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Author SHA1 Message Date
81738d5584 Scripts version 2158 2023-01-29 17:58:52 +03:00
81947443a7 Scripts version 2157 2023-01-22 19:24:34 +03:00
d6ed28c382 Scripts version 2156 2023-01-22 00:53:31 +03:00
3584b832a3 Scripts version 2155 2023-01-21 15:54:13 +03:00
8a83ff1745 Scripts version 2154 2022-12-24 21:49:54 +03:00
8ef052acd4 Scripts version 2153-2 2022-12-19 21:15:58 +03:00
db70aaebfa Scripts version 2153 2022-12-19 21:15:17 +03:00
62005d5bde Scripts version 2152 2022-12-18 23:19:08 +03:00
d7aac3dee6 pre-update for PoE 2022-12-16 11:41:21 +03:00
8d03563dbc Scripts version 2151 2022-12-11 23:04:42 +03:00
bd440ce8e7 Scripts version 2150 2022-12-11 19:07:17 +03:00
cc8529c551 Scripts version 2149-4 2022-12-10 21:13:47 +03:00
45c5e052d6 Scripts version 2149-3 2022-12-10 21:12:37 +03:00
4bf9cb677f Scripts version 2149-2 2022-12-10 21:10:00 +03:00
d2cb6fefee Scripts version 2149 2022-12-10 21:09:25 +03:00
13142f8ed6 Merge pull request #27 from zorn-v/patch-1
Use ENG locale if missing lang
2022-12-08 22:09:17 +03:00
e10facc9ba Use ENG as default lang 2022-12-08 03:56:24 +10:00
c584c3697d Use ENG locale if missing lang 2022-12-08 03:48:36 +10:00
4a083a9300 Update img for gui 2022-12-06 20:30:36 +03:00
5f4bdc536c Scripts version 2148 2022-12-06 20:22:13 +03:00
d2ab7a6c18 Scripts version 2147 2022-12-02 19:20:57 +03:00
5f02f61550 Scripts version 2146 2022-12-01 20:37:35 +03:00
15b84b931b Scripts version 2145 2022-11-22 18:28:21 +03:00
9cc48c4761 Scripts version 2144 2022-11-21 21:10:42 +03:00
b9754bfab2 Scripts version 2144 2022-11-21 21:10:15 +03:00
88baf8b0d2 test git pull from ftp 2022-11-20 15:11:08 +03:00
7dc2676de8 Scripts version 2143 - fix version 2022-11-17 21:52:42 +03:00
0c8b21648c Scripts version 2143 2022-11-17 21:32:28 +03:00
406de39ba5 Scripts version 2142 2022-11-16 20:51:16 +03:00
1db0baad5b Scripts version 2141 2022-11-11 01:02:47 +03:00
41bc48fb1f Scripts version 2140 2022-11-11 00:49:39 +03:00
d8f96debe9 Scripts version 2139 2022-11-06 17:16:02 +03:00
21c21f8769 Scripts version 2138 2022-10-31 21:46:00 +03:00
9d4934ca35 Scripts version 2137 2022-10-26 18:56:14 +03:00
cbf9648193 Scripts version 2136 2022-10-12 20:11:24 +03:00
c826f58567 Scripts version 2135 2022-10-09 21:18:44 +03:00
dbdc0d5a77 Scripts version 2134 2022-10-09 18:52:00 +03:00
6620fa6582 Scripts version 2133 2022-10-05 03:37:35 +03:00
162 changed files with 1671 additions and 562 deletions

0
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131
data_from_portwine/changelog_eng Normal file → Executable file
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@ -2,10 +2,139 @@ You can help us in the development of the project on the website: boosty.to/linu
-----------------------------------------
Changelog:
###Scripts version 2158###
* Updated libs_v37:
fix: kernel32.dll
###Scripts version 2157###
* Updated libs_v36:
depot 0.20230111.68
pressure-vessel 0.20221215.0 scout
scripts 0.20221215.0
sniper 0.20230109.1
###Scripts version 2156###
* the variable "PW_MANGOHUD_x32" has been added to EDIT_BD, which enables MANGOHUD for 32-bit games (temporary need to bypass the error of MANGOHUD in 64-bit games in some systems)
###Scripts version 2155###
* updated versions:
PROTON_LG="7-47"
PROTON_GE="7-47"
DXVK_GIT_VER="2.0-116"
VKD3D_GIT_VER="1.1-3115"
###Scripts version 2154###
* updated PROTON_LG 7-43
###Scripts version 2153###
* updated versions:
PROTON_GE="7-43"
DXVK_GIT_VER="2.0-36"
VKD3D_GIT_VER="1.1-3094"
* fixed crashes of the Witcher 3 game (next gen. DX12) It is necessary to use the PROTON_GE_7-43 version
###Scripts version 2152###
* added installation of the game Path of Exile
* updated versions of GIT DXVK and VKD3D:
DXVK_GIT_VER="2.0-34"
VKD3D_GIT_VER="1.1-3088"
* added vkbasalt unexpected shutdown when building GIT versions of DXVK and VKD3D (temporarily)
* libs_v34 (updated container and created a prefix template transfer plugin from a directory in the libs directory)
pressure vessel 0.20221130.0
sniper 0.20221130.0
* updated FAKE_DLSS version to 091122
###Scripts version 2151###
* added Panzar
###Scripts version 2150###
* added Warframe
###Scripts version 2149###
* added STEAM (version for Windows)
* added Indiegala Client
###Scripts version 2148###
* added Crossout
###Scripts version 2147###
* created a repository https://github.com/Castro-Fidel/vulkan/releases with DXVK and VKD3D versions compiled specifically to work under the container, which reduces problems and increases the number of games launched
* default versions:
export DXVK_STABLE_VER="1.10.3-28"
export DXVK_GIT_VER="2.0-26"
export VKD3D_STABLE_VER="1.1-2602"
export VKD3D_GIT_VER="1.1-2967"
* you can still set the standard versions of DXVK and VKD3D for individual games and they will be downloaded from off. GitHub repositories
* solved problem with League of Legends game on some systems (eg Rosa Linux)
###Scripts version 2146###
* added interface language switching in the "PORTPROTON SETTINGS" section
* added the ability to download the new version of PROTON STEAM 7.0-5
* minor fixes and script improvements
###Scripts version 2145###
* added the ability to change SVN and VKD3D versions in the game settings file .pdb and globally in user.conf using variables (values are given for example):
export DXVK_STABLE_VER="1.10.3"
export SVN_GIT_VER="2.0"
export VKD3D_STABLE_VER="2.6"
export VKD3D_GIT_VER="2.7"
* for League of Legends, the default version is DXVK 1.10.2 - as more stable for this game
###Scripts version 2144###
* updated WINE for League of Legends
###Scripts version 2143###
* due to EA Launcher issues, the Origin installer has been temporarily reverted
###Scripts version 2142###
* added alternative FTP server for PP component updates if download failed from main GITHUB server
* added display of current versions of DXVK and VKD3D when they are selected in the PortProton interface
* Changed the WINE_WIN_START="start /i /b /wait /high /unix" variable to increase the priority of the application being started (test) and more detailed output of information when creating a Log.
* for lovers of MMORPGs and weak hardware, an automatic installer Fulqrum Games has been added to launch Royal Quest - a massively multiplayer online game developed by 1C and Katauri Interactive. Thanks chal55rus (Sergey P.)
* Added PlariumPlay automatic installer to launch Raid: Shadow Legends
###Scripts version 2141###
* HOTFIX - added EA icon
###Scripts version 2140###
* added the USE_WINE_DXGI variable to EDIT_DB
* added the function of modular updating of DXVK and VKD3D-PROTON from GitHub servers
* added selection of DXVK and VKD3D-PROTON versions when launching games/launchers
* changed the automatic installation of ORIGIN on EA Launcher (beta test)
###Scripts version 2139###
* added the function of reinstalling PortProton from the menu of PortProton itself and using the "--reinstall" argument in the terminal
* updated version of PROTON_LG 7.34 based on PROTON GE 7.39 (Updated support for running game: "Overwatch 2")
###Scripts version 2138###
* added "Calibre" in AUTOINSTALL (thanks chal55rus)
###Scripts version 2137###
* updated version of PROTON_LG 7.32 based on PROTON GE 7.38 (Added support for running game: "Uncharted: Legacy of Thieves")
* minor script optimizations for running PortProton
###Scripts version 2136###
* added "Lesta Game Center" in AUTOINSTALL
###Scripts version 2135###
* updated PROTON_GE_7-37 (updated dxvk and vkd3d)
###Scripts version 2134###
* added the WINE-GE-CUSTOM tab in GET_OTHER_WINE to download versions of wine LUTRIS
* updated the PROTON_LG 7.31 version (together with dxvk and vkd3d)
* changed the MY.GAMES auto-installer to vkPlay (with the creation of a separate VK_PLAY prefix)
###Scripts version 2133###
* update libs_v33 (steam runtime sniper container 09/29/2022, version MANGOHUD 0.6.8)
* update plugins_v8 (updated version of FAKE DLSS - FSR 2.1.1)
* removed variables from the EDIT_DB menu that are no longer necessary
* made a small optimization of scripts to speed up the launch of games
* ORIGIN is working again (if you already have ORIGIN installed, enable USE_TERMINAL in EDIT_DB)
###Scripts version 2132###
* ATTENTION! The site portwine-linux.ru which is working again - FAKE! What kind of person did this and with what motives is unknown. So be vigilant! The site of our project: LINUX-GAMING.RU - and once again I will ask all the authors of their sites and Youtube channels to change their links. Thank you.
###Scripts version 2132###
###Scripts version 2131###
* HOTFIX and change url
###Scripts version 2130###

