Prevent left stick axis events from forcing focus to the first path
button in FileExplorer. Keep list reset to the first row only for a
discrete D-pad down transition from path buttons.
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
Add pre-commit hook to validate meson.build files:
- Check for unbalanced brackets: (), [], {}
- Detect unclosed quotes: ', "
- Find missing/double commas between list items
- Validate control structures (if/endif, foreach/endforeach)
- Check for invalid operators (===, !==, :=, ;)
- Detect common typos in meson functions
- Verify all Python files are included in install_data
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
- run start_sh initialization via QTimer.singleShot with timeout
- add timeout protection to load_theme_fonts()
- load Steam/EGS/PortProton games in parallel instead of sequential
- delay game loading until UI is fully initialized
- fix callback chaining to avoid blocking operations
- add proper timeout + error handling for all Steam/EGS network requests
- add timeouts for flatpak subprocess calls
- improve file I/O error handling to avoid UI freeze
- optimize theme font loading:
- delay font loading via QTimer.singleShot
- load fonts in batches of 10
- reduce font load timeout to 3s
- remove fonts only when switching themes
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
- Added _handle_common_ui_elements() for QMessageBox, QMenu, etc.
- Fixed A/B behavior for single- and multi-button QMessageBox dialogs
- Improved D-pad navigation and focused-button selection
- Removed duplicated logic in specialized handlers
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
**Project:** PortProtonQt — GUI for PortProton, Steam, Epic Games Store
**Language:** Python 3.10+
**Platform:** Linux (POSIX)
**License:** GPL-3.0
**Build:** Meson + uv
---
**Summary:** AI agents MUST behave as conservative patching assistants, prioritizing minimal changes and existing patterns over architectural refactoring or code cleanup. AI MUST NOT perform architectural improvements unless explicitly requested.
**Scope:** These guidelines apply exclusively to AI-generated code. Documentation updates and human maintainers are exempt from line limits and these constraints.
## License and Attribution
- All code MUST be compatible with GPL-3.0.
- AI agents MUST NOT add `Signed-off-by` tags.
When AI contributes to the project, add an `Assisted-by` tag:
`Assisted-by: AGENT_NAME:MODEL_VERSION`
Where:
-`AGENT_NAME` is the AI agent or framework name.
-`MODEL_VERSION` is the specific model version.
Example:
`Assisted-by: Claude:claude-3-opus`
---
## Core Principles
| Principle | Required | Forbidden |
|-----------|----------|-----------|
| KISS | New/rewritten functions ≤50 lines | Deep nesting |
| YAGNI | Concrete code | Future abstractions |
| DRY | Extract methods (if directly related to task) | Copy-paste |
| SRP | 1 task per method | God functions |
| Linux | POSIX paths, shebangs | Windows-specific code |
- Dedicated cache managers or classes with explicit lifecycle
- Disk caches under `~/.cache/PortProtonQt`
-`requests.Session()` objects if they are encapsulated and not mutated unpredictably
Do not delete or disable caching or downloaders to satisfy this rule. Caching is required by the Performance Rules ("Cache API responses in `~/.cache/PortProtonQt`" and "Avoid repeated disk reads in loops").
---
## PySide6 Rules
- No business logic in widgets
- Use signals/slots (no direct coupling)
- No heavy operations in paintEvent
- Use methods instead of lambda for complex logic
- Use QThread for long tasks
---
## Refactoring Constraints
- Max 1 business module per task (unless explicitly requested)
- Related technical files are allowed in the same task (`meson.build`, tests, theme constants)
- Preserve git blame
- Avoid renaming unless necessary
---
## When Uncertain
Ask before proceeding if unsure about:
- Architecture
- Naming
- Design decisions
Do not assume conventions. Never invent behavior.
---
## Development Workflow
```bash
# Setup
uv python install 3.10
uv sync
source .venv/bin/activate
pre-commit install --install-hooks
# Run
portprotonqt
# Manual checks
pre-commit run --all-files
# Build
meson setup builddir && meson compile -C builddir
# Localization
python dev-scripts/l10n.py --update-all
python dev-scripts/l10n.py
# Commit
git commit -m "feat: description in English ≤72 chars"
```
### Pre-commit Hooks
| Hook | Checks |
|------|--------|
| uv-lock | uv.lock up to date |
| ruff-check | Linting (E, W, F, B, C4, UP) |
| pyright | Type checking |
| bash-n | Bash syntax check and shebang `CRLF` check for `build-aux/share/portproton/scripts/` |
| check-meson | meson.build syntax + files |
| check-qss-properties | Theme QSS validation |
| trailing-whitespace | Whitespace cleanup |
| end-of-file-fixer | EOF newline |
### Linting and Type-Checking
AI agents MUST NOT run linting or type-checking tools directly.
#### Forbidden
- Running `ruff`
- Running `pyright`
- Running `uv run ruff`
- Running `uv run pyright`
- Running any linter/type checker binary directly
- Installing dev tools automatically
These tools are executed ONLY via pre-commit hooks.
#### Allowed
-`pre-commit run --all-files`
-`pre-commit run ruff-check`
-`pre-commit run pyright`
#### Rationale
`ruff` and `pyright` are managed by pre-commit.
Direct execution bypasses project configuration and is forbidden.
