230 Commits
v0.1.3 ... main

Author SHA1 Message Date
Renovate Bot
7f996ab6a0 chore(deps): update archlinux:base-devel docker digest to b380991
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2025-10-08 12:09:42 +00:00
Renovate Bot
9e17978155 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to 17c8966
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2025-10-08 12:05:09 +00:00
5d0185b1b4 feat(winetricks): added preloader to tabble
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-08 16:41:32 +05:00
5c134be04e chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:54:05 +05:00
8c66695192 chore(winetricks): fix typo on translate and added forget icon
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:49:48 +05:00
7a141d8e46 fix(winetricks): resolve QProcess channel mode warning in install handler
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:43:16 +05:00
abb2377fb7 fix(winetricks): remove duplicate entries in winetricks.log
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:37:41 +05:00
75f4f346de chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:27:31 +05:00
87a9f85272 feat(wine settings): make winetricks work with gamepad
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 15:18:48 +05:00
240f685ece feat(wine settings): make winetricks work
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-07 12:06:35 +05:00
af4e3e95bb chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:57:52 +05:00
017d9a42cf feat(wine settings): make prefix and wine delete work
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:55:24 +05:00
18b7c4054b chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:47:45 +05:00
dd7f71b70a feat(wine settings): make pfx_backup work
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 17:29:06 +05:00
8fd44c575b fix: expose gamesListWidget from GameLibraryManager to fix gamepad navigation
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 13:21:58 +05:00
65b43c1572 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 00:04:55 +05:00
f35276abfe fix: reject candidate if normalized name equals "game"
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-06 00:02:06 +05:00
6fea9a9a7e chore(wine settings): rework layout
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-05 20:01:00 +05:00
5189474631 feat(wine settings): initial introdouce
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-05 16:19:06 +05:00
Renovate Bot
416cc6a268 chore(deps): update archlinux:base-devel docker digest to 5d95edc
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2025-10-05 08:20:07 +00:00
Renovate Bot
3b44ed5252 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to e459af1
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2025-10-05 00:01:07 +00:00
c8c45dda06 chore(readme): drop Those Awesome Guys
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-04 20:54:57 +05:00
3f9f794e6f hint icons
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2025-10-04 22:12:10 +07:00
ba9d8b76d8 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-02 16:31:01 +05:00
e99c71c1f8 feat: optimize search
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-02 16:29:18 +05:00
baec62d1cb chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-01 11:19:52 +05:00
cb76961e4f feat: optimize add and remove game
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-01 11:19:37 +05:00
Gitea Actions
081cd07253 chore: update steam apps list 2025-10-01T00:01:41Z 2025-10-01 00:01:42 +00:00
b5efee29ea chore: cleanup MainWindow class
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-30 15:43:11 +05:00
69360f7e7e touchscreen scrolling
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2025-09-28 16:04:11 +03:00
Renovate Bot
39712f0591 chore(deps): update https://gitea.com/actions/setup-node action to v5
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2025-09-28 07:43:25 +00:00
Renovate Bot
60b508af18 chore(deps): update https://gitea.com/actions/checkout action to v5
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2025-09-28 07:40:23 +00:00
Renovate Bot
b6637b4163 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to dd5721b
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2025-09-28 07:34:37 +00:00
Renovate Bot
6d9eed42f8 chore(deps): update pre-commit hook astral-sh/ruff-pre-commit to v0.13.2
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2025-09-28 00:01:38 +00:00
7372e3b7f5 chore: added zstd comp to appimage
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-27 17:52:32 +05:00
e0d5bd7993 chore: update appimage fork
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-27 07:11:11 +00:00
Renovate Bot
12f8067af1 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to 2098143
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2025-09-24 17:38:45 +00:00
Renovate Bot
716a813ca9 chore(deps): update pre-commit hook astral-sh/uv-pre-commit to v0.8.22
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2025-09-24 17:37:21 +00:00
c62cc6853f chore(check-translation): disable untill yaspeller fixed
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:31:19 +05:00
2e018b4690 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:27:15 +05:00
ad5b25f713 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:17:29 +05:00
3fb8201305 feat(file explorer): added ThumbnailLoader class
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 22:14:13 +05:00
04d8302d6c chore(logs): start translate
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 21:05:58 +05:00
Renovate Bot
f868b21178 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to 06348c5
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2025-09-23 12:10:57 +00:00
Renovate Bot
ebe25b41d8 chore(deps): update pre-commit hook astral-sh/uv-pre-commit to v0.8.20
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2025-09-23 12:07:17 +00:00
Renovate Bot
fae6cad52d chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to edaa35b
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2025-09-23 07:14:54 +00:00
Renovate Bot
42bce11ada chore(deps): update archlinux:base-devel docker digest to 0589aa8
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2025-09-23 07:12:08 +00:00
f088c01768 chore(renovate): validate and fix renovate.json configuration
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 12:10:19 +05:00
e7eee85ed4 feat(dev-scripts): regenerate uv.lock on bump ver
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 11:58:10 +05:00
ecfe252ae3 v0.1.6
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 11:45:36 +05:00
1ad19bff6a chore: hide legendary login
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 10:51:33 +05:00
98f07a9792 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 00:20:58 +05:00
d5c53ed1aa feat(completion): added --debug-level
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 00:19:40 +05:00
5a2ab36b60 feat(cli): added --debug-level= argument
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-23 00:14:51 +05:00
8e25c04f56 chore(logs): start rework
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-18 17:29:38 +05:00
f249b01dc6 chore(readme): fix logo path
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-17 12:53:38 +05:00
9f32afe6a3 fix: dialog navigation on gamepad
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 21:30:57 +05:00
f475e6e0b2 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 17:03:21 +05:00
43a7c37e91 feat: use mouse extra button to back
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 17:01:43 +05:00
f1cf0ffd68 fix ecodes again meh
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 16:40:10 +05:00
70ed3abcb5 fix add game dialog navigation on keyboard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 16:28:19 +05:00
f061b1597e chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 12:17:57 +05:00
0f37a8fc6f fix: disable input manager if window is not focused
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 12:15:12 +05:00
850bc57a16 chore: added prompts license to readme
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 11:55:52 +05:00
0dcc3ea13f chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 11:51:38 +05:00
1c82b34e36 feat: added ps controllers hint
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 11:46:48 +05:00
a8c4ae6f7b chore: clean icons
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-13 10:24:34 +05:00
dd4f658b66 feat: rework createControlHintsWidget
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-12 15:07:25 +05:00
bff6b7fd34 chore(build): update setuptools
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-09 10:59:41 +05:00
1e191bbba3 chore(build): added fedora 43 build
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-09 10:07:52 +05:00
4356e653b8 feat: added control hint
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-08 20:48:03 +05:00
4fc95511f1 docs(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-08 18:47:23 +05:00
4d4e14ea52 fix: Prevent fullscreen toggle on 'Select' button press during game launch
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-08 18:45:30 +05:00
c39f5ad83b chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:58:15 +05:00
f3325ca35f feat(theme-manager): implement singleton and caching for improved theme handling
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:54:25 +05:00
50645066dd chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:30:16 +05:00
7945dd8980 fix(input_manager): exclude ASRock LED controller from gamepad detection
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-07 22:28:34 +05:00
59c38f9c57 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-06 12:44:43 +05:00
a2d5d28884 fix(cache): add cleanup of related cache files on JSON updates
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-06 12:43:22 +05:00
16af4b410a chore(renovate): disable almost python-version update
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2025-09-03 19:17:13 +05:00
e8e42b5a86 chore(renovate): disable python-version update
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2025-09-03 19:08:58 +05:00
d16e2cdf43 chore(renovate): dont update github-runners
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2025-09-02 22:56:03 +05:00
Renovate Bot
b60fd0d593 chore(deps): pin dependencies
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2025-09-02 17:31:21 +00:00
d93f23fe8c chore(renovate): added GITHUB_TOKEN
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2025-09-02 22:28:10 +05:00
5423ada8f1 fix(theme-security): check standart theme too
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2025-09-02 17:05:35 +05:00
2547c7c78d chore(changelog): update
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2025-09-02 00:11:35 +05:00
2e93073446 feat(theme-security): add theme safety checks and unify loading via ThemeManager
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-01 23:58:38 +05:00
Gitea Actions
9657ff20d3 chore: update steam apps list 2025-09-01T15:10:40Z 2025-09-01 15:10:40 +00:00
849333c283 feat(dev-scripts): add import and function safety checks to theme pre-commit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-09-01 11:42:06 +05:00
8e11dac987 chore: v0.1.5
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 16:08:43 +05:00
358afbdbdb chore(localization): update
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2025-08-31 12:29:11 +05:00
83730499e2 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 12:23:55 +05:00
84f560ed30 feat(tray): add modal game launch dialog with process detection and cancellation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 12:20:52 +05:00
888c9ac387 chore(theme): drop unstable mark from scale animation
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 11:11:07 +05:00
68d06ca05c fix(FlowLayout): Align incomplete rows with the first card of the longest row
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-31 11:09:24 +05:00
6923a5f05c chore(theme): change placeholder aspect ratio
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2025-08-31 10:03:30 +05:00
f3f85441d8 fix: scale animation is less unstable
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2025-08-30 21:21:15 +05:00
eb90836710 chore: change cover aspect ratio
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-30 10:59:18 +05:00
dd125c975b fix(input_manager): revert dpad navigation to focusNextChild
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2025-08-29 14:46:42 +05:00
4521d3ca1c chore(changelog): update
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2025-08-28 17:15:34 +05:00
dd044dbd95 feat(tray_manager): added themes select to tray
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 17:12:31 +05:00
0047b29cd2 chore(changelog): update
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2025-08-28 14:58:37 +05:00
d0fbc79168 fix(input_manager): fix keyboard and dpad navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 14:56:55 +05:00
57f6ac9c4b feat: center cards in FlowLayout with equal margins
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 14:53:14 +05:00
60271f7a13 chore(changelog): update
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2025-08-28 10:55:02 +05:00
38ab4acc86 chore(documentation): chore card_animation_type
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 10:53:01 +05:00
8f54f4814c feat: added scale animation to game card hover and focus
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-28 10:48:55 +05:00
37254b89f1 chore(changelog): update
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2025-08-27 11:22:23 +05:00
893e33bdce feat(tray_manager): implement double-click to toggle main window visibility
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-27 11:14:14 +05:00
1ee784d890 chore(changelog): update
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2025-08-26 13:22:26 +05:00
39f505079c chore(localization): update
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2025-08-26 13:18:19 +05:00
46253115ff feat: returned tray and added favorites and recent to it
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-26 13:00:16 +05:00
31a7ef3e7e chore(deps): update lock file
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2025-08-24 22:44:17 +05:00
Renovate Bot
cb07904c1b fix(deps): lock file maintenance python dependencies
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2025-08-24 17:39:06 +00:00
05e0d9d846 fix(renovate): disable poetry (bug in upstream)
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2025-08-24 22:35:30 +05:00
81433d3c56 chore(changelog): update
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2025-08-24 22:13:50 +05:00
0ff66e282b fix(input_manager): enable Escape key to close dialogs
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 22:10:39 +05:00
831b7739ba fix(input-manager): enable drive list navigation with arrow keys in FileExplorer
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 22:05:33 +05:00
50e1dfda57 chore(changelog): update
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2025-08-24 20:56:41 +05:00
fcf04e521d feat(file-explorer): add automatic scrolling for drives layout
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-24 20:54:50 +05:00
74d0700d7c chore(renovate): use . for source uv
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2025-08-24 17:40:36 +05:00
0435c77630 chore(changelog): update
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2025-08-24 17:39:52 +05:00
1cf93a60c8 feat: added favorites to file explorer
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2025-08-24 17:37:59 +05:00
31247d21c3 chore(changelog): update
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2025-08-23 21:35:23 +05:00
c6017a7dce fix(file explorer): don't skip /run/media
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2025-08-23 21:23:39 +05:00
c74d209dbd chore(ci): replace uv github action to manual install
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2025-08-23 21:04:59 +05:00
5b257d3b62 fix(ci): disable cache from node
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2025-08-23 20:53:17 +05:00
4dcf1dbe6d fix(ci): I forget @
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2025-08-23 20:50:47 +05:00
8d6fe4aa65 chore(ci): install node 20 for uv
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2025-08-23 20:48:40 +05:00
022eb3f1e9 chore(changelog): update
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2025-08-23 20:41:42 +05:00
11b847ed05 chore(localization): update
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2025-08-23 20:36:02 +05:00
1e4e0127a4 fix(i18n): add translation for File Explorer window title
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 20:33:19 +05:00
c045aa7a56 fix(input_manager): correct button mappings for increase/decrease size actions
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2025-08-23 20:31:22 +05:00
f18e7bae6b chore(changelog): update
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2025-08-23 11:28:02 +05:00
dcf8904037 feat(input_manager): enable cursor movement in QLineEdit with left/right arrows
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 11:25:26 +05:00
f9d24e385d fix(input_manager): prevent tab switching when using left/right arrows in QLineEdit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 11:22:06 +05:00
09028931be feat: use Backspace for move to parent directory in FileExplorer
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-23 11:12:15 +05:00
0294c90c54 chore(changelog): update
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2025-08-19 17:54:40 +05:00
17dfef2d27 chore(tray): drop
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2025-08-19 17:52:09 +05:00
Renovate Bot
f0690f8811 fix(deps): lock file maintenance python dependencies
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:33:43 +05:00
ac20447ba3 chore(renovate): skip broken packages
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2025-08-14 22:19:25 +05:00
ba143c15a8 chore(renovate): added uv to container
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2025-08-14 22:02:04 +05:00
13068f3959 chore(renovate): fix work with uv
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2025-08-14 22:02:04 +05:00
Alex Smith
c8360d08ca fix(downloader): Clear cache entry for non-existent file 2025-08-14 21:42:18 +05:00
b070ff1fca fix(animations): fix all Qpainter conflicts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 13:14:28 +05:00
b5a2f41bdf chore(pre-commit): update all hooks
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2025-08-13 13:11:33 +05:00
9a37f31841 chore(renovate): use config from remote repo
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2025-08-13 12:55:51 +05:00
aeed0112cd chore(renovate): use latest container allways
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2025-08-13 12:52:13 +05:00
027ae68d4d chore(renovate): added pre-commit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 12:50:39 +05:00
37d41fef8d feat: use cef on EGS too
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2025-08-10 13:02:39 +05:00
e37422fc95 chore(todo): update
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2025-08-10 12:45:41 +05:00
d7951e8587 chore(changelog): update
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2025-08-10 12:44:22 +05:00
556533785a chore(build): added python-websocket-client to dependency
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2025-08-10 12:39:41 +05:00
a13aca4d84 fix: websocket-client dependency
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:36:59 +05:00
35736e1723 chore: replace json to orjson
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2025-08-10 12:35:12 +05:00
Alex Smith
24a7c2e657 feat(steam): using steam cef when deleting a shortcut 2025-08-10 12:25:19 +05:00
Alex Smith
279f7ec36b feat(steam): added support steam cef 2025-08-10 12:25:05 +05:00
41f6943998 chore(changelog): update
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2025-08-07 15:15:16 +05:00
3bf10dc4cd chore(documentation): fix anchors
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 15:13:52 +05:00
33b96d3185 chore(documentation): mention goBackDetailPage animation in theme guide
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 15:05:39 +05:00
3573b8e373 chore: temporary drop standart-light theme
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2025-08-07 14:23:35 +05:00
582ddd2218 feat: added animation to goBackDetailPage
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 14:22:22 +05:00
2753e53a4d refactor: move animations to separate module
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2025-08-07 10:29:13 +05:00
46973f35e1 chore: drop none from animation
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2025-08-04 09:57:56 +05:00
8e34c92385 chore(changelog): update
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2025-08-03 20:36:12 +05:00
d50b63bca7 fix(steam_api): re-download json lists if it is broken
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:33:00 +05:00
6966253e9b fix(add_game_dialog): check exe path before add game
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:14:02 +05:00
13f3af7a42 fix(hltb): return None if all time zero
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2025-08-03 20:03:15 +05:00
c7bed80570 chore(changelog): update
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2025-08-02 14:04:48 +05:00
6fde7c18db chore(documentation): fix anchors
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2025-08-02 11:57:01 +05:00
37782d4375 chore(documentation): mention animation
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2025-08-02 11:51:28 +05:00
0a8a7c538c added more animation to detail_page
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2025-08-02 11:35:23 +05:00
Gitea Actions
9cc4b8c51d chore: update steam apps list 2025-08-01T13:12:19Z 2025-08-01 13:12:19 +00:00
397dede2be feat: use devicePixelRatio for image scale
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2025-07-29 12:15:22 +05:00
6a66f37ba1 fix: fix open context menu on gamepad
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2025-07-25 12:22:24 +05:00
4db1cce32c chore(changelog): update
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2025-07-25 11:44:43 +05:00
edaeca4f11 feat: set focus on first item of context menu
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-25 11:39:40 +05:00
11d44f091d fix(egs): prevent legendary list call when user.json is missing
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-25 11:32:14 +05:00
09d9c6510a chore: reduced duration of card opening animation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-25 11:13:54 +05:00
272be51bb0 feat(dev-script): added appimage cleaner script
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2025-07-22 14:17:16 +05:00
63933172f9 chore: pulse dropped from autoinstals
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2025-07-21 19:22:05 +05:00
85e9aba836 bump ver
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2025-07-21 15:09:15 +05:00
4d3499d2c1 chore(appimage): use appimage builder from git
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2025-07-21 14:55:23 +05:00
a13c15bc28 chore(ci): add Gitea workflow for AppImage, Arch & Fedora builds test
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2025-07-20 23:48:40 +05:00
83076d3dfc chore(changelog): update
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2025-07-20 12:34:06 +05:00
04aaf68e36 fix: Allow context menu for PortProton games without valid exe
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-20 12:31:36 +05:00
e91037708a fix(main_window): prevent RuntimeError when modifying deleted QVBoxLayout in HLTB callback
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2025-07-18 20:54:45 +05:00
1b743026c2 chore(build): clean appimage more agressive
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2025-07-18 15:26:51 +05:00
30b4cec4d1 chore(todo): fix typos
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2025-07-18 00:02:11 +05:00
db68c9050c chore(changelog): update
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2025-07-16 20:16:02 +05:00
1a93d5b82c chore(build): rework appimage dependency list
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2025-07-16 20:04:56 +05:00
cc0690cf9e fix: added perllib to appimage for fix exiftool work
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2025-07-16 19:58:56 +05:00
809ba2c976 chore(readme): mention all licences
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2025-07-16 19:42:22 +05:00
68c9636e10 chore(todo): update
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2025-07-16 16:56:18 +05:00
f0df1f89be chore(changelog): update
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2025-07-14 20:04:34 +05:00
f25224b668 refactor(cli): remove unused --session flag
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2025-07-14 20:00:43 +05:00
0cda47fdfd fix(input_manager): disable fullscreen toggle from keyboard/gamepad in gamescope session
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2025-07-14 19:58:05 +05:00
1a8c733580 chore(todo): update
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2476bea32a chore(changelog): update
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1bbc95a5c1 chore(localization): update
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2025-07-14 13:18:40 +05:00
d12b801191 feat: added data from How Long To Beat to GameCard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-14 13:15:17 +05:00
233dab1269 feat: added module for work with howlongtobeat.com
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2025-07-13 08:52:15 +05:00
700a478598 chore(changelog): update
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2025-07-12 11:49:43 +05:00
0fe727331f fix: portprotonqt-session-select path
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2025-07-12 11:48:39 +05:00
599644c4f6 fix(portproton-api): use normalize name from steam-api
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-11 13:49:26 +05:00
Gitea Actions
409e06f531 chore: update steam apps list 2025-07-11T08:34:58Z 2025-07-11 08:34:59 +00:00
4818cf5b67 fix(dev-scripts): parse all topics from linux-gaming
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-11 13:31:28 +05:00
59bfcdbbba feat(dev-scripts): add DEBUG_MODE to disable SSL verification
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-11 10:39:06 +05:00
989af36e5b feat(dev-scripts): add environment-based source toggling
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-11 10:29:17 +05:00
8300857aaa chore(changelog): update
All checks were successful
Code and build check / Check code (push) Successful in 1m36s
Code and build check / Build with uv (push) Successful in 52s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-10 23:09:34 +05:00
aea1a36cfd feat: open ppdb on portproton badge click
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-10 23:07:18 +05:00
f7a4fa6a17 chore(docs): move TODOs from README to TODO.md
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-10 22:01:49 +05:00
230ce904d9 chore(build): drop update-information from appimage
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Code and build check / Build with uv (push) Successful in 54s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-07 18:11:11 +05:00
23d5aaf0ce chore(changelog): update
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Code and build check / Check code (push) Successful in 1m30s
Code and build check / Build with uv (push) Successful in 51s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-07 11:24:41 +05:00
37e099d0b0 fix(downloader): enable proxy support for legendary GitHub API requests
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-07 11:22:35 +05:00
bd6fc73d6f feat: add game assets downloading from repository
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-07 11:17:38 +05:00
341e6e048f chore(licence): merge all licenses to one
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Code and build check / Check code (push) Successful in 1m36s
Code and build check / Build with uv (push) Successful in 54s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-07 10:24:43 +05:00
e57770f796 chore(changelog): update
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Check Translations / check-translations (push) Successful in 18s
Code and build check / Check code (push) Successful in 1m43s
Code and build check / Build with uv (push) Successful in 1m0s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 17:58:30 +05:00
49cd77ee38 chore(localization): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 17:56:57 +05:00
d26b9774a0 feat(add_game): download cover if link is provided
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 17:54:53 +05:00
9a27d67dc0 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 17:14:29 +05:00
b0fff5af0c ci(pre-commit): exclude QSS themes from pyright and target them in qss check
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 17:11:35 +05:00
e54fac8aa4 feat: exclude custom_data from package
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 17:08:40 +05:00
f111674260 feat: rename launchers custom_data
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 17:05:07 +05:00
a5df7f0477 chore(changelog): update
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Code and build check / Check code (push) Successful in 1m35s
Code and build check / Build with uv (push) Successful in 58s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 13:19:13 +05:00
f2954497d9 chore(readme): update todo
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 13:18:04 +05:00
80bbab692d chore(documentation): mention localization in custom data
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 13:17:07 +05:00
731e919884 feat: added translate support to custom data
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-06 13:10:37 +05:00
0efc3a8701 chore(changelog): update
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Code and build check / Check code (push) Successful in 1m50s
Code and build check / Build with uv (push) Successful in 1m8s
renovate / renovate (push) Successful in 28s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-05 15:43:46 +05:00
fa847d167b optimize covers to reduce file size thanks to @Vector_null
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Code and build check / Build with uv (pull_request) Successful in 1m1s
2025-07-05 17:02:18 +07:00
237 changed files with 44918 additions and 7536 deletions

