0;
SDL_JoystickID *gamepads = SDL_GetGamepads(&count);
if (gamepads == NULL) {
PortProtonGamepad *result = calloc(1, sizeof(*result));
if (result == NULL) {
SDL_SetError("Failed to allocate gamepad collection");
return NULL;
}
if (count == 0) {
SDL_free(gamepads);
update_gamepads(result);
if (result->count == 0) {
free(result);
SDL_ClearError();
return NULL;
}
PortProtonGamepad *result = NULL;
for (int index = 0; index < count && result == NULL; index++) {
result = open_gamepad(gamepads[index]);
}
SDL_free(gamepads);
return result;
}
@@ -64,56 +149,77 @@ void portproton_gamepad_close(PortProtonGamepad *gamepad)
if (gamepad == NULL) {
return;
}
if (gamepad->gamepad != NULL) {
SDL_CloseGamepad(gamepad->gamepad);
for (int index = 0; index < gamepad->count; index++) {
SDL_CloseGamepad(gamepad->entries[index].gamepad);
}
free(gamepad->entries);
free(gamepad);
}
bool portproton_gamepad_connected(const PortProtonGamepad *gamepad)
{
return gamepad != NULL && gamepad->gamepad != NULL &&
SDL_GamepadConnected(gamepad->gamepad);
return gamepad != NULL && gamepad->count > 0;
}
void portproton_gamepad_update(void)
void portproton_gamepad_update(PortProtonGamepad *gamepad)
{
SDL_UpdateGamepads();
if (gamepad != NULL) {
update_gamepads(gamepad);
for (int index = 0; index < gamepad->count; index++) {
if (update_entry_activity(&gamepad->entries[index])) {
gamepad->active_instance_id = gamepad->entries[index].instance_id;
}
}
}
}
int portproton_gamepad_get_button(const PortProtonGamepad *gamepad, int button)
{
if (gamepad == NULL || gamepad->gamepad == NULL) {
const GamepadEntry *active = get_active_gamepad(gamepad);
if (active == NULL) {
return 0;
}
return SDL_GetGamepadButton(gamepad->gamepad, button);
return SDL_GetGamepadButton(active->gamepad, button);
}
int16_t portproton_gamepad_get_axis(const PortProtonGamepad *gamepad, int axis)
{
if (gamepad == NULL || gamepad->gamepad == NULL) {
const GamepadEntry *active = get_active_gamepad(gamepad);
if (active == NULL) {
return 0;
}
return SDL_GetGamepadAxis(gamepad->gamepad, axis);
return SDL_GetGamepadAxis(active->gamepad, axis);
}
uint32_t portproton_gamepad_get_active_instance_id(
const PortProtonGamepad *gamepad)
{
return gamepad != NULL ? gamepad->active_instance_id : 0;
}
const char *portproton_gamepad_get_name(const PortProtonGamepad *gamepad)
{
if (gamepad == NULL || gamepad->gamepad == NULL) {
if (gamepad == NULL || gamepad->count == 0) {
return "";
}
const char *name = SDL_GetGamepadName(gamepad->gamepad);
const char *name = SDL_GetGamepadName(gamepad->entries[0].gamepad);
return name != NULL ? name : "";
}
uint32_t portproton_gamepad_get_instance_id(const PortProtonGamepad *gamepad)
{
return gamepad != NULL ? gamepad->instance_id : 0;
return gamepad != NULL && gamepad->count > 0
? gamepad->entries[0].instance_id : 0;
}
int portproton_gamepad_get_type(const PortProtonGamepad *gamepad)
{
return gamepad != NULL ? gamepad->sdl_type : 0;
const GamepadEntry *active = get_active_gamepad(gamepad);
if (active != NULL) {
return active->sdl_type;
}
return gamepad != NULL && gamepad->count > 0
? gamepad->entries[0].sdl_type : 0;
}
void portproton_gamepad_shutdown(void)
+9 -4
View File
@@ -421,7 +421,7 @@
},
{
"normalized_name": "call of duty black ops cold war",
"status": "Broken",
"status": "Running",
"slug": "call-of-duty-black-ops-cold-war"
},
{
@@ -1286,7 +1286,7 @@
},
{
"normalized_name": "nikke goddess of victory",
"status": "Broken",
"status": "Running",
"slug": "nikke"
},
{
@@ -1899,6 +1899,11 @@
"status": "Broken",
"slug": "tekken-7-for-esl"
},
{
"normalized_name": "rocket league",
"status": "Supported",
"slug": "rocket-league"
},
{
"normalized_name": "rocket league (faceit)",
"status": "Broken",
@@ -3341,7 +3346,7 @@
},
{
"normalized_name": "the crew motorfest",
"status": "Broken",
"status": "Supported",
"slug": "the-crew-motorfest"
},
{
@@ -3776,7 +3781,7 @@
},
{
"normalized_name": "exoborne",
"status": "Broken",
"status": "Denied",
"slug": "exoborne"
},
{
Binary file not shown.
+87474 -3226
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+1207 -22
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+6
View File
@@ -1,3 +1,9 @@
portprotonqt (1.5.0) unstable; urgency=medium
* New upstream release.
-- Ivan Mazhukin <vanyamajukin@outlook.com> Wed, 14 Oct 2026 21:30:22 +0500
portprotonqt (1.4.1) unstable; urgency=medium
* New upstream release.
+12
View File
@@ -19,6 +19,18 @@ for file in "$@"; do
echo "$file: bash -n syntax check failed"
status=1
fi
# Bash 5.1 requires a separator before then after a conditional command.
if ! awk '
/\]\][ \t]+then([ \t;]|$)/ || (continued && /^[ \t]*then([ \t;]|$)/) {
printf "%s:%d: Bash 5.1 requires a newline or semicolon before then\n", FILENAME, NR
failed = 1
}
{ continued = /\]\][ \t]*\\$/ }
END { exit failed }
' "$file"; then
status=1
fi
done
exit "$status"
+23 -18
View File
@@ -1,10 +1,12 @@
#!/bin/bash
set -euo pipefail
GITHUB_REPOS=("Boria138/PortProtonQt" "linux-gaming-ru/PortProtonQt")
GITHUB_REPOS=("linux-gaming-ru/PortProtonQt")
GITEA_REPO="Linux-Gaming/PortProtonQt"
GITEA_URL="https://git.linux-gaming.ru"
jq_format='def format_downloads: if . < 1000 then tostring else ((. / 100 | round) / 10 | tostring) + "k" end;'
jq_total='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | .download_count] | add // 0'
echo "=== PortProtonQt Download Stats ==="
@@ -12,49 +14,52 @@ echo
echo "--- GitHub (${GITHUB_REPOS[*]}) ---"
GH_RAW=$(for repo in "${GITHUB_REPOS[@]}"; do
curl -sf "https://api.github.com/repos/${repo}/releases?per_page=100"
curl -sfL "https://api.github.com/repos/${repo}/releases?per_page=100"
done | jq -s 'add')
GH_COUNT=$(echo "$GH_RAW" | jq "$jq_total")
GH_RELEASES=$(echo "$GH_RAW" | jq 'length')
echo "Releases: $GH_RELEASES"
echo "Total downloads: $GH_COUNT"
GH_DISPLAY=$(jq -nr --argjson count "$GH_COUNT" "$jq_format"'$count | format_downloads')
echo "Total downloads: $GH_DISPLAY"
echo
echo "Per release:"
echo "$GH_RAW" | jq -r '.[] | "\n \(.tag_name) (\(.published_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count)")'
echo "$GH_RAW" | jq -r "$jq_format"'.[] | "\n \(.tag_name) (\(.published_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count | format_downloads)")'
echo
echo "--- Gitea (${GITEA_REPO}) ---"
GIT_RAW=$(curl -sf "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases?limit=50")
GIT_RAW=$(curl -sfL "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases?limit=50")
GIT_COUNT=$(echo "$GIT_RAW" | jq "$jq_total")
GIT_RELEASES=$(echo "$GIT_RAW" | jq 'length')
echo "Releases: $GIT_RELEASES"
echo "Total downloads: $GIT_COUNT"
GIT_DISPLAY=$(jq -nr --argjson count "$GIT_COUNT" "$jq_format"'$count | format_downloads')
echo "Total downloads: $GIT_DISPLAY"
echo
echo "Per release:"
echo "$GIT_RAW" | jq -r '.[] | "\n \(.tag_name) (\(.created_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count)")'
echo "$GIT_RAW" | jq -r "$jq_format"'.[] | "\n \(.tag_name) (\(.created_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count | format_downloads)")'
echo
TOTAL=$((GH_COUNT + GIT_COUNT))
BADGE_TOTAL=$(jq -nr --argjson total "$TOTAL" "$jq_format"'$total | format_downloads')
echo "========================"
echo "GitHub total: $GH_COUNT"
echo "Gitea total: $GIT_COUNT"
echo "Grand total: $TOTAL"
echo "GitHub total: $GH_DISPLAY"
echo "Gitea total: $GIT_DISPLAY"
echo "Grand total: $BADGE_TOTAL"
echo
echo "--- Top downloads (by file) ---"
jq_filter_top='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | group_by(.name) | map({name: .[0].name, total: (map(.download_count) | add)}) | sort_by(-.total) | .[:15] | .[] | " \(.total)\t\(.name)"'
jq_filter_top='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | group_by(.name) | map({name: .[0].name, total: (map(.download_count) | add)}) | sort_by(-.total) | .[:15] | .[] | " \(.total | format_downloads)\t\(.name)"'
echo "GitHub:"
echo "$GH_RAW" | jq -r "$jq_filter_top"
echo "$GH_RAW" | jq -r "$jq_format $jq_filter_top"
echo
echo "Gitea:"
echo "$GIT_RAW" | jq -r "$jq_filter_top"
echo "$GIT_RAW" | jq -r "$jq_format $jq_filter_top"
echo
echo "--- Top downloads (by type) ---"
jq_type='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | map({type: (.name | split(".") | last | if test("^AppImage$") then "AppImage" elif test("^deb$") then "deb" elif test("^rpm$") then "rpm" elif test("^zst$") then "pkg.tar.zst" else "other" end), downloads: .download_count}) | group_by(.type) | map({type: .[0].type, total: (map(.downloads) | add)}) | sort_by(-.total) | .[] | " \(.type): \(.total)"'
jq_type='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | map({type: (.name | split(".") | last | if test("^AppImage$") then "AppImage" elif test("^deb$") then "deb" elif test("^rpm$") then "rpm" elif test("^zst$") then "pkg.tar.zst" else "other" end), downloads: .download_count}) | group_by(.type) | map({type: .[0].type, total: (map(.downloads) | add)}) | sort_by(-.total) | .[] | " \(.type): \(.total | format_downloads)"'
echo "GitHub:"
echo "$GH_RAW" | jq -r "$jq_type"
echo "$GH_RAW" | jq -r "$jq_format $jq_type"
echo
echo "Gitea:"
echo "$GIT_RAW" | jq -r "$jq_type"
echo "$GIT_RAW" | jq -r "$jq_format $jq_type"
if [[ "${CI:-}" != "true" ]]; then
echo
@@ -62,9 +67,9 @@ if [[ "${CI:-}" != "true" ]]; then
exit 0
fi
sed -i "s|-[0-9]*-green?style=flat-square|-$TOTAL-green?style=flat-square|g" README.md README.ru.md
sed -i -E "s|-[0-9]+(\.[0-9]+)?k?-green\?style=flat-square|-$BADGE_TOTAL-green?style=flat-square|g" README.md README.ru.md
echo
echo "Badge updated: $TOTAL"
echo "Badge updated: $BADGE_TOTAL"
git diff --quiet README.md README.ru.md && { echo "No changes to commit"; exit 0; }
+6 -6
View File
@@ -17,13 +17,13 @@ if ! command -v uv &> /dev/null; then
exit 1
fi
# 2. Check if Python 3.10 is already installed via uv
# We look for cpython-3.10 and ensure it doesn't say "<download available>"
if uv python list | grep "cpython-3.10" | grep -qv "<download available>"; then
echo "✅ Python 3.10 is already available."
# 2. Check if Python 3.11 is already installed via uv
# We look for cpython-3.11 and ensure it doesn't say "<download available>"
if uv python list | grep "cpython-3.11" | grep -qv "<download available>"; then
echo "✅ Python 3.11 is already available."
else
echo "🐍 Installing Python 3.10..."
uv python install 3.10
echo "🐍 Installing Python 3.11..."
uv python install 3.11
fi
# 3. Sync dependencies
+2 -2
View File
@@ -44,7 +44,7 @@ Translations submitted online are periodically reviewed and merged into the main
1. Run:
```bash
uv python install 3.10
uv python install 3.11
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --create-new <locale_code>
@@ -64,7 +64,7 @@ python dev-scripts/l10n.py
If you’ve added new strings to the code:
```bash
uv python install 3.10
uv python install 3.11
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --update-all
@@ -44,7 +44,7 @@
1. Выполните:
```bash
uv python install 3.10
uv python install 3.11
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --create-new <код_локали>
@@ -64,7 +64,7 @@ python dev-scripts/l10n.py
Если вы добавили новые строки в код:
```bash
uv python install 3.10
uv python install 3.11
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --update-all
+123 -2
View File
@@ -14,6 +14,7 @@
- [Detail Page Layout Mode](#detail-page-layout-mode)
- [Detail Page Background Mode](#detail-page-background-mode)
- [Background Configuration](#background-configuration)
- [Library Background](#library-background)
- [Preloader](#preloader)
- [Source Corner (Ribbon)](#source-corner-ribbon)
- [Terminal Color Schemes](#terminal-color-schemes)
@@ -234,14 +235,36 @@ NAV_BUTTON_STYLE = f"""
You can control the game library card layout directly from the theme via `styles.py`:
```python
# "grid" (default) or "list"
# "grid", "list", "vertical", "horizontal", or "horizontal_top"
LIBRARY_LAYOUT_MODE = "grid"
```
- `grid`: multi-column card grid (classic behavior).
- `list`: horizontal row-style cards (launcher-style list).
- `vertical`: a full-width table with game title, last launch, time spent, and
library columns.
- `horizontal`: one horizontally scrolling row containing every game.
- `horizontal_top`: the first `horizontalTopGameLimit` games from the current
filter and sort order, followed by a tile composed from the next games that
opens the complete grid.
Card geometry is controlled by `GAME_CARD_LIST` and `GAME_CARD_GRID`:
The `horizontal_top` preview tile is configured with theme-level constants:
```python
horizontalTopGameLimit = 10 # Games shown before the tile.
fullLibraryTileGameCount = 4 # Cover images shown in the tile.
fullLibraryTileSize = (180, 180) # Tile width and height.
fullLibraryTileColumns = 2 # Cover columns inside the tile.
fullLibraryTileRows = 2 # Cover rows inside the tile.
fullLibraryTileRadius = 10 # Tile corner radius in pixels.
```
`fullLibraryTileColumns * fullLibraryTileRows` should be at least
`fullLibraryTileGameCount`. The tile opens the complete library grid when
activated.
Card geometry is controlled by `GAME_CARD_LIST`, `GAME_CARD_GRID`, and
`GAME_CARD_HORIZONTAL`:
```python
GAME_CARD_LIST = {
@@ -258,6 +281,7 @@ GAME_CARD_LIST = {
}
GAME_CARD_GRID = {
"card_animation_type": "gradient",
"extra_margin": 20,
"spacing": 5,
"cover_aspect_ratio": 1.5,
@@ -265,12 +289,48 @@ GAME_CARD_GRID = {
"cover_radius": 15,
"border_radius": 18,
}
GAME_CARD_HORIZONTAL = {
"card_orientation": "vertical",
"card_animation_type": "scale",
"extra_margin": 20,
"spacing": 5,
"cover_aspect_ratio": 0.56,
"card_height_ratio": 0.78,
"cover_radius": 15,
"layout_margins": (20, 20, 20, 20),
"layout_spacing": 20,
}
```
Set `card_orientation` to `"vertical"` to reuse the grid card proportions in
the horizontal strip. Omit it to keep the horizontal block proportions.
Values are logical pixels. `cover_radius` applies to static and animated covers;
`border_radius` applies to the painted focus and hover border. Grid cover width
continues to follow the library card-size setting.
Card animation keys can be overridden independently in `GAME_CARD_LIST`,
`GAME_CARD_GRID`, or `GAME_CARD_HORIZONTAL`: `card_animation_type`, border
widths, pulse settings, gradient angles and colors, fill/stripe/glow colors and
opacity, scale values, animation durations, and easing curves. For example,
`horizontal_top` can define its own `scale` type, scale values, duration, and
easing while the complete grid uses separately configured `gradient` values.
Keys omitted from a layout continue to use `GAME_CARD_ANIMATION` as fallback;
`card_animation_type` defaults to `gradient`.
```python
GAME_CARD_HORIZONTAL = {
"card_animation_type": "scale",
"default_scale": 1.0,
"hover_scale": 1.055,
"focus_scale": 1.075,
"scale_anim_duration": 135,
"scale_easing_curve": "OutCubic",
"scale_easing_curve_out": "InOutCubic",
}
```
Card shadows use the shared `shadow_blur_radius` and `shadow_offset` theme
constants in both grid and list layouts.
@@ -452,6 +512,53 @@ Existing themes may continue using `DETAIL_PAGE_GRADIENT`,
`DETAIL_PAGE_GRADIENT_FY`, and `DETAIL_PAGE_WAVES`. Legacy values override the
corresponding nested settings.
## Library Background
The library can use the cover of the currently hovered or focused card as its
background. This feature is opt-in: if `LIBRARY_BACKGROUND` is not defined, the
library keeps the theme's regular background unchanged.
`LIBRARY_BACKGROUND` selects the effect and can override detail-page
background settings locally. Its `backgrounds` dictionary is merged with
`DETAIL_PAGE_BACKGROUNDS`, so only the values that should differ need to be
specified:
```python
LIBRARY_BACKGROUND = {
"margins": (0, 0, 0, 0),
"mode": "waves", # gradient, blur, waves, aurora, metaballs, leaf, veins, diagnostics
"backgrounds": {
"animation_interval_ms": 30,
"animation_speed": 0.03,
"blur": {
"render_resolution": (1280, 720),
"radius": 64,
},
"gradient": {
"stops": None,
"type": "linear",
"x1": 0, "y1": 0, "x2": 1, "y2": 1,
},
"waves": {
"layer_count": 4,
"wave_amplitude_ratio": 0.06,
"wave_frequency": 2.0,
"layer_spacing_ratio": 0.04,
"base_opacity": 0.45,
"opacity_decay": 0.85,
"animation_speed": 0.03,
"animation_interval_ms": 30,
},
},
}
```
The `blur` settings control the intermediate image size and blur radius.
`margins` are applied to the background layer layout. Animated modes use the
same effect-specific dictionaries documented in `DETAIL_PAGE_BACKGROUNDS`;
copy the corresponding dictionary there when overriding `aurora`, `leaf`,
`metaballs`, `veins`, or `diagnostics`.
---
The `PRELOADER` dictionary controls the loading indicator style and animation. If not defined, the default spinner is used.
@@ -851,6 +958,20 @@ When no `ICON_COLORS` entry matches an `AutoSizeButton` state, the button falls
---
## Boot animation (optional)
Place `bootanimation.webm` beside the theme's `styles.py`; missing videos are
inherited from parent themes. It plays with audio inside the main window only
in fullscreen, including the automatic transition when a gamepad is connected.
Minimized and windowed launches skip it, including windowed ppqtos.
The “Disable Boot Animation” checkbox in settings disables playback.
A key press, mouse click, or gamepad button skips playback. `bootAnimationTimeoutMs` defaults to
30000; `color_boot_animation` sets the background and letterbox color.
Video specifications: WebM container, VP9 video, optional Opus audio;
1920×1080 or 1280×800, 30 or 60 FPS. Recommended duration: 3–5 seconds;
the default playback timeout is 30 seconds. Aspect ratio is preserved.
## Sound Effects (optional)
Place UI sound effects in the theme's `sounds/` directory. File names must match an event name; do not add numeric suffixes such as `_001`:
+126 -2
View File
@@ -14,6 +14,7 @@
- [Режим отображения детальной страницы](#режим-отображения-детальной-страницы)
- [Режим фона детальной страницы](#режим-фона-детальной-страницы)
- [Настройка фона](#настройка-фона)
- [Фон библиотеки](#фон-библиотеки)
- [Прелоадер](#прелоадер)
- [Уголок источника (Лента)](#уголок-источника-лента)
- [Цветовые схемы терминала](#цветовые-схемы-терминала)
@@ -234,14 +235,36 @@ NAV_BUTTON_STYLE = f"""
Вы можете управлять типом отображения карточек библиотеки прямо из темы через `styles.py`:
```python
# "grid" (по умолчанию) или "list"
# "grid", "list", "vertical", "horizontal" или "horizontal_top"
LIBRARY_LAYOUT_MODE = "grid"
```
- `grid`: многоколоночная сетка карточек (классическое поведение).
- `list`: горизонтальные карточки-строки (формат лаунчера).
- `vertical`: полноширинная таблица с названием игры, последним запуском,
временем в игре и библиотекой.
- `horizontal`: одна горизонтально прокручиваемая лента со всеми играми,
- `horizontal_top`: первые `horizontalTopGameLimit` игр из текущих результатов
фильтрации и сортировки, затем плитка из следующих игр для открытия полной
сетки.
Геометрия карточек управляется через `GAME_CARD_LIST` и `GAME_CARD_GRID`:
Плитка перехода в режиме `horizontal_top` настраивается константами темы:
```python
horizontalTopGameLimit = 10 # Игр показывается до плитки.
fullLibraryTileGameCount = 4 # Обложек показывается в плитке.
fullLibraryTileSize = (180, 180) # Ширина и высота плитки.
fullLibraryTileColumns = 2 # Столбцов обложек внутри плитки.
fullLibraryTileRows = 2 # Строк обложек внутри плитки.
fullLibraryTileRadius = 10 # Радиус скругления плитки в пикселях.
```
Произведение `fullLibraryTileColumns * fullLibraryTileRows` должно быть не
меньше `fullLibraryTileGameCount`. При активации плитка открывает полную сетку
библиотеки.
Геометрия карточек управляется через `GAME_CARD_LIST`, `GAME_CARD_GRID` и
`GAME_CARD_HORIZONTAL`:
```python
GAME_CARD_LIST = {
@@ -258,6 +281,7 @@ GAME_CARD_LIST = {
}
GAME_CARD_GRID = {
"card_animation_type": "gradient",
"extra_margin": 20,
"spacing": 5,
"cover_aspect_ratio": 1.5,
@@ -265,13 +289,50 @@ GAME_CARD_GRID = {
"cover_radius": 15,
"border_radius": 18,
}
GAME_CARD_HORIZONTAL = {
"card_orientation": "vertical",
"card_animation_type": "scale",
"extra_margin": 20,
"spacing": 5,
"cover_aspect_ratio": 0.56,
"card_height_ratio": 0.78,
"cover_radius": 15,
"layout_margins": (20, 20, 20, 20),
"layout_spacing": 20,
}
```
Укажите `card_orientation = "vertical"`, чтобы использовать в горизонтальной
ленте вертикальные пропорции карточек из сетки. Без параметра сохраняются
пропорции горизонтальных блоков.
Значения задаются в логических пикселях. `cover_radius` применяется к
статическим и анимированным обложкам, а `border_radius` — к отрисовываемой
обводке при фокусе и наведении. Ширина обложки в сеточном режиме по-прежнему
определяется настройкой размера карточек библиотеки.
Параметры анимации карточек можно отдельно переопределить в
`GAME_CARD_LIST`, `GAME_CARD_GRID` или `GAME_CARD_HORIZONTAL`: тип анимации,
ширину обводки, pulse, углы и цвета градиента, цвета и прозрачность
fill/stripe/glow, масштаб, длительности и easing-кривые. Например,
`horizontal_top` может задавать собственные тип `scale`, значения масштаба,
длительность и easing, а полная сетка — отдельные параметры `gradient`.
Отсутствующие в режиме параметры берутся из `GAME_CARD_ANIMATION`, а
`card_animation_type` по умолчанию использует `gradient`.
```python
GAME_CARD_HORIZONTAL = {
"card_animation_type": "scale",
"default_scale": 1.0,
"hover_scale": 1.055,
"focus_scale": 1.075,
"scale_anim_duration": 135,
"scale_easing_curve": "OutCubic",
"scale_easing_curve_out": "InOutCubic",
}
```
Тень карточек использует общие константы темы `shadow_blur_radius` и
`shadow_offset` как в сеточном, так и в списочном режиме.
@@ -452,6 +513,54 @@ DETAIL_PAGE_BACKGROUNDS = {
`DETAIL_PAGE_GRADIENT_FY` и `DETAIL_PAGE_WAVES`. Старые значения
переопределяют соответствующие вложенные настройки.
## Фон библиотеки
Библиотека может использовать обложку карточки, на которой находится курсор
или фокус, как фон. Функция включается только при наличии
`LIBRARY_BACKGROUND`; если словарь не определён, обычный фон темы библиотеки
остаётся без изменений.
`LIBRARY_BACKGROUND` выбирает эффект и может локально переопределять настройки
фона детальной страницы. Словарь `backgrounds` объединяется с
`DETAIL_PAGE_BACKGROUNDS`, поэтому достаточно указать только отличающиеся
значения:
```python
LIBRARY_BACKGROUND = {
"margins": (0, 0, 0, 0),
"mode": "waves", # gradient, blur, waves, aurora, metaballs, leaf, veins, diagnostics
"backgrounds": {
"animation_interval_ms": 30,
"animation_speed": 0.03,
"blur": {
"render_resolution": (1280, 720),
"radius": 64,
},
"gradient": {
"stops": None,
"type": "linear",
"x1": 0, "y1": 0, "x2": 1, "y2": 1,
},
"waves": {
"layer_count": 4,
"wave_amplitude_ratio": 0.06,
"wave_frequency": 2.0,
"layer_spacing_ratio": 0.04,
"base_opacity": 0.45,
"opacity_decay": 0.85,
"animation_speed": 0.03,
"animation_interval_ms": 30,
},
},
}
```
Настройки `blur` задают размер промежуточного изображения и радиус размытия.
`margins` применяются к слою фона. Анимированные режимы используют те же
словаря эффектов, что и `DETAIL_PAGE_BACKGROUNDS`; для переопределения
`aurora`, `leaf`, `metaballs`, `veins` или `diagnostics` скопируйте нужный
словарь из описания выше.
---
Словарь `PRELOADER` управляет стилем и анимацией индикатора загрузки. Если не определён, используется стандартный спиннер.
@@ -851,6 +960,21 @@ ICON_COLORS = {
---
## Загрузочная анимация (опционально)
Положите `bootanimation.webm` рядом со `styles.py` темы. При отсутствии файла
используется видео родительской темы. Ролик со звуком показывается внутри
основного окна только в fullscreen, включая автоматический переход при
подключении геймпада. Оконный и свёрнутый запуск пропускают видео, в том числе
оконный ppqtos. Клавиша, щелчок мыши или кнопка геймпада пропускают ролик.
`bootAnimationTimeoutMs` по умолчанию равен 30000; `color_boot_animation`
задаёт цвет фона и свободных краёв.
Галочка «Disable Boot Animation» в настройках отключает воспроизведение.
Требования к видео: контейнер WebM, видеокодек VP9, звук Opus при необходимости;
1920×1080 или 1280×800, 30 или 60 FPS. Рекомендуемая длительность — 3–5 секунд;
по умолчанию воспроизведение ограничено 30 секундами. Пропорции сохраняются.
## Звуковые эффекты (опционально)
Поместите звуковые эффекты интерфейса в директорию `sounds/` темы. Имя файла должно совпадать с именем события; не добавляйте числовые суффиксы наподобие `_001`:
+1 -1
View File
@@ -1,5 +1,5 @@
project('portprotonqt', 'c',
version: '1.4.1',
version: '1.5.0',
meson_version: '>= 0.61.2',
license: 'GPL-3.0',
)
+11 -2
View File
@@ -30,7 +30,16 @@ class DetailBackgroundAnimations:
if effect not in self.effects:
self.remove(page)
return False
config = theme.DETAIL_PAGE_BACKGROUNDS
config = getattr(theme, "DETAIL_PAGE_BACKGROUNDS", {})
animated = not mode.startswith("static_")
if not isinstance(config, dict) or not isinstance(config.get(effect), dict):
self.remove(page)
return False
if animated and not all(
key in config for key in ("animation_interval_ms", "animation_speed")
):
self.remove(page)
return False
self.remove(page)
state = {
"effect": effect,
@@ -47,7 +56,7 @@ class DetailBackgroundAnimations:
self._paint(page, state)
page.paintEvent = paint_event
if not mode.startswith("static_"):
if animated:
self._start_timer(page, state)
return True
+83 -35
View File
@@ -1,8 +1,10 @@
from math import radians, sin
from typing import Any
import warnings
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, Qt
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QApplication, QLineEdit
from portprotonqt.logger import get_logger
from portprotonqt.config import ui_config
@@ -22,6 +24,22 @@ class GameCardAnimations:
self.pulse_anim: QPropertyAnimation | None = None
self._isPulseAnimationConnected = False
def _animation_type(self) -> str:
layout_config = getattr(self.game_card, "card_layout_cfg", {})
return layout_config.get("card_animation_type", "gradient")
def _config_value(self, key: str) -> Any:
layout_config = getattr(self.game_card, "card_layout_cfg", {})
if key in layout_config:
return layout_config[key]
return self.theme.GAME_CARD_ANIMATION[key]
def _optional_config_value(self, key: str, default: Any) -> Any:
layout_config = getattr(self.game_card, "card_layout_cfg", {})
if key in layout_config:
return layout_config[key]
return self.theme.GAME_CARD_ANIMATION.get(key, default)
def _disconnect_pulse_animation(self) -> None:
if not self._isPulseAnimationConnected or self.thickness_anim is None:
return
@@ -49,20 +67,20 @@ class GameCardAnimations:
def _restart_gradient_animation(self) -> None:
self._stop_animation("gradient_anim")
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setDuration(self._config_value("gradient_anim_duration"))
self.gradient_anim.setStartValue(self._config_value("gradient_start_angle"))
self.gradient_anim.setEndValue(self._config_value("gradient_end_angle"))
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
def _easing_curve(self, easing_key: str) -> QEasingCurve:
easing_type = QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION[easing_key]]
easing_type = QEasingCurve.Type[self._config_value(easing_key)]
return QEasingCurve(easing_type)
def _restart_scale_animation(self, end_value: float, easing_key: str) -> None:
self._stop_animation("scale_anim")
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setDuration(self._config_value("scale_anim_duration"))
self.scale_anim.setEasingCurve(self._easing_curve(easing_key))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(end_value)
@@ -89,18 +107,47 @@ class GameCardAnimations:
self._stop_animation("pulse_anim")
self._isPulseAnimationConnected = False
def refresh_theme(self, theme: Any) -> None:
"""Recreate animation state for a live theme change."""
self.cleanup()
self.theme = theme
animation_type = self._animation_type()
self.game_card._gradientAngle = self._config_value("gradient_start_angle")
if self.game_card._hovered:
self.game_card._borderWidth = self._config_value("hover_border_width")
active_scale = self._config_value("hover_scale")
elif self.game_card._focused:
self.game_card._borderWidth = self._config_value("focus_border_width")
active_scale = self._config_value("focus_scale")
else:
self.game_card._borderWidth = self._config_value("default_border_width")
active_scale = self._config_value("default_scale")
self.game_card._scale = (
active_scale
if animation_type in {"scale", "scale_fill"}
else self._config_value("default_scale")
)
self.setup_animations()
if (self.game_card._hovered or self.game_card._focused) and animation_type in {
"gradient", "glow",
}:
self._restart_gradient_animation()
if self.game_card._hovered or self.game_card._focused:
self.start_pulse_animation()
self.game_card.update()
def setup_animations(self):
"""Initialize animation properties based on theme."""
self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
self.thickness_anim.setDuration(self._config_value("thickness_anim_duration"))
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
animation_type = self._animation_type()
if animation_type in {"gradient", "glow"}:
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setDuration(self._config_value("gradient_anim_duration"))
elif animation_type in {"scale", "scale_fill"}:
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setDuration(self._config_value("scale_anim_duration"))
def start_pulse_animation(self):
"""Start pulse animation for border width when hovered or focused."""
@@ -110,26 +157,27 @@ class GameCardAnimations:
self._stop_animation("pulse_anim")
self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setDuration(self._config_value("pulse_anim_duration"))
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0, self._config_value("pulse_min_border_width"))
self.pulse_anim.setKeyValueAt(0.5, self._config_value("pulse_max_border_width"))
self.pulse_anim.setKeyValueAt(1, self._config_value("pulse_min_border_width"))
self.pulse_anim.start()
def handle_enter_event(self):
"""Handle mouse enter event animations."""
self.game_card._hovered = True
self.game_card.hoverChanged.emit(self.game_card.name, True)
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
if not isinstance(QApplication.focusWidget(), QLineEdit):
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
if not self.thickness_anim:
self.setup_animations()
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
animation_type = self._animation_type()
self._start_thickness_animation(
self.theme.GAME_CARD_ANIMATION["hover_border_width"],
self._config_value("hover_border_width"),
"thickness_easing_curve",
True,
)
@@ -137,21 +185,21 @@ class GameCardAnimations:
if animation_type in {"gradient", "glow"}:
self._restart_gradient_animation()
elif animation_type in {"scale", "scale_fill"}:
self._restart_scale_animation(self.theme.GAME_CARD_ANIMATION["hover_scale"], "scale_easing_curve")
self._restart_scale_animation(self._config_value("hover_scale"), "scale_easing_curve")
def handle_leave_event(self):
"""Handle mouse leave event animations."""
self.game_card._hovered = False
self.game_card.hoverChanged.emit(self.game_card.name, False)
if not self.game_card._focused:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
animation_type = self._animation_type()
if animation_type in {"gradient", "glow"}:
self._stop_animation("gradient_anim")
elif animation_type in {"scale", "scale_fill"}:
self._restart_scale_animation(self.theme.GAME_CARD_ANIMATION["default_scale"], "scale_easing_curve_out")
self._restart_scale_animation(self._config_value("default_scale"), "scale_easing_curve_out")
self._stop_animation("pulse_anim")
self._start_thickness_animation(
self.theme.GAME_CARD_ANIMATION["default_border_width"],
self._config_value("default_border_width"),
"thickness_easing_curve_out",
False,
)
@@ -165,10 +213,10 @@ class GameCardAnimations:
if not self.thickness_anim:
self.setup_animations()
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
animation_type = self._animation_type()
self._start_thickness_animation(
self.theme.GAME_CARD_ANIMATION["focus_border_width"],
self._config_value("focus_border_width"),
"thickness_easing_curve",
True,
)
@@ -176,21 +224,21 @@ class GameCardAnimations:
if animation_type in {"gradient", "glow"}:
self._restart_gradient_animation()
elif animation_type in {"scale", "scale_fill"}:
self._restart_scale_animation(self.theme.GAME_CARD_ANIMATION["focus_scale"], "scale_easing_curve")
self._restart_scale_animation(self._config_value("focus_scale"), "scale_easing_curve")
def handle_focus_out_event(self):
"""Handle focus out event animations."""
self.game_card._focused = False
self.game_card.focusChanged.emit(self.game_card.name, False)
if not self.game_card._hovered:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
animation_type = self._animation_type()
if animation_type in {"gradient", "glow"}:
self._stop_animation("gradient_anim")
elif animation_type in {"scale", "scale_fill"}:
self._restart_scale_animation(self.theme.GAME_CARD_ANIMATION["default_scale"], "scale_easing_curve_out")
self._restart_scale_animation(self._config_value("default_scale"), "scale_easing_curve_out")
self._stop_animation("pulse_anim")
self._start_thickness_animation(
self.theme.GAME_CARD_ANIMATION["default_border_width"],
self._config_value("default_border_width"),
"thickness_easing_curve_out",
False,
)
@@ -203,39 +251,39 @@ class GameCardAnimations:
pen = QPen()
pen.setWidth(self.game_card._borderWidth)
fill_brush = QBrush(Qt.BrushStyle.NoBrush)
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
animation_type = self._animation_type()
if (self.game_card._hovered or self.game_card._focused) and animation_type == "gradient":
center = self.game_card.rect().center()
gradient = QConicalGradient(center, self.game_card._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
for stop in self._config_value("gradient_colors"):
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
elif (self.game_card._hovered or self.game_card._focused) and animation_type in {"fill", "scale_fill"}:
fill_color_value = self.theme.GAME_CARD_ANIMATION.get(
fill_color_value = self._optional_config_value(
"fill_color",
getattr(self.theme, "color_accent", self.theme.color_text),
)
fill_alpha = int(self.theme.GAME_CARD_ANIMATION.get("fill_alpha", 90))
fill_alpha = int(self._optional_config_value("fill_alpha", 90))
fill_color = QColor(fill_color_value)
fill_color.setAlpha(max(0, min(255, fill_alpha)))
fill_brush = QBrush(fill_color)
pen.setColor(QColor(0, 0, 0, 0))
elif (self.game_card._hovered or self.game_card._focused) and animation_type == "stripe":
stripe_color_value = self.theme.GAME_CARD_ANIMATION.get(
stripe_color_value = self._optional_config_value(
"stripe_color",
getattr(self.theme, "color_accent", self.theme.color_text),
)
stripe_alpha = int(self.theme.GAME_CARD_ANIMATION.get("stripe_alpha", 255))
stripe_alpha = int(self._optional_config_value("stripe_alpha", 255))
stripe_color = QColor(stripe_color_value)
stripe_color.setAlpha(max(0, min(255, stripe_alpha)))
pen.setColor(stripe_color)
elif (self.game_card._hovered or self.game_card._focused) and animation_type == "glow":
glow_color_value = self.theme.GAME_CARD_ANIMATION.get(
glow_color_value = self._optional_config_value(
"stripe_color",
getattr(self.theme, "color_accent", self.theme.color_text),
)
glow_base_alpha = int(self.theme.GAME_CARD_ANIMATION.get("glow_base_alpha", 120))
glow_pulse_alpha = int(self.theme.GAME_CARD_ANIMATION.get("glow_pulse_alpha", 80))
glow_base_alpha = int(self._optional_config_value("glow_base_alpha", 120))
glow_pulse_alpha = int(self._optional_config_value("glow_pulse_alpha", 80))
glow_wave = 0.5 + 0.5 * sin(radians(self.game_card._gradientAngle))
glow_alpha = max(0, min(255, glow_base_alpha + int(glow_pulse_alpha * glow_wave)))
glow_color = QColor(glow_color_value)
+204 -115
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@@ -2,23 +2,25 @@ import argparse
import sys
import os
import subprocess
import shlex
import threading
import urllib.error
import urllib.request
from urllib.parse import quote, unquote
from logging import Logger
import psutil
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
from PySide6.QtCore import QTimer
from PySide6.QtWidgets import (
QApplication,
QMenu,
QMessageBox,
QSystemTrayIcon,
)
from PySide6.QtGui import QAction, QIcon
from PySide6.QtGui import QIcon
from portprotonqt.config import (
consume_download_counter_skip,
@@ -52,7 +54,7 @@ from portprotonqt.localization import _, get_steam_language
APP_VERSION = "@APP_VERSION@"
APP_COMMIT = "@APP_COMMIT@"
if APP_VERSION == "@APP" "_VERSION@":
APP_VERSION = "1.4.1"
APP_VERSION = "1.5.0"
try:
APP_COMMIT = subprocess.check_output(
["git", "rev-parse", "--short", "HEAD"],
@@ -63,6 +65,8 @@ if APP_VERSION == "@APP" "_VERSION@":
__app_version__ = APP_VERSION
RESTART_STOP_TIMEOUT_SECONDS = 30
COUNTER_DOWNLOAD_URL = "http://cloud.linux-gaming.ru:8081/api/download/{version}"
def get_version():
@@ -79,70 +83,6 @@ def get_version():
return __app_version__
def stop_portproton_game(start_sh: list[str], logger: Logger) -> None:
try:
subprocess.run(
start_sh + ["cli", "--stop"],
capture_output=True,
text=True,
check=False,
timeout=30,
)
except (OSError, subprocess.SubprocessError) as e:
logger.warning("Failed to execute PortProton stop command: %s", e)
def get_portproton_tray_icon() -> QIcon:
from portprotonqt.theme_manager import ThemeManager
icon = ThemeManager().get_icon("tray_portproton", ui_config.get_theme())
if isinstance(icon, QIcon):
return icon
return QIcon()
def run_silent_tray(app: QApplication, start_sh: list[str], exe_path: str) -> None:
"""Launch a game with a minimal tray stop action."""
logger = get_logger(__name__)
app.setQuitOnLastWindowClosed(False)
tray_icon = QSystemTrayIcon(get_portproton_tray_icon(), app)
tray_icon.setToolTip(__app_name__)
from datetime import datetime
from portprotonqt.time_utils import save_last_launch, save_playtime
save_last_launch(os.path.splitext(os.path.basename(exe_path))[0], datetime.now())
start_time = datetime.now()
process = subprocess.Popen(start_sh + [exe_path], env=os.environ.copy(), shell=False)
tray_menu = QMenu()
def end_silent_run():
monitor_timer.stop()
elapsed = int((datetime.now() - start_time).total_seconds())
if elapsed > 0:
save_playtime(exe_path, elapsed)
tray_icon.hide()
app.quit()
def stop_game() -> None:
stop_portproton_game(start_sh, logger)
end_silent_run()
def close_when_game_exits(_tray_menu: QMenu = tray_menu) -> None:
if process.poll() is not None:
end_silent_run()
stop_action = QAction(_("Stop Game"), tray_menu)
stop_action.triggered.connect(stop_game)
tray_menu.addAction(stop_action)
tray_icon.setContextMenu(tray_menu)
tray_icon.show()
monitor_timer = QTimer(app)
monitor_timer.timeout.connect(close_when_game_exits)
monitor_timer.start(1000)
def restore_prefix_backup(start_sh: list[str], backup_path: str) -> int:
"""Restore a PortProton prefix backup."""
logger = get_logger(__name__)
@@ -200,6 +140,7 @@ def is_restore_prefix_request(args: argparse.Namespace) -> bool:
def main():
parsed_args = parse_args()
os.environ["PORTPROTONQT_PYTHON"] = sys.executable
if os.environ.get("PORTPROTONQT_INTEGRATE_APPIMAGE") == "1":
from portprotonqt.appimage_integration import integrate_appimage
@@ -312,6 +253,7 @@ def main():
autoinstall_path = None
theme_store_id = None
gog_launch_uri = None
egs_launch_uri = None
resolution_from_args = None
if args.resolution:
resolution_from_args = parse_resolution(args.resolution)
@@ -325,14 +267,11 @@ def main():
prefix_name, backup_dir = args.create_backup
backup_request = (prefix_name, os.path.abspath(os.path.expanduser(backup_dir)))
ipc_message = "backup:{}:{}".format(quote(prefix_name, safe=""), quote(backup_request[1], safe=""))
elif is_silent_launch and not args.log and args.file_or_url and is_launch_file(args.file_or_url):
run_silent_tray(app, start_sh, normalize_launch_path(args.file_or_url))
sys.exit(app.exec())
elif is_restore_prefix_request(args):
restore_prefix_path = normalize_launch_path(args.file_or_url)
ipc_message = f"restore:{quote(restore_prefix_path, safe='')}"
elif args.file_or_url and is_launch_file(args.file_or_url):
launch_action = "log" if args.log else "open"
launch_action = "silent" if is_silent_launch and not args.log else "log" if args.log else "open"
ipc_message = f"{launch_action}:{normalize_launch_path(args.file_or_url)}"
elif args.file_or_url and is_autoinstall_file(args.file_or_url):
autoinstall_path = normalize_launch_path(args.file_or_url)
@@ -341,13 +280,24 @@ def main():
app_id = args.file_or_url.removeprefix("gog://launch/")
if app_id.isdigit():
gog_launch_uri = args.file_or_url
ipc_message = f"gog:{app_id}"
if args.log:
ipc_message = f"log:{quote(args.file_or_url, safe='')}"
else:
ipc_message = f"silent:{quote(args.file_or_url, safe='')}" if is_silent_launch else f"gog:{app_id}"
elif args.file_or_url and args.file_or_url.startswith("egs://launch/"):
app_id = args.file_or_url.removeprefix("egs://launch/")
if app_id and "/" not in app_id:
egs_launch_uri = args.file_or_url
if args.log:
ipc_message = f"log:{quote(args.file_or_url, safe='')}"
else:
ipc_message = f"silent:{quote(args.file_or_url, safe='')}" if is_silent_launch else f"egs:{app_id}"
elif args.file_or_url:
theme_store_id = parse_portprotonqt_theme_url(args.file_or_url)
if theme_store_id is not None:
ipc_message = f"theme:{theme_store_id}"
from PySide6.QtCore import QThread, Signal
from PySide6.QtCore import QLockFile, QStandardPaths, QThread, Signal
from PySide6.QtNetwork import QLocalServer, QLocalSocket
from requests import RequestException
from portprotonqt.appimage_updater import (
@@ -373,7 +323,10 @@ def main():
from portprotonqt.qt_utils import get_screen_info, get_system_dpi_for_wine
# --- Single-instance logic ---
server_name = __app_id__
runtime_dir = QStandardPaths.writableLocation(QStandardPaths.StandardLocation.RuntimeLocation)
server_name = os.path.join(runtime_dir, __app_id__)
instance_lock = QLockFile(server_name + ".lock")
owns_instance = instance_lock.tryLock(0)
socket = QLocalSocket()
socket.connectToServer(server_name)
@@ -386,7 +339,11 @@ def main():
logger.info("Restored existing instance from tray")
return
# Remove old socket if it exists
if not owns_instance:
logger.warning("PortProtonQt is already running but its IPC server is unavailable")
return
# Only the lock owner can remove a stale socket.
QLocalServer.removeServer(server_name)
local_server = QLocalServer()
@@ -410,7 +367,7 @@ def main():
logger.warning("Failed to persist PORT_DATA_PATH in PortProtonQt config")
# Check if we have a portproton:// URL or launch file to handle
if args.file_or_url and not restore_prefix_path and not gog_launch_uri:
if args.file_or_url and not restore_prefix_path and not gog_launch_uri and not egs_launch_uri:
if is_portproton_url(args.file_or_url):
# Parse the portproton:// URL to get the full download URL
download_url = parse_portproton_url(args.file_or_url)
@@ -494,13 +451,79 @@ def main():
logger.warning(f"Invalid resolution format: {args.resolution}, expected WIDTHxHEIGHT (e.g. 1920x1080)")
launch_path = exe_path or autoinstall_path
silent_game_request = is_silent_launch and not args.log and bool(
exe_path or gog_launch_uri or egs_launch_uri
)
window = MainWindow(app_name=__app_name__, version=version, launch_exe=launch_path, resolution=window_resolution, show_system_tab=args.ppqtos)
window.silent_launch_mode = silent_game_request
if silent_game_request:
window._initialize_tray(__app_name__)
assert window.tray_manager is not None
window.tray_manager.set_minimal_mode()
def open_store_game_card(source: str, app_id: str, log_mode: bool = False) -> None:
exec_line = f"{source}://launch/{app_id}"
if log_mode:
window._pending_log_exe = getattr(window, f"{source}_api").get_launch_target(app_id)
def open_card(games: list[tuple]) -> None:
game = next((item for item in games if item[5] == exec_line), None)
if game is None:
return
window.openGameDetailPage({
"name": game[0], "description": game[1], "cover_path": game[2],
"appid": game[3], "controller_support": game[4],
"exec_line": game[5], "last_launch": game[6],
"formatted_playtime": game[7], "protondb_tier": game[8],
"anticheat_status": game[9], "playtime_seconds": game[11],
"game_source": game[12], "anticheat_slug": game[13],
"ppdb_id": game[14], "ppdb_rating": game[15],
"protondb_appid": game[16],
})
loader = getattr(window, f"_load_{source}_games_async")
loader(open_card)
restart_target = None
def handle_game_request(
target: str, silent: bool, log_mode: bool = False, confirm: bool = False,
) -> None:
nonlocal restart_target
if restart_target is not None:
return
if silent and (confirm or window.game_processes):
message_box = QMessageBox(window)
message_box.setIcon(QMessageBox.Icon.Question)
message_box.setWindowTitle(__app_name__)
message_box.setText(_("PortProtonQt is already running. Stop it and all games, then restart for the new launch?"))
message_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
message_box.setDefaultButton(QMessageBox.StandardButton.No)
message_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
message_box.button(QMessageBox.StandardButton.No).setText(_("No"))
if message_box.exec() != QMessageBox.StandardButton.Yes:
return
restart_target = target
app.quit()
return
if is_launch_file(target):
path = normalize_launch_path(target)
if silent:
window.toggleGame(shlex.quote(path))
return
window.handle_launch_exe(path, log_mode=log_mode)
return
source, app_id = target.split("://launch/", 1)
if silent:
window.toggleGame(target)
return
open_store_game_card(source, app_id, log_mode)
# Handle launch file if provided
if exe_path:
# Defer the call until after the window is shown
def handle_launch_exe():
window.handle_launch_exe(exe_path, log_mode=args.log)
def handle_launch_exe() -> None:
handle_game_request(exe_path, is_silent_launch and not args.log, args.log)
QTimer.singleShot(0, handle_launch_exe)
elif autoinstall_path:
def handle_autoinstall():
@@ -515,9 +538,13 @@ def main():
window._perform_restore(restore_prefix_path)
QTimer.singleShot(0, handle_restore_prefix)
elif gog_launch_uri:
def handle_gog_launch():
window.toggleGame(gog_launch_uri)
def handle_gog_launch() -> None:
handle_game_request(gog_launch_uri, is_silent_launch, args.log)
QTimer.singleShot(0, handle_gog_launch)
elif egs_launch_uri:
def handle_egs_launch() -> None:
handle_game_request(egs_launch_uri, is_silent_launch, args.log)
QTimer.singleShot(0, handle_egs_launch)
# --- Handle incoming connections ---
def handle_new_connection():
@@ -536,37 +563,46 @@ def main():
msg.startswith("show")
or msg.startswith("open:")
or msg.startswith("log:")
or msg.startswith("silent:")
or msg.startswith("restore:")
or msg.startswith("backup:")
or msg.startswith("theme:")
or msg.startswith("autoinstall:")
or msg.startswith("gog:")
or msg.startswith("egs:")
):
# Ensure the window is visible and not minimized
window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
window.show()
window.raise_()
window.activateWindow()
if not msg.startswith("silent:"):
window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
window.show()
window.raise_()
window.activateWindow()
# Ensure window is in active state for systems with strict focus policies
window.setWindowState(window.windowState() | Qt.WindowState.WindowActive)
# Ensure active state for strict focus policies
window.setWindowState(
window.windowState() | Qt.WindowState.WindowActive
)
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")
display_config.set_fullscreen(True)
window.showFullScreen()
window.input_manager.handle_fullscreen_slot(True)
else:
if msg.startswith("show"):
logger.info("Switching to normal window via IPC")
display_config.set_fullscreen(False)
window.showNormal()
window.input_manager.handle_fullscreen_slot(False)
if msg.startswith("open:") or msg.startswith("log:"):
if msg.startswith("silent:"):
target = unquote(msg[7:].strip())
handle_game_request(target, True, confirm=True)
elif msg.startswith("open:") or msg.startswith("log:"):
log_mode = msg.startswith("log:")
launch_path = msg.split(":", 1)[1].strip()
launch_path = unquote(msg.split(":", 1)[1].strip())
if launch_path and is_launch_file(launch_path):
logger.info("Opening launch file via IPC: %s", launch_path)
window.handle_launch_exe(launch_path, log_mode=log_mode)
handle_game_request(launch_path, False, log_mode)
elif log_mode and launch_path.startswith(("gog://launch/", "egs://launch/")):
handle_game_request(unquote(launch_path), False, True)
else:
logger.warning("Invalid launch file via IPC: %s", launch_path)
elif msg.startswith("restore:"):
@@ -579,9 +615,15 @@ def main():
elif msg.startswith("gog:"):
app_id = msg[4:].strip()
if app_id.isdigit():
window.toggleGame(f"gog://launch/{app_id}")
handle_game_request(f"gog://launch/{app_id}", False)
else:
logger.warning("Invalid GOG app id via IPC: %s", app_id)
elif msg.startswith("egs:"):
app_id = msg[4:].strip()
if app_id and "/" not in app_id:
handle_game_request(f"egs://launch/{app_id}", False)
else:
logger.warning("Invalid Epic app id via IPC: %s", app_id)
elif msg.startswith("backup:"):
parts = msg.split(":", 2)
if len(parts) == 3:
@@ -624,16 +666,20 @@ def main():
and getattr(window.input_manager, "gamepad", None) is not None
)
launch_minimized = (
display_config.get_start_minimized()
and not args.fullscreen
and not launch_auto_fullscreen
and window_resolution is None
and exe_path is None
and backup_request is None
and restore_prefix_path is None
and autoinstall_path is None
and theme_store_id is None
and gog_launch_uri is None
silent_game_request
or (
display_config.get_start_minimized()
and not args.fullscreen
and not launch_auto_fullscreen
and window_resolution is None
and exe_path is None
and backup_request is None
and restore_prefix_path is None
and autoinstall_path is None
and theme_store_id is None
and gog_launch_uri is None
and egs_launch_uri is None
)
)
if launch_minimized:
logger.info("Launching in tray")
@@ -643,7 +689,7 @@ def main():
f"Launching in fullscreen mode ({'--fullscreen' if args.fullscreen else 'config'})"
)
display_config.set_fullscreen(True)
window.showFullScreen()
window.input_manager.handle_fullscreen_slot(True)
elif launch_auto_fullscreen:
logger.info("Launching in fullscreen mode (gamepad)")
window.input_manager.handle_fullscreen_slot(True)
@@ -690,13 +736,14 @@ def main():
return
QMessageBox.warning(window, _("Error"), _("Failed to update AppImage."))
window.appimageUpdateWorker = AppImageUpdateWorker("check")
window.appimageUpdateWorker.update_available.connect(show_appimage_update_prompt)
window.appimageUpdateWorker.finished.connect(
lambda: setattr(window, "appimageUpdateWorker", None)
)
window.appimageUpdateWorker.finished.connect(window.appimageUpdateWorker.deleteLater)
QTimer.singleShot(APPIMAGE_UPDATE_START_DELAY_MS, window.appimageUpdateWorker.start)
if not is_silent_launch:
window.appimageUpdateWorker = AppImageUpdateWorker("check")
window.appimageUpdateWorker.update_available.connect(show_appimage_update_prompt)
window.appimageUpdateWorker.finished.connect(
lambda: setattr(window, "appimageUpdateWorker", None)
)
window.appimageUpdateWorker.finished.connect(window.appimageUpdateWorker.deleteLater)
QTimer.singleShot(APPIMAGE_UPDATE_START_DELAY_MS, window.appimageUpdateWorker.start)
class GOGDLUpdateWorker(QThread):
"""Update gogdl without blocking the UI thread."""
