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Boria138 5384104542 feat: launch Epic games through EGL wrapper
Code check / Check code (pull_request) Failing after 2m30s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2026-09-07 23:26:55 +05:00
173 changed files with 7550 additions and 107228 deletions

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+8 -37
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@@ -17,7 +17,7 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 1.5.0
VERSION: 1.4.1
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -31,16 +31,11 @@ jobs:
image: archlinux:base-devel
options: --privileged --device /dev/fuse
steps:
- name: Configure Arch mirror
run: |
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Prepare container
uses: https://git.linux-gaming.ru/actions/anylinux-setup-action@7278cbb7c3692fce7241d427614ef7984192f138 # v3
- name: Install CI dependencies
run: pacman -S --noconfirm --needed nodejs npm
run: |
pacman-key --init
pacman -Sy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm xorg-server-xvfb zsync patchelf
- uses: https://git.linux-gaming.ru/actions/checkout@v4
@@ -74,11 +69,6 @@ jobs:
image: archlinux:base-devel
steps:
- name: Configure Arch mirror
run: |
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Prepare container
run: |
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
@@ -138,13 +128,8 @@ jobs:
steps:
- name: Install build dependencies
run: |
# Select nearby mirrors and abandon slow downloads after 20 seconds.
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
upgrade -y --exclude=openh264,mozilla-openh264
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
install -y --disablerepo=fedora-cisco-openh264 \
dnf upgrade -y --exclude=openh264,mozilla-openh264
dnf install -y --disablerepo=fedora-cisco-openh264 \
git rpmdevtools meson ninja-build python3-devel \
systemd-rpm-macros vulkan-loader-devel redhat-rpm-config nodejs npm \
gcc gettext 'pkgconfig(sdl3)'
@@ -187,22 +172,8 @@ jobs:
steps:
- name: Install build dependencies
run: |
# Bootstrap Nala before mirror ranking without the slow CDN used by this runner.
sed -i -e 's|http://deb.debian.org/debian-security|http://security.debian.org/debian-security|g' \
-e 's|http://deb.debian.org/debian|http://ftp.ru.debian.org/debian|g' \
/etc/apt/sources.list.d/debian.sources
apt-get update
apt-get install -y --no-install-recommends nala
if timeout --kill-after=5s 120s nala fetch --auto --fetches=3 &&
test -s /etc/apt/sources.list.d/fetch.sources; then
# Keep updates and security; use only ranked mirrors for the base suite.
sed -i 's/^Suites: trixie trixie-updates$/Suites: trixie-updates/' \
/etc/apt/sources.list.d/debian.sources
else
echo "::warning::Mirror selection failed; keeping the bootstrap Debian sources"
fi
nala update
nala install -y build-essential debhelper dpkg-dev gettext git \
apt-get install -y build-essential debhelper dpkg-dev gettext git \
libsdl3-dev libvulkan-dev meson ninja-build nodejs npm \
pkgconf python3
+11 -15
View File
@@ -22,25 +22,21 @@ jobs:
name: Check code
runs-on: ubuntu-latest
container:
image: archlinux:base-devel@sha256:3cbf69d2d5958d6a294f3722c5668e6187c4df8e00fa27f72352f0bf83e495e1
image: archlinux:base-devel@sha256:84cd9ef000b3cff245ec028e87965b84724f4bf1cc63fc2741ba927b88515ed6
steps:
- name: Configure Arch mirror
- name: Install system dependencies
run: |
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Install CI dependencies
run: |
pacman -Syu --noconfirm --needed git nodejs npm
pacman -Syuu --noconfirm --disable-download-timeout
pacman -S --noconfirm --needed git nodejs npm mesa libarchive sdl3 pyside6 qt6-svg qt6-imageformats uv
pacman -Scc --noconfirm
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
- name: Install project and check dependencies
- name: Sync dependencies into venv
run: uv sync --all-extras --dev
- name: Activate .venv & run pre-commit
shell: bash
run: |
source build-aux/PKGBUILD-git
pacman -S --noconfirm --needed "${depends[@]}" python-qrcode libpulse mesa pre-commit pyright python-pytest python-pytest-mock
pacman -Scc --noconfirm
- name: Run pre-commit
run: pre-commit run --show-diff-on-failure --color=always --all-files
source .venv/bin/activate
pre-commit run --show-diff-on-failure --color=always --all-files
+1 -1
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@@ -14,7 +14,7 @@ jobs:
uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
- name: Set up Python
uses: https://git.linux-gaming.ru/actions/setup-python@6d4fd22b20465ccc0f7354476588e8df7c9ca0e0 # v7
uses: https://git.linux-gaming.ru/actions/setup-python@ece7cb06caefa5fff74198d8649806c4678c61a1 # v6
with:
python-version-file: "pyproject.toml"
+11 -40
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@@ -80,19 +80,14 @@ jobs:
needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:3cbf69d2d5958d6a294f3722c5668e6187c4df8e00fa27f72352f0bf83e495e1
image: archlinux:base-devel@sha256:84cd9ef000b3cff245ec028e87965b84724f4bf1cc63fc2741ba927b88515ed6
options: --privileged --device /dev/fuse
steps:
- name: Configure Arch mirror
run: |
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Prepare container
uses: https://git.linux-gaming.ru/actions/anylinux-setup-action@b2d1ce4216f71162e00ae58fa11ee9aeb723d0d5 # v5
- name: Install CI dependencies
run: pacman -S --noconfirm --needed nodejs npm
run: |
pacman-key --init
pacman -Sy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm xorg-server-xvfb zsync patchelf
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
if: github.event_name == 'pull_request'
@@ -140,13 +135,8 @@ jobs:
steps:
- name: Install build dependencies
run: |
# Select nearby mirrors and abandon slow downloads after 20 seconds.
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
upgrade -y --exclude=openh264,mozilla-openh264
dnf --setopt=fastestmirror=True --setopt=max_parallel_downloads=10 \
--setopt=minrate=100k --setopt=timeout=20 \
install -y --disablerepo=fedora-cisco-openh264 \
dnf upgrade -y --exclude=openh264,mozilla-openh264
dnf install -y --disablerepo=fedora-cisco-openh264 \
git rpmdevtools meson ninja-build python3-devel \
systemd-rpm-macros vulkan-loader-devel redhat-rpm-config nodejs npm \
gcc gettext 'pkgconfig(sdl3)'
@@ -195,17 +185,12 @@ jobs:
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:3cbf69d2d5958d6a294f3722c5668e6187c4df8e00fa27f72352f0bf83e495e1
image: archlinux:base-devel@sha256:84cd9ef000b3cff245ec028e87965b84724f4bf1cc63fc2741ba927b88515ed6
steps:
- name: Configure Arch mirror
run: |
echo 'Server = https://cdn.lenuma.ru/archlinux-mirror/$repo/os/$arch' > /etc/pacman.d/mirrorlist
sed -i -E 's/^#?[[:space:]]*ParallelDownloads[[:space:]]*=.*/ParallelDownloads = 5/' /etc/pacman.conf
- name: Prepare container
run: |
pacman -Syu --noconfirm --needed git wget gnupg nodejs npm
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc
@@ -266,28 +251,14 @@ jobs:
needs: changes
if: needs.changes.outputs.debian == 'true' || github.event_name == 'workflow_dispatch'
container:
image: debian:trixie-20261005@sha256:913f6706df59a68922d1dd08f78c2476560a8d367897200a6005b00e5f67c2d5
image: debian:trixie-20260824@sha256:f324c7ff54321e8d9c588493a20244965938ce0aa50bbd1022d38010e9ffc4b1
options: --privileged
steps:
- name: Install build dependencies
run: |
# Bootstrap Nala before mirror ranking without the slow CDN used by this runner.
sed -i -e 's|http://deb.debian.org/debian-security|http://security.debian.org/debian-security|g' \
-e 's|http://deb.debian.org/debian|http://ftp.ru.debian.org/debian|g' \
/etc/apt/sources.list.d/debian.sources
apt-get update
apt-get install -y --no-install-recommends nala
if timeout --kill-after=5s 120s nala fetch --auto --fetches=3 &&
test -s /etc/apt/sources.list.d/fetch.sources; then
# Keep updates and security; use only ranked mirrors for the base suite.
sed -i 's/^Suites: trixie trixie-updates$/Suites: trixie-updates/' \
/etc/apt/sources.list.d/debian.sources
else
echo "::warning::Mirror selection failed; keeping the bootstrap Debian sources"
fi
nala update
nala install -y build-essential debhelper dpkg-dev gettext git \
apt-get install -y build-essential debhelper dpkg-dev gettext git \
libsdl3-dev libvulkan-dev meson ninja-build nodejs npm \
pkgconf python3
+1 -4
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@@ -9,14 +9,11 @@ jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:latest@sha256:47421f2f3f82048e969b5195dd808d5ac2c5f69d43d192191c4a3dca390afe06
env:
UV_PYTHON_INSTALL_MIRROR: https://mirror.nju.edu.cn/github-release/astral-sh/python-build-standalone/
UV_DEFAULT_INDEX: https://mirrors.tuna.tsinghua.edu.cn/pypi/web/simple/
steps:
- uses: https://git.linux-gaming.ru/actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7
- name: Set up Node.js
uses: https://git.linux-gaming.ru/actions/setup-node@949feb2413d6458794dcd2491c4babbbce0c15c1 # v7
uses: https://git.linux-gaming.ru/actions/setup-node@249970729cb0ef3589644e2896645e5dc5ba9c38 # v6
with:
node-version: 20
-1
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@@ -45,4 +45,3 @@ portprotonqt/locales/*/LC_MESSAGES/*.mo
.codex
CODE_QUALITY_PLAN.md
.repowise
.pz
+2 -2
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@@ -24,7 +24,7 @@ repos:
hooks:
- id: pyright
name: pyright
entry: pyright
entry: uv run pyright
language: system
types_or: [python, pyi]
require_serial: true
@@ -62,7 +62,7 @@ repos:
hooks:
- id: pytest
name: pytest
entry: pytest tests/ -x -q --tb=line
entry: uv run pytest tests/ -x -q --tb=line
language: system
types: [python]
files: ^(tests/|portprotonqt/)
+1 -1
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@@ -1 +1 @@
3.11
3.10
+11 -34
View File
@@ -1,7 +1,7 @@
# PortProtonQt — AI Agent Guidelines
**Project:** PortProtonQt — Game library manager and launcher for Linux
**Language:** Python 3.11+
**Project:** PortProtonQt — GUI for PortProton, Steam, Epic Games Store
**Language:** Python 3.10+
**Platform:** Linux (POSIX)
**License:** GPL-3.0
**Build:** Meson + uv
@@ -275,13 +275,11 @@ AI agents MAY:
- No blocking I/O in UI thread
- No synchronous HTTP in UI thread
- Cache API responses in `$XDG_DATA_HOME/PortProtonQt/cache` (default: `~/.local/share/PortProtonQt/cache`)
- Cache API responses in `~/.cache/PortProtonQt`
- Avoid repeated disk reads in loops
- Avoid O(n²) in game lists
- Lazy load images
- Limit threads to CPU cores
- Skip worker creation for valid cached downloads and URLs already marked failed; still complete callbacks exactly once through the owner's event loop
- Reuse cached download paths only while the file exists and matches the requested destination
### Clarification: "No Shared Mutable Global State" Does NOT Mean Removing Caches
@@ -290,10 +288,10 @@ Rule intent: avoid shared mutable globals that hold application state or cause h
This does not prohibit:
- Module-level cache constants (e.g., cache TTL values)
- Dedicated cache managers or classes with explicit lifecycle
- Disk caches under `$XDG_DATA_HOME/PortProtonQt/cache` (default: `~/.local/share/PortProtonQt/cache`)
- Disk caches under `~/.cache/PortProtonQt`
- `requests.Session()` objects if they are encapsulated and not mutated unpredictably
Do not delete or disable caching or downloaders to satisfy this rule. Caching is required by the Performance Rules ("Cache API responses in `$XDG_DATA_HOME/PortProtonQt/cache`" and "Avoid repeated disk reads in loops").
Do not delete or disable caching or downloaders to satisfy this rule. Caching is required by the Performance Rules ("Cache API responses in `~/.cache/PortProtonQt`" and "Avoid repeated disk reads in loops").
---
@@ -304,9 +302,6 @@ Do not delete or disable caching or downloaders to satisfy this rule. Caching is
- No heavy operations in paintEvent
- Use methods instead of lambda for complex logic
- Use QThread for long tasks
- Retain every background worker that can outlive its caller in an owner field or collection until it finishes
- Register window-owned workers and retained worker collections in the application shutdown path; cancel when supported and wait before interpreter exit
- Add or update shutdown regression tests when adding or changing a background worker, including executor-backed workers
---
@@ -334,7 +329,7 @@ Do not assume conventions. Never invent behavior.
```bash
# Setup
uv python install 3.11
uv python install 3.10
uv sync
source .venv/bin/activate
pre-commit install --install-hooks
@@ -414,29 +409,21 @@ tests/
├── test_appimage_updater.py # AppImage auto-update worker, mirrors, changelog parsing
├── test_dark_theme.py # Dark theme detection (XFCE/MATE/Cinnamon/GNOME)
├── test_steam_cache.py # exiftool skip, cache eviction, delete_cached_app_files
├── test_downloader.py # Cache/error callbacks, worker ownership, and shutdown regressions
├── test_base_config.py # BaseConfig read/write, caching, versioning
├── test_cli.py # normalize_launch_path, URL/resolution parsing
├── test_debug_env_utils.py # Debug environment helpers, runtime variables
├── test_easyterm.py # Terminal final output, exit status, keyboard and gamepad closing
├── test_input_manager.py # Gamepad input navigation, dialog keyboards, and focus regressions
├── test_input_manager.py # Gamepad input navigation and focus regressions
├── test_sound_manager.py # UI sound playback, widget events, gamepad connection, theme sound files
├── test_boot_animation.py # Theme video inheritance, fullscreen boot rendering, gamepad skip, loading transitions, and shutdown
├── test_main_window.py # Main window data processing and callback regressions
├── test_library_resize.py # Library resize batching, cover reuse, and flow layout regressions
├── test_library_loading.py # Incremental loading, source switching, first-paint focus, and cover callbacks
├── test_store_games.py # GOG and EGS library, launch, install, and stop regressions
├── test_portproton_config.py # exec_line parsing, launcher tail, extensions
├── test_portproton_scripts.py # Shell script launch, second exe, exit codes, user.conf
├── test_portproton_api.py # PPDB API helpers, autoinstall localization fallback
├── test_autoinstall_status.py # Autoinstall installed-status matching regressions
├── test_migration.py # Desktop shortcut migration, prefix backup, squashfs
├── test_file_explorer.py # File explorer themed icon state regressions
├── test_icon_extractor.py # NE/PE icon extraction, DIB decoding, thumbnails
├── test_exe_metadata.py # PE version strings, shell output, and ExifTool fallback
├── test_dbus_tools.py # D-Bus tools (notifications, idle inhibit, power profiles)
├── test_time_utils.py # Playtime parsing, last launch cache, formatting
├── test_shortcuts.py # Desktop shortcuts, folder import, edited exe paths, and gamepad navigation
├── test_shortcuts.py # Desktop shortcut creation, paths with spaces, .desktop entry
├── test_theme_store.py # Theme store UI worker lifecycle and race regressions
├── test_theme_manager.py # Theme AST injection, parent resolution, ThemeWrapper, style integrity
├── test_theme_security.py # Theme security checker (allowlist AST, forbidden modules/methods, SVG/font/image safety)
@@ -470,15 +457,6 @@ pre-commit run pytest
- Keep tests locale-independent: assert stable identifiers or numbers instead of translated strings; resolve values created through `_()` from the same application mapping using stable identifiers; use `monkeypatch` to provide deterministic text when testing translated search or matching
- Test regression scenarios from git fix commits
### Library Refresh Regressions
- Late metadata/download completion must preserve scroll position and focused card in an already populated library; first-card focus belongs to initial loading
- Cover both library layouts and refresh completion while the autoinstall tab is active
- For reported scrolling regressions, supplement unit tests with a full application cycle: isolated empty cache, forced ProtonDB connection failure, scroll and refresh both tabs, switch back, then close the application
- Record scroll values and visible cards around late updates; distinguish an intentional refresh reset from an unsolicited rollback after the user resumes scrolling
- Use temporary XDG config/data directories for GUI reproduction; never clear the user's real cache or alter system-wide network settings
- Report baseline reproduction and final-code results separately; passing callback tests alone does not prove the visible regression is fixed
### Key Regression Areas
| Module | Regression | Commit |
@@ -514,7 +492,6 @@ pre-commit run pytest
- [ ] Prefer dedicated functions for subprocess calls when practical within task scope
- [ ] No shared mutable global state (except logger and explicit cache/session infrastructure)
- [ ] No blocking calls introduced in the UI thread
- [ ] Background workers have explicit ownership and shutdown cleanup with regression coverage
- [ ] **No hardcoded styles or constants (use theme constants)**
- [ ] **New constants added to theme files only**
@@ -1007,7 +984,7 @@ PortProtonQt/
│ ├── tabs/ # Main window tabs and workers
│ │ ├── autoinstall_tab.py
│ │ ├── control_hints.py
│ │ ├── download_tab.py
│ │ ├── gog_tab.py
│ │ ├── library_tab.py
│ │ ├── settings_tab.py
│ │ ├── system_tab.py
@@ -1058,8 +1035,6 @@ PortProtonQt/
## Dependencies
- Use the existing `orjson` dependency instead of standard-library `json` for faster JSON parsing and serialization. For formatted output, use `orjson.OPT_INDENT_2`.
### Core
| Package | Purpose | License |
@@ -1086,6 +1061,8 @@ PortProtonQt/
- [Theme documentation](documentation/theme_guide)
- [Localization guide](documentation/localization_guide)
- [Metadata override guide](documentation/metadata_override)
- [TODO list](TODO.md)
- [Changelog](CHANGELOG.md)
---
+1 -119
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@@ -7,104 +7,15 @@
### Added
- В фильтр библиотеки добавлен выбор нескольких источников одновременно с сохранением выбранной комбинации
- При добавлении игр в Steam добавлена загрузка обложек из SteamGridDB, если Steam AppID не найден
- В диалоги добавления и редактирования EXE добавлен выбор пользовательской иконки
- Добавлена возможность добавлять установленные игры GOG и EGS в Steam
- Добавлен массовый импорт игр из выбранной папки
- Добавлен режим множественного выделения карточек через контекстное меню: пробел включает и отменяет режим с очисткой выделения, ЛКМ и кнопка A геймпада переключают выделение карточек
- Добавлены установка и применение темы перетаскиванием скачанного архива в окно приложени
- В диалог вылета добавлена кнопка скачивания PPDB с linux-gaming.ru с заменой существующего файла, если PPDB доступен и автоматическая загрузка отключена
- Добавлено предупреждение о кириллице в путях к игре или PortProton
- Добавлен резервный запрет сна через logind/elogind при недоступности ScreenSaver и портала, в том числе для дистрибутивов без systemd
### Changed
- В режиме CLOUD данные ProtonDB и ссылки на обложки SteamGridDB загружаются через `deckyloader.ru`
- Повторный запуск с `--silent` теперь запрашивает подтверждение: при согласии текущий PortProtonQt и запущенные игры завершаются, затем приложение запускается заново для новой игры: при отказе новый запуск полностью отменяется, текущая сессия продолжает работать
- Найденные Steam AppID сохраняются в кеше, чтобы при повторной загрузке библиотеки пропускать чтение метаданных EXE и поиск по каталогу Steam
- При определении языка Steam_EMU теперь учитывается переменная `LANGUAGE`
- При возврате из карточки игры библиотека сохраняет прокрутку и фокус на этой карточке
- Подсказки списков настроек обновляются при наведении мышью и перемещении геймпадом между пунктами
- После добавления или удаления ярлыков в Steam через CEF без необходимости перезапуска больше не показывается диалог
- В скриптах PortProton ускорено чтение метаданных exe с помощью pefile
- Разбор ответа PPDB в диалоге отчёта и запись форматированного JSON-кеша переведены на orjson
- Настройки exe и `user.conf` применяются автоматически при изменении
- Обновлён перевод на Португальский (Бразилия) `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/`
- Обновлён перевод на Русский `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/`
- Обновлён перевод на Немецкий `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/`
### Fixed
- Исправлено зависание при смене сетки библиотеки
- Исправлено открытие контекстного меню в файловом проводнике кнопкой геймпада
- Исправлена блокировка установки игр GOG и EGS сообщением «Другая загрузка уже выполняется» после отмены выбора DLC
- При включённом фильтре установленных игр метаданные GOG и EGS загружаются только для установленных игр
- Исправлено отображение хвостиков источника игр в вертикальном режиме библиотеки
- В избранных настройках исправлены пустой пункт списка Wine/Proton, навигация геймпадом и выход подсказок за границы окна
- Исправлено перезаписывание исходной записи Steam более новой игрой с тем же названием при построении поискового индекса
- При ошибке загрузки подробных сведений Steam сохраняются найденный AppID и возможность загрузки обложки
- Наведение на карточки больше не перехватывает фокус из строки поиска при вводе текста
- Исправлена ошибка форматирования даты последнего запуска и времени игры при системной локали `C` или `POSIX`
- Отключена проверка обновлений AppImage при запуске с `--silent`, чтобы не показывать диалог обновления
- Исправлена рекурсивная ошибка фильтра событий клавиатуры при закрытии приложения
- Исправлена высокая нагрузка на CPU из-за непрерывной перерисовки таблиц в настройках exe
- В меню системного трея при запуске игры с `--silent` добавлены отсутствовавшие действия приостановки и возобновления игры
- Исправлена гонка при запуске игры с `--silent`
- Исправлено обрезание значений в избранных настройках
### Contributors
- @Dervart
- @adem4ik
- @rogerio-mattos
- @Rubin13
---
## [1.5.0] - 2026-10-14
### Added
- Добавлен поиск настроек игры вводом с клавиатуры без предварительного выбора поля поиска
- Добавлена навигация геймпадом к кнопкам под таблицами
- Добавлена настройка скрытия курсора в полноэкранном режиме, включённая по умолчанию
- Добавлена настройка отключения поиска установленных Proton в Steam для списков выбора версий и окна управления WINE/Proton
- Добавлена возможность добавления загрузочной WebM-заставки из тем при переходе в fullscreen, включая автоматический переход при подключении геймпада
- Добавлен переход к загрузке Wine/Proton из списка версий в настройках игры
- Добавлены выбор и установка DLC при установке игр GOG
- При установке GOG в папку с уже имеющейся игрой добавлены автоматический импорт, проверка файлов и загрузка недостающих или повреждённых файлов
- Добавлена возможность приостанавливать и возобновлять запущенную игру через системный трей
- Добавлена настройка отключения проверки i586-зависимостей в ALT Linux
- Добавлена настройка принудительного применения английского языка
- Добавлено редактирование названия и обложки игр GOG по ID
- Добавлена интеграция Epic Games Store с авторизацией, библиотекой, установкой, импортом, восстановлением и удалением игр
- Добавлена поддержка сборок Proton CachyOS WineLand
- Добавлена кнопка возврата на рабочий стол в системной вкладке при указании команды в `PORTPROTONQT_RETURN_TO_DESKTOP_SCRIPT`
- Добавлены режимы библиотеки `horizontal` и `horizontal_top` с циклической навигацией и плиткой открытия полной сетки в топ-режиме
- В панель библиотеки добавлен выбор типа сетки
- В виджет с исчезающей полосой прокрутки добавлена поддержка горизонтальной ориентации
- Добавлен режим библиотеки `vertical` с табличным отображением названия, последнего запуска, проведённого времени и источника игры
- При открытии карточки с отсутствующим исполняемым файлом добавлен выбор: удалить карточку или указать другой файл
- Добавлен отдельный раздел настройки шрифтов MangoHud с масштабом, размером и выбором шрифта
- Добавлен графический редактор глобальных настроек игр из `user.conf`
- В режиме `PW_USE_SUPPLIED_DXVK_VKD3D` добавлена поддержка D7VK из сборки Proton
### Changed
- Настройка `WINE_FULLSCREEN_FSR` по умолчанию отключена
- Кнопки менеджера Wine/Proton приведены к общему стилю приложения и дополнены иконками
- Списки DLL и шрифтов в Winetricks теперь сортируются по алфавиту
- Оформление Winetricks приведено к общему стилю приложения
- В поле запуска второго `.exe` / враппера теперь можно указать тот же исполняемый файл, что и основной
- Описания приложения в README, метаданных и пакетах сделаны нейтральными, без перечисления источников игр и привязки к Windows
- Ускорено изменение размера карточек библиотеки
- Удалён GDK Proton из списка доступных сборок
- Улучшено отображение описаний параметров в настройках игры: они размещаются под названием, а текущая строка выделяется рамкой
- После завершения загрузки показывается системное уведомление, а строка результата открывает карточку игры мышью или кнопкой A геймпада
- Улучшено определение вылетов игр: учитывается код завершения команды Wine/Proton и время работы игровых процессов, включая дочерний движок, без учёта времени завершения скрипта запуска
- Каталоги пользовательских данных игр переведены на единый формат `источник-ID`
- Данные приложения организованы в `$XDG_DATA_HOME/PortProtonQt` (по умолчанию `~/.local/share/PortProtonQt`): кеш перенесён из `.cache` в `cache`, данные лаунчеров — в `launcher`, загружаемые бинарники — в `bin`, чтобы временный кеш AnyLinux не вызывал повторную загрузку при каждом запуске AppImage
- Минимальная поддерживаемая версия Python повышена с 3.10 до 3.11
- Поиск в библиотеке теперь находит совпадения в любой части названия и показывает одноимённые игры из разных источников
- Тема теперь применяется без перезапуска приложения
- Добавлена сборка Fedora 45
@@ -113,56 +24,27 @@
- Обновлён перевод на Немецкий `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/de/`
- Обновлён перевод на Португальский (Бразилия) `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/pt_BR/`
- Обновлён перевод на Русский `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/ru/`
- Обновлён перевод на Испанский `https://translate.codeberg.org/projects/portprotonqt/portprotonqt/es/`
- В AppImage добавлен Bash для предотвращения конфликтов Vulkan со Steam Runtime при использовании системного GameMode
- Удалена ассоциация PortProtonQt с исполняемыми файлами Linux
- MIME-тип образов MDS заменён на используемый libMirage `application/x-mds`
- Порог определения быстрого вылета Windows-программы увеличен с 5 до 7 секунд
- Открытие карточек и тихий запуск унифицированы
- `minazuki` добавлен в список конфликтующих с GameMode процессов
- Встроенный терминал после ошибки остаётся открытым и закрывается клавишей Enter или кнопкой A геймпада
- В список советов при вылете добавлено отключение Optiscaler
- Повышен статус разработки в `pyproject.toml` с Alpha до Production
- DXVK и VKD3D-Proton теперь загружаются только для выбранного режима Vulkan, а D7VK — только при его включении
### Fixed
- Исправлена запись `MANGOHUD_CONFIG` в `.ppdb` при выключенном MangoHud
- Исправлены ложный статус установки и открытие чужой карточки для Rockstar Games Launcher при совпадении имени `launcher.exe`
- Исправлен запуск второго `.exe` через `PW_RUN_AFTER_EXE` из пути с кириллицей
- Исправлены мерцание сетки и задержка выделения карточек при открытии библиотеки
- Исправлено обновление сетки комбинацией Guide + Select
- Исправлены создание и восстановление `.desktop`-файлов с переносами строк в названии игры
- Исправлено появление дубля карточки при добавлении и после установки игры
- Исправлено отсутствие новых `.exe` в поиске библиотеки до обновления сетки
- Исправлено обновление названия на детальной странице после редактирования ярлыка без повторного открытия страницы
- Исправлено отображение дополнений и наборов GOG как отдельных игр в библиотеке
- Исправлено отсутствие установленных демоверсий, модов, приложений и бета-версий Steam в библиотеке
- Исправлена синтаксическая ошибка в `functions_helper`, препятствовавшая запуску PortProton с Bash 5.1
- Исправлено управление интерфейсом при одновременном подключении нескольких геймпадов
- Исправлена коллизия пользовательских данных автоустановок с одинаковыми именами исходных исполняемых файлов
- Исправлен запуск PortProtonQt на NixOS через `steam-run`
- Исправлена проверка и установка недостающих i586-зависимостей в ALT Linux перед запуском игр
- Исправлено отсутствие иконки у окна встроенного терминала
- Исправлена потеря финального вывода при ошибке встроенного терминала
- Исправлено открытие карточек GOG через URI при старте приложения
- Исправлен сброс состояния кнопки записи лога при переключении детальной страницы в компактный режим
- Исправлено отображение значка PortProtonQt в системном трее при медленной инициализации приложения
- Исправлено отсутствие вкладок Wi-Fi и Bluetooth при запуске до инициализации системных адаптеров
- Исправлена ошибка, из-за которой не работал поиск по настройкам при отсутствии доступных параметров MangoHud или Gamescope
- Фильтр установленных игр теперь переключается без повторной загрузки библиотеки
- Некорректные изображения в кэше Steam теперь пропускаются при поиске обложек
- Исправлено открытие `.ppdb` на разделах с битом исполнения у всех файлов
- Исправлено создание резервной копии префикса с `libarchive-c 5.1`
- Исправлено завершение приложения при активных фоновых операциях
- Исправлено автоматическое включение NVAPI, DLSS и трассировки лучей для видеокарт NVIDIA RTX
- Исправлено применение принудительно выбранного языка в конфигурациях эмуляторов Steam
### Contributors
- @dark_siders
- @rogerio-mattos
- @Rubin13
- @adem4ik
- @gallegonovato
---
+436
View File
@@ -15,3 +15,439 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
We make use of various projects, some of which require their license to be preserved. Here's their respective licenses:
-----------------------------------------------------------------------------------------------------------------------
===============
= icoextract: =
===============
MIT License
Copyright (c) 2015-2016 Fadhil Mandaga
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============
= portproton: =
===============
MIT License
Copyright (c) 2025 Mikhail Tergoev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================
= HowLongToBeat-Python-API : =
===============================
MIT License
Copyright (c) 2020 JaeguKim
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===============================
= mdf2iso : =
===============================
GNU GENERAL PUBLIC LICENSE
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8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
=====================================================================
===========================
= Kenney Interface Sounds =
===========================
Interface Sounds (1.0)
Created/distributed by Kenney (www.kenney.nl)
License: Creative Commons Zero, CC0
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
+9 -23
View File
@@ -3,27 +3,16 @@
---
<div align="center">
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="128">
<p align="center">An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.</p>
<p>
<a href="https://github.com/linux-gaming-ru/PortProtonQt/releases"><img src="https://img.shields.io/github/v/release/linux-gaming-ru/PortProtonQt?style=flat-square&amp;label=Release" alt="Releases"></a>
<a href="https://github.com/linux-gaming-ru/PortProtonQt/releases"><img src="https://img.shields.io/badge/Downloads-17.9k-green?style=flat-square" alt="Total Downloads"></a>
<a href="LICENSE"><img src="https://img.shields.io/badge/License-GPL--3.0-blue?style=flat-square" alt="License: GPL-3.0"></a>
<a href="pyproject.toml"><img src="https://img.shields.io/badge/Python-3.11%2B-blue?style=flat-square&amp;logo=python" alt="Python 3.11+"></a>
<a href="https://github.com/linux-gaming-ru/PortProtonQt"><img src="https://img.shields.io/badge/Platform-Linux-blue?style=flat-square&amp;logo=linux" alt="Platform: Linux"></a>
<a href="https://translate.codeberg.org/engage/portprotonqt/"><img src="https://img.shields.io/badge/Translations-Weblate-2eccaa?style=flat-square&amp;logo=weblate" alt="Translate on Weblate"></a>
<a href="https://repology.org/project/portprotonqt/versions"><img src="https://repology.org/badge/tiny-repos/portprotonqt.svg" alt="Packaging status on Repology"></a>
</p>
<p><a href="https://github.com/linux-gaming-ru/PortProtonQt/releases">Releases</a> · <a href="https://github.com/linux-gaming-ru/PortProtonQt/issues">Issue tracker</a> · <a href="https://translate.codeberg.org/engage/portprotonqt/">Translations</a> · <a href="https://repology.org/project/portprotonqt/versions">Packages</a></p>
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="64">
<h1 align="center">PortProtonQt</h1>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/badge/Downloads-10488-green?style=flat-square" alt="Total Downloads"></a>
<p align="center">A modern and convenient interface for managing and launching games from PortProton, Steam, Epic Games Store, and GOG. It brings libraries together in one place and simplifies launching Windows games on Linux.</p>
</div>
### Installation (devel)
```sh
uv python install 3.11
uv python install 3.10
uv sync
source .venv/bin/activate # For bash/zsh
# or
@@ -40,7 +29,7 @@ Launch using the `portprotonqt` command or via the shortcut in your application
### Development
To automatically prepare the environment (install Python 3.11, dependencies, pre-commit hooks, and generate translations), run the following script:
To automatically prepare the environment (install Python 3.10, dependencies, pre-commit hooks, and generate translations), run the following script:
```sh
./dev-scripts/prepare_env.sh
@@ -68,7 +57,7 @@ pre-commit run --all-files
### Contributors
We thank everyone who has contributed to the development of PortProtonQt, including those who participate through commits as well as those who help in other ways (testing, ideas, translations, documentation, etc.). A full list of participants can be found in the [repository activity list](https://github.com/linux-gaming-ru/PortProtonQt/graphs/contributors). Additional participants are also listed in the [CHANGELOG.md](CHANGELOG.md) file. If you have contributed but are not listed, please contact the lead developers so we can acknowledge you!
We thank everyone who has contributed to the development of PortProtonQt, including those who participate through commits as well as those who help in other ways (testing, ideas, translations, documentation, etc.). A full list of participants can be found in the [repository activity list](https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/activity/contributors). Additional participants are also listed in the [CHANGELOG.md](CHANGELOG.md) file. If you have contributed but are not listed, please contact the lead developers so we can acknowledge you!
## Dependencies and Licenses
@@ -76,16 +65,13 @@ PortProtonQt uses code and dependencies from the following projects:
- [Icoextract](https://github.com/jlu5/icoextract) — icon extraction library, [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE) license.
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — library for interacting with HowLongToBeat, [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md) license.
- [Iso9660 Analyzer Tool (IAT)](https://sourceforge.net/projects/iat.berlios/) — library for converting mdf and nrg to iso, GPLv2 license.
- [heroic-gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl) — GOG downloading module, [GPLv3](https://github.com/Heroic-Games-Launcher/heroic-gogdl/blob/main/LICENSE) license.
- [Legendary](https://github.com/Heroic-Games-Launcher/legendary) — Epic Games launcher alternative, [GPLv3](https://github.com/Heroic-Games-Launcher/legendary/blob/master/LICENSE) license.
- [iat](https://sourceforge.net/projects/iat.berlios) — library for converting mdf and nrg to iso, GPLv3 license.
- [pyte](https://github.com/selectel/pyte) — ANSI escape code parser, [LGPLv3](https://github.com/selectel/pyte?tab=LGPL-3.0-1-ov-file) license.
- [gjs-osk](https://github.com/Vishram1123/gjs-osk) — base for virtual keyboard layout data, GPLv3 license.
- [omikuji](https://github.com/omikuji-launcher/omikuji) — inspiration and source material for the procedural detail page backgrounds, [GPLv3](https://github.com/omikuji-launcher/omikuji/blob/master/LICENSE) license.
- [Bottles](https://github.com/bottlesdevs/Bottles) — source of the compatibility analysis rules, GPL-3.0-only license.
PortProtonQt is licensed under the terms in [LICENSE](LICENSE). See
[THIRD_PARTY_NOTICES](THIRD_PARTY_NOTICES) for third-party licenses.
See the [LICENSE](LICENSE) file for the full text of the licenses.
> [!WARNING]
> **Be careful!** If you are using a theme not from the official repository or a trusted source, make sure its `styles.py` file does not contain malicious or unwanted code. Since `styles.py` is a regular Python file, it can contain any instructions. Always check the contents of third-party themes before use.
+9 -23
View File
@@ -1,29 +1,18 @@
📘 This documentation is also available in [English](README.md)
📖 This documentation is also available in [English](README.md)
---
<div align="center">
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="128">
<p align="center">Приложение для управления игровой библиотекой и запуска игр на Linux. Объединяет игры из разных источников в одном месте.</p>
<p>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/github/v/release/linux-gaming-ru/PortProtonQt?style=flat-square&amp;label=Релиз" alt="Релизы"></a>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/badge/Загрузки-17.9k-green?style=flat-square" alt="Всего загрузок"></a>
<a href="LICENSE"><img src="https://img.shields.io/badge/Лицензия-GPL--3.0-blue?style=flat-square" alt="Лицензия: GPL-3.0"></a>
<a href="pyproject.toml"><img src="https://img.shields.io/badge/Python-3.11+-blue?style=flat-square&amp;logo=python" alt="Python 3.11+"></a>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt"><img src="https://img.shields.io/badge/Платформа-Linux-blue?style=flat-square&amp;logo=linux" alt="Платформа: Linux"></a>
<a href="https://translate.codeberg.org/engage/portprotonqt/"><img src="https://img.shields.io/badge/Переводы-Weblate-2eccaa?style=flat-square&amp;logo=weblate" alt="Перевести на Weblate"></a>
<a href="https://repology.org/project/portprotonqt/versions"><img src="https://repology.org/badge/tiny-repos/portprotonqt.svg?header=Репозитории" alt="Пакеты в Repology"></a>
</p>
<p><a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases">Релизы</a> · <a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/issues">Сообщить о проблеме</a> · <a href="https://translate.codeberg.org/engage/portprotonqt/">Переводы</a> · <a href="https://repology.org/project/portprotonqt/versions">Пакеты</a></p>
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="64">
<h1 align="center">PortProtonQt</h1>
<a href="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt/releases"><img src="https://img.shields.io/badge/%D0%97%D0%B0%D0%B3%D1%80%D1%83%D0%B7%D0%BA%D0%B8-10488-green?style=flat-square" alt="Всего загрузок"></a>
<p align="center">Современный и удобный интерфейс для управления и запуска игр из PortProton, Steam, Epic Games Store и GOG. Объединяет библиотеки в одном месте и упрощает запуск Windows-игр на Linux.</p>
</div>
### Установка (devel)
```sh
uv python install 3.11
uv python install 3.10
uv sync
source .venv/bin/activate # For bash/zsh
# or
@@ -40,7 +29,7 @@ source .venv/bin/activate.fish # For fish
### Разработка
Для автоматической подготовки окружения (установка Python 3.11, зависимостей, pre-commit хуков и генерация переводов) выполните скрипт:
Для автоматической подготовки окружения (установка Python 3.10, зависимостей, pre-commit хуков и генерация переводов) выполните скрипт:
```sh
./dev-scripts/prepare_env.sh
@@ -76,16 +65,13 @@ PortProtonQt использует код и зависимости от след
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
- [Iso9660 Analyzer Tool (IAT)](https://sourceforge.net/projects/iat.berlios/) — библиотека для конвертации mdf и nrg в iso, лицензия GPLv2
- [heroic-gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl) — модуль загрузки игр GOG, лицензия [GPLv3](https://github.com/Heroic-Games-Launcher/heroic-gogdl/blob/main/LICENSE).
- [Legendary](https://github.com/Heroic-Games-Launcher/legendary) — альтернатива Epic Games Launcher, лицензия [GPLv3](https://github.com/Heroic-Games-Launcher/legendary/blob/master/LICENSE).
- [iat](https://sourceforge.net/projects/iat.berlios) — библиотека для конвертации mdf и nrg в iso, лицензия GPLv3
- [pyte](https://github.com/selectel/pyte) — разбор ANSI escape-кодов, лицензия [LGPLv3](https://github.com/selectel/pyte?tab=LGPL-3.0-1-ov-file)
- [gjs-osk](https://github.com/Vishram1123/gjs-osk) — основа данных раскладок виртуальной клавиатуры, лицензия GPLv3.
- [omikuji](https://github.com/omikuji-launcher/omikuji) — источник вдохновения и материалов для процедурных фонов детальной страницы, лицензия [GPLv3](https://github.com/omikuji-launcher/omikuji/blob/master/LICENSE).
- [Bottles](https://github.com/bottlesdevs/Bottles) — источник правил анализа совместимости, лицензия GPL-3.0-only.
Условия лицензии PortProtonQt приведены в файле [LICENSE](LICENSE). Лицензии
сторонних проектов приведены в файле [THIRD_PARTY_NOTICES](THIRD_PARTY_NOTICES).
Полный текст лицензий см. в файле [LICENSE](LICENSE).
> [!WARNING]
> **Будьте осторожны!** Если вы берёте тему не из официального репозитория или надёжного источника, убедитесь, что в её файле `styles.py` нет вредоносного или нежелательного кода. Поскольку `styles.py` — это обычный Python-файл, он может содержать любые инструкции. Всегда проверяйте содержимое чужих тем перед использованием.
-42
View File
@@ -1,42 +0,0 @@
# Security Policy
## Reporting a vulnerability
Do not publish suspected vulnerability details in public issues, discussions,
or pull requests. Send reports to [support@linux-gaming.ru](mailto:support@linux-gaming.ru).
Please include enough information to reproduce and assess the issue:
- PortProtonQt version or commit and installation source.
- Linux distribution and relevant launcher or runtime details.
- Affected feature and clear reproduction steps.
- Expected behavior, observed behavior, and potential security impact.
- A minimal proof of concept or sanitized logs, if available.
- A suggested mitigation or fix, if known.
Do not include passwords, tokens, private keys, or personal data. Redact
usernames, home directory paths, and other sensitive details from logs where
practical. Test only with systems, accounts, and files you own or are
authorized to use.
## Scope
This policy covers security issues in PortProtonQt, including its handling of
local files and archives, launcher data, network requests, downloaded content,
and application configuration. Issues in third-party launchers, libraries,
compatibility tools, or distribution packages should also be reported to their
maintainers. Please report cases where PortProtonQt's handling creates or
increases the risk.
## Supported versions
Please check whether the issue affects the latest published release and
include the affected version in your report. Older releases may not receive
security fixes; users should update when a fix becomes available.
## Coordinated disclosure
Keep vulnerability details private while maintainers investigate and prepare a
fix or mitigation. Coordinate public disclosure with the maintainers, allowing
reasonable time for a fix to reach users. Response and remediation times depend
on the issue; no fixed response time is promised.
-1278
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+4 -1
View File
@@ -52,6 +52,7 @@ while [ $# -gt 0 ]; do
done
ARCH="$(uname -m)"
EXTRA_PACKAGES="https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/refs/heads/main/useful-tools/get-debloated-pkgs.sh"
if [ "$LOCAL_MODE" = true ]; then
echo "Using local PKGBUILD-git from repository..."
@@ -103,7 +104,9 @@ makepkg -si --noconfirm
echo "Installing debloated packages..."
echo "---------------------------------------------------------------"
get-debloated-pkgs --add-common --prefer-nano
wget --retry-connrefused --tries=30 "$EXTRA_PACKAGES" -O ./get-debloated-pkgs.sh
chmod +x ./get-debloated-pkgs.sh
./get-debloated-pkgs.sh --add-common --prefer-nano
if [ "$LOCAL_MODE" = true ]; then
# For git version, we use portprotonqt-git
+8 -3
View File
@@ -2,6 +2,7 @@
set -eu
SHARUN="https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/refs/heads/main/useful-tools/quick-sharun.sh"
ARCH="$(uname -m)"
VERSION="$(cat ~/version)"
export ARCH VERSION
@@ -19,12 +20,16 @@ export OPTIMIZE_LAUNCH=1
# Adjust comp settings to bypass oom-killer
export DWARFS_COMP="zstd:level=15 -S22 -B5"
# DEPLOY ALL LIBS
wget --retry-connrefused --tries=30 "$SHARUN" -O ./quick-sharun
chmod +x ./quick-sharun
# Add udev rules
mkdir -p ./AppDir/etc/udev/rules.d
cp /usr/lib/udev/rules.d/60-portprotonqt.rules ./AppDir/etc/udev/rules.d
# Add PortProton scripts
# Copy manually to avoid tracing 208 .ppdb files with quick-sharun
# Copy manual because im to lazzy for wait ./quick-sharun strace 208 .ppdb
mkdir -p ./AppDir/share
cp -r /usr/share/portproton ./AppDir/share
@@ -38,7 +43,7 @@ GAMEPAD_LIBRARY=$(find /usr/lib -type f \
-path '*/site-packages/portprotonqt/libportprotonqt_gamepad.so' \
-print -quit)
test -n "$GAMEPAD_LIBRARY"
quick-sharun \
./quick-sharun \
/usr/bin/portprotonqt* \
/usr/bin/bash \
/usr/bin/update-desktop-database \
@@ -98,4 +103,4 @@ done
rm -rf "$PYSIDE_DIR"/QtAsyncio
# Turn AppDir into AppImage
quick-sharun --make-appimage
./quick-sharun --make-appimage
+15 -15
View File
@@ -1,26 +1,16 @@
# Maintainer: Boris Yumankulov <boriabloger[at]protonmail[dot]com>
pkgname=portprotonqt
pkgver=1.5.0
pkgname=('portprotonqt')
pkgver=1.4.1
pkgrel=1
pkgdesc="Game library manager and launcher for Linux"
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam"
arch=('x86_64')
url="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt"
license=('GPL-3.0')
depends=('python-requests' 'python-babel' 'python-evdev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'python-libarchive-c' 'pyside6' 'python-rapidfuzz' 'python-pefile' 'python-pillow' 'perl-image-exiftool' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'file' 'findutils' 'gawk' 'grep' 'tar' 'xz' 'zstd' 'gzip' 'unrar' 'qt6-svg' 'qt6-imageformats' 'qt6-multimedia' 'pciutils' 'mesa-utils' 'vulkan-icd-loader' 'procps-ng' 'psmisc' '7zip' 'python-dbus-fast' 'sdl3' 'desktop-file-utils')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext' 'sdl3')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext')
conflicts=("portprotonqt-steam-compat")
provides=('portprotonqt-steam-compat')
replaces=('portprotonqt-steam-compat')
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
source=("git+https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')
@@ -29,7 +19,17 @@ build() {
meson compile -C build
}
package() {
package_portprotonqt() {
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam"
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
DESTDIR="$pkgdir" meson install -C build --skip-subprojects
bash "$srcdir/PortProtonQt/dev-scripts/generate-completions.sh"
+14 -14
View File
@@ -1,26 +1,16 @@
# Maintainer: Boris Yumankulov <boriabloger[at]protonmail[dot]com>
pkgname=portprotonqt-git
pkgname=('portprotonqt-git')
pkgver=.
pkgrel=1
pkgdesc="Game library manager and launcher for Linux (development build)"
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam (development build)"
arch=('x86_64')
url="https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt"
license=('GPL-3.0')
depends=('python-requests' 'python-babel' 'python-evdev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'python-libarchive-c' 'pyside6' 'python-rapidfuzz' 'python-pefile' 'python-pillow' 'perl-image-exiftool' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'file' 'findutils' 'gawk' 'grep' 'tar' 'xz' 'zstd' 'gzip' 'unrar' 'qt6-svg' 'qt6-imageformats' 'qt6-multimedia' 'pciutils' 'mesa-utils' 'vulkan-icd-loader' 'procps-ng' 'psmisc' '7zip' 'python-dbus-fast' 'sdl3' 'desktop-file-utils')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext' 'sdl3')
makedepends=('meson' 'ninja' 'vulkan-headers' 'gettext')
conflicts=("portprotonqt-steam-compat")
provides=('portprotonqt-steam-compat')
replaces=('portprotonqt-steam-compat')
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
source=("git+https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt.git")
sha256sums=('SKIP')
@@ -34,7 +24,17 @@ build() {
meson compile -C build
}
package() {
package_portprotonqt-git() {
pkgdesc="Modern GUI for managing and launching games from PortProton and Steam (development build)"
optdepends=(
'networkmanager: System tab network management'
'bluez: System tab bluetooth management'
'upower: System tab bluetooth battery level'
'libpulse: System tab audio volume/output management'
'python-qrcode: Wi-Fi QR code generation'
'squashfs-tools: for legacy PortProton prefix backup support'
)
DESTDIR="$pkgdir" meson install -C build --skip-subprojects
bash "$srcdir/PortProtonQt/dev-scripts/generate-completions.sh"
+3 -3
View File
@@ -1,5 +1,5 @@
%global pypi_name portprotonqt
%global pypi_version 1.5.0
%global pypi_version 1.4.1
%global oname PortProtonQt
%global build_timestamp %(date +"%Y%m%d")
%global _python_no_extras_requires 1
@@ -9,7 +9,7 @@
Name: %{pypi_name}-git
Version: %{pypi_version}
Release: %{rel_build}
Summary: Game library manager and launcher for Linux (development build)
Summary: Modern GUI for managing and launching games from PortProton and Steam (development build)
License: GPL-3.0
URL: https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt
@@ -81,7 +81,7 @@ Obsoletes: %{pypi_name}-steam-compat < %{?epoch:%{epoch}:}%{version}-%{rele
Provides: %{pypi_name}-steam-compat = %{?epoch:%{epoch}:}%{version}-%{release}
%description
An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.
A modern and intuitive interface for managing and launching games from PortProton and Steam. Combines libraries in one place and simplifies running Windows games on Linux.
%{?python_disable_dependency_generator}
+3 -3
View File
@@ -1,12 +1,12 @@
%global pypi_name portprotonqt
%global pypi_version 1.5.0
%global pypi_version 1.4.1
%global oname PortProtonQt
%global _python_no_extras_requires 1
Name: %{pypi_name}
Version: %{pypi_version}
Release: 1%{?dist}
Summary: Game library manager and launcher for Linux
Summary: Modern GUI for managing and launching games from PortProton and Steam
License: GPL-3.0
URL: https://git.linux-gaming.ru/Linux-Gaming/PortProtonQt
@@ -78,7 +78,7 @@ Obsoletes: %{pypi_name}-steam-compat < %{?epoch:%{epoch}:}%{version}-%{rele
Provides: %{pypi_name}-steam-compat = %{?epoch:%{epoch}:}%{version}-%{release}
%description
An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.
A modern and intuitive interface for managing and launching games from PortProton and Steam. Combines libraries in one place and simplifies running Windows games on Linux.
%{?python_disable_dependency_generator}
Binary file not shown.
@@ -2,11 +2,11 @@
Name=PortProtonQt
Exec=portprotonqt %u
Type=Application
Comment=Game library manager and launcher for Linux
Comment[ru]=Приложение для управления игровой библиотекой и запуска игр на Linux
Comment[es]=Gestor de biblioteca de juegos y lanzador para Linux
Comment[pt]=Gerenciador de biblioteca de jogos e inicializador para Linux
Comment[de]=Spielebibliotheksverwaltung und Spielestarter für Linux
Comment=A modern GUI for PortProton project
Comment[ru]=Современный графический интерфейс для проекта PortProton
Comment[es]=Una interfaz gráfica moderna para el proyecto PortProton
Comment[pt]=Uma interface gráfica moderna para o projeto PortProton
Comment[de]=Eine moderne grafische Benutzeroberfläche für das PortProton-Projekt
Terminal=false
Icon=ru.linux_gaming.PortProtonQt
StartupWMClass=ru.linux_gaming.PortProtonQt
@@ -5,15 +5,15 @@
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-or-later</project_license>
<summary>Game library manager and launcher for Linux</summary>
<summary xml:lang="ru">Приложение для управления игровой библиотекой и запуска игр на Linux</summary>
<summary>Modern GUI for managing and launching games from PortProton, Steam, and GOG</summary>
<summary xml:lang="ru">Современный интерфейс для управления и запуска игр из PortProton, Steam и GOG</summary>
<description>
<p>
An application for managing a game library and launching games on Linux. It brings games from different sources together in one place.
A modern and intuitive interface for managing and launching games from PortProton, Steam, and GOG. Combines libraries in one place and simplifies running Windows games on Linux.
</p>
<p xml:lang="ru">
Приложение для управления игровой библиотекой и запуска игр на Linux. Объединяет игры из разных источников в одном месте.
Современный и удобный интерфейс для управления и запуска игр из PortProton, Steam и GOG. Объединяет библиотеки в одном месте и упрощает запуск Windows-игр на Linux.