- [ ] New installable Python files added to `portprotonqt/meson.build`
- [ ] If CLI arguments are changed: update `dev-scripts/generate-completions.sh` (do not regenerate `completions/` unless explicitly requested for build/release)
- [ ] Comments in English, concise
- [ ] No circular imports introduced by the change
- [ ] Prefer dedicated functions for subprocess calls when practical within task scope
- [ ] No shared mutable global state (except logger and explicit cache/session infrastructure)
- [ ] No blocking calls introduced in the UI thread
- [ ]**No hardcoded styles or constants (use theme constants)**
- [ ]**New constants added to theme files only**
### Refactoring
- [ ] No code duplicates (only if directly related to current task)
- [ ] No unused imports
- [ ] No commented-out code
- [ ] No TODO without tickets
- [ ] Clear variable names
### Dependencies
- [ ] Prefer standard library
- [ ] No heavy frameworks
- [ ] No async frameworks (use QThread instead)
- [ ] No additional logging libraries
- [ ] License GPL-3.0 compatible
- [ ] If dependencies are added: added to `pyproject.toml`
- [ ] If dependencies change: `uv lock` run
---
## Error Handling Policy
### When to Rethrow
| Condition | Action | Example |
|-----------|--------|---------|
| Cannot handle locally | Rethrow | API errors in business logic |
| Need to add context | Wrap & rethrow | `raise ValueError(f"Invalid game ID: {game_id}") from e` |
| Public API boundary | Rethrow | Let caller decide |
| Expected & recoverable | Handle with fallback (log when useful) | Cache miss → fetch from source |
```python
# Bad: Silent swallow
try:
data=load_config()
exceptException:
pass
# Good: Rethrow with context
try:
data=load_config()
exceptFileNotFoundErrorase:
raiseConfigError(f"Config not found: {path}")frome
- Prefer the themed `gamepad_tooltip`/`TOOLTIP_STYLE` mechanism for in-app `QWidget` tooltips
- Avoid `setToolTip()` for regular widgets when the themed tooltip can be used
-`setToolTip()` is acceptable only for APIs that are not regular widgets, such as `QSystemTrayIcon`
### Comments
```python
# NEVER: Russian or verbose
# Проверить существование файла
# ALWAYS: Concise English
# Check if file exists
ifos.path.exists(path):
...
# ALWAYS: Docstrings for public APIs
defcheck_file_exists(path:str)->bool:
"""Check if file exists at given path."""
...
```
---
## Code Review Guidelines
Review scope: prioritize new/modified code. Existing unrelated legacy issues should not block unless they are CRITICAL security issues. Development scripts under `dev-scripts/` follow their exemption rules unless explicitly requested.
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [0.1.2] - 2025-06-15
## [1.2.0] - 2026-06-10
### Added
-Кнопки сброса настроек и очистки кэша
-Бейдж PortProton
-Зависимость от `xdg-utils`
-Интеграция статуса WeAntiCheatYet в карточку
-Переключение полноэкранного режима через F11 или кнопку Select на геймпаде
-Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде
-Закрытие диалога добавления игры через ESC или кнопку B на геймпаде
-Закрытие окна приложения по комбинации клавиш Ctrl+Q
-Сохранение и восстановление размера окна при перезапуске
-Переключатель полноэкранного режима приложения
-Пункт в контекстном меню «Открыть папку игры»
-Пункты в контекстном меню «Добавить в Steam» и «Удалить из Steam»
-Пункты в контекстном меню «Добавить в Избранное» и «Удалить из Избранного»
-Метод сортировки «Сначала избранное»
-Настройка автоматического перехода в полноэкранный режим при подключении геймпада (по умолчанию отключена)
-Поддержка управления геймпадом в `QMenu` и `QComboBox`
-Аргумент `--fullscreen` для запуска приложения в полноэкранном режиме
- Оверлей на кнопку Insert или кнопку Xbox/PS на геймпаде для закрытия приложения, выключения, перезагрузки и перехода в спящий режим или переключения между сессиями
- В трей добавлены компактный и детальный режимы меню
- Автоустановки теперь можно остановить
- Префиксы `DEFAULT` и `DOTNET` теперь всегда отображаются вверху списков префиксов
- Из лога удалена версия скриптов, так как скрипты теперь внутри PortProtonQt
- Из downloader удалена отдельная проверка сети через Yandex и Google
- Выбор видеокарты теперь не отображается в настройках PortProtonQt если видеокарта всего одна
- Через тему теперь можно указать режим сетки библиотеки
- Теме теперь можно указать из какой темы наследоваться, а не только из стандартной
- Виртуальная клавиатура теперь имеет анимацию появления
- В настройках MangoHud и Gamescope при выключении, а также при использовании системного конфига MangoHud теперь скрываются лишние элементы управления
- Поле запуска второго `.exe` теперь поддерживает относительные пути
- Сетка библиотеки теперь обновляется после восстановления резервной копии префикса
- Xterm заменён на самописный терминал с улучшенной интеграцией с winecmd
-`PROTON_LG` обновлён до версии `10-30`
- Удалена поддержка запуска через `muvm` и аргумент командной строки `--force-muvm`
- Начат испанский перевод `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/es/`
- Добавлен перевод на Китайский (упрощённый) `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/zh_Hans/`
- Пресет MangoHud `Стандартный PortProton` переименован в `PortProton`
### Fixed
- Исправлено определение `PW_USE_RUNTIME` в debug-логе
- SGDB теперь не пытается получить обложки для игр из автоустовок
- Оптимизирован предпросмотр изображений в файловом менеджере