@@ -783,10 +830,15 @@ def main():
finally:
self.finished.emit()
if start_sh:
# Initial setup can stop Wine and must not race a silent game launch.
if start_sh and not silent_game_request:
worker = InitialCommandWorker(start_sh)
window.initialCommandWorker = worker
worker.finished.connect(
lambda: setattr(window, "initialCommandWorker", None)
)
worker.start()
else:
elif not start_sh:
logger.warning("PortProton start command not available, skipping initial command")
# --- Cleanup ---
@@ -801,7 +853,44 @@ def main():
app.aboutToQuit.connect(cleanup_on_exit)
sys.exit(app.exec())
exit_code = app.exec()
if restart_target is not None:
if window.game_processes:
window._terminate_game_processes()
window.resetPlayButton()
window._stopBackgroundWorkers()
try:
children = psutil.Process().children(recursive=True)
for child in children:
try:
child.terminate()
except psutil.NoSuchProcess:
continue
alive = psutil.wait_procs(children, timeout=RESTART_STOP_TIMEOUT_SECONDS)[1]
for child in alive:
try:
child.kill()
except psutil.NoSuchProcess:
continue
alive = psutil.wait_procs(alive, timeout=RESTART_STOP_TIMEOUT_SECONDS)[1]
if alive:
logger.error("Cannot restart while child processes are still running")
sys.exit(1)
if start_sh:
subprocess.run(start_sh + ["cli", "--stop"], check=True,
timeout=RESTART_STOP_TIMEOUT_SECONDS)
instance_lock.unlock()
os.execv(sys.executable, [sys.executable, "-m", "portprotonqt.app", "--silent", restart_target])
except OSError as error:
logger.error("Failed to restart PortProtonQt: %s", error)
exit_code = 1
except psutil.Error as error:
logger.error("Failed to stop PortProtonQt child processes: %s", error)
exit_code = 1
except subprocess.SubprocessError as error:
logger.error("Failed to stop PortProton before restart: %s", error)
exit_code = 1
sys.exit(exit_code)
if __name__ == "__main__":
main()
+25 -1
View File
@@ -15,11 +15,12 @@ from portprotonqt.logger import get_logger
logger = get_logger(__name__)
APP_ID = "ru.linux_gaming.PortProtonQt"
MIME_PACKAGE_NAME = f"{APP_ID}.xml"
DESKTOP_DATABASE_TIMEOUT = 10
EXECUTABLE_MODE = 0o755
WINDOWS_MIME_TYPES = (
"application/x-ms-dos-executable;application/x-msdos-program;"
"application/x-ms-dos-exec;application/x-executable;"
"application/x-ms-dos-exec;"
"application/x-dosexec;application/vnd.microsoft.portable-executable;"
)
INTEGRATION_MODES = ("log", "silent")
@@ -141,6 +142,27 @@ def _get_appimage_metadata(appdir: Path) -> tuple[Path, Path]:
return desktop, icon
def _install_mime_package(appdir: Path, data_home: Path) -> None:
source = _find_appimage_asset(
appdir,
(
f"share/mime/packages/{MIME_PACKAGE_NAME}",
f"usr/share/mime/packages/{MIME_PACKAGE_NAME}",
),
)
if not source:
raise FileNotFoundError("AppImage MIME metadata is incomplete")
mime_dir = data_home / "mime"
packages_dir = mime_dir / "packages"
packages_dir.mkdir(parents=True, exist_ok=True)
shutil.copy2(source, packages_dir / MIME_PACKAGE_NAME)
subprocess.run(
["update-mime-database", str(mime_dir)],
check=True,
timeout=DESKTOP_DATABASE_TIMEOUT,
)
def integrate_appimage() -> Path:
"""Install the running AppImage and its desktop handlers for this user."""
source = Path(os.environ["APPIMAGE"]).expanduser()
@@ -161,6 +183,7 @@ def integrate_appimage() -> Path:
resolved_icon = icon_source.resolve()
icon = icon_dir / f"{APP_ID}.svg"
_copy_appimage(source, destination)
# Remove after the legacy AppImage migration period.
legacy_appimage = Path.home() / "Applications/PortProtonQt.AppImage"
if legacy_appimage.resolve() != destination.resolve():
portproton_location = get_portproton_location()
@@ -171,6 +194,7 @@ def integrate_appimage() -> Path:
_remove_existing_integration(applications_dir, icon_dir)
shutil.copy2(resolved_icon, icon)
_install_desktop_files(desktop_source, applications_dir, destination)
_install_mime_package(appdir, data_home)
_set_default_mime_handlers()
try:
subprocess.run(
+3 -2
View File
@@ -14,7 +14,8 @@ import requests
from PySide6.QtCore import QThread, Signal
from portprotonqt.downloader import get_requests_session
from portprotonqt.config import CACHE_DIR, ui_config
from portprotonqt.config import ui_config
from portprotonqt.config.base import XDG_DATA_HOME
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
@@ -59,7 +60,7 @@ def _get_appimage_arch() -> str:
def _cached_tool_path() -> Path:
return CACHE_DIR / "bin" / "appimageupdatetool"
return XDG_DATA_HOME / "PortProtonQt" / "bin" / "appimageupdatetool"
def _get_appimageupdatetool_url() -> str:
+120
View File
@@ -0,0 +1,120 @@
"""Theme boot video rendered inside the application's startup page."""
import os
from typing import Any, TYPE_CHECKING
from PySide6.QtCore import QEvent, QObject, QPoint, QRect, Qt, QTimer, QUrl, Signal
from PySide6.QtGui import QColor, QImage, QPainter, QPaintEvent
from PySide6.QtWidgets import QApplication, QWidget
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import _find_theme_folder, _read_theme_parent_name
if TYPE_CHECKING:
from PySide6.QtMultimedia import QVideoFrame
logger = get_logger(__name__)
def find_boot_video(theme_name: str) -> str | None:
"""Find the theme's WebM, following its existing inheritance chain."""
visited = set()
while theme_name and theme_name not in visited:
visited.add(theme_name)
folder = _find_theme_folder(theme_name)
if folder is not None:
path = os.path.join(folder, "bootanimation.webm")
if os.path.isfile(path):
if os.path.dirname(os.path.realpath(path)) == os.path.realpath(folder):
return path
logger.warning("Boot video outside theme directory blocked: %s", path)
return None
theme_name = _read_theme_parent_name(theme_name) or ""
return None
class BootAnimation(QWidget):
finished = Signal()
def __init__(self, theme: Any, video_path: str, parent: QWidget) -> None:
from PySide6.QtMultimedia import QAudioOutput, QMediaPlayer, QVideoSink
super().__init__(parent)
self._background = QColor(theme.color_boot_animation)
self._video_path = video_path
self._frame = QImage()
self._stopped = False
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.sink = QVideoSink(self)
self.sink.videoFrameChanged.connect(self._receive_frame)
self.audio = QAudioOutput(self)
self.player = QMediaPlayer(self)
self.player.setAudioOutput(self.audio)
self.player.setVideoSink(self.sink)
self.player.mediaStatusChanged.connect(self._media_status_changed)
self.player.errorOccurred.connect(self._playback_error)
self.timeout = QTimer(self)
self.timeout.setSingleShot(True)
self.timeout.setInterval(theme.bootAnimationTimeoutMs)
self.timeout.timeout.connect(self.finish)
def start(self) -> None:
if self._stopped:
return
app = QApplication.instance()
if app is not None:
app.installEventFilter(self)
self.setFocus(Qt.FocusReason.OtherFocusReason)
self.timeout.start()
self.player.setSource(QUrl.fromLocalFile(self._video_path))
if not self._stopped:
self.player.play()
def _receive_frame(self, frame: "QVideoFrame") -> None:
if self._stopped or not frame.isValid():
return
image = frame.toImage()
if not image.isNull():
self._frame = image
self.update()
def paintEvent(self, event: QPaintEvent) -> None:
painter = QPainter(self)
painter.fillRect(self.rect(), self._background)
if not self._frame.isNull():
size = self._frame.size().scaled(self.size(), Qt.AspectRatioMode.KeepAspectRatio)
target = QRect(QPoint(), size)
target.moveCenter(self.rect().center())
painter.drawImage(target, self._frame)
def _media_status_changed(self, status: object) -> None:
from PySide6.QtMultimedia import QMediaPlayer
if status == QMediaPlayer.MediaStatus.EndOfMedia:
self.finish()
def _playback_error(self, error: object, message: str) -> None:
logger.warning("Boot video playback failed: %s", message)
self.finish()
def finish(self) -> None:
if not self._stopped:
self.stop()
self.finished.emit()
def stop(self) -> None:
if self._stopped:
return
self._stopped = True
self.timeout.stop()
self.player.stop()
self.sink.videoFrameChanged.disconnect(self._receive_frame)
self._frame = QImage()
app = QApplication.instance()
if app is not None:
app.removeEventFilter(self)
def eventFilter(self, watched: QObject, event: QEvent) -> bool:
if watched is self and event.type() in (QEvent.Type.KeyPress, QEvent.Type.MouseButtonPress):
self.finish()
return True
return super().eventFilter(watched, event)
+42 -6
View File
@@ -14,6 +14,7 @@ from typing import Any
import orjson
import pefile
import psutil
from portprotonqt.debug_utils import (
get_portproton_env,
@@ -28,7 +29,7 @@ from portprotonqt.scripts_utils.graphics_detector import analyze_executable
logger = get_logger(__name__)
CRASH_THRESHOLD_SECONDS = 5
CRASH_THRESHOLD_SECONDS = 7
COMPATIBILITY_ALWAYS_REPORT_ENV = "PORTPROTONQT_COMPATIBILITY_ALWAYS_REPORT"
PE_MACHINE_AMD64 = 0x8664
COMPATIBILITY_SCAN_BYTES = 4_194_304
@@ -98,16 +99,46 @@ class CompatibilityLaunch:
duration: float
def is_suspected_crash(duration: float, stopped_by_user: bool, executable: str) -> bool:
"""Return whether an executable closed too soon after launch."""
def is_suspected_crash(
duration: float, stopped_by_user: bool, executable: str, exit_code: int | None = None
) -> bool:
"""Prefer Wine's command status; use short runtime only when it is unknown."""
always_report = os.getenv(COMPATIBILITY_ALWAYS_REPORT_ENV) == "1"
return (
(always_report or (not stopped_by_user and duration < CRASH_THRESHOLD_SECONDS))
(always_report or (not stopped_by_user and (
exit_code != 0 if exit_code is not None else duration < CRASH_THRESHOLD_SECONDS
)))
and executable.lower().endswith((".exe", ".msi"))
and os.path.isfile(executable)
)
def get_running_game_processes(executable: str, started: float) -> dict[tuple[int, float], str]:
"""Find new Windows processes in the game's directory, including engine children."""
directory = os.path.dirname(os.path.abspath(executable)).lower() + "/"
running = {}
for process in psutil.process_iter(attrs=["pid", "name", "cmdline", "cwd", "create_time", "status"]):
info = process.info
created = info.get("create_time")
if created is None or created < started or info.get("status") == psutil.STATUS_ZOMBIE:
continue
arguments = info.get("cmdline") or []
command = (arguments[0] if arguments else info.get("name") or "").replace("\\", "/")
if not command.lower().endswith((".exe", ".msi")):
continue
if command.lower().startswith("z:/"):
command = command[2:]
if not command.startswith("/"):
cwd = info.get("cwd")
if not cwd:
continue
command = os.path.join(cwd, os.path.basename(command) if ":" in command else command)
command = os.path.normpath(command)
if command.lower().startswith(directory):
running[(info["pid"], created)] = command
return running
def _read_imports(pe: pefile.PE) -> set[str]:
imports = set()
for directory_name in ("DIRECTORY_ENTRY_IMPORT", "DIRECTORY_ENTRY_DELAY_IMPORT"):
@@ -288,9 +319,12 @@ def _analyze_pe(executable: str) -> tuple[str, dict[str, list[str]]]:
try:
optional_header = getattr(pe, "OPTIONAL_HEADER", None)
data_directories = getattr(optional_header, "DATA_DIRECTORY", [])
clr = data_directories[
pefile.DIRECTORY_ENTRY["IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR"]
descriptor_index = pefile.DIRECTORY_ENTRY[
"IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR"
]
if not isinstance(descriptor_index, int):
raise IndexError
clr = data_directories[descriptor_index]
if clr.VirtualAddress and ".NET Framework" not in findings.setdefault("Runtimes", []):
findings["Runtimes"].append(".NET Framework")
except (AttributeError, IndexError):
@@ -420,6 +454,8 @@ def _compatibility_suggestions(
)
if uses_directx_8_11 and environment.get("PW_VULKAN_USE") == "0":
suggestions.append("Switch from WineD3D to DXVK for DirectX 8-11.")
if environment.get("PW_USE_OPTISCALER") == "1":
suggestions.append("Temporarily disable OptiScaler in the game settings and retry to check for a conflict.")
if _uses_integrated_gpu(environment):
suggestions.append("Use the discrete GPU.")
runtimes = findings.get("Runtimes", [])
+22 -1
View File
@@ -1,6 +1,7 @@
"""Base configuration class for PortProtonQt."""
import os
import configparser
import shutil
from pathlib import Path
from portprotonqt.logger import get_logger
from portprotonqt.config.validators import validate_string, validate_int, validate_bool, ValidationError
@@ -24,7 +25,27 @@ THEMES_DIRS = [
]
# Cache paths
CACHE_DIR = Path(os.getenv("XDG_CACHE_HOME", Path.home() / ".cache")) / "PortProtonQt"
CACHE_DIR = XDG_DATA_HOME / "PortProtonQt" / "cache"
LEGACY_CACHE_DIR = Path(os.getenv("XDG_CACHE_HOME", Path.home() / ".cache")) / "PortProtonQt"
# Remove after the legacy cache migration period.
def _migrate_legacy_cache() -> None:
"""Move the legacy XDG cache into persistent application data."""
if not LEGACY_CACHE_DIR.is_dir():
return
try:
if not CACHE_DIR.exists():
CACHE_DIR.parent.mkdir(parents=True, exist_ok=True)
shutil.move(str(LEGACY_CACHE_DIR), str(CACHE_DIR))
return
shutil.copytree(LEGACY_CACHE_DIR, CACHE_DIR, dirs_exist_ok=True)
shutil.rmtree(LEGACY_CACHE_DIR)
except OSError as error:
logger.warning("Failed to migrate legacy cache directory: %s", error)
_migrate_legacy_cache()
# Module-level cache storage
_config_cache: dict[str, configparser.ConfigParser] = {}
+1 -2
View File
@@ -1,5 +1,4 @@
"""Cache configuration and management."""
import json
import shutil
import threading
import time
@@ -118,7 +117,7 @@ class CacheManager:
temp_file = cache_file.with_name(f".{cache_file.name}.{time.time_ns()}.tmp")
try:
if pretty:
content = json.dumps(data, indent=2).encode("utf-8")
content = orjson.dumps(data, option=orjson.OPT_INDENT_2)
else:
content = orjson.dumps(data)
with _CACHE_FILE_LOCK:
+18
View File
@@ -33,6 +33,24 @@ class DisplayConfig(BaseConfig):
validate_bool(auto, "auto_fullscreen_gamepad")
self._save_value("auto_fullscreen_gamepad", auto, "bool")
def get_hide_cursor(self) -> bool:
"""Return whether fullscreen cursor hiding is enabled."""
return self._get_bool("hide_cursor", True)
def set_hide_cursor(self, enabled: bool) -> None:
"""Enable or disable fullscreen cursor hiding."""
validate_bool(enabled, "hide_cursor")
self._save_value("hide_cursor", enabled, "bool")
def get_boot_animation_enabled(self) -> bool:
"""Return whether fullscreen boot videos are enabled."""
return self._get_bool("boot_animation_enabled", True)
def set_boot_animation_enabled(self, enabled: bool) -> None:
"""Enable or disable fullscreen boot videos."""
validate_bool(enabled, "boot_animation_enabled")
self._save_value("boot_animation_enabled", enabled, "bool")
def get_minimize_to_tray(self) -> bool:
"""Get minimize-to-tray setting."""
return self._get_bool("minimize_to_tray", False)
+58 -6
View File
@@ -164,13 +164,19 @@ def get_portproton_scripts_path() -> str | None:
if appimage_path:
appimage_root = Path(sys.executable).resolve().parent.parent
prefixes.append(("AppImage executable", appimage_root))
if os.getenv("FLATPAK_ID"):
prefixes.append(("Flatpak package", Path("/app")))
prefixes.append(("system package", Path("/usr")))
xdg_scripts_dirs = [
("XDG data", Path(data_dir) / "portproton" / "scripts")
for data_dir in os.getenv(
"XDG_DATA_DIRS", "/usr/local/share:/usr/share"
).split(os.pathsep)
if data_dir
]
scripts_dirs = (
("repository", Path.cwd() / "build-aux" / "share" / "portproton" / "scripts"),
*[(source, prefix / "share" / "portproton" / "scripts") for source, prefix in prefixes],
*xdg_scripts_dirs,
)
for source, scripts_dir in scripts_dirs:
if (scripts_dir / "start.sh").is_file():
@@ -283,6 +289,7 @@ def _get_desktop_paths(desktop_dir: str | None) -> tuple[str, ...]:
return (os.path.join(os.path.expanduser("~"), "Desktop"),)
# Remove after the legacy shortcut migration period.
def migrate_legacy_shortcut(
portproton_path: str,
desktop_dir: str | None = None,
@@ -448,7 +455,42 @@ def migrate_legacy_shortcut(
def parse_desktop_entry(file_path: str) -> configparser.SectionProxy | None:
"""Read and parse a .desktop file using configparser."""
cp = configparser.ConfigParser(interpolation=None)
cp.read(file_path, encoding="utf-8")
content = ""
try:
content = Path(file_path).read_text(encoding="utf-8")
cp.read_string(content, source=file_path)
except configparser.ParsingError:
lines = []
for line in content.splitlines():
stripped = line.strip()
if stripped and "=" not in line and not stripped.startswith(("[", "#", ";")):
if not lines or "=" not in lines[-1]:
return None
lines[-1] = f"{lines[-1]} {stripped}"
continue
lines.append(line)
repaired_content = "\n".join(lines) + ("\n" if content.endswith("\n") else "")
try:
cp.read_string(repaired_content, source=file_path)
except configparser.Error as error:
logger.warning("Failed to parse desktop file %s: %s", file_path, error)
return None
desktop_path = Path(file_path)
temp_path = desktop_path.with_name(f".{desktop_path.name}.tmp")
try:
temp_path.write_text(repaired_content, encoding="utf-8")
os.chmod(temp_path, desktop_path.stat().st_mode)
os.replace(temp_path, desktop_path)
logger.warning("Repaired malformed desktop file %s", file_path)
except OSError as error:
logger.warning("Failed to save repaired desktop file %s: %s", file_path, error)
try:
temp_path.unlink(missing_ok=True)
except OSError as cleanup_error:
logger.debug("Failed to remove temporary file %s: %s", temp_path, cleanup_error)
except (configparser.Error, OSError, UnicodeError) as error:
logger.warning("Failed to parse desktop file %s: %s", file_path, error)
return None
if "Desktop Entry" not in cp:
return None
return cp["Desktop Entry"]
@@ -539,6 +581,14 @@ def resolve_custom_data_dir(custom_data_root: str, exe_path: str) -> str:
return hashed_dir
def get_custom_icon_path(exe_path: str) -> str:
"""Return the existing custom icon for an executable."""
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
folder = resolve_custom_data_dir(os.path.join(data_home, "PortProtonQt", "custom_data"), exe_path)
path = os.path.join(folder, "icon.png")
return path if os.path.isfile(path) else ""
def create_desktop_file(
exe_path: str,
game_name: str | None = None,
@@ -546,8 +596,8 @@ def create_desktop_file(
) -> tuple[str, str, str] | None:
"""Create desktop entry content, destination path and icon path for a game."""
portproton_path = get_portproton_location()
is_gog_uri = re.fullmatch(r"gog://launch/\d+", exe_path) is not None
if not is_gog_uri and not os.path.isfile(exe_path):
is_store_uri = re.fullmatch(r"(?:gog|egs)://launch/[^/]+", exe_path) is not None
if not is_store_uri and not os.path.isfile(exe_path):
logger.error("Executable not found: %s", exe_path)
return None
if not portproton_path:
@@ -556,13 +606,15 @@ def create_desktop_file(
if not game_name:
game_name = os.path.splitext(os.path.basename(exe_path))[0]
game_name = " ".join(game_name.splitlines()).strip()
base_path = os.path.join(portproton_path, "data")
icon_name = _sanitize_icon_name(game_name)
has_icon_source = bool(icon_source and os.path.isfile(icon_source))
icon_path = (
"applications-games" if is_gog_uri and not has_icon_source
"applications-games" if is_store_uri and not has_icon_source
else os.path.join(base_path, "img", f"{icon_name}.png")
)
icon_path = get_custom_icon_path(exe_path) or icon_path
desktop_path = os.path.join(portproton_path, f"{game_name}.desktop")
if icon_path != "applications-games":
os.makedirs(os.path.dirname(icon_path), exist_ok=True)
+65 -1
View File
@@ -357,6 +357,22 @@ class UIConfig(BaseConfig):
validate_bool(hide, "hide_control_hints")
self._save_value("hide_control_hints", hide, "bool")
def get_force_english(self) -> bool:
"""Get forced English language setting."""
cp = self._read_config()
if cp is None:
return False
try:
return cp.getboolean(self._section, "force_english", fallback=False)
except (configparser.Error, ValueError) as e:
logger.warning("Error reading force_english: %s", e)
return False
def set_force_english(self, enabled: bool) -> None:
"""Set forced English language setting."""
validate_bool(enabled, "force_english")
self._save_value("force_english", enabled, "bool")
def get_badge_view_mode(self) -> str:
"""Get badge view mode ('detailed' or 'compact')."""
mode = self._get_str("badge_view_mode", "detailed")
@@ -367,6 +383,27 @@ class UIConfig(BaseConfig):
validate_string(mode, "badge_view_mode", min_len=1, max_len=20)
self._save_value("badge_view_mode", mode, "str")
def get_library_layout_mode(self, theme_mode: str = "grid") -> str:
"""Get the selected library layout or the theme default."""
modes = {"grid", "list", "vertical", "horizontal", "horizontal_top"}
mode = self._get_str("library_layout_mode", "theme")
return mode if mode in modes else theme_mode.lower()
def set_library_layout_mode(self, mode: str) -> None:
"""Set the library layout mode."""
validate_string(mode, "library_layout_mode", min_len=1, max_len=20)
self._save_value("library_layout_mode", mode, "str")
def get_horizontal_card_orientation(self, theme_mode: str) -> str:
"""Get the horizontal card orientation or the theme default."""
mode = self._get_str("horizontal_card_orientation", "theme")
return mode if mode in {"horizontal", "vertical"} else theme_mode
def set_horizontal_card_orientation(self, mode: str) -> None:
"""Set the horizontal card orientation."""
validate_string(mode, "horizontal_card_orientation", min_len=1, max_len=20)
self._save_value("horizontal_card_orientation", mode, "str")
def get_economy_mode(self) -> bool:
"""Get economy mode setting."""
return self._get_download_bool("economy_mode", False)
@@ -416,6 +453,15 @@ class UIConfig(BaseConfig):
validate_bool(enabled, "download_wine_to_steam")
self._save_download_value("download_wine_to_steam", enabled)
def get_disable_steam_proton_scanning(self) -> bool:
"""Get Steam Proton scanning setting."""
return self._get_bool("disable_steam_proton_scanning", False)
def set_disable_steam_proton_scanning(self, enabled: bool) -> None:
"""Set Steam Proton scanning setting."""
validate_bool(enabled, "disable_steam_proton_scanning")
self._save_value("disable_steam_proton_scanning", enabled, "bool")
def get_disable_runtime_download(self) -> bool:
"""Get PortProton runtime download setting."""
default = bool(os.getenv("FLATPAK_ID"))
@@ -430,7 +476,7 @@ class UIConfig(BaseConfig):
def get_auto_download_ppdb(self) -> bool:
"""Get PPDB auto-download setting."""
return self._get_download_bool("auto_download_ppdb", True)
return self._get_download_bool("auto_download_ppdb", False)
def set_auto_download_ppdb(self, enabled: bool) -> None:
"""Set PPDB auto-download setting."""
@@ -473,6 +519,24 @@ class UIConfig(BaseConfig):
validate_bool(enabled, "crash_reports_enabled")
self._save_value("crash_reports_enabled", enabled, "bool")
def get_disable_cyrillic_path_check(self) -> bool:
"""Get Cyrillic launch path check setting."""
return self._get_bool("disable_cyrillic_path_check", False)
def set_disable_cyrillic_path_check(self, enabled: bool) -> None:
"""Set Cyrillic launch path check setting."""
validate_bool(enabled, "disable_cyrillic_path_check")
self._save_value("disable_cyrillic_path_check", enabled, "bool")
def get_disable_alt_i586_dependency_check(self) -> bool:
"""Get ALT i586 dependency check setting."""
return self._get_bool("disable_alt_i586_dependency_check", False)
def set_disable_alt_i586_dependency_check(self, enabled: bool) -> None:
"""Set ALT i586 dependency check setting."""
validate_bool(enabled, "disable_alt_i586_dependency_check")
self._save_value("disable_alt_i586_dependency_check", enabled, "bool")
def load_theme_metainfo(theme_name: str) -> dict:
"""Load theme metadata from metainfo.ini."""
+399 -90
View File
@@ -2,9 +2,10 @@ import os
import glob
import shutil
import tempfile
from typing import TYPE_CHECKING
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplication, QVBoxLayout, QHBoxLayout, QLabel, QPushButton, QFrame
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt, QStandardPaths, QTimer, QSize, QProcess
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt, QStandardPaths, QTimer, QSize, QProcess, QThread
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence, QAction
from portprotonqt.localization import _
from portprotonqt.config import (
create_desktop_file,
@@ -34,6 +35,9 @@ from portprotonqt.image_utils import COVER_IMAGE_EXTENSIONS
logger = get_logger(__name__)
if TYPE_CHECKING:
from portprotonqt.game_card import GameCard
class ContextMenuSignals(QObject):
"""Signals for thread-safe UI updates from worker threads."""
show_warning_dialog = Signal(str, str)
@@ -64,6 +68,14 @@ class ContextMenuManager:
self.theme = theme
self.theme_manager = ThemeManager()
self.game_library_manager = game_library_manager
self._batch_action = False
self.card_selection_mode = False
self._card_actions: list[QAction] = []
self._card_action_menus: list[QMenu] = []
self._card_actions_stopping = False
self._card_action_timer = QTimer(parent)
self._card_action_timer.setSingleShot(True)
self._card_action_timer.timeout.connect(self._run_next_card_action)
self.update_game_grid = game_library_manager.update_game_grid
self.signals = ContextMenuSignals()
self.signals.show_warning_dialog.connect(
@@ -351,8 +363,8 @@ class ContextMenuManager:
)
msg_box.setIcon(QMessageBox.Icon.Warning)
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
if msg_box.exec() != QMessageBox.StandardButton.Yes:
return
try:
@@ -380,8 +392,8 @@ class ContextMenuManager:
)
msg_box.setIcon(QMessageBox.Icon.Warning)
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
if msg_box.exec() != QMessageBox.StandardButton.Yes:
return
try:
@@ -445,7 +457,92 @@ class ContextMenuManager:
return self.theme_manager.get_colored_icon_path(icon_name, color)
return None
def show_context_menu(self, game_card, pos: QPoint):
def clear_card_selection(self) -> None:
self.card_selection_mode = False
for card in self.game_library_manager.game_card_cache.values():
if card.batch_selected:
card.batch_selected = False
card.update()
def start_card_selection(self, game_card: "GameCard") -> None:
self.clear_card_selection()
self.card_selection_mode = True
game_card.batch_selected = True
game_card.update()
game_card.setFocus(Qt.FocusReason.OtherFocusReason)
def _start_card_actions(self, actions: list[QAction], menus: list[QMenu]) -> None:
if self._batch_action or self._card_actions_stopping:
return
self.clear_card_selection()
self._batch_action = True
self._card_actions = list(reversed(actions))
self._card_action_menus = menus
for menu in menus:
menu.setParent(self.parent, menu.windowFlags())
self._run_next_card_action()
def _run_next_card_action(self) -> None:
if not self._batch_action:
return
jobs = [getattr(self.parent, name, None) for name in (
"egs_process", "gog_process", "gog_repair_worker", "gog_delete_worker", "store_dlc_worker",
)]
jobs.extend(getattr(self.parent, "gog_support_workers", []))
for job in jobs:
if job is None or not isinstance(job, (QProcess, QThread)):
continue
job.finished.connect(lambda *args: self._card_action_timer.start() if not self._card_actions_stopping else None)
if ((isinstance(job, QProcess) and job.state() == QProcess.ProcessState.NotRunning)
or (isinstance(job, QThread) and not job.isRunning())):
self._card_action_timer.start()
return
if self._card_actions_stopping or not self._card_actions:
self._batch_action = False
for menu in self._card_action_menus:
menu.deleteLater()
self._card_action_menus = []
self._card_actions = []
return
self._card_actions.pop().trigger()
self._card_action_timer.start()
def stop_card_actions(self) -> None:
self._card_actions_stopping = True
self._card_action_timer.stop()
self._card_actions = []
self._batch_action = False
for menu in self._card_action_menus:
menu.deleteLater()
self._card_action_menus = []
def _show_card_selection_menu(self, menu: QMenu, game_card: "GameCard", pos: QPoint) -> None:
grouped: dict[str, list[QAction]] = {}
menus: list[QMenu] = []
for card in self.game_library_manager.game_card_cache.values():
if not card.batch_selected:
continue
card_menu = self.show_context_menu(card, pos, build_only=True)
if card_menu is None:
continue
card_menu.setParent(menu, card_menu.windowFlags())
menus.append(card_menu)
for action in card_menu.actions():
if not action.isSeparator() and action.isEnabled():
grouped.setdefault(action.text(), []).append(action)
for text, actions in grouped.items():
action = menu.addAction(actions[0].icon(), text)
action.setEnabled(not self._batch_action)
action.triggered.connect(
lambda checked=False, actions=actions: self._start_card_actions(actions, menus)
)
menu.addSeparator()
cancel_action = menu.addAction(self._get_safe_icon("cancel"), _("Cancel"))
cancel_action.triggered.connect(self.clear_card_selection)
menu.setActiveAction(next(action for action in menu.actions() if action.isEnabled() and not action.isSeparator()))
menu.popup(game_card.mapToGlobal(pos))
def show_context_menu(self, game_card, pos: QPoint, build_only: bool = False):
"""
Show the context menu for a game card at the specified position.
@@ -459,6 +556,16 @@ class ContextMenuManager:
menu.setAttribute(Qt.WidgetAttribute.WA_DeleteOnClose)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
if not build_only:
if self.card_selection_mode or game_card.batch_selected:
self._show_card_selection_menu(menu, game_card, pos)
return
self.clear_card_selection()
selection_action = menu.addAction(self._get_safe_icon("edit"), _("Select multiple"))
selection_action.triggered.connect(lambda: self.start_card_selection(game_card))
menu.setActiveAction(selection_action)
menu.addSeparator()
# For non-Steam games, check if exe exists
if game_card.game_source == "portproton":
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
@@ -467,16 +574,18 @@ class ContextMenuManager:
# Show only "Delete from PortProton" if no valid exe
delete_action = menu.addAction(self._get_safe_icon("delete"), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
if build_only:
return menu
menu.popup(game_card.mapToGlobal(pos))
return
# Normal menu for games with valid exe or from Steam
is_uninstalled_gog = (
game_card.game_source == "gog"
and game_card.exec_line.startswith("gog://install/")
is_uninstalled_store_game = (
game_card.game_source in ("gog", "egs")
and game_card.exec_line.startswith(("gog://install/", "egs://install/"))
)
is_running = self._is_game_running(game_card)
if not is_uninstalled_gog:
if not is_uninstalled_store_game:
action_text = _("Stop Game") if is_running else _("Launch Game")
action_icon = "stop" if is_running else "play"
launch_action = menu.addAction(self._get_safe_icon(action_icon), action_text)
@@ -544,6 +653,83 @@ class ContextMenuManager:
import_action.triggered.connect(
lambda: self.parent._import_gog_game(game)
)
edit_action = menu.addAction(self._get_safe_icon("edit"), _("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self._edit_id_shortcut(
game_card.name,
game_card.cover_path,
("gog", str(game_card.appid)),
)
)
if game_card.game_source == "egs":
app_id = str(game_card.appid)
if game_card.exec_line.startswith("egs://launch/"):
desktop_dir = QStandardPaths.writableLocation(
QStandardPaths.StandardLocation.DesktopLocation
)
desktop_path = self._get_shortcut_path(game_card.name, desktop_dir)
desktop_exists = os.path.exists(desktop_path)
desktop_action = menu.addAction(
self._get_safe_icon("delete" if desktop_exists else "desktop"),
_("Remove from Desktop") if desktop_exists else _("Add to Desktop"),
)
desktop_action.triggered.connect(
lambda: self.remove_from_desktop(game_card.name)
if desktop_exists
else self.add_to_desktop(game_card.name, game_card.exec_line)
)
menu_path = self._get_menu_shortcut_path(game_card.name)
menu_exists = os.path.exists(menu_path)
menu_action = menu.addAction(
self._get_safe_icon("delete" if menu_exists else "menu"),
_("Remove from Menu") if menu_exists else _("Add to Menu"),
)
menu_action.triggered.connect(
lambda: self.remove_from_menu(game_card.name)
if menu_exists
else self.add_to_menu(game_card.name, game_card.exec_line)
)
update_action = menu.addAction(
self._get_safe_icon("update"), _("Update")
)
update_action.triggered.connect(
lambda: self.parent._update_egs_game(app_id)
)
repair_action = menu.addAction(
self._get_safe_icon("update"), _("Repair")
)
repair_action.triggered.connect(
lambda: self.parent._repair_egs_game(app_id)
)
eos_enabled = self.parent._is_egs_overlay_enabled(app_id)
eos_action = menu.addAction(
self._get_safe_icon("update"),
_("Disable EOS Overlay")
if eos_enabled else _("Enable EOS Overlay"),
)
eos_action.triggered.connect(
lambda: self.parent._enable_egs_overlay(app_id)
)
delete_action = menu.addAction(
self._get_safe_icon("delete"), _("Delete")
)
delete_action.triggered.connect(
lambda: self.parent._delete_egs_game(app_id)
)
else:
import_action = menu.addAction(
self._get_safe_icon("folder"), _("Import")
)
import_action.triggered.connect(
lambda: self.parent._import_egs_game(app_id)
)
edit_action = menu.addAction(self._get_safe_icon("edit"), _("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self._edit_id_shortcut(
game_card.name, game_card.cover_path, ("egs", app_id)
)
)
if game_card.game_source == "steam":
desktop_dir = QStandardPaths.writableLocation(
@@ -617,16 +803,24 @@ class ContextMenuManager:
if os.path.exists(menu_path)
else self.add_to_menu(game_card.name, game_card.exec_line)
)
if get_steam_home() is not None:
is_in_steam = is_game_in_steam(game_card.name)
steam_icon_name = "delete" if is_in_steam else "menu_steam"
steam_text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(self._get_safe_icon(steam_icon_name), steam_text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
if (
game_card.game_source in ("portproton", "gog", "egs")
and not is_uninstalled_store_game
and get_steam_home() is not None
):
is_in_steam = is_game_in_steam(game_card.name)
steam_icon_name = "delete" if is_in_steam else "menu_steam"
steam_text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(self._get_safe_icon(steam_icon_name), steam_text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
if build_only:
return menu
# Set focus to the first menu item
actions = menu.actions()
@@ -724,7 +918,9 @@ class ContextMenuManager:
if not entry:
continue
exec_line = entry.get("Exec", entry.get("exec", ""))
if script_name.lower() in exec_line.lower():
exe_path = extract_exec_target_path(exec_line)
if (exe_path and resolve_custom_data_dir(custom_root, exe_path)
== os.path.dirname(metadata_path)) or script_name.lower() in exec_line.lower():
return file_path
except OSError:
continue
@@ -944,7 +1140,7 @@ class ContextMenuManager:
if not resolved_exec_line:
return
shortcut_paths = self._get_installed_shortcut_paths(game_name)
exe_path = self._parse_exe_path(resolved_exec_line, game_name)
exe_path = extract_exec_target_path(resolved_exec_line)
if not self._remove_file(
desktop_path,
_("Failed to delete .desktop file: {error}"),
@@ -973,14 +1169,17 @@ class ContextMenuManager:
self.game_library_manager.remove_game_incremental(game_name, card_exec_line or resolved_exec_line)
def delete_game(self, game_name, exec_line):
if self._batch_action:
self._delete_game_without_confirm(game_name, exec_line)
return
msg_box = QMessageBox(self.parent)
msg_box.setIcon(QMessageBox.Icon.Question)
msg_box.setWindowTitle(_("Confirm Deletion"))
msg_box.setText(_("Are you sure you want to delete '{game_name}'? This will remove the .desktop file and custom data.").format(game_name=game_name))
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.setDefaultButton(QMessageBox.StandardButton.No)
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
reply = msg_box.exec()
if reply != QMessageBox.StandardButton.Yes:
return
@@ -997,15 +1196,15 @@ class ContextMenuManager:
"""Add the game desktop entry to the XDG applications directory."""
if not self._check_portproton():
return
is_gog_uri = str(exec_line).startswith("gog://launch/")
is_store_uri = str(exec_line).startswith(("gog://launch/", "egs://launch/"))
desktop_path = self._get_desktop_path(game_name)
if not is_gog_uri and not os.path.exists(desktop_path):
if not is_store_uri and not os.path.exists(desktop_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("No .desktop file found for '{game_name}'").format(game_name=game_name)
)
return
if not is_gog_uri:
if not is_store_uri:
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
@@ -1013,9 +1212,9 @@ class ContextMenuManager:
if not exec_line:
return
icon_source = None
if is_gog_uri:
app_id = str(exec_line).rsplit("/", 1)[-1]
icon_source = self.parent.gog_api.get_launch_target(app_id)
if is_store_uri:
source, app_id = exec_line.split("://", 1)[0], str(exec_line).rsplit("/", 1)[-1]
icon_source = getattr(self.parent, f"{source}_api").get_launch_target(app_id)
shortcut = create_desktop_file(exec_line, game_name, icon_source)
if not shortcut:
return
@@ -1068,16 +1267,16 @@ class ContextMenuManager:
if not self._check_portproton():
return
is_gog_uri = str(exec_line).startswith("gog://launch/")
is_store_uri = str(exec_line).startswith(("gog://launch/", "egs://launch/"))
desktop_path = self._get_desktop_path(game_name)
if not is_gog_uri and not os.path.exists(desktop_path):
if not is_store_uri and not os.path.exists(desktop_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("No .desktop file found for '{game_name}'").format(game_name=game_name)
)
return
# Ensure icon exists
if not is_gog_uri:
if not is_store_uri:
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
@@ -1085,9 +1284,9 @@ class ContextMenuManager:
if not exec_line:
return
icon_source = None
if is_gog_uri:
app_id = str(exec_line).rsplit("/", 1)[-1]
icon_source = self.parent.gog_api.get_launch_target(app_id)
if is_store_uri:
source, app_id = exec_line.split("://", 1)[0], str(exec_line).rsplit("/", 1)[-1]
icon_source = getattr(self.parent, f"{source}_api").get_launch_target(app_id)
shortcut = create_desktop_file(exec_line, game_name, icon_source)
if not shortcut:
return
@@ -1221,29 +1420,35 @@ class ContextMenuManager:
):
self._update_desktop_database()
def _edit_steam_shortcut(self, game_name: str, appid: int | str, cover_path: str) -> None:
appid_str = str(appid).strip()
if not appid_str.isdigit():
logger.warning("Invalid Steam appid for shortcut editing: %s", appid)
def _edit_id_shortcut(self, game_name: str, cover_path: str,
store: tuple[str, str]) -> None:
source, app_id = store
app_id = str(app_id).strip()
invalid_path = app_id in {".", ".."} or os.path.basename(app_id) != app_id
if not app_id or invalid_path or (source == "steam" and not app_id.isdigit()):
logger.warning("Invalid %s game ID for shortcut editing: %s", source, app_id)
return
dialog = AddGameDialog(parent=self.parent, theme=self.theme, edit_mode=True,
game_name=game_name, cover_path=cover_path, steam_appid=appid_str)
game_name=game_name, cover_path=cover_path, steam_appid=app_id,
exe_path=f"{source}://launch/{app_id}" if source in {"gog", "egs"} else None)
if dialog.exec() != QDialog.DialogCode.Accepted:
return
new_name = dialog.nameEdit.text().strip()
if not new_name:
return
selected_cover = dialog.coverEdit.text().strip()
if not os.path.isfile(selected_cover) and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path):
if (not os.path.isfile(selected_cover) and dialog.last_cover_path
and os.path.isfile(dialog.last_cover_path)):
selected_cover = dialog.last_cover_path
xdg_data_home = os.getenv(
"XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share")
)
game_dir = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", appid_str)
default_data_home = os.path.join(os.path.expanduser("~"), ".local", "share")
xdg_data_home = os.getenv("XDG_DATA_HOME", default_data_home)
game_dir = os.path.join(xdg_data_home, "PortProtonQt", "custom_data",
f"{source}-{app_id}")
try:
os.makedirs(game_dir, exist_ok=True)
clean_name = new_name.replace("\r", " ").replace("\n", " ").strip()
with open(os.path.join(game_dir, "metadata.txt"), "w", encoding="utf-8") as metadata_file:
metadata_path = os.path.join(game_dir, "metadata.txt")
with open(metadata_path, "w", encoding="utf-8") as metadata_file:
metadata_file.write(f"name={clean_name}\n")
if selected_cover and os.path.isfile(selected_cover):
extension = os.path.splitext(selected_cover)[1].lower()
@@ -1255,22 +1460,111 @@ class ContextMenuManager:
shutil.copyfile(selected_cover, target_cover)
cover_path = target_cover
except OSError as e:
self.signals.show_warning_dialog.emit(
_("Error"), _("Failed to save custom data: {error}").format(error=str(e))
)
message = _("Failed to save custom data: {error}").format(error=str(e))
self.signals.show_warning_dialog.emit(_("Error"), message)
return
for game in self.game_library_manager.games:
if str(game[3]) != appid_str or game[12] != "steam":
if str(game[3]) != app_id or game[12] != source:
continue
updated_game = list(game)
updated_game[0] = new_name
updated_game[2] = cover_path
self.game_library_manager.replace_game_incremental(
game[0], game[5], tuple(updated_game)
)
self.game_library_manager.replace_game_incremental(game[0], game[5], tuple(updated_game))
QTimer.singleShot(0, self.game_library_manager.load_visible_images)
return
def handle_missing_executable(self, game_card: "GameCard") -> None:
"""Offer removal or shortcut repair when the launch file is missing."""
msg_box = QMessageBox(self.parent)
msg_box.setIcon(QMessageBox.Icon.Question)
msg_box.setWindowTitle(_("Executable not found"))
msg_box.setText(_("Executable not found: {0}").format(game_card.missing_executable_path))
delete_button = msg_box.addButton(_("Delete from PortProton"), QMessageBox.ButtonRole.DestructiveRole)
edit_button = msg_box.addButton(_("Select another executable"), QMessageBox.ButtonRole.ActionRole)
msg_box.addButton(QMessageBox.StandardButton.Cancel)
for button in msg_box.buttons():
button.ensurePolished()
button.setMinimumWidth(button.sizeHint().width())
msg_box.exec()
if msg_box.clickedButton() == delete_button:
self.delete_game(game_card.name, game_card.exec_line)
elif msg_box.clickedButton() == edit_button:
self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
def _relocate_shortcut_data(self, old_exe: str, new_exe: str) -> list[tuple[str, str]]:
"""Move path-specific data, refusing to overwrite another game's data."""
if os.path.abspath(old_exe) == os.path.abspath(new_exe):
return []
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
custom_root = os.path.join(data_home, "PortProtonQt", "custom_data")
old_folder = resolve_custom_data_dir(custom_root, old_exe)
new_folder = os.path.join(custom_root, get_custom_data_dir_name(new_exe))
paths = [(old_folder, new_folder), (old_exe + ".ppdb", new_exe + ".ppdb")]
moves = [(source, target) for source, target in paths if os.path.exists(source)]
for _source, target in moves:
if os.path.lexists(target):
raise FileExistsError(_("File already exists: {file_name}").format(file_name=target))
completed = []
try:
for source, target in moves:
shutil.move(source, target)
completed.append((source, target))
except OSError:
for source, target in reversed(completed):
shutil.move(target, source)
raise
return completed
def _relocate_shortcut_statistics(self, old_exe: str, new_exe: str) -> None:
"""Keep playtime and last launch associated with a repaired shortcut."""
from portprotonqt.time_utils import get_last_launch_path, get_statistics_path
old_name = os.path.splitext(os.path.basename(old_exe))[0]
new_name = os.path.splitext(os.path.basename(new_exe))[0]
last_launch_path = get_last_launch_path()
records = (
(get_statistics_path(), os.path.normpath(old_exe).replace(" ", "#@_@#"), new_exe.replace(" ", "#@_@#")),
(last_launch_path, old_name, new_name),
)
for path, old_key, new_key in records:
if not os.path.isfile(path):
continue
try:
with open(path, encoding="utf-8") as stream:
lines = stream.readlines()
updated = []
for line in lines:
parts = line.rsplit(maxsplit=1) if path == last_launch_path else line.split(maxsplit=1)
if len(parts) == 2 and parts[0] == old_key:
line = f"{new_key} {parts[1].rstrip()}\n"
updated.append(line)
if updated != lines:
with open(path, "w", encoding="utf-8") as stream:
stream.writelines(updated)
except OSError as error:
logger.warning("Failed to relocate statistics for %s: %s", old_exe, error)
def _save_local_shortcut_name(self, exe_path: str, name: str) -> None:
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
custom_root = os.path.join(data_home, "PortProtonQt", "custom_data")
game_dir = resolve_custom_data_dir(custom_root, exe_path)
os.makedirs(game_dir, exist_ok=True)
metadata_path = os.path.join(game_dir, "metadata.txt")
metadata_lines = []
if os.path.isfile(metadata_path):
with open(metadata_path, encoding="utf-8") as metadata_file:
metadata_lines = [line for line in metadata_file if not line.startswith(("name=", "name_"))]
clean_name = " ".join(name.splitlines()).strip()
temp_path = None
try:
with tempfile.NamedTemporaryFile(mode="w", encoding="utf-8", dir=game_dir, delete=False) as metadata_file:
temp_path = metadata_file.name
metadata_file.write(f"name={clean_name}\n" + "".join(metadata_lines))
os.replace(temp_path, metadata_path)
finally:
if temp_path and os.path.exists(temp_path):
os.unlink(temp_path)
def edit_game_shortcut(self, game_name, exec_line, cover_path, appid=None):
"""
Opens a dialog allowing the user to edit a game shortcut in edit mode to modify an existing .desktop file.
@@ -1281,7 +1575,7 @@ class ContextMenuManager:
cover_path: The path to the game's cover image.