</p>
</description>
@@ -24,11 +24,8 @@
</developer>
<releases>
<release version="1.5.0" date="2026-10-14">
<description></description>
</release>
<release version="1.4.1" date="2026-08-26">
<description/>
<description></description>
</release>
<release version="1.4.0" date="2026-08-23">
<description/>
@@ -16,10 +16,4 @@
<sub-class-of type="text/plain"/>
<glob pattern="*.ppdb" weight="100"/>
</mime-type>
<mime-type type="application/x-portproton-user-conf">
<comment>PortProton user configuration</comment>
<comment xml:lang="ru">Пользовательская конфигурация PortProton</comment>
<sub-class-of type="text/plain"/>
<glob pattern="user.conf" weight="100"/>
</mime-type>
</mime-info>
@@ -20,30 +20,7 @@ python_module () {
local python3_module="$1"
shift
print_info "Running python3 module: $python3_module $@" >&2
"${PORTPROTONQT_PYTHON:-python3}" -m portprotonqt.scripts_utils.$python3_module "$@"
}
pw_alt_i586_dependencies () {
local action="${1:-check}" installed list package
installed="$(rpm -qa --qf '%{NAME}\n')" || return 2
list=""
for package in glibc-nss glibc-gconv-modules libnm libvulkan1 libfreetype \
$(grep '^libnss-' <<< "$installed" | grep -v '^libnss-fallback$') \
$(grep '^xorg-dri-' <<< "$installed"); do
if grep -Fqx "$package" <<< "$installed" \
&& ! grep -Fqx "i586-$package" <<< "$installed" ; then
list+=" i586-$package"
fi
done
if [[ "$action" == "check" ]] ; then
[[ -z "$list" ]]
return $?
fi
[[ -z "$list" ]] && return 0
apt-get update && apt-get install -y $list
python3 -m portprotonqt.scripts_utils.$python3_module "$@"
}
python_term () {
@@ -177,7 +154,7 @@ pw_enable_idle_inhibit() {
return
fi
PW_INHIBIT_SLR="${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.idle_inhibit"
PW_INHIBIT_SLR="python3 -m portprotonqt.scripts_utils.idle_inhibit"
print_info "Screensaver will be inhibited using D-Bus"
}
@@ -556,6 +533,21 @@ try_download () {
return 0
}
prepare_epic_wrapper () {
local expected_hash="1feb21e21e19cbb34e881791c8f2557769f59231e46850915d49a6d0c1ce4583"
export PW_EPIC_WRAPPER_EXE="${PORT_WINE_TMP_PATH}/plugins${PW_PLUGINS_VER}/epic/EpicGamesLauncher.exe"
if [[ ! -f "$PW_EPIC_WRAPPER_EXE" ]] ; then
create_new_dir "$(dirname "$PW_EPIC_WRAPPER_EXE")"
try_download \
"https://github.com/BananaWorks07/heroic-epic-integration/releases/download/v${PW_EPIC_WRAPPER_VER}/EpicGamesLauncher.exe" \
"$PW_EPIC_WRAPPER_EXE" no_mirror || return 1
fi
if [[ "$(sha256sum "$PW_EPIC_WRAPPER_EXE" | awk '{print $1}')" != "$expected_hash" ]] ; then
try_remove_file "$PW_EPIC_WRAPPER_EXE"
fatal "Epic launcher wrapper checksum verification failed"
fi
}
var_winedlloverride_update () {
export WINEDLLOVERRIDES="${1}${WINEDLLOVERRIDES:+;$WINEDLLOVERRIDES}"
}
@@ -1087,7 +1079,6 @@ EOF
-e '/export PW_SOUND_DRIVER_USE=/d' \
"$USER_CONF"
fi
chmod 644 "${USER_CONF}"
# shellcheck source=/dev/null
source "$USER_CONF"
@@ -1214,7 +1205,7 @@ pw_init_runtime () {
export PW_LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${PW_PLUGINS_PATH}/portable/lib/lib64:${PW_PLUGINS_PATH}/portable/lib/lib32"
export PW_VK_LAYER_PATH="${PW_PLUGINS_PATH}/portable/share/vulkan/implicit_layer.d"
if [[ -z "$PW_TERM" ]] ; then
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm -e"
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" python3 -m portprotonqt.scripts_utils.easyterm -e"
fi
export pw_runtime="env"
return 0
@@ -1305,7 +1296,7 @@ ${PW_PV_OVERRIDES}/i386-linux-gnu/aliases:\
for PWRTMRW in "${PW_RT_MOUNT_RW[@]}" ; do
export PRESSURE_VESSEL_FILESYSTEMS_RW="${PRESSURE_VESSEL_FILESYSTEMS_RW:+$PRESSURE_VESSEL_FILESYSTEMS_RW:}${PWRTMRW}"
done
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm -e"
export PW_TERM="env LD_LIBRARY_PATH=\"${PW_LD_LIBRARY_PATH}\" python3 -m portprotonqt.scripts_utils.easyterm -e"
print_info "RUNTIME is enabled"
}
@@ -1514,25 +1505,14 @@ kill_portwine () {
bwrap_pids=$(pgrep -f wrap | grep PortProton | head -n 1)
else
wine_pids=$(ls -l /proc/*/exe 2>/dev/null | grep -ie PortProton | grep -E 'wine(64)?-preloader|wineserver' | awk -F/ '{print $3}')
bwrap_pids="$(pgrep -a wrap | grep PortProton | awk '{print $1}')"
bwrap_pids="$(pgrep -a wrap | grep PortProton | head -n 1 | awk '{print $1}')"
fi
else
wine_pids=$(ls -l /proc/*/exe 2>/dev/null | grep -E 'wine(64)?-preloader|wineserver' | awk -F/ '{print $3}')
unset bwrap_pids
fi
# bwrap hosts steam-run's FHS container on NixOS.
# Killing an ancestor would terminate this launch with the container.
local pw_ancestor_pids=" " pw_ancestor_pid=$BASHPID
if [[ -n "${bwrap_pids:-}" ]] ; then
while [[ -n "$pw_ancestor_pid" && "$pw_ancestor_pid" -gt 1 ]] ; do
pw_ancestor_pids+="$pw_ancestor_pid "
pw_ancestor_pid=$(ps -o ppid= -p "$pw_ancestor_pid" 2>/dev/null | tr -d '[:space:]')
done
fi
for pw_kill_pids in ${bwrap_pids} ${wine_pids}; do
[[ "$pw_ancestor_pids" == *" $pw_kill_pids "* ]] && continue
if ps cax | grep "${pw_kill_pids}" ; then
kill -n 9 "${pw_kill_pids}" &>/dev/null
fi
@@ -1572,7 +1552,6 @@ pw_kill_autostart () {
export -f pw_kill_autostart
stop_portproton () {
pw_remove_session_env
[[ "$int_xneur" == "1" ]] && xneur &
if [[ "$PW_USE_US_LAYOUT" == "1" ]] \
@@ -1652,15 +1631,8 @@ pw_check_and_download_runtime () {
}
pw_check_and_download_dxvk_and_vkd3d () {
case "${PW_VULKAN_USE}" in
1) DXVK_VAR_VER="${DXVK_SAREK_VER}"; VKD3D_VAR_VER="${VKD3D_SAREK_VER}" ;;
2) DXVK_VAR_VER="${DXVK_OLD_VER}"; VKD3D_VAR_VER="${VKD3D_OLD_VER}" ;;
6) DXVK_VAR_VER="${DXVK_NEW_VER}"; VKD3D_VAR_VER="${VKD3D_NEW_VER}" ;;
*) DXVK_VAR_VER=""; VKD3D_VAR_VER="" ;;
esac
# Download DXVK
if [[ -n "${DXVK_VAR_VER}" ]] ; then
for DXVK_VAR_VER in "${DXVK_SAREK_VER}" "${DXVK_OLD_VER}" "${DXVK_NEW_VER}" ; do
if [[ ! -d "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}" ]] ; then
print_info "Download and install DXVK v.${DXVK_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/dxvk-${DXVK_VAR_VER}/dxvk-${DXVK_VAR_VER}.tar.xz" \
@@ -1687,10 +1659,10 @@ pw_check_and_download_dxvk_and_vkd3d () {
fatal "Failed to download and unpack dxvk"
fi
fi
fi
done
# Download VKD3D
if [[ -n "${VKD3D_VAR_VER}" ]] ; then
for VKD3D_VAR_VER in "${VKD3D_SAREK_VER}" "${VKD3D_OLD_VER}" "${VKD3D_NEW_VER}" ; do
if [[ ! -d "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}" ]] ; then
print_info "Download and install VKD3D-PROTON v.${VKD3D_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/vkd3d-proton-${VKD3D_VAR_VER}/vkd3d-proton-${VKD3D_VAR_VER}.tar.xz" \
@@ -1715,10 +1687,10 @@ pw_check_and_download_dxvk_and_vkd3d () {
fatal "Failed to download and unpack VKD3D"
fi
fi
fi
done
# Download D7VK
if [[ "${PW_USE_D7VK}" == "1" && ! -d "${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}" ]] ; then
if [[ ! -d "${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}" ]] ; then
print_info "Download and install D7VK v.${D7VK_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/d7vk-${D7VK_VAR_VER}/d7vk-${D7VK_VAR_VER}.tar.xz" \
"${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}.tar.xz" ; then
@@ -1862,6 +1834,11 @@ pw_init_db () {
[[ -n "${PW_DEFAULT_PREFIX_NAME:-}" ]] && export PW_PREFIX_NAME="${PW_DEFAULT_PREFIX_NAME}"
[[ -n "${PW_DEFAULT_VULKAN_USE:-}" ]] && export PW_VULKAN_USE="${PW_DEFAULT_VULKAN_USE}"
if echo "$LSPCI_VGA" | grep -i -q 'nvidia.*rtx' ; then
export PW_USE_NVAPI_AND_DLSS="1"
export PW_USE_RAY_TRACING="1"
fi
if [[ -f "${PW_EXE_FILE}" ]] ; then
PORTWINE_DB="$(basename "${PW_EXE_FILE%.[Ee][Xx][Ee]}")"
export PORTWINE_DB
@@ -2212,8 +2189,8 @@ manage_user_conf_value () {
local var_name="$2"
local var_value="$3"
if [[ -z "${action}" ]]; then
print_error "Action must be provided"
if [[ -z "${action}" ]] || [[ -z "${var_name}" ]]; then
print_error "Action and variable name must be provided"
return 1
fi
@@ -2224,11 +2201,6 @@ manage_user_conf_value () {
case "$action" in
get)
if [[ -z "${var_name}" ]]; then
grep -E '^export [A-Za-z_][A-Za-z0-9_]*=' "${USER_CONF}" 2>/dev/null \
| sed -E 's/^export //' || true
return 0
fi
if grep -q "^export ${var_name}=" "${USER_CONF}" ; then
# Extract the value, handling both quoted and unquoted values
local value=$(grep "^export ${var_name}=" "${USER_CONF}" | sed -E 's/^export [^=]+=("?)(.*)\1$/\2/')
@@ -2240,10 +2212,6 @@ manage_user_conf_value () {
fi
;;
set)
if [[ -z "${var_name}" ]]; then
print_error "Variable name must be provided"
return 1
fi
if [[ -z "${var_value}" ]]; then
print_error "Variable value must be provided for set action"
return 1
@@ -2254,10 +2222,6 @@ manage_user_conf_value () {
return 0
;;
delete)
if [[ -z "${var_name}" ]]; then
print_error "Variable name must be provided"
return 1
fi
if grep -q "^export ${var_name}=" "${USER_CONF}" ; then
sed -i "/^export ${var_name}=/d" "${USER_CONF}"
print_info "Removed ${var_name} from USER.conf"
@@ -2273,14 +2237,9 @@ manage_user_conf_value () {
use_exiftool () {
if [[ ! -f "${PW_TMPFS_PATH}/exiftool.tmp" ]] \
|| ! grep -Fqx -- "$1" "${PW_TMPFS_PATH}/exiftool.tmp"
|| ! grep -q "$1" "${PW_TMPFS_PATH}/exiftool.tmp"
then
printf '%s\n' "$1" > "${PW_TMPFS_PATH}/exiftool.tmp"
if [[ "${1,,}" == *.exe ]] \
&& python_module exe_metadata "$1" >> "${PW_TMPFS_PATH}/exiftool.tmp"
then
return 0
fi
echo "$1" > "${PW_TMPFS_PATH}/exiftool.tmp"
if ! command -v exiftool &>/dev/null \
|| ! timeout 3 exiftool "$1" &>> "${PW_TMPFS_PATH}/exiftool.tmp"
then
@@ -2625,16 +2584,21 @@ pw_enable_gamemode_basic () {
if check_flatpak ; then
export GAMEMODERUN=1
PW_GAMEMODERUN_SLR="gamemoderun"
elif command -v gamemoderun &>/dev/null ; then
export GAMEMODERUN=1
PW_GAMEMODERUN_SLR="gamemoderun"
if command -v gamemoded &>/dev/null && ! pw_is_process_active gamemoded ; then
gamemoded &>/dev/null &
sleep 0.1
fi
else
export GAMEMODERUN=1
local GAMEMODEAUTO_NAME="libgamemodeauto.so.0"
export PW_LD_PRELOAD="${GAMEMODEAUTO_NAME}${PW_LD_PRELOAD:+:$PW_LD_PRELOAD}"
if command -v gamemoderun &>/dev/null ; then
if command -v gamemoded &>/dev/null && ! pw_is_process_active gamemoded ; then
gamemoded &>/dev/null &
sleep 0.1
fi
elif ! pw_is_process_active gamemoded ; then
if [[ -n "${PW_LD_PRELOAD}" ]]; then
export PW_LD_PRELOAD="${PW_LD_PRELOAD}:libgamemodeauto.so.0"
else
export PW_LD_PRELOAD="libgamemodeauto.so.0"
fi
if ! pw_is_process_active gamemoded ; then
env LD_LIBRARY_PATH="${PW_PLUGINS_PATH}/portable/lib/lib64:${PW_PLUGINS_PATH}/portable/lib/lib32" \
"${PW_PLUGINS_PATH}/portable/bin/gamemoded" &>/dev/null &
sleep 0.1
@@ -2657,10 +2621,6 @@ start_portproton () {
pw_check_and_download_dxvk_and_vkd3d
pw_skip_get_info
if echo "$LSPCI_VGA" | grep -i -q 'nvidia.*rtx' ; then
[[ -z "${PW_USE_NVAPI_AND_DLSS:-}" ]] && export PW_USE_NVAPI_AND_DLSS="1"
[[ -z "${PW_USE_RAY_TRACING:-}" ]] && export PW_USE_RAY_TRACING="1"
fi
if [[ "${PW_LOCALE_SELECT}" != "disabled" ]] && [[ -n "${PW_LOCALE_SELECT}" ]] ; then
export LC_ALL="${PW_LOCALE_SELECT}"
if [[ "${PW_USE_RUNTIME}" == "1" ]] && [[ "${HOST_LC_ALL}" != "${LC_ALL}" ]] ; then
@@ -2930,9 +2890,7 @@ start_portproton () {
# export WINE_HIDE_AMD_GPU="1"
export DXVK_NVAPI_DRIVER_VERSION="99999"
if [[ $(check_vendor_gpu) != "nvidia" ]] ; then
export DXVK_NVAPI_ALLOW_OTHER_DRIVERS="1"
fi
export DXVK_NVAPI_ALLOW_OTHER_DRIVERS="1"
export PW_USE_NVAPI_AND_DLSS="1"
export PW_USE_RAY_TRACING="1"
;;
@@ -3263,7 +3221,7 @@ start_portproton () {
# DGVOODOO2 enable:
if [[ "${PW_DGVOODOO2}" == "1" ]] \
&& [[ "${PW_USE_SPECIALK}" != "1" ]] \
&& [[ "${PW_USE_D7VK}" != "1" ]]
&& [[ "${PW_USE_D7VK}" != "1" ]] \
then
if [[ ! -f "${PW_VULKAN_DIR}/dgvoodoo2-${DGV2_VER}/dgVoodoo.conf" ]] ; then
print_info "Download and install DGVOODOO2 v.${DGV2_VER}"
@@ -3499,17 +3457,10 @@ start_portproton () {
if [[ "${PW_USE_D7VK}" == "1" ]] ; then
PATH_TO_D7VK_FILES="${PW_VULKAN_DIR}/d7vk-${D7VK_VAR_VER}"
D7VK_FILE="${PATH_TO_D7VK_FILES}/x32/ddraw.dll"
if [[ "$PW_USE_SUPPLIED_DXVK_VKD3D" == "2" ]] \
&& [[ -f "${WINEDIR}/lib/wine/d7vk/i386-windows/ddraw.dll" ]] ; then
D7VK_FILE="${WINEDIR}/lib/wine/d7vk/i386-windows/ddraw.dll"
print_info "Bundled D7VK in use"
else
print_info "D7VK ${D7VK_VAR_VER} in use"
fi
print_info "D7VK ${D7VK_VAR_VER} in use"
print_info "Try create symlink D7VK files..."
try_force_link_file "${WINEDIR}/lib/wine/i386-windows/ddraw.dll" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw_.dll"
try_force_link_file "${D7VK_FILE}" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw.dll"
try_force_link_file "${PATH_TO_D7VK_FILES}/x32/ddraw.dll" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw.dll"
var_winedlloverride_update "ddraw=n,b"
else
try_force_link_file "${WINEDIR}/lib/wine/i386-windows/ddraw.dll" "${WINEPREFIX}/drive_c/windows/syswow64/ddraw.dll"
@@ -3800,19 +3751,10 @@ start_portproton () {
add_in_start_portproton
local steam_emu_language=""
case "${PW_LOCALE_SELECT}" in
ru_*) steam_emu_language="russian" ;;
en_*) steam_emu_language="english" ;;
zh_*) steam_emu_language="schinese" ;;
ja_*) steam_emu_language="japanese" ;;
ko_*) steam_emu_language="koreana" ;;
disabled|"") steam_emu_language="$FULL_LN" ;;
esac
if [[ -n "$steam_emu_language" ]] ; then
if [[ "$FULL_LN" == russian ]] ; then
for chk_lang_and_uname in "steam_emu.ini" "steam_api.ini" "steam_api64.ini" "SteamConfig.ini" ; do
if [[ -f "${PATH_TO_GAME}/${chk_lang_and_uname}" ]] ; then
sed -i "/^Language/c\Language=${steam_emu_language}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
sed -i "/^Language/c\Language=${FULL_LN}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
sed -i "/^UserName/c\UserName=${USER}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
sed -i "/^PlayerName/c\PlayerName=${USER}" "${PATH_TO_GAME}/${chk_lang_and_uname}"
fi
@@ -3846,11 +3788,9 @@ start_portproton () {
pw_mangohud_check
pw_vkbasalt_check
pw_lsfg_vk_check
pw_save_session_env || print_warning "Could not save Wine session environment"
}
pw_run () {
local pw_game_exit_code
if [[ "$PW_USE_TERMINAL" == 1 ]] \
&& [[ "${PRESSURE_VESSEL_TERMINAL:-}" != "tty" ]]
then
@@ -3917,7 +3857,6 @@ pw_run () {
${PW_GAMEMODERUN_SLR} \
${PW_ADD_VAR_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_FILE}"
pw_game_exit_code=$?
else
if [[ "$PW_USE_TERMINAL" == 1 ]] ; then
pw_init_runtime
@@ -3938,7 +3877,6 @@ pw_run () {
${PW_GAMEMODERUN_SLR} \
${PW_ADD_VAR_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_FILE}"
pw_game_exit_code=$?
print_info "Update prefix log:"
[[ -f "${PW_TMPFS_PATH}/update_pfx_log" ]] && cat "${PW_TMPFS_PATH}/update_pfx_log"
echo
@@ -3968,7 +3906,6 @@ pw_run () {
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_FILE}"
pw_game_exit_code=$?
wait_wineserver
else
print_info "Update prefix log:"
@@ -3989,89 +3926,12 @@ pw_run () {
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters}
pw_game_exit_code=$?
wait_wineserver
fi
fi
printf 'PORTPROTONQT_GAME_EXIT_CODE=%s\n' "$pw_game_exit_code"
return "$pw_game_exit_code"
}
export -f pw_run
pw_save_session_env () {
local session_dir="${PORT_DATA_PATH}/data/tmp/wine-session-$(id -u)"
local session_tmp
( umask 077; mkdir -p "$session_dir" ) || return 1
[[ ! -L "$session_dir" && -O "$session_dir" ]] || return 1
[[ "$(stat -c %a "$session_dir")" == 700 ]] || return 1
session_tmp="$(mktemp "$session_dir/env.XXXXXX")" || return 1
if ( export PW_TERM; export -p > "$session_tmp" ) \
&& mv -fT "$session_tmp" "$session_dir/session.env" ; then
return 0
fi
rm -f "$session_tmp"
return 1
}
pw_remove_session_env () {
local session_dir="${PORT_DATA_PATH}/data/tmp/wine-session-$(id -u)"
[[ ! -L "$session_dir" && -O "$session_dir" ]] || return 0
local session_env="$session_dir/session.env"
[[ ! -L "$session_env" && -O "$session_env" ]] || return 0
if grep -qsx "declare -x PW_START_PID=\"${PW_START_PID}\"" "$session_env" ; then
rm -f "$session_env"
fi
}
pw_session_tool () {
local tool="$1" session_pid session_env
local session_dir="${PORT_DATA_PATH}/data/tmp/wine-session-$(id -u)"
local session_wait_seconds="${2:-30}" wait_left
wait_left="$session_wait_seconds"
case "$tool" in
winefile|taskmgr|winecfg|regedit|cmd|uninstaller) ;;
*) print_error "Unsupported Wine tool: $tool" ; return 1 ;;
esac
session_env="$session_dir/session.env"
while (( wait_left > 0 )) ; do
if [[ ! -L "$session_dir" && -O "$session_dir" ]] \
&& [[ "$(stat -c %a "$session_dir")" == 700 ]] \
&& [[ ! -L "$session_env" && -O "$session_env" ]] \
&& [[ "$(stat -c %a "$session_env")" == 600 ]] \
&& session_pid="$(sed -n 's/^declare -x PW_START_PID="\([0-9]*\)"$/\1/p' "$session_env")" \
&& [[ -n "$session_pid" ]] \
&& kill -0 "$session_pid" 2>/dev/null ; then
break
fi
sleep 1
(( --wait_left ))
done
if (( wait_left == 0 )) ; then
print_error "Wine session unavailable after ${session_wait_seconds} seconds"
return 2
fi
source "$session_env" || return 1
PATH_TO_GAME="${WINEPREFIX}/drive_c"
[[ -d "$PATH_TO_GAME" ]] || return 1
unset LAUNCH_PARAMETERS PW_RUN_AFTER_EXE PW_RUN_GAMESCOPE PW_USE_TERMINAL
PW_TMPFS_PATH="$(mktemp -d "$session_dir/tool.XXXXXX")" || return 1
export PW_TMPFS_PATH
export PW_LOG_FILE="$PW_TMPFS_PATH/wine.log"
[[ "$tool" == cmd ]] && PW_USE_TERMINAL=1
[[ "$tool" == winecfg || "$tool" == regedit ]] && export GST_PLUGIN_SYSTEM_PATH_1_0=""
pw_run "$tool" || return 1
}
pw_launch_wrapper () {
if [[ -z "${PW_RUN_AFTER_EXE:-}" ]] ; then
"$@"
@@ -4234,7 +4094,6 @@ steamplay_launch () {
${PW_GAMEMODERUN_SLR} \
${PW_TASKSET_SLR} \
"${proton_runner}" waitforexitandrun "${PW_EXE_FILE}" "$@"
printf 'PORTPROTONQT_GAME_EXIT_CODE=%s\n' "$?"
if [[ $PW_LOG != 1 ]] && [[ -n $START_PW_TIME_IN_GAME ]] ; then
debug_timer --end -s "PW_TIME_IN_GAME"
PW_TIME_IN_GAME=$(( PW_TIME_IN_GAME / 1000 ))
@@ -4272,11 +4131,12 @@ portwine_launch () {
if [[ -n "${PW_RUN_AFTER_EXE:-}" ]] \
&& [[ -f "${PW_RUN_AFTER_EXE}" ]] \
&& [[ "${PW_RUN_AFTER_EXE,,}" =~ \.exe$ ]] \
&& [[ "${PW_RUN_AFTER_EXE}" != "${PW_EXE_FILE}" ]] \
&& [[ "${PW_EXE_FILE,,}" =~ \.exe$ ]]
then
local wait_delay wait_delay_int run_after_bat
local run_after_dir run_after_name
local pw_exe_file_win run_after_exe_win
local pw_exe_file_win
local wine_drive_c
wait_delay="${PW_RUN_AFTER_DELAY:-3}"
wait_delay_int="${wait_delay%%.*}"
@@ -4295,33 +4155,27 @@ portwine_launch () {
pw_exe_file_win="z:${PW_EXE_FILE//\//\\}"
fi
pw_exe_file_win="${pw_exe_file_win//\//\\}"
run_after_exe_win="$("${WINELOADER}" winepath -w "${PW_RUN_AFTER_EXE}" 2>/dev/null | tr -d '\r')"
if [[ -z "${run_after_exe_win}" ]] ; then
if [[ "${PW_RUN_AFTER_EXE}" == "${wine_drive_c}/"* ]] ; then
run_after_exe_win="c:\\${PW_RUN_AFTER_EXE#"${wine_drive_c}/"}"
else
run_after_exe_win="z:${PW_RUN_AFTER_EXE//\//\\}"
fi
fi
run_after_exe_win="${run_after_exe_win//\//\\}"
cat > "${run_after_bat}" <<EOF
@echo off
chcp 65001 >nul
start "" "%PW_RUN_AFTER_MAIN_PATH%" ${LAUNCH_PARAMETERS}
start "" "${pw_exe_file_win}" ${LAUNCH_PARAMETERS}
timeout /t ${wait_delay_int} /nobreak
start "" "%PW_RUN_AFTER_SECOND_PATH%"
start "" /unix "${PW_RUN_AFTER_EXE}"
EOF
LAUNCH_PARAMETERS="" proxy_launch_parameters="" \
PW_RUN_AFTER_MAIN_PATH="${pw_exe_file_win}" \
PW_RUN_AFTER_SECOND_PATH="${run_after_exe_win}" \
pw_run "${PW_VD_TMP[@]}" "${run_after_bat}"
try_remove_file "${run_after_bat}"
else
case "${PW_EXE_FILE,,}" in
*.exe)
pw_run "${PW_VD_TMP[@]}" ${WINE_WIN_START} "${PW_EXE_FILE}"
if [[ -n "${PW_EPIC_WRAPPER_EXE:-}" ]] ; then
pw_run "${PW_VD_TMP[@]}" "${PW_EPIC_WRAPPER_EXE}" \
"${PW_EXE_FILE}" "$@"
else
pw_run "${PW_VD_TMP[@]}" ${WINE_WIN_START} "${PW_EXE_FILE}"
fi
;;
*.bat|*.cmd)
PW_USE_TERMINAL=1
@@ -4512,9 +4366,7 @@ gui_edit_db () {
edit_db_from_gui "${PW_EDIT_DB_FINAL_LIST[@]}"
if [[ "${PW_MANGOHUD}" == "1" ]] \
&& [[ "${PW_MANGOHUD_USER_CONF}" != "1" ]] \
&& [[ -z "$MANGOHUD_CONFIG" ]] ; then
if [[ -z "$MANGOHUD_CONFIG" ]] ; then
MONITOR_HEIGHT="$(echo "$PW_SCREEN_RESOLUTION" | awk -F'x' '{print $2}')"
MH_FONT_SIZE="font_size=$(( MONITOR_HEIGHT / 45 ))"
@@ -5058,7 +4910,7 @@ pw_create_prefix_backup_cli () {
PW_PREFIX_NAME="$1"
PW_PREFIX_TO_BACKUP="$2"
python_module prefix_backup --port-data-path "${PORT_DATA_PATH}" \
python3 -m portprotonqt.scripts_utils.prefix_backup --port-data-path "${PORT_DATA_PATH}" \
backup "${PW_PREFIX_NAME}" "${PW_PREFIX_TO_BACKUP}"
return $?
}
@@ -5112,7 +4964,7 @@ pw_unpack_prefix () {
return $?
fi
python_module prefix_backup --port-data-path "${PORT_DATA_PATH}" \
python3 -m portprotonqt.scripts_utils.prefix_backup --port-data-path "${PORT_DATA_PATH}" \
restore "${PW_BACKUP_FILE}"
return $?
}
+55 -50
View File
@@ -6,19 +6,6 @@ export url_git="https://git.linux-gaming.ru/CastroFidel/PortWINE"
########################################################################
$PW_DEBUG
if [[ "$(realpath "$0")" == "/usr/share/portproton/scripts/start.sh" ]] ; then
PORT_SCRIPTS_PATH="/usr/share/portproton/scripts/"
else
PORT_SCRIPTS_PATH="$(dirname "$(realpath "$0")")"
fi
if [[ "${1:-}" == "cli" ]] \
&& [[ "${2:-}" == "--alt-i586-dependencies" ]] ; then
source "$PORT_SCRIPTS_PATH/functions_helper"
pw_alt_i586_dependencies "${3:-}"
exit $?
fi
if [[ $(id -u) = 0 ]] \
&& [[ ! -e "/userdata/system/batocera.conf" ]]
then
@@ -26,6 +13,12 @@ then
exit 1
fi
if [[ "$(realpath "$0")" == "/usr/share/portproton/scripts/start.sh" ]] ; then
PORT_SCRIPTS_PATH="/usr/share/portproton/scripts/"
else
PORT_SCRIPTS_PATH="$(dirname "$(realpath "$0")")"
fi
PORT_CONF_PATH="$(dirname "$PORT_SCRIPTS_PATH")/conf"
if [[ -z "$PORT_DATA_PATH" ]] ; then
@@ -67,21 +60,6 @@ export PW_LOG_FILE="${PORT_DATA_PATH}/PortProton.log"
# shellcheck source=/dev/null
source "$PORT_SCRIPTS_PATH/functions_helper"
if [[ "${1:-}" == "cli" && "${2:-}" == "--wine-session-tool" ]] ; then
session_unavailable_status=2
session_wait_seconds=30
[[ -n "${4:-}" && -n "${5:-}" ]] && session_wait_seconds=1
if pw_session_tool "${3:-}" "$session_wait_seconds" ; then
exit 0
else
session_tool_status=$?
fi
if [[ "$session_tool_status" != "$session_unavailable_status" || -z "${4:-}" || -z "${5:-}" ]] ; then
python_module dbus_tools notify -i error "Wine" "Failed to start Wine tool: ${3:-}" &>/dev/null
exit 1
fi
fi
export PORT_WINE_TMP_PATH="${PORT_DATA_PATH}/data/tmp"
create_new_dir "$PORT_WINE_TMP_PATH"
rm -f "$PORT_WINE_TMP_PATH"/*.{exe,msi,tar}*
@@ -95,6 +73,9 @@ fi
export PW_START_PID="$$"
# shellcheck source=/dev/null
source "${PORT_SCRIPTS_PATH}/var"
read -r -a pw_full_command_line <<< "$0 $*"
export pw_full_command_line
export orig_IFS="$IFS"
@@ -141,6 +122,9 @@ elif [[ "$1" =~ ^--(debug|launch|edit-db)$ && "${2,,}" =~ \.(exe|bat|cmd|msi|reg
elif [[ -f "$OLDPWD/$2" ]] ; then
PW_EXE_FILE="$(realpath -s "$OLDPWD/$2")"
fi
elif [[ "$1" == "--epic-wrapper" && "${2,,}" =~ \.exe$ ]] ; then
prepare_epic_wrapper || fatal "Failed to prepare Epic launcher wrapper"
PW_EXE_FILE="$(realpath -s "$2")"
fi
export PW_EXE_FILE
@@ -186,9 +170,6 @@ export PW_VULKAN_DIR="${PORT_WINE_TMP_PATH}/VULKAN"
create_new_dir "${PW_VULKAN_DIR}"
cd "${PORT_SCRIPTS_PATH}" || fatal "Scripts directory not found: ${PORT_SCRIPTS_PATH}"
# shellcheck source=/dev/null
source "${PORT_SCRIPTS_PATH}/var"
# HACK: Avoid inheriting a system scripts cwd in pressure-vessel.
cd "${XDG_DATA_HOME:-$HOME}" || fatal "Data directory not found: ${XDG_DATA_HOME:-$HOME}"
@@ -237,8 +218,8 @@ fi
print_info "The first mirror in used: $MIRROR"
if check_gamescope_session
then PW_TERM="env LANG=C ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm --fullscreen -e"
else PW_TERM="env LANG=C ${PORTPROTONQT_PYTHON:-python3} -m portprotonqt.scripts_utils.easyterm -e"
then PW_TERM="env LANG=C python3 -m portprotonqt.scripts_utils.easyterm --fullscreen -e"
else PW_TERM="env LANG=C python3 -m portprotonqt.scripts_utils.easyterm -e"
fi
pw_cleanup () {
@@ -288,14 +269,18 @@ case "$1" in
--launch Launches the application immediately, requires the path to the .exe file
--edit-db After the variable, the path to the .exe file is required and then the variables.
(List their variables and values for example PW_MANGOHUD=1 PW_VKBASALT=0, etc.)
--get-user-conf Get one or all values from user.conf file
--get-user-conf Get a value from user.conf file, requires variable name
--set-user-conf Set a value in user.conf file, requires variable name and value
--del-user-conf Delete a value from user.conf file, requires variable name
--list-db List all available database variables
--show-ppdb Show the content of .ppdb file for specified .exe file
--backup-prefix Backup specified prefix to a file
--restore-prefix Restore prefix from backup file
--wine-session-tool Open a Wine tool in the current session, or use optional WINE and prefix
--winefile Open wine file explorer, requires WINE version and prefix name
--winecfg Open wine configuration, requires WINE version and prefix name
--winecmd Open wine command prompt, requires WINE version and prefix name
--winereg Open wine registry editor, requires WINE version and prefix name
--wine_uninstaller Open wine uninstaller, requires WINE version and prefix name
--winetricks-list-all List winetricks DLLs, fonts, and settings
--winetricks-install Install winetricks items, requires WINE version and prefix name
--clear_pfx Clear specified prefix, requires WINE version and prefix name
@@ -311,7 +296,7 @@ Usage examples:
portproton cli --del-user-conf PW_MANGOHUD
portproton cli --backup-prefix DEFAULT /path/to/backup/directory
portproton cli --restore-prefix /path/to/backup/file.ppack
portproton cli --wine-session-tool winecfg WINE_LG DEFAULT
portproton cli --winecfg WINE_LG DEFAULT
portproton cli --winetricks-list-all WINE_LG DEFAULT
portproton cli --winetricks-install WINE_LG DEFAULT --no-force corefonts
portproton cli --mangohud-preview \"fps,frametime,cpu_temp,gpu_temp\"
@@ -473,21 +458,37 @@ Usage examples:
pw_unpack_prefix "$2"
exit $?
;;
--wine-session-tool)
tool="$2"
case "$tool" in
winefile|taskmgr|winecfg|regedit|cmd|uninstaller) ;;
*) print_error "Unsupported Wine tool: $tool" ; exit 1 ;;
esac
get_wine_and_pfx "$3" "$4"
--winefile)
get_wine_and_pfx "$2" "$3"
start_portproton
[[ "$tool" == winecfg || "$tool" == regedit ]] && export GST_PLUGIN_SYSTEM_PATH_1_0=""
if [[ "$tool" == cmd ]] ; then
cd "${PORT_DATA_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c" || fatal "Prefix drive_c directory not found"
PW_USE_TERMINAL=1 pw_run "$tool"
else
pw_run "$tool"
fi
pw_run winefile
stop_portproton
;;
--winecfg)
get_wine_and_pfx "$2" "$3"
start_portproton
export GST_PLUGIN_SYSTEM_PATH_1_0=""
pw_run winecfg
stop_portproton
;;
--winecmd)
get_wine_and_pfx "$2" "$3"
start_portproton
cd "${PORT_DATA_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c" || fatal "Prefix drive_c directory not found"
PW_USE_TERMINAL=1 pw_run cmd
stop_portproton
;;
--winereg)
get_wine_and_pfx "$2" "$3"
start_portproton
export GST_PLUGIN_SYSTEM_PATH_1_0=""
pw_run regedit
stop_portproton
;;
--wine_uninstaller)
get_wine_and_pfx "$2" "$3"
start_portproton
pw_run uninstaller
stop_portproton
;;
--winetricks-list-all)
@@ -578,6 +579,10 @@ Usage examples:
portwine_launch
stop_portproton
;;
--epic-wrapper)
portwine_launch "${@:3}"
stop_portproton
;;
--stop)
start_path="$(realpath "$0")"
pgrep -f -- "${start_path}.*--autoinstall" | while read -r autoinstall_pid ; do
+2 -1
View File
@@ -16,6 +16,7 @@ export VKD3D_SAREK_VER="sarek-2.6.0"
export PW_LSFG_VK_VER="2.0.0-dev25-p11"
export PW_OPTISCALER_VER="v03-0.9.0-pre8"
export PW_SPECIALK_VER="SK_26_5_15"
export PW_EPIC_WRAPPER_VER="0.4"
export PW_GALLIUM_NINE_VER="0.10"
export DOTPFX_VER="48v9"
export DEFPFX_VER="v1"
@@ -62,7 +63,7 @@ check_variables PW_USE_GALLIUM_NINE "0"
check_variables PW_USE_GALLIUM_ZINK "0"
check_variables PW_USE_WINED3D_VULKAN "0"
check_variables PW_USE_SUPPLIED_DXVK_VKD3D "1"
check_variables PW_WINE_FULLSCREEN_FSR "0"
check_variables PW_WINE_FULLSCREEN_FSR "1"
check_variables WINE_FULLSCREEN_FSR_MODE "0"
###DXVK_AND_VKD3D###
+36 -142
View File
@@ -3,119 +3,28 @@
#include <stdint.h>
#include <stdlib.h>
#define AXIS_ACTIVATION_THRESHOLD 16000
typedef struct {
SDL_Gamepad *gamepad;
SDL_JoystickID instance_id;
int sdl_type;
bool buttons[SDL_GAMEPAD_BUTTON_COUNT];
bool axes_active[SDL_GAMEPAD_AXIS_COUNT];
} GamepadEntry;
typedef struct {
GamepadEntry *entries;
int count;
SDL_JoystickID active_instance_id;
} PortProtonGamepad;
static bool has_gamepad(const PortProtonGamepad *gamepads,
SDL_JoystickID instance_id)
{
for (int index = 0; index < gamepads->count; index++) {
if (gamepads->entries[index].instance_id == instance_id) {
return true;
}
}
return false;
}
static bool add_gamepad(PortProtonGamepad *gamepads,
SDL_JoystickID instance_id)
static PortProtonGamepad *open_gamepad(SDL_JoystickID instance_id)
{
SDL_Gamepad *gamepad = SDL_OpenGamepad(instance_id);
if (gamepad == NULL) {
return false;
}
GamepadEntry *entries = realloc(
gamepads->entries, sizeof(*entries) * (gamepads->count + 1));
if (entries == NULL) {
SDL_CloseGamepad(gamepad);
return SDL_SetError("Failed to allocate gamepad handle");
}
gamepads->entries = entries;
GamepadEntry entry = {0};
entry.gamepad = gamepad;
entry.instance_id = instance_id;
entry.sdl_type = SDL_GetGamepadTypeForID(instance_id);
entries[gamepads->count] = entry;
gamepads->count++;
return true;
}
static void remove_disconnected(PortProtonGamepad *gamepads)
{
int active_count = 0;
for (int index = 0; index < gamepads->count; index++) {
GamepadEntry entry = gamepads->entries[index];
if (SDL_GamepadConnected(entry.gamepad)) {
gamepads->entries[active_count++] = entry;
} else {
if (gamepads->active_instance_id == entry.instance_id) {
gamepads->active_instance_id = 0;
}
SDL_CloseGamepad(entry.gamepad);
}
}
gamepads->count = active_count;
}
static void update_gamepads(PortProtonGamepad *gamepads)
{
SDL_PumpEvents();
SDL_UpdateGamepads();
remove_disconnected(gamepads);
int count = 0;
SDL_JoystickID *instance_ids = SDL_GetGamepads(&count);
if (instance_ids == NULL) {
return;
}
for (int index = 0; index < count; index++) {
if (!has_gamepad(gamepads, instance_ids[index])) {
add_gamepad(gamepads, instance_ids[index]);
}
}
SDL_free(instance_ids);
}
static bool update_entry_activity(GamepadEntry *entry)
{
bool activated = false;
for (int button = 0; button < SDL_GAMEPAD_BUTTON_COUNT; button++) {
bool pressed = SDL_GetGamepadButton(entry->gamepad, button);
activated |= pressed && !entry->buttons[button];
entry->buttons[button] = pressed;
}
for (int axis = 0; axis < SDL_GAMEPAD_AXIS_COUNT; axis++) {
int value = SDL_GetGamepadAxis(entry->gamepad, axis);
bool active = abs(value) >= AXIS_ACTIVATION_THRESHOLD;
activated |= active && !entry->axes_active[axis];
entry->axes_active[axis] = active;
}
return activated;
}
static const GamepadEntry *get_active_gamepad(const PortProtonGamepad *gamepads)
{
if (gamepads == NULL) {
return NULL;
}
for (int index = 0; index < gamepads->count; index++) {
if (gamepads->entries[index].instance_id == gamepads->active_instance_id) {
return &gamepads->entries[index];
}
PortProtonGamepad *result = malloc(sizeof(*result));
if (result == NULL) {
SDL_CloseGamepad(gamepad);
SDL_SetError("Failed to allocate gamepad handle");
return NULL;
}
return NULL;
result->gamepad = gamepad;
result->instance_id = instance_id;
result->sdl_type = SDL_GetGamepadTypeForID(instance_id);
return result;
}
PortProtonGamepad *portproton_gamepad_find(void)
@@ -124,17 +33,23 @@ PortProtonGamepad *portproton_gamepad_find(void)
if (!SDL_InitSubSystem(SDL_INIT_GAMEPAD)) {
return NULL;
}
PortProtonGamepad *result = calloc(1, sizeof(*result));
if (result == NULL) {
SDL_SetError("Failed to allocate gamepad collection");
SDL_PumpEvents();
SDL_UpdateGamepads();
int count = 0;
SDL_JoystickID *gamepads = SDL_GetGamepads(&count);
if (gamepads == NULL) {
return NULL;
}
update_gamepads(result);
if (result->count == 0) {
free(result);
if (count == 0) {
SDL_free(gamepads);
SDL_ClearError();
return NULL;
}
PortProtonGamepad *result = NULL;
for (int index = 0; index < count && result == NULL; index++) {
result = open_gamepad(gamepads[index]);
}
SDL_free(gamepads);
return result;
}
@@ -149,77 +64,56 @@ void portproton_gamepad_close(PortProtonGamepad *gamepad)
if (gamepad == NULL) {
return;
}
for (int index = 0; index < gamepad->count; index++) {
SDL_CloseGamepad(gamepad->entries[index].gamepad);
if (gamepad->gamepad != NULL) {
SDL_CloseGamepad(gamepad->gamepad);
}
free(gamepad->entries);
free(gamepad);
}
bool portproton_gamepad_connected(const PortProtonGamepad *gamepad)
{
return gamepad != NULL && gamepad->count > 0;
return gamepad != NULL && gamepad->gamepad != NULL &&
SDL_GamepadConnected(gamepad->gamepad);
}
void portproton_gamepad_update(PortProtonGamepad *gamepad)
void portproton_gamepad_update(void)
{
if (gamepad != NULL) {
update_gamepads(gamepad);
for (int index = 0; index < gamepad->count; index++) {
if (update_entry_activity(&gamepad->entries[index])) {
gamepad->active_instance_id = gamepad->entries[index].instance_id;
}
}
}
SDL_UpdateGamepads();
}
int portproton_gamepad_get_button(const PortProtonGamepad *gamepad, int button)
{
const GamepadEntry *active = get_active_gamepad(gamepad);
if (active == NULL) {
if (gamepad == NULL || gamepad->gamepad == NULL) {
return 0;
}
return SDL_GetGamepadButton(active->gamepad, button);
return SDL_GetGamepadButton(gamepad->gamepad, button);
}
int16_t portproton_gamepad_get_axis(const PortProtonGamepad *gamepad, int axis)
{
const GamepadEntry *active = get_active_gamepad(gamepad);
if (active == NULL) {
if (gamepad == NULL || gamepad->gamepad == NULL) {
return 0;
}
return SDL_GetGamepadAxis(active->gamepad, axis);
}
uint32_t portproton_gamepad_get_active_instance_id(
const PortProtonGamepad *gamepad)
{
return gamepad != NULL ? gamepad->active_instance_id : 0;
return SDL_GetGamepadAxis(gamepad->gamepad, axis);
}
const char *portproton_gamepad_get_name(const PortProtonGamepad *gamepad)
{
if (gamepad == NULL || gamepad->count == 0) {
if (gamepad == NULL || gamepad->gamepad == NULL) {
return "";
}
const char *name = SDL_GetGamepadName(gamepad->entries[0].gamepad);
const char *name = SDL_GetGamepadName(gamepad->gamepad);
return name != NULL ? name : "";
}
uint32_t portproton_gamepad_get_instance_id(const PortProtonGamepad *gamepad)
{
return gamepad != NULL && gamepad->count > 0
? gamepad->entries[0].instance_id : 0;
return gamepad != NULL ? gamepad->instance_id : 0;
}
int portproton_gamepad_get_type(const PortProtonGamepad *gamepad)
{
const GamepadEntry *active = get_active_gamepad(gamepad);
if (active != NULL) {
return active->sdl_type;
}
return gamepad != NULL && gamepad->count > 0
? gamepad->entries[0].sdl_type : 0;
return gamepad != NULL ? gamepad->sdl_type : 0;
}
void portproton_gamepad_shutdown(void)
+4 -9
View File
@@ -421,7 +421,7 @@
},
{
"normalized_name": "call of duty black ops cold war",
"status": "Running",
"status": "Broken",
"slug": "call-of-duty-black-ops-cold-war"
},
{
@@ -1286,7 +1286,7 @@
},
{
"normalized_name": "nikke goddess of victory",
"status": "Running",
"status": "Broken",
"slug": "nikke"
},
{
@@ -1899,11 +1899,6 @@
"status": "Broken",
"slug": "tekken-7-for-esl"
},
{
"normalized_name": "rocket league",
"status": "Supported",
"slug": "rocket-league"
},
{
"normalized_name": "rocket league (faceit)",
"status": "Broken",
@@ -3346,7 +3341,7 @@
},
{
"normalized_name": "the crew motorfest",
"status": "Supported",
"status": "Broken",
"slug": "the-crew-motorfest"
},
{
@@ -3781,7 +3776,7 @@
},
{
"normalized_name": "exoborne",
"status": "Denied",
"status": "Broken",
"slug": "exoborne"
},
{
Binary file not shown.
+3226 -87474
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+22 -1207
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-6
View File
@@ -1,9 +1,3 @@
portprotonqt (1.5.0) unstable; urgency=medium
* New upstream release.
-- Ivan Mazhukin <vanyamajukin@outlook.com> Wed, 14 Oct 2026 21:30:22 +0500
portprotonqt (1.4.1) unstable; urgency=medium
* New upstream release.
-12
View File
@@ -19,18 +19,6 @@ for file in "$@"; do
echo "$file: bash -n syntax check failed"
status=1
fi
# Bash 5.1 requires a separator before then after a conditional command.
if ! awk '
/\]\][ \t]+then([ \t;]|$)/ || (continued && /^[ \t]*then([ \t;]|$)/) {
printf "%s:%d: Bash 5.1 requires a newline or semicolon before then\n", FILENAME, NR
failed = 1
}
{ continued = /\]\][ \t]*\\$/ }
END { exit failed }
' "$file"; then
status=1
fi
done
exit "$status"
+1
View File
@@ -1,5 +1,6 @@
#!/usr/bin/env bash
# Generate shell completion files for bash, zsh, and fish
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
+18 -23
View File
@@ -1,12 +1,10 @@
#!/bin/bash
set -euo pipefail
GITHUB_REPOS=("linux-gaming-ru/PortProtonQt")
GITHUB_REPOS=("Boria138/PortProtonQt" "linux-gaming-ru/PortProtonQt")
GITEA_REPO="Linux-Gaming/PortProtonQt"
GITEA_URL="https://git.linux-gaming.ru"
jq_format='def format_downloads: if . < 1000 then tostring else ((. / 100 | round) / 10 | tostring) + "k" end;'
jq_total='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | .download_count] | add // 0'
echo "=== PortProtonQt Download Stats ==="
@@ -14,52 +12,49 @@ echo
echo "--- GitHub (${GITHUB_REPOS[*]}) ---"
GH_RAW=$(for repo in "${GITHUB_REPOS[@]}"; do
curl -sfL "https://api.github.com/repos/${repo}/releases?per_page=100"
curl -sf "https://api.github.com/repos/${repo}/releases?per_page=100"
done | jq -s 'add')
GH_COUNT=$(echo "$GH_RAW" | jq "$jq_total")
GH_RELEASES=$(echo "$GH_RAW" | jq 'length')
echo "Releases: $GH_RELEASES"
GH_DISPLAY=$(jq -nr --argjson count "$GH_COUNT" "$jq_format"'$count | format_downloads')
echo "Total downloads: $GH_DISPLAY"
echo "Total downloads: $GH_COUNT"
echo
echo "Per release:"
echo "$GH_RAW" | jq -r "$jq_format"'.[] | "\n \(.tag_name) (\(.published_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count | format_downloads)")'
echo "$GH_RAW" | jq -r '.[] | "\n \(.tag_name) (\(.published_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count)")'
echo
echo "--- Gitea (${GITEA_REPO}) ---"
GIT_RAW=$(curl -sfL "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases?limit=50")
GIT_RAW=$(curl -sf "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases?limit=50")
GIT_COUNT=$(echo "$GIT_RAW" | jq "$jq_total")
GIT_RELEASES=$(echo "$GIT_RAW" | jq 'length')
echo "Releases: $GIT_RELEASES"
GIT_DISPLAY=$(jq -nr --argjson count "$GIT_COUNT" "$jq_format"'$count | format_downloads')
echo "Total downloads: $GIT_DISPLAY"
echo "Total downloads: $GIT_COUNT"
echo
echo "Per release:"
echo "$GIT_RAW" | jq -r "$jq_format"'.[] | "\n \(.tag_name) (\(.created_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count | format_downloads)")'
echo "$GIT_RAW" | jq -r '.[] | "\n \(.tag_name) (\(.created_at)):" as $header | $header, (.assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not) | " \(.name): \(.download_count)")'
echo
TOTAL=$((GH_COUNT + GIT_COUNT))
BADGE_TOTAL=$(jq -nr --argjson total "$TOTAL" "$jq_format"'$total | format_downloads')
echo "========================"
echo "GitHub total: $GH_DISPLAY"
echo "Gitea total: $GIT_DISPLAY"
echo "Grand total: $BADGE_TOTAL"
echo "GitHub total: $GH_COUNT"
echo "Gitea total: $GIT_COUNT"
echo "Grand total: $TOTAL"
echo
echo "--- Top downloads (by file) ---"
jq_filter_top='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | group_by(.name) | map({name: .[0].name, total: (map(.download_count) | add)}) | sort_by(-.total) | .[:15] | .[] | " \(.total | format_downloads)\t\(.name)"'
jq_filter_top='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | group_by(.name) | map({name: .[0].name, total: (map(.download_count) | add)}) | sort_by(-.total) | .[:15] | .[] | " \(.total)\t\(.name)"'
echo "GitHub:"
echo "$GH_RAW" | jq -r "$jq_format $jq_filter_top"
echo "$GH_RAW" | jq -r "$jq_filter_top"
echo
echo "Gitea:"
echo "$GIT_RAW" | jq -r "$jq_format $jq_filter_top"
echo "$GIT_RAW" | jq -r "$jq_filter_top"
echo
echo "--- Top downloads (by type) ---"
jq_type='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | map({type: (.name | split(".") | last | if test("^AppImage$") then "AppImage" elif test("^deb$") then "deb" elif test("^rpm$") then "rpm" elif test("^zst$") then "pkg.tar.zst" else "other" end), downloads: .download_count}) | group_by(.type) | map({type: .[0].type, total: (map(.downloads) | add)}) | sort_by(-.total) | .[] | " \(.type): \(.total | format_downloads)"'
jq_type='[.[].assets[] | select(.name | test("\\.(zsync|sha256)$|steam-compat") | not)] | map({type: (.name | split(".") | last | if test("^AppImage$") then "AppImage" elif test("^deb$") then "deb" elif test("^rpm$") then "rpm" elif test("^zst$") then "pkg.tar.zst" else "other" end), downloads: .download_count}) | group_by(.type) | map({type: .[0].type, total: (map(.downloads) | add)}) | sort_by(-.total) | .[] | " \(.type): \(.total)"'
echo "GitHub:"
echo "$GH_RAW" | jq -r "$jq_format $jq_type"
echo "$GH_RAW" | jq -r "$jq_type"
echo
echo "Gitea:"
echo "$GIT_RAW" | jq -r "$jq_format $jq_type"
echo "$GIT_RAW" | jq -r "$jq_type"
if [[ "${CI:-}" != "true" ]]; then
echo
@@ -67,9 +62,9 @@ if [[ "${CI:-}" != "true" ]]; then
exit 0
fi
sed -i -E "s|-[0-9]+(\.[0-9]+)?k?-green\?style=flat-square|-$BADGE_TOTAL-green?style=flat-square|g" README.md README.ru.md
sed -i "s|-[0-9]*-green?style=flat-square|-$TOTAL-green?style=flat-square|g" README.md README.ru.md
echo
echo "Badge updated: $BADGE_TOTAL"
echo "Badge updated: $TOTAL"
git diff --quiet README.md README.ru.md && { echo "No changes to commit"; exit 0; }
+6 -6
View File
@@ -17,13 +17,13 @@ if ! command -v uv &> /dev/null; then
exit 1
fi
# 2. Check if Python 3.11 is already installed via uv
# We look for cpython-3.11 and ensure it doesn't say "<download available>"
if uv python list | grep "cpython-3.11" | grep -qv "<download available>"; then
echo "✅ Python 3.11 is already available."
# 2. Check if Python 3.10 is already installed via uv
# We look for cpython-3.10 and ensure it doesn't say "<download available>"
if uv python list | grep "cpython-3.10" | grep -qv "<download available>"; then
echo "✅ Python 3.10 is already available."
else
echo "🐍 Installing Python 3.11..."
uv python install 3.11
echo "🐍 Installing Python 3.10..."
uv python install 3.10
fi
# 3. Sync dependencies
+2 -2
View File
@@ -44,7 +44,7 @@ Translations submitted online are periodically reviewed and merged into the main
1. Run:
```bash
uv python install 3.11
uv python install 3.10
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --create-new <locale_code>
@@ -64,7 +64,7 @@ python dev-scripts/l10n.py
If you’ve added new strings to the code:
```bash
uv python install 3.11
uv python install 3.10
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --update-all
@@ -44,7 +44,7 @@
1. Выполните:
```bash
uv python install 3.11
uv python install 3.10
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --create-new <код_локали>
@@ -64,7 +64,7 @@ python dev-scripts/l10n.py
Если вы добавили новые строки в код:
```bash
uv python install 3.11
uv python install 3.10
uv sync --all-extras --dev
source .venv/bin/activate
python dev-scripts/l10n.py --update-all
+1 -20
View File
@@ -291,7 +291,6 @@ GAME_CARD_GRID = {
}
GAME_CARD_HORIZONTAL = {
"card_orientation": "vertical",
"card_animation_type": "scale",
"extra_margin": 20,
"spacing": 5,
@@ -303,9 +302,6 @@ GAME_CARD_HORIZONTAL = {
}
```
Set `card_orientation` to `"vertical"` to reuse the grid card proportions in
the horizontal strip. Omit it to keep the horizontal block proportions.
Values are logical pixels. `cover_radius` applies to static and animated covers;
`border_radius` applies to the painted focus and hover border. Grid cover width
continues to follow the library card-size setting.
@@ -316,8 +312,7 @@ widths, pulse settings, gradient angles and colors, fill/stripe/glow colors and
opacity, scale values, animation durations, and easing curves. For example,
`horizontal_top` can define its own `scale` type, scale values, duration, and
easing while the complete grid uses separately configured `gradient` values.
Keys omitted from a layout continue to use `GAME_CARD_ANIMATION` as fallback;
`card_animation_type` defaults to `gradient`.
Keys omitted from a layout continue to use `GAME_CARD_ANIMATION` as fallback.
```python
GAME_CARD_HORIZONTAL = {
@@ -958,20 +953,6 @@ When no `ICON_COLORS` entry matches an `AutoSizeButton` state, the button falls
---
## Boot animation (optional)
Place `bootanimation.webm` beside the theme's `styles.py`; missing videos are
inherited from parent themes. It plays with audio inside the main window only
in fullscreen, including the automatic transition when a gamepad is connected.
Minimized and windowed launches skip it, including windowed ppqtos.
The “Disable Boot Animation” checkbox in settings disables playback.
A key press, mouse click, or gamepad button skips playback. `bootAnimationTimeoutMs` defaults to
30000; `color_boot_animation` sets the background and letterbox color.
Video specifications: WebM container, VP9 video, optional Opus audio;
1920×1080 or 1280×800, 30 or 60 FPS. Recommended duration: 3–5 seconds;
the default playback timeout is 30 seconds. Aspect ratio is preserved.
## Sound Effects (optional)
Place UI sound effects in the theme's `sounds/` directory. File names must match an event name; do not add numeric suffixes such as `_001`:
+1 -22
View File
@@ -291,7 +291,6 @@ GAME_CARD_GRID = {
}
GAME_CARD_HORIZONTAL = {
"card_orientation": "vertical",
"card_animation_type": "scale",
"extra_margin": 20,
"spacing": 5,
@@ -303,10 +302,6 @@ GAME_CARD_HORIZONTAL = {
}
```
Укажите `card_orientation = "vertical"`, чтобы использовать в горизонтальной
ленте вертикальные пропорции карточек из сетки. Без параметра сохраняются
пропорции горизонтальных блоков.
Значения задаются в логических пикселях. `cover_radius` применяется к
статическим и анимированным обложкам, а `border_radius` — к отрисовываемой
обводке при фокусе и наведении. Ширина обложки в сеточном режиме по-прежнему
@@ -318,8 +313,7 @@ GAME_CARD_HORIZONTAL = {
fill/stripe/glow, масштаб, длительности и easing-кривые. Например,
`horizontal_top` может задавать собственные тип `scale`, значения масштаба,
длительность и easing, а полная сетка — отдельные параметры `gradient`.
Отсутствующие в режиме параметры берутся из `GAME_CARD_ANIMATION`, а
`card_animation_type` по умолчанию использует `gradient`.
Отсутствующие в режиме параметры берутся из `GAME_CARD_ANIMATION`.
```python
GAME_CARD_HORIZONTAL = {
@@ -960,21 +954,6 @@ ICON_COLORS = {
---
## Загрузочная анимация (опционально)
Положите `bootanimation.webm` рядом со `styles.py` темы. При отсутствии файла
используется видео родительской темы. Ролик со звуком показывается внутри
основного окна только в fullscreen, включая автоматический переход при
подключении геймпада. Оконный и свёрнутый запуск пропускают видео, в том числе
оконный ppqtos. Клавиша, щелчок мыши или кнопка геймпада пропускают ролик.
`bootAnimationTimeoutMs` по умолчанию равен 30000; `color_boot_animation`
задаёт цвет фона и свободных краёв.
Галочка «Disable Boot Animation» в настройках отключает воспроизведение.
Требования к видео: контейнер WebM, видеокодек VP9, звук Opus при необходимости;
1920×1080 или 1280×800, 30 или 60 FPS. Рекомендуемая длительность — 3–5 секунд;
по умолчанию воспроизведение ограничено 30 секундами. Пропорции сохраняются.
## Звуковые эффекты (опционально)
Поместите звуковые эффекты интерфейса в директорию `sounds/` темы. Имя файла должно совпадать с именем события; не добавляйте числовые суффиксы наподобие `_001`:
+1 -1
View File
@@ -1,5 +1,5 @@
project('portprotonqt', 'c',
version: '1.5.0',
version: '1.4.1',
meson_version: '>= 0.61.2',
license: 'GPL-3.0',
)
+5 -4
View File
@@ -4,7 +4,6 @@ import warnings
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, Qt
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QApplication, QLineEdit
from portprotonqt.logger import get_logger
from portprotonqt.config import ui_config
@@ -26,7 +25,10 @@ class GameCardAnimations:
def _animation_type(self) -> str:
layout_config = getattr(self.game_card, "card_layout_cfg", {})
return layout_config.get("card_animation_type", "gradient")
return layout_config.get(
"card_animation_type",
self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient"),
)
def _config_value(self, key: str) -> Any:
layout_config = getattr(self.game_card, "card_layout_cfg", {})
@@ -168,8 +170,7 @@ class GameCardAnimations:
"""Handle mouse enter event animations."""
self.game_card._hovered = True
self.game_card.hoverChanged.emit(self.game_card.name, True)
if not isinstance(QApplication.focusWidget(), QLineEdit):
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
if not self.thickness_anim:
self.setup_animations()
+91 -102
View File
@@ -2,25 +2,23 @@ import argparse
import sys
import os
import subprocess
import shlex
import threading
import urllib.error
import urllib.request
from urllib.parse import quote, unquote
from logging import Logger
import psutil
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
from PySide6.QtCore import QTimer
from PySide6.QtWidgets import (
QApplication,
QMenu,
QMessageBox,
QSystemTrayIcon,
)
from PySide6.QtGui import QIcon
from PySide6.QtGui import QAction, QIcon
from portprotonqt.config import (
consume_download_counter_skip,
@@ -54,7 +52,7 @@ from portprotonqt.localization import _, get_steam_language
APP_VERSION = "@APP_VERSION@"
APP_COMMIT = "@APP_COMMIT@"
if APP_VERSION == "@APP" "_VERSION@":
APP_VERSION = "1.5.0"
APP_VERSION = "1.4.1"
try:
APP_COMMIT = subprocess.check_output(
["git", "rev-parse", "--short", "HEAD"],
@@ -65,8 +63,6 @@ if APP_VERSION == "@APP" "_VERSION@":
__app_version__ = APP_VERSION
RESTART_STOP_TIMEOUT_SECONDS = 30
COUNTER_DOWNLOAD_URL = "http://cloud.linux-gaming.ru:8081/api/download/{version}"
def get_version():
@@ -83,6 +79,70 @@ def get_version():
return __app_version__
def stop_portproton_game(start_sh: list[str], logger: Logger) -> None:
try:
subprocess.run(
start_sh + ["cli", "--stop"],
capture_output=True,
text=True,
check=False,
timeout=30,
)
except (OSError, subprocess.SubprocessError) as e:
logger.warning("Failed to execute PortProton stop command: %s", e)
def get_portproton_tray_icon() -> QIcon:
from portprotonqt.theme_manager import ThemeManager
icon = ThemeManager().get_icon("tray_portproton", ui_config.get_theme())
if isinstance(icon, QIcon):
return icon
return QIcon()
def run_silent_tray(app: QApplication, start_sh: list[str], exe_path: str) -> None:
"""Launch a game with a minimal tray stop action."""
logger = get_logger(__name__)
app.setQuitOnLastWindowClosed(False)
tray_icon = QSystemTrayIcon(get_portproton_tray_icon(), app)
tray_icon.setToolTip(__app_name__)
from datetime import datetime
from portprotonqt.time_utils import save_last_launch, save_playtime
save_last_launch(os.path.splitext(os.path.basename(exe_path))[0], datetime.now())
start_time = datetime.now()
process = subprocess.Popen(start_sh + [exe_path], env=os.environ.copy(), shell=False)
tray_menu = QMenu()
def end_silent_run():
monitor_timer.stop()
elapsed = int((datetime.now() - start_time).total_seconds())
if elapsed > 0:
save_playtime(exe_path, elapsed)
tray_icon.hide()
app.quit()
def stop_game() -> None:
stop_portproton_game(start_sh, logger)
end_silent_run()
def close_when_game_exits(_tray_menu: QMenu = tray_menu) -> None:
if process.poll() is not None:
end_silent_run()
stop_action = QAction(_("Stop Game"), tray_menu)
stop_action.triggered.connect(stop_game)
tray_menu.addAction(stop_action)
tray_icon.setContextMenu(tray_menu)
tray_icon.show()
monitor_timer = QTimer(app)
monitor_timer.timeout.connect(close_when_game_exits)
monitor_timer.start(1000)
def restore_prefix_backup(start_sh: list[str], backup_path: str) -> int:
"""Restore a PortProton prefix backup."""
logger = get_logger(__name__)
@@ -140,7 +200,6 @@ def is_restore_prefix_request(args: argparse.Namespace) -> bool:
def main():
parsed_args = parse_args()
os.environ["PORTPROTONQT_PYTHON"] = sys.executable
if os.environ.get("PORTPROTONQT_INTEGRATE_APPIMAGE") == "1":
from portprotonqt.appimage_integration import integrate_appimage
@@ -297,7 +356,7 @@ def main():
if theme_store_id is not None:
ipc_message = f"theme:{theme_store_id}"
from PySide6.QtCore import QLockFile, QStandardPaths, QThread, Signal
from PySide6.QtCore import QThread, Signal
from PySide6.QtNetwork import QLocalServer, QLocalSocket
from requests import RequestException
from portprotonqt.appimage_updater import (
@@ -323,10 +382,7 @@ def main():
from portprotonqt.qt_utils import get_screen_info, get_system_dpi_for_wine
# --- Single-instance logic ---
runtime_dir = QStandardPaths.writableLocation(QStandardPaths.StandardLocation.RuntimeLocation)
server_name = os.path.join(runtime_dir, __app_id__)
instance_lock = QLockFile(server_name + ".lock")
owns_instance = instance_lock.tryLock(0)
server_name = __app_id__
socket = QLocalSocket()
socket.connectToServer(server_name)
@@ -339,11 +395,7 @@ def main():
logger.info("Restored existing instance from tray")
return
if not owns_instance:
logger.warning("PortProtonQt is already running but its IPC server is unavailable")
return
# Only the lock owner can remove a stale socket.
# Remove old socket if it exists
QLocalServer.removeServer(server_name)
local_server = QLocalServer()
@@ -457,9 +509,10 @@ def main():
window = MainWindow(app_name=__app_name__, version=version, launch_exe=launch_path, resolution=window_resolution, show_system_tab=args.ppqtos)
window.silent_launch_mode = silent_game_request
if silent_game_request:
window._initialize_tray(__app_name__)
assert window.tray_manager is not None
window.tray_manager.set_minimal_mode()
if exe_path:
window.tray_manager.tray_icon.hide()
else:
window.tray_manager.set_minimal_mode()
def open_store_game_card(source: str, app_id: str, log_mode: bool = False) -> None:
exec_line = f"{source}://launch/{app_id}"
@@ -484,32 +537,11 @@ def main():
loader = getattr(window, f"_load_{source}_games_async")
loader(open_card)
restart_target = None
def handle_game_request(
target: str, silent: bool, log_mode: bool = False, confirm: bool = False,
) -> None:
nonlocal restart_target
if restart_target is not None:
return
if silent and (confirm or window.game_processes):
message_box = QMessageBox(window)
message_box.setIcon(QMessageBox.Icon.Question)
message_box.setWindowTitle(__app_name__)
message_box.setText(_("PortProtonQt is already running. Stop it and all games, then restart for the new launch?"))
message_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
message_box.setDefaultButton(QMessageBox.StandardButton.No)
message_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
message_box.button(QMessageBox.StandardButton.No).setText(_("No"))
if message_box.exec() != QMessageBox.StandardButton.Yes:
return
restart_target = target
app.quit()
return
def handle_game_request(target: str, silent: bool, log_mode: bool = False) -> None:
if is_launch_file(target):
path = normalize_launch_path(target)
if silent:
window.toggleGame(shlex.quote(path))
run_silent_tray(app, start_sh, path)
return
window.handle_launch_exe(path, log_mode=log_mode)
return
@@ -585,16 +617,16 @@ def main():
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")
display_config.set_fullscreen(True)
window.input_manager.handle_fullscreen_slot(True)
window.showFullScreen()
else:
if msg.startswith("show"):
logger.info("Switching to normal window via IPC")
display_config.set_fullscreen(False)
window.input_manager.handle_fullscreen_slot(False)
window.showNormal()
if msg.startswith("silent:"):
target = unquote(msg[7:].strip())
handle_game_request(target, True, confirm=True)
handle_game_request(target, True)
elif msg.startswith("open:") or msg.startswith("log:"):
log_mode = msg.startswith("log:")
launch_path = unquote(msg.split(":", 1)[1].strip())
@@ -689,7 +721,7 @@ def main():
f"Launching in fullscreen mode ({'--fullscreen' if args.fullscreen else 'config'})"
)
display_config.set_fullscreen(True)
window.input_manager.handle_fullscreen_slot(True)
window.showFullScreen()
elif launch_auto_fullscreen:
logger.info("Launching in fullscreen mode (gamepad)")
window.input_manager.handle_fullscreen_slot(True)
@@ -736,14 +768,13 @@ def main():
return
QMessageBox.warning(window, _("Error"), _("Failed to update AppImage."))
if not is_silent_launch:
window.appimageUpdateWorker = AppImageUpdateWorker("check")
window.appimageUpdateWorker.update_available.connect(show_appimage_update_prompt)
window.appimageUpdateWorker.finished.connect(
lambda: setattr(window, "appimageUpdateWorker", None)
)
window.appimageUpdateWorker.finished.connect(window.appimageUpdateWorker.deleteLater)
QTimer.singleShot(APPIMAGE_UPDATE_START_DELAY_MS, window.appimageUpdateWorker.start)
window.appimageUpdateWorker = AppImageUpdateWorker("check")
window.appimageUpdateWorker.update_available.connect(show_appimage_update_prompt)
window.appimageUpdateWorker.finished.connect(
lambda: setattr(window, "appimageUpdateWorker", None)
)
window.appimageUpdateWorker.finished.connect(window.appimageUpdateWorker.deleteLater)
QTimer.singleShot(APPIMAGE_UPDATE_START_DELAY_MS, window.appimageUpdateWorker.start)
class GOGDLUpdateWorker(QThread):
"""Update gogdl without blocking the UI thread."""
