feat(game_card): show source badges only for “all” and “favorites” filters

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
Boris Yumankulov 2025-06-04 20:34:11 +05:00
parent 5d84dbad8e
commit 58a01d36fb
Signed by: Boria138
GPG Key ID: 14B4A5673FD39C76
2 changed files with 74 additions and 11 deletions

View File

@ -5,7 +5,7 @@ from collections.abc import Callable
import portprotonqt.themes.standart.styles as default_styles
from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.localization import _
from portprotonqt.config_utils import read_favorites, save_favorites
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config_utils import read_theme_from_config
from portprotonqt.custom_widgets import ClickableLabel
@ -51,6 +51,7 @@ class GameCard(QFrame):
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else default_styles
self.display_filter = read_display_filter()
self.current_theme_name = read_theme_from_config()
# Дополнительное пространство для анимации
@ -120,6 +121,10 @@ class GameCard(QFrame):
self.update_favorite_icon()
self.favoriteLabel.raise_()
steam_visible = (str(game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
egs_visible = (str(game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
portproton_visible = (str(game_source).lower() == "portproton" and self.display_filter in ("all", "favorites"))
# ProtonDB бейдж
tier_text = self.getProtonDBText(protondb_tier)
if tier_text:
@ -152,7 +157,6 @@ class GameCard(QFrame):
)
self.steamLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
self.steamLabel.setFixedWidth(int(card_width * 2/3))
steam_visible = (str(game_source).lower() == "steam")
self.steamLabel.setVisible(steam_visible)
# Epic Games Store бейдж
@ -167,7 +171,6 @@ class GameCard(QFrame):
)
self.egsLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
self.egsLabel.setFixedWidth(int(card_width * 2/3))
egs_visible = (str(game_source).lower() == "epic")
self.egsLabel.setVisible(egs_visible)
# PortProton badge
@ -182,7 +185,6 @@ class GameCard(QFrame):
)
self.portprotonLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
self.portprotonLabel.setFixedWidth(int(card_width * 2/3))
portproton_visible = (str(game_source).lower() == "portproton")
self.portprotonLabel.setVisible(portproton_visible)
# WeAntiCheatYet бейдж
@ -253,6 +255,53 @@ class GameCard(QFrame):
nameLabel.setStyleSheet(self.theme.GAME_CARD_NAME_LABEL_STYLE)
layout.addWidget(nameLabel)
def update_badge_visibility(self, display_filter: str):
"""Update badge visibility based on the provided display_filter."""
self.display_filter = display_filter
self.steam_visible = (str(self.game_source).lower() == "steam" and display_filter in ("all", "favorites"))
self.egs_visible = (str(self.game_source).lower() == "epic" and display_filter in ("all", "favorites"))
self.portproton_visible = (str(self.game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
self.steamLabel.setVisible(self.steam_visible)
self.egsLabel.setVisible(self.egs_visible)
self.portprotonLabel.setVisible(self.portproton_visible)
# Reposition badges
right_margin = 8
badge_spacing = 5
top_y = 10
badge_y_positions = []
badge_width = int(self.coverLabel.width() * 2/3)
if self.steam_visible:
steam_x = self.coverLabel.width() - badge_width - right_margin
self.steamLabel.move(steam_x, top_y)
badge_y_positions.append(top_y + self.steamLabel.height())
if self.egs_visible:
egs_x = self.coverLabel.width() - badge_width - right_margin
egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
self.egsLabel.move(egs_x, egs_y)
badge_y_positions.append(egs_y + self.egsLabel.height())
if self.portproton_visible:
portproton_x = self.coverLabel.width() - badge_width - right_margin
portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
self.portprotonLabel.move(portproton_x, portproton_y)
badge_y_positions.append(portproton_y + self.portprotonLabel.height())
if self.protondbLabel.isVisible():
protondb_x = self.coverLabel.width() - badge_width - right_margin
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
self.protondbLabel.move(protondb_x, protondb_y)
badge_y_positions.append(protondb_y + self.protondbLabel.height())
if self.anticheatLabel.isVisible():
anticheat_x = self.coverLabel.width() - badge_width - right_margin
anticheat_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
self.anticheatLabel.move(anticheat_x, anticheat_y)
self.anticheatLabel.raise_()
self.protondbLabel.raise_()
self.portprotonLabel.raise_()
self.egsLabel.raise_()
self.steamLabel.raise_()
def _show_context_menu(self, pos):
"""Delegate context menu display to ContextMenuManager."""
if self.context_menu_manager:

View File

@ -1108,10 +1108,13 @@ class MainWindow(QMainWindow):
self.statusBar().showMessage(_("Cache cleared"), 3000)
def applySettingsDelayed(self):
"""Применяет настройки с учетом нового фильтра и обновляет список игр."""
"""Applies settings with the new filter and updates the game list."""
read_time_config()
self.games = [] # Очищаем текущий список игр
self.loadGames() # Загружаем игры с новым фильтром
self.games = []
self.loadGames()
display_filter = read_display_filter()
for card in self.game_card_cache.values():
card.update_badge_visibility(display_filter)
def savePortProtonSettings(self):
"""
@ -1138,7 +1141,17 @@ class MainWindow(QMainWindow):
fullscreen = self.fullscreenCheckBox.isChecked()
save_fullscreen_config(fullscreen)
# Запускаем отложенное применение настроек через таймер
for card in self.game_card_cache.values():
card.update_badge_visibility(filter_key)
if self.currentDetailPage and self.current_exec_line:
current_game = next((game for game in self.games if game[4] == self.current_exec_line), None)
if current_game:
self.stackedWidget.removeWidget(self.currentDetailPage)
self.currentDetailPage.deleteLater()
self.currentDetailPage = None
self.openGameDetailPage(*current_game)
self.settingsDebounceTimer.start()
self.settings_saved.emit()
@ -1388,6 +1401,10 @@ class MainWindow(QMainWindow):
favoriteLabelCover.raise_()
# Добавляем бейджи (ProtonDB, Steam, PortProton, WeAntiCheatYet)
display_filter = read_display_filter()
steam_visible = (str(game_source).lower() == "steam" and display_filter in ("all", "favorites"))
egs_visible = (str(game_source).lower() == "epic" and display_filter in ("all", "favorites"))
portproton_visible = (str(game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
right_margin = 8
badge_spacing = 5
top_y = 10
@ -1427,7 +1444,6 @@ class MainWindow(QMainWindow):
)
steamLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
steamLabel.setFixedWidth(badge_width)
steam_visible = (str(game_source).lower() == "steam")
steamLabel.setVisible(steam_visible)
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
@ -1443,7 +1459,6 @@ class MainWindow(QMainWindow):
)
egsLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
egsLabel.setFixedWidth(badge_width)
egs_visible = (str(game_source).lower() == "epic")
egsLabel.setVisible(egs_visible)
# PortProton badge
@ -1458,7 +1473,6 @@ class MainWindow(QMainWindow):
)
portprotonLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
portprotonLabel.setFixedWidth(badge_width)
portproton_visible = (str(game_source).lower() == "portproton")
portprotonLabel.setVisible(portproton_visible)
# WeAntiCheatYet бейдж