View File

@@ -12,15 +12,27 @@ jobs:
name: Build AppImage
runs-on: ubuntu-22.04
steps:
- uses: https://gitea.com/actions/checkout@v4
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme
- name: Install tools
run: pip3 install appimage-builder uv
- name: Upgrade pip toolchain
run: |
python3 -m pip install --upgrade \
pip setuptools setuptools-scm wheel packaging build
- name: Install appimage-builder
run: |
git clone https://github.com/Boria138/appimage-builder
cd appimage-builder
pip install .
- name: Install uv
run: |
pip install uv
- name: Build AppImage
run: |
@@ -40,7 +52,7 @@ jobs:
strategy:
matrix:
fedora_version: [41, 42, rawhide]
fedora_version: [41, 42, 43, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
@@ -61,7 +73,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Copy fedora.spec
run: |
@@ -82,7 +94,7 @@ jobs:
name: Build Arch Package
runs-on: ubuntu-22.04
container:
image: archlinux:base-devel
image: archlinux:base-devel@sha256:b3809917ab5a7840d42237f5f92d92660cd036bd75ae343e7825e6a24401f166
volumes:
- /usr:/usr-host
- /opt:/opt-host
@@ -122,7 +134,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4

View File

@@ -8,7 +8,7 @@ on:
env:
# Common version, will be used for tagging the release
VERSION: 0.1.3
VERSION: 0.1.6
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -23,10 +23,22 @@ jobs:
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools python3-build python3-venv squashfs-tools strace util-linux zsync git zstd adwaita-icon-theme
- name: Install tools
run: pip3 install appimage-builder uv
- name: Upgrade pip toolchain
run: |
python3 -m pip install --upgrade \
pip setuptools setuptools-scm wheel packaging build
- name: Install appimage-builder
run: |
git clone https://github.com/Boria138/appimage-builder
cd appimage-builder
pip install .
- name: Install uv
run: |
pip install uv
- name: Build AppImage
run: |
@@ -97,7 +109,7 @@ jobs:
strategy:
matrix:
fedora_version: [41, 42, rawhide]
fedora_version: [41, 42, 43, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
@@ -157,6 +169,7 @@ jobs:
mkdir -p extracted
find release/ -name '*.zip' -exec unzip -o {} -d extracted/ \;
find extracted/ -type f -exec mv {} release/ \;
find release/ -name '*.zip' -delete
rm -rf extracted/
- name: Extract changelog for version

View File

@@ -1,4 +1,4 @@
name: Check Translations
name: Check Translations (disabled until yaspeller is fixed)
run-name: Check spelling in translation files
on:
push:
@@ -12,13 +12,14 @@ on:
jobs:
check-translations:
if: false
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python
uses: https://gitea.com/actions/setup-python@v5
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with:
python-version-file: "pyproject.toml"

View File

@@ -0,0 +1,187 @@
name: Build Check - AppImage, Arch, Fedora
on:
workflow_dispatch:
pull_request:
paths:
- 'build-aux/**'
env:
PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt"
jobs:
changes:
runs-on: ubuntu-latest
outputs:
appimage: ${{ steps.check.outputs.appimage }}
fedora: ${{ steps.check.outputs.fedora }}
arch: ${{ steps.check.outputs.arch }}
steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
with:
fetch-depth: 0
- name: Ensure git is installed
run: |
sudo apt update
sudo apt install -y git
- name: Check changed files
id: check
run: |
# Get changed files
git diff --name-only ${{ github.event.pull_request.base.sha }}...${{ github.event.pull_request.head.sha }} > changed_files.txt
echo "Changed files:"
cat changed_files.txt
# Check AppImage files
if grep -q "build-aux/AppImageBuilder.yml" changed_files.txt; then
echo "appimage=true" >> $GITHUB_OUTPUT
else
echo "appimage=false" >> $GITHUB_OUTPUT
fi
# Check Fedora spec files (only fedora-git.spec)
if grep -q "build-aux/fedora-git.spec" changed_files.txt; then
echo "fedora=true" >> $GITHUB_OUTPUT
else
echo "fedora=false" >> $GITHUB_OUTPUT
fi
# Check Arch PKGBUILD-git
if grep -q "build-aux/PKGBUILD-git" changed_files.txt; then
echo "arch=true" >> $GITHUB_OUTPUT
else
echo "arch=false" >> $GITHUB_OUTPUT
fi
build-appimage:
name: Build AppImage
runs-on: ubuntu-22.04
needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y binutils coreutils desktop-file-utils gtk-update-icon-cache fakeroot fuse libgdk-pixbuf2.0-dev patchelf python3-pip python3-dev python3-setuptools squashfs-tools strace util-linux zsync zstd git
- name: Install tools
run: |
pip3 install git+https://github.com/Boria138/appimage-builder.git
pip3 install uv
- name: Build AppImage
run: |
cd build-aux
appimage-builder
- name: Upload AppImage
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-AppImage
path: build-aux/PortProtonQt*.AppImage
build-fedora:
name: Build Fedora RPM
runs-on: ubuntu-latest
needs: changes
if: needs.changes.outputs.fedora == 'true' || github.event_name == 'workflow_dispatch'
strategy:
matrix:
fedora_version: [41, 42, rawhide]
container:
image: fedora:${{ matrix.fedora_version }}
options: --privileged
steps:
- name: Install build dependencies
run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment
run: |
useradd rpmbuild -u 5002 -g users || true
mkdir -p /home/rpmbuild/{BUILD,RPMS,SPECS,SRPMS,SOURCES}
chown -R rpmbuild:users /home/rpmbuild
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Copy fedora-git.spec
run: |
cp build-aux/fedora-git.spec /home/rpmbuild/SPECS/${{ env.PACKAGE }}.spec
chown -R rpmbuild:users /home/rpmbuild
- name: Build RPM
run: |
su rpmbuild -c "rpmbuild -ba /home/rpmbuild/SPECS/${{ env.PACKAGE }}.spec"
- name: Upload RPM package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-RPM-Fedora-${{ matrix.fedora_version }}
path: /home/rpmbuild/RPMS/**/*.rpm
build-arch:
name: Build Arch Package
runs-on: ubuntu-22.04
needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container:
image: archlinux:base-devel@sha256:b3809917ab5a7840d42237f5f92d92660cd036bd75ae343e7825e6a24401f166
volumes:
- /usr:/usr-host
- /opt:/opt-host
options: --privileged
steps:
- name: Prepare container
run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc
pacman-key --init
pacman -S --noconfirm archlinux-keyring
mkdir -p /__w/portproton-repo
pacman-key --recv-key 3056513887B78AEB --keyserver keyserver.ubuntu.com
pacman-key --lsign-key 3056513887B78AEB
pacman -U --noconfirm 'https://cdn-mirror.chaotic.cx/chaotic-aur/chaotic-keyring.pkg.tar.zst'
pacman -U --noconfirm 'https://cdn-mirror.chaotic.cx/chaotic-aur/chaotic-mirrorlist.pkg.tar.zst'
cat << EOM >> /etc/pacman.conf
[chaotic-aur]
Include = /etc/pacman.d/chaotic-mirrorlist
EOM
pacman -Syy
useradd -m user -G wheel && echo "user ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
echo "PACKAGER=\"Boris Yumankulov <boria138@altlinux.org>\"" >> /etc/makepkg.conf
chown user -R /tmp
chown user -R ..
- name: Build
run: |
cd /__w/portproton-repo
git clone https://git.linux-gaming.ru/Boria138/PortProtonQt.git
cd /__w/portproton-repo/PortProtonQt/build-aux
chown user -R ..
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-Arch
path: ${{ env.PKGDEST }}/*

View File

@@ -1,4 +1,4 @@
name: Code and build check
name: Code check
on:
pull_request:
@@ -20,12 +20,18 @@ jobs:
name: Check code
runs-on: ubuntu-latest
steps:
- uses: https://gitea.com/actions/checkout@v4
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install uv
uses: https://github.com/astral-sh/setup-uv@v6
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with:
enable-cache: true
node-version: 20
- name: Install uv manually
run: |
curl -LsSf https://astral.sh/uv/install.sh | sh
source $HOME/.local/bin/env
uv --version
- name: Sync dependencies into venv
run: uv sync --all-extras --dev
@@ -35,20 +41,3 @@ jobs:
run: |
source .venv/bin/activate
pre-commit run --show-diff-on-failure --color=always --all-files
build-uv:
name: Build with uv
runs-on: ubuntu-latest
steps:
- uses: https://gitea.com/actions/checkout@v4
- name: Install uv
uses: https://github.com/astral-sh/setup-uv@v6
with:
enable-cache: true
- name: Sync dependencies
run: uv sync
- name: Build project
run: uv build

View File

@@ -11,10 +11,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python
uses: https://gitea.com/actions/setup-python@v5
uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with:
python-version-file: "pyproject.toml"

View File

@@ -8,11 +8,31 @@ on:
jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:41.1.4
container: ghcr.io/renovatebot/renovate:latest@sha256:17c8966ef38fc361e108a550ffe2dcedf73e846f9975a974aea3d48c66b107a6
steps:
- uses: https://gitea.com/actions/checkout@v4
- run: renovate
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Node.js
uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with:
node-version: 20
- name: Install uv manually
run: |
curl -LsSf https://astral.sh/uv/install.sh | sh
. $HOME/.local/bin/env
uv --version
- name: Download external renovate config
run: |
mkdir -p /tmp/renovate-config
curl -fsSL "https://git.linux-gaming.ru/Linux-Gaming/renovate-config/raw/branch/main/config.js" \
-o /tmp/renovate-config/config.js
- name: Run Renovate
run: renovate
env:
RENOVATE_CONFIG_FILE: "/workspace/Boria138/PortProtonQt/config.js"
RENOVATE_CONFIG_FILE: "/tmp/renovate-config/config.js"
LOG_LEVEL: "debug"
RENOVATE_TOKEN: ${{ secrets.RENOVATE_TOKEN }}
RENOVATE_GITHUB_COM_TOKEN: ${{ secrets.RENOVATE_GITHUB_COM_TOKEN }}

View File

@@ -1,9 +1,9 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
exclude: '(data/|documentation/|portprotonqt/locales/|dev-scripts/|\.venv/|venv/|.*\.svg$)'
exclude: '(data/|documentation/|portprotonqt/locales/|portprotonqt/custom_data/|dev-scripts/|\.venv/|venv/|.*\.svg$)'
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
rev: v6.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
@@ -11,15 +11,14 @@ repos:
- id: check-yaml
- repo: https://github.com/astral-sh/uv-pre-commit
rev: 0.6.14
rev: 0.8.22
hooks:
- id: uv-lock
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.11.5
rev: v0.13.2
hooks:
- id: ruff
args: [--fix]
- id: ruff-check
- repo: local
hooks:
@@ -27,8 +26,9 @@ repos:
name: pyright
entry: pyright
language: system
'types_or': [python, pyi]
types_or: [python, pyi]
require_serial: true
exclude: '^portprotonqt/themes/[^/]+/styles\.py$'
- repo: local
hooks:
@@ -37,5 +37,5 @@ repos:
entry: ./dev-scripts/check_qss_properties.py
language: system
types: [file]
files: \.py$
files: ^portprotonqt/themes/[^/]+/styles\.py$
pass_filenames: false