@@ -830,15 +861,10 @@ def main():
finally:
self.finished.emit()
# Initial setup can stop Wine and must not race a silent game launch.
if start_sh and not silent_game_request:
if start_sh:
worker = InitialCommandWorker(start_sh)
window.initialCommandWorker = worker
worker.finished.connect(
lambda: setattr(window, "initialCommandWorker", None)
)
worker.start()
elif not start_sh:
else:
logger.warning("PortProton start command not available, skipping initial command")
# --- Cleanup ---
@@ -853,44 +879,7 @@ def main():
app.aboutToQuit.connect(cleanup_on_exit)
exit_code = app.exec()
if restart_target is not None:
if window.game_processes:
window._terminate_game_processes()
window.resetPlayButton()
window._stopBackgroundWorkers()
try:
children = psutil.Process().children(recursive=True)
for child in children:
try:
child.terminate()
except psutil.NoSuchProcess:
continue
alive = psutil.wait_procs(children, timeout=RESTART_STOP_TIMEOUT_SECONDS)[1]
for child in alive:
try:
child.kill()
except psutil.NoSuchProcess:
continue
alive = psutil.wait_procs(alive, timeout=RESTART_STOP_TIMEOUT_SECONDS)[1]
if alive:
logger.error("Cannot restart while child processes are still running")
sys.exit(1)
if start_sh:
subprocess.run(start_sh + ["cli", "--stop"], check=True,
timeout=RESTART_STOP_TIMEOUT_SECONDS)
instance_lock.unlock()
os.execv(sys.executable, [sys.executable, "-m", "portprotonqt.app", "--silent", restart_target])
except OSError as error:
logger.error("Failed to restart PortProtonQt: %s", error)
exit_code = 1
except psutil.Error as error:
logger.error("Failed to stop PortProtonQt child processes: %s", error)
exit_code = 1
except subprocess.SubprocessError as error:
logger.error("Failed to stop PortProton before restart: %s", error)
exit_code = 1
sys.exit(exit_code)
sys.exit(app.exec())
if __name__ == "__main__":
main()
-1
View File
@@ -183,7 +183,6 @@ def integrate_appimage() -> Path:
resolved_icon = icon_source.resolve()
icon = icon_dir / f"{APP_ID}.svg"
_copy_appimage(source, destination)
# Remove after the legacy AppImage migration period.
legacy_appimage = Path.home() / "Applications/PortProtonQt.AppImage"
if legacy_appimage.resolve() != destination.resolve():
portproton_location = get_portproton_location()
+2 -3
View File
@@ -14,8 +14,7 @@ import requests
from PySide6.QtCore import QThread, Signal
from portprotonqt.downloader import get_requests_session
from portprotonqt.config import ui_config
from portprotonqt.config.base import XDG_DATA_HOME
from portprotonqt.config import CACHE_DIR, ui_config
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
@@ -60,7 +59,7 @@ def _get_appimage_arch() -> str:
def _cached_tool_path() -> Path:
return XDG_DATA_HOME / "PortProtonQt" / "bin" / "appimageupdatetool"
return CACHE_DIR / "bin" / "appimageupdatetool"
def _get_appimageupdatetool_url() -> str:
-120
View File
@@ -1,120 +0,0 @@
"""Theme boot video rendered inside the application's startup page."""
import os
from typing import Any, TYPE_CHECKING
from PySide6.QtCore import QEvent, QObject, QPoint, QRect, Qt, QTimer, QUrl, Signal
from PySide6.QtGui import QColor, QImage, QPainter, QPaintEvent
from PySide6.QtWidgets import QApplication, QWidget
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import _find_theme_folder, _read_theme_parent_name
if TYPE_CHECKING:
from PySide6.QtMultimedia import QVideoFrame
logger = get_logger(__name__)
def find_boot_video(theme_name: str) -> str | None:
"""Find the theme's WebM, following its existing inheritance chain."""
visited = set()
while theme_name and theme_name not in visited:
visited.add(theme_name)
folder = _find_theme_folder(theme_name)
if folder is not None:
path = os.path.join(folder, "bootanimation.webm")
if os.path.isfile(path):
if os.path.dirname(os.path.realpath(path)) == os.path.realpath(folder):
return path
logger.warning("Boot video outside theme directory blocked: %s", path)
return None
theme_name = _read_theme_parent_name(theme_name) or ""
return None
class BootAnimation(QWidget):
finished = Signal()
def __init__(self, theme: Any, video_path: str, parent: QWidget) -> None:
from PySide6.QtMultimedia import QAudioOutput, QMediaPlayer, QVideoSink
super().__init__(parent)
self._background = QColor(theme.color_boot_animation)
self._video_path = video_path
self._frame = QImage()
self._stopped = False
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.sink = QVideoSink(self)
self.sink.videoFrameChanged.connect(self._receive_frame)
self.audio = QAudioOutput(self)
self.player = QMediaPlayer(self)
self.player.setAudioOutput(self.audio)
self.player.setVideoSink(self.sink)
self.player.mediaStatusChanged.connect(self._media_status_changed)
self.player.errorOccurred.connect(self._playback_error)
self.timeout = QTimer(self)
self.timeout.setSingleShot(True)
self.timeout.setInterval(theme.bootAnimationTimeoutMs)
self.timeout.timeout.connect(self.finish)
def start(self) -> None:
if self._stopped:
return
app = QApplication.instance()
if app is not None:
app.installEventFilter(self)
self.setFocus(Qt.FocusReason.OtherFocusReason)
self.timeout.start()
self.player.setSource(QUrl.fromLocalFile(self._video_path))
if not self._stopped:
self.player.play()
def _receive_frame(self, frame: "QVideoFrame") -> None:
if self._stopped or not frame.isValid():
return
image = frame.toImage()
if not image.isNull():
self._frame = image
self.update()
def paintEvent(self, event: QPaintEvent) -> None:
painter = QPainter(self)
painter.fillRect(self.rect(), self._background)
if not self._frame.isNull():
size = self._frame.size().scaled(self.size(), Qt.AspectRatioMode.KeepAspectRatio)
target = QRect(QPoint(), size)
target.moveCenter(self.rect().center())
painter.drawImage(target, self._frame)
def _media_status_changed(self, status: object) -> None:
from PySide6.QtMultimedia import QMediaPlayer
if status == QMediaPlayer.MediaStatus.EndOfMedia:
self.finish()
def _playback_error(self, error: object, message: str) -> None:
logger.warning("Boot video playback failed: %s", message)
self.finish()
def finish(self) -> None:
if not self._stopped:
self.stop()
self.finished.emit()
def stop(self) -> None:
if self._stopped:
return
self._stopped = True
self.timeout.stop()
self.player.stop()
self.sink.videoFrameChanged.disconnect(self._receive_frame)
self._frame = QImage()
app = QApplication.instance()
if app is not None:
app.removeEventFilter(self)
def eventFilter(self, watched: QObject, event: QEvent) -> bool:
if watched is self and event.type() in (QEvent.Type.KeyPress, QEvent.Type.MouseButtonPress):
self.finish()
return True
return super().eventFilter(watched, event)
+5 -41
View File
@@ -14,7 +14,6 @@ from typing import Any
import orjson
import pefile
import psutil
from portprotonqt.debug_utils import (
get_portproton_env,
@@ -99,46 +98,16 @@ class CompatibilityLaunch:
duration: float
def is_suspected_crash(
duration: float, stopped_by_user: bool, executable: str, exit_code: int | None = None
) -> bool:
"""Prefer Wine's command status; use short runtime only when it is unknown."""
def is_suspected_crash(duration: float, stopped_by_user: bool, executable: str) -> bool:
"""Return whether an executable closed too soon after launch."""
always_report = os.getenv(COMPATIBILITY_ALWAYS_REPORT_ENV) == "1"
return (
(always_report or (not stopped_by_user and (
exit_code != 0 if exit_code is not None else duration < CRASH_THRESHOLD_SECONDS
)))
(always_report or (not stopped_by_user and duration < CRASH_THRESHOLD_SECONDS))
and executable.lower().endswith((".exe", ".msi"))
and os.path.isfile(executable)
)
def get_running_game_processes(executable: str, started: float) -> dict[tuple[int, float], str]:
"""Find new Windows processes in the game's directory, including engine children."""
directory = os.path.dirname(os.path.abspath(executable)).lower() + "/"
running = {}
for process in psutil.process_iter(attrs=["pid", "name", "cmdline", "cwd", "create_time", "status"]):
info = process.info
created = info.get("create_time")
if created is None or created < started or info.get("status") == psutil.STATUS_ZOMBIE:
continue
arguments = info.get("cmdline") or []
command = (arguments[0] if arguments else info.get("name") or "").replace("\\", "/")
if not command.lower().endswith((".exe", ".msi")):
continue
if command.lower().startswith("z:/"):
command = command[2:]
if not command.startswith("/"):
cwd = info.get("cwd")
if not cwd:
continue
command = os.path.join(cwd, os.path.basename(command) if ":" in command else command)
command = os.path.normpath(command)
if command.lower().startswith(directory):
running[(info["pid"], created)] = command
return running
def _read_imports(pe: pefile.PE) -> set[str]:
imports = set()
for directory_name in ("DIRECTORY_ENTRY_IMPORT", "DIRECTORY_ENTRY_DELAY_IMPORT"):
@@ -319,12 +288,9 @@ def _analyze_pe(executable: str) -> tuple[str, dict[str, list[str]]]:
try:
optional_header = getattr(pe, "OPTIONAL_HEADER", None)
data_directories = getattr(optional_header, "DATA_DIRECTORY", [])
descriptor_index = pefile.DIRECTORY_ENTRY[
"IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR"
clr = data_directories[
pefile.DIRECTORY_ENTRY["IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR"]
]
if not isinstance(descriptor_index, int):
raise IndexError
clr = data_directories[descriptor_index]
if clr.VirtualAddress and ".NET Framework" not in findings.setdefault("Runtimes", []):
findings["Runtimes"].append(".NET Framework")
except (AttributeError, IndexError):
@@ -454,8 +420,6 @@ def _compatibility_suggestions(
)
if uses_directx_8_11 and environment.get("PW_VULKAN_USE") == "0":
suggestions.append("Switch from WineD3D to DXVK for DirectX 8-11.")
if environment.get("PW_USE_OPTISCALER") == "1":
suggestions.append("Temporarily disable OptiScaler in the game settings and retry to check for a conflict.")
if _uses_integrated_gpu(environment):
suggestions.append("Use the discrete GPU.")
runtimes = findings.get("Runtimes", [])
+1 -22
View File
@@ -1,7 +1,6 @@
"""Base configuration class for PortProtonQt."""
import os
import configparser
import shutil
from pathlib import Path
from portprotonqt.logger import get_logger
from portprotonqt.config.validators import validate_string, validate_int, validate_bool, ValidationError
@@ -25,27 +24,7 @@ THEMES_DIRS = [
]
# Cache paths
CACHE_DIR = XDG_DATA_HOME / "PortProtonQt" / "cache"
LEGACY_CACHE_DIR = Path(os.getenv("XDG_CACHE_HOME", Path.home() / ".cache")) / "PortProtonQt"
# Remove after the legacy cache migration period.
def _migrate_legacy_cache() -> None:
"""Move the legacy XDG cache into persistent application data."""
if not LEGACY_CACHE_DIR.is_dir():
return
try:
if not CACHE_DIR.exists():
CACHE_DIR.parent.mkdir(parents=True, exist_ok=True)
shutil.move(str(LEGACY_CACHE_DIR), str(CACHE_DIR))
return
shutil.copytree(LEGACY_CACHE_DIR, CACHE_DIR, dirs_exist_ok=True)
shutil.rmtree(LEGACY_CACHE_DIR)
except OSError as error:
logger.warning("Failed to migrate legacy cache directory: %s", error)
_migrate_legacy_cache()
CACHE_DIR = Path(os.getenv("XDG_CACHE_HOME", Path.home() / ".cache")) / "PortProtonQt"
# Module-level cache storage
_config_cache: dict[str, configparser.ConfigParser] = {}
+2 -1
View File
@@ -1,4 +1,5 @@
"""Cache configuration and management."""
import json
import shutil
import threading
import time
@@ -117,7 +118,7 @@ class CacheManager:
temp_file = cache_file.with_name(f".{cache_file.name}.{time.time_ns()}.tmp")
try:
if pretty:
content = orjson.dumps(data, option=orjson.OPT_INDENT_2)
content = json.dumps(data, indent=2).encode("utf-8")
else:
content = orjson.dumps(data)
with _CACHE_FILE_LOCK:
-18
View File
@@ -33,24 +33,6 @@ class DisplayConfig(BaseConfig):
validate_bool(auto, "auto_fullscreen_gamepad")
self._save_value("auto_fullscreen_gamepad", auto, "bool")
def get_hide_cursor(self) -> bool:
"""Return whether fullscreen cursor hiding is enabled."""
return self._get_bool("hide_cursor", True)
def set_hide_cursor(self, enabled: bool) -> None:
"""Enable or disable fullscreen cursor hiding."""
validate_bool(enabled, "hide_cursor")
self._save_value("hide_cursor", enabled, "bool")
def get_boot_animation_enabled(self) -> bool:
"""Return whether fullscreen boot videos are enabled."""
return self._get_bool("boot_animation_enabled", True)
def set_boot_animation_enabled(self, enabled: bool) -> None:
"""Enable or disable fullscreen boot videos."""
validate_bool(enabled, "boot_animation_enabled")
self._save_value("boot_animation_enabled", enabled, "bool")
def get_minimize_to_tray(self) -> bool:
"""Get minimize-to-tray setting."""
return self._get_bool("minimize_to_tray", False)
+3 -55
View File
@@ -164,19 +164,13 @@ def get_portproton_scripts_path() -> str | None:
if appimage_path:
appimage_root = Path(sys.executable).resolve().parent.parent
prefixes.append(("AppImage executable", appimage_root))
if os.getenv("FLATPAK_ID"):
prefixes.append(("Flatpak package", Path("/app")))
prefixes.append(("system package", Path("/usr")))
xdg_scripts_dirs = [
("XDG data", Path(data_dir) / "portproton" / "scripts")
for data_dir in os.getenv(
"XDG_DATA_DIRS", "/usr/local/share:/usr/share"
).split(os.pathsep)
if data_dir
]
scripts_dirs = (
("repository", Path.cwd() / "build-aux" / "share" / "portproton" / "scripts"),
*[(source, prefix / "share" / "portproton" / "scripts") for source, prefix in prefixes],
*xdg_scripts_dirs,
)
for source, scripts_dir in scripts_dirs:
if (scripts_dir / "start.sh").is_file():
@@ -289,7 +283,6 @@ def _get_desktop_paths(desktop_dir: str | None) -> tuple[str, ...]:
return (os.path.join(os.path.expanduser("~"), "Desktop"),)
# Remove after the legacy shortcut migration period.
def migrate_legacy_shortcut(
portproton_path: str,
desktop_dir: str | None = None,
@@ -455,42 +448,7 @@ def migrate_legacy_shortcut(
def parse_desktop_entry(file_path: str) -> configparser.SectionProxy | None:
"""Read and parse a .desktop file using configparser."""
cp = configparser.ConfigParser(interpolation=None)
content = ""
try:
content = Path(file_path).read_text(encoding="utf-8")
cp.read_string(content, source=file_path)
except configparser.ParsingError:
lines = []
for line in content.splitlines():
stripped = line.strip()
if stripped and "=" not in line and not stripped.startswith(("[", "#", ";")):
if not lines or "=" not in lines[-1]:
return None
lines[-1] = f"{lines[-1]} {stripped}"
continue
lines.append(line)
repaired_content = "\n".join(lines) + ("\n" if content.endswith("\n") else "")
try:
cp.read_string(repaired_content, source=file_path)
except configparser.Error as error:
logger.warning("Failed to parse desktop file %s: %s", file_path, error)
return None
desktop_path = Path(file_path)
temp_path = desktop_path.with_name(f".{desktop_path.name}.tmp")
try:
temp_path.write_text(repaired_content, encoding="utf-8")
os.chmod(temp_path, desktop_path.stat().st_mode)
os.replace(temp_path, desktop_path)
logger.warning("Repaired malformed desktop file %s", file_path)
except OSError as error:
logger.warning("Failed to save repaired desktop file %s: %s", file_path, error)
try:
temp_path.unlink(missing_ok=True)
except OSError as cleanup_error:
logger.debug("Failed to remove temporary file %s: %s", temp_path, cleanup_error)
except (configparser.Error, OSError, UnicodeError) as error:
logger.warning("Failed to parse desktop file %s: %s", file_path, error)
return None
cp.read(file_path, encoding="utf-8")
if "Desktop Entry" not in cp:
return None
return cp["Desktop Entry"]
@@ -581,14 +539,6 @@ def resolve_custom_data_dir(custom_data_root: str, exe_path: str) -> str:
return hashed_dir
def get_custom_icon_path(exe_path: str) -> str:
"""Return the existing custom icon for an executable."""
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
folder = resolve_custom_data_dir(os.path.join(data_home, "PortProtonQt", "custom_data"), exe_path)
path = os.path.join(folder, "icon.png")
return path if os.path.isfile(path) else ""
def create_desktop_file(
exe_path: str,
game_name: str | None = None,
@@ -606,7 +556,6 @@ def create_desktop_file(
if not game_name:
game_name = os.path.splitext(os.path.basename(exe_path))[0]
game_name = " ".join(game_name.splitlines()).strip()
base_path = os.path.join(portproton_path, "data")
icon_name = _sanitize_icon_name(game_name)
has_icon_source = bool(icon_source and os.path.isfile(icon_source))
@@ -614,7 +563,6 @@ def create_desktop_file(
"applications-games" if is_store_uri and not has_icon_source
else os.path.join(base_path, "img", f"{icon_name}.png")
)
icon_path = get_custom_icon_path(exe_path) or icon_path
desktop_path = os.path.join(portproton_path, f"{game_name}.desktop")
if icon_path != "applications-games":
os.makedirs(os.path.dirname(icon_path), exist_ok=True)
-48
View File
@@ -383,27 +383,6 @@ class UIConfig(BaseConfig):
validate_string(mode, "badge_view_mode", min_len=1, max_len=20)
self._save_value("badge_view_mode", mode, "str")
def get_library_layout_mode(self, theme_mode: str = "grid") -> str:
"""Get the selected library layout or the theme default."""
modes = {"grid", "list", "vertical", "horizontal", "horizontal_top"}
mode = self._get_str("library_layout_mode", "theme")
return mode if mode in modes else theme_mode.lower()
def set_library_layout_mode(self, mode: str) -> None:
"""Set the library layout mode."""
validate_string(mode, "library_layout_mode", min_len=1, max_len=20)
self._save_value("library_layout_mode", mode, "str")
def get_horizontal_card_orientation(self, theme_mode: str) -> str:
"""Get the horizontal card orientation or the theme default."""
mode = self._get_str("horizontal_card_orientation", "theme")
return mode if mode in {"horizontal", "vertical"} else theme_mode
def set_horizontal_card_orientation(self, mode: str) -> None:
"""Set the horizontal card orientation."""
validate_string(mode, "horizontal_card_orientation", min_len=1, max_len=20)
self._save_value("horizontal_card_orientation", mode, "str")
def get_economy_mode(self) -> bool:
"""Get economy mode setting."""
return self._get_download_bool("economy_mode", False)
@@ -453,15 +432,6 @@ class UIConfig(BaseConfig):
validate_bool(enabled, "download_wine_to_steam")
self._save_download_value("download_wine_to_steam", enabled)
def get_disable_steam_proton_scanning(self) -> bool:
"""Get Steam Proton scanning setting."""
return self._get_bool("disable_steam_proton_scanning", False)
def set_disable_steam_proton_scanning(self, enabled: bool) -> None:
"""Set Steam Proton scanning setting."""
validate_bool(enabled, "disable_steam_proton_scanning")
self._save_value("disable_steam_proton_scanning", enabled, "bool")
def get_disable_runtime_download(self) -> bool:
"""Get PortProton runtime download setting."""
default = bool(os.getenv("FLATPAK_ID"))
@@ -519,24 +489,6 @@ class UIConfig(BaseConfig):
validate_bool(enabled, "crash_reports_enabled")
self._save_value("crash_reports_enabled", enabled, "bool")
def get_disable_cyrillic_path_check(self) -> bool:
"""Get Cyrillic launch path check setting."""
return self._get_bool("disable_cyrillic_path_check", False)
def set_disable_cyrillic_path_check(self, enabled: bool) -> None:
"""Set Cyrillic launch path check setting."""
validate_bool(enabled, "disable_cyrillic_path_check")
self._save_value("disable_cyrillic_path_check", enabled, "bool")
def get_disable_alt_i586_dependency_check(self) -> bool:
"""Get ALT i586 dependency check setting."""
return self._get_bool("disable_alt_i586_dependency_check", False)
def set_disable_alt_i586_dependency_check(self, enabled: bool) -> None:
"""Set ALT i586 dependency check setting."""
validate_bool(enabled, "disable_alt_i586_dependency_check")
self._save_value("disable_alt_i586_dependency_check", enabled, "bool")
def load_theme_metainfo(theme_name: str) -> dict:
"""Load theme metadata from metainfo.ini."""
+74 -320
View File
@@ -2,10 +2,9 @@ import os
import glob
import shutil
import tempfile
from typing import TYPE_CHECKING
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplication, QVBoxLayout, QHBoxLayout, QLabel, QPushButton, QFrame
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt, QStandardPaths, QTimer, QSize, QProcess, QThread
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence, QAction
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt, QStandardPaths, QTimer, QSize, QProcess
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from portprotonqt.localization import _
from portprotonqt.config import (
create_desktop_file,
@@ -35,9 +34,6 @@ from portprotonqt.image_utils import COVER_IMAGE_EXTENSIONS
logger = get_logger(__name__)
if TYPE_CHECKING:
from portprotonqt.game_card import GameCard
class ContextMenuSignals(QObject):
"""Signals for thread-safe UI updates from worker threads."""
show_warning_dialog = Signal(str, str)
@@ -68,14 +64,6 @@ class ContextMenuManager:
self.theme = theme
self.theme_manager = ThemeManager()
self.game_library_manager = game_library_manager
self._batch_action = False
self.card_selection_mode = False
self._card_actions: list[QAction] = []
self._card_action_menus: list[QMenu] = []
self._card_actions_stopping = False
self._card_action_timer = QTimer(parent)
self._card_action_timer.setSingleShot(True)
self._card_action_timer.timeout.connect(self._run_next_card_action)
self.update_game_grid = game_library_manager.update_game_grid
self.signals = ContextMenuSignals()
self.signals.show_warning_dialog.connect(
@@ -363,8 +351,8 @@ class ContextMenuManager:
)
msg_box.setIcon(QMessageBox.Icon.Warning)
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
if msg_box.exec() != QMessageBox.StandardButton.Yes:
return
try:
@@ -392,8 +380,8 @@ class ContextMenuManager:
)
msg_box.setIcon(QMessageBox.Icon.Warning)
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
if msg_box.exec() != QMessageBox.StandardButton.Yes:
return
try:
@@ -457,92 +445,7 @@ class ContextMenuManager:
return self.theme_manager.get_colored_icon_path(icon_name, color)
return None
def clear_card_selection(self) -> None:
self.card_selection_mode = False
for card in self.game_library_manager.game_card_cache.values():
if card.batch_selected:
card.batch_selected = False
card.update()
def start_card_selection(self, game_card: "GameCard") -> None:
self.clear_card_selection()
self.card_selection_mode = True
game_card.batch_selected = True
game_card.update()
game_card.setFocus(Qt.FocusReason.OtherFocusReason)
def _start_card_actions(self, actions: list[QAction], menus: list[QMenu]) -> None:
if self._batch_action or self._card_actions_stopping:
return
self.clear_card_selection()
self._batch_action = True
self._card_actions = list(reversed(actions))
self._card_action_menus = menus
for menu in menus:
menu.setParent(self.parent, menu.windowFlags())
self._run_next_card_action()
def _run_next_card_action(self) -> None:
if not self._batch_action:
return
jobs = [getattr(self.parent, name, None) for name in (
"egs_process", "gog_process", "gog_repair_worker", "gog_delete_worker", "store_dlc_worker",
)]
jobs.extend(getattr(self.parent, "gog_support_workers", []))
for job in jobs:
if job is None or not isinstance(job, (QProcess, QThread)):
continue
job.finished.connect(lambda *args: self._card_action_timer.start() if not self._card_actions_stopping else None)
if ((isinstance(job, QProcess) and job.state() == QProcess.ProcessState.NotRunning)
or (isinstance(job, QThread) and not job.isRunning())):
self._card_action_timer.start()
return
if self._card_actions_stopping or not self._card_actions:
self._batch_action = False
for menu in self._card_action_menus:
menu.deleteLater()
self._card_action_menus = []
self._card_actions = []
return
self._card_actions.pop().trigger()
self._card_action_timer.start()
def stop_card_actions(self) -> None:
self._card_actions_stopping = True
self._card_action_timer.stop()
self._card_actions = []
self._batch_action = False
for menu in self._card_action_menus:
menu.deleteLater()
self._card_action_menus = []
def _show_card_selection_menu(self, menu: QMenu, game_card: "GameCard", pos: QPoint) -> None:
grouped: dict[str, list[QAction]] = {}
menus: list[QMenu] = []
for card in self.game_library_manager.game_card_cache.values():
if not card.batch_selected:
continue
card_menu = self.show_context_menu(card, pos, build_only=True)
if card_menu is None:
continue
card_menu.setParent(menu, card_menu.windowFlags())
menus.append(card_menu)
for action in card_menu.actions():
if not action.isSeparator() and action.isEnabled():
grouped.setdefault(action.text(), []).append(action)
for text, actions in grouped.items():
action = menu.addAction(actions[0].icon(), text)
action.setEnabled(not self._batch_action)
action.triggered.connect(
lambda checked=False, actions=actions: self._start_card_actions(actions, menus)
)
menu.addSeparator()
cancel_action = menu.addAction(self._get_safe_icon("cancel"), _("Cancel"))
cancel_action.triggered.connect(self.clear_card_selection)
menu.setActiveAction(next(action for action in menu.actions() if action.isEnabled() and not action.isSeparator()))
menu.popup(game_card.mapToGlobal(pos))
def show_context_menu(self, game_card, pos: QPoint, build_only: bool = False):
def show_context_menu(self, game_card, pos: QPoint):
"""
Show the context menu for a game card at the specified position.
@@ -556,16 +459,6 @@ class ContextMenuManager:
menu.setAttribute(Qt.WidgetAttribute.WA_DeleteOnClose)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
if not build_only:
if self.card_selection_mode or game_card.batch_selected:
self._show_card_selection_menu(menu, game_card, pos)
return
self.clear_card_selection()
selection_action = menu.addAction(self._get_safe_icon("edit"), _("Select multiple"))
selection_action.triggered.connect(lambda: self.start_card_selection(game_card))
menu.setActiveAction(selection_action)
menu.addSeparator()
# For non-Steam games, check if exe exists
if game_card.game_source == "portproton":
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
@@ -574,8 +467,6 @@ class ContextMenuManager:
# Show only "Delete from PortProton" if no valid exe
delete_action = menu.addAction(self._get_safe_icon("delete"), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
if build_only:
return menu
menu.popup(game_card.mapToGlobal(pos))
return
@@ -653,14 +544,6 @@ class ContextMenuManager:
import_action.triggered.connect(
lambda: self.parent._import_gog_game(game)
)
edit_action = menu.addAction(self._get_safe_icon("edit"), _("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self._edit_id_shortcut(
game_card.name,
game_card.cover_path,
("gog", str(game_card.appid)),
)
)
if game_card.game_source == "egs":
app_id = str(game_card.appid)
@@ -724,12 +607,6 @@ class ContextMenuManager:
import_action.triggered.connect(
lambda: self.parent._import_egs_game(app_id)
)
edit_action = menu.addAction(self._get_safe_icon("edit"), _("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self._edit_id_shortcut(
game_card.name, game_card.cover_path, ("egs", app_id)
)
)
if game_card.game_source == "steam":
desktop_dir = QStandardPaths.writableLocation(
@@ -803,24 +680,16 @@ class ContextMenuManager:
if os.path.exists(menu_path)
else self.add_to_menu(game_card.name, game_card.exec_line)
)
if (
game_card.game_source in ("portproton", "gog", "egs")
and not is_uninstalled_store_game
and get_steam_home() is not None
):
is_in_steam = is_game_in_steam(game_card.name)
steam_icon_name = "delete" if is_in_steam else "menu_steam"
steam_text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(self._get_safe_icon(steam_icon_name), steam_text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
if build_only:
return menu
if get_steam_home() is not None:
is_in_steam = is_game_in_steam(game_card.name)
steam_icon_name = "delete" if is_in_steam else "menu_steam"
steam_text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(self._get_safe_icon(steam_icon_name), steam_text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
# Set focus to the first menu item
actions = menu.actions()
@@ -918,9 +787,7 @@ class ContextMenuManager:
if not entry:
continue
exec_line = entry.get("Exec", entry.get("exec", ""))
exe_path = extract_exec_target_path(exec_line)
if (exe_path and resolve_custom_data_dir(custom_root, exe_path)
== os.path.dirname(metadata_path)) or script_name.lower() in exec_line.lower():
if script_name.lower() in exec_line.lower():
return file_path
except OSError:
continue
@@ -1140,7 +1007,7 @@ class ContextMenuManager:
if not resolved_exec_line:
return
shortcut_paths = self._get_installed_shortcut_paths(game_name)
exe_path = extract_exec_target_path(resolved_exec_line)
exe_path = self._parse_exe_path(resolved_exec_line, game_name)
if not self._remove_file(
desktop_path,
_("Failed to delete .desktop file: {error}"),
@@ -1169,17 +1036,14 @@ class ContextMenuManager:
self.game_library_manager.remove_game_incremental(game_name, card_exec_line or resolved_exec_line)
def delete_game(self, game_name, exec_line):
if self._batch_action:
self._delete_game_without_confirm(game_name, exec_line)
return
msg_box = QMessageBox(self.parent)
msg_box.setIcon(QMessageBox.Icon.Question)
msg_box.setWindowTitle(_("Confirm Deletion"))
msg_box.setText(_("Are you sure you want to delete '{game_name}'? This will remove the .desktop file and custom data.").format(game_name=game_name))
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.setDefaultButton(QMessageBox.StandardButton.No)
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
reply = msg_box.exec()
if reply != QMessageBox.StandardButton.Yes:
return
@@ -1420,35 +1284,29 @@ class ContextMenuManager:
):
self._update_desktop_database()
def _edit_id_shortcut(self, game_name: str, cover_path: str,
store: tuple[str, str]) -> None:
source, app_id = store
app_id = str(app_id).strip()
invalid_path = app_id in {".", ".."} or os.path.basename(app_id) != app_id
if not app_id or invalid_path or (source == "steam" and not app_id.isdigit()):
logger.warning("Invalid %s game ID for shortcut editing: %s", source, app_id)
def _edit_steam_shortcut(self, game_name: str, appid: int | str, cover_path: str) -> None:
appid_str = str(appid).strip()
if not appid_str.isdigit():
logger.warning("Invalid Steam appid for shortcut editing: %s", appid)
return
dialog = AddGameDialog(parent=self.parent, theme=self.theme, edit_mode=True,
game_name=game_name, cover_path=cover_path, steam_appid=app_id,
exe_path=f"{source}://launch/{app_id}" if source in {"gog", "egs"} else None)
game_name=game_name, cover_path=cover_path, steam_appid=appid_str)
if dialog.exec() != QDialog.DialogCode.Accepted:
return
new_name = dialog.nameEdit.text().strip()
if not new_name:
return
selected_cover = dialog.coverEdit.text().strip()
if (not os.path.isfile(selected_cover) and dialog.last_cover_path
and os.path.isfile(dialog.last_cover_path)):
if not os.path.isfile(selected_cover) and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path):
selected_cover = dialog.last_cover_path
default_data_home = os.path.join(os.path.expanduser("~"), ".local", "share")
xdg_data_home = os.getenv("XDG_DATA_HOME", default_data_home)
game_dir = os.path.join(xdg_data_home, "PortProtonQt", "custom_data",
f"{source}-{app_id}")
xdg_data_home = os.getenv(
"XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share")
)
game_dir = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", appid_str)
try:
os.makedirs(game_dir, exist_ok=True)
clean_name = new_name.replace("\r", " ").replace("\n", " ").strip()
metadata_path = os.path.join(game_dir, "metadata.txt")
with open(metadata_path, "w", encoding="utf-8") as metadata_file:
with open(os.path.join(game_dir, "metadata.txt"), "w", encoding="utf-8") as metadata_file:
metadata_file.write(f"name={clean_name}\n")
if selected_cover and os.path.isfile(selected_cover):
extension = os.path.splitext(selected_cover)[1].lower()
@@ -1460,111 +1318,22 @@ class ContextMenuManager:
shutil.copyfile(selected_cover, target_cover)
cover_path = target_cover
except OSError as e:
message = _("Failed to save custom data: {error}").format(error=str(e))
self.signals.show_warning_dialog.emit(_("Error"), message)
self.signals.show_warning_dialog.emit(
_("Error"), _("Failed to save custom data: {error}").format(error=str(e))
)
return
for game in self.game_library_manager.games:
if str(game[3]) != app_id or game[12] != source:
if str(game[3]) != appid_str or game[12] != "steam":
continue
updated_game = list(game)
updated_game[0] = new_name
updated_game[2] = cover_path
self.game_library_manager.replace_game_incremental(game[0], game[5], tuple(updated_game))
self.game_library_manager.replace_game_incremental(
game[0], game[5], tuple(updated_game)
)
QTimer.singleShot(0, self.game_library_manager.load_visible_images)
return
def handle_missing_executable(self, game_card: "GameCard") -> None:
"""Offer removal or shortcut repair when the launch file is missing."""
msg_box = QMessageBox(self.parent)
msg_box.setIcon(QMessageBox.Icon.Question)
msg_box.setWindowTitle(_("Executable not found"))
msg_box.setText(_("Executable not found: {0}").format(game_card.missing_executable_path))
delete_button = msg_box.addButton(_("Delete from PortProton"), QMessageBox.ButtonRole.DestructiveRole)
edit_button = msg_box.addButton(_("Select another executable"), QMessageBox.ButtonRole.ActionRole)
msg_box.addButton(QMessageBox.StandardButton.Cancel)
for button in msg_box.buttons():
button.ensurePolished()
button.setMinimumWidth(button.sizeHint().width())
msg_box.exec()
if msg_box.clickedButton() == delete_button:
self.delete_game(game_card.name, game_card.exec_line)
elif msg_box.clickedButton() == edit_button:
self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
def _relocate_shortcut_data(self, old_exe: str, new_exe: str) -> list[tuple[str, str]]:
"""Move path-specific data, refusing to overwrite another game's data."""
if os.path.abspath(old_exe) == os.path.abspath(new_exe):
return []
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
custom_root = os.path.join(data_home, "PortProtonQt", "custom_data")
old_folder = resolve_custom_data_dir(custom_root, old_exe)
new_folder = os.path.join(custom_root, get_custom_data_dir_name(new_exe))
paths = [(old_folder, new_folder), (old_exe + ".ppdb", new_exe + ".ppdb")]
moves = [(source, target) for source, target in paths if os.path.exists(source)]
for _source, target in moves:
if os.path.lexists(target):
raise FileExistsError(_("File already exists: {file_name}").format(file_name=target))
completed = []
try:
for source, target in moves:
shutil.move(source, target)
completed.append((source, target))
except OSError:
for source, target in reversed(completed):
shutil.move(target, source)
raise
return completed
def _relocate_shortcut_statistics(self, old_exe: str, new_exe: str) -> None:
"""Keep playtime and last launch associated with a repaired shortcut."""
from portprotonqt.time_utils import get_last_launch_path, get_statistics_path
old_name = os.path.splitext(os.path.basename(old_exe))[0]
new_name = os.path.splitext(os.path.basename(new_exe))[0]
last_launch_path = get_last_launch_path()
records = (
(get_statistics_path(), os.path.normpath(old_exe).replace(" ", "#@_@#"), new_exe.replace(" ", "#@_@#")),
(last_launch_path, old_name, new_name),
)
for path, old_key, new_key in records:
if not os.path.isfile(path):
continue
try:
with open(path, encoding="utf-8") as stream:
lines = stream.readlines()
updated = []
for line in lines:
parts = line.rsplit(maxsplit=1) if path == last_launch_path else line.split(maxsplit=1)
if len(parts) == 2 and parts[0] == old_key:
line = f"{new_key} {parts[1].rstrip()}\n"
updated.append(line)
if updated != lines:
with open(path, "w", encoding="utf-8") as stream:
stream.writelines(updated)
except OSError as error:
logger.warning("Failed to relocate statistics for %s: %s", old_exe, error)
def _save_local_shortcut_name(self, exe_path: str, name: str) -> None:
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
custom_root = os.path.join(data_home, "PortProtonQt", "custom_data")
game_dir = resolve_custom_data_dir(custom_root, exe_path)
os.makedirs(game_dir, exist_ok=True)
metadata_path = os.path.join(game_dir, "metadata.txt")
metadata_lines = []
if os.path.isfile(metadata_path):
with open(metadata_path, encoding="utf-8") as metadata_file:
metadata_lines = [line for line in metadata_file if not line.startswith(("name=", "name_"))]
clean_name = " ".join(name.splitlines()).strip()
temp_path = None
try:
with tempfile.NamedTemporaryFile(mode="w", encoding="utf-8", dir=game_dir, delete=False) as metadata_file:
temp_path = metadata_file.name
metadata_file.write(f"name={clean_name}\n" + "".join(metadata_lines))
os.replace(temp_path, metadata_path)
finally:
if temp_path and os.path.exists(temp_path):
os.unlink(temp_path)
def edit_game_shortcut(self, game_name, exec_line, cover_path, appid=None):
"""
Opens a dialog allowing the user to edit a game shortcut in edit mode to modify an existing .desktop file.
@@ -1575,7 +1344,7 @@ class ContextMenuManager:
cover_path: The path to the game's cover image.
"""
if appid is not None:
self._edit_id_shortcut(game_name, cover_path, ("steam", str(appid)))
self._edit_steam_shortcut(game_name, appid, cover_path)
return
if not self._check_portproton():
return
@@ -1583,7 +1352,7 @@ class ContextMenuManager:
if not exec_line:
return
old_exec_line = exec_line
exe_path = extract_exec_target_path(exec_line)
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
dialog = AddGameDialog(
@@ -1605,12 +1374,7 @@ class ContextMenuManager:
_("Game name and executable path are required")
)
return
old_path = self._get_desktop_path(game_name)
old_entry = parse_desktop_entry(old_path)
original_name = old_entry.get("Name", game_name) if old_entry else game_name
dialog.nameEdit.setText(original_name)
desktop_entry, new_desktop_path = dialog.getDesktopEntryData()
dialog.nameEdit.setText(new_name)
if not desktop_entry or not new_desktop_path:
self.signals.show_warning_dialog.emit(
_("Error"),
@@ -1618,33 +1382,25 @@ class ContextMenuManager:
)
return
new_desktop_path = old_path
moved_paths = []
old_path = self._get_desktop_path(game_name)
if game_name != new_name and os.path.exists(old_path):
self._remove_file(
old_path,
_("Failed to delete old .desktop file: {error}"),
_("Removed old .desktop file for '{game_name}'"),
game_name
)
try:
moved_paths = self._relocate_shortcut_data(exe_path, new_exe_path)
if exe_path == new_exe_path and os.path.isfile(old_path):
with open(old_path, encoding="utf-8") as source:
desktop_entry = source.read()
if new_name != game_name:
self._save_local_shortcut_name(new_exe_path, new_name)
with open(new_desktop_path, "w", encoding="utf-8") as f:
f.write(desktop_entry)
os.chmod(new_desktop_path, 0o755)
except OSError as e:
for source, target in reversed(moved_paths):
shutil.move(target, source)
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to save .desktop file: {error}").format(error=str(e))
)
return
for source, target in moved_paths:
if new_cover_path.startswith(source + os.sep):
new_cover_path = target + new_cover_path[len(source):]
if dialog.last_cover_path and dialog.last_cover_path.startswith(source + os.sep):
dialog.last_cover_path = target + dialog.last_cover_path[len(source):]
if exe_path != new_exe_path:
self._relocate_shortcut_statistics(exe_path, new_exe_path)
saved_entry = parse_desktop_entry(new_desktop_path)
updated_exec_line = new_exe_path
if saved_entry:
@@ -1664,9 +1420,11 @@ class ContextMenuManager:
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share")
)
custom_folder = resolve_custom_data_dir(
os.path.join(xdg_data_home, "PortProtonQt", "custom_data"),
new_exe_path,
custom_folder = os.path.join(
xdg_data_home,
"PortProtonQt",
"custom_data",
get_custom_data_dir_name(new_exe_path),
)
os.makedirs(custom_folder, exist_ok=True)
@@ -1703,8 +1461,8 @@ class ContextMenuManager:
old_menu_path = self._get_menu_shortcut_path(game_name)
new_menu_path = self._get_menu_shortcut_path(new_name)
desktop_dir = QStandardPaths.writableLocation(QStandardPaths.StandardLocation.DesktopLocation)
old_desktop_path = self._get_shortcut_path(game_name, desktop_dir)
new_desktop_path_target = self._get_shortcut_path(new_name, desktop_dir)
old_desktop_path = os.path.join(desktop_dir, f"{game_name}.desktop")
new_desktop_path_target = os.path.join(desktop_dir, f"{new_name}.desktop")
if game_name != new_name:
if os.path.exists(old_menu_path):
@@ -1715,22 +1473,19 @@ class ContextMenuManager:
self.remove_from_steam(game_name, new_exe_path, "portproton")
if dialog.add_to_menu_checkbox.isChecked():
if exe_path != new_exe_path or not os.path.exists(new_menu_path):
if not os.path.exists(new_menu_path):
self.add_to_menu(new_name, updated_exec_line)
elif os.path.exists(new_menu_path):
self.remove_from_menu(new_name)
if dialog.add_to_desktop_checkbox.isChecked():
if exe_path != new_exe_path or not os.path.exists(new_desktop_path_target):
if not os.path.exists(new_desktop_path_target):
self.add_to_desktop(new_name, updated_exec_line)
elif os.path.exists(new_desktop_path_target):
self.remove_from_desktop(new_name)
is_in_steam = is_game_in_steam(new_name)
if dialog.add_to_steam_checkbox.isChecked():
if is_in_steam and exe_path != new_exe_path:
self.remove_from_steam(new_name, old_exec_line, "portproton")
is_in_steam = False
if not is_in_steam:
self.add_to_steam(new_name, updated_exec_line, new_cover_path)
elif is_in_steam:
@@ -1757,26 +1512,23 @@ class ContextMenuManager:
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
if not exec_line.startswith(("gog://launch/", "egs://launch/")):
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
logger.debug("Adding game '%s' to Steam", game_name)
try:
if exec_line.startswith(("gog://launch/", "egs://launch/")):
source, app_id = exec_line.split("://", 1)[0], exec_line.rsplit("/", 1)[-1]
icon_source = getattr(self.parent, f"{source}_api").get_launch_target(app_id)
success, message = add_to_steam(game_name, exec_line, cover_path, icon_source)
else:
success, message = add_to_steam(game_name, exec_line, cover_path)
success, message = add_to_steam(game_name, exec_line, cover_path)
if success:
if self._batch_action:
return
if "restart" in message.lower():
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was added to Steam. Please restart Steam for changes to take effect.").format(game_name=game_name)
)
else:
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was added to Steam.").format(game_name=game_name)
)
else:
self.signals.show_warning_dialog.emit(
_("Error"),
@@ -1798,14 +1550,16 @@ class ContextMenuManager:
def on_remove_from_steam_result(result: tuple[bool, str]):
success, message = result
if success:
if self._batch_action:
return
if "restart" in message.lower():
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was removed from Steam. Please restart Steam for changes to take effect.").format(game_name=game_name)
)
return
else:
self.signals.show_info_dialog.emit(
_("Success"),
_("'{game_name}' was removed from Steam.").format(game_name=game_name)
)
else:
self.signals.show_warning_dialog.emit(
_("Error"),
@@ -1815,7 +1569,7 @@ class ContextMenuManager:
exec_line = self._get_exec_line(game_name, exec_line)
if not exec_line:
return
exe_path = extract_exec_target_path(exec_line)
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
logger.debug("Removing game '%s' from Steam", game_name)
+10 -157
View File
@@ -1,8 +1,7 @@
import os
from itertools import accumulate
from PySide6.QtWidgets import QLabel, QPushButton, QStyle, QStyleOptionButton, QWidget, QLayout, QLayoutItem, QScrollArea, QGraphicsOpacityEffect, QComboBox
from PySide6.QtCore import QObject, Qt, Signal, QRect, QRectF, QSize, Property, QPropertyAnimation, QEasingCurve, QTimer, QEvent
from PySide6.QtGui import QMouseEvent, QFont, QFontMetrics, QIcon, QPainter, QPalette, QColor, QWheelEvent
from PySide6.QtCore import Qt, Signal, QRect, QRectF, QSize, Property, QPropertyAnimation, QEasingCurve, QTimer, QEvent
from PySide6.QtGui import QFont, QFontMetrics, QIcon, QPainter, QPalette, QColor
from PySide6.QtSvg import QSvgRenderer
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config import ui_config
@@ -18,19 +17,6 @@ class CustomComboBox(QComboBox):
super().__init__(parent)
self.theme = theme
def eventFilter(self, watched: QObject, event: QEvent) -> bool:
line_edit = self.lineEdit()
if (
watched is line_edit and line_edit is not None and line_edit.isReadOnly()
and isinstance(event, QMouseEvent) and event.button() == Qt.MouseButton.LeftButton
):
if event.type() == QEvent.Type.MouseButtonPress:
return True
if event.type() == QEvent.Type.MouseButtonRelease:
self.showPopup()
return True
return super().eventFilter(watched, event)
def contextMenuEvent(self, event):
line_edit = self.lineEdit()
if line_edit is None:
@@ -54,7 +40,6 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
result = [[0, 0, 0, 0] for _ in range(N)]
min_margin = 20
available_width = rect_width - 2 * min_margin
width_sums = list(accumulate((size[0] for size in nat_sizes), initial=0))
# Fast search for max items per row
max_items_per_row = 1
@@ -70,7 +55,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
while left <= right:
mid = (left + right) // 2
end_idx = min(i + mid, N)
sum_w = width_sums[end_idx] - width_sums[i]
sum_w = sum(nat_sizes[j][0] for j in range(i, end_idx))
needed_width = sum_w + spacing * (mid - 1)
if needed_width <= available_width:
@@ -80,7 +65,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
right = mid - 1
count = best_count
sum_width = width_sums[i + count] - width_sums[i]
sum_width = sum(nat_sizes[j][0] for j in range(i, i + count))
if count > max_items_per_row:
max_items_per_row = count
@@ -104,7 +89,7 @@ def compute_layout(nat_sizes, rect_width, spacing, max_scale, center_rows=True):
while left <= right:
mid = (left + right) // 2
end_idx = min(i + mid, N)
sum_w = width_sums[end_idx] - width_sums[i]
sum_w = sum(nat_sizes[j][0] for j in range(i, end_idx))
needed_width = sum_w + spacing * (mid - 1)
if needed_width <= available_width:
@@ -166,13 +151,9 @@ class FlowLayout(QLayout):
self._cache_width = None
self._cache_visible_hash = None
self._cache_result = None
self._cache_visible_data = None
self._cache_minimum_size = None
def _get_visible_data(self):
"""Return list of visible items and their sizes"""
if self._cache_visible_data is not None:
return self._cache_visible_data
visible_items = []
visible_indices = []
visible_sizes = []
@@ -182,13 +163,10 @@ class FlowLayout(QLayout):
if widget and not widget.isHidden():
visible_items.append(item)
visible_indices.append(i)
s = widget.minimumSize()
if s != widget.maximumSize():
s = item.sizeHint()
s = item.sizeHint()
visible_sizes.append((s.width(), s.height()))
self._cache_visible_data = (visible_items, visible_indices, visible_sizes)
return self._cache_visible_data
return visible_items, visible_indices, visible_sizes
def _make_visible_hash(self, visible_sizes):
"""Create hash for change detection"""
@@ -198,12 +176,6 @@ class FlowLayout(QLayout):
self.itemList.append(item)
self._invalidate_cache()
def insertWidget(self, index: int, widget: QWidget) -> None:
self.addWidget(widget)
item = self.takeAt(self.count() - 1)
self.itemList.insert(index, item)
self.invalidate()
def takeAt(self, index: int) -> QLayoutItem:
if 0 <= index < len(self.itemList):
self._invalidate_cache()
@@ -214,8 +186,6 @@ class FlowLayout(QLayout):
self._cache_width = None
self._cache_visible_hash = None
self._cache_result = None
self._cache_visible_data = None
self._cache_minimum_size = None
def invalidate(self) -> None:
self._invalidate_cache()
@@ -277,20 +247,12 @@ class FlowLayout(QLayout):
return self.minimumSize()
def minimumSize(self):
if self._cache_minimum_size is not None:
return QSize(self._cache_minimum_size)
size = QSize()
for item in self.itemList:
widget = item.widget()
if (widget is not None and not widget.isHidden()
and widget.minimumSize() == widget.maximumSize()):
size = size.expandedTo(widget.minimumSize())
else:
size = size.expandedTo(item.minimumSize())
size = size.expandedTo(item.minimumSize())
margins = self.contentsMargins()
size += QSize(margins.left() + margins.right(),
margins.top() + margins.bottom())
self._cache_minimum_size = QSize(size)
return size
def doLayout(self, rect, testOnly):
@@ -329,18 +291,10 @@ class FlowLayout(QLayout):
if not testOnly:
rx, ry = rect.x(), rect.y()
row_bounds = {}
if self.alignment() & Qt.AlignmentFlag.AlignHCenter:
for x, y, w, _ in geom_array:
left = row_bounds.get(y, (x, x))[0]
row_bounds[y] = (left, x + w)
# Set geometry for visible items
for idx, item in enumerate(visible_items):
x, y, w, h = geom_array[idx]
if y in row_bounds:
left, right = row_bounds[y]
x += max(0, (rect.width() - (right - left)) // 2) - left
item.setGeometry(QRect(x + rx, y + ry, w, h))
# Hide invisible items
@@ -593,8 +547,7 @@ class AutoSizeButton(QPushButton):
self.current_theme_name = selected_theme
self.theme = self.theme_manager.apply_theme(selected_theme)
self._uses_theme_padding = padding is None
if self._uses_theme_padding:
if padding is None:
padding = getattr(self.theme, 'autoSizeButtonPadding', 20)
self._pad_top, self._pad_bottom, self._pad_left, self._pad_right = self._normalize_padding(padding)
@@ -621,18 +574,6 @@ class AutoSizeButton(QPushButton):
self.adjustFontSize()
def refresh_theme(self, theme: object) -> None:
"""Refresh sizing values supplied by the active theme."""
