forked from CastroFidel/PortWINE
		
	Windows STEAM works for any version of the wine-proton
This commit is contained in:
		| @@ -8,6 +8,7 @@ import filecmp | ||||
| import fnmatch | ||||
| import json | ||||
| import os | ||||
| import os.path | ||||
| import shutil | ||||
| import errno | ||||
| import stat | ||||
| @@ -135,11 +136,7 @@ class CompatData: | ||||
|             makedirs(self.prefix_dir + "/drive_c") | ||||
|             set_dir_casefold_bit(self.prefix_dir + "/drive_c") | ||||
|  | ||||
|         if not os.path.exists(self.prefix_dir + "/user.reg"): | ||||
|             self.copy_pfx() | ||||
|  | ||||
|         use_wined3d = "wined3d" in g_session.compat_config | ||||
|         use_dxvk_dxgi = "WINEDLLOVERRIDES" in g_session.env and "dxgi=n" in g_session.env["WINEDLLOVERRIDES"] | ||||
|  | ||||
|         builtin_dll_copy = os.environ.get("PROTON_DLL_COPY", | ||||
|                 #dxsetup redist | ||||
| @@ -180,44 +177,45 @@ class CompatData: | ||||
|         self.create_fonts_symlinks() | ||||
|  | ||||
|         #copy openvr files into place | ||||
|         dst = self.prefix_dir + "/drive_c/vrclient/bin/" | ||||
|         makedirs(dst) | ||||
|         try_copy(g_proton.lib_dir + "wine/fakedlls/vrclient.dll", dst) | ||||
|         try_copy(g_proton.lib64_dir + "wine/fakedlls/vrclient_x64.dll", dst) | ||||
|         if os.path.isfile(g_proton.lib_dir + "wine/fakedlls/vrclient.dll"): | ||||
|             dst = self.prefix_dir + "/drive_c/vrclient/bin/" | ||||
|             makedirs(dst) | ||||
|             try_copy(g_proton.lib_dir + "wine/fakedlls/vrclient.dll", dst) | ||||
|             try_copy(g_proton.lib64_dir + "wine/fakedlls/vrclient_x64.dll", dst) | ||||
|  | ||||
|         try_copy(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/syswow64/") | ||||
|         try_copy(g_proton.lib64_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/system32/") | ||||
|         if os.path.isfile(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll"): | ||||
|             try_copy(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/syswow64/") | ||||
|             try_copy(g_proton.lib64_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/system32/") | ||||
|  | ||||
|         if use_wined3d: | ||||
|             dxvkfiles = ["dxvk_config"] | ||||
|             dxvkfiles = [] | ||||
|             wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"] | ||||
|             if os.path.isfile(g_proton.lib64_dir + "wine/dxvk/dxvk_config.dll"): | ||||
|                 dxvkfiles.append("dxvk_config") | ||||
|         else: | ||||
|             dxvkfiles = ["dxvk_config", "d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"] | ||||
|             wined3dfiles = [] | ||||
|  | ||||
|         #if the user asked for dxvk's dxgi (dxgi=n), then copy it into place | ||||
|         if use_dxvk_dxgi: | ||||
|         if "PW_DXGI_FROM_DXVK" in os.environ and nonzero(os.environ["PW_DXGI_FROM_DXVK"]): | ||||
|             dxvkfiles.append("dxgi") | ||||
|         else: | ||||
|             wined3dfiles.append("dxgi") | ||||
|  | ||||
|         for f in wined3dfiles: | ||||
|             try_copy(g_proton.lib64_dir + "wine/" + f + ".dll", | ||||
|                     self.prefix_dir + "drive_c/windows/system32/" + f + ".dll") | ||||
|             try_copy(g_proton.lib_dir + "wine/" + f + ".dll", | ||||
|                     self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll") | ||||
|             try_copy(g_proton.lib64_dir + "wine/" + f + ".dll", self.prefix_dir + "drive_c/windows/system32/" + f + ".dll") | ||||
|             try_copy(g_proton.lib_dir + "wine/" + f + ".dll", self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll") | ||||
|  | ||||
|         for f in dxvkfiles: | ||||
|             try_copy(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll", | ||||
|                     self.prefix_dir + "drive_c/windows/system32/" + f + ".dll") | ||||
|             try_copy(g_proton.lib_dir + "wine/dxvk/" + f + ".dll", | ||||
|                     self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll") | ||||
|             g_session.dlloverrides[f] = "n" | ||||
|             if os.path.isfile(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll"): | ||||