View File

@@ -3,35 +3,152 @@
Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [Unreleased]
### Added
- Возможность скроллинга библиотеки мышью или пальцем
- Импорт и экспорт бекапа префикса
- Диалог для управление Winetricks
- Кнопки для удаления префикса, wine или proton
### Changed
- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
- В диалог выбора файлов в режиме directory_only (при выборе куда сохранить бекап префикса) добавлена кнопка ./ обозначающая нынешнюю папку
### Fixed
- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
- Исправлено зависание при добавлении или удалении игры в Wayland
- Исправлено зависание при поиске игр
- Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity)
### Contributors
---
## [0.1.6] - 2025-09-23
### Added
- Кэширование шрифтов в load_theme_fonts для предотвращения повторной загрузки
- Проверка безопасности в theme_manager.py для всех сторонних тем, с проверкой на запрещённые модули и функции (подробности см. в коде theme_manager под полями FORBIDDEN_MODULES и FORBIDDEN_FUNCTIONS)
- Фильтрация ASRock LED контроллера, чтобы предотвратить его обнаружение как геймпада
- Подсказки по управлению в интерфейсе
- Поддержка боковой кнопки мыши, которая теперь работает как кнопка "назад"
- Аргумент cli --debug-level для указания уровня дебага
### Changed
- Управления с геймпада теперь перехватывается только если окно в фокусе
### Fixed
- Исправлена проблема с устаревшими кэш-файлами, вызывающими несоответствия при обновлении JSON
- Исправлено переключение в полноэкранный режим при нажатии кнопки "Select во время запущенной игры
### Contributors
- @wmigor (Igor Akulov)
---
## [0.1.5] - 2025-08-31
### Added
- Больше типов анимаций при открытии карточки игры (подробности см. в документации).
- Второй тип анимации при наведении и фокусе карточки (подробности см. в документации).
- Анимация при закрытии карточки игры (подробности см. в документации).
- Добавлен обработчик нажатий стрелок на клавиатуре в поле ввода (позволяет перемещаться между символами с помощью стрелок).
- Система быстрого доступа (избранного) в диалоге выбора файлов.
- Автоматическая прокрутка для панели дисков в диалоге выбора файлов.
- Возможность выбора папок и / или дисков в диалоге выбора файлов через клавиатуру.
- Переход в родительскую директорию в диалоге выбора файлов по клавише Backspace.
- Пункты "Избранное" и "Недавние" в трей для быстрого запуска игр.
- Пункт "Выход" в трей.
- Пункт "Темы" в трей для быстрого переключения тем.
- Двойной клик по иконке трея для показа/скрытия главного окна.
- Запуск через трей показывает модальное окно для слежки за процессом запуска
### Changed
- Уменьшена длительность анимации открытия карточки с 800 до 350 мс.
- Контекстное меню при открытии теперь сразу фокусируется на первом элементе.
- Анимации теперь можно настраивать через темы (подробности см. в документации).
- Общие JSON-файлы (`steam_apps` и `anticheat_games`) теперь перекачиваются, если они повреждены.
- Временно удалена светлая тема.
- Добавление и удаление игр из Steam больше не требует перезапуска клиента.
- Обновлены все зависимости (затрагивает только AppImage).
- Приложение теперь не закрывается полностью, а сворачивается в трей.
- Карточки теперь все находятся друг под другом, а не в разнабой
- Изменено соотношение сторон карточек
### Fixed
- `legendary list` теперь не вызывается, если вход в EGS не был выполнен.
- Скриншоты тем больше не теряют качество при масштабе, отличном от 100%.
- Данные от HLTB теперь не отображаются в карточке, если нет информации о времени прохождения.
- Диалог добавления игры больше не добавляет игру, если `exe` не существует.
- Вкладки больше не переключаются стрелками, если фокус в поле ввода.
- Исправлено переключение слайдера: RT (Xbox) / R2 (PS), LT (Xbox) / L2 (PS).
- Заголовок окна диалога выбора файлов теперь можно перевести.
- Трей теперь можно перевести.
- Отображение устройств смонтированных в /run/media в диалоге выбора файлов.
- Закрытие диалогов добавления / редактирования игры и выбора файлов по клавише Escape.
### Contributors
- @Alex Smith
---
## [0.1.4] - 2025-07-21
### Added
- Переводы в переопределениях (подробности см. в документации).
- Обложки и описания для всех автоинсталлов.
- Возможность указать ссылку для скачивания обложки в диалоге добавления игры.
- Интеграция с howlongtobeat.com.
### Changed
- Оптимизированы обложки автоинсталлов.
- Папка `custom_data` исключена из сборки модуля для уменьшения его размера.
- Бейдж PortProton теперь открывает PortProtonDB.
- Отключено переключение полноэкранного режима через F11 или кнопку Select на геймпаде в Gamescope-сессии.
- Удалён аргумент `--session`, так как тестирование Gamescope-сессии завершено.
- В контекстном меню игр без exe-файла теперь отображается только пункт «Удалить из PortProton».
### Fixed
- Запрос к GitHub API при загрузке legendary теперь учитывает настройки прокси.
- Путь к `portprotonqt-session-select` в оверлее.
- Работа `exiftool` в AppImage.
- Открытие контекстного меню у игр без exe-файла.
### Contributors
- @Vector_null
---
## [0.1.3] - 2025-07-05
### Added
- Аргумент `--session` для запуска приложения в gamescope (Исключительно в целях тестирования)
- Начальная поддержка EGS (Без EOS, скачивания игр и запуска игр из сторонних магазинов)
- Автодополнение bash для комманды portprotonqt
- Поддержка геймпадов в диалоге выбора игры
- Быстрый запуск и остановка игры через контекстное меню
- Иконки в контекстом меню
- Обложки для части автоинсталлов
- Аргумент `--session` для запуска приложения в Gamescope (исключительно в целях тестирования).
- Начальная поддержка EGS (без EOS, скачивания и запуска игр из сторонних магазинов).
- Автодополнение bash для команды `portprotonqt`.
- Поддержка геймпадов в диалоге выбора игры.
- Быстрый запуск и остановка игры через контекстное меню.
- Иконки в контекстном меню.
- Обложки для части автоинсталлов.
### Changed
- Удалены сборки для Fedora 40
- Перенесены параметры анимации GameCard в `styles.py` с подробной документацией для поддержки кастомизации тем.
- Статус выделения и наведения на карточки теперь взаимоисключают друг друга
- Все desktop файлы создаются с коментарием "Запустить игру {название} через PortProton"
- Заполнители в переводах теперь стали более осмысленными
- Изменена компоновка диалога добавления игры для лучшего отображения в Gamescope
- Текст бейджей теперь обрезается через ... если не помещается
- Удалены сборки для Fedora 40.
- Параметры анимации GameCard перенесены в `styles.py` с подробной документацией для кастомизации тем.
- Статусы выделения и наведения на карточки теперь взаимоисключающие.
- Все desktop-файлы создаются с комментарием «Запустить игру {название} через PortProton».
- Заполнители в переводах стали более осмысленными.
- Изменена компоновка диалога добавления игры для лучшего отображения в Gamescope.
- Текст бейджей теперь обрезается троеточием, если не помещается.
### Fixed
- Дублирование обводки выделения карточек при быстром перемешении мыши
- Завершение приложения при закритие окна
- Использование системной палитры в темах
- Ошибки темы в нативном пакете
- Ошибки темы в Gamescope
- Размер иконок для desktop файлов теперь 128x128
- Пустая область при обновлении сетки игр
- Запуск игры при открытом оверлее
- Дублирование обводки карточек при быстром перемещении мыши.
- Завершение приложения при закрытии окна.
- Использование системной палитры в темах.
- Ошибки тем в нативном пакете.
- Ошибки тем в Gamescope.
- Размер иконок для desktop-файлов теперь 128x128.
- Пустая область при обновлении сетки игр.
- Запуск игры при открытом оверлее.
### Contributors
- @Dervart
@@ -42,63 +159,63 @@
## [0.1.2] - 2025-06-15
### Added
- Кнопки сброса настроек и очистки кэша
- Бейдж PortProton
- Зависимость от `xdg-utils`
- Интеграция статуса WeAntiCheatYet в карточку
- Переключение полноэкршанного режима через F11 или кнопку Select на геймпаде
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде
- Закрытие окна приложения по комбинации клавиш Ctrl+Q
- Сохранение и восстановление размера окна при перезапуске
- Переключатель полноэкранного режима приложения
- Пункт в контекстном меню «Открыть папку игры»
- Пункты в контекстном меню «Добавить в Steam» и «Удалить из Steam»
- Пункты в контекстном меню «Добавить в Избранное» и «Удалить из Избранного»
- Метод сортировки «Сначала избранное»
- Настройка автоматического перехода в полноэкранный режим при подключении геймпада (по умолчанию отключена)
- Поддержка управления геймпадом в `QMenu` и `QComboBox`
- Аргумент `--fullscreen` для запуска приложения в полноэкранном режиме
- Оверлей на кнопку Insert или кнопку Xbox/PS на геймпаде для закрытия приложения, выключения, перезагрузки и перехода в спящий режим или переключения между сессиями
- [Gamescope сессия](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- Пресеты управления для DualShock 4 и DualSense
- Настройка тактильной отдачи на геймпаде при запуске игры (по умолчанию выключена)
- Переводы пунктов настроек
- Кнопки сброса настроек и очистки кэша.
- Бейдж PortProton.
- Зависимость от `xdg-utils`.
- Интеграция статуса WeAntiCheatYet в карточку.
- Переключение полноэкранного режима через F11 или кнопку Select на геймпаде.
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде.
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде.
- Закрытие приложения комбинацией клавиш Ctrl+Q.
- Сохранение и восстановление размера окна при перезапуске.
- Переключатель полноэкранного режима приложения.
- Пункт в контекстном меню «Открыть папку игры».
- Пункты в контекстном меню «Добавить в Steam» и «Удалить из Steam».
- Пункты в контекстном меню «Добавить в избранное» и «Удалить из избранного».
- Метод сортировки «Сначала избранное».
- Настройка автоматического перехода в полноэкранный режим при подключении геймпада (по умолчанию отключена).
- Поддержка управления геймпадом в `QMenu` и `QComboBox`.
- Аргумент `--fullscreen` для запуска приложения в полноэкранном режиме.
- Оверлей на кнопку Insert или Xbox/PS-кнопку на геймпаде для закрытия приложения, выключения, перезагрузки, перехода в спящий режим или переключения между сессиями.
- [Gamescope-сессия](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt).
- Пресеты управления для DualShock 4 и DualSense.
- Настройка тактильной отдачи на геймпаде при запуске игры (по умолчанию отключена).
- Переводы пунктов настроек.
### Changed
- Обновлены все иконки
- Переименована функция `_get_steam_home` в `get_steam_home`
- Переименован `steam_game` в `game_source`
- Логика контекстного меню вынесена в `ContextMenuManager`
- Бейдж Steam теперь открывает Steam Community
- Изменена лицензия с MIT на GPL-3.0 для совместимости с кодом от legendary
- Оптимизирована генерация карточек для плавной работы при поиске и изменении размера окна
- Бейджи с карточек теперь отображаются также на странице с деталями, а не только в библиотеке
- Установлена ширина бейджа в две трети ширины карточки
- Бейджи источников (`Steam`, `EGS`, `PortProton`) теперь отображаются только при активном фильтре `all` или `favorites`
- Карточки теперь фокусируются в направлении движения стрелок или D-pad:
- Поддерживается удержание D-pad для непрерывного переключения карточек
- Объединён обработчик управления стрелками клавиатуры и D-pad для консистентности
- D-pad больше не переключает вкладки (только кнопки RB/LB)
- Кнопка добавления игры больше не фокусируется
- Диалог добавления игры теперь открывается только в библиотеке
- Удалены все упоминания PortProtonQT из кода и заменены на PortProtonQt
- Размер карточек теперь меняется только при отпускании слайдера
- Слайдер теперь управляется через тригеры на геймпаде
- Диалог добавления игры теперь открывается на X, а не на Y
- Обновлены все иконки.
- Функция `_get_steam_home` переименована в `get_steam_home`.
- `steam_game` переименован в `game_source`.
- Логика контекстного меню вынесена в `ContextMenuManager`.
- Бейдж Steam теперь открывает Steam Community.
- Лицензия изменена с MIT на GPL-3.0 для совместимости с кодом legendary.
- Оптимизирована генерация карточек для плавной работы при поиске и изменении размера окна.
- Бейджи с карточек теперь отображаются и на странице с деталями, а не только в библиотеке.
- Установлена ширина бейджа в 2/3 ширины карточки.
- Бейджи источников (`Steam`, `EGS`, `PortProton`) отображаются только при активном фильтре `all` или `favorites`.
- Карточки теперь фокусируются в направлении движения стрелок или D-pad.
- Поддерживается удержание D-pad для непрерывного переключения карточек.
- Объединён обработчик управления стрелками клавиатуры и D-pad для консистентности.
- D-pad больше не переключает вкладки (только кнопки RB/LB).
- Кнопка добавления игры больше не получает фокус.
- Диалог добавления игры открывается только в библиотеке.
- Все упоминания PortProtonQT заменены на PortProtonQt.
- Размер карточек меняется только при отпускании слайдера.
- Слайдер теперь управляется триггерами на геймпаде.
- Диалог добавления игры теперь открывается на X, а не на Y.
### Fixed
- Возврат к теме «standard» при выборе несуществующей темы
- Корректное открытие контекстного меню
- Запуск приложения при отсутствии `exiftool`
- Предотвращено бесконечное обращение к `get_portproton_location`
- Обновлены ссылки на документацию в README
- Устранён traceback при отсутствии обложек (placeholder)
- Устранены утечки памяти при загрузке обложек
- Исправлены ошибки при подключении геймпада
- Предотвращено многократное открытие диалога добавления игры через геймпад
- Корректная обработка событий геймпада во время игры
- Убийсво всех процессов "зомби" при закрытии программы
- Возврат к теме «standard» при выборе несуществующей темы.
- Корректное открытие контекстного меню.
- Запуск приложения при отсутствии `exiftool`.
- Предотвращено бесконечное обращение к `get_portproton_location`.
- Обновлены ссылки на документацию в README.
- Исправлено падение при отсутствии обложек (placeholder).
- Устранены утечки памяти при загрузке обложек.
- Исправлены ошибки при подключении геймпада.
- Предотвращено многократное открытие диалога добавления игры через геймпад.
- Корректная обработка событий геймпада во время игры.
- Убийство всех процессов-зомби при закрытии программы.
### Contributors
- @Vector_null
@@ -109,20 +226,20 @@
## [0.1.1] 2025-05-17
### Added
- Алфавитная сортировка библиотеки
- Проверка переводов через yaspeller
- Сборка Fedora-пакета
- Сборка AppImage
- Алфавитная сортировка библиотеки.
- Проверка переводов через yaspeller.
- Сборка Fedora-пакета.
- Сборка AppImage.
### Changed
- Удалён жёстко заданный размер окна
- Использован `icoextract` как Python-модуль
- Удалён жёстко заданный размер окна.
- Использован `icoextract` как Python-модуль.
### Fixed
- Скрытие статус-бара
- Чтение списка Steam-игр
- Зависание GUI
- Сбой при повреждённом Steam
- Скрытие статус-бара.
- Чтение списка Steam-игр.
- Зависание GUI.
- Сбой при повреждённом Steam.
### Contributors
- @Vector_null

278
LICENSE
View File

@@ -1,232 +1,100 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
+---------------------------------------------------+
| PortProtonQt - Licensing - Read carefully |
+---------------------------------------------------+
Copyright © 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Preamble
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
The GNU General Public License is a free, copyleft license for software and other kinds of works.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
We make use of various projects, some of which require their license to be preserved. Here's their respective licenses:
-----------------------------------------------------------------------------------------------------------------------
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
===============
= icoextract: =
===============
MIT License
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
Copyright (c) 2015-2016 Fadhil Mandaga
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
The above copyright notice and this permission notice shall be included in all
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Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and modification follow.
===============
= portproton: =
===============
MIT License
TERMS AND CONDITIONS
0. Definitions.
Copyright (c) 2025 Mikhail Tergoev
“This License” refers to version 3 of the GNU General Public License.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
===============================
= HowLongToBeat-Python-API : =
===============================
MIT License
A “covered work” means either the unmodified Program or a work based on the Program.
Copyright (c) 2020 JaeguKim
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
==============
= legendary: =
==============
GNU General Public License v3.0
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
Copyright (c) 20202025 Derek Taylor and contributors
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
Legendary is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, version 3.
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
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You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
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You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
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You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
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A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
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If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
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All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
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Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
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You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
PortProtonQt
Copyright (C) 2025 Boria138
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
PortProtonQt Copyright (C) 2025 Boria138
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/philosophy/why-not-lgpl.html>.
https://github.com/derrod/legendary