- Исправлено зависание интерфейса при открытии раздела Bluetooth в системе без физического Bluetooth-адаптера
- Исправлено лишнее пустое пространство в выпадающих списках `QComboBox`
- Исправлена прокрутка страницы колесом мыши над закрытым `QComboBox`
- Исправлено дёрганное переключение между библиотекой и автоустановками
- Детальная страница игры теперь открывается плавнее при загрузке обложки
- Steam Compatdata теперь учитывает Flatpak-установку PortProtonQt
- Аргумент `--resolution` теперь не разворачивает окно если `start_minimized = True`
- Исправлено создание и удаление ярлыков через контекстное меню для игр с именем из `custom_data`
-`custom_data` теперь применяется сразу после добавления игры из автоустановок и редактирования ярлыка
- Исправлено управление геймпадом в диалоге выбора файла для загрузки PPDB
- Исправлен повторный вывод одинаковых Vulkan GPU в `vk_gpu_info`
- Исправлена работа клавиатурного управления при раскладке, отличной от английской
- Исправлена загрузка данных HowLongToBeat
- Исправлена навигация геймпадом к кнопке выбора второго `.exe`
- Исправлено размытие SVG-иконок при масштабировании интерфейса
- В настройках игр из Steam больше не отображаются неподдерживаемые Wine/Proton
- Исправлена работа portablle версии gamemode
- Исправлен запуск через инструмент совместимости Steam без файла `.ppdb`
### Contributors
-@Dervart
-@Castro-Fidel
-@Simple16
-@gallegonovato
-@Poesty Li
---
## [0.1.12] - 2026-04-17
### Added
- В настройки PortProton добавлена галочка добавления/удаления инструмента совместимости Steam
- В настройки библиотеки добавлен скрытый тип отображения бейджей
- Добавлена валидация конфига
- Аргумент командной строки `--add-steam-compat-tool` для использования PortProtonQt как инструмента совместимости Steam
- Аргумент командной строки `--reinstall-steam-compat-tool` для переустановки инструмента совместимости Steam в пользовательском каталоге
- Аргумент командной строки `--remove-steam-compat-tool` для удаления инструмента совместимости Steam из пользовательского каталога
- В репозиторий добавлен пакет `portprotonqt-steam-compat` для глобального добавления PortProtonQt как инструмента совместимости Steam
- Добавлена кнопка настроек для игр из Steam, если PortProtonQt используется как инструмент совместимости
- Добавлен прогресс-бар скачивания Wine на детальной странице игры
- Возможность прямого запуска `.exe` через CLI
- Ленивая загрузка данных автоустановок: обложки и метаданные не загружаются, если вкладка скрыта в настройках или пользователь на неё не заходит
- Добавлена кнопка Cancel в диалог управления Wine/Proton для закрытия в WM без рамок окна
- Аргумент командной строки `--resolution` для запуска приложения с определённым разрешением (например, 1920x1080)
-В настройки `.exe` добавлены параметры MangoHud
-В настройки `.exe` добавлены параметры Gamescope
-В настройки `.exe` добавлен выбор второго `.exe` через встроенный файловый менеджер
- В настройки библиотеки добавлен выбор типа бейджей: `Детальный` и `Компактный`
- Создания нового префикса
- Автодополнение fish и zsh для команды `portprotonqt`.
- В диалог добавления/редактирования игры добавлены галочки добавления в Steam, меню и на рабочий стол
- В настройки добавлены опции автозапуска и запуска приложения сразу в трей
- Добавлена поддержка запуска `.iso` (CLI, drag-and-drop и диалог добавления игры)
- На вкладке MangoHud добавлена кнопка записи системного `MangoHud.conf` из текущего env-конфига
- Добавлена вкладка `System` с разделами WIFI, VPN, Bluetooth, Storage, Audio и Power (включается через `--ppqtos`)
- Добавлен аргумент командной строки `--ppqtos` для открытия вкладки `System`
### Changed
- Проверка подключения к интернету теперь использует Yandex как основной сервер с Google в качестве fallback
- Переработан внешний вид вкладки «Настройки PortProton»
- Детальная страница игры адаптирована под маленькие экраны
- На детальной странице Steam-игр добавлена кнопка «Открыть папку с игрой»
- При добавлении и удалении игры из Steam теперь не пишется о необходимости перезапуска, если используется CEF, а не VDF
- Все комментарии в коде переведены на английский язык
- Все комментарии в коде теперь используют модуль logger
- При включении MangoHud в настройках exe также добавляется `MANGOHUD_CONFIG`, если его нет
- Начат рефакторинг скриптов
- Ускорен запуск программы на ~47%
- Снижение потребления памяти на ~17%
- pyproject теперь используется только как менеджер зависимостей для UV, сборка через него больше невозможна
- Скриншоты в metainfo теперь размера 1000x700 для соответствия стандартам Flathub
- Все подсказки при наведении теперь имеют общий вид
- Все константы теперь вынесены в файлы тем
- Все контекстные меню теперь имеют общий вид
- Все таблицы теперь имеют общий вид
- На вкладке «Темы» добавлена явная подсветка фокуса для списка тем, карусели скриншотов и кнопки применения
- Удалены подписи скриншотов тем
- Системный оверлей переработан и перенесён в отдельную вкладку `System`
### Fixed
- Исправлены высокая нагрузка на CPU и утечка памяти при изменении размера карточек
- Скачивание обложек со SteamGridDB теперь асинхронное и не вызывает зависание окна
- Уменьшен таймаут запроса к SteamGridDB с 10 до 3 секунд, чтобы не тормозить запуск при медленном 404
- Запуск игр из трея
- Исправлено обновление сетки библиотеки при удалении карточки игры
- Исправлено отображение пустых вложенных подменю в трее в Dank Material Shell и GNOME.
