feat: added system overlay to guide button

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-08 07:16:02 +05:00
parent bcf319c024
commit 4de4bdb99d
3 changed files with 116 additions and 1 deletions

View File

@ -25,6 +25,8 @@ class MainWindowProtocol(Protocol):
...
def toggleGame(self, exec_line: str | None, button: QWidget | None = None) -> None:
...
def openSystemOverlay(self) -> None:
...
stackedWidget: QStackedWidget
tabButtons: dict[int, QWidget]
gamesListWidget: QWidget
@ -42,6 +44,7 @@ BUTTONS = {
'confirm_stick': {ecodes.BTN_THUMBL, ecodes.BTN_THUMBR},
'context_menu': {ecodes.BTN_START},
'menu': {ecodes.BTN_SELECT},
'guide': {ecodes.BTN_MODE},
}
class InputManager(QObject):
@ -131,6 +134,12 @@ class InputManager(QObject):
focused = QApplication.focusWidget()
popup = QApplication.activePopupWidget()
# Handle Guide button to open system overlay
if button_code in BUTTONS['guide']:
if not popup and not isinstance(active, QDialog):
self._parent.openSystemOverlay()
return
# Handle QMenu (context menu)
if isinstance(popup, QMenu):
if button_code in BUTTONS['confirm'] or button_code in BUTTONS['confirm_stick']:
@ -244,7 +253,7 @@ class InputManager(QObject):
focused = QApplication.focusWidget()
popup = QApplication.activePopupWidget()
# Handle AddGameDialog navigation with D-pad
# Handle SystemOverlay or AddGameDialog navigation with D-pad
if isinstance(active, QDialog) and code == ecodes.ABS_HAT0Y and value != 0:
if not focused or not active.focusWidget():
# If no widget is focused, focus the first focusable widget

View File

@ -13,6 +13,7 @@ from portprotonqt.game_card import GameCard
from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel
from portprotonqt.input_manager import InputManager
from portprotonqt.context_menu_manager import ContextMenuManager
from portprotonqt.system_overlay import SystemOverlay
from portprotonqt.image_utils import load_pixmap_async, round_corners, ImageCarousel
from portprotonqt.steam_api import get_steam_game_info_async, get_full_steam_game_info_async, get_steam_installed_games
@ -500,6 +501,11 @@ class MainWindow(QMainWindow):
btn.setChecked(i == index)
self.stackedWidget.setCurrentIndex(index)
def openSystemOverlay(self):
"""Opens the system overlay dialog."""
overlay = SystemOverlay(self, self.theme)
overlay.exec()
def createSearchWidget(self) -> tuple[QWidget, QLineEdit]:
self.container = QWidget()
self.container.setStyleSheet(self.theme.CONTAINER_STYLE)

View File

@ -0,0 +1,100 @@
import subprocess
from PySide6.QtWidgets import QDialog, QVBoxLayout, QPushButton, QLabel, QMessageBox
from PySide6.QtWidgets import QApplication
from PySide6.QtCore import Qt
from portprotonqt.logger import get_logger
from portprotonqt.localization import _
logger = get_logger(__name__)
class SystemOverlay(QDialog):
"""Overlay dialog for system actions like reboot, sleep, shutdown, suspend, and exit."""
def __init__(self, parent, theme):
super().__init__(parent)
self.theme = theme
self.setWindowTitle(_("System Overlay"))
self.setModal(True)
self.setFixedSize(400, 300)
layout = QVBoxLayout(self)
layout.setContentsMargins(20, 20, 20, 20)
layout.setSpacing(10)
title = QLabel(_("System Actions"))
title.setStyleSheet(self.theme.TAB_TITLE_STYLE)
title.setAlignment(Qt.AlignmentFlag.AlignCenter)
layout.addWidget(title)
# Reboot button
reboot_button = QPushButton(_("Reboot"))
#reboot_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
reboot_button.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
reboot_button.clicked.connect(self.reboot)
layout.addWidget(reboot_button)
# Shutdown button
shutdown_button = QPushButton(_("Shutdown"))
#shutdown_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
shutdown_button.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
shutdown_button.clicked.connect(self.shutdown)
layout.addWidget(shutdown_button)
# Suspend button
suspend_button = QPushButton(_("Suspend"))
#suspend_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
suspend_button.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
suspend_button.clicked.connect(self.suspend)
layout.addWidget(suspend_button)
# Exit application button
exit_button = QPushButton(_("Exit Application"))
#exit_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
exit_button.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
exit_button.clicked.connect(self.exit_application)
layout.addWidget(exit_button)
# Cancel button
cancel_button = QPushButton(_("Cancel"))
#cancel_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
cancel_button.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
cancel_button.clicked.connect(self.reject)
layout.addWidget(cancel_button)
# Set focus to the first button
reboot_button.setFocus()
def reboot(self):
try:
subprocess.run(["systemctl", "reboot"], check=True)
except subprocess.CalledProcessError as e:
logger.error(f"Failed to reboot: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to reboot the system"))
self.accept()
def sleep(self):
try:
subprocess.run(["systemctl", "suspend-then-hibernate"], check=True)
except subprocess.CalledProcessError as e:
logger.error(f"Failed to sleep: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to put the system to sleep"))
self.accept()
def shutdown(self):
try:
subprocess.run(["systemctl", "poweroff"], check=True)
except subprocess.CalledProcessError as e:
logger.error(f"Failed to shutdown: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to shutdown the system"))
self.accept()
def suspend(self):
try:
subprocess.run(["systemctl", "suspend"], check=True)
except subprocess.CalledProcessError as e:
logger.error(f"Failed to suspend: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to suspend the system"))
self.accept()
def exit_application(self):
QApplication.quit()
self.accept()