"""
if appid is not None:
self._edit_steam_shortcut(game_name, appid, cover_path)
self._edit_id_shortcut(game_name, cover_path, ("steam", str(appid)))
return
if not self._check_portproton():
return
@@ -1289,7 +1583,7 @@ class ContextMenuManager:
if not exec_line:
return
old_exec_line = exec_line
exe_path = self._parse_exe_path(exec_line, game_name)
exe_path = extract_exec_target_path(exec_line)
if not exe_path:
return
dialog = AddGameDialog(
@@ -1311,7 +1605,12 @@ class ContextMenuManager:
_("Game name and executable path are required")
)
return
old_path = self._get_desktop_path(game_name)
old_entry = parse_desktop_entry(old_path)
original_name = old_entry.get("Name", game_name) if old_entry else game_name
dialog.nameEdit.setText(original_name)
desktop_entry, new_desktop_path = dialog.getDesktopEntryData()
dialog.nameEdit.setText(new_name)
if not desktop_entry or not new_desktop_path:
self.signals.show_warning_dialog.emit(
_("Error"),
@@ -1319,25 +1618,33 @@ class ContextMenuManager:
)
return
old_path = self._get_desktop_path(game_name)
if game_name != new_name and os.path.exists(old_path):
self._remove_file(
old_path,
_("Failed to delete old .desktop file: {error}"),
_("Removed old .desktop file for '{game_name}'"),
game_name
)
new_desktop_path = old_path
moved_paths = []
try:
moved_paths = self._relocate_shortcut_data(exe_path, new_exe_path)
if exe_path == new_exe_path and os.path.isfile(old_path):
with open(old_path, encoding="utf-8") as source:
desktop_entry = source.read()
if new_name != game_name:
self._save_local_shortcut_name(new_exe_path, new_name)
with open(new_desktop_path, "w", encoding="utf-8") as f:
f.write(desktop_entry)
os.chmod(new_desktop_path, 0o755)
except OSError as e:
for source, target in reversed(moved_paths):
shutil.move(target, source)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to save .desktop file: {error}").format(error=str(e))
)
return
for source, target in moved_paths:
if new_cover_path.startswith(source + os.sep):
new_cover_path = target + new_cover_path[len(source):]
if dialog.last_cover_path and dialog.last_cover_path.startswith(source + os.sep):
dialog.last_cover_path = target + dialog.last_cover_path[len(source):]
if exe_path != new_exe_path:
self._relocate_shortcut_statistics(exe_path, new_exe_path)
saved_entry = parse_desktop_entry(new_desktop_path)
updated_exec_line = new_exe_path
if saved_entry:
@@ -1357,11 +1664,9 @@ class ContextMenuManager:
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share")
)
custom_folder = os.path.join(
xdg_data_home,
"PortProtonQt",
"custom_data",
get_custom_data_dir_name(new_exe_path),
custom_folder = resolve_custom_data_dir(
os.path.join(xdg_data_home, "PortProtonQt", "custom_data"),
new_exe_path,
)
os.makedirs(custom_folder, exist_ok=True)
@@ -1398,8 +1703,8 @@ class ContextMenuManager:
old_menu_path = self._get_menu_shortcut_path(game_name)
new_menu_path = self._get_menu_shortcut_path(new_name)
desktop_dir = QStandardPaths.writableLocation(QStandardPaths.StandardLocation.DesktopLocation)
old_desktop_path = os.path.join(desktop_dir, f"{game_name}.desktop")
new_desktop_path_target = os.path.join(desktop_dir, f"{new_name}.desktop")
old_desktop_path = self._get_shortcut_path(game_name, desktop_dir)
new_desktop_path_target = self._get_shortcut_path(new_name, desktop_dir)
if game_name != new_name:
if os.path.exists(old_menu_path):
@@ -1410,19 +1715,22 @@ class ContextMenuManager:
self.remove_from_steam(game_name, new_exe_path, "portproton")
if dialog.add_to_menu_checkbox.isChecked():
if not os.path.exists(new_menu_path):
if exe_path != new_exe_path or not os.path.exists(new_menu_path):
self.add_to_menu(new_name, updated_exec_line)
elif os.path.exists(new_menu_path):
self.remove_from_menu(new_name)
if dialog.add_to_desktop_checkbox.isChecked():
if not os.path.exists(new_desktop_path_target):
if exe_path != new_exe_path or not os.path.exists(new_desktop_path_target):
self.add_to_desktop(new_name, updated_exec_line)
elif os.path.exists(new_desktop_path_target):
self.remove_from_desktop(new_name)
is_in_steam = is_game_in_steam(new_name)
if dialog.add_to_steam_checkbox.isChecked():
if is_in_steam and exe_path != new_exe_path:
self.remove_from_steam(new_name, old_exec_line, "portproton")
is_in_steam = False
if not is_in_steam:
self.add_to_steam(new_name, updated_exec_line, new_cover_path)
elif is_in_steam:
@@ -1449,23 +1757,26 @@ class ContextMenuManager:
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
if not exec_line.startswith(("gog://launch/", "egs://launch/")):
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
logger.debug("Adding game '%s' to Steam", game_name)
try:
success, message = add_to_steam(game_name, exec_line, cover_path)
if exec_line.startswith(("gog://launch/", "egs://launch/")):
source, app_id = exec_line.split("://", 1)[0], exec_line.rsplit("/", 1)[-1]
icon_source = getattr(self.parent, f"{source}_api").get_launch_target(app_id)
success, message = add_to_steam(game_name, exec_line, cover_path, icon_source)
else:
success, message = add_to_steam(game_name, exec_line, cover_path)
if success:
if self._batch_action:
return
if "restart" in message.lower():
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was added to Steam. Please restart Steam for changes to take effect.").format(game_name=game_name)
)
else:
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was added to Steam.").format(game_name=game_name)
)
else:
self.signals.show_warning_dialog.emit(
_("Error"),
@@ -1487,16 +1798,14 @@ class ContextMenuManager:
def on_remove_from_steam_result(result: tuple[bool, str]):
success, message = result
if success:
if self._batch_action:
return
if "restart" in message.lower():
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was removed from Steam. Please restart Steam for changes to take effect.").format(game_name=game_name)
)
else:
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was removed from Steam.").format(game_name=game_name)
)
return
else:
self.signals.show_warning_dialog.emit(
_("Error"),
@@ -1506,7 +1815,7 @@ class ContextMenuManager:
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = self._parse_exe_path(exec_line, game_name)
exe_path = extract_exec_target_path(exec_line)
if not exe_path:
return
logger.debug("Removing game '%s' from Steam", game_name)
+157 -10
View File
@@ -1,7 +1,8 @@
import os
from itertools import accumulate
from PySide6.QtWidgets import QLabel, QPushButton, QStyle, QStyleOptionButton, QWidget, QLayout, QLayoutItem, QScrollArea, QGraphicsOpacityEffect, QComboBox
from PySide6.QtCore import Qt, Signal, QRect, QRectF, QSize, Property, QPropertyAnimation, QEasingCurve, QTimer, QEvent
from PySide6.QtGui import QFont, QFontMetrics, QIcon, QPainter, QPalette, QColor
from PySide6.QtCore import QObject, Qt, Signal, QRect, QRectF, QSize, Property, QPropertyAnimation, QEasingCurve, QTimer, QEvent
from PySide6.QtGui import QMouseEvent, QFont, QFontMetrics, QIcon, QPainter, QPalette, QColor, QWheelEvent
from PySide6.QtSvg import QSvgRenderer
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config import ui_config
@@ -17,6 +18,19 @@ class CustomComboBox(QComboBox):
super().__init__(parent)
self.theme = theme
def eventFilter(self, watched: QObject, event: QEvent) -> bool:
line_edit = self.lineEdit()
if (
watched is line_edit and line_edit is not None and line_edit.isReadOnly()
and isinstance(event, QMouseEvent) and event.button() == Qt.MouseButton.LeftButton
):
if event.type() == QEvent.Type.MouseButtonPress:
return True
if event.type() == QEvent.Type.MouseButtonRelease:
self.showPopup()
return True
return super().eventFilter(watched, event)
def contextMenuEvent(self, event):
line_edit = self.lineEdit()
if line_edit is None:
@@ -40,6 +54,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
result = [[0, 0, 0, 0] for _ in range(N)]
min_margin = 20
available_width = rect_width - 2 * min_margin
width_sums = list(accumulate((size[0] for size in nat_sizes), initial=0))
# Fast search for max items per row
max_items_per_row = 1
@@ -55,7 +70,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
while left <= right:
mid = (left + right) // 2
end_idx = min(i + mid, N)
sum_w = sum(nat_sizes[j][0] for j in range(i, end_idx))
sum_w = width_sums[end_idx] - width_sums[i]
needed_width = sum_w + spacing * (mid - 1)
if needed_width <= available_width:
@@ -65,7 +80,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
right = mid - 1
count = best_count
sum_width = sum(nat_sizes[j][0] for j in range(i, i + count))
sum_width = width_sums[i + count] - width_sums[i]
if count > max_items_per_row:
max_items_per_row = count
@@ -89,7 +104,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
while left <= right:
mid = (left + right) // 2
end_idx = min(i + mid, N)
sum_w = sum(nat_sizes[j][0] for j in range(i, end_idx))
sum_w = width_sums[end_idx] - width_sums[i]
needed_width = sum_w + spacing * (mid - 1)
if needed_width <= available_width:
@@ -151,9 +166,13 @@ class FlowLayout(QLayout):
self._cache_width = None
self._cache_visible_hash = None
self._cache_result = None
self._cache_visible_data = None
self._cache_minimum_size = None
def _get_visible_data(self):
"""Return list of visible items and their sizes"""
if self._cache_visible_data is not None:
return self._cache_visible_data
visible_items = []
visible_indices = []
visible_sizes = []
@@ -163,10 +182,13 @@ class FlowLayout(QLayout):
if widget and not widget.isHidden():
visible_items.append(item)
visible_indices.append(i)
s = item.sizeHint()
s = widget.minimumSize()
if s != widget.maximumSize():
s = item.sizeHint()
visible_sizes.append((s.width(), s.height()))
return visible_items, visible_indices, visible_sizes
self._cache_visible_data = (visible_items, visible_indices, visible_sizes)
return self._cache_visible_data
def _make_visible_hash(self, visible_sizes):
"""Create hash for change detection"""
@@ -176,6 +198,12 @@ class FlowLayout(QLayout):
self.itemList.append(item)
self._invalidate_cache()
def insertWidget(self, index: int, widget: QWidget) -> None:
self.addWidget(widget)
item = self.takeAt(self.count() - 1)
self.itemList.insert(index, item)
self.invalidate()
def takeAt(self, index: int) -> QLayoutItem:
if 0 <= index < len(self.itemList):
self._invalidate_cache()
@@ -186,6 +214,8 @@ class FlowLayout(QLayout):
self._cache_width = None
self._cache_visible_hash = None
self._cache_result = None
self._cache_visible_data = None
self._cache_minimum_size = None
def invalidate(self) -> None:
self._invalidate_cache()
@@ -247,12 +277,20 @@ class FlowLayout(QLayout):
return self.minimumSize()
def minimumSize(self):
if self._cache_minimum_size is not None:
return QSize(self._cache_minimum_size)
size = QSize()
for item in self.itemList:
size = size.expandedTo(item.minimumSize())
widget = item.widget()
if (widget is not None and not widget.isHidden()
and widget.minimumSize() == widget.maximumSize()):
size = size.expandedTo(widget.minimumSize())
else:
size = size.expandedTo(item.minimumSize())
margins = self.contentsMargins()
size += QSize(margins.left() + margins.right(),
margins.top() + margins.bottom())
self._cache_minimum_size = QSize(size)
return size
def doLayout(self, rect, testOnly):
@@ -291,10 +329,18 @@ class FlowLayout(QLayout):
if not testOnly:
rx, ry = rect.x(), rect.y()
row_bounds = {}
if self.alignment() & Qt.AlignmentFlag.AlignHCenter:
for x, y, w, _ in geom_array:
left = row_bounds.get(y, (x, x))[0]
row_bounds[y] = (left, x + w)
# Set geometry for visible items
for idx, item in enumerate(visible_items):
x, y, w, h = geom_array[idx]
if y in row_bounds:
left, right = row_bounds[y]
x += max(0, (rect.width() - (right - left)) // 2) - left
item.setGeometry(QRect(x + rx, y + ry, w, h))
# Hide invisible items
@@ -547,7 +593,8 @@ class AutoSizeButton(QPushButton):
self.current_theme_name = selected_theme
self.theme = self.theme_manager.apply_theme(selected_theme)
if padding is None:
self._uses_theme_padding = padding is None
if self._uses_theme_padding:
padding = getattr(self.theme, 'autoSizeButtonPadding', 20)
self._pad_top, self._pad_bottom, self._pad_left, self._pad_right = self._normalize_padding(padding)
@@ -574,6 +621,18 @@ class AutoSizeButton(QPushButton):
self.adjustFontSize()
def refresh_theme(self, theme: object) -> None:
"""Refresh sizing values supplied by the active theme."""
self.theme = theme
if not self._uses_theme_padding:
return
padding = getattr(theme, "autoSizeButtonPadding", 20)
self._pad_top, self._pad_bottom, self._pad_left, self._pad_right = (
self._normalize_padding(padding)
)
self.adjustFontSize()
self.updateGeometry()
def _extract_icon_name(self, icon_path):
if isinstance(icon_path, str):
base = os.path.basename(icon_path)
@@ -827,6 +886,8 @@ class NavLabel(QLabel):
super().mousePressEvent(event)
class AutoHideScrollArea(QScrollArea):
viewportResized = Signal()
def __init__(
self,
theme,
@@ -845,18 +906,30 @@ class AutoHideScrollArea(QScrollArea):
self.setStyleSheet(self.theme.TRANSPARENT_BACKGROUND_STYLE)
self._v_scrollbar = self.verticalScrollBar()
self._h_scrollbar = self.horizontalScrollBar()
self._v_scrollbar.installEventFilter(self)
self._h_scrollbar.installEventFilter(self)
self._opacity_effect = QGraphicsOpacityEffect(self._v_scrollbar)
self._opacity_effect.setOpacity(0.0)
self._v_scrollbar.setGraphicsEffect(self._opacity_effect)
self._h_opacity_effect = QGraphicsOpacityEffect(self._h_scrollbar)
self._h_opacity_effect.setOpacity(0.0)
self._h_scrollbar.setGraphicsEffect(self._h_opacity_effect)
self._fade_animation = QPropertyAnimation(self._opacity_effect, b"opacity")
self._fade_animation.setDuration(self.fade_duration_ms)
self._fade_animation.setEasingCurve(QEasingCurve.Type.InOutCubic)
self._h_fade_animation = QPropertyAnimation(self._h_opacity_effect, b"opacity")
self._h_fade_animation.setDuration(self.fade_duration_ms)
self._h_fade_animation.setEasingCurve(QEasingCurve.Type.InOutCubic)
self._is_visible = False
self._scroll_needed = False
self._h_is_visible = False
self._h_scroll_needed = False
self._apply_visible_style()
@@ -864,7 +937,12 @@ class AutoHideScrollArea(QScrollArea):
self._hide_timer.setSingleShot(True)
self._hide_timer.timeout.connect(self._start_fade_out)
self._h_hide_timer = QTimer(self)
self._h_hide_timer.setSingleShot(True)
self._h_hide_timer.timeout.connect(self._start_horizontal_fade_out)
self._v_scrollbar.valueChanged.connect(self._on_scroll)
self._h_scrollbar.valueChanged.connect(self._on_horizontal_scroll)
self.viewport().installEventFilter(self)
initial_widget = self.widget()
@@ -875,6 +953,25 @@ class AutoHideScrollArea(QScrollArea):
def _apply_visible_style(self) -> None:
self._v_scrollbar.setStyleSheet(self.theme.SCROLL_STYLE)
self._h_scrollbar.setStyleSheet(self.theme.SCROLL_STYLE)
def _start_horizontal_fade_in(self) -> None:
if not self._h_scroll_needed:
return
self._h_fade_animation.stop()
self._h_fade_animation.setStartValue(self._h_opacity_effect.opacity())
self._h_fade_animation.setEndValue(1.0)
self._h_fade_animation.start()
self._h_is_visible = True
def _start_horizontal_fade_out(self) -> None:
if not self._h_scroll_needed:
return
self._h_fade_animation.stop()
self._h_fade_animation.setStartValue(self._h_opacity_effect.opacity())
self._h_fade_animation.setEndValue(0.0)
self._h_fade_animation.start()
self._h_is_visible = False
def _start_fade_in(self) -> None:
if not self._scroll_needed:
@@ -899,17 +996,28 @@ class AutoHideScrollArea(QScrollArea):
self._opacity_effect.setOpacity(opacity)
self._is_visible = opacity == 1.0
def _set_horizontal_opacity_immediately(self, opacity: float) -> None:
self._h_fade_animation.stop()
self._h_opacity_effect.setOpacity(opacity)
self._h_is_visible = opacity == 1.0
def _update_scroll_needed(self) -> None:
widget = self.widget()
if widget is None:
self._scroll_needed = False
self._h_scroll_needed = False
self._set_opacity_immediately(0.0)
self._set_horizontal_opacity_immediately(0.0)
self._hide_timer.stop()
self._h_hide_timer.stop()
return
content_height = widget.sizeHint().height()
content_width = widget.sizeHint().width()
viewport_height = self.viewport().height()
viewport_width = self.viewport().width()
self._scroll_needed = content_height > viewport_height
self._h_scroll_needed = content_width > viewport_width
if not self._scroll_needed:
self._set_opacity_immediately(0.0)
@@ -918,27 +1026,58 @@ class AutoHideScrollArea(QScrollArea):
if not self._is_visible:
self._set_opacity_immediately(0.0)
if not self._h_scroll_needed:
self._set_horizontal_opacity_immediately(0.0)
self._h_hide_timer.stop()
elif not self._h_is_visible:
self._set_horizontal_opacity_immediately(0.0)
def _on_scroll(self, value: int) -> None:
if not self._scroll_needed:
return
self._start_fade_in()
self._hide_timer.start(self.hide_delay_ms)
def _on_horizontal_scroll(self, value: int) -> None:
if not self._h_scroll_needed:
return
self._start_horizontal_fade_in()
self._h_hide_timer.start(self.hide_delay_ms)
def enterEvent(self, event):
if self._scroll_needed:
self._start_fade_in()
self._hide_timer.start(self.hide_delay_ms)
if self._h_scroll_needed:
self._start_horizontal_fade_in()
self._h_hide_timer.start(self.hide_delay_ms)
def leaveEvent(self, event):
if self._scroll_needed and self._is_visible:
self._hide_timer.start(self.hide_delay_ms)
if self._h_scroll_needed and self._h_is_visible:
self._h_hide_timer.start(self.hide_delay_ms)
def wheelEvent(self, event: QWheelEvent) -> None:
widget = self.widget()
horizontal_library = widget is not None and widget.property(
"library_layout_mode"
) in {"horizontal", "horizontal_top"}
if self._h_scrollbar.maximum() > 0 and (
horizontal_library or self._v_scrollbar.maximum() == 0
):
self._h_scrollbar.event(event)
return
super().wheelEvent(event)
def eventFilter(self, obj, event):
if not hasattr(self, "_v_scrollbar"):
if not hasattr(self, "_v_scrollbar") or not hasattr(self, "_h_scrollbar"):
return super().eventFilter(obj, event)
if event.type() == QEvent.Type.Resize:
self._update_scroll_needed()
if obj == self.viewport():
self.viewportResized.emit()
elif obj == self._v_scrollbar:
if event.type() == QEvent.Type.Enter:
if self._scroll_needed:
@@ -947,6 +1086,14 @@ class AutoHideScrollArea(QScrollArea):
elif event.type() == QEvent.Type.Leave:
if self._scroll_needed and self._is_visible:
self._hide_timer.start(self.hide_delay_ms)
elif obj == self._h_scrollbar:
if event.type() == QEvent.Type.Enter:
if self._h_scroll_needed:
self._start_horizontal_fade_in()
self._h_hide_timer.start(self.hide_delay_ms)
elif event.type() == QEvent.Type.Leave:
if self._h_scroll_needed and self._h_is_visible:
self._h_hide_timer.start(self.hide_delay_ms)
return super().eventFilter(obj, event)
def setWidget(self, widget: QWidget | None) -> None:
+136 -16
View File
@@ -86,10 +86,16 @@ class DetailPageManager:
self._gog_size_requests: dict[
str, tuple[QProcess, list[list[Callable[[], QLabel | None]]]]
] = {}
self._egs_size_requests: dict[
str, tuple[QProcess, list[list[Callable[[], QLabel | None]]]]
] = {}
def openGameDetailPage(self, game_data: dict) -> None:
"""Open detailed game information page."""
self._current_detail_source = ("game", dict(game_data))
self._return_to_library_card_key = (
game_data.get("name", ""), game_data.get("exec_line", "")
)
detail_page = QWidget()
detail_page.setProperty("coverCacheKey", str(game_data.get("appid", "")))
fallback_exe, fallback_icon_path = self._get_exe_icon_fallback(game_data)
@@ -310,6 +316,7 @@ class DetailPageManager:
game_info_layout.addLayout(first_row)
self._setup_gog_size_data(game_data, game_info_layout)
self._setup_egs_size_data(game_data, game_info_layout)
hltb_layout = QHBoxLayout()
hltb_layout.setSpacing(10)
@@ -365,6 +372,75 @@ class DetailPageManager:
)
process.start()
def _setup_egs_size_data(
self, game_data: dict, game_info_layout: QVBoxLayout
) -> None:
exec_line = str(game_data.get("exec_line", ""))
if str(game_data.get("game_source", "")).lower() != "egs":
return
if not exec_line.startswith("egs://install/"):
return
row = QHBoxLayout()
values = []
for title_text in (_("Download"), _("Size")):
title = QLabel(title_text.upper())
title.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
value = QLabel("—")
value.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
row.addWidget(title)
row.addWidget(value)
row.addSpacing(30)
values.append(weakref.ref(value))
game_info_layout.addLayout(row)
app_id = exec_line.rsplit("/", 1)[-1]
api = self.main_window.egs_api
cached = api.get_cached_download_sizes(app_id)
if cached is not None:
self._set_gog_size_values(values, cached)
return
request = self._egs_size_requests.get(app_id)
if request is not None:
request[1].append(values)
return
try:
command = api.build_command(["info", app_id, "--json", "--platform", "Windows"])
except (FileNotFoundError, OSError) as error:
logger.warning("Failed to get EGS download size: %s", error)
return
process = QProcess(self.main_window)
process.setProgram(command[0])
process.setArguments(command[1:])
environment = QProcessEnvironment.systemEnvironment()
environment.insert("LEGENDARY_CONFIG_PATH", str(api.config_dir))
process.setProcessEnvironment(environment)
self._egs_size_requests[app_id] = (process, [values])
process.finished.connect(
lambda code, _status: self._finish_egs_size_request(app_id, code)
)
process.start()
def _finish_egs_size_request(self, app_id: str, code: int) -> None:
request = self._egs_size_requests.pop(app_id, None)
if request is None:
return
process, value_groups = request
if code != 0:
logger.warning("legendary info exited with code %s", code)
process.deleteLater()
return
try:
sizes = self.main_window.egs_api.parse_download_sizes(
bytes(process.readAllStandardOutput().data())
)
except (ValueError, TypeError) as error:
logger.warning("Failed to parse EGS download size: %s", error)
process.deleteLater()
return
self.main_window.egs_api.save_download_sizes(app_id, sizes)
for value_refs in value_groups:
self._set_gog_size_values(value_refs, sizes)
process.deleteLater()
def _finish_gog_size_request(self, app_id: str, code: int) -> None:
request = self._gog_size_requests.pop(app_id, None)
if request is None:
@@ -531,23 +607,32 @@ class DetailPageManager:
current_exe = self._get_current_exe(exec_line)
play_button = self._create_play_button(exec_line, current_exe)
if str(game_source).lower() == "gog" and exec_line.startswith("gog://install/"):
source = str(game_source).lower()
install_uri = exec_line.startswith(f"{source}://install/")
if source in {"gog", "egs"} and install_uri:
play_button.setText(_("Install"))
play_button.setIcon(
self.main_window.theme_manager.get_icon("update", as_path=True)
)
buttons_layout.addWidget(play_button)
if str(game_source).lower() == "steam" and appid:
if source in {"steam", "gog", "egs"} and appid:
edit_button = self._make_action_button(
_("Edit Shortcut"),
self.main_window.theme_manager.get_icon("edit", as_path=True),
)
edit_button.clicked.connect(
lambda: self.main_window.context_menu_manager.edit_game_shortcut(
game_name, exec_line, cover_path, appid
if source == "steam":
edit_button.clicked.connect(
lambda: self.main_window.context_menu_manager.edit_game_shortcut(
game_name, exec_line, cover_path, appid
)
)
else:
edit_button.clicked.connect(
lambda: self.main_window.context_menu_manager._edit_id_shortcut(
game_name, cover_path, (source, str(appid))
)
)
)
buttons_layout.addWidget(edit_button)
elif self._has_game_shortcut(game_name):
edit_button = self._make_action_button(
@@ -570,7 +655,7 @@ class DetailPageManager:
)
buttons_layout.addWidget(open_folder_button)
elif (
str(game_source).lower() != "gog"
str(game_source).lower() not in {"gog", "egs"}
and not self._has_game_shortcut(game_name)
):
add_button = self._make_action_button(
@@ -588,21 +673,26 @@ class DetailPageManager:
if str(game_source).lower() == "portproton":
self._add_portproton_buttons(buttons_layout, exec_line)
elif (
str(game_source).lower() == "gog"
source in {"gog", "egs"}
and appid
and exec_line.startswith("gog://launch/")
and exec_line.startswith(f"{source}://launch/")
):
gog_exe = self.main_window.gog_api.get_launch_target(str(appid))
if not gog_exe:
store_api = (
self.main_window.gog_api if source == "gog"
else self.main_window.egs_api
)
store_exe = store_api.get_launch_target(str(appid))
if not store_exe:
return buttons_layout
self.main_window.gog_api.ensure_launch_parameters(str(appid))
if source == "gog":
store_api.ensure_launch_parameters(str(appid))
settings_button = self._make_action_button(
_("Settings"),
self.main_window.theme_manager.get_icon("settings", as_path=True),
)
settings_button.clicked.connect(
lambda: self.main_window.open_exe_settings(
gog_exe, game_source="gog",
store_exe, game_source=source,
)
)
buttons_layout.addWidget(settings_button)
@@ -610,7 +700,9 @@ class DetailPageManager:
_("Create Log"),
self.main_window.theme_manager.get_icon("edit", as_path=True),
)
log_button.clicked.connect(lambda: self.toggleDebugLog(gog_exe, log_button))
log_button.clicked.connect(
lambda: self.toggleDebugLog(store_exe, log_button)
)
buttons_layout.addWidget(log_button)
self._debug_log_button = log_button
folder_button = self._make_action_button(
@@ -618,7 +710,7 @@ class DetailPageManager:
self.main_window.theme_manager.get_icon("search", as_path=True),
)
folder_button.clicked.connect(
lambda: self._open_executable_folder(gog_exe)
lambda: self._open_executable_folder(store_exe)
)
buttons_layout.addWidget(folder_button)
elif str(game_source).lower() == "steam" and appid:
@@ -833,17 +925,32 @@ class DetailPageManager:
return_tab_index = getattr(self, "_return_to_tab_index", 0)
current_page = self._current_detail_page
running_button = self.main_window.current_running_button
debug_log_button = self._debug_log_button
replace_running_button = (
current_page is not None
and running_button is not None
and current_page.isAncestorOf(running_button)
)
replace_debug_log_button = (
current_page is not None
and debug_log_button is not None
and current_page.isAncestorOf(debug_log_button)
)
self._remove_current_detail_page()
if source_kind == "autoinstall":
self.openAutoInstallDetailPage(source_data)
else:
self.openGameDetailPage(source_data)
self._return_to_tab_index = return_tab_index
if (
replace_debug_log_button
and self.debug_log_manager.is_running
and self._debug_log_button is not None
):
self._debug_log_button.setText(_("Stop Log"))
icon = self.main_window.theme_manager.get_icon("stop", as_path=True)
if icon:
self._debug_log_button.setIcon(icon)
if replace_running_button and self._current_detail_page is not None:
play_button = self._find_play_button(self._current_detail_page)
if play_button is not None:
@@ -919,6 +1026,9 @@ class DetailPageManager:
)
)
content_frame_layout.addLayout(page_data["buttons_layout"])
content_frame_layout.addSpacing(
self.main_window.theme.DETAIL_COMPACT["buttons_bottom_spacing"]
)
def _get_compact_content_spacing(self) -> int:
return getattr(
@@ -1094,6 +1204,9 @@ class DetailPageManager:
)
)
content_frame_layout.addLayout(page_data["buttons_layout"])
content_frame_layout.addSpacing(
self.main_window.theme.DETAIL_COMPACT["buttons_bottom_spacing"]
)
main_layout = self._get_main_layout(detail_page)
if main_layout:
@@ -1344,6 +1457,8 @@ class DetailPageManager:
resolved_exe_path = self.main_window.resolve_launch_file_path(exe_path)
if resolved_exe_path is None:
return
if not self.main_window._check_alt_i586_dependencies_before_launch():
return
start_command = get_portproton_start_command()
if not start_command:
@@ -1368,7 +1483,7 @@ class DetailPageManager:
msg_box.setWindowTitle(_("Log Saved"))
msg_box.setText(_("Debug log saved to:") + f"\n{log_file}")
msg_box.setStandardButtons(QMessageBox.StandardButton.Ok | QMessageBox.StandardButton.Open)
msg_box.setButtonText(QMessageBox.StandardButton.Open, _("Open Folder"))
msg_box.button(QMessageBox.StandardButton.Open).setText(_("Open Folder"))
result = msg_box.exec()
@@ -1526,10 +1641,15 @@ class DetailPageManager:
container = getattr(self.main_window, "gamesListWidget", None)
if container is None:
return
manager = getattr(self.main_window, "game_library_manager", None)
card_key = getattr(self, "_return_to_library_card_key", None)
card = getattr(manager, "game_card_cache", {}).get(card_key)
cards = [
widget for widget in container.findChildren(QWidget)
if widget.__class__.__name__ == "GameCard"
]
if card is not None and card.isVisible():
cards = [card]
if not cards:
return
cards.sort(key=lambda card: (card.pos().y(), card.pos().x()))
+74 -22
View File
@@ -4,9 +4,9 @@ import os
import re
from weakref import WeakKeyDictionary
from collections.abc import Callable
from PySide6.QtWidgets import QWidget, QApplication, QLabel, QGraphicsOpacityEffect
from PySide6.QtWidgets import QWidget, QApplication, QLabel, QGraphicsBlurEffect, QGraphicsOpacityEffect, QGraphicsPixmapItem, QGraphicsScene
from PySide6.QtCore import QTimer, Qt, QObject, Signal, QPropertyAnimation, QByteArray
from PySide6.QtGui import QPixmap
from PySide6.QtGui import QBrush, QImage, QPainter, QPalette, QPixmap
from portprotonqt.image_utils import get_animated_cover_pixmap
from portprotonqt.image_utils import load_pixmap_async, round_corners, set_animated_cover
@@ -85,7 +85,7 @@ def _set_animated_cover(
detail_page, image_label = cover_widgets
if not set_animated_cover(image_label, cover_path, cover_size[0], cover_size[1], 10):
return False
_setup_palette_stylesheet(detail_page, get_animated_cover_pixmap(image_label), main_window)
setup_cover_background(detail_page, get_animated_cover_pixmap(image_label), main_window)
_reveal_cover(image_label, main_window.theme)
return True
@@ -99,7 +99,7 @@ def _on_pixmap_ready(pixmap: QPixmap, detail_page: QWidget, image_label: QLabel,
image_label.setPixmap(rounded)
_reveal_cover(image_label, main_window.theme)
logger.debug("Pixmap set for imageLabel")
_setup_palette_stylesheet(detail_page, pixmap, main_window)
setup_cover_background(detail_page, pixmap, main_window)
except RuntimeError:
logger.warning("Detail page already deleted, skipping pixmap update")
@@ -138,25 +138,75 @@ def _reveal_cover(image_label: QLabel, theme) -> None:
animation.start()
def _setup_palette_stylesheet(detail_page: QWidget, pixmap: QPixmap | None, main_window) -> None:
def setup_cover_background(
detail_page: QWidget, pixmap: QPixmap | None, main_window, theme=None
) -> None:
"""Setup palette-based stylesheet after image load."""
if pixmap is None:
return
active_theme = theme or main_window.theme
if getattr(active_theme, "DETAIL_PAGE_BG_MODE", "gradient") == "blur":
_apply_blurred_cover(detail_page, pixmap, active_theme)
return
def on_palette_ready(palette: list) -> None:
_on_palette_ready(palette, detail_page, main_window)
_on_palette_ready(palette, detail_page, main_window, active_theme)
num_colors = getattr(main_window.theme, 'DETAIL_PAGE_PALETTE_COLORS', 5)
num_colors = getattr(active_theme, 'DETAIL_PAGE_PALETTE_COLORS', 5)
if num_colors < 2:
num_colors = 2
main_window.getColorPalette_from_pixmap(pixmap, num_colors=num_colors, callback=on_palette_ready)
def _on_palette_ready(palette: list, detail_page: QWidget, main_window) -> None:
def remove_cover_background(widget: QWidget) -> None:
"""Remove a shared cover-driven background and stop its animation."""
_remove_wave_background(widget)
_detail_backgrounds.remove(widget)
widget.setStyleSheet("")
widget.setAutoFillBackground(False)
if isinstance(widget, QLabel):
widget.clear()
def _on_palette_ready(
palette: list, detail_page: QWidget, main_window, theme
) -> None:
"""Handle palette ready callback."""
if not _is_detail_page_valid(detail_page):
return
_apply_palette_stylesheet(detail_page, palette, main_window)
_apply_palette_stylesheet(detail_page, palette, main_window, theme)
def _apply_blurred_cover(widget: QWidget, pixmap: QPixmap, theme) -> None:
config = theme.DETAIL_PAGE_BACKGROUNDS.get("blur", {})
width, height = config.get("render_resolution", (1280, 720))
scaled = pixmap.scaled(
width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding,
Qt.TransformationMode.SmoothTransformation,
)
source = scaled.copy(
(scaled.width() - width) // 2, (scaled.height() - height) // 2,
width, height,
)
item = QGraphicsPixmapItem(source)
effect = QGraphicsBlurEffect()
effect.setBlurRadius(config.get("radius", 64))
item.setGraphicsEffect(effect)
scene = QGraphicsScene()
scene.addItem(item)
image = QImage(source.size(), QImage.Format.Format_ARGB32_Premultiplied)
image.fill(Qt.GlobalColor.transparent)
painter = QPainter(image)
scene.render(painter)
painter.end()
background = QPixmap.fromImage(image).scaled(widget.size())
if isinstance(widget, QLabel):
widget.setPixmap(background)
return
palette = widget.palette()
palette.setBrush(QPalette.ColorRole.Window, QBrush(background))
widget.setPalette(palette)
widget.setAutoFillBackground(True)
def _build_palette_stops(dark_palette: list) -> str:
@@ -228,14 +278,16 @@ def _resolve_gradient_config(theme: object) -> dict:
return config
def _apply_palette_stylesheet(detail_page: QWidget, palette: list, main_window) -> None:
def _apply_palette_stylesheet(
detail_page: QWidget, palette: list, main_window, theme
) -> None:
"""Apply palette-based stylesheet to detail page."""
try:
dark_palette = [
main_window.darkenColor(color, factor=200) for color in palette
]
gradient_config = _resolve_gradient_config(main_window.theme)
stops = _resolve_gradient_stops(main_window.theme, dark_palette)
gradient_config = _resolve_gradient_config(theme)
stops = _resolve_gradient_stops(theme, dark_palette)
gradient_type = gradient_config.get("type", "linear")
if gradient_type == 'radial':
@@ -268,7 +320,7 @@ def _apply_palette_stylesheet(detail_page: QWidget, palette: list, main_window)
"""
detail_page.setStyleSheet(stylesheet)
_setup_wave_background(detail_page, dark_palette, main_window.theme)
_setup_wave_background(detail_page, dark_palette, theme)
detail_page.update()
logger.debug("Stylesheet updated with palette")
except RuntimeError:
@@ -287,7 +339,7 @@ def _setup_wave_background(detail_page: QWidget, dark_palette: list, theme) -> N
return
_detail_backgrounds.remove(detail_page)
if bg_mode == "gradient":
if bg_mode not in {"waves", "static_waves"}:
_remove_wave_background(detail_page)
return
@@ -693,14 +745,14 @@ def _extract_exe_name(line: str) -> str:
def _extract_exe_path(line: str) -> str:
match = re.search(r"['\"]([^'\"]+\.exe)['\"]", line.replace("\\", "/"), re.IGNORECASE)
if not match:
return ""
path = match.group(1)
drive_index = path.lower().find("drive_c/")
if drive_index < 0:
return ""
return path[drive_index:].lower()
paths = re.findall(r"['\"]([^'\"]+\.exe)['\"]", line.replace("\\", "/"), re.IGNORECASE)
for path in paths:
drive_index = path.lower().find("drive_c/")
if drive_index >= 0:
return path[drive_index:].lower()
if "/" in path and not path.startswith("$"):
return path.lower()
return ""
def _path_matches_autoinstall(exec_path: str, autoinstall_path: str) -> bool:
+8 -1
View File
@@ -84,6 +84,7 @@ def create_content_frame(
) -> tuple[QFrame, QBoxLayout]:
"""Create content frame."""
content_frame = QFrame()
content_frame.setProperty("theme_style_name", "DETAIL_CONTENT_FRAME_STYLE")
content_frame.setStyleSheet(theme.DETAIL_CONTENT_FRAME_STYLE)
content_frame_layout = QBoxLayout(QBoxLayout.Direction.LeftToRight, content_frame)
content_frame_layout.setContentsMargins(20, 20, 20, 20)
@@ -139,7 +140,7 @@ def _add_source_corner(
) -> None:
"""Add source corner badge to cover frame."""
source = game_source.lower()
if source not in ("steam", "gog", "portproton") or theme_manager is None:
if source not in ("steam", "gog", "egs", "portproton") or theme_manager is None:
return
icon_name = f"badge_{source}"
@@ -182,6 +183,7 @@ def create_compact_detail_header(
header_widget.setFixedHeight(cover_frame.height())
title_frame = QFrame(header_widget)
title_frame.setProperty("theme_style_name", "COMPACT_DETAILS_WIDGET_STYLE")
title_frame.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
title_frame.setMaximumHeight(cover_frame.height())
title_frame.setStyleSheet(theme.COMPACT_DETAILS_WIDGET_STYLE)
@@ -192,6 +194,7 @@ def create_compact_detail_header(
title_layout.setSizeConstraint(QLayout.SizeConstraint.SetNoConstraint)
title_label = QLabel(title)
title_label.setWordWrap(True)
title_label.setProperty("theme_style_name", "COMPACT_DETAIL_PAGE_TITLE_STYLE")
title_label.setStyleSheet(theme.COMPACT_DETAIL_PAGE_TITLE_STYLE)
title_layout.addWidget(title_label, alignment=Qt.AlignmentFlag.AlignVCenter)
header_layout.addWidget(title_frame, stretch=1)
@@ -201,6 +204,7 @@ def create_compact_detail_header(
def create_compact_layout_panel(parent: QWidget, theme, content_layout: QLayout) -> QWidget:
"""Create compact panel for an existing layout."""
panel = QWidget(parent)
panel.setProperty("theme_style_name", "COMPACT_PLAYTIME_WIDGET_STYLE")
panel.setStyleSheet(theme.COMPACT_PLAYTIME_WIDGET_STYLE)
panel.setLayout(content_layout)
content_layout.setContentsMargins(
@@ -218,6 +222,7 @@ def create_compact_description_panel(
) -> QWidget:
"""Create compact description block."""
desc_widget = QWidget(parent)
desc_widget.setProperty("theme_style_name", "COMPACT_DETAILS_WIDGET_STYLE")
desc_widget.setStyleSheet(theme.COMPACT_DETAILS_WIDGET_STYLE)
desc_layout = QVBoxLayout(desc_widget)
desc_layout.setContentsMargins(
@@ -397,6 +402,7 @@ def create_details_widget(
) -> QWidget:
"""Create details widget with title, description, and optional content."""
details_widget = QWidget()
details_widget.setProperty("theme_style_name", "DETAILS_WIDGET_STYLE")
details_widget.setStyleSheet(main_window.theme.DETAILS_WIDGET_STYLE)
details_layout = QVBoxLayout(details_widget)
@@ -439,6 +445,7 @@ def create_details_widget(
def _add_details_header(layout: QVBoxLayout, theme, title: str) -> None:
"""Add title and divider line to details layout."""
title_label = QLabel(title)
title_label.setProperty("theme_style_name", "DETAIL_PAGE_TITLE_STYLE")
title_label.setStyleSheet(theme.DETAIL_PAGE_TITLE_STYLE)
layout.addWidget(title_label)
+484 -3
View File
@@ -1,25 +1,36 @@
"""Base dialogs for PortProtonQt."""
import os
import re
from pathlib import Path
from collections import deque
from functools import partial
import tempfile
from typing import cast, TYPE_CHECKING
from typing import Any, cast, TYPE_CHECKING
from PySide6.QtGui import QIcon, QPixmap
from PySide6.QtWidgets import (
QDialog, QFormLayout, QHBoxLayout, QLabel, QVBoxLayout,
QProgressBar, QSizePolicy, QWidget, QCheckBox
QProgressBar, QSizePolicy, QWidget, QCheckBox, QProgressDialog, QScrollArea, QLineEdit, QApplication
)
from PySide6.QtCore import Qt, QObject, Signal, QTimer, QStandardPaths, QSize
from PySide6.QtCore import Qt, QObject, Signal, QTimer, QStandardPaths, QSize, QThread
import psutil
import orjson
import pefile
if TYPE_CHECKING:
from portprotonqt.main_window import MainWindow
from portprotonqt.dialogs.file_explorer import FileExplorer
from portprotonqt.config import (
LAUNCH_FILE_EXTENSIONS,
THEMED_LAUNCH_ICON_NAMES,
create_desktop_file,
extract_exec_target_path,
get_portproton_location,
parse_desktop_entry,
ui_config,
)
from portprotonqt.config.portproton import get_custom_icon_path, resolve_custom_data_dir
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.custom_widgets import AutoSizeButton
@@ -28,6 +39,7 @@ from portprotonqt.virtual_keyboard import VirtualKeyboard
from portprotonqt.localization import _
from portprotonqt.image_utils import COVER_IMAGE_EXTENSIONS, set_animated_cover
from portprotonqt.icon_extractor import generate_thumbnail
from portprotonqt.dialogs.dialog_utils import create_dialog_hints_widget, update_dialog_hints
logger = get_logger(__name__)
theme_manager = ThemeManager()
@@ -125,16 +137,241 @@ class GameLaunchDialog(DraggableDialog):
super().reject()
class GameFolderScanWorker(QThread):
"""Find executable files recursively and report scanned directory counts."""
progressChanged = Signal(object)
def __init__(self, folder: str, parent: QObject) -> None:
super().__init__(parent)
self.folder = folder
self.games: list[tuple[str, str]] = []
self.errors: list[str] = []
MAX_SCAN_DEPTH = 5
MAX_SCAN_DIRECTORIES = 400
GAME_SUBDIRECTORIES = frozenset((
"bin", "bin32", "bin64", "binaries", "win32", "win64", "x64", "x86", "game", "disccontentpc", "api",
))
def run(self) -> None:
for directory, paths in self._find_executables(self.folder).items():
if self.isInterruptionRequested():
return
try:
executable = max(paths, key=lambda path: self._executable_score(path, directory))
self.games.append((self._game_name(executable, directory), executable))
except OSError as error:
self._record_error(error)
self.games.sort(key=lambda game: game[1].casefold())
def _executable_score(self, executable: str, directory: str) -> tuple[int, int, int]:
name = Path(executable).stem.casefold()
folder = re.sub(r"[\W_]", "", os.path.basename(directory).casefold())
key = re.sub(r"[\W_]", "", name)
match = int(key == folder) + int(bool(key and folder and (key in folder or folder in key)))
launcher = name.endswith(("launcher", "redirector")) or name in ("play", "start", "run")
depth = len(Path(executable).relative_to(directory).parts)
return match - int(launcher), -depth, os.path.getsize(executable)
def _executable_name(self, executable: str) -> str:
try:
with pefile.PE(executable, fast_load=True) as pe:
pe.parse_data_directories(directories=[pefile.DIRECTORY_ENTRY["IMAGE_DIRECTORY_ENTRY_RESOURCE"]])
tables = [table for block in getattr(pe, "FileInfo", []) for info in block
for table in getattr(info, "StringTable", [])]
metadata = {key.decode("utf-8", errors="replace"): value.decode("utf-8", errors="replace")
for table in tables for key, value in table.entries.items()}
except pefile.PEFormatError:
return ""
except OSError as error:
logger.warning("Failed to read executable metadata %s: %s", executable, error)
return ""
for field in ("ProductName", "FileDescription"):
value = metadata.get(field, "").strip()
if value and not re.fullmatch(
r"(?i)(?:BootstrapPackagedGame|game|application|launcher|.*launcher.*|.*redistributable.*)", value,
):
return value
return ""
def _game_name(self, executable: str, directory: str) -> str:
name = ""
for info in sorted(Path(directory).glob("goggame-*.info")):
try:
data = orjson.loads(info.read_bytes().removeprefix(b"\xef\xbb\xbf"))
if (isinstance(data, dict) and isinstance(data.get("name"), str)
and data.get("gameId") == data.get("rootGameId")):
name = data["name"]
break
except OSError as error:
logger.warning("Failed to read game metadata %s: %s", info, error)
except ValueError as error:
logger.warning("Invalid game metadata %s: %s", info, error)
if not name:
name = self._executable_name(executable) or Path(directory).name
name = re.sub(r"(?i)[._ ]+(?:v?\d+(?:[._]\d+)+|build[._ ]?\d+).*$", "", name)
name = name.replace(".", " ")
name = re.sub(r"[\\/\r\n]", " ", name).replace(":", " - ")
return " ".join(name.replace("_", " ").split()).strip(" .") or Path(executable).stem
def _record_error(self, error: OSError) -> None:
logger.warning("Failed to scan game folder: %s", error)
self.errors.append(str(error))
def _is_runtime_directory(self, path: str) -> bool:
name = os.path.basename(path).casefold()
parent = os.path.basename(os.path.dirname(path)).casefold()
runtime = r"(?:i386-windows|x86_64-windows|mono|monobleedingedge|wine-mono.*|jre[\d._-]*|jdk[\d._-]*|java-runtime.*|_?commonredist|__installer)"
if re.fullmatch(runtime, name) or name in ("$recycle.bin", "system volume information", "config.msi", "msdownld.tmp"):
return True
if name == "windows" and parent == "drive_c":
return True
if name in ("windows media player", "internet explorer", "windows nt") and parent.startswith("program files"):
return True
if "proton" in name or name.startswith("wine"):
return os.path.isfile(os.path.join(path, "proton")) or os.path.isdir(os.path.join(path, "lib", "wine"))
return False
def _find_executables(self, folder: str) -> dict[str, list[str]]:
games: dict[str, list[str]] = {}
pending = deque([] if self._is_runtime_directory(folder) else [(folder, 0, folder)])
visited: dict[str, int] = {}
completed, total = 0, len(pending)
ignored = r"(?i)(?:unins.*|setup.*|install.*|.*redist.*|dxsetup.*|directx.*|dotnet.*|.*crash.*|.*report.*|.*prereq.*|.*updater?.*|.*config.*|.*settings.*|.*helper.*|.*benchmark.*|.*-win(?:32|64)-shipping|.*easyanticheat.*|.*battleye.*|oalinst|overlay_test.*|.*[-_](?:setup|installer).*|.*errormonitor|pluginhost|.*_api)"
skipped = {"engine", "melonloader", "mods", "plugins", "userdata", "userlibs", "reshade_shaders",
"assets", "data", "resources", "res", "res_mods", "replays", "movies", "cache", "logs"}
while pending:
if self.isInterruptionRequested():
return {}
root, depth, branch = pending.popleft()
label = _("Scanning: {folder}").format(folder=root)
self.progressChanged.emit((completed, total, label))
try:
with os.scandir(root) as entries:
entries_list = sorted(entries, key=lambda entry: entry.name.casefold())
files = [entry.path for entry in entries_list if entry.name.casefold().endswith(".exe")
and not re.fullmatch(ignored, entry.name[:-len(".exe")])
and not entry.is_symlink() and entry.is_file(follow_symlinks=False)]
directory = root
while directory != folder and Path(directory).name.casefold() in self.GAME_SUBDIRECTORIES:
directory = os.path.dirname(directory)
if files:
games.setdefault(directory, []).extend(files)
for entry in entries_list:
name = entry.name.casefold()
if (depth >= self.MAX_SCAN_DEPTH or entry.is_symlink() or not entry.is_dir(follow_symlinks=False)
or name.startswith((".", "$")) or name in skipped or name.endswith("_data")
or re.fullmatch(ignored, name) or self._is_runtime_directory(entry.path)):
continue
if files and root != folder and name not in self.GAME_SUBDIRECTORIES:
continue
owner = entry.path if root == folder or Path(root).name.casefold() == "common" else branch
if visited.get(owner, 0) >= self.MAX_SCAN_DIRECTORIES:
self._record_error(OSError(f"Game folder scan directory limit reached: {owner}"))
break
visited[owner] = visited.get(owner, 0) + 1
next_depth = 0 if owner == entry.path or name in ("steamapps", "common") else depth + 1
pending.append((entry.path, next_depth, owner))
total += 1
except OSError as error:
self._record_error(error)
completed += 1
self.progressChanged.emit((completed, total, label))
return games
class GameFolderImportWorker(QThread):
"""Create selected shortcuts without overwriting existing entries."""
progressChanged = Signal(object)
def __init__(self, games: list[tuple[str, str]], parent: QObject) -> None:
super().__init__(parent)
self.games = games
self.added = 0
self.skipped = 0
self.errors: list[str] = []
def run(self) -> None:
try:
location = get_portproton_location()
if not location:
raise FileNotFoundError("PortProton directory not found")
existing = set()
with os.scandir(location) as entries:
paths = [entry.path for entry in entries if entry.name.endswith(".desktop") and entry.is_file()]
for index, path in enumerate(paths):
if self.isInterruptionRequested():
return
self.progressChanged.emit((index, len(paths), _("Checking existing shortcuts: {path}").format(path=path)))
entry = parse_desktop_entry(path)
target = extract_exec_target_path(entry.get("Exec", "")) if entry else None
if target:
existing.add(os.path.realpath(target))
for index, (name, executable) in enumerate(self.games):
if self.isInterruptionRequested():
return
self.progressChanged.emit((index, len(self.games), _("Adding: {name}").format(name=name)))
self._import_game(name, executable, existing)
self.progressChanged.emit((index + 1, len(self.games), _("Adding: {name}").format(name=name)))
except OSError as error:
logger.warning("Failed to import game folder: %s", error)
self.errors.append(str(error))
def _import_game(self, name: str, executable: str, existing: set[str]) -> None:
target = os.path.realpath(executable)
if target in existing:
self.skipped += 1
return
created = False
desktop_path = ""
try:
name = " ".join(re.sub(r"[\\/]", " ", name).split()).strip(" .")
result = create_desktop_file(executable, name)
if result is None:
raise OSError(_("Failed to create shortcut: {name}").format(name=name))
content, desktop_path, icon_path = result
if os.path.exists(desktop_path):
self.skipped += 1
return
if not os.path.exists(icon_path) and not generate_thumbnail(executable, icon_path, size=128):
content = content.replace(f"Icon={icon_path}\n", "Icon=\n")
with open(desktop_path, "x", encoding="utf-8") as desktop:
created = True
desktop.write(content)
os.chmod(desktop_path, 0o755)
existing.add(target)
self.added += 1
except FileExistsError:
self.skipped += 1
except OSError as error:
logger.warning("Failed to import '%s': %s", executable, error)
self.errors.append(f"{name}: {error}")
if created:
try:
os.unlink(desktop_path)
except OSError as cleanup_error:
logger.warning("Failed to remove incomplete shortcut: %s", cleanup_error)
class AddGameDialog(DraggableDialog):
"""Dialog for adding or editing a game."""
gamesAdded = Signal()
def __init__(self, parent=None, theme=None, edit_mode=False, game_name=None, exe_path=None, cover_path=None, steam_appid=None):
super().__init__(parent)
from portprotonqt.context_menu_manager import CustomLineEdit
self.theme = theme if theme else theme_manager.apply_theme(ui_config.get_theme())
self.edit_mode = edit_mode
if exe_path is None and steam_appid is not None:
exe_path = f"steam://rungameid/{steam_appid}"
self.last_exe_path = exe_path
self.last_cover_path = cover_path
refresh_games = getattr(parent, "refreshGames", None)
if callable(refresh_games):
self.gamesAdded.connect(refresh_games)
self.downloader = Downloader(max_workers=4)
self.setWindowTitle(_("Edit Shortcut") if edit_mode else _("Add a shortcut"))
@@ -195,6 +432,19 @@ class AddGameDialog(DraggableDialog):
cover_button_label.setFixedWidth(cover_label.sizeHint().width())
layout.addRow(cover_button_label, coverBrowseButton)
self.iconEdit = CustomLineEdit(self, theme=self.theme)
self.iconEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
self.iconEdit.setText(get_custom_icon_path(exe_path) if exe_path else "")
icon_label = QLabel(_("Custom Icon:"))
icon_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
icon_row = QHBoxLayout()
icon_row.addWidget(self.iconEdit)
icon_browse = AutoSizeButton(_("Browse…"), icon=theme_manager.get_icon("search", as_path=True))
icon_browse.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
icon_browse.clicked.connect(self.browseIcon)
icon_row.addWidget(icon_browse)
layout.addRow(icon_label, icon_row)
self.add_to_steam_checkbox = QCheckBox()
self.add_to_menu_checkbox = QCheckBox()
self.add_to_desktop_checkbox = QCheckBox()
@@ -327,10 +577,44 @@ class AddGameDialog(DraggableDialog):
def accept(self):
"""Handle Apply button."""
icon_path = self.iconEdit.text().strip()
exe_path = self.last_exe_path if self.edit_mode else self.exeEdit.text().strip()
if icon_path and exe_path and icon_path != get_custom_icon_path(exe_path):
from PySide6.QtWidgets import QMessageBox
image = QPixmap(icon_path)
if image.isNull():
QMessageBox.warning(self, _("Error"), _("Invalid image"))
return
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
folder = resolve_custom_data_dir(os.path.join(data_home, "PortProtonQt", "custom_data"), exe_path)
temporary_path = None
try:
os.makedirs(folder, exist_ok=True)
with tempfile.NamedTemporaryFile(dir=folder, suffix=".png", delete=False) as temporary:
temporary_path = temporary.name
if not image.save(temporary_path, "PNG"):
raise OSError("Failed to save icon")
os.replace(temporary_path, os.path.join(folder, "icon.png"))
except OSError as error:
logger.warning("Failed to save custom icon: %s", error)
QMessageBox.warning(self, _("Error"), str(error))
return
finally:
if temporary_path:
Path(temporary_path).unlink(missing_ok=True)
if hasattr(self, 'keyboard'):
self.keyboard.hide()
super().accept()
def browseIcon(self) -> None:
from portprotonqt.dialogs.file_explorer import FileExplorer
explorer = FileExplorer(self, file_filter=COVER_IMAGE_EXTENSIONS + (".ico",),
initial_path=os.path.dirname(self.iconEdit.text()) or None)
explorer.file_signal.file_selected.connect(self.iconEdit.setText)
explorer.show()
def browseExe(self):
"""Open file manager to select executable or disc image."""
try:
@@ -338,6 +622,12 @@ class AddGameDialog(DraggableDialog):
initial_path = os.path.dirname(self.last_exe_path) if self.last_exe_path and os.path.isfile(self.last_exe_path) else None
file_explorer = FileExplorer(self, file_filter=LAUNCH_FILE_EXTENSIONS, initial_path=initial_path)
file_explorer.file_signal.file_selected.connect(self.onExeSelected)
if not self.edit_mode:
folder_button = AutoSizeButton(_("Select folder"), icon=theme_manager.get_icon("folder", as_path=True))
folder_button.setObjectName("gamepadAddButton")
folder_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
folder_button.clicked.connect(partial(self._select_game_folder, file_explorer))
file_explorer.button_layout.insertWidget(0, folder_button)
parent_widget = self.parentWidget()
if parent_widget:
@@ -351,6 +641,195 @@ class AddGameDialog(DraggableDialog):
except Exception as e:
logger.error(f"Error in browseExe: {e}")
def _select_game_folder(self, explorer: "FileExplorer") -> None:
folder = explorer.current_path
item = explorer.file_list.currentItem()
if item and item.text() != "../":
selected = os.path.normpath(os.path.join(folder, item.text()))
if os.path.isdir(selected):
folder = selected
self._game_folder_root = folder
explorer.accept()
self._start_folder_worker(GameFolderScanWorker(folder, self.parentWidget() or self))
def _start_folder_worker(self, worker: GameFolderScanWorker | GameFolderImportWorker) -> None:
owner = cast(Any, self.parentWidget() or self)
workers = getattr(owner, "_gameFolderWorkers", [])
owner._gameFolderWorkers = workers
workers.append(worker)
progress = QProgressDialog(_("Processing games…"), _("Cancel"), 0, 1, self)
progress.setWindowModality(Qt.WindowModality.ApplicationModal)
progress.setMinimumDuration(0)
progress.setStyleSheet(self.theme.MESSAGE_BOX_STYLE + self.theme.PROGRESS_BAR_STYLE)
progress.setAutoClose(False)
progress.setAutoReset(False)
progress.setValue(0)
progress.canceled.connect(worker.requestInterruption)
worker.progressChanged.connect(partial(self._update_folder_progress, progress), Qt.ConnectionType.QueuedConnection)
worker.finished.connect(partial(self._finish_folder_worker, worker, progress), Qt.ConnectionType.QueuedConnection)
progress.show()
worker.start()
def _update_folder_progress(self, progress: QProgressDialog, state: tuple[int, int, str]) -> None:
if progress.wasCanceled():
return
completed, total, current = state
progress.setLabelText(_("Processed {completed}/{total}\n{current}").format(
completed=completed, total=total, current=current,
))
progress.setRange(0, max(total, 1))
progress.setValue(completed)
def _finish_folder_worker(self, worker: QThread, progress: QProgressDialog) -> None:
from PySide6.QtWidgets import QMessageBox
owner = self.parentWidget() or self
workers = getattr(owner, "_gameFolderWorkers", [])
cancelled = progress.wasCanceled()
progress.close()
progress.deleteLater()
worker.deleteLater()
if worker not in workers:
return
workers.remove(worker)
if isinstance(worker, GameFolderImportWorker):
if worker.added:
self.gamesAdded.emit()
if cancelled:
return
if worker.errors:
QMessageBox.warning(self, _("Error"), "\n".join(worker.errors))
self.reject()
elif isinstance(worker, GameFolderScanWorker) and not cancelled:
if worker.errors:
QMessageBox.warning(self, _("Error"), "\n".join(worker.errors))
if worker.games:
self._show_folder_games(worker.games)
else:
QMessageBox.information(self, _("Information"), _("No games found in the selected folder."))