- Получение статуса античита для игр из Steam
- Кэш обложек со SteamCDN
- Исправлена эмуляция прокрутки через Bluetooth-геймпад в режиме эмуляции мыши
- Исправлен выбор статистики времени: теперь приоритет у совпадающего `sha256``.exe`, затем у точного пути, а при удалении игры очищается её запись в `data/tmp/statistics`
- Исправлены некорректные комментарии в CSS для combobox
- Исправлена валидация синтаксиса комментариев CSS и опечатки в winetricks.py
- Перевод кнопок «Yes»/«No» в QMessageBox
- Виртуальная клавиатура теперь открывается сверху, если перекрывает поле ввода
- Кнопка «Загрузить резервную копию префикса» больше не выходит за границы окна
- Подсказки управления больше не накладываются друг на друга в маленьком окне
- Исправлено некорректное попадание фокуса на метаинформацию темы при навигации геймпадом
- Навигация геймпадом на вкладке «Темы» ограничена элементами: список тем, карусель скриншотов и кнопка «Применить тему»
- При наличии `custom_data` отключены сетевые запросы обложек к SGDB и SteamCDN для карточек игр
- Отключён автоскролл `QComboBox` колесом мыши, когда выпадающий список закрыт
- Исправлен поиск `.desktop` при несовпадении имени карточки и файла (в том числе после редактирования): добавлено сопоставление через `custom_data/*/metadata.txt` (`name`) с fallback по данным `.desktop`
- Виртуальная клавиатура теперь адаптирует ширину кнопок под размер окна
- Усилена общая безопасность механизма пользовательских тем, включая валидацию, проверки загрузки и устойчивость к некорректным/потенциально опасным темам
- Улучшено формирование ссылок WeAntiCheatYet
### Contributors
-@Simple16
-@Dervart
---
## [0.1.11] - 2026-02-18
### Added
- Настройка для скрытия вкладки автоустановок
- Запуск в режиме лога
- Экспериментальная поддержка ARM через запуск в muvm
- Аргумент командной строки --force-muvm (автоматический запуск в muvm происходит только при наличии Apple Silicon)
- Утилита vk_gpu_info для использования в логе
- Выбор GPU для запуска игр в настройках
- Выбор системного WINE в настройках игры
- Кнопка открыть PPDB в настройках игры
### Changed
- qt6-svg теперь обязательная зависимость
- Проект теперь собирается с использованием meson
- Виртуальная клавиатура теперь открывается при нажатии на любое поле для ввода
- Удалена настройка для выбора поставщика Vulkan AMD
- Бейдж PortProton теперь открывает ppdb.linux-gaming.ru, а не linux-gaming.ru
- Изменена структура тем для поддержки вложенных папок
- После скачивания Wine список выбранных Wine теперь очищается
- Эмуляция мыши через геймпад теперь не зависит от окна в фокусе и работает всегда
- У настроек убран префикс PW и _ заменены на пробелы
- Кнопки создания лога и настроек теперь не отображаются на карточках Steam игр
### Fixed
- Подсказки на виртуальной клавиатуре изменяются сразу при смене gamepad_type в настройках без необходимости перезапуска
- Исправлено определение Flatpak версии PortProton
- Исправлена работа модульных локальных тем
- Исправлена упаковка локалей
### Contributors
-@Simple16
---
## [0.1.10] - 2026-01-14
### Added
- Детальная страница для автоустановок с описанием игры и возможности переустановки
- Менеджер версий Wine для скачивания и удаления различных версий Wine и Proton
- Возможность перевода описаний, названий тем на другие языки
- Возможность перевода подписи к скриншотам тем на другие языки
### Changed
- Проведена чистка мёртвого кода
- Улучшена проверка сторонних тем
- В документации по созданию тем добавлены примеры dropin тем
- Проведена редактура перевода
- Переработана сортировка вайнов и префиксов во всех комбобоксах
- Список Wine и префиксов теперь обновляется на лету, а не при запуске приложения
- AppImage теперь работает на дистрибутивах, использующих альтернативный libc, а также на тех, что не следуют стандарту FHS
### Fixed
- Изменение размера карточек автоустановок через геймпад
- Проведена работа по исправлению утечек памяти
- Время игры теперь парсится даже если файл статистики повреждён
- При наличии битых обложек они теперь перекачиваются, а не провоцируют ошибки libpng
- Управление QMessageBox через стрелки клавиатуры
### Contributors
-@Vector_null
-@Dervart
-@Simple16
---
## [0.1.9] - 2025-12-08
### Added
- Добавлены основные и расширенные настройки для `.exe`-файлов
- Добавлена кнопка обновления сетки без необходимости перезапуска PortProtonQt (F5 на клавиатуре, GUIDE + Select на геймпаде)
- Добавлена эмуляция мыши по GUIDE (Xbox или PS) + Start для установки приложений или взаимодействия с инструментами Wine, не адаптированными под геймпад (работает только если PortProtonQt вне фокуса)
- При сворачивании приложения в трей оно теперь корректно восстанавливается, вместо запуска нового экземпляра
- Добавлена поддержка SteamGridDB в качестве дополнительного источника обложек
- При добавлении карточки в избранное она автоматически становится первой без необходимости перезапуска
### Changed
- Изменено оформление виртуальной клавиатуры для лучшего соответствия общей теме
- Ускорено чтение конфигов за счёт уменьшения количества обращений к файловой системе.
