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b317e4760b
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b317e4760b
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6d3e0982c9
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372832b41d
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58a01d36fb
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5d84dbad8e
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61964d21c7
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2971a594dc
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@@ -145,14 +145,17 @@ jobs:
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with:
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path: release/
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- name: Get Changes between Tags
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id: changes
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uses: https://github.com/simbo/changes-between-tags-action@v1
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- name: Extract changelog for version
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id: changelog
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run: |
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VERSION="${{ env.VERSION }}"
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VERSION=${VERSION#v} # Remove 'v' prefix if present
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awk "/^## \\[$VERSION\\]/ {flag=1; next} /^## \\[/ || /^---/ {flag=0} flag" CHANGELOG.md > changelog.txt
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- name: Release
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uses: https://gitea.com/actions/gitea-release-action@v1
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with:
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body: ${{ steps.changes.outputs.changes }}
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body_path: changelog.txt
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token: ${{ env.GITEA_TOKEN }}
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tag_name: ${{ env.VERSION }}
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prerelease: true
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@@ -8,6 +8,8 @@
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### Added
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- Кнопки сброса настроек и очистки кэша
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- Начальная интеграция с EGS с помощью [Legendary](https://github.com/derrod/legendary)
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- Бейдж EGS
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- Бейдж PortProton
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- Зависимость на `xdg-utils`
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- Интеграция статуса WeAntiCheatYet в карточку
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- Стили в AddGameDialog
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@@ -25,12 +27,14 @@
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### Changed
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- Обновлены все иконки
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- Переименован `_get_steam_home` → `get_steam_home`
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- Переименован `steam_game` → `game_source`
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- Догика контекстного меню вынесена в `ContextMenuManager`
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- Бейдж Steam теперь открывает Steam Community
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- Изменена лицензия с MIT на GPL-3.0 для совместимости с кодом от legendary
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- Оптимизирована генерация карточек для предотвращения лагов при поиске и изменения размера окна
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- Бейджи с карточек так же теперь дублируются и на странице с деталями, а не только в библиотеке
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- Установка ширины бейджа в две трети ширины карточки
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- Бейджи источников (`Steam`, `EGS`, `PortProton`) теперь отображаются только при активном фильтре `all` или `favorites`
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### Fixed
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- Обработка несуществующей темы с возвратом к “standart”
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@@ -3,6 +3,7 @@
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import argparse
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import re
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from pathlib import Path
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from datetime import date
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# Base directory of the project
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BASE_DIR = Path(__file__).parent.parent
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@@ -13,6 +14,7 @@ FEDORA_SPEC = BASE_DIR / "build-aux" / "fedora.spec"
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PYPROJECT = BASE_DIR / "pyproject.toml"
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APP_PY = BASE_DIR / "portprotonqt" / "app.py"
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GITEA_WORKFLOW = BASE_DIR / ".gitea" / "workflows" / "build.yml"
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CHANGELOG = BASE_DIR / "CHANGELOG.md"
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def bump_appimage(path: Path, old: str, new: str) -> bool:
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"""
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@@ -27,7 +29,6 @@ def bump_appimage(path: Path, old: str, new: str) -> bool:
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path.write_text(new_text, encoding='utf-8')
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return bool(count)
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def bump_arch(path: Path, old: str, new: str) -> bool:
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"""
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Update pkgver in PKGBUILD
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@@ -41,7 +42,6 @@ def bump_arch(path: Path, old: str, new: str) -> bool:
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path.write_text(new_text, encoding='utf-8')
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return bool(count)
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def bump_fedora(path: Path, old: str, new: str) -> bool:
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"""
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Update only the '%global pypi_version' line in fedora.spec
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@@ -55,7 +55,6 @@ def bump_fedora(path: Path, old: str, new: str) -> bool:
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path.write_text(new_text, encoding='utf-8')
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return bool(count)
