Add PortNAME_vars

This commit is contained in:
castro-fidel
2020-11-23 01:34:22 +03:00
parent 1887b03ffa
commit fcc2062221
9 changed files with 135 additions and 36 deletions

View File

@ -6,9 +6,7 @@ export gamedir="Battle.net"
export gamename="Battle.net"
export portname="PortBattleNET"
export porturl="http://portwine-linux.ru/battle-net-linux/"
if [ ! -z ${gamedir} ]; then
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
fi
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT

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@ -10,31 +10,32 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${ga
export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export STAGING_SHARED_MEMORY=1
export PROTON_FORCE_LARGE_ADDRESS_AWARE=1
export PROTON_USE_SECCOMP=0
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export WINEDEBUG="-all"
export PORTWINE_ACO=0
export STAGING_SHARED_MEMORY=1
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_VR=1 # Disabled VR support
export PW_NO_D3D9=0 # Disable d3d9.dll
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_DXGI_NATIVE=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_PULSE_LOWLATENCY=0
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
########################################################################
ADD_IN_START_PORTWINE ()
{
if [ "${var_dxvk_on}" -eq "0" ]
then ###OPENGL###
export PROTON_USE_WINED3D=1
export PW_DXGI_FOR_VKD3D=1
export PROTON_NO_D9VK=0
export PROTON_NO_D3D11=0
export PROTON_NO_D3D10=0
export PROTON_OLD_GL_STRING=0
else ###DXVK###
export PROTON_USE_WINED3D=0
export PW_DXGI_FOR_VKD3D=0
export PROTON_NO_D9VK=0
export PROTON_NO_D3D11=0
export PROTON_NO_D3D10=0
export DXVK_ASYNC=0
fi
export launch_parameters="-opengl -SkipBuildPatchPrereq"
cd "${PATH_TO_GAME}"
}

View File

@ -6,9 +6,7 @@ export portname="PortGoG"
export gamename="GOG Galaxy"
export gamedir="GOG Galaxy"
export porturl="http://portwine-linux.ru/"
if [ ! -z "${gamedir}" ]; then
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
fi
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/GalaxyClient.exe"
########################################################################
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT

View File

@ -6,9 +6,7 @@ export portname="PortMailRu"
export gamename="GameMailRu"
export gamedir="GameCenter"
export porturl="http://portwine-linux.ru/mail-ru-linux"
if [ ! -z "${gamedir}" ]; then
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}"
fi
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}"
export gamestart="${PATH_TO_GAME}/GameCenter.exe"
########################################################################
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT

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@ -0,0 +1,54 @@
#!/bin/bash
# License GPL
# Author: Tergoev M.A.
########################################################################
export portname="PortOrigin"
export gamename="Origin"
export gamedir="Origin"
if [ ! -z "${gamedir}" ]; then
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
fi
export gamestart="Origin.exe"
export porturl="http://portwine-linux.ru/origin-linux/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export STAGING_SHARED_MEMORY=1
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_VR=1 # Disabled VR support
export PW_NO_D3D9=0 # Disable d3d9.dll
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_DXGI_NATIVE=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_PULSE_LOWLATENCY=0
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
########################################################################
ADD_IN_START_PORTWINE ()
{
export launch_parameters=""
cd "${PATH_TO_GAME}"
sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
}

View File

@ -37,7 +37,6 @@ export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE
########################################################################
ADD_IN_START_PORTWINE ()
{
export launch_parameters=""
cd "${PATH_TO_GAME}"
}
########################################################################

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@ -0,0 +1,51 @@
#!/bin/bash
# License GPL
# Author: Tergoev M.A.
########################################################################
export portname=PortUplay
export gamename=Uplay
export gamedir="Ubisoft/Ubisoft Game Launcher"
export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
export gamestart="${PATH_TO_GAME}/Uplay.exe"
export porturl="https://portwine-linux.ru/uplay-linux/"
########################################################################
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
export STAGING_SHARED_MEMORY=1
export PW_LOG=0 # Enable debug mode fo terminal
export PW_NO_VR=1 # Disabled VR support
export PW_NO_D3D9=0 # Disable d3d9.dll
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_ASYNC=0
export PW_DXGI_NATIVE=0
export PW_USE_TERMINAL=0
export PW_OLD_GL_STRING=0
export PW_NO_WINEMFPLAY=0
export PW_NVAPI_DISABLE=1
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_HIDE_NVIDIA_GPU=0
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
export PW_WINEDBG_DISABLE=1
export PW_PULSE_LOWLATENCY=0
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
########################################################################
ADD_IN_START_PORTWINE ()
{
export launch_parameters=""
cd "${PATH_TO_GAME}"
}
########################################################################
ADD_IN_STOP_PORTWINE ()
{
echo " "
}
########################################################################
ADD_IN_POST_INSTALL ()
{
`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
}