View File

@@ -1,82 +1,9 @@
<div align="center">
<img src="https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/portprotonqt/themes/standart/images/theme_logo.svg" width="64">
<img src="build-aux/share/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg" width="64">
<h1 align="center">PortProtonQt</h1>
<p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
</div>
## В планах
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада
- [ ] Добавить возможность управления с тачскрина
- [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
- [ ] Продумать систему вкладок вместо текущей
- [ ] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [X] Разобраться почему теряется часть стилей в Gamescope
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad
- [X] Реализовать собственный механизм запрета ухода в спящий режим вместо использования механизма PortProton (оставлено для [PortProton 2.0](https://github.com/Castro-Fidel/PortProton_2.0))
- [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [ ] Добавить переводы в переопределения
- [ ] Придумать как переопределять launcher.exe
- [X] Добавить в карточку игры сведения о поддержке геймпада
- [X] Добавить в карточки данные с ProtonDB
- [X] Добавить в карточки данные с AreWeAntiCheatYet
- [X] Продублировать бейджи с карточки на страницу с деталями игры
- [X] Добавить парсинг ярлыков из Steam
- [X] Добавить парсинг ярлыков из EGS
- [ ] Избавиться от бинарника legendary
- [X] Добавить запуск игр из EGS
- [ ] Добавить скачивание игр из EGS
- [ ] Добавить поддержку запуска сторонних игр из EGS
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)
- [X] Отображать описания игр и другие данные на языке системы
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging`
- [ ] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
- [X] Исправить частичное применение тем на лету
- [X] Исправить наложение подписей скриншотов при первом перелистывании в полноэкранном режиме
- [ ] Добавить поддержку GOG (?)
- [X] Определиться с названием (PortProtonQt или PortProtonQT или вообще третий вариант)
- [ ] Добавить данные с HowLongToBeat на страницу с деталями игры (?)
- [X] Добавить виброотдачу на геймпаде при запуске игры
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
- [ ] Добавить загрузку звуков в темы например для добавления звука запуска в тему и тд
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
### Установка (devel)
```sh
@@ -124,11 +51,10 @@ pre-commit run --all-files
PortProtonQt использует код и зависимости от следующих проектов:
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://opensource.org/licenses/MIT).
- [PortProton 2.0](https://git.linux-gaming.ru/CastroFidel/PortProton_2.0) — библиотека для взаимодействия с PortProton, лицензия [MIT](https://opensource.org/licenses/MIT).
Полный текст лицензий см. в файлах [LICENSE](LICENSE), [LICENSE-icoextract](documentation/licenses/icoextract), [LICENSE-portproton](documentation/licenses/portproton), [LICENSE-legendary](documentation/licenses/legendary).
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://github.com/derrod/legendary/blob/master/LICENSE).
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://github.com/jlu5/icoextract/blob/master/LICENSE).
- [HowLongToBeat Python API](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI) — библиотека для взаимодействия с HowLongToBeat, лицензия [MIT](https://github.com/ScrappyCocco/HowLongToBeat-PythonAPI/blob/master/LICENSE.md).
Полный текст лицензий см. в файле [LICENSE](LICENSE).
> [!WARNING]
> Проект находится на стадии WIP (work in progress) корректная работоспособность не гарантирована

68
TODO.md Normal file
View File

@@ -0,0 +1,68 @@
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада
- [ ] Добавить возможность управления с тачскрина
- [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
- [ ] Продумать систему вкладок вместо текущей
- [X] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
- [X] Разобраться почему теряется часть стилей в Gamescope
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad
- [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить переводы в переопределения
- [X] Добавить в карточку игры сведения о поддержке геймпада
- [X] Добавить в карточки данные с ProtonDB
- [X] Добавить в карточки данные с AreWeAntiCheatYet
- [X] Продублировать бейджи с карточки на страницу с деталями игры
- [X] Добавить парсинг ярлыков из Steam
- [X] Добавить парсинг ярлыков из EGS
- [ ] Избавиться от бинарника legendary
- [X] Добавить запуск игр из EGS
- [ ] Добавить скачивание игр из EGS
- [ ] Добавить поддержку запуска сторонних игр из EGS
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [X] Реализовать добавление игры как сторонней в Steam без перезапуска
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)
- [X] Отображать описания игр и другие данные на языке системы
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging`
- [ ] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
- [X] Исправить частичное применение тем на лету
- [X] Исправить наложение подписей скриншотов при первом перелистывании в полноэкранном режиме
- [ ] Добавить поддержку GOG (?)
- [X] Определиться с названием (PortProtonQt или PortProtonQT или вообще третий вариант)
- [X] Добавить данные с HowLongToBeat на страницу с деталями игры
- [X] Добавить виброотдачу на геймпаде при запуске игры
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры

View File

@@ -1,42 +1,51 @@
version: 1
script:
# 1) чистим старый AppDir
- rm -rf AppDir || true
# 2) создаём структуру каталога
- mkdir -p AppDir/usr/local/lib/python3.10/dist-packages
# 3) UV: создаём виртуальное окружение и устанавливаем зависимости из pyproject.toml
- uv venv
- uv pip install --no-cache-dir ../
# 4) копируем всё из .venv в AppDir
- cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages
- cp -r share AppDir/usr
# 5) чистим от ненужных модулей и бинарников
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3D*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtHelp*,QtMultimedia*,QtNetwork*,QtOpenGL*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialPort*,QtSql*,QtStateMachine*,QtTest*,QtWeb*,QtXml*}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetwork*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
- shopt -s extglob
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6Gui*|libQt6Widgets*|libQt6OpenGL*|libQt6XcbQpa*|libQt6Wayland*|libQt6Egl*|libicudata*|libicuuc*|libicui18n*|libQt6DBus*|libQt6Svg*|libQt6Qml*|libQt6Network*)
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
AppDir:
path: ./AppDir
after_bundle:
- rm -rf $TARGET_APPDIR/usr/share/man || true
- rm -rf $TARGET_APPDIR/usr/share/doc || true
- rm -rf $TARGET_APPDIR/usr/share/doc-base || true
- rm -rf $TARGET_APPDIR/usr/share/info || true
- rm -rf $TARGET_APPDIR/usr/share/help || true
- rm -rf $TARGET_APPDIR/usr/share/gtk-doc || true
- rm -rf $TARGET_APPDIR/usr/share/devhelp || true
- rm -rf $TARGET_APPDIR/usr/share/examples || true
- rm -rf $TARGET_APPDIR/usr/share/pkgconfig || true
- rm -rf $TARGET_APPDIR/usr/share/bash-completion || true
- rm -rf $TARGET_APPDIR/usr/share/pixmaps || true
- rm -rf $TARGET_APPDIR/usr/share/mime || true
- rm -rf $TARGET_APPDIR/usr/share/metainfo || true
- rm -rf $TARGET_APPDIR/usr/include || true
- rm -rf $TARGET_APPDIR/usr/lib/pkgconfig || true
- find $TARGET_APPDIR -type f \( -name '*.a' -o -name '*.la' -o -name '*.h' -o -name '*.cmake' -o -name '*.pdb' \) -delete || true
- "find $TARGET_APPDIR -type f -executable -exec file {} \\; | grep ELF | grep -v '/dist-packages/' | grep -v '/site-packages/' | cut -d: -f1 | xargs strip --strip-unneeded || true"
- find $TARGET_APPDIR -type d -empty -delete || true
app_info:
id: ru.linux_gaming.PortProtonQt
name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt
version: 0.1.3
version: 0.1.6
exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@"
apt:
arch: amd64
sources:
- sourceline: 'deb [arch=amd64] http://archive.ubuntu.com/ubuntu/ jammy main restricted universe multiverse'
key_url: 'http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x871920d1991bc93c'
include:
- python3
- python3-minimal
- python3-pkg-resources
- libopengl0
- libk5crypto3
@@ -45,14 +54,21 @@ AppDir:
- libxcb-cursor0
- libimage-exiftool-perl
- xdg-utils
exclude: []
exclude:
- "*-doc"
- "*-man"
- manpages
- mandb
- "*-dev"
- "*-static"
- "*-dbg"
- "*-dbgsym"
runtime:
env:
PYTHONHOME: '${APPDIR}/usr'
PYTHONPATH: '${APPDIR}/usr/local/lib/python3.10/dist-packages'
PERLLIB: '${APPDIR}/usr/share/perl5:${APPDIR}/usr/lib/x86_64-linux-gnu/perl/5.34:${APPDIR}/usr/share/perl/5.34'
AppImage:
update-information: gh-releases-zsync|Boria138|PortProtonQt|latest|PortProtonQt-*x86_64.AppImage.zsync
sign-key: None
arch: x86_64
comp: zstd

View File

@@ -1,12 +1,12 @@
pkgname=portprotonqt
pkgver=0.1.3
pkgver=0.1.6
pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')

View File

@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP')

View File

@@ -33,6 +33,7 @@ Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6
@@ -44,6 +45,7 @@ Requires: python3-pefile
Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
%description -n python3-%{pypi_name}-git
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt
%global pypi_version 0.1.3
%global pypi_version 0.1.6
%global oname PortProtonQt
%global _python_no_extras_requires 1
@@ -30,6 +30,7 @@ Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6
@@ -41,6 +42,7 @@ Requires: python3-pefile
Requires: python3-pillow
Requires: perl-Image-ExifTool
Requires: xdg-utils
Requires: python3-beautifulsoup4
%description -n python3-%{pypi_name}
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.

View File

@@ -1,19 +1,30 @@
_portprotonqt() {
local cur prev
_init_completion || return
_portprotonqt_completions() {
local cur prev opts
COMPREPLY=()
cur="${COMP_WORDS[COMP_CWORD]}"
prev="${COMP_WORDS[COMP_CWORD-1]}"
case $prev in
--help|-h)
return
# Available options
opts="--fullscreen --debug-level --help -h"
# Debug level choices
debug_levels="ALL DEBUG INFO WARNING ERROR CRITICAL"
case "${prev}" in
--debug-level)
# Complete debug levels
COMPREPLY=( $(compgen -W "${debug_levels}" -- ${cur}) )
return 0
;;
*)
;;
esac
if [[ "$cur" == -* ]]; then
COMPREPLY=( $( compgen -W '--fullscreen --session' -- "$cur" ) )
# Complete options
if [[ ${cur} == -* ]]; then
COMPREPLY=( $(compgen -W "${opts}" -- ${cur}) )
return 0
fi
return 0
}
complete -F _portprotonqt portprotonqt
complete -F _portprotonqt_completions portprotonqt

View File

@@ -1,8 +0,0 @@
module.exports = {
"endpoint": "https://git.linux-gaming.ru/api/v1",
"gitAuthor": "Renovate Bot <noreply@linux-gaming.ru>",
"platform": "gitea",
"onboardingConfigFileName": "renovate.json",
"autodiscover": true,
"optimizeForDisabled": true,
};

View File

@@ -217,7 +217,7 @@
},
{
"normalized_name": "watch_dogs 2",
"status": "Broken"
"status": "Running"
},
{
"normalized_name": "zero hour",
@@ -765,7 +765,7 @@
},
{
"normalized_name": "lost ark",
"status": "Broken"
"status": "Running"
},
{
"normalized_name": "archeage unchained",
@@ -1405,7 +1405,7 @@
},
{
"normalized_name": "wuthering waves",
"status": "Planned"
"status": "Running"
},
{
"normalized_name": "dota underlords",
@@ -1777,7 +1777,7 @@
},
{
"normalized_name": "supervive",
"status": "Denied"
"status": "Running"
},
{
"normalized_name": "splitgate 2",
@@ -4426,5 +4426,121 @@
{
"normalized_name": "carx street",
"status": "Broken"
},
{
"normalized_name": "warcos 2",
"status": "Broken"
},
{
"normalized_name": "karos classic",
"status": "Broken"
},
{
"normalized_name": "dead island riptide",
"status": "Running"
},
{
"normalized_name": "lineage",
"status": "Broken"
},
{
"normalized_name": "day of dragons",
"status": "Running"
},
{
"normalized_name": "sonic rumble",
"status": "Broken"
},
{
"normalized_name": "black stigma",
"status": "Broken"
},
{
"normalized_name": "umamusume pretty derby",
"status": "Running"
},
{
"normalized_name": "dirt rally",
"status": "Supported"
},
{
"normalized_name": "minifighter",
"status": "Broken"
},
{
"normalized_name": "hide & hold out h2o",
"status": "Running"
},
{
"normalized_name": "battlefield 6",
"status": "Denied"
},
{
"normalized_name": "ghost of tsushima director's cut",
"status": "Denied"
},
{
"normalized_name": "sword of justice",
"status": "Broken"
},
{
"normalized_name": "blade & soul neo",
"status": "Broken"
},
{
"normalized_name": "the finals (cn)",
"status": "Broken"
},
{
"normalized_name": "tom clancy's rainbow six siege x",
"status": "Denied"
},
{
"normalized_name": "dragonheir silent gods",
"status": "Broken"
},
{
"normalized_name": "the quinfall",
"status": "Running"
},
{
"normalized_name": "redmatch 2",
"status": "Broken"
},
{
"normalized_name": "blade & soul heroes",
"status": "Broken"
},
{
"normalized_name": "blue archive",
"status": "Running"
},
{
"normalized_name": "midnight murder club",
"status": "Broken"
},
{
"normalized_name": "dungeon done",
"status": "Broken"
},
{
"normalized_name": "project wraith",
"status": "Broken"
},
{
"normalized_name": "solo leveling arise",
"status": "Broken"
},
{
"normalized_name": "freedom wars",
"status": "Running"
},
{
"normalized_name": "open fortress",
"status": "Running"
},
{
"normalized_name": "no more room in hell 2",
"status": "Running"
}
]

Binary file not shown.

File diff suppressed because it is too large Load Diff

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View File

@@ -1,4 +1,312 @@
[
{
"normalized_title": "dirt rally 2.0 game of the year",
"slug": "dirt-rally-2-0-game-of-the-year-edition"
},
{
"normalized_title": "deus ex human revolution directors cut",
"slug": "deus-ex-human-revolution-director-s-cut"
},
{
"normalized_title": "freelancer",
"slug": "freelancer"
},
{
"normalized_title": "everspace",
"slug": "everspace"
},
{
"normalized_title": "blades of time limited",
"slug": "blades-of-time-limited-edition"
},
{
"normalized_title": "chorus",
"slug": "chorus"
},
{
"normalized_title": "tom clancy's splinter cell pandora tomorrow",
"slug": "tom-clancys-splinter-cell-pandora-tomorrow"
},
{
"normalized_title": "the alters",
"slug": "the-alters"
},
{
"normalized_title": "hard reset redux",
"slug": "hard-reset-redux"
},
{
"normalized_title": "far cry 5",
"slug": "far-cry-5"
},
{
"normalized_title": "metal eden",
"slug": "metal-eden"
},
{
"normalized_title": "indiana jones and the great circle",
"slug": "indiana-jones-and-the-great-circle"
},
{
"normalized_title": "old world",
"slug": "old-world"
},
{
"normalized_title": "witchfire",
"slug": "witchfire"
},
{
"normalized_title": "prototype",
"slug": "prototype"
},
{
"normalized_title": "mandragora whispers of the witch tree",
"slug": "mandragora-whispers-of-the-witch-tree"
},
{
"normalized_title": "grand theft auto v (gta 5)",
"slug": "grand-theft-auto-v-gta-5"
},
{
"normalized_title": "lifeless planet premier",
"slug": "lifeless-planet-premier-edition"
},
{
"normalized_title": "warcraft iii the frozen throne",
"slug": "warcraft-iii-the-frozen-throne"
},
{
"normalized_title": "star wars republic commando",
"slug": "star-wars-republic-commando"
},
{
"normalized_title": "hollow knight silksong",
"slug": "hollow-knight-silksong"
},
{
"normalized_title": "arma reforger",
"slug": "arma-reforger"
},
{
"normalized_title": "arma 3",
"slug": "arma-3"
},
{
"normalized_title": "astroneer",
"slug": "astroneer"
},
{
"normalized_title": "anno 2205",
"slug": "anno-2205"
},
{
"normalized_title": "anno 2070",
"slug": "anno-2070"
},
{
"normalized_title": "kompas 3d v23 / компас 3d v23",
"slug": "kompas-3d-v23-kompas-3d-v23"
},
{
"normalized_title": "ultrakill (early access)",
"slug": "ultrakill-early-access"
},
{
"normalized_title": "vintage story",
"slug": "vintage-story"
},
{
"normalized_title": "disco elysium the finul cut",
"slug": "disco-elysium-the-finul-cut"
},
{
"normalized_title": "warcraft iii reign of chaos",
"slug": "warcraft-iii-reign-of-chaos"
},
{
"normalized_title": "dying light",
"slug": "dying-light"
},
{
"normalized_title": "лихо одноглазое",
"slug": "liho-odnoglazoe"
},
{
"normalized_title": "indika",
"slug": "indika"
},
{
"normalized_title": "no sleep for kaname date from ai the somnium files",
"slug": "no-sleep-for-kaname-date-from-ai-the-somnium-files"
},
{
"normalized_title": "dead island 2",
"slug": "dead-island-2"
},
{
"normalized_title": "dead island",
"slug": "dead-island-definitive-edition"
},
{
"normalized_title": "wuchang fallen feathers",
"slug": "wuchang-fallen-feathers"
},
{
"normalized_title": "mindseye",
"slug": "mindseye"
},
{
"normalized_title": "alan wake",
"slug": "alan-wake"
},
{
"normalized_title": "s.t.a.l.k.e.r. anomaly g.a.m.m.a",
"slug": "s-t-a-l-k-e-r-anomaly-g-a-m-m-a"
},
{
"normalized_title": "fifa 18",
"slug": "fifa-18"
},
{
"normalized_title": "eriksholm the stolen dream",
"slug": "eriksholm-the-stolen-dream"
},
{
"normalized_title": "caravan sandwitch",
"slug": "caravan-sandwitch"
},
{
"normalized_title": "expeditions a mudrunner game",
"slug": "expeditions-a-mudrunner-game"
},
{
"normalized_title": "#drive rally",
"slug": "drive-rally"
},
{
"normalized_title": "return alive",
"slug": "return-alive"
},
{
"normalized_title": "recore",
"slug": "recore-definitive-edition"
},
{
"normalized_title": "no man's sky",
"slug": "no-mans-sky"
},
{
"normalized_title": "alan wake 2",
"slug": "alan-wake-2"
},
{
"normalized_title": "architect life a house design simulator",
"slug": "architect-life-a-house-design-simulator"
},
{
"normalized_title": "clair obscur expedition 33",
"slug": "clair-obscur-expedition-33"
},
{
"normalized_title": "metro 2033 redux",
"slug": "metro-2033-redux"
},
{
"normalized_title": "nova drift",
"slug": "nova-drift"
},
{
"normalized_title": "deathloop",
"slug": "deathloop"
},
{
"normalized_title": "mullet madjack",
"slug": "mullet-madjack"
},
{
"normalized_title": "luma island",
"slug": "luma-island"
},
{
"normalized_title": "cash cleaner simulator",
"slug": "cash-cleaner-simulator"
},
{
"normalized_title": "the plucky squire (отважный паж)",
"slug": "the-plucky-squire-otvazhnyj-pazh"
},
{
"normalized_title": "crsed cuisine royale",
"slug": "crsed-cuisine-royale"
},
{
"normalized_title": "tainted grail the fall of avalon",
"slug": "tainted-grail-the-fall-of-avalon"
},
{
"normalized_title": "battle of space raiders",
"slug": "battle-of-space-raiders"
},
{
"normalized_title": "gzdoom",
"slug": "gzdoom"
},
{
"normalized_title": "rain on your parade",
"slug": "rain-on-your-parade"
},
{
"normalized_title": "партизан (partisan widerstand hinter feindlichen linien)",
"slug": "partizan-partisan-widerstand-hinter-feindlichen-linien"
},
{
"normalized_title": "ebola 2",
"slug": "ebola-2"
},
{
"normalized_title": "monster care simulator",
"slug": "monster-care-simulator"
},
{
"normalized_title": "steins;gate the distant valhalla",
"slug": "steins-gate-the-distant-valhalla"
},
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{
"normalized_title": "osu!",
"slug": "osu"
},
{
"normalized_title": "stalker online (stay out)",
"slug": "stalker-online-stay-out"
},
{