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@ -2,6 +2,142 @@
-----------------------------------------
История изменений:
###Scripts version 2158###
* Обнорвлен пакет библиотек libs_v37
исправлена ошибка kernel32.dll при создании нового префикса
###Scripts version 2157###
* Обнорвлен пакет библиотек libs_v36
depot 0.20230111.68
pressure-vessel 0.20221215.0 scout
scripts 0.20221215.0
sniper 0.20230109.1
* обновлен шаблон default префикса
###Scripts version 2156###
* в EDIT_BD (НАСТРОЙКИ) добавлена переменная "PW_MANGOHUD_x32" которая включает MANGOHUD для 32-битных игр (временная необходимость для обхода ошибки работы MANGOHUD в 64-битных играх на некоторых системах)
###Scripts version 2155###
* обновлены версии:
PROTON_LG="7-47"
PROTON_GE="7-47"
DXVK_GIT_VER="2.0-116"
VKD3D_GIT_VER="1.1-3115"
###Scripts version 2154###
* обновлена версия PROTON_LG до 7-43
###Scripts version 2153###
* обновлены версии:
PROTON_GE="7-43"
DXVK_GIT_VER="2.0-36"
VKD3D_GIT_VER="1.1-3094"
* исправлены вылеты игры Ведьмак 3 (next gen. DX12) Необходимо использование версии PROTON_GE_7-43
###Scripts version 2152###
* обновлен шаблон дял создания префикса (улучшено отобраение кирилицы в некоторых приложениях, например Path of Exile)
* добавлена установка игры Path of Exile
* обновлены GIT версии DXVK и VKD3D:
DXVK_GIT_VER="2.0-34"
VKD3D_GIT_VER="1.1-3088"
* добавлено автоматическое отключение vkbasalt при использовании GIT версий DXVK и VKD3D (временно)
* libs_v34 (обновлен контейнер и произведен перенос шаблона префикса из каталога plugin в каталог libs)
pressure-vessel 0.20221130.0
sniper 0.20221130.0
для экономии места, шаблон default_pfx запакован в архив
* обновлена версия FAKE_DLSS до 091122
* обновлена поддержка DLSS для видеокарт NVIDIA серии RTX (требуется проверка)
###Scripts version 2151###
* добавлена установка игры Panzar - Российская клиентская сессионная многопользовательская онлайн-игра 3D MMO, сочетающий в себе несколько жанров,из RPG, MOBA и шутеров от отечественных разработчиков Panzar Studio (спасибо chal55rus) + бонус: улучшенная из коробки графика в игре с помощью vkbasalt
###Scripts version 2150###
* добавлена установка игры Warframe
###Scripts version 2149###
* возвращена установка Windows версии STEAM (проблема с миганием окон внутри клиента еще актуальна, но на работу игр не влияет)
* добавлена установка Indiegala Client
###Scripts version 2148###
* добавлена автоматическая установка игры Crossout (античит EAC проверен) Внимание: Если после запуска лончера будет ошибка - она на работу не влияет, просто нажмите close для её закрытия.
###Scripts version 2147###
* создан репозиторий https://github.com/Castro-Fidel/vulkan/releases с версиями DXVK и VKD3D скомпилированные специально для работы под контейнером, что уменьшает проблемы у увеличевает количество запускаемых игр
* версии по умолчанию:
export DXVK_STABLE_VER="1.10.3-28"
export DXVK_GIT_VER="2.0-26"
export VKD3D_STABLE_VER="1.1-2602"
export VKD3D_GIT_VER="1.1-2967"
* вы всё еще можете выставить для отдельных игр стандартные версии DXVK и VKD3D и они скачаются с офф. репозиториев GitHub
* решена проблема с игрой League of Legends на некоторых системах (например Rosa Linux)
###Scripts version 2146###
* добавлено переключение языка интерфейса в разделе "НАСТРОЙКИ PORTPROTON"
* добавлена возможность скачивания новой версии PROTON STEAM 7.0-5
* небольшие исправления и улучшения скриптов
###Scripts version 2145###
* добавлена возможность смены версий DXVK и VKD3D в файле настроек игры .ppdb и глобально в user.conf с помощью переменных (значения приведены для примера):
export DXVK_STABLE_VER="1.10.3"
export DXVK_GIT_VER="2.0"
export VKD3D_STABLE_VER="2.6"
export VKD3D_GIT_VER="2.7"
* для League of Legends по умолчанию выбана версия DXVK 1.10.2 - как более стабильная для данной игры
###Scripts version 2144###
* обновлена версия WINE для League of Legends
###Scripts version 2143###
* из за проблем связанных с EA Launcher, временно возвращен установщик Origin
###Scripts version 2142###
* добавлен альтернативный FTP сервер для обновлений компонентов PP если не удалось скачать с основного сервера GITHUB
* добавлен вывод текущих версий DXVK и VKD3D при их выборе в интерфейсе PortProton
* изменена перемееная WINE_WIN_START="start /i /b /wait /high /unix" для увеличения приоритета запускаемого приложения (тест) и более подробного вывода информации при создании Лога.
* для любителей MMORPG и слабого железа добавлен автоматический установщик Fulqrum Games для запуска Royal Quest — массовая многопользовательская онлайн-игра, разработанная Фирмой «1С» и Katauri Interactive. Спасибо chal55rus (Sergey P.)
* добавлен автоматический установщик PlariumPlay для запуска игры Raid: Shadow Legends
* небольшие улучшения локализации
###Scripts version 2141###
* HOTFIX - добавлена иконка EA
###Scripts version 2140###
* значительно улучшена локализация интерфейса PortProton.
* добавлено множество всплывющих подсказок при наведении курсора мыши
* добавлена переменная USE_WINE_DXGI в EDIT_DB (настройки)
* добавлена функция модульного обновления DXVK и VKD3D-PROTON из серверов GitHub
* добавлен выбор версий DXVK и VKD3D-PROTON при запуске игр/лончеров
* изменена автоматическая установка ORIGIN на EA Launcher (бета тест)
###Scripts version 2139###
* добавлена функция переустановки PortProton из меню самого PortProton и с помощью аргумента "--reinstall" в терминале
* обновлена версия PROTON_LG 7.34 на основе PROTON GE 7.39 (Обновлена поддержка запуска игры: "Overwatch 2")
###Scripts version 2138###
* добавлена установка игры Калибр (спасибо chal55rus за помощь)
###Scripts version 2137###
* обновлена версия PROTON_LG 7.32 на основе PROTON GE 7.38 (Добавлена поддержка запуска игры: "Uncharted: Legacy of Thieves")
* небольшие оптимизации скриптов для запуска PortProton
###Scripts version 2136###
* добавлен автоустановщик "Lesta Game Center" и автоматическое обновление ярлыков, при условии что LGC уже установлен, но запущен ярлык для WGC.
###Scripts version 2135###
* обновлен "PROTON_GE" до версии 7-37 (версии dxvk и vkd3d обновлены)
###Scripts version 2134###
* добавлена вкладка WINE-GE-CUSTOM в GET_OTHER_WINE для скачивания версий вайн LUTRIS
* обновлена версия PROTON_LG 7.31 (совместно с dxvk и vkd3d)
* изменён автоустановщик MY.GAMES на vkPlay (с созданием отдельного префикса VK_PLAY)
###Scripts version 2133###
* обновление libs_v33 (контейнер steam runtime sniper 29.09.2022, версия MANGOHUD 0.6.8)
* обновление plugins_v8 (обновлена версия FAKE DLSS - FSR 2.1.1)
* из меню EDIT_DB удалены переменные в которых более нет необходимости
* произведена небольшая оптимизация скриптов для ускорения запуска игр
* ORIGIN снова работает (если у вас уже установлен ORIGIN, включите USE_TERMINAL в EDIT_DB)
###Scripts version 2132###
* добавлен фикс для работы PortProton на системах Alt и Simply Linux (подготовка к возможному добавлению в репозитории)
* ВНИМАНИЕ! Сайт portwine-linux.ru который снова заработал - ФЕЙК! Что за человек это сделал и с какими мотивами - неизвестно. Так что будте бдительны! Сайт нашего проекта: LINUX-GAMING.RU - и еще раз попрошу всех авторов своих сайтов и каналов на Youtube сменить ссылки у себя. Спасибо.
@ -12,7 +148,7 @@
###Scripts version 2130###
* по умолчанию используется WINE версии PROTON_LG (основан на wine-ge-custom с добавлением патчей необходимых для PortProton) Вы всё так же можете использовать версию PROTON_GE выбрав его в меню при запуске .exe файла.
* в связи с ребрендингом и переходом на новую ветку WINE-PROTON, значительно обновлены скрипты
* в связи с ребрендингом и переходом на новую PROTON_LG ветку WINE-PROTON, значительно обновлены скрипты
* ВНИМАНИЕ: префикс переменных в "EDIT_DB" и "user.conf" изменился с "PW_" на "PW_". При первом запуске после обновления, обновяться и ваши файлы настроек.
###Scripts version 2129###
@ -1071,6 +1207,3 @@ PS: не забывает для активации добавить перем
* простое создание ярлыков с выбором режима запуска (+ возможно добавить свои параметры запуска к игре/приложению) 
* добавлена интеграция PortProton в рабочее окружение (root права не нужны, концепция порта не изменилась)
###ЗАМЕТКИ###
* проверка версий dxvk на github: curl -s github.com/doitsujin/dxvk/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'
* проверка версий vkd3d на github: curl -s github.com/HansKristian-Work/vkd3d-proton/releases | grep Version | awk {'print $3'} | sed 's%</a>%%g'

