fix(input_manager): restore keyboard navigation with Up/Down keys
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
Boris Yumankulov 2025-06-07 10:39:50 +05:00
parent 67e56e33ab
commit 2ae3831662
Signed by: Boria138
GPG Key ID: 14B4A5673FD39C76

View File

@ -390,6 +390,23 @@ class InputManager(QObject):
focused._show_context_menu(pos)
return True
# Handle Up/Down keys for non-GameCard tabs
if key in (Qt.Key.Key_Up, Qt.Key.Key_Down) and not isinstance(focused, GameCard):
page = self._parent.stackedWidget.currentWidget()
if key == Qt.Key.Key_Down:
if isinstance(focused, NavLabel):
focusables = page.findChildren(QWidget, options=Qt.FindChildOption.FindChildrenRecursively)
focusables = [w for w in focusables if w.focusPolicy() & Qt.FocusPolicy.StrongFocus]
if focusables:
focusables[0].setFocus()
return True
elif focused:
focused.focusNextChild()
return True
elif key == Qt.Key.Key_Up and focused:
focused.focusPreviousChild()
return True
# Tab switching with Left/Right keys (non-GameCard focus or no focus)
idx = self._parent.stackedWidget.currentIndex()
total = len(self._parent.tabButtons)