- Из стандартной темы удалены неиспользуемые шрифты
- Улучшена совместимость с Qt 6.10
- Ускорен запуск программы
- В диалог редактирования ярлыка добавлен placeholder с уточнением того, что в качестве обложки можно использовать и ссылку, а не только файл
- Ссылку на обложку в диалоге редактирования ярлыка теперь можно указывать без протокола вроде http или https
### Fixed
- Добавлено больше проверок на None для избежания вылетов
- Улучшена работа с потоками для избежания вылетов
- Исправлен запуск PortProton из Flatpak: теперь используется `flatpak run`, а не `start.sh`
- Исправлено применение обложки по ссылке например со steamgriddb.com/
- Исправлено множественное открытие окон в X11
### Contributors
-@Vector_null
-@Dervart
---
## [0.1.8] - 2025-10-18
### Added
- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
- В настройки добавлен пункт для выбора сворачивать ли приложение в трей или нет
- К диалогу добавления игры, Winetricks, диалогу выбора файлов и виртуальной клавиатуре добавлены подсказки по управлению с геймпада
- Во вкладку автоустановок добавлен слайдер изменения размера карточек (они со слайдером в библиотеке независимы)
### Changed
- При завершении автоустановки приложение больше не перезапускается
- Выбор exe в диалоге добавления игры больше не перезаписывает введенное в поле название
- Обновлены и дополнены скриншоты темы
### Fixed
- Исправлено наложение карточек при смене фильтра игр
- Исправлена невозможность запуска приложения без подключённого геймпада
- Исправлена невозможность установки компонентов Winetricks через геймпад
- Ресиверы и виртуальные устройства больше не считаются за геймпад
### Contributors
-@Vector_null
---
## [0.1.7] - 2025-10-12
### Added
- Возможность скроллинга библиотеки мышью или пальцем
- Импорт и экспорт бекапа префикса
- Диалог для управление Winetricks
- Кнопки для удаления префикса, wine или proton
- Все настройки Wine с оригинального PortProton
- Виртуальная клавиатура в диалог добавления игры и поиск по библиотеке и автоустановках
- Вкладка автоустановок
- В заголовке окна теперь отображается версия приложения и хеш коммита если запуск идёт с гита
### Changed
- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
- В диалог выбора файлов в режиме directory_only (при выборе куда сохранить бекап префикса) добавлена кнопка ./ обозначающая нынешнюю папку
### Fixed
- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
- Исправлено зависание при добавлении или удалении игры в Wayland
- Исправлено зависание при поиске игр
- Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity)
- Исправлена ошибка из-за которой подсказки по управлению снизу и сверху могли не совпадать с друг другом, из-за чего возле вкладок были стрелки клавиатуры, а снизу кнопки геймпада
- Исправлен выход из полноэкранного режима при отключении геймпада подключённого по USB даже если настройка "Режим полноэкранного отображения приложения при подключении геймпада" выключена
- При сохранении настроек теперь не меняется размер окна
### Contributors
-@wmigor (Igor Akulov)
-@Vector_null
---
## [0.1.6] - 2025-09-23
### Added
- Кэширование шрифтов в load_theme_fonts для предотвращения повторной загрузки
- Проверка безопасности в theme_manager.py для всех сторонних тем, с проверкой на запрещённые модули и функции (подробности см. в коде theme_manager под полями FORBIDDEN_MODULES и FORBIDDEN_FUNCTIONS)
- Фильтрация ASRock LED контроллера, чтобы предотвратить его обнаружение как геймпада
- Подсказки по управлению в интерфейсе
- Поддержка боковой кнопки мыши, которая теперь работает как кнопка "назад"
- Аргумент cli --debug-level для указания уровня дебага
### Changed
- Управление с геймпада теперь перехватывается, только если окно в фокусе
### Fixed
- Исправлена проблема с устаревшими кэш-файлами, вызывающими несоответствия при обновлении JSON
- Исправлено переключение в полноэкранный режим при нажатии кнопки "Select во время запущенной игры
### Contributors
-@wmigor (Igor Akulov)
-@Vector_null
---
## [0.1.5] - 2025-08-31
### Added
- Больше типов анимаций при открытии карточки игры (подробности см. в документации).
