forked from CastroFidel/PortWINE
Windows STEAM works for any version of the wine-proton
This commit is contained in:
@ -5,6 +5,7 @@ START_PORTWINE
|
||||
if [ -f "$1" ]; then
|
||||
export portwine_exe="$(readlink -f "$1")"
|
||||
export PATH_TO_GAME="$( cd "$( dirname "$1" )" >/dev/null 2>&1 && pwd )"
|
||||
cd "$PATH_TO_GAME"
|
||||
if [ ! -z ${optirun_on} ]; then
|
||||
"${PW_RUNTIME}" $PW_TERM ${optirun_on} "${port_on_run}" "run" "$portwine_exe"
|
||||
else
|
||||
|
@ -24,6 +24,7 @@ pwzen() {
|
||||
zenity --progress --title="Settings..." --text="Please wait!" --pulsate --auto-close --auto-kill --width=450
|
||||
}
|
||||
########################################################################
|
||||
ulimit -c unlimited
|
||||
cd "$(dirname "`readlink -f "$0"`")"
|
||||
export PORT_SCRIPTS_PATH="$(pwd)"
|
||||
cd "${PORT_SCRIPTS_PATH}/../../"
|
||||
@ -53,7 +54,7 @@ if [ ! -e "${PORT_WINE_TMP_PATH}/${portname}_ver" ]; then
|
||||
echo "10" > "${PORT_WINE_TMP_PATH}/${portname}_ver"
|
||||
fi
|
||||
########################################################################
|
||||
export pw_libs_ver="_v2"
|
||||
export pw_libs_ver="_v3"
|
||||
export port_on_run="${PORT_WINE_PATH}/data/port_on"
|
||||
export WINEDIR="${PORT_WINE_PATH}"/data/dist
|
||||
export WINELIB="${HOME}/.PortWINE/libs${pw_libs_ver}"
|
||||
@ -114,7 +115,7 @@ then
|
||||
start_settings=`zenity --title "${ss_title}" --text "${ss_text}" --list --radiolist \
|
||||
--column="${inst_set}" --column "${ss_ver}" --column "${ss_dr}" --width=500 --height=220 \
|
||||
TRUE "DXVK" "${ss_ogl_3}" \
|
||||
FALSE "VKD3D and OpenGL" "${ss_ogl_2}" `
|
||||
FALSE "VKD3D and OpenGL" "${ss_ogl_2}" `
|
||||
if [ $? -eq 1 ];then exit 1; fi
|
||||
case $start_settings in
|
||||
"VKD3D and OpenGL")
|
||||
@ -157,17 +158,20 @@ echo "DXVK_HUD=${DXVK_HUD}"
|
||||
|
||||
if [ "${var_dxvk_on}" != "off" ]; then
|
||||
export PW_USE_WINED3D=0
|
||||
export WINEDLLOVERRIDES="${WINEDLLOVERRIDES};dxgi=n"
|
||||
export PW_DXGI_FROM_DXVK=1
|
||||
echo "Use DXVK and D9VK (DX9-DX11 to Vulkan)"
|
||||
|
||||
else
|
||||
export PW_USE_WINED3D=1
|
||||
echo "Use OpenGL and VKD3D (DX9-DX11 to OpenGL and DX12 to vulkan)"
|
||||
export PW_VKD3D_FEATURE_LEVEL=1
|
||||
export VKD3D_CONFIG=force_bindless_texel_buffer
|
||||
echo "Use OpenGL and VKD3D (DX9-DX11 to OpenGL and DX12 to vulkan)"
|
||||
fi
|
||||
|
||||
export DXVK_STATE_CACHE_PATH="${PATH_TO_GAME}"
|
||||
export DXVK_STATE_CACHE=1
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
|
||||
########################################################################
|
||||
export optirun_on=
|
||||
export check_optimus_manager=
|
||||
@ -231,6 +235,11 @@ else
|
||||
fi
|
||||
echo "######################################################"
|
||||
########################################################################
|
||||
sed -i '/HKCU,Software\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" &&
|
||||
sed -i '/HKLM,Software\\Wow6432Node\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" &&
|
||||
sed -i '/HKLM,Software\\Wow6432Node\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" &&
|
||||
sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}/share/wine/wine.inf" &&
|
||||
rm -f "${WINEDIR}"/lib*/wine/*steam*
|
||||
if [ ! -d "${WINEPREFIX}" ] || [ ! -d "${WINEPREFIX}"/dosdevices ] || [ ! -d "${WINEPREFIX}"/drive_c/windows ] || [ ! -f "${WINEPREFIX}"/system.reg ] || [ ! -f "${WINEPREFIX}"/user.reg ] || [ ! -f "${WINEPREFIX}"/userdef.reg ]; then
|
||||
"${PW_RUNTIME}" $PW_TERM "${WINELOADER}" wineboot -u
|
||||
fi
|
||||
@ -248,8 +257,8 @@ fi
|
||||
# echo "######################################################"
|
||||
#fi
|
||||
########################################################################
|
||||
cp -f "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib/wine/dxgi.dll"
|
||||
cp -f "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib64/wine/dxgi.dll"
|
||||
#cp -f "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib/wine/dxgi.dll"
|
||||
#cp -f "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib64/wine/dxgi.dll"
|
||||
|
||||
ADD_IN_START_PORTWINE
|
||||
}
|
||||
|
@ -5,6 +5,7 @@
|
||||
rm -f "${PORT_WINE_PATH}/"*".log"
|
||||
rm -f "${PORT_WINE_TMP_PATH}/update_notifier"
|
||||
rm -f "${PORT_WINE_TMP_PATH}/init_run_suc"
|
||||
rm -fr "${PORT_WINE_PATH}/data/pfx/dosdevices"
|
||||
|
||||
if [ ! -d "/home/${USER}/.local/share/applications" ]
|
||||
then
|
||||
@ -117,8 +118,6 @@ if [ -f "${PORT_WINE_PATH}/restart.desktop" ]; then
|
||||
rm "${PORT_WINE_PATH}/restart.desktop"
|
||||
fi
|
||||
|
||||
update-desktop-database -q "${HOME}/.local/share/applications"
|
||||
|
||||
if [ "${s_install}" = "1" ]; then
|
||||
echo "Installation completed successfully."
