added DXVK_HDR support for Wayland

This commit is contained in:
Mikhail Tergoev
2025-06-24 14:43:24 +03:00
parent 5f3c969e6d
commit 94e64da151

View File

@ -4225,11 +4225,15 @@ start_portwine () {
fi
fi
if [[ $PW_USE_NATIVE_WAYLAND == "1" ]] ; then
if check_wayland_session \
&& [[ $PW_USE_NATIVE_WAYLAND == "1" || $PW_USE_DXVK_HDR == "1" ]]
then
[[ $PW_USE_DXVK_HDR == "1" ]] && export DXVK_HDR="1"
export WINE_WAYLAND_HACKS="1"
var_winedlloverride_update "winex11.drv=d;winewayland.drv=b"
get_and_set_reg_file --add 'Software\Wine\Drivers' 'Graphics' 'REG_SZ' "x11,wayland" "user"
else
unset WINE_WAYLAND_HACKS DXVK_HDR
get_and_set_reg_file --delete 'Software\Wine\Drivers' 'Graphics'
fi
@ -5185,13 +5189,15 @@ gui_edit_db () {
PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS PW_USE_GAMEMODE
PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER
PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE
PW_DISABLE_COMPOSITING PW_USE_RUNTIME PW_DINPUT_PROTOCOL PW_USE_NATIVE_WAYLAND PW_USE_GALLIUM_ZINK
PW_USE_GALLIUM_NINE PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D
PW_DISABLE_COMPOSITING PW_USE_RUNTIME PW_DINPUT_PROTOCOL PW_USE_GALLIUM_ZINK PW_USE_GALLIUM_NINE
PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D PW_USE_NATIVE_WAYLAND PW_USE_DXVK_HDR
)
if check_wayland_session
then rm_from_array "PW_EDIT_DB_LIST" PW_USE_US_LAYOUT
else rm_from_array "PW_EDIT_DB_LIST" PW_USE_NATIVE_WAYLAND
else
rm_from_array "PW_EDIT_DB_LIST" PW_USE_NATIVE_WAYLAND
rm_from_array "PW_EDIT_DB_LIST" PW_USE_DXVK_HDR
fi
check_flatpak && rm_from_array "PW_EDIT_DB_LIST" PW_USE_RUNTIME
@ -5238,7 +5244,8 @@ gui_edit_db () {
PW_DISABLE_COMPOSITING_INFO=${translations[Disable desktop compositing (effects). It often improves performance.]}
PW_USE_RUNTIME_INFO=${translations[Use container launch mode (It is recommended not to change the value)]}
PW_DINPUT_PROTOCOL_INFO=${translations[Force use DirectInput protocol instead of XInput]}
PW_USE_NATIVE_WAYLAND_INFO=${translations[Enable experemental native Wayland support (need special wine build to work)]}
PW_USE_NATIVE_WAYLAND_INFO=${translations[Enable experemental native Wayland support]}
PW_USE_DXVK_HDR_INFO=${translations[Enable HDR settings in games with native Wayland]}
PW_USE_GALLIUM_ZINK_INFO=${translations[Use Gallium Zink (OpenGL driver is implemented via Vulkan)]}
PW_USE_GALLIUM_NINE_INFO=${translations[Use Gallium Nine (native DirectX 9 for MESA)]}
PW_USE_WINED3D_VULKAN_INFO=${translations[Instead of DXVK, use WineD3D vulkan (Damavand). Experimental function.]}