|                 try_copy(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll", self.prefix_dir + "drive_c/windows/system32/" + f + ".dll") | ||||
|                 try_copy(g_proton.lib_dir + "wine/dxvk/" + f + ".dll", self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll") | ||||
|                 g_session.dlloverrides[f] = "n" | ||||
|  | ||||
|         try_copy(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll", | ||||
|                 self.prefix_dir + "drive_c/windows/system32/d3d12.dll") | ||||
|         try_copy(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll", | ||||
|                 self.prefix_dir + "drive_c/windows/syswow64/d3d12.dll") | ||||
|         if os.path.isfile(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll"): | ||||
|             try_copy(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll", self.prefix_dir + "drive_c/windows/system32/d3d12.dll") | ||||
|         if os.path.isfile(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll"): | ||||
|             try_copy(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll", self.prefix_dir + "drive_c/windows/syswow64/d3d12.dll") | ||||
|  | ||||
| def comma_escaped(s): | ||||
|     escaped = False | ||||
| @@ -231,7 +229,8 @@ class Session: | ||||
|     def __init__(self): | ||||
|         self.env = dict(os.environ) | ||||
|         self.dlloverrides = { | ||||
|                 "steam.exe": "n" | ||||
|                 "dotnetfx35.exe": "b", #replace the broken installer, as does Windows | ||||
|                 "mfplay": "n", #disable built-in mfplay              | ||||
|         } | ||||
|  | ||||
|         self.compat_config = set() | ||||
| @@ -299,40 +298,34 @@ class Session: | ||||
|         self.env.setdefault("VKD3D_DEBUG", "none") | ||||
|  | ||||
|         #default wine-mono override for FNA games | ||||
|         self.env.setdefault("WINE_MONO_OVERRIDES", "Microsoft.Xna.Framework.*,Gac=n") | ||||
| #        self.env.setdefault("WINE_MONO_OVERRIDES", "Microsoft.Xna.Framework.*,Gac=n") | ||||
|  | ||||
|         if "wined3d11" in self.compat_config: | ||||
|             self.compat_config.add("wined3d") | ||||
|  | ||||
|         if not self.check_environment("PW_USE_WINED3D", "wined3d"): | ||||
|             self.check_environment("PW_USE_WINED3D11", "wined3d") | ||||
|         self.check_environment("PW_NO_D3D12", "nod3d12") | ||||
|         self.check_environment("PW_NO_D3D11", "nod3d11") | ||||
|         self.check_environment("PW_NO_D3D10", "nod3d10") | ||||
|         self.check_environment("PW_NO_D3D9",  "nod3d9") | ||||
|         self.check_environment("PW_NO_ESYNC", "noesync") | ||||
|         self.check_environment("PW_NO_FSYNC", "nofsync") | ||||
|         self.check_environment("PW_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd") | ||||
|         self.check_environment("PW_OLD_GL_STRING", "oldglstr") | ||||
|         self.check_environment("PW_NO_VR", "novrclient") | ||||
|         self.check_environment("PW_NO_WINEMFPLAY", "nomfplay") | ||||
|         self.check_environment("PW_NO_WRITE_WATCH", "nowritewatch") | ||||
|         self.check_environment("PW_DXVK_ASYNC", "dxvkasync") | ||||
|         self.check_environment("PW_NVAPI_DISABLE", "nonvapi") | ||||
|         self.check_environment("PW_WINEDBG_DISABLE", "nowinedbg") | ||||
|         self.check_environment("PW_PULSE_LOWLATENCY", "pulselowlat") | ||||
|         self.check_environment("PW_HIDE_NVIDIA_GPU", "hidenvgpu") | ||||
|         self.check_environment("PW_VKD3D_FEATURE_LEVEL", "vkd3dfl12") | ||||
|          | ||||
|         if "noesync" in self.compat_config: | ||||
|             self.env.pop("WINEESYNC", "") | ||||
|         else: | ||||
|             self.env["WINEESYNC"] = "1" if "SteamGameId" in self.env else "0" | ||||
|             self.env["WINEESYNC"] = "1" | ||||
|  | ||||
|         if "nofsync" in self.compat_config: | ||||
|             self.env.pop("WINEFSYNC", "") | ||||
|         else: | ||||
|             self.env["WINEFSYNC"] = "1" if "SteamGameId" in self.env else "0" | ||||
|             self.env["WINEFSYNC"] = "1" | ||||
|  | ||||
|         if "nowritewatch" in self.compat_config: | ||||
