fix: prevent multiple GameCard highlight animations on rapid mouse movement

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-16 22:34:06 +05:00
parent 18dbd42369
commit 4559231712
2 changed files with 39 additions and 10 deletions

View File

@ -25,6 +25,7 @@ class GameCard(QFrame):
addToSteamRequested = Signal(str, str, str) # name, exec_line, cover_path addToSteamRequested = Signal(str, str, str) # name, exec_line, cover_path
removeFromSteamRequested = Signal(str, str) # name, exec_line removeFromSteamRequested = Signal(str, str) # name, exec_line
openGameFolderRequested = Signal(str, str) # name, exec_line openGameFolderRequested = Signal(str, str) # name, exec_line
hoverChanged = Signal(str, bool)
def __init__(self, name, description, cover_path, appid, controller_support, exec_line, def __init__(self, name, description, cover_path, appid, controller_support, exec_line,
last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source, last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
@ -476,6 +477,7 @@ class GameCard(QFrame):
def enterEvent(self, event): def enterEvent(self, event):
self._hovered = True self._hovered = True
self.hoverChanged.emit(self.name, True)
self.thickness_anim.stop() self.thickness_anim.stop()
if self._isPulseAnimationConnected: if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation) self.thickness_anim.finished.disconnect(self.startPulseAnimation)
@ -500,22 +502,21 @@ class GameCard(QFrame):
def leaveEvent(self, event): def leaveEvent(self, event):
self._hovered = False self._hovered = False
if not self._focused: # Сохраняем анимацию, если есть фокус self.hoverChanged.emit(self.name, False)
if not self._focused:
if self.gradient_anim: if self.gradient_anim:
self.gradient_anim.stop() self.gradient_anim.stop()
self.gradient_anim = None self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop() self.thickness_anim.stop()
if self._isPulseAnimationConnected: if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation) self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False self._isPulseAnimationConnected = False
if self.pulse_anim: self.setBorderWidth(2)
self.pulse_anim.stop() self.update()
self.pulse_anim = None
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(2)
self.thickness_anim.start()
super().leaveEvent(event) super().leaveEvent(event)
def focusInEvent(self, event): def focusInEvent(self, event):

View File

@ -65,6 +65,7 @@ class MainWindow(QMainWindow):
self.games_load_timer.timeout.connect(self.finalize_game_loading) self.games_load_timer.timeout.connect(self.finalize_game_loading)
self.games_loaded.connect(self.on_games_loaded) self.games_loaded.connect(self.on_games_loaded)
self.current_add_game_dialog = None self.current_add_game_dialog = None
self.current_hovered_card = None
# Добавляем таймер для дебаунсинга сохранения настроек # Добавляем таймер для дебаунсинга сохранения настроек
self.settingsDebounceTimer = QTimer(self) self.settingsDebounceTimer = QTimer(self)
@ -241,6 +242,32 @@ class MainWindow(QMainWindow):
self.updateGameGrid() self.updateGameGrid()
self.progress_bar.setVisible(False) self.progress_bar.setVisible(False)
def _on_card_hovered(self, game_name: str, is_hovered: bool):
"""Обработчик сигнала hoverChanged от GameCard."""
card_key = None
# Находим ключ карточки по имени игры
for key, card in self.game_card_cache.items():
if card.name == game_name:
card_key = key
break
if not card_key:
return
card = self.game_card_cache[card_key]
if is_hovered:
# Если мышь наведена на карточку
if self.current_hovered_card and self.current_hovered_card != card:
# Сбрасываем предыдущую выделенную карточку
self.current_hovered_card._hovered = False
self.current_hovered_card.leaveEvent(None) # Принудительно вызываем leaveEvent
self.current_hovered_card = card
else:
# Если мышь покинула карточку
if self.current_hovered_card == card:
self.current_hovered_card = None
def loadGames(self): def loadGames(self):
display_filter = read_display_filter() display_filter = read_display_filter()
favorites = read_favorites() favorites = read_favorites()
@ -681,6 +708,7 @@ class MainWindow(QMainWindow):
card_width=self.card_width, card_width=self.card_width,
context_menu_manager=self.context_menu_manager context_menu_manager=self.context_menu_manager
) )
card.hoverChanged.connect(self._on_card_hovered)
# Подключаем сигналы контекстного меню # Подключаем сигналы контекстного меню
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut) card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
card.deleteGameRequested.connect(self.context_menu_manager.delete_game) card.deleteGameRequested.connect(self.context_menu_manager.delete_game)