"normalized_title": "slitterhead",
"slug": "slitterhead"
},
{
"normalized_title": "crossout",
"slug": "crossout"
},
{
"normalized_title": "days gone",
"slug": "days-gone"
},
{
"normalized_title": "warcraft iii reforged 2.0",
"slug": "warcraft-iii-reforged-2-0"
},
{
"normalized_title": "biomutant",
"slug": "biomutant"
},
{
"normalized_title": "overwatch 2",
"slug": "overwatch-2"
},
{
"normalized_title": "settlement survival",
"slug": "settlement-survival"
@@ -59,10 +367,6 @@
"normalized_title": "cardlife creative survival",
"slug": "cardlife-creative-survival"
},
{
"normalized_title": "kompas 3d v23 / компас 3d v23",
"slug": "kompas-3d-v23-kompas-3d-v23"
},
{
"normalized_title": "kompas 3d v24 / компас 3d v24 beta",
"slug": "kompas-3d-v24-kompas-3d-v24-beta"
@@ -551,10 +855,6 @@
"normalized_title": "snowrunner (ранее mudrunner 2)",
"slug": "snowrunner-ranee-mudrunner-2"
},
{
"normalized_title": "alan wake 2",
"slug": "alan-wake-2"
},
{
"normalized_title": "verse project",
"slug": "verse-project"

Binary file not shown.

View File

@@ -17,4 +17,6 @@ Generated-By:
start.sh
EGS
Stop Game
Fullscreen
Fulscreen
\t

378
dev-scripts/appimage_clean.py Executable file
View File

@@ -0,0 +1,378 @@
#!/usr/bin/env python3
"""
PySide6 Dependencies Analyzer with ldd support
Анализирует зависимости PySide6 модулей используя ldd для определения
реальных зависимостей скомпилированных библиотек.
"""
import ast
import os
import sys
import subprocess
import re
from pathlib import Path
from typing import Set, Dict, List
import argparse
import json
class PySide6DependencyAnalyzer:
def __init__(self):
# Системные библиотеки, которые нужно всегда оставлять
self.system_libs = {
'libQt6XcbQpa', 'libQt6Wayland', 'libQt6Egl',
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus'
}
self.real_dependencies = {}
self.used_modules_code = set()
self.used_modules_ldd = set()
self.all_required_modules = set()
def find_python_files(self, directory: Path) -> List[Path]:
"""Находит все Python файлы в директории"""
python_files = []
for root, dirs, files in os.walk(directory):
dirs[:] = [d for d in dirs if d not in {'.venv', '__pycache__', '.git'}]
for file in files:
if file.endswith('.py'):
python_files.append(Path(root) / file)
return python_files
def find_pyside6_libs(self, base_path: Path) -> Dict[str, Path]:
"""Находит все PySide6 библиотеки (.so файлы)"""
libs = {}
# Поиск в единственной локации
search_path = Path("../.venv/lib/python3.10/site-packages/PySide6")
print(f"Поиск PySide6 библиотек в: {search_path}")
if search_path.exists():
# Ищем .so файлы модулей
for so_file in search_path.glob("Qt*.*.so"):
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
if module_name.startswith('Qt'):
libs[module_name] = so_file
# Также ищем в подпапках
for subdir in search_path.iterdir():
if subdir.is_dir() and subdir.name.startswith('Qt'):
for so_file in subdir.glob("*.so*"):
if 'Qt' in so_file.name:
libs[subdir.name] = so_file
break
return libs
def analyze_ldd_dependencies(self, lib_path: Path) -> Set[str]:
"""Анализирует зависимости библиотеки с помощью ldd"""
qt_deps = set()
try:
result = subprocess.run(['ldd', str(lib_path)],
capture_output=True, text=True, check=True)
# Парсим вывод ldd и ищем Qt библиотеки
for line in result.stdout.split('\n'):
# Ищем строки вида: libQt6Core.so.6 => /path/to/lib
match = re.search(r'libQt6(\w+)\.so', line)
if match:
qt_module = f"Qt{match.group(1)}"
qt_deps.add(qt_module)
except (subprocess.CalledProcessError, FileNotFoundError) as e:
print(f"Предупреждение: не удалось выполнить ldd для {lib_path}: {e}")
return qt_deps
def build_real_dependency_graph(self, pyside_libs: Dict[str, Path]) -> Dict[str, Set[str]]:
"""Строит граф зависимостей на основе ldd анализа"""
dependencies = {}
print("Анализ реальных зависимостей с помощью ldd...")
for module, lib_path in pyside_libs.items():
print(f" Анализируется {module}...")
deps = self.analyze_ldd_dependencies(lib_path)
dependencies[module] = deps
if deps:
print(f" Зависимости: {', '.join(sorted(deps))}")
return dependencies
def analyze_file_imports(self, file_path: Path) -> Set[str]:
"""Анализирует один Python файл и возвращает используемые PySide6 модули"""
modules = set()
try:
with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
content = f.read()
tree = ast.parse(content)
for node in ast.walk(tree):
if isinstance(node, ast.Import):
for alias in node.names:
if alias.name.startswith('PySide6.'):
module = alias.name.split('.', 2)[1]
if module.startswith('Qt'):
modules.add(module)
elif isinstance(node, ast.ImportFrom):
if node.module and node.module.startswith('PySide6.'):
module = node.module.split('.', 2)[1]
if module.startswith('Qt'):
modules.add(module)
except Exception as e:
print(f"Ошибка при анализе {file_path}: {e}")
return modules
def get_all_dependencies(self, modules: Set[str], dependency_graph: Dict[str, Set[str]]) -> Set[str]:
"""Получает все зависимости для набора модулей, используя граф зависимостей из ldd"""
all_deps = set(modules)
if not dependency_graph:
return all_deps
# Повторяем до тех пор, пока не найдем все транзитивные зависимости
changed = True
iteration = 0
while changed and iteration < 10: # Защита от бесконечного цикла
changed = False
current_deps = set(all_deps)
for module in current_deps:
if module in dependency_graph:
new_deps = dependency_graph[module] - all_deps
if new_deps:
all_deps.update(new_deps)
changed = True
iteration += 1
return all_deps
def analyze_project(self, project_path: Path, appdir_path: Path = None) -> Dict:
"""Анализирует весь проект"""
python_files = self.find_python_files(project_path)
print(f"Найдено {len(python_files)} Python файлов")
# Анализ статических импортов
used_modules_code = set()
file_modules = {}
for file_path in python_files:
modules = self.analyze_file_imports(file_path)
if modules:
file_modules[str(file_path.relative_to(project_path))] = list(modules)
used_modules_code.update(modules)
print(f"Найдено {len(used_modules_code)} модулей в коде: {', '.join(sorted(used_modules_code))}")
# Поиск PySide6 библиотек
search_base = appdir_path if appdir_path else project_path
pyside_libs = self.find_pyside6_libs(search_base)
if not pyside_libs:
print("ОШИБКА: PySide6 библиотеки не найдены! Анализ невозможен.")
return {
'error': 'PySide6 библиотеки не найдены',
'analysis_method': 'failed',
'found_libraries': 0,
'directly_used_code': sorted(used_modules_code),
'all_required': [],
'removable': [],
'available_modules': [],
'file_usage': file_modules
}
print(f"Найдено {len(pyside_libs)} PySide6 библиотек")
# Анализ реальных зависимостей с ldd
real_dependencies = self.build_real_dependency_graph(pyside_libs)
# Определяем модули, которые реально используются через ldd
used_modules_ldd = set()
for module in used_modules_code:
if module in real_dependencies:
used_modules_ldd.update(real_dependencies[module])
used_modules_ldd.add(module)
print(f"Реальные зависимости через ldd: {', '.join(sorted(used_modules_ldd))}")
# Объединяем результаты анализа кода и ldd
all_used_modules = used_modules_code | used_modules_ldd
# Получаем все необходимые модули включая зависимости
all_required = self.get_all_dependencies(all_used_modules, real_dependencies)
# Все доступные PySide6 модули
available_modules = set(pyside_libs.keys())
# Модули, которые можно удалить
removable = available_modules - all_required
return {
'analysis_method': 'ldd + static analysis',
'found_libraries': len(pyside_libs),
'directly_used_code': sorted(used_modules_code),
'directly_used_ldd': sorted(used_modules_ldd),
'all_required': sorted(all_required),
'removable': sorted(removable),
'available_modules': sorted(available_modules),
'file_usage': file_modules,
'real_dependencies': {k: sorted(v) for k, v in real_dependencies.items()},
'library_paths': {k: str(v) for k, v in pyside_libs.items()},
'analysis_summary': {
'total_modules': len(available_modules),
'required_modules': len(all_required),
'removable_modules': len(removable),
'space_saving_potential': f"{len(removable)/len(available_modules)*100:.1f}%" if available_modules else "0%"
}
}
def generate_appimage_recipe(self, removable_modules: List[str], template_path: Path) -> str:
"""Генерирует обновленный AppImage рецепт с командами очистки"""
# Читаем существующий рецепт
try:
with open(template_path, 'r', encoding='utf-8') as f:
recipe_content = f.read()
except FileNotFoundError:
print(f"Шаблон рецепта не найден: {template_path}")
return ""
# Генерируем новые команды очистки
cleanup_lines = []
# QML удаляем только если не используется
qml_modules = {'QtQml', 'QtQuick', 'QtQuickWidgets'}
if qml_modules.issubset(set(removable_modules)):
cleanup_lines.append(" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/")
# Инструменты разработки (всегда удаляем)
cleanup_lines.append(" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}")
# Модули для удаления
if removable_modules:
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_modules)])
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
# Генерируем команду для удаления нативных библиотек с сохранением нужных
required_libs = set()
for module in sorted(set(self.all_required_modules)):
required_libs.add(f"libQt6{module.replace('Qt', '')}*")
# Добавляем системные библиотеки
for lib in self.system_libs:
required_libs.add(f"{lib}*")
keep_pattern = '|'.join(sorted(required_libs))
cleanup_lines.extend([
" - shopt -s extglob",
f" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!({keep_pattern})"
])
# Заменяем блок очистки в рецепте
import re
# Ищем блок "# 5) чистим от ненужных модулей и бинарников" до следующего комментария или до AppDir:
pattern = r'( # 5\) чистим от ненужных модулей и бинарников\n).*?(?=\nAppDir:|\n # [0-9]+\)|$)'
new_cleanup_block = " # 5) чистим от ненужных модулей и бинарников\n" + '\n'.join(cleanup_lines)
updated_recipe = re.sub(pattern, new_cleanup_block, recipe_content, flags=re.DOTALL)
return updated_recipe
def main():
parser = argparse.ArgumentParser(description='Анализ зависимостей PySide6 модулей с использованием ldd')
parser.add_argument('project_path', help='Путь к проекту для анализа')
parser.add_argument('--appdir', help='Путь к AppDir для поиска PySide6 библиотек')
parser.add_argument('--output', '-o', help='Путь для сохранения результатов (JSON)')
parser.add_argument('--verbose', '-v', action='store_true', help='Подробный вывод')
args = parser.parse_args()
project_path = Path(args.project_path)
if not project_path.exists():
print(f"Ошибка: путь {project_path} не существует")
sys.exit(1)
appdir_path = Path(args.appdir) if args.appdir else None
if appdir_path and not appdir_path.exists():
print(f"Предупреждение: AppDir путь {appdir_path} не существует")
appdir_path = None
analyzer = PySide6DependencyAnalyzer()
results = analyzer.analyze_project(project_path, appdir_path)
# Сохраняем в анализатор для генерации команд
analyzer.all_required_modules = set(results.get('all_required', []))
# Выводим результаты
print("\n" + "="*60)
print("АНАЛИЗ ЗАВИСИМОСТЕЙ PYSIDE6 (ldd analysis)")
print("="*60)
if 'error' in results:
print(f"\nОШИБКА: {results['error']}")
sys.exit(1)
print(f"\nМетод анализа: {results['analysis_method']}")
print(f"Найдено библиотек: {results['found_libraries']}")
if results['directly_used_code']:
print(f"\nИспользуемые модули в коде ({len(results['directly_used_code'])}):")
for module in results['directly_used_code']:
print(f"{module}")
if results['directly_used_ldd']:
print(f"\nРеальные зависимости через ldd ({len(results['directly_used_ldd'])}):")
for module in results['directly_used_ldd']:
print(f"{module}")
print(f"\nВсе необходимые модули ({len(results['all_required'])}):")
for module in results['all_required']:
print(f"{module}")
print(f"\nМодули, которые можно удалить ({len(results['removable'])}):")
for module in results['removable']:
print(f"{module}")
print(f"\nПотенциальная экономия места: {results['analysis_summary']['space_saving_potential']}")
if args.verbose and results['real_dependencies']:
Devlin(f"\nРеальные зависимости (ldd):")
for module, deps in results['real_dependencies'].items():
if deps:
print(f" {module}{', '.join(deps)}")
# Обновляем AppImage рецепт
recipe_path = Path("../build-aux/AppImageBuilder.yml")
if recipe_path.exists():
updated_recipe = analyzer.generate_appimage_recipe(results['removable'], recipe_path)
if updated_recipe:
with open(recipe_path, 'w', encoding='utf-8') as f:
f.write(updated_recipe)
print(f"\nAppImage рецепт обновлен: {recipe_path}")
else:
print(f"\nОШИБКА: не удалось обновить рецепт")
else:
print(f"\nПредупреждение: рецепт AppImage не найден в {recipe_path}")
# Сохраняем результаты в JSON
if args.output:
with open(args.output, 'w', encoding='utf-8') as f:
json.dump(results, f, ensure_ascii=False, indent=2)
print(f"Результаты сохранены в: {args.output}")
print("\n" + "="*60)
if __name__ == "__main__":
main()

View File

@@ -2,6 +2,7 @@
import argparse
import re
import subprocess
from pathlib import Path
from datetime import date
@@ -134,6 +135,12 @@ def main():
print(f"Updated version from {old} to {new} in {len(updated)} files:")
for p in sorted(updated):
print(f" - {p}")
try:
subprocess.run(["uv", "lock"], check=True)
print("Regenerated uv.lock")
except subprocess.CalledProcessError as e:
print(f"Failed to regenerate uv.lock: {e}")
else:
print(f"No occurrences of version {old} found in specified files.")

View File

@@ -3,8 +3,9 @@
import sys
from pathlib import Path
import re
import ast
# Запрещенные свойства
# Запрещенные QSS-свойства
FORBIDDEN_PROPERTIES = {
"box-shadow",
"backdrop-filter",
@@ -12,15 +13,55 @@ FORBIDDEN_PROPERTIES = {
"text-shadow",
}
# Запрещенные модули и функции
FORBIDDEN_MODULES = {
"os",
"subprocess",
"shutil",
"sys",
"socket",
"ctypes",
"pathlib",
"glob",
}
FORBIDDEN_FUNCTIONS = {
"exec",
"eval",
"open",
"__import__",
}
def check_qss_files():
has_errors = False
for qss_file in Path("portprotonqt/themes").glob("**/*.py"):
with open(qss_file, "r") as f:
content = f.read()
# Проверка на запрещённые QSS-свойства
for prop in FORBIDDEN_PROPERTIES:
if re.search(rf"{prop}\s*:", content, re.IGNORECASE):
print(f"ERROR: Unknown qss property found '{prop}' on file {qss_file}")
print(f"ERROR: Unknown QSS property found '{prop}' in file {qss_file}")
has_errors = True
# Проверка на опасные импорты и функции
try:
tree = ast.parse(content)
for node in ast.walk(tree):
# Проверка импортов
if isinstance(node, (ast.Import, ast.ImportFrom)):
for name in node.names:
if name.name in FORBIDDEN_MODULES:
print(f"ERROR: Forbidden module '{name.name}' found in file {qss_file}")
has_errors = True
# Проверка вызовов функций
if isinstance(node, ast.Call):
if isinstance(node.func, ast.Name) and node.func.id in FORBIDDEN_FUNCTIONS:
print(f"ERROR: Forbidden function '{node.func.id}' found in file {qss_file}")
has_errors = True
except SyntaxError as e:
print(f"ERROR: Syntax error in file {qss_file}: {e}")
has_errors = True
return has_errors
if __name__ == "__main__":

View File

@@ -5,12 +5,19 @@ import json
import asyncio
import aiohttp
import tarfile
import ssl
# Получаем ключи и данные из переменных окружения
STEAM_KEY = os.environ.get('STEAM_KEY')
LINUX_GAMING_API_KEY = os.environ.get('LINUX_GAMING_API_KEY')
LINUX_GAMING_API_USERNAME = os.environ.get('LINUX_GAMING_API_USERNAME')
# Флаги для включения/отключения источников
ENABLE_STEAM = os.environ.get('ENABLE_STEAM', 'true').lower() == 'true'
ENABLE_ANTICHEAT = os.environ.get('ENABLE_ANTICHEAT', 'true').lower() == 'true'
ENABLE_LINUX_GAMING = os.environ.get('ENABLE_LINUX_GAMING', 'true').lower() == 'true'
DEBUG_MODE = os.environ.get('DEBUG_MODE', 'false').lower() == 'true'
# Конфигурация API
STEAM_BASE_URL = "https://api.steampowered.com/IStoreService/GetAppList/v1/?"
LINUX_GAMING_BASE_URL = "https://linux-gaming.ru"
@@ -21,6 +28,10 @@ LINUX_GAMING_HEADERS = {
"Api-Username": LINUX_GAMING_API_USERNAME
}
# Отключаем предупреждения об SSL в дебаг-режиме
if DEBUG_MODE:
print("DEBUG_MODE enabled: SSL verification is disabled (insecure, use for debugging only).")
def normalize_name(s):
"""
Приведение строки к нормальному виду:
@@ -69,7 +80,7 @@ async def get_app_list(session, last_appid, endpoint):
url = endpoint
if last_appid:
url = f"{url}&last_appid={last_appid}"
async with session.get(url) as response:
async with session.get(url, verify_ssl=not DEBUG_MODE) as response:
response.raise_for_status()
return await response.json()
@@ -79,7 +90,7 @@ async def fetch_games_json(session):
"""
url = "https://raw.githubusercontent.com/AreWeAntiCheatYet/AreWeAntiCheatYet/HEAD/games.json"
try:
async with session.get(url) as response:
async with session.get(url, verify_ssl=not DEBUG_MODE) as response:
response.raise_for_status()
text = await response.text()
data = json.loads(text)
@@ -89,52 +100,130 @@ async def fetch_games_json(session):
return []
async def get_linux_gaming_topics(session, category_slug):
"""
Получает все темы из указанной категории linux-gaming.ru.
Сохраняет только нормализованное название (normalized_title) и slug.
"""
page = 0
all_topics = []
max_pages = 100
while True:
page += 1
url = f"{LINUX_GAMING_BASE_URL}/c/{category_slug}/l/latest.json?page={page}"
try:
async with session.get(url, headers=LINUX_GAMING_HEADERS) as response:
response.raise_for_status()
data = await response.json()
topics = data.get("topic_list", {}).get("topics", [])
if not topics:
while page < max_pages:
# Пробуем несколько вариантов URL
urls_to_try = [
f"{LINUX_GAMING_BASE_URL}/c/{category_slug}/5/l/latest.json", # с id категории
f"{LINUX_GAMING_BASE_URL}/c/{category_slug}/l/latest.json", # только slug
f"{LINUX_GAMING_BASE_URL}/c/5/l/latest.json", # только id
f"{LINUX_GAMING_BASE_URL}/latest.json" # все темы
]
success = False
data = None
for url in urls_to_try:
try:
# Добавляем параметры пагинации
params = {
'page': page,
'order': 'default'
}
async with session.get(url, headers=LINUX_GAMING_HEADERS,
params=params, verify_ssl=not DEBUG_MODE) as response:
if response.status == 429:
print(f"Слишком много запросов на странице {page}, ожидание...")
await asyncio.sleep(5)
continue
if response.status == 404:
if DEBUG_MODE:
print(f"URL не найден: {url}")
continue
response.raise_for_status()
data = await response.json()
# Проверяем структуру ответа
topic_list = data.get("topic_list", {})
topics = topic_list.get("topics", [])
if not topics:
if page == 0:
if DEBUG_MODE:
print(f"Нет тем в URL: {url}")
continue
else:
print(f"Страница {page} пуста, завершаем пагинацию.")
return all_topics
if DEBUG_MODE and page == 0:
print(f"Успешно подключились к URL: {url}")
success = True
break
for topic in topics:
all_topics.append({
"normalized_title": normalize_name(topic["title"]),
"slug": topic["slug"]
})
print(f"Обработано {len(topics)} тем на странице {page}, всего: {len(all_topics)}.")
except Exception as error:
print(f"Ошибка получения тем для страницы {page}: {error}")
except Exception as e:
if DEBUG_MODE:
print(f"Ошибка с URL {url}: {e}")
continue
if not success:
print(f"Не удалось загрузить страницу {page}")
break
# Обрабатываем темы (этот блок должен быть внутри основного цикла)
try:
