feat(dialogs): change buttons accept/reject to AutoSizeButton
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@ -4,7 +4,7 @@ from typing import cast, TYPE_CHECKING
|
||||
from PySide6.QtGui import QPixmap, QIcon
|
||||
from PySide6.QtWidgets import (
|
||||
QDialog, QLineEdit, QFormLayout, QPushButton,
|
||||
QHBoxLayout, QDialogButtonBox, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem
|
||||
QHBoxLayout, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem
|
||||
)
|
||||
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase
|
||||
from icoextract import IconExtractor, IconExtractorError
|
||||
@ -359,6 +359,7 @@ class AddGameDialog(QDialog):
|
||||
def __init__(self, parent=None, theme=None, edit_mode=False, game_name=None, exe_path=None, cover_path=None):
|
||||
super().__init__(parent)
|
||||
self.theme = theme if theme else default_styles
|
||||
self.theme_manager = ThemeManager()
|
||||
self.edit_mode = edit_mode
|
||||
self.original_name = game_name
|
||||
|
||||
@ -418,13 +419,18 @@ class AddGameDialog(QDialog):
|
||||
layout.addRow(preview_label, self.coverPreview)
|
||||
|
||||
# Dialog buttons
|
||||
buttonBox = QDialogButtonBox(
|
||||
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel
|
||||
)
|
||||
buttonBox.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
buttonBox.accepted.connect(self.accept)
|
||||
buttonBox.rejected.connect(self.reject)
|
||||
layout.addRow(buttonBox)
|
||||
self.button_layout = QHBoxLayout()
|
||||
self.button_layout.setSpacing(10)
|
||||
self.select_button = AutoSizeButton(_("Select"), icon=self.theme_manager.get_icon("apply"))
|
||||
self.cancel_button = AutoSizeButton(_("Cancel"), icon=self.theme_manager.get_icon("cancel"))
|
||||
self.select_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.cancel_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.button_layout.addWidget(self.select_button)
|
||||
self.button_layout.addWidget(self.cancel_button)
|
||||
layout.addRow(self.button_layout)
|
||||
|
||||
self.select_button.clicked.connect(self.accept)
|
||||
self.cancel_button.clicked.connect(self.reject)
|
||||
|
||||
self.coverEdit.textChanged.connect(self.updatePreview)
|
||||
self.exeEdit.textChanged.connect(self.updatePreview)
|
||||
|
Reference in New Issue
Block a user