self.theme = theme
if not self._uses_theme_padding:
return
padding = getattr(theme, "autoSizeButtonPadding", 20)
self._pad_top, self._pad_bottom, self._pad_left, self._pad_right = (
self._normalize_padding(padding)
)
self.adjustFontSize()
self.updateGeometry()
def _extract_icon_name(self, icon_path):
if isinstance(icon_path, str):
base = os.path.basename(icon_path)
@@ -886,8 +827,6 @@ class NavLabel(QLabel):
super().mousePressEvent(event)
class AutoHideScrollArea(QScrollArea):
viewportResized = Signal()
def __init__(
self,
theme,
@@ -906,30 +845,18 @@ class AutoHideScrollArea(QScrollArea):
self.setStyleSheet(self.theme.TRANSPARENT_BACKGROUND_STYLE)
self._v_scrollbar = self.verticalScrollBar()
self._h_scrollbar = self.horizontalScrollBar()
self._v_scrollbar.installEventFilter(self)
self._h_scrollbar.installEventFilter(self)
self._opacity_effect = QGraphicsOpacityEffect(self._v_scrollbar)
self._opacity_effect.setOpacity(0.0)
self._v_scrollbar.setGraphicsEffect(self._opacity_effect)
self._h_opacity_effect = QGraphicsOpacityEffect(self._h_scrollbar)
self._h_opacity_effect.setOpacity(0.0)
self._h_scrollbar.setGraphicsEffect(self._h_opacity_effect)
self._fade_animation = QPropertyAnimation(self._opacity_effect, b"opacity")
self._fade_animation.setDuration(self.fade_duration_ms)
self._fade_animation.setEasingCurve(QEasingCurve.Type.InOutCubic)
self._h_fade_animation = QPropertyAnimation(self._h_opacity_effect, b"opacity")
self._h_fade_animation.setDuration(self.fade_duration_ms)
self._h_fade_animation.setEasingCurve(QEasingCurve.Type.InOutCubic)
self._is_visible = False
self._scroll_needed = False
self._h_is_visible = False
self._h_scroll_needed = False
self._apply_visible_style()
@@ -937,12 +864,7 @@ class AutoHideScrollArea(QScrollArea):
self._hide_timer.setSingleShot(True)
self._hide_timer.timeout.connect(self._start_fade_out)
self._h_hide_timer = QTimer(self)
self._h_hide_timer.setSingleShot(True)
self._h_hide_timer.timeout.connect(self._start_horizontal_fade_out)
self._v_scrollbar.valueChanged.connect(self._on_scroll)
self._h_scrollbar.valueChanged.connect(self._on_horizontal_scroll)
self.viewport().installEventFilter(self)
initial_widget = self.widget()
@@ -953,25 +875,6 @@ class AutoHideScrollArea(QScrollArea):
def _apply_visible_style(self) -> None:
self._v_scrollbar.setStyleSheet(self.theme.SCROLL_STYLE)
self._h_scrollbar.setStyleSheet(self.theme.SCROLL_STYLE)
def _start_horizontal_fade_in(self) -> None:
if not self._h_scroll_needed:
return
self._h_fade_animation.stop()
self._h_fade_animation.setStartValue(self._h_opacity_effect.opacity())
self._h_fade_animation.setEndValue(1.0)
self._h_fade_animation.start()
self._h_is_visible = True
def _start_horizontal_fade_out(self) -> None:
if not self._h_scroll_needed:
return
self._h_fade_animation.stop()
self._h_fade_animation.setStartValue(self._h_opacity_effect.opacity())
self._h_fade_animation.setEndValue(0.0)
self._h_fade_animation.start()
self._h_is_visible = False
def _start_fade_in(self) -> None:
if not self._scroll_needed:
@@ -996,28 +899,17 @@ class AutoHideScrollArea(QScrollArea):
self._opacity_effect.setOpacity(opacity)
self._is_visible = opacity == 1.0
def _set_horizontal_opacity_immediately(self, opacity: float) -> None:
self._h_fade_animation.stop()
self._h_opacity_effect.setOpacity(opacity)
self._h_is_visible = opacity == 1.0
def _update_scroll_needed(self) -> None:
widget = self.widget()
if widget is None:
self._scroll_needed = False
self._h_scroll_needed = False
self._set_opacity_immediately(0.0)
self._set_horizontal_opacity_immediately(0.0)
self._hide_timer.stop()
self._h_hide_timer.stop()
return
content_height = widget.sizeHint().height()
content_width = widget.sizeHint().width()
viewport_height = self.viewport().height()
viewport_width = self.viewport().width()
self._scroll_needed = content_height > viewport_height
self._h_scroll_needed = content_width > viewport_width
if not self._scroll_needed:
self._set_opacity_immediately(0.0)
@@ -1026,58 +918,27 @@ class AutoHideScrollArea(QScrollArea):
if not self._is_visible:
self._set_opacity_immediately(0.0)
if not self._h_scroll_needed:
self._set_horizontal_opacity_immediately(0.0)
self._h_hide_timer.stop()
elif not self._h_is_visible:
self._set_horizontal_opacity_immediately(0.0)
def _on_scroll(self, value: int) -> None:
if not self._scroll_needed:
return
self._start_fade_in()
self._hide_timer.start(self.hide_delay_ms)
def _on_horizontal_scroll(self, value: int) -> None:
if not self._h_scroll_needed:
return
self._start_horizontal_fade_in()
self._h_hide_timer.start(self.hide_delay_ms)
def enterEvent(self, event):
if self._scroll_needed:
self._start_fade_in()
self._hide_timer.start(self.hide_delay_ms)
if self._h_scroll_needed:
self._start_horizontal_fade_in()
self._h_hide_timer.start(self.hide_delay_ms)
def leaveEvent(self, event):
if self._scroll_needed and self._is_visible:
self._hide_timer.start(self.hide_delay_ms)
if self._h_scroll_needed and self._h_is_visible:
self._h_hide_timer.start(self.hide_delay_ms)
def wheelEvent(self, event: QWheelEvent) -> None:
widget = self.widget()
horizontal_library = widget is not None and widget.property(
"library_layout_mode"
) in {"horizontal", "horizontal_top"}
if self._h_scrollbar.maximum() > 0 and (
horizontal_library or self._v_scrollbar.maximum() == 0
):
self._h_scrollbar.event(event)
return
super().wheelEvent(event)
def eventFilter(self, obj, event):
if not hasattr(self, "_v_scrollbar") or not hasattr(self, "_h_scrollbar"):
if not hasattr(self, "_v_scrollbar"):
return super().eventFilter(obj, event)
if event.type() == QEvent.Type.Resize:
self._update_scroll_needed()
if obj == self.viewport():
self.viewportResized.emit()
elif obj == self._v_scrollbar:
if event.type() == QEvent.Type.Enter:
if self._scroll_needed:
@@ -1086,14 +947,6 @@ class AutoHideScrollArea(QScrollArea):
elif event.type() == QEvent.Type.Leave:
if self._scroll_needed and self._is_visible:
self._hide_timer.start(self.hide_delay_ms)
elif obj == self._h_scrollbar:
if event.type() == QEvent.Type.Enter:
if self._h_scroll_needed:
self._start_horizontal_fade_in()
self._h_hide_timer.start(self.hide_delay_ms)
elif event.type() == QEvent.Type.Leave:
if self._h_scroll_needed and self._h_is_visible:
self._h_hide_timer.start(self.hide_delay_ms)
return super().eventFilter(obj, event)
def setWidget(self, widget: QWidget | None) -> None:
+6 -29
View File
@@ -93,9 +93,6 @@ class DetailPageManager:
def openGameDetailPage(self, game_data: dict) -> None:
"""Open detailed game information page."""
self._current_detail_source = ("game", dict(game_data))
self._return_to_library_card_key = (
game_data.get("name", ""), game_data.get("exec_line", "")
)
detail_page = QWidget()
detail_page.setProperty("coverCacheKey", str(game_data.get("appid", "")))
fallback_exe, fallback_icon_path = self._get_exe_icon_fallback(game_data)
@@ -616,23 +613,16 @@ class DetailPageManager:
)
buttons_layout.addWidget(play_button)
if source in {"steam", "gog", "egs"} and appid:
if str(game_source).lower() == "steam" and appid:
edit_button = self._make_action_button(
_("Edit Shortcut"),
self.main_window.theme_manager.get_icon("edit", as_path=True),
)
if source == "steam":
edit_button.clicked.connect(
lambda: self.main_window.context_menu_manager.edit_game_shortcut(
game_name, exec_line, cover_path, appid
)
)
else:
edit_button.clicked.connect(
lambda: self.main_window.context_menu_manager._edit_id_shortcut(
game_name, cover_path, (source, str(appid))
)
edit_button.clicked.connect(
lambda: self.main_window.context_menu_manager.edit_game_shortcut(
game_name, exec_line, cover_path, appid
)
)
buttons_layout.addWidget(edit_button)
elif self._has_game_shortcut(game_name):
edit_button = self._make_action_button(
@@ -1026,9 +1016,6 @@ class DetailPageManager:
)
)
content_frame_layout.addLayout(page_data["buttons_layout"])
content_frame_layout.addSpacing(
self.main_window.theme.DETAIL_COMPACT["buttons_bottom_spacing"]
)
def _get_compact_content_spacing(self) -> int:
return getattr(
@@ -1204,9 +1191,6 @@ class DetailPageManager:
)
)
content_frame_layout.addLayout(page_data["buttons_layout"])
content_frame_layout.addSpacing(
self.main_window.theme.DETAIL_COMPACT["buttons_bottom_spacing"]
)
main_layout = self._get_main_layout(detail_page)
if main_layout:
@@ -1457,8 +1441,6 @@ class DetailPageManager:
resolved_exe_path = self.main_window.resolve_launch_file_path(exe_path)
if resolved_exe_path is None:
return
if not self.main_window._check_alt_i586_dependencies_before_launch():
return
start_command = get_portproton_start_command()
if not start_command:
@@ -1483,7 +1465,7 @@ class DetailPageManager:
msg_box.setWindowTitle(_("Log Saved"))
msg_box.setText(_("Debug log saved to:") + f"\n{log_file}")
msg_box.setStandardButtons(QMessageBox.StandardButton.Ok | QMessageBox.StandardButton.Open)
msg_box.button(QMessageBox.StandardButton.Open).setText(_("Open Folder"))
msg_box.setButtonText(QMessageBox.StandardButton.Open, _("Open Folder"))
result = msg_box.exec()
@@ -1641,15 +1623,10 @@ class DetailPageManager:
container = getattr(self.main_window, "gamesListWidget", None)
if container is None:
return
manager = getattr(self.main_window, "game_library_manager", None)
card_key = getattr(self, "_return_to_library_card_key", None)
card = getattr(manager, "game_card_cache", {}).get(card_key)
cards = [
widget for widget in container.findChildren(QWidget)
if widget.__class__.__name__ == "GameCard"
]
if card is not None and card.isVisible():
cards = [card]
if not cards:
return
cards.sort(key=lambda card: (card.pos().y(), card.pos().x()))
+8 -8
View File
@@ -745,14 +745,14 @@ def _extract_exe_name(line: str) -> str:
def _extract_exe_path(line: str) -> str:
paths = re.findall(r"['\"]([^'\"]+\.exe)['\"]", line.replace("\\", "/"), re.IGNORECASE)
for path in paths:
drive_index = path.lower().find("drive_c/")
if drive_index >= 0:
return path[drive_index:].lower()
if "/" in path and not path.startswith("$"):
return path.lower()
return ""
match = re.search(r"['\"]([^'\"]+\.exe)['\"]", line.replace("\\", "/"), re.IGNORECASE)
if not match:
return ""
path = match.group(1)
drive_index = path.lower().find("drive_c/")
if drive_index < 0:
return ""
return path[drive_index:].lower()
def _path_matches_autoinstall(exec_path: str, autoinstall_path: str) -> bool:
+3 -484
View File
@@ -1,36 +1,25 @@
"""Base dialogs for PortProtonQt."""
import os
import re
from pathlib import Path
from collections import deque
from functools import partial
import tempfile
from typing import Any, cast, TYPE_CHECKING
from typing import cast, TYPE_CHECKING
from PySide6.QtGui import QIcon, QPixmap
from PySide6.QtWidgets import (
QDialog, QFormLayout, QHBoxLayout, QLabel, QVBoxLayout,
QProgressBar, QSizePolicy, QWidget, QCheckBox, QProgressDialog, QScrollArea, QLineEdit, QApplication
QProgressBar, QSizePolicy, QWidget, QCheckBox
)
from PySide6.QtCore import Qt, QObject, Signal, QTimer, QStandardPaths, QSize, QThread
from PySide6.QtCore import Qt, QObject, Signal, QTimer, QStandardPaths, QSize
import psutil
import orjson
import pefile
if TYPE_CHECKING:
from portprotonqt.main_window import MainWindow
from portprotonqt.dialogs.file_explorer import FileExplorer
from portprotonqt.config import (
LAUNCH_FILE_EXTENSIONS,
THEMED_LAUNCH_ICON_NAMES,
create_desktop_file,
extract_exec_target_path,
get_portproton_location,
parse_desktop_entry,
ui_config,
)
from portprotonqt.config.portproton import get_custom_icon_path, resolve_custom_data_dir
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.custom_widgets import AutoSizeButton
@@ -39,7 +28,6 @@ from portprotonqt.virtual_keyboard import VirtualKeyboard
from portprotonqt.localization import _
from portprotonqt.image_utils import COVER_IMAGE_EXTENSIONS, set_animated_cover
from portprotonqt.icon_extractor import generate_thumbnail
from portprotonqt.dialogs.dialog_utils import create_dialog_hints_widget, update_dialog_hints
logger = get_logger(__name__)
theme_manager = ThemeManager()
@@ -137,241 +125,16 @@ class GameLaunchDialog(DraggableDialog):
super().reject()
class GameFolderScanWorker(QThread):
"""Find executable files recursively and report scanned directory counts."""
progressChanged = Signal(object)
def __init__(self, folder: str, parent: QObject) -> None:
super().__init__(parent)
self.folder = folder
self.games: list[tuple[str, str]] = []
self.errors: list[str] = []
MAX_SCAN_DEPTH = 5
MAX_SCAN_DIRECTORIES = 400
GAME_SUBDIRECTORIES = frozenset((
"bin", "bin32", "bin64", "binaries", "win32", "win64", "x64", "x86", "game", "disccontentpc", "api",
))
def run(self) -> None:
for directory, paths in self._find_executables(self.folder).items():
if self.isInterruptionRequested():
return
try:
executable = max(paths, key=lambda path: self._executable_score(path, directory))
self.games.append((self._game_name(executable, directory), executable))
except OSError as error:
self._record_error(error)
self.games.sort(key=lambda game: game[1].casefold())
def _executable_score(self, executable: str, directory: str) -> tuple[int, int, int]:
name = Path(executable).stem.casefold()
folder = re.sub(r"[\W_]", "", os.path.basename(directory).casefold())
key = re.sub(r"[\W_]", "", name)
match = int(key == folder) + int(bool(key and folder and (key in folder or folder in key)))
launcher = name.endswith(("launcher", "redirector")) or name in ("play", "start", "run")
depth = len(Path(executable).relative_to(directory).parts)
return match - int(launcher), -depth, os.path.getsize(executable)
def _executable_name(self, executable: str) -> str:
try:
with pefile.PE(executable, fast_load=True) as pe:
pe.parse_data_directories(directories=[pefile.DIRECTORY_ENTRY["IMAGE_DIRECTORY_ENTRY_RESOURCE"]])
tables = [table for block in getattr(pe, "FileInfo", []) for info in block
for table in getattr(info, "StringTable", [])]
metadata = {key.decode("utf-8", errors="replace"): value.decode("utf-8", errors="replace")
for table in tables for key, value in table.entries.items()}
except pefile.PEFormatError:
return ""
except OSError as error:
logger.warning("Failed to read executable metadata %s: %s", executable, error)
return ""
for field in ("ProductName", "FileDescription"):
value = metadata.get(field, "").strip()
if value and not re.fullmatch(
r"(?i)(?:BootstrapPackagedGame|game|application|launcher|.*launcher.*|.*redistributable.*)", value,
):
return value
return ""
def _game_name(self, executable: str, directory: str) -> str:
name = ""
for info in sorted(Path(directory).glob("goggame-*.info")):
try:
data = orjson.loads(info.read_bytes().removeprefix(b"\xef\xbb\xbf"))
if (isinstance(data, dict) and isinstance(data.get("name"), str)
and data.get("gameId") == data.get("rootGameId")):
name = data["name"]
break
except OSError as error:
logger.warning("Failed to read game metadata %s: %s", info, error)
except ValueError as error:
logger.warning("Invalid game metadata %s: %s", info, error)
if not name:
name = self._executable_name(executable) or Path(directory).name
name = re.sub(r"(?i)[._ ]+(?:v?\d+(?:[._]\d+)+|build[._ ]?\d+).*$", "", name)
name = name.replace(".", " ")
name = re.sub(r"[\\/\r\n]", " ", name).replace(":", " - ")
return " ".join(name.replace("_", " ").split()).strip(" .") or Path(executable).stem
def _record_error(self, error: OSError) -> None:
logger.warning("Failed to scan game folder: %s", error)
self.errors.append(str(error))
def _is_runtime_directory(self, path: str) -> bool:
name = os.path.basename(path).casefold()
parent = os.path.basename(os.path.dirname(path)).casefold()
runtime = r"(?:i386-windows|x86_64-windows|mono|monobleedingedge|wine-mono.*|jre[\d._-]*|jdk[\d._-]*|java-runtime.*|_?commonredist|__installer)"
if re.fullmatch(runtime, name) or name in ("$recycle.bin", "system volume information", "config.msi", "msdownld.tmp"):
return True
if name == "windows" and parent == "drive_c":
return True
if name in ("windows media player", "internet explorer", "windows nt") and parent.startswith("program files"):
return True
if "proton" in name or name.startswith("wine"):
return os.path.isfile(os.path.join(path, "proton")) or os.path.isdir(os.path.join(path, "lib", "wine"))
return False
def _find_executables(self, folder: str) -> dict[str, list[str]]:
games: dict[str, list[str]] = {}
pending = deque([] if self._is_runtime_directory(folder) else [(folder, 0, folder)])
visited: dict[str, int] = {}
completed, total = 0, len(pending)
ignored = r"(?i)(?:unins.*|setup.*|install.*|.*redist.*|dxsetup.*|directx.*|dotnet.*|.*crash.*|.*report.*|.*prereq.*|.*updater?.*|.*config.*|.*settings.*|.*helper.*|.*benchmark.*|.*-win(?:32|64)-shipping|.*easyanticheat.*|.*battleye.*|oalinst|overlay_test.*|.*[-_](?:setup|installer).*|.*errormonitor|pluginhost|.*_api)"
skipped = {"engine", "melonloader", "mods", "plugins", "userdata", "userlibs", "reshade_shaders",
"assets", "data", "resources", "res", "res_mods", "replays", "movies", "cache", "logs"}
while pending:
if self.isInterruptionRequested():
return {}
root, depth, branch = pending.popleft()
label = _("Scanning: {folder}").format(folder=root)
self.progressChanged.emit((completed, total, label))
try:
with os.scandir(root) as entries:
entries_list = sorted(entries, key=lambda entry: entry.name.casefold())
files = [entry.path for entry in entries_list if entry.name.casefold().endswith(".exe")
and not re.fullmatch(ignored, entry.name[:-len(".exe")])
and not entry.is_symlink() and entry.is_file(follow_symlinks=False)]
directory = root
while directory != folder and Path(directory).name.casefold() in self.GAME_SUBDIRECTORIES:
directory = os.path.dirname(directory)
if files:
games.setdefault(directory, []).extend(files)
for entry in entries_list:
name = entry.name.casefold()
if (depth >= self.MAX_SCAN_DEPTH or entry.is_symlink() or not entry.is_dir(follow_symlinks=False)
or name.startswith((".", "$")) or name in skipped or name.endswith("_data")
or re.fullmatch(ignored, name) or self._is_runtime_directory(entry.path)):
continue
if files and root != folder and name not in self.GAME_SUBDIRECTORIES:
continue
owner = entry.path if root == folder or Path(root).name.casefold() == "common" else branch
if visited.get(owner, 0) >= self.MAX_SCAN_DIRECTORIES:
self._record_error(OSError(f"Game folder scan directory limit reached: {owner}"))
break
visited[owner] = visited.get(owner, 0) + 1
next_depth = 0 if owner == entry.path or name in ("steamapps", "common") else depth + 1
pending.append((entry.path, next_depth, owner))
total += 1
except OSError as error:
self._record_error(error)
completed += 1
self.progressChanged.emit((completed, total, label))
return games
class GameFolderImportWorker(QThread):
"""Create selected shortcuts without overwriting existing entries."""
progressChanged = Signal(object)
def __init__(self, games: list[tuple[str, str]], parent: QObject) -> None:
super().__init__(parent)
self.games = games
self.added = 0
self.skipped = 0
self.errors: list[str] = []
def run(self) -> None:
try:
location = get_portproton_location()
if not location:
raise FileNotFoundError("PortProton directory not found")
existing = set()
with os.scandir(location) as entries:
paths = [entry.path for entry in entries if entry.name.endswith(".desktop") and entry.is_file()]
for index, path in enumerate(paths):
if self.isInterruptionRequested():
return
self.progressChanged.emit((index, len(paths), _("Checking existing shortcuts: {path}").format(path=path)))
entry = parse_desktop_entry(path)
target = extract_exec_target_path(entry.get("Exec", "")) if entry else None
if target:
existing.add(os.path.realpath(target))
for index, (name, executable) in enumerate(self.games):
if self.isInterruptionRequested():
return
self.progressChanged.emit((index, len(self.games), _("Adding: {name}").format(name=name)))
self._import_game(name, executable, existing)
self.progressChanged.emit((index + 1, len(self.games), _("Adding: {name}").format(name=name)))
except OSError as error:
logger.warning("Failed to import game folder: %s", error)
self.errors.append(str(error))
def _import_game(self, name: str, executable: str, existing: set[str]) -> None:
target = os.path.realpath(executable)
if target in existing:
self.skipped += 1
return
created = False
desktop_path = ""
try:
name = " ".join(re.sub(r"[\\/]", " ", name).split()).strip(" .")
result = create_desktop_file(executable, name)
if result is None:
raise OSError(_("Failed to create shortcut: {name}").format(name=name))
content, desktop_path, icon_path = result
if os.path.exists(desktop_path):
self.skipped += 1
return
if not os.path.exists(icon_path) and not generate_thumbnail(executable, icon_path, size=128):
content = content.replace(f"Icon={icon_path}\n", "Icon=\n")
with open(desktop_path, "x", encoding="utf-8") as desktop:
created = True
desktop.write(content)
os.chmod(desktop_path, 0o755)
existing.add(target)
self.added += 1
except FileExistsError:
self.skipped += 1
except OSError as error:
logger.warning("Failed to import '%s': %s", executable, error)
self.errors.append(f"{name}: {error}")
if created:
try:
os.unlink(desktop_path)
except OSError as cleanup_error:
logger.warning("Failed to remove incomplete shortcut: %s", cleanup_error)
class AddGameDialog(DraggableDialog):
"""Dialog for adding or editing a game."""
gamesAdded = Signal()
def __init__(self, parent=None, theme=None, edit_mode=False, game_name=None, exe_path=None, cover_path=None, steam_appid=None):
super().__init__(parent)
from portprotonqt.context_menu_manager import CustomLineEdit
self.theme = theme if theme else theme_manager.apply_theme(ui_config.get_theme())
self.edit_mode = edit_mode
if exe_path is None and steam_appid is not None:
exe_path = f"steam://rungameid/{steam_appid}"
self.last_exe_path = exe_path
self.last_cover_path = cover_path
refresh_games = getattr(parent, "refreshGames", None)
if callable(refresh_games):
self.gamesAdded.connect(refresh_games)
self.downloader = Downloader(max_workers=4)
self.setWindowTitle(_("Edit Shortcut") if edit_mode else _("Add a shortcut"))
@@ -432,19 +195,6 @@ class AddGameDialog(DraggableDialog):
cover_button_label.setFixedWidth(cover_label.sizeHint().width())
layout.addRow(cover_button_label, coverBrowseButton)
self.iconEdit = CustomLineEdit(self, theme=self.theme)
self.iconEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
self.iconEdit.setText(get_custom_icon_path(exe_path) if exe_path else "")
icon_label = QLabel(_("Custom Icon:"))
icon_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
icon_row = QHBoxLayout()
icon_row.addWidget(self.iconEdit)
icon_browse = AutoSizeButton(_("Browse…"), icon=theme_manager.get_icon("search", as_path=True))
icon_browse.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
icon_browse.clicked.connect(self.browseIcon)
icon_row.addWidget(icon_browse)
layout.addRow(icon_label, icon_row)
self.add_to_steam_checkbox = QCheckBox()
self.add_to_menu_checkbox = QCheckBox()
self.add_to_desktop_checkbox = QCheckBox()
@@ -577,44 +327,10 @@ class AddGameDialog(DraggableDialog):
def accept(self):
"""Handle Apply button."""
icon_path = self.iconEdit.text().strip()
exe_path = self.last_exe_path if self.edit_mode else self.exeEdit.text().strip()
if icon_path and exe_path and icon_path != get_custom_icon_path(exe_path):
from PySide6.QtWidgets import QMessageBox
image = QPixmap(icon_path)
if image.isNull():
QMessageBox.warning(self, _("Error"), _("Invalid image"))
return
data_home = os.getenv("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
folder = resolve_custom_data_dir(os.path.join(data_home, "PortProtonQt", "custom_data"), exe_path)
temporary_path = None
try:
os.makedirs(folder, exist_ok=True)
with tempfile.NamedTemporaryFile(dir=folder, suffix=".png", delete=False) as temporary:
temporary_path = temporary.name
if not image.save(temporary_path, "PNG"):
raise OSError("Failed to save icon")
os.replace(temporary_path, os.path.join(folder, "icon.png"))
except OSError as error:
logger.warning("Failed to save custom icon: %s", error)
QMessageBox.warning(self, _("Error"), str(error))
return
finally:
if temporary_path:
Path(temporary_path).unlink(missing_ok=True)
if hasattr(self, 'keyboard'):
self.keyboard.hide()
super().accept()
def browseIcon(self) -> None:
from portprotonqt.dialogs.file_explorer import FileExplorer
explorer = FileExplorer(self, file_filter=COVER_IMAGE_EXTENSIONS + (".ico",),
initial_path=os.path.dirname(self.iconEdit.text()) or None)
explorer.file_signal.file_selected.connect(self.iconEdit.setText)
explorer.show()
def browseExe(self):
"""Open file manager to select executable or disc image."""
try:
@@ -622,12 +338,6 @@ class AddGameDialog(DraggableDialog):
initial_path = os.path.dirname(self.last_exe_path) if self.last_exe_path and os.path.isfile(self.last_exe_path) else None
file_explorer = FileExplorer(self, file_filter=LAUNCH_FILE_EXTENSIONS, initial_path=initial_path)
file_explorer.file_signal.file_selected.connect(self.onExeSelected)
if not self.edit_mode:
folder_button = AutoSizeButton(_("Select folder"), icon=theme_manager.get_icon("folder", as_path=True))
folder_button.setObjectName("gamepadAddButton")
folder_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
folder_button.clicked.connect(partial(self._select_game_folder, file_explorer))
file_explorer.button_layout.insertWidget(0, folder_button)
parent_widget = self.parentWidget()
if parent_widget:
@@ -641,195 +351,6 @@ class AddGameDialog(DraggableDialog):
except Exception as e:
logger.error(f"Error in browseExe: {e}")
def _select_game_folder(self, explorer: "FileExplorer") -> None:
folder = explorer.current_path
item = explorer.file_list.currentItem()
if item and item.text() != "../":
selected = os.path.normpath(os.path.join(folder, item.text()))
if os.path.isdir(selected):
folder = selected
self._game_folder_root = folder
explorer.accept()
self._start_folder_worker(GameFolderScanWorker(folder, self.parentWidget() or self))
def _start_folder_worker(self, worker: GameFolderScanWorker | GameFolderImportWorker) -> None:
owner = cast(Any, self.parentWidget() or self)
workers = getattr(owner, "_gameFolderWorkers", [])
owner._gameFolderWorkers = workers
workers.append(worker)
progress = QProgressDialog(_("Processing games…"), _("Cancel"), 0, 1, self)
progress.setWindowModality(Qt.WindowModality.ApplicationModal)
progress.setMinimumDuration(0)
progress.setStyleSheet(self.theme.MESSAGE_BOX_STYLE + self.theme.PROGRESS_BAR_STYLE)
progress.setAutoClose(False)
progress.setAutoReset(False)
progress.setValue(0)
progress.canceled.connect(worker.requestInterruption)
worker.progressChanged.connect(partial(self._update_folder_progress, progress), Qt.ConnectionType.QueuedConnection)
worker.finished.connect(partial(self._finish_folder_worker, worker, progress), Qt.ConnectionType.QueuedConnection)
progress.show()
worker.start()
def _update_folder_progress(self, progress: QProgressDialog, state: tuple[int, int, str]) -> None:
if progress.wasCanceled():
return
completed, total, current = state
progress.setLabelText(_("Processed {completed}/{total}\n{current}").format(
completed=completed, total=total, current=current,
))
progress.setRange(0, max(total, 1))
progress.setValue(completed)
def _finish_folder_worker(self, worker: QThread, progress: QProgressDialog) -> None:
from PySide6.QtWidgets import QMessageBox
owner = self.parentWidget() or self
workers = getattr(owner, "_gameFolderWorkers", [])
cancelled = progress.wasCanceled()
progress.close()
progress.deleteLater()
worker.deleteLater()
if worker not in workers:
return
workers.remove(worker)
if isinstance(worker, GameFolderImportWorker):
if worker.added:
self.gamesAdded.emit()
if cancelled:
return
if worker.errors:
QMessageBox.warning(self, _("Error"), "\n".join(worker.errors))
self.reject()
elif isinstance(worker, GameFolderScanWorker) and not cancelled:
if worker.errors:
QMessageBox.warning(self, _("Error"), "\n".join(worker.errors))
if worker.games:
self._show_folder_games(worker.games)
else:
QMessageBox.information(self, _("Information"), _("No games found in the selected folder."))
def _create_folder_game_row(
self, layout: QVBoxLayout, game: tuple[str, str],
) -> tuple[QLineEdit, QLineEdit, QCheckBox]:
from portprotonqt.context_menu_manager import CustomLineEdit
name, executable = game
content = layout.parentWidget()
row = QHBoxLayout()
checkbox = QCheckBox(content)
checkbox.setObjectName("gameFolderExecutable")
checkbox.setAccessibleName(executable)
checkbox.setStyleSheet(self.theme.CHECKBOX_STYLE)
checkbox.setChecked(True)
title = CustomLineEdit(name, content, theme=self.theme)
title.setAccessibleName(_("Name:"))
title.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
path = CustomLineEdit(executable, content, theme=self.theme)
path.setObjectName("gameFolderPath")
path.setAccessibleName(_("Path to Executable:"))
path.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
browse = AutoSizeButton(_("Browse…"), icon=theme_manager.get_icon("folder", as_path=True))
browse.setAutoDefault(False)
browse.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
browse.clicked.connect(partial(self._browse_folder_exe, path))
path_row = QHBoxLayout()
path_row.addWidget(path)
path_row.addWidget(browse)
details = QVBoxLayout()
details.addWidget(title)
details.addLayout(path_row)
row.addWidget(checkbox)
row.addLayout(details)
layout.addLayout(row)
QWidget.setTabOrder(checkbox, title)
QWidget.setTabOrder(title, path)
QWidget.setTabOrder(path, browse)
return title, path, checkbox
def _browse_folder_exe(self, field: QLineEdit) -> None:
from portprotonqt.dialogs.file_explorer import FileExplorer
explorer = FileExplorer(
field.window(), theme=self.theme, file_filter=(".exe",),
initial_path=os.path.dirname(os.path.expanduser(field.text().strip())),
)
explorer.file_signal.file_selected.connect(field.setText)
explorer.exec()
field.setFocus(Qt.FocusReason.OtherFocusReason)
explorer.deleteLater()
def _accept_folder_games(
self, dialog: QDialog, rows: list[tuple[QLineEdit, QLineEdit, QCheckBox]],
) -> None:
from PySide6.QtWidgets import QMessageBox
for title, path, checkbox in rows:
if not checkbox.isChecked():
continue
if not title.text().strip():
QMessageBox.warning(dialog, _("Error"), _("Game name and executable path are required"))
title.setFocus(Qt.FocusReason.OtherFocusReason)
return
executable = os.path.expanduser(path.text().strip())
if not os.path.isfile(executable):
QMessageBox.warning(dialog, _("Error"), _("Executable not found: {0}").format(executable))
path.setFocus(Qt.FocusReason.OtherFocusReason)
return
path.setText(executable)
dialog.accept()
def _scroll_folder_focus(self, scroll: QScrollArea, _old: QWidget | None, focused: QWidget | None) -> None:
if focused is not None and scroll.isAncestorOf(focused):
scroll.ensureWidgetVisible(focused)
def _show_folder_games(self, games: list[tuple[str, str]]) -> None:
dialog = cast(Any, DraggableDialog(self))
dialog.setWindowTitle(_("Select games"))
dialog.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
dialog.resize(*self.theme.GAME_FOLDER_IMPORT_DIALOG_SIZE)
layout = QVBoxLayout(dialog)
scroll = QScrollArea(dialog)
scroll.setWidgetResizable(True)
content = QWidget(scroll)
rows_layout = QVBoxLayout(content)
rows = [self._create_folder_game_row(rows_layout, game) for game in games]
rows_layout.addStretch()
scroll.setWidget(content)
layout.addWidget(scroll)
buttons = QHBoxLayout()
apply_button = AutoSizeButton(_("Apply"), icon=theme_manager.get_icon("apply", as_path=True))
apply_button.setObjectName("gamepadAddButton")
cancel_button = AutoSizeButton(_("Close"), icon=theme_manager.get_icon("cancel", as_path=True))
for button in (apply_button, cancel_button):
button.setAutoDefault(False)
button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
buttons.addWidget(button)
apply_button.clicked.connect(partial(self._accept_folder_games, dialog, rows))
cancel_button.clicked.connect(dialog.reject)
layout.addLayout(buttons)
main_window = self.parentWidget()
input_manager = getattr(main_window, "input_manager", None)
hints, labels = create_dialog_hints_widget(self.theme, main_window, input_manager, context='folder_import')
layout.addWidget(hints)
update_dialog_hints(labels, main_window, input_manager, theme_manager, ui_config.get_theme())
dialog.keyboard = VirtualKeyboard(dialog, theme=self.theme)
dialog.finished.connect(dialog.keyboard.hide)
if rows:
QTimer.singleShot(0, rows[0][2].setFocus)
app = cast(QApplication, QApplication.instance())
scroll_focus = partial(self._scroll_folder_focus, scroll)
app.focusChanged.connect(scroll_focus)
try:
accepted = dialog.exec() == QDialog.DialogCode.Accepted
finally:
app.focusChanged.disconnect(scroll_focus)
if accepted:
selected = [(title.text().strip(), path.text().strip()) for title, path, checkbox in rows
if checkbox.isChecked()]
if selected:
self._start_folder_worker(GameFolderImportWorker(selected, self.parentWidget() or self))
dialog.deleteLater()
def onExeSelected(self, file_path):
"""Handle file selection in FileExplorer."""
self.exeEdit.setText(file_path)
@@ -976,8 +497,6 @@ class AddGameDialog(DraggableDialog):
file_icon_name = THEMED_LAUNCH_ICON_NAMES.get(os.path.splitext(launch_path)[1].lower())
file_icon_path = theme_manager.get_icon(file_icon_name, as_path=True) if file_icon_name else ""
if get_custom_icon_path(exe_path):
return desktop_entry, desktop_path
if not self.last_cover_path and file_icon_path:
desktop_entry = desktop_entry.replace(f"Icon={icon_path}\n", f"Icon={file_icon_path}\n")
elif not self.last_cover_path and not generate_thumbnail(launch_path, icon_path, size=128):
+1 -91
View File
@@ -3,14 +3,8 @@
from __future__ import annotations
from typing import Any
import os
import orjson
from PySide6.QtCore import QIODevice, QPoint, QSaveFile, Qt, QUrl
from PySide6.QtNetwork import (
QNetworkAccessManager, QNetworkDiskCache, QNetworkProxy, QNetworkReply, QNetworkRequest,
)
from PySide6.QtCore import QPoint, Qt
from PySide6.QtWidgets import (
QFrame,
QHBoxLayout,
@@ -20,12 +14,8 @@ from PySide6.QtWidgets import (
)
from portprotonqt.custom_widgets import AutoSizeButton
from portprotonqt.config import CACHE_DIR, proxy_config, ui_config
from portprotonqt.dialogs.base import DraggableDialog
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
class CompatibilityReportDialog(DraggableDialog):
@@ -80,11 +70,6 @@ class CompatibilityReportDialog(DraggableDialog):
def _create_buttons(self, theme) -> QHBoxLayout:
layout = QHBoxLayout()
layout.addStretch()
self.ppdb_button = AutoSizeButton(_("Download") + " PPDB")
self.ppdb_button.setStyleSheet(theme.ACTION_BUTTON_STYLE)
self.ppdb_button.hide()
self.ppdb_button.clicked.connect(self._download_ppdb)
layout.addWidget(self.ppdb_button)
close_button = AutoSizeButton(_("Close"))
close_button.setStyleSheet(theme.ACTION_BUTTON_ACTIVE_STYLE)
close_button.clicked.connect(self.accept)
@@ -92,81 +77,6 @@ class CompatibilityReportDialog(DraggableDialog):
layout.addWidget(close_button)
return layout
def check_ppdb(self, executable: str) -> None:
if ui_config.get_auto_download_ppdb() or not os.path.isfile(executable):
return
self.ppdb_path = executable + ".ppdb"
self.ppdb_network = QNetworkAccessManager(self)
self.finished.connect(self.ppdb_network.deleteLater)
self.ppdb_network.setTransferTimeout(
QNetworkRequest.TransferTimeoutConstant.DefaultTransferTimeoutConstant.value
)
cache = QNetworkDiskCache(self.ppdb_network)
cache.setCacheDirectory(str(CACHE_DIR / "ppdb_lookup"))
self.ppdb_network.setCache(cache)
proxies = proxy_config.get_proxy() or {}
proxy_url = QUrl(proxies.get("https") or proxies.get("http") or "")
if proxy_url.host():
proxy_type = (QNetworkProxy.ProxyType.Socks5Proxy
if proxy_url.scheme().startswith("socks")
else QNetworkProxy.ProxyType.HttpProxy)
self.ppdb_network.setProxy(QNetworkProxy(
proxy_type, proxy_url.host(), max(proxy_url.port(), 0),
proxy_url.userName(), proxy_url.password(),
))
url = QUrl("https://linux-gaming.ru/api/lookup/exe/")
url.setPath(url.path() + os.path.basename(executable))
reply = self.ppdb_network.get(QNetworkRequest(url))
reply.finished.connect(lambda: self._ppdb_lookup_finished(reply))
def _ppdb_lookup_finished(self, reply: QNetworkReply) -> None:
reply.deleteLater()
if reply.error() != QNetworkReply.NetworkError.NoError:
logger.warning("PPDB lookup failed: %s", reply.errorString())
return
try:
metadata = orjson.loads(bytes(reply.readAll().data()))
except ValueError as error:
logger.warning("Invalid PPDB metadata: %s", error)
return
if not isinstance(metadata, dict):
return
url = metadata.get("ppdb_url")
if not isinstance(url, str):
return
self.ppdb_url = QUrl(url)
if self.ppdb_url.scheme() in {"https", "http"} and self.ppdb_url.host():
self.ppdb_button.show()
def _download_ppdb(self) -> None:
self.ppdb_button.setEnabled(False)
self.ppdb_button.setText(_("Downloading…"))
request = QNetworkRequest(self.ppdb_url)
request.setAttribute(
QNetworkRequest.Attribute.CacheLoadControlAttribute,
QNetworkRequest.CacheLoadControl.AlwaysNetwork,
)
reply = self.ppdb_network.get(request)
reply.finished.connect(lambda: self._ppdb_download_finished(reply))
def _ppdb_download_finished(self, reply: QNetworkReply) -> None:
reply.deleteLater()
self.ppdb_button.setText(_("Download") + " PPDB")
self.ppdb_button.setEnabled(True)
if reply.error() != QNetworkReply.NetworkError.NoError:
logger.warning("PPDB download failed: %s", reply.errorString())
self.ppdb_button.setText(_("Download process failed"))
return
destination = QSaveFile(self.ppdb_path)
data = reply.readAll()
if (data.isEmpty() or not destination.open(QIODevice.OpenModeFlag.WriteOnly)
or destination.write(data) != data.size() or not destination.commit()):
logger.warning("Failed to save PPDB: %s", destination.errorString())
self.ppdb_button.setText(_("Download process failed"))
return
self.ppdb_button.setText(_("Downloading Complete"))
self.ppdb_button.setEnabled(False)
def _show_context_menu(
self, report_view: QPlainTextEdit, theme: Any, position: QPoint
) -> None:
+3 -7
View File
@@ -25,12 +25,7 @@ def create_dialog_hints_widget(theme, main_window, input_manager, context='defau
dialog_actions = []
if context == 'folder_import':
dialog_actions = [
("add_game", _("Apply")),
("back", _("Close")),
]
elif context == 'file_explorer':
if context == 'file_explorer':
dialog_actions = [
("confirm", _("Open")),
("add_game", _("Select Dir")),
@@ -50,9 +45,10 @@ def create_dialog_hints_widget(theme, main_window, input_manager, context='defau
elif context == 'settings':
dialog_actions = [
("confirm", _("Toggle")),
("add_game", _("Save")),
("prev_dir", _("Search")),
("context_menu", _("Menu")),
("back", _("Close")),
("back", _("Cancel")),
("prev_tab", _("Prev Tab")),
("next_tab", _("Next Tab")),
]
+76 -38
View File
@@ -2,6 +2,7 @@
import os
import platform
import re
import shutil
import tempfile
import urllib.parse
@@ -9,7 +10,7 @@ from PySide6.QtWidgets import (
QTabWidget, QTableWidget, QTableWidgetItem, QVBoxLayout,
QWidget, QCheckBox, QHeaderView, QMessageBox, QLabel, QTextEdit,
QHBoxLayout, QProgressBar, QFrame, QSizePolicy, QAbstractItemView,
QStackedWidget
QStackedWidget, QPushButton
)
from PySide6.QtCore import QEvent, QMimeData, QObject, Qt, QTimer, QUrl
from PySide6.QtGui import QDesktopServices, QDragEnterEvent, QDropEvent, QGuiApplication
@@ -17,7 +18,6 @@ from shiboken6 import isValid
from portprotonqt.config import get_portproton_start_command, ui_config
from portprotonqt.dialogs.base import DraggableDialog
from portprotonqt.custom_widgets import AutoSizeButton
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.localization import _
@@ -37,6 +37,40 @@ WINE_TABLE_ROW_BATCH_SIZE = 8
WINE_ARCHIVE_EXTENSIONS = ('.tar.xz', '.tar.gz')
def sort_wine_entries(entries: list[dict], source_name: str) -> list[dict]:
"""Sort Wine entries, alternating CachyOS and WineLand releases."""
if source_name.lower() != 'proton_cachyos':
return sorted(entries, key=version_sort_key)
release_groups = []
for is_wineland in (False, True):
family_entries = sorted(
(
entry for entry in entries
if ('proton-cachyos-wineland-' in entry.get('name', '').lower())
== is_wineland
),
key=version_sort_key,
)
groups = []
for entry in family_entries:
release_name = re.sub(
r'-(?:x86_64|arm64|aarch64)(?:_v\d+|-wow64)?$',
'', entry.get('name', '').lower(),
)
if not groups or groups[-1][0] != release_name:
groups.append((release_name, []))
groups[-1][1].append(entry)
release_groups.append(groups)
sorted_entries = []
for index in range(max(map(len, release_groups), default=0)):
for groups in release_groups:
if index < len(groups):
sorted_entries.extend(groups[index][1])
return sorted_entries
class ProtonManager(DraggableDialog):
"""Dialog for managing Proton/Wine versions."""
@@ -59,7 +93,7 @@ class ProtonManager(DraggableDialog):
self.main_window = None
parent_widget = self.parent()
while parent_widget:
if hasattr(parent_widget, 'get_button_icon'):
if hasattr(parent_widget, 'input_manager'):
self.main_window = parent_widget
break
parent_widget = parent_widget.parent()
@@ -69,14 +103,6 @@ class ProtonManager(DraggableDialog):
if self.input_manager:
self.enable_proton_manager_mode()
if self.main_window:
def update_hints(*_args: object) -> None:
update_dialog_hints(
self.hints_labels, self.main_window, self.input_manager,
theme_manager, self.current_theme_name,
)
self.input_manager.connect_surface_updates('proton_manager_dialog', update_hints)
update_hints()
@staticmethod
def _get_dropped_wine_archives(mime_data: QMimeData) -> list[str]:
@@ -248,7 +274,7 @@ class ProtonManager(DraggableDialog):
self.download_progress = QProgressBar()
self.download_progress.setMinimum(0)
self.download_progress.setMaximum(100)
self.cancel_btn = AutoSizeButton(_('Cancel'), icon=theme_manager.get_icon('cancel', as_path=True))
self.cancel_btn = QPushButton(_('Cancel'))
self.cancel_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.cancel_btn.clicked.connect(self.cancel_current_download)
progress_layout.addWidget(self.download_progress, 4)
@@ -264,18 +290,18 @@ class ProtonManager(DraggableDialog):
layout.addWidget(self.hints_widget)
button_layout = QHBoxLayout()
self.download_btn = AutoSizeButton(_('Download Selected'), icon=theme_manager.get_icon('apply', as_path=True))
self.download_btn = QPushButton(_('Download Selected'))
self.download_btn.clicked.connect(self.download_selected)
self.download_btn.setEnabled(False)
self.download_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.clear_btn = AutoSizeButton(_('Clear All'), icon=theme_manager.get_icon('delete', as_path=True))
self.clear_btn = QPushButton(_('Clear All'))
self.clear_btn.clicked.connect(self.clear_selection)
self.clear_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.open_folder_btn = AutoSizeButton(_('Open Folder'), icon=theme_manager.get_icon('folder', as_path=True))
self.open_folder_btn = QPushButton(_('Open Folder'))
self.open_folder_btn.clicked.connect(self._open_wine_folder)
self.open_folder_btn.setEnabled(bool(self.portproton_location))
self.open_folder_btn.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.cancel_btn_dialog = AutoSizeButton(_('Cancel'), icon=theme_manager.get_icon('cancel', as_path=True))
self.cancel_btn_dialog = QPushButton(_('Cancel'))
self.cancel_btn_dialog.clicked.connect(self.reject)
self.cancel_btn_dialog.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
button_layout.addWidget(self.download_btn)
@@ -286,6 +312,18 @@ class ProtonManager(DraggableDialog):
self.tab_widget.currentChanged.connect(self.tab_changed)
if self.input_manager and self.main_window:
def update_hints(*_args: object) -> None:
update_dialog_hints(
self.hints_labels, self.main_window, self.input_manager,
theme_manager, self.current_theme_name,
)
self.input_manager.connect_surface_updates('proton_manager_dialog', update_hints)
update_dialog_hints(
self.hints_labels, self.main_window, self.input_manager,
theme_manager, self.current_theme_name
)
def _open_wine_folder(self) -> None:
if not self.portproton_location:
return
@@ -314,7 +352,7 @@ class ProtonManager(DraggableDialog):
tabs = []
for source_name, entries in metadata.items():
filtered_entries = self.filter_entries_by_cpu_level(entries, source_name)
tabs.append((source_name, sorted(filtered_entries, key=version_sort_key)))
tabs.append((source_name, sort_wine_entries(filtered_entries, source_name)))
tabs.sort(key=lambda item: (item[0] != 'proton_lg', item[0]))
self.selected_assets.clear()
self.tab_widget.clear()
@@ -380,14 +418,15 @@ class ProtonManager(DraggableDialog):
def filter_entries_by_cpu_level(self, entries, source_name):
is_arm = platform.machine().lower().startswith(('arm', 'aarch64'))
filtered_entries = []
for entry in entries:
entry_info = f"{entry.get('name', '')} {entry.get('url', '')}".lower()
entry_is_arm = 'aarch64' in entry_info or '-arm' in entry_info
if entry_is_arm == is_arm:
filtered_entries.append(entry)
entries = filtered_entries
if source_name.lower() not in ('proton_cachyos', 'proton_wineland'):
if not is_arm:
entries = [
entry for entry in entries
if 'aarch64' not in entry.get('name', '').lower()
and '-arm' not in entry.get('name', '').lower()
and 'aarch64' not in entry.get('url', '').lower()
and '-arm' not in entry.get('url', '').lower()
]
if source_name.lower() != 'proton_cachyos':
return entries
if self.cpu_level >= 4:
return entries
@@ -444,7 +483,7 @@ class ProtonManager(DraggableDialog):
if url_filename:
entry['filename'] = url_filename
all_entries.append(entry)
all_entries.sort(key=version_sort_key)
all_entries = sort_wine_entries(all_entries, source_name)
table = self._create_empty_wine_tab(source_name, len(all_entries))
for row_index, entry in enumerate(all_entries):
self.add_asset_row_from_json(table, row_index, entry, source_name)
@@ -634,16 +673,15 @@ class ProtonManager(DraggableDialog):
installed_versions = []
seen_paths = set()
version_dirs = [dist_path]
if not ui_config.get_disable_steam_proton_scanning():
steam_dir = get_steam_compatibilitytools_dir()
if steam_dir is not None:
version_dirs.append(str(steam_dir))
steam_home = get_steam_home()
if steam_home is not None:
for steam_lib in get_steam_libs(steam_home):
common_dir = steam_lib / "steamapps" / "common"
if common_dir.is_dir():
version_dirs.append(str(common_dir))
steam_dir = get_steam_compatibilitytools_dir()
if steam_dir is not None:
version_dirs.append(str(steam_dir))
steam_home = get_steam_home()
if steam_home is not None:
for steam_lib in get_steam_libs(steam_home):
common_dir = steam_lib / "steamapps" / "common"
if common_dir.is_dir():
version_dirs.append(str(common_dir))
for version_dir in version_dirs:
for version_name in os.listdir(version_dir):
@@ -958,8 +996,8 @@ class ProtonManager(DraggableDialog):
msg_box.setText(_("Are you sure you want to delete {} selected WINE/Proton?\n\nThis action cannot be undone.").format(len(versions_to_remove)))
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.setDefaultButton(QMessageBox.StandardButton.No)
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
reply = msg_box.exec()
if reply != QMessageBox.StandardButton.Yes:
return
File diff suppressed because it is too large. Load diff
+4 -78
View File
@@ -3,7 +3,6 @@
import configparser
import os
import re
import subprocess
from pathlib import Path
from typing import Any, cast
@@ -152,14 +151,8 @@ MANGOHUD_VALUE_SPECS = [
'options': [f'{i / 10:.1f}' for i in range(11)]},
{'key': 'round_corners', 'label': _("Round corners (px)"), 'type': 'combo',
'options': [str(i) for i in range(16)]},
{'key': 'font_scale', 'label': _("Font scale"), 'type': 'combo',
'options': ['', '0.5', '0.75', '1.0', '1.25', '1.5', '2.0']},
{'key': 'font_size', 'label': _("Font size"), 'type': 'line'},
{'key': 'font_file', 'label': _("Font"), 'type': 'combo', 'options': []},
]
MANGOHUD_FONT_KEYS = {'font_scale', 'font_size', 'font_file'}
MANGOHUD_VALUE_OPTION_TRANSLATIONS = {
'position': {
'top-left': _("Top-left"),
@@ -398,7 +391,6 @@ class MangoHudSettingsMixin:
self.mangohud_presets_group = None
self.mangohud_toggle_group = None
self.mangohud_values_group = None
self.mangohud_fonts_group = None
self.mangohud_fps_group = None
self.mangohud_extra_group = None
self.mangohud_action_buttons = []
@@ -420,7 +412,6 @@ class MangoHudSettingsMixin:
self._add_mangohud_presets_group(layout)
self._add_mangohud_toggle_group(layout)
self._add_mangohud_values_group(layout)
self._add_mangohud_fonts_group(layout)
self._add_mangohud_fps_group(layout)
self._add_mangohud_extra_group(layout)
layout.addStretch()
@@ -442,8 +433,6 @@ class MangoHudSettingsMixin:
gpu_count = sum(1 for _text, value in self.mangohud_gpu_options if value.isdigit())
for spec in MANGOHUD_VALUE_SPECS:
if spec['key'] in MANGOHUD_FONT_KEYS:
continue
if spec['key'] == 'fps_limit_method':
continue
if spec['key'] == 'gpu_list' and gpu_count < 2:
@@ -452,32 +441,8 @@ class MangoHudSettingsMixin:
parent_layout.addWidget(group)
def _add_mangohud_fonts_group(self, parent_layout):
"""Add MangoHud font controls."""
group = QGroupBox(_("Fonts"))
group.setStyleSheet(self.theme.QGROUP_BOX_STYLE)
form = QFormLayout(group)
form.setVerticalSpacing(self.theme.exeSettingsGroupBoxElementVerticalSpacing)
form.setHorizontalSpacing(self.theme.exeSettingsGroupBoxElementHorizontalSpacing)
form.setFieldGrowthPolicy(QFormLayout.FieldGrowthPolicy.ExpandingFieldsGrow)
self.mangohud_fonts_group = group
for spec in MANGOHUD_VALUE_SPECS:
if spec['key'] in MANGOHUD_FONT_KEYS:
form.addRow(spec['label'], self._create_mangohud_value_widget(spec))
parent_layout.addWidget(group)
def _create_mangohud_value_widget(self, spec):
"""Create a MangoHud value widget."""
if spec['type'] == 'line':
widget = QLineEdit()
widget.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
widget.installEventFilter(cast(QWidget, self))
widget.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
self.mangohud_widgets[spec['key']] = widget
return widget
widget = CustomComboBox(theme=self.theme)
widget.view().window().setWindowFlags(
Qt.WindowType.Popup | Qt.WindowType.FramelessWindowHint
@@ -493,10 +458,6 @@ class MangoHudSettingsMixin:
gpu_options = self.mangohud_gpu_options or self._get_mangohud_gpu_options()
for text, value in gpu_options:
widget.addItem(text, value)
elif spec['key'] == 'font_file':
widget.addItem(placeholder_text, '')
for text, value in self._get_mangohud_font_options():
widget.addItem(text, value)
else:
value_translations = MANGOHUD_VALUE_OPTION_TRANSLATIONS.get(spec['key'], {})
for option in options:
@@ -514,30 +475,6 @@ class MangoHudSettingsMixin:
self.mangohud_widgets[spec['key']] = widget
return widget
def _get_mangohud_font_options(self) -> list[tuple[str, str]]:
"""Get installed font names and files from fontconfig."""
try:
result = subprocess.run(
['fc-list', '--format=%{family[0]} %{style[0]}\t%{file}\n'],
capture_output=True,
text=True,
check=False,
timeout=3,
)
except (OSError, subprocess.TimeoutExpired) as exc:
logger.warning("Failed to list system fonts: %s", exc)
return []
if result.returncode != 0:
logger.warning("fc-list failed with exit code %s", result.returncode)
return []
fonts = set()
for line in result.stdout.splitlines():
name, separator, path = line.partition('\t')
if separator and path.lower().endswith(('.ttf', '.otf')):
fonts.add((name.strip(), path.strip()))
return sorted(fonts, key=lambda font: font[0].lower())
def _add_mangohud_presets_group(self, parent_layout):
"""Add preset buttons for common MangoHud layouts."""
presets_group = QGroupBox(_("Presets"))
@@ -929,8 +866,6 @@ class MangoHudSettingsMixin:
self.mangohud_presets_group.setVisible(config_visible)
if self.mangohud_values_group is not None:
self.mangohud_values_group.setVisible(config_visible)
if self.mangohud_fonts_group is not None:
self.mangohud_fonts_group.setVisible(config_visible)
if self.mangohud_fps_group is not None:
self.mangohud_fps_group.setVisible(config_visible)
if self.mangohud_extra_group is not None:
@@ -1130,9 +1065,6 @@ class MangoHudSettingsMixin:
if widget is None:
return
text = value if isinstance(value, str) else ''
if isinstance(widget, QLineEdit):
widget.setText(text)
return
index = widget.findData(text)
if text and index < 0:
widget.addItem(text, text)
@@ -1247,13 +1179,10 @@ class MangoHudSettingsMixin:
if widget is None:
return ''
if isinstance(widget, QLineEdit):
value = widget.text().strip()
else:
current_data = widget.currentData()
value = '' if current_data is None else str(current_data).strip()
if not value and current_data is None:
value = widget.currentText().strip()
current_data = widget.currentData()
value = '' if current_data is None else str(current_data).strip()
if not value and current_data is None:
value = widget.currentText().strip()
if not value:
return ''
parsed_original, _raw_tokens = self._parse_mangohud_config(
@@ -1291,9 +1220,6 @@ class MangoHudSettingsMixin:
if new_user_conf != orig_user_conf:
changes.append(f"PW_MANGOHUD_USER_CONF={new_user_conf}")
if not mangohud_enabled:
return changes
config_value = self._build_mangohud_config()
if config_value != self.mangohud_original_values.get('MANGOHUD_CONFIG', ''):
changes.append(f"MANGOHUD_CONFIG={config_value}")
+11 -30
View File
@@ -6,7 +6,7 @@ from typing import cast, TYPE_CHECKING
from PySide6.QtWidgets import (
QVBoxLayout, QHBoxLayout, QTextEdit, QTabWidget,
QTableWidget, QHeaderView, QTableWidgetItem, QAbstractItemView,
QStackedWidget, QWidget, QMessageBox, QCheckBox
QStackedWidget, QWidget, QMessageBox
)
from PySide6.QtCore import Qt, QProcess, QProcessEnvironment
@@ -109,7 +109,7 @@ class WinetricksDialog(DraggableDialog):
self.tab_widget = QTabWidget()
self.tab_widget.setStyleSheet(self.theme.GETWINE_WINDOW_STYLE + self.theme.TAB_STYLE)
table_base_style = self.theme.GETWINE_WINDOW_STYLE + self.theme.SCROLL_STYLE + self.theme.CHECKBOX_STYLE
table_base_style = self.theme.WINETRICKS_TABBLE_STYLE + self.theme.SCROLL_STYLE + self.theme.CHECKBOX_STYLE
self.dll_table = QTableWidget()
self.dll_table.setAlternatingRowColors(True)
@@ -120,8 +120,7 @@ class WinetricksDialog(DraggableDialog):
self.dll_table.setColumnCount(3)
self.dll_table.setHorizontalHeaderLabels([_("Set"), _("Libraries"), _("Information")])
self.dll_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.Fixed)
self.dll_table.horizontalHeader().resizeSection(0, self.theme.WINETRICKS_CHECK_COLUMN_WIDTH)
self.dll_table.verticalHeader().setDefaultSectionSize(self.theme.WINETRICKS_ROW_HEIGHT)
self.dll_table.horizontalHeader().resizeSection(0, 50)
self.dll_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
self.dll_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.dll_table.setStyleSheet(table_base_style)
@@ -153,8 +152,7 @@ class WinetricksDialog(DraggableDialog):
self.fonts_table.setColumnCount(3)
self.fonts_table.setHorizontalHeaderLabels([_("Set"), _("Fonts"), _("Information")])
self.fonts_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.Fixed)
self.fonts_table.horizontalHeader().resizeSection(0, self.theme.WINETRICKS_CHECK_COLUMN_WIDTH)
self.fonts_table.verticalHeader().setDefaultSectionSize(self.theme.WINETRICKS_ROW_HEIGHT)
self.fonts_table.horizontalHeader().resizeSection(0, 50)
self.fonts_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
self.fonts_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.fonts_table.setStyleSheet(table_base_style)
@@ -186,8 +184,7 @@ class WinetricksDialog(DraggableDialog):
self.settings_table.setColumnCount(3)
self.settings_table.setHorizontalHeaderLabels([_("Set"), _("Settings"), _("Information")])
self.settings_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.Fixed)
self.settings_table.horizontalHeader().resizeSection(0, self.theme.WINETRICKS_CHECK_COLUMN_WIDTH)
self.settings_table.verticalHeader().setDefaultSectionSize(self.theme.WINETRICKS_ROW_HEIGHT)
self.settings_table.horizontalHeader().resizeSection(0, 50)
self.settings_table.horizontalHeader().setSectionResizeMode(1, QHeaderView.ResizeMode.Stretch)
self.settings_table.horizontalHeader().setSectionResizeMode(2, QHeaderView.ResizeMode.Stretch)
self.settings_table.setStyleSheet(table_base_style)
@@ -210,13 +207,6 @@ class WinetricksDialog(DraggableDialog):
self.settings_container.addWidget(self.settings_table)
self.tab_widget.addTab(self.settings_container, _("Settings"))
for table in (self.dll_table, self.fonts_table, self.settings_table):
table.currentCellChanged.connect(
lambda row, *_previous, table=table: table.setFocusProxy(
cast(QCheckBox, table.cellWidget(row, 0).findChild(QCheckBox))
) if table.cellWidget(row, 0) else None
)
self.containers = {
"dlls": self.dll_container,
"fonts": self.fonts_container,
@@ -369,19 +359,14 @@ class WinetricksDialog(DraggableDialog):
if '/' in name or '\\' in name or name.lower() in ('executing', 'using', 'warning:') or name.endswith(':'):
continue
checked = name in installed
checked = Qt.CheckState.Checked if name in installed else Qt.CheckState.Unchecked
row = table.rowCount()
table.insertRow(row)
checkbox_widget = QWidget()
checkbox_layout = QHBoxLayout(checkbox_widget)
checkbox_layout.setAlignment(Qt.AlignmentFlag.AlignCenter)
checkbox_layout.setContentsMargins(0, 0, 0, 0)
checkbox = QCheckBox()
checkbox.setChecked(checked)
checkbox_layout.addWidget(checkbox)
table.setCellWidget(row, 0, checkbox_widget)
checkbox = QTableWidgetItem()
checkbox.setCheckState(checked)
table.setItem(row, 0, checkbox)
name_item = QTableWidgetItem(name)
table.setItem(row, 1, name_item)
@@ -389,17 +374,13 @@ class WinetricksDialog(DraggableDialog):
info_item = QTableWidgetItem(info)
table.setItem(row, 2, info_item)
if table is self.dll_table or table is self.fonts_table:
table.sortItems(1, Qt.SortOrder.AscendingOrder)
def install_selected(self, force=False):
"""Install selected components."""
