fix(input_manager): Prioritize tab switching over game card navigation on left arrow key press

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
Boris Yumankulov 2025-06-06 13:09:52 +05:00
parent 636ab73580
commit c460737bed
Signed by: Boria138
GPG Key ID: 14B4A5673FD39C76

View File

@ -390,6 +390,20 @@ class InputManager(QObject):
focused._show_context_menu(pos)
return True
# Tab switching with Left/Right keys (non-GameCard focus or no focus)
idx = self._parent.stackedWidget.currentIndex()
total = len(self._parent.tabButtons)
if key == Qt.Key.Key_Left and (not isinstance(focused, GameCard) or focused is None):
new = (idx - 1) % total
self._parent.switchTab(new)
self._parent.tabButtons[new].setFocus()
return True
if key == Qt.Key.Key_Right and (not isinstance(focused, GameCard) or focused is None):
new = (idx + 1) % total
self._parent.switchTab(new)
self._parent.tabButtons[new].setFocus()
return True
# Library tab navigation
if self._parent.stackedWidget.currentIndex() == 0:
game_cards = self._parent.gamesListWidget.findChildren(GameCard)
@ -497,20 +511,6 @@ class InputManager(QObject):
self._parent.tabButtons[0].setFocus()
return True
# Tab switching with Left/Right keys (non-GameCard focus)
idx = self._parent.stackedWidget.currentIndex()
total = len(self._parent.tabButtons)
if key == Qt.Key.Key_Left and not isinstance(focused, GameCard):
new = (idx - 1) % total
self._parent.switchTab(new)
self._parent.tabButtons[new].setFocus()
return True
if key == Qt.Key.Key_Right and not isinstance(focused, GameCard):
new = (idx + 1) % total
self._parent.switchTab(new)
self._parent.tabButtons[new].setFocus()
return True
# Navigate down into tab content
if key == Qt.Key.Key_Down:
if isinstance(focused, NavLabel):
@ -520,11 +520,6 @@ class InputManager(QObject):
if focusables:
focusables[0].setFocus()
return True
else:
if focused is not None:
focused.focusNextChild()
return True
# Navigate up through tab content
if key == Qt.Key.Key_Up:
if isinstance(focused, NavLabel):
@ -557,7 +552,6 @@ class InputManager(QObject):
return super().eventFilter(obj, event)
def init_gamepad(self) -> None:
self.check_gamepad()
threading.Thread(target=self.run_udev_monitor, daemon=True).start()