View File

@ -1,4 +1,4 @@
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# rather than when creating the swap chain. Some games that start
# rendering with a different graphics API may require this option,
# or otherwise the window may stay black.
@ -15,8 +15,17 @@
#
# Supported values : 0 - 16
# dxgi.maxFrameLatency = 0
# d3d9.maxFrameLatency = 0
# dxgi.maxFrameLatency = 1
# d3d9.maxFrameLatency = 1
# Enables frame rate limiter. The main purpose of this is to work around
# bugs in games that have physics or other simulation tied to their frame
# rate, but do not provide their own limiter.
#
# Supported values : Any non-negative integer
# dxgi.maxFrameRate = 0
# d3d9.maxFrameRate = 0
# Override PCI vendor and device IDs reported to the application. Can
@ -30,12 +39,15 @@ dxgi.customVendorId = 10de
# d3d9.customDeviceId = 222F
# d3d9.customVendorId = 10de
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
# to work around issues with NVAPI, but may cause issues in some games.
#
# Supported values: True, False
dxgi.nvapiHack = False
# Override the reported device description
#
# Supported values: Any string.
# dxgi.customDeviceDesc = ""
# d3d9.customDeviceDesc = ""
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
@ -47,6 +59,15 @@ dxgi.nvapiHack = False
# dxgi.maxSharedMemory = 0
# Some games think we are on Intel given a lack of NVAPI or
# AGS/atiadlxx support. Report our device memory as shared memory,
# and some small amount for a "carveout".
# Supported values: True, False
# dxgi.emulateUMA = False
# Override back buffer count for the Vulkan swap chain.
# Setting this to 0 or less will have no effect.
#
@ -84,15 +105,6 @@ dxgi.nvapiHack = False
# d3d9.tearFree = Auto
# Performs range check on dynamically indexed constant buffers in shaders.
# This may be needed to work around a certain type of game bug, but may
# also introduce incorrect behaviour.
#
# Supported values: True, False
# d3d11.constantBufferRangeCheck = False
# Assume single-use mode for command lists created on deferred contexts.
# This may need to be disabled for some applications to avoid rendering
# issues, which may come at a significant performance cost.
@ -106,9 +118,9 @@ dxgi.nvapiHack = False
# with. Setting this to a higher value may allow some applications to run
# that would otherwise fail to create a D3D11 device.
#
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1, 12_0, 12_1
# d3d11.maxFeatureLevel = 11_1
# d3d11.maxFeatureLevel = 12_1
# Overrides the maximum allowed tessellation factor. This can be used to
@ -116,7 +128,7 @@ dxgi.nvapiHack = False
#
# Supported values: Any number between 8 and 64
# d3d11.maxTessFactor = 0
# d3d11.maxTessFactor = 16
# Enables relaxed pipeline barriers around UAV writes.
@ -129,6 +141,16 @@ dxgi.nvapiHack = False
# d3d11.relaxedBarriers = False
# Ignores barriers around UAV writes from fragment shaders.
#
# This may improve performance in some games, but may also introduce
# rendering issues. Please don't report bugs with the option enabled.
#
# Supported values: True, False
# d3d11.ignoreGraphicsBarriers = False
# Overrides anisotropic filtering for all samplers. Set this to a positive
# value to enable AF for all samplers in the game, or to 0 in order to
# disable AF entirely. Negative values will have no effect.
@ -139,21 +161,31 @@ dxgi.nvapiHack = False
# d3d9.samplerAnisotropy = -1
# Changes the mipmap LOD bias for all samplers. The given number will be
# added to the LOD bias provided by the application, rather than replacing
# it entirely. Positive values will reduce texture detail, while negative
# values may increase sharpness at the cost of shimmer.
#
# Supported values: Any number between -2.0 and 1.0
# d3d11.samplerLodBias = -0.3
# Declares vertex positions as invariant in order to solve
# potential Z-fighting issues at a small performance cost.
#
# Supported values: True, False
# d3d11.invariantPosition = True
# d3d9.invariantPosition = False
# d3d9.invariantPosition = True
# Replaces NaN outputs from fragment shaders with zeroes for floating
# point render target. Used in some games to prevent artifacting.
# Forces the sample count of all textures to 1, and performs
# the needed fixups in resolve operations and shaders.
#
# Supported values: True, False
# d3d11.enableRtOutputNanFixup = False
# d3d11.disableMsaa = False
# Clears workgroup memory in compute shaders to zero. Some games don't do
@ -164,10 +196,53 @@ dxgi.nvapiHack = False
# d3d11.zeroWorkgroupMemory = False
# Resource size limit for implicit discards, in kilobytes. For small staging
# resources mapped with MAP_WRITE, DXVK will sometimes allocate new backing
# storage in order to avoid GPU synchronization, so setting this too high
# may cause memory issues, setting it to -1 disables the feature.
# d3d11.maxImplicitDiscardSize = 256
# Resource size limit for buffer-mapped dynamic images, in kilobytes.
# A higher threshold may reduce memory usage and PCI-E bandwidth in
# some games, but may also increase GPU synchronizations. Setting it
# to -1 disables the feature.
# d3d11.maxDynamicImageBufferSize = -1
# Allocates dynamic resources with the given set of bind flags in
# cached system memory rather than uncached memory or host-visible
# VRAM, in order to allow fast readback from the CPU. This is only
# useful for buggy applications, and may reduce GPU-bound performance.
#
# Supported values: Any combination of the following:
# - v: Vertex buffers
# - i: Index buffers
# - c: Constant buffers
# - r: Shader resources
# - a: All dynamic resources
# d3d11.cachedDynamicResources = ""
# Force-enables the D3D11 context lock via the ID3D10Multithread
# interface. This may be useful to debug race conditions.
#
# Supported values: True, False
# d3d11.enableContextLock = False
# Sets number of pipeline compiler threads.
#
# If the graphics pipeline library feature is enabled, the given
# number of threads will be used for shader compilation. Some of
# these threads will be reserved for high-priority work.
#
# Supported values:
# - 0 to automatically determine the number of threads to use
# - 0 to use all available CPU cores
# - any positive number to enforce the thread count
# dxvk.numCompilerThreads = 0
@ -188,33 +263,32 @@ dxgi.nvapiHack = False
# dxvk.useRawSsbo = Auto
# Toggles early discard.
# Controls graphics pipeline library behaviour
#
# Uses subgroup operations to determine whether it is safe to
# discard fragments before the end of a fragment shader. This
# is enabled by default on all drivers except RADV and Nvidia.
# Enabling this may improve or degrade performance depending
# on the game and hardware, or cause other issues.
# Can be used to change VK_EXT_graphics_pipeline_library usage for
# debugging purpose. Doing so will likely result in increased stutter
# or degraded performance.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# - Auto: Enable if supported, and compile optimized pipelines in the background
# - True: Enable if supported, but do not compile optimized pipelines
# - False: Always disable the feature
# dxvk.useEarlyDiscard = Auto
# dxvk.enableGraphicsPipelineLibrary = Auto
# Controls workaround for NVIDIA HVV Heap bug.
# Controls pipeline lifetime tracking
#
# Limits the budget of NVIDIA's HVV (host-visible,
# device-local) heap to be half of the reported size. This is
# needed to avoid NVIDIA driver bug 3114283, and defaults to
# being enabled on all affected drivers.
# If enabled, pipeline libraries will be freed aggressively in order
# save memory and address space. Has no effect if graphics pipeline
# libraries are not supported or disabled.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# - Auto: Enable tracking for 32-bit applications only
# - True: Always enable tracking
# - False: Always disable tracking
# dxvk.halveNvidiaHVVHeap = Auto
# dxvk.trackPipelineLifetime = Auto
# Sets enabled HUD elements
@ -239,17 +313,6 @@ dxgi.nvapiHack = False
# d3d9.shaderModel = 3
# Evict Managed on Unlock
#
# Decides whether we should evict managed resources from
# system memory when they are unlocked entirely.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.evictManagedOnUnlock = False
# DPI Awareness
#
# Decides whether we should call SetProcessDPIAware on device
@ -305,18 +368,21 @@ dxgi.nvapiHack = False
# - Max Available Memory: Any int32_t
# - Memory Tracking Testing: True, False
# d3d9.maxAvailableMemory = 1024
# d3d9.maxAvailableMemory = 4096
# d3d9.memoryTrackTest = False
# Force enable/disable floating point quirk emulation
#
# Force toggle anything * 0 emulation
# Tristate
# Setting it to True will use a faster but less accurate approach that works for most games.
# Supported values:
# - True/False
# - True: Use a faster but less accurate approach. Good enough for most games
# - False: Disable float emulation completely
# - Strict: Use a slower but more correct approach. Necessary for some games
# - Auto: DXVK will pick automatically
# d3d9.floatEmulation =
# d3d9.floatEmulation = Auto
# Enable dialog box mode
@ -347,16 +413,6 @@ dxgi.nvapiHack = False
# d3d9.longMad = False
# Alpha Test Wiggle Room
#
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
# misc. imprecision on some vendors
#
# Supported values:
# - True/False
# d3d9.alphaTestWiggleRoom = False
# Device Local Constant Buffers
#
# Enables using device local, host accessible memory for constant buffers in D3D9.
@ -368,16 +424,6 @@ dxgi.nvapiHack = False
# d3d9.deviceLocalConstantBuffers = False
# Allow Read Only
#
# Enables using the D3DLOCK_READONLY flag. Some apps use this
# incorrectly, and write when they should be reading.
#
# Supported values:
# - True/False
# d3d9.allowLockFlagReadonly = True
# No Explicit Front Buffer
#
# Disables the front buffer
@ -396,6 +442,15 @@ dxgi.nvapiHack = False
# d3d9.supportDFFormats = True
# Use D32f for D24
#
# Useful for reproducing AMD issues on other hw.
#
# Supported values:
# - True/False
# d3d9.useD32forD24 = False
# Support X4R4G4B4
#
# Support the X4R4G4B4 format.
@ -415,17 +470,6 @@ dxgi.nvapiHack = False
# d3d9.supportD32 = True
# SWVP Constant Counts
#
# The number of constants available when using Software Vertex Processing.
#
# Supported values:
# - Integers
# d3d9.swvpFloatCount = 8192
# d3d9.swvpIntCount = 2048
# d3d9.swvpBoolCount = 2048
# Disable A8 as a Render Target
#
# Disable support for A8 format render targets
@ -436,17 +480,6 @@ dxgi.nvapiHack = False
# d3d9.disableA8RT = False
# Support for VCache Query
#
# Support for the vcache query
# Not very important as a user config.
# Used internally.
#
# Supported values:
# - True/False
# Defaults to True if vendorId == 0x10de
# d3d9.supportVCache = True
# Force Sampler Type Spec Constants
#
@ -469,16 +502,6 @@ dxgi.nvapiHack = False
# d3d9.forceAspectRatio = ""
# Allow Do Not Wait
#
# Allow the do not wait lock flag to be used
# Useful if some apps use this incorrectly.
#
# Supported values:
# - True/False
# d3d9.allowDoNotWait = True
# Allow Discard
#
# Allow the discard lock flag to be used
@ -510,4 +533,13 @@ dxgi.nvapiHack = False
# - True/False
# d3d9.apitraceMode = False
# d3d11.apitraceMode = False
# Seamless Cubes
#
# Don't use non seamless cube maps even if they are supported.
# Non seamless cubes are correct d3d9 behavior, but can produce worse looking edges.
#
# Supported values:
# - True/False
# d3d9.seamlessCubes = False