topic_list = data.get("topic_list", {})
topics = topic_list.get("topics", [])
page_topics_added = 0
for topic in topics:
slug = topic["slug"]
# Пропускаем тему описания категории
if slug is None or slug == "opisanie-kategorii-portprotondb":
if DEBUG_MODE:
print(f"Пропущена тема описания категории")
continue
normalized_title = normalize_name(topic["title"])
# Добавляем только валидные темы
all_topics.append({
"normalized_title": normalized_title,
"slug": slug,
})
page_topics_added += 1
if DEBUG_MODE and page_topics_added <= 3: # Показываем первые 3 темы
print(f"Добавлена тема: {normalized_title} (slug: {slug}")
print(f"Обработано {len(topics)} тем на странице {page}, добавлено: {page_topics_added}, всего: {len(all_topics)}.")
# Проверяем, есть ли еще страницы
more_topics_url = topic_list.get("more_topics_url")
if not more_topics_url:
print("Больше тем нет, завершаем пагинацию.")
break
page += 1
# Добавляем небольшую задержку между запросами
await asyncio.sleep(0.5)
except Exception as e:
print(f"Ошибка при обработке тем на странице {page}: {e}")
break
if not all_topics:
print("Предупреждение: не удалось получить ни одной темы из linux-gaming.ru.")
else:
print(f"Всего получено {len(all_topics)} тем из категории {category_slug}")
return all_topics
async def request_data():
"""
Получает данные из Steam, AreWeAntiCheatYet и linux-gaming.ru,
обрабатывает их и сохраняет в JSON-файлы и tar.xz архивы.
"""
# Параметры запроса для Steam
game_param = "&include_games=true"
dlc_param = "&include_dlc=false"
software_param = "&include_software=false"
videos_param = "&include_videos=false"
hardware_param = "&include_hardware=false"
endpoint = (
f"{STEAM_BASE_URL}key={STEAM_KEY}"
f"{game_param}{dlc_param}{software_param}{videos_param}{hardware_param}"
f"&max_results=50000"
)
output_json = []
total_parsed = 0
linux_gaming_topics = []
@@ -143,26 +232,48 @@ async def request_data():
try:
async with aiohttp.ClientSession() as session:
# Загружаем данные Steam
have_more_results = True
last_appid_val = None
while have_more_results:
app_list = await get_app_list(session, last_appid_val, endpoint)
apps = app_list['response']['apps']
apps = process_steam_apps(apps)
output_json.extend(apps)
total_parsed += len(apps)
have_more_results = app_list['response'].get('have_more_results', False)
last_appid_val = app_list['response'].get('last_appid')
print(f"Обработано {len(apps)} игр Steam, всего: {total_parsed}.")
if ENABLE_STEAM:
# Параметры запроса для Steam
game_param = "&include_games=true"
dlc_param = "&include_dlc=false"
software_param = "&include_software=false"
videos_param = "&include_videos=false"
hardware_param = "&include_hardware=false"
endpoint = (
f"{STEAM_BASE_URL}key={STEAM_KEY}"
f"{game_param}{dlc_param}{software_param}{videos_param}{hardware_param}"
f"&max_results=50000"
)
have_more_results = True
last_appid_val = None
while have_more_results:
app_list = await get_app_list(session, last_appid_val, endpoint)
apps = app_list['response']['apps']
apps = process_steam_apps(apps)
output_json.extend(apps)
total_parsed += len(apps)
have_more_results = app_list['response'].get('have_more_results', False)
last_appid_val = app_list['response'].get('last_appid')
print(f"Обработано {len(apps)} игр Steam, всего: {total_parsed}.")
else:
print("Пропущена загрузка данных Steam (ENABLE_STEAM=false).")
# Загружаем данные AreWeAntiCheatYet
anticheat_games = await fetch_games_json(session)
if ENABLE_ANTICHEAT:
anticheat_games = await fetch_games_json(session)
else:
print("Пропущена загрузка данных AreWeAntiCheatYet (ENABLE_ANTICHEAT=false).")
# Загружаем данные linux-gaming.ru
if LINUX_GAMING_API_KEY and LINUX_GAMING_API_USERNAME:
linux_gaming_topics = await get_linux_gaming_topics(session, CATEGORY_LINUX_GAMING)
if ENABLE_LINUX_GAMING:
if LINUX_GAMING_API_KEY and LINUX_GAMING_API_USERNAME:
linux_gaming_topics = await get_linux_gaming_topics(session, CATEGORY_LINUX_GAMING)
else:
print("Предупреждение: LINUX_GAMING_API_KEY или LINUX_GAMING_API_USERNAME не установлены.")
else:
print("Предупреждение: LINUX_GAMING_API_KEY или LINUX_GAMING_API_USERNAME не установлены.")
print("Пропущена загрузка данных linux-gaming.ru (ENABLE_LINUX_GAMING=false).")
except Exception as error:
print(f"Ошибка получения данных: {error}")
@@ -173,55 +284,55 @@ async def request_data():
os.makedirs(data_dir, exist_ok=True)
# Сохранение данных Steam
output_json_full = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.json")
output_json_min = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid_min.json")
with open(output_json_full, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, indent=2)
with open(output_json_min, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, separators=(',',':'))
if ENABLE_STEAM and output_json:
output_json_full = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.json")
output_json_min = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid_min.json")
with open(output_json_full, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, indent=2)
with open(output_json_min, "w", encoding="utf-8") as f:
json.dump(output_json, f, ensure_ascii=False, separators=(',',':'))
# Упаковка минифицированного JSON Steam в tar.xz архив
steam_archive_path = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.tar.xz")
try:
with tarfile.open(steam_archive_path, "w:xz", preset=9) as tar:
tar.add(output_json_min, arcname=os.path.basename(output_json_min))
print(f"Упаковано минифицированное JSON Steam в архив: {steam_archive_path}")
os.remove(output_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива Steam: {e}")
return False
# Сохранение данных AreWeAntiCheatYet
anticheat_json_full = os.path.join(data_dir, "anticheat_games.json")
anticheat_json_min = os.path.join(data_dir, "anticheat_games_min.json")
with open(anticheat_json_full, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, indent=2)
with open(anticheat_json_min, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, separators=(',',':'))
if ENABLE_ANTICHEAT and anticheat_games:
anticheat_json_full = os.path.join(data_dir, "anticheat_games.json")
anticheat_json_min = os.path.join(data_dir, "anticheat_games_min.json")
with open(anticheat_json_full, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, indent=2)
with open(anticheat_json_min, "w", encoding="utf-8") as f:
json.dump(anticheat_games, f, ensure_ascii=False, separators=(',',':'))
# Упаковка минифицированного JSON AreWeAntiCheatYet в tar.xz архив
anticheat_archive_path = os.path.join(data_dir, "anticheat_games.tar.xz")
try:
with tarfile.open(anticheat_archive_path, "w:xz", preset=9) as tar:
tar.add(anticheat_json_min, arcname=os.path.basename(anticheat_json_min))
print(f"Упаковано минифицированное JSON AreWeAntiCheatYet в архив: {anticheat_archive_path}")
os.remove(anticheat_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива AreWeAntiCheatYet: {e}")
return False
# Сохранение данных linux-gaming.ru
linux_gaming_json_full = os.path.join(data_dir, "linux_gaming_topics.json")
linux_gaming_json_min = os.path.join(data_dir, "linux_gaming_topics_min.json")
if linux_gaming_topics:
if ENABLE_LINUX_GAMING and linux_gaming_topics:
linux_gaming_json_full = os.path.join(data_dir, "linux_gaming_topics.json")
linux_gaming_json_min = os.path.join(data_dir, "linux_gaming_topics_min.json")
with open(linux_gaming_json_full, "w", encoding="utf-8") as f:
json.dump(linux_gaming_topics, f, ensure_ascii=False, indent=2)
with open(linux_gaming_json_min, "w", encoding="utf-8") as f:
json.dump(linux_gaming_topics, f, ensure_ascii=False, separators=(',',':'))
# Упаковка минифицированных JSON в tar.xz архивы
# Архив для Steam
steam_archive_path = os.path.join(data_dir, f"{CATEGORY_STEAM}_appid.tar.xz")
try:
with tarfile.open(steam_archive_path, "w:xz", preset=9) as tar:
tar.add(output_json_min, arcname=os.path.basename(output_json_min))
print(f"Упаковано минифицированное JSON Steam в архив: {steam_archive_path}")
os.remove(output_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива Steam: {e}")
return False
# Архив для AreWeAntiCheatYet
anticheat_archive_path = os.path.join(data_dir, "anticheat_games.tar.xz")
try:
with tarfile.open(anticheat_archive_path, "w:xz", preset=9) as tar:
tar.add(anticheat_json_min, arcname=os.path.basename(anticheat_json_min))
print(f"Упаковано минифицированное JSON AreWeAntiCheatYet в архив: {anticheat_archive_path}")
os.remove(anticheat_json_min)
except Exception as e:
print(f"Ошибка при упаковке архива AreWeAntiCheatYet: {e}")
return False
# Архив для linux-gaming.ru
if linux_gaming_topics:
# Упаковка минифицированного JSON linux-gaming.ru в tar.xz архив
linux_gaming_archive_path = os.path.join(data_dir, "linux_gaming_topics.tar.xz")
try:
with tarfile.open(linux_gaming_archive_path, "w:xz", preset=9) as tar:

View File

@@ -1,22 +0,0 @@
The MIT License (MIT)
Copyright (c) 2015-2016 Fadhil Mandaga
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
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Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -1,21 +0,0 @@
MIT License
Copyright (c) 2025 Mikhail Tergoev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -3,10 +3,11 @@
---
## 📋 Contents
- [Overview](#overview)
- [Adding a New Translation](#adding-a-new-translation)
- [Updating Existing Translations](#updating-existing-translations)
- [Compiling Translations](#compiling-translations)
- [Overview](#-overview)
- [Adding a New Translation](#-adding-a-new-translation)
- [Updating Existing Translations](#-updating-existing-translations)
- [Compiling Translations](#-compiling-translations)
- [Spell Check](#-spell-check)
---
@@ -20,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 192 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 192 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 192 of 192 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 232 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 232 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 232 of 232 |
---

View File

@@ -3,10 +3,11 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Добавление нового перевода](#добавление-нового-перевода)
- [Обновление существующих переводов](#обновление-существующих-переводов)
- [Компиляция переводов](#компиляция-переводов)
- [Обзор](#-обзор)
- [Добавление нового перевода](#-добавление-нового-перевода)
- [Обновление существующих переводов](#-обновление-существующих-переводов)
- [Компиляция переводов](#-компиляция-переводов)
- [Проверка орфографии](#-проверка-орфографии)
---
@@ -20,9 +21,9 @@
| Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 192 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 192 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 192 из 192 |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 232 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 232 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 232 из 232 |
---

View File

@@ -3,15 +3,10 @@
---
## 📋 Contents
- [Overview](#overview)
- [How It Works](#how-it-works)
- [Data Priorities](#data-priorities)
- [File Structure](#file-structure)
- [For Users](#for-users)
- [Creating User Overrides](#creating-user-overrides)
- [Example](#example)
- [For Developers](#for-developers)
- [Adding Built-In Overrides](#adding-built-in-overrides)
- [Overview](#-overview)
- [How It Works](#-how-it-works)
- [For Users](#-for-users)
- [For Developers](#-for-developers)
---
@@ -50,7 +45,9 @@ Each `<exe_name>` folder can include:
- `metadata.txt` — contains name and description:
```txt
name=My Game Title
name_ru=My Game Title (in russian language)
description=My Game Description
description_ru=My Game Description (in russian language)
```
- `cover.<extension>` — image file (`.png`, `.jpg`, `.jpeg`, `.bmp`)

View File

@@ -3,15 +3,10 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Как это работает](#как-это-работает)
- [Приоритеты данных](#приоритеты-данных)
- [Структура файлов](#структура-файлов)
- [Для пользователей](#для-пользователей)
- [Создание пользовательских переопределений](#создание-пользовательских-переопределений)
- [Пример](#пример)
- [Для разработчиков](#для-разработчиков)
- [Добавление встроенных переопределений](#добавление-встроенных-переопределений)
- [Обзор](#-обзор)
- [Как это работает](#-как-это-работает)
- [Для пользователей](#-для-пользователей)
- [Для разработчиков](#-для-разработчиков)
---
@@ -50,7 +45,9 @@
- `metadata.txt` — имя и описание в формате:
```txt
name=Моё название игры
description=Описание моей игры
name_en=Моё название игры (на английском)
description=Описание моей игры (на английском)
description_en=Описание моей игры
```
- `cover.<расширение>` — обложка (`.png`, `.jpg`, `.jpeg`, `.bmp`)

View File

@@ -3,12 +3,13 @@
---
## 📋 Contents
- [Overview](#overview)
- [Creating the Theme Folder](#creating-the-theme-folder)
- [Style File](#style-file)
- [Metadata](#metadata)
- [Screenshots](#screenshots)
- [Fonts and Icons](#fonts-and-icons)
- [Overview](#-overview)
- [Creating the Theme Folder](#-creating-the-theme-folder)
- [Style File](#-style-file-stylespy)
- [Animation configuration](#-animation-configuration)
- [Metadata](#-metadata-metainfoini)
- [Screenshots](#-screenshots)
- [Fonts and Icons](#-fonts-and-icons-optional)
---
@@ -45,6 +46,163 @@ def custom_button_style(color1, color2):
---
## 🎥 Animation configuration
The `GAME_CARD_ANIMATION` dictionary controls all animation parameters for game cards:
```python
GAME_CARD_ANIMATION = {
# Type of animation when entering or exiting the detail page
# Possible values: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
# Determines how the detail page appears and disappears
"detail_page_animation_type": "fade",
# Border width of the card in idle state (no hover or focus)
# Affects the thickness of the border around the card when it's not selected
# Value in pixels
"default_border_width": 2,
# Border width on hover
# Increases the border thickness when the cursor is over the card
# Value in pixels
"hover_border_width": 8,
# Border width on focus (e.g., when selected via keyboard)
# Increases the border thickness when the card is focused
# Value in pixels
"focus_border_width": 12,
# Minimum border width during pulsing animation
# Determines the minimum border thickness during the "breathing" animation
# Value in pixels
"pulse_min_border_width": 8,
# Maximum border width during pulsing animation
# Determines the maximum border thickness during pulsing
# Value in pixels
"pulse_max_border_width": 10,
# Duration of the border thickness animation (e.g., on hover or focus)
# Affects the speed of transition from one border width to another
# Value in milliseconds
"thickness_anim_duration": 300,
# Duration of one pulsing animation cycle
# Determines how fast the border "pulses" between min and max values
# Value in milliseconds
"pulse_anim_duration": 800,
# Duration of the gradient rotation animation
# Affects how fast the gradient border rotates around the card
# Value in milliseconds
"gradient_anim_duration": 3000,
# Starting angle of the gradient (in degrees)
# Determines the initial rotation point of the gradient at animation start
"gradient_start_angle": 360,
# Ending angle of the gradient (in degrees)
# Determines the final rotation point of the gradient
# Value 0 means a full 360° rotation
"gradient_end_angle": 0,
# Type of card animation on hover or focus
# Possible values: "gradient", "scale"
# "gradient" enables a rotating gradient for the border, "scale" enlarges the card
"card_animation_type": "gradient",
# Card scale in idle state
# Determines the base size of the card (1.0 = 100% of original size)
# Value as a fraction (e.g., 1.0 for normal size)
"default_scale": 1.0,
# Card scale on hover
# Increases the card size on hover
# Value as a fraction (e.g., 1.1 = 110% of original size)
"hover_scale": 1.1,
# Card scale on focus (e.g., when selected via keyboard)
# Increases the card size on focus
# Value as a fraction (e.g., 1.05 = 105% of original size)
"focus_scale": 1.05,
# Duration of scale animation
# Affects how fast the card changes size on hover or focus
# Value in milliseconds
"scale_anim_duration": 200,
# Easing curve type for border thickness increase animation (on hover/focus)
# Affects the "feel" of the animation (e.g., smooth acceleration or deceleration)
# Possible values: strings corresponding to QEasingCurve.Type (e.g., "OutBack", "InOutQuad")
"thickness_easing_curve": "OutBack",
# Easing curve type for border thickness decrease animation (on hover/focus exit)
# Affects the "feel" of returning to the default border width
"thickness_easing_curve_out": "InBack",
# Easing curve type for scale increase animation (on hover/focus)
# Affects the "feel" of the scaling animation (e.g., with a "bounce" effect)
# Possible values: strings corresponding to QEasingCurve.Type
"scale_easing_curve": "OutBack",
# Easing curve type for scale decrease animation (on hover/focus exit)
# Affects the "feel" of returning to the original scale
"scale_easing_curve_out": "InBack",
# Gradient colors for animated border
# List of dictionaries, each specifying position (0.01.0) and color in hex format
# Affects the appearance of the border on hover or focus if card_animation_type="gradient"
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Starting color (cyan)
{"position": 0.33, "color": "#FF5733"}, # Color at 33% (orange)
{"position": 0.66, "color": "#9B59B6"}, # Color at 66% (purple)
{"position": 1, "color": "#00fff5"} # Ending color (back to cyan)
],
# Duration of fade animation when entering the detail page
# Affects the speed of page appearance with fade animation
# Value in milliseconds
"detail_page_fade_duration": 350,
# Duration of slide animation when entering the detail page
# Affects the speed of page sliding animation
# Value in milliseconds
"detail_page_slide_duration": 500,
# Duration of bounce animation when entering the detail page
# Affects the speed of page "bounce" animation
# Value in milliseconds
"detail_page_bounce_duration": 400,
# Duration of fade animation when exiting the detail page
# Affects the speed of page disappearance with fade animation
# Value in milliseconds
"detail_page_fade_duration_exit": 350,
# Duration of slide animation when exiting the detail page
# Affects the speed of page sliding animation
# Value in milliseconds
"detail_page_slide_duration_exit": 500,
# Duration of bounce animation when exiting the detail page
# Affects the speed of page "compression" animation
# Value in milliseconds
"detail_page_bounce_duration_exit": 400,
# Easing curve type for animations when entering the detail page
# Applied to slide and bounce animations; affects the "feel" of movement
# Possible values: strings corresponding to QEasingCurve.Type
"detail_page_easing_curve": "OutCubic",
# Easing curve type for animations when exiting the detail page
# Applied to slide and bounce animations; affects the "feel" of movement
# Possible values: strings corresponding to QEasingCurve.Type
"detail_page_easing_curve_exit": "InCubic"
}
```
---
## 📝 Metadata (`metainfo.ini`)
```ini