|             self.env["WINE_DISABLE_WRITE_WATCH"] = "1" | ||||
| @@ -357,23 +350,6 @@ class Session: | ||||
|             self.env["WINEDEBUG"] = "-all" | ||||
|  | ||||
|         g_compatdata.setup_prefix() | ||||
|  | ||||
|         if "nod3d12" in self.compat_config: | ||||
|             self.dlloverrides["d3d12"] = "" | ||||
|              | ||||
|         if "nod3d11" in self.compat_config: | ||||
|             self.dlloverrides["d3d11"] = "" | ||||
|             if "dxgi" in self.dlloverrides: | ||||
|                 del self.dlloverrides["dxgi"] | ||||
|  | ||||
|         if "nod3d10" in self.compat_config: | ||||
|             self.dlloverrides["d3d10_1"] = "" | ||||
|             self.dlloverrides["d3d10"] = "" | ||||
|             self.dlloverrides["dxgi"] = "" | ||||
|  | ||||
|         if "nod3d9" in self.compat_config: | ||||
|             self.dlloverrides["d3d9"] = "" | ||||
|             self.dlloverrides["dxgi"] = "" | ||||
|              | ||||
|         if "nowritewatch" in self.compat_config: | ||||
|             self.env["WINE_DISABLE_WRITE_WATCH"] = "1" | ||||
|   | ||||
| @@ -5,6 +5,7 @@ START_PORTWINE | ||||
| if [ -f "$1" ]; then | ||||
|     export portwine_exe="$(readlink -f "$1")" | ||||
|     export PATH_TO_GAME="$( cd "$( dirname "$1" )" >/dev/null 2>&1 && pwd )" | ||||
|     cd "$PATH_TO_GAME" | ||||
|     if [ ! -z ${optirun_on} ]; then | ||||
|         "${PW_RUNTIME}" $PW_TERM ${optirun_on} "${port_on_run}" "run" "$portwine_exe" | ||||
|     else | ||||
|   | ||||
| @@ -24,6 +24,7 @@ pwzen() { | ||||
| zenity --progress --title="Settings..." --text="Please wait!" --pulsate --auto-close --auto-kill --width=450 | ||||
| }  | ||||
| ######################################################################## | ||||
| ulimit -c unlimited | ||||
| cd "$(dirname "`readlink -f "$0"`")" | ||||
| export PORT_SCRIPTS_PATH="$(pwd)" | ||||
| cd "${PORT_SCRIPTS_PATH}/../../" | ||||
| @@ -53,7 +54,7 @@ if [ ! -e "${PORT_WINE_TMP_PATH}/${portname}_ver" ]; then | ||||
| 	echo "10" > "${PORT_WINE_TMP_PATH}/${portname}_ver" | ||||
| fi | ||||
| ######################################################################## | ||||
| export pw_libs_ver="_v2" | ||||
| export pw_libs_ver="_v3" | ||||
| export port_on_run="${PORT_WINE_PATH}/data/port_on" | ||||
| export WINEDIR="${PORT_WINE_PATH}"/data/dist | ||||
| export WINELIB="${HOME}/.PortWINE/libs${pw_libs_ver}" | ||||
| @@ -114,7 +115,7 @@ then | ||||
|     start_settings=`zenity --title  "${ss_title}" --text "${ss_text}" --list --radiolist \ | ||||
|     --column="${inst_set}" --column "${ss_ver}" --column "${ss_dr}"  --width=500 --height=220 \ | ||||
|     TRUE "DXVK" "${ss_ogl_3}" \ | ||||
|     FALSE "VKD3D and OpenGL" "${ss_ogl_2}" ` | ||||
|     FALSE "VKD3D and OpenGL" "${ss_ogl_2}" `  | ||||
|     if [ $? -eq 1 ];then exit 1; fi | ||||
|     case $start_settings in | ||||
|     "VKD3D and OpenGL")  | ||||
| @@ -157,17 +158,20 @@ echo "DXVK_HUD=${DXVK_HUD}" | ||||
|  | ||||
| if [ "${var_dxvk_on}" != "off" ]; then | ||||
|     export PW_USE_WINED3D=0 | ||||
|     export WINEDLLOVERRIDES="${WINEDLLOVERRIDES};dxgi=n" | ||||
|     export PW_DXGI_FROM_DXVK=1 | ||||
|     echo "Use DXVK and D9VK (DX9-DX11 to Vulkan)" | ||||
|  | ||||
| else | ||||
|     export PW_USE_WINED3D=1 | ||||
|     echo "Use OpenGL and VKD3D (DX9-DX11 to OpenGL and DX12 to vulkan)"  | ||||
|     export PW_VKD3D_FEATURE_LEVEL=1 | ||||
|     export VKD3D_CONFIG=force_bindless_texel_buffer | ||||
|     echo "Use OpenGL and VKD3D (DX9-DX11 to OpenGL and DX12 to vulkan)" | ||||
| fi | ||||
|  | ||||
| export DXVK_STATE_CACHE_PATH="${PATH_TO_GAME}" | ||||
| export DXVK_STATE_CACHE=1 | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
|  | ||||
| ######################################################################## | ||||
| export optirun_on= | ||||
| export check_optimus_manager= | ||||
| @@ -231,6 +235,11 @@ else | ||||
| fi | ||||
| echo "######################################################" | ||||
| ######################################################################## | ||||
| sed -i '/HKCU,Software\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" && | ||||
| sed -i '/HKLM,Software\\Wow6432Node\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" && | ||||