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@ -4,6 +4,7 @@ import os
import re
import shlex
import shutil
import logging
from configparser import RawConfigParser
from pathlib import Path
from subprocess import run
@ -36,9 +37,9 @@ class MainWindow(QMainWindow):
QMessageBox.critical(self, 'Error', 'Can not find installed PortProton')
exit(1)
g.scripts_dir = scripts_dir.rstrip('/')
g.pw_icon = shortcut.get('Desktop Entry', 'Icon', fallback='/usr/share/pixmaps/portproton.png')
pw_icon = QIcon(g.pw_icon)
self.setWindowIcon(pw_icon)
g.pp_icon = shortcut.get('Desktop Entry', 'Icon', fallback='/usr/share/pixmaps/portproton.png')
pp_icon = QIcon(g.pp_icon)
self.setWindowIcon(pp_icon)
self.setWindowTitle('PortProton games library')
g.base_dir = str(Path(scripts_dir + '/../..').resolve())
@ -58,8 +59,10 @@ class MainWindow(QMainWindow):
sep.setFrameShadow(QFrame.Shadow.Sunken)
self._status_size = QLabel(self)
self._status_dir = QLabel(self)
self._status_wine = QLabel(self)
self.statusBar().setVisible(False)
self.statusBar().addWidget(self._status_dir, 1)
self.statusBar().addWidget(self._status_wine)
self.statusBar().addWidget(sep)
self.statusBar().addWidget(self._status_size)
@ -86,7 +89,7 @@ class MainWindow(QMainWindow):
spacer = QWidget(self)
spacer.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Preferred)
self.toolbar.addWidget(spacer)
action = QAction(pw_icon, 'PortProton', self)
action = QAction(pp_icon, 'PortProton', self)
action.triggered.connect(self.run_pp)
self.toolbar.addAction(action)
@ -100,7 +103,7 @@ class MainWindow(QMainWindow):
self.game_list.reload()
def drop_prefix(self):
res = QMessageBox.question(self, _tr('Are you shure ?'), _tr('Do you really want to remove<br/><b>{0}</b> ?', g.install_pfx))
res = QMessageBox.question(self, _tr('Are you sure ?'), _tr('Do you really want to remove<br/><b>{0}</b> ?', g.install_pfx))
if res == QMessageBox.StandardButton.Yes:
shutil.rmtree(g.install_pfx, True)
@ -115,6 +118,7 @@ class MainWindow(QMainWindow):
if item:
self._status_size.setText('Size: ' + item.dir_size_human)
self._status_dir.setText(' ' + item.game_dir)
self._status_wine.setText(item.wine_use)
def closeEvent(self, event):
geometry = self.saveGeometry()
@ -233,7 +237,7 @@ class InstallGame(QDialog):
src_dir = self.install_dir + '/' + game_dir
dst_dir = g.games_dir + '/' + game_dir
exe_file = shlex.quote(g.games_dir + '/' + item.text())
ppdb = shlex.quote(g.games_dir + '/' + item.text()) + '.ppdb'
ppdb = shlex.quote(g.games_dir + '/' + item.text() + '.ppdb')
self.setDisabled(True)
if self._installing and Path(dst_dir).exists():
res = QMessageBox.question(self, _tr('Dir already exists'), _tr('Dir <b>{0}</b> already exists. Overwrite ?', game_dir))
@ -246,15 +250,14 @@ class InstallGame(QDialog):
export portwine_exe={exe_file}
cd {shlex.quote(g.scripts_dir)}
. {shlex.quote(g.scripts_dir + '/runlib')}
pw_create_gui_png
pw_init_db
[ -f {ppdb} ] && . {ppdb}
echo -e "export PW_VULKAN_USE=${{PW_VULKAN_USE:-1}}\nexport PW_GUI_DISABLED_CS=1" >> {ppdb}
"""
run(['bash', '-c', script])
icon_path = g.base_dir + '/data/img/' + Path(item.text()).stem + '.png'
icon_path = g.games_dir + '/' + item.text() + '.ico'
if not Path(icon_path).exists():
icon_path = g.pw_icon
icon_path = g.pp_icon
Path(shortcut).write_text(f"""[Desktop Entry]
Name={shortcut_name}
Exec=env {shlex.quote(g.scripts_dir + '/start.sh')} {exe_file}
@ -294,8 +297,10 @@ class GameList(QListWidget):
try:
item = GameItem(self, shortcut)
self.addItem(item)
except Exception:
except ValueError:
pass
except:
logging.exception('Error while parse "%s"', shortcut)
self.sortItems()
self.setCurrentIndex(QModelIndex())
@ -316,8 +321,13 @@ class GameList(QListWidget):
menu = QMenu(self)
desktop = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DesktopIcon), _tr('Add to desktop'))
restore_gui = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DialogResetButton), _tr('Restore PortProton GUI'))
default_wine = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DialogOkButton), _tr('Set default wine'))
remove = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_TrashIcon), _tr('Remove game entry'))
uninstall = menu.addAction(self.style().standardIcon(QStyle.StandardPixmap.SP_DialogCloseButton), _tr('Uninstall game'))
if not selected.pp_gui_disabled:
restore_gui.setVisible(False)
if not selected.wine_use:
default_wine.setVisible(False)
if not selected.game_dir.startswith(g.games_dir):
uninstall.setVisible(False)
action = menu.exec(self.mapToGlobal(event.pos()))
@ -328,31 +338,38 @@ class GameList(QListWidget):
if res != QMessageBox.StandardButton.Yes:
return
shutil.copy(selected.desktop_file, desktop_shortcut)
if action == restore_gui:
if action == restore_gui or action == default_wine:
ignore_line = 'PW_GUI_DISABLED_CS' if action == restore_gui else 'PW_WINE_USE'
ppdb = shlex.split(selected.get('Exec'))[-1] + '.ppdb'
if not Path(ppdb).exists():
return
with open(ppdb, 'r') as read:
with open(ppdb + '.new', 'w') as write:
while (line := read.readline()):
if 'PW_GUI_DISABLED_CS' not in line:
if ignore_line not in line:
write.write(line)
os.rename(ppdb + '.new', ppdb)
if action == remove:
if action == restore_gui:
selected.pp_gui_disabled = False
if action == default_wine:
selected.wine_use = None
self.selectItem(selected)
def remove_shortcut():
Path(desktop_shortcut).unlink(True)
Path(selected.desktop_file).unlink(True)
Path(selected.get('Icon')).unlink(True)
def_icon_path = g.base_dir + '/data/img/' + Path(shlex.split(selected.get('Exec'))[-1]).stem + '.png'
Path(def_icon_path).unlink(True)
if action == remove:
remove_shortcut()
self.reload()
if action == uninstall:
res = QMessageBox.question(self,
_tr('Are you shure ?'),
_tr('Are you sure ?'),
_tr('Do you really want to uninstall <b>{0}</b><br/>located in "<b>{1}</b>" ?', selected.get('Name'), selected.game_dir)
)
if res != QMessageBox.StandardButton.Yes:
return
Path(desktop_shortcut).unlink(True)
Path(selected.desktop_file).unlink(True)
Path(selected.get('Icon')).unlink(True)
remove_shortcut()
if selected.game_dir.startswith(g.games_dir):
shutil.rmtree(selected.game_dir, True)
self.reload()
@ -374,19 +391,31 @@ class GameItem(QListWidgetItem):
self.config.read(desktop_file)
text = self.get('Name', Path(desktop_file).stem)
if not self.get('Exec') or text == 'PortProton':
raise Exception('Validation fail')
self.game_dir = shlex.split(self.get('Exec'))[-1]
if self.game_dir.startswith(g.games_dir):
self.game_dir = g.games_dir + '/' + self.game_dir[len(g.games_dir)+1:].split('/')[0]
raise ValueError('Validation fail')
exe_file = shlex.split(self.get('Exec'))[-1]
if exe_file.startswith(g.games_dir):
self.game_dir = g.games_dir + '/' + exe_file[len(g.games_dir)+1:].split('/')[0]
else:
self.game_dir = str(Path(self.game_dir).parent)
self.game_dir = str(Path(exe_file).parent)
if self.game_dir == '.':
raise Exception('Can not determine game dir')
raise ValueError('Can not determine game dir')
self.pp_gui_disabled = False
self.wine_use = None
ppdb = exe_file + '.ppdb'
if Path(ppdb).exists():
ppdb_conf = RawConfigParser(strict=False)
with open(ppdb) as f:
ppdb_conf.read_string('[dummy]\n' + f.read())
pp_gui_disabled = ppdb_conf.get('dummy', 'export PW_GUI_DISABLED_CS', fallback='').strip('"')
try: self.pp_gui_disabled = bool(int(pp_gui_disabled))
except: self.pp_gui_disabled = bool(pp_gui_disabled)
self.wine_use = ppdb_conf.get('dummy', 'export PW_WINE_USE', fallback='').strip('"')
super().__init__(parent)
self.setToolTip(text)
self.setText(text)
icon_path = self.get('Icon') if Path(self.get('Icon')).exists() else g.pw_icon
icon_path = self.get('Icon') if Path(self.get('Icon')).exists() else g.pp_icon
qicon = QIcon(icon_path)
self.setIcon(qicon)
self.setTextAlignment(Qt.AlignmentFlag.AlignHCenter | Qt.AlignmentFlag.AlignTop)
@ -423,7 +452,7 @@ lang = {
'Add game entry': 'Добавить в список',
'Reload list': 'Обновить список',
'Drop install prefix': 'Удалить установочный префикс',
'Are you shure ?': 'Вы уверены ?',
'Are you sure ?': 'Вы уверены ?',
'Do you really want to remove<br/><b>{0}</b> ?': 'Вы действительно хотите удалить<br/><b>{0}</b> ?',
'Run another setup': 'Запустить установку',
'Select game exe file': 'Выберите exe файл игры',
@ -436,6 +465,7 @@ lang = {
'Dir <b>{0}</b> already exists. Overwrite ?': 'Директория <b>{0}</b> уже существует. Перезаписать ?',
'Add to desktop': 'Добавить на рабочий стол',
'Restore PortProton GUI': 'Восстановить PortProton GUI',
'Set default wine': 'Выбрать дефолтный wine',
'Remove game entry': 'Убрать из списка',
'Uninstall game': 'Удалить игру',
'Do you really want to uninstall <b>{0}</b><br/>located in "<b>{1}</b>" ?': 'Вы действительно хотите удалить <b>{0}</b><br/>расположеную в "<b>{1}</b>" ?'
@ -448,6 +478,7 @@ def _tr(text, *fmt):
return res
app = QApplication([])
app.setDesktopFileName('PortProton')
win = MainWindow()
win.show()
app.exec()

8
data_from_portwine/scripts/credits Normal file → Executable file
View File

@ -64,7 +64,7 @@ zorn
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=4 \
--text-info --fontname="Serif bold italic 12" --show-uri --scroll \
<<< ' Проект поддержали:
https://boosty.to/linux-gaming.ru
https://boosty.to/portwine-linux.ru
1 1
A B
@ -269,7 +269,7 @@ Discord: http://discord.gg/yJSEFjF
VK: https://vk.com/linuxgamingru
-------------------------------------------
Стать платным подписчиком:
boosty: https://boosty.to/linux-gaming.ru
boosty: https://boosty.to/portwine-linux.ru
patreon: https://www.patreon.com/portproton
Кошельки WebMoney: WMZ-Z135951244401 WME-E325631629973
Yandex кошелек: 410012267513818
@ -359,7 +359,7 @@ SOFTWARE." &
"${pw_yad_new}" --plug="${KEY_CREDITS}" --tabnum=4 \
--text-info --fontname="Serif bold italic 12" --show-uri --scroll \
<<< ' The project was supported:
https://boosty.to/linux-gaming.ru:
https://boosty.to/portwine-linux.ru:
1 1
A B
@ -562,7 +562,7 @@ Discord: http://discord.gg/yJSEFjF
VK: https://vk.com/portwinelinux
-------------------------------------------
Become a paid subscriber:
boosty: https://boosty.to/linux-gaming.ru
boosty: https://boosty.to/portwine-linux.ru
patreon: https://www.patreon.com/portproton
WebMoney wallets: WMZ-Z135951244401 WME-E325631629973
Yandex wallet: 410012267513818