selected = []
for table in [self.dll_table, self.fonts_table, self.settings_table]:
for row in range(table.rowCount()):
checkbox_widget = table.cellWidget(row, 0)
checkbox = checkbox_widget.findChild(QCheckBox) if checkbox_widget else None
if checkbox is not None and checkbox.isChecked():
checkbox = table.item(row, 0)
if checkbox is not None and checkbox.checkState() == Qt.CheckState.Checked:
name_item = table.item(row, 1)
if name_item is not None:
name = name_item.text()
+7 -27
View File
@@ -1,4 +1,4 @@
from PySide6.QtCore import QObject, Signal, QThread, Qt, QCoreApplication
from PySide6.QtCore import QObject, Signal, QThread
import threading
import os
import time
@@ -70,7 +70,7 @@ class Downloader(QObject):
self._locks = {}
self._active_threads: list[QThread] = []
self._global_lock = threading.Lock()
self.callback_requested.connect(self._run_callback, Qt.ConnectionType.QueuedConnection)
self.callback_requested.connect(self._run_callback)
def _run_callback(self, callback, result):
if callback:
@@ -240,14 +240,11 @@ class Downloader(QObject):
on_result(url, None)
emitted_urls.add(url)
continue
cached_path = self._cache.get(url)
if (cached_path and os.path.exists(cached_path)
and os.path.abspath(cached_path) == os.path.abspath(path)):
if url in self._cache:
if on_result and url not in emitted_urls:
on_result(url, cached_path)
on_result(url, self._cache[url])
emitted_urls.add(url)
continue
self._cache.pop(url, None)
filtered_urls.append(url)
filtered_paths.append(path)
@@ -264,7 +261,7 @@ class Downloader(QObject):
throttle_delay,
workers,
on_result=emit_result,
) if filtered_urls else {}
)
with self._global_lock:
for url, path in results.items():
@@ -273,9 +270,7 @@ class Downloader(QObject):
final_results = {}
with self._global_lock:
for url in urls:
if url in self._last_error:
final_results[url] = None
elif url in self._cache:
if url in self._cache:
final_results[url] = self._cache[url]
else:
final_results[url] = None
@@ -286,18 +281,7 @@ class Downloader(QObject):
return final_results
def download_async(self, url: str, local_path: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None, parallel: bool = False) -> QThread | None:
with self._global_lock:
previous_error = url in self._last_error
cached = not previous_error and os.path.exists(local_path)
if cached:
self._cache[url] = local_path
if previous_error or cached:
result = local_path if cached else None
self.download_completed.emit(url, result or "", cached)
self.callback_requested.emit(callback, result)
return None
def download_async(self, url: str, local_path: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None, parallel: bool = False) -> QThread:
class DownloadThread(QThread):
def __init__(self, downloader: 'Downloader', url: str, local_path: str, timeout: int, parallel: bool):
super().__init__()
@@ -324,11 +308,7 @@ class Downloader(QObject):
self.downloader.callback_requested.emit(callback, None)
thread = DownloadThread(self, url, local_path, timeout, parallel)
thread.moveToThread(self.thread())
thread.finished.connect(thread.deleteLater)
app = QCoreApplication.instance()
if app is not None:
app.aboutToQuit.connect(thread.wait)
# Remove from list after completion
def cleanup():
+9 -35
View File
@@ -38,32 +38,17 @@ class EGSAPI:
def __init__(self) -> None:
data_home = Path(os.getenv("XDG_DATA_HOME", Path.home() / ".local/share"))
self.data_dir = data_home / "PortProtonQt" / "launcher" / "egs"
self.bin_dir = data_home / "PortProtonQt" / "bin"
# Remove after the legacy launcher storage migration period.
legacy_dir = data_home / "PortProtonQt" / "egs"
if legacy_dir.exists() and not self.data_dir.exists():
self.data_dir.parent.mkdir(parents=True, exist_ok=True)
legacy_dir.rename(self.data_dir)
legacy_bin = self.data_dir / "bin"
if legacy_bin.is_dir():
self.bin_dir.mkdir(parents=True, exist_ok=True)
for legacy_binary in legacy_bin.iterdir():
target = self.bin_dir / legacy_binary.name
if not target.exists():
legacy_binary.rename(target)
if not any(legacy_bin.iterdir()):
legacy_bin.rmdir()
self.data_dir = data_home / "PortProtonQt" / "egs"
self.config_dir = self.data_dir / "legendary"
self.user_path = self.config_dir / "user.json"
self.library_path = self.data_dir / "library.json"
self.sizes_path = self.data_dir / "sizes.json"
self.version_path = self.bin_dir / "legendary.version"
self.version_path = self.data_dir / "bin/legendary.version"
self.games_dir = Path.home() / "Games"
def get_legendary_path(self) -> str | None:
"""Return an available Legendary executable."""
bundled = self.bin_dir / "legendary"
bundled = self.data_dir / "bin/legendary"
if bundled.is_file() and os.access(bundled, os.X_OK):
return str(bundled)
return shutil.which("legendary")
@@ -78,7 +63,7 @@ class EGSAPI:
def update_legendary(self) -> str:
"""Update the bundled Legendary binary when a newer release exists."""
bundled = self.bin_dir / "legendary"
bundled = self.data_dir / "bin/legendary"
if bundled.is_file() and os.access(bundled, os.X_OK):
try:
last_check = self.version_path.stat().st_mtime
@@ -124,7 +109,7 @@ class EGSAPI:
return ""
def _download_legendary(self, asset: dict, release_tag: str) -> str:
target = self.bin_dir / "legendary"
target = self.data_dir / "bin/legendary"
temporary = target.with_suffix(".part")
target.parent.mkdir(parents=True, exist_ok=True)
digest = hashlib.sha256()
@@ -233,8 +218,6 @@ class EGSAPI:
games = []
for game in raw_games:
metadata = game.get("metadata", {})
if metadata.get("mainGameItem"):
continue
release_info = metadata.get("releaseInfo", [])
mobile_only = bool(release_info) and all(
info.get("platform")
@@ -266,11 +249,9 @@ class EGSAPI:
data = self._load_json(self.config_dir / "installed.json", {})
return data if isinstance(data, dict) else {}
def is_game_installed(
self, app_id: str, installed_data: dict[str, dict] | None = None
) -> bool:
def is_game_installed(self, app_id: str) -> bool:
"""Return whether Legendary records a usable installation."""
return self.get_launch_target(app_id, installed_data) is not None
return self.get_launch_target(app_id) is not None
@staticmethod
def is_eos_overlay_enabled(prefix_path: Path) -> bool:
@@ -287,13 +268,9 @@ class EGSAPI:
return True
return False
def get_launch_target(
self, app_id: str, installed_data: dict[str, dict] | None = None
) -> str | None:
def get_launch_target(self, app_id: str) -> str | None:
"""Return the installed game's Windows executable."""
installed = (
installed_data if installed_data is not None else self.load_installed()
).get(app_id, {})
installed = self.load_installed().get(app_id, {})
install_path = Path(str(installed.get("install_path", "")))
executable = str(installed.get("executable", "")).replace("\\", "/")
target = install_path.joinpath(*executable.split("/"))
@@ -467,9 +444,6 @@ class EGSAPI:
"description": str(metadata.get("description", "")),
"cover": cover,
"namespace": str(metadata.get("namespace", "")),
"folder_name": str(metadata.get("customAttributes", {}).get(
"FolderName", {}
).get("value") or game.get("app_name") or game.get("appName") or ""),
"description_locale": "",
"description_preference": "",
"description_cache_version": 0,
+36 -106
View File
@@ -16,7 +16,6 @@ from PySide6.QtGui import (
QEnterEvent,
QFocusEvent,
QMouseEvent,
QKeyEvent,
QPaintEvent,
)
from PySide6.QtCore import QEvent, Signal, Property, Qt, QUrl, QTimer, QSize
@@ -278,19 +277,7 @@ class AnimatedCard(QFrame):
def paintEvent(self, event: QPaintEvent) -> None:
super().paintEvent(event)
painter = QPainter(self)
parent = self.parentWidget()
layout = parent.layout() if parent is not None else None
if getattr(self, "list_layout", False) and isinstance(layout, QVBoxLayout):
row_pitch = self.height() + layout.spacing()
row = (self.y() - layout.contentsMargins().top()) // max(1, row_pitch)
colors = (self.theme.color_bg, self.theme.color_surface_elevated)
painter.fillRect(self.rect(), QColor(colors[row % len(colors)]))
self.animations.paint_border(painter)
if getattr(self, "batch_selected", False):
painter.setPen(QPen(QColor(self.theme.color_accent),
self.theme.GAME_CARD_ANIMATION["focus_border_width"]))
painter.drawRect(self.rect())
self.animations.paint_border(QPainter(self))
def enterEvent(self, event: QEnterEvent) -> None:
self.raise_()
@@ -326,7 +313,7 @@ class AnimatedCard(QFrame):
super().focusOutEvent(event)
def mouseReleaseEvent(self, event: QMouseEvent) -> None:
if event.button() == Qt.MouseButton.LeftButton and self.rect().contains(event.position().toPoint()):
if event.button() == Qt.MouseButton.LeftButton and self.rect().contains(event.pos()):
self.clicked.emit()
super().mouseReleaseEvent(event)
@@ -335,7 +322,6 @@ class AnimatedCard(QFrame):
class GameCard(AnimatedCard):
coverReady = Signal(object)
editShortcutRequested = Signal(str, str, str)
deleteGameRequested = Signal(str, str)
addToMenuRequested = Signal(str, str)
@@ -354,7 +340,6 @@ class GameCard(AnimatedCard):
card_width=250, parent=None, context_menu_manager=None
):
super().__init__(parent)
self.coverReady.connect(self.on_cover_loaded, Qt.ConnectionType.QueuedConnection)
self.name = name
self.description = description
self.cover_path = cover_path
@@ -380,7 +365,6 @@ class GameCard(AnimatedCard):
self.select_callback = select_callback
self.context_menu_manager = context_menu_manager
self.batch_selected = False
self.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu)
self.customContextMenuRequested.connect(self._show_context_menu)
self.theme_manager = ThemeManager()
@@ -413,8 +397,7 @@ class GameCard(AnimatedCard):
config_name = "GAME_CARD_HORIZONTAL"
else:
config_name = "GAME_CARD_GRID"
self.card_layout_cfg = self._get_layout_config(self.theme, config_name)
self.card_geometry_cfg = self._get_card_geometry_config(self.theme)
self.card_layout_cfg = getattr(self.theme, config_name, {})
default_margin = 8 if self.list_layout else 20
self.base_extra_margin = self.card_layout_cfg.get("extra_margin", default_margin)
card_style_name = (
@@ -470,7 +453,6 @@ class GameCard(AnimatedCard):
self.favoriteLabel = ClickableLabel(self.coverWidget)
self.favoriteLabel.clicked.connect(self.toggle_favorite)
self.is_favorite = self.name in set(favorites_config.get_games())
self._favorite_icon_state = self.is_favorite
self.update_favorite_icon()
self.favoriteLabel.raise_()
if self.list_layout:
@@ -569,8 +551,6 @@ class GameCard(AnimatedCard):
self.nameLabel.setContentsMargins(0, 0, 10, 0)
else:
self.nameLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
if self.horizontal_layout:
self.nameLabel.setWordWrap(True)
name_style = (
self.theme.GAME_CARD_VERTICAL_NAME_STYLE
if self.vertical_layout
@@ -590,7 +570,7 @@ class GameCard(AnimatedCard):
strict=True,
):
label = QLabel(text)
label.setAlignment(Qt.AlignmentFlag.AlignCenter)
label.setAlignment(Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft)
label.setProperty(
"theme_style_name", "GAME_CARD_COLUMN_LABEL_STYLE"
)
@@ -628,8 +608,7 @@ class GameCard(AnimatedCard):
config_name = "GAME_CARD_HORIZONTAL"
else:
config_name = "GAME_CARD_GRID"
self.card_layout_cfg = self._get_layout_config(theme, config_name)
self.card_geometry_cfg = self._get_card_geometry_config(theme)
self.card_layout_cfg = getattr(theme, config_name, {})
default_margin = 8 if self.list_layout else 20
self.base_extra_margin = self.card_layout_cfg.get("extra_margin", default_margin)
spacing = self.card_layout_cfg.get("spacing", 12 if self.list_layout else 5)
@@ -686,43 +665,6 @@ class GameCard(AnimatedCard):
else:
self.update()
def _get_card_geometry_config(self, theme: Any) -> dict:
theme_orientation = self.card_layout_cfg.get(
"card_orientation", "horizontal"
)
if (
self.horizontal_layout
and ui_config.get_horizontal_card_orientation(theme_orientation)
== "vertical"
):
return getattr(theme, "GAME_CARD_GRID", {})
return self.card_layout_cfg
@staticmethod
def _get_layout_config(theme: Any, config_name: str) -> dict:
config = getattr(theme, config_name, {})
get_override = getattr(theme, "get_theme_override", None)
if not callable(get_override) or get_override(config_name) is not None:
return config
config = dict(config)
for name in (
"GAME_CARD_GRID", "GAME_CARD_HORIZONTAL",
"GAME_CARD_LIST", "GAME_CARD_VERTICAL",
):
override = get_override(name)
if isinstance(override, dict) and "card_animation_type" in override:
config["card_animation_type"] = override["card_animation_type"]
break
else:
animation = getattr(theme, "GAME_CARD_ANIMATION", {})
config["card_animation_type"] = animation.get(
"card_animation_type", "gradient"
)
radius = str(getattr(theme, "border_radius_card", "")).removesuffix("px")
if radius.isdigit():
config.update(cover_radius=int(radius), border_radius=int(radius))
return config
def on_cover_loaded(self, pixmap):
self.animated_cover_path = ""
self.base_pixmap = pixmap
@@ -735,7 +677,7 @@ class GameCard(AnimatedCard):
height = cover_size
else:
width = self.base_card_width
layout_config = getattr(self, "card_geometry_cfg", {})
layout_config = getattr(self, "card_layout_cfg", {})
height = int(self.base_card_width * layout_config.get("cover_aspect_ratio", 1.5))
if self._set_animated_cover(cover_path, width, height):
return
@@ -744,7 +686,7 @@ class GameCard(AnimatedCard):
cover_path,
width,
height,
self.coverReady.emit,
self.on_cover_loaded,
app_name=str(self.appid or ""),
fallback_exe=fallback_exe,
fallback_icon_path=fallback_icon_path,
@@ -879,10 +821,10 @@ class GameCard(AnimatedCard):
ribbon_size = int(current_width * ribbon_cfg.get("size_ratio", 0.28))
ribbon_size = max(ribbon_size, int(ribbon_cfg.get("min_size", 54) * self._scale))
source_ribbons = [
(self.steam_visible, self.steamLabel),
(self.gog_visible, self.gogLabel),
(self.egs_visible, self.egsLabel),
(self.portproton_visible, self.portprotonLabel),
(self.steam_visible and not self.vertical_layout, self.steamLabel),
(self.gog_visible and not self.vertical_layout, self.gogLabel),
(self.egs_visible and not self.vertical_layout, self.egsLabel),
(self.portproton_visible and not self.vertical_layout, self.portprotonLabel),
]
for is_visible, ribbon in source_ribbons:
@@ -943,11 +885,11 @@ class GameCard(AnimatedCard):
small_card_mode = self.base_card_width < self.theme.COMPACT_CARD["width_threshold"]
height_ratio = (
self.theme.COMPACT_CARD["height_ratio"]
if small_card_mode else self.card_geometry_cfg.get("card_height_ratio", 1.8)
if small_card_mode else self.card_layout_cfg.get("card_height_ratio", 1.8)
)
scaled_height = int(self.base_card_width * height_ratio * self._scale)
self.setFixedSize(scaled_width + scaled_extra, scaled_height + scaled_extra)
cover_ratio = self.card_geometry_cfg.get("cover_aspect_ratio", 1.5)
cover_ratio = self.card_layout_cfg.get("cover_aspect_ratio", 1.5)
cover_height = int(scaled_width * cover_ratio)
self.coverWidget.setFixedSize(scaled_width, cover_height)
self.coverLabel.setFixedSize(scaled_width, cover_height)
@@ -1023,17 +965,23 @@ class GameCard(AnimatedCard):
# Handle the case where the Qt object was deleted
pass
# Ensure parent layout is updated safely
try:
parent = self.parentWidget()
if parent:
layout = parent.layout()
if layout:
layout.invalidate()
layout.activate()
layout.update()
parent.updateGeometry()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_card_size(self, new_width: int):
if self.base_card_width == new_width:
return
self.base_card_width = new_width
cover_height = int(new_width * self.card_geometry_cfg.get("cover_aspect_ratio", 1.5))
if not self.animated_cover_path and (
self.base_pixmap is None or self.base_pixmap.isNull()
or self.base_pixmap.width() < new_width
or self.base_pixmap.height() < cover_height
):
self._load_cover_image(self.cover_path or "")
self._load_cover_image(self.cover_path or "")
self.update_scale()
def update_badge_visibility(self, display_filter: str):
@@ -1052,11 +1000,15 @@ class GameCard(AnimatedCard):
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status)) and not self.economy_mode
hidden_badges = self.badge_view_mode == "hidden"
show_source_ribbons = self.vertical_layout is not True
try:
self.steamLabel.setVisible(self.steam_visible)
self.gogLabel.setVisible(self.gog_visible)
self.egsLabel.setVisible(self.egs_visible)
self.portprotonLabel.setVisible(self.portproton_visible)
self.steamLabel.setVisible(self.steam_visible and show_source_ribbons)
self.gogLabel.setVisible(self.gog_visible and show_source_ribbons)
self.egsLabel.setVisible(self.egs_visible and show_source_ribbons)
self.portprotonLabel.setVisible(
self.portproton_visible and show_source_ribbons
)
self.ppdbLabel.setVisible(self.ppdb_visible and not hidden_badges)
self.protondbLabel.setVisible(protondb_visible and not hidden_badges)
self.anticheatLabel.setVisible(anticheat_visible and not hidden_badges)
@@ -1218,9 +1170,6 @@ class GameCard(AnimatedCard):
# Handle the case where the Qt object was deleted
return
if self._favorite_icon_state == self.is_favorite:
return
self._favorite_icon_state = self.is_favorite
try:
parent = self.parent()
while parent:
@@ -1258,15 +1207,6 @@ class GameCard(AnimatedCard):
super().showEvent(event)
def click(self) -> None:
if self.context_menu_manager:
if self.context_menu_manager.card_selection_mode is True:
self.batch_selected = not self.batch_selected
self.update()
return
self.context_menu_manager.clear_card_selection()
if self._get_missing_executable_path() and self.context_menu_manager:
self.context_menu_manager.handle_missing_executable(self)
return
game_data = {
"name": self.name,
"description": self.description,
@@ -1293,16 +1233,6 @@ class GameCard(AnimatedCard):
self.click()
super().mousePressEvent(event)
def keyPressEvent(self, event: QKeyEvent) -> None:
if event.key() == Qt.Key.Key_Space and self.context_menu_manager:
if self.context_menu_manager.card_selection_mode:
self.context_menu_manager.clear_card_selection()
else:
self.context_menu_manager.start_card_selection(self)
event.accept()
return
super().keyPressEvent(event)
def cleanup(self):
"""Clean up animations to prevent memory leaks when the card is destroyed."""
if hasattr(self, 'coverLabel') and self.coverLabel is not None:
+147 -203
View File
@@ -9,7 +9,7 @@ from portprotonqt.search_utils import (
)
from PySide6.QtWidgets import QAbstractButton
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QGridLayout, QLabel, QFrame, QScrollArea, QSlider, QScroller, QStackedWidget
from PySide6.QtCore import QElapsedTimer, QRect, QRectF, Qt, QTimer
from PySide6.QtCore import QRect, QRectF, Qt, QTimer
from PySide6.QtGui import QPaintEvent, QPainter, QPainterPath, QPixmap, QRegion
from portprotonqt.custom_widgets import FlowLayout, AutoHideScrollArea
from portprotonqt.config import favorites_config, game_config, ui_config
@@ -26,9 +26,7 @@ class FullLibraryTile(AnimatedCard):
self.name = ""
self.animation_base_size = theme.fullLibraryTileSize
self.tile_pixmap = QPixmap()
self.setup_card_animations(
theme, GameCard._get_layout_config(theme, "GAME_CARD_HORIZONTAL")
)
self.setup_card_animations(theme, theme.GAME_CARD_HORIZONTAL)
self.update_scale()
def set_tile_pixmap(self, pixmap: QPixmap) -> None:
@@ -74,8 +72,7 @@ class GameLibraryManager:
self.game_card_cache = {}
self.pending_images = {}
self.card_width = ui_config.get_card_width()
theme_mode = str(getattr(theme, "LIBRARY_LAYOUT_MODE", "grid"))
self.layout_mode = ui_config.get_library_layout_mode(theme_mode)
self.layout_mode = str(getattr(theme, "LIBRARY_LAYOUT_MODE", "grid")).lower()
self.gamesListWidget: QWidget | None = None
self.gamesListLayout: FlowLayout | QHBoxLayout | QVBoxLayout | None = None
self.gamesScrollArea: QScrollArea | None = None
@@ -88,17 +85,11 @@ class GameLibraryManager:
self.full_library_open = False
self.sizeSlider: QSlider | None = None
self._update_timer: QTimer | None = None
self._card_resize_timer: QTimer | None = None
self._card_resize_queue: deque[tuple[str, str]] = deque()
self._card_resize_batch_size: int = 8
self._incremental_add_timer: QTimer | None = None
self._incremental_add_queue: deque[tuple[str, str]] = deque()
self._incremental_new_games_map: dict[tuple[str, str], tuple] = {}
self._incremental_search_text: str = ""
self._incremental_card_positions: dict[tuple[str, str], int] = {}
self._incremental_batch_size: int = 8
self._incremental_batch_budget_ms: int = 8
self._incremental_scroll_delay_ms: int = 250
self._incremental_batch_size: int = 16
self._focus_first_card_after_update = False
self._pending_update = False
self.pending_deletions = deque()
@@ -114,17 +105,17 @@ class GameLibraryManager:
self.gamesLibraryWidget.setProperty("theme_style_name", "LIBRARY_WIDGET_STYLE")
self.gamesLibraryWidget.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
library_background = getattr(self.theme, "LIBRARY_BACKGROUND", None)
stack_layout = QGridLayout(self.gamesLibraryWidget)
if isinstance(library_background, dict):
stack_layout = QGridLayout(self.gamesLibraryWidget)
stack_layout.setContentsMargins(*library_background["margins"])
self.libraryBackgroundLabel = QLabel()
stack_layout.addWidget(self.libraryBackgroundLabel, 0, 0)
content_widget = QWidget()
content_widget.setStyleSheet(self.theme.TRANSPARENT_BACKGROUND_STYLE)
layout = QVBoxLayout(content_widget)
stack_layout.addWidget(content_widget, 0, 0)
else:
stack_layout.setContentsMargins(0, 0, 0, 0)
self.libraryBackgroundLabel = QLabel()
stack_layout.addWidget(self.libraryBackgroundLabel, 0, 0)
content_widget = QWidget()
content_widget.setStyleSheet(self.theme.TRANSPARENT_BACKGROUND_STYLE)
layout = QVBoxLayout(content_widget)
stack_layout.addWidget(content_widget, 0, 0)
layout = QVBoxLayout(self.gamesLibraryWidget)
self.libraryContentLayout = layout
layout.setSpacing(15)
@@ -132,6 +123,10 @@ class GameLibraryManager:
searchWidget, self.searchEdit = self.main_window.createSearchWidget()
layout.addWidget(searchWidget)
if self.layout_mode == "vertical":
self.libraryHeaderWidget = self._create_library_header()
layout.addWidget(self.libraryHeaderWidget)
# Scroll area for game grid
scrollArea = AutoHideScrollArea(theme=self.theme)
scrollArea.setProperty("theme_style_name", "TRANSPARENT_BACKGROUND_STYLE")
@@ -144,19 +139,15 @@ class GameLibraryManager:
self.gamesListWidget.setProperty("theme_style_name", "LIST_WIDGET_STYLE")
self.gamesListWidget.setStyleSheet(self.theme.LIST_WIDGET_STYLE)
if self.layout_mode in {"horizontal", "horizontal_top"}:
layout_config = getattr(self.theme, "GAME_CARD_HORIZONTAL", {})
layout_config = self.theme.GAME_CARD_HORIZONTAL
self.gamesListLayout = QHBoxLayout(self.gamesListWidget)
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignLeft)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
self.gamesListLayout.setSpacing(layout_config.get("layout_spacing", 0))
self.gamesListLayout.setContentsMargins(*layout_config["layout_margins"])
self.gamesListLayout.setSpacing(layout_config["layout_spacing"])
scrollArea.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
scrollArea.setVerticalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
scrollArea.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOn)
elif self.layout_mode == "vertical":
layout_config = self.theme.GAME_CARD_VERTICAL
self.gamesListLayout = QVBoxLayout(self.gamesListWidget)
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignTop)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
@@ -166,9 +157,6 @@ class GameLibraryManager:
self.gamesListWidget.setLayout(self.gamesListLayout)
scrollArea.setWidget(self.gamesListWidget)
if self.layout_mode == "vertical":
self.libraryHeaderWidget = self._create_library_header()
layout.addWidget(self.libraryHeaderWidget)
layout.addWidget(scrollArea)
# Slider for card size
@@ -197,17 +185,13 @@ class GameLibraryManager:
self._update_timer.setSingleShot(True)
self._update_timer.setInterval(100) # 100ms debounce
self._update_timer.timeout.connect(self._perform_update)
self._card_resize_timer = QTimer(self.gamesListWidget)
self._card_resize_timer.setSingleShot(True)
self._card_resize_timer.timeout.connect(self._resize_next_card_batch)
self._incremental_add_timer = QTimer(self.gamesListWidget)
self._incremental_add_timer = QTimer()
self._incremental_add_timer.setSingleShot(True)
self._incremental_add_timer.timeout.connect(self._process_incremental_add_batch)
# Connect scroll event for lazy loading
scrollArea.verticalScrollBar().valueChanged.connect(self.load_visible_images)
scrollArea.horizontalScrollBar().valueChanged.connect(self.load_visible_images)
scrollArea.viewportResized.connect(self.force_update_cards_library)
return self.gamesLibraryWidget
@@ -221,19 +205,14 @@ class GameLibraryManager:
header_layout = QHBoxLayout(header)
header_layout.setContentsMargins(*config["header_margins"])
header_layout.setSpacing(config["header_spacing"])
header_layout.addSpacing(config["header_cover_width"] + config["header_spacing"])
header_layout.addSpacing(config["header_cover_width"])
labels = (_("Game Title"), _("LAST LAUNCH"), _("TIME SPENT"), _("Library"))
for text, stretch in zip(labels, config["column_stretches"], strict=True):
label = QLabel(text.upper())
label.setAlignment(
Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft
if text == labels[0] else Qt.AlignmentFlag.AlignCenter
)
label = QLabel(text)
label.setAlignment(Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft)
label.setProperty("theme_style_name", "LIBRARY_HEADER_LABEL_STYLE")
label.setStyleSheet(self.theme.LIBRARY_HEADER_LABEL_STYLE)
header_layout.addWidget(label, stretch)
if self.gamesScrollArea is not None:
header_layout.addSpacing(self.gamesScrollArea.verticalScrollBar().sizeHint().width())
return header
def rebuild_library_layout(self, layout_mode: str) -> None:
@@ -244,17 +223,13 @@ class GameLibraryManager:
self.fullLibraryTile = None
old_layout = self.gamesListLayout
if layout_mode in {"horizontal", "horizontal_top"}:
layout_config = getattr(self.theme, "GAME_CARD_HORIZONTAL", {})
layout_config = self.theme.GAME_CARD_HORIZONTAL
self.gamesListLayout = QHBoxLayout()
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignLeft)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
self.gamesListLayout.setSpacing(layout_config.get("layout_spacing", 0))
self.gamesListLayout.setContentsMargins(*layout_config["layout_margins"])
self.gamesListLayout.setSpacing(layout_config["layout_spacing"])
elif layout_mode == "vertical":
layout_config = self.theme.GAME_CARD_VERTICAL
self.gamesListLayout = QVBoxLayout()
self.gamesListLayout.setAlignment(Qt.AlignmentFlag.AlignTop)
self.gamesListLayout.setContentsMargins(
*layout_config.get("layout_margins", (0, 0, 0, 0))
)
@@ -268,18 +243,13 @@ class GameLibraryManager:
vertical_policy = (
Qt.ScrollBarPolicy.ScrollBarAlwaysOff
if horizontal
else Qt.ScrollBarPolicy.ScrollBarAlwaysOn
if layout_mode == "vertical"
else Qt.ScrollBarPolicy.ScrollBarAsNeeded
)
self.gamesScrollArea.setVerticalScrollBarPolicy(vertical_policy)
self.gamesScrollArea.setHorizontalScrollBarPolicy(
Qt.ScrollBarPolicy.ScrollBarAlwaysOn
if horizontal else Qt.ScrollBarPolicy.ScrollBarAsNeeded
Qt.ScrollBarPolicy.ScrollBarAlwaysOff
)
theme_mode = ui_config.get_library_layout_mode(
str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid"))
)
self.gamesScrollArea.setVerticalScrollBarPolicy(vertical_policy)
theme_mode = str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid")).lower()
self.full_library_open = theme_mode == "horizontal_top" and layout_mode == "grid"
if self.full_library_open and self.libraryBackgroundLabel is not None:
remove_cover_background(self.libraryBackgroundLabel)
@@ -329,28 +299,9 @@ class GameLibraryManager:
self.main_window._gamepad_tooltip_map[self.sizeSlider] = f"{self.card_width} px"
ui_config.set_card_width(self.card_width)
self.main_window.card_width = self.card_width
self._card_resize_queue = deque(self.game_card_cache)
self._resize_next_card_batch()
def _resize_next_card_batch(self) -> None:
if self.gamesListWidget is None or self.gamesListLayout is None:
self._card_resize_queue.clear()
return
self.gamesListLayout.setEnabled(False)
try:
for _ in range(min(self._card_resize_batch_size, len(self._card_resize_queue))):
card = self.game_card_cache.get(self._card_resize_queue.popleft())
if card is not None:
card.update_card_size(self.card_width)
finally:
self.gamesListLayout.invalidate()
self.gamesListLayout.setEnabled(True)
self.gamesListLayout.activate()
if self._card_resize_queue and self._card_resize_timer is not None:
self._card_resize_timer.start()
else:
self.force_update_cards_library()
self.load_visible_images()
for card in self.game_card_cache.values():
card.update_card_size(self.card_width)
self.update_game_grid()
def _set_card_width_from_slider(self):
"""Use max card width for fixed-size layouts."""
@@ -368,8 +319,6 @@ class GameLibraryManager:
"""Loads images for visible game cards."""
if self.gamesListWidget is None:
return
if self._incremental_add_queue and self._incremental_add_timer is not None:
self._incremental_add_timer.start(self._incremental_scroll_delay_ms)
visible_region = self.gamesListWidget.visibleRegion()
max_concurrent_loads = 5
loaded_count = 0
@@ -392,7 +341,6 @@ class GameLibraryManager:
card.set_animated_cover_paused(True)
def stop_background_activity(self) -> None:
self._cancel_incremental_add()
for card in self.game_card_cache.values():
card.stop_background_activity()
@@ -434,17 +382,10 @@ class GameLibraryManager:
"""Render the configured library background from the active cover."""
if self.full_library_open or self.libraryBackgroundLabel is None:
return
self.render_library_background(self.libraryBackgroundLabel, card)
def render_library_background(self, label: QLabel, card: GameCard) -> None:
"""Render the configured library background on a target label."""
pixmap = card.coverLabel.pixmap()
if pixmap is None or pixmap.isNull():
return
library_config = getattr(self.theme, "LIBRARY_BACKGROUND", None)
if not isinstance(library_config, dict):
remove_cover_background(label)
return
library_config = self.theme.LIBRARY_BACKGROUND
backgrounds = dict(getattr(self.theme, "DETAIL_PAGE_BACKGROUNDS", {}))
backgrounds.update(library_config.get("backgrounds", {}))
background_theme = SimpleNamespace(
@@ -452,7 +393,7 @@ class GameLibraryManager:
DETAIL_PAGE_BACKGROUNDS=backgrounds,
)
setup_cover_background(
label, pixmap, self.main_window, background_theme
self.libraryBackgroundLabel, pixmap, self.main_window, background_theme
)
def _collapse_library_filter_controls(self) -> None:
@@ -517,9 +458,7 @@ class GameLibraryManager:
"""Schedules a game grid update with debouncing."""
if focus_first_card is not None:
self._focus_first_card_after_update = focus_first_card
theme_mode = ui_config.get_library_layout_mode(
str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid"))
)
theme_mode = str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid")).lower()
if not self.full_library_open:
self.layout_mode = theme_mode
if self.sizeSlider is not None:
@@ -560,42 +499,18 @@ class GameLibraryManager:
def _perform_force_update(self):
"""Perform the actual force update on the layout."""
self._fit_horizontal_cards()
if self.gamesListLayout:
self.gamesListLayout.invalidate()
if self.gamesListWidget:
self.gamesListWidget.adjustSize()
self.gamesListWidget.updateGeometry()
def _fit_horizontal_cards(self, card: GameCard | None = None) -> None:
if self.layout_mode not in {"horizontal", "horizontal_top"}:
return
if self.gamesScrollArea is None or self.gamesListLayout is None:
return
margins = self.gamesListLayout.contentsMargins()
height = self.gamesScrollArea.viewport().height() - margins.top() - margins.bottom()
if height <= 0:
return
cards = (card,) if card is not None else self.game_card_cache.values()
for card in cards:
config = card.card_layout_cfg
scale = max(
config.get(name, self.theme.GAME_CARD_ANIMATION[name])
for name in ("default_scale", "hover_scale", "focus_scale")
)
available = height / scale - card.base_extra_margin
ratio = card.card_geometry_cfg.get("card_height_ratio", 1.8)
width = min(self.card_width, max(1, int(available / ratio)))
if width < self.theme.COMPACT_CARD["width_threshold"]:
width = min(width, max(1, int(available / self.theme.COMPACT_CARD["height_ratio"])))
card.update_card_size(width)
def _cancel_incremental_add(self) -> None:
if self._incremental_add_timer is not None and self._incremental_add_timer.isActive():
self._incremental_add_timer.stop()
self._incremental_add_queue.clear()
self._incremental_new_games_map = {}
self._incremental_search_text = ""
self._incremental_card_positions = {}
def _start_incremental_add(
self,
@@ -606,43 +521,41 @@ class GameLibraryManager:
if self.gamesListLayout is None:
return
self._cancel_incremental_add()
self._incremental_card_positions = {key: index for index, key in enumerate(card_order)}
desired_keys = set(card_order)
self.gamesListLayout.setEnabled(False)
try:
while self.gamesListLayout.count():
self.gamesListLayout.takeAt(0)
for key, card in self.game_card_cache.items():
visible = key in desired_keys and (not search_text or search_text in key[0].lower())
card.setVisible(visible)
card.set_animated_cover_paused(not visible)
for key in card_order:
card = self.game_card_cache.get(key)
if card is not None:
self.gamesListLayout.addWidget(card)
finally:
self.gamesListLayout.setEnabled(True)
self._incremental_add_queue = deque(key for key in card_order if key not in self.game_card_cache)
while self.gamesListLayout.count():
self.gamesListLayout.takeAt(0)
for card in self.game_card_cache.values():
if card.isVisible():
card.setVisible(False)
self._incremental_add_queue = deque(card_order)
self._incremental_new_games_map = new_games_map
self._incremental_search_text = search_text
self._process_incremental_add_batch()
if self._incremental_add_timer is not None:
self._incremental_add_timer.start(0)
def _process_incremental_add_batch(self) -> None:
if self.gamesListLayout is None or self.gamesListWidget is None:
self._cancel_incremental_add()
return
batch_timer = QElapsedTimer()
batch_timer.start()
self.gamesListLayout.setEnabled(False)
added_new_card = False
processed = 0
max_batch = min(self._incremental_batch_size, len(self._incremental_add_queue))
self.gamesListWidget.setUpdatesEnabled(False)
try:
for _ in range(min(self._incremental_batch_size, len(self._incremental_add_queue))):
while processed < max_batch:
game_key = self._incremental_add_queue.popleft()
game_data = self._incremental_new_games_map.get(game_key)
if game_data is None or self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card = self.game_card_cache.get(game_key)
if card is None:
if self.context_menu_manager is None:
processed += 1
continue
game_data = self._incremental_new_games_map.get(game_key)
if game_data is None:
processed += 1
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
added_new_card = True
should_be_visible = (
not self._incremental_search_text or
self._incremental_search_text in str(game_key[0]).lower()
@@ -650,29 +563,24 @@ class GameLibraryManager:
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
card.set_animated_cover_paused(not should_be_visible)
self.gamesListLayout.insertWidget(self._incremental_card_positions[game_key], card)
if batch_timer.elapsed() >= self._incremental_batch_budget_ms:
break
self.gamesListLayout.addWidget(card)
processed += 1
finally:
self.gamesListLayout.invalidate()
self.gamesListLayout.setEnabled(True)
if self.layout_mode in {"horizontal", "horizontal_top"}:
self.gamesListWidget.resize(
self.gamesListWidget.size().expandedTo(self.gamesListLayout.minimumSize())
)
self.gamesListLayout.activate()
self.gamesListWidget.setUpdatesEnabled(True)
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self._focus_first_visible_card()
if self._incremental_add_queue:
if self._incremental_add_timer is not None:
self._incremental_add_timer.start(self._incremental_batch_budget_ms)
self._incremental_add_timer.start(0)
return
self.load_visible_images()
if added_new_card:
self.load_visible_images()
self._sync_full_library_tile()
self.force_update_cards_library()
self._cancel_incremental_add()
self._schedule_focus_first_card()
def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list."""
@@ -695,6 +603,7 @@ class GameLibraryManager:
sort_method = game_config.get_sort_method()
# Batch layout updates (extended scope)
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
@@ -730,19 +639,10 @@ class GameLibraryManager:
current_game_keys = {(game[0], game[5]) for game in sorted_games}
# Remove cards that no longer exist (batch)
retained_keys = {
(game[0], game[5])
for games in getattr(self.main_window, "_loaded_library_cache", {}).values()
for game in games
}
cards_to_remove = []
for card_key in list(self.game_card_cache.keys()):
if card_key not in current_game_keys:
card = self.game_card_cache[card_key]
card.setVisible(False)
card.set_animated_cover_paused(True)
if card_key not in retained_keys:
cards_to_remove.append(card_key)
cards_to_remove.append(card_key)
for card_key in cards_to_remove:
card = self.game_card_cache.pop(card_key)
@@ -755,15 +655,15 @@ class GameLibraryManager:
# Track current layout order (only if dirty/full update needed)
if self.dirty and self.gamesListLayout is not None:
current_layout_order = []
card_keys = {card: key for key, card in self.game_card_cache.items()}
for i in range(self.gamesListLayout.count()):
item = self.gamesListLayout.itemAt(i)
if item is not None:
widget = item.widget()
if widget:
key = card_keys.get(widget)
if key is not None:
current_layout_order.append(key)
for key, card in self.game_card_cache.items():
if card == widget:
current_layout_order.append(key)
break
else:
current_layout_order = None # Skip reorg if not dirty
@@ -819,6 +719,7 @@ class GameLibraryManager:
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
@@ -893,7 +794,7 @@ class GameLibraryManager:
QTimer.singleShot(0, self._focus_first_visible_card)
def _focus_first_visible_card(self) -> None:
if not self._focus_first_card_after_update or self.gamesListWidget is None:
if self.gamesListWidget is None:
return
if getattr(self.main_window.stackedWidget, "currentIndex", lambda: -1)() != 0:
return
@@ -910,14 +811,74 @@ class GameLibraryManager:
if self.gamesListLayout is None or self.gamesListWidget is None:
return
visible_keys = {(game[0], game[5]) for game in self.filtered_games}
card_order = [key for key in self.game_card_cache if key in visible_keys]
new_games_map = {
(game[0], game[5]): game for game in self.filtered_games
if (game[0], game[5]) not in self.game_card_cache
}
card_order.extend(new_games_map)
self._start_incremental_add(card_order, new_games_map, search_text)
# Batch layout updates
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Create set of keys for current filtered games for fast lookup
filtered_keys = {(game[0], game[5]) for game in self.filtered_games} # (name, exec_line)
# Process existing cards: show cards that are in filtered results, hide others
cards_to_hide = []
for card_key, card in self.game_card_cache.items():
if card_key in filtered_keys:
# Card should be visible
if not card.isVisible():
card.setVisible(True)
card.set_animated_cover_paused(False)
else:
# Card should be hidden
if card.isVisible():
card.setVisible(False)
cards_to_hide.append(card_key)
card.set_animated_cover_paused(True)
# Now add any missing cards that are in filtered results but not in cache
cards_to_add = []
for game_data in self.filtered_games:
game_name = game_data[0]
exec_line = game_data[5]
game_key = (game_name, exec_line)
if game_key not in self.game_card_cache:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(True) # New cards should be visible
card.set_animated_cover_paused(False)
cards_to_add.append((game_key, card))
# Add new cards to layout
for _game_key, card in cards_to_add:
self.gamesListLayout.addWidget(card)
# Remove cards that are no longer needed (if any)
# Note: we're not removing them completely as they might be needed later
# Instead, we just hide them and they'll be reused if needed
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.force_update_cards_library()
self.gamesListLayout.update()
if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry()
# If search is empty, load images for visible ones
if not search_text:
self.load_visible_images()
else:
QTimer.singleShot(0, self.load_visible_images)
def _create_game_card(self, game_data: tuple) -> GameCard:
"""Creates a new game card with all necessary connections."""
@@ -933,8 +894,6 @@ class GameLibraryManager:
card.hoverChanged.connect(self._on_card_hovered)
card.focusChanged.connect(self._on_card_focused)
self._fit_horizontal_cards(card)
if self.context_menu_manager:
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
@@ -980,8 +939,6 @@ class GameLibraryManager:
# Always schedule widget for deletion regardless of cache state
if isinstance(widget, GameCard):
widget.cleanup()
if widget is self.fullLibraryTile:
self.fullLibraryTile = None
widget.deleteLater()
# Also clear the cache completely if needed (in case layout wasn't in sync)
@@ -1025,9 +982,7 @@ class GameLibraryManager:
def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload."""
self.games.append(game_data)
if self.filtered_games is not self.games:
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
self._build_search_indices(self.games)
self.filtered_games.append(game_data) # Assume no filter active; adjust if needed
self.dirty = True
self.update_game_grid()
self._update_missing_exe_button()
@@ -1054,17 +1009,6 @@ class GameLibraryManager:
self.update_game_grid()
self._update_missing_exe_button()
detail_manager = getattr(self.main_window, "detail_page_manager", None)
source = getattr(detail_manager, "_current_detail_source", None)
if detail_manager and source and source[0] == "game" and detail_manager._detail_page_active:
detail_data = source[1]
if (detail_data.get("name"), detail_data.get("exec_line")) == old_key:
detail_data.update(
name=game_data[0], description=game_data[1],
cover_path=game_data[2], exec_line=game_data[5],
)
detail_manager._reopen_current_detail_page()
def remove_game_incremental(self, game_name: str, exec_line: str):
"""Remove a single game without full reload."""
key = (game_name, exec_line)
+6 -72
View File
@@ -7,7 +7,6 @@ import re
import shutil
import subprocess
import time
import zlib
from collections.abc import Callable
from concurrent.futures import ThreadPoolExecutor, as_completed
from pathlib import Path
@@ -32,9 +31,6 @@ GOG_USER_TIMEOUT = 15
GOG_METADATA_WORKERS = 4
GOG_SETUP_MARKER_VERSION = 1
GOG_SETUP_TIMEOUT = 600
GOG_REPAIR_METADATA_TIMEOUT = 30
GOG_COMPRESSED_MANIFEST_VERSION = 2
GOG_BUILDS_API_VERSION = 2
GOG_PRODUCT_LOCALES = {
"bg": "bg-BG", "cs": "cs-CZ", "da": "da-DK", "de": "de-DE",
"el": "el-GR", "en": "en-US", "es": "es-ES", "fi": "fi-FI",
@@ -51,26 +47,11 @@ class GOGAPI:
def __init__(self) -> None:
data_home = Path(os.getenv("XDG_DATA_HOME", Path.home() / ".local/share"))
self.data_dir = data_home / "PortProtonQt" / "launcher" / "gog"
self.bin_dir = data_home / "PortProtonQt" / "bin"
# Remove after the legacy launcher storage migration period.
legacy_dir = data_home / "PortProtonQt" / "gog"
if legacy_dir.exists() and not self.data_dir.exists():
self.data_dir.parent.mkdir(parents=True, exist_ok=True)
legacy_dir.rename(self.data_dir)
legacy_bin = self.data_dir / "bin"
if legacy_bin.is_dir():
self.bin_dir.mkdir(parents=True, exist_ok=True)
for legacy_binary in legacy_bin.iterdir():
target = self.bin_dir / legacy_binary.name
if not target.exists():
legacy_binary.rename(target)
if not any(legacy_bin.iterdir()):
legacy_bin.rmdir()
self.data_dir = data_home / "PortProtonQt" / "gog"
self.auth_path = self.data_dir / "auth.json"
self.account_path = self.data_dir / "account.json"
self.config_dir = self.data_dir / "gogdl"
self.gogdl_version_path = self.bin_dir / "gogdl.version"
self.gogdl_version_path = self.data_dir / "bin/gogdl.version"
self.library_path = self.data_dir / "library.json"
self.installed_path = self.data_dir / "installed.json"
self.sizes_path = self.data_dir / "sizes.json"
@@ -78,7 +59,7 @@ class GOGAPI:
def get_gogdl_path(self) -> str | None:
"""Return an available gogdl executable."""
bundled = self.bin_dir / "gogdl"
bundled = self.data_dir / "bin/gogdl"
if bundled.is_file() and os.access(bundled, os.X_OK):
return str(bundled)
return shutil.which("gogdl")
@@ -103,7 +84,7 @@ class GOGAPI:
def update_gogdl(self) -> str:
"""Update the bundled gogdl binary to the latest official release."""
bundled = self.bin_dir / "gogdl"
bundled = self.data_dir / "bin/gogdl"
if bundled.is_file() and os.access(bundled, os.X_OK):
try:
last_check = self.gogdl_version_path.stat().st_mtime
@@ -153,7 +134,7 @@ class GOGAPI:
return path
def _download_gogdl_asset(self, asset: dict) -> str:
target = self.bin_dir / "gogdl"
target = self.data_dir / "bin/gogdl"
temporary = target.with_suffix(".part")
target.parent.mkdir(parents=True, exist_ok=True)
digest = hashlib.sha256()
@@ -394,53 +375,6 @@ class GOGAPI:
logger.warning("Failed to inspect GOG installation path %s: %s", parent, error)
return None
def prepare_repair_manifest(self, app_id: str, install_path: Path) -> None:
"""Restore gogdl metadata before verifying an imported Windows game."""
manifest_path = self.config_dir / "heroic_gogdl" / "manifests" / app_id
if manifest_path.is_file():
return
info = self._load_json(install_path / f"goggame-{app_id}.info", {})
build_info = self._load_json(install_path / f"goggame-{app_id}.id", {})
build_id = build_info.get("buildId") or info.get("buildId")
credentials = self.get_credentials()
response = requests.get(
f"https://content-system.gog.com/products/{app_id}/os/windows/builds",
params={"generation": GOG_COMPRESSED_MANIFEST_VERSION, "_version": GOG_BUILDS_API_VERSION},
headers={"Authorization": f"Bearer {credentials.get('access_token', '')}"},
timeout=GOG_REPAIR_METADATA_TIMEOUT,
)
response.raise_for_status()
builds = response.json().get("items", [])
build = next((item for item in builds if (
str(item.get("build_id")) == str(build_id) if build_id
else not item.get("branch")
)), None)
if build is None and build_id:
build = next((item for item in builds if not item.get("branch") and item.get("urls")), None)
if build:
logger.warning(
"GOG build %s for %s is unavailable; verifying against build %s",
build_id, app_id, build.get("build_id"),
)
if not build or not build.get("urls"):
raise OSError(f"GOG build not found for installed game {app_id}")
response = requests.get(build["urls"][0]["url"], timeout=GOG_REPAIR_METADATA_TIMEOUT)
response.raise_for_status()
data = response.content
if build.get("generation") == GOG_COMPRESSED_MANIFEST_VERSION:
data = zlib.decompress(data)
manifest = orjson.loads(data)
manifest["HGLPlatform"] = "windows"
manifest["HGLInstallLanguage"] = (
info.get("language") or next(iter(info.get("languages", [])), "en-US")
)
manifest["HGLdlcs"] = [
{"id": path.stem.removeprefix("goggame-")}
for path in install_path.glob("goggame-*.info")
if path.stem != f"goggame-{app_id}"
]
self._save_json(manifest_path, manifest)
def get_launch_target(self, app_id: str) -> str | None:
"""Return the primary executable from gogdl installation metadata."""
primary, install_path = self._get_primary_task(app_id)
@@ -681,7 +615,7 @@ class GOGAPI:
response.raise_for_status()
data = response.json()
game = data.get("game", {})
if data.get("type") not in {"game", "mod"} or not game.get("visible_in_library", True):
if not game.get("visible_in_library", True):
return {}
steam_release = next(
(
+6 -6
View File
@@ -7,8 +7,6 @@ import struct
import io
import pefile
from PIL import Image
from portprotonqt.config.base import CACHE_DIR
from portprotonqt.config.portproton import get_custom_icon_path
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
@@ -50,12 +48,14 @@ def _resolve_batch_icon_target(inputfile: str) -> str | None:
def get_exe_icon_cache_path(exe_path: str) -> str:
"""Return the shared cache path for an executable icon."""
custom_icon = get_custom_icon_path(exe_path)
if custom_icon:
return custom_icon
cache_home = os.getenv(
"XDG_CACHE_HOME",
os.path.join(os.path.expanduser("~"), ".cache"),
)
icon_name = re.sub(r"[^A-Za-z0-9._-]", "_", os.path.basename(exe_path))
return os.path.join(
CACHE_DIR,
cache_home,
"PortProtonQt",
"images",
"exe_icons",
f"{icon_name}.png",
+5 -3
View File
@@ -8,7 +8,7 @@ from PySide6.QtCore import (
from PySide6.QtWidgets import QGraphicsItem, QToolButton, QFrame, QLabel, QGraphicsScene, QHBoxLayout, QWidget, QGraphicsView, QVBoxLayout, QSizePolicy
from PySide6.QtWidgets import QSpacerItem, QGraphicsPixmapItem, QDialog, QApplication
from PIL import Image, ImageQt, ImageSequence
from portprotonqt.config import CACHE_DIR, ui_config
from portprotonqt.config import ui_config
from portprotonqt.theme_manager import ThemeManager, load_theme
from portprotonqt.downloader import Downloader
from portprotonqt.icon_extractor import generate_thumbnail
@@ -367,7 +367,8 @@ def _get_ppdb_autoinstall_image_name(cover: str) -> str:
def clear_ppdb_autoinstall_image_cache(cover_urls: list[str]) -> None:
image_folder = str(CACHE_DIR / "images")
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
for cover in cover_urls:
filename = _get_ppdb_autoinstall_image_name(cover)
if not filename:
@@ -456,7 +457,8 @@ def load_pixmap_async(
pixmap.load(icon_path)
return pixmap
image_folder = str(CACHE_DIR / "images")
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
os.makedirs(image_folder, exist_ok=True)
if cover and cover.startswith("https://steamcdn-a.akamaihd.net/steam/apps/"):
+7 -21
View File
@@ -60,7 +60,6 @@ class MainWindowProtocol(Protocol):
current_exec_line: str | None
current_add_game_dialog: AddGameDialog | None
game_library_manager: Any # GameLibraryManager - using Any to avoid circular import
theme: Any
auto_size_slider: QSlider | None
class MouseEmulationThread(QThread):
@@ -290,7 +289,7 @@ class InputManager(
card for card in container.findChildren(AnimatedCard)
if card.isVisible() and card.isEnabled()
]
if self._navigate_horizontal_library(game_cards, tab_index, code, value):
if self._navigate_horizontal_library(game_cards, code, value):
return
focused = QApplication.focusWidget()
if game_cards and focused not in game_cards:
@@ -303,21 +302,14 @@ class InputManager(
self._parent.tabButtons[tab_index].setFocus(Qt.FocusReason.OtherFocusReason)
def _navigate_horizontal_library(
self, cards: list[QWidget], tab_index: int, code: int, value: int
self, cards: list[QWidget], code: int, value: int
) -> bool:
if tab_index == 1:
mode = str(
getattr(self._parent.theme, "LIBRARY_LAYOUT_MODE", "grid")
).lower()
layout = getattr(self._parent, "autoInstallContainerLayout", None)
else:
manager = getattr(self._parent, "game_library_manager", None)
mode = getattr(manager, "layout_mode", "grid")
layout = getattr(manager, "gamesListLayout", None)
if mode not in {
manager = getattr(self._parent, "game_library_manager", None)
if getattr(manager, "layout_mode", "grid") not in {
"horizontal", "horizontal_top"
}:
return False
layout = getattr(manager, "gamesListLayout", None)
if code != PAD_DPAD_X or value == 0 or layout is None:
return False
ordered_cards = []
@@ -529,18 +521,12 @@ class InputManager(
window = self._parent
if not isinstance(window, QWidget):
return
if enable and not window.isFullScreen():
if enable and not self._is_fullscreen:
if not window.isFullScreen():
window_config.set_geometry(window.width(), window.height())
window.showFullScreen()
self._is_fullscreen = True
start_animation = getattr(window, "start_boot_animation", None)
if callable(start_animation):
start_animation()
elif not enable and window.isFullScreen():
animation = getattr(window, "boot_animation", None)
if animation is not None:
animation.finish()
elif not enable and self._is_fullscreen:
window.showNormal()
width, height = window_config.get_geometry()
if width > 0 and height > 0:
+9 -37
View File
@@ -2,14 +2,12 @@ import time
from PySide6.QtCore import QPoint, QTimer, Slot, Qt
from PySide6.QtWidgets import (
QAbstractItemView,
QApplication,
QComboBox,
QDialog,
QLineEdit,
QListView,
QMenu,
QPushButton,
QSlider,
QStackedWidget,
QTableWidget,
@@ -36,11 +34,6 @@ logger = get_logger(__name__)
class ButtonInputMixin(InputMixin):
@Slot(int, int)
def handle_button_slot(self, button_code: int, value: int) -> None:
animation = getattr(self._parent, "boot_animation", None)
if animation is not None:
if value:
animation.finish()
return
if self._route_surface_button(button_code, value):
return
self._handle_default_button(button_code, value)
@@ -89,9 +82,6 @@ class ButtonInputMixin(InputMixin):
if self._handle_system_table_button(focused, button_code):
return
if self._handle_table_button(focused, button_code):
return
if self._handle_system_quick_button(button_code):
return
@@ -99,14 +89,6 @@ class ButtonInputMixin(InputMixin):
except Exception as e:
logger.error(f"Error in handle_button_slot: {e}", exc_info=True)
def _handle_table_button(self, focused: QWidget | None, button_code: int) -> bool:
if not isinstance(focused, QTableWidget) or button_code not in BUTTONS['confirm']:
return False
if not self.handle_table_confirm(focused):
return False
SoundManager().play("click")
return True
def _open_focused_context_menu(self, focused: QWidget | None, button_code: int) -> bool:
if button_code not in BUTTONS['context_menu'] or focused is None:
return False
@@ -135,15 +117,10 @@ class ButtonInputMixin(InputMixin):
return True
def _handle_combo_button(self, focused: QWidget | None, button_code: int) -> bool:
if isinstance(focused, QLineEdit) and focused.isReadOnly():
focused = self._find_parent_combo(focused)
if not isinstance(focused, QComboBox):
return False
if button_code in BUTTONS['confirm']:
if focused.view().isVisible():
self._activate_list_view_selection(focused.view())
else:
focused.showPopup()
focused.showPopup()
return True
if button_code in BUTTONS['back'] and focused.view().isVisible():
focused.hidePopup()
@@ -167,11 +144,12 @@ class ButtonInputMixin(InputMixin):
def _route_button_to_text_input(
self, active: QWidget, focused: QWidget | None, button_code: int
) -> bool:
keyboard = getattr(active, 'keyboard', None) or getattr(self._parent, 'keyboard', None)
if (
button_code in BUTTONS['confirm'] and isinstance(focused, QLineEdit)
and not focused.isReadOnly()
):
keyboard = (
getattr(active, 'keyboard', None)
if isinstance(active, AddGameDialog)
else getattr(self._parent, 'keyboard', None)
)
if button_code in BUTTONS['confirm'] and isinstance(focused, QLineEdit):
if keyboard:
keyboard.show_for_widget(focused)
return True
@@ -182,7 +160,7 @@ class ButtonInputMixin(InputMixin):
combo = self._find_parent_combo(focused)
if combo is not None and combo.isEditable():
line_edit = combo.lineEdit()
if line_edit is not None and not line_edit.isReadOnly() and keyboard:
if line_edit is not None and keyboard:
line_edit.setFocus()
keyboard.show_for_widget(line_edit)
return True
@@ -202,7 +180,7 @@ class ButtonInputMixin(InputMixin):
parent = parent.parentWidget()
return None
def _activate_list_view_selection(self, view: QAbstractItemView) -> None:
def _activate_list_view_selection(self, view: QListView) -> None:
index = view.currentIndex()
if not index.isValid():
return
@@ -211,7 +189,6 @@ class ButtonInputMixin(InputMixin):
combo.setCurrentIndex(index.row())
combo.hidePopup()
combo.setFocus(Qt.FocusReason.OtherFocusReason)
combo.activated.emit(index.row())
return
view.activated.emit(index)
view.clicked.emit(index)
@@ -253,11 +230,6 @@ class ButtonInputMixin(InputMixin):
return False
def _handle_active_window_button(self, active: QWidget, button_code: int) -> bool:
if button_code in BUTTONS['add_game'] and isinstance(active, QDialog):
action = active.findChild(QPushButton, "gamepadAddButton")
if action is not None and action.isVisible() and action.isEnabled():
action.click()
return True
if button_code in BUTTONS['back'] and isinstance(active, QDialog):
active.reject()
return True
+4 -63
View File
@@ -11,7 +11,6 @@ from PySide6.QtWidgets import (
QListView,
QListWidget,
QMenu,
QPushButton,
QStackedWidget,
QTableWidget,
QWidget,
@@ -36,48 +35,6 @@ class InputSurface:
class DialogInputModesMixin(InputMixin):
def _get_dialog_action_buttons(self, dialog: QWidget) -> list[QPushButton]:
"""Return available dialog buttons outside tab contents."""
