Add PortNAME_vars
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@ -13,8 +13,8 @@ if [ -x "`which wrestool 2>/dev/null`" ]; then
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cp -f "${PORTPROTON_EXE}.ico" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico"
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fi
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PORTPROTON_CMD=""
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#PORTPROTON_CMD=$(zenity --entry --text "${sc_cmd}")
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#if [ $? -eq 1 ];then exit 1; fi
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PORTPROTON_CMD=$(zenity --entry --text "${sc_cmd}")
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if [ $? -eq 1 ];then exit 1; fi
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start_settings=`zenity --title "${ss_title}" --text "${ss_text}" --list --radiolist \
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--column="${inst_set}" --column "${ss_ver}" --column "${ss_dr}" --width=500 --height=220 \
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TRUE "DXVK" "${ss_ogl_3}" \
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@ -55,7 +55,7 @@ start_settings=`zenity --title "${ss_title}" --text "${ss_text}" --list --radio
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name_desktop="${PORTPROTON_NAME}"
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echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop"
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echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
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echo "Exec="env dxvk_ogl_var=$dxvk_ogl_var PATH_TO_GAME=\""$PORTPROTON_PATH"\" sh \"${PORT_SCRIPTS_PATH}/start\" \"${PORTPROTON_EXE}\" ${PORTPROTON_CMD}"" \
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echo "Exec="env dxvk_ogl_var=$dxvk_ogl_var launch_parameters="${PORTPROTON_CMD}" PATH_TO_GAME=\""$PORTPROTON_PATH"\" sh \"${PORT_SCRIPTS_PATH}/start\" \"${PORTPROTON_EXE}\" "" \
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>> "${PORT_WINE_PATH}/${name_desktop}.desktop"
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echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
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echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop"
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@ -60,14 +60,14 @@ export PW_TERM=""
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if [ "${PW_USE_TERMINAL}" = "1" ]; then
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if [ -x "`which konsole 2>/dev/null`" ]; then
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export PW_TERM="konsole -e"
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elif [ -x "`which xfce4-terminal 2>/dev/null`" ]; then
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export PW_TERM="xfce4-terminal -x"
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elif [ -x "`which xterm 2>/dev/null`" ]; then
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export PW_TERM="xterm -e"
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elif [ -x "`which gnome-terminal 2>/dev/null`" ]; then
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export PW_TERM="gnome-terminal -- $SHELL -c"
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elif [ -x "`which lxterminal 2>/dev/null`" ]; then
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export PW_TERM="lxterminal -e"
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# elif [ -x "`which xfce4-terminal 2>/dev/null`" ]; then
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# export PW_TERM="xfce4-terminal -x" #test
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fi
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fi
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########################################################################
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@ -6,9 +6,7 @@ export gamedir="Battle.net"
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export gamename="Battle.net"
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export portname="PortBattleNET"
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export porturl="http://portwine-linux.ru/battle-net-linux/"
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if [ ! -z ${gamedir} ]; then
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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fi
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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@ -10,31 +10,32 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${ga
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export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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export STAGING_SHARED_MEMORY=1
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export PROTON_FORCE_LARGE_ADDRESS_AWARE=1
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export PROTON_USE_SECCOMP=0
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export WINEDEBUG="-all"
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export PORTWINE_ACO=0
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export STAGING_SHARED_MEMORY=1
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export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_VR=1 # Disabled VR support
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export PW_NO_D3D9=0 # Disable d3d9.dll
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export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
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export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
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export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
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export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
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export PW_DXVK_ASYNC=0
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export PW_DXGI_NATIVE=0
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export PW_USE_TERMINAL=0
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export PW_OLD_GL_STRING=0
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export PW_NO_WINEMFPLAY=0
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export PW_NVAPI_DISABLE=1
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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export PW_HIDE_NVIDIA_GPU=0
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export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=1
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export PW_PULSE_LOWLATENCY=0
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export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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if [ "${var_dxvk_on}" -eq "0" ]
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then ###OPENGL###
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export PROTON_USE_WINED3D=1
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export PW_DXGI_FOR_VKD3D=1
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export PROTON_NO_D9VK=0
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export PROTON_NO_D3D11=0
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export PROTON_NO_D3D10=0
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export PROTON_OLD_GL_STRING=0
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else ###DXVK###
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export PROTON_USE_WINED3D=0
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export PW_DXGI_FOR_VKD3D=0
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export PROTON_NO_D9VK=0
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export PROTON_NO_D3D11=0
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export PROTON_NO_D3D10=0
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export DXVK_ASYNC=0
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fi
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export launch_parameters="-opengl -SkipBuildPatchPrereq"
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cd "${PATH_TO_GAME}"
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}
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@ -6,9 +6,7 @@ export portname="PortGoG"
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export gamename="GOG Galaxy"
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export gamedir="GOG Galaxy"
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export porturl="http://portwine-linux.ru/"
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if [ ! -z "${gamedir}" ]; then
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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fi
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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export gamestart="${PATH_TO_GAME}/GalaxyClient.exe"
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########################################################################