View File

@ -103,19 +103,28 @@ check_process () {
export -f check_process
try_download () {
PW_DOWNLOAD_FILE_NAME="$(basename $1)"
set -o pipefail
wget -O "$2" --read-timeout 300 --retry-connrefused --timeout 15 --tries 3 \
--user-agent="Mozilla/5.0 (compatible; Konqueror/2.1.1; X11)" "$1" 2>&1 | \
wget -O "$2" --read-timeout 300 --retry-connrefused --timeout 15 --tries 2 \
--user-agent="Mozilla/5.0 (compatible; Konqueror/2.1.1; X11)" "${1}" 2>&1 | \
tr '\r' '\n' | sed -u 's/.* \([0-9]\+%\)\ \+\([0-9,.]\+.\) \(.*\)/\1\n#Downloading at \1\/, \2\/s, ETA \3/; s/^20[0-9][0-9].*/#Done./' | \
zenity --progress --percentage=0 --title="Download $(basename $1)" --text=Starting... --auto-close --width=500 --height=90
zenity --progress --percentage=0 --title="Download ${PW_DOWNLOAD_FILE_NAME}" --text=Starting... --auto-close --width=500 --height=90
if [ "${PIPESTATUS[0]}" != 0 ] ; then
print_error "Failed to download $1."
print_error "Failed to download ${PW_DOWNLOAD_FILE_NAME} from GitHub."
print_info "Try download ${PW_DOWNLOAD_FILE_NAME} from FTP"
try_remove_file "$2"
return 1
else
return 0
wget -O "$2" --read-timeout 300 --retry-connrefused --timeout 15 --tries 2 \
--user-agent="Mozilla/5.0 (compatible; Konqueror/2.1.1; X11)" --ftp-user=anonymous "ftp://171.22.215.18/archives/${PW_DOWNLOAD_FILE_NAME}" 2>&1 | \
tr '\r' '\n' | sed -u 's/.* \([0-9]\+%\)\ \+\([0-9,.]\+.\) \(.*\)/\1\n#Downloading at \1\/, \2\/s, ETA \3/; s/^20[0-9][0-9].*/#Done./' | \
zenity --progress --percentage=0 --title="Download ${PW_DOWNLOAD_FILE_NAME}" --text=Starting... --auto-close --width=500 --height=90
if [ "${PIPESTATUS[0]}" != 0 ] ; then
print_error "Failed to download ${PW_DOWNLOAD_FILE_NAME} from FTP."
try_remove_file "$2"
return 1
fi
fi
try_remove_file "${PORT_WINE_TMP_PATH}/download_log"
return 0
}
try_download_to_path () {
@ -183,6 +192,18 @@ var_vk_istance_layers_config_update () {
return 0
}
unpack_tar_zst () {
set -o pipefail
unset PW_ZSTD_PORT
if [[ `which zstd` ]] &>/dev/null ; then
tar -I zstd -xvf "$1" -C "$2" | sszen
[ "${PIPESTATUS[0]}" != 0 ] && print_error "File $1 unpacking error." && return 1 || return 0
else
env LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${PW_WINELIB}/portable/lib/lib64:${PW_WINELIB}/portable/lib/lib" tar -I "${PW_WINELIB}/portable/bin/zstd" -xvf "$1" -C "$2" | sszen
[ "${PIPESTATUS[0]}" != 0 ] && print_error "File $1 unpacking error." && return 1 || return 0
fi
}
unpack_tar_xz () {
set -o pipefail
tar -Jxvf "$1" -C "$2" | sszen
@ -233,12 +254,34 @@ pw_clear_pfx () {
try_remove_dir "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/Program Files (x86)/Common Files"
try_remove_dir "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/Program Files (x86)/Windows Media Player"
try_remove_dir "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/Program Files (x86)/Windows NT"
try_remove_dir "${PORT_WINE_TMP_PATH}/mesa_shader_cache"
rm -f "${PORT_WINE_TMP_PATH}"/*.bin
rm -f "${PORT_WINE_TMP_PATH}"/*.foz
return 0
}
pw_reinstall_pp () {
if [[ "${PW_REINSTALL_FROM_TERMINAL}" == 1 ]] ; then
read -p "Do you want to reinstall PortProton? (Y,y - Yes): " -n 1 -r
if [[ ! $REPLY =~ ^[Yy]$ ]]
then
echo
exit 1
fi
elif ! gui_question "${port_reinstall}"
then exit 1
fi
pw_clear_pfx
try_remove_dir "${PORT_WINE_PATH}/data/dist"
try_remove_dir "${PORT_WINE_TMP_PATH}/VULKAN"
try_remove_file "${PORT_WINE_TMP_PATH}/scripts_update_notifier"
try_remove_file "${PORT_WINE_PATH}/data/user.conf"
echo 1000 > "${PORT_WINE_TMP_PATH}/scripts_ver"
echo
echo "Restarting PP for reinstall files..."
/usr/bin/env bash -c ${pw_full_command_line[*]} &
exit 0
}
check_user_conf () {
if [ ! -f "${USER_CONF}" ]; then
echo "#!/usr/bin/env bash" > "${USER_CONF}"
@ -268,10 +311,10 @@ init_wine_ver () {
export WINE="${WINEDIR}/bin/wine"
export WINELOADER="${WINEDIR}/bin/wine"
export WINESERVER="${WINEDIR}/bin/wineserver"
if [[ -z "${PATH_TO_GAME}" ]] ; then
export WINEDLLPATH="${WINEDIR}/lib64/wine:${WINEDIR}/lib/wine"
else
export WINEDLLPATH="${WINEDIR}/lib64/wine:${WINEDIR}/lib/wine:${PATH_TO_GAME}"
export WINEDLLPATH="${WINEDIR}/lib64/wine:${WINEDIR}/lib/wine"
if [[ ! -z "${PATH_TO_GAME}" ]] ; then
export WINEDLLPATH+=":${PATH_TO_GAME}"
fi
if [[ -d "${WINEDIR}/files" && ! -d "${WINEDIR}/dist" ]] ; then
@ -295,22 +338,20 @@ init_wine_ver () {
if [[ -d "${WINEDIR}" ]] ; then
[[ ! -f "${WINEDIR}/version" ]] && echo "${PW_WINE_USE}" > "${WINEDIR}/version"
# if [[ -d "${WINEDIR}/lib32/" ]] ; then
# mv -f "${WINEDIR}/lib" "${WINEDIR}/lib64"
# mv -f "${WINEDIR}/lib32" "${WINEDIR}/lib"
# fi
if [[ ! -d "${WINEDIR}/lib64/" && -d "${WINEDIR}/lib/wine/x86_64-unix" ]] ; then
create_new_dir "${WINEDIR}/lib64/wine"
mv -f "${WINEDIR}/lib/wine/x86_64-unix" "${WINEDIR}/lib64/wine/"
mv -f "${WINEDIR}/lib/wine/x86_64-windows" "${WINEDIR}/lib64/wine/"
fi
try_remove_file "${WINEDIR}/lib/libsteam_api.so"
try_remove_file "${WINEDIR}/lib64/libsteam_api.so"
for copy_proton_dll in "dxvk" "vkd3d-proton" ; do
if [[ ! -d "${WINEDIR}/lib/wine/${copy_proton_dll}/" || ! -d "${WINEDIR}/lib64/wine/${copy_proton_dll}/" ]] ; then
try_copy_dir "${PORT_WINE_PATH}/data/dist/${PW_PROTON_LG_VER}/lib/wine/${copy_proton_dll}" "${WINEDIR}/lib/wine/"
try_copy_dir "${PORT_WINE_PATH}/data/dist/${PW_PROTON_LG_VER}/lib64/wine/${copy_proton_dll}" "${WINEDIR}/lib64/wine/"
fi
done
for mono_gecko_chk in "mono" "gecko" ; do
if check_symlink "${WINEDIR}/share/wine/${mono_gecko_chk}" ; then
echo "${WINEDIR}/share/wine/${mono_gecko_chk} is symlink. OK."
@ -325,13 +366,13 @@ init_wine_ver () {
echo "${WINEDIR}/share/wine/${mono_gecko_chk} is broken symlink. Repair... OK."
fi
done
grep 'Global,"{41FCC608-8496-4DEF-B43E-7D9BD675A6FF}",0x10001,0x00000001' "${WINEDIR}/share/wine/wine.inf"
grep 'Global,"{41FCC608-8496-4DEF-B43E-7D9BD675A6FF}",0x10001,0x00000001' "${WINEDIR}/share/wine/wine.inf" &> /dev/null
if [[ "$?" != "0" ]] ; then
echo 'HKLM,Software\NVIDIA Corporation\Global,"{41FCC608-8496-4DEF-B43E-7D9BD675A6FF}",0x10001,0x00000001' >> "${WINEDIR}/share/wine/wine.inf"
fi
grep 'nvlddmkm,"{41FCC608-8496-4DEF-B43E-7D9BD675A6FF}",0x10001,0x00000001' "${WINEDIR}/share/wine/wine.inf"
if [[ "$?" != "0" ]] ; then
echo 'HKLM,System\ControlSet001\Services\nvlddmkm,"{41FCC608-8496-4DEF-B43E-7D9BD675A6FF}",0x10001,0x00000001' >> "${WINEDIR}/share/wine/wine.inf"
sed -i '/Steam.exe/d' "${WINEDIR}/share/wine/wine.inf"
sed -i '/\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf"
fi
fi
return 0
@ -350,9 +391,6 @@ pw_init_runtime () {
export PW_VK_LAYER_PATH="${PW_WINELIB}/portable/share/vulkan/implicit_layer.d"
export DISABLE_VK_LAYER_VALVE_steam_fossilize_1=1
export DISABLE_VK_LAYER_VALVE_steam_overlay_1=1
if [ ! -z ${PATH_TMP} ]
then export PATH="${PATH_TMP}"
else export PATH_TMP="${PATH}"
@ -365,6 +403,8 @@ pw_init_runtime () {
if [ "${PW_USE_GSTREAMER}" = 1 ] ; then
if [ -d "${WINEDIR}/lib64/gstreamer-1.0" ] ; then
export GST_PLUGIN_SYSTEM_PATH_1_0="${WINEDIR}/lib64/gstreamer-1.0:${WINEDIR}/lib/gstreamer-1.0"
elif [ -d "${PW_WINELIB}/portable/lib/lib64/gstreamer-1.0" ] ; then
export GST_PLUGIN_SYSTEM_PATH_1_0="${PW_WINELIB}/portable/lib/lib64/gstreamer-1.0:${PW_WINELIB}/portable/lib/lib32/gstreamer-1.0"
fi
export WINE_GST_REGISTRY_DIR="${PORT_WINE_TMP_PATH}"
export MEDIACONV_AUDIO_DUMP_FILE="${PORT_WINE_TMP_PATH}"/audio.foz
@ -379,25 +419,19 @@ pw_init_runtime () {
export pw_runtime="${PW_WINELIB}/pressure-vessel/bin/pressure-vessel-unruntime \
--unshare-home \
--home="${PW_SANDBOX_HOME_PATH}" \
--no-gc-runtimes \
--gc-legacy-runtimes \
--copy-runtime \
--remove-game-overlay \
${PW_ADD_TO_ARGS_IN_RUNTIME} --"
else
export pw_runtime="${PW_WINELIB}/pressure-vessel/bin/pressure-vessel-unruntime \
--share-home \
--no-gc-runtimes \
--gc-legacy-runtimes \
--copy-runtime \
--remove-game-overlay \
${PW_ADD_TO_ARGS_IN_RUNTIME} --"
fi
export PRESSURE_VESSEL_IMPORT_VULKAN_LAYERS=0
# export PRESSURE_VESSEL_GRAPHICS_PROVIDER=""
# export PRESSURE_VESSEL_GRAPHICS_PROVIDER="/"
unset PRESSURE_VESSEL_RUNTIME_ARCHIVE
export PRESSURE_VESSEL_COPY_RUNTIME=1
export PRESSURE_VESSEL_GC_LEGACY_RUNTIMES=1
export PRESSURE_VESSEL_RUNTIME=runtime
export PRESSURE_VESSEL_RUNTIME_BASE="${PW_WINELIB}"
export PRESSURE_VESSEL_VARIABLE_DIR="${PW_WINELIB}/var"
@ -420,7 +454,7 @@ pw_init_runtime () {
}
pw_mangohud_check () {
if [[ "${PW_MANGOHUD}" == "1" ]] ; then
if [[ "${PW_MANGOHUD}" == "1" ]] || [[ "${PW_MANGOHUD_x32}" = "1" ]]; then
export PW_MANGOHUD_SLR='MANGOHUD=1'
MANGOHUD_LIB_NAME="libMangoHud.so"
if [[ "${PW_VULKAN_USE}" = "0" ]] ; then
@ -430,7 +464,10 @@ pw_mangohud_check () {
then export PW_LD_PRELOAD="${PW_LD_PRELOAD}:${MANGOHUD_LIB_NAME}"
else export PW_LD_PRELOAD="${MANGOHUD_LIB_NAME}"
fi
var_vk_istance_layers_config_update "VK_LAYER_MANGOHUD_overlay64:VK_LAYER_MANGOHUD_overlay32"
var_vk_istance_layers_config_update "VK_LAYER_MANGOHUD_overlay64"
if [[ "${PW_MANGOHUD_x32}" = "1" ]] ; then
var_vk_istance_layers_config_update "VK_LAYER_MANGOHUD_overlay32"
fi
print_info "MANGOHUD is enabled"
else
export PW_MANGOHUD_SLR='DISABLE_MANGOHUD=1'
@ -451,7 +488,7 @@ pw_vkbasalt_check () {
sed -ri "s/casSharpness .*/casSharpness = ${PW_VKBASALT_FFX_CAS}/g" "${PORT_WINE_PATH}/data/vkBasalt.conf"
export VKBASALT_CONFIG_FILE="${PORT_WINE_PATH}/data/vkBasalt.conf"
# sed -i s/'> = 0.05;'/'> = 0.035;'/ "${PW_WINELIB}/pressure-vessel/reshade/shaders/FilmGrain2.fx"
var_vk_istance_layers_config_update "VK_LAYER_VKBASALT_post_processing32:VK_LAYER_VKBASALT_post_processing64"
var_vk_istance_layers_config_update "VK_LAYER_VKBASALT_post_processing64:VK_LAYER_VKBASALT_post_processing32"
print_info "vkBasalt is enabled"
else
export DISABLE_VKBASALT=1
@ -520,14 +557,18 @@ kill_portwine () {
export -f kill_portwine
pw_kill_autostart () {
if [[ -z "${2}" ]]
then SWAIT=5
else SWAIT="${2}"
fi
sleep 5
while true ; do
if [[ -z "`ps aux | grep -m 1 "$1" | grep -v grep | awk '{print $2}'`" ]] && [[ ! -z "`ps aux | grep wrap | grep -v grep | grep -i ${portname} | head -n 1`" ]] ; then
echo -e "PID "$1" not found"
sleep 5
sleep "${SWAIT}"
else
sleep 5
sleep "${SWAIT}"
kill_portwine
break
fi
@ -630,13 +671,72 @@ pw_check_and_download_wine () {
return 0
}
pw_check_and_download_dxvk_and_vkd3d () {
#Download stable and git version DXVK
for DXVK_VAR_VER in "${DXVK_STABLE_VER}" "${DXVK_GIT_VER}" ; do
if [ ! -d "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}" ] ; then
print_info "Download and install DXVK v.${DXVK_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/dxvk-${DXVK_VAR_VER}/dxvk-${DXVK_VAR_VER}.tar.xz" "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.xz" ; then
if unpack_tar_xz "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.xz" "${PW_VULKAN_DIR}" ; then
try_remove_file "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.xz"
else
try_remove_file "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.xz"
try_remove_dir dxvk-${DXVK_VAR_VER}
zenity_error_download && pw_check_and_download_dxvk_and_vkd3d
fi
elif try_download "https://github.com/doitsujin/dxvk/releases/download/v${DXVK_VAR_VER}/dxvk-${DXVK_VAR_VER}.tar.gz" "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.gz" ; then
if unpack_tar_gz "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.gz" "${PW_VULKAN_DIR}" ; then
try_remove_file "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.gz"
else
try_remove_file "${PW_VULKAN_DIR}/dxvk-${DXVK_VAR_VER}.tar.gz"
try_remove_dir dxvk-${DXVK_VAR_VER}
zenity_error_download && pw_check_and_download_dxvk_and_vkd3d
fi
else
zenity_error_download && pw_check_and_download_dxvk_and_vkd3d
fi
fi
done
#Download stable and git version VKD3D
for VKD3D_VAR_VER in "${VKD3D_STABLE_VER}" "${VKD3D_GIT_VER}" ; do
if [ ! -d "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}" ] ; then
print_info "Download and install VKD3D-PROTON v.${VKD3D_VAR_VER}"
if try_download "https://github.com/Castro-Fidel/vulkan/releases/download/vkd3d-proton-${VKD3D_VAR_VER}/vkd3d-proton-${VKD3D_VAR_VER}.tar.xz" "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.xz" ; then
if unpack_tar_xz "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.xz" "${PW_VULKAN_DIR}" ; then
try_remove_file "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.xz"
else
try_remove_file "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.xz"
try_remove_dir vkd3d-proton-${VKD3D_VAR_VER}
zenity_error_download && pw_check_and_download_dxvk_and_vkd3d
fi
elif try_download "https://github.com/HansKristian-Work/vkd3d-proton/releases/download/v${VKD3D_VAR_VER}/vkd3d-proton-${VKD3D_VAR_VER}.tar.zst" "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.zst" ; then
if unpack_tar_zst "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.zst" "${PW_VULKAN_DIR}" ; then
try_remove_file "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.zst"
else
try_remove_file "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}.tar.zst"
try_remove_dir vkd3d-proton-${VKD3D_VAR_VER}
zenity_error_download && pw_check_and_download_dxvk_and_vkd3d
fi
else
zenity_error_download && pw_check_and_download_dxvk_and_vkd3d
fi
fi
done
return 0
}
pw_check_and_download_plugins () {
if [ ! -z "`ls ${PORT_WINE_TMP_PATH} | grep plugins_v | grep -v plugins${PW_PLUGINS_VER}`" ] ; then
for RM_PLUGINS in `ls ${PORT_WINE_TMP_PATH} | grep plugins_v | grep -v plugins${PW_PLUGINS_VER}`
do try_remove_dir "${PORT_WINE_TMP_PATH}/${RM_PLUGINS}"
done
fi
if [[ ! -d "${PW_PLUGINS_PATH}/BattlEye_Runtime" || ! -d "${PW_PLUGINS_PATH}/d3d_extras" \
if [[ ! -d "${PW_PLUGINS_PATH}/BattlEye_Runtime" || ! -d "${PW_PLUGINS_PATH}/fake_dlss" \
|| ! -d "${PW_PLUGINS_PATH}/nvapi" || ! -d "${PW_PLUGINS_PATH}/nvml" ]]
then
print_info "Download and install plugins${PW_PLUGINS_VER}..."