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def bump_pyproject(path: Path, old: str, new: str) -> bool:
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"""
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Update version in pyproject.toml under [project]
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@@ -69,7 +68,6 @@ def bump_pyproject(path: Path, old: str, new: str) -> bool:
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path.write_text(new_text, encoding='utf-8')
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return bool(count)
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def bump_app_py(path: Path, old: str, new: str) -> bool:
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"""
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Update __app_version__ in app.py
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@@ -83,7 +81,6 @@ def bump_app_py(path: Path, old: str, new: str) -> bool:
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path.write_text(new_text, encoding='utf-8')
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return bool(count)
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def bump_workflow(path: Path, old: str, new: str) -> bool:
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"""
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Update VERSION in Gitea Actions workflow
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@@ -97,6 +94,19 @@ def bump_workflow(path: Path, old: str, new: str) -> bool:
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path.write_text(new_text, encoding='utf-8')
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return bool(count)
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def bump_changelog(path: Path, old: str, new: str) -> bool:
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"""
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Update [Unreleased] to [new] - YYYY-MM-DD in CHANGELOG.md
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"""
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if not path.exists():
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return False
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text = path.read_text(encoding='utf-8')
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pattern = re.compile(r"(?m)^##\s*\[Unreleased\]$")
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current_date = date.today().strftime('%Y-%m-%d')
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new_text, count = pattern.subn(f"## [{new}] - {current_date}", text)
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if count:
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path.write_text(new_text, encoding='utf-8')
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return bool(count)
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def main():
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parser = argparse.ArgumentParser(description='Bump project version in specific files')
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@@ -111,7 +121,8 @@ def main():
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(FEDORA_SPEC, bump_fedora),
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(PYPROJECT, bump_pyproject),
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(APP_PY, bump_app_py),
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(GITEA_WORKFLOW, bump_workflow)
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(GITEA_WORKFLOW, bump_workflow),
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(CHANGELOG, bump_changelog)
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]
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updated = []
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@@ -126,6 +137,5 @@ def main():
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else:
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print(f"No occurrences of version {old} found in specified files.")
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if __name__ == '__main__':
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main()
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@@ -40,7 +40,7 @@ class ContextMenuManager:
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"""
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menu = QMenu(self.parent)
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if game_card.steam_game != "true":
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if game_card.game_source not in ("steam", "epic"):
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
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if os.path.exists(desktop_path):
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@@ -133,7 +133,7 @@ class FlowLayout(QLayout):
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class ClickableLabel(QLabel):
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clicked = Signal()
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def __init__(self, *args, icon=None, icon_size=16, icon_space=5, **kwargs):
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def __init__(self, *args, icon=None, icon_size=16, icon_space=5, change_cursor=True, **kwargs):
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"""
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Поддерживаются вызовы:
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- ClickableLabel("текст", parent=...) – первый аргумент строка,
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@@ -143,6 +143,7 @@ class ClickableLabel(QLabel):
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icon: QIcon или None – иконка, которая будет отрисована вместе с текстом.
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icon_size: int – размер иконки (ширина и высота).
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icon_space: int – отступ между иконкой и текстом.
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change_cursor: bool – изменять ли курсор на PointingHandCursor при наведении (по умолчанию True).
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"""
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if args and isinstance(args[0], str):
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text = args[0]
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@@ -161,7 +162,8 @@ class ClickableLabel(QLabel):
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self._icon = icon
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self._icon_size = icon_size
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self._icon_space = icon_space
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self.setCursor(Qt.CursorShape.PointingHandCursor)
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if change_cursor:
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self.setCursor(Qt.CursorShape.PointingHandCursor)
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def setIcon(self, icon):
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"""Устанавливает иконку и перерисовывает виджет."""