| sed -i '/HKLM,Software\\Wow6432Node\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" && | ||||
| sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}/share/wine/wine.inf" && | ||||
| rm -f  "${WINEDIR}"/lib*/wine/*steam* | ||||
| if [ ! -d "${WINEPREFIX}" ] || [ ! -d "${WINEPREFIX}"/dosdevices ] || [ ! -d "${WINEPREFIX}"/drive_c/windows ] || [ ! -f "${WINEPREFIX}"/system.reg ] || [ ! -f "${WINEPREFIX}"/user.reg ] || [ ! -f "${WINEPREFIX}"/userdef.reg ]; then | ||||
|     "${PW_RUNTIME}" $PW_TERM "${WINELOADER}" wineboot -u | ||||
| fi | ||||
| @@ -248,8 +257,8 @@ fi | ||||
| #    echo "######################################################" | ||||
| #fi | ||||
| ######################################################################## | ||||
| cp -f "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib/wine/dxgi.dll" | ||||
| cp -f "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib64/wine/dxgi.dll" | ||||
| #cp -f "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib/wine/dxgi.dll" | ||||
| #cp -f "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib64/wine/dxgi.dll" | ||||
|  | ||||
| ADD_IN_START_PORTWINE | ||||
| }  | ||||
|   | ||||
| @@ -5,6 +5,7 @@ | ||||
| rm -f "${PORT_WINE_PATH}/"*".log"  | ||||
| rm -f "${PORT_WINE_TMP_PATH}/update_notifier" | ||||
| rm -f "${PORT_WINE_TMP_PATH}/init_run_suc" | ||||
| rm -fr "${PORT_WINE_PATH}/data/pfx/dosdevices"  | ||||
|  | ||||
| if [ ! -d "/home/${USER}/.local/share/applications" ] | ||||
| then | ||||
| @@ -117,8 +118,6 @@ if [ -f "${PORT_WINE_PATH}/restart.desktop" ]; then | ||||
| 	rm "${PORT_WINE_PATH}/restart.desktop" | ||||
| fi | ||||
|  | ||||
| update-desktop-database -q "${HOME}/.local/share/applications" | ||||
|  | ||||
| if [ "${s_install}" = "1" ]; then | ||||
| 	echo "Installation completed successfully." | ||||
| else | ||||
|   | ||||
| @@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe" | ||||
| ######################################################################## | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_NO_VR=1           # Disabled VR support  | ||||
| export PW_NO_D3D9=0         # Disable d3d9.dll | ||||
| export PW_NO_D3D10=0        # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D11=0        # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D12=0        # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 | ||||
| export PW_NO_FSYNC=1        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=1        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_USE_TERMINAL=0 | ||||
| export PW_OLD_GL_STRING=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| @@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0          # Disable support for memory write watches i | ||||
| export PW_HIDE_NVIDIA_GPU=0 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=0 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ######################################################################## | ||||
|   | ||||
| @@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe" | ||||
| ######################################################################## | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_NO_VR=1           # Disabled VR support  | ||||
| export PW_NO_D3D9=0         # Disable d3d9.dll | ||||
| export PW_NO_D3D10=0        # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D11=0        # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D12=0        # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 | ||||
| export PW_NO_FSYNC=0        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=0        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_USE_TERMINAL=0 | ||||
| export PW_OLD_GL_STRING=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| @@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0          # Disable support for memory write watches i | ||||
| export PW_HIDE_NVIDIA_GPU=0 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ######################################################################## | ||||
|   | ||||
| @@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/GalaxyClient.exe" | ||||
| ######################################################################## | ||||
