Added d3d8tod3d9 wrapper (tested in dx8 x32 game)
This commit is contained in:
parent
6c55a71d0a
commit
0377dcb34c
88
data_from_portwine/Reshade/ReShade.ini
Normal file
88
data_from_portwine/Reshade/ReShade.ini
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
[DEPTH]
|
||||||
|
DepthCopyAtClearIndex=0
|
||||||
|
DepthCopyBeforeClears=0
|
||||||
|
UseAspectRatioHeuristics=1
|
||||||
|
|
||||||
|
[GENERAL]
|
||||||
|
EffectSearchPaths=.\Shaders
|
||||||
|
IntermediateCachePath=C:\users\steamuser\Temp
|
||||||
|
NoDebugInfo=1
|
||||||
|
NoEffectCache=0
|
||||||
|
NoReloadOnInit=0
|
||||||
|
NoReloadOnInitForNonVR=0
|
||||||
|
PerformanceMode=0
|
||||||
|
PreprocessorDefinitions=
|
||||||
|
PresetPath=.\ReShadePreset.ini
|
||||||
|
PresetShortcutKeys=
|
||||||
|
PresetShortcutPaths=
|
||||||
|
PresetTransitionDelay=1000
|
||||||
|
PresetTransitionDuration=1000
|
||||||
|
SkipLoadingDisabledEffects=0
|
||||||
|
StartupPresetPath=
|
||||||
|
TextureSearchPaths=.\Textures
|
||||||
|
|
||||||
|
[INPUT]
|
||||||
|
ForceShortcutModifiers=1
|
||||||
|
InputProcessing=2
|
||||||
|
KeyEffects=0,0,0,0
|
||||||
|
KeyNextPreset=0,0,0,0
|
||||||
|
KeyOverlay=36,0,0,0
|
||||||
|
KeyPerformanceMode=0,0,0,0
|
||||||
|
KeyPreviousPreset=0,0,0,0
|
||||||
|
KeyReload=0,0,0,0
|
||||||
|
KeyScreenshot=44,0,0,0
|
||||||
|
|
||||||
|
[OVERLAY]
|
||||||
|
AutoSavePreset=1
|
||||||
|
ClockFormat=0
|
||||||
|
Docking=[Docking][Data],DockSpace ID=0x7E010B79 Window=0x995B0CF8 Pos=8,,8 Size=1904,,1064 Split=X, DockNode ID=0x00000001 Parent=0x7E010B79 SizeRef=671,,1080 Selected=0xAF9E06C0, DockNode ID=0x00000002 Parent=0x7E010B79 SizeRef=1247,,1080 CentralNode=1
|
||||||
|
FPSPosition=1
|
||||||
|
NoFontScaling=1
|
||||||
|
SaveWindowState=0
|
||||||
|
ShowClock=0
|
||||||
|
ShowForceLoadEffectsButton=1
|
||||||
|
ShowFPS=0
|
||||||
|
ShowFrameTime=0
|
||||||
|
ShowPresetTransitionMessage=1
|
||||||
|
ShowScreenshotMessage=1
|
||||||
|
TutorialProgress=4
|
||||||
|
VariableListHeight=300.000000
|
||||||
|
VariableListUseTabs=0
|
||||||
|
Window=[Window][Home],Pos=8,,8,Size=671,,1064,Collapsed=0,DockId=0x00000001,,0,[Window][Add-ons],Pos=8,,8,Size=671,,1064,Collapsed=0,DockId=0x00000001,,1,[Window][Settings],Pos=8,,8,Size=671,,1064,Collapsed=0,DockId=0x00000001,,2,[Window][Statistics],Pos=8,,8,Size=671,,1064,Collapsed=0,DockId=0x00000001,,3,[Window][Log],Pos=8,,8,Size=671,,1064,Collapsed=0,DockId=0x00000001,,4,[Window][About],Pos=8,,8,Size=671,,1064,Collapsed=0,DockId=0x00000001,,5,[Window][###editor],Collapsed=0,DockId=0x00000002,[Window][Viewport],Pos=0,,0,Size=1920,,1080,Collapsed=0,[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0