def _create_folder_game_row(
self, layout: QVBoxLayout, game: tuple[str, str],
) -> tuple[QLineEdit, QLineEdit, QCheckBox]:
from portprotonqt.context_menu_manager import CustomLineEdit
name, executable = game
content = layout.parentWidget()
row = QHBoxLayout()
checkbox = QCheckBox(content)
checkbox.setObjectName("gameFolderExecutable")
checkbox.setAccessibleName(executable)
checkbox.setStyleSheet(self.theme.CHECKBOX_STYLE)
checkbox.setChecked(True)
title = CustomLineEdit(name, content, theme=self.theme)
title.setAccessibleName(_("Name:"))
title.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
path = CustomLineEdit(executable, content, theme=self.theme)
path.setObjectName("gameFolderPath")
path.setAccessibleName(_("Path to Executable:"))
path.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
browse = AutoSizeButton(_("Browse…"), icon=theme_manager.get_icon("folder", as_path=True))
browse.setAutoDefault(False)
browse.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
browse.clicked.connect(partial(self._browse_folder_exe, path))
path_row = QHBoxLayout()
path_row.addWidget(path)
path_row.addWidget(browse)
details = QVBoxLayout()
details.addWidget(title)
details.addLayout(path_row)
row.addWidget(checkbox)
row.addLayout(details)
layout.addLayout(row)
QWidget.setTabOrder(checkbox, title)
QWidget.setTabOrder(title, path)
QWidget.setTabOrder(path, browse)
return title, path, checkbox
def _browse_folder_exe(self, field: QLineEdit) -> None:
from portprotonqt.dialogs.file_explorer import FileExplorer
explorer = FileExplorer(
field.window(), theme=self.theme, file_filter=(".exe",),
initial_path=os.path.dirname(os.path.expanduser(field.text().strip())),
)
explorer.file_signal.file_selected.connect(field.setText)
explorer.exec()
field.setFocus(Qt.FocusReason.OtherFocusReason)
explorer.deleteLater()
def _accept_folder_games(
self, dialog: QDialog, rows: list[tuple[QLineEdit, QLineEdit, QCheckBox]],
) -> None:
from PySide6.QtWidgets import QMessageBox
for title, path, checkbox in rows:
if not checkbox.isChecked():
continue
if not title.text().strip():
QMessageBox.warning(dialog, _("Error"), _("Game name and executable path are required"))
title.setFocus(Qt.FocusReason.OtherFocusReason)
return
executable = os.path.expanduser(path.text().strip())
if not os.path.isfile(executable):
QMessageBox.warning(dialog, _("Error"), _("Executable not found: {0}").format(executable))
path.setFocus(Qt.FocusReason.OtherFocusReason)
return
path.setText(executable)
dialog.accept()
def _scroll_folder_focus(self, scroll: QScrollArea, _old: QWidget | None, focused: QWidget | None) -> None:
if focused is not None and scroll.isAncestorOf(focused):
scroll.ensureWidgetVisible(focused)
def _show_folder_games(self, games: list[tuple[str, str]]) -> None:
dialog = cast(Any, DraggableDialog(self))
dialog.setWindowTitle(_("Select games"))
dialog.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
dialog.resize(*self.theme.GAME_FOLDER_IMPORT_DIALOG_SIZE)
layout = QVBoxLayout(dialog)
scroll = QScrollArea(dialog)
scroll.setWidgetResizable(True)
content = QWidget(scroll)
rows_layout = QVBoxLayout(content)
rows = [self._create_folder_game_row(rows_layout, game) for game in games]
rows_layout.addStretch()
scroll.setWidget(content)
layout.addWidget(scroll)
buttons = QHBoxLayout()
apply_button = AutoSizeButton(_("Apply"), icon=theme_manager.get_icon("apply", as_path=True))
apply_button.setObjectName("gamepadAddButton")
cancel_button = AutoSizeButton(_("Close"), icon=theme_manager.get_icon("cancel", as_path=True))
for button in (apply_button, cancel_button):
button.setAutoDefault(False)
button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
buttons.addWidget(button)
apply_button.clicked.connect(partial(self._accept_folder_games, dialog, rows))
cancel_button.clicked.connect(dialog.reject)
layout.addLayout(buttons)
main_window = self.parentWidget()
input_manager = getattr(main_window, "input_manager", None)
hints, labels = create_dialog_hints_widget(self.theme, main_window, input_manager, context='folder_import')
layout.addWidget(hints)
update_dialog_hints(labels, main_window, input_manager, theme_manager, ui_config.get_theme())
dialog.keyboard = VirtualKeyboard(dialog, theme=self.theme)
dialog.finished.connect(dialog.keyboard.hide)
if rows:
QTimer.singleShot(0, rows[0][2].setFocus)
app = cast(QApplication, QApplication.instance())
scroll_focus = partial(self._scroll_folder_focus, scroll)
app.focusChanged.connect(scroll_focus)
try:
accepted = dialog.exec() == QDialog.DialogCode.Accepted
finally:
app.focusChanged.disconnect(scroll_focus)
if accepted:
selected = [(title.text().strip(), path.text().strip()) for title, path, checkbox in rows
if checkbox.isChecked()]
if selected:
self._start_folder_worker(GameFolderImportWorker(selected, self.parentWidget() or self))
dialog.deleteLater()
def onExeSelected(self, file_path):
"""Handle file selection in FileExplorer."""
self.exeEdit.setText(file_path)
@@ -497,6 +976,8 @@ class AddGameDialog(DraggableDialog):
file_icon_name = THEMED_LAUNCH_ICON_NAMES.get(os.path.splitext(launch_path)[1].lower())
file_icon_path = theme_manager.get_icon(file_icon_name, as_path=True) if file_icon_name else ""
if get_custom_icon_path(exe_path):
return desktop_entry, desktop_path
if not self.last_cover_path and file_icon_path:
desktop_entry = desktop_entry.replace(f"Icon={icon_path}\n", f"Icon={file_icon_path}\n")
elif not self.last_cover_path and not generate_thumbnail(launch_path, icon_path, size=128):
+91 -1
View File
@@ -3,8 +3,14 @@
from __future__ import annotations
from typing import Any
import os
from PySide6.QtCore import QPoint, Qt
import orjson
from PySide6.QtCore import QIODevice, QPoint, QSaveFile, Qt, QUrl
from PySide6.QtNetwork import (
QNetworkAccessManager, QNetworkDiskCache, QNetworkProxy, QNetworkReply, QNetworkRequest,
)
from PySide6.QtWidgets import (
QFrame,
QHBoxLayout,
@@ -14,8 +20,12 @@ from PySide6.QtWidgets import (
)
from portprotonqt.custom_widgets import AutoSizeButton
from portprotonqt.config import CACHE_DIR, proxy_config, ui_config
from portprotonqt.dialogs.base import DraggableDialog
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
class CompatibilityReportDialog(DraggableDialog):
@@ -70,6 +80,11 @@ class CompatibilityReportDialog(DraggableDialog):
def _create_buttons(self, theme) -> QHBoxLayout:
layout = QHBoxLayout()
layout.addStretch()
self.ppdb_button = AutoSizeButton(_("Download") + " PPDB")
self.ppdb_button.setStyleSheet(theme.ACTION_BUTTON_STYLE)
self.ppdb_button.hide()
self.ppdb_button.clicked.connect(self._download_ppdb)
layout.addWidget(self.ppdb_button)
close_button = AutoSizeButton(_("Close"))
close_button.setStyleSheet(theme.ACTION_BUTTON_ACTIVE_STYLE)
close_button.clicked.connect(self.accept)
@@ -77,6 +92,81 @@ class CompatibilityReportDialog(DraggableDialog):
layout.addWidget(close_button)
return layout
def check_ppdb(self, executable: str) -> None:
if ui_config.get_auto_download_ppdb() or not os.path.isfile(executable):
return
self.ppdb_path = executable + ".ppdb"
self.ppdb_network = QNetworkAccessManager(self)
self.finished.connect(self.ppdb_network.deleteLater)
self.ppdb_network.setTransferTimeout(
QNetworkRequest.TransferTimeoutConstant.DefaultTransferTimeoutConstant.value
)
cache = QNetworkDiskCache(self.ppdb_network)
cache.setCacheDirectory(str(CACHE_DIR / "ppdb_lookup"))
self.ppdb_network.setCache(cache)
proxies = proxy_config.get_proxy() or {}
proxy_url = QUrl(proxies.get("https") or proxies.get("http") or "")
if proxy_url.host():
proxy_type = (QNetworkProxy.ProxyType.Socks5Proxy
if proxy_url.scheme().startswith("socks")
else QNetworkProxy.ProxyType.HttpProxy)
self.ppdb_network.setProxy(QNetworkProxy(
proxy_type, proxy_url.host(), max(proxy_url.port(), 0),
proxy_url.userName(), proxy_url.password(),
))
url = QUrl("https://linux-gaming.ru/api/lookup/exe/")
url.setPath(url.path() + os.path.basename(executable))
reply = self.ppdb_network.get(QNetworkRequest(url))
reply.finished.connect(lambda: self._ppdb_lookup_finished(reply))
def _ppdb_lookup_finished(self, reply: QNetworkReply) -> None:
reply.deleteLater()
if reply.error() != QNetworkReply.NetworkError.NoError:
logger.warning("PPDB lookup failed: %s", reply.errorString())
return
try:
metadata = orjson.loads(bytes(reply.readAll().data()))
except ValueError as error:
logger.warning("Invalid PPDB metadata: %s", error)
return
if not isinstance(metadata, dict):
return
url = metadata.get("ppdb_url")
if not isinstance(url, str):
return
self.ppdb_url = QUrl(url)
if self.ppdb_url.scheme() in {"https", "http"} and self.ppdb_url.host():
self.ppdb_button.show()
def _download_ppdb(self) -> None:
self.ppdb_button.setEnabled(False)
self.ppdb_button.setText(_("Downloading…"))
request = QNetworkRequest(self.ppdb_url)
request.setAttribute(
QNetworkRequest.Attribute.CacheLoadControlAttribute,
QNetworkRequest.CacheLoadControl.AlwaysNetwork,
)
reply = self.ppdb_network.get(request)
reply.finished.connect(lambda: self._ppdb_download_finished(reply))
def _ppdb_download_finished(self, reply: QNetworkReply) -> None:
reply.deleteLater()
self.ppdb_button.setText(_("Download") + " PPDB")
self.ppdb_button.setEnabled(True)
if reply.error() != QNetworkReply.NetworkError.NoError:
logger.warning("PPDB download failed: %s", reply.errorString())
self.ppdb_button.setText(_("Download process failed"))
return
destination = QSaveFile(self.ppdb_path)
data = reply.readAll()
if (data.isEmpty() or not destination.open(QIODevice.OpenModeFlag.WriteOnly)
or destination.write(data) != data.size() or not destination.commit()):
logger.warning("Failed to save PPDB: %s", destination.errorString())
self.ppdb_button.setText(_("Download process failed"))
return
self.ppdb_button.setText(_("Downloading Complete"))
self.ppdb_button.setEnabled(False)
def _show_context_menu(
self, report_view: QPlainTextEdit, theme: Any, position: QPoint
) -> None:
+7 -3
View File
@@ -25,7 +25,12 @@ def create_dialog_hints_widget(theme, main_window, input_manager, context='defau
dialog_actions = []
if context == 'file_explorer':
if context == 'folder_import':
dialog_actions = [
("add_game", _("Apply")),
("back", _("Close")),
]
elif context == 'file_explorer':
dialog_actions = [
("confirm", _("Open")),
("add_game", _("Select Dir")),
@@ -45,10 +50,9 @@ def create_dialog_hints_widget(theme, main_window, input_manager, context='defau
elif context == 'settings':
dialog_actions = [
("confirm", _("Toggle")),
("add_game", _("Save")),
("prev_dir", _("Search")),
("context_menu", _("Menu")),
("back", _("Cancel")),
("back", _("Close")),
("prev_tab", _("Prev Tab")),
("next_tab", _("Next Tab")),
]
+3 -1
View File
@@ -607,7 +607,9 @@ class FileExplorer(DraggableDialog):
if not self.directory_only:
files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))]
if self.file_filter:
if isinstance(self.file_filter, str):
if callable(self.file_filter):
files = [f for f in files if self.file_filter(os.path.join(self.current_path, f))]
elif isinstance(self.file_filter, str):
files = [f for f in files if f.lower().endswith(self.file_filter)]
elif isinstance(self.file_filter, tuple):
files = [f for f in files if any(f.lower().endswith(ext) for ext in self.file_filter)]
+36 -39
View File
@@ -9,7 +9,7 @@ from PySide6.QtWidgets import (
QTabWidget, QTableWidget, QTableWidgetItem, QVBoxLayout,
QWidget, QCheckBox, QHeaderView, QMessageBox, QLabel, QTextEdit,
QHBoxLayout, QProgressBar, QFrame, QSizePolicy, QAbstractItemView,
QStackedWidget, QPushButton
QStackedWidget
)
from PySide6.QtCore import QEvent, QMimeData, QObject, Qt, QTimer, QUrl
from PySide6.QtGui import QDesktopServices, QDragEnterEvent, QDropEvent, QGuiApplication
@@ -17,6 +17,7 @@ from shiboken6 import isValid
from portprotonqt.config import get_portproton_start_command, ui_config
from portprotonqt.dialogs.base import DraggableDialog
from portprotonqt.custom_widgets import AutoSizeButton
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.localization import _
@@ -58,7 +59,7 @@ class ProtonManager(DraggableDialog):
self.main_window = None
parent_widget = self.parent()
while parent_widget:
if hasattr(parent_widget, 'input_manager'):
if hasattr(parent_widget, 'get_button_icon'):
self.main_window = parent_widget
break
parent_widget = parent_widget.parent()
@@ -68,6 +69,14 @@ class ProtonManager(DraggableDialog):
if self.input_manager:
self.enable_proton_manager_mode()
if self.main_window:
def update_hints(*_args: object) -> None:
update_dialog_hints(
self.hints_labels, self.main_window, self.input_manager,
theme_manager, self.current_theme_name,
)
self.input_manager.connect_surface_updates('proton_manager_dialog', update_hints)
update_hints()
@staticmethod
def _get_dropped_wine_archives(mime_data: QMimeData) -> list[str]:
@@ -239,7 +248,7 @@ class ProtonManager(DraggableDialog):
self.download_progress = QProgressBar()
self.download_progress.setMinimum(0)
self.download_progress.setMaximum(100)
self.cancel_btn = QPushButton(_('Cancel'))
self.cancel_btn = AutoSizeButton(_('Cancel'), icon=theme_manager.get_icon('cancel', as_path=True))
self.cancel_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.cancel_btn.clicked.connect(self.cancel_current_download)
progress_layout.addWidget(self.download_progress, 4)
@@ -255,18 +264,18 @@ class ProtonManager(DraggableDialog):
layout.addWidget(self.hints_widget)
button_layout = QHBoxLayout()
self.download_btn = QPushButton(_('Download Selected'))
self.download_btn = AutoSizeButton(_('Download Selected'), icon=theme_manager.get_icon('apply', as_path=True))
self.download_btn.clicked.connect(self.download_selected)
self.download_btn.setEnabled(False)
self.download_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.clear_btn = QPushButton(_('Clear All'))
self.clear_btn = AutoSizeButton(_('Clear All'), icon=theme_manager.get_icon('delete', as_path=True))
self.clear_btn.clicked.connect(self.clear_selection)
self.clear_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.open_folder_btn = QPushButton(_('Open Folder'))
self.open_folder_btn = AutoSizeButton(_('Open Folder'), icon=theme_manager.get_icon('folder', as_path=True))
self.open_folder_btn.clicked.connect(self._open_wine_folder)
self.open_folder_btn.setEnabled(bool(self.portproton_location))
self.open_folder_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.cancel_btn_dialog = QPushButton(_('Cancel'))
self.cancel_btn_dialog = AutoSizeButton(_('Cancel'), icon=theme_manager.get_icon('cancel', as_path=True))
self.cancel_btn_dialog.clicked.connect(self.reject)
self.cancel_btn_dialog.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
button_layout.addWidget(self.download_btn)
@@ -277,18 +286,6 @@ class ProtonManager(DraggableDialog):
self.tab_widget.currentChanged.connect(self.tab_changed)
if self.input_manager and self.main_window:
def update_hints(*_args: object) -> None:
update_dialog_hints(
self.hints_labels, self.main_window, self.input_manager,
theme_manager, self.current_theme_name,
)
self.input_manager.connect_surface_updates('proton_manager_dialog', update_hints)
update_dialog_hints(
self.hints_labels, self.main_window, self.input_manager,
theme_manager, self.current_theme_name
)
def _open_wine_folder(self) -> None:
if not self.portproton_location:
return
@@ -383,15 +380,14 @@ class ProtonManager(DraggableDialog):
def filter_entries_by_cpu_level(self, entries, source_name):
is_arm = platform.machine().lower().startswith(('arm', 'aarch64'))
if not is_arm:
entries = [
entry for entry in entries
if 'aarch64' not in entry.get('name', '').lower()
and '-arm' not in entry.get('name', '').lower()
and 'aarch64' not in entry.get('url', '').lower()
and '-arm' not in entry.get('url', '').lower()
]
if source_name.lower() != 'proton_cachyos':
filtered_entries = []
for entry in entries:
entry_info = f"{entry.get('name', '')} {entry.get('url', '')}".lower()
entry_is_arm = 'aarch64' in entry_info or '-arm' in entry_info
if entry_is_arm == is_arm:
filtered_entries.append(entry)
entries = filtered_entries
if source_name.lower() not in ('proton_cachyos', 'proton_wineland'):
return entries
if self.cpu_level >= 4:
return entries
@@ -638,15 +634,16 @@ class ProtonManager(DraggableDialog):
installed_versions = []
seen_paths = set()
version_dirs = [dist_path]
steam_dir = get_steam_compatibilitytools_dir()
if steam_dir is not None:
version_dirs.append(str(steam_dir))
steam_home = get_steam_home()
if steam_home is not None:
for steam_lib in get_steam_libs(steam_home):
common_dir = steam_lib / "steamapps" / "common"
if common_dir.is_dir():
version_dirs.append(str(common_dir))
if not ui_config.get_disable_steam_proton_scanning():
steam_dir = get_steam_compatibilitytools_dir()
if steam_dir is not None:
version_dirs.append(str(steam_dir))
steam_home = get_steam_home()
if steam_home is not None:
for steam_lib in get_steam_libs(steam_home):
common_dir = steam_lib / "steamapps" / "common"
if common_dir.is_dir():
version_dirs.append(str(common_dir))
for version_dir in version_dirs:
for version_name in os.listdir(version_dir):
@@ -961,8 +958,8 @@ class ProtonManager(DraggableDialog):
msg_box.setText(_("Are you sure you want to delete {} selected WINE/Proton?\n\nThis action cannot be undone.").format(len(versions_to_remove)))
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.setDefaultButton(QMessageBox.StandardButton.No)
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
reply = msg_box.exec()
if reply != QMessageBox.StandardButton.Yes:
return
File diff suppressed because it is too large. Load diff
@@ -1027,6 +1027,8 @@ class GamescopeSettingsMixin:
def _filter_gamescope_settings(self, search_text):
"""Filter Gamescope groups based on search text."""
if not self.gamescope_category_groups:
return
gamescope_enabled = self.current_settings.get('PW_GAMESCOPE') == '1'
for checkbox in self.gamescope_toggle_widgets.values():
layout = checkbox.parentWidget().layout()
+80 -4
View File
@@ -3,6 +3,7 @@
import configparser
import os
import re
import subprocess
from pathlib import Path
from typing import Any, cast
@@ -151,8 +152,14 @@ MANGOHUD_VALUE_SPECS = [
'options': [f'{i / 10:.1f}' for i in range(11)]},
{'key': 'round_corners', 'label': _("Round corners (px)"), 'type': 'combo',
'options': [str(i) for i in range(16)]},
{'key': 'font_scale', 'label': _("Font scale"), 'type': 'combo',
'options': ['', '0.5', '0.75', '1.0', '1.25', '1.5', '2.0']},
{'key': 'font_size', 'label': _("Font size"), 'type': 'line'},
{'key': 'font_file', 'label': _("Font"), 'type': 'combo', 'options': []},
]
MANGOHUD_FONT_KEYS = {'font_scale', 'font_size', 'font_file'}
MANGOHUD_VALUE_OPTION_TRANSLATIONS = {
'position': {
'top-left': _("Top-left"),
@@ -391,6 +398,7 @@ class MangoHudSettingsMixin:
self.mangohud_presets_group = None
self.mangohud_toggle_group = None
self.mangohud_values_group = None
self.mangohud_fonts_group = None
self.mangohud_fps_group = None
self.mangohud_extra_group = None
self.mangohud_action_buttons = []
@@ -412,6 +420,7 @@ class MangoHudSettingsMixin:
self._add_mangohud_presets_group(layout)
self._add_mangohud_toggle_group(layout)
self._add_mangohud_values_group(layout)
self._add_mangohud_fonts_group(layout)
self._add_mangohud_fps_group(layout)
self._add_mangohud_extra_group(layout)
layout.addStretch()
@@ -433,6 +442,8 @@ class MangoHudSettingsMixin:
gpu_count = sum(1 for _text, value in self.mangohud_gpu_options if value.isdigit())
for spec in MANGOHUD_VALUE_SPECS:
if spec['key'] in MANGOHUD_FONT_KEYS:
continue
if spec['key'] == 'fps_limit_method':
continue
if spec['key'] == 'gpu_list' and gpu_count < 2:
@@ -441,8 +452,32 @@ class MangoHudSettingsMixin:
parent_layout.addWidget(group)
def _add_mangohud_fonts_group(self, parent_layout):
"""Add MangoHud font controls."""
group = QGroupBox(_("Fonts"))
group.setStyleSheet(self.theme.QGROUP_BOX_STYLE)
form = QFormLayout(group)
form.setVerticalSpacing(self.theme.exeSettingsGroupBoxElementVerticalSpacing)
form.setHorizontalSpacing(self.theme.exeSettingsGroupBoxElementHorizontalSpacing)
form.setFieldGrowthPolicy(QFormLayout.FieldGrowthPolicy.ExpandingFieldsGrow)
self.mangohud_fonts_group = group
for spec in MANGOHUD_VALUE_SPECS:
if spec['key'] in MANGOHUD_FONT_KEYS:
form.addRow(spec['label'], self._create_mangohud_value_widget(spec))
parent_layout.addWidget(group)
def _create_mangohud_value_widget(self, spec):
"""Create a MangoHud value widget."""
if spec['type'] == 'line':
widget = QLineEdit()
widget.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
widget.installEventFilter(cast(QWidget, self))
widget.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
self.mangohud_widgets[spec['key']] = widget
return widget
widget = CustomComboBox(theme=self.theme)
widget.view().window().setWindowFlags(
Qt.WindowType.Popup | Qt.WindowType.FramelessWindowHint
@@ -458,6 +493,10 @@ class MangoHudSettingsMixin:
gpu_options = self.mangohud_gpu_options or self._get_mangohud_gpu_options()
for text, value in gpu_options:
widget.addItem(text, value)
elif spec['key'] == 'font_file':
widget.addItem(placeholder_text, '')
for text, value in self._get_mangohud_font_options():
widget.addItem(text, value)
else:
value_translations = MANGOHUD_VALUE_OPTION_TRANSLATIONS.get(spec['key'], {})
for option in options:
@@ -475,6 +514,30 @@ class MangoHudSettingsMixin:
self.mangohud_widgets[spec['key']] = widget
return widget
def _get_mangohud_font_options(self) -> list[tuple[str, str]]:
"""Get installed font names and files from fontconfig."""
try:
result = subprocess.run(
['fc-list', '--format=%{family[0]} %{style[0]}\t%{file}\n'],
capture_output=True,
text=True,
check=False,
timeout=3,
)
except (OSError, subprocess.TimeoutExpired) as exc:
logger.warning("Failed to list system fonts: %s", exc)
return []
if result.returncode != 0:
logger.warning("fc-list failed with exit code %s", result.returncode)
return []
fonts = set()
for line in result.stdout.splitlines():
name, separator, path = line.partition('\t')
if separator and path.lower().endswith(('.ttf', '.otf')):
fonts.add((name.strip(), path.strip()))
return sorted(fonts, key=lambda font: font[0].lower())
def _add_mangohud_presets_group(self, parent_layout):
"""Add preset buttons for common MangoHud layouts."""
presets_group = QGroupBox(_("Presets"))
@@ -866,6 +929,8 @@ class MangoHudSettingsMixin:
self.mangohud_presets_group.setVisible(config_visible)
if self.mangohud_values_group is not None:
self.mangohud_values_group.setVisible(config_visible)
if self.mangohud_fonts_group is not None:
self.mangohud_fonts_group.setVisible(config_visible)
if self.mangohud_fps_group is not None:
self.mangohud_fps_group.setVisible(config_visible)
if self.mangohud_extra_group is not None:
@@ -1065,6 +1130,9 @@ class MangoHudSettingsMixin:
if widget is None:
return
text = value if isinstance(value, str) else ''
if isinstance(widget, QLineEdit):
widget.setText(text)
return
index = widget.findData(text)
if text and index < 0:
widget.addItem(text, text)
@@ -1179,10 +1247,13 @@ class MangoHudSettingsMixin:
if widget is None:
return ''
current_data = widget.currentData()
value = '' if current_data is None else str(current_data).strip()
if not value and current_data is None:
value = widget.currentText().strip()
if isinstance(widget, QLineEdit):
value = widget.text().strip()
else:
current_data = widget.currentData()
value = '' if current_data is None else str(current_data).strip()
if not value and current_data is None:
value = widget.currentText().strip()
if not value:
return ''
parsed_original, _raw_tokens = self._parse_mangohud_config(
@@ -1220,6 +1291,9 @@ class MangoHudSettingsMixin:
if new_user_conf != orig_user_conf:
changes.append(f"PW_MANGOHUD_USER_CONF={new_user_conf}")
if not mangohud_enabled:
return changes
config_value = self._build_mangohud_config()
if config_value != self.mangohud_original_values.get('MANGOHUD_CONFIG', ''):
changes.append(f"MANGOHUD_CONFIG={config_value}")
@@ -1232,6 +1306,8 @@ class MangoHudSettingsMixin:
def _filter_mangohud_settings(self, search_text):
"""Filter MangoHud groups based on search text."""
if not self.mangohud_category_groups:
return
config_visible = self.current_settings.get('PW_MANGOHUD') == '1' \
and self.current_settings.get('PW_MANGOHUD_USER_CONF') != '1'
for checkbox in self.mangohud_toggle_widgets.values():
+30 -11
View File
@@ -6,7 +6,7 @@ from typing import cast, TYPE_CHECKING
from PySide6.QtWidgets import (
QVBoxLayout, QHBoxLayout, QTextEdit, QTabWidget,
QTableWidget, QHeaderView, QTableWidgetItem, QAbstractItemView,
QStackedWidget, QWidget, QMessageBox
QStackedWidget, QWidget, QMessageBox, QCheckBox
)
from PySide6.QtCore import Qt, QProcess, QProcessEnvironment
@@ -109,7 +109,7 @@ class WinetricksDialog(DraggableDialog):
self.tab_widget = QTabWidget()
self.tab_widget.setStyleSheet(self.theme.GETWINE_WINDOW_STYLE + self.theme.TAB_STYLE)
table_base_style = self.theme.WINETRICKS_TABBLE_STYLE + self.theme.SCROLL_STYLE + self.theme.CHECKBOX_STYLE
table_base_style = self.theme.GETWINE_WINDOW_STYLE + self.theme.SCROLL_STYLE + self.theme.CHECKBOX_STYLE
self.dll_table = QTableWidget()
self.dll_table.setAlternatingRowColors(True)
@@ -120,7 +120,8 @@ class WinetricksDialog(DraggableDialog):
self.dll_table.setColumnCount(3)
self.dll_table.setHorizontalHeaderLabels([_("Set"), _("Libraries"), _("Information")])
self.dll_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.Fixed)
self.dll_table.horizontalHeader().resizeSection(0, 50)
self.dll_table.horizontalHeader().resizeSection(0, self.theme.WINETRICKS_CHECK_COLUMN_WIDTH)
self.dll_table.verticalHeader().setDefaultSectionSize(self.theme.WINETRICKS_ROW_HEIGHT)
self.dll_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
self.dll_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.dll_table.setStyleSheet(table_base_style)
@@ -152,7 +153,8 @@ class WinetricksDialog(DraggableDialog):
self.fonts_table.setColumnCount(3)
self.fonts_table.setHorizontalHeaderLabels([_("Set"), _("Fonts"), _("Information")])
self.fonts_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.Fixed)
self.fonts_table.horizontalHeader().resizeSection(0, 50)
self.fonts_table.horizontalHeader().resizeSection(0, self.theme.WINETRICKS_CHECK_COLUMN_WIDTH)
self.fonts_table.verticalHeader().setDefaultSectionSize(self.theme.WINETRICKS_ROW_HEIGHT)
self.fonts_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
self.fonts_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.fonts_table.setStyleSheet(table_base_style)
@@ -184,7 +186,8 @@ class WinetricksDialog(DraggableDialog):
self.settings_table.setColumnCount(3)
self.settings_table.setHorizontalHeaderLabels([_("Set"), _("Settings"), _("Information")])
self.settings_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.Fixed)
self.settings_table.horizontalHeader().resizeSection(0, 50)
self.settings_table.horizontalHeader().resizeSection(0, self.theme.WINETRICKS_CHECK_COLUMN_WIDTH)
self.settings_table.verticalHeader().setDefaultSectionSize(self.theme.WINETRICKS_ROW_HEIGHT)
self.settings_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
self.settings_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.settings_table.setStyleSheet(table_base_style)
@@ -207,6 +210,13 @@ class WinetricksDialog(DraggableDialog):
self.settings_container.addWidget(self.settings_table)
self.tab_widget.addTab(self.settings_container, _("Settings"))
for table in (self.dll_table, self.fonts_table, self.settings_table):
table.currentCellChanged.connect(
lambda row, *_previous, table=table: table.setFocusProxy(
cast(QCheckBox, table.cellWidget(row, 0).findChild(QCheckBox))
) if table.cellWidget(row, 0) else None
)
self.containers = {
"dlls": self.dll_container,
"fonts": self.fonts_container,
@@ -359,14 +369,19 @@ class WinetricksDialog(DraggableDialog):
if '/' in name or '\\' in name or name.lower() in ('executing', 'using', 'warning:') or name.endswith(':'):
continue
checked = Qt.CheckState.Checked if name in installed else Qt.CheckState.Unchecked
checked = name in installed
row = table.rowCount()
table.insertRow(row)
checkbox = QTableWidgetItem()
checkbox.setCheckState(checked)
table.setItem(row, 0, checkbox)
checkbox_widget = QWidget()
checkbox_layout = QHBoxLayout(checkbox_widget)
checkbox_layout.setAlignment(Qt.AlignmentFlag.AlignCenter)
checkbox_layout.setContentsMargins(0, 0, 0, 0)
checkbox = QCheckBox()
checkbox.setChecked(checked)
checkbox_layout.addWidget(checkbox)
table.setCellWidget(row, 0, checkbox_widget)
name_item = QTableWidgetItem(name)
table.setItem(row, 1, name_item)
@@ -374,13 +389,17 @@ class WinetricksDialog(DraggableDialog):
info_item = QTableWidgetItem(info)
table.setItem(row, 2, info_item)
if table is self.dll_table or table is self.fonts_table:
table.sortItems(1, Qt.SortOrder.AscendingOrder)
def install_selected(self, force=False):
"""Install selected components."""
selected = []
for table in [self.dll_table, self.fonts_table, self.settings_table]:
for row in range(table.rowCount()):
checkbox = table.item(row, 0)
if checkbox is not None and checkbox.checkState() == Qt.CheckState.Checked:
checkbox_widget = table.cellWidget(row, 0)
checkbox = checkbox_widget.findChild(QCheckBox) if checkbox_widget else None
if checkbox is not None and checkbox.isChecked():
name_item = table.item(row, 1)
if name_item is not None:
name = name_item.text()
+27 -7
View File
@@ -1,4 +1,4 @@
from PySide6.QtCore import QObject, Signal, QThread
from PySide6.QtCore import QObject, Signal, QThread, Qt, QCoreApplication
import threading
import os
import time
@@ -70,7 +70,7 @@ class Downloader(QObject):
self._locks = {}
self._active_threads: list[QThread] = []
self._global_lock = threading.Lock()
self.callback_requested.connect(self._run_callback)
self.callback_requested.connect(self._run_callback, Qt.ConnectionType.QueuedConnection)
def _run_callback(self, callback, result):
if callback:
@@ -240,11 +240,14 @@ class Downloader(QObject):
on_result(url, None)
emitted_urls.add(url)
continue
if url in self._cache:
cached_path = self._cache.get(url)
if (cached_path and os.path.exists(cached_path)
and os.path.abspath(cached_path) == os.path.abspath(path)):
if on_result and url not in emitted_urls:
on_result(url, self._cache[url])
on_result(url, cached_path)
emitted_urls.add(url)
continue
self._cache.pop(url, None)
filtered_urls.append(url)
filtered_paths.append(path)
@@ -261,7 +264,7 @@ class Downloader(QObject):
throttle_delay,
workers,
on_result=emit_result,
)
) if filtered_urls else {}
with self._global_lock:
for url, path in results.items():
@@ -270,7 +273,9 @@ class Downloader(QObject):
final_results = {}
with self._global_lock:
for url in urls:
if url in self._cache:
if url in self._last_error:
final_results[url] = None
elif url in self._cache:
final_results[url] = self._cache[url]
else:
final_results[url] = None
@@ -281,7 +286,18 @@ class Downloader(QObject):
return final_results
def download_async(self, url: str, local_path: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None, parallel: bool = False) -> QThread:
def download_async(self, url: str, local_path: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None, parallel: bool = False) -> QThread | None:
with self._global_lock:
previous_error = url in self._last_error
cached = not previous_error and os.path.exists(local_path)
if cached:
self._cache[url] = local_path
if previous_error or cached:
result = local_path if cached else None
self.download_completed.emit(url, result or "", cached)
self.callback_requested.emit(callback, result)
return None
class DownloadThread(QThread):
def __init__(self, downloader: 'Downloader', url: str, local_path: str, timeout: int, parallel: bool):
super().__init__()
@@ -308,7 +324,11 @@ class Downloader(QObject):
self.downloader.callback_requested.emit(callback, None)
thread = DownloadThread(self, url, local_path, timeout, parallel)
thread.moveToThread(self.thread())
thread.finished.connect(thread.deleteLater)
app = QCoreApplication.instance()
if app is not None:
app.aboutToQuit.connect(thread.wait)
# Remove from list after completion
def cleanup():
+488
View File
@@ -0,0 +1,488 @@
"""Epic Games Store integration through Legendary."""
import hashlib
import os
import platform
import shutil
import subprocess
import time
from collections.abc import Callable
from concurrent.futures import ThreadPoolExecutor
from pathlib import Path
from typing import Any
import orjson
import requests
from portprotonqt.localization import get_store_content_languages
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
EGS_LOGIN_URL = "https://legendary.gl/epiclogin"
LEGENDARY_RELEASE_URL = (
"https://api.github.com/repos/Heroic-Games-Launcher/legendary/releases/latest"
)
LEGENDARY_TIMEOUT = 120
EGS_METADATA_WORKERS = 4
EGS_METADATA_TIMEOUT = 15
EGS_DESCRIPTION_CACHE_VERSION = 2
LEGENDARY_UPDATE_INTERVAL = 30 * 24 * 60 * 60
EGS_API_USER_AGENT = (
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) "
"AppleWebKit/537.36 EpicGamesLauncher"
)
class EGSAPI:
"""Provide EGS authentication, library and installation helpers."""
def __init__(self) -> None:
data_home = Path(os.getenv("XDG_DATA_HOME", Path.home() / ".local/share"))
self.data_dir = data_home / "PortProtonQt" / "launcher" / "egs"
self.bin_dir = data_home / "PortProtonQt" / "bin"
# Remove after the legacy launcher storage migration period.
legacy_dir = data_home / "PortProtonQt" / "egs"
if legacy_dir.exists() and not self.data_dir.exists():
self.data_dir.parent.mkdir(parents=True, exist_ok=True)
legacy_dir.rename(self.data_dir)
legacy_bin = self.data_dir / "bin"
if legacy_bin.is_dir():
self.bin_dir.mkdir(parents=True, exist_ok=True)
for legacy_binary in legacy_bin.iterdir():
target = self.bin_dir / legacy_binary.name
if not target.exists():
legacy_binary.rename(target)
if not any(legacy_bin.iterdir()):
legacy_bin.rmdir()
self.config_dir = self.data_dir / "legendary"
self.user_path = self.config_dir / "user.json"
self.library_path = self.data_dir / "library.json"
self.sizes_path = self.data_dir / "sizes.json"
self.version_path = self.bin_dir / "legendary.version"
self.games_dir = Path.home() / "Games"
def get_legendary_path(self) -> str | None:
"""Return an available Legendary executable."""
bundled = self.bin_dir / "legendary"
if bundled.is_file() and os.access(bundled, os.X_OK):
return str(bundled)
return shutil.which("legendary")
def ensure_legendary(self) -> str:
"""Download the current official Heroic Legendary binary if needed."""
existing = self.get_legendary_path()
if existing:
return existing
asset, release_tag = self._get_latest_legendary_release()
return self._download_legendary(asset, release_tag)
def update_legendary(self) -> str:
"""Update the bundled Legendary binary when a newer release exists."""
bundled = self.bin_dir / "legendary"
if bundled.is_file() and os.access(bundled, os.X_OK):
try:
last_check = self.version_path.stat().st_mtime
except OSError:
last_check = 0
if time.time() - last_check < LEGENDARY_UPDATE_INTERVAL:
return str(bundled)
asset, release_tag = self._get_latest_legendary_release()
if (
bundled.is_file()
and self._get_legendary_release_tag() == release_tag
):
self.version_path.touch()
return str(bundled)
return self._download_legendary(asset, release_tag)
def _get_latest_legendary_release(self) -> tuple[dict, str]:
"""Return the matching Legendary asset and release tag."""
architecture = {"x86_64": "x86_64", "aarch64": "arm64"}.get(
platform.machine()
)
if not architecture:
raise OSError(f"Unsupported Legendary architecture: {platform.machine()}")
response = requests.get(LEGENDARY_RELEASE_URL, timeout=15)
response.raise_for_status()
release = response.json()
asset_name = f"legendary_linux_{architecture}"
asset = next(
(item for item in release.get("assets", []) if item.get("name") == asset_name),
None,
)
if not asset:
raise OSError(f"Legendary release asset not found: {asset_name}")
release_tag = str(release.get("tag_name", ""))
if not release_tag:
raise OSError("Legendary release tag not found")
return asset, release_tag
def _get_legendary_release_tag(self) -> str:
try:
return self.version_path.read_text(encoding="utf-8").strip()
except OSError:
return ""
def _download_legendary(self, asset: dict, release_tag: str) -> str:
target = self.bin_dir / "legendary"
temporary = target.with_suffix(".part")
target.parent.mkdir(parents=True, exist_ok=True)
digest = hashlib.sha256()
try:
with requests.get(asset["browser_download_url"], stream=True, timeout=30) as response:
response.raise_for_status()
with open(temporary, "wb") as output:
for chunk in response.iter_content(chunk_size=1024 * 1024):
if chunk:
output.write(chunk)
digest.update(chunk)
expected = str(asset.get("digest", "")).removeprefix("sha256:")
if not expected or digest.hexdigest() != expected:
raise OSError("Legendary checksum verification failed")
temporary.chmod(0o755)
temporary.replace(target)
self.version_path.write_text(release_tag, encoding="utf-8")
return str(target)
except Exception:
temporary.unlink(missing_ok=True)
raise
def build_command(self, arguments: list[str]) -> list[str]:
"""Build a Legendary command using private configuration paths."""
executable = self.get_legendary_path()
if not executable:
raise FileNotFoundError("Legendary executable not found")
self.config_dir.mkdir(parents=True, exist_ok=True)
self.config_dir.chmod(0o700)
command_arguments = list(arguments)
if "-y" in command_arguments:
command_arguments.remove("-y")
command_arguments.insert(0, "-y")
return [executable, *command_arguments]
def get_environment(self) -> dict[str, str]:
"""Return the environment required by Legendary."""
environment = os.environ.copy()
environment["LEGENDARY_CONFIG_PATH"] = str(self.config_dir)
return environment
def authenticate(self, code: str) -> tuple[bool, str]:
"""Authenticate an Epic account with an authorization code."""
self.ensure_legendary()
result = subprocess.run(
self.build_command(["auth", "--code", code]),
env=self.get_environment(), capture_output=True, check=False,
timeout=LEGENDARY_TIMEOUT,
)
if result.returncode == 0 and self.user_path.is_file():
self.user_path.chmod(0o600)
return True, ""
error = result.stderr.decode(errors="replace").strip()
logger.error("Legendary authentication failed: %s", error)
return False, error or f"Legendary exited with code {result.returncode}"
@staticmethod
def extract_auth_code(text: str) -> str:
"""Extract an Epic authorization code from copied text or JSON."""
value = text.strip()
try:
data = orjson.loads(value)
except orjson.JSONDecodeError:
return value if "://" not in value else ""
if not isinstance(data, dict):
return ""
return str(data.get("authorizationCode", "")).strip()
def logout(self) -> bool:
"""Remove the Epic login and cached library."""
try:
if self.get_legendary_path() and self.user_path.is_file():
subprocess.run(
self.build_command(["auth", "--delete"]),
env=self.get_environment(), capture_output=True, check=False,
timeout=LEGENDARY_TIMEOUT,
)
self.user_path.unlink(missing_ok=True)
self.library_path.unlink(missing_ok=True)
return True
except (OSError, subprocess.SubprocessError) as error:
logger.error("Failed to disconnect Epic account: %s", error)
return False
def get_account_name(self) -> str:
"""Return the Epic display name from Legendary state."""
user = self._load_json(self.user_path, {})
return str(user.get("displayName", "")) if isinstance(user, dict) else ""
def refresh_library(
self, progress_callback: Callable[[int, int], None] | None = None
) -> list[dict]:
"""Refresh and cache the Epic library through Legendary."""
self.update_legendary()
result = subprocess.run(
self.build_command(["list", "--json", "--third-party"]),
env=self.get_environment(), capture_output=True, check=False,
timeout=LEGENDARY_TIMEOUT,
)
if result.returncode != 0:
error = result.stderr.decode(errors="replace").strip()
raise OSError(error or "Failed to refresh Epic library")
raw_games = orjson.loads(result.stdout)
if not isinstance(raw_games, list):
raise OSError("Legendary returned an invalid Epic library")
games = []
for game in raw_games:
metadata = game.get("metadata", {})
if metadata.get("mainGameItem"):
continue
release_info = metadata.get("releaseInfo", [])
mobile_only = bool(release_info) and all(
info.get("platform")
and all(platform in {"Android", "iOS"}
for platform in info["platform"])
for info in release_info
)
if not mobile_only:
games.append(self._normalize_game(game))
games = [game for game in games if game.get("app_id")]
self._enrich_descriptions(games, progress_callback)
self._save_json(self.library_path, games)
return games
def load_library(self) -> list[dict]:
"""Load the cached Epic library."""
data = self._load_json(self.library_path, [])
return data if isinstance(data, list) else []
def clear_library_cache(self) -> None:
"""Remove cached Epic library metadata."""
try:
self.library_path.unlink(missing_ok=True)
except OSError as error:
logger.warning("Failed to clear Epic library cache: %s", error)
def load_installed(self) -> dict[str, dict]:
"""Load Legendary installed game records."""
data = self._load_json(self.config_dir / "installed.json", {})
return data if isinstance(data, dict) else {}
def is_game_installed(
self, app_id: str, installed_data: dict[str, dict] | None = None
) -> bool:
"""Return whether Legendary records a usable installation."""
return self.get_launch_target(app_id, installed_data) is not None
@staticmethod
def is_eos_overlay_enabled(prefix_path: Path) -> bool:
"""Return whether the EOS overlay is enabled in a Wine prefix."""
try:
registry = (prefix_path / "user.reg").read_text(
encoding="utf-8", errors="replace"
)
except OSError:
return False
for section in registry.casefold().split("\n["):
if section.startswith(r"software\\epic games\\eos]"):
if '"overlaypath"=' in section:
return True
return False
def get_launch_target(
self, app_id: str, installed_data: dict[str, dict] | None = None
) -> str | None:
"""Return the installed game's Windows executable."""
installed = (
installed_data if installed_data is not None else self.load_installed()
).get(app_id, {})
install_path = Path(str(installed.get("install_path", "")))
executable = str(installed.get("executable", "")).replace("\\", "/")
target = install_path.joinpath(*executable.split("/"))
return str(target) if executable and target.is_file() else None
def get_cached_download_sizes(self, app_id: str) -> tuple[int, int] | None:
"""Return cached EGS download and disk sizes."""
cache = self._load_json(self.sizes_path, {})
value = cache.get(app_id) if isinstance(cache, dict) else None
if not isinstance(value, list) or len(value) != 2:
return None
sizes = int(value[0]), int(value[1])
return None if sizes[0] > 0 and sizes[1] <= 0 else sizes
def save_download_sizes(self, app_id: str, sizes: tuple[int, int]) -> None:
"""Cache EGS download and disk sizes."""
cache = self._load_json(self.sizes_path, {})
if not isinstance(cache, dict):
cache = {}
cache[app_id] = list(sizes)
self._save_json(self.sizes_path, cache)
@staticmethod
def parse_download_sizes(output: bytes) -> tuple[int, int]:
"""Extract download and install sizes from Legendary JSON."""
data = orjson.loads(output)
values: dict[str, int] = {}
def visit(value: Any) -> None:
if isinstance(value, dict):
for key, item in value.items():
if key in {"download_size", "install_size", "disk_size"}:
try:
values[key] = max(values.get(key, 0), int(item))
except (TypeError, ValueError):
continue
visit(item)
elif isinstance(value, list):
for item in value:
visit(item)
visit(data)
install_size = values.get("install_size") or values.get("disk_size", 0)
return values.get("download_size", 0), install_size
def _enrich_descriptions(
self, games: list[dict],
progress_callback: Callable[[int, int], None] | None = None,
) -> None:
cached = {str(game.get("app_id")): game for game in self.load_library()}
pending = []
completed = 0
total = len(games)
preferred_locale = get_store_content_languages()[0]
for game in games:
old_game = cached.get(game["app_id"], {})
old_description = str(old_game.get("description", ""))
if (
old_description
and old_description != game["title"]
and old_game.get("description_preference") == preferred_locale
and old_game.get("description_cache_version")
== EGS_DESCRIPTION_CACHE_VERSION
):
game["description"] = old_description
game["description_locale"] = str(old_game.get("description_locale", ""))
game["description_preference"] = preferred_locale
game["description_cache_version"] = EGS_DESCRIPTION_CACHE_VERSION
completed += 1
if progress_callback:
progress_callback(completed, total)
else:
pending.append(game)
if not pending:
return
worker_count = min(EGS_METADATA_WORKERS, os.cpu_count() or 1)
with ThreadPoolExecutor(max_workers=worker_count) as executor:
descriptions = executor.map(self._get_store_description, pending)
for game, result in zip(pending, descriptions, strict=True):
description, description_locale = result
if description:
game["description"] = description
game["description_locale"] = description_locale
game["description_preference"] = preferred_locale
game["description_cache_version"] = EGS_DESCRIPTION_CACHE_VERSION
completed += 1
if progress_callback:
progress_callback(completed, total)
def _get_store_description(self, game: dict) -> tuple[str, str]:
slug = self._get_product_slug(str(game.get("namespace", "")), game["title"])
for language in get_store_content_languages():
try:
response = requests.get(
"https://store-content.ak.epicgames.com/api/"
f"{language}/content/products/{slug}",
headers={"User-Agent": EGS_API_USER_AGENT},
timeout=EGS_METADATA_TIMEOUT,
)
if response.status_code == requests.codes.not_found:
continue
response.raise_for_status()
description = self._parse_store_description(response.json())
if description:
return description, language
except requests.RequestException as error:
logger.debug(
"Epic description unavailable for %s: %s", game["app_id"], error
)
return "", ""
return "", ""
@staticmethod
def _parse_store_description(data: Any) -> str:
if not isinstance(data, dict) or not isinstance(data.get("pages"), list):
return ""
page = next(
(item for item in data["pages"]
if isinstance(item, dict) and item.get("type") == "productHome"),
{},
)
about = page.get("data", {}).get("about", {})
short_description = str(about.get("shortDescription") or "").strip()
if short_description:
return short_description
description = str(about.get("description") or "").strip()
return description.split("\n\n", 1)[0].strip()
def _get_product_slug(self, namespace: str, title: str) -> str:
fallback = "-".join("".join(
character if character.isascii() and character.isalnum() else " "
for character in title.lower()
).split())
if not namespace:
return fallback
query = {
"query": "query ProductSlug($namespace: String!) { Catalog { "
"catalogNs(namespace: $namespace) { mappings(pageType: "
"\"productHome\") { pageSlug pageType } } } }",
"variables": {"namespace": namespace},
}
try:
response = requests.post(
"https://launcher.store.epicgames.com/graphql",
json=query,
headers={
"Content-Type": "application/json",
"User-Agent": EGS_API_USER_AGENT,
},
timeout=EGS_METADATA_TIMEOUT,
)
response.raise_for_status()
mappings = response.json()["data"]["Catalog"]["catalogNs"]["mappings"]
return str(mappings[0].get("pageSlug") or fallback) if mappings else fallback
except (KeyError, IndexError, TypeError, requests.RequestException) as error:
logger.debug("Epic product slug unavailable for %s: %s", namespace, error)
return fallback
@staticmethod
def _normalize_game(game: dict) -> dict:
metadata = game.get("metadata", {})
images = metadata.get("keyImages", []) if isinstance(metadata, dict) else []
cover = next(
(str(image.get("url", "")) for image in images
if image.get("type") in ("DieselGameBoxTall", "OfferImageTall")),
"",
)
return {
"app_id": str(game.get("app_name") or game.get("appName") or ""),
"title": str(game.get("app_title") or metadata.get("title") or ""),
"description": str(metadata.get("description", "")),
"cover": cover,
"namespace": str(metadata.get("namespace", "")),
"folder_name": str(metadata.get("customAttributes", {}).get(
"FolderName", {}
).get("value") or game.get("app_name") or game.get("appName") or ""),
"description_locale": "",
"description_preference": "",
"description_cache_version": 0,
}
@staticmethod
def _load_json(path: Path, default: Any) -> Any:
try:
return orjson.loads(path.read_bytes())
except (OSError, orjson.JSONDecodeError):
return default
@staticmethod
def _save_json(path: Path, data: Any) -> None:
path.parent.mkdir(parents=True, exist_ok=True)
path.write_bytes(orjson.dumps(data, option=orjson.OPT_INDENT_2))
+395 -141
View File
@@ -1,6 +1,7 @@
import os
import re
import shlex
from typing import Any
from PySide6.QtGui import (
QPainter,
@@ -12,8 +13,13 @@ from PySide6.QtGui import (
QIcon,
QPen,
QLinearGradient,
QEnterEvent,
QFocusEvent,
QMouseEvent,
QKeyEvent,
QPaintEvent,
)
from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer, QSize
from PySide6.QtCore import QEvent, Signal, Property, Qt, QUrl, QTimer, QSize
from PySide6.QtWidgets import (
QApplication,
QFrame,
@@ -24,6 +30,7 @@ from PySide6.QtWidgets import (
QWidget,
QStackedLayout,
QLabel,
QSizePolicy,
)
from portprotonqt.image_utils import (
cleanup_animated_cover,
@@ -199,11 +206,136 @@ class SourceCorner(QWidget):
self._visible = visible
super().setVisible(visible)
def refresh_source_theme(self, config: dict, icon: str | QIcon | None) -> None:
"""Refresh source-corner visuals for a live theme change."""