View File

@ -1,15 +1,18 @@
#!/usr/bin/env bash
# Author: linux-gaming.ru
read "update_loc" < "${PORT_WINE_TMP_PATH}/${portname}_loc"
export update_loc=${update_loc}
if [[ -f "${PORT_WINE_TMP_PATH}/${portname}_loc" ]] ; then
read "update_loc" < "${PORT_WINE_TMP_PATH}/${portname}_loc"
export update_loc=${update_loc}
fi
if [ "${update_loc}" = "RUS" ]
then
export loc_gui_pw_reinstall_pp="Переустановить PORTPROTON"
export loc_gui_rm_pp="Удалить PORTPROTON"
export loc_gui_upd_pp="Проверить обновления"
export loc_gui_changelog="История изменений"
export loc_gui_change_loc="Сменить язык интерфейса"
export loc_gui_edit_usc="Редактировать USER.CONF"
export loc_gui_scripts_fb="Откатить версию скриптов"
export loc_gui_credits="Авторы и спасибы =)"
@ -29,7 +32,7 @@ then
export inst_set="Выбор"
export inst_set_top="Установка PortWINE"
export ss_done="Ярлык создан в корневом каталоге порта.\n Добавить его в МЕНЮ -> ИГРЫ?"
export ss_done="Ярлык создан в каталоге PortProton. \n Добавить его в МЕНЮ -> ИГРЫ?"
export inst_succ="Установка завершена успешно!"
@ -52,6 +55,8 @@ then
export port_del1="Удаление $portname"
export port_del2="Вы действительно хотите полностью удалить PortProton?"
export port_reinstall="Вы действительно хотите переустановить PortProton?\nДля этого будет необходимо интернет соединение."
export port_deb1="PortWINE был запущен в режиме создания ${portname}.log и он успешно сохранен в корне каталога порта"
export port_deb2="Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/FTaheP99wE"
@ -109,6 +114,8 @@ then
export PW_USE_AMDVLK_DRIVER_INFO='Использовать драйвер AMDVLK вместо RADV на видеокартах от AMD'
export PW_USE_SHADER_CACHE_INFO='Использовать кеширование шейдеров средствами WINE (отключать только при наличии микрофризов в игре)'
export PW_WINE_FULLSCREEN_FSR_INFO='Работает во время использования любой версии ProtonGE в полноэкранном режиме при разрешении ниже стандартного для экрана'
export PW_USE_FAKE_DLSS_INFO='Включить транслятор DLSS в FSR 2 в играх DirectX 12'
export PW_MANGOHUD_x32_INFO='Включить MANGOHUD для 32 битных приложений и игр'
export PW_3DFX_INFO='Имитация старого графического ускорителя 3dfx (добавляет горизонтальные полосы)'
export PW_AdaptiveSharpen_INFO='Увеличение резкости, можно использовать совместо с CAS'
@ -130,19 +137,127 @@ then
export PW_SMAA_INFO='Альтернативный вариант сглаживания (меньший эффект, но с меньшим потреблением ресурсов GPU, относительно стандартного SMAA)'
export PW_GaussianBlur_INFO='Небольшой эффект размытия ярких обьектов (например пламя)'
export PW_WAYLAND_INFO="Внимание! Вы запускаете $portname в сессии Wayland, некоторые функции могут быть недоступны!\nРекомендуется перезапустить сессию в X11!"
export PW_WAYLAND_INFO="Внимание! Вы запускаете PortProton в сессии Wayland, некоторые функции могут быть недоступны!\nРекомендуется перезапустить сессию в X11!"
export loc_find_d3dadapter9_error="не найден в системе.\nУстановите недостающий пакет: d3dadapter9"
export loc_find_d3dadapter9_error="не найден в системе.\nУстановите недостающий пакет: </Sb>d3dadapter9</b>"
export loc_gui_error='Ошибка.'
export loc_gui_error_download="Проверьте интернет соединение и\nнажмите OK для повторной попытки скачивания"
export loc_gui_settings="Пожалуйста подождите."
export loc_gui_sett_info="Обновление конфигурации <b>PortProton</b>..."
export loc_gui_edit_db="Изменение файла настроек для:"
export loc_gui_edit_db_help="<b>ПРИМЕЧАНИЕ:</b> Для вывода справки по каждому пункту, просто наведите курсор мыши на текст."
export loc_gui_cancel="ОТМЕНИТЬ ИЗМЕНЕНИЯ"
export loc_gui_cancel_help="Отменить текущие изменения и вернутся в предыдущее меню."
export loc_gui_open_db="ОТКРЫТЬ ФАЙЛ НАСТРОЕК"
export loc_gui_open_db_help="Открыть файл настроек <b>.ppdb</b> в системном текстовом редакторе для просмотра и изменений переменных вручную."
export loc_gui_save_changes="СОХРАНИТЬ ИЗМЕНЕНИЯ"
export loc_gui_save_changes_help="Сохранить текущие изменения, и перейти в предыдущее меню."
export loc_gui_ver_windows="Изменить версию эмуляции <b>WINDOWS</b>"
export loc_gui_ver_windows_help="Изменение версии эмуляции <b>WINDOWS</b> может потребоваться для запуска старых игр. Версии <b>WINDOWS</b> ниже 10 не поддерживает новые игры с DirectX 12."
export loc_gui_aut_winetricks="Автоматически установить с помощью <b>WINETRICKS</b>"
export loc_gui_aut_winetricks_help="Автоматически установить с помощью <b>WINETRICKS</b> дополнительных библиотек необходимых для запуска игры/программы. Список библиотек разделяются пробелами. (Пример есть в выпадающем списке)"
export loc_gui_winedllover="Принудительно использовать/отключить библиотеки"
export loc_gui_winedllover_help="Принудительное использование/отключиение библиотеки только для даного приложения. (Примеры есть в выпадающем списке)
Краткая инструкция:
* библиотеки пишутся <b>БЕЗ</b> расширения файлов .dll
* библиотеки разделяются точкой с запятой - <b>;</b>
* библиотека=n - использовать библиотеку <b>WINDOWS</b> (сторонюю)
* библиотека=b - использовать библиотеку <b>WINE</b> (встроенную)
* библиотека=n,b - использовать <b>WINDOWS</b> библиотеку, а затем <b>WINE</b>
* библиотека=b,n - использовать библиотеку <b>WINE</b>, а затем <b>WINDOWS</b>
* библиотека= - отключить использование данной библиотеки"
export loc_gui_arg_exe="Добавить аргумент после <b>.exe</b> файла"
export loc_gui_arg_exe_help="Добавление аргумента после <b>.exe</b> файла, так же как если бы вы добавили аргумент в ярлыке в системе <b>WINDOWS </b>"
export loc_gui_mango_fps="Ограничить FPS (0 - выключено)"
export loc_gui_mango_fps_help="Включение ограничения количества кадров в секунду средстами MANGOHUD встроенного в PortProton."
export loc_gui_check_new_wine="Проверяем новые версии WINE на GitHub"
export loc_gui_check_new_wine_error="Не удается установить соединение с GitHub\nдля проверки новых версии WINE."
export loc_gui_set_new_wine="Выберите версию WINE для загрузки:"
export loc_gui_del_wine="Выберите версию WINE для удаления:"
export loc_gui_installed_wine="УСТАНОВЛЕННЫЕ"
export loc_gui_ffx_cas="AMD FidelityFX - CAS предназначе для значительного улучшения резкости текстур без дополнительных установок модификаций для игр, с минимальной потерей производительности. (Для старых игр рекомендуется значение = 100)"
export loc_gui_disabled_vkbas="ВЫКЛЮЧИТЬ VKBASALT"
export loc_gui_disabled_vkbas_help="Выключить vkBasalt и перейти в предыдущее меню."
export loc_gui_vkbasalt_top="Настройки vkBasalt для добавления эффектов в играх работающих под Vulkan. (Клавиша <b>HOME</b> отключает vkbasalt)\n<b>ПРИМЕЧАНИЕ:</b> Для вывода справки по каждому пункту, просто наведите курсор мыши на текст.\n"
export loc_gui_no="НЕТ"
export loc_gui_yes="ДА"
export loc_gui_create_shortcut="СОЗДАТЬ ЯРЛЫК"
export loc_gui_delete_shortcut="УДАЛИТЬ ЯРЛЫК"
export loc_gui_launch="ЗАПУСТИТЬ"
export loc_gui_debug="СОЗДАТЬ ЛОГ"
export loc_gui_edit_db_start="НАСТРОИТЬ"
export loc_gui_vkbasalt_start="VKBASALT"
export loc_gui_db_comments="Найден файл настроек PortProton для"
export loc_gui_vulkan_stable="Стабильные версии DXVK ${DXVK_STABLE_VER} и VKD3D ${VKD3D_STABLE_VER}"
export loc_gui_vulkan_git="Новейшие версии DXVK ${DXVK_GIT_VER} и VKD3D ${VKD3D_GIT_VER}"
export loc_gui_gallium_nine="GALLIUM_NINE (Аппаратный DX9 для MESA)"
export loc_gui_open_gl="OPENGL (Для видеокарт без API VULKAN)"
export loc_gui_installing_the="Устанавливаем"
export loc_gui_please_wait="Пожалуйста подождите..."
elif [ "${update_loc}" = "ENG" ]
then
export loc_gui_installing_the="Installing the"
export loc_gui_please_wait="Please wait..."
export loc_gui_vulkan_stable="VULKAN (Stable version of DXVK and VKD3D)"
export loc_gui_vulkan_git="VULKAN (New GIT version of DXVK and VKD3D)"
export loc_gui_gallium_nine="GALLIUM_NINE (Native DX9 on MESA)"
export loc_gui_open_gl="OPENGL (For video cards without VULKAN)"
export loc_gui_error='Error.'
export loc_gui_error_download="You will need to check internet connection,\nand press OK for repeat download"
export loc_gui_settings="Settings."
export loc_gui_sett_info="Updating parameters..."
export loc_gui_edit_db="Change settings in database file for"
export loc_gui_cancel="CANCEL"
export loc_gui_open_db="OPEN DB FILE"
export loc_gui_save_changes="SAVE CHANGES"
export loc_gui_ver_windows="SELECT VERSION OF WINDOWS"
export loc_gui_aut_winetricks="AUTOINSTALL WITH WINETRICKS"
export loc_gui_winedllover="WINEDLLOVERRIDES"
export loc_gui_arg_exe="ADD ARGUMENTS FOR .EXE FILE"
export loc_gui_mango_fps="MANGOHUD FPS LIMIT (0-disabled)"
export loc_gui_check_new_wine="Check new version WINE from GitHub"
export loc_gui_check_new_wine_error="Error: check wine from github."
export loc_gui_set_new_wine="Select WINE for download:"
export loc_gui_del_wine="Select installed WINE for delete:"
export loc_gui_installed_wine="INSTALLED"
export loc_gui_disabled_vkbas="DISABLE VKBASALT"
export loc_gui_no="NO"
export loc_gui_yes="YES"
export loc_gui_create_shortcut="CREATE SHORTCUT"
export loc_gui_delete_shortcut="DELETE SHORTCUT"
export loc_gui_launch="LAUNCH"
export loc_gui_debug="DEBUG"
export loc_gui_edit_db_start="EDIT DB"
export loc_gui_vkbasalt_start="VKBASALT"
export loc_gui_db_comments="PortProton database file was found for"
export loc_gui_rm_pp="REMOVE PORTPROTON"
export loc_gui_upd_pp="UPDATE PORTPROTON"
export loc_gui_changelog="CHANGELOG"
export loc_gui_change_loc="CHANGE LANGUAGE"
export loc_gui_edit_usc="EDIT USER.CONF"
export loc_gui_scripts_fb="SCRIPTS FROM BACKUP"
export loc_gui_credits="CREDITS"
export loc_gui_pw_reinstall_pp="REINSTALL PORTPROTON"
export loc_tray_winefile="WINEFILE"
export loc_tray_tascmng="TASKMNR"
@ -180,8 +295,10 @@ then
export port_del1="Remove $portname"
export port_del2="Are you sure you want to delete the PortProton"
export port_deb1="PortWINE was launched in creation mode ${portname}.log and it is successfully stored in the root directory of the port"
export port_reinstall="Do you really want to reinstall PortProton?\nFor this, an internet connection will be required."
export port_deb1="PortWINE was launched in creation mode ${portname}.log and it is successfully stored in the root directory of the port"
export port_deb2="To diagnose the problem, copy ALL of the log to discord server: https://discord.gg/FTaheP99wE"
export port_start1="Starting the PortWINE"
@ -199,7 +316,7 @@ then
export loc_download_other_wine="Download other wine-proton from GITHUB"
#Helped in translation: ConTI1NuEsZZZ
# Helped in translation: ConTI1NuEsZZZ
export loc_create_shortcut="Create shortcut for select file..."
export loc_delete_shortcut="Delete shortcut for select file..."
export loc_debug="Launch with the creation of a .log file at the root ${portname}"
@ -212,4 +329,9 @@ then
export loc_edit_db="Edit database file for"
export loc_find_d3dadapter9_error="not found in the system.\nInstall it and try again."
else
SET_LANG=`zenity --title "LAUNGUAGE" --text "Select the language" --list --radiolist \
--column="Set:" --column "Choose language:" TRUE "RUS" FALSE "ENG" `
echo "${SET_LANG}" > "${PORT_WINE_TMP_PATH}/${portname}_loc"
exit 0
fi