- Второй тип анимации при наведении и фокусе карточки (подробности см. в документации).
- Анимация при закрытии карточки игры (подробности см. в документации).
- Добавлен обработчик нажатий стрелок на клавиатуре в поле ввода (позволяет перемещаться между символами с помощью стрелок).
- Система быстрого доступа (избранного) в диалоге выбора файлов.
- Автоматическая прокрутка для панели дисков в диалоге выбора файлов.
- Возможность выбора папок и / или дисков в диалоге выбора файлов через клавиатуру.
- Переход в родительскую директорию в диалоге выбора файлов по клавише Backspace.
- Пункты "Избранное" и "Недавние" в трей для быстрого запуска игр.
- Пункт "Выход" в трей.
- Пункт "Темы" в трей для быстрого переключения тем.
- Двойной клик по иконке трея для показа/скрытия главного окна.
- Запуск через трей показывает модальное окно для слежки за процессом запуска
### Changed
- Уменьшена длительность анимации открытия карточки с 800 до 350 мс.
- Контекстное меню при открытии теперь сразу фокусируется на первом элементе.
- Анимации теперь можно настраивать через темы (подробности см. в документации).
- Общие JSON-файлы (`steam_apps` и `anticheat_games`) теперь перекачиваются, если они повреждены.
- Временно удалена светлая тема.
- Добавление и удаление игр из Steam больше не требует перезапуска клиента.
- Обновлены все зависимости (затрагивает только AppImage).
- Приложение теперь не закрывается полностью, а сворачивается в трей.
- Карточки теперь все находятся друг под другом, а не вразброс
- Изменено соотношение сторон карточек
### Fixed
-`legendary list` теперь не вызывается, если вход в EGS не был выполнен.
- Скриншоты тем больше не теряют качество при масштабе, отличном от 100%.
- Данные от HLTB теперь не отображаются в карточке, если нет информации о времени прохождения.
- Диалог добавления игры больше не добавляет игру, если `exe` не существует.
- Вкладки больше не переключаются стрелками, если фокус в поле ввода.
- Заголовок окна диалога выбора файлов теперь можно перевести.
- Трей теперь можно перевести.
- Отображение устройств смонтированных в /run/media в диалоге выбора файлов.
- Закрытие диалогов добавления / редактирования игры и выбора файлов по клавише Escape.
### Contributors
-@Alex Smith
---
## [0.1.4] - 2025-07-21
### Added
- Переводы в переопределениях (подробности см. в документации).
- Обложки и описания для всех автоинсталлов.
- Возможность указать ссылку для скачивания обложки в диалоге добавления игры.
- Интеграция с howlongtobeat.com.
### Changed
- Оптимизированы обложки автоинсталлов.
- Папка `custom_data` исключена из сборки модуля для уменьшения его размера.
- Бейдж PortProton теперь открывает PortProtonDB.
- Отключено переключение полноэкранного режима через F11 или кнопку Select на геймпаде в Gamescope-сессии.
- Удалён аргумент `--session`, так как тестирование Gamescope-сессии завершено.
- В контекстном меню игр без exe-файла теперь отображается только пункт «Удалить из PortProton».
### Fixed
- Запрос к GitHub API при загрузке legendary теперь учитывает настройки прокси.
- Путь к `portprotonqt-session-select` в оверлее.
- Работа `exiftool` в AppImage.
- Открытие контекстного меню у игр без exe-файла.
### Contributors
-@Vector_null
---
## [0.1.3] - 2025-07-05
### Added
- Аргумент `--session` для запуска приложения в Gamescope (исключительно в целях тестирования).
- Начальная поддержка EGS (без EOS, скачивания и запуска игр из сторонних магазинов).
- Автодополнение bash для команды `portprotonqt`.
- Поддержка геймпадов в диалоге выбора игры.
- Быстрый запуск и остановка игры через контекстное меню.
- Иконки в контекстном меню.
- Обложки для части автоинсталлов.
### Changed
- Удалены сборки для Fedora 40.
- Параметры анимации GameCard перенесены в `styles.py` с подробной документацией для кастомизации тем.
- Статусы выделения и наведения на карточки теперь взаимоисключающие.
- Все desktop-файлы создаются с комментарием «Запустить игру {название} через PortProton».
- Заполнители в переводах стали более осмысленными.
- Изменена компоновка диалога добавления игры для лучшего отображения в Gamescope.
- Текст бейджей теперь обрезается троеточием, если не помещается.
### Fixed
- Дублирование обводки карточек при быстром перемещении мыши.
- Завершение приложения при закрытии окна.
- Использование системной палитры в темах.
- Ошибки тем в нативном пакете.
- Ошибки тем в Gamescope.
- Размер иконок для desktop-файлов теперь 128x128.
- Пустая область при обновлении сетки игр.
- Запуск игры при открытом оверлее.
### Contributors
-@Dervart
-@Vector_null
---
## [0.1.2] - 2025-06-15
### Added
- Кнопки сброса настроек и очистки кэша.
- Бейдж PortProton.
- Зависимость от `xdg-utils`.
- Интеграция статуса WeAntiCheatYet в карточку.
- Переключение полноэкранного режима через F11 или кнопку Select на геймпаде.