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@@ -5,7 +5,7 @@ from collections.abc import Callable
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import portprotonqt.themes.standart.styles as default_styles
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from portprotonqt.image_utils import load_pixmap_async, round_corners
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from portprotonqt.localization import _
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from portprotonqt.config_utils import read_favorites, save_favorites
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from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
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from portprotonqt.theme_manager import ThemeManager
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from portprotonqt.config_utils import read_theme_from_config
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from portprotonqt.custom_widgets import ClickableLabel
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@@ -27,7 +27,7 @@ class GameCard(QFrame):
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openGameFolderRequested = Signal(str, str) # name, exec_line
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def __init__(self, name, description, cover_path, appid, controller_support, exec_line,
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last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, steam_game,
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last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
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select_callback, theme=None, card_width=250, parent=None, context_menu_manager=None):
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super().__init__(parent)
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self.name = name
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@@ -40,7 +40,7 @@ class GameCard(QFrame):
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self.formatted_playtime = formatted_playtime
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self.protondb_tier = protondb_tier
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self.anticheat_status = anticheat_status
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self.steam_game = steam_game
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self.game_source = game_source
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self.last_launch_ts = last_launch_ts
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self.playtime_seconds = playtime_seconds
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@@ -51,6 +51,7 @@ class GameCard(QFrame):
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self.theme_manager = ThemeManager()
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self.theme = theme if theme is not None else default_styles
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self.display_filter = read_display_filter()
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self.current_theme_name = read_theme_from_config()
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# Дополнительное пространство для анимации
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@@ -105,7 +106,6 @@ class GameCard(QFrame):
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def on_cover_loaded(pixmap):
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label = label_ref()
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if label is None:
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# QLabel уже удалён — ничего не делаем
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return
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label.setPixmap(round_corners(pixmap, 15))
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@@ -121,6 +121,10 @@ class GameCard(QFrame):
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self.update_favorite_icon()
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self.favoriteLabel.raise_()
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steam_visible = (str(game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
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egs_visible = (str(game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
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portproton_visible = (str(game_source).lower() == "portproton" and self.display_filter in ("all", "favorites"))
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# ProtonDB бейдж
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tier_text = self.getProtonDBText(protondb_tier)
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if tier_text:
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@@ -134,11 +138,11 @@ class GameCard(QFrame):
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icon_space=3,
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)
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self.protondbLabel.setStyleSheet(self.theme.get_protondb_badge_style(protondb_tier))
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self.protondbLabel.setFixedWidth(int(card_width * 2/3)) # Устанавливаем ширину в 2/3 ширины карточки
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self.protondbLabel.setFixedWidth(int(card_width * 2/3))
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protondb_visible = True
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else:
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self.protondbLabel = ClickableLabel("", parent=coverWidget, icon_size=16, icon_space=3)
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self.protondbLabel.setFixedWidth(int(card_width * 2/3)) # Устанавливаем ширину даже для невидимого бейджа
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self.protondbLabel.setFixedWidth(int(card_width * 2/3))
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self.protondbLabel.setVisible(False)
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protondb_visible = False
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@@ -152,8 +156,7 @@ class GameCard(QFrame):
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icon_space=5,
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)
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self.steamLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
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self.steamLabel.setFixedWidth(int(card_width * 2/3)) # Устанавливаем ширину в 2/3 ширины карточки
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steam_visible = (str(steam_game).lower() == "true")
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self.steamLabel.setFixedWidth(int(card_width * 2/3))
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self.steamLabel.setVisible(steam_visible)
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# Epic Games Store бейдж
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@@ -164,12 +167,26 @@ class GameCard(QFrame):
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parent=coverWidget,
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icon_size=16,
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icon_space=5,
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change_cursor=False
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)
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self.egsLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
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self.egsLabel.setFixedWidth(int(card_width * 2/3)) # Устанавливаем ширину в 2/3 ширины карточки
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egs_visible = (str(steam_game).lower() == "epic")
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self.egsLabel.setFixedWidth(int(card_width * 2/3))