View File

@@ -3,12 +3,13 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Создание папки темы](#создание-папки-темы)
- [Файл стилей](#файл-стилей)
- [Метаинформация](#метаинформация)
- [Скриншоты](#скриншоты)
- [Шрифты и иконки](#шрифты-и-иконки)
- [Обзор](#-обзор)
- [Создание папки темы](#-создание-папки-темы)
- [Файл стилей](#-файл-стилей-stylespy)
- [Конфигурация анимации](#-конфигурация-анимации)
- [Метаинформация](#-метаинформация-metainfoini)
- [Скриншоты](#-скриншоты)
- [Шрифты и иконки](#-шрифты-и-иконки-опционально)
---
@@ -45,6 +46,163 @@ def custom_button_style(color1, color2):
---
## 🎥 Конфигурация анимации
Словарь `GAME_CARD_ANIMATION` управляет всеми параметрами анимации для карточек игр:
```python
GAME_CARD_ANIMATION = {
# Тип анимации при входе и выходе на детальную страницу
# Возможные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
# Определяет, как детальная страница появляется и исчезает
"detail_page_animation_type": "fade",
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса)
# Влияет на толщину рамки вокруг карточки, когда она не выделена
# Значение в пикселях
"default_border_width": 2,
# Ширина обводки при наведении курсора
# Увеличивает толщину рамки, когда курсор находится над карточкой
# Значение в пикселях
"hover_border_width": 8,
# Ширина обводки при фокусе (например, при выборе с клавиатуры)
# Увеличивает толщину рамки, когда карточка в фокусе
# Значение в пикселях
"focus_border_width": 12,
# Минимальная ширина обводки во время пульсирующей анимации
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания")
# Значение в пикселях
"pulse_min_border_width": 8,
# Максимальная ширина обводки во время пульсирующей анимации
# Определяет максимальную толщину рамки при пульсации
# Значение в пикселях
"pulse_max_border_width": 10,
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе)
# Влияет на скорость перехода от одной ширины обводки к другой
# Значение в миллисекундах
"thickness_anim_duration": 300,
# Длительность одного цикла пульсирующей анимации
# Определяет, как быстро рамка "пульсирует" между min и max значениями
# Значение в миллисекундах
"pulse_anim_duration": 800,
# Длительность анимации вращения градиента
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки
# Значение в миллисекундах
"gradient_anim_duration": 3000,
# Начальный угол градиента (в градусах)
# Определяет начальную точку вращения градиента при старте анимации
"gradient_start_angle": 360,
# Конечный угол градиента (в градусах)
# Определяет конечную точку вращения градиента
# Значение 0 означает полный поворот на 360 градусов
"gradient_end_angle": 0,
# Тип анимации для карточки при наведении или фокусе
# Возможные значения: "gradient", "scale"
# "gradient" включает вращающийся градиент для обводки, "scale" увеличивает размер карточки
"card_animation_type": "gradient",
# Масштаб карточки в состоянии покоя
# Определяет базовый размер карточки (1.0 = 100% от исходного размера)
# Значение в долях (например, 1.0 для нормального размера)
"default_scale": 1.0,
# Масштаб карточки при наведении курсора
# Увеличивает размер карточки при наведении
# Значение в долях (например, 1.1 = 110% от исходного размера)
"hover_scale": 1.1,
# Масштаб карточки при фокусе (например, при выборе с клавиатуры)
# Увеличивает размер карточки при фокусе
# Значение в долях (например, 1.05 = 105% от исходного размера)
"focus_scale": 1.05,
# Длительность анимации масштабирования
# Влияет на скорость изменения размера карточки при наведении или фокусе
# Значение в миллисекундах
"scale_anim_duration": 200,
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе)
# Влияет на "чувство" анимации (например, плавное ускорение или замедление)
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad")
"thickness_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса)
# Влияет на "чувство" возврата к исходной ширине обводки
"thickness_easing_curve_out": "InBack",
# Тип кривой сглаживания для анимации увеличения масштаба (при наведении/фокусе)
# Влияет на "чувство" анимации масштабирования (например, с эффектом "отскока")
# Возможные значения: строки, соответствующие QEasingCurve.Type
"scale_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения масштаба (при уходе курсора/потере фокуса)
# Влияет на "чувство" возврата к исходному масштабу
"scale_easing_curve_out": "InBack",
# Цвета градиента для анимированной обводки
# Список словарей, где каждый словарь задает позицию (0.01.0) и цвет в формате hex
# Влияет на внешний вид обводки при наведении или фокусе, если card_animation_type="gradient"
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
],
# Длительность анимации fade при входе на детальную страницу
# Влияет на скорость появления страницы при fade-анимации
# Значение в миллисекундах
"detail_page_fade_duration": 350,
# Длительность анимации slide при входе на детальную страницу
# Влияет на скорость скольжения страницы при slide-анимации
# Значение в миллисекундах
"detail_page_slide_duration": 500,
# Длительность анимации bounce при входе на детальную страницу
# Влияет на скорость "прыжка" страницы при bounce-анимации
# Значение в миллисекундах
"detail_page_bounce_duration": 400,
# Длительность анимации fade при выходе из детальной страницы
# Влияет на скорость исчезновения страницы при fade-анимации
# Значение в миллисекундах
"detail_page_fade_duration_exit": 350,
# Длительность анимации slide при выходе из детальной страницы
# Влияет на скорость скольжения страницы при slide-анимации
# Значение в миллисекундах
"detail_page_slide_duration_exit": 500,
# Длительность анимации bounce при выходе из детальной страницы
# Влияет на скорость "сжатия" страницы при bounce-анимации
# Значение в миллисекундах
"detail_page_bounce_duration_exit": 400,
# Тип кривой сглаживания для анимации при входе на детальную страницу
# Применяется к slide и bounce анимациям, влияет на "чувство" движения
# Возможные значения: строки, соответствующие QEasingCurve.Type
"detail_page_easing_curve": "OutCubic",
# Тип кривой сглаживания для анимации при выходе из детальной страницы
# Применяется к slide и bounce анимациям, влияет на "чувство" движения
# Возможные значения: строки, соответствующие QEasingCurve.Type
"detail_page_easing_curve_exit": "InCubic"
}
```
---
## 📝 Метаинформация (`metainfo.ini`)
```ini

387
portprotonqt/animations.py Normal file
View File

@@ -0,0 +1,387 @@
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
from collections.abc import Callable
from portprotonqt.logger import get_logger
from portprotonqt.config_utils import read_theme_from_config
from portprotonqt.theme_manager import ThemeManager
logger = get_logger(__name__)
class SafeOpacityEffect(QGraphicsOpacityEffect):
def __init__(self, parent=None, disable_at_full=True):
super().__init__(parent)
self.disable_at_full = disable_at_full
def setOpacity(self, opacity: float):
opacity = max(0.0, min(1.0, opacity))
super().setOpacity(opacity)
if opacity < 1.0:
self.setEnabled(True)
elif self.disable_at_full:
self.setEnabled(False)
class GameCardAnimations:
def __init__(self, game_card, theme=None):
self.game_card = game_card
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.thickness_anim: QPropertyAnimation | None = None
self.gradient_anim: QPropertyAnimation | None = None
self.scale_anim: QPropertyAnimation | None = None
self.pulse_anim: QPropertyAnimation | None = None
self._isPulseAnimationConnected = False
def setup_animations(self):
"""Initialize animation properties based on theme."""
self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient":
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
elif animation_type == "scale":
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
def start_pulse_animation(self):
"""Start pulse animation for border width when hovered or focused."""
if not (self.game_card._hovered or self.game_card._focused):
return
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
def handle_enter_event(self):
"""Handle mouse enter event animations."""
self.game_card._hovered = True
self.game_card.hoverChanged.emit(self.game_card.name, True)
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
if not self.thickness_anim:
self.setup_animations()
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_scale"])
self.scale_anim.start()
def handle_leave_event(self):
"""Handle mouse leave event animations."""
self.game_card._hovered = False
self.game_card.hoverChanged.emit(self.game_card.name, False)
if not self.game_card._focused:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"])
self.scale_anim.start()
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def handle_focus_in_event(self):
"""Handle focus in event animations."""
if not self.game_card._hovered:
self.game_card._focused = True
self.game_card.focusChanged.emit(self.game_card.name, True)
if not self.thickness_anim:
self.setup_animations()
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_scale"])
self.scale_anim.start()
def handle_focus_out_event(self):
"""Handle focus out event animations."""
self.game_card._focused = False
self.game_card.focusChanged.emit(self.game_card.name, False)
if not self.game_card._hovered:
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if animation_type == "gradient":
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
elif animation_type == "scale":
if self.scale_anim:
self.scale_anim.stop()
self.scale_anim = QPropertyAnimation(self.game_card, QByteArray(b"scale"))
self.scale_anim.setDuration(self.theme.GAME_CARD_ANIMATION["scale_anim_duration"])
self.scale_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["scale_easing_curve_out"]]))
self.scale_anim.setStartValue(self.game_card._scale)
self.scale_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_scale"])
self.scale_anim.start()
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def paint_border(self, painter: QPainter):
if not painter.isActive():
logger.debug("Painter is not active; skipping border paint")
return
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
pen = QPen()
pen.setWidth(self.game_card._borderWidth)
animation_type = self.theme.GAME_CARD_ANIMATION.get("card_animation_type", "gradient")
if (self.game_card._hovered or self.game_card._focused) and animation_type == "gradient":
center = self.game_card.rect().center()
gradient = QConicalGradient(center, self.game_card._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
painter.setPen(pen)
radius = 18 * self.game_card._scale
bw = round(self.game_card._borderWidth / 2)
rect = self.game_card.rect().adjusted(bw, bw, -bw, -bw)
if rect.isEmpty():
return
painter.drawRoundedRect(rect, radius, radius)
class DetailPageAnimations:
def __init__(self, main_window, theme=None):
self.main_window = main_window
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.animations = main_window._animations if hasattr(main_window, '_animations') else {}
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings."""
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade":
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
opacity_effect.setOpacity(0.0)
detail_page.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0.0)
animation.setEndValue(0.999)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_effect():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
except RuntimeError:
logger.warning("Original effect already deleted")
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater)
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
start_pos = {
"slide_left": QPoint(self.main_window.width(), 0),
"slide_right": QPoint(-self.main_window.width(), 0),
"slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height())
}[animation_type]
detail_page.move(start_pos)
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(start_pos)
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
detail_page.setWindowOpacity(0.0)
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(0.0)
opacity_anim.setEndValue(1.0)
initial_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4,
detail_page.width() // 2, detail_page.height() // 2)
final_rect = detail_page.geometry()
geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(initial_rect)
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
"""Animate the detail page exit based on theme settings."""
try:
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
# Safely stop and remove any existing animation
if detail_page in self.animations:
try:
animation = self.animations[detail_page]
if isinstance(animation, QAbstractAnimation) and animation.state() == QAbstractAnimation.State.Running:
animation.stop()
except RuntimeError:
logger.warning("Animation already deleted for page")
except Exception as e:
logger.error(f"Error stopping existing animation: {e}", exc_info=True)
finally:
self.animations.pop(detail_page, None)
# Define animation based on type
if animation_type == "fade":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
opacity_effect.setOpacity(0.999)
detail_page.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0.999)
animation.setEndValue(0.0)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_and_cleanup():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
except RuntimeError:
logger.debug("Original effect already deleted")
cleanup_callback()
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater)
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
end_pos = {
"slide_left": QPoint(-self.main_window.width(), 0),
"slide_right": QPoint(self.main_window.width(), 0),
"slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height())
}[animation_type]
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(end_pos)
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_callback)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(1.0)
opacity_anim.setEndValue(0.0)
final_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4,
detail_page.width() // 2, detail_page.height() // 2)
geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(detail_page.geometry())
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(cleanup_callback)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
except Exception as e:
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
self.animations.pop(detail_page, None)
cleanup_callback()

View File

@@ -1,20 +1,15 @@
import sys
import os
import subprocess
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon
from portprotonqt.main_window import MainWindow
from portprotonqt.tray import SystemTray
from portprotonqt.config_utils import read_theme_from_config, save_fullscreen_config
from portprotonqt.logger import get_logger
from portprotonqt.config_utils import save_fullscreen_config
from portprotonqt.logger import get_logger, setup_logger
from portprotonqt.cli import parse_args
logger = get_logger(__name__)
__app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt"
__app_version__ = "0.1.3"
__app_version__ = "0.1.6"
def main():
app = QApplication(sys.argv)
@@ -23,59 +18,36 @@ def main():
app.setApplicationName(__app_name__)
app.setApplicationVersion(__app_version__)
args = parse_args()
# Setup logger with specified debug level
setup_logger(args.debug_level)
# Reinitialize logger after setup to ensure it uses the new configuration
logger = get_logger(__name__)
system_locale = QLocale.system()
qt_translator = QTranslator()
translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath)
if qt_translator.load(system_locale, "qtbase", "_", translations_path):
app.installTranslator(qt_translator)
else:
logger.error(f"Qt translations for {system_locale.name()} not found in {translations_path}")
logger.warning(f"Qt translations for {system_locale.name()} not found in {translations_path}, using english language")
args = parse_args()
window = MainWindow()
if args.session:
gamescope_cmd = os.getenv("GAMESCOPE_CMD", "gamescope -f --xwayland-count 2")
cmd = f"{gamescope_cmd} -- portprotonqt"
logger.info(f"Executing: {cmd}")
subprocess.Popen(cmd, shell=True)
sys.exit(0)
window = MainWindow(app_name=__app_name__)
if args.fullscreen:
logger.info("Launching in fullscreen mode due to --fullscreen flag")
save_fullscreen_config(True)
window.showFullScreen()
current_theme_name = read_theme_from_config()
tray = SystemTray(app, current_theme_name)
tray.show_action.triggered.connect(window.show)
tray.hide_action.triggered.connect(window.hide)
def recreate_tray():
nonlocal tray
if tray:
logger.debug("Recreating system tray")
tray.cleanup()
tray = None
current_theme = read_theme_from_config()
tray = SystemTray(app, current_theme)
# Ensure window is not None before connecting signals
if window:
tray.show_action.triggered.connect(window.show)
tray.hide_action.triggered.connect(window.hide)
def cleanup_on_exit():
nonlocal tray, window
nonlocal window
app.aboutToQuit.disconnect()
if tray:
tray.cleanup()
tray = None
if window:
window.close()
app.quit()
window.settings_saved.connect(recreate_tray)
app.aboutToQuit.connect(cleanup_on_exit)
window.show()

View File

@@ -1,21 +1,20 @@
import argparse
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
def parse_args():
"""
Парсит аргументы командной строки.
Parses command-line arguments.
"""
parser = argparse.ArgumentParser(description="PortProtonQt CLI")
parser.add_argument(
"--fullscreen",
action="store_true",
help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
help="Launch the application in fullscreen mode and save this setting"
)
parser.add_argument(
"--session",
action="store_true",
help="Запустить приложение с использованием gamescope"
"--debug-level",
choices=['ALL', 'DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'],
default='NOTSET',
help="Установить уровень логирования (ALL для всех сообщений, по умолчанию: без логов)"
)
return parser.parse_args()

View File

@@ -7,7 +7,7 @@ logger = get_logger(__name__)
_portproton_location = None
# Пути к конфигурационным файлам
# Paths to configuration files
CONFIG_FILE = os.path.join(
os.getenv("XDG_CONFIG_HOME", os.path.join(os.path.expanduser("~"), ".config")),
"PortProtonQt.conf"
@@ -18,17 +18,32 @@ PORTPROTON_CONFIG_FILE = os.path.join(
"PortProton.conf"
)
# Пути к папкам с темами
# Paths to theme directories
xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
THEMES_DIRS = [
os.path.join(xdg_data_home, "PortProtonQt", "themes"),
os.path.join(os.path.dirname(os.path.abspath(__file__)), "themes")
]
def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails."""
cp = configparser.ConfigParser()
if not os.path.exists(config_file):
logger.debug(f"Configuration file {config_file} not found")
return None
try:
cp.read(config_file, encoding="utf-8")
return cp
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.warning(f"Invalid configuration file format: {e}")
return None
except Exception as e:
logger.warning(f"Failed to read configuration file: {e}")
return None
def read_config():
"""
Читает конфигурационный файл и возвращает словарь параметров.
Пример строки в конфиге (без секций):
"""Reads the configuration file and returns a dictionary of parameters.
Example line in config (no sections):
detail_level = detailed
"""
config_dict = {}
@@ -44,29 +59,17 @@ def read_config():
return config_dict
def read_theme_from_config():
"""Reads the theme from the [Appearance] section of the configuration file.
Returns 'standart' if the parameter is not set.
"""
Читает из конфигурационного файла тему из секции [Appearance].
Если параметр не задан, возвращает "standart".
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
return "standart"
cp = read_config_safely(CONFIG_FILE)
if cp is None:
return "standart"
return cp.get("Appearance", "theme", fallback="standart")
def save_theme_to_config(theme_name):
"""
Сохраняет имя выбранной темы в секции [Appearance] конфигурационного файла.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the selected theme name to the [Appearance] section of the configuration file."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Appearance" not in cp:
cp["Appearance"] = {}
cp["Appearance"]["theme"] = theme_name
@@ -74,34 +77,18 @@ def save_theme_to_config(theme_name):
cp.write(configfile)
def read_time_config():
"""Reads time settings from the [Time] section of the configuration file.
If the section or parameter is missing, saves and returns 'detailed' as default.
"""
Читает настройки времени из секции [Time] конфигурационного файла.
Если секция или параметр отсутствуют, сохраняет и возвращает "detailed" по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
save_time_config("detailed")
return "detailed"
if not cp.has_section("Time") or not cp.has_option("Time", "detail_level"):
save_time_config("detailed")
return "detailed"
return cp.get("Time", "detail_level", fallback="detailed").lower()
return "detailed"
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Time") or not cp.has_option("Time", "detail_level"):
save_time_config("detailed")
return "detailed"
return cp.get("Time", "detail_level", fallback="detailed").lower()
def save_time_config(detail_level):
"""
Сохраняет настройку уровня детализации времени в секции [Time].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the time detail level to the [Time] section of the configuration file."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Time" not in cp:
cp["Time"] = {}
cp["Time"]["detail_level"] = detail_level
@@ -109,48 +96,42 @@ def save_time_config(detail_level):
cp.write(configfile)
def read_file_content(file_path):
"""
Читает содержимое файла и возвращает его как строку.
"""
"""Reads the content of a file and returns it as a string."""
with open(file_path, encoding="utf-8") as f:
return f.read().strip()
def get_portproton_location():
"""
Возвращает путь к директории PortProton.
Сначала проверяется кэшированный путь. Если он отсутствует, проверяется
наличие пути в файле PORTPROTON_CONFIG_FILE. Если путь недоступен,
используется директория по умолчанию.
"""Returns the path to the PortProton directory.
Checks the cached path first. If not set, reads from PORTPROTON_CONFIG_FILE.
If the path is invalid, uses the default directory.
"""
global _portproton_location
if _portproton_location is not None:
return _portproton_location
# Попытка чтения пути из конфигурационного файла
if os.path.isfile(PORTPROTON_CONFIG_FILE):
try:
location = read_file_content(PORTPROTON_CONFIG_FILE).strip()
if location and os.path.isdir(location):
_portproton_location = location
logger.info(f"Путь PortProton из конфигурации: {location}")
logger.info(f"PortProton path from configuration: {location}")
return _portproton_location
logger.warning(f"Недействительный путь в конфиге PortProton: {location}")
logger.warning(f"Invalid PortProton path in configuration: {location}, using default path")
except (OSError, PermissionError) as e:
logger.error(f"Ошибка чтения файла конфигурации PortProton: {e}")
logger.warning(f"Failed to read PortProton configuration file: {e}, using default path")
default_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_dir):
_portproton_location = default_dir
logger.info(f"Используется директория flatpak PortProton: {default_dir}")
logger.info(f"Using flatpak PortProton directory: {default_dir}")
return _portproton_location
logger.warning("Конфигурация и директория flatpak PortProton не найдены")
logger.warning("PortProton configuration and flatpak directory not found")
return None
def parse_desktop_entry(file_path):
"""
Читает и парсит .desktop файл с помощью configparser.
Если секция [Desktop Entry] отсутствует, возвращается None.
"""Reads and parses a .desktop file using configparser.
Returns None if the [Desktop Entry] section is missing.
"""
cp = configparser.ConfigParser(interpolation=None)
cp.read(file_path, encoding="utf-8")
@@ -159,9 +140,8 @@ def parse_desktop_entry(file_path):
return cp["Desktop Entry"]
def load_theme_metainfo(theme_name):
"""
Загружает метаинформацию темы из файла metainfo.ini в корне папки темы.
Ожидаемые поля: author, author_link, description, name.
"""Loads theme metadata from metainfo.ini in the theme's root directory.
Expected fields: author, author_link, description, name.
"""
meta = {}
for themes_dir in THEMES_DIRS:
@@ -179,34 +159,18 @@ def load_theme_metainfo(theme_name):
return meta
def read_card_size():
"""Reads the card size (width) from the [Cards] section.
Returns 250 if the parameter is not set.
"""
Читает размер карточек (ширину) из секции [Cards],
Если параметр не задан, возвращает 250.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
save_card_size(250)
return 250
if not cp.has_section("Cards") or not cp.has_option("Cards", "card_width"):
save_card_size(250)
return 250
return cp.getint("Cards", "card_width", fallback=250)
return 250
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "card_width"):
save_card_size(250)
return 250
return cp.getint("Cards", "card_width", fallback=250)
def save_card_size(card_width):
"""
Сохраняет размер карточек (ширину) в секцию [Cards].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the card size (width) to the [Cards] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Cards" not in cp:
cp["Cards"] = {}
cp["Cards"]["card_width"] = str(card_width)
@@ -214,34 +178,18 @@ def save_card_size(card_width):
cp.write(configfile)
def read_sort_method():
"""Reads the sort method from the [Games] section.
Returns 'last_launch' if the parameter is not set.
"""
Читает метод сортировки из секции [Games].
Если параметр не задан, возвращает last_launch.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
save_sort_method("last_launch")
return "last_launch"
if not cp.has_section("Games") or not cp.has_option("Games", "sort_method"):
save_sort_method("last_launch")
return "last_launch"
return cp.get("Games", "sort_method", fallback="last_launch").lower()
return "last_launch"
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Games") or not cp.has_option("Games", "sort_method"):
save_sort_method("last_launch")
return "last_launch"
return cp.get("Games", "sort_method", fallback="last_launch").lower()
def save_sort_method(sort_method):
"""
Сохраняет метод сортировки в секцию [Games].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the sort method to the [Games] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Games" not in cp:
cp["Games"] = {}
cp["Games"]["sort_method"] = sort_method
@@ -249,34 +197,18 @@ def save_sort_method(sort_method):
cp.write(configfile)
def read_display_filter():
"""Reads the display_filter parameter from the [Games] section.
Returns 'all' if the parameter is missing.
"""
Читает параметр display_filter из секции [Games].
Если параметр отсутствует, сохраняет и возвращает значение "all".
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
save_display_filter("all")
return "all"
if not cp.has_section("Games") or not cp.has_option("Games", "display_filter"):
save_display_filter("all")
return "all"
return cp.get("Games", "display_filter", fallback="all").lower()
return "all"
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Games") or not cp.has_option("Games", "display_filter"):
save_display_filter("all")
return "all"
return cp.get("Games", "display_filter", fallback="all").lower()
def save_display_filter(filter_value):
"""
Сохраняет параметр display_filter в секцию [Games] конфигурационного файла.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
"""Saves the display_filter parameter to the [Games] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Games" not in cp:
cp["Games"] = {}
cp["Games"]["display_filter"] = filter_value
@@ -284,37 +216,23 @@ def save_display_filter(filter_value):
cp.write(configfile)
def read_favorites():