self._cfg = config
self._icon = icon
self._color = QColor(config.get("ribbon_color", "#3f424d"))
self._fold_color = QColor(config.get("ribbon_fold_color", "#00000096"))
self.update()
class GameCard(QFrame):
class AnimatedCard(QFrame):
animation_base_size: tuple[int, int]
borderWidthChanged = Signal()
gradientAngleChanged = Signal()
scaleChanged = Signal()
hoverChanged = Signal(str, bool)
focusChanged = Signal(str, bool)
clicked = Signal()
def setup_card_animations(self, theme: Any, layout_config: dict) -> None:
self.theme = theme
self.card_layout_cfg = layout_config
self._borderWidth = layout_config.get(
"default_border_width", theme.GAME_CARD_ANIMATION["default_border_width"]
)
self._gradientAngle = layout_config.get(
"gradient_start_angle", theme.GAME_CARD_ANIMATION["gradient_start_angle"]
)
self._scale = layout_config.get(
"default_scale", theme.GAME_CARD_ANIMATION["default_scale"]
)
self._hovered = False
self._focused = False
self._hover_sound_pending = False
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.setMouseTracking(True)
self.animations = GameCardAnimations(self, theme)
self.animations.setup_animations()
def update_scale(self) -> None:
width, height = self.animation_base_size
self.setFixedSize(int(width * self._scale), int(height * self._scale))
def getBorderWidth(self) -> int:
return self._borderWidth
def setBorderWidth(self, value: int) -> None:
self._borderWidth = value
self.borderWidthChanged.emit()
self.update()
def getGradientAngle(self) -> float:
return self._gradientAngle
def setGradientAngle(self, value: float) -> None:
self._gradientAngle = value
self.gradientAngleChanged.emit()
self.update()
def getScale(self) -> float:
return self._scale
def setScale(self, value: float) -> None:
self._scale = value
self.update_scale()
self.scaleChanged.emit()
borderWidth = Property(int, getBorderWidth, setBorderWidth, notify=borderWidthChanged)
gradientAngle = Property(float, getGradientAngle, setGradientAngle, notify=gradientAngleChanged)
scale = Property(float, getScale, setScale, notify=scaleChanged)
def paintEvent(self, event: QPaintEvent) -> None:
super().paintEvent(event)
painter = QPainter(self)
parent = self.parentWidget()
layout = parent.layout() if parent is not None else None
if getattr(self, "list_layout", False) and isinstance(layout, QVBoxLayout):
row_pitch = self.height() + layout.spacing()
row = (self.y() - layout.contentsMargins().top()) // max(1, row_pitch)
colors = (self.theme.color_bg, self.theme.color_surface_elevated)
painter.fillRect(self.rect(), QColor(colors[row % len(colors)]))
self.animations.paint_border(painter)
if getattr(self, "batch_selected", False):
painter.setPen(QPen(QColor(self.theme.color_accent),
self.theme.GAME_CARD_ANIMATION["focus_border_width"]))
painter.drawRect(self.rect())
def enterEvent(self, event: QEnterEvent) -> None:
self.raise_()
self._hover_sound_pending = True
self.animations.handle_enter_event()
super().enterEvent(event)
def leaveEvent(self, event: QEvent) -> None:
self._hover_sound_pending = False
self.animations.handle_leave_event()
super().leaveEvent(event)
def mouseMoveEvent(self, event: QMouseEvent) -> None:
if self._hover_sound_pending:
from portprotonqt.sound_manager import SoundManager
SoundManager().play("navigate")
self._hover_sound_pending = False
super().mouseMoveEvent(event)
def focusInEvent(self, event: QFocusEvent) -> None:
self.raise_()
if QApplication.activeWindow() is not None and event.reason() not in (
Qt.FocusReason.ActiveWindowFocusReason,
Qt.FocusReason.MouseFocusReason,
):
from portprotonqt.sound_manager import SoundManager
SoundManager().play("navigate")
self.animations.handle_focus_in_event()
super().focusInEvent(event)
def focusOutEvent(self, event: QFocusEvent) -> None:
self.animations.handle_focus_out_event()
super().focusOutEvent(event)
def mouseReleaseEvent(self, event: QMouseEvent) -> None:
if event.button() == Qt.MouseButton.LeftButton and self.rect().contains(event.position().toPoint()):
self.clicked.emit()
super().mouseReleaseEvent(event)
def click(self) -> None:
self.clicked.emit()
class GameCard(AnimatedCard):
coverReady = Signal(object)
editShortcutRequested = Signal(str, str, str)
deleteGameRequested = Signal(str, str)
addToMenuRequested = Signal(str, str)
@@ -213,8 +345,6 @@ class GameCard(QFrame):
addToSteamRequested = Signal(str, str, str)
removeFromSteamRequested = Signal(str, str)
openGameFolderRequested = Signal(str, str)
hoverChanged = Signal(str, bool)
focusChanged = Signal(str, bool)
def __init__(
self, name, description, cover_path, appid, controller_support, exec_line,
@@ -224,6 +354,7 @@ class GameCard(QFrame):
card_width=250, parent=None, context_menu_manager=None
):
super().__init__(parent)
self.coverReady.connect(self.on_cover_loaded, Qt.ConnectionType.QueuedConnection)
self.name = name
self.description = description
self.cover_path = cover_path
@@ -249,6 +380,7 @@ class GameCard(QFrame):
self.select_callback = select_callback
self.context_menu_manager = context_menu_manager
self.batch_selected = False
self.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu)
self.customContextMenuRequested.connect(self._show_context_menu)
self.theme_manager = ThemeManager()
@@ -257,33 +389,47 @@ class GameCard(QFrame):
self.display_filter = game_config.get_display_filter()
self.badge_view_mode = ui_config.get_badge_view_mode()
self.current_theme_name = ui_config.get_theme()
self.layout_mode = str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid")).lower()
self.list_layout = self.layout_mode == "list"
parent_mode = parent.property("library_layout_mode") if parent is not None else None
self.layout_mode = str(
parent_mode or getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid")
).lower()
self.list_layout = self.layout_mode in {"list", "vertical"}
self.vertical_layout = self.layout_mode == "vertical"
self.horizontal_layout = self.layout_mode in {"horizontal", "horizontal_top"}
self.economy_mode = ui_config.get_economy_mode()
self.missing_executable_path = self._get_missing_executable_path()
self.steam_visible = str(game_source).lower() == "steam"
self.gog_visible = str(game_source).lower() == "gog"
self.egs_visible = str(game_source).lower() == "egs"
self.portproton_visible = str(game_source).lower() == "portproton"
self.ppdb_visible = bool(self.ppdb_id) and not self.economy_mode
config_name = "GAME_CARD_LIST" if self.list_layout else "GAME_CARD_GRID"
self.card_layout_cfg = getattr(self.theme, config_name, {})
if self.vertical_layout:
config_name = "GAME_CARD_VERTICAL"
elif self.list_layout:
config_name = "GAME_CARD_LIST"
elif self.horizontal_layout:
config_name = "GAME_CARD_HORIZONTAL"
else:
config_name = "GAME_CARD_GRID"
self.card_layout_cfg = self._get_layout_config(self.theme, config_name)
self.card_geometry_cfg = self._get_card_geometry_config(self.theme)
default_margin = 8 if self.list_layout else 20
self.base_extra_margin = self.card_layout_cfg.get("extra_margin", default_margin)
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.setStyleSheet(self.theme.GAME_CARD_WINDOW_STYLE)
self._borderWidth = self.theme.GAME_CARD_ANIMATION["default_border_width"]
self._gradientAngle = self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]
self._scale = self.theme.GAME_CARD_ANIMATION["default_scale"]
self._hovered = False
self._focused = False
self._hover_sound_pending = False
self.setMouseTracking(True)
self.animations = GameCardAnimations(self, self.theme)
self.animations.setup_animations()
card_style_name = (
"GAME_CARD_VERTICAL_STYLE"
if self.vertical_layout
else "GAME_CARD_WINDOW_STYLE"
)
self.setProperty("theme_style_name", card_style_name)
card_style = (
self.theme.GAME_CARD_VERTICAL_STYLE
if self.vertical_layout
else self.theme.GAME_CARD_WINDOW_STYLE
)
self.setStyleSheet(card_style)
self.setup_card_animations(self.theme, self.card_layout_cfg)
self.shadow = QGraphicsDropShadowEffect(self)
self.shadow.setBlurRadius(self.theme.shadow_blur_radius)
@@ -301,6 +447,7 @@ class GameCard(QFrame):
self.coverWidget = QWidget()
if self.list_layout:
self.coverWidget.setProperty("theme_style_name", "COVER_WIDGET_STYLE")
self.coverWidget.setStyleSheet(self.theme.COVER_WIDGET_STYLE)
coverLayout = QStackedLayout(self.coverWidget)
coverLayout.setContentsMargins(0, 0, 0, 0)
@@ -310,8 +457,8 @@ class GameCard(QFrame):
self.coverLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
self.coverLabel.setStyleSheet(self.theme.COVER_LABEL_STYLE)
if self.missing_executable_path or (
str(self.game_source).lower() == "gog"
and self.exec_line.startswith("gog://install/")
str(self.game_source).lower() in ("gog", "egs")
and self.exec_line.startswith(("gog://install/", "egs://install/"))
):
self.coverOpacity = QGraphicsOpacityEffect(self.coverLabel)
self.coverOpacity.setOpacity(self.theme.missing_exe_cover_opacity)
@@ -323,6 +470,7 @@ class GameCard(QFrame):
self.favoriteLabel = ClickableLabel(self.coverWidget)
self.favoriteLabel.clicked.connect(self.toggle_favorite)
self.is_favorite = self.name in set(favorites_config.get_games())
self._favorite_icon_state = self.is_favorite
self.update_favorite_icon()
self.favoriteLabel.raise_()
if self.list_layout:
@@ -349,7 +497,7 @@ class GameCard(QFrame):
config=corner_config,
parent=self.coverWidget,
)
self.steamLabel.setVisible(self.steam_visible)
self.steamLabel.setVisible(self.steam_visible and not self.vertical_layout)
gog_icon = self.theme_manager.get_icon("badge_gog", as_path=True)
self.gogLabel = SourceCorner(
@@ -357,7 +505,15 @@ class GameCard(QFrame):
config=corner_config,
parent=self.coverWidget,
)
self.gogLabel.setVisible(self.gog_visible)
self.gogLabel.setVisible(self.gog_visible and not self.vertical_layout)
egs_icon = self.theme_manager.get_icon("badge_egs", as_path=True)
self.egsLabel = SourceCorner(
icon=egs_icon,
config=corner_config,
parent=self.coverWidget,
)
self.egsLabel.setVisible(self.egs_visible and not self.vertical_layout)
portproton_icon = self.theme_manager.get_icon("badge_portproton", as_path=True)
self.portprotonLabel = SourceCorner(
@@ -365,7 +521,9 @@ class GameCard(QFrame):
config=corner_config,
parent=self.coverWidget,
)
self.portprotonLabel.setVisible(self.portproton_visible)
self.portprotonLabel.setVisible(
self.portproton_visible and not self.vertical_layout
)
if self.ppdb_visible:
self.ppdbLabel = ClickableLabel(
@@ -411,9 +569,36 @@ class GameCard(QFrame):
self.nameLabel.setContentsMargins(0, 0, 10, 0)
else:
self.nameLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
self.nameLabel.setStyleSheet(self.theme.GAME_CARD_NAME_LABEL_STYLE)
self.layout_.addWidget(self.nameLabel)
if self.list_layout:
if self.horizontal_layout:
self.nameLabel.setWordWrap(True)
name_style = (
self.theme.GAME_CARD_VERTICAL_NAME_STYLE
if self.vertical_layout
else self.theme.GAME_CARD_NAME_LABEL_STYLE
)
self.nameLabel.setStyleSheet(name_style)
if self.vertical_layout:
self.nameLabel.setProperty(
"theme_style_name", "GAME_CARD_VERTICAL_NAME_STYLE"
)
if self.vertical_layout:
stretches = self.theme.GAME_CARD_VERTICAL["column_stretches"]
self.layout_.addWidget(self.nameLabel, stretches[0])
for text, stretch in zip(
(self.last_launch, self.formatted_playtime, str(self.game_source)),
stretches[1:],
strict=True,
):
label = QLabel(text)
label.setAlignment(Qt.AlignmentFlag.AlignCenter)
label.setProperty(
"theme_style_name", "GAME_CARD_COLUMN_LABEL_STYLE"
)
label.setStyleSheet(self.theme.GAME_CARD_COLUMN_LABEL_STYLE)
self.layout_.addWidget(label, stretch)
else:
self.layout_.addWidget(self.nameLabel)
if self.list_layout and not self.vertical_layout:
self.layout_.addStretch()
font_size = self.nameLabel.font().pointSizeF()
@@ -430,6 +615,114 @@ class GameCard(QFrame):
layout.invalidate()
parent.updateGeometry()
def refresh_theme(self, theme: Any) -> None:
"""Refresh cached card visuals after a live theme change."""
old_theme = self.theme
old_layout_cfg = self.card_layout_cfg
self.theme = theme
if self.vertical_layout:
config_name = "GAME_CARD_VERTICAL"
elif self.list_layout:
config_name = "GAME_CARD_LIST"
elif self.horizontal_layout:
config_name = "GAME_CARD_HORIZONTAL"
else:
config_name = "GAME_CARD_GRID"
self.card_layout_cfg = self._get_layout_config(theme, config_name)
self.card_geometry_cfg = self._get_card_geometry_config(theme)
default_margin = 8 if self.list_layout else 20
self.base_extra_margin = self.card_layout_cfg.get("extra_margin", default_margin)
spacing = self.card_layout_cfg.get("spacing", 12 if self.list_layout else 5)
self.layout_.setSpacing(spacing)
margin = self.base_extra_margin // 2
self.layout_.setContentsMargins(margin, margin, margin, margin)
self.shadow.setBlurRadius(theme.shadow_blur_radius)
self.shadow.setColor(QColor(theme.color_shadow_card))
self.shadow.setOffset(*theme.shadow_offset)
if hasattr(self, "coverOpacity"):
self.coverOpacity.setOpacity(theme.missing_exe_cover_opacity)
if is_valid_protondb_tier(self.protondb_tier):
self.protondbLabel.setStyleSheet(
theme.get_protondb_badge_style(self.protondb_tier)
)
if self.ppdb_id:
ppdb_style = (
theme.get_ppdb_badge_style(self.ppdb_rating)
if self.ppdb_rating
else theme.STEAM_BADGE_STYLE
)
self.ppdbLabel.setStyleSheet(ppdb_style)
if self.getAntiCheatText(self.anticheat_status):
self.anticheatLabel.setStyleSheet(
theme.get_anticheat_badge_style(self.anticheat_status)
)
corner_config = theme.get_source_corner_config()
for label, icon_name in (
(self.steamLabel, "badge_steam"),
(self.gogLabel, "badge_gog"),
(self.egsLabel, "badge_egs"),
(self.portprotonLabel, "badge_portproton"),
):
icon = self.theme_manager.get_icon(
icon_name, self.current_theme_name, as_path=True
)
label.refresh_source_theme(corner_config, icon)
if (
old_theme.GAME_CARD_ANIMATION != theme.GAME_CARD_ANIMATION
or old_layout_cfg != self.card_layout_cfg
):
self.animations.refresh_theme(theme)
else:
self.animations.theme = theme
self.update_favorite_icon()
layout_changed = (
old_layout_cfg != self.card_layout_cfg
or old_theme.COMPACT_CARD != theme.COMPACT_CARD
or old_theme.favoriteLabelSize != theme.favoriteLabelSize
or old_theme.favoriteLabelIconSize != theme.favoriteLabelIconSize
)
if layout_changed:
self.update_scale()
else:
self.update()
def _get_card_geometry_config(self, theme: Any) -> dict:
theme_orientation = self.card_layout_cfg.get(
"card_orientation", "horizontal"
)
if (
self.horizontal_layout
and ui_config.get_horizontal_card_orientation(theme_orientation)
== "vertical"
):
return getattr(theme, "GAME_CARD_GRID", {})
return self.card_layout_cfg
@staticmethod
def _get_layout_config(theme: Any, config_name: str) -> dict:
config = getattr(theme, config_name, {})
get_override = getattr(theme, "get_theme_override", None)
if not callable(get_override) or get_override(config_name) is not None:
return config
config = dict(config)
for name in (
"GAME_CARD_GRID", "GAME_CARD_HORIZONTAL",
"GAME_CARD_LIST", "GAME_CARD_VERTICAL",
):
override = get_override(name)
if isinstance(override, dict) and "card_animation_type" in override:
config["card_animation_type"] = override["card_animation_type"]
break
else:
animation = getattr(theme, "GAME_CARD_ANIMATION", {})
config["card_animation_type"] = animation.get(
"card_animation_type", "gradient"
)
radius = str(getattr(theme, "border_radius_card", "")).removesuffix("px")
if radius.isdigit():
config.update(cover_radius=int(radius), border_radius=int(radius))
return config
def on_cover_loaded(self, pixmap):
self.animated_cover_path = ""
self.base_pixmap = pixmap
@@ -442,7 +735,8 @@ class GameCard(QFrame):
height = cover_size
else:
width = self.base_card_width
height = int(self.base_card_width * 1.5)
layout_config = getattr(self, "card_geometry_cfg", {})
height = int(self.base_card_width * layout_config.get("cover_aspect_ratio", 1.5))
if self._set_animated_cover(cover_path, width, height):
return
fallback_exe, fallback_icon_path = self._get_exe_icon_fallback()
@@ -450,7 +744,7 @@ class GameCard(QFrame):
cover_path,
width,
height,
self.on_cover_loaded,
self.coverReady.emit,
app_name=str(self.appid or ""),
fallback_exe=fallback_exe,
fallback_icon_path=fallback_icon_path,
@@ -587,6 +881,7 @@ class GameCard(QFrame):
source_ribbons = [
(self.steam_visible, self.steamLabel),
(self.gog_visible, self.gogLabel),
(self.egs_visible, self.egsLabel),
(self.portproton_visible, self.portprotonLabel),
]
@@ -609,6 +904,7 @@ class GameCard(QFrame):
self.protondbLabel.raise_()
self.portprotonLabel.raise_()
self.gogLabel.raise_()
self.egsLabel.raise_()
self.steamLabel.raise_()
except RuntimeError:
pass
@@ -631,7 +927,15 @@ class GameCard(QFrame):
int(self.card_layout_cfg.get("cover_size", 56) * self._scale),
)
margin_left = self.card_layout_cfg.get("cover_left_margin", 10)
self.setFixedSize(scaled_width + scaled_extra, row_height + scaled_extra)
if self.vertical_layout:
self.setMinimumWidth(0)
self.setFixedHeight(row_height + scaled_extra)
self.setSizePolicy(
QSizePolicy.Policy.Expanding,
QSizePolicy.Policy.Fixed,
)
else:
self.setFixedSize(scaled_width + scaled_extra, row_height + scaled_extra)
self.coverWidget.setFixedSize(icon_size + margin_left, icon_size)
self.coverWidget.setContentsMargins(margin_left, 0, 0, 0)
self.coverLabel.setFixedSize(icon_size, icon_size)
@@ -639,11 +943,11 @@ class GameCard(QFrame):
small_card_mode = self.base_card_width < self.theme.COMPACT_CARD["width_threshold"]
height_ratio = (
self.theme.COMPACT_CARD["height_ratio"]
if small_card_mode else self.card_layout_cfg.get("card_height_ratio", 1.8)
if small_card_mode else self.card_geometry_cfg.get("card_height_ratio", 1.8)
)
scaled_height = int(self.base_card_width * height_ratio * self._scale)
self.setFixedSize(scaled_width + scaled_extra, scaled_height + scaled_extra)
cover_ratio = self.card_layout_cfg.get("cover_aspect_ratio", 1.5)
cover_ratio = self.card_geometry_cfg.get("cover_aspect_ratio", 1.5)
cover_height = int(scaled_width * cover_ratio)
self.coverWidget.setFixedSize(scaled_width, cover_height)
self.coverLabel.setFixedSize(scaled_width, cover_height)
@@ -719,23 +1023,17 @@ class GameCard(QFrame):
# Handle the case where the Qt object was deleted
pass
# Ensure parent layout is updated safely
try:
parent = self.parentWidget()
if parent:
layout = parent.layout()
if layout:
layout.invalidate()
layout.activate()
layout.update()
parent.updateGeometry()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_card_size(self, new_width: int):
if self.base_card_width == new_width:
return
self.base_card_width = new_width
self._load_cover_image(self.cover_path or "")
cover_height = int(new_width * self.card_geometry_cfg.get("cover_aspect_ratio", 1.5))
if not self.animated_cover_path and (
self.base_pixmap is None or self.base_pixmap.isNull()
or self.base_pixmap.width() < new_width
or self.base_pixmap.height() < cover_height
):
self._load_cover_image(self.cover_path or "")
self.update_scale()
def update_badge_visibility(self, display_filter: str):
@@ -747,16 +1045,17 @@ class GameCard(QFrame):
self.economy_mode = ui_config.get_economy_mode()
self.steam_visible = str(self.game_source).lower() == "steam"
self.gog_visible = str(self.game_source).lower() == "gog"
self.egs_visible = str(self.game_source).lower() == "egs"
self.portproton_visible = str(self.game_source).lower() == "portproton"
self.ppdb_visible = bool(self.ppdb_id) and not self.economy_mode
protondb_visible = is_valid_protondb_tier(self.protondb_tier) and not self.economy_mode
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status)) and not self.economy_mode
hidden_badges = self.badge_view_mode == "hidden"
try:
self.steamLabel.setVisible(self.steam_visible)
self.gogLabel.setVisible(self.gog_visible)
self.egsLabel.setVisible(self.egs_visible)
self.portprotonLabel.setVisible(self.portproton_visible)
self.ppdbLabel.setVisible(self.ppdb_visible and not hidden_badges)
self.protondbLabel.setVisible(protondb_visible and not hidden_badges)
@@ -919,6 +1218,9 @@ class GameCard(QFrame):
# Handle the case where the Qt object was deleted
return
if self._favorite_icon_state == self.is_favorite:
return
self._favorite_icon_state = self.is_favorite
try:
parent = self.parent()
while parent:
@@ -947,76 +1249,6 @@ class GameCard(QFrame):
favorites_config.set_games(favorites)
self.update_favorite_icon()
def getBorderWidth(self) -> int:
return self._borderWidth
def setBorderWidth(self, value: int):
if self._borderWidth != value:
self._borderWidth = value
self.borderWidthChanged.emit()
self.update()
def getGradientAngle(self) -> float:
return self._gradientAngle
def setGradientAngle(self, value: float):
if self._gradientAngle != value:
self._gradientAngle = value
self.gradientAngleChanged.emit()
self.update()
def getScale(self) -> float:
return self._scale
def setScale(self, value: float):
if self._scale != value:
self._scale = value
self.update_scale()
self.scaleChanged.emit()
borderWidth = Property(int, fget=getBorderWidth, fset=setBorderWidth, notify=borderWidthChanged)
gradientAngle = Property(float, fget=getGradientAngle, fset=setGradientAngle, notify=gradientAngleChanged)
scale = Property(float, fget=getScale, fset=setScale, notify=scaleChanged)
def paintEvent(self, event):
super().paintEvent(event)
self.animations.paint_border(QPainter(self))
def enterEvent(self, event):
self._hover_sound_pending = True
self.animations.handle_enter_event()
super().enterEvent(event)
def leaveEvent(self, event):
self._hover_sound_pending = False
self.animations.handle_leave_event()
super().leaveEvent(event)
def mouseMoveEvent(self, event):
if self._hover_sound_pending:
from portprotonqt.sound_manager import SoundManager
SoundManager().play("navigate")
self._hover_sound_pending = False
super().mouseMoveEvent(event)
def focusInEvent(self, event):
if (
QApplication.activeWindow() is not None
and event.reason() not in (
Qt.FocusReason.ActiveWindowFocusReason,
Qt.FocusReason.MouseFocusReason,
)
):
from portprotonqt.sound_manager import SoundManager
SoundManager().play("navigate")
self.animations.handle_focus_in_event()
super().focusInEvent(event)
def focusOutEvent(self, event):
self.animations.handle_focus_out_event()
super().focusOutEvent(event)
def hideEvent(self, event: QHideEvent) -> None:
self.set_animated_cover_paused(True)
super().hideEvent(event)
@@ -1025,30 +1257,52 @@ class GameCard(QFrame):
self.set_animated_cover_paused(False)
super().showEvent(event)
def mousePressEvent(self, event):
def click(self) -> None:
if self.context_menu_manager:
if self.context_menu_manager.card_selection_mode is True:
self.batch_selected = not self.batch_selected
self.update()
return
self.context_menu_manager.clear_card_selection()
if self._get_missing_executable_path() and self.context_menu_manager:
self.context_menu_manager.handle_missing_executable(self)
return
game_data = {
"name": self.name,
"description": self.description,
"cover_path": self.cover_path,
"appid": self.appid,
"controller_support": self.controller_support,
"exec_line": self.exec_line,
"last_launch": self.last_launch,
"formatted_playtime": self.formatted_playtime,
"playtime_seconds": self.playtime_seconds,
"protondb_tier": self.protondb_tier,
"game_source": self.game_source,
"anticheat_status": self.anticheat_status,
"anticheat_slug": self.anticheat_slug,
"ppdb_id": self.ppdb_id,
"ppdb_rating": self.ppdb_rating,
"protondb_appid": self.protondb_appid,
"autoinstall_exe_name": getattr(self, "autoinstall_exe_name", ""),
}
self.select_callback(game_data)
def mousePressEvent(self, event: QMouseEvent) -> None:
if event.button() == Qt.MouseButton.LeftButton:
game_data = {
"name": self.name,
"description": self.description,
"cover_path": self.cover_path,
"appid": self.appid,
"controller_support": self.controller_support,
"exec_line": self.exec_line,
"last_launch": self.last_launch,
"formatted_playtime": self.formatted_playtime,
"playtime_seconds": self.playtime_seconds,
"protondb_tier": self.protondb_tier,
"game_source": self.game_source,
"anticheat_status": self.anticheat_status,
"anticheat_slug": self.anticheat_slug,
"ppdb_id": self.ppdb_id,
"ppdb_rating": self.ppdb_rating,
"protondb_appid": self.protondb_appid,
"autoinstall_exe_name": getattr(self, "autoinstall_exe_name", ""),
}
self.select_callback(game_data)
self.click()
super().mousePressEvent(event)
def keyPressEvent(self, event: QKeyEvent) -> None:
if event.key() == Qt.Key.Key_Space and self.context_menu_manager:
if self.context_menu_manager.card_selection_mode:
self.context_menu_manager.clear_card_selection()
else:
self.context_menu_manager.start_card_selection(self)
event.accept()
return
super().keyPressEvent(event)
def cleanup(self):
"""Clean up animations to prevent memory leaks when the card is destroyed."""
if hasattr(self, 'coverLabel') and self.coverLabel is not None:
+453 -136
View File
@@ -1,5 +1,6 @@
from typing import Protocol
from portprotonqt.game_card import GameCard
from types import SimpleNamespace
from typing import Any, Protocol
from portprotonqt.game_card import AnimatedCard, GameCard
from portprotonqt.search_utils import (
SearchOptimizer,
ThreadedSearch,
@@ -7,15 +8,42 @@ from portprotonqt.search_utils import (
search_index,
)
from PySide6.QtWidgets import QAbstractButton
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller, QStackedWidget
from PySide6.QtCore import Qt, QTimer
from PySide6.QtGui import QRegion
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QGridLayout, QLabel, QFrame, QScrollArea, QSlider, QScroller, QStackedWidget
from PySide6.QtCore import QElapsedTimer, QRect, QRectF, Qt, QTimer
from PySide6.QtGui import QPaintEvent, QPainter, QPainterPath, QPixmap, QRegion
from portprotonqt.custom_widgets import FlowLayout, AutoHideScrollArea
from portprotonqt.config import favorites_config, game_config, ui_config
from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.localization import _
from portprotonqt.detail_pages.utils import remove_cover_background, setup_cover_background
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
from collections import deque
class FullLibraryTile(AnimatedCard):
def __init__(self, theme: Any):
super().__init__()
self.name = ""
self.animation_base_size = theme.fullLibraryTileSize
self.tile_pixmap = QPixmap()
self.setup_card_animations(
theme, GameCard._get_layout_config(theme, "GAME_CARD_HORIZONTAL")
)
self.update_scale()
def set_tile_pixmap(self, pixmap: QPixmap) -> None:
self.tile_pixmap = pixmap
self.update()
def paintEvent(self, event: QPaintEvent) -> None:
QFrame.paintEvent(self, event)
painter = QPainter(self)
painter.drawPixmap(self.rect(), self.tile_pixmap)
painter.end()
border_painter = QPainter(self)
self.animations.paint_border(border_painter)
border_painter.end()
class MainWindowProtocol(Protocol):
"""Protocol defining the interface that MainWindow must implement for GameLibraryManager."""
@@ -46,17 +74,31 @@ class GameLibraryManager:
self.game_card_cache = {}
self.pending_images = {}
self.card_width = ui_config.get_card_width()
self.layout_mode = str(getattr(theme, "LIBRARY_LAYOUT_MODE", "grid")).lower()
theme_mode = str(getattr(theme, "LIBRARY_LAYOUT_MODE", "grid"))
self.layout_mode = ui_config.get_library_layout_mode(theme_mode)
self.gamesListWidget: QWidget | None = None
self.gamesListLayout: FlowLayout | None = None
self.gamesListLayout: FlowLayout | QHBoxLayout | QVBoxLayout | None = None
self.gamesScrollArea: QScrollArea | None = None
self.libraryHeaderWidget: QWidget | None = None
self.libraryContentLayout: QVBoxLayout | None = None
self.libraryBackgroundLabel: QLabel | None = None
self.fullLibraryTile: FullLibraryTile | None = None
self._full_library_tile_covers: list[str] = []
self._full_library_tile_pixmaps: dict[int, QPixmap] = {}
self.full_library_open = False
self.sizeSlider: QSlider | None = None
self._update_timer: QTimer | None = None
self._card_resize_timer: QTimer | None = None
self._card_resize_queue: deque[tuple[str, str]] = deque()
self._card_resize_batch_size: int = 8
self._incremental_add_timer: QTimer | None = None
self._incremental_add_queue: deque[tuple[str, str]] = deque()
self._incremental_new_games_map: dict[tuple[str, str], tuple] = {}
self._incremental_search_text: str = ""
self._incremental_batch_size: int = 16
self._incremental_card_positions: dict[tuple[str, str], int] = {}
self._incremental_batch_size: int = 8
self._incremental_batch_budget_ms: int = 8
self._incremental_scroll_delay_ms: int = 250
self._focus_first_card_after_update = False
self._pending_update = False
self.pending_deletions = deque()
@@ -69,8 +111,21 @@ class GameLibraryManager:
def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider."""
self.gamesLibraryWidget = QWidget()
self.gamesLibraryWidget.setProperty("theme_style_name", "LIBRARY_WIDGET_STYLE")
self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
layout = QVBoxLayout(self.gamesLibraryWidget)
library_background = getattr(self.theme, "LIBRARY_BACKGROUND", None)
stack_layout = QGridLayout(self.gamesLibraryWidget)
if isinstance(library_background, dict):
stack_layout.setContentsMargins(*library_background["margins"])
else:
stack_layout.setContentsMargins(0, 0, 0, 0)
self.libraryBackgroundLabel = QLabel()
stack_layout.addWidget(self.libraryBackgroundLabel, 0, 0)
content_widget = QWidget()
content_widget.setStyleSheet(self.theme.TRANSPARENT_BACKGROUND_STYLE)
layout = QVBoxLayout(content_widget)
stack_layout.addWidget(content_widget, 0, 0)
self.libraryContentLayout = layout
layout.setSpacing(15)
# Search widget
@@ -79,16 +134,41 @@ class GameLibraryManager:
# Scroll area for game grid
scrollArea = AutoHideScrollArea(theme=self.theme)
scrollArea.setProperty("theme_style_name", "TRANSPARENT_BACKGROUND_STYLE")
self.gamesScrollArea = scrollArea
scrollArea.setWidgetResizable(True)
QScroller.grabGesture(scrollArea.viewport(), QScroller.ScrollerGestureType.LeftMouseButtonGesture)
self.gamesListWidget = QWidget()
self.gamesListWidget.setProperty("library_layout_mode", self.layout_mode)
self.gamesListWidget.setProperty("theme_style_name", "LIST_WIDGET_STYLE")
self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE)
self.gamesListLayout = FlowLayout(self.gamesListWidget)
if self.layout_mode in {"horizontal", "horizontal_top"}:
layout_config = getattr(self.theme, "GAME_CARD_HORIZONTAL", {})
self.gamesListLayout = QHBoxLayout(self.gamesListWidget)
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignLeft)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
self.gamesListLayout.setSpacing(layout_config.get("layout_spacing", 0))
scrollArea.setVerticalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
scrollArea.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOn)
elif self.layout_mode == "vertical":
layout_config = self.theme.GAME_CARD_VERTICAL
self.gamesListLayout = QVBoxLayout(self.gamesListWidget)
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignTop)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
self.gamesListLayout.setSpacing(layout_config.get("layout_spacing", 0))
else:
self.gamesListLayout = FlowLayout(self.gamesListWidget)
self.gamesListWidget.setLayout(self.gamesListLayout)
scrollArea.setWidget(self.gamesListWidget)
if self.layout_mode == "vertical":
self.libraryHeaderWidget = self._create_library_header()
layout.addWidget(self.libraryHeaderWidget)
layout.addWidget(scrollArea)
# Slider for card size
@@ -106,7 +186,7 @@ class GameLibraryManager:
self.main_window._register_gamepad_tooltip(self.sizeSlider, f"{self.card_width} px")
self.sizeSlider.sliderReleased.connect(self.main_window.on_slider_released)
sliderLayout.addWidget(self.sizeSlider)
if self.layout_mode == "list":
if self.layout_mode in {"list", "vertical", "horizontal", "horizontal_top"}:
self.sizeSlider.setVisible(False)
self._set_card_width_from_slider()
@@ -117,36 +197,168 @@ class GameLibraryManager:
self._update_timer.setSingleShot(True)
self._update_timer.setInterval(100) # 100ms debounce
self._update_timer.timeout.connect(self._perform_update)
self._incremental_add_timer = QTimer()
self._card_resize_timer = QTimer(self.gamesListWidget)
self._card_resize_timer.setSingleShot(True)
self._card_resize_timer.timeout.connect(self._resize_next_card_batch)
self._incremental_add_timer = QTimer(self.gamesListWidget)
self._incremental_add_timer.setSingleShot(True)
self._incremental_add_timer.timeout.connect(self._process_incremental_add_batch)
# Connect scroll event for lazy loading
scrollArea.verticalScrollBar().valueChanged.connect(self.load_visible_images)
scrollArea.horizontalScrollBar().valueChanged.connect(self.load_visible_images)
scrollArea.viewportResized.connect(self.force_update_cards_library)
return self.gamesLibraryWidget
def _create_library_header(self) -> QWidget:
"""Create the shared header for vertical library columns."""
config = self.theme.GAME_CARD_VERTICAL
header = QWidget()
header.setFixedHeight(config["header_height"])
header.setProperty("theme_style_name", "LIBRARY_HEADER_STYLE")
header.setStyleSheet(self.theme.LIBRARY_HEADER_STYLE)
header_layout = QHBoxLayout(header)
header_layout.setContentsMargins(*config["header_margins"])
header_layout.setSpacing(config["header_spacing"])
header_layout.addSpacing(config["header_cover_width"] + config["header_spacing"])
labels = (_("Game Title"), _("LAST LAUNCH"), _("TIME SPENT"), _("Library"))
for text, stretch in zip(labels, config["column_stretches"], strict=True):
label = QLabel(text.upper())
label.setAlignment(
Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft
if text == labels[0] else Qt.AlignmentFlag.AlignCenter
)
label.setProperty("theme_style_name", "LIBRARY_HEADER_LABEL_STYLE")
label.setStyleSheet(self.theme.LIBRARY_HEADER_LABEL_STYLE)
header_layout.addWidget(label, stretch)
if self.gamesScrollArea is not None:
header_layout.addSpacing(self.gamesScrollArea.verticalScrollBar().sizeHint().width())
return header
def rebuild_library_layout(self, layout_mode: str) -> None:
"""Replace the card layout when a theme changes its library mode."""
if self.gamesListWidget is None or self.gamesListLayout is None:
return
self.clear_layout(self.gamesListLayout)
self.fullLibraryTile = None
old_layout = self.gamesListLayout
if layout_mode in {"horizontal", "horizontal_top"}:
layout_config = getattr(self.theme, "GAME_CARD_HORIZONTAL", {})
self.gamesListLayout = QHBoxLayout()
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignLeft)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
self.gamesListLayout.setSpacing(layout_config.get("layout_spacing", 0))
elif layout_mode == "vertical":
layout_config = self.theme.GAME_CARD_VERTICAL
self.gamesListLayout = QVBoxLayout()
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignTop)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
self.gamesListLayout.setSpacing(layout_config.get("layout_spacing", 0))
else:
self.gamesListLayout = FlowLayout()
QWidget().setLayout(old_layout)
self.gamesListWidget.setLayout(self.gamesListLayout)
if self.gamesScrollArea is not None:
horizontal = layout_mode in {"horizontal", "horizontal_top"}
vertical_policy = (
Qt.ScrollBarPolicy.ScrollBarAlwaysOff
if horizontal
else Qt.ScrollBarPolicy.ScrollBarAlwaysOn
if layout_mode == "vertical"
else Qt.ScrollBarPolicy.ScrollBarAsNeeded
)
self.gamesScrollArea.setVerticalScrollBarPolicy(vertical_policy)
self.gamesScrollArea.setHorizontalScrollBarPolicy(
Qt.ScrollBarPolicy.ScrollBarAlwaysOn
if horizontal else Qt.ScrollBarPolicy.ScrollBarAsNeeded
)
theme_mode = ui_config.get_library_layout_mode(
str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid"))
)
self.full_library_open = theme_mode == "horizontal_top" and layout_mode == "grid"
if self.full_library_open and self.libraryBackgroundLabel is not None:
remove_cover_background(self.libraryBackgroundLabel)
self.layout_mode = layout_mode
if (
layout_mode == "vertical"
and self.libraryHeaderWidget is None
and self.libraryContentLayout is not None
):
self.libraryHeaderWidget = self._create_library_header()
self.libraryContentLayout.insertWidget(1, self.libraryHeaderWidget)
if self.libraryHeaderWidget is not None:
self.libraryHeaderWidget.setVisible(layout_mode == "vertical")
self.gamesListWidget.setProperty("library_layout_mode", layout_mode)
if self.sizeSlider is not None:
self.sizeSlider.setVisible(
not self.full_library_open
and layout_mode not in {"list", "vertical", "horizontal", "horizontal_top"}
)
self._set_card_width_from_slider()
self.main_window.card_width = self.card_width
self.set_games(self.games, focus_first_card=False)
def open_full_library(self) -> None:
"""Open the complete grid from the horizontal top mode."""
if self.layout_mode == "horizontal_top":
self.rebuild_library_layout("grid")
def close_full_library(self) -> bool:
"""Return from the complete grid to the horizontal top mode."""
if not self.full_library_open:
return False
self.full_library_open = False
self.rebuild_library_layout("horizontal_top")
return True
def on_slider_released(self):
"""Handles slider release to update card size."""
if self.layout_mode == "list":
if self.full_library_open or self.layout_mode in {
"list", "vertical", "horizontal", "horizontal_top"
}:
return
if self.sizeSlider is None:
return
self._set_card_width_from_slider()
if hasattr(self.main_window, "_gamepad_tooltip_map"):
self.main_window._gamepad_tooltip_map[self.sizeSlider] = f"{self.card_width} px"
if self.layout_mode != "list":
ui_config.set_card_width(self.card_width)
ui_config.set_card_width(self.card_width)
self.main_window.card_width = self.card_width
for card in self.game_card_cache.values():
card.update_card_size(self.card_width)
self.update_game_grid()
self._card_resize_queue = deque(self.game_card_cache)
self._resize_next_card_batch()
def _resize_next_card_batch(self) -> None:
if self.gamesListWidget is None or self.gamesListLayout is None:
self._card_resize_queue.clear()
return
self.gamesListLayout.setEnabled(False)
try:
for _ in range(min(self._card_resize_batch_size, len(self._card_resize_queue))):
card = self.game_card_cache.get(self._card_resize_queue.popleft())
if card is not None:
card.update_card_size(self.card_width)
finally:
self.gamesListLayout.invalidate()
self.gamesListLayout.setEnabled(True)
self.gamesListLayout.activate()
if self._card_resize_queue and self._card_resize_timer is not None:
self._card_resize_timer.start()
else:
self.force_update_cards_library()
self.load_visible_images()
def _set_card_width_from_slider(self):
"""Use max card width for list layout."""
"""Use max card width for fixed-size layouts."""
if self.sizeSlider is None:
return
if self.layout_mode == "list":
if self.full_library_open or self.layout_mode in {
"list", "vertical", "horizontal", "horizontal_top"
}:
self.card_width = self.sizeSlider.maximum()
else:
self.card_width = self.sizeSlider.value()
@@ -156,6 +368,8 @@ class GameLibraryManager:
"""Loads images for visible game cards."""
if self.gamesListWidget is None:
return
if self._incremental_add_queue and self._incremental_add_timer is not None:
self._incremental_add_timer.start(self._incremental_scroll_delay_ms)
visible_region = self.gamesListWidget.visibleRegion()
max_concurrent_loads = 5
loaded_count = 0
@@ -178,6 +392,7 @@ class GameLibraryManager:
card.set_animated_cover_paused(True)
def stop_background_activity(self) -> None:
self._cancel_incremental_add()
for card in self.game_card_cache.values():
card.stop_background_activity()
@@ -199,7 +414,7 @@ class GameLibraryManager:
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
try:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card.animations.handle_leave_event()
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = None
@@ -210,10 +425,36 @@ class GameLibraryManager:
except RuntimeError:
pass # Card already deleted
self.main_window.current_focused_card = card
self._update_library_background(card)
else:
if self.main_window.current_focused_card == card:
self.main_window.current_focused_card = None
def _update_library_background(self, card: GameCard) -> None:
"""Render the configured library background from the active cover."""
if self.full_library_open or self.libraryBackgroundLabel is None:
return
self.render_library_background(self.libraryBackgroundLabel, card)
def render_library_background(self, label: QLabel, card: GameCard) -> None:
"""Render the configured library background on a target label."""
pixmap = card.coverLabel.pixmap()
if pixmap is None or pixmap.isNull():
return
library_config = getattr(self.theme, "LIBRARY_BACKGROUND", None)
if not isinstance(library_config, dict):
remove_cover_background(label)
return
backgrounds = dict(getattr(self.theme, "DETAIL_PAGE_BACKGROUNDS", {}))
backgrounds.update(library_config.get("backgrounds", {}))
background_theme = SimpleNamespace(
DETAIL_PAGE_BG_MODE=library_config.get("mode", "gradient"),
DETAIL_PAGE_BACKGROUNDS=backgrounds,
)
setup_cover_background(
label, pixmap, self.main_window, background_theme
)
def _collapse_library_filter_controls(self) -> None:
if getattr(self.main_window, "_library_controls_hover_close_delayed", False):
return
@@ -251,10 +492,11 @@ class GameLibraryManager:
try:
if self.main_window.current_hovered_card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card.animations.handle_leave_event()
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = card
self._update_library_background(card)
else:
if self.main_window.current_hovered_card == card:
self.main_window.current_hovered_card = None
@@ -275,9 +517,16 @@ class GameLibraryManager:
"""Schedules a game grid update with debouncing."""
if focus_first_card is not None:
self._focus_first_card_after_update = focus_first_card
self.layout_mode = str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid")).lower()
theme_mode = ui_config.get_library_layout_mode(
str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid"))
)
if not self.full_library_open:
self.layout_mode = theme_mode
if self.sizeSlider is not None:
self.sizeSlider.setVisible(self.layout_mode != "list")
self.sizeSlider.setVisible(
not self.full_library_open
and self.layout_mode not in {"list", "vertical", "horizontal", "horizontal_top"}
)
old_card_width = self.card_width
self._set_card_width_from_slider()
self.main_window.card_width = self.card_width
@@ -292,6 +541,9 @@ class GameLibraryManager:
# When filtering, we want to update with the current filtered_games
# which has already been set by _perform_search
pass
if is_filter and self.layout_mode == "horizontal_top":
self.dirty = True
is_filter = False
self.is_filtering = is_filter
self._pending_update = True
@@ -308,18 +560,42 @@ class GameLibraryManager:
def _perform_force_update(self):
"""Perform the actual force update on the layout."""
self._fit_horizontal_cards()
if self.gamesListLayout:
self.gamesListLayout.invalidate()
if self.gamesListWidget:
self.gamesListWidget.adjustSize()
self.gamesListWidget.updateGeometry()
def _fit_horizontal_cards(self, card: GameCard | None = None) -> None:
if self.layout_mode not in {"horizontal", "horizontal_top"}:
return
if self.gamesScrollArea is None or self.gamesListLayout is None:
return
margins = self.gamesListLayout.contentsMargins()
height = self.gamesScrollArea.viewport().height() - margins.top() - margins.bottom()
if height <= 0:
return
cards = (card,) if card is not None else self.game_card_cache.values()
for card in cards:
config = card.card_layout_cfg
scale = max(
config.get(name, self.theme.GAME_CARD_ANIMATION[name])
for name in ("default_scale", "hover_scale", "focus_scale")
)
available = height / scale - card.base_extra_margin
ratio = card.card_geometry_cfg.get("card_height_ratio", 1.8)
width = min(self.card_width, max(1, int(available / ratio)))
if width < self.theme.COMPACT_CARD["width_threshold"]:
width = min(width, max(1, int(available / self.theme.COMPACT_CARD["height_ratio"])))
card.update_card_size(width)
def _cancel_incremental_add(self) -> None:
if self._incremental_add_timer is not None and self._incremental_add_timer.isActive():
self._incremental_add_timer.stop()
self._incremental_add_queue.clear()
self._incremental_new_games_map = {}
self._incremental_search_text = ""
self._incremental_card_positions = {}
def _start_incremental_add(
self,
@@ -330,41 +606,43 @@ class GameLibraryManager:
if self.gamesListLayout is None:
return
self._cancel_incremental_add()
while self.gamesListLayout.count():
self.gamesListLayout.takeAt(0)
for card in self.game_card_cache.values():
if card.isVisible():
card.setVisible(False)
self._incremental_add_queue = deque(card_order)
self._incremental_card_positions = {key: index for index, key in enumerate(card_order)}
desired_keys = set(card_order)
self.gamesListLayout.setEnabled(False)
try:
while self.gamesListLayout.count():
self.gamesListLayout.takeAt(0)
for key, card in self.game_card_cache.items():
visible = key in desired_keys and (not search_text or search_text in key[0].lower())
card.setVisible(visible)
card.set_animated_cover_paused(not visible)
for key in card_order:
card = self.game_card_cache.get(key)
if card is not None:
self.gamesListLayout.addWidget(card)
finally:
self.gamesListLayout.setEnabled(True)
self._incremental_add_queue = deque(key for key in card_order if key not in self.game_card_cache)
self._incremental_new_games_map = new_games_map
self._incremental_search_text = search_text
if self._incremental_add_timer is not None:
self._incremental_add_timer.start(0)
self._process_incremental_add_batch()
def _process_incremental_add_batch(self) -> None:
if self.gamesListLayout is None or self.gamesListWidget is None:
self._cancel_incremental_add()
return
added_new_card = False
processed = 0
max_batch = min(self._incremental_batch_size, len(self._incremental_add_queue))
self.gamesListWidget.setUpdatesEnabled(False)
batch_timer = QElapsedTimer()
batch_timer.start()
self.gamesListLayout.setEnabled(False)
try:
while processed < max_batch:
for _ in range(min(self._incremental_batch_size, len(self._incremental_add_queue))):
game_key = self._incremental_add_queue.popleft()
card = self.game_card_cache.get(game_key)
if card is None:
if self.context_menu_manager is None:
processed += 1
continue
game_data = self._incremental_new_games_map.get(game_key)
if game_data is None:
processed += 1
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
added_new_card = True
game_data = self._incremental_new_games_map.get(game_key)
if game_data is None or self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
should_be_visible = (
not self._incremental_search_text or
self._incremental_search_text in str(game_key[0]).lower()
@@ -372,23 +650,29 @@ class GameLibraryManager:
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
card.set_animated_cover_paused(not should_be_visible)
self.gamesListLayout.addWidget(card)
processed += 1
self.gamesListLayout.insertWidget(self._incremental_card_positions[game_key], card)
if batch_timer.elapsed() >= self._incremental_batch_budget_ms:
break
finally:
self.gamesListWidget.setUpdatesEnabled(True)
self.gamesListLayout.update()
self.gamesListLayout.invalidate()
self.gamesListLayout.setEnabled(True)
if self.layout_mode in {"horizontal", "horizontal_top"}:
self.gamesListWidget.resize(
self.gamesListWidget.size().expandedTo(self.gamesListLayout.minimumSize())
)
self.gamesListLayout.activate()
self.gamesListWidget.updateGeometry()
self._focus_first_visible_card()
if self._incremental_add_queue:
if self._incremental_add_timer is not None:
self._incremental_add_timer.start(0)
self._incremental_add_timer.start(self._incremental_batch_budget_ms)
return
if added_new_card:
self.load_visible_images()
self.load_visible_images()
self._sync_full_library_tile()
self.force_update_cards_library()
self._cancel_incremental_add()
self._schedule_focus_first_card()
def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list."""
@@ -404,12 +688,13 @@ class GameLibraryManager:
self._update_search_results(search_text)
else:
# Full update: sorting, removal/addition, reorganization
games_list = self.filtered_games if self.filtered_games else self.games
games_list = self.filtered_games
if self.layout_mode != "horizontal_top" and not games_list:
games_list = self.games
favorites = favorites_config.get_games()
sort_method = game_config.get_sort_method()
# Batch layout updates (extended scope)
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
@@ -433,15 +718,31 @@ class GameLibraryManager:
sorted_fav = sorted(fav_games, key=partition_sort_key)
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
sorted_games = sorted_fav + sorted_non_fav
if self.layout_mode == "horizontal_top":
limit = self.theme.horizontalTopGameLimit
tile_games = sorted_games[limit:limit + self.theme.fullLibraryTileGameCount]
self._full_library_tile_covers = [str(game[2] or "") for game in tile_games]
sorted_games = sorted_games[:limit]
else:
self._full_library_tile_covers = []
# Build set of current game keys for faster lookup
current_game_keys = {(game[0], game[5]) for game in sorted_games}
# Remove cards that no longer exist (batch)
retained_keys = {
(game[0], game[5])
for games in getattr(self.main_window, "_loaded_library_cache", {}).values()
for game in games
}
cards_to_remove = []
for card_key in list(self.game_card_cache.keys()):
if card_key not in current_game_keys:
cards_to_remove.append(card_key)
card = self.game_card_cache[card_key]
card.setVisible(False)
card.set_animated_cover_paused(True)
if card_key not in retained_keys:
cards_to_remove.append(card_key)
for card_key in cards_to_remove:
card = self.game_card_cache.pop(card_key)
@@ -454,15 +755,15 @@ class GameLibraryManager:
# Track current layout order (only if dirty/full update needed)
if self.dirty and self.gamesListLayout is not None:
current_layout_order = []
card_keys = {card: key for key, card in self.game_card_cache.items()}
for i in range(self.gamesListLayout.count()):
item = self.gamesListLayout.itemAt(i)
if item is not None:
widget = item.widget()
if widget:
for key, card in self.game_card_cache.items():
if card == widget:
current_layout_order.append(key)
break
key = card_keys.get(widget)
if key is not None:
current_layout_order.append(key)
else:
current_layout_order = None # Skip reorg if not dirty
@@ -518,22 +819,81 @@ class GameLibraryManager:
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.force_update_cards_library()
self.is_filtering = False # Reset flag in any case
if not self._incremental_add_queue:
self._sync_full_library_tile()
self._schedule_focus_first_card()
def _sync_full_library_tile(self) -> None:
if self.fullLibraryTile is not None:
self.fullLibraryTile.setParent(None)
self.fullLibraryTile.deleteLater()
self.fullLibraryTile = None
if self.layout_mode != "horizontal_top" or self.gamesListLayout is None:
return
if len(self.filtered_games) <= self.theme.horizontalTopGameLimit:
return
tile = FullLibraryTile(self.theme)
tile.setProperty("full_library_tile", True)
tile.setStyleSheet(self.theme.FULL_LIBRARY_TILE_STYLE)
tile.clicked.connect(self.open_full_library)
self.gamesListLayout.addWidget(tile)
self.fullLibraryTile = tile
self._full_library_tile_pixmaps = {}
cover_width, cover_height = self.theme.fullLibraryTileSize
for index, cover_path in enumerate(self._full_library_tile_covers):
load_pixmap_async(
cover_path,
cover_width,
cover_height,
lambda pixmap, item=index: self._set_full_library_tile_cover(
tile, item, pixmap
),
)
def _set_full_library_tile_cover(
self, tile: FullLibraryTile, index: int, pixmap: QPixmap
) -> None:
if tile is not self.fullLibraryTile:
return
self._full_library_tile_pixmaps[index] = pixmap
width, height = self.theme.fullLibraryTileSize
cell_width = width // self.theme.fullLibraryTileColumns
cell_height = height // self.theme.fullLibraryTileRows
canvas = QPixmap(width, height)
canvas.fill(Qt.GlobalColor.transparent)
painter = QPainter(canvas)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
clip = QPainterPath()
clip.addRoundedRect(
QRectF(canvas.rect()),
self.theme.fullLibraryTileRadius,
self.theme.fullLibraryTileRadius,
)
painter.setClipPath(clip)
for item, cover in self._full_library_tile_pixmaps.items():
cell = QRect(
item % self.theme.fullLibraryTileColumns * cell_width,
item // self.theme.fullLibraryTileColumns * cell_height,
cell_width,
cell_height,
)
painter.drawPixmap(cell, cover)
painter.end()
tile.set_tile_pixmap(canvas)
def _schedule_focus_first_card(self) -> None:
if not self._focus_first_card_after_update:
return
QTimer.singleShot(0, self._focus_first_visible_card)
def _focus_first_visible_card(self) -> None:
if self.gamesListWidget is None:
if not self._focus_first_card_after_update or self.gamesListWidget is None:
return
if getattr(self.main_window.stackedWidget, "currentIndex", lambda: -1)() != 0:
return
@@ -550,74 +910,14 @@ class GameLibraryManager:
if self.gamesListLayout is None or self.gamesListWidget is None:
return
# Batch layout updates
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Create set of keys for current filtered games for fast lookup
filtered_keys = {(game[0], game[5]) for game in self.filtered_games} # (name, exec_line)
# Process existing cards: show cards that are in filtered results, hide others
cards_to_hide = []
for card_key, card in self.game_card_cache.items():
if card_key in filtered_keys:
# Card should be visible
if not card.isVisible():
card.setVisible(True)
card.set_animated_cover_paused(False)
else:
# Card should be hidden
if card.isVisible():
card.setVisible(False)
cards_to_hide.append(card_key)
card.set_animated_cover_paused(True)
# Now add any missing cards that are in filtered results but not in cache
cards_to_add = []
for game_data in self.filtered_games:
game_name = game_data[0]
exec_line = game_data[5]
game_key = (game_name, exec_line)
if game_key not in self.game_card_cache:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(True) # New cards should be visible
card.set_animated_cover_paused(False)
cards_to_add.append((game_key, card))
# Add new cards to layout
for _game_key, card in cards_to_add:
self.gamesListLayout.addWidget(card)
# Remove cards that are no longer needed (if any)
# Note: we're not removing them completely as they might be needed later
# Instead, we just hide them and they'll be reused if needed
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.force_update_cards_library()
self.gamesListLayout.update()
if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry()
# If search is empty, load images for visible ones
if not search_text:
self.load_visible_images()
else:
QTimer.singleShot(0, self.load_visible_images)
visible_keys = {(game[0], game[5]) for game in self.filtered_games}
card_order = [key for key in self.game_card_cache if key in visible_keys]
new_games_map = {
(game[0], game[5]): game for game in self.filtered_games
if (game[0], game[5]) not in self.game_card_cache
}
card_order.extend(new_games_map)
self._start_incremental_add(card_order, new_games_map, search_text)
def _create_game_card(self, game_data: tuple) -> GameCard:
"""Creates a new game card with all necessary connections."""