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self.egsLabel.setVisible(egs_visible)
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# PortProton badge
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portproton_icon = self.theme_manager.get_icon("ppqt-tray")
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self.portprotonLabel = ClickableLabel(
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"PortProton",
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icon=portproton_icon,
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parent=coverWidget,
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icon_size=16,
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icon_space=5,
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change_cursor=False
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)
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self.portprotonLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
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self.portprotonLabel.setFixedWidth(int(card_width * 2/3))
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self.portprotonLabel.setVisible(portproton_visible)
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# WeAntiCheatYet бейдж
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anticheat_text = self.getAntiCheatText(anticheat_status)
|
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if anticheat_text:
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@@ -183,11 +200,11 @@ class GameCard(QFrame):
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icon_space=3,
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)
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self.anticheatLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
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self.anticheatLabel.setFixedWidth(int(card_width * 2/3)) # Устанавливаем ширину в 2/3 ширины карточки
|
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self.anticheatLabel.setFixedWidth(int(card_width * 2/3))
|
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anticheat_visible = True
|
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else:
|
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self.anticheatLabel = ClickableLabel("", parent=coverWidget, icon_size=16, icon_space=3)
|
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self.anticheatLabel.setFixedWidth(int(card_width * 2/3)) # Устанавливаем ширину даже для невидимого бейджа
|
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self.anticheatLabel.setFixedWidth(int(card_width * 2/3))
|
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self.anticheatLabel.setVisible(False)
|
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anticheat_visible = False
|
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@@ -196,7 +213,7 @@ class GameCard(QFrame):
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badge_spacing = 5
|
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top_y = 10
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badge_y_positions = []
|
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badge_width = int(card_width * 2/3) # Фиксированная ширина бейджей
|
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badge_width = int(card_width * 2/3)
|
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if steam_visible:
|
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steam_x = card_width - badge_width - right_margin
|
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self.steamLabel.move(steam_x, top_y)
|
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@@ -206,6 +223,11 @@ class GameCard(QFrame):
|
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egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
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self.egsLabel.move(egs_x, egs_y)
|
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badge_y_positions.append(egs_y + self.egsLabel.height())
|
||||
if portproton_visible:
|
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portproton_x = card_width - badge_width - right_margin
|
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portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
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self.portprotonLabel.move(portproton_x, portproton_y)
|
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badge_y_positions.append(portproton_y + self.portprotonLabel.height())
|
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if protondb_visible:
|
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protondb_x = card_width - badge_width - right_margin
|
||||
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
@@ -218,6 +240,7 @@ class GameCard(QFrame):
|
||||
|
||||
self.anticheatLabel.raise_()
|
||||
self.protondbLabel.raise_()
|
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self.portprotonLabel.raise_()
|
||||
self.egsLabel.raise_()
|
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self.steamLabel.raise_()
|
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self.protondbLabel.clicked.connect(self.open_protondb_report)
|
||||
@@ -232,6 +255,53 @@ class GameCard(QFrame):
|
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nameLabel.setStyleSheet(self.theme.GAME_CARD_NAME_LABEL_STYLE)
|
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layout.addWidget(nameLabel)
|
||||
|
||||
def update_badge_visibility(self, display_filter: str):
|
||||
"""Update badge visibility based on the provided display_filter."""
|
||||
self.display_filter = display_filter
|
||||
self.steam_visible = (str(self.game_source).lower() == "steam" and display_filter in ("all", "favorites"))
|
||||
self.egs_visible = (str(self.game_source).lower() == "epic" and display_filter in ("all", "favorites"))
|
||||
self.portproton_visible = (str(self.game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
|
||||
|
||||
self.steamLabel.setVisible(self.steam_visible)
|
||||
self.egsLabel.setVisible(self.egs_visible)
|
||||
self.portprotonLabel.setVisible(self.portproton_visible)
|
||||
|
||||
# Reposition badges
|
||||
right_margin = 8
|
||||
badge_spacing = 5
|
||||
top_y = 10
|
||||
badge_y_positions = []
|
||||
badge_width = int(self.coverLabel.width() * 2/3)
|
||||
if self.steam_visible:
|
||||
steam_x = self.coverLabel.width() - badge_width - right_margin
|
||||
self.steamLabel.move(steam_x, top_y)
|
||||
badge_y_positions.append(top_y + self.steamLabel.height())
|
||||
if self.egs_visible:
|
||||
egs_x = self.coverLabel.width() - badge_width - right_margin
|
||||
egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
self.egsLabel.move(egs_x, egs_y)
|
||||
badge_y_positions.append(egs_y + self.egsLabel.height())
|
||||
if self.portproton_visible:
|
||||
portproton_x = self.coverLabel.width() - badge_width - right_margin
|
||||
portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
self.portprotonLabel.move(portproton_x, portproton_y)
|
||||
badge_y_positions.append(portproton_y + self.portprotonLabel.height())
|
||||
if self.protondbLabel.isVisible():
|
||||
protondb_x = self.coverLabel.width() - badge_width - right_margin
|
||||
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
self.protondbLabel.move(protondb_x, protondb_y)
|
||||
badge_y_positions.append(protondb_y + self.protondbLabel.height())
|
||||
if self.anticheatLabel.isVisible():
|
||||
anticheat_x = self.coverLabel.width() - badge_width - right_margin
|
||||
anticheat_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
self.anticheatLabel.move(anticheat_x, anticheat_y)
|
||||
|
||||
self.anticheatLabel.raise_()
|
||||
self.protondbLabel.raise_()
|
||||
self.portprotonLabel.raise_()
|
||||
self.egsLabel.raise_()
|
||||
self.steamLabel.raise_()
|
||||
|
||||
def _show_context_menu(self, pos):
|
||||
"""Delegate context menu display to ContextMenuManager."""