| export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_NO_VR=1           # Disabled VR support  | ||||
| export PW_NO_D3D9=0         # Disable d3d9.dll | ||||
| export PW_NO_D3D10=0        # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D11=0        # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D12=0        # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 | ||||
| export PW_NO_FSYNC=0        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=0        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_USE_TERMINAL=0 | ||||
| export PW_OLD_GL_STRING=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| @@ -30,13 +23,25 @@ export PW_NO_WRITE_WATCH=0          # Disable support for memory write watches i | ||||
| export PW_HIDE_NVIDIA_GPU=0 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ######################################################################## | ||||
| GalaxyCommunication ()  | ||||
| { | ||||
| for ((;;)); do | ||||
|     if [ $(pgrep !!!!.*)>'0' ]; then | ||||
| 	    "${WINEPREFIX}/drive_c/ProgramData/GOG.com/Galaxy/redists/GalaxyCommunication.exe" | ||||
|         break | ||||
|     else | ||||
|         sleep 2 | ||||
|     fi     | ||||
| done | ||||
| } | ||||
|  | ||||
| ADD_IN_START_PORTWINE () | ||||
| { | ||||
| export launch_parameters="" | ||||
| export launch_parameters="/runWithoutUpdating /deelevated" | ||||
| GalaxyCommunication & | ||||
| cd "${PATH_TO_GAME}" | ||||
| } | ||||
| ######################################################################## | ||||
|   | ||||
| @@ -10,7 +10,6 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/${gamedir}" | ||||
| export gamestart="${PATH_TO_GAME}/RiotClientServices.exe" | ||||
| ######################################################################## | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export PW_LOG=0 | ||||
| export PW_ACO=1 | ||||
| @@ -19,13 +18,11 @@ export PW_NO_FSYNC=1 | ||||
| export PW_NO_ESYNC=1 | ||||
| export PW_FILELOCK=1 | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_USE_SECCOMP=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| export PW_NVAPI_DISABLE=1 | ||||
| export PW_NO_WRITE_WATCH=1 | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=0 | ||||
| ######################################################################## | ||||
| ADD_IN_START_PORTWINE () | ||||
|   | ||||
| @@ -10,7 +10,6 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Se | ||||
| export gamestart="${PATH_TO_GAME}/GameCenter.exe" | ||||
| ######################################################################## | ||||
| export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export STAGING_SHARED_MEMORY=0 | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export PW_LOG=0 | ||||
| export PW_ACO=1 | ||||
| @@ -22,7 +21,6 @@ export PW_NO_WINEMFPLAY=0 | ||||
| export PW_NVAPI_DISABLE=1 | ||||
| export PW_NO_WRITE_WATCH=1 | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=1 | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1 | ||||
| ######################################################################## | ||||
| ADD_IN_START_PORTWINE () | ||||
|   | ||||
| @@ -13,17 +13,10 @@ export porturl="http://portwine-linux.ru/origin-linux/" | ||||
| ######################################################################## | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_NO_VR=1           # Disabled VR support  | ||||
| export PW_NO_D3D9=0         # Disable d3d9.dll | ||||
| export PW_NO_D3D10=0        # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D11=0        # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D12=0        # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 | ||||
| export PW_NO_FSYNC=0        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=0        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_USE_TERMINAL=0 | ||||
| export PW_OLD_GL_STRING=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| @@ -32,7 +25,6 @@ export PW_NO_WRITE_WATCH=0          # Disable support for memory write watches i | ||||
| export PW_HIDE_NVIDIA_GPU=0 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ######################################################################## | ||||