@@ -633,6 +933,8 @@ class GameLibraryManager:
card.hoverChanged.connect(self._on_card_hovered)
card.focusChanged.connect(self._on_card_focused)
self._fit_horizontal_cards(card)
if self.context_menu_manager:
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
@@ -678,6 +980,8 @@ class GameLibraryManager:
# Always schedule widget for deletion regardless of cache state
if isinstance(widget, GameCard):
widget.cleanup()
if widget is self.fullLibraryTile:
self.fullLibraryTile = None
widget.deleteLater()
# Also clear the cache completely if needed (in case layout wasn't in sync)
@@ -721,7 +1025,9 @@ class GameLibraryManager:
def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload."""
self.games.append(game_data)
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
if self.filtered_games is not self.games:
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
self._build_search_indices(self.games)
self.dirty = True
self.update_game_grid()
self._update_missing_exe_button()
@@ -748,6 +1054,17 @@ class GameLibraryManager:
self.update_game_grid()
self._update_missing_exe_button()
detail_manager = getattr(self.main_window, "detail_page_manager", None)
source = getattr(detail_manager, "_current_detail_source", None)
if detail_manager and source and source[0] == "game" and detail_manager._detail_page_active:
detail_data = source[1]
if (detail_data.get("name"), detail_data.get("exec_line")) == old_key:
detail_data.update(
name=game_data[0], description=game_data[1],
cover_path=game_data[2], exec_line=game_data[5],
)
detail_manager._reopen_current_detail_page()
def remove_game_incremental(self, game_name: str, exec_line: str):
"""Remove a single game without full reload."""
key = (game_name, exec_line)
+72 -6
View File
@@ -7,6 +7,7 @@ import re
import shutil
import subprocess
import time
import zlib
from collections.abc import Callable
from concurrent.futures import ThreadPoolExecutor, as_completed
from pathlib import Path
@@ -31,6 +32,9 @@ GOG_USER_TIMEOUT = 15
GOG_METADATA_WORKERS = 4
GOG_SETUP_MARKER_VERSION = 1
GOG_SETUP_TIMEOUT = 600
GOG_REPAIR_METADATA_TIMEOUT = 30
GOG_COMPRESSED_MANIFEST_VERSION = 2
GOG_BUILDS_API_VERSION = 2
GOG_PRODUCT_LOCALES = {
"bg": "bg-BG", "cs": "cs-CZ", "da": "da-DK", "de": "de-DE",
"el": "el-GR", "en": "en-US", "es": "es-ES", "fi": "fi-FI",
@@ -47,11 +51,26 @@ class GOGAPI:
def __init__(self) -> None:
data_home = Path(os.getenv("XDG_DATA_HOME", Path.home() / ".local/share"))
self.data_dir = data_home / "PortProtonQt" / "gog"
self.data_dir = data_home / "PortProtonQt" / "launcher" / "gog"
self.bin_dir = data_home / "PortProtonQt" / "bin"
# Remove after the legacy launcher storage migration period.
legacy_dir = data_home / "PortProtonQt" / "gog"
if legacy_dir.exists() and not self.data_dir.exists():
self.data_dir.parent.mkdir(parents=True, exist_ok=True)
legacy_dir.rename(self.data_dir)
legacy_bin = self.data_dir / "bin"
if legacy_bin.is_dir():
self.bin_dir.mkdir(parents=True, exist_ok=True)
for legacy_binary in legacy_bin.iterdir():
target = self.bin_dir / legacy_binary.name
if not target.exists():
legacy_binary.rename(target)
if not any(legacy_bin.iterdir()):
legacy_bin.rmdir()
self.auth_path = self.data_dir / "auth.json"
self.account_path = self.data_dir / "account.json"
self.config_dir = self.data_dir / "gogdl"
self.gogdl_version_path = self.data_dir / "bin/gogdl.version"
self.gogdl_version_path = self.bin_dir / "gogdl.version"
self.library_path = self.data_dir / "library.json"
self.installed_path = self.data_dir / "installed.json"
self.sizes_path = self.data_dir / "sizes.json"
@@ -59,7 +78,7 @@ class GOGAPI:
def get_gogdl_path(self) -> str | None:
"""Return an available gogdl executable."""
bundled = self.data_dir / "bin/gogdl"
bundled = self.bin_dir / "gogdl"
if bundled.is_file() and os.access(bundled, os.X_OK):
return str(bundled)
return shutil.which("gogdl")
@@ -84,7 +103,7 @@ class GOGAPI:
def update_gogdl(self) -> str:
"""Update the bundled gogdl binary to the latest official release."""
bundled = self.data_dir / "bin/gogdl"
bundled = self.bin_dir / "gogdl"
if bundled.is_file() and os.access(bundled, os.X_OK):
try:
last_check = self.gogdl_version_path.stat().st_mtime
@@ -134,7 +153,7 @@ class GOGAPI:
return path
def _download_gogdl_asset(self, asset: dict) -> str:
target = self.data_dir / "bin/gogdl"
target = self.bin_dir / "gogdl"
temporary = target.with_suffix(".part")
target.parent.mkdir(parents=True, exist_ok=True)
digest = hashlib.sha256()
@@ -375,6 +394,53 @@ class GOGAPI:
logger.warning("Failed to inspect GOG installation path %s: %s", parent, error)
return None
def prepare_repair_manifest(self, app_id: str, install_path: Path) -> None:
"""Restore gogdl metadata before verifying an imported Windows game."""
manifest_path = self.config_dir / "heroic_gogdl" / "manifests" / app_id
if manifest_path.is_file():
return
info = self._load_json(install_path / f"goggame-{app_id}.info", {})
build_info = self._load_json(install_path / f"goggame-{app_id}.id", {})
build_id = build_info.get("buildId") or info.get("buildId")
credentials = self.get_credentials()
response = requests.get(
f"https://content-system.gog.com/products/{app_id}/os/windows/builds",
params={"generation": GOG_COMPRESSED_MANIFEST_VERSION, "_version": GOG_BUILDS_API_VERSION},
headers={"Authorization": f"Bearer {credentials.get('access_token', '')}"},
timeout=GOG_REPAIR_METADATA_TIMEOUT,
)
response.raise_for_status()
builds = response.json().get("items", [])
build = next((item for item in builds if (
str(item.get("build_id")) == str(build_id) if build_id
else not item.get("branch")
)), None)
if build is None and build_id:
build = next((item for item in builds if not item.get("branch") and item.get("urls")), None)
if build:
logger.warning(
"GOG build %s for %s is unavailable; verifying against build %s",
build_id, app_id, build.get("build_id"),
)
if not build or not build.get("urls"):
raise OSError(f"GOG build not found for installed game {app_id}")
response = requests.get(build["urls"][0]["url"], timeout=GOG_REPAIR_METADATA_TIMEOUT)
response.raise_for_status()
data = response.content
if build.get("generation") == GOG_COMPRESSED_MANIFEST_VERSION:
data = zlib.decompress(data)
manifest = orjson.loads(data)
manifest["HGLPlatform"] = "windows"
manifest["HGLInstallLanguage"] = (
info.get("language") or next(iter(info.get("languages", [])), "en-US")
)
manifest["HGLdlcs"] = [
{"id": path.stem.removeprefix("goggame-")}
for path in install_path.glob("goggame-*.info")
if path.stem != f"goggame-{app_id}"
]
self._save_json(manifest_path, manifest)
def get_launch_target(self, app_id: str) -> str | None:
"""Return the primary executable from gogdl installation metadata."""
primary, install_path = self._get_primary_task(app_id)
@@ -615,7 +681,7 @@ class GOGAPI:
response.raise_for_status()
data = response.json()
game = data.get("game", {})
if not game.get("visible_in_library", True):
if data.get("type") not in {"game", "mod"} or not game.get("visible_in_library", True):
return {}
steam_release = next(
(
+6 -6
View File
@@ -7,6 +7,8 @@ import struct
import io
import pefile
from PIL import Image
from portprotonqt.config.base import CACHE_DIR
from portprotonqt.config.portproton import get_custom_icon_path
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
@@ -48,14 +50,12 @@ def _resolve_batch_icon_target(inputfile: str) -> str | None:
def get_exe_icon_cache_path(exe_path: str) -> str:
"""Return the shared cache path for an executable icon."""
cache_home = os.getenv(
"XDG_CACHE_HOME",
os.path.join(os.path.expanduser("~"), ".cache"),
)
custom_icon = get_custom_icon_path(exe_path)
if custom_icon:
return custom_icon
icon_name = re.sub(r"[^A-Za-z0-9._-]", "_", os.path.basename(exe_path))
return os.path.join(
cache_home,
"PortProtonQt",
CACHE_DIR,
"images",
"exe_icons",
f"{icon_name}.png",
+20 -8
View File
@@ -8,7 +8,7 @@ from PySide6.QtCore import (
from PySide6.QtWidgets import QGraphicsItem, QToolButton, QFrame, QLabel, QGraphicsScene, QHBoxLayout, QWidget, QGraphicsView, QVBoxLayout, QSizePolicy
from PySide6.QtWidgets import QSpacerItem, QGraphicsPixmapItem, QDialog, QApplication
from PIL import Image, ImageQt, ImageSequence
from portprotonqt.config import ui_config
from portprotonqt.config import CACHE_DIR, ui_config
from portprotonqt.theme_manager import ThemeManager, load_theme
from portprotonqt.downloader import Downloader
from portprotonqt.icon_extractor import generate_thumbnail
@@ -23,6 +23,7 @@ downloader = Downloader()
logger = get_logger(__name__)
COVER_IMAGE_EXTENSIONS = (".png", ".apng", ".jpg", ".jpeg", ".gif", ".webp", ".jxl", ".svg")
DEFAULT_ANIMATION_DELAY_MS = 100
REMOTE_COVER_DOWNLOAD_TIMEOUT = 15
# Global queue and thread pool for image loading
image_load_queue = Queue()
@@ -366,8 +367,7 @@ def _get_ppdb_autoinstall_image_name(cover: str) -> str:
def clear_ppdb_autoinstall_image_cache(cover_urls: list[str]) -> None:
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
image_folder = str(CACHE_DIR / "images")
for cover in cover_urls:
filename = _get_ppdb_autoinstall_image_name(cover)
if not filename:
@@ -456,8 +456,7 @@ def load_pixmap_async(
pixmap.load(icon_path)
return pixmap
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
image_folder = str(CACHE_DIR / "images")
os.makedirs(image_folder, exist_ok=True)
if cover and cover.startswith("https://steamcdn-a.akamaihd.net/steam/apps/"):
@@ -489,7 +488,11 @@ def load_pixmap_async(
finish_with(pixmap)
finish_with(load_fallback_pixmap())
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
downloader.download_async(
cover, local_path,
timeout=REMOTE_COVER_DOWNLOAD_TIMEOUT,
callback=on_downloaded,
)
return
except Exception as e:
logger.error(f"URL processing error {cover}: {e}")
@@ -524,7 +527,11 @@ def load_pixmap_async(
logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
finish_with(load_fallback_pixmap())
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
downloader.download_async(
cover, local_path,
timeout=REMOTE_COVER_DOWNLOAD_TIMEOUT,
callback=on_downloaded,
)
return
except Exception as e:
@@ -555,7 +562,11 @@ def load_pixmap_async(
finish_with(pixmap)
finish_with(load_fallback_pixmap())
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
downloader.download_async(
cover, local_path,
timeout=REMOTE_COVER_DOWNLOAD_TIMEOUT,
callback=on_downloaded,
)
return
except Exception as e:
logger.error("Error processing remote image URL %s: %s", cover, str(e))
@@ -606,6 +617,7 @@ def round_corners(pixmap, radius):
painter.end()
return rounded
class FullscreenDialog(QDialog):
"""
Dialog for viewing images without standard controls.
+47 -4
View File
@@ -7,7 +7,7 @@ from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea
from PySide6.QtCore import Qt, QObject, Signal, Slot, QTimer, QThread
from portprotonqt.logger import get_logger
from portprotonqt.sound_manager import SoundManager
from portprotonqt.game_card import GameCard
from portprotonqt.game_card import AnimatedCard
from portprotonqt.config import display_config, window_config
from portprotonqt.dialogs import AddGameDialog
from portprotonqt.input_manager.constants import (
@@ -60,6 +60,7 @@ class MainWindowProtocol(Protocol):
current_exec_line: str | None
current_add_game_dialog: AddGameDialog | None
game_library_manager: Any # GameLibraryManager - using Any to avoid circular import
theme: Any
auto_size_slider: QSlider | None
class MouseEmulationThread(QThread):
@@ -286,9 +287,11 @@ class InputManager(
if container is None:
return
game_cards = [
card for card in container.findChildren(GameCard)
card for card in container.findChildren(AnimatedCard)
if card.isVisible() and card.isEnabled()
]
if self._navigate_horizontal_library(game_cards, tab_index, code, value):
return
focused = QApplication.focusWidget()
if game_cards and focused not in game_cards:
self._focus_grid_card(game_cards[0])
@@ -299,6 +302,40 @@ class InputManager(
if focused in first_row:
self._parent.tabButtons[tab_index].setFocus(Qt.FocusReason.OtherFocusReason)
def _navigate_horizontal_library(
self, cards: list[QWidget], tab_index: int, code: int, value: int
) -> bool:
if tab_index == 1:
mode = str(
getattr(self._parent.theme, "LIBRARY_LAYOUT_MODE", "grid")
).lower()
layout = getattr(self._parent, "autoInstallContainerLayout", None)
else:
manager = getattr(self._parent, "game_library_manager", None)
mode = getattr(manager, "layout_mode", "grid")
layout = getattr(manager, "gamesListLayout", None)
if mode not in {
"horizontal", "horizontal_top"
}:
return False
if code != PAD_DPAD_X or value == 0 or layout is None:
return False
ordered_cards = []
for index in range(layout.count()):
item = layout.itemAt(index)
widget = item.widget() if item is not None else None
if widget in cards:
ordered_cards.append(widget)
focused = QApplication.focusWidget()
if not ordered_cards:
return True
if focused not in ordered_cards:
self._focus_grid_card(ordered_cards[0])
return True
target_index = (ordered_cards.index(focused) + value) % len(ordered_cards)
self._focus_grid_card(ordered_cards[target_index])
return True
def _get_card_grid_rows(self, cards: list[QWidget]) -> list[list[QWidget]]:
"""Group cards into rows ordered by their visual position."""
rows = {}
@@ -492,12 +529,18 @@ class InputManager(
window = self._parent
if not isinstance(window, QWidget):
return
if enable and not self._is_fullscreen:
if enable and not window.isFullScreen():
if not window.isFullScreen():
window_config.set_geometry(window.width(), window.height())
window.showFullScreen()
self._is_fullscreen = True
elif not enable and self._is_fullscreen:
start_animation = getattr(window, "start_boot_animation", None)
if callable(start_animation):
start_animation()
elif not enable and window.isFullScreen():
animation = getattr(window, "boot_animation", None)
if animation is not None:
animation.finish()
window.showNormal()
width, height = window_config.get_geometry()
if width > 0 and height > 0:
+41 -9
View File
@@ -2,12 +2,14 @@ import time
from PySide6.QtCore import QPoint, QTimer, Slot, Qt
from PySide6.QtWidgets import (
QAbstractItemView,
QApplication,
QComboBox,
QDialog,
QLineEdit,
QListView,
QMenu,
QPushButton,
QSlider,
QStackedWidget,
QTableWidget,
@@ -34,6 +36,11 @@ logger = get_logger(__name__)
class ButtonInputMixin(InputMixin):
@Slot(int, int)
def handle_button_slot(self, button_code: int, value: int) -> None:
animation = getattr(self._parent, "boot_animation", None)
if animation is not None:
if value:
animation.finish()
return
if self._route_surface_button(button_code, value):
return
self._handle_default_button(button_code, value)
@@ -82,6 +89,9 @@ class ButtonInputMixin(InputMixin):
if self._handle_system_table_button(focused, button_code):
return
if self._handle_table_button(focused, button_code):
return
if self._handle_system_quick_button(button_code):
return
@@ -89,6 +99,14 @@ class ButtonInputMixin(InputMixin):
except Exception as e:
logger.error(f"Error in handle_button_slot: {e}", exc_info=True)
def _handle_table_button(self, focused: QWidget | None, button_code: int) -> bool:
if not isinstance(focused, QTableWidget) or button_code not in BUTTONS['confirm']:
return False
if not self.handle_table_confirm(focused):
return False
SoundManager().play("click")
return True
def _open_focused_context_menu(self, focused: QWidget | None, button_code: int) -> bool:
if button_code not in BUTTONS['context_menu'] or focused is None:
return False
@@ -117,10 +135,15 @@ class ButtonInputMixin(InputMixin):
return True
def _handle_combo_button(self, focused: QWidget | None, button_code: int) -> bool:
if isinstance(focused, QLineEdit) and focused.isReadOnly():
focused = self._find_parent_combo(focused)
if not isinstance(focused, QComboBox):
return False
if button_code in BUTTONS['confirm']:
focused.showPopup()
if focused.view().isVisible():
self._activate_list_view_selection(focused.view())
else:
focused.showPopup()
return True
if button_code in BUTTONS['back'] and focused.view().isVisible():
focused.hidePopup()
@@ -144,12 +167,11 @@ class ButtonInputMixin(InputMixin):
def _route_button_to_text_input(
self, active: QWidget, focused: QWidget | None, button_code: int
) -> bool:
keyboard = (
getattr(active, 'keyboard', None)
if isinstance(active, AddGameDialog)
else getattr(self._parent, 'keyboard', None)
)
if button_code in BUTTONS['confirm'] and isinstance(focused, QLineEdit):
keyboard = getattr(active, 'keyboard', None) or getattr(self._parent, 'keyboard', None)
if (
button_code in BUTTONS['confirm'] and isinstance(focused, QLineEdit)
and not focused.isReadOnly()
):
if keyboard:
keyboard.show_for_widget(focused)
return True
@@ -160,7 +182,7 @@ class ButtonInputMixin(InputMixin):
combo = self._find_parent_combo(focused)
if combo is not None and combo.isEditable():
line_edit = combo.lineEdit()
if line_edit is not None and keyboard:
if line_edit is not None and not line_edit.isReadOnly() and keyboard:
line_edit.setFocus()
keyboard.show_for_widget(line_edit)
return True
@@ -180,7 +202,7 @@ class ButtonInputMixin(InputMixin):
parent = parent.parentWidget()
return None
def _activate_list_view_selection(self, view: QListView) -> None:
def _activate_list_view_selection(self, view: QAbstractItemView) -> None:
index = view.currentIndex()
if not index.isValid():
return
@@ -189,6 +211,7 @@ class ButtonInputMixin(InputMixin):
combo.setCurrentIndex(index.row())
combo.hidePopup()
combo.setFocus(Qt.FocusReason.OtherFocusReason)
combo.activated.emit(index.row())
return
view.activated.emit(index)
view.clicked.emit(index)
@@ -230,6 +253,11 @@ class ButtonInputMixin(InputMixin):
return False
def _handle_active_window_button(self, active: QWidget, button_code: int) -> bool:
if button_code in BUTTONS['add_game'] and isinstance(active, QDialog):
action = active.findChild(QPushButton, "gamepadAddButton")
if action is not None and action.isVisible() and action.isEnabled():
action.click()
return True
if button_code in BUTTONS['back'] and isinstance(active, QDialog):
active.reject()
return True
@@ -276,6 +304,10 @@ class ButtonInputMixin(InputMixin):
def _handle_standard_back(self) -> None:
SoundManager().play("back")
manager = getattr(self._parent, "game_library_manager", None)
close_full_library = getattr(manager, "close_full_library", None)
if callable(close_full_library) and close_full_library():
return
if self._is_theme_store_visible():
store_stack = getattr(self._parent, "themeStoreStack", None)
detail_page = getattr(self._parent, "themeStoreDetailPage", None)
+63 -4
View File
@@ -11,6 +11,7 @@ from PySide6.QtWidgets import (
QListView,
QListWidget,
QMenu,
QPushButton,
QStackedWidget,
QTableWidget,
QWidget,
@@ -35,6 +36,48 @@ class InputSurface:
class DialogInputModesMixin(InputMixin):
def _get_dialog_action_buttons(self, dialog: QWidget) -> list[QPushButton]:
"""Return available dialog buttons outside tab contents."""
buttons = [
button for button in dialog.findChildren(
QPushButton, options=Qt.FindChildOption.FindDirectChildrenOnly,
)
if button.isVisible() and button.isEnabled()
]
return sorted(buttons, key=lambda button: (button.y(), button.x()))
def _handle_table_action_navigation(self, dialog: QWidget, code: int, value: int) -> bool:
"""Move between the current table and dialog action buttons."""
direction = self._normalize_dpad_direction(code, value)
if direction is None or QApplication.activePopupWidget() is not None:
return False
code, value = direction
buttons = self._get_dialog_action_buttons(dialog)
focused = QApplication.focusWidget()
table = next((table for table in dialog.findChildren(QTableWidget) if table.isVisible()), None)
if isinstance(focused, QPushButton) and focused in buttons:
self._reset_surface_navigation()
if code == PAD_DPAD_X:
index = buttons.index(focused) + value
if 0 <= index < len(buttons):
buttons[index].setFocus(Qt.FocusReason.OtherFocusReason)
elif value < 0:
if table is not None:
table.setFocus(Qt.FocusReason.OtherFocusReason)
elif dialog is getattr(self, 'settings_dialog', None):
self._focus_first_row_in_current_settings_table()
return True
if table is None or code != PAD_DPAD_Y or value < 0 or not buttons:
return False
next_row = table.currentRow() + 1
while next_row < table.rowCount() and table.isRowHidden(next_row):
next_row += 1
if next_row < table.rowCount():
return False
self._reset_surface_navigation()
buttons[0].setFocus(Qt.FocusReason.OtherFocusReason)
return True
# WINETRICKS MODE
def enable_winetricks_mode(self, winetricks_dialog):
"""Setup gamepad handling for WinetricksDialog"""
@@ -70,9 +113,13 @@ class DialogInputModesMixin(InputMixin):
# Winetricks-specific button handling
focused = QApplication.focusWidget()
if button_code in BUTTONS['confirm']: # A: Toggle checkbox
if isinstance(focused, QTableWidget):
if button_code in BUTTONS['confirm']: # A: Confirm
if isinstance(focused, QCheckBox) and focused.isEnabled():
focused.toggle()
elif isinstance(focused, QTableWidget):
self.handle_table_confirm(focused)
elif isinstance(focused, QPushButton) and focused.isEnabled():
focused.click()
return
elif button_code in BUTTONS['add_game']: # X: Install
@@ -110,6 +157,8 @@ class DialogInputModesMixin(InputMixin):
if self.winetricks_dialog is None:
return
try:
if self._handle_table_action_navigation(self.winetricks_dialog, code, value):
return
if value == 0: # Release
self.dpad_timer.stop()
self.current_dpad_code = None
@@ -257,6 +306,10 @@ class DialogInputModesMixin(InputMixin):
if isinstance(cell_widget, QCheckBox) and cell_widget.isEnabled():
cell_widget.setChecked(not cell_widget.isChecked())
return True
if isinstance(cell_widget, QComboBox) and cell_widget.isEnabled():
cell_widget.showPopup()
cell_widget.setFocus(Qt.FocusReason.OtherFocusReason)
return True
if cell_widget is not None:
checkbox = cell_widget.findChild(QCheckBox)
if checkbox and checkbox.isEnabled():
@@ -265,7 +318,8 @@ class DialogInputModesMixin(InputMixin):
# Check if the cell contains a checkbox
item = table.item(current_row, current_col)
if item and (item.flags() & Qt.ItemFlag.ItemIsUserCheckable):
if (item and item.data(Qt.ItemDataRole.CheckStateRole) is not None
and item.flags() & Qt.ItemFlag.ItemIsUserCheckable):
# Toggle the checkbox state
new_state = Qt.CheckState.Checked if item.checkState() == Qt.CheckState.Unchecked else Qt.CheckState.Unchecked
item.setCheckState(new_state)
@@ -493,7 +547,10 @@ class DialogInputModesMixin(InputMixin):
# ProtonManager-specific button handling
focused = QApplication.focusWidget()
if button_code in BUTTONS['confirm']: # A: Toggle checkbox
if button_code in BUTTONS['confirm']: # A: Confirm
if isinstance(focused, QPushButton) and focused.isEnabled():
focused.click()
return
if isinstance(focused, QTableWidget):
current_row = focused.currentRow()
if current_row >= 0:
@@ -550,6 +607,8 @@ class DialogInputModesMixin(InputMixin):
return
try:
if self._handle_table_action_navigation(self.proton_manager_dialog, code, value):
return
if value == 0: # Release
self.dpad_timer.stop()
self.current_dpad_code = None
+5 -8
View File
@@ -15,7 +15,7 @@ from PySide6.QtWidgets import (
from portprotonqt.custom_widgets import AutoSizeButton, NavLabel
from portprotonqt.dialogs import AddGameDialog
from portprotonqt.game_card import GameCard
from portprotonqt.game_card import AnimatedCard
from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.input_manager.constants import (
PAD_AXIS_LEFT_X,
@@ -267,7 +267,7 @@ class DpadInputMixin(InputMixin):
current_index = self._parent.stackedWidget.currentIndex()
if code != PAD_DPAD_Y or value >= 0 or current_index not in (0, 1):
return False
if not isinstance(focused, GameCard):
if not isinstance(focused, AnimatedCard):
return False
if current_index == 0:
container = self._parent.gamesListWidget
@@ -279,7 +279,7 @@ class DpadInputMixin(InputMixin):
if container is None or focus_target is None:
return False
cards: list[QWidget] = [
card for card in container.findChildren(GameCard)
card for card in container.findChildren(AnimatedCard)
if card.isVisible() and card.isEnabled()
]
if not cards or focused not in self._get_card_grid_rows(cards)[0]:
@@ -317,10 +317,7 @@ class DpadInputMixin(InputMixin):
def _handle_default_dpad(self, code: int, value: int, current_time: float) -> None:
active_window = QApplication.activeWindow()
if isinstance(active_window, AddGameDialog):
keyboard = getattr(active_window, 'keyboard', None)
else:
keyboard = getattr(self._parent, 'keyboard', None)
keyboard = getattr(active_window, 'keyboard', None) or getattr(self._parent, 'keyboard', None)
if value == 0:
self._reset_dpad_repeat()
@@ -354,7 +351,7 @@ class DpadInputMixin(InputMixin):
isinstance(focused, QListView)
and self._find_parent_combo(focused) is not None
)
if is_initial_press and not isinstance(focused, GameCard) and not combo_popup:
if is_initial_press and not isinstance(focused, AnimatedCard) and not combo_popup:
SoundManager().play("navigate")
if self._handle_dialog_dpad(active, code, value):
return
+5 -1
View File
@@ -138,9 +138,13 @@ class FileExplorerInputMixin(InputMixin):
current_item = self.file_explorer.file_list.currentItem()
if current_item:
item_rect = self.file_explorer.file_list.visualItemRect(current_item)
self.file_explorer.show_folder_context_menu(item_rect.center())
self.file_explorer.show_context_menu(item_rect.center())
elif button_code in BUTTONS['add_game']: # X button
if self._handle_active_window_button(self.file_explorer, button_code):
return
if not self.file_explorer.directory_only:
return
if self.file_explorer.file_list.count() == 0:
return
+17 -17
View File
@@ -4,7 +4,7 @@ from typing import cast
from shiboken6 import isValid
from PySide6.QtCore import QEvent, QObject, QPoint, Qt
from PySide6.QtGui import QKeySequence
from PySide6.QtGui import QKeyEvent, QKeySequence
from PySide6.QtWidgets import (
QAbstractScrollArea,
QApplication,
@@ -21,7 +21,7 @@ from PySide6.QtWidgets import (
)
from portprotonqt.custom_widgets import AutoSizeButton
from portprotonqt.game_card import GameCard
from portprotonqt.game_card import AnimatedCard, GameCard
from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.input_manager.constants import (
BUTTONS,
@@ -93,10 +93,6 @@ class KeyboardInputMixin(InputMixin):
keyboard.stop_backspace_repeat()
def eventFilter(self, obj: QObject, event: QEvent) -> bool:
app = QApplication.instance()
if not app:
return QObject.eventFilter(cast(QObject, self), obj, event)
if event.type() == QEvent.Type.Show:
if isinstance(obj, QMenu):
SoundManager().play("open")
@@ -134,7 +130,7 @@ class KeyboardInputMixin(InputMixin):
return True
if event.type() == QEvent.Type.KeyPress:
if self._redirect_gamecard_input_to_search(event):
if isinstance(event, QKeyEvent) and self._redirect_gamecard_input_to_search(event):
return True
key = self._qt_event_to_input_key(event)
if key is not None:
@@ -162,7 +158,7 @@ class KeyboardInputMixin(InputMixin):
logger.debug(f"Skipping event filter for non-QObject: {type(obj).__name__}")
return False
return QObject.eventFilter(cast(QObject, self), obj, event)
return False
def _qt_event_to_input_key(self, event: QEvent) -> int | None:
native_key = self._native_scan_to_input_key(event)
@@ -239,7 +235,9 @@ class KeyboardInputMixin(InputMixin):
1: 'autoInstallSearchLineEdit',
}
def _redirect_gamecard_input_to_search(self, event: QEvent) -> bool:
def _redirect_gamecard_input_to_search(self, event: QKeyEvent) -> bool:
if event.key() == Qt.Key.Key_Space:
return False
focused = self._focused_widget()
if not isinstance(focused, GameCard):
return False
@@ -406,7 +404,7 @@ class KeyboardInputMixin(InputMixin):
active = QApplication.activeWindow()
if self.file_explorer or isinstance(active, QMessageBox | QDialog):
return False
if isinstance(focused, GameCard | QLineEdit | QTableWidget | AutoSizeButton | QCheckBox):
if isinstance(focused, AnimatedCard | QLineEdit | QTableWidget | AutoSizeButton | QCheckBox):
return False
return self._switch_visible_tab(-1 if key == KEY_LEFT else 1)
@@ -448,8 +446,9 @@ class KeyboardInputMixin(InputMixin):
for attr_name in (
"gamesSortCombo",
"gamesDisplayCombo",
"onlyInstalledCheckBox",
"gamesBadgeViewCombo",
"gamesLayoutCombo",
"onlyInstalledCheckBox",
):
widget = getattr(self._parent, attr_name, None)
if isinstance(widget, QWidget) and widget.isVisible() and widget.isEnabled():
@@ -474,7 +473,7 @@ class KeyboardInputMixin(InputMixin):
def _focus_first_game_card(self, container: QWidget | None) -> bool:
if container is None:
return False
for card in container.findChildren(GameCard):
for card in container.findChildren(AnimatedCard):
if card.isVisible() and card.isEnabled():
card.setFocus(Qt.FocusReason.OtherFocusReason)
scroll_area = container.parentWidget()
@@ -515,13 +514,14 @@ class KeyboardInputMixin(InputMixin):
filter_widgets = self._get_library_filter_widgets() if current_index == 0 else []
if focused in filter_widgets:
if code == PAD_DPAD_X:
widget_index = filter_widgets.index(cast(QWidget, focused))
next_index = widget_index + (1 if value > 0 else -1)
if 0 <= next_index < len(filter_widgets):
filter_widgets[next_index].setFocus(Qt.FocusReason.OtherFocusReason)
return True
if code != PAD_DPAD_Y:
return False
widget_index = filter_widgets.index(cast(QWidget, focused))
next_index = widget_index + (1 if value > 0 else -1)
if 0 <= next_index < len(filter_widgets):
filter_widgets[next_index].setFocus(Qt.FocusReason.OtherFocusReason)
return True
if value < 0:
controls_button = getattr(self._parent, "libraryControlsButton", None)
if isinstance(controls_button, QWidget):
@@ -598,7 +598,7 @@ class KeyboardInputMixin(InputMixin):
def _handle_input_back_key(self, focused: QWidget | None) -> bool:
if isinstance(focused, QLineEdit) or self._focused_editable_combo(focused):
return False
self._parent.goBackDetailPage(self._parent.currentDetailPage)
self._handle_standard_back()
return True
def _handle_input_key_release(self, key: int) -> bool:
+24 -5
View File
@@ -100,7 +100,7 @@ class GamepadRuntimeMixin(InputMixin):
if not self._initial_gamepad_check:
SoundManager().play("gamepad_connect")
if display_config.get_auto_fullscreen_gamepad() and not display_config.get_fullscreen():
if not self._initial_gamepad_check and display_config.get_auto_fullscreen_gamepad() and not display_config.get_fullscreen():
self.toggle_fullscreen.emit(True)
elif self.gamepad:
@@ -175,7 +175,7 @@ class GamepadRuntimeMixin(InputMixin):
keyboard.update_keyboard()
def find_gamepad(self) -> SDLGamepad | None:
"""Find the first SDL3 gamepad with a standardized mapping."""
"""Open the SDL3 handle that combines all connected gamepads."""
try:
gamepad = find_gamepad()
self._last_gamepad_error = None
@@ -217,7 +217,12 @@ class GamepadRuntimeMixin(InputMixin):
def _poll_button_events(self, gamepad: SDLGamepad, current_time: float) -> None:
"""Emit button changes using SDL's standardized controller mapping."""
for button_index, button_code in SDL_CONTROLLER_BUTTON_TO_PAD.items():
# Deliver Guide before Select when both change in the same SDL snapshot.
buttons = sorted(
SDL_CONTROLLER_BUTTON_TO_PAD.items(),
key=lambda item: item[1] not in BUTTONS['guide'],
)
for button_index, button_code in buttons:
value = gamepad.get_button(button_index)
self._handle_button_value(button_index, button_code, value, current_time)
@@ -225,8 +230,13 @@ class GamepadRuntimeMixin(InputMixin):
if self._button_states.get(button_index) == value:
return
self._button_states[button_index] = value
if getattr(self._parent, "boot_animation", None) is not None:
self.button_event.emit(button_code, value)
return
if button_code in BUTTONS['guide']:
self.guide_held = value == 1
if self.guide_held:
self.pending_menu_fullscreen_time = 0.0
if button_code in BUTTONS['menu']:
self.select_held = value == 1
if button_code == PAD_BUTTON_START:
@@ -259,7 +269,8 @@ class GamepadRuntimeMixin(InputMixin):
return (
value == 1 and button_code in BUTTONS['menu'] and
not emulation_combo and
not self._is_gamescope_session and not self.in_guide_combination_attempt and
not self._is_gamescope_session and not self.guide_held and
not self.in_guide_combination_attempt and
self._parent.isActiveWindow()
)
@@ -353,10 +364,18 @@ class GamepadRuntimeMixin(InputMixin):
self._last_gamepad_check_time = current_time
return
try:
active_gamepad.update()
active_changed = active_gamepad.update()
if not active_gamepad.connected():
self.gamepad_hotplug.emit('remove')
return
if active_changed:
self._reset_input_state()
self.gamepad_type = self._get_effective_gamepad_type(active_gamepad)
self._refresh_gamepad_ui()
logger.info(
"Active gamepad changed to SDL instance %s",
active_gamepad.active_instance_id,
)
self._poll_button_events(active_gamepad, current_time)
self._handle_pending_menu_fullscreen(current_time)
self._poll_hat_events(active_gamepad, current_time)
+62 -19
View File
@@ -128,6 +128,7 @@ class SettingsInputMixin(InputMixin):
open_combo.lineEdit().setFocus()
else:
open_combo.setFocus()
open_combo.activated.emit(open_combo.currentIndex())
return
# Standard interaction
@@ -183,10 +184,7 @@ class SettingsInputMixin(InputMixin):
return
# 4. Global Shortcuts
if button_code in BUTTONS['add_game']: # X: Apply
self.settings_dialog.apply_changes()
elif button_code in BUTTONS['prev_dir']: # Y: Search + Keyboard
if button_code in BUTTONS['prev_dir']: # Y: Search + Keyboard
focused = QApplication.focusWidget()
focused_combo = None
if isinstance(focused, QTableWidget) and self.settings_dialog:
@@ -269,6 +267,10 @@ class SettingsInputMixin(InputMixin):
kb.move_focus_up()
return
if self._handle_table_action_navigation(self.settings_dialog, code, value):
return
action_buttons = self._get_dialog_action_buttons(self.settings_dialog)
if self._is_current_settings_tool_tab():
focused = QApplication.focusWidget()
open_combo = self._get_open_settings_combo()
@@ -314,6 +316,8 @@ class SettingsInputMixin(InputMixin):
self.current_dpad_value = normalized_value
sections = self._get_mangohud_nav_sections()
if action_buttons:
sections.append(action_buttons)
if not sections:
return
@@ -327,19 +331,31 @@ class SettingsInputMixin(InputMixin):
self._move_mangohud_vertical(focused, normalized_value, sections)
return
# 2. Combo Box Navigation (within Advanced Table)
# 2. Combo Box Navigation (within Advanced and Main Tables)
table = self._get_current_settings_table()
if not table or table.rowCount() == 0:
return
if self.settings_dialog and table == self.settings_dialog.advanced_table and table.currentRow() >= 0:
combo_tables = (
self.settings_dialog.advanced_table,
self.settings_dialog.settings_table,
getattr(self.settings_dialog, "favorites_table", None),
)
if self.settings_dialog and table in combo_tables and table.currentRow() >= 0:
cell_widget = table.cellWidget(table.currentRow(), 1)
if isinstance(cell_widget, QComboBox) and cell_widget.view().isVisible():
if code == PAD_DPAD_Y and value != 0:
idx = cell_widget.currentIndex()
new_idx = max(0, idx - 1) if value < 0 else min(cell_widget.count() - 1, idx + 1)
if new_idx != idx:
cell_widget.setCurrentIndex(new_idx)
view = cell_widget.view()
idx = view.currentIndex().row()
step = -1 if value < 0 else 1
model = cell_widget.model()
end = -1 if step < 0 else cell_widget.count()
new_idx = next((
row for row in range(idx + step, end, step)
if model.flags(model.index(row, 0)) & Qt.ItemFlag.ItemIsEnabled
), idx)
view.setCurrentIndex(model.index(new_idx, 0))
view.scrollTo(model.index(new_idx, 0), QAbstractItemView.ScrollHint.EnsureVisible)
return # Consume event
# 3. Standard Table Navigation
@@ -433,6 +449,9 @@ class SettingsInputMixin(InputMixin):
if table == self.settings_dialog.settings_table:
cell_widget = table.cellWidget(row, 1)
if isinstance(cell_widget, QComboBox) and cell_widget.isEnabled():
cell_widget.setFocus(Qt.FocusReason.OtherFocusReason)
return
if cell_widget is not None:
checkbox = cell_widget.findChild(QCheckBox)
if checkbox and checkbox.isEnabled():
@@ -457,7 +476,14 @@ class SettingsInputMixin(InputMixin):
if table != self.settings_dialog.advanced_table:
table.setFocus(Qt.FocusReason.OtherFocusReason)
return
entry_widget = table.cellWidget(row, 0)
if isinstance(entry_widget, QLineEdit):
entry_widget.setFocus(Qt.FocusReason.OtherFocusReason)
return
cell_widget = table.cellWidget(row, 1)
if isinstance(cell_widget, QPushButton):
cell_widget.setFocus(Qt.FocusReason.OtherFocusReason)
return
if isinstance(cell_widget, QComboBox):
line_edit = cell_widget.lineEdit()
if cell_widget.isEditable() and line_edit is not None:
@@ -473,15 +499,33 @@ class SettingsInputMixin(InputMixin):
and cell_widget.property("ppqt_run_after_exe_widget")
):
line_edit = cell_widget.findChild(QLineEdit)
if line_edit and line_edit.isEnabled():
if line_edit and line_edit.isEnabled() and not line_edit.isHidden():
line_edit.setFocus(Qt.FocusReason.OtherFocusReason)
return
button = cell_widget.findChild(QPushButton)
if button and button.isEnabled():
button.setFocus(Qt.FocusReason.OtherFocusReason)
return
table.setFocus(Qt.FocusReason.OtherFocusReason)
def _move_settings_inline_button_focus(self, table: QTableWidget, value: int) -> bool:
"""Move focus between inline line edit and button in settings cell."""
if not self.settings_dialog or table != self.settings_dialog.advanced_table:
return False
focused = QApplication.focusWidget()
for row in range(table.rowCount()):
entry_widget = table.cellWidget(row, 0)
delete_button = table.cellWidget(row, 1)
if not isinstance(entry_widget, QLineEdit) or not isinstance(delete_button, QPushButton):
continue
if focused not in (entry_widget, delete_button):
continue
widget = delete_button if focused == entry_widget else entry_widget
if not widget.isEnabled():
return False
table.setCurrentCell(row, 1)
widget.setFocus(Qt.FocusReason.OtherFocusReason)
return True
if table.currentColumn() != 1:
return False
@@ -489,15 +533,14 @@ class SettingsInputMixin(InputMixin):
if cell_widget is None or not cell_widget.property("ppqt_run_after_exe_widget"):
return False
line_edit = cell_widget.findChild(QLineEdit)
button = cell_widget.findChild(QPushButton)
widgets = [cell_widget.findChild(QLineEdit), *cell_widget.findChildren(QPushButton)]
widgets = [widget for widget in widgets if widget and widget.isEnabled() and not widget.isHidden()]
focused = QApplication.focusWidget()
if value > 0 and focused == line_edit and button and button.isEnabled():
button.setFocus(Qt.FocusReason.OtherFocusReason)
return True
if value < 0 and focused == button and line_edit and line_edit.isEnabled():
line_edit.setFocus(Qt.FocusReason.OtherFocusReason)
return True
if focused in widgets:
index = widgets.index(focused) + (1 if value > 0 else -1)
if 0 <= index < len(widgets):
widgets[index].setFocus(Qt.FocusReason.OtherFocusReason)
return True
return False
def _focus_first_row_in_current_settings_table(self):
@@ -22,14 +22,22 @@ msgstr ""
"X-Generator: Weblate 2026.5\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr ""
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr ""
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
msgid "Update complete"
msgstr ""
@@ -111,12 +119,6 @@ msgid ""
"cannot be undone."
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr ""
@@ -142,9 +144,15 @@ msgstr ""
msgid "Failed to rename file: {error}"
msgstr ""
msgid "Select multiple"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgstr ""
@@ -169,10 +177,19 @@ msgstr ""
msgid "Import"
msgstr ""
msgid "Open Game Folder"
msgid "Edit Shortcut"
msgstr ""
msgid "Edit Shortcut"
msgid "Update"
msgstr ""
msgid "Disable EOS Overlay"
msgstr ""
msgid "Enable EOS Overlay"
msgstr ""
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Steam"
@@ -240,20 +257,22 @@ msgstr ""
msgid "Failed to save custom data: {error}"
msgstr ""
msgid "Executable not found"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "Select another executable"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
msgid "Failed to generate .desktop file data"
msgstr ""
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr ""
@@ -275,10 +294,6 @@ msgid ""
"take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
@@ -289,10 +304,6 @@ msgid ""
" take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr ""
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr ""
@@ -334,15 +345,24 @@ msgstr ""
msgid "Denied"
msgstr ""
msgid "Game Title"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "Library"
msgstr ""
msgid "Unknown Game"
msgstr ""
msgid "Downloading Wine…"
msgstr ""
msgid "Library"
msgstr ""
msgid "Auto Install"
msgstr ""
@@ -406,10 +426,6 @@ msgstr ""
msgid "Unknown Application"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
#, python-brace-format
msgid "File not found: {0}"
msgstr ""
@@ -434,6 +450,29 @@ msgstr ""
msgid "32-bit dependencies are missing. Install them now?"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Select Epic game folder"
msgstr ""
msgid "Another Epic operation is running"
msgstr ""
msgid "Wine prefix not found"
msgstr ""
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr ""
@@ -729,6 +768,9 @@ msgstr ""
msgid "sec."
msgstr ""
msgid "Pause Game"
msgstr ""
msgid "Exit"
msgstr ""
@@ -741,6 +783,12 @@ msgstr ""
msgid "Recent Games"
msgstr ""
msgid "Resume Game"
msgstr ""
msgid "Failed to pause game"
msgstr ""
msgid "No recent games"
msgstr ""
@@ -763,12 +811,6 @@ msgstr ""
msgid "Size"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "MAIN STORY"
msgstr ""
@@ -793,15 +835,15 @@ msgstr ""
msgid "Create Log"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Open Card"
msgstr ""
msgid "Reinstall"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Failed to start debug session"
msgstr ""
@@ -833,9 +875,6 @@ msgstr ""
msgid "A new AppImage update is available."
msgstr ""
msgid "Update"
msgstr ""
msgid "Later"
msgstr ""
@@ -849,6 +888,22 @@ msgstr ""
msgid "Launching {0}"
msgstr ""
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr ""
msgid "Name:"
msgstr ""
@@ -864,6 +919,9 @@ msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Custom Icon:"
msgstr ""
msgid "Add shortcut to:"
msgstr ""
@@ -876,6 +934,30 @@ msgstr ""
msgid "Invalid image"
msgstr ""
msgid "Select folder"
msgstr ""
msgid "Processing games…"
msgstr ""
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr ""
msgid "No games found in the selected folder."
msgstr ""
msgid "Select games"
msgstr ""
msgid "Close"
msgstr ""
msgid "Failed to download cover"
msgstr ""
@@ -891,7 +973,13 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Close"
msgid "Downloading…"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "Open"
@@ -915,9 +1003,6 @@ msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
@@ -1059,9 +1144,6 @@ msgstr ""
msgid "Successfully removed {} WINE/Proton."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected WINE/Proton have been downloaded!"
msgstr ""
@@ -1101,9 +1183,15 @@ msgstr ""
msgid "System WINE"
msgstr ""
msgid "Global Game Settings"
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr ""
@@ -1122,12 +1210,15 @@ msgstr ""
msgid "Description"
msgstr ""
msgid "Open PPDB"
msgid "Edit PPDB"
msgstr ""
msgid "Clear PPDB"
msgstr ""
msgid "Failed to load global game settings."
msgstr ""
msgid "Executable path is not available."
msgstr ""
@@ -1137,7 +1228,7 @@ msgstr ""
msgid "Failed to open PPDB file:\n"
msgstr ""
msgid "Information"
msgid "Failed to open file:\n"
msgstr ""
msgid "Confirm PPDB Clear"
@@ -1149,18 +1240,24 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Default"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Download Wine/Proton..."
msgstr ""
msgid "Enter prefix name"
msgstr ""
msgid "Default value"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Borderless window"
msgstr ""
@@ -1354,9 +1451,6 @@ msgstr ""
msgid "Enable {0}"
msgstr ""
msgid "Default"
msgstr ""
msgid "FSR upscaling"
msgstr ""
@@ -1433,6 +1527,15 @@ msgstr ""
msgid "Round corners (px)"
msgstr ""
msgid "Font scale"
msgstr ""
msgid "Font size"
msgstr ""
msgid "Font"
msgstr ""
msgid "Top-left"
msgstr ""
@@ -1742,6 +1845,9 @@ msgstr ""
msgid "Layout and limiter"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Presets"
msgstr ""
@@ -1827,9 +1933,6 @@ msgstr ""
msgid "Libraries"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -1945,9 +2048,6 @@ msgstr ""
msgid "Disk: "
msgstr ""
msgid "Game Title"
msgstr ""
msgid "Started at"
msgstr ""
@@ -1993,9 +2093,39 @@ msgstr ""
msgid "Failed to refresh GOG library: {0}"
msgstr ""
msgid "Failed to log out of Epic account"
msgstr ""
msgid "Copy the authorization code to clipboard"
msgstr ""
msgid "Epic authorization…"
msgstr ""
#, python-brace-format
msgid "Epic login failed: {0}"
msgstr ""
msgid "Epic account connected"
msgstr ""
msgid "Epic account not connected"
msgstr ""
#, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr ""
#, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr ""
msgid "Select installation folder"
msgstr ""
msgid "Another download is running"
msgstr ""
msgid "Another GOG operation is already running"
msgstr ""
@@ -2008,10 +2138,6 @@ msgstr ""
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Starting"
msgstr ""
@@ -2033,9 +2159,6 @@ msgstr ""
msgid "Repaired"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Quick Launch"
msgstr ""
@@ -2063,7 +2186,7 @@ msgstr ""
msgid "Display Filter:"
msgstr ""
msgid "Only Installed"
msgid "Show only installed games"
msgstr ""
msgid "Detailed"
@@ -2075,12 +2198,42 @@ msgstr ""
msgid "Badge View Type:"
msgstr ""
msgid "Theme"
msgstr ""
msgid "Grid"
msgstr ""
msgid "List"
msgstr ""
msgid "Vertical"
msgstr ""
msgid "Horizontal Blocks"
msgstr ""
msgid "Horizontal Cards"
msgstr ""
msgid "Horizontal endless Blocks"
msgstr ""
msgid "Horizontal endless Cards"
msgstr ""
msgid "Layout"
msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
"will remove the .desktop files and custom data."
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "PortProton Settings"
msgstr ""
@@ -2111,9 +2264,15 @@ msgstr ""
msgid "Launch Application in Fullscreen"
msgstr ""
msgid "Hide Cursor in Fullscreen"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
@@ -2129,18 +2288,30 @@ msgstr ""
msgid "Hide Control Hints"
msgstr ""
msgid "Force English language"
msgstr ""
msgid "Enable UI Sounds"
msgstr ""
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr ""
msgid "Add to Steam compatibility tools"
msgstr ""
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr ""
@@ -2294,6 +2465,9 @@ msgstr ""
msgid "Output"
msgstr ""
msgid "Return to desktop"
msgstr ""
msgid "Logout"
msgstr ""
@@ -2346,16 +2520,10 @@ msgstr ""
msgid "Failed to download theme"
msgstr ""
msgid "Downloading…"
msgstr ""
#, python-brace-format
msgid "Downloading… {0}%"
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "Select Theme:"
msgstr ""
@@ -2387,9 +2555,6 @@ msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Use by default"
msgstr ""
msgid "Wine Configuration"
msgstr ""
@@ -7,9 +7,9 @@
msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"POT-Creation-Date: 2026-06-18 23:41+0500\n"
"PO-Revision-Date: 2026-08-16 16:24+0000\n"
"PO-Revision-Date: 2026-10-24 09:27+0000\n"
"Last-Translator: Rubin13 <rubin13@noreply.codeberg.org>\n"
"Language-Team: German <https://translate.codeberg.org/projects/portprotonqt/"
"portprotonqt/de/>\n"
@@ -18,17 +18,27 @@ msgstr ""
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2026.8.1\n"
"X-Generator: Weblate 2026.10.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "Spiel beenden"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr "Kein Lese/Schreibzugriff auf den Ordner. Wähle anderen Benutzerordner."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
"PortProtonQt läuft bereits. Möchtest du es sowie alle Spiele beenden und "
"anschließend PortProtonQt neu starten?"
msgid "Yes"
msgstr "Ja"
msgid "No"
msgstr "Nein"
msgid "Update complete"
msgstr "Aktualisierung abgeschlossen"
@@ -114,12 +124,6 @@ msgstr ""
"Soll der Ordner '{folder_name}' wirklich gelöscht werden? Dieser Vorgang ist "
"unwiderruflich."
msgid "Yes"
msgstr "Ja"
msgid "No"
msgstr "Nein"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "Ordner konnte nicht gelöscht werden: {error}"
@@ -147,9 +151,15 @@ msgstr "Die Datei existiert bereits: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "Datei konnte nicht umbenannt werden: {error}"
msgid "Select multiple"
msgstr "Mehrere auswählen"
msgid "Delete from PortProton"
msgstr "Von PortProton löschen"
msgid "Stop Game"
msgstr "Spiel beenden"
msgid "Launch Game"
msgstr "Spiel starten"
@@ -174,12 +184,21 @@ msgstr "Löschen"
msgid "Import"
msgstr "Import"
msgid "Open Game Folder"
msgstr "Spielordner öffnen"
msgid "Edit Shortcut"
msgstr "Verknüpfung bearbeiten"
msgid "Update"
msgstr "Aktualisierung"
msgid "Disable EOS Overlay"
msgstr "EOS-Overlay deaktivieren"
msgid "Enable EOS Overlay"
msgstr "EOS-Overlay aktivieren"
msgid "Open Game Folder"
msgstr "Spielordner öffnen"
msgid "Remove from Steam"
msgstr "Von Steam entfernen"
@@ -249,20 +268,23 @@ msgstr "Desktop"
msgid "Failed to save custom data: {error}"
msgstr "Fehler beim Speichern der Benutzerdaten: {error}"
#, python-brace-format
msgid "Executable not found"
msgstr "Ausführbare Datei nicht gefunden"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Ausführbare Datei nicht gefunden: {0}"
msgid "Select another executable"
msgstr "Wähle eine andere ausführbare Datei aus"
msgid "Game name and executable path are required"
msgstr "Spielname und Ausführungspfad werden benötigt"
msgid "Failed to generate .desktop file data"
msgstr "Fehler beim Generieren der .desktop-Datei"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "Die alte .desktop-Datei konnte nicht gelöscht werden: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Die alte .desktop-Datei für '{game_name}' wurde entfernt"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "Speichern der .desktop-Datei fehlgeschlagen: {error}"
@@ -286,10 +308,6 @@ msgstr ""
"'{game_name}' wurde zu Steam hinzugefügt. Bitte starte Steam neu, damit die "
"Änderungen wirksam werden."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "'{game_name}' wurde zu Steam hinzugefügt."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Fehler beim Hinzufügen von '{game_name}' zu Steam: {error}"
@@ -302,10 +320,6 @@ msgstr ""
"'{game_name}' wurde von Steam entfernt. Bitte starte Steam neu, damit die "
"Änderungen wirksam werden."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "'{game_name}' wurde von Steam entfernt."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "Das Spiel '{game_name}' konnte nicht von Steam entfernt werden: {error}"
@@ -347,15 +361,24 @@ msgstr "Kaputt"
msgid "Denied"
msgstr "Abgelehnt"
msgid "Game Title"
msgstr "Spieltitel"
msgid "LAST LAUNCH"
msgstr "LETZTER START"
msgid "TIME SPENT"
msgstr "SPIELZEIT"
msgid "Library"
msgstr "Sammlung"
msgid "Unknown Game"
msgstr "Unbekanntes Spiel"
msgid "Downloading Wine…"
msgstr "Wine wird heruntergeladen…"
msgid "Library"
msgstr "Sammlung"
msgid "Auto Install"
msgstr "Automatische Installation"
@@ -416,10 +439,6 @@ msgstr "Niemals"
msgid "Unknown Application"
msgstr "Unbekannte Anwendung"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Ausführbare Datei nicht gefunden: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Datei nicht gefunden: {0}"
@@ -445,6 +464,33 @@ msgstr "Abhängigkeiten installieren"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "Notwendige 32-Bit-Software fehlen. Jetzt installieren?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "'{0}' und alle Dateien im Installationsordner löschen?"
msgid "Select Epic game folder"
msgstr "Epic-Spieleordner auswählen"
msgid "Another Epic operation is running"
msgstr "Eine weitere Epic-Operation läuft"
msgid "Wine prefix not found"
msgstr "Wine-Prefix nicht gefunden"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
"In den Pfaden wurden kyrillische Zeichen gefunden. Wine funktioniert unter "
"Umständen nicht zuverlässig. Verschiebe das Spiel oder PortProton an einen "
"Pfad, der keine kyrillischen Zeichen enthält:\n"
"\n"
msgid "Don't remind again"
msgstr "Nicht erneut erinnern"
msgid "Game not found."
msgstr "Spiel nicht gefunden."