|
||||
if self.context_menu_manager:
|
||||
@@ -475,7 +545,7 @@ class GameCard(QFrame):
|
||||
self.last_launch,
|
||||
self.formatted_playtime,
|
||||
self.protondb_tier,
|
||||
self.steam_game,
|
||||
self.game_source,
|
||||
self.anticheat_status
|
||||
)
|
||||
super().mousePressEvent(event)
|
||||
@@ -492,7 +562,7 @@ class GameCard(QFrame):
|
||||
self.last_launch,
|
||||
self.formatted_playtime,
|
||||
self.protondb_tier,
|
||||
self.steam_game,
|
||||
self.game_source,
|
||||
self.anticheat_status
|
||||
)
|
||||
else:
|
||||
|
@@ -314,7 +314,7 @@ class MainWindow(QMainWindow):
|
||||
'controller_support': '',
|
||||
'protondb_tier': '',
|
||||
'name': name,
|
||||
'steam_game': 'true'
|
||||
'game_source': 'steam'
|
||||
}
|
||||
last_launch = format_last_launch(datetime.fromtimestamp(last_played)) if last_played else _("Never")
|
||||
steam_games.append((
|
||||
@@ -330,7 +330,7 @@ class MainWindow(QMainWindow):
|
||||
info.get("anticheat_status", ""),
|
||||
last_played,
|
||||
playtime_seconds,
|
||||
"true"
|
||||
"steam"
|
||||
))
|
||||
processed_count += 1
|
||||
self.pending_games.append(None)
|
||||
@@ -462,7 +462,6 @@ class MainWindow(QMainWindow):
|
||||
final_cover = (user_cover if user_cover else
|
||||
builtin_cover if builtin_cover else
|
||||
steam_info.get("cover", "") or entry.get("Icon", ""))
|
||||
steam_game = "false"
|
||||
callback((
|
||||
final_name,
|
||||
final_desc,
|
||||
@@ -476,7 +475,7 @@ class MainWindow(QMainWindow):
|
||||
steam_info.get("anticheat_status", ""),
|
||||
get_last_launch_timestamp(exe_name) if exe_name else 0,
|
||||
playtime_seconds,
|
||||
steam_game
|
||||
"portproton"
|
||||
))
|
||||
|
||||
get_steam_game_info_async(desktop_name, exec_line, on_steam_info)
|
||||
@@ -1109,10 +1108,13 @@ class MainWindow(QMainWindow):
|
||||
self.statusBar().showMessage(_("Cache cleared"), 3000)
|
||||
|
||||
def applySettingsDelayed(self):
|
||||
"""Применяет настройки с учетом нового фильтра и обновляет список игр."""
|
||||
"""Applies settings with the new filter and updates the game list."""
|
||||
read_time_config()
|
||||
self.games = [] # Очищаем текущий список игр
|
||||
self.loadGames() # Загружаем игры с новым фильтром
|
||||
self.games = []
|
||||
self.loadGames()
|
||||
display_filter = read_display_filter()
|
||||
for card in self.game_card_cache.values():
|
||||
card.update_badge_visibility(display_filter)
|
||||
|
||||
def savePortProtonSettings(self):
|
||||
"""
|
||||
@@ -1139,7 +1141,17 @@ class MainWindow(QMainWindow):
|
||||
fullscreen = self.fullscreenCheckBox.isChecked()
|
||||
save_fullscreen_config(fullscreen)
|
||||
|
||||
# Запускаем отложенное применение настроек через таймер
|
||||
for card in self.game_card_cache.values():
|
||||
card.update_badge_visibility(filter_key)
|
||||
|
||||
if self.currentDetailPage and self.current_exec_line:
|
||||
current_game = next((game for game in self.games if game[4] == self.current_exec_line), None)
|
||||
if current_game:
|
||||
self.stackedWidget.removeWidget(self.currentDetailPage)
|
||||
self.currentDetailPage.deleteLater()
|
||||
self.currentDetailPage = None
|
||||
self.openGameDetailPage(*current_game)
|
||||
|
||||
self.settingsDebounceTimer.start()
|
||||
|
||||
self.settings_saved.emit()
|
||||
@@ -1320,7 +1332,7 @@ class MainWindow(QMainWindow):
|
||||
def darkenColor(self, color, factor=200):
|
||||
return color.darker(factor)
|
||||
|
||||
def openGameDetailPage(self, name, description, cover_path=None, appid="", exec_line="", controller_support="", last_launch="", formatted_playtime="", protondb_tier="", steam_game="", anticheat_status=""):
|
||||
def openGameDetailPage(self, name, description, cover_path=None, appid="", exec_line="", controller_support="", last_launch="", formatted_playtime="", protondb_tier="", game_source="", anticheat_status=""):