"""Reads the list of favorite games from the [Favorites] section.
The list is stored as a quoted string with comma-separated names.
Returns an empty list if the section or parameter is missing.
"""
Читает список избранных игр из секции [Favorites] конфигурационного файла.
Список хранится как строка, заключённая в кавычки, с именами, разделёнными запятыми.
Если секция или параметр отсутствуют, возвращает пустой список.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
return []
if cp.has_section("Favorites") and cp.has_option("Favorites", "games"):
favs = cp.get("Favorites", "games", fallback="").strip()
# Если строка начинается и заканчивается кавычками, удаляем их
if favs.startswith('"') and favs.endswith('"'):
favs = favs[1:-1]
return [s.strip() for s in favs.split(",") if s.strip()]
return []
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Favorites") or not cp.has_option("Favorites", "games"):
return []
favs = cp.get("Favorites", "games", fallback="").strip()
if favs.startswith('"') and favs.endswith('"'):
favs = favs[1:-1]
return [s.strip() for s in favs.split(",") if s.strip()]
def save_favorites(favorites):
"""Saves the list of favorite games to the [Favorites] section.
The list is stored as a quoted string with comma-separated names.
"""
Сохраняет список избранных игр в секцию [Favorites] конфигурационного файла.
Список сохраняется как строка, заключённая в двойные кавычки, где имена игр разделены запятыми.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфига: %s", e)
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Favorites" not in cp:
cp["Favorites"] = {}
fav_str = ", ".join(favorites)
@@ -323,34 +241,18 @@ def save_favorites(favorites):
cp.write(configfile)
def read_rumble_config():
"""Reads the gamepad rumble setting from the [Gamepad] section.
Returns False if the parameter is missing.
"""
Читает настройку виброотдачи геймпада из секции [Gamepad].
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
save_rumble_config(False)
return False
if not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "rumble_enabled"):
save_rumble_config(False)
return False
return cp.getboolean("Gamepad", "rumble_enabled", fallback=False)
return False
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "rumble_enabled"):
save_rumble_config(False)
return False
return cp.getboolean("Gamepad", "rumble_enabled", fallback=False)
def save_rumble_config(rumble_enabled):
"""
Сохраняет настройку виброотдачи геймпада в секцию [Gamepad].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
"""Saves the gamepad rumble setting to the [Gamepad] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Gamepad" not in cp:
cp["Gamepad"] = {}
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
@@ -358,41 +260,28 @@ def save_rumble_config(rumble_enabled):
cp.write(configfile)
def ensure_default_proxy_config():
"""Ensures the [Proxy] section exists in the configuration file.
Creates it with empty values if missing.
"""
Проверяет наличие секции [Proxy] в конфигурационном файле.
Если секция отсутствует, создаёт её с пустыми значениями.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
return
if not cp.has_section("Proxy"):
cp.add_section("Proxy")
cp["Proxy"]["proxy_url"] = ""
cp["Proxy"]["proxy_user"] = ""
cp["Proxy"]["proxy_password"] = ""
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Proxy" not in cp:
cp.add_section("Proxy")
cp["Proxy"]["proxy_url"] = ""
cp["Proxy"]["proxy_user"] = ""
cp["Proxy"]["proxy_password"] = ""
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def read_proxy_config():
"""
Читает настройки прокси из секции [Proxy] конфигурационного файла.
Если параметр proxy_url не задан или пустой, возвращает пустой словарь.
"""Reads proxy settings from the [Proxy] section.
Returns an empty dict if proxy_url is not set or empty.
"""
ensure_default_proxy_config()
cp = configparser.ConfigParser()
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
cp = read_config_safely(CONFIG_FILE)
if cp is None:
return {}
proxy_url = cp.get("Proxy", "proxy_url", fallback="").strip()
if proxy_url:
# Если указаны логин и пароль, добавляем их к URL
proxy_user = cp.get("Proxy", "proxy_user", fallback="").strip()
proxy_password = cp.get("Proxy", "proxy_password", fallback="").strip()
if "://" in proxy_url and "@" not in proxy_url and proxy_user and proxy_password:
@@ -402,16 +291,10 @@ def read_proxy_config():
return {}
def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
"""Saves proxy settings to the [Proxy] section.
Creates the section if it does not exist.
"""
Сохраняет настройки proxy в секцию [Proxy] конфигурационного файла.
Если секция отсутствует, создаёт её.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Proxy" not in cp:
cp["Proxy"] = {}
cp["Proxy"]["proxy_url"] = proxy_url
@@ -421,34 +304,18 @@ def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
cp.write(configfile)
def read_fullscreen_config():
"""Reads the fullscreen mode setting from the [Display] section.
Returns False if the parameter is missing.
"""
Читает настройку полноэкранного режима приложения из секции [Display].
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
save_fullscreen_config(False)
return False
if not cp.has_section("Display") or not cp.has_option("Display", "fullscreen"):
save_fullscreen_config(False)
return False
return cp.getboolean("Display", "fullscreen", fallback=False)
return False
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "fullscreen"):
save_fullscreen_config(False)
return False
return cp.getboolean("Display", "fullscreen", fallback=False)
def save_fullscreen_config(fullscreen):
"""
Сохраняет настройку полноэкранного режима приложения в секцию [Display].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
"""Saves the fullscreen mode setting to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["fullscreen"] = str(fullscreen)
@@ -456,33 +323,19 @@ def save_fullscreen_config(fullscreen):
cp.write(configfile)
def read_window_geometry() -> tuple[int, int]:
"""Reads the window width and height from the [MainWindow] section.
Returns (0, 0) if the parameters are missing.
"""
Читает ширину и высоту окна из секции [MainWindow] конфигурационного файла.
Возвращает кортеж (width, height). Если данные отсутствуют, возвращает (0, 0).
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
return (0, 0)
if cp.has_section("MainWindow"):
width = cp.getint("MainWindow", "width", fallback=0)
height = cp.getint("MainWindow", "height", fallback=0)
return (width, height)
return (0, 0)
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("MainWindow"):
return (0, 0)
width = cp.getint("MainWindow", "width", fallback=0)
height = cp.getint("MainWindow", "height", fallback=0)
return (width, height)
def save_window_geometry(width: int, height: int):
"""
Сохраняет ширину и высоту окна в секцию [MainWindow] конфигурационного файла.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка в конфигурационном файле: %s", e)
"""Saves the window width and height to the [MainWindow] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "MainWindow" not in cp:
cp["MainWindow"] = {}
cp["MainWindow"]["width"] = str(width)
@@ -491,61 +344,67 @@ def save_window_geometry(width: int, height: int):
cp.write(configfile)
def reset_config():
"""
Сбрасывает конфигурационный файл, удаляя его.
После этого все настройки будут возвращены к значениям по умолчанию при следующем чтении.
"""Resets the configuration file by deleting it.
Subsequent reads will use default values.
"""
if os.path.exists(CONFIG_FILE):
try:
os.remove(CONFIG_FILE)
logger.info("Конфигурационный файл %s удалён", CONFIG_FILE)
logger.info("Configuration file %s deleted", CONFIG_FILE)
except Exception as e:
logger.error("Ошибка при удалении конфигурационного файла: %s", e)
logger.warning(f"Failed to delete configuration file: {e}")
def clear_cache():
"""
Очищает кэш PortProtonQt, удаляя папку кэша.
"""
"""Clears the PortProtonQt cache by deleting the cache directory."""
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
cache_dir = os.path.join(xdg_cache_home, "PortProtonQt")
if os.path.exists(cache_dir):
try:
shutil.rmtree(cache_dir)
logger.info("Кэш PortProtonQt удалён: %s", cache_dir)
logger.info("PortProtonQt cache deleted: %s", cache_dir)
except Exception as e:
logger.error("Ошибка при удалении кэша: %s", e)
logger.warning(f"Failed to delete cache: {e}")
def read_auto_fullscreen_gamepad():
"""Reads the auto-fullscreen setting for gamepad from the [Display] section.
Returns False if the parameter is missing.
"""
Читает настройку автоматического полноэкранного режима при подключении геймпада из секции [Display].
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
save_auto_fullscreen_gamepad(False)
return False
if not cp.has_section("Display") or not cp.has_option("Display", "auto_fullscreen_gamepad"):
save_auto_fullscreen_gamepad(False)
return False
return cp.getboolean("Display", "auto_fullscreen_gamepad", fallback=False)
return False
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "auto_fullscreen_gamepad"):
save_auto_fullscreen_gamepad(False)
return False
return cp.getboolean("Display", "auto_fullscreen_gamepad", fallback=False)
def save_auto_fullscreen_gamepad(auto_fullscreen):
"""
Сохраняет настройку автоматического полноэкранного режима при подключении геймпада в секцию [Display].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
"""Saves the auto-fullscreen setting for gamepad to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def read_favorite_folders():
"""Reads the list of favorite folders from the [FavoritesFolders] section.
The list is stored as a quoted string with comma-separated paths.
Returns an empty list if the section or parameter is missing.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("FavoritesFolders") or not cp.has_option("FavoritesFolders", "folders"):
return []
favs = cp.get("FavoritesFolders", "folders", fallback="").strip()
if favs.startswith('"') and favs.endswith('"'):
favs = favs[1:-1]
return [os.path.normpath(s.strip()) for s in favs.split(",") if s.strip() and os.path.isdir(os.path.normpath(s.strip()))]
def save_favorite_folders(folders):
"""Saves the list of favorite folders to the [FavoritesFolders] section.
The list is stored as a quoted string with comma-separated paths.
"""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "FavoritesFolders" not in cp:
cp["FavoritesFolders"] = {}
fav_str = ", ".join([os.path.normpath(folder) for folder in folders])
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)

View File

@@ -4,7 +4,6 @@ import glob
import shutil
import subprocess
import threading
import logging
import orjson
import psutil
import signal
@@ -12,13 +11,14 @@ from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplicati
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.logger import get_logger
logger = logging.getLogger(__name__)
logger = get_logger(__name__)
class ContextMenuSignals(QObject):
"""Signals for thread-safe UI updates from worker threads."""
@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt."""
def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager):
"""
Initialize the ContextMenuManager.
@@ -45,7 +45,8 @@ class ContextMenuManager:
self.theme = theme
self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.update_game_grid = update_game_grid_callback
self.game_library_manager = game_library_manager
self.update_game_grid = game_library_manager.update_game_grid
self.legendary_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQt", "legendary_cache", "legendary"
@@ -62,7 +63,7 @@ class ContextMenuManager:
self.parent.statusBar().showMessage,
Qt.ConnectionType.QueuedConnection
)
logger.debug("Connected show_status_message signal to statusBar")
logger.debug("Connected show_status_message signal to status bar")
self.signals.show_warning_dialog.connect(
self._show_warning_dialog,
Qt.ConnectionType.QueuedConnection
@@ -74,28 +75,28 @@ class ContextMenuManager:
def _show_warning_dialog(self, title: str, message: str):
"""Show a warning dialog in the main thread."""
logger.debug("Showing warning dialog: %s - %s", title, message)
logger.debug("Displaying warning dialog: %s - %s", title, message)
QMessageBox.warning(self.parent, title, message)
def _show_info_dialog(self, title: str, message: str):
"""Show an info dialog in the main thread."""
logger.debug("Showing info dialog: %s - %s", title, message)
logger.debug("Displaying info dialog: %s - %s", title, message)
QMessageBox.information(self.parent, title, message)
def _show_status_message(self, message: str, timeout: int = 3000):
"""Show a status message on the status bar if available."""
if self.parent.statusBar():
self.parent.statusBar().showMessage(message, timeout)
logger.debug("Direct status message: %s", message)
logger.debug("Displayed status message: %s", message)
else:
logger.warning("Status bar not available for message: %s", message)
logger.warning("Status bar unavailable for message: %s", message)
def _check_portproton(self):
"""Check if PortProton is available."""
if self.portproton_location is None:
self.signals.show_warning_dialog.emit(
_("Error"),
_("PortProton is not found")
_("PortProton directory not found")
)
return False
return True
@@ -119,7 +120,7 @@ class ContextMenuManager:
installed_games = orjson.loads(f.read())
return app_name in installed_games
except (OSError, orjson.JSONDecodeError) as e:
logger.error("Failed to read installed.json: %s", e)
logger.error("Error reading installed.json: %s", e)
return False
def _is_game_running(self, game_card) -> bool:
@@ -148,10 +149,85 @@ class ContextMenuManager:
return False
current_exe = os.path.basename(exe_path)
# Check if the current_exe matches the target_exe in MainWindow
if hasattr(self.parent, 'target_exe') and self.parent.target_exe == current_exe:
return True
return False
return hasattr(self.parent, 'target_exe') and self.parent.target_exe == current_exe
def show_folder_context_menu(self, file_explorer, pos):
"""Shows the context menu for a folder in FileExplorer."""
try:
item = file_explorer.file_list.itemAt(pos)
if not item:
logger.debug("No folder selected at position %s", pos)
return
selected = item.text()
if not selected.endswith("/"):
logger.debug("Selected item is not a folder: %s", selected)
return # Only for folders
full_path = os.path.normpath(os.path.join(file_explorer.current_path, selected.rstrip("/")))
if not os.path.isdir(full_path):
logger.debug("Path is not a directory: %s", full_path)
return
menu = QMenu(file_explorer)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
menu.setParent(file_explorer, Qt.WindowType.Popup) # Set transientParent for Wayland
favorite_folders = read_favorite_folders()
is_favorite = full_path in favorite_folders
action_text = _("Remove from Favorites") if is_favorite else _("Add to Favorites")
favorite_action = menu.addAction(self._get_safe_icon("star" if is_favorite else "star_full"), action_text)
favorite_action.triggered.connect(lambda: self.toggle_favorite_folder(file_explorer, full_path, not is_favorite))
# Disconnect file_list signals to prevent navigation during menu interaction
try:
file_explorer.file_list.itemClicked.disconnect(file_explorer.handle_item_click)
file_explorer.file_list.itemDoubleClicked.disconnect(file_explorer.handle_item_double_click)
except TypeError:
pass # Signals may not be connected
# Reconnect signals after menu closes
def reconnect_signals():
try:
file_explorer.file_list.itemClicked.connect(file_explorer.handle_item_click)
file_explorer.file_list.itemDoubleClicked.connect(file_explorer.handle_item_double_click)
except Exception as e:
logger.error("Error reconnecting file list signals: %s", e)
menu.aboutToHide.connect(reconnect_signals)
# Set focus to the first menu item
actions = menu.actions()
if actions:
menu.setActiveAction(actions[0])
# Map local position to global for menu display
global_pos = file_explorer.file_list.mapToGlobal(pos)
menu.exec(global_pos)
except Exception as e:
logger.error("Error displaying folder context menu: %s", e)
def toggle_favorite_folder(self, file_explorer, folder_path, add):
"""Adds or removes a folder from favorites."""
favorite_folders = read_favorite_folders()
if add:
if folder_path not in favorite_folders:
favorite_folders.append(folder_path)
save_favorite_folders(favorite_folders)
logger.info("Added folder to favorites: %s", folder_path)
else:
if folder_path in favorite_folders:
favorite_folders.remove(folder_path)
save_favorite_folders(favorite_folders)
logger.info("Removed folder from favorites: %s", folder_path)
file_explorer.update_drives_list()
def _get_safe_icon(self, icon_name: str) -> QIcon:
"""Returns a QIcon, ensuring it is valid."""
icon = self.theme_manager.get_icon(icon_name)
if isinstance(icon, QIcon):
return icon
elif isinstance(icon, str) and os.path.exists(icon):
return QIcon(icon)
return QIcon()
def show_context_menu(self, game_card, pos: QPoint):
"""
@@ -161,23 +237,25 @@ class ContextMenuManager:
game_card: The GameCard instance requesting the context menu.
pos: The position (in widget coordinates) where the menu should appear.
"""
def get_safe_icon(icon_name: str) -> QIcon:
icon = self.theme_manager.get_icon(icon_name)
if isinstance(icon, QIcon):
return icon
elif isinstance(icon, str) and os.path.exists(icon):
return QIcon(icon)
return QIcon()
menu = QMenu(self.parent)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
# Check if the game is running
# For non-Steam and non-Epic games, check if exe exists
if game_card.game_source not in ("steam", "epic"):
exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
exe_path = self._parse_exe_path(exec_line, game_card.name) if exec_line else None
if not exe_path:
# Show only "Delete from PortProton" if no valid exe
delete_action = menu.addAction(self._get_safe_icon("delete"), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
menu.exec(game_card.mapToGlobal(pos))
return
# Normal menu for games with valid exe or from Steam/Epic
is_running = self._is_game_running(game_card)
action_text = _("Stop Game") if is_running else _("Launch Game")
action_icon = "stop" if is_running else "play"
launch_action = menu.addAction(get_safe_icon(action_icon), action_text)
launch_action = menu.addAction(self._get_safe_icon(action_icon), action_text)
launch_action.triggered.connect(
lambda: self._launch_game(game_card)
)
@@ -186,11 +264,11 @@ class ContextMenuManager:
is_favorite = game_card.name in favorites
icon_name = "star_full" if is_favorite else "star"
text = _("Remove from Favorites") if is_favorite else _("Add to Favorites")
favorite_action = menu.addAction(get_safe_icon(icon_name), text)
favorite_action = menu.addAction(self._get_safe_icon(icon_name), text)
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, not is_favorite))
if game_card.game_source == "epic":
import_action = menu.addAction(get_safe_icon("epic_games"), _("Import to Legendary"))
import_action = menu.addAction(self._get_safe_icon("epic_games"), _("Import to Legendary"))
import_action.triggered.connect(
lambda: self.import_to_legendary(game_card.name, game_card.appid)
)
@@ -198,13 +276,13 @@ class ContextMenuManager:
is_in_steam = is_game_in_steam(game_card.name)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(get_safe_icon(icon_name), text)
steam_action = menu.addAction(self._get_safe_icon(icon_name), text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_egs_to_steam(game_card.name, game_card.appid)
)
open_folder_action = menu.addAction(get_safe_icon("search"), _("Open Game Folder"))
open_folder_action = menu.addAction(self._get_safe_icon("search"), _("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_egs_game_folder(game_card.appid)
)
@@ -212,7 +290,7 @@ class ContextMenuManager:
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(get_safe_icon(icon_name), text)
desktop_action = menu.addAction(self._get_safe_icon(icon_name), text)
desktop_action.triggered.connect(
lambda: self.remove_egs_from_desktop(game_card.name)
if os.path.exists(desktop_path)
@@ -221,7 +299,7 @@ class ContextMenuManager:
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
menu_action = menu.addAction(
get_safe_icon("delete" if os.path.exists(menu_path) else "menu"),
self._get_safe_icon("delete" if os.path.exists(menu_path) else "menu"),
_("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
)
menu_action.triggered.connect(
@@ -235,19 +313,19 @@ class ContextMenuManager:
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(get_safe_icon(icon_name), text)
desktop_action = menu.addAction(self._get_safe_icon(icon_name), text)
desktop_action.triggered.connect(
lambda: self.remove_from_desktop(game_card.name)
if os.path.exists(desktop_path)
else self.add_to_desktop(game_card.name, game_card.exec_line)
)
edit_action = menu.addAction(get_safe_icon("edit"), _("Edit Shortcut"))
edit_action = menu.addAction(self._get_safe_icon("edit"), _("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
)
delete_action = menu.addAction(get_safe_icon("delete"), _("Delete from PortProton"))
delete_action = menu.addAction(self._get_safe_icon("delete"), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
open_folder_action = menu.addAction(get_safe_icon("search"), _("Open Game Folder"))
open_folder_action = menu.addAction(self._get_safe_icon("search"), _("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_game_folder(game_card.name, game_card.exec_line)
)
@@ -255,7 +333,7 @@ class ContextMenuManager:
menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
icon_name = "delete" if os.path.exists(menu_path) else "menu"
text = _("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
menu_action = menu.addAction(get_safe_icon(icon_name), text)
menu_action = menu.addAction(self._get_safe_icon(icon_name), text)
menu_action.triggered.connect(
lambda: self.remove_from_menu(game_card.name)
if os.path.exists(menu_path)
@@ -264,7 +342,7 @@ class ContextMenuManager:
is_in_steam = is_game_in_steam(game_card.name)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(get_safe_icon(icon_name), text)
steam_action = menu.addAction(self._get_safe_icon(icon_name), text)
steam_action.triggered.connect(
lambda: (
self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
@@ -273,7 +351,12 @@ class ContextMenuManager:
)
)
menu.exec(game_card.mapToGlobal(pos))
# Set focus to the first menu item
actions = menu.actions()
if actions:
menu.setActiveAction(actions[0])
menu.exec(game_card.mapToGlobal(pos))
def _launch_game(self, game_card):
"""
@@ -410,7 +493,7 @@ class ContextMenuManager:
)
return
# Используем FileExplorer с directory_only=True
# Use FileExplorer with directory_only=True
file_explorer = FileExplorer(
parent=self.parent,
theme=self.theme,
@@ -440,10 +523,10 @@ class ContextMenuManager:
self._show_status_message(_("Importing '{game_name}' to Legendary...").format(game_name=game_name))
threading.Thread(target=run_import, daemon=True).start()
# Подключаем сигнал выбора файла/папки
# Connect the file selection signal
file_explorer.file_signal.file_selected.connect(on_folder_selected)
# Центрируем FileExplorer относительно родительского виджета
# Center FileExplorer relative to the parent widget
parent_widget = self.parent
if parent_widget:
parent_geometry = parent_widget.geometry()
@@ -525,10 +608,10 @@ class ContextMenuManager:
exe_path = get_egs_executable(app_name, self.legendary_config_path)
if exe_path and os.path.exists(exe_path):
if not generate_thumbnail(exe_path, icon_path, size=128):
logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
logger.error("Failed to generate thumbnail for EGS game: %s", exe_path)
icon_path = ""
else:
logger.error(f"No executable found for EGS game: {app_name}")
logger.error("No executable found for EGS game: %s", app_name)
icon_path = ""
egs_desktop_dir = os.path.join(self.portproton_location, "egs_desktops")
@@ -668,7 +751,7 @@ Icon={icon_path}
if not exec_line:
self.signals.show_warning_dialog.emit(
_("Error"),
_("No executable command in .desktop file for '{game_name}'").format(game_name=game_name)
_("No executable command found in .desktop file for '{game_name}'").format(game_name=game_name)
)
return None
else:
@@ -680,7 +763,7 @@ Icon={icon_path}
except Exception as e:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to read .desktop file: {error}").format(error=str(e))
_("Error reading .desktop file: {error}").format(error=str(e))
)
return None
else:
@@ -697,15 +780,12 @@ Icon={icon_path}
return None
return exec_line
def _parse_exe_path(self, exec_line, game_name):
def _parse_exe_path(self, exec_line: str, game_name: str) -> str | None:
"""Parse the executable path from exec_line."""
try:
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Invalid executable command: {exec_line}").format(exec_line=exec_line)
)
logger.debug("Invalid executable command for game '%s': %s", game_name, exec_line)
return None
if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
exe_path = entry_exec_split[2]
@@ -714,17 +794,11 @@ Icon={icon_path}
else:
exe_path = entry_exec_split[-1]
if not exe_path or not os.path.exists(exe_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("Executable not found: {path}").format(path=exe_path or "None")
)
logger.debug("Executable not found for game '%s': %s", game_name, exe_path or "None")
return None
return exe_path
except Exception as e:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Failed to parse executable: {error}").format(error=str(e))
)
logger.debug("Error parsing executable for game '%s': %s", game_name, e)
return None
def _remove_file(self, file_path, error_message, success_message, game_name, location=""):
@@ -786,9 +860,16 @@ Icon={icon_path}
_("Failed to delete custom data: {error}").format(error=str(e))
)
# Перезагрузка списка игр и обновление сетки
self.load_games()
self.update_game_grid()
self.update_game_grid = self.game_library_manager.remove_game_incremental
self.game_library_manager.remove_game_incremental(game_name, exec_line)
def add_game_incremental(self, game_data: tuple):
"""Add game after .desktop creation."""
if not self._check_portproton():
return
# Assume game_data is built from new .desktop (name, desc, cover, etc.)
self.game_library_manager.add_game_incremental(game_data)
self._show_status_message(_("Added '{game_name}' successfully").format(game_name=game_data[0]))
def add_to_menu(self, game_name, exec_line):
"""Copy the .desktop file to ~/.local/share/applications."""
@@ -863,7 +944,7 @@ Icon={icon_path}
icon_path = os.path.join(self.portproton_location, "data", "img", f"{game_name}.png")
if not os.path.exists(icon_path):
if not generate_thumbnail(exe_path, icon_path, size=128):
logger.error(f"Failed to generate thumbnail for {exe_path}")
logger.error("Failed to generate thumbnail for game: %s", exe_path)
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
os.makedirs(desktop_dir, exist_ok=True)
@@ -999,7 +1080,7 @@ Icon={icon_path}
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
logger.debug("Adding '%s' to Steam", game_name)
logger.debug("Adding game '%s' to Steam", game_name)
try:
success, message = add_to_steam(game_name, exec_line, cover_path)
self.signals.show_info_dialog.emit(
@@ -1042,7 +1123,7 @@ Icon={icon_path}
exe_path = self._parse_exe_path(exec_line, game_name)
if not exe_path:
return
logger.debug("Removing non-EGS game '%s' from Steam", game_name)
logger.debug("Removing game '%s' from Steam", game_name)
try:
success, message = remove_from_steam(game_name, exec_line)
self.signals.show_info_dialog.emit(

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