buttons = [
button for button in dialog.findChildren(
QPushButton, options=Qt.FindChildOption.FindDirectChildrenOnly,
)
if button.isVisible() and button.isEnabled()
]
return sorted(buttons, key=lambda button: (button.y(), button.x()))
def _handle_table_action_navigation(self, dialog: QWidget, code: int, value: int) -> bool:
"""Move between the current table and dialog action buttons."""
direction = self._normalize_dpad_direction(code, value)
if direction is None or QApplication.activePopupWidget() is not None:
return False
code, value = direction
buttons = self._get_dialog_action_buttons(dialog)
focused = QApplication.focusWidget()
table = next((table for table in dialog.findChildren(QTableWidget) if table.isVisible()), None)
if isinstance(focused, QPushButton) and focused in buttons:
self._reset_surface_navigation()
if code == PAD_DPAD_X:
index = buttons.index(focused) + value
if 0 <= index < len(buttons):
buttons[index].setFocus(Qt.FocusReason.OtherFocusReason)
elif value < 0:
if table is not None:
table.setFocus(Qt.FocusReason.OtherFocusReason)
elif dialog is getattr(self, 'settings_dialog', None):
self._focus_first_row_in_current_settings_table()
return True
if table is None or code != PAD_DPAD_Y or value < 0 or not buttons:
return False
next_row = table.currentRow() + 1
while next_row < table.rowCount() and table.isRowHidden(next_row):
next_row += 1
if next_row < table.rowCount():
return False
self._reset_surface_navigation()
buttons[0].setFocus(Qt.FocusReason.OtherFocusReason)
return True
# WINETRICKS MODE
def enable_winetricks_mode(self, winetricks_dialog):
"""Setup gamepad handling for WinetricksDialog"""
@@ -113,13 +70,9 @@ class DialogInputModesMixin(InputMixin):
# Winetricks-specific button handling
focused = QApplication.focusWidget()
if button_code in BUTTONS['confirm']: # A: Confirm
if isinstance(focused, QCheckBox) and focused.isEnabled():
focused.toggle()
elif isinstance(focused, QTableWidget):
if button_code in BUTTONS['confirm']: # A: Toggle checkbox
if isinstance(focused, QTableWidget):
self.handle_table_confirm(focused)
elif isinstance(focused, QPushButton) and focused.isEnabled():
focused.click()
return
elif button_code in BUTTONS['add_game']: # X: Install
@@ -157,8 +110,6 @@ class DialogInputModesMixin(InputMixin):
if self.winetricks_dialog is None:
return
try:
if self._handle_table_action_navigation(self.winetricks_dialog, code, value):
return
if value == 0: # Release
self.dpad_timer.stop()
self.current_dpad_code = None
@@ -306,10 +257,6 @@ class DialogInputModesMixin(InputMixin):
if isinstance(cell_widget, QCheckBox) and cell_widget.isEnabled():
cell_widget.setChecked(not cell_widget.isChecked())
return True
if isinstance(cell_widget, QComboBox) and cell_widget.isEnabled():
cell_widget.showPopup()
cell_widget.setFocus(Qt.FocusReason.OtherFocusReason)
return True
if cell_widget is not None:
checkbox = cell_widget.findChild(QCheckBox)
if checkbox and checkbox.isEnabled():
@@ -318,8 +265,7 @@ class DialogInputModesMixin(InputMixin):
# Check if the cell contains a checkbox
item = table.item(current_row, current_col)
if (item and item.data(Qt.ItemDataRole.CheckStateRole) is not None
and item.flags() & Qt.ItemFlag.ItemIsUserCheckable):
if item and (item.flags() & Qt.ItemFlag.ItemIsUserCheckable):
# Toggle the checkbox state
new_state = Qt.CheckState.Checked if item.checkState() == Qt.CheckState.Unchecked else Qt.CheckState.Unchecked
item.setCheckState(new_state)
@@ -547,10 +493,7 @@ class DialogInputModesMixin(InputMixin):
# ProtonManager-specific button handling
focused = QApplication.focusWidget()
if button_code in BUTTONS['confirm']: # A: Confirm
if isinstance(focused, QPushButton) and focused.isEnabled():
focused.click()
return
if button_code in BUTTONS['confirm']: # A: Toggle checkbox
if isinstance(focused, QTableWidget):
current_row = focused.currentRow()
if current_row >= 0:
@@ -607,8 +550,6 @@ class DialogInputModesMixin(InputMixin):
return
try:
if self._handle_table_action_navigation(self.proton_manager_dialog, code, value):
return
if value == 0: # Release
self.dpad_timer.stop()
self.current_dpad_code = None
+4 -1
View File
@@ -317,7 +317,10 @@ class DpadInputMixin(InputMixin):
def _handle_default_dpad(self, code: int, value: int, current_time: float) -> None:
active_window = QApplication.activeWindow()
keyboard = getattr(active_window, 'keyboard', None) or getattr(self._parent, 'keyboard', None)
if isinstance(active_window, AddGameDialog):
keyboard = getattr(active_window, 'keyboard', None)
else:
keyboard = getattr(self._parent, 'keyboard', None)
if value == 0:
self._reset_dpad_repeat()
+1 -5
View File
@@ -138,13 +138,9 @@ class FileExplorerInputMixin(InputMixin):
current_item = self.file_explorer.file_list.currentItem()
if current_item:
item_rect = self.file_explorer.file_list.visualItemRect(current_item)
self.file_explorer.show_context_menu(item_rect.center())
self.file_explorer.show_folder_context_menu(item_rect.center())
elif button_code in BUTTONS['add_game']: # X button
if self._handle_active_window_button(self.file_explorer, button_code):
return
if not self.file_explorer.directory_only:
return
if self.file_explorer.file_list.count() == 0:
return
+13 -13
View File
@@ -4,7 +4,7 @@ from typing import cast
from shiboken6 import isValid
from PySide6.QtCore import QEvent, QObject, QPoint, Qt
from PySide6.QtGui import QKeyEvent, QKeySequence
from PySide6.QtGui import QKeySequence
from PySide6.QtWidgets import (
QAbstractScrollArea,
QApplication,
@@ -93,6 +93,10 @@ class KeyboardInputMixin(InputMixin):
keyboard.stop_backspace_repeat()
def eventFilter(self, obj: QObject, event: QEvent) -> bool:
app = QApplication.instance()
if not app:
return QObject.eventFilter(cast(QObject, self), obj, event)
if event.type() == QEvent.Type.Show:
if isinstance(obj, QMenu):
SoundManager().play("open")
@@ -130,7 +134,7 @@ class KeyboardInputMixin(InputMixin):
return True
if event.type() == QEvent.Type.KeyPress:
if isinstance(event, QKeyEvent) and self._redirect_gamecard_input_to_search(event):
if self._redirect_gamecard_input_to_search(event):
return True
key = self._qt_event_to_input_key(event)
if key is not None:
@@ -158,7 +162,7 @@ class KeyboardInputMixin(InputMixin):
logger.debug(f"Skipping event filter for non-QObject: {type(obj).__name__}")
return False
return False
return QObject.eventFilter(cast(QObject, self), obj, event)
def _qt_event_to_input_key(self, event: QEvent) -> int | None:
native_key = self._native_scan_to_input_key(event)
@@ -235,9 +239,7 @@ class KeyboardInputMixin(InputMixin):
1: 'autoInstallSearchLineEdit',
}
def _redirect_gamecard_input_to_search(self, event: QKeyEvent) -> bool:
if event.key() == Qt.Key.Key_Space:
return False
def _redirect_gamecard_input_to_search(self, event: QEvent) -> bool:
focused = self._focused_widget()
if not isinstance(focused, GameCard):
return False
@@ -446,9 +448,8 @@ class KeyboardInputMixin(InputMixin):
for attr_name in (
"gamesSortCombo",
"gamesDisplayCombo",
"gamesBadgeViewCombo",
"gamesLayoutCombo",
"onlyInstalledCheckBox",
"gamesBadgeViewCombo",
):
widget = getattr(self._parent, attr_name, None)
if isinstance(widget, QWidget) and widget.isVisible() and widget.isEnabled():
@@ -514,14 +515,13 @@ class KeyboardInputMixin(InputMixin):
filter_widgets = self._get_library_filter_widgets() if current_index == 0 else []
if focused in filter_widgets:
if code == PAD_DPAD_X:
widget_index = filter_widgets.index(cast(QWidget, focused))
next_index = widget_index + (1 if value > 0 else -1)
if 0 <= next_index < len(filter_widgets):
filter_widgets[next_index].setFocus(Qt.FocusReason.OtherFocusReason)
return True
if code != PAD_DPAD_Y:
return False
widget_index = filter_widgets.index(cast(QWidget, focused))
next_index = widget_index + (1 if value > 0 else -1)
if 0 <= next_index < len(filter_widgets):
filter_widgets[next_index].setFocus(Qt.FocusReason.OtherFocusReason)
return True
if value < 0:
controls_button = getattr(self._parent, "libraryControlsButton", None)
if isinstance(controls_button, QWidget):
+5 -24
View File
@@ -100,7 +100,7 @@ class GamepadRuntimeMixin(InputMixin):
if not self._initial_gamepad_check:
SoundManager().play("gamepad_connect")
if not self._initial_gamepad_check and display_config.get_auto_fullscreen_gamepad() and not display_config.get_fullscreen():
if display_config.get_auto_fullscreen_gamepad() and not display_config.get_fullscreen():
self.toggle_fullscreen.emit(True)
elif self.gamepad:
@@ -175,7 +175,7 @@ class GamepadRuntimeMixin(InputMixin):
keyboard.update_keyboard()
def find_gamepad(self) -> SDLGamepad | None:
"""Open the SDL3 handle that combines all connected gamepads."""
"""Find the first SDL3 gamepad with a standardized mapping."""
try:
gamepad = find_gamepad()
self._last_gamepad_error = None
@@ -217,12 +217,7 @@ class GamepadRuntimeMixin(InputMixin):
def _poll_button_events(self, gamepad: SDLGamepad, current_time: float) -> None:
"""Emit button changes using SDL's standardized controller mapping."""
# Deliver Guide before Select when both change in the same SDL snapshot.
buttons = sorted(
SDL_CONTROLLER_BUTTON_TO_PAD.items(),
key=lambda item: item[1] not in BUTTONS['guide'],
)
for button_index, button_code in buttons:
for button_index, button_code in SDL_CONTROLLER_BUTTON_TO_PAD.items():
value = gamepad.get_button(button_index)
self._handle_button_value(button_index, button_code, value, current_time)
@@ -230,13 +225,8 @@ class GamepadRuntimeMixin(InputMixin):
if self._button_states.get(button_index) == value:
return
self._button_states[button_index] = value
if getattr(self._parent, "boot_animation", None) is not None:
self.button_event.emit(button_code, value)
return
if button_code in BUTTONS['guide']:
self.guide_held = value == 1
if self.guide_held:
self.pending_menu_fullscreen_time = 0.0
if button_code in BUTTONS['menu']:
self.select_held = value == 1
if button_code == PAD_BUTTON_START:
@@ -269,8 +259,7 @@ class GamepadRuntimeMixin(InputMixin):
return (
value == 1 and button_code in BUTTONS['menu'] and
not emulation_combo and
not self._is_gamescope_session and not self.guide_held and
not self.in_guide_combination_attempt and
not self._is_gamescope_session and not self.in_guide_combination_attempt and
self._parent.isActiveWindow()
)
@@ -364,18 +353,10 @@ class GamepadRuntimeMixin(InputMixin):
self._last_gamepad_check_time = current_time
return
try:
active_changed = active_gamepad.update()
active_gamepad.update()
if not active_gamepad.connected():
self.gamepad_hotplug.emit('remove')
return
if active_changed:
self._reset_input_state()
self.gamepad_type = self._get_effective_gamepad_type(active_gamepad)
self._refresh_gamepad_ui()
logger.info(
"Active gamepad changed to SDL instance %s",
active_gamepad.active_instance_id,
)
self._poll_button_events(active_gamepad, current_time)
self._handle_pending_menu_fullscreen(current_time)
self._poll_hat_events(active_gamepad, current_time)
+10 -29
View File
@@ -128,7 +128,6 @@ class SettingsInputMixin(InputMixin):
open_combo.lineEdit().setFocus()
else:
open_combo.setFocus()
open_combo.activated.emit(open_combo.currentIndex())
return
# Standard interaction
@@ -184,7 +183,10 @@ class SettingsInputMixin(InputMixin):
return
# 4. Global Shortcuts
if button_code in BUTTONS['prev_dir']: # Y: Search + Keyboard
if button_code in BUTTONS['add_game']: # X: Apply
self.settings_dialog.apply_changes()
elif button_code in BUTTONS['prev_dir']: # Y: Search + Keyboard
focused = QApplication.focusWidget()
focused_combo = None
if isinstance(focused, QTableWidget) and self.settings_dialog:
@@ -267,10 +269,6 @@ class SettingsInputMixin(InputMixin):
kb.move_focus_up()
return
if self._handle_table_action_navigation(self.settings_dialog, code, value):
return
action_buttons = self._get_dialog_action_buttons(self.settings_dialog)
if self._is_current_settings_tool_tab():
focused = QApplication.focusWidget()
open_combo = self._get_open_settings_combo()
@@ -316,8 +314,6 @@ class SettingsInputMixin(InputMixin):
self.current_dpad_value = normalized_value
sections = self._get_mangohud_nav_sections()
if action_buttons:
sections.append(action_buttons)
if not sections:
return
@@ -331,31 +327,19 @@ class SettingsInputMixin(InputMixin):
self._move_mangohud_vertical(focused, normalized_value, sections)
return
# 2. Combo Box Navigation (within Advanced and Main Tables)
# 2. Combo Box Navigation (within Advanced Table)
table = self._get_current_settings_table()
if not table or table.rowCount() == 0:
return
combo_tables = (
self.settings_dialog.advanced_table,
self.settings_dialog.settings_table,
getattr(self.settings_dialog, "favorites_table", None),
)
if self.settings_dialog and table in combo_tables and table.currentRow() >= 0:
if self.settings_dialog and table == self.settings_dialog.advanced_table and table.currentRow() >= 0:
cell_widget = table.cellWidget(table.currentRow(), 1)
if isinstance(cell_widget, QComboBox) and cell_widget.view().isVisible():
if code == PAD_DPAD_Y and value != 0:
view = cell_widget.view()
idx = view.currentIndex().row()
step = -1 if value < 0 else 1
model = cell_widget.model()
end = -1 if step < 0 else cell_widget.count()
new_idx = next((
row for row in range(idx + step, end, step)
if model.flags(model.index(row, 0)) & Qt.ItemFlag.ItemIsEnabled
), idx)
view.setCurrentIndex(model.index(new_idx, 0))
view.scrollTo(model.index(new_idx, 0), QAbstractItemView.ScrollHint.EnsureVisible)
idx = cell_widget.currentIndex()
new_idx = max(0, idx - 1) if value < 0 else min(cell_widget.count() - 1, idx + 1)
if new_idx != idx:
cell_widget.setCurrentIndex(new_idx)
return # Consume event
# 3. Standard Table Navigation
@@ -449,9 +433,6 @@ class SettingsInputMixin(InputMixin):
if table == self.settings_dialog.settings_table:
cell_widget = table.cellWidget(row, 1)
if isinstance(cell_widget, QComboBox) and cell_widget.isEnabled():
cell_widget.setFocus(Qt.FocusReason.OtherFocusReason)
return
if cell_widget is not None:
checkbox = cell_widget.findChild(QCheckBox)
if checkbox and checkbox.isEnabled():
@@ -22,22 +22,14 @@ msgstr ""
"X-Generator: Weblate 2026.5\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr ""
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr ""
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
msgid "Update complete"
msgstr ""
@@ -119,6 +111,12 @@ msgid ""
"cannot be undone."
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr ""
@@ -144,15 +142,9 @@ msgstr ""
msgid "Failed to rename file: {error}"
msgstr ""
msgid "Select multiple"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgstr ""
@@ -177,9 +169,6 @@ msgstr ""
msgid "Import"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Update"
msgstr ""
@@ -192,6 +181,9 @@ msgstr ""
msgid "Open Game Folder"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Remove from Steam"
msgstr ""
@@ -257,22 +249,20 @@ msgstr ""
msgid "Failed to save custom data: {error}"
msgstr ""
msgid "Executable not found"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "Select another executable"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
msgid "Failed to generate .desktop file data"
msgstr ""
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr ""
@@ -294,6 +284,10 @@ msgid ""
"take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
@@ -304,6 +298,10 @@ msgid ""
" take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr ""
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr ""
@@ -345,24 +343,15 @@ msgstr ""
msgid "Denied"
msgstr ""
msgid "Game Title"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "Library"
msgstr ""
msgid "Unknown Game"
msgstr ""
msgid "Downloading Wine…"
msgstr ""
msgid "Library"
msgstr ""
msgid "Auto Install"
msgstr ""
@@ -426,6 +415,10 @@ msgstr ""
msgid "Unknown Application"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
#, python-brace-format
msgid "File not found: {0}"
msgstr ""
@@ -450,10 +443,6 @@ msgstr ""
msgid "32-bit dependencies are missing. Install them now?"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Select Epic game folder"
msgstr ""
@@ -463,16 +452,6 @@ msgstr ""
msgid "Wine prefix not found"
msgstr ""
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr ""
@@ -768,9 +747,6 @@ msgstr ""
msgid "sec."
msgstr ""
msgid "Pause Game"
msgstr ""
msgid "Exit"
msgstr ""
@@ -783,12 +759,6 @@ msgstr ""
msgid "Recent Games"
msgstr ""
msgid "Resume Game"
msgstr ""
msgid "Failed to pause game"
msgstr ""
msgid "No recent games"
msgstr ""
@@ -811,6 +781,12 @@ msgstr ""
msgid "Size"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "MAIN STORY"
msgstr ""
@@ -835,15 +811,15 @@ msgstr ""
msgid "Create Log"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Open Card"
msgstr ""
msgid "Reinstall"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Failed to start debug session"
msgstr ""
@@ -888,22 +864,6 @@ msgstr ""
msgid "Launching {0}"
msgstr ""
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr ""
msgid "Name:"
msgstr ""
@@ -919,9 +879,6 @@ msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Custom Icon:"
msgstr ""
msgid "Add shortcut to:"
msgstr ""
@@ -934,30 +891,6 @@ msgstr ""
msgid "Invalid image"
msgstr ""
msgid "Select folder"
msgstr ""
msgid "Processing games…"
msgstr ""
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr ""
msgid "No games found in the selected folder."
msgstr ""
msgid "Select games"
msgstr ""
msgid "Close"
msgstr ""
msgid "Failed to download cover"
msgstr ""
@@ -973,13 +906,7 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Downloading…"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Downloading Complete"
msgid "Close"
msgstr ""
msgid "Open"
@@ -1003,6 +930,9 @@ msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
@@ -1144,6 +1074,9 @@ msgstr ""
msgid "Successfully removed {} WINE/Proton."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected WINE/Proton have been downloaded!"
msgstr ""
@@ -1183,15 +1116,9 @@ msgstr ""
msgid "System WINE"
msgstr ""
msgid "Global Game Settings"
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr ""
@@ -1216,9 +1143,6 @@ msgstr ""
msgid "Clear PPDB"
msgstr ""
msgid "Failed to load global game settings."
msgstr ""
msgid "Executable path is not available."
msgstr ""
@@ -1228,7 +1152,7 @@ msgstr ""
msgid "Failed to open PPDB file:\n"
msgstr ""
msgid "Failed to open file:\n"
msgid "Information"
msgstr ""
msgid "Confirm PPDB Clear"
@@ -1240,24 +1164,18 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Default"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Download Wine/Proton..."
msgstr ""
msgid "Enter prefix name"
msgstr ""
msgid "Default value"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Borderless window"
msgstr ""
@@ -1451,6 +1369,9 @@ msgstr ""
msgid "Enable {0}"
msgstr ""
msgid "Default"
msgstr ""
msgid "FSR upscaling"
msgstr ""
@@ -1527,15 +1448,6 @@ msgstr ""
msgid "Round corners (px)"
msgstr ""
msgid "Font scale"
msgstr ""
msgid "Font size"
msgstr ""
msgid "Font"
msgstr ""
msgid "Top-left"
msgstr ""
@@ -1845,9 +1757,6 @@ msgstr ""
msgid "Layout and limiter"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Presets"
msgstr ""
@@ -1933,6 +1842,9 @@ msgstr ""
msgid "Libraries"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -2048,6 +1960,9 @@ msgstr ""
msgid "Disk: "
msgstr ""
msgid "Game Title"
msgstr ""
msgid "Started at"
msgstr ""
@@ -2138,6 +2053,10 @@ msgstr ""
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Starting"
msgstr ""
@@ -2159,6 +2078,9 @@ msgstr ""
msgid "Repaired"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Quick Launch"
msgstr ""
@@ -2186,7 +2108,7 @@ msgstr ""
msgid "Display Filter:"
msgstr ""
msgid "Show only installed games"
msgid "Only Installed"
msgstr ""
msgid "Detailed"
@@ -2198,42 +2120,12 @@ msgstr ""
msgid "Badge View Type:"
msgstr ""
msgid "Theme"
msgstr ""
msgid "Grid"
msgstr ""
msgid "List"
msgstr ""
msgid "Vertical"
msgstr ""
msgid "Horizontal Blocks"
msgstr ""
msgid "Horizontal Cards"
msgstr ""
msgid "Horizontal endless Blocks"
msgstr ""
msgid "Horizontal endless Cards"
msgstr ""
msgid "Layout"
msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
"will remove the .desktop files and custom data."
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "PortProton Settings"
msgstr ""
@@ -2264,15 +2156,9 @@ msgstr ""
msgid "Launch Application in Fullscreen"
msgstr ""
msgid "Hide Cursor in Fullscreen"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
@@ -2297,21 +2183,12 @@ msgstr ""
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr ""
msgid "Add to Steam compatibility tools"
msgstr ""
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr ""
@@ -2520,10 +2397,16 @@ msgstr ""
msgid "Failed to download theme"
msgstr ""
msgid "Downloading…"
msgstr ""
#, python-brace-format
msgid "Downloading… {0}%"
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "Select Theme:"
msgstr ""
@@ -2555,6 +2438,9 @@ msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Use by default"
msgstr ""
msgid "Wine Configuration"
msgstr ""
@@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"POT-Creation-Date: 2026-06-18 23:41+0500\n"
"PO-Revision-Date: 2026-10-24 09:27+0000\n"
"PO-Revision-Date: 2026-09-02 20:25+0000\n"
"Last-Translator: Rubin13 <rubin13@noreply.codeberg.org>\n"
"Language-Team: German <https://translate.codeberg.org/projects/portprotonqt/"
"portprotonqt/de/>\n"
@@ -18,27 +18,17 @@ msgstr ""
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2026.10.1\n"
"X-Generator: Weblate 2026.8.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "Spiel beenden"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr "Kein Lese/Schreibzugriff auf den Ordner. Wähle anderen Benutzerordner."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
"PortProtonQt läuft bereits. Möchtest du es sowie alle Spiele beenden und "
"anschließend PortProtonQt neu starten?"
msgid "Yes"
msgstr "Ja"
msgid "No"
msgstr "Nein"
msgid "Update complete"
msgstr "Aktualisierung abgeschlossen"
@@ -124,6 +114,12 @@ msgstr ""
"Soll der Ordner '{folder_name}' wirklich gelöscht werden? Dieser Vorgang ist "
"unwiderruflich."
msgid "Yes"
msgstr "Ja"
msgid "No"
msgstr "Nein"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "Ordner konnte nicht gelöscht werden: {error}"
@@ -151,15 +147,9 @@ msgstr "Die Datei existiert bereits: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "Datei konnte nicht umbenannt werden: {error}"
msgid "Select multiple"
msgstr "Mehrere auswählen"
msgid "Delete from PortProton"
msgstr "Von PortProton löschen"
msgid "Stop Game"
msgstr "Spiel beenden"
msgid "Launch Game"
msgstr "Spiel starten"
@@ -184,9 +174,6 @@ msgstr "Löschen"
msgid "Import"
msgstr "Import"
msgid "Edit Shortcut"
msgstr "Verknüpfung bearbeiten"
msgid "Update"
msgstr "Aktualisierung"
@@ -199,6 +186,9 @@ msgstr "EOS-Overlay aktivieren"
msgid "Open Game Folder"
msgstr "Spielordner öffnen"
msgid "Edit Shortcut"
msgstr "Verknüpfung bearbeiten"
msgid "Remove from Steam"
msgstr "Von Steam entfernen"
@@ -268,23 +258,20 @@ msgstr "Desktop"
msgid "Failed to save custom data: {error}"
msgstr "Fehler beim Speichern der Benutzerdaten: {error}"
#, python-brace-format
msgid "Executable not found"
msgstr "Ausführbare Datei nicht gefunden"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Ausführbare Datei nicht gefunden: {0}"
msgid "Select another executable"
msgstr "Wähle eine andere ausführbare Datei aus"
msgid "Game name and executable path are required"
msgstr "Spielname und Ausführungspfad werden benötigt"
msgid "Failed to generate .desktop file data"
msgstr "Fehler beim Generieren der .desktop-Datei"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "Die alte .desktop-Datei konnte nicht gelöscht werden: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Die alte .desktop-Datei für '{game_name}' wurde entfernt"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "Speichern der .desktop-Datei fehlgeschlagen: {error}"
@@ -308,6 +295,10 @@ msgstr ""
"'{game_name}' wurde zu Steam hinzugefügt. Bitte starte Steam neu, damit die "
"Änderungen wirksam werden."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "'{game_name}' wurde zu Steam hinzugefügt."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Fehler beim Hinzufügen von '{game_name}' zu Steam: {error}"
@@ -320,6 +311,10 @@ msgstr ""
"'{game_name}' wurde von Steam entfernt. Bitte starte Steam neu, damit die "
"Änderungen wirksam werden."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "'{game_name}' wurde von Steam entfernt."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "Das Spiel '{game_name}' konnte nicht von Steam entfernt werden: {error}"
@@ -361,24 +356,15 @@ msgstr "Kaputt"
msgid "Denied"
msgstr "Abgelehnt"
msgid "Game Title"
msgstr "Spieltitel"
msgid "LAST LAUNCH"
msgstr "LETZTER START"
msgid "TIME SPENT"
msgstr "SPIELZEIT"
msgid "Library"
msgstr "Sammlung"
msgid "Unknown Game"
msgstr "Unbekanntes Spiel"
msgid "Downloading Wine…"
msgstr "Wine wird heruntergeladen…"
msgid "Library"
msgstr "Sammlung"
msgid "Auto Install"
msgstr "Automatische Installation"
@@ -439,6 +425,10 @@ msgstr "Niemals"
msgid "Unknown Application"
msgstr "Unbekannte Anwendung"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Ausführbare Datei nicht gefunden: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Datei nicht gefunden: {0}"
@@ -464,10 +454,6 @@ msgstr "Abhängigkeiten installieren"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "Notwendige 32-Bit-Software fehlen. Jetzt installieren?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "'{0}' und alle Dateien im Installationsordner löschen?"
msgid "Select Epic game folder"
msgstr "Epic-Spieleordner auswählen"
@@ -477,20 +463,6 @@ msgstr "Eine weitere Epic-Operation läuft"
msgid "Wine prefix not found"
msgstr "Wine-Prefix nicht gefunden"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
"In den Pfaden wurden kyrillische Zeichen gefunden. Wine funktioniert unter "
"Umständen nicht zuverlässig. Verschiebe das Spiel oder PortProton an einen "
"Pfad, der keine kyrillischen Zeichen enthält:\n"
"\n"
msgid "Don't remind again"
msgstr "Nicht erneut erinnern"
msgid "Game not found."
msgstr "Spiel nicht gefunden."
@@ -845,9 +817,6 @@ msgstr "Min."
msgid "sec."
msgstr "Sek."
msgid "Pause Game"
msgstr "Spiel anhalten"
msgid "Exit"
msgstr "Exit"
@@ -860,12 +829,6 @@ msgstr "Favoriten"
msgid "Recent Games"
msgstr "Aktuelle Spiele"
msgid "Resume Game"
msgstr "Spiel fortsetzen"
msgid "Failed to pause game"
msgstr "Spiel konnte nicht pausiert werden"
msgid "No recent games"
msgstr "Keine aktuellen Spiele"
@@ -889,6 +852,12 @@ msgstr "Herunterladen"
msgid "Size"
msgstr "Größe"
msgid "LAST LAUNCH"
msgstr "LETZTER START"
msgid "TIME SPENT"
msgstr "SPIELZEIT"
msgid "MAIN STORY"
msgstr "HAUPTSPIEL"
@@ -913,15 +882,15 @@ msgstr "Einstellungen"
msgid "Create Log"
msgstr "Protokoll erstellen"
msgid "Stop Log"
msgstr "Protokollierung beenden"
msgid "Open Card"
msgstr "Ansicht öffnen"
msgid "Reinstall"
msgstr "Neuinstallation"
msgid "Stop Log"
msgstr "Protokollierung beenden"
msgid "Failed to start debug session"
msgstr "Protokollierung konnte nicht gestartet werden"
@@ -966,22 +935,6 @@ msgstr "AppImage aktualisieren..."
msgid "Launching {0}"
msgstr "Start {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr "Scannen: {folder}"
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr "Überprüfung vorhandener Verknüpfungen: {path}"
#, python-brace-format
msgid "Adding: {name}"
msgstr "Hinzufügen: {name}"
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "Verknüpfung konnte nicht erstellt werden: {name}"
msgid "Name:"
msgstr "Titel:"
@@ -997,10 +950,6 @@ msgstr "Eigenes Titelbild:"
msgid "Enter local path or URL for cover image"
msgstr "Lokaler Pfad oder die URL für das Titelbild"
#, fuzzy
msgid "Custom Icon:"
msgstr "Eigenes Titelbild:"
msgid "Add shortcut to:"
msgstr "Verknüpfung hinzufügen zu:"
@@ -1013,32 +962,6 @@ msgstr "Anwenden"
msgid "Invalid image"
msgstr "Ungültiges Bild"
msgid "Select folder"
msgstr "Ordner auswählen"
msgid "Processing games…"
msgstr "Spiele werden verarbeitet…"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
"Verarbeitet {completed}/{total}\n"
"{current}"
msgid "Information"
msgstr "Information"
msgid "No games found in the selected folder."
msgstr "Im ausgewählten Ordner wurden keine Spiele gefunden."
msgid "Select games"
msgstr "Spiele auswählen"
msgid "Close"
msgstr "Schließen"
msgid "Failed to download cover"
msgstr "Herunterladen des Titelbildes fehlgeschlagen"
@@ -1056,14 +979,8 @@ msgstr ""
"Das Programm wurde beendet. Kompatibilitätsdetails wurden automatisch "
"erfasst."
msgid "Downloading…"
msgstr "Herunterladen…"
msgid "Download process failed"
msgstr "Download-Vorgang ist fehlgeschlagen"
msgid "Downloading Complete"
msgstr "Download abgeschlossen"
msgid "Close"
msgstr "Schließen"
msgid "Open"
msgstr "Öffnen"
@@ -1086,6 +1003,9 @@ msgstr "Vorheriger Tab"
msgid "Next Tab"
msgstr "Nächster Tab"
msgid "Save"
msgstr "Speichern"
msgid "Search"
msgstr "Suchen"
@@ -1233,6 +1153,9 @@ msgstr "WINE/Proton konnte nicht entfernt werden in {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "{} WINE/Proton erfolgreich entfernt."
msgid "Downloading Complete"
msgstr "Download abgeschlossen"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "Alle ausgewählten WINE/Proton-Versionen wurden heruntergeladen!"
@@ -1272,15 +1195,9 @@ msgstr "Der Download oder das Entpacken wurde abgebrochen."
msgid "System WINE"
msgstr "System WINE"
msgid "Global Game Settings"
msgstr "Globale Spieleinstellungen"
msgid "Exe Settings"
msgstr "Einstellungen für die exe-Datei"
msgid "Edit user.conf"
msgstr "user.conf bearbeiten"
msgid "Search settings…"
msgstr "Einstellungen suchen…"
@@ -1305,9 +1222,6 @@ msgstr "PPDB bearbeiten"
msgid "Clear PPDB"
msgstr "PPDB zurücksetzen"
msgid "Failed to load global game settings."
msgstr "Das Laden der globalen Spieleinstellungen ist fehlgeschlagen."
msgid "Executable path is not available."
msgstr "Der Pfad zur ausführbaren Datei ist nicht verfügbar."
@@ -1317,8 +1231,8 @@ msgstr "PPDB-Datei ist nicht vorhanden unter: "
msgid "Failed to open PPDB file:\n"
msgstr "Fehler beim Öffnen der PPDB-Datei:\n"
msgid "Failed to open file:\n"
msgstr "Datei konnte nicht geöffnet werden:\n"
msgid "Information"
msgstr "Information"
msgid "Confirm PPDB Clear"
msgstr "PPDB-Zurücksetzung bestätigen"
@@ -1331,24 +1245,18 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr "Fehler beim Entfernen der PPDB-Datei:\n"
msgid "Failed to apply changes. Check logs."
msgstr "Anwenden der Änderungen fehlgeschlagen. Überprüfe die Protokolle."
msgid "Default"
msgstr "Standard"
msgid "disabled"
msgstr "deaktiviert"
msgid "Download Wine/Proton..."
msgstr "Lade Wine/Proton herunter..."
msgid "Enter prefix name"
msgstr "Prefix-Name eingeben"
msgid "Default value"
msgstr "Standardwert"
msgid "Failed to apply changes. Check logs."
msgstr "Anwenden der Änderungen fehlgeschlagen. Überprüfe die Protokolle."
msgid "Borderless window"
msgstr "Rahmenloses Fenster"
@@ -1552,6 +1460,9 @@ msgstr "Voreingestellte Einstellungen"
msgid "Enable {0}"
msgstr "Einschalten {0}"
msgid "Default"
msgstr "Standard"
msgid "FSR upscaling"
msgstr "FSR-Upscaling"
@@ -1630,15 +1541,6 @@ msgstr "Hintergrund-Deckkraft"
msgid "Round corners (px)"
msgstr "Abgerundete Ecken (px)"
msgid "Font scale"
msgstr "Schriftgröße"
msgid "Font size"
msgstr "Schriftgröße"
msgid "Font"
msgstr "Schrift"
msgid "Top-left"
msgstr "Oben links"
@@ -1948,9 +1850,6 @@ msgstr "VRAM-Nutzung"
msgid "Layout and limiter"
msgstr "Layout und Limiter"
msgid "Fonts"
msgstr "Schriftarten"
msgid "Presets"
msgstr "Voreinstellungen"
@@ -2040,6 +1939,9 @@ msgstr "Auswahl"
msgid "Libraries"
msgstr "Bibliotheken"
msgid "Fonts"
msgstr "Schriftarten"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks wurde nicht gefunden. Bitte versuche es erneut."
@@ -2155,6 +2057,9 @@ msgstr "Warten…"
msgid "Disk: "
msgstr "Datenträger: "
msgid "Game Title"
msgstr "Spieltitel"
msgid "Started at"
msgstr "Begonnen"
@@ -2245,6 +2150,10 @@ msgstr "GOG-Spielordner auswählen"
msgid "Selected folder is not this GOG game"
msgstr "Der ausgewählte Ordner ist nicht dieses GOG-Spiel"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "'{0}' und alle Dateien im Installationsordner löschen?"
msgid "Starting"
msgstr "Starten"
@@ -2266,6 +2175,9 @@ msgstr "Fehlgeschlagen"
msgid "Repaired"
msgstr "Repariert"
msgid "Download process failed"
msgstr "Download-Vorgang ist fehlgeschlagen"
msgid "Quick Launch"
msgstr "Schnellstart"
@@ -2293,8 +2205,8 @@ msgstr "Alle"
msgid "Display Filter:"
msgstr "Anzeigefilter:"
msgid "Show only installed games"
msgstr "Nur installierte Spiele anzeigen"
msgid "Only Installed"
msgstr "Nur installierte"
msgid "Detailed"
msgstr "Detailliert"
@@ -2305,33 +2217,6 @@ msgstr "Versteckt"
msgid "Badge View Type:"
msgstr "Anzeigetyp von Titelbildern:"
msgid "Theme"
msgstr "Thema"
msgid "Grid"
msgstr "Gitter"
msgid "List"
msgstr "Liste"
msgid "Vertical"
msgstr "Vertikal"
msgid "Horizontal Blocks"
msgstr "Horizontale Blöcke"
msgid "Horizontal Cards"
msgstr "Horizontale Karten"
msgid "Horizontal endless Blocks"
msgstr "Endlose horizontale Blöcke"
msgid "Horizontal endless Cards"
msgstr "Endlose horizontale Karten"
msgid "Layout"
msgstr "Layout"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2340,9 +2225,6 @@ msgstr ""
"Sollen '{count}' Titelbidler ohne ausführbaren Dateien wirklich gelöscht "
"werden? Dabei werden Benutzerdaten und .desktop-Dateien gelöscht."
msgid "Failed to install theme"
msgstr "Installation des Themes fehlgeschlagen"
msgid "PortProton Settings"
msgstr "PortProton-Einstellungen"
@@ -2373,15 +2255,9 @@ msgstr "Gamepad-Typ:"
msgid "Launch Application in Fullscreen"
msgstr "Anwendung im Vollbildmodus starten"
msgid "Hide Cursor in Fullscreen"
msgstr "Cursor im Vollbildmodus ausblenden"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Automatischer Vollbildmodus bei angeschlossenem Gamepad"
msgid "Disable Boot Animation"
msgstr "Startanimation deaktivieren"
msgid "Minimize to tray on close"
msgstr "Beim Schließen in die Taskleiste minimieren"
@@ -2406,21 +2282,12 @@ msgstr "Benutzeroberflächen-Sounds aktivieren"
msgid "Show compatibility report after game crash"
msgstr "Kompatibilitätsbericht nach Spielabsturz anzeigen"
msgid "Disable Cyrillic path warning"
msgstr "Warnung bei kyrillischen Pfaden deaktivieren"
msgid "Disable ALT Linux i586 dependency check"
msgstr "ALT Linux i586-Abhängigkeitsprüfung deaktivieren"
msgid "Disable runtime download"
msgstr "Runtime-Download deaktivieren"
msgid "Add to Steam compatibility tools"
msgstr "Zu den Steam-Kompatibilitätswerkzeugen hinzufügen"
msgid "Disable Steam Proton scanning"
msgstr "Scan nach Steam-Proton deaktivieren"
msgid "Download WINE/Proton to Steam"
msgstr "Lade WINE/Proton zu Steam herunter"
@@ -2633,9 +2500,15 @@ msgstr "Laden der Themes fehlgeschlagen"
msgid "Failed to download theme"
msgstr "Herunterladen des Themes fehlgeschlagen"
msgid "Downloading…"
msgstr "Herunterladen…"
msgid "Downloading… {0}%"
msgstr "Herunterladen… {0}%"
msgid "Failed to install theme"
msgstr "Installation des Themes fehlgeschlagen"
msgid "Select Theme:"
msgstr "Theme auswählen:"
@@ -2667,6 +2540,9 @@ msgstr "Das Theme konnte nicht gelöscht werden."
msgid "Prefix:"
msgstr "Prefix:"
msgid "Use by default"
msgstr "Standardmäßig verwenden"
msgid "Wine Configuration"
msgstr "Wine-Konfiguration"
@@ -7,9 +7,9 @@
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2026-03-22 13:50+0500\n"
"PO-Revision-Date: 2026-09-10 15:44+0000\n"
"PO-Revision-Date: 2026-08-11 19:26+0000\n"
"Last-Translator: gallegonovato <gallegonovato@noreply.codeberg.org>\n"
"Language-Team: Spanish <https://translate.codeberg.org/projects/portprotonqt/"
"portprotonqt/es/>\n"
@@ -21,6 +21,9 @@ msgstr ""
"X-Generator: Weblate 2026.8.1\n"
"Generated-By: Babel 2.17.0\n"
msgid "Stop Game"
msgstr "Detener Juego"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
@@ -28,17 +31,6 @@ msgstr ""
"La carpeta de datos de PortProton no tiene permisos de lectura ni escritura. "
"Elija otra carpeta para los datos de PortProton."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr "Sí"
msgid "No"
msgstr "No"
msgid "Update complete"
msgstr "Actualización completada"
@@ -124,6 +116,12 @@ msgstr ""
"¿Estás seguro de que quieres eliminar la carpeta «{folder_name}»? Esta "
"acción no se puede deshacer."
msgid "Yes"
msgstr "Sí"
msgid "No"
msgstr "No"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "No se ha podido eliminar la carpeta: {error}"
@@ -151,16 +149,9 @@ msgstr "El archivo ya existe: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "No se pudo cambiar el nombre del archivo: {error}"
#, fuzzy
msgid "Select multiple"
msgstr "Seleccionar todo"
msgid "Delete from PortProton"
msgstr "Eliminar de PortProton"
msgid "Stop Game"
msgstr "Detener Juego"
msgid "Launch Game"
msgstr "Iniciar juego"
@@ -185,9 +176,6 @@ msgstr "Borrar"
msgid "Import"
msgstr "Importar"
msgid "Edit Shortcut"
msgstr "Editar acceso directo"
msgid "Update"
msgstr "Actualizar"
@@ -200,6 +188,9 @@ msgstr ""
msgid "Open Game Folder"
msgstr "Abrir la carpeta del juego"
msgid "Edit Shortcut"
msgstr "Editar acceso directo"
msgid "Remove from Steam"
msgstr "Eliminar de Steam"
@@ -267,18 +258,6 @@ msgstr "Escritorio"
msgid "Failed to save custom data: {error}"
msgstr "No se han podido guardar los datos personalizados: {error}"
#, fuzzy, python-brace-format
msgid "Executable not found"
msgstr "No se ha encontrado el archivo ejecutable: {0}"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "No se ha encontrado el archivo ejecutable: {0}"
#, fuzzy
msgid "Select another executable"
msgstr "Ruta al ejecutable:"
msgid "Game name and executable path are required"
msgstr ""
"Es necesario indicar el nombre del juego y la ruta del archivo ejecutable"
@@ -286,6 +265,14 @@ msgstr ""
msgid "Failed to generate .desktop file data"
msgstr "No se han podido generar los datos del archivo .desktop"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "No se ha podido eliminar el archivo .desktop antiguo: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Se ha eliminado el antiguo archivo .desktop de «{game_name}»"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "No se ha podido guardar el archivo .desktop: {error}"
@@ -309,6 +296,10 @@ msgstr ""
"Se ha añadido «{game_name}» a Steam. Reinicia Steam para que los cambios "
"surtan efecto."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "«{game_name}» se ha añadido a Steam."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "No se ha podido añadir «{game_name}» a Steam: {error}"
@@ -321,6 +312,10 @@ msgstr ""
"«{game_name}» se ha eliminado de Steam. Por favor, reinicia Steam para que "
"los cambios surtan efecto."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "«{game_name}» se ha eliminado de Steam."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "No se ha podido eliminar el juego «{game_name}» de Steam: {error}"
@@ -362,24 +357,15 @@ msgstr "Falló"
msgid "Denied"
msgstr "Denegado"
msgid "Game Title"
msgstr "Título del juego"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANZAMIENTO"
msgid "TIME SPENT"
msgstr "TIEMPO EMPLEADO"
msgid "Library"
msgstr "Biblioteca"
msgid "Unknown Game"
msgstr "Juego desconocido"
msgid "Downloading Wine…"
msgstr "Descargando Wine…"
msgid "Library"
msgstr "Biblioteca"
msgid "Auto Install"
msgstr "Instalación automática"
@@ -440,6 +426,10 @@ msgstr "Nunca"
msgid "Unknown Application"
msgstr "Aplicación desconocida"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "No se ha encontrado el archivo ejecutable: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Archivo no encontrado: {0}"
@@ -466,10 +456,6 @@ msgstr "Instalar las dependencias"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "Faltan algunas dependencias de 32 bits. ¿Las instalas ahora?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Select Epic game folder"
msgstr "Borrar la carpeta"
@@ -481,16 +467,6 @@ msgstr ""
msgid "Wine prefix not found"
msgstr "Prefijo no encontrado"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr "Juego no encontrado."
@@ -860,9 +836,6 @@ msgstr "min"
msgid "sec."
msgstr "s"
msgid "Pause Game"
msgstr "Pausar el juego"
msgid "Exit"
msgstr "Salir"
@@ -875,12 +848,6 @@ msgstr "Favoritos"
msgid "Recent Games"
msgstr "Juegos recientes"
msgid "Resume Game"
msgstr "Reanudar el juego"
msgid "Failed to pause game"
msgstr "Error al pausar el juego"
msgid "No recent games"
msgstr "Sin juegos recientes"
@@ -903,6 +870,12 @@ msgstr "Descargar"
msgid "Size"
msgstr "Tamaño"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANZAMIENTO"
msgid "TIME SPENT"
msgstr "TIEMPO EMPLEADO"
msgid "MAIN STORY"
msgstr "HISTORIA PRINCIPAL"
@@ -927,15 +900,15 @@ msgstr "Ajustes"
msgid "Create Log"
msgstr "Crear registro"
msgid "Stop Log"
msgstr "Detener el registro"
msgid "Open Card"
msgstr "Carta abierta"
msgid "Reinstall"
msgstr "Reinstalar"
msgid "Stop Log"
msgstr "Detener el registro"
msgid "Failed to start debug session"
msgstr "No se pudo iniciar la sesión de depuración"
@@ -980,22 +953,6 @@ msgstr "Actualizando AppImage…"
msgid "Launching {0}"
msgstr "Comenzando {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "No se ha podido crear la carpeta: {error}"
msgid "Name:"
msgstr "Nombre:"
@@ -1011,10 +968,6 @@ msgstr "Portada personalizada:"
msgid "Enter local path or URL for cover image"
msgstr "Ingrese la ruta local o la URL de la imagen de portada"
#, fuzzy
msgid "Custom Icon:"
msgstr "Portada personalizada:"
msgid "Add shortcut to:"
msgstr "Agregar acceso directo a:"
@@ -1027,33 +980,6 @@ msgstr "Aplicar"
msgid "Invalid image"
msgstr "Imagen no válida"
#, fuzzy
msgid "Select folder"
msgstr "Borrar la carpeta"
#, fuzzy
msgid "Processing games…"
msgstr "Juegos recientes"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr ""
msgid "No games found in the selected folder."
msgstr ""
#, fuzzy
msgid "Select games"
msgstr "Juegos recientes"
msgid "Close"
msgstr ""
msgid "Failed to download cover"
msgstr "No se ha podido descargar la portada"
@@ -1069,14 +995,7 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Downloading…"
msgstr "Descargando…"
#, fuzzy
msgid "Download process failed"
msgstr "Descargar seleccionados"
msgid "Downloading Complete"
msgid "Close"
msgstr ""
msgid "Open"
@@ -1100,6 +1019,9 @@ msgstr "Pestaña anterior"
msgid "Next Tab"
msgstr "Pestaña siguiente"
msgid "Save"
msgstr "Guardar"
msgid "Search"
msgstr "Buscar"
@@ -1245,6 +1167,9 @@ msgstr "No se pudo eliminar WINE/Proton en {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected WINE/Proton have been downloaded!"
msgstr ""
@@ -1284,16 +1209,9 @@ msgstr ""
msgid "System WINE"
msgstr ""
#, fuzzy
msgid "Global Game Settings"
msgstr "Ajustes de Wine"
msgid "Exe Settings"
msgstr ""
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr "Buscar ajustes…"
@@ -1318,10 +1236,6 @@ msgstr ""
msgid "Clear PPDB"
msgstr ""
#, fuzzy
msgid "Failed to load global game settings."
msgstr "Error al cargar los temas"
msgid "Executable path is not available."
msgstr ""
@@ -1331,9 +1245,8 @@ msgstr ""
msgid "Failed to open PPDB file:\n"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to open file:\n"
msgstr "No se ha podido abrir la carpeta: {error}"
msgid "Information"
msgstr ""
msgid "Confirm PPDB Clear"
msgstr "Confirmar que PPDB está vacío"
@@ -1349,25 +1262,18 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr "No se ha podido eliminar el archivo PPDB:\n"
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Default"
msgstr ""
msgid "disabled"
msgstr ""
#, fuzzy
msgid "Download Wine/Proton..."
msgstr "Versión de WINE/Proton"
msgid "Enter prefix name"
msgstr ""
msgid "Default value"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Borderless window"
msgstr ""
@@ -1560,6 +1466,9 @@ msgstr ""
msgid "Enable {0}"
msgstr ""
msgid "Default"
msgstr ""
msgid "FSR upscaling"
msgstr ""
@@ -1636,17 +1545,6 @@ msgstr ""
msgid "Round corners (px)"
msgstr ""
#, fuzzy
msgid "Font scale"
msgstr "Local"
#, fuzzy
msgid "Font size"
msgstr "Tamaño"
msgid "Font"
msgstr ""
msgid "Top-left"
msgstr ""
@@ -1956,9 +1854,6 @@ msgstr ""
msgid "Layout and limiter"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Presets"
msgstr ""
@@ -2044,6 +1939,9 @@ msgstr ""
msgid "Libraries"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -2159,6 +2057,9 @@ msgstr "Esperando…"
msgid "Disk: "
msgstr "Disco: "
msgid "Game Title"
msgstr "Título del juego"
msgid "Started at"
msgstr "Comenzó en"
@@ -2252,6 +2153,10 @@ msgstr "Borrar la carpeta"
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Starting"
msgstr "Iniciar"
@@ -2274,6 +2179,10 @@ msgstr ""
msgid "Repaired"
msgstr ""
#, fuzzy
msgid "Download process failed"
msgstr "Descargar seleccionados"
msgid "Quick Launch"
msgstr ""
@@ -2302,8 +2211,8 @@ msgstr ""
msgid "Display Filter:"
msgstr ""
msgid "Show only installed games"
msgstr "Mostrar solo los juegos instalados"
msgid "Only Installed"
msgstr "Solo instalados"
msgid "Detailed"
msgstr ""
@@ -2314,35 +2223,6 @@ msgstr ""
msgid "Badge View Type:"
msgstr ""
#, fuzzy
msgid "Theme"
msgstr "Temas"
msgid "Grid"
msgstr ""
msgid "List"
msgstr ""
#, fuzzy
msgid "Vertical"
msgstr "parcial"
msgid "Horizontal Blocks"
msgstr ""
msgid "Horizontal Cards"
msgstr ""
msgid "Horizontal endless Blocks"
msgstr ""
msgid "Horizontal endless Cards"
msgstr ""
msgid "Layout"
msgstr ""
#, fuzzy, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2351,9 +2231,6 @@ msgstr ""
"¿Estás seguro de que quieres eliminar «{game_name}»? Esto eliminará el "
"archivo .desktop y los datos personalizados."
msgid "Failed to install theme"
msgstr "Error al instalar el tema"
msgid "PortProton Settings"
msgstr ""
@@ -2384,15 +2261,9 @@ msgstr ""
msgid "Launch Application in Fullscreen"
msgstr ""
msgid "Hide Cursor in Fullscreen"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
@@ -2417,21 +2288,12 @@ msgstr ""
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr ""
msgid "Add to Steam compatibility tools"
msgstr ""
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr ""
@@ -2642,9 +2504,15 @@ msgstr "Error al cargar los temas"
msgid "Failed to download theme"
msgstr "Error al descargar los temas"
msgid "Downloading…"
msgstr "Descargando…"
msgid "Downloading… {0}%"
msgstr "Descargando… {0}%"
msgid "Failed to install theme"
msgstr "Error al instalar el tema"
msgid "Select Theme:"
msgstr ""
@@ -2678,6 +2546,9 @@ msgstr "Error al cargar los temas"
msgid "Prefix:"
msgstr "Prefijo:"
msgid "Use by default"
msgstr "Usar por defecto"
msgid "Wine Configuration"
msgstr "Configuración de Wine"
+82 -196
View File
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2026-10-24 18:13+0500\n"
"POT-Creation-Date: 2026-09-01 17:22+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -18,22 +18,14 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr ""
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr ""
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
msgid "Update complete"
msgstr ""
@@ -115,6 +107,12 @@ msgid ""
"cannot be undone."
msgstr ""
msgid "Yes"
msgstr ""
msgid "No"
msgstr ""
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr ""
@@ -140,15 +138,9 @@ msgstr ""
msgid "Failed to rename file: {error}"
msgstr ""
msgid "Select multiple"
msgstr ""
msgid "Delete from PortProton"
msgstr ""
msgid "Stop Game"
msgstr ""
msgid "Launch Game"
msgstr ""
@@ -173,9 +165,6 @@ msgstr ""
msgid "Import"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Update"
msgstr ""
@@ -188,6 +177,9 @@ msgstr ""
msgid "Open Game Folder"
msgstr ""
msgid "Edit Shortcut"
msgstr ""
msgid "Remove from Steam"
msgstr ""
@@ -253,22 +245,20 @@ msgstr ""
msgid "Failed to save custom data: {error}"
msgstr ""
msgid "Executable not found"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "Select another executable"
msgstr ""
msgid "Game name and executable path are required"
msgstr ""
msgid "Failed to generate .desktop file data"
msgstr ""
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr ""
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr ""
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr ""
@@ -290,6 +280,10 @@ msgid ""
"take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr ""
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr ""
@@ -300,6 +294,10 @@ msgid ""
" take effect."
msgstr ""
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr ""
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr ""
@@ -341,24 +339,15 @@ msgstr ""
msgid "Denied"
msgstr ""
msgid "Game Title"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "Library"
msgstr ""
msgid "Unknown Game"
msgstr ""
msgid "Downloading Wine…"
msgstr ""
msgid "Library"
msgstr ""
msgid "Auto Install"
msgstr ""
@@ -422,6 +411,10 @@ msgstr ""
msgid "Unknown Application"
msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
#, python-brace-format
msgid "File not found: {0}"
msgstr ""
@@ -446,10 +439,6 @@ msgstr ""
msgid "32-bit dependencies are missing. Install them now?"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Select Epic game folder"
msgstr ""
@@ -459,16 +448,6 @@ msgstr ""
msgid "Wine prefix not found"
msgstr ""
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr ""
@@ -764,9 +743,6 @@ msgstr ""
msgid "sec."
msgstr ""
msgid "Pause Game"
msgstr ""
msgid "Exit"
msgstr ""
@@ -779,12 +755,6 @@ msgstr ""
msgid "Recent Games"
msgstr ""
msgid "Resume Game"
msgstr ""
msgid "Failed to pause game"
msgstr ""
msgid "No recent games"
msgstr ""
@@ -807,6 +777,12 @@ msgstr ""
msgid "Size"
msgstr ""
msgid "LAST LAUNCH"
msgstr ""
msgid "TIME SPENT"
msgstr ""
msgid "MAIN STORY"
msgstr ""
@@ -831,15 +807,15 @@ msgstr ""
msgid "Create Log"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Open Card"
msgstr ""
msgid "Reinstall"
msgstr ""
msgid "Stop Log"
msgstr ""
msgid "Failed to start debug session"
msgstr ""
@@ -884,22 +860,6 @@ msgstr ""
msgid "Launching {0}"
msgstr ""
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr ""
msgid "Name:"
msgstr ""
@@ -915,9 +875,6 @@ msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Custom Icon:"
msgstr ""
msgid "Add shortcut to:"
msgstr ""
@@ -930,30 +887,6 @@ msgstr ""
msgid "Invalid image"
msgstr ""
msgid "Select folder"
msgstr ""
msgid "Processing games…"
msgstr ""
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr ""
msgid "No games found in the selected folder."
msgstr ""
msgid "Select games"
msgstr ""
msgid "Close"
msgstr ""
msgid "Failed to download cover"
msgstr ""
@@ -969,13 +902,7 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Downloading…"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Downloading Complete"
msgid "Close"
msgstr ""
msgid "Open"
@@ -999,6 +926,9 @@ msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
@@ -1140,6 +1070,9 @@ msgstr ""
msgid "Successfully removed {} WINE/Proton."
msgstr ""
msgid "Downloading Complete"
msgstr ""
msgid "All selected WINE/Proton have been downloaded!"
msgstr ""
@@ -1179,15 +1112,9 @@ msgstr ""
msgid "System WINE"
msgstr ""
msgid "Global Game Settings"
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr ""
@@ -1212,9 +1139,6 @@ msgstr ""
msgid "Clear PPDB"
msgstr ""
msgid "Failed to load global game settings."
msgstr ""
msgid "Executable path is not available."
msgstr ""
@@ -1224,7 +1148,7 @@ msgstr ""
msgid "Failed to open PPDB file:\n"
msgstr ""
msgid "Failed to open file:\n"
msgid "Information"
msgstr ""
msgid "Confirm PPDB Clear"
@@ -1236,24 +1160,18 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Default"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Download Wine/Proton..."
msgstr ""
msgid "Enter prefix name"
msgstr ""
msgid "Default value"
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Borderless window"
msgstr ""
@@ -1447,6 +1365,9 @@ msgstr ""
msgid "Enable {0}"
msgstr ""
msgid "Default"
msgstr ""
msgid "FSR upscaling"
msgstr ""
@@ -1523,15 +1444,6 @@ msgstr ""
msgid "Round corners (px)"
msgstr ""
msgid "Font scale"
msgstr ""
msgid "Font size"
msgstr ""
msgid "Font"
msgstr ""
msgid "Top-left"
msgstr ""
@@ -1841,9 +1753,6 @@ msgstr ""
msgid "Layout and limiter"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Presets"
msgstr ""
@@ -1929,6 +1838,9 @@ msgstr ""
msgid "Libraries"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
@@ -2044,6 +1956,9 @@ msgstr ""
msgid "Disk: "
msgstr ""
msgid "Game Title"
msgstr ""
msgid "Started at"
msgstr ""
@@ -2134,6 +2049,10 @@ msgstr ""
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
msgid "Starting"
msgstr ""
@@ -2155,6 +2074,9 @@ msgstr ""
msgid "Repaired"
msgstr ""
msgid "Download process failed"
msgstr ""
msgid "Quick Launch"
msgstr ""
@@ -2182,7 +2104,7 @@ msgstr ""
msgid "Display Filter:"
msgstr ""
msgid "Show only installed games"
msgid "Only Installed"
msgstr ""
msgid "Detailed"
@@ -2194,42 +2116,12 @@ msgstr ""
msgid "Badge View Type:"
msgstr ""
msgid "Theme"
msgstr ""
msgid "Grid"
msgstr ""
msgid "List"
msgstr ""
msgid "Vertical"
msgstr ""
msgid "Horizontal Blocks"
msgstr ""
msgid "Horizontal Cards"
msgstr ""
msgid "Horizontal endless Blocks"
msgstr ""
msgid "Horizontal endless Cards"
msgstr ""
msgid "Layout"
msgstr ""
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
"will remove the .desktop files and custom data."