|
||||
detailPage = QWidget()
|
||||
self._animations = {}
|
||||
imageLabel = QLabel()
|
||||
@@ -1388,7 +1400,11 @@ class MainWindow(QMainWindow):
|
||||
favoriteLabelCover.move(8, 8)
|
||||
favoriteLabelCover.raise_()
|
||||
|
||||
# Добавляем бейджи (ProtonDB, Steam, WeAntiCheatYet)
|
||||
# Добавляем бейджи (ProtonDB, Steam, PortProton, WeAntiCheatYet)
|
||||
display_filter = read_display_filter()
|
||||
steam_visible = (str(game_source).lower() == "steam" and display_filter in ("all", "favorites"))
|
||||
egs_visible = (str(game_source).lower() == "epic" and display_filter in ("all", "favorites"))
|
||||
portproton_visible = (str(game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
|
||||
right_margin = 8
|
||||
badge_spacing = 5
|
||||
top_y = 10
|
||||
@@ -1428,7 +1444,6 @@ class MainWindow(QMainWindow):
|
||||
)
|
||||
steamLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
|
||||
steamLabel.setFixedWidth(badge_width)
|
||||
steam_visible = (str(steam_game).lower() == "true")
|
||||
steamLabel.setVisible(steam_visible)
|
||||
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
|
||||
|
||||
@@ -1440,12 +1455,26 @@ class MainWindow(QMainWindow):
|
||||
parent=coverFrame,
|
||||
icon_size=16,
|
||||
icon_space=5,
|
||||
change_cursor=False
|
||||
)
|
||||
egsLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
|
||||
egsLabel.setFixedWidth(badge_width)
|
||||
egs_visible = (str(steam_game).lower() == "epic")
|
||||
egsLabel.setVisible(egs_visible)
|
||||
|
||||
# PortProton badge
|
||||
portproton_icon = self.theme_manager.get_icon("ppqt-tray")
|
||||
portprotonLabel = ClickableLabel(
|
||||
"PortProton",
|
||||
icon=portproton_icon,
|
||||
parent=coverFrame,
|
||||
icon_size=16,
|
||||
icon_space=5,
|
||||
change_cursor=False
|
||||
)
|
||||
portprotonLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
|
||||
portprotonLabel.setFixedWidth(badge_width)
|
||||
portprotonLabel.setVisible(portproton_visible)
|
||||
|
||||
# WeAntiCheatYet бейдж
|
||||
anticheat_text = GameCard.getAntiCheatText(anticheat_status)
|
||||
if anticheat_text:
|
||||
@@ -1469,6 +1498,11 @@ class MainWindow(QMainWindow):
|
||||
anticheat_visible = False
|
||||
|
||||
# Расположение бейджей
|
||||
right_margin = 8
|
||||
badge_spacing = 5
|
||||
top_y = 10
|
||||
badge_y_positions = []
|
||||
badge_width = int(300 * 2/3)
|
||||
if steam_visible:
|
||||
steam_x = 300 - badge_width - right_margin
|
||||
steamLabel.move(steam_x, top_y)
|
||||
@@ -1478,6 +1512,11 @@ class MainWindow(QMainWindow):
|
||||
egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
egsLabel.move(egs_x, egs_y)
|
||||
badge_y_positions.append(egs_y + egsLabel.height())
|
||||
if portproton_visible:
|
||||
portproton_x = 300 - badge_width - right_margin
|
||||
portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
portprotonLabel.move(portproton_x, portproton_y)
|
||||
badge_y_positions.append(portproton_y + portprotonLabel.height())
|
||||
if protondb_visible:
|
||||
protondb_x = 300 - badge_width - right_margin
|
||||
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
|
||||
@@ -1490,6 +1529,8 @@ class MainWindow(QMainWindow):
|
||||
|
||||
anticheatLabel.raise_()
|
||||
protondbLabel.raise_()
|
||||
portprotonLabel.raise_()
|
||||
egsLabel.raise_()
|
||||
steamLabel.raise_()
|
||||
|
||||
contentFrameLayout.addWidget(coverFrame)
|
||||
@@ -1637,7 +1678,7 @@ class MainWindow(QMainWindow):
|
||||
focused_widget.last_launch,
|
||||
focused_widget.formatted_playtime,
|
||||
focused_widget.protondb_tier,
|
||||
focused_widget.steam_game
|
||||
focused_widget.game_source
|
||||
)
|
||||
|
||||
def goBackDetailPage(self, page: QWidget | None) -> None:
|
||||
|
Reference in New Issue
Block a user