@@ -799,6 +845,9 @@ msgstr "Min."
msgid "sec."
msgstr "Sek."
msgid "Pause Game"
msgstr "Spiel anhalten"
msgid "Exit"
msgstr "Exit"
@@ -811,6 +860,12 @@ msgstr "Favoriten"
msgid "Recent Games"
msgstr "Aktuelle Spiele"
msgid "Resume Game"
msgstr "Spiel fortsetzen"
msgid "Failed to pause game"
msgstr "Spiel konnte nicht pausiert werden"
msgid "No recent games"
msgstr "Keine aktuellen Spiele"
@@ -834,12 +889,6 @@ msgstr "Herunterladen"
msgid "Size"
msgstr "Größe"
msgid "LAST LAUNCH"
msgstr "LETZTER START"
msgid "TIME SPENT"
msgstr "SPIELZEIT"
msgid "MAIN STORY"
msgstr "HAUPTSPIEL"
@@ -864,15 +913,15 @@ msgstr "Einstellungen"
msgid "Create Log"
msgstr "Protokoll erstellen"
msgid "Stop Log"
msgstr "Protokollierung beenden"
msgid "Open Card"
msgstr "Ansicht öffnen"
msgid "Reinstall"
msgstr "Neuinstallation"
msgid "Stop Log"
msgstr "Protokollierung beenden"
msgid "Failed to start debug session"
msgstr "Protokollierung konnte nicht gestartet werden"
@@ -904,9 +953,6 @@ msgstr "Update verfügbar"
msgid "A new AppImage update is available."
msgstr "Ein neues AppImage-Update ist verfügbar."
msgid "Update"
msgstr "Aktualisierung"
msgid "Later"
msgstr "Später"
@@ -920,6 +966,22 @@ msgstr "AppImage aktualisieren..."
msgid "Launching {0}"
msgstr "Start {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr "Scannen: {folder}"
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr "Überprüfung vorhandener Verknüpfungen: {path}"
#, python-brace-format
msgid "Adding: {name}"
msgstr "Hinzufügen: {name}"
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "Verknüpfung konnte nicht erstellt werden: {name}"
msgid "Name:"
msgstr "Titel:"
@@ -935,6 +997,10 @@ msgstr "Eigenes Titelbild:"
msgid "Enter local path or URL for cover image"
msgstr "Lokaler Pfad oder die URL für das Titelbild"
#, fuzzy
msgid "Custom Icon:"
msgstr "Eigenes Titelbild:"
msgid "Add shortcut to:"
msgstr "Verknüpfung hinzufügen zu:"
@@ -947,6 +1013,32 @@ msgstr "Anwenden"
msgid "Invalid image"
msgstr "Ungültiges Bild"
msgid "Select folder"
msgstr "Ordner auswählen"
msgid "Processing games…"
msgstr "Spiele werden verarbeitet…"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
"Verarbeitet {completed}/{total}\n"
"{current}"
msgid "Information"
msgstr "Information"
msgid "No games found in the selected folder."
msgstr "Im ausgewählten Ordner wurden keine Spiele gefunden."
msgid "Select games"
msgstr "Spiele auswählen"
msgid "Close"
msgstr "Schließen"
msgid "Failed to download cover"
msgstr "Herunterladen des Titelbildes fehlgeschlagen"
@@ -964,8 +1056,14 @@ msgstr ""
"Das Programm wurde beendet. Kompatibilitätsdetails wurden automatisch "
"erfasst."
msgid "Close"
msgstr "Schließen"
msgid "Downloading…"
msgstr "Herunterladen…"
msgid "Download process failed"
msgstr "Download-Vorgang ist fehlgeschlagen"
msgid "Downloading Complete"
msgstr "Download abgeschlossen"
msgid "Open"
msgstr "Öffnen"
@@ -988,9 +1086,6 @@ msgstr "Vorheriger Tab"
msgid "Next Tab"
msgstr "Nächster Tab"
msgid "Save"
msgstr "Speichern"
msgid "Search"
msgstr "Suchen"
@@ -1138,9 +1233,6 @@ msgstr "WINE/Proton konnte nicht entfernt werden in {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "{} WINE/Proton erfolgreich entfernt."
msgid "Downloading Complete"
msgstr "Download abgeschlossen"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "Alle ausgewählten WINE/Proton-Versionen wurden heruntergeladen!"
@@ -1180,9 +1272,15 @@ msgstr "Der Download oder das Entpacken wurde abgebrochen."
msgid "System WINE"
msgstr "System WINE"
msgid "Global Game Settings"
msgstr "Globale Spieleinstellungen"
msgid "Exe Settings"
msgstr "Einstellungen für die exe-Datei"
msgid "Edit user.conf"
msgstr "user.conf bearbeiten"
msgid "Search settings…"
msgstr "Einstellungen suchen…"
@@ -1201,12 +1299,15 @@ msgstr "Wert"
msgid "Description"
msgstr "Beschreibung"
msgid "Open PPDB"
msgstr "PPDB öffnen"
msgid "Edit PPDB"
msgstr "PPDB bearbeiten"
msgid "Clear PPDB"
msgstr "PPDB zurücksetzen"
msgid "Failed to load global game settings."
msgstr "Das Laden der globalen Spieleinstellungen ist fehlgeschlagen."
msgid "Executable path is not available."
msgstr "Der Pfad zur ausführbaren Datei ist nicht verfügbar."
@@ -1216,8 +1317,8 @@ msgstr "PPDB-Datei ist nicht vorhanden unter: "
msgid "Failed to open PPDB file:\n"
msgstr "Fehler beim Öffnen der PPDB-Datei:\n"
msgid "Information"
msgstr "Information"
msgid "Failed to open file:\n"
msgstr "Datei konnte nicht geöffnet werden:\n"
msgid "Confirm PPDB Clear"
msgstr "PPDB-Zurücksetzung bestätigen"
@@ -1230,18 +1331,24 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr "Fehler beim Entfernen der PPDB-Datei:\n"
msgid "Failed to apply changes. Check logs."
msgstr "Anwenden der Änderungen fehlgeschlagen. Überprüfe die Protokolle."
msgid "Default"
msgstr "Standard"
msgid "disabled"
msgstr "deaktiviert"
msgid "Download Wine/Proton..."
msgstr "Lade Wine/Proton herunter..."
msgid "Enter prefix name"
msgstr "Prefix-Name eingeben"
msgid "Default value"
msgstr "Standardwert"
msgid "Failed to apply changes. Check logs."
msgstr "Anwenden der Änderungen fehlgeschlagen. Überprüfe die Protokolle."
msgid "Borderless window"
msgstr "Rahmenloses Fenster"
@@ -1445,9 +1552,6 @@ msgstr "Voreingestellte Einstellungen"
msgid "Enable {0}"
msgstr "Einschalten {0}"
msgid "Default"
msgstr "Standard"
msgid "FSR upscaling"
msgstr "FSR-Upscaling"
@@ -1526,6 +1630,15 @@ msgstr "Hintergrund-Deckkraft"
msgid "Round corners (px)"
msgstr "Abgerundete Ecken (px)"
msgid "Font scale"
msgstr "Schriftgröße"
msgid "Font size"
msgstr "Schriftgröße"
msgid "Font"
msgstr "Schrift"
msgid "Top-left"
msgstr "Oben links"
@@ -1835,6 +1948,9 @@ msgstr "VRAM-Nutzung"
msgid "Layout and limiter"
msgstr "Layout und Limiter"
msgid "Fonts"
msgstr "Schriftarten"
msgid "Presets"
msgstr "Voreinstellungen"
@@ -1924,9 +2040,6 @@ msgstr "Auswahl"
msgid "Libraries"
msgstr "Bibliotheken"
msgid "Fonts"
msgstr "Schriftarten"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks wurde nicht gefunden. Bitte versuche es erneut."
@@ -2042,9 +2155,6 @@ msgstr "Warten…"
msgid "Disk: "
msgstr "Datenträger: "
msgid "Game Title"
msgstr "Spieltitel"
msgid "Started at"
msgstr "Begonnen"
@@ -2090,9 +2200,39 @@ msgstr "GOG-Bibliothek wird aktualisiert… {0}/{1}"
msgid "Failed to refresh GOG library: {0}"
msgstr "Aktualisierung der GOG-Bibliothek fehlgeschlagen: {0}"
msgid "Failed to log out of Epic account"
msgstr "Abmeldung vom Epic-Konto fehlgeschlagen"
msgid "Copy the authorization code to clipboard"
msgstr "Kopiere den Autorisierungscode in die Zwischenablage"
msgid "Epic authorization…"
msgstr "Anmeldung bei Epic-Konto…"
#, python-brace-format
msgid "Epic login failed: {0}"
msgstr "Epic-Anmeldung fehlgeschlagen: {0}"
msgid "Epic account connected"
msgstr "Epic-Konto verknüpft"
msgid "Epic account not connected"
msgstr "Epic-Konto nicht verbunden"
#, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr "Epic-Bibliothek wird aktualisiert… {0}/{1}"
#, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr "Aktualisierung der Epic-Bibliothek fehlgeschlagen: {0}"
msgid "Select installation folder"
msgstr "Installationsordner auswählen"
msgid "Another download is running"
msgstr "Ein weiterer Download läuft"
msgid "Another GOG operation is already running"
msgstr "Eine andere GOG-Aktion läuft bereits"
@@ -2105,10 +2245,6 @@ msgstr "GOG-Spielordner auswählen"
msgid "Selected folder is not this GOG game"
msgstr "Der ausgewählte Ordner ist nicht dieses GOG-Spiel"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "'{0}' und alle Dateien im Installationsordner löschen?"
msgid "Starting"
msgstr "Starten"
@@ -2130,9 +2266,6 @@ msgstr "Fehlgeschlagen"
msgid "Repaired"
msgstr "Repariert"
msgid "Download process failed"
msgstr "Download-Vorgang ist fehlgeschlagen"
msgid "Quick Launch"
msgstr "Schnellstart"
@@ -2160,8 +2293,8 @@ msgstr "Alle"
msgid "Display Filter:"
msgstr "Anzeigefilter:"
msgid "Only Installed"
msgstr "Nur installierte"
msgid "Show only installed games"
msgstr "Nur installierte Spiele anzeigen"
msgid "Detailed"
msgstr "Detailliert"
@@ -2172,6 +2305,33 @@ msgstr "Versteckt"
msgid "Badge View Type:"
msgstr "Anzeigetyp von Titelbildern:"
msgid "Theme"
msgstr "Thema"
msgid "Grid"
msgstr "Gitter"
msgid "List"
msgstr "Liste"
msgid "Vertical"
msgstr "Vertikal"
msgid "Horizontal Blocks"
msgstr "Horizontale Blöcke"
msgid "Horizontal Cards"
msgstr "Horizontale Karten"
msgid "Horizontal endless Blocks"
msgstr "Endlose horizontale Blöcke"
msgid "Horizontal endless Cards"
msgstr "Endlose horizontale Karten"
msgid "Layout"
msgstr "Layout"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2180,6 +2340,9 @@ msgstr ""
"Sollen '{count}' Titelbidler ohne ausführbaren Dateien wirklich gelöscht "
"werden? Dabei werden Benutzerdaten und .desktop-Dateien gelöscht."
msgid "Failed to install theme"
msgstr "Installation des Themes fehlgeschlagen"
msgid "PortProton Settings"
msgstr "PortProton-Einstellungen"
@@ -2210,9 +2373,15 @@ msgstr "Gamepad-Typ:"
msgid "Launch Application in Fullscreen"
msgstr "Anwendung im Vollbildmodus starten"
msgid "Hide Cursor in Fullscreen"
msgstr "Cursor im Vollbildmodus ausblenden"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Automatischer Vollbildmodus bei angeschlossenem Gamepad"
msgid "Disable Boot Animation"
msgstr "Startanimation deaktivieren"
msgid "Minimize to tray on close"
msgstr "Beim Schließen in die Taskleiste minimieren"
@@ -2226,7 +2395,10 @@ msgid "Hide Auto-Install Tab"
msgstr "Tab „Automatische Installation“ ausblenden"
msgid "Hide Control Hints"
msgstr ""
msgstr "Steuerungshinweise ausblenden"
msgid "Force English language"
msgstr "Englische Sprache erzwingen"
msgid "Enable UI Sounds"
msgstr "Benutzeroberflächen-Sounds aktivieren"
@@ -2234,12 +2406,21 @@ msgstr "Benutzeroberflächen-Sounds aktivieren"
msgid "Show compatibility report after game crash"
msgstr "Kompatibilitätsbericht nach Spielabsturz anzeigen"
msgid "Disable Cyrillic path warning"
msgstr "Warnung bei kyrillischen Pfaden deaktivieren"
msgid "Disable ALT Linux i586 dependency check"
msgstr "ALT Linux i586-Abhängigkeitsprüfung deaktivieren"
msgid "Disable runtime download"
msgstr "Runtime-Download deaktivieren"
msgid "Add to Steam compatibility tools"
msgstr "Zu den Steam-Kompatibilitätswerkzeugen hinzufügen"
msgid "Disable Steam Proton scanning"
msgstr "Scan nach Steam-Proton deaktivieren"
msgid "Download WINE/Proton to Steam"
msgstr "Lade WINE/Proton zu Steam herunter"
@@ -2397,6 +2578,9 @@ msgstr "Wiedergabegeräte"
msgid "Output"
msgstr "Ausgang"
msgid "Return to desktop"
msgstr "Zum Desktop zurückkehren"
msgid "Logout"
msgstr "Abmelden"
@@ -2449,24 +2633,17 @@ msgstr "Laden der Themes fehlgeschlagen"
msgid "Failed to download theme"
msgstr "Herunterladen des Themes fehlgeschlagen"
msgid "Downloading…"
msgstr "Herunterladen…"
msgid "Downloading… {0}%"
msgstr "Herunterladen… {0}%"
msgid "Failed to install theme"
msgstr "Installation des Themes fehlgeschlagen"
msgid "Select Theme:"
msgstr "Theme auswählen:"
msgid "Apply Theme"
msgstr "Theme anwenden"
#, fuzzy
msgid "Delete Theme"
msgstr "Theme auswählen:"
msgstr "Theme löschen"
msgid "No link"
msgstr "Kein Link"
@@ -2480,20 +2657,16 @@ msgstr "Autor:"
msgid "Link:"
msgstr "Link:"
#, fuzzy, python-brace-format
#, python-brace-format
msgid "Delete theme '{0}'?"
msgstr "Theme auswählen:"
msgstr "Theme '{0}' löschen?"
#, fuzzy
msgid "Failed to delete theme."
msgstr "Laden der Themes fehlgeschlagen"
msgstr "Das Theme konnte nicht gelöscht werden."
msgid "Prefix:"
msgstr "Prefix:"
msgid "Use by default"
msgstr "Standardmäßig verwenden"
msgid "Wine Configuration"
msgstr "Wine-Konfiguration"
@@ -7,9 +7,9 @@
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"POT-Creation-Date: 2026-03-22 13:50+0500\n"
"PO-Revision-Date: 2026-08-11 19:26+0000\n"
"PO-Revision-Date: 2026-09-10 15:44+0000\n"
"Last-Translator: gallegonovato <gallegonovato@noreply.codeberg.org>\n"
"Language-Team: Spanish <https://translate.codeberg.org/projects/portprotonqt/"
"portprotonqt/es/>\n"
@@ -21,9 +21,6 @@ msgstr ""
"X-Generator: Weblate 2026.8.1\n"
"Generated-By: Babel 2.17.0\n"
msgid "Stop Game"
msgstr "Detener Juego"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
@@ -31,6 +28,17 @@ msgstr ""
"La carpeta de datos de PortProton no tiene permisos de lectura ni escritura. "
"Elija otra carpeta para los datos de PortProton."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr "Sí"
msgid "No"
msgstr "No"
msgid "Update complete"
msgstr "Actualización completada"
@@ -116,12 +124,6 @@ msgstr ""
"¿Estás seguro de que quieres eliminar la carpeta «{folder_name}»? Esta "
"acción no se puede deshacer."
msgid "Yes"
msgstr "Sí"
msgid "No"
msgstr "No"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "No se ha podido eliminar la carpeta: {error}"
@@ -149,9 +151,16 @@ msgstr "El archivo ya existe: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "No se pudo cambiar el nombre del archivo: {error}"
#, fuzzy
msgid "Select multiple"
msgstr "Seleccionar todo"
msgid "Delete from PortProton"
msgstr "Eliminar de PortProton"
msgid "Stop Game"
msgstr "Detener Juego"
msgid "Launch Game"
msgstr "Iniciar juego"
@@ -176,12 +185,21 @@ msgstr "Borrar"
msgid "Import"
msgstr "Importar"
msgid "Open Game Folder"
msgstr "Abrir la carpeta del juego"
msgid "Edit Shortcut"
msgstr "Editar acceso directo"
msgid "Update"
msgstr "Actualizar"
msgid "Disable EOS Overlay"
msgstr ""
msgid "Enable EOS Overlay"
msgstr ""
msgid "Open Game Folder"
msgstr "Abrir la carpeta del juego"
msgid "Remove from Steam"
msgstr "Eliminar de Steam"
@@ -249,6 +267,18 @@ msgstr "Escritorio"
msgid "Failed to save custom data: {error}"
msgstr "No se han podido guardar los datos personalizados: {error}"
#, fuzzy, python-brace-format
msgid "Executable not found"
msgstr "No se ha encontrado el archivo ejecutable: {0}"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "No se ha encontrado el archivo ejecutable: {0}"
#, fuzzy
msgid "Select another executable"
msgstr "Ruta al ejecutable:"
msgid "Game name and executable path are required"
msgstr ""
"Es necesario indicar el nombre del juego y la ruta del archivo ejecutable"
@@ -256,14 +286,6 @@ msgstr ""
msgid "Failed to generate .desktop file data"
msgstr "No se han podido generar los datos del archivo .desktop"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "No se ha podido eliminar el archivo .desktop antiguo: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Se ha eliminado el antiguo archivo .desktop de «{game_name}»"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "No se ha podido guardar el archivo .desktop: {error}"
@@ -287,10 +309,6 @@ msgstr ""
"Se ha añadido «{game_name}» a Steam. Reinicia Steam para que los cambios "
"surtan efecto."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "«{game_name}» se ha añadido a Steam."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "No se ha podido añadir «{game_name}» a Steam: {error}"
@@ -303,10 +321,6 @@ msgstr ""
"«{game_name}» se ha eliminado de Steam. Por favor, reinicia Steam para que "
"los cambios surtan efecto."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "«{game_name}» se ha eliminado de Steam."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "No se ha podido eliminar el juego «{game_name}» de Steam: {error}"
@@ -348,15 +362,24 @@ msgstr "Falló"
msgid "Denied"
msgstr "Denegado"
msgid "Game Title"
msgstr "Título del juego"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANZAMIENTO"
msgid "TIME SPENT"
msgstr "TIEMPO EMPLEADO"
msgid "Library"
msgstr "Biblioteca"
msgid "Unknown Game"
msgstr "Juego desconocido"
msgid "Downloading Wine…"
msgstr "Descargando Wine…"
msgid "Library"
msgstr "Biblioteca"
msgid "Auto Install"
msgstr "Instalación automática"
@@ -417,10 +440,6 @@ msgstr "Nunca"
msgid "Unknown Application"
msgstr "Aplicación desconocida"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "No se ha encontrado el archivo ejecutable: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Archivo no encontrado: {0}"
@@ -447,6 +466,31 @@ msgstr "Instalar las dependencias"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "Faltan algunas dependencias de 32 bits. ¿Las instalas ahora?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Select Epic game folder"
msgstr "Borrar la carpeta"
msgid "Another Epic operation is running"
msgstr ""
#, fuzzy
msgid "Wine prefix not found"
msgstr "Prefijo no encontrado"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr "Juego no encontrado."
@@ -816,6 +860,9 @@ msgstr "min"
msgid "sec."
msgstr "s"
msgid "Pause Game"
msgstr "Pausar el juego"
msgid "Exit"
msgstr "Salir"
@@ -828,6 +875,12 @@ msgstr "Favoritos"
msgid "Recent Games"
msgstr "Juegos recientes"
msgid "Resume Game"
msgstr "Reanudar el juego"
msgid "Failed to pause game"
msgstr "Error al pausar el juego"
msgid "No recent games"
msgstr "Sin juegos recientes"
@@ -850,12 +903,6 @@ msgstr "Descargar"
msgid "Size"
msgstr "Tamaño"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANZAMIENTO"
msgid "TIME SPENT"
msgstr "TIEMPO EMPLEADO"
msgid "MAIN STORY"
msgstr "HISTORIA PRINCIPAL"
@@ -880,15 +927,15 @@ msgstr "Ajustes"
msgid "Create Log"
msgstr "Crear registro"
msgid "Stop Log"
msgstr "Detener el registro"
msgid "Open Card"
msgstr "Carta abierta"
msgid "Reinstall"
msgstr "Reinstalar"
msgid "Stop Log"
msgstr "Detener el registro"
msgid "Failed to start debug session"
msgstr "No se pudo iniciar la sesión de depuración"
@@ -920,9 +967,6 @@ msgstr "Actualización disponible"
msgid "A new AppImage update is available."
msgstr "Hay una nueva actualización de AppImage disponible."
msgid "Update"
msgstr "Actualizar"
msgid "Later"
msgstr "Más tarde"
@@ -936,6 +980,22 @@ msgstr "Actualizando AppImage…"
msgid "Launching {0}"
msgstr "Comenzando {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "No se ha podido crear la carpeta: {error}"
msgid "Name:"
msgstr "Nombre:"
@@ -951,6 +1011,10 @@ msgstr "Portada personalizada:"
msgid "Enter local path or URL for cover image"
msgstr "Ingrese la ruta local o la URL de la imagen de portada"
#, fuzzy
msgid "Custom Icon:"
msgstr "Portada personalizada:"
msgid "Add shortcut to:"
msgstr "Agregar acceso directo a:"
@@ -963,6 +1027,33 @@ msgstr "Aplicar"
msgid "Invalid image"
msgstr "Imagen no válida"
#, fuzzy
msgid "Select folder"
msgstr "Borrar la carpeta"
#, fuzzy
msgid "Processing games…"
msgstr "Juegos recientes"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr ""
msgid "No games found in the selected folder."
msgstr ""
#, fuzzy
msgid "Select games"
msgstr "Juegos recientes"
msgid "Close"
msgstr ""
msgid "Failed to download cover"
msgstr "No se ha podido descargar la portada"
@@ -978,7 +1069,14 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Close"
msgid "Downloading…"
msgstr "Descargando…"
#, fuzzy
msgid "Download process failed"
msgstr "Descargar seleccionados"
msgid "Downloading Complete"
msgstr ""
msgid "Open"
@@ -1002,9 +1100,6 @@ msgstr "Pestaña anterior"
msgid "Next Tab"
msgstr "Pestaña siguiente"
msgid "Save"
msgstr "Guardar"
msgid "Search"
msgstr "Buscar"
@@ -1150,9 +1245,6 @@ msgstr "No se pudo eliminar WINE/Proton en {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected WINE/Proton have been downloaded!"
msgstr ""
@@ -1192,9 +1284,16 @@ msgstr ""
msgid "System WINE"
msgstr ""
#, fuzzy
msgid "Global Game Settings"
msgstr "Ajustes de Wine"
msgid "Exe Settings"
msgstr ""
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr "Buscar ajustes…"
@@ -1213,12 +1312,16 @@ msgstr ""
msgid "Description"
msgstr ""
msgid "Open PPDB"
msgid "Edit PPDB"
msgstr ""
msgid "Clear PPDB"
msgstr ""
#, fuzzy
msgid "Failed to load global game settings."
msgstr "Error al cargar los temas"
msgid "Executable path is not available."
msgstr ""
@@ -1228,8 +1331,9 @@ msgstr ""
msgid "Failed to open PPDB file:\n"
msgstr ""
msgid "Information"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to open file:\n"
msgstr "No se ha podido abrir la carpeta: {error}"
msgid "Confirm PPDB Clear"
msgstr "Confirmar que PPDB está vacío"
@@ -1245,18 +1349,25 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr "No se ha podido eliminar el archivo PPDB:\n"
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Default"
msgstr ""
msgid "disabled"
msgstr ""
#, fuzzy
msgid "Download Wine/Proton..."
msgstr "Versión de WINE/Proton"
msgid "Enter prefix name"
msgstr ""
msgid "Default value"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Borderless window"
msgstr ""
@@ -1449,9 +1560,6 @@ msgstr ""
msgid "Enable {0}"
msgstr ""
msgid "Default"
msgstr ""
msgid "FSR upscaling"
msgstr ""
@@ -1528,6 +1636,17 @@ msgstr ""
msgid "Round corners (px)"
msgstr ""
#, fuzzy
msgid "Font scale"
msgstr "Local"
#, fuzzy
msgid "Font size"
msgstr "Tamaño"
msgid "Font"
msgstr ""
msgid "Top-left"
msgstr ""
@@ -1837,6 +1956,9 @@ msgstr ""
msgid "Layout and limiter"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Presets"
msgstr ""
@@ -1922,9 +2044,6 @@ msgstr ""
msgid "Libraries"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -2040,9 +2159,6 @@ msgstr "Esperando…"
msgid "Disk: "
msgstr "Disco: "
msgid "Game Title"
msgstr "Título del juego"
msgid "Started at"
msgstr "Comenzó en"
@@ -2089,9 +2205,40 @@ msgstr ""
msgid "Failed to refresh GOG library: {0}"
msgstr "Error al iniciar el juego: {0}"
msgid "Failed to log out of Epic account"
msgstr ""
msgid "Copy the authorization code to clipboard"
msgstr ""
msgid "Epic authorization…"
msgstr ""
#, fuzzy, python-brace-format
msgid "Epic login failed: {0}"
msgstr "Archivo: {0}"
msgid "Epic account connected"
msgstr ""
msgid "Epic account not connected"
msgstr ""
#, fuzzy, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr "Error al iniciar el juego: {0}"
#, fuzzy, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr "Error al iniciar el juego: {0}"
msgid "Select installation folder"
msgstr ""
#, fuzzy
msgid "Another download is running"
msgstr "Descargando"
msgid "Another GOG operation is already running"
msgstr ""
@@ -2105,10 +2252,6 @@ msgstr "Borrar la carpeta"
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Starting"
msgstr "Iniciar"
@@ -2131,10 +2274,6 @@ msgstr ""
msgid "Repaired"
msgstr ""
#, fuzzy
msgid "Download process failed"
msgstr "Descargar seleccionados"
msgid "Quick Launch"
msgstr ""
@@ -2163,8 +2302,8 @@ msgstr ""
msgid "Display Filter:"
msgstr ""
msgid "Only Installed"
msgstr "Solo instalados"
msgid "Show only installed games"
msgstr "Mostrar solo los juegos instalados"
msgid "Detailed"
msgstr ""
@@ -2175,6 +2314,35 @@ msgstr ""
msgid "Badge View Type:"
msgstr ""
#, fuzzy
msgid "Theme"
msgstr "Temas"
msgid "Grid"
msgstr ""
msgid "List"
msgstr ""
#, fuzzy
msgid "Vertical"
msgstr "parcial"
msgid "Horizontal Blocks"
msgstr ""
msgid "Horizontal Cards"
msgstr ""
msgid "Horizontal endless Blocks"
msgstr ""
msgid "Horizontal endless Cards"
msgstr ""
msgid "Layout"
msgstr ""
#, fuzzy, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2183,6 +2351,9 @@ msgstr ""
"¿Estás seguro de que quieres eliminar «{game_name}»? Esto eliminará el "
"archivo .desktop y los datos personalizados."
msgid "Failed to install theme"
msgstr "Error al instalar el tema"
msgid "PortProton Settings"
msgstr ""
@@ -2213,9 +2384,15 @@ msgstr ""
msgid "Launch Application in Fullscreen"
msgstr ""
msgid "Hide Cursor in Fullscreen"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
@@ -2231,18 +2408,30 @@ msgstr ""
msgid "Hide Control Hints"
msgstr ""
msgid "Force English language"
msgstr ""
msgid "Enable UI Sounds"
msgstr ""
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr ""
msgid "Add to Steam compatibility tools"
msgstr ""
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr ""
@@ -2397,6 +2586,10 @@ msgstr ""
msgid "Output"
msgstr ""
#, fuzzy
msgid "Return to desktop"
msgstr "Añadir al escritorio"
msgid "Logout"
msgstr ""
@@ -2449,15 +2642,9 @@ msgstr "Error al cargar los temas"
msgid "Failed to download theme"
msgstr "Error al descargar los temas"
msgid "Downloading…"
msgstr "Descargando…"
msgid "Downloading… {0}%"
msgstr "Descargando… {0}%"
msgid "Failed to install theme"
msgstr "Error al instalar el tema"
msgid "Select Theme:"
msgstr ""
@@ -2491,9 +2678,6 @@ msgstr "Error al cargar los temas"
msgid "Prefix:"
msgstr "Prefijo:"
msgid "Use by default"
msgstr "Usar por defecto"
msgid "Wine Configuration"
msgstr "Configuración de Wine"
+250 -85
View File
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2026-08-21 21:05+0500\n"
"POT-Creation-Date: 2026-10-24 18:13+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -18,14 +18,22 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr ""
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr ""
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
msgid "Update complete"
msgstr ""
@@ -107,12 +115,6 @@ msgid ""
"cannot be undone."
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr ""
@@ -138,9 +140,15 @@ msgstr ""
msgid "Failed to rename file: {error}"
msgstr ""
msgid "Select multiple"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgstr ""
@@ -165,10 +173,19 @@ msgstr ""
msgid "Import"
msgstr ""
msgid "Open Game Folder"
msgid "Edit Shortcut"
msgstr ""
msgid "Edit Shortcut"
msgid "Update"
msgstr ""
msgid "Disable EOS Overlay"
msgstr ""
msgid "Enable EOS Overlay"
msgstr ""
msgid "Open Game Folder"
msgstr ""
msgid "Remove from Steam"
@@ -236,20 +253,22 @@ msgstr ""
msgid "Failed to save custom data: {error}"
msgstr ""
msgid "Executable not found"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "Select another executable"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
msgid "Failed to generate .desktop file data"
msgstr ""
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr ""
@@ -271,10 +290,6 @@ msgid ""
"take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
@@ -285,10 +300,6 @@ msgid ""
" take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr ""
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr ""
@@ -330,15 +341,24 @@ msgstr ""
msgid "Denied"
msgstr ""
msgid "Game Title"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "Library"
msgstr ""
msgid "Unknown Game"
msgstr ""
msgid "Downloading Wine…"
msgstr ""
msgid "Library"
msgstr ""
msgid "Auto Install"
msgstr ""
@@ -402,10 +422,6 @@ msgstr ""
msgid "Unknown Application"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
#, python-brace-format
msgid "File not found: {0}"
msgstr ""
@@ -430,6 +446,29 @@ msgstr ""
msgid "32-bit dependencies are missing. Install them now?"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Select Epic game folder"
msgstr ""
msgid "Another Epic operation is running"
msgstr ""
msgid "Wine prefix not found"
msgstr ""
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr ""
@@ -725,6 +764,9 @@ msgstr ""
msgid "sec."
msgstr ""
msgid "Pause Game"
msgstr ""
msgid "Exit"
msgstr ""
@@ -737,6 +779,12 @@ msgstr ""
msgid "Recent Games"
msgstr ""
msgid "Resume Game"
msgstr ""
msgid "Failed to pause game"
msgstr ""
msgid "No recent games"
msgstr ""
@@ -759,12 +807,6 @@ msgstr ""
msgid "Size"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "MAIN STORY"
msgstr ""
@@ -789,15 +831,15 @@ msgstr ""
msgid "Create Log"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Open Card"
msgstr ""
msgid "Reinstall"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Failed to start debug session"
msgstr ""
@@ -829,9 +871,6 @@ msgstr ""
msgid "A new AppImage update is available."
msgstr ""
msgid "Update"
msgstr ""
msgid "Later"
msgstr ""
@@ -845,6 +884,22 @@ msgstr ""
msgid "Launching {0}"
msgstr ""
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr ""
msgid "Name:"
msgstr ""
@@ -860,6 +915,9 @@ msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Custom Icon:"
msgstr ""
msgid "Add shortcut to:"
msgstr ""
@@ -872,6 +930,30 @@ msgstr ""
msgid "Invalid image"
msgstr ""
msgid "Select folder"
msgstr ""
msgid "Processing games…"
msgstr ""
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr ""
msgid "No games found in the selected folder."
msgstr ""
msgid "Select games"
msgstr ""
msgid "Close"
msgstr ""
msgid "Failed to download cover"
msgstr ""
@@ -887,7 +969,13 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Close"
msgid "Downloading…"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "Open"
@@ -911,9 +999,6 @@ msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
@@ -1055,9 +1140,6 @@ msgstr ""
msgid "Successfully removed {} WINE/Proton."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected WINE/Proton have been downloaded!"
msgstr ""
@@ -1097,9 +1179,15 @@ msgstr ""
msgid "System WINE"
msgstr ""
msgid "Global Game Settings"
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr ""
@@ -1118,12 +1206,15 @@ msgstr ""
msgid "Description"
msgstr ""
msgid "Open PPDB"
msgid "Edit PPDB"
msgstr ""
msgid "Clear PPDB"
msgstr ""
msgid "Failed to load global game settings."
msgstr ""
msgid "Executable path is not available."
msgstr ""
@@ -1133,7 +1224,7 @@ msgstr ""
msgid "Failed to open PPDB file:\n"
msgstr ""
msgid "Information"
msgid "Failed to open file:\n"
msgstr ""
msgid "Confirm PPDB Clear"
@@ -1145,18 +1236,24 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Default"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Download Wine/Proton..."
msgstr ""
msgid "Enter prefix name"
msgstr ""
msgid "Default value"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Borderless window"
msgstr ""
@@ -1350,9 +1447,6 @@ msgstr ""
msgid "Enable {0}"
msgstr ""
msgid "Default"
msgstr ""
msgid "FSR upscaling"
msgstr ""
@@ -1429,6 +1523,15 @@ msgstr ""
msgid "Round corners (px)"
msgstr ""
msgid "Font scale"
msgstr ""
msgid "Font size"
msgstr ""
msgid "Font"
msgstr ""
msgid "Top-left"
msgstr ""
@@ -1738,6 +1841,9 @@ msgstr ""
msgid "Layout and limiter"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Presets"
msgstr ""
@@ -1823,9 +1929,6 @@ msgstr ""
msgid "Libraries"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -1941,9 +2044,6 @@ msgstr ""
msgid "Disk: "
msgstr ""
msgid "Game Title"
msgstr ""
msgid "Started at"
msgstr ""
@@ -1989,9 +2089,39 @@ msgstr ""
msgid "Failed to refresh GOG library: {0}"
msgstr ""
msgid "Failed to log out of Epic account"
msgstr ""
msgid "Copy the authorization code to clipboard"
msgstr ""
msgid "Epic authorization…"
msgstr ""
#, python-brace-format
msgid "Epic login failed: {0}"
msgstr ""
msgid "Epic account connected"
msgstr ""
msgid "Epic account not connected"
msgstr ""
#, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr ""
#, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr ""
msgid "Select installation folder"
msgstr ""
msgid "Another download is running"
msgstr ""
msgid "Another GOG operation is already running"
msgstr ""
@@ -2004,10 +2134,6 @@ msgstr ""
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Starting"
msgstr ""
@@ -2029,9 +2155,6 @@ msgstr ""
msgid "Repaired"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Quick Launch"
msgstr ""
@@ -2059,7 +2182,7 @@ msgstr ""
msgid "Display Filter:"
msgstr ""
msgid "Only Installed"
msgid "Show only installed games"
msgstr ""
msgid "Detailed"
@@ -2071,12 +2194,42 @@ msgstr ""
msgid "Badge View Type:"
msgstr ""
msgid "Theme"
msgstr ""
msgid "Grid"
msgstr ""
msgid "List"
msgstr ""
msgid "Vertical"
msgstr ""
msgid "Horizontal Blocks"
msgstr ""
msgid "Horizontal Cards"
msgstr ""
msgid "Horizontal endless Blocks"
msgstr ""
msgid "Horizontal endless Cards"
msgstr ""
msgid "Layout"
msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
"will remove the .desktop files and custom data."
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "PortProton Settings"
msgstr ""
@@ -2107,9 +2260,15 @@ msgstr ""
msgid "Launch Application in Fullscreen"
msgstr ""
msgid "Hide Cursor in Fullscreen"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
@@ -2125,18 +2284,30 @@ msgstr ""
msgid "Hide Control Hints"
msgstr ""
msgid "Force English language"
msgstr ""
msgid "Enable UI Sounds"
msgstr ""
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr ""
msgid "Add to Steam compatibility tools"
msgstr ""
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr ""
@@ -2291,6 +2462,9 @@ msgstr ""
msgid "Output"
msgstr ""
msgid "Return to desktop"
msgstr ""
msgid "Logout"
msgstr ""
@@ -2343,16 +2517,10 @@ msgstr ""
msgid "Failed to download theme"
msgstr ""
msgid "Downloading…"
msgstr ""
#, python-brace-format
msgid "Downloading… {0}%"
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "Select Theme:"
msgstr ""
@@ -2384,9 +2552,6 @@ msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Use by default"
msgstr ""
msgid "Wine Configuration"
msgstr ""
@@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"POT-Creation-Date: 2026-06-04 10:32+0500\n"
"PO-Revision-Date: 2026-08-20 21:25+0000\n"
"PO-Revision-Date: 2026-10-17 23:27+0000\n"
"Last-Translator: rogerio-mattos <rogerio-mattos@noreply.codeberg.org>\n"
"Language-Team: Portuguese (Brazil) <https://translate.codeberg.org/projects/"
"portprotonqt/portprotonqt/pt_BR/>\n"
@@ -18,12 +18,9 @@ msgstr ""
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 2026.8.1\n"
"X-Generator: Weblate 2026.10.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "Parar o Jogo"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
@@ -31,6 +28,17 @@ msgstr ""
"A pasta de dados do PortProton não pode ser lida nem gravada. Escolha "
"outra pasta para os dados do PortProton."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr "Sim"
msgid "No"
msgstr "Não"
msgid "Update complete"
msgstr "Atualização concluída"
@@ -114,12 +122,6 @@ msgstr ""
"Tem certeza de que deseja excluir a pasta '{folder_name}'? Esta ação não "
"pode ser desfeita."
msgid "Yes"
msgstr "Sim"
msgid "No"
msgstr "Não"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "Falha ao excluir a pasta: {error}"
@@ -147,9 +149,16 @@ msgstr "A pasta já existe: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "Falha ao renomear o arquivo: {error}"
#, fuzzy
msgid "Select multiple"
msgstr "Selecionar Tudo"
msgid "Delete from PortProton"
msgstr "Excluir do PortProton"
msgid "Stop Game"
msgstr "Parar o Jogo"
msgid "Launch Game"
msgstr "Iniciar Jogo"
@@ -174,12 +183,21 @@ msgstr "Excluir"
msgid "Import"
msgstr "Importar"
msgid "Open Game Folder"
msgstr "Abrir Pasta do Jogo"
msgid "Edit Shortcut"
msgstr "Editar Atalho"
msgid "Update"
msgstr "Atualizar"
msgid "Disable EOS Overlay"
msgstr "Desativar sobreposição do EOS"
msgid "Enable EOS Overlay"
msgstr "Ativar sobreposição do EOS"
msgid "Open Game Folder"
msgstr "Abrir Pasta do Jogo"
msgid "Remove from Steam"
msgstr "Remover da Steam"
@@ -249,20 +267,23 @@ msgstr "Área de Trabalho"
msgid "Failed to save custom data: {error}"
msgstr "Falha ao salvar os dados personalizados: {error}"
#, python-brace-format
msgid "Executable not found"
msgstr "Executável não encontrado"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Executável não encontrado: {0}"
msgid "Select another executable"
msgstr "Selecione outro executável"
msgid "Game name and executable path are required"
msgstr "O nome do jogo e o caminho do executável são obrigatórios"
msgid "Failed to generate .desktop file data"
msgstr "Falha ao gerar os dados do arquivo .desktop"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "Falha ao excluir o arquivo .desktop antigo: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Arquivo .desktop antigo de '{game_name}' removido"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "Falha ao salvar o arquivo .desktop: {error}"
@@ -286,10 +307,6 @@ msgstr ""
"'{game_name}' foi adicionado à Steam. Reinicie a Steam para aplicar as "
"alterações."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "'{game_name}' foi adicionado à Steam."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Falha ao adicionar '{game_name}' à Steam: {error}"
@@ -302,10 +319,6 @@ msgstr ""
"'{game_name}' foi removido da Steam. Reinicie à Steam para que as "
"alterações tenham efeito."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "'{game_name}' foi removido da Steam."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "Falha ao remover o jogo '{game_name}' da Steam: {error}"
@@ -347,15 +360,24 @@ msgstr "Quebrado"
msgid "Denied"
msgstr "Negado"
msgid "Game Title"
msgstr "Título do jogo"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANÇAMENTO"
msgid "TIME SPENT"
msgstr "TEMPO JOGADO"
msgid "Library"
msgstr "Biblioteca"
msgid "Unknown Game"
msgstr "Jogo Desconhecido"
msgid "Downloading Wine…"
msgstr "Baixando Wine…"
msgid "Library"
msgstr "Biblioteca"
msgid "Auto Install"
msgstr "Instalação Automática"
@@ -416,10 +438,6 @@ msgstr "Nunca"
msgid "Unknown Application"
msgstr "Aplicativo Desconhecido"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Executável não encontrado: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Arquivo não encontrado: {0}"
@@ -444,6 +462,29 @@ msgstr "Instalar dependências"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "As dependências de 32 bits estão faltando. Instalá-las agora?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Excluir '{0}' e todos os arquivos da sua pasta de instalação?"
msgid "Select Epic game folder"
msgstr "elecionar pasta do jogo da Epic"
msgid "Another Epic operation is running"
msgstr "Outra operação da Epic está em andamento"
msgid "Wine prefix not found"
msgstr "Prefixo do Wine não encontrado"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr "Jogo não encontrado."
@@ -801,6 +842,9 @@ msgstr "min."
msgid "sec."
msgstr "s."
msgid "Pause Game"
msgstr "Pausar jogo"
msgid "Exit"
msgstr "Sair"
@@ -813,6 +857,12 @@ msgstr "Favoritos"
msgid "Recent Games"
msgstr "Jogos Recentes"
msgid "Resume Game"
msgstr "Retomar jogo"
msgid "Failed to pause game"
msgstr "Falha ao pausar o jogo"
msgid "No recent games"
msgstr "Nenhum jogo recente"
@@ -835,12 +885,6 @@ msgstr "Baixar"
msgid "Size"
msgstr "Tamanho"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANÇAMENTO"
msgid "TIME SPENT"
msgstr "TEMPO JOGADO"
msgid "MAIN STORY"
msgstr "HISTÓRIA PRINCIPAL"
@@ -865,15 +909,15 @@ msgstr "Configurações"
msgid "Create Log"
msgstr "Criar log"
msgid "Stop Log"
msgstr "Encerrar log"
msgid "Open Card"
msgstr "Abrir cartão"
msgid "Reinstall"
msgstr "Reinstale"
msgid "Stop Log"
msgstr "Encerrar log"
msgid "Failed to start debug session"
msgstr "Falha ao iniciar a sessão de depuração"
@@ -905,9 +949,6 @@ msgstr "Atualização disponível"
msgid "A new AppImage update is available."
msgstr "Uma nova atualização do AppImage está disponível."
msgid "Update"
msgstr "Atualizar"
msgid "Later"
msgstr "Mais tarde"
@@ -921,6 +962,22 @@ msgstr "Atualizando AppImage..."
msgid "Launching {0}"
msgstr "Iniciando {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "Falha ao criar a pasta: {error}"
msgid "Name:"
msgstr "Nome:"
@@ -936,6 +993,10 @@ msgstr "Capa Personalizada:"
msgid "Enter local path or URL for cover image"
msgstr "Informe o caminho local ou a URL da imagem de capa"
#, fuzzy
msgid "Custom Icon:"
msgstr "Capa Personalizada:"
msgid "Add shortcut to:"
msgstr "Adicionar atalho em:"
@@ -948,6 +1009,33 @@ msgstr "Aplicar"
msgid "Invalid image"
msgstr "Imagem inválida"
#, fuzzy
msgid "Select folder"
msgstr "Excluir Pasta"
#, fuzzy
msgid "Processing games…"
msgstr "Jogos Recentes"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr "Informação"
msgid "No games found in the selected folder."
msgstr ""
#, fuzzy
msgid "Select games"
msgstr "Jogos Recentes"
msgid "Close"
msgstr "Fechar"
msgid "Failed to download cover"
msgstr "Falha ao baixar a capa"
@@ -965,8 +1053,14 @@ msgstr ""
"O programa foi encerrado. As informações de compatibilidade foram coletadas "
"automaticamente."
msgid "Close"
msgstr "Fechar"
msgid "Downloading…"
msgstr "Baixando…"
msgid "Download process failed"
msgstr "O processo de download falhou"
msgid "Downloading Complete"
msgstr "Download Concluído"
msgid "Open"
msgstr "Abrir"
@@ -989,9 +1083,6 @@ msgstr "Aba Anterior"
msgid "Next Tab"
msgstr "Próxima Aba"
msgid "Save"
msgstr "Salvar"
msgid "Search"
msgstr "Pesquisar"
@@ -1139,9 +1230,6 @@ msgstr "Falha ao remover WINE/Proton em {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "{} WINE/Proton removido(s) com sucesso."
msgid "Downloading Complete"
msgstr "Download Concluído"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "Todos os WINE/Proton selecionados foram baixados!"
@@ -1180,9 +1268,15 @@ msgstr "O download ou a extração foi cancelado."
msgid "System WINE"
msgstr "WINE do Sistema"
msgid "Global Game Settings"
msgstr "Configurações globais dos jogos"
msgid "Exe Settings"
msgstr "Configurações do Exe"
msgid "Edit user.conf"
msgstr "Editar o arquivo user.conf"
msgid "Search settings…"
msgstr "Pesquisar configurações…"
@@ -1201,12 +1295,15 @@ msgstr "Valor"
msgid "Description"
msgstr "Descrição"
msgid "Open PPDB"
msgstr "Abrir PPDB"
msgid "Edit PPDB"
msgstr "Editar PPDB"
msgid "Clear PPDB"
msgstr "Limpar PPDB"
msgid "Failed to load global game settings."
msgstr "Falha ao carregar as configurações globais dos jogos."
msgid "Executable path is not available."
msgstr "O caminho do executável não está disponível."
@@ -1216,8 +1313,8 @@ msgstr "O arquivo PPDB não existe em: "
msgid "Failed to open PPDB file:\n"
msgstr "Falha ao abrir o arquivo PPDB:\n"
msgid "Information"
msgstr "Informação"
msgid "Failed to open file:\n"
msgstr "Falha ao abrir o arquivo:\n"
msgid "Confirm PPDB Clear"
msgstr "Confirmar Limpeza do PPDB"
@@ -1230,18 +1327,24 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr "Falha ao remover o arquivo PPDB:\n"
msgid "Failed to apply changes. Check logs."
msgstr "Falha ao aplicar as alterações. Verifique os logs."
msgid "Default"
msgstr "Padrão"
msgid "disabled"
msgstr "desativado"
msgid "Download Wine/Proton..."
msgstr "Baixar Wine/Proton..."
msgid "Enter prefix name"
msgstr "Digite o nome do prefixo"
msgid "Default value"
msgstr "Valor padrão"
msgid "Failed to apply changes. Check logs."
msgstr "Falha ao aplicar as alterações. Verifique os logs."
msgid "Borderless window"
msgstr "Janela sem bordas"
@@ -1445,9 +1548,6 @@ msgstr "Predefinições rápidas"
msgid "Enable {0}"
msgstr "Ativar {0}"
msgid "Default"
msgstr "Padrão"
msgid "FSR upscaling"
msgstr "FSR upscaling"
@@ -1524,6 +1624,15 @@ msgstr "Opacidade do fundo"
msgid "Round corners (px)"
msgstr "Cantos arredondados (px)"
msgid "Font scale"
msgstr "Escala da fonte"
msgid "Font size"
msgstr "Tamanho da fonte"
msgid "Font"
msgstr "Fonte"
msgid "Top-left"
msgstr "Superior esquerdo"
@@ -1833,6 +1942,9 @@ msgstr "Uso de VRAM"
msgid "Layout and limiter"
msgstr "Layout e limitador"
msgid "Fonts"
msgstr "Fontes"
msgid "Presets"
msgstr "Predefinições"
@@ -1922,9 +2034,6 @@ msgstr "Definir"
msgid "Libraries"
msgstr "Bibliotecas"
msgid "Fonts"
msgstr "Fontes"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks não encontrado. Tente novamente."
@@ -2040,9 +2149,6 @@ msgstr "Aguardando…"
msgid "Disk: "
msgstr "Disco: "
msgid "Game Title"
msgstr "Título do jogo"
msgid "Started at"
msgstr "Iniciado em"
@@ -2072,7 +2178,7 @@ msgid "GOG account connected"
msgstr "Conta GOG conectada"
msgid "Log out"
msgstr "Encerrar sessão"
msgstr "Sair da sessão"
msgid "Open login page"
msgstr "Abrir página de login"
@@ -2088,9 +2194,39 @@ msgstr "Atualizando biblioteca da GOG… {0}/{1}"
msgid "Failed to refresh GOG library: {0}"
msgstr "Falha ao atualizar a biblioteca da GOG: {0}"
msgid "Failed to log out of Epic account"
msgstr "Falha ao sair da conta da Epic"
msgid "Copy the authorization code to clipboard"
msgstr "Copiar o código de autorização para a área de transferência"
msgid "Epic authorization…"
msgstr "Autorização da Epic…"
#, python-brace-format
msgid "Epic login failed: {0}"
msgstr "Falha no login da Epic: {0}"
msgid "Epic account connected"
msgstr "Conta da Epic conectada"
msgid "Epic account not connected"
msgstr "Conta Epic não conectada"
#, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr "Atualizando biblioteca da Epic… {0}/{1}"
#, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr "Falha ao atualizar a biblioteca da Epic: {0}"
msgid "Select installation folder"
msgstr "Selecionar pasta de instalação"
msgid "Another download is running"
msgstr "Outro download está em andamento"
msgid "Another GOG operation is already running"
msgstr "Outra operação da GOG já está em execução"
@@ -2103,10 +2239,6 @@ msgstr "Selecionar pasta do jogo da GOG"
msgid "Selected folder is not this GOG game"
msgstr "A pasta selecionada não corresponde a este jogo da GOG"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Excluir '{0}' e todos os arquivos da sua pasta de instalação?"
msgid "Starting"
msgstr "Iniciando"
@@ -2128,9 +2260,6 @@ msgstr "Falhou"
msgid "Repaired"
msgstr "Reparado"
msgid "Download process failed"
msgstr "O processo de download falhou"
msgid "Quick Launch"
msgstr "Início Rápido"
@@ -2158,8 +2287,8 @@ msgstr "Todos"
msgid "Display Filter:"
msgstr "Filtro de Exibição:"
msgid "Only Installed"
msgstr "Apenas instalados"
msgid "Show only installed games"
msgstr "Mostrar apenas jogos instalados"
msgid "Detailed"
msgstr "Detalhado"
@@ -2170,6 +2299,33 @@ msgstr "Oculto"
msgid "Badge View Type:"
msgstr "Modo de Exibição do Selo:"
msgid "Theme"
msgstr "Tema"
msgid "Grid"
msgstr "Grade"
msgid "List"
msgstr "Lista"
msgid "Vertical"
msgstr "Vertical"
msgid "Horizontal Blocks"
msgstr "Blocos horizontais"
msgid "Horizontal Cards"
msgstr "Cartões horizontais"
msgid "Horizontal endless Blocks"
msgstr "Blocos horizontais infinitos"
msgid "Horizontal endless Cards"
msgstr "Cartões horizontais infinitos"
msgid "Layout"
msgstr "Layout"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2178,6 +2334,9 @@ msgstr ""
"Tem certeza de que deseja excluir {count} cartões sem executável? Isso "
"removerá os arquivos .desktop e os dados personalizados."
msgid "Failed to install theme"
msgstr "Falha ao instalar o tema"
msgid "PortProton Settings"
msgstr "Configurações do PortProton"
@@ -2208,9 +2367,15 @@ msgstr "Tipo de Controle:"
msgid "Launch Application in Fullscreen"
msgstr "Iniciar Aplicativo em Tela Cheia"
msgid "Hide Cursor in Fullscreen"
msgstr "Ocultar o cursor em tela cheia"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Tela Cheia Automática ao Conectar o Controle"
msgid "Disable Boot Animation"
msgstr "Desativar animação de inicialização"
msgid "Minimize to tray on close"
msgstr "Minimizar para a bandeja ao fechar"
@@ -2226,18 +2391,30 @@ msgstr "Ocultar Aba de Instalação Automática"
msgid "Hide Control Hints"
msgstr "Ocultar dicas de controle"
msgid "Force English language"
msgstr "Forçar idioma inglês"
msgid "Enable UI Sounds"
msgstr "Ativar sons da interface"
msgid "Show compatibility report after game crash"
msgstr "Mostrar relatório de compatibilidade após a falha do jogo"
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr "Desativar verificação de dependências do ALT Linux i586"
msgid "Disable runtime download"
msgstr "Desativar download de runtime"
msgid "Add to Steam compatibility tools"
msgstr "Adicionar às ferramentas de compatibilidade da Steam"
msgid "Disable Steam Proton scanning"
msgstr "Desativar a busca por instalações do Steam Proton"
msgid "Download WINE/Proton to Steam"
msgstr "Baixar WINE/Proton para a Steam"
@@ -2393,8 +2570,11 @@ msgstr "Dispositivos de reprodução"
msgid "Output"
msgstr "Saída"
msgid "Return to desktop"
msgstr "Voltar para a área de trabalho"
msgid "Logout"
msgstr "Sair"
msgstr "Encerrar sessão"
msgid "Reboot"
msgstr "Reiniciar"
@@ -2445,24 +2625,17 @@ msgstr "Falha ao carregar temas"
msgid "Failed to download theme"
msgstr "Falha ao baixar o tema"
msgid "Downloading…"
msgstr "Baixando…"
msgid "Downloading… {0}%"
msgstr "Baixando… {0}%"
msgid "Failed to install theme"
msgstr "Falha ao instalar o tema"
msgid "Select Theme:"
msgstr "Selecionar Tema:"
msgid "Apply Theme"
msgstr "Aplicar Tema"
#, fuzzy
msgid "Delete Theme"
msgstr "Selecionar Tema:"
msgstr "Excluir tema"
msgid "No link"
msgstr "Sem link"
@@ -2476,20 +2649,16 @@ msgstr "Autor:"
msgid "Link:"
msgstr "Link:"
#, fuzzy, python-brace-format
#, python-brace-format
msgid "Delete theme '{0}'?"
msgstr "Selecionar Tema:"
msgstr "Excluir o tema '{0}'?"
