forked from Boria138/PortProtonQt
feat(input-manager): toggle fullscreen mode with gamepad Select button
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
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3d2d5a6243
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8b2b2c88f5
@ -482,3 +482,38 @@ def clear_cache():
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logger.info("Кэш PortProtonQT удалён: %s", cache_dir)
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except Exception as e:
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logger.error("Ошибка при удалении кэша: %s", e)
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def read_auto_fullscreen_gamepad():
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"""
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Читает настройку автоматического полноэкранного режима при подключении геймпада из секции [Display].
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Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
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"""
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cp = configparser.ConfigParser()
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if os.path.exists(CONFIG_FILE):
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try:
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cp.read(CONFIG_FILE, encoding="utf-8")
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except Exception as e:
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logger.error("Ошибка чтения конфигурационного файла: %s", e)
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save_auto_fullscreen_gamepad(False)
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return False
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if not cp.has_section("Display") or not cp.has_option("Display", "auto_fullscreen_gamepad"):
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save_auto_fullscreen_gamepad(False)
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return False
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return cp.getboolean("Display", "auto_fullscreen_gamepad", fallback=False)
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return False
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def save_auto_fullscreen_gamepad(auto_fullscreen):
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"""
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Сохраняет настройку автоматического полноэкранного режима при подключении геймпада в секцию [Display].
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"""
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cp = configparser.ConfigParser()
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if os.path.exists(CONFIG_FILE):
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try:
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cp.read(CONFIG_FILE, encoding="utf-8")
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except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
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logger.error("Ошибка чтения конфигурационного файла: %s", e)
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if "Display" not in cp:
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cp["Display"] = {}
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cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
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with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
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cp.write(configfile)
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@ -10,7 +10,7 @@ from portprotonqt.logger import get_logger
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from portprotonqt.image_utils import FullscreenDialog
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from portprotonqt.custom_widgets import NavLabel
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from portprotonqt.game_card import GameCard
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from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry
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from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad
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logger = get_logger(__name__)
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@ -41,7 +41,7 @@ BUTTONS = {
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'next_tab': {ecodes.BTN_TR, ecodes.BTN_TRIGGER_HAPPY5},
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'confirm_stick': {ecodes.BTN_THUMBL, ecodes.BTN_THUMBR},
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'context_menu': {ecodes.BTN_START},
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'menu': {ecodes.BTN_SELECT, ecodes.BTN_MODE},
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'menu': {ecodes.BTN_SELECT},
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}
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class InputManager(QObject):
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@ -595,8 +595,11 @@ class InputManager(QObject):
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self.gamepad_thread.join()
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self.gamepad_thread = threading.Thread(target=self.monitor_gamepad, daemon=True)
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self.gamepad_thread.start()
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# Signal to enter fullscreen mode
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self.toggle_fullscreen.emit(True)
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# Отправляем сигнал для полноэкранного режима только если:
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# 1. auto_fullscreen_gamepad включено
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# 2. fullscreen выключено (чтобы не конфликтовать с основной настройкой)
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if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
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self.toggle_fullscreen.emit(True)
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except Exception as e:
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logger.error(f"Error checking gamepad: {e}", exc_info=True)
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@ -623,7 +626,12 @@ class InputManager(QObject):
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continue
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now = time.time()
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if event.type == ecodes.EV_KEY and event.value == 1:
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self.button_pressed.emit(event.code)
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# Обработка кнопки Select для переключения полноэкранного режима
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if event.code in BUTTONS['menu']:
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# Переключаем полноэкранный режим
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self.toggle_fullscreen.emit(not self._is_fullscreen)
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else:
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self.button_pressed.emit(event.code)
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elif event.type == ecodes.EV_ABS:
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self.dpad_moved.emit(event.code, event.value, now)
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except OSError as e:
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@ -20,9 +20,12 @@ from portprotonqt.egs_api import load_egs_games_async
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from portprotonqt.theme_manager import ThemeManager, load_theme_screenshots, load_logo
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from portprotonqt.time_utils import save_last_launch, get_last_launch, parse_playtime_file, format_playtime, get_last_launch_timestamp, format_last_launch
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from portprotonqt.config_utils import (
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get_portproton_location, read_theme_from_config, save_theme_to_config, parse_desktop_entry, load_theme_metainfo, read_time_config, read_card_size, save_card_size,
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read_sort_method, read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method, save_display_filter, save_proxy_config, read_proxy_config,
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read_fullscreen_config, save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config, clear_cache
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get_portproton_location, read_theme_from_config, save_theme_to_config, parse_desktop_entry,
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load_theme_metainfo, read_time_config, read_card_size, save_card_size, read_sort_method,
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read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method,
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save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config,
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save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config,
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clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad
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)
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from portprotonqt.localization import _
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from portprotonqt.logger import get_logger
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@ -976,7 +979,17 @@ class MainWindow(QMainWindow):
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self.fullscreenCheckBox.setChecked(current_fullscreen)
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formLayout.addRow(self.fullscreenTitle, self.fullscreenCheckBox)
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# 6. Legendary Authentication
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# 6. Automatic fullscreen on gamepad connection
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self.autoFullscreenGamepadCheckBox = QCheckBox(_("Auto Fullscreen on Gamepad connected"))
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self.autoFullscreenGamepadCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
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self.autoFullscreenGamepadTitle = QLabel(_("Auto Fullscreen on Gamepad connected:"))
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self.autoFullscreenGamepadTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
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self.autoFullscreenGamepadTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
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current_auto_fullscreen = read_auto_fullscreen_gamepad()
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self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen)
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formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox)
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# 7. Legendary Authentication
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self.legendaryAuthButton = AutoSizeButton(
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_("Open Legendary Login"),
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icon=self.theme_manager.get_icon("login")
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@ -1155,6 +1168,9 @@ class MainWindow(QMainWindow):
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fullscreen = self.fullscreenCheckBox.isChecked()
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save_fullscreen_config(fullscreen)
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auto_fullscreen_gamepad = self.autoFullscreenGamepadCheckBox.isChecked()
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save_auto_fullscreen_gamepad(auto_fullscreen_gamepad)
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for card in self.game_card_cache.values():
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card.update_badge_visibility(filter_key)
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@ -1170,18 +1186,14 @@ class MainWindow(QMainWindow):
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self.settings_saved.emit()
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if fullscreen:
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# Управление полноэкранным режимом
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gamepad_connected = self.input_manager.find_gamepad() is not None
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if fullscreen or (auto_fullscreen_gamepad and gamepad_connected):
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self.showFullScreen()
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else:
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if self.isFullScreen():
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# Переходим в нормальный режим и восстанавливаем сохраненные размеры
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width, height = read_window_geometry()
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self.showNormal()
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if width > 0 and height > 0:
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self.resize(width, height)
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# Сохраняем геометрию только если окно не в полноэкранном режиме
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if not self.isFullScreen():
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save_window_geometry(self.width(), self.height())
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# Если обе галочки сняты и геймпад не подключен, возвращаем нормальное состояние
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self.showNormal()
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self.resize(*read_window_geometry()) # Восстанавливаем сохраненные размеры окна
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self.statusBar().showMessage(_("Settings saved"), 3000)
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