fix: added workaround for work with nvk

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-07-09 20:49:58 +05:00
parent ccfe455fb4
commit cf0b11ea3e

View File

@ -7,23 +7,19 @@ for i in "${HOME}"/.config/environment.d/*.conf; do
done
set +a
# Fix intel color corruption
# might come with some performance degradation but is better than a corrupted
# color image
export INTEL_DEBUG=norbc
export mesa_glthread=true
# Gamescope parameters
GAMESCOPE_PARAMS=""
# This should be used by default by gamescope. Cannot hurt to force it anyway.
# Reported better framelimiting with this enabled
export ENABLE_GAMESCOPE_WSI=1
# Some environment variables by default (taken from Deck session)
export SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS=0
# Add custom vulkan adapter if specified
if [ -n "$VULKAN_ADAPTER" ]; then
GAMESCOPECMD= " --prefer-vk-device $VULKAN_ADAPTER"
# Check if NVK driver is in use
if vulkaninfo 2>/dev/null | grep -i "driverName" | grep -q "NVK"; then
# Workaround for https://gitlab.freedesktop.org/mesa/mesa/-/issues/13478
GAMESCOPE_PARAMS+=" --backend sdl -f"
fi
# Start client application
gamescope $GAMESCOPECMD -- portprotonqt --fullscreen
# Prefer a specific Vulkan adapter if defined
if [ -n "$VULKAN_ADAPTER" ]; then
GAMESCOPE_PARAMS+=" --prefer-vk-device $VULKAN_ADAPTER"
fi
# Start client application with Gamescope
gamescope $GAMESCOPE_PARAMS -- portprotonqt --fullscreen