|
||||||
|
|
||||||
|
[SCREENSHOT]
|
||||||
|
ClearAlpha=1
|
||||||
|
FileFormat=1
|
||||||
|
FileNaming=%AppName% %Date% %Time%
|
||||||
|
FileNamingFormat=0
|
||||||
|
JPEGQuality=90
|
||||||
|
PostSaveCommand=
|
||||||
|
PostSaveCommandArguments="%TargetPath%"
|
||||||
|
PostSaveCommandNoWindow=0
|
||||||
|
PostSaveCommandWorkingDirectory=.\
|
||||||
|
SaveBeforeShot=0
|
||||||
|
SaveOverlayShot=0
|
||||||
|
SavePath=
|
||||||
|
SavePresetFile=0
|
||||||
|
SoundPath=
|
||||||
|
|
||||||
|
[STYLE]
|
||||||
|
Alpha=1.000000
|
||||||
|
ChildRounding=0.000000
|
||||||
|
ColFPSText=1.000000,1.000000,0.784314,1.000000
|
||||||
|
EditorFont=
|
||||||
|
EditorFontSize=13
|
||||||
|
EditorStyleIndex=0
|
||||||
|
Font=
|
||||||
|
FontSize=13
|
||||||
|
FPSScale=1.000000
|
||||||
|
FrameRounding=0.000000
|
||||||
|
GrabRounding=0.000000
|
||||||
|
HdrOverlayBrightness=203.000000
|
||||||
|
HdrOverlayOverwriteColorSpaceTo=0
|
||||||
|
PopupRounding=0.000000
|
||||||
|
ScrollbarRounding=0.000000
|
||||||
|
StyleIndex=2
|
||||||
|
TabRounding=4.000000
|
||||||
|
WindowRounding=0.000000
|
||||||
|
|
BIN
data_from_portwine/Reshade/d3d8.dll
Normal file
BIN
data_from_portwine/Reshade/d3d8.dll
Normal file
Binary file not shown.
@ -507,9 +507,10 @@ pw_reshade_check () {
|
|||||||
if [[ "${ENABLE_RESHADE}" == 1 ]] && [[ "${PW_VULKAN_USE}" != "3" ]] ; then
|
if [[ "${ENABLE_RESHADE}" == 1 ]] && [[ "${PW_VULKAN_USE}" != "3" ]] ; then
|
||||||
ln -is "${PORT_WINE_PATH}/data/Reshade/ReShade64.dll" "${PATH_TO_GAME}/dxgi.dll"
|
ln -is "${PORT_WINE_PATH}/data/Reshade/ReShade64.dll" "${PATH_TO_GAME}/dxgi.dll"
|
||||||
ln -is "${PORT_WINE_PATH}/data/Reshade/ReShade32.dll" "${PATH_TO_GAME}/d3d9.dll"
|
ln -is "${PORT_WINE_PATH}/data/Reshade/ReShade32.dll" "${PATH_TO_GAME}/d3d9.dll"
|
||||||
var_winedlloverride_update "d3d9,dxgi=n,b"
|
ln -is "${PORT_WINE_PATH}/data/Reshade/d3d8.dll" "${PATH_TO_GAME}/d3d8.dll"
|
||||||
|
var_winedlloverride_update "d3d8,d3d9,dxgi=n,b"
|
||||||
|
|
||||||
LINKS="ReShade32.json ReShade64.json Shaders Textures"
|
LINKS="ReShade32.json ReShade64.json ReShade.ini Shaders Textures"
|
||||||
|
|
||||||
for link in $LINKS; do
|
for link in $LINKS; do
|
||||||
if [[ ! -L "${PATH_TO_GAME}/$link" ]] ; then
|
if [[ ! -L "${PATH_TO_GAME}/$link" ]] ; then
|
||||||
|
Loading…
x
Reference in New Issue
Block a user