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "PortProton Settings"
msgstr ""
@@ -2260,15 +2152,9 @@ msgstr ""
msgid "Launch Application in Fullscreen"
msgstr ""
msgid "Hide Cursor in Fullscreen"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected"
msgstr ""
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr ""
@@ -2293,21 +2179,12 @@ msgstr ""
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr ""
msgid "Add to Steam compatibility tools"
msgstr ""
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr ""
@@ -2517,10 +2394,16 @@ msgstr ""
msgid "Failed to download theme"
msgstr ""
msgid "Downloading…"
msgstr ""
#, python-brace-format
msgid "Downloading… {0}%"
msgstr ""
msgid "Failed to install theme"
msgstr ""
msgid "Select Theme:"
msgstr ""
@@ -2552,6 +2435,9 @@ msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Use by default"
msgstr ""
msgid "Wine Configuration"
msgstr ""
@@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"POT-Creation-Date: 2026-06-04 10:32+0500\n"
"PO-Revision-Date: 2026-10-17 23:27+0000\n"
"PO-Revision-Date: 2026-08-28 22:26+0000\n"
"Last-Translator: rogerio-mattos <rogerio-mattos@noreply.codeberg.org>\n"
"Language-Team: Portuguese (Brazil) <https://translate.codeberg.org/projects/"
"portprotonqt/portprotonqt/pt_BR/>\n"
@@ -18,9 +18,12 @@ msgstr ""
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 2026.10.1\n"
"X-Generator: Weblate 2026.8.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "Parar o Jogo"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
@@ -28,17 +31,6 @@ msgstr ""
"A pasta de dados do PortProton não pode ser lida nem gravada. Escolha "
"outra pasta para os dados do PortProton."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr "Sim"
msgid "No"
msgstr "Não"
msgid "Update complete"
msgstr "Atualização concluída"
@@ -122,6 +114,12 @@ msgstr ""
"Tem certeza de que deseja excluir a pasta '{folder_name}'? Esta ação não "
"pode ser desfeita."
msgid "Yes"
msgstr "Sim"
msgid "No"
msgstr "Não"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "Falha ao excluir a pasta: {error}"
@@ -149,16 +147,9 @@ msgstr "A pasta já existe: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "Falha ao renomear o arquivo: {error}"
#, fuzzy
msgid "Select multiple"
msgstr "Selecionar Tudo"
msgid "Delete from PortProton"
msgstr "Excluir do PortProton"
msgid "Stop Game"
msgstr "Parar o Jogo"
msgid "Launch Game"
msgstr "Iniciar Jogo"
@@ -183,21 +174,23 @@ msgstr "Excluir"
msgid "Import"
msgstr "Importar"
msgid "Edit Shortcut"
msgstr "Editar Atalho"
msgid "Update"
msgstr "Atualizar"
#, fuzzy
msgid "Disable EOS Overlay"
msgstr "Desativar sobreposição do EOS"
msgstr "Ativar overlay mangoapp"
#, fuzzy
msgid "Enable EOS Overlay"
msgstr "Ativar sobreposição do EOS"
msgstr "Ativar overlay mangoapp"
msgid "Open Game Folder"
msgstr "Abrir Pasta do Jogo"
msgid "Edit Shortcut"
msgstr "Editar Atalho"
msgid "Remove from Steam"
msgstr "Remover da Steam"
@@ -267,23 +260,20 @@ msgstr "Área de Trabalho"
msgid "Failed to save custom data: {error}"
msgstr "Falha ao salvar os dados personalizados: {error}"
#, python-brace-format
msgid "Executable not found"
msgstr "Executável não encontrado"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Executável não encontrado: {0}"
msgid "Select another executable"
msgstr "Selecione outro executável"
msgid "Game name and executable path are required"
msgstr "O nome do jogo e o caminho do executável são obrigatórios"
msgid "Failed to generate .desktop file data"
msgstr "Falha ao gerar os dados do arquivo .desktop"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "Falha ao excluir o arquivo .desktop antigo: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Arquivo .desktop antigo de '{game_name}' removido"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "Falha ao salvar o arquivo .desktop: {error}"
@@ -307,6 +297,10 @@ msgstr ""
"'{game_name}' foi adicionado à Steam. Reinicie a Steam para aplicar as "
"alterações."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "'{game_name}' foi adicionado à Steam."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Falha ao adicionar '{game_name}' à Steam: {error}"
@@ -319,6 +313,10 @@ msgstr ""
"'{game_name}' foi removido da Steam. Reinicie à Steam para que as "
"alterações tenham efeito."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "'{game_name}' foi removido da Steam."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "Falha ao remover o jogo '{game_name}' da Steam: {error}"
@@ -360,24 +358,15 @@ msgstr "Quebrado"
msgid "Denied"
msgstr "Negado"
msgid "Game Title"
msgstr "Título do jogo"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANÇAMENTO"
msgid "TIME SPENT"
msgstr "TEMPO JOGADO"
msgid "Library"
msgstr "Biblioteca"
msgid "Unknown Game"
msgstr "Jogo Desconhecido"
msgid "Downloading Wine…"
msgstr "Baixando Wine…"
msgid "Library"
msgstr "Biblioteca"
msgid "Auto Install"
msgstr "Instalação Automática"
@@ -438,6 +427,10 @@ msgstr "Nunca"
msgid "Unknown Application"
msgstr "Aplicativo Desconhecido"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Executável não encontrado: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Arquivo não encontrado: {0}"
@@ -462,28 +455,17 @@ msgstr "Instalar dependências"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "As dependências de 32 bits estão faltando. Instalá-las agora?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Excluir '{0}' e todos os arquivos da sua pasta de instalação?"
#, fuzzy
msgid "Select Epic game folder"
msgstr "elecionar pasta do jogo da Epic"
msgstr "Selecionar pasta do jogo da GOG"
#, fuzzy
msgid "Another Epic operation is running"
msgstr "Outra operação da Epic está em andamento"
msgstr "Outra operação da GOG já está em execução"
#, fuzzy
msgid "Wine prefix not found"
msgstr "Prefixo do Wine não encontrado"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgstr "Prefixo não encontrado"
msgid "Game not found."
msgstr "Jogo não encontrado."
@@ -842,9 +824,6 @@ msgstr "min."
msgid "sec."
msgstr "s."
msgid "Pause Game"
msgstr "Pausar jogo"
msgid "Exit"
msgstr "Sair"
@@ -857,12 +836,6 @@ msgstr "Favoritos"
msgid "Recent Games"
msgstr "Jogos Recentes"
msgid "Resume Game"
msgstr "Retomar jogo"
msgid "Failed to pause game"
msgstr "Falha ao pausar o jogo"
msgid "No recent games"
msgstr "Nenhum jogo recente"
@@ -885,6 +858,12 @@ msgstr "Baixar"
msgid "Size"
msgstr "Tamanho"
msgid "LAST LAUNCH"
msgstr "ÚLTIMO LANÇAMENTO"
msgid "TIME SPENT"
msgstr "TEMPO JOGADO"
msgid "MAIN STORY"
msgstr "HISTÓRIA PRINCIPAL"
@@ -909,15 +888,15 @@ msgstr "Configurações"
msgid "Create Log"
msgstr "Criar log"
msgid "Stop Log"
msgstr "Encerrar log"
msgid "Open Card"
msgstr "Abrir cartão"
msgid "Reinstall"
msgstr "Reinstale"
msgid "Stop Log"
msgstr "Encerrar log"
msgid "Failed to start debug session"
msgstr "Falha ao iniciar a sessão de depuração"
@@ -962,22 +941,6 @@ msgstr "Atualizando AppImage..."
msgid "Launching {0}"
msgstr "Iniciando {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "Falha ao criar a pasta: {error}"
msgid "Name:"
msgstr "Nome:"
@@ -993,10 +956,6 @@ msgstr "Capa Personalizada:"
msgid "Enter local path or URL for cover image"
msgstr "Informe o caminho local ou a URL da imagem de capa"
#, fuzzy
msgid "Custom Icon:"
msgstr "Capa Personalizada:"
msgid "Add shortcut to:"
msgstr "Adicionar atalho em:"
@@ -1009,33 +968,6 @@ msgstr "Aplicar"
msgid "Invalid image"
msgstr "Imagem inválida"
#, fuzzy
msgid "Select folder"
msgstr "Excluir Pasta"
#, fuzzy
msgid "Processing games…"
msgstr "Jogos Recentes"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr "Informação"
msgid "No games found in the selected folder."
msgstr ""
#, fuzzy
msgid "Select games"
msgstr "Jogos Recentes"
msgid "Close"
msgstr "Fechar"
msgid "Failed to download cover"
msgstr "Falha ao baixar a capa"
@@ -1053,14 +985,8 @@ msgstr ""
"O programa foi encerrado. As informações de compatibilidade foram coletadas "
"automaticamente."
msgid "Downloading…"
msgstr "Baixando…"
msgid "Download process failed"
msgstr "O processo de download falhou"
msgid "Downloading Complete"
msgstr "Download Concluído"
msgid "Close"
msgstr "Fechar"
msgid "Open"
msgstr "Abrir"
@@ -1083,6 +1009,9 @@ msgstr "Aba Anterior"
msgid "Next Tab"
msgstr "Próxima Aba"
msgid "Save"
msgstr "Salvar"
msgid "Search"
msgstr "Pesquisar"
@@ -1230,6 +1159,9 @@ msgstr "Falha ao remover WINE/Proton em {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "{} WINE/Proton removido(s) com sucesso."
msgid "Downloading Complete"
msgstr "Download Concluído"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "Todos os WINE/Proton selecionados foram baixados!"
@@ -1268,15 +1200,9 @@ msgstr "O download ou a extração foi cancelado."
msgid "System WINE"
msgstr "WINE do Sistema"
msgid "Global Game Settings"
msgstr "Configurações globais dos jogos"
msgid "Exe Settings"
msgstr "Configurações do Exe"
msgid "Edit user.conf"
msgstr "Editar o arquivo user.conf"
msgid "Search settings…"
msgstr "Pesquisar configurações…"
@@ -1301,9 +1227,6 @@ msgstr "Editar PPDB"
msgid "Clear PPDB"
msgstr "Limpar PPDB"
msgid "Failed to load global game settings."
msgstr "Falha ao carregar as configurações globais dos jogos."
msgid "Executable path is not available."
msgstr "O caminho do executável não está disponível."
@@ -1313,8 +1236,8 @@ msgstr "O arquivo PPDB não existe em: "
msgid "Failed to open PPDB file:\n"
msgstr "Falha ao abrir o arquivo PPDB:\n"
msgid "Failed to open file:\n"
msgstr "Falha ao abrir o arquivo:\n"
msgid "Information"
msgstr "Informação"
msgid "Confirm PPDB Clear"
msgstr "Confirmar Limpeza do PPDB"
@@ -1327,24 +1250,18 @@ msgstr ""
msgid "Failed to remove PPDB file:\n"
msgstr "Falha ao remover o arquivo PPDB:\n"
msgid "Failed to apply changes. Check logs."
msgstr "Falha ao aplicar as alterações. Verifique os logs."
msgid "Default"
msgstr "Padrão"
msgid "disabled"
msgstr "desativado"
msgid "Download Wine/Proton..."
msgstr "Baixar Wine/Proton..."
msgid "Enter prefix name"
msgstr "Digite o nome do prefixo"
msgid "Default value"
msgstr "Valor padrão"
msgid "Failed to apply changes. Check logs."
msgstr "Falha ao aplicar as alterações. Verifique os logs."
msgid "Borderless window"
msgstr "Janela sem bordas"
@@ -1548,6 +1465,9 @@ msgstr "Predefinições rápidas"
msgid "Enable {0}"
msgstr "Ativar {0}"
msgid "Default"
msgstr "Padrão"
msgid "FSR upscaling"
msgstr "FSR upscaling"
@@ -1624,15 +1544,6 @@ msgstr "Opacidade do fundo"
msgid "Round corners (px)"
msgstr "Cantos arredondados (px)"
msgid "Font scale"
msgstr "Escala da fonte"
msgid "Font size"
msgstr "Tamanho da fonte"
msgid "Font"
msgstr "Fonte"
msgid "Top-left"
msgstr "Superior esquerdo"
@@ -1942,9 +1853,6 @@ msgstr "Uso de VRAM"
msgid "Layout and limiter"
msgstr "Layout e limitador"
msgid "Fonts"
msgstr "Fontes"
msgid "Presets"
msgstr "Predefinições"
@@ -2034,6 +1942,9 @@ msgstr "Definir"
msgid "Libraries"
msgstr "Bibliotecas"
msgid "Fonts"
msgstr "Fontes"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks não encontrado. Tente novamente."
@@ -2149,6 +2060,9 @@ msgstr "Aguardando…"
msgid "Disk: "
msgstr "Disco: "
msgid "Game Title"
msgstr "Título do jogo"
msgid "Started at"
msgstr "Iniciado em"
@@ -2178,7 +2092,7 @@ msgid "GOG account connected"
msgstr "Conta GOG conectada"
msgid "Log out"
msgstr "Sair da sessão"
msgstr "Encerrar sessão"
msgid "Open login page"
msgstr "Abrir página de login"
@@ -2194,38 +2108,43 @@ msgstr "Atualizando biblioteca da GOG… {0}/{1}"
msgid "Failed to refresh GOG library: {0}"
msgstr "Falha ao atualizar a biblioteca da GOG: {0}"
#, fuzzy
msgid "Failed to log out of Epic account"
msgstr "Falha ao sair da conta da Epic"
msgstr "Falha ao sair da conta GOG"
#, fuzzy
msgid "Copy the authorization code to clipboard"
msgstr "Copiar o código de autorização para a área de transferência"
msgstr "Copiar o link para a área de transferência"
msgid "Epic authorization…"
msgstr "Autorização da Epic…"
msgstr ""
#, python-brace-format
#, fuzzy, python-brace-format
msgid "Epic login failed: {0}"
msgstr "Falha no login da Epic: {0}"
msgstr "Falha no login da GOG: {0}"
#, fuzzy
msgid "Epic account connected"
msgstr "Conta da Epic conectada"
msgstr "Conta GOG conectada"
#, fuzzy
msgid "Epic account not connected"
msgstr "Conta Epic não conectada"
msgstr "Conta GOG não conectada"
#, python-brace-format
#, fuzzy, python-brace-format
msgid "Refreshing Epic library… {0}/{1}"
msgstr "Atualizando biblioteca da Epic… {0}/{1}"
msgstr "Atualizando biblioteca da GOG… {0}/{1}"
#, python-brace-format
#, fuzzy, python-brace-format
msgid "Failed to refresh Epic library: {0}"
msgstr "Falha ao atualizar a biblioteca da Epic: {0}"
msgstr "Falha ao atualizar a biblioteca da GOG: {0}"
msgid "Select installation folder"
msgstr "Selecionar pasta de instalação"
#, fuzzy
msgid "Another download is running"
msgstr "Outro download está em andamento"
msgstr "Baixando agora"
msgid "Another GOG operation is already running"
msgstr "Outra operação da GOG já está em execução"
@@ -2239,6 +2158,10 @@ msgstr "Selecionar pasta do jogo da GOG"
msgid "Selected folder is not this GOG game"
msgstr "A pasta selecionada não corresponde a este jogo da GOG"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Excluir '{0}' e todos os arquivos da sua pasta de instalação?"
msgid "Starting"
msgstr "Iniciando"
@@ -2260,6 +2183,9 @@ msgstr "Falhou"
msgid "Repaired"
msgstr "Reparado"
msgid "Download process failed"
msgstr "O processo de download falhou"
msgid "Quick Launch"
msgstr "Início Rápido"
@@ -2287,8 +2213,8 @@ msgstr "Todos"
msgid "Display Filter:"
msgstr "Filtro de Exibição:"
msgid "Show only installed games"
msgstr "Mostrar apenas jogos instalados"
msgid "Only Installed"
msgstr "Apenas instalados"
msgid "Detailed"
msgstr "Detalhado"
@@ -2299,33 +2225,6 @@ msgstr "Oculto"
msgid "Badge View Type:"
msgstr "Modo de Exibição do Selo:"
msgid "Theme"
msgstr "Tema"
msgid "Grid"
msgstr "Grade"
msgid "List"
msgstr "Lista"
msgid "Vertical"
msgstr "Vertical"
msgid "Horizontal Blocks"
msgstr "Blocos horizontais"
msgid "Horizontal Cards"
msgstr "Cartões horizontais"
msgid "Horizontal endless Blocks"
msgstr "Blocos horizontais infinitos"
msgid "Horizontal endless Cards"
msgstr "Cartões horizontais infinitos"
msgid "Layout"
msgstr "Layout"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2334,9 +2233,6 @@ msgstr ""
"Tem certeza de que deseja excluir {count} cartões sem executável? Isso "
"removerá os arquivos .desktop e os dados personalizados."
msgid "Failed to install theme"
msgstr "Falha ao instalar o tema"
msgid "PortProton Settings"
msgstr "Configurações do PortProton"
@@ -2367,15 +2263,9 @@ msgstr "Tipo de Controle:"
msgid "Launch Application in Fullscreen"
msgstr "Iniciar Aplicativo em Tela Cheia"
msgid "Hide Cursor in Fullscreen"
msgstr "Ocultar o cursor em tela cheia"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Tela Cheia Automática ao Conectar o Controle"
msgid "Disable Boot Animation"
msgstr "Desativar animação de inicialização"
msgid "Minimize to tray on close"
msgstr "Minimizar para a bandeja ao fechar"
@@ -2392,7 +2282,7 @@ msgid "Hide Control Hints"
msgstr "Ocultar dicas de controle"
msgid "Force English language"
msgstr "Forçar idioma inglês"
msgstr ""
msgid "Enable UI Sounds"
msgstr "Ativar sons da interface"
@@ -2400,21 +2290,12 @@ msgstr "Ativar sons da interface"
msgid "Show compatibility report after game crash"
msgstr "Mostrar relatório de compatibilidade após a falha do jogo"
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr "Desativar verificação de dependências do ALT Linux i586"
msgid "Disable runtime download"
msgstr "Desativar download de runtime"
msgid "Add to Steam compatibility tools"
msgstr "Adicionar às ferramentas de compatibilidade da Steam"
msgid "Disable Steam Proton scanning"
msgstr "Desativar a busca por instalações do Steam Proton"
msgid "Download WINE/Proton to Steam"
msgstr "Baixar WINE/Proton para a Steam"
@@ -2570,8 +2451,9 @@ msgstr "Dispositivos de reprodução"
msgid "Output"
msgstr "Saída"
#, fuzzy
msgid "Return to desktop"
msgstr "Voltar para a área de trabalho"
msgstr "Adicionar à Área de Trabalho"
msgid "Logout"
msgstr "Encerrar sessão"
@@ -2625,9 +2507,15 @@ msgstr "Falha ao carregar temas"
msgid "Failed to download theme"
msgstr "Falha ao baixar o tema"
msgid "Downloading…"
msgstr "Baixando…"
msgid "Downloading… {0}%"
msgstr "Baixando… {0}%"
msgid "Failed to install theme"
msgstr "Falha ao instalar o tema"
msgid "Select Theme:"
msgstr "Selecionar Tema:"
@@ -2659,6 +2547,9 @@ msgstr "Não foi possível excluir o tema."
msgid "Prefix:"
msgstr "Prefixo:"
msgid "Use by default"
msgstr "Usar por padrão"
msgid "Wine Configuration"
msgstr "Configuração do Wine"
@@ -9,8 +9,8 @@ msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: support@linux-gaming.ru\n"
"POT-Creation-Date: 2026-03-22 13:50+0500\n"
"PO-Revision-Date: 2026-10-24 09:27+0000\n"
"Last-Translator: Andrei Stepanov <adem4ik@gmail.com>\n"
"PO-Revision-Date: 2026-09-05 17:10+0000\n"
"Last-Translator: adem4ik <adem4ik@noreply.codeberg.org>\n"
"Language-Team: Russian <https://translate.codeberg.org/projects/portprotonqt/"
"portprotonqt/ru/>\n"
"Language: ru\n"
@@ -19,9 +19,12 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 2026.10.1\n"
"X-Generator: Weblate 2026.8.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "Остановить игру"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
@@ -29,19 +32,6 @@ msgstr ""
"Папка с данными PortProton не доступна для чтения и записи. Выберите "
"другую папку для данных PortProton."
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
"PortProtonQt уже запущен. Остановить его и все игры, а затем перезапустить "
"для нового запуска?"
msgid "Yes"
msgstr "Да"
msgid "No"
msgstr "Нет"
msgid "Update complete"
msgstr "Обновление завершено"
@@ -122,8 +112,14 @@ msgid ""
"Are you sure you want to delete folder '{folder_name}'? This action "
"cannot be undone."
msgstr ""
"Уверены, что хотите удалить папку «{folder_name}»? Это действие нельзя "
"отменить."
"Вы уверены, что хотите удалить папку '{folder_name}'? Это действие нельзя"
" отменить."
msgid "Yes"
msgstr "Да"
msgid "No"
msgstr "Нет"
#, python-brace-format
msgid "Failed to delete folder: {error}"
@@ -134,7 +130,8 @@ msgid ""
"Are you sure you want to delete file '{file_name}'? This action cannot be"
" undone."
msgstr ""
"Уверены, что хотите удалить файл «{file_name}»? Это действие нельзя отменить."
"Вы уверены, что хотите удалить файл '{file_name}'? Это действие нельзя "
"отменить."
#, python-brace-format
msgid "Failed to delete file: {error}"
@@ -151,15 +148,9 @@ msgstr "Файл уже существует: {file_name}"
msgid "Failed to rename file: {error}"
msgstr "Не удалось переименовать файл: {error}"
msgid "Select multiple"
msgstr "Выбрать несколько"
msgid "Delete from PortProton"
msgstr "Удалить из PortProton"
msgid "Stop Game"
msgstr "Остановить игру"
msgid "Launch Game"
msgstr "Запустить игру"
@@ -184,9 +175,6 @@ msgstr "Удалить"
msgid "Import"
msgstr "Импорт"
msgid "Edit Shortcut"
msgstr "Редактировать ярлык"
msgid "Update"
msgstr "Обновить"
@@ -199,6 +187,9 @@ msgstr "Включить наложение EOS"
msgid "Open Game Folder"
msgstr "Открыть папку с игрой"
msgid "Edit Shortcut"
msgstr "Редактировать ярлык"
msgid "Remove from Steam"
msgstr "Удалить из Steam"
@@ -241,8 +232,8 @@ msgid ""
"Are you sure you want to delete '{game_name}'? This will remove the "
".desktop file and custom data."
msgstr ""
"Уверены, что хотите удалить «{game_name}»? Это приведёт к удалению файла "
".desktop и пользовательских данных."
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению "
"файла .desktop и пользовательских данных."
#, python-brace-format
msgid "Failed to add '{game_name}' to {location}: {error}"
@@ -266,23 +257,20 @@ msgstr "Рабочий стол"
msgid "Failed to save custom data: {error}"
msgstr "Не удалось сохранить пользовательские данные: {error}"
#, python-brace-format
msgid "Executable not found"
msgstr "Исполняемый файл не найден"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Исполняемый файл не найден: {0}"
msgid "Select another executable"
msgstr "Выбрать другой исполняемый файл"
msgid "Game name and executable path are required"
msgstr "Требуются название игры и путь к исполняемому файлу"
msgid "Failed to generate .desktop file data"
msgstr "Не удалось сгенерировать данные файла .desktop"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "Не удалось удалить старый файл .desktop: {error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "Удалён старый файл .desktop для '{game_name}'"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "Не удалось сохранить файл .desktop: {error}"
@@ -306,6 +294,10 @@ msgstr ""
"'{game_name}' добавлен(а) в Steam. Пожалуйста, перезапустите Steam, чтобы"
" изменения вступили в силу."
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "'{game_name}' добавлен(а) в Steam."
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
@@ -318,6 +310,10 @@ msgstr ""
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam,"
" чтобы изменения вступили в силу."
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "'{game_name}' был(а) удален(а) из Steam."
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "Не удалось удалить игру '{game_name}' из Steam: {error}"
@@ -359,24 +355,15 @@ msgstr "Сломано"
msgid "Denied"
msgstr "Отказано"
msgid "Game Title"
msgstr "Название игры"
msgid "LAST LAUNCH"
msgstr "ПОСЛЕДНИЙ ЗАПУСК"
msgid "TIME SPENT"
msgstr "ПРОВЕДЁННОЕ ВРЕМЯ"
msgid "Library"
msgstr "Библиотека"
msgid "Unknown Game"
msgstr "Неизвестная игра"
msgid "Downloading Wine…"
msgstr "Скачивание Wine…"
msgid "Library"
msgstr "Библиотека"
msgid "Auto Install"
msgstr "Автоустановка"
@@ -437,6 +424,10 @@ msgstr "Никогда"
msgid "Unknown Application"
msgstr "Неизвестное приложение"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Исполняемый файл не найден: {0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "Файл не найден: {0}"
@@ -461,10 +452,6 @@ msgstr "Установить зависимости"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "Отсутствуют 32-битные зависимости. Установить их сейчас?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Удалить «{0}» и все файлы в папке установки?"
msgid "Select Epic game folder"
msgstr "Выберите папку игры Epic"
@@ -474,19 +461,6 @@ msgstr "Другая операция Epic уже выполняется"
msgid "Wine prefix not found"
msgstr "Префикс Wine не найден"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
"В следующих путях обнаружены символы кириллицы. Wine может работать "
"неправильно. Переместите игру или PortProton в путь без символов кириллицы:\n"
"\n"
msgid "Don't remind again"
msgstr "Больше не напоминать"
msgid "Game not found."
msgstr "Игра не найдена."
@@ -754,14 +728,14 @@ msgstr ""
"run --user --scope --slice=app.slice"
msgid "CPU Cores Limit"
msgstr "Ограничение ядер ЦП"
msgstr "Ограничение ядер CPU"
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
"Ограничение количества ядер процессора полезно для игр на Unity "
"(рекомендуется установить значение равным 8)"
"Ограничение количества ядер CPU полезно для игр на Unity (рекомендуется "
"установить значение равным 8)"
msgid "OpenGL Version"
msgstr "Версия OpenGL"
@@ -845,9 +819,6 @@ msgstr "мин."
msgid "sec."
msgstr "сек."
msgid "Pause Game"
msgstr "Приостановить игру"
msgid "Exit"
msgstr "Выход"
@@ -860,12 +831,6 @@ msgstr "Избранное"
msgid "Recent Games"
msgstr "Недавние"
msgid "Resume Game"
msgstr "Возобновить игру"
msgid "Failed to pause game"
msgstr "Не удалось приостановить игру"
msgid "No recent games"
msgstr "Нет недавних игр"
@@ -874,7 +839,7 @@ msgstr "Нет избранных"
#, python-brace-format
msgid "Launch \"{name}\" with PortProton"
msgstr "Запустить «{name}» с помощью PortProton"
msgstr "Запустить \"{name}\" с помощью PortProton"
msgid "Debug log mode was launched"
msgstr "Запущен режим логирования"
@@ -888,6 +853,12 @@ msgstr "Скачать"
msgid "Size"
msgstr "Размер"
msgid "LAST LAUNCH"
msgstr "ПОСЛЕДНИЙ ЗАПУСК"
msgid "TIME SPENT"
msgstr "ПРОВЕДЁННОЕ ВРЕМЯ"
msgid "MAIN STORY"
msgstr "СЮЖЕТ"
@@ -912,15 +883,15 @@ msgstr "Настройки"
msgid "Create Log"
msgstr "Создать лог"
msgid "Stop Log"
msgstr "Остановить лог"
msgid "Open Card"
msgstr "Открыть карточку"
msgid "Reinstall"
msgstr "Переустановить"
msgid "Stop Log"
msgstr "Остановить лог"
msgid "Failed to start debug session"
msgstr "Не удалось запустить процесс отладки"
@@ -965,22 +936,6 @@ msgstr "Обновление AppImage..."
msgid "Launching {0}"
msgstr "Запуск {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr "Сканирование: {folder}"
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr "Проверка существующих ярлыков: {path}"
#, python-brace-format
msgid "Adding: {name}"
msgstr "Добавление: {name}"
#, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "Не удалось создать ярлык: {name}"
msgid "Name:"
msgstr "Название:"
@@ -996,10 +951,6 @@ msgstr "Пользовательская обложка:"
msgid "Enter local path or URL for cover image"
msgstr "Введите локальный путь или URL обложки"
#, fuzzy
msgid "Custom Icon:"
msgstr "Пользовательская обложка:"
msgid "Add shortcut to:"
msgstr "Добавить ярлык:"
@@ -1012,32 +963,6 @@ msgstr "Применить"
msgid "Invalid image"
msgstr "Недопустимое изображение"
msgid "Select folder"
msgstr "Выбрать папку"
msgid "Processing games…"
msgstr "Обработка игр…"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
"Обработано {completed}/{total}\n"
"{current}"
msgid "Information"
msgstr "Информация"
msgid "No games found in the selected folder."
msgstr "В выбранной папке игры не найдены."
msgid "Select games"
msgstr "Выбрать игры"
msgid "Close"
msgstr "Закрыть"
msgid "Failed to download cover"
msgstr "Не удалось скачать обложку"
@@ -1055,14 +980,8 @@ msgstr ""
"Программа остановилась. Информация о совместимости была собрана "
"автоматически."
msgid "Downloading…"
msgstr "Скачивание…"
msgid "Download process failed"
msgstr "Ошибка процесса загрузки"
msgid "Downloading Complete"
msgstr "Скачивание завершено"
msgid "Close"
msgstr "Закрыть"
msgid "Open"
msgstr "Открыть"
@@ -1085,6 +1004,9 @@ msgstr "Предыдущая вкладка"
msgid "Next Tab"
msgstr "Следующая вкладка"
msgid "Save"
msgstr "Сохранить"
msgid "Search"
msgstr "Поиск"
@@ -1221,7 +1143,7 @@ msgid ""
"\n"
"This action cannot be undone."
msgstr ""
"Уверены, что хотите удалить {} выбранных WINE/Proton?\n"
"Вы уверены, что хотите удалить {} выбранные WINE/Proton?\n"
"\n"
"Это действие нельзя отменить."
@@ -1232,6 +1154,9 @@ msgstr "Не удалось удалить WINE/Proton в {path}: {error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "Успешно удалено {} WINE/Proton."
msgid "Downloading Complete"
msgstr "Скачивание завершено"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "Все выбранные WINE/Proton успешно загружены!"
@@ -1270,15 +1195,9 @@ msgstr "Скачивание или распаковка отменены."
msgid "System WINE"
msgstr "Системный WINE"
msgid "Global Game Settings"
msgstr "Глобальные настройки игры"
msgid "Exe Settings"
msgstr "Настройки EXE"
msgid "Edit user.conf"
msgstr "Изменить user.conf"
msgid "Search settings…"
msgstr "Поиск настроек…"
@@ -1303,9 +1222,6 @@ msgstr "Редактировать PPDB"
msgid "Clear PPDB"
msgstr "Очистить PPDB"
msgid "Failed to load global game settings."
msgstr "Не удалось загрузить глобальные настройки игры."
msgid "Executable path is not available."
msgstr "Путь к исполняемому файлу недоступен."
@@ -1315,36 +1231,30 @@ msgstr "Файл PPDB не существует по адресу: "
msgid "Failed to open PPDB file:\n"
msgstr "Не удалось открыть файл PPDB:\n"
msgid "Failed to open file:\n"
msgstr "Не удалось открыть файл:\n"
msgid "Information"
msgstr "Информация"
msgid "Confirm PPDB Clear"
msgstr "Подтвердите очистку PPDB"
msgid "Are you sure you want to clear settings? This action cannot be undone."
msgstr "Уверены, что хотите сбросить настройки? Это действие нельзя отменить."
msgstr "Вы уверены, что хотите сбросить настройки? Это действие нельзя отменить."
msgid "Failed to remove PPDB file:\n"
msgstr "Не удалось удалить файл PPDB:\n"
msgid "Failed to apply changes. Check logs."
msgstr "Не удалось применить изменения. Проверьте логи."
msgid "Default"
msgstr "Стандартный"
msgid "disabled"
msgstr "отключено"
msgid "Download Wine/Proton..."
msgstr "Скачать Wine/Proton..."
msgid "Enter prefix name"
msgstr "Введите имя префикса"
msgid "Default value"
msgstr "По умолчанию"
msgid "Failed to apply changes. Check logs."
msgstr "Не удалось применить изменения. Проверьте логи."
msgid "Borderless window"
msgstr "Без рамок"
@@ -1533,7 +1443,7 @@ msgid "Display heatmap-style debug view of HDR luminance in nits"
msgstr "Отображение отладочной тепловой карты вида яркости HDR в нитах"
msgid "Launch with the mangoapp (mangohud) performance overlay enabled"
msgstr "Запуск с оверлеем производительности mangoapp (mangohud)"
msgstr "Запуск с включенным mangoapp (mangohud)"
msgid "Enable adaptive sync if available (variable rate refresh)"
msgstr ""
@@ -1550,6 +1460,9 @@ msgstr "Быстрые профили"
msgid "Enable {0}"
msgstr "Включить {0}"
msgid "Default"
msgstr "Стандартный"
msgid "FSR upscaling"
msgstr "FSR масштабирование"
@@ -1597,7 +1510,7 @@ msgid "Failed to save custom preset."
msgstr "Ошибка сохранения пользовательских настроек."
msgid "Overlay position"
msgstr "Положение MangoHud"
msgstr "Позиция MangoHud"
msgid "Device battery"
msgstr "Батарея устройства"
@@ -1612,7 +1525,7 @@ msgid "FCAT screen edge"
msgstr "Край области FCAT"
msgid "Table columns"
msgstr "Столбцов таблицы"
msgstr "Кол-во колонок"
msgid "Network (tx/rx kb/s)"
msgstr "Сеть (tx/rx kb/s)"
@@ -1626,15 +1539,6 @@ msgstr "Прозрачность фона"
msgid "Round corners (px)"
msgstr "Скругление углов (пикс)"
msgid "Font scale"
msgstr "Масштаб шрифта"
msgid "Font size"
msgstr "Размер шрифта"
msgid "Font"
msgstr "Шрифт"
msgid "Top-left"
msgstr "Слева сверху"
@@ -1915,7 +1819,7 @@ msgid "Local time"
msgstr "Местное время"
msgid "Time without label"
msgstr "Скрывать слово «Time» перед временем"
msgstr "Скрывать слово \"Time\" перед временем"
msgid "Force trilinear filtering"
msgstr "Включить трилинейную фильтрацию"
@@ -1944,9 +1848,6 @@ msgstr "Использование видеопамяти"
msgid "Layout and limiter"
msgstr "Компоновка и ограничения"
msgid "Fonts"
msgstr "Шрифты"
msgid "Presets"
msgstr "Профили"
@@ -1981,8 +1882,9 @@ msgid ""
"Select one or more FPS presets. The values are saved into FPS_LIMIT and "
"MangoHud will also show the active FPS limit."
msgstr ""
"Выберите один или несколько предустановленных профилей FPS. Значения будут "
"сохранены в FPS_LIMIT, а также MangoHud отобразит активное ограничение FPS."
"Выберите один или несколько предустановленных профилей FPS. Значения "
"будут сохранены в FPS_LIMIT и MangoHud также отобразит активное "
"ограничение FPS."
msgid "Additional comma-separated MangoHud options not covered by the GUI."
msgstr "Дополнительные параметры MangoHud (через запятую), отсутствующие в GUI."
@@ -2034,6 +1936,9 @@ msgstr "Выбор"
msgid "Libraries"
msgstr "Библиотеки"
msgid "Fonts"
msgstr "Шрифты"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks не найден. Повторите попытку."
@@ -2149,6 +2054,9 @@ msgstr "Ожидание…"
msgid "Disk: "
msgstr "Диск: "
msgid "Game Title"
msgstr "Название игры"
msgid "Started at"
msgstr "Начато"
@@ -2237,6 +2145,10 @@ msgstr "Выберите папку игры GOG"
msgid "Selected folder is not this GOG game"
msgstr "Выбранная папка не является этой игрой GOG"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr "Удалить «{0}» и все файлы в папке установки?"
msgid "Starting"
msgstr "Запуск"
@@ -2256,6 +2168,9 @@ msgstr "Ошибка"
msgid "Repaired"
msgstr "Исправлено"
msgid "Download process failed"
msgstr "Ошибка процесса загрузки"
msgid "Quick Launch"
msgstr "Быстрый запуск"
@@ -2283,11 +2198,11 @@ msgstr "Все"
msgid "Display Filter:"
msgstr "Фильтр:"
msgid "Show only installed games"
msgstr "Показывать только установленные игры"
msgid "Only Installed"
msgstr "Только Установленные"
msgid "Detailed"
msgstr "Подробный"
msgstr "Детальный"
msgid "Hidden"
msgstr "Скрытый"
@@ -2295,43 +2210,13 @@ msgstr "Скрытый"
msgid "Badge View Type:"
msgstr "Тип отображения бейджей:"
msgid "Theme"
msgstr "Тема"
msgid "Grid"
msgstr "Сетка"
msgid "List"
msgstr "Список"
msgid "Vertical"
msgstr "Вертикальная"
msgid "Horizontal Blocks"
msgstr "Горизонтальные блоки"
msgid "Horizontal Cards"
msgstr "Горизонтальные карточки"
msgid "Horizontal endless Blocks"
msgstr "Бесконечные горизонтальные блоки"
msgid "Horizontal endless Cards"
msgstr "Бесконечные горизонтальные карточки"
msgid "Layout"
msgstr "Режим отображения"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
"will remove the .desktop files and custom data."
msgstr ""
"Уверены, что хотите удалить {count} карточек без исполняемых файлов? Это "
"приведёт к удалению файлов .desktop и пользовательских данных."
msgid "Failed to install theme"
msgstr "Не удалось установить тему"
"Вы уверены, что хотите удалить {count} карточек без исполняемого файла? "
"Это приведёт к удалению файлов .desktop и пользовательских данных."
msgid "PortProton Settings"
msgstr "Настройки PortProtonQt"
@@ -2363,15 +2248,9 @@ msgstr "Тип геймпада:"
msgid "Launch Application in Fullscreen"
msgstr "Запускать приложение в полноэкранном режиме"
msgid "Hide Cursor in Fullscreen"
msgstr "Скрывать курсор в полноэкранном режиме"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "Режим полноэкранного отображения приложения при подключении геймпада"
msgid "Disable Boot Animation"
msgstr "Отключить анимацию загрузки"
msgid "Minimize to tray on close"
msgstr "Сворачивать в область уведомления при закрытии"
@@ -2382,7 +2261,7 @@ msgid "Start in tray"
msgstr "Запускать свёрнутым"
msgid "Hide Auto-Install Tab"
msgstr "Скрывать вкладку «Автоустановка»"
msgstr "Скрывать вкладку \"Автоустановка\""
msgid "Hide Control Hints"
msgstr "Скрывать подсказки управления"
@@ -2396,21 +2275,12 @@ msgstr "Включить звуки интерфейса"
msgid "Show compatibility report after game crash"
msgstr "Показывать отчёт о совместимости после сбоя игры"
msgid "Disable Cyrillic path warning"
msgstr "Отключить предупреждение о кириллице в пути"
msgid "Disable ALT Linux i586 dependency check"
msgstr "Отключить проверку зависимостей ALT Linux i586"
msgid "Disable runtime download"
msgstr "Отключить скачивание контейнера"
msgid "Add to Steam compatibility tools"
msgstr "Добавить в инструменты совместимости Steam"
msgid "Disable Steam Proton scanning"
msgstr "Отключить сканирование Steam Proton"
msgid "Download WINE/Proton to Steam"
msgstr "Скачивать Proton в Steam"
@@ -2485,7 +2355,8 @@ msgstr "Подтверждение сброса"
msgid "Are you sure you want to reset all settings? This action cannot be undone."
msgstr ""
"Уверены, что хотите сбросить все настройки? Это действие нельзя отменить."
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя "
"отменить."
msgid "Migrate old PortProton shortcuts to PortProtonQt format?"
msgstr "Обновить старые ярлыки PortProton до формата PortProtonQt?"
@@ -2494,7 +2365,7 @@ msgid "Confirm Clear Cache"
msgstr "Подтверждение очистки кэша"
msgid "Are you sure you want to clear the cache? This action cannot be undone."
msgstr "Уверены, что хотите очистить кэш? Это действие нельзя отменить."
msgstr "Вы уверены, что хотите очистить кэш? Это действие нельзя отменить."
#, python-brace-format
msgid "AppImage integrated at: {path}"
@@ -2619,9 +2490,15 @@ msgstr "Не удалось загрузить темы"
msgid "Failed to download theme"
msgstr "Не удалось скачать тему"
msgid "Downloading…"
msgstr "Скачивание…"
msgid "Downloading… {0}%"
msgstr "Скачивание… {0}%"
msgid "Failed to install theme"
msgstr "Не удалось установить тему"
msgid "Select Theme:"
msgstr "Выбрать тему:"
@@ -2653,6 +2530,9 @@ msgstr "Не удалось удалить тему."
msgid "Prefix:"
msgstr "Префикс:"
msgid "Use by default"
msgstr "Использовать по умолчанию"
msgid "Wine Configuration"
msgstr "Конфигурация Wine"
@@ -2682,7 +2562,7 @@ msgstr "Не удалось запустить процесс."
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr "Уверены, что хотите очистить префикс «{}»?"
msgstr "Вы уверены, что хотите очистить префикс «{}»?"
msgid "Failed to start prefix clear process."
msgstr "Не удалось запустить процесс очистки префикса."
@@ -2715,7 +2595,7 @@ msgstr "Восстановление префикса не удалось."
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr "Уверены, что хотите удалить префикс «{}»?"
msgstr "Вы уверены, что хотите удалить префикс «{}»?"
#, python-brace-format
msgid "Prefix '{}' deleted."
@@ -21,22 +21,14 @@ msgstr ""
"X-Generator: Weblate 2026.6.1\n"
"Generated-By: Babel 2.18.0\n"
msgid "Stop Game"
msgstr "停止游戏"
msgid ""
"PortProton data folder is not readable and writable. Choose another "
"folder for PortProton data."
msgstr "PortProton 数据文件夹不可读写。请为 PortProton 数据选择其他文件夹。"
msgid ""
"PortProtonQt is already running. Stop it and all games, then restart for "
"the new launch?"
msgstr ""
msgid "Yes"
msgstr "是"
msgid "No"
msgstr "否"
msgid "Update complete"
msgstr "更新完成"
@@ -118,6 +110,12 @@ msgid ""
"cannot be undone."
msgstr "确定要删除文件夹\"{folder_name}\"吗?此操作无法撤销。"
msgid "Yes"
msgstr "是"
msgid "No"
msgstr "否"
#, python-brace-format
msgid "Failed to delete folder: {error}"
msgstr "删除文件夹失败:{error}"
@@ -143,16 +141,9 @@ msgstr "文件已存在:{file_name}"
msgid "Failed to rename file: {error}"
msgstr "重命名文件失败:{error}"
#, fuzzy
msgid "Select multiple"
msgstr "全选"
msgid "Delete from PortProton"
msgstr "从 PortProton 中删除"
msgid "Stop Game"
msgstr "停止游戏"
msgid "Launch Game"
msgstr "启动游戏"
@@ -178,9 +169,6 @@ msgstr "删除"
msgid "Import"
msgstr ""
msgid "Edit Shortcut"
msgstr "编辑快捷方式"
msgid "Update"
msgstr "更新"
@@ -195,6 +183,9 @@ msgstr "启用 mangoapp 叠加层"
msgid "Open Game Folder"
msgstr "打开游戏文件夹"
msgid "Edit Shortcut"
msgstr "编辑快捷方式"
msgid "Remove from Steam"
msgstr "从 Steam 移除"
@@ -260,24 +251,20 @@ msgstr "桌面"
msgid "Failed to save custom data: {error}"
msgstr "保存自定义数据失败:{error}"
#, fuzzy, python-brace-format
msgid "Executable not found"
msgstr "找不到可执行文件:{0}"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "找不到可执行文件:{0}"
#, fuzzy
msgid "Select another executable"
msgstr "删除没有可执行文件的卡片"
msgid "Game name and executable path are required"
msgstr "游戏名称和可执行文件路径为必填项"
msgid "Failed to generate .desktop file data"
msgstr "生成 .desktop 文件数据失败"
#, python-brace-format
msgid "Failed to delete old .desktop file: {error}"
msgstr "删除旧的 .desktop 文件失败:{error}"
#, python-brace-format
msgid "Removed old .desktop file for '{game_name}'"
msgstr "已移除\"{game_name}\"的旧版 .desktop 文件"
#, python-brace-format
msgid "Failed to save .desktop file: {error}"
msgstr "保存 .desktop 文件失败:{error}"
@@ -299,6 +286,10 @@ msgid ""
"take effect."
msgstr "\"{game_name}\"已添加到 Steam。请重启 Steam 以使更改生效。"
#, python-brace-format
msgid "'{game_name}' was added to Steam."
msgstr "\"{game_name}\"已添加到 Steam。"
#, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "无法将\"{game_name}\"添加到 Steam:{error}"
@@ -309,6 +300,10 @@ msgid ""
" take effect."
msgstr "\"{game_name}\"已从 Steam 中移除。请重启 Steam 以使更改生效。"
#, python-brace-format
msgid "'{game_name}' was removed from Steam."
msgstr "\"{game_name}\"已从 Steam 中移除。"
#, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}"
msgstr "无法从 Steam 中移除游戏\"{game_name}\":{error}"
@@ -350,25 +345,15 @@ msgstr "损坏"
msgid "Denied"
msgstr "已拒绝"
#, fuzzy
msgid "Game Title"
msgstr "游戏宽度"
msgid "LAST LAUNCH"
msgstr "上次启动"
msgid "TIME SPENT"
msgstr "游戏时长"
msgid "Library"
msgstr "库"
msgid "Unknown Game"
msgstr "未知游戏"
msgid "Downloading Wine…"
msgstr "正在下载 Wine…"
msgid "Library"
msgstr "库"
msgid "Auto Install"
msgstr "自动安装"
@@ -430,6 +415,10 @@ msgstr "从不"
msgid "Unknown Application"
msgstr "未知应用程序"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "找不到可执行文件:{0}"
#, python-brace-format
msgid "File not found: {0}"
msgstr "找不到文件:{0}"
@@ -454,10 +443,6 @@ msgstr "安装依赖"
msgid "32-bit dependencies are missing. Install them now?"
msgstr "缺少 32 位依赖项。现在安装吗?"
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Select Epic game folder"
msgstr "删除文件夹"
@@ -469,16 +454,6 @@ msgstr ""
msgid "Wine prefix not found"
msgstr "未找到前缀"
msgid ""
"Cyrillic characters were found in the following paths. Wine may work "
"unreliably. Move the game or PortProton to a path without Cyrillic "
"characters:\n"
"\n"
msgstr ""
msgid "Don't remind again"
msgstr ""
msgid "Game not found."
msgstr "未找到游戏。"
@@ -805,10 +780,6 @@ msgstr "分钟。"
msgid "sec."
msgstr "秒。"
#, fuzzy
msgid "Pause Game"
msgstr "启动游戏"
msgid "Exit"
msgstr "退出"
@@ -821,14 +792,6 @@ msgstr "收藏夹"
msgid "Recent Games"
msgstr "最近游戏"
#, fuzzy
msgid "Resume Game"
msgstr "最近游戏"
#, fuzzy
msgid "Failed to pause game"
msgstr "停止游戏失败"
msgid "No recent games"
msgstr "无最近游戏"
@@ -851,6 +814,12 @@ msgstr "下载"
msgid "Size"
msgstr "大小"
msgid "LAST LAUNCH"
msgstr "上次启动"
msgid "TIME SPENT"
msgstr "游戏时长"
msgid "MAIN STORY"
msgstr "主线剧情"
@@ -875,15 +844,15 @@ msgstr "设置"
msgid "Create Log"
msgstr "创建日志"
msgid "Stop Log"
msgstr "停止日志"
msgid "Open Card"
msgstr "打开卡片"
msgid "Reinstall"
msgstr "重新安装"
msgid "Stop Log"
msgstr "停止日志"
msgid "Failed to start debug session"
msgstr "启动调试会话失败"
@@ -928,22 +897,6 @@ msgstr "正在更新 AppImage..."
msgid "Launching {0}"
msgstr "正在启动 {0}"
#, python-brace-format
msgid "Scanning: {folder}"
msgstr ""
#, python-brace-format
msgid "Checking existing shortcuts: {path}"
msgstr ""
#, python-brace-format
msgid "Adding: {name}"
msgstr ""
#, fuzzy, python-brace-format
msgid "Failed to create shortcut: {name}"
msgstr "创建文件夹失败:{error}"
msgid "Name:"
msgstr "名称:"
@@ -959,10 +912,6 @@ msgstr "自定义封面:"
msgid "Enter local path or URL for cover image"
msgstr "输入封面图像的本地路径或 URL"
#, fuzzy
msgid "Custom Icon:"
msgstr "自定义封面:"
msgid "Add shortcut to:"
msgstr "添加快捷方式到:"
@@ -975,34 +924,6 @@ msgstr "应用"
msgid "Invalid image"
msgstr "图像无效"
#, fuzzy
msgid "Select folder"
msgstr "删除文件夹"
#, fuzzy
msgid "Processing games…"
msgstr "最近游戏"
#, python-brace-format
msgid ""
"Processed {completed}/{total}\n"
"{current}"
msgstr ""
msgid "Information"
msgstr "信息"
msgid "No games found in the selected folder."
msgstr ""
#, fuzzy
msgid "Select games"
msgstr "最近游戏"
#, fuzzy
msgid "Close"
msgstr "鼠标"
msgid "Failed to download cover"
msgstr "下载封面失败"
@@ -1018,15 +939,9 @@ msgstr ""
msgid "The program stopped. Compatibility details were collected automatically."
msgstr ""
msgid "Downloading…"
msgstr "正在下载…"
#, fuzzy
msgid "Download process failed"
msgstr "下载进行中"
msgid "Downloading Complete"
msgstr "下载完成"
msgid "Close"
msgstr "鼠标"
msgid "Open"
msgstr "打开"
@@ -1049,6 +964,9 @@ msgstr "上一标签页"
msgid "Next Tab"
msgstr "下一标签页"
msgid "Save"
msgstr "保存"
msgid "Search"
msgstr "搜索"
@@ -1196,6 +1114,9 @@ msgstr "移除位于 {path} 的 WINE/Proton 失败:{error}"
msgid "Successfully removed {} WINE/Proton."
msgstr "已成功移除 {} 个 WINE/Proton。"
msgid "Downloading Complete"
msgstr "下载完成"
msgid "All selected WINE/Proton have been downloaded!"
msgstr "所有选定的 WINE/Proton 已下载完成!"