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде.
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде.
- Закрытие приложения комбинацией клавиш Ctrl+Q.
- Сохранение и восстановление размера окна при перезапуске.
- Переключатель полноэкранного режима приложения.
- Пункт в контекстном меню «Открыть папку игры».
- Пункты в контекстном меню «Добавить в Steam» и «Удалить из Steam».
- Пункты в контекстном меню «Добавить в избранное» и «Удалить из избранного».
- Метод сортировки «Сначала избранное».
- Настройка автоматического перехода в полноэкранный режим при подключении геймпада (по умолчанию отключена).
- Поддержка управления геймпадом в `QMenu` и `QComboBox`.
- Аргумент `--fullscreen` для запуска приложения в полноэкранном режиме.
- Оверлей на кнопку Insert или Xbox/PS-кнопку на геймпаде для закрытия приложения, выключения, перезагрузки, перехода в спящий режим или переключения между сессиями.
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===============
= portproton: =
===============
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===============================
= HowLongToBeat-Python-API : =
===============================
MIT License
Copyright (c) 2020 JaeguKim
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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===============================
= mdf2iso : =
===============================
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the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS
0. Definitions.
“This License” refers to version 3 of the GNU General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
A “covered work” means either the unmodified Program or a work based on the Program.
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
PortProtonQt
Copyright (C) 2025 Boria138
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
PortProtonQt Copyright (C) 2025 Boria138
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/philosophy/why-not-lgpl.html>.
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
<p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
<p align="center">Современный и удобный интерфейс для управления и запуска игр из PortProton и Steam. Объединяет библиотеки в одном месте и упрощает запуск Windows-игр на Linux.</p>
</div>
## В планах
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада
- [ ] Добавить возможность управления с тачскрина
- [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
- [ ] Продумать систему вкладок вместо текущей
- [X] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad
- [X] Реализовать собственный механизм запрета ухода в спящий режим вместо использования механизма PortProton (оставлено для [PortProton 2.0](https://github.com/Castro-Fidel/PortProton_2.0))
- [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить в карточку игры сведения о поддержке геймпада
- [X] Добавить в карточки данные с ProtonDB
- [X] Добавить в карточки данные с AreWeAntiCheatYet
- [X] Продублировать бейджи с карточки на страницу с деталями игры
- [X] Добавить парсинг ярлыков из Steam
- [X] Добавить парсинг ярлыков из EGS (скрыто для переработки)
- [ ] Избавиться от бинарника legendary
- [ ] Добавить запуск и скачивание игр из EGS
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)
- [X] Отображать описания игр и другие данные на языке системы
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
- [X] Исправить частичное применение тем на лету
- [X] Исправить наложение подписей скриншотов при первом перелистывании в полноэкранном режиме
- [ ] Добавить поддержку GOG (?)
- [X] Определиться с названием (PortProtonQt или PortProtonQT или вообще третий вариант)
- [ ] Добавить данные с HowLongToBeat на страницу с деталями игры (?)
- [X] Добавить виброотдачу на геймпаде при запуске игры
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
### Установка (devel)
```sh
uv python install 3.10
uv sync
source .venv/bin/activate
source .venv/bin/activate# For bash/zsh
# or
source .venv/bin/activate.fish # For fish
```
Запуск производится по команде portprotonqt
@@ -87,16 +24,21 @@ source .venv/bin/activate
### Разработка
В проект встроен линтер (ruff), статический анализатор (pyright) и проверка lock файла, если эти проверки не пройдут PR не будет принят, поэтому перед коммитом введите такую команду
Для автоматической подготовки окружения (установка Python 3.10, зависимостей, pre-commit хуков и генерация переводов) выполните скрипт:
```sh
uv python install 3.10
uv sync --all-extras --dev
source .venv/bin/activate
pre-commit install
./dev-scripts/prepare_env.sh
```
pre-commit сам запустится при коммите, если вы хотите запустить его вручную введите команду
Затем активируйте виртуальное окружение. Команда активации для вашей оболочки будет выведена в конце работы скрипта. Обычно это:
```sh
source .venv/bin/activate # Для bash/zsh
# или
source .venv/bin/activate.fish # Для fish
```
pre-commit сам запустится при коммите, если вы хотите запустить его вручную введите команду:
* [Mikhail Tergoev(Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
* [Boria138](https://git.linux-gaming.ru/Boria138) - Основной разработчик
* [BlackSnaker](https://git.linux-gaming.ru/BlackSnaker) - Автор идеи, а так же начальной реализации проекта
* [Mikhail Tergoev(Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
> [!WARNING]
> Проект находится на стадии WIP (work in progress) корректная работоспособность не гарантирована
### Контрибьюторы
Мы благодарим всех, кто внёс вклад в развитие PortProtonQt, включая тех, кто участвует через коммиты, а также тех, кто помогает другими способами (тестирование, идеи, переводы, документация и т.д.). Полный список участников, можно найти в [списке активности репозитория](https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/activity/contributors). Дополнительные участники также перечислены в файле [CHANGELOG.md](CHANGELOG.md). Если вы внесли вклад, но не указаны, свяжитесь с основными разработчиками, чтобы мы могли вас отметить!