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export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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@ -6,9 +6,7 @@ export portname="PortMailRu"
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export gamename="GameMailRu"
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export gamedir="GameCenter"
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export porturl="http://portwine-linux.ru/mail-ru-linux"
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if [ ! -z "${gamedir}" ]; then
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}"
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fi
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}"
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export gamestart="${PATH_TO_GAME}/GameCenter.exe"
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########################################################################
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export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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54
data_from_portwine/scripts/vars/PortOrigin_vars
Executable file
54
data_from_portwine/scripts/vars/PortOrigin_vars
Executable file
@ -0,0 +1,54 @@
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#!/bin/bash
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# License GPL
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# Author: Tergoev M.A.
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########################################################################
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export portname="PortOrigin"
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export gamename="Origin"
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export gamedir="Origin"
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if [ ! -z "${gamedir}" ]; then
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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fi
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export gamestart="Origin.exe"
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export porturl="http://portwine-linux.ru/origin-linux/"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export STAGING_SHARED_MEMORY=1
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export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_VR=1 # Disabled VR support
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export PW_NO_D3D9=0 # Disable d3d9.dll
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export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
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export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
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export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
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export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
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export PW_DXVK_ASYNC=0
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export PW_DXGI_NATIVE=0
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export PW_USE_TERMINAL=0
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export PW_OLD_GL_STRING=0
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export PW_NO_WINEMFPLAY=0
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export PW_NVAPI_DISABLE=1
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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export PW_HIDE_NVIDIA_GPU=0
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export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=1
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export PW_PULSE_LOWLATENCY=0
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export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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export launch_parameters=""
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cd "${PATH_TO_GAME}"
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sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml"
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}
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########################################################################
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ADD_IN_STOP_PORTWINE ()
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{
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echo " "
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}
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########################################################################
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ADD_IN_POST_INSTALL ()
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{
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`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
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}
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@ -37,7 +37,6 @@ export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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export launch_parameters=""
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cd "${PATH_TO_GAME}"
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}
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########################################################################
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51
data_from_portwine/scripts/vars/PortUplay_vars
Executable file
51
data_from_portwine/scripts/vars/PortUplay_vars
Executable file
@ -0,0 +1,51 @@
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#!/bin/bash
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# License GPL
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# Author: Tergoev M.A.
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########################################################################
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export portname=PortUplay
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export gamename=Uplay
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export gamedir="Ubisoft/Ubisoft Game Launcher"
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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export gamestart="${PATH_TO_GAME}/Uplay.exe"
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export porturl="https://portwine-linux.ru/uplay-linux/"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export STAGING_SHARED_MEMORY=1
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export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_VR=1 # Disabled VR support
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export PW_NO_D3D9=0 # Disable d3d9.dll
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export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
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export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
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export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
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export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
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export PW_DXVK_ASYNC=0
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export PW_DXGI_NATIVE=0
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export PW_USE_TERMINAL=0
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export PW_OLD_GL_STRING=0
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export PW_NO_WINEMFPLAY=0
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export PW_NVAPI_DISABLE=1
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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export PW_HIDE_NVIDIA_GPU=0
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export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=1
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export PW_PULSE_LOWLATENCY=0
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export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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export launch_parameters=""
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cd "${PATH_TO_GAME}"
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}
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########################################################################
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ADD_IN_STOP_PORTWINE ()
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{
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echo " "
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}
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########################################################################
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ADD_IN_POST_INSTALL ()
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{
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`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1
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}
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