#, fuzzy
msgid "Failed to delete theme."
msgstr "Falha ao carregar temas"
msgstr "Não foi possível excluir o tema."
msgid "Prefix:"
msgstr "Prefixo:"
msgid "Use by default"
msgstr "Usar por padrão"
msgid "Wine Configuration"
msgstr "Configuração do Wine"
@@ -9,8 +9,8 @@ msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"POT-Creation-Date: 2026-03-22 13:50+0500\n"
"PO-Revision-Date: 2026-08-24 10:25+0000\n"
"Last-Translator: Boria138 <boria138@noreply.codeberg.org>\n"
"PO-Revision-Date: 2026-10-26 12:27+0000\n"
"Last-Translator: Andrei Stepanov <adem4ik@gmail.com>\n"
"Language-Team: Russian <https://translate.codeberg.org/projects/portprotonqt/"
"portprotonqt/ru/>\n"
"Language: ru\n"
@@ -19,12 +19,9 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 2026.8.1\n"
"X-Generator: Weblate 2026.10.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "Остановить игру"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
@@ -32,6 +29,19 @@ msgstr ""
"Папка с данными PortProton не доступна для чтения и записи. Выберите "
"другую папку для данных PortProton."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
"PortProtonQt уже запущен. Остановить его и все игры, а затем перезапустить "
"для нового запуска?"
msgid "Yes"
msgstr "Да"
msgid "No"
msgstr "Нет"
msgid "Update complete"
msgstr "Обновление завершено"
@@ -112,14 +122,8 @@ msgid ""
"Are you sure you want to delete folder '{folder_name}'? This action "
"cannot be undone."
msgstr ""
"Вы уверены, что хотите удалить папку '{folder_name}'? Это действие нельзя"
" отменить."
msgid "Yes"
msgstr "Да"
msgid "No"
msgstr "Нет"
"Уверены, что хотите удалить папку «{folder_name}»? Это действие нельзя "
"отменить."
#, python-brace-format
msgid "Failed to delete folder: {error}"
@@ -130,8 +134,7 @@ msgid ""
"Are you sure you want to delete file '{file_name}'? This action cannot be"
" undone."
msgstr ""
"Вы уверены, что хотите удалить файл '{file_name}'? Это действие нельзя "
"отменить."
"Уверены, что хотите удалить файл «{file_name}»? Это действие нельзя отменить."
#, python-brace-format
msgid "Failed to delete file: {error}"
@@ -148,9 +151,15 @@ msgstr "Файл уже существует: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "Не удалось переименовать файл: {error}"
msgid "Select multiple"
msgstr "Выбрать несколько"
msgid "Delete from PortProton"
msgstr "Удалить из PortProton"
msgid "Stop Game"
msgstr "Остановить игру"
msgid "Launch Game"
msgstr "Запустить игру"
@@ -175,12 +184,21 @@ msgstr "Удалить"
msgid "Import"
msgstr "Импорт"
msgid "Open Game Folder"
msgstr "Открыть папку с игрой"
msgid "Edit Shortcut"
msgstr "Редактировать ярлык"
msgid "Update"
msgstr "Обновить"
msgid "Disable EOS Overlay"
msgstr "Отключить наложение EOS"
msgid "Enable EOS Overlay"
msgstr "Включить наложение EOS"
msgid "Open Game Folder"
msgstr "Открыть папку с игрой"
msgid "Remove from Steam"
msgstr "Удалить из Steam"
@@ -223,8 +241,8 @@ msgid ""
"Are you sure you want to delete '{game_name}'? This will remove the "
".desktop file and custom data."
msgstr ""
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению "
"файла .desktop и пользовательских данных."
"Уверены, что хотите удалить «{game_name}»? Это приведёт к удалению файла "
".desktop и пользовательских данных."
#, python-brace-format
msgid "Failed to add '{game_name}' to {location}: {error}"
@@ -248,20 +266,23 @@ msgstr "Рабочий стол"
msgid "Failed to save custom data: {error}"
msgstr "Не удалось сохранить пользовательские данные: {error}"
#, python-brace-format
msgid "Executable not found"
msgstr "Исполняемый файл не найден"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Исполняемый файл не найден: {0}"
msgid "Select another executable"
msgstr "Выбрать другой исполняемый файл"
msgid "Game name and executable path are required"
msgstr "Требуются название игры и путь к исполняемому файлу"
msgid "Failed to generate .desktop file data"
msgstr "Не удалось сгенерировать данные файла .desktop"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "Не удалось удалить старый файл .desktop: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Удален старый файл .desktop для '{game_name}'"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "Не удалось сохранить файл .desktop: {error}"
@@ -285,10 +306,6 @@ msgstr ""
"'{game_name}' добавлен(а) в Steam. Пожалуйста, перезапустите Steam, чтобы"
" изменения вступили в силу."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "'{game_name}' добавлен(а) в Steam."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
@@ -301,10 +318,6 @@ msgstr ""
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam,"
" чтобы изменения вступили в силу."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "'{game_name}' был(а) удален(а) из Steam."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "Не удалось удалить игру '{game_name}' из Steam: {error}"
@@ -346,15 +359,24 @@ msgstr "Сломано"
msgid "Denied"
msgstr "Отказано"
msgid "Game Title"
msgstr "Название игры"
msgid "LAST LAUNCH"
msgstr "ПОСЛЕДНИЙ ЗАПУСК"
msgid "TIME SPENT"
msgstr "ПРОВЕДЁННОЕ ВРЕМЯ"
msgid "Library"
msgstr "Библиотека"
msgid "Unknown Game"
msgstr "Неизвестная игра"
msgid "Downloading Wine…"
msgstr "Скачивание Wine…"
msgid "Library"
msgstr "Библиотека"
msgid "Auto Install"
msgstr "Автоустановка"
@@ -415,10 +437,6 @@ msgstr "Никогда"
msgid "Unknown Application"
msgstr "Неизвестное приложение"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Исполняемый файл не найден: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Файл не найден: {0}"
@@ -443,6 +461,32 @@ msgstr "Установить зависимости"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "Отсутствуют 32-битные зависимости. Установить их сейчас?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Удалить «{0}» и все файлы в папке установки?"
msgid "Select Epic game folder"
msgstr "Выберите папку игры Epic"
msgid "Another Epic operation is running"
msgstr "Другая операция Epic уже выполняется"
msgid "Wine prefix not found"
msgstr "Префикс Wine не найден"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
"В следующих путях обнаружены символы кириллицы. Wine может работать "
"неправильно. Переместите игру или PortProton в путь без символов кириллицы:\n"
"\n"
msgid "Don't remind again"
msgstr "Больше не напоминать"
msgid "Game not found."
msgstr "Игра не найдена."
@@ -558,7 +602,7 @@ msgid "Force DirectInput protocol instead of XInput"
msgstr "Принудительно использовать протокол DirectInput вместо XInput"
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr "Использовать GStreamer для внутриигровых клипов (поддержка WMF)"
msgstr "Использовать GStreamer для внутриигровых роликов (поддержка WMF)"
msgid "Use WINE shader caching"
msgstr "Использовать кэширование шейдеров WINE"
@@ -594,8 +638,8 @@ msgid ""
"Prevent the system from going to sleep and disable the screensaver while "
"the game is running"
msgstr ""
"Предотвратите переход системы в спящий режим и отключите заставку во "
"время игры"
"Предотвращать переход системы в спящий режим и отключать заставку во время "
"игры"
msgid "Use container launch mode (recommended default)"
msgstr "Использовать режим запуска в контейнере (рекомендуемый по умолчанию)"
@@ -619,7 +663,7 @@ msgid "Stable"
msgstr "Стабильный"
msgid "Vulkan Backend"
msgstr "Vulkan рендеринг"
msgstr "Бэкенд Vulkan"
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
@@ -710,14 +754,14 @@ msgstr ""
"run --user --scope --slice=app.slice"
msgid "CPU Cores Limit"
msgstr "Ограничение ядер CPU"
msgstr "Ограничение ядер ЦП"
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
"Ограничение количества ядер CPU полезно для игр на Unity (рекомендуется "
"установить значение равным 8)"
"Ограничение количества ядер процессора полезно для игр на Unity "
"(рекомендуется установить значение равным 8)"
msgid "OpenGL Version"
msgstr "Версия OpenGL"
@@ -773,9 +817,9 @@ msgid ""
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
"Узел NUMA для аффинности CPU. В многоядерных системах CPU разделены на "
"узлы NUMA, каждый со своей локальной памятью и ядрами. Привязка игры к "
"одному узлу уменьшает задержку доступа к памяти и ограничивает "
"Узел NUMA для привязки процессора. В многоядерных системах процессоры "
"разделены на узлы NUMA, каждый со своей локальной памятью и ядрами. Привязка "
"игры к одному узлу уменьшает задержку доступа к памяти и ограничивает "
"дорогостоящие переключения между ядрами."
msgid "Sound Driver"
@@ -801,6 +845,9 @@ msgstr "мин."
msgid "sec."
msgstr "сек."
msgid "Pause Game"
msgstr "Приостановить игру"
msgid "Exit"
msgstr "Выход"
@@ -813,6 +860,12 @@ msgstr "Избранное"
msgid "Recent Games"
msgstr "Недавние"
msgid "Resume Game"
msgstr "Возобновить игру"
msgid "Failed to pause game"
msgstr "Не удалось приостановить игру"
msgid "No recent games"
msgstr "Нет недавних игр"
@@ -821,7 +874,7 @@ msgstr "Нет избранных"
#, python-brace-format
msgid "Launch \"{name}\" with PortProton"
msgstr "Запустить \"{name}\" с помощью PortProton"
msgstr "Запустить «{name}» с помощью PortProton"
msgid "Debug log mode was launched"
msgstr "Запущен режим логирования"
@@ -835,12 +888,6 @@ msgstr "Скачать"
msgid "Size"
msgstr "Размер"
msgid "LAST LAUNCH"
msgstr "ПОСЛЕДНИЙ ЗАПУСК"
msgid "TIME SPENT"
msgstr "ПРОВЕДЁННОЕ ВРЕМЯ"
msgid "MAIN STORY"
msgstr "СЮЖЕТ"
@@ -865,15 +912,15 @@ msgstr "Настройки"
msgid "Create Log"
msgstr "Создать лог"
msgid "Stop Log"
msgstr "Остановить лог"
msgid "Open Card"
msgstr "Открыть карточку"
msgid "Reinstall"
msgstr "Переустановить"
msgid "Stop Log"
msgstr "Остановить лог"
msgid "Failed to start debug session"
msgstr "Не удалось запустить процесс отладки"
@@ -905,9 +952,6 @@ msgstr "Доступно обновление"
msgid "A new AppImage update is available."
msgstr "Доступно новое обновление AppImage."
msgid "Update"
msgstr "Обновить"
msgid "Later"
msgstr "Позже"
@@ -921,6 +965,22 @@ msgstr "Обновление AppImage..."
msgid "Launching {0}"
msgstr "Запуск {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr "Сканирование: {folder}"
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr "Проверка существующих ярлыков: {path}"
#, python-brace-format
msgid "Adding: {name}"
msgstr "Добавление: {name}"
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "Не удалось создать ярлык: {name}"
msgid "Name:"
msgstr "Название:"
@@ -936,6 +996,9 @@ msgstr "Пользовательская обложка:"
msgid "Enter local path or URL for cover image"
msgstr "Введите локальный путь или URL обложки"
msgid "Custom Icon:"
msgstr "Пользовательский значок:"
msgid "Add shortcut to:"
msgstr "Добавить ярлык:"
@@ -948,6 +1011,32 @@ msgstr "Применить"
msgid "Invalid image"
msgstr "Недопустимое изображение"
msgid "Select folder"
msgstr "Выбрать папку"
msgid "Processing games…"
msgstr "Обработка игр…"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
"Обработано {completed}/{total}\n"
"{current}"
msgid "Information"
msgstr "Информация"
msgid "No games found in the selected folder."
msgstr "В выбранной папке игры не найдены."
msgid "Select games"
msgstr "Выбрать игры"
msgid "Close"
msgstr "Закрыть"
msgid "Failed to download cover"
msgstr "Не удалось скачать обложку"
@@ -958,15 +1047,21 @@ msgid "No cover selected"
msgstr "Обложка не выбрана"
msgid "Compatibility report"
msgstr "Отчет о совместимости"
msgstr "Отчёт о совместимости"
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
"Программа остановилась. Информация о совместимости была собрана "
"автоматически."
msgid "Close"
msgstr "Закрыть"
msgid "Downloading…"
msgstr "Скачивание…"
msgid "Download process failed"
msgstr "Ошибка процесса загрузки"
msgid "Downloading Complete"
msgstr "Скачивание завершено"
msgid "Open"
msgstr "Открыть"
@@ -989,9 +1084,6 @@ msgstr "Предыдущая вкладка"
msgid "Next Tab"
msgstr "Следующая вкладка"
msgid "Save"
msgstr "Сохранить"
msgid "Search"
msgstr "Поиск"
@@ -1128,7 +1220,7 @@ msgid ""
"\n"
"This action cannot be undone."
msgstr ""
"Вы уверены, что хотите удалить {} выбранные WINE/Proton?\n"
"Уверены, что хотите удалить {} выбранных WINE/Proton?\n"
"\n"
"Это действие нельзя отменить."
@@ -1139,9 +1231,6 @@ msgstr "Не удалось удалить WINE/Proton в {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "Успешно удалено {} WINE/Proton."
msgid "Downloading Complete"
msgstr "Скачивание завершено"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "Все выбранные WINE/Proton успешно загружены!"
@@ -1151,7 +1240,7 @@ msgstr "Загрузка: {0} ({1}%)"
#, python-brace-format
msgid "Extracting: {0}"
msgstr "Распаковка {0}"
msgstr "Распаковка: {0}"
#, python-brace-format
msgid ", ETA: {}s"
@@ -1180,9 +1269,15 @@ msgstr "Скачивание или распаковка отменены."
msgid "System WINE"
msgstr "Системный WINE"
msgid "Global Game Settings"
msgstr "Глобальные настройки игры"
msgid "Exe Settings"
msgstr "Настройки EXE"
msgid "Edit user.conf"
msgstr "Изменить user.conf"
msgid "Search settings…"
msgstr "Поиск настроек…"
@@ -1201,12 +1296,15 @@ msgstr "Значение"
msgid "Description"
msgstr "Описание"
msgid "Open PPDB"
msgstr "Открыть PPDB"
msgid "Edit PPDB"
msgstr "Редактировать PPDB"
msgid "Clear PPDB"
msgstr "Очистить PPDB"
msgid "Failed to load global game settings."
msgstr "Не удалось загрузить глобальные настройки игры."
msgid "Executable path is not available."
msgstr "Путь к исполняемому файлу недоступен."
@@ -1216,30 +1314,36 @@ msgstr "Файл PPDB не существует по адресу: "
msgid "Failed to open PPDB file:\n"
msgstr "Не удалось открыть файл PPDB:\n"
msgid "Information"
msgstr "Информация"
msgid "Failed to open file:\n"
msgstr "Не удалось открыть файл:\n"
msgid "Confirm PPDB Clear"
msgstr "Подтвердите очистку PPDB"
msgid "Are you sure you want to clear settings? This action cannot be undone."
msgstr "Вы уверены, что хотите сбросить настройки? Это действие нельзя отменить."
msgstr "Уверены, что хотите сбросить настройки? Это действие нельзя отменить."
msgid "Failed to remove PPDB file:\n"
msgstr "Не удалось удалить файл PPDB:\n"
msgid "Failed to apply changes. Check logs."
msgstr "Не удалось применить изменения. Проверьте логи."
msgid "Default"
msgstr "Стандартный"
msgid "disabled"
msgstr "отключено"
msgid "Download Wine/Proton..."
msgstr "Скачать Wine/Proton..."
msgid "Enter prefix name"
msgstr "Введите имя префикса"
msgid "Default value"
msgstr "По умолчанию"
msgid "Failed to apply changes. Check logs."
msgstr "Не удалось применить изменения. Проверьте логи."
msgid "Borderless window"
msgstr "Без рамок"
@@ -1265,7 +1369,7 @@ msgid "Enable HDR output"
msgstr "Включить вывод HDR"
msgid "Enable SDR→HDR inverse tone mapping"
msgstr "Включить SDR→HDR инвертированное тональное отображение"
msgstr "Включить обратное тональное отображение SDR→HDR"
msgid "Force HDR support"
msgstr "Принудительная поддержка HDR"
@@ -1283,10 +1387,10 @@ msgid "Enable adaptive sync"
msgstr "Включить адаптивную синхронизацию"
msgid "Output width"
msgstr "Выходная ширина"
msgstr "Ширина вывода"
msgid "Output height"
msgstr "Выходная высота"
msgstr "Высота вывода"
msgid "Game width"
msgstr "Ширина игры"
@@ -1307,7 +1411,7 @@ msgid "Upscaler type"
msgstr "Режим масштабирования"
msgid "Upscaler filter"
msgstr "Режим интерполяции"
msgstr "Фильтр масштабирования"
msgid "Upscaler sharpness (0-20)"
msgstr "Улучшение резкости (0-20)"
@@ -1428,7 +1532,7 @@ msgid "Display heatmap-style debug view of HDR luminance in nits"
msgstr "Отображение отладочной тепловой карты вида яркости HDR в нитах"
msgid "Launch with the mangoapp (mangohud) performance overlay enabled"
msgstr "Запуск с включенным mangoapp (mangohud)"
msgstr "Запуск с оверлеем производительности mangoapp (mangohud)"
msgid "Enable adaptive sync if available (variable rate refresh)"
msgstr ""
@@ -1445,9 +1549,6 @@ msgstr "Быстрые профили"
msgid "Enable {0}"
msgstr "Включить {0}"
msgid "Default"
msgstr "Стандартный"
msgid "FSR upscaling"
msgstr "FSR масштабирование"
@@ -1495,7 +1596,7 @@ msgid "Failed to save custom preset."
msgstr "Ошибка сохранения пользовательских настроек."
msgid "Overlay position"
msgstr "Позиция MangoHud"
msgstr "Положение MangoHud"
msgid "Device battery"
msgstr "Батарея устройства"
@@ -1510,7 +1611,7 @@ msgid "FCAT screen edge"
msgstr "Край области FCAT"
msgid "Table columns"
msgstr "Кол-во колонок"
msgstr "Столбцов таблицы"
msgid "Network (tx/rx kb/s)"
msgstr "Сеть (tx/rx kb/s)"
@@ -1524,6 +1625,15 @@ msgstr "Прозрачность фона"
msgid "Round corners (px)"
msgstr "Скругление углов (пикс)"
msgid "Font scale"
msgstr "Масштаб шрифта"
msgid "Font size"
msgstr "Размер шрифта"
msgid "Font"
msgstr "Шрифт"
msgid "Top-left"
msgstr "Слева сверху"
@@ -1804,7 +1914,7 @@ msgid "Local time"
msgstr "Местное время"
msgid "Time without label"
msgstr "Скрыть слово \"Time\" перед временем"
msgstr "Скрывать слово «Time» перед временем"
msgid "Force trilinear filtering"
msgstr "Включить трилинейную фильтрацию"
@@ -1833,6 +1943,9 @@ msgstr "Использование видеопамяти"
msgid "Layout and limiter"
msgstr "Компоновка и ограничения"
msgid "Fonts"
msgstr "Шрифты"
msgid "Presets"
msgstr "Профили"
@@ -1867,9 +1980,8 @@ msgid ""
"Select one or more FPS presets. The values are saved into FPS_LIMIT and "
"MangoHud will also show the active FPS limit."
msgstr ""
"Выберите один или несколько предустановленных профилей FPS. Значения "
"будут сохранены в FPS_LIMIT и MangoHud также отобразит активное "
"ограничение FPS."
"Выберите один или несколько предустановленных профилей FPS. Значения будут "
"сохранены в FPS_LIMIT, а также MangoHud отобразит активное ограничение FPS."
msgid "Additional comma-separated MangoHud options not covered by the GUI."
msgstr "Дополнительные параметры MangoHud (через запятую), отсутствующие в GUI."
@@ -1887,7 +1999,7 @@ msgid "Failed to read default MangoHud config."
msgstr "Ошибка при чтении стандартной конфигурации MangoHud."
msgid "System MangoHud config has been written."
msgstr "Конфигурация записана в системный конфиг."
msgstr "Конфигурация MangoHud записана в системный конфиг."
msgid "Failed to write system MangoHud config."
msgstr "Ошибка при записи конфигурации MangoHud."
@@ -1921,9 +2033,6 @@ msgstr "Выбор"
msgid "Libraries"
msgstr "Библиотеки"
msgid "Fonts"
msgstr "Шрифты"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks не найден. Повторите попытку."
@@ -2039,9 +2148,6 @@ msgstr "Ожидание…"
msgid "Disk: "
msgstr "Диск: "
msgid "Game Title"
msgstr "Название игры"
msgid "Started at"
msgstr "Начато"
@@ -2085,9 +2191,39 @@ msgstr "Обновление библиотеки GOG… {0}/{1}"
msgid "Failed to refresh GOG library: {0}"
msgstr "Не удалось обновить библиотеку GOG: {0}"
msgid "Failed to log out of Epic account"
msgstr "Не удалось выйти из учётной записи Epic"
msgid "Copy the authorization code to clipboard"
msgstr "Скопировать код авторизации в буфер обмена"
msgid "Epic authorization…"
msgstr "Авторизация Epic…"
#, python-brace-format
msgid "Epic login failed: {0}"
msgstr "Ошибка входа в Epic: {0}"
msgid "Epic account connected"
msgstr "Учётная запись Epic подключена"
msgid "Epic account not connected"
msgstr "Учётная запись Epic не подключена"
#, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr "Обновление библиотеки Epic… {0}/{1}"
#, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr "Не удалось обновить библиотеку Epic: {0}"
msgid "Select installation folder"
msgstr "Выберите папку установки"
msgid "Another download is running"
msgstr "Другая загрузка уже выполняется"
msgid "Another GOG operation is already running"
msgstr "Другая операция GOG уже выполняется"
@@ -2100,10 +2236,6 @@ msgstr "Выберите папку игры GOG"
msgid "Selected folder is not this GOG game"
msgstr "Выбранная папка не является этой игрой GOG"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Удалить «{0}» и все файлы в папке установки?"
msgid "Starting"
msgstr "Запуск"
@@ -2123,14 +2255,11 @@ msgstr "Ошибка"
msgid "Repaired"
msgstr "Исправлено"
msgid "Download process failed"
msgstr "Ошибка процесса загрузки"
msgid "Quick Launch"
msgstr "Быстрый запуск"
msgid "Delete cards without executable"
msgstr "Удалить карточки без исполняемого файла"
msgstr "Удалить карточки без исполняемых файлов"
msgid "Library Settings"
msgstr "Настройки Библиотеки"
@@ -2153,11 +2282,11 @@ msgstr "Все"
msgid "Display Filter:"
msgstr "Фильтр:"
msgid "Only Installed"
msgstr "Только Установленные"
msgid "Show only installed games"
msgstr "Показывать только установленные игры"
msgid "Detailed"
msgstr "Детальный"
msgstr "Подробный"
msgid "Hidden"
msgstr "Скрытый"
@@ -2165,13 +2294,43 @@ msgstr "Скрытый"
msgid "Badge View Type:"
msgstr "Тип отображения бейджей:"
msgid "Theme"
msgstr "Тема"
msgid "Grid"
msgstr "Сетка"
msgid "List"
msgstr "Список"
msgid "Vertical"
msgstr "Вертикальная"
msgid "Horizontal Blocks"
msgstr "Горизонтальные блоки"
msgid "Horizontal Cards"
msgstr "Горизонтальные карточки"
msgid "Horizontal endless Blocks"
msgstr "Бесконечные горизонтальные блоки"
msgid "Horizontal endless Cards"
msgstr "Бесконечные горизонтальные карточки"
msgid "Layout"
msgstr "Режим отображения"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
"will remove the .desktop files and custom data."
msgstr ""
"Вы уверены, что хотите удалить {count} карточек без исполняемого файла? "
"Это приведёт к удалению файлов .desktop и пользовательских данных."
"Уверены, что хотите удалить {count} карточек без исполняемых файлов? Это "
"приведёт к удалению файлов .desktop и пользовательских данных."
msgid "Failed to install theme"
msgstr "Не удалось установить тему"
msgid "PortProton Settings"
msgstr "Настройки PortProtonQt"
@@ -2201,31 +2360,46 @@ msgid "Gamepad Type:"
msgstr "Тип геймпада:"
msgid "Launch Application in Fullscreen"
msgstr "Запуск приложения в полноэкранном режиме"
msgstr "Запускать приложение в полноэкранном режиме"
msgid "Hide Cursor in Fullscreen"
msgstr "Скрывать курсор в полноэкранном режиме"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Режим полноэкранного отображения приложения при подключении геймпада"
msgid "Disable Boot Animation"
msgstr "Отключить анимацию загрузки"
msgid "Minimize to tray on close"
msgstr "Сворачивать в область уведомления при закрытии"
msgid "Run at system startup"
msgstr "Запускать при запуске системы"
msgstr "Запускать при старте системы"
msgid "Start in tray"
msgstr "Запускать свёрнутым"
msgid "Hide Auto-Install Tab"
msgstr "Скрыть вкладку \"Автоустановка\""
msgstr "Скрывать вкладку «Автоустановка»"
msgid "Hide Control Hints"
msgstr "Скрыть подсказки управления"
msgstr "Скрывать подсказки управления"
msgid "Force English language"
msgstr "Принудительно использовать английский язык"
msgid "Enable UI Sounds"
msgstr "Включить звуки интерфейса"
msgid "Show compatibility report after game crash"
msgstr "Показать отчет о совместимости после сбоя игры"
msgstr "Показывать отчёт о совместимости после сбоя игры"
msgid "Disable Cyrillic path warning"
msgstr "Отключить предупреждение о кириллице в пути"
msgid "Disable ALT Linux i586 dependency check"
msgstr "Отключить проверку зависимостей ALT Linux i586"
msgid "Disable runtime download"
msgstr "Отключить скачивание контейнера"
@@ -2233,6 +2407,9 @@ msgstr "Отключить скачивание контейнера"
msgid "Add to Steam compatibility tools"
msgstr "Добавить в инструменты совместимости Steam"
msgid "Disable Steam Proton scanning"
msgstr "Отключить сканирование Steam Proton"
msgid "Download WINE/Proton to Steam"
msgstr "Скачивать Proton в Steam"
@@ -2307,8 +2484,7 @@ msgstr "Подтверждение сброса"
msgid "Are you sure you want to reset all settings? This action cannot be undone."
msgstr ""
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя "
"отменить."
"Уверены, что хотите сбросить все настройки? Это действие нельзя отменить."
msgid "Migrate old PortProton shortcuts to PortProtonQt format?"
msgstr "Обновить старые ярлыки PortProton до формата PortProtonQt?"
@@ -2317,7 +2493,7 @@ msgid "Confirm Clear Cache"
msgstr "Подтверждение очистки кэша"
msgid "Are you sure you want to clear the cache? This action cannot be undone."
msgstr "Вы уверены, что хотите очистить кэш? Это действие нельзя отменить."
msgstr "Уверены, что хотите очистить кэш? Это действие нельзя отменить."
#, python-brace-format
msgid "AppImage integrated at: {path}"
@@ -2387,6 +2563,9 @@ msgstr "Устройства воспроизведения"
msgid "Output"
msgstr "Вывод"
msgid "Return to desktop"
msgstr "Вернуться на рабочий стол"
msgid "Logout"
msgstr "Выйти"
@@ -2439,15 +2618,9 @@ msgstr "Не удалось загрузить темы"
msgid "Failed to download theme"
msgstr "Не удалось скачать тему"
msgid "Downloading…"
msgstr "Скачивание…"
msgid "Downloading… {0}%"
msgstr "Скачивание… {0}%"
msgid "Failed to install theme"
msgstr "Не удалось установить тему"
msgid "Select Theme:"
msgstr "Выбрать тему:"
@@ -2474,14 +2647,11 @@ msgid "Delete theme '{0}'?"
msgstr "Удалить тему '{0}'?"
msgid "Failed to delete theme."
msgstr "Не удалось удалить тему"
msgstr "Не удалось удалить тему."
msgid "Prefix:"
msgstr "Префикс:"
msgid "Use by default"
msgstr "Использовать по умолчанию"
msgid "Wine Configuration"
msgstr "Конфигурация Wine"
@@ -2511,7 +2681,7 @@ msgstr "Не удалось запустить процесс."
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr "Вы уверены, что хотите очистить префикс «{}»?"
msgstr "Уверены, что хотите очистить префикс «{}»?"
msgid "Failed to start prefix clear process."
msgstr "Не удалось запустить процесс очистки префикса."
@@ -2544,7 +2714,7 @@ msgstr "Восстановление префикса не удалось."
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr "Вы уверены, что хотите удалить префикс «{}»?"
msgstr "Уверены, что хотите удалить префикс «{}»?"
#, python-brace-format
msgid "Prefix '{}' deleted."
@@ -21,14 +21,22 @@ msgstr ""
"X-Generator: Weblate 2026.6.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "停止游戏"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr "PortProton 数据文件夹不可读写。请为 PortProton 数据选择其他文件夹。"
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr "是"
msgid "No"
msgstr "否"
msgid "Update complete"
msgstr "更新完成"
@@ -110,12 +118,6 @@ msgid ""
"cannot be undone."
msgstr "确定要删除文件夹\"{folder_name}\"吗?此操作无法撤销。"
msgid "Yes"
msgstr "是"
msgid "No"
msgstr "否"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "删除文件夹失败:{error}"
@@ -141,9 +143,16 @@ msgstr "文件已存在:{file_name}"
msgid "Failed to rename file: {error}"
msgstr "重命名文件失败:{error}"
#, fuzzy
msgid "Select multiple"
msgstr "全选"
msgid "Delete from PortProton"
msgstr "从 PortProton 中删除"
msgid "Stop Game"
msgstr "停止游戏"
msgid "Launch Game"
msgstr "启动游戏"
@@ -169,12 +178,23 @@ msgstr "删除"
msgid "Import"
msgstr ""
msgid "Open Game Folder"
msgstr "打开游戏文件夹"
msgid "Edit Shortcut"
msgstr "编辑快捷方式"
msgid "Update"
msgstr "更新"
#, fuzzy
msgid "Disable EOS Overlay"
msgstr "启用 mangoapp 叠加层"
#, fuzzy
msgid "Enable EOS Overlay"
msgstr "启用 mangoapp 叠加层"
msgid "Open Game Folder"
msgstr "打开游戏文件夹"
msgid "Remove from Steam"
msgstr "从 Steam 移除"
@@ -240,20 +260,24 @@ msgstr "桌面"
msgid "Failed to save custom data: {error}"
msgstr "保存自定义数据失败:{error}"
#, fuzzy, python-brace-format
msgid "Executable not found"
msgstr "找不到可执行文件:{0}"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "找不到可执行文件:{0}"
#, fuzzy
msgid "Select another executable"
msgstr "删除没有可执行文件的卡片"
msgid "Game name and executable path are required"
msgstr "游戏名称和可执行文件路径为必填项"
msgid "Failed to generate .desktop file data"
msgstr "生成 .desktop 文件数据失败"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "删除旧的 .desktop 文件失败:{error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "已移除\"{game_name}\"的旧版 .desktop 文件"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "保存 .desktop 文件失败:{error}"
@@ -275,10 +299,6 @@ msgid ""
"take effect."
msgstr "\"{game_name}\"已添加到 Steam。请重启 Steam 以使更改生效。"
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "\"{game_name}\"已添加到 Steam。"
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "无法将\"{game_name}\"添加到 Steam:{error}"
@@ -289,10 +309,6 @@ msgid ""
" take effect."
msgstr "\"{game_name}\"已从 Steam 中移除。请重启 Steam 以使更改生效。"
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "\"{game_name}\"已从 Steam 中移除。"
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "无法从 Steam 中移除游戏\"{game_name}\":{error}"
@@ -334,15 +350,25 @@ msgstr "损坏"
msgid "Denied"
msgstr "已拒绝"
#, fuzzy
msgid "Game Title"
msgstr "游戏宽度"
msgid "LAST LAUNCH"
msgstr "上次启动"
msgid "TIME SPENT"
msgstr "游戏时长"
msgid "Library"
msgstr "库"
msgid "Unknown Game"
msgstr "未知游戏"
msgid "Downloading Wine…"
msgstr "正在下载 Wine…"
msgid "Library"
msgstr "库"
msgid "Auto Install"
msgstr "自动安装"
@@ -404,10 +430,6 @@ msgstr "从不"
msgid "Unknown Application"
msgstr "未知应用程序"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "找不到可执行文件:{0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "找不到文件:{0}"
@@ -432,6 +454,31 @@ msgstr "安装依赖"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "缺少 32 位依赖项。现在安装吗?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Select Epic game folder"
msgstr "删除文件夹"
msgid "Another Epic operation is running"
msgstr ""
#, fuzzy
msgid "Wine prefix not found"
msgstr "未找到前缀"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr "未找到游戏。"
@@ -758,6 +805,10 @@ msgstr "分钟。"
msgid "sec."
msgstr "秒。"
#, fuzzy
msgid "Pause Game"
msgstr "启动游戏"
msgid "Exit"
msgstr "退出"
@@ -770,6 +821,14 @@ msgstr "收藏夹"
msgid "Recent Games"
msgstr "最近游戏"
#, fuzzy
msgid "Resume Game"
msgstr "最近游戏"
#, fuzzy
msgid "Failed to pause game"
msgstr "停止游戏失败"
msgid "No recent games"
msgstr "无最近游戏"
@@ -792,12 +851,6 @@ msgstr "下载"
msgid "Size"
msgstr "大小"
msgid "LAST LAUNCH"
msgstr "上次启动"
msgid "TIME SPENT"
msgstr "游戏时长"
msgid "MAIN STORY"
msgstr "主线剧情"
@@ -822,15 +875,15 @@ msgstr "设置"
msgid "Create Log"
msgstr "创建日志"
msgid "Stop Log"
msgstr "停止日志"
msgid "Open Card"
msgstr "打开卡片"
msgid "Reinstall"
msgstr "重新安装"
msgid "Stop Log"
msgstr "停止日志"
msgid "Failed to start debug session"
msgstr "启动调试会话失败"
@@ -862,9 +915,6 @@ msgstr "有可用更新"
msgid "A new AppImage update is available."
msgstr "有新的 AppImage 更新可用。"
msgid "Update"
msgstr "更新"
msgid "Later"
msgstr "稍后"
@@ -878,6 +928,22 @@ msgstr "正在更新 AppImage..."
msgid "Launching {0}"
msgstr "正在启动 {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "创建文件夹失败:{error}"
msgid "Name:"
msgstr "名称:"
@@ -893,6 +959,10 @@ msgstr "自定义封面:"
msgid "Enter local path or URL for cover image"
msgstr "输入封面图像的本地路径或 URL"
#, fuzzy
msgid "Custom Icon:"
msgstr "自定义封面:"
msgid "Add shortcut to:"
msgstr "添加快捷方式到:"
@@ -905,6 +975,34 @@ msgstr "应用"
msgid "Invalid image"
msgstr "图像无效"
#, fuzzy
msgid "Select folder"
msgstr "删除文件夹"
#, fuzzy
msgid "Processing games…"
msgstr "最近游戏"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr "信息"
msgid "No games found in the selected folder."
msgstr ""
#, fuzzy
msgid "Select games"
msgstr "最近游戏"
#, fuzzy
msgid "Close"
msgstr "鼠标"
msgid "Failed to download cover"
msgstr "下载封面失败"
@@ -920,9 +1018,15 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Downloading…"
msgstr "正在下载…"
#, fuzzy
msgid "Close"
msgstr "鼠标"
msgid "Download process failed"
msgstr "下载进行中"
msgid "Downloading Complete"
msgstr "下载完成"
msgid "Open"
msgstr "打开"
@@ -945,9 +1049,6 @@ msgstr "上一标签页"
msgid "Next Tab"
msgstr "下一标签页"
msgid "Save"
msgstr "保存"
msgid "Search"
msgstr "搜索"
@@ -1095,9 +1196,6 @@ msgstr "移除位于 {path} 的 WINE/Proton 失败:{error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "已成功移除 {} 个 WINE/Proton。"
msgid "Downloading Complete"
msgstr "下载完成"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "所有选定的 WINE/Proton 已下载完成!"
@@ -1136,9 +1234,16 @@ msgstr "下载或提取已被取消。"
msgid "System WINE"
msgstr "系统 WINE"
#, fuzzy
msgid "Global Game Settings"
msgstr "保存设置"
msgid "Exe Settings"
msgstr "可执行文件设置"
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr "搜索设置…"
@@ -1157,12 +1262,16 @@ msgstr "值"
msgid "Description"
msgstr "描述"
msgid "Open PPDB"
msgstr "打开 PPDB"
msgid "Edit PPDB"
msgstr "编辑 PPDB"
msgid "Clear PPDB"
msgstr "清除 PPDB"
#, fuzzy
msgid "Failed to load global game settings."
msgstr "加载主题失败"
msgid "Executable path is not available."
msgstr "可执行文件路径不可用。"
@@ -1172,8 +1281,9 @@ msgstr "PPDB 文件不存在于: "
msgid "Failed to open PPDB file:\n"
msgstr "打开 PPDB 文件失败:\n"
msgid "Information"
msgstr "信息"
#, fuzzy
msgid "Failed to open file:\n"
msgstr "打开 PPDB 文件失败:\n"
msgid "Confirm PPDB Clear"
msgstr "确认清除 PPDB"
@@ -1184,18 +1294,25 @@ msgstr "确定要清除设置吗?此操作无法撤销。"
msgid "Failed to remove PPDB file:\n"
msgstr "移除 PPDB 文件失败:\n"
msgid "Failed to apply changes. Check logs."
msgstr "应用更改失败。请检查日志。"
msgid "Default"
msgstr "默认"
msgid "disabled"
msgstr "已禁用"
#, fuzzy
msgid "Download Wine/Proton..."
msgstr "将 WINE/Proton 下载到 Steam"
msgid "Enter prefix name"
msgstr "输入前缀名称"
msgid "Default value"
msgstr "默认值"
msgid "Failed to apply changes. Check logs."
msgstr "应用更改失败。请检查日志。"
msgid "Borderless window"
msgstr "无边框窗口"
@@ -1389,9 +1506,6 @@ msgstr "快速预设"
msgid "Enable {0}"
msgstr "启用 {0}"
msgid "Default"
msgstr "默认"
msgid "FSR upscaling"
msgstr "FSR 升频"
@@ -1468,6 +1582,18 @@ msgstr "背景不透明度"
msgid "Round corners (px)"
msgstr "圆角(像素)"
#, fuzzy
msgid "Font scale"
msgstr "字体"
#, fuzzy
msgid "Font size"
msgstr "字体"
#, fuzzy
msgid "Font"
msgstr "字体"
msgid "Top-left"
msgstr "左上角"
@@ -1777,6 +1903,9 @@ msgstr "VRAM 使用量"
msgid "Layout and limiter"
msgstr "布局和限制器"
msgid "Fonts"
msgstr "字体"
msgid "Presets"
msgstr "预设"
@@ -1862,9 +1991,6 @@ msgstr "设置"
msgid "Libraries"
msgstr "库"
msgid "Fonts"
msgstr "字体"
msgid "Winetricks not found. Please try again."
msgstr "未找到 Winetricks。请重试。"
@@ -1986,10 +2112,6 @@ msgstr "警告"
msgid "Disk: "
msgstr "链接:"
#, fuzzy
msgid "Game Title"
msgstr "游戏宽度"
#, fuzzy
msgid "Started at"
msgstr "状态"
@@ -2040,9 +2162,42 @@ msgstr ""
msgid "Failed to refresh GOG library: {0}"
msgstr "启动游戏失败:{0}"
msgid "Failed to log out of Epic account"
msgstr ""
msgid "Copy the authorization code to clipboard"
msgstr ""
msgid "Epic authorization…"
msgstr ""
#, fuzzy, python-brace-format
msgid "Epic login failed: {0}"
msgstr "文件:{0}"
#, fuzzy
msgid "Epic account connected"
msgstr "已连接"
#, fuzzy
msgid "Epic account not connected"
msgstr "已连接"
#, fuzzy, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr "启动游戏失败:{0}"
#, fuzzy, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr "启动游戏失败:{0}"
msgid "Select installation folder"
msgstr ""
#, fuzzy
msgid "Another download is running"
msgstr "正在下载"
msgid "Another GOG operation is already running"
msgstr ""
@@ -2056,10 +2211,6 @@ msgstr "删除文件夹"
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Starting"
msgstr "设置项"
@@ -2084,10 +2235,6 @@ msgstr "详细"
msgid "Repaired"
msgstr "已配对"
#, fuzzy
msgid "Download process failed"
msgstr "下载进行中"
msgid "Quick Launch"
msgstr "快速启动"
@@ -2115,9 +2262,8 @@ msgstr "全部"
msgid "Display Filter:"
msgstr "显示筛选:"
#, fuzzy
msgid "Only Installed"
msgstr "已安装"
msgid "Show only installed games"
msgstr "仅显示已安装的游戏"
msgid "Detailed"
msgstr "详细"
@@ -2128,6 +2274,41 @@ msgstr "隐藏"
msgid "Badge View Type:"
msgstr "徽章视图类型:"
#, fuzzy
msgid "Theme"
msgstr "主题"
msgid "Grid"
msgstr ""
#, fuzzy
msgid "List"
msgstr "浅色"
#, fuzzy
msgid "Vertical"
msgstr "部分"
#, fuzzy
msgid "Horizontal Blocks"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Horizontal Cards"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Horizontal endless Blocks"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Horizontal endless Cards"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Layout"
msgstr "注销"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2136,6 +2317,9 @@ msgstr ""
"确定要删除 {count} 个没有可执行文件的卡片吗?这将删除 .desktop 文件和自定义数"
"据。"
msgid "Failed to install theme"
msgstr "安装主题失败"
msgid "PortProton Settings"
msgstr "PortProton 设置"
@@ -2167,9 +2351,16 @@ msgstr "游戏手柄类型:"
msgid "Launch Application in Fullscreen"
msgstr "全屏启动应用程序"
#, fuzzy
msgid "Hide Cursor in Fullscreen"
msgstr "强制窗口全屏"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "连接手柄时自动全屏"
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr "关闭时最小化到系统托盘"
@@ -2185,18 +2376,30 @@ msgstr "隐藏自动安装标签页"
msgid "Hide Control Hints"
msgstr ""
msgid "Force English language"
msgstr ""
msgid "Enable UI Sounds"
msgstr "启用界面音效"
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr "禁用运行时下载"
msgid "Add to Steam compatibility tools"
msgstr "添加到 Steam 兼容工具"
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr "将 WINE/Proton 下载到 Steam"
@@ -2351,6 +2554,10 @@ msgstr "播放设备"
msgid "Output"
msgstr "输出"
#, fuzzy
msgid "Return to desktop"
msgstr "添加到桌面"
msgid "Logout"
msgstr "注销"
@@ -2403,15 +2610,9 @@ msgstr "加载主题失败"
msgid "Failed to download theme"
msgstr "下载主题失败"
msgid "Downloading…"
msgstr "正在下载…"
msgid "Downloading… {0}%"
msgstr "正在下载… {0}%"
msgid "Failed to install theme"
msgstr "安装主题失败"
msgid "Select Theme:"
msgstr "选择主题:"
@@ -2445,9 +2646,6 @@ msgstr "加载主题失败"
msgid "Prefix:"
msgstr "前缀:"
msgid "Use by default"
msgstr "默认使用"
msgid "Wine Configuration"
msgstr "Wine 配置"
+73 -17
View File
@@ -3,11 +3,13 @@ import configparser
from pathlib import Path
import locale
import os
from babel import Locale
from babel import Locale, UnknownLocaleError
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
_translation_sources: dict[str, str] = {}
LOCALE_MAP = {
'ru': 'russian',
'en': 'english',
@@ -36,28 +38,65 @@ LOCALE_MAP = {
'el': 'greek',
}
STORE_CONTENT_LOCALES = {'es': 'es-ES', 'pt': 'pt-BR', 'zh': 'zh-CN'}
# Try local locale directory first, fallback to system for development
_local_localedir = Path(__file__).parent / "locales"
_system_prefix = "/app" if os.getenv("FLATPAK_ID") else os.getenv("SHARUN_DIR", "/usr")
_system_localedir = Path(_system_prefix) / "share" / "locale"
_locale_dirs = [_local_localedir]
if os.getenv("SHARUN_DIR"):
_locale_dirs.append(Path(os.environ["SHARUN_DIR"]) / "share" / "locale")
_locale_dirs.extend(
Path(data_dir) / "locale"
for data_dir in os.getenv(
"XDG_DATA_DIRS", "/usr/local/share:/usr/share"
).split(os.pathsep)
if data_dir
)
translate = gettext.NullTranslations()
for _locale_dir in _locale_dirs:
try:
translate = gettext.translation("portprotonqt", localedir=_locale_dir)
break
except FileNotFoundError:
continue
def _(message: str) -> str:
from portprotonqt.config import ui_config
translated = translate.gettext(message)
_translation_sources[message] = message
_translation_sources[translated] = message
return message if ui_config.get_force_english() else translated
def retranslate(message: str) -> str:
"""Translate text previously passed through gettext."""
source = _translation_sources.get(message)
if source is None:
return message
return _(source)
try:
translate = gettext.translation(
domain="portprotonqt",
localedir=_local_localedir,
)
except FileNotFoundError:
translate = gettext.translation(
domain="portprotonqt",
localedir=_system_localedir,
fallback=True,
)
_ = translate.gettext
def get_system_locale():
"""Return system locale, e.g., 'ru_RU'. Returns 'en' if detection fails."""
loc = locale.getdefaultlocale()[0]
return loc if loc else 'en'
from portprotonqt.config import ui_config
if ui_config.get_force_english():
return 'en'
for language in os.getenv("LANGUAGE", "").split(":"):
if not language:
continue
try:
return str(Locale.parse(language))
except (UnknownLocaleError, ValueError):
continue
try:
loc = locale.getlocale()[0]
return str(Locale.parse(loc)) if loc else 'en'
except (UnknownLocaleError, ValueError):
return 'en'
def get_steam_language():
try:
@@ -87,6 +126,23 @@ def get_metadata_language() -> str:
return 'en'
def get_store_content_languages() -> tuple[str, ...]:
"""Return preferred store content locales with English fallback."""
language = get_metadata_language().lower().split('_', 1)[0] or 'en'
system_locale = get_system_locale().lower().replace('-', '_')
if language == 'zh' and any(
variant in system_locale for variant in ('hant', '_tw', '_hk', '_mo')
):
preferred = 'zh-TW'
else:
preferred = STORE_CONTENT_LOCALES.get(language, language)
languages = [preferred]
if language not in languages:
languages.append(language)
if 'en-US' not in languages:
languages.append('en-US')
return tuple(languages)
def read_metadata_translations(metadata_file, language_code):
"""
Read translations from metadata.txt for the specified language.
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+4 -1
View File
@@ -4,6 +4,7 @@ install_data(
'appimage_integration.py',
'appimage_updater.py',
'cli.py',
'boot_animation.py',
'context_menu_manager.py',
'custom_widgets.py',
'dialogs.py',
@@ -13,6 +14,7 @@ install_data(
'game_card.py',
'game_library_manager.py',
'gog_api.py',
'egs_api.py',
'howlongtobeat_api.py',
'image_utils.py',
'icon_extractor.py',
@@ -152,7 +154,7 @@ install_data(
['tabs/__init__.py',
'tabs/autoinstall_tab.py',
'tabs/control_hints.py',
'tabs/gog_tab.py',
'tabs/download_tab.py',
'tabs/library_tab.py',
'tabs/settings_tab.py',
'tabs/system_tab.py',
@@ -184,6 +186,7 @@ install_data(
['scripts_utils/__init__.py',
'scripts_utils/dbus_tools.py',
'scripts_utils/easyterm.py',
'scripts_utils/exe_metadata.py',
'scripts_utils/graphics_detector.py',
'scripts_utils/idle_inhibit.py',
'scripts_utils/json_tools.py',
+15 -4
View File
@@ -28,12 +28,14 @@ _library.portproton_gamepad_close.argtypes = [_handle]
_library.portproton_gamepad_close.restype = None
_library.portproton_gamepad_connected.argtypes = [_handle]
_library.portproton_gamepad_connected.restype = ctypes.c_bool
_library.portproton_gamepad_update.argtypes = []
_library.portproton_gamepad_update.argtypes = [_handle]
_library.portproton_gamepad_update.restype = None
_library.portproton_gamepad_get_button.argtypes = [_handle, ctypes.c_int]
_library.portproton_gamepad_get_button.restype = ctypes.c_int
_library.portproton_gamepad_get_axis.argtypes = [_handle, ctypes.c_int]
_library.portproton_gamepad_get_axis.restype = ctypes.c_int16
_library.portproton_gamepad_get_active_instance_id.argtypes = [_handle]
_library.portproton_gamepad_get_active_instance_id.restype = ctypes.c_uint32
_library.portproton_gamepad_get_name.argtypes = [_handle]
_library.portproton_gamepad_get_name.restype = ctypes.c_char_p
_library.portproton_gamepad_get_instance_id.argtypes = [_handle]
@@ -45,7 +47,7 @@ _library.portproton_gamepad_shutdown.restype = None
class GamepadBackendError(RuntimeError):
"""SDL failed while discovering the active gamepad."""
"""SDL failed while discovering connected gamepads."""
@dataclass
@@ -55,6 +57,7 @@ class SDLGamepad:
path: str
instance_id: int
sdl_type: int
active_instance_id: int = 0
def close(self) -> None:
if self.controller:
@@ -67,8 +70,16 @@ class SDLGamepad:
def connected(self) -> bool:
return bool(_library.portproton_gamepad_connected(self.controller))
def update(self) -> None:
_library.portproton_gamepad_update()
def update(self) -> bool:
_library.portproton_gamepad_update(self.controller)
self.sdl_type = int(_library.portproton_gamepad_get_type(self.controller))
active_instance_id = int(
_library.portproton_gamepad_get_active_instance_id(self.controller)
)
if active_instance_id == self.active_instance_id:
return False
self.active_instance_id = active_instance_id
return True
def get_button(self, button: int) -> int:
return int(_library.portproton_gamepad_get_button(self.controller, button))
+1 -1
View File
@@ -175,7 +175,7 @@ def _show_portdata_warning(parent: QWidget, theme: Any, text: str, allow_choose:
message_box.setText(text)
if allow_choose:
message_box.setStandardButtons(QMessageBox.StandardButton.Ok | QMessageBox.StandardButton.Open)
message_box.setButtonText(QMessageBox.StandardButton.Open, _("Choose Folder"))
message_box.button(QMessageBox.StandardButton.Open).setText(_("Choose Folder"))
main_style = getattr(theme, "MAIN_WINDOW_STYLE", "")
message_box_style = getattr(theme, "MESSAGE_BOX_STYLE", "")
message_box.setStyleSheet(main_style + message_box_style)
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