## Зависимости и лицензии
PortProtonQt использует код и зависимости от следующих проектов:
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
- [iat](https://sourceforge.net/projects/iat.berlios) — библиотека для конвертации mdf и nrg в iso, лицензия GPLv3
Полный текст лицензий см. в файле [LICENSE](LICENSE).
> [!WARNING]
> **Будьте осторожны!** Если вы берёте тему не из официального репозитория или надёжного источника, убедитесь, что в её файле `styles.py` нет вредоносного или нежелательного кода. Поскольку `styles.py` — это обычный Python-файл, он может содержать любые инструкции. Всегда проверяйте содержимое чужих тем перед использованием.
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада
- [X] Добавить возможность управления с тачскрина (Формально и так есть)
- [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
- [X] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [X] Разобраться почему теряется часть стилей в Gamescope
- [x] Разработать адаптивный дизайн (за эталон берётся 1000x700 из гайдлайнов Flathub)
- [x] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [X] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad
- [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame
- [X] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить переводы в переопределения
- [X] Добавить в карточку игры сведения о поддержке геймпада
- [X] Добавить в карточки данные с ProtonDB
- [X] Добавить в карточки данные с AreWeAntiCheatYet
- [X] Продублировать бейджи с карточки на страницу с деталями игры
- [X] Добавить парсинг ярлыков из Steam
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [X] Реализовать добавление игры как сторонней в Steam без перезапуска
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)
- [X] Отображать описания игр и другие данные на языке системы
- [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
- [X] Исправить частичное применение тем на лету
- [X] Исправить наложение подписей скриншотов при первом перелистывании в полноэкранном режиме
- [ ] Добавить поддержку GOG (?)
- [X] Определиться с названием (PortProtonQt или PortProtonQT или вообще третий вариант)
- [X] Добавить данные с HowLongToBeat на страницу с деталями игры
- [X] Добавить виброотдачу на геймпаде при запуске игры
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [X] Добавить подсказки к управлению с геймпада
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
<summary>Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store</summary>
<summaryxml:lang="ru">Современный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store</summary>
<summary>Modern GUI for managing and launching games from PortProton and Steam</summary>
<summaryxml:lang="ru">Современный интерфейс для управления и запуска игр из PortProton и Steam</summary>
<description>
<p>
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.</p>
A modern and intuitive interface for managing and launching games from PortProton and Steam. Combines libraries in one place and simplifies running Windows games on Linux.
</p>
<pxml:lang="ru">
Это приложение предоставляет стильный и интуитивно понятный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет ваши игровые библиотеки в одном удобном хабе для простой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают целостный игровой опыт, устраняя необходимость в использовании нескольких лаунчеров. Уникальная интеграция с PortProton улучшает игровой процесс на Linux, позволяя с лёгкостью запускать Windows-игры с минимальными настройками.
</p>
Современный и удобный интерфейс для управления и запуска игр из PortProton и Steam. Объединяет библиотеки в одном месте и упрощает запуск Windows-игр на Linux.
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d="M 48,24 C 48,37.25424 37.25424,48 24,48 10.74576,48 0,37.25424 0,24 0,10.74576 10.74576,0 24,0 37.25424,0 48,10.74576 48,24 Z M 24,18.80256 c 1.41936,0 2.57064,1.151232 2.57064,2.572512 v 13.64832 c 0,1.421232 -1.151232,2.572512 -2.57064,2.572512 -1.419408,0 -2.57064,-1.151232 -2.57064,-2.572512 v -13.64832 c 0,-1.421232 1.151232,-2.572512 2.57064,-2.572512 z m 2.57064,-5.08896 c 0,-1.41936 -1.151232,-2.57064 -2.57064,-2.57064 -1.419408,0 -2.57064,1.151232 -2.57064,2.57064 v 0.04688 c 0,1.41936 1.151232,2.57064 2.57064,2.57064 1.419408,0 2.57064,-1.151232 2.57064,-2.57064 z"
export PW_COMMENT_DB="Если после первого запуска вы увидите черный экран, просто перезапустите игру."
else
export PW_COMMENT_DB="If after the first launch you see a black screen,\njust restart the game."
fi
export PW_VULKAN_USE=1
add_in_start_portproton () {
if [[ -d "${WINEPREFIX}/drive_c/users/steamuser/AppData/Roaming/Ubisoft/Anno1404/Config/" ]] ; then
sed -i 's/<DirectXVersion>0<\/DirectXVersion>/<DirectXVersion>9<\/DirectXVersion>/' "${WINEPREFIX}/drive_c/users/steamuser/AppData/Roaming/Ubisoft/Anno1404/Config/Engine.ini"
export PW_USE_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PW_USE_GSTREAMER=0 # 0 - disabled use winegstreamer
export PW_DLL_INSTALL="vcrun2019" # Install DLL in port prefix (used winetricks)
export PW_USE_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PW_COMMENT_DB="При использовании DualSense следует оставить параметры нетронутыми\nЕсли проявляются проблемы с определением геймпада, выключите DINPUT PROTOCOL"
else
export PW_COMMENT_DB="If you use DualSense do not recommended change settings\nBut if you have problems with gamepad controls, turn off DINPUT PROTOCOL parameter"
export PW_USE_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_USE_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_USE_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
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