|
||||
else
|
||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_VR=1 # Disabled VR support
|
||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=0
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
########################################################################
|
||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_VR=1 # Disabled VR support
|
||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
########################################################################
|
||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/GalaxyClient.exe"
|
||||
########################################################################
|
||||
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_VR=1 # Disabled VR support
|
||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
@ -30,13 +23,25 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
########################################################################
|
||||
GalaxyCommunication ()
|
||||
{
|
||||
for ((;;)); do
|
||||
if [ $(pgrep !!!!.*)>'0' ]; then
|
||||
"${WINEPREFIX}/drive_c/ProgramData/GOG.com/Galaxy/redists/GalaxyCommunication.exe"
|
||||
break
|
||||
else
|
||||
sleep 2
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
export launch_parameters=""
|
||||
export launch_parameters="/runWithoutUpdating /deelevated"
|
||||
GalaxyCommunication &
|
||||
cd "${PATH_TO_GAME}"
|
||||
}
|
||||
########################################################################
|
||||
|
@ -10,7 +10,6 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/${gamedir}"
|
||||
export gamestart="${PATH_TO_GAME}/RiotClientServices.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0
|
||||
export PW_ACO=1
|
||||
@ -19,13 +18,11 @@ export PW_NO_FSYNC=1
|
||||
export PW_NO_ESYNC=1
|
||||
export PW_FILELOCK=1
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_USE_SECCOMP=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=1
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
|
@ -10,7 +10,6 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Se
|
||||
export gamestart="${PATH_TO_GAME}/GameCenter.exe"
|
||||
########################################################################
|
||||
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export STAGING_SHARED_MEMORY=0
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export PW_LOG=0
|
||||
export PW_ACO=1
|
||||
@ -22,7 +21,6 @@ export PW_NO_WINEMFPLAY=0
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=1
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=1
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
|
@ -13,17 +13,10 @@ export porturl="http://portwine-linux.ru/origin-linux/"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_VR=1 # Disabled VR support
|
||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
@ -32,7 +25,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
########################################################################
|
||||
|
@ -12,17 +12,10 @@ export porturl="http://portwine-linux.ru/"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_VR=1 # Disabled VR support
|
||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=1
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
@ -30,10 +23,10 @@ export PW_NVAPI_DISABLE=1
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_WINEDBG_DISABLE=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export PULSE_LATENCY_MSEC=60
|
||||
########################################################################
|
||||
ADD_IN_START_PORTWINE ()
|
||||
{
|
||||
@ -63,5 +56,5 @@ done
|
||||
########################################################################
|
||||
ADD_IN_POST_INSTALL ()
|
||||
{
|
||||
echo " "
|
||||
update-desktop-database -q "${HOME}/.local/share/applications"
|
||||
}
|
||||
|
@ -11,17 +11,10 @@ export porturl="https://portwine-linux.ru/uplay-linux/"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_VR=1 # Disabled VR support
|
||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_USE_TERMINAL=0
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
########################################################################
|
||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/wgc.exe"
|
||||
########################################################################
|
||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||
export STAGING_SHARED_MEMORY=1
|
||||
export PW_LOG=0 # Enable debug mode fo terminal
|
||||
export PW_NO_VR=1 # Disabled VR support
|
||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||
export PW_DXVK_ASYNC=0
|
||||
export PW_DXGI_NATIVE=0
|
||||
export PW_USE_TERMINAL=1
|
||||
export PW_OLD_GL_STRING=0
|
||||
export PW_NO_WINEMFPLAY=0
|
||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
||||
export PW_HIDE_NVIDIA_GPU=0
|
||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_PULSE_LOWLATENCY=0
|
||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
########################################################################
|
||||
|
Reference in New Issue
Block a user