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data_from_portwine/scripts/portwine_db/AC4BFSP Normal file → Executable file
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data_from_portwine/scripts/portwine_db/ACValhalla Normal file → Executable file
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data_from_portwine/scripts/portwine_db/ALOTInstaller Normal file → Executable file
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data_from_portwine/scripts/portwine_db/Anno4 Normal file → Executable file
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data_from_portwine/scripts/portwine_db/AnomalyLauncher Normal file → Executable file
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@ -6,7 +6,7 @@
#Rating=5
################################################
#export PW_COMMENT_DB="We recommend using PROTON_GE + VULKAN!"
export PW_WINE_USE=PROTON_GE
# export PW_WINE_USE=PROTON_GE
export PW_VULKAN_USE=1
export LAUNCH_PARAMETERS=""
export WINEDLLOVERRIDES="locationapi="

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@ -3,6 +3,6 @@
#ds.exe
#Rating=5
################################################
export PW_VULKAN_USE=vkd3d
export PW_VULKAN_USE=1
export LAUNCH_PARAMETERS=""
export WINEDLLOVERRIDES="d3dcompiler_47,dxcompiler=n,b"

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data_from_portwine/scripts/portwine_db/Deponia Normal file → Executable file
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@ -0,0 +1,43 @@
#!/usr/bin/env bash
#Author: PortWINE
#EALauncher.exe
#EADesktop.exe
#Rating=5
#####################examples###########################
export PW_DLL_INSTALL="vcrun2019" # Install DDL in port prefix (used winetricks)
export PW_VULKAN_USE=1 # dxvk, vkd3d or 0 for OpenGL
# export PW_USE_TERMINAL="1"
export PW_WINE_TKG_VER="7.20"
export PW_WINE_USE="WINE-${PW_WINE_TKG_VER}-STAGING-TKG-AMD64"
export PW_MUST_HAVE_DLL=""
export PW_PREFIX_NAME="EA_APP"
# export WINEDLLOVERRIDES="mscoree,mshtml="
check_download_wine_ver_for_ea () {
if [ ! -d "${PORT_WINE_PATH}/data/dist/${PW_WINE_USE}" ] ; then
if try_download "https://github.com/Kron4ek/Wine-Builds/releases/download/${PW_WINE_TKG_VER}/wine-${PW_WINE_TKG_VER}-staging-tkg-amd64.tar.xz" \
"${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz" ; then
if unpack_tar_xz "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz" "${PORT_WINE_PATH}/data/dist/" ; then
try_remove_file "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz"
UNPACK_STATUS=0
else
try_remove_file "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz"
try_remove_dir "${PORT_WINE_PATH}/data/dist/${PW_WINE_USE}"
fi
fi
[[ "${UNPACK_STATUS}" != 0 ]] && exit 1
fi
}
check_download_wine_ver_for_ea
if [[ -d "${PORT_WINE_PATH}/data/dist" ]] ; then
orig_IFS="$IFS"
IFS=$'\n'
for dist_dir in $(ls -1 "${PORT_WINE_PATH}/data/dist/") ; do
dist_dir_new=`echo "${dist_dir}" | awk '$1=$1' | sed -e s/[[:blank:]]/_/g`
if [[ ! -d "${PORT_WINE_PATH}/data/dist/${dist_dir_new^^}" ]] ; then
mv -- "${PORT_WINE_PATH}/data/dist/$dist_dir" "${PORT_WINE_PATH}/data/dist/${dist_dir_new^^}"
fi
done
IFS="$orig_IFS"
fi

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@ -4,7 +4,7 @@
#Rating=5
##############################################
#export PW_COMMENT_DB="PortWINE database file for Epic Games Launcher"
export PW_WINE_USE=PROTON_GE
# export PW_WINE_USE=PROTON_GE
export PW_VULKAN_USE=1
export LAUNCH_PARAMETERS="-SkipBuildPatchPrereq"
export PW_DLL_INSTALL="vcrun2012 vcrun2013 vcrun2019"

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@ -0,0 +1,39 @@
#!/usr/bin/env bash
#Author: castro-fidel
#FulqrumGames.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks)
##export WINEDLLOVERRIDES="blabla=n,b"
##export LAUNCH_PARAMETERS="+com_skipIntroVideo 1 +com_skipSignInManager 1" # Additional launch options
# export PW_WINE_USE="PROTON_LG_7-34"
export PW_VULKAN_USE="1"
##export PW_USE_DXR10=1
##export PW_DLSS_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
##export PW_USE_NVAPI_AND_DLSS=0
##export PW_OLD_GL_STRING=1
##export PW_HIDE_NVIDIA_GPU=1
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
##export PW_VIRTUAL_DESKTOP=1
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
export ENABLE_VKBASALT="1"
export PW_VKBASALT_EFFECTS="Curves:cas"
export PW_VKBASALT_FFX_CAS="1"
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
##export PW_USE_GSTREAMER=1 # 0 - disabled use winegstreamer
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
##export PATH_TO_GAME=
##add_in_start_portwine () { commands ; }
export PW_PREFIX_NAME="DEFAULT"