@@ -1234,16 +1155,9 @@ msgstr "下载或提取已被取消。"
msgid "System WINE"
msgstr "系统 WINE"
#, fuzzy
msgid "Global Game Settings"
msgstr "保存设置"
msgid "Exe Settings"
msgstr "可执行文件设置"
msgid "Edit user.conf"
msgstr ""
msgid "Search settings…"
msgstr "搜索设置…"
@@ -1268,10 +1182,6 @@ msgstr "编辑 PPDB"
msgid "Clear PPDB"
msgstr "清除 PPDB"
#, fuzzy
msgid "Failed to load global game settings."
msgstr "加载主题失败"
msgid "Executable path is not available."
msgstr "可执行文件路径不可用。"
@@ -1281,9 +1191,8 @@ msgstr "PPDB 文件不存在于: "
msgid "Failed to open PPDB file:\n"
msgstr "打开 PPDB 文件失败:\n"
#, fuzzy
msgid "Failed to open file:\n"
msgstr "打开 PPDB 文件失败:\n"
msgid "Information"
msgstr "信息"
msgid "Confirm PPDB Clear"
msgstr "确认清除 PPDB"
@@ -1294,25 +1203,18 @@ msgstr "确定要清除设置吗?此操作无法撤销。"
msgid "Failed to remove PPDB file:\n"
msgstr "移除 PPDB 文件失败:\n"
msgid "Failed to apply changes. Check logs."
msgstr "应用更改失败。请检查日志。"
msgid "Default"
msgstr "默认"
msgid "disabled"
msgstr "已禁用"
#, fuzzy
msgid "Download Wine/Proton..."
msgstr "将 WINE/Proton 下载到 Steam"
msgid "Enter prefix name"
msgstr "输入前缀名称"
msgid "Default value"
msgstr "默认值"
msgid "Failed to apply changes. Check logs."
msgstr "应用更改失败。请检查日志。"
msgid "Borderless window"
msgstr "无边框窗口"
@@ -1506,6 +1408,9 @@ msgstr "快速预设"
msgid "Enable {0}"
msgstr "启用 {0}"
msgid "Default"
msgstr "默认"
msgid "FSR upscaling"
msgstr "FSR 升频"
@@ -1582,18 +1487,6 @@ msgstr "背景不透明度"
msgid "Round corners (px)"
msgstr "圆角(像素)"
#, fuzzy
msgid "Font scale"
msgstr "字体"
#, fuzzy
msgid "Font size"
msgstr "字体"
#, fuzzy
msgid "Font"
msgstr "字体"
msgid "Top-left"
msgstr "左上角"
@@ -1903,9 +1796,6 @@ msgstr "VRAM 使用量"
msgid "Layout and limiter"
msgstr "布局和限制器"
msgid "Fonts"
msgstr "字体"
msgid "Presets"
msgstr "预设"
@@ -1991,6 +1881,9 @@ msgstr "设置"
msgid "Libraries"
msgstr "库"
msgid "Fonts"
msgstr "字体"
msgid "Winetricks not found. Please try again."
msgstr "未找到 Winetricks。请重试。"
@@ -2112,6 +2005,10 @@ msgstr "警告"
msgid "Disk: "
msgstr "链接:"
#, fuzzy
msgid "Game Title"
msgstr "游戏宽度"
#, fuzzy
msgid "Started at"
msgstr "状态"
@@ -2211,6 +2108,10 @@ msgstr "删除文件夹"
msgid "Selected folder is not this GOG game"
msgstr ""
#, python-brace-format
msgid "Delete '{0}' and all files in its installation folder?"
msgstr ""
#, fuzzy
msgid "Starting"
msgstr "设置项"
@@ -2235,6 +2136,10 @@ msgstr "详细"
msgid "Repaired"
msgstr "已配对"
#, fuzzy
msgid "Download process failed"
msgstr "下载进行中"
msgid "Quick Launch"
msgstr "快速启动"
@@ -2262,8 +2167,9 @@ msgstr "全部"
msgid "Display Filter:"
msgstr "显示筛选:"
msgid "Show only installed games"
msgstr "仅显示已安装的游戏"
#, fuzzy
msgid "Only Installed"
msgstr "已安装"
msgid "Detailed"
msgstr "详细"
@@ -2274,41 +2180,6 @@ msgstr "隐藏"
msgid "Badge View Type:"
msgstr "徽章视图类型:"
#, fuzzy
msgid "Theme"
msgstr "主题"
msgid "Grid"
msgstr ""
#, fuzzy
msgid "List"
msgstr "浅色"
#, fuzzy
msgid "Vertical"
msgstr "部分"
#, fuzzy
msgid "Horizontal Blocks"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Horizontal Cards"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Horizontal endless Blocks"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Horizontal endless Cards"
msgstr "水平 HUD 布局"
#, fuzzy
msgid "Layout"
msgstr "注销"
#, python-brace-format
msgid ""
"Are you sure you want to delete {count} cards without executable? This "
@@ -2317,9 +2188,6 @@ msgstr ""
"确定要删除 {count} 个没有可执行文件的卡片吗?这将删除 .desktop 文件和自定义数"
"据。"
msgid "Failed to install theme"
msgstr "安装主题失败"
msgid "PortProton Settings"
msgstr "PortProton 设置"
@@ -2351,16 +2219,9 @@ msgstr "游戏手柄类型:"
msgid "Launch Application in Fullscreen"
msgstr "全屏启动应用程序"
#, fuzzy
msgid "Hide Cursor in Fullscreen"
msgstr "强制窗口全屏"
msgid "Auto Fullscreen on Gamepad connected"
msgstr "连接手柄时自动全屏"
msgid "Disable Boot Animation"
msgstr ""
msgid "Minimize to tray on close"
msgstr "关闭时最小化到系统托盘"
@@ -2385,21 +2246,12 @@ msgstr "启用界面音效"
msgid "Show compatibility report after game crash"
msgstr ""
msgid "Disable Cyrillic path warning"
msgstr ""
msgid "Disable ALT Linux i586 dependency check"
msgstr ""
msgid "Disable runtime download"
msgstr "禁用运行时下载"
msgid "Add to Steam compatibility tools"
msgstr "添加到 Steam 兼容工具"
msgid "Disable Steam Proton scanning"
msgstr ""
msgid "Download WINE/Proton to Steam"
msgstr "将 WINE/Proton 下载到 Steam"
@@ -2610,9 +2462,15 @@ msgstr "加载主题失败"
msgid "Failed to download theme"
msgstr "下载主题失败"
msgid "Downloading…"
msgstr "正在下载…"
msgid "Downloading… {0}%"
msgstr "正在下载… {0}%"
msgid "Failed to install theme"
msgstr "安装主题失败"
msgid "Select Theme:"
msgstr "选择主题:"
@@ -2646,6 +2504,9 @@ msgstr "加载主题失败"
msgid "Prefix:"
msgstr "前缀:"
msgid "Use by default"
msgstr "默认使用"
msgid "Wine Configuration"
msgstr "Wine 配置"
+16 -30
View File
@@ -3,7 +3,7 @@ import configparser
from pathlib import Path
import locale
import os
from babel import Locale, UnknownLocaleError
from babel import Locale
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
@@ -42,24 +42,20 @@ STORE_CONTENT_LOCALES = {'es': 'es-ES', 'pt': 'pt-BR', 'zh': 'zh-CN'}
# Try local locale directory first, fallback to system for development
_local_localedir = Path(__file__).parent / "locales"
_locale_dirs = [_local_localedir]
if os.getenv("SHARUN_DIR"):
_locale_dirs.append(Path(os.environ["SHARUN_DIR"]) / "share" / "locale")
_locale_dirs.extend(
Path(data_dir) / "locale"
for data_dir in os.getenv(
"XDG_DATA_DIRS", "/usr/local/share:/usr/share"
).split(os.pathsep)
if data_dir
)
_system_prefix = "/app" if os.getenv("FLATPAK_ID") else os.getenv("SHARUN_DIR", "/usr")
_system_localedir = Path(_system_prefix) / "share" / "locale"
translate = gettext.NullTranslations()
for _locale_dir in _locale_dirs:
try:
translate = gettext.translation("portprotonqt", localedir=_locale_dir)
break
except FileNotFoundError:
continue
try:
translate = gettext.translation(
domain="portprotonqt",
localedir=_local_localedir,
)
except FileNotFoundError:
translate = gettext.translation(
domain="portprotonqt",
localedir=_system_localedir,
fallback=True,
)
def _(message: str) -> str:
@@ -85,18 +81,8 @@ def get_system_locale():
if ui_config.get_force_english():
return 'en'
for language in os.getenv("LANGUAGE", "").split(":"):
if not language:
continue
try:
return str(Locale.parse(language))
except (UnknownLocaleError, ValueError):
continue
try:
loc = locale.getlocale()[0]
return str(Locale.parse(loc)) if loc else 'en'
except (UnknownLocaleError, ValueError):
return 'en'
loc = locale.getdefaultlocale()[0]
return loc if loc else 'en'
def get_steam_language():
try:
+179 -405
View File
@@ -5,9 +5,9 @@ import sys
import signal
import shlex
import subprocess
import tempfile
import re
import time
import unicodedata
from datetime import datetime
from pathlib import Path
from queue import Empty, Queue
@@ -18,7 +18,6 @@ import psutil
import orjson
from portprotonqt.logger import get_logger
from portprotonqt.config.portproton import get_custom_icon_path
from portprotonqt.icon_extractor import generate_thumbnail, get_exe_icon_cache_path
from portprotonqt.dialogs import FileExplorer, ExeSettingsDialog
from portprotonqt.dialogs.compatibility_report import CompatibilityReportDialog
@@ -68,7 +67,6 @@ from portprotonqt.disc_image_utils import DiscImageManager
from portprotonqt.compatibility_report import (
CompatibilityLaunch,
analyze_launch,
get_running_game_processes,
has_dxvk_vulkan_incompatibility,
is_suspected_crash,
)
@@ -95,14 +93,61 @@ STORE_LAUNCH_GRACE_SECONDS = 10
if TYPE_CHECKING:
from portprotonqt.appimage_updater import AppImageUpdateWorker
from portprotonqt.boot_animation import BootAnimation
logger = get_logger(__name__)
DISC_IMAGE_EXTENSIONS = (".iso", ".mdf", ".nrg")
ALT_BIARCH_REPO = "x86_64-i586"
ALT_BIARCH_URL = "https://www.altlinux.org/Biarch"
GAME_LAUNCH_MARKER = "PORTPROTONQT_GAME_LAUNCH_STARTED"
GAME_EXIT_MARKER = "PORTPROTONQT_GAME_EXIT_CODE"
ALT_I586_BASE_PACKAGES = (
"glibc-nss",
"glibc-gconv-modules",
"libnm",
"libvulkan1",
"libd3d",
"libfreetype",
)
ALT_I586_PACKAGE_PREFIXES = ("libnss-", "xorg-dri-")
ALT_I586_EXCLUDED_PACKAGES = ("libnss-fallback",)
ALT_INSTALL_SCRIPT_MODE = 0o700
ALT_I586_INSTALL_SCRIPT = """#!/bin/sh
set -u
trap 'rm -f "$0"' EXIT
LIST=""
add_if_needed() {
package="$1"
i586_package="i586-$package"
if rpm -q "$package" >/dev/null 2>&1 && ! rpm -q "$i586_package" >/dev/null 2>&1; then
LIST="$LIST $i586_package"
fi
}
for package in glibc-nss glibc-gconv-modules libnm libvulkan1 libd3d libfreetype; do
add_if_needed "$package"
done
for package in $(rpm -qa --qf '%{NAME}\\n' \
| grep '^libnss-' \
| grep -v '^libnss-fallback$' || true); do
add_if_needed "$package"
done
for package in $(rpm -qa --qf '%{NAME}\\n' | grep '^xorg-dri-' || true); do
add_if_needed "$package"
done
if ! apt-get update; then
exit 1
fi
if [ -n "$LIST" ]; then
apt-get install -y $LIST
fi
"""
class MainWindow(
MainWindowControlHintsMixin,
@@ -117,7 +162,7 @@ class MainWindow(
QMainWindow,
):
games_loaded = Signal(list)
compatibility_report_ready = Signal(str, str)
compatibility_report_ready = Signal(str)
def mousePressEvent(self, event):
if event.button() == Qt.MouseButton.LeftButton:
@@ -137,49 +182,19 @@ class MainWindow(
def changeEvent(self, event: QEvent) -> None:
super().changeEvent(event)
if event.type() in (QEvent.Type.ActivationChange, QEvent.Type.WindowStateChange):
self._update_cursor_visibility()
self._update_animated_covers_activity()
def hideEvent(self, event: QHideEvent) -> None:
self._update_cursor_visibility()
self._set_animated_covers_suspended(True)
super().hideEvent(event)
def showEvent(self, event: QShowEvent) -> None:
super().showEvent(event)
self._update_cursor_visibility()
self._update_animated_covers_activity()
def _on_application_state_changed(self, _state: Qt.ApplicationState) -> None:
self._update_cursor_visibility()
self._update_animated_covers_activity()
def _update_cursor_visibility(self) -> None:
if not hasattr(self, "_cursor_timer"):
return
hide = (
self.isFullScreen() and self.isVisible() and not self.isMinimized()
and display_config.get_hide_cursor()
and QApplication.applicationState() == Qt.ApplicationState.ApplicationActive
)
if hide and not self._cursor_hidden and not self._cursor_timer.isActive():
self._cursor_timer.start(self.theme.cursorHideTimeoutMs)
elif not hide:
self._cursor_timer.stop()
if self._cursor_hidden:
QApplication.restoreOverrideCursor()
self._cursor_hidden = False
def _hide_cursor(self) -> None:
if (
self.isFullScreen() and self.isVisible() and not self.isMinimized()
and display_config.get_hide_cursor()
and QApplication.applicationState() == Qt.ApplicationState.ApplicationActive
and not self._cursor_hidden
):
QApplication.setOverrideCursor(Qt.CursorShape.BlankCursor)
self._cursor_hidden = True
def _update_animated_covers_activity(self) -> None:
should_suspend = (
not self.isVisible() or
@@ -251,15 +266,6 @@ class MainWindow(
self.gamepad_tooltip_timer.start(max(2500, min(12000, 1500 + len(text) * 30)))
def eventFilter(self, obj: QObject, event: QEvent) -> bool:
if isinstance(obj, QWidget) and hasattr(self, "_cursor_timer"):
if event.type() == QEvent.Type.Polish:
obj.setMouseTracking(True)
if event.type() in (QEvent.Type.MouseMove, QEvent.Type.MouseButtonPress):
if self.isFullScreen() and self.isVisible() and not self.isMinimized() and display_config.get_hide_cursor():
if self._cursor_hidden:
QApplication.restoreOverrideCursor()
self._cursor_hidden = False
self._cursor_timer.start(self.theme.cursorHideTimeoutMs)
if isinstance(obj, QWidget) and obj in getattr(self, "_gamepad_tooltip_map", {}):
if event.type() in (QEvent.Type.Enter, QEvent.Type.FocusIn):
self._show_gamepad_tooltip(True, self._gamepad_tooltip_map[obj], obj)
@@ -302,8 +308,7 @@ class MainWindow(
self.current_theme_name = selected_theme
# Apply theme but defer heavy font loading
self.theme = self.theme_manager.apply_theme(selected_theme)
self.tray_manager = None
QTimer.singleShot(0, lambda: self._initialize_tray(app_name))
self.tray_manager = TrayManager(self, app_name, self.current_theme_name)
self.card_width = ui_config.get_card_width()
self.auto_card_width = ui_config.get_auto_card_width()
self.setWindowTitle(f"{app_name} {version}")
@@ -328,7 +333,6 @@ class MainWindow(
self._pending_log_exe: str | None = None
self.appimageUpdateWorker: AppImageUpdateWorker | None = None
self.gogdlUpdateWorker: QThread | None = None
self.initialCommandWorker: QThread | None = None
self.compatibility_report_ready.connect(self._show_compatibility_report)
self.game_library_manager = GameLibraryManager(self, self.theme, None)
@@ -349,15 +353,6 @@ class MainWindow(
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
self.setAcceptDrops(True)
self._init_gamepad_tooltip()
self._cursor_hidden = False
self._cursor_timer = QTimer(self)
self._cursor_timer.setSingleShot(True)
self._cursor_timer.timeout.connect(self._hide_cursor)
app = QApplication.instance()
if app is not None:
app.installEventFilter(self)
for widget in self.findChildren(QWidget):
widget.setMouseTracking(True)
self.current_exec_line = None
self.currentDetailPage = None
self.current_play_button = None
@@ -418,11 +413,7 @@ class MainWindow(
# Central widget and main layout
centralWidget = QWidget()
self.startup_stack = QStackedWidget(self)
self.startup_stack.addWidget(centralWidget)
self.setCentralWidget(self.startup_stack)
self.boot_animation: BootAnimation | None = None
self._boot_pending_load = False
self.setCentralWidget(centralWidget)
mainLayout = QVBoxLayout(centralWidget)
mainLayout.setSpacing(0)
mainLayout.setContentsMargins(0, 0, 0, 0)
@@ -559,59 +550,31 @@ class MainWindow(
)
self.system_theme_watcher.start()
if self._pending_resolution:
auto_fullscreen_gamepad = (
display_config.get_auto_fullscreen_gamepad()
and self.input_manager.gamepad is not None
)
if display_config.get_fullscreen() or auto_fullscreen_gamepad:
self.showFullScreen()
elif self._pending_resolution:
# Apply resolution from command line
self.resize(self._pending_resolution[0], self._pending_resolution[1])
self.showNormal()
else:
width, height = window_config.get_geometry()
if width > 0 and height > 0:
self.resize(width, height)
else:
self.showNormal()
# Process events to ensure UI is responsive before starting heavy operations
QApplication.processEvents()
self.updateControlHints("force")
self.startup_load_timer = QTimer(self)
self.startup_load_timer.setSingleShot(True)
self.startup_load_timer.setInterval(self.theme.startupLibraryLoadDelayMs)
self.startup_load_timer.timeout.connect(self.loadGames)
self.startup_load_timer.start()
def start_boot_animation(self) -> None:
"""Show the boot page when entering fullscreen."""
if not self.isFullScreen() or self.boot_animation is not None:
return
if not display_config.get_boot_animation_enabled():
return
from portprotonqt.boot_animation import BootAnimation, find_boot_video
path = find_boot_video(self.current_theme_name)
if path is None:
return
try:
animation = BootAnimation(self.theme, path, self.startup_stack)
except ImportError as error:
logger.warning("Qt Multimedia unavailable for boot video: %s", error)
return
self.boot_animation = animation
self._boot_pending_load = self.startup_load_timer.isActive()
self.startup_load_timer.stop()
self.startup_stack.addWidget(animation)
self.startup_stack.setCurrentWidget(animation)
animation.finished.connect(self._finish_boot_animation)
app = QApplication.instance()
if app is not None:
app.aboutToQuit.connect(animation.stop)
QTimer.singleShot(0, animation.start)
def _finish_boot_animation(self) -> None:
animation = self.boot_animation
if animation is None:
return
self.boot_animation = None
self.startup_stack.setCurrentIndex(0)
self.startup_stack.removeWidget(animation)
animation.deleteLater()
if self._boot_pending_load:
self._boot_pending_load = False
self.startup_load_timer.start()
# Delay game loading until after the UI is fully displayed to prevent blocking
# Use a longer delay to ensure window is fully rendered and responsive
# Use a custom event processing approach to make sure UI stays responsive
QTimer.singleShot(500, self.loadGames) # Reduced delay but ensure UI gets event processing
def on_slider_released(self) -> None:
"""Delegate to game library manager."""
@@ -808,7 +771,7 @@ class MainWindow(
if state is None:
continue
status, percent, launch_started = state
if launch_started or status == GAME_EXIT_MARKER:
if launch_started:
continue
self._update_install_progress(status, percent)
@@ -910,9 +873,6 @@ class MainWindow(
line_lower = line.lower()
status = percent = None
launch_started = line_text == GAME_LAUNCH_MARKER
exit_match = re.fullmatch(rf"{GAME_EXIT_MARKER}=([0-9]{{1,3}})", line_text)
if exit_match:
return GAME_EXIT_MARKER, int(exit_match.group(1)), False
progress_match = re.fullmatch(r'([0-9]*\.?[0-9]+)%', line_text)
if progress_match:
percent = float(progress_match.group(1))
@@ -976,13 +936,17 @@ class MainWindow(
@Slot(list)
def on_games_loaded(self, games: list[tuple]):
self._loading_games = False
current_filter = (game_config.get_display_filter(), game_config.get_only_installed())
loaded_filter = getattr(self, "_loading_library_filter", current_filter)
if not loaded_filter[1]:
display_filter = loaded_filter[0]
self.games = games
if not game_config.get_only_installed():
display_filter = game_config.get_display_filter()
library_cache = getattr(self, "_loaded_library_cache", {})
library_cache[display_filter] = games
self._loaded_library_cache = library_cache
focus_first_card = not getattr(self, "_preserve_library_focus_after_load", False)
self._preserve_library_focus_after_load = False
self.game_library_manager.set_games(games, focus_first_card=focus_first_card)
self._known_portproton_desktops = self._get_portproton_desktop_files()
# Clear the refresh in progress flag
if hasattr(self, '_refresh_in_progress'):
self._refresh_in_progress = False
@@ -992,17 +956,6 @@ class MainWindow(
self.refreshButton.setEnabled(True)
self._gamepad_tooltip_map[self.refreshButton] = _("Refresh Grid")
if loaded_filter != current_filter:
self._on_only_installed_changed(current_filter[1])
return
self.games = games
focus_first_card = not self.game_library_manager.games and not getattr(
self, "_preserve_library_focus_after_load", False
)
self._preserve_library_focus_after_load = False
self.game_library_manager.set_games(games, focus_first_card=focus_first_card)
self._known_portproton_desktops = self._get_portproton_desktop_files()
def loadGames(self, force_load: bool = False):
if self._loading_games:
return
@@ -1016,7 +969,6 @@ class MainWindow(
self._loading_games = True
display_filter = game_config.get_display_filter()
self._loading_library_filter = (display_filter, game_config.get_only_installed())
favorites = favorites_config.get_games()
self.pending_games = []
self.games = []
@@ -1071,13 +1023,9 @@ class MainWindow(
self._load_gog_games_async(gog_callback)
self._load_egs_games_async(egs_callback)
else:
# Load selected sources in parallel.
# For 'all' filter - load games from different sources in parallel to prevent blocking
results = {'portproton': [], 'steam': [], 'gog': [], 'egs': []}
selected_sources = set(display_filter.split(","))
completed = {
source: bool(selected_sources & results.keys()) and source not in selected_sources
for source in results
}
completed = dict.fromkeys(results, False)
def on_all_games():
seen = set()
@@ -1119,13 +1067,11 @@ class MainWindow(
completed['egs'] = True
check_completion()
callbacks = {
"portproton": portproton_callback, "steam": steam_callback,
"gog": gog_callback, "egs": egs_callback,
}
for source, callback in callbacks.items():
if not completed[source]:
getattr(self, f"_load_{source}_games_async")(callback)
# Load all sources in parallel
self._load_portproton_games_async(portproton_callback)
self._load_steam_games_async(steam_callback)
self._load_gog_games_async(gog_callback)
self._load_egs_games_async(egs_callback)
# Run loading immediately to show status without delay
start_loading()
@@ -1137,11 +1083,6 @@ class MainWindow(
library = [game for game in api.load_library() if game.get("app_id")]
if self._upgrade_legacy_gog_library(api, library, callback):
return
if only_installed:
library = [
game for game in library
if api.is_game_installed(str(game["app_id"]), installed)
]
games = []
if not library:
callback(games)
@@ -1153,9 +1094,6 @@ class MainWindow(
def on_game_info(game: dict, steam_info: dict) -> None:
nonlocal processed_count
app_id = str(game.get("app_id", ""))
name, custom_cover = MainWindow._get_custom_store_data(
"gog", app_id, str(game.get("title", app_id))
)
is_installed = api.is_game_installed(app_id, installed)
if not only_installed or is_installed:
action = "launch" if is_installed else "install"
@@ -1165,8 +1103,8 @@ class MainWindow(
) if target else 0
playtime_seconds = playtime_seconds or 0
games.append((
name, str(game.get("description", "")),
custom_cover or str(game.get("cover", "")),
str(game.get("title", app_id)),
str(game.get("description", "")), str(game.get("cover", "")),
app_id,
steam_info.get("controller_support", ""),
f"gog://{action}/{app_id}",
@@ -1205,23 +1143,6 @@ class MainWindow(
library = [game for game in self.egs_api.load_library() if game.get("app_id")]
only_installed = game_config.get_only_installed()
games = []
if not library:
callback(games)
return
installed_data = None
installed_by_id = {}
if only_installed:
installed_data = self.egs_api.load_installed()
installed_by_id = {
str(game["app_id"]): self.egs_api.is_game_installed(
str(game["app_id"]), installed_data
)
for game in library
}
library = [
game for game in library
if installed_by_id[str(game["app_id"])]
]
if not library:
callback(games)
return
@@ -1232,22 +1153,9 @@ class MainWindow(
def on_game_info(game: dict, steam_info: dict) -> None:
nonlocal processed_count
app_id = str(game["app_id"])
name, custom_cover = MainWindow._get_custom_store_data(
"egs", app_id, str(game.get("title", app_id))
)
installed = (
installed_by_id[app_id] if only_installed
else self.egs_api.is_game_installed(app_id)
)
installed = self.egs_api.is_game_installed(app_id)
if not only_installed or installed:
target = None
if installed:
if only_installed:
target = self.egs_api.get_launch_target(
app_id, installed_data
)
else:
target = self.egs_api.get_launch_target(app_id)
target = self.egs_api.get_launch_target(app_id) if installed else None
description = str(game.get("description", ""))
if not description or description == str(game.get("title", "")):
description = str(steam_info.get("description", ""))
@@ -1256,8 +1164,8 @@ class MainWindow(
) if target else 0
playtime = playtime or 0
games.append((
name, description,
custom_cover or str(game.get("cover", "")), app_id,
str(game.get("title", app_id)), description,
str(game.get("cover", "")), app_id,
steam_info.get("controller_support", ""),
f"egs://{'launch' if installed else 'install'}/{app_id}",
get_last_launch(f"egs-{app_id}") if target else _("Never"),
@@ -1355,30 +1263,12 @@ class MainWindow(
appid: int | str, fallback_name: str
) -> tuple[str, str]:
"""Return custom Steam name and cover stored by AppID."""
return MainWindow._get_custom_store_data("steam", appid, fallback_name)
@staticmethod
def _get_custom_store_data(
source: str, appid: int | str, fallback_name: str
) -> tuple[str, str]:
"""Return custom store name and cover stored by game ID."""
appid_str = str(appid)
if appid_str in {"", ".", ".."} or os.path.basename(appid_str) != appid_str:
return fallback_name, ""
xdg_data_home = os.getenv(
"XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share")
)
storage_id = f"{source}-{appid_str}"
game_dir = os.path.join(
xdg_data_home, "PortProtonQt", "custom_data", storage_id
xdg_data_home, "PortProtonQt", "custom_data", str(appid)
)
if source == "steam" and not os.path.isdir(game_dir):
# Remove the legacy AppID-only fallback after the migration period.
legacy_dir = os.path.join(
xdg_data_home, "PortProtonQt", "custom_data", appid_str
)
if os.path.isdir(legacy_dir):
game_dir = legacy_dir
metadata_path = os.path.join(game_dir, "metadata.txt")
custom_name = fallback_name
if os.path.isfile(metadata_path):
@@ -1422,9 +1312,6 @@ class MainWindow(
executor.submit(self._process_desktop_file_async, file_path, on_desktop_processed)
def _generate_missing_portproton_icon(self, game_exe: str, icon_path: str, desktop_name: str) -> str:
custom_icon = get_custom_icon_path(game_exe)
if custom_icon:
return custom_icon
if not self.portproton_location:
return ""
if not game_exe.lower().endswith(".exe") or not os.path.isfile(game_exe):
@@ -2127,8 +2014,8 @@ class MainWindow(
def checkTargetExe(self):
"""Update launch state from the marker and PortProton process."""
dependency_active = self._drain_launch_output_progress()
child_running = self._has_running_game_process()
dependency_active = self._drain_launch_output_progress()
if dependency_active:
# Dependencies are downloading/extracting - update button with progress
@@ -2151,8 +2038,7 @@ class MainWindow(
def _finish_silent_launch(self) -> None:
if not getattr(self, "silent_launch_mode", False):
return
if self.tray_manager is not None:
self.tray_manager.tray_icon.hide()
self.tray_manager.tray_icon.hide()
QApplication.quit()
def _set_running_button_stop(self) -> None:
@@ -2187,9 +2073,6 @@ class MainWindow(
status, percent, launch_started = self.launch_output_queue.get_nowait()
except Empty:
break
if status == GAME_EXIT_MARKER:
self.game_command_exit_code = int(percent) if percent is not None else None
continue
if launch_started:
if not self.game_launch_started:
self.game_launch_monotonic = time.monotonic()
@@ -2243,9 +2126,6 @@ class MainWindow(
self.wine_download_percent = 0.0
self.wine_download_status = _("Downloading Wine…")
self.game_launch_started = False
self.game_observed_processes = {}
self.game_observed_started = None
self.game_command_exit_code = None
launcher_only = getattr(self, "launcher_process_only", False)
self.launcher_process_only = False
self.game_processes = [] if launcher_only else [
@@ -2354,33 +2234,22 @@ class MainWindow(
return extract_exec_target_path(exec_line) or ""
def _has_running_game_process(self) -> bool:
if self._observe_game_processes():
return True
process_alive = any(proc.poll() is None for proc in self.game_processes)
if process_alive and not (
getattr(self, "launcher_process_only", False)
and (
self.game_launch_started
or getattr(self, "game_stopped_by_user", False)
)
and self.game_launch_started
):
if getattr(self, "game_observed_started", None) is None:
self.game_process_exit_monotonic = None
self.game_process_exit_monotonic = None
return True
target = str(self.target_exe or "").lower()
if target and not getattr(self, "game_start_exe", None):
for process in psutil.process_iter(attrs=["name", "status"]):
if target:
for process in psutil.process_iter(attrs=["name"]):
try:
if (
str(process.info.get("name") or "").lower() == target
and process.info.get("status") != psutil.STATUS_ZOMBIE
):
if str(process.info.get("name") or "").lower() == target:
self.game_process_exit_monotonic = None
return True
except (psutil.NoSuchProcess, psutil.AccessDenied):
continue
if getattr(self, "game_stopped_by_user", False):
return False
launch_started = getattr(self, "game_launch_monotonic", None)
if launch_started is not None:
now = time.monotonic()
@@ -2392,26 +2261,6 @@ class MainWindow(
return False
return (datetime.now() - started).total_seconds() < STORE_LAUNCH_GRACE_SECONDS
def _observe_game_processes(self) -> bool:
executable = getattr(self, "game_start_exe", None)
started = getattr(self, "game_start_time", None)
if not executable or started is None:
return False
running = get_running_game_processes(executable, started.timestamp())
previous = getattr(self, "game_observed_processes", {})
for identity in running.keys() - previous.keys():
logger.info("Game process appeared: pid=%s executable=%s", identity[0], running[identity])
for identity in previous.keys() - running.keys():
logger.info("Game process disappeared: pid=%s executable=%s", identity[0], previous[identity])
self.game_observed_processes = running
if running:
if getattr(self, "game_observed_started", None) is None:
self.game_observed_started = time.monotonic()
self.game_process_exit_monotonic = None
elif previous:
self.game_process_exit_monotonic = time.monotonic()
return bool(running)
def _start_launch_output_reader(self, process: subprocess.Popen[str]) -> None:
"""Start background reader for PortProton launch output."""
self.launch_output_queue = Queue()
@@ -2476,43 +2325,28 @@ class MainWindow(
def _analyze_short_launch(self) -> None:
if not ui_config.get_crash_reports_enabled():
logger.info("Compatibility report skipped: crash reports disabled")
return
executable = getattr(self, "game_start_exe", None) or ""
started = getattr(self, "game_observed_started", None)
started = getattr(self, "game_launch_monotonic", None)
if started is None:
started = getattr(self, "game_launch_monotonic", None)
if started is None:
logger.info("Compatibility report skipped: no launch marker for %s", executable)
return
ended = getattr(self, "game_process_exit_monotonic", None)
duration = (ended or time.monotonic()) - started
stopped_by_user = getattr(self, "game_stopped_by_user", False)
launcher_exit_code = next(
exit_code = next(
(process.poll() for process in self.game_processes if process.poll() is not None),
None,
)
exit_code = getattr(self, "game_command_exit_code", None)
launch = CompatibilityLaunch(
executable=executable,
exit_code=exit_code,
duration=duration,
)
logger.info(
"Compatibility launch: executable=%s duration=%.3fs wine_exit_code=%s "
"launcher_exit_code=%s stopped_by_user=%s process_observed=%s",
executable, duration, exit_code, launcher_exit_code, stopped_by_user,
getattr(self, "game_observed_started", None) is not None,
)
worker = Thread(
target=self._build_compatibility_report,
args=(launch, stopped_by_user),
daemon=True,
)
self.compatibility_workers = [
active for active in getattr(self, "compatibility_workers", []) if active.is_alive()
]
self.compatibility_workers.append(worker)
worker.start()
def _build_compatibility_report(
@@ -2521,27 +2355,17 @@ class MainWindow(
try:
incompatible_dxvk = has_dxvk_vulkan_incompatibility(launch.executable)
if not incompatible_dxvk and not is_suspected_crash(
launch.duration, stopped_by_user, launch.executable, launch.exit_code
launch.duration, stopped_by_user, launch.executable
):
logger.info(
"Compatibility report skipped: crash criteria not met "
"(duration=%.3fs stopped_by_user=%s windows_executable=%s exists=%s)",
launch.duration, stopped_by_user,
launch.executable.lower().endswith((".exe", ".msi")),
os.path.isfile(launch.executable),
)
return
logger.info("Compatibility analysis started: %s", launch.executable)
report = analyze_launch(launch, self.portproton_location or "")
except (OSError, ValueError, TypeError) as error:
logger.error("Compatibility analysis failed for %s: %s", launch.executable, error)
return
self.compatibility_report_ready.emit(report, launch.executable)
self.compatibility_report_ready.emit(report)
def _show_compatibility_report(self, report: str, executable: str) -> None:
logger.info("Compatibility report dialog opened")
def _show_compatibility_report(self, report: str) -> None:
dialog = CompatibilityReportDialog(self, self.theme, report)
dialog.check_ppdb(executable)
dialog.exec()
def _terminate_game_processes(self) -> None:
@@ -2574,10 +2398,6 @@ class MainWindow(
self.current_running_button = button
self.game_stopped_by_user = True
self.egs_launch_cancelled = True
if getattr(self, "launcher_process_only", False):
if self._run_portproton_stop_command():
return True
self._analyze_short_launch()
self._terminate_game_processes()
@@ -2605,8 +2425,8 @@ class MainWindow(
msg_box.setText(_("Prefix '{0}' was not found. Install recommended libraries?").format(prefix_name))
msg_box.setStandardButtons(QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
msg_box.setDefaultButton(QMessageBox.StandardButton.Yes)
msg_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
msg_box.button(QMessageBox.StandardButton.No).setText(_("No"))
msg_box.setButtonText(QMessageBox.StandardButton.Yes, _("Yes"))
msg_box.setButtonText(QMessageBox.StandardButton.No, _("No"))
reply = msg_box.exec()
if reply == QMessageBox.StandardButton.No:
env_vars["DISABLE_CP_DEFPFX"] = "1"
@@ -2647,14 +2467,23 @@ class MainWindow(
return ALT_BIARCH_REPO in result.stdout
def _has_missing_alt_i586_packages(self) -> bool:
if not self.start_sh:
return True
def _get_missing_alt_i586_packages(self) -> list[str]:
try:
installed = set(self._get_installed_alt_package_names())
except (OSError, subprocess.SubprocessError) as e:
logger.warning("Failed to check ALT i586 packages: %s", e)
return [f"i586-{package}" for package in ALT_I586_BASE_PACKAGES]
return [
f"i586-{package}" for package in self._get_alt_i586_package_names(installed)
if f"i586-{package}" not in installed
]
def _get_installed_alt_package_names(self) -> list[str]:
with ThreadPoolExecutor(max_workers=1) as executor:
future = executor.submit(
subprocess.run,
self.start_sh + ["cli", "--alt-i586-dependencies"],
["rpm", "-qa", "--qf", "%{NAME}\n"],
capture_output=True,
text=True,
timeout=10,
@@ -2665,44 +2494,46 @@ class MainWindow(
while not future.done():
QApplication.processEvents(event_flags)
time.sleep(0.01)
try:
result = future.result()
except (OSError, subprocess.SubprocessError) as e:
logger.warning("Failed to check ALT i586 packages: %s", e)
return True
result = future.result()
if result.returncode != 0:
raise subprocess.SubprocessError(result.stderr.strip())
return result.returncode != 0
return result.stdout.splitlines()
def _install_alt_i586_dependencies(self) -> bool:
if not self.start_sh:
return False
command = [
"pkexec",
*self.start_sh,
"cli",
"--alt-i586-dependencies",
"install",
def _get_alt_i586_package_names(self, installed: set[str]) -> list[str]:
packages = [
package for package in ALT_I586_BASE_PACKAGES
if package in installed
]
process = QProcess(self)
event_loop = QEventLoop()
process.finished.connect(event_loop.quit)
process.start(
sys.executable,
["-m", "portprotonqt.scripts_utils.easyterm", "-e", shlex.join(command)],
packages.extend(
package for package in sorted(installed)
if self._is_alt_i586_prefixed_package(package)
)
if not process.waitForStarted(5000):
logger.warning("Failed to start ALT i586 dependency installer")
return False
return packages
event_loop.exec()
return not self._has_missing_alt_i586_packages()
def _is_alt_i586_prefixed_package(self, package: str) -> bool:
if package in ALT_I586_EXCLUDED_PACKAGES:
return False
return any(package.startswith(prefix) for prefix in ALT_I586_PACKAGE_PREFIXES)
def _create_alt_i586_install_script(self) -> str | None:
try:
fd, script_path = tempfile.mkstemp(
prefix="portprotonqt-alt-i586-",
suffix=".sh",
)
with os.fdopen(fd, "w", encoding="utf-8") as script:
script.write(ALT_I586_INSTALL_SCRIPT)
os.chmod(script_path, ALT_INSTALL_SCRIPT_MODE)
except OSError as e:
logger.warning("Failed to create ALT i586 install script: %s", e)
return None
return script_path
def _check_alt_i586_dependencies_before_launch(self) -> bool:
if not self._is_alt_x86_64():
return True
if ui_config.get_disable_alt_i586_dependency_check():
return True
if not self._has_alt_biarch_repo():
QMessageBox.warning(
@@ -2712,7 +2543,7 @@ class MainWindow(
)
return False
if not self._has_missing_alt_i586_packages():
if not self._get_missing_alt_i586_packages():
return True
msg_box = QMessageBox(self)
@@ -2723,11 +2554,23 @@ class MainWindow(
QMessageBox.StandardButton.Ok | QMessageBox.StandardButton.Cancel
)
msg_box.setDefaultButton(QMessageBox.StandardButton.Ok)
msg_box.button(QMessageBox.StandardButton.Ok).setText(_("OK"))
msg_box.button(QMessageBox.StandardButton.Cancel).setText(_("Cancel"))
msg_box.setButtonText(QMessageBox.StandardButton.Ok, _("OK"))
msg_box.setButtonText(QMessageBox.StandardButton.Cancel, _("Cancel"))
reply = msg_box.exec()
if reply == QMessageBox.StandardButton.Ok:
return self._install_alt_i586_dependencies()
script_path = self._create_alt_i586_install_script()
if not script_path:
return False
QProcess.startDetached(
sys.executable,
[
"-m",
"portprotonqt.scripts_utils.easyterm",
"-e",
f"pkexec /bin/sh {shlex.quote(script_path)}",
],
)
return False
def _resolve_iso_launch_parts(self, iso_path: str) -> list[str] | None:
@@ -2776,7 +2619,7 @@ class MainWindow(
None,
)
if game:
self._select_store_dlcs("gog", game)
self._install_gog_game(game)
def _handle_egs_game(self, exec_line: str, button=None) -> None:
action, app_id = exec_line.removeprefix("egs://").split("/", 1)
@@ -2788,12 +2631,7 @@ class MainWindow(
self._install_egs_game(app_id)
def _install_egs_game(self, app_id: str) -> None:
game = next(
(item for item in self.egs_api.load_library()
if str(item.get("app_id", "")) == app_id),
{"app_id": app_id, "title": app_id, "cover": ""},
)
self._select_store_dlcs("egs", game)
self._install_egs_download(app_id)
def _repair_egs_game(self, app_id: str) -> None:
self._start_egs_operation(
@@ -2807,24 +2645,6 @@ class MainWindow(
)
def _delete_egs_game(self, app_id: str) -> None:
game = self.egs_api.load_installed().get(app_id, {})
if not getattr(getattr(self, "context_menu_manager", None), "_batch_action", False):
message_box = QMessageBox(self)
message_box.setIcon(QMessageBox.Icon.Question)
message_box.setWindowTitle(_("Confirm Deletion"))
message_box.setText(
_("Delete '{0}' and all files in its installation folder?").format(
game.get("title") or app_id
)
)
message_box.setStandardButtons(
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
)
message_box.setDefaultButton(QMessageBox.StandardButton.No)
message_box.button(QMessageBox.StandardButton.Yes).setText(_("Yes"))
message_box.button(QMessageBox.StandardButton.No).setText(_("No"))
if message_box.exec() != QMessageBox.StandardButton.Yes:
return
self._start_egs_operation(
app_id, ["uninstall", app_id, "-y"], _("Delete")
)
@@ -2915,37 +2735,6 @@ class MainWindow(
prefix_path = Path(self.portproton_location) / "data/prefixes" / prefix_name
return self.egs_api.is_eos_overlay_enabled(prefix_path)
def _warn_cyrillic_launch_paths(self, game_path: str) -> bool:
if ui_config.get_disable_cyrillic_path_check():
return False
paths = [game_path, *(self.start_sh or [])[:1]]
affected_paths = []
for path in paths:
for candidate in (os.path.abspath(path), os.path.realpath(path)):
if candidate in affected_paths:
continue
if any("CYRILLIC" in unicodedata.name(char, "") for char in candidate):
affected_paths.append(candidate)
if not affected_paths:
return False
message_box = QMessageBox(self)
message_box.setIcon(QMessageBox.Icon.Warning)
message_box.setWindowTitle(_("Warning"))
message_box.setText(
_("Cyrillic characters were found in the following paths. "
"Wine may work unreliably. Move the game or PortProton "
"to a path without Cyrillic characters:\n\n")
+ "\n".join(affected_paths)
)
message_box.setStandardButtons(QMessageBox.StandardButton.Close)
disable_button = message_box.addButton(
_("Don't remind again"), QMessageBox.ButtonRole.ActionRole
)
message_box.exec()
if message_box.clickedButton() is disable_button:
ui_config.set_disable_cyrillic_path_check(True)
return True
def _launch_egs_game(self, app_id: str, button=None) -> None:
target = self.egs_api.get_launch_target(app_id)
if not target:
@@ -2965,15 +2754,12 @@ class MainWindow(
self, _("Error"), _("Cannot launch game while another game is running")
)
return
if not self._check_alt_i586_dependencies_before_launch():
self._finish_silent_launch()
return
try:
wrapper = shlex.join([self.start_sh[0], "--epic-wrapper"])
command = self.egs_api.build_command([
"launch", app_id, "--json", "--wrapper", self.start_sh[0],
"launch", app_id, "--json", "--wrapper", wrapper,
"--no-wine", "--skip-version-check",
])
self._warn_cyrillic_launch_paths(target)
process = subprocess.Popen(
command, env=self.egs_api.get_environment(), shell=False,
preexec_fn=os.setsid, stdout=subprocess.PIPE,
@@ -3032,12 +2818,6 @@ class MainWindow(
if self.game_processes:
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
return
if not self._check_alt_i586_dependencies_before_launch():
self._finish_silent_launch()
return
self._warn_cyrillic_launch_paths(
self.gog_api.get_launch_target(app_id) or install_path
)
needs_setup = getattr(self.gog_api, "needs_support_setup", lambda _app_id: False)
if needs_setup(app_id):
self._start_gog_support_setup(app_id, button)
@@ -3141,11 +2921,6 @@ class MainWindow(
if not self.stop_running_game(update_button):
QMessageBox.warning(self, _("Error"), _("Failed to stop game"))
else:
if not self._check_alt_i586_dependencies_before_launch():
return
if file_to_check.lower().endswith(WINDOWS_LAUNCH_EXTENSIONS):
self._warn_cyrillic_launch_paths(file_to_check)
if update_button:
try:
update_button.setText(_("Stop"))
@@ -3154,6 +2929,12 @@ class MainWindow(
except RuntimeError:
update_button = None
SoundManager().play("game_launch")
if not self._check_alt_i586_dependencies_before_launch():
if update_button:
update_button.setText(_("Start"))
icon = self.theme_manager.get_icon("play", as_path=True)
update_button.setIcon(icon)
return
# Save button reference for reset after game completion
self.current_running_button = update_button
@@ -3202,11 +2983,6 @@ class MainWindow(
logger.error(f"Failed to launch game {exe_name}: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
def _initialize_tray(self, app_name: str) -> None:
"""Create the tray item after the Qt event loop starts."""
if self.tray_manager is None:
self.tray_manager = TrayManager(self, app_name, self.current_theme_name)
def closeEvent(self, event):
"""Handle window close: check minimize_to_tray setting.
If True - minimize to tray. Otherwise - fully close.
@@ -3228,13 +3004,11 @@ class MainWindow(
watcher.wait()
# Hide and remove tray icon
if self.tray_manager is not None:
if hasattr(self, "tray_manager"):
self.tray_manager.shutdown()
# Save card sizes only for grid layouts.
layout_mode = ui_config.get_library_layout_mode(
str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid"))
)
layout_mode = str(getattr(self.theme, "LIBRARY_LAYOUT_MODE", "grid")).lower()
size_slider = getattr(self.game_library_manager, 'sizeSlider', None)
if size_slider is None or layout_mode not in {
"list", "vertical", "horizontal", "horizontal_top"
-2
View File
@@ -4,7 +4,6 @@ install_data(
'appimage_integration.py',
'appimage_updater.py',
'cli.py',
'boot_animation.py',
'context_menu_manager.py',
'custom_widgets.py',
'dialogs.py',
@@ -186,7 +185,6 @@ install_data(
['scripts_utils/__init__.py',
'scripts_utils/dbus_tools.py',
'scripts_utils/easyterm.py',
'scripts_utils/exe_metadata.py',
'scripts_utils/graphics_detector.py',
'scripts_utils/idle_inhibit.py',
'scripts_utils/json_tools.py',
+4 -15
View File
@@ -28,14 +28,12 @@ _library.portproton_gamepad_close.argtypes = [_handle]
_library.portproton_gamepad_close.restype = None
_library.portproton_gamepad_connected.argtypes = [_handle]
_library.portproton_gamepad_connected.restype = ctypes.c_bool
_library.portproton_gamepad_update.argtypes = [_handle]
_library.portproton_gamepad_update.argtypes = []
_library.portproton_gamepad_update.restype = None
_library.portproton_gamepad_get_button.argtypes = [_handle, ctypes.c_int]
_library.portproton_gamepad_get_button.restype = ctypes.c_int
_library.portproton_gamepad_get_axis.argtypes = [_handle, ctypes.c_int]
_library.portproton_gamepad_get_axis.restype = ctypes.c_int16
_library.portproton_gamepad_get_active_instance_id.argtypes = [_handle]
_library.portproton_gamepad_get_active_instance_id.restype = ctypes.c_uint32
_library.portproton_gamepad_get_name.argtypes = [_handle]
_library.portproton_gamepad_get_name.restype = ctypes.c_char_p
_library.portproton_gamepad_get_instance_id.argtypes = [_handle]
@@ -47,7 +45,7 @@ _library.portproton_gamepad_shutdown.restype = None
class GamepadBackendError(RuntimeError):
"""SDL failed while discovering connected gamepads."""
"""SDL failed while discovering the active gamepad."""
@dataclass
@@ -57,7 +55,6 @@ class SDLGamepad:
path: str
instance_id: int
sdl_type: int
active_instance_id: int = 0
def close(self) -> None:
if self.controller:
@@ -70,16 +67,8 @@ class SDLGamepad:
def connected(self) -> bool:
return bool(_library.portproton_gamepad_connected(self.controller))
def update(self) -> bool:
_library.portproton_gamepad_update(self.controller)
self.sdl_type = int(_library.portproton_gamepad_get_type(self.controller))
active_instance_id = int(
_library.portproton_gamepad_get_active_instance_id(self.controller)
)
if active_instance_id == self.active_instance_id:
return False
self.active_instance_id = active_instance_id
return True
def update(self) -> None:
_library.portproton_gamepad_update()
def get_button(self, button: int) -> int:
return int(_library.portproton_gamepad_get_button(self.controller, button))
+1 -1
View File
@@ -175,7 +175,7 @@ def _show_portdata_warning(parent: QWidget, theme: Any, text: str, allow_choose:
message_box.setText(text)
if allow_choose:
message_box.setStandardButtons(QMessageBox.StandardButton.Ok | QMessageBox.StandardButton.Open)
message_box.button(QMessageBox.StandardButton.Open).setText(_("Choose Folder"))
message_box.setButtonText(QMessageBox.StandardButton.Open, _("Choose Folder"))
main_style = getattr(theme, "MAIN_WINDOW_STYLE", "")
message_box_style = getattr(theme, "MESSAGE_BOX_STYLE", "")
message_box.setStyleSheet(main_style + message_box_style)
+2 -16
View File
@@ -340,31 +340,17 @@ class PortProtonAPI:
def _get_autoinstall_exe_name(self, script_path: str) -> str:
install_exe = ""
shortcut_name = ""
try:
with open(script_path, encoding="utf-8") as script_file:
for line in script_file:
if line.lstrip().startswith("#"):
continue
if "PORTWINE_CREATE_SHORTCUT_NAME=" in line:
match = re.search(
r'PORTWINE_CREATE_SHORTCUT_NAME=["\']([^"\']+)', line
)
if match:
shortcut_name = match.group(1)
if "PW_EXE_FILE" in line:
exe_name = self._extract_exe_name_from_script_line(line)
if exe_name:
install_exe = exe_name
if line.strip().startswith("pw_create_unique_exe"):
match = re.search(r'pw_create_unique_exe\s+["\']?([^"\' ]+)', line)
unique_name = match.group(1) if match else shortcut_name
if unique_name:
return f"{os.path.splitext(unique_name)[0]}.exe"
return exe_name
if "PW_AUTOINSTALL_EXE" not in line:
continue
exe_name = self._extract_exe_name_from_script_line(line)
if exe_name and not install_exe:
if exe_name:
install_exe = exe_name
except OSError as e:
logger.warning("Failed to read autoinstall script %s: %s", script_path, e)
+5 -34
View File
@@ -2,7 +2,6 @@
import argparse
import asyncio
import contextlib
import os
import sys
import time
from collections.abc import Awaitable
@@ -169,20 +168,17 @@ async def request_deepin_wm_switch() -> bool:
async def request_idle_inhibit(application: str, reason: str) -> tuple[MessageBus, str, Any]:
"""Request idle inhibit through screensaver, portal or logind D-Bus API."""
bus = None
"""Request idle inhibit through screensaver or portal D-Bus API."""
bus = await dbus_call(MessageBus(bus_type=BusType.SESSION).connect())
try:
bus = await dbus_call(MessageBus(bus_type=BusType.SESSION).connect())
try:
kind, payload = await _request_screensaver_inhibit(bus, application, reason)
except Exception as error:
logger.warning("Screensaver inhibit failed: %s", error)
kind, payload = await _request_portal_inhibit(bus, reason)
except Exception as error:
logger.warning("Session idle inhibit failed: %s", error)
if bus is not None:
bus.disconnect()
return await _request_logind_inhibit(application, reason)
except Exception:
bus.disconnect()
raise
return bus, kind, payload
@@ -215,33 +211,8 @@ async def _request_portal_inhibit(bus: MessageBus, reason: str) -> tuple[str, An
return "portal", body[0]
async def _request_logind_inhibit(application: str, reason: str) -> tuple[MessageBus, str, Any]:
bus = await dbus_call(MessageBus(bus_type=BusType.SYSTEM, negotiate_unix_fd=True).connect())
try:
reply = await dbus_call(bus.call(Message(
destination="org.freedesktop.login1",
path="/org/freedesktop/login1",
interface="org.freedesktop.login1.Manager",
member="Inhibit",
signature="ssss",
body=["sleep:idle", application, reason, "block"],
)))
if reply.message_type.name == "ERROR":
raise DBusError(reply.error_name, reply.body[0])
return bus, "logind", reply.unix_fds[reply.body[0]]
except Exception:
bus.disconnect()
raise
async def release_idle_inhibit(bus: MessageBus, kind: str, payload: Any) -> None:
"""Release idle inhibit requested through request_idle_inhibit."""
if kind == "logind":
try:
os.close(payload)
finally:
bus.disconnect()
return
with contextlib.suppress(DBusError, asyncio.TimeoutError):
if kind == "screensaver":
iface, cookie = payload
+9 -84
View File
@@ -1,7 +1,6 @@
#!/usr/bin/env python3
import argparse
import codecs
import errno
import fcntl
import os
import pty
@@ -15,7 +14,6 @@ from typing import Any
from PySide6.QtCore import QMimeData, QSocketNotifier, Qt, QTimer
from PySide6.QtGui import (
QCloseEvent,
QColor,
QFont,
QFontDatabase,
@@ -30,13 +28,10 @@ from PySide6.QtGui import (
)
from PySide6.QtWidgets import QApplication, QMainWindow, QMenu, QPlainTextEdit
from portprotonqt.input_manager.constants import SDL_GAMEPAD_BUTTON_SOUTH
from portprotonqt.logger import get_logger
from portprotonqt.native_gamepad import GamepadBackendError, SDLGamepad, find_gamepad
from portprotonqt.theme_manager import ThemeManager
logger = get_logger(__name__)
APPLICATION_ID = "ru.linux_gaming.PortProtonQt"
CONF_NAME = "PortProtonQt Terminal"
CONF_FALLBACK_SHELL = "/bin/bash"
@@ -44,7 +39,6 @@ CONF_DEF_SIZE = (800, 260)
CONF_FALLBACK_FONT_EXTRA = 6
CONF_SCROLLBACK_LINES = 2000
CONF_RENDER_INTERVAL_MS = 16
CONF_GAMEPAD_POLL_INTERVAL_MS = 50
XDG_DATA_HOME = os.getenv(
"XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share")
@@ -884,9 +878,6 @@ class TerminalWidget(QPlainTextEdit):
self.app_theme = app_theme or load_current_theme()
self.cmd_mode = cmd_mode
self.child_pid: int | None = None
self.exit_code: int | None = None
self.gamepad: SDLGamepad | None = None
self.gamepad_a_pressed = False
self.pty_fd: int | None = None
self.notifier: QSocketNotifier | None = None
self.ansi_colors = _theme_ansi_colors(theme)
@@ -915,8 +906,6 @@ class TerminalWidget(QPlainTextEdit):
self.theme_manager = ThemeManager()
self.child_timer = QTimer(self)
self.child_timer.timeout.connect(self._check_child)
self.gamepad_timer = QTimer(self)
self.gamepad_timer.timeout.connect(self._poll_close_gamepad)
self.render_timer = QTimer(self)
self.render_timer.setSingleShot(True)
self.render_timer.timeout.connect(self._render_screen)
@@ -1026,7 +1015,11 @@ class TerminalWidget(QPlainTextEdit):
max_fd = os.sysconf("SC_OPEN_MAX")
except ValueError:
max_fd = 256
os.closerange(3, max_fd)
for fd in range(3, max_fd):
try:
os.close(fd)
except OSError:
pass
if self.cwd:
os.chdir(self.cwd)
@@ -1050,15 +1043,11 @@ class TerminalWidget(QPlainTextEdit):
except BlockingIOError:
return
except OSError as e:
if e.errno == errno.EIO:
if self.notifier is not None:
self.notifier.setEnabled(False)
return
logger.warning("Terminal read failed: %s", e)
QApplication.quit()
return
if not data:
if self.notifier is not None:
self.notifier.setEnabled(False)
QApplication.quit()
return
text = self.output_decoder.decode(data)
if self.cmd_mode:
@@ -1072,65 +1061,15 @@ class TerminalWidget(QPlainTextEdit):
if self.child_pid is None:
return
try:
pid, status = os.waitpid(self.child_pid, os.WNOHANG)
pid, _status = os.waitpid(self.child_pid, os.WNOHANG)
except ChildProcessError:
pid = self.child_pid
status = 0
if pid == 0:
return
self.child_pid = None
self.child_timer.stop()
self.viewport().setCursor(Qt.CursorShape.ArrowCursor)
self._read_remaining_output()
self.exit_code = os.waitstatus_to_exitcode(status)
if self.exit_code == 0:
QApplication.exit(0)
return
self._start_close_gamepad()
def _start_close_gamepad(self) -> None:
try:
self.gamepad = find_gamepad()
except GamepadBackendError as e:
logger.debug("Failed to find terminal gamepad: %s", e)
return
if self.gamepad is None:
return
self.gamepad.update()
self.gamepad_a_pressed = bool(
self.gamepad.get_button(SDL_GAMEPAD_BUTTON_SOUTH)
)
self.gamepad_timer.start(CONF_GAMEPAD_POLL_INTERVAL_MS)
def _poll_close_gamepad(self) -> None:
if self.gamepad is None or not self.gamepad.connected():
self.gamepad_timer.stop()
return
self.gamepad.update()
pressed = bool(self.gamepad.get_button(SDL_GAMEPAD_BUTTON_SOUTH))
if pressed and not self.gamepad_a_pressed:
self.window().close()
self.gamepad_a_pressed = pressed
def _close_gamepad(self) -> None:
self.gamepad_timer.stop()
if self.gamepad is not None:
self.gamepad.close()
self.gamepad = None
def _read_remaining_output(self) -> None:
if self.pty_fd is None:
return
while True:
try:
data = os.read(self.pty_fd, 4096)
except OSError:
break
if not data:
break
self._append_output(self.output_decoder.decode(data))
if self.terminal_screen is not None:
self._render_screen()
QApplication.quit()
def _append_output(self, text: str) -> None:
if self.terminal_screen is not None:
@@ -1257,12 +1196,6 @@ class TerminalWidget(QPlainTextEdit):
self._write_pty(source.text())
def keyPressEvent(self, event: QKeyEvent) -> None:
if self.child_pid is None and event.key() in (
Qt.Key.Key_Return,
Qt.Key.Key_Enter,
):
self.window().close()
return
if self.cmd_mode and self._handle_cmd_key(event):
return
if self._handle_shortcut(event):
@@ -1850,12 +1783,6 @@ class MainWindow(QMainWindow):
if fullscreen:
self.showFullScreen()
def closeEvent(self, event: QCloseEvent) -> None:
exit_code = self.terminal.exit_code or 0
self.terminal._close_gamepad()
event.accept()
QApplication.exit(exit_code)
def parse_args(argv: list[str]) -> argparse.Namespace:
"""Parse xterm-compatible arguments used by PortProton scripts."""
@@ -1935,8 +1862,6 @@ def main(argv: list[str] | None = None) -> int:
command = build_command(args)
cmd_mode = _is_cmd_mode(args)
app = QApplication(sys.argv[:1])
app.setWindowIcon(QIcon.fromTheme(APPLICATION_ID))
app.setDesktopFileName(APPLICATION_ID)
app_theme = load_current_theme()
theme = load_current_terminal_scheme() or load_terminal_scheme("default")
window = MainWindow(
@@ -1,46 +0,0 @@
"""Read PE version metadata for PortProton shell scripts."""
import re
import sys
from pathlib import Path
import pefile
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
def read_metadata(path: str) -> dict[str, str] | None:
"""Read version strings without starting an external metadata tool."""
try:
with pefile.PE(path, fast_load=True) as pe:
pe.parse_data_directories(directories=[pefile.DIRECTORY_ENTRY["IMAGE_DIRECTORY_ENTRY_RESOURCE"]])
return {
key.decode("utf-8", errors="replace"): value.decode("utf-8", errors="replace")
for block in getattr(pe, "FileInfo", []) for info in block
for table in getattr(info, "StringTable", []) for key, value in table.entries.items()
}
except pefile.PEFormatError as error:
logger.debug("Unsupported PE file %s: %s", path, error)
except OSError as error:
logger.warning("Failed to read executable metadata %s: %s", path, error)
return None
def main() -> int:
if len(sys.argv) != 2:
sys.stderr.write("Usage: python -m portprotonqt.scripts_utils.exe_metadata FILE\n")
return 2
metadata = read_metadata(sys.argv[1])
if metadata is None:
return 1
sys.stdout.write(f"File Name: {Path(sys.argv[1]).name}\n")
for key, value in metadata.items():
label = re.sub(r"(?<=[a-z])(?=[A-Z])", " ", key)
sys.stdout.write(f"{label}: {' '.join(value.splitlines())}\n")
return 0
if __name__ == "__main__":
sys.exit(main())
@@ -1,11 +1,8 @@
import os
import re
import sys
from pathlib import Path
from typing import Any
UNREAL_BOOTSTRAPPER_MAX_SIZE = 1_048_576
LAUNCHER_NAME_MARKERS = ("launcher", "setup", "updater", "unins")
DIRECTX_IMPORTS = {
"ddraw.dll": "DirectDraw",
@@ -52,8 +49,6 @@ OPENGL_SIGNATURES = {
"OpenGL Utility Library": (b"glu32.dll", b"gluPerspective", b"gluLookAt"),
}
VULKAN_SIGNATURES = (b"vulkan-1.dll", b"vkCreateInstance", b"vkGetInstanceProcAddr")
def analyze_executable(file_path: str) -> dict[str, Any]:
"""Detect graphics API usage in a Windows executable."""
@@ -64,58 +59,23 @@ def analyze_executable(file_path: str) -> dict[str, Any]:
directx = set()
opengl = set()
vulkan = set()
if analysis_path.suffix.lower() in {".exe", ".dll"}:
_add_pe_imports(analysis_path, directx, opengl)
_add_file_signatures(analysis_path, directx, opengl, vulkan)
engine_family = _read_engine_render_family(analysis_path)
if engine_family == "vulkan":
vulkan.add("Vulkan")
elif engine_family == "opengl":
opengl.add("OpenGL")
_add_file_signatures(analysis_path, directx, opengl)
return {
"highest_directx": _highest_directx(list(directx)),
"uses_opengl": bool(opengl),
"uses_vulkan": bool(vulkan),
"source": str(analysis_path),
}
def _read_engine_render_family(executable: Path) -> str | None:
"""Read a renderer choice from the active Wine prefix engine config."""
wineprefix = os.getenv("WINEPREFIX")
if not wineprefix:
return None
config_root = Path(wineprefix) / "drive_c" / "users"
try:
config_paths = config_root.glob("*/Saved Games/**/kexengine.cfg")
for config_path in config_paths:
game_name = re.sub(r"[^a-z0-9]", "", config_path.parent.name.lower())
executable_name = re.sub(
r"[^a-z0-9]", "", executable.parent.name.lower()
)
executable_stem = re.sub(r"[^a-z0-9]", "", executable.stem.lower())
if game_name not in executable_name and game_name not in executable_stem:
continue
for line in config_path.read_text(errors="ignore").splitlines():
match = re.match(r'\s*seta\s+r_rhirenderfamily\s+"?([^"\s]+)', line)
if match:
return match.group(1).lower()
except OSError:
return None
return None
def resolve_graphics_executable(file_path: str) -> Path:
"""Resolve a launcher to the binary that implements its graphics API."""
path = Path(file_path).expanduser().resolve()
if not path.is_file():
raise FileNotFoundError(f"File not found: {path}")
unity_player = path.parent / "UnityPlayer.dll"
if unity_player.is_file():
return unity_player
if path.stat().st_size < UNREAL_BOOTSTRAPPER_MAX_SIZE:
patterns = (
"*/Binaries/Win64/*-Win64-Shipping.exe",
@@ -129,28 +89,9 @@ def resolve_graphics_executable(file_path: str) -> Path:
renpy_libraries = sorted(path.parent.glob("lib/*/librenpython.dll"))
if renpy_libraries:
return renpy_libraries[0]
is_launcher = any(marker in path.stem.lower() for marker in LAUNCHER_NAME_MARKERS)
if is_launcher or not _is_pe_file(path):
pe_candidates = [
candidate
for candidate in path.parent.glob("*.exe")
if candidate != path
and _is_pe_file(candidate)
and not any(marker in candidate.stem.lower() for marker in LAUNCHER_NAME_MARKERS)
]
if pe_candidates:
return max(pe_candidates, key=lambda candidate: candidate.stat().st_size)
return path
def _is_pe_file(path: Path) -> bool:
try:
with path.open("rb") as executable:
return executable.read(2) == b"MZ"
except OSError:
return False
def _add_pe_imports(path: Path, directx: set[str], opengl: set[str]) -> None:
try:
import pefile
@@ -176,9 +117,7 @@ def _add_pe_imports(path: Path, directx: set[str], opengl: set[str]) -> None:
return
def _add_file_signatures(
path: Path, directx: set[str], opengl: set[str], vulkan: set[str]
) -> None:
def _add_file_signatures(path: Path, directx: set[str], opengl: set[str]) -> None:
try:
with path.open("rb") as f:
data = f.read(67108864).lower()
@@ -192,8 +131,6 @@ def _add_file_signatures(
for name, patterns in OPENGL_SIGNATURES.items():
if any(p.lower() in data for p in patterns):
opengl.add(name)
if any(signature.lower() in data for signature in VULKAN_SIGNATURES):
vulkan.add("Vulkan")
def _highest_directx(directx: list[str]) -> str:
@@ -211,8 +148,6 @@ def _main(argv: list[str]) -> int:
result = analyze_executable(argv[1])
print(f"HIGHEST_DX={result['highest_directx']}")
print(f"USES_OGL={'true' if result['uses_opengl'] else 'false'}")
print(f"USES_VULKAN={'true' if result['uses_vulkan'] else 'false'}")
print(f"SOURCE={result['source']}")
return 0
except Exception as e:
print(f"Error: {e}", file=sys.stderr)
@@ -121,6 +121,7 @@ def _archive_entry(archive, source_path: str, archive_path: str) -> bool:
flags=READDISK_NO_XATTR,
pathname=archive_path,
recursive=False,
symlink_mode="physical",
)
return True
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