Merge branch 'fixes_for_3d_api_1' of github.com:Htylol/PortWINE into Htylol-fixes_for_3d_api_1
This commit is contained in:
		| @@ -3768,8 +3768,6 @@ fi | ||||
|             # WINED3D OPENGL | ||||
|             print_info "Use WINED3D OpenGL" | ||||
|             unset PW_VKBASALT PW_USE_GALLIUM_ZINK PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D | ||||
|             PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_NEW_VER}" | ||||
|             CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1" | ||||
|             CP_WINE_FILES="d3d12 d3d12core d3d11 d3d10core d3d10_1 d3d10 d3d9 d3d8 dxgi" | ||||
|             ;; | ||||
|         1) | ||||
| @@ -3785,27 +3783,27 @@ fi | ||||
|             fi | ||||
|             PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_SAREK_VER}" | ||||
|             CP_DXVK_FILES="d3d11 d3d10core d3d9 d3d8 dxgi" | ||||
|             CP_VKD3D_FILES="d3d12 libvkd3d-1 libvkd3d-shader-1" | ||||
|             CP_VKD3D_FILES="d3d12" | ||||
|             CP_WINE_FILES="d3d12core d3d10_1 d3d10" | ||||
|             ;; | ||||
|         2) | ||||
|             # NEWEST DXVK AND VKD3D | ||||
|             print_info "DXVK v.${DXVK_NEW_VER} in use" | ||||
|             print_info "VKD3D-PROTON v.${VKD3D_NEW_VER} in use" | ||||
|             PATH_TO_DXVK_FILES="${PW_VULKAN_DIR}/dxvk-${DXVK_NEW_VER}" | ||||
|             PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_NEW_VER}" | ||||
|             CP_DXVK_FILES="d3d11 d3d10core d3d9 d3d8 dxgi" | ||||
|             CP_VKD3D_FILES="d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1" | ||||
|             CP_WINE_FILES="d3d10_1 d3d10" | ||||
|             ;; | ||||
|         6) | ||||
|             # STABLE DXVK AND VKD3D | ||||
|             print_info "DXVK v.${DXVK_OLD_VER} in use" | ||||
|             print_info "VKD3D-PROTON v.${VKD3D_OLD_VER} in use" | ||||
|             PATH_TO_DXVK_FILES="${PW_VULKAN_DIR}/dxvk-${DXVK_OLD_VER}" | ||||
|             PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_OLD_VER}" | ||||
|             CP_DXVK_FILES="d3d11 d3d10core d3d9 d3d8 dxgi" | ||||
|             CP_VKD3D_FILES="d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1" | ||||
|             CP_VKD3D_FILES="d3d12 d3d12core" | ||||
|             CP_WINE_FILES="d3d10_1 d3d10" | ||||
|             ;; | ||||
|         6) | ||||
|             # NEWEST DXVK AND VKD3D | ||||
|             print_info "DXVK v.${DXVK_NEW_VER} in use" | ||||
|             print_info "VKD3D-PROTON v.${VKD3D_NEW_VER} in use" | ||||
|             PATH_TO_DXVK_FILES="${PW_VULKAN_DIR}/dxvk-${DXVK_NEW_VER}" | ||||
|             PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_NEW_VER}" | ||||
|             CP_DXVK_FILES="d3d11 d3d10core d3d9 d3d8 dxgi" | ||||
|             CP_VKD3D_FILES="d3d12 d3d12core" | ||||
|             CP_WINE_FILES="d3d10_1 d3d10" | ||||
|             ;; | ||||
|     esac | ||||
| @@ -3816,8 +3814,6 @@ fi | ||||
|     || [[ $PW_USE_GALLIUM_ZINK == "1" ]] \ | ||||
|     || [[ $PW_USE_WINED3D_VULKAN == "1" ]] ; then | ||||
|         unset PATH_TO_DXVK_FILES CP_DXVK_FILES PW_USE_SUPPLIED_DXVK_VKD3D | ||||
|         PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_NEW_VER}" | ||||
|         CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1" | ||||
|         CP_WINE_FILES="d3d12 d3d12core d3d11 d3d10core d3d10_1 d3d10 d3d9 d3d8 dxgi" | ||||
|     fi | ||||
|  | ||||
| @@ -3878,14 +3874,13 @@ fi | ||||
|             else add_to_var CP_WINE_FILES "d3d8" | ||||
|             fi | ||||
|         fi | ||||
|         if [[ -f "${WINEDIR}/lib64/wine/vkd3d-proton/d3d12core.dll" && -f "${WINEDIR}/lib64/vkd3d/libvkd3d-1.dll" ]] \ | ||||
|         || [[ -f "${WINEDIR}/lib/wine/vkd3d-proton/x86_64-windows/d3d12core.dll" && -f "${WINEDIR}/lib/vkd3d/x86_64-windows/libvkd3d-1.dll" ]] ; then | ||||
|             CP_VKD3D_FILES="d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1" | ||||
|         elif [[ -f "${WINEDIR}/lib64/wine/vkd3d-proton/d3d12.dll" && -f "${WINEDIR}/lib64/vkd3d/libvkd3d-shader-1.dll" ]] ; then | ||||
|             CP_VKD3D_FILES="d3d12 libvkd3d-1 libvkd3d-shader-1" | ||||
|         if [[ -f "${WINEDIR}/lib64/wine/vkd3d-proton/d3d12core.dll" ]] \ | ||||