|   | ||||
| @@ -12,17 +12,10 @@ export porturl="http://portwine-linux.ru/" | ||||
| ######################################################################## | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_NO_VR=1           # Disabled VR support  | ||||
| export PW_NO_D3D9=0         # Disable d3d9.dll | ||||
| export PW_NO_D3D10=0        # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D11=0        # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D12=0        # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 | ||||
| export PW_NO_FSYNC=0        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=0        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_NO_FSYNC=1        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=1        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=1 | ||||
| export PW_USE_TERMINAL=0 | ||||
| export PW_OLD_GL_STRING=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| @@ -30,10 +23,10 @@ export PW_NVAPI_DISABLE=1 | ||||
| export PW_NO_WRITE_WATCH=0          # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | ||||
| export PW_HIDE_NVIDIA_GPU=0 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_WINEDBG_DISABLE=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| #export PULSE_LATENCY_MSEC=60 | ||||
| ######################################################################## | ||||
| ADD_IN_START_PORTWINE () | ||||
| { | ||||
| @@ -63,5 +56,5 @@ done | ||||
| ######################################################################## | ||||
| ADD_IN_POST_INSTALL () | ||||
| { | ||||
| echo " " | ||||
| update-desktop-database -q "${HOME}/.local/share/applications" | ||||
| } | ||||
|   | ||||
| @@ -11,17 +11,10 @@ export porturl="https://portwine-linux.ru/uplay-linux/" | ||||
| ######################################################################## | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_NO_VR=1           # Disabled VR support  | ||||
| export PW_NO_D3D9=0         # Disable d3d9.dll | ||||
| export PW_NO_D3D10=0        # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D11=0        # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D12=0        # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 | ||||
| export PW_NO_FSYNC=0        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=0        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_USE_TERMINAL=0 | ||||
| export PW_OLD_GL_STRING=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| @@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0          # Disable support for memory write watches i | ||||
| export PW_HIDE_NVIDIA_GPU=0 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ######################################################################## | ||||
|   | ||||
| @@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/wgc.exe" | ||||
| ######################################################################## | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export WINEDLLOVERRIDES="winemenubuilder.exe=d" | ||||
| export STAGING_SHARED_MEMORY=1 | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_NO_VR=1           # Disabled VR support  | ||||
| export PW_NO_D3D9=0         # Disable d3d9.dll | ||||
| export PW_NO_D3D10=0        # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D11=0        # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 | ||||
| export PW_NO_D3D12=0        # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 | ||||
| export PW_NO_FSYNC=0        # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=0        # Do not use eventfd-based in-process synchronization primitives | ||||
| export PW_DXVK_ASYNC=0 | ||||
| export PW_DXGI_NATIVE=0 | ||||
| export PW_USE_TERMINAL=1 | ||||
| export PW_OLD_GL_STRING=0 | ||||
| export PW_NO_WINEMFPLAY=0 | ||||
| @@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0          # Disable support for memory write watches i | ||||
| export PW_HIDE_NVIDIA_GPU=0 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=1 | ||||
| export PW_PULSE_LOWLATENCY=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ######################################################################## | ||||
|   | ||||
		Reference in New Issue
	
	Block a user