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data_from_portwine/scripts/portwine_db/GameCenter Normal file → Executable file
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data_from_portwine/scripts/portwine_db/GameLauncher Normal file → Executable file
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data_from_portwine/scripts/portwine_db/GoW Normal file → Executable file
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data_from_portwine/scripts/portwine_db/Half-Life2 Normal file → Executable file
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@ -13,7 +13,7 @@ export TEXT_OPSSL=""
export PW_COMMENT_DB="${TEXT_OPSSL}Dwnload and start League of Legends can take a long time"
export WINEDLLOVERRIDES="mscoree,mshtml="
export LAUNCH_PARAMETERS="--launch-product=league_of_legends --launch-patchline=live" # Additional launch options
export PW_WINE_USE=WINE_LOL_GE_7.0-4
export PW_WINE_USE=WINE_LOL_GE_7.0-5
export PW_VULKAN_USE=1
export PW_MUST_HAVE_DLL=""
export PW_PREFIX_NAME="LEAGUE_OF_LEGENDS"
@ -21,6 +21,7 @@ export PW_NO_FSYNC=1
export PW_NO_ESYNC=1
export PW_DISABLED_CREATE_DB=1
export PW_USE_D3D_EXTRAS=1
export DXVK_STABLE_VER="1.10.3-28"
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
check_download_wine_ver_for_lol () {
@ -40,40 +41,7 @@ check_download_wine_ver_for_lol () {
}
check_download_wine_ver_for_lol
# check_port_for_lol () {
# "${pw_yad}" --progress --progress-text="Loading and start League of Legends. Please wait. It can take a long time!" \
# --pulsate --no-buttons --undecorated --center --skip-taskbar --image="${PW_GUI_ICON_PATH}/covers/lol_cover.jpg" --image-on-top > /dev/null 4>&1 &
# PW_YAD_PID_LOL="$!"
# process=LeagueClientUx.exe
# while [[ -z `pidof ${process}` ]] ; do
# echo "PID ${process} not found"
# sleep 1
# done
# uxpid=`pidof ${process}`
# echo "LeagueClientUx pid: ${uxpid}"
# port=$(xargs -0 < /proc/${uxpid}/cmdline | sed -n 's/.*--app-port=\([[:digit:]]*\).*/\1/p')
# if [ ! -n $port ]; then
# echo "Could not find port"
# exit 1
# fi
# echo "Waiting for port ${port}"
# kill -STOP ${uxpid}
# timeout 200m /usr/bin/env bash -c "
# until openssl s_client -connect :${port} <<< Q > /dev/null 2>&1 ; do
# sleep 1
# done"
# kill -CONT ${uxpid}
# kill -s SIGUSR1 "${PW_YAD_PID_LOL}"
# }
add_in_start_portwine () {
echo ""
# if [ "$(cat /proc/sys/abi/vsyscall32)" -ne 0 ] ; then
# pw_stop_progress_bar
# zenity --question --title="Fix for LoL anti-cheat" \
# --text='Root rights are required to execute the command: \n"sysctl -w abi.vsyscall32=0"' --no-wrap
# [ "$?" = 1 ] && exit 0
# pkexec /usr/bin/env bash -c 'sysctl -w abi.vsyscall32=0'
# fi
# check_port_for_lol &
}

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data_from_portwine/scripts/portwine_db/MikuMikuDance Normal file → Executable file
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@ -5,22 +5,23 @@
#####################examples###########################
export PW_DLL_INSTALL="vcrun2012 vcrun2019" # Install DDL in port prefix (used winetricks)
export PW_VULKAN_USE=1 # dxvk, vkd3d or 0 for OpenGL
###WINE_KRON4EK###
export PW_WINE_USE="WINE-7.13-STAGING-AMD64"
export PW_USE_TERMINAL="1"
check_download_wine_ver_for_origin () {
if [ ! -d "${PORT_WINE_PATH}/data/dist/${PW_WINE_USE}" ] ; then
if try_download "https://github.com/Kron4ek/Wine-Builds/releases/download/7.13/wine-7.13-staging-amd64.tar.xz" \
"${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz" ; then
if unpack_tar_xz "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz" "${PORT_WINE_PATH}/data/dist/" ; then
try_remove_file "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz"
UNPACK_STATUS=0
else
try_remove_file "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz"
try_remove_dir "${PORT_WINE_PATH}/data/dist/${PW_WINE_USE}"
fi
fi
[[ "${UNPACK_STATUS}" != 0 ]] && exit 1
fi
}
check_download_wine_ver_for_origin
###WINE_KRON4EK###
# export PW_WINE_USE="WINE-7.13-STAGING-AMD64"
# check_download_wine_ver_for_origin () {
# if [ ! -d "${PORT_WINE_PATH}/data/dist/${PW_WINE_USE}" ] ; then
# if try_download "https://github.com/Kron4ek/Wine-Builds/releases/download/7.13/wine-7.13-staging-amd64.tar.xz" \
# "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz" ; then
# if unpack_tar_xz "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz" "${PORT_WINE_PATH}/data/dist/" ; then
# try_remove_file "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz"
# UNPACK_STATUS=0
# else
# try_remove_file "${PORT_WINE_PATH}/data/tmp/${PW_WINE_USE}.tar.xz"
# try_remove_dir "${PORT_WINE_PATH}/data/dist/${PW_WINE_USE}"
# fi
# fi
# [[ "${UNPACK_STATUS}" != 0 ]] && exit 1
# fi
# }
# check_download_wine_ver_for_origin

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#!/usr/bin/env bash
#Author: castro-fidel
#PnzSteamLauncher.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_WINDOWS_VER="7"
export PW_DLL_INSTALL=""
export WINEDLLOVERRIDES=""
export LAUNCH_PARAMETERS=""
export PW_VULKAN_USE="1"
export PW_USE_DXR10="0"
##export PW_DLSS_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
export PW_USE_NVAPI_AND_DLSS="0"
export PW_OLD_GL_STRING="0"
export PW_HIDE_NVIDIA_GPU="0"
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_VIRTUAL_DESKTOP="0"
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
export ENABLE_VKBASALT="1"
export PW_VKBASALT_EFFECTS="Curves:cas"
export PW_VKBASALT_FFX_CAS="0.75"
export PW_NO_FSYNC="0"
export PW_NO_ESYNC="1"
export PW_USE_TERMINAL="0"
export PW_GUI_DISABLED_CS="0"
##export PATH_TO_GAME=
##add_in_start_portwine () { commands ; }
export PW_PREFIX_NAME="PANZAR"
export PW_USE_DXR11="0"
export PW_USE_FAKE_DLSS="0"
export PW_WINE_FULLSCREEN_FSR="1"
export PW_USE_GAMEMODE="1"
export PW_DX12_DISABLE="0"
export PW_PRIME_RENDER_OFFLOAD="0"
export PW_USE_D3D_EXTRAS="1"
export PW_FIX_VIDEO_IN_GAME="0"
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
export PW_USE_SHADER_CACHE="0"
export PW_USE_WINE_DXGI="0"

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#!/usr/bin/env bash
#Author: castro-fidel
#PathOfExile.exe
#PathOfExile_x64.exe
#Rating=1-5
#####################examples###########################
# export WINEDLLOVERRIDES="mscoree,mshtml="
export LAUNCH_PARAMETERS="--nologo --noasync --nopreload -gc 2"
export PW_VULKAN_USE=1
export PW_MUST_HAVE_DLL=""
# export PW_DLL_INSTALL="riched20 usp10"
export PW_PREFIX_NAME="PATH_OF_EXILE"
export PW_NO_FSYNC=0
export PW_NO_ESYNC=1
# export PW_DISABLED_CREATE_DB=1
export PW_USE_D3D_EXTRAS=1
#export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
export PW_WINDOWS_VER=7
add_in_start_portwine () {
echo ""
}

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#!/usr/bin/env bash
#Author: castro-fidel
#PlariumPlay.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_WINDOWS_VER="10"
export PW_DLL_INSTALL=""
export WINEDLLOVERRIDES="libglesv2="
export LAUNCH_PARAMETERS=""
export PW_VULKAN_USE="1"
export PW_USE_DXR10="0"
##export PW_DLSS_ON=1
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
export PW_USE_NVAPI_AND_DLSS="0"
export PW_OLD_GL_STRING="0"
export PW_HIDE_NVIDIA_GPU="0"
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_VIRTUAL_DESKTOP="0"
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
export ENABLE_VKBASALT="0"
##export PW_VKBASALT_EFFECTS="FakeHDR:cas" # Use Reshade in others games (dx9-12 to vulkan only)
##export PW_VKBASALT_FFX_CAS="0.75" # FidelityFX Contrast Adaptive Sharpening (min 0 - max 1)
export PW_NO_FSYNC="0"
export PW_NO_ESYNC="1"
##export PW_USE_GSTREAMER=1 # 0 - disabled use winegstreamer
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HEAP_DELAY_FREE="0"
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
export PW_USE_TERMINAL="0"
export PW_GUI_DISABLED_CS="0"
##export PATH_TO_GAME=
##add_in_start_portwine () { commands ; }
export PW_PREFIX_NAME="DOTNET"
export PW_MANGOHUD="0"
export PW_MANGOHUD_USER_CONF="0"
export PW_USE_DXR11="0"
export PW_USE_FAKE_DLSS="0"
export PW_WINE_FULLSCREEN_FSR="0"
export PW_USE_GAMEMODE="1"
export PW_DX12_DISABLE="0"
export PW_PRIME_RENDER_OFFLOAD="0"
export PW_USE_D3D_EXTRAS="1"
export PW_FIX_VIDEO_IN_GAME="0"
export PW_FORCE_LARGE_ADDRESS_AWARE="1"
export PW_USE_SHADER_CACHE="1"
export PW_USE_WINE_DXGI="0"

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data_from_portwine/scripts/portwine_db/SamSM Normal file → Executable file
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#!/usr/bin/env bash
#Author: Castro-Fidel
#SecretWorldLegendsDX11.exe
#ClientPatcher.exe
#Rating=1-5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_PREFIX_NAME="SWL"
export WINEDLLOVERRIDES="d3d9=b"
export ENABLE_VKBASALT="1"
export PW_VKBASALT_EFFECTS="Curves:cas"
export PW_VKBASALT_FFX_CAS="0.75"

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data_from_portwine/scripts/portwine_db/Sheltered2 Normal file → Executable file
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data_from_portwine/scripts/portwine_db/TwoWorlds2 Normal file → Executable file
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data_from_portwine/scripts/portwine_db/TwoWorlds2_DX10 Normal file → Executable file
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data_from_portwine/scripts/portwine_db/UNDERTALE Normal file → Executable file
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#!/usr/bin/env bash
#Author: castro-fidel
#VKPlayLoader.exe
#Rating=5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_WINDOWS_VER="10"
export PW_WINE_USE="PROTON_LG"
export WINEDLLOVERRIDES="mscoree,mshtml="
export PW_MUST_HAVE_DLL=""
export PW_PREFIX_NAME="VK_PLAY"
# export PW_VIRTUAL_DESKTOP="1"

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data_from_portwine/scripts/portwine_db/VampireLife_2 Normal file → Executable file
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data_from_portwine/scripts/portwine_db/WolfNewOrder Normal file → Executable file
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#!/usr/bin/env bash
#Author:
#ds.exe
#Rating=5
################################################
export PW_VULKAN_USE="2"
export LAUNCH_PARAMETERS=""
export WINEDLLOVERRIDES="d3dcompiler_47,dxcompiler=n,b"
export PW_WINE_USE="PROTON_GE_7-9"
export PW_PREFIX_NAME="DEFAULT"
export PW_MANGOHUD_USER_CONF="0"
export ENABLE_VKBASALT="0"
export PW_NO_ESYNC="1"
export PW_NO_FSYNC="0"
export PW_USE_DXR10="0"
export PW_USE_DXR11="0"
export PW_VULKAN_NO_ASYNC="0"
export PW_USE_NVAPI_AND_DLSS="0"
export PW_OLD_GL_STRING="0"
export PW_HIDE_NVIDIA_GPU="0"
export PW_FORCE_USE_VSYNC="0"
export PW_VIRTUAL_DESKTOP="0"
export PW_WINEDBG_DISABLE="1"
export PW_USE_TERMINAL="0"
export PW_WINE_ALLOW_XIM="0"
export PW_HEAP_DELAY_FREE="0"
export PW_GUI_DISABLED_CS="0"
export PW_USE_GSTREAMER="1"
export PW_USE_GAMEMODE="1"
export PW_DX12_DISABLE="0"
export PW_PRIME_RENDER_OFFLOAD="0"
export PW_D3D_EXTRAS_DISABLE="0"
export PW_FIX_VIDEO_IN_GAME="1"
export PW_WINDOWS_VER="10"
export PW_DLL_INSTALL=""

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