|         || [[ -f "${WINEDIR}/lib/wine/vkd3d-proton/x86_64-windows/d3d12core.dll" ]] ; then | ||||
|             CP_VKD3D_FILES="d3d12 d3d12core" | ||||
|         elif [[ -f "${WINEDIR}/lib64/wine/vkd3d-proton/d3d12.dll" ]] ; then | ||||
|             CP_VKD3D_FILES="d3d12" | ||||
|             add_to_var CP_WINE_FILES "d3d12core" | ||||
|         else | ||||
|             CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1" | ||||
|             add_to_var CP_WINE_FILES "d3d12 d3d12core" | ||||
|         fi | ||||
|         [[ -f "${WINEDIR}/lib/wine/dxvk/x86_64-windows/d3d9.dll" ]] && PW_USE_SUPPLIED_DXVK_VKD3D="2" | ||||
| @@ -4182,30 +4177,29 @@ fi | ||||
|                     if [[ $wine_vkd3d_dll =~ d3d12 ]] ; then | ||||
|                         try_force_link_file "${WINEDIR}/lib/wine/vkd3d-proton/i386-windows/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${wine_vkd3d_dll}.dll" | ||||
|                         try_force_link_file "${WINEDIR}/lib/wine/vkd3d-proton/x86_64-windows/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${wine_vkd3d_dll}.dll" | ||||
|                     fi | ||||
|                     if [[ $wine_vkd3d_dll =~ libvkd3d ]] ; then | ||||
|                         try_force_link_file "${WINEDIR}/lib/vkd3d/i386-windows/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${wine_vkd3d_dll}.dll" | ||||
|                         try_force_link_file "${WINEDIR}/lib/vkd3d/x86_64-windows/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${wine_vkd3d_dll}.dll" | ||||
|                     fi ;; | ||||
|                 1) | ||||
|                     if [[ $wine_vkd3d_dll =~ d3d12 ]] ; then | ||||
|                         try_force_link_file "${WINEDIR}/lib/wine/vkd3d-proton/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${wine_vkd3d_dll}.dll" | ||||
|                         try_force_link_file "${WINEDIR}/lib64/wine/vkd3d-proton/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${wine_vkd3d_dll}.dll" | ||||
|                     fi | ||||
|                     if [[ $wine_vkd3d_dll =~ libvkd3d ]] ; then | ||||
|                         try_force_link_file "${WINEDIR}/lib/vkd3d/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${wine_vkd3d_dll}.dll" | ||||
|                         try_force_link_file "${WINEDIR}/lib64/vkd3d/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${wine_vkd3d_dll}.dll" | ||||
|                     fi ;; | ||||
|                 0) | ||||
|                     try_force_link_file "${PATH_TO_VKD3D_FILES}/x86/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${wine_vkd3d_dll}.dll" | ||||
|                     try_force_link_file "${PATH_TO_VKD3D_FILES}/x64/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${wine_vkd3d_dll}.dll" ;; | ||||
|             esac | ||||
|             [[ ! $wine_vkd3d_dll =~ libvkd3d ]] && var_winedlloverride_update "${wine_vkd3d_dll}=n" | ||||
|             var_winedlloverride_update "${wine_vkd3d_dll}=n" | ||||
|         done | ||||
|         create_new_dir "${PATH_TO_VKD3D_FILES}/vkd3d_cache" | ||||
|         export VKD3D_SHADER_CACHE_PATH="${PATH_TO_VKD3D_FILES}/vkd3d_cache" | ||||
|     fi | ||||
|  | ||||
|     # некоторым играм для любых 3D api для правильной работы wined3d необходимо чтобы эти библиотеки всегда были | ||||
|     PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_NEW_VER}" # используется git версия | ||||
|     try_force_link_file "${PATH_TO_VKD3D_FILES}/x86/libvkd3d-1.dll" "${WINEPREFIX}/drive_c/windows/syswow64/libvkd3d-1.dll" | ||||
|     try_force_link_file "${PATH_TO_VKD3D_FILES}/x86/libvkd3d-shader-1.dll" "${WINEPREFIX}/drive_c/windows/syswow64/libvkd3d-shader-1.dll" | ||||
|     try_force_link_file "${PATH_TO_VKD3D_FILES}/x64/libvkd3d-1.dll" "${WINEPREFIX}/drive_c/windows/system32/libvkd3d-1.dll" | ||||
|     try_force_link_file "${PATH_TO_VKD3D_FILES}/x64/libvkd3d-shader-1.dll" "${WINEPREFIX}/drive_c/windows/system32/libvkd3d-shader-1.dll" | ||||
|  | ||||
|     # GALLIUM NINE | ||||
|     if [[ "$CP_GALLIUM_NINE_FILES" == "d3d9" ]] && [[ -f "${PW_TMPFS_PATH}/gallium_nine.tmp" ]] ; then | ||||
|         PATH_TO_GALLIUM_NINE_FILES="${PW_PLUGINS_PATH}/gallium_nine_v.${PW_GALLIUM_NINE